[Message:   BepInEx] BepInEx 5.4.23.5 - Lethal Company (4/3/2026 4:18:23 PM)
[Info   :   BepInEx] Running under Unity v2022.3.62.7762112
[Info   :   BepInEx] CLR runtime version: 4.0.30319.42000
[Info   :   BepInEx] Supports SRE: True
[Info   :   BepInEx] System platform: Bits64, Windows
[Message:   BepInEx] Preloader started
[Info   :   BepInEx] Loaded 1 patcher method from [BepInEx.Preloader 5.4.23.5]
[Info   :   BepInEx] Loaded 1 patcher method from [BepInEx.MonoMod.AutoHookGenPatcher 1.1.1.0]
[Info   :   BepInEx] Loaded 1 patcher method from [Hamunii.DetourContext.Dispose_Fix 1.0.9.0]
[Info   :   BepInEx] Loaded 1 patcher method from [com.github.Hamunii.TypeLoadExceptionFixer 1.0.4.0]
[Info   :   BepInEx] Loaded 1 patcher method from [me.loaforc.terbium.preloader 0.0.4.0]
[Info   :   BepInEx] Loaded 1 patcher method from [AsyncLoggers 2.2.3.0]
[Info   :   BepInEx] Loaded 1 patcher method from [MonkeyInjectionLibrary 1.0.2.0]
[Info   :   BepInEx] Loaded 1 patcher method from [0.com.github.MonoDetour.BepInEx.5 0.7.13.0]
[Info   :   BepInEx] Loaded 1 patcher method from [ReXuvination.Preloader 1.1.0.0]
[Info   :   BepInEx] Loaded 1 patcher method from [DunGenReferenceFixer 0.0.1.0]
[Info   :   BepInEx] Loaded 1 patcher method from [BepInEx.SplashScreen.Patcher.BepInEx5 2.2.1.0]
[Info   :   BepInEx] Loaded 1 patcher method from [BepInExFasterLoadAssetBundles 1.0.1.0]
[Info   :   BepInEx] Loaded 1 patcher method from [BepInExMonoModDebug 1.1.1.0]
[Info   :   BepInEx] Loaded 1 patcher method from [DiFFoZTweaks.Patcher 1.5.1.0]
[Info   :   BepInEx] Loaded 1 patcher method from [HarmonyXTranspilerFix 0.0.0.0]
[Info   :   BepInEx] Loaded 1 patcher method from [LethalPerformance.Patcher 1.2.5.0]
[Info   :   BepInEx] Loaded 1 patcher method from [FixPluginTypesSerialization 1.0.0.0]
[Info   :   BepInEx] Loaded 1 patcher method from [BepInEx.MonoMod.HookGenPatcher 1.2.1.0]
[Info   :   BepInEx] 18 patcher plugins loaded
[Info   :AsyncLoggers] AsyncLoggers:2.2.3 Prepatcher Started
[Info   :   Console] [MonoMod] 
[Info   :   Console] Reading input file into module.
[Info   :AutoHookGenPatcher] [RunHookGen] Starting HookGenerator for MMHOOK_BepInEx.dll
[Info   :   Console] [MonoMod] 
[Info   :   Console] Reading input file into module.
[Info   :AutoHookGenPatcher] [RunHookGen] Starting HookGenerator for MMHOOK_DunGen.dll
[Info   :   Console] [MonoMod] 
[Info   :   Console] Reading input file into module.
[Info   :AutoHookGenPatcher] [RunHookGen] Starting HookGenerator for MMHOOK_Unity.TextMeshPro.dll
[Info   :   Console] [MonoMod] 
[Info   :   Console] Reading input file into module.
[Info   :AutoHookGenPatcher] [RunHookGen] Starting HookGenerator for MMHOOK_Assembly-CSharp.dll
[Info   :   Console] [MonoMod] 
[Info   :   Console] Reading input file into module.
[Info   :AutoHookGenPatcher] [RunHookGen] Starting HookGenerator for MMHOOK_Unity.Netcode.Runtime.dll
[Info   :AutoHookGenPatcher] [RunHookGen] HookGen done for MMHOOK_BepInEx.dll
[Info   :AutoHookGenPatcher] [RunHookGen] HookGen done for MMHOOK_DunGen.dll
[Info   :AutoHookGenPatcher] [RunHookGen] HookGen done for MMHOOK_Unity.TextMeshPro.dll
[Info   :AutoHookGenPatcher] [RunHookGen] HookGen done for MMHOOK_Unity.Netcode.Runtime.dll
[Info   :AutoHookGenPatcher] [RunHookGen] HookGen done for MMHOOK_Assembly-CSharp.dll
[Info   :HookGenPatcher] Previous MMHOOK location found. Using that location to save instead.
[Info   :HookGenPatcher] Already ran for this version, reusing that file.
[Info   :   Console] [MonoMod] 
[Info   :   Console] Reading input file into module.
[Info   :HookGenPatcher] Starting HookGenerator
[Info   :HookGenPatcher] Done.
[Info   :   Console] [MonoMod] 
[Info   :   Console] Reading input file into module.
[Info   :HookGenPatcher] Starting HookGenerator
[Info   :HookGenPatcher] Done.
[Info   :   Console] [MonoMod] 
[Info   :   Console] Reading input file into module.
[Info   :HookGenPatcher] Starting HookGenerator
[Info   :HookGenPatcher] Done.
[Info   :   Console] [MonoMod] 
[Info   :   Console] Reading input file into module.
[Info   :HookGenPatcher] Starting HookGenerator
[Info   :HookGenPatcher] Done.
[Info   :   Console] [MonoMod] 
[Info   :   Console] Reading input file into module.
[Info   :HookGenPatcher] Starting HookGenerator
[Info   :HookGenPatcher] Done.
[Info   :FixPluginTypesSerialization] Running under Unity v2022.3.62
[Info   :FixPluginTypesSerialization] Found offsets for current version, using them.
[Info   :InjectionLibrary] Preloader Started
[Info   :ReXuvination] Prepatcher Started
[Info   :   BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader]
[Info   :    Splash] Starting GUI process: C:\Users\Eric\AppData\Roaming\r2modmanPlus-local\LethalCompany\profiles\Test-Resu\BepInEx\patchers\Bertogim-LoadingScreen\Bertogim-LoadingScreen\LoadingScreen.GUI.exe
[Info   :   BepInEx] Patching [Unity.InputSystem] with [TypeLoadExceptionFixer.Patcher]
[Info   :   BepInEx] Patching [Assembly-CSharp] with [DiFFoZTweaks.Patcher.DiFFoZTweaksPatcher]
[Info   :   BepInEx] Patching [Assembly-CSharp] with [LethalPerformance.Patcher.LethalPerformancePatcher]
[Info   :   BepInEx] Patching [Assembly-CSharp-firstpass] with [LethalPerformance.Patcher.LethalPerformancePatcher]
[Info   :   BepInEx] Patching [Assembly-CSharp] with [Terbium.TerbiumPreloader]
[Info   :InjectionLibrary] Found 2 assemblies that require Injections
[Info   :   BepInEx] Patching [Assembly-CSharp] with [InjectionLibrary.Preloader]
[Info   :InjectionLibrary] Patching Assembly-CSharp.dll
[Info   :   BepInEx] Patching [DunGen] with [InjectionLibrary.Preloader]
[Info   :InjectionLibrary] Patching DunGen.dll
[Info   :   BepInEx] Patching [Assembly-CSharp] with [ReXuvination.Preloader.src.ReXuvination]
[Warning:ReXuvination] Patching Assembly-CSharp
[Warning:AsyncLoggers] missing SQLite library!
[Warning:AsyncLoggers] Downloading SQLite library...
[Info   :AsyncLoggers] Fetching latest SQLite version from https://endoflife.date
[Message:AsyncLoggers] Downloading: https://www.sqlite.org/2026/sqlite-dll-win-x64-3530100.zip as sqlite-dll-win-x64-3530100.zip
[Info   :AsyncLoggers] Found SQLite library 3.53.1
[Info   :AsyncLoggers] AsyncLoggers:2.2.3 Prepatcher Finished
[Warning:LethalPerformance.Patcher] Terbium mod installed, for better compatibility remove it.
[Info   :me.loaforc.terbium.preloader] hewwo from the preloader! doing patches :3
[Info   :me.loaforc.terbium.preloader] doing silly stuff to patch ConfigFile.Bind :3
[Info   :me.loaforc.terbium.preloader] Patching the correct ConfigFile.Bind!
[Info   :me.loaforc.terbium.preloader] preloader for terbium has loaded!1!1 yipee!
[Info   :InjectionLibrary] Preloader Finished
[Info   :ReXuvination] Prepatcher Finished
[Message:   BepInEx] Preloader finished
[Message:   BepInEx] Chainloader ready
[Info   :DunGenReferenceFixer] Patched MonoManager::GetMonoClassWithAssemblyName() to fix DunGen references.
[02:50:11.9698763] [Message:   BepInEx] Chainloader started
[02:50:12.1030929] [Info   :    Splash] [GUI] Detected chainloader started
[02:50:12.1370917] [Info   :   BepInEx] 90 plugins to load
[02:50:12.1420917] [Info   :   BepInEx] Loading [LCMaxSoundsFix 1.2.0]
[02:50:12.1521136] [Info   :LCMaxSoundsFix] Plugin LCMaxSoundsFix is loaded!
[02:50:12.1600967] [Debug  :LCMaxSoundsFix] Binding audio config...
[02:50:12.1620970] [Debug  :LCMaxSoundsFix] Applying audio settings...
[02:50:12.2231013] [Info   :LCMaxSoundsFix] Audio settings (numRealVoices=128; numVirtualVoices=1024) are applied.
[02:50:12.2241014] [Info   :   BepInEx] Loading [MrovLib 0.4.3]
[02:50:12.2501014] [Info   :   MrovLib] Plugin MrovLib is loaded!
[02:50:12.2601022] [Info   :   BepInEx] Loading [LethalLib 1.2.0]
[02:50:12.2681015] [Info   : LethalLib] LethalLib loaded!!
[02:50:12.3011120] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Loading uncompressed bundle "lethallib_1845286382.assetbundle"
[02:50:12.4751914] [Info   :   BepInEx] Loading [LobbyControl 2.5.11]
[02:50:12.4851956] [Info   :LobbyControl] Initializing Configs
[02:50:12.4931957] [Debug  :LobbyControl] Rpc Id found for ReturnUnlockableFromStorageClientRpc: 1076853239U
[02:50:12.4941968] [Debug  :LobbyControl] Rpc Id found for OnPlayerConnectedClientRpc: 886676601U
[02:50:12.4941968] [Info   :LobbyControl] Patching Methods
[02:50:12.5603564] [Debug  :LobbyControl] Rpc Id found for SyncAlreadyHeldObjectsServerRpc: 682230258U
[02:50:12.5628684] [Debug  :LobbyControl] Rpc Id found for SendNewPlayerValuesServerRpc: 2504133785U
[02:50:12.5658652] [Debug  :LobbyControl] Rpc Id found for SyncAllPlayerLevelsServerRpc: 4217433937U
[02:50:12.7278695] [Info   :LobbyControl] LobbyControl v2.5.11 Loaded!
[02:50:12.7278695] [Info   :   BepInEx] Loading [WeatherRegistry 0.8.8]
[02:50:12.7603522] [Debug  :WeatherRegistry] Successfully patched SpawnNestEggs with weather multiplier adjustment!
[02:50:12.7968603] [Warning:  HarmonyX] AccessTools.Method: Could not find method for type UnityEngine.Vector3 and name up and parameters 
[02:50:12.7968603] [Debug  :WeatherRegistry] Successfully patched SpawnHiveNearEnemy with weather multiplier adjustment!
[02:50:12.8773599] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Loading uncompressed bundle "blue_441924858.assetbundle"
[02:50:12.9033593] [Info   :WeatherRegistry] [AssetBundleManager] Loaded 1 asset bundles: [blue.weatherbundle]
[02:50:12.9043583] [Info   :WeatherRegistry] 2 WeatherDefinition assets loaded.
[02:50:13.8263580] [Warning: Unity Log] WeatherRegistry.ImprovedWeatherEffect must be instantiated using the ScriptableObject.CreateInstance method instead of new ImprovedWeatherEffect.
[02:50:13.8428592] [Info   :WeatherRegistry] Registering weather: Blue
[02:50:13.8438594] [Warning: Unity Log] WeatherRegistry.ImprovedWeatherEffect must be instantiated using the ScriptableObject.CreateInstance method instead of new ImprovedWeatherEffect.
[02:50:13.8448601] [Info   :WeatherRegistry] Registering weather: Evil Blue
[02:50:13.8448601] [Debug  :WeatherRegistry] Disabling LethalLib injections
[02:50:13.9413600] [Info   :WeatherRegistry] Plugin mrov.WeatherRegistry is loaded!
[02:50:13.9413600] [Info   :   BepInEx] Loading [PathfindingLib 2.4.1]
[02:50:14.0288737] [Info   :   BepInEx] Loading [TerminalFormatter 0.2.35]
[02:50:14.0638738] [Info   :TerminalFormatter] Plugin TerminalFormatter is loaded!
[02:50:14.0798737] [Info   :   BepInEx] Loading [DawnLib 0.9.18]
[02:50:14.0903584] [Debug  :   DawnLib] no DebugLogSource for ReplaceThis.
[02:50:14.1058660] [Debug  :   DawnLib] no DebugLogSource for Configs.
[02:50:14.1058660] [Debug  :   DawnLib] no DebugLogSource for EntityReplacements.
[02:50:14.1058660] [Debug  :   DawnLib] no DebugLogSource for Sounds.
[02:50:14.1068670] [Debug  :   DawnLib] no DebugLogSource for Weathers.
[02:50:14.1068670] [Debug  :   DawnLib] no DebugLogSource for Enemies.
[02:50:14.1068670] [Debug  :   DawnLib] no DebugLogSource for Moons.
[02:50:14.1068670] [Debug  :   DawnLib] no DebugLogSource for Items.
[02:50:14.1068670] [Debug  :   DawnLib] no DebugLogSource for MapObjects.
[02:50:14.1078657] [Debug  :   DawnLib] no DebugLogSource for Unlockables.
[02:50:14.1078657] [Debug  :   DawnLib] no DebugLogSource for AssetLoading.
[02:50:14.1078657] [Debug  :   DawnLib] no DebugLogSource for Weights.
[02:50:14.1078657] [Debug  :   DawnLib] no DebugLogSource for Achievements.
[02:50:14.1078657] [Debug  :   DawnLib] no DebugLogSource for Dusk.
[02:50:14.1078657] [Debug  :   DawnLib] no DebugLogSource for Progressive.
[02:50:14.1078657] [Debug  :   DawnLib] no DebugLogSource for ExtendedTOML.
[02:50:14.1088667] [Debug  :   DawnLib] no DebugLogSource for LethalConfig.
[02:50:14.1088667] [Debug  :   DawnLib] no DebugLogSource for Pathfinding.
[02:50:14.1088667] [Debug  :   DawnLib] no DebugLogSource for Tags.
[02:50:14.1088667] [Debug  :   DawnLib] no DebugLogSource for Dungeons.
[02:50:14.1088667] [Debug  :   DawnLib] no DebugLogSource for Patching.
[02:50:14.1088667] [Debug  :   DawnLib] no DebugLogSource for PersistentDataContainer.
[02:50:14.1088667] [Debug  :   DawnLib] no DebugLogSource for SceneManager.
[02:50:14.1088667] [Debug  :   DawnLib] no DebugLogSource for SaveManager.
[02:50:14.1088667] [Debug  :   DawnLib] no DebugLogSource for NamespacedKeys.
[02:50:14.1098655] [Debug  :   DawnLib] no DebugLogSource for StoryLogs.
[02:50:14.1098655] [Debug  :   DawnLib] no DebugLogSource for Terminal.
[02:50:14.1168669] [Debug  :   DawnLib] transpiling TerminalFormatter.Nodes.Store::GetNodeText with UseFailedNameResults. instructions: 1413
[02:50:14.2418723] [Info   :   DawnLib] [ExtendedTOML] Registered converter for 'BoundedRange'
[02:50:14.2418723] [Info   :   DawnLib] [ExtendedTOML] Registered converter for 'AnimationCurve'
[02:50:14.2418723] [Info   :   DawnLib] [ExtendedTOML] Registered converter for 'NamespacedKey'
[02:50:14.6363526] [Info   :   DawnLib] IL for RoundManager::SpawnRandomDaytimeEnemy:
// ILContext: System.Boolean DMD<RoundManager::SpawnRandomDaytimeEnemy>?-1368191856::RoundManager::SpawnRandomDaytimeEnemy(RoundManager,System.Single)
IL_0000: ldarg.0
IL_0001: ldfld System.Single RoundManager::currentDaytimeEnemyPowerNoDeaths
IL_0006: stloc.0
IL_0007: ldc.i4.0
IL_0008: stloc.1
IL_0009: ldc.i4.0
IL_000a: stloc.s V_9
IL_000c: br IL_00a2
IL_0011: ldarg.0
IL_0012: ldfld SelectableLevel RoundManager::currentLevel
IL_0017: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::DaytimeEnemies
IL_001c: ldloc.s V_9
IL_001e: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_0023: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_0028: stloc.2
IL_0029: ldarg.0
IL_002a: ldfld System.Boolean RoundManager::firstTimeSpawningDaytimeEnemies
IL_002f: brfalse.s IL_003f
IL_0000: ldloc V_2
IL_0000: call System.Boolean Dawn.EnemyRegistrationHandler::DawnLibHandledEnemy(EnemyType)
IL_0000: brfalse.s IL_003f
IL_0031: ldloc.2
IL_0032: ldc.i4.0
IL_0033: stfld System.Int32 EnemyType::numberSpawned
IL_0038: ldloc.2
IL_0039: ldc.i4.0
IL_003a: stfld System.Boolean EnemyType::hasSpawnedAtLeastOne
IL_003f: ldloc.2
IL_0040: ldfld System.Single EnemyType::PowerLevel
IL_0045: ldarg.0
IL_0046: ldfld SelectableLevel RoundManager::currentLevel
IL_004b: ldfld System.Int32 SelectableLevel::maxDaytimeEnemyPowerCount
IL_0050: conv.r4
IL_0051: ldarg.0
IL_0052: ldfld System.Single RoundManager::currentDaytimeEnemyPowerNoDeaths
IL_0057: sub
IL_0058: bgt.s IL_009c
IL_005a: ldloc.2
IL_005b: ldfld System.Int32 EnemyType::numberSpawned
IL_0060: ldarg.0
IL_0061: ldfld SelectableLevel RoundManager::currentLevel
IL_0066: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::DaytimeEnemies
IL_006b: ldloc.s V_9
IL_006d: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_0072: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_0077: ldfld System.Int32 EnemyType::MaxCount
IL_007c: bge.s IL_009c
IL_007e: ldloc.2
IL_007f: ldfld System.Single EnemyType::normalizedTimeInDayToLeave
IL_0084: call TimeOfDay TimeOfDay::get_Instance()
IL_0089: ldfld System.Single TimeOfDay::normalizedTimeOfDay
IL_008e: blt.s IL_009c
IL_0090: ldloc.2
IL_0091: ldfld System.Boolean EnemyType::spawningDisabled
IL_0096: brtrue.s IL_009c
IL_0098: ldc.i4.1
IL_0099: stloc.1
IL_009a: br.s IL_00b9
IL_009c: ldloc.s V_9
IL_009e: ldc.i4.1
IL_009f: add
IL_00a0: stloc.s V_9
IL_00a2: ldloc.s V_9
IL_00a4: ldarg.0
IL_00a5: ldfld SelectableLevel RoundManager::currentLevel
IL_00aa: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::DaytimeEnemies
IL_00af: callvirt System.Int32 System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Count()
IL_00b4: blt IL_0011
IL_00b9: ldloc.1
IL_00ba: brtrue.s IL_00c3
IL_00bc: ldarg.0
IL_00bd: ldfld System.Single RoundManager::currentDaytimeEnemyPower
IL_00c2: stloc.0
IL_00c3: ldarg.0
IL_00c4: ldfld System.Collections.Generic.List`1<System.Int32> RoundManager::SpawnProbabilities
IL_00c9: callvirt System.Void System.Collections.Generic.List`1<System.Int32>::Clear()
IL_00ce: ldc.i4.0
IL_00cf: stloc.3
IL_00d0: ldc.i4.0
IL_00d1: stloc.s V_10
IL_00d3: br IL_01b4
IL_00d8: ldarg.0
IL_00d9: ldfld SelectableLevel RoundManager::currentLevel
IL_00de: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::DaytimeEnemies
IL_00e3: ldloc.s V_10
IL_00e5: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_00ea: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_00ef: stloc.2
IL_00f0: ldarg.0
IL_00f1: ldfld System.Boolean RoundManager::firstTimeSpawningDaytimeEnemies
IL_00f6: brfalse.s IL_0106
IL_0000: ldloc V_2
IL_0000: call System.Boolean Dawn.EnemyRegistrationHandler::DawnLibHandledEnemy(EnemyType)
IL_0000: brfalse.s IL_0106
IL_00f8: ldloc.2
IL_00f9: ldc.i4.0
IL_00fa: stfld System.Int32 EnemyType::numberSpawned
IL_00ff: ldloc.2
IL_0100: ldc.i4.0
IL_0101: stfld System.Boolean EnemyType::hasSpawnedAtLeastOne
IL_0106: ldloc.2
IL_0107: ldfld System.Single EnemyType::PowerLevel
IL_010c: ldarg.0
IL_010d: ldfld SelectableLevel RoundManager::currentLevel
IL_0112: ldfld System.Int32 SelectableLevel::maxDaytimeEnemyPowerCount
IL_0117: conv.r4
IL_0118: ldloc.0
IL_0119: sub
IL_011a: bgt.s IL_015a
IL_011c: ldloc.2
IL_011d: ldfld System.Int32 EnemyType::numberSpawned
IL_0122: ldarg.0
IL_0123: ldfld SelectableLevel RoundManager::currentLevel
IL_0128: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::DaytimeEnemies
IL_012d: ldloc.s V_10
IL_012f: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_0134: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_0139: ldfld System.Int32 EnemyType::MaxCount
IL_013e: bge.s IL_015a
IL_0140: ldloc.2
IL_0141: ldfld System.Single EnemyType::normalizedTimeInDayToLeave
IL_0146: call TimeOfDay TimeOfDay::get_Instance()
IL_014b: ldfld System.Single TimeOfDay::normalizedTimeOfDay
IL_0150: blt.s IL_015a
IL_0152: ldloc.2
IL_0153: ldfld System.Boolean EnemyType::spawningDisabled
IL_0158: brfalse.s IL_0168
IL_015a: ldarg.0
IL_015b: ldfld System.Collections.Generic.List`1<System.Int32> RoundManager::SpawnProbabilities
IL_0160: ldc.i4.0
IL_0161: callvirt System.Void System.Collections.Generic.List`1<System.Int32>::Add(T)
IL_0166: br.s IL_01ae
IL_0168: ldarg.0
IL_0169: ldfld SelectableLevel RoundManager::currentLevel
IL_016e: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::DaytimeEnemies
IL_0173: ldloc.s V_10
IL_0175: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_017a: ldfld System.Int32 SpawnableEnemyWithRarity::rarity
IL_017f: conv.r4
IL_0180: ldloc.2
IL_0181: ldfld UnityEngine.AnimationCurve EnemyType::probabilityCurve
IL_0186: ldarg.1
IL_0187: ldarg.0
IL_0188: ldfld TimeOfDay RoundManager::timeScript
IL_018d: ldfld System.Single TimeOfDay::totalTime
IL_0192: div
IL_0193: callvirt System.Single UnityEngine.AnimationCurve::Evaluate(System.Single)
IL_0198: mul
IL_0199: conv.i4
IL_019a: stloc.s V_11
IL_019c: ldarg.0
IL_019d: ldfld System.Collections.Generic.List`1<System.Int32> RoundManager::SpawnProbabilities
IL_01a2: ldloc.s V_11
IL_01a4: callvirt System.Void System.Collections.Generic.List`1<System.Int32>::Add(T)
IL_01a9: ldloc.3
IL_01aa: ldloc.s V_11
IL_01ac: add
IL_01ad: stloc.3
IL_01ae: ldloc.s V_10
IL_01b0: ldc.i4.1
IL_01b1: add
IL_01b2: stloc.s V_10
IL_01b4: ldloc.s V_10
IL_01b6: ldarg.0
IL_01b7: ldfld SelectableLevel RoundManager::currentLevel
IL_01bc: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::DaytimeEnemies
IL_01c1: callvirt System.Int32 System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Count()
IL_01c6: blt IL_00d8
IL_01cb: ldarg.0
IL_01cc: ldc.i4.0
IL_01cd: stfld System.Boolean RoundManager::firstTimeSpawningDaytimeEnemies
IL_01d2: ldloc.3
IL_01d3: ldc.i4.0
IL_01d4: bgt.s IL_01e7
IL_01d6: ldloc.0
IL_01d7: ldarg.0
IL_01d8: ldfld SelectableLevel RoundManager::currentLevel
IL_01dd: ldfld System.Int32 SelectableLevel::maxDaytimeEnemyPowerCount
IL_01e2: conv.r4
IL_01e3: pop
IL_01e4: pop
IL_01e5: ldc.i4.0
IL_01e6: ret
IL_01e7: ldarg.0
IL_01e8: ldarg.0
IL_01e9: ldfld System.Collections.Generic.List`1<System.Int32> RoundManager::SpawnProbabilities
IL_01ee: callvirt T[] System.Collections.Generic.List`1<System.Int32>::ToArray()
IL_01f3: ldarg.0
IL_01f4: ldfld System.Random RoundManager::DaytimeEnemySpawnRandom
IL_01f9: call System.Int32 RoundManager::GetRandomWeightedIndex(System.Int32[],System.Random)
IL_01fe: stloc.s V_4
IL_0200: ldarg.0
IL_0201: ldfld SelectableLevel RoundManager::currentLevel
IL_0206: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::DaytimeEnemies
IL_020b: ldloc.s V_4
IL_020d: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_0212: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_0217: stloc.s V_5
IL_0219: ldc.i4.0
IL_021a: stloc.s V_6
IL_021c: ldloc.s V_5
IL_021e: ldfld System.Int32 EnemyType::spawnInGroupsOf
IL_0223: ldc.i4.1
IL_0224: call System.Int32 UnityEngine.Mathf::Max(System.Int32,System.Int32)
IL_0229: conv.r4
IL_022a: stloc.s V_7
IL_022c: ldarg.0
IL_022d: ldc.i4.1
IL_022e: call System.Void RoundManager::GetOutsideAINodes(System.Boolean)
IL_0233: ldloc.s V_5
IL_0235: ldfld EnemyWaterType EnemyType::WaterType
IL_023a: ldc.i4.2
IL_023b: bne.un.s IL_0247
IL_023d: ldarg.0
IL_023e: ldfld UnityEngine.GameObject[] RoundManager::outsideAIWaterNodes
IL_0243: stloc.s V_8
IL_0245: br.s IL_0262
IL_0247: ldloc.s V_5
IL_0249: ldfld EnemyWaterType EnemyType::WaterType
IL_024e: brtrue.s IL_025a
IL_0250: ldarg.0
IL_0251: ldfld UnityEngine.GameObject[] RoundManager::outsideAIDryNodes
IL_0256: stloc.s V_8
IL_0258: br.s IL_0262
IL_025a: ldarg.0
IL_025b: ldfld UnityEngine.GameObject[] RoundManager::outsideAINodes
IL_0260: stloc.s V_8
IL_0262: ldc.i4.0
IL_0263: stloc.s V_12
IL_0265: br IL_03cd
IL_026a: ldloc.s V_5
IL_026c: ldfld System.Single EnemyType::PowerLevel
IL_0271: ldarg.0
IL_0272: ldfld SelectableLevel RoundManager::currentLevel
IL_0277: ldfld System.Int32 SelectableLevel::maxDaytimeEnemyPowerCount
IL_027c: conv.r4
IL_027d: ldloc.0
IL_027e: sub
IL_027f: bgt IL_03d7
IL_0284: ldarg.0
IL_0285: ldarg.0
IL_0286: ldfld System.Single RoundManager::currentDaytimeEnemyPower
IL_028b: ldarg.0
IL_028c: ldfld SelectableLevel RoundManager::currentLevel
IL_0291: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::DaytimeEnemies
IL_0296: ldloc.s V_4
IL_0298: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_029d: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_02a2: ldfld System.Single EnemyType::PowerLevel
IL_02a7: add
IL_02a8: stfld System.Single RoundManager::currentDaytimeEnemyPower
IL_02ad: ldarg.0
IL_02ae: ldarg.0
IL_02af: ldfld System.Single RoundManager::currentDaytimeEnemyPowerNoDeaths
IL_02b4: ldarg.0
IL_02b5: ldfld SelectableLevel RoundManager::currentLevel
IL_02ba: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::DaytimeEnemies
IL_02bf: ldloc.s V_4
IL_02c1: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_02c6: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_02cb: ldfld System.Single EnemyType::PowerLevel
IL_02d0: add
IL_02d1: stfld System.Single RoundManager::currentDaytimeEnemyPowerNoDeaths
IL_02d6: ldloc.0
IL_02d7: ldarg.0
IL_02d8: ldfld SelectableLevel RoundManager::currentLevel
IL_02dd: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::DaytimeEnemies
IL_02e2: ldloc.s V_4
IL_02e4: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_02e9: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_02ee: ldfld System.Single EnemyType::PowerLevel
IL_02f3: add
IL_02f4: stloc.0
IL_02f5: ldloc.s V_8
IL_02f7: ldarg.0
IL_02f8: ldfld System.Random RoundManager::AnomalyRandom
IL_02fd: ldc.i4.0
IL_02fe: ldloc.s V_8
IL_0300: ldlen
IL_0301: conv.i4
IL_0302: callvirt System.Int32 System.Random::Next(System.Int32,System.Int32)
IL_0307: ldelem.ref
IL_0308: callvirt UnityEngine.Transform UnityEngine.GameObject::get_transform()
IL_030d: callvirt UnityEngine.Vector3 UnityEngine.Transform::get_position()
IL_0312: stloc.s V_13
IL_0314: ldarg.0
IL_0315: ldloc.s V_13
IL_0317: ldc.r4 10
IL_031c: ldloca.s V_15
IL_031e: initobj UnityEngine.AI.NavMeshHit
IL_0324: ldloc.s V_15
IL_0326: ldarg.0
IL_0327: ldfld System.Random RoundManager::DaytimeEnemySpawnPlacementRandom
IL_032c: ldarg.0
IL_032d: ldloc.s V_5
IL_032f: ldc.i4.0
IL_0330: ldc.i4.m1
IL_0331: call System.Int32 RoundManager::GetLayermaskForEnemySizeLimit(EnemyType,System.Boolean,System.Int32)
IL_0336: ldc.r4 1
IL_033b: call UnityEngine.Vector3 RoundManager::GetRandomNavMeshPositionInBoxPredictable(UnityEngine.Vector3,System.Single,UnityEngine.AI.NavMeshHit,System.Random,System.Int32,System.Single)
IL_0340: stloc.s V_13
IL_0342: ldarg.0
IL_0343: ldloc.s V_13
IL_0345: ldloc.s V_8
IL_0347: ldloc.s V_5
IL_0349: ldc.r4 -1
IL_034e: ldarg.0
IL_034f: ldfld System.Random RoundManager::DaytimeEnemySpawnPlacementRandom
IL_0354: call UnityEngine.Vector3 RoundManager::PositionWithDenialPointsChecked(UnityEngine.Vector3,UnityEngine.GameObject[],EnemyType,System.Single,System.Random)
IL_0359: stloc.s V_13
IL_035b: ldloc.s V_5
IL_035d: ldfld UnityEngine.GameObject EnemyType::enemyPrefab
IL_0362: ldloc.s V_13
IL_0364: call UnityEngine.Vector3 UnityEngine.Vector3::get_zero()
IL_0369: call UnityEngine.Quaternion UnityEngine.Quaternion::Euler(UnityEngine.Vector3)
IL_036e: call T UnityEngine.Object::Instantiate<UnityEngine.GameObject>(T,UnityEngine.Vector3,UnityEngine.Quaternion)
IL_0373: stloc.s V_14
IL_0375: ldloc.s V_14
IL_0377: callvirt UnityEngine.GameObject UnityEngine.GameObject::get_gameObject()
IL_037c: callvirt T UnityEngine.GameObject::GetComponentInChildren<Unity.Netcode.NetworkObject>()
IL_0381: ldc.i4.1
IL_0382: callvirt System.Void Unity.Netcode.NetworkObject::Spawn(System.Boolean)
IL_0387: ldarg.0
IL_0388: ldfld System.Collections.Generic.List`1<EnemyAI> RoundManager::SpawnedEnemies
IL_038d: ldloc.s V_14
IL_038f: callvirt T UnityEngine.GameObject::GetComponent<EnemyAI>()
IL_0394: callvirt System.Void System.Collections.Generic.List`1<EnemyAI>::Add(T)
IL_0399: ldloc.s V_14
IL_039b: callvirt T UnityEngine.GameObject::GetComponent<EnemyAI>()
IL_03a0: ldfld EnemyType EnemyAI::enemyType
IL_03a5: dup
IL_03a6: ldfld System.Int32 EnemyType::numberSpawned
IL_03ab: ldc.i4.1
IL_03ac: add
IL_03ad: stfld System.Int32 EnemyType::numberSpawned
IL_03b2: ldloc.s V_14
IL_03b4: callvirt T UnityEngine.GameObject::GetComponent<EnemyAI>()
IL_03b9: ldfld EnemyType EnemyAI::enemyType
IL_03be: ldc.i4.1
IL_03bf: stfld System.Boolean EnemyType::hasSpawnedAtLeastOne
IL_03c4: ldc.i4.1
IL_03c5: stloc.s V_6
IL_03c7: ldloc.s V_12
IL_03c9: ldc.i4.1
IL_03ca: add
IL_03cb: stloc.s V_12
IL_03cd: ldloc.s V_12
IL_03cf: conv.r4
IL_03d0: ldloc.s V_7
IL_03d2: blt IL_026a
IL_03d7: ldloc.s V_6
IL_03d9: ret

[02:50:14.6453528] [Info   :   DawnLib] IL for RoundManager::AssignRandomEnemyToVent:
// ILContext: System.Boolean DMD<RoundManager::AssignRandomEnemyToVent>?1306149666::RoundManager::AssignRandomEnemyToVent(RoundManager,EnemyVent,System.Single)
IL_0000: ldarg.0
IL_0001: ldfld System.Single RoundManager::currentEnemyPowerNoDeaths
IL_0006: stloc.0
IL_0007: ldc.i4.0
IL_0008: stloc.1
IL_0009: ldc.i4.0
IL_000a: stloc.s V_7
IL_000c: br.s IL_0056
IL_000e: ldarg.0
IL_000f: ldfld SelectableLevel RoundManager::currentLevel
IL_0014: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_0019: ldloc.s V_7
IL_001b: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_0020: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_0025: stloc.2
IL_0026: ldarg.0
IL_0027: ldfld System.Boolean RoundManager::firstTimeSpawningEnemies
IL_002c: brfalse.s IL_003c
IL_0000: ldloc V_2
IL_0000: call System.Boolean Dawn.EnemyRegistrationHandler::DawnLibHandledEnemy(EnemyType)
IL_0000: brfalse.s IL_003c
IL_002e: ldloc.2
IL_002f: ldc.i4.0
IL_0030: stfld System.Int32 EnemyType::numberSpawned
IL_0035: ldloc.2
IL_0036: ldc.i4.0
IL_0037: stfld System.Boolean EnemyType::hasSpawnedAtLeastOne
IL_003c: ldarg.0
IL_003d: ldloc.s V_7
IL_003f: ldarg.0
IL_0040: ldfld System.Single RoundManager::currentEnemyPowerNoDeaths
IL_0045: call System.Boolean RoundManager::InsideEnemyCannotBeSpawned(System.Int32,System.Single)
IL_004a: brtrue.s IL_0050
IL_004c: ldc.i4.1
IL_004d: stloc.1
IL_004e: br.s IL_006a
IL_0050: ldloc.s V_7
IL_0052: ldc.i4.1
IL_0053: add
IL_0054: stloc.s V_7
IL_0056: ldloc.s V_7
IL_0058: ldarg.0
IL_0059: ldfld SelectableLevel RoundManager::currentLevel
IL_005e: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_0063: callvirt System.Int32 System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Count()
IL_0068: blt.s IL_000e
IL_006a: ldloc.1
IL_006b: brtrue.s IL_0074
IL_006d: ldarg.0
IL_006e: ldfld System.Single RoundManager::currentEnemyPower
IL_0073: stloc.0
IL_0074: ldarg.0
IL_0075: ldfld System.Collections.Generic.List`1<System.Int32> RoundManager::SpawnProbabilities
IL_007a: callvirt System.Void System.Collections.Generic.List`1<System.Int32>::Clear()
IL_007f: ldc.i4.0
IL_0080: stloc.3
IL_0081: ldarg.0
IL_0082: ldfld TimeOfDay RoundManager::timeScript
IL_0087: ldfld System.Single TimeOfDay::lengthOfHours
IL_008c: ldarg.0
IL_008d: ldfld System.Int32 RoundManager::currentHour
IL_0092: conv.r4
IL_0093: mul
IL_0094: call TimeOfDay TimeOfDay::get_Instance()
IL_0099: ldfld System.Single TimeOfDay::totalTime
IL_009e: div
IL_009f: stloc.s V_4
IL_00a1: ldc.i4.0
IL_00a2: stloc.s V_8
IL_00a4: br IL_0311
IL_00a9: ldarg.0
IL_00aa: ldfld SelectableLevel RoundManager::currentLevel
IL_00af: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_00b4: ldloc.s V_8
IL_00b6: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_00bb: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_00c0: stloc.2
IL_00c1: ldarg.0
IL_00c2: ldfld System.Boolean RoundManager::firstTimeSpawningEnemies
IL_00c7: brfalse.s IL_00d7
IL_0000: ldloc V_2
IL_0000: call System.Boolean Dawn.EnemyRegistrationHandler::DawnLibHandledEnemy(EnemyType)
IL_0000: brfalse.s IL_00d7
IL_00c9: ldloc.2
IL_00ca: ldc.i4.0
IL_00cb: stfld System.Int32 EnemyType::numberSpawned
IL_00d0: ldloc.2
IL_00d1: ldc.i4.0
IL_00d2: stfld System.Boolean EnemyType::hasSpawnedAtLeastOne
IL_00d7: ldarg.0
IL_00d8: ldloc.s V_8
IL_00da: ldloc.0
IL_00db: call System.Boolean RoundManager::InsideEnemyCannotBeSpawned(System.Int32,System.Single)
IL_00e0: brfalse.s IL_00f3
IL_00e2: ldarg.0
IL_00e3: ldfld System.Collections.Generic.List`1<System.Int32> RoundManager::SpawnProbabilities
IL_00e8: ldc.i4.0
IL_00e9: callvirt System.Void System.Collections.Generic.List`1<System.Int32>::Add(T)
IL_00ee: br IL_030b
IL_00f3: ldstr "enemy rush index is {0}; current index {1}"
IL_00f8: ldarg.0
IL_00f9: ldfld System.Int32 RoundManager::enemyRushIndex
IL_00fe: box System.Int32
IL_0103: ldloc.s V_8
IL_0105: box System.Int32
IL_010a: call System.String System.String::Format(System.String,System.Object,System.Object)
IL_010f: call System.Void UnityEngine.Debug::Log(System.Object)
IL_0114: ldarg.0
IL_0115: ldfld System.Int32 RoundManager::enemyRushIndex
IL_011a: ldc.i4.m1
IL_011b: beq.s IL_0130
IL_011d: ldarg.0
IL_011e: ldfld System.Int32 RoundManager::enemyRushIndex
IL_0123: ldloc.s V_8
IL_0125: bne.un.s IL_0130
IL_0127: ldc.i4.s 100
IL_0129: stloc.s V_9
IL_012b: br IL_02a8
IL_0130: ldarg.0
IL_0131: ldfld System.Int32 RoundManager::increasedInsideEnemySpawnRateIndex
IL_0136: ldloc.s V_8
IL_0138: bne.un.s IL_0143
IL_013a: ldc.i4.s 100
IL_013c: stloc.s V_9
IL_013e: br IL_02a8
IL_0143: ldloc.2
IL_0144: ldfld System.Boolean EnemyType::useNumberSpawnedFalloff
IL_0149: brfalse IL_0212
IL_014e: ldarg.0
IL_014f: ldfld SelectableLevel RoundManager::currentLevel
IL_0154: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_0159: ldloc.s V_8
IL_015b: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_0160: ldfld System.Int32 SpawnableEnemyWithRarity::rarity
IL_0165: conv.r4
IL_0166: ldloc.2
IL_0167: ldfld UnityEngine.AnimationCurve EnemyType::probabilityCurve
IL_016c: ldloc.s V_4
IL_016e: callvirt System.Single UnityEngine.AnimationCurve::Evaluate(System.Single)
IL_0173: ldloc.2
IL_0174: ldfld UnityEngine.AnimationCurve EnemyType::numberSpawnedFalloff
IL_0179: ldloc.2
IL_017a: ldfld System.Int32 EnemyType::numberSpawned
IL_017f: conv.r4
IL_0180: ldc.r4 10
IL_0185: div
IL_0186: conv.r4
IL_0187: ldc.r4 0
IL_018c: ldc.r4 1
IL_0191: call System.Single UnityEngine.Mathf::Clamp(System.Single,System.Single,System.Single)
IL_0196: callvirt System.Single UnityEngine.AnimationCurve::Evaluate(System.Single)
IL_019b: mul
IL_019c: mul
IL_019d: conv.i4
IL_019e: stloc.s V_9
IL_01a0: ldstr "Hours: {0} ; Time: {1} | Enemy #{2} '{3}' : probability: {4}"
IL_01a5: ldc.i4.5
IL_01a6: newarr System.Object
IL_01ab: dup
IL_01ac: ldc.i4.0
IL_01ad: ldarg.0
IL_01ae: ldfld TimeOfDay RoundManager::timeScript
IL_01b3: ldfld System.Single TimeOfDay::lengthOfHours
IL_01b8: ldarg.0
IL_01b9: ldfld System.Int32 RoundManager::currentHour
IL_01be: conv.r4
IL_01bf: mul
IL_01c0: box System.Single
IL_01c5: stelem.ref
IL_01c6: dup
IL_01c7: ldc.i4.1
IL_01c8: ldloc.s V_4
IL_01ca: box System.Single
IL_01cf: stelem.ref
IL_01d0: dup
IL_01d1: ldc.i4.2
IL_01d2: ldloc.s V_8
IL_01d4: box System.Int32
IL_01d9: stelem.ref
IL_01da: dup
IL_01db: ldc.i4.3
IL_01dc: ldarg.0
IL_01dd: ldfld SelectableLevel RoundManager::currentLevel
IL_01e2: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_01e7: ldloc.s V_8
IL_01e9: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_01ee: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_01f3: ldfld System.String EnemyType::enemyName
IL_01f8: stelem.ref
IL_01f9: dup
IL_01fa: ldc.i4.4
IL_01fb: ldloc.s V_9
IL_01fd: box System.Int32
IL_0202: stelem.ref
IL_0203: call System.String System.String::Format(System.String,System.Object[])
IL_0208: call System.Void UnityEngine.Debug::Log(System.Object)
IL_020d: br IL_02a8
IL_0212: ldarg.0
IL_0213: ldfld SelectableLevel RoundManager::currentLevel
IL_0218: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_021d: ldloc.s V_8
IL_021f: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_0224: ldfld System.Int32 SpawnableEnemyWithRarity::rarity
IL_0229: conv.r4
IL_022a: ldloc.2
IL_022b: ldfld UnityEngine.AnimationCurve EnemyType::probabilityCurve
IL_0230: ldloc.s V_4
IL_0232: callvirt System.Single UnityEngine.AnimationCurve::Evaluate(System.Single)
IL_0237: mul
IL_0238: conv.i4
IL_0239: stloc.s V_9
IL_023b: ldstr "Hours: {0} ; Time: {1} | Enemy #{2} '{3}' : probability: {4}"
IL_0240: ldc.i4.5
IL_0241: newarr System.Object
IL_0246: dup
IL_0247: ldc.i4.0
IL_0248: ldarg.0
IL_0249: ldfld TimeOfDay RoundManager::timeScript
IL_024e: ldfld System.Single TimeOfDay::lengthOfHours
IL_0253: ldarg.0
IL_0254: ldfld System.Int32 RoundManager::currentHour
IL_0259: conv.r4
IL_025a: mul
IL_025b: box System.Single
IL_0260: stelem.ref
IL_0261: dup
IL_0262: ldc.i4.1
IL_0263: ldloc.s V_4
IL_0265: box System.Single
IL_026a: stelem.ref
IL_026b: dup
IL_026c: ldc.i4.2
IL_026d: ldloc.s V_8
IL_026f: box System.Int32
IL_0274: stelem.ref
IL_0275: dup
IL_0276: ldc.i4.3
IL_0277: ldarg.0
IL_0278: ldfld SelectableLevel RoundManager::currentLevel
IL_027d: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_0282: ldloc.s V_8
IL_0284: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_0289: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_028e: ldfld System.String EnemyType::enemyName
IL_0293: stelem.ref
IL_0294: dup
IL_0295: ldc.i4.4
IL_0296: ldloc.s V_9
IL_0298: box System.Int32
IL_029d: stelem.ref
IL_029e: call System.String System.String::Format(System.String,System.Object[])
IL_02a3: call System.Void UnityEngine.Debug::Log(System.Object)
IL_02a8: ldloc.2
IL_02a9: ldfld System.Int32 EnemyType::increasedChanceInterior
IL_02ae: ldc.i4.m1
IL_02af: beq.s IL_02d6
IL_02b1: ldarg.0
IL_02b2: ldfld System.Int32 RoundManager::currentDungeonType
IL_02b7: ldloc.2
IL_02b8: ldfld System.Int32 EnemyType::increasedChanceInterior
IL_02bd: bne.un.s IL_02d6
IL_02bf: ldloc.s V_9
IL_02c1: conv.r4
IL_02c2: ldc.r4 1.5
IL_02c7: mul
IL_02c8: ldloc.s V_9
IL_02ca: ldc.i4.s 50
IL_02cc: add
IL_02cd: conv.r4
IL_02ce: call System.Single UnityEngine.Mathf::Min(System.Single,System.Single)
IL_02d3: conv.i4
IL_02d4: stloc.s V_9
IL_02d6: ldarg.0
IL_02d7: ldfld System.Int32 RoundManager::enemyRushIndex
IL_02dc: ldc.i4.m1
IL_02dd: beq.s IL_02f9
IL_02df: ldarg.0
IL_02e0: ldfld System.Int32 RoundManager::enemyRushIndex
IL_02e5: ldloc.s V_8
IL_02e7: beq.s IL_02f9
IL_02e9: ldloc.s V_9
IL_02eb: conv.r4
IL_02ec: ldc.r4 0.075
IL_02f1: mul
IL_02f2: call System.Int32 UnityEngine.Mathf::RoundToInt(System.Single)
IL_02f7: stloc.s V_9
IL_02f9: ldarg.0
IL_02fa: ldfld System.Collections.Generic.List`1<System.Int32> RoundManager::SpawnProbabilities
IL_02ff: ldloc.s V_9
IL_0301: callvirt System.Void System.Collections.Generic.List`1<System.Int32>::Add(T)
IL_0306: ldloc.3
IL_0307: ldloc.s V_9
IL_0309: add
IL_030a: stloc.3
IL_030b: ldloc.s V_8
IL_030d: ldc.i4.1
IL_030e: add
IL_030f: stloc.s V_8
IL_0311: ldloc.s V_8
IL_0313: ldarg.0
IL_0314: ldfld SelectableLevel RoundManager::currentLevel
IL_0319: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_031e: callvirt System.Int32 System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Count()
IL_0323: blt IL_00a9
IL_0328: ldarg.0
IL_0329: ldc.i4.0
IL_032a: stfld System.Boolean RoundManager::firstTimeSpawningEnemies
IL_032f: ldloc.3
IL_0330: ldc.i4.0
IL_0331: bgt.s IL_0374
IL_0333: ldloc.0
IL_0334: ldarg.0
IL_0335: ldfld System.Single RoundManager::currentMaxInsidePower
IL_033a: blt.un.s IL_0372
IL_033c: ldstr "Round manager: No more spawnable enemies. Power count: {0} Max: {1}"
IL_0341: ldarg.0
IL_0342: ldfld SelectableLevel RoundManager::currentLevel
IL_0347: ldfld System.Int32 SelectableLevel::maxEnemyPowerCount
IL_034c: box System.Int32
IL_0351: ldarg.0
IL_0352: ldfld SelectableLevel RoundManager::currentLevel
IL_0357: ldfld System.Int32 SelectableLevel::maxEnemyPowerCount
IL_035c: box System.Int32
IL_0361: call System.String System.String::Format(System.String,System.Object,System.Object)
IL_0366: call System.Void UnityEngine.Debug::Log(System.Object)
IL_036b: ldarg.0
IL_036c: ldc.i4.1
IL_036d: stfld System.Boolean RoundManager::cannotSpawnMoreInsideEnemies
IL_0372: ldc.i4.0
IL_0373: ret
IL_0374: ldc.i4.0
IL_0375: stloc.s V_5
IL_0377: ldc.i4.0
IL_0378: stloc.s V_6
IL_037a: ldarg.0
IL_037b: ldfld SelectableLevel RoundManager::currentLevel
IL_0380: ldfld OverrideEnemyRarity SelectableLevel::specialEnemyRarity
IL_0385: ldfld EnemyType OverrideEnemyRarity::overrideEnemy
IL_038a: ldnull
IL_038b: call System.Boolean UnityEngine.Object::op_Inequality(UnityEngine.Object,UnityEngine.Object)
IL_0390: brfalse IL_04f3
IL_0395: ldarg.0
IL_0396: ldfld SelectableLevel RoundManager::currentLevel
IL_039b: ldfld OverrideEnemyRarity SelectableLevel::specialEnemyRarity
IL_03a0: ldfld System.Single OverrideEnemyRarity::percentageChance
IL_03a5: ldc.r4 1
IL_03aa: blt.un.s IL_041c
IL_03ac: ldc.i4.0
IL_03ad: stloc.s V_10
IL_03af: br.s IL_0403
IL_03b1: ldarg.0
IL_03b2: ldfld SelectableLevel RoundManager::currentLevel
IL_03b7: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_03bc: ldloc.s V_10
IL_03be: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_03c3: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_03c8: ldarg.0
IL_03c9: ldfld SelectableLevel RoundManager::currentLevel
IL_03ce: ldfld OverrideEnemyRarity SelectableLevel::specialEnemyRarity
IL_03d3: ldfld EnemyType OverrideEnemyRarity::overrideEnemy
IL_03d8: call System.Boolean UnityEngine.Object::op_Equality(UnityEngine.Object,UnityEngine.Object)
IL_03dd: brfalse.s IL_03fd
IL_03df: ldarg.0
IL_03e0: ldfld System.Collections.Generic.List`1<System.Int32> RoundManager::SpawnProbabilities
IL_03e5: ldloc.s V_10
IL_03e7: callvirt T System.Collections.Generic.List`1<System.Int32>::get_Item(System.Int32)
IL_03ec: brfalse IL_04f3
IL_03f1: ldloc.s V_10
IL_03f3: stloc.s V_5
IL_03f5: ldc.i4.1
IL_03f6: stloc.s V_6
IL_03f8: br IL_04f3
IL_03fd: ldloc.s V_10
IL_03ff: ldc.i4.1
IL_0400: add
IL_0401: stloc.s V_10
IL_0403: ldloc.s V_10
IL_0405: ldarg.0
IL_0406: ldfld SelectableLevel RoundManager::currentLevel
IL_040b: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_0410: callvirt System.Int32 System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Count()
IL_0415: blt.s IL_03b1
IL_0417: br IL_04f3
IL_041c: ldc.i4.m1
IL_041d: stloc.s V_11
IL_041f: ldc.r4 0
IL_0424: stloc.s V_12
IL_0426: ldc.i4.0
IL_0427: stloc.s V_13
IL_0429: br.s IL_047c
IL_042b: ldarg.0
IL_042c: ldfld SelectableLevel RoundManager::currentLevel
IL_0431: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_0436: ldloc.s V_13
IL_0438: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_043d: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_0442: ldarg.0
IL_0443: ldfld SelectableLevel RoundManager::currentLevel
IL_0448: ldfld OverrideEnemyRarity SelectableLevel::specialEnemyRarity
IL_044d: ldfld EnemyType OverrideEnemyRarity::overrideEnemy
IL_0452: call System.Boolean UnityEngine.Object::op_Equality(UnityEngine.Object,UnityEngine.Object)
IL_0457: brfalse.s IL_045d
IL_0459: ldloc.s V_13
IL_045b: stloc.s V_11
IL_045d: ldloc.s V_11
IL_045f: ldloc.s V_13
IL_0461: beq.s IL_0476
IL_0463: ldloc.s V_12
IL_0465: ldarg.0
IL_0466: ldfld System.Collections.Generic.List`1<System.Int32> RoundManager::SpawnProbabilities
IL_046b: ldloc.s V_13
IL_046d: callvirt T System.Collections.Generic.List`1<System.Int32>::get_Item(System.Int32)
IL_0472: conv.r4
IL_0473: add
IL_0474: stloc.s V_12
IL_0476: ldloc.s V_13
IL_0478: ldc.i4.1
IL_0479: add
IL_047a: stloc.s V_13
IL_047c: ldloc.s V_13
IL_047e: ldarg.0
IL_047f: ldfld SelectableLevel RoundManager::currentLevel
IL_0484: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_0489: callvirt System.Int32 System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Count()
IL_048e: blt.s IL_042b
IL_0490: ldloc.s V_11
IL_0492: ldc.i4.m1
IL_0493: beq.s IL_04f3
IL_0495: ldarg.0
IL_0496: ldfld System.Collections.Generic.List`1<System.Int32> RoundManager::SpawnProbabilities
IL_049b: ldloc.s V_11
IL_049d: callvirt T System.Collections.Generic.List`1<System.Int32>::get_Item(System.Int32)
IL_04a2: brfalse.s IL_04f3
IL_04a4: ldarg.0
IL_04a5: ldfld SelectableLevel RoundManager::currentLevel
IL_04aa: ldfld OverrideEnemyRarity SelectableLevel::specialEnemyRarity
IL_04af: ldfld System.Single OverrideEnemyRarity::percentageChance
IL_04b4: ldc.r4 0
IL_04b9: ble.un.s IL_04f3
IL_04bb: ldarg.0
IL_04bc: ldfld System.Collections.Generic.List`1<System.Int32> RoundManager::SpawnProbabilities
IL_04c1: ldloc.s V_11
IL_04c3: ldarg.0
IL_04c4: ldfld SelectableLevel RoundManager::currentLevel
IL_04c9: ldfld OverrideEnemyRarity SelectableLevel::specialEnemyRarity
IL_04ce: ldfld System.Single OverrideEnemyRarity::percentageChance
IL_04d3: ldloc.s V_12
IL_04d5: mul
IL_04d6: ldc.r4 1
IL_04db: ldarg.0
IL_04dc: ldfld SelectableLevel RoundManager::currentLevel
IL_04e1: ldfld OverrideEnemyRarity SelectableLevel::specialEnemyRarity
IL_04e6: ldfld System.Single OverrideEnemyRarity::percentageChance
IL_04eb: sub
IL_04ec: div
IL_04ed: conv.i4
IL_04ee: callvirt System.Void System.Collections.Generic.List`1<System.Int32>::set_Item(System.Int32,T)
IL_04f3: ldloc.s V_6
IL_04f5: brtrue.s IL_0510
IL_04f7: ldarg.0
IL_04f8: ldarg.0
IL_04f9: ldfld System.Collections.Generic.List`1<System.Int32> RoundManager::SpawnProbabilities
IL_04fe: callvirt T[] System.Collections.Generic.List`1<System.Int32>::ToArray()
IL_0503: ldarg.0
IL_0504: ldfld System.Random RoundManager::EnemySpawnRandom
IL_0509: call System.Int32 RoundManager::GetRandomWeightedIndex(System.Int32[],System.Random)
IL_050e: stloc.s V_5
IL_0510: ldstr "ADDING ENEMY #{0}: {1}"
IL_0515: ldloc.s V_5
IL_0517: box System.Int32
IL_051c: ldarg.0
IL_051d: ldfld SelectableLevel RoundManager::currentLevel
IL_0522: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_0527: ldloc.s V_5
IL_0529: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_052e: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_0533: ldfld System.String EnemyType::enemyName
IL_0538: call System.String System.String::Format(System.String,System.Object,System.Object)
IL_053d: call System.Void UnityEngine.Debug::Log(System.Object)
IL_0542: ldstr "Adding {0} to power level, enemy: {1}"
IL_0547: ldarg.0
IL_0548: ldfld SelectableLevel RoundManager::currentLevel
IL_054d: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_0552: ldloc.s V_5
IL_0554: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_0559: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_055e: ldfld System.Single EnemyType::PowerLevel
IL_0563: box System.Single
IL_0568: ldarg.0
IL_0569: ldfld SelectableLevel RoundManager::currentLevel
IL_056e: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_0573: ldloc.s V_5
IL_0575: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_057a: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_057f: ldfld System.String EnemyType::enemyName
IL_0584: call System.String System.String::Format(System.String,System.Object,System.Object)
IL_0589: call System.Void UnityEngine.Debug::Log(System.Object)
IL_058e: ldarg.0
IL_058f: ldarg.0
IL_0590: ldfld System.Single RoundManager::currentEnemyPower
IL_0595: ldarg.0
IL_0596: ldfld SelectableLevel RoundManager::currentLevel
IL_059b: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_05a0: ldloc.s V_5
IL_05a2: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_05a7: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_05ac: ldfld System.Single EnemyType::PowerLevel
IL_05b1: add
IL_05b2: stfld System.Single RoundManager::currentEnemyPower
IL_05b7: ldarg.0
IL_05b8: ldarg.0
IL_05b9: ldfld System.Single RoundManager::currentEnemyPowerNoDeaths
IL_05be: ldarg.0
IL_05bf: ldfld SelectableLevel RoundManager::currentLevel
IL_05c4: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_05c9: ldloc.s V_5
IL_05cb: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_05d0: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_05d5: ldfld System.Single EnemyType::PowerLevel
IL_05da: add
IL_05db: stfld System.Single RoundManager::currentEnemyPowerNoDeaths
IL_05e0: ldarg.1
IL_05e1: ldarg.0
IL_05e2: ldfld SelectableLevel RoundManager::currentLevel
IL_05e7: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_05ec: ldloc.s V_5
IL_05ee: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_05f3: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_05f8: stfld EnemyType EnemyVent::enemyType
IL_05fd: ldarg.1
IL_05fe: ldloc.s V_5
IL_0600: stfld System.Int32 EnemyVent::enemyTypeIndex
IL_0605: ldarg.1
IL_0606: ldc.i4.1
IL_0607: stfld System.Boolean EnemyVent::occupied
IL_060c: ldarg.1
IL_060d: ldarg.2
IL_060e: stfld System.Single EnemyVent::spawnTime
IL_0613: ldarg.0
IL_0614: ldfld TimeOfDay RoundManager::timeScript
IL_0619: ldfld System.Int32 TimeOfDay::hour
IL_061e: ldarg.0
IL_061f: ldfld System.Int32 RoundManager::currentHour
IL_0624: sub
IL_0625: ldc.i4.0
IL_0626: ble.s IL_0634
IL_0628: ldstr "RoundManager is catching up to current time! Not syncing vent SFX with clients since enemy will spawn from vent almost immediately."
IL_062d: call System.Void UnityEngine.Debug::Log(System.Object)
IL_0632: br.s IL_063e
IL_0634: ldarg.1
IL_0635: ldarg.2
IL_0636: conv.i4
IL_0637: ldloc.s V_5
IL_0639: callvirt System.Void EnemyVent::SyncVentSpawnTimeClientRpc(System.Int32,System.Int32)
IL_063e: ldarg.0
IL_063f: ldfld SelectableLevel RoundManager::currentLevel
IL_0644: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_0649: ldloc.s V_5
IL_064b: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_0650: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_0655: ldfld System.Boolean EnemyType::hasSpawnedAtLeastOne
IL_065a: brtrue.s IL_06d1
IL_065c: ldstr "Adding {0} to diversity level for enemy '{1}'"
IL_0661: ldarg.0
IL_0662: ldfld SelectableLevel RoundManager::currentLevel
IL_0667: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_066c: ldloc.s V_5
IL_066e: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_0673: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_0678: ldfld System.Int32 EnemyType::DiversityPowerLevel
IL_067d: box System.Int32
IL_0682: ldarg.0
IL_0683: ldfld SelectableLevel RoundManager::currentLevel
IL_0688: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_068d: ldloc.s V_5
IL_068f: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_0694: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_0699: ldfld System.String EnemyType::enemyName
IL_069e: call System.String System.String::Format(System.String,System.Object,System.Object)
IL_06a3: call System.Void UnityEngine.Debug::Log(System.Object)
IL_06a8: ldarg.0
IL_06a9: ldarg.0
IL_06aa: ldfld System.Int32 RoundManager::currentInsideEnemyDiversityLevel
IL_06af: ldarg.0
IL_06b0: ldfld SelectableLevel RoundManager::currentLevel
IL_06b5: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_06ba: ldloc.s V_5
IL_06bc: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_06c1: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_06c6: ldfld System.Int32 EnemyType::DiversityPowerLevel
IL_06cb: add
IL_06cc: stfld System.Int32 RoundManager::currentInsideEnemyDiversityLevel
IL_06d1: ldarg.0
IL_06d2: ldfld SelectableLevel RoundManager::currentLevel
IL_06d7: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_06dc: ldloc.s V_5
IL_06de: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_06e3: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_06e8: dup
IL_06e9: ldfld System.Int32 EnemyType::numberSpawned
IL_06ee: ldc.i4.1
IL_06ef: add
IL_06f0: stfld System.Int32 EnemyType::numberSpawned
IL_06f5: ldarg.0
IL_06f6: ldfld SelectableLevel RoundManager::currentLevel
IL_06fb: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_0700: ldloc.s V_5
IL_0702: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_0707: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_070c: ldc.i4.1
IL_070d: stfld System.Boolean EnemyType::hasSpawnedAtLeastOne
IL_0712: ldc.i4.1
IL_0713: ret

[02:50:14.6503523] [Info   :   DawnLib] IL for RoundManager::SpawnRandomOutsideEnemy:
// ILContext: System.Boolean DMD<RoundManager::SpawnRandomOutsideEnemy>?-223542126::RoundManager::SpawnRandomOutsideEnemy(RoundManager,System.Single)
IL_0000: ldarg.0
IL_0001: ldfld System.Single RoundManager::currentOutsideEnemyPowerNoDeaths
IL_0006: stloc.1
IL_0007: ldc.i4.0
IL_0008: stloc.2
IL_0009: ldc.i4.0
IL_000a: stloc.s V_12
IL_000c: br IL_0092
IL_0011: ldarg.0
IL_0012: ldfld SelectableLevel RoundManager::currentLevel
IL_0017: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::OutsideEnemies
IL_001c: ldloc.s V_12
IL_001e: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_0023: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_0028: stloc.3
IL_0029: ldarg.0
IL_002a: ldfld System.Boolean RoundManager::firstTimeSpawningOutsideEnemies
IL_002f: brfalse.s IL_003f
IL_0000: ldloc V_3
IL_0000: call System.Boolean Dawn.EnemyRegistrationHandler::DawnLibHandledEnemy(EnemyType)
IL_0000: brfalse.s IL_003f
IL_0031: ldloc.3
IL_0032: ldc.i4.0
IL_0033: stfld System.Int32 EnemyType::numberSpawned
IL_0038: ldloc.3
IL_0039: ldc.i4.0
IL_003a: stfld System.Boolean EnemyType::hasSpawnedAtLeastOne
IL_003f: ldloc.3
IL_0040: ldfld System.Int32 EnemyType::numberSpawned
IL_0045: ldc.i4.0
IL_0046: bgt.s IL_005d
IL_0048: ldloc.3
IL_0049: ldfld System.Int32 EnemyType::DiversityPowerLevel
IL_004e: ldarg.0
IL_004f: ldfld System.Int32 RoundManager::currentMaxOutsideDiversityLevel
IL_0054: ldarg.0
IL_0055: ldfld System.Int32 RoundManager::currentOutsideEnemyDiversityLevel
IL_005a: sub
IL_005b: bgt.s IL_008c
IL_005d: ldloc.3
IL_005e: ldfld System.Single EnemyType::PowerLevel
IL_0063: ldarg.0
IL_0064: ldfld System.Single RoundManager::currentMaxOutsidePower
IL_0069: ldarg.0
IL_006a: ldfld System.Single RoundManager::currentOutsideEnemyPowerNoDeaths
IL_006f: sub
IL_0070: bgt.s IL_008c
IL_0072: ldloc.3
IL_0073: ldfld System.Int32 EnemyType::numberSpawned
IL_0078: ldloc.3
IL_0079: ldfld System.Int32 EnemyType::MaxCount
IL_007e: bge.s IL_008c
IL_0080: ldloc.3
IL_0081: ldfld System.Boolean EnemyType::spawningDisabled
IL_0086: brtrue.s IL_008c
IL_0088: ldc.i4.1
IL_0089: stloc.2
IL_008a: br.s IL_00a9
IL_008c: ldloc.s V_12
IL_008e: ldc.i4.1
IL_008f: add
IL_0090: stloc.s V_12
IL_0092: ldloc.s V_12
IL_0094: ldarg.0
IL_0095: ldfld SelectableLevel RoundManager::currentLevel
IL_009a: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::OutsideEnemies
IL_009f: callvirt System.Int32 System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Count()
IL_00a4: blt IL_0011
IL_00a9: ldloc.2
IL_00aa: brtrue.s IL_00b3
IL_00ac: ldarg.0
IL_00ad: ldfld System.Single RoundManager::currentOutsideEnemyPower
IL_00b2: stloc.1
IL_00b3: ldarg.0
IL_00b4: ldfld System.Collections.Generic.List`1<System.Int32> RoundManager::SpawnProbabilities
IL_00b9: callvirt System.Void System.Collections.Generic.List`1<System.Int32>::Clear()
IL_00be: ldc.i4.0
IL_00bf: stloc.s V_4
IL_00c1: call T UnityEngine.Object::FindObjectOfType<MoldSpreadManager>()
IL_00c6: stloc.s V_5
IL_00c8: ldc.i4.0
IL_00c9: stloc.s V_6
IL_00cb: ldloc.s V_5
IL_00cd: ldnull
IL_00ce: call System.Boolean UnityEngine.Object::op_Inequality(UnityEngine.Object,UnityEngine.Object)
IL_00d3: brfalse.s IL_00e3
IL_00d5: ldloc.s V_5
IL_00d7: ldfld System.Collections.Generic.List`1<UnityEngine.GameObject> MoldSpreadManager::generatedMold
IL_00dc: callvirt System.Int32 System.Collections.Generic.List`1<UnityEngine.GameObject>::get_Count()
IL_00e1: stloc.s V_6
IL_00e3: ldc.i4.0
IL_00e4: stloc.s V_13
IL_00e6: br IL_025e
IL_00eb: ldarg.0
IL_00ec: ldfld SelectableLevel RoundManager::currentLevel
IL_00f1: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::OutsideEnemies
IL_00f6: ldloc.s V_13
IL_00f8: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_00fd: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_0102: stloc.3
IL_0103: ldarg.0
IL_0104: ldfld System.Boolean RoundManager::firstTimeSpawningOutsideEnemies
IL_0109: brfalse.s IL_0119
IL_0000: ldloc V_3
IL_0000: call System.Boolean Dawn.EnemyRegistrationHandler::DawnLibHandledEnemy(EnemyType)
IL_0000: brfalse.s IL_0119
IL_010b: ldloc.3
IL_010c: ldc.i4.0
IL_010d: stfld System.Int32 EnemyType::numberSpawned
IL_0112: ldloc.3
IL_0113: ldc.i4.0
IL_0114: stfld System.Boolean EnemyType::hasSpawnedAtLeastOne
IL_0119: ldloc.3
IL_011a: ldfld System.Int32 EnemyType::numberSpawned
IL_011f: ldc.i4.0
IL_0120: bgt.s IL_0148
IL_0122: ldloc.3
IL_0123: ldfld System.Int32 EnemyType::DiversityPowerLevel
IL_0128: ldarg.0
IL_0129: ldfld System.Int32 RoundManager::currentMaxOutsideDiversityLevel
IL_012e: ldarg.0
IL_012f: ldfld System.Int32 RoundManager::currentOutsideEnemyDiversityLevel
IL_0134: sub
IL_0135: ble.s IL_0148
IL_0137: ldarg.0
IL_0138: ldfld System.Collections.Generic.List`1<System.Int32> RoundManager::SpawnProbabilities
IL_013d: ldc.i4.0
IL_013e: callvirt System.Void System.Collections.Generic.List`1<System.Int32>::Add(T)
IL_0143: br IL_0258
IL_0148: ldloc.3
IL_0149: ldfld System.Single EnemyType::PowerLevel
IL_014e: ldarg.0
IL_014f: ldfld System.Single RoundManager::currentMaxOutsidePower
IL_0154: ldloc.1
IL_0155: sub
IL_0156: bgt.s IL_016e
IL_0158: ldloc.3
IL_0159: ldfld System.Int32 EnemyType::numberSpawned
IL_015e: ldloc.3
IL_015f: ldfld System.Int32 EnemyType::MaxCount
IL_0164: bge.s IL_016e
IL_0166: ldloc.3
IL_0167: ldfld System.Boolean EnemyType::spawningDisabled
IL_016c: brfalse.s IL_017f
IL_016e: ldarg.0
IL_016f: ldfld System.Collections.Generic.List`1<System.Int32> RoundManager::SpawnProbabilities
IL_0174: ldc.i4.0
IL_0175: callvirt System.Void System.Collections.Generic.List`1<System.Int32>::Add(T)
IL_017a: br IL_0258
IL_017f: ldarg.0
IL_0180: ldfld System.Int32 RoundManager::increasedOutsideEnemySpawnRateIndex
IL_0185: ldloc.s V_13
IL_0187: bne.un.s IL_0192
IL_0189: ldc.i4.s 100
IL_018b: stloc.s V_14
IL_018d: br IL_021d
IL_0192: ldloc.3
IL_0193: ldfld System.Boolean EnemyType::useNumberSpawnedFalloff
IL_0198: brfalse.s IL_01e9
IL_019a: ldarg.0
IL_019b: ldfld SelectableLevel RoundManager::currentLevel
IL_01a0: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::OutsideEnemies
IL_01a5: ldloc.s V_13
IL_01a7: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_01ac: ldfld System.Int32 SpawnableEnemyWithRarity::rarity
IL_01b1: conv.r4
IL_01b2: ldloc.3
IL_01b3: ldfld UnityEngine.AnimationCurve EnemyType::probabilityCurve
IL_01b8: ldarg.1
IL_01b9: ldarg.0
IL_01ba: ldfld TimeOfDay RoundManager::timeScript
IL_01bf: ldfld System.Single TimeOfDay::totalTime
IL_01c4: div
IL_01c5: callvirt System.Single UnityEngine.AnimationCurve::Evaluate(System.Single)
IL_01ca: ldloc.3
IL_01cb: ldfld UnityEngine.AnimationCurve EnemyType::numberSpawnedFalloff
IL_01d0: ldloc.3
IL_01d1: ldfld System.Int32 EnemyType::numberSpawned
IL_01d6: conv.r4
IL_01d7: ldc.r4 10
IL_01dc: div
IL_01dd: callvirt System.Single UnityEngine.AnimationCurve::Evaluate(System.Single)
IL_01e2: mul
IL_01e3: mul
IL_01e4: conv.i4
IL_01e5: stloc.s V_14
IL_01e7: br.s IL_021d
IL_01e9: ldarg.0
IL_01ea: ldfld SelectableLevel RoundManager::currentLevel
IL_01ef: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::OutsideEnemies
IL_01f4: ldloc.s V_13
IL_01f6: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_01fb: ldfld System.Int32 SpawnableEnemyWithRarity::rarity
IL_0200: conv.r4
IL_0201: ldloc.3
IL_0202: ldfld UnityEngine.AnimationCurve EnemyType::probabilityCurve
IL_0207: ldarg.1
IL_0208: ldarg.0
IL_0209: ldfld TimeOfDay RoundManager::timeScript
IL_020e: ldfld System.Single TimeOfDay::totalTime
IL_0213: div
IL_0214: callvirt System.Single UnityEngine.AnimationCurve::Evaluate(System.Single)
IL_0219: mul
IL_021a: conv.i4
IL_021b: stloc.s V_14
IL_021d: ldloc.3
IL_021e: ldfld System.Boolean EnemyType::spawnFromWeeds
IL_0223: brfalse.s IL_0244
IL_0225: ldloc.s V_14
IL_0227: conv.r4
IL_0228: ldloc.s V_6
IL_022a: conv.r4
IL_022b: ldc.r4 60
IL_0230: div
IL_0231: mul
IL_0232: ldc.r4 0
IL_0237: ldc.r4 200
IL_023c: call System.Single UnityEngine.Mathf::Clamp(System.Single,System.Single,System.Single)
IL_0241: conv.i4
IL_0242: stloc.s V_14
IL_0244: ldarg.0
IL_0245: ldfld System.Collections.Generic.List`1<System.Int32> RoundManager::SpawnProbabilities
IL_024a: ldloc.s V_14
IL_024c: callvirt System.Void System.Collections.Generic.List`1<System.Int32>::Add(T)
IL_0251: ldloc.s V_4
IL_0253: ldloc.s V_14
IL_0255: add
IL_0256: stloc.s V_4
IL_0258: ldloc.s V_13
IL_025a: ldc.i4.1
IL_025b: add
IL_025c: stloc.s V_13
IL_025e: ldloc.s V_13
IL_0260: ldarg.0
IL_0261: ldfld SelectableLevel RoundManager::currentLevel
IL_0266: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::OutsideEnemies
IL_026b: callvirt System.Int32 System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Count()
IL_0270: blt IL_00eb
IL_0275: ldarg.0
IL_0276: ldc.i4.0
IL_0277: stfld System.Boolean RoundManager::firstTimeSpawningOutsideEnemies
IL_027c: ldloc.s V_4
IL_027e: ldc.i4.0
IL_027f: bgt.s IL_028c
IL_0281: ldloc.1
IL_0282: ldarg.0
IL_0283: ldfld System.Single RoundManager::currentMaxOutsidePower
IL_0288: pop
IL_0289: pop
IL_028a: ldc.i4.0
IL_028b: ret
IL_028c: ldc.i4.0
IL_028d: stloc.s V_7
IL_028f: ldarg.0
IL_0290: ldarg.0
IL_0291: ldfld System.Collections.Generic.List`1<System.Int32> RoundManager::SpawnProbabilities
IL_0296: callvirt T[] System.Collections.Generic.List`1<System.Int32>::ToArray()
IL_029b: ldarg.0
IL_029c: ldfld System.Random RoundManager::OutsideEnemySpawnRandom
IL_02a1: call System.Int32 RoundManager::GetRandomWeightedIndex(System.Int32[],System.Random)
IL_02a6: stloc.s V_8
IL_02a8: ldarg.0
IL_02a9: ldfld SelectableLevel RoundManager::currentLevel
IL_02ae: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::OutsideEnemies
IL_02b3: ldloc.s V_8
IL_02b5: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_02ba: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_02bf: stloc.s V_9
IL_02c1: ldarg.0
IL_02c2: ldc.i4.1
IL_02c3: call System.Void RoundManager::GetOutsideAINodes(System.Boolean)
IL_02c8: ldloc.s V_9
IL_02ca: ldfld EnemyWaterType EnemyType::WaterType
IL_02cf: ldc.i4.2
IL_02d0: bne.un.s IL_02db
IL_02d2: ldarg.0
IL_02d3: ldfld UnityEngine.GameObject[] RoundManager::outsideAIWaterNodes
IL_02d8: stloc.0
IL_02d9: br.s IL_02f4
IL_02db: ldloc.s V_9
IL_02dd: ldfld EnemyWaterType EnemyType::WaterType
IL_02e2: brtrue.s IL_02ed
IL_02e4: ldarg.0
IL_02e5: ldfld UnityEngine.GameObject[] RoundManager::outsideAIDryNodes
IL_02ea: stloc.0
IL_02eb: br.s IL_02f4
IL_02ed: ldarg.0
IL_02ee: ldfld UnityEngine.GameObject[] RoundManager::outsideAINodes
IL_02f3: stloc.0
IL_02f4: ldc.i4.0
IL_02f5: stloc.s V_10
IL_02f7: ldloc.s V_9
IL_02f9: ldfld System.Boolean EnemyType::hasSpawnedAtLeastOne
IL_02fe: brtrue.s IL_0303
IL_0300: ldc.i4.1
IL_0301: stloc.s V_10
IL_0303: ldloc.s V_9
IL_0305: ldloc.s V_9
IL_0307: ldfld UnityEngine.GameObject EnemyType::enemyPrefab
IL_030c: callvirt T UnityEngine.GameObject::GetComponent<EnemyAI>()
IL_0311: ldfld EnemyType EnemyAI::enemyType
IL_0316: call System.Boolean UnityEngine.Object::op_Inequality(UnityEngine.Object,UnityEngine.Object)
IL_031b: brfalse.s IL_0338
IL_031d: ldstr "Error! Enemy-to-spawn '"
IL_0322: ldloc.s V_9
IL_0324: ldfld System.String EnemyType::enemyName
IL_0329: ldstr "' prefab does not have the same enemyType set as enemy-to-spawn! Fix immediately"
IL_032e: call System.String System.String::Concat(System.String,System.String,System.String)
IL_0333: call System.Void UnityEngine.Debug::LogError(System.Object)
IL_0338: ldloc.s V_9
IL_033a: ldfld System.Int32 EnemyType::spawnInGroupsOf
IL_033f: ldc.i4.1
IL_0340: call System.Int32 UnityEngine.Mathf::Max(System.Int32,System.Int32)
IL_0345: conv.r4
IL_0346: stloc.s V_11
IL_0348: ldc.i4.0
IL_0349: stloc.s V_15
IL_034b: br IL_048e
IL_0350: ldloc.s V_9
IL_0352: ldfld System.Single EnemyType::PowerLevel
IL_0357: ldarg.0
IL_0358: ldfld System.Single RoundManager::currentMaxOutsidePower
IL_035d: ldloc.1
IL_035e: sub
IL_035f: bgt IL_0498
IL_0364: ldarg.0
IL_0365: ldarg.0
IL_0366: ldfld System.Single RoundManager::currentOutsideEnemyPower
IL_036b: ldarg.0
IL_036c: ldfld SelectableLevel RoundManager::currentLevel
IL_0371: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::OutsideEnemies
IL_0376: ldloc.s V_8
IL_0378: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_037d: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_0382: ldfld System.Single EnemyType::PowerLevel
IL_0387: add
IL_0388: stfld System.Single RoundManager::currentOutsideEnemyPower
IL_038d: ldarg.0
IL_038e: ldarg.0
IL_038f: ldfld System.Single RoundManager::currentOutsideEnemyPowerNoDeaths
IL_0394: ldarg.0
IL_0395: ldfld SelectableLevel RoundManager::currentLevel
IL_039a: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::OutsideEnemies
IL_039f: ldloc.s V_8
IL_03a1: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_03a6: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_03ab: ldfld System.Single EnemyType::PowerLevel
IL_03b0: add
IL_03b1: stfld System.Single RoundManager::currentOutsideEnemyPowerNoDeaths
IL_03b6: ldloc.1
IL_03b7: ldarg.0
IL_03b8: ldfld SelectableLevel RoundManager::currentLevel
IL_03bd: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::OutsideEnemies
IL_03c2: ldloc.s V_8
IL_03c4: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_03c9: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_03ce: ldfld System.Single EnemyType::PowerLevel
IL_03d3: add
IL_03d4: stloc.1
IL_03d5: ldloc.0
IL_03d6: ldarg.0
IL_03d7: ldfld System.Random RoundManager::AnomalyRandom
IL_03dc: ldc.i4.0
IL_03dd: ldloc.0
IL_03de: ldlen
IL_03df: conv.i4
IL_03e0: callvirt System.Int32 System.Random::Next(System.Int32,System.Int32)
IL_03e5: ldelem.ref
IL_03e6: callvirt UnityEngine.Transform UnityEngine.GameObject::get_transform()
IL_03eb: callvirt UnityEngine.Vector3 UnityEngine.Transform::get_position()
IL_03f0: stloc.s V_16
IL_03f2: ldarg.0
IL_03f3: ldloc.s V_16
IL_03f5: ldc.r4 10
IL_03fa: ldloca.s V_18
IL_03fc: initobj UnityEngine.AI.NavMeshHit
IL_0402: ldloc.s V_18
IL_0404: ldarg.0
IL_0405: ldfld System.Random RoundManager::OutsideEnemySpawnPlacementRandom
IL_040a: ldarg.0
IL_040b: ldloc.s V_9
IL_040d: ldc.i4.0
IL_040e: ldc.i4.m1
IL_040f: call System.Int32 RoundManager::GetLayermaskForEnemySizeLimit(EnemyType,System.Boolean,System.Int32)
IL_0414: ldc.r4 1
IL_0419: call UnityEngine.Vector3 RoundManager::GetRandomNavMeshPositionInBoxPredictable(UnityEngine.Vector3,System.Single,UnityEngine.AI.NavMeshHit,System.Random,System.Int32,System.Single)
IL_041e: stloc.s V_16
IL_0420: ldarg.0
IL_0421: ldloc.s V_16
IL_0423: ldloc.0
IL_0424: ldloc.s V_9
IL_0426: ldc.r4 -1
IL_042b: ldarg.0
IL_042c: ldfld System.Random RoundManager::OutsideEnemySpawnPlacementRandom
IL_0431: call UnityEngine.Vector3 RoundManager::PositionWithDenialPointsChecked(UnityEngine.Vector3,UnityEngine.GameObject[],EnemyType,System.Single,System.Random)
IL_0436: stloc.s V_16
IL_0438: ldloc.s V_9
IL_043a: ldfld UnityEngine.GameObject EnemyType::enemyPrefab
IL_043f: ldloc.s V_16
IL_0441: call UnityEngine.Vector3 UnityEngine.Vector3::get_zero()
IL_0446: call UnityEngine.Quaternion UnityEngine.Quaternion::Euler(UnityEngine.Vector3)
IL_044b: call T UnityEngine.Object::Instantiate<UnityEngine.GameObject>(T,UnityEngine.Vector3,UnityEngine.Quaternion)
IL_0450: stloc.s V_17
IL_0452: ldloc.s V_17
IL_0454: callvirt UnityEngine.GameObject UnityEngine.GameObject::get_gameObject()
IL_0459: callvirt T UnityEngine.GameObject::GetComponentInChildren<Unity.Netcode.NetworkObject>()
IL_045e: ldc.i4.1
IL_045f: callvirt System.Void Unity.Netcode.NetworkObject::Spawn(System.Boolean)
IL_0464: ldarg.0
IL_0465: ldfld System.Collections.Generic.List`1<EnemyAI> RoundManager::SpawnedEnemies
IL_046a: ldloc.s V_17
IL_046c: callvirt T UnityEngine.GameObject::GetComponent<EnemyAI>()
IL_0471: callvirt System.Void System.Collections.Generic.List`1<EnemyAI>::Add(T)
IL_0476: ldloc.s V_9
IL_0478: dup
IL_0479: ldfld System.Int32 EnemyType::numberSpawned
IL_047e: ldc.i4.1
IL_047f: add
IL_0480: stfld System.Int32 EnemyType::numberSpawned
IL_0485: ldc.i4.1
IL_0486: stloc.s V_7
IL_0488: ldloc.s V_15
IL_048a: ldc.i4.1
IL_048b: add
IL_048c: stloc.s V_15
IL_048e: ldloc.s V_15
IL_0490: conv.r4
IL_0491: ldloc.s V_11
IL_0493: blt IL_0350
IL_0498: ldloc.s V_7
IL_049a: ldloc.s V_10
IL_049c: and
IL_049d: brfalse.s IL_04bb
IL_049f: ldarg.0
IL_04a0: ldarg.0
IL_04a1: ldfld System.Int32 RoundManager::currentOutsideEnemyDiversityLevel
IL_04a6: ldloc.s V_9
IL_04a8: ldfld System.Int32 EnemyType::DiversityPowerLevel
IL_04ad: add
IL_04ae: stfld System.Int32 RoundManager::currentOutsideEnemyDiversityLevel
IL_04b3: ldloc.s V_9
IL_04b5: ldc.i4.1
IL_04b6: stfld System.Boolean EnemyType::hasSpawnedAtLeastOne
IL_04bb: ldstr "Spawned enemy: "
IL_04c0: ldloc.s V_9
IL_04c2: ldfld System.String EnemyType::enemyName
IL_04c7: call System.String System.String::Concat(System.String,System.String)
IL_04cc: call System.Void UnityEngine.Debug::Log(System.Object)
IL_04d1: ldloc.s V_7
IL_04d3: ret

[02:50:14.8178740] [Debug  :   DawnLib] transpiling Terminal::TextPostProcess with UseFailedNameResults. instructions: 836
[02:50:15.4553561] [Info   :   BepInEx] Loading [AbandonedCompanyAssets 0.17.2]
[02:50:15.4563574] [Info   :AbandonedCompanyAssets] Plugin AbandonedCompanyAssets is loaded!
[02:50:15.4653559] [Info   :   BepInEx] Loading [Terminal Api 1.5.6]
[02:50:15.4713560] [Info   :Terminal Api] Plugin TerminalApi is loaded!
[02:50:15.5043559] [Info   :   BepInEx] Loading [Terminal Clock 1.0.5]
[02:50:15.5113561] [Info   :Terminal Clock] Plugin Terminal Clock is loaded!
[02:50:15.5313560] [Info   :   BepInEx] Loading [Lethal Casino ATM Fix 1.0.3]
[02:50:15.5323575] [Info   :Lethal Casino ATM Fix] [ATM Fix] Initializing…
[02:50:15.5973607] [Debug  :Lethal Casino ATM Fix] [ATM Fix] Guarding branch not preceded by CEQ – continuing anyway.
[02:50:15.5973607] [Info   :Lethal Casino ATM Fix] [ATM Fix] Forced equality check to false (pop + ldc.i4.0 before brfalse).
[02:50:15.6028736] [Info   :Lethal Casino ATM Fix] [ATM Fix] Patch applied.
[02:50:15.6028736] [Info   :   BepInEx] Loading [Spawn Cycle Fixes 1.1.3]
[02:50:15.6168724] [Debug  :Spawn Cycle Fixes] Transpiler (Radiation warning): Add Old Bird values after spawning
[02:50:15.6358773] [Info   :   DawnLib] IL for RoundManager::AssignRandomEnemyToVent:
// ILContext: System.Boolean DMD<RoundManager::AssignRandomEnemyToVent>?-834175942::RoundManager::AssignRandomEnemyToVent(RoundManager,EnemyVent,System.Single)
IL_0000: ldarg.0
IL_0001: ldfld System.Single RoundManager::currentEnemyPowerNoDeaths
IL_0006: stloc.0
IL_0007: ldc.i4.0
IL_0008: stloc.1
IL_0009: ldc.i4.0
IL_000a: stloc.s V_7
IL_000c: br.s IL_0056
IL_000e: ldarg.0
IL_000f: ldfld SelectableLevel RoundManager::currentLevel
IL_0014: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_0019: ldloc.s V_7
IL_001b: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_0020: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_0025: stloc.2
IL_0026: ldarg.0
IL_0027: ldfld System.Boolean RoundManager::firstTimeSpawningEnemies
IL_002c: brfalse.s IL_003c
IL_0000: ldloc V_2
IL_0000: call System.Boolean Dawn.EnemyRegistrationHandler::DawnLibHandledEnemy(EnemyType)
IL_0000: brfalse.s IL_003c
IL_002e: ldloc.2
IL_002f: ldc.i4.0
IL_0030: stfld System.Int32 EnemyType::numberSpawned
IL_0035: ldloc.2
IL_0036: ldc.i4.0
IL_0037: stfld System.Boolean EnemyType::hasSpawnedAtLeastOne
IL_003c: ldarg.0
IL_003d: ldloc.s V_7
IL_003f: ldarg.0
IL_0040: ldfld System.Single RoundManager::currentEnemyPowerNoDeaths
IL_0045: call System.Boolean RoundManager::InsideEnemyCannotBeSpawned(System.Int32,System.Single)
IL_004a: brtrue.s IL_0050
IL_004c: ldc.i4.1
IL_004d: stloc.1
IL_004e: br.s IL_006a
IL_0050: ldloc.s V_7
IL_0052: ldc.i4.1
IL_0053: add
IL_0054: stloc.s V_7
IL_0056: ldloc.s V_7
IL_0058: ldarg.0
IL_0059: ldfld SelectableLevel RoundManager::currentLevel
IL_005e: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_0063: callvirt System.Int32 System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Count()
IL_0068: blt.s IL_000e
IL_006a: ldloc.1
IL_006b: brtrue.s IL_0074
IL_006d: ldarg.0
IL_006e: ldfld System.Single RoundManager::currentEnemyPower
IL_0073: stloc.0
IL_0074: ldarg.0
IL_0075: ldfld System.Collections.Generic.List`1<System.Int32> RoundManager::SpawnProbabilities
IL_007a: callvirt System.Void System.Collections.Generic.List`1<System.Int32>::Clear()
IL_007f: ldc.i4.0
IL_0080: stloc.3
IL_0081: ldarg.0
IL_0082: ldfld TimeOfDay RoundManager::timeScript
IL_0087: ldfld System.Single TimeOfDay::lengthOfHours
IL_008c: ldarg.0
IL_008d: ldfld System.Int32 RoundManager::currentHour
IL_0092: conv.r4
IL_0093: mul
IL_0094: call TimeOfDay TimeOfDay::get_Instance()
IL_0099: ldfld System.Single TimeOfDay::totalTime
IL_009e: div
IL_009f: stloc.s V_4
IL_00a1: ldc.i4.0
IL_00a2: stloc.s V_8
IL_00a4: br IL_0311
IL_00a9: ldarg.0
IL_00aa: ldfld SelectableLevel RoundManager::currentLevel
IL_00af: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_00b4: ldloc.s V_8
IL_00b6: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_00bb: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_00c0: stloc.2
IL_00c1: ldarg.0
IL_00c2: ldfld System.Boolean RoundManager::firstTimeSpawningEnemies
IL_00c7: brfalse.s IL_00d7
IL_0000: ldloc V_2
IL_0000: call System.Boolean Dawn.EnemyRegistrationHandler::DawnLibHandledEnemy(EnemyType)
IL_0000: brfalse.s IL_00d7
IL_00c9: ldloc.2
IL_00ca: ldc.i4.0
IL_00cb: stfld System.Int32 EnemyType::numberSpawned
IL_00d0: ldloc.2
IL_00d1: ldc.i4.0
IL_00d2: stfld System.Boolean EnemyType::hasSpawnedAtLeastOne
IL_00d7: ldarg.0
IL_00d8: ldloc.s V_8
IL_00da: ldloc.0
IL_00db: call System.Boolean RoundManager::InsideEnemyCannotBeSpawned(System.Int32,System.Single)
IL_00e0: brfalse.s IL_00f3
IL_00e2: ldarg.0
IL_00e3: ldfld System.Collections.Generic.List`1<System.Int32> RoundManager::SpawnProbabilities
IL_00e8: ldc.i4.0
IL_00e9: callvirt System.Void System.Collections.Generic.List`1<System.Int32>::Add(T)
IL_00ee: br IL_030b
IL_00f3: ldstr "enemy rush index is {0}; current index {1}"
IL_00f8: ldarg.0
IL_00f9: ldfld System.Int32 RoundManager::enemyRushIndex
IL_00fe: box System.Int32
IL_0103: ldloc.s V_8
IL_0105: box System.Int32
IL_010a: call System.String System.String::Format(System.String,System.Object,System.Object)
IL_010f: call System.Void UnityEngine.Debug::Log(System.Object)
IL_0114: ldarg.0
IL_0115: ldfld System.Int32 RoundManager::enemyRushIndex
IL_011a: ldc.i4.m1
IL_011b: beq.s IL_0130
IL_011d: ldarg.0
IL_011e: ldfld System.Int32 RoundManager::enemyRushIndex
IL_0123: ldloc.s V_8
IL_0125: bne.un.s IL_0130
IL_0127: ldc.i4.s 100
IL_0129: stloc.s V_9
IL_012b: br IL_02a8
IL_0130: ldarg.0
IL_0131: ldfld System.Int32 RoundManager::increasedInsideEnemySpawnRateIndex
IL_0136: ldloc.s V_8
IL_0138: bne.un.s IL_0143
IL_013a: ldc.i4.s 100
IL_013c: stloc.s V_9
IL_013e: br IL_02a8
IL_0143: ldloc.2
IL_0144: ldfld System.Boolean EnemyType::useNumberSpawnedFalloff
IL_0149: brfalse IL_0212
IL_014e: ldarg.0
IL_014f: ldfld SelectableLevel RoundManager::currentLevel
IL_0154: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_0159: ldloc.s V_8
IL_015b: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_0160: ldfld System.Int32 SpawnableEnemyWithRarity::rarity
IL_0165: conv.r4
IL_0166: ldloc.2
IL_0167: ldfld UnityEngine.AnimationCurve EnemyType::probabilityCurve
IL_016c: ldloc.s V_4
IL_016e: callvirt System.Single UnityEngine.AnimationCurve::Evaluate(System.Single)
IL_0173: ldloc.2
IL_0174: ldfld UnityEngine.AnimationCurve EnemyType::numberSpawnedFalloff
IL_0179: ldloc.2
IL_017a: ldfld System.Int32 EnemyType::numberSpawned
IL_017f: conv.r4
IL_0180: ldc.r4 10
IL_0185: div
IL_0186: conv.r4
IL_0187: ldc.r4 0
IL_018c: ldc.r4 1
IL_0191: call System.Single UnityEngine.Mathf::Clamp(System.Single,System.Single,System.Single)
IL_0196: callvirt System.Single UnityEngine.AnimationCurve::Evaluate(System.Single)
IL_019b: mul
IL_019c: mul
IL_019d: conv.i4
IL_019e: stloc.s V_9
IL_01a0: ldstr "Hours: {0} ; Time: {1} | Enemy #{2} '{3}' : probability: {4}"
IL_01a5: ldc.i4.5
IL_01a6: newarr System.Object
IL_01ab: dup
IL_01ac: ldc.i4.0
IL_01ad: ldarg.0
IL_01ae: ldfld TimeOfDay RoundManager::timeScript
IL_01b3: ldfld System.Single TimeOfDay::lengthOfHours
IL_01b8: ldarg.0
IL_01b9: ldfld System.Int32 RoundManager::currentHour
IL_01be: conv.r4
IL_01bf: mul
IL_01c0: box System.Single
IL_01c5: stelem.ref
IL_01c6: dup
IL_01c7: ldc.i4.1
IL_01c8: ldloc.s V_4
IL_01ca: box System.Single
IL_01cf: stelem.ref
IL_01d0: dup
IL_01d1: ldc.i4.2
IL_01d2: ldloc.s V_8
IL_01d4: box System.Int32
IL_01d9: stelem.ref
IL_01da: dup
IL_01db: ldc.i4.3
IL_01dc: ldarg.0
IL_01dd: ldfld SelectableLevel RoundManager::currentLevel
IL_01e2: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_01e7: ldloc.s V_8
IL_01e9: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_01ee: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_01f3: ldfld System.String EnemyType::enemyName
IL_01f8: stelem.ref
IL_01f9: dup
IL_01fa: ldc.i4.4
IL_01fb: ldloc.s V_9
IL_01fd: box System.Int32
IL_0202: stelem.ref
IL_0203: call System.String System.String::Format(System.String,System.Object[])
IL_0208: call System.Void UnityEngine.Debug::Log(System.Object)
IL_020d: br IL_02a8
IL_0212: ldarg.0
IL_0213: ldfld SelectableLevel RoundManager::currentLevel
IL_0218: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_021d: ldloc.s V_8
IL_021f: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_0224: ldfld System.Int32 SpawnableEnemyWithRarity::rarity
IL_0229: conv.r4
IL_022a: ldloc.2
IL_022b: ldfld UnityEngine.AnimationCurve EnemyType::probabilityCurve
IL_0230: ldloc.s V_4
IL_0232: callvirt System.Single UnityEngine.AnimationCurve::Evaluate(System.Single)
IL_0237: mul
IL_0238: conv.i4
IL_0239: stloc.s V_9
IL_023b: ldstr "Hours: {0} ; Time: {1} | Enemy #{2} '{3}' : probability: {4}"
IL_0240: ldc.i4.5
IL_0241: newarr System.Object
IL_0246: dup
IL_0247: ldc.i4.0
IL_0248: ldarg.0
IL_0249: ldfld TimeOfDay RoundManager::timeScript
IL_024e: ldfld System.Single TimeOfDay::lengthOfHours
IL_0253: ldarg.0
IL_0254: ldfld System.Int32 RoundManager::currentHour
IL_0259: conv.r4
IL_025a: mul
IL_025b: box System.Single
IL_0260: stelem.ref
IL_0261: dup
IL_0262: ldc.i4.1
IL_0263: ldloc.s V_4
IL_0265: box System.Single
IL_026a: stelem.ref
IL_026b: dup
IL_026c: ldc.i4.2
IL_026d: ldloc.s V_8
IL_026f: box System.Int32
IL_0274: stelem.ref
IL_0275: dup
IL_0276: ldc.i4.3
IL_0277: ldarg.0
IL_0278: ldfld SelectableLevel RoundManager::currentLevel
IL_027d: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_0282: ldloc.s V_8
IL_0284: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_0289: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_028e: ldfld System.String EnemyType::enemyName
IL_0293: stelem.ref
IL_0294: dup
IL_0295: ldc.i4.4
IL_0296: ldloc.s V_9
IL_0298: box System.Int32
IL_029d: stelem.ref
IL_029e: call System.String System.String::Format(System.String,System.Object[])
IL_02a3: call System.Void UnityEngine.Debug::Log(System.Object)
IL_02a8: ldloc.2
IL_02a9: ldfld System.Int32 EnemyType::increasedChanceInterior
IL_02ae: ldc.i4.m1
IL_02af: beq.s IL_02d6
IL_02b1: ldarg.0
IL_02b2: ldfld System.Int32 RoundManager::currentDungeonType
IL_02b7: ldloc.2
IL_02b8: ldfld System.Int32 EnemyType::increasedChanceInterior
IL_02bd: bne.un.s IL_02d6
IL_02bf: ldloc.s V_9
IL_02c1: conv.r4
IL_02c2: ldc.r4 1.5
IL_02c7: mul
IL_02c8: ldloc.s V_9
IL_02ca: ldc.i4.s 50
IL_02cc: add
IL_02cd: conv.r4
IL_02ce: call System.Single UnityEngine.Mathf::Min(System.Single,System.Single)
IL_02d3: conv.i4
IL_02d4: stloc.s V_9
IL_02d6: ldarg.0
IL_02d7: ldfld System.Int32 RoundManager::enemyRushIndex
IL_02dc: ldc.i4.m1
IL_02dd: beq.s IL_02f9
IL_02df: ldarg.0
IL_02e0: ldfld System.Int32 RoundManager::enemyRushIndex
IL_02e5: ldloc.s V_8
IL_02e7: beq.s IL_02f9
IL_02e9: ldloc.s V_9
IL_02eb: conv.r4
IL_02ec: ldc.r4 0.075
IL_02f1: mul
IL_02f2: call System.Int32 UnityEngine.Mathf::RoundToInt(System.Single)
IL_02f7: stloc.s V_9
IL_02f9: ldarg.0
IL_02fa: ldfld System.Collections.Generic.List`1<System.Int32> RoundManager::SpawnProbabilities
IL_02ff: ldloc.s V_9
IL_0301: callvirt System.Void System.Collections.Generic.List`1<System.Int32>::Add(T)
IL_0306: ldloc.3
IL_0307: ldloc.s V_9
IL_0309: add
IL_030a: stloc.3
IL_030b: ldloc.s V_8
IL_030d: ldc.i4.1
IL_030e: add
IL_030f: stloc.s V_8
IL_0311: ldloc.s V_8
IL_0313: ldarg.0
IL_0314: ldfld SelectableLevel RoundManager::currentLevel
IL_0319: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_031e: callvirt System.Int32 System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Count()
IL_0323: blt IL_00a9
IL_0328: ldarg.0
IL_0329: ldc.i4.0
IL_032a: stfld System.Boolean RoundManager::firstTimeSpawningEnemies
IL_032f: ldloc.3
IL_0330: ldc.i4.0
IL_0331: bgt.s IL_0374
IL_0333: ldloc.0
IL_0334: ldarg.0
IL_0335: ldfld System.Single RoundManager::currentMaxInsidePower
IL_033a: blt.un.s IL_0372
IL_033c: ldstr "Round manager: No more spawnable enemies. Power count: {0} Max: {1}"
IL_0341: ldarg.0
IL_0342: ldfld SelectableLevel RoundManager::currentLevel
IL_0347: ldfld System.Int32 SelectableLevel::maxEnemyPowerCount
IL_034c: box System.Int32
IL_0351: ldarg.0
IL_0352: ldfld SelectableLevel RoundManager::currentLevel
IL_0357: ldfld System.Int32 SelectableLevel::maxEnemyPowerCount
IL_035c: box System.Int32
IL_0361: call System.String System.String::Format(System.String,System.Object,System.Object)
IL_0366: call System.Void UnityEngine.Debug::Log(System.Object)
IL_036b: ldarg.0
IL_036c: ldc.i4.1
IL_036d: stfld System.Boolean RoundManager::cannotSpawnMoreInsideEnemies
IL_0372: ldc.i4.0
IL_0373: ret
IL_0374: ldc.i4.0
IL_0375: stloc.s V_5
IL_0377: ldc.i4.0
IL_0378: stloc.s V_6
IL_037a: ldarg.0
IL_037b: ldfld SelectableLevel RoundManager::currentLevel
IL_0380: ldfld OverrideEnemyRarity SelectableLevel::specialEnemyRarity
IL_0385: ldfld EnemyType OverrideEnemyRarity::overrideEnemy
IL_038a: ldnull
IL_038b: call System.Boolean UnityEngine.Object::op_Inequality(UnityEngine.Object,UnityEngine.Object)
IL_0390: brfalse IL_04f3
IL_0395: ldarg.0
IL_0396: ldfld SelectableLevel RoundManager::currentLevel
IL_039b: ldfld OverrideEnemyRarity SelectableLevel::specialEnemyRarity
IL_03a0: ldfld System.Single OverrideEnemyRarity::percentageChance
IL_03a5: ldc.r4 1
IL_03aa: blt.un.s IL_041c
IL_03ac: ldc.i4.0
IL_03ad: stloc.s V_10
IL_03af: br.s IL_0403
IL_03b1: ldarg.0
IL_03b2: ldfld SelectableLevel RoundManager::currentLevel
IL_03b7: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_03bc: ldloc.s V_10
IL_03be: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_03c3: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_03c8: ldarg.0
IL_03c9: ldfld SelectableLevel RoundManager::currentLevel
IL_03ce: ldfld OverrideEnemyRarity SelectableLevel::specialEnemyRarity
IL_03d3: ldfld EnemyType OverrideEnemyRarity::overrideEnemy
IL_03d8: call System.Boolean UnityEngine.Object::op_Equality(UnityEngine.Object,UnityEngine.Object)
IL_03dd: brfalse.s IL_03fd
IL_03df: ldarg.0
IL_03e0: ldfld System.Collections.Generic.List`1<System.Int32> RoundManager::SpawnProbabilities
IL_03e5: ldloc.s V_10
IL_03e7: callvirt T System.Collections.Generic.List`1<System.Int32>::get_Item(System.Int32)
IL_03ec: brfalse IL_04f3
IL_03f1: ldloc.s V_10
IL_03f3: stloc.s V_5
IL_03f5: ldc.i4.1
IL_03f6: stloc.s V_6
IL_03f8: br IL_04f3
IL_03fd: ldloc.s V_10
IL_03ff: ldc.i4.1
IL_0400: add
IL_0401: stloc.s V_10
IL_0403: ldloc.s V_10
IL_0405: ldarg.0
IL_0406: ldfld SelectableLevel RoundManager::currentLevel
IL_040b: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_0410: callvirt System.Int32 System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Count()
IL_0415: blt.s IL_03b1
IL_0417: br IL_04f3
IL_041c: ldc.i4.m1
IL_041d: stloc.s V_11
IL_041f: ldc.r4 0
IL_0424: stloc.s V_12
IL_0426: ldc.i4.0
IL_0427: stloc.s V_13
IL_0429: br.s IL_047c
IL_042b: ldarg.0
IL_042c: ldfld SelectableLevel RoundManager::currentLevel
IL_0431: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_0436: ldloc.s V_13
IL_0438: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_043d: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_0442: ldarg.0
IL_0443: ldfld SelectableLevel RoundManager::currentLevel
IL_0448: ldfld OverrideEnemyRarity SelectableLevel::specialEnemyRarity
IL_044d: ldfld EnemyType OverrideEnemyRarity::overrideEnemy
IL_0452: call System.Boolean UnityEngine.Object::op_Equality(UnityEngine.Object,UnityEngine.Object)
IL_0457: brfalse.s IL_045d
IL_0459: ldloc.s V_13
IL_045b: stloc.s V_11
IL_045d: ldloc.s V_11
IL_045f: ldloc.s V_13
IL_0461: beq.s IL_0476
IL_0463: ldloc.s V_12
IL_0465: ldarg.0
IL_0466: ldfld System.Collections.Generic.List`1<System.Int32> RoundManager::SpawnProbabilities
IL_046b: ldloc.s V_13
IL_046d: callvirt T System.Collections.Generic.List`1<System.Int32>::get_Item(System.Int32)
IL_0472: conv.r4
IL_0473: add
IL_0474: stloc.s V_12
IL_0476: ldloc.s V_13
IL_0478: ldc.i4.1
IL_0479: add
IL_047a: stloc.s V_13
IL_047c: ldloc.s V_13
IL_047e: ldarg.0
IL_047f: ldfld SelectableLevel RoundManager::currentLevel
IL_0484: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_0489: callvirt System.Int32 System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Count()
IL_048e: blt.s IL_042b
IL_0490: ldloc.s V_11
IL_0492: ldc.i4.m1
IL_0493: beq.s IL_04f3
IL_0495: ldarg.0
IL_0496: ldfld System.Collections.Generic.List`1<System.Int32> RoundManager::SpawnProbabilities
IL_049b: ldloc.s V_11
IL_049d: callvirt T System.Collections.Generic.List`1<System.Int32>::get_Item(System.Int32)
IL_04a2: brfalse.s IL_04f3
IL_04a4: ldarg.0
IL_04a5: ldfld SelectableLevel RoundManager::currentLevel
IL_04aa: ldfld OverrideEnemyRarity SelectableLevel::specialEnemyRarity
IL_04af: ldfld System.Single OverrideEnemyRarity::percentageChance
IL_04b4: ldc.r4 0
IL_04b9: ble.un.s IL_04f3
IL_04bb: ldarg.0
IL_04bc: ldfld System.Collections.Generic.List`1<System.Int32> RoundManager::SpawnProbabilities
IL_04c1: ldloc.s V_11
IL_04c3: ldarg.0
IL_04c4: ldfld SelectableLevel RoundManager::currentLevel
IL_04c9: ldfld OverrideEnemyRarity SelectableLevel::specialEnemyRarity
IL_04ce: ldfld System.Single OverrideEnemyRarity::percentageChance
IL_04d3: ldloc.s V_12
IL_04d5: mul
IL_04d6: ldc.r4 1
IL_04db: ldarg.0
IL_04dc: ldfld SelectableLevel RoundManager::currentLevel
IL_04e1: ldfld OverrideEnemyRarity SelectableLevel::specialEnemyRarity
IL_04e6: ldfld System.Single OverrideEnemyRarity::percentageChance
IL_04eb: sub
IL_04ec: div
IL_04ed: conv.i4
IL_04ee: callvirt System.Void System.Collections.Generic.List`1<System.Int32>::set_Item(System.Int32,T)
IL_04f3: ldloc.s V_6
IL_04f5: brtrue.s IL_0510
IL_04f7: ldarg.0
IL_04f8: ldarg.0
IL_04f9: ldfld System.Collections.Generic.List`1<System.Int32> RoundManager::SpawnProbabilities
IL_04fe: callvirt T[] System.Collections.Generic.List`1<System.Int32>::ToArray()
IL_0503: ldarg.0
IL_0504: ldfld System.Random RoundManager::EnemySpawnRandom
IL_0509: call System.Int32 RoundManager::GetRandomWeightedIndex(System.Int32[],System.Random)
IL_050e: stloc.s V_5
IL_0510: ldstr "ADDING ENEMY #{0}: {1}"
IL_0515: ldloc.s V_5
IL_0517: box System.Int32
IL_051c: ldarg.0
IL_051d: ldfld SelectableLevel RoundManager::currentLevel
IL_0522: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_0527: ldloc.s V_5
IL_0529: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_052e: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_0533: ldfld System.String EnemyType::enemyName
IL_0538: call System.String System.String::Format(System.String,System.Object,System.Object)
IL_053d: call System.Void UnityEngine.Debug::Log(System.Object)
IL_0542: ldstr "Adding {0} to power level, enemy: {1}"
IL_0547: ldarg.0
IL_0548: ldfld SelectableLevel RoundManager::currentLevel
IL_054d: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_0552: ldloc.s V_5
IL_0554: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_0559: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_055e: ldfld System.Single EnemyType::PowerLevel
IL_0563: box System.Single
IL_0568: ldarg.0
IL_0569: ldfld SelectableLevel RoundManager::currentLevel
IL_056e: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_0573: ldloc.s V_5
IL_0575: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_057a: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_057f: ldfld System.String EnemyType::enemyName
IL_0584: call System.String System.String::Format(System.String,System.Object,System.Object)
IL_0589: call System.Void UnityEngine.Debug::Log(System.Object)
IL_058e: ldarg.0
IL_058f: ldarg.0
IL_0590: ldfld System.Single RoundManager::currentEnemyPower
IL_0595: ldarg.0
IL_0596: ldfld SelectableLevel RoundManager::currentLevel
IL_059b: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_05a0: ldloc.s V_5
IL_05a2: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_05a7: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_05ac: ldfld System.Single EnemyType::PowerLevel
IL_05b1: add
IL_05b2: stfld System.Single RoundManager::currentEnemyPower
IL_05b7: ldarg.0
IL_05b8: ldarg.0
IL_05b9: ldfld System.Single RoundManager::currentEnemyPowerNoDeaths
IL_05be: ldarg.0
IL_05bf: ldfld SelectableLevel RoundManager::currentLevel
IL_05c4: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_05c9: ldloc.s V_5
IL_05cb: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_05d0: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_05d5: ldfld System.Single EnemyType::PowerLevel
IL_05da: add
IL_05db: stfld System.Single RoundManager::currentEnemyPowerNoDeaths
IL_05e0: ldarg.1
IL_05e1: ldarg.0
IL_05e2: ldfld SelectableLevel RoundManager::currentLevel
IL_05e7: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_05ec: ldloc.s V_5
IL_05ee: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_05f3: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_05f8: stfld EnemyType EnemyVent::enemyType
IL_05fd: ldarg.1
IL_05fe: ldloc.s V_5
IL_0600: stfld System.Int32 EnemyVent::enemyTypeIndex
IL_0605: ldarg.1
IL_0606: ldc.i4.1
IL_0607: stfld System.Boolean EnemyVent::occupied
IL_060c: ldarg.1
IL_060d: ldarg.2
IL_060e: stfld System.Single EnemyVent::spawnTime
IL_0613: ldarg.0
IL_0614: ldfld TimeOfDay RoundManager::timeScript
IL_0619: ldfld System.Int32 TimeOfDay::hour
IL_061e: ldarg.0
IL_061f: ldfld System.Int32 RoundManager::currentHour
IL_0624: sub
IL_0625: ldc.i4.0
IL_0626: ble.s IL_0634
IL_0628: ldstr "RoundManager is catching up to current time! Not syncing vent SFX with clients since enemy will spawn from vent almost immediately."
IL_062d: call System.Void UnityEngine.Debug::Log(System.Object)
IL_0632: br.s IL_063e
IL_0634: ldarg.1
IL_0635: ldarg.2
IL_0636: conv.i4
IL_0637: ldloc.s V_5
IL_0639: callvirt System.Void EnemyVent::SyncVentSpawnTimeClientRpc(System.Int32,System.Int32)
IL_063e: ldarg.0
IL_063f: ldfld SelectableLevel RoundManager::currentLevel
IL_0644: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_0649: ldloc.s V_5
IL_064b: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_0650: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_0655: ldfld System.Boolean EnemyType::hasSpawnedAtLeastOne
IL_065a: brtrue.s IL_06d1
IL_065c: ldstr "Adding {0} to diversity level for enemy '{1}'"
IL_0661: ldarg.0
IL_0662: ldfld SelectableLevel RoundManager::currentLevel
IL_0667: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_066c: ldloc.s V_5
IL_066e: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_0673: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_0678: ldfld System.Int32 EnemyType::DiversityPowerLevel
IL_067d: box System.Int32
IL_0682: ldarg.0
IL_0683: ldfld SelectableLevel RoundManager::currentLevel
IL_0688: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_068d: ldloc.s V_5
IL_068f: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_0694: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_0699: ldfld System.String EnemyType::enemyName
IL_069e: call System.String System.String::Format(System.String,System.Object,System.Object)
IL_06a3: call System.Void UnityEngine.Debug::Log(System.Object)
IL_06a8: ldarg.0
IL_06a9: ldarg.0
IL_06aa: ldfld System.Int32 RoundManager::currentInsideEnemyDiversityLevel
IL_06af: ldarg.0
IL_06b0: ldfld SelectableLevel RoundManager::currentLevel
IL_06b5: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_06ba: ldloc.s V_5
IL_06bc: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_06c1: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_06c6: ldfld System.Int32 EnemyType::DiversityPowerLevel
IL_06cb: add
IL_06cc: stfld System.Int32 RoundManager::currentInsideEnemyDiversityLevel
IL_06d1: ldarg.0
IL_06d2: ldfld SelectableLevel RoundManager::currentLevel
IL_06d7: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_06dc: ldloc.s V_5
IL_06de: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_06e3: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_06e8: dup
IL_06e9: ldfld System.Int32 EnemyType::numberSpawned
IL_06ee: ldc.i4.1
IL_06ef: add
IL_06f0: stfld System.Int32 EnemyType::numberSpawned
IL_06f5: ldarg.0
IL_06f6: ldfld SelectableLevel RoundManager::currentLevel
IL_06fb: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::Enemies
IL_0700: ldloc.s V_5
IL_0702: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_0707: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_070c: ldc.i4.1
IL_070d: stfld System.Boolean EnemyType::hasSpawnedAtLeastOne
IL_0712: ldc.i4.1
IL_0713: ret

[02:50:15.6378773] [Debug  :Spawn Cycle Fixes] Transpiler (Spawner): Correct time of day
[02:50:15.6428827] [Info   :   DawnLib] IL for RoundManager::SpawnRandomOutsideEnemy:
// ILContext: System.Boolean DMD<RoundManager::SpawnRandomOutsideEnemy>?23784374::RoundManager::SpawnRandomOutsideEnemy(RoundManager,System.Single)
IL_0000: ldarg.0
IL_0001: ldfld System.Single RoundManager::currentOutsideEnemyPowerNoDeaths
IL_0006: stloc.1
IL_0007: ldc.i4.0
IL_0008: stloc.2
IL_0009: ldc.i4.0
IL_000a: stloc.s V_12
IL_000c: br IL_0092
IL_0011: ldarg.0
IL_0012: ldfld SelectableLevel RoundManager::currentLevel
IL_0017: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::OutsideEnemies
IL_001c: ldloc.s V_12
IL_001e: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_0023: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_0028: stloc.3
IL_0029: ldarg.0
IL_002a: ldfld System.Boolean RoundManager::firstTimeSpawningOutsideEnemies
IL_002f: brfalse.s IL_003f
IL_0000: ldloc V_3
IL_0000: call System.Boolean Dawn.EnemyRegistrationHandler::DawnLibHandledEnemy(EnemyType)
IL_0000: brfalse.s IL_003f
IL_0031: ldloc.3
IL_0032: ldc.i4.0
IL_0033: stfld System.Int32 EnemyType::numberSpawned
IL_0038: ldloc.3
IL_0039: ldc.i4.0
IL_003a: stfld System.Boolean EnemyType::hasSpawnedAtLeastOne
IL_003f: ldloc.3
IL_0040: ldfld System.Int32 EnemyType::numberSpawned
IL_0045: ldc.i4.0
IL_0046: bgt.s IL_005d
IL_0048: ldloc.3
IL_0049: ldfld System.Int32 EnemyType::DiversityPowerLevel
IL_004e: ldarg.0
IL_004f: ldfld System.Int32 RoundManager::currentMaxOutsideDiversityLevel
IL_0054: ldarg.0
IL_0055: ldfld System.Int32 RoundManager::currentOutsideEnemyDiversityLevel
IL_005a: sub
IL_005b: bgt.s IL_008c
IL_005d: ldloc.3
IL_005e: ldfld System.Single EnemyType::PowerLevel
IL_0063: ldarg.0
IL_0064: ldfld System.Single RoundManager::currentMaxOutsidePower
IL_0069: ldarg.0
IL_006a: ldfld System.Single RoundManager::currentOutsideEnemyPowerNoDeaths
IL_006f: sub
IL_0070: bgt.s IL_008c
IL_0072: ldloc.3
IL_0073: ldfld System.Int32 EnemyType::numberSpawned
IL_0078: ldloc.3
IL_0079: ldfld System.Int32 EnemyType::MaxCount
IL_007e: bge.s IL_008c
IL_0080: ldloc.3
IL_0081: ldfld System.Boolean EnemyType::spawningDisabled
IL_0086: brtrue.s IL_008c
IL_0088: ldc.i4.1
IL_0089: stloc.2
IL_008a: br.s IL_00a9
IL_008c: ldloc.s V_12
IL_008e: ldc.i4.1
IL_008f: add
IL_0090: stloc.s V_12
IL_0092: ldloc.s V_12
IL_0094: ldarg.0
IL_0095: ldfld SelectableLevel RoundManager::currentLevel
IL_009a: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::OutsideEnemies
IL_009f: callvirt System.Int32 System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Count()
IL_00a4: blt IL_0011
IL_00a9: ldloc.2
IL_00aa: brtrue.s IL_00b3
IL_00ac: ldarg.0
IL_00ad: ldfld System.Single RoundManager::currentOutsideEnemyPower
IL_00b2: stloc.1
IL_00b3: ldarg.0
IL_00b4: ldfld System.Collections.Generic.List`1<System.Int32> RoundManager::SpawnProbabilities
IL_00b9: callvirt System.Void System.Collections.Generic.List`1<System.Int32>::Clear()
IL_00be: ldc.i4.0
IL_00bf: stloc.s V_4
IL_00c1: call T UnityEngine.Object::FindObjectOfType<MoldSpreadManager>()
IL_00c6: stloc.s V_5
IL_00c8: ldc.i4.0
IL_00c9: stloc.s V_6
IL_00cb: ldloc.s V_5
IL_00cd: ldnull
IL_00ce: call System.Boolean UnityEngine.Object::op_Inequality(UnityEngine.Object,UnityEngine.Object)
IL_00d3: brfalse.s IL_00e3
IL_00d5: ldloc.s V_5
IL_00d7: ldfld System.Collections.Generic.List`1<UnityEngine.GameObject> MoldSpreadManager::generatedMold
IL_00dc: callvirt System.Int32 System.Collections.Generic.List`1<UnityEngine.GameObject>::get_Count()
IL_00e1: stloc.s V_6
IL_00e3: ldc.i4.0
IL_00e4: stloc.s V_13
IL_00e6: br IL_025e
IL_00eb: ldarg.0
IL_00ec: ldfld SelectableLevel RoundManager::currentLevel
IL_00f1: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::OutsideEnemies
IL_00f6: ldloc.s V_13
IL_00f8: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_00fd: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_0102: stloc.3
IL_0103: ldarg.0
IL_0104: ldfld System.Boolean RoundManager::firstTimeSpawningOutsideEnemies
IL_0109: brfalse.s IL_0119
IL_0000: ldloc V_3
IL_0000: call System.Boolean Dawn.EnemyRegistrationHandler::DawnLibHandledEnemy(EnemyType)
IL_0000: brfalse.s IL_0119
IL_010b: ldloc.3
IL_010c: ldc.i4.0
IL_010d: stfld System.Int32 EnemyType::numberSpawned
IL_0112: ldloc.3
IL_0113: ldc.i4.0
IL_0114: stfld System.Boolean EnemyType::hasSpawnedAtLeastOne
IL_0119: ldloc.3
IL_011a: ldfld System.Int32 EnemyType::numberSpawned
IL_011f: ldc.i4.0
IL_0120: bgt.s IL_0148
IL_0122: ldloc.3
IL_0123: ldfld System.Int32 EnemyType::DiversityPowerLevel
IL_0128: ldarg.0
IL_0129: ldfld System.Int32 RoundManager::currentMaxOutsideDiversityLevel
IL_012e: ldarg.0
IL_012f: ldfld System.Int32 RoundManager::currentOutsideEnemyDiversityLevel
IL_0134: sub
IL_0135: ble.s IL_0148
IL_0137: ldarg.0
IL_0138: ldfld System.Collections.Generic.List`1<System.Int32> RoundManager::SpawnProbabilities
IL_013d: ldc.i4.0
IL_013e: callvirt System.Void System.Collections.Generic.List`1<System.Int32>::Add(T)
IL_0143: br IL_0258
IL_0148: ldloc.3
IL_0149: ldfld System.Single EnemyType::PowerLevel
IL_014e: ldarg.0
IL_014f: ldfld System.Single RoundManager::currentMaxOutsidePower
IL_0154: ldloc.1
IL_0155: sub
IL_0156: bgt.s IL_016e
IL_0158: ldloc.3
IL_0159: ldfld System.Int32 EnemyType::numberSpawned
IL_015e: ldloc.3
IL_015f: ldfld System.Int32 EnemyType::MaxCount
IL_0164: bge.s IL_016e
IL_0166: ldloc.3
IL_0167: ldfld System.Boolean EnemyType::spawningDisabled
IL_016c: brfalse.s IL_017f
IL_016e: ldarg.0
IL_016f: ldfld System.Collections.Generic.List`1<System.Int32> RoundManager::SpawnProbabilities
IL_0174: ldc.i4.0
IL_0175: callvirt System.Void System.Collections.Generic.List`1<System.Int32>::Add(T)
IL_017a: br IL_0258
IL_017f: ldarg.0
IL_0180: ldfld System.Int32 RoundManager::increasedOutsideEnemySpawnRateIndex
IL_0185: ldloc.s V_13
IL_0187: bne.un.s IL_0192
IL_0189: ldc.i4.s 100
IL_018b: stloc.s V_14
IL_018d: br IL_021d
IL_0192: ldloc.3
IL_0193: ldfld System.Boolean EnemyType::useNumberSpawnedFalloff
IL_0198: brfalse.s IL_01e9
IL_019a: ldarg.0
IL_019b: ldfld SelectableLevel RoundManager::currentLevel
IL_01a0: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::OutsideEnemies
IL_01a5: ldloc.s V_13
IL_01a7: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_01ac: ldfld System.Int32 SpawnableEnemyWithRarity::rarity
IL_01b1: conv.r4
IL_01b2: ldloc.3
IL_01b3: ldfld UnityEngine.AnimationCurve EnemyType::probabilityCurve
IL_01b8: ldarg.1
IL_01b9: ldarg.0
IL_01ba: ldfld TimeOfDay RoundManager::timeScript
IL_01bf: ldfld System.Single TimeOfDay::totalTime
IL_01c4: div
IL_01c5: callvirt System.Single UnityEngine.AnimationCurve::Evaluate(System.Single)
IL_01ca: ldloc.3
IL_01cb: ldfld UnityEngine.AnimationCurve EnemyType::numberSpawnedFalloff
IL_01d0: ldloc.3
IL_01d1: ldfld System.Int32 EnemyType::numberSpawned
IL_01d6: conv.r4
IL_01d7: ldc.r4 10
IL_01dc: div
IL_01dd: callvirt System.Single UnityEngine.AnimationCurve::Evaluate(System.Single)
IL_01e2: mul
IL_01e3: mul
IL_01e4: conv.i4
IL_01e5: stloc.s V_14
IL_01e7: br.s IL_021d
IL_01e9: ldarg.0
IL_01ea: ldfld SelectableLevel RoundManager::currentLevel
IL_01ef: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::OutsideEnemies
IL_01f4: ldloc.s V_13
IL_01f6: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_01fb: ldfld System.Int32 SpawnableEnemyWithRarity::rarity
IL_0200: conv.r4
IL_0201: ldloc.3
IL_0202: ldfld UnityEngine.AnimationCurve EnemyType::probabilityCurve
IL_0207: ldarg.1
IL_0208: ldarg.0
IL_0209: ldfld TimeOfDay RoundManager::timeScript
IL_020e: ldfld System.Single TimeOfDay::totalTime
IL_0213: div
IL_0214: callvirt System.Single UnityEngine.AnimationCurve::Evaluate(System.Single)
IL_0219: mul
IL_021a: conv.i4
IL_021b: stloc.s V_14
IL_021d: ldloc.3
IL_021e: ldfld System.Boolean EnemyType::spawnFromWeeds
IL_0223: brfalse.s IL_0244
IL_0225: ldloc.s V_14
IL_0227: conv.r4
IL_0228: ldloc.s V_6
IL_022a: conv.r4
IL_022b: ldc.r4 60
IL_0230: div
IL_0231: mul
IL_0232: ldc.r4 0
IL_0237: ldc.r4 200
IL_023c: call System.Single UnityEngine.Mathf::Clamp(System.Single,System.Single,System.Single)
IL_0241: conv.i4
IL_0242: stloc.s V_14
IL_0244: ldarg.0
IL_0245: ldfld System.Collections.Generic.List`1<System.Int32> RoundManager::SpawnProbabilities
IL_024a: ldloc.s V_14
IL_024c: callvirt System.Void System.Collections.Generic.List`1<System.Int32>::Add(T)
IL_0251: ldloc.s V_4
IL_0253: ldloc.s V_14
IL_0255: add
IL_0256: stloc.s V_4
IL_0258: ldloc.s V_13
IL_025a: ldc.i4.1
IL_025b: add
IL_025c: stloc.s V_13
IL_025e: ldloc.s V_13
IL_0260: ldarg.0
IL_0261: ldfld SelectableLevel RoundManager::currentLevel
IL_0266: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::OutsideEnemies
IL_026b: callvirt System.Int32 System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Count()
IL_0270: blt IL_00eb
IL_0275: ldarg.0
IL_0276: ldc.i4.0
IL_0277: stfld System.Boolean RoundManager::firstTimeSpawningOutsideEnemies
IL_027c: ldloc.s V_4
IL_027e: ldc.i4.0
IL_027f: bgt.s IL_028c
IL_0281: ldloc.1
IL_0282: ldarg.0
IL_0283: ldfld System.Single RoundManager::currentMaxOutsidePower
IL_0288: pop
IL_0289: pop
IL_028a: ldc.i4.0
IL_028b: ret
IL_028c: ldc.i4.0
IL_028d: stloc.s V_7
IL_028f: ldarg.0
IL_0290: ldarg.0
IL_0291: ldfld System.Collections.Generic.List`1<System.Int32> RoundManager::SpawnProbabilities
IL_0296: callvirt T[] System.Collections.Generic.List`1<System.Int32>::ToArray()
IL_029b: ldarg.0
IL_029c: ldfld System.Random RoundManager::OutsideEnemySpawnRandom
IL_02a1: call System.Int32 RoundManager::GetRandomWeightedIndex(System.Int32[],System.Random)
IL_02a6: stloc.s V_8
IL_02a8: ldarg.0
IL_02a9: ldfld SelectableLevel RoundManager::currentLevel
IL_02ae: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::OutsideEnemies
IL_02b3: ldloc.s V_8
IL_02b5: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_02ba: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_02bf: stloc.s V_9
IL_02c1: ldarg.0
IL_02c2: ldc.i4.1
IL_02c3: call System.Void RoundManager::GetOutsideAINodes(System.Boolean)
IL_02c8: ldloc.s V_9
IL_02ca: ldfld EnemyWaterType EnemyType::WaterType
IL_02cf: ldc.i4.2
IL_02d0: bne.un.s IL_02db
IL_02d2: ldarg.0
IL_02d3: ldfld UnityEngine.GameObject[] RoundManager::outsideAIWaterNodes
IL_02d8: stloc.0
IL_02d9: br.s IL_02f4
IL_02db: ldloc.s V_9
IL_02dd: ldfld EnemyWaterType EnemyType::WaterType
IL_02e2: brtrue.s IL_02ed
IL_02e4: ldarg.0
IL_02e5: ldfld UnityEngine.GameObject[] RoundManager::outsideAIDryNodes
IL_02ea: stloc.0
IL_02eb: br.s IL_02f4
IL_02ed: ldarg.0
IL_02ee: ldfld UnityEngine.GameObject[] RoundManager::outsideAINodes
IL_02f3: stloc.0
IL_02f4: ldc.i4.0
IL_02f5: stloc.s V_10
IL_02f7: ldloc.s V_9
IL_02f9: ldfld System.Boolean EnemyType::hasSpawnedAtLeastOne
IL_02fe: brtrue.s IL_0303
IL_0300: ldc.i4.1
IL_0301: stloc.s V_10
IL_0303: ldloc.s V_9
IL_0305: ldloc.s V_9
IL_0307: ldfld UnityEngine.GameObject EnemyType::enemyPrefab
IL_030c: callvirt T UnityEngine.GameObject::GetComponent<EnemyAI>()
IL_0311: ldfld EnemyType EnemyAI::enemyType
IL_0316: call System.Boolean UnityEngine.Object::op_Inequality(UnityEngine.Object,UnityEngine.Object)
IL_031b: brfalse.s IL_0338
IL_031d: ldstr "Error! Enemy-to-spawn '"
IL_0322: ldloc.s V_9
IL_0324: ldfld System.String EnemyType::enemyName
IL_0329: ldstr "' prefab does not have the same enemyType set as enemy-to-spawn! Fix immediately"
IL_032e: call System.String System.String::Concat(System.String,System.String,System.String)
IL_0333: call System.Void UnityEngine.Debug::LogError(System.Object)
IL_0338: ldloc.s V_9
IL_033a: ldfld System.Int32 EnemyType::spawnInGroupsOf
IL_033f: ldc.i4.1
IL_0340: call System.Int32 UnityEngine.Mathf::Max(System.Int32,System.Int32)
IL_0345: conv.r4
IL_0346: stloc.s V_11
IL_0348: ldc.i4.0
IL_0349: stloc.s V_15
IL_034b: br IL_048e
IL_0350: ldloc.s V_9
IL_0352: ldfld System.Single EnemyType::PowerLevel
IL_0357: ldarg.0
IL_0358: ldfld System.Single RoundManager::currentMaxOutsidePower
IL_035d: ldloc.1
IL_035e: sub
IL_035f: bgt IL_0498
IL_0364: ldarg.0
IL_0365: ldarg.0
IL_0366: ldfld System.Single RoundManager::currentOutsideEnemyPower
IL_036b: ldarg.0
IL_036c: ldfld SelectableLevel RoundManager::currentLevel
IL_0371: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::OutsideEnemies
IL_0376: ldloc.s V_8
IL_0378: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_037d: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_0382: ldfld System.Single EnemyType::PowerLevel
IL_0387: add
IL_0388: stfld System.Single RoundManager::currentOutsideEnemyPower
IL_038d: ldarg.0
IL_038e: ldarg.0
IL_038f: ldfld System.Single RoundManager::currentOutsideEnemyPowerNoDeaths
IL_0394: ldarg.0
IL_0395: ldfld SelectableLevel RoundManager::currentLevel
IL_039a: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::OutsideEnemies
IL_039f: ldloc.s V_8
IL_03a1: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_03a6: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_03ab: ldfld System.Single EnemyType::PowerLevel
IL_03b0: add
IL_03b1: stfld System.Single RoundManager::currentOutsideEnemyPowerNoDeaths
IL_03b6: ldloc.1
IL_03b7: ldarg.0
IL_03b8: ldfld SelectableLevel RoundManager::currentLevel
IL_03bd: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::OutsideEnemies
IL_03c2: ldloc.s V_8
IL_03c4: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_03c9: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_03ce: ldfld System.Single EnemyType::PowerLevel
IL_03d3: add
IL_03d4: stloc.1
IL_03d5: ldloc.0
IL_03d6: ldarg.0
IL_03d7: ldfld System.Random RoundManager::AnomalyRandom
IL_03dc: ldc.i4.0
IL_03dd: ldloc.0
IL_03de: ldlen
IL_03df: conv.i4
IL_03e0: callvirt System.Int32 System.Random::Next(System.Int32,System.Int32)
IL_03e5: ldelem.ref
IL_03e6: callvirt UnityEngine.Transform UnityEngine.GameObject::get_transform()
IL_03eb: callvirt UnityEngine.Vector3 UnityEngine.Transform::get_position()
IL_03f0: stloc.s V_16
IL_03f2: ldarg.0
IL_03f3: ldloc.s V_16
IL_03f5: ldc.r4 10
IL_03fa: ldloca.s V_18
IL_03fc: initobj UnityEngine.AI.NavMeshHit
IL_0402: ldloc.s V_18
IL_0404: ldarg.0
IL_0405: ldfld System.Random RoundManager::OutsideEnemySpawnPlacementRandom
IL_040a: ldarg.0
IL_040b: ldloc.s V_9
IL_040d: ldc.i4.0
IL_040e: ldc.i4.m1
IL_040f: call System.Int32 RoundManager::GetLayermaskForEnemySizeLimit(EnemyType,System.Boolean,System.Int32)
IL_0414: ldc.r4 1
IL_0419: call UnityEngine.Vector3 RoundManager::GetRandomNavMeshPositionInBoxPredictable(UnityEngine.Vector3,System.Single,UnityEngine.AI.NavMeshHit,System.Random,System.Int32,System.Single)
IL_041e: stloc.s V_16
IL_0420: ldarg.0
IL_0421: ldloc.s V_16
IL_0423: ldloc.0
IL_0424: ldloc.s V_9
IL_0426: ldc.r4 -1
IL_042b: ldarg.0
IL_042c: ldfld System.Random RoundManager::OutsideEnemySpawnPlacementRandom
IL_0431: call UnityEngine.Vector3 RoundManager::PositionWithDenialPointsChecked(UnityEngine.Vector3,UnityEngine.GameObject[],EnemyType,System.Single,System.Random)
IL_0436: stloc.s V_16
IL_0438: ldloc.s V_9
IL_043a: ldfld UnityEngine.GameObject EnemyType::enemyPrefab
IL_043f: ldloc.s V_16
IL_0441: call UnityEngine.Vector3 UnityEngine.Vector3::get_zero()
IL_0446: call UnityEngine.Quaternion UnityEngine.Quaternion::Euler(UnityEngine.Vector3)
IL_044b: call T UnityEngine.Object::Instantiate<UnityEngine.GameObject>(T,UnityEngine.Vector3,UnityEngine.Quaternion)
IL_0450: stloc.s V_17
IL_0452: ldloc.s V_17
IL_0454: callvirt UnityEngine.GameObject UnityEngine.GameObject::get_gameObject()
IL_0459: callvirt T UnityEngine.GameObject::GetComponentInChildren<Unity.Netcode.NetworkObject>()
IL_045e: ldc.i4.1
IL_045f: callvirt System.Void Unity.Netcode.NetworkObject::Spawn(System.Boolean)
IL_0464: ldarg.0
IL_0465: ldfld System.Collections.Generic.List`1<EnemyAI> RoundManager::SpawnedEnemies
IL_046a: ldloc.s V_17
IL_046c: callvirt T UnityEngine.GameObject::GetComponent<EnemyAI>()
IL_0471: callvirt System.Void System.Collections.Generic.List`1<EnemyAI>::Add(T)
IL_0476: ldloc.s V_9
IL_0478: dup
IL_0479: ldfld System.Int32 EnemyType::numberSpawned
IL_047e: ldc.i4.1
IL_047f: add
IL_0480: stfld System.Int32 EnemyType::numberSpawned
IL_0485: ldc.i4.1
IL_0486: stloc.s V_7
IL_0488: ldloc.s V_15
IL_048a: ldc.i4.1
IL_048b: add
IL_048c: stloc.s V_15
IL_048e: ldloc.s V_15
IL_0490: conv.r4
IL_0491: ldloc.s V_11
IL_0493: blt IL_0350
IL_0498: ldloc.s V_7
IL_049a: ldloc.s V_10
IL_049c: and
IL_049d: brfalse.s IL_04bb
IL_049f: ldarg.0
IL_04a0: ldarg.0
IL_04a1: ldfld System.Int32 RoundManager::currentOutsideEnemyDiversityLevel
IL_04a6: ldloc.s V_9
IL_04a8: ldfld System.Int32 EnemyType::DiversityPowerLevel
IL_04ad: add
IL_04ae: stfld System.Int32 RoundManager::currentOutsideEnemyDiversityLevel
IL_04b3: ldloc.s V_9
IL_04b5: ldc.i4.1
IL_04b6: stfld System.Boolean EnemyType::hasSpawnedAtLeastOne
IL_04bb: ldstr "Spawned enemy: "
IL_04c0: ldloc.s V_9
IL_04c2: ldfld System.String EnemyType::enemyName
IL_04c7: call System.String System.String::Concat(System.String,System.String)
IL_04cc: call System.Void UnityEngine.Debug::Log(System.Object)
IL_04d1: ldloc.s V_7
IL_04d3: ret

[02:50:15.6438843] [Debug  :Spawn Cycle Fixes] Transpiler (Outside spawner): Post process probabilities
[02:50:15.6578968] [Debug  :Spawn Cycle Fixes] Transpiler (Inside spawns): Correct time of day
[02:50:15.6738968] [Debug  :Spawn Cycle Fixes] Transpiler (Outside spawns): Correct time of day
[02:50:15.6778974] [Debug  :Spawn Cycle Fixes] Transpiler (Daytime spawns): Correct time of day
[02:50:15.6808971] [Debug  :Spawn Cycle Fixes] Transpiler (Weed spawns): Correct time of day
[02:50:15.6828965] [Info   :Spawn Cycle Fixes] Spawn Cycle Fixes v1.1.3 loaded
[02:50:15.6828965] [Info   :   BepInEx] Loading [Barber Fixes 1.3.1]
[02:50:15.6908968] [Info   :Barber Fixes] CROSS-COMPATIBILITY - Spawn Cycle Fixes detected
[02:50:15.7143547] [Debug  :Barber Fixes] Transpiler (ListenToMasterSurgeon): Allow when "listeningToMasterSurgeon" is already true
[02:50:15.7143547] [Debug  :Barber Fixes] Transpiler (ListenToMasterSurgeon): Don't destroy "musicAudio2" (causes NRE)
[02:50:15.7193547] [Debug  :Barber Fixes] Transpiler (SyncMasterClaySurgeonClientRpc): Don't add listener to "onHourChanged"
[02:50:15.7193547] [Debug  :Barber Fixes] Transpiler (SyncMasterClaySurgeonClientRpc): Use new "DanceClock"
[02:50:15.7193547] [Debug  :Barber Fixes] Transpiler (SyncMasterClaySurgeonClientRpc): Don't destroy "musicAudio2" (causes NRE)
[02:50:15.7263551] [Debug  :Barber Fixes] Transpiler (ClaySurgeonAI.OnDestroy): Don't remove listener from "onHourChanged"
[02:50:15.7273556] [Debug  :Barber Fixes] Transpiler (ClaySurgeonAI.OnDestroy): Use new "DanceClock"
[02:50:15.7443547] [Debug  :Barber Fixes] Transpiler (ClaySurgeonAI.OnCollideWithPlayer): Set cooldown for local client immediately
[02:50:15.7463553] [Info   :Barber Fixes] Barber Fixes v1.3.1 loaded
[02:50:15.7463553] [Info   :   BepInEx] Loading [ButteRyBalance 0.5.0]
[02:50:15.7583589] [Info   :ButteRyBalance] CROSS-COMPATIBILITY - Barber Fixes detected
[02:50:15.7723586] [Info   :ButteRyBalance] CROSS-COMPATIBILITY - Spawn Cycle Fixes detected
[02:50:15.8023594] [Debug  :Spawn Cycle Fixes] Transpiler (Inside spawns): Correct time of day
[02:50:15.8073588] [Debug  :Spawn Cycle Fixes] Transpiler (Outside spawns): Correct time of day
[02:50:15.8243644] [Debug  :ButteRyBalance] Transpiler (Locked doors): Post process key spawns
[02:50:15.8383733] [Debug  :ButteRyBalance] Transpiler (Destroy tree): Send signal to Cruiser
[02:50:15.8473779] [Debug  :   DawnLib] transpiling Terminal::TextPostProcess with UseFailedNameResults. instructions: 821
[02:50:15.8573778] [Debug  :   DawnLib] transpiling Terminal::TextPostProcess with UseFailedNameResults. instructions: 842
[02:50:15.8633777] [Debug  :ButteRyBalance] Transpiler (Terminal): Fix discount calculations
[02:50:15.8933878] [Debug  :ButteRyBalance] Transpiler (Cruiser): Dynamic regen
[02:50:15.8993880] [Debug  :ButteRyBalance] Transpiler (Cruiser): Extra crash damage
[02:50:15.9129062] [Debug  :ButteRyBalance] Transpiler (Jetpack): Dynamic inertia
[02:50:15.9279061] [Debug  :ButteRyBalance] Transpiler (Knife): Dynamic cooldown
[02:50:16.2728672] [Info   :ButteRyBalance] ButteRyBalance v0.5.0 loaded
[02:50:16.2728672] [Info   :   BepInEx] Loading [GeneralImprovements 1.5.5]
[02:50:16.2858670] [Debug  :GeneralImprovements] WeatherRegistry Detected
[02:50:16.3098670] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Loading uncompressed bundle "GeneralImprovementsAssets_-1436268960.assetbundle"
[02:50:16.3528666] [Info   :GeneralImprovements] Loading assets...
[02:50:16.4628765] [Info   :GeneralImprovements] Configuration Initialized.
[02:50:16.4718765] [Debug  :GeneralImprovements] Patching ILManipulator.WriteTo to fix unexpected transpiler behavior.
[02:50:16.4768765] [Info   :GeneralImprovements] ILManipulator patched (fixes rare cases where transpilers do not emit the expected IL code.
[02:50:16.4808768] [Debug  :GeneralImprovements] Patching AudioReverbTrigger.ChangeAudioReverbForPlayer to optimize code.
[02:50:16.4878768] [Info   :GeneralImprovements] AudioReverbTrigger patched.
[02:50:16.4988814] [Info   :GeneralImprovements] AutoParentToShip patched.
[02:50:16.5078814] [Info   :GeneralImprovements] DepositItemsDesk patched.
[02:50:16.5158813] [Debug  :GeneralImprovements] Patching DoorLock Update() to update hovertip when a key is in inventory.
[02:50:16.5218815] [Info   :GeneralImprovements] DoorLock patched.
[02:50:16.5398814] [Info   :GeneralImprovements] EnemyAI patched.
[02:50:16.5428813] [Info   :GeneralImprovements] EntranceTeleport patched.
[02:50:16.5468820] [Debug  :GeneralImprovements] Patched FlashlightItem.EquipItem
[02:50:16.5538817] [Info   :GeneralImprovements] FlashlightItem patched.
[02:50:16.5638816] [Debug  :GeneralImprovements] Patching SaveItemsInShip to include item rotations.
[02:50:16.5708816] [Debug  :GeneralImprovements] Patching GameNetworkManager.ResetSavedGameValues to keep ship unlockable positions.
[02:50:16.5778818] [Info   :GeneralImprovements] GameNetworkManager patched.
[02:50:16.5923658] [Debug  :GeneralImprovements] Patching key activate (in KeyItem.ItemActivate) to call DestroyItemInSlot instead of DespawnHeldObject.
[02:50:16.6003654] [Info   :GeneralImprovements] GrabbableObjects patched.
[02:50:16.6033654] [Info   :GeneralImprovements] HangarShipDoor patched.
[02:50:16.6093653] [Debug  :GeneralImprovements] Patching HUDManager.PingScan_performed to assign nodes on demand.
[02:50:16.6178746] [Debug  :GeneralImprovements] Patching HUDManager.MeetsScanNodeRequiredments to include scan nodes in the linecast check.
[02:50:16.6248738] [Debug  :GeneralImprovements] Patching HUDManager.UpdateScanNodes to increase scan interval.
[02:50:16.6258751] [Debug  :GeneralImprovements] Patching HudManager.UpdateScanNodes to hide subtext when needed.
[02:50:16.6803625] [Info   :GeneralImprovements] HUDManager patched.
[02:50:16.6843625] [Info   :GeneralImprovements] ItemDropship patched.
[02:50:16.6863624] [Info   :GeneralImprovements] Landmine patched.
[02:50:16.6883624] [Info   :GeneralImprovements] LungProp patched.
[02:50:16.7003515] [Info   :GeneralImprovements] ManualCameraRenderer patched.
[02:50:16.7133564] [Info   :GeneralImprovements] MaskedPlayerEnemy patched.
[02:50:16.7233558] [Info   :GeneralImprovements] Menu patched.
[02:50:16.8318746] [Debug  :GeneralImprovements] Transpiling PlayerControllerB.ScrollMouse_performed to invert scroll direction.
[02:50:16.8448821] [Debug  :GeneralImprovements] Patching PlayerControllerB.SetHoverTipAndCurrentInteractionTrigger to remove grab notification when not needed.
[02:50:16.9353672] [Debug  :GeneralImprovements] Patching PlayerControllerB.Update to utilize sprint speed while climbing ladders.
[02:50:17.0119661] [Info   :GeneralImprovements] PlayerControllerB patched.
[02:50:17.0153582] [Info   :GeneralImprovements] RadarBoosterItem patched.
[02:50:17.0603554] [Info   :GeneralImprovements] RoundManager patched.
[02:50:17.1023542] [Info   :GeneralImprovements] ShipBuildModeManager patched.
[02:50:17.1133584] [Debug  :GeneralImprovements] Patching ShipTeleporter.beamUpPlayer to drop dead bodies properly.
[02:50:17.1368374] [Info   :GeneralImprovements] ShipTeleporter patched.
[02:50:17.1398373] [Debug  :GeneralImprovements] Patching out old spray can random color assignment.
[02:50:17.1448673] [Info   :GeneralImprovements] SprayPaintItem patched.
[02:50:17.1468375] [Info   :GeneralImprovements] StartMatchLever patched.
[02:50:17.1703842] [Debug  :GeneralImprovements] Patching StartOfRound.TravelToLevelEffects to allow AllowPreGameLeverPullAsClient to work properly.
[02:50:17.2163574] [Debug  :GeneralImprovements] Patching StartOfRound.ResetShipFurniture to save furniture state.
[02:50:17.2618774] [Debug  :GeneralImprovements] Patching LoadShipGrabbableItems to include item rotations.
[02:50:17.2788756] [Info   :GeneralImprovements] StartOfRound patched.
[02:50:17.2838758] [Info   :GeneralImprovements] StormyWeather patched.
[02:50:17.2858822] [Info   :GeneralImprovements] TerminalAccessibleObject patched.
[02:50:17.3128911] [Debug  :GeneralImprovements] Patching Terminal.ParsePlayerSentence to set dropship item limit to 24.
[02:50:17.3218912] [Debug  :GeneralImprovements] Patching Terminal.LoadNewNodeIfAffordable to set dropship item limit to 24.
[02:50:17.3288915] [Debug  :   DawnLib] transpiling Terminal::TextPostProcess with UseFailedNameResults. instructions: 821
[02:50:17.3403553] [Debug  :GeneralImprovements] Patching Terminal.TextPostProcess to remove \nn typo.
[02:50:17.3433558] [Debug  :   DawnLib] transpiling Terminal::TextPostProcess with UseFailedNameResults. instructions: 845
[02:50:17.3523555] [Debug  :ButteRyBalance] Transpiler (Terminal): Fix discount calculations
[02:50:17.3793639] [Info   :GeneralImprovements] Terminal patched.
[02:50:17.4083935] [Info   :GeneralImprovements] TimeOfDay patched.
[02:50:17.4133919] [Debug  :GeneralImprovements] Patching UnlockableSuit.SwitchSuitClientRpc to allow hosts to send suit info on join.
[02:50:17.4163917] [Info   :GeneralImprovements] UnlockableSuit patched.
[02:50:17.4213918] [Info   :GeneralImprovements] GeneralImprovements v1.5.5 fully loaded.
[02:50:17.4213918] [Info   :   BepInEx] Loading [MoreCompany 1.14.0]
[02:50:17.7508610] [Info   :MoreCompany] Loading MoreCompany...
[02:50:17.7548609] [Info   :MoreCompany] Loading SETTINGS...
[02:50:17.7548609] [Info   :MoreCompany] Checking: %USERPROFILE%\\AppData\Roaming\r2modmanPlus-local\LethalCompany\profiles\Test-Resu\BepInEx\plugins/MoreCompanyCosmetics
[02:50:17.7558631] [Info   :MoreCompany] Creating cosmetics directory
[02:50:17.7558631] [Info   :MoreCompany] Loading COSMETICS...
[02:50:17.7618610] [Info   :MoreCompany] Loading DEFAULT COSMETICS...
[02:50:17.7733606] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Loading uncompressed bundle "64b667c5318d45c3986ee43076258969_-43302226.assetbundle"
[02:50:17.8413604] [Info   :MoreCompany] Loaded cosmetic: builtin.3dglasses from bundle: morecompany.cosmetics
[02:50:17.8583400] [Info   :MoreCompany] Loaded cosmetic: builtin.bunnyears from bundle: morecompany.cosmetics
[02:50:17.8753400] [Info   :MoreCompany] Loaded cosmetic: builtin.denimhat from bundle: morecompany.cosmetics
[02:50:17.8763418] [Info   :MoreCompany] Loaded cosmetic: builtin.fancyglasses from bundle: morecompany.cosmetics
[02:50:17.8783413] [Info   :MoreCompany] Loaded cosmetic: builtin.partyglasses from bundle: morecompany.cosmetics
[02:50:17.8803401] [Info   :MoreCompany] Loaded cosmetic: builtin.gunholster from bundle: morecompany.cosmetics
[02:50:17.8813401] [Info   :MoreCompany] Loaded cosmetic: builtin.hardhat from bundle: morecompany.cosmetics
[02:50:17.8843416] [Info   :MoreCompany] Loaded cosmetic: builtin.jesterhat from bundle: morecompany.cosmetics
[02:50:17.9013416] [Info   :MoreCompany] Loaded cosmetic: builtin.kittyears from bundle: morecompany.cosmetics
[02:50:17.9063408] [Info   :MoreCompany] Loaded cosmetic: builtin.mimemask from bundle: morecompany.cosmetics
[02:50:17.9073416] [Info   :MoreCompany] Loaded cosmetic: builtin.fancypants from bundle: morecompany.cosmetics
[02:50:17.9083408] [Info   :MoreCompany] Loaded cosmetic: builtin.outoforder from bundle: morecompany.cosmetics
[02:50:17.9094449] [Info   :MoreCompany] Loaded cosmetic: builtin.partyhat from bundle: morecompany.cosmetics
[02:50:17.9113406] [Info   :MoreCompany] Loaded cosmetic: builtin.plaguemask from bundle: morecompany.cosmetics
[02:50:17.9183408] [Info   :MoreCompany] Loaded cosmetic: builtin.propellerhat from bundle: morecompany.cosmetics
[02:50:17.9248583] [Info   :MoreCompany] Loaded cosmetic: builtin.eyeballs from bundle: morecompany.cosmetics
[02:50:17.9258578] [Info   :MoreCompany] Loaded cosmetic: builtin.rudolph from bundle: morecompany.cosmetics
[02:50:17.9268588] [Info   :MoreCompany] Loaded cosmetic: builtin.santahat from bundle: morecompany.cosmetics
[02:50:17.9268588] [Info   :MoreCompany] Loaded cosmetic: builtin.slimething from bundle: morecompany.cosmetics
[02:50:17.9278575] [Info   :MoreCompany] Loaded cosmetic: builtin.tophat from bundle: morecompany.cosmetics
[02:50:17.9298568] [Info   :MoreCompany] Loaded cosmetic: builtin.watch from bundle: morecompany.cosmetics
[02:50:17.9308557] [Info   :MoreCompany] Loading USER COSMETICS...
[02:50:17.9528557] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Loading uncompressed bundle "2a0e924322054c8b93c60d033d6980f3_22796218.assetbundle"
[02:50:18.0605922] [Info   :MoreCompany] Loaded MoreCompany FULLY
[02:50:18.0605922] [Info   :   BepInEx] Loading [LethalFixes 1.3.3]
[02:50:18.1285008] [Debug  :   DawnLib] transpiling Terminal::TextPostProcess with UseFailedNameResults. instructions: 821
[02:50:18.1365005] [Debug  :GeneralImprovements] Patching Terminal.TextPostProcess to remove \nn typo.
[02:50:18.1385017] [Debug  :   DawnLib] transpiling Terminal::TextPostProcess with UseFailedNameResults. instructions: 847
[02:50:18.1445004] [Warning:LethalFixes] KickPlayer failed to add reason
[02:50:18.2673583] [Info   :LethalFixes] Patches Loaded
[02:50:18.2673583] [Info   :   BepInEx] Loading [CruiserImproved 1.5.5]
[02:50:18.2963554] [Debug  :GeneralImprovements] Patching SaveItemsInShip to include item rotations.
[02:50:18.4313600] [Debug  :GeneralImprovements] Patching PlayerControllerB.Update to utilize sprint speed while climbing ladders.
[02:50:18.5123516] [Debug  :GeneralImprovements] Patching PlayerControllerB.SetHoverTipAndCurrentInteractionTrigger to remove grab notification when not needed.
[02:50:18.5223510] [Debug  :GeneralImprovements] Patching LoadShipGrabbableItems to include item rotations.
[02:50:18.6258732] [Debug  :ButteRyBalance] Transpiler (Cruiser): Extra crash damage
[02:50:18.7153645] [Warning:CruiserImproved] Could not patch ItemFallthroughPatch!
[02:50:18.7453638] [Info   :   BepInEx] Loading [Buttery Fixes 1.17.8]
[02:50:18.7548717] [Info   :Buttery Fixes] CROSS-COMPATIBILITY - GeneralImprovements detected
[02:50:18.7633810] [Info   :Buttery Fixes] CROSS-COMPATIBILITY - More Company detected
[02:50:18.7643543] [Info   :Buttery Fixes] CROSS-COMPATIBILITY - Price text patch will be disabled
[02:50:18.7643543] [Info   :Buttery Fixes] CROSS-COMPATIBILITY - Purchase cap patch (x12) will be disabled
[02:50:18.7643543] [Info   :Buttery Fixes] CROSS-COMPATIBILITY - CruiserImproved detected
[02:50:18.7813531] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Loading uncompressed bundle "filmgrain_1993189000.assetbundle"
[02:50:18.9163715] [Debug  :GeneralImprovements] Patching PlayerControllerB.Update to utilize sprint speed while climbing ladders.
[02:50:19.0143556] [Warning:CruiserImproved] Could not patch ItemFallthroughPatch!
[02:50:19.1050561] [Debug  :Buttery Fixes] Transpiler (Cruiser noise alert): Fix 2 audible noises at once
[02:50:19.1190561] [Debug  :Buttery Fixes] Transpiler (Cruiser collect): Auto-collect trigger colliders, for Teeth
[02:50:19.1190561] [Debug  :Buttery Fixes] Transpiler (Cruiser collect): Credit last driver for collected scrap
[02:50:19.1300561] [Debug  :Buttery Fixes] Transpiler (BushWolfEnemy.Update): Cache Cruiser script
[02:50:19.1580561] [Debug  :Buttery Fixes] Transpiler (CadaverBloomAI.GetPhysicsParentAtEnemyPosition): Cache Cruiser script
[02:50:19.1633640] [Debug  :Buttery Fixes] Transpiler (ClipboardItem.Update): Cache Cruiser script
[02:50:19.1673538] [Debug  :Buttery Fixes] Transpiler (ForestGiantAI.OnCollideWithPlayer): Cache Cruiser script
[02:50:19.1723544] [Debug  :Buttery Fixes] Transpiler (GiantKiwiAI.AttackIfThreatened): Cache Cruiser script
[02:50:19.1803537] [Debug  :Buttery Fixes] Transpiler (GiantKiwiAI.CheckLOSForCreatures): Cache Cruiser script
[02:50:19.1913546] [Debug  :Buttery Fixes] Transpiler (GiantKiwiAI.IsEggInsideClosedTruck): Cache Cruiser script
[02:50:19.2173574] [Debug  :Buttery Fixes] Transpiler (GiantKiwiAI.NavigateTowardsTargetPlayer): Cache Cruiser script
[02:50:19.2303558] [Debug  :Buttery Fixes] Transpiler (Landmine.SpawnExplosion): Cache Cruiser script
[02:50:19.2448682] [Debug  :Buttery Fixes] Transpiler (MouthDogAI.OnCollideWithPlayer): Cache Cruiser script
[02:50:19.2538675] [Debug  :Buttery Fixes] Transpiler (StartOfRound.SyncShipUnlockablesClientRpc): Cache Cruiser script
[02:50:19.2713836] [Debug  :GeneralImprovements] Patching Terminal.LoadNewNodeIfAffordable to set dropship item limit to 24.
[02:50:19.2713836] [Debug  :Buttery Fixes] Transpiler (Terminal.LoadNewNodeIfAffordable): Cache Cruiser script
[02:50:19.2978916] [Debug  :Buttery Fixes] Transpiler (Cruiser collision): Resolve NRE by removing unnecessary log
[02:50:19.3097703] [Debug  :Buttery Fixes] Transpiler (CadaverBloomAI.GetPhysicsParentAtEnemyPosition): Cache Cruiser script
[02:50:19.3097703] [Debug  :Buttery Fixes] Transpiler (CadaverBloomAI.GetPhysicsParentAtEnemyPosition): Cache elevator script
[02:50:19.3173633] [Debug  :Buttery Fixes] Transpiler (ManualCameraRenderer.SetLineToExitFromRadarTarget): Cache elevator script
[02:50:19.3503960] [Debug  :GeneralImprovements] Patched FlashlightItem.EquipItem
[02:50:19.3743560] [Debug  :Buttery Fixes] Transpiler (Gift box server): Handle scrap tracker
[02:50:19.3803561] [Debug  :Buttery Fixes] Transpiler (Gift box client): Handle scrap tracker
[02:50:19.4053562] [Debug  :Buttery Fixes] Transpiler (RedLocustBees.SpawnHiveClientRpc): Fix "VALUE"
[02:50:19.4123567] [Debug  :Buttery Fixes] Transpiler (GiantKiwiAI.SpawnEggsClientRpc): Fix "VALUE"
[02:50:19.4983551] [Debug  :GeneralImprovements] Patching out old spray can random color assignment.
[02:50:19.5043549] [Debug  :Buttery Fixes] Transpiler (Spray paint): Decrease distance between decals
[02:50:19.5403520] [Debug  :Buttery Fixes] Transpiler (BushWolfEnemy.Update): Cache Cruiser script
[02:50:19.5703523] [Debug  :Buttery Fixes] Transpiler (GameNetworkManager.SaveGameValues): Cache mold manager
[02:50:19.5703523] [Debug  :Buttery Fixes] Transpiler (GameNetworkManager.SaveGameValues): Cache mold manager
[02:50:19.5823521] [Debug  :Buttery Fixes] Transpiler (RoundManager.GenerateNewLevelClientRpc): Cache mold manager
[02:50:19.5823521] [Debug  :Buttery Fixes] Transpiler (RoundManager.GenerateNewLevelClientRpc): Cache mold manager
[02:50:19.5943522] [Debug  :Buttery Fixes] Transpiler (RoundManager+<LoadNewLevelWait>d__167.MoveNext): Cache mold manager
[02:50:19.6043523] [Debug  :Buttery Fixes] Transpiler (RoundManager.ResetEnemyVariables): Cache mold manager
[02:50:19.6083521] [Debug  :Spawn Cycle Fixes] Transpiler (Weed spawns): Correct time of day
[02:50:19.6083521] [Debug  :Buttery Fixes] Transpiler (RoundManager.SpawnWeedEnemies): Cache mold manager
[02:50:19.6173522] [Info   :   DawnLib] IL for RoundManager::SpawnRandomOutsideEnemy:
// ILContext: System.Boolean DMD<RoundManager::SpawnRandomOutsideEnemy>?145092476::RoundManager::SpawnRandomOutsideEnemy(RoundManager,System.Single)
IL_0000: ldarg.0
IL_0001: ldfld System.Single RoundManager::currentOutsideEnemyPowerNoDeaths
IL_0006: stloc.1
IL_0007: ldc.i4.0
IL_0008: stloc.2
IL_0009: ldc.i4.0
IL_000a: stloc.s V_12
IL_000c: br IL_0092
IL_0011: ldarg.0
IL_0012: ldfld SelectableLevel RoundManager::currentLevel
IL_0017: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::OutsideEnemies
IL_001c: ldloc.s V_12
IL_001e: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_0023: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_0028: stloc.3
IL_0029: ldarg.0
IL_002a: ldfld System.Boolean RoundManager::firstTimeSpawningOutsideEnemies
IL_002f: brfalse.s IL_003f
IL_0000: ldloc V_3
IL_0000: call System.Boolean Dawn.EnemyRegistrationHandler::DawnLibHandledEnemy(EnemyType)
IL_0000: brfalse.s IL_003f
IL_0031: ldloc.3
IL_0032: ldc.i4.0
IL_0033: stfld System.Int32 EnemyType::numberSpawned
IL_0038: ldloc.3
IL_0039: ldc.i4.0
IL_003a: stfld System.Boolean EnemyType::hasSpawnedAtLeastOne
IL_003f: ldloc.3
IL_0040: ldfld System.Int32 EnemyType::numberSpawned
IL_0045: ldc.i4.0
IL_0046: bgt.s IL_005d
IL_0048: ldloc.3
IL_0049: ldfld System.Int32 EnemyType::DiversityPowerLevel
IL_004e: ldarg.0
IL_004f: ldfld System.Int32 RoundManager::currentMaxOutsideDiversityLevel
IL_0054: ldarg.0
IL_0055: ldfld System.Int32 RoundManager::currentOutsideEnemyDiversityLevel
IL_005a: sub
IL_005b: bgt.s IL_008c
IL_005d: ldloc.3
IL_005e: ldfld System.Single EnemyType::PowerLevel
IL_0063: ldarg.0
IL_0064: ldfld System.Single RoundManager::currentMaxOutsidePower
IL_0069: ldarg.0
IL_006a: ldfld System.Single RoundManager::currentOutsideEnemyPowerNoDeaths
IL_006f: sub
IL_0070: bgt.s IL_008c
IL_0072: ldloc.3
IL_0073: ldfld System.Int32 EnemyType::numberSpawned
IL_0078: ldloc.3
IL_0079: ldfld System.Int32 EnemyType::MaxCount
IL_007e: bge.s IL_008c
IL_0080: ldloc.3
IL_0081: ldfld System.Boolean EnemyType::spawningDisabled
IL_0086: brtrue.s IL_008c
IL_0088: ldc.i4.1
IL_0089: stloc.2
IL_008a: br.s IL_00a9
IL_008c: ldloc.s V_12
IL_008e: ldc.i4.1
IL_008f: add
IL_0090: stloc.s V_12
IL_0092: ldloc.s V_12
IL_0094: ldarg.0
IL_0095: ldfld SelectableLevel RoundManager::currentLevel
IL_009a: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::OutsideEnemies
IL_009f: callvirt System.Int32 System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Count()
IL_00a4: blt IL_0011
IL_00a9: ldloc.2
IL_00aa: brtrue.s IL_00b3
IL_00ac: ldarg.0
IL_00ad: ldfld System.Single RoundManager::currentOutsideEnemyPower
IL_00b2: stloc.1
IL_00b3: ldarg.0
IL_00b4: ldfld System.Collections.Generic.List`1<System.Int32> RoundManager::SpawnProbabilities
IL_00b9: callvirt System.Void System.Collections.Generic.List`1<System.Int32>::Clear()
IL_00be: ldc.i4.0
IL_00bf: stloc.s V_4
IL_00c1: call T UnityEngine.Object::FindObjectOfType<MoldSpreadManager>()
IL_00c6: stloc.s V_5
IL_00c8: ldc.i4.0
IL_00c9: stloc.s V_6
IL_00cb: ldloc.s V_5
IL_00cd: ldnull
IL_00ce: call System.Boolean UnityEngine.Object::op_Inequality(UnityEngine.Object,UnityEngine.Object)
IL_00d3: brfalse.s IL_00e3
IL_00d5: ldloc.s V_5
IL_00d7: ldfld System.Collections.Generic.List`1<UnityEngine.GameObject> MoldSpreadManager::generatedMold
IL_00dc: callvirt System.Int32 System.Collections.Generic.List`1<UnityEngine.GameObject>::get_Count()
IL_00e1: stloc.s V_6
IL_00e3: ldc.i4.0
IL_00e4: stloc.s V_13
IL_00e6: br IL_025e
IL_00eb: ldarg.0
IL_00ec: ldfld SelectableLevel RoundManager::currentLevel
IL_00f1: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::OutsideEnemies
IL_00f6: ldloc.s V_13
IL_00f8: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_00fd: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_0102: stloc.3
IL_0103: ldarg.0
IL_0104: ldfld System.Boolean RoundManager::firstTimeSpawningOutsideEnemies
IL_0109: brfalse.s IL_0119
IL_0000: ldloc V_3
IL_0000: call System.Boolean Dawn.EnemyRegistrationHandler::DawnLibHandledEnemy(EnemyType)
IL_0000: brfalse.s IL_0119
IL_010b: ldloc.3
IL_010c: ldc.i4.0
IL_010d: stfld System.Int32 EnemyType::numberSpawned
IL_0112: ldloc.3
IL_0113: ldc.i4.0
IL_0114: stfld System.Boolean EnemyType::hasSpawnedAtLeastOne
IL_0119: ldloc.3
IL_011a: ldfld System.Int32 EnemyType::numberSpawned
IL_011f: ldc.i4.0
IL_0120: bgt.s IL_0148
IL_0122: ldloc.3
IL_0123: ldfld System.Int32 EnemyType::DiversityPowerLevel
IL_0128: ldarg.0
IL_0129: ldfld System.Int32 RoundManager::currentMaxOutsideDiversityLevel
IL_012e: ldarg.0
IL_012f: ldfld System.Int32 RoundManager::currentOutsideEnemyDiversityLevel
IL_0134: sub
IL_0135: ble.s IL_0148
IL_0137: ldarg.0
IL_0138: ldfld System.Collections.Generic.List`1<System.Int32> RoundManager::SpawnProbabilities
IL_013d: ldc.i4.0
IL_013e: callvirt System.Void System.Collections.Generic.List`1<System.Int32>::Add(T)
IL_0143: br IL_0258
IL_0148: ldloc.3
IL_0149: ldfld System.Single EnemyType::PowerLevel
IL_014e: ldarg.0
IL_014f: ldfld System.Single RoundManager::currentMaxOutsidePower
IL_0154: ldloc.1
IL_0155: sub
IL_0156: bgt.s IL_016e
IL_0158: ldloc.3
IL_0159: ldfld System.Int32 EnemyType::numberSpawned
IL_015e: ldloc.3
IL_015f: ldfld System.Int32 EnemyType::MaxCount
IL_0164: bge.s IL_016e
IL_0166: ldloc.3
IL_0167: ldfld System.Boolean EnemyType::spawningDisabled
IL_016c: brfalse.s IL_017f
IL_016e: ldarg.0
IL_016f: ldfld System.Collections.Generic.List`1<System.Int32> RoundManager::SpawnProbabilities
IL_0174: ldc.i4.0
IL_0175: callvirt System.Void System.Collections.Generic.List`1<System.Int32>::Add(T)
IL_017a: br IL_0258
IL_017f: ldarg.0
IL_0180: ldfld System.Int32 RoundManager::increasedOutsideEnemySpawnRateIndex
IL_0185: ldloc.s V_13
IL_0187: bne.un.s IL_0192
IL_0189: ldc.i4.s 100
IL_018b: stloc.s V_14
IL_018d: br IL_021d
IL_0192: ldloc.3
IL_0193: ldfld System.Boolean EnemyType::useNumberSpawnedFalloff
IL_0198: brfalse.s IL_01e9
IL_019a: ldarg.0
IL_019b: ldfld SelectableLevel RoundManager::currentLevel
IL_01a0: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::OutsideEnemies
IL_01a5: ldloc.s V_13
IL_01a7: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_01ac: ldfld System.Int32 SpawnableEnemyWithRarity::rarity
IL_01b1: conv.r4
IL_01b2: ldloc.3
IL_01b3: ldfld UnityEngine.AnimationCurve EnemyType::probabilityCurve
IL_01b8: ldarg.1
IL_01b9: ldarg.0
IL_01ba: ldfld TimeOfDay RoundManager::timeScript
IL_01bf: ldfld System.Single TimeOfDay::totalTime
IL_01c4: div
IL_01c5: callvirt System.Single UnityEngine.AnimationCurve::Evaluate(System.Single)
IL_01ca: ldloc.3
IL_01cb: ldfld UnityEngine.AnimationCurve EnemyType::numberSpawnedFalloff
IL_01d0: ldloc.3
IL_01d1: ldfld System.Int32 EnemyType::numberSpawned
IL_01d6: conv.r4
IL_01d7: ldc.r4 10
IL_01dc: div
IL_01dd: callvirt System.Single UnityEngine.AnimationCurve::Evaluate(System.Single)
IL_01e2: mul
IL_01e3: mul
IL_01e4: conv.i4
IL_01e5: stloc.s V_14
IL_01e7: br.s IL_021d
IL_01e9: ldarg.0
IL_01ea: ldfld SelectableLevel RoundManager::currentLevel
IL_01ef: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::OutsideEnemies
IL_01f4: ldloc.s V_13
IL_01f6: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_01fb: ldfld System.Int32 SpawnableEnemyWithRarity::rarity
IL_0200: conv.r4
IL_0201: ldloc.3
IL_0202: ldfld UnityEngine.AnimationCurve EnemyType::probabilityCurve
IL_0207: ldarg.1
IL_0208: ldarg.0
IL_0209: ldfld TimeOfDay RoundManager::timeScript
IL_020e: ldfld System.Single TimeOfDay::totalTime
IL_0213: div
IL_0214: callvirt System.Single UnityEngine.AnimationCurve::Evaluate(System.Single)
IL_0219: mul
IL_021a: conv.i4
IL_021b: stloc.s V_14
IL_021d: ldloc.3
IL_021e: ldfld System.Boolean EnemyType::spawnFromWeeds
IL_0223: brfalse.s IL_0244
IL_0225: ldloc.s V_14
IL_0227: conv.r4
IL_0228: ldloc.s V_6
IL_022a: conv.r4
IL_022b: ldc.r4 60
IL_0230: div
IL_0231: mul
IL_0232: ldc.r4 0
IL_0237: ldc.r4 200
IL_023c: call System.Single UnityEngine.Mathf::Clamp(System.Single,System.Single,System.Single)
IL_0241: conv.i4
IL_0242: stloc.s V_14
IL_0244: ldarg.0
IL_0245: ldfld System.Collections.Generic.List`1<System.Int32> RoundManager::SpawnProbabilities
IL_024a: ldloc.s V_14
IL_024c: callvirt System.Void System.Collections.Generic.List`1<System.Int32>::Add(T)
IL_0251: ldloc.s V_4
IL_0253: ldloc.s V_14
IL_0255: add
IL_0256: stloc.s V_4
IL_0258: ldloc.s V_13
IL_025a: ldc.i4.1
IL_025b: add
IL_025c: stloc.s V_13
IL_025e: ldloc.s V_13
IL_0260: ldarg.0
IL_0261: ldfld SelectableLevel RoundManager::currentLevel
IL_0266: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::OutsideEnemies
IL_026b: callvirt System.Int32 System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Count()
IL_0270: blt IL_00eb
IL_0275: ldarg.0
IL_0276: ldc.i4.0
IL_0277: stfld System.Boolean RoundManager::firstTimeSpawningOutsideEnemies
IL_027c: ldloc.s V_4
IL_027e: ldc.i4.0
IL_027f: bgt.s IL_028c
IL_0281: ldloc.1
IL_0282: ldarg.0
IL_0283: ldfld System.Single RoundManager::currentMaxOutsidePower
IL_0288: pop
IL_0289: pop
IL_028a: ldc.i4.0
IL_028b: ret
IL_028c: ldc.i4.0
IL_028d: stloc.s V_7
IL_028f: ldarg.0
IL_0290: ldarg.0
IL_0291: ldfld System.Collections.Generic.List`1<System.Int32> RoundManager::SpawnProbabilities
IL_0296: callvirt T[] System.Collections.Generic.List`1<System.Int32>::ToArray()
IL_029b: ldarg.0
IL_029c: ldfld System.Random RoundManager::OutsideEnemySpawnRandom
IL_02a1: call System.Int32 RoundManager::GetRandomWeightedIndex(System.Int32[],System.Random)
IL_02a6: stloc.s V_8
IL_02a8: ldarg.0
IL_02a9: ldfld SelectableLevel RoundManager::currentLevel
IL_02ae: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::OutsideEnemies
IL_02b3: ldloc.s V_8
IL_02b5: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_02ba: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_02bf: stloc.s V_9
IL_02c1: ldarg.0
IL_02c2: ldc.i4.1
IL_02c3: call System.Void RoundManager::GetOutsideAINodes(System.Boolean)
IL_02c8: ldloc.s V_9
IL_02ca: ldfld EnemyWaterType EnemyType::WaterType
IL_02cf: ldc.i4.2
IL_02d0: bne.un.s IL_02db
IL_02d2: ldarg.0
IL_02d3: ldfld UnityEngine.GameObject[] RoundManager::outsideAIWaterNodes
IL_02d8: stloc.0
IL_02d9: br.s IL_02f4
IL_02db: ldloc.s V_9
IL_02dd: ldfld EnemyWaterType EnemyType::WaterType
IL_02e2: brtrue.s IL_02ed
IL_02e4: ldarg.0
IL_02e5: ldfld UnityEngine.GameObject[] RoundManager::outsideAIDryNodes
IL_02ea: stloc.0
IL_02eb: br.s IL_02f4
IL_02ed: ldarg.0
IL_02ee: ldfld UnityEngine.GameObject[] RoundManager::outsideAINodes
IL_02f3: stloc.0
IL_02f4: ldc.i4.0
IL_02f5: stloc.s V_10
IL_02f7: ldloc.s V_9
IL_02f9: ldfld System.Boolean EnemyType::hasSpawnedAtLeastOne
IL_02fe: brtrue.s IL_0303
IL_0300: ldc.i4.1
IL_0301: stloc.s V_10
IL_0303: ldloc.s V_9
IL_0305: ldloc.s V_9
IL_0307: ldfld UnityEngine.GameObject EnemyType::enemyPrefab
IL_030c: callvirt T UnityEngine.GameObject::GetComponent<EnemyAI>()
IL_0311: ldfld EnemyType EnemyAI::enemyType
IL_0316: call System.Boolean UnityEngine.Object::op_Inequality(UnityEngine.Object,UnityEngine.Object)
IL_031b: brfalse.s IL_0338
IL_031d: ldstr "Error! Enemy-to-spawn '"
IL_0322: ldloc.s V_9
IL_0324: ldfld System.String EnemyType::enemyName
IL_0329: ldstr "' prefab does not have the same enemyType set as enemy-to-spawn! Fix immediately"
IL_032e: call System.String System.String::Concat(System.String,System.String,System.String)
IL_0333: call System.Void UnityEngine.Debug::LogError(System.Object)
IL_0338: ldloc.s V_9
IL_033a: ldfld System.Int32 EnemyType::spawnInGroupsOf
IL_033f: ldc.i4.1
IL_0340: call System.Int32 UnityEngine.Mathf::Max(System.Int32,System.Int32)
IL_0345: conv.r4
IL_0346: stloc.s V_11
IL_0348: ldc.i4.0
IL_0349: stloc.s V_15
IL_034b: br IL_048e
IL_0350: ldloc.s V_9
IL_0352: ldfld System.Single EnemyType::PowerLevel
IL_0357: ldarg.0
IL_0358: ldfld System.Single RoundManager::currentMaxOutsidePower
IL_035d: ldloc.1
IL_035e: sub
IL_035f: bgt IL_0498
IL_0364: ldarg.0
IL_0365: ldarg.0
IL_0366: ldfld System.Single RoundManager::currentOutsideEnemyPower
IL_036b: ldarg.0
IL_036c: ldfld SelectableLevel RoundManager::currentLevel
IL_0371: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::OutsideEnemies
IL_0376: ldloc.s V_8
IL_0378: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_037d: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_0382: ldfld System.Single EnemyType::PowerLevel
IL_0387: add
IL_0388: stfld System.Single RoundManager::currentOutsideEnemyPower
IL_038d: ldarg.0
IL_038e: ldarg.0
IL_038f: ldfld System.Single RoundManager::currentOutsideEnemyPowerNoDeaths
IL_0394: ldarg.0
IL_0395: ldfld SelectableLevel RoundManager::currentLevel
IL_039a: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::OutsideEnemies
IL_039f: ldloc.s V_8
IL_03a1: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_03a6: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_03ab: ldfld System.Single EnemyType::PowerLevel
IL_03b0: add
IL_03b1: stfld System.Single RoundManager::currentOutsideEnemyPowerNoDeaths
IL_03b6: ldloc.1
IL_03b7: ldarg.0
IL_03b8: ldfld SelectableLevel RoundManager::currentLevel
IL_03bd: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::OutsideEnemies
IL_03c2: ldloc.s V_8
IL_03c4: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_03c9: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_03ce: ldfld System.Single EnemyType::PowerLevel
IL_03d3: add
IL_03d4: stloc.1
IL_03d5: ldloc.0
IL_03d6: ldarg.0
IL_03d7: ldfld System.Random RoundManager::AnomalyRandom
IL_03dc: ldc.i4.0
IL_03dd: ldloc.0
IL_03de: ldlen
IL_03df: conv.i4
IL_03e0: callvirt System.Int32 System.Random::Next(System.Int32,System.Int32)
IL_03e5: ldelem.ref
IL_03e6: callvirt UnityEngine.Transform UnityEngine.GameObject::get_transform()
IL_03eb: callvirt UnityEngine.Vector3 UnityEngine.Transform::get_position()
IL_03f0: stloc.s V_16
IL_03f2: ldarg.0
IL_03f3: ldloc.s V_16
IL_03f5: ldc.r4 10
IL_03fa: ldloca.s V_18
IL_03fc: initobj UnityEngine.AI.NavMeshHit
IL_0402: ldloc.s V_18
IL_0404: ldarg.0
IL_0405: ldfld System.Random RoundManager::OutsideEnemySpawnPlacementRandom
IL_040a: ldarg.0
IL_040b: ldloc.s V_9
IL_040d: ldc.i4.0
IL_040e: ldc.i4.m1
IL_040f: call System.Int32 RoundManager::GetLayermaskForEnemySizeLimit(EnemyType,System.Boolean,System.Int32)
IL_0414: ldc.r4 1
IL_0419: call UnityEngine.Vector3 RoundManager::GetRandomNavMeshPositionInBoxPredictable(UnityEngine.Vector3,System.Single,UnityEngine.AI.NavMeshHit,System.Random,System.Int32,System.Single)
IL_041e: stloc.s V_16
IL_0420: ldarg.0
IL_0421: ldloc.s V_16
IL_0423: ldloc.0
IL_0424: ldloc.s V_9
IL_0426: ldc.r4 -1
IL_042b: ldarg.0
IL_042c: ldfld System.Random RoundManager::OutsideEnemySpawnPlacementRandom
IL_0431: call UnityEngine.Vector3 RoundManager::PositionWithDenialPointsChecked(UnityEngine.Vector3,UnityEngine.GameObject[],EnemyType,System.Single,System.Random)
IL_0436: stloc.s V_16
IL_0438: ldloc.s V_9
IL_043a: ldfld UnityEngine.GameObject EnemyType::enemyPrefab
IL_043f: ldloc.s V_16
IL_0441: call UnityEngine.Vector3 UnityEngine.Vector3::get_zero()
IL_0446: call UnityEngine.Quaternion UnityEngine.Quaternion::Euler(UnityEngine.Vector3)
IL_044b: call T UnityEngine.Object::Instantiate<UnityEngine.GameObject>(T,UnityEngine.Vector3,UnityEngine.Quaternion)
IL_0450: stloc.s V_17
IL_0452: ldloc.s V_17
IL_0454: callvirt UnityEngine.GameObject UnityEngine.GameObject::get_gameObject()
IL_0459: callvirt T UnityEngine.GameObject::GetComponentInChildren<Unity.Netcode.NetworkObject>()
IL_045e: ldc.i4.1
IL_045f: callvirt System.Void Unity.Netcode.NetworkObject::Spawn(System.Boolean)
IL_0464: ldarg.0
IL_0465: ldfld System.Collections.Generic.List`1<EnemyAI> RoundManager::SpawnedEnemies
IL_046a: ldloc.s V_17
IL_046c: callvirt T UnityEngine.GameObject::GetComponent<EnemyAI>()
IL_0471: callvirt System.Void System.Collections.Generic.List`1<EnemyAI>::Add(T)
IL_0476: ldloc.s V_9
IL_0478: dup
IL_0479: ldfld System.Int32 EnemyType::numberSpawned
IL_047e: ldc.i4.1
IL_047f: add
IL_0480: stfld System.Int32 EnemyType::numberSpawned
IL_0485: ldc.i4.1
IL_0486: stloc.s V_7
IL_0488: ldloc.s V_15
IL_048a: ldc.i4.1
IL_048b: add
IL_048c: stloc.s V_15
IL_048e: ldloc.s V_15
IL_0490: conv.r4
IL_0491: ldloc.s V_11
IL_0493: blt IL_0350
IL_0498: ldloc.s V_7
IL_049a: ldloc.s V_10
IL_049c: and
IL_049d: brfalse.s IL_04bb
IL_049f: ldarg.0
IL_04a0: ldarg.0
IL_04a1: ldfld System.Int32 RoundManager::currentOutsideEnemyDiversityLevel
IL_04a6: ldloc.s V_9
IL_04a8: ldfld System.Int32 EnemyType::DiversityPowerLevel
IL_04ad: add
IL_04ae: stfld System.Int32 RoundManager::currentOutsideEnemyDiversityLevel
IL_04b3: ldloc.s V_9
IL_04b5: ldc.i4.1
IL_04b6: stfld System.Boolean EnemyType::hasSpawnedAtLeastOne
IL_04bb: ldstr "Spawned enemy: "
IL_04c0: ldloc.s V_9
IL_04c2: ldfld System.String EnemyType::enemyName
IL_04c7: call System.String System.String::Concat(System.String,System.String)
IL_04cc: call System.Void UnityEngine.Debug::Log(System.Object)
IL_04d1: ldloc.s V_7
IL_04d3: ret

[02:50:19.6283526] [Info   :   DawnLib] IL for RoundManager::SpawnRandomOutsideEnemy:
// ILContext: System.Boolean DMD<RoundManager::SpawnRandomOutsideEnemy>?250527378::RoundManager::SpawnRandomOutsideEnemy(RoundManager,System.Single)
IL_0000: ldarg.0
IL_0001: ldfld System.Single RoundManager::currentOutsideEnemyPowerNoDeaths
IL_0006: stloc.1
IL_0007: ldc.i4.0
IL_0008: stloc.2
IL_0009: ldc.i4.0
IL_000a: stloc.s V_12
IL_000c: br IL_0092
IL_0011: ldarg.0
IL_0012: ldfld SelectableLevel RoundManager::currentLevel
IL_0017: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::OutsideEnemies
IL_001c: ldloc.s V_12
IL_001e: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_0023: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_0028: stloc.3
IL_0029: ldarg.0
IL_002a: ldfld System.Boolean RoundManager::firstTimeSpawningOutsideEnemies
IL_002f: brfalse.s IL_003f
IL_0000: ldloc V_3
IL_0000: call System.Boolean Dawn.EnemyRegistrationHandler::DawnLibHandledEnemy(EnemyType)
IL_0000: brfalse.s IL_003f
IL_0031: ldloc.3
IL_0032: ldc.i4.0
IL_0033: stfld System.Int32 EnemyType::numberSpawned
IL_0038: ldloc.3
IL_0039: ldc.i4.0
IL_003a: stfld System.Boolean EnemyType::hasSpawnedAtLeastOne
IL_003f: ldloc.3
IL_0040: ldfld System.Int32 EnemyType::numberSpawned
IL_0045: ldc.i4.0
IL_0046: bgt.s IL_005d
IL_0048: ldloc.3
IL_0049: ldfld System.Int32 EnemyType::DiversityPowerLevel
IL_004e: ldarg.0
IL_004f: ldfld System.Int32 RoundManager::currentMaxOutsideDiversityLevel
IL_0054: ldarg.0
IL_0055: ldfld System.Int32 RoundManager::currentOutsideEnemyDiversityLevel
IL_005a: sub
IL_005b: bgt.s IL_008c
IL_005d: ldloc.3
IL_005e: ldfld System.Single EnemyType::PowerLevel
IL_0063: ldarg.0
IL_0064: ldfld System.Single RoundManager::currentMaxOutsidePower
IL_0069: ldarg.0
IL_006a: ldfld System.Single RoundManager::currentOutsideEnemyPowerNoDeaths
IL_006f: sub
IL_0070: bgt.s IL_008c
IL_0072: ldloc.3
IL_0073: ldfld System.Int32 EnemyType::numberSpawned
IL_0078: ldloc.3
IL_0079: ldfld System.Int32 EnemyType::MaxCount
IL_007e: bge.s IL_008c
IL_0080: ldloc.3
IL_0081: ldfld System.Boolean EnemyType::spawningDisabled
IL_0086: brtrue.s IL_008c
IL_0088: ldc.i4.1
IL_0089: stloc.2
IL_008a: br.s IL_00a9
IL_008c: ldloc.s V_12
IL_008e: ldc.i4.1
IL_008f: add
IL_0090: stloc.s V_12
IL_0092: ldloc.s V_12
IL_0094: ldarg.0
IL_0095: ldfld SelectableLevel RoundManager::currentLevel
IL_009a: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::OutsideEnemies
IL_009f: callvirt System.Int32 System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Count()
IL_00a4: blt IL_0011
IL_00a9: ldloc.2
IL_00aa: brtrue.s IL_00b3
IL_00ac: ldarg.0
IL_00ad: ldfld System.Single RoundManager::currentOutsideEnemyPower
IL_00b2: stloc.1
IL_00b3: ldarg.0
IL_00b4: ldfld System.Collections.Generic.List`1<System.Int32> RoundManager::SpawnProbabilities
IL_00b9: callvirt System.Void System.Collections.Generic.List`1<System.Int32>::Clear()
IL_00be: ldc.i4.0
IL_00bf: stloc.s V_4
IL_00c1: call T UnityEngine.Object::FindObjectOfType<MoldSpreadManager>()
IL_00c6: stloc.s V_5
IL_00c8: ldc.i4.0
IL_00c9: stloc.s V_6
IL_00cb: ldloc.s V_5
IL_00cd: ldnull
IL_00ce: call System.Boolean UnityEngine.Object::op_Inequality(UnityEngine.Object,UnityEngine.Object)
IL_00d3: brfalse.s IL_00e3
IL_00d5: ldloc.s V_5
IL_00d7: ldfld System.Collections.Generic.List`1<UnityEngine.GameObject> MoldSpreadManager::generatedMold
IL_00dc: callvirt System.Int32 System.Collections.Generic.List`1<UnityEngine.GameObject>::get_Count()
IL_00e1: stloc.s V_6
IL_00e3: ldc.i4.0
IL_00e4: stloc.s V_13
IL_00e6: br IL_025e
IL_00eb: ldarg.0
IL_00ec: ldfld SelectableLevel RoundManager::currentLevel
IL_00f1: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::OutsideEnemies
IL_00f6: ldloc.s V_13
IL_00f8: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_00fd: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_0102: stloc.3
IL_0103: ldarg.0
IL_0104: ldfld System.Boolean RoundManager::firstTimeSpawningOutsideEnemies
IL_0109: brfalse.s IL_0119
IL_0000: ldloc V_3
IL_0000: call System.Boolean Dawn.EnemyRegistrationHandler::DawnLibHandledEnemy(EnemyType)
IL_0000: brfalse.s IL_0119
IL_010b: ldloc.3
IL_010c: ldc.i4.0
IL_010d: stfld System.Int32 EnemyType::numberSpawned
IL_0112: ldloc.3
IL_0113: ldc.i4.0
IL_0114: stfld System.Boolean EnemyType::hasSpawnedAtLeastOne
IL_0119: ldloc.3
IL_011a: ldfld System.Int32 EnemyType::numberSpawned
IL_011f: ldc.i4.0
IL_0120: bgt.s IL_0148
IL_0122: ldloc.3
IL_0123: ldfld System.Int32 EnemyType::DiversityPowerLevel
IL_0128: ldarg.0
IL_0129: ldfld System.Int32 RoundManager::currentMaxOutsideDiversityLevel
IL_012e: ldarg.0
IL_012f: ldfld System.Int32 RoundManager::currentOutsideEnemyDiversityLevel
IL_0134: sub
IL_0135: ble.s IL_0148
IL_0137: ldarg.0
IL_0138: ldfld System.Collections.Generic.List`1<System.Int32> RoundManager::SpawnProbabilities
IL_013d: ldc.i4.0
IL_013e: callvirt System.Void System.Collections.Generic.List`1<System.Int32>::Add(T)
IL_0143: br IL_0258
IL_0148: ldloc.3
IL_0149: ldfld System.Single EnemyType::PowerLevel
IL_014e: ldarg.0
IL_014f: ldfld System.Single RoundManager::currentMaxOutsidePower
IL_0154: ldloc.1
IL_0155: sub
IL_0156: bgt.s IL_016e
IL_0158: ldloc.3
IL_0159: ldfld System.Int32 EnemyType::numberSpawned
IL_015e: ldloc.3
IL_015f: ldfld System.Int32 EnemyType::MaxCount
IL_0164: bge.s IL_016e
IL_0166: ldloc.3
IL_0167: ldfld System.Boolean EnemyType::spawningDisabled
IL_016c: brfalse.s IL_017f
IL_016e: ldarg.0
IL_016f: ldfld System.Collections.Generic.List`1<System.Int32> RoundManager::SpawnProbabilities
IL_0174: ldc.i4.0
IL_0175: callvirt System.Void System.Collections.Generic.List`1<System.Int32>::Add(T)
IL_017a: br IL_0258
IL_017f: ldarg.0
IL_0180: ldfld System.Int32 RoundManager::increasedOutsideEnemySpawnRateIndex
IL_0185: ldloc.s V_13
IL_0187: bne.un.s IL_0192
IL_0189: ldc.i4.s 100
IL_018b: stloc.s V_14
IL_018d: br IL_021d
IL_0192: ldloc.3
IL_0193: ldfld System.Boolean EnemyType::useNumberSpawnedFalloff
IL_0198: brfalse.s IL_01e9
IL_019a: ldarg.0
IL_019b: ldfld SelectableLevel RoundManager::currentLevel
IL_01a0: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::OutsideEnemies
IL_01a5: ldloc.s V_13
IL_01a7: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_01ac: ldfld System.Int32 SpawnableEnemyWithRarity::rarity
IL_01b1: conv.r4
IL_01b2: ldloc.3
IL_01b3: ldfld UnityEngine.AnimationCurve EnemyType::probabilityCurve
IL_01b8: ldarg.1
IL_01b9: ldarg.0
IL_01ba: ldfld TimeOfDay RoundManager::timeScript
IL_01bf: ldfld System.Single TimeOfDay::totalTime
IL_01c4: div
IL_01c5: callvirt System.Single UnityEngine.AnimationCurve::Evaluate(System.Single)
IL_01ca: ldloc.3
IL_01cb: ldfld UnityEngine.AnimationCurve EnemyType::numberSpawnedFalloff
IL_01d0: ldloc.3
IL_01d1: ldfld System.Int32 EnemyType::numberSpawned
IL_01d6: conv.r4
IL_01d7: ldc.r4 10
IL_01dc: div
IL_01dd: callvirt System.Single UnityEngine.AnimationCurve::Evaluate(System.Single)
IL_01e2: mul
IL_01e3: mul
IL_01e4: conv.i4
IL_01e5: stloc.s V_14
IL_01e7: br.s IL_021d
IL_01e9: ldarg.0
IL_01ea: ldfld SelectableLevel RoundManager::currentLevel
IL_01ef: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::OutsideEnemies
IL_01f4: ldloc.s V_13
IL_01f6: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_01fb: ldfld System.Int32 SpawnableEnemyWithRarity::rarity
IL_0200: conv.r4
IL_0201: ldloc.3
IL_0202: ldfld UnityEngine.AnimationCurve EnemyType::probabilityCurve
IL_0207: ldarg.1
IL_0208: ldarg.0
IL_0209: ldfld TimeOfDay RoundManager::timeScript
IL_020e: ldfld System.Single TimeOfDay::totalTime
IL_0213: div
IL_0214: callvirt System.Single UnityEngine.AnimationCurve::Evaluate(System.Single)
IL_0219: mul
IL_021a: conv.i4
IL_021b: stloc.s V_14
IL_021d: ldloc.3
IL_021e: ldfld System.Boolean EnemyType::spawnFromWeeds
IL_0223: brfalse.s IL_0244
IL_0225: ldloc.s V_14
IL_0227: conv.r4
IL_0228: ldloc.s V_6
IL_022a: conv.r4
IL_022b: ldc.r4 60
IL_0230: div
IL_0231: mul
IL_0232: ldc.r4 0
IL_0237: ldc.r4 200
IL_023c: call System.Single UnityEngine.Mathf::Clamp(System.Single,System.Single,System.Single)
IL_0241: conv.i4
IL_0242: stloc.s V_14
IL_0244: ldarg.0
IL_0245: ldfld System.Collections.Generic.List`1<System.Int32> RoundManager::SpawnProbabilities
IL_024a: ldloc.s V_14
IL_024c: callvirt System.Void System.Collections.Generic.List`1<System.Int32>::Add(T)
IL_0251: ldloc.s V_4
IL_0253: ldloc.s V_14
IL_0255: add
IL_0256: stloc.s V_4
IL_0258: ldloc.s V_13
IL_025a: ldc.i4.1
IL_025b: add
IL_025c: stloc.s V_13
IL_025e: ldloc.s V_13
IL_0260: ldarg.0
IL_0261: ldfld SelectableLevel RoundManager::currentLevel
IL_0266: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::OutsideEnemies
IL_026b: callvirt System.Int32 System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Count()
IL_0270: blt IL_00eb
IL_0275: ldarg.0
IL_0276: ldc.i4.0
IL_0277: stfld System.Boolean RoundManager::firstTimeSpawningOutsideEnemies
IL_027c: ldloc.s V_4
IL_027e: ldc.i4.0
IL_027f: bgt.s IL_028c
IL_0281: ldloc.1
IL_0282: ldarg.0
IL_0283: ldfld System.Single RoundManager::currentMaxOutsidePower
IL_0288: pop
IL_0289: pop
IL_028a: ldc.i4.0
IL_028b: ret
IL_028c: ldc.i4.0
IL_028d: stloc.s V_7
IL_028f: ldarg.0
IL_0290: ldarg.0
IL_0291: ldfld System.Collections.Generic.List`1<System.Int32> RoundManager::SpawnProbabilities
IL_0296: callvirt T[] System.Collections.Generic.List`1<System.Int32>::ToArray()
IL_029b: ldarg.0
IL_029c: ldfld System.Random RoundManager::OutsideEnemySpawnRandom
IL_02a1: call System.Int32 RoundManager::GetRandomWeightedIndex(System.Int32[],System.Random)
IL_02a6: stloc.s V_8
IL_02a8: ldarg.0
IL_02a9: ldfld SelectableLevel RoundManager::currentLevel
IL_02ae: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::OutsideEnemies
IL_02b3: ldloc.s V_8
IL_02b5: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_02ba: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_02bf: stloc.s V_9
IL_02c1: ldarg.0
IL_02c2: ldc.i4.1
IL_02c3: call System.Void RoundManager::GetOutsideAINodes(System.Boolean)
IL_02c8: ldloc.s V_9
IL_02ca: ldfld EnemyWaterType EnemyType::WaterType
IL_02cf: ldc.i4.2
IL_02d0: bne.un.s IL_02db
IL_02d2: ldarg.0
IL_02d3: ldfld UnityEngine.GameObject[] RoundManager::outsideAIWaterNodes
IL_02d8: stloc.0
IL_02d9: br.s IL_02f4
IL_02db: ldloc.s V_9
IL_02dd: ldfld EnemyWaterType EnemyType::WaterType
IL_02e2: brtrue.s IL_02ed
IL_02e4: ldarg.0
IL_02e5: ldfld UnityEngine.GameObject[] RoundManager::outsideAIDryNodes
IL_02ea: stloc.0
IL_02eb: br.s IL_02f4
IL_02ed: ldarg.0
IL_02ee: ldfld UnityEngine.GameObject[] RoundManager::outsideAINodes
IL_02f3: stloc.0
IL_02f4: ldc.i4.0
IL_02f5: stloc.s V_10
IL_02f7: ldloc.s V_9
IL_02f9: ldfld System.Boolean EnemyType::hasSpawnedAtLeastOne
IL_02fe: brtrue.s IL_0303
IL_0300: ldc.i4.1
IL_0301: stloc.s V_10
IL_0303: ldloc.s V_9
IL_0305: ldloc.s V_9
IL_0307: ldfld UnityEngine.GameObject EnemyType::enemyPrefab
IL_030c: callvirt T UnityEngine.GameObject::GetComponent<EnemyAI>()
IL_0311: ldfld EnemyType EnemyAI::enemyType
IL_0316: call System.Boolean UnityEngine.Object::op_Inequality(UnityEngine.Object,UnityEngine.Object)
IL_031b: brfalse.s IL_0338
IL_031d: ldstr "Error! Enemy-to-spawn '"
IL_0322: ldloc.s V_9
IL_0324: ldfld System.String EnemyType::enemyName
IL_0329: ldstr "' prefab does not have the same enemyType set as enemy-to-spawn! Fix immediately"
IL_032e: call System.String System.String::Concat(System.String,System.String,System.String)
IL_0333: call System.Void UnityEngine.Debug::LogError(System.Object)
IL_0338: ldloc.s V_9
IL_033a: ldfld System.Int32 EnemyType::spawnInGroupsOf
IL_033f: ldc.i4.1
IL_0340: call System.Int32 UnityEngine.Mathf::Max(System.Int32,System.Int32)
IL_0345: conv.r4
IL_0346: stloc.s V_11
IL_0348: ldc.i4.0
IL_0349: stloc.s V_15
IL_034b: br IL_048e
IL_0350: ldloc.s V_9
IL_0352: ldfld System.Single EnemyType::PowerLevel
IL_0357: ldarg.0
IL_0358: ldfld System.Single RoundManager::currentMaxOutsidePower
IL_035d: ldloc.1
IL_035e: sub
IL_035f: bgt IL_0498
IL_0364: ldarg.0
IL_0365: ldarg.0
IL_0366: ldfld System.Single RoundManager::currentOutsideEnemyPower
IL_036b: ldarg.0
IL_036c: ldfld SelectableLevel RoundManager::currentLevel
IL_0371: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::OutsideEnemies
IL_0376: ldloc.s V_8
IL_0378: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_037d: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_0382: ldfld System.Single EnemyType::PowerLevel
IL_0387: add
IL_0388: stfld System.Single RoundManager::currentOutsideEnemyPower
IL_038d: ldarg.0
IL_038e: ldarg.0
IL_038f: ldfld System.Single RoundManager::currentOutsideEnemyPowerNoDeaths
IL_0394: ldarg.0
IL_0395: ldfld SelectableLevel RoundManager::currentLevel
IL_039a: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::OutsideEnemies
IL_039f: ldloc.s V_8
IL_03a1: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_03a6: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_03ab: ldfld System.Single EnemyType::PowerLevel
IL_03b0: add
IL_03b1: stfld System.Single RoundManager::currentOutsideEnemyPowerNoDeaths
IL_03b6: ldloc.1
IL_03b7: ldarg.0
IL_03b8: ldfld SelectableLevel RoundManager::currentLevel
IL_03bd: ldfld System.Collections.Generic.List`1<SpawnableEnemyWithRarity> SelectableLevel::OutsideEnemies
IL_03c2: ldloc.s V_8
IL_03c4: callvirt T System.Collections.Generic.List`1<SpawnableEnemyWithRarity>::get_Item(System.Int32)
IL_03c9: ldfld EnemyType SpawnableEnemyWithRarity::enemyType
IL_03ce: ldfld System.Single EnemyType::PowerLevel
IL_03d3: add
IL_03d4: stloc.1
IL_03d5: ldloc.0
IL_03d6: ldarg.0
IL_03d7: ldfld System.Random RoundManager::AnomalyRandom
IL_03dc: ldc.i4.0
IL_03dd: ldloc.0
IL_03de: ldlen
IL_03df: conv.i4
IL_03e0: callvirt System.Int32 System.Random::Next(System.Int32,System.Int32)
IL_03e5: ldelem.ref
IL_03e6: callvirt UnityEngine.Transform UnityEngine.GameObject::get_transform()
IL_03eb: callvirt UnityEngine.Vector3 UnityEngine.Transform::get_position()
IL_03f0: stloc.s V_16
IL_03f2: ldarg.0
IL_03f3: ldloc.s V_16
IL_03f5: ldc.r4 10
IL_03fa: ldloca.s V_18
IL_03fc: initobj UnityEngine.AI.NavMeshHit
IL_0402: ldloc.s V_18
IL_0404: ldarg.0
IL_0405: ldfld System.Random RoundManager::OutsideEnemySpawnPlacementRandom
IL_040a: ldarg.0
IL_040b: ldloc.s V_9
IL_040d: ldc.i4.0
IL_040e: ldc.i4.m1
IL_040f: call System.Int32 RoundManager::GetLayermaskForEnemySizeLimit(EnemyType,System.Boolean,System.Int32)
IL_0414: ldc.r4 1
IL_0419: call UnityEngine.Vector3 RoundManager::GetRandomNavMeshPositionInBoxPredictable(UnityEngine.Vector3,System.Single,UnityEngine.AI.NavMeshHit,System.Random,System.Int32,System.Single)
IL_041e: stloc.s V_16
IL_0420: ldarg.0
IL_0421: ldloc.s V_16
IL_0423: ldloc.0
IL_0424: ldloc.s V_9
IL_0426: ldc.r4 -1
IL_042b: ldarg.0
IL_042c: ldfld System.Random RoundManager::OutsideEnemySpawnPlacementRandom
IL_0431: call UnityEngine.Vector3 RoundManager::PositionWithDenialPointsChecked(UnityEngine.Vector3,UnityEngine.GameObject[],EnemyType,System.Single,System.Random)
IL_0436: stloc.s V_16
IL_0438: ldloc.s V_9
IL_043a: ldfld UnityEngine.GameObject EnemyType::enemyPrefab
IL_043f: ldloc.s V_16
IL_0441: call UnityEngine.Vector3 UnityEngine.Vector3::get_zero()
IL_0446: call UnityEngine.Quaternion UnityEngine.Quaternion::Euler(UnityEngine.Vector3)
IL_044b: call T UnityEngine.Object::Instantiate<UnityEngine.GameObject>(T,UnityEngine.Vector3,UnityEngine.Quaternion)
IL_0450: stloc.s V_17
IL_0452: ldloc.s V_17
IL_0454: callvirt UnityEngine.GameObject UnityEngine.GameObject::get_gameObject()
IL_0459: callvirt T UnityEngine.GameObject::GetComponentInChildren<Unity.Netcode.NetworkObject>()
IL_045e: ldc.i4.1
IL_045f: callvirt System.Void Unity.Netcode.NetworkObject::Spawn(System.Boolean)
IL_0464: ldarg.0
IL_0465: ldfld System.Collections.Generic.List`1<EnemyAI> RoundManager::SpawnedEnemies
IL_046a: ldloc.s V_17
IL_046c: callvirt T UnityEngine.GameObject::GetComponent<EnemyAI>()
IL_0471: callvirt System.Void System.Collections.Generic.List`1<EnemyAI>::Add(T)
IL_0476: ldloc.s V_9
IL_0478: dup
IL_0479: ldfld System.Int32 EnemyType::numberSpawned
IL_047e: ldc.i4.1
IL_047f: add
IL_0480: stfld System.Int32 EnemyType::numberSpawned
IL_0485: ldc.i4.1
IL_0486: stloc.s V_7
IL_0488: ldloc.s V_15
IL_048a: ldc.i4.1
IL_048b: add
IL_048c: stloc.s V_15
IL_048e: ldloc.s V_15
IL_0490: conv.r4
IL_0491: ldloc.s V_11
IL_0493: blt IL_0350
IL_0498: ldloc.s V_7
IL_049a: ldloc.s V_10
IL_049c: and
IL_049d: brfalse.s IL_04bb
IL_049f: ldarg.0
IL_04a0: ldarg.0
IL_04a1: ldfld System.Int32 RoundManager::currentOutsideEnemyDiversityLevel
IL_04a6: ldloc.s V_9
IL_04a8: ldfld System.Int32 EnemyType::DiversityPowerLevel
IL_04ad: add
IL_04ae: stfld System.Int32 RoundManager::currentOutsideEnemyDiversityLevel
IL_04b3: ldloc.s V_9
IL_04b5: ldc.i4.1
IL_04b6: stfld System.Boolean EnemyType::hasSpawnedAtLeastOne
IL_04bb: ldstr "Spawned enemy: "
IL_04c0: ldloc.s V_9
IL_04c2: ldfld System.String EnemyType::enemyName
IL_04c7: call System.String System.String::Concat(System.String,System.String)
IL_04cc: call System.Void UnityEngine.Debug::Log(System.Object)
IL_04d1: ldloc.s V_7
IL_04d3: ret

[02:50:19.6313523] [Debug  :Spawn Cycle Fixes] Transpiler (Outside spawner): Post process probabilities
[02:50:19.6323523] [Debug  :Buttery Fixes] Transpiler (RoundManager.SpawnRandomOutsideEnemy): Cache mold manager
[02:50:19.6543523] [Debug  :Buttery Fixes] Transpiler (StartOfRound+<EndOfGame>d__322.MoveNext): Cache mold manager
[02:50:19.6613524] [Debug  :Buttery Fixes] Transpiler (StartOfRound.ResetMoldStates): Cache mold manager
[02:50:19.7468739] [Debug  :Buttery Fixes] Transpiler (Radar): Hide arrow when players are out of bounds
[02:50:19.7723561] [Debug  :Buttery Fixes] Transpiler (ManualCameraRenderer.SetLineToExitFromRadarTarget): Cache elevator script
[02:50:19.8653710] [Debug  :GeneralImprovements] Patching StartOfRound.ResetShipFurniture to save furniture state.
[02:50:19.8703705] [Debug  :GeneralImprovements] Patching LoadShipGrabbableItems to include item rotations.
[02:50:19.9153805] [Debug  :Buttery Fixes] Transpiler (Magnet): Don't pull local player when disabled
[02:50:19.9613805] [Debug  :   DawnLib] transpiling Terminal::TextPostProcess with UseFailedNameResults. instructions: 821
[02:50:19.9833580] [Debug  :GeneralImprovements] Patching Terminal.TextPostProcess to remove \nn typo.
[02:50:19.9853578] [Debug  :   DawnLib] transpiling Terminal::TextPostProcess with UseFailedNameResults. instructions: 850
[02:50:19.9973582] [Debug  :GeneralImprovements] Patching Terminal.ParsePlayerSentence to set dropship item limit to 24.
[02:50:20.0073579] [Debug  :GeneralImprovements] Patching Terminal.LoadNewNodeIfAffordable to set dropship item limit to 24.
[02:50:20.0073579] [Debug  :Buttery Fixes] Transpiler (Terminal.LoadNewNodeIfAffordable): Cache Cruiser script
[02:50:20.0083593] [Debug  :Buttery Fixes] Transpiler (Survival kit): Stun grenade -> shovel
[02:50:20.0083593] [Debug  :Buttery Fixes] Transpiler (Survival kit): Boomboxes -> walkie-talkies
[02:50:20.0333578] [Debug  :Buttery Fixes] Transpiler (Terminal sync): Always sync bestiary/SIGURD
[02:50:20.0683527] [Debug  :Buttery Fixes] Transpiler (Bee spawn): Hook custom price function
[02:50:20.0733527] [Debug  :Buttery Fixes] Transpiler (RedLocustBees.SpawnHiveClientRpc): Fix "VALUE"
[02:50:20.0793532] [Debug  :Buttery Fixes] Transpiler (Bracken damage): Remove aggro on hit (replace with postfix)
[02:50:20.1243549] [Debug  :Buttery Fixes] Transpiler (Cadaver voice): Restore spore cough
[02:50:20.1473550] [Debug  :Buttery Fixes] Transpiler (Forest giant death): No longer crush players in the ship
[02:50:20.1543548] [Debug  :Buttery Fixes] Transpiler (Gunkfish damage): Die at 0 HP
[02:50:20.1663525] [Debug  :Buttery Fixes] Transpiler (Nutcracker sight): Ignore triggers when spotting player
[02:50:20.1743525] [Debug  :Buttery Fixes] Transpiler (Old Bird stomp): Don't damage players in ship
[02:50:20.1833529] [Debug  :WeatherRegistry] Successfully patched SpawnNestEggs with weather multiplier adjustment!
[02:50:20.1843534] [Debug  :Buttery Fixes] Transpiler (Sapsucker eggs): Replace random with seeded random
[02:50:20.1903527] [Debug  :Buttery Fixes] Transpiler (GiantKiwiAI.SpawnEggsClientRpc): Fix "VALUE"
[02:50:20.2003526] [Info   :Buttery Fixes] Buttery Fixes v1.17.8 loaded
[02:50:20.2003526] [Info   :   BepInEx] Loading [Celestial Tint 1.5.2]
[02:50:20.2123697] [Info   : Unity Log] [Celestial Tint] Loading complete
[02:50:20.2473635] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Loading uncompressed bundle "OrbitPrefabBundle_833334576.assetbundle"
[02:50:20.3153639] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Loading uncompressed bundle "SmallOrbitPrefabBundle_995494366.assetbundle"
[02:50:20.3253640] [Info   :   BepInEx] Loading [Chameleon 2.3.4]
[02:50:20.3343637] [Info   : Chameleon] CROSS-COMPATIBILITY - Buttery Fixes detected
[02:50:20.3468711] [Debug  : Chameleon] Successfully added "vow" to "Pasture" list with weight 100
[02:50:20.3468711] [Debug  : Chameleon] Successfully added "march" to "Pasture" list with weight 100
[02:50:20.3468711] [Debug  : Chameleon] Successfully added "adamance" to "Pasture" list with weight 100
[02:50:20.3468711] [Debug  : Chameleon] Successfully added "artifice" to "Pasture" list with weight 100
[02:50:20.3468711] [Debug  : Chameleon] Successfully added "experimentation" to "Canyon" list with weight 100
[02:50:20.3478723] [Debug  : Chameleon] Successfully added "assurance" to "Canyon" list with weight 100
[02:50:20.3478723] [Debug  : Chameleon] Successfully added "offense" to "Canyon" list with weight 100
[02:50:20.3478723] [Debug  : Chameleon] Successfully added "titan" to "Canyon" list with weight 100
[02:50:20.3478723] [Debug  : Chameleon] Successfully added "rend" to "Snowy" list with weight 100
[02:50:20.3478723] [Debug  : Chameleon] Successfully added "dine" to "Snowy" list with weight 100
[02:50:20.3478723] [Debug  : Chameleon] Successfully added "embrion" to "Flowery" list with weight 100
[02:50:20.3478723] [Debug  : Chameleon] User has no BeachWindowsList defined
[02:50:20.3478723] [Debug  : Chameleon] User has no HotSpringsWindowsList defined
[02:50:20.3478723] [Debug  : Chameleon] User has no BrokenScreenWindowsList defined
[02:50:20.3488710] [Debug  : Chameleon] Successfully added "vow" to "Vanilla" list with weight 100
[02:50:20.3488710] [Debug  : Chameleon] Successfully added "march" to "Vanilla" list with weight 100
[02:50:20.3488710] [Debug  : Chameleon] Successfully added "adamance" to "Vanilla" list with weight 100
[02:50:20.3488710] [Debug  : Chameleon] Successfully added "artifice" to "Vanilla" list with weight 100
[02:50:20.3488710] [Debug  : Chameleon] Successfully added "experimentation" to "Mesa" list with weight 100
[02:50:20.3488710] [Debug  : Chameleon] Successfully added "assurance" to "Desert" list with weight 100
[02:50:20.3488710] [Debug  : Chameleon] Successfully added "offense" to "Desert" list with weight 100
[02:50:20.3498721] [Debug  : Chameleon] Successfully added "rend" to "Ice" list with weight 100
[02:50:20.3498721] [Debug  : Chameleon] Successfully added "dine" to "Ice" list with weight 100
[02:50:20.3498721] [Debug  : Chameleon] Successfully added "titan" to "Ice" list with weight 100
[02:50:20.3498721] [Debug  : Chameleon] Successfully added "embrion" to "Amethyst" list with weight 100
[02:50:20.3498721] [Debug  : Chameleon] User has no GravelCavesList defined
[02:50:20.3498721] [Debug  : Chameleon] User has no SaltCavesList defined
[02:50:20.3498721] [Debug  : Chameleon] User has no SlateCavesList defined
[02:50:20.4212429] [Info   : Chameleon] Chameleon v2.3.4 loaded
[02:50:20.4212429] [Info   :   BepInEx] Loading [loaforcsSoundAPI 2.0.11]
[02:50:20.4292417] [Info   :me.loaforc.soundapi] Setting up config
[02:50:20.4432464] [Debug  :me.loaforc.soundapi] no DebugLogSource for AudioSourceAdditionalData.
[02:50:20.4432464] [Debug  :me.loaforc.soundapi] no DebugLogSource for SoundReplacementLoader.
[02:50:20.4432464] [Debug  :me.loaforc.soundapi] no DebugLogSource for SoundReplacementHandler.
[02:50:20.4432464] [Debug  :me.loaforc.soundapi] no DebugLogSource for MatchStrings.
[02:50:20.4432464] [Debug  :me.loaforc.soundapi] no DebugLogSource for ConditionsInfo.
[02:50:20.4432464] [Debug  :me.loaforc.soundapi] no DebugLogSource for UpdateEveryFrame.
[02:50:20.4432464] [Debug  :me.loaforc.soundapi] no DebugLogSource for AudioClipSpoofing.
[02:50:20.4442481] [Debug  :me.loaforc.soundapi] no DebugLogSource for NativeBackend.
[02:50:20.4452463] [Info   :me.loaforc.soundapi] Running patches
[02:50:20.5223515] [Info   :me.loaforc.soundapi] Native backend is supported on 2022.3.62f2!
[02:50:20.5223515] [Info   :me.loaforc.soundapi] Registering data
[02:50:20.5243522] [Info   :me.loaforc.soundapi] Starting AudioManager.
[02:50:20.5263515] [Info   :me.loaforc.soundapi] me.loaforc.soundapi by loaforc has loaded :3
[02:50:20.5263515] [Info   :   BepInEx] Loading [Enemy Sound Fixes 1.9.9]
[02:50:20.5353514] [Info   :Enemy Sound Fixes] CROSS-COMPATIBILITY - loaforcsSoundAPI detected
[02:50:20.5443568] [Debug  :Enemy Sound Fixes] Transpiler (Cruiser): Reset engine rev sounds
[02:50:20.5503564] [Debug  :Enemy Sound Fixes] Transpiler (Cruiser): Reset engine rev sounds
[02:50:20.5543564] [Debug  :Enemy Sound Fixes] Transpiler (Cruiser): Reset engine rev sounds
[02:50:20.5693620] [Debug  :Enemy Sound Fixes] Transpiler (Door): Don't stop SFX
[02:50:20.5693620] [Debug  :Enemy Sound Fixes] Transpiler (Door): Don't play unlock SFX
[02:50:20.5783627] [Debug  :Enemy Sound Fixes] Transpiler: Don't play hit sound when attacking dead enemy
[02:50:20.5813620] [Debug  :Enemy Sound Fixes] Transpiler: Don't play hit sound when attacking dead enemy
[02:50:20.5863552] [Debug  :Enemy Sound Fixes] Transpiler (Stormy weather): No "Hey" when ship is struck
[02:50:20.6688720] [Debug  :Enemy Sound Fixes] Transpiler (Players): Melee weapons don't stack hit sounds
[02:50:20.6798727] [Debug  :Enemy Sound Fixes] Transpiler (Baboon hawk): Don't play hit sound when attacking dead enemy (A)
[02:50:20.6798727] [Debug  :Enemy Sound Fixes] Transpiler (Baboon hawk): Don't play hit sound when attacking dead enemy (B)
[02:50:20.6868719] [Debug  :Buttery Fixes] Transpiler (Bracken damage): Remove aggro on hit (replace with postfix)
[02:50:20.7393847] [Debug  :Enemy Sound Fixes] Transpiler (Eyeless dog): Fix overlapping breathing
[02:50:20.7473539] [Debug  :Buttery Fixes] Transpiler (RoundManager.ResetEnemyVariables): Cache mold manager
[02:50:20.7733595] [Debug  :Enemy Sound Fixes] Transpiler (Forest Keeper): Don't interrupt voice
[02:50:20.7783586] [Debug  :Enemy Sound Fixes] Transpiler (Forest Keeper): Don't interrupt voice
[02:50:20.7837957] [Debug  :Buttery Fixes] Transpiler (Forest giant death): No longer crush players in the ship
[02:50:20.8368141] [Debug  :Buttery Fixes] Transpiler (BushWolfEnemy.Update): Cache Cruiser script
[02:50:20.8738548] [Debug  :Enemy Sound Fixes] Transpiler (Kidnapper fox): Don't cry when dead
[02:50:20.8958546] [Debug  :Enemy Sound Fixes] Transpiler (Mimic teleport): Remove old sound code
[02:50:20.9058548] [Debug  :Enemy Sound Fixes] Transpiler (Snare flea): Don't shriek when dead (A)
[02:50:20.9313668] [Debug  :Enemy Sound Fixes] Transpiler (Snare flea): Don't shriek when dead (B)
[02:50:20.9663875] [Info   :Enemy Sound Fixes] Enemy Sound Fixes v1.9.9 loaded
[02:50:20.9663875] [Info   :   BepInEx] Loading [Halloween Elevator 1.0.1]
[02:50:20.9873873] [Info   :Halloween Elevator] Halloween Elevator v1.0.1 loaded
[02:50:21.0013874] [Info   :   BepInEx] Loading [Jetpack Fixes 1.6.1]
[02:50:21.0143879] [Debug  :ButteRyBalance] Transpiler (Jetpack): Dynamic inertia
[02:50:21.0143879] [Debug  :Jetpack Fixes] Transpiler: Reverse jetpackPower comparison on isGrounded check (allows for sliding)
[02:50:21.0193877] [Debug  :Jetpack Fixes] Transpiler: Reduce raycast range from 25 to 4
[02:50:21.0193877] [Debug  :Jetpack Fixes] Transpiler: Replace layer mask with custom
[02:50:21.0193877] [Debug  :Jetpack Fixes] Transpiler: Remove 4 unit distance check (redundant)
[02:50:21.0673876] [Debug  :Jetpack Fixes] Transpiler: No shake when disabling jetpack
[02:50:21.0713884] [Info   :Jetpack Fixes] Jetpack Fixes v1.6.1 loaded
[02:50:21.0723878] [Info   :   BepInEx] Loading [SmartEnemyPathfinding 0.0.4]
[02:50:21.1359013] [Info   :   BepInEx] Loading [Mask Fixes 1.6.2]
[02:50:21.1459086] [Info   :Mask Fixes] CROSS-COMPATIBILITY - SmartEnemyPathfinding detected
[02:50:21.1579071] [Warning:Mask Fixes] You have a mod installed that will conflict with the "Patch Roaming Behavior" setting. It will be ignored, but consider turning it off in your config to avoid future problems!
[02:50:21.2039126] [Debug  :Mask Fixes] Transpiler (Mimic stun): Roll 40% chance to sprint only once
[02:50:21.2489169] [Debug  :Mask Fixes] Transpiler (Mimic kill): Spawn body
[02:50:21.2569231] [Info   :Mask Fixes] Mask Fixes v1.6.2 loaded
[02:50:21.2569231] [Info   :   BepInEx] Loading [Melee Fixes 1.5.0]
[02:50:21.2619231] [Debug  :Melee Fixes] Transpiler: Filter targets by validity
[02:50:21.2714304] [Debug  :Melee Fixes] Transpiler: Replace FindObjectOfType<RoundManager>() with RoundManager.Instance
[02:50:21.2834303] [Debug  :Melee Fixes] Transpiler: Filter targets by validity
[02:50:21.2834303] [Debug  :Melee Fixes] Transpiler: Replace FindObjectOfType<RoundManager>() with RoundManager.Instance
[02:50:21.2844305] [Debug  :ButteRyBalance] Transpiler (Knife): Dynamic cooldown
[02:50:21.2994301] [Debug  :Melee Fixes] Transpiler (Shotgun blast): Fix ear-ringing severity in extremely close range
[02:50:21.2994301] [Debug  :Melee Fixes] Transpiler (Shotgun blast): Resize target colliders array
[02:50:21.2994301] [Debug  :Melee Fixes] Transpiler (Shotgun blast): Pre-process shotgun targets
[02:50:21.3084356] [Info   :Melee Fixes] Melee Fixes v1.5.0 loaded
[02:50:21.3084356] [Info   :   BepInEx] Loading [Weed Killer Fixes 1.2.0]
[02:50:21.3134350] [Debug  :Weed Killer Fixes] Transpiler (SprayPaintItem.TrySprayingWeedKillerBottle): Cache Cruiser script
[02:50:21.3219415] [Debug  :Weed Killer Fixes] Transpiler (SprayPaintItem.TrySprayingWeedKillerBottle): Fix addVehicleHPInterval time
[02:50:21.3279415] [Debug  :GeneralImprovements] Patching out old spray can random color assignment.
[02:50:21.3289416] [Debug  :Weed Killer Fixes] Transpiler (SprayPaintItem.Start): Cache weed script
[02:50:21.3339427] [Debug  :Weed Killer Fixes] Transpiler (SprayPaintItem.CheckForWeedsInSprayPath): Cache weed script
[02:50:21.3389428] [Debug  :Weed Killer Fixes] Transpiler (SprayPaintItem.LateUpdate): Cache Cadaver script
[02:50:21.3474505] [Debug  :Weed Killer Fixes] Transpiler (SprayPaintItem.TrySprayingWeedKillerOnLocalPlayer): Cache Cadaver script
[02:50:21.3534492] [Debug  :Weed Killer Fixes] Transpiler (SprayPaintItem.CheckForCadaverPlantsInSprayPath): Cache Cadaver script
[02:50:21.3584488] [Debug  :Weed Killer Fixes] Transpiler (SprayPaintItem.KillCadaverPlantRpc): Cache Cadaver script
[02:50:21.3689563] [Info   :Weed Killer Fixes] Weed Killer Fixes v1.2.0 loaded
[02:50:21.3689563] [Info   :   BepInEx] Loading [ChuxiaFixes 1.0.5]
[02:50:21.4709564] [Info   :ChuxiaFixes] Plugin ChuxiaFixes is loaded!
[02:50:21.4799564] [Info   :   BepInEx] Loading [Lethal Company Input Utils 0.7.13]
[02:50:21.6843764] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Loading uncompressed bundle "ui-assets_1310095422.assetbundle"
[02:50:21.7194558] [Info   :Lethal Company Input Utils] Registered InputUtilsExtendedMouse Layout Override!
[02:50:21.7304553] [Info   :Lethal Company Input Utils] InputUtils 0.7.13 has finished loading!
[02:50:21.7304553] [Info   :   BepInEx] Loading [Interactive Terminal API 1.3.3]
[02:50:21.7654804] [Debug  :GeneralImprovements] Patching Terminal.ParsePlayerSentence to set dropship item limit to 24.
[02:50:21.7724806] [Info   :Interactive Terminal API] Game managers have been patched
[02:50:21.7764804] [Info   :Interactive Terminal API] Interactive Terminal API 1.3.3 has been loaded successfully.
[02:50:21.7764804] [Info   :   BepInEx] Loading [MaxWasUnavailable.LethalModDataLib 1.2.2]
[02:50:21.7784809] [Debug  :MaxWasUnavailable.LethalModDataLib] Patching...
[02:50:21.8014955] [Debug  :GeneralImprovements] Patching GameNetworkManager.ResetSavedGameValues to keep ship unlockable positions.
[02:50:21.8145003] [Debug  :MaxWasUnavailable.LethalModDataLib] Patched!
[02:50:21.8155019] [Info   :MaxWasUnavailable.LethalModDataLib] Plugin MaxWasUnavailable.LethalModDataLib is loaded!
[02:50:21.8155019] [Info   :   BepInEx] Loading [TestAccountCore 1.18.0]
[02:50:21.8375148] [Debug  :GeneralImprovements] Patching StartOfRound.ResetShipFurniture to save furniture state.
[02:50:21.8415145] [Info   :TestAccountCore] TestAccount666.TestAccountCore v1.18.0 has loaded!
[02:50:21.8555145] [Info   :   BepInEx] Loading [ShipWindows 2.9.0]
[02:50:21.8665307] [Info   :ShipWindows] Loading ShipWindow AssetBundle...
[02:50:21.8815288] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Loading uncompressed bundle "ship_window_-2015745610.assetbundle"
[02:50:21.9255290] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Loading uncompressed bundle "ship_windows_shutter_1994633562.assetbundle"
[02:50:22.0240357] [Info   :TestAccountCore] Registering unlockable Shutter...
[02:50:22.0260367] [Info   :TestAccountCore] Fully registered unlockable Shutter!
[02:50:22.1083590] [Debug  :ShipWindows] Registering window Door Window from TestAccount666.ShipWindows!
[02:50:22.1083590] [Debug  :ShipWindows] Registering window Left Window from TestAccount666.ShipWindows!
[02:50:22.1083590] [Debug  :ShipWindows] Registering window Right Window from TestAccount666.ShipWindows!
[02:50:22.1093605] [Debug  :ShipWindows] Registering window Roof Window from TestAccount666.ShipWindows!
[02:50:22.1558964] [Debug  :ShipWindows] Searching for start: ldfld bool StartOfRound::hangarDoorsClosed
[02:50:22.1558964] [Debug  :ShipWindows] Searching for end: ret NULL
[02:50:22.1568956] [Debug  :ShipWindows] Found start at: 26
[02:50:22.1568956] [Debug  :ShipWindows] Found end at: 55
[02:50:22.2063868] [Info   :ShipWindows] Loading Wesley voice lines...
[02:50:22.3233563] [Info   :ShipWindows] Loaded line 'ShutterClose'!
[02:50:22.4273801] [Info   :ShipWindows] Loaded line 'ShutterOpen'!
[02:50:22.5353866] [Info   :ShipWindows] Loaded line 'SellCounter1'!
[02:50:22.5353866] [Info   :ShipWindows] Loaded successfully!
[02:50:22.5363876] [Info   :   BepInEx] Loading [WiderShipMod 1.4.3]
[02:50:22.5483896] [Info   :WiderShipMod] Loading AssetBundle...
[02:50:22.5698977] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Loading uncompressed bundle "newship_1101783444.assetbundle"
[02:50:22.5978959] [Info   :WiderShipMod] AssetBundle newship loaded from %USERPROFILE%\\AppData\Roaming\r2modmanPlus-local\LethalCompany\profiles\Test-Resu\BepInEx\plugins\mborsh-Wider_Ship_Mod.
[02:50:22.5978959] [Info   :WiderShipMod] Wider Ship Mod loaded. Patching.
[02:50:22.5978959] [Message:WiderShipMod] Hi TestAccount666.
[02:50:22.5988968] [Message:WiderShipMod] Door Window, Door
[02:50:22.5988968] [Message:WiderShipMod] Left Window, SideLeft
[02:50:22.5988968] [Message:WiderShipMod] Right Window, SideRight
[02:50:22.5988968] [Message:WiderShipMod] Roof Window, Roof
[02:50:22.5998963] [Debug  :ShipWindows] Unregistering window Roof Window from WiderShipMod!
[02:50:22.6188953] [Message:WiderShipMod] Celestial Tint found.
[02:50:22.6584094] [Info   :   BepInEx] Loading [Magnet Moved 1.1.0]
[02:50:22.6594096] [Info   :Magnet Moved] Magnet Moved loaded
[02:50:22.6734104] [Info   :   BepInEx] Loading [CleanerLogs 1.0.0]
[02:50:22.6824106] [Info   :CleanerLogs] Plugin CleanerLogs (com.elitemastereric.CleanerLogs) is loaded!
[02:50:22.6864101] [Warning:CleanerLogs] Base game log messages are being filtered to Warning. This may hinder mod debugging.
[02:50:22.6864101] [Info   :   BepInEx] Loading [StaticNetcodeLib 1.2.0]
[02:50:22.6884109] [Debug  :StaticNetcodeLib] Patching...
[02:50:22.7114098] [Debug  :StaticNetcodeLib] Finished patching!
[02:50:22.7114098] [Info   :StaticNetcodeLib] Xilophor.StaticNetcodeLib v1.2.0 has loaded!
[02:50:22.7114098] [Info   :   BepInEx] Loading [Coroner 2.3.0]
[02:50:22.7809183] [Debug  :Buttery Fixes] Transpiler (Old Bird stomp): Don't damage players in ship
[02:50:22.8409168] [Debug  :Melee Fixes] Transpiler (Shotgun blast): Fix ear-ringing severity in extremely close range
[02:50:22.8409168] [Debug  :Melee Fixes] Transpiler (Shotgun blast): Resize target colliders array
[02:50:22.8419176] [Debug  :Melee Fixes] Transpiler (Shotgun blast): Pre-process shotgun targets
[02:50:22.8829190] [Debug  :Buttery Fixes] Transpiler (Cruiser collision): Resolve NRE by removing unnecessary log
[02:50:22.9019194] [Debug  :Enemy Sound Fixes] Transpiler (Players): Melee weapons don't stack hit sounds
[02:50:22.9029194] [Debug  :   Coroner] Injecting patch into PlayerControllerB.DamagePlayerFromOtherClientClientRpc...
[02:50:22.9129192] [Debug  :   Coroner] Done.
[02:50:22.9139180] [Debug  :   Coroner] Done with all PlayerControllerBDamagePlayerFromOtherClientClientRpcPatch patches.
[02:50:22.9419388] [Debug  :Barber Fixes] Transpiler (ClaySurgeonAI.OnCollideWithPlayer): Set cooldown for local client immediately
[02:50:22.9559347] [Debug  :ButteRyBalance] Transpiler (Jetpack): Dynamic inertia
[02:50:22.9559347] [Debug  :Jetpack Fixes] Transpiler: Reverse jetpackPower comparison on isGrounded check (allows for sliding)
[02:50:22.9559347] [Debug  :Jetpack Fixes] Transpiler: Reduce raycast range from 25 to 4
[02:50:22.9559347] [Debug  :Jetpack Fixes] Transpiler: Replace layer mask with custom
[02:50:22.9559347] [Debug  :Jetpack Fixes] Transpiler: Remove 4 unit distance check (redundant)
[02:50:22.9909352] [Debug  :Buttery Fixes] Transpiler (Forest giant death): No longer crush players in the ship
[02:50:23.0079350] [Debug  :Buttery Fixes] Transpiler (Landmine.SpawnExplosion): Cache Cruiser script
[02:50:23.0089347] [Debug  :   Coroner] Injecting patch #1 into Landmine.SpawnExplosion...
[02:50:23.0089347] [Debug  :   Coroner]   Success.
[02:50:23.0099344] [Debug  :   Coroner] Injecting patch #2 into Landmine.SpawnExplosion...
[02:50:23.0099344] [Debug  :   Coroner]   Success.
[02:50:23.0099344] [Debug  :   Coroner] Landmine.SpawnExplosion() injected patches successfully.
[02:50:23.0344428] [Debug  :   Coroner] Injecting patch into Turret.Update...
[02:50:23.0344428] [Debug  :   Coroner] Done.
[02:50:23.0709502] [Info   :   Coroner] Plugin Coroner (com.elitemastereric.coroner) is loaded!
[02:50:23.0709502] [Info   :   Coroner] Coroner loading language support: en-us
[02:50:23.0719499] [Info   :   Coroner] Loading language data from config folder: %USERPROFILE%\\AppData\Roaming\r2modmanPlus-local\LethalCompany\profiles\Test-Resu\BepInEx\config/EliteMaster<user>-Coroner
[02:50:23.0969498] [Info   :   Coroner] Loading 0 additional language data files from config folder
[02:50:23.0979502] [Info   :   Coroner] Success, loaded 89 types of language tags with 342 total entries.
[02:50:23.0979502] [Info   :   Coroner] Coroner loading fallback language support: en-us
[02:50:23.0979502] [Info   :   Coroner] Loading language data from config folder: %USERPROFILE%\\AppData\Roaming\r2modmanPlus-local\LethalCompany\profiles\Test-Resu\BepInEx\config/EliteMaster<user>-Coroner
[02:50:23.0989493] [Info   :   Coroner] Loading 0 additional language data files from config folder
[02:50:23.0989493] [Info   :   Coroner] Success, loaded 89 types of language tags with 342 total entries.
[02:50:23.0989493] [Info   :   BepInEx] Loading [SlimeTamingFix 1.0.0]
[02:50:23.1049500] [Info   :SlimeTamingFix] Plugin SlimeTamingFix (com.elitemastereric.slimetamingfix) is loaded!
[02:50:23.1089491] [Info   :   BepInEx] Loading [CullFactory 2.0.7]
[02:50:23.1499506] [Debug  :Buttery Fixes] Transpiler (RoundManager.GenerateNewLevelClientRpc): Cache mold manager
[02:50:23.1499506] [Debug  :Buttery Fixes] Transpiler (RoundManager.GenerateNewLevelClientRpc): Cache mold manager
[02:50:23.2589501] [Info   :CullFactory] Loaded CullFactory's Burst assembly.
[02:50:23.2849480] [Info   :   BepInEx] Loading [VertexLibrary 1.1.0]
[02:50:23.2859488] [Info   :   BepInEx] Loading [DawnLib.Compatibility 0.9.18]
[02:50:23.2879484] [Info   :DawnLib.Compatibility] com.github.teamxiaolan.dawnlib.compatibility v0.9.18 has loaded!
[02:50:23.2969501] [Info   :   BepInEx] Loading [DawnLib.DuskMod 0.9.18]
[02:50:23.3059491] [Info   :DawnLib.DuskMod] Doing patches
[02:50:23.3719504] [Info   :DawnLib.DuskMod] Running transpiler 'DynamicallyReplaceAudioClips', this transpiler runs on a lot of functions, so this may take a second!
[02:50:23.3869485] [Debug  :Enemy Sound Fixes] Transpiler (Baboon hawk): Don't play hit sound when attacking dead enemy (A)
[02:50:23.3869485] [Debug  :Enemy Sound Fixes] Transpiler (Baboon hawk): Don't play hit sound when attacking dead enemy (B)
[02:50:23.4239503] [Debug  :Enemy Sound Fixes] Transpiler: Don't play hit sound when attacking dead enemy
[02:50:23.5564792] [Debug  :Buttery Fixes] Transpiler (Old Bird stomp): Don't damage players in ship
[02:50:23.5834952] [Info   :DawnLib.DuskMod] Running transpiler 'DynamicallyReplaceItemProperties', this transpiler runs on a lot of functions, so this may take a second!
[02:50:23.6900176] [Debug  :GeneralImprovements] Transpiling PlayerControllerB.ScrollMouse_performed to invert scroll direction.
[02:50:23.7465298] [Info   :DawnLib.DuskMod] Done 'DynamicallyReplaceAudioClips' patching!
[02:50:23.7695300] [Info   :DawnLib.DuskMod] Loading assets
[02:50:23.7820397] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Loading uncompressed bundle "dawnlibmainnetwork_-1400391412.assetbundle"
[02:50:23.8350396] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Loading uncompressed bundle "dusklibmain_347730776.assetbundle"
[02:50:23.8680563] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Loading uncompressed bundle "dawnlibmainvanilla_666351166.assetbundle"
[02:50:23.8870569] [Info   :DawnLib.DuskMod] Registering auto DuskMods!
[02:50:23.9090557] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Loading uncompressed bundle "acaregistry_2091414492.assetbundle"
[02:50:23.9250577] [Info   :   DawnLib] AuthorName: HQ_Team, ModName: abandonedcompanyassets, Version: 0.17.2
[02:50:23.9410578] [Debug  :HQ_Team.abandonedcompanyassets] Trying to register bundle: ACAContainer with 10 assets.
[02:50:23.9700802] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Loading uncompressed bundle "candleassets_720727762.assetbundle"
[02:50:24.0660792] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Loading uncompressed bundle "lighterassets_1374540934.assetbundle"
[02:50:24.1280798] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Loading uncompressed bundle "bulletlighterassets_-143447322.assetbundle"
[02:50:24.2556148] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Loading uncompressed bundle "abandonedproflashlightassets_-2118579556.assetbundle"
[02:50:24.3281267] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Loading uncompressed bundle "abandonedflashlightassets_1513532950.assetbundle"
[02:50:24.3791244] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Loading uncompressed bundle "industrialflashlightassets_-1392307972.assetbundle"
[02:50:24.4271247] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Loading uncompressed bundle "abandonedwalkietalkieassets_-848979948.assetbundle"
[02:50:24.4836642] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Loading uncompressed bundle "abandonedtzpassets_-1679574296.assetbundle"
[02:50:24.5391253] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Loading uncompressed bundle "emergencyflareassets_-1765052338.assetbundle"
[02:50:24.6031447] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Loading uncompressed bundle "glowstickassets_1250828574.assetbundle"
[02:50:24.6661439] [Info   :DawnLib.DuskMod] com.github.teamxiaolan.dawnlib.dusk v0.9.18 has loaded!
[02:50:24.6661439] [Info   :   BepInEx] Loading [LethalCasino 1.1.3]
[02:50:24.6811438] [Info   :mrgrm7.LethalCasino] Using master config difficulty=FUN
[02:50:24.8275981] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Loading uncompressed bundle "lethalcasinoassets_344289794.assetbundle"
[02:50:24.8821033] [Info   :mrgrm7.LethalCasino] Asset bundle loaded successfully
[02:50:26.3619957] [Debug  :LethalCasino] Patching...
[02:50:26.5079950] [Debug  :GeneralImprovements] Patching PlayerControllerB.Update to utilize sprint speed while climbing ladders.
[02:50:26.5679948] [Debug  :GeneralImprovements] Patching PlayerControllerB.SetHoverTipAndCurrentInteractionTrigger to remove grab notification when not needed.
[02:50:26.5759945] [Debug  :LethalCasino] Finished Patching!
[02:50:26.5759945] [Info   :LethalCasino] mrgrm7.LethalCasino v1.1.3 has loaded!
[02:50:26.5759945] [Info   :   BepInEx] Loading [Lethal Casino v81 Patch 1.0.0]
[02:50:26.5779960] [Info   :Lethal Casino v81 Patch] Initializing Lethal Casino v81 Patch plugin
[02:50:26.6335036] [Info   :Lethal Casino v81 Patch] Harmony patches applied
[02:50:26.6345038] [Info   :   BepInEx] Loading [CSync 5.0.1]
[02:50:26.6525023] [Info   :     CSync] CSync successfully applied patches.
[02:50:26.6685038] [Info   :   BepInEx] Loading [LethalCasinoTweaks 1.3.0]
[02:50:26.6715043] [Debug  :LethalCasinoTweaks] Patching...
[02:50:26.6825049] [Debug  :LethalCasinoTweaks] [JoinGameServerRpc] Generating reverse patch code
[02:50:26.6835047] [Debug  :LethalCasinoTweaks] [JoinGameServerRpc] Successfully patched gameInProgress field
[02:50:26.7180164] [Debug  :LethalCasinoTweaks] [StartGameClientRpc] Generating reverse patch code
[02:50:26.7190160] [Debug  :LethalCasinoTweaks] [StartGameClientRpc] Found instructions to patch, removing: [55, 61]
[02:50:26.7230165] [Debug  :LethalCasinoTweaks] Finished patching!
[02:50:26.7240170] [Info   :LethalCasinoTweaks] confusingus.LethalCasinoTweaks v1.3.0 has loaded!
[02:50:26.7240170] [Info   :   BepInEx] Loading [ReviveDesyncPatch 1.0.0]
[02:50:26.7320160] [Info   :ReviveDesyncPatch] ReviveDesyncPatch 1.0.0 initializing… (Timeout=10s)
[02:50:26.7410152] [Info   :ReviveDesyncPatch] [LDF] Targeting iterator method: StartOfRound+<EndOfGame>d__322.MoveNext
[02:50:26.7430165] [Debug  :Buttery Fixes] Transpiler (StartOfRound+<EndOfGame>d__322.MoveNext): Cache mold manager
[02:50:26.7430165] [Info   :ReviveDesyncPatch] [LDF] Patched 1 WaitUntil -> timed WaitUntilOrTimeout in EndOfGame iterator.
[02:50:26.7520162] [Info   :ReviveDesyncPatch] ReviveDesyncPatch initialized and patches applied.
[02:50:26.7520162] [Info   :   BepInEx] Loading [DiFFoZTweaks 1.5.1]
[02:50:26.7630171] [Debug  :GeneralImprovements] Patching AudioReverbTrigger.ChangeAudioReverbForPlayer to optimize code.
[02:50:26.8025272] [Info   :   BepInEx] Loading [LoadingTips 1.2.0]
[02:50:26.8315269] [Debug  :LoadingTips] Patching...
[02:50:26.8615262] [Debug  :LoadingTips] Finished patching!
[02:50:26.8625255] [Info   :LoadingTips] Enova.LoadingTips v1.2.0 has loaded!
[02:50:26.8625255] [Info   :   BepInEx] Loading [SpiderPositionFix 1.6.3]
[02:50:26.8725267] [Debug  :SpiderPositionFix] Patching spider position fix...
[02:50:26.9445275] [Warning:SpiderPositionFix] Fired Transpiller
[02:50:26.9445275] [Warning:SpiderPositionFix] Transpiller Finished
[02:50:26.9520481] [Debug  :SpiderPositionFix] Finished patching!
[02:50:26.9680387] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Loading uncompressed bundle "spideranimationfixbundle_675956152.assetbundle"
[02:50:26.9810375] [Info   :SpiderPositionFix] fandovec03.SpiderPositionFix v1.6.3 has loaded!
[02:50:26.9820397] [Info   :   BepInEx] Loading [NiceChatFix 1.0.0]
[02:50:26.9910376] [Info   :   BepInEx] Loading [HoldScanButton 1.0.0]
[02:50:26.9930370] [Info   :HoldScanButton] Plugin HoldScanButton has loaded!
[02:50:27.0150375] [Debug  :GeneralImprovements] Patching HUDManager.PingScan_performed to assign nodes on demand.
[02:50:27.0200375] [Info   :   BepInEx] Loading [NoMoreCompanyLogo 1.1.0]
[02:50:27.0330397] [Info   :NoMoreCompanyLogo] Plugin io.daxcess.nomorecompanylogo is loaded!
[02:50:27.0420368] [Info   :   BepInEx] Loading [DestroyItemInSlotFix 1.0.0]
[02:50:27.0480390] [Info   :JacobG5.DestroyItemInSlotFix] found 1 in GameNetcodeStuff.PlayerControllerB | 6
[02:50:27.0580384] [Info   :   BepInEx] Loading [JLL 1.10.1]
[02:50:27.0670370] [Info   :JacobG5.JLL] Netcode Successfully Patched!
[02:50:27.0730383] [Info   :JacobG5.JLL] JLL Logging Level set to: User
[02:50:27.1810370] [Info   :JacobG5.JLL] [User] Searching for Bundles and JSONs....
[02:50:27.1985441] [Info   :JacobG5.JLL] [User] Finished reading 0 files.
[02:50:27.3728970] [Info   :JacobG5.JLL] [User] Successfully Registered 0 JLLMods and 0 LevelPropertyOverrides.
[02:50:27.3738981] [Info   :   BepInEx] Loading [JLLItemModule 1.3.7]
[02:50:27.3778971] [Info   :JacobG5.JLL] Netcode Successfully Patched!
[02:50:27.3898978] [Info   :   BepInEx] Loading [LostEnemyFix 1.1.1]
[02:50:27.4028961] [Info   :JacobG5.LostEnemyFix] Patched Enemy AI: dest = 1 | onNav = 1
[02:50:27.4248968] [Debug  :Buttery Fixes] Transpiler (RoundManager.ResetEnemyVariables): Cache mold manager
[02:50:27.4308976] [Error  :   BepInEx] Could not load [WesleyMoonScripts 1.1.7] because it has missing dependencies: imabatby.lethallevelloader
[02:50:27.4308976] [Info   :   BepInEx] Loading [chuxia.LethalError 1.0.4]
[02:50:27.5739349] [Info   :chuxia.LethalError] Load Mods Success(12)
[02:50:27.6389349] [Info   :   BepInEx] Loading [LethalFashion 1.0.8]
[02:50:27.6459343] [Info   :LethalFashion] Plugin LethalFashion is loaded!
[02:50:27.6659345] [Info   :LethalFashion] Patch applied successfully. You are now FASHIONABLE.
[02:50:27.6659345] [Info   :   BepInEx] Loading [LethalNetworkAPI 3.3.3]
[02:50:27.6959351] [Info   :LethalNetworkAPI] LethalNetworkAPI v3.3.3 has Loaded.
[02:50:27.7019737] [Info   :   BepInEx] Loading [More Suits 1.5.0]
[02:50:27.7299565] [Info   :More Suits] Plugin More Suits is loaded!
[02:50:27.7409566] [Info   :   BepInEx] Loading [LethalPerformance 1.2.5]
[02:50:27.8684642] [Debug  :ShipWindows] Searching for start: ldfld bool StartOfRound::hangarDoorsClosed
[02:50:27.8684642] [Debug  :ShipWindows] Searching for end: ret NULL
[02:50:27.8684642] [Debug  :ShipWindows] Found start at: 26
[02:50:27.8684642] [Debug  :ShipWindows] Found end at: 55
[02:50:28.0234773] [Info   :LethalPerformance] Disabled StopNan and enabled DepthPrepassWithDeferredRendering globally
[02:50:28.0364770] [Info   :LethalPerformance] Initialized static void LethalPerformance.Utilities.HDRenderPipelineAssetOptimizer::Initialize()
[02:50:28.0384783] [Info   :LethalPerformance] Initialized static void LethalPerformance.Utilities.OpenLogsFolderKeybind::Initialize()
[02:50:28.0394781] [Info   :LethalPerformance] Initialized static void LethalPerformance.Caching.References.NetworkBehaviourCaching::Initialize()
[02:50:28.0404783] [Info   :   BepInEx] Loading [LethalSponge 1.4.3]
[02:50:28.0499878] [Info   :LethalSponge] Loading LethalSponge Version 1.4.3
[02:50:28.0689888] [Info   :LethalSponge] Applying base patches...
[02:50:28.1029883] [Debug  :Buttery Fixes] Transpiler (Radar): Hide arrow when players are out of bounds
[02:50:28.1860024] [Info   :LethalSponge] Input Actions Patched
[02:50:28.2120029] [Info   :LethalSponge] Base patches applied
[02:50:28.5180029] [Info   :   BepInEx] Loading [LoadingInfo 1.1.4]
[02:50:28.5810014] [Info   :LoadingInfo] Plugin LoadingInfo is loaded!
[02:50:28.5900033] [Info   :   BepInEx] Loading [LCLocalFixes 0.0.5]
[02:50:28.5980032] [Info   :LCLocalFixes] Plugin LCLocalFixes is loaded!
[02:50:28.6220019] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Loading uncompressed bundle "localfixesassetbundle_-1691901722.assetbundle"
[02:50:28.6280028] [Debug  :LCLocalFixes] successfully loaded localfixesassetbundle
[02:50:28.6290023] [Info   :LCLocalFixes] Config [Editor Time Toggle] is set to FALSE. The flow of time cannot be touched through this mod.
[02:50:28.6290023] [Info   :LCLocalFixes] Config [Sync GrabbableObject Parameters] is set to TRUE. GrabbableObjects on clients will be more synchronized to the host by writing to their parameters around the same time the host would.
[02:50:28.6290023] [Info   :LCLocalFixes] Config [Landmine Audio Log] is set to TRUE. Landmines will no longer print repeated warning messages to the debug log by using a new AudioSource.
[02:50:28.6290023] [Info   :LCLocalFixes] Config [Spike Trap Audio Log] is set to TRUE. Spike Traps will no longer print repeated null AudioClip warning to the debug log by using a new, silent AudioClip.
[02:50:28.6300028] [Info   :LCLocalFixes] Config [Gift Box Error Log] is set to TRUE. Gift Boxes opened outside the ship should no longer throw errors on clients by parenting the dropped item to spawnedScrapContainer.
[02:50:28.6300028] [Info   :LCLocalFixes] Config [Music Playing Once] is set to FALSE. Ambient music will likely only play once per play session.
[02:50:28.6300028] [Info   :LCLocalFixes] Config [Navigation In Mineshaft] is set to FALSE. The code for ManualCameraRenderers will stay untouched.
[02:50:28.6300028] [Info   :LCLocalFixes] Config [Artifice Ship Lag] is set to TRUE. Frames will try to be saved near Artifice's ship landing location by turning off a once-per-frame check.
[02:50:28.6300028] [Info   :LCLocalFixes] Config [Animated Object Error] is set to FALSE. The code for AnimatedObjectTriggers will stay untouched.
[02:50:28.6300028] [Info   :LCLocalFixes] Config [Flood Helmet Drops] is set to TRUE. The code that determines whether raindrops will appear on your helmet will be overwritten to include flooded weather.
[02:50:28.6300028] [Info   :LCLocalFixes] Config [Helmet Double Shadow] is set to TRUE. Your first-person helmet won't cast a shadow anymore.
[02:50:28.6300028] [Info   :LCLocalFixes] Config [Destroy Radar Icons] is set to TRUE. Items will remove their radar icon more often, such as when being sold, when unlocking a door, or when entering a lobby.
[02:50:28.6300028] [Info   :LCLocalFixes] Config [Fix Radar Terrain] is set to FALSE. The ship monitor will only do its vanilla checks for the level's terrain.
[02:50:28.6300028] [Info   :LCLocalFixes] Config [ModelReplacementAPI Model Stuttering] is set to FALSE. ModelReplacementAPI's models will not be touched.
[02:50:28.6300028] [Info   :LCLocalFixes] Config [SpectateEnemies Enemy Names] is set to TRUE. SpectateEnemies' displayed enemy names will use the canonically known names for all enemies, as opposed to the internal file names.
[02:50:28.6310027] [Info   :LCLocalFixes] Config [SpectateEnemies Flashlight Errors] is set to TRUE. The spectate camera's flashlight available through SpectateEnemies will not get a cookie anymore and should stop causing errors.
[02:50:28.6310027] [Info   :LCLocalFixes] Config [Balanced_Items Null Checks] is set to TRUE. Incompatibility with LCGoldScrapMod will be fixed by filling in items that have been added after Balanced_Items registers them.
[02:50:28.6430023] [Debug  :LCLocalFixes] Starting Transpiler: PlayerVisuals.PatchHelmetCondensationDrops
[02:50:28.6450025] [Debug  :LCLocalFixes] Reached end of PlayerVisuals.PatchHelmetCondensationDrops()
[02:50:28.6770030] [Debug  :LCLocalFixes] Failed to find SpectateEnemy
[02:50:28.6770030] [Debug  :LCLocalFixes] Failed to find GuysNight.LethalCompanyMod.BalancedItems
[02:50:28.6770030] [Debug  :LCLocalFixes] Failed to find LethalConfig
[02:50:28.6770030] [Info   :   BepInEx] Loading [EntranceTeleportOptimizations 1.0.0]
[02:50:28.6860040] [Info   :EntranceTeleportOptimizations] Initializing Configs
[02:50:28.7020023] [Info   :EntranceTeleportOptimizations] Patching Methods
[02:50:28.7520032] [Info   :EntranceTeleportOptimizations] EntranceTeleportOptimizations v1.0.0 Loaded!
[02:50:28.7530026] [Info   :   BepInEx] Loading [Matty's Fixes 1.1.40]
[02:50:28.7630019] [Info   :Matty's Fixes] Initializing Configs
[02:50:28.7690040] [Info   :Matty's Fixes] Patching Methods
[02:50:28.7840024] [Debug  :Buttery Fixes] Transpiler (StartOfRound.SyncShipUnlockablesClientRpc): Cache Cruiser script
[02:50:28.8000034] [Debug  :GeneralImprovements] Patching LoadShipGrabbableItems to include item rotations.
[02:50:28.8110026] [Debug  :Matty's Fixes] GrabbableObject.Start patched!
[02:50:28.8540043] [Debug  :GeneralImprovements] Patching SaveItemsInShip to include item rotations.
[02:50:28.8550039] [Debug  :Matty's Fixes] SaveItemsInShip Patched
[02:50:28.8785165] [Debug  :Matty's Fixes] RoundManager.SpawnScrapInLevel patched
[02:50:28.8985159] [Debug  :Matty's Fixes] SyncAllPlayerLevelsClientRpc patched!
[02:50:28.9275156] [Debug  :Matty's Fixes] StormyWeather.SetStaticElectricityWarning patched!
[02:50:28.9455146] [Debug  :Matty's Fixes] RandomFlyParticle.InitializeAfterPositioning patched!
[02:50:28.9725144] [Info   :Matty's Fixes] Matty's Fixes v1.1.40 Loaded!
[02:50:28.9725144] [Info   :   BepInEx] Loading [LobbyImprovements 1.1.3]
[02:50:29.0560282] [Warning:MoreCompany] KickPlayer failed to append reason
[02:50:29.0560282] [Warning:LethalFixes] KickPlayer failed to add reason
[02:50:29.0860478] [Debug  :Buttery Fixes] Transpiler (RoundManager.GenerateNewLevelClientRpc): Cache mold manager
[02:50:29.0860478] [Debug  :Buttery Fixes] Transpiler (RoundManager.GenerateNewLevelClientRpc): Cache mold manager
[02:50:29.2877416] [Info   :LobbyImprovements] Patches Loaded
[02:50:29.3037421] [Info   :   BepInEx] Loading [NiceChat 1.2.7]
[02:50:29.3177420] [Info   :  NiceChat] Loading taffyko.NiceChat
[02:50:29.3287420] [Debug  :  NiceChat] [taffyko.NiceChat.characterLimit] Attempting to register. NetworkManager: False, Connected: False
[02:50:29.3297424] [Debug  :  NiceChat] [taffyko.NiceChat.hearDeadPlayers] Attempting to register. NetworkManager: False, Connected: False
[02:50:29.3307421] [Debug  :  NiceChat] [taffyko.NiceChat.messageRange] Attempting to register. NetworkManager: False, Connected: False
[02:50:29.3307421] [Debug  :  NiceChat] [taffyko.NiceChat] Attempting to register. NetworkManager: False, Connected: False
[02:50:29.4222496] [Debug  :GeneralImprovements] Patching PlayerControllerB.Update to utilize sprint speed while climbing ladders.
[02:50:29.5362514] [Info   :   BepInEx] Loading [NicheTweaks 0.4.1]
[02:50:29.5502493] [Debug  :MrHat.NicheTweaks] [NicheTweaks] Patch ran: SavePlayerVolumePatches
[02:50:29.5844335] [Debug  :MrHat.NicheTweaks] [NicheTweaks] Patch ran: JesterAIPatches
[02:50:29.5914340] [Debug  :MrHat.NicheTweaks] [NicheTweaks] Patch ran: HoarderBugAIPatch
[02:50:29.5974330] [Debug  :MrHat.NicheTweaks] [NicheTweaks] Patch ran: ImprovedLobbyPatches
[02:50:29.6034328] [Debug  :MrHat.NicheTweaks] [NicheTweaks] Patch ran: ShipTeleporterBeamCoroutinePatch
[02:50:29.6194315] [Debug  :MrHat.NicheTweaks] [NicheTweaks] Patch ran: MoreCompanySetColourHUDManagerPatch
[02:50:29.6294326] [Debug  :MrHat.NicheTweaks] [NicheTweaks] Patch ran: SetClockPatch
[02:50:29.6339374] [Debug  :MrHat.NicheTweaks] [NicheTweaks] Patch ran: PlayerBloodSpill
[02:50:29.6399369] [Debug  :MrHat.NicheTweaks] [NicheTweaks] Patch ran: GlobalVolumeSlider
[02:50:29.6489388] [Debug  :MrHat.NicheTweaks] [NicheTweaks] Patch ran: BeginUsingTerminalPatch
[02:50:29.6914484] [Info   :   BepInEx] Loading [MysteryButton 1.0.0]
[02:50:29.6999583] [Debug  :MysteryButton] Patching...
[02:50:29.7039592] [Debug  :MysteryButton] Finished patching!
[02:50:29.7049606] [Info   :MysteryButton] 
*         *     *
    *  _______ 
 * ___|_______|___  *
  |_______________|
[02:50:29.7209584] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Loading uncompressed bundle "mysterybutton_1797830396.assetbundle"
[02:50:29.7389590] [Info   :MysteryButton] Loaded 1 bundles : mysterybutton (UnityEngine.AssetBundle)
[02:50:29.7389590] [Info   :MysteryButton.MysteryButtonConfig] Setting up config for MysteryButton plugin...
[02:50:29.7629591] [Debug  :PathfindingLib] Changed prefabbed NavMeshAgent MysteryButton's area mask from 0xFFFFFFFF to 0xFFFFFFFF to allow traversal of non-smart off-mesh links.
[02:50:29.7719582] [Info   :MysteryButton] Loaded enemy MysteryButton from bundle mysterybutton.
[02:50:29.7729588] [Info   :MysteryButton] Loaded enemy MysteryButton prefab from bundle mysterybutton.
[02:50:29.7739589] [Info   :MysteryButton] Attached MysteryButtonAI script to enemy MysteryButton from mysterybutton.
[02:50:29.7739589] [Info   :MysteryButton] Loaded material ButtonUsedMaterial from bundle mysterybutton.
[02:50:29.7739589] [Info   :MysteryButton] Maximum number of buttons per round set to 1
[02:50:29.7759598] [Info   :MysteryButton] Registered spawn rate for level type EmbrionLevel to 35
[02:50:29.7759598] [Info   :MysteryButton] Registered spawn rate for level type ArtificeLevel to 35
[02:50:29.7769601] [Info   :MysteryButton] Registered spawn rate for level type AdamanceLevel to 35
[02:50:29.7769601] [Info   :MysteryButton] Registered spawn rate for level type TitanLevel to 35
[02:50:29.7769601] [Info   :MysteryButton] Registered spawn rate for level type DineLevel to 35
[02:50:29.7769601] [Info   :MysteryButton] Registered spawn rate for level type RendLevel to 35
[02:50:29.7769601] [Info   :MysteryButton] Registered spawn rate for level type MarchLevel to 35
[02:50:29.7779591] [Info   :MysteryButton] Registered spawn rate for level type OffenseLevel to 35
[02:50:29.7779591] [Info   :MysteryButton] Registered spawn rate for level type VowLevel to 35
[02:50:29.7779591] [Info   :MysteryButton] Registered spawn rate for level type AssuranceLevel to 35
[02:50:29.7779591] [Info   :MysteryButton] Registered spawn rate for level type ExperimentationLevel to 35
[02:50:29.7779591] [Info   :MysteryButton] Registered spawn rate for level type Modded to 35
[02:50:29.7779591] [Info   :MysteryButton] Spawn enabled for MysteryButton
[02:50:29.7809592] [Info   :MysteryButton] Loaded enemy Mystery Button with terminal name mystery button.
[02:50:29.7809592] [Info   :MysteryButton] MysteryButton v1.0.0 has loaded!
[02:50:29.7809592] [Info   :   BepInEx] Loading [FairerFireExits 1.3.0]
[02:50:29.7884723] [Debug  :FairerFireExits] Patching...
[02:50:29.8549827] [Debug  :FairerFireExits] Finished patching!
[02:50:29.8559831] [Info   :FairerFireExits] OreoM.FairerFireExits v1.3.0 has loaded!
[02:50:29.8559831] [Info   :   BepInEx] Loading [NestFix 1.2.0]
[02:50:29.8699812] [Info   :   BepInEx] Loading [FontUpdate 0.8.2]
[02:50:29.9024902] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Loading uncompressed bundle "es_-1727549190.assetbundle"
[02:50:30.0054908] [Info   :   BepInEx] Loading [FinallyCorrectKeys 1.6.1]
[02:50:30.0154908] [Debug  :FinallyCorrectKeys] Patching...
[02:50:30.0374925] [Debug  :GeneralImprovements] Patching PlayerControllerB.SetHoverTipAndCurrentInteractionTrigger to remove grab notification when not needed.
[02:50:30.0514916] [Debug  :FinallyCorrectKeys] Finished patching!
[02:50:30.0514916] [Info   :FinallyCorrectKeys] Rminin.FinallyCorrectKeys v1.6.1 has loaded!
[02:50:30.0524907] [Info   :   BepInEx] Loading [RoundManagerObjectReferenceFix 1.0.0]
[02:50:30.0864918] [Debug  :Matty's Fixes] RoundManager.SpawnScrapInLevel patched
[02:50:30.0944923] [Info   :RoundManagerObjectReferenceFix] Plugin [RoundManagerObjectReferenceFix version: 1.0.0] is loaded!
[02:50:30.1034918] [Info   :   BepInEx] Loading [ScandalsTweaks 1.1.6]
[02:50:30.1200005] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Loading uncompressed bundle "scandal_sharedassets_-394098742.assetbundle"
[02:50:30.1549987] [Debug  :ScandalsTweaks] Patching...
[02:50:30.2815121] [Debug  :Buttery Fixes] Transpiler (Landmine.SpawnExplosion): Cache Cruiser script
[02:50:30.2815121] [Debug  :   Coroner] Injecting patch #1 into Landmine.SpawnExplosion...
[02:50:30.2815121] [Debug  :   Coroner]   Success.
[02:50:30.2815121] [Debug  :   Coroner] Injecting patch #2 into Landmine.SpawnExplosion...
[02:50:30.2815121] [Debug  :   Coroner]   Success.
[02:50:30.2815121] [Debug  :   Coroner] Landmine.SpawnExplosion() injected patches successfully.
[02:50:30.2825115] [Debug  :ScandalsTweaks] CruiserImproved detected! skipping landmine transpiler!
[02:50:30.2950234] [Debug  :Buttery Fixes] Transpiler (MouthDogAI.OnCollideWithPlayer): Cache Cruiser script
[02:50:30.4545665] [Debug  :GeneralImprovements] Patching PlayerControllerB.Update to utilize sprint speed while climbing ladders.
[02:50:30.5160761] [Debug  :GeneralImprovements] Patching PlayerControllerB.SetHoverTipAndCurrentInteractionTrigger to remove grab notification when not needed.
[02:50:30.5520935] [Debug  :Buttery Fixes] Transpiler (Magnet): Don't pull local player when disabled
[02:50:30.5710937] [Debug  :ScandalsTweaks] Finished patching!
[02:50:30.5710937] [Info   :ScandalsTweaks] scandal.scandalstweaks v1.1.6 has loaded!
[02:50:30.5720929] [Info   :   BepInEx] Loading [ScienceBirdTweaks 4.7.3]
[02:50:30.5871144] [Info   :ScienceBirdTweaks] Finished populating scrap keeping blacklists.
[02:50:30.6341287] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Loading uncompressed bundle "tweaksassets_-1023382808.assetbundle"
[02:50:30.6611287] [Debug  :ScienceBirdTweaks] Patching...
[02:50:30.6681296] [Debug  :ScienceBirdTweaks] Found mrov3!
[02:50:30.6781305] [Debug  :ScienceBirdTweaks] Found mrov2!
[02:50:30.6791302] [Debug  :ScienceBirdTweaks] Found shaosil!
[02:50:30.6801296] [Debug  :ScienceBirdTweaks] Found test1!
[02:50:30.6811298] [Debug  :ScienceBirdTweaks] Found jacob!
[02:50:30.9477222] [Debug  :GeneralImprovements] Patching AudioReverbTrigger.ChangeAudioReverbForPlayer to optimize code.
[02:50:31.1247906] [Debug  :GeneralImprovements] Patching StartOfRound.ResetShipFurniture to save furniture state.
[02:50:31.1817903] [Debug  :Buttery Fixes] Transpiler (StartOfRound.SyncShipUnlockablesClientRpc): Cache Cruiser script
[02:50:31.2017900] [Debug  :Buttery Fixes] Transpiler (ClipboardItem.Update): Cache Cruiser script
[02:50:31.2117894] [Debug  :GeneralImprovements] Patching Terminal.LoadNewNodeIfAffordable to set dropship item limit to 24.
[02:50:31.2117894] [Debug  :Buttery Fixes] Transpiler (Terminal.LoadNewNodeIfAffordable): Cache Cruiser script
[02:50:31.2117894] [Debug  :Buttery Fixes] Transpiler (Survival kit): Stun grenade -> shovel
[02:50:31.2117894] [Debug  :Buttery Fixes] Transpiler (Survival kit): Boomboxes -> walkie-talkies
[02:50:31.2277885] [Debug  :GeneralImprovements] Patching PlayerControllerB.SetHoverTipAndCurrentInteractionTrigger to remove grab notification when not needed.
[02:50:31.4502953] [Debug  :Buttery Fixes] Transpiler (StartOfRound.SyncShipUnlockablesClientRpc): Cache Cruiser script
[02:50:31.4778084] [Debug  :GeneralImprovements] Patching StartOfRound.ResetShipFurniture to save furniture state.
[02:50:31.4958079] [Debug  :GeneralImprovements] Patching StartOfRound.ResetShipFurniture to save furniture state.
[02:50:31.6198058] [Debug  :Buttery Fixes] Transpiler (ManualCameraRenderer.SetLineToExitFromRadarTarget): Cache elevator script
[02:50:31.8593172] [Debug  :GeneralImprovements] Patching HUDManager.UpdateScanNodes to increase scan interval.
[02:50:31.8603177] [Debug  :GeneralImprovements] Patching HudManager.UpdateScanNodes to hide subtext when needed.
[02:50:31.8853185] [Debug  :Matty's Fixes] RoundManager.SpawnScrapInLevel patched
[02:50:31.9728271] [Debug  :Melee Fixes] Transpiler (Shotgun blast): Fix ear-ringing severity in extremely close range
[02:50:31.9728271] [Debug  :Melee Fixes] Transpiler (Shotgun blast): Resize target colliders array
[02:50:31.9728271] [Debug  :Melee Fixes] Transpiler (Shotgun blast): Pre-process shotgun targets
[02:50:32.0048245] [Debug  :Matty's Fixes] GrabbableObject.Start patched!
[02:50:32.1928481] [Debug  :GeneralImprovements] Patching PlayerControllerB.Update to utilize sprint speed while climbing ladders.
[02:50:32.3068490] [Debug  :GeneralImprovements] Patching PlayerControllerB.SetHoverTipAndCurrentInteractionTrigger to remove grab notification when not needed.
[02:50:32.3443600] [Debug  :ScienceBirdTweaks] Finished patching!
[02:50:32.3443600] [Info   :ScienceBirdTweaks] ScienceBird.ScienceBirdTweaks v4.7.3 has loaded!
[02:50:32.3443600] [Info   :   BepInEx] Loading [voxx.TerraMesh 1.1.7]
[02:50:32.3543596] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Loading uncompressed bundle "terramesh_2138759534.assetbundle"
[02:50:32.3723606] [Info   :voxx.TerraMesh] Plugin is loaded!
[02:50:32.3773596] [Info   :   BepInEx] Loading [UniversalRadar 1.2.4]
[02:50:32.3893618] [Debug  :UniversalRadar] Found config version: 1.2.4 > 1.2.4
[02:50:32.4053594] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Loading uncompressed bundle "sburassets_1396407168.assetbundle"
[02:50:32.4213601] [Debug  :UniversalRadar] Patching...
[02:50:32.5018736] [Debug  :Buttery Fixes] Transpiler (Radar): Hide arrow when players are out of bounds
[02:50:32.5288738] [Debug  :UniversalRadar] Finished patching!
[02:50:32.5288738] [Info   :UniversalRadar] ScienceBird.UniversalRadar v1.2.4 has loaded!
[02:50:32.5298737] [Info   :   BepInEx] Loading [TerminalConflictFix 1.2.2]
[02:50:32.5708728] [Info   :TerminalConflictFix] Plugin TerminalConflictFix is loaded!
[02:50:32.5818745] [Info   :   BepInEx] Loading [TooManySuits 2.0.2]
[02:50:32.5848745] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Loading uncompressed bundle "dcf16104438a409fb012cd4199ceea14_-1258673282.assetbundle"
[02:50:32.6498741] [Info   :   BepInEx] Loading [ScannableCodes 1.0.9]
[02:50:32.6678731] [Info   :uk.1a3.scannablecodes] Loaded ScannableCodes
[02:50:32.6808737] [Info   :   BepInEx] Loading [ReXuvination 1.1.0]
[02:50:32.6908754] [Info   :ReXuvination] Initializing Configs
[02:50:32.6918751] [Info   :ReXuvination] Patching Methods
[02:50:32.7508727] [Info   :ReXuvination] ReXuvination v1.1.0 Loaded! also you lost the game!
[02:50:32.7508727] [Info   :   BepInEx] Loading [PathfindingLagFix 2.3.1]
[02:50:32.7618752] [Info   :PathfindingLagFix] Zaggy1024.PathfindingLagFix 2.3.1 is using preset OnlyFixes with options:
[02:50:32.7748737] [Info   :PathfindingLagFix]     DistancePathfindingFallbackNodeSelection = BestPathable (UsePreset)
[02:50:33.0008952] [Info   :me.loaforc.terbium.preloader] Chainloader is done! Saving all configs and re-enabling saving!
[02:50:33.0008952] [Warning:me.loaforc.terbium.preloader] saving ALL configs, lag spike probably!
[02:50:33.0018970] [Info   :me.loaforc.terbium.preloader] Saving config: .LCMaxSoundsFix
[02:50:33.0028968] [Info   :me.loaforc.terbium.preloader] Saving config: MrovLib
[02:50:33.0034103] [Info   :me.loaforc.terbium.preloader] Saving config: evaisa.lethallib
[02:50:33.0044082] [Info   :me.loaforc.terbium.preloader] Saving config: mattymatty.LobbyControl
[02:50:33.0044082] [Info   :me.loaforc.terbium.preloader] Saving config: mrov.WeatherRegistry
[02:50:33.0054084] [Info   :me.loaforc.terbium.preloader] Saving config: Zaggy1024.PathfindingLib
[02:50:33.0064081] [Info   :me.loaforc.terbium.preloader] Saving config: TerminalFormatter
[02:50:33.0074107] [Info   :me.loaforc.terbium.preloader] Saving config: com.github.teamxiaolan.dawnlib
[02:50:33.0114080] [Info   :me.loaforc.terbium.preloader] Saving config: atomic.terminalapi
[02:50:33.0134087] [Info   :me.loaforc.terbium.preloader] Saving config: atomic.terminalclock
[02:50:33.0144085] [Info   :me.loaforc.terbium.preloader] Saving config: butterystancakes.lethalcompany.spawncyclefixes
[02:50:33.0144085] [Info   :me.loaforc.terbium.preloader] Saving config: butterystancakes.lethalcompany.barberfixes
[02:50:33.0164080] [Info   :me.loaforc.terbium.preloader] Saving config: butterystancakes.lethalcompany.butterybalance
[02:50:33.0174087] [Info   :me.loaforc.terbium.preloader] Saving config: ShaosilGaming.GeneralImprovements
[02:50:33.0194093] [Info   :me.loaforc.terbium.preloader] Saving config: me.swipez.melonloader.morecompany
[02:50:33.0204084] [Info   :me.loaforc.terbium.preloader] Saving config: uk.1a3.lethalfixes
[02:50:33.0214086] [Info   :me.loaforc.terbium.preloader] Saving config: DiggC.CruiserImproved
[02:50:33.0214086] [Info   :me.loaforc.terbium.preloader] Saving config: butterystancakes.lethalcompany.butteryfixes
[02:50:33.0224080] [Info   :me.loaforc.terbium.preloader] Saving config: CelestialTint
[02:50:33.0234087] [Info   :me.loaforc.terbium.preloader] Saving config: butterystancakes.lethalcompany.chameleon
[02:50:33.0244088] [Info   :me.loaforc.terbium.preloader] Saving config: me.loaforc.soundapi
[02:50:33.0254098] [Info   :me.loaforc.terbium.preloader] Saving config: butterystancakes.lethalcompany.enemysoundfixes
[02:50:33.0254098] [Info   :me.loaforc.terbium.preloader] Saving config: butterystancakes.lethalcompany.halloweenelevator
[02:50:33.0264092] [Info   :me.loaforc.terbium.preloader] Saving config: butterystancakes.lethalcompany.jetpackfixes
[02:50:33.0264092] [Info   :me.loaforc.terbium.preloader] Saving config: Zaggy1024.SmartEnemyPathfinding
[02:50:33.0264092] [Info   :me.loaforc.terbium.preloader] Saving config: butterystancakes.lethalcompany.maskfixes
[02:50:33.0274093] [Info   :me.loaforc.terbium.preloader] Saving config: ChuxiaFixes
[02:50:33.0274093] [Info   :me.loaforc.terbium.preloader] Saving config: com.rune580.LethalCompanyInputUtils
[02:50:33.0284092] [Info   :me.loaforc.terbium.preloader] Saving config: Settings
[02:50:33.0289257] [Info   :me.loaforc.terbium.preloader] Saving config: TestAccount666.ShipWindows
[02:50:33.0299238] [Info   :me.loaforc.terbium.preloader] Saving config: mborsh.WiderShipMod
[02:50:33.0319236] [Info   :me.loaforc.terbium.preloader] Saving config: com.elitemastereric.CleanerLogs
[02:50:33.0319236] [Info   :me.loaforc.terbium.preloader] Saving config: com.elitemastereric.coroner
[02:50:33.0329237] [Info   :me.loaforc.terbium.preloader] Saving config: com.fumiko.CullFactory
[02:50:33.0339236] [Info   :me.loaforc.terbium.preloader] Saving config: HQ_Team.abandonedcompanyassets
[02:50:33.0339236] [Info   :me.loaforc.terbium.preloader] Saving config: mrgrm7.LethalCasino
[02:50:33.0349240] [Info   :me.loaforc.terbium.preloader] Saving config: DaanSmoki.ReviveDesyncPatch
[02:50:33.0359242] [Info   :me.loaforc.terbium.preloader] Saving config: Enova.LoadingTips
[02:50:33.0359242] [Info   :me.loaforc.terbium.preloader] Saving config: fandovec03.SpiderPositionFix
[02:50:33.0369234] [Info   :me.loaforc.terbium.preloader] Saving config: JacobG5.JLL
[02:50:33.0379241] [Info   :me.loaforc.terbium.preloader] Saving config: JacobG5.LostEnemyFix
[02:50:33.0379241] [Info   :me.loaforc.terbium.preloader] Saving config: LethalError
[02:50:33.0389251] [Info   :me.loaforc.terbium.preloader] Saving config: LethalFashion
[02:50:33.0389251] [Info   :me.loaforc.terbium.preloader] Saving config: x753.More_Suits
[02:50:33.0399239] [Info   :me.loaforc.terbium.preloader] Saving config: LethalPerformance
[02:50:33.0399239] [Info   :me.loaforc.terbium.preloader] Saving config: LethalSponge
[02:50:33.0409244] [Info   :me.loaforc.terbium.preloader] Saving config: LoadingInfo
[02:50:33.0419234] [Info   :me.loaforc.terbium.preloader] Saving config: local.SimonTendo.LCLocalFixes
[02:50:33.0419234] [Info   :me.loaforc.terbium.preloader] Saving config: mattymatty.EntranceTeleportOptimizations
[02:50:33.0429245] [Info   :me.loaforc.terbium.preloader] Saving config: mattymatty.MattyFixes
[02:50:33.0439246] [Info   :me.loaforc.terbium.preloader] Saving config: uk.1a3.lobbyimprovements
[02:50:33.0449245] [Info   :me.loaforc.terbium.preloader] Saving config: taffyko.NiceChat
[02:50:33.0449245] [Info   :me.loaforc.terbium.preloader] Saving config: MrHat.NicheTweaks
[02:50:33.0459258] [Info   :me.loaforc.terbium.preloader] Saving config: MysteryButton
[02:50:33.0459258] [Info   :me.loaforc.terbium.preloader] Saving config: rectorado.FontUpdate
[02:50:33.0469240] [Info   :me.loaforc.terbium.preloader] Saving config: Rminin.FinallyCorrectKeys
[02:50:33.0469240] [Info   :me.loaforc.terbium.preloader] Saving config: ScienceBird.ScienceBirdTweaks
[02:50:33.0479257] [Info   :me.loaforc.terbium.preloader] Saving config: ScienceBird.UniversalRadar
[02:50:33.0489248] [Info   :me.loaforc.terbium.preloader] Saving config: SylviBlossom.TerminalConflictFix
[02:50:33.0499250] [Info   :me.loaforc.terbium.preloader] Saving config: TooManySuits
[02:50:33.0499250] [Info   :me.loaforc.terbium.preloader] Saving config: uk.1a3.scannablecodes
[02:50:33.0509245] [Info   :me.loaforc.terbium.preloader] Saving config: XuuXiaolan.ReXuvination
[02:50:33.0509245] [Info   :me.loaforc.terbium.preloader] Saving config: Zaggy1024.PathfindingLagFix
[02:50:33.0519255] [Info   :me.loaforc.terbium.preloader] ===============
[02:50:33.0519255] [Info   :me.loaforc.terbium.preloader] Took 50ms to save 92 config(s).
[02:50:33.0519255] [Info   :me.loaforc.terbium.preloader] Blocked 0 un-necessary saves.
[02:50:33.0519255] [Info   :me.loaforc.terbium.preloader] Chainloader took 25193ms to load.
[02:50:33.0529243] [Info   :me.loaforc.soundapi] Starting Sound-pack loading pipeline
[02:50:33.0779246] [Info   :me.loaforc.soundapi] (Step 1) Loading Sound-pack definitions took 15ms
[02:50:33.0789250] [Info   :me.loaforc.soundapi] (Step 2) Loading Sound-pack mappings ('0') took 0ms
[02:50:33.1109526] [Info   :me.loaforc.soundapi] (Step 3) Skipped 0 collection(s), 0 replacement(s), 0 sound(s)
[02:50:33.1109526] [Info   :me.loaforc.soundapi] (Step 3) Loading sound replacement collections took 32ms
[02:50:33.1109526] [Info   :me.loaforc.soundapi] (Step 4) Started loading 65 audio file(s)
[02:50:33.1109526] [Info   :me.loaforc.soundapi] Waiting for splash screens to complete to continue...
[02:50:33.1119542] [Message:   BepInEx] Chainloader startup complete
[02:50:33.2761756] [Info   :    Splash] [GUI] Detected chainloader finished
[02:50:33.2951776] [Info   :    Splash] [GUI] Detected load finished
[02:50:40.5454096] [Debug  :me.loaforc.soundapi] manager disabled
[02:50:40.5454096] [Debug  :me.loaforc.soundapi] manager destroyed
[02:50:40.9602079] [Info   :me.loaforc.soundapi] Starting AudioManager.
[02:50:41.5347252] [Debug  :StaticNetcodeLib] Patched ReportCauseOfDeathServerRpc!
[02:50:41.5426867] [Debug  :StaticNetcodeLib] Patched BroadcastCauseOfDeathClientRpc!
[02:50:41.5798413] [Info   :me.loaforc.soundapi] Splash screens done! Continuing pipeline
[02:50:41.5798413] [Warning:me.loaforc.soundapi] The game will freeze for a moment!
[02:50:41.5843531] [Info   :me.loaforc.soundapi] (Step 5) Queued half of the needed operations!
[02:50:41.5843531] [Info   :me.loaforc.soundapi] (Step 5) All file reads are done, waiting for the audio clips conversions.
[02:50:41.6328704] [Info   :me.loaforc.soundapi] (Step 6) Took 53ms to finish loading audio clips from files
[02:50:41.6338708] [Debug  :me.loaforc.soundapi] Active Threads that are left over: 0
[02:50:41.6338708] [Info   :me.loaforc.soundapi] Entire load process took an effective 102ms
[02:50:41.6640285] [Info   :LethalPerformance.Patcher] Saved 58 config(s)
[02:50:42.4069327] [Info   :GeneralImprovements] Automatically launching ONLINE mode.
[02:50:42.4278589] [Info   :LethalPerformance] Saved 1 save(s)
[02:50:47.6649824] [Debug  :PathfindingLib] Changed prefabbed NavMeshAgent Blob's area mask from 0x0000227B to 0x0200227B to allow traversal of non-smart off-mesh links.
[02:50:47.6649824] [Debug  :PathfindingLib] Changed prefabbed NavMeshAgent GiantKiwi's area mask from 0xFFFFFFFF to 0xFFFFFFFF to allow traversal of non-smart off-mesh links.
[02:50:47.6649824] [Debug  :PathfindingLib] Changed prefabbed NavMeshAgent SandWorm's area mask from 0x0000320B to 0x0200320B to allow traversal of non-smart off-mesh links.
[02:50:47.6649824] [Debug  :PathfindingLib] Changed prefabbed NavMeshAgent Centipede's area mask from 0xFFFFFFFF to 0xFFFFFFFF to allow traversal of non-smart off-mesh links.
[02:50:47.6649824] [Debug  :PathfindingLib] Changed prefabbed NavMeshAgent RedLocustBees's area mask from 0xFFFFFFFF to 0xFFFFFFFF to allow traversal of non-smart off-mesh links.
[02:50:47.6649824] [Debug  :PathfindingLib] Changed prefabbed NavMeshAgent SpringMan's area mask from 0x0000261F to 0x0200261F to allow traversal of non-smart off-mesh links.
[02:50:47.6662214] [Debug  :PathfindingLib] Changed prefabbed NavMeshAgent SandSpider's area mask from 0x0000227F to 0x0200227F to allow traversal of non-smart off-mesh links.
[02:50:47.6662523] [Debug  :PathfindingLib] Changed prefabbed NavMeshAgent ButlerEnemy's area mask from 0x000027DD to 0x020027DD to allow traversal of non-smart off-mesh links.
[02:50:47.6662523] [Debug  :PathfindingLib] Changed prefabbed NavMeshAgent JesterEnemy's area mask from 0x000026DF to 0x020026DF to allow traversal of non-smart off-mesh links.
[02:50:47.6662523] [Debug  :PathfindingLib] Changed prefabbed NavMeshAgent FlowerSnakeEnemy's area mask from 0xFFFFFFFF to 0xFFFFFFFF to allow traversal of non-smart off-mesh links.
[02:50:47.6662523] [Debug  :PathfindingLib] Changed prefabbed NavMeshAgent CaveDwellerEnemy's area mask from 0xFFFFFFFF to 0xFFFFFFFF to allow traversal of non-smart off-mesh links.
[02:50:47.6662523] [Debug  :PathfindingLib] Changed prefabbed NavMeshAgent PufferEnemy's area mask from 0xFFFFFFFF to 0xFFFFFFFF to allow traversal of non-smart off-mesh links.
[02:50:47.6662523] [Debug  :PathfindingLib] Changed prefabbed NavMeshAgent ButlerBees's area mask from 0xFFFFFFFF to 0xFFFFFFFF to allow traversal of non-smart off-mesh links.
[02:50:47.6662523] [Debug  :PathfindingLib] Changed prefabbed NavMeshAgent DoublewingedBird's area mask from 0x000020EF to 0x020020EF to allow traversal of non-smart off-mesh links.
[02:50:47.6662523] [Debug  :PathfindingLib] Changed prefabbed NavMeshAgent DocileLocustBees's area mask from 0x000000EF to 0x020000EF to allow traversal of non-smart off-mesh links.
[02:50:47.6672180] [Debug  :PathfindingLib] Changed prefabbed NavMeshAgent ClaySurgeon's area mask from 0x000027FD to 0x020027FD to allow traversal of non-smart off-mesh links.
[02:50:47.6672180] [Debug  :PathfindingLib] Changed prefabbed NavMeshAgent MouthDog's area mask from 0x00002B5F to 0x02002B5F to allow traversal of non-smart off-mesh links.
[02:50:47.6672180] [Debug  :PathfindingLib] Changed prefabbed NavMeshAgent CadaverBloomBurstEnemy's area mask from 0xFFFFFFFF to 0xFFFFFFFF to allow traversal of non-smart off-mesh links.
[02:50:47.6672180] [Debug  :PathfindingLib] Changed prefabbed NavMeshAgent TestCapsuleEnemy's area mask from 0xFFFFFFFF to 0xFFFFFFFF to allow traversal of non-smart off-mesh links.
[02:50:47.6672180] [Debug  :PathfindingLib] Changed prefabbed NavMeshAgent MaskedPlayerEnemy's area mask from 0xFFFFFFFF to 0xFFFFFFFF to allow traversal of non-smart off-mesh links.
[02:50:47.6672180] [Debug  :PathfindingLib] Changed prefabbed NavMeshAgent NutcrackerEnemy's area mask from 0x000026DF to 0x020026DF to allow traversal of non-smart off-mesh links.
[02:50:47.6672180] [Debug  :PathfindingLib] Changed prefabbed NavMeshAgent LassoMan's area mask from 0x0000265F to 0x0200265F to allow traversal of non-smart off-mesh links.
[02:50:47.6672180] [Debug  :PathfindingLib] Changed prefabbed NavMeshAgent BushWolfEnemy's area mask from 0x0000215F to 0x0200215F to allow traversal of non-smart off-mesh links.
[02:50:47.6672180] [Debug  :PathfindingLib] Changed prefabbed NavMeshAgent CadaverGrowthMasterAI's area mask from 0xFFFFFFFF to 0xFFFFFFFF to allow traversal of non-smart off-mesh links.
[02:50:47.6682186] [Debug  :PathfindingLib] Changed prefabbed NavMeshAgent HoarderBug's area mask from 0xFFFFFFFF to 0xFFFFFFFF to allow traversal of non-smart off-mesh links.
[02:50:47.6682186] [Debug  :PathfindingLib] Changed prefabbed NavMeshAgent Flowerman's area mask from 0x000026DF to 0x020026DF to allow traversal of non-smart off-mesh links.
[02:50:47.6682186] [Debug  :PathfindingLib] Changed prefabbed NavMeshAgent StingrayEnemy's area mask from 0x000026DF to 0x020026DF to allow traversal of non-smart off-mesh links.
[02:50:47.6682186] [Debug  :PathfindingLib] Changed prefabbed NavMeshAgent PumaEnemy's area mask from 0x00002FFF to 0x02002FFF to allow traversal of non-smart off-mesh links.
[02:50:47.6682186] [Debug  :PathfindingLib] Changed prefabbed NavMeshAgent BaboonHawkEnemy's area mask from 0x00002BFD to 0x02002BFD to allow traversal of non-smart off-mesh links.
[02:50:47.6682186] [Debug  :PathfindingLib] Changed prefabbed NavMeshAgent RadMechEnemy's area mask from 0x00002B9F to 0x02002B9F to allow traversal of non-smart off-mesh links.
[02:50:47.6682186] [Debug  :PathfindingLib] Changed prefabbed NavMeshAgent ForestGiant's area mask from 0x00002B1F to 0x02002B1F to allow traversal of non-smart off-mesh links.
[02:50:47.6682186] [Debug  :PathfindingLib] Changed prefabbed NavMeshAgent BaboonHawkEnemy's area mask from 0x00002BFD to 0x02002BFD to allow traversal of non-smart off-mesh links.
[02:50:47.6682186] [Debug  :PathfindingLib] Changed prefabbed NavMeshAgent Crawler's area mask from 0x0000267F to 0x0200267F to allow traversal of non-smart off-mesh links.
[02:50:47.6682186] [Debug  :PathfindingLib] Changed prefabbed NavMeshAgent DressGirl's area mask from 0xFFFFFFFF to 0xFFFFFFFF to allow traversal of non-smart off-mesh links.
[02:50:47.6804934] [Debug  :LobbyControl] 0 & 1 = 0
[02:50:47.6804934] [Debug  :LobbyControl] Checkpoint 'SyncAlreadyHeldObjects' from 'LobbyControl' created with mask '1'
[02:50:47.6814952] [Debug  :LobbyControl] 1 & 1 = 1
[02:50:47.6814952] [Debug  :LobbyControl] 1 & 10 = 0b
[02:50:47.6814952] [Debug  :LobbyControl] Checkpoint 'SyncAllPlayerLevels' from 'LobbyControl' created with mask '10'
[02:50:47.6824942] [Debug  :LobbyControl] 11 & 1 = 1
[02:50:47.6824942] [Debug  :LobbyControl] 11 & 10 = 10b
[02:50:47.6824942] [Debug  :LobbyControl] 11 & 100 = 0b
[02:50:47.6824942] [Debug  :LobbyControl] Checkpoint 'SendNewPlayerValues' from 'LobbyControl' created with mask '100'
[02:50:47.9990464] [Debug  :ButteRyBalance] Successfully registered network handler. This is good news!
[02:50:48.0000476] [Info   :GeneralImprovements] Adding ToggleableFancyLamp behavior to FancyLamp prefab.
[02:50:48.0037493] [Info   :GeneralImprovements] Item Soccer ball being set to NON conductive.
[02:50:48.0037493] [Info   :GeneralImprovements] Item Toilet paper being set to NON conductive.
[02:50:48.0047231] [Info   :GeneralImprovements] Item Control pad being set to NON conductive.
[02:50:48.0047231] [Info   :GeneralImprovements] Item Zed Dog being set to NON conductive.
[02:50:48.0057547] [Info   :mrgrm7.LethalCasino] Adding slot machine to network prefab
[02:50:48.0304819] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Loading uncompressed bundle "toycubefixassets_-112949418.assetbundle"
[02:50:48.0489079] [Info   :MrHat.NicheTweaks] ToyCube fixed material applied
[02:50:48.0499935] [Info   :FairerFireExits] Network prefab created and registered
[02:50:48.1297682] [Debug  :ScienceBirdTweaks] Initializing button panel!
[02:50:48.1616192] [Debug  :ScienceBirdTweaks] Found cruiser target particle!
[02:50:48.1621394] [Debug  :ScienceBirdTweaks] Found jetpack target particle!
[02:50:48.1631347] [Debug  :ScienceBirdTweaks] Found old bird target particle on SmokeTrail!
[02:50:48.1631347] [Debug  :ScienceBirdTweaks] Found old bird target particle on SmokeTrailRightLeg!
[02:50:48.1641350] [Debug  :ScienceBirdTweaks] Found old bird target particle on Smoke (1)!
[02:50:48.1668549] [Debug  :ScienceBirdTweaks] Found explosion target particle!
[02:50:48.1668549] [Debug  :ScienceBirdTweaks] Initializing furniture holder!
[02:50:48.1742843] [Debug  :ScienceBirdTweaks] Found shell!
[02:50:48.1762859] [Info   :MaxWasUnavailable.LethalModDataLib] Registering ModDataAttribute fields...
[02:50:48.1938798] [Debug  :MaxWasUnavailable.LethalModDataLib] Added field or property with name UnlockedWindows from ShipWindows.WindowUnlockData, TestAccount666.ShipWindows, Version=2.9.0.0, Culture=neutral, PublicKeyToken=null to the mod data system!
[02:50:48.2038109] [Debug  :MaxWasUnavailable.LethalModDataLib] Added field or property with name lanPlayerName from LobbyImprovements.PluginLoader, uk.1a3.lobbyimprovements, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null to the mod data system!
[02:50:48.2048106] [Debug  :MaxWasUnavailable.LethalModDataLib] Loading data from file LCGeneralSaveData.moddata with key uk.1a3.lobbyimprovements.LobbyImprovements.PluginLoader.lanPlayerName...
[02:50:48.2132752] [Debug  :MaxWasUnavailable.LethalModDataLib] Added field or property with name steamSecureLobby from LobbyImprovements.PluginLoader, uk.1a3.lobbyimprovements, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null to the mod data system!
[02:50:48.2132752] [Debug  :MaxWasUnavailable.LethalModDataLib] Loading data from file LCGeneralSaveData.moddata with key uk.1a3.lobbyimprovements.LobbyImprovements.PluginLoader.steamSecureLobby...
[02:50:48.2142741] [Debug  :MaxWasUnavailable.LethalModDataLib] Added field or property with name lanSecureLobby from LobbyImprovements.PluginLoader, uk.1a3.lobbyimprovements, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null to the mod data system!
[02:50:48.2142741] [Debug  :MaxWasUnavailable.LethalModDataLib] Loading data from file LCGeneralSaveData.moddata with key uk.1a3.lobbyimprovements.LobbyImprovements.PluginLoader.lanSecureLobby...
[02:50:48.2217938] [Info   :MaxWasUnavailable.LethalModDataLib] Hooking up save, load and delete events...
[02:50:48.2227922] [Info   :MaxWasUnavailable.LethalModDataLib] ModDataHandler initialised!
[02:50:48.2237925] [Debug  :MaxWasUnavailable.LethalModDataLib] Loading data from file LCGeneralSaveData.moddata with key MaxWasUnavailable.LethalModDataLib.LMDLVersion...
[02:50:48.2237925] [Debug  :MaxWasUnavailable.LethalModDataLib] LethalModDataLib version (1.2.2) matches last saved version (1.2.2).
[02:50:48.2257946] [Debug  :MaxWasUnavailable.LethalModDataLib] Saving data to file LCGeneralSaveData.moddata with key MaxWasUnavailable.LethalModDataLib.LMDLVersion...
[02:50:48.2357533] [Warning:Matty's Fixes] Caching vertexes for 108 items!
[02:50:48.2676662] [Info   :LethalPerformance] Saved 1 save(s)
[02:50:52.0805446] [Info   :MoreCompany] LANMenu startLAN Patched
[02:50:52.1855162] [Debug  :   MrovLib] Starting compatibility patches...
[02:50:52.2110733] [Info   :WeatherRegistry] Removing orphaned config entries...
[02:50:52.4076913] [Debug  :Buttery Fixes] Menu: Override volumes on camera CanvasCam
[02:50:52.4076913] [Message:LethalSponge] Calling initial Resources.UnloadUnusedAssets().
[02:50:52.4493514] [Info   :LethalPerformance.Patcher] Saved 1 config(s)
[02:50:52.4519025] [Info   :LethalPerformance] Saved 1 save(s)
[02:50:52.5265682] [Info   :TestAccountCore] TestAccountCore is running on version v81!
[02:52:36.0591520] [Info   :LethalPerformance] Saved 1 save(s)
[02:52:36.4150223] [Info   :LobbyControl] Registering Named Messages!
[02:52:36.4374182] [Warning: Unity Log] [Netcode] You cannot decline the host connection. The connection was automatically approved.
[02:52:41.3883732] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'ControlDesk') is missing!
[02:52:41.3958789] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Audio') is missing!
[02:52:41.3968594] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Trigger') is missing!
[02:52:41.3968594] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'LampSqueakAudio') is missing!
[02:52:41.3978603] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'AmbienceSource') is missing!
[02:52:41.3995204] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'HangarShip') is missing!
[02:52:41.5727682] [Debug  :   DawnLib] Registry 'Surfaces' (DawnSurfaceInfo) contains '14' entries.
[02:52:41.5732867] [Debug  :   DawnLib] lethal_company:concrete -> Concrete
[02:52:41.5732867] [Debug  :   DawnLib] lethal_company:gravel -> Gravel
[02:52:41.5732867] [Debug  :   DawnLib] lethal_company:catwalk -> Catwalk
[02:52:41.5732867] [Debug  :   DawnLib] lethal_company:aluminum -> Aluminum
[02:52:41.5732867] [Debug  :   DawnLib] lethal_company:grass -> Grass
[02:52:41.5732867] [Debug  :   DawnLib] lethal_company:rock -> Rock
[02:52:41.5732867] [Debug  :   DawnLib] lethal_company:puddle -> Puddle
[02:52:41.5732867] [Debug  :   DawnLib] lethal_company:tiles -> Tiles
[02:52:41.5732867] [Debug  :   DawnLib] lethal_company:snow -> Snow
[02:52:41.5732867] [Debug  :   DawnLib] lethal_company:carpet -> Carpet
[02:52:41.5732867] [Debug  :   DawnLib] lethal_company:untagged -> Untagged
[02:52:41.5742830] [Debug  :   DawnLib] lethal_company:wood -> Wood
[02:52:41.5742830] [Debug  :   DawnLib] lethal_company:slime -> Slime
[02:52:41.5742830] [Debug  :   DawnLib] lethal_company:tree -> Tree
[02:52:41.5762814] [Debug  :WeatherRegistry] Skipping LethalLib StartOfRound method
[02:52:41.5823904] [Info   :FairerFireExits] Network handler spawned
[02:52:41.5843570] [Debug  :ButteRyBalance] Added Masked to AssuranceLevel pool on client (fallback)
[02:52:41.5843570] [Debug  :ButteRyBalance] Added butlers to AdamanceLevel pool on client (fallback)
[02:52:41.5843570] [Debug  :ButteRyBalance] Added Masked to OffenseLevel pool on client (fallback)
[02:52:41.5873573] [Debug  :ButteRyBalance] Successfully spawned network handler.
[02:52:41.5903554] [Debug  :Buttery Fixes] Offense: Video reel
[02:52:41.6054932] [Debug  :Buttery Fixes] Bulb off: Flashlight
[02:52:41.6054932] [Debug  :Buttery Fixes] Conductive: Lockpicker (True)
[02:52:41.6054932] [Debug  :Buttery Fixes] Bulb off: Pro-flashlight
[02:52:41.6054932] [Debug  :Buttery Fixes] Inspect tooltip: TZP-Inhalant
[02:52:41.6054932] [Debug  :Buttery Fixes] Inspect tooltip: Walkie-talkie
[02:52:41.6064947] [Debug  :Buttery Fixes] Cooldown: Cash register
[02:52:41.6064947] [Debug  :Buttery Fixes] Cooldown: Clown horn
[02:52:41.6064947] [Debug  :Buttery Fixes] Conductive: Dust pan (True)
[02:52:41.6064947] [Debug  :Buttery Fixes] Scan node: Golden cup
[02:52:41.6064947] [Debug  :Buttery Fixes] Name: Golden cup
[02:52:41.6064947] [Debug  :Buttery Fixes] Conductive: Golden goblet (True)
[02:52:41.6064947] [Debug  :Buttery Fixes] Cooldown: Hairdryer
[02:52:41.6074950] [Debug  :Buttery Fixes] Inspect tooltip: Magnifying glass
[02:52:41.6074950] [Debug  :Buttery Fixes] Inspect tooltip: Mug
[02:52:41.6074950] [Debug  :Buttery Fixes] Inspectable: Pill bottle (True)
[02:52:41.6074950] [Debug  :Buttery Fixes] Inspect tooltip: Pill bottle
[02:52:41.6074950] [Debug  :Buttery Fixes] Inspect tooltip: Toothpaste
[02:52:41.6074950] [Debug  :Buttery Fixes] Factory: Hive
[02:52:41.6074950] [Debug  :Buttery Fixes] Conductive: Shotgun (True)
[02:52:41.6074950] [Debug  :Buttery Fixes] Inspectable: Spray paint (True)
[02:52:41.6084964] [Debug  :Buttery Fixes] Inspect tooltip: Spray paint
[02:52:41.6084964] [Debug  :Buttery Fixes] Conductive: Spray paint (True)
[02:52:41.6084964] [Debug  :Buttery Fixes] Scan node: Kitchen knife
[02:52:41.6084964] [Debug  :Buttery Fixes] Inspectable: Weed killer (True)
[02:52:41.6084964] [Debug  :Buttery Fixes] Inspect tooltip: Weed killer
[02:52:41.6084964] [Debug  :Buttery Fixes] Factory: Egg
[02:52:41.6084964] [Debug  :Buttery Fixes] Inspectable: Egg (False)
[02:52:41.6114935] [Debug  :Buttery Fixes] LoDs: Knee
[02:52:41.6114935] [Debug  :Buttery Fixes] Animation: Heart
[02:52:41.6128517] [Debug  :Buttery Fixes] Sync: Tongue
[02:52:41.6128748] [Debug  :Buttery Fixes] Inspect tooltip: Abandoned Walkie-talkie
[02:52:41.6128748] [Debug  :Buttery Fixes] Inspect tooltip: Abandoned TZP-Inhalant
[02:52:41.6128748] [Debug  :Buttery Fixes] Value: Sticky note
[02:52:41.6128748] [Debug  :Buttery Fixes] Utility: Sticky note
[02:52:41.6138465] [Debug  :Buttery Fixes] Value: Clipboard
[02:52:41.6138465] [Debug  :Buttery Fixes] Cooldown: Jack o' Lantern
[02:52:41.6138465] [Debug  :Buttery Fixes] Cooldown: Plushie pajama man
[02:52:41.6148462] [Debug  :Buttery Fixes] Collision: Microwave
[02:52:41.6148462] [Debug  :Buttery Fixes] Text: Microwave
[02:52:41.6148462] [Debug  :Buttery Fixes] Collision: Fridge
[02:52:41.6203715] [Debug  :Buttery Fixes] Orbit visuals: Particles
[02:52:41.6213684] [Debug  :Buttery Fixes] Orbit visuals: Camera flash
[02:52:41.6213684] [Debug  :Buttery Fixes] Ragdoll: Sapsucker pieces
[02:52:41.6223684] [Debug  :Buttery Fixes] Orbit visuals: Terminal on CCTV
[02:52:41.6233687] [Debug  :Enemy Sound Fixes] Doppler level: Ship speakers
[02:52:41.6243670] [Debug  :Enemy Sound Fixes] Doppler level: Cruiser
[02:52:41.6243670] [Debug  :Enemy Sound Fixes] Audio rolloff: Sticky note
[02:52:41.6243670] [Debug  :Enemy Sound Fixes] Audio rolloff: Clipboard
[02:52:41.6243670] [Debug  :Enemy Sound Fixes] Doppler level: Record player
[02:52:41.6243670] [Debug  :Enemy Sound Fixes] Doppler level: Disco ball
[02:52:41.6243670] [Debug  :Enemy Sound Fixes] Audio: Microwave
[02:52:41.6253686] [Debug  :Enemy Sound Fixes] Doppler level: Boombox
[02:52:41.6253686] [Debug  :Enemy Sound Fixes] Audio rolloff: Mapper
[02:52:41.6253686] [Debug  :Enemy Sound Fixes] Walkie talkie: Let's make some noise!
[02:52:41.6263684] [Debug  :Enemy Sound Fixes] Audio rolloff: Zap gun
[02:52:41.6263684] [Debug  :Enemy Sound Fixes] Audio rolloff: Large axle
[02:52:41.6263684] [Debug  :Enemy Sound Fixes] Audio rolloff: Plastic fish
[02:52:41.6263684] [Debug  :Enemy Sound Fixes] Audio rolloff: Hive
[02:52:41.6263684] [Debug  :Enemy Sound Fixes] Loop: Weed killer
[02:52:41.6263684] [Debug  :Enemy Sound Fixes] Audio: Golden goblet
[02:52:41.6273690] [Debug  :Enemy Sound Fixes] Audio: Metal sheet
[02:52:41.6273690] [Debug  :Enemy Sound Fixes] Audio: Garbage lid
[02:52:41.6273690] [Debug  :Enemy Sound Fixes] Audio: Brush
[02:52:41.6273690] [Debug  :Enemy Sound Fixes] Audio: Old phone
[02:52:41.6273690] [Debug  :Enemy Sound Fixes] Audio: Remote
[02:52:41.6279067] [Debug  :Enemy Sound Fixes] Audio: Steering wheel
[02:52:41.6279067] [Debug  :Enemy Sound Fixes] Audio: Toy cube
[02:52:41.6279067] [Debug  :Enemy Sound Fixes] Audio: Painting
[02:52:41.6279067] [Debug  :Enemy Sound Fixes] Audio: Pill bottle
[02:52:41.6288872] [Debug  :Mask Fixes] Cached Comedy LOD
[02:52:41.6288872] [Debug  :Mask Fixes] Cached Comedy model
[02:52:41.6298870] [Debug  :Mask Fixes] Cached Comedy material
[02:52:41.6298870] [Debug  :Mask Fixes] Cached Comedy glowing eyes
[02:52:41.6298870] [Debug  :Mask Fixes] Cached Tragedy LOD
[02:52:41.6298870] [Debug  :Mask Fixes] Cached Tragedy model
[02:52:41.6298870] [Debug  :Mask Fixes] Cached Tragedy material
[02:52:41.6308863] [Debug  :Mask Fixes] Cached Tragedy glowing eyes
[02:52:41.6308863] [Debug  :Mask Fixes] Cached Tragedy random audio
[02:52:41.6318861] [Debug  :Mask Fixes] Tragedy mask: Re-assigned glowing eyes
[02:52:41.6318861] [Debug  :Mask Fixes] Tragedy mask: Re-assigned LOD
[02:52:41.6328869] [Debug  :LCLocalFixes] Starting HazardAudioLog.StartSpikeTrapPatch()
[02:52:41.6334253] [Debug  :LCLocalFixes] Successfully patched SpikeRoofTrap
[02:52:41.6334253] [Debug  :LCLocalFixes] Starting HazardAudioLog.PatchFlashlight()
[02:52:41.6334253] [Debug  :LCLocalFixes] Successfully patched SpectateFlashlight
[02:52:41.6334253] [Debug  :  NiceChat] [taffyko.NiceChat.characterLimit] Attempting to register. NetworkManager: True, Connected: True
[02:52:41.6344177] [Debug  :  NiceChat] [taffyko.NiceChat.characterLimit] Registered ServerVar
[02:52:41.6344177] [Debug  :  NiceChat] [taffyko.NiceChat.hearDeadPlayers] Attempting to register. NetworkManager: True, Connected: True
[02:52:41.6344177] [Debug  :  NiceChat] [taffyko.NiceChat.hearDeadPlayers] Registered ServerVar
[02:52:41.6344177] [Debug  :  NiceChat] [taffyko.NiceChat.messageRange] Attempting to register. NetworkManager: True, Connected: True
[02:52:41.6344177] [Debug  :  NiceChat] [taffyko.NiceChat.messageRange] Registered ServerVar
[02:52:41.6344177] [Debug  :  NiceChat] [taffyko.NiceChat] Attempting to register. NetworkManager: True, Connected: True
[02:52:41.6344177] [Debug  :  NiceChat] [taffyko.NiceChat] Registered ServerVar
[02:52:41.6514066] [Warning:ScandalsTweaks] could not find hurricane weather effects!
[02:52:41.6514066] [Warning:ScandalsTweaks] could not find forsaken weather effects!
[02:52:41.6796005] [Debug  :   DawnLib] Registry 'Terminal Commands' (DawnTerminalCommandInfo) contains '88' entries.
[02:52:41.6796005] [Debug  :   DawnLib] dawn_lib:simulate_command -> DawnLibSimulate
[02:52:41.6796005] [Debug  :   DawnLib] dawn_lib:filter_command -> DawnLibFilter
[02:52:41.6796005] [Debug  :   DawnLib] lethal_company:buy -> BuyCommand
[02:52:41.6806000] [Debug  :   DawnLib] lethal_company:buyflashlighttwo -> BuyProFlashlightTwoCommand
[02:52:41.6806000] [Debug  :   DawnLib] lethal_company:buyflashtwo -> BuyFlashTwoCommand
[02:52:41.6806000] [Debug  :   DawnLib] lethal_company:buylockpickerstwo -> BuyLockpickersTwoCommand
[02:52:41.6806000] [Debug  :   DawnLib] lethal_company:buymappertwo -> BuyMapperTwoCommand
[02:52:41.6806000] [Debug  :   DawnLib] lethal_company:buyzapguntwo -> BuyZapGunTwoCommand
[02:52:41.6806000] [Debug  :   DawnLib] lethal_company:buyshoveltwo -> BuyShovelTwoCommand
[02:52:41.6806000] [Debug  :   DawnLib] lethal_company:buyboomboxtwo -> BuyBoomboxTwoCommand
[02:52:41.6816002] [Debug  :   DawnLib] lethal_company:buywalkietalkietwo -> BuyWalkieTalkieTwoCommand
[02:52:41.6816002] [Debug  :   DawnLib] lethal_company:buysurvivalkittwo -> BuySurvivalKitTwoCommand
[02:52:41.6816002] [Debug  :   DawnLib] lethal_company:greensuitbuyconfirm -> GreenSuitBuyConfirmCommand
[02:52:41.6816002] [Debug  :   DawnLib] lethal_company:hazardsuitbuyconfirm -> HazardSuitBuyConfirmCommand
[02:52:41.6816002] [Debug  :   DawnLib] lethal_company:pajamasuitbuyconfirm -> PajamaSuitBuyConfirmCommand
[02:52:41.6816002] [Debug  :   DawnLib] lethal_company:cozylightsbuyconfirm -> CozyLightsBuyConfirmCommand
[02:52:41.6816002] [Debug  :   DawnLib] lethal_company:buystungrenadetwo -> BuyStunGrenadeTwoCommand
[02:52:41.6821712] [Debug  :   DawnLib] lethal_company:buyjetpacktwo -> BuyJetpackTwoCommand
[02:52:41.6821712] [Debug  :   DawnLib] lethal_company:televisionbuyconfirm -> TelevisionBuyConfirmCommand
[02:52:41.6821712] [Debug  :   DawnLib] lethal_company:teleporterbuyconfirm -> TeleporterBuyConfirmCommand
[02:52:41.6821712] [Debug  :   DawnLib] lethal_company:showerbuyconfirm -> ShowerBuyConfirmCommand
[02:52:41.6827153] [Debug  :   DawnLib] lethal_company:toiletbuyconfirm -> ToiletBuyConfirmCommand
[02:52:41.6827153] [Debug  :   DawnLib] lethal_company:recordplayerbuyconfirm -> RecordPlayerBuyConfirmCommand
[02:52:41.6827153] [Debug  :   DawnLib] lethal_company:tablebuyconfirm -> TableBuyConfirmCommand
[02:52:41.6827153] [Debug  :   DawnLib] lethal_company:romtablebuyconfirm -> RomTableBuyConfirmCommand
[02:52:41.6827153] [Debug  :   DawnLib] lethal_company:buytzptwo -> BuyTZPTwoCommand
[02:52:41.6827153] [Debug  :   DawnLib] lethal_company:loudhornbuyone -> LoudHornBuyConfirmCommand
[02:52:41.6836850] [Debug  :   DawnLib] lethal_company:buyextensladdertwo -> BuyExtensLadderTwoCommand
[02:52:41.6836850] [Debug  :   DawnLib] lethal_company:inverseteleporterbuyconfirm -> InverseTeleporterBuyConfirmCommand
[02:52:41.6836850] [Debug  :   DawnLib] lethal_company:jackolanternbuyconfirm -> JackOLanternBuyConfirmCommand
[02:52:41.6836850] [Debug  :   DawnLib] lethal_company:buyradarboostertwo -> BuyRadarBoosterTwoCommand
[02:52:41.6836850] [Debug  :   DawnLib] lethal_company:welcomematbuyconfirm -> WelcomeMatBuyConfirmCommand
[02:52:41.6836850] [Debug  :   DawnLib] lethal_company:fishbowlbuyconfirm -> FishBowlBuyConfirmCommand
[02:52:41.6836850] [Debug  :   DawnLib] lethal_company:plushiepajamamanbuyconfirm -> PlushiePajamaManBuyConfirmCommand
[02:52:41.6836850] [Debug  :   DawnLib] lethal_company:signaltranslatorbuyconfirm -> SignalTranslatorBuyConfirmCommand
[02:52:41.6836850] [Debug  :   DawnLib] lethal_company:buyspraypainttwo -> BuySpraypaintTwoCommand
[02:52:41.6846846] [Debug  :   DawnLib] lethal_company:purplesuitbuyconfirm -> PurpleSuitBuyConfirmCommand
[02:52:41.6846846] [Debug  :   DawnLib] lethal_company:beesuitbuyconfirm -> BeeSuitBuyConfirmCommand
[02:52:41.6846846] [Debug  :   DawnLib] lethal_company:bunnysuitbuyconfirm -> BunnySuitBuyConfirmCommand
[02:52:41.6846846] [Debug  :   DawnLib] lethal_company:discoballbuyconfirm -> DiscoBallBuyConfirmCommand
[02:52:41.6846846] [Debug  :   DawnLib] lethal_company:buycruisertwo -> BuyCruiserTwoCommand
[02:52:41.6846846] [Debug  :   DawnLib] lethal_company:buyweedkillertwo -> BuyWeedKillerTwoCommand
[02:52:41.6846846] [Debug  :   DawnLib] lethal_company:buybeltbagtwo -> BuyBeltBagTwoCommand
[02:52:41.6846846] [Debug  :   DawnLib] lethal_company:microwavebuyconfirm -> MicrowaveBuyConfirmCommand
[02:52:41.6846846] [Debug  :   DawnLib] lethal_company:sofachairbuyconfirm -> SofaChairBuyConfirmCommand
[02:52:41.6856860] [Debug  :   DawnLib] lethal_company:fridgebuyconfirm -> FridgeBuyConfirmCommand
[02:52:41.6856860] [Debug  :   DawnLib] lethal_company:classicpaintingbuyconfirm -> ClassicPaintingBuyConfirmCommand
[02:52:41.6856860] [Debug  :   DawnLib] lethal_company:electricchairbuyconfirm -> ElectricChairBuyConfirmCommand
[02:52:41.6856860] [Debug  :   DawnLib] lethal_company:doghousebuy -> DoghouseBuyConfirmCommand
[02:52:41.6856860] [Debug  :   DawnLib] lethal_company:info -> InfoCommand
[02:52:41.6856860] [Debug  :   DawnLib] lethal_company:ch_resetcredits -> ChResetCreditsCommand
[02:52:41.6856860] [Debug  :   DawnLib] lethal_company:view -> ViewCommand
[02:52:41.6856860] [Debug  :   DawnLib] lethal_company:route -> RouteCommand
[02:52:41.6856860] [Debug  :   DawnLib] lethal_company:experimentationrouteconfirm -> ExperimentationRouteConfirmCommand
[02:52:41.6856860] [Debug  :   DawnLib] lethal_company:assurancerouteconfirm -> AdamanceRouteConfirmCommand
[02:52:41.6856860] [Debug  :   DawnLib] lethal_company:vowrouteconfirm -> VowRouteConfirmCommand
[02:52:41.6856860] [Debug  :   DawnLib] lethal_company:companymoonrouteconfirm -> CompanyMoonRouteConfirmCommand
[02:52:41.6856860] [Debug  :   DawnLib] lethal_company:marchrouteconfirm -> MarchRouteConfirmCommand
[02:52:41.6866854] [Debug  :   DawnLib] lethal_company:embrionrouteconfirm -> EmbrionRouteConfirmCommand
[02:52:41.6866854] [Debug  :   DawnLib] lethal_company:dinerouteconfirm -> DineRouteConfirmCommand
[02:52:41.6866854] [Debug  :   DawnLib] lethal_company:offenserouteconfirm -> OffenseRouteConfirmCommand
[02:52:41.6866854] [Debug  :   DawnLib] lethal_company:titanrouteconfirm -> TitanRouteConfirmCommand
[02:52:41.6866854] [Debug  :   DawnLib] lethal_company:bthree -> BThreeCommand
[02:52:41.6866854] [Debug  :   DawnLib] lethal_company:cone -> COneCommand
[02:52:41.6866854] [Debug  :   DawnLib] lethal_company:ctwo -> CTwoCommand
[02:52:41.6877978] [Debug  :   DawnLib] lethal_company:cseven -> CSevenCommand
[02:52:41.6877978] [Debug  :   DawnLib] lethal_company:dsix -> DSixCommand
[02:52:41.6877978] [Debug  :   DawnLib] lethal_company:ftwo -> FTwoCommand
[02:52:41.6877978] [Debug  :   DawnLib] lethal_company:hfive -> HFiveCommand
[02:52:41.6877978] [Debug  :   DawnLib] lethal_company:ione -> IOneCommand
[02:52:41.6877978] [Debug  :   DawnLib] lethal_company:jsix -> JSixCommand
[02:52:41.6887603] [Debug  :   DawnLib] lethal_company:knine -> KNineCommand
[02:52:41.6887603] [Debug  :   DawnLib] lethal_company:lzero -> LZeroCommand
[02:52:41.6887603] [Debug  :   DawnLib] lethal_company:msix -> MSixCommand
[02:52:41.6887603] [Debug  :   DawnLib] lethal_company:mnine -> MNineCommand
[02:52:41.6887603] [Debug  :   DawnLib] lethal_company:ofive -> OFiveCommand
[02:52:41.6887603] [Debug  :   DawnLib] lethal_company:pone -> POneCommand
[02:52:41.6887603] [Debug  :   DawnLib] lethal_company:rtwo -> RTwoCommand
[02:52:41.6887603] [Debug  :   DawnLib] lethal_company:rfour -> RFourCommand
[02:52:41.6887603] [Debug  :   DawnLib] lethal_company:ttwo -> TTwoCommand
[02:52:41.6887603] [Debug  :   DawnLib] lethal_company:utwo -> UTwoCommand
[02:52:41.6887603] [Debug  :   DawnLib] lethal_company:unine -> UNineCommand
[02:52:41.6897606] [Debug  :   DawnLib] lethal_company:vzero -> VZeroCommand
[02:52:41.6897606] [Debug  :   DawnLib] lethal_company:xeight -> XEightCommand
[02:52:41.6897606] [Debug  :   DawnLib] lethal_company:ynine -> YNineCommand
[02:52:41.6897606] [Debug  :   DawnLib] lethal_company:zthree -> ZThreeCommand
[02:52:41.6897606] [Debug  :   DawnLib] lethal_company:switchradarcamplayerone -> SwitchRadarCamPlayerOneCommand
[02:52:41.6897606] [Debug  :   DawnLib] lethal_company:eject_players -> EjectPlayersCommand
[02:52:41.6957913] [Info   : LethalLib] Adding 0 unlockables to unlockables list
[02:52:41.6987614] [Info   : LethalLib] Adding 0 items to terminal
[02:52:41.7027729] [Message:CruiserImproved] Setup as host!
[02:52:41.7047732] [Debug  :Buttery Fixes] Cached reference to tile "ElevatorConnector"
[02:52:41.7047732] [Debug  :Buttery Fixes] Cached reference to tile "MediumRoomHallway1B"
[02:52:41.7047732] [Debug  :Buttery Fixes] Cached reference to tile "SmallPillarRoom"
[02:52:41.7047732] [Debug  :Buttery Fixes] Cached reference to tile "SmallLRoom"
[02:52:41.7047732] [Debug  :Buttery Fixes] Cached reference to tile "DoubleDoorRoom"
[02:52:41.7047732] [Debug  :Buttery Fixes] Cached reference to tile "4x4BigStairTile"
[02:52:41.7047732] [Debug  :Buttery Fixes] Cached reference to tile "4x4ServerRoomTile"
[02:52:41.7047732] [Debug  :Buttery Fixes] Cached reference to tile "LargeForkTileB"
[02:52:41.7047732] [Debug  :Buttery Fixes] Cached reference to tile "StairHoleTile"
[02:52:41.7057727] [Debug  :Buttery Fixes] Cached reference to tile "SmallStorageTile"
[02:52:41.7057727] [Debug  :Buttery Fixes] Cached reference to tile "StartRoom"
[02:52:41.7057727] [Debug  :Buttery Fixes] Cached reference to tile "THallwayIntersectionB"
[02:52:41.7057727] [Debug  :Buttery Fixes] Cached reference to tile "HallwayCloverIntersection"
[02:52:41.7057727] [Debug  :Buttery Fixes] Cached reference to tile "HallwayCorner"
[02:52:41.7057727] [Debug  :Buttery Fixes] Cached reference to tile "SmallStairTile"
[02:52:41.7057727] [Debug  :Buttery Fixes] Cached reference to tile "HallwayCloverInverse"
[02:52:41.7057727] [Debug  :Buttery Fixes] Cached reference to tile "CatwalkTile2x1Split"
[02:52:41.7057727] [Debug  :Buttery Fixes] Cached reference to tile "CatwalkTile2x1"
[02:52:41.7057727] [Debug  :Buttery Fixes] Cached reference to tile "Diagonal1Tile"
[02:52:41.7057727] [Debug  :Buttery Fixes] Cached reference to tile "NarrowHallwayTile"
[02:52:41.7057727] [Debug  :Buttery Fixes] Cached reference to tile "SmallStorageTile (2) Variant"
[02:52:41.7067737] [Debug  :Buttery Fixes] Cached reference to tile "Level2StartRoomConnector"
[02:52:41.7067737] [Debug  :Buttery Fixes] Cached reference to tile "BathroomTileContainer"
[02:52:41.7067737] [Debug  :Buttery Fixes] Cached reference to tile "GarageTile"
[02:52:41.7067737] [Debug  :Buttery Fixes] Cached reference to tile "BedroomTile"
[02:52:41.7067737] [Debug  :Buttery Fixes] Cached reference to tile "BedroomTileB"
[02:52:41.7067737] [Debug  :Buttery Fixes] Cached reference to tile "LargeHallwayOpeningTile"
[02:52:41.7067737] [Debug  :Buttery Fixes] Cached reference to tile "CloverTile"
[02:52:41.7067737] [Debug  :Buttery Fixes] Cached reference to tile "HallwayTileTypeA"
[02:52:41.7067737] [Debug  :Buttery Fixes] Cached reference to tile "HallwayTileTypeB"
[02:52:41.7067737] [Debug  :Buttery Fixes] Cached reference to tile "HallwayTileTypeC"
[02:52:41.7067737] [Debug  :Buttery Fixes] Cached reference to tile "HallwayTileTypeD"
[02:52:41.7067737] [Debug  :Buttery Fixes] Cached reference to tile "ManorStairTile"
[02:52:41.7067737] [Debug  :Buttery Fixes] Cached reference to tile "LivingRoomTile"
[02:52:41.7067737] [Debug  :Buttery Fixes] Cached reference to tile "LibraryTile"
[02:52:41.7077738] [Debug  :Buttery Fixes] Cached reference to tile "KitchenTile"
[02:52:41.7077738] [Debug  :Buttery Fixes] Cached reference to tile "ThinStairTile"
[02:52:41.7077738] [Debug  :Buttery Fixes] Cached reference to tile "ManorStartRoomSmall"
[02:52:41.7077738] [Debug  :Buttery Fixes] Cached reference to tile "NarrowHallwayTile2x2"
[02:52:41.7077738] [Debug  :Buttery Fixes] Cached reference to tile "PoolTile"
[02:52:41.7077738] [Debug  :Buttery Fixes] Cached reference to tile "WindowTile"
[02:52:41.7077738] [Debug  :Buttery Fixes] Cached reference to tile "BirthdayRoomTile"
[02:52:41.7077738] [Debug  :Buttery Fixes] Cached reference to tile "GreenhouseTile"
[02:52:41.7083756] [Debug  :Buttery Fixes] Cached reference to tile "MineshaftStartTile"
[02:52:41.7083756] [Debug  :Buttery Fixes] Cached reference to tile "CaveEntranceTile1a Variant"
[02:52:41.7083756] [Debug  :Buttery Fixes] Cached reference to tile "CaveEntranceTile1a Variant 1"
[02:52:41.7083756] [Debug  :Buttery Fixes] Cached reference to tile "CaveEntranceTile1a Variant 2"
[02:52:41.7083756] [Debug  :Buttery Fixes] Cached reference to tile "CaveEntranceTile1a Variant 3"
[02:52:41.7083756] [Debug  :Buttery Fixes] Cached reference to tile "TunnelSplit"
[02:52:41.7083756] [Debug  :Buttery Fixes] Cached reference to tile "DeepShaftTile"
[02:52:41.7083756] [Debug  :Buttery Fixes] Cached reference to tile "GrandTunnelRamp"
[02:52:41.7089064] [Debug  :Buttery Fixes] Cached reference to tile "CaveCrampedIntersectTile"
[02:52:41.7089064] [Debug  :Buttery Fixes] Cached reference to tile "CaveForkStairTile"
[02:52:41.7089064] [Debug  :Buttery Fixes] Cached reference to tile "CaveSmallIntersectTile"
[02:52:41.7089064] [Debug  :Buttery Fixes] Cached reference to tile "CaveYTile"
[02:52:41.7089064] [Debug  :Buttery Fixes] Cached reference to tile "CaveLongRampTile"
[02:52:41.7089064] [Debug  :Buttery Fixes] Cached reference to tile "CaveWaterTile"
[02:52:41.7089064] [Debug  :Buttery Fixes] Cached reference to tile "CaveEntranceTile1"
[02:52:41.7089064] [Debug  :Buttery Fixes] Cached reference to tile "CaveEntranceTile2"
[02:52:41.7089064] [Debug  :Buttery Fixes] Cached reference to tile "CaveEntranceTile3"
[02:52:41.7089064] [Debug  :Buttery Fixes] Cached reference to tile "CaveEntranceTile4"
[02:52:41.7089064] [Debug  :Buttery Fixes] Cached reference to tile "TunnelSplitEndTile"
[02:52:41.7089064] [Debug  :Buttery Fixes] Cached reference to tile "CaveCramped ExitTile Variant"
[02:52:41.7089064] [Debug  :Buttery Fixes] MediumRoomHallway1B: Removed obsolete triggers (fix spray paint)
[02:52:41.7098883] [Debug  :Buttery Fixes] DoubleDoorRoom: Removed obsolete triggers (fix spray paint)
[02:52:41.7098883] [Debug  :Buttery Fixes] 4x4BigStairTile: Fix scrap stacking
[02:52:41.7098883] [Debug  :Buttery Fixes] 4x4BigStairTile: Fix scrap stacking
[02:52:41.7098883] [Debug  :Buttery Fixes] 4x4BigStairTile: Fix scrap stacking
[02:52:41.7098883] [Debug  :Buttery Fixes] 4x4BigStairTile: Fix scrap stacking
[02:52:41.7108893] [Debug  :Buttery Fixes] BathroomTileContainer: Fix power state for "MineshaftSpotlight"
[02:52:41.7108893] [Debug  :Buttery Fixes] GarageTile: Corrected child reference for "HangingLEDBarLight (4)"
[02:52:41.7108893] [Debug  :Buttery Fixes] BedroomTile: Fix power state for "MineshaftSpotlight (1)"
[02:52:41.7108893] [Debug  :Buttery Fixes] BedroomTileB: Fix power state for "MineshaftSpotlight (1)"
[02:52:41.7108893] [Debug  :Buttery Fixes] KitchenTile: Adjusted collider on prop "coffeeTable"
[02:52:41.7118888] [Debug  :Buttery Fixes] PoolTile: Fix power state for "HangingLEDBarLight"
[02:52:41.7118888] [Debug  :Buttery Fixes] PoolTile: Fix power state for "HangingLEDBarLight (4)"
[02:52:41.7118888] [Debug  :Buttery Fixes] PoolTile: Fix power state for "HangingLEDBarLight (5)"
[02:52:41.7118888] [Debug  :Buttery Fixes] BirthdayRoomTile: Fix power state for "MineshaftSpotlight"
[02:52:41.7118888] [Debug  :Buttery Fixes] GreenhouseTile: Removed unused collider "Cube (4)"
[02:52:41.7118888] [Debug  :Buttery Fixes] GreenhouseTile: Removed unused collider "Cube (6)"
[02:52:41.7126589] [Debug  :Buttery Fixes] GreenhouseTile: Removed unused collider "Cube (7)"
[02:52:41.7126589] [Debug  :Buttery Fixes] GreenhouseTile: Removed unused collider "Cube (5)"
[02:52:41.7126589] [Debug  :Buttery Fixes] CaveEntranceTile1a Variant: Fix drip billboarding
[02:52:41.7126589] [Debug  :Buttery Fixes] CaveEntranceTile1a Variant: Fix drip billboarding
[02:52:41.7126589] [Debug  :Buttery Fixes] CaveEntranceTile1a Variant 1: Fix drip billboarding
[02:52:41.7126589] [Debug  :Buttery Fixes] CaveEntranceTile1a Variant 1: Fix drip billboarding
[02:52:41.7136288] [Debug  :Buttery Fixes] CaveEntranceTile1a Variant 2: Fix drip billboarding
[02:52:41.7136288] [Debug  :Buttery Fixes] CaveEntranceTile1a Variant 2: Fix drip billboarding
[02:52:41.7136288] [Debug  :Buttery Fixes] CaveEntranceTile1a Variant 3: Fix drip billboarding
[02:52:41.7136288] [Debug  :Buttery Fixes] CaveEntranceTile1a Variant 3: Fix drip billboarding
[02:52:41.7136288] [Debug  :Buttery Fixes] TunnelSplit: Fix drip billboarding
[02:52:41.7136288] [Debug  :Buttery Fixes] CaveCrampedIntersectTile: Fix drip billboarding
[02:52:41.7136288] [Debug  :Buttery Fixes] CaveCrampedIntersectTile: Fix drip billboarding
[02:52:41.7136288] [Debug  :Buttery Fixes] CaveYTile: Fix drip billboarding
[02:52:41.7136288] [Debug  :Buttery Fixes] CaveYTile: Fix drip billboarding
[02:52:41.7136288] [Debug  :Buttery Fixes] CaveLongRampTile: Fix drip billboarding
[02:52:41.7136288] [Debug  :Buttery Fixes] CaveLongRampTile: Fix drip billboarding
[02:52:41.7136288] [Debug  :Buttery Fixes] CaveLongRampTile: Fix drip billboarding
[02:52:41.7146283] [Debug  :Buttery Fixes] CaveEntranceTile1: Fix drip billboarding
[02:52:41.7146283] [Debug  :Buttery Fixes] CaveEntranceTile1: Fix drip billboarding
[02:52:41.7146283] [Debug  :Buttery Fixes] CaveEntranceTile2: Fix drip billboarding
[02:52:41.7146283] [Debug  :Buttery Fixes] CaveEntranceTile2: Fix drip billboarding
[02:52:41.7146283] [Debug  :Buttery Fixes] CaveEntranceTile3: Fix drip billboarding
[02:52:41.7146283] [Debug  :Buttery Fixes] CaveEntranceTile3: Fix drip billboarding
[02:52:41.7146283] [Debug  :Buttery Fixes] CaveEntranceTile4: Fix drip billboarding
[02:52:41.7146283] [Debug  :Buttery Fixes] CaveEntranceTile4: Fix drip billboarding
[02:52:41.7146283] [Debug  :Buttery Fixes] CaveCramped ExitTile Variant: Fix drip billboarding
[02:52:41.7156288] [Debug  :Buttery Fixes] CaveCramped ExitTile Variant: Fix drip billboarding
[02:52:41.7176289] [Debug  :Enemy Sound Fixes] Cached wooden door sounds
[02:52:41.7176289] [Debug  :Enemy Sound Fixes] Fixed greenhouse door "Cube (1)"
[02:52:41.7176289] [Debug  :Enemy Sound Fixes] Fixed greenhouse door "Cube (1)"
[02:52:41.7186314] [Debug  :Enemy Sound Fixes] Fixed mineshaft door occlusion
[02:52:41.7186314] [Debug  :Enemy Sound Fixes] Cached dashboard button sound
[02:52:41.7200817] [Info   :mrgrm7.LethalCasino] RoundManagerPatch has awoken
[02:52:41.7200817] [Message:mrgrm7.LethalCasino] Awaking CasinoManager
[02:52:41.7200817] [Warning: Unity Log] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
[02:52:41.7200817] [Message:mrgrm7.LethalCasino] CasinoManager is awake
[02:52:41.7649426] [Message:WiderShipMod] ShipRight.prefab has been created with name ShipRight(Clone)!
[02:52:41.7890200] [Message:WiderShipMod] Plane.001Right.fbx has been created with name Plane.001Right(Clone)!
[02:52:41.7900208] [Message:WiderShipMod] Moving an object Cube.005 to new point position.
[02:52:41.7900208] [Message:WiderShipMod] Moving an object Cube.006 to new point position.
[02:52:41.7900208] [Message:WiderShipMod] Moving an object ShipDoorClosed to new point position.
[02:52:41.7907914] [Message:WiderShipMod] Scaling an object ShipDoorClosed
[02:52:41.7907914] [Message:WiderShipMod] Moving an object ShipDoorOpened to new point position.
[02:52:41.7907914] [Message:WiderShipMod] Scaling an object ShipDoorOpened
[02:52:41.7913109] [Message:WiderShipMod] Moving an object OutsideShipRoom to new position.
[02:52:41.7913109] [Message:WiderShipMod] Moving an object Light to new point position.
[02:52:41.7918735] [Message:WiderShipMod] Seting angle: object Light
[02:52:41.7918735] [Message:WiderShipMod] Moving an object Light (2) to new point position.
[02:52:41.7918735] [Message:WiderShipMod] Moving an object LeavingShip (1) to new point position.
[02:52:41.7918735] [Message:WiderShipMod] Moving an object LeavingShip (4) to new point position.
[02:52:41.7928271] [Message:WiderShipMod] Moving an object LeavingShip (2) to new point position.
[02:52:41.7928271] [Message:WiderShipMod] Scaling an object LeavingShip (2)
[02:52:41.7928271] [Message:WiderShipMod] Moving an object OutsideShip (2) to new point position.
[02:52:41.7928271] [Message:WiderShipMod] Moving an object OutsideShip (3) to new point position.
[02:52:41.7928271] [Message:WiderShipMod] Moving an object LadderShort to new point position.
[02:52:41.7928271] [Message:WiderShipMod] Seting angle: object LadderShort
[02:52:41.7928271] [Message:WiderShipMod] Moving an object Cube.005 (2) to new point position.
[02:52:41.7938281] [Message:WiderShipMod] Moving an object Cube.005 (1) to new point position.
[02:52:41.7938281] [Message:WiderShipMod] Rotating an object Cube.005 (1)
[02:52:41.7938281] [Message:WiderShipMod] Moving an object ShipBoundsTrigger to new point position.
[02:52:41.7948320] [Message:WiderShipMod] Scaling an object ShipBoundsTrigger
[02:52:41.7948320] [Message:WiderShipMod] Moving an object ShipInnerRoomBoundsTrigger to new point position.
[02:52:41.7948320] [Message:WiderShipMod] Scaling an object ShipInnerRoomBoundsTrigger
[02:52:41.7953742] [Message:WiderShipMod] Moving an object SideMachineryRight to new point position.
[02:52:41.7973500] [Debug  :MaxWasUnavailable.LethalModDataLib] Loading data from file LCSaveFile1.moddata with key TestAccount666.ShipWindows.ShipWindows.WindowUnlockData.UnlockedWindows...
[02:52:41.8266588] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[02:52:41.8321736] [Debug  :WeatherRegistry] Skipping LethalLib TimeOfDay method
[02:52:41.8335389] [Debug  :Buttery Fixes] Rain particles "Particle System" collide with vehicles
[02:52:41.8335389] [Debug  :Buttery Fixes] Rain particles "RainHitParticle" collide with vehicles
[02:52:41.8335389] [Debug  :Buttery Fixes] Rain particles "Particle System" collide with vehicles
[02:52:41.8345149] [Debug  :Buttery Fixes] Rain particles "RainHitParticle" collide with vehicles
[02:52:41.8380313] [Info   :GeneralImprovements] Snap keys initialized. Rotate: R. Free rotate modifier: LeftAlt. CCW modifier: LeftShift
[02:52:41.8390299] [Info   :GeneralImprovements] Using 45 degrees for build mode snapping
[02:52:42.0167703] [Info   :Buttery Fixes] Fear motion blur applied
[02:52:42.0307378] [Info   :MoreCompany] Resizing arrays from 4 to 32 with difference of 28
[02:52:42.0886656] [Warning: Unity Log] damageTrigger is disabled! Netcode for GameObjects does not support spawning disabled NetworkBehaviours! The InteractTrigger component was skipped during spawn!
[02:52:42.1066405] [Info   :LoadingInfo] PlayerLoadedServerRpc:0
[02:52:42.1096389] [Debug  :ScienceBirdTweaks] Spawning new button panel...
[02:52:42.1116385] [Debug  :ScienceBirdTweaks] Parented new panel to ship!
[02:52:42.1156403] [Debug  :ScienceBirdTweaks] Found tragedy!
[02:52:42.1176397] [Debug  :ScienceBirdTweaks] Found comedy!
[02:52:42.1186388] [Debug  :ScienceBirdTweaks] Extending lever collider...
[02:52:42.1218242] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (3) (UnityEngine.GameObject)
[02:52:42.1218242] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (1) (UnityEngine.GameObject)
[02:52:42.1228222] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[02:52:42.1228222] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: TerminalScript (UnityEngine.GameObject)
[02:52:42.1228222] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[02:52:42.1233985] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: MagnetLever (UnityEngine.GameObject)
[02:52:42.1233985] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[02:52:42.1233985] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (3) (UnityEngine.GameObject)
[02:52:42.1233985] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: LadderTrigger (UnityEngine.GameObject)
[02:52:42.1233985] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Trigger (UnityEngine.GameObject)
[02:52:42.1233985] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (2) (UnityEngine.GameObject)
[02:52:42.1233985] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[02:52:42.1243655] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: StartGameLever (UnityEngine.GameObject)
[02:52:42.1243655] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[02:52:42.1243655] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (2) (UnityEngine.GameObject)
[02:52:42.1243655] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (2) (UnityEngine.GameObject)
[02:52:42.1243655] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (2) (UnityEngine.GameObject)
[02:52:42.1243655] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: LadderTrigger (UnityEngine.GameObject)
[02:52:42.1243655] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: LadderTrigger (UnityEngine.GameObject)
[02:52:42.1243655] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: LightSwitch (UnityEngine.GameObject)
[02:52:42.1253651] [Info   : LethalLib] Found 0 prefabs to fix
[02:52:42.1314629] [Info   :GeneralImprovements] Creating new style monitors (additional monitors: True).
[02:52:42.1374633] [Info   :GeneralImprovements] Creating TotalDays monitor at position 1
[02:52:42.1374633] [Info   :GeneralImprovements] Creating TotalQuotas monitor at position 2
[02:52:42.1374633] [Info   :GeneralImprovements] Creating Credits monitor at position 3
[02:52:42.1374633] [Info   :GeneralImprovements] Creating ProfitQuota monitor at position 4
[02:52:42.1384630] [Info   :GeneralImprovements] Creating CurrentMoon monitor at position 5
[02:52:42.1394622] [Info   :GeneralImprovements] Creating Time monitor at position 6
[02:52:42.1394622] [Info   :GeneralImprovements] Creating TotalDeaths monitor at position 7
[02:52:42.1394622] [Info   :GeneralImprovements] Creating AverageDailyScrap monitor at position 8
[02:52:42.1394622] [Info   :GeneralImprovements] Creating ShipScrap monitor at position 9
[02:52:42.1394622] [Info   :GeneralImprovements] Creating Deadline monitor at position 10
[02:52:42.1400131] [Info   :GeneralImprovements] Creating FancyWeather monitor at position 11
[02:52:42.1400131] [Info   :GeneralImprovements] Updated fancy weather monitors
[02:52:42.1400131] [Info   :GeneralImprovements] Creating DangerLevel monitor at position 12
[02:52:42.1400131] [Info   :GeneralImprovements] Creating InternalCam monitor at position 13
[02:52:42.1400131] [Info   :GeneralImprovements] Creating ExternalCam monitor at position 14
[02:52:42.1419887] [Info   :GeneralImprovements] Updated average daily scrap monitors.
[02:52:42.1429893] [Debug  :GeneralImprovements] Updated danger level display.
[02:52:42.1448724] [Info   :GeneralImprovements] Updated ship scrap total monitors to $0 (0 items).
[02:52:42.1457892] [Debug  :GeneralImprovements] Updated time display.
[02:52:42.1457892] [Info   :GeneralImprovements] Updated total days display.
[02:52:42.1467893] [Info   :GeneralImprovements] Updated total quotas display.
[02:52:42.1467893] [Info   :GeneralImprovements] Updated total deaths display.
[02:52:42.1503107] [Info   :GeneralImprovements] Nulling out intro audio SFX
[02:52:42.1553075] [Message:WiderShipMod] Copying an object HangingLamp (3) to new position.
[02:52:42.1553075] [Info   :WiderShipMod] New obj name: HangingLamp (3)(Clone), parrent: ShipElectricLights
[02:52:42.1553075] [Message:WiderShipMod] Copying an object HangingLamp (4) to new position.
[02:52:42.1553075] [Info   :WiderShipMod] New obj name: HangingLamp (4)(Clone), parrent: ShipElectricLights
[02:52:42.1553075] [Message:WiderShipMod] Copying an object Area Light (4) to new position.
[02:52:42.1563079] [Info   :WiderShipMod] New obj name: Area Light (4)(Clone), parrent: ShipElectricLights
[02:52:42.1563079] [Message:WiderShipMod] Copying an object Area Light (5) to new position.
[02:52:42.1563079] [Info   :WiderShipMod] New obj name: Area Light (5)(Clone), parrent: ShipElectricLights
[02:52:42.1563079] [Message:WiderShipMod] Copying an object Area Light (8) to new position.
[02:52:42.1563079] [Info   :WiderShipMod] New obj name: Area Light (8)(Clone), parrent: ShipElectricLights
[02:52:42.1563079] [Message:WiderShipMod] Copying an object Area Light (7) to new position.
[02:52:42.1563079] [Info   :WiderShipMod] New obj name: Area Light (7)(Clone), parrent: ShipElectricLights
[02:52:43.4539835] [Warning:   DawnLib] UnlockableItem Default is already registered by the same creator to LethalContent. This is likely to cause issues.
[02:52:43.4569874] [Debug  :   DawnLib] Registry 'Unlockables' (DawnUnlockableItemInfo) contains '49' entries.
[02:52:43.4579808] [Debug  :   DawnLib] testaccountcore:unlockableshutter -> Shutter
[02:52:43.4579808] [Debug  :   DawnLib] unknown_lib:default -> Default
[02:52:43.4579808] [Debug  :   DawnLib] lethal_company:green_suit -> Green suit
[02:52:43.4579808] [Debug  :   DawnLib] lethal_company:hazard_suit -> Hazard suit
[02:52:43.4579808] [Debug  :   DawnLib] lethal_company:pajama_suit -> Pajama suit
[02:52:43.4579808] [Debug  :   DawnLib] lethal_company:cozy_lights -> Cozy lights
[02:52:43.4579808] [Debug  :   DawnLib] lethal_company:teleporter -> Teleporter
[02:52:43.4579808] [Debug  :   DawnLib] lethal_company:television -> Television
[02:52:43.4589847] [Debug  :   DawnLib] lethal_company:cupboard -> Cupboard
[02:52:43.4589847] [Debug  :   DawnLib] lethal_company:file_cabinet -> File Cabinet
[02:52:43.4589847] [Debug  :   DawnLib] lethal_company:toilet -> Toilet
[02:52:43.4589847] [Debug  :   DawnLib] lethal_company:shower -> Shower
[02:52:43.4589847] [Debug  :   DawnLib] lethal_company:light_switch -> Light switch
[02:52:43.4589847] [Debug  :   DawnLib] lethal_company:record_player -> Record player
[02:52:43.4589847] [Debug  :   DawnLib] lethal_company:table -> Table
[02:52:43.4599811] [Debug  :   DawnLib] lethal_company:romantic_table -> Romantic table
[02:52:43.4599811] [Debug  :   DawnLib] lethal_company:bunkbeds -> Bunkbeds
[02:52:43.4599811] [Debug  :   DawnLib] lethal_company:terminal -> Terminal
[02:52:43.4599811] [Debug  :   DawnLib] lethal_company:signal_translator -> Signal translator
[02:52:43.4599811] [Debug  :   DawnLib] lethal_company:loud_horn -> Loud horn
[02:52:43.4599811] [Debug  :   DawnLib] lethal_company:inverse_teleporter -> Inverse Teleporter
[02:52:43.4599811] [Debug  :   DawnLib] lethal_company:jackolantern -> JackOLantern
[02:52:43.4599811] [Debug  :   DawnLib] lethal_company:welcome_mat -> Welcome mat
[02:52:43.4609817] [Debug  :   DawnLib] lethal_company:goldfish -> Goldfish
[02:52:43.4609817] [Debug  :   DawnLib] lethal_company:plushie_pajama_man -> Plushie pajama man
[02:52:43.4609817] [Debug  :   DawnLib] lethal_company:purple_suit -> Purple Suit
[02:52:43.4609817] [Debug  :   DawnLib] lethal_company:bee_suit -> Bee Suit
[02:52:43.4609817] [Debug  :   DawnLib] lethal_company:bunny_suit -> Bunny Suit
[02:52:43.4619826] [Debug  :   DawnLib] lethal_company:disco_ball -> Disco Ball
[02:52:43.4619826] [Debug  :   DawnLib] lethal_company:microwave -> Microwave
[02:52:43.4619826] [Debug  :   DawnLib] lethal_company:sofa_chair -> Sofa chair
[02:52:43.4619826] [Debug  :   DawnLib] lethal_company:fridge -> Fridge
[02:52:43.4629839] [Debug  :   DawnLib] lethal_company:classic_painting -> Classic painting
[02:52:43.4629839] [Debug  :   DawnLib] lethal_company:electric_chair -> Electric chair
[02:52:43.4629839] [Debug  :   DawnLib] lethal_company:dog_house -> Dog house
[02:52:43.4629839] [Debug  :   DawnLib] unknown_lib:black -> Black
[02:52:43.4639833] [Debug  :   DawnLib] unknown_lib:blue -> Blue
[02:52:43.4639833] [Debug  :   DawnLib] unknown_lib:cyan -> Cyan
[02:52:43.4639833] [Debug  :   DawnLib] unknown_lib:dandelion -> Dandelion
[02:52:43.4639833] [Debug  :   DawnLib] unknown_lib:dark_red -> Dark Red
[02:52:43.4639833] [Debug  :   DawnLib] unknown_lib:gray -> Gray
[02:52:43.4649810] [Debug  :   DawnLib] unknown_lib:magenta -> Magenta
[02:52:43.4649810] [Debug  :   DawnLib] unknown_lib:neon_green -> Neon Green
[02:52:43.4649810] [Debug  :   DawnLib] unknown_lib:olive_green -> Olive Green
[02:52:43.4649810] [Debug  :   DawnLib] unknown_lib:pink -> Pink
[02:52:43.4655712] [Debug  :   DawnLib] unknown_lib:purple -> Purple
[02:52:43.4655712] [Debug  :   DawnLib] unknown_lib:red -> Red
[02:52:43.4655712] [Debug  :   DawnLib] unknown_lib:sky_blue -> Sky Blue
[02:52:43.4655712] [Debug  :   DawnLib] unknown_lib:white -> White
[02:52:43.5255905] [Debug  :   DawnLib] Registry 'Archetypes' (DawnArchetypeInfo) contains '7' entries.
[02:52:43.5261211] [Debug  :   DawnLib] lethal_company:facility_archetype -> Level1Archetype
[02:52:43.5261211] [Debug  :   DawnLib] lethal_company:facility_maze_archetype -> Level1ArchetypeMaze
[02:52:43.5261211] [Debug  :   DawnLib] lethal_company:mansion_b_archetype -> Level2ArchetypeB
[02:52:43.5261211] [Debug  :   DawnLib] lethal_company:mansion_c_archetype -> Level2ArchetypeC
[02:52:43.5261211] [Debug  :   DawnLib] lethal_company:mineshaft_tunnels_archetype -> Level3Tunnels
[02:52:43.5261211] [Debug  :   DawnLib] lethal_company:mineshaft_caves_archetype -> Level3Caves
[02:52:43.5261211] [Debug  :   DawnLib] lethal_company:mineshaft_end_tunnels_archetype -> Level3EndTunnels
[02:52:43.5261211] [Debug  :   DawnLib] Registry 'Tile Sets' (DawnTileSetInfo) contains '12' entries.
[02:52:43.5261211] [Debug  :   DawnLib] lethal_company:facility_hallway_tiles -> Level1HallwayTiles
[02:52:43.5261211] [Debug  :   DawnLib] lethal_company:facility_room_tiles -> Level1RoomTiles
[02:52:43.5271022] [Debug  :   DawnLib] lethal_company:facility_maze_tiles -> Level1Maze
[02:52:43.5271022] [Debug  :   DawnLib] lethal_company:mansion_hallway_b_tiles -> Level2HallwayTilesB
[02:52:43.5271022] [Debug  :   DawnLib] lethal_company:mansion_cap_tiles -> Level2CapTiles
[02:52:43.5271022] [Debug  :   DawnLib] lethal_company:mansion_hallway_tiles -> Level2HallwayTiles
[02:52:43.5271022] [Debug  :   DawnLib] lethal_company:mansion_room_tiles -> Level2RoomTiles
[02:52:43.5271022] [Debug  :   DawnLib] lethal_company:mineshaft_tunnel_tiles -> Level3TunnelTiles
[02:52:43.5271022] [Debug  :   DawnLib] lethal_company:mineshaft_cave_branch_tiles -> Level3CaveTilesBranch
[02:52:43.5271022] [Debug  :   DawnLib] lethal_company:mineshaft_cave_tiles -> Level3CaveTiles
[02:52:43.5271022] [Debug  :   DawnLib] lethal_company:mineshaft_end_tunnel_tiles -> Level3EndTunnelTiles
[02:52:43.5281014] [Debug  :   DawnLib] lethal_company:mineshaft_end_tunnel_branch_caps_tiles -> Level3EndTunnelBranchCaps
[02:52:43.5291022] [Debug  :   DawnLib] Registry 'Dungeons' (DawnDungeonInfo) contains '5' entries.
[02:52:43.5291022] [Debug  :   DawnLib] lethal_company:facility -> Level1Flow
[02:52:43.5291022] [Debug  :   DawnLib] lethal_company:mansion -> Level2Flow
[02:52:43.5291022] [Debug  :   DawnLib] lethal_company:facility_extra_large -> Level1FlowExtraLarge
[02:52:43.5291022] [Debug  :   DawnLib] lethal_company:facility_three_exits -> Level1Flow3Exits
[02:52:43.5291022] [Debug  :   DawnLib] lethal_company:mineshaft -> Level3Flow
[02:52:43.5331018] [Warning:   DawnLib] Duplicate item found in level 220 Assurance with name BottleBin, adding weight to previous entry to avoid issues.
[02:52:43.5331018] [Warning:   DawnLib] Duplicate item found in level 56 Vow with name BottleBin, adding weight to previous entry to avoid issues.
[02:52:43.5331018] [Warning:   DawnLib] Duplicate item found in level 20 Adamance with name BottleBin, adding weight to previous entry to avoid issues.
[02:52:43.5351023] [Warning:   DawnLib] box (CardboardBox) didn't have a spawn prefab?
[02:52:43.5376455] [Debug  :   DawnLib] Registry 'Items' (DawnItemInfo) contains '98' entries.
[02:52:43.5386462] [Debug  :   DawnLib] abandoned_company_assets:antique_candle -> Antique Candle
[02:52:43.5386462] [Debug  :   DawnLib] abandoned_company_assets:flip_lighter -> Flip Lighter
[02:52:43.5386462] [Debug  :   DawnLib] abandoned_company_assets:bullet_lighter -> Bullet Lighter
[02:52:43.5386462] [Debug  :   DawnLib] abandoned_company_assets:abandoned_proflashlight -> Abandoned Pro-Flashlight
[02:52:43.5386462] [Debug  :   DawnLib] abandoned_company_assets:abandoned_flashlight -> Abandoned Flashlight
[02:52:43.5386462] [Debug  :   DawnLib] abandoned_company_assets:industrial_flashlight -> Industrial Flashlight
[02:52:43.5386462] [Debug  :   DawnLib] abandoned_company_assets:abandoned_walkietalkie -> Abandoned Walkie-talkie
[02:52:43.5386462] [Debug  :   DawnLib] abandoned_company_assets:abandoned_tzpinhalant -> Abandoned TZP-Inhalant
[02:52:43.5386462] [Debug  :   DawnLib] abandoned_company_assets:emergency_flare -> Emergency Flare
[02:52:43.5394692] [Debug  :   DawnLib] abandoned_company_assets:pile_of_glowsticks -> Pile of Glowsticks
[02:52:43.5394692] [Debug  :   DawnLib] lethal_company:binoculars -> Binoculars
[02:52:43.5394692] [Debug  :   DawnLib] lethal_company:boombox -> Boombox
[02:52:43.5394692] [Debug  :   DawnLib] lethal_company:flashlight -> Flashlight
[02:52:43.5399859] [Debug  :   DawnLib] lethal_company:jetpack -> Jetpack
[02:52:43.5400076] [Debug  :   DawnLib] lethal_company:key -> Key
[02:52:43.5400076] [Debug  :   DawnLib] lethal_company:lockpicker -> Lockpicker
[02:52:43.5400076] [Debug  :   DawnLib] lethal_company:apparatus -> Apparatus
[02:52:43.5400076] [Debug  :   DawnLib] lethal_company:mapper -> Mapper
[02:52:43.5400076] [Debug  :   DawnLib] lethal_company:proflashlight -> Pro-flashlight
[02:52:43.5400076] [Debug  :   DawnLib] lethal_company:shovel -> Shovel
[02:52:43.5400076] [Debug  :   DawnLib] lethal_company:stun_grenade -> Stun grenade
[02:52:43.5400076] [Debug  :   DawnLib] lethal_company:extension_ladder -> Extension ladder
[02:52:43.5400076] [Debug  :   DawnLib] lethal_company:tzpinhalant -> TZP-Inhalant
[02:52:43.5409840] [Debug  :   DawnLib] lethal_company:walkietalkie -> Walkie-talkie
[02:52:43.5409840] [Debug  :   DawnLib] lethal_company:zap_gun -> Zap gun
[02:52:43.5409840] [Debug  :   DawnLib] lethal_company:magic_seven_ball -> Magic 7 ball
[02:52:43.5409840] [Debug  :   DawnLib] lethal_company:airhorn -> Airhorn
[02:52:43.5409840] [Debug  :   DawnLib] lethal_company:bell -> Bell
[02:52:43.5409840] [Debug  :   DawnLib] unknown_lib:big_screw -> Big screw
[02:52:43.5409840] [Debug  :   DawnLib] lethal_company:bottles -> Bottles
[02:52:43.5409840] [Debug  :   DawnLib] lethal_company:brush -> Brush
[02:52:43.5409840] [Debug  :   DawnLib] lethal_company:candy -> Candy
[02:52:43.5409840] [Debug  :   DawnLib] lethal_company:cash_register -> Cash register
[02:52:43.5409840] [Debug  :   DawnLib] lethal_company:chemical_jug -> Chemical jug
[02:52:43.5419835] [Debug  :   DawnLib] lethal_company:clown_horn -> Clown horn
[02:52:43.5419835] [Debug  :   DawnLib] lethal_company:large_axle -> Large axle
[02:52:43.5419835] [Debug  :   DawnLib] lethal_company:teeth -> Teeth
[02:52:43.5419835] [Debug  :   DawnLib] lethal_company:dust_pan -> Dust pan
[02:52:43.5419835] [Debug  :   DawnLib] lethal_company:egg_beater -> Egg beater
[02:52:43.5419835] [Debug  :   DawnLib] lethal_company:vtype_engine -> V-type engine
[02:52:43.5419835] [Debug  :   DawnLib] unknown_lib:golden_goblet -> Golden goblet
[02:52:43.5419835] [Debug  :   DawnLib] lethal_company:fancy_lamp -> Fancy lamp
[02:52:43.5419835] [Debug  :   DawnLib] lethal_company:painting -> Painting
[02:52:43.5419835] [Debug  :   DawnLib] lethal_company:plastic_fish -> Plastic fish
[02:52:43.5419835] [Debug  :   DawnLib] lethal_company:laser_pointer -> Laser pointer
[02:52:43.5419835] [Debug  :   DawnLib] lethal_company:gold_bar -> Gold bar
[02:52:43.5429833] [Debug  :   DawnLib] lethal_company:hairdryer -> Hairdryer
[02:52:43.5429833] [Debug  :   DawnLib] lethal_company:magnifying_glass -> Magnifying glass
[02:52:43.5429833] [Debug  :   DawnLib] lethal_company:metal_sheet -> Metal sheet
[02:52:43.5429833] [Debug  :   DawnLib] lethal_company:cookie_pan -> Cookie pan
[02:52:43.5429833] [Debug  :   DawnLib] lethal_company:mug -> Mug
[02:52:43.5429833] [Debug  :   DawnLib] lethal_company:perfume_bottle -> Perfume bottle
[02:52:43.5429833] [Debug  :   DawnLib] lethal_company:old_phone -> Old phone
[02:52:43.5429833] [Debug  :   DawnLib] lethal_company:jar_of_pickles -> Jar of pickles
[02:52:43.5429833] [Debug  :   DawnLib] lethal_company:pill_bottle -> Pill bottle
[02:52:43.5429833] [Debug  :   DawnLib] lethal_company:remote -> Remote
[02:52:43.5429833] [Debug  :   DawnLib] lethal_company:ring -> Ring
[02:52:43.5429833] [Debug  :   DawnLib] lethal_company:toy_robot -> Toy robot
[02:52:43.5439844] [Debug  :   DawnLib] lethal_company:rubber_ducky -> Rubber Ducky
[02:52:43.5439844] [Debug  :   DawnLib] lethal_company:red_soda -> Red soda
[02:52:43.5439844] [Debug  :   DawnLib] lethal_company:steering_wheel -> Steering wheel
[02:52:43.5439844] [Debug  :   DawnLib] lethal_company:stop_sign -> Stop sign
[02:52:43.5439844] [Debug  :   DawnLib] lethal_company:tea_kettle -> Tea kettle
[02:52:43.5439844] [Debug  :   DawnLib] lethal_company:toothpaste -> Toothpaste
[02:52:43.5439844] [Debug  :   DawnLib] lethal_company:toy_cube -> Toy cube
[02:52:43.5439844] [Debug  :   DawnLib] lethal_company:hive -> Hive
[02:52:43.5439844] [Debug  :   DawnLib] lethal_company:radarbooster -> Radar-booster
[02:52:43.5449831] [Debug  :   DawnLib] lethal_company:yield_sign -> Yield sign
[02:52:43.5449831] [Debug  :   DawnLib] lethal_company:shotgun -> Shotgun
[02:52:43.5449831] [Debug  :   DawnLib] lethal_company:ammo -> Ammo
[02:52:43.5449831] [Debug  :   DawnLib] lethal_company:spray_paint -> Spray paint
[02:52:43.5449831] [Debug  :   DawnLib] lethal_company:homemade_flashbang -> Homemade flashbang
[02:52:43.5449831] [Debug  :   DawnLib] lethal_company:gift -> Gift
[02:52:43.5449831] [Debug  :   DawnLib] lethal_company:flask -> Flask
[02:52:43.5449831] [Debug  :   DawnLib] lethal_company:tragedy -> Tragedy
[02:52:43.5449831] [Debug  :   DawnLib] lethal_company:comedy -> Comedy
[02:52:43.5449831] [Debug  :   DawnLib] lethal_company:whoopie_cushion -> Whoopie cushion
[02:52:43.5449831] [Debug  :   DawnLib] lethal_company:kitchen_knife -> Kitchen knife
[02:52:43.5449831] [Debug  :   DawnLib] lethal_company:easter_egg -> Easter egg
[02:52:43.5449831] [Debug  :   DawnLib] lethal_company:weed_killer -> Weed killer
[02:52:43.5449831] [Debug  :   DawnLib] lethal_company:soccer_ball -> Soccer ball
[02:52:43.5449831] [Debug  :   DawnLib] lethal_company:control_pad -> Control pad
[02:52:43.5459833] [Debug  :   DawnLib] lethal_company:garbage_lid -> Garbage lid
[02:52:43.5459833] [Debug  :   DawnLib] lethal_company:plastic_cup -> Plastic cup
[02:52:43.5459833] [Debug  :   DawnLib] lethal_company:toilet_paper -> Toilet paper
[02:52:43.5459833] [Debug  :   DawnLib] lethal_company:clock -> Clock
[02:52:43.5459833] [Debug  :   DawnLib] lethal_company:toy_train -> Toy train
[02:52:43.5459833] [Debug  :   DawnLib] lethal_company:zed_dog -> Zed Dog
[02:52:43.5459833] [Debug  :   DawnLib] lethal_company:belt_bag -> Belt bag
[02:52:43.5459833] [Debug  :   DawnLib] lethal_company:egg -> Egg
[02:52:43.5459833] [Debug  :   DawnLib] lethal_company:hand -> Hand
[02:52:43.5469836] [Debug  :   DawnLib] lethal_company:bone -> Bone
[02:52:43.5469836] [Debug  :   DawnLib] lethal_company:ribcage -> Ribcage
[02:52:43.5469836] [Debug  :   DawnLib] lethal_company:ear -> Ear
[02:52:43.5469836] [Debug  :   DawnLib] lethal_company:foot -> Foot
[02:52:43.5469836] [Debug  :   DawnLib] lethal_company:knee -> Knee
[02:52:43.5469836] [Debug  :   DawnLib] lethal_company:heart -> Heart
[02:52:43.5469836] [Debug  :   DawnLib] lethal_company:tongue -> Tongue
[02:52:43.5539936] [Debug  :   DawnLib] Registry 'Enemies' (DawnEnemyInfo) contains '34' entries.
[02:52:43.5549923] [Debug  :   DawnLib] lethal_company:red_pill -> Red pill
[02:52:43.5549923] [Debug  :   DawnLib] lethal_company:flowerman -> Flowerman
[02:52:43.5549923] [Debug  :   DawnLib] lethal_company:centipede -> Centipede
[02:52:43.5549923] [Debug  :   DawnLib] lethal_company:mouthdog -> MouthDog
[02:52:43.5549923] [Debug  :   DawnLib] lethal_company:crawler -> Crawler
[02:52:43.5549923] [Debug  :   DawnLib] lethal_company:hoarding_bug -> Hoarding bug
[02:52:43.5549923] [Debug  :   DawnLib] lethal_company:bunker_spider -> Bunker Spider
[02:52:43.5549923] [Debug  :   DawnLib] lethal_company:blob -> Blob
[02:52:43.5549923] [Debug  :   DawnLib] lethal_company:forestgiant -> ForestGiant
[02:52:43.5549923] [Debug  :   DawnLib] lethal_company:girl -> Girl
[02:52:43.5549923] [Debug  :   DawnLib] lethal_company:lasso -> Lasso
[02:52:43.5549923] [Debug  :   DawnLib] lethal_company:spring -> Spring
[02:52:43.5549923] [Debug  :   DawnLib] lethal_company:earth_leviathan -> Earth Leviathan
[02:52:43.5549923] [Debug  :   DawnLib] lethal_company:jester -> Jester
[02:52:43.5563321] [Debug  :   DawnLib] lethal_company:puffer -> Puffer
[02:52:43.5563321] [Debug  :   DawnLib] lethal_company:manticoil -> Manticoil
[02:52:43.5563321] [Debug  :   DawnLib] lethal_company:docile_locust_bees -> Docile Locust Bees
[02:52:43.5563321] [Debug  :   DawnLib] lethal_company:red_locust_bees -> Red Locust Bees
[02:52:43.5563321] [Debug  :   DawnLib] lethal_company:baboon_hawk -> Baboon hawk
[02:52:43.5563321] [Debug  :   DawnLib] lethal_company:nutcracker -> Nutcracker
[02:52:43.5563321] [Debug  :   DawnLib] lethal_company:masked -> Masked
[02:52:43.5563321] [Debug  :   DawnLib] lethal_company:radmech -> RadMech
[02:52:43.5563321] [Debug  :   DawnLib] lethal_company:butler -> Butler
[02:52:43.5563321] [Debug  :   DawnLib] lethal_company:butler_bees -> Butler Bees
[02:52:43.5573001] [Debug  :   DawnLib] lethal_company:tulip_snake -> Tulip Snake
[02:52:43.5573001] [Debug  :   DawnLib] lethal_company:clay_surgeon -> Clay Surgeon
[02:52:43.5573001] [Debug  :   DawnLib] lethal_company:maneater -> Maneater
[02:52:43.5573001] [Debug  :   DawnLib] lethal_company:giantkiwi -> GiantKiwi
[02:52:43.5573001] [Debug  :   DawnLib] lethal_company:stingray -> Stingray
[02:52:43.5573001] [Debug  :   DawnLib] lethal_company:bush_wolf -> Bush Wolf
[02:52:43.5573001] [Debug  :   DawnLib] lethal_company:feiopar -> Feiopar
[02:52:43.5573001] [Debug  :   DawnLib] lethal_company:cadaver_growths -> Cadaver Growths
[02:52:43.5573001] [Debug  :   DawnLib] lethal_company:cadaver_bloom -> Cadaver Bloom
[02:52:43.5582996] [Debug  :   DawnLib] lethallib:mysterybutton -> MysteryButton
[02:52:43.5658857] [Debug  :   DawnLib] Registry 'Map Objects' (DawnMapObjectInfo) contains '20' entries.
[02:52:43.5659148] [Debug  :   DawnLib] lethal_company:landmine -> Landmine
[02:52:43.5659148] [Debug  :   DawnLib] lethal_company:turretcontainer -> TurretContainer
[02:52:43.5659148] [Debug  :   DawnLib] lethal_company:spikerooftraphazard -> SpikeRoofTrapHazard
[02:52:43.5659148] [Debug  :   DawnLib] lethal_company:snowman -> Snowman
[02:52:43.5659148] [Debug  :   DawnLib] lethal_company:snowmantall -> SnowmanTall
[02:52:43.5659148] [Debug  :   DawnLib] lethal_company:largerockone -> LargeRock1
[02:52:43.5659148] [Debug  :   DawnLib] lethal_company:largerocktwo -> LargeRock2
[02:52:43.5659148] [Debug  :   DawnLib] lethal_company:largerockthree -> LargeRock3
[02:52:43.5668818] [Debug  :   DawnLib] lethal_company:largerockfour -> LargeRock4
[02:52:43.5668818] [Debug  :   DawnLib] lethal_company:treeleaflessbrownzerozeroone_variant -> treeLeaflessBrown.001 Variant
[02:52:43.5668818] [Debug  :   DawnLib] lethal_company:greyrockgroupingtwo -> GreyRockGrouping2
[02:52:43.5668818] [Debug  :   DawnLib] lethal_company:giantpumpkin -> GiantPumpkin
[02:52:43.5668818] [Debug  :   DawnLib] lethal_company:largerockonegrey -> LargeRock1Grey
[02:52:43.5668818] [Debug  :   DawnLib] lethal_company:largerocktwogrey -> LargeRock2Grey
[02:52:43.5668818] [Debug  :   DawnLib] lethal_company:largerockthreegrey -> LargeRock3Grey
[02:52:43.5668818] [Debug  :   DawnLib] lethal_company:largerockfourgrey -> LargeRock4Grey
[02:52:43.5668818] [Debug  :   DawnLib] lethal_company:tree -> tree
[02:52:43.5668818] [Debug  :   DawnLib] lethal_company:greyrockgroupingfour -> GreyRockGrouping4
[02:52:43.5668818] [Debug  :   DawnLib] lethal_company:treeleaflesszerozerotwo_lodzero -> treeLeafless.002_LOD0
[02:52:43.5668818] [Debug  :   DawnLib] lethal_company:treeleaflesszerozerothree_lodzero -> treeLeafless.003_LOD0
[02:52:43.5688855] [Debug  :   DawnLib] Registry 'Moons' (DawnMoonInfo) contains '14' entries.
[02:52:43.5694037] [Debug  :   DawnLib] lethal_company:test -> 
[02:52:43.5694037] [Debug  :   DawnLib] lethal_company:experimentation -> 41 Experimentation
[02:52:43.5694037] [Debug  :   DawnLib] lethal_company:assurance -> 220 Assurance
[02:52:43.5694037] [Debug  :   DawnLib] lethal_company:vow -> 56 Vow
[02:52:43.5694037] [Debug  :   DawnLib] lethal_company:gordion -> 71 Gordion
[02:52:43.5694037] [Debug  :   DawnLib] lethal_company:march -> 61 March
[02:52:43.5694037] [Debug  :   DawnLib] lethal_company:adamance -> 20 Adamance
[02:52:43.5694037] [Debug  :   DawnLib] lethal_company:rend -> 85 Rend
[02:52:43.5694037] [Debug  :   DawnLib] lethal_company:dine -> 7 Dine
[02:52:43.5694037] [Debug  :   DawnLib] lethal_company:offense -> 21 Offense
[02:52:43.5703965] [Debug  :   DawnLib] lethal_company:titan -> 8 Titan
[02:52:43.5703965] [Debug  :   DawnLib] lethal_company:artifice -> 68 Artifice
[02:52:43.5703965] [Debug  :   DawnLib] lethal_company:liquidation -> 44 Liquidation
[02:52:43.5703965] [Debug  :   DawnLib] lethal_company:embrion -> 5 Embrion
[02:52:43.5729933] [Warning:Matty's Fixes] LethalLib found, reading Items.scrapItems
[02:52:43.5739901] [Warning:Matty's Fixes] DawnLib found, reading LethalContent.Items for modded items
[02:52:43.5785055] [Info   :GeneralImprovements] Updated current moon monitors.
[02:52:43.5805072] [Info   :GeneralImprovements] Updated fancy weather monitors
[02:52:43.5815059] [Warning:WeatherRegistry] WeatherManager is not set up yet.
[02:52:43.5827152] [Info   :GeneralImprovements] Updated profit quota and deadline monitors
[02:52:43.5836886] [Debug  :WeatherRegistry] SetPlanetsWeather called.
[02:52:43.5836886] [Warning:WeatherRegistry] WeatherManager is not set up yet.
[02:52:43.5903875] [Warning: Unity Log] NetworkVariable is written to, but doesn't know its NetworkBehaviour yet. Are you modifying a NetworkVariable before the NetworkObject is spawned?
[02:52:43.5949383] [Debug  :ScienceBirdTweaks] Parenting suits to ship!
[02:52:43.6026190] [Debug  :ScienceBirdTweaks] Parented furniture holder to ship!
[02:52:43.6055574] [Warning: Unity Log] NetworkVariable is written to, but doesn't know its NetworkBehaviour yet. Are you modifying a NetworkVariable before the NetworkObject is spawned?
[02:52:43.6065579] [Debug  :ScienceBirdTweaks] Parenting suits to ship!
[02:52:43.6075553] [Warning: Unity Log] NetworkVariable is written to, but doesn't know its NetworkBehaviour yet. Are you modifying a NetworkVariable before the NetworkObject is spawned?
[02:52:43.6085566] [Debug  :ScienceBirdTweaks] Parenting suits to ship!
[02:52:43.6105595] [Warning: Unity Log] NetworkVariable is written to, but doesn't know its NetworkBehaviour yet. Are you modifying a NetworkVariable before the NetworkObject is spawned?
[02:52:43.6105595] [Debug  :ScienceBirdTweaks] Parenting suits to ship!
[02:52:43.6127727] [Warning: Unity Log] NetworkVariable is written to, but doesn't know its NetworkBehaviour yet. Are you modifying a NetworkVariable before the NetworkObject is spawned?
[02:52:43.6138322] [Debug  :ScienceBirdTweaks] Parenting suits to ship!
[02:52:43.6153508] [Warning: Unity Log] NetworkVariable is written to, but doesn't know its NetworkBehaviour yet. Are you modifying a NetworkVariable before the NetworkObject is spawned?
[02:52:43.6153508] [Debug  :ScienceBirdTweaks] Parenting suits to ship!
[02:52:43.6163493] [Warning: Unity Log] NetworkVariable is written to, but doesn't know its NetworkBehaviour yet. Are you modifying a NetworkVariable before the NetworkObject is spawned?
[02:52:43.6163493] [Debug  :ScienceBirdTweaks] Parenting suits to ship!
[02:52:43.6173480] [Warning: Unity Log] NetworkVariable is written to, but doesn't know its NetworkBehaviour yet. Are you modifying a NetworkVariable before the NetworkObject is spawned?
[02:52:43.6173480] [Debug  :ScienceBirdTweaks] Parenting suits to ship!
[02:52:43.6183513] [Warning: Unity Log] NetworkVariable is written to, but doesn't know its NetworkBehaviour yet. Are you modifying a NetworkVariable before the NetworkObject is spawned?
[02:52:43.6183513] [Debug  :ScienceBirdTweaks] Parenting suits to ship!
[02:52:43.6193864] [Warning: Unity Log] NetworkVariable is written to, but doesn't know its NetworkBehaviour yet. Are you modifying a NetworkVariable before the NetworkObject is spawned?
[02:52:43.6193864] [Debug  :ScienceBirdTweaks] Parenting suits to ship!
[02:52:43.6203606] [Warning: Unity Log] NetworkVariable is written to, but doesn't know its NetworkBehaviour yet. Are you modifying a NetworkVariable before the NetworkObject is spawned?
[02:52:43.6203606] [Debug  :ScienceBirdTweaks] Parenting suits to ship!
[02:52:43.6213602] [Warning: Unity Log] NetworkVariable is written to, but doesn't know its NetworkBehaviour yet. Are you modifying a NetworkVariable before the NetworkObject is spawned?
[02:52:43.6213602] [Debug  :ScienceBirdTweaks] Parenting suits to ship!
[02:52:43.6226273] [Warning: Unity Log] NetworkVariable is written to, but doesn't know its NetworkBehaviour yet. Are you modifying a NetworkVariable before the NetworkObject is spawned?
[02:52:43.6231454] [Debug  :ScienceBirdTweaks] Parenting suits to ship!
[02:52:43.6236778] [Warning: Unity Log] NetworkVariable is written to, but doesn't know its NetworkBehaviour yet. Are you modifying a NetworkVariable before the NetworkObject is spawned?
[02:52:43.6236778] [Debug  :ScienceBirdTweaks] Parenting suits to ship!
[02:52:43.6246558] [Warning: Unity Log] NetworkVariable is written to, but doesn't know its NetworkBehaviour yet. Are you modifying a NetworkVariable before the NetworkObject is spawned?
[02:52:43.6246558] [Debug  :ScienceBirdTweaks] Parenting suits to ship!
[02:52:43.6352929] [Warning:WeatherRegistry] WeatherManager is not set up yet.
[02:52:43.6548840] [Debug  :Mask Fixes] Random suit list: Added "Green suit"
[02:52:43.6558830] [Debug  :Mask Fixes] Random suit list: Added "Hazard suit"
[02:52:43.6558830] [Debug  :Mask Fixes] Random suit list: Added "Pajama suit"
[02:52:43.6558830] [Debug  :Mask Fixes] Random suit list: Added "Purple Suit"
[02:52:43.6558830] [Debug  :Mask Fixes] Random suit list: Added "Bee Suit"
[02:52:43.6558830] [Debug  :Mask Fixes] Random suit list: Added "Bunny Suit"
[02:52:43.6584417] [Info   :JacobG5.JLL] [User] JLL Network Manager Initialized.
[02:52:43.6594422] [Info   :LethalFashion] SpawnUnlockable method found successfully.
[02:52:43.6594422] [Info   :LethalFashion] ID: 0, Name: Default
[02:52:43.6599587] [Info   :LethalFashion] ID: 1, Name: Green suit
[02:52:43.6599587] [Info   :LethalFashion] ID: 2, Name: Hazard suit
[02:52:43.6599587] [Info   :LethalFashion] ID: 3, Name: Pajama suit
[02:52:43.6599587] [Info   :LethalFashion] ID: 4, Name: Cozy lights
[02:52:43.6599587] [Info   :LethalFashion] ID: 5, Name: Teleporter
[02:52:43.6599587] [Info   :LethalFashion] ID: 6, Name: Television
[02:52:43.6599587] [Info   :LethalFashion] ID: 7, Name: Cupboard
[02:52:43.6599587] [Info   :LethalFashion] ID: 8, Name: File Cabinet
[02:52:43.6599587] [Info   :LethalFashion] ID: 9, Name: Toilet
[02:52:43.6599587] [Info   :LethalFashion] ID: 10, Name: Shower
[02:52:43.6599587] [Info   :LethalFashion] ID: 11, Name: Light switch
[02:52:43.6599587] [Info   :LethalFashion] ID: 12, Name: Record player
[02:52:43.6599587] [Info   :LethalFashion] ID: 13, Name: Table
[02:52:43.6599587] [Info   :LethalFashion] ID: 14, Name: Romantic table
[02:52:43.6599587] [Info   :LethalFashion] ID: 15, Name: Bunkbeds
[02:52:43.6609549] [Info   :LethalFashion] ID: 16, Name: Terminal
[02:52:43.6609549] [Info   :LethalFashion] ID: 17, Name: Signal translator
[02:52:43.6609549] [Info   :LethalFashion] ID: 18, Name: Loud horn
[02:52:43.6609549] [Info   :LethalFashion] ID: 19, Name: Inverse Teleporter
[02:52:43.6609549] [Info   :LethalFashion] ID: 20, Name: JackOLantern
[02:52:43.6609549] [Info   :LethalFashion] ID: 21, Name: Welcome mat
[02:52:43.6609549] [Info   :LethalFashion] ID: 22, Name: Goldfish
[02:52:43.6609549] [Info   :LethalFashion] ID: 23, Name: Plushie pajama man
[02:52:43.6609549] [Info   :LethalFashion] ID: 24, Name: Purple Suit
[02:52:43.6615199] [Info   :LethalFashion] ID: 25, Name: Bee Suit
[02:52:43.6615199] [Info   :LethalFashion] ID: 26, Name: Bunny Suit
[02:52:43.6615199] [Info   :LethalFashion] ID: 27, Name: Disco Ball
[02:52:43.6615199] [Info   :LethalFashion] ID: 28, Name: Microwave
[02:52:43.6615199] [Info   :LethalFashion] ID: 29, Name: Sofa chair
[02:52:43.6615199] [Info   :LethalFashion] ID: 30, Name: Fridge
[02:52:43.6615199] [Info   :LethalFashion] ID: 31, Name: Classic painting
[02:52:43.6620445] [Info   :LethalFashion] ID: 32, Name: Electric chair
[02:52:43.6620445] [Info   :LethalFashion] ID: 33, Name: Dog house
[02:52:43.6620445] [Info   :LethalFashion] ID: 34, Name: Shutter
[02:52:43.6620445] [Info   :LethalFashion] ID: 35, Name: Black
[02:52:43.6620445] [Info   :LethalFashion] ID: 36, Name: Blue
[02:52:43.6620445] [Info   :LethalFashion] ID: 37, Name: Cyan
[02:52:43.6620445] [Info   :LethalFashion] ID: 38, Name: Dandelion
[02:52:43.6625883] [Info   :LethalFashion] ID: 39, Name: Dark Red
[02:52:43.6625883] [Info   :LethalFashion] ID: 40, Name: Gray
[02:52:43.6625883] [Info   :LethalFashion] ID: 41, Name: Magenta
[02:52:43.6625883] [Info   :LethalFashion] ID: 42, Name: Neon Green
[02:52:43.6625883] [Info   :LethalFashion] ID: 43, Name: Olive Green
[02:52:43.6625883] [Info   :LethalFashion] ID: 44, Name: Pink
[02:52:43.6625883] [Info   :LethalFashion] ID: 45, Name: Purple
[02:52:43.6625883] [Info   :LethalFashion] ID: 46, Name: Red
[02:52:43.6625883] [Info   :LethalFashion] ID: 47, Name: Sky Blue
[02:52:43.6625883] [Info   :LethalFashion] ID: 48, Name: White
[02:52:43.6625883] [Info   :LethalFashion] ID: 49, Name: Default
[02:52:43.6625883] [Info   :LethalFashion] ID: 49, Name: Default
[02:52:43.6625883] [Info   :LethalFashion] ID: 49, Name: Default
[02:52:43.6625883] [Info   :LethalFashion] ID: 49, Name: Default
[02:52:43.6635610] [Info   :LethalFashion] ID: 49, Name: Default
[02:52:43.6635610] [Info   :LethalFashion] ID: 49, Name: Default
[02:52:43.6635610] [Info   :LethalFashion] ID: 49, Name: Default
[02:52:43.6635610] [Info   :LethalFashion] ID: 49, Name: Default
[02:52:43.6635610] [Info   :LethalFashion] ID: 49, Name: Default
[02:52:43.6635610] [Info   :LethalFashion] ID: 49, Name: Default
[02:52:43.6635610] [Info   :LethalFashion] ID: 49, Name: Default
[02:52:43.6635610] [Info   :LethalFashion] ID: 49, Name: Default
[02:52:43.6635610] [Info   :LethalFashion] ID: 49, Name: Default
[02:52:43.6635610] [Info   :LethalFashion] ID: 49, Name: Default
[02:52:43.6635610] [Info   :LethalFashion] ID: 49, Name: Default
[02:52:43.6645617] [Info   :LethalFashion] ID: 49, Name: Default
[02:52:43.6645617] [Info   :LethalFashion] ID: 49, Name: Default
[02:52:43.6645617] [Info   :LethalFashion] ID: 49, Name: Default
[02:52:43.6645617] [Info   :LethalFashion] ID: 49, Name: Default
[02:52:43.6645617] [Info   :LethalFashion] ID: 49, Name: Default
[02:52:43.6645617] [Info   :LethalFashion] ID: 49, Name: Default
[02:52:43.6645617] [Info   :LethalFashion] ID: 49, Name: Default
[02:52:43.6645617] [Info   :LethalFashion] ID: 49, Name: Default
[02:52:43.6651429] [Info   :LethalFashion] ID: 49, Name: Default
[02:52:43.6651429] [Info   :LethalFashion] ID: 49, Name: Default
[02:52:43.6651429] [Info   :LethalFashion] ID: 49, Name: Default
[02:52:43.6651429] [Info   :LethalFashion] ID: 49, Name: Default
[02:52:43.6651429] [Info   :LethalFashion] ID: 49, Name: Default
[02:52:43.6651429] [Info   :LethalFashion] ID: 49, Name: Default
[02:52:43.6651429] [Info   :LethalFashion] ID: 49, Name: Default
[02:52:43.6651429] [Info   :LethalFashion] ID: 49, Name: Default
[02:52:43.6656737] [Info   :LethalFashion] ID: 49, Name: Default
[02:52:43.6656737] [Info   :LethalFashion] ID: 49, Name: Default
[02:52:43.6656737] [Info   :LethalFashion] ID: 49, Name: Default
[02:52:43.6656737] [Info   :LethalFashion] ID: 49, Name: Default
[02:52:43.6656737] [Info   :LethalFashion] ID: 49, Name: Default
[02:52:43.6656737] [Info   :LethalFashion] ID: 49, Name: Default
[02:52:43.6656737] [Info   :LethalFashion] ID: 49, Name: Default
[02:52:43.6656737] [Info   :LethalFashion] ID: 49, Name: Default
[02:52:43.6656737] [Info   :LethalFashion] ID: 49, Name: Default
[02:52:43.6656737] [Info   :LethalFashion] ID: 49, Name: Default
[02:52:43.6656737] [Info   :LethalFashion] ID: 49, Name: Default
[02:52:43.6656737] [Info   :LethalFashion] ID: 49, Name: Default
[02:52:43.6656737] [Info   :LethalFashion] ID: 49, Name: Default
[02:52:43.6656737] [Info   :LethalFashion] ID: 49, Name: Default
[02:52:43.6666537] [Info   :LethalFashion] ID: 49, Name: Default
[02:52:43.6666537] [Info   :LethalFashion] ID: 49, Name: Default
[02:52:43.6666537] [Info   :LethalFashion] ID: 49, Name: Default
[02:52:43.6666537] [Info   :LethalFashion] ID: 49, Name: Default
[02:52:43.6666537] [Info   :LethalFashion] ID: 49, Name: Default
[02:52:43.6666537] [Info   :LethalFashion] ID: 49, Name: Default
[02:52:43.6666537] [Info   :LethalFashion] ID: 49, Name: Default
[02:52:43.6666537] [Info   :LethalFashion] ID: 49, Name: Default
[02:52:43.6666537] [Info   :LethalFashion] ID: 49, Name: Default
[02:52:43.6666537] [Info   :LethalFashion] ID: 49, Name: Default
[02:52:43.6666537] [Info   :LethalFashion] ID: 49, Name: Default
[02:52:43.6666537] [Info   :LethalFashion] ID: 49, Name: Default
[02:52:43.6666537] [Info   :LethalFashion] ID: 49, Name: Default
[02:52:43.6666537] [Info   :LethalFashion] ID: 49, Name: Default
[02:52:43.6666537] [Info   :LethalFashion] ID: 49, Name: Default
[02:52:43.6676537] [Info   :LethalFashion] ID: 49, Name: Default
[02:52:43.6676537] [Info   :LethalFashion] ID: 49, Name: Default
[02:52:43.6676537] [Info   :LethalFashion] ID: 49, Name: Default
[02:52:43.6676537] [Info   :LethalFashion] ID: 49, Name: Default
[02:52:43.6676537] [Info   :LethalFashion] ID: 49, Name: Default
[02:52:43.6676537] [Info   :LethalFashion] ID: 49, Name: Default
[02:52:43.6676537] [Info   :LethalFashion] ID: 49, Name: Default
[02:52:43.6676537] [Info   :LethalFashion] ID: 49, Name: Default
[02:52:43.6676537] [Info   :LethalFashion] ID: 49, Name: Default
[02:52:43.6676537] [Info   :LethalFashion] ID: 49, Name: Default
[02:52:43.6676537] [Info   :LethalFashion] ID: 49, Name: Default
[02:52:43.6676537] [Info   :LethalFashion] ID: 49, Name: Default
[02:52:43.6676537] [Info   :LethalFashion] ID: 49, Name: Default
[02:52:43.6676537] [Info   :LethalFashion] ID: 49, Name: Default
[02:52:43.6676537] [Info   :LethalFashion] ID: 49, Name: Default
[02:52:43.6676537] [Info   :LethalFashion] ID: 49, Name: Default
[02:52:43.6686568] [Info   :LethalFashion] ID: 49, Name: Default
[02:52:43.6686568] [Info   :LethalFashion] ID: 49, Name: Default
[02:52:43.6686568] [Info   :LethalFashion] ID: 49, Name: Default
[02:52:43.6686568] [Info   :LethalFashion] ID: 49, Name: Default
[02:52:43.6686568] [Info   :LethalFashion] ID: 49, Name: Default
[02:52:43.6686568] [Info   :LethalFashion] ID: 49, Name: Default
[02:52:43.6691754] [Info   :LethalFashion] ID: 49, Name: Default
[02:52:43.6692001] [Info   :LethalFashion] ID: 49, Name: Default
[02:52:43.6692001] [Info   :LethalFashion] ID: 49, Name: Default
[02:52:43.6692001] [Info   :LethalFashion] ID: 49, Name: Default
[02:52:43.6701727] [Warning: Unity Log] NetworkVariable is written to, but doesn't know its NetworkBehaviour yet. Are you modifying a NetworkVariable before the NetworkObject is spawned?
[02:52:43.6701727] [Debug  :ScienceBirdTweaks] Parenting suits to ship!
[02:52:43.6721941] [Warning: Unity Log] NetworkVariable is written to, but doesn't know its NetworkBehaviour yet. Are you modifying a NetworkVariable before the NetworkObject is spawned?
[02:52:43.6727322] [Debug  :ScienceBirdTweaks] Parenting suits to ship!
[02:52:43.6727322] [Warning: Unity Log] NetworkVariable is written to, but doesn't know its NetworkBehaviour yet. Are you modifying a NetworkVariable before the NetworkObject is spawned?
[02:52:43.6737087] [Debug  :ScienceBirdTweaks] Parenting suits to ship!
[02:52:43.6737087] [Warning: Unity Log] NetworkVariable is written to, but doesn't know its NetworkBehaviour yet. Are you modifying a NetworkVariable before the NetworkObject is spawned?
[02:52:43.6747083] [Debug  :ScienceBirdTweaks] Parenting suits to ship!
[02:52:43.6747083] [Warning: Unity Log] NetworkVariable is written to, but doesn't know its NetworkBehaviour yet. Are you modifying a NetworkVariable before the NetworkObject is spawned?
[02:52:43.6747083] [Debug  :ScienceBirdTweaks] Parenting suits to ship!
[02:52:43.6762477] [Warning: Unity Log] NetworkVariable is written to, but doesn't know its NetworkBehaviour yet. Are you modifying a NetworkVariable before the NetworkObject is spawned?
[02:52:43.6762477] [Debug  :ScienceBirdTweaks] Parenting suits to ship!
[02:52:43.6772264] [Message:LethalSponge] ---
[02:52:43.6772264] [Message:LethalSponge] Initializing Sponge
[02:52:43.6772264] [Message:LethalSponge] Type '/sponge help' in chat for commands.
[02:52:43.6782519] [Message:LethalSponge] Sponge Initialised.
[02:52:43.6782519] [Message:LethalSponge] ---
[02:52:43.6802277] [Message:LethalSponge] Finding Ship cameras.
[02:52:43.6802277] [Message:LethalSponge] Ship cameras patched.
[02:52:44.0467144] [Info   :ScienceBirdTweaks] ShipFloodlightController component added.
[02:52:44.0467144] [Info   : Chameleon] List of all indexed moons (Use this to set up your config!):
[02:52:44.0467144] [Info   : Chameleon] "ExperimentationLevel"
[02:52:44.0476470] [Info   : Chameleon] "AssuranceLevel"
[02:52:44.0476470] [Info   : Chameleon] "VowLevel"
[02:52:44.0476470] [Info   : Chameleon] "MarchLevel"
[02:52:44.0476470] [Info   : Chameleon] "AdamanceLevel"
[02:52:44.0476470] [Info   : Chameleon] "RendLevel"
[02:52:44.0476470] [Info   : Chameleon] "DineLevel"
[02:52:44.0476470] [Info   : Chameleon] "OffenseLevel"
[02:52:44.0476470] [Info   : Chameleon] "TitanLevel"
[02:52:44.0476470] [Info   : Chameleon] "ArtificeLevel"
[02:52:44.0476470] [Info   : Chameleon] "LiquidationLevel"
[02:52:44.0476470] [Info   : Chameleon] "EmbrionLevel"
[02:52:44.0486460] [Info   : Chameleon] List of all indexed interiors:
[02:52:44.0486460] [Info   : Chameleon] "Level1Flow"
[02:52:44.0486460] [Info   : Chameleon] "Level2Flow"
[02:52:44.0486460] [Info   : Chameleon] "Level1FlowExtraLarge"
[02:52:44.0486460] [Info   : Chameleon] "Level1Flow3Exits"
[02:52:44.0486460] [Info   : Chameleon] "Level3Flow"
[02:52:44.0486460] [Debug  : Chameleon] Now assembling final weighted lists
[02:52:44.0496459] [Debug  : Chameleon] ExperimentationLevel - Mesa @ 100
[02:52:44.0506467] [Debug  : Chameleon] AssuranceLevel - Desert @ 100
[02:52:44.0506467] [Debug  : Chameleon] VowLevel - Vanilla @ 100
[02:52:44.0506467] [Debug  : Chameleon] MarchLevel - Vanilla @ 100
[02:52:44.0516480] [Debug  : Chameleon] AdamanceLevel - Vanilla @ 100
[02:52:44.0516480] [Debug  : Chameleon] RendLevel - Ice @ 100
[02:52:44.0516480] [Debug  : Chameleon] DineLevel - Ice @ 100
[02:52:44.0516480] [Debug  : Chameleon] OffenseLevel - Desert @ 100
[02:52:44.0516480] [Debug  : Chameleon] TitanLevel - Ice @ 100
[02:52:44.0516480] [Debug  : Chameleon] ArtificeLevel - Vanilla @ 100
[02:52:44.0526461] [Debug  : Chameleon] EmbrionLevel - Amethyst @ 100
[02:52:44.0526461] [Debug  : Chameleon] ExperimentationLevel - Canyon @ 100
[02:52:44.0536465] [Debug  : Chameleon] AssuranceLevel - Canyon @ 100
[02:52:44.0536465] [Debug  : Chameleon] VowLevel - Pasture @ 100
[02:52:44.0536465] [Debug  : Chameleon] MarchLevel - Pasture @ 100
[02:52:44.0536465] [Debug  : Chameleon] AdamanceLevel - Pasture @ 100
[02:52:44.0536465] [Debug  : Chameleon] RendLevel - Snowy @ 100
[02:52:44.0536465] [Debug  : Chameleon] DineLevel - Snowy @ 100
[02:52:44.0536465] [Debug  : Chameleon] OffenseLevel - Canyon @ 100
[02:52:44.0542401] [Debug  : Chameleon] TitanLevel - Canyon @ 100
[02:52:44.0542401] [Debug  : Chameleon] ArtificeLevel - Pasture @ 100
[02:52:44.0542401] [Debug  : Chameleon] EmbrionLevel - Flowery @ 100
[02:52:44.0542401] [Warning:DawnLib.DuskMod] Unlockable: Light switch doesn't have a prefab nor does it spawn as one, this means that you cannot replace this unlockable.
[02:52:44.0542401] [Warning:DawnLib.DuskMod] Unlockable: Bunkbeds doesn't have a prefab nor does it spawn as one, this means that you cannot replace this unlockable.
[02:52:44.0552076] [Warning:DawnLib.DuskMod] Unlockable: File Cabinet doesn't have a prefab nor does it spawn as one, this means that you cannot replace this unlockable.
[02:52:44.0552076] [Warning:DawnLib.DuskMod] Unlockable: Cupboard doesn't have a prefab nor does it spawn as one, this means that you cannot replace this unlockable.
[02:52:44.0552076] [Warning:DawnLib.DuskMod] Unlockable: Terminal doesn't have a prefab nor does it spawn as one, this means that you cannot replace this unlockable.
[02:52:44.0572084] [Debug  :ButteRyBalance] ExperimentationLevel.minScrap: 8 => 11
[02:52:44.0572084] [Debug  :ButteRyBalance] ExperimentationLevel.maxScrap: 12 => 16
[02:52:44.0582438] [Debug  :ButteRyBalance] ExperimentationLevel.spawnableScrap: Cash register - 3 => 6
[02:52:44.0582438] [Debug  :ButteRyBalance] ExperimentationLevel.spawnableScrap: Easter egg - 5 => 0
[02:52:44.0592084] [Debug  :ButteRyBalance] ExperimentationLevel: ForestGiant - 1 => 0
[02:52:44.0592084] [Debug  :ButteRyBalance] AssuranceLevel.spawnableScrap: Large axle - 30 => 94
[02:52:44.0592084] [Debug  :ButteRyBalance] AssuranceLevel.spawnableScrap: V-type engine - 40 => 80
[02:52:44.0592084] [Debug  :ButteRyBalance] AssuranceLevel.spawnableScrap: Metal sheet - 23 => 65
[02:52:44.0592084] [Debug  :ButteRyBalance] AssuranceLevel.spawnableScrap: Big screw - 59 => 89
[02:52:44.0602081] [Debug  :ButteRyBalance] AssuranceLevel.spawnableScrap: Toy cube - 31 => 11
[02:52:44.0602081] [Debug  :ButteRyBalance] AssuranceLevel.spawnableScrap: Stop sign - 34 => 27
[02:52:44.0602081] [Debug  :ButteRyBalance] AssuranceLevel.spawnableScrap: Bottles - 111 => 67
[02:52:44.0602081] [Debug  :ButteRyBalance] AssuranceLevel.spawnableScrap: Yield sign - 17 => 28
[02:52:44.0602081] [Debug  :ButteRyBalance] AssuranceLevel.spawnableScrap: Homemade flashbang - 14 => 13
[02:52:44.0602081] [Debug  :ButteRyBalance] AssuranceLevel.spawnableScrap: Toilet paper - 19 => 18
[02:52:44.0602081] [Debug  :ButteRyBalance] AssuranceLevel.spawnableScrap: +(Candy, 50)
[02:52:44.0602081] [Debug  :ButteRyBalance] AssuranceLevel: Masked - 0 => 2
[02:52:44.0602081] [Debug  :ButteRyBalance] AssuranceLevel: ForestGiant - 1 => 9
[02:52:44.0612080] [Debug  :ButteRyBalance] VowLevel.spawnableScrap: Zed Dog - 1 => 5
[02:52:44.0612080] [Debug  :ButteRyBalance] VowLevel.maxOutsideEnemyPowerCount: 6 => 7
[02:52:44.0612080] [Debug  :ButteRyBalance] VowLevel: Spring - 6 => 0
[02:52:44.0612080] [Debug  :ButteRyBalance] MarchLevel.minScrap: 13 => 14
[02:52:44.0612080] [Debug  :ButteRyBalance] MarchLevel.maxScrap: 17 => 18
[02:52:44.0612080] [Debug  :ButteRyBalance] MarchLevel.spawnableScrap: Plastic fish - 28 => 32
[02:52:44.0612080] [Debug  :ButteRyBalance] MarchLevel.spawnableScrap: Toy cube - 18 => 24
[02:52:44.0612080] [Debug  :ButteRyBalance] MarchLevel.spawnableScrap: Magnifying glass - 4 => 21
[02:52:44.0612080] [Debug  :ButteRyBalance] MarchLevel: Red Locust Bees - 70 => 72
[02:52:44.0622079] [Debug  :ButteRyBalance] AdamanceLevel.spawnableScrap: Easter egg - 50 => 71
[02:52:44.0630987] [Debug  :ButteRyBalance] AdamanceLevel: Butler - 0 => 10
[02:52:44.0630987] [Debug  :ButteRyBalance] AdamanceLevel: Masked - 2 => 0
[02:52:44.0630987] [Debug  :ButteRyBalance] AdamanceLevel.randomWeathers.Eclipsed.weatherVariable: 3 -> 2
[02:52:44.0630987] [Debug  :ButteRyBalance] RendLevel.spawnableScrap: Zed Dog - 2 => 8
[02:52:44.0640692] [Debug  :ButteRyBalance] DineLevel.spawnableScrap: Whoopie cushion - 1 => 1
[02:52:44.0650693] [Debug  :ButteRyBalance] DineLevel.spawnableScrap: Easter egg - 1 => 1
[02:52:44.0650693] [Debug  :ButteRyBalance] DineLevel.spawnableScrap: Hand - 100 => 100
[02:52:44.0650693] [Debug  :ButteRyBalance] DineLevel.spawnableScrap: Bone - 79 => 79
[02:52:44.0650693] [Debug  :ButteRyBalance] DineLevel.spawnableScrap: Ribcage - 79 => 79
[02:52:44.0650693] [Debug  :ButteRyBalance] DineLevel.spawnableScrap: Ear - 41 => 41
[02:52:44.0650693] [Debug  :ButteRyBalance] DineLevel.spawnableScrap: Foot - 100 => 100
[02:52:44.0658023] [Debug  :ButteRyBalance] DineLevel.spawnableScrap: Knee - 55 => 55
[02:52:44.0658023] [Debug  :ButteRyBalance] DineLevel.spawnableScrap: Heart - 6 => 6
[02:52:44.0658023] [Debug  :ButteRyBalance] DineLevel.spawnableScrap: Tongue - 32 => 32
[02:52:44.0658023] [Debug  :ButteRyBalance] DineLevel.maxOutsideEnemyPowerCount: 9 => 10
[02:52:44.0658023] [Debug  :ButteRyBalance] DineLevel: Butler - 17 => 12
[02:52:44.0658023] [Debug  :ButteRyBalance] DineLevel: ForestGiant - 100 => 28
[02:52:44.0663165] [Debug  :ButteRyBalance] DineLevel: RadMech - 3 => 13
[02:52:44.0663347] [Debug  :ButteRyBalance] OffenseLevel.indoorMapHazards.Landmines
[02:52:44.0663347] [Debug  :ButteRyBalance] OffenseLevel.indoorMapHazards.Turrets
[02:52:44.0663347] [Debug  :ButteRyBalance] OffenseLevel.indoorMapHazards.SpikeTraps
[02:52:44.0663347] [Debug  :ButteRyBalance] OffenseLevel.spawnableScrap: Large axle - 94 => 30
[02:52:44.0663347] [Debug  :ButteRyBalance] OffenseLevel.spawnableScrap: V-type engine - 80 => 40
[02:52:44.0673148] [Debug  :ButteRyBalance] OffenseLevel.spawnableScrap: Metal sheet - 65 => 23
[02:52:44.0673148] [Debug  :ButteRyBalance] OffenseLevel.spawnableScrap: Big screw - 89 => 59
[02:52:44.0673148] [Debug  :ButteRyBalance] OffenseLevel.spawnableScrap: Toy cube - 18 => 31
[02:52:44.0673148] [Debug  :ButteRyBalance] OffenseLevel.spawnableScrap: Stop sign - 27 => 40
[02:52:44.0673148] [Debug  :ButteRyBalance] OffenseLevel.spawnableScrap: Yield sign - 28 => 12
[02:52:44.0673148] [Debug  :ButteRyBalance] OffenseLevel.spawnableScrap: Homemade flashbang - 13 => 14
[02:52:44.0673148] [Debug  :ButteRyBalance] OffenseLevel.spawnableScrap: Toilet paper - 18 => 19
[02:52:44.0673148] [Debug  :ButteRyBalance] OffenseLevel.spawnableScrap: +(Gold bar, 4)
[02:52:44.0673148] [Debug  :ButteRyBalance] OffenseLevel: Masked - 0 => 5
[02:52:44.0673148] [Debug  :ButteRyBalance] OffenseLevel: Flowerman - 3 => 0
[02:52:44.0673148] [Debug  :ButteRyBalance] OffenseLevel: Spring - 27 => 25
[02:52:44.0673148] [Debug  :ButteRyBalance] OffenseLevel: +(Red Locust Bees, 31)
[02:52:44.0673148] [Debug  :ButteRyBalance] OffenseLevel: ForestGiant - 9 => 1
[02:52:44.0683141] [Debug  :ButteRyBalance] OffenseLevel.randomWeathers.Eclipsed.weatherVariable: 4 -> 3
[02:52:44.0683141] [Debug  :ButteRyBalance] TitanLevel.spawnableScrap: +(Gold bar, 9)
[02:52:44.0683141] [Debug  :ButteRyBalance] TitanLevel: Girl - 17 => 28
[02:52:44.0683141] [Debug  :ButteRyBalance] TitanLevel: RadMech - 7 => 13
[02:52:44.0683141] [Debug  :ButteRyBalance] TitanLevel: Blob - 20 => 41
[02:52:44.0683141] [Debug  :ButteRyBalance] TitanLevel: Hoarding bug - 38 => 55
[02:52:44.0693160] [Debug  :ButteRyBalance] ArtificeLevel.indoorMapHazards.Turrets
[02:52:44.0693160] [Debug  :ButteRyBalance] ArtificeLevel.spawnableScrap: Gold bar - 32 => 36
[02:52:44.0693160] [Debug  :ButteRyBalance] EmbrionLevel.minScrap: 14 => 28
[02:52:44.0703144] [Debug  :ButteRyBalance] EmbrionLevel.maxScrap: 17 => 45
[02:52:44.0703144] [Debug  :ButteRyBalance] EmbrionLevel.spawnableScrap: Laser pointer - 6 => 10
[02:52:44.0703144] [Debug  :ButteRyBalance] EmbrionLevel.spawnableScrap: Toy robot - 43 => 49
[02:52:44.0703144] [Debug  :ButteRyBalance] EmbrionLevel.spawnableScrap: Magnifying glass - 14 => 37
[02:52:44.0703144] [Debug  :ButteRyBalance] EmbrionLevel.spawnableScrap: Old phone - 8 => 45
[02:52:44.0703144] [Debug  :ButteRyBalance] EmbrionLevel.spawnableScrap: Airhorn - 23 => 39
[02:52:44.0703144] [Debug  :ButteRyBalance] EmbrionLevel.spawnableScrap: Yield sign - 14 => 12
[02:52:44.0703144] [Debug  :ButteRyBalance] EmbrionLevel.spawnableScrap: Homemade flashbang - 9 => 13
[02:52:44.0703144] [Debug  :ButteRyBalance] EmbrionLevel.spawnableScrap: Easter egg - 52 => 92
[02:52:44.0703144] [Debug  :ButteRyBalance] EmbrionLevel: Nutcracker - 22 => 37
[02:52:44.0703144] [Debug  :ButteRyBalance] EmbrionLevel: Spring - 25 => 42
[02:52:44.0703144] [Debug  :ButteRyBalance] EmbrionLevel: Clay Surgeon - 36 => 61
[02:52:44.0703144] [Debug  :ButteRyBalance] EmbrionLevel: Hoarding bug - 86 => 57
[02:52:44.0703144] [Debug  :ButteRyBalance] Spore lizard: Power level 1 -> 0.5
[02:52:44.0713141] [Debug  :ButteRyBalance] Coil-head: Time of day curve
[02:52:44.0713141] [Debug  :ButteRyBalance] Coil-head: Spawn count curve
[02:52:44.0713141] [Debug  :ButteRyBalance] Coil-head: Power level 1 -> 2
[02:52:44.0713141] [Debug  :ButteRyBalance] Butler: Increased chance in manors
[02:52:44.0713141] [Debug  :ButteRyBalance] Maneater: Power level 2 -> 3
[02:52:44.0713141] [Debug  :ButteRyBalance] Cadavers: Power level 2 -> 4
[02:52:44.0713141] [Debug  :ButteRyBalance] Old Bird: See through fog
[02:52:44.0713141] [Debug  :ButteRyBalance] MetalSheet.minValue: 25 -> 35
[02:52:44.0713141] [Debug  :ButteRyBalance] MetalSheet.maxValue: 55 -> 85
[02:52:44.0723154] [Debug  :ButteRyBalance] Jetpack.highestSalePercentage: 80% -> 60%
[02:52:44.0723154] [Debug  :ButteRyBalance] Jetpack.item.disallowUtilitySlot: False -> True
[02:52:44.0729640] [Debug  :ButteRyBalance] ProFlashlight.creditsWorth: $28 -> $32
[02:52:44.0729640] [Debug  :ButteRyBalance] StunGrenade.creditsWorth: $30 -> $40
[02:52:44.0729640] [Debug  :ButteRyBalance] ZapGun.creditsWorth: $400 -> $200
[02:52:44.0729640] [Debug  :ButteRyBalance] BottleBin.weight: $1.18 -> 1.15
[02:52:44.0729640] [Debug  :ButteRyBalance] Brush.weight: $1.1 -> 1.07
[02:52:44.0729640] [Debug  :ButteRyBalance] Candy.weight: $1.1 -> 1
[02:52:44.0734847] [Debug  :ButteRyBalance] ChemicalJug.weight: $1.3 -> 1.4
[02:52:44.0735171] [Debug  :ButteRyBalance] Cog1.weight: $1.15 -> 1.23
[02:52:44.0735171] [Debug  :ButteRyBalance] EnginePart1.weight: $1.15 -> 1.18
[02:52:44.0735171] [Debug  :ButteRyBalance] FancyCup.weight: $1.15 -> 1.2
[02:52:44.0735171] [Debug  :ButteRyBalance] FancyLamp.weight: $1.2 -> 1.25
[02:52:44.0735171] [Debug  :ButteRyBalance] Hairdryer.weight: $1.07 -> 1.1
[02:52:44.0735171] [Debug  :ButteRyBalance] MetalSheet.weight: $1.25 -> 1.2
[02:52:44.0735171] [Debug  :ButteRyBalance] Ring.weight: $1.15 -> 1.08
[02:52:44.0735171] [Debug  :ButteRyBalance] StopSign.weight: $1.27 -> 1.2
[02:52:44.0735171] [Debug  :ButteRyBalance] TeaKettle.weight: $1.2 -> 1.15
[02:52:44.0735171] [Debug  :ButteRyBalance] RadarBooster.creditsWorth: $60 -> $50
[02:52:44.0735171] [Debug  :ButteRyBalance] YieldSign.weight: $1.4 -> 1.3
[02:52:44.0735171] [Debug  :ButteRyBalance] Flask.weight: $1.15 -> 1.1
[02:52:44.0735171] [Debug  :ButteRyBalance] SoccerBall.weight: $1.18 -> 1.13
[02:52:44.0744779] [Debug  :ButteRyBalance] GarbageLid.weight: $1 -> 1.1
[02:52:44.0744779] [Debug  :ButteRyBalance] Clock.weight: $1.25 -> 1.2
[02:52:44.0744779] [Debug  :ButteRyBalance] Thumper: Stun multiplier 0.4 -> 1
[02:52:44.0744779] [Debug  :ButteRyBalance] Hoarding bug: Stun multiplier 0.3 -> 0.5
[02:52:44.0744779] [Debug  :ButteRyBalance] Maneater: Add IVisibleThreat
[02:52:44.0754782] [Debug  :ButteRyBalance] Cadaver Bloom: Add IVisibleThreat
[02:52:44.0754782] [Debug  :ButteRyBalance] Cadaver Bloom: Add collider
[02:52:44.0754782] [Debug  :ButteRyBalance] Cruiser: Price $370 -> $700
[02:52:44.1325829] [Debug  :   MrovLib] Forcefully removing Mapper nodes
[02:52:44.1335503] [Warning:LethalPerformance] UnlockableSuit search called with inactive objects, probably will cause incompatibility!
[02:52:44.1457422] [Warning: Unity Log] WeatherRegistry.ImprovedWeatherEffect must be instantiated using the ScriptableObject.CreateInstance method instead of new ImprovedWeatherEffect.
[02:52:44.1467385] [Warning: Unity Log] WeatherRegistry.ImprovedWeatherEffect must be instantiated using the ScriptableObject.CreateInstance method instead of new ImprovedWeatherEffect.
[02:52:44.1467385] [Warning: Unity Log] WeatherRegistry.ImprovedWeatherEffect must be instantiated using the ScriptableObject.CreateInstance method instead of new ImprovedWeatherEffect.
[02:52:44.1467385] [Warning: Unity Log] WeatherRegistry.ImprovedWeatherEffect must be instantiated using the ScriptableObject.CreateInstance method instead of new ImprovedWeatherEffect.
[02:52:44.1477371] [Warning: Unity Log] WeatherRegistry.ImprovedWeatherEffect must be instantiated using the ScriptableObject.CreateInstance method instead of new ImprovedWeatherEffect.
[02:52:44.1477371] [Warning: Unity Log] WeatherRegistry.ImprovedWeatherEffect must be instantiated using the ScriptableObject.CreateInstance method instead of new ImprovedWeatherEffect.
[02:52:44.1477371] [Warning: Unity Log] WeatherRegistry.ImprovedWeatherEffect must be instantiated using the ScriptableObject.CreateInstance method instead of new ImprovedWeatherEffect.
[02:52:44.1527475] [Info   :   MrovLib] Resolving placeholder Company into SelectableLevels
[02:52:44.1532892] [Warning:   MrovLib] Company levels: 71 Gordion
[02:52:44.1564422] [Info   :   MrovLib] Resolving placeholder Company into SelectableLevels
[02:52:44.1564422] [Warning:   MrovLib] Company levels: 71 Gordion
[02:52:44.1649187] [Info   :WeatherRegistry] [Startup] Default weights:
| Weather     | Default weight |
|-------------|----------------|
| None        | 100            |
| Dust Clouds | 100            |
| Rainy       | 100            |
| Stormy      | 100            |
| Foggy       | 100            |
| Flooded     | 100            |
| Eclipsed    | 100            |
| Blue        | 50             |
| Evil Blue   | 0              |

[02:52:44.1731473] [Info   :WeatherRegistry] [Startup] Weather-weather weights:
| From \ To   | None | Dust Clouds | Rainy | Stormy | Foggy | Flooded | Eclipsed | Blue | Evil Blue |
|-------------|------|-------------|-------|--------|-------|---------|----------|------|-----------|
| None        | 160  | X           | 100   | 70     | 40    | 20      | 10       | X    | X         |
| Dust Clouds | X    | X           | X     | X      | X     | X       | X        | X    | X         |
| Rainy       | 100  | X           | 60    | 40     | 50    | 30      | 20       | X    | X         |
| Stormy      | 160  | X           | 110   | 10     | 20    | 120     | 80       | X    | X         |
| Foggy       | 200  | X           | 60    | 50     | 30    | 10      | 20       | X    | X         |
| Flooded     | 160  | X           | 60    | 50     | 60    | 10      | 40       | X    | X         |
| Eclipsed    | 300  | X           | 40    | 16     | 60    | 20      | 10       | X    | X         |
| Blue        | X    | X           | X     | X      | X     | X       | X        | X    | X         |
| Evil Blue   | X    | X           | X     | X      | X     | X       | X        | X    | X         |

[02:52:44.1766611] [Info   :WeatherRegistry] [Startup] Level weights:
| Level           | None | Dust Clouds | Rainy | Stormy | Foggy | Flooded | Eclipsed | Blue | Evil Blue |
|-----------------|------|-------------|-------|--------|-------|---------|----------|------|-----------|
| Adamance        | X    | X           | X     | X      | X     | X       | X        | X    | X         |
| Artifice        | X    | X           | X     | X      | X     | X       | X        | X    | X         |
| Assurance       | X    | X           | X     | X      | X     | X       | X        | X    | X         |
| Dine            | X    | X           | X     | X      | X     | X       | X        | X    | X         |
| Embrion         | X    | X           | X     | X      | X     | X       | X        | X    | X         |
| Experimentation | X    | X           | X     | X      | X     | X       | X        | X    | X         |
| Gordion         | X    | X           | X     | X      | X     | X       | X        | X    | X         |
| Liquidation     | X    | X           | X     | X      | X     | X       | X        | X    | X         |
| March           | X    | X           | X     | X      | X     | X       | X        | X    | X         |
| Offense         | X    | X           | X     | X      | X     | X       | X        | X    | X         |
| Rend            | X    | X           | X     | X      | X     | X       | X        | X    | X         |
| Titan           | X    | X           | X     | X      | X     | X       | X        | X    | X         |
| Vow             | X    | X           | X     | X      | X     | X       | X        | X    | X         |

[02:52:44.1787143] [Debug  :WeatherRegistry] SetPlanetsWeather called.
[02:52:44.1787143] [Info   :WeatherRegistry] Reloading config file...
[02:52:44.1894861] [Message:WeatherRegistry] [WeatherCalculation] 
	[Adamance]         Selected weather: Foggy (15.38% chance)
	[Artifice]         Selected weather: Flooded (15.38% chance)
	[Assurance]        Selected weather: Stormy (15.38% chance)
	[Dine]             Selected weather: Flooded (22.22% chance)
	[Embrion]          Selected weather: Foggy (28.57% chance)
	[Experimentation]  Selected weather: Stormy (15.38% chance)
	[Gordion]          Selected weather: None (100.00% chance)
	[Liquidation]      Selected weather: Eclipsed (18.18% chance)
	[March]            Selected weather: Eclipsed (22.22% chance)
	[Offense]          Selected weather: Rainy (15.38% chance)
	[Rend]             Selected weather: None (28.57% chance)
	[Titan]            Selected weather: Blue (11.11% chance)
	[Vow]              Selected weather: None (18.18% chance)
[02:52:44.1935717] [Debug  :WeatherRegistry] Weathers received: [20 Adamance:Foggy; 68 Artifice:Flooded; 220 Assurance:Stormy; 7 Dine:Flooded; 5 Embrion:Foggy; 41 Experimentation:Stormy; 71 Gordion:None; 44 Liquidation:Eclipsed; 61 March:Eclipsed; 21 Offense:Rainy; 85 Rend:None; 8 Titan:Blue; 56 Vow:None]
[02:52:44.1935717] [Debug  :WeatherRegistry] Weathers to apply: 13 entries
[02:52:44.2016526] [Debug  :WeatherRegistry] Saved picked weathers: day 0, file LCSaveFile1
[02:52:44.2116863] [Debug  :Buttery Fixes] Bestiary: Mask hornets
[02:52:44.2116863] [Debug  :Buttery Fixes] Price: Fridge
[02:52:44.2126865] [Debug  :Buttery Fixes] Terminal: Upgrades
[02:52:44.3064745] [Debug  :Enemy Sound Fixes] Audio rolloff: Clipboard (Cruiser)
[02:52:44.3084743] [Debug  :   DawnLib] Registry 'Story Logs' (DawnStoryLogInfo) contains '16' entries.
[02:52:44.3084743] [Debug  :   DawnLib] lethal_company:first_log__aug_twotwo -> First Log - Aug 22
[02:52:44.3084743] [Debug  :   DawnLib] lethal_company:mummy__aug_twofour -> Mummy - Aug 24
[02:52:44.3084743] [Debug  :   DawnLib] lethal_company:swing_of_things__aug_twoseven -> Swing of things - Aug 27
[02:52:44.3084743] [Debug  :   DawnLib] lethal_company:autopilot__aug_threeone -> Autopilot - Aug 31
[02:52:44.3084743] [Debug  :   DawnLib] lethal_company:behind_the_wall__sep_four -> Behind The Wall - Sep 4
[02:52:44.3094739] [Debug  :   DawnLib] lethal_company:goodbye__sep_seven -> Goodbye - Sep 7
[02:52:44.3094739] [Debug  :   DawnLib] lethal_company:screams__sep_onethree -> Screams - Sep 13
[02:52:44.3094739] [Debug  :   DawnLib] lethal_company:golden_planet__sep_ -> Golden planet - Sep ??
[02:52:44.3094739] [Debug  :   DawnLib] lethal_company:idea__sep_oneeight -> Idea - Sep 18
[02:52:44.3094739] [Debug  :   DawnLib] lethal_company:nonsense__sep_twoseven -> Nonsense - Sep 27
[02:52:44.3094739] [Debug  :   DawnLib] lethal_company:hiding__sep_threezero -> Hiding - Sep 30
[02:52:44.3094739] [Debug  :   DawnLib] lethal_company:desmond__oct_seven -> Desmond - Oct 7
[02:52:44.3094739] [Debug  :   DawnLib] lethal_company:real_job__oct_one -> Real Job - Oct 1
[02:52:44.3094739] [Debug  :   DawnLib] lethal_company:team_synergy__oct_onezero -> Team Synergy - Oct 10
[02:52:44.3094739] [Debug  :   DawnLib] lethal_company:letter_of_resignation__oct_onethree -> Letter Of Resignation - Oct 13
[02:52:44.3094739] [Debug  :   DawnLib] lethal_company:work__oct_onefive -> Work - Oct 15
[02:52:44.3104738] [Debug  :   DawnLib] Registry 'Weathers' (DawnWeatherEffectInfo) contains '8' entries.
[02:52:44.3114730] [Debug  :   DawnLib] lethal_company:rolling_ground_fog -> rolling ground fog
[02:52:44.3114730] [Debug  :   DawnLib] lethal_company:rainy -> rainy
[02:52:44.3114730] [Debug  :   DawnLib] lethal_company:stormy -> stormy
[02:52:44.3114730] [Debug  :   DawnLib] lethal_company:foggy -> foggy
[02:52:44.3114730] [Debug  :   DawnLib] lethal_company:flooded -> flooded
[02:52:44.3114730] [Debug  :   DawnLib] lethal_company:eclipsed -> eclipsed
[02:52:44.3114730] [Debug  :   DawnLib] weather_registry:blue -> Blue
[02:52:44.3114730] [Debug  :   DawnLib] weather_registry:evil_blue -> Evil Blue
[02:52:44.3208056] [Warning: Unity Log] Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
[02:52:44.3298335] [Warning:Buttery Fixes] allEnemiesList: Tried to cache reference to "Jester" more than once
[02:52:44.3298335] [Warning:Buttery Fixes] allEnemiesList: Tried to cache reference to "Jester" more than once
[02:52:44.3308336] [Debug  :Buttery Fixes] Blob: Don't "die" when crushed by spike trap
[02:52:44.3308336] [Debug  :Buttery Fixes] Conductive: Maneater (False)
[02:52:44.3308336] [Debug  :Buttery Fixes] Earth Leviathan: Don't get eaten by other worms
[02:52:44.3308336] [Debug  :Buttery Fixes] ForestGiant: Rename scan node
[02:52:44.3318346] [Debug  :Buttery Fixes] RadMech: Scan on both sides
[02:52:44.3404894] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Loading uncompressed bundle "enemysoundfixes_-395010446.assetbundle"
[02:52:44.3587427] [Debug  :Enemy Sound Fixes] Fix bracken stun sound
[02:52:44.3587427] [Debug  :Enemy Sound Fixes] Cached generic damage sound
[02:52:44.3587427] [Debug  :Enemy Sound Fixes] Remove thunder sound from thumper
[02:52:44.3587427] [Debug  :Enemy Sound Fixes] Loop snare flea walking and clinging
[02:52:44.3587427] [Debug  :Enemy Sound Fixes] Fix maneater clicking volume
[02:52:44.3587427] [Debug  :Enemy Sound Fixes] Adjust cadaver vent sounds
[02:52:44.3587427] [Debug  :Enemy Sound Fixes] Fix forest giant global audio volume
[02:52:44.3597422] [Debug  :Enemy Sound Fixes] Overwritten missing forest giant hit sound
[02:52:44.3597422] [Debug  :Enemy Sound Fixes] Fix forest giant burning volume fade
[02:52:44.3597422] [Debug  :Enemy Sound Fixes] Cached baboon hawk damage sound
[02:52:44.3597422] [Debug  :Enemy Sound Fixes] Overwritten baboon hawk damage sound
[02:52:44.3597422] [Debug  :Enemy Sound Fixes] Overwritten missing baboon hawk death sound
[02:52:44.3597422] [Debug  :Enemy Sound Fixes] Fix sapsucker death poof
[02:52:44.3597422] [Debug  :Enemy Sound Fixes] Overwritten missing eyeless dog hit sound
[02:52:44.3597422] [Debug  :Enemy Sound Fixes] Overwritten missing giant sapsucker hit sound
[02:52:44.3988103] [Debug  :UniversalRadar] Config processing complete (0.02619934s)
[02:52:44.4008109] [Debug  :ReXuvination] MysteryButton's colliders have been optimised!
[02:52:44.4008109] [Debug  :ReXuvination] Baboon hawk's colliders have been optimised!
[02:52:44.4008109] [Debug  :ReXuvination] Blob's colliders have been optimised!
[02:52:44.4018108] [Debug  :ReXuvination] Bush Wolf's colliders have been optimised!
[02:52:44.4018108] [Debug  :ReXuvination] Butler's colliders have been optimised!
[02:52:44.4018108] [Debug  :ReXuvination] Butler Bees's colliders have been optimised!
[02:52:44.4018108] [Debug  :ReXuvination] Cadaver Bloom's colliders have been optimised!
[02:52:44.4018108] [Debug  :ReXuvination] Cadaver Growths's colliders have been optimised!
[02:52:44.4018108] [Debug  :ReXuvination] Maneater's colliders have been optimised!
[02:52:44.4018108] [Debug  :ReXuvination] Centipede's colliders have been optimised!
[02:52:44.4024506] [Debug  :ReXuvination] Clay Surgeon's colliders have been optimised!
[02:52:44.4024846] [Debug  :ReXuvination] Crawler's colliders have been optimised!
[02:52:44.4024846] [Debug  :ReXuvination] Docile Locust Bees's colliders have been optimised!
[02:52:44.4024846] [Debug  :ReXuvination] Manticoil's colliders have been optimised!
[02:52:44.4024846] [Debug  :ReXuvination] Tulip Snake's colliders have been optimised!
[02:52:44.4024846] [Debug  :ReXuvination] Red Locust Bees's colliders have been optimised!
[02:52:44.4024846] [Debug  :ReXuvination] Girl's colliders have been optimised!
[02:52:44.4034582] [Debug  :ReXuvination] Flowerman's colliders have been optimised!
[02:52:44.4034582] [Debug  :ReXuvination] ForestGiant's colliders have been optimised!
[02:52:44.4034582] [Debug  :ReXuvination] GiantKiwi's colliders have been optimised!
[02:52:44.4034582] [Debug  :ReXuvination] Hoarding bug's colliders have been optimised!
[02:52:44.4034582] [Debug  :ReXuvination] Jester's colliders have been optimised!
[02:52:44.4034582] [Debug  :ReXuvination] Lasso's colliders have been optimised!
[02:52:44.4034582] [Debug  :ReXuvination] Masked's colliders have been optimised!
[02:52:44.4034582] [Debug  :ReXuvination] MouthDog's colliders have been optimised!
[02:52:44.4034582] [Debug  :ReXuvination] Nutcracker's colliders have been optimised!
[02:52:44.4034582] [Debug  :ReXuvination] Puffer's colliders have been optimised!
[02:52:44.4034582] [Debug  :ReXuvination] Feiopar's colliders have been optimised!
[02:52:44.4034582] [Debug  :ReXuvination] RadMech's colliders have been optimised!
[02:52:44.4034582] [Debug  :ReXuvination] Red pill's colliders have been optimised!
[02:52:44.4044571] [Debug  :ReXuvination] Bunker Spider's colliders have been optimised!
[02:52:44.4044571] [Debug  :ReXuvination] Earth Leviathan's colliders have been optimised!
[02:52:44.4044571] [Debug  :ReXuvination] Spring's colliders have been optimised!
[02:52:44.4044571] [Debug  :ReXuvination] Stingray's colliders have been optimised!
[02:52:44.4200901] [Info   :MoreCompany] Setting initial volume for 0 to 16
[02:52:44.4200901] [Info   :MoreCompany] Setting initial volume for 1 to 16
[02:52:44.4200901] [Info   :MoreCompany] Setting initial volume for 2 to 16
[02:52:44.4200901] [Info   :MoreCompany] Setting initial volume for 3 to 16
[02:52:44.4343168] [Debug  :ReXuvination] Optimised Collider layers in OutOfBoundsTrigger for Object: OutOfBounds (UnityEngine.GameObject)
[02:52:44.4343168] [Debug  :ReXuvination] Optimised Collider layers in OutOfBoundsTrigger for Object: OutOfBoundsTrigger1 (UnityEngine.GameObject)
[02:52:44.4448390] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: ButtonTriggerRed1 (UnityEngine.GameObject)
[02:52:44.4448390] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: ButtonTriggerRed2 (UnityEngine.GameObject)
[02:52:44.4448390] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: ButtonTriggerKnob1 (UnityEngine.GameObject)
[02:52:44.4448390] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: ButtonTriggerKnob3 (UnityEngine.GameObject)
[02:52:44.4448390] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: ButtonTriggerKnob2 (UnityEngine.GameObject)
[02:52:44.4448390] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: ButtonTriggerKnobSmall (UnityEngine.GameObject)
[02:52:44.4448390] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: ButtonTriggerBlack2 (UnityEngine.GameObject)
[02:52:44.4448390] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: ButtonTriggerRedSmall (UnityEngine.GameObject)
[02:52:44.4448390] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: ButtonTriggerGreenSmall (UnityEngine.GameObject)
[02:52:44.4448390] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: ButtonTriggerBlack1 (UnityEngine.GameObject)
[02:52:44.4514312] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/HangarShip/LightSwitchContainer/PlacementCollider"
[02:52:44.4514312] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/HangarShip/Cube"
[02:52:44.4514312] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/HangarShip/AnimatedShipDoor/HangarDoorLeft (1)"
[02:52:44.4514312] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/HangarShip/ShipBottomColliders/Cube (1)"
[02:52:44.4519354] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/HangarShip/ControlDesk.001"
[02:52:44.4519517] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/HangarShip/ShipBottomColliders/Cube (3)"
[02:52:44.4519517] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/HangarShip/ShipBottomColliders/Cube (7)"
[02:52:44.4519517] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/HangarShip/StorageCloset/Cube.000/Cube"
[02:52:44.4519517] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/HangarShip/ShipBottomColliders/Cube (6)"
[02:52:44.4519517] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/HangarShip/ShipBottomColliders/Cube (8)"
[02:52:44.4519517] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/HangarShip/ShipBottomColliders/Cube (5)"
[02:52:44.4519517] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/HangarShip/ShipBottomColliders/Cube (4)"
[02:52:44.5950209] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: ChangableSuit(Clone) (UnityEngine.GameObject)
[02:52:44.5960207] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: ChangableSuit(Clone) (UnityEngine.GameObject)
[02:52:44.5960207] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: ChangableSuit(Clone) (UnityEngine.GameObject)
[02:52:44.5960207] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: ChangableSuit(Clone) (UnityEngine.GameObject)
[02:52:44.5960207] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: ChangableSuit(Clone) (UnityEngine.GameObject)
[02:52:44.5960207] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: ChangableSuit(Clone) (UnityEngine.GameObject)
[02:52:44.5970238] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: ChangableSuit(Clone) (UnityEngine.GameObject)
[02:52:44.5970238] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: ChangableSuit(Clone) (UnityEngine.GameObject)
[02:52:44.5970238] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: ChangableSuit(Clone) (UnityEngine.GameObject)
[02:52:44.5970238] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: ChangableSuit(Clone) (UnityEngine.GameObject)
[02:52:44.5970238] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: ChangableSuit(Clone) (UnityEngine.GameObject)
[02:52:44.5970238] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: ChangableSuit(Clone) (UnityEngine.GameObject)
[02:52:44.5970238] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: ChangableSuit(Clone) (UnityEngine.GameObject)
[02:52:44.5980207] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: ChangableSuit(Clone) (UnityEngine.GameObject)
[02:52:44.5980207] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: ChangableSuit(Clone) (UnityEngine.GameObject)
[02:52:44.6023565] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: trigger (UnityEngine.GameObject)
[02:52:44.6023565] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: trigger (UnityEngine.GameObject)
[02:52:44.6023565] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: ChangableSuit(Clone) (UnityEngine.GameObject)
[02:52:44.6023565] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: ChangableSuit(Clone) (UnityEngine.GameObject)
[02:52:44.6033351] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: ChangableSuit(Clone) (UnityEngine.GameObject)
[02:52:44.6033351] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: ChangableSuit(Clone) (UnityEngine.GameObject)
[02:52:44.6033351] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: ChangableSuit(Clone) (UnityEngine.GameObject)
[02:52:44.6033351] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: ChangableSuit(Clone) (UnityEngine.GameObject)
[02:52:44.6033351] [Debug  :ScienceBirdTweaks] ShipFloodlightController Start: Got StartOfRound reference. Waiting for initialization and landing.
[02:52:44.6236178] [Info   :GeneralImprovements] Updated credits display.
[02:52:44.6824728] [Info   :LobbyImprovements] Registered Named Message Handlers
[02:52:44.6983227] [Message:GeneralImprovements] Rebinding emotes to F1/F2.
[02:52:44.7048164] [Info   :MoreCompany] Server received 2 cosmetics from 0 | Request All: True
[02:52:44.7061313] [Info   :MoreCompany] Sending 2 cosmetics to the server | Request All: True
[02:52:44.7061313] [Debug  :Buttery Fixes] "Fake helmet" no longer casts a shadow
[02:52:44.7061313] [Debug  :Buttery Fixes] Fix "MONITORING: Player"
[02:52:44.7081001] [Info   :GeneralImprovements] Hiding old monitors
[02:52:44.7141013] [Debug  :  NiceChat] [taffyko.NiceChat.characterLimit] Broadcasting new value "1000" to all clients
[02:52:44.7150998] [Debug  :  NiceChat] [taffyko.NiceChat] Broadcasting new value "1.2.7" to all clients
[02:52:44.7594490] [Debug  :LCLocalFixes] PatchHelmetShadow()
[02:52:44.7594490] [Debug  :LCLocalFixes] Successfully patched helmet shadow
[02:52:44.7669485] [Info   :LethalPerformance.Patcher] Saved 3 config(s)
[02:52:44.7679480] [Info   :LethalPerformance] Saved 2 save(s)
[02:52:45.1641126] [Debug  :LobbyControl] Lobby took 3582ms to load
[02:52:45.1651114] [Debug  :   DawnLib] DuskNetworker started.
[02:52:48.0174226] [Debug  :   Coroner] Querying target player parameters pre-death...
[02:52:48.0184236] [Debug  :   Coroner] Query successful!True
[02:52:48.0239390] [Debug  :   Coroner] Handling generic fall damage...
[02:52:48.0239390] [Warning:   Coroner] Could not access dying player: Player is still alive!
[02:52:55.5063526] [Debug  :MrHat.NicheTweaks] Saved player volumes. Total entries: 1
[02:52:55.7040106] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[02:52:57.2608735] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[02:52:57.7698420] [Debug  :FinallyCorrectKeys] [ShipBuildModeManagerPatches] Replaced the BuildMode and ReloadBatteries and Delete binding.
[02:53:01.6566663] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[02:53:03.5590489] [Debug  :FinallyCorrectKeys] [ShipBuildModeManagerPatches] Replaced the BuildMode and ReloadBatteries and Delete binding.
[02:53:09.2332857] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[02:53:15.8635454] [Debug  :   Coroner] Querying target player parameters pre-death...
[02:53:15.8635454] [Debug  :   Coroner] Query successful!True
[02:53:15.8635454] [Debug  :   Coroner] Handling generic fall damage...
[02:53:15.8635454] [Warning:   Coroner] Could not access dying player: Player is still alive!
[02:53:37.4483641] [Debug  :GeneralImprovements] Player What Zit Tooya switched to suit ID 36.
[02:53:40.4417649] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[02:53:40.5174683] [Debug  :   Coroner] Querying target player parameters pre-death...
[02:53:40.5174683] [Debug  :   Coroner] Query successful!True
[02:53:40.5174683] [Debug  :   Coroner] Handling generic fall damage...
[02:53:40.5174683] [Warning:   Coroner] Could not access dying player: Player is still alive!
[02:53:40.9671977] [Debug  :   Coroner] Querying target player parameters pre-death...
[02:53:40.9671977] [Debug  :   Coroner] Query successful!True
[02:53:40.9682413] [Debug  :   Coroner] Handling generic fall damage...
[02:53:40.9682413] [Warning:   Coroner] Could not access dying player: Player is still alive!
[02:53:46.2959946] [Debug  :FinallyCorrectKeys] [ShipBuildModeManagerPatches] Replaced the BuildMode and ReloadBatteries and Delete binding.
[02:53:54.7407308] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[02:53:58.6075436] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[02:54:05.0866398] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[02:54:20.0736059] [Debug  :   Coroner] Querying target player parameters pre-death...
[02:54:20.0736059] [Debug  :   Coroner] Query successful!True
[02:54:20.0736059] [Debug  :   Coroner] Handling generic fall damage...
[02:54:20.0736059] [Warning:   Coroner] Could not access dying player: Player is still alive!
[02:54:20.8777119] [Debug  :   Coroner] Querying target player parameters pre-death...
[02:54:20.8777119] [Debug  :   Coroner] Query successful!True
[02:54:20.8777119] [Debug  :   Coroner] Handling generic fall damage...
[02:54:20.8777119] [Warning:   Coroner] Could not access dying player: Player is still alive!
[02:54:41.4352317] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[02:54:45.2124377] [Debug  :   Coroner] Querying target player parameters pre-death...
[02:54:45.2124377] [Debug  :   Coroner] Query successful!True
[02:54:45.2124377] [Debug  :   Coroner] Handling generic fall damage...
[02:54:45.2124377] [Warning:   Coroner] Could not access dying player: Player is still alive!
[02:54:46.0993899] [Debug  :   Coroner] Querying target player parameters pre-death...
[02:54:46.0999372] [Debug  :   Coroner] Query successful!True
[02:54:46.0999372] [Debug  :   Coroner] Handling generic fall damage...
[02:54:46.0999372] [Warning:   Coroner] Could not access dying player: Player is still alive!
[02:54:50.2596693] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[02:54:54.7043253] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[02:55:09.2124832] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[02:55:15.2820730] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[02:55:22.1841061] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[02:56:45.5726607] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[02:56:57.7120025] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[02:57:02.3162875] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[02:57:14.1712154] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[02:57:17.7469176] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[02:57:17.7951840] [Debug  :   Coroner] Querying target player parameters pre-death...
[02:57:17.7951840] [Debug  :   Coroner] Query successful!True
[02:57:17.7951840] [Debug  :   Coroner] Handling generic fall damage...
[02:57:17.7951840] [Warning:   Coroner] Could not access dying player: Player is still alive!
[02:57:18.8636047] [Debug  :   Coroner] Querying target player parameters pre-death...
[02:57:18.8636047] [Debug  :   Coroner] Query successful!True
[02:57:18.8636047] [Debug  :   Coroner] Handling generic fall damage...
[02:57:18.8636047] [Warning:   Coroner] Could not access dying player: Player is still alive!
[02:57:25.8366702] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[02:57:41.5651640] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[02:57:56.7042358] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[02:57:58.6281044] [Debug  :FinallyCorrectKeys] [ShipBuildModeManagerPatches] Replaced the BuildMode and ReloadBatteries and Delete binding.
[02:58:11.0588315] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[02:58:16.9043477] [Debug  :   Coroner] Querying target player parameters pre-death...
[02:58:16.9053611] [Debug  :   Coroner] Query successful!True
[02:58:16.9053611] [Debug  :   Coroner] Handling generic fall damage...
[02:58:16.9053611] [Warning:   Coroner] Could not access dying player: Player is still alive!
[02:58:34.1913550] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[02:58:44.2043211] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[02:58:55.1978910] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[02:58:56.8149470] [Debug  :   Coroner] Querying target player parameters pre-death...
[02:58:56.8149470] [Debug  :   Coroner] Query successful!True
[02:58:56.8149470] [Debug  :   Coroner] Handling generic fall damage...
[02:58:56.8149470] [Warning:   Coroner] Could not access dying player: Player is still alive!
[02:58:57.4604934] [Debug  :   Coroner] Querying target player parameters pre-death...
[02:58:57.4604934] [Debug  :   Coroner] Query successful!True
[02:58:57.4604934] [Debug  :   Coroner] Handling generic fall damage...
[02:58:57.4610117] [Warning:   Coroner] Could not access dying player: Player is still alive!
[02:59:01.0590315] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[02:59:07.0651838] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[02:59:21.9762861] [Debug  :MrHat.NicheTweaks] Saved player volumes. Total entries: 1
[02:59:23.4545052] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[02:59:26.1065363] [Debug  :   Coroner] Querying target player parameters pre-death...
[02:59:26.1065363] [Debug  :   Coroner] Query successful!True
[02:59:26.1065363] [Debug  :   Coroner] Handling generic fall damage...
[02:59:26.1065363] [Warning:   Coroner] Could not access dying player: Player is still alive!
[02:59:26.2870795] [Debug  :   Coroner] Querying target player parameters pre-death...
[02:59:26.2870795] [Debug  :   Coroner] Query successful!True
[02:59:26.2870795] [Debug  :   Coroner] Handling generic fall damage...
[02:59:26.2870795] [Warning:   Coroner] Could not access dying player: Player is still alive!
[02:59:33.6837932] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[02:59:39.8996673] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[02:59:47.2255393] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[02:59:56.0864346] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:00:00.2452684] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:00:00.2452684] [Debug  :   Coroner] Query successful!True
[03:00:00.2452684] [Debug  :   Coroner] Handling generic fall damage...
[03:00:00.2452684] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:00:01.1550246] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:00:01.1550246] [Debug  :   Coroner] Query successful!True
[03:00:01.1550246] [Debug  :   Coroner] Handling generic fall damage...
[03:00:01.1550246] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:00:07.5790180] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:00:07.5790180] [Debug  :   Coroner] Query successful!True
[03:00:07.5790180] [Debug  :   Coroner] Handling generic fall damage...
[03:00:07.5800187] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:00:07.8427126] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:00:07.8427126] [Debug  :   Coroner] Query successful!True
[03:00:07.8427126] [Debug  :   Coroner] Handling generic fall damage...
[03:00:07.8427126] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:00:08.6489324] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:00:08.6489324] [Debug  :   Coroner] Query successful!True
[03:00:08.6489324] [Debug  :   Coroner] Handling generic fall damage...
[03:00:08.6489324] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:00:09.0923526] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:00:09.0923526] [Debug  :   Coroner] Query successful!True
[03:00:09.0933244] [Debug  :   Coroner] Handling generic fall damage...
[03:00:09.0933244] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:00:09.4187325] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:00:09.4187325] [Debug  :   Coroner] Query successful!True
[03:00:09.4187325] [Debug  :   Coroner] Handling generic fall damage...
[03:00:09.4187325] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:00:09.7454151] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:00:10.5507963] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:00:10.5507963] [Debug  :   Coroner] Query successful!True
[03:00:10.5507963] [Debug  :   Coroner] Handling generic fall damage...
[03:00:10.5507963] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:00:13.0517728] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:00:17.2318976] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:00:17.2318976] [Debug  :   Coroner] Query successful!True
[03:00:17.2318976] [Debug  :   Coroner] Handling generic fall damage...
[03:00:17.2334158] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:00:18.6986485] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:00:18.7317464] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:00:18.7317464] [Debug  :   Coroner] Query successful!True
[03:00:18.7323055] [Debug  :   Coroner] Handling generic fall damage...
[03:00:18.7323055] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:00:20.4471852] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:00:20.4471852] [Debug  :   Coroner] Query successful!True
[03:00:20.4471852] [Debug  :   Coroner] Handling generic fall damage...
[03:00:20.4471852] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:00:21.6262138] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:00:21.6271926] [Debug  :   Coroner] Query successful!True
[03:00:21.6271926] [Debug  :   Coroner] Handling generic fall damage...
[03:00:21.6271926] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:00:22.0923511] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:00:22.0923511] [Debug  :   Coroner] Query successful!True
[03:00:22.0923511] [Debug  :   Coroner] Handling generic fall damage...
[03:00:22.0933208] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:00:35.1985450] [Debug  :MrHat.NicheTweaks] Saved player volumes. Total entries: 1
[03:00:42.6350478] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:00:57.5788775] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:00:57.9545792] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:00:57.9545792] [Debug  :   Coroner] Query successful!True
[03:00:57.9545792] [Debug  :   Coroner] Handling generic fall damage...
[03:00:57.9545792] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:01:02.5020056] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:01:02.5020242] [Debug  :   Coroner] Query successful!True
[03:01:02.5020242] [Debug  :   Coroner] Handling generic fall damage...
[03:01:02.5020242] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:01:09.8151009] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:01:11.8092480] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Parameters of ChangeControlTip:
ToolTipNumber: 0
ChangeTo: Quit terminal : [TAB]
[03:01:11.8098035] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] No keybind found to replace
[03:01:11.8098035] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Coroutine to force text change stopped.
[03:01:11.8098035] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Coroutine to force text change started.
[03:01:11.8137642] [Error  : Unity Log] Trying to add Caret (TMPro.TMP_SelectionCaret) for graphic rebuild while we are already inside a graphic rebuild loop. This is not supported.
[03:01:25.5959689] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:01:25.6001043] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:01:25.6001043] [Debug  :   Coroner] Query successful!True
[03:01:25.6001043] [Debug  :   Coroner] Handling generic fall damage...
[03:01:25.6001043] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:01:39.7040298] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:01:47.9129628] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:02:00.0093982] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:02:00.0093982] [Debug  :   Coroner] Query successful!True
[03:02:00.0093982] [Debug  :   Coroner] Handling generic fall damage...
[03:02:00.0093982] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:02:00.2032245] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:02:00.2032245] [Debug  :   Coroner] Query successful!True
[03:02:00.2032245] [Debug  :   Coroner] Handling generic fall damage...
[03:02:00.2032245] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:02:02.2877972] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:02:09.4058093] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:02:13.1417388] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:02:21.1489178] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:02:25.2525772] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:02:30.3499987] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:02:36.1555307] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:02:45.1355248] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:04:17.0873336] [Debug  :MrHat.NicheTweaks] Saved player volumes. Total entries: 1
[03:04:18.4748905] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:04:18.4748905] [Debug  :   Coroner] Query successful!True
[03:04:18.4748905] [Debug  :   Coroner] Handling generic fall damage...
[03:04:18.4748905] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:04:20.2585500] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:04:20.2585500] [Debug  :   Coroner] Query successful!True
[03:04:20.2585500] [Debug  :   Coroner] Handling generic fall damage...
[03:04:20.2585500] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:04:52.7943940] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:04:57.9892407] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:05:01.7737572] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:05:07.0171656] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:05:10.1200315] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:05:10.8566527] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:05:10.8566527] [Debug  :   Coroner] Query successful!True
[03:05:10.8566527] [Debug  :   Coroner] Handling generic fall damage...
[03:05:10.8566527] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:05:11.5786068] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:05:11.5786068] [Debug  :   Coroner] Query successful!True
[03:05:11.5786068] [Debug  :   Coroner] Handling generic fall damage...
[03:05:11.5786068] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:05:13.1684313] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:05:13.1684313] [Debug  :   Coroner] Query successful!True
[03:05:13.1684313] [Debug  :   Coroner] Handling generic fall damage...
[03:05:13.1684313] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:05:15.1895507] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:05:20.1429641] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:05:45.5578485] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:05:52.4743112] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:06:05.3362477] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:06:12.8632377] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:06:29.8029308] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:06:45.5178286] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:06:47.9179372] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:06:47.9179372] [Debug  :   Coroner] Query successful!True
[03:06:47.9179372] [Debug  :   Coroner] Handling generic fall damage...
[03:06:47.9179372] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:06:55.2731955] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:07:01.0439287] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:07:04.1141841] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:07:08.6895549] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:07:12.2867698] [Info   :chuxia.LethalError] ConfigHash:9443442381040294494|SenderId:1|Server:9443442381040294494
[03:07:12.2897685] [Info   :LobbyImprovements] [Steam] ConnectionApproval (76561198079597659): OK
[03:07:12.2907707] [Warning:LobbyControl] Connection request Enqueued! count:1
[03:07:12.2919570] [Warning:LobbyControl] Connection request Resumed! remaining: 0
[03:07:12.3492404] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:07:13.3832506] [Info   :chuxia.LethalError] ConfigHash:9443442381040294494|SenderId:2|Server:9443442381040294494
[03:07:13.3832506] [Info   :LobbyImprovements] [Steam] ConnectionApproval (76561198145773137): OK
[03:07:13.3832506] [Warning:LobbyControl] Connection request Enqueued! count:2
[03:07:13.4271483] [Info   :LobbyImprovements] [Steam] OnValidateAuthTicketResponse (76561198079597659): OK
[03:07:14.5220941] [Info   :LobbyImprovements] [Steam] OnValidateAuthTicketResponse (76561198145773137): OK
[03:07:15.8415438] [Message:CruiserImproved] Client 1 connected with CruiserImproved version match 1.5.5
[03:07:15.8439252] [Info   :LoadingInfo] PlayerLoadedServerRpc:0
[03:07:15.8514377] [Debug  :ScienceBirdTweaks] Extending lever collider...
[03:07:15.8611034] [Info   :LobbyControl] 1 connected
[03:07:15.8632155] [Info   :GeneralImprovements] Server sending monitor information RPC.
[03:07:15.8652137] [Info   :GeneralImprovements] Server sending extra data sync RPC.
[03:07:15.8692773] [Warning: Unity Log] Player (1) is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The PlayerControllerB component was skipped during ownership assignment!
[03:07:15.8692773] [Warning: Unity Log] Player (1) is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The NfgoPlayer component was skipped during ownership assignment!
[03:07:15.8692773] [Warning: Unity Log] Player (1) is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The CustomPlayerController component was skipped during ownership assignment!
[03:07:15.8702553] [Warning: Unity Log] Player (1) is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The PlayerControllerB component was skipped during ownership assignment!
[03:07:15.8702553] [Warning: Unity Log] Player (1) is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The NfgoPlayer component was skipped during ownership assignment!
[03:07:15.8702553] [Warning: Unity Log] Player (1) is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The CustomPlayerController component was skipped during ownership assignment!
[03:07:15.8857284] [Debug  :  NiceChat] [taffyko.NiceChat.characterLimit] Responded to request from 1 with value: "1000"
[03:07:15.8867298] [Debug  :  NiceChat] [taffyko.NiceChat.hearDeadPlayers] Responded to request from 1 with value: "False"
[03:07:15.8867298] [Debug  :  NiceChat] [taffyko.NiceChat.messageRange] Responded to request from 1 with value: "25"
[03:07:15.8867298] [Debug  :  NiceChat] [taffyko.NiceChat] Responded to request from 1 with value: "1.2.7"
[03:07:15.8932597] [Error  : Unity Log] InvalidOperationException: Nullable object must have a value.
Stack trace:
System.Nullable`1[T].get_Value () (at <1071a2cb0cb3433aae80a793c277a048>:IL_0008)
HUDManager.GetTextureFromImage (System.Nullable`1[T] image) (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0000)
HUDManager.FillImageWithSteamProfile (UnityEngine.UI.RawImage image, Steamworks.SteamId steamId, System.Boolean large) (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0086)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__7_0 (System.Object state) (at <1071a2cb0cb3433aae80a793c277a048>:IL_0000)
UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <c39a522eee05469b8171a6cfeb646c59>:IL_0002)
UnityEngine.UnitySynchronizationContext.Exec () (at <c39a522eee05469b8171a6cfeb646c59>:IL_005D)
UnityEngine.UnitySynchronizationContext.ExecuteTasks () (at <c39a522eee05469b8171a6cfeb646c59>:IL_0014)

[03:07:16.2609401] [Message:CruiserImproved] Sent sync for client 1.
[03:07:16.2619447] [Debug  :LobbyControl] client '1' completed checkpoint 'SyncAlreadyHeldObjects' from 'LobbyControl'
[03:07:16.2629414] [Info   :LobbyImprovements] Set recently played with (otherJoined) for 1 players.
[03:07:16.2629414] [Debug  :LobbyImprovements] Set recently played with (otherJoined): 76561198079597659
[03:07:16.2639409] [Debug  :LobbyControl] client '1' completed checkpoint 'SendNewPlayerValues' from 'LobbyControl'
[03:07:16.2639409] [Info   :MoreCompany] Server received 3 cosmetics from 1 | Request All: True
[03:07:16.2798764] [Error  : Unity Log] KeyNotFoundException: The given key 'giosuel.Imperium.AuthenticateImperium_event' was not present in the dictionary.
Stack trace:
System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <1071a2cb0cb3433aae80a793c277a048>:IL_001E)
LethalNetworkAPI.Internal.UnnamedMessageHandler.HandleMessage (System.UInt64 clientId, System.String messageID, LethalNetworkAPI.Internal.EMessageType messageType, System.Object messageData, System.UInt64[] targetClients) (at ./Internal/UnnamedMessageHandler.cs:267)
LethalNetworkAPI.Internal.UnnamedMessageHandler.ReceiveMessage (System.UInt64 clientId, Unity.Netcode.FastBufferReader reader) (at ./Internal/UnnamedMessageHandler.cs:251)
Unity.Netcode.CustomMessagingManager.InvokeUnnamedMessage (System.UInt64 clientId, Unity.Netcode.FastBufferReader reader, System.Int32 serializedHeaderSize) (at <97ae41d8913f4f12b6133336c5f4f494>:IL_002B)
Unity.Netcode.UnnamedMessage.Handle (Unity.Netcode.NetworkContext& context) (at <97ae41d8913f4f12b6133336c5f4f494>:IL_0010)
Unity.Netcode.NetworkMessageManager.ReceiveMessage[T] (Unity.Netcode.FastBufferReader reader, Unity.Netcode.NetworkContext& context, Unity.Netcode.NetworkMessageManager manager) (at <97ae41d8913f4f12b6133336c5f4f494>:IL_00C0)
Unity.Netcode.NetworkMessageManager.HandleMessage (Unity.Netcode.NetworkMessageHeader& header, Unity.Netcode.FastBufferReader reader, System.UInt64 senderId, System.Single timestamp, System.Int32 serializedHeaderSize) (at <97ae41d8913f4f12b6133336c5f4f494>:IL_00FF)
UnityEngine.Debug:LogException(Exception)
Unity.Netcode.NetworkMessageManager:HandleMessage(NetworkMessageHeader&, FastBufferReader, UInt64, Single, Int32)
Unity.Netcode.NetworkMessageManager:ProcessIncomingMessageQueue()
Unity.Netcode.NetworkManager:NetworkUpdate(NetworkUpdateStage)
Unity.Netcode.NetworkUpdateLoop:RunNetworkUpdateStage(NetworkUpdateStage)
Unity.Netcode.<>c:<CreateLoopSystem>b__0_0()

[03:07:16.2834226] [Debug  :   DawnLib] Sending states of progressive unlockables for player: 'Revolver'
[03:07:16.3147720] [Debug  :LobbyControl] client '1' completed checkpoint 'SyncAllPlayerLevels' from 'LobbyControl'
[03:07:16.3162845] [Debug  :LobbyControl] 1 completed all the checkpoints
[03:07:16.3162845] [Warning:LobbyControl] 1 completed the connection
[03:07:16.8597705] [Warning: Unity Log] [Netcode] Deferred messages were received for a trigger of type OnSpawn with key 0, but that trigger was not received within within 1 second(s).
[03:07:18.3214755] [Warning:LobbyControl] Connection request Resumed! remaining: 0
[03:07:23.5713356] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:07:23.5713356] [Debug  :   Coroner] Query successful!True
[03:07:23.5713356] [Debug  :   Coroner] Handling generic fall damage...
[03:07:23.5713356] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:07:23.7926145] [Message:CruiserImproved] Client 2 connected with CruiserImproved version match 1.5.5
[03:07:23.7926145] [Info   :LoadingInfo] PlayerLoadedServerRpc:0
[03:07:23.7981308] [Debug  :ScienceBirdTweaks] Extending lever collider...
[03:07:23.7986724] [Info   :LobbyControl] 2 connected
[03:07:23.7986724] [Info   :GeneralImprovements] Server sending monitor information RPC.
[03:07:23.7986724] [Info   :GeneralImprovements] Server sending extra data sync RPC.
[03:07:23.8006446] [Warning: Unity Log] Player (2) is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The PlayerControllerB component was skipped during ownership assignment!
[03:07:23.8006446] [Warning: Unity Log] Player (2) is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The NfgoPlayer component was skipped during ownership assignment!
[03:07:23.8006446] [Warning: Unity Log] Player (2) is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The CustomPlayerController component was skipped during ownership assignment!
[03:07:23.8006446] [Warning: Unity Log] Player (2) is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The PlayerControllerB component was skipped during ownership assignment!
[03:07:23.8006446] [Warning: Unity Log] Player (2) is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The NfgoPlayer component was skipped during ownership assignment!
[03:07:23.8006446] [Warning: Unity Log] Player (2) is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The CustomPlayerController component was skipped during ownership assignment!
[03:07:23.8119925] [Debug  :  NiceChat] [taffyko.NiceChat.characterLimit] Responded to request from 2 with value: "1000"
[03:07:23.8129506] [Debug  :  NiceChat] [taffyko.NiceChat.hearDeadPlayers] Responded to request from 2 with value: "False"
[03:07:23.8129506] [Debug  :  NiceChat] [taffyko.NiceChat.messageRange] Responded to request from 2 with value: "25"
[03:07:23.8129506] [Debug  :  NiceChat] [taffyko.NiceChat] Responded to request from 2 with value: "1.2.7"
[03:07:23.8149509] [Error  : Unity Log] InvalidOperationException: Nullable object must have a value.
Stack trace:
System.Nullable`1[T].get_Value () (at <1071a2cb0cb3433aae80a793c277a048>:IL_0008)
HUDManager.GetTextureFromImage (System.Nullable`1[T] image) (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0000)
HUDManager.FillImageWithSteamProfile (UnityEngine.UI.RawImage image, Steamworks.SteamId steamId, System.Boolean large) (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0086)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__7_0 (System.Object state) (at <1071a2cb0cb3433aae80a793c277a048>:IL_0000)
UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <c39a522eee05469b8171a6cfeb646c59>:IL_0002)
UnityEngine.UnitySynchronizationContext.Exec () (at <c39a522eee05469b8171a6cfeb646c59>:IL_005D)
UnityEngine.UnitySynchronizationContext.ExecuteTasks () (at <c39a522eee05469b8171a6cfeb646c59>:IL_0014)

[03:07:24.3424055] [Message:CruiserImproved] Sent sync for client 2.
[03:07:24.3424055] [Debug  :LobbyControl] client '2' completed checkpoint 'SyncAlreadyHeldObjects' from 'LobbyControl'
[03:07:24.3429597] [Info   :LobbyImprovements] Set recently played with (otherJoined) for 1 players.
[03:07:24.3429597] [Debug  :LobbyImprovements] Set recently played with (otherJoined): 76561198145773137
[03:07:24.3439244] [Debug  :LobbyControl] client '2' completed checkpoint 'SendNewPlayerValues' from 'LobbyControl'
[03:07:24.3439244] [Info   :MoreCompany] Server received 3 cosmetics from 2 | Request All: True
[03:07:24.3449235] [Error  : Unity Log] KeyNotFoundException: The given key 'giosuel.Imperium.AuthenticateImperium_event' was not present in the dictionary.
Stack trace:
System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <1071a2cb0cb3433aae80a793c277a048>:IL_001E)
LethalNetworkAPI.Internal.UnnamedMessageHandler.HandleMessage (System.UInt64 clientId, System.String messageID, LethalNetworkAPI.Internal.EMessageType messageType, System.Object messageData, System.UInt64[] targetClients) (at ./Internal/UnnamedMessageHandler.cs:267)
LethalNetworkAPI.Internal.UnnamedMessageHandler.ReceiveMessage (System.UInt64 clientId, Unity.Netcode.FastBufferReader reader) (at ./Internal/UnnamedMessageHandler.cs:251)
Unity.Netcode.CustomMessagingManager.InvokeUnnamedMessage (System.UInt64 clientId, Unity.Netcode.FastBufferReader reader, System.Int32 serializedHeaderSize) (at <97ae41d8913f4f12b6133336c5f4f494>:IL_002B)
Unity.Netcode.UnnamedMessage.Handle (Unity.Netcode.NetworkContext& context) (at <97ae41d8913f4f12b6133336c5f4f494>:IL_0010)
Unity.Netcode.NetworkMessageManager.ReceiveMessage[T] (Unity.Netcode.FastBufferReader reader, Unity.Netcode.NetworkContext& context, Unity.Netcode.NetworkMessageManager manager) (at <97ae41d8913f4f12b6133336c5f4f494>:IL_00C0)
Unity.Netcode.NetworkMessageManager.HandleMessage (Unity.Netcode.NetworkMessageHeader& header, Unity.Netcode.FastBufferReader reader, System.UInt64 senderId, System.Single timestamp, System.Int32 serializedHeaderSize) (at <97ae41d8913f4f12b6133336c5f4f494>:IL_00FF)
UnityEngine.Debug:LogException(Exception)
Unity.Netcode.NetworkMessageManager:HandleMessage(NetworkMessageHeader&, FastBufferReader, UInt64, Single, Int32)
Unity.Netcode.NetworkMessageManager:ProcessIncomingMessageQueue()
Unity.Netcode.NetworkManager:NetworkUpdate(NetworkUpdateStage)
Unity.Netcode.NetworkUpdateLoop:RunNetworkUpdateStage(NetworkUpdateStage)
Unity.Netcode.<>c:<CreateLoopSystem>b__0_0()

[03:07:24.6260694] [Debug  :LobbyControl] client '2' completed checkpoint 'SyncAllPlayerLevels' from 'LobbyControl'
[03:07:24.6260694] [Debug  :   DawnLib] Sending states of progressive unlockables for player: '~Ib'
[03:07:24.6279916] [Debug  :LobbyControl] 2 completed all the checkpoints
[03:07:24.6279916] [Warning:LobbyControl] 2 completed the connection
[03:07:24.8036599] [Warning: Unity Log] [Netcode] Deferred messages were received for a trigger of type OnSpawn with key 0, but that trigger was not received within within 1 second(s).
[03:07:29.8019790] [Debug  :MrHat.NicheTweaks] Saved player volumes. Total entries: 3
[03:07:43.3362891] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:07:52.0028980] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:08:01.6671765] [Info   :chuxia.LethalError] ConfigHash:9443442381040294494|SenderId:3|Server:9443442381040294494
[03:08:01.6681754] [Info   :LobbyImprovements] [Steam] ConnectionApproval (76561198254525463): OK
[03:08:01.6681754] [Warning:LobbyControl] Connection request Enqueued! count:1
[03:08:01.6701418] [Warning:LobbyControl] Connection request Resumed! remaining: 0
[03:08:02.0811998] [Info   :Buttery Fixes] Fear motion blur applied
[03:08:02.0917752] [Info   :LethalPerformance] Saved 1 save(s)
[03:08:02.8144964] [Info   :LobbyImprovements] [Steam] OnValidateAuthTicketResponse (76561198254525463): OK
[03:08:02.8250211] [Info   :Buttery Fixes] Fear motion blur applied
[03:08:02.8340626] [Debug  :MrHat.NicheTweaks] Saved player volumes. Total entries: 3
[03:08:05.4660308] [Message:CruiserImproved] Client 3 connected with CruiserImproved version match 1.5.5
[03:08:05.4670299] [Info   :LoadingInfo] PlayerLoadedServerRpc:0
[03:08:05.4720943] [Debug  :ScienceBirdTweaks] Extending lever collider...
[03:08:05.4720943] [Info   :LobbyControl] 3 connected
[03:08:05.4726220] [Info   :GeneralImprovements] Server sending monitor information RPC.
[03:08:05.4726220] [Info   :GeneralImprovements] Server sending extra data sync RPC.
[03:08:05.4746075] [Warning: Unity Log] Player (3) is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The PlayerControllerB component was skipped during ownership assignment!
[03:08:05.4746075] [Warning: Unity Log] Player (3) is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The NfgoPlayer component was skipped during ownership assignment!
[03:08:05.4746075] [Warning: Unity Log] Player (3) is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The CustomPlayerController component was skipped during ownership assignment!
[03:08:05.4746075] [Warning: Unity Log] Player (3) is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The PlayerControllerB component was skipped during ownership assignment!
[03:08:05.4746075] [Warning: Unity Log] Player (3) is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The NfgoPlayer component was skipped during ownership assignment!
[03:08:05.4746075] [Warning: Unity Log] Player (3) is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The CustomPlayerController component was skipped during ownership assignment!
[03:08:05.4919594] [Debug  :  NiceChat] [taffyko.NiceChat.characterLimit] Responded to request from 3 with value: "1000"
[03:08:05.4919594] [Debug  :  NiceChat] [taffyko.NiceChat.hearDeadPlayers] Responded to request from 3 with value: "False"
[03:08:05.4919594] [Debug  :  NiceChat] [taffyko.NiceChat.messageRange] Responded to request from 3 with value: "25"
[03:08:05.4919594] [Debug  :  NiceChat] [taffyko.NiceChat] Responded to request from 3 with value: "1.2.7"
[03:08:05.4944762] [Error  : Unity Log] InvalidOperationException: Nullable object must have a value.
Stack trace:
System.Nullable`1[T].get_Value () (at <1071a2cb0cb3433aae80a793c277a048>:IL_0008)
HUDManager.GetTextureFromImage (System.Nullable`1[T] image) (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0000)
HUDManager.FillImageWithSteamProfile (UnityEngine.UI.RawImage image, Steamworks.SteamId steamId, System.Boolean large) (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0086)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__7_0 (System.Object state) (at <1071a2cb0cb3433aae80a793c277a048>:IL_0000)
UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <c39a522eee05469b8171a6cfeb646c59>:IL_0002)
UnityEngine.UnitySynchronizationContext.Exec () (at <c39a522eee05469b8171a6cfeb646c59>:IL_005D)
UnityEngine.UnitySynchronizationContext.ExecuteTasks () (at <c39a522eee05469b8171a6cfeb646c59>:IL_0014)

[03:08:05.9743581] [Message:CruiserImproved] Sent sync for client 3.
[03:08:05.9743581] [Debug  :LobbyControl] client '3' completed checkpoint 'SyncAlreadyHeldObjects' from 'LobbyControl'
[03:08:05.9753572] [Info   :LobbyImprovements] Set recently played with (otherJoined) for 1 players.
[03:08:05.9753572] [Debug  :LobbyImprovements] Set recently played with (otherJoined): 76561198254525463
[03:08:05.9763584] [Debug  :LobbyControl] client '3' completed checkpoint 'SendNewPlayerValues' from 'LobbyControl'
[03:08:05.9769531] [Info   :MoreCompany] Server received 3 cosmetics from 3 | Request All: True
[03:08:05.9779225] [Error  : Unity Log] KeyNotFoundException: The given key 'giosuel.Imperium.AuthenticateImperium_event' was not present in the dictionary.
Stack trace:
System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <1071a2cb0cb3433aae80a793c277a048>:IL_001E)
LethalNetworkAPI.Internal.UnnamedMessageHandler.HandleMessage (System.UInt64 clientId, System.String messageID, LethalNetworkAPI.Internal.EMessageType messageType, System.Object messageData, System.UInt64[] targetClients) (at ./Internal/UnnamedMessageHandler.cs:267)
LethalNetworkAPI.Internal.UnnamedMessageHandler.ReceiveMessage (System.UInt64 clientId, Unity.Netcode.FastBufferReader reader) (at ./Internal/UnnamedMessageHandler.cs:251)
Unity.Netcode.CustomMessagingManager.InvokeUnnamedMessage (System.UInt64 clientId, Unity.Netcode.FastBufferReader reader, System.Int32 serializedHeaderSize) (at <97ae41d8913f4f12b6133336c5f4f494>:IL_002B)
Unity.Netcode.UnnamedMessage.Handle (Unity.Netcode.NetworkContext& context) (at <97ae41d8913f4f12b6133336c5f4f494>:IL_0010)
Unity.Netcode.NetworkMessageManager.ReceiveMessage[T] (Unity.Netcode.FastBufferReader reader, Unity.Netcode.NetworkContext& context, Unity.Netcode.NetworkMessageManager manager) (at <97ae41d8913f4f12b6133336c5f4f494>:IL_00C0)
Unity.Netcode.NetworkMessageManager.HandleMessage (Unity.Netcode.NetworkMessageHeader& header, Unity.Netcode.FastBufferReader reader, System.UInt64 senderId, System.Single timestamp, System.Int32 serializedHeaderSize) (at <97ae41d8913f4f12b6133336c5f4f494>:IL_00FF)
UnityEngine.Debug:LogException(Exception)
Unity.Netcode.NetworkMessageManager:HandleMessage(NetworkMessageHeader&, FastBufferReader, UInt64, Single, Int32)
Unity.Netcode.NetworkMessageManager:ProcessIncomingMessageQueue()
Unity.Netcode.NetworkManager:NetworkUpdate(NetworkUpdateStage)
Unity.Netcode.NetworkUpdateLoop:RunNetworkUpdateStage(NetworkUpdateStage)
Unity.Netcode.<>c:<CreateLoopSystem>b__0_0()

[03:08:05.9779225] [Debug  :   DawnLib] Sending states of progressive unlockables for player: 'rekasaurus'
[03:08:06.1826809] [Debug  :LobbyControl] client '3' completed checkpoint 'SyncAllPlayerLevels' from 'LobbyControl'
[03:08:06.1859171] [Debug  :LobbyControl] 3 completed all the checkpoints
[03:08:06.1859171] [Warning:LobbyControl] 3 completed the connection
[03:08:06.4795093] [Warning: Unity Log] [Netcode] Deferred messages were received for a trigger of type OnSpawn with key 0, but that trigger was not received within within 1 second(s).
[03:08:20.1142020] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:08:35.6564247] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:08:39.8972715] [Debug  :GeneralImprovements] Player Revolver switched to suit ID 25.
[03:08:40.8078413] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:08:51.7059452] [Debug  :MrHat.NicheTweaks] Saved player volumes. Total entries: 4
[03:09:02.4133136] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:09:02.8565333] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:09:02.8565333] [Debug  :   Coroner] Query successful!True
[03:09:02.8565333] [Debug  :   Coroner] Handling generic fall damage...
[03:09:02.8575341] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:09:03.6048242] [Debug  :GeneralImprovements] Player _rekasaurus_ switched to suit ID 39.
[03:09:03.6258935] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:09:03.6258935] [Debug  :   Coroner] Query successful!True
[03:09:03.6258935] [Debug  :   Coroner] Handling generic fall damage...
[03:09:03.6258935] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:09:08.4608623] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:09:14.1056908] [Info   :chuxia.LethalError] ConfigHash:9443442381040294494|SenderId:4|Server:9443442381040294494
[03:09:14.1056908] [Info   :LobbyImprovements] [Steam] ConnectionApproval (76561198294360609): OK
[03:09:14.1069704] [Warning:LobbyControl] Connection request Enqueued! count:1
[03:09:14.1079030] [Warning:LobbyControl] Connection request Resumed! remaining: 0
[03:09:15.2856970] [Info   :LobbyImprovements] [Steam] OnValidateAuthTicketResponse (76561198294360609): OK
[03:09:17.7175400] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:09:23.4170492] [Message:CruiserImproved] Client 4 connected with CruiserImproved version match 1.5.5
[03:09:23.4175962] [Info   :LoadingInfo] PlayerLoadedServerRpc:0
[03:09:23.4231097] [Debug  :ScienceBirdTweaks] Extending lever collider...
[03:09:23.4231097] [Info   :LobbyControl] 4 connected
[03:09:23.4239037] [Info   :GeneralImprovements] Server sending monitor information RPC.
[03:09:23.4239037] [Info   :GeneralImprovements] Server sending extra data sync RPC.
[03:09:23.4254606] [Warning: Unity Log] Player (4) is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The PlayerControllerB component was skipped during ownership assignment!
[03:09:23.4254606] [Warning: Unity Log] Player (4) is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The NfgoPlayer component was skipped during ownership assignment!
[03:09:23.4254606] [Warning: Unity Log] Player (4) is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The CustomPlayerController component was skipped during ownership assignment!
[03:09:23.4254606] [Warning: Unity Log] Player (4) is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The CustomPlayerController component was skipped during ownership assignment!
[03:09:23.4254606] [Warning: Unity Log] Player (4) is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The PlayerControllerB component was skipped during ownership assignment!
[03:09:23.4254606] [Warning: Unity Log] Player (4) is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The NfgoPlayer component was skipped during ownership assignment!
[03:09:23.4254606] [Warning: Unity Log] Player (4) is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The CustomPlayerController component was skipped during ownership assignment!
[03:09:23.4254606] [Warning: Unity Log] Player (4) is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The CustomPlayerController component was skipped during ownership assignment!
[03:09:23.4491459] [Debug  :  NiceChat] [taffyko.NiceChat.characterLimit] Responded to request from 4 with value: "1000"
[03:09:23.4491459] [Debug  :  NiceChat] [taffyko.NiceChat.hearDeadPlayers] Responded to request from 4 with value: "False"
[03:09:23.4491459] [Debug  :  NiceChat] [taffyko.NiceChat.messageRange] Responded to request from 4 with value: "25"
[03:09:23.4491459] [Debug  :  NiceChat] [taffyko.NiceChat] Responded to request from 4 with value: "1.2.7"
[03:09:23.4516910] [Error  : Unity Log] InvalidOperationException: Nullable object must have a value.
Stack trace:
System.Nullable`1[T].get_Value () (at <1071a2cb0cb3433aae80a793c277a048>:IL_0008)
HUDManager.GetTextureFromImage (System.Nullable`1[T] image) (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0000)
HUDManager.FillImageWithSteamProfile (UnityEngine.UI.RawImage image, Steamworks.SteamId steamId, System.Boolean large) (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0086)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__7_0 (System.Object state) (at <1071a2cb0cb3433aae80a793c277a048>:IL_0000)
UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <c39a522eee05469b8171a6cfeb646c59>:IL_0002)
UnityEngine.UnitySynchronizationContext.Exec () (at <c39a522eee05469b8171a6cfeb646c59>:IL_005D)
UnityEngine.UnitySynchronizationContext.ExecuteTasks () (at <c39a522eee05469b8171a6cfeb646c59>:IL_0014)

[03:09:24.1974495] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:09:24.4294237] [Warning: Unity Log] [Netcode] Deferred messages were received for a trigger of type OnSpawn with key 0, but that trigger was not received within within 1 second(s).
[03:09:24.4956085] [Message:CruiserImproved] Sent sync for client 4.
[03:09:24.4956085] [Debug  :LobbyControl] client '4' completed checkpoint 'SyncAlreadyHeldObjects' from 'LobbyControl'
[03:09:24.4966071] [Info   :LobbyImprovements] Set recently played with (otherJoined) for 1 players.
[03:09:24.4966071] [Debug  :LobbyImprovements] Set recently played with (otherJoined): 76561198294360609
[03:09:24.4978716] [Debug  :LobbyControl] client '4' completed checkpoint 'SendNewPlayerValues' from 'LobbyControl'
[03:09:24.4978716] [Info   :MoreCompany] Server received 1 cosmetics from 4 | Request All: True
[03:09:24.4988422] [Error  : Unity Log] KeyNotFoundException: The given key 'giosuel.Imperium.AuthenticateImperium_event' was not present in the dictionary.
Stack trace:
System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <1071a2cb0cb3433aae80a793c277a048>:IL_001E)
LethalNetworkAPI.Internal.UnnamedMessageHandler.HandleMessage (System.UInt64 clientId, System.String messageID, LethalNetworkAPI.Internal.EMessageType messageType, System.Object messageData, System.UInt64[] targetClients) (at ./Internal/UnnamedMessageHandler.cs:267)
LethalNetworkAPI.Internal.UnnamedMessageHandler.ReceiveMessage (System.UInt64 clientId, Unity.Netcode.FastBufferReader reader) (at ./Internal/UnnamedMessageHandler.cs:251)
Unity.Netcode.CustomMessagingManager.InvokeUnnamedMessage (System.UInt64 clientId, Unity.Netcode.FastBufferReader reader, System.Int32 serializedHeaderSize) (at <97ae41d8913f4f12b6133336c5f4f494>:IL_002B)
Unity.Netcode.UnnamedMessage.Handle (Unity.Netcode.NetworkContext& context) (at <97ae41d8913f4f12b6133336c5f4f494>:IL_0010)
Unity.Netcode.NetworkMessageManager.ReceiveMessage[T] (Unity.Netcode.FastBufferReader reader, Unity.Netcode.NetworkContext& context, Unity.Netcode.NetworkMessageManager manager) (at <97ae41d8913f4f12b6133336c5f4f494>:IL_00C0)
Unity.Netcode.NetworkMessageManager.HandleMessage (Unity.Netcode.NetworkMessageHeader& header, Unity.Netcode.FastBufferReader reader, System.UInt64 senderId, System.Single timestamp, System.Int32 serializedHeaderSize) (at <97ae41d8913f4f12b6133336c5f4f494>:IL_00FF)
UnityEngine.Debug:LogException(Exception)
Unity.Netcode.NetworkMessageManager:HandleMessage(NetworkMessageHeader&, FastBufferReader, UInt64, Single, Int32)
Unity.Netcode.NetworkMessageManager:ProcessIncomingMessageQueue()
Unity.Netcode.NetworkManager:NetworkUpdate(NetworkUpdateStage)
Unity.Netcode.NetworkUpdateLoop:RunNetworkUpdateStage(NetworkUpdateStage)
Unity.Netcode.<>c:<CreateLoopSystem>b__0_0()

[03:09:24.4988422] [Debug  :   DawnLib] Sending states of progressive unlockables for player: 'Arcaine'
[03:09:24.6259495] [Debug  :LobbyControl] client '4' completed checkpoint 'SyncAllPlayerLevels' from 'LobbyControl'
[03:09:24.6280943] [Debug  :LobbyControl] 4 completed all the checkpoints
[03:09:24.6280943] [Warning:LobbyControl] 4 completed the connection
[03:09:29.1979127] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:09:34.8218547] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:09:57.3562600] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:09:57.3562600] [Debug  :   Coroner] Query successful!True
[03:09:57.3562600] [Debug  :   Coroner] Handling generic fall damage...
[03:09:57.3562600] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:10:10.1618154] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:10:10.3482938] [Info   :chuxia.LethalError] ConfigHash:9443442381040294494|SenderId:5|Server:9443442381040294494
[03:10:10.3482938] [Info   :LobbyImprovements] [Steam] ConnectionApproval (76561199013198831): OK
[03:10:10.3482938] [Warning:LobbyControl] Connection request Enqueued! count:1
[03:10:10.3502943] [Warning:LobbyControl] Connection request Resumed! remaining: 0
[03:10:11.4735860] [Info   :LobbyImprovements] [Steam] OnValidateAuthTicketResponse (76561199013198831): OK
[03:10:13.2737069] [Debug  :FinallyCorrectKeys] [ShipBuildModeManagerPatches] Replaced the BuildMode and ReloadBatteries and Delete binding.
[03:10:15.4862471] [Message:CruiserImproved] Client 5 connected with CruiserImproved version match 1.5.5
[03:10:15.4862471] [Info   :LoadingInfo] PlayerLoadedServerRpc:0
[03:10:15.4927502] [Debug  :ScienceBirdTweaks] Extending lever collider...
[03:10:15.4927502] [Info   :LobbyControl] 5 connected
[03:10:15.4932670] [Info   :GeneralImprovements] Server sending monitor information RPC.
[03:10:15.4938387] [Info   :GeneralImprovements] Server sending extra data sync RPC.
[03:10:15.4947834] [Warning: Unity Log] Player (5) is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The PlayerControllerB component was skipped during ownership assignment!
[03:10:15.4947834] [Warning: Unity Log] Player (5) is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The NfgoPlayer component was skipped during ownership assignment!
[03:10:15.4947834] [Warning: Unity Log] Player (5) is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The CustomPlayerController component was skipped during ownership assignment!
[03:10:15.4947834] [Warning: Unity Log] Player (5) is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The CustomPlayerController component was skipped during ownership assignment!
[03:10:15.4947834] [Warning: Unity Log] Player (5) is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The PlayerControllerB component was skipped during ownership assignment!
[03:10:15.4947834] [Warning: Unity Log] Player (5) is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The NfgoPlayer component was skipped during ownership assignment!
[03:10:15.4947834] [Warning: Unity Log] Player (5) is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The CustomPlayerController component was skipped during ownership assignment!
[03:10:15.4947834] [Warning: Unity Log] Player (5) is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The CustomPlayerController component was skipped during ownership assignment!
[03:10:15.5236859] [Debug  :  NiceChat] [taffyko.NiceChat.characterLimit] Responded to request from 5 with value: "1000"
[03:10:15.5236859] [Debug  :  NiceChat] [taffyko.NiceChat.hearDeadPlayers] Responded to request from 5 with value: "False"
[03:10:15.5236859] [Debug  :  NiceChat] [taffyko.NiceChat.messageRange] Responded to request from 5 with value: "25"
[03:10:15.5236859] [Debug  :  NiceChat] [taffyko.NiceChat] Responded to request from 5 with value: "1.2.7"
[03:10:15.5256838] [Error  : Unity Log] InvalidOperationException: Nullable object must have a value.
Stack trace:
System.Nullable`1[T].get_Value () (at <1071a2cb0cb3433aae80a793c277a048>:IL_0008)
HUDManager.GetTextureFromImage (System.Nullable`1[T] image) (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0000)
HUDManager.FillImageWithSteamProfile (UnityEngine.UI.RawImage image, Steamworks.SteamId steamId, System.Boolean large) (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0086)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__7_0 (System.Object state) (at <1071a2cb0cb3433aae80a793c277a048>:IL_0000)
UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <c39a522eee05469b8171a6cfeb646c59>:IL_0002)
UnityEngine.UnitySynchronizationContext.Exec () (at <c39a522eee05469b8171a6cfeb646c59>:IL_005D)
UnityEngine.UnitySynchronizationContext.ExecuteTasks () (at <c39a522eee05469b8171a6cfeb646c59>:IL_0014)

[03:10:15.9526558] [Message:CruiserImproved] Sent sync for client 5.
[03:10:15.9526558] [Debug  :LobbyControl] client '5' completed checkpoint 'SyncAlreadyHeldObjects' from 'LobbyControl'
[03:10:15.9546246] [Info   :LobbyImprovements] Set recently played with (otherJoined) for 1 players.
[03:10:15.9546246] [Debug  :LobbyImprovements] Set recently played with (otherJoined): 76561199013198831
[03:10:15.9546246] [Debug  :LobbyControl] client '5' completed checkpoint 'SendNewPlayerValues' from 'LobbyControl'
[03:10:15.9556228] [Info   :MoreCompany] Server received 2 cosmetics from 5 | Request All: True
[03:10:15.9572889] [Error  : Unity Log] KeyNotFoundException: The given key 'giosuel.Imperium.AuthenticateImperium_event' was not present in the dictionary.
Stack trace:
System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <1071a2cb0cb3433aae80a793c277a048>:IL_001E)
LethalNetworkAPI.Internal.UnnamedMessageHandler.HandleMessage (System.UInt64 clientId, System.String messageID, LethalNetworkAPI.Internal.EMessageType messageType, System.Object messageData, System.UInt64[] targetClients) (at ./Internal/UnnamedMessageHandler.cs:267)
LethalNetworkAPI.Internal.UnnamedMessageHandler.ReceiveMessage (System.UInt64 clientId, Unity.Netcode.FastBufferReader reader) (at ./Internal/UnnamedMessageHandler.cs:251)
Unity.Netcode.CustomMessagingManager.InvokeUnnamedMessage (System.UInt64 clientId, Unity.Netcode.FastBufferReader reader, System.Int32 serializedHeaderSize) (at <97ae41d8913f4f12b6133336c5f4f494>:IL_002B)
Unity.Netcode.UnnamedMessage.Handle (Unity.Netcode.NetworkContext& context) (at <97ae41d8913f4f12b6133336c5f4f494>:IL_0010)
Unity.Netcode.NetworkMessageManager.ReceiveMessage[T] (Unity.Netcode.FastBufferReader reader, Unity.Netcode.NetworkContext& context, Unity.Netcode.NetworkMessageManager manager) (at <97ae41d8913f4f12b6133336c5f4f494>:IL_00C0)
Unity.Netcode.NetworkMessageManager.HandleMessage (Unity.Netcode.NetworkMessageHeader& header, Unity.Netcode.FastBufferReader reader, System.UInt64 senderId, System.Single timestamp, System.Int32 serializedHeaderSize) (at <97ae41d8913f4f12b6133336c5f4f494>:IL_00FF)
UnityEngine.Debug:LogException(Exception)
Unity.Netcode.NetworkMessageManager:HandleMessage(NetworkMessageHeader&, FastBufferReader, UInt64, Single, Int32)
Unity.Netcode.NetworkMessageManager:ProcessIncomingMessageQueue()
Unity.Netcode.NetworkManager:NetworkUpdate(NetworkUpdateStage)
Unity.Netcode.NetworkUpdateLoop:RunNetworkUpdateStage(NetworkUpdateStage)
Unity.Netcode.<>c:<CreateLoopSystem>b__0_0()

[03:10:16.2359254] [Debug  :LobbyControl] client '5' completed checkpoint 'SyncAllPlayerLevels' from 'LobbyControl'
[03:10:16.2369259] [Debug  :   DawnLib] Sending states of progressive unlockables for player: 'GlassCanyøn'
[03:10:16.2379258] [Debug  :LobbyControl] 5 completed all the checkpoints
[03:10:16.2379258] [Warning:LobbyControl] 5 completed the connection
[03:10:16.5012750] [Warning: Unity Log] [Netcode] Deferred messages were received for a trigger of type OnSpawn with key 0, but that trigger was not received within within 1 second(s).
[03:10:18.2644424] [Debug  :GeneralImprovements] Player Arcaine switched to suit ID 2.
[03:10:22.7377639] [Debug  :FinallyCorrectKeys] [ShipBuildModeManagerPatches] Replaced the BuildMode and ReloadBatteries and Delete binding.
[03:10:32.7348325] [Info   :LobbyControl] 5 disconnected
[03:10:32.7369620] [Info   :LobbyImprovements] [SteamUser.EndAuthSession] 76561199013198831
[03:10:32.7404540] [Info   :LobbyImprovements] Removing 76561199013198831 from recently played with.
[03:10:32.7404540] [Info   :LobbyImprovements] Removing 76561199013198831 from recently played with.
[03:10:32.7726975] [Message:CruiserImproved] CruiserImproved client 5 disconnected.
[03:10:55.3989720] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:11:13.1893622] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:11:15.7092020] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:11:15.7092020] [Debug  :   Coroner] Query successful!True
[03:11:15.7092020] [Debug  :   Coroner] Handling generic fall damage...
[03:11:15.7092020] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:11:18.0504310] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:11:18.0504310] [Debug  :   Coroner] Query successful!True
[03:11:18.0504310] [Debug  :   Coroner] Handling generic fall damage...
[03:11:18.0504310] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:11:48.2985843] [Info   :chuxia.LethalError] ConfigHash:9443442381040294494|SenderId:6|Server:9443442381040294494
[03:11:48.2985843] [Info   :LobbyImprovements] [Steam] ConnectionApproval (76561199013198831): OK
[03:11:48.2995841] [Warning:LobbyControl] Connection request Enqueued! count:1
[03:11:48.3005867] [Warning:LobbyControl] Connection request Resumed! remaining: 0
[03:11:49.4871113] [Info   :LobbyImprovements] [Steam] OnValidateAuthTicketResponse (76561199013198831): OK
[03:11:53.0633197] [Message:CruiserImproved] Client 6 connected with CruiserImproved version match 1.5.5
[03:11:53.0633197] [Info   :LoadingInfo] PlayerLoadedServerRpc:0
[03:11:53.0693187] [Debug  :ScienceBirdTweaks] Extending lever collider...
[03:11:53.0703215] [Info   :LobbyControl] 6 connected
[03:11:53.0709291] [Info   :GeneralImprovements] Server sending monitor information RPC.
[03:11:53.0709291] [Info   :GeneralImprovements] Server sending extra data sync RPC.
[03:11:53.0725686] [Warning: Unity Log] Player (5) is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The PlayerControllerB component was skipped during ownership assignment!
[03:11:53.0725686] [Warning: Unity Log] Player (5) is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The NfgoPlayer component was skipped during ownership assignment!
[03:11:53.0725686] [Warning: Unity Log] Player (5) is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The CustomPlayerController component was skipped during ownership assignment!
[03:11:53.0725686] [Warning: Unity Log] Player (5) is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The CustomPlayerController component was skipped during ownership assignment!
[03:11:53.0725686] [Warning: Unity Log] Player (5) is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The PlayerControllerB component was skipped during ownership assignment!
[03:11:53.0725686] [Warning: Unity Log] Player (5) is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The NfgoPlayer component was skipped during ownership assignment!
[03:11:53.0725686] [Warning: Unity Log] Player (5) is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The CustomPlayerController component was skipped during ownership assignment!
[03:11:53.0725686] [Warning: Unity Log] Player (5) is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The CustomPlayerController component was skipped during ownership assignment!
[03:11:53.1079564] [Debug  :  NiceChat] [taffyko.NiceChat.characterLimit] Responded to request from 6 with value: "1000"
[03:11:53.1079564] [Debug  :  NiceChat] [taffyko.NiceChat.hearDeadPlayers] Responded to request from 6 with value: "False"
[03:11:53.1079564] [Debug  :  NiceChat] [taffyko.NiceChat.messageRange] Responded to request from 6 with value: "25"
[03:11:53.1079564] [Debug  :  NiceChat] [taffyko.NiceChat] Responded to request from 6 with value: "1.2.7"
[03:11:53.6956290] [Message:CruiserImproved] Sent sync for client 6.
[03:11:53.6956290] [Debug  :LobbyControl] client '6' completed checkpoint 'SyncAlreadyHeldObjects' from 'LobbyControl'
[03:11:53.6971458] [Info   :LobbyImprovements] Set recently played with (otherJoined) for 1 players.
[03:11:53.6971458] [Debug  :LobbyImprovements] Set recently played with (otherJoined): 76561199013198831
[03:11:53.6971458] [Debug  :LobbyControl] client '6' completed checkpoint 'SendNewPlayerValues' from 'LobbyControl'
[03:11:53.6981457] [Info   :MoreCompany] Server received 2 cosmetics from 5 | Request All: True
[03:11:53.6991462] [Error  : Unity Log] KeyNotFoundException: The given key 'giosuel.Imperium.AuthenticateImperium_event' was not present in the dictionary.
Stack trace:
System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <1071a2cb0cb3433aae80a793c277a048>:IL_001E)
LethalNetworkAPI.Internal.UnnamedMessageHandler.HandleMessage (System.UInt64 clientId, System.String messageID, LethalNetworkAPI.Internal.EMessageType messageType, System.Object messageData, System.UInt64[] targetClients) (at ./Internal/UnnamedMessageHandler.cs:267)
LethalNetworkAPI.Internal.UnnamedMessageHandler.ReceiveMessage (System.UInt64 clientId, Unity.Netcode.FastBufferReader reader) (at ./Internal/UnnamedMessageHandler.cs:251)
Unity.Netcode.CustomMessagingManager.InvokeUnnamedMessage (System.UInt64 clientId, Unity.Netcode.FastBufferReader reader, System.Int32 serializedHeaderSize) (at <97ae41d8913f4f12b6133336c5f4f494>:IL_002B)
Unity.Netcode.UnnamedMessage.Handle (Unity.Netcode.NetworkContext& context) (at <97ae41d8913f4f12b6133336c5f4f494>:IL_0010)
Unity.Netcode.NetworkMessageManager.ReceiveMessage[T] (Unity.Netcode.FastBufferReader reader, Unity.Netcode.NetworkContext& context, Unity.Netcode.NetworkMessageManager manager) (at <97ae41d8913f4f12b6133336c5f4f494>:IL_00C0)
Unity.Netcode.NetworkMessageManager.HandleMessage (Unity.Netcode.NetworkMessageHeader& header, Unity.Netcode.FastBufferReader reader, System.UInt64 senderId, System.Single timestamp, System.Int32 serializedHeaderSize) (at <97ae41d8913f4f12b6133336c5f4f494>:IL_00FF)
UnityEngine.Debug:LogException(Exception)
Unity.Netcode.NetworkMessageManager:HandleMessage(NetworkMessageHeader&, FastBufferReader, UInt64, Single, Int32)
Unity.Netcode.NetworkMessageManager:ProcessIncomingMessageQueue()
Unity.Netcode.NetworkManager:NetworkUpdate(NetworkUpdateStage)
Unity.Netcode.NetworkUpdateLoop:RunNetworkUpdateStage(NetworkUpdateStage)
Unity.Netcode.<>c:<CreateLoopSystem>b__0_0()

[03:11:53.6991462] [Debug  :   DawnLib] Sending states of progressive unlockables for player: 'GlassCanyøn'
[03:11:53.7571566] [Debug  :LobbyControl] client '6' completed checkpoint 'SyncAllPlayerLevels' from 'LobbyControl'
[03:11:53.7591574] [Debug  :LobbyControl] 6 completed all the checkpoints
[03:11:53.7591574] [Warning:LobbyControl] 6 completed the connection
[03:11:54.0744406] [Warning: Unity Log] [Netcode] Deferred messages were received for a trigger of type OnSpawn with key 0, but that trigger was not received within within 1 second(s).
[03:12:04.4877622] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:12:25.0214792] [Debug  :GeneralImprovements] Player ~Ib switched to suit ID 26.
[03:12:34.5163534] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:12:34.8059110] [Debug  :GeneralImprovements] Player GlassCanyøn switched to suit ID 40.
[03:12:38.1203562] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:12:46.9177043] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:12:46.9253536] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:12:46.9253536] [Debug  :   Coroner] Query successful!True
[03:12:46.9253536] [Debug  :   Coroner] Handling generic fall damage...
[03:12:46.9262644] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:12:54.1479094] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:13:03.8558840] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:13:03.8558840] [Debug  :   Coroner] Query successful!True
[03:13:03.8558840] [Debug  :   Coroner] Handling generic fall damage...
[03:13:03.8558840] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:13:04.1876187] [Debug  :GeneralImprovements] Player GlassCanyøn switched to suit ID 3.
[03:13:05.4133247] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:13:34.5719214] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:13:38.9396218] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:13:45.1138748] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:13:46.9818361] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:13:46.9818361] [Debug  :   Coroner] Query successful!True
[03:13:46.9818361] [Debug  :   Coroner] Handling generic fall damage...
[03:13:46.9818361] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:13:49.0102039] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:13:49.6398541] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:13:49.6408206] [Debug  :   Coroner] Query successful!True
[03:13:49.6408206] [Debug  :   Coroner] Handling generic fall damage...
[03:13:49.6408206] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:13:50.6333010] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:13:50.6333010] [Debug  :   Coroner] Query successful!True
[03:13:50.6333010] [Debug  :   Coroner] Handling generic fall damage...
[03:13:50.6333010] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:13:59.0642672] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:14:18.2874176] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:15:01.2666313] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:15:09.4053122] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:15:46.8910852] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:15:55.8341727] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:15:55.8341727] [Debug  :   Coroner] Query successful!True
[03:15:55.8351752] [Debug  :   Coroner] Handling generic fall damage...
[03:15:55.8351752] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:15:58.4384724] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:16:07.6980416] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:16:30.9406569] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[03:16:35.5368415] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:17:02.0386425] [Debug  :MrHat.NicheTweaks] Saved player volumes. Total entries: 6
[03:17:02.6479132] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:17:05.8775846] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:17:16.9466325] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:17:18.0912919] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Parameters of ChangeControlTip:
ToolTipNumber: 0
ChangeTo: Quit terminal : [TAB]
[03:17:18.0912919] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] No keybind found to replace
[03:17:18.0912919] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Coroutine to force text change stopped.
[03:17:18.0912919] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Coroutine to force text change started.
[03:17:38.3188132] [Debug  :LobbyControl] Saving Lobby
[03:17:38.3333550] [Info   :LobbyControl] Lobby Saved to Ib-rarians
[03:17:38.3382568] [Info   :LethalPerformance] Saved 1 save(s)
[03:17:55.3015397] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:17:55.3050749] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:17:55.3050749] [Debug  :   Coroner] Query successful!True
[03:17:55.3050749] [Debug  :   Coroner] Handling generic fall damage...
[03:17:55.3050749] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:17:56.0203109] [Info   :chuxia.LethalError] ConfigHash:9443442381040294494|SenderId:7|Server:9443442381040294494
[03:17:56.0203109] [Info   :LobbyImprovements] [Steam] ConnectionApproval (76561198145027335): OK
[03:17:56.0203109] [Warning:LobbyControl] Connection request Enqueued! count:1
[03:17:56.0223119] [Warning:LobbyControl] Connection request Resumed! remaining: 0
[03:17:57.1736895] [Info   :LobbyImprovements] [Steam] OnValidateAuthTicketResponse (76561198145027335): OK
[03:17:59.7392308] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:18:03.8324429] [Message:CruiserImproved] Client 7 connected with CruiserImproved version match 1.5.5
[03:18:03.8334306] [Info   :LoadingInfo] PlayerLoadedServerRpc:0
[03:18:03.8389594] [Debug  :ScienceBirdTweaks] Extending lever collider...
[03:18:03.8389594] [Info   :LobbyControl] 7 connected
[03:18:03.8394933] [Info   :GeneralImprovements] Server sending monitor information RPC.
[03:18:03.8394933] [Info   :GeneralImprovements] Server sending extra data sync RPC.
[03:18:03.8404727] [Warning: Unity Log] Player (6) is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The PlayerControllerB component was skipped during ownership assignment!
[03:18:03.8404727] [Warning: Unity Log] Player (6) is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The NfgoPlayer component was skipped during ownership assignment!
[03:18:03.8404727] [Warning: Unity Log] Player (6) is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The CustomPlayerController component was skipped during ownership assignment!
[03:18:03.8404727] [Warning: Unity Log] Player (6) is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The CustomPlayerController component was skipped during ownership assignment!
[03:18:03.8414722] [Warning: Unity Log] Player (6) is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The PlayerControllerB component was skipped during ownership assignment!
[03:18:03.8414722] [Warning: Unity Log] Player (6) is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The NfgoPlayer component was skipped during ownership assignment!
[03:18:03.8414722] [Warning: Unity Log] Player (6) is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The CustomPlayerController component was skipped during ownership assignment!
[03:18:03.8414722] [Warning: Unity Log] Player (6) is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The CustomPlayerController component was skipped during ownership assignment!
[03:18:03.8828511] [Debug  :  NiceChat] [taffyko.NiceChat.characterLimit] Responded to request from 7 with value: "1000"
[03:18:03.8828511] [Debug  :  NiceChat] [taffyko.NiceChat.hearDeadPlayers] Responded to request from 7 with value: "False"
[03:18:03.8828511] [Debug  :  NiceChat] [taffyko.NiceChat.messageRange] Responded to request from 7 with value: "25"
[03:18:03.8838519] [Debug  :  NiceChat] [taffyko.NiceChat] Responded to request from 7 with value: "1.2.7"
[03:18:03.8858493] [Error  : Unity Log] InvalidOperationException: Nullable object must have a value.
Stack trace:
System.Nullable`1[T].get_Value () (at <1071a2cb0cb3433aae80a793c277a048>:IL_0008)
HUDManager.GetTextureFromImage (System.Nullable`1[T] image) (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0000)
HUDManager.FillImageWithSteamProfile (UnityEngine.UI.RawImage image, Steamworks.SteamId steamId, System.Boolean large) (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0086)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__7_0 (System.Object state) (at <1071a2cb0cb3433aae80a793c277a048>:IL_0000)
UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <c39a522eee05469b8171a6cfeb646c59>:IL_0002)
UnityEngine.UnitySynchronizationContext.Exec () (at <c39a522eee05469b8171a6cfeb646c59>:IL_005D)
UnityEngine.UnitySynchronizationContext.ExecuteTasks () (at <c39a522eee05469b8171a6cfeb646c59>:IL_0014)

[03:18:04.3400651] [Message:CruiserImproved] Sent sync for client 7.
[03:18:04.3400651] [Debug  :LobbyControl] client '7' completed checkpoint 'SyncAlreadyHeldObjects' from 'LobbyControl'
[03:18:04.3421969] [Info   :LobbyImprovements] Set recently played with (otherJoined) for 1 players.
[03:18:04.3421969] [Debug  :LobbyImprovements] Set recently played with (otherJoined): 76561198145027335
[03:18:04.3431733] [Debug  :LobbyControl] client '7' completed checkpoint 'SendNewPlayerValues' from 'LobbyControl'
[03:18:04.3431733] [Info   :MoreCompany] Server received 1 cosmetics from 6 | Request All: True
[03:18:04.3441725] [Error  : Unity Log] KeyNotFoundException: The given key 'giosuel.Imperium.AuthenticateImperium_event' was not present in the dictionary.
Stack trace:
System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <1071a2cb0cb3433aae80a793c277a048>:IL_001E)
LethalNetworkAPI.Internal.UnnamedMessageHandler.HandleMessage (System.UInt64 clientId, System.String messageID, LethalNetworkAPI.Internal.EMessageType messageType, System.Object messageData, System.UInt64[] targetClients) (at ./Internal/UnnamedMessageHandler.cs:267)
LethalNetworkAPI.Internal.UnnamedMessageHandler.ReceiveMessage (System.UInt64 clientId, Unity.Netcode.FastBufferReader reader) (at ./Internal/UnnamedMessageHandler.cs:251)
Unity.Netcode.CustomMessagingManager.InvokeUnnamedMessage (System.UInt64 clientId, Unity.Netcode.FastBufferReader reader, System.Int32 serializedHeaderSize) (at <97ae41d8913f4f12b6133336c5f4f494>:IL_002B)
Unity.Netcode.UnnamedMessage.Handle (Unity.Netcode.NetworkContext& context) (at <97ae41d8913f4f12b6133336c5f4f494>:IL_0010)
Unity.Netcode.NetworkMessageManager.ReceiveMessage[T] (Unity.Netcode.FastBufferReader reader, Unity.Netcode.NetworkContext& context, Unity.Netcode.NetworkMessageManager manager) (at <97ae41d8913f4f12b6133336c5f4f494>:IL_00C0)
Unity.Netcode.NetworkMessageManager.HandleMessage (Unity.Netcode.NetworkMessageHeader& header, Unity.Netcode.FastBufferReader reader, System.UInt64 senderId, System.Single timestamp, System.Int32 serializedHeaderSize) (at <97ae41d8913f4f12b6133336c5f4f494>:IL_00FF)
UnityEngine.Debug:LogException(Exception)
Unity.Netcode.NetworkMessageManager:HandleMessage(NetworkMessageHeader&, FastBufferReader, UInt64, Single, Int32)
Unity.Netcode.NetworkMessageManager:ProcessIncomingMessageQueue()
Unity.Netcode.NetworkManager:NetworkUpdate(NetworkUpdateStage)
Unity.Netcode.NetworkUpdateLoop:RunNetworkUpdateStage(NetworkUpdateStage)
Unity.Netcode.<>c:<CreateLoopSystem>b__0_0()

[03:18:04.8432463] [Warning: Unity Log] [Netcode] Deferred messages were received for a trigger of type OnSpawn with key 0, but that trigger was not received within within 1 second(s).
[03:18:04.8533148] [Debug  :LobbyControl] client '7' completed checkpoint 'SyncAllPlayerLevels' from 'LobbyControl'
[03:18:04.8533148] [Debug  :   DawnLib] Sending states of progressive unlockables for player: 'pread'
[03:18:04.8562955] [Debug  :LobbyControl] 7 completed all the checkpoints
[03:18:04.8562955] [Warning:LobbyControl] 7 completed the connection
[03:18:18.4438414] [Debug  :GeneralImprovements] Player pread switched to suit ID 2.
[03:18:32.4936879] [Debug  :Buttery Fixes] Local costume part only draws shadow - HatContainer
[03:18:32.4936879] [Debug  :Buttery Fixes] Local costume part only draws shadow - HatContainer
[03:18:32.4946869] [Debug  :GeneralImprovements] Player What Zit Tooya switched to suit ID 25.
[03:18:36.8881425] [Debug  :GeneralImprovements] Player What Zit Tooya switched to suit ID 36.
[03:18:54.9957065] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:18:58.4746456] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:19:09.3629535] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:19:16.0991980] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:19:33.0933941] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:19:38.2873549] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:19:42.9670123] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:19:47.2774526] [Info   :chuxia.LethalError] ConfigHash:9443442381040294494|SenderId:8|Server:9443442381040294494
[03:19:47.2774526] [Info   :LobbyImprovements] [Steam] ConnectionApproval (76561198153861213): OK
[03:19:47.2774526] [Warning:LobbyControl] Connection request Enqueued! count:1
[03:19:47.2794521] [Warning:LobbyControl] Connection request Resumed! remaining: 0
[03:19:47.7175597] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:19:48.5417518] [Info   :LobbyImprovements] [Steam] OnValidateAuthTicketResponse (76561198153861213): OK
[03:19:51.2773373] [Message:CruiserImproved] Client 8 connected with CruiserImproved version match 1.5.5
[03:19:51.2773373] [Info   :LoadingInfo] PlayerLoadedServerRpc:0
[03:19:51.2830109] [Debug  :ScienceBirdTweaks] Extending lever collider...
[03:19:51.2830109] [Info   :LobbyControl] 8 connected
[03:19:51.2839627] [Info   :GeneralImprovements] Server sending monitor information RPC.
[03:19:51.2839627] [Info   :GeneralImprovements] Server sending extra data sync RPC.
[03:19:51.2849621] [Warning: Unity Log] Player (7) is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The PlayerControllerB component was skipped during ownership assignment!
[03:19:51.2849621] [Warning: Unity Log] Player (7) is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The NfgoPlayer component was skipped during ownership assignment!
[03:19:51.2849621] [Warning: Unity Log] Player (7) is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The CustomPlayerController component was skipped during ownership assignment!
[03:19:51.2849621] [Warning: Unity Log] Player (7) is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The CustomPlayerController component was skipped during ownership assignment!
[03:19:51.2849621] [Warning: Unity Log] Player (7) is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The PlayerControllerB component was skipped during ownership assignment!
[03:19:51.2849621] [Warning: Unity Log] Player (7) is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The NfgoPlayer component was skipped during ownership assignment!
[03:19:51.2849621] [Warning: Unity Log] Player (7) is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The CustomPlayerController component was skipped during ownership assignment!
[03:19:51.2849621] [Warning: Unity Log] Player (7) is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The CustomPlayerController component was skipped during ownership assignment!
[03:19:51.3272914] [Debug  :  NiceChat] [taffyko.NiceChat.characterLimit] Responded to request from 8 with value: "1000"
[03:19:51.3272914] [Debug  :  NiceChat] [taffyko.NiceChat.hearDeadPlayers] Responded to request from 8 with value: "False"
[03:19:51.3272914] [Debug  :  NiceChat] [taffyko.NiceChat.messageRange] Responded to request from 8 with value: "25"
[03:19:51.3272914] [Debug  :  NiceChat] [taffyko.NiceChat] Responded to request from 8 with value: "1.2.7"
[03:19:51.3292908] [Error  : Unity Log] InvalidOperationException: Nullable object must have a value.
Stack trace:
System.Nullable`1[T].get_Value () (at <1071a2cb0cb3433aae80a793c277a048>:IL_0008)
HUDManager.GetTextureFromImage (System.Nullable`1[T] image) (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0000)
HUDManager.FillImageWithSteamProfile (UnityEngine.UI.RawImage image, Steamworks.SteamId steamId, System.Boolean large) (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0086)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__7_0 (System.Object state) (at <1071a2cb0cb3433aae80a793c277a048>:IL_0000)
UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <c39a522eee05469b8171a6cfeb646c59>:IL_0002)
UnityEngine.UnitySynchronizationContext.Exec () (at <c39a522eee05469b8171a6cfeb646c59>:IL_005D)
UnityEngine.UnitySynchronizationContext.ExecuteTasks () (at <c39a522eee05469b8171a6cfeb646c59>:IL_0014)

[03:19:51.7993498] [Message:CruiserImproved] Sent sync for client 8.
[03:19:51.7993498] [Debug  :LobbyControl] client '8' completed checkpoint 'SyncAlreadyHeldObjects' from 'LobbyControl'
[03:19:51.8013498] [Info   :LobbyImprovements] Set recently played with (otherJoined) for 1 players.
[03:19:51.8013498] [Debug  :LobbyImprovements] Set recently played with (otherJoined): 76561198153861213
[03:19:51.8013498] [Debug  :LobbyControl] client '8' completed checkpoint 'SendNewPlayerValues' from 'LobbyControl'
[03:19:51.8023491] [Info   :MoreCompany] Server received 1 cosmetics from 7 | Request All: True
[03:19:51.8023491] [Error  : Unity Log] KeyNotFoundException: The given key 'giosuel.Imperium.AuthenticateImperium_event' was not present in the dictionary.
Stack trace:
System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <1071a2cb0cb3433aae80a793c277a048>:IL_001E)
LethalNetworkAPI.Internal.UnnamedMessageHandler.HandleMessage (System.UInt64 clientId, System.String messageID, LethalNetworkAPI.Internal.EMessageType messageType, System.Object messageData, System.UInt64[] targetClients) (at ./Internal/UnnamedMessageHandler.cs:267)
LethalNetworkAPI.Internal.UnnamedMessageHandler.ReceiveMessage (System.UInt64 clientId, Unity.Netcode.FastBufferReader reader) (at ./Internal/UnnamedMessageHandler.cs:251)
Unity.Netcode.CustomMessagingManager.InvokeUnnamedMessage (System.UInt64 clientId, Unity.Netcode.FastBufferReader reader, System.Int32 serializedHeaderSize) (at <97ae41d8913f4f12b6133336c5f4f494>:IL_002B)
Unity.Netcode.UnnamedMessage.Handle (Unity.Netcode.NetworkContext& context) (at <97ae41d8913f4f12b6133336c5f4f494>:IL_0010)
Unity.Netcode.NetworkMessageManager.ReceiveMessage[T] (Unity.Netcode.FastBufferReader reader, Unity.Netcode.NetworkContext& context, Unity.Netcode.NetworkMessageManager manager) (at <97ae41d8913f4f12b6133336c5f4f494>:IL_00C0)
Unity.Netcode.NetworkMessageManager.HandleMessage (Unity.Netcode.NetworkMessageHeader& header, Unity.Netcode.FastBufferReader reader, System.UInt64 senderId, System.Single timestamp, System.Int32 serializedHeaderSize) (at <97ae41d8913f4f12b6133336c5f4f494>:IL_00FF)
UnityEngine.Debug:LogException(Exception)
Unity.Netcode.NetworkMessageManager:HandleMessage(NetworkMessageHeader&, FastBufferReader, UInt64, Single, Int32)
Unity.Netcode.NetworkMessageManager:ProcessIncomingMessageQueue()
Unity.Netcode.NetworkManager:NetworkUpdate(NetworkUpdateStage)
Unity.Netcode.NetworkUpdateLoop:RunNetworkUpdateStage(NetworkUpdateStage)
Unity.Netcode.<>c:<CreateLoopSystem>b__0_0()

[03:19:51.8033497] [Debug  :   DawnLib] Sending states of progressive unlockables for player: 'SomaK'
[03:19:51.9787037] [Debug  :LobbyControl] client '8' completed checkpoint 'SyncAllPlayerLevels' from 'LobbyControl'
[03:19:51.9797039] [Debug  :LobbyControl] 8 completed all the checkpoints
[03:19:51.9797039] [Warning:LobbyControl] 8 completed the connection
[03:19:52.0912992] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:19:52.2885646] [Warning: Unity Log] [Netcode] Deferred messages were received for a trigger of type OnSpawn with key 0, but that trigger was not received within within 1 second(s).
[03:20:01.7288784] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:20:01.7288784] [Debug  :   Coroner] Query successful!True
[03:20:01.7298480] [Debug  :   Coroner] Handling generic fall damage...
[03:20:01.7298480] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:20:03.5832047] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:20:03.5832047] [Debug  :   Coroner] Query successful!True
[03:20:03.5832047] [Debug  :   Coroner] Handling generic fall damage...
[03:20:03.5832047] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:20:14.4096965] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:20:14.4096965] [Debug  :   Coroner] Query successful!True
[03:20:14.4096965] [Debug  :   Coroner] Handling generic fall damage...
[03:20:14.4096965] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:20:25.4499910] [Debug  :GeneralImprovements] Player Soma K switched to suit ID 40.
[03:20:31.3442784] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:20:31.3779349] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:20:31.3779349] [Debug  :   Coroner] Query successful!True
[03:20:31.3779349] [Debug  :   Coroner] Handling generic fall damage...
[03:20:31.3784522] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:20:32.1197626] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:20:32.1207273] [Debug  :   Coroner] Query successful!True
[03:20:32.1207273] [Debug  :   Coroner] Handling generic fall damage...
[03:20:32.1207273] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:20:32.9442915] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:20:32.9442915] [Debug  :   Coroner] Query successful!True
[03:20:32.9452254] [Debug  :   Coroner] Handling generic fall damage...
[03:20:32.9452254] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:20:36.9798889] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:20:36.9798889] [Debug  :   Coroner] Query successful!True
[03:20:36.9798889] [Debug  :   Coroner] Handling generic fall damage...
[03:20:36.9798889] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:21:00.3771820] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:21:04.1385023] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:21:04.1385023] [Debug  :   Coroner] Query successful!True
[03:21:04.1385023] [Debug  :   Coroner] Handling generic fall damage...
[03:21:04.1385023] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:21:12.1752819] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:21:21.5551109] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:21:21.5560902] [Debug  :   Coroner] Query successful!True
[03:21:21.5560902] [Debug  :   Coroner] Handling generic fall damage...
[03:21:21.5560902] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:21:31.9188183] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:21:44.1129668] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:21:50.3153742] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:22:01.0585346] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:22:10.5634734] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:22:25.5371565] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:22:26.3807397] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:22:26.3807397] [Debug  :   Coroner] Query successful!True
[03:22:26.3807397] [Debug  :   Coroner] Handling generic fall damage...
[03:22:26.3817411] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:22:28.4652311] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:22:28.4652311] [Debug  :   Coroner] Query successful!True
[03:22:28.4652311] [Debug  :   Coroner] Handling generic fall damage...
[03:22:28.4652311] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:22:29.4583247] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:22:29.4583247] [Debug  :   Coroner] Query successful!True
[03:22:29.4583247] [Debug  :   Coroner] Handling generic fall damage...
[03:22:29.4583247] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:22:29.6539570] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:22:29.6539570] [Debug  :   Coroner] Query successful!True
[03:22:29.6539570] [Debug  :   Coroner] Handling generic fall damage...
[03:22:29.6539570] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:22:30.0421094] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:22:30.0421094] [Debug  :   Coroner] Query successful!True
[03:22:30.0421094] [Debug  :   Coroner] Handling generic fall damage...
[03:22:30.0421094] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:22:30.9313101] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:22:30.9313101] [Debug  :   Coroner] Query successful!True
[03:22:30.9313101] [Debug  :   Coroner] Handling generic fall damage...
[03:22:30.9313101] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:22:31.0971142] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:22:31.0971142] [Debug  :   Coroner] Query successful!True
[03:22:31.0971142] [Debug  :   Coroner] Handling generic fall damage...
[03:22:31.0981132] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:22:31.4993460] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:22:31.4993460] [Debug  :   Coroner] Query successful!True
[03:22:31.4993460] [Debug  :   Coroner] Handling generic fall damage...
[03:22:31.4993460] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:22:31.6452193] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:22:31.6452193] [Debug  :   Coroner] Query successful!True
[03:22:31.6461953] [Debug  :   Coroner] Handling generic fall damage...
[03:22:31.6461953] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:22:33.2080422] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:22:33.2080422] [Debug  :   Coroner] Query successful!True
[03:22:33.2080422] [Debug  :   Coroner] Handling generic fall damage...
[03:22:33.2080422] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:22:34.0408750] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:22:34.0408750] [Debug  :   Coroner] Query successful!True
[03:22:34.0418711] [Debug  :   Coroner] Handling generic fall damage...
[03:22:34.0418711] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:22:38.1545329] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:22:54.2843989] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:22:54.2843989] [Debug  :   Coroner] Query successful!True
[03:22:54.2843989] [Debug  :   Coroner] Handling generic fall damage...
[03:22:54.2843989] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:22:57.4674794] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:23:02.0292274] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:23:05.6322961] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:23:05.6322961] [Debug  :   Coroner] Query successful!True
[03:23:05.6332663] [Debug  :   Coroner] Handling generic fall damage...
[03:23:05.6332663] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:23:24.2174769] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:23:38.0496586] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:23:42.5985667] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:23:56.4044152] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:24:35.7720782] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:24:49.4660158] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:25:09.9812182] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:25:14.0148395] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:25:46.3495048] [Debug  :MrHat.NicheTweaks] Saved player volumes. Total entries: 8
[03:25:50.2168175] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:26:08.4525348] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:26:24.2436835] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:26:27.4300296] [Info   :GeneralImprovements] Updated current moon monitors.
[03:26:30.1573738] [Debug  :GeneralImprovements] Player Revolver switched to suit ID 36.
[03:26:31.9445565] [Info   :GeneralImprovements] Updated fancy weather monitors
[03:26:39.1259167] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:26:40.0814401] [Debug  :GeneralImprovements] Player ~Ib switched to suit ID 2.
[03:26:47.3198016] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:26:52.6437117] [Debug  :GeneralImprovements] Player ~Ib switched to suit ID 3.
[03:26:56.2504058] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:27:08.9304821] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:27:08.9304821] [Debug  :   Coroner] Query successful!True
[03:27:08.9304821] [Debug  :   Coroner] Handling generic fall damage...
[03:27:08.9304821] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:27:18.0983741] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:27:39.0394966] [Debug  :GeneralImprovements] Player Revolver switched to suit ID 25.
[03:27:48.2232377] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:28:11.1668994] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:28:16.1677311] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:28:35.4579647] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:28:47.6396471] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:28:59.4030386] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:29:20.7059768] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:29:20.7069576] [Debug  :   Coroner] Query successful!True
[03:29:20.7069576] [Debug  :   Coroner] Handling generic fall damage...
[03:29:20.7069576] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:29:22.1280823] [Warning:FacepunchTransport] Send message returned not ok status: NoConnection
[03:29:22.1371149] [Warning:FacepunchTransport] Send message returned not ok status: NoConnection
[03:29:22.1401137] [Info   :LobbyControl] 8 disconnected
[03:29:22.1401137] [Info   :LobbyImprovements] [SteamUser.EndAuthSession] 76561198153861213
[03:29:22.1451973] [Info   :LobbyImprovements] Removing 76561198153861213 from recently played with.
[03:29:22.1451973] [Info   :LobbyImprovements] Removing 76561198153861213 from recently played with.
[03:29:22.1921023] [Message:CruiserImproved] CruiserImproved client 8 disconnected.
[03:29:22.1952678] [Info   :LethalPerformance.Patcher] Saved 1 config(s)
[03:29:30.4101569] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:29:30.4101569] [Debug  :   Coroner] Query successful!True
[03:29:30.4101569] [Debug  :   Coroner] Handling generic fall damage...
[03:29:30.4101569] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:29:33.8591922] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:29:33.8591922] [Debug  :   Coroner] Query successful!True
[03:29:33.8591922] [Debug  :   Coroner] Handling generic fall damage...
[03:29:33.8591922] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:29:34.0342645] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:29:34.0342645] [Debug  :   Coroner] Query successful!True
[03:29:34.0342645] [Debug  :   Coroner] Handling generic fall damage...
[03:29:34.0342645] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:29:42.4108981] [Info   :Buttery Fixes] Fear motion blur applied
[03:29:42.4201798] [Debug  :MrHat.NicheTweaks] Saved player volumes. Total entries: 8
[03:29:55.1185319] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:30:02.6671662] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:30:11.0143112] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:30:11.7292836] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:30:11.7292836] [Debug  :   Coroner] Query successful!True
[03:30:11.7292836] [Debug  :   Coroner] Handling generic fall damage...
[03:30:11.7292836] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:30:12.4503620] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:30:12.4503620] [Debug  :   Coroner] Query successful!True
[03:30:12.4503620] [Debug  :   Coroner] Handling generic fall damage...
[03:30:12.4503620] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:30:14.1649848] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:30:14.1649848] [Debug  :   Coroner] Query successful!True
[03:30:14.1659833] [Debug  :   Coroner] Handling generic fall damage...
[03:30:14.1659833] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:30:15.1179337] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:30:15.1179337] [Debug  :   Coroner] Query successful!True
[03:30:15.1179337] [Debug  :   Coroner] Handling generic fall damage...
[03:30:15.1179337] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:30:15.7020408] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:30:18.6802007] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:30:18.6802007] [Debug  :   Coroner] Query successful!True
[03:30:18.6802007] [Debug  :   Coroner] Handling generic fall damage...
[03:30:18.6802007] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:30:31.9388503] [Debug  :MrHat.NicheTweaks] Saved player volumes. Total entries: 8
[03:30:46.6928412] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:30:46.6938014] [Debug  :   Coroner] Query successful!True
[03:30:46.6938014] [Debug  :   Coroner] Handling generic fall damage...
[03:30:46.6938014] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:30:46.9980993] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:30:46.9980993] [Debug  :   Coroner] Query successful!True
[03:30:46.9980993] [Debug  :   Coroner] Handling generic fall damage...
[03:30:46.9980993] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:30:55.9168641] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:31:16.0905688] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:31:23.8669758] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:31:23.8669758] [Debug  :   Coroner] Query successful!True
[03:31:23.8669758] [Debug  :   Coroner] Handling generic fall damage...
[03:31:23.8669758] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:31:24.7157325] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:31:42.7293319] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:31:55.3603868] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:33:03.8476022] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:33:07.8394833] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:33:09.2975122] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:33:09.2975122] [Debug  :   Coroner] Query successful!True
[03:33:09.2975122] [Debug  :   Coroner] Handling generic fall damage...
[03:33:09.2975122] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:33:15.1742056] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:33:19.8336801] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:33:41.3033230] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:33:41.3033230] [Debug  :   Coroner] Query successful!True
[03:33:41.3033230] [Debug  :   Coroner] Handling generic fall damage...
[03:33:41.3033230] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:33:43.9932307] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:33:49.2495486] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:33:56.6243198] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:34:02.1243723] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:34:25.7497069] [Debug  :MrHat.NicheTweaks] Saved player volumes. Total entries: 8
[03:34:27.2156471] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:34:28.7621966] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:34:28.7621966] [Debug  :   Coroner] Query successful!True
[03:34:28.7631666] [Debug  :   Coroner] Handling generic fall damage...
[03:34:28.7631666] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:34:31.0205806] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:34:42.7985762] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:34:48.6243500] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:35:01.8589901] [Debug  :GeneralImprovements] Player _rekasaurus_ switched to suit ID 0.
[03:35:04.3473342] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:35:21.6249678] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:35:24.6992935] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:35:24.6992935] [Debug  :   Coroner] Query successful!True
[03:35:24.6992935] [Debug  :   Coroner] Handling generic fall damage...
[03:35:24.6992935] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:35:25.4502540] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:35:26.5191857] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:35:26.5191857] [Debug  :   Coroner] Query successful!True
[03:35:26.5191857] [Debug  :   Coroner] Handling generic fall damage...
[03:35:26.5191857] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:35:26.7272494] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:35:26.7272494] [Debug  :   Coroner] Query successful!True
[03:35:26.7272494] [Debug  :   Coroner] Handling generic fall damage...
[03:35:26.7272494] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:35:29.8951567] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:35:35.5056645] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:35:44.9615874] [Info   :chuxia.LethalError] ConfigHash:9443442381040294494|SenderId:9|Server:9443442381040294494
[03:35:44.9630597] [Info   :LobbyImprovements] [Steam] ConnectionApproval (76561198153861213): OK
[03:35:44.9630597] [Warning:LobbyControl] Connection request Enqueued! count:1
[03:35:44.9650384] [Warning:LobbyControl] Connection request Resumed! remaining: 0
[03:35:46.1507459] [Info   :LobbyImprovements] [Steam] OnValidateAuthTicketResponse (76561198153861213): OK
[03:35:48.8377973] [Message:CruiserImproved] Client 9 connected with CruiserImproved version match 1.5.5
[03:35:48.8377973] [Info   :LoadingInfo] PlayerLoadedServerRpc:0
[03:35:48.8433300] [Debug  :ScienceBirdTweaks] Extending lever collider...
[03:35:48.8433300] [Info   :LobbyControl] 9 connected
[03:35:48.8443101] [Info   :GeneralImprovements] Server sending monitor information RPC.
[03:35:48.8453091] [Info   :GeneralImprovements] Server sending extra data sync RPC.
[03:35:48.8463086] [Warning: Unity Log] Player (7) is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The PlayerControllerB component was skipped during ownership assignment!
[03:35:48.8463086] [Warning: Unity Log] Player (7) is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The NfgoPlayer component was skipped during ownership assignment!
[03:35:48.8463086] [Warning: Unity Log] Player (7) is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The CustomPlayerController component was skipped during ownership assignment!
[03:35:48.8463086] [Warning: Unity Log] Player (7) is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The CustomPlayerController component was skipped during ownership assignment!
[03:35:48.8463086] [Warning: Unity Log] Player (7) is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The PlayerControllerB component was skipped during ownership assignment!
[03:35:48.8463086] [Warning: Unity Log] Player (7) is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The NfgoPlayer component was skipped during ownership assignment!
[03:35:48.8463086] [Warning: Unity Log] Player (7) is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The CustomPlayerController component was skipped during ownership assignment!
[03:35:48.8463086] [Warning: Unity Log] Player (7) is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The CustomPlayerController component was skipped during ownership assignment!
[03:35:48.9000484] [Debug  :  NiceChat] [taffyko.NiceChat.characterLimit] Responded to request from 9 with value: "1000"
[03:35:48.9010430] [Debug  :  NiceChat] [taffyko.NiceChat.hearDeadPlayers] Responded to request from 9 with value: "False"
[03:35:48.9010430] [Debug  :  NiceChat] [taffyko.NiceChat.messageRange] Responded to request from 9 with value: "25"
[03:35:48.9010430] [Debug  :  NiceChat] [taffyko.NiceChat] Responded to request from 9 with value: "1.2.7"
[03:35:49.2139789] [Message:CruiserImproved] Sent sync for client 9.
[03:35:49.2139789] [Debug  :LobbyControl] client '9' completed checkpoint 'SyncAlreadyHeldObjects' from 'LobbyControl'
[03:35:49.2149787] [Info   :LobbyImprovements] Set recently played with (otherJoined) for 1 players.
[03:35:49.2161708] [Debug  :LobbyImprovements] Set recently played with (otherJoined): 76561198153861213
[03:35:49.2181760] [Debug  :LobbyControl] client '9' completed checkpoint 'SendNewPlayerValues' from 'LobbyControl'
[03:35:49.2182005] [Info   :MoreCompany] Server received 1 cosmetics from 7 | Request All: True
[03:35:49.2191692] [Error  : Unity Log] KeyNotFoundException: The given key 'giosuel.Imperium.AuthenticateImperium_event' was not present in the dictionary.
Stack trace:
System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <1071a2cb0cb3433aae80a793c277a048>:IL_001E)
LethalNetworkAPI.Internal.UnnamedMessageHandler.HandleMessage (System.UInt64 clientId, System.String messageID, LethalNetworkAPI.Internal.EMessageType messageType, System.Object messageData, System.UInt64[] targetClients) (at ./Internal/UnnamedMessageHandler.cs:267)
LethalNetworkAPI.Internal.UnnamedMessageHandler.ReceiveMessage (System.UInt64 clientId, Unity.Netcode.FastBufferReader reader) (at ./Internal/UnnamedMessageHandler.cs:251)
Unity.Netcode.CustomMessagingManager.InvokeUnnamedMessage (System.UInt64 clientId, Unity.Netcode.FastBufferReader reader, System.Int32 serializedHeaderSize) (at <97ae41d8913f4f12b6133336c5f4f494>:IL_002B)
Unity.Netcode.UnnamedMessage.Handle (Unity.Netcode.NetworkContext& context) (at <97ae41d8913f4f12b6133336c5f4f494>:IL_0010)
Unity.Netcode.NetworkMessageManager.ReceiveMessage[T] (Unity.Netcode.FastBufferReader reader, Unity.Netcode.NetworkContext& context, Unity.Netcode.NetworkMessageManager manager) (at <97ae41d8913f4f12b6133336c5f4f494>:IL_00C0)
Unity.Netcode.NetworkMessageManager.HandleMessage (Unity.Netcode.NetworkMessageHeader& header, Unity.Netcode.FastBufferReader reader, System.UInt64 senderId, System.Single timestamp, System.Int32 serializedHeaderSize) (at <97ae41d8913f4f12b6133336c5f4f494>:IL_00FF)
UnityEngine.Debug:LogException(Exception)
Unity.Netcode.NetworkMessageManager:HandleMessage(NetworkMessageHeader&, FastBufferReader, UInt64, Single, Int32)
Unity.Netcode.NetworkMessageManager:ProcessIncomingMessageQueue()
Unity.Netcode.NetworkManager:NetworkUpdate(NetworkUpdateStage)
Unity.Netcode.NetworkUpdateLoop:RunNetworkUpdateStage(NetworkUpdateStage)
Unity.Netcode.<>c:<CreateLoopSystem>b__0_0()

[03:35:49.2291714] [Info   :GeneralImprovements] Found saved suit ID for player SomaK - changing to Gray.
[03:35:49.3802105] [Debug  :LobbyControl] client '9' completed checkpoint 'SyncAllPlayerLevels' from 'LobbyControl'
[03:35:49.3802105] [Debug  :   DawnLib] Sending states of progressive unlockables for player: 'Soma K'
[03:35:49.3818957] [Debug  :LobbyControl] 9 completed all the checkpoints
[03:35:49.3818957] [Warning:LobbyControl] 9 completed the connection
[03:35:49.6640928] [Debug  :GeneralImprovements] Player GlassCanyøn switched to suit ID 48.
[03:35:49.8480590] [Warning: Unity Log] [Netcode] Deferred messages were received for a trigger of type OnSpawn with key 0, but that trigger was not received within within 1 second(s).
[03:35:53.0477122] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:35:56.2008127] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:36:03.5127993] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:36:03.5127993] [Debug  :   Coroner] Query successful!True
[03:36:03.5127993] [Debug  :   Coroner] Handling generic fall damage...
[03:36:03.5127993] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:36:04.5557449] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:36:27.2975162] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:36:27.2981718] [Debug  :   Coroner] Query successful!True
[03:36:27.2981718] [Debug  :   Coroner] Handling generic fall damage...
[03:36:27.2981718] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:36:38.0261395] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:36:44.8961621] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:36:48.1382614] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:37:02.6585845] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:37:09.8253634] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:37:16.8393468] [Debug  :LobbyControl] Setting lobby to not joinable.
[03:37:16.8398697] [Debug  :ShipWindows] Network manager already exists! Destroying...
[03:37:16.8434094] [Debug  :LobbyControl] Preventing the closing of Steam lobby.
[03:37:16.8466479] [Debug  :   Coroner] New round started! Resetting causes of death...
[03:37:16.8466479] [Debug  :   Coroner] Clearing cause of death for player 0
[03:37:16.8476211] [Debug  :   Coroner] Clearing cause of death for player 1
[03:37:16.8476211] [Debug  :   Coroner] Clearing cause of death for player 2
[03:37:16.8476211] [Debug  :   Coroner] Clearing cause of death for player 3
[03:37:16.8486212] [Debug  :   Coroner] Clearing cause of death for player 4
[03:37:16.8486212] [Debug  :   Coroner] Clearing cause of death for player 5
[03:37:16.8486212] [Debug  :   Coroner] Clearing cause of death for player 6
[03:37:16.8486212] [Debug  :   Coroner] Clearing cause of death for player 7
[03:37:16.8486212] [Debug  :   Coroner] Clearing cause of death for player 8
[03:37:16.8486212] [Debug  :   Coroner] Clearing cause of death for player 9
[03:37:16.8486212] [Debug  :   Coroner] Clearing cause of death for player 10
[03:37:16.8486212] [Debug  :   Coroner] Clearing cause of death for player 11
[03:37:16.8486212] [Debug  :   Coroner] Clearing cause of death for player 12
[03:37:16.8486212] [Debug  :   Coroner] Clearing cause of death for player 13
[03:37:16.8486212] [Debug  :   Coroner] Clearing cause of death for player 14
[03:37:16.8496214] [Debug  :   Coroner] Clearing cause of death for player 15
[03:37:16.8496214] [Debug  :   Coroner] Clearing cause of death for player 16
[03:37:16.8496214] [Debug  :   Coroner] Clearing cause of death for player 17
[03:37:16.8496214] [Debug  :   Coroner] Clearing cause of death for player 18
[03:37:16.8496214] [Debug  :   Coroner] Clearing cause of death for player 19
[03:37:16.8496214] [Debug  :   Coroner] Clearing cause of death for player 20
[03:37:16.8496214] [Debug  :   Coroner] Clearing cause of death for player 21
[03:37:16.8496214] [Debug  :   Coroner] Clearing cause of death for player 22
[03:37:16.8496214] [Debug  :   Coroner] Clearing cause of death for player 23
[03:37:16.8496214] [Debug  :   Coroner] Clearing cause of death for player 24
[03:37:16.8496214] [Debug  :   Coroner] Clearing cause of death for player 25
[03:37:16.8496214] [Debug  :   Coroner] Clearing cause of death for player 26
[03:37:16.8496214] [Debug  :   Coroner] Clearing cause of death for player 27
[03:37:16.8496214] [Debug  :   Coroner] Clearing cause of death for player 28
[03:37:16.8506229] [Debug  :   Coroner] Clearing cause of death for player 29
[03:37:16.8506229] [Debug  :   Coroner] Clearing cause of death for player 30
[03:37:16.8506229] [Debug  :   Coroner] Clearing cause of death for player 31
[03:37:16.8506229] [Debug  :MrHat.NicheTweaks] Jester prewarm skipped because Jester is not on this moon's enemy list
[03:37:16.8646565] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:37:16.8656585] [Debug  :   Coroner] Query successful!True
[03:37:16.8656585] [Debug  :   Coroner] Handling generic fall damage...
[03:37:16.8656585] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:37:17.9314580] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'FactoryHouse') is missing!
[03:37:17.9324585] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'TrainCarTank') is missing!
[03:37:17.9324585] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Cube.007') is missing!
[03:37:17.9324585] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Buttresses.001') is missing!
[03:37:17.9334577] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'LargeCrane') is missing!
[03:37:17.9334577] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'CatwalkstairsAlleyLowDetail') is missing!
[03:37:17.9334577] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'CementRaisedBridge') is missing!
[03:37:17.9334577] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Cube') is missing!
[03:37:17.9334577] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'WaterTowerTank') is missing!
[03:37:18.1011916] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: WaterTrigger (UnityEngine.GameObject)
[03:37:18.1027104] [Warning: Unity Log] One Static Lighting Sky component was already set for baking, only the latest one will be used.
[03:37:18.1027104] [Debug  :ReXuvination] Optimised Collider layers in BridgeTrigger for Object: BridgeScript (UnityEngine.GameObject)
[03:37:18.1037110] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: WaterTrigger (1) (UnityEngine.GameObject)
[03:37:18.1047137] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: WaterTrigger (2) (UnityEngine.GameObject)
[03:37:18.1052658] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1052658] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1052658] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1058090] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1058090] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1058090] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1058090] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1058090] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1058090] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1058090] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1058090] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1058090] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1058090] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1058090] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1067781] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1067781] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1067781] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1067781] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1067781] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1067781] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1067781] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1067781] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1067781] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1067781] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1067781] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1067781] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1077786] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1077786] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1077786] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1077786] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1077786] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1077786] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1077786] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1077786] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1077786] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1077786] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1077786] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1087793] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1087793] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1087793] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1087793] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1087793] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1087793] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1087793] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1097793] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1097793] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1097793] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1097793] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1097793] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1097793] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1097793] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1097793] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1097793] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1097793] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1097793] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1097793] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1097793] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1097793] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1107804] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1107804] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1107804] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1107804] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1107804] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1107804] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1107804] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1107804] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1107804] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1107804] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1107804] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1107804] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1107804] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1118164] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1118164] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1118164] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1118164] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1118164] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1118164] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1118164] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1118164] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1118164] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1118164] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1118164] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1118164] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1127806] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1127806] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1127806] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1127806] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1127806] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1127806] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1127806] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1127806] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1127806] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1127806] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1127806] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1127806] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1127806] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1137786] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1137786] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1137786] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1137786] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1137786] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1137786] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1137786] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1137786] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1137786] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1137786] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1147795] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1147795] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1147795] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1147795] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1147795] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1157794] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1157794] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1157794] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1157794] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1157794] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1157794] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1157794] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1157794] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1157794] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1167805] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1167805] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1167805] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1167805] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1167805] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1167805] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1167805] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1167805] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1167805] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1167805] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1177797] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1177797] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1177797] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1177797] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1177797] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1177797] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1177797] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1177797] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1177797] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1177797] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1177797] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1177797] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1177797] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1177797] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1187783] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1187783] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1187783] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1187783] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1187783] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1187783] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1187783] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1187783] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1187783] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1187783] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1187783] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1187783] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1187783] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1187783] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1198049] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1198049] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1198049] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1198049] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1198049] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1198049] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1198049] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1198049] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1198049] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1198049] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1198049] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1198049] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1207785] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:37:18.1207785] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[03:37:18.1227797] [Debug  :Buttery Fixes] Detected landing on Vow
[03:37:18.1308229] [Warning: Unity Log] LadderTrigger is disabled! Netcode for GameObjects does not support spawning disabled NetworkBehaviours! The InteractTrigger component was skipped during spawn!
[03:37:18.1314003] [Warning: Unity Log] LadderTrigger is disabled! Netcode for GameObjects does not support spawning disabled NetworkBehaviours! The InteractTrigger component was skipped during spawn!
[03:37:18.1314003] [Warning: Unity Log] LadderTrigger is disabled! Netcode for GameObjects does not support spawning disabled NetworkBehaviours! The InteractTrigger component was skipped during spawn!
[03:37:18.1458509] [Debug  :UniversalRadar] NAV MAX: 50.04978, NAV MIN: -23.40022
[03:37:18.1517826] [Debug  :UniversalRadar] First time load: Fetched 0 terrain renderers
[03:37:18.1586653] [Debug  :UniversalRadar] 1 valid unity terrains
[03:37:18.4007126] [Debug  :voxx.TerraMesh] Sampled vertices for VowTerrain: 1050625 Time: 226ms
[03:37:27.3084751] [Debug  :voxx.TerraMesh] Triangulation time for VowTerrain: 8637 ms
[03:37:27.3084751] [Debug  :voxx.TerraMesh] Final vertices for VowTerrain: 1058817
[03:37:27.6693977] [Debug  :voxx.TerraMesh] Generated triangles for VowTerrain: 6291456
[03:37:28.3760093] [Debug  :voxx.TerraMesh] Saved splatmap_0.png with layers:
R: Layer 0
G: Layer 1
B: Layer 2
[03:37:28.3875235] [Debug  :voxx.TerraMesh] Mesh terrain created from VowTerrain. Valid: True
[03:37:28.3890670] [Debug  :UniversalRadar] Terrain max: 50.04978, terrain min: -23.40022 (50.04978, -23.40022)
[03:37:28.3915864] [Debug  :UniversalRadar] Radar generation complete (10.2561s)
[03:37:28.3921750] [Debug  :UniversalRadar] Disabling existing contour map!
[03:37:28.3921750] [Info   :LoadingInfo] PlayerLoadedServerRpc:0
[03:37:28.3921750] [Info   :LoadingInfo] loadingText:Waiting for crew...
Players loaded: 1/8
Revolver,~Ib,_rekasaurus_,Arcaine,GlassCanyøn,pread,Soma K
[03:37:28.3931030] [Info   :LoadingInfo] SendToAll:3,1|2|3|4|5|6|71,8
[03:37:28.3976351] [Debug  :ScienceBirdTweaks] Extending lever collider...
[03:37:28.3976351] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[03:37:28.4377867] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: EntranceTeleportA (UnityEngine.GameObject)
[03:37:28.4377867] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: EntranceTeleportB (UnityEngine.GameObject)
[03:37:28.4377867] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: StoryLogCollectable (3) (UnityEngine.GameObject)
[03:37:28.4377867] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Trigger (UnityEngine.GameObject)
[03:37:28.4387875] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[03:37:28.4387875] [Debug  :ReXuvination] Optimised Collider layers in OutOfBoundsTrigger for Object: OutOfBoundsTriggerFactory (UnityEngine.GameObject)
[03:37:28.4397871] [Debug  :Buttery Fixes] Fix foliage colors
[03:37:28.4416881] [Debug  :Enemy Sound Fixes] Doppler level: Dropship
[03:37:28.4416881] [Debug  :   Coroner] Item dropship spawned! Modifying kill trigger...
[03:37:28.4624056] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[03:37:28.4624056] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[03:37:28.5044499] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/WaterTriggers/WaterTrigger (2)"
[03:37:28.5079529] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:37:28.5079982] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:37:28.5079982] [Debug  :   Coroner] Handling Out of Bounds death...
[03:37:28.5079982] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:37:28.5079982] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:37:28.5079982] [Debug  :   Coroner] Handling Out of Bounds death...
[03:37:28.5079982] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:37:28.5079982] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:37:28.5079982] [Debug  :   Coroner] Handling Out of Bounds death...
[03:37:28.5079982] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:37:28.5089486] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:37:28.5089486] [Debug  :   Coroner] Handling Out of Bounds death...
[03:37:28.5089486] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:37:28.5089486] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:37:28.5099485] [Debug  :   Coroner] Handling Out of Bounds death...
[03:37:28.5099485] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:37:28.5099485] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:37:28.5099485] [Debug  :   Coroner] Handling Out of Bounds death...
[03:37:28.5099485] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:37:28.5099485] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:37:28.5099485] [Debug  :   Coroner] Handling Out of Bounds death...
[03:37:28.5099485] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:37:28.5099485] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:37:28.5099485] [Debug  :   Coroner] Handling Out of Bounds death...
[03:37:28.5099485] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:37:28.5099485] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:37:28.5109488] [Debug  :   Coroner] Handling Out of Bounds death...
[03:37:28.5109488] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:37:28.5109488] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:37:28.5109488] [Debug  :   Coroner] Handling Out of Bounds death...
[03:37:28.5109488] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:37:28.5119480] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:37:28.5119480] [Debug  :   Coroner] Handling Out of Bounds death...
[03:37:28.5119480] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:37:28.5119480] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:37:28.5119480] [Debug  :   Coroner] Handling Out of Bounds death...
[03:37:28.5119480] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:37:28.5119480] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:37:28.5129468] [Debug  :   Coroner] Handling Out of Bounds death...
[03:37:28.5129468] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:37:28.5129468] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:37:28.5129468] [Debug  :   Coroner] Handling Out of Bounds death...
[03:37:28.5129468] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:37:28.5129468] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:37:28.5129468] [Debug  :   Coroner] Handling Out of Bounds death...
[03:37:28.5129468] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:37:28.5134921] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:37:28.5134921] [Debug  :   Coroner] Handling Out of Bounds death...
[03:37:28.5134921] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:37:28.5134921] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:37:28.5134921] [Debug  :   Coroner] Handling Out of Bounds death...
[03:37:28.5134921] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:37:28.5134921] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:37:28.5134921] [Debug  :   Coroner] Handling Out of Bounds death...
[03:37:28.5134921] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:37:28.5134921] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:37:28.5134921] [Debug  :   Coroner] Handling Out of Bounds death...
[03:37:28.5134921] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:37:28.5134921] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:37:28.5144612] [Debug  :   Coroner] Handling Out of Bounds death...
[03:37:28.5144612] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:37:28.5144612] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:37:28.5144612] [Debug  :   Coroner] Handling Out of Bounds death...
[03:37:28.5144612] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:37:28.5144612] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:37:28.5144612] [Debug  :   Coroner] Handling Out of Bounds death...
[03:37:28.5144612] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:37:28.5144612] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:37:28.5144612] [Debug  :   Coroner] Handling Out of Bounds death...
[03:37:28.5144612] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:37:28.5144612] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:37:28.5144612] [Debug  :   Coroner] Handling Out of Bounds death...
[03:37:33.1840663] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:37:37.7997865] [Debug  :ScienceBirdTweaks] Extending lever collider...
[03:37:37.7997865] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[03:37:37.7997865] [Info   :LoadingInfo] PlayerLoadedServerRpc:1
[03:37:37.7997865] [Info   :LoadingInfo] PlayerLoadedServerRpc.Add:1
[03:37:37.7997865] [Info   :LoadingInfo] loadingText:Waiting for crew...
Players loaded: 2/8
~Ib,_rekasaurus_,Arcaine,GlassCanyøn,pread,Soma K
[03:37:37.7997865] [Info   :LoadingInfo] SendToAll:3,2|3|4|5|6|72,8
[03:37:37.8031689] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[03:37:37.8031689] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[03:37:38.1870569] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:37:38.3489573] [Debug  :ScienceBirdTweaks] Extending lever collider...
[03:37:38.3489573] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[03:37:38.3489573] [Info   :LoadingInfo] PlayerLoadedServerRpc:3
[03:37:38.3489573] [Info   :LoadingInfo] PlayerLoadedServerRpc.Add:3
[03:37:38.3489573] [Info   :LoadingInfo] loadingText:Waiting for crew...
Players loaded: 3/8
~Ib,Arcaine,GlassCanyøn,pread,Soma K
[03:37:38.3489573] [Info   :LoadingInfo] SendToAll:3,2|4|5|6|73,8
[03:37:38.3520842] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[03:37:38.3520842] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[03:37:38.4317887] [Debug  :ScienceBirdTweaks] Extending lever collider...
[03:37:38.4317887] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[03:37:38.4323280] [Info   :LoadingInfo] PlayerLoadedServerRpc:7
[03:37:38.4323280] [Info   :LoadingInfo] PlayerLoadedServerRpc.Add:7
[03:37:38.4323280] [Info   :LoadingInfo] loadingText:Waiting for crew...
Players loaded: 4/8
~Ib,Arcaine,GlassCanyøn,pread
[03:37:38.4323280] [Info   :LoadingInfo] SendToAll:3,2|4|5|64,8
[03:37:38.4343003] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[03:37:38.4343003] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[03:37:43.1394393] [Debug  :ScienceBirdTweaks] Extending lever collider...
[03:37:43.1394393] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[03:37:43.1404169] [Info   :LoadingInfo] PlayerLoadedServerRpc:6
[03:37:43.1404169] [Info   :LoadingInfo] PlayerLoadedServerRpc.Add:6
[03:37:43.1404169] [Info   :LoadingInfo] loadingText:Waiting for crew...
Players loaded: 5/8
~Ib,Arcaine,GlassCanyøn
[03:37:43.1404169] [Info   :LoadingInfo] SendToAll:3,2|4|55,8
[03:37:43.1439472] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[03:37:43.1439472] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[03:37:43.3104223] [Info   :chuxia.LethalError] DisconnectClient:6 reason:<size=12><color=red>Invalid Steam Ticket:<color=white>
AuthTicketCanceled
[03:37:43.3124679] [Info   :chuxia.LethalError] DisconnectRemoteClient:6
[03:37:43.8202856] [Debug  :ScienceBirdTweaks] Extending lever collider...
[03:37:43.8202856] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[03:37:43.8202856] [Info   :LoadingInfo] PlayerLoadedServerRpc:4
[03:37:43.8202856] [Info   :LoadingInfo] PlayerLoadedServerRpc.Add:4
[03:37:43.8208035] [Info   :LoadingInfo] loadingText:Waiting for crew...
Players loaded: 6/8
~Ib,GlassCanyøn
[03:37:43.8208035] [Info   :LoadingInfo] SendToAll:3,2|56,8
[03:37:43.8238066] [Info   :LobbyControl] 6 disconnected
[03:37:43.8238066] [Info   :LobbyImprovements] [SteamUser.EndAuthSession] 76561199013198831
[03:37:43.8288329] [Info   :LobbyImprovements] Removing 76561199013198831 from recently played with.
[03:37:43.8288329] [Info   :LobbyImprovements] Removing 76561199013198831 from recently played with.
[03:37:43.8701653] [Message:CruiserImproved] CruiserImproved client 6 disconnected.
[03:37:43.8738113] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[03:37:43.8738113] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[03:37:44.5216966] [Debug  :ScienceBirdTweaks] Extending lever collider...
[03:37:44.5216966] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[03:37:44.5216966] [Info   :LoadingInfo] PlayerLoadedServerRpc:2
[03:37:44.5216966] [Info   :LoadingInfo] PlayerLoadedServerRpc.Add:2
[03:37:45.0458606] [Debug  :ButteRyBalance] VowLevel.dungeonFlowTypes: Level1Flow, 300 -> 50
[03:37:45.0468286] [Debug  :ButteRyBalance] VowLevel.dungeonFlowTypes: Level3Flow, 192 -> 300
[03:37:45.0524442] [Info   :LobbyImprovements] Set recently played with (generateLevel) for 6 players.
[03:37:45.0524442] [Debug  :LobbyImprovements] Set recently played with (generateLevel): 76561198079597659, 76561198145773137, 76561198254525463, 76561198294360609, 76561198145027335, 76561198153861213
[03:37:45.0534289] [Info   :LobbyImprovements] Set recently played with (generateLevel) for 6 players.
[03:37:45.0534289] [Debug  :LobbyImprovements] Set recently played with (generateLevel): 76561198079597659, 76561198145773137, 76561198254525463, 76561198294360609, 76561198145027335, 76561198153861213
[03:37:45.1457572] [Debug  :ButteRyBalance] Final length multiplier: 1.92 (Interior #4, seed: 58485634)
[03:37:46.1515074] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:37:46.3612709] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[03:37:46.3663173] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[03:37:46.9244387] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[03:37:46.9264399] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[03:37:46.9507090] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[03:37:46.9525244] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[03:37:46.9745631] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[03:37:46.9755983] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[03:37:47.0073890] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[03:37:47.0090113] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[03:37:47.0579447] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[03:37:47.0599293] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[03:37:47.1161401] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: WaterTrigger (UnityEngine.GameObject)
[03:37:47.2323117] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[03:37:47.2342348] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[03:37:47.4483076] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[03:37:47.4503077] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[03:37:47.4576341] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[03:37:47.4589002] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[03:37:47.5314878] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5314878] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5314878] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5320228] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5320228] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5320228] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5330018] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5330018] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5330018] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5330018] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5330018] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5330018] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5330018] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5330018] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5330018] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5330018] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5330018] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5330018] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5330018] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5330018] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5330018] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5340009] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5340009] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5340009] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5340009] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5340009] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5340009] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5340009] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5340009] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5340009] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5340009] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5340009] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5340009] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5340009] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5340009] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5340009] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5350011] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5350011] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5350011] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5350011] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5350011] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5350011] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5350011] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5350011] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5350011] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5350011] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5350011] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5350011] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5350011] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5350011] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5350011] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5350011] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5360013] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5360013] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5360013] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5360013] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5360013] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5360013] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5360013] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5360013] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5360013] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5360013] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5360013] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5360013] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5360013] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5360013] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5360013] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5370013] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5370013] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5370013] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5370013] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5370013] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5370013] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5370013] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5370013] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5370013] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5370013] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5370013] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5370013] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5370013] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5370013] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5370013] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5380012] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5380012] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5380012] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5380012] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5380012] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5380012] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5380012] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5380012] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5380012] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5380012] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5380012] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5380012] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5380012] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5380012] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5390015] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5390015] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5390015] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5390015] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5390015] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5390015] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5390015] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5390015] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5390015] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5390015] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5390015] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5390015] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5390015] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5400020] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5400020] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5400020] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5400020] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5400020] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5400020] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5400020] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5400020] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5400020] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5400020] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5400020] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5400020] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5400020] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5400020] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5410029] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5410029] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5410029] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5410029] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5410029] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5415479] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5415479] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5415479] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5415479] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5415479] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5415479] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5415479] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5420525] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5420988] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5420988] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5420988] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5420988] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5420988] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5420988] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5420988] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5420988] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5420988] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5420988] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5420988] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5420988] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5420988] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5420988] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5430592] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5430592] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5430592] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5430592] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5430592] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5430592] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5430592] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5430592] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5430592] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5430592] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5430592] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5430592] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5430592] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5430592] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5430592] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5440592] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5440592] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5440592] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5440592] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5440592] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5440592] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5440592] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5440592] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5440592] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5440592] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5440592] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5440592] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5440592] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5440592] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5440592] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5450590] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5450590] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5450590] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5450590] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5450590] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5450590] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5450590] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5450590] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5450590] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5450590] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5450590] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5450590] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5450590] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5460599] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5460599] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5460599] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5460599] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5460599] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5460599] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5460599] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5460599] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5460599] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5460599] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5460599] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5460599] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5460599] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5460599] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5460599] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5470600] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5470600] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5470600] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5470600] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5470600] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5470600] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5470600] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5470600] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5470600] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5470600] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5470600] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5470600] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5470600] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5470600] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5470600] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5480592] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5480592] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5480592] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5480592] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5480592] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5480592] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5480592] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5480592] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5480592] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5480592] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5480592] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5480592] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5480592] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5480592] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5480592] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5490583] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5490583] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5490583] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5490583] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5490583] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5490583] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5490583] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5490583] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5490583] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5490583] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5490583] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5490583] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5490583] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5490583] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5500592] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5500592] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5500592] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5500592] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5500592] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5500592] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5500592] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5500592] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5500592] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5500592] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5500592] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5500592] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5500592] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5500592] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5500592] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5500592] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5510590] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:47.5510590] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:37:48.1168344] [Debug  :MrHat.NicheTweaks] Saved player volumes. Total entries: 8
[03:37:48.3197914] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc:3
[03:37:48.3197914] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.Add3
[03:37:48.3197914] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.loadingText:Random seed: 58485634
Players loaded: 1/7
Revolver,~Ib,Arcaine,pread,Soma K
[03:37:48.3197914] [Info   :LoadingInfo] SendToAll:1,1|2|4|6|71,7
[03:37:48.3252853] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[03:37:48.8042449] [Debug  :ButteRyBalance] VowLevel: SpawnDenialPoint (Entrance)
[03:37:48.8042449] [Debug  :ButteRyBalance] VowLevel: SpawnDenialPoint (Entrance)
[03:37:48.8052453] [Debug  :ButteRyBalance] VowLevel: SpawnDenialPoint (Ladder)
[03:37:48.8052453] [Debug  :ButteRyBalance] VowLevel: SpawnDenialPoint (Ladder)
[03:37:48.8067727] [Info   :RoundManagerObjectReferenceFix] Checking: SpawnOutsideHazards
[03:37:48.8067727] [Info   :RoundManagerObjectReferenceFix] Outside object 'LargeRock1Forest' | Prefab: LargeRock1Grey OK
[03:37:48.8067727] [Info   :RoundManagerObjectReferenceFix] Outside object 'LargeRock2Forest' | Prefab: LargeRock2Grey OK
[03:37:48.8067727] [Info   :RoundManagerObjectReferenceFix] Outside object 'LargeRock3Forest' | Prefab: LargeRock3Grey OK
[03:37:48.8067727] [Info   :RoundManagerObjectReferenceFix] Outside object 'LargeRock4Forest' | Prefab: LargeRock4Grey OK
[03:37:48.8067727] [Info   :RoundManagerObjectReferenceFix] Outside object 'TreeLeafless1' | Prefab: treeLeaflessBrown.001 Variant OK
[03:37:48.8067727] [Info   :RoundManagerObjectReferenceFix] Outside object 'Tree1' | Prefab: tree OK
[03:37:48.8067727] [Info   :RoundManagerObjectReferenceFix] Outside object 'SmallGreyRocks1' | Prefab: GreyRockGrouping2 OK
[03:37:48.8067727] [Info   :RoundManagerObjectReferenceFix] Outside object 'SmallGreyRocks2' | Prefab: GreyRockGrouping4 OK
[03:37:48.8067727] [Info   :RoundManagerObjectReferenceFix] Outside object 'GiantPumpkin' | Prefab: GiantPumpkin OK
[03:37:48.8172966] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc:0
[03:37:48.8183085] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.loadingText:Random seed: 58485634
Players loaded: 2/7
Revolver,~Ib,Arcaine,pread,Soma K
[03:37:48.8183085] [Info   :LoadingInfo] SendToAll:1,1|2|4|6|72,7
[03:37:49.2808348] [Error  : Unity Log] Material 'Hidden/HDRP/TerrainLit_Basemap' with Shader 'Hidden/HDRP/TerrainLit_Basemap' doesn't have a texture property '_MetallicTex'
[03:37:49.2813977] [Error  : Unity Log] Material 'Hidden/UI Default with Premultiplied Alpha (Soft Masked)' with Shader 'Hidden/UI Default with Premultiplied Alpha (Soft Masked)' doesn't have a texture property '_SoftMask'
[03:37:49.3134338] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[03:37:52.7418931] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc:1
[03:37:52.7418931] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.Add1
[03:37:52.7418931] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.loadingText:Random seed: 58485634
Players loaded: 3/7
~Ib,Arcaine,pread,Soma K
[03:37:52.7418931] [Info   :LoadingInfo] SendToAll:1,2|4|6|73,7
[03:37:52.7444074] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[03:37:52.8176463] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc:7
[03:37:52.8176463] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.Add7
[03:37:52.8176463] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.loadingText:Random seed: 58485634
Players loaded: 4/7
~Ib,Arcaine,pread
[03:37:52.8176463] [Info   :LoadingInfo] SendToAll:1,2|4|64,7
[03:37:52.8213836] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[03:37:53.1315123] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc:6
[03:37:53.1315123] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.Add6
[03:37:53.1315123] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.loadingText:Random seed: 58485634
Players loaded: 5/7
~Ib,Arcaine
[03:37:53.1315123] [Info   :LoadingInfo] SendToAll:1,2|45,7
[03:37:53.1345250] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[03:37:53.8055986] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc:4
[03:37:53.8055986] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.Add4
[03:37:53.8055986] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.loadingText:Random seed: 58485634
Players loaded: 6/7
~Ib
[03:37:53.8055986] [Info   :LoadingInfo] SendToAll:1,26,7
[03:37:53.8076004] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[03:37:54.0912276] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc:2
[03:37:54.0912276] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.Add2
[03:37:54.3982199] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[03:37:54.3992216] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[03:37:54.3992216] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[03:37:54.4004257] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[03:37:54.4004257] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[03:37:54.4014216] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[03:37:54.4014216] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[03:37:54.4022031] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[03:37:54.4022031] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[03:37:54.4031683] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:37:54.4031683] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (SteamValve(Clone)).
[03:37:54.4062157] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:37:54.4062157] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (SteamValve(Clone)).
[03:37:54.4071705] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:37:54.4071705] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (SteamValve(Clone)).
[03:37:54.4111736] [Debug  :ReXuvination] Optimised Collider layers in PlayerPhysicsRegion for Object: PhysicsRegion (UnityEngine.GameObject)
[03:37:54.4117278] [Debug  :Enemy Sound Fixes] Doppler level: Mineshaft elevator
[03:37:54.4212369] [Info   :RoundManagerObjectReferenceFix] Checking: SpawnScrapInLevel
[03:37:54.4212369] [Info   :RoundManagerObjectReferenceFix] All scrap items OK
[03:37:54.4292390] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Target).
[03:37:54.4327591] [Debug  :ReXuvination] Optimised Collider layers in GrabbableObjectPhysicsTrigger for Object: Trigger (UnityEngine.GameObject)
[03:37:54.4327591] [Info   :WeatherRegistry] Spawned scrap in level with multipliers: 0.4 (value); 1 (amount)
[03:37:54.4373163] [Info   :RoundManagerObjectReferenceFix] Checking: SpawnMapObjects
[03:37:54.4382789] [Info   :RoundManagerObjectReferenceFix] Indoor Hazard: 'Turrets' | Prefab: TurretContainer OK
[03:37:54.4382789] [Info   :RoundManagerObjectReferenceFix] Indoor Hazard: 'Landmines' | Prefab: Landmine OK
[03:37:54.4402782] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:37:54.4433357] [Info   :LethalFixes] Cached 0 Outside Map Objects
[03:37:54.4448818] [Debug  :Mask Fixes] Calculated bounds for mineshaft elevator's start room
[03:37:54.4454163] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[03:37:54.4454163] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[03:37:54.4454163] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[03:37:54.4463957] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[03:37:54.4463957] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[03:37:54.4463957] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[03:37:54.4463957] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[03:37:54.4463957] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[03:37:54.4463957] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[03:37:54.4463957] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: SteamValve(Clone) (UnityEngine.GameObject)
[03:37:54.4463957] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BreakerSwitch1 (UnityEngine.GameObject)
[03:37:54.4463957] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BreakerSwitch2 (UnityEngine.GameObject)
[03:37:54.4463957] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BreakerSwitch3 (UnityEngine.GameObject)
[03:37:54.4463957] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BreakerSwitch4 (UnityEngine.GameObject)
[03:37:54.4463957] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BreakerSwitch5 (UnityEngine.GameObject)
[03:37:54.4473952] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: PowerBoxDoor (UnityEngine.GameObject)
[03:37:54.4473952] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: EntranceTeleportB(Clone) (UnityEngine.GameObject)
[03:37:54.4473952] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: SteamValve(Clone) (UnityEngine.GameObject)
[03:37:54.4473952] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: SteamValve(Clone) (UnityEngine.GameObject)
[03:37:54.4473952] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: EntranceTeleportA(Clone) (UnityEngine.GameObject)
[03:37:54.4473952] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[03:37:54.4473952] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[03:37:54.4473952] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[03:37:54.4493963] [Debug  :Matty's Fixes] Vanilla/V-type engine(211) needs to compute vertical offset - scheduled
[03:37:54.4593480] [Debug  :Matty's Fixes] Vanilla/Gift(212) needs to compute vertical offset - scheduled
[03:37:54.4613487] [Debug  :Matty's Fixes] Vanilla/Cookie pan(213) needs to compute vertical offset - scheduled
[03:37:54.4638667] [Debug  :Matty's Fixes] Vanilla/Cookie pan(214) needs to compute vertical offset - scheduled
[03:37:54.4664061] [Debug  :Matty's Fixes] Vanilla/Cookie pan(215) needs to compute vertical offset - scheduled
[03:37:54.4683796] [Debug  :Matty's Fixes] Vanilla/Tea kettle(216) needs to compute vertical offset - scheduled
[03:37:54.4703799] [Debug  :Matty's Fixes] Vanilla/Stop sign(217) needs to compute vertical offset - scheduled
[03:37:54.4719758] [Debug  :Matty's Fixes] Vanilla/Toilet paper(218) needs to compute vertical offset - scheduled
[03:37:54.4739545] [Debug  :Matty's Fixes] DawnLib/abandoned_company_assets/Abandoned Walkie-talkie(219) needs to compute vertical offset - scheduled
[03:37:54.4772201] [Debug  :Matty's Fixes] Vanilla/Airhorn(220) needs to compute vertical offset - scheduled
[03:37:54.4792301] [Debug  :Matty's Fixes] Vanilla/Metal sheet(221) needs to compute vertical offset - scheduled
[03:37:54.4817671] [Debug  :Matty's Fixes] Vanilla/Jar of pickles(222) needs to compute vertical offset - scheduled
[03:37:54.4837442] [Debug  :Matty's Fixes] Vanilla/Easter egg(223) needs to compute vertical offset - scheduled
[03:37:54.4852562] [Debug  :Matty's Fixes] Vanilla/Yield sign(224) needs to compute vertical offset - scheduled
[03:37:54.4872567] [Debug  :Matty's Fixes] Vanilla/Clown horn(225) needs to compute vertical offset - scheduled
[03:37:54.4897858] [Debug  :Matty's Fixes] Vanilla/Whoopie cushion(226) needs to compute vertical offset - scheduled
[03:37:54.4917695] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:37:54.4917695] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:37:54.4932772] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:37:54.4933159] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:37:54.4933159] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:37:54.4933159] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:37:54.4942852] [Info   :PathfindingLib] Registering MineshaftElevator(Clone) (PathfindingLib.Components.MineshaftElevatorAdapter)
[03:37:54.4973180] [Debug  :Buttery Fixes] Landmine #-201128: Nudged radar dot upwards
[03:37:54.4973180] [Debug  :LCLocalFixes] Patching Landmine #227
[03:37:54.4973180] [Debug  :LCLocalFixes] Successfully patched this Landmine
[03:37:54.4992854] [Debug  :ReXuvination] Optimised Collider layers in Landmine for Object: Landmine (UnityEngine.GameObject)
[03:37:54.5396457] [Debug  :ButteRyBalance] Key spawn nodes: 75 -> 66
[03:37:54.5451571] [Debug  :uk.1a3.scannablecodes] Set code of Landmine(Clone): H5 (Range: 4)
[03:37:54.5461583] [Debug  :PathfindingLib] EntranceTeleportA (EntranceTeleport) (183) connects to EntranceTeleportA(Clone) (EntranceTeleport) (209)
[03:37:54.5471578] [Debug  :PathfindingLib] EntranceTeleportB (EntranceTeleport) (184) connects to EntranceTeleportB(Clone) (EntranceTeleport) (204)
[03:37:54.5471578] [Debug  :PathfindingLib] EntranceTeleportB(Clone) (EntranceTeleport) (204) connects to EntranceTeleportB (EntranceTeleport) (184)
[03:37:54.5471578] [Debug  :PathfindingLib] EntranceTeleportA(Clone) (EntranceTeleport) (209) connects to EntranceTeleportA (EntranceTeleport) (183)
[03:37:54.5506721] [Warning:EntranceTeleportOptimizations] Connected 4 teleports
[03:37:54.5516701] [Info   :CullFactory] Generation has completed with seed 58485634.
[03:37:54.5789598] [Info   :CullFactory] Preparing tile information for Level3Flow took 24.414ms
[03:37:54.5881900] [Warning:LethalPerformance] GrabbableObject search called with inactive objects, probably will cause incompatibility!
[03:37:54.5942687] [Debug  :ButteRyBalance] Barber - Dynamic Spawn Settings: 1/1 (Mineshaft)
[03:37:54.5962683] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 100
[03:37:54.5962683] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is -2.647009
[03:37:54.5962683] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is -2.647009 (3 days left)
[03:37:54.5962683] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 0 enemies
[03:37:54.5962683] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 180
[03:37:54.5972678] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is -2.405998
[03:37:54.5972678] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is -2.405998 (3 days left)
[03:37:54.5972678] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 0 enemies
[03:37:54.5972678] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 300
[03:37:54.5972678] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is -1.995075
[03:37:54.5972678] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is -1.995075 (3 days left)
[03:37:54.5978341] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 0 enemies
[03:37:54.5978705] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 420
[03:37:54.5978705] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is -1.408202
[03:37:54.5978705] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is -1.408202 (3 days left)
[03:37:54.5978705] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 0 enemies
[03:37:54.5978705] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 540
[03:37:54.5978705] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is -0.4764963
[03:37:54.5978705] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is -0.4764963 (3 days left)
[03:37:54.5978705] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 0 enemies
[03:37:54.5978705] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 660
[03:37:54.5978705] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is 0.8674893
[03:37:54.5978705] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is 0.8674893 (3 days left)
[03:37:54.5978705] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 1 enemies
[03:37:54.5978705] [Debug  :Spawn Cycle Fixes] Predictor: Processing "ForestGiant"
[03:37:54.5988417] [Debug  :Spawn Cycle Fixes] Predictor: "ForestGiant" at 100 weight (0 spawned)
[03:37:54.5988417] [Debug  :Spawn Cycle Fixes] Predictor: Processing "MouthDog"
[03:37:54.5988417] [Debug  :Spawn Cycle Fixes] Predictor: "MouthDog" at 3 weight (0 spawned)
[03:37:54.5988417] [Debug  :Spawn Cycle Fixes] Predictor: Processing "SandWorm"
[03:37:54.5988417] [Debug  :Spawn Cycle Fixes] Predictor: "SandWorm" at 7 weight (0 spawned)
[03:37:54.5988417] [Debug  :Spawn Cycle Fixes] Predictor: Processing "BaboonHawk"
[03:37:54.5988417] [Debug  :Spawn Cycle Fixes] Predictor: "BaboonHawk" at 22 weight (0 spawned)
[03:37:54.5988417] [Debug  :Spawn Cycle Fixes] Predictor: Processing "Puma"
[03:37:54.5988417] [Debug  :Spawn Cycle Fixes] Predictor: "Puma" at 105 weight (0 spawned)
[03:37:54.5988417] [Debug  :Spawn Cycle Fixes] Predictor: Processing "RadMech"
[03:37:54.5988417] [Debug  :Spawn Cycle Fixes] Predictor: "RadMech" at 0 weight (0 spawned)
[03:37:54.5988417] [Debug  :Spawn Cycle Fixes] Predictor: 237 total weight
[03:37:54.5998685] [Debug  :Spawn Cycle Fixes] Predictor: Tracking "ForestGiant"
[03:37:54.5998685] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 780
[03:37:54.5998685] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is 1.479865
[03:37:54.5998685] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is 1.479865 (3 days left)
[03:37:54.5998685] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 0 enemies
[03:37:54.5998685] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 900
[03:37:54.5998685] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is 1.980182
[03:37:54.5998685] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is 1.980182 (3 days left)
[03:37:54.5998685] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 2 enemies
[03:37:54.5998685] [Debug  :Spawn Cycle Fixes] Predictor: Processing "ForestGiant"
[03:37:54.5998685] [Debug  :Spawn Cycle Fixes] Predictor: "ForestGiant" at 100 weight (1 spawned)
[03:37:54.5998685] [Debug  :Spawn Cycle Fixes] Predictor: Processing "MouthDog"
[03:37:54.5998685] [Debug  :Spawn Cycle Fixes] Predictor: "MouthDog" at 3 weight (0 spawned)
[03:37:54.5998685] [Debug  :Spawn Cycle Fixes] Predictor: Processing "SandWorm"
[03:37:54.5998685] [Debug  :Spawn Cycle Fixes] Predictor: "SandWorm" at 7 weight (0 spawned)
[03:37:54.6008419] [Debug  :Spawn Cycle Fixes] Predictor: Processing "BaboonHawk"
[03:37:54.6008419] [Debug  :Spawn Cycle Fixes] Predictor: "BaboonHawk" at 22 weight (0 spawned)
[03:37:54.6008419] [Debug  :Spawn Cycle Fixes] Predictor: Processing "Puma"
[03:37:54.6008419] [Debug  :Spawn Cycle Fixes] Predictor: "Puma" at 101 weight (0 spawned)
[03:37:54.6008419] [Debug  :Spawn Cycle Fixes] Predictor: Processing "RadMech"
[03:37:54.6008419] [Debug  :Spawn Cycle Fixes] Predictor: "RadMech" at 1 weight (0 spawned)
[03:37:54.6018437] [Debug  :Spawn Cycle Fixes] Predictor: 234 total weight
[03:37:54.6018437] [Debug  :Spawn Cycle Fixes] Predictor: Tracking "ForestGiant"
[03:37:54.6018437] [Debug  :Spawn Cycle Fixes] Predictor: Processing "ForestGiant"
[03:37:54.6018437] [Debug  :Spawn Cycle Fixes] Predictor: Processing "MouthDog"
[03:37:54.6018437] [Debug  :Spawn Cycle Fixes] Predictor: Processing "SandWorm"
[03:37:54.6018437] [Debug  :Spawn Cycle Fixes] Predictor: Processing "BaboonHawk"
[03:37:54.6018437] [Debug  :Spawn Cycle Fixes] Predictor: "BaboonHawk" at 22 weight (0 spawned)
[03:37:54.6018437] [Debug  :Spawn Cycle Fixes] Predictor: Processing "Puma"
[03:37:54.6018437] [Debug  :Spawn Cycle Fixes] Predictor: Processing "RadMech"
[03:37:54.6029567] [Debug  :Spawn Cycle Fixes] Predictor: 22 total weight
[03:37:54.6029954] [Debug  :Spawn Cycle Fixes] Predictor: Tracking "BaboonHawk"
[03:37:54.6029954] [Debug  :Spawn Cycle Fixes] Predictor: Tracking "BaboonHawk"
[03:37:54.6029954] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 1020
[03:37:54.6029954] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is 3.71686
[03:37:54.6029954] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is 3.71686 (3 days left)
[03:37:54.6029954] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 4 enemies
[03:37:54.6029954] [Debug  :Spawn Cycle Fixes] Predictor: Processing "ForestGiant"
[03:37:54.6029954] [Debug  :Spawn Cycle Fixes] Predictor: Processing "MouthDog"
[03:37:54.6039641] [Debug  :Spawn Cycle Fixes] Predictor: Processing "SandWorm"
[03:37:54.6039641] [Debug  :Spawn Cycle Fixes] Predictor: Processing "BaboonHawk"
[03:37:54.6039641] [Debug  :Spawn Cycle Fixes] Predictor: Processing "Puma"
[03:37:54.6039641] [Debug  :Spawn Cycle Fixes] Predictor: Processing "RadMech"
[03:37:54.6039641] [Debug  :Spawn Cycle Fixes] Predictor: 0 total weight
[03:37:54.6039641] [Debug  :Spawn Cycle Fixes] Predictor: Processing "ForestGiant"
[03:37:54.6039641] [Debug  :Spawn Cycle Fixes] Predictor: Processing "MouthDog"
[03:37:54.6039641] [Debug  :Spawn Cycle Fixes] Predictor: Processing "SandWorm"
[03:37:54.6039641] [Debug  :Spawn Cycle Fixes] Predictor: Processing "BaboonHawk"
[03:37:54.6039641] [Debug  :Spawn Cycle Fixes] Predictor: Processing "Puma"
[03:37:54.6039641] [Debug  :Spawn Cycle Fixes] Predictor: Processing "RadMech"
[03:37:54.6039641] [Debug  :Spawn Cycle Fixes] Predictor: 0 total weight
[03:37:54.6039641] [Debug  :Spawn Cycle Fixes] Predictor: Processing "ForestGiant"
[03:37:54.6039641] [Debug  :Spawn Cycle Fixes] Predictor: Processing "MouthDog"
[03:37:54.6039641] [Debug  :Spawn Cycle Fixes] Predictor: Processing "SandWorm"
[03:37:54.6039641] [Debug  :Spawn Cycle Fixes] Predictor: Processing "BaboonHawk"
[03:37:54.6049645] [Debug  :Spawn Cycle Fixes] Predictor: Processing "Puma"
[03:37:54.6050007] [Debug  :Spawn Cycle Fixes] Predictor: Processing "RadMech"
[03:37:54.6050007] [Debug  :Spawn Cycle Fixes] Predictor: 0 total weight
[03:37:54.6050007] [Debug  :Spawn Cycle Fixes] Predictor: Processing "ForestGiant"
[03:37:54.6050007] [Debug  :Spawn Cycle Fixes] Predictor: Processing "MouthDog"
[03:37:54.6050007] [Debug  :Spawn Cycle Fixes] Predictor: Processing "SandWorm"
[03:37:54.6050007] [Debug  :Spawn Cycle Fixes] Predictor: Processing "BaboonHawk"
[03:37:54.6050007] [Debug  :Spawn Cycle Fixes] Predictor: Processing "Puma"
[03:37:54.6050007] [Debug  :Spawn Cycle Fixes] Predictor: Processing "RadMech"
[03:37:54.6050007] [Debug  :Spawn Cycle Fixes] Predictor: 0 total weight
[03:37:54.6050007] [Debug  :Spawn Cycle Fixes] Predictor: Complete
[03:37:54.6110281] [Info   :GeneralImprovements] Disabling ship scan node until landed.
[03:37:54.6125394] [Debug  :Buttery Fixes] Calculated bounds for mineshaft elevator's start room
[03:37:54.6125394] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile4(Clone)
[03:37:54.6125394] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:37:54.6135403] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:37:54.6135403] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:37:54.6135403] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:37:54.6135403] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:37:54.6135403] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:37:54.6135403] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:37:54.6135403] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:37:54.6135403] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:37:54.6145394] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:37:54.6145394] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:37:54.6145394] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:37:54.6145394] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:37:54.6145394] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:37:54.6145394] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:37:54.6145394] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:37:54.6145394] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:37:54.6155396] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[03:37:54.6155396] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile1a Variant(Clone)
[03:37:54.6155396] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile3(Clone)
[03:37:54.6155396] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:37:54.6155396] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:37:54.6155396] [Debug  :Buttery Fixes] Cached bounds of tile CaveLongRampTile(Clone)
[03:37:54.6155396] [Debug  :Buttery Fixes] Cached bounds of tile CaveYTile(Clone)
[03:37:54.6155396] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:37:54.6155396] [Debug  :Buttery Fixes] Cached bounds of tile CaveForkStairTile(Clone)
[03:37:54.6155396] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:37:54.6155396] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:37:54.6166555] [Debug  :Buttery Fixes] Cached bounds of tile CaveForkStairTile(Clone)
[03:37:54.6166836] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:37:54.6166836] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:37:54.6166836] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:37:54.6166836] [Debug  :Buttery Fixes] Cached bounds of tile CaveForkStairTile(Clone)
[03:37:54.6166836] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile1(Clone)
[03:37:54.6166836] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:37:54.6166836] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:37:54.6166836] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:37:54.6166836] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:37:54.6166836] [Debug  :Buttery Fixes] Cached bounds of tile CaveForkStairTile(Clone)
[03:37:54.6166836] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:37:54.6166836] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:37:54.6166836] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:37:54.6166836] [Debug  :Buttery Fixes] Cached bounds of tile CaveWaterTile(Clone)
[03:37:54.6166836] [Debug  :Buttery Fixes] Cached bounds of tile CaveYTile(Clone)
[03:37:54.6176524] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile5(Clone)
[03:37:54.6176524] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:37:54.6176524] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:37:54.6176524] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:37:54.6176524] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:37:54.6176524] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:37:54.6176524] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:37:54.6176524] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:37:54.6176524] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:37:54.6186534] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile2(Clone)
[03:37:54.6186847] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:37:54.6186847] [Debug  :Buttery Fixes] Cached bounds of tile CaveForkStairTile(Clone)
[03:37:54.6186847] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:37:54.6186847] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:37:54.6186847] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:37:54.6186847] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:37:54.6186847] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:37:54.6186847] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:37:54.6186847] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:37:54.6186847] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:37:54.6186847] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:37:54.6186847] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:37:54.6186847] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:37:54.6186847] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:37:54.6196525] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:37:54.6196525] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:37:54.6196525] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:37:54.6196525] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:37:54.6196525] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:37:54.6196525] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:37:54.6196525] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:37:54.6196525] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[03:37:54.6206532] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[03:37:54.6206532] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[03:37:54.6206532] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[03:37:54.6472603] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Loading uncompressed bundle "chameleon_756233788.assetbundle"
[03:37:54.6732318] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Loading uncompressed bundle "doublesides_792734210.assetbundle"
[03:37:54.7148923] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Loading uncompressed bundle "weatherambience_1873047100.assetbundle"
[03:37:54.8085520] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Loading uncompressed bundle "lightmats_207368082.assetbundle"
[03:37:54.8372429] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Loading uncompressed bundle "fancyfoliage_-586097014.assetbundle"
[03:37:54.8552817] [Debug  : Chameleon] Applied foliage diffusion to "TreeFlat" (tree_LOD2)
[03:37:54.8563323] [Debug  : Chameleon] Applied foliage diffusion to "ForestTextureSnowy" (tree.002_LOD1)
[03:37:54.8563323] [Debug  : Chameleon] Applied foliage diffusion to "TreeFlatLeafless1" (tree.002_LOD2)
[03:37:54.8563323] [Debug  : Chameleon] Applied foliage diffusion to "Leaves1" (CreeperVine)
[03:37:54.8583086] [Debug  :Enemy Sound Fixes] PowerBoxDoor: AnimatedObjectTrigger audios
[03:37:54.8592817] [Debug  :Halloween Elevator] Cached original elevator music
[03:37:54.8592817] [Debug  :Halloween Elevator] RNG: 0.4442439
[03:37:54.8663510] [Debug  :UniversalRadar] Interior radar check complete (0.002685547s)
[03:37:54.8673512] [Debug  :Buttery Fixes] Calculated bounds for mineshaft elevator's start room
[03:37:54.8673512] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile4(Clone)
[03:37:54.8673512] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:37:54.8673512] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:37:54.8673512] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:37:54.8673512] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:37:54.8673512] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:37:54.8673512] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:37:54.8683496] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:37:54.8683496] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:37:54.8683496] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:37:54.8683496] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:37:54.8683496] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:37:54.8683496] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:37:54.8683496] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:37:54.8683496] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:37:54.8683496] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:37:54.8683496] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:37:54.8693495] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:37:54.8693495] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[03:37:54.8693495] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile1a Variant(Clone)
[03:37:54.8693495] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile3(Clone)
[03:37:54.8693495] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:37:54.8693495] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:37:54.8693495] [Debug  :Buttery Fixes] Cached bounds of tile CaveLongRampTile(Clone)
[03:37:54.8693495] [Debug  :Buttery Fixes] Cached bounds of tile CaveYTile(Clone)
[03:37:54.8693495] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:37:54.8703500] [Debug  :Buttery Fixes] Cached bounds of tile CaveForkStairTile(Clone)
[03:37:54.8703500] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:37:54.8703500] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:37:54.8703500] [Debug  :Buttery Fixes] Cached bounds of tile CaveForkStairTile(Clone)
[03:37:54.8703500] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:37:54.8703500] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:37:54.8703500] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:37:54.8703500] [Debug  :Buttery Fixes] Cached bounds of tile CaveForkStairTile(Clone)
[03:37:54.8703500] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile1(Clone)
[03:37:54.8703500] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:37:54.8703500] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:37:54.8703500] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:37:54.8703500] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:37:54.8713506] [Debug  :Buttery Fixes] Cached bounds of tile CaveForkStairTile(Clone)
[03:37:54.8713506] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:37:54.8713506] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:37:54.8713506] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:37:54.8713506] [Debug  :Buttery Fixes] Cached bounds of tile CaveWaterTile(Clone)
[03:37:54.8713506] [Debug  :Buttery Fixes] Cached bounds of tile CaveYTile(Clone)
[03:37:54.8713506] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile5(Clone)
[03:37:54.8713506] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:37:54.8713506] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:37:54.8713506] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:37:54.8723500] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:37:54.8723500] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:37:54.8723500] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:37:54.8723500] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:37:54.8723500] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:37:54.8723500] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile2(Clone)
[03:37:54.8723500] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:37:54.8723500] [Debug  :Buttery Fixes] Cached bounds of tile CaveForkStairTile(Clone)
[03:37:54.8723500] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:37:54.8723500] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:37:54.8733500] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:37:54.8733500] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:37:54.8733500] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:37:54.8733500] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:37:54.8733500] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:37:54.8733500] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:37:54.8733500] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:37:54.8733500] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:37:54.8733500] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:37:54.8733500] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:37:54.8733500] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:37:54.8733500] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:37:54.8733500] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:37:54.8733500] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:37:54.8733500] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:37:54.8743500] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:37:54.8743819] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:37:54.8743819] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[03:37:54.8743819] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[03:37:54.8743819] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[03:37:54.8743819] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[03:37:54.8743819] [Debug  :Matty's Fixes] Vanilla/V-type engine(211) is computing vertical offset
[03:37:54.8814448] [Debug  :Matty's Fixes] Vanilla/V-type engine new offset is 0.5033061
[03:37:54.8814448] [Debug  :Matty's Fixes] Vanilla/V-type engine(211) position updated [(0.00, 0.00, 0.00)] -> [(0.00, 0.10, 0.00)]
[03:37:54.8814448] [Debug  :Matty's Fixes] Vanilla/Gift(212) is computing vertical offset
[03:37:54.8814448] [Debug  :Matty's Fixes] Vanilla/Gift new offset is 0.436327
[03:37:54.8824104] [Debug  :Matty's Fixes] Vanilla/Gift(212) position updated [(0.00, 0.00, 0.00)] -> [(0.00, -0.01, 0.00)]
[03:37:54.8824104] [Debug  :Matty's Fixes] Vanilla/Cookie pan(213) is computing vertical offset
[03:37:54.8834536] [Debug  :Matty's Fixes] Vanilla/Cookie pan new offset is 0.01273075
[03:37:54.8834536] [Debug  :Matty's Fixes] Vanilla/Cookie pan(213) position updated [(0.00, 0.00, 0.00)] -> [(0.00, -0.02, 0.00)]
[03:37:54.8834536] [Debug  :Matty's Fixes] Vanilla/Cookie pan(214) position updated [(0.00, 0.00, 0.00)] -> [(0.00, -0.02, 0.00)]
[03:37:54.8834536] [Debug  :Matty's Fixes] Vanilla/Cookie pan(215) position updated [(0.00, 0.00, 0.00)] -> [(0.00, -0.02, 0.00)]
[03:37:54.8834536] [Debug  :Matty's Fixes] Vanilla/Tea kettle(216) is computing vertical offset
[03:37:54.8834536] [Debug  :Matty's Fixes] Vanilla/Tea kettle new offset is 0.02683488
[03:37:54.8834536] [Debug  :Matty's Fixes] Vanilla/Tea kettle(216) position updated [(0.00, 0.00, 0.00)] -> [(0.00, 0.03, 0.00)]
[03:37:54.8834536] [Debug  :Matty's Fixes] Vanilla/Stop sign(217) is computing vertical offset
[03:37:54.8834536] [Debug  :Matty's Fixes] Vanilla/Stop sign new offset is 0.1118711
[03:37:54.8834536] [Debug  :Matty's Fixes] Vanilla/Stop sign(217) position updated [(0.00, 0.00, 0.00)] -> [(0.00, 0.04, 0.00)]
[03:37:54.8844102] [Debug  :Matty's Fixes] Vanilla/Toilet paper(218) is computing vertical offset
[03:37:54.8844102] [Debug  :Matty's Fixes] Vanilla/Toilet paper new offset is 0.5023728
[03:37:54.8844102] [Debug  :Matty's Fixes] Vanilla/Toilet paper(218) position updated [(0.00, 0.00, 0.00)] -> [(0.00, 0.10, 0.00)]
[03:37:54.8844102] [Debug  :Matty's Fixes] DawnLib/abandoned_company_assets/Abandoned Walkie-talkie(219) is computing vertical offset
[03:37:54.8864108] [Debug  :Matty's Fixes] DawnLib/abandoned_company_assets/Abandoned Walkie-talkie new offset is 0.09001082
[03:37:54.8864108] [Debug  :Matty's Fixes] DawnLib/abandoned_company_assets/Abandoned Walkie-talkie(219) position updated [(0.00, 0.00, 0.00)] -> [(0.00, -0.01, 0.00)]
[03:37:54.8864108] [Debug  :Matty's Fixes] Vanilla/Airhorn(220) is computing vertical offset
[03:37:54.8874108] [Debug  :Matty's Fixes] Vanilla/Airhorn new offset is 0.08153064
[03:37:54.8874108] [Debug  :Matty's Fixes] Vanilla/Airhorn(220) position updated [(0.00, 0.00, 0.00)] -> [(0.00, 0.02, 0.00)]
[03:37:54.8874108] [Debug  :Matty's Fixes] Vanilla/Metal sheet(221) is computing vertical offset
[03:37:54.8874108] [Debug  :Matty's Fixes] Vanilla/Metal sheet new offset is 0.02260066
[03:37:54.8874108] [Debug  :Matty's Fixes] Vanilla/Metal sheet(221) position updated [(0.00, 0.00, 0.00)] -> [(0.00, -0.08, 0.00)]
[03:37:54.8874108] [Debug  :Matty's Fixes] Vanilla/Jar of pickles(222) is computing vertical offset
[03:37:54.8874108] [Debug  :Matty's Fixes] Vanilla/Jar of pickles new offset is 0.2852257
[03:37:54.8874108] [Debug  :Matty's Fixes] Vanilla/Jar of pickles(222) position updated [(0.00, 0.00, 0.00)] -> [(0.00, -0.01, 0.00)]
[03:37:54.8874108] [Debug  :Matty's Fixes] Vanilla/Easter egg(223) is computing vertical offset
[03:37:54.8874108] [Debug  :Matty's Fixes] Vanilla/Easter egg new offset is 0.08648345
[03:37:54.8874108] [Debug  :Matty's Fixes] Vanilla/Easter egg(223) position updated [(0.00, 0.00, 0.00)] -> [(0.00, -0.03, 0.00)]
[03:37:54.8884102] [Debug  :Matty's Fixes] Vanilla/Yield sign(224) is computing vertical offset
[03:37:54.8884102] [Debug  :Matty's Fixes] Vanilla/Yield sign new offset is 0.1118711
[03:37:54.8884102] [Debug  :Matty's Fixes] Vanilla/Yield sign(224) position updated [(0.00, 0.00, 0.00)] -> [(0.00, 0.04, 0.00)]
[03:37:54.8884102] [Debug  :Matty's Fixes] Vanilla/Clown horn(225) is computing vertical offset
[03:37:54.8884102] [Debug  :Matty's Fixes] Vanilla/Clown horn new offset is 0.1324072
[03:37:54.8884102] [Debug  :Matty's Fixes] Vanilla/Clown horn(225) position updated [(0.00, 0.00, 0.00)] -> [(0.00, 0.07, 0.00)]
[03:37:54.8884102] [Debug  :Matty's Fixes] Vanilla/Whoopie cushion(226) is computing vertical offset
[03:37:54.8884102] [Debug  :Matty's Fixes] Vanilla/Whoopie cushion new offset is 0.02209556
[03:37:54.8884102] [Debug  :Matty's Fixes] Vanilla/Whoopie cushion(226) position updated [(0.00, 0.00, 0.00)] -> [(0.00, 0.00, 0.00)]
[03:37:54.8904104] [Debug  :Matty's Fixes] Vanilla/Key(228) needs to compute vertical offset - scheduled
[03:37:54.8924440] [Debug  :Matty's Fixes] Vanilla/Key(229) needs to compute vertical offset - scheduled
[03:37:54.8955243] [Debug  :Matty's Fixes] Vanilla/Key(230) needs to compute vertical offset - scheduled
[03:37:54.8974944] [Debug  :Matty's Fixes] Vanilla/Key(231) needs to compute vertical offset - scheduled
[03:37:54.9075218] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "EnginePart(Clone)/ScanNode"
[03:37:54.9075218] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "EnginePart(Clone)"
[03:37:54.9312532] [Debug  :Matty's Fixes] Vanilla/Key(228) is computing vertical offset
[03:37:54.9312532] [Debug  :Matty's Fixes] Vanilla/Key new offset is 0.008279113
[03:37:54.9317981] [Debug  :Matty's Fixes] Vanilla/Key(228) position updated [(0.00, 0.00, 0.00)] -> [(0.00, -0.06, 0.00)]
[03:37:54.9317981] [Debug  :Matty's Fixes] Vanilla/Key(229) position updated [(0.00, 0.00, 0.00)] -> [(0.00, -0.06, 0.00)]
[03:37:54.9317981] [Debug  :Matty's Fixes] Vanilla/Key(230) position updated [(0.00, 0.00, 0.00)] -> [(0.00, -0.06, 0.00)]
[03:37:54.9317981] [Debug  :Matty's Fixes] Vanilla/Key(231) position updated [(0.00, 0.00, 0.00)] -> [(0.00, -0.06, 0.00)]
[03:37:55.4937318] [Debug  :Buttery Fixes] Cleared "profitable" stat for all employees
[03:37:55.5421520] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:37:55.5421520] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:37:55.5421520] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:37:55.5421520] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:37:55.5421520] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:37:55.5421520] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:37:55.5421520] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:37:55.5421520] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:37:55.5441511] [Debug  :ScienceBirdTweaks] Found parent container: 'ShipLightsPost'.
[03:37:55.5441511] [Debug  :ScienceBirdTweaks] Found pivot child: 'Cube.006'.
[03:37:55.5451268] [Debug  :ScienceBirdTweaks] Found sibling: 'Floodlight1'.
[03:37:55.5451268] [Debug  :ScienceBirdTweaks] Found sibling: 'Floodlight2'.
[03:37:55.5531599] [Debug  :ScienceBirdTweaks] All objects found: 3 objects.
[03:37:55.5541590] [Debug  :ScienceBirdTweaks] Stored initial state for Cube.006: Pos=(-2.67, 9.63, -6.84), Rot=(270.00, 270.00, 0.00)
[03:37:55.5547726] [Debug  :ScienceBirdTweaks] Stored initial state for Floodlight1: Pos=(-2.21, 10.08, -6.88), Rot=(12.40, 136.10, 92.11)
[03:37:55.5547726] [Debug  :ScienceBirdTweaks] Stored initial state for Floodlight2: Pos=(-3.12, 10.10, -6.88), Rot=(12.40, 220.33, 92.11)
[03:37:55.7020799] [Debug  :WeatherRegistry] Effects received: [None]
[03:37:55.7116065] [Debug  :WeatherRegistry] OverrideSunAnimator called
[03:37:55.7256606] [Debug  :WeatherRegistry] [SunAnimator] Current clip: TimeOfDaySunTypeB
[03:37:55.7268127] [Debug  :WeatherRegistry] OverrideSunAnimator called
[03:37:55.7268300] [Debug  :WeatherRegistry] [SunAnimator] Current clip: TimeOfDaySunTypeB
[03:37:55.7268300] [Debug  :WeatherRegistry] Landing at Vow with weather None (None)
[03:37:55.7369872] [Debug  :GeneralImprovements] Updated time display.
[03:37:55.7385111] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:37:55.7385111] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:37:55.7410274] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:37:55.7410274] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:37:55.7516815] [Debug  :Spawn Cycle Fixes] First spawn cycle occurring - force timer for next spawn cycle
[03:37:55.8323782] [Debug  :Spawn Cycle Fixes] Early daytime spawn cycle (for bees/sapsucker)
[03:37:55.8323782] [Debug  :Spawn Cycle Fixes] Early outside spawn cycle (for eclipses)
[03:37:55.8323782] [Debug  :Spawn Cycle Fixes] Early outside spawn cycle (for weeds)
[03:37:55.8471469] [Debug  :Buttery Fixes] Hive price recalculated: $61 -> $72
[03:37:55.8481042] [Debug  :WeatherRegistry] Adjusted hive scrap value: 72 -> 72 (multiplier: 1)
[03:37:55.8491037] [Debug  :Buttery Fixes] Scrap tracker: Tracking "RedLocustHive(Clone)" worth $72
[03:37:55.8632258] [Debug  :Matty's Fixes] Vanilla/Hive(239) needs to compute vertical offset - scheduled
[03:37:55.9057950] [Debug  :Matty's Fixes] Vanilla/Hive(239) is computing vertical offset
[03:37:55.9057950] [Debug  :Matty's Fixes] Vanilla/Hive new offset is 0.3712656
[03:37:55.9392116] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:37:55.9392116] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:37:55.9392116] [Debug  :   Coroner] Handling Out of Bounds death...
[03:37:55.9392116] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:37:55.9392116] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:37:55.9392116] [Debug  :   Coroner] Handling Out of Bounds death...
[03:37:58.7268661] [Debug  :GeneralImprovements] Updated time display.
[03:38:01.7423793] [Debug  :GeneralImprovements] Updated time display.
[03:38:04.7620846] [Debug  :GeneralImprovements] Updated time display.
[03:38:05.4803628] [Debug  :Buttery Fixes] Scrap tracker: Tracking "EnginePart(Clone)" worth $20
[03:38:05.4803628] [Debug  :Buttery Fixes] Scrap tracker: Tracking "CookieMoldPan(Clone)" worth $24
[03:38:05.4803628] [Debug  :Buttery Fixes] Scrap tracker: Tracking "CookieMoldPan(Clone)" worth $18
[03:38:05.4813650] [Debug  :Buttery Fixes] Scrap tracker: Tracking "CookieMoldPan(Clone)" worth $22
[03:38:05.4813650] [Debug  :Buttery Fixes] Scrap tracker: Tracking "TeaKettle(Clone)" worth $39
[03:38:05.4813650] [Debug  :Buttery Fixes] Scrap tracker: Tracking "StopSign(Clone)" worth $22
[03:38:05.4813650] [Debug  :Buttery Fixes] Scrap tracker: Tracking "ToiletPaperRolls(Clone)" worth $60
[03:38:05.4813650] [Debug  :Buttery Fixes] Scrap tracker: Tracking "AbandonedWalkiePrefab(Clone)" worth $5
[03:38:05.4813650] [Debug  :Buttery Fixes] Scrap tracker: Tracking "Airhorn(Clone)" worth $65
[03:38:05.4813650] [Debug  :Buttery Fixes] Scrap tracker: Tracking "MetalSheet(Clone)" worth $16
[03:38:05.4813650] [Debug  :Buttery Fixes] Scrap tracker: Tracking "PickleJar(Clone)" worth $55
[03:38:05.4813650] [Debug  :Buttery Fixes] Scrap tracker: Tracking "EasterEgg(Clone)" worth $51
[03:38:05.4813650] [Debug  :Buttery Fixes] Scrap tracker: Tracking "YieldSign(Clone)" worth $23
[03:38:05.4813650] [Debug  :Buttery Fixes] Scrap tracker: Tracking "Clownhorn(Clone)" worth $71
[03:38:05.4823642] [Debug  :Buttery Fixes] Scrap tracker: Tracking "WhoopieCushion(Clone)" worth $20
[03:38:05.4914053] [Debug  :ScienceBirdTweaks] Found bridge 1!
[03:38:05.5029594] [Debug  :ScienceBirdTweaks] Found bridge 1!
[03:38:07.7802053] [Debug  :GeneralImprovements] Updated time display.
[03:38:10.7901432] [Debug  :GeneralImprovements] Updated time display.
[03:38:11.5817876] [Debug  :GeneralImprovements] Updated time display.
[03:38:13.2217923] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:38:13.2217923] [Debug  :   Coroner] Query successful!True
[03:38:13.2227921] [Debug  :   Coroner] Handling generic fall damage...
[03:38:13.2227921] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:38:15.5898982] [Info   :GeneralImprovements] Enabling ship scan node again and parenting it to the terminal.
[03:38:15.5949509] [Info   :LethalPerformance] Saved 1 save(s)
[03:38:25.5751223] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:38:25.5751223] [Debug  :   Coroner] Query successful!True
[03:38:25.5751223] [Debug  :   Coroner] Handling generic fall damage...
[03:38:25.5751223] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:38:25.7483777] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:38:25.7483777] [Debug  :   Coroner] Query successful!True
[03:38:25.7493767] [Debug  :   Coroner] Handling generic fall damage...
[03:38:25.7493767] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:38:42.6293314] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:38:42.6293314] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:38:42.6293314] [Debug  :   Coroner] Handling Out of Bounds death...
[03:38:42.6719117] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:38:42.6719117] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:38:42.6719117] [Debug  :   Coroner] Handling Out of Bounds death...
[03:38:42.6719117] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:38:42.6719117] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:38:42.6719117] [Debug  :   Coroner] Handling Out of Bounds death...
[03:38:42.6923285] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:38:42.6923285] [Debug  :   Coroner] Query successful!True
[03:38:42.6923285] [Debug  :   Coroner] Handling Out of Bounds death...
[03:38:42.6923285] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:38:42.6923285] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:38:42.6923285] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:38:42.6923285] [Debug  :   Coroner] Handling Out of Bounds death...
[03:38:42.7126588] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:38:42.7126588] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:38:42.7126588] [Debug  :   Coroner] Handling Out of Bounds death...
[03:38:42.7136339] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:38:42.7136339] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:38:42.7136339] [Debug  :   Coroner] Handling Out of Bounds death...
[03:38:42.7136339] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:38:42.7136339] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:38:42.7136339] [Debug  :   Coroner] Handling Out of Bounds death...
[03:38:42.7341324] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:38:42.7341324] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:38:42.7341324] [Debug  :   Coroner] Handling Out of Bounds death...
[03:38:42.7900447] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:38:42.7900447] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:38:42.7900447] [Debug  :   Coroner] Handling Out of Bounds death...
[03:38:42.8316842] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:38:42.8316842] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:38:42.8316842] [Debug  :   Coroner] Handling Out of Bounds death...
[03:38:42.8316842] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:38:42.8316842] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:38:42.8316842] [Debug  :   Coroner] Handling Out of Bounds death...
[03:38:42.8316842] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:38:42.8316842] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:38:42.8324202] [Debug  :   Coroner] Handling Out of Bounds death...
[03:38:42.8324490] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:38:42.8324490] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:38:42.8324490] [Debug  :   Coroner] Handling Out of Bounds death...
[03:38:42.8518610] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:38:42.8518610] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:38:42.8518610] [Debug  :   Coroner] Handling Out of Bounds death...
[03:38:42.8932554] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:38:42.8932554] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:38:42.8932554] [Debug  :   Coroner] Handling Out of Bounds death...
[03:38:44.2894234] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:38:44.2894234] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:38:44.2894234] [Debug  :   Coroner] Handling Out of Bounds death...
[03:38:45.4833288] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:38:45.4833288] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:38:50.4696312] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:38:52.2489297] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:38:53.7552665] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:38:53.7552665] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:38:53.7552665] [Debug  :   Coroner] Handling Out of Bounds death...
[03:38:53.7638241] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:38:53.7638241] [Debug  :   Coroner] Query successful!True
[03:38:53.7643697] [Debug  :   Coroner] Handling generic fall damage...
[03:38:53.7643697] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:38:58.8880103] [Debug  :Enemy Sound Fixes] Tulip snake: Reroll scurry pitch (landed from leap)
[03:39:01.0536600] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:39:01.0546616] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:39:01.0546616] [Debug  :   Coroner] Handling Out of Bounds death...
[03:39:01.0937155] [Debug  :Enemy Sound Fixes] Tulip snake: Reroll scurry pitch (landed from leap)
[03:39:01.6922099] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:39:01.6922099] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:39:01.6931299] [Debug  :   Coroner] Handling Out of Bounds death...
[03:39:04.7903570] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:39:04.7903570] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:39:04.7903570] [Debug  :   Coroner] Handling Out of Bounds death...
[03:39:05.5149203] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:39:05.5149203] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:39:05.5149203] [Debug  :   Coroner] Handling Out of Bounds death...
[03:39:06.3330009] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Props/EnginePart(Clone)"
[03:39:06.3330009] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Props/EnginePart(Clone)/ScanNode"
[03:39:06.4713958] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:39:06.4713958] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:39:06.4713958] [Debug  :   Coroner] Handling Out of Bounds death...
[03:39:08.2405964] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:39:09.1777222] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:39:10.1591656] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:39:11.4133330] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:39:18.5631360] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:39:18.5631360] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:39:18.5631360] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:39:18.5631360] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:39:18.5631360] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:39:18.5631360] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:39:18.5631360] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:39:18.5631360] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:39:21.0899316] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:39:21.0899316] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:39:21.0909317] [Debug  :   Coroner] Handling Out of Bounds death...
[03:39:26.9806073] [Debug  :Enemy Sound Fixes] Tulip snake: Reroll scurry pitch (landed from leap)
[03:39:27.6726356] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:39:27.6726356] [Debug  :   Coroner] Query successful!True
[03:39:27.6726356] [Debug  :   Coroner] Handling generic fall damage...
[03:39:27.6726356] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:39:29.6462203] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:39:32.6232725] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:39:32.6232725] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:39:32.6232725] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:39:32.6232725] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:39:36.7611713] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:39:36.7897567] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:39:36.7897567] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:39:36.7897567] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:39:36.7897567] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:39:36.9440973] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:39:37.2597891] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:39:39.1709471] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "MineshaftElevator(Clone)/AnimContainer/EnginePart(Clone)"
[03:39:39.1709471] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "MineshaftElevator(Clone)/AnimContainer/EnginePart(Clone)/ScanNode"
[03:39:45.0242495] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:39:49.0970818] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:39:53.0524781] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:39:54.8431396] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:39:55.0185224] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:39:55.0185224] [Debug  :   Coroner] Query successful!True
[03:39:55.0185224] [Debug  :   Coroner] Handling generic fall damage...
[03:39:55.0185224] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:39:55.2384726] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:39:55.2384726] [Debug  :   Coroner] Query successful!True
[03:39:55.2384726] [Debug  :   Coroner] Handling generic fall damage...
[03:39:55.2384726] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:39:57.9640041] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[03:39:57.9662817] [Debug  :   Coroner] Tulip Snake let go of player...
[03:39:57.9662817] [Debug  :   Coroner] Tulip Snake let go of player because they died...
[03:39:57.9662817] [Debug  :   Coroner] Tulip Snake let go of player because they died of gravity! Will assume they were involved...
[03:39:57.9672872] [Debug  :   Coroner] Serializing AdvancedCauseOfDeath(DeathEnemyTulipSnakeDrop) to DeathEnemyTulipSnakeDrop
[03:39:57.9718774] [Debug  :   Coroner] Server received cause of death via RPC: (3, DeathEnemyTulipSnakeDrop)
[03:39:57.9724053] [Debug  :   Coroner] Client received cause of death via RPC: (3, DeathEnemyTulipSnakeDrop)
[03:39:57.9733885] [Debug  :   Coroner] Deserialized cause of death to AdvancedCauseOfDeath(DeathEnemyTulipSnakeDrop)
[03:39:57.9733885] [Debug  :   Coroner] Player 3 has no custom cause of death stored! Returning null...
[03:39:57.9743884] [Debug  :   Coroner] Storing cause of death DeathEnemyTulipSnakeDrop (overriding null) for player 3!
[03:39:57.9743884] [Debug  :   Coroner] Player 3 has custom cause of death stored! DeathEnemyTulipSnakeDrop
[03:39:57.9743884] [Warning:   Coroner] Player 3 already has a cause of death set (DeathEnemyTulipSnakeDrop), not overwriting it with DeathEnemyTulipSnakeDrop.
[03:39:57.9769086] [Debug  :Enemy Sound Fixes] Tulip snake: Reroll scurry pitch (dismounted player)
[03:39:57.9779115] [Debug  :GeneralImprovements] Received life status sync RPC for _rekasaurus_.
[03:39:57.9784403] [Debug  :   Coroner] Server received cause of death via RPC: (3, DeathGravity)
[03:39:57.9784403] [Debug  :   Coroner] Client received cause of death via RPC: (3, DeathGravity)
[03:39:57.9784403] [Debug  :   Coroner] Deserialized cause of death to AdvancedCauseOfDeath(DeathGravity)
[03:39:57.9784403] [Debug  :   Coroner] Player 3 has custom cause of death stored! DeathEnemyTulipSnakeDrop
[03:39:57.9784403] [Warning:   Coroner] Player 3 already has a cause of death set (DeathEnemyTulipSnakeDrop), not overwriting it with DeathGravity.
[03:39:57.9784403] [Debug  :Matty's Fixes] Vanilla/Body(252) needs to compute vertical offset - scheduled
[03:39:57.9829497] [Debug  :Buttery Fixes] Badges added to player corpse
[03:39:57.9894665] [Info   :LethalPerformance.Patcher] Saved 1 config(s)
[03:39:58.0031712] [Debug  :Matty's Fixes] Vanilla/Body(252) is computing vertical offset
[03:39:58.0031712] [Debug  :Matty's Fixes] Vanilla/Body original offset is 0.3
[03:39:58.0810989] [Debug  :GeneralImprovements] Received life status sync RPC for _rekasaurus_.
[03:39:58.0887868] [Debug  :   Coroner] Server received cause of death via RPC: (3, DeathEnemyTulipSnakeDrop)
[03:39:58.0887868] [Debug  :   Coroner] Client received cause of death via RPC: (3, DeathEnemyTulipSnakeDrop)
[03:39:58.0887868] [Debug  :   Coroner] Deserialized cause of death to AdvancedCauseOfDeath(DeathEnemyTulipSnakeDrop)
[03:39:58.0887868] [Debug  :   Coroner] Player 3 has custom cause of death stored! DeathEnemyTulipSnakeDrop
[03:39:58.0887868] [Warning:   Coroner] Player 3 already has a cause of death set (DeathEnemyTulipSnakeDrop), not overwriting it with DeathEnemyTulipSnakeDrop.
[03:39:58.1090853] [Debug  :   Coroner] Server received cause of death via RPC: (3, DeathEnemyTulipSnakeDrop)
[03:39:58.1090853] [Debug  :   Coroner] Client received cause of death via RPC: (3, DeathEnemyTulipSnakeDrop)
[03:39:58.1090853] [Debug  :   Coroner] Deserialized cause of death to AdvancedCauseOfDeath(DeathEnemyTulipSnakeDrop)
[03:39:58.1100357] [Debug  :   Coroner] Player 3 has custom cause of death stored! DeathEnemyTulipSnakeDrop
[03:39:58.1100357] [Warning:   Coroner] Player 3 already has a cause of death set (DeathEnemyTulipSnakeDrop), not overwriting it with DeathEnemyTulipSnakeDrop.
[03:39:58.1379581] [Debug  :   Coroner] Server received cause of death via RPC: (3, DeathEnemyTulipSnakeDrop)
[03:39:58.1379581] [Debug  :   Coroner] Client received cause of death via RPC: (3, DeathEnemyTulipSnakeDrop)
[03:39:58.1379581] [Debug  :   Coroner] Deserialized cause of death to AdvancedCauseOfDeath(DeathEnemyTulipSnakeDrop)
[03:39:58.1379581] [Debug  :   Coroner] Player 3 has custom cause of death stored! DeathEnemyTulipSnakeDrop
[03:39:58.1379581] [Warning:   Coroner] Player 3 already has a cause of death set (DeathEnemyTulipSnakeDrop), not overwriting it with DeathEnemyTulipSnakeDrop.
[03:39:58.1389207] [Debug  :   Coroner] Server received cause of death via RPC: (3, DeathEnemyTulipSnakeDrop)
[03:39:58.1389207] [Debug  :   Coroner] Client received cause of death via RPC: (3, DeathEnemyTulipSnakeDrop)
[03:39:58.1389207] [Debug  :   Coroner] Deserialized cause of death to AdvancedCauseOfDeath(DeathEnemyTulipSnakeDrop)
[03:39:58.1389207] [Debug  :   Coroner] Player 3 has custom cause of death stored! DeathEnemyTulipSnakeDrop
[03:39:58.1389207] [Warning:   Coroner] Player 3 already has a cause of death set (DeathEnemyTulipSnakeDrop), not overwriting it with DeathEnemyTulipSnakeDrop.
[03:39:58.1599637] [Debug  :   Coroner] Server received cause of death via RPC: (3, DeathEnemyTulipSnakeDrop)
[03:39:58.1599637] [Debug  :   Coroner] Client received cause of death via RPC: (3, DeathEnemyTulipSnakeDrop)
[03:39:58.1599637] [Debug  :   Coroner] Deserialized cause of death to AdvancedCauseOfDeath(DeathEnemyTulipSnakeDrop)
[03:39:58.1599637] [Debug  :   Coroner] Player 3 has custom cause of death stored! DeathEnemyTulipSnakeDrop
[03:39:58.1599637] [Warning:   Coroner] Player 3 already has a cause of death set (DeathEnemyTulipSnakeDrop), not overwriting it with DeathEnemyTulipSnakeDrop.
[03:39:58.7714205] [Debug  :Enemy Sound Fixes] Tulip snake: Reroll scurry pitch (landed from leap)
[03:39:59.1754947] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:39:59.1754947] [Debug  :   Coroner] Query successful!True
[03:39:59.1754947] [Debug  :   Coroner] Handling generic fall damage...
[03:39:59.1764941] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:40:06.5135690] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:40:06.5135690] [Debug  :   Coroner] Query successful!True
[03:40:06.5135690] [Debug  :   Coroner] Handling generic fall damage...
[03:40:06.5135690] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:40:07.8645317] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:40:08.8256565] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:40:09.5345649] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[03:40:09.5351008] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[03:40:09.6397398] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[03:40:09.6397398] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[03:40:12.5560428] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[03:40:12.5560428] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[03:40:25.1019397] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:40:25.1019397] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:40:25.1019397] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:40:25.1019397] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:40:25.1864219] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:40:25.1864219] [Debug  :   Coroner] Query successful!True
[03:40:25.1864219] [Debug  :   Coroner] Handling generic fall damage...
[03:40:25.1874230] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:40:26.3591399] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:40:26.3591399] [Debug  :   Coroner] Query successful!True
[03:40:26.3591399] [Debug  :   Coroner] Handling generic fall damage...
[03:40:26.3591399] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:40:27.2210210] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:40:27.2210210] [Debug  :   Coroner] Query successful!True
[03:40:27.2220206] [Debug  :   Coroner] Handling generic fall damage...
[03:40:27.2220206] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:40:28.3308529] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:40:28.3318473] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:40:28.3318473] [Debug  :   Coroner] Handling Out of Bounds death...
[03:40:35.5844581] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[03:40:35.5844581] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[03:40:36.0543605] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:40:36.0543605] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:40:36.0543605] [Debug  :   Coroner] Handling Out of Bounds death...
[03:40:36.4633875] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:40:36.4633875] [Debug  :   Coroner] Query successful!True
[03:40:36.4633875] [Debug  :   Coroner] Handling generic fall damage...
[03:40:36.4633875] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:40:37.2480992] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:40:37.2480992] [Debug  :   Coroner] Query successful!True
[03:40:37.2480992] [Debug  :   Coroner] Handling generic fall damage...
[03:40:37.2480992] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:40:38.0626239] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:40:38.2532665] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:40:38.5690843] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[03:40:38.5690843] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[03:40:38.6731595] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[03:40:38.6741594] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[03:40:38.7050229] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:40:39.8377639] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:40:40.6298971] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:40:40.6298971] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:40:40.6298971] [Debug  :   Coroner] Handling Out of Bounds death...
[03:40:40.7820175] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:40:40.7820175] [Debug  :   Coroner] Query successful!True
[03:40:40.7820175] [Debug  :   Coroner] Handling generic fall damage...
[03:40:40.7820175] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:40:41.0387616] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:40:41.0387616] [Debug  :   Coroner] Query successful!True
[03:40:41.0387616] [Debug  :   Coroner] Handling generic fall damage...
[03:40:41.0387616] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:40:51.7905065] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:40:51.7905065] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:40:51.7905065] [Debug  :   Coroner] Handling Out of Bounds death...
[03:40:53.2982181] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:40:53.2982181] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:40:53.2982181] [Debug  :   Coroner] Handling Out of Bounds death...
[03:40:53.3800046] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:40:53.3800046] [Debug  :   Coroner] Query successful!True
[03:40:53.3800046] [Debug  :   Coroner] Handling generic fall damage...
[03:40:53.3800046] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:40:53.5046101] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:40:53.5046101] [Debug  :   Coroner] Query successful!True
[03:40:53.5046101] [Debug  :   Coroner] Handling generic fall damage...
[03:40:53.5046101] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:40:53.9014345] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:40:53.9014345] [Debug  :   Coroner] Query successful!True
[03:40:53.9014345] [Debug  :   Coroner] Handling generic fall damage...
[03:40:53.9014345] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:40:57.5400135] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:40:57.5400135] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:40:57.5400135] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:40:57.5400135] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:40:58.8941364] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:40:58.8941364] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:40:58.8941364] [Debug  :   Coroner] Handling Out of Bounds death...
[03:41:00.3116212] [Debug  :   Coroner] Tulip Snake let go of player...
[03:41:00.3126189] [Debug  :Enemy Sound Fixes] Tulip snake: Reroll scurry pitch (dismounted player)
[03:41:06.6430743] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:41:07.0864784] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:41:10.4753677] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:41:10.7683906] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:41:10.7683906] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:41:10.7683906] [Debug  :   Coroner] Handling Out of Bounds death...
[03:41:10.8573693] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:41:10.9903942] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:41:10.9903942] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:41:10.9913937] [Debug  :   Coroner] Handling Out of Bounds death...
[03:41:11.3590498] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:41:11.3590498] [Debug  :   Coroner] Query successful!True
[03:41:11.3590498] [Debug  :   Coroner] Handling generic fall damage...
[03:41:11.3590498] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:41:11.4075438] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:41:12.6074922] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:41:14.0391893] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:41:14.2750161] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:41:15.5525820] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:41:15.5525820] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:41:15.5525820] [Debug  :   Coroner] Handling Out of Bounds death...
[03:41:15.7885406] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:41:16.0606918] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:41:16.0606918] [Debug  :   Coroner] Query successful!True
[03:41:16.0606918] [Debug  :   Coroner] Handling generic fall damage...
[03:41:16.0606918] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:41:16.6703067] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:41:17.0378402] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:41:18.7470672] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:41:18.7470672] [Debug  :   Coroner] Query successful!True
[03:41:18.7470672] [Debug  :   Coroner] Handling generic fall damage...
[03:41:18.7470672] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:41:19.7541145] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:41:20.1862051] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:41:23.5324017] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:41:23.5324017] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:41:23.5324017] [Debug  :   Coroner] Handling Out of Bounds death...
[03:41:24.1220621] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:41:24.1220621] [Debug  :   Coroner] Query successful!True
[03:41:24.1230342] [Debug  :   Coroner] Handling generic fall damage...
[03:41:24.1230342] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:41:24.3579869] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:41:24.3579869] [Debug  :   Coroner] Query successful!True
[03:41:24.3579869] [Debug  :   Coroner] Handling generic fall damage...
[03:41:24.3579869] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:41:24.4143437] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:41:24.4143437] [Debug  :   Coroner] Query successful!True
[03:41:24.4143437] [Debug  :   Coroner] Handling generic fall damage...
[03:41:24.4143437] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:41:25.4557828] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:41:29.4972045] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:41:29.4972045] [Debug  :   Coroner] Query successful!True
[03:41:29.4972045] [Debug  :   Coroner] Handling generic fall damage...
[03:41:29.4972045] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:41:30.6094506] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:41:30.6094506] [Debug  :   Coroner] Query successful!True
[03:41:30.6094506] [Debug  :   Coroner] Handling generic fall damage...
[03:41:30.6094506] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:41:30.6506002] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:41:30.6506002] [Debug  :   Coroner] Query successful!True
[03:41:30.6506002] [Debug  :   Coroner] Handling generic fall damage...
[03:41:30.6506002] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:41:31.8292679] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:41:37.1841953] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[03:41:37.1851960] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[03:41:37.3954012] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:41:38.7320500] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/HangarShip/EnginePart(Clone)"
[03:41:38.7320500] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/HangarShip/EnginePart(Clone)/ScanNode"
[03:41:38.7320500] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/UI/Canvas/SpecialGraphics/ScrapItemInfo/Box1Container/Item/AnimContainer/MeshContainer/HandBell/EnginePart(Clone)/ScanNode"
[03:41:39.5936022] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:41:39.9350198] [Debug  :ReXuvination] Optimised Collider layers in GrabbableObjectPhysicsTrigger for Object: Trigger (UnityEngine.GameObject)
[03:41:42.5045738] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Stop sign : [G]
New: Drop Stop sign : [G​]
[03:41:42.5045738] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Swing sign : [LMB]
New: Swing sign : [LMB​]
[03:41:42.6094370] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Stop sign : [G]
New: Drop Stop sign : [G​]
[03:41:42.6104366] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Swing sign : [LMB]
New: Swing sign : [LMB​]
[03:41:43.3223117] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:41:43.3237271] [Debug  :   Coroner] Query successful!True
[03:41:43.3237271] [Debug  :   Coroner] Handling generic fall damage...
[03:41:43.3237271] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:41:44.3099849] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:41:44.3099849] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:41:44.3109845] [Debug  :   Coroner] Handling Out of Bounds death...
[03:41:48.0740938] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:41:48.0740938] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:41:48.0740938] [Debug  :   Coroner] Handling Out of Bounds death...
[03:41:49.0878966] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:41:49.0878966] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:41:49.0878966] [Debug  :   Coroner] Handling Out of Bounds death...
[03:41:50.7154197] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:41:51.9414400] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:41:51.9424138] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Cookie pan : [G]
New: Drop Cookie pan : [G​]
[03:41:52.0465469] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Cookie pan : [G]
New: Drop Cookie pan : [G​]
[03:41:52.8016967] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:41:52.8026913] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toilet paper : [G]
New: Drop Toilet paper : [G​]
[03:41:52.9080150] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toilet paper : [G]
New: Drop Toilet paper : [G​]
[03:42:00.5527665] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:42:00.5527665] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:42:00.5527665] [Debug  :   Coroner] Handling Out of Bounds death...
[03:42:00.6498694] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:42:00.6498694] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:42:00.6498694] [Debug  :   Coroner] Handling Out of Bounds death...
[03:42:01.2330473] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:42:01.2330473] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:42:01.2330473] [Debug  :   Coroner] Handling Out of Bounds death...
[03:42:02.5111115] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:42:02.5116385] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:42:02.5116385] [Debug  :   Coroner] Handling Out of Bounds death...
[03:42:03.2344061] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:42:03.2344061] [Debug  :   Coroner] Query successful!True
[03:42:03.2344061] [Debug  :   Coroner] Handling generic fall damage...
[03:42:03.2344061] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:42:04.9811224] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:42:08.8516757] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:42:08.8516757] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:42:08.8516757] [Debug  :   Coroner] Handling Out of Bounds death...
[03:42:09.0721422] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:42:09.5588771] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:42:10.6428538] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:42:10.6428538] [Debug  :   Coroner] Query successful!True
[03:42:10.6438112] [Debug  :   Coroner] Handling generic fall damage...
[03:42:10.6438112] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:42:11.5039446] [Debug  :   Coroner] Tulip Snake let go of player...
[03:42:11.5059440] [Debug  :Enemy Sound Fixes] Tulip snake: Reroll scurry pitch (dismounted player)
[03:42:11.7490447] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:42:11.7490447] [Debug  :   Coroner] Query successful!True
[03:42:11.7490447] [Debug  :   Coroner] Handling generic fall damage...
[03:42:11.7490447] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:42:12.1161198] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:42:12.1161198] [Debug  :   Coroner] Query successful!True
[03:42:12.1161198] [Debug  :   Coroner] Handling generic fall damage...
[03:42:12.1161198] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:42:12.1791840] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[03:42:12.1817211] [Error  : Unity Log] Tag: PlayerRagdoll6 is not defined.
[03:42:12.1817211] [Error  : Unity Log] Tag: PlayerRagdoll6 is not defined.
[03:42:12.1817211] [Error  : Unity Log] Tag: PlayerRagdoll6 is not defined.
[03:42:12.1817211] [Error  : Unity Log] Tag: PlayerRagdoll6 is not defined.
[03:42:12.1817211] [Error  : Unity Log] Tag: PlayerRagdoll6 is not defined.
[03:42:12.1817211] [Error  : Unity Log] Tag: PlayerRagdoll6 is not defined.
[03:42:12.1817211] [Error  : Unity Log] Tag: PlayerRagdoll6 is not defined.
[03:42:12.1817211] [Error  : Unity Log] Tag: PlayerRagdoll6 is not defined.
[03:42:12.1817211] [Error  : Unity Log] Tag: PlayerRagdoll6 is not defined.
[03:42:12.1817211] [Error  : Unity Log] Tag: PlayerRagdoll6 is not defined.
[03:42:12.1817211] [Error  : Unity Log] Tag: PlayerRagdoll6 is not defined.
[03:42:12.1817211] [Debug  :Buttery Fixes] Badges added to player corpse
[03:42:12.2891569] [Debug  :GeneralImprovements] Received life status sync RPC for pread.
[03:42:12.6654401] [Debug  :Enemy Sound Fixes] Tulip snake: Reroll scurry pitch (landed from leap)
[03:42:14.1511203] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:42:14.1511203] [Debug  :   Coroner] Query successful!True
[03:42:14.1521194] [Debug  :   Coroner] Handling generic fall damage...
[03:42:14.1521194] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:42:14.3307553] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:42:14.3307553] [Debug  :   Coroner] Query successful!True
[03:42:14.3307553] [Debug  :   Coroner] Handling generic fall damage...
[03:42:14.3317511] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:42:15.1913876] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:42:15.1913876] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:42:15.1923874] [Debug  :   Coroner] Handling Out of Bounds death...
[03:42:15.2400933] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:42:16.6638444] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:42:16.6638444] [Debug  :   Coroner] Query successful!True
[03:42:16.6638444] [Debug  :   Coroner] Handling generic fall damage...
[03:42:16.6638444] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:42:18.0324087] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:42:18.0324087] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:42:18.0324087] [Debug  :   Coroner] Handling Out of Bounds death...
[03:42:19.3883511] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:42:20.8516653] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:42:20.8516653] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:42:20.8516653] [Debug  :   Coroner] Handling Out of Bounds death...
[03:42:21.9906829] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:42:21.9906829] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:42:21.9906829] [Debug  :   Coroner] Handling Out of Bounds death...
[03:42:22.0940760] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:42:22.0940760] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:42:22.0950767] [Debug  :   Coroner] Handling Out of Bounds death...
[03:42:22.8656167] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:42:22.8656167] [Debug  :   Coroner] Query successful!True
[03:42:22.8656167] [Debug  :   Coroner] Handling generic fall damage...
[03:42:22.8666183] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:42:23.7132250] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:42:23.7132250] [Debug  :   Coroner] Query successful!True
[03:42:23.7132250] [Debug  :   Coroner] Handling generic fall damage...
[03:42:23.7132250] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:42:31.4276508] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:42:31.4276508] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:42:31.4276508] [Debug  :   Coroner] Handling Out of Bounds death...
[03:42:32.7743486] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:42:33.0035092] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:42:39.9484941] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:42:39.9484941] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:42:39.9484941] [Debug  :   Coroner] Handling Out of Bounds death...
[03:42:40.7140474] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:42:40.7140474] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:42:40.7140474] [Debug  :   Coroner] Handling Out of Bounds death...
[03:42:42.1075749] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:42:42.7050282] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:42:43.0377357] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:42:43.1668882] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:42:44.4496900] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toilet paper : [G]
New: Drop Toilet paper : [G​]
[03:42:44.5544886] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toilet paper : [G]
New: Drop Toilet paper : [G​]
[03:42:49.8755609] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:42:49.8755609] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:42:49.8755609] [Debug  :   Coroner] Handling Out of Bounds death...
[03:42:49.8958463] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:42:49.8958463] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:42:49.8958463] [Debug  :   Coroner] Handling Out of Bounds death...
[03:42:49.8958463] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:42:49.8958463] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:42:49.8958463] [Debug  :   Coroner] Handling Out of Bounds death...
[03:42:49.9160135] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:42:49.9170148] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:42:49.9170148] [Debug  :   Coroner] Handling Out of Bounds death...
[03:42:49.9170148] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:42:49.9170148] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:42:49.9170148] [Debug  :   Coroner] Handling Out of Bounds death...
[03:42:49.9314162] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:42:49.9314162] [Debug  :   Coroner] Query successful!True
[03:42:49.9314162] [Debug  :   Coroner] Handling Out of Bounds death...
[03:42:49.9314162] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:42:49.9314162] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:42:49.9314162] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:42:49.9314162] [Debug  :   Coroner] Handling Out of Bounds death...
[03:42:49.9552344] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:42:49.9552344] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:42:49.9562388] [Debug  :   Coroner] Handling Out of Bounds death...
[03:42:49.9562388] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:42:49.9562388] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:42:49.9562388] [Debug  :   Coroner] Handling Out of Bounds death...
[03:42:49.9562388] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:42:49.9562388] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:42:49.9562388] [Debug  :   Coroner] Handling Out of Bounds death...
[03:42:49.9562388] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:42:49.9562388] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:42:49.9562388] [Debug  :   Coroner] Handling Out of Bounds death...
[03:42:49.9713381] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:42:49.9713381] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:42:49.9713381] [Debug  :   Coroner] Handling Out of Bounds death...
[03:42:50.0316263] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:42:50.0316263] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:42:50.0316263] [Debug  :   Coroner] Handling Out of Bounds death...
[03:42:50.0536741] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:42:50.0536741] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:42:50.0536741] [Debug  :   Coroner] Handling Out of Bounds death...
[03:42:50.0536741] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:42:50.0536741] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:42:50.0536741] [Debug  :   Coroner] Handling Out of Bounds death...
[03:42:50.2040370] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:42:50.2040370] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:42:50.2040370] [Debug  :   Coroner] Handling Out of Bounds death...
[03:42:50.3513707] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:42:50.3513707] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:42:50.3513707] [Debug  :   Coroner] Handling Out of Bounds death...
[03:42:50.6092615] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:42:50.6092615] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:42:50.6092615] [Debug  :   Coroner] Handling Out of Bounds death...
[03:42:50.6301230] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:42:50.6301230] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:42:50.6301230] [Debug  :   Coroner] Handling Out of Bounds death...
[03:42:50.8722141] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:42:50.8722141] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:42:50.8722141] [Debug  :   Coroner] Handling Out of Bounds death...
[03:42:50.9500661] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:42:50.9500661] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:42:50.9500661] [Debug  :   Coroner] Handling Out of Bounds death...
[03:42:51.0330776] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:42:51.0330776] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:42:51.0330776] [Debug  :   Coroner] Handling Out of Bounds death...
[03:42:51.8168666] [Debug  :   Coroner] Tulip Snake let go of player...
[03:42:51.8191635] [Debug  :Enemy Sound Fixes] Tulip snake: Reroll scurry pitch (dismounted player)
[03:42:58.5482384] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:42:59.4629694] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toilet paper : [G]
New: Drop Toilet paper : [G​]
[03:42:59.5687127] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toilet paper : [G]
New: Drop Toilet paper : [G​]
[03:43:02.0735922] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:43:02.0735922] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:43:02.0735922] [Debug  :   Coroner] Handling Out of Bounds death...
[03:43:03.9636753] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:43:07.0451799] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toilet paper : [G]
New: Drop Toilet paper : [G​]
[03:43:07.1518836] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toilet paper : [G]
New: Drop Toilet paper : [G​]
[03:43:07.8594259] [Debug  :   Coroner] Tulip Snake let go of player...
[03:43:07.8614263] [Debug  :Enemy Sound Fixes] Tulip snake: Reroll scurry pitch (dismounted player)
[03:43:08.1731820] [Debug  :Enemy Sound Fixes] Tulip snake: Reroll scurry pitch (landed from leap)
[03:43:11.1526161] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:43:11.6563932] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Cookie pan : [G]
New: Drop Cookie pan : [G​]
[03:43:12.3650112] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Stop sign : [G]
New: Drop Stop sign : [G​]
[03:43:12.3650112] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Swing sign : [LMB]
New: Swing sign : [LMB​]
[03:43:14.8721293] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:43:14.8721293] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:43:14.8721293] [Debug  :   Coroner] Handling Out of Bounds death...
[03:43:18.6711776] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:43:18.6711776] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:43:18.6711776] [Debug  :   Coroner] Handling Out of Bounds death...
[03:43:22.9013224] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:43:29.7421158] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:43:30.0400819] [Debug  :Enemy Sound Fixes] Tulip snake: Reroll scurry pitch (landed from leap)
[03:43:30.3027858] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toilet paper : [G]
New: Drop Toilet paper : [G​]
[03:43:30.4079596] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toilet paper : [G]
New: Drop Toilet paper : [G​]
[03:43:33.4625138] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:43:34.2343015] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:43:34.2343015] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:43:34.2343015] [Debug  :   Coroner] Handling Out of Bounds death...
[03:43:34.2901133] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toilet paper : [G]
New: Drop Toilet paper : [G​]
[03:43:34.3959954] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toilet paper : [G]
New: Drop Toilet paper : [G​]
[03:43:34.6906075] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:43:34.9956142] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[03:43:34.9956142] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[03:43:36.5121259] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:43:36.5121259] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:43:36.5121259] [Debug  :   Coroner] Handling Out of Bounds death...
[03:43:36.5121259] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:43:36.5121259] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:43:36.5121259] [Debug  :   Coroner] Handling Out of Bounds death...
[03:43:36.5121259] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:43:36.5121259] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:43:36.5121259] [Debug  :   Coroner] Handling Out of Bounds death...
[03:43:36.5121259] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:43:36.5121259] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:43:36.5121259] [Debug  :   Coroner] Handling Out of Bounds death...
[03:43:36.5121259] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:43:36.5121259] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:43:36.5130940] [Debug  :   Coroner] Handling Out of Bounds death...
[03:43:36.5130940] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:43:36.5130940] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:43:36.5130940] [Debug  :   Coroner] Handling Out of Bounds death...
[03:43:36.5130940] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:43:36.5130940] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:43:36.5130940] [Debug  :   Coroner] Handling Out of Bounds death...
[03:43:36.5130940] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:43:36.5130940] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:43:36.5130940] [Debug  :   Coroner] Handling Out of Bounds death...
[03:43:36.5130940] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:43:36.5130940] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:43:36.5130940] [Debug  :   Coroner] Handling Out of Bounds death...
[03:43:36.5130940] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:43:36.5130940] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:43:36.5130940] [Debug  :   Coroner] Handling Out of Bounds death...
[03:43:36.5140935] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:43:36.5140935] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:43:36.5140935] [Debug  :   Coroner] Handling Out of Bounds death...
[03:43:36.5140935] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:43:36.5140935] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:43:36.5140935] [Debug  :   Coroner] Handling Out of Bounds death...
[03:43:36.5140935] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:43:36.5140935] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:43:36.5140935] [Debug  :   Coroner] Handling Out of Bounds death...
[03:43:36.5140935] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:43:36.5140935] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:43:36.5140935] [Debug  :   Coroner] Handling Out of Bounds death...
[03:43:36.5140935] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:43:36.5140935] [Debug  :   Coroner] Query successful!True
[03:43:36.5140935] [Debug  :   Coroner] Handling Out of Bounds death...
[03:43:36.5150939] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:43:36.5150939] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:43:36.5150939] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:43:36.5150939] [Debug  :   Coroner] Handling Out of Bounds death...
[03:43:36.5150939] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:43:36.5150939] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:43:36.5150939] [Debug  :   Coroner] Handling Out of Bounds death...
[03:43:37.1506582] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:43:37.1506582] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:43:37.1506582] [Debug  :   Coroner] Handling Out of Bounds death...
[03:43:37.8117061] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:43:37.8117061] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:43:37.8117061] [Debug  :   Coroner] Handling Out of Bounds death...
[03:43:40.6497268] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:43:40.6497268] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:43:40.6497268] [Debug  :   Coroner] Handling Out of Bounds death...
[03:43:40.6707004] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:43:40.6707004] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:43:40.6707004] [Debug  :   Coroner] Handling Out of Bounds death...
[03:43:40.6716986] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:43:40.6716986] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:43:40.6716986] [Debug  :   Coroner] Handling Out of Bounds death...
[03:43:40.7331349] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:43:40.7331349] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:43:40.7331349] [Debug  :   Coroner] Handling Out of Bounds death...
[03:43:40.7341342] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:43:40.7341342] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:43:40.7341342] [Debug  :   Coroner] Handling Out of Bounds death...
[03:43:41.0553565] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:43:41.4135131] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:43:41.4135131] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:43:41.4144784] [Debug  :   Coroner] Handling Out of Bounds death...
[03:43:41.8931160] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:43:41.8931160] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:43:41.8931160] [Debug  :   Coroner] Handling Out of Bounds death...
[03:43:41.9901697] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:43:41.9901697] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:43:41.9901697] [Debug  :   Coroner] Handling Out of Bounds death...
[03:43:42.1194606] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:43:42.1194606] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:43:42.1194606] [Debug  :   Coroner] Handling Out of Bounds death...
[03:43:42.1926882] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:43:42.1926882] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:43:42.1926882] [Debug  :   Coroner] Handling Out of Bounds death...
[03:43:42.3337397] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:43:42.3337397] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:43:42.3337397] [Debug  :   Coroner] Handling Out of Bounds death...
[03:43:42.4300680] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:43:42.4300680] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:43:42.4300680] [Debug  :   Coroner] Handling Out of Bounds death...
[03:43:42.5320872] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:43:42.5320872] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:43:42.5320872] [Debug  :   Coroner] Handling Out of Bounds death...
[03:43:43.1093901] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:43:43.1093901] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:43:43.1093901] [Debug  :   Coroner] Handling Out of Bounds death...
[03:43:43.1093901] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:43:43.1093901] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:43:43.1093901] [Debug  :   Coroner] Handling Out of Bounds death...
[03:43:43.1504849] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:43:43.1504849] [Debug  :   Coroner] Query successful!True
[03:43:43.1504849] [Debug  :   Coroner] Handling Out of Bounds death...
[03:43:43.1504849] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:43:43.1705034] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:43:43.1705034] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:43:43.1705034] [Debug  :   Coroner] Handling Out of Bounds death...
[03:43:43.1919240] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:43:43.1919240] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:43:43.1919240] [Debug  :   Coroner] Handling Out of Bounds death...
[03:43:43.1929217] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:43:43.1929217] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:43:43.1929217] [Debug  :   Coroner] Handling Out of Bounds death...
[03:43:43.1929217] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:43:43.1929217] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:43:43.1929217] [Debug  :   Coroner] Handling Out of Bounds death...
[03:43:43.2349915] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:43:43.2349915] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:43:43.2349915] [Debug  :   Coroner] Handling Out of Bounds death...
[03:43:43.2888983] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:43:43.2898990] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:43:43.2898990] [Debug  :   Coroner] Handling Out of Bounds death...
[03:43:43.3346002] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:43:43.3346002] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:43:43.3346002] [Debug  :   Coroner] Handling Out of Bounds death...
[03:43:43.3346002] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:43:43.3346002] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:43:43.3346002] [Debug  :   Coroner] Handling Out of Bounds death...
[03:43:43.3351405] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:43:43.3351405] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:43:43.3351405] [Debug  :   Coroner] Handling Out of Bounds death...
[03:43:43.3351405] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:43:43.3351405] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:43:43.3351405] [Debug  :   Coroner] Handling Out of Bounds death...
[03:43:43.3523414] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:43:43.3523414] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:43:43.3523414] [Debug  :   Coroner] Handling Out of Bounds death...
[03:43:43.4150703] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:43:43.4150703] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:43:43.4150703] [Debug  :   Coroner] Handling Out of Bounds death...
[03:43:43.4282343] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:43:43.4282343] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:43:43.4282343] [Debug  :   Coroner] Handling Out of Bounds death...
[03:43:43.5529572] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:43:43.5529572] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:43:43.5529572] [Debug  :   Coroner] Handling Out of Bounds death...
[03:43:43.8308067] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:43:43.8308067] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:43:43.8308067] [Debug  :   Coroner] Handling Out of Bounds death...
[03:43:43.9141302] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:43:43.9141302] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:43:43.9141302] [Debug  :   Coroner] Handling Out of Bounds death...
[03:43:44.0314741] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:43:44.0314741] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:43:44.0314741] [Debug  :   Coroner] Handling Out of Bounds death...
[03:43:44.1292960] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:43:44.1292960] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:43:44.1302949] [Debug  :   Coroner] Handling Out of Bounds death...
[03:43:44.2701807] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:43:44.2701807] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:43:44.2701807] [Debug  :   Coroner] Handling Out of Bounds death...
[03:43:44.3722537] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:43:44.3722537] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:43:44.3722537] [Debug  :   Coroner] Handling Out of Bounds death...
[03:43:44.4700667] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:43:44.4700667] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:43:44.4700667] [Debug  :   Coroner] Handling Out of Bounds death...
[03:43:44.5731765] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:43:44.5731765] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:43:44.5731765] [Debug  :   Coroner] Handling Out of Bounds death...
[03:43:44.7125007] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:43:44.7125007] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:43:44.7125007] [Debug  :   Coroner] Handling Out of Bounds death...
[03:43:44.8303657] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:43:44.8303657] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:43:44.8303657] [Debug  :   Coroner] Handling Out of Bounds death...
[03:43:44.9141242] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:43:44.9141242] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:43:44.9141242] [Debug  :   Coroner] Handling Out of Bounds death...
[03:43:45.0107137] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:43:45.0107137] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:43:45.0107137] [Debug  :   Coroner] Handling Out of Bounds death...
[03:43:45.1295931] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:43:45.1295931] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:43:45.1295931] [Debug  :   Coroner] Handling Out of Bounds death...
[03:43:45.2334624] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:43:45.2334624] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:43:45.2334624] [Debug  :   Coroner] Handling Out of Bounds death...
[03:43:45.3516556] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:43:45.3516556] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:43:45.3516556] [Debug  :   Coroner] Handling Out of Bounds death...
[03:43:45.3611340] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[03:43:45.3611340] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[03:43:45.4489007] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:43:45.4489007] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:43:45.4489007] [Debug  :   Coroner] Handling Out of Bounds death...
[03:43:45.5941709] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:43:45.5951726] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:43:45.5951726] [Debug  :   Coroner] Handling Out of Bounds death...
[03:43:45.6921442] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:43:45.6921442] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:43:45.6921442] [Debug  :   Coroner] Handling Out of Bounds death...
[03:43:45.7891653] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:43:45.7891653] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:43:45.7891653] [Debug  :   Coroner] Handling Out of Bounds death...
[03:43:45.8928932] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:43:45.8928932] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:43:45.8928932] [Debug  :   Coroner] Handling Out of Bounds death...
[03:43:46.0326593] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:43:46.0326593] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:43:46.0326593] [Debug  :   Coroner] Handling Out of Bounds death...
[03:43:46.1294823] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:43:46.1294823] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:43:46.1294823] [Debug  :   Coroner] Handling Out of Bounds death...
[03:43:46.2332180] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:43:46.2332180] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:43:46.2342519] [Debug  :   Coroner] Handling Out of Bounds death...
[03:43:46.4570689] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:43:46.4570689] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:43:46.4570689] [Debug  :   Coroner] Handling Out of Bounds death...
[03:43:46.4948392] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:43:46.4948392] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:43:46.4953723] [Debug  :   Coroner] Handling Out of Bounds death...
[03:43:46.6712540] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:43:46.6712540] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:43:46.6717709] [Debug  :   Coroner] Handling Out of Bounds death...
[03:43:46.6918228] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:43:46.6918228] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:43:46.6923661] [Debug  :   Coroner] Handling Out of Bounds death...
[03:43:46.9153181] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:43:46.9153181] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:43:46.9153181] [Debug  :   Coroner] Handling Out of Bounds death...
[03:43:46.9511643] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:43:46.9511643] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:43:46.9511643] [Debug  :   Coroner] Handling Out of Bounds death...
[03:43:47.1082084] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:43:47.1082084] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:43:47.1082084] [Debug  :   Coroner] Handling Out of Bounds death...
[03:43:47.1289049] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:43:47.1299065] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:43:47.1299065] [Debug  :   Coroner] Handling Out of Bounds death...
[03:43:47.3723427] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:43:47.3723427] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:43:47.3723427] [Debug  :   Coroner] Handling Out of Bounds death...
[03:43:47.4142349] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:43:47.4142349] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:43:47.4142349] [Debug  :   Coroner] Handling Out of Bounds death...
[03:43:47.5942241] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:43:47.5942241] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:43:47.5942241] [Debug  :   Coroner] Handling Out of Bounds death...
[03:43:47.8511756] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:43:47.8521760] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:43:47.8521760] [Debug  :   Coroner] Handling Out of Bounds death...
[03:43:47.8732866] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:43:47.8732866] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:43:47.8732866] [Debug  :   Coroner] Handling Out of Bounds death...
[03:43:48.0947571] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:43:48.0947571] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:43:48.0947571] [Debug  :   Coroner] Handling Out of Bounds death...
[03:44:01.9215361] [Debug  :   Coroner] Tulip Snake let go of player...
[03:44:01.9247933] [Debug  :Enemy Sound Fixes] Tulip snake: Reroll scurry pitch (dismounted player)
[03:44:02.9703326] [Info   :LethalPerformance.Patcher] Saved 1 config(s)
[03:44:05.9282940] [Warning: Unity Log] Can not play a disabled audio source
[03:44:05.9319501] [Debug  :Enemy Sound Fixes] Tulip snake: Reroll scurry pitch (landed from leap)
[03:44:08.5593694] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:44:08.5593694] [Debug  :   Coroner] Query successful!True
[03:44:08.5593694] [Debug  :   Coroner] Handling generic fall damage...
[03:44:08.5593694] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:44:16.8384752] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:44:16.8384752] [Debug  :   Coroner] Query successful!True
[03:44:16.8394258] [Debug  :   Coroner] Handling generic fall damage...
[03:44:16.8394258] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:44:17.0547938] [Info   :GeneralImprovements] Applied 5 queued monitor changes.
[03:44:17.0972596] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:44:17.0972596] [Debug  :   Coroner] Query successful!True
[03:44:17.0972596] [Debug  :   Coroner] Handling generic fall damage...
[03:44:17.0972596] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:44:18.3457509] [Debug  :GeneralImprovements] Updated time display.
[03:44:18.6904911] [Debug  :GeneralImprovements] Updated danger level display.
[03:44:20.7665150] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:44:20.9137566] [Info   :GeneralImprovements] Updated ship scrap total monitors to $193 (5 items).
[03:44:21.3622924] [Debug  :GeneralImprovements] Updated time display.
[03:44:24.1416431] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:44:24.3761762] [Debug  :GeneralImprovements] Updated time display.
[03:44:24.4911229] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Parameters of ChangeControlTip:
ToolTipNumber: 0
ChangeTo: Quit terminal : [TAB]
[03:44:24.4911229] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] No keybind found to replace
[03:44:24.4911229] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Coroutine to force text change stopped.
[03:44:24.4911229] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Coroutine to force text change started.
[03:44:27.3899800] [Debug  :GeneralImprovements] Updated time display.
[03:44:30.4041745] [Debug  :GeneralImprovements] Updated time display.
[03:44:32.8524009] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:44:33.4145460] [Debug  :GeneralImprovements] Updated time display.
[03:44:35.8407708] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:44:35.8407708] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:44:35.8473375] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:44:35.8523702] [Debug  :GeneralImprovements] Updated danger level display.
[03:44:35.8679518] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Loading uncompressed bundle "enemyskins_1804396376.assetbundle"
[03:44:39.4488105] [Debug  :GeneralImprovements] Updated time display.
[03:44:40.3345846] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:44:42.4510559] [Debug  :GeneralImprovements] Updated time display.
[03:44:43.8756778] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Parameters of ChangeControlTip:
ToolTipNumber: 0
ChangeTo: Quit terminal : [TAB]
[03:44:43.8756778] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] No keybind found to replace
[03:44:43.8756778] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Coroutine to force text change stopped.
[03:44:43.8756778] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Coroutine to force text change started.
[03:44:45.4634937] [Debug  :GeneralImprovements] Updated time display.
[03:44:46.2625323] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:44:46.2625323] [Debug  :   Coroner] Query successful!True
[03:44:46.2625323] [Debug  :   Coroner] Handling generic fall damage...
[03:44:46.2625323] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:44:48.4793969] [Debug  :GeneralImprovements] Updated time display.
[03:44:49.7970379] [Info   :GeneralImprovements] Updated ship scrap total monitors to $239 (7 items).
[03:44:51.4931640] [Debug  :GeneralImprovements] Updated time display.
[03:44:52.1068776] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[03:44:52.1068776] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[03:44:54.1186463] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:44:54.5056146] [Debug  :GeneralImprovements] Updated time display.
[03:44:56.9032781] [Info   :GeneralImprovements] Updated ship scrap total monitors to $329 (10 items).
[03:44:57.5193361] [Debug  :GeneralImprovements] Updated time display.
[03:45:00.5328468] [Debug  :GeneralImprovements] Updated time display.
[03:45:03.5479278] [Debug  :GeneralImprovements] Updated time display.
[03:45:06.5642245] [Debug  :GeneralImprovements] Updated time display.
[03:45:06.7399856] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:45:07.4874949] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:45:09.5774998] [Debug  :GeneralImprovements] Updated time display.
[03:45:10.1142300] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:45:12.5853036] [Debug  :GeneralImprovements] Updated time display.
[03:45:15.5963089] [Debug  :GeneralImprovements] Updated time display.
[03:45:17.0161586] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:45:18.6054066] [Debug  :GeneralImprovements] Updated time display.
[03:45:21.6195660] [Debug  :GeneralImprovements] Updated time display.
[03:45:22.1552835] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:45:24.6318089] [Debug  :GeneralImprovements] Updated time display.
[03:45:27.6429999] [Debug  :GeneralImprovements] Updated time display.
[03:45:30.6637262] [Debug  :GeneralImprovements] Updated time display.
[03:45:33.6749659] [Debug  :GeneralImprovements] Updated time display.
[03:45:35.6134682] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:45:36.6806972] [Debug  :GeneralImprovements] Updated time display.
[03:45:37.1714171] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:45:37.1714171] [Debug  :   Coroner] Query successful!True
[03:45:37.1714171] [Debug  :   Coroner] Handling generic fall damage...
[03:45:37.1714171] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:45:39.6948740] [Debug  :GeneralImprovements] Updated time display.
[03:45:42.7121692] [Debug  :GeneralImprovements] Updated time display.
[03:45:45.7134678] [Debug  :GeneralImprovements] Updated time display.
[03:45:48.7263220] [Debug  :GeneralImprovements] Updated time display.
[03:45:51.7384426] [Debug  :GeneralImprovements] Updated time display.
[03:45:54.7477302] [Debug  :GeneralImprovements] Updated time display.
[03:45:57.7642854] [Debug  :GeneralImprovements] Updated time display.
[03:45:58.2669169] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:45:58.4642070] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Parameters of ChangeControlTip:
ToolTipNumber: 0
ChangeTo: Quit terminal : [TAB]
[03:45:58.4642070] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] No keybind found to replace
[03:45:58.4642070] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Coroutine to force text change stopped.
[03:45:58.4642070] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Coroutine to force text change started.
[03:46:00.3050284] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:46:00.3050284] [Debug  :   Coroner] Query successful!True
[03:46:00.3050284] [Debug  :   Coroner] Handling generic fall damage...
[03:46:00.3050284] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:46:00.7775816] [Debug  :GeneralImprovements] Updated time display.
[03:46:01.2982489] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[03:46:01.2982489] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[03:46:03.7911473] [Debug  :GeneralImprovements] Updated time display.
[03:46:06.8032271] [Debug  :GeneralImprovements] Updated time display.
[03:46:07.3373511] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Parameters of ChangeControlTip:
ToolTipNumber: 0
ChangeTo: Quit terminal : [TAB]
[03:46:07.3373511] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] No keybind found to replace
[03:46:07.3373511] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Coroutine to force text change stopped.
[03:46:07.3373511] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Coroutine to force text change started.
[03:46:09.8211441] [Debug  :GeneralImprovements] Updated time display.
[03:46:10.9704336] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:46:10.9704336] [Debug  :   Coroner] Query successful!True
[03:46:10.9714346] [Debug  :   Coroner] Handling generic fall damage...
[03:46:10.9714346] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:46:12.8331906] [Debug  :GeneralImprovements] Updated time display.
[03:46:15.8459480] [Debug  :GeneralImprovements] Updated time display.
[03:46:18.8615856] [Debug  :GeneralImprovements] Updated time display.
[03:46:21.8747899] [Debug  :GeneralImprovements] Updated time display.
[03:46:24.8955498] [Debug  :GeneralImprovements] Updated time display.
[03:46:25.8679747] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:46:27.9161554] [Debug  :GeneralImprovements] Updated time display.
[03:46:30.9288867] [Debug  :GeneralImprovements] Updated time display.
[03:46:33.9449755] [Debug  :GeneralImprovements] Updated time display.
[03:46:36.9589962] [Debug  :GeneralImprovements] Updated time display.
[03:46:39.9694428] [Debug  :GeneralImprovements] Updated time display.
[03:46:42.9862573] [Debug  :GeneralImprovements] Updated time display.
[03:46:43.8648274] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:46:46.0042797] [Debug  :GeneralImprovements] Updated time display.
[03:46:49.0260807] [Debug  :GeneralImprovements] Updated time display.
[03:46:52.0453745] [Debug  :GeneralImprovements] Updated time display.
[03:46:55.0538196] [Debug  :GeneralImprovements] Updated time display.
[03:46:58.0683796] [Debug  :GeneralImprovements] Updated time display.
[03:47:01.0821470] [Debug  :GeneralImprovements] Updated time display.
[03:47:04.0970561] [Debug  :GeneralImprovements] Updated time display.
[03:47:04.9920507] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:47:04.9920507] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:47:04.9920507] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:47:04.9920507] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:47:04.9920507] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:47:04.9920507] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:47:04.9920507] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:47:04.9920507] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:47:04.9930261] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:47:04.9930261] [Debug  :   Coroner] Query successful!True
[03:47:04.9930261] [Debug  :   Coroner] Handling generic fall damage...
[03:47:04.9930261] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:47:06.1602336] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:47:06.1602336] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:47:06.1602336] [Debug  :   Coroner] Handling Out of Bounds death...
[03:47:07.1122184] [Debug  :GeneralImprovements] Updated time display.
[03:47:10.1301636] [Debug  :GeneralImprovements] Updated time display.
[03:47:12.3002183] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:47:13.1439996] [Debug  :GeneralImprovements] Updated time display.
[03:47:15.7022680] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:47:16.1589241] [Debug  :GeneralImprovements] Updated time display.
[03:47:17.3195056] [Debug  :MrHat.NicheTweaks] Saved player volumes. Total entries: 8
[03:47:19.1738479] [Debug  :GeneralImprovements] Updated time display.
[03:47:19.4085165] [Warning: Unity Log] Can not play a disabled audio source
[03:47:19.4094424] [Debug  :GeneralImprovements] Updated danger level display.
[03:47:19.4104405] [Debug  :GeneralImprovements] Updated danger level display.
[03:47:19.4124975] [Debug  :GeneralImprovements] Updated danger level display.
[03:47:19.7590540] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:47:19.7590540] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:47:19.7590540] [Debug  :   Coroner] Handling Out of Bounds death...
[03:47:19.7590540] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:47:19.7590540] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:47:19.7590540] [Debug  :   Coroner] Handling Out of Bounds death...
[03:47:19.7590540] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:47:19.7590540] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:47:19.7600550] [Debug  :   Coroner] Handling Out of Bounds death...
[03:47:19.7600550] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:47:19.7600550] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:47:19.7600550] [Debug  :   Coroner] Handling Out of Bounds death...
[03:47:19.7600550] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:47:19.7600550] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:47:19.7600550] [Debug  :   Coroner] Handling Out of Bounds death...
[03:47:19.7600550] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:47:19.7600550] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:47:19.7600550] [Debug  :   Coroner] Handling Out of Bounds death...
[03:47:19.7600550] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:47:19.7600550] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:47:19.7610552] [Debug  :   Coroner] Handling Out of Bounds death...
[03:47:19.9061028] [Info   :PathfindingLib] Unregistering MineshaftElevator(Clone) (PathfindingLib.Components.MineshaftElevatorAdapter)
[03:47:19.9341075] [Info   :LoadingInfo] PlayerLoadedServerRpc:0
[03:47:20.0371921] [Info   :LoadingInfo] PlayerLoadedServerRpc:3
[03:47:20.0515238] [Info   :LoadingInfo] PlayerLoadedServerRpc:7
[03:47:20.0651476] [Info   :LoadingInfo] PlayerLoadedServerRpc:1
[03:47:20.0727011] [Info   :LoadingInfo] PlayerLoadedServerRpc:4
[03:47:20.0727011] [Info   :LoadingInfo] PlayerLoadedServerRpc:6
[03:47:20.0859637] [Info   :LoadingInfo] PlayerLoadedServerRpc:2
[03:47:20.0915138] [Debug  :   Coroner] Applying Coroner patches to player notes...
[03:47:20.0915138] [Debug  :   Coroner] Syncing randomization to map seed: '58485634'
[03:47:20.0915138] [Info   :   Coroner] [REPORT] Player 0 has notes, don't override them...
[03:47:20.0915138] [Info   :   Coroner] [REPORT] Player 1 has no notes! Injecting something funny...
[03:47:20.0925166] [Info   :   Coroner] [REPORT] Player 2 has no notes! Injecting something funny...
[03:47:20.0930483] [Info   :   Coroner] [REPORT] Player 3 is dead! Replacing notes with Cause of Death...
[03:47:20.0930483] [Debug  :   Coroner] Player 3 has custom cause of death stored! DeathEnemyTulipSnakeDrop
[03:47:20.0930483] [Info   :   Coroner] [REPORT] Player 4 has notes, don't override them...
[03:47:20.0930483] [Info   :   Coroner] Player 5 is not controlled by a player. Skipping...
[03:47:20.0930483] [Info   :   Coroner] [REPORT] Player 6 is dead! Replacing notes with Cause of Death...
[03:47:20.0930483] [Debug  :   Coroner] Player 6 has no custom cause of death stored! Using fallback...
[03:47:20.0930483] [Info   :   Coroner] [REPORT] Player 7 has no notes! Injecting something funny...
[03:47:20.0940286] [Info   :   Coroner] Player 8 is not controlled by a player. Skipping...
[03:47:20.0940286] [Info   :   Coroner] Player 9 is not controlled by a player. Skipping...
[03:47:20.0940286] [Info   :   Coroner] Player 10 is not controlled by a player. Skipping...
[03:47:20.0940286] [Info   :   Coroner] Player 11 is not controlled by a player. Skipping...
[03:47:20.0940286] [Info   :   Coroner] Player 12 is not controlled by a player. Skipping...
[03:47:20.0940286] [Info   :   Coroner] Player 13 is not controlled by a player. Skipping...
[03:47:20.0940286] [Info   :   Coroner] Player 14 is not controlled by a player. Skipping...
[03:47:20.0940286] [Info   :   Coroner] Player 15 is not controlled by a player. Skipping...
[03:47:20.0940286] [Info   :   Coroner] Player 16 is not controlled by a player. Skipping...
[03:47:20.0940286] [Info   :   Coroner] Player 17 is not controlled by a player. Skipping...
[03:47:20.0940286] [Info   :   Coroner] Player 18 is not controlled by a player. Skipping...
[03:47:20.0940286] [Info   :   Coroner] Player 19 is not controlled by a player. Skipping...
[03:47:20.0940286] [Info   :   Coroner] Player 20 is not controlled by a player. Skipping...
[03:47:20.0940286] [Info   :   Coroner] Player 21 is not controlled by a player. Skipping...
[03:47:20.0940286] [Info   :   Coroner] Player 22 is not controlled by a player. Skipping...
[03:47:20.0940286] [Info   :   Coroner] Player 23 is not controlled by a player. Skipping...
[03:47:20.0950297] [Info   :   Coroner] Player 24 is not controlled by a player. Skipping...
[03:47:20.0950297] [Info   :   Coroner] Player 25 is not controlled by a player. Skipping...
[03:47:20.0950297] [Info   :   Coroner] Player 26 is not controlled by a player. Skipping...
[03:47:20.0950297] [Info   :   Coroner] Player 27 is not controlled by a player. Skipping...
[03:47:20.0950297] [Info   :   Coroner] Player 28 is not controlled by a player. Skipping...
[03:47:20.0950297] [Info   :   Coroner] Player 29 is not controlled by a player. Skipping...
[03:47:20.0950297] [Info   :   Coroner] Player 30 is not controlled by a player. Skipping...
[03:47:20.0950297] [Info   :   Coroner] Player 31 is not controlled by a player. Skipping...
[03:47:20.0950297] [Debug  :   Coroner] Clearing cause of death for player 0
[03:47:20.0950297] [Debug  :   Coroner] Clearing cause of death for player 1
[03:47:20.0950297] [Debug  :   Coroner] Clearing cause of death for player 2
[03:47:20.0950297] [Debug  :   Coroner] Clearing cause of death for player 3
[03:47:20.0960293] [Debug  :   Coroner] Clearing cause of death for player 4
[03:47:20.0960293] [Debug  :   Coroner] Clearing cause of death for player 5
[03:47:20.0960293] [Debug  :   Coroner] Clearing cause of death for player 6
[03:47:20.0960293] [Debug  :   Coroner] Clearing cause of death for player 7
[03:47:20.0960293] [Debug  :   Coroner] Clearing cause of death for player 8
[03:47:20.0960293] [Debug  :   Coroner] Clearing cause of death for player 9
[03:47:20.0960293] [Debug  :   Coroner] Clearing cause of death for player 10
[03:47:20.0960293] [Debug  :   Coroner] Clearing cause of death for player 11
[03:47:20.0960293] [Debug  :   Coroner] Clearing cause of death for player 12
[03:47:20.0960293] [Debug  :   Coroner] Clearing cause of death for player 13
[03:47:20.0960293] [Debug  :   Coroner] Clearing cause of death for player 14
[03:47:20.0960293] [Debug  :   Coroner] Clearing cause of death for player 15
[03:47:20.0960293] [Debug  :   Coroner] Clearing cause of death for player 16
[03:47:20.0970303] [Debug  :   Coroner] Clearing cause of death for player 17
[03:47:20.0970303] [Debug  :   Coroner] Clearing cause of death for player 18
[03:47:20.0970303] [Debug  :   Coroner] Clearing cause of death for player 19
[03:47:20.0970303] [Debug  :   Coroner] Clearing cause of death for player 20
[03:47:20.0970303] [Debug  :   Coroner] Clearing cause of death for player 21
[03:47:20.0970303] [Debug  :   Coroner] Clearing cause of death for player 22
[03:47:20.0970303] [Debug  :   Coroner] Clearing cause of death for player 23
[03:47:20.0970303] [Debug  :   Coroner] Clearing cause of death for player 24
[03:47:20.0970303] [Debug  :   Coroner] Clearing cause of death for player 25
[03:47:20.0970303] [Debug  :   Coroner] Clearing cause of death for player 26
[03:47:20.0970303] [Debug  :   Coroner] Clearing cause of death for player 27
[03:47:20.0970303] [Debug  :   Coroner] Clearing cause of death for player 28
[03:47:20.0970303] [Debug  :   Coroner] Clearing cause of death for player 29
[03:47:20.0970303] [Debug  :   Coroner] Clearing cause of death for player 30
[03:47:20.0970303] [Debug  :   Coroner] Clearing cause of death for player 31
[03:47:20.1010290] [Debug  :WeatherRegistry] Effects received: [None]
[03:47:20.1016340] [Debug  :WeatherRegistry] OverrideSunAnimator called
[03:47:20.1016340] [Debug  :WeatherRegistry] OverrideSunAnimator called
[03:47:20.1032021] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[03:47:22.1040872] [Debug  :GeneralImprovements] Updated time display.
[03:47:23.0874108] [Info   :GeneralImprovements] Updated ship scrap total monitors to $401 (11 items).
[03:47:23.7959506] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:47:30.1101259] [Info   :GeneralImprovements] Updated total deaths display.
[03:47:30.1106418] [Error  : Unity Log] Unable to connect player to voice B #0; False; True
[03:47:30.1106418] [Error  : Unity Log] Unable to connect player to voice B #1; False; True
[03:47:30.1106418] [Error  : Unity Log] Unable to connect player to voice B #2; False; True
[03:47:30.1106418] [Error  : Unity Log] Unable to connect player to voice B #3; False; True
[03:47:30.1106418] [Error  : Unity Log] Unable to connect player to voice B #4; False; True
[03:47:30.1106418] [Error  : Unity Log] Unable to connect player to voice B #6; False; True
[03:47:30.1106418] [Error  : Unity Log] Unable to connect player to voice B #7; False; True
[03:47:30.1164543] [Debug  :ScienceBirdTweaks] Ship reached orbit, attempting to reset floodlights.
[03:47:30.1174306] [Debug  :ScienceBirdTweaks] Found ShipFloodlightController. Calling ResetFloodlightLights().
[03:47:30.1184305] [Debug  :ScienceBirdTweaks] Resetting floodlight rotation for : System.Collections.Generic.Dictionary`2[UnityEngine.Transform,ScienceBirdTweaks.Scripts.ShipFloodlightController+TransformState]
[03:47:30.1184305] [Debug  :ScienceBirdTweaks] Floodlight rotation reset complete.
[03:47:30.1195266] [Info   :JacobG5.LostEnemyFix] Clearing Enemy Error List
[03:47:30.1397056] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:47:30.1629413] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:47:30.1639414] [Debug  :   Coroner] Query successful!True
[03:47:30.1639414] [Debug  :   Coroner] Handling generic fall damage...
[03:47:30.1639414] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:47:30.1779523] [Error  : Unity Log] [Netcode-Server Sender=4] [Invalid Destroy][RagdollGrabbableObject(Clone)][NetworkObjectId:252] Destroy a spawned NetworkObject on a non-host client is not valid. Call Destroy or Despawn on the server/host instead.
[03:47:30.2259025] [Debug  :GeneralImprovements] Received life status sync RPC for _rekasaurus_.
[03:47:30.2319005] [Error  : Unity Log] [Netcode-Server Sender=2] [Invalid Destroy][RagdollGrabbableObject(Clone)][NetworkObjectId:252] Destroy a spawned NetworkObject on a non-host client is not valid. Call Destroy or Despawn on the server/host instead.
[03:47:31.0095923] [Debug  :GeneralImprovements] Received life status sync RPC for pread.
[03:47:37.1221883] [Info   :GeneralImprovements] Updated average daily scrap monitors.
[03:47:37.1227060] [Debug  :WeatherRegistry] SetPlanetsWeather called.
[03:47:37.1227060] [Info   :WeatherRegistry] Reloading config file...
[03:47:37.1282525] [Message:WeatherRegistry] [WeatherCalculation] 
	[Adamance]         Selected weather: None (47.62% chance)
	[Artifice]         Selected weather: Foggy (13.95% chance)
	[Assurance]        Selected weather: Foggy (3.64% chance)
	[Dine]             Selected weather: None (50.00% chance)
	[Embrion]          Selected weather: None (66.67% chance)
	[Experimentation]  Selected weather: Rainy (20.00% chance)
	[Gordion]          Selected weather: None (100.00% chance)
	[Liquidation]      Selected weather: None (68.81% chance)
	[March]            Selected weather: None (68.81% chance)
	[Offense]          Selected weather: None (28.57% chance)
	[Rend]             Selected weather: None (55.17% chance)
	[Titan]            Selected weather: Eclipsed (22.22% chance)
	[Vow]              Selected weather: Blue (14.29% chance)
[03:47:37.1282525] [Debug  :WeatherRegistry] Weathers received: [41 Experimentation:Rainy; 220 Assurance:Foggy; 56 Vow:Blue; 71 Gordion:None; 61 March:None; 20 Adamance:None; 85 Rend:None; 7 Dine:None; 21 Offense:None; 8 Titan:Eclipsed; 68 Artifice:Foggy; 44 Liquidation:None; 5 Embrion:None]
[03:47:37.1282525] [Debug  :WeatherRegistry] Weathers to apply: 13 entries
[03:47:37.1282525] [Info   :GeneralImprovements] Updated fancy weather monitors
[03:47:37.1292298] [Debug  :WeatherRegistry] Saved picked weathers: day 1, file LCSaveFile1
[03:47:37.1302278] [Debug  :Buttery Fixes] Weeds: Luck 0% -> 0%
[03:47:37.1363240] [Warning:LethalPerformance] GrabbableObject search called with inactive objects, probably will cause incompatibility!
[03:47:37.1363240] [Message:LethalSponge] ---
[03:47:37.1373265] [Message:LethalSponge] Applying Sponge
[03:47:37.1373265] [Message:LethalSponge] Calling Resources.UnloadUnusedAssets().
[03:47:37.1378645] [Info   :LoadingInfo] Waiting for Client...
[03:47:37.1378645] [Info   :LoadingInfo] SendToAll:2,1|2|3|4|6|71,7
[03:47:37.1414264] [Info   :LethalPerformance] Saved 1 save(s)
[03:47:37.2336226] [Message:LethalSponge] Resources.UnloadUnusedAssets() completed.
[03:47:37.2346259] [Message:LethalSponge] Sponge took 0.0967844 seconds to execute.
[03:47:37.2346259] [Message:LethalSponge] ---
[03:47:37.2382344] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[03:47:37.2392700] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[03:47:37.2392700] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[03:47:38.8990891] [Info   :LoadingInfo] Waiting for Client...
[03:47:38.8990891] [Info   :LoadingInfo] SendToAll:2,1|2|4|6|72,7
[03:47:38.9010891] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[03:47:38.9056673] [Info   :LoadingInfo] Waiting for Client...
[03:47:38.9056673] [Info   :LoadingInfo] SendToAll:2,1|2|6|73,7
[03:47:38.9056673] [Info   :LoadingInfo] Waiting for Client...
[03:47:38.9056673] [Info   :LoadingInfo] SendToAll:2,1|2|64,7
[03:47:38.9071857] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[03:47:38.9264677] [Info   :LoadingInfo] Waiting for Client...
[03:47:38.9264677] [Info   :LoadingInfo] SendToAll:2,1|65,7
[03:47:38.9535504] [Info   :LoadingInfo] Waiting for Client...
[03:47:38.9535504] [Info   :LoadingInfo] SendToAll:2,66,7
[03:47:39.0218110] [Info   :Buttery Fixes] Dropship inventory saved (0 items)
[03:47:39.0227854] [Debug  :MaxWasUnavailable.LethalModDataLib] Saving data to file LCSaveFile1.moddata with key TestAccount666.ShipWindows.ShipWindows.WindowUnlockData.UnlockedWindows...
[03:47:39.0247873] [Debug  :LobbyControl] Lobby can be re-opened
[03:47:39.0257860] [Info   :GeneralImprovements] Updated total days display.
[03:47:39.0317872] [Info   :LethalPerformance] Saved 3 save(s)
[03:47:41.0743470] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:48:05.2338327] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:48:05.2338327] [Debug  :   Coroner] Query successful!True
[03:48:05.2338327] [Debug  :   Coroner] Handling generic fall damage...
[03:48:05.2338327] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:48:29.8177198] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:48:45.2134369] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:48:51.3442237] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:48:51.7042066] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Parameters of ChangeControlTip:
ToolTipNumber: 0
ChangeTo: Quit terminal : [TAB]
[03:48:51.7042066] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] No keybind found to replace
[03:48:51.7052051] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Coroutine to force text change stopped.
[03:48:51.7052051] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Coroutine to force text change started.
[03:48:53.6283007] [Debug  :LobbyControl] Reopening lobby, setting to joinable.
[03:48:53.6293024] [Debug  :ShipWindows] Network manager already exists! Destroying...
[03:48:53.6293024] [Info   :LobbyControl] Lobby is now Open
[03:48:54.4690659] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:48:54.4690659] [Debug  :   Coroner] Query successful!True
[03:48:54.4690659] [Debug  :   Coroner] Handling generic fall damage...
[03:48:54.4690659] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:48:58.9610777] [Info   :chuxia.LethalError] ConfigHash:9443442381040294494|SenderId:10|Server:9443442381040294494
[03:48:58.9610777] [Debug  :LobbyControl] Incoming late connection.
[03:48:58.9610777] [Info   :LobbyImprovements] [Steam] ConnectionApproval (76561199013198831): OK
[03:48:58.9619591] [Warning:LobbyControl] Connection request Enqueued! count:1
[03:48:58.9625068] [Warning:LobbyControl] Connection request Resumed! remaining: 0
[03:49:00.2603072] [Info   :LobbyImprovements] [Steam] OnValidateAuthTicketResponse (76561199013198831): OK
[03:49:04.3082979] [Message:CruiserImproved] Client 10 connected with CruiserImproved version match 1.5.5
[03:49:04.3088174] [Info   :LoadingInfo] PlayerLoadedServerRpc:0
[03:49:04.3149591] [Debug  :ScienceBirdTweaks] Extending lever collider...
[03:49:04.3149591] [Info   :LobbyControl] 10 connected
[03:49:04.3160006] [Info   :GeneralImprovements] Server sending monitor information RPC.
[03:49:04.3160006] [Info   :GeneralImprovements] Server sending extra data sync RPC.
[03:49:04.3182685] [Warning: Unity Log] Player (5) is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The PlayerControllerB component was skipped during ownership assignment!
[03:49:04.3182685] [Warning: Unity Log] Player (5) is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The NfgoPlayer component was skipped during ownership assignment!
[03:49:04.3182685] [Warning: Unity Log] Player (5) is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The CustomPlayerController component was skipped during ownership assignment!
[03:49:04.3182685] [Warning: Unity Log] Player (5) is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The CustomPlayerController component was skipped during ownership assignment!
[03:49:04.3182685] [Warning: Unity Log] Player (5) is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The PlayerControllerB component was skipped during ownership assignment!
[03:49:04.3182685] [Warning: Unity Log] Player (5) is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The NfgoPlayer component was skipped during ownership assignment!
[03:49:04.3182685] [Warning: Unity Log] Player (5) is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The CustomPlayerController component was skipped during ownership assignment!
[03:49:04.3182685] [Warning: Unity Log] Player (5) is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The CustomPlayerController component was skipped during ownership assignment!
[03:49:04.3731449] [Debug  :  NiceChat] [taffyko.NiceChat.characterLimit] Responded to request from 10 with value: "1000"
[03:49:04.3731449] [Debug  :  NiceChat] [taffyko.NiceChat.hearDeadPlayers] Responded to request from 10 with value: "False"
[03:49:04.3731449] [Debug  :  NiceChat] [taffyko.NiceChat.messageRange] Responded to request from 10 with value: "25"
[03:49:04.3731449] [Debug  :  NiceChat] [taffyko.NiceChat] Responded to request from 10 with value: "1.2.7"
[03:49:04.6085256] [Debug  :MrHat.NicheTweaks] Saved player volumes. Total entries: 8
[03:49:04.9697064] [Message:CruiserImproved] Sent sync for client 10.
[03:49:04.9697064] [Debug  :LobbyControl] client '10' completed checkpoint 'SyncAlreadyHeldObjects' from 'LobbyControl'
[03:49:04.9707090] [Info   :LobbyImprovements] Set recently played with (otherJoined) for 1 players.
[03:49:04.9707090] [Debug  :LobbyImprovements] Set recently played with (otherJoined): 76561199013198831
[03:49:04.9717065] [Debug  :LobbyControl] client '10' completed checkpoint 'SendNewPlayerValues' from 'LobbyControl'
[03:49:04.9717065] [Info   :MoreCompany] Server received 2 cosmetics from 5 | Request All: True
[03:49:04.9729315] [Error  : Unity Log] KeyNotFoundException: The given key 'giosuel.Imperium.AuthenticateImperium_event' was not present in the dictionary.
Stack trace:
System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <1071a2cb0cb3433aae80a793c277a048>:IL_001E)
LethalNetworkAPI.Internal.UnnamedMessageHandler.HandleMessage (System.UInt64 clientId, System.String messageID, LethalNetworkAPI.Internal.EMessageType messageType, System.Object messageData, System.UInt64[] targetClients) (at ./Internal/UnnamedMessageHandler.cs:267)
LethalNetworkAPI.Internal.UnnamedMessageHandler.ReceiveMessage (System.UInt64 clientId, Unity.Netcode.FastBufferReader reader) (at ./Internal/UnnamedMessageHandler.cs:251)
Unity.Netcode.CustomMessagingManager.InvokeUnnamedMessage (System.UInt64 clientId, Unity.Netcode.FastBufferReader reader, System.Int32 serializedHeaderSize) (at <97ae41d8913f4f12b6133336c5f4f494>:IL_002B)
Unity.Netcode.UnnamedMessage.Handle (Unity.Netcode.NetworkContext& context) (at <97ae41d8913f4f12b6133336c5f4f494>:IL_0010)
Unity.Netcode.NetworkMessageManager.ReceiveMessage[T] (Unity.Netcode.FastBufferReader reader, Unity.Netcode.NetworkContext& context, Unity.Netcode.NetworkMessageManager manager) (at <97ae41d8913f4f12b6133336c5f4f494>:IL_00C0)
Unity.Netcode.NetworkMessageManager.HandleMessage (Unity.Netcode.NetworkMessageHeader& header, Unity.Netcode.FastBufferReader reader, System.UInt64 senderId, System.Single timestamp, System.Int32 serializedHeaderSize) (at <97ae41d8913f4f12b6133336c5f4f494>:IL_00FF)
UnityEngine.Debug:LogException(Exception)
Unity.Netcode.NetworkMessageManager:HandleMessage(NetworkMessageHeader&, FastBufferReader, UInt64, Single, Int32)
Unity.Netcode.NetworkMessageManager:ProcessIncomingMessageQueue()
Unity.Netcode.NetworkManager:NetworkUpdate(NetworkUpdateStage)
Unity.Netcode.NetworkUpdateLoop:RunNetworkUpdateStage(NetworkUpdateStage)
Unity.Netcode.<>c:<CreateLoopSystem>b__0_0()

[03:49:04.9738923] [Debug  :   DawnLib] Sending states of progressive unlockables for player: 'GlassCanyøn'
[03:49:04.9829880] [Info   :GeneralImprovements] Found saved suit ID for player GlassCanyøn - changing to White.
[03:49:05.0442775] [Debug  :LobbyControl] client '10' completed checkpoint 'SyncAllPlayerLevels' from 'LobbyControl'
[03:49:05.0452793] [Debug  :LobbyControl] 10 completed all the checkpoints
[03:49:05.0452793] [Warning:LobbyControl] 10 completed the connection
[03:49:05.3199571] [Warning: Unity Log] [Netcode] Deferred messages were received for a trigger of type OnSpawn with key 0, but that trigger was not received within within 1 second(s).
[03:49:14.3031965] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:49:19.6096294] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:49:24.7265827] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:49:29.9822682] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:49:29.9822682] [Debug  :   Coroner] Query successful!True
[03:49:29.9822682] [Debug  :   Coroner] Handling generic fall damage...
[03:49:29.9822682] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:49:31.1080220] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:49:31.1080220] [Debug  :   Coroner] Query successful!True
[03:49:31.1080220] [Debug  :   Coroner] Handling generic fall damage...
[03:49:31.1080220] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:49:31.8740472] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:49:32.5526100] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:49:32.5526100] [Debug  :   Coroner] Query successful!True
[03:49:32.5526100] [Debug  :   Coroner] Handling generic fall damage...
[03:49:32.5526100] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:49:42.2621404] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:49:48.6719134] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:49:57.8508113] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:49:57.8508113] [Debug  :   Coroner] Query successful!True
[03:49:57.8518137] [Debug  :   Coroner] Handling generic fall damage...
[03:49:57.8518137] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:50:00.3915636] [Info   :chuxia.LethalError] ConfigHash:9443442381040294494|SenderId:11|Server:9443442381040294494
[03:50:00.3915636] [Debug  :LobbyControl] Incoming late connection.
[03:50:00.3920987] [Info   :LobbyImprovements] [Steam] ConnectionApproval (76561199702497372): OK
[03:50:00.3920987] [Warning:LobbyControl] Connection request Enqueued! count:1
[03:50:00.3940792] [Warning:LobbyControl] Connection request Resumed! remaining: 0
[03:50:01.6350369] [Info   :LobbyImprovements] [Steam] OnValidateAuthTicketResponse (76561199702497372): OK
[03:50:08.6755985] [Message:CruiserImproved] Client 11 connected with CruiserImproved version match 1.5.5
[03:50:08.6755985] [Info   :LoadingInfo] PlayerLoadedServerRpc:0
[03:50:08.6820755] [Debug  :ScienceBirdTweaks] Extending lever collider...
[03:50:08.6820755] [Info   :LobbyControl] 11 connected
[03:50:08.6830476] [Info   :GeneralImprovements] Server sending monitor information RPC.
[03:50:08.6830476] [Info   :GeneralImprovements] Server sending extra data sync RPC.
[03:50:08.6850491] [Warning: Unity Log] Player (8) is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The PlayerControllerB component was skipped during ownership assignment!
[03:50:08.6850491] [Warning: Unity Log] Player (8) is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The NfgoPlayer component was skipped during ownership assignment!
[03:50:08.6850491] [Warning: Unity Log] Player (8) is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The CustomPlayerController component was skipped during ownership assignment!
[03:50:08.6850491] [Warning: Unity Log] Player (8) is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The CustomPlayerController component was skipped during ownership assignment!
[03:50:08.6850491] [Warning: Unity Log] Player (8) is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The PlayerControllerB component was skipped during ownership assignment!
[03:50:08.6850491] [Warning: Unity Log] Player (8) is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The NfgoPlayer component was skipped during ownership assignment!
[03:50:08.6850491] [Warning: Unity Log] Player (8) is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The CustomPlayerController component was skipped during ownership assignment!
[03:50:08.6850491] [Warning: Unity Log] Player (8) is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The CustomPlayerController component was skipped during ownership assignment!
[03:50:08.7372436] [Debug  :  NiceChat] [taffyko.NiceChat.characterLimit] Responded to request from 11 with value: "1000"
[03:50:08.7382431] [Debug  :  NiceChat] [taffyko.NiceChat.hearDeadPlayers] Responded to request from 11 with value: "False"
[03:50:08.7382431] [Debug  :  NiceChat] [taffyko.NiceChat.messageRange] Responded to request from 11 with value: "25"
[03:50:08.7382431] [Debug  :  NiceChat] [taffyko.NiceChat] Responded to request from 11 with value: "1.2.7"
[03:50:08.7402445] [Error  : Unity Log] InvalidOperationException: Nullable object must have a value.
Stack trace:
System.Nullable`1[T].get_Value () (at <1071a2cb0cb3433aae80a793c277a048>:IL_0008)
HUDManager.GetTextureFromImage (System.Nullable`1[T] image) (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0000)
HUDManager.FillImageWithSteamProfile (UnityEngine.UI.RawImage image, Steamworks.SteamId steamId, System.Boolean large) (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0086)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__7_0 (System.Object state) (at <1071a2cb0cb3433aae80a793c277a048>:IL_0000)
UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <c39a522eee05469b8171a6cfeb646c59>:IL_0002)
UnityEngine.UnitySynchronizationContext.Exec () (at <c39a522eee05469b8171a6cfeb646c59>:IL_005D)
UnityEngine.UnitySynchronizationContext.ExecuteTasks () (at <c39a522eee05469b8171a6cfeb646c59>:IL_0014)

[03:50:09.3180558] [Message:CruiserImproved] Sent sync for client 11.
[03:50:09.3180558] [Debug  :LobbyControl] client '11' completed checkpoint 'SyncAlreadyHeldObjects' from 'LobbyControl'
[03:50:09.3190271] [Info   :LobbyImprovements] Set recently played with (otherJoined) for 1 players.
[03:50:09.3190271] [Debug  :LobbyImprovements] Set recently played with (otherJoined): 76561199702497372
[03:50:09.3200261] [Debug  :LobbyControl] client '11' completed checkpoint 'SendNewPlayerValues' from 'LobbyControl'
[03:50:09.3200261] [Info   :MoreCompany] Server received 1 cosmetics from 8 | Request All: True
[03:50:09.3215769] [Error  : Unity Log] KeyNotFoundException: The given key 'giosuel.Imperium.AuthenticateImperium_event' was not present in the dictionary.
Stack trace:
System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <1071a2cb0cb3433aae80a793c277a048>:IL_001E)
LethalNetworkAPI.Internal.UnnamedMessageHandler.HandleMessage (System.UInt64 clientId, System.String messageID, LethalNetworkAPI.Internal.EMessageType messageType, System.Object messageData, System.UInt64[] targetClients) (at ./Internal/UnnamedMessageHandler.cs:267)
LethalNetworkAPI.Internal.UnnamedMessageHandler.ReceiveMessage (System.UInt64 clientId, Unity.Netcode.FastBufferReader reader) (at ./Internal/UnnamedMessageHandler.cs:251)
Unity.Netcode.CustomMessagingManager.InvokeUnnamedMessage (System.UInt64 clientId, Unity.Netcode.FastBufferReader reader, System.Int32 serializedHeaderSize) (at <97ae41d8913f4f12b6133336c5f4f494>:IL_002B)
Unity.Netcode.UnnamedMessage.Handle (Unity.Netcode.NetworkContext& context) (at <97ae41d8913f4f12b6133336c5f4f494>:IL_0010)
Unity.Netcode.NetworkMessageManager.ReceiveMessage[T] (Unity.Netcode.FastBufferReader reader, Unity.Netcode.NetworkContext& context, Unity.Netcode.NetworkMessageManager manager) (at <97ae41d8913f4f12b6133336c5f4f494>:IL_00C0)
Unity.Netcode.NetworkMessageManager.HandleMessage (Unity.Netcode.NetworkMessageHeader& header, Unity.Netcode.FastBufferReader reader, System.UInt64 senderId, System.Single timestamp, System.Int32 serializedHeaderSize) (at <97ae41d8913f4f12b6133336c5f4f494>:IL_00FF)
UnityEngine.Debug:LogException(Exception)
Unity.Netcode.NetworkMessageManager:HandleMessage(NetworkMessageHeader&, FastBufferReader, UInt64, Single, Int32)
Unity.Netcode.NetworkMessageManager:ProcessIncomingMessageQueue()
Unity.Netcode.NetworkManager:NetworkUpdate(NetworkUpdateStage)
Unity.Netcode.NetworkUpdateLoop:RunNetworkUpdateStage(NetworkUpdateStage)
Unity.Netcode.<>c:<CreateLoopSystem>b__0_0()

[03:50:09.6686963] [Debug  :LobbyControl] client '11' completed checkpoint 'SyncAllPlayerLevels' from 'LobbyControl'
[03:50:09.6696970] [Debug  :   DawnLib] Sending states of progressive unlockables for player: 'Box'
[03:50:09.6722828] [Debug  :LobbyControl] 11 completed all the checkpoints
[03:50:09.6722828] [Warning:LobbyControl] 11 completed the connection
[03:50:09.6880784] [Warning: Unity Log] [Netcode] Deferred messages were received for a trigger of type OnSpawn with key 0, but that trigger was not received within within 1 second(s).
[03:50:25.1408604] [Debug  :GeneralImprovements] Player Box switched to suit ID 1.
[03:50:28.9472050] [Debug  :GeneralImprovements] Player Soma K switched to suit ID 25.
[03:50:35.5472351] [Debug  :MrHat.NicheTweaks] Saved player volumes. Total entries: 9
[03:50:40.9975185] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:50:51.5166616] [Debug  :LobbyControl] Setting lobby to not joinable.
[03:50:51.5176612] [Debug  :ShipWindows] Network manager already exists! Destroying...
[03:50:51.5176612] [Debug  :   Coroner] New round started! Resetting causes of death...
[03:50:51.5176612] [Debug  :   Coroner] Clearing cause of death for player 0
[03:50:51.5176612] [Debug  :   Coroner] Clearing cause of death for player 1
[03:50:51.5176612] [Debug  :   Coroner] Clearing cause of death for player 2
[03:50:51.5186608] [Debug  :   Coroner] Clearing cause of death for player 3
[03:50:51.5186608] [Debug  :   Coroner] Clearing cause of death for player 4
[03:50:51.5186608] [Debug  :   Coroner] Clearing cause of death for player 5
[03:50:51.5186608] [Debug  :   Coroner] Clearing cause of death for player 6
[03:50:51.5186608] [Debug  :   Coroner] Clearing cause of death for player 7
[03:50:51.5186608] [Debug  :   Coroner] Clearing cause of death for player 8
[03:50:51.5186608] [Debug  :   Coroner] Clearing cause of death for player 9
[03:50:51.5186608] [Debug  :   Coroner] Clearing cause of death for player 10
[03:50:51.5186608] [Debug  :   Coroner] Clearing cause of death for player 11
[03:50:51.5186608] [Debug  :   Coroner] Clearing cause of death for player 12
[03:50:51.5186608] [Debug  :   Coroner] Clearing cause of death for player 13
[03:50:51.5186608] [Debug  :   Coroner] Clearing cause of death for player 14
[03:50:51.5186608] [Debug  :   Coroner] Clearing cause of death for player 15
[03:50:51.5186608] [Debug  :   Coroner] Clearing cause of death for player 16
[03:50:51.5186608] [Debug  :   Coroner] Clearing cause of death for player 17
[03:50:51.5196615] [Debug  :   Coroner] Clearing cause of death for player 18
[03:50:51.5196615] [Debug  :   Coroner] Clearing cause of death for player 19
[03:50:51.5196615] [Debug  :   Coroner] Clearing cause of death for player 20
[03:50:51.5196615] [Debug  :   Coroner] Clearing cause of death for player 21
[03:50:51.5196615] [Debug  :   Coroner] Clearing cause of death for player 22
[03:50:51.5196615] [Debug  :   Coroner] Clearing cause of death for player 23
[03:50:51.5196615] [Debug  :   Coroner] Clearing cause of death for player 24
[03:50:51.5196615] [Debug  :   Coroner] Clearing cause of death for player 25
[03:50:51.5196615] [Debug  :   Coroner] Clearing cause of death for player 26
[03:50:51.5196615] [Debug  :   Coroner] Clearing cause of death for player 27
[03:50:51.5196615] [Debug  :   Coroner] Clearing cause of death for player 28
[03:50:51.5196615] [Debug  :   Coroner] Clearing cause of death for player 29
[03:50:51.5196615] [Debug  :   Coroner] Clearing cause of death for player 30
[03:50:51.5196615] [Debug  :   Coroner] Clearing cause of death for player 31
[03:50:51.6753603] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'FactoryHouse') is missing!
[03:50:51.6763622] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'TrainCarTank') is missing!
[03:50:51.6763622] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Cube.007') is missing!
[03:50:51.6763622] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Buttresses.001') is missing!
[03:50:51.6763622] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'LargeCrane') is missing!
[03:50:51.6763622] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'CatwalkstairsAlleyLowDetail') is missing!
[03:50:51.6763622] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'CementRaisedBridge') is missing!
[03:50:51.6770122] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Cube') is missing!
[03:50:51.6770122] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'WaterTowerTank') is missing!
[03:50:51.7275644] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: WaterTrigger (UnityEngine.GameObject)
[03:50:51.7275644] [Warning: Unity Log] One Static Lighting Sky component was already set for baking, only the latest one will be used.
[03:50:51.7285640] [Debug  :ReXuvination] Optimised Collider layers in BridgeTrigger for Object: BridgeScript (UnityEngine.GameObject)
[03:50:51.7285640] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: WaterTrigger (1) (UnityEngine.GameObject)
[03:50:51.7285640] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: WaterTrigger (2) (UnityEngine.GameObject)
[03:50:51.7285640] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7285640] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7285640] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7295644] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7295644] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7295644] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7295644] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7295644] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7295644] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7295644] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7295644] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7295644] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7295644] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7295644] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7295644] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7295644] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7305682] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7305682] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7305682] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7305682] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7305682] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7305682] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7305682] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7305682] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7305682] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7305682] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7305682] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7305682] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7315660] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7315660] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7315660] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7315660] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7315660] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7315660] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7321486] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7321486] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7321486] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7321486] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7321486] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7321486] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7321486] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7321486] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7321486] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7331203] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7331203] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7331203] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7331203] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7331203] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7331203] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7331203] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7331203] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7331203] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7331203] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7331203] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7341200] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7341200] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7341200] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7341200] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7341200] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7341200] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7341200] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7341200] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7341200] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7341200] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7341200] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7341200] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7341200] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7351196] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7351196] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7351196] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7351196] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7351196] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7351196] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7351196] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7351196] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7351196] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7351196] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7361452] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7361452] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7361452] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7361452] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7361452] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7361452] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7361452] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7361452] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7361452] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7361452] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7361452] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7361452] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7361452] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7371194] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7371194] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7371194] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7371194] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7371194] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7371194] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7371194] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7371194] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7371194] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7371194] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7371194] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7371194] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7381199] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7381199] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7381199] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7381199] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7381199] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7381199] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7381199] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7381199] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7381199] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7381199] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7381199] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7381199] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7391203] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7391203] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7391203] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7391203] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7391203] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7391203] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7391203] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7391203] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7391203] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7391203] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7391203] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7401197] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7401197] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7401197] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7401197] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7401197] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7401197] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7401197] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7401197] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7401197] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7401197] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7401197] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7401197] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7401197] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7411192] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7411192] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7411192] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7411192] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7411192] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7411192] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7411192] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7417901] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7417901] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7417901] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7417901] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7417901] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7422966] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7423091] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7423091] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7423091] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7423091] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7423091] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7423091] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7423091] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7423091] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7423091] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7423091] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7423091] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7423091] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7433044] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7433044] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7433044] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7433044] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7433044] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7433044] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7438747] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7438961] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[03:50:51.7438961] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[03:50:51.7438961] [Debug  :Buttery Fixes] Detected landing on Vow
[03:50:51.7478745] [Warning: Unity Log] LadderTrigger is disabled! Netcode for GameObjects does not support spawning disabled NetworkBehaviours! The InteractTrigger component was skipped during spawn!
[03:50:51.7478745] [Warning: Unity Log] LadderTrigger is disabled! Netcode for GameObjects does not support spawning disabled NetworkBehaviours! The InteractTrigger component was skipped during spawn!
[03:50:51.7478745] [Warning: Unity Log] LadderTrigger is disabled! Netcode for GameObjects does not support spawning disabled NetworkBehaviours! The InteractTrigger component was skipped during spawn!
[03:50:51.7533922] [Debug  :UniversalRadar] First time load: Fetched 0 terrain renderers
[03:50:51.7533922] [Debug  :UniversalRadar] Terrain max: 0, terrain min: 0 (0, 0)
[03:50:51.7533922] [Debug  :UniversalRadar] Radar generation complete (0.00390625s)
[03:50:51.7533922] [Debug  :UniversalRadar] Disabling existing contour map!
[03:50:51.7547723] [Info   :LoadingInfo] PlayerLoadedServerRpc:0
[03:50:51.7547723] [Info   :LoadingInfo] loadingText:Waiting for crew...
Players loaded: 1/9
Revolver,~Ib,_rekasaurus_,Arcaine,GlassCanyøn,pread,Soma K,Box
[03:50:51.7547723] [Info   :LoadingInfo] SendToAll:3,1|2|3|4|5|6|7|81,9
[03:50:51.7587500] [Debug  :ScienceBirdTweaks] Extending lever collider...
[03:50:51.7587500] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[03:50:51.7597486] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: EntranceTeleportA (UnityEngine.GameObject)
[03:50:51.7597486] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: EntranceTeleportB (UnityEngine.GameObject)
[03:50:51.7597486] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: StoryLogCollectable (3) (UnityEngine.GameObject)
[03:50:51.7597486] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Trigger (UnityEngine.GameObject)
[03:50:51.7597486] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[03:50:51.7597486] [Debug  :ReXuvination] Optimised Collider layers in OutOfBoundsTrigger for Object: OutOfBoundsTriggerFactory (UnityEngine.GameObject)
[03:50:51.7597486] [Debug  :Buttery Fixes] Fix foliage colors
[03:50:51.7597486] [Debug  :Enemy Sound Fixes] Doppler level: Dropship
[03:50:51.7597486] [Debug  :   Coroner] Item dropship spawned! Modifying kill trigger...
[03:50:51.7893815] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/WaterTriggers/WaterTrigger (2)"
[03:50:51.7910466] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:50:51.7910466] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:50:51.7910466] [Debug  :   Coroner] Handling Out of Bounds death...
[03:50:51.7920459] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:50:51.7920459] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:50:51.7920459] [Debug  :   Coroner] Handling Out of Bounds death...
[03:50:51.7920459] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:50:51.7920459] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:50:51.7928814] [Debug  :   Coroner] Handling Out of Bounds death...
[03:50:51.7928814] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:50:51.7928814] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:50:51.7934192] [Debug  :   Coroner] Handling Out of Bounds death...
[03:50:51.7934192] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:50:51.7934192] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:50:51.7934192] [Debug  :   Coroner] Handling Out of Bounds death...
[03:50:51.7934192] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:50:51.7934192] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:50:51.7934192] [Debug  :   Coroner] Handling Out of Bounds death...
[03:50:51.7943947] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:50:51.7943947] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:50:51.7943947] [Debug  :   Coroner] Handling Out of Bounds death...
[03:50:51.7943947] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:50:51.7943947] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:50:51.7943947] [Debug  :   Coroner] Handling Out of Bounds death...
[03:50:51.7953937] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:50:51.7953937] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:50:51.7953937] [Debug  :   Coroner] Handling Out of Bounds death...
[03:50:51.7953937] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:50:51.7953937] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:50:51.7953937] [Debug  :   Coroner] Handling Out of Bounds death...
[03:50:51.7953937] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:50:51.7953937] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:50:51.7963939] [Debug  :   Coroner] Handling Out of Bounds death...
[03:50:51.7963939] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:50:51.7963939] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:50:51.7963939] [Debug  :   Coroner] Handling Out of Bounds death...
[03:50:51.7963939] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:50:51.7963939] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:50:51.7963939] [Debug  :   Coroner] Handling Out of Bounds death...
[03:50:51.7963939] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:50:51.7973943] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:50:51.7974174] [Debug  :   Coroner] Handling Out of Bounds death...
[03:50:51.7974174] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:50:51.7974174] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:50:51.7974174] [Debug  :   Coroner] Handling Out of Bounds death...
[03:50:51.7974174] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:50:51.7974174] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:50:51.7983942] [Debug  :   Coroner] Handling Out of Bounds death...
[03:50:51.7983942] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:50:51.7983942] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:50:51.7983942] [Debug  :   Coroner] Handling Out of Bounds death...
[03:50:51.7983942] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:50:51.7983942] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:50:51.7983942] [Debug  :   Coroner] Handling Out of Bounds death...
[03:50:51.7983942] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:50:51.7983942] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:50:51.7983942] [Debug  :   Coroner] Handling Out of Bounds death...
[03:50:51.7983942] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:50:51.7993939] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:50:51.7993939] [Debug  :   Coroner] Handling Out of Bounds death...
[03:50:51.7993939] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:50:51.7993939] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:50:51.7993939] [Debug  :   Coroner] Handling Out of Bounds death...
[03:50:51.7993939] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:50:51.7993939] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:50:51.7993939] [Debug  :   Coroner] Handling Out of Bounds death...
[03:50:51.7993939] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:50:51.7993939] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:50:51.8003939] [Debug  :   Coroner] Handling Out of Bounds death...
[03:50:51.8003939] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:50:51.8003939] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:50:51.8003939] [Debug  :   Coroner] Handling Out of Bounds death...
[03:50:51.8043942] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[03:50:51.8043942] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[03:50:51.8043942] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[03:50:51.8043942] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[03:50:52.0894280] [Debug  :ScienceBirdTweaks] Extending lever collider...
[03:50:52.0894280] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[03:50:52.0894280] [Info   :LoadingInfo] PlayerLoadedServerRpc:3
[03:50:52.0894280] [Info   :LoadingInfo] PlayerLoadedServerRpc.Add:3
[03:50:52.0894280] [Info   :LoadingInfo] loadingText:Waiting for crew...
Players loaded: 2/9
Revolver,~Ib,Arcaine,GlassCanyøn,pread,Soma K,Box
[03:50:52.0894280] [Info   :LoadingInfo] SendToAll:3,1|2|4|5|6|7|82,9
[03:50:52.0944280] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[03:50:52.0944280] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[03:50:52.1180305] [Debug  :ScienceBirdTweaks] Extending lever collider...
[03:50:52.1180305] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[03:50:52.1180305] [Info   :LoadingInfo] PlayerLoadedServerRpc:1
[03:50:52.1189935] [Info   :LoadingInfo] PlayerLoadedServerRpc.Add:1
[03:50:52.1189935] [Info   :LoadingInfo] loadingText:Waiting for crew...
Players loaded: 3/9
~Ib,Arcaine,GlassCanyøn,pread,Soma K,Box
[03:50:52.1189935] [Info   :LoadingInfo] SendToAll:3,2|4|5|6|7|83,9
[03:50:52.1229929] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[03:50:52.1229929] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[03:50:52.1602877] [Debug  :ScienceBirdTweaks] Extending lever collider...
[03:50:52.1602877] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[03:50:52.1602877] [Info   :LoadingInfo] PlayerLoadedServerRpc:7
[03:50:52.1602877] [Info   :LoadingInfo] PlayerLoadedServerRpc.Add:7
[03:50:52.1602877] [Info   :LoadingInfo] loadingText:Waiting for crew...
Players loaded: 4/9
~Ib,Arcaine,GlassCanyøn,pread,Box
[03:50:52.1602877] [Info   :LoadingInfo] SendToAll:3,2|4|5|6|84,9
[03:50:52.1632004] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[03:50:52.1632004] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[03:50:52.1967831] [Debug  :ScienceBirdTweaks] Extending lever collider...
[03:50:52.1967831] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[03:50:52.1967831] [Info   :LoadingInfo] PlayerLoadedServerRpc:4
[03:50:52.1967831] [Info   :LoadingInfo] PlayerLoadedServerRpc.Add:4
[03:50:52.1967831] [Info   :LoadingInfo] loadingText:Waiting for crew...
Players loaded: 5/9
~Ib,GlassCanyøn,pread,Box
[03:50:52.1967831] [Info   :LoadingInfo] SendToAll:3,2|5|6|85,9
[03:50:52.2007832] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[03:50:52.2007832] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[03:50:52.2435722] [Debug  :ScienceBirdTweaks] Extending lever collider...
[03:50:52.2435722] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[03:50:52.2435722] [Info   :LoadingInfo] PlayerLoadedServerRpc:2
[03:50:52.2435722] [Info   :LoadingInfo] PlayerLoadedServerRpc.Add:2
[03:50:52.2435722] [Info   :LoadingInfo] loadingText:Waiting for crew...
Players loaded: 6/9
GlassCanyøn,pread,Box
[03:50:52.2435722] [Info   :LoadingInfo] SendToAll:3,5|6|86,9
[03:50:52.2465721] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[03:50:52.7321215] [Debug  :ScienceBirdTweaks] Extending lever collider...
[03:50:52.7331208] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[03:50:52.7331208] [Info   :LoadingInfo] PlayerLoadedServerRpc:6
[03:50:52.7331208] [Info   :LoadingInfo] PlayerLoadedServerRpc.Add:6
[03:50:52.7331208] [Info   :LoadingInfo] loadingText:Waiting for crew...
Players loaded: 7/9
GlassCanyøn,Box
[03:50:52.7331208] [Info   :LoadingInfo] SendToAll:3,5|87,9
[03:50:52.7361207] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[03:51:05.3248858] [Debug  :ScienceBirdTweaks] Extending lever collider...
[03:51:05.3248858] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[03:51:05.3258715] [Info   :LoadingInfo] PlayerLoadedServerRpc:5
[03:51:05.3258715] [Info   :LoadingInfo] PlayerLoadedServerRpc.Add:5
[03:51:05.3258715] [Info   :LoadingInfo] loadingText:Waiting for crew...
Players loaded: 8/9
Box
[03:51:05.3258715] [Info   :LoadingInfo] SendToAll:3,88,9
[03:51:09.6799347] [Debug  :ScienceBirdTweaks] Extending lever collider...
[03:51:09.6799347] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[03:51:09.6799347] [Info   :LoadingInfo] PlayerLoadedServerRpc:8
[03:51:09.6799347] [Info   :LoadingInfo] PlayerLoadedServerRpc.Add:8
[03:51:10.1916218] [Debug  :ButteRyBalance] VowLevel.dungeonFlowTypes: Level1Flow, 50 -> 50
[03:51:10.1916218] [Debug  :ButteRyBalance] VowLevel.dungeonFlowTypes: Level3Flow, 300 -> 300
[03:51:10.1958553] [Info   :LobbyImprovements] Set recently played with (generateLevel) for 8 players.
[03:51:10.1958553] [Debug  :LobbyImprovements] Set recently played with (generateLevel): 76561198079597659, 76561198145773137, 76561198254525463, 76561198294360609, 76561199013198831, 76561198145027335, 76561198153861213, 76561199702497372
[03:51:10.1963854] [Info   :LobbyImprovements] Set recently played with (generateLevel) for 8 players.
[03:51:10.1963854] [Debug  :LobbyImprovements] Set recently played with (generateLevel): 76561198079597659, 76561198145773137, 76561198254525463, 76561198294360609, 76561199013198831, 76561198145027335, 76561198153861213, 76561199702497372
[03:51:10.2950692] [Debug  :ButteRyBalance] Final length multiplier: 1.92 (Interior #4, seed: 19083166)
[03:51:12.1375614] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[03:51:12.1385374] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[03:51:12.2413686] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[03:51:12.2423503] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[03:51:12.2747685] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[03:51:12.2759966] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[03:51:12.2970256] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: WaterTrigger (UnityEngine.GameObject)
[03:51:12.3042177] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[03:51:12.3052193] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[03:51:12.3864950] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[03:51:12.3880337] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[03:51:12.4368053] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[03:51:12.4383186] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[03:51:12.6829881] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[03:51:12.6855921] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[03:51:12.7135022] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[03:51:12.7154978] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[03:51:12.7984022] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[03:51:12.7999187] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[03:51:12.8315178] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[03:51:12.8334815] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[03:51:13.1243277] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1243277] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1243277] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1243277] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1243277] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1243277] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1243277] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1243277] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1243277] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1253278] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1253278] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1253278] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1253278] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1253278] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1253278] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1253278] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1253278] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1253278] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1253278] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1253278] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1253278] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1253278] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1253278] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1253278] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1263277] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1263277] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1263277] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1263277] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1263277] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1263277] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1263277] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1263277] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1263277] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1263277] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1263277] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1263277] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1273285] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1273285] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1273285] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1273285] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1273285] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1273285] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1273285] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1273285] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1273285] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1273285] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1273285] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1273285] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1273285] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1273285] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1273285] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1283289] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1283289] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1283289] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1283289] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1283289] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1283289] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1283289] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1283289] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1283289] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1283289] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1283289] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1283289] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1283289] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1283289] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1283289] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1283289] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1283289] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1294360] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1294360] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1294360] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1294360] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1294360] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1294360] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1294360] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1294360] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1294360] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1294360] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1294360] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1294360] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1294360] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1304147] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1304147] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1304147] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1304147] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1304147] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1304147] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1304147] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1304147] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1304147] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1304147] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1304147] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1304147] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1304147] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1304147] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1304147] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1314151] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1314151] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1314151] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1314151] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1314151] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1314151] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1314151] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1314151] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1314151] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1314151] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1314151] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1314151] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1324157] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1324157] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1324157] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1324157] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1324157] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1324157] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1324157] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1324157] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1324157] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1324157] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1324157] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1324157] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1324157] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1334149] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1334149] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1334149] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1334149] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1334149] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1334149] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1334149] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1334149] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1334149] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1334149] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1334149] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1334149] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1334149] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1334149] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1334149] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1344157] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1344157] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1344157] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1344157] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1344157] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1344157] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1344157] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1344157] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1344157] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1344157] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1344157] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1344157] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1344157] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1344157] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1354149] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1354149] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1354149] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1354149] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1354149] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1354149] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1354149] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1354149] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1354149] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1354149] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1354149] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1354149] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1354149] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1354149] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1364146] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1364146] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1364146] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1364146] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1364146] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1364146] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1364146] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1364146] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1364146] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1364146] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1364146] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1364146] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1364146] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1364146] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1374147] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1374147] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1374147] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1374147] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1374147] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1374147] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1374147] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1374147] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1374147] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1380051] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1380051] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1380051] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1380051] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1380051] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1380051] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1380051] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1385193] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1385469] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1385469] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1385469] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1385469] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1385469] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1385469] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1385469] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1385469] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1385469] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1385469] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1385469] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1385469] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1385469] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1385469] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1385469] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1395169] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1395169] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1395169] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1395169] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1395169] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1395169] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1395169] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1395169] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1395169] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1395169] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1395169] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1395169] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1395169] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1395169] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1395169] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1405159] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1405159] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1405159] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1405159] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1405159] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1405159] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1405159] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1405159] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1405159] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1405159] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1405159] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1405159] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1405159] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1405159] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1415166] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1415166] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1415166] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1415166] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1415166] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1415166] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1415166] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1420693] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1420923] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1420923] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1420923] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1420923] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1420923] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1420923] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1420923] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1420923] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.1420923] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[03:51:13.9130252] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc:3
[03:51:13.9130252] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.Add3
[03:51:13.9130252] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.loadingText:Random seed: 19083166
Players loaded: 1/9
Revolver,~Ib,Arcaine,GlassCanyøn,pread,Soma K,Box
[03:51:13.9130252] [Info   :LoadingInfo] SendToAll:1,1|2|4|5|6|7|81,9
[03:51:13.9170260] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[03:51:13.9170260] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[03:51:14.1433240] [Debug  :ButteRyBalance] VowLevel: SpawnDenialPoint (Entrance)
[03:51:14.1433240] [Debug  :ButteRyBalance] VowLevel: SpawnDenialPoint (Entrance)
[03:51:14.1442958] [Debug  :ButteRyBalance] VowLevel: SpawnDenialPoint (Ladder)
[03:51:14.1442958] [Debug  :ButteRyBalance] VowLevel: SpawnDenialPoint (Ladder)
[03:51:14.1442958] [Info   :RoundManagerObjectReferenceFix] Checking: SpawnOutsideHazards
[03:51:14.1442958] [Info   :RoundManagerObjectReferenceFix] Outside object 'LargeRock1Forest' | Prefab: LargeRock1Grey OK
[03:51:14.1442958] [Info   :RoundManagerObjectReferenceFix] Outside object 'LargeRock2Forest' | Prefab: LargeRock2Grey OK
[03:51:14.1442958] [Info   :RoundManagerObjectReferenceFix] Outside object 'LargeRock3Forest' | Prefab: LargeRock3Grey OK
[03:51:14.1442958] [Info   :RoundManagerObjectReferenceFix] Outside object 'LargeRock4Forest' | Prefab: LargeRock4Grey OK
[03:51:14.1452944] [Info   :RoundManagerObjectReferenceFix] Outside object 'TreeLeafless1' | Prefab: treeLeaflessBrown.001 Variant OK
[03:51:14.1452944] [Info   :RoundManagerObjectReferenceFix] Outside object 'Tree1' | Prefab: tree OK
[03:51:14.1452944] [Info   :RoundManagerObjectReferenceFix] Outside object 'SmallGreyRocks1' | Prefab: GreyRockGrouping2 OK
[03:51:14.1452944] [Info   :RoundManagerObjectReferenceFix] Outside object 'SmallGreyRocks2' | Prefab: GreyRockGrouping4 OK
[03:51:14.1452944] [Info   :RoundManagerObjectReferenceFix] Outside object 'GiantPumpkin' | Prefab: GiantPumpkin OK
[03:51:14.1513730] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc:0
[03:51:14.1518785] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.loadingText:Random seed: 19083166
Players loaded: 2/9
Revolver,~Ib,Arcaine,GlassCanyøn,pread,Soma K,Box
[03:51:14.1519042] [Info   :LoadingInfo] SendToAll:1,1|2|4|5|6|7|82,9
[03:51:14.6012623] [Error  : Unity Log] Material 'Hidden/HDRP/TerrainLit_Basemap' with Shader 'Hidden/HDRP/TerrainLit_Basemap' doesn't have a texture property '_MetallicTex'
[03:51:14.6012623] [Error  : Unity Log] Material 'Hidden/UI Default with Premultiplied Alpha (Soft Masked)' with Shader 'Hidden/UI Default with Premultiplied Alpha (Soft Masked)' doesn't have a texture property '_SoftMask'
[03:51:14.6311717] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[03:51:14.6311717] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[03:51:15.9396606] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc:5
[03:51:15.9396606] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.Add5
[03:51:15.9396606] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.loadingText:Random seed: 19083166
Players loaded: 3/9
Revolver,~Ib,Arcaine,pread,Soma K,Box
[03:51:15.9396606] [Info   :LoadingInfo] SendToAll:1,1|2|4|6|7|83,9
[03:51:15.9416373] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[03:51:16.0298060] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc:2
[03:51:16.0298060] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.Add2
[03:51:16.0298060] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.loadingText:Random seed: 19083166
Players loaded: 4/9
Revolver,Arcaine,pread,Soma K,Box
[03:51:16.0308036] [Info   :LoadingInfo] SendToAll:1,1|4|6|7|84,9
[03:51:19.3495145] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc:1
[03:51:19.3495145] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.Add1
[03:51:19.3495145] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.loadingText:Random seed: 19083166
Players loaded: 5/9
Arcaine,pread,Soma K,Box
[03:51:19.3495145] [Info   :LoadingInfo] SendToAll:1,4|6|7|85,9
[03:51:19.3769052] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc:7
[03:51:19.3769052] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.Add7
[03:51:19.3779055] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.loadingText:Random seed: 19083166
Players loaded: 6/9
Arcaine,pread,Box
[03:51:19.3779055] [Info   :LoadingInfo] SendToAll:1,4|6|86,9
[03:51:19.5786300] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc:6
[03:51:19.5791476] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.Add6
[03:51:19.5791763] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.loadingText:Random seed: 19083166
Players loaded: 7/9
Arcaine,Box
[03:51:19.5791763] [Info   :LoadingInfo] SendToAll:1,4|87,9
[03:51:20.2391951] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc:4
[03:51:20.2391951] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.Add4
[03:51:20.2391951] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.loadingText:Random seed: 19083166
Players loaded: 8/9
Box
[03:51:20.2391951] [Info   :LoadingInfo] SendToAll:1,88,9
[03:51:23.3571531] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc:8
[03:51:23.3571531] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.Add8
[03:51:23.6656078] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[03:51:23.6665885] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[03:51:23.6665885] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[03:51:23.6675886] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[03:51:23.6675886] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[03:51:23.6675886] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[03:51:23.6675886] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[03:51:23.6690984] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[03:51:23.6700509] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:51:23.6700509] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (SteamValve(Clone)).
[03:51:23.6726065] [Debug  :ReXuvination] Optimised Collider layers in PlayerPhysicsRegion for Object: PhysicsRegion (UnityEngine.GameObject)
[03:51:23.6735832] [Debug  :Enemy Sound Fixes] Doppler level: Mineshaft elevator
[03:51:23.6735832] [Info   :RoundManagerObjectReferenceFix] Checking: SpawnScrapInLevel
[03:51:23.6735832] [Info   :RoundManagerObjectReferenceFix] All scrap items OK
[03:51:23.6765843] [Debug  :ReXuvination] Optimised Collider layers in GrabbableObjectPhysicsTrigger for Object: Trigger (UnityEngine.GameObject)
[03:51:23.6780493] [Info   :WeatherRegistry] Spawned scrap in level with multipliers: 0.48 (value); 1 (amount)
[03:51:23.6800258] [Info   :RoundManagerObjectReferenceFix] Checking: SpawnMapObjects
[03:51:23.6800258] [Info   :RoundManagerObjectReferenceFix] Indoor Hazard: 'Turrets' | Prefab: TurretContainer OK
[03:51:23.6800258] [Info   :RoundManagerObjectReferenceFix] Indoor Hazard: 'Landmines' | Prefab: Landmine OK
[03:51:23.6821357] [Info   :LethalFixes] Cached 0 Outside Map Objects
[03:51:23.6821357] [Debug  :Mask Fixes] Calculated bounds for mineshaft elevator's start room
[03:51:23.6841173] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[03:51:23.6841173] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[03:51:23.6841173] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[03:51:23.6841173] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[03:51:23.6841173] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[03:51:23.6841173] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[03:51:23.6841173] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[03:51:23.6841173] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[03:51:23.6851181] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BreakerSwitch1 (UnityEngine.GameObject)
[03:51:23.6851181] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BreakerSwitch2 (UnityEngine.GameObject)
[03:51:23.6851181] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BreakerSwitch3 (UnityEngine.GameObject)
[03:51:23.6851181] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BreakerSwitch4 (UnityEngine.GameObject)
[03:51:23.6851181] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BreakerSwitch5 (UnityEngine.GameObject)
[03:51:23.6851181] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: PowerBoxDoor (UnityEngine.GameObject)
[03:51:23.6851181] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: SteamValve(Clone) (UnityEngine.GameObject)
[03:51:23.6851181] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: EntranceTeleportA(Clone) (UnityEngine.GameObject)
[03:51:23.6851181] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[03:51:23.6851181] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[03:51:23.6851181] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[03:51:23.6861168] [Debug  :Matty's Fixes] DawnLib/unknown_lib/Big screw(298) needs to compute vertical offset - scheduled
[03:51:23.6881163] [Debug  :Matty's Fixes] Vanilla/Brush(299) needs to compute vertical offset - scheduled
[03:51:23.6906341] [Debug  :Matty's Fixes] Vanilla/Flask(300) needs to compute vertical offset - scheduled
[03:51:23.6940860] [Debug  :Matty's Fixes] Vanilla/Egg beater(302) needs to compute vertical offset - scheduled
[03:51:23.6976048] [Debug  :Matty's Fixes] Vanilla/Plastic cup(304) needs to compute vertical offset - scheduled
[03:51:23.7006046] [Debug  :Matty's Fixes] Vanilla/Brush(305) needs to compute vertical offset - scheduled
[03:51:23.7026551] [Debug  :Matty's Fixes] Vanilla/Plastic cup(306) needs to compute vertical offset - scheduled
[03:51:23.7080112] [Debug  :Matty's Fixes] Vanilla/Homemade flashbang(309) needs to compute vertical offset - scheduled
[03:51:23.7181060] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:51:23.7181060] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:51:23.7216395] [Info   :PathfindingLib] Registering MineshaftElevator(Clone) (PathfindingLib.Components.MineshaftElevatorAdapter)
[03:51:23.7354074] [Debug  :ButteRyBalance] Key spawn nodes: 69 -> 32
[03:51:23.7383506] [Debug  :PathfindingLib] EntranceTeleportA (EntranceTeleport) (273) connects to EntranceTeleportA(Clone) (EntranceTeleport) (296)
[03:51:23.7383506] [Debug  :PathfindingLib] EntranceTeleportA(Clone) (EntranceTeleport) (296) connects to EntranceTeleportA (EntranceTeleport) (273)
[03:51:23.7383506] [Warning:EntranceTeleportOptimizations] Found Missing Teleport for id: 1!
[03:51:23.7393519] [Warning:EntranceTeleportOptimizations] Connected 2 teleports
[03:51:23.7393519] [Info   :CullFactory] Generation has completed with seed 19083166.
[03:51:23.7488904] [Info   :CullFactory] Preparing tile information for Level3Flow took 7.324ms
[03:51:23.7551226] [Warning:LethalPerformance] GrabbableObject search called with inactive objects, probably will cause incompatibility!
[03:51:23.7597261] [Debug  :ButteRyBalance] Barber - Dynamic Spawn Settings: 1/1 (Mineshaft)
[03:51:23.7597261] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 100
[03:51:23.7597261] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is -2.647009
[03:51:23.7597261] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is -2.022009 (2 days left)
[03:51:23.7597261] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 0 enemies
[03:51:23.7597261] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 180
[03:51:23.7597261] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is -2.405998
[03:51:23.7597261] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is -1.780998 (2 days left)
[03:51:23.7597261] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 0 enemies
[03:51:23.7597261] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 300
[03:51:23.7606866] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is -1.995075
[03:51:23.7606866] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is -1.370075 (2 days left)
[03:51:23.7606866] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 0 enemies
[03:51:23.7606866] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 420
[03:51:23.7606866] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is -1.408202
[03:51:23.7617181] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is -0.7832022 (2 days left)
[03:51:23.7617181] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 0 enemies
[03:51:23.7617181] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 540
[03:51:23.7617181] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is -0.4764963
[03:51:23.7617181] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is 0.1485036 (2 days left)
[03:51:23.7617181] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 0 enemies
[03:51:23.7617181] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 660
[03:51:23.7617181] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is 0.8674893
[03:51:23.7617181] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is 1.492489 (2 days left)
[03:51:23.7617181] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 0 enemies
[03:51:23.7617181] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 780
[03:51:23.7617181] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is 1.479865
[03:51:23.7617181] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is 2.104865 (2 days left)
[03:51:23.7617181] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 2 enemies
[03:51:23.7626856] [Debug  :Spawn Cycle Fixes] Predictor: Processing "ForestGiant"
[03:51:23.7626856] [Debug  :Spawn Cycle Fixes] Predictor: "ForestGiant" at 100 weight (0 spawned)
[03:51:23.7626856] [Debug  :Spawn Cycle Fixes] Predictor: Processing "MouthDog"
[03:51:23.7626856] [Debug  :Spawn Cycle Fixes] Predictor: "MouthDog" at 3 weight (0 spawned)
[03:51:23.7626856] [Debug  :Spawn Cycle Fixes] Predictor: Processing "SandWorm"
[03:51:23.7626856] [Debug  :Spawn Cycle Fixes] Predictor: "SandWorm" at 7 weight (0 spawned)
[03:51:23.7626856] [Debug  :Spawn Cycle Fixes] Predictor: Processing "BaboonHawk"
[03:51:23.7626856] [Debug  :Spawn Cycle Fixes] Predictor: "BaboonHawk" at 22 weight (0 spawned)
[03:51:23.7626856] [Debug  :Spawn Cycle Fixes] Predictor: Processing "Puma"
[03:51:23.7626856] [Debug  :Spawn Cycle Fixes] Predictor: "Puma" at 104 weight (0 spawned)
[03:51:23.7636847] [Debug  :Spawn Cycle Fixes] Predictor: Processing "RadMech"
[03:51:23.7636847] [Debug  :Spawn Cycle Fixes] Predictor: "RadMech" at 1 weight (0 spawned)
[03:51:23.7636847] [Debug  :Spawn Cycle Fixes] Predictor: 237 total weight
[03:51:23.7636847] [Debug  :Spawn Cycle Fixes] Predictor: Tracking "Puma"
[03:51:23.7636847] [Debug  :Spawn Cycle Fixes] Predictor: Processing "ForestGiant"
[03:51:23.7636847] [Debug  :Spawn Cycle Fixes] Predictor: "ForestGiant" at 100 weight (0 spawned)
[03:51:23.7636847] [Debug  :Spawn Cycle Fixes] Predictor: Processing "MouthDog"
[03:51:23.7636847] [Debug  :Spawn Cycle Fixes] Predictor: "MouthDog" at 3 weight (0 spawned)
[03:51:23.7636847] [Debug  :Spawn Cycle Fixes] Predictor: Processing "SandWorm"
[03:51:23.7636847] [Debug  :Spawn Cycle Fixes] Predictor: "SandWorm" at 7 weight (0 spawned)
[03:51:23.7636847] [Debug  :Spawn Cycle Fixes] Predictor: Processing "BaboonHawk"
[03:51:23.7636847] [Debug  :Spawn Cycle Fixes] Predictor: "BaboonHawk" at 22 weight (0 spawned)
[03:51:23.7636847] [Debug  :Spawn Cycle Fixes] Predictor: Processing "Puma"
[03:51:23.7636847] [Debug  :Spawn Cycle Fixes] Predictor: "Puma" at 89 weight (1 spawned)
[03:51:23.7636847] [Debug  :Spawn Cycle Fixes] Predictor: Processing "RadMech"
[03:51:23.7646845] [Debug  :Spawn Cycle Fixes] Predictor: "RadMech" at 1 weight (0 spawned)
[03:51:23.7646845] [Debug  :Spawn Cycle Fixes] Predictor: 222 total weight
[03:51:23.7646845] [Debug  :Spawn Cycle Fixes] Predictor: Tracking "ForestGiant"
[03:51:23.7646845] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 900
[03:51:23.7646845] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is 1.980182
[03:51:23.7646845] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is 2.605182 (2 days left)
[03:51:23.7646845] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 3 enemies
[03:51:23.7646845] [Debug  :Spawn Cycle Fixes] Predictor: Processing "ForestGiant"
[03:51:23.7646845] [Debug  :Spawn Cycle Fixes] Predictor: Processing "MouthDog"
[03:51:23.7646845] [Debug  :Spawn Cycle Fixes] Predictor: Processing "SandWorm"
[03:51:23.7646845] [Debug  :Spawn Cycle Fixes] Predictor: Processing "BaboonHawk"
[03:51:23.7646845] [Debug  :Spawn Cycle Fixes] Predictor: Processing "Puma"
[03:51:23.7646845] [Debug  :Spawn Cycle Fixes] Predictor: "Puma" at 87 weight (1 spawned)
[03:51:23.7656854] [Debug  :Spawn Cycle Fixes] Predictor: Processing "RadMech"
[03:51:23.7656854] [Debug  :Spawn Cycle Fixes] Predictor: 87 total weight
[03:51:23.7656854] [Debug  :Spawn Cycle Fixes] Predictor: Tracking "Puma"
[03:51:23.7656854] [Debug  :Spawn Cycle Fixes] Predictor: Processing "ForestGiant"
[03:51:23.7656854] [Debug  :Spawn Cycle Fixes] Predictor: Processing "MouthDog"
[03:51:23.7656854] [Debug  :Spawn Cycle Fixes] Predictor: Processing "SandWorm"
[03:51:23.7656854] [Debug  :Spawn Cycle Fixes] Predictor: Processing "BaboonHawk"
[03:51:23.7656854] [Debug  :Spawn Cycle Fixes] Predictor: Processing "Puma"
[03:51:23.7656854] [Debug  :Spawn Cycle Fixes] Predictor: Processing "RadMech"
[03:51:23.7656854] [Debug  :Spawn Cycle Fixes] Predictor: 0 total weight
[03:51:23.7656854] [Debug  :Spawn Cycle Fixes] Predictor: Processing "ForestGiant"
[03:51:23.7666856] [Debug  :Spawn Cycle Fixes] Predictor: Processing "MouthDog"
[03:51:23.7666856] [Debug  :Spawn Cycle Fixes] Predictor: Processing "SandWorm"
[03:51:23.7666856] [Debug  :Spawn Cycle Fixes] Predictor: Processing "BaboonHawk"
[03:51:23.7666856] [Debug  :Spawn Cycle Fixes] Predictor: Processing "Puma"
[03:51:23.7666856] [Debug  :Spawn Cycle Fixes] Predictor: Processing "RadMech"
[03:51:23.7666856] [Debug  :Spawn Cycle Fixes] Predictor: 0 total weight
[03:51:23.7666856] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 1020
[03:51:23.7676868] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is 3.71686
[03:51:23.7676868] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is 4.34186 (2 days left)
[03:51:23.7676868] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 5 enemies
[03:51:23.7676868] [Debug  :Spawn Cycle Fixes] Predictor: Processing "ForestGiant"
[03:51:23.7676868] [Debug  :Spawn Cycle Fixes] Predictor: Processing "MouthDog"
[03:51:23.7676868] [Debug  :Spawn Cycle Fixes] Predictor: Processing "SandWorm"
[03:51:23.7676868] [Debug  :Spawn Cycle Fixes] Predictor: Processing "BaboonHawk"
[03:51:23.7682068] [Debug  :Spawn Cycle Fixes] Predictor: Processing "Puma"
[03:51:23.7682197] [Debug  :Spawn Cycle Fixes] Predictor: Processing "RadMech"
[03:51:23.7682197] [Debug  :Spawn Cycle Fixes] Predictor: 0 total weight
[03:51:23.7682197] [Debug  :Spawn Cycle Fixes] Predictor: Processing "ForestGiant"
[03:51:23.7682197] [Debug  :Spawn Cycle Fixes] Predictor: Processing "MouthDog"
[03:51:23.7682197] [Debug  :Spawn Cycle Fixes] Predictor: Processing "SandWorm"
[03:51:23.7682197] [Debug  :Spawn Cycle Fixes] Predictor: Processing "BaboonHawk"
[03:51:23.7682197] [Debug  :Spawn Cycle Fixes] Predictor: Processing "Puma"
[03:51:23.7682197] [Debug  :Spawn Cycle Fixes] Predictor: Processing "RadMech"
[03:51:23.7682197] [Debug  :Spawn Cycle Fixes] Predictor: 0 total weight
[03:51:23.7682197] [Debug  :Spawn Cycle Fixes] Predictor: Processing "ForestGiant"
[03:51:23.7682197] [Debug  :Spawn Cycle Fixes] Predictor: Processing "MouthDog"
[03:51:23.7682197] [Debug  :Spawn Cycle Fixes] Predictor: Processing "SandWorm"
[03:51:23.7682197] [Debug  :Spawn Cycle Fixes] Predictor: Processing "BaboonHawk"
[03:51:23.7692140] [Debug  :Spawn Cycle Fixes] Predictor: Processing "Puma"
[03:51:23.7692140] [Debug  :Spawn Cycle Fixes] Predictor: Processing "RadMech"
[03:51:23.7692140] [Debug  :Spawn Cycle Fixes] Predictor: 0 total weight
[03:51:23.7692140] [Debug  :Spawn Cycle Fixes] Predictor: Processing "ForestGiant"
[03:51:23.7692140] [Debug  :Spawn Cycle Fixes] Predictor: Processing "MouthDog"
[03:51:23.7692140] [Debug  :Spawn Cycle Fixes] Predictor: Processing "SandWorm"
[03:51:23.7692140] [Debug  :Spawn Cycle Fixes] Predictor: Processing "BaboonHawk"
[03:51:23.7692140] [Debug  :Spawn Cycle Fixes] Predictor: Processing "Puma"
[03:51:23.7692140] [Debug  :Spawn Cycle Fixes] Predictor: Processing "RadMech"
[03:51:23.7692140] [Debug  :Spawn Cycle Fixes] Predictor: 0 total weight
[03:51:23.7692140] [Debug  :Spawn Cycle Fixes] Predictor: Processing "ForestGiant"
[03:51:23.7692140] [Debug  :Spawn Cycle Fixes] Predictor: Processing "MouthDog"
[03:51:23.7692140] [Debug  :Spawn Cycle Fixes] Predictor: Processing "SandWorm"
[03:51:23.7692140] [Debug  :Spawn Cycle Fixes] Predictor: Processing "BaboonHawk"
[03:51:23.7702133] [Debug  :Spawn Cycle Fixes] Predictor: Processing "Puma"
[03:51:23.7702133] [Debug  :Spawn Cycle Fixes] Predictor: Processing "RadMech"
[03:51:23.7702133] [Debug  :Spawn Cycle Fixes] Predictor: 0 total weight
[03:51:23.7702133] [Debug  :Spawn Cycle Fixes] Predictor: Complete
[03:51:23.7732902] [Info   :GeneralImprovements] Disabling ship scan node until landed.
[03:51:23.7732902] [Debug  :Buttery Fixes] Calculated bounds for mineshaft elevator's start room
[03:51:23.7742892] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile1(Clone)
[03:51:23.7742892] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:51:23.7742892] [Debug  :Buttery Fixes] Cached bounds of tile CaveWaterTile(Clone)
[03:51:23.7742892] [Debug  :Buttery Fixes] Cached bounds of tile CaveForkStairTile(Clone)
[03:51:23.7742892] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:51:23.7742892] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:51:23.7742892] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:51:23.7742892] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:51:23.7742892] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:51:23.7742892] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:51:23.7742892] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:51:23.7742892] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:51:23.7742892] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:51:23.7752891] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:51:23.7752891] [Debug  :Buttery Fixes] Cached bounds of tile CaveYTile(Clone)
[03:51:23.7752891] [Debug  :Buttery Fixes] Cached bounds of tile CaveLongRampTile(Clone)
[03:51:23.7752891] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:51:23.7752891] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:51:23.7752891] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[03:51:23.7752891] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[03:51:23.7752891] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[03:51:23.7752891] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[03:51:23.7752891] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile1a Variant 1(Clone)
[03:51:23.7752891] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile1a Variant(Clone)
[03:51:23.7752891] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:51:23.7752891] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:51:23.7752891] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:51:23.7762906] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:51:23.7762906] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:51:23.7762906] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile4(Clone)
[03:51:23.7762906] [Debug  :Buttery Fixes] Cached bounds of tile CaveForkStairTile(Clone)
[03:51:23.7762906] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:51:23.7762906] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:51:23.7762906] [Debug  :Buttery Fixes] Cached bounds of tile CaveForkStairTile(Clone)
[03:51:23.7762906] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:51:23.7762906] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:51:23.7762906] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:51:23.7772909] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:51:23.7772909] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:51:23.7772909] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:51:23.7772909] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile3(Clone)
[03:51:23.7772909] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:51:23.7772909] [Debug  :Buttery Fixes] Cached bounds of tile CaveForkStairTile(Clone)
[03:51:23.7772909] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile5(Clone)
[03:51:23.7772909] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile2(Clone)
[03:51:23.7772909] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:51:23.7772909] [Debug  :Buttery Fixes] Cached bounds of tile CaveForkStairTile(Clone)
[03:51:23.7772909] [Debug  :Buttery Fixes] Cached bounds of tile CaveYTile(Clone)
[03:51:23.7772909] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:51:23.7772909] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:51:23.7772909] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:51:23.7782890] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:51:23.7782890] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:51:23.7782890] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:51:23.7782890] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:51:23.7782890] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:51:23.7782890] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:51:23.7782890] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:51:23.7782890] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:51:23.7782890] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:51:23.7782890] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:51:23.7782890] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:51:23.7782890] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:51:23.7782890] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:51:23.7792904] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:51:23.7792904] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:51:23.7792904] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:51:23.7792904] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:51:23.7792904] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:51:23.7792904] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:51:23.7792904] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:51:23.7792904] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:51:23.7792904] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:51:23.7792904] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:51:23.7792904] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:51:23.7792904] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:51:23.7792904] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[03:51:23.7792904] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[03:51:23.7802888] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[03:51:23.7802888] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[03:51:23.7802888] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[03:51:23.7802888] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[03:51:23.7838153] [Debug  : Chameleon] Applied foliage diffusion to "Leaves1" (CreeperVine)
[03:51:23.7859292] [Debug  :Enemy Sound Fixes] PowerBoxDoor: AnimatedObjectTrigger audios
[03:51:23.7859292] [Debug  :Halloween Elevator] RNG: 0.7195166
[03:51:23.7904459] [Debug  :UniversalRadar] Interior radar check complete (0.001953125s)
[03:51:23.7914450] [Debug  :Buttery Fixes] Calculated bounds for mineshaft elevator's start room
[03:51:23.7914450] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile1(Clone)
[03:51:23.7914450] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:51:23.7914450] [Debug  :Buttery Fixes] Cached bounds of tile CaveWaterTile(Clone)
[03:51:23.7914450] [Debug  :Buttery Fixes] Cached bounds of tile CaveForkStairTile(Clone)
[03:51:23.7914450] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:51:23.7914450] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:51:23.7914450] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:51:23.7914450] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:51:23.7914450] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:51:23.7925106] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:51:23.7925106] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:51:23.7925106] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:51:23.7925106] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:51:23.7925106] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:51:23.7925106] [Debug  :Buttery Fixes] Cached bounds of tile CaveYTile(Clone)
[03:51:23.7925106] [Debug  :Buttery Fixes] Cached bounds of tile CaveLongRampTile(Clone)
[03:51:23.7925106] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:51:23.7925106] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:51:23.7934803] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[03:51:23.7934803] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[03:51:23.7934803] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[03:51:23.7934803] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[03:51:23.7934803] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile1a Variant 1(Clone)
[03:51:23.7934803] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile1a Variant(Clone)
[03:51:23.7934803] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:51:23.7934803] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:51:23.7934803] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:51:23.7934803] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:51:23.7944803] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:51:23.7945148] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile4(Clone)
[03:51:23.7945148] [Debug  :Buttery Fixes] Cached bounds of tile CaveForkStairTile(Clone)
[03:51:23.7945148] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:51:23.7945148] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:51:23.7945148] [Debug  :Buttery Fixes] Cached bounds of tile CaveForkStairTile(Clone)
[03:51:23.7945148] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:51:23.7945148] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:51:23.7945148] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:51:23.7945148] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:51:23.7945148] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:51:23.7945148] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:51:23.7945148] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile3(Clone)
[03:51:23.7945148] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:51:23.7954795] [Debug  :Buttery Fixes] Cached bounds of tile CaveForkStairTile(Clone)
[03:51:23.7954795] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile5(Clone)
[03:51:23.7954795] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile2(Clone)
[03:51:23.7954795] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:51:23.7954795] [Debug  :Buttery Fixes] Cached bounds of tile CaveForkStairTile(Clone)
[03:51:23.7954795] [Debug  :Buttery Fixes] Cached bounds of tile CaveYTile(Clone)
[03:51:23.7954795] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:51:23.7954795] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:51:23.7954795] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:51:23.7954795] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:51:23.7954795] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:51:23.7954795] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:51:23.7954795] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:51:23.7954795] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:51:23.7954795] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:51:23.7954795] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:51:23.7964800] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:51:23.7964800] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:51:23.7964800] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:51:23.7964800] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:51:23.7964800] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:51:23.7964800] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:51:23.7964800] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:51:23.7964800] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:51:23.7964800] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:51:23.7964800] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:51:23.7964800] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:51:23.7974794] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:51:23.7974794] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:51:23.7974794] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:51:23.7974794] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:51:23.7974794] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[03:51:23.7974794] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:51:23.7974794] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[03:51:23.7974794] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[03:51:23.7974794] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[03:51:23.7974794] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[03:51:23.7974794] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[03:51:23.7974794] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[03:51:23.7974794] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[03:51:23.7974794] [Debug  :Matty's Fixes] DawnLib/unknown_lib/Big screw(298) is computing vertical offset
[03:51:23.7984791] [Debug  :Matty's Fixes] DawnLib/unknown_lib/Big screw new offset is 0.2002165
[03:51:23.7984791] [Debug  :Matty's Fixes] DawnLib/unknown_lib/Big screw(298) position updated [(0.00, 0.00, 0.00)] -> [(0.00, -0.01, 0.00)]
[03:51:23.7984791] [Debug  :Matty's Fixes] Vanilla/Brush(299) is computing vertical offset
[03:51:23.7984791] [Debug  :Matty's Fixes] Vanilla/Brush new offset is 0.04174875
[03:51:23.7984791] [Debug  :Matty's Fixes] Vanilla/Brush(299) position updated [(0.00, 0.00, 0.00)] -> [(0.00, -0.02, 0.00)]
[03:51:23.7984791] [Debug  :Matty's Fixes] Vanilla/Flask(300) is computing vertical offset
[03:51:23.7984791] [Debug  :Matty's Fixes] Vanilla/Flask new offset is 0.2389828
[03:51:23.7984791] [Debug  :Matty's Fixes] Vanilla/Flask(300) position updated [(0.00, 0.00, 0.00)] -> [(0.00, 0.03, 0.00)]
[03:51:23.7984791] [Debug  :Matty's Fixes] Vanilla/Egg beater(302) is computing vertical offset
[03:51:23.7994787] [Debug  :Matty's Fixes] Vanilla/Egg beater new offset is 0.08492349
[03:51:23.7994787] [Debug  :Matty's Fixes] Vanilla/Egg beater(302) position updated [(0.00, 0.00, 0.00)] -> [(0.00, 0.06, 0.00)]
[03:51:23.7994787] [Debug  :Matty's Fixes] Vanilla/Plastic cup(304) is computing vertical offset
[03:51:23.7994787] [Debug  :Matty's Fixes] Vanilla/Plastic cup new offset is 0.1139397
[03:51:23.7994787] [Debug  :Matty's Fixes] Vanilla/Plastic cup(304) position updated [(0.00, 0.00, 0.00)] -> [(0.00, 0.01, 0.00)]
[03:51:23.7994787] [Debug  :Matty's Fixes] Vanilla/Brush(305) position updated [(0.00, 0.00, 0.00)] -> [(0.00, -0.02, 0.00)]
[03:51:23.7994787] [Debug  :Matty's Fixes] Vanilla/Plastic cup(306) position updated [(0.00, 0.00, 0.00)] -> [(0.00, 0.01, 0.00)]
[03:51:23.8244335] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:51:23.8244335] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:51:23.8375367] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:51:23.8375367] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:51:23.8375367] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:51:23.8375367] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:51:24.6637061] [Debug  :Matty's Fixes] Vanilla/Homemade flashbang(309) is computing vertical offset
[03:51:24.6637061] [Debug  :Matty's Fixes] Vanilla/Homemade flashbang new offset is 0.09181922
[03:51:24.6637061] [Debug  :Matty's Fixes] Vanilla/Homemade flashbang(309) position updated [(-24.99, -232.62, 85.07)] -> [(-24.99, -232.65, 85.07)]
[03:51:24.6853529] [Debug  :Buttery Fixes] Cleared "profitable" stat for all employees
[03:51:24.7288430] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:51:24.7288430] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:51:24.7288430] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:51:24.7288430] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:51:24.7288430] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:51:24.7288430] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:51:24.7288430] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:51:24.7288430] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:51:24.8949360] [Debug  :WeatherRegistry] Effects received: [Blue]
[03:51:24.8949360] [Debug  :WeatherRegistry] OverrideSunAnimator called
[03:51:24.8959355] [Debug  :WeatherRegistry] [SunAnimator] Current clip: TimeOfDaySunTypeBStormy
[03:51:24.8959355] [Debug  :WeatherRegistry] Landing at Vow with weather Blue (Blue)
[03:51:24.9249149] [Debug  :GeneralImprovements] Updated time display.
[03:51:24.9341176] [Debug  :Spawn Cycle Fixes] First spawn cycle occurring - force timer for next spawn cycle
[03:51:24.9351179] [Debug  :Spawn Cycle Fixes] Early daytime spawn cycle (for bees/sapsucker)
[03:51:24.9351179] [Debug  :Spawn Cycle Fixes] Early outside spawn cycle (for eclipses)
[03:51:24.9361159] [Debug  :Spawn Cycle Fixes] Early outside spawn cycle (for weeds)
[03:51:27.1997284] [Debug  :GeneralImprovements] Updated time display.
[03:51:30.2140760] [Debug  :GeneralImprovements] Updated time display.
[03:51:33.2300240] [Debug  :GeneralImprovements] Updated time display.
[03:51:34.6713067] [Debug  :Buttery Fixes] Scrap tracker: Tracking "BigBolt(Clone)" worth $31
[03:51:34.6722721] [Debug  :Buttery Fixes] Scrap tracker: Tracking "Hairbrush(Clone)" worth $20
[03:51:34.6722721] [Debug  :Buttery Fixes] Scrap tracker: Tracking "Flask(Clone)" worth $42
[03:51:34.6722721] [Debug  :Buttery Fixes] Scrap tracker: Tracking "EasterEgg(Clone)" worth $57
[03:51:34.6722721] [Debug  :Buttery Fixes] Scrap tracker: Tracking "EggBeater(Clone)" worth $29
[03:51:34.6722721] [Debug  :Buttery Fixes] Scrap tracker: Tracking "Clownhorn(Clone)" worth $72
[03:51:34.6722721] [Debug  :Buttery Fixes] Scrap tracker: Tracking "PlasticCup(Clone)" worth $37
[03:51:34.6722721] [Debug  :Buttery Fixes] Scrap tracker: Tracking "Hairbrush(Clone)" worth $40
[03:51:34.6722721] [Debug  :Buttery Fixes] Scrap tracker: Tracking "PlasticCup(Clone)" worth $23
[03:51:34.6722721] [Debug  :Buttery Fixes] Scrap tracker: Tracking "YieldSign(Clone)" worth $37
[03:51:34.6722721] [Debug  :Buttery Fixes] Scrap tracker: Tracking "DiyFlashbang(Clone)" worth $17
[03:51:34.6722721] [Debug  :Buttery Fixes] Scrap tracker: Tracking "WhoopieCushion(Clone)" worth $22
[03:51:34.6722721] [Debug  :Buttery Fixes] Scrap tracker: Tracking "MetalSheet(Clone)" worth $34
[03:51:34.6732735] [Debug  :Buttery Fixes] Scrap tracker: Tracking "ToiletPaperRolls(Clone)" worth $100
[03:51:34.6732735] [Debug  :Buttery Fixes] Scrap tracker: Tracking "CookieMoldPan(Clone)" worth $25
[03:51:34.6732735] [Warning:Buttery Fixes] Fire exits still haven't spawned on client after scrap sync step
[03:51:34.6793012] [Debug  :ScienceBirdTweaks] Found bridge 1!
[03:51:34.6828251] [Warning:Buttery Fixes] Fire exits still haven't spawned on client after scrap sync step
[03:51:34.6883416] [Debug  :ScienceBirdTweaks] Found bridge 1!
[03:51:35.6292137] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:51:35.6292137] [Debug  :   Coroner] Query successful!True
[03:51:35.6292137] [Debug  :   Coroner] Handling generic fall damage...
[03:51:35.6292137] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:51:38.0931608] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:51:38.0941260] [Debug  :   Coroner] Query successful!True
[03:51:38.0941260] [Debug  :   Coroner] Handling generic fall damage...
[03:51:38.0941260] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:51:38.1238254] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:51:38.1238254] [Debug  :   Coroner] Query successful!True
[03:51:38.1238254] [Debug  :   Coroner] Handling generic fall damage...
[03:51:38.1238254] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:51:44.7756524] [Info   :GeneralImprovements] Enabling ship scan node again and parenting it to the terminal.
[03:51:44.7796205] [Info   :LethalPerformance] Saved 1 save(s)
[03:51:57.8501726] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:51:57.8501726] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:51:57.8501726] [Debug  :   Coroner] Handling Out of Bounds death...
[03:51:57.8881179] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:51:57.8891176] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:51:57.8891176] [Debug  :   Coroner] Handling Out of Bounds death...
[03:51:57.8897035] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:51:57.8897035] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:51:57.8897035] [Debug  :   Coroner] Handling Out of Bounds death...
[03:51:57.9386983] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:51:57.9386983] [Debug  :   Coroner] Query successful!True
[03:51:57.9386983] [Debug  :   Coroner] Handling Out of Bounds death...
[03:51:57.9386983] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:51:57.9386983] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:51:57.9386983] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:51:57.9396484] [Debug  :   Coroner] Handling Out of Bounds death...
[03:51:57.9396484] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:51:57.9396484] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:51:57.9396484] [Debug  :   Coroner] Handling Out of Bounds death...
[03:51:57.9396484] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:51:57.9396484] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:51:57.9396484] [Debug  :   Coroner] Handling Out of Bounds death...
[03:51:57.9623835] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:51:57.9623835] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:51:57.9623835] [Debug  :   Coroner] Handling Out of Bounds death...
[03:51:57.9724999] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:51:57.9735016] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:51:57.9735016] [Debug  :   Coroner] Handling Out of Bounds death...
[03:51:57.9927260] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:51:57.9937253] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:51:57.9937253] [Debug  :   Coroner] Handling Out of Bounds death...
[03:51:58.0119441] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:51:58.0119441] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:51:58.0129447] [Debug  :   Coroner] Handling Out of Bounds death...
[03:51:58.0315846] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:51:58.0315846] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:51:58.0315846] [Debug  :   Coroner] Handling Out of Bounds death...
[03:51:58.0517350] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:51:58.0527369] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:51:58.0527369] [Debug  :   Coroner] Handling Out of Bounds death...
[03:51:58.0527369] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:51:58.0533166] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:51:58.0533166] [Debug  :   Coroner] Handling Out of Bounds death...
[03:51:58.0734117] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:51:58.0734117] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:51:58.0734117] [Debug  :   Coroner] Handling Out of Bounds death...
[03:51:58.2329575] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:51:58.2339589] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:51:58.2339589] [Debug  :   Coroner] Handling Out of Bounds death...
[03:51:59.2669815] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:51:59.2669815] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:51:59.2669815] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:09.4988840] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:52:10.9289024] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:10.9289024] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:10.9289024] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:14.0177867] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:14.0177867] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:14.0177867] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:15.0839767] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:52:15.3310695] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[03:52:15.3310695] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[03:52:15.4411858] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[03:52:15.4417610] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[03:52:20.2048460] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:20.2048460] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:20.2048460] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:20.6297720] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:20.6297720] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:20.6297720] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:20.6518420] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:20.6518420] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:20.6518420] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:20.6518420] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:20.6518420] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:20.6518420] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:20.6771783] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:20.6771783] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:20.6771783] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:20.6771783] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:20.6771783] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:20.6771783] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:20.6943217] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:20.6943217] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:20.6943217] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:20.6943217] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:20.6943217] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:20.6943217] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:20.6943217] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:20.6943217] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:20.6943217] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:20.6953218] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:52:20.6953218] [Debug  :   Coroner] Query successful!True
[03:52:20.6953218] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:20.6953218] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:52:20.6953218] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:20.6953218] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:20.6953218] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:20.7112814] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:20.7112814] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:20.7112814] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:20.7269040] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:20.7269040] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:20.7269040] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:20.7899849] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:20.7899849] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:20.7899849] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:20.7899849] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:20.7899849] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:20.7899849] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:20.8307006] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:20.8307006] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:20.8307006] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:21.2250626] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:21.2250626] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:21.2250626] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:21.5094781] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:21.5104814] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:21.5104814] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:21.5240368] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:21.5240368] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:21.5240368] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:22.1705834] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:22.1705834] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:22.1705834] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:23.0125735] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:23.0125735] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:23.0125735] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:23.9278638] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:23.9278638] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:23.9278638] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:26.1159021] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:26.1159021] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:26.1159021] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:26.3369388] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:26.3369388] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:26.3369388] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:26.3871902] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:52:26.3871902] [Debug  :   Coroner] Query successful!True
[03:52:26.3881900] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:26.3881900] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:52:26.3881900] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:26.3881900] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:26.3881900] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:26.4301262] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:26.4301262] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:26.4301262] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:26.4715736] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:26.4715736] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:26.4715736] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:26.4980646] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:26.4980646] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:26.4980646] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:26.5472325] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:26.5472325] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:26.5472325] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:26.5741737] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:26.5741737] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:26.5741737] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:26.5741737] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:26.5741737] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:26.5741737] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:26.6106244] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:26.6106244] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:26.6106244] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:26.6520079] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:26.6520079] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:26.6520079] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:26.7956931] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:26.7956931] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:26.7956931] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:26.7956931] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:26.7956931] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:26.7956931] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:26.8113229] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:26.8113229] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:26.8113229] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:26.9088486] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:26.9088486] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:26.9088486] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:26.9305166] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:26.9305166] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:26.9305166] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:26.9305166] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:26.9305166] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:26.9305166] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:26.9567398] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:26.9572742] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:26.9572742] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:26.9754782] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:26.9754782] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:26.9764770] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:26.9764770] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:26.9764770] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:26.9764770] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:27.3717826] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:27.3717826] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:27.3717826] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:27.5894548] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:27.5894548] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:27.5894548] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:27.6168133] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:27.6168133] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:27.6168133] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:27.6793051] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:52:27.6793051] [Debug  :   Coroner] Query successful!True
[03:52:27.6793051] [Debug  :   Coroner] Handling generic fall damage...
[03:52:27.6793051] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:52:27.7954879] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:27.7954879] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:27.7954879] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:27.8371521] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:27.8381511] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:27.8381511] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:27.9348812] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:27.9348812] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:27.9348812] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:27.9513866] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:27.9513866] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:27.9513866] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:28.0151413] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:52:28.0151413] [Debug  :   Coroner] Query successful!True
[03:52:28.0151413] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:28.0151413] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:52:28.0527483] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:28.0527483] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:28.0527483] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:28.0527483] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:28.0527483] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:28.0527483] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:28.0874263] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:28.0874263] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:28.0874263] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:28.1352743] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:28.1352743] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:28.1352743] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:28.2282732] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:28.2282732] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:28.2282732] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:28.3370549] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:28.3370549] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:28.3370549] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:28.3370549] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:28.3380537] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:28.3380537] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:28.3720624] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:28.3720624] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:28.3720624] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:28.4131999] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:28.4131999] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:28.4142002] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:28.5299224] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:28.5299224] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:28.5309230] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:28.5692216] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:28.5692216] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:28.5692216] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:28.5692216] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:28.5692216] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:28.5692216] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:28.5882133] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:28.5882133] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:28.5882133] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:28.7113751] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:28.7113751] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:28.7113751] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:28.7278949] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:28.7278949] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:28.7278949] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:29.2270355] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:29.2270355] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:29.2270355] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:29.4091376] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:29.4091376] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:29.4091376] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:29.6081777] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:29.6087067] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:29.6087067] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:29.8160801] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:29.8160801] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:29.8160801] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:29.9302757] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:29.9302757] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:29.9302757] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:30.0179492] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:30.0179492] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:30.0179492] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:30.0667902] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:30.0667902] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:30.0667902] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:30.1101583] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:30.1101583] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:30.1101583] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:30.2696134] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:30.2696134] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:30.2696134] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:30.3681216] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:30.3681216] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:30.3681216] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:30.4485654] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:30.4490805] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:30.4491070] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:30.5111207] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:30.5111207] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:30.5111207] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:30.5689499] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:30.5689499] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:30.5689499] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:30.6517436] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:30.6517436] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:30.6517436] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:30.6775712] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:30.6775712] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:30.6775712] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:30.6915192] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:30.6915192] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:30.6915192] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:30.8862477] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:30.8862477] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:30.8862477] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:30.9485904] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:30.9495902] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:30.9495902] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:31.0668744] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:31.0668744] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:31.0668744] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:31.1532209] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:31.1532209] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:31.1532209] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:31.2704372] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:31.2704372] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:31.2704372] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:31.3102219] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:31.3102219] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:31.3102219] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:31.3871832] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:31.3871832] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:31.3871832] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:31.4080684] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:31.4080684] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:31.4080684] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:31.4690793] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:31.4700519] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:31.4700519] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:31.5170707] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:31.5170707] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:31.5180701] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:31.5659688] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:31.5659688] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:31.5659688] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:31.6092067] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:31.6092067] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:31.6092067] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:31.7278151] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:31.7278151] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:31.7278151] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:31.8324118] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:31.8324118] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:31.8324118] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:31.9090609] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:31.9090609] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:31.9090609] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:32.0269025] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:32.0269025] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:32.0269025] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:32.1769995] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:32.1769995] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:32.1769995] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:32.1930792] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:32.1930792] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:32.1930792] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:32.2748669] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:32.2748669] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:32.2748669] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:32.8861077] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:32.8861077] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:32.8871073] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:33.1955402] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:33.1955402] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:33.1955402] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:33.4495002] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:52:33.4495002] [Debug  :   Coroner] Query successful!True
[03:52:33.4505015] [Debug  :   Coroner] Handling generic fall damage...
[03:52:33.4505015] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:52:33.5267182] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:33.5267182] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:33.5267182] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:33.8881090] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:33.8881090] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:33.8881090] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:33.9932987] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:33.9932987] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:33.9932987] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:34.0898850] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:34.0898850] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:34.0898850] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:34.1942606] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:34.1942606] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:34.1942606] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:34.1942606] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:34.1942606] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:34.1942606] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:34.3307905] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:34.3307905] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:34.3307905] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:34.4506314] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:34.4506314] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:34.4506314] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:34.5270201] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:34.5270201] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:34.5270201] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:34.6525606] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:34.6535323] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:34.6535323] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:34.7500854] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:34.7500854] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:34.7500854] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:34.7934754] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:34.7934754] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:34.7934754] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:34.8924676] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:34.8924676] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:34.8924676] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:34.9713620] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:34.9720581] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:34.9720581] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:35.0946046] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:35.0946046] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:35.0946046] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:35.1960378] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:35.1960378] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:35.1970383] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:35.2124493] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:35.2124493] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:35.2134188] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:35.3102151] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:35.3102151] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:35.3102151] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:35.4087682] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:35.4087682] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:35.4087682] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:35.5172781] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:35.5182769] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:35.5182769] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:35.6385043] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:52:35.6523950] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:35.6523950] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:35.6523950] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:35.7514417] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:35.7514417] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:35.7514417] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:35.7514417] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:35.7514417] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:35.7514417] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:35.8521544] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:35.8521544] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:35.8521544] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:35.9480602] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:35.9480602] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:35.9480602] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:36.1931248] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:36.1941242] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:36.1941242] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:36.6698746] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:36.6698746] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:36.6698746] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:36.7122529] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:36.7122529] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:36.7122529] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:37.1921246] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:37.1921246] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:37.1921246] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:37.5277755] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:37.5277755] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:37.5277755] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:38.1173231] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:38.1183237] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:38.1183237] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:38.2038909] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:38.2039321] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:38.2039321] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:38.6361373] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:38.6361373] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:38.6361373] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:38.9760509] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:38.9760509] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:38.9760509] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:39.0501592] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:52:39.1935277] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:39.1935277] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:39.1935277] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:39.2473791] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:39.2483811] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:39.2483811] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:39.5939342] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:39.5939342] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:39.5939342] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:39.6935560] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:39.6935560] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:39.6935560] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:39.8103099] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:39.8103099] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:39.8103099] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:39.8648642] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:39.8648642] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:39.8658381] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:39.8892595] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:39.8902608] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:39.8902608] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:40.0140776] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:40.0140776] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:40.0140776] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:40.0472196] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:40.0472196] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:40.0472196] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:40.1304615] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:40.1304615] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:40.1304615] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:40.1530118] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:40.1540117] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:40.1540117] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:40.2293537] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:40.2293537] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:40.2293537] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:40.2538971] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:40.2538971] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:40.2538971] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:40.2538971] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:40.2538971] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:40.2538971] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:40.3322571] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:40.3322571] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:40.3322571] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:40.3530197] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:40.3530197] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:40.3530197] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:40.4687351] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:40.4687351] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:40.4687351] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:40.4893956] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:40.4893956] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:40.4893956] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:40.5653741] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:40.5653741] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:40.5663385] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:40.5873241] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:40.5873241] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:40.5873241] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:40.6706265] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:40.6706265] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:40.6706265] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:40.6920754] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:40.6920754] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:40.6920754] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:40.7669721] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:40.7669721] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:40.7679705] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:40.7679705] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:40.7679705] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:40.7679705] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:40.9267995] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:40.9267995] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:40.9267995] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:41.0250156] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:41.0250156] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:41.0250156] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:41.0450155] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:41.0450155] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:41.0450155] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:41.1083315] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:41.1083315] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:41.1083315] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:41.2093091] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:41.2093091] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:41.2093091] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:41.2468549] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:41.2468549] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:41.2468549] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:41.3294512] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:41.3294512] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:41.3294512] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:41.3294512] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:41.3294512] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:41.3294512] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:41.4471700] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:41.4481706] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:41.4481706] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:41.5521020] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:41.5521020] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:41.5521020] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:41.6515840] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:41.6515840] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:41.6515840] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:41.7901754] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:41.7901754] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:41.7901754] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:41.8107200] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:41.8107200] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:41.8107200] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:41.8491959] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:52:41.8861691] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:41.8861691] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:41.8861691] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:41.9894661] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:41.9894661] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:41.9894661] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:42.0899850] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:42.0899850] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:42.0899850] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:42.2257344] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:42.2257344] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:42.2257344] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:42.2257344] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:42.2257344] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:42.2257344] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:42.3291996] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:42.3291996] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:42.3291996] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:42.3301772] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:42.3301772] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:42.3301772] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:42.3510136] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:42.3510136] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:42.3510136] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:42.4065753] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:42.4065753] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:42.4065753] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:42.4065753] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:42.4065753] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:42.4065753] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:42.4488587] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:42.4488587] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:42.4488587] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:42.5100186] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:42.5100186] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:42.5100186] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:42.5448208] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:42.5448208] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:42.5448208] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:42.6082740] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:42.6082740] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:42.6082740] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:42.6792996] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:42.6792996] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:42.6792996] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:42.7166554] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:42.7166554] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:42.7166554] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:42.7917432] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:42.7917432] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:42.7917432] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:42.8548569] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:42.8548569] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:42.8548569] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:42.9615211] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:42.9615211] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:42.9615211] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:43.0303749] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:43.0303749] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:43.0303749] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:43.0500449] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:43.0510470] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:43.0510470] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:43.1513753] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:43.1513753] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:43.1513753] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:43.2898712] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:43.2898712] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:43.2898712] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:43.3330259] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:43.3330259] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:43.3330259] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:43.4093568] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:43.4093568] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:43.4093568] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:43.4335341] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:43.4335341] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:43.4335341] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:43.4889952] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:43.4899553] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:43.4899553] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:43.5865678] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:43.5865678] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:43.5865678] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:43.7260729] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:43.7260729] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:43.7260729] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:43.8096068] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:43.8096068] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:43.8096068] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:43.9290898] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:43.9290898] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:43.9290898] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:44.0113926] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:44.0113926] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:44.0113926] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:44.0113926] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:44.0113926] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:44.0113926] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:44.1700829] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:44.1700829] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:44.1700829] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:44.2676865] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:44.2676865] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:44.2686857] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:44.3322989] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:44.3322989] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:44.3322989] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:44.3670787] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:44.3670787] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:44.3670787] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:44.4307007] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:44.4316942] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:44.4316942] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:44.4713116] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:44.4713116] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:44.4713116] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:44.6145551] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:44.6145551] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:44.6145551] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:44.7061100] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:44.7061100] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:44.7061100] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:44.8086608] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:44.8086608] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:44.8086608] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:44.8513785] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:44.8513785] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:44.8513785] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:44.9079213] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:44.9079213] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:44.9079213] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:44.9505053] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:44.9515052] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:44.9515052] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:45.0102748] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:45.0102748] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:45.0102748] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:45.0265259] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:45.0265259] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:45.0265259] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:45.0484542] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:45.0484542] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:45.0494274] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:45.1284688] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:45.1284688] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:45.1284688] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:45.1487546] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:45.1487546] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:45.1497540] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:45.2462444] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:45.2462444] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:45.2462444] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:45.2881582] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:45.2881582] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:45.2881582] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:45.3293166] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:45.3293166] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:45.3302956] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:45.4059159] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:45.4059159] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:45.4059159] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:45.4891982] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:45.4901964] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:45.4901964] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:45.4901964] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:45.4901964] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:45.4901964] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:45.5874286] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:45.5874286] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:45.5874286] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:45.6084559] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:45.6084559] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:45.6084559] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:45.6490025] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:45.6490025] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:45.6490025] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:45.6715870] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:45.6715870] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:45.6715870] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:45.7536374] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:45.7536374] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:45.7536374] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:45.7902978] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:45.7902978] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:45.7902978] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:45.8522280] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:45.8522280] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:45.8522280] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:45.9266636] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:45.9266636] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:45.9266636] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:45.9266636] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:45.9266636] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:45.9266636] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:46.0105128] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:46.0105128] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:46.0105128] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:46.0249175] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:46.0249175] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:46.0249175] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:46.0464560] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:46.0464560] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:46.0464560] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:46.0670766] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:46.0670766] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:46.0670766] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:46.1276913] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:46.1286921] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:46.1286921] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:46.1699437] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:46.1709383] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:46.1709383] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:46.2256116] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:46.2256116] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:46.2266113] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:46.3518487] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:46.3518487] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:46.3518487] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:46.4057876] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:46.4057876] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:46.4070115] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:46.4475819] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:46.4475819] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:46.4485468] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:46.5469957] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:46.5479722] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:46.5479722] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:46.6513221] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:46.6519325] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:46.6519325] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:46.6519325] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:46.6519325] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:46.6519325] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:46.7922649] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:46.7922649] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:46.7922649] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:46.8528384] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:46.8528384] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:46.8538101] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:46.9087482] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:46.9087482] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:46.9087482] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:46.9899590] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:46.9899590] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:46.9899590] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:47.1083774] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:47.1083774] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:47.1083774] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:47.2673415] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:47.2673415] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:47.2673415] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:47.3094066] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:47.3094066] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:47.3094066] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:47.4688233] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:47.4688233] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:47.4688233] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:47.4908360] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:47.4908360] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:47.4908360] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:47.7076276] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:47.7076276] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:47.7076276] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:47.8511395] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:47.8511395] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:47.8511395] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:47.8866471] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:47.8866471] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:47.8866471] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:47.8866471] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:47.8866471] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:47.8866471] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:47.9081546] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:47.9081546] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:47.9081546] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:48.0888202] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:48.0888202] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:48.0888202] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:48.0888202] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:48.0888202] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:48.0893531] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:48.3681706] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:48.3681706] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:48.3681706] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:48.3681706] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:48.3681706] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:48.3681706] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:48.8158026] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:48.8158026] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:48.8168027] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:48.9890954] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:52:48.9900944] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:52:48.9900944] [Debug  :   Coroner] Handling Out of Bounds death...
[03:52:49.0411098] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:52:49.8703194] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:52:49.8703194] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:52:49.8703194] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:52:49.8703194] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:52:58.4128557] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:52:58.4128557] [Debug  :   Coroner] Query successful!True
[03:52:58.4128557] [Debug  :   Coroner] Handling generic fall damage...
[03:52:58.4128557] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:53:00.4499015] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:53:00.4499015] [Debug  :   Coroner] Query successful!True
[03:53:00.4499015] [Debug  :   Coroner] Handling generic fall damage...
[03:53:00.4499015] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:53:00.5252914] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:53:00.5252914] [Debug  :   Coroner] Query successful!True
[03:53:00.5252914] [Debug  :   Coroner] Handling generic fall damage...
[03:53:00.5262919] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:53:03.8297365] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:53:04.6482445] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:53:05.3600612] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:53:05.6377745] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:53:06.0858162] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:53:06.8298576] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:53:08.4345490] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:53:15.3656775] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:53:15.3656775] [Debug  :   Coroner] Query successful!True
[03:53:15.3656775] [Debug  :   Coroner] Handling generic fall damage...
[03:53:15.3656775] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:53:15.7882872] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:53:15.7882872] [Debug  :   Coroner] Query successful!True
[03:53:15.7882872] [Debug  :   Coroner] Handling generic fall damage...
[03:53:15.7882872] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:53:18.9127878] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:53:19.7801893] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:53:19.7807050] [Debug  :   Coroner] Query successful!True
[03:53:19.7807050] [Debug  :   Coroner] Handling generic fall damage...
[03:53:19.7807050] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:53:20.1708827] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:53:20.1708827] [Debug  :   Coroner] Query successful!True
[03:53:20.1714051] [Debug  :   Coroner] Handling generic fall damage...
[03:53:20.1714051] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:53:26.6564764] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:53:26.6564764] [Debug  :   Coroner] Query successful!True
[03:53:26.6564764] [Debug  :   Coroner] Handling generic fall damage...
[03:53:26.6564764] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:53:26.7589291] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:53:26.7589291] [Debug  :   Coroner] Query successful!True
[03:53:26.7599029] [Debug  :   Coroner] Handling generic fall damage...
[03:53:26.7599029] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:53:27.6432130] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:53:27.6432130] [Debug  :   Coroner] Query successful!True
[03:53:27.6432130] [Debug  :   Coroner] Handling generic fall damage...
[03:53:27.6432130] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:53:27.6442133] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:53:27.6442133] [Debug  :   Coroner] Query successful!True
[03:53:27.6442133] [Debug  :   Coroner] Handling generic fall damage...
[03:53:27.6452125] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:53:28.7449737] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:53:32.0515866] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:53:32.0515866] [Debug  :   Coroner] Query successful!True
[03:53:32.0515866] [Debug  :   Coroner] Handling generic fall damage...
[03:53:32.0515866] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:53:42.6712429] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:53:42.6712429] [Debug  :   Coroner] Query successful!True
[03:53:42.6712429] [Debug  :   Coroner] Handling generic fall damage...
[03:53:42.6712429] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:53:47.1754647] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:53:47.1764655] [Debug  :   Coroner] Query successful!True
[03:53:47.1764655] [Debug  :   Coroner] Handling generic fall damage...
[03:53:47.1764655] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:53:47.7112749] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:53:47.7112749] [Debug  :   Coroner] Query successful!True
[03:53:47.7112749] [Debug  :   Coroner] Handling generic fall damage...
[03:53:47.7122761] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:53:51.0004871] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:53:51.0004871] [Debug  :   Coroner] Query successful!True
[03:53:51.0004871] [Debug  :   Coroner] Handling generic fall damage...
[03:53:51.0004871] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:53:52.7961568] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:53:52.7961568] [Debug  :   Coroner] Query successful!True
[03:53:52.7961568] [Debug  :   Coroner] Handling generic fall damage...
[03:53:52.7971603] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:53:53.6112042] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:53:53.6112042] [Debug  :   Coroner] Query successful!True
[03:53:53.6112042] [Debug  :   Coroner] Handling generic fall damage...
[03:53:53.6112042] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:53:59.4206658] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:53:59.4206658] [Debug  :   Coroner] Query successful!True
[03:53:59.4212629] [Debug  :   Coroner] Handling generic fall damage...
[03:53:59.4212629] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:54:02.5118439] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:54:02.7425994] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:54:03.0928343] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:54:09.9480144] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:54:10.8431273] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Brush : [G]
New: Drop Brush : [G​]
[03:54:10.9575241] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Brush : [G]
New: Drop Brush : [G​]
[03:54:14.3864044] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:54:16.1344545] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:54:16.1349977] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[03:54:16.1349977] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[03:54:16.6322423] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:54:18.0955214] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:54:19.9576117] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Flask : [G]
New: Drop Flask : [G​]
[03:54:20.0602935] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Flask : [G]
New: Drop Flask : [G​]
[03:54:20.5784634] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:54:20.5794628] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Brush : [G]
New: Drop Brush : [G​]
[03:54:21.0533937] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:54:22.1603703] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:54:22.1603703] [Debug  :   Coroner] Query successful!True
[03:54:22.1603703] [Debug  :   Coroner] Handling generic fall damage...
[03:54:22.1603703] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:54:37.3637279] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:54:37.3646975] [Debug  :   Coroner] Query successful!True
[03:54:37.3646975] [Debug  :   Coroner] Handling generic fall damage...
[03:54:37.3646975] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:54:38.0174093] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:54:38.0179568] [Debug  :   Coroner] Query successful!True
[03:54:38.0179568] [Debug  :   Coroner] Handling generic fall damage...
[03:54:38.0179568] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:54:46.6699646] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:46.6699646] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:46.6699646] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:47.3633218] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:47.3643224] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:47.3643224] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:47.4891010] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:54:47.4891010] [Debug  :   Coroner] Query successful!True
[03:54:47.4891010] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:47.4891010] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:54:47.5304262] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:47.5304262] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:47.5304262] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:47.5651160] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:47.5651160] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:47.5651160] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:47.5857237] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:47.5857237] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:47.5866992] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:47.6069740] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:47.6069740] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:47.6069740] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:47.6488372] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:47.6488372] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:47.6488372] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:47.6902194] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:47.6902194] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:47.6902194] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:47.7259225] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:47.7259225] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:47.7259225] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:47.7669077] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:47.7669077] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:47.7669077] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:47.8496747] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:47.8496747] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:47.8506736] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:47.8637358] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:47.8637358] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:47.8637358] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:47.8637358] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:47.8637358] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:47.8637358] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:47.9057991] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:47.9057991] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:47.9057991] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:47.9057991] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:47.9057991] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:47.9057991] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:47.9057991] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:47.9057991] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:47.9057991] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:48.1076625] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:48.1076625] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:48.1076625] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:48.2872791] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:48.2872791] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:48.2872791] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:48.3642947] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:48.3642947] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:48.3642947] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:48.4678330] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:48.4678330] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:48.4688323] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:48.5650796] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:48.5650796] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:48.5650796] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:48.7248287] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:48.7248287] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:48.7248287] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:48.8290225] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:48.8290225] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:48.8290225] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:48.9052730] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:48.9052730] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:48.9052730] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:49.0095126] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:49.0095126] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:49.0095126] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:49.1277226] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:49.1277226] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:49.1277226] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:49.2462157] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:49.2462157] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:49.2462157] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:49.3506159] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:49.3506159] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:49.3506159] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:49.4482004] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:49.4482004] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:49.4482004] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:49.5865306] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:49.5865306] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:49.5865306] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:49.6905455] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:49.6905455] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:49.6905455] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:49.7892036] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:49.7892036] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:49.7892036] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:49.8844483] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:49.8854191] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:49.8854191] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:50.0309419] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:50.0314466] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:50.0314888] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:50.1489436] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:50.1489436] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:50.1489436] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:50.2256801] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:50.2256801] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:50.2256801] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:50.3293084] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:50.3293084] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:50.3293084] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:50.4466636] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:54:50.4476627] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:50.4486616] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:50.4486616] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:50.5669433] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:50.5669433] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:50.5669433] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:50.6698980] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:50.6698980] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:50.6698980] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:50.7671167] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:50.7671167] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:50.7671167] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:51.3080463] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:51.3080463] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:51.3090742] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:51.4960903] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:54:51.4960903] [Debug  :   Coroner] Query successful!True
[03:54:51.4960903] [Debug  :   Coroner] Handling generic fall damage...
[03:54:51.4970892] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:54:51.7455716] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:51.7455716] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:51.7455716] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:52.3086475] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:52.3086475] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:52.3086475] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:52.3775147] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:54:52.3775147] [Debug  :   Coroner] Query successful!True
[03:54:52.3775147] [Debug  :   Coroner] Handling generic fall damage...
[03:54:52.3785164] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:54:52.6484895] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:52.6484895] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:52.6484895] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:53.3088104] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:53.3088104] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:53.3088104] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:54.3080237] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:54.3080237] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:54.3080237] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:54.6118052] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:54.6123486] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:54.6123486] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:54.8500157] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:54.8500157] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:54.8500157] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:54.9680798] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:54.9680798] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:54.9680798] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:55.0659213] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:55.0659213] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:55.0659213] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:55.1699836] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:55.1699836] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:55.1699836] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:55.2870774] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:55.2880782] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:55.2880782] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:55.4268687] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:55.4268687] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:55.4268687] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:55.4891965] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:55.4891965] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:55.4891965] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:55.6275722] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:55.6275722] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:55.6275722] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:55.7454827] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:55.7454827] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:55.7454827] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:55.8639277] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:55.8639277] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:55.8639277] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:55.9472832] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:55.9482806] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:55.9482806] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:56.0652769] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:56.0662758] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:56.0662758] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:56.1691715] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:56.1691715] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:56.1691715] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:56.2884030] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:56.2884030] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:56.2884030] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:56.3864091] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:56.3864091] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:56.3864091] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:56.4910357] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:56.4910357] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:56.4910357] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:56.5494042] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:54:56.6093847] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:56.6093847] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:56.6093847] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:56.7260281] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:56.7260281] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:56.7260281] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:56.8091183] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:56.8091183] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:56.8091183] [Debug  :   Coroner] Handling Out of Bounds death...
[03:54:57.5680642] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:54:57.5680642] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:54:57.5680642] [Debug  :   Coroner] Handling Out of Bounds death...
[03:55:01.4056491] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:55:01.4056491] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:55:01.4056491] [Debug  :   Coroner] Handling Out of Bounds death...
[03:55:02.8081940] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:55:02.8081940] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:55:02.8081940] [Debug  :   Coroner] Handling Out of Bounds death...
[03:55:02.8635011] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:55:02.8635011] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:55:02.8635011] [Debug  :   Coroner] Handling Out of Bounds death...
[03:55:02.9683742] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:55:02.9683742] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:55:02.9683742] [Debug  :   Coroner] Handling Out of Bounds death...
[03:55:03.0855232] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:55:03.0855232] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:55:03.0864891] [Debug  :   Coroner] Handling Out of Bounds death...
[03:55:03.1902420] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:55:03.1902420] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:55:03.1902420] [Debug  :   Coroner] Handling Out of Bounds death...
[03:55:03.2663855] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:55:03.2663855] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:55:03.2673841] [Debug  :   Coroner] Handling Out of Bounds death...
[03:55:03.4262100] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:55:03.4272110] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:55:03.4272110] [Debug  :   Coroner] Handling Out of Bounds death...
[03:55:03.5304970] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:55:03.5304970] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:55:03.5304970] [Debug  :   Coroner] Handling Out of Bounds death...
[03:55:03.6272725] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:55:03.6272725] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:55:03.6282713] [Debug  :   Coroner] Handling Out of Bounds death...
[03:55:03.7250625] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:55:03.7250625] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:55:03.7250625] [Debug  :   Coroner] Handling Out of Bounds death...
[03:55:03.8848365] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:55:03.8848365] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:55:03.8848365] [Debug  :   Coroner] Handling Out of Bounds death...
[03:55:03.9677706] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:55:03.9677706] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:55:03.9677706] [Debug  :   Coroner] Handling Out of Bounds death...
[03:55:04.0648100] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:55:04.0648100] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:55:04.0648100] [Debug  :   Coroner] Handling Out of Bounds death...
[03:55:04.1693962] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:55:04.1693962] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:55:04.1693962] [Debug  :   Coroner] Handling Out of Bounds death...
[03:55:04.2878346] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:55:04.2878346] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:55:04.2878346] [Debug  :   Coroner] Handling Out of Bounds death...
[03:55:04.3850622] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:55:04.3850622] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:55:04.3850622] [Debug  :   Coroner] Handling Out of Bounds death...
[03:55:04.4882579] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:55:04.4892588] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:55:04.4892588] [Debug  :   Coroner] Handling Out of Bounds death...
[03:55:04.5866824] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:55:04.5866824] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:55:04.5866824] [Debug  :   Coroner] Handling Out of Bounds death...
[03:55:04.7458477] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:55:04.7458477] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:55:04.7458477] [Debug  :   Coroner] Handling Out of Bounds death...
[03:55:04.8290945] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:55:04.8290945] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:55:04.8290945] [Debug  :   Coroner] Handling Out of Bounds death...
[03:55:04.9466827] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:55:04.9466827] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:55:04.9476825] [Debug  :   Coroner] Handling Out of Bounds death...
[03:55:05.0308918] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:55:05.0308918] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:55:05.0308918] [Debug  :   Coroner] Handling Out of Bounds death...
[03:55:05.1208594] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:55:05.1208594] [Debug  :   Coroner] Query successful!True
[03:55:05.1208594] [Debug  :   Coroner] Handling generic fall damage...
[03:55:05.1208594] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:55:05.1908433] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:55:05.1913777] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:55:05.1913777] [Debug  :   Coroner] Handling Out of Bounds death...
[03:55:05.2874431] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:55:05.2874431] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:55:05.2874431] [Debug  :   Coroner] Handling Out of Bounds death...
[03:55:05.3850569] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:55:05.3850569] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:55:05.3850569] [Debug  :   Coroner] Handling Out of Bounds death...
[03:55:05.4688192] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:55:05.4688192] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:55:05.4688192] [Debug  :   Coroner] Handling Out of Bounds death...
[03:55:05.6071951] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:55:05.6071951] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:55:05.6071951] [Debug  :   Coroner] Handling Out of Bounds death...
[03:55:05.7038987] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:55:05.7038987] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:55:05.7038987] [Debug  :   Coroner] Handling Out of Bounds death...
[03:55:05.8095550] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:55:05.8095550] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:55:05.8095550] [Debug  :   Coroner] Handling Out of Bounds death...
[03:55:05.9050797] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:55:05.9060767] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:55:05.9060767] [Debug  :   Coroner] Handling Out of Bounds death...
[03:55:06.0658545] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:55:06.0658545] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:55:06.0658545] [Debug  :   Coroner] Handling Out of Bounds death...
[03:55:06.1487779] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:55:06.1487779] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:55:06.1487779] [Debug  :   Coroner] Handling Out of Bounds death...
[03:55:06.2462022] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:55:06.2462022] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:55:06.2462022] [Debug  :   Coroner] Handling Out of Bounds death...
[03:55:06.3505513] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:55:06.3505513] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:55:06.3505513] [Debug  :   Coroner] Handling Out of Bounds death...
[03:55:06.5093513] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:55:06.5093513] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:55:06.5093513] [Debug  :   Coroner] Handling Out of Bounds death...
[03:55:06.6066067] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:55:06.6066067] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:55:06.6066067] [Debug  :   Coroner] Handling Out of Bounds death...
[03:55:06.6905087] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:55:06.6905087] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:55:06.6905087] [Debug  :   Coroner] Handling Out of Bounds death...
[03:55:06.7871981] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:55:06.7871981] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:55:06.7871981] [Debug  :   Coroner] Handling Out of Bounds death...
[03:55:06.8907393] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:55:06.8907393] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:55:06.8907393] [Debug  :   Coroner] Handling Out of Bounds death...
[03:55:07.4894356] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:55:07.4894356] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:55:07.4894356] [Debug  :   Coroner] Handling Out of Bounds death...
[03:55:07.9266346] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:55:07.9266346] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:55:07.9266346] [Debug  :   Coroner] Handling Out of Bounds death...
[03:55:08.4882685] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:55:08.4882685] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:55:08.4892385] [Debug  :   Coroner] Handling Out of Bounds death...
[03:55:08.8083618] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:55:08.8093597] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:55:08.8093597] [Debug  :   Coroner] Handling Out of Bounds death...
[03:55:09.3563887] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:55:09.3563887] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:55:09.4682178] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:55:09.4682178] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:55:09.4682178] [Debug  :   Coroner] Handling Out of Bounds death...
[03:55:09.9325725] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:55:14.7433493] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:55:14.7433493] [Debug  :   Coroner] Query successful!True
[03:55:14.7433493] [Debug  :   Coroner] Handling generic fall damage...
[03:55:14.7433493] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:55:14.8086969] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:55:14.8086969] [Debug  :   Coroner] Query successful!True
[03:55:14.8086969] [Debug  :   Coroner] Handling generic fall damage...
[03:55:14.8096960] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:55:17.0390941] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:55:21.3156588] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:55:27.8126488] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:55:36.3639027] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:55:36.3649026] [Debug  :   Coroner] Query successful!True
[03:55:36.3649026] [Debug  :   Coroner] Handling generic fall damage...
[03:55:36.3649026] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:55:43.0742925] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:55:44.8353483] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:55:45.5290822] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:55:45.5290822] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:55:45.9461914] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:55:48.3319191] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:55:55.3143484] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:55:55.9342499] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:55:57.3997582] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:56:04.3253128] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:56:04.9905418] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:56:11.9702082] [Debug  :GeneralImprovements] Received life status sync RPC for GlassCanyøn.
[03:56:11.9734235] [Error  :   Coroner] Caught exception in StunGrenadeItem.StunExplosion:Prefix: Object reference not set to an instance of an object
[03:56:11.9734235] [Error  :   Coroner]   at Coroner.Patch.StunGrenadeItemStunExplosionPatch.Prefix (StunGrenadeItem __instance, Coroner.Patch.CauseOfDeathPatchState& __state) [0x00012] in <e5b8dd7c99604887a35bb0139e778c22>:IL_0012 
[03:56:11.9751615] [Debug  :   Coroner] Handling Stun Grenade damage...
[03:56:11.9822124] [Debug  :GeneralImprovements] Received life status sync RPC for GlassCanyøn.
[03:56:12.0677871] [Debug  :GeneralImprovements] Received life status sync RPC for GlassCanyøn.
[03:56:14.1578334] [Debug  :ReXuvination] WebContainer (UnityEngine.GameObject)'s colliders have been optimised!
[03:56:14.3218441] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:56:14.3218441] [Debug  :   Coroner] Query successful!True
[03:56:14.3228007] [Debug  :   Coroner] Handling Bracken death...
[03:56:14.3228007] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:56:15.0133957] [Debug  :   Coroner] Player is dying! Unknown precise cause of death in final hook (Strangulation)...
[03:56:15.1440291] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[03:56:15.1490723] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[03:56:15.1490723] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[03:56:15.1490723] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[03:56:15.1490723] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[03:56:15.1490723] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[03:56:15.1490723] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[03:56:15.1490723] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[03:56:15.1490723] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[03:56:15.1490723] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[03:56:15.1490723] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[03:56:15.1490723] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[03:56:15.1490723] [Debug  :Buttery Fixes] Badges added to player corpse
[03:56:15.1522737] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[03:56:15.1522737] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[03:56:15.2695897] [Debug  :GeneralImprovements] Received life status sync RPC for GlassCanyøn.
[03:56:21.6778376] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:56:21.6778376] [Debug  :   Coroner] Query successful!True
[03:56:21.6778376] [Debug  :   Coroner] Handling generic fall damage...
[03:56:21.6778376] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:56:21.8433893] [Debug  :ReXuvination] WebContainer (UnityEngine.GameObject)'s colliders have been optimised!
[03:56:28.3356440] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:56:28.7812860] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:56:30.1169135] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:56:30.1169135] [Debug  :   Coroner] Query successful!True
[03:56:30.1169135] [Debug  :   Coroner] Handling generic fall damage...
[03:56:30.1169135] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:56:30.8990610] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:56:30.8990610] [Debug  :   Coroner] Query successful!True
[03:56:30.8990610] [Debug  :   Coroner] Handling generic fall damage...
[03:56:30.8990610] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:56:36.4635885] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:56:36.4635885] [Debug  :   Coroner] Query successful!True
[03:56:36.4645888] [Debug  :   Coroner] Handling generic fall damage...
[03:56:36.4645888] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:56:37.1379196] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:56:37.1379196] [Debug  :   Coroner] Query successful!True
[03:56:37.1379196] [Debug  :   Coroner] Handling generic fall damage...
[03:56:37.1379196] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:56:44.8883645] [Debug  :ReXuvination] WebContainer (UnityEngine.GameObject)'s colliders have been optimised!
[03:56:47.0635178] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:56:47.0635178] [Debug  :   Coroner] Query successful!True
[03:56:47.0640451] [Debug  :   Coroner] Handling generic fall damage...
[03:56:47.0640857] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:56:49.1270961] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:56:49.1281237] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:56:49.1281237] [Debug  :   Coroner] Handling Out of Bounds death...
[03:56:49.8640954] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:56:49.8640954] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:56:49.8640954] [Debug  :   Coroner] Handling Out of Bounds death...
[03:56:50.2029734] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:56:50.2029734] [Debug  :   Coroner] Query successful!True
[03:56:50.2029734] [Debug  :   Coroner] Handling Bracken death...
[03:56:50.2029734] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:56:50.8923865] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:56:50.8923865] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:56:50.8923865] [Debug  :   Coroner] Handling Out of Bounds death...
[03:56:50.9023801] [Debug  :   Coroner] Player is dying! Unknown precise cause of death in final hook (Strangulation)...
[03:56:51.0788199] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[03:56:51.0818186] [Debug  :Buttery Fixes] Badges added to player corpse
[03:56:51.0859341] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[03:56:51.0859341] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[03:56:51.2102361] [Debug  :GeneralImprovements] Received life status sync RPC for ~Ib.
[03:56:51.5232762] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:56:51.5232762] [Debug  :   Coroner] Query successful!True
[03:56:51.5232762] [Debug  :   Coroner] Handling generic fall damage...
[03:56:51.5232762] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:56:55.3864069] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:56:55.3874069] [Debug  :   Coroner] Query successful!True
[03:56:55.3874069] [Debug  :   Coroner] Handling generic fall damage...
[03:56:55.3874069] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:57:00.0349074] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:57:00.0349074] [Debug  :   Coroner] Query successful!True
[03:57:00.0358789] [Debug  :   Coroner] Handling generic fall damage...
[03:57:00.0358789] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:57:00.8460333] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:57:00.8460333] [Debug  :   Coroner] Query successful!True
[03:57:00.8460333] [Debug  :   Coroner] Handling generic fall damage...
[03:57:00.8460333] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:57:06.9355574] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:57:06.9355574] [Debug  :   Coroner] Query successful!True
[03:57:06.9355574] [Debug  :   Coroner] Handling Bracken death...
[03:57:06.9355574] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:57:07.6303235] [Debug  :   Coroner] Player is dying! Unknown precise cause of death in final hook (Strangulation)...
[03:57:07.7957791] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[03:57:07.7982961] [Debug  :Buttery Fixes] Head attachment complete for player corpse
[03:57:07.7982961] [Debug  :Buttery Fixes] Badges added to player corpse
[03:57:07.8036256] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[03:57:07.8036256] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[03:57:07.9231564] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[03:57:07.9553067] [Debug  :ReXuvination] WebContainer (UnityEngine.GameObject)'s colliders have been optimised!
[03:57:08.5056791] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:57:09.8286329] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:57:09.8286329] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:57:12.6098587] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:12.6098587] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:12.6098587] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:12.6772907] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:12.6772907] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:12.6772907] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:12.6772907] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:12.6772907] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:12.6772907] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:12.7116031] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:57:12.7116031] [Debug  :   Coroner] Query successful!True
[03:57:12.7116031] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:12.7116031] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:57:12.7272349] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:12.7272349] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:12.7272349] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:12.7525525] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:12.7535299] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:12.7535299] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:12.7535299] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:12.7535299] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:12.7535299] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:12.7535299] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:12.7535299] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:12.7535299] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:12.7953410] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:12.7953410] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:12.7953410] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:12.8359381] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:12.8359381] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:12.8359381] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:12.8542012] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:12.8542012] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:12.8542012] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:12.8802658] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:12.8802658] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:12.8802658] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:12.9274717] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:12.9274717] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:12.9274717] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:12.9274717] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:12.9274717] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:12.9274717] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:12.9911404] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:12.9911404] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:12.9911404] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:13.2337815] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:13.2337815] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:13.2337815] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:13.4748512] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:13.4748512] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:13.4748512] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:13.5927768] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:57:13.6520695] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:13.6520695] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:13.6526234] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:13.8879829] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:13.8879829] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:13.8879829] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:13.9704027] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:13.9704027] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:13.9704027] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:14.0723962] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:14.0723962] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:14.0723962] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:14.1554779] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:14.1554779] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:14.1554779] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:14.2739163] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:14.2739163] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:14.2739163] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:14.3843065] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:14.3853070] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:14.3853070] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:14.4939575] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:14.4939575] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:14.4939575] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:14.5891065] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:14.5891065] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:14.5891065] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:14.7324642] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:14.7324642] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:14.7324642] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:14.8318222] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:14.8318222] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:14.8318222] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:14.9304704] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:14.9304704] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:14.9304704] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:15.0315560] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:15.0315560] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:15.0315560] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:15.1929281] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:15.1929281] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:15.1929281] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:15.2891849] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:15.2891849] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:15.2891849] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:15.3746428] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:15.3746428] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:15.3746428] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:15.4697497] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:15.4697497] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:15.4697497] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:15.5865232] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:15.5865232] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:15.5874891] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:16.2075096] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:16.2075096] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:16.2075096] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:16.6313099] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:16.6313099] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:16.6313099] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:17.2097727] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:17.2097727] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:17.2097727] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:17.4906438] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:17.4906438] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:17.4906438] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:18.1927462] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:18.1927462] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:18.1927462] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:19.1928077] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:19.1928077] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:19.1928077] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:20.1949277] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:20.1949277] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:20.1949277] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:21.1932761] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:21.1932761] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:21.1932761] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:26.1311396] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:26.1311396] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:26.1311396] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:26.2467910] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:26.2467910] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:26.2467910] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:26.3512846] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:26.3518167] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:26.3518167] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:26.4701546] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:26.4701546] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:26.4701546] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:26.5481288] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:26.5481288] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:26.5481288] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:26.6918948] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:26.6918948] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:26.6918948] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:26.8136260] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:26.8136260] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:26.8136260] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:26.9100554] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:26.9100554] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:26.9100554] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:27.0141156] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:27.0141156] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:27.0141156] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:27.1512407] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:27.1512407] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:27.1512407] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:27.2483726] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:27.2483726] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:27.2483726] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:27.3515802] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:27.3515802] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:27.3515802] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:27.4542181] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:27.4542181] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:27.4542181] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:27.5689977] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:27.5689977] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:27.5689977] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:27.6766851] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:27.6766851] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:27.6766851] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:27.7692991] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:27.7692991] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:27.7692991] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:27.8728491] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:27.8728491] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:27.8738487] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:28.0169925] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:28.0169925] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:28.0169925] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:28.1090490] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:28.1095741] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:28.1095924] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:28.2116320] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:28.2116320] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:28.2116320] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:28.3102574] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:28.3102574] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:28.3112572] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:28.4705919] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:28.4705919] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:28.4705919] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:28.5653636] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:28.5653636] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:28.5653636] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:28.6539009] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:28.6549034] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:28.6549034] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:28.7468831] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:28.7468831] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:28.7478562] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:28.8914204] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:28.8914204] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:28.8914204] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:28.9896646] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:28.9896646] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:28.9896646] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:29.0927706] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:29.0927706] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:29.0927706] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:29.1975303] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:29.1975303] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:29.1975303] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:29.3332064] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:29.3332064] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:29.3332064] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:29.4350533] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:29.4350533] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:29.4360532] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:29.5358699] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:29.5358699] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:29.5358699] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:29.6351397] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:29.6351397] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:29.6351397] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:29.7667935] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:29.7667935] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:29.7667935] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:29.8877092] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:29.8887112] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:29.8887112] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:30.0661309] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:30.0661309] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:30.0661309] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:30.1766613] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:30.1766613] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:30.1766613] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:30.3160972] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:30.3160972] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:30.3160972] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:30.3921795] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:30.3921795] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:30.3921795] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:30.5180344] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:30.5180344] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:30.5180344] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:30.6307472] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:30.6307472] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:30.6307472] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:30.7530342] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:30.7530342] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:30.7530342] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:30.8304062] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:30.8304062] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:30.8304062] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:30.9513013] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:30.9513013] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:30.9513013] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:31.0661191] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:31.0661191] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:31.0661191] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:31.1904916] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:31.1904916] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:31.1904916] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:31.3858221] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:31.3858221] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:31.3858221] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:31.4911013] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:31.4911013] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:31.4911013] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:31.6338217] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:31.6338217] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:31.6338217] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:31.7053054] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:31.7053054] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:31.7053054] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:31.8294165] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:31.8294165] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:31.8304157] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:31.9470367] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:31.9470367] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:31.9470367] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:32.0858677] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:32.0858677] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:32.0868674] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:34.0886548] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[03:57:34.0886548] [Warning:   Coroner] Could not access dying player: Index not assigned!
[03:57:34.0886548] [Debug  :   Coroner] Handling Out of Bounds death...
[03:57:34.8464758] [Debug  :ReXuvination] WebContainer (UnityEngine.GameObject)'s colliders have been optimised!
[03:57:35.4133650] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:57:47.1797037] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:57:57.8927944] [Debug  :ReXuvination] WebContainer (UnityEngine.GameObject)'s colliders have been optimised!
[03:58:00.6797449] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:58:13.2478893] [Debug  :ReXuvination] WebContainer (UnityEngine.GameObject)'s colliders have been optimised!
[03:58:19.0099482] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:58:19.0099482] [Debug  :   Coroner] Query successful!True
[03:58:19.0099482] [Debug  :   Coroner] Handling generic fall damage...
[03:58:19.0099482] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:58:23.3703514] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:58:29.3588825] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:58:30.4405928] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[03:58:32.1500125] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[03:58:32.4616081] [Debug  :ReXuvination] WebContainer (UnityEngine.GameObject)'s colliders have been optimised!
[03:58:33.1068534] [Debug  :ReXuvination] Optimised Collider layers in GrabbableObjectPhysicsTrigger for Object: Trigger (UnityEngine.GameObject)
[03:58:51.4627579] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:58:51.4627579] [Debug  :   Coroner] Query successful!True
[03:58:51.4627579] [Debug  :   Coroner] Handling generic fall damage...
[03:58:51.4627579] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:59:04.2124269] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:59:04.2134265] [Debug  :   Coroner] Query successful!True
[03:59:04.2134265] [Debug  :   Coroner] Handling generic fall damage...
[03:59:04.2134265] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:59:04.3227269] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:59:04.3227269] [Debug  :   Coroner] Query successful!True
[03:59:04.3227269] [Debug  :   Coroner] Handling generic fall damage...
[03:59:04.3227269] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:59:04.4132221] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:59:04.4132221] [Debug  :   Coroner] Query successful!True
[03:59:04.4132221] [Debug  :   Coroner] Handling generic fall damage...
[03:59:04.4132221] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:59:04.4690938] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:59:04.4690938] [Debug  :   Coroner] Query successful!True
[03:59:04.4690938] [Debug  :   Coroner] Handling generic fall damage...
[03:59:04.4690938] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:59:04.5191304] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:59:04.5191304] [Debug  :   Coroner] Query successful!True
[03:59:04.5191304] [Debug  :   Coroner] Handling generic fall damage...
[03:59:04.5191304] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:59:04.5471535] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:59:04.5482322] [Debug  :   Coroner] Query successful!True
[03:59:04.5482603] [Debug  :   Coroner] Handling generic fall damage...
[03:59:04.5482603] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:59:04.5874274] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:59:04.5874274] [Debug  :   Coroner] Query successful!True
[03:59:04.5874274] [Debug  :   Coroner] Handling generic fall damage...
[03:59:04.5874274] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:59:04.6144545] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:59:04.6144545] [Debug  :   Coroner] Query successful!True
[03:59:04.6144545] [Debug  :   Coroner] Handling generic fall damage...
[03:59:04.6144545] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:59:04.6309475] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:59:04.6309475] [Debug  :   Coroner] Query successful!True
[03:59:04.6309475] [Debug  :   Coroner] Handling generic fall damage...
[03:59:04.6309475] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:59:04.6504004] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:59:04.6504108] [Debug  :   Coroner] Query successful!True
[03:59:04.6504108] [Debug  :   Coroner] Handling generic fall damage...
[03:59:04.6504108] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:59:04.6699766] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:59:04.6709757] [Debug  :   Coroner] Query successful!True
[03:59:04.6709757] [Debug  :   Coroner] Handling generic fall damage...
[03:59:04.6709757] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:59:04.6974936] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:59:04.6984650] [Debug  :   Coroner] Query successful!True
[03:59:04.6984650] [Debug  :   Coroner] Handling generic fall damage...
[03:59:04.6984650] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:59:04.7760418] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:59:04.7760418] [Debug  :   Coroner] Query successful!True
[03:59:04.7760418] [Debug  :   Coroner] Handling generic fall damage...
[03:59:04.7760418] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:59:05.8970617] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:59:05.8970617] [Debug  :   Coroner] Query successful!True
[03:59:05.8976021] [Debug  :   Coroner] Handling generic fall damage...
[03:59:05.8976021] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:59:13.3664769] [Debug  :   Coroner] Querying target player parameters pre-death...
[03:59:13.3664769] [Debug  :   Coroner] Query successful!True
[03:59:13.3664769] [Debug  :   Coroner] Handling generic fall damage...
[03:59:13.3664769] [Warning:   Coroner] Could not access dying player: Player is still alive!
[03:59:13.3674788] [Info   :GeneralImprovements] Applied 4 queued monitor changes.
[03:59:14.3331596] [Debug  :GeneralImprovements] Updated time display.
[03:59:15.2106655] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Brush : [G]
New: Drop Brush : [G​]
[03:59:17.3444949] [Debug  :GeneralImprovements] Updated time display.
[03:59:17.5401023] [Info   :GeneralImprovements] Updated ship scrap total monitors to $570 (16 items).
[03:59:17.5795105] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Flask : [G]
New: Drop Flask : [G​]
[03:59:20.3636602] [Debug  :GeneralImprovements] Updated time display.
[03:59:23.3794482] [Debug  :GeneralImprovements] Updated time display.
[03:59:26.3888696] [Debug  :GeneralImprovements] Updated time display.
[03:59:29.4077983] [Debug  :GeneralImprovements] Updated time display.
[03:59:30.7596868] [Debug  :Spawn Cycle Fixes] Enemy "RadMech" has no nests present on map
[03:59:30.7596868] [Debug  :Spawn Cycle Fixes] Enemy "RadMech" ignored, as natural spawns are still not finished
[03:59:30.7752243] [Debug  :Spawn Cycle Fixes] Enemy "RadMech" has no nests present on map
[03:59:30.7752243] [Debug  :Spawn Cycle Fixes] Enemy "RadMech" ignored, as natural spawns are still not finished
[03:59:30.7767382] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:59:30.7777374] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:59:30.7777374] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[03:59:30.7812579] [Debug  :GeneralImprovements] Updated danger level display.
[03:59:30.7862603] [Debug  :Buttery Fixes] Puma #-310456: Fixed erroneous collision on "FootstepSource"
[03:59:30.7862603] [Debug  :Buttery Fixes] Puma #-310456: Fixed erroneous collision on "PurrSource"
[03:59:30.7887748] [Debug  :GeneralImprovements] Updated danger level display.
[03:59:32.4213983] [Debug  :GeneralImprovements] Updated time display.
[03:59:35.4358120] [Debug  :GeneralImprovements] Updated time display.
[03:59:38.4545379] [Debug  :GeneralImprovements] Updated time display.
[03:59:41.4622386] [Debug  :GeneralImprovements] Updated time display.
[03:59:44.4751335] [Debug  :GeneralImprovements] Updated time display.
[03:59:45.6514948] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[03:59:47.4827827] [Debug  :GeneralImprovements] Updated time display.
[03:59:50.5092120] [Debug  :GeneralImprovements] Updated time display.
[03:59:53.5264040] [Debug  :GeneralImprovements] Updated time display.
[03:59:54.0192855] [Debug  :MrHat.NicheTweaks] Saved player volumes. Total entries: 9
[03:59:56.5382919] [Debug  :GeneralImprovements] Updated time display.
[03:59:59.5576562] [Debug  :GeneralImprovements] Updated time display.
[04:00:02.5788859] [Debug  :GeneralImprovements] Updated time display.
[04:00:03.4449919] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:00:04.6634001] [Debug  :GeneralImprovements] Player pread switched to suit ID 36.
[04:00:05.5967395] [Debug  :GeneralImprovements] Updated time display.
[04:00:08.0339912] [Debug  :PathfindingLagFix] Player paths from PumaEnemy(Clone) (PumaAI, -310456) are 35881.84ms old, which is more than twice 160ms, using synchronous paths.
[04:00:08.6144321] [Debug  :GeneralImprovements] Updated time display.
[04:00:11.6394902] [Debug  :GeneralImprovements] Updated time display.
[04:00:11.7483458] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:00:14.6626270] [Debug  :GeneralImprovements] Updated time display.
[04:00:15.9401969] [Debug  :GeneralImprovements] Player pread switched to suit ID 2.
[04:00:17.6767095] [Debug  :GeneralImprovements] Updated time display.
[04:00:20.6545470] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:00:20.6776589] [Debug  :GeneralImprovements] Updated time display.
[04:00:23.6890566] [Debug  :GeneralImprovements] Updated time display.
[04:00:26.0029893] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:00:26.0029893] [Debug  :   Coroner] Query successful!True
[04:00:26.0029893] [Debug  :   Coroner] Handling generic fall damage...
[04:00:26.0029893] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:00:26.6979702] [Debug  :GeneralImprovements] Updated time display.
[04:00:29.7152872] [Debug  :GeneralImprovements] Updated time display.
[04:00:29.8572900] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:00:29.8572900] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:00:29.8572900] [Debug  :   Coroner] Handling Out of Bounds death...
[04:00:30.6487738] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:00:30.6487738] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:00:30.6487738] [Debug  :   Coroner] Handling Out of Bounds death...
[04:00:31.9500310] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:00:31.9500310] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:00:31.9500310] [Debug  :   Coroner] Handling Out of Bounds death...
[04:00:32.7205549] [Debug  :GeneralImprovements] Updated time display.
[04:00:33.4370689] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:00:34.9937344] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:00:34.9937344] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:00:34.9937344] [Debug  :   Coroner] Handling Out of Bounds death...
[04:00:35.7368238] [Debug  :GeneralImprovements] Updated time display.
[04:00:38.7561738] [Debug  :GeneralImprovements] Updated time display.
[04:00:39.9593176] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:00:41.7786221] [Debug  :GeneralImprovements] Updated time display.
[04:00:44.7864728] [Debug  :GeneralImprovements] Updated time display.
[04:00:47.8041182] [Debug  :GeneralImprovements] Updated time display.
[04:00:50.8187836] [Debug  :GeneralImprovements] Updated time display.
[04:00:53.8339837] [Debug  :GeneralImprovements] Updated time display.
[04:00:55.0763342] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:00:56.5039903] [Debug  :Buttery Fixes] Puma #-311570: Fixed erroneous collision on "FootstepSource"
[04:00:56.5039903] [Debug  :Buttery Fixes] Puma #-311570: Fixed erroneous collision on "PurrSource"
[04:00:56.8490251] [Debug  :GeneralImprovements] Updated time display.
[04:00:59.3879109] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:00:59.3889095] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:00:59.3889095] [Debug  :   Coroner] Handling Out of Bounds death...
[04:00:59.3889095] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:00:59.3889095] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:00:59.3889095] [Debug  :   Coroner] Handling Out of Bounds death...
[04:00:59.3889095] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:00:59.3889095] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:00:59.3889095] [Debug  :   Coroner] Handling Out of Bounds death...
[04:00:59.8687705] [Debug  :GeneralImprovements] Updated time display.
[04:01:01.6490147] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:01:01.6490147] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:01:01.6490147] [Debug  :   Coroner] Handling Out of Bounds death...
[04:01:01.7535438] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:01:01.7535438] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:01:01.7535438] [Debug  :   Coroner] Handling Out of Bounds death...
[04:01:01.9067481] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:01:01.9067481] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:01:01.9067481] [Debug  :   Coroner] Handling Out of Bounds death...
[04:01:02.5132030] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:01:02.5132030] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:01:02.5132030] [Debug  :   Coroner] Handling Out of Bounds death...
[04:01:02.8795725] [Debug  :GeneralImprovements] Updated time display.
[04:01:03.2660875] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:01:05.8934499] [Debug  :GeneralImprovements] Updated time display.
[04:01:08.9130057] [Debug  :GeneralImprovements] Updated time display.
[04:01:09.5164130] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:01:09.5164130] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:01:09.5164130] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:01:09.5164130] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:01:09.5164130] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:01:09.5164130] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:01:09.5164130] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:01:09.5164130] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:01:09.5253560] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:01:09.5253560] [Debug  :   Coroner] Query successful!True
[04:01:09.5253560] [Debug  :   Coroner] Handling generic fall damage...
[04:01:09.5253560] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:01:11.9291017] [Debug  :GeneralImprovements] Updated time display.
[04:01:13.4971802] [Debug  :PathfindingLagFix] Player paths from PumaEnemy(Clone) (PumaAI, -310456) are 65284.67ms old, which is more than twice 160ms, using synchronous paths.
[04:01:13.5679570] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:01:13.5679570] [Debug  :   Coroner] Query successful!True
[04:01:13.5679570] [Debug  :   Coroner] Handling Feiopar damage...
[04:01:13.5679570] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:01:13.5930669] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:01:13.5930669] [Debug  :   Coroner] Query successful!True
[04:01:13.5930669] [Debug  :   Coroner] Handling Feiopar damage...
[04:01:13.5930669] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:01:13.6136388] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:01:13.6136388] [Debug  :   Coroner] Query successful!True
[04:01:13.6136388] [Debug  :   Coroner] Handling Feiopar damage...
[04:01:13.6136388] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:01:13.6348215] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:01:13.6348215] [Debug  :   Coroner] Query successful!True
[04:01:13.6348215] [Debug  :   Coroner] Handling Feiopar damage...
[04:01:13.6348215] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:01:13.7073553] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:01:14.9479345] [Debug  :GeneralImprovements] Updated time display.
[04:01:17.9757907] [Debug  :GeneralImprovements] Updated time display.
[04:01:18.7679996] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:01:20.9884028] [Debug  :GeneralImprovements] Updated time display.
[04:01:23.9215253] [Debug  :GeneralImprovements] Updated danger level display.
[04:01:23.9215253] [Debug  :GeneralImprovements] Updated danger level display.
[04:01:23.9226801] [Debug  :GeneralImprovements] Updated danger level display.
[04:01:23.9226801] [Debug  :GeneralImprovements] Updated danger level display.
[04:01:24.0035314] [Debug  :GeneralImprovements] Updated time display.
[04:01:24.2752056] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:01:24.2752056] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:01:24.2752056] [Debug  :   Coroner] Handling Out of Bounds death...
[04:01:24.2752056] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:01:24.2752056] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:01:24.2752056] [Debug  :   Coroner] Handling Out of Bounds death...
[04:01:24.2752056] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:01:24.2752056] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:01:24.2752056] [Debug  :   Coroner] Handling Out of Bounds death...
[04:01:24.2752056] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:01:24.2752056] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:01:24.2752056] [Debug  :   Coroner] Handling Out of Bounds death...
[04:01:24.2762060] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:01:24.2762060] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:01:24.2762060] [Debug  :   Coroner] Handling Out of Bounds death...
[04:01:24.2762060] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:01:24.2762060] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:01:24.2762060] [Debug  :   Coroner] Handling Out of Bounds death...
[04:01:24.2762060] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:01:24.2762060] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:01:24.2762060] [Debug  :   Coroner] Handling Out of Bounds death...
[04:01:24.4195157] [Info   :PathfindingLib] Unregistering MineshaftElevator(Clone) (PathfindingLib.Components.MineshaftElevatorAdapter)
[04:01:24.4220309] [Warning: Unity Log] [Netcode] NetworkObject #275 moved to the root because its parent NetworkObject #276 is destroyed
[04:01:24.4230321] [Warning: Unity Log] [Netcode] NetworkObject #272 moved to the root because its parent NetworkObject #276 is destroyed
[04:01:24.4335393] [Warning:PathfindingLib] Attempted to remove EntranceTeleportB (EntranceTeleport) from smart pathfinding data while it was not present.
[04:01:24.4526633] [Info   :LoadingInfo] PlayerLoadedServerRpc:0
[04:01:24.4678429] [Warning:CullFactory] A MeshRenderer in Destroyed was unexpectedly destroyed.
[04:01:24.5561944] [Info   :LoadingInfo] PlayerLoadedServerRpc:3
[04:01:24.5773520] [Info   :LoadingInfo] PlayerLoadedServerRpc:7
[04:01:24.5907663] [Info   :LoadingInfo] PlayerLoadedServerRpc:5
[04:01:24.5977648] [Info   :LoadingInfo] PlayerLoadedServerRpc:1
[04:01:24.5988359] [Info   :LoadingInfo] PlayerLoadedServerRpc:4
[04:01:24.6122213] [Info   :LoadingInfo] PlayerLoadedServerRpc:2
[04:01:24.6122213] [Info   :LoadingInfo] PlayerLoadedServerRpc:6
[04:01:24.6536419] [Info   :LoadingInfo] PlayerLoadedServerRpc:8
[04:01:24.6567299] [Debug  :   Coroner] Applying Coroner patches to player notes...
[04:01:24.6567299] [Debug  :   Coroner] Syncing randomization to map seed: '19083166'
[04:01:24.6567299] [Info   :   Coroner] [REPORT] Player 0 has notes, don't override them...
[04:01:24.6567299] [Info   :   Coroner] [REPORT] Player 1 is dead! Replacing notes with Cause of Death...
[04:01:24.6567299] [Debug  :   Coroner] Player 1 has no custom cause of death stored! Using fallback...
[04:01:24.6567299] [Info   :   Coroner] [REPORT] Player 2 is dead! Replacing notes with Cause of Death...
[04:01:24.6567299] [Debug  :   Coroner] Player 2 has no custom cause of death stored! Using fallback...
[04:01:24.6567299] [Info   :   Coroner] [REPORT] Player 3 has no notes! Injecting something funny...
[04:01:24.6577306] [Info   :   Coroner] [REPORT] Player 4 has no notes! Injecting something funny...
[04:01:24.6577306] [Info   :   Coroner] [REPORT] Player 5 is dead! Replacing notes with Cause of Death...
[04:01:24.6577306] [Debug  :   Coroner] Player 5 has no custom cause of death stored! Using fallback...
[04:01:24.6577306] [Info   :   Coroner] [REPORT] Player 6 has notes, don't override them...
[04:01:24.6577306] [Info   :   Coroner] [REPORT] Player 7 has notes, don't override them...
[04:01:24.6577306] [Info   :   Coroner] [REPORT] Player 8 has no notes! Injecting something funny...
[04:01:24.6577306] [Info   :   Coroner] Player 9 is not controlled by a player. Skipping...
[04:01:24.6577306] [Info   :   Coroner] Player 10 is not controlled by a player. Skipping...
[04:01:24.6577306] [Info   :   Coroner] Player 11 is not controlled by a player. Skipping...
[04:01:24.6577306] [Info   :   Coroner] Player 12 is not controlled by a player. Skipping...
[04:01:24.6577306] [Info   :   Coroner] Player 13 is not controlled by a player. Skipping...
[04:01:24.6577306] [Info   :   Coroner] Player 14 is not controlled by a player. Skipping...
[04:01:24.6577306] [Info   :   Coroner] Player 15 is not controlled by a player. Skipping...
[04:01:24.6577306] [Info   :   Coroner] Player 16 is not controlled by a player. Skipping...
[04:01:24.6577306] [Info   :   Coroner] Player 17 is not controlled by a player. Skipping...
[04:01:24.6587307] [Info   :   Coroner] Player 18 is not controlled by a player. Skipping...
[04:01:24.6587307] [Info   :   Coroner] Player 19 is not controlled by a player. Skipping...
[04:01:24.6587307] [Info   :   Coroner] Player 20 is not controlled by a player. Skipping...
[04:01:24.6587307] [Info   :   Coroner] Player 21 is not controlled by a player. Skipping...
[04:01:24.6587307] [Info   :   Coroner] Player 22 is not controlled by a player. Skipping...
[04:01:24.6587307] [Info   :   Coroner] Player 23 is not controlled by a player. Skipping...
[04:01:24.6587307] [Info   :   Coroner] Player 24 is not controlled by a player. Skipping...
[04:01:24.6587307] [Info   :   Coroner] Player 25 is not controlled by a player. Skipping...
[04:01:24.6587307] [Info   :   Coroner] Player 26 is not controlled by a player. Skipping...
[04:01:24.6587307] [Info   :   Coroner] Player 27 is not controlled by a player. Skipping...
[04:01:24.6587307] [Info   :   Coroner] Player 28 is not controlled by a player. Skipping...
[04:01:24.6587307] [Info   :   Coroner] Player 29 is not controlled by a player. Skipping...
[04:01:24.6587307] [Info   :   Coroner] Player 30 is not controlled by a player. Skipping...
[04:01:24.6587307] [Info   :   Coroner] Player 31 is not controlled by a player. Skipping...
[04:01:24.6597303] [Debug  :   Coroner] Clearing cause of death for player 0
[04:01:24.6597303] [Debug  :   Coroner] Clearing cause of death for player 1
[04:01:24.6597303] [Debug  :   Coroner] Clearing cause of death for player 2
[04:01:24.6597303] [Debug  :   Coroner] Clearing cause of death for player 3
[04:01:24.6597303] [Debug  :   Coroner] Clearing cause of death for player 4
[04:01:24.6597303] [Debug  :   Coroner] Clearing cause of death for player 5
[04:01:24.6597303] [Debug  :   Coroner] Clearing cause of death for player 6
[04:01:24.6597303] [Debug  :   Coroner] Clearing cause of death for player 7
[04:01:24.6597303] [Debug  :   Coroner] Clearing cause of death for player 8
[04:01:24.6597303] [Debug  :   Coroner] Clearing cause of death for player 9
[04:01:24.6597303] [Debug  :   Coroner] Clearing cause of death for player 10
[04:01:24.6597303] [Debug  :   Coroner] Clearing cause of death for player 11
[04:01:24.6597303] [Debug  :   Coroner] Clearing cause of death for player 12
[04:01:24.6597303] [Debug  :   Coroner] Clearing cause of death for player 13
[04:01:24.6597303] [Debug  :   Coroner] Clearing cause of death for player 14
[04:01:24.6607305] [Debug  :   Coroner] Clearing cause of death for player 15
[04:01:24.6607305] [Debug  :   Coroner] Clearing cause of death for player 16
[04:01:24.6607305] [Debug  :   Coroner] Clearing cause of death for player 17
[04:01:24.6607305] [Debug  :   Coroner] Clearing cause of death for player 18
[04:01:24.6607305] [Debug  :   Coroner] Clearing cause of death for player 19
[04:01:24.6607305] [Debug  :   Coroner] Clearing cause of death for player 20
[04:01:24.6607305] [Debug  :   Coroner] Clearing cause of death for player 21
[04:01:24.6613180] [Debug  :   Coroner] Clearing cause of death for player 22
[04:01:24.6613180] [Debug  :   Coroner] Clearing cause of death for player 23
[04:01:24.6613180] [Debug  :   Coroner] Clearing cause of death for player 24
[04:01:24.6613180] [Debug  :   Coroner] Clearing cause of death for player 25
[04:01:24.6613180] [Debug  :   Coroner] Clearing cause of death for player 26
[04:01:24.6613180] [Debug  :   Coroner] Clearing cause of death for player 27
[04:01:24.6618558] [Debug  :   Coroner] Clearing cause of death for player 28
[04:01:24.6618558] [Debug  :   Coroner] Clearing cause of death for player 29
[04:01:24.6618558] [Debug  :   Coroner] Clearing cause of death for player 30
[04:01:24.6618558] [Debug  :   Coroner] Clearing cause of death for player 31
[04:01:24.6618558] [Debug  :WeatherRegistry] Effects received: [None]
[04:01:24.6618558] [Debug  :WeatherRegistry] OverrideSunAnimator called
[04:01:24.6618558] [Debug  :WeatherRegistry] OverrideSunAnimator called
[04:01:24.6638332] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:01:24.6638332] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:01:26.6799485] [Debug  :GeneralImprovements] Updated time display.
[04:01:28.4818940] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:01:34.6822780] [Info   :GeneralImprovements] Updated total deaths display.
[04:01:34.6882989] [Debug  :ScienceBirdTweaks] Ship reached orbit, attempting to reset floodlights.
[04:01:34.6883583] [Debug  :ScienceBirdTweaks] Found ShipFloodlightController. Calling ResetFloodlightLights().
[04:01:34.6883583] [Debug  :ScienceBirdTweaks] Resetting floodlight rotation for : System.Collections.Generic.Dictionary`2[UnityEngine.Transform,ScienceBirdTweaks.Scripts.ShipFloodlightController+TransformState]
[04:01:34.6883583] [Debug  :ScienceBirdTweaks] Floodlight rotation reset complete.
[04:01:34.6883583] [Info   :JacobG5.LostEnemyFix] Clearing Enemy Error List
[04:01:35.2714502] [Debug  :GeneralImprovements] Received life status sync RPC for ~Ib.
[04:01:35.5635314] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[04:01:35.6393374] [Debug  :GeneralImprovements] Received life status sync RPC for GlassCanyøn.
[04:01:38.3018012] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:01:41.6915022] [Info   :GeneralImprovements] Updated average daily scrap monitors.
[04:01:41.6915022] [Debug  :WeatherRegistry] SetPlanetsWeather called.
[04:01:41.6920182] [Info   :WeatherRegistry] Reloading config file...
[04:01:41.6940168] [Message:WeatherRegistry] [WeatherCalculation] 
	[Adamance]         Selected weather: None (35.56% chance)
	[Artifice]         Selected weather: None (47.62% chance)
	[Assurance]        Selected weather: Stormy (11.90% chance)
	[Dine]             Selected weather: Flooded (5.88% chance)
	[Embrion]          Selected weather: None (61.54% chance)
	[Experimentation]  Selected weather: None (28.57% chance)
	[Gordion]          Selected weather: None (100.00% chance)
	[Liquidation]      Selected weather: Rainy (24.39% chance)
	[March]            Selected weather: Foggy (12.12% chance)
	[Offense]          Selected weather: Stormy (15.56% chance)
	[Rend]             Selected weather: Stormy (24.14% chance)
	[Titan]            Selected weather: None (68.81% chance)
	[Vow]              Selected weather: Eclipsed (18.18% chance)
[04:01:41.6940168] [Debug  :WeatherRegistry] Weathers received: [41 Experimentation:None; 220 Assurance:Stormy; 56 Vow:Eclipsed; 71 Gordion:None; 61 March:Foggy; 20 Adamance:None; 85 Rend:Stormy; 7 Dine:Flooded; 21 Offense:Stormy; 8 Titan:None; 68 Artifice:None; 44 Liquidation:Rainy; 5 Embrion:None]
[04:01:41.6940168] [Debug  :WeatherRegistry] Weathers to apply: 13 entries
[04:01:41.6940168] [Info   :GeneralImprovements] Updated fancy weather monitors
[04:01:41.6950175] [Debug  :WeatherRegistry] Saved picked weathers: day 2, file LCSaveFile1
[04:01:41.6960174] [Debug  :Buttery Fixes] Weeds: Luck 0% -> 0%
[04:01:41.7027915] [Warning:LethalPerformance] GrabbableObject search called with inactive objects, probably will cause incompatibility!
[04:01:41.7027915] [Message:LethalSponge] ---
[04:01:41.7027915] [Message:LethalSponge] Applying Sponge
[04:01:41.7027915] [Message:LethalSponge] Calling Resources.UnloadUnusedAssets().
[04:01:41.7027915] [Info   :LoadingInfo] Waiting for Client...
[04:01:41.7037565] [Info   :LoadingInfo] SendToAll:2,1|2|3|4|5|6|7|81,9
[04:01:41.7067573] [Info   :LethalPerformance] Saved 1 save(s)
[04:01:41.8092607] [Message:LethalSponge] Resources.UnloadUnusedAssets() completed.
[04:01:41.8092607] [Message:LethalSponge] Sponge took 0.1057869 seconds to execute.
[04:01:41.8092607] [Message:LethalSponge] ---
[04:01:41.8129568] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:01:41.8129568] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:01:43.4319005] [Info   :LoadingInfo] Waiting for Client...
[04:01:43.4319005] [Info   :LoadingInfo] SendToAll:2,1|2|3|5|6|7|82,9
[04:01:43.4338681] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:01:43.4338681] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:01:43.4589766] [Info   :LoadingInfo] Waiting for Client...
[04:01:43.4589766] [Info   :LoadingInfo] SendToAll:2,1|2|5|6|7|83,9
[04:01:43.4609541] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:01:43.4609541] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:01:43.4665534] [Info   :LoadingInfo] Waiting for Client...
[04:01:43.4665534] [Info   :LoadingInfo] SendToAll:2,1|2|5|6|84,9
[04:01:43.4691124] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:01:43.4691124] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:01:43.4748356] [Info   :LoadingInfo] Waiting for Client...
[04:01:43.4748356] [Info   :LoadingInfo] SendToAll:2,1|2|6|85,9
[04:01:43.4773515] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:01:43.4803500] [Info   :LoadingInfo] Waiting for Client...
[04:01:43.4803500] [Info   :LoadingInfo] SendToAll:2,1|2|86,9
[04:01:43.4825504] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:01:43.5150141] [Info   :LoadingInfo] Waiting for Client...
[04:01:43.5150141] [Info   :LoadingInfo] SendToAll:2,1|87,9
[04:01:43.5497724] [Info   :LoadingInfo] Waiting for Client...
[04:01:43.5497724] [Info   :LoadingInfo] SendToAll:2,88,9
[04:01:43.5743960] [Info   :Buttery Fixes] Dropship inventory saved (0 items)
[04:01:43.5743960] [Debug  :MaxWasUnavailable.LethalModDataLib] Saving data to file LCSaveFile1.moddata with key TestAccount666.ShipWindows.ShipWindows.WindowUnlockData.UnlockedWindows...
[04:01:43.5753682] [Debug  :LobbyControl] Lobby can be re-opened
[04:01:43.5753682] [Info   :GeneralImprovements] Updated total days display.
[04:01:43.5833239] [Info   :LethalPerformance] Saved 3 save(s)
[04:01:46.7115023] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:01:46.7115023] [Debug  :   Coroner] Query successful!True
[04:01:46.7115023] [Debug  :   Coroner] Handling generic fall damage...
[04:01:46.7115023] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:01:52.7332862] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:02:03.7369857] [Info   :GeneralImprovements] Updated current moon monitors.
[04:02:06.7588792] [Info   :GeneralImprovements] Updated fancy weather monitors
[04:02:30.8305797] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:02:34.4343472] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:02:37.4262815] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:02:37.4262815] [Debug  :   Coroner] Query successful!True
[04:02:37.4262815] [Debug  :   Coroner] Handling generic fall damage...
[04:02:37.4272807] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:02:42.4822782] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:02:49.0653470] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:02:49.0653470] [Debug  :   Coroner] Query successful!True
[04:02:49.0653470] [Debug  :   Coroner] Handling generic fall damage...
[04:02:49.0653470] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:02:56.0872086] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:03:02.3715543] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:03:06.7668947] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:03:06.7668947] [Debug  :   Coroner] Query successful!True
[04:03:06.7668947] [Debug  :   Coroner] Handling generic fall damage...
[04:03:06.7668947] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:03:10.0867703] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:03:10.0867703] [Debug  :   Coroner] Query successful!True
[04:03:10.0867703] [Debug  :   Coroner] Handling generic fall damage...
[04:03:10.0867703] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:03:11.0873613] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:03:29.3723484] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:03:29.8425340] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:03:29.8425340] [Debug  :   Coroner] Query successful!True
[04:03:29.8425340] [Debug  :   Coroner] Handling generic fall damage...
[04:03:29.8425340] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:03:30.1075167] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:03:30.1075167] [Debug  :   Coroner] Query successful!True
[04:03:30.1075167] [Debug  :   Coroner] Handling generic fall damage...
[04:03:30.1075167] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:04:17.9693464] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:04:21.4172243] [Debug  :LobbyControl] Setting lobby to not joinable.
[04:04:21.4172243] [Debug  :ShipWindows] Network manager already exists! Destroying...
[04:04:21.4183621] [Debug  :   Coroner] New round started! Resetting causes of death...
[04:04:21.4183621] [Debug  :   Coroner] Clearing cause of death for player 0
[04:04:21.4183621] [Debug  :   Coroner] Clearing cause of death for player 1
[04:04:21.4183621] [Debug  :   Coroner] Clearing cause of death for player 2
[04:04:21.4183621] [Debug  :   Coroner] Clearing cause of death for player 3
[04:04:21.4183621] [Debug  :   Coroner] Clearing cause of death for player 4
[04:04:21.4183621] [Debug  :   Coroner] Clearing cause of death for player 5
[04:04:21.4183621] [Debug  :   Coroner] Clearing cause of death for player 6
[04:04:21.4183621] [Debug  :   Coroner] Clearing cause of death for player 7
[04:04:21.4183621] [Debug  :   Coroner] Clearing cause of death for player 8
[04:04:21.4183621] [Debug  :   Coroner] Clearing cause of death for player 9
[04:04:21.4183621] [Debug  :   Coroner] Clearing cause of death for player 10
[04:04:21.4183621] [Debug  :   Coroner] Clearing cause of death for player 11
[04:04:21.4193566] [Debug  :   Coroner] Clearing cause of death for player 12
[04:04:21.4193566] [Debug  :   Coroner] Clearing cause of death for player 13
[04:04:21.4193566] [Debug  :   Coroner] Clearing cause of death for player 14
[04:04:21.4193566] [Debug  :   Coroner] Clearing cause of death for player 15
[04:04:21.4193566] [Debug  :   Coroner] Clearing cause of death for player 16
[04:04:21.4193566] [Debug  :   Coroner] Clearing cause of death for player 17
[04:04:21.4193566] [Debug  :   Coroner] Clearing cause of death for player 18
[04:04:21.4193566] [Debug  :   Coroner] Clearing cause of death for player 19
[04:04:21.4193566] [Debug  :   Coroner] Clearing cause of death for player 20
[04:04:21.4193566] [Debug  :   Coroner] Clearing cause of death for player 21
[04:04:21.4193566] [Debug  :   Coroner] Clearing cause of death for player 22
[04:04:21.4193566] [Debug  :   Coroner] Clearing cause of death for player 23
[04:04:21.4193566] [Debug  :   Coroner] Clearing cause of death for player 24
[04:04:21.4193566] [Debug  :   Coroner] Clearing cause of death for player 25
[04:04:21.4193566] [Debug  :   Coroner] Clearing cause of death for player 26
[04:04:21.4193566] [Debug  :   Coroner] Clearing cause of death for player 27
[04:04:21.4193566] [Debug  :   Coroner] Clearing cause of death for player 28
[04:04:21.4204469] [Debug  :   Coroner] Clearing cause of death for player 29
[04:04:21.4204469] [Debug  :   Coroner] Clearing cause of death for player 30
[04:04:21.4204469] [Debug  :   Coroner] Clearing cause of death for player 31
[04:04:22.0115331] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'CementRaisedBridge (1)') is missing!
[04:04:22.0115331] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'AlleyBeams') is missing!
[04:04:22.0115331] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'TrainCarTank (1)') is missing!
[04:04:22.0115331] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'CementRaisedBridge (2)') is missing!
[04:04:22.0115331] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'LargePipe (12)') is missing!
[04:04:22.0115331] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Steam Audio Static Mesh') is missing!
[04:04:22.0115331] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'TrainCarTank') is missing!
[04:04:22.0115331] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Buttresses.001') is missing!
[04:04:22.0125289] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'CementDividers') is missing!
[04:04:22.0125289] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'CatwalkstairsAlleyLowDetail') is missing!
[04:04:22.0125289] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'CementRaisedBridge') is missing!
[04:04:22.0125289] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'LargePipe (8)') is missing!
[04:04:22.0125289] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'PipeSupporters') is missing!
[04:04:22.0125289] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'terrainMap') is missing!
[04:04:22.0125289] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Cube') is missing!
[04:04:22.0125289] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'WaterTowerTank') is missing!
[04:04:22.0125289] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'TrainCarBase (4)') is missing!
[04:04:22.0125289] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'LargePipe (5)') is missing!
[04:04:22.0125289] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Bars') is missing!
[04:04:22.1690432] [Warning: Unity Log] One Static Lighting Sky component was already set for baking, only the latest one will be used.
[04:04:22.1700207] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[04:04:22.1700207] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: Trigger (UnityEngine.GameObject)
[04:04:22.1700207] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: Trigger (UnityEngine.GameObject)
[04:04:22.1700207] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: Trigger (UnityEngine.GameObject)
[04:04:22.1700207] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: Trigger (UnityEngine.GameObject)
[04:04:22.1700207] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: Trigger (UnityEngine.GameObject)
[04:04:22.1700207] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: Trigger (UnityEngine.GameObject)
[04:04:22.1710217] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: Trigger (UnityEngine.GameObject)
[04:04:22.1710217] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: Trigger (UnityEngine.GameObject)
[04:04:22.1710217] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: Trigger (UnityEngine.GameObject)
[04:04:22.1710217] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: Trigger (UnityEngine.GameObject)
[04:04:22.1710217] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: Trigger (UnityEngine.GameObject)
[04:04:22.1710217] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: Trigger (UnityEngine.GameObject)
[04:04:22.1715601] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: Trigger (UnityEngine.GameObject)
[04:04:22.1715601] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: Trigger (UnityEngine.GameObject)
[04:04:22.1715601] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: Trigger (UnityEngine.GameObject)
[04:04:22.1715601] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: Trigger (UnityEngine.GameObject)
[04:04:22.1715601] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: Trigger (UnityEngine.GameObject)
[04:04:22.1715601] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: Trigger (UnityEngine.GameObject)
[04:04:22.1715601] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: Trigger (UnityEngine.GameObject)
[04:04:22.1721003] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: Trigger (UnityEngine.GameObject)
[04:04:22.1721003] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: Trigger (UnityEngine.GameObject)
[04:04:22.1721003] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: Trigger (UnityEngine.GameObject)
[04:04:22.1721003] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: Trigger (UnityEngine.GameObject)
[04:04:22.1721003] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: Trigger (UnityEngine.GameObject)
[04:04:22.1721003] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: Trigger (UnityEngine.GameObject)
[04:04:22.1721003] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: Trigger (UnityEngine.GameObject)
[04:04:22.1721003] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: Trigger (UnityEngine.GameObject)
[04:04:22.1721003] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: Trigger (UnityEngine.GameObject)
[04:04:22.1721003] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: Trigger (UnityEngine.GameObject)
[04:04:22.1721003] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: Trigger (UnityEngine.GameObject)
[04:04:22.1721003] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: Trigger (UnityEngine.GameObject)
[04:04:22.1730735] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: Trigger (UnityEngine.GameObject)
[04:04:22.1730735] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: Trigger (UnityEngine.GameObject)
[04:04:22.1730735] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: Trigger (UnityEngine.GameObject)
[04:04:22.1730735] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: Trigger (UnityEngine.GameObject)
[04:04:22.1730735] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: Trigger (UnityEngine.GameObject)
[04:04:22.1730735] [Debug  :Buttery Fixes] Detected landing on Experimentation
[04:04:22.1730735] [Debug  :Buttery Fixes] Experimentation - Fixed factory ambience
[04:04:22.1730735] [Debug  :Buttery Fixes] Experimentation - Adjusted water tower fog triggers
[04:04:22.1730735] [Debug  :Buttery Fixes] Experimentation - Fixed old back entrance
[04:04:22.1730735] [Debug  :Buttery Fixes] Experimentation - Hide untextured geometry
[04:04:22.1740739] [Debug  :Buttery Fixes] Experimentation - Fix buttress collision
[04:04:22.1740739] [Debug  :Buttery Fixes] Hide out-of-bounds objects (Experimentation and leftovers)
[04:04:22.1866625] [Debug  :UniversalRadar] NAV MAX: 36.93985, NAV MIN: -18.56016
[04:04:22.1892008] [Debug  :UniversalRadar] First time load: Fetched 1 terrain renderers
[04:04:22.1892008] [Debug  :UniversalRadar] Adding terrain paths to dictionary under identifier (41 Experimentation, Level1Experimentation)
[04:04:22.1901812] [Debug  :UniversalRadar] Terrain max: 36.93985, terrain min: -6.148338 (36.93985, -18.56016)
[04:04:22.1901812] [Warning: Unity Log] The referenced script on this Behaviour (Game Object '<null>') is missing!
[04:04:22.1901812] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'terrainMap') is missing!
[04:04:22.1901812] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'terrainMap') is missing!
[04:04:22.1911804] [Debug  :UniversalRadar] First time radar generation complete (0.01074219s)
[04:04:22.1911804] [Debug  :UniversalRadar] Disabling existing contour map!
[04:04:22.1911804] [Info   :LoadingInfo] PlayerLoadedServerRpc:0
[04:04:22.1911804] [Info   :LoadingInfo] loadingText:Waiting for crew...
Players loaded: 1/9
Revolver,~Ib,_rekasaurus_,Arcaine,GlassCanyøn,pread,Soma K,Box
[04:04:22.1911804] [Info   :LoadingInfo] SendToAll:3,1|2|3|4|5|6|7|81,9
[04:04:22.1956991] [Debug  :ScienceBirdTweaks] Extending lever collider...
[04:04:22.1956991] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[04:04:22.1966754] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: EntranceTeleportA (UnityEngine.GameObject)
[04:04:22.1966754] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[04:04:22.1966754] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: EntranceTeleportB (UnityEngine.GameObject)
[04:04:22.1966754] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:04:22.1966754] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Trigger (UnityEngine.GameObject)
[04:04:22.1966754] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: LadderTrigger (UnityEngine.GameObject)
[04:04:22.1966754] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: LadderTrigger (UnityEngine.GameObject)
[04:04:22.1966754] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: StoryLogCollectable (UnityEngine.GameObject)
[04:04:22.1966754] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: StoryLogCollectable (2) (UnityEngine.GameObject)
[04:04:22.1966754] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:04:22.1966754] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: LadderTrigger (UnityEngine.GameObject)
[04:04:22.1966754] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: LadderTrigger (UnityEngine.GameObject)
[04:04:22.1976761] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: LadderTrigger (UnityEngine.GameObject)
[04:04:22.1976761] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: LadderTrigger (UnityEngine.GameObject)
[04:04:22.1976761] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: LadderTrigger (UnityEngine.GameObject)
[04:04:22.1976761] [Debug  :Enemy Sound Fixes] Doppler level: Dropship
[04:04:22.1976761] [Debug  :   Coroner] Item dropship spawned! Modifying kill trigger...
[04:04:22.1976761] [Debug  :ReXuvination] Optimised Collider layers in OutOfBoundsTrigger for Object: OutOfBoundsTriggerFactory (UnityEngine.GameObject)
[04:04:22.1976761] [Debug  :Buttery Fixes] Fix foliage colors
[04:04:22.1986753] [Debug  : Chameleon] Applied foliage diffusion to "Leaves1 2" (Bush2 (10))
[04:04:22.2076011] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/AlleyBeams/LargePipeSupportBeam (6)/Collision/Cube (47)"
[04:04:22.2076011] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/ChainlinkFence (8)"
[04:04:22.2076011] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/LargePipeSupportBeam (7)/Collision (1)/Cube (48)"
[04:04:22.2076011] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/ChainlinkFence (3)"
[04:04:22.2076011] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/LargePipeSupportBeam/Collision (6)/Cube (47)"
[04:04:22.2076011] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/CatwalkStairsAlley/Collision/Cube (37)"
[04:04:22.2076011] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/CatwalkStairsAlley/Collision/Cube (4)"
[04:04:22.2076011] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/LargePipeSupportBeam (1)/Collision (5)/Cube (47)"
[04:04:22.2076011] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/CatwalkStairsAlley/Collision/Cube (41)"
[04:04:22.2076011] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/ChainlinkFence (6)"
[04:04:22.2076011] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/CatwalkStairsAlley/Collision/Cube (11)"
[04:04:22.2076011] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/CatwalkStairsAlley/Collision/Cube (59)"
[04:04:22.2076011] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/CatwalkStairsAlley/Collision/Cube (55)"
[04:04:22.2076011] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/AlleyBeams/LargePipeSupportBeam (4)/Collision (2)/Cube (48)"
[04:04:22.2076011] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/CatwalkStairsAlley/Collision/Cube (56)"
[04:04:22.2076011] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/AlleyBeams/LargePipeSupportBeam (5)/Collision (1)/Cube (48)"
[04:04:22.2076011] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/LargePipeSupportBeam (3)/Collision (3)/Cube (48)"
[04:04:22.2076011] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/CatwalkStairsAlley/Collision/Cube (27)"
[04:04:22.2076011] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/CatwalkStairsAlley/Collision/Cube (57)"
[04:04:22.2076011] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/LargePipeSupportBeam (2)/Collision (4)/Cube (47)"
[04:04:22.2076011] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/CatwalkStairsAlley/Collision/Cube (35)"
[04:04:22.2076011] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/LargePipeSupportBeam (4)/Collision (4)/Cube (47)"
[04:04:22.2076011] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/CatwalkStairsAlley/Collision/Cube (34)"
[04:04:22.2076011] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/LargePipeSupportBeam (7)/Collision (1)/Cube (47)"
[04:04:22.2076011] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/CatwalkStairsAlley/Collision/Cube (26)"
[04:04:22.2076011] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/AlleyBeams/LargePipeSupportBeam (4)/Collision (2)/Cube (47)"
[04:04:22.2076011] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/ChainlinkFence (18)"
[04:04:22.2076011] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/CatwalkStairsAlley/Collision/Cube (38)"
[04:04:22.2076011] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/CatwalkStairsAlley/Collision/Cube (60)"
[04:04:22.2076011] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/CatwalkStairsAlley/Collision/Cube (49)"
[04:04:22.2076011] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/CatwalkStairsAlley/Collision/Cube (51)"
[04:04:22.2076011] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/LargePipeSupportBeam (4)/Collision (4)/Cube (48)"
[04:04:22.2076011] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/ChainlinkFence (15)"
[04:04:22.2076011] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/AlleyBeams/LargePipeSupportBeam (6)/Collision/Cube (48)"
[04:04:22.2076011] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/ChainlinkFence (5)"
[04:04:22.2076011] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/LargePipeSupportBeam (2)/Collision (4)/Cube (48)"
[04:04:22.2076011] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/ChainlinkFence (7)"
[04:04:22.2076011] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/CatwalkStairsAlley/Collision/Cube (10)"
[04:04:22.2076011] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/CatwalkStairsAlley/Collision/Cube (48)"
[04:04:22.2076011] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/LargePipeSupportBeam (1)/Collision (5)/Cube (48)"
[04:04:22.2076011] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/ChainlinkFence (17)"
[04:04:22.2076011] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/LargePipeSupportBeam/Collision (6)/Cube (48)"
[04:04:22.2076011] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/CatwalkStairsAlley/Collision/Cube (5)"
[04:04:22.2076011] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/CatwalkStairsAlley/Collision/Cube (39)"
[04:04:22.2076011] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/CatwalkStairsAlley/Collision/Cube (36)"
[04:04:22.2076011] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/AlleyBeams/LargePipeSupportBeam (5)/Collision (1)/Cube (47)"
[04:04:22.2076011] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/ChainlinkFence (9)"
[04:04:22.2076011] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/LargePipeSupportBeam (3)/Collision (3)/Cube (47)"
[04:04:22.2095580] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:04:22.2095580] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:04:22.2095580] [Debug  :   Coroner] Handling Out of Bounds death...
[04:04:22.2127863] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:04:22.2127863] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:04:22.5947370] [Debug  :ScienceBirdTweaks] Extending lever collider...
[04:04:22.5947370] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[04:04:22.5947370] [Info   :LoadingInfo] PlayerLoadedServerRpc:7
[04:04:22.5947370] [Info   :LoadingInfo] PlayerLoadedServerRpc.Add:7
[04:04:22.5947370] [Info   :LoadingInfo] loadingText:Waiting for crew...
Players loaded: 2/9
Revolver,~Ib,_rekasaurus_,Arcaine,GlassCanyøn,pread,Box
[04:04:22.5947370] [Info   :LoadingInfo] SendToAll:3,1|2|3|4|5|6|82,9
[04:04:22.5967192] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:04:22.5967192] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:04:22.6179220] [Debug  :ScienceBirdTweaks] Extending lever collider...
[04:04:22.6179220] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[04:04:22.6179220] [Info   :LoadingInfo] PlayerLoadedServerRpc:1
[04:04:22.6179220] [Info   :LoadingInfo] PlayerLoadedServerRpc.Add:1
[04:04:22.6179220] [Info   :LoadingInfo] loadingText:Waiting for crew...
Players loaded: 3/9
~Ib,_rekasaurus_,Arcaine,GlassCanyøn,pread,Box
[04:04:22.6179220] [Info   :LoadingInfo] SendToAll:3,2|3|4|5|6|83,9
[04:04:22.6199232] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:04:22.6199232] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:04:22.6436504] [Debug  :ScienceBirdTweaks] Extending lever collider...
[04:04:22.6436504] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[04:04:22.6446528] [Info   :LoadingInfo] PlayerLoadedServerRpc:3
[04:04:22.6446528] [Info   :LoadingInfo] PlayerLoadedServerRpc.Add:3
[04:04:22.6446528] [Info   :LoadingInfo] loadingText:Waiting for crew...
Players loaded: 4/9
~Ib,Arcaine,GlassCanyøn,pread,Box
[04:04:22.6446528] [Info   :LoadingInfo] SendToAll:3,2|4|5|6|84,9
[04:04:22.6466514] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:04:22.6466514] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:04:22.7618237] [Debug  :ScienceBirdTweaks] Extending lever collider...
[04:04:22.7618237] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[04:04:22.7618237] [Info   :LoadingInfo] PlayerLoadedServerRpc:2
[04:04:22.7618237] [Info   :LoadingInfo] PlayerLoadedServerRpc.Add:2
[04:04:22.7623397] [Info   :LoadingInfo] loadingText:Waiting for crew...
Players loaded: 5/9
Arcaine,GlassCanyøn,pread,Box
[04:04:22.7623397] [Info   :LoadingInfo] SendToAll:3,4|5|6|85,9
[04:04:22.7644940] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:04:22.7725130] [Debug  :ScienceBirdTweaks] Extending lever collider...
[04:04:22.7725130] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[04:04:22.7725130] [Info   :LoadingInfo] PlayerLoadedServerRpc:5
[04:04:22.7725130] [Info   :LoadingInfo] PlayerLoadedServerRpc.Add:5
[04:04:22.7725130] [Info   :LoadingInfo] loadingText:Waiting for crew...
Players loaded: 6/9
Arcaine,pread,Box
[04:04:22.7735120] [Info   :LoadingInfo] SendToAll:3,4|6|86,9
[04:04:22.9900474] [Debug  :ScienceBirdTweaks] Extending lever collider...
[04:04:22.9900474] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[04:04:22.9900474] [Info   :LoadingInfo] PlayerLoadedServerRpc:8
[04:04:22.9900474] [Info   :LoadingInfo] PlayerLoadedServerRpc.Add:8
[04:04:22.9900474] [Info   :LoadingInfo] loadingText:Waiting for crew...
Players loaded: 7/9
Arcaine,pread
[04:04:22.9900474] [Info   :LoadingInfo] SendToAll:3,4|67,9
[04:04:23.2617091] [Debug  :ScienceBirdTweaks] Extending lever collider...
[04:04:23.2617091] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[04:04:23.2617091] [Info   :LoadingInfo] PlayerLoadedServerRpc:4
[04:04:23.2617091] [Info   :LoadingInfo] PlayerLoadedServerRpc.Add:4
[04:04:23.2617091] [Info   :LoadingInfo] loadingText:Waiting for crew...
Players loaded: 8/9
pread
[04:04:23.2617091] [Info   :LoadingInfo] SendToAll:3,68,9
[04:04:23.5529226] [Debug  :ScienceBirdTweaks] Extending lever collider...
[04:04:23.5539227] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[04:04:23.5539227] [Info   :LoadingInfo] PlayerLoadedServerRpc:6
[04:04:23.5539227] [Info   :LoadingInfo] PlayerLoadedServerRpc.Add:6
[04:04:24.0696640] [Info   :LobbyImprovements] Set recently played with (generateLevel) for 8 players.
[04:04:24.0696640] [Debug  :LobbyImprovements] Set recently played with (generateLevel): 76561198079597659, 76561198145773137, 76561198254525463, 76561198294360609, 76561199013198831, 76561198145027335, 76561198153861213, 76561199702497372
[04:04:24.0706623] [Info   :LobbyImprovements] Set recently played with (generateLevel) for 8 players.
[04:04:24.0706623] [Debug  :LobbyImprovements] Set recently played with (generateLevel): 76561198079597659, 76561198145773137, 76561198254525463, 76561198294360609, 76561199013198831, 76561198145027335, 76561198153861213, 76561199702497372
[04:04:24.1696378] [Debug  :ButteRyBalance] Final length multiplier: 1.5 (Interior #0, seed: 24256414)
[04:04:24.6718502] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: Cube (UnityEngine.GameObject)
[04:04:24.6728988] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:04:24.6824323] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (2) (UnityEngine.GameObject)
[04:04:24.6834090] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (2) (UnityEngine.GameObject)
[04:04:24.6950996] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (25)"
[04:04:24.6950996] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (18)"
[04:04:24.6950996] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (16)"
[04:04:24.6950996] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (15)"
[04:04:24.6950996] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (17)"
[04:04:24.6950996] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (13)"
[04:04:24.6950996] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (24)"
[04:04:24.6950996] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (14)"
[04:04:24.6950996] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (20)"
[04:04:24.6950996] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (11)"
[04:04:24.6950996] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (19)"
[04:04:24.6950996] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (12)"
[04:04:24.6950996] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (21)"
[04:04:24.6950996] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (23)"
[04:04:24.6950996] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (22)"
[04:04:24.6950996] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (26)"
[04:04:24.7604953] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[04:04:24.7614877] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[04:04:24.7774971] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[04:04:24.7788100] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[04:04:24.8008903] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (1) (UnityEngine.GameObject)
[04:04:24.8008903] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (2) (UnityEngine.GameObject)
[04:04:24.8008903] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (3) (UnityEngine.GameObject)
[04:04:24.8021491] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (1) (UnityEngine.GameObject)
[04:04:24.8021491] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (2) (UnityEngine.GameObject)
[04:04:24.8021491] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (3) (UnityEngine.GameObject)
[04:04:24.8062141] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/LargeForkTileB(Clone)/Colliders/RailColliders/Cube (159)"
[04:04:24.8062141] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/LargeForkTileB(Clone)/Colliders/RailColliders/Cube (26)"
[04:04:24.8062141] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/LargeForkTileB(Clone)/Colliders/RailColliders/Cube (27)"
[04:04:24.8062141] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/LargeForkTileB(Clone)/Colliders/RailColliders/Cube (99)"
[04:04:24.8062141] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/LargeForkTileB(Clone)/Colliders/RailColliders/Cube (158)"
[04:04:24.8062141] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/LargeForkTileB(Clone)/Colliders/RailColliders/Cube (160)"
[04:04:24.8112144] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (1) (UnityEngine.GameObject)
[04:04:24.8122144] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (1) (UnityEngine.GameObject)
[04:04:24.8344447] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (1)"
[04:04:24.8344447] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (2)"
[04:04:24.8344447] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (9)"
[04:04:24.8344447] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (8)"
[04:04:24.8344447] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (4)"
[04:04:24.8344447] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (6)"
[04:04:24.8354443] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider"
[04:04:24.8354443] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (7)"
[04:04:24.8354443] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (10)"
[04:04:24.8354443] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (3)"
[04:04:24.8354443] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (5)"
[04:04:24.8490574] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[04:04:24.8510545] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[04:04:24.8580571] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation2/LungSocketMachine/BigSocket/Collisions/Cube (7)"
[04:04:24.8580571] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation/LungSocketMachine/BigSocket/Collisions/Cube (6)"
[04:04:24.8580571] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Pipes/Pipe7 (1)/Cube (39)"
[04:04:24.8580571] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Pipes/Pipe7 (1)/Cube (38)"
[04:04:24.8580571] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Pipes/Pipe7 (1)/Cube (37)"
[04:04:24.8580571] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Pipes/Pipe6 (1)/Cube (34)"
[04:04:24.8580571] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation/LungSocketMachine/BigSocket/Collisions/Cube (5)"
[04:04:24.8580571] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation/LungSocketMachine/BigSocket/Collisions/Cube (2)"
[04:04:24.8580571] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation/LungSocketMachine/BigSocket/Collisions/Cube (1)"
[04:04:24.8580571] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation/LungSocketMachine/BigSocket/Collisions/Cube (3)"
[04:04:24.8580571] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation/LungSocketMachine/BigSocket/Collisions/Cube"
[04:04:24.8580571] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation/LungSocketMachine/BigSocket/Collisions/Cube (4)"
[04:04:24.8580571] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Pipes/Pipe6 (1)/Cube (36)"
[04:04:24.8580571] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Pipes/Pipe6 (1)/Cube (35)"
[04:04:24.8580571] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation/LungSocketMachine/BigSocket/Collisions/Cube (7)"
[04:04:24.8580571] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation2/LungSocketMachine/BigSocket/Collisions/Cube (6)"
[04:04:24.8580571] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation2/LungSocketMachine/BigSocket/Collisions/Cube"
[04:04:24.8580571] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation2/LungSocketMachine/BigSocket/Collisions/Cube (4)"
[04:04:24.8580571] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation2/LungSocketMachine/BigSocket/Collisions/Cube (1)"
[04:04:24.8580571] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation2/LungSocketMachine/BigSocket/Collisions/Cube (3)"
[04:04:24.8580571] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation2/LungSocketMachine/BigSocket/Collisions/Cube (2)"
[04:04:24.8580571] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation2/LungSocketMachine/BigSocket/Collisions/Cube (5)"
[04:04:24.8927933] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (1) (UnityEngine.GameObject)
[04:04:24.8949666] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (1) (UnityEngine.GameObject)
[04:04:25.0181385] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[04:04:25.0191393] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[04:04:25.1782742] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[04:04:25.1797895] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[04:04:25.2615014] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (2) (UnityEngine.GameObject)
[04:04:25.2640051] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (2) (UnityEngine.GameObject)
[04:04:25.2744451] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (25)"
[04:04:25.2744451] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (18)"
[04:04:25.2744451] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (16)"
[04:04:25.2744451] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (15)"
[04:04:25.2744451] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (17)"
[04:04:25.2744451] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (13)"
[04:04:25.2744451] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (24)"
[04:04:25.2744451] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (14)"
[04:04:25.2744451] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (20)"
[04:04:25.2744451] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (11)"
[04:04:25.2744451] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (19)"
[04:04:25.2744451] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (12)"
[04:04:25.2744451] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (21)"
[04:04:25.2744451] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (23)"
[04:04:25.2744451] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (22)"
[04:04:25.2744451] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (26)"
[04:04:25.4196982] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:25.4206991] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:25.4206991] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:25.4206991] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:25.4206991] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:25.4206991] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:25.4206991] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:25.4216999] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:25.4216999] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:25.4216999] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:25.4231165] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:25.4231165] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:25.4231165] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:25.4231165] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:25.4231165] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:25.4231165] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:25.4231165] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:25.4231165] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:25.4231165] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:25.4231165] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:25.4231165] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:25.4231165] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:25.4240967] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:25.4240967] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:25.4240967] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:25.4240967] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:25.4240967] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:25.4240967] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:25.4240967] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:25.4240967] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:25.4240967] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:25.4240967] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:25.4240967] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:25.4240967] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:25.4240967] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:25.4250968] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:25.4250968] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:25.4250968] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:25.4250968] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:25.4250968] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:25.4250968] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:25.4250968] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:25.4250968] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:25.4250968] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:25.4250968] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:25.4250968] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:25.4260973] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:25.4260973] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:25.4260973] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:25.4260973] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:25.4260973] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:25.4260973] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:25.4260973] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:25.4260973] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:25.4260973] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:25.4260973] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:25.4270972] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:25.4270972] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:25.4270972] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:25.4270972] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:25.4270972] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:25.4270972] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:25.4270972] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:25.4270972] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:25.4270972] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:25.4270972] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:25.4270972] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:25.4270972] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:25.4270972] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:25.4280962] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:25.4280962] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:25.4280962] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:25.4280962] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:25.4280962] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:25.4280962] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:25.4280962] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:25.4280962] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:25.4280962] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:25.4280962] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:25.4280962] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:25.4280962] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:25.4280962] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:25.4290968] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:25.4290968] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:25.4290968] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:25.4290968] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:25.4290968] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:25.4290968] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:25.4290968] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:25.4290968] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:25.4290968] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:25.4290968] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:25.4290968] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:25.4290968] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:25.4290968] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:25.4300964] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:25.4300964] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:25.4300964] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:25.4300964] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:25.4300964] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:25.4300964] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:25.4300964] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:25.4300964] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:25.4300964] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:25.4300964] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:25.4300964] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:25.4310974] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:25.4310974] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:25.4310974] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:25.4310974] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:25.4310974] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:25.4310974] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:25.4317989] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:25.4317989] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:25.4317989] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:25.4317989] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:25.4317989] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:25.4317989] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:25.4317989] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:25.4317989] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:25.4317989] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:25.4317989] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:25.4327672] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:25.4327672] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:25.4327672] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:25.4327672] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:25.4327672] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:25.4327672] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:25.4327672] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:25.4327672] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:25.4327672] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:25.4338070] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:25.4338070] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:25.4338070] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:25.4338070] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:25.4338070] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:25.4338070] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:25.4338070] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:25.4338070] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:25.4338070] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:25.4338070] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:25.4338070] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:25.4338070] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:25.4347665] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:25.4347665] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:25.4347665] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:25.4347665] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:25.4347665] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:25.4347665] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:25.4347665] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:25.4347665] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:25.4347665] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:25.4347665] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:25.4347665] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:04:25.4347665] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:25.4357679] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:25.4357679] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:25.4357679] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:04:25.9387776] [Info   :FairerFireExits] Found Main exit at 0.05263158 of the main path
[04:04:26.0594626] [Debug  :ButteRyBalance] ExperimentationLevel: SpawnDenialPoint (Entrance)
[04:04:26.0594626] [Debug  :ButteRyBalance] ExperimentationLevel: SpawnDenialPoint (Entrance)
[04:04:26.0604791] [Debug  :ButteRyBalance] ExperimentationLevel: SpawnDenialPoint (Ladder)
[04:04:26.0604791] [Debug  :ButteRyBalance] ExperimentationLevel: SpawnDenialPoint (Ladder)
[04:04:26.0614727] [Debug  :ButteRyBalance] ExperimentationLevel: SpawnDenialPoint (Ladder)
[04:04:26.0614727] [Debug  :ButteRyBalance] ExperimentationLevel: SpawnDenialPoint (Ladder)
[04:04:26.0614727] [Debug  :ButteRyBalance] ExperimentationLevel: SpawnDenialPoint (Ladder)
[04:04:26.0614727] [Debug  :ButteRyBalance] ExperimentationLevel: SpawnDenialPoint (Ladder)
[04:04:26.0614727] [Debug  :ButteRyBalance] ExperimentationLevel: SpawnDenialPoint (Ladder)
[04:04:26.0614727] [Debug  :ButteRyBalance] ExperimentationLevel: SpawnDenialPoint (Ladder)
[04:04:26.0614727] [Debug  :ButteRyBalance] ExperimentationLevel: SpawnDenialPoint (Ladder)
[04:04:26.0614727] [Info   :RoundManagerObjectReferenceFix] Checking: SpawnOutsideHazards
[04:04:26.0614727] [Info   :RoundManagerObjectReferenceFix] Outside object 'LargeRock1' | Prefab: LargeRock1 OK
[04:04:26.0614727] [Info   :RoundManagerObjectReferenceFix] Outside object 'LargeRock2' | Prefab: LargeRock2 OK
[04:04:26.0614727] [Info   :RoundManagerObjectReferenceFix] Outside object 'LargeRock3' | Prefab: LargeRock3 OK
[04:04:26.0614727] [Info   :RoundManagerObjectReferenceFix] Outside object 'LargeRock4' | Prefab: LargeRock4 OK
[04:04:26.0614727] [Info   :RoundManagerObjectReferenceFix] Outside object 'TreeLeafless1' | Prefab: treeLeaflessBrown.001 Variant OK
[04:04:26.0614727] [Info   :RoundManagerObjectReferenceFix] Outside object 'SmallGreyRocks1' | Prefab: GreyRockGrouping2 OK
[04:04:26.0624990] [Info   :RoundManagerObjectReferenceFix] Outside object 'GiantPumpkin' | Prefab: GiantPumpkin OK
[04:04:26.0634819] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:04:26.0634819] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:04:26.0634819] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:04:26.7422332] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc:0
[04:04:26.7422332] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.loadingText:Random seed: 24256414
Players loaded: 1/9
Revolver,~Ib,_rekasaurus_,Arcaine,GlassCanyøn,pread,Soma K,Box
[04:04:26.7422332] [Info   :LoadingInfo] SendToAll:1,1|2|3|4|5|6|7|81,9
[04:04:26.8746230] [Error  : Unity Log] Material 'Hidden/UI Default with Premultiplied Alpha (Soft Masked)' with Shader 'Hidden/UI Default with Premultiplied Alpha (Soft Masked)' doesn't have a texture property '_SoftMask'
[04:04:26.9028614] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:04:26.9028614] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:04:27.0011473] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc:3
[04:04:27.0011473] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.Add3
[04:04:27.0016672] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.loadingText:Random seed: 24256414
Players loaded: 2/9
Revolver,~Ib,Arcaine,GlassCanyøn,pread,Soma K,Box
[04:04:27.0016672] [Info   :LoadingInfo] SendToAll:1,1|2|4|5|6|7|82,9
[04:04:27.0107018] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:04:27.0107018] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:04:27.9379519] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc:5
[04:04:27.9379519] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.Add5
[04:04:27.9379519] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.loadingText:Random seed: 24256414
Players loaded: 3/9
Revolver,~Ib,Arcaine,pread,Soma K,Box
[04:04:27.9379519] [Info   :LoadingInfo] SendToAll:1,1|2|4|6|7|83,9
[04:04:27.9413552] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:04:28.3541375] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc:1
[04:04:28.3541375] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.Add1
[04:04:28.3554000] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.loadingText:Random seed: 24256414
Players loaded: 4/9
~Ib,Arcaine,pread,Soma K,Box
[04:04:28.3554000] [Info   :LoadingInfo] SendToAll:1,2|4|6|7|84,9
[04:04:28.3583759] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:04:28.5185117] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc:7
[04:04:28.5185117] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.Add7
[04:04:28.5185117] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.loadingText:Random seed: 24256414
Players loaded: 5/9
~Ib,Arcaine,pread,Box
[04:04:28.5185117] [Info   :LoadingInfo] SendToAll:1,2|4|6|85,9
[04:04:28.5228091] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:04:28.6256311] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc:2
[04:04:28.6256311] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.Add2
[04:04:28.6266324] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.loadingText:Random seed: 24256414
Players loaded: 6/9
Arcaine,pread,Box
[04:04:28.6266324] [Info   :LoadingInfo] SendToAll:1,4|6|86,9
[04:04:29.3266174] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc:6
[04:04:29.3266174] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.Add6
[04:04:29.3276190] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.loadingText:Random seed: 24256414
Players loaded: 7/9
Arcaine,Box
[04:04:29.3276190] [Info   :LoadingInfo] SendToAll:1,4|87,9
[04:04:30.2966651] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:04:30.4111256] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc:4
[04:04:30.4111256] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.Add4
[04:04:30.4111256] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.loadingText:Random seed: 24256414
Players loaded: 8/9
Box
[04:04:30.4111256] [Info   :LoadingInfo] SendToAll:1,88,9
[04:04:31.6336186] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc:8
[04:04:31.6336186] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.Add8
[04:04:31.9432794] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[04:04:31.9446657] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[04:04:31.9446657] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[04:04:31.9456379] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[04:04:31.9456379] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[04:04:31.9466377] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[04:04:31.9466377] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[04:04:31.9476372] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[04:04:31.9476372] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[04:04:31.9476372] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[04:04:31.9486371] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[04:04:31.9486371] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[04:04:31.9496390] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[04:04:31.9501605] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:04:31.9501605] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (SteamValve(Clone)).
[04:04:31.9501605] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:04:31.9511515] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (SteamValve(Clone)).
[04:04:31.9511515] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:04:31.9521514] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (SteamValve(Clone)).
[04:04:31.9521514] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:04:31.9531521] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (SteamValve(Clone)).
[04:04:31.9556864] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[04:04:31.9556864] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[04:04:31.9566664] [Info   :RoundManagerObjectReferenceFix] Checking: SpawnScrapInLevel
[04:04:31.9566664] [Info   :RoundManagerObjectReferenceFix] All scrap items OK
[04:04:31.9601803] [Info   :WeatherRegistry] Spawned scrap in level with multipliers: 0.4 (value); 1 (amount)
[04:04:31.9627132] [Info   :RoundManagerObjectReferenceFix] Checking: SpawnMapObjects
[04:04:31.9627132] [Info   :RoundManagerObjectReferenceFix] Indoor Hazard: 'Landmines' | Prefab: Landmine OK
[04:04:31.9627132] [Info   :RoundManagerObjectReferenceFix] Indoor Hazard: 'Turrets' | Prefab: TurretContainer OK
[04:04:31.9646954] [Info   :LethalFixes] Cached 3 Outside Map Objects
[04:04:31.9666952] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:04:31.9666952] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:04:31.9666952] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:04:31.9666952] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:04:31.9666952] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:04:31.9666952] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:04:31.9666952] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:04:31.9666952] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:04:31.9666952] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:04:31.9666952] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:04:31.9666952] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:04:31.9666952] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:04:31.9666952] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:04:31.9676965] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: SteamValve(Clone) (UnityEngine.GameObject)
[04:04:31.9676965] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: SteamValve(Clone) (UnityEngine.GameObject)
[04:04:31.9676965] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BreakerSwitch1 (UnityEngine.GameObject)
[04:04:31.9676965] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BreakerSwitch2 (UnityEngine.GameObject)
[04:04:31.9676965] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BreakerSwitch3 (UnityEngine.GameObject)
[04:04:31.9676965] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BreakerSwitch4 (UnityEngine.GameObject)
[04:04:31.9676965] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BreakerSwitch5 (UnityEngine.GameObject)
[04:04:31.9676965] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: PowerBoxDoor (UnityEngine.GameObject)
[04:04:31.9682108] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: SteamValve(Clone) (UnityEngine.GameObject)
[04:04:31.9682108] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: SteamValve(Clone) (UnityEngine.GameObject)
[04:04:31.9682108] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:04:31.9682108] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:04:31.9682108] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: EntranceTeleportB(Clone) (UnityEngine.GameObject)
[04:04:31.9682108] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: EntranceTeleportA(Clone) (UnityEngine.GameObject)
[04:04:31.9693106] [Debug  :Matty's Fixes] Vanilla/Apparatus(387) needs to compute vertical offset - scheduled
[04:04:31.9713217] [Debug  :Buttery Fixes] Scan node: Apparatus
[04:04:31.9838566] [Debug  :Matty's Fixes] Vanilla/Large axle(400) needs to compute vertical offset - scheduled
[04:04:31.9889165] [Debug  :Matty's Fixes] Vanilla/Steering wheel(402) needs to compute vertical offset - scheduled
[04:04:31.9974308] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:04:31.9974308] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:04:31.9974308] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:04:31.9974308] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:04:31.9984307] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:04:31.9984307] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:04:31.9984307] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:04:31.9984307] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:04:32.0116351] [Debug  :uk.1a3.scannablecodes] Set code of BigDoor(Clone): H5 (Range: 8)
[04:04:32.0116351] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:04:32.0116351] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:04:32.0125982] [Debug  :uk.1a3.scannablecodes] Set code of BigDoor(Clone): C7 (Range: 8)
[04:04:32.0125982] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:04:32.0125982] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:04:32.0125982] [Debug  :uk.1a3.scannablecodes] Set code of BigDoor(Clone): Y9 (Range: 8)
[04:04:32.0125982] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:04:32.0125982] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:04:32.0125982] [Debug  :uk.1a3.scannablecodes] Set code of BigDoor(Clone): C7 (Range: 8)
[04:04:32.0125982] [Debug  :uk.1a3.scannablecodes] Set code of BigDoor(Clone): U2 (Range: 8)
[04:04:32.0135981] [Debug  :uk.1a3.scannablecodes] Set code of BigDoor(Clone): R4 (Range: 8)
[04:04:32.0135981] [Debug  :PathfindingLib] EntranceTeleportA (EntranceTeleport) (351) connects to EntranceTeleportA(Clone) (EntranceTeleport) (393)
[04:04:32.0135981] [Debug  :PathfindingLib] EntranceTeleportB (EntranceTeleport) (352) connects to EntranceTeleportB(Clone) (EntranceTeleport) (390)
[04:04:32.0135981] [Debug  :PathfindingLib] EntranceTeleportB(Clone) (EntranceTeleport) (390) connects to EntranceTeleportB (EntranceTeleport) (352)
[04:04:32.0135981] [Debug  :PathfindingLib] EntranceTeleportA(Clone) (EntranceTeleport) (393) connects to EntranceTeleportA (EntranceTeleport) (351)
[04:04:32.0135981] [Warning:EntranceTeleportOptimizations] Connected 4 teleports
[04:04:32.0145970] [Info   :CullFactory] Generation has completed with seed 24256414.
[04:04:32.0317958] [Info   :CullFactory] Preparing tile information for Level1Flow took 14.16ms
[04:04:32.0387072] [Warning:LethalPerformance] GrabbableObject search called with inactive objects, probably will cause incompatibility!
[04:04:32.0432523] [Debug  :ButteRyBalance] Barber - Dynamic Spawn Settings: 2/8 (Interior ID: 0)
[04:04:32.0432523] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 100
[04:04:32.0432523] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is -2.965255
[04:04:32.0432523] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is -1.715255 (1 days left)
[04:04:32.0432523] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 0 enemies
[04:04:32.0432523] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 180
[04:04:32.0432523] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is -2.849195
[04:04:32.0442510] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is -1.599195 (1 days left)
[04:04:32.0442510] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 0 enemies
[04:04:32.0442510] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 300
[04:04:32.0442510] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is -2.656003
[04:04:32.0442510] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is -1.406003 (1 days left)
[04:04:32.0442510] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 0 enemies
[04:04:32.0442510] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 420
[04:04:32.0442510] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is -2.371902
[04:04:32.0442510] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is -1.121902 (1 days left)
[04:04:32.0442510] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 0 enemies
[04:04:32.0442510] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 540
[04:04:32.0442510] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is -1.970336
[04:04:32.0442510] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is -0.7203361 (1 days left)
[04:04:32.0452513] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 0 enemies
[04:04:32.0452513] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 660
[04:04:32.0452513] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is -1.400315
[04:04:32.0452513] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is -0.1503152 (1 days left)
[04:04:32.0452513] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 0 enemies
[04:04:32.0452513] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 780
[04:04:32.0452513] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is -0.5478927
[04:04:32.0452513] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is 0.7021073 (1 days left)
[04:04:32.0452513] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 0 enemies
[04:04:32.0452513] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 900
[04:04:32.0452513] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is 0.577935
[04:04:32.0452513] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is 1.827935 (1 days left)
[04:04:32.0452513] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 1 enemies
[04:04:32.0452513] [Debug  :Spawn Cycle Fixes] Predictor: Processing "MouthDog"
[04:04:32.0452513] [Debug  :Spawn Cycle Fixes] Predictor: "MouthDog" at 75 weight (0 spawned)
[04:04:32.0462513] [Debug  :Spawn Cycle Fixes] Predictor: Processing "ForestGiant"
[04:04:32.0462513] [Debug  :Spawn Cycle Fixes] Predictor: "ForestGiant" at 0 weight (0 spawned)
[04:04:32.0462513] [Debug  :Spawn Cycle Fixes] Predictor: Processing "SandWorm"
[04:04:32.0462513] [Debug  :Spawn Cycle Fixes] Predictor: "SandWorm" at 56 weight (0 spawned)
[04:04:32.0472531] [Debug  :Spawn Cycle Fixes] Predictor: Processing "RadMech"
[04:04:32.0472531] [Debug  :Spawn Cycle Fixes] Predictor: "RadMech" at 3 weight (0 spawned)
[04:04:32.0472531] [Debug  :Spawn Cycle Fixes] Predictor: 134 total weight
[04:04:32.0472531] [Debug  :Spawn Cycle Fixes] Predictor: Tracking "MouthDog"
[04:04:32.0477725] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 1020
[04:04:32.0478109] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is 2.266464
[04:04:32.0478109] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is 3.516464 (1 days left)
[04:04:32.0478109] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 3 enemies
[04:04:32.0478109] [Debug  :Spawn Cycle Fixes] Predictor: Processing "MouthDog"
[04:04:32.0478109] [Debug  :Spawn Cycle Fixes] Predictor: "MouthDog" at 75 weight (1 spawned)
[04:04:32.0478109] [Debug  :Spawn Cycle Fixes] Predictor: Processing "ForestGiant"
[04:04:32.0478109] [Debug  :Spawn Cycle Fixes] Predictor: "ForestGiant" at 0 weight (0 spawned)
[04:04:32.0478109] [Debug  :Spawn Cycle Fixes] Predictor: Processing "SandWorm"
[04:04:32.0478109] [Debug  :Spawn Cycle Fixes] Predictor: "SandWorm" at 56 weight (0 spawned)
[04:04:32.0478109] [Debug  :Spawn Cycle Fixes] Predictor: Processing "RadMech"
[04:04:32.0478109] [Debug  :Spawn Cycle Fixes] Predictor: "RadMech" at 3 weight (0 spawned)
[04:04:32.0478109] [Debug  :Spawn Cycle Fixes] Predictor: 134 total weight
[04:04:32.0478109] [Debug  :Spawn Cycle Fixes] Predictor: Tracking "MouthDog"
[04:04:32.0478109] [Debug  :Spawn Cycle Fixes] Predictor: Processing "MouthDog"
[04:04:32.0487689] [Debug  :Spawn Cycle Fixes] Predictor: "MouthDog" at 75 weight (2 spawned)
[04:04:32.0487689] [Debug  :Spawn Cycle Fixes] Predictor: Processing "ForestGiant"
[04:04:32.0487689] [Debug  :Spawn Cycle Fixes] Predictor: "ForestGiant" at 0 weight (0 spawned)
[04:04:32.0487689] [Debug  :Spawn Cycle Fixes] Predictor: Processing "SandWorm"
[04:04:32.0487689] [Debug  :Spawn Cycle Fixes] Predictor: "SandWorm" at 56 weight (0 spawned)
[04:04:32.0487689] [Debug  :Spawn Cycle Fixes] Predictor: Processing "RadMech"
[04:04:32.0487689] [Debug  :Spawn Cycle Fixes] Predictor: "RadMech" at 3 weight (0 spawned)
[04:04:32.0487689] [Debug  :Spawn Cycle Fixes] Predictor: 134 total weight
[04:04:32.0487689] [Debug  :Spawn Cycle Fixes] Predictor: Tracking "MouthDog"
[04:04:32.0487689] [Debug  :Spawn Cycle Fixes] Predictor: Processing "MouthDog"
[04:04:32.0487689] [Debug  :Spawn Cycle Fixes] Predictor: "MouthDog" at 75 weight (3 spawned)
[04:04:32.0487689] [Debug  :Spawn Cycle Fixes] Predictor: Processing "ForestGiant"
[04:04:32.0487689] [Debug  :Spawn Cycle Fixes] Predictor: Processing "SandWorm"
[04:04:32.0497691] [Debug  :Spawn Cycle Fixes] Predictor: "SandWorm" at 56 weight (0 spawned)
[04:04:32.0497691] [Debug  :Spawn Cycle Fixes] Predictor: Processing "RadMech"
[04:04:32.0497691] [Debug  :Spawn Cycle Fixes] Predictor: 131 total weight
[04:04:32.0497691] [Debug  :Spawn Cycle Fixes] Predictor: Tracking "MouthDog"
[04:04:32.0497691] [Debug  :Spawn Cycle Fixes] Predictor: Complete
[04:04:32.0531219] [Info   :GeneralImprovements] Disabling ship scan node until landed.
[04:04:32.0570960] [Debug  : Chameleon] Applied foliage diffusion to "Leaves1 3" (CreeperVine)
[04:04:32.0570960] [Debug  : Chameleon] Applied foliage diffusion to "Leaves1(Clone)" (Bush2 (3))
[04:04:32.0596903] [Debug  :Enemy Sound Fixes] PowerBoxDoor: AnimatedObjectTrigger audios
[04:04:32.0656980] [Debug  :UniversalRadar] Interior radar check complete (0.003417969s)
[04:04:32.0656980] [Debug  :Matty's Fixes] Vanilla/Apparatus(387) is computing vertical offset
[04:04:32.0666992] [Debug  :Matty's Fixes] Vanilla/Apparatus new offset is 0.3157511
[04:04:32.0666992] [Debug  :Matty's Fixes] Vanilla/Large axle(400) is computing vertical offset
[04:04:32.0676986] [Debug  :Matty's Fixes] Vanilla/Large axle new offset is 0.6651648
[04:04:32.0676986] [Debug  :Matty's Fixes] Vanilla/Large axle(400) position updated [(0.00, 0.00, 0.00)] -> [(0.00, 0.17, 0.00)]
[04:04:32.0676986] [Debug  :Matty's Fixes] Vanilla/Steering wheel(402) is computing vertical offset
[04:04:32.0676986] [Debug  :Matty's Fixes] Vanilla/Steering wheel new offset is 0.03322497
[04:04:32.0685748] [Debug  :Matty's Fixes] Vanilla/Steering wheel(402) position updated [(0.00, 0.00, 0.00)] -> [(0.00, -0.02, 0.00)]
[04:04:32.0886847] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "EnginePart(Clone)/ScanNode"
[04:04:32.0886847] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "EnginePart(Clone)"
[04:04:32.0940015] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:04:32.0940015] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:04:32.0940015] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:04:32.0940015] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:04:32.1095017] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:04:32.1095017] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:04:32.1095017] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:04:32.1095017] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:04:32.1095017] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:04:32.1095017] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:04:32.1095017] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:04:32.1105030] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:04:32.9554743] [Debug  :Buttery Fixes] Cleared "profitable" stat for all employees
[04:04:32.9795419] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:04:32.9795419] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:04:32.9795419] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:04:32.9795419] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:04:32.9795419] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:04:32.9795419] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:04:32.9795419] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:04:32.9795419] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:04:33.1662147] [Debug  :WeatherRegistry] Effects received: [None]
[04:04:33.1662147] [Debug  :WeatherRegistry] OverrideSunAnimator called
[04:04:33.1662147] [Debug  :WeatherRegistry] [SunAnimator] Current clip: TimeOfDaySun
[04:04:33.1662147] [Debug  :WeatherRegistry] OverrideSunAnimator called
[04:04:33.1662147] [Debug  :WeatherRegistry] [SunAnimator] Current clip: TimeOfDaySun
[04:04:33.1672148] [Debug  :WeatherRegistry] Landing at Experimentation with weather None (None)
[04:04:33.1752852] [Debug  :GeneralImprovements] Updated time display.
[04:04:33.1859201] [Debug  :Spawn Cycle Fixes] First spawn cycle occurring - force timer for next spawn cycle
[04:04:33.1939215] [Debug  :Spawn Cycle Fixes] Early daytime spawn cycle (for bees/sapsucker)
[04:04:33.1949212] [Debug  :Spawn Cycle Fixes] Early outside spawn cycle (for eclipses)
[04:04:33.1949212] [Debug  :Spawn Cycle Fixes] Early outside spawn cycle (for weeds)
[04:04:33.2044971] [Debug  :Buttery Fixes] Hive price recalculated: $82 -> $144
[04:04:33.2044971] [Debug  :WeatherRegistry] Adjusted hive scrap value: 144 -> 144 (multiplier: 1)
[04:04:33.2055008] [Debug  :Buttery Fixes] Scrap tracker: Tracking "RedLocustHive(Clone)" worth $144
[04:04:35.7674666] [Debug  :GeneralImprovements] Updated time display.
[04:04:38.7733236] [Debug  :GeneralImprovements] Updated time display.
[04:04:41.7923919] [Debug  :GeneralImprovements] Updated time display.
[04:04:42.9495097] [Debug  :Buttery Fixes] Scrap tracker: Tracking "MetalSheet(Clone)" worth $22
[04:04:42.9495097] [Debug  :Buttery Fixes] Scrap tracker: Tracking "PickleJar(Clone)" worth $41
[04:04:42.9495097] [Debug  :Buttery Fixes] Scrap tracker: Tracking "BigBolt(Clone)" worth $31
[04:04:42.9495097] [Debug  :Buttery Fixes] Scrap tracker: Tracking "Flask(Clone)" worth $37
[04:04:42.9495097] [Debug  :Buttery Fixes] Scrap tracker: Tracking "Flask(Clone)" worth $33
[04:04:42.9495097] [Debug  :Buttery Fixes] Scrap tracker: Tracking "BigBolt(Clone)" worth $24
[04:04:42.9500268] [Debug  :Buttery Fixes] Scrap tracker: Tracking "Cog(Clone)" worth $49
[04:04:42.9500268] [Debug  :Buttery Fixes] Scrap tracker: Tracking "MetalSheet(Clone)" worth $31
[04:04:42.9500268] [Debug  :Buttery Fixes] Scrap tracker: Tracking "SteeringWheel(Clone)" worth $28
[04:04:42.9500268] [Debug  :Buttery Fixes] Scrap tracker: Tracking "EnginePart(Clone)" worth $34
[04:04:42.9500268] [Debug  :Buttery Fixes] Scrap tracker: Tracking "BigBolt(Clone)" worth $24
[04:04:44.1978166] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:04:44.1978166] [Debug  :   Coroner] Query successful!True
[04:04:44.1978166] [Debug  :   Coroner] Handling generic fall damage...
[04:04:44.1978166] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:04:52.8239748] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:04:53.0650480] [Info   :GeneralImprovements] Enabling ship scan node again and parenting it to the terminal.
[04:04:53.0695905] [Info   :LethalPerformance] Saved 1 save(s)
[04:04:55.8696246] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:04:55.8706241] [Debug  :   Coroner] Query successful!True
[04:04:55.8706241] [Debug  :   Coroner] Handling generic fall damage...
[04:04:55.8706241] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:04:56.3040347] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:04:56.3040347] [Debug  :   Coroner] Query successful!True
[04:04:56.3040347] [Debug  :   Coroner] Handling generic fall damage...
[04:04:56.3040347] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:04:56.7417177] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:04:56.7417177] [Debug  :   Coroner] Query successful!True
[04:04:56.7417177] [Debug  :   Coroner] Handling generic fall damage...
[04:04:56.7417177] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:04:58.4528784] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:04:58.4528784] [Debug  :   Coroner] Query successful!True
[04:04:58.4528784] [Debug  :   Coroner] Handling generic fall damage...
[04:04:58.4528784] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:05:16.3457451] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:05:17.9709457] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:05:17.9709457] [Debug  :   Coroner] Query successful!True
[04:05:17.9709457] [Debug  :   Coroner] Handling generic fall damage...
[04:05:17.9709457] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:05:20.8964223] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:05:20.8974226] [Debug  :   Coroner] Query successful!True
[04:05:20.8974574] [Debug  :   Coroner] Handling generic fall damage...
[04:05:20.8974574] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:05:32.4558117] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:05:32.7093914] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Big screw : [G]
New: Drop Big screw : [G​]
[04:05:32.8172532] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Big screw : [G]
New: Drop Big screw : [G​]
[04:05:37.7571425] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Props/EnginePart(Clone)"
[04:05:37.7571425] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Props/EnginePart(Clone)/ScanNode"
[04:05:53.1059428] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:05:53.1059428] [Debug  :   Coroner] Query successful!True
[04:05:53.1059428] [Debug  :   Coroner] Handling generic fall damage...
[04:05:53.1059428] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:05:58.2039793] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:05:59.2359565] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:06:00.5978835] [Debug  :GeneralImprovements] Received life status sync RPC for ~Ib.
[04:06:00.7090589] [Debug  :GeneralImprovements] Received life status sync RPC for ~Ib.
[04:06:07.3828149] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:06:07.3828149] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:06:07.3828149] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:06:07.3828149] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:06:07.9764746] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:06:21.2321277] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:06:29.0494053] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:06:34.9242497] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:06:42.5570819] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:06:42.5570819] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:06:42.5570819] [Debug  :   Coroner] Handling Out of Bounds death...
[04:06:43.1412176] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:06:43.1412176] [Debug  :   Coroner] Query successful!True
[04:06:43.1417571] [Debug  :   Coroner] Handling generic fall damage...
[04:06:43.1417571] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:06:44.6958815] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:06:44.6958815] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:06:44.6958815] [Debug  :   Coroner] Handling Out of Bounds death...
[04:06:45.0169207] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:06:45.0169207] [Debug  :   Coroner] Query successful!True
[04:06:45.0169207] [Debug  :   Coroner] Handling generic fall damage...
[04:06:45.0169207] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:06:56.0798790] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:06:56.0809718] [Debug  :   Coroner] Server received cause of death via RPC: (6, DeathPitFacilityCatwalkJump)
[04:06:56.0809718] [Debug  :   Coroner] Client received cause of death via RPC: (6, DeathPitFacilityCatwalkJump)
[04:06:56.0809718] [Debug  :   Coroner] Deserialized cause of death to AdvancedCauseOfDeath(DeathPitFacilityCatwalkJump)
[04:06:56.0809718] [Debug  :   Coroner] Player 6 has no custom cause of death stored! Returning null...
[04:06:56.0814870] [Debug  :   Coroner] Storing cause of death DeathPitFacilityCatwalkJump (overriding null) for player 6!
[04:06:56.0842654] [Error  : Unity Log] Tag: PlayerRagdoll6 is not defined.
[04:06:56.0842654] [Error  : Unity Log] Tag: PlayerRagdoll6 is not defined.
[04:06:56.0842654] [Error  : Unity Log] Tag: PlayerRagdoll6 is not defined.
[04:06:56.0842654] [Error  : Unity Log] Tag: PlayerRagdoll6 is not defined.
[04:06:56.0842654] [Error  : Unity Log] Tag: PlayerRagdoll6 is not defined.
[04:06:56.0842654] [Error  : Unity Log] Tag: PlayerRagdoll6 is not defined.
[04:06:56.0842654] [Error  : Unity Log] Tag: PlayerRagdoll6 is not defined.
[04:06:56.0842654] [Error  : Unity Log] Tag: PlayerRagdoll6 is not defined.
[04:06:56.0842654] [Error  : Unity Log] Tag: PlayerRagdoll6 is not defined.
[04:06:56.0842654] [Error  : Unity Log] Tag: PlayerRagdoll6 is not defined.
[04:06:56.0842654] [Error  : Unity Log] Tag: PlayerRagdoll6 is not defined.
[04:06:56.0842654] [Debug  :Buttery Fixes] Badges added to player corpse
[04:06:56.2032528] [Debug  :GeneralImprovements] Received life status sync RPC for pread.
[04:07:01.7581708] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:07:01.7593694] [Debug  :   Coroner] Server received cause of death via RPC: (3, DeathPitFacilityCatwalkJump)
[04:07:01.7593694] [Debug  :   Coroner] Client received cause of death via RPC: (3, DeathPitFacilityCatwalkJump)
[04:07:01.7593694] [Debug  :   Coroner] Deserialized cause of death to AdvancedCauseOfDeath(DeathPitFacilityCatwalkJump)
[04:07:01.7593694] [Debug  :   Coroner] Player 3 has no custom cause of death stored! Returning null...
[04:07:01.7593694] [Debug  :   Coroner] Storing cause of death DeathPitFacilityCatwalkJump (overriding null) for player 3!
[04:07:01.7628261] [Debug  :Buttery Fixes] Badges added to player corpse
[04:07:01.8542734] [Debug  :GeneralImprovements] Received life status sync RPC for _rekasaurus_.
[04:07:03.4214151] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:07:03.4214151] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:07:03.4224148] [Debug  :   Coroner] Handling Out of Bounds death...
[04:07:06.7449550] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:07:06.7449550] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:07:06.7449550] [Debug  :   Coroner] Handling Out of Bounds death...
[04:07:08.8254584] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:08.8254584] [Debug  :   Coroner] Query successful!True
[04:07:08.8254584] [Debug  :   Coroner] Handling generic fall damage...
[04:07:08.8254584] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:09.5984518] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:07:09.5984518] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:07:09.5984518] [Debug  :   Coroner] Handling Out of Bounds death...
[04:07:09.9403656] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:09.9403656] [Debug  :   Coroner] Query successful!True
[04:07:09.9403656] [Debug  :   Coroner] Handling generic fall damage...
[04:07:09.9403656] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:10.3273796] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:10.3273796] [Debug  :   Coroner] Query successful!True
[04:07:10.3273796] [Debug  :   Coroner] Handling generic fall damage...
[04:07:10.3273796] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:10.7130031] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:07:13.6129742] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:07:22.0419274] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:22.0428994] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:23.2992415] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:23.3002403] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:26.4494643] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:26.4494643] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:27.0843943] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:27.0843943] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:27.1223128] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:27.1223128] [Debug  :   Coroner] Query successful!True
[04:07:27.1223128] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:27.1223128] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:27.1405940] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:27.1405940] [Debug  :   Coroner] Query successful!True
[04:07:27.1405940] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:27.1405940] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:27.1564766] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:27.1564766] [Debug  :   Coroner] Query successful!True
[04:07:27.1564766] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:27.1564766] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:27.1841096] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:27.1841096] [Debug  :   Coroner] Query successful!True
[04:07:27.1841096] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:27.1841096] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:27.2029272] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:27.2029272] [Debug  :   Coroner] Query successful!True
[04:07:27.2029272] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:27.2029272] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:27.2194845] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:27.2194845] [Debug  :   Coroner] Query successful!True
[04:07:27.2194845] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:27.2194845] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:27.2453867] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:27.2453867] [Debug  :   Coroner] Query successful!True
[04:07:27.2453867] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:27.2453867] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:27.2619898] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:27.2619898] [Debug  :   Coroner] Query successful!True
[04:07:27.2619898] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:27.2619898] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:27.2873281] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:27.2873281] [Debug  :   Coroner] Query successful!True
[04:07:27.2873281] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:27.2873281] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:28.7641761] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:28.7641761] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:28.9786345] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:07:28.9786345] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:07:28.9786345] [Debug  :   Coroner] Handling Out of Bounds death...
[04:07:29.0232484] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:07:29.0232484] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:07:29.0232484] [Debug  :   Coroner] Handling Out of Bounds death...
[04:07:29.4759883] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:29.4769910] [Debug  :   Coroner] Query successful!True
[04:07:29.4769910] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:29.4769910] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:29.4988348] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:29.4988348] [Debug  :   Coroner] Query successful!True
[04:07:29.4988348] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:29.4988348] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:29.4998363] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:29.4998363] [Debug  :   Coroner] Query successful!True
[04:07:29.4998363] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:29.4998363] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:29.5232794] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:29.5232794] [Debug  :   Coroner] Query successful!True
[04:07:29.5232794] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:29.5232794] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:29.5232794] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:29.5232794] [Debug  :   Coroner] Query successful!True
[04:07:29.5232794] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:29.5232794] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:29.5386431] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:29.5386431] [Debug  :   Coroner] Query successful!True
[04:07:29.5386431] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:29.5396152] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:29.5396152] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:29.5396152] [Debug  :   Coroner] Query successful!True
[04:07:29.5396152] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:29.5396152] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:29.5644404] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:29.5644404] [Debug  :   Coroner] Query successful!True
[04:07:29.5644404] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:29.5644404] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:29.5644404] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:29.5644404] [Debug  :   Coroner] Query successful!True
[04:07:29.5644404] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:29.5644404] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:29.5810394] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:29.5810394] [Debug  :   Coroner] Query successful!True
[04:07:29.5810394] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:29.5810394] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:29.5810394] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:29.5820394] [Debug  :   Coroner] Query successful!True
[04:07:29.5820394] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:29.5820394] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:29.6067726] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:29.6067726] [Debug  :   Coroner] Query successful!True
[04:07:29.6067726] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:29.6067726] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:29.6067726] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:29.6067726] [Debug  :   Coroner] Query successful!True
[04:07:29.6067726] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:29.6067726] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:29.6242402] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:29.6242402] [Debug  :   Coroner] Query successful!True
[04:07:29.6242402] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:29.6242402] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:29.6242402] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:29.6242402] [Debug  :   Coroner] Query successful!True
[04:07:29.6252400] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:29.6252400] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:29.6418524] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:29.6418524] [Debug  :   Coroner] Query successful!True
[04:07:29.6418524] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:29.6418524] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:29.6582022] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:29.6582022] [Debug  :   Coroner] Query successful!True
[04:07:29.6591766] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:29.6591766] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:29.6830163] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:29.6830163] [Debug  :   Coroner] Query successful!True
[04:07:29.6830163] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:29.6830163] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:30.4271510] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:07:33.3024993] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:33.3024993] [Debug  :   Coroner] Query successful!True
[04:07:33.3024993] [Debug  :   Coroner] Handling generic fall damage...
[04:07:33.3035018] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:35.4519674] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:35.4529199] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:35.6897771] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:35.6909178] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:36.9084330] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:36.9084330] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:37.7883334] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:37.7883334] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:38.5719570] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:38.5719570] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:38.6781159] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:38.6781159] [Debug  :   Coroner] Query successful!True
[04:07:38.6781159] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:38.6781159] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:38.6983357] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:38.6993348] [Debug  :   Coroner] Query successful!True
[04:07:38.6993348] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:38.6993348] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:38.6993348] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:38.6993348] [Debug  :   Coroner] Query successful!True
[04:07:38.6993348] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:38.6993348] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:38.7196472] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:38.7196472] [Debug  :   Coroner] Query successful!True
[04:07:38.7196472] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:38.7196472] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:38.7196472] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:38.7196472] [Debug  :   Coroner] Query successful!True
[04:07:38.7196472] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:38.7196472] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:38.7408362] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:38.7408362] [Debug  :   Coroner] Query successful!True
[04:07:38.7413703] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:38.7413703] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:38.7413703] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:38.7413703] [Debug  :   Coroner] Query successful!True
[04:07:38.7413703] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:38.7413703] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:38.7610095] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:38.7620093] [Debug  :   Coroner] Query successful!True
[04:07:38.7620093] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:38.7620093] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:38.7620093] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:38.7620093] [Debug  :   Coroner] Query successful!True
[04:07:38.7620093] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:38.7620093] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:38.7833581] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:38.7843611] [Debug  :   Coroner] Query successful!True
[04:07:38.7843611] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:38.7843611] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:38.7843611] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:38.7843611] [Debug  :   Coroner] Query successful!True
[04:07:38.7843611] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:38.7843611] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:38.8068847] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:38.8068847] [Debug  :   Coroner] Query successful!True
[04:07:38.8068847] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:38.8068847] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:38.8068847] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:38.8068847] [Debug  :   Coroner] Query successful!True
[04:07:38.8078852] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:38.8079449] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:38.8158856] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:38.8158856] [Debug  :   Coroner] Query successful!True
[04:07:38.8158856] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:38.8158856] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:38.8158856] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:38.8158856] [Debug  :   Coroner] Query successful!True
[04:07:38.8158856] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:38.8158856] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:38.8365485] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:38.8365485] [Debug  :   Coroner] Query successful!True
[04:07:38.8365485] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:38.8365485] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:38.8573838] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:38.8583857] [Debug  :   Coroner] Query successful!True
[04:07:38.8583857] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:38.8583857] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:38.8791364] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:38.8791364] [Debug  :   Coroner] Query successful!True
[04:07:38.8791364] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:38.8801375] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:38.9000863] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:38.9000863] [Debug  :   Coroner] Query successful!True
[04:07:38.9000863] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:38.9000863] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:38.9211431] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:38.9211431] [Debug  :   Coroner] Query successful!True
[04:07:38.9211431] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:38.9211431] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:39.0382982] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:39.0382982] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:39.0443588] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:39.0443588] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:39.0443588] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:39.0443588] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:39.6335318] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:39.6335318] [Debug  :   Coroner] Query successful!True
[04:07:39.6335318] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:39.6335318] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:39.6541455] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:39.6546599] [Debug  :   Coroner] Query successful!True
[04:07:39.6546853] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:39.6546853] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:39.6546853] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:39.6546853] [Debug  :   Coroner] Query successful!True
[04:07:39.6546853] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:39.6546853] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:39.6754401] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:39.6754401] [Debug  :   Coroner] Query successful!True
[04:07:39.6754401] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:39.6754401] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:39.6754401] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:39.6754401] [Debug  :   Coroner] Query successful!True
[04:07:39.6754401] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:39.6754401] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:39.6964193] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:39.6974196] [Debug  :   Coroner] Query successful!True
[04:07:39.6974196] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:39.6974196] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:39.6974196] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:39.6974196] [Debug  :   Coroner] Query successful!True
[04:07:39.6974196] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:39.6974196] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:39.7187292] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:39.7187292] [Debug  :   Coroner] Query successful!True
[04:07:39.7187292] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:39.7187292] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:39.7386877] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:39.7386877] [Debug  :   Coroner] Query successful!True
[04:07:39.7386877] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:39.7396648] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:39.9522931] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[04:07:39.9532951] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:07:40.0761464] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[04:07:41.2230923] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:41.2230923] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:41.8154160] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:41.8154160] [Debug  :   Coroner] Query successful!True
[04:07:41.8154160] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:41.8154160] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:41.8363994] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:41.8363994] [Debug  :   Coroner] Query successful!True
[04:07:41.8363994] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:41.8373697] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:41.8373697] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:41.8373697] [Debug  :   Coroner] Query successful!True
[04:07:41.8373697] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:41.8373697] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:41.8583955] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:41.8583955] [Debug  :   Coroner] Query successful!True
[04:07:41.8583955] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:41.8583955] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:41.8583955] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:41.8583955] [Debug  :   Coroner] Query successful!True
[04:07:41.8583955] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:41.8583955] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:41.8801329] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:41.8801329] [Debug  :   Coroner] Query successful!True
[04:07:41.8801329] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:41.8801329] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:41.8801329] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:41.8801329] [Debug  :   Coroner] Query successful!True
[04:07:41.8801329] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:41.8801329] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:41.9003805] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:41.9013803] [Debug  :   Coroner] Query successful!True
[04:07:41.9013803] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:41.9013803] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:41.9013803] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:41.9013803] [Debug  :   Coroner] Query successful!True
[04:07:41.9013803] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:41.9013803] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:41.9255376] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:41.9255376] [Debug  :   Coroner] Query successful!True
[04:07:41.9255376] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:41.9255376] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:41.9390511] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:41.9390511] [Debug  :   Coroner] Query successful!True
[04:07:41.9400516] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:41.9400516] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:41.9605450] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:41.9605450] [Debug  :   Coroner] Query successful!True
[04:07:41.9605450] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:41.9610542] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:41.9752508] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:41.9752508] [Debug  :   Coroner] Query successful!True
[04:07:41.9752508] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:41.9752508] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:42.9691721] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:42.9691721] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:42.9691721] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:42.9691721] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:42.9756860] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:42.9756860] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:43.1793825] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:43.1793825] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:43.4204144] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:43.4204144] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:44.2552291] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:44.2552291] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:44.6711688] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:44.6711688] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:45.2944795] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:45.2944795] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:45.4824822] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:45.4824822] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:47.3787095] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:47.3787095] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:47.5739316] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:47.5739316] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:48.1650627] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:48.1650627] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:50.7313831] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[04:07:50.7313831] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:07:50.8501879] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[04:07:50.9209795] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:50.9209795] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:51.0349284] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:07:51.6747521] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:51.6747521] [Debug  :   Coroner] Query successful!True
[04:07:51.6747521] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:51.6747521] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:51.6953367] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:51.6953367] [Debug  :   Coroner] Query successful!True
[04:07:51.6953367] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:51.6953367] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:51.7173712] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:51.7173712] [Debug  :   Coroner] Query successful!True
[04:07:51.7183968] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:51.7183968] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:51.8979947] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:51.8979947] [Debug  :   Coroner] Query successful!True
[04:07:51.8979947] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:51.8979947] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:51.9183000] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:51.9183000] [Debug  :   Coroner] Query successful!True
[04:07:51.9183000] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:51.9183000] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:51.9183000] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:51.9183000] [Debug  :   Coroner] Query successful!True
[04:07:51.9183000] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:51.9183000] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:51.9391323] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:51.9391323] [Debug  :   Coroner] Query successful!True
[04:07:51.9391323] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:51.9391323] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:51.9391323] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:51.9391323] [Debug  :   Coroner] Query successful!True
[04:07:51.9391323] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:51.9391323] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:51.9599126] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:51.9599126] [Debug  :   Coroner] Query successful!True
[04:07:51.9599126] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:51.9599126] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:51.9599126] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:51.9609121] [Debug  :   Coroner] Query successful!True
[04:07:51.9609121] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:51.9609121] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:51.9746517] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:51.9756519] [Debug  :   Coroner] Query successful!True
[04:07:51.9756519] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:51.9756519] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:51.9756519] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:51.9756519] [Debug  :   Coroner] Query successful!True
[04:07:51.9756519] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:51.9756519] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:51.9957861] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:51.9957861] [Debug  :   Coroner] Query successful!True
[04:07:51.9957861] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:51.9957861] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:52.0170010] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:52.0170010] [Debug  :   Coroner] Query successful!True
[04:07:52.0170010] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:52.0170010] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:52.0371584] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:52.0371584] [Debug  :   Coroner] Query successful!True
[04:07:52.0371584] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:52.0371584] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:52.1960523] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:52.1960523] [Debug  :   Coroner] Query successful!True
[04:07:52.1960523] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:52.1960523] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:52.2160335] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:52.2160335] [Debug  :   Coroner] Query successful!True
[04:07:52.2160335] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:52.2160335] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:52.2160335] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:52.2160335] [Debug  :   Coroner] Query successful!True
[04:07:52.2160335] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:52.2160335] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:52.2379513] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:52.2379513] [Debug  :   Coroner] Query successful!True
[04:07:52.2379513] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:52.2379513] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:52.2379513] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:52.2379513] [Debug  :   Coroner] Query successful!True
[04:07:52.2379513] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:52.2379513] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:52.2581040] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:52.2581040] [Debug  :   Coroner] Query successful!True
[04:07:52.2581040] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:52.2581040] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:52.2581040] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:52.2581040] [Debug  :   Coroner] Query successful!True
[04:07:52.2581040] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:52.2581040] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:52.2793043] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:52.2793043] [Debug  :   Coroner] Query successful!True
[04:07:52.2793043] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:52.2793043] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:52.2793043] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:52.2793043] [Debug  :   Coroner] Query successful!True
[04:07:52.2793043] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:52.2793043] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:52.2996313] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:52.2996313] [Debug  :   Coroner] Query successful!True
[04:07:52.2996313] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:52.2996313] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:52.2996313] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:52.2996313] [Debug  :   Coroner] Query successful!True
[04:07:52.2996313] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:52.2996313] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:52.3154237] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:52.3154237] [Debug  :   Coroner] Query successful!True
[04:07:52.3154237] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:52.3154237] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:52.3154237] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:52.3154237] [Debug  :   Coroner] Query successful!True
[04:07:52.3154237] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:52.3154237] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:52.3352170] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:52.3352170] [Debug  :   Coroner] Query successful!True
[04:07:52.3352170] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:52.3352170] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:52.3352170] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:52.3352170] [Debug  :   Coroner] Query successful!True
[04:07:52.3352170] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:52.3352170] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:52.3548788] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:52.3558597] [Debug  :   Coroner] Query successful!True
[04:07:52.3558597] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:52.3558597] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:52.3558597] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:52.3558597] [Debug  :   Coroner] Query successful!True
[04:07:52.3558597] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:52.3558597] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:52.3760112] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:52.3760112] [Debug  :   Coroner] Query successful!True
[04:07:52.3760112] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:52.3760112] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:52.3970413] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:52.3970413] [Debug  :   Coroner] Query successful!True
[04:07:52.3970413] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:52.3970413] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:52.4181529] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:52.4181529] [Debug  :   Coroner] Query successful!True
[04:07:52.4181529] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:52.4181529] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:53.7791042] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:07:53.7791042] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:07:53.7791042] [Debug  :   Coroner] Handling Out of Bounds death...
[04:07:54.2651813] [Debug  :GeneralImprovements] Received life status sync RPC for Soma K.
[04:07:54.2651813] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:07:54.2716957] [Debug  :GeneralImprovements] Received life status sync RPC for Soma K.
[04:07:54.3620618] [Debug  :GeneralImprovements] Received life status sync RPC for Soma K.
[04:07:54.4183232] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:07:54.4183232] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:07:54.4183232] [Debug  :   Coroner] Handling Out of Bounds death...
[04:07:54.6968412] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:54.6968412] [Debug  :   Coroner] Query successful!True
[04:07:54.6968412] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:54.6979297] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:54.7184200] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:54.7194193] [Debug  :   Coroner] Query successful!True
[04:07:54.7194193] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:54.7194193] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:54.7194193] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:54.7194193] [Debug  :   Coroner] Query successful!True
[04:07:54.7194193] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:54.7194193] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:54.7409740] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:54.7409740] [Debug  :   Coroner] Query successful!True
[04:07:54.7409740] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:54.7409740] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:54.7409740] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:54.7409740] [Debug  :   Coroner] Query successful!True
[04:07:54.7409740] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:54.7415183] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:54.7650631] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:54.7660344] [Debug  :   Coroner] Query successful!True
[04:07:54.7660344] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:54.7660344] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:54.7660344] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:54.7660344] [Debug  :   Coroner] Query successful!True
[04:07:54.7660344] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:54.7660344] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:54.7804706] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:54.7804706] [Debug  :   Coroner] Query successful!True
[04:07:54.7804706] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:54.7804706] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:54.7814638] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:54.7814638] [Debug  :   Coroner] Query successful!True
[04:07:54.7814638] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:54.7814638] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:54.8024696] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:54.8034289] [Debug  :   Coroner] Query successful!True
[04:07:54.8034289] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:54.8034289] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:54.8034289] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:54.8034289] [Debug  :   Coroner] Query successful!True
[04:07:54.8034289] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:54.8034289] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:54.8186265] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:54.8186265] [Debug  :   Coroner] Query successful!True
[04:07:54.8186265] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:54.8186265] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:54.8186265] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:54.8186265] [Debug  :   Coroner] Query successful!True
[04:07:54.8186265] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:54.8196032] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:54.8423526] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:54.8423526] [Debug  :   Coroner] Query successful!True
[04:07:54.8423526] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:54.8423526] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:54.8563335] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:54.8573328] [Debug  :   Coroner] Query successful!True
[04:07:54.8573328] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:54.8573328] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:54.8786315] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:54.8786315] [Debug  :   Coroner] Query successful!True
[04:07:54.8786315] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:54.8786315] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:55.5158154] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:55.5158154] [Debug  :   Coroner] Query successful!True
[04:07:55.5168147] [Debug  :   Coroner] Handling generic fall damage...
[04:07:55.5168147] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:55.5365733] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:55.5365733] [Debug  :   Coroner] Query successful!True
[04:07:55.5365733] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:55.5375717] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:55.5575721] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:55.5575721] [Debug  :   Coroner] Query successful!True
[04:07:55.5575721] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:55.5575721] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:55.5575721] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:55.5575721] [Debug  :   Coroner] Query successful!True
[04:07:55.5575721] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:55.5575721] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:55.5778707] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:55.5778707] [Debug  :   Coroner] Query successful!True
[04:07:55.5778707] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:55.5778707] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:55.5778707] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:55.5778707] [Debug  :   Coroner] Query successful!True
[04:07:55.5778707] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:55.5778707] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:55.5989134] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:55.5989134] [Debug  :   Coroner] Query successful!True
[04:07:55.5989134] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:55.5989134] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:55.5989134] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:55.5989134] [Debug  :   Coroner] Query successful!True
[04:07:55.5989134] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:55.5999132] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:55.6198113] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:55.6198113] [Debug  :   Coroner] Query successful!True
[04:07:55.6198113] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:55.6198113] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:55.6198113] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:55.6198113] [Debug  :   Coroner] Query successful!True
[04:07:55.6198113] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:55.6198113] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:55.6350080] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:55.6350080] [Debug  :   Coroner] Query successful!True
[04:07:55.6350080] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:55.6350080] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:55.6350080] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:55.6350080] [Debug  :   Coroner] Query successful!True
[04:07:55.6350080] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:55.6350080] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:55.6555913] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:55.6555913] [Debug  :   Coroner] Query successful!True
[04:07:55.6555913] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:55.6555913] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:55.6768953] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:07:55.6768953] [Debug  :   Coroner] Query successful!True
[04:07:55.6768953] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:07:55.6768953] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:07:55.8918478] [Debug  :GeneralImprovements] Received life status sync RPC for Soma K.
[04:07:55.8918478] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:07:56.0515961] [Debug  :GeneralImprovements] Received life status sync RPC for Soma K.
[04:07:57.1774531] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:57.1774531] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:07:58.0244662] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:08:00.2859802] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:00.2859802] [Debug  :   Coroner] Query successful!True
[04:08:00.2859802] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:00.2859802] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:00.3014746] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:00.3014746] [Debug  :   Coroner] Query successful!True
[04:08:00.3014746] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:00.3014746] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:00.3014746] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:00.3014746] [Debug  :   Coroner] Query successful!True
[04:08:00.3014746] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:00.3014746] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:00.3156751] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:00.3166794] [Debug  :   Coroner] Query successful!True
[04:08:00.3166794] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:00.3166794] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:00.3166794] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:00.3166794] [Debug  :   Coroner] Query successful!True
[04:08:00.3166794] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:00.3166794] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:00.3419985] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:00.3419985] [Debug  :   Coroner] Query successful!True
[04:08:00.3419985] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:00.3419985] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:00.3419985] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:00.3419985] [Debug  :   Coroner] Query successful!True
[04:08:00.3419985] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:00.3419985] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:00.3567869] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:00.3577851] [Debug  :   Coroner] Query successful!True
[04:08:00.3577851] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:00.3577851] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:00.3577851] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:00.3577851] [Debug  :   Coroner] Query successful!True
[04:08:00.3577851] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:00.3577851] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:00.3789180] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:00.3789180] [Debug  :   Coroner] Query successful!True
[04:08:00.3789180] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:00.3789180] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:00.9351419] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:08:00.9351419] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:08:02.2771100] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:08:02.5928037] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:08:02.5938029] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:08:04.2827136] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:08:04.2827136] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:08:06.8306373] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:08:06.8306373] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:08:08.0532857] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:08:08.0532857] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:08:09.3020345] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:08:09.3020345] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:08:14.9439826] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:08:14.9439826] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:08:16.1428771] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:16.1428771] [Debug  :   Coroner] Query successful!True
[04:08:16.1463890] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:08:16.1463890] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:16.1463890] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:16.1463890] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:16.1473911] [Debug  :   Coroner] Query successful!True
[04:08:16.1473911] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:16.1473911] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:16.1473911] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:16.1473911] [Debug  :   Coroner] Query successful!True
[04:08:16.1473911] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:16.1473911] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:16.1473911] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:16.1473911] [Debug  :   Coroner] Query successful!True
[04:08:16.1473911] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:16.1473911] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:16.1564529] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:16.1564529] [Debug  :   Coroner] Query successful!True
[04:08:16.1564529] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:16.1564529] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:16.1564529] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:16.1564529] [Debug  :   Coroner] Query successful!True
[04:08:16.1564529] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:16.1564529] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:16.1564529] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:16.1564529] [Debug  :   Coroner] Query successful!True
[04:08:16.1574535] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:16.1574535] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:16.1574535] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:16.1574535] [Debug  :   Coroner] Query successful!True
[04:08:16.1574535] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:16.1574535] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:16.1818168] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:16.1818168] [Debug  :   Coroner] Query successful!True
[04:08:16.1818168] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:16.1818168] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:16.1827887] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:16.1827887] [Debug  :   Coroner] Query successful!True
[04:08:16.1827887] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:16.1827887] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:16.1827887] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:16.1827887] [Debug  :   Coroner] Query successful!True
[04:08:16.1827887] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:16.1827887] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:16.1827887] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:16.1827887] [Debug  :   Coroner] Query successful!True
[04:08:16.1827887] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:16.1827887] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:16.1989211] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:16.1989211] [Debug  :   Coroner] Query successful!True
[04:08:16.1989211] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:16.1989211] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:16.1989211] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:16.1989211] [Debug  :   Coroner] Query successful!True
[04:08:16.1989211] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:16.1989211] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:16.1989211] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:16.1989211] [Debug  :   Coroner] Query successful!True
[04:08:16.1999221] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:16.1999221] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:16.1999221] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:16.1999221] [Debug  :   Coroner] Query successful!True
[04:08:16.1999221] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:16.1999221] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:16.2250567] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:16.2250567] [Debug  :   Coroner] Query successful!True
[04:08:16.2250567] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:16.2250567] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:16.2250567] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:16.2250567] [Debug  :   Coroner] Query successful!True
[04:08:16.2250567] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:16.2250567] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:16.2250567] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:16.2250567] [Debug  :   Coroner] Query successful!True
[04:08:16.2250567] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:16.2250567] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:16.2250567] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:16.2260565] [Debug  :   Coroner] Query successful!True
[04:08:16.2260565] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:16.2260565] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:16.2443426] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:16.2443426] [Debug  :   Coroner] Query successful!True
[04:08:16.2443426] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:16.2453416] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:16.2619970] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:16.2619970] [Debug  :   Coroner] Query successful!True
[04:08:16.2619970] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:16.2619970] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:16.2879602] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:16.2879602] [Debug  :   Coroner] Query successful!True
[04:08:16.2879602] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:16.2879602] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:17.4192145] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:17.4192145] [Debug  :   Coroner] Query successful!True
[04:08:17.4192145] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:08:17.4192145] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:17.4192145] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:17.4192145] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:17.4192145] [Debug  :   Coroner] Query successful!True
[04:08:17.4192145] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:17.4192145] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:17.4192145] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:17.4202154] [Debug  :   Coroner] Query successful!True
[04:08:17.4202154] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:17.4202154] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:17.4202154] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:17.4202154] [Debug  :   Coroner] Query successful!True
[04:08:17.4202154] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:17.4202154] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:17.4469605] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:17.4469605] [Debug  :   Coroner] Query successful!True
[04:08:17.4469605] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:17.4469605] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:17.4469605] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:17.4469605] [Debug  :   Coroner] Query successful!True
[04:08:17.4469605] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:17.4469605] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:17.4479877] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:17.4479877] [Debug  :   Coroner] Query successful!True
[04:08:17.4479877] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:17.4479877] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:17.4479877] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:17.4479877] [Debug  :   Coroner] Query successful!True
[04:08:17.4479877] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:17.4479877] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:17.4667671] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:17.4667671] [Debug  :   Coroner] Query successful!True
[04:08:17.4667671] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:17.4667671] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:17.4667671] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:17.4667671] [Debug  :   Coroner] Query successful!True
[04:08:17.4667671] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:17.4677649] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:17.4677649] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:17.4677649] [Debug  :   Coroner] Query successful!True
[04:08:17.4677649] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:17.4677649] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:17.4677649] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:17.4677649] [Debug  :   Coroner] Query successful!True
[04:08:17.4677649] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:17.4677649] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:17.4770332] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:17.4770332] [Debug  :   Coroner] Query successful!True
[04:08:17.4770332] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:17.4770332] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:17.4770332] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:17.4770332] [Debug  :   Coroner] Query successful!True
[04:08:17.4770332] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:17.4770332] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:17.4770332] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:17.4770332] [Debug  :   Coroner] Query successful!True
[04:08:17.4770332] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:17.4780335] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:17.4780335] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:17.4780335] [Debug  :   Coroner] Query successful!True
[04:08:17.4780335] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:17.4780335] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:17.5031125] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:17.5041557] [Debug  :   Coroner] Query successful!True
[04:08:17.5041557] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:17.5041557] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:17.5041557] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:17.5041557] [Debug  :   Coroner] Query successful!True
[04:08:17.5041557] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:17.5041557] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:17.5041557] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:17.5041557] [Debug  :   Coroner] Query successful!True
[04:08:17.5041557] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:17.5041557] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:17.5041557] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:17.5041557] [Debug  :   Coroner] Query successful!True
[04:08:17.5041557] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:17.5051118] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:17.5219523] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:17.5219523] [Debug  :   Coroner] Query successful!True
[04:08:17.5219523] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:17.5219523] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:17.5219523] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:17.5229130] [Debug  :   Coroner] Query successful!True
[04:08:17.5229130] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:17.5229130] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:17.5229130] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:17.5229130] [Debug  :   Coroner] Query successful!True
[04:08:17.5229130] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:17.5229130] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:17.5229130] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:17.5229130] [Debug  :   Coroner] Query successful!True
[04:08:17.5229130] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:17.5239144] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:17.5397481] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:17.5397481] [Debug  :   Coroner] Query successful!True
[04:08:17.5397481] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:17.5397481] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:17.5407482] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:17.5407482] [Debug  :   Coroner] Query successful!True
[04:08:17.5407482] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:17.5407482] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:17.5407482] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:17.5407482] [Debug  :   Coroner] Query successful!True
[04:08:17.5407482] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:17.5407482] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:17.5413157] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:17.5413157] [Debug  :   Coroner] Query successful!True
[04:08:17.5413157] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:17.5413157] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:17.5586156] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:17.5586156] [Debug  :   Coroner] Query successful!True
[04:08:17.5586156] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:17.5586156] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:17.5586156] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:17.5586156] [Debug  :   Coroner] Query successful!True
[04:08:17.5586156] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:17.5586156] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:17.5586156] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:17.5586156] [Debug  :   Coroner] Query successful!True
[04:08:17.5586156] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:17.5586156] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:17.5586156] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:17.5586156] [Debug  :   Coroner] Query successful!True
[04:08:17.5596164] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:17.5596164] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:17.5844604] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:17.5844604] [Debug  :   Coroner] Query successful!True
[04:08:17.5844604] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:17.5844604] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:17.5854606] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:17.5854606] [Debug  :   Coroner] Query successful!True
[04:08:17.5854606] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:17.5854606] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:17.5854606] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:17.5854606] [Debug  :   Coroner] Query successful!True
[04:08:17.5854606] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:17.5854606] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:17.5854606] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:17.5854606] [Debug  :   Coroner] Query successful!True
[04:08:17.5854606] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:17.5854606] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:17.6019262] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:17.6019262] [Debug  :   Coroner] Query successful!True
[04:08:17.6019262] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:17.6019262] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:17.6267902] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:17.6267902] [Debug  :   Coroner] Query successful!True
[04:08:17.6267902] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:17.6267902] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:17.6429477] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:17.6429477] [Debug  :   Coroner] Query successful!True
[04:08:17.6429477] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:17.6429477] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:17.6614427] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:17.6614427] [Debug  :   Coroner] Query successful!True
[04:08:17.6614427] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:17.6614427] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:17.6789985] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:17.6789985] [Debug  :   Coroner] Query successful!True
[04:08:17.6789985] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:17.6789985] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:17.6963965] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:17.6963965] [Debug  :   Coroner] Query successful!True
[04:08:17.6963965] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:17.6963965] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:17.7234664] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:17.7234664] [Debug  :   Coroner] Query successful!True
[04:08:17.7234664] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:17.7244652] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:17.7403009] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:17.7403009] [Debug  :   Coroner] Query successful!True
[04:08:17.7403009] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:17.7413004] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:17.7659198] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:17.7659198] [Debug  :   Coroner] Query successful!True
[04:08:17.7659198] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:17.7659198] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:17.7827426] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:17.7827426] [Debug  :   Coroner] Query successful!True
[04:08:17.7827426] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:17.7827426] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:17.9044838] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:17.9044838] [Debug  :   Coroner] Query successful!True
[04:08:17.9044838] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:17.9044838] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:17.9627436] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:17.9637442] [Debug  :   Coroner] Query successful!True
[04:08:17.9687803] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:08:17.9687803] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:17.9687803] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:18.0029824] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:18.0029824] [Debug  :   Coroner] Query successful!True
[04:08:18.0039563] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:18.0039563] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:18.0039563] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:18.0039563] [Debug  :   Coroner] Query successful!True
[04:08:18.0039563] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:18.0039563] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:18.0039563] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:18.0039563] [Debug  :   Coroner] Query successful!True
[04:08:18.0039563] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:18.0039563] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:18.0039563] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:18.0039563] [Debug  :   Coroner] Query successful!True
[04:08:18.0039563] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:18.0039563] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:18.0225239] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:18.0225239] [Debug  :   Coroner] Query successful!True
[04:08:18.0225239] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:18.0225239] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:18.0225239] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:18.0225239] [Debug  :   Coroner] Query successful!True
[04:08:18.0225239] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:18.0225239] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:18.0225239] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:18.0225239] [Debug  :   Coroner] Query successful!True
[04:08:18.0225239] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:18.0225239] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:18.0225239] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:18.0235015] [Debug  :   Coroner] Query successful!True
[04:08:18.0235015] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:18.0235015] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:18.0406432] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:18.0406432] [Debug  :   Coroner] Query successful!True
[04:08:18.0406432] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:18.0406432] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:18.0406432] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:18.0406432] [Debug  :   Coroner] Query successful!True
[04:08:18.0406432] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:18.0406432] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:18.0406432] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:18.0418403] [Debug  :   Coroner] Query successful!True
[04:08:18.0418715] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:18.0418715] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:18.0418715] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:18.0418715] [Debug  :   Coroner] Query successful!True
[04:08:18.0418715] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:18.0418715] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:18.0585690] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:18.0585690] [Debug  :   Coroner] Query successful!True
[04:08:18.0585690] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:18.0585690] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:18.0585690] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:18.0585690] [Debug  :   Coroner] Query successful!True
[04:08:18.0585690] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:18.0585690] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:18.0585690] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:18.0595691] [Debug  :   Coroner] Query successful!True
[04:08:18.0595691] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:18.0595691] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:18.0595691] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:18.0595691] [Debug  :   Coroner] Query successful!True
[04:08:18.0595691] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:18.0595691] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:18.0850095] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:18.0850095] [Debug  :   Coroner] Query successful!True
[04:08:18.0850095] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:18.0860088] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:18.0860088] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:18.0860088] [Debug  :   Coroner] Query successful!True
[04:08:18.0860088] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:18.0860088] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:18.0860088] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:18.0860088] [Debug  :   Coroner] Query successful!True
[04:08:18.0860088] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:18.0860088] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:18.0860088] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:18.0860088] [Debug  :   Coroner] Query successful!True
[04:08:18.0860088] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:18.0860088] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:18.1027612] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:18.1027612] [Debug  :   Coroner] Query successful!True
[04:08:18.1027612] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:18.1027612] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:18.1027612] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:18.1027612] [Debug  :   Coroner] Query successful!True
[04:08:18.1037612] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:18.1037612] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:18.1037612] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:18.1037612] [Debug  :   Coroner] Query successful!True
[04:08:18.1037612] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:18.1037612] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:18.1037612] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:18.1037612] [Debug  :   Coroner] Query successful!True
[04:08:18.1037612] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:18.1037612] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:18.1212082] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:18.1212082] [Debug  :   Coroner] Query successful!True
[04:08:18.1212082] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:18.1212082] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:18.1212082] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:18.1222072] [Debug  :   Coroner] Query successful!True
[04:08:18.1222072] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:18.1222072] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:18.1222072] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:18.1222072] [Debug  :   Coroner] Query successful!True
[04:08:18.1222072] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:18.1222072] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:18.1222072] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:18.1222072] [Debug  :   Coroner] Query successful!True
[04:08:18.1222072] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:18.1222072] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:18.1487238] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:18.1487238] [Debug  :   Coroner] Query successful!True
[04:08:18.1487238] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:18.1487238] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:18.1487238] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:18.1487238] [Debug  :   Coroner] Query successful!True
[04:08:18.1487238] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:18.1487238] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:18.1487238] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:18.1487238] [Debug  :   Coroner] Query successful!True
[04:08:18.1498721] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:18.1498922] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:18.1498922] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:18.1498922] [Debug  :   Coroner] Query successful!True
[04:08:18.1498922] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:18.1498922] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:18.1581450] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:18.1591464] [Debug  :   Coroner] Query successful!True
[04:08:18.1591464] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:18.1591464] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:18.1591464] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:18.1591464] [Debug  :   Coroner] Query successful!True
[04:08:18.1596666] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:18.1596666] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:18.1596666] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:18.1596666] [Debug  :   Coroner] Query successful!True
[04:08:18.1596666] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:18.1596666] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:18.1596666] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:18.1596666] [Debug  :   Coroner] Query successful!True
[04:08:18.1596666] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:18.1596666] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:18.1757518] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:18.1757518] [Debug  :   Coroner] Query successful!True
[04:08:18.1757518] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:18.1757518] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:18.1757518] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:18.1767267] [Debug  :   Coroner] Query successful!True
[04:08:18.1767267] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:18.1767267] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:18.1767267] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:18.1767267] [Debug  :   Coroner] Query successful!True
[04:08:18.1767267] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:18.1767267] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:18.1767267] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:18.1767267] [Debug  :   Coroner] Query successful!True
[04:08:18.1767267] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:18.1767267] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:18.2027501] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:18.2027501] [Debug  :   Coroner] Query successful!True
[04:08:18.2027501] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:18.2027501] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:18.2027501] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:18.2037277] [Debug  :   Coroner] Query successful!True
[04:08:18.2037277] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:18.2037277] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:18.2037277] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:18.2037277] [Debug  :   Coroner] Query successful!True
[04:08:18.2037277] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:18.2037277] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:18.2037277] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:18.2037277] [Debug  :   Coroner] Query successful!True
[04:08:18.2037277] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:18.2037277] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:18.2217847] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:18.2217847] [Debug  :   Coroner] Query successful!True
[04:08:18.2217847] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:18.2217847] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:18.2217847] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:18.2217847] [Debug  :   Coroner] Query successful!True
[04:08:18.2227380] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:18.2227380] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:18.2227380] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:18.2227380] [Debug  :   Coroner] Query successful!True
[04:08:18.2227380] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:18.2227380] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:18.2227380] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:18.2227380] [Debug  :   Coroner] Query successful!True
[04:08:18.2227380] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:18.2227380] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:18.2399238] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:18.2399238] [Debug  :   Coroner] Query successful!True
[04:08:18.2399238] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:18.2399238] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:18.2666894] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:18.2666894] [Debug  :   Coroner] Query successful!True
[04:08:18.2666894] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:18.2666894] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:18.2836964] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:18.2836964] [Debug  :   Coroner] Query successful!True
[04:08:18.2847436] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:18.2847436] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:18.3070317] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:18.3080302] [Debug  :   Coroner] Query successful!True
[04:08:18.3080302] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:18.3080302] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:18.3162240] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:18.3162240] [Debug  :   Coroner] Query successful!True
[04:08:18.3162240] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:18.3162240] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:18.8785752] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:08:19.8551796] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:19.8551796] [Debug  :   Coroner] Query successful!True
[04:08:19.8561596] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:08:19.8561596] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:19.8561596] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:19.8561596] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:19.8561596] [Debug  :   Coroner] Query successful!True
[04:08:19.8561596] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:19.8561596] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:19.8561596] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:19.8561596] [Debug  :   Coroner] Query successful!True
[04:08:19.8561596] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:08:19.8571579] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:19.8902892] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:19.8902892] [Debug  :   Coroner] Query successful!True
[04:08:19.8902892] [Debug  :   Coroner] Handling generic fall damage...
[04:08:19.8902892] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:25.9040208] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:08:25.9040208] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:08:25.9040208] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:08:25.9040208] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:08:44.4271712] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:44.4271712] [Debug  :   Coroner] Query successful!True
[04:08:44.4271712] [Debug  :   Coroner] Handling generic fall damage...
[04:08:44.4271712] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:44.7679150] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:44.7679150] [Debug  :   Coroner] Query successful!True
[04:08:44.7679150] [Debug  :   Coroner] Handling generic fall damage...
[04:08:44.7679150] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:47.8836187] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:47.8836187] [Debug  :   Coroner] Query successful!True
[04:08:47.8836187] [Debug  :   Coroner] Handling generic fall damage...
[04:08:47.8836187] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:08:50.8649049] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:08:50.8779031] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:08:50.8779031] [Debug  :   Coroner] Query successful!True
[04:08:50.8789043] [Debug  :   Coroner] Handling generic fall damage...
[04:08:50.8789043] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:03.4395155] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/HangarShip/EnginePart(Clone)"
[04:09:03.4395155] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/HangarShip/EnginePart(Clone)/ScanNode"
[04:09:03.4395155] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/UI/Canvas/SpecialGraphics/ScrapItemInfo/Box3Container/Item/AnimContainer/MeshContainer/HandBell/EnginePart(Clone)/ScanNode"
[04:09:04.6333535] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:04.6333535] [Debug  :   Coroner] Query successful!True
[04:09:04.6333535] [Debug  :   Coroner] Handling generic fall damage...
[04:09:04.6333535] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:06.0202982] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:06.0202982] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:06.8440011] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:09:13.9576129] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:13.9576129] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:13.9576129] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:13.9576129] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:13.9650262] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:13.9650262] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:14.7113989] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:14.7113989] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:14.7113989] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:14.7113989] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:14.7181023] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:14.7181023] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:15.8137441] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:15.8137441] [Debug  :   Coroner] Query successful!True
[04:09:15.8147432] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:15.8147432] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:15.8147432] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:15.8147432] [Debug  :   Coroner] Query successful!True
[04:09:15.8147432] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:15.8147432] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:15.8367323] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:15.8367323] [Debug  :   Coroner] Query successful!True
[04:09:15.8367323] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:15.8377323] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:15.8377323] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:15.8377323] [Debug  :   Coroner] Query successful!True
[04:09:15.8377323] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:15.8377323] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:15.8553169] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:15.8563195] [Debug  :   Coroner] Query successful!True
[04:09:15.8563195] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:15.8563195] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:15.8563195] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:15.8563195] [Debug  :   Coroner] Query successful!True
[04:09:15.8563195] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:15.8563195] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:15.8780963] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:15.8787312] [Debug  :   Coroner] Query successful!True
[04:09:15.8787312] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:15.8787312] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:15.8975519] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:15.8975519] [Debug  :   Coroner] Query successful!True
[04:09:15.8975519] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:15.8975519] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:16.3172445] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:16.3172445] [Debug  :   Coroner] Query successful!True
[04:09:16.3172445] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:16.3172445] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:16.3423605] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:16.3423605] [Debug  :   Coroner] Query successful!True
[04:09:16.3423605] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:16.3423605] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:16.3423605] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:16.3423605] [Debug  :   Coroner] Query successful!True
[04:09:16.3423605] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:16.3423605] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:16.3582113] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:16.3582113] [Debug  :   Coroner] Query successful!True
[04:09:16.3582113] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:16.3582113] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:16.3582113] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:16.3582113] [Debug  :   Coroner] Query successful!True
[04:09:16.3582113] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:16.3582113] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:16.3836271] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:16.3836271] [Debug  :   Coroner] Query successful!True
[04:09:16.3836271] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:16.3836271] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:16.3836271] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:16.3846262] [Debug  :   Coroner] Query successful!True
[04:09:16.3846262] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:16.3846262] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:16.4008923] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:16.4008923] [Debug  :   Coroner] Query successful!True
[04:09:16.4008923] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:16.4008923] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:16.4008923] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:16.4008923] [Debug  :   Coroner] Query successful!True
[04:09:16.4008923] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:16.4008923] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:16.4090536] [Debug  :GeneralImprovements] Received life status sync RPC for GlassCanyøn.
[04:09:16.4090536] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:09:16.4246840] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:16.4246840] [Debug  :   Coroner] Query successful!True
[04:09:16.4246840] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:16.4246840] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:16.4246840] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:16.4256857] [Debug  :   Coroner] Query successful!True
[04:09:16.4256857] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:16.4256857] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:16.4409331] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:16.4409331] [Debug  :   Coroner] Query successful!True
[04:09:16.4409331] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:16.4409331] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:16.4409331] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:16.4409331] [Debug  :   Coroner] Query successful!True
[04:09:16.4409331] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:16.4409331] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:16.4667045] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:16.4667045] [Debug  :   Coroner] Query successful!True
[04:09:16.4667045] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:16.4667045] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:16.4667045] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:16.4667045] [Debug  :   Coroner] Query successful!True
[04:09:16.4667045] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:16.4667045] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:16.4759607] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:16.4759607] [Debug  :   Coroner] Query successful!True
[04:09:16.4759607] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:16.4759607] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:16.4759607] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:16.4759607] [Debug  :   Coroner] Query successful!True
[04:09:16.4759607] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:16.4759607] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:16.5151691] [Debug  :GeneralImprovements] Received life status sync RPC for GlassCanyøn.
[04:09:16.5177326] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:16.5177326] [Debug  :   Coroner] Query successful!True
[04:09:16.5177326] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:16.5177326] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:16.5177326] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:16.5177326] [Debug  :   Coroner] Query successful!True
[04:09:16.5177326] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:16.5177326] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:16.5282621] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:16.5282621] [Debug  :   Coroner] Query successful!True
[04:09:16.5282621] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:16.5282621] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:16.5282621] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:16.5282621] [Debug  :   Coroner] Query successful!True
[04:09:16.5282621] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:16.5282621] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:16.5403149] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:16.5403149] [Debug  :   Coroner] Query successful!True
[04:09:16.5403149] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:16.5403149] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:16.5403149] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:16.5403149] [Debug  :   Coroner] Query successful!True
[04:09:16.5403149] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:16.5403149] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:16.5629766] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:16.5639264] [Debug  :   Coroner] Query successful!True
[04:09:16.5639264] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:16.5639264] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:16.5639264] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:16.5639264] [Debug  :   Coroner] Query successful!True
[04:09:16.5639264] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:16.5639264] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:16.5835984] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:16.5835984] [Debug  :   Coroner] Query successful!True
[04:09:16.5835984] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:16.5835984] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:16.5845979] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:16.5845979] [Debug  :   Coroner] Query successful!True
[04:09:16.5845979] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:16.5845979] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:17.3067003] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:17.3067003] [Debug  :   Coroner] Query successful!True
[04:09:17.3067003] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:17.3067003] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:17.3067003] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:17.3067003] [Debug  :   Coroner] Query successful!True
[04:09:17.3067003] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:17.3076997] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:17.3158303] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:17.3158303] [Debug  :   Coroner] Query successful!True
[04:09:17.3158303] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:17.3158303] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:17.3158303] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:17.3158303] [Debug  :   Coroner] Query successful!True
[04:09:17.3158303] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:17.3158303] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:17.3425018] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:17.3425018] [Debug  :   Coroner] Query successful!True
[04:09:17.3425018] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:17.3425018] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:17.3425018] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:17.3425018] [Debug  :   Coroner] Query successful!True
[04:09:17.3425018] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:17.3425018] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:17.3585852] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:17.3585852] [Debug  :   Coroner] Query successful!True
[04:09:17.3585852] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:17.3585852] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:17.3585852] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:17.3585852] [Debug  :   Coroner] Query successful!True
[04:09:17.3585852] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:17.3585852] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:17.3858053] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:17.3858053] [Debug  :   Coroner] Query successful!True
[04:09:17.3858053] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:17.3858053] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:17.3858053] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:17.3858053] [Debug  :   Coroner] Query successful!True
[04:09:17.3858053] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:17.3858053] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:17.4044839] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:17.4044839] [Debug  :   Coroner] Query successful!True
[04:09:17.4044839] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:17.4044839] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:17.4044839] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:17.4044839] [Debug  :   Coroner] Query successful!True
[04:09:17.4044839] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:17.4044839] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:17.4152638] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:09:17.4223831] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:17.4223831] [Debug  :   Coroner] Query successful!True
[04:09:17.4223831] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:17.4233832] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:17.4233832] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:17.4233832] [Debug  :   Coroner] Query successful!True
[04:09:17.4233832] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:17.4233832] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:17.4393824] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:17.4393824] [Debug  :   Coroner] Query successful!True
[04:09:17.4393824] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:17.4393824] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:17.6528508] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:17.6528508] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:17.6528508] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:17.6528508] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:17.6619583] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:17.6619583] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:18.1354408] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:18.1354408] [Debug  :   Coroner] Query successful!True
[04:09:18.1354408] [Debug  :   Coroner] Handling generic fall damage...
[04:09:18.1364131] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:18.2433336] [Info   :GeneralImprovements] Applied 5 queued monitor changes.
[04:09:18.3204311] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:18.3214307] [Debug  :   Coroner] Query successful!True
[04:09:18.3214307] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:18.3214307] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:18.3374767] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:18.3374767] [Debug  :   Coroner] Query successful!True
[04:09:18.3374767] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:18.3374767] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:18.3374767] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:18.3374767] [Debug  :   Coroner] Query successful!True
[04:09:18.3374767] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:18.3374767] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:18.3627301] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:18.3627301] [Debug  :   Coroner] Query successful!True
[04:09:18.3627301] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:18.3637299] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:18.3637299] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:18.3637299] [Debug  :   Coroner] Query successful!True
[04:09:18.3637299] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:18.3637299] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:18.3795608] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:18.3795608] [Debug  :   Coroner] Query successful!True
[04:09:18.3795608] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:18.3795608] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:18.3795608] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:18.3795608] [Debug  :   Coroner] Query successful!True
[04:09:18.3795608] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:18.3795608] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:18.4071255] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:18.4071255] [Debug  :   Coroner] Query successful!True
[04:09:18.4071255] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:18.4071255] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:18.4071255] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:18.4071255] [Debug  :   Coroner] Query successful!True
[04:09:18.4071255] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:18.4071255] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:18.4254126] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:18.4254126] [Debug  :   Coroner] Query successful!True
[04:09:18.4254126] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:18.4254126] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:18.4254126] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:18.4254126] [Debug  :   Coroner] Query successful!True
[04:09:18.4254126] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:18.4254126] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:18.4429635] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:18.4429635] [Debug  :   Coroner] Query successful!True
[04:09:18.4429635] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:18.4429635] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:18.4611910] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:18.4611910] [Debug  :   Coroner] Query successful!True
[04:09:18.4611910] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:18.4611910] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:18.4764130] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:18.4764130] [Debug  :   Coroner] Query successful!True
[04:09:18.4764130] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:18.4764130] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:18.5026396] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:18.5026396] [Debug  :   Coroner] Query successful!True
[04:09:18.5026396] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:18.5026396] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:18.9689929] [Debug  :GeneralImprovements] Updated time display.
[04:09:18.9889332] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:18.9889332] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:19.6001504] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:19.6001504] [Debug  :   Coroner] Query successful!True
[04:09:19.6001504] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:19.6001504] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:19.6215470] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:19.6215470] [Debug  :   Coroner] Query successful!True
[04:09:19.6215470] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:19.6215470] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:19.6215470] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:19.6220811] [Debug  :   Coroner] Query successful!True
[04:09:19.6220811] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:19.6220811] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:19.6474594] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:19.6474594] [Debug  :   Coroner] Query successful!True
[04:09:19.6474594] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:19.6474594] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:19.6474594] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:19.6474594] [Debug  :   Coroner] Query successful!True
[04:09:19.6474594] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:19.6474594] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:19.6557213] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:19.6557213] [Debug  :   Coroner] Query successful!True
[04:09:19.6557213] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:19.6557213] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:19.6557213] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:19.6557213] [Debug  :   Coroner] Query successful!True
[04:09:19.6557213] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:19.6567871] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:19.6826489] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:19.6826489] [Debug  :   Coroner] Query successful!True
[04:09:19.6826489] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:19.6826489] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:19.6826489] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:19.6826489] [Debug  :   Coroner] Query successful!True
[04:09:19.6826489] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:19.6826489] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:19.6988300] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:19.6988300] [Debug  :   Coroner] Query successful!True
[04:09:19.6988300] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:19.6988300] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:19.6988300] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:19.6988300] [Debug  :   Coroner] Query successful!True
[04:09:19.6988300] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:19.6988300] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:19.7231273] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:19.7231273] [Debug  :   Coroner] Query successful!True
[04:09:19.7241251] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:19.7241251] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:19.7375728] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:19.7375728] [Debug  :   Coroner] Query successful!True
[04:09:19.7375728] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:19.7375728] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:19.7608092] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:19.7608092] [Debug  :   Coroner] Query successful!True
[04:09:19.7608092] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:19.7608092] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:19.7871166] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:19.7871166] [Debug  :   Coroner] Query successful!True
[04:09:19.7871166] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:19.7871166] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:21.1079335] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Big screw : [G]
New: Drop Big screw : [G​]
[04:09:21.9687749] [Info   :GeneralImprovements] Updated ship scrap total monitors to $776 (22 items).
[04:09:21.9842487] [Debug  :GeneralImprovements] Updated time display.
[04:09:22.2510027] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:09:22.7671920] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:22.7671920] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:24.8819731] [Debug  :GeneralImprovements] Received life status sync RPC for Box.
[04:09:24.8829524] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:09:24.8922741] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:24.8922741] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:24.9969641] [Debug  :GeneralImprovements] Updated time display.
[04:09:25.0214637] [Debug  :GeneralImprovements] Received life status sync RPC for Box.
[04:09:25.2522189] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:25.2522189] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:26.0151442] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.0151442] [Debug  :   Coroner] Query successful!True
[04:09:26.0151442] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.0151442] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.0424646] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.0424646] [Debug  :   Coroner] Query successful!True
[04:09:26.0434333] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.0434333] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.0434333] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.0434333] [Debug  :   Coroner] Query successful!True
[04:09:26.0434333] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.0434333] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.0591862] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.0591862] [Debug  :   Coroner] Query successful!True
[04:09:26.0591862] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.0591862] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.0591862] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.0591862] [Debug  :   Coroner] Query successful!True
[04:09:26.0591862] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.0591862] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.0844577] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.0844577] [Debug  :   Coroner] Query successful!True
[04:09:26.0844577] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.0844577] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.0844577] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.0844577] [Debug  :   Coroner] Query successful!True
[04:09:26.0844577] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.0854575] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.1051452] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.1051452] [Debug  :   Coroner] Query successful!True
[04:09:26.1051452] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.1051452] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.1051452] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.1061445] [Debug  :   Coroner] Query successful!True
[04:09:26.1061445] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.1061445] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.1212071] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.1212071] [Debug  :   Coroner] Query successful!True
[04:09:26.1212071] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.1212071] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.1212071] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.1212071] [Debug  :   Coroner] Query successful!True
[04:09:26.1212071] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.1212071] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.1416724] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.1416724] [Debug  :   Coroner] Query successful!True
[04:09:26.1416724] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.1416724] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.1416724] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.1416724] [Debug  :   Coroner] Query successful!True
[04:09:26.1421887] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.1421887] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.1547705] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.1547705] [Debug  :   Coroner] Query successful!True
[04:09:26.1547705] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.1547705] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.1547705] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.1547705] [Debug  :   Coroner] Query successful!True
[04:09:26.1547705] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.1547705] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.1784081] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.1784081] [Debug  :   Coroner] Query successful!True
[04:09:26.1784081] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.1784081] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.1784081] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.1784081] [Debug  :   Coroner] Query successful!True
[04:09:26.1784081] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.1784081] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.1953303] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.1953303] [Debug  :   Coroner] Query successful!True
[04:09:26.1953303] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.1953303] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.1953303] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.1963074] [Debug  :   Coroner] Query successful!True
[04:09:26.1963074] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.1963074] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.2238277] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.2238277] [Debug  :   Coroner] Query successful!True
[04:09:26.2238277] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.2238277] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.2238277] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.2238277] [Debug  :   Coroner] Query successful!True
[04:09:26.2238277] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.2238277] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.2391244] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.2391244] [Debug  :   Coroner] Query successful!True
[04:09:26.2391244] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.2391244] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.2391244] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.2391244] [Debug  :   Coroner] Query successful!True
[04:09:26.2391244] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.2391244] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.2636199] [Debug  :GeneralImprovements] Received life status sync RPC for Box.
[04:09:26.2636199] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:09:26.2655103] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.2655103] [Debug  :   Coroner] Query successful!True
[04:09:26.2655103] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.2655103] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.2655103] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.2655103] [Debug  :   Coroner] Query successful!True
[04:09:26.2655103] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.2655103] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.2812089] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.2812089] [Debug  :   Coroner] Query successful!True
[04:09:26.2812089] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.2812089] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.2812089] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.2812089] [Debug  :   Coroner] Query successful!True
[04:09:26.2812089] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.2812089] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.3068887] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.3068887] [Debug  :   Coroner] Query successful!True
[04:09:26.3068887] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.3068887] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.3068887] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.3068887] [Debug  :   Coroner] Query successful!True
[04:09:26.3068887] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.3068887] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.3153007] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.3163128] [Debug  :   Coroner] Query successful!True
[04:09:26.3163128] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.3163128] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.3370006] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.3370006] [Debug  :   Coroner] Query successful!True
[04:09:26.3370006] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.3370006] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.3370006] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.3379171] [Debug  :   Coroner] Query successful!True
[04:09:26.3379171] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.3379171] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.3631478] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.3631478] [Debug  :   Coroner] Query successful!True
[04:09:26.3631478] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.3631478] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.3631478] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.3631478] [Debug  :   Coroner] Query successful!True
[04:09:26.3641470] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.3641470] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.3836373] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.3836373] [Debug  :   Coroner] Query successful!True
[04:09:26.3846381] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.3846381] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.3846381] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.3846381] [Debug  :   Coroner] Query successful!True
[04:09:26.3846381] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.3846381] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.3927722] [Debug  :GeneralImprovements] Received life status sync RPC for Box.
[04:09:26.4013770] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.4013770] [Debug  :   Coroner] Query successful!True
[04:09:26.4013770] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.4019190] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.4019190] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.4019190] [Debug  :   Coroner] Query successful!True
[04:09:26.4019190] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.4019190] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.4252159] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.4252159] [Debug  :   Coroner] Query successful!True
[04:09:26.4252159] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.4252159] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.4252159] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.4252159] [Debug  :   Coroner] Query successful!True
[04:09:26.4252159] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.4252159] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.4390642] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.4390642] [Debug  :   Coroner] Query successful!True
[04:09:26.4390642] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.4390642] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.4390642] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.4390642] [Debug  :   Coroner] Query successful!True
[04:09:26.4390642] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.4390642] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.4643016] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.4643016] [Debug  :   Coroner] Query successful!True
[04:09:26.4643016] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.4643016] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.4643016] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.4643016] [Debug  :   Coroner] Query successful!True
[04:09:26.4643016] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.4643016] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.4807097] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.4807097] [Debug  :   Coroner] Query successful!True
[04:09:26.4807097] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.4807097] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.4807097] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.4807097] [Debug  :   Coroner] Query successful!True
[04:09:26.4807097] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.4807097] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.5014766] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.5014766] [Debug  :   Coroner] Query successful!True
[04:09:26.5014766] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.5014766] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.5014766] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.5014766] [Debug  :   Coroner] Query successful!True
[04:09:26.5014766] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.5014766] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.5189319] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.5189319] [Debug  :   Coroner] Query successful!True
[04:09:26.5189319] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.5189319] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.5189319] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.5189319] [Debug  :   Coroner] Query successful!True
[04:09:26.5189319] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.5189319] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.5428199] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.5428199] [Debug  :   Coroner] Query successful!True
[04:09:26.5428199] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.5438543] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.5438543] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.5438543] [Debug  :   Coroner] Query successful!True
[04:09:26.5438543] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.5438543] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.5571692] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.5571692] [Debug  :   Coroner] Query successful!True
[04:09:26.5571692] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.5571692] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.5571692] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.5571692] [Debug  :   Coroner] Query successful!True
[04:09:26.5571692] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.5571692] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.5803440] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.5803440] [Debug  :   Coroner] Query successful!True
[04:09:26.5803440] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.5803440] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.5803440] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.5803440] [Debug  :   Coroner] Query successful!True
[04:09:26.5803440] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.5803440] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.6056021] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.6056021] [Debug  :   Coroner] Query successful!True
[04:09:26.6056021] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.6056021] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.6056021] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.6056021] [Debug  :   Coroner] Query successful!True
[04:09:26.6056021] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.6056021] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.6265194] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.6265194] [Debug  :   Coroner] Query successful!True
[04:09:26.6265194] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.6265194] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.6265194] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.6265194] [Debug  :   Coroner] Query successful!True
[04:09:26.6265194] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.6265194] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.6418290] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.6418290] [Debug  :   Coroner] Query successful!True
[04:09:26.6418290] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.6418290] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.6418290] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.6418290] [Debug  :   Coroner] Query successful!True
[04:09:26.6427978] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.6427978] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.6561231] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.6571466] [Debug  :   Coroner] Query successful!True
[04:09:26.6571466] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.6571466] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.6571466] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.6571466] [Debug  :   Coroner] Query successful!True
[04:09:26.6571466] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.6571466] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.6818608] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.6818608] [Debug  :   Coroner] Query successful!True
[04:09:26.6818608] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.6828203] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.6828203] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.6828203] [Debug  :   Coroner] Query successful!True
[04:09:26.6828203] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.6828203] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.6988201] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.6988201] [Debug  :   Coroner] Query successful!True
[04:09:26.6988201] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.6988201] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.6988201] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.6988201] [Debug  :   Coroner] Query successful!True
[04:09:26.6988201] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.6988201] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.7242009] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.7242009] [Debug  :   Coroner] Query successful!True
[04:09:26.7242009] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.7242009] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.7242009] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.7242009] [Debug  :   Coroner] Query successful!True
[04:09:26.7242009] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.7242009] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.7442088] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.7442088] [Debug  :   Coroner] Query successful!True
[04:09:26.7442088] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.7442088] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.7452086] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.7452086] [Debug  :   Coroner] Query successful!True
[04:09:26.7452086] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.7452086] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.7603148] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.7603148] [Debug  :   Coroner] Query successful!True
[04:09:26.7603148] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.7603148] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.7823739] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.7823739] [Debug  :   Coroner] Query successful!True
[04:09:26.7823739] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.7823739] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.8031090] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.8031090] [Debug  :   Coroner] Query successful!True
[04:09:26.8031090] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.8031090] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.8183166] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.8183166] [Debug  :   Coroner] Query successful!True
[04:09:26.8183166] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.8183166] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.8346734] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.8346734] [Debug  :   Coroner] Query successful!True
[04:09:26.8346734] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.8346734] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.8634217] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.8634217] [Debug  :   Coroner] Query successful!True
[04:09:26.8634217] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.8634217] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.8634217] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.8634217] [Debug  :   Coroner] Query successful!True
[04:09:26.8634217] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.8634217] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.8789022] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.8789022] [Debug  :   Coroner] Query successful!True
[04:09:26.8789022] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.8789022] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.8789022] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.8799006] [Debug  :   Coroner] Query successful!True
[04:09:26.8799006] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.8799006] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.9075608] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.9075608] [Debug  :   Coroner] Query successful!True
[04:09:26.9075608] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.9085631] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.9085631] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.9085631] [Debug  :   Coroner] Query successful!True
[04:09:26.9085631] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.9085631] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.9246848] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.9246848] [Debug  :   Coroner] Query successful!True
[04:09:26.9246848] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.9246848] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.9246848] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.9246848] [Debug  :   Coroner] Query successful!True
[04:09:26.9246848] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.9246848] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.9400115] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.9400115] [Debug  :   Coroner] Query successful!True
[04:09:26.9400115] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.9400115] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.9400115] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.9400115] [Debug  :   Coroner] Query successful!True
[04:09:26.9400115] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.9410318] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.9669752] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.9669752] [Debug  :   Coroner] Query successful!True
[04:09:26.9669752] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.9669752] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.9669752] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.9669752] [Debug  :   Coroner] Query successful!True
[04:09:26.9669752] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.9669752] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.9751708] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.9751708] [Debug  :   Coroner] Query successful!True
[04:09:26.9751708] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.9751708] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.9751708] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.9751708] [Debug  :   Coroner] Query successful!True
[04:09:26.9761703] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.9761703] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.9990103] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:26.9990103] [Debug  :   Coroner] Query successful!True
[04:09:26.9990103] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:26.9990103] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:26.9990103] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:27.0000100] [Debug  :   Coroner] Query successful!True
[04:09:27.0000100] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:27.0000100] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:27.0185122] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:27.0185122] [Debug  :   Coroner] Query successful!True
[04:09:27.0185122] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:27.0185122] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:27.0185122] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:27.0185122] [Debug  :   Coroner] Query successful!True
[04:09:27.0185122] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:27.0185122] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:27.0439134] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:27.0439134] [Debug  :   Coroner] Query successful!True
[04:09:27.0439134] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:27.0439134] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:27.0439134] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:27.0439134] [Debug  :   Coroner] Query successful!True
[04:09:27.0439134] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:27.0439134] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:27.0591432] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:27.0591432] [Debug  :   Coroner] Query successful!True
[04:09:27.0591432] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:27.0591432] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:27.0591432] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:27.0591432] [Debug  :   Coroner] Query successful!True
[04:09:27.0591432] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:27.0591432] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:27.0787755] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:27.0787755] [Debug  :   Coroner] Query successful!True
[04:09:27.0797764] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:27.0797764] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:27.0797764] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:27.0797764] [Debug  :   Coroner] Query successful!True
[04:09:27.0797764] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:27.0797764] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:27.1025144] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:27.1025144] [Debug  :   Coroner] Query successful!True
[04:09:27.1025144] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:27.1025144] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:27.1025144] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:27.1025144] [Debug  :   Coroner] Query successful!True
[04:09:27.1030668] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:27.1030668] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:27.1300417] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:27.1300417] [Debug  :   Coroner] Query successful!True
[04:09:27.1300417] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:27.1300417] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:27.1466478] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:27.1466478] [Debug  :   Coroner] Query successful!True
[04:09:27.1476480] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:27.1476480] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:27.1543780] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:27.1553770] [Debug  :   Coroner] Query successful!True
[04:09:27.1553770] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:27.1553770] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:27.1553770] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:27.1553770] [Debug  :   Coroner] Query successful!True
[04:09:27.1553770] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:27.1553770] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:27.1832463] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:27.1832463] [Debug  :   Coroner] Query successful!True
[04:09:27.1832463] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:27.1832463] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:27.1983384] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:27.1983384] [Debug  :   Coroner] Query successful!True
[04:09:27.1983384] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:27.1983384] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:28.0094928] [Debug  :GeneralImprovements] Updated time display.
[04:09:29.6237037] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:29.6237037] [Debug  :   Coroner] Query successful!True
[04:09:29.6237037] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:29.6237037] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:29.6495985] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:29.6495985] [Debug  :   Coroner] Query successful!True
[04:09:29.6495985] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:29.6495985] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:29.6495985] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:29.6505972] [Debug  :   Coroner] Query successful!True
[04:09:29.6505972] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:29.6505972] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:29.6587507] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:29.6587507] [Debug  :   Coroner] Query successful!True
[04:09:29.6587507] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:29.6587507] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:29.6587507] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:29.6587507] [Debug  :   Coroner] Query successful!True
[04:09:29.6587507] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:29.6592722] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:29.6811012] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:29.6811012] [Debug  :   Coroner] Query successful!True
[04:09:29.6811012] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:29.6811012] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:29.6811012] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:29.6811012] [Debug  :   Coroner] Query successful!True
[04:09:29.6820996] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:29.6820996] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:29.6972142] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:29.6972142] [Debug  :   Coroner] Query successful!True
[04:09:29.6972142] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:29.6972142] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:29.6972142] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:29.6972142] [Debug  :   Coroner] Query successful!True
[04:09:29.6972142] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:29.6972142] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:29.7187804] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:29.7187804] [Debug  :   Coroner] Query successful!True
[04:09:29.7187804] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:29.7187804] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:29.7197437] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:29.7197437] [Debug  :   Coroner] Query successful!True
[04:09:29.7197437] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:29.7197437] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:29.7410085] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:29.7410085] [Debug  :   Coroner] Query successful!True
[04:09:29.7410085] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:29.7410085] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:29.7415347] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:29.7415347] [Debug  :   Coroner] Query successful!True
[04:09:29.7415347] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:29.7415347] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:29.7584183] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:29.7584183] [Debug  :   Coroner] Query successful!True
[04:09:29.7584183] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:29.7584183] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:29.7589272] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:29.7589600] [Debug  :   Coroner] Query successful!True
[04:09:29.7589600] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:29.7589600] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:29.7821292] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:29.7821292] [Debug  :   Coroner] Query successful!True
[04:09:29.7821292] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:29.7821292] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:29.7821292] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:29.7821292] [Debug  :   Coroner] Query successful!True
[04:09:29.7821292] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:29.7831293] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:29.8016566] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:29.8016566] [Debug  :   Coroner] Query successful!True
[04:09:29.8026565] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:29.8026565] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:29.8181745] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:29.8181745] [Debug  :   Coroner] Query successful!True
[04:09:29.8181745] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:29.8181745] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:29.8336774] [Debug  :GeneralImprovements] Received life status sync RPC for Box.
[04:09:29.8336774] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:09:29.8416600] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:29.8416600] [Debug  :   Coroner] Query successful!True
[04:09:29.8416600] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:29.8416600] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:29.8622679] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:29.8622679] [Debug  :   Coroner] Query successful!True
[04:09:29.8622679] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:29.8622679] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:29.9591546] [Debug  :GeneralImprovements] Received life status sync RPC for Box.
[04:09:29.9939057] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:29.9939057] [Debug  :   Coroner] Query successful!True
[04:09:29.9949077] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:29.9949077] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:29.9949077] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:29.9949077] [Debug  :   Coroner] Query successful!True
[04:09:29.9949077] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:29.9949077] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:30.0160883] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:30.0160883] [Debug  :   Coroner] Query successful!True
[04:09:30.0160883] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:30.0160883] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:30.0160883] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:30.0160883] [Debug  :   Coroner] Query successful!True
[04:09:30.0170905] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:30.0170905] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:30.0369419] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:30.0369419] [Debug  :   Coroner] Query successful!True
[04:09:30.0369419] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:30.0369419] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:30.0577324] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:30.0577324] [Debug  :   Coroner] Query successful!True
[04:09:30.0577324] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:30.0587359] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:30.2186262] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:30.2196250] [Debug  :   Coroner] Query successful!True
[04:09:30.2196250] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:30.2196250] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:30.2421901] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:30.2421901] [Debug  :   Coroner] Query successful!True
[04:09:30.2421901] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:30.2421901] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:30.2421901] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:30.2421901] [Debug  :   Coroner] Query successful!True
[04:09:30.2421901] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:30.2421901] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:30.2606989] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:30.2606989] [Debug  :   Coroner] Query successful!True
[04:09:30.2606989] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:30.2617206] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:30.2617416] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:30.2617416] [Debug  :   Coroner] Query successful!True
[04:09:30.2617416] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:30.2617416] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:30.2819058] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:30.2819058] [Debug  :   Coroner] Query successful!True
[04:09:30.2819058] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:30.2819058] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:30.2819058] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:30.2819058] [Debug  :   Coroner] Query successful!True
[04:09:30.2819058] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:30.2819058] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:30.3078524] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:30.3078524] [Debug  :   Coroner] Query successful!True
[04:09:30.3078524] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:30.3078524] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:30.3169208] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:30.3169208] [Debug  :   Coroner] Query successful!True
[04:09:30.3169208] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:30.3169208] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:30.3386074] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:30.3386074] [Debug  :   Coroner] Query successful!True
[04:09:30.3386074] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:30.3386074] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:31.0289370] [Debug  :GeneralImprovements] Updated time display.
[04:09:31.1944513] [Debug  :GeneralImprovements] Received life status sync RPC for Box.
[04:09:32.2035226] [Debug  :GeneralImprovements] Received life status sync RPC for Box.
[04:09:32.8434549] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:32.8434549] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:33.2328234] [Debug  :GeneralImprovements] Received life status sync RPC for Box.
[04:09:34.0441864] [Debug  :GeneralImprovements] Updated time display.
[04:09:34.2315298] [Debug  :GeneralImprovements] Received life status sync RPC for Box.
[04:09:34.5168746] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:34.5168746] [Debug  :   Coroner] Query successful!True
[04:09:34.5168746] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:34.5168746] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:34.5168746] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:34.5168746] [Debug  :   Coroner] Query successful!True
[04:09:34.5168746] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:34.5168746] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:34.5424817] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:34.5424817] [Debug  :   Coroner] Query successful!True
[04:09:34.5424817] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:34.5424817] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:34.5434491] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:34.5434491] [Debug  :   Coroner] Query successful!True
[04:09:34.5434491] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:34.5434491] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:34.5574996] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:34.5574996] [Debug  :   Coroner] Query successful!True
[04:09:34.5574996] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:34.5574996] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:34.5574996] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:34.5574996] [Debug  :   Coroner] Query successful!True
[04:09:34.5574996] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:34.5585029] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:34.5835455] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:34.5835455] [Debug  :   Coroner] Query successful!True
[04:09:34.5835455] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:34.5835455] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:34.5835455] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:34.5835455] [Debug  :   Coroner] Query successful!True
[04:09:34.5835455] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:34.5835455] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:34.6004738] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:34.6004738] [Debug  :   Coroner] Query successful!True
[04:09:34.6004738] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:34.6004738] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:34.6004738] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:09:34.6004738] [Debug  :   Coroner] Query successful!True
[04:09:34.6004738] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:09:34.6004738] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:09:35.2397149] [Debug  :GeneralImprovements] Received life status sync RPC for Box.
[04:09:36.2543210] [Debug  :GeneralImprovements] Received life status sync RPC for Box.
[04:09:37.0577146] [Debug  :GeneralImprovements] Updated time display.
[04:09:37.2743291] [Debug  :GeneralImprovements] Received life status sync RPC for Box.
[04:09:37.3656044] [Error  : Unity Log] Error! 'Hoarding bug' #9 eliminated all possible nodes, so it cannot search.
[04:09:38.2904322] [Debug  :GeneralImprovements] Received life status sync RPC for Box.
[04:09:38.3721038] [Error  : Unity Log] Error! 'Hoarding bug' #9 eliminated all possible nodes, so it cannot search.
[04:09:39.3184149] [Debug  :GeneralImprovements] Received life status sync RPC for Box.
[04:09:39.4107260] [Error  : Unity Log] Error! 'Hoarding bug' #9 eliminated all possible nodes, so it cannot search.
[04:09:40.0708725] [Debug  :GeneralImprovements] Updated time display.
[04:09:40.3233127] [Debug  :GeneralImprovements] Received life status sync RPC for Box.
[04:09:40.4137387] [Error  : Unity Log] Error! 'Hoarding bug' #9 eliminated all possible nodes, so it cannot search.
[04:09:41.4349235] [Error  : Unity Log] Error! 'Hoarding bug' #9 eliminated all possible nodes, so it cannot search.
[04:09:42.4492384] [Error  : Unity Log] Error! 'Hoarding bug' #9 eliminated all possible nodes, so it cannot search.
[04:09:43.0948013] [Debug  :GeneralImprovements] Updated time display.
[04:09:43.4842524] [Error  : Unity Log] Error! 'Hoarding bug' #9 eliminated all possible nodes, so it cannot search.
[04:09:44.4950858] [Error  : Unity Log] Error! 'Hoarding bug' #9 eliminated all possible nodes, so it cannot search.
[04:09:45.5226701] [Error  : Unity Log] Error! 'Hoarding bug' #9 eliminated all possible nodes, so it cannot search.
[04:09:46.1054499] [Debug  :GeneralImprovements] Updated time display.
[04:09:46.5317169] [Error  : Unity Log] Error! 'Hoarding bug' #9 eliminated all possible nodes, so it cannot search.
[04:09:46.8820013] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:09:47.5570454] [Error  : Unity Log] Error! 'Hoarding bug' #9 eliminated all possible nodes, so it cannot search.
[04:09:48.5818728] [Error  : Unity Log] Error! 'Hoarding bug' #9 eliminated all possible nodes, so it cannot search.
[04:09:48.7708894] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:09:49.1148270] [Debug  :GeneralImprovements] Updated time display.
[04:09:49.6065707] [Error  : Unity Log] Error! 'Hoarding bug' #9 eliminated all possible nodes, so it cannot search.
[04:09:49.8263604] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:09:51.3919557] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:09:52.1334622] [Debug  :GeneralImprovements] Updated time display.
[04:09:54.0413288] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:54.0413288] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:54.0413288] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:54.0413288] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:54.0473291] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:54.0473291] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:54.2490857] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:54.2490857] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:54.2490857] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:54.2490857] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:54.2551811] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:54.2551811] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:55.1558780] [Debug  :GeneralImprovements] Updated time display.
[04:09:55.5884839] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:09:58.1683828] [Debug  :GeneralImprovements] Updated time display.
[04:09:58.2394564] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:09:58.2394564] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:10:01.1824839] [Debug  :GeneralImprovements] Updated time display.
[04:10:01.1924830] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:10:01.1924830] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:10:02.3464235] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:10:04.1950072] [Debug  :GeneralImprovements] Updated time display.
[04:10:06.0242191] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:10:06.0242191] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:10:07.1105386] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:10:07.2061007] [Debug  :GeneralImprovements] Updated time display.
[04:10:08.4303670] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:10:10.2262780] [Debug  :GeneralImprovements] Updated time display.
[04:10:13.2330455] [Debug  :GeneralImprovements] Updated time display.
[04:10:13.4966748] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:10:13.4966748] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:10:13.4966748] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:10:13.4966748] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:10:13.5021883] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:10:13.5021883] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:10:16.2478116] [Debug  :GeneralImprovements] Updated time display.
[04:10:19.2662566] [Debug  :GeneralImprovements] Updated time display.
[04:10:19.7889534] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:10:19.7889534] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:10:20.6081781] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:10:22.2824196] [Debug  :GeneralImprovements] Updated time display.
[04:10:23.1650968] [Info   :GeneralImprovements] Updated ship scrap total monitors to $817 (23 items).
[04:10:25.3011955] [Debug  :GeneralImprovements] Updated time display.
[04:10:25.6952832] [Debug  :GeneralImprovements] Received life status sync RPC for Box.
[04:10:25.8415414] [Debug  :GeneralImprovements] Received life status sync RPC for Box.
[04:10:26.1896490] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:10:26.1906490] [Debug  :   Coroner] Server received cause of death via RPC: (8, DeathEnemyCircuitBees)
[04:10:26.1912845] [Debug  :   Coroner] Client received cause of death via RPC: (8, DeathEnemyCircuitBees)
[04:10:26.1912845] [Debug  :   Coroner] Deserialized cause of death to AdvancedCauseOfDeath(DeathEnemyCircuitBees)
[04:10:26.1912845] [Debug  :   Coroner] Player 8 has no custom cause of death stored! Returning null...
[04:10:26.1912845] [Debug  :   Coroner] Storing cause of death DeathEnemyCircuitBees (overriding null) for player 8!
[04:10:26.1917970] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:26.1917970] [Debug  :   Coroner] Query successful!True
[04:10:26.1927968] [Debug  :   Coroner] Handling Circuit Bees damage...
[04:10:26.1927968] [Warning:   Coroner] Could not access dying player: Player was already dead!
[04:10:26.1955005] [Error  : Unity Log] Tag: PlayerRagdoll8 is not defined.
[04:10:26.1955005] [Error  : Unity Log] Tag: PlayerRagdoll8 is not defined.
[04:10:26.1955005] [Error  : Unity Log] Tag: PlayerRagdoll8 is not defined.
[04:10:26.1955005] [Error  : Unity Log] Tag: PlayerRagdoll8 is not defined.
[04:10:26.1955005] [Error  : Unity Log] Tag: PlayerRagdoll8 is not defined.
[04:10:26.1955005] [Error  : Unity Log] Tag: PlayerRagdoll8 is not defined.
[04:10:26.1955005] [Error  : Unity Log] Tag: PlayerRagdoll8 is not defined.
[04:10:26.1955005] [Error  : Unity Log] Tag: PlayerRagdoll8 is not defined.
[04:10:26.1955005] [Error  : Unity Log] Tag: PlayerRagdoll8 is not defined.
[04:10:26.1955005] [Error  : Unity Log] Tag: PlayerRagdoll8 is not defined.
[04:10:26.1955005] [Error  : Unity Log] Tag: PlayerRagdoll8 is not defined.
[04:10:26.1955005] [Debug  :Buttery Fixes] Player "Box" died inside the ship
[04:10:26.1966499] [Debug  :Buttery Fixes] Badges added to player corpse
[04:10:26.2073825] [Debug  :Buttery Fixes] Player "Box" automatically collected themself
[04:10:26.3445474] [Debug  :GeneralImprovements] Received life status sync RPC for Box.
[04:10:26.7351110] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:10:26.7351110] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:10:28.0442019] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:28.0442019] [Debug  :   Coroner] Query successful!True
[04:10:28.0442019] [Debug  :   Coroner] Handling generic fall damage...
[04:10:28.0442019] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:34.6639280] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:10:34.6639280] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:10:34.6639280] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:10:34.6639280] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:10:34.6698930] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:10:34.6698930] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:10:35.2895913] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:10:35.2895913] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:10:35.2895913] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:10:35.2895913] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:10:35.2969564] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:10:35.2969564] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:10:36.2127353] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:10:36.2127353] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[04:10:38.7054935] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:10:38.7054935] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:10:39.8229523] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:10:40.5254133] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:40.5254133] [Debug  :   Coroner] Query successful!True
[04:10:40.5254133] [Debug  :   Coroner] Handling generic fall damage...
[04:10:40.5254133] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:40.7328948] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:10:40.7328948] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:10:41.2418812] [Info   :GeneralImprovements] Applied 2 queued monitor changes.
[04:10:41.3523746] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:10:41.3523746] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[04:10:43.3706410] [Debug  :GeneralImprovements] Updated time display.
[04:10:44.1376594] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:10:44.4002771] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:44.4002771] [Debug  :   Coroner] Query successful!True
[04:10:44.4002771] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:44.4002771] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:44.4002771] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:44.4002771] [Debug  :   Coroner] Query successful!True
[04:10:44.4002771] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:44.4002771] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:44.4252650] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:44.4262663] [Debug  :   Coroner] Query successful!True
[04:10:44.4262663] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:44.4262663] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:44.4262663] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:44.4262663] [Debug  :   Coroner] Query successful!True
[04:10:44.4267832] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:44.4268002] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:44.4419209] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:44.4419209] [Debug  :   Coroner] Query successful!True
[04:10:44.4419209] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:44.4419209] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:44.4429200] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:44.4429200] [Debug  :   Coroner] Query successful!True
[04:10:44.4429200] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:44.4429200] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:44.4672964] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:44.4672964] [Debug  :   Coroner] Query successful!True
[04:10:44.4672964] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:44.4682973] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:44.4682973] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:44.4682973] [Debug  :   Coroner] Query successful!True
[04:10:44.4682973] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:44.4682973] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:44.4848759] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:44.4848759] [Debug  :   Coroner] Query successful!True
[04:10:44.4858746] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:44.4858746] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:44.4858746] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:44.4858746] [Debug  :   Coroner] Query successful!True
[04:10:44.4858746] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:44.4858746] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:44.4948749] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:44.4948749] [Debug  :   Coroner] Query successful!True
[04:10:44.4948749] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:44.4948749] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:44.4958740] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:44.4958740] [Debug  :   Coroner] Query successful!True
[04:10:44.4958740] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:44.4958740] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:44.5223443] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:44.5223443] [Debug  :   Coroner] Query successful!True
[04:10:44.5223443] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:44.5223443] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:44.5394602] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:44.5394602] [Debug  :   Coroner] Query successful!True
[04:10:44.5394602] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:44.5399789] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:44.5639512] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:44.5639512] [Debug  :   Coroner] Query successful!True
[04:10:44.5639512] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:44.5639512] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:44.5814934] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:44.5814934] [Debug  :   Coroner] Query successful!True
[04:10:44.5814934] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:44.5819998] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:44.5820278] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:44.5820278] [Debug  :   Coroner] Query successful!True
[04:10:44.5820278] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:44.5820278] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:44.6001470] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:44.6001470] [Debug  :   Coroner] Query successful!True
[04:10:44.6001470] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:44.6001470] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:44.6001470] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:44.6001470] [Debug  :   Coroner] Query successful!True
[04:10:44.6001470] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:44.6001470] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:44.6263504] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:44.6263504] [Debug  :   Coroner] Query successful!True
[04:10:44.6263504] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:44.6263504] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:44.6263504] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:44.6263504] [Debug  :   Coroner] Query successful!True
[04:10:44.6273502] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:44.6273502] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:44.6439163] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:44.6439163] [Debug  :   Coroner] Query successful!True
[04:10:44.6439163] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:44.6439163] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:44.6439163] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:44.6439163] [Debug  :   Coroner] Query successful!True
[04:10:44.6439163] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:44.6439163] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:44.6610400] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:44.6610400] [Debug  :   Coroner] Query successful!True
[04:10:44.6610400] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:44.6610400] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:46.3866567] [Debug  :GeneralImprovements] Updated time display.
[04:10:46.7440148] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:46.7450170] [Debug  :   Coroner] Query successful!True
[04:10:46.7450170] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:46.7450170] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:46.7450170] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:46.7450170] [Debug  :   Coroner] Query successful!True
[04:10:46.7450170] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:46.7450170] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:46.7619821] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:46.7619821] [Debug  :   Coroner] Query successful!True
[04:10:46.7619821] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:46.7619821] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:46.7625248] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:46.7625248] [Debug  :   Coroner] Query successful!True
[04:10:46.7625248] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:46.7625248] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:46.7803679] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:46.7803679] [Debug  :   Coroner] Query successful!True
[04:10:46.7803679] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:46.7803679] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:46.7803679] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:46.7803679] [Debug  :   Coroner] Query successful!True
[04:10:46.7803679] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:46.7813682] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:46.8073884] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:46.8073884] [Debug  :   Coroner] Query successful!True
[04:10:46.8073884] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:46.8073884] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:46.8073884] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:46.8073884] [Debug  :   Coroner] Query successful!True
[04:10:46.8073884] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:46.8073884] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:46.8165421] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:46.8175425] [Debug  :   Coroner] Query successful!True
[04:10:46.8175425] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:46.8175425] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:46.8175425] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:46.8175425] [Debug  :   Coroner] Query successful!True
[04:10:46.8175425] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:46.8175425] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:46.8345175] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:46.8345175] [Debug  :   Coroner] Query successful!True
[04:10:46.8355177] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:46.8355177] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:46.8355177] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:46.8355177] [Debug  :   Coroner] Query successful!True
[04:10:46.8355177] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:46.8355177] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:46.8626336] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:46.8626336] [Debug  :   Coroner] Query successful!True
[04:10:46.8626336] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:46.8626336] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:46.8796251] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:46.8806202] [Debug  :   Coroner] Query successful!True
[04:10:46.8806202] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:46.8806202] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:47.4210552] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[04:10:47.4216085] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:10:47.5372419] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[04:10:49.1505203] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[04:10:49.2521678] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:10:49.4003079] [Debug  :GeneralImprovements] Updated time display.
[04:10:50.1634208] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[04:10:51.1870293] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[04:10:51.4040892] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:51.4040892] [Debug  :   Coroner] Query successful!True
[04:10:51.4040892] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:51.4040892] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:51.4425248] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:51.4425248] [Debug  :   Coroner] Query successful!True
[04:10:51.4425248] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:51.4435047] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:51.4674938] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:51.4674938] [Debug  :   Coroner] Query successful!True
[04:10:51.4674938] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:51.4674938] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:51.4852397] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:51.4852397] [Debug  :   Coroner] Query successful!True
[04:10:51.4852397] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:51.4852397] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:51.5034081] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:51.5034081] [Debug  :   Coroner] Query successful!True
[04:10:51.5034081] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:51.5034081] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:51.5223966] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:51.5223966] [Debug  :   Coroner] Query successful!True
[04:10:51.5223966] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:51.5223966] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:51.5380799] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:51.5380799] [Debug  :   Coroner] Query successful!True
[04:10:51.5380799] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:51.5380799] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:51.5649872] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:51.5649872] [Debug  :   Coroner] Query successful!True
[04:10:51.5649872] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:51.5649872] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:52.1762399] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:52.1762399] [Debug  :   Coroner] Query successful!True
[04:10:52.1762399] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:52.1762399] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:52.1772421] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:52.1772421] [Debug  :   Coroner] Query successful!True
[04:10:52.1772421] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:52.1772421] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:52.1954641] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[04:10:52.2039239] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:52.2049262] [Debug  :   Coroner] Query successful!True
[04:10:52.2049262] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:52.2049262] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:52.2049262] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:52.2049262] [Debug  :   Coroner] Query successful!True
[04:10:52.2049262] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:52.2049262] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:52.2054930] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:52.2054930] [Debug  :   Coroner] Query successful!True
[04:10:52.2054930] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:52.2054930] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:52.2054930] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:52.2054930] [Debug  :   Coroner] Query successful!True
[04:10:52.2054930] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:52.2054930] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:52.2241653] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:52.2241653] [Debug  :   Coroner] Query successful!True
[04:10:52.2241653] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:52.2241653] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:52.2251656] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:52.2251656] [Debug  :   Coroner] Query successful!True
[04:10:52.2251656] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:52.2251656] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:52.2446061] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:52.2446061] [Debug  :   Coroner] Query successful!True
[04:10:52.2446061] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:52.2446061] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:52.2456172] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:52.2456172] [Debug  :   Coroner] Query successful!True
[04:10:52.2456172] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:52.2456172] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:52.2614993] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:52.2624591] [Debug  :   Coroner] Query successful!True
[04:10:52.2624591] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:52.2624591] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:52.2624591] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:52.2624591] [Debug  :   Coroner] Query successful!True
[04:10:52.2624591] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:52.2624591] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:52.2790403] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:52.2790403] [Debug  :   Coroner] Query successful!True
[04:10:52.2790403] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:52.2800401] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:52.2800401] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:52.2800401] [Debug  :   Coroner] Query successful!True
[04:10:52.2800401] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:52.2800401] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:52.3067348] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:52.3067348] [Debug  :   Coroner] Query successful!True
[04:10:52.3067348] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:52.3077326] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:52.3077326] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:52.3077326] [Debug  :   Coroner] Query successful!True
[04:10:52.3077326] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:52.3077326] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:52.3168099] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:52.3168099] [Debug  :   Coroner] Query successful!True
[04:10:52.3168099] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:52.3168099] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:52.3168099] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:52.3168099] [Debug  :   Coroner] Query successful!True
[04:10:52.3168099] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:52.3168099] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:52.3421054] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:52.3421054] [Debug  :   Coroner] Query successful!True
[04:10:52.3421054] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:52.3421054] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:52.3421054] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:52.3431064] [Debug  :   Coroner] Query successful!True
[04:10:52.3431064] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:52.3431064] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:52.3584488] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:52.3594479] [Debug  :   Coroner] Query successful!True
[04:10:52.3594479] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:52.3594479] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:52.3594479] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:52.3594479] [Debug  :   Coroner] Query successful!True
[04:10:52.3594479] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:52.3594479] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:52.3774848] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:52.3774848] [Debug  :   Coroner] Query successful!True
[04:10:52.3774848] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:52.3774848] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:52.4044948] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:52.4044948] [Debug  :   Coroner] Query successful!True
[04:10:52.4050107] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:52.4050107] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:52.4134492] [Debug  :GeneralImprovements] Updated time display.
[04:10:52.4235287] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[04:10:52.4245308] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:10:52.4260721] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:52.4260721] [Debug  :   Coroner] Query successful!True
[04:10:52.4265899] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:52.4265899] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:52.4427423] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:52.4427423] [Debug  :   Coroner] Query successful!True
[04:10:52.4427423] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:52.4427423] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:10:52.9614490] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:10:52.9624483] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[04:10:52.9624483] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:10:52.9624483] [Debug  :   Coroner] Server received cause of death via RPC: (1, DeathEnemyHoarderBug)
[04:10:52.9624483] [Debug  :   Coroner] Client received cause of death via RPC: (1, DeathEnemyHoarderBug)
[04:10:52.9634462] [Debug  :   Coroner] Deserialized cause of death to AdvancedCauseOfDeath(DeathEnemyHoarderBug)
[04:10:52.9634462] [Debug  :   Coroner] Player 1 has no custom cause of death stored! Returning null...
[04:10:52.9634462] [Debug  :   Coroner] Storing cause of death DeathEnemyHoarderBug (overriding null) for player 1!
[04:10:52.9664542] [Debug  :Buttery Fixes] Head attachment complete for player corpse
[04:10:52.9664542] [Debug  :Buttery Fixes] Badges added to player corpse
[04:10:52.9684560] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:52.9684560] [Debug  :   Coroner] Query successful!True
[04:10:52.9684560] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:52.9684560] [Warning:   Coroner] Could not access dying player: Player was already dead!
[04:10:52.9689891] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:10:52.9689891] [Debug  :   Coroner] Query successful!True
[04:10:52.9689891] [Debug  :   Coroner] Handling Hoarder Bug damage...
[04:10:52.9689891] [Warning:   Coroner] Could not access dying player: Player was already dead!
[04:10:53.0883914] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[04:10:54.8984720] [Debug  :MrHat.NicheTweaks] Blocked hoarding bug target for grabbable: RagdollGrabbableObject(Clone)
[04:10:55.0573598] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:10:55.0573598] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[04:10:55.4213040] [Debug  :GeneralImprovements] Updated time display.
[04:10:58.4382980] [Debug  :GeneralImprovements] Updated time display.
[04:11:01.4557829] [Debug  :GeneralImprovements] Updated time display.
[04:11:04.4727651] [Debug  :GeneralImprovements] Updated time display.
[04:11:05.8807237] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:11:05.8807237] [Debug  :   Coroner] Query successful!True
[04:11:05.8807237] [Debug  :   Coroner] Handling generic fall damage...
[04:11:05.8807237] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:11:07.4831041] [Debug  :GeneralImprovements] Updated time display.
[04:11:09.0736803] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:11:10.5003952] [Debug  :GeneralImprovements] Updated time display.
[04:11:13.5079111] [Debug  :GeneralImprovements] Updated time display.
[04:11:16.5280014] [Debug  :GeneralImprovements] Updated time display.
[04:11:19.5393027] [Debug  :GeneralImprovements] Updated time display.
[04:11:22.5529548] [Debug  :GeneralImprovements] Updated time display.
[04:11:25.5652269] [Debug  :GeneralImprovements] Updated time display.
[04:11:28.5853993] [Debug  :GeneralImprovements] Updated time display.
[04:11:31.5920682] [Debug  :GeneralImprovements] Updated time display.
[04:11:34.6081154] [Debug  :GeneralImprovements] Updated time display.
[04:11:37.0233959] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:11:37.6270050] [Debug  :GeneralImprovements] Updated time display.
[04:11:40.6352820] [Debug  :GeneralImprovements] Updated time display.
[04:11:41.8936663] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:11:43.6578887] [Debug  :GeneralImprovements] Updated time display.
[04:11:45.3430122] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:11:45.3430122] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:11:45.3430122] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:11:45.3430122] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:11:45.3430122] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:11:45.3430122] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:11:45.3430122] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:11:45.3430122] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:11:46.6778481] [Debug  :GeneralImprovements] Updated time display.
[04:11:49.2579909] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:11:49.2579909] [Debug  :   Coroner] Query successful!True
[04:11:49.2579909] [Debug  :   Coroner] Handling generic fall damage...
[04:11:49.2579909] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:11:49.6893453] [Debug  :GeneralImprovements] Updated time display.
[04:11:52.7070091] [Debug  :GeneralImprovements] Updated time display.
[04:11:53.7764328] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:11:55.7254370] [Debug  :GeneralImprovements] Updated time display.
[04:11:57.9494859] [Info   :GeneralImprovements] Updated ship scrap total monitors to $961 (24 items).
[04:11:58.2434394] [Debug  :Buttery Fixes] Scrap tracker: Tracking "LungApparatus(Clone)" worth $80
[04:11:58.7315032] [Debug  :GeneralImprovements] Updated time display.
[04:11:59.7580947] [Warning: Unity Log] Can not play a disabled audio source
[04:11:59.7580947] [Warning: Unity Log] Can not play a disabled audio source
[04:11:59.7580947] [Warning: Unity Log] Can not play a disabled audio source
[04:11:59.7580947] [Warning: Unity Log] Can not play a disabled audio source
[04:11:59.7590952] [Debug  :GeneralImprovements] Updated danger level display.
[04:11:59.7610935] [Debug  :GeneralImprovements] Updated danger level display.
[04:12:00.1013442] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:12:00.1013442] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:12:00.1013442] [Debug  :   Coroner] Handling Out of Bounds death...
[04:12:00.2463920] [Warning: Unity Log] [Netcode] NetworkObject #353 moved to the root because its parent NetworkObject #354 is destroyed
[04:12:00.2473574] [Warning: Unity Log] [Netcode] NetworkObject #350 moved to the root because its parent NetworkObject #354 is destroyed
[04:12:00.2473574] [Warning: Unity Log] [Netcode] NetworkObject #348 moved to the root because its parent NetworkObject #354 is destroyed
[04:12:00.2744353] [Info   :LoadingInfo] PlayerLoadedServerRpc:0
[04:12:00.3888129] [Info   :LoadingInfo] PlayerLoadedServerRpc:3
[04:12:00.3888129] [Info   :LoadingInfo] PlayerLoadedServerRpc:5
[04:12:00.4018300] [Info   :LoadingInfo] PlayerLoadedServerRpc:7
[04:12:00.4128767] [Info   :LoadingInfo] PlayerLoadedServerRpc:4
[04:12:00.4128767] [Info   :LoadingInfo] PlayerLoadedServerRpc:1
[04:12:00.4138776] [Info   :LoadingInfo] PlayerLoadedServerRpc:2
[04:12:00.4336450] [Info   :LoadingInfo] PlayerLoadedServerRpc:6
[04:12:00.4932022] [Info   :LoadingInfo] PlayerLoadedServerRpc:8
[04:12:00.4973173] [Debug  :   Coroner] Applying Coroner patches to player notes...
[04:12:00.4973173] [Debug  :   Coroner] Syncing randomization to map seed: '24256414'
[04:12:00.4973173] [Info   :   Coroner] [REPORT] Player 0 has notes, don't override them...
[04:12:00.4973173] [Info   :   Coroner] [REPORT] Player 1 is dead! Replacing notes with Cause of Death...
[04:12:00.4973173] [Debug  :   Coroner] Player 1 has custom cause of death stored! DeathEnemyHoarderBug
[04:12:00.4982659] [Info   :   Coroner] [REPORT] Player 2 has notes, don't override them...
[04:12:00.4982659] [Info   :   Coroner] [REPORT] Player 3 is dead! Replacing notes with Cause of Death...
[04:12:00.4982659] [Debug  :   Coroner] Player 3 has custom cause of death stored! DeathPitFacilityCatwalkJump
[04:12:00.4982659] [Info   :   Coroner] [REPORT] Player 4 has no notes! Injecting something funny...
[04:12:00.4982659] [Info   :   Coroner] [REPORT] Player 5 has no notes! Injecting something funny...
[04:12:00.4982659] [Info   :   Coroner] [REPORT] Player 6 is dead! Replacing notes with Cause of Death...
[04:12:00.4982659] [Debug  :   Coroner] Player 6 has custom cause of death stored! DeathPitFacilityCatwalkJump
[04:12:00.4982659] [Info   :   Coroner] [REPORT] Player 7 has no notes! Injecting something funny...
[04:12:00.4982659] [Info   :   Coroner] [REPORT] Player 8 is dead! Replacing notes with Cause of Death...
[04:12:00.4992657] [Debug  :   Coroner] Player 8 has custom cause of death stored! DeathEnemyCircuitBees
[04:12:00.4992657] [Info   :   Coroner] Player 9 is not controlled by a player. Skipping...
[04:12:00.4992657] [Info   :   Coroner] Player 10 is not controlled by a player. Skipping...
[04:12:00.4992657] [Info   :   Coroner] Player 11 is not controlled by a player. Skipping...
[04:12:00.4992657] [Info   :   Coroner] Player 12 is not controlled by a player. Skipping...
[04:12:00.4992657] [Info   :   Coroner] Player 13 is not controlled by a player. Skipping...
[04:12:00.4992657] [Info   :   Coroner] Player 14 is not controlled by a player. Skipping...
[04:12:00.4992657] [Info   :   Coroner] Player 15 is not controlled by a player. Skipping...
[04:12:00.4992657] [Info   :   Coroner] Player 16 is not controlled by a player. Skipping...
[04:12:00.5002644] [Info   :   Coroner] Player 17 is not controlled by a player. Skipping...
[04:12:00.5002644] [Info   :   Coroner] Player 18 is not controlled by a player. Skipping...
[04:12:00.5002644] [Info   :   Coroner] Player 19 is not controlled by a player. Skipping...
[04:12:00.5007753] [Info   :   Coroner] Player 20 is not controlled by a player. Skipping...
[04:12:00.5008013] [Info   :   Coroner] Player 21 is not controlled by a player. Skipping...
[04:12:00.5008013] [Info   :   Coroner] Player 22 is not controlled by a player. Skipping...
[04:12:00.5008013] [Info   :   Coroner] Player 23 is not controlled by a player. Skipping...
[04:12:00.5008013] [Info   :   Coroner] Player 24 is not controlled by a player. Skipping...
[04:12:00.5008013] [Info   :   Coroner] Player 25 is not controlled by a player. Skipping...
[04:12:00.5013226] [Info   :   Coroner] Player 26 is not controlled by a player. Skipping...
[04:12:00.5013226] [Info   :   Coroner] Player 27 is not controlled by a player. Skipping...
[04:12:00.5013226] [Info   :   Coroner] Player 28 is not controlled by a player. Skipping...
[04:12:00.5013226] [Info   :   Coroner] Player 29 is not controlled by a player. Skipping...
[04:12:00.5023209] [Info   :   Coroner] Player 30 is not controlled by a player. Skipping...
[04:12:00.5023209] [Info   :   Coroner] Player 31 is not controlled by a player. Skipping...
[04:12:00.5023209] [Debug  :   Coroner] Clearing cause of death for player 0
[04:12:00.5023209] [Debug  :   Coroner] Clearing cause of death for player 1
[04:12:00.5023209] [Debug  :   Coroner] Clearing cause of death for player 2
[04:12:00.5023209] [Debug  :   Coroner] Clearing cause of death for player 3
[04:12:00.5023209] [Debug  :   Coroner] Clearing cause of death for player 4
[04:12:00.5023209] [Debug  :   Coroner] Clearing cause of death for player 5
[04:12:00.5023209] [Debug  :   Coroner] Clearing cause of death for player 6
[04:12:00.5023209] [Debug  :   Coroner] Clearing cause of death for player 7
[04:12:00.5023209] [Debug  :   Coroner] Clearing cause of death for player 8
[04:12:00.5023209] [Debug  :   Coroner] Clearing cause of death for player 9
[04:12:00.5023209] [Debug  :   Coroner] Clearing cause of death for player 10
[04:12:00.5033194] [Debug  :   Coroner] Clearing cause of death for player 11
[04:12:00.5033194] [Debug  :   Coroner] Clearing cause of death for player 12
[04:12:00.5033194] [Debug  :   Coroner] Clearing cause of death for player 13
[04:12:00.5033194] [Debug  :   Coroner] Clearing cause of death for player 14
[04:12:00.5033194] [Debug  :   Coroner] Clearing cause of death for player 15
[04:12:00.5033194] [Debug  :   Coroner] Clearing cause of death for player 16
[04:12:00.5033194] [Debug  :   Coroner] Clearing cause of death for player 17
[04:12:00.5033194] [Debug  :   Coroner] Clearing cause of death for player 18
[04:12:00.5033194] [Debug  :   Coroner] Clearing cause of death for player 19
[04:12:00.5033194] [Debug  :   Coroner] Clearing cause of death for player 20
[04:12:00.5033194] [Debug  :   Coroner] Clearing cause of death for player 21
[04:12:00.5043193] [Debug  :   Coroner] Clearing cause of death for player 22
[04:12:00.5043193] [Debug  :   Coroner] Clearing cause of death for player 23
[04:12:00.5043193] [Debug  :   Coroner] Clearing cause of death for player 24
[04:12:00.5043193] [Debug  :   Coroner] Clearing cause of death for player 25
[04:12:00.5043193] [Debug  :   Coroner] Clearing cause of death for player 26
[04:12:00.5043193] [Debug  :   Coroner] Clearing cause of death for player 27
[04:12:00.5048481] [Debug  :   Coroner] Clearing cause of death for player 28
[04:12:00.5048781] [Debug  :   Coroner] Clearing cause of death for player 29
[04:12:00.5048781] [Debug  :   Coroner] Clearing cause of death for player 30
[04:12:00.5048781] [Debug  :   Coroner] Clearing cause of death for player 31
[04:12:00.5048781] [Debug  :WeatherRegistry] Effects received: [None]
[04:12:00.5048781] [Debug  :WeatherRegistry] OverrideSunAnimator called
[04:12:00.5058462] [Debug  :WeatherRegistry] OverrideSunAnimator called
[04:12:00.5078460] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:12:00.5083736] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:12:02.5028233] [Debug  :GeneralImprovements] Updated time display.
[04:12:02.5858221] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:12:10.5078585] [Info   :GeneralImprovements] Updated total deaths display.
[04:12:10.5134007] [Debug  :ScienceBirdTweaks] Ship reached orbit, attempting to reset floodlights.
[04:12:10.5134007] [Debug  :ScienceBirdTweaks] Found ShipFloodlightController. Calling ResetFloodlightLights().
[04:12:10.5144015] [Debug  :ScienceBirdTweaks] Resetting floodlight rotation for : System.Collections.Generic.Dictionary`2[UnityEngine.Transform,ScienceBirdTweaks.Scripts.ShipFloodlightController+TransformState]
[04:12:10.5144015] [Debug  :ScienceBirdTweaks] Floodlight rotation reset complete.
[04:12:10.5144015] [Info   :JacobG5.LostEnemyFix] Clearing Enemy Error List
[04:12:10.7191628] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:12:10.7704141] [Debug  :GeneralImprovements] Received life status sync RPC for ~Ib.
[04:12:11.0970622] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[04:12:11.3215189] [Debug  :GeneralImprovements] Received life status sync RPC for Soma K.
[04:12:11.4522068] [Debug  :GeneralImprovements] Received life status sync RPC for _rekasaurus_.
[04:12:11.4790496] [Debug  :GeneralImprovements] Received life status sync RPC for pread.
[04:12:11.5000844] [Debug  :GeneralImprovements] Received life status sync RPC for GlassCanyøn.
[04:12:11.5142798] [Debug  :GeneralImprovements] Received life status sync RPC for Box.
[04:12:17.5237550] [Info   :GeneralImprovements] Updated average daily scrap monitors.
[04:12:17.5237550] [Debug  :WeatherRegistry] SetPlanetsWeather called.
[04:12:17.5237550] [Info   :WeatherRegistry] Reloading config file...
[04:12:17.5279073] [Message:WeatherRegistry] [WeatherCalculation] 
	[Adamance]         Selected weather: Rainy (22.22% chance)
	[Artifice]         Selected weather: Rainy (22.22% chance)
	[Assurance]        Selected weather: Eclipsed (14.55% chance)
	[Dine]             Selected weather: Blue (15.63% chance)
	[Embrion]          Selected weather: None (61.54% chance)
	[Experimentation]  Selected weather: Foggy (8.89% chance)
	[Gordion]          Selected weather: None (100.00% chance)
	[Liquidation]      Selected weather: Eclipsed (6.67% chance)
	[March]            Selected weather: Blue (14.29% chance)
	[Offense]          Selected weather: Blue (9.09% chance)
	[Rend]             Selected weather: None (53.33% chance)
	[Titan]            Selected weather: Foggy (12.12% chance)
	[Vow]              Selected weather: None (65.79% chance)
[04:12:17.5279073] [Debug  :WeatherRegistry] Weathers received: [41 Experimentation:Foggy; 220 Assurance:Eclipsed; 56 Vow:None; 71 Gordion:None; 61 March:Blue; 20 Adamance:Rainy; 85 Rend:None; 7 Dine:Blue; 21 Offense:Blue; 8 Titan:Foggy; 68 Artifice:Rainy; 44 Liquidation:Eclipsed; 5 Embrion:None]
[04:12:17.5289088] [Debug  :WeatherRegistry] Weathers to apply: 13 entries
[04:12:17.5289088] [Info   :GeneralImprovements] Updated fancy weather monitors
[04:12:17.5300288] [Debug  :WeatherRegistry] Saved picked weathers: day 3, file LCSaveFile1
[04:12:17.5300288] [Debug  :Buttery Fixes] Weeds: Luck 0% -> 0%
[04:12:17.5370242] [Warning:LethalPerformance] GrabbableObject search called with inactive objects, probably will cause incompatibility!
[04:12:17.5370242] [Message:LethalSponge] ---
[04:12:17.5370242] [Message:LethalSponge] Applying Sponge
[04:12:17.5370242] [Message:LethalSponge] Calling Resources.UnloadUnusedAssets().
[04:12:17.5370242] [Info   :LoadingInfo] Waiting for Client...
[04:12:17.5380240] [Info   :LoadingInfo] SendToAll:2,1|2|3|4|5|6|7|81,9
[04:12:17.5420253] [Info   :LethalPerformance] Saved 1 save(s)
[04:12:17.6483864] [Message:LethalSponge] Resources.UnloadUnusedAssets() completed.
[04:12:17.6483864] [Message:LethalSponge] Sponge took 0.111515 seconds to execute.
[04:12:17.6493848] [Message:LethalSponge] ---
[04:12:17.6543869] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:12:17.6543869] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:12:19.3053161] [Info   :LoadingInfo] Waiting for Client...
[04:12:19.3053161] [Info   :LoadingInfo] SendToAll:2,1|2|4|5|6|7|82,9
[04:12:19.3072928] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:12:19.3072928] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:12:19.3124972] [Info   :LoadingInfo] Waiting for Client...
[04:12:19.3124972] [Info   :LoadingInfo] SendToAll:2,1|2|4|5|6|83,9
[04:12:19.3153303] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:12:19.3158617] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:12:19.3188417] [Info   :LoadingInfo] Waiting for Client...
[04:12:19.3188417] [Info   :LoadingInfo] SendToAll:2,1|2|4|6|84,9
[04:12:19.3208416] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:12:19.3394486] [Info   :LoadingInfo] Waiting for Client...
[04:12:19.3394486] [Info   :LoadingInfo] SendToAll:2,1|4|6|85,9
[04:12:19.3474585] [Info   :LoadingInfo] Waiting for Client...
[04:12:19.3474585] [Info   :LoadingInfo] SendToAll:2,1|4|86,9
[04:12:19.3679070] [Info   :LoadingInfo] Waiting for Client...
[04:12:19.3679070] [Info   :LoadingInfo] SendToAll:2,1|87,9
[04:12:19.4021556] [Info   :LoadingInfo] Waiting for Client...
[04:12:19.4021556] [Info   :LoadingInfo] SendToAll:2,88,9
[04:12:19.4486690] [Info   :Buttery Fixes] Dropship inventory saved (0 items)
[04:12:19.4486690] [Debug  :MaxWasUnavailable.LethalModDataLib] Saving data to file LCSaveFile1.moddata with key TestAccount666.ShipWindows.ShipWindows.WindowUnlockData.UnlockedWindows...
[04:12:19.4496323] [Debug  :LobbyControl] Lobby can be re-opened
[04:12:19.4496323] [Info   :GeneralImprovements] Updated total days display.
[04:12:19.4587181] [Info   :LethalPerformance] Saved 3 save(s)
[04:12:22.2186987] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:12:23.1959016] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Parameters of ChangeControlTip:
ToolTipNumber: 0
ChangeTo: Quit terminal : [TAB]
[04:12:23.1959016] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] No keybind found to replace
[04:12:23.1959016] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Coroutine to force text change stopped.
[04:12:23.1959016] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Coroutine to force text change started.
[04:12:27.0632113] [Info   :TerminalConflictFix] Parsed "confirm" with 7 letters
[04:12:27.0652117] [Info   :GeneralImprovements] Updated current moon monitors.
[04:12:27.6333159] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:12:32.0787832] [Info   :GeneralImprovements] Updated fancy weather monitors
[04:12:37.5501765] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:12:38.6502392] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:12:38.6502392] [Debug  :   Coroner] Query successful!True
[04:12:38.6512380] [Debug  :   Coroner] Handling generic fall damage...
[04:12:38.6512380] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:12:41.2101292] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:12:52.1616413] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:12:57.0218386] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:12:59.2631575] [Debug  :LobbyControl] Setting lobby to not joinable.
[04:12:59.2641568] [Debug  :ShipWindows] Network manager already exists! Destroying...
[04:12:59.2641568] [Debug  :   Coroner] New round started! Resetting causes of death...
[04:12:59.2647437] [Debug  :   Coroner] Clearing cause of death for player 0
[04:12:59.2647920] [Debug  :   Coroner] Clearing cause of death for player 1
[04:12:59.2647920] [Debug  :   Coroner] Clearing cause of death for player 2
[04:12:59.2647920] [Debug  :   Coroner] Clearing cause of death for player 3
[04:12:59.2647920] [Debug  :   Coroner] Clearing cause of death for player 4
[04:12:59.2647920] [Debug  :   Coroner] Clearing cause of death for player 5
[04:12:59.2653337] [Debug  :   Coroner] Clearing cause of death for player 6
[04:12:59.2653337] [Debug  :   Coroner] Clearing cause of death for player 7
[04:12:59.2653337] [Debug  :   Coroner] Clearing cause of death for player 8
[04:12:59.2653337] [Debug  :   Coroner] Clearing cause of death for player 9
[04:12:59.2653337] [Debug  :   Coroner] Clearing cause of death for player 10
[04:12:59.2653337] [Debug  :   Coroner] Clearing cause of death for player 11
[04:12:59.2653337] [Debug  :   Coroner] Clearing cause of death for player 12
[04:12:59.2653337] [Debug  :   Coroner] Clearing cause of death for player 13
[04:12:59.2653337] [Debug  :   Coroner] Clearing cause of death for player 14
[04:12:59.2653337] [Debug  :   Coroner] Clearing cause of death for player 15
[04:12:59.2653337] [Debug  :   Coroner] Clearing cause of death for player 16
[04:12:59.2653337] [Debug  :   Coroner] Clearing cause of death for player 17
[04:12:59.2653337] [Debug  :   Coroner] Clearing cause of death for player 18
[04:12:59.2653337] [Debug  :   Coroner] Clearing cause of death for player 19
[04:12:59.2653337] [Debug  :   Coroner] Clearing cause of death for player 20
[04:12:59.2653337] [Debug  :   Coroner] Clearing cause of death for player 21
[04:12:59.2663055] [Debug  :   Coroner] Clearing cause of death for player 22
[04:12:59.2663055] [Debug  :   Coroner] Clearing cause of death for player 23
[04:12:59.2663055] [Debug  :   Coroner] Clearing cause of death for player 24
[04:12:59.2663055] [Debug  :   Coroner] Clearing cause of death for player 25
[04:12:59.2663055] [Debug  :   Coroner] Clearing cause of death for player 26
[04:12:59.2663055] [Debug  :   Coroner] Clearing cause of death for player 27
[04:12:59.2663055] [Debug  :   Coroner] Clearing cause of death for player 28
[04:12:59.2663055] [Debug  :   Coroner] Clearing cause of death for player 29
[04:12:59.2663055] [Debug  :   Coroner] Clearing cause of death for player 30
[04:12:59.2663055] [Debug  :   Coroner] Clearing cause of death for player 31
[04:12:59.6938688] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'ShippingContainer (4)') is missing!
[04:12:59.6938688] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'ShippingContainer (9)') is missing!
[04:12:59.6938688] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'ShippingContainer (3)') is missing!
[04:12:59.6938688] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'ShippingContainer (8)') is missing!
[04:12:59.6938688] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'FactoryHouse') is missing!
[04:12:59.6948030] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'ShippingContainer (7)') is missing!
[04:12:59.6948030] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'CatwalkStairTile') is missing!
[04:12:59.6948030] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'CatwalkChunk.001') is missing!
[04:12:59.6948030] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'CatwalkChunk') is missing!
[04:12:59.6958013] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'SpeakerAudio') is missing!
[04:12:59.6958013] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Steam Audio Static Mesh') is missing!
[04:12:59.6958013] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'TrainCarTank') is missing!
[04:12:59.6958013] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Cube.007') is missing!
[04:12:59.6958013] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Buttresses.001') is missing!
[04:12:59.6958013] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'LargeCrane') is missing!
[04:12:59.6958013] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'ShippingContainer (10)') is missing!
[04:12:59.6958013] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'WindowAudio') is missing!
[04:12:59.6958013] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'BigMachine') is missing!
[04:12:59.6958013] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'CatwalkstairsAlleyLowDetail') is missing!
[04:12:59.6958013] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'CementRaisedBridge') is missing!
[04:12:59.6958013] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'ShippingContainer (1)') is missing!
[04:12:59.6958013] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'TrapDoor') is missing!
[04:12:59.6958013] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'DeskAudio') is missing!
[04:12:59.6958013] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Cube') is missing!
[04:12:59.6958013] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'WaterTowerTank') is missing!
[04:12:59.6958013] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'ShippingContainer') is missing!
[04:12:59.8121407] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:12:59.8141577] [Debug  :ReXuvination] Optimised Collider layers in CompanyMonsterCollisionDetect for Object: Collider (2) (UnityEngine.GameObject)
[04:12:59.8141577] [Warning: Unity Log] One Static Lighting Sky component was already set for baking, only the latest one will be used.
[04:12:59.8146757] [Debug  :ReXuvination] Optimised Collider layers in CompanyMonsterCollisionDetect for Object: Collider (1) (UnityEngine.GameObject)
[04:12:59.8146986] [Debug  :ReXuvination] Optimised Collider layers in CompanyMonsterCollisionDetect for Object: Collider (2) (UnityEngine.GameObject)
[04:12:59.8146986] [Debug  :ReXuvination] Optimised Collider layers in CompanyMonsterCollisionDetect for Object: Collider (UnityEngine.GameObject)
[04:12:59.8146986] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (1) (UnityEngine.GameObject)
[04:12:59.8146986] [Debug  :ReXuvination] Optimised Collider layers in CompanyMonsterCollisionDetect for Object: Collider (1) (UnityEngine.GameObject)
[04:12:59.8146986] [Debug  :ReXuvination] Optimised Collider layers in CompanyMonsterCollisionDetect for Object: Collider (UnityEngine.GameObject)
[04:12:59.8156737] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[04:12:59.8166752] [Debug  :Buttery Fixes] Detected landing on Gordion
[04:12:59.8166752] [Debug  :Buttery Fixes] Gordion - Disabled "Main entrance" scan node
[04:12:59.8196735] [Warning: Unity Log] LadderTrigger is disabled! Netcode for GameObjects does not support spawning disabled NetworkBehaviours! The InteractTrigger component was skipped during spawn!
[04:12:59.8196735] [Warning: Unity Log] LadderTrigger is disabled! Netcode for GameObjects does not support spawning disabled NetworkBehaviours! The InteractTrigger component was skipped during spawn!
[04:12:59.8196735] [Warning: Unity Log] EntranceTeleportB is disabled! Netcode for GameObjects does not support spawning disabled NetworkBehaviours! The InteractTrigger component was skipped during spawn!
[04:12:59.8196735] [Warning: Unity Log] EntranceTeleportB is disabled! Netcode for GameObjects does not support spawning disabled NetworkBehaviours! The EntranceTeleport component was skipped during spawn!
[04:12:59.8196735] [Warning: Unity Log] EntranceTeleportA is disabled! Netcode for GameObjects does not support spawning disabled NetworkBehaviours! The InteractTrigger component was skipped during spawn!
[04:12:59.8196735] [Warning: Unity Log] EntranceTeleportA is disabled! Netcode for GameObjects does not support spawning disabled NetworkBehaviours! The EntranceTeleport component was skipped during spawn!
[04:12:59.8249222] [Info   :LoadingInfo] PlayerLoadedServerRpc:0
[04:12:59.8249222] [Info   :LoadingInfo] loadingText:Waiting for crew...
Players loaded: 1/9
Revolver,~Ib,_rekasaurus_,Arcaine,GlassCanyøn,pread,Soma K,Box
[04:12:59.8249222] [Info   :LoadingInfo] SendToAll:3,1|2|3|4|5|6|7|81,9
[04:12:59.8290858] [Debug  :ScienceBirdTweaks] Extending lever collider...
[04:12:59.8290858] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[04:12:59.8300837] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:12:59.8300837] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Trigger (UnityEngine.GameObject)
[04:12:59.8300837] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (1) (UnityEngine.GameObject)
[04:12:59.8300837] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: TrapDoor (UnityEngine.GameObject)
[04:12:59.8300837] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: InteractCube (UnityEngine.GameObject)
[04:12:59.8300837] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: StoryLogCollectable (UnityEngine.GameObject)
[04:12:59.8300837] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: LeverSwitch (UnityEngine.GameObject)
[04:12:59.8300837] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Trigger (UnityEngine.GameObject)
[04:12:59.8311942] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[04:12:59.8311942] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: LadderTrigger (UnityEngine.GameObject)
[04:12:59.8311942] [Debug  :ReXuvination] Optimised Collider layers in OutOfBoundsTrigger for Object: OutOfBoundsTriggerFactory (UnityEngine.GameObject)
[04:12:59.8335526] [Debug  :Buttery Fixes] Fix foliage colors
[04:12:59.8335526] [Debug  :Enemy Sound Fixes] Doppler level: Dropship
[04:12:59.8335526] [Debug  :   Coroner] Item dropship spawned! Modifying kill trigger...
[04:12:59.8364724] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:12:59.8364724] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:12:59.8364724] [Debug  :   Coroner] Handling Out of Bounds death...
[04:12:59.8364724] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:12:59.8364724] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:12:59.8364724] [Debug  :   Coroner] Handling Out of Bounds death...
[04:12:59.8364724] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:12:59.8364724] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:12:59.8364724] [Debug  :   Coroner] Handling Out of Bounds death...
[04:12:59.8364724] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:12:59.8364724] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:12:59.8364724] [Debug  :   Coroner] Handling Out of Bounds death...
[04:12:59.8364724] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:12:59.8364724] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:12:59.8374724] [Debug  :   Coroner] Handling Out of Bounds death...
[04:12:59.8374724] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:12:59.8374724] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:12:59.8374724] [Debug  :   Coroner] Handling Out of Bounds death...
[04:12:59.8374724] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:12:59.8374724] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:12:59.8374724] [Debug  :   Coroner] Handling Out of Bounds death...
[04:12:59.8384729] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:12:59.8384729] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:12:59.8384729] [Debug  :   Coroner] Handling Out of Bounds death...
[04:12:59.8384729] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:12:59.8384729] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:12:59.8384729] [Debug  :   Coroner] Handling Out of Bounds death...
[04:12:59.8384729] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:12:59.8384729] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:12:59.8384729] [Debug  :   Coroner] Handling Out of Bounds death...
[04:12:59.8384729] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:12:59.8384729] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:12:59.8384729] [Debug  :   Coroner] Handling Out of Bounds death...
[04:12:59.8384729] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:12:59.8384729] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:12:59.8394726] [Debug  :   Coroner] Handling Out of Bounds death...
[04:12:59.8394726] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:12:59.8394726] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:12:59.8394726] [Debug  :   Coroner] Handling Out of Bounds death...
[04:12:59.8394726] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:12:59.8394726] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:12:59.8394726] [Debug  :   Coroner] Handling Out of Bounds death...
[04:12:59.8394726] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:12:59.8394726] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:12:59.8394726] [Debug  :   Coroner] Handling Out of Bounds death...
[04:12:59.8394726] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:12:59.8404717] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:12:59.8404717] [Debug  :   Coroner] Handling Out of Bounds death...
[04:12:59.8404717] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:12:59.8404717] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:12:59.8404717] [Debug  :   Coroner] Handling Out of Bounds death...
[04:12:59.8404717] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:12:59.8404717] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:12:59.8404717] [Debug  :   Coroner] Handling Out of Bounds death...
[04:12:59.8404717] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:12:59.8404717] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:12:59.8404717] [Debug  :   Coroner] Handling Out of Bounds death...
[04:12:59.8404717] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:12:59.8404717] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:12:59.8414718] [Debug  :   Coroner] Handling Out of Bounds death...
[04:12:59.8414718] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:12:59.8414718] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:12:59.8414718] [Debug  :   Coroner] Handling Out of Bounds death...
[04:12:59.8414718] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:12:59.8414718] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:12:59.8414718] [Debug  :   Coroner] Handling Out of Bounds death...
[04:12:59.8414718] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:12:59.8414718] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:12:59.8414718] [Debug  :   Coroner] Handling Out of Bounds death...
[04:12:59.8414718] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:12:59.8414718] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:12:59.8414718] [Debug  :   Coroner] Handling Out of Bounds death...
[04:12:59.8414718] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:12:59.8424730] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:12:59.8424730] [Debug  :   Coroner] Handling Out of Bounds death...
[04:12:59.8424730] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:12:59.8424730] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:12:59.8424730] [Debug  :   Coroner] Handling Out of Bounds death...
[04:12:59.8424730] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:12:59.8424730] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:12:59.8424730] [Debug  :   Coroner] Handling Out of Bounds death...
[04:12:59.8424730] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:12:59.8424730] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:12:59.8424730] [Debug  :   Coroner] Handling Out of Bounds death...
[04:12:59.8424730] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:12:59.8424730] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:12:59.8424730] [Debug  :   Coroner] Handling Out of Bounds death...
[04:12:59.8424730] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:12:59.8434715] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:12:59.8434715] [Debug  :   Coroner] Handling Out of Bounds death...
[04:12:59.8434715] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:12:59.8434715] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:12:59.8434715] [Debug  :   Coroner] Handling Out of Bounds death...
[04:12:59.8434715] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:12:59.8434715] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:12:59.8434715] [Debug  :   Coroner] Handling Out of Bounds death...
[04:12:59.8434715] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:12:59.8434715] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:12:59.8434715] [Debug  :   Coroner] Handling Out of Bounds death...
[04:12:59.8434715] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:12:59.8434715] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:12:59.8434715] [Debug  :   Coroner] Handling Out of Bounds death...
[04:12:59.8444721] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:12:59.8444721] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:12:59.8444721] [Debug  :   Coroner] Handling Out of Bounds death...
[04:12:59.8444721] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:12:59.8444721] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:12:59.8444721] [Debug  :   Coroner] Handling Out of Bounds death...
[04:12:59.8444721] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:12:59.8444721] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:12:59.8444721] [Debug  :   Coroner] Handling Out of Bounds death...
[04:12:59.8444721] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:12:59.8444721] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:12:59.8444721] [Debug  :   Coroner] Handling Out of Bounds death...
[04:12:59.8454739] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:12:59.8454739] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:12:59.8454739] [Debug  :   Coroner] Handling Out of Bounds death...
[04:12:59.8454739] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:12:59.8454739] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:12:59.8454739] [Debug  :   Coroner] Handling Out of Bounds death...
[04:12:59.8454739] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:12:59.8454739] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:12:59.8454739] [Debug  :   Coroner] Handling Out of Bounds death...
[04:12:59.8454739] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:12:59.8454739] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:12:59.8454739] [Debug  :   Coroner] Handling Out of Bounds death...
[04:12:59.8454739] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:12:59.8454739] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:12:59.8464739] [Debug  :   Coroner] Handling Out of Bounds death...
[04:12:59.8595696] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:12:59.8595696] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:13:00.2257182] [Debug  :ScienceBirdTweaks] Extending lever collider...
[04:13:00.2257182] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[04:13:00.2257182] [Info   :LoadingInfo] PlayerLoadedServerRpc:3
[04:13:00.2257182] [Info   :LoadingInfo] PlayerLoadedServerRpc.Add:3
[04:13:00.2257182] [Info   :LoadingInfo] loadingText:Waiting for crew...
Players loaded: 2/9
Revolver,~Ib,Arcaine,GlassCanyøn,pread,Soma K,Box
[04:13:00.2257182] [Info   :LoadingInfo] SendToAll:3,1|2|4|5|6|7|82,9
[04:13:00.2278013] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:13:00.2278013] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:13:00.2877120] [Debug  :ScienceBirdTweaks] Extending lever collider...
[04:13:00.2877120] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[04:13:00.2877120] [Info   :LoadingInfo] PlayerLoadedServerRpc:1
[04:13:00.2877120] [Info   :LoadingInfo] PlayerLoadedServerRpc.Add:1
[04:13:00.2887130] [Info   :LoadingInfo] loadingText:Waiting for crew...
Players loaded: 3/9
~Ib,Arcaine,GlassCanyøn,pread,Soma K,Box
[04:13:00.2887130] [Info   :LoadingInfo] SendToAll:3,2|4|5|6|7|83,9
[04:13:00.2922660] [Debug  :ScienceBirdTweaks] Extending lever collider...
[04:13:00.2922660] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[04:13:00.2922660] [Info   :LoadingInfo] PlayerLoadedServerRpc:7
[04:13:00.2922660] [Info   :LoadingInfo] PlayerLoadedServerRpc.Add:7
[04:13:00.2922660] [Info   :LoadingInfo] loadingText:Waiting for crew...
Players loaded: 4/9
~Ib,Arcaine,GlassCanyøn,pread,Box
[04:13:00.2922660] [Info   :LoadingInfo] SendToAll:3,2|4|5|6|84,9
[04:13:00.2942420] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:13:00.2942420] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:13:00.3923312] [Debug  :ScienceBirdTweaks] Extending lever collider...
[04:13:00.3923312] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[04:13:00.3923312] [Info   :LoadingInfo] PlayerLoadedServerRpc:5
[04:13:00.3923312] [Info   :LoadingInfo] PlayerLoadedServerRpc.Add:5
[04:13:00.3923312] [Info   :LoadingInfo] loadingText:Waiting for crew...
Players loaded: 5/9
~Ib,Arcaine,pread,Box
[04:13:00.3923312] [Info   :LoadingInfo] SendToAll:3,2|4|6|85,9
[04:13:00.3943325] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:13:00.4332120] [Debug  :ScienceBirdTweaks] Extending lever collider...
[04:13:00.4342131] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[04:13:00.4342131] [Info   :LoadingInfo] PlayerLoadedServerRpc:2
[04:13:00.4342131] [Info   :LoadingInfo] PlayerLoadedServerRpc.Add:2
[04:13:00.4342131] [Info   :LoadingInfo] loadingText:Waiting for crew...
Players loaded: 6/9
Arcaine,pread,Box
[04:13:00.4342131] [Info   :LoadingInfo] SendToAll:3,4|6|86,9
[04:13:00.5652628] [Debug  :ScienceBirdTweaks] Extending lever collider...
[04:13:00.5662602] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[04:13:00.5662602] [Info   :LoadingInfo] PlayerLoadedServerRpc:8
[04:13:00.5662602] [Info   :LoadingInfo] PlayerLoadedServerRpc.Add:8
[04:13:00.5662602] [Info   :LoadingInfo] loadingText:Waiting for crew...
Players loaded: 7/9
Arcaine,pread
[04:13:00.5662602] [Info   :LoadingInfo] SendToAll:3,4|67,9
[04:13:01.0239046] [Debug  :ScienceBirdTweaks] Extending lever collider...
[04:13:01.0239046] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[04:13:01.0239046] [Info   :LoadingInfo] PlayerLoadedServerRpc:6
[04:13:01.0239046] [Info   :LoadingInfo] PlayerLoadedServerRpc.Add:6
[04:13:01.0249062] [Info   :LoadingInfo] loadingText:Waiting for crew...
Players loaded: 8/9
Arcaine
[04:13:01.0249062] [Info   :LoadingInfo] SendToAll:3,48,9
[04:13:01.0729277] [Debug  :ScienceBirdTweaks] Extending lever collider...
[04:13:01.0729277] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[04:13:01.0729277] [Info   :LoadingInfo] PlayerLoadedServerRpc:4
[04:13:01.0729277] [Info   :LoadingInfo] PlayerLoadedServerRpc.Add:4
[04:13:01.5698953] [Info   :mrgrm7.LethalCasino] Spawning casino objects
[04:13:01.5708972] [Message:mrgrm7.LethalCasino] Running SpawnCasinoServerRpc
[04:13:01.5708972] [Info   :mrgrm7.LethalCasino] host is getting ready to send config ints
[04:13:01.5708972] [Info   :mrgrm7.LethalCasino]  - entry is PriceLightBeer: 2
[04:13:01.5719381] [Info   :mrgrm7.LethalCasino]  - entry is PriceSpecialtyBeer: 5
[04:13:01.5719530] [Info   :mrgrm7.LethalCasino]  - entry is PriceLuckyPipe: 40
[04:13:01.5739839] [Info   :mrgrm7.LethalCasino] received config ints dict:
[04:13:01.5739839] [Info   :mrgrm7.LethalCasino]  - entry is PriceLightBeer: 2
[04:13:01.5739839] [Info   :mrgrm7.LethalCasino]  - entry is PriceSpecialtyBeer: 5
[04:13:01.5739839] [Info   :mrgrm7.LethalCasino]  - entry is PriceLuckyPipe: 40
[04:13:01.5749838] [Info   :mrgrm7.LethalCasino] received config flags dict:
[04:13:01.5749838] [Info   :mrgrm7.LethalCasino]  - entry is PriceLightBeer: 2
[04:13:01.5749838] [Info   :mrgrm7.LethalCasino]  - entry is PriceSpecialtyBeer: 5
[04:13:01.5749838] [Info   :mrgrm7.LethalCasino]  - entry is PriceLuckyPipe: 40
[04:13:01.5805014] [Info   :mrgrm7.LethalCasino] Found fog gameobject, getting volume component
[04:13:01.5805014] [Info   :mrgrm7.LethalCasino] high fog weight: 43
[04:13:01.5835089] [Info   :mrgrm7.LethalCasino] CasinoBuilding(Clone) NetworkObject spawned
[04:13:01.5845110] [Message:mrgrm7.LethalCasino] Waking slot machine
[04:13:01.5858070] [Message:mrgrm7.LethalCasino] Slot machine is awake
[04:13:01.5858070] [Info   :mrgrm7.LethalCasino] SlotMachine(Clone) NetworkObject spawned
[04:13:01.5858070] [Message:mrgrm7.LethalCasino] Waking slot machine
[04:13:01.5858070] [Message:mrgrm7.LethalCasino] Slot machine is awake
[04:13:01.5858070] [Info   :mrgrm7.LethalCasino] SlotMachine(Clone) NetworkObject spawned
[04:13:01.5867872] [Message:mrgrm7.LethalCasino] Waking slot machine
[04:13:01.5867872] [Message:mrgrm7.LethalCasino] Slot machine is awake
[04:13:01.5867872] [Info   :mrgrm7.LethalCasino] SlotMachine(Clone) NetworkObject spawned
[04:13:01.5913536] [Info   :mrgrm7.LethalCasino] Roulette(Clone) NetworkObject spawned
[04:13:01.5923141] [Info   :mrgrm7.LethalCasino] Jukebox(Clone) NetworkObject spawned
[04:13:01.5933121] [Info   :mrgrm7.LethalCasino] ATM(Clone) NetworkObject spawned
[04:13:01.5953115] [Debug  :LethalCasinoTweaks] [BlackjackDoubleDownFeature] Awake
[04:13:01.5974413] [Info   :mrgrm7.LethalCasino] Blackjack(Clone) NetworkObject spawned
[04:13:01.5984409] [Info   :mrgrm7.LethalCasino] TheWheel(Clone) NetworkObject spawned
[04:13:01.5984409] [Info   :mrgrm7.LethalCasino] Running DestroyShippingContainersClientRpc
[04:13:01.5994393] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BeerTapHandle1 (UnityEngine.GameObject)
[04:13:01.5994393] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BeerTapHandle2 (UnityEngine.GameObject)
[04:13:01.6004407] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BeerTapHandle3 (UnityEngine.GameObject)
[04:13:01.6004407] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BeerTapHandle4 (UnityEngine.GameObject)
[04:13:01.6004407] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BeerTapHandle5 (UnityEngine.GameObject)
[04:13:01.6004407] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BeerTapHandle6 (UnityEngine.GameObject)
[04:13:01.6004407] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BeerTapHandle7 (UnityEngine.GameObject)
[04:13:01.6004407] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: CigarBox (UnityEngine.GameObject)
[04:13:01.6004407] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: SlotMachine(Clone) (UnityEngine.GameObject)
[04:13:01.6004407] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: SlotMachine(Clone) (UnityEngine.GameObject)
[04:13:01.6004407] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: SlotMachine(Clone) (UnityEngine.GameObject)
[04:13:01.6012641] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Wheel (UnityEngine.GameObject)
[04:13:01.6012641] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet1 (UnityEngine.GameObject)
[04:13:01.6012641] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet2 (UnityEngine.GameObject)
[04:13:01.6012641] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet3 (UnityEngine.GameObject)
[04:13:01.6012641] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet4 (UnityEngine.GameObject)
[04:13:01.6012641] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet5 (UnityEngine.GameObject)
[04:13:01.6012641] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet6 (UnityEngine.GameObject)
[04:13:01.6017702] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet7 (UnityEngine.GameObject)
[04:13:01.6017928] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet8 (UnityEngine.GameObject)
[04:13:01.6017928] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet9 (UnityEngine.GameObject)
[04:13:01.6017928] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet10 (UnityEngine.GameObject)
[04:13:01.6017928] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet11 (UnityEngine.GameObject)
[04:13:01.6017928] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet12 (UnityEngine.GameObject)
[04:13:01.6017928] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet13 (UnityEngine.GameObject)
[04:13:01.6017928] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet14 (UnityEngine.GameObject)
[04:13:01.6017928] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet15 (UnityEngine.GameObject)
[04:13:01.6017928] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet16 (UnityEngine.GameObject)
[04:13:01.6017928] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet17 (UnityEngine.GameObject)
[04:13:01.6017928] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet18 (UnityEngine.GameObject)
[04:13:01.6017928] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet19 (UnityEngine.GameObject)
[04:13:01.6017928] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet20 (UnityEngine.GameObject)
[04:13:01.6017928] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet21 (UnityEngine.GameObject)
[04:13:01.6027769] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet22 (UnityEngine.GameObject)
[04:13:01.6027769] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet23 (UnityEngine.GameObject)
[04:13:01.6027769] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet24 (UnityEngine.GameObject)
[04:13:01.6027769] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet25 (UnityEngine.GameObject)
[04:13:01.6027769] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet26 (UnityEngine.GameObject)
[04:13:01.6027769] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet27 (UnityEngine.GameObject)
[04:13:01.6027769] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet28 (UnityEngine.GameObject)
[04:13:01.6027769] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet29 (UnityEngine.GameObject)
[04:13:01.6027769] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet30 (UnityEngine.GameObject)
[04:13:01.6027769] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet31 (UnityEngine.GameObject)
[04:13:01.6027769] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet32 (UnityEngine.GameObject)
[04:13:01.6027769] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet33 (UnityEngine.GameObject)
[04:13:01.6027769] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet34 (UnityEngine.GameObject)
[04:13:01.6027769] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet35 (UnityEngine.GameObject)
[04:13:01.6037766] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet36 (UnityEngine.GameObject)
[04:13:01.6037766] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BetColumn1 (UnityEngine.GameObject)
[04:13:01.6037766] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BetColumn2 (UnityEngine.GameObject)
[04:13:01.6037766] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BetColumn3 (UnityEngine.GameObject)
[04:13:01.6037766] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BetFirst12 (UnityEngine.GameObject)
[04:13:01.6037766] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BetSecond12 (UnityEngine.GameObject)
[04:13:01.6037766] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BetThird12 (UnityEngine.GameObject)
[04:13:01.6037766] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet1To18 (UnityEngine.GameObject)
[04:13:01.6037766] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BetEven (UnityEngine.GameObject)
[04:13:01.6037766] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BetOdd (UnityEngine.GameObject)
[04:13:01.6037766] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BetRed (UnityEngine.GameObject)
[04:13:01.6037766] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BetBlack (UnityEngine.GameObject)
[04:13:01.6037766] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet19To36 (UnityEngine.GameObject)
[04:13:01.6037766] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet0 (UnityEngine.GameObject)
[04:13:01.6037766] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: ClearBets (UnityEngine.GameObject)
[04:13:01.6047771] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Jukebox(Clone) (UnityEngine.GameObject)
[04:13:01.6047771] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Buy10 (UnityEngine.GameObject)
[04:13:01.6047771] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Buy50 (UnityEngine.GameObject)
[04:13:01.6047771] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Buy100 (UnityEngine.GameObject)
[04:13:01.6047771] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Player1HandPosition (UnityEngine.GameObject)
[04:13:01.6047771] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Player2HandPosition (UnityEngine.GameObject)
[04:13:01.6047771] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Player3HandPosition (UnityEngine.GameObject)
[04:13:01.6047771] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Player4HandPosition (UnityEngine.GameObject)
[04:13:01.6047771] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: DealerHandPosition (UnityEngine.GameObject)
[04:13:01.6047771] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Deal (UnityEngine.GameObject)
[04:13:01.6047771] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Wheel (UnityEngine.GameObject)
[04:13:01.6057766] [Debug  :mrgrm7.LethalCasino] spawnning new beer glasses
[04:13:01.6057766] [Info   :mrgrm7.LethalCasino] Beer(Clone) NetworkObject spawned
[04:13:01.6067775] [Info   :mrgrm7.LethalCasino] Beer(Clone) NetworkObject spawned
[04:13:01.6077774] [Info   :mrgrm7.LethalCasino] Beer(Clone) NetworkObject spawned
[04:13:01.6077774] [Info   :mrgrm7.LethalCasino] Beer(Clone) NetworkObject spawned
[04:13:01.6097776] [Info   :mrgrm7.LethalCasino] Setting random initial jukebox song
[04:13:01.6097776] [Info   :mrgrm7.LethalCasino] jukebox holiday music enabled
[04:13:01.6097776] [Info   :mrgrm7.LethalCasino] holidaySongsConfig is set with 1 holidays
[04:13:01.6117774] [Debug  :Matty's Fixes] Unknown/Beer(443) needs to compute vertical offset - scheduled
[04:13:01.6117774] [Debug  :Matty's Fixes] Unknown/Beer(444) needs to compute vertical offset - scheduled
[04:13:01.6128786] [Debug  :Matty's Fixes] Unknown/Beer(445) needs to compute vertical offset - scheduled
[04:13:01.6128786] [Debug  :Matty's Fixes] Unknown/Beer(446) needs to compute vertical offset - scheduled
[04:13:01.6466220] [Info   :LethalPerformance.Patcher] Saved 1 config(s)
[04:13:01.6548770] [Info   :LobbyImprovements] Set recently played with (generateLevel) for 8 players.
[04:13:01.6558921] [Debug  :LobbyImprovements] Set recently played with (generateLevel): 76561198079597659, 76561198145773137, 76561198254525463, 76561198294360609, 76561199013198831, 76561198145027335, 76561198153861213, 76561199702497372
[04:13:01.6564354] [Info   :LobbyImprovements] Set recently played with (generateLevel) for 8 players.
[04:13:01.6564354] [Debug  :LobbyImprovements] Set recently played with (generateLevel): 76561198079597659, 76561198145773137, 76561198254525463, 76561198294360609, 76561199013198831, 76561198145027335, 76561198153861213, 76561199702497372
[04:13:01.9578787] [Debug  :ButteRyBalance] Barber - Dynamic Spawn Settings: 2/8 (Interior ID: 0)
[04:13:01.9578787] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 100
[04:13:01.9578787] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is -3.000003
[04:13:01.9578787] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is -1.125003 (0 days left)
[04:13:01.9578787] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 0 enemies
[04:13:01.9588603] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 180
[04:13:01.9588603] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is -2.831761
[04:13:01.9588603] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is -0.9567614 (0 days left)
[04:13:01.9588603] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 0 enemies
[04:13:01.9588603] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 300
[04:13:01.9588603] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is -2.288847
[04:13:01.9588603] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is -0.413847 (0 days left)
[04:13:01.9588603] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 0 enemies
[04:13:01.9588603] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 420
[04:13:01.9588603] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is -1.472356
[04:13:01.9588603] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is 0.4026444 (0 days left)
[04:13:01.9588603] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 0 enemies
[04:13:01.9588603] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 540
[04:13:01.9588603] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is -0.4146439
[04:13:01.9588603] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is 1.460356 (0 days left)
[04:13:01.9588603] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 1 enemies
[04:13:01.9598596] [Debug  :Spawn Cycle Fixes] Predictor: 0 total weight
[04:13:01.9598596] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 660
[04:13:01.9598596] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is 0.8358439
[04:13:01.9598596] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is 2.710844 (0 days left)
[04:13:01.9598596] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 1 enemies
[04:13:01.9598596] [Debug  :Spawn Cycle Fixes] Predictor: 0 total weight
[04:13:01.9598596] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 780
[04:13:01.9598596] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is 2.225811
[04:13:01.9598596] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is 4.100811 (0 days left)
[04:13:01.9598596] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 1 enemies
[04:13:01.9598596] [Debug  :Spawn Cycle Fixes] Predictor: 0 total weight
[04:13:01.9598596] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 900
[04:13:01.9598596] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is 3.706508
[04:13:01.9598596] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is 5.581508 (0 days left)
[04:13:01.9608598] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 4 enemies
[04:13:01.9608598] [Debug  :Spawn Cycle Fixes] Predictor: 0 total weight
[04:13:01.9608598] [Debug  :Spawn Cycle Fixes] Predictor: 0 total weight
[04:13:01.9608598] [Debug  :Spawn Cycle Fixes] Predictor: 0 total weight
[04:13:01.9608598] [Debug  :Spawn Cycle Fixes] Predictor: 0 total weight
[04:13:01.9608598] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 1020
[04:13:01.9608598] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is 8.340389
[04:13:01.9608598] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is 10.21539 (0 days left)
[04:13:01.9608598] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 9 enemies
[04:13:01.9608598] [Debug  :Spawn Cycle Fixes] Predictor: 0 total weight
[04:13:01.9608598] [Debug  :Spawn Cycle Fixes] Predictor: 0 total weight
[04:13:01.9608598] [Debug  :Spawn Cycle Fixes] Predictor: 0 total weight
[04:13:01.9618598] [Debug  :Spawn Cycle Fixes] Predictor: 0 total weight
[04:13:01.9618598] [Debug  :Spawn Cycle Fixes] Predictor: 0 total weight
[04:13:01.9618598] [Debug  :Spawn Cycle Fixes] Predictor: 0 total weight
[04:13:01.9618598] [Debug  :Spawn Cycle Fixes] Predictor: 0 total weight
[04:13:01.9618598] [Debug  :Spawn Cycle Fixes] Predictor: 0 total weight
[04:13:01.9618598] [Debug  :Spawn Cycle Fixes] Predictor: 0 total weight
[04:13:01.9618598] [Debug  :Spawn Cycle Fixes] Predictor: Complete
[04:13:01.9638606] [Info   :GeneralImprovements] Disabling ship scan node until landed.
[04:13:01.9685155] [Debug  :UniversalRadar] Interior radar check complete (0.0004882813s)
[04:13:02.9602448] [Debug  :Buttery Fixes] Cleared "profitable" stat for all employees
[04:13:02.9962826] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:13:02.9962826] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:13:02.9962826] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:13:02.9962826] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:13:02.9962826] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:13:02.9962826] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:13:02.9962826] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:13:02.9962826] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:13:03.1669043] [Debug  :WeatherRegistry] Effects received: [None]
[04:13:03.1669043] [Debug  :WeatherRegistry] OverrideSunAnimator called
[04:13:03.1669043] [Debug  :WeatherRegistry] OverrideSunAnimator called
[04:13:03.1678815] [Debug  :WeatherRegistry] Landing at Gordion with weather None (None)
[04:13:05.7149438] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:13:06.2473559] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:13:07.0142165] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:13:10.2013115] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:13:10.4720806] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:13:10.9095419] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:13:12.8648938] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:13:13.5900205] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:13:15.3166501] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:13:15.4169059] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:13:16.3538458] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:13:17.0007965] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Flask : [G]
New: Drop Flask : [G​]
[04:13:17.1050054] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Flask : [G]
New: Drop Flask : [G​]
[04:13:17.2350592] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:13:17.7578887] [Info   :GeneralImprovements] Updated ship scrap total monitors to $635 (14 items).
[04:13:17.8398827] [Debug  :GeneralImprovements] Received life status sync RPC for GlassCanyøn.
[04:13:17.9373041] [Debug  :GeneralImprovements] Received life status sync RPC for GlassCanyøn.
[04:13:17.9373041] [Debug  :GeneralImprovements] Received life status sync RPC for GlassCanyøn.
[04:13:19.4388675] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:13:20.1729527] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:13:20.2817425] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:13:20.2817425] [Debug  :   Coroner] Query successful!True
[04:13:20.2817425] [Debug  :   Coroner] Handling generic fall damage...
[04:13:20.2822600] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:13:22.8909135] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:13:22.9542602] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:13:23.0439672] [Info   :GeneralImprovements] Enabling ship scan node again and parenting it to the terminal.
[04:13:23.0470786] [Info   :LethalPerformance] Saved 1 save(s)
[04:13:23.1379835] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:13:23.3590629] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:13:24.7445089] [Info   :mrgrm7.LethalCasino] Trying to buy 10 chips
[04:13:24.7454608] [Info   :mrgrm7.LethalCasino] ATM: BuyChipsServerRpc
[04:13:24.7464589] [Info   :mrgrm7.LethalCasino] ChipBag(Clone) NetworkObject spawned
[04:13:24.7718221] [Debug  :Matty's Fixes] Unknown/Chips(447) needs to compute vertical offset - scheduled
[04:13:24.7737709] [Info   :LethalPerformance.Patcher] Saved 1 config(s)
[04:13:24.7797812] [Debug  :Matty's Fixes] Unknown/Chips(447) is computing vertical offset
[04:13:24.7830372] [Debug  :Matty's Fixes] Unknown/Chips new offset is 0.00156343
[04:13:25.4243232] [Info   :mrgrm7.LethalCasino] Trying to buy 10 chips
[04:13:25.4243232] [Info   :mrgrm7.LethalCasino] ATM: BuyChipsServerRpc
[04:13:25.4253225] [Info   :mrgrm7.LethalCasino] ChipBag(Clone) NetworkObject spawned
[04:13:25.7922332] [Info   :mrgrm7.LethalCasino] Trying to buy 10 chips
[04:13:25.7932361] [Info   :mrgrm7.LethalCasino] ATM: BuyChipsServerRpc
[04:13:25.7932361] [Info   :mrgrm7.LethalCasino] ChipBag(Clone) NetworkObject spawned
[04:13:26.1046394] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "DepositCounter/DoorAndHookAnim/InteractCube/EnginePart(Clone)"
[04:13:26.1046394] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "DepositCounter/DoorAndHookAnim/InteractCube/EnginePart(Clone)/ScanNode"
[04:13:29.3830281] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:13:29.3830281] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Chips : [G]
New: Drop Chips : [G​]
[04:13:29.4930009] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Chips : [G]
New: Drop Chips : [G​]
[04:13:29.7091083] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Chips : [G]
New: Drop Chips : [G​]
[04:13:29.8133671] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Chips : [G]
New: Drop Chips : [G​]
[04:13:30.0481446] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Chips : [G]
New: Drop Chips : [G​]
[04:13:30.1547199] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Chips : [G]
New: Drop Chips : [G​]
[04:13:31.1391066] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Chips : [G]
New: Drop Chips : [G​]
[04:13:31.3987519] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Chips : [G]
New: Drop Chips : [G​]
[04:13:31.7315517] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Flask : [G]
New: Drop Flask : [G​]
[04:13:33.7810428] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:13:33.7810428] [Debug  :   Coroner] Query successful!True
[04:13:33.7810428] [Debug  :   Coroner] Handling generic fall damage...
[04:13:33.7810428] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:13:34.1065172] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:13:34.1065172] [Debug  :   Coroner] Query successful!True
[04:13:34.1065172] [Debug  :   Coroner] Handling generic fall damage...
[04:13:34.1065172] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:13:35.8327798] [Info   :mrgrm7.LethalCasino] Player 'Player (5)' is trying to join Blackjack position 1
[04:13:35.8338805] [Debug  :LethalCasinoTweaks] [BlackjackExtensions] Calling CanAttemptToPlaceBet
[04:13:35.8464110] [Debug  :LethalCasinoTweaks] [BlackjackExtensions] Calling ServerSuccessfullyPlacedBet
[04:13:35.8464110] [Debug  :LethalCasinoTweaks] [JoinGameSuccessfulClientRpcPatch] Calling ServerPostDoubleDownSuccess
[04:13:35.8474111] [Debug  :LethalCasinoTweaks] [BlackjackDoubleDownFeature] Skipping non-double down success
[04:13:38.3052500] [Info   :mrgrm7.LethalCasino] DealServerRpc running
[04:13:38.3062856] [Debug  :LethalCasinoTweaks] Storing cards in play before creating/shuffling deck
[04:13:38.3072507] [Debug  :LethalCasinoTweaks] Dropping 0 in-play cards from new deck
[04:13:38.3072507] [Debug  :LethalCasinoTweaks] Playing shuffle sound for all clients
[04:13:38.3082524] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[04:13:38.3107657] [Info   :mrgrm7.LethalCasino] Animation will run at 0.5
[04:13:38.3107657] [Info   :mrgrm7.LethalCasino] Animation will run at 1
[04:13:38.3107657] [Info   :mrgrm7.LethalCasino] Animation will run at 1.5
[04:13:38.3107657] [Info   :mrgrm7.LethalCasino] Animation will run at 2
[04:13:38.7647060] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Chips : [G]
New: Drop Chips : [G​]
[04:13:38.8148756] [Info   :mrgrm7.LethalCasino] Player 1 hand value: 10
[04:13:38.8158515] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 51
[04:13:38.8158515] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[04:13:39.3232093] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 50
[04:13:39.3232093] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[04:13:39.5566187] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:13:39.5566187] [Debug  :   Coroner] Query successful!True
[04:13:39.5566187] [Debug  :   Coroner] Handling generic fall damage...
[04:13:39.5566187] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:13:39.8088486] [Info   :mrgrm7.LethalCasino] Player 1 hand value: 21
[04:13:39.8098501] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 49
[04:13:39.8098501] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[04:13:40.3314836] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 48
[04:13:40.3314836] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[04:13:40.3314836] [Info   :mrgrm7.LethalCasino] Done performing initial deal
[04:13:40.3325498] [Info   :mrgrm7.LethalCasino] A player had blackjack right off the bat
[04:13:40.3335223] [Info   :mrgrm7.LethalCasino] DestroyBetControlsClientRpc - destroying bet controls for player 1
[04:13:40.3335223] [Info   :mrgrm7.LethalCasino] Delayed clientRpc running
[04:13:40.3345223] [Info   :mrgrm7.LethalCasino] TakeTurnAsPlayerServerRpc: Player 1 stand
[04:13:40.3345223] [Info   :mrgrm7.LethalCasino] DestroyBetControlsClientRpc - destroying bet controls for player 1
[04:13:40.3345223] [Info   :mrgrm7.LethalCasino] Animation will run at 1.5
[04:13:40.3345223] [Info   :mrgrm7.LethalCasino] Animation will run at 3
[04:13:40.8344263] [Info   :mrgrm7.LethalCasino] SpinWheelServerRpc
[04:13:40.8344263] [Debug  :mrgrm7.LethalCasino] player tried to spin roulette without betting any scrap
[04:13:41.0684152] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:13:41.6398799] [Info   :mrgrm7.LethalCasino] PlayWinSoundClientRpc: BlackjackWin4
[04:13:42.0421646] [Info   :mrgrm7.LethalCasino] triggered BuyBeer from this client
[04:13:43.3131537] [Info   :mrgrm7.LethalCasino] Triggering dealer turn
[04:13:43.3131537] [Info   :mrgrm7.LethalCasino] Dealer preparing for state change
[04:13:43.3131537] [Info   :mrgrm7.LethalCasino] Dealer is dealing another card
[04:13:43.3131537] [Info   :mrgrm7.LethalCasino] Animation will run at 2
[04:13:43.5697785] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:13:44.5432117] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:13:44.5432117] [Debug  :   Coroner] Query successful!True
[04:13:44.5442118] [Debug  :   Coroner] Handling generic fall damage...
[04:13:44.5442118] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:13:45.3172777] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 47
[04:13:45.3172777] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[04:13:45.3172777] [Info   :mrgrm7.LethalCasino] Dealer preparing for state change
[04:13:45.3172777] [Info   :mrgrm7.LethalCasino] Dealer is dealing another card
[04:13:45.3172777] [Info   :mrgrm7.LethalCasino] Animation will run at 2
[04:13:45.8886097] [Info   :mrgrm7.LethalCasino] Player 'Player (5)' is trying to join Blackjack position 1
[04:13:45.8886097] [Debug  :LethalCasinoTweaks] [BlackjackExtensions] Calling CanAttemptToPlaceBet
[04:13:45.8896112] [Debug  :LethalCasinoTweaks] [BlackjackDoubleDownFeature] Calling ShouldAllowGameInProgressBet
[04:13:47.3219860] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 46
[04:13:47.3225220] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[04:13:47.3225220] [Info   :mrgrm7.LethalCasino] Dealer preparing for state change
[04:13:47.3225220] [Info   :mrgrm7.LethalCasino] Dealer is done
[04:13:47.3225220] [Info   :mrgrm7.LethalCasino] Animation will run at 3
[04:13:49.7393997] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:13:49.7393997] [Debug  :   Coroner] Query successful!True
[04:13:49.7393997] [Debug  :   Coroner] Handling generic fall damage...
[04:13:49.7393997] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:13:50.1277990] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:13:50.3317522] [Info   :mrgrm7.LethalCasino] PlayWinSoundClientRpc: ChaChing
[04:13:50.3341197] [Info   :mrgrm7.LethalCasino] Animation will run at 5
[04:13:52.4188321] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:13:52.4188321] [Debug  :   Coroner] Query successful!True
[04:13:52.4188321] [Debug  :   Coroner] Handling generic fall damage...
[04:13:52.4188321] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:13:52.9177122] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:13:52.9177122] [Debug  :   Coroner] Query successful!True
[04:13:52.9177122] [Debug  :   Coroner] Handling generic fall damage...
[04:13:52.9177122] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:13:53.1728482] [Info   :mrgrm7.LethalCasino] ATM: BuyChipsServerRpc
[04:13:53.1728482] [Info   :mrgrm7.LethalCasino] ChipBag(Clone) NetworkObject spawned
[04:13:53.8535972] [Info   :mrgrm7.LethalCasino] ATM: BuyChipsServerRpc
[04:13:53.8545646] [Info   :mrgrm7.LethalCasino] ChipBag(Clone) NetworkObject spawned
[04:13:54.1248890] [Info   :mrgrm7.LethalCasino] SpinWheelServerRpc
[04:13:54.1248890] [Debug  :mrgrm7.LethalCasino] player tried to spin roulette without betting any scrap
[04:13:54.9868636] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Beer : [G]
New: Drop Beer : [G​]
[04:13:55.0978979] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Beer : [G]
New: Drop Beer : [G​]
[04:13:55.1534653] [Info   :mrgrm7.LethalCasino] ATM: BuyChipsServerRpc
[04:13:55.6032984] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:13:58.3493942] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[04:13:58.3493942] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[04:13:58.3493942] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[04:13:58.3503933] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[04:13:58.3503933] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[04:13:58.3503933] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[04:13:58.3503933] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[04:13:58.3503933] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[04:13:58.3503933] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[04:13:58.3503933] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[04:13:58.3503933] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[04:13:58.3503933] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[04:13:58.3503933] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[04:13:58.3503933] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[04:13:58.3513932] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[04:13:58.3513932] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[04:13:58.9945877] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:13:58.9945877] [Debug  :   Coroner] Query successful!True
[04:13:58.9945877] [Debug  :   Coroner] Handling generic fall damage...
[04:13:58.9945877] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:13:59.1261843] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:13:59.1261843] [Debug  :   Coroner] Query successful!True
[04:13:59.1261843] [Debug  :   Coroner] Handling generic fall damage...
[04:13:59.1271838] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:14:00.1967127] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:14:01.9329509] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Chips : [G]
New: Drop Chips : [G​]
[04:14:09.6665629] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:14:09.6665629] [Debug  :   Coroner] Query successful!True
[04:14:09.6665629] [Debug  :   Coroner] Handling generic fall damage...
[04:14:09.6665629] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:14:09.8272060] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:14:09.8272060] [Debug  :   Coroner] Query successful!True
[04:14:09.8272060] [Debug  :   Coroner] Handling generic fall damage...
[04:14:09.8272060] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:14:12.2880862] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:14:14.8049948] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:14:14.8554358] [Message:mrgrm7.LethalCasino] Starting the slot machine
[04:14:14.8564387] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[04:14:14.8574385] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[04:14:14.8574385] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[04:14:14.8574385] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[04:14:14.8574385] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[04:14:14.8584707] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[04:14:15.4651095] [Message:mrgrm7.LethalCasino] Starting the slot machine
[04:14:15.4651095] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[04:14:15.4651095] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[04:14:15.4656521] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[04:14:15.4656521] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[04:14:15.4656521] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[04:14:15.4656521] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[04:14:15.8491496] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Chips : [G]
New: Drop Chips : [G​]
[04:14:17.1314571] [Message:mrgrm7.LethalCasino] Starting the slot machine
[04:14:17.1314571] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[04:14:17.1329816] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[04:14:17.1329816] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[04:14:17.1329816] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[04:14:17.1329816] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[04:14:17.1339554] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[04:14:17.8477734] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Chips : [G]
New: Drop Chips : [G​]
[04:14:19.8483866] [Message:mrgrm7.LethalCasino] Slot machine finished.
[04:14:19.8519833] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:14:20.4603546] [Message:mrgrm7.LethalCasino] Slot machine finished.
[04:14:21.1870315] [Message:mrgrm7.LethalCasino] Starting the slot machine
[04:14:21.1870315] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[04:14:21.1870315] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[04:14:21.1870315] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[04:14:21.1870315] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[04:14:21.1870315] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[04:14:21.1870315] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[04:14:21.5634846] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Chips : [G]
New: Drop Chips : [G​]
[04:14:22.1325386] [Message:mrgrm7.LethalCasino] Slot machine finished.
[04:14:22.2037398] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:14:24.5145206] [Message:mrgrm7.LethalCasino] Starting the slot machine
[04:14:24.5145206] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[04:14:24.5145206] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[04:14:24.5145206] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[04:14:24.5154811] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[04:14:24.5154811] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[04:14:24.5154811] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[04:14:25.0694362] [Info   :mrgrm7.LethalCasino] [Roulette] Player bet 10 on 0
[04:14:25.0704365] [Message:mrgrm7.LethalCasino] [Server] Attempting to place bet
[04:14:25.0704365] [Info   :mrgrm7.LethalCasino] [Roulette - Server] Player bet 10 on black
[04:14:25.0749530] [Error  : Unity Log] MissingFieldException: Field not found: UnityEngine.UI.Image .HUDManager.loadingDarkenScreen Due to: Could not find field in class
Stack trace:
LethalCasino.Custom.Roulette.PlaceBetClientRpc (Unity.Netcode.NetworkBehaviourReference playerRef, Unity.Netcode.NetworkBehaviourReference scrapRef, System.String strategyName) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Custom/CasinoMachines/Roulette.cs:514)
LethalCasino.Custom.Roulette.__rpc_handler_3019591186 (Unity.Netcode.NetworkBehaviour target, Unity.Netcode.FastBufferReader reader, Unity.Netcode.__RpcParams rpcParams) (at <f2dc3485eafb44fbbd5b1f5a340c21b5>:IL_009C)
Unity.Netcode.RpcMessageHelpers.Handle (Unity.Netcode.NetworkContext& context, Unity.Netcode.RpcMetadata& metadata, Unity.Netcode.FastBufferReader& payload, Unity.Netcode.__RpcParams& rpcParams) (at <97ae41d8913f4f12b6133336c5f4f494>:IL_00A6)
Rethrow as Exception: Unhandled RPC exception!
UnityEngine.Debug:LogException(Exception)
Unity.Netcode.RpcMessageHelpers:Handle(NetworkContext&, RpcMetadata&, FastBufferReader&, __RpcParams&)
Unity.Netcode.ClientRpcMessage:Handle(NetworkContext&)
Unity.Netcode.NetworkBehaviour:__endSendClientRpc(FastBufferWriter&, UInt32, ClientRpcParams, RpcDelivery)
LethalCasino.Custom.Roulette:PlaceBetClientRpc(NetworkBehaviourReference, NetworkBehaviourReference, String) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Custom/CasinoMachines/Roulette.cs:485)
LethalCasino.Custom.Roulette:PlaceBetServerRpc(NetworkBehaviourReference, NetworkBehaviourReference, Int32, String) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Custom/CasinoMachines/Roulette.cs:455)
LethalCasino.Custom.Roulette:__rpc_handler_2110911173(NetworkBehaviour, FastBufferReader, __RpcParams)
Unity.Netcode.RpcMessageHelpers:Handle(NetworkContext&, RpcMetadata&, FastBufferReader&, __RpcParams&)
Unity.Netcode.ServerRpcMessage:Handle(NetworkContext&)
Unity.Netcode.NetworkBehaviour:__endSendServerRpc(FastBufferWriter&, UInt32, ServerRpcParams, RpcDelivery)
LethalCasino.Custom.Roulette:PlaceBetServerRpc(NetworkBehaviourReference, NetworkBehaviourReference, Int32, String) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Custom/CasinoMachines/Roulette.cs:411)
LethalCasino.Custom.Roulette:PlaceBet(PlayerControllerB, Int32, String) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Custom/CasinoMachines/Roulette.cs:406)
LethalCasino.Custom.Roulette:PlaceBetBlack(PlayerControllerB) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Custom/CasinoMachines/Roulette.cs:1014)
UnityEngine.Events.UnityEvent`1:Invoke(PlayerControllerB)
InteractTrigger:Interact(Transform)
GameNetcodeStuff.PlayerControllerB:Interact_performed(CallbackContext)
UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)

[04:14:26.1130302] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Chips : [G]
New: Drop Chips : [G​]
[04:14:26.1878451] [Message:mrgrm7.LethalCasino] Slot machine finished.
[04:14:26.1963786] [Debug  :ScienceBirdTweaks] Resetting subtext...
[04:14:29.5223282] [Message:mrgrm7.LethalCasino] Slot machine finished.
[04:14:31.1313040] [Message:mrgrm7.LethalCasino] Starting the slot machine
[04:14:31.1318516] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[04:14:31.1318516] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[04:14:31.1318516] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[04:14:31.1318516] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[04:14:31.1318516] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[04:14:31.1328208] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[04:14:31.1465152] [Info   :mrgrm7.LethalCasino] Player interacted with Roulette wheel
[04:14:31.1465152] [Info   :mrgrm7.LethalCasino] SpinWheelServerRpc
[04:14:31.1475147] [Info   :mrgrm7.LethalCasino] Roulette luckiness: 0 (config) + 0 (dynamic)
[04:14:31.1485144] [Info   :mrgrm7.LethalCasino] SpinWheelClientRpc
[04:14:36.1323324] [Message:mrgrm7.LethalCasino] Slot machine finished.
[04:14:37.5007508] [Message:mrgrm7.LethalCasino] Starting the slot machine
[04:14:37.5007508] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[04:14:37.5007508] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[04:14:37.5015257] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[04:14:37.5015257] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[04:14:37.5015257] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[04:14:37.5015257] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[04:14:38.0892474] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:14:42.0367443] [Debug  :mrgrm7.LethalCasino] spawnning new beer glasses
[04:14:42.0377451] [Info   :mrgrm7.LethalCasino] Beer(Clone) NetworkObject spawned
[04:14:42.0392743] [Info   :mrgrm7.LethalCasino] Beer(Clone) NetworkObject spawned
[04:14:42.0392743] [Debug  :Matty's Fixes] Unknown/Beer(452) needs to compute vertical offset - scheduled
[04:14:42.0392743] [Debug  :Matty's Fixes] Unknown/Beer(453) needs to compute vertical offset - scheduled
[04:14:42.5076158] [Message:mrgrm7.LethalCasino] Slot machine finished.
[04:14:43.1479462] [Info   :mrgrm7.LethalCasino] Ball landed on 18
[04:14:43.1479462] [Info   :mrgrm7.LethalCasino] Scrap ChipBag1 was bet on: 24681011131517202224262829313335
[04:14:43.1479462] [Info   :mrgrm7.LethalCasino] Scrap ChipBag1 lost all value
[04:14:43.1489445] [Info   :mrgrm7.LethalCasino] Roulette landed on 18
[04:14:43.1489445] [Info   :mrgrm7.LethalCasino] Object is held or pocketed
[04:14:43.1499468] [Info   :mrgrm7.LethalCasino] Running DespawnCasinoItemServerRpc
[04:14:43.1499468] [Info   :mrgrm7.LethalCasino] Despawning casino object: ChipBag1
[04:14:43.1504680] [Debug  :ScienceBirdTweaks] Resetting subtext...
[04:14:43.1514602] [Info   :mrgrm7.LethalCasino] Running DisplayResultsClientRpc
[04:14:43.2353366] [Info   :mrgrm7.LethalCasino] Running DespawnCasinoItemServerRpc
[04:14:43.2353366] [Info   :mrgrm7.LethalCasino] Already despawned
[04:14:43.2443227] [Info   :mrgrm7.LethalCasino] Running DespawnCasinoItemServerRpc
[04:14:43.2443227] [Info   :mrgrm7.LethalCasino] Already despawned
[04:14:43.2452022] [Info   :mrgrm7.LethalCasino] Running DespawnCasinoItemServerRpc
[04:14:43.2452022] [Info   :mrgrm7.LethalCasino] Already despawned
[04:14:43.2567187] [Info   :mrgrm7.LethalCasino] Running DespawnCasinoItemServerRpc
[04:14:43.2567417] [Info   :mrgrm7.LethalCasino] Already despawned
[04:14:43.2635625] [Info   :mrgrm7.LethalCasino] Running DespawnCasinoItemServerRpc
[04:14:43.2645627] [Info   :mrgrm7.LethalCasino] Already despawned
[04:14:43.2645627] [Info   :mrgrm7.LethalCasino] Running DespawnCasinoItemServerRpc
[04:14:43.2645627] [Info   :mrgrm7.LethalCasino] Already despawned
[04:14:43.2777359] [Info   :mrgrm7.LethalCasino] Running DespawnCasinoItemServerRpc
[04:14:43.2777359] [Info   :mrgrm7.LethalCasino] Already despawned
[04:14:43.2857630] [Info   :mrgrm7.LethalCasino] Running DespawnCasinoItemServerRpc
[04:14:43.2857630] [Info   :mrgrm7.LethalCasino] Already despawned
[04:14:45.0358870] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[04:14:45.0373771] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[04:14:46.1528835] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[04:14:47.8387958] [Message:mrgrm7.LethalCasino] Starting the slot machine
[04:14:47.8402263] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[04:14:47.8402263] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[04:14:47.8402263] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[04:14:47.8402263] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[04:14:47.8402263] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[04:14:47.8411774] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[04:14:48.7842486] [Message:mrgrm7.LethalCasino] [Server] Attempting to place bet
[04:14:48.7842486] [Info   :mrgrm7.LethalCasino] [Roulette - Server] Player bet 3 on red
[04:14:48.9446240] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:14:48.9446240] [Debug  :   Coroner] Query successful!True
[04:14:48.9446240] [Debug  :   Coroner] Handling generic fall damage...
[04:14:48.9446240] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:14:49.3631033] [Message:mrgrm7.LethalCasino] [Server] Attempting to place bet
[04:14:49.3631033] [Info   :mrgrm7.LethalCasino] NOTIFICATION: PlaceBetServerRpc scrap is already wagered
[04:14:50.1032011] [Message:mrgrm7.LethalCasino] [Server] Attempting to place bet
[04:14:50.1032011] [Info   :mrgrm7.LethalCasino] NOTIFICATION: PlaceBetServerRpc scrap is already wagered
[04:14:50.3050380] [Message:mrgrm7.LethalCasino] [Server] Attempting to place bet
[04:14:50.3050380] [Info   :mrgrm7.LethalCasino] NOTIFICATION: PlaceBetServerRpc scrap is already wagered
[04:14:51.6539387] [Info   :mrgrm7.LethalCasino] SpinWheelServerRpc
[04:14:51.6539387] [Info   :mrgrm7.LethalCasino] Roulette luckiness: 0 (config) + 0 (dynamic)
[04:14:51.6539387] [Info   :mrgrm7.LethalCasino] SpinWheelClientRpc
[04:14:52.8351863] [Message:mrgrm7.LethalCasino] Slot machine finished.
[04:14:52.8397066] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:14:56.2180016] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:14:56.2180016] [Debug  :   Coroner] Query successful!True
[04:14:56.2180016] [Debug  :   Coroner] Handling generic fall damage...
[04:14:56.2180016] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:14:56.9034944] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:14:56.9034944] [Debug  :   Coroner] Query successful!True
[04:14:56.9034944] [Debug  :   Coroner] Handling generic fall damage...
[04:14:56.9034944] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:14:58.5343205] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:14:58.5343205] [Debug  :   Coroner] Query successful!True
[04:14:58.5343205] [Debug  :   Coroner] Handling generic fall damage...
[04:14:58.5343205] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:14:58.7082233] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:14:58.7082233] [Debug  :   Coroner] Query successful!True
[04:14:58.7082233] [Debug  :   Coroner] Handling generic fall damage...
[04:14:58.7082233] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:15:02.0967426] [Message:mrgrm7.LethalCasino] Starting the slot machine
[04:15:02.0967426] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[04:15:02.0977436] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[04:15:02.0977436] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[04:15:02.0977436] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[04:15:02.0977436] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[04:15:02.0977436] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[04:15:02.6645258] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:15:03.6548671] [Info   :mrgrm7.LethalCasino] Ball landed on 11
[04:15:03.6548671] [Info   :mrgrm7.LethalCasino] Scrap Flask(Clone) was bet on: 1357912141618192123252730323436
[04:15:03.6548671] [Info   :mrgrm7.LethalCasino] Scrap Flask(Clone) lost all value
[04:15:03.6558656] [Info   :mrgrm7.LethalCasino] Roulette landed on 11
[04:15:03.6558656] [Debug  :ScienceBirdTweaks] Resetting subtext...
[04:15:04.7508038] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Chips : [G]
New: Drop Chips : [G​]
[04:15:05.2568167] [Message:mrgrm7.LethalCasino] Starting the slot machine
[04:15:05.2568167] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[04:15:05.2568167] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[04:15:05.2568167] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[04:15:05.2568167] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[04:15:05.2568167] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[04:15:05.2568167] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[04:15:05.3478851] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:15:05.3478851] [Debug  :   Coroner] Query successful!True
[04:15:05.3478851] [Debug  :   Coroner] Handling generic fall damage...
[04:15:05.3488855] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:15:05.5278374] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:15:05.5278374] [Debug  :   Coroner] Query successful!True
[04:15:05.5288374] [Debug  :   Coroner] Handling generic fall damage...
[04:15:05.5288374] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:15:07.0982151] [Message:mrgrm7.LethalCasino] Slot machine finished.
[04:15:07.2642101] [Debug  :mrgrm7.LethalCasino] player cannot drink beer, already used up
[04:15:07.5556204] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Chips : [G]
New: Drop Chips : [G​]
[04:15:07.5582377] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:15:08.1685563] [Message:mrgrm7.LethalCasino] Starting the slot machine
[04:15:08.1690702] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[04:15:08.1691131] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[04:15:08.1691131] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[04:15:08.1691131] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[04:15:08.1691131] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[04:15:08.1691131] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[04:15:10.2518006] [Message:mrgrm7.LethalCasino] Slot machine finished.
[04:15:10.7013052] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:15:13.1753467] [Message:mrgrm7.LethalCasino] Slot machine finished.
[04:15:13.1773463] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:15:13.7421191] [Message:mrgrm7.LethalCasino] Starting the slot machine
[04:15:13.7421191] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[04:15:13.7421191] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[04:15:13.7421191] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[04:15:13.7431001] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[04:15:13.7431001] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[04:15:13.7431001] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[04:15:14.8190719] [Message:mrgrm7.LethalCasino] Starting the slot machine
[04:15:14.8190719] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[04:15:14.8190719] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[04:15:14.8190719] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[04:15:14.8190719] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[04:15:14.8190719] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[04:15:14.8190719] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[04:15:14.8685495] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Chips : [G]
New: Drop Chips : [G​]
[04:15:16.2714467] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Chips : [G]
New: Drop Chips : [G​]
[04:15:17.2802688] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Chips : [G]
New: Drop Chips : [G​]
[04:15:18.7445153] [Message:mrgrm7.LethalCasino] Slot machine finished.
[04:15:18.7445153] [Debug  :ScienceBirdTweaks] Resetting subtext...
[04:15:19.3347230] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Chips : [G]
New: Drop Chips : [G​]
[04:15:19.8142136] [Message:mrgrm7.LethalCasino] Slot machine finished.
[04:15:22.5436496] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Chips : [G]
New: Drop Chips : [G​]
[04:15:22.8619635] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Beer : [G]
New: Drop Beer : [G​]
[04:15:27.6172413] [Message:mrgrm7.LethalCasino] Starting the slot machine
[04:15:27.6172413] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[04:15:27.6172413] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[04:15:27.6182379] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[04:15:27.6182379] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[04:15:27.6182379] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[04:15:27.6182379] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[04:15:28.7928483] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:15:28.7928483] [Debug  :   Coroner] Query successful!True
[04:15:28.7928483] [Debug  :   Coroner] Handling generic fall damage...
[04:15:28.7928483] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:15:30.8483515] [Debug  :mrgrm7.LethalCasino] spawnning new beer glasses
[04:15:30.8483515] [Info   :mrgrm7.LethalCasino] Beer(Clone) NetworkObject spawned
[04:15:30.8493536] [Info   :mrgrm7.LethalCasino] Beer(Clone) NetworkObject spawned
[04:15:30.8493536] [Info   :mrgrm7.LethalCasino] Beer(Clone) NetworkObject spawned
[04:15:30.8503511] [Debug  :Matty's Fixes] Unknown/Beer(454) needs to compute vertical offset - scheduled
[04:15:30.8503511] [Debug  :Matty's Fixes] Unknown/Beer(455) needs to compute vertical offset - scheduled
[04:15:30.8503511] [Debug  :Matty's Fixes] Unknown/Beer(456) needs to compute vertical offset - scheduled
[04:15:32.6202726] [Message:mrgrm7.LethalCasino] Slot machine finished.
[04:15:33.1908985] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:15:33.4317945] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Chips : [G]
New: Drop Chips : [G​]
[04:15:33.8543968] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[04:15:33.8543968] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[04:15:33.8543968] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[04:15:33.9994225] [Message:mrgrm7.LethalCasino] Starting the slot machine
[04:15:33.9994225] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[04:15:33.9994225] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[04:15:33.9994225] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[04:15:33.9994225] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[04:15:33.9994225] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[04:15:33.9994225] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[04:15:35.8968238] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:15:35.8968238] [Debug  :   Coroner] Query successful!True
[04:15:35.8968238] [Debug  :   Coroner] Handling generic fall damage...
[04:15:35.8968238] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:15:35.9731054] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:15:35.9731054] [Debug  :   Coroner] Query successful!True
[04:15:35.9731054] [Debug  :   Coroner] Handling generic fall damage...
[04:15:35.9731054] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:15:37.0251969] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:15:37.4517620] [Message:mrgrm7.LethalCasino] Starting the slot machine
[04:15:37.4517620] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[04:15:37.4517620] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[04:15:37.4517620] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[04:15:37.4517620] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[04:15:37.4517620] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[04:15:37.4524079] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[04:15:38.9971454] [Message:mrgrm7.LethalCasino] Slot machine finished.
[04:15:41.0836013] [Message:mrgrm7.LethalCasino] Starting the slot machine
[04:15:41.0836013] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[04:15:41.0836013] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[04:15:41.0836013] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[04:15:41.0836013] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[04:15:41.0836013] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[04:15:41.0846025] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[04:15:42.4594092] [Message:mrgrm7.LethalCasino] Slot machine finished.
[04:15:42.4614591] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:15:44.0792668] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Chips : [G]
New: Drop Chips : [G​]
[04:15:44.5985988] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Beer : [G]
New: Drop Beer : [G​]
[04:15:45.5268515] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:15:45.8044893] [Info   :mrgrm7.LethalCasino] Object is held or pocketed
[04:15:45.8044893] [Info   :mrgrm7.LethalCasino] Running DespawnCasinoItemServerRpc
[04:15:45.8044893] [Info   :mrgrm7.LethalCasino] Despawning casino object: ChipBag4
[04:15:45.8054906] [Debug  :ScienceBirdTweaks] Resetting subtext...
[04:15:45.8890634] [Info   :mrgrm7.LethalCasino] Running DespawnCasinoItemServerRpc
[04:15:45.8890634] [Info   :mrgrm7.LethalCasino] Already despawned
[04:15:45.8890634] [Info   :mrgrm7.LethalCasino] Running DespawnCasinoItemServerRpc
[04:15:45.8890634] [Info   :mrgrm7.LethalCasino] Already despawned
[04:15:45.9021293] [Info   :mrgrm7.LethalCasino] Running DespawnCasinoItemServerRpc
[04:15:45.9021293] [Info   :mrgrm7.LethalCasino] Already despawned
[04:15:45.9226507] [Info   :mrgrm7.LethalCasino] Running DespawnCasinoItemServerRpc
[04:15:45.9226507] [Info   :mrgrm7.LethalCasino] Already despawned
[04:15:45.9226507] [Info   :mrgrm7.LethalCasino] Running DespawnCasinoItemServerRpc
[04:15:45.9226507] [Info   :mrgrm7.LethalCasino] Already despawned
[04:15:45.9316179] [Info   :mrgrm7.LethalCasino] Running DespawnCasinoItemServerRpc
[04:15:45.9316179] [Info   :mrgrm7.LethalCasino] Already despawned
[04:15:45.9441345] [Info   :mrgrm7.LethalCasino] Running DespawnCasinoItemServerRpc
[04:15:45.9441345] [Info   :mrgrm7.LethalCasino] Already despawned
[04:15:45.9644798] [Info   :mrgrm7.LethalCasino] Running DespawnCasinoItemServerRpc
[04:15:45.9644798] [Info   :mrgrm7.LethalCasino] Already despawned
[04:15:46.0869107] [Message:mrgrm7.LethalCasino] Slot machine finished.
[04:15:46.7943936] [Debug  :mrgrm7.LethalCasino] spawnning new beer glasses
[04:15:46.7943936] [Info   :mrgrm7.LethalCasino] Beer(Clone) NetworkObject spawned
[04:15:46.7953939] [Info   :mrgrm7.LethalCasino] Beer(Clone) NetworkObject spawned
[04:15:46.7953939] [Info   :mrgrm7.LethalCasino] Beer(Clone) NetworkObject spawned
[04:15:46.7953939] [Debug  :Matty's Fixes] Unknown/Beer(457) needs to compute vertical offset - scheduled
[04:15:46.7953939] [Debug  :Matty's Fixes] Unknown/Beer(458) needs to compute vertical offset - scheduled
[04:15:46.7968897] [Debug  :Matty's Fixes] Unknown/Beer(459) needs to compute vertical offset - scheduled
[04:15:46.9306114] [Warning: Unity Log] [Netcode] Deferred messages were received for a trigger of type OnSpawn with key 451, but that trigger was not received within within 1 second(s).
[04:15:46.9860337] [Message:mrgrm7.LethalCasino] Starting the slot machine
[04:15:46.9860337] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[04:15:46.9860337] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[04:15:46.9860337] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[04:15:46.9860337] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[04:15:46.9860337] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[04:15:46.9860337] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[04:15:47.3213402] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Chips : [G]
New: Drop Chips : [G​]
[04:15:47.7452425] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:15:48.7996734] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[04:15:49.2497842] [Info   :mrgrm7.LethalCasino] [Roulette] Player bet 3 on 0
[04:15:49.2497842] [Message:mrgrm7.LethalCasino] [Server] Attempting to place bet
[04:15:49.2497842] [Info   :mrgrm7.LethalCasino] [Roulette - Server] Player bet 3 on red
[04:15:49.2507847] [Error  : Unity Log] MissingFieldException: Field not found: UnityEngine.UI.Image .HUDManager.loadingDarkenScreen Due to: Could not find field in class
Stack trace:
LethalCasino.Custom.Roulette.PlaceBetClientRpc (Unity.Netcode.NetworkBehaviourReference playerRef, Unity.Netcode.NetworkBehaviourReference scrapRef, System.String strategyName) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Custom/CasinoMachines/Roulette.cs:514)
LethalCasino.Custom.Roulette.__rpc_handler_3019591186 (Unity.Netcode.NetworkBehaviour target, Unity.Netcode.FastBufferReader reader, Unity.Netcode.__RpcParams rpcParams) (at <f2dc3485eafb44fbbd5b1f5a340c21b5>:IL_009C)
Unity.Netcode.RpcMessageHelpers.Handle (Unity.Netcode.NetworkContext& context, Unity.Netcode.RpcMetadata& metadata, Unity.Netcode.FastBufferReader& payload, Unity.Netcode.__RpcParams& rpcParams) (at <97ae41d8913f4f12b6133336c5f4f494>:IL_00A6)
Rethrow as Exception: Unhandled RPC exception!
UnityEngine.Debug:LogException(Exception)
Unity.Netcode.RpcMessageHelpers:Handle(NetworkContext&, RpcMetadata&, FastBufferReader&, __RpcParams&)
Unity.Netcode.ClientRpcMessage:Handle(NetworkContext&)
Unity.Netcode.NetworkBehaviour:__endSendClientRpc(FastBufferWriter&, UInt32, ClientRpcParams, RpcDelivery)
LethalCasino.Custom.Roulette:PlaceBetClientRpc(NetworkBehaviourReference, NetworkBehaviourReference, String) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Custom/CasinoMachines/Roulette.cs:485)
LethalCasino.Custom.Roulette:PlaceBetServerRpc(NetworkBehaviourReference, NetworkBehaviourReference, Int32, String) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Custom/CasinoMachines/Roulette.cs:455)
LethalCasino.Custom.Roulette:__rpc_handler_2110911173(NetworkBehaviour, FastBufferReader, __RpcParams)
Unity.Netcode.RpcMessageHelpers:Handle(NetworkContext&, RpcMetadata&, FastBufferReader&, __RpcParams&)
Unity.Netcode.ServerRpcMessage:Handle(NetworkContext&)
Unity.Netcode.NetworkBehaviour:__endSendServerRpc(FastBufferWriter&, UInt32, ServerRpcParams, RpcDelivery)
LethalCasino.Custom.Roulette:PlaceBetServerRpc(NetworkBehaviourReference, NetworkBehaviourReference, Int32, String) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Custom/CasinoMachines/Roulette.cs:411)
LethalCasino.Custom.Roulette:PlaceBet(PlayerControllerB, Int32, String) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Custom/CasinoMachines/Roulette.cs:406)
LethalCasino.Custom.Roulette:PlaceBetRed(PlayerControllerB) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Custom/CasinoMachines/Roulette.cs:1013)
UnityEngine.Events.UnityEvent`1:Invoke(PlayerControllerB)
InteractTrigger:Interact(Transform)
GameNetcodeStuff.PlayerControllerB:Interact_performed(CallbackContext)
UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)

[04:15:49.7995860] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[04:15:49.7995860] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[04:15:49.7995860] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[04:15:50.2177631] [Info   :mrgrm7.LethalCasino] Player interacted with Roulette wheel
[04:15:50.2177631] [Info   :mrgrm7.LethalCasino] SpinWheelServerRpc
[04:15:50.2187976] [Info   :mrgrm7.LethalCasino] Roulette luckiness: 0 (config) + 0 (dynamic)
[04:15:50.2187976] [Info   :mrgrm7.LethalCasino] SpinWheelClientRpc
[04:15:51.9731920] [Message:mrgrm7.LethalCasino] Slot machine finished.
[04:15:52.5825564] [Message:mrgrm7.LethalCasino] Starting the slot machine
[04:15:52.5825564] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[04:15:52.5825564] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[04:15:52.5835324] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[04:15:52.5835324] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[04:15:52.5835324] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[04:15:52.5835324] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[04:15:57.5846489] [Message:mrgrm7.LethalCasino] Slot machine finished.
[04:15:58.6661498] [Message:mrgrm7.LethalCasino] Starting the slot machine
[04:15:58.6661498] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[04:15:58.6661498] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[04:15:58.6661498] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[04:15:58.6661498] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[04:15:58.6671503] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[04:15:58.6671503] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[04:16:02.2161546] [Info   :mrgrm7.LethalCasino] Ball landed on 25
[04:16:02.2167003] [Info   :mrgrm7.LethalCasino] Scrap ChipBag0 was bet on: 1357912141618192123252730323436
[04:16:02.2167003] [Info   :mrgrm7.LethalCasino] Scrap ChipBag0 has number match: 2x multiplier
[04:16:02.2167003] [Info   :mrgrm7.LethalCasino] Roulette landed on 25
[04:16:02.2167003] [Info   :mrgrm7.LethalCasino] Running DisplayResultsClientRpc
[04:16:03.6734741] [Message:mrgrm7.LethalCasino] Slot machine finished.
[04:16:04.3613683] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Beer : [G]
New: Drop Beer : [G​]
[04:16:04.6873883] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Chips : [G]
New: Drop Chips : [G​]
[04:16:05.4652708] [Message:mrgrm7.LethalCasino] Starting the slot machine
[04:16:05.4662701] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[04:16:05.4662701] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[04:16:05.4662701] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[04:16:05.4662701] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[04:16:05.4662701] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[04:16:05.4662701] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[04:16:08.3086258] [Debug  :ScienceBirdTweaks] Parented furniture object Teleporter(Clone)!
[04:16:08.3086258] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: RedButton (UnityEngine.GameObject)
[04:16:08.3096260] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: ButtonGlass (UnityEngine.GameObject)
[04:16:08.3106248] [Debug  :ScienceBirdTweaks] Fixing teleporter build collision...
[04:16:10.4592506] [Message:mrgrm7.LethalCasino] Slot machine finished.
[04:16:10.4615604] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:16:12.4520006] [Message:mrgrm7.LethalCasino] Starting the slot machine
[04:16:12.4520006] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[04:16:12.4520006] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[04:16:12.4520006] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[04:16:12.4520006] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[04:16:12.4520006] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[04:16:12.4520006] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[04:16:14.1672424] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Chips : [G]
New: Drop Chips : [G​]
[04:16:15.7141912] [Message:mrgrm7.LethalCasino] Starting the slot machine
[04:16:15.7141912] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[04:16:15.7141912] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[04:16:15.7151912] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[04:16:15.7151912] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[04:16:15.7151912] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[04:16:15.7151912] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[04:16:17.4523473] [Message:mrgrm7.LethalCasino] Slot machine finished.
[04:16:20.7091211] [Message:mrgrm7.LethalCasino] Slot machine finished.
[04:16:23.5237058] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Chips : [G]
New: Drop Chips : [G​]
[04:16:27.6759084] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:16:27.6759084] [Debug  :   Coroner] Query successful!True
[04:16:27.6759084] [Debug  :   Coroner] Handling generic fall damage...
[04:16:27.6759084] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:16:27.8147615] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:16:27.8153473] [Debug  :   Coroner] Query successful!True
[04:16:27.8153473] [Debug  :   Coroner] Handling generic fall damage...
[04:16:27.8153473] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:16:28.1771265] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:16:28.8623763] [Info   :mrgrm7.LethalCasino] loading the wheel probabilities with 0 luckiness
[04:16:28.8633529] [Info   :mrgrm7.LethalCasino] The wheel WheelChanceWin (originally 20.3) prob boosted: 20.3
[04:16:28.8633529] [Info   :mrgrm7.LethalCasino] The wheel WheelChanceJackpot (originally 1.7) prob boosted: 1.7
[04:16:30.7642005] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Beer : [G]
New: Drop Beer : [G​]
[04:16:33.5465874] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:16:34.1586435] [Debug  :mrgrm7.LethalCasino] player cannot drink beer, already used up
[04:16:34.6387238] [Debug  :mrgrm7.LethalCasino] player cannot drink beer, already used up
[04:16:35.6384771] [Debug  :mrgrm7.LethalCasino] player cannot drink beer, already used up
[04:16:39.0220319] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Chips : [G]
New: Drop Chips : [G​]
[04:16:40.8769080] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Chips : [G]
New: Drop Chips : [G​]
[04:16:42.9832831] [Info   :mrgrm7.LethalCasino] Scrap had value of: 20
[04:16:42.9832831] [Info   :mrgrm7.LethalCasino] Negative Win: Result Value: 10
[04:16:42.9842871] [Info   :mrgrm7.LethalCasino] Play Small Loss Noise
[04:16:43.5542341] [Message:mrgrm7.LethalCasino] Starting the slot machine
[04:16:43.5542341] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[04:16:43.5542341] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[04:16:43.5542341] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[04:16:43.5542341] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[04:16:43.5542341] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[04:16:43.5556104] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[04:16:47.3058414] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:16:47.3058414] [Debug  :   Coroner] Query successful!True
[04:16:47.3058414] [Debug  :   Coroner] Handling generic fall damage...
[04:16:47.3058414] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:16:47.3971310] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:16:47.3971310] [Debug  :   Coroner] Query successful!True
[04:16:47.3971310] [Debug  :   Coroner] Handling generic fall damage...
[04:16:47.3971310] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:16:47.6138425] [Debug  :Matty's Fixes] Vanilla/Pro-flashlight(461) needs to compute vertical offset - scheduled
[04:16:47.6173576] [Debug  :Matty's Fixes] Vanilla/Pro-flashlight(462) needs to compute vertical offset - scheduled
[04:16:47.6193580] [Debug  :Matty's Fixes] Vanilla/Pro-flashlight(463) needs to compute vertical offset - scheduled
[04:16:47.6213956] [Debug  :Matty's Fixes] Vanilla/Pro-flashlight(464) needs to compute vertical offset - scheduled
[04:16:47.6229114] [Debug  :Matty's Fixes] Vanilla/Pro-flashlight(465) needs to compute vertical offset - scheduled
[04:16:47.6249238] [Debug  :Matty's Fixes] Vanilla/Pro-flashlight(466) needs to compute vertical offset - scheduled
[04:16:47.6269584] [Debug  :Matty's Fixes] Vanilla/Pro-flashlight(467) needs to compute vertical offset - scheduled
[04:16:47.6279315] [Debug  :Matty's Fixes] Vanilla/Pro-flashlight(468) needs to compute vertical offset - scheduled
[04:16:47.6304501] [Debug  :Matty's Fixes] Vanilla/Shovel(469) needs to compute vertical offset - scheduled
[04:16:47.6314452] [Debug  :Matty's Fixes] Vanilla/Shovel(470) needs to compute vertical offset - scheduled
[04:16:47.6434286] [Debug  :Matty's Fixes] Vanilla/Pro-flashlight(461) is computing vertical offset
[04:16:47.6454289] [Debug  :Matty's Fixes] Vanilla/Pro-flashlight new offset is 0.07734661
[04:16:47.6454289] [Debug  :Matty's Fixes] Vanilla/Pro-flashlight(461) position updated [(0.00, 0.00, 0.00)] -> [(0.00, -0.04, 0.00)]
[04:16:47.6454289] [Debug  :Matty's Fixes] Vanilla/Pro-flashlight(462) position updated [(0.00, 0.00, 0.00)] -> [(0.00, -0.04, 0.00)]
[04:16:47.6454289] [Debug  :Matty's Fixes] Vanilla/Pro-flashlight(463) position updated [(0.00, 0.00, 0.00)] -> [(0.00, -0.04, 0.00)]
[04:16:47.6454289] [Debug  :Matty's Fixes] Vanilla/Pro-flashlight(464) position updated [(0.00, 0.00, 0.00)] -> [(0.00, -0.04, 0.00)]
[04:16:47.6454289] [Debug  :Matty's Fixes] Vanilla/Pro-flashlight(465) position updated [(0.00, 0.00, 0.00)] -> [(0.00, -0.04, 0.00)]
[04:16:47.6454289] [Debug  :Matty's Fixes] Vanilla/Pro-flashlight(466) position updated [(0.00, 0.00, 0.00)] -> [(0.00, -0.04, 0.00)]
[04:16:47.6454289] [Debug  :Matty's Fixes] Vanilla/Pro-flashlight(467) position updated [(0.00, 0.00, 0.00)] -> [(0.00, -0.04, 0.00)]
[04:16:47.6454289] [Debug  :Matty's Fixes] Vanilla/Pro-flashlight(468) position updated [(0.00, 0.00, 0.00)] -> [(0.00, -0.04, 0.00)]
[04:16:47.6454289] [Debug  :Matty's Fixes] Vanilla/Shovel(469) is computing vertical offset
[04:16:47.6464294] [Debug  :Matty's Fixes] Vanilla/Shovel new offset is 0.0542338
[04:16:47.6464294] [Debug  :Matty's Fixes] Vanilla/Shovel(469) position updated [(0.00, 0.00, 0.00)] -> [(0.00, -0.05, 0.00)]
[04:16:47.6464294] [Debug  :Matty's Fixes] Vanilla/Shovel(470) position updated [(0.00, 0.00, 0.00)] -> [(0.00, -0.05, 0.00)]
[04:16:48.5631415] [Message:mrgrm7.LethalCasino] Slot machine finished.
[04:16:48.9578034] [Message:mrgrm7.LethalCasino] Starting the slot machine
[04:16:48.9578034] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[04:16:48.9578034] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[04:16:48.9578034] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[04:16:48.9578034] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[04:16:48.9578034] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[04:16:48.9578034] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[04:16:49.6045779] [Info   :mrgrm7.LethalCasino] loading the wheel probabilities with 0 luckiness
[04:16:49.6045779] [Info   :mrgrm7.LethalCasino] The wheel WheelChanceWin (originally 20.3) prob boosted: 20.3
[04:16:49.6045779] [Info   :mrgrm7.LethalCasino] The wheel WheelChanceJackpot (originally 1.7) prob boosted: 1.7
[04:16:53.9515402] [Message:mrgrm7.LethalCasino] Slot machine finished.
[04:16:53.9515402] [Debug  :ScienceBirdTweaks] Resetting subtext...
[04:17:02.9442385] [Info   :mrgrm7.LethalCasino] Scrap had value of: 5
[04:17:02.9442385] [Info   :mrgrm7.LethalCasino] Positive Win: Result Value: 30
[04:17:02.9452413] [Info   :mrgrm7.LethalCasino] Play Win Noise
[04:17:04.8296556] [Info   :mrgrm7.LethalCasino] loading the wheel probabilities with 0 luckiness
[04:17:04.8306536] [Info   :mrgrm7.LethalCasino] The wheel WheelChanceWin (originally 20.3) prob boosted: 20.3
[04:17:04.8306536] [Info   :mrgrm7.LethalCasino] The wheel WheelChanceJackpot (originally 1.7) prob boosted: 1.7
[04:17:18.7642504] [Info   :mrgrm7.LethalCasino] Scrap had value of: 10
[04:17:18.7642504] [Info   :mrgrm7.LethalCasino] Zero Win: Result Value: 0
[04:17:18.7642504] [Info   :mrgrm7.LethalCasino] Play Total Loss Noise
[04:17:18.7672509] [Info   :mrgrm7.LethalCasino] Turning Light Red
[04:17:18.7672509] [Info   :mrgrm7.LethalCasino] Turning Light Red
[04:17:20.7600784] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Chips : [G]
New: Drop Chips : [G​]
[04:17:22.4194368] [Debug  :MrHat.NicheTweaks] [NicheTweaks] beamUpPlayer coroutine started. Active beams: 1
[04:17:23.7078242] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:17:23.7078242] [Debug  :   Coroner] Query successful!True
[04:17:23.7078242] [Debug  :   Coroner] Handling generic fall damage...
[04:17:23.7078242] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:17:23.8474747] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:17:23.8474747] [Debug  :   Coroner] Query successful!True
[04:17:23.8474747] [Debug  :   Coroner] Handling generic fall damage...
[04:17:23.8474747] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:17:24.0093244] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:17:25.4318572] [Debug  :MrHat.NicheTweaks] [NicheTweaks] beamUpPlayer coroutine ended. Active beams: 0
[04:17:25.4934686] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Chips : [G]
New: Drop Chips : [G​]
[04:17:28.0162334] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:17:28.0162334] [Debug  :   Coroner] Query successful!True
[04:17:28.0162334] [Debug  :   Coroner] Handling generic fall damage...
[04:17:28.0162334] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:17:28.7099769] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:17:28.7099769] [Debug  :   Coroner] Query successful!True
[04:17:28.7099769] [Debug  :   Coroner] Handling generic fall damage...
[04:17:28.7099769] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:17:31.4248602] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Chips : [G]
New: Drop Chips : [G​]
[04:17:31.5210452] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Chips : [G]
New: Drop Chips : [G​]
[04:17:33.6320317] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Chips : [G]
New: Drop Chips : [G​]
[04:17:33.7408394] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Chips : [G]
New: Drop Chips : [G​]
[04:17:34.3190257] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:17:34.3190257] [Debug  :   Coroner] Query successful!True
[04:17:34.3190257] [Debug  :   Coroner] Handling generic fall damage...
[04:17:34.3190257] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:17:34.9734008] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:17:34.9734008] [Debug  :   Coroner] Query successful!True
[04:17:34.9734008] [Debug  :   Coroner] Handling generic fall damage...
[04:17:34.9734008] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:17:37.4588220] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:17:37.4588220] [Debug  :   Coroner] Query successful!True
[04:17:37.4598220] [Debug  :   Coroner] Handling generic fall damage...
[04:17:37.4598220] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:17:37.5238798] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:17:37.5238798] [Debug  :   Coroner] Query successful!True
[04:17:37.5238798] [Debug  :   Coroner] Handling generic fall damage...
[04:17:37.5238798] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:17:37.5794009] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:17:37.5794009] [Debug  :   Coroner] Query successful!True
[04:17:37.5794009] [Debug  :   Coroner] Handling generic fall damage...
[04:17:37.5794009] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:17:40.4834798] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:17:41.2842980] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Chips : [G]
New: Drop Chips : [G​]
[04:17:41.9920798] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Beer : [G]
New: Drop Beer : [G​]
[04:17:43.0980951] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Chips : [G]
New: Drop Chips : [G​]
[04:17:45.6124523] [Debug  :MrHat.NicheTweaks] [NicheTweaks] beamUpPlayer coroutine started. Active beams: 1
[04:17:48.2249364] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:17:48.2249364] [Debug  :   Coroner] Query successful!True
[04:17:48.2249364] [Debug  :   Coroner] Handling generic fall damage...
[04:17:48.2249364] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:17:48.6268311] [Debug  :MrHat.NicheTweaks] [NicheTweaks] beamUpPlayer coroutine ended. Active beams: 0
[04:17:48.8902369] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:17:48.8902369] [Debug  :   Coroner] Query successful!True
[04:17:48.8902369] [Debug  :   Coroner] Handling generic fall damage...
[04:17:48.8907611] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:17:48.9742656] [Info   :GeneralImprovements] Applied 5 queued monitor changes.
[04:17:49.2233793] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:17:49.2243786] [Debug  :   Coroner] Query successful!True
[04:17:49.2243786] [Debug  :   Coroner] Handling generic fall damage...
[04:17:49.2243786] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:17:51.8766061] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:17:58.8472074] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:17:58.8472074] [Debug  :   Coroner] Query successful!True
[04:17:58.8482066] [Debug  :   Coroner] Handling generic fall damage...
[04:17:58.8482066] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:17:59.0222780] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:17:59.0222780] [Debug  :   Coroner] Query successful!True
[04:17:59.0228217] [Debug  :   Coroner] Handling generic fall damage...
[04:17:59.0228217] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:18:05.3812701] [Debug  :mrgrm7.LethalCasino] player cannot drink beer, already used up
[04:18:06.4894029] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:18:06.4894029] [Debug  :   Coroner] Query successful!True
[04:18:06.4904016] [Debug  :   Coroner] Handling generic fall damage...
[04:18:06.4904016] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:18:06.5378224] [Info   :GeneralImprovements] Applied 1 queued monitor changes.
[04:18:15.9629093] [Debug  :LCLocalFixes] RemoveRadarIconOnSell(): ChipBag3 (PhysicsProp)
[04:18:15.9629093] [Debug  :LCLocalFixes] RemoveRadarIconOnSell(): ChipBag0 (PhysicsProp)
[04:18:15.9638813] [Debug  :LCLocalFixes] RemoveRadarIconOnSell(): ChipBag2 (PhysicsProp)
[04:18:17.8057558] [Info   :GeneralImprovements] Updated credits display.
[04:18:18.7421758] [Debug  :mrgrm7.LethalCasino] player cannot drink beer, already used up
[04:18:21.2529230] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:18:22.3536803] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Pro-flashlight : [G]
New: Drop Pro-flashlight : [G​]
[04:18:22.3536803] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Toggle light : [LMB]
New: Toggle light : [LMB​]
[04:18:22.4541875] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Pro-flashlight : [G]
New: Drop Pro-flashlight : [G​]
[04:18:22.4551884] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Toggle light : [LMB]
New: Toggle light : [LMB​]
[04:18:28.0702096] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:18:37.9791035] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:18:38.3729979] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:18:38.3729979] [Debug  :   Coroner] Query successful!True
[04:18:38.3729979] [Debug  :   Coroner] Handling generic fall damage...
[04:18:38.3729979] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:18:38.6119604] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:18:38.6119604] [Debug  :   Coroner] Query successful!True
[04:18:38.6119604] [Debug  :   Coroner] Handling generic fall damage...
[04:18:38.6119604] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:18:40.2020607] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:18:40.2020607] [Debug  :   Coroner] Query successful!True
[04:18:40.2020607] [Debug  :   Coroner] Handling generic fall damage...
[04:18:40.2030459] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:18:46.9534236] [Debug  :LCLocalFixes] RemoveRadarIconOnSell(): Beer(Clone) (LethalCasino.Custom.CasinoBeer)
[04:18:48.9459974] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:18:48.9459974] [Debug  :   Coroner] Query successful!True
[04:18:48.9469959] [Debug  :   Coroner] Handling generic fall damage...
[04:18:48.9469959] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:19:02.8396251] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:19:02.8396251] [Debug  :   Coroner] Query successful!True
[04:19:02.8396251] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:19:02.8408275] [Debug  :   Coroner] Query successful!True
[04:19:02.8423557] [Debug  :   Coroner] Handling friendly fire damage...
[04:19:02.8423557] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:19:02.8423557] [Debug  :   Coroner] Handling friendly fire damage...
[04:19:02.8423557] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:19:02.9572388] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[04:19:03.0688201] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[04:19:03.7417492] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:19:03.7427226] [Debug  :   Coroner] Query successful!True
[04:19:03.7427226] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:19:03.7427226] [Debug  :   Coroner] Query successful!True
[04:19:03.7427226] [Debug  :   Coroner] Handling friendly fire damage...
[04:19:03.7427226] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:19:03.7427226] [Debug  :   Coroner] Handling friendly fire damage...
[04:19:03.7427226] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:19:03.8541462] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[04:19:03.9713132] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[04:19:07.4158216] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:19:07.4158216] [Debug  :   Coroner] Query successful!True
[04:19:07.4158216] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:19:07.4158216] [Debug  :   Coroner] Query successful!True
[04:19:07.4167121] [Debug  :   Coroner] Handling friendly fire damage...
[04:19:07.4167121] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:19:07.4167121] [Debug  :   Coroner] Handling friendly fire damage...
[04:19:07.4167121] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:19:07.5407374] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[04:19:07.5621411] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[04:19:07.6529035] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[04:19:09.6268282] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:19:13.9011520] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Pro-flashlight : [G]
New: Drop Pro-flashlight : [G​]
[04:19:13.9011520] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Toggle light : [LMB]
New: Toggle light : [LMB​]
[04:19:15.9057698] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:19:15.9057698] [Debug  :   Coroner] Query successful!True
[04:19:15.9057698] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:19:15.9067709] [Debug  :   Coroner] Query successful!True
[04:19:15.9092877] [Debug  :   Coroner] Player damaged another player $Player (GameNetcodeStuff.PlayerControllerB)(20, (-0.03, -0.08, 1.00), 6, 80)
[04:19:15.9092877] [Debug  :   Coroner] Player did not die from friendly fire (left at $80 health)
[04:19:15.9092877] [Debug  :   Coroner] Handling friendly fire damage...
[04:19:15.9092877] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:19:15.9092877] [Debug  :   Coroner] Handling friendly fire damage...
[04:19:15.9102863] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:19:16.8048233] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:19:16.8048233] [Debug  :   Coroner] Query successful!True
[04:19:16.8048233] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:19:16.8048233] [Debug  :   Coroner] Query successful!True
[04:19:16.8048233] [Debug  :   Coroner] Handling friendly fire damage...
[04:19:16.8048233] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:19:16.8048233] [Debug  :   Coroner] Handling friendly fire damage...
[04:19:16.8048233] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:19:16.9173209] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[04:19:17.0337358] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[04:19:17.7424184] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:19:17.7424184] [Debug  :   Coroner] Query successful!True
[04:19:17.7434169] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:19:17.7434169] [Debug  :   Coroner] Query successful!True
[04:19:17.7434169] [Debug  :   Coroner] Handling friendly fire damage...
[04:19:17.7434169] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:19:17.7434169] [Debug  :   Coroner] Handling friendly fire damage...
[04:19:17.7434169] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:19:17.8474662] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[04:19:18.6860388] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[04:19:18.7350618] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:19:18.7350618] [Debug  :   Coroner] Query successful!True
[04:19:18.7350618] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:19:18.7350618] [Debug  :   Coroner] Query successful!True
[04:19:18.7350618] [Debug  :   Coroner] Handling friendly fire damage...
[04:19:18.7350618] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:19:18.7350618] [Debug  :   Coroner] Handling friendly fire damage...
[04:19:18.7350618] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:19:18.8673713] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:19:18.8693469] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[04:19:18.8708731] [Debug  :   Coroner] Server received cause of death via RPC: (1, DeathPlayerMurderShovel)
[04:19:18.8708731] [Debug  :   Coroner] Client received cause of death via RPC: (1, DeathPlayerMurderShovel)
[04:19:18.8708731] [Debug  :   Coroner] Deserialized cause of death to AdvancedCauseOfDeath(DeathPlayerMurderShovel)
[04:19:18.8708731] [Debug  :   Coroner] Player 1 has no custom cause of death stored! Returning null...
[04:19:18.8714213] [Debug  :   Coroner] Storing cause of death DeathPlayerMurderShovel (overriding null) for player 1!
[04:19:18.8733851] [Debug  :Buttery Fixes] Head attachment complete for player corpse
[04:19:18.8733851] [Debug  :Buttery Fixes] Badges added to player corpse
[04:19:18.9014391] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:19:18.9019667] [Debug  :   Coroner] Query successful!True
[04:19:18.9019667] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:19:18.9019667] [Debug  :   Coroner] Query successful!True
[04:19:18.9019667] [Debug  :   Coroner] Handling friendly fire damage...
[04:19:18.9019667] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:19:18.9019667] [Debug  :   Coroner] Handling friendly fire damage...
[04:19:18.9019667] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:19:18.9833673] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[04:19:19.0271077] [Debug  :GeneralImprovements] Received life status sync RPC for pread.
[04:19:19.1450094] [Debug  :GeneralImprovements] Received life status sync RPC for pread.
[04:19:20.2095484] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:19:20.2095484] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[04:19:24.7798757] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:19:24.7798757] [Debug  :   Coroner] Query successful!True
[04:19:24.7798757] [Debug  :   Coroner] Handling generic fall damage...
[04:19:24.7798757] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:19:24.8752333] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:19:27.1056183] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:19:27.1065949] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[04:19:29.3069825] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:19:29.3069825] [Debug  :   Coroner] Query successful!True
[04:19:29.3069825] [Debug  :   Coroner] Handling generic fall damage...
[04:19:29.3079796] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:19:29.3829969] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:19:29.3829969] [Debug  :   Coroner] Query successful!True
[04:19:29.3829969] [Debug  :   Coroner] Handling generic fall damage...
[04:19:29.3829969] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:19:29.4741974] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:19:29.4741974] [Debug  :   Coroner] Query successful!True
[04:19:29.4741974] [Debug  :   Coroner] Handling generic fall damage...
[04:19:29.4741974] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:19:30.1409036] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:19:30.1409036] [Debug  :   Coroner] Query successful!True
[04:19:30.1409036] [Debug  :   Coroner] Handling generic fall damage...
[04:19:30.1409036] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:19:30.4523248] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:19:30.4523248] [Debug  :   Coroner] Query successful!True
[04:19:30.4523248] [Debug  :   Coroner] Handling generic fall damage...
[04:19:30.4533250] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:19:32.4949742] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:19:32.4949742] [Debug  :   Coroner] Query successful!True
[04:19:32.4949742] [Debug  :   Coroner] Handling generic fall damage...
[04:19:32.4949742] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:19:32.4959750] [Info   :GeneralImprovements] Applied 1 queued monitor changes.
[04:19:35.3768577] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:19:35.3768577] [Debug  :   Coroner] Query successful!True
[04:19:35.3768577] [Debug  :   Coroner] Handling generic fall damage...
[04:19:35.3768577] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:19:39.9730632] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:19:39.9730632] [Debug  :   Coroner] Query successful!True
[04:19:39.9730632] [Debug  :   Coroner] Handling generic fall damage...
[04:19:39.9740636] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:19:40.5956827] [Info   :mrgrm7.LethalCasino] Player 'Player (2)' is trying to join Blackjack position 2
[04:19:40.5956827] [Debug  :LethalCasinoTweaks] [BlackjackExtensions] Calling CanAttemptToPlaceBet
[04:19:40.5966627] [Debug  :LethalCasinoTweaks] [BlackjackExtensions] Calling ServerSuccessfullyPlacedBet
[04:19:40.5966627] [Debug  :LethalCasinoTweaks] [JoinGameSuccessfulClientRpcPatch] Calling ServerPostDoubleDownSuccess
[04:19:40.5966627] [Debug  :LethalCasinoTweaks] [BlackjackDoubleDownFeature] Skipping non-double down success
[04:19:43.8053703] [Info   :mrgrm7.LethalCasino] Player 'Player (2)' is trying to join Blackjack position 2
[04:19:43.8053703] [Debug  :LethalCasinoTweaks] [BlackjackExtensions] Calling CanAttemptToPlaceBet
[04:19:43.8053703] [Error  :mrgrm7.LethalCasino] Scrap is already being gambled!
[04:19:49.7560039] [Info   :mrgrm7.LethalCasino] Player 'Player (2)' is trying to join Blackjack position 2
[04:19:49.7560039] [Debug  :LethalCasinoTweaks] [BlackjackExtensions] Calling CanAttemptToPlaceBet
[04:19:49.7560039] [Error  :mrgrm7.LethalCasino] Scrap is already being gambled!
[04:19:52.3130741] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:19:52.3130741] [Debug  :   Coroner] Query successful!True
[04:19:52.3130741] [Debug  :   Coroner] Handling generic fall damage...
[04:19:52.3130741] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:19:52.8038612] [Info   :mrgrm7.LethalCasino] DealServerRpc running
[04:19:52.8038612] [Debug  :LethalCasinoTweaks] Skipping create deck while non-empty
[04:19:52.8038612] [Debug  :LethalCasinoTweaks] Didn't create a deck, skipping shuffle sound
[04:19:52.8038612] [Info   :mrgrm7.LethalCasino] Animation will run at 0.5
[04:19:52.8038612] [Info   :mrgrm7.LethalCasino] Animation will run at 1
[04:19:52.8038612] [Info   :mrgrm7.LethalCasino] Animation will run at 1.5
[04:19:52.8038612] [Info   :mrgrm7.LethalCasino] Animation will run at 2
[04:19:53.2997998] [Info   :mrgrm7.LethalCasino] Player 2 hand value: 8
[04:19:53.2997998] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 45
[04:19:53.2997998] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[04:19:53.7938197] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 44
[04:19:53.7938197] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[04:19:54.3075688] [Info   :mrgrm7.LethalCasino] Player 2 hand value: 14
[04:19:54.3075688] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 43
[04:19:54.3075688] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[04:19:54.8073523] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 42
[04:19:54.8073523] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[04:19:54.8073523] [Info   :mrgrm7.LethalCasino] Done performing initial deal
[04:19:55.8899373] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:19:55.8899373] [Debug  :   Coroner] Query successful!True
[04:19:55.8899373] [Debug  :   Coroner] Handling generic fall damage...
[04:19:55.8899373] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:19:56.0638415] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:19:56.0638415] [Debug  :   Coroner] Query successful!True
[04:19:56.0638415] [Debug  :   Coroner] Handling generic fall damage...
[04:19:56.0638415] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:19:57.4261643] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:19:57.4335641] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:19:57.4473345] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:19:57.4546005] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:19:57.4672195] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:19:57.4758549] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:19:57.4885291] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:19:57.9548594] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:19:57.9680395] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:19:57.9758888] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:19:57.9884559] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:19:57.9955170] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:19:58.0083296] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:19:58.0998652] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:19:58.1126859] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:19:58.1212044] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:19:58.1324887] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:19:58.1420822] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:19:58.1535784] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:19:58.1621889] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:19:58.1745242] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:19:58.1836706] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:19:58.6024518] [Info   :mrgrm7.LethalCasino] TakeTurnAsPlayerServerRpc: Player 2 hit
[04:19:58.6034408] [Info   :mrgrm7.LethalCasino] Player 2 hand value: 16
[04:19:58.6034408] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 41
[04:19:58.6034408] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[04:20:01.3902527] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:01.4044046] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:01.4111346] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:01.4255973] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:01.4333642] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:01.4466467] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:01.4537651] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:01.4668269] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:01.4743262] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:01.4878866] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:01.4951476] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:01.5086153] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:01.5166041] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:01.5282159] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:01.5370822] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:01.5440769] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:01.5556544] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:01.5661230] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:01.5769369] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:01.5850274] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:01.5920281] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:01.6061856] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:01.6134966] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:01.6270794] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:01.6343311] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:01.6479881] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:01.6542723] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:01.6681201] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:01.6764744] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:01.6884848] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:01.6962186] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:01.7084055] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:01.7176647] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:01.7295301] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:01.7382148] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:01.7470044] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:01.7569874] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:01.7661952] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:01.7781966] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:01.7873200] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:01.7944720] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:01.8070255] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:01.8149653] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:01.8279233] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:01.8350937] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:02.0094319] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:02.0183476] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:02.0283473] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:02.0369203] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:02.0446948] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:02.0559731] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:02.0663418] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:02.0772624] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:02.0866079] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:02.0979397] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:02.1067792] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:02.1188162] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:02.1272400] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:02.1392739] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:02.1546954] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:02.1657798] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:02.1747798] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:02.1894365] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:02.1984370] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:02.2090779] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:02.2188532] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:02.3160366] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:02.3288130] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:02.3370771] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:02.3491311] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:02.3580834] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:02.3686674] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:02.3788782] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:02.3899739] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:02.3994183] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:02.4104868] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:03.9943205] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:04.0028842] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:04.0148366] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:04.0233960] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:04.0353719] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:04.0440278] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:04.0566213] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:04.0659620] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:04.0769367] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:04.0857594] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:04.0983988] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:04.1067213] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:04.1187712] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:04.1279015] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:04.1403916] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:04.1491094] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:04.1606334] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:04.1696345] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:04.1829356] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:04.1895088] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:04.2038416] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:04.2110668] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:04.2243016] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:04.2325146] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:04.2447108] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:04.2523386] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:04.2656099] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:04.2722210] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:04.2865867] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:04.2937916] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:04.3072356] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:04.3145259] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:04.3278997] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:04.3350820] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:04.3484809] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:04.3574304] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:04.3682884] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:04.3773108] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:04.3896459] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:04.3979999] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:04.4102383] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:04.4187550] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:04.4309594] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:04.4395386] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:04.4522267] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:04.4597432] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:04.4731279] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:04.4811639] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:04.4939292] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:04.5024817] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:04.5147326] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:04.5223870] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:04.5359048] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:04.5449490] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:04.5560356] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:04.5675906] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:04.5781173] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:04.5932093] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:04.6042558] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:04.6133489] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:04.6284247] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:04.6394256] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:04.6489434] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:04.6599822] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:04.6694090] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:04.6825032] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:04.6906371] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:04.7029697] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:04.7108390] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:04.7248344] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:04.7326393] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:04.7450355] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:04.7527000] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:04.7664165] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:04.7741342] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:04.7868137] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:04.7949695] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:04.8078046] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:04.8155928] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:04.8278538] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:04.8359636] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:04.9391169] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:04.9481219] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:04.9593323] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:04.9673993] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:04.9756250] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:04.9881791] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:04.9961791] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:05.0095353] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:05.0178546] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:05.0279054] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:05.0373932] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:05.0497074] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:05.0579728] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:05.0698902] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:08.6724423] [Info   :mrgrm7.LethalCasino] TakeTurnAsPlayerServerRpc: Player 2 hit
[04:20:08.6735825] [Info   :mrgrm7.LethalCasino] Player 2 hand value: 26
[04:20:08.6735825] [Info   :mrgrm7.LethalCasino] TakeTurnAsPlayerServerRpc: Player 2 stand
[04:20:08.6735825] [Info   :mrgrm7.LethalCasino] DestroyBetControlsClientRpc - destroying bet controls for player 2
[04:20:08.6735825] [Info   :mrgrm7.LethalCasino] Animation will run at 1.5
[04:20:08.6735825] [Info   :mrgrm7.LethalCasino] Animation will run at 3
[04:20:08.6735825] [Info   :mrgrm7.LethalCasino] Delayed clientRpc running
[04:20:08.6735825] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 40
[04:20:08.6735825] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[04:20:09.8945675] [Error  : Unity Log] Scan node is missing for item!: RagdollGrabbableObject(Clone)
[04:20:09.8945675] [Debug  :ScienceBirdTweaks] Resetting subtext...
[04:20:11.6752968] [Info   :mrgrm7.LethalCasino] Triggering dealer turn
[04:20:11.6752968] [Info   :mrgrm7.LethalCasino] Dealer preparing for state change
[04:20:11.6752968] [Info   :mrgrm7.LethalCasino] Dealer is done
[04:20:11.6752968] [Info   :mrgrm7.LethalCasino] Animation will run at 3
[04:20:12.2447133] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:12.2532094] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:12.2657079] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:12.2741880] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:12.2872057] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:12.2935460] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:12.3080677] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:12.6272171] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:12.6352172] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:12.6478014] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:12.6557784] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:12.6686270] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:12.6770139] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:12.6878039] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:12.6957815] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:12.7083430] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:12.7176829] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:12.7291575] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:12.7373876] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:12.7508000] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:12.7592963] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:12.7713172] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:12.7799892] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:12.7924326] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:12.8003762] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:12.8074322] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:12.8197786] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:12.8281787] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:12.8406644] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:12.8501912] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:12.8581919] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:12.8687063] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:12.8768636] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:12.8891119] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:12.8974016] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:12.9099531] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:12.9187240] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:12.9308911] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:12.9396873] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:12.9517746] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:12.9602429] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:12.9728183] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:12.9813380] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:12.9883524] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:13.0000188] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:13.0085506] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:13.0227638] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:13.0292853] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:13.0430890] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:13.0499281] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:13.0639144] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:13.0726276] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:13.0849494] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:13.0916658] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:13.1055108] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:13.1129886] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:13.1263990] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:13.1336781] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:13.1482518] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:13.1553113] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:13.1684978] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:13.1769599] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:13.1881223] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:13.1966475] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:13.2085891] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:13.2172273] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:13.2237250] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:13.2367546] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:13.2459249] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:13.2578606] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:14.6872468] [Error  : Unity Log] Scan node is missing for item!: RagdollGrabbableObject(Clone)
[04:20:14.6872468] [Debug  :ScienceBirdTweaks] Resetting subtext...
[04:20:14.6872468] [Info   :mrgrm7.LethalCasino] Animation will run at 5
[04:20:15.8775114] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:15.8899598] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:15.8995095] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:15.9105740] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:15.9197523] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:15.9319858] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:15.9410798] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:15.9522920] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:16.3773334] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:16.3849750] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:16.3967468] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:16.4052354] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:16.4134260] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:16.4261624] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:16.4332220] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:16.4474463] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:16.4544471] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:16.4676183] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:16.4745897] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:16.4878417] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:16.4959868] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:16.5094111] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:16.5182935] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:16.5291242] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:16.5377511] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:16.5452052] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:16.5563948] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:17.8361254] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:17.8492360] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:18.5647854] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:18.5723747] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:19.3768447] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:19.3893679] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:19.3980156] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:19.4100688] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:19.4191612] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:19.4317641] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:19.4404316] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:19.4518412] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:19.9258288] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:20:19.9258288] [Debug  :   Coroner] Query successful!True
[04:20:19.9258288] [Debug  :   Coroner] Handling generic fall damage...
[04:20:19.9258288] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:20:20.6778227] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:20.6886736] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:20.6978126] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:20.7090256] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:20.7196169] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:20.7294955] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:20.7394650] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:20.7509066] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:20.7600716] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:20.7720754] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:20.7812823] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:20.7923514] [Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCasino.Patches.PlayerControllerBPatch.ShowScrapValueHoverTip (GameNetcodeStuff.PlayerControllerB __instance) (at A:/dev/modding/LethalCasino/Solution/LethalCasino/LethalCasino/Patches/PlayerControllerBPatch.cs:62)
GameNetcodeStuff.PlayerControllerB.SetHoverTipAndCurrentInteractTrigger () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0598)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0A50)

[04:20:22.6612322] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:20:22.6612322] [Debug  :   Coroner] Query successful!True
[04:20:22.6612322] [Debug  :   Coroner] Handling generic fall damage...
[04:20:22.6612322] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:20:22.7017755] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[04:20:22.7029007] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[04:20:22.7029007] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[04:20:22.7029007] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[04:20:22.7029007] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[04:20:22.7029007] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[04:20:22.7029007] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[04:20:22.7029007] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[04:20:22.7029007] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[04:20:22.7029007] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[04:20:22.7029007] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[04:20:25.7371909] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:20:25.7371909] [Debug  :   Coroner] Query successful!True
[04:20:25.7381701] [Debug  :   Coroner] Handling generic fall damage...
[04:20:25.7381701] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:20:27.4334465] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:20:27.4334465] [Debug  :   Coroner] Query successful!True
[04:20:27.4334465] [Debug  :   Coroner] Handling generic fall damage...
[04:20:27.4334465] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:20:27.4530054] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:20:27.4540047] [Debug  :   Coroner] Query successful!True
[04:20:27.4540047] [Debug  :   Coroner] Handling generic fall damage...
[04:20:27.4540047] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:20:27.6814272] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:20:27.6814272] [Debug  :   Coroner] Query successful!True
[04:20:27.6814272] [Debug  :   Coroner] Handling generic fall damage...
[04:20:27.6814272] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:20:28.1421672] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:20:28.1421672] [Debug  :   Coroner] Query successful!True
[04:20:28.1427085] [Debug  :   Coroner] Handling generic fall damage...
[04:20:28.1427085] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:20:34.1558437] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:20:34.1558437] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[04:20:35.0789953] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:20:35.0799953] [Debug  :   Coroner] Query successful!True
[04:20:35.0799953] [Debug  :   Coroner] Handling generic fall damage...
[04:20:35.0799953] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:20:35.6562804] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:20:35.9813645] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:20:35.9813645] [Debug  :   Coroner] Query successful!True
[04:20:35.9813645] [Debug  :   Coroner] Handling generic fall damage...
[04:20:35.9813645] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:20:37.0228843] [Info   :GeneralImprovements] Applied 1 queued monitor changes.
[04:20:37.2914166] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:20:37.2914166] [Debug  :   Coroner] Query successful!True
[04:20:37.2914166] [Debug  :   Coroner] Handling generic fall damage...
[04:20:37.2914166] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:20:45.5605350] [Info   :GeneralImprovements] Updated ship scrap total monitors to $204 (4 items).
[04:20:48.8355338] [Info   :GeneralImprovements] Updated ship scrap total monitors to $204 (3 items).
[04:20:48.9081453] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:20:48.9081453] [Debug  :   Coroner] Query successful!True
[04:20:48.9081453] [Debug  :   Coroner] Post step action done: CauseOfDeathPatchState(3:True, False==false?)
[04:20:48.9692568] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:20:48.9692568] [Debug  :   Coroner] Post step action done: CauseOfDeathPatchState(3:True, False==false?)
[04:20:49.0562202] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:20:49.0597354] [Debug  :Buttery Fixes] Badges added to player corpse
[04:20:49.0627484] [Debug  :   Coroner] Deposit Desk killed Player! Setting cause of death...
[04:20:49.0627484] [Debug  :   Coroner] Serializing AdvancedCauseOfDeath(DeathOtherDepositItemsDesk) to DeathOtherDepositItemsDesk
[04:20:49.0627484] [Debug  :   Coroner] Server received cause of death via RPC: (3, DeathOtherDepositItemsDesk)
[04:20:49.0632639] [Debug  :   Coroner] Client received cause of death via RPC: (3, DeathOtherDepositItemsDesk)
[04:20:49.0632639] [Debug  :   Coroner] Deserialized cause of death to AdvancedCauseOfDeath(DeathOtherDepositItemsDesk)
[04:20:49.0632639] [Debug  :   Coroner] Player 3 has no custom cause of death stored! Returning null...
[04:20:49.0632639] [Debug  :   Coroner] Storing cause of death DeathOtherDepositItemsDesk (overriding null) for player 3!
[04:20:49.0632639] [Debug  :   Coroner] Player 3 has custom cause of death stored! DeathOtherDepositItemsDesk
[04:20:49.0632639] [Warning:   Coroner] Player 3 already has a cause of death set (DeathOtherDepositItemsDesk), not overwriting it with DeathOtherDepositItemsDesk.
[04:20:49.0632639] [Debug  :   Coroner] Post step action done: CauseOfDeathPatchState(3:True, False==false?)
[04:20:49.0642609] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:20:49.0642609] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[04:20:49.0690805] [Debug  :   Coroner] Server received cause of death via RPC: (3, DeathOtherDepositItemsDesk)
[04:20:49.0690805] [Debug  :   Coroner] Client received cause of death via RPC: (3, DeathOtherDepositItemsDesk)
[04:20:49.0690805] [Debug  :   Coroner] Deserialized cause of death to AdvancedCauseOfDeath(DeathOtherDepositItemsDesk)
[04:20:49.0690805] [Debug  :   Coroner] Player 3 has custom cause of death stored! DeathOtherDepositItemsDesk
[04:20:49.0700796] [Warning:   Coroner] Player 3 already has a cause of death set (DeathOtherDepositItemsDesk), not overwriting it with DeathOtherDepositItemsDesk.
[04:20:49.1451633] [Debug  :GeneralImprovements] Received life status sync RPC for _rekasaurus_.
[04:20:51.0639099] [Warning:   Coroner] Could not access dying player: Player already had a precise cause of death!
[04:20:51.0639099] [Debug  :   Coroner] Post step action done: CauseOfDeathPatchState(3:True, False==false?)
[04:20:51.0649094] [Warning:   Coroner] Could not access dying player: Player already had a precise cause of death!
[04:20:51.0649094] [Debug  :   Coroner] Post step action done: CauseOfDeathPatchState(3:True, False==false?)
[04:20:52.0636722] [Warning: Unity Log] Can not play a disabled audio source
[04:20:55.0705882] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:20:55.2084807] [Info   :GeneralImprovements] Updated ship scrap total monitors to $204 (4 items).
[04:20:57.4875506] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:21:01.5229674] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:21:01.5229674] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[04:21:03.0010827] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:21:15.8418845] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:21:15.8418845] [Debug  :   Coroner] Query successful!True
[04:21:15.8418845] [Debug  :   Coroner] Handling generic fall damage...
[04:21:15.8418845] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:21:16.9198154] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:21:16.9198154] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:21:16.9198154] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:21:16.9198154] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:21:16.9198154] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:21:16.9198154] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:21:16.9198154] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:21:16.9198154] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:21:17.2430136] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:21:17.2440134] [Debug  :   Coroner] Query successful!True
[04:21:17.2440134] [Debug  :   Coroner] Handling generic fall damage...
[04:21:17.2440134] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:21:18.1356689] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:21:18.1356689] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[04:21:22.9686417] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:21:26.7622595] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:21:29.8186341] [Info   :GeneralImprovements] Auto charged 1 owned item.
[04:21:29.8211739] [Debug  :Buttery Fixes] Scrap tracker: Tracking "Beer(Clone)" worth $0
[04:21:29.8211739] [Debug  :Buttery Fixes] Scrap tracker: Tracking "Beer(Clone)" worth $0
[04:21:29.8211739] [Debug  :Buttery Fixes] Scrap tracker: Tracking "Beer(Clone)" worth $0
[04:21:29.8211739] [Debug  :Buttery Fixes] Scrap tracker: Tracking "Beer(Clone)" worth $0
[04:21:29.8211739] [Debug  :Buttery Fixes] Scrap tracker: Tracking "Beer(Clone)" worth $0
[04:21:29.8211739] [Debug  :Buttery Fixes] Scrap tracker: Tracking "Beer(Clone)" worth $0
[04:21:29.8211739] [Debug  :Buttery Fixes] Scrap tracker: Tracking "Beer(Clone)" worth $0
[04:21:31.6890800] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:21:31.6890800] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:21:31.6895856] [Debug  :   Coroner] Handling Out of Bounds death...
[04:21:31.6895981] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:21:31.6895981] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:21:31.6895981] [Debug  :   Coroner] Handling Out of Bounds death...
[04:21:31.6895981] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:21:31.6895981] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:21:31.6895981] [Debug  :   Coroner] Handling Out of Bounds death...
[04:21:31.6895981] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:21:31.6895981] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:21:31.6895981] [Debug  :   Coroner] Handling Out of Bounds death...
[04:21:31.6895981] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:21:31.6895981] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:21:31.6895981] [Debug  :   Coroner] Handling Out of Bounds death...
[04:21:31.6895981] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:21:31.6905948] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:21:31.6905948] [Debug  :   Coroner] Handling Out of Bounds death...
[04:21:31.8256498] [Warning: Unity Log] [Netcode] NetworkObject #430 moved to the root because its parent NetworkObject #431 is destroyed
[04:21:31.8266949] [Warning: Unity Log] [Netcode] NetworkObject #427 moved to the root because its parent NetworkObject #431 is destroyed
[04:21:31.8358436] [Info   :LoadingInfo] PlayerLoadedServerRpc:0
[04:21:31.9221270] [Info   :LoadingInfo] PlayerLoadedServerRpc:3
[04:21:31.9358592] [Info   :LoadingInfo] PlayerLoadedServerRpc:5
[04:21:31.9563788] [Info   :LoadingInfo] PlayerLoadedServerRpc:2
[04:21:31.9563788] [Info   :LoadingInfo] PlayerLoadedServerRpc:7
[04:21:31.9637487] [Info   :LoadingInfo] PlayerLoadedServerRpc:6
[04:21:31.9774091] [Info   :LoadingInfo] PlayerLoadedServerRpc:1
[04:21:31.9985135] [Info   :LoadingInfo] PlayerLoadedServerRpc:4
[04:21:32.0360042] [Info   :LoadingInfo] PlayerLoadedServerRpc:8
[04:21:32.0410813] [Debug  :WeatherRegistry] Effects received: [None]
[04:21:32.0410813] [Debug  :WeatherRegistry] OverrideSunAnimator called
[04:21:32.0410813] [Debug  :WeatherRegistry] OverrideSunAnimator called
[04:21:34.0567707] [Info   :mrgrm7.LethalCasino] Despawning casino objects
[04:21:34.0587709] [Info   :GeneralImprovements] Updated total deaths display.
[04:21:34.0638513] [Debug  :ScienceBirdTweaks] Ship reached orbit, attempting to reset floodlights.
[04:21:34.0638513] [Debug  :ScienceBirdTweaks] Found ShipFloodlightController. Calling ResetFloodlightLights().
[04:21:34.0638513] [Debug  :ScienceBirdTweaks] Resetting floodlight rotation for : System.Collections.Generic.Dictionary`2[UnityEngine.Transform,ScienceBirdTweaks.Scripts.ShipFloodlightController+TransformState]
[04:21:34.0638513] [Debug  :ScienceBirdTweaks] Floodlight rotation reset complete.
[04:21:34.0638513] [Info   :JacobG5.LostEnemyFix] Clearing Enemy Error List
[04:21:34.0695177] [Info   :mrgrm7.LethalCasino] Destroying roulette token container
[04:21:34.0953609] [Error  : Unity Log] [Netcode-Server Sender=4] [Invalid Destroy][RagdollGrabbableObject(Clone)][NetworkObjectId:472] Destroy a spawned NetworkObject on a non-host client is not valid. Call Destroy or Despawn on the server/host instead.
[04:21:34.0953609] [Error  : Unity Log] [Netcode-Server Sender=4] [Invalid Destroy][RagdollGrabbableObject(Clone)][NetworkObjectId:471] Destroy a spawned NetworkObject on a non-host client is not valid. Call Destroy or Despawn on the server/host instead.
[04:21:34.1306501] [Error  : Unity Log] [Netcode-Server Sender=3] [Invalid Destroy][RagdollGrabbableObject(Clone)][NetworkObjectId:472] Destroy a spawned NetworkObject on a non-host client is not valid. Call Destroy or Despawn on the server/host instead.
[04:21:34.1306501] [Error  : Unity Log] [Netcode-Server Sender=3] [Invalid Destroy][RagdollGrabbableObject(Clone)][NetworkObjectId:471] Destroy a spawned NetworkObject on a non-host client is not valid. Call Destroy or Despawn on the server/host instead.
[04:21:34.1437824] [Error  : Unity Log] [Netcode-Server Sender=9] [Invalid Destroy][RagdollGrabbableObject(Clone)][NetworkObjectId:472] Destroy a spawned NetworkObject on a non-host client is not valid. Call Destroy or Despawn on the server/host instead.
[04:21:34.1437824] [Error  : Unity Log] [Netcode-Server Sender=9] [Invalid Destroy][RagdollGrabbableObject(Clone)][NetworkObjectId:471] Destroy a spawned NetworkObject on a non-host client is not valid. Call Destroy or Despawn on the server/host instead.
[04:21:34.1580451] [Error  : Unity Log] [Netcode-Server Sender=10] [Invalid Destroy][RagdollGrabbableObject(Clone)][NetworkObjectId:472] Destroy a spawned NetworkObject on a non-host client is not valid. Call Destroy or Despawn on the server/host instead.
[04:21:34.1580451] [Error  : Unity Log] [Netcode-Server Sender=10] [Invalid Destroy][RagdollGrabbableObject(Clone)][NetworkObjectId:471] Destroy a spawned NetworkObject on a non-host client is not valid. Call Destroy or Despawn on the server/host instead.
[04:21:34.1721233] [Error  : Unity Log] [Netcode-Server Sender=2] [Invalid Destroy][RagdollGrabbableObject(Clone)][NetworkObjectId:472] Destroy a spawned NetworkObject on a non-host client is not valid. Call Destroy or Despawn on the server/host instead.
[04:21:34.1721233] [Error  : Unity Log] [Netcode-Server Sender=2] [Invalid Destroy][RagdollGrabbableObject(Clone)][NetworkObjectId:471] Destroy a spawned NetworkObject on a non-host client is not valid. Call Destroy or Despawn on the server/host instead.
[04:21:34.1721233] [Error  : Unity Log] [Netcode-Server Sender=7] [Invalid Destroy][RagdollGrabbableObject(Clone)][NetworkObjectId:472] Destroy a spawned NetworkObject on a non-host client is not valid. Call Destroy or Despawn on the server/host instead.
[04:21:34.1721233] [Error  : Unity Log] [Netcode-Server Sender=7] [Invalid Destroy][RagdollGrabbableObject(Clone)][NetworkObjectId:471] Destroy a spawned NetworkObject on a non-host client is not valid. Call Destroy or Despawn on the server/host instead.
[04:21:34.4562778] [Debug  :GeneralImprovements] Received life status sync RPC for GlassCanyøn.
[04:21:34.5605677] [Debug  :GeneralImprovements] Received life status sync RPC for pread.
[04:21:34.9494096] [Debug  :GeneralImprovements] Received life status sync RPC for _rekasaurus_.
[04:21:35.0953717] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[04:21:37.0758059] [Info   :GeneralImprovements] Updated credits display.
[04:21:41.0685971] [Debug  :WeatherRegistry] SetPlanetsWeather called.
[04:21:41.0685971] [Info   :WeatherRegistry] Reloading config file...
[04:21:41.0705748] [Message:WeatherRegistry] [WeatherCalculation] 
	[Adamance]         Selected weather: Rainy (17.14% chance)
	[Artifice]         Selected weather: Rainy (17.14% chance)
	[Assurance]        Selected weather: Rainy (8.06% chance)
	[Dine]             Selected weather: Flooded (22.22% chance)
	[Embrion]          Selected weather: None (61.54% chance)
	[Experimentation]  Selected weather: Foggy (7.14% chance)
	[Gordion]          Selected weather: None (100.00% chance)
	[Liquidation]      Selected weather: None (68.81% chance)
	[March]            Selected weather: Stormy (22.22% chance)
	[Offense]          Selected weather: Foggy (15.38% chance)
	[Rend]             Selected weather: None (55.17% chance)
	[Titan]            Selected weather: Eclipsed (5.71% chance)
	[Vow]              Selected weather: Foggy (11.43% chance)
[04:21:41.0705748] [Debug  :WeatherRegistry] Weathers received: [41 Experimentation:Foggy; 220 Assurance:Rainy; 56 Vow:Foggy; 71 Gordion:None; 61 March:Stormy; 20 Adamance:Rainy; 85 Rend:None; 7 Dine:Flooded; 21 Offense:Foggy; 8 Titan:Eclipsed; 68 Artifice:Rainy; 44 Liquidation:None; 5 Embrion:None]
[04:21:41.0705748] [Debug  :WeatherRegistry] Weathers to apply: 13 entries
[04:21:41.0713868] [Info   :GeneralImprovements] Updated fancy weather monitors
[04:21:41.0719195] [Debug  :WeatherRegistry] Saved picked weathers: day 4, file LCSaveFile1
[04:21:41.0719195] [Debug  :Buttery Fixes] Weeds: Luck 0% -> 0%
[04:21:41.0774279] [Warning:LethalPerformance] GrabbableObject search called with inactive objects, probably will cause incompatibility!
[04:21:41.0774279] [Message:LethalSponge] ---
[04:21:41.0774279] [Message:LethalSponge] Applying Sponge
[04:21:41.0774279] [Message:LethalSponge] Calling Resources.UnloadUnusedAssets().
[04:21:41.0774279] [Info   :LoadingInfo] Waiting for Client...
[04:21:41.0774279] [Info   :LoadingInfo] SendToAll:2,1|2|3|4|5|6|7|81,9
[04:21:41.0814937] [Info   :LethalPerformance] Saved 1 save(s)
[04:21:41.1868368] [Message:LethalSponge] Resources.UnloadUnusedAssets() completed.
[04:21:41.1868368] [Message:LethalSponge] Sponge took 0.109161 seconds to execute.
[04:21:41.1868368] [Message:LethalSponge] ---
[04:21:41.1918358] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:21:41.1918358] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:21:42.8387404] [Info   :LoadingInfo] Waiting for Client...
[04:21:42.8387404] [Info   :LoadingInfo] SendToAll:2,1|2|3|4|5|6|82,9
[04:21:42.8418350] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:21:42.8418350] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:21:42.8461382] [Info   :LoadingInfo] Waiting for Client...
[04:21:42.8461382] [Info   :LoadingInfo] SendToAll:2,1|2|3|5|6|83,9
[04:21:42.8461382] [Info   :LoadingInfo] Waiting for Client...
[04:21:42.8461382] [Info   :LoadingInfo] SendToAll:2,1|2|5|6|84,9
[04:21:42.8491358] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:21:42.8491358] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:21:42.8531349] [Info   :LoadingInfo] Waiting for Client...
[04:21:42.8531349] [Info   :LoadingInfo] SendToAll:2,1|2|6|85,9
[04:21:42.8571342] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:21:42.8672418] [Info   :LoadingInfo] Waiting for Client...
[04:21:42.8672418] [Info   :LoadingInfo] SendToAll:2,1|6|86,9
[04:21:42.8732443] [Info   :LoadingInfo] Waiting for Client...
[04:21:42.8732443] [Info   :LoadingInfo] SendToAll:2,1|87,9
[04:21:42.9220751] [Info   :LoadingInfo] Waiting for Client...
[04:21:42.9226171] [Info   :LoadingInfo] SendToAll:2,18,9
[04:21:42.9322777] [Info   :GeneralImprovements] Updated total quotas display.
[04:21:42.9342777] [Error  :   DawnLib] Item: Beer(Clone) doesn't have a DawnItemInfo; cannot save. Contact the developer of this item.
[04:21:42.9362781] [Info   :Buttery Fixes] Dropship inventory saved (0 items)
[04:21:42.9362781] [Debug  :MaxWasUnavailable.LethalModDataLib] Saving data to file LCSaveFile1.moddata with key TestAccount666.ShipWindows.ShipWindows.WindowUnlockData.UnlockedWindows...
[04:21:42.9362781] [Error  :   DawnLib] Item: Beer(Clone) doesn't have a DawnItemInfo; cannot save. Contact the developer of this item.
[04:21:42.9372802] [Debug  :LobbyControl] Lobby can be re-opened
[04:21:42.9372802] [Info   :GeneralImprovements] Updated total days display.
[04:21:42.9450558] [Info   :LethalPerformance] Saved 3 save(s)
[04:21:42.9998517] [Info   :GeneralImprovements] Updated credits display.
[04:21:44.9314988] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:21:47.1598197] [Info   :GeneralImprovements] Updated profit quota and deadline monitors
[04:21:49.5912910] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:21:54.1113279] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:22:04.1821576] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:22:11.6888862] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:22:15.2505012] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:22:27.3069512] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:22:27.3172597] [Info   :WiderShipMod] window name = Left Window
[04:22:27.3172597] [Info   :WiderShipMod] window type = SideLeft
[04:22:27.3471041] [Info   :GeneralImprovements] Updated credits display.
[04:22:32.2848181] [Debug  :MrHat.NicheTweaks] [NicheTweaks] beamUpPlayer coroutine started. Active beams: 1
[04:22:35.2914446] [Debug  :MrHat.NicheTweaks] [NicheTweaks] beamUpPlayer coroutine ended. Active beams: 0
[04:22:56.7419605] [Debug  :MrHat.NicheTweaks] [NicheTweaks] beamUpPlayer coroutine started. Active beams: 1
[04:22:59.7507678] [Debug  :MrHat.NicheTweaks] [NicheTweaks] beamUpPlayer coroutine ended. Active beams: 0
[04:23:04.3564320] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:23:09.1456210] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:23:13.9596255] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:23:14.7343832] [Info   :GeneralImprovements] Updated current moon monitors.
[04:23:18.1403801] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:23:18.7578451] [Info   :GeneralImprovements] Updated fancy weather monitors
[04:23:26.7162434] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:23:30.7226086] [Debug  :MrHat.NicheTweaks] Saved player volumes. Total entries: 9
[04:23:31.5483867] [Info   :WiderShipMod] window name = Right Window
[04:23:31.5483867] [Info   :WiderShipMod] window type = SideRight
[04:23:31.7148332] [Info   :GeneralImprovements] Updated credits display.
[04:23:32.3001853] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:23:33.8156566] [Info   :WiderShipMod] window name = Door Window
[04:23:33.8156566] [Info   :WiderShipMod] window type = Door
[04:23:34.0129890] [Info   :GeneralImprovements] Updated credits display.
[04:24:08.1524330] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:24:08.1524330] [Debug  :   Coroner] Query successful!True
[04:24:08.1524330] [Debug  :   Coroner] Handling generic fall damage...
[04:24:08.1524330] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:24:09.5554690] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:24:09.5554690] [Debug  :   Coroner] Query successful!True
[04:24:09.5554690] [Debug  :   Coroner] Handling generic fall damage...
[04:24:09.5554690] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:24:18.9457258] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:24:27.7370902] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:24:32.9939125] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:24:51.7447308] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:24:52.2501863] [Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
WiderShipMod.Compatibility.ShipWindowsBeta.ShipWindowsBetaPatches.ShutterSwitchBehaviorAwake () (at <f19a93ad81e54846adc22f41b994a7ef>:IL_0031)
ShipWindows.ShutterSwitch.ShutterSwitchBehavior.Awake () (at <0a3ac9c13d4642879864f96a75fbfc2c>:IL_0026)
UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion, Transform)
StartOfRound:SpawnUnlockable(Int32, Boolean)
StartOfRound:UnlockShipObject(Int32)
StartOfRound:BuyShipUnlockableServerRpc(Int32, Int32)
StartOfRound:__rpc_handler_3953483456(NetworkBehaviour, FastBufferReader, __RpcParams)
Unity.Netcode.RpcMessageHelpers:Handle(NetworkContext&, RpcMetadata&, FastBufferReader&, __RpcParams&)
Unity.Netcode.ServerRpcMessage:Handle(NetworkContext&)
Unity.Netcode.NetworkMessageManager:ReceiveMessage(FastBufferReader, NetworkContext&, NetworkMessageManager)
Unity.Netcode.NetworkMessageManager:HandleMessage(NetworkMessageHeader&, FastBufferReader, UInt64, Single, Int32)
Unity.Netcode.NetworkMessageManager:ProcessIncomingMessageQueue()
Unity.Netcode.NetworkManager:NetworkUpdate(NetworkUpdateStage)
Unity.Netcode.NetworkUpdateLoop:RunNetworkUpdateStage(NetworkUpdateStage)
Unity.Netcode.<>c:<CreateLoopSystem>b__0_0()

[04:24:52.2512210] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: LeverContainer (UnityEngine.GameObject)
[04:24:52.4023189] [Info   :GeneralImprovements] Updated credits display.
[04:25:08.3331714] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:25:23.2432900] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:25:32.0777704] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:25:39.3964643] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:25:54.9176140] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:25:57.1656806] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Pro-flashlight : [G]
New: Drop Pro-flashlight : [G​]
[04:25:57.1661950] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Toggle light : [LMB]
New: Toggle light : [LMB​]
[04:26:02.6114204] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:26:08.2772487] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:26:08.2772487] [Debug  :   Coroner] Query successful!True
[04:26:08.2772487] [Debug  :   Coroner] Handling generic fall damage...
[04:26:08.2772487] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:26:14.4299221] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:26:23.1649949] [Debug  :LobbyControl] Setting lobby to not joinable.
[04:26:23.1649949] [Debug  :ShipWindows] Network manager already exists! Destroying...
[04:26:23.1665085] [Debug  :   Coroner] New round started! Resetting causes of death...
[04:26:23.1665085] [Debug  :   Coroner] Clearing cause of death for player 0
[04:26:23.1665085] [Debug  :   Coroner] Clearing cause of death for player 1
[04:26:23.1665085] [Debug  :   Coroner] Clearing cause of death for player 2
[04:26:23.1665085] [Debug  :   Coroner] Clearing cause of death for player 3
[04:26:23.1665085] [Debug  :   Coroner] Clearing cause of death for player 4
[04:26:23.1665085] [Debug  :   Coroner] Clearing cause of death for player 5
[04:26:23.1665085] [Debug  :   Coroner] Clearing cause of death for player 6
[04:26:23.1665085] [Debug  :   Coroner] Clearing cause of death for player 7
[04:26:23.1665085] [Debug  :   Coroner] Clearing cause of death for player 8
[04:26:23.1665085] [Debug  :   Coroner] Clearing cause of death for player 9
[04:26:23.1675096] [Debug  :   Coroner] Clearing cause of death for player 10
[04:26:23.1675096] [Debug  :   Coroner] Clearing cause of death for player 11
[04:26:23.1675096] [Debug  :   Coroner] Clearing cause of death for player 12
[04:26:23.1675096] [Debug  :   Coroner] Clearing cause of death for player 13
[04:26:23.1675096] [Debug  :   Coroner] Clearing cause of death for player 14
[04:26:23.1685099] [Debug  :   Coroner] Clearing cause of death for player 15
[04:26:23.1685099] [Debug  :   Coroner] Clearing cause of death for player 16
[04:26:23.1685099] [Debug  :   Coroner] Clearing cause of death for player 17
[04:26:23.1685099] [Debug  :   Coroner] Clearing cause of death for player 18
[04:26:23.1685099] [Debug  :   Coroner] Clearing cause of death for player 19
[04:26:23.1685099] [Debug  :   Coroner] Clearing cause of death for player 20
[04:26:23.1685099] [Debug  :   Coroner] Clearing cause of death for player 21
[04:26:23.1685099] [Debug  :   Coroner] Clearing cause of death for player 22
[04:26:23.1685099] [Debug  :   Coroner] Clearing cause of death for player 23
[04:26:23.1685099] [Debug  :   Coroner] Clearing cause of death for player 24
[04:26:23.1685099] [Debug  :   Coroner] Clearing cause of death for player 25
[04:26:23.1695095] [Debug  :   Coroner] Clearing cause of death for player 26
[04:26:23.1695095] [Debug  :   Coroner] Clearing cause of death for player 27
[04:26:23.1695095] [Debug  :   Coroner] Clearing cause of death for player 28
[04:26:23.1695095] [Debug  :   Coroner] Clearing cause of death for player 29
[04:26:23.1695095] [Debug  :   Coroner] Clearing cause of death for player 30
[04:26:23.1695095] [Debug  :   Coroner] Clearing cause of death for player 31
[04:26:23.5480671] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.015_LOD1') is missing!
[04:26:23.5480671] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.002_LOD1') is missing!
[04:26:23.5480671] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.011_LOD1') is missing!
[04:26:23.5480671] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.011_LOD1') is missing!
[04:26:23.5480671] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'FactoryHouse') is missing!
[04:26:23.5480671] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.001_LOD1') is missing!
[04:26:23.5480671] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.011_LOD1') is missing!
[04:26:23.5480671] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.012_LOD1') is missing!
[04:26:23.5480671] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Steam Audio Static Mesh') is missing!
[04:26:23.5480671] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'TrainCarTank') is missing!
[04:26:23.5480671] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Cube.007') is missing!
[04:26:23.5480671] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Buttresses.001') is missing!
[04:26:23.5480671] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.015_LOD1') is missing!
[04:26:23.5480671] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Cube.002') is missing!
[04:26:23.5480671] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Cube') is missing!
[04:26:23.5480671] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'BigMachine') is missing!
[04:26:23.5480671] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'CatwalkstairsAlleyLowDetail') is missing!
[04:26:23.5480671] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'CementRaisedBridge') is missing!
[04:26:23.5480671] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.011_LOD1') is missing!
[04:26:23.5480671] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.001_LOD1') is missing!
[04:26:23.5480671] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.013_LOD1') is missing!
[04:26:23.5480671] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.013_LOD1') is missing!
[04:26:23.5480671] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.012_LOD1') is missing!
[04:26:23.5480671] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.007_LOD1') is missing!
[04:26:23.5480671] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.002_LOD1') is missing!
[04:26:23.5480671] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.011_LOD1') is missing!
[04:26:23.5480671] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Cube') is missing!
[04:26:23.5480671] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'WaterTowerTank') is missing!
[04:26:23.6335778] [Warning: Unity Log] One Static Lighting Sky component was already set for baking, only the latest one will be used.
[04:26:23.6335778] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[04:26:23.6348480] [Debug  :Buttery Fixes] Detected landing on Offense
[04:26:23.6348480] [Debug  :Buttery Fixes] Offense - Fixed factory ambience
[04:26:23.6348480] [Debug  :Buttery Fixes] Hide out-of-bounds objects (Experimentation and leftovers)
[04:26:23.6388247] [Warning: Unity Log] LadderTrigger is disabled! Netcode for GameObjects does not support spawning disabled NetworkBehaviours! The InteractTrigger component was skipped during spawn!
[04:26:23.6388247] [Warning: Unity Log] LadderTrigger is disabled! Netcode for GameObjects does not support spawning disabled NetworkBehaviours! The InteractTrigger component was skipped during spawn!
[04:26:23.6388247] [Warning: Unity Log] LadderTrigger is disabled! Netcode for GameObjects does not support spawning disabled NetworkBehaviours! The InteractTrigger component was skipped during spawn!
[04:26:23.6475794] [Debug  :UniversalRadar] NAV MAX: 68.12984, NAV MIN: -6.340155
[04:26:23.6491118] [Debug  :UniversalRadar] First time load: Fetched 1 terrain renderers
[04:26:23.6491118] [Debug  :UniversalRadar] Adding terrain paths to dictionary under identifier (21 Offense, Level7Offense)
[04:26:23.6491118] [Debug  :UniversalRadar] Terrain max: 68.0728, terrain min: -6.340155 (68.12984, -6.340155)
[04:26:23.6491118] [Debug  :UniversalRadar] First time radar generation complete (0.008300781s)
[04:26:23.6491118] [Debug  :UniversalRadar] Disabling existing contour map!
[04:26:23.6500910] [Info   :LoadingInfo] PlayerLoadedServerRpc:0
[04:26:23.6500910] [Info   :LoadingInfo] loadingText:Waiting for crew...
Players loaded: 1/9
Revolver,~Ib,_rekasaurus_,Arcaine,GlassCanyøn,pread,Soma K,Box
[04:26:23.6500910] [Info   :LoadingInfo] SendToAll:3,1|2|3|4|5|6|7|81,9
[04:26:23.6546041] [Debug  :ScienceBirdTweaks] Extending lever collider...
[04:26:23.6546041] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[04:26:23.6546041] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: EntranceTeleportA (UnityEngine.GameObject)
[04:26:23.6546041] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: EntranceTeleportB (UnityEngine.GameObject)
[04:26:23.6546041] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: StoryLogCollectable (3) (UnityEngine.GameObject)
[04:26:23.6546041] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Trigger (UnityEngine.GameObject)
[04:26:23.6546041] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[04:26:23.6546041] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: LadderTrigger (UnityEngine.GameObject)
[04:26:23.6546041] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: LadderTrigger (UnityEngine.GameObject)
[04:26:23.6556044] [Debug  :ReXuvination] Optimised Collider layers in OutOfBoundsTrigger for Object: OutOfBoundsTriggerFactory (UnityEngine.GameObject)
[04:26:23.6556044] [Debug  :Buttery Fixes] Fix foliage colors
[04:26:23.6556044] [Debug  : Chameleon] Applied foliage diffusion to "Leaves1 2" (Bush2 (20))
[04:26:23.6556044] [Debug  :Enemy Sound Fixes] Doppler level: Dropship
[04:26:23.6556044] [Debug  :   Coroner] Item dropship spawned! Modifying kill trigger...
[04:26:23.6617435] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/ChainlinkFence (18)"
[04:26:23.6617435] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/ChainlinkFence (19)"
[04:26:23.6617435] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/ChainlinkFence (17)"
[04:26:23.6627082] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/Girder1 (5)/Collider (2)"
[04:26:23.6662219] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:26:23.6662219] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:26:24.0086472] [Debug  :ScienceBirdTweaks] Extending lever collider...
[04:26:24.0086472] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[04:26:24.0091543] [Info   :LoadingInfo] PlayerLoadedServerRpc:7
[04:26:24.0091677] [Info   :LoadingInfo] PlayerLoadedServerRpc.Add:7
[04:26:24.0091677] [Info   :LoadingInfo] loadingText:Waiting for crew...
Players loaded: 2/9
Revolver,~Ib,_rekasaurus_,Arcaine,GlassCanyøn,pread,Box
[04:26:24.0091677] [Info   :LoadingInfo] SendToAll:3,1|2|3|4|5|6|82,9
[04:26:24.0111617] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:26:24.0111617] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:26:24.0500663] [Debug  :ScienceBirdTweaks] Extending lever collider...
[04:26:24.0500663] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[04:26:24.0500663] [Info   :LoadingInfo] PlayerLoadedServerRpc:3
[04:26:24.0500663] [Info   :LoadingInfo] PlayerLoadedServerRpc.Add:3
[04:26:24.0500663] [Info   :LoadingInfo] loadingText:Waiting for crew...
Players loaded: 3/9
Revolver,~Ib,Arcaine,GlassCanyøn,pread,Box
[04:26:24.0500663] [Info   :LoadingInfo] SendToAll:3,1|2|4|5|6|83,9
[04:26:24.0524877] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:26:24.0524877] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:26:24.0919077] [Debug  :ScienceBirdTweaks] Extending lever collider...
[04:26:24.0924217] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[04:26:24.0924217] [Info   :LoadingInfo] PlayerLoadedServerRpc:5
[04:26:24.0924217] [Info   :LoadingInfo] PlayerLoadedServerRpc.Add:5
[04:26:24.0924217] [Info   :LoadingInfo] loadingText:Waiting for crew...
Players loaded: 4/9
Revolver,~Ib,Arcaine,pread,Box
[04:26:24.0924217] [Info   :LoadingInfo] SendToAll:3,1|2|4|6|84,9
[04:26:24.0959324] [Debug  :ScienceBirdTweaks] Extending lever collider...
[04:26:24.0959324] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[04:26:24.0959324] [Info   :LoadingInfo] PlayerLoadedServerRpc:1
[04:26:24.0959324] [Info   :LoadingInfo] PlayerLoadedServerRpc.Add:1
[04:26:24.0959324] [Info   :LoadingInfo] loadingText:Waiting for crew...
Players loaded: 5/9
~Ib,Arcaine,pread,Box
[04:26:24.0959324] [Info   :LoadingInfo] SendToAll:3,2|4|6|85,9
[04:26:24.0985301] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:26:24.1893673] [Debug  :ScienceBirdTweaks] Extending lever collider...
[04:26:24.1893673] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[04:26:24.1893673] [Info   :LoadingInfo] PlayerLoadedServerRpc:2
[04:26:24.1893673] [Info   :LoadingInfo] PlayerLoadedServerRpc.Add:2
[04:26:24.1893673] [Info   :LoadingInfo] loadingText:Waiting for crew...
Players loaded: 6/9
Arcaine,pread,Box
[04:26:24.1893673] [Info   :LoadingInfo] SendToAll:3,4|6|86,9
[04:26:24.2865038] [Debug  :ScienceBirdTweaks] Extending lever collider...
[04:26:24.2865038] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[04:26:24.2865038] [Info   :LoadingInfo] PlayerLoadedServerRpc:8
[04:26:24.2865038] [Info   :LoadingInfo] PlayerLoadedServerRpc.Add:8
[04:26:24.2865038] [Info   :LoadingInfo] loadingText:Waiting for crew...
Players loaded: 7/9
Arcaine,pread
[04:26:24.2865038] [Info   :LoadingInfo] SendToAll:3,4|67,9
[04:26:24.5851990] [Debug  :ScienceBirdTweaks] Extending lever collider...
[04:26:24.5851990] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[04:26:24.5857055] [Info   :LoadingInfo] PlayerLoadedServerRpc:6
[04:26:24.5857391] [Info   :LoadingInfo] PlayerLoadedServerRpc.Add:6
[04:26:24.5857391] [Info   :LoadingInfo] loadingText:Waiting for crew...
Players loaded: 8/9
Arcaine
[04:26:24.5857391] [Info   :LoadingInfo] SendToAll:3,48,9
[04:26:24.7932863] [Debug  :ScienceBirdTweaks] Extending lever collider...
[04:26:24.7932863] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[04:26:24.7932863] [Info   :LoadingInfo] PlayerLoadedServerRpc:4
[04:26:24.7932863] [Info   :LoadingInfo] PlayerLoadedServerRpc.Add:4
[04:26:25.3082393] [Info   :LobbyImprovements] Set recently played with (generateLevel) for 8 players.
[04:26:25.3082393] [Debug  :LobbyImprovements] Set recently played with (generateLevel): 76561198079597659, 76561198145773137, 76561198254525463, 76561198294360609, 76561199013198831, 76561198145027335, 76561198153861213, 76561199702497372
[04:26:25.3087806] [Info   :LobbyImprovements] Set recently played with (generateLevel) for 8 players.
[04:26:25.3087806] [Debug  :LobbyImprovements] Set recently played with (generateLevel): 76561198079597659, 76561198145773137, 76561198254525463, 76561198294360609, 76561199013198831, 76561198145027335, 76561198153861213, 76561199702497372
[04:26:25.4081675] [Debug  :ButteRyBalance] Final length multiplier: 2.08 (Interior #4, seed: 71035961)
[04:26:27.0988864] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[04:26:27.1002093] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[04:26:27.2989392] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: WaterTrigger (UnityEngine.GameObject)
[04:26:27.3272217] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[04:26:27.3282220] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[04:26:27.3550574] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[04:26:27.3570571] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[04:26:27.3768265] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[04:26:27.3783644] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[04:26:27.9540435] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[04:26:27.9550451] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[04:26:28.0379335] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0379335] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0379335] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0379335] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0379335] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0379335] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0379335] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0379335] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0389124] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0389124] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0389124] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0389124] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0389124] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0389124] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0389124] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0389124] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0389124] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0389124] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0389124] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0399118] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0399118] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0399118] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0399118] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0399118] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0399118] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0399118] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0399118] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0399118] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0399118] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0409112] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0409112] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0409112] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0409112] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0409112] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0409112] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0409112] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0409112] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0409112] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0409112] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0409112] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0409112] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0419123] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0419123] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0419123] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0419123] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0419123] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0419123] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0424885] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0424885] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0424885] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0424885] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0424885] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0430215] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0430215] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0430215] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0430215] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0430215] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0430215] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0430215] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0430215] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0430215] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0430215] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0430215] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0430215] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0430215] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0430215] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0430215] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0440025] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0440025] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0440025] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0440025] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0440025] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0440025] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0440025] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0440025] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0440025] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0440025] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0440025] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0440025] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0440025] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0440025] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0440025] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0450020] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0450020] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0450020] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0450020] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0450020] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0450020] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0450020] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0450020] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0450020] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0450020] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0450020] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0450020] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0450020] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0450020] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0450020] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0460038] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0460038] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0460038] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0460038] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0460038] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0460038] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0460038] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0460038] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0460038] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0460038] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0460038] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0470037] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0470037] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0470037] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0470037] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0470037] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0470037] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0470037] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0470037] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0470037] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0470037] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0470037] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0470037] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0470037] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0470037] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0480030] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0480030] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0480030] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0480030] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0480030] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0480030] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0480030] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0480030] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0480030] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0480030] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0480030] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0480030] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0480030] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0480030] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0480030] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0490027] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0490027] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0490027] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0490027] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0490027] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0490027] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0490027] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0490027] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0490027] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0490027] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0490027] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0490027] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0490027] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0490027] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0490027] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0490027] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0500023] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0500023] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0500023] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0500023] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0500023] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0500023] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0500023] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0500023] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0500023] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0500023] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0500023] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0500023] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0500023] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0500023] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0500023] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0500023] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0510026] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0510026] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0510026] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0510026] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0510026] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0510026] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0510026] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0510026] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0517087] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0517087] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0517087] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0517087] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0517087] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0517087] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0517087] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0517087] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0522337] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0522337] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0522337] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0522337] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0522337] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0522337] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0522337] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0522337] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0522337] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0522337] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0522337] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0522337] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0522337] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0532192] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0532192] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0532192] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0532192] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0532192] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0532192] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0532192] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0532192] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0532192] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0532192] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0532192] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0532192] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0532192] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0532192] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0542194] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0542194] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0542194] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0542194] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0542194] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0542194] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0542194] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0542194] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0542194] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0542194] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0542194] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0542194] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0542194] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0542194] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0542194] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0552192] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0552192] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0552192] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0552192] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0552192] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0552192] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0552192] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0552192] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0552192] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0552192] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0552192] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0552192] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0552192] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0552192] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0552192] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0562191] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.0562191] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:26:28.7360815] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc:3
[04:26:28.7360815] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.Add3
[04:26:28.7360815] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.loadingText:Random seed: 71035961
Players loaded: 1/9
Revolver,~Ib,Arcaine,GlassCanyøn,pread,Soma K,Box
[04:26:28.7360815] [Info   :LoadingInfo] SendToAll:1,1|2|4|5|6|7|81,9
[04:26:28.7396003] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:26:28.7406003] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:26:29.0184673] [Warning:WiderShipMod] This moon not in whitelist or blacklits!!! Adding this moon to the Wider Ship whitelist...
[04:26:29.0596704] [Debug  :ButteRyBalance] OffenseLevel: SpawnDenialPoint (Entrance)
[04:26:29.0596704] [Debug  :ButteRyBalance] OffenseLevel: SpawnDenialPoint (Entrance)
[04:26:29.0611836] [Debug  :ButteRyBalance] OffenseLevel: SpawnDenialPoint (Ladder)
[04:26:29.0611836] [Debug  :ButteRyBalance] OffenseLevel: SpawnDenialPoint (Ladder)
[04:26:29.0611836] [Debug  :ButteRyBalance] OffenseLevel: SpawnDenialPoint (Ladder)
[04:26:29.0611836] [Debug  :ButteRyBalance] OffenseLevel: SpawnDenialPoint (Ladder)
[04:26:29.0611836] [Info   :RoundManagerObjectReferenceFix] Checking: SpawnOutsideHazards
[04:26:29.0611836] [Info   :RoundManagerObjectReferenceFix] Outside object 'LargeRock1' | Prefab: LargeRock1 OK
[04:26:29.0611836] [Info   :RoundManagerObjectReferenceFix] Outside object 'LargeRock2' | Prefab: LargeRock2 OK
[04:26:29.0611836] [Info   :RoundManagerObjectReferenceFix] Outside object 'LargeRock3' | Prefab: LargeRock3 OK
[04:26:29.0611836] [Info   :RoundManagerObjectReferenceFix] Outside object 'LargeRock4' | Prefab: LargeRock4 OK
[04:26:29.0611836] [Info   :RoundManagerObjectReferenceFix] Outside object 'TreeLeafless1' | Prefab: treeLeaflessBrown.001 Variant OK
[04:26:29.0611836] [Info   :RoundManagerObjectReferenceFix] Outside object 'GiantPumpkin' | Prefab: GiantPumpkin OK
[04:26:29.1650831] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc:0
[04:26:29.1650831] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.loadingText:Random seed: 71035961
Players loaded: 2/9
Revolver,~Ib,Arcaine,GlassCanyøn,pread,Soma K,Box
[04:26:29.1650831] [Info   :LoadingInfo] SendToAll:1,1|2|4|5|6|7|82,9
[04:26:29.3054075] [Error  : Unity Log] Material 'Hidden/UI Default with Premultiplied Alpha (Soft Masked)' with Shader 'Hidden/UI Default with Premultiplied Alpha (Soft Masked)' doesn't have a texture property '_SoftMask'
[04:26:29.3340064] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:26:29.3350057] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:26:29.3350057] [Info   :LethalPerformance.Patcher] Saved 1 config(s)
[04:26:30.4625312] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc:5
[04:26:30.4635735] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.Add5
[04:26:30.4635735] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.loadingText:Random seed: 71035961
Players loaded: 3/9
Revolver,~Ib,Arcaine,pread,Soma K,Box
[04:26:30.4635735] [Info   :LoadingInfo] SendToAll:1,1|2|4|6|7|83,9
[04:26:30.4655797] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:26:30.5189655] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc:2
[04:26:30.5189655] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.Add2
[04:26:30.5189655] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.loadingText:Random seed: 71035961
Players loaded: 4/9
Revolver,Arcaine,pread,Soma K,Box
[04:26:30.5189655] [Info   :LoadingInfo] SendToAll:1,1|4|6|7|84,9
[04:26:33.8238621] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc:7
[04:26:33.8238621] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.Add7
[04:26:33.8248321] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.loadingText:Random seed: 71035961
Players loaded: 5/9
Revolver,Arcaine,pread,Box
[04:26:33.8248321] [Info   :LoadingInfo] SendToAll:1,1|4|6|85,9
[04:26:34.0419254] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc:6
[04:26:34.0419254] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.Add6
[04:26:34.0419254] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.loadingText:Random seed: 71035961
Players loaded: 6/9
Revolver,Arcaine,Box
[04:26:34.0419254] [Info   :LoadingInfo] SendToAll:1,1|4|86,9
[04:26:34.0673290] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc:1
[04:26:34.0673290] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.Add1
[04:26:34.0673290] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.loadingText:Random seed: 71035961
Players loaded: 7/9
Arcaine,Box
[04:26:34.0673290] [Info   :LoadingInfo] SendToAll:1,4|87,9
[04:26:34.3796663] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc:4
[04:26:34.3796663] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.Add4
[04:26:34.3806655] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.loadingText:Random seed: 71035961
Players loaded: 8/9
Box
[04:26:34.3806655] [Info   :LoadingInfo] SendToAll:1,88,9
[04:26:35.9014470] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc:8
[04:26:35.9014470] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.Add8
[04:26:36.2038865] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[04:26:36.2048639] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[04:26:36.2048639] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[04:26:36.2058642] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[04:26:36.2058642] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[04:26:36.2068640] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:26:36.2068640] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (SteamValve(Clone)).
[04:26:36.2078636] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:26:36.2098642] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (SteamValve(Clone)).
[04:26:36.2118633] [Debug  :ReXuvination] Optimised Collider layers in PlayerPhysicsRegion for Object: PhysicsRegion (UnityEngine.GameObject)
[04:26:36.2118633] [Debug  :Enemy Sound Fixes] Doppler level: Mineshaft elevator
[04:26:36.2118633] [Info   :RoundManagerObjectReferenceFix] Checking: SpawnScrapInLevel
[04:26:36.2118633] [Info   :RoundManagerObjectReferenceFix] All scrap items OK
[04:26:36.2183973] [Info   :WeatherRegistry] Spawned scrap in level with multipliers: 0.4 (value); 1 (amount)
[04:26:36.2213931] [Info   :RoundManagerObjectReferenceFix] Checking: SpawnMapObjects
[04:26:36.2213931] [Info   :RoundManagerObjectReferenceFix] Indoor Hazard: 'Landmines' | Prefab: Landmine OK
[04:26:36.2213931] [Info   :RoundManagerObjectReferenceFix] Indoor Hazard: 'Turrets' | Prefab: TurretContainer OK
[04:26:36.2213931] [Info   :RoundManagerObjectReferenceFix] Indoor Hazard: 'SpikeTraps' | Prefab: SpikeRoofTrapHazard OK
[04:26:36.2244443] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:26:36.2244443] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:26:36.2254453] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:26:36.2264459] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:26:36.2314462] [Info   :LethalFixes] Cached 2 Outside Map Objects
[04:26:36.2314462] [Debug  :Mask Fixes] Calculated bounds for mineshaft elevator's start room
[04:26:36.2329773] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:26:36.2329773] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:26:36.2329773] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:26:36.2329773] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:26:36.2329773] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:26:36.2329773] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: SteamValve(Clone) (UnityEngine.GameObject)
[04:26:36.2329773] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: EntranceTeleportB(Clone) (UnityEngine.GameObject)
[04:26:36.2329773] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BreakerSwitch1 (UnityEngine.GameObject)
[04:26:36.2329773] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BreakerSwitch2 (UnityEngine.GameObject)
[04:26:36.2329773] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BreakerSwitch3 (UnityEngine.GameObject)
[04:26:36.2339763] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BreakerSwitch4 (UnityEngine.GameObject)
[04:26:36.2339763] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BreakerSwitch5 (UnityEngine.GameObject)
[04:26:36.2339763] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: PowerBoxDoor (UnityEngine.GameObject)
[04:26:36.2339763] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: SteamValve(Clone) (UnityEngine.GameObject)
[04:26:36.2339763] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: EntranceTeleportA(Clone) (UnityEngine.GameObject)
[04:26:36.2339763] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:26:36.2339763] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:26:36.2339763] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:26:36.2339763] [Debug  :Matty's Fixes] Vanilla/Garbage lid(498) needs to compute vertical offset - scheduled
[04:26:36.2375125] [Debug  :Matty's Fixes] Vanilla/Bottles(499) needs to compute vertical offset - scheduled
[04:26:36.2430089] [Debug  :Matty's Fixes] Vanilla/Magnifying glass(501) needs to compute vertical offset - scheduled
[04:26:36.2489488] [Debug  :Matty's Fixes] Vanilla/Laser pointer(504) needs to compute vertical offset - scheduled
[04:26:36.2520560] [Debug  :Matty's Fixes] Vanilla/Comedy(505) needs to compute vertical offset - scheduled
[04:26:36.2693111] [Debug  :Matty's Fixes] Vanilla/Plastic fish(513) needs to compute vertical offset - scheduled
[04:26:36.2888179] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:26:36.2888179] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:26:36.2920015] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:26:36.2920015] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:26:36.2929999] [Info   :PathfindingLib] Registering MineshaftElevator(Clone) (PathfindingLib.Components.MineshaftElevatorAdapter)
[04:26:36.2929999] [Debug  :Buttery Fixes] Landmine #-536396: Nudged radar dot upwards
[04:26:36.2929999] [Debug  :LCLocalFixes] Patching Landmine #520
[04:26:36.2939995] [Debug  :LCLocalFixes] Successfully patched this Landmine
[04:26:36.2939995] [Debug  :ReXuvination] Optimised Collider layers in Landmine for Object: Landmine (UnityEngine.GameObject)
[04:26:36.2939995] [Debug  :Buttery Fixes] Landmine #-536530: Nudged radar dot upwards
[04:26:36.2939995] [Debug  :LCLocalFixes] Patching Landmine #521
[04:26:36.2939995] [Debug  :LCLocalFixes] Successfully patched this Landmine
[04:26:36.2950014] [Debug  :ReXuvination] Optimised Collider layers in Landmine for Object: Landmine (UnityEngine.GameObject)
[04:26:36.2950014] [Debug  :Buttery Fixes] Landmine #-536664: Nudged radar dot upwards
[04:26:36.2950014] [Debug  :LCLocalFixes] Patching Landmine #522
[04:26:36.2950014] [Debug  :LCLocalFixes] Successfully patched this Landmine
[04:26:36.2950014] [Debug  :ReXuvination] Optimised Collider layers in Landmine for Object: Landmine (UnityEngine.GameObject)
[04:26:36.2959998] [Debug  :Buttery Fixes] Landmine #-536798: Nudged radar dot upwards
[04:26:36.2959998] [Debug  :LCLocalFixes] Patching Landmine #523
[04:26:36.2959998] [Debug  :LCLocalFixes] Successfully patched this Landmine
[04:26:36.2959998] [Debug  :ReXuvination] Optimised Collider layers in Landmine for Object: Landmine (UnityEngine.GameObject)
[04:26:36.3030055] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "EnginePart(Clone)/ScanNode"
[04:26:36.3030055] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "EnginePart(Clone)"
[04:26:36.3097976] [Debug  :ButteRyBalance] Key spawn nodes: 68 -> 59
[04:26:36.3128978] [Debug  :uk.1a3.scannablecodes] Set code of TurretContainer(Clone): J6 (Range: 10)
[04:26:36.3128978] [Debug  :uk.1a3.scannablecodes] Set code of Landmine(Clone): C7 (Range: 4)
[04:26:36.3128978] [Debug  :uk.1a3.scannablecodes] Set code of TurretContainer(Clone): C7 (Range: 10)
[04:26:36.3128978] [Debug  :uk.1a3.scannablecodes] Set code of TurretContainer(Clone): T2 (Range: 10)
[04:26:36.3128978] [Debug  :uk.1a3.scannablecodes] Set code of TurretContainer(Clone): C7 (Range: 10)
[04:26:36.3128978] [Debug  :uk.1a3.scannablecodes] Set code of Landmine(Clone): O5 (Range: 4)
[04:26:36.3128978] [Debug  :uk.1a3.scannablecodes] Set code of TurretContainer(Clone): M6 (Range: 10)
[04:26:36.3128978] [Debug  :uk.1a3.scannablecodes] Set code of TurretContainer(Clone): B3 (Range: 10)
[04:26:36.3128978] [Debug  :uk.1a3.scannablecodes] Set code of Landmine(Clone): X8 (Range: 4)
[04:26:36.3138977] [Debug  :uk.1a3.scannablecodes] Set code of Landmine(Clone): I1 (Range: 4)
[04:26:36.3138977] [Debug  :uk.1a3.scannablecodes] Set code of TurretContainer(Clone): J6 (Range: 10)
[04:26:36.3138977] [Debug  :PathfindingLib] EntranceTeleportA (EntranceTeleport) (476) connects to EntranceTeleportA(Clone) (EntranceTeleport) (496)
[04:26:36.3138977] [Debug  :PathfindingLib] EntranceTeleportB (EntranceTeleport) (477) connects to EntranceTeleportB(Clone) (EntranceTeleport) (491)
[04:26:36.3138977] [Debug  :PathfindingLib] EntranceTeleportB(Clone) (EntranceTeleport) (491) connects to EntranceTeleportB (EntranceTeleport) (477)
[04:26:36.3138977] [Debug  :PathfindingLib] EntranceTeleportA(Clone) (EntranceTeleport) (496) connects to EntranceTeleportA (EntranceTeleport) (476)
[04:26:36.3138977] [Warning:EntranceTeleportOptimizations] Connected 4 teleports
[04:26:36.3144571] [Info   :CullFactory] Generation has completed with seed 71035961.
[04:26:36.3239303] [Info   :CullFactory] Preparing tile information for Level3Flow took 6.348ms
[04:26:36.3294426] [Warning:LethalPerformance] GrabbableObject search called with inactive objects, probably will cause incompatibility!
[04:26:36.3345544] [Debug  :ButteRyBalance] Barber - Dynamic Spawn Settings: 1/1 (Mineshaft)
[04:26:36.3350941] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 100
[04:26:36.3350941] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is -2.838085
[04:26:36.3360724] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is -2.838085 (3 days left)
[04:26:36.3360724] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 0 enemies
[04:26:36.3360724] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 180
[04:26:36.3360724] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is -2.615933
[04:26:36.3370721] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is -2.615933 (3 days left)
[04:26:36.3370721] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 0 enemies
[04:26:36.3370721] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 300
[04:26:36.3370721] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is -2.215615
[04:26:36.3370721] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is -2.215615 (3 days left)
[04:26:36.3370721] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 0 enemies
[04:26:36.3370721] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 420
[04:26:36.3370721] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is -1.474799
[04:26:36.3370721] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is -1.474799 (3 days left)
[04:26:36.3370721] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 0 enemies
[04:26:36.3370721] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 540
[04:26:36.3370721] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is -0.134636
[04:26:36.3370721] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is -0.134636 (3 days left)
[04:26:36.3380717] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 0 enemies
[04:26:36.3380717] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 660
[04:26:36.3380717] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is 0.5946491
[04:26:36.3380717] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is 0.5946491 (3 days left)
[04:26:36.3380717] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 2 enemies
[04:26:36.3380717] [Debug  :Spawn Cycle Fixes] Predictor: Processing "MouthDog"
[04:26:36.3380717] [Debug  :Spawn Cycle Fixes] Predictor: "MouthDog" at 100 weight (0 spawned)
[04:26:36.3380717] [Debug  :Spawn Cycle Fixes] Predictor: Processing "ForestGiant"
[04:26:36.3380717] [Debug  :Spawn Cycle Fixes] Predictor: "ForestGiant" at 1 weight (0 spawned)
[04:26:36.3380717] [Debug  :Spawn Cycle Fixes] Predictor: Processing "SandWorm"
[04:26:36.3380717] [Debug  :Spawn Cycle Fixes] Predictor: "SandWorm" at 37 weight (0 spawned)
[04:26:36.3380717] [Debug  :Spawn Cycle Fixes] Predictor: Processing "BaboonHawk"
[04:26:36.3380717] [Debug  :Spawn Cycle Fixes] Predictor: "BaboonHawk" at 60 weight (0 spawned)
[04:26:36.3380717] [Debug  :Spawn Cycle Fixes] Predictor: Processing "RadMech"
[04:26:36.3380717] [Debug  :Spawn Cycle Fixes] Predictor: "RadMech" at 4 weight (0 spawned)
[04:26:36.3380717] [Debug  :Spawn Cycle Fixes] Predictor: 202 total weight
[04:26:36.3391354] [Debug  :Spawn Cycle Fixes] Predictor: Tracking "MouthDog"
[04:26:36.3391354] [Debug  :Spawn Cycle Fixes] Predictor: Processing "MouthDog"
[04:26:36.3391354] [Debug  :Spawn Cycle Fixes] Predictor: "MouthDog" at 100 weight (1 spawned)
[04:26:36.3391354] [Debug  :Spawn Cycle Fixes] Predictor: Processing "ForestGiant"
[04:26:36.3391354] [Debug  :Spawn Cycle Fixes] Predictor: "ForestGiant" at 1 weight (0 spawned)
[04:26:36.3391354] [Debug  :Spawn Cycle Fixes] Predictor: Processing "SandWorm"
[04:26:36.3391354] [Debug  :Spawn Cycle Fixes] Predictor: "SandWorm" at 37 weight (0 spawned)
[04:26:36.3391354] [Debug  :Spawn Cycle Fixes] Predictor: Processing "BaboonHawk"
[04:26:36.3391354] [Debug  :Spawn Cycle Fixes] Predictor: "BaboonHawk" at 60 weight (0 spawned)
[04:26:36.3391354] [Debug  :Spawn Cycle Fixes] Predictor: Processing "RadMech"
[04:26:36.3391354] [Debug  :Spawn Cycle Fixes] Predictor: "RadMech" at 4 weight (0 spawned)
[04:26:36.3391354] [Debug  :Spawn Cycle Fixes] Predictor: 202 total weight
[04:26:36.3400722] [Debug  :Spawn Cycle Fixes] Predictor: Tracking "BaboonHawk"
[04:26:36.3400722] [Debug  :Spawn Cycle Fixes] Predictor: Tracking "BaboonHawk"
[04:26:36.3400722] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 780
[04:26:36.3400722] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is 1.126973
[04:26:36.3400722] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is 1.126973 (3 days left)
[04:26:36.3400722] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 2 enemies
[04:26:36.3400722] [Debug  :Spawn Cycle Fixes] Predictor: Processing "MouthDog"
[04:26:36.3400722] [Debug  :Spawn Cycle Fixes] Predictor: "MouthDog" at 100 weight (1 spawned)
[04:26:36.3400722] [Debug  :Spawn Cycle Fixes] Predictor: Processing "ForestGiant"
[04:26:36.3400722] [Debug  :Spawn Cycle Fixes] Predictor: "ForestGiant" at 1 weight (0 spawned)
[04:26:36.3400722] [Debug  :Spawn Cycle Fixes] Predictor: Processing "SandWorm"
[04:26:36.3400722] [Debug  :Spawn Cycle Fixes] Predictor: "SandWorm" at 37 weight (0 spawned)
[04:26:36.3400722] [Debug  :Spawn Cycle Fixes] Predictor: Processing "BaboonHawk"
[04:26:36.3400722] [Debug  :Spawn Cycle Fixes] Predictor: "BaboonHawk" at 141 weight (2 spawned)
[04:26:36.3410715] [Debug  :Spawn Cycle Fixes] Predictor: Processing "RadMech"
[04:26:36.3410715] [Debug  :Spawn Cycle Fixes] Predictor: "RadMech" at 5 weight (0 spawned)
[04:26:36.3410715] [Debug  :Spawn Cycle Fixes] Predictor: 284 total weight
[04:26:36.3410715] [Debug  :Spawn Cycle Fixes] Predictor: Tracking "RadMech"
[04:26:36.3410715] [Debug  :Spawn Cycle Fixes] Predictor: Spawning "RadMech" nest
[04:26:36.3455851] [Info   :GeneralImprovements] Disabling ship scan node until landed.
[04:26:36.3455851] [Debug  :Buttery Fixes] Calculated bounds for mineshaft elevator's start room
[04:26:36.3455851] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile1(Clone)
[04:26:36.3455851] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:36.3465856] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:36.3465856] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:36.3465856] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:36.3465856] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:36.3465856] [Debug  :Buttery Fixes] Cached bounds of tile CaveWaterTile(Clone)
[04:26:36.3465856] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:36.3465856] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:36.3465856] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:36.3465856] [Debug  :Buttery Fixes] Cached bounds of tile CaveLongRampTile(Clone)
[04:26:36.3465856] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[04:26:36.3465856] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[04:26:36.3465856] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[04:26:36.3465856] [Debug  :Buttery Fixes] Cached bounds of tile CaveForkStairTile(Clone)
[04:26:36.3465856] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[04:26:36.3465856] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[04:26:36.3475855] [Debug  :Buttery Fixes] Cached bounds of tile CaveForkStairTile(Clone)
[04:26:36.3475855] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:36.3475855] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:36.3475855] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[04:26:36.3475855] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile1a Variant(Clone)
[04:26:36.3475855] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile2(Clone)
[04:26:36.3475855] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:36.3475855] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:36.3481495] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:36.3481495] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:36.3481495] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:36.3481495] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:36.3481495] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:36.3481495] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:36.3481495] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile3(Clone)
[04:26:36.3481495] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:36.3481495] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:36.3481495] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[04:26:36.3481495] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[04:26:36.3481495] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:36.3481495] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:36.3481495] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:36.3481495] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:36.3491320] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:36.3491320] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:36.3491320] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:36.3491320] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:36.3491320] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:36.3491320] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[04:26:36.3491320] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[04:26:36.3491320] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[04:26:36.3491320] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[04:26:36.3491320] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:36.3491320] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:36.3491320] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[04:26:36.3491320] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[04:26:36.3491320] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[04:26:36.3501310] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[04:26:36.3501310] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:36.3501310] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:36.3501310] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[04:26:36.3501310] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[04:26:36.3501310] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[04:26:36.3501310] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[04:26:36.3501310] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[04:26:36.3511323] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[04:26:36.3511323] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[04:26:36.3511323] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[04:26:36.3511323] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[04:26:36.3717672] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Queued recompress of "desertcave" assetbundle
[04:26:36.3747489] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Decompressing "desertcave"
[04:26:36.4483190] [Debug  : Chameleon] Disabled water drips
[04:26:36.4483367] [Debug  : Chameleon] Disabled water drips
[04:26:36.4483367] [Debug  : Chameleon] Disabled water drips
[04:26:36.4483367] [Debug  : Chameleon] Disabled water drips
[04:26:36.4483367] [Debug  : Chameleon] Disabled water drips
[04:26:36.4483367] [Debug  : Chameleon] Disabled water drips
[04:26:36.4483367] [Debug  : Chameleon] Disabled water drips
[04:26:36.4483367] [Debug  : Chameleon] Disabled water drips
[04:26:36.4483367] [Debug  : Chameleon] Disabled water drips
[04:26:36.4483367] [Debug  : Chameleon] Disabled water drips
[04:26:36.4483367] [Debug  : Chameleon] Disabled water drips
[04:26:36.4483367] [Debug  : Chameleon] Disabled water drips
[04:26:36.4483367] [Debug  : Chameleon] Disabled water drips
[04:26:36.4483367] [Debug  : Chameleon] Disabled water drips
[04:26:36.4493154] [Debug  : Chameleon] Disabled water drips
[04:26:36.4493154] [Debug  : Chameleon] Disabled water drips
[04:26:36.4493154] [Debug  : Chameleon] Disabled water drips
[04:26:36.4493154] [Debug  : Chameleon] Disabled water drips
[04:26:36.4493154] [Debug  : Chameleon] Disabled water drips
[04:26:36.4493154] [Debug  : Chameleon] Disabled water drips
[04:26:36.4493154] [Debug  : Chameleon] Disabled water drips
[04:26:36.4493154] [Debug  : Chameleon] Disabled water drips
[04:26:36.4493154] [Debug  : Chameleon] Disabled water drips
[04:26:36.4493154] [Debug  : Chameleon] Disabled water drips
[04:26:36.4493154] [Debug  : Chameleon] Disabled water drips
[04:26:36.4493154] [Debug  : Chameleon] Disabled water drips
[04:26:36.4493154] [Debug  : Chameleon] Disabled water drips
[04:26:36.4493154] [Debug  : Chameleon] Disabled water drips
[04:26:36.4503167] [Debug  : Chameleon] Disabled water drips
[04:26:36.4503167] [Debug  : Chameleon] Disabled water drips
[04:26:36.4503167] [Debug  : Chameleon] Disabled water drips
[04:26:36.4503167] [Debug  : Chameleon] Disabled water drips
[04:26:36.4503167] [Debug  : Chameleon] Disabled water drips
[04:26:36.4503167] [Debug  : Chameleon] Disabled water drips
[04:26:36.4503167] [Debug  : Chameleon] Disabled water drips
[04:26:36.4503167] [Debug  : Chameleon] Disabled water drips
[04:26:36.4503167] [Debug  : Chameleon] Disabled water drips
[04:26:36.4503167] [Debug  : Chameleon] Disabled water drips
[04:26:36.4510305] [Debug  : Chameleon] Disabled water drips
[04:26:36.4510305] [Debug  : Chameleon] Disabled water drips
[04:26:36.4510305] [Debug  : Chameleon] Disabled water drips
[04:26:36.4510305] [Debug  : Chameleon] Disabled water drips
[04:26:36.4510305] [Debug  : Chameleon] Disabled water drips
[04:26:36.4510305] [Debug  : Chameleon] Disabled water drips
[04:26:36.4510305] [Debug  : Chameleon] Disabled water drips
[04:26:36.4515435] [Debug  : Chameleon] Disabled water drips
[04:26:36.4515604] [Debug  : Chameleon] Disabled water drips
[04:26:36.4515604] [Debug  : Chameleon] Disabled water drips
[04:26:36.4515604] [Debug  : Chameleon] Applied foliage diffusion to "Leaves1 3" (Bush1 (17))
[04:26:36.4535415] [Debug  :Enemy Sound Fixes] PowerBoxDoor: AnimatedObjectTrigger audios
[04:26:36.4535415] [Debug  :Halloween Elevator] RNG: 0.9703953
[04:26:36.4586618] [Debug  :UniversalRadar] Interior radar check complete (0.002441406s)
[04:26:36.4607533] [Debug  :Buttery Fixes] Calculated bounds for mineshaft elevator's start room
[04:26:36.4607533] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile1(Clone)
[04:26:36.4607533] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:36.4607533] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:36.4607533] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:36.4607533] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:36.4607533] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:36.4607533] [Debug  :Buttery Fixes] Cached bounds of tile CaveWaterTile(Clone)
[04:26:36.4607533] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:36.4607533] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:36.4607533] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:36.4607533] [Debug  :Buttery Fixes] Cached bounds of tile CaveLongRampTile(Clone)
[04:26:36.4607533] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[04:26:36.4617517] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[04:26:36.4617517] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[04:26:36.4617517] [Debug  :Buttery Fixes] Cached bounds of tile CaveForkStairTile(Clone)
[04:26:36.4617517] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[04:26:36.4617517] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[04:26:36.4617517] [Debug  :Buttery Fixes] Cached bounds of tile CaveForkStairTile(Clone)
[04:26:36.4617517] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:36.4617517] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:36.4617517] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[04:26:36.4617517] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile1a Variant(Clone)
[04:26:36.4617517] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile2(Clone)
[04:26:36.4617517] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:36.4617517] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:36.4617517] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:36.4617517] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:36.4627520] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:36.4627520] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:36.4627520] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:36.4627520] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:36.4627520] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile3(Clone)
[04:26:36.4627520] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:36.4627520] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:36.4627520] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[04:26:36.4627520] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[04:26:36.4627520] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:36.4627520] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:36.4627520] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:36.4627520] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:36.4637539] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:36.4637539] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:36.4637539] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:36.4637539] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:36.4637539] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:36.4637539] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[04:26:36.4637539] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[04:26:36.4637539] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[04:26:36.4643204] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[04:26:36.4643313] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:36.4643313] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:36.4643313] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[04:26:36.4643313] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[04:26:36.4643313] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[04:26:36.4643313] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[04:26:36.4643313] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:36.4648676] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:26:36.4648676] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[04:26:36.4648676] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[04:26:36.4648676] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[04:26:36.4648676] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[04:26:36.4648676] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[04:26:36.4648676] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[04:26:36.4648676] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[04:26:36.4648676] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[04:26:36.4648676] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[04:26:36.4648676] [Debug  :Matty's Fixes] Vanilla/Garbage lid(498) is computing vertical offset
[04:26:36.4648676] [Debug  :Matty's Fixes] Vanilla/Garbage lid new offset is 0.03694513
[04:26:36.4658428] [Debug  :Matty's Fixes] Vanilla/Garbage lid(498) position updated [(0.00, 0.00, 0.00)] -> [(0.00, 0.02, 0.00)]
[04:26:36.4658428] [Debug  :Matty's Fixes] Vanilla/Bottles(499) is computing vertical offset
[04:26:36.4658428] [Debug  :Matty's Fixes] Vanilla/Bottles new offset is 0.2901812
[04:26:36.4658428] [Debug  :Matty's Fixes] Vanilla/Bottles(499) position updated [(0.00, 0.00, 0.00)] -> [(0.00, -0.01, 0.00)]
[04:26:36.4658428] [Debug  :Matty's Fixes] Vanilla/Magnifying glass(501) is computing vertical offset
[04:26:36.4658428] [Debug  :Matty's Fixes] Vanilla/Magnifying glass new offset is 0.04636009
[04:26:36.4658428] [Debug  :Matty's Fixes] Vanilla/Magnifying glass(501) position updated [(0.00, 0.00, 0.00)] -> [(0.00, 0.00, 0.00)]
[04:26:36.4668438] [Debug  :Matty's Fixes] Vanilla/Laser pointer(504) is computing vertical offset
[04:26:36.4668438] [Debug  :Matty's Fixes] Vanilla/Laser pointer new offset is 0.03818708
[04:26:36.4668438] [Debug  :Matty's Fixes] Vanilla/Laser pointer(504) position updated [(0.00, 0.00, 0.00)] -> [(0.00, -0.11, 0.00)]
[04:26:36.4668438] [Debug  :Matty's Fixes] Vanilla/Plastic fish(513) is computing vertical offset
[04:26:36.4668438] [Debug  :Matty's Fixes] Vanilla/Plastic fish new offset is 0.1262627
[04:26:36.4668438] [Debug  :Matty's Fixes] Vanilla/Plastic fish(513) position updated [(0.00, 0.00, 0.00)] -> [(0.00, -0.02, 0.00)]
[04:26:36.5072013] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Result of decompression "desertcave": Success (True), 
[04:26:36.5072013] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Assetbundle "desertcave" is now uncompressed!
[04:26:37.2087453] [Debug  :Matty's Fixes] Vanilla/Comedy(505) is computing vertical offset
[04:26:37.2097001] [Debug  :Matty's Fixes] Vanilla/Comedy new offset is 0.1021601
[04:26:37.2097001] [Debug  :Matty's Fixes] Vanilla/Comedy(505) position updated [(-80.65, -219.41, 84.36)] -> [(-80.65, -219.38, 84.36)]
[04:26:37.2220505] [Debug  :Buttery Fixes] Cleared "profitable" stat for all employees
[04:26:37.2528396] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:26:37.2528396] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:26:37.2528396] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:26:37.2528396] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:26:37.2528396] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:26:37.2528396] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:26:37.2528396] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:26:37.2528396] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:26:37.2710997] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:26:37.2710997] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:26:37.2710997] [Debug  :   Coroner] Handling Out of Bounds death...
[04:26:37.4303037] [Debug  :WeatherRegistry] Effects received: [Foggy]
[04:26:37.4313262] [Debug  :WeatherRegistry] OverrideSunAnimator called
[04:26:37.4313262] [Debug  :WeatherRegistry] [SunAnimator] Current clip: TimeOfDaySunStormy
[04:26:37.4313262] [Debug  :WeatherRegistry] Landing at Offense with weather Foggy (Foggy)
[04:26:37.4378433] [Debug  :GeneralImprovements] Updated time display.
[04:26:37.4450709] [Debug  :Spawn Cycle Fixes] First spawn cycle occurring - force timer for next spawn cycle
[04:26:37.4470677] [Debug  :Spawn Cycle Fixes] Early daytime spawn cycle (for bees/sapsucker)
[04:26:37.4470677] [Debug  :Spawn Cycle Fixes] Early outside spawn cycle (for eclipses)
[04:26:37.4470677] [Debug  :Spawn Cycle Fixes] Early outside spawn cycle (for weeds)
[04:26:38.9371507] [Debug  :GeneralImprovements] Updated time display.
[04:26:41.9521488] [Debug  :GeneralImprovements] Updated time display.
[04:26:44.9636044] [Debug  :GeneralImprovements] Updated time display.
[04:26:47.2154917] [Debug  :Buttery Fixes] Scrap tracker: Tracking "GarbageLid(Clone)" worth $32
[04:26:47.2154917] [Debug  :Buttery Fixes] Scrap tracker: Tracking "BinFullOfBottles(Clone)" worth $55
[04:26:47.2154917] [Debug  :Buttery Fixes] Scrap tracker: Tracking "PlasticCup(Clone)" worth $14
[04:26:47.2154917] [Debug  :Buttery Fixes] Scrap tracker: Tracking "MagnifyingGlass(Clone)" worth $50
[04:26:47.2154917] [Debug  :Buttery Fixes] Scrap tracker: Tracking "BigBolt(Clone)" worth $21
[04:26:47.2164919] [Debug  :Buttery Fixes] Scrap tracker: Tracking "YieldSign(Clone)" worth $26
[04:26:47.2164919] [Debug  :Buttery Fixes] Scrap tracker: Tracking "LaserPointer(Clone)" worth $37
[04:26:47.2164919] [Debug  :Buttery Fixes] Scrap tracker: Tracking "ComedyMask(Clone)" worth $45
[04:26:47.2164919] [Debug  :Buttery Fixes] Scrap tracker: Tracking "Cog(Clone)" worth $48
[04:26:47.2164919] [Debug  :Buttery Fixes] Scrap tracker: Tracking "BigBolt(Clone)" worth $26
[04:26:47.2164919] [Debug  :Buttery Fixes] Scrap tracker: Tracking "EnginePart(Clone)" worth $33
[04:26:47.2164919] [Debug  :Buttery Fixes] Scrap tracker: Tracking "DiyFlashbang(Clone)" worth $13
[04:26:47.2164919] [Debug  :Buttery Fixes] Scrap tracker: Tracking "BigBolt(Clone)" worth $22
[04:26:47.2164919] [Debug  :Buttery Fixes] Scrap tracker: Tracking "StopSign(Clone)" worth $31
[04:26:47.2164919] [Debug  :Buttery Fixes] Scrap tracker: Tracking "FishTestProp(Clone)" worth $29
[04:26:47.2164919] [Debug  :Buttery Fixes] Scrap tracker: Tracking "Flask(Clone)" worth $41
[04:26:47.2164919] [Debug  :Buttery Fixes] Scrap tracker: Tracking "BigBolt(Clone)" worth $22
[04:26:47.2164919] [Debug  :Buttery Fixes] Scrap tracker: Tracking "ToiletPaperRolls(Clone)" worth $62
[04:26:47.2164919] [Debug  :Buttery Fixes] Scrap tracker: Tracking "MetalSheet(Clone)" worth $25
[04:26:47.2164919] [Debug  :Buttery Fixes] Scrap tracker: Tracking "MetalSheet(Clone)" worth $18
[04:26:47.2174921] [Debug  :Buttery Fixes] Scrap tracker: Tracking "Cog(Clone)" worth $51
[04:26:47.9029348] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:26:47.9029348] [Debug  :   Coroner] Query successful!True
[04:26:47.9029348] [Debug  :   Coroner] Handling generic fall damage...
[04:26:47.9029348] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:26:48.4590584] [Debug  :Buttery Fixes] Player "_rekasaurus_" is bunnyhopping with dogs outside; creating noise
[04:26:49.4603006] [Debug  :Buttery Fixes] Player "_rekasaurus_" landed from bunnyhop
[04:26:52.2628051] [Debug  :Buttery Fixes] Player "Box" is bunnyhopping with dogs outside; creating noise
[04:26:57.3133476] [Info   :GeneralImprovements] Enabling ship scan node again and parenting it to the terminal.
[04:26:57.3168620] [Info   :LethalPerformance] Saved 1 save(s)
[04:27:17.1160610] [Debug  :Buttery Fixes] Player "Box" is bunnyhopping with dogs outside; creating noise
[04:27:18.0261243] [Debug  :Buttery Fixes] Player "Box" landed from bunnyhop
[04:27:19.7065158] [Debug  :Buttery Fixes] Player "Box" is bunnyhopping with dogs outside; creating noise
[04:27:19.7220398] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:27:21.0601670] [Debug  :Buttery Fixes] Player "Box" is bunnyhopping with dogs outside; creating noise
[04:27:21.8659245] [Debug  :Buttery Fixes] Player "Box" landed from bunnyhop
[04:27:22.2618662] [Debug  :Buttery Fixes] Player "Revolver" is bunnyhopping with dogs outside; creating noise
[04:27:22.4357951] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:27:22.4357951] [Debug  :   Coroner] Query successful!True
[04:27:22.4357951] [Debug  :   Coroner] Handling generic fall damage...
[04:27:22.4357951] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:27:23.4434408] [Debug  :Buttery Fixes] Player "Revolver" is bunnyhopping with dogs outside; creating noise
[04:27:24.5327079] [Debug  :Buttery Fixes] Player "GlassCanyøn" is bunnyhopping with dogs outside; creating noise
[04:27:24.6402249] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:27:25.2962825] [Debug  :Buttery Fixes] Player "GlassCanyøn" landed from bunnyhop
[04:27:25.9073935] [Debug  :Buttery Fixes] Player "~Ib" is bunnyhopping with dogs outside; creating noise
[04:27:26.5472352] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:27:26.5472352] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:27:26.5472352] [Debug  :   Coroner] Handling Out of Bounds death...
[04:27:26.5472352] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:27:26.5472352] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:27:26.5482359] [Debug  :   Coroner] Handling Out of Bounds death...
[04:27:26.6794104] [Debug  :Buttery Fixes] Player "~Ib" landed from bunnyhop
[04:27:26.6948812] [Debug  :Buttery Fixes] Player "Soma K" is bunnyhopping with dogs outside; creating noise
[04:27:27.4243464] [Debug  :Buttery Fixes] Player "Soma K" landed from bunnyhop
[04:27:29.3905554] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[04:27:29.3911159] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[04:27:29.4936569] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[04:27:29.4936569] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[04:27:30.2719436] [Debug  :Buttery Fixes] Player "GlassCanyøn" is bunnyhopping with dogs outside; creating noise
[04:27:31.1014243] [Debug  :Buttery Fixes] Player "GlassCanyøn" landed from bunnyhop
[04:27:31.2758685] [Debug  :Buttery Fixes] Player "Box" is bunnyhopping with dogs outside; creating noise
[04:27:31.5403026] [Debug  :Buttery Fixes] Player "~Ib" is bunnyhopping with dogs outside; creating noise
[04:27:31.5408231] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Pro-flashlight : [G]
New: Drop Pro-flashlight : [G​]
[04:27:31.5413410] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Toggle light : [LMB]
New: Toggle light : [LMB​]
[04:27:31.5413410] [Debug  :GeneralImprovements] Toggling helmet light off.
[04:27:31.7566209] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:27:31.7566209] [Debug  :   Coroner] Query successful!True
[04:27:31.7566209] [Debug  :   Coroner] Handling generic fall damage...
[04:27:31.7566209] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:27:32.0968254] [Debug  :Buttery Fixes] Player "Soma K" is bunnyhopping with dogs outside; creating noise
[04:27:32.3833547] [Debug  :Buttery Fixes] Player "~Ib" landed from bunnyhop
[04:27:32.8677432] [Debug  :Buttery Fixes] Player "Box" landed from bunnyhop
[04:27:32.9493267] [Debug  :Buttery Fixes] Player "Soma K" landed from bunnyhop
[04:27:33.6293935] [Debug  :Buttery Fixes] Player "Box" is bunnyhopping with dogs outside; creating noise
[04:27:34.2967634] [Debug  :Buttery Fixes] Player "GlassCanyøn" is bunnyhopping with dogs outside; creating noise
[04:27:34.5055433] [Debug  :Buttery Fixes] Player "Box" landed from bunnyhop
[04:27:35.2934656] [Debug  :Buttery Fixes] Player "Soma K" is bunnyhopping with dogs outside; creating noise
[04:27:35.3255653] [Debug  :Buttery Fixes] Player "GlassCanyøn" landed from bunnyhop
[04:27:36.0740268] [Debug  :Buttery Fixes] Player "Soma K" landed from bunnyhop
[04:27:37.1223488] [Debug  :Buttery Fixes] Player "~Ib" is bunnyhopping with dogs outside; creating noise
[04:27:37.3247613] [Debug  :Buttery Fixes] Player "GlassCanyøn" is bunnyhopping with dogs outside; creating noise
[04:27:37.9658031] [Debug  :Buttery Fixes] Player "~Ib" landed from bunnyhop
[04:27:38.2404999] [Debug  :Buttery Fixes] Player "GlassCanyøn" landed from bunnyhop
[04:27:38.5668340] [Debug  :Buttery Fixes] Player "Revolver" landed from bunnyhop
[04:27:58.2488829] [Debug  :Buttery Fixes] Player "_rekasaurus_" is bunnyhopping with dogs outside; creating noise
[04:27:59.1381663] [Debug  :Buttery Fixes] Player "_rekasaurus_" landed from bunnyhop
[04:28:02.1593156] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:28:02.1593156] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:28:02.1593156] [Debug  :   Coroner] Handling Out of Bounds death...
[04:28:02.1956514] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:28:02.1956514] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:28:02.1966534] [Debug  :   Coroner] Handling Out of Bounds death...
[04:28:08.5828980] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:28:08.5828980] [Debug  :   Coroner] Query successful!True
[04:28:08.5828980] [Debug  :   Coroner] Handling generic fall damage...
[04:28:08.5828980] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:28:12.1184910] [Debug  :GeneralImprovements] Toggling helmet light off.
[04:28:14.5535931] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:28:14.7412330] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Large axle : [G]
New: Drop Large axle : [G​]
[04:28:14.8425254] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Large axle : [G]
New: Drop Large axle : [G​]
[04:28:15.8859151] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:28:16.6663400] [Debug  :GeneralImprovements] Toggling helmet light off.
[04:28:17.8206484] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:28:24.9299067] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Homemade flashbang : [G]
New: Drop Homemade flashbang : [G​]
[04:28:24.9299067] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Pull pin: [LMB]
New: Pull pin: [LMB​]
[04:28:25.0348526] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Homemade flashbang : [G]
New: Drop Homemade flashbang : [G​]
[04:28:25.0358522] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use DIY-Flashbang : [LMB]
New: Use DIY-Flashbang : [LMB​]
[04:28:25.5477939] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:28:25.5487185] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Large axle : [G]
New: Drop Large axle : [G​]
[04:28:25.6539514] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Large axle : [G]
New: Drop Large axle : [G​]
[04:28:27.8833132] [Debug  :GeneralImprovements] Toggling helmet light off.
[04:28:30.6087641] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:28:30.6097648] [Debug  :GeneralImprovements] Toggling helmet light off.
[04:28:32.4320770] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:28:32.8036273] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:28:32.8036273] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:28:32.8130882] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Homemade flashbang : [G]
New: Drop Homemade flashbang : [G​]
[04:28:32.8130882] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Pull pin: [LMB]
New: Pull pin: [LMB​]
[04:28:36.0229428] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[04:28:36.0229428] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[04:28:36.1253398] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[04:28:36.1253398] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[04:28:38.2334039] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:28:38.2334039] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:28:39.7507730] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:28:39.7507730] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:28:39.7507730] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:28:39.7507730] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:28:39.7507730] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:28:39.7507730] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:28:39.7997637] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:28:39.7997637] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:28:43.8557456] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:28:43.8557456] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:28:45.3678821] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:28:45.3678821] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:28:45.3678821] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:28:45.3678821] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:28:45.3678821] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:28:45.3678821] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:28:57.9457678] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:28:59.9925998] [Debug  :GeneralImprovements] Toggling helmet light off.
[04:29:00.1469340] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:00.1469340] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:00.2545778] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:00.2545778] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:05.5972487] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:05.5972487] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:07.2399326] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:07.2409289] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:07.7100898] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:07.7100898] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:09.2215645] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:09.2215645] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:09.2215645] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:09.2235389] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:09.2245403] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:09.2245403] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:09.7098799] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[04:29:09.7277500] [Debug  :GeneralImprovements] Received life status sync RPC for ~Ib.
[04:29:09.8326629] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[04:29:09.8406623] [Debug  :GeneralImprovements] Received life status sync RPC for ~Ib.
[04:29:09.9495290] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:29:09.9505297] [Debug  :   Coroner] Server received cause of death via RPC: (1, DeathOtherTurret)
[04:29:09.9505297] [Debug  :   Coroner] Client received cause of death via RPC: (1, DeathOtherTurret)
[04:29:09.9505297] [Debug  :   Coroner] Deserialized cause of death to AdvancedCauseOfDeath(DeathOtherTurret)
[04:29:09.9505297] [Debug  :   Coroner] Player 1 has no custom cause of death stored! Returning null...
[04:29:09.9505297] [Debug  :   Coroner] Storing cause of death DeathOtherTurret (overriding null) for player 1!
[04:29:09.9540453] [Debug  :Buttery Fixes] Head attachment complete for player corpse
[04:29:09.9540453] [Debug  :Buttery Fixes] Badges added to player corpse
[04:29:10.0675647] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[04:29:11.5611996] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:11.5611996] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:12.0088533] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:29:12.6208311] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:12.6208311] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:12.7984895] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:12.7984895] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:14.3160432] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:14.3160432] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:14.3160432] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:14.3160432] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:14.3160432] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:14.3160432] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:14.5014223] [Debug  :GeneralImprovements] Received life status sync RPC for GlassCanyøn.
[04:29:14.5993649] [Debug  :GeneralImprovements] Received life status sync RPC for GlassCanyøn.
[04:29:14.9638546] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:29:14.9638546] [Debug  :   Coroner] Server received cause of death via RPC: (5, DeathOtherTurret)
[04:29:14.9638546] [Debug  :   Coroner] Client received cause of death via RPC: (5, DeathOtherTurret)
[04:29:14.9648567] [Debug  :   Coroner] Deserialized cause of death to AdvancedCauseOfDeath(DeathOtherTurret)
[04:29:14.9648567] [Debug  :   Coroner] Player 5 has no custom cause of death stored! Returning null...
[04:29:14.9648567] [Debug  :   Coroner] Storing cause of death DeathOtherTurret (overriding null) for player 5!
[04:29:14.9673713] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[04:29:14.9673713] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[04:29:14.9673713] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[04:29:14.9673713] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[04:29:14.9673713] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[04:29:14.9673713] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[04:29:14.9673713] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[04:29:14.9673713] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[04:29:14.9673713] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[04:29:14.9673713] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[04:29:14.9673713] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[04:29:14.9673713] [Debug  :Buttery Fixes] Badges added to player corpse
[04:29:15.0672314] [Debug  :GeneralImprovements] Received life status sync RPC for GlassCanyøn.
[04:29:15.2419513] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:15.2419513] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:18.5138432] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:18.5138432] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:22.1712258] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:22.1712258] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:27.5731355] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:29:27.5731355] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[04:29:28.4110024] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:29:28.4110024] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:29:28.4110024] [Debug  :   Coroner] Handling Out of Bounds death...
[04:29:29.4713221] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:29:29.4713221] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:29:29.4713221] [Debug  :   Coroner] Handling Out of Bounds death...
[04:29:30.2251644] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:29:30.2251644] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[04:29:31.2232844] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:29:31.2232844] [Debug  :   Coroner] Query successful!True
[04:29:31.2232844] [Debug  :   Coroner] Handling generic fall damage...
[04:29:31.2232844] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:29:32.7140692] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:29:32.7140692] [Debug  :   Coroner] Query successful!True
[04:29:32.7140692] [Debug  :   Coroner] Handling generic fall damage...
[04:29:32.7150697] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:29:33.8802785] [Debug  :GeneralImprovements] Toggling helmet light on.
[04:29:33.8812778] [Debug  :GeneralImprovements] Updating pocketed flashlight
[04:29:33.9979123] [Debug  :GeneralImprovements] Toggling helmet light off.
[04:29:36.5197873] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:29:36.5197873] [Debug  :   Coroner] Query successful!True
[04:29:36.5207865] [Debug  :   Coroner] Handling generic fall damage...
[04:29:36.5207865] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:29:39.2616351] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:29:39.2616351] [Debug  :   Coroner] Query successful!True
[04:29:39.2626166] [Debug  :   Coroner] Handling generic fall damage...
[04:29:39.2626166] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:29:40.9143332] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:40.9143332] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:42.4320374] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:29:42.4320374] [Debug  :   Coroner] Query successful!True
[04:29:42.4320374] [Debug  :   Coroner] Handling generic fall damage...
[04:29:42.4320374] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:29:42.8443229] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:42.8443229] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:45.4440986] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:29:45.4440986] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[04:29:46.0815571] [Debug  :GeneralImprovements] Toggling helmet light on.
[04:29:46.2005933] [Debug  :GeneralImprovements] Toggling helmet light off.
[04:29:47.9413864] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:47.9413864] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:48.3545285] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:48.3545285] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:48.9839422] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:29:48.9852296] [Debug  :   Coroner] Query successful!True
[04:29:48.9852296] [Debug  :   Coroner] Handling generic fall damage...
[04:29:48.9852296] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:29:49.7482569] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:29:49.7482569] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:29:49.7482569] [Debug  :   Coroner] Handling Out of Bounds death...
[04:29:49.8868467] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:49.8868467] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:50.2692803] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:29:50.2692803] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:29:50.2692803] [Debug  :   Coroner] Handling Out of Bounds death...
[04:29:50.4420618] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:50.4420618] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:51.1994391] [Debug  :GeneralImprovements] Toggling helmet light off.
[04:29:55.2930861] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:29:55.5607391] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Body : [G]
New: Drop Body : [G​]
[04:29:55.6651626] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Body : [G]
New: Drop Body : [G​]
[04:29:55.8712735] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:29:55.8712735] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[04:29:56.9459829] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:56.9459829] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:57.4492489] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:29:57.4492489] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:30:01.6081949] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:30:01.6081949] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:30:02.2340629] [Debug  :GeneralImprovements] Toggling helmet light off.
[04:30:03.9468689] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:30:03.9478694] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:30:04.2026656] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:30:06.3947760] [Debug  :GeneralImprovements] Toggling helmet light off.
[04:30:07.2491302] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Body : [G]
New: Drop Body : [G​]
[04:30:07.3533687] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Body : [G]
New: Drop Body : [G​]
[04:30:07.3792594] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:30:07.5417627] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:07.5608684] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:30:07.5613826] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[04:30:07.5653825] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:07.5663809] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:07.5744775] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:07.5744775] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:07.5834767] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:07.6158441] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:07.6158441] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:07.6258432] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:07.6258432] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:07.6328575] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:07.6412472] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:07.6492895] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:07.6492895] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:07.6572472] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:07.6664173] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:07.6664173] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:07.6746256] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:07.6821759] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:07.6821759] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:07.6821759] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:07.6901242] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:07.6991783] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:07.6991783] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:07.7080083] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:07.7149677] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:07.7245190] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:07.7325315] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:07.7325315] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:07.7420719] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:07.7490554] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:07.7490554] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:07.7490554] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:07.7577542] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:07.7577542] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:07.7577542] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:07.7588027] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:07.7660021] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:07.7660021] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:07.7728293] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:07.7901179] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:07.7901179] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:07.7992420] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:07.7992420] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:07.7992420] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:07.8067082] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:07.8067082] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:07.8067082] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:07.8147078] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:07.8253578] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:07.8253578] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:07.8326839] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:07.8326839] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:07.8413233] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:07.8486417] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:07.8486417] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:07.8486417] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:07.8563985] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:07.8667293] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:07.8667293] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:07.8833925] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:07.8906866] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:07.8906866] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:07.8997617] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:07.9079814] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:07.9079814] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:07.9079814] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:07.9170770] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:07.9249290] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:07.9249290] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:07.9249290] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:07.9324132] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:07.9324132] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:07.9429642] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:07.9429642] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:07.9501578] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:07.9582935] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:07.9656151] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:07.9732877] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:07.9900171] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.0054839] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.0054839] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.0133739] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.0218491] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.0218491] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.0288178] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.0391352] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.0482910] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.0571637] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.0571637] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.0571637] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.0647567] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.0732968] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.0831479] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.0910745] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.0910745] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.0910745] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.0910745] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.1010820] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.1010820] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.1089099] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.1175258] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.1245019] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.1320232] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.1320232] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.1424331] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.1494355] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.1570933] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.1666478] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.1739592] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.1739592] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.1820185] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.1820185] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.1981048] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.2062841] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.2072853] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.2072853] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.2140342] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.2222724] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.2378386] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.2378386] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.2439592] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.2439592] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.2530970] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.2616712] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.2686374] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.2761523] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.2838402] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.2898404] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.2908396] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.2985998] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.3059836] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.3196793] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.3277334] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.3339669] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.3339669] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.3421084] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.3491421] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.3576725] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.3576725] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.3669755] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.3734891] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.3809139] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.3879151] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.3879151] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.4030862] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.4030862] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.4100868] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:30:08.4183158] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.4258350] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.4328348] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.4429467] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.4429467] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.4429467] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.4429467] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.4429467] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.4489472] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.4583952] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.4645477] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.4645477] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.4645477] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.4725476] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.4725476] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.4799618] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.4870001] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.4870001] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.4870001] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.5051719] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.5051719] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.5051719] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.5122863] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.5200476] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.5200476] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.5276459] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.5276459] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.5276459] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.5360582] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.5360582] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.5437259] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.5519526] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.5665515] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.5665515] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.5815593] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.5885594] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.5885594] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.5885594] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.6027175] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.6027175] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.6099003] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.6099003] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.6099003] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.6254562] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.6254562] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.6325245] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.6395543] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.6517848] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.6517848] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.6517848] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.6649280] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.6659882] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.6660630] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:30:08.6660630] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:30:08.6729390] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.6729390] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.6873219] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.6873219] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.6873219] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.6873219] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.6944887] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.7026701] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.7026701] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.7026701] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.7026701] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.7198828] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.7273799] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.7352421] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.7427359] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.7579921] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.7579921] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.7579921] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.7645546] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.7708708] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.7708708] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.7789182] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.7862041] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.7862041] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.7862041] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.7958475] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.8042100] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.8042100] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.8115672] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.8195429] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.8266836] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.8266836] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.8327065] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.8411855] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.8411855] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.8480452] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.8575995] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.8662030] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.8662030] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.8722188] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.8865204] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.8865204] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.8945816] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.9011131] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.9011131] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.9076310] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.9226140] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.9296139] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.9364618] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.9502241] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.9502241] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.9582236] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.9582236] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.9698649] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.9698649] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.9698649] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.9710141] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.9792453] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.9921798] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:08.9994104] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.0064619] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.0199437] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.0265881] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.0331385] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.0331385] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.0463543] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.0463543] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.0533549] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.0603537] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.0603537] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.0738266] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.0864858] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.0864858] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.0864858] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.1008489] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.1073007] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.1073007] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.1157836] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.1157836] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.1227538] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.1300552] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.1375813] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.1375813] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.1437196] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.1638112] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.1699100] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.1850998] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.1850998] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.1916194] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.1916194] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.1995412] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.2065353] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.2213759] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.2213759] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.2356527] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.2428978] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.2491568] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.2571219] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.2571219] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.2639513] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.2639513] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.2711030] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.2711030] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.2711030] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.2849470] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.2918684] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.2998477] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.2998477] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.3131853] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.3267009] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.3382300] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.3382300] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.3519445] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.3599143] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.3599143] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:30:09.3599143] [Debug  :GeneralImprovements] Toggling helmet light off.
[04:30:09.3671795] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.3671795] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.3741791] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.3818281] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.3884564] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.3963258] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.3963258] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.4030008] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.4030008] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.4238758] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.4238758] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.4382244] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.4505220] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.4583370] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.4583370] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.4583370] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.4650732] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.4650732] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.4794085] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.4856423] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.4856423] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.4856423] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.4927728] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.5069590] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.5211875] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.5221874] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.5221874] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.5289811] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.5394819] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.5394819] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.5459723] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.5608643] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.5678645] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.5678645] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.5758647] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.5758647] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.5830481] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.5912882] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.5990041] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.6065412] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.6180004] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.6247487] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.6334313] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.6334634] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.6426112] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.6426112] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.6498875] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.6584044] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.6673766] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.6759175] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.6850552] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.6850552] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.6923724] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.6923724] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.7012688] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.7012688] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.7082692] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.7082692] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.7242683] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.7316188] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.7419743] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.7419743] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.7419743] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.7488307] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.7488307] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.7578300] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.7578300] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.7578300] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.7650999] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.7758482] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.7768491] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.7856851] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.7926857] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.7936847] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.8020297] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.8107581] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.8107581] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.8198427] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.8272797] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.8272797] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.8352833] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.8452525] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.8452525] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.8540979] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.8626619] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.8701781] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.8789781] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.8885118] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.8885118] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.8885118] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.8972633] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.9049056] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.9049056] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.9138631] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.9138631] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.9138631] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.9234118] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.9234118] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.9310548] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.9550140] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.9550140] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.9550140] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.9667193] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.9667193] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.9737204] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.9817653] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.9900612] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.9993317] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.9993317] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:09.9993317] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.0069093] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.0074293] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.0074293] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.0219481] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.0380433] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.0380433] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.0554951] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.0554951] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.0554951] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.0698564] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.0781099] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.0781099] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.0851102] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.0943127] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.1021651] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.1021651] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.1102804] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.1242772] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.1307453] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.1398270] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.1398270] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.1472756] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.1472756] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.1568031] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.1568031] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.1646770] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.1726975] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.1726975] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.1802580] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.1872576] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.1882578] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.2024625] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.2104614] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.2189751] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.2273568] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.2368837] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.2440826] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.2440826] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.2510073] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.2510073] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.2586157] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.2656742] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.2751894] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.2751894] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.2751894] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.2910073] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.2910073] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.2985654] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.3046724] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.3056720] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.3056720] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.3056720] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.3239981] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.3306019] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.3384242] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.3452599] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.3452599] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.3452599] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.3520230] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.3600418] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.3600418] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.3600418] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.3670949] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.3741556] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.3818300] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.3888765] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.3958892] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.4088617] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.4088617] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.4098607] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.4098607] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.4168625] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.4234848] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.4306578] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.4383124] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.4443136] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.4512407] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.4587678] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.4587678] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.4709863] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.4785355] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.4856981] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.4856981] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.4936967] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.5011068] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.5011068] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.5073768] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.5136735] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.5254362] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.5318741] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.5318741] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.5400613] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.5531050] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.5541047] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.5603778] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.5603778] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.5668061] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.5668061] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.5750419] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.5810414] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.5880410] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.6027682] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.6099870] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.6099870] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.6099870] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.6099870] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.6099870] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.6179857] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.6179857] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.6248325] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.6248325] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.6312891] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.6448986] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.6511634] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.6591605] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.6591605] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.6591605] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.6665870] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.6730036] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.6809813] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.6882103] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.6952908] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.7023006] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.7096919] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.7161268] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.7244162] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.7244162] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.7314382] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.7314382] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.7412147] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.7557724] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.7631863] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.7697016] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.7782275] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.7782275] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.7856365] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.7926380] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.7936361] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.8009488] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.8083804] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.8083804] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.8240446] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.8240446] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.8240446] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.8240446] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.8320429] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.8404229] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.8404229] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.8404229] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.8484271] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.8553301] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.8641239] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.8641239] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.8641239] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.8719072] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.8795887] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.8866740] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.8941898] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.9014279] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.9116158] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.9116158] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.9210567] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.9210567] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.9302536] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.9302536] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.9302536] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.9302536] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.9391303] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.9480943] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.9480943] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.9480943] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.9570944] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.9666221] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.9749175] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.9749175] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.9749175] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.9749175] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.9841433] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.9941355] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:10.9941355] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:11.0036508] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:11.0036508] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:11.0036508] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:11.0114068] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:11.0213773] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:11.0294970] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:11.0294970] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:11.0294970] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:11.0381695] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:11.0476513] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:11.0476513] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:11.0561434] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:11.0640547] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:11.0640547] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:11.0640547] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:11.0740986] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:11.0740986] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:11.0740986] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:11.0830982] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:11.0830982] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:11.0917470] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:11.1001960] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:11.1087155] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:11.1182321] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:11.1257978] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:11.1355026] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:11.1470264] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:11.1470264] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:11.1480247] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:11.1480247] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:11.1556236] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:11.1656117] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:11.1666116] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:11.1749972] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:11.1749972] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:11.1849972] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:11.1933013] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:11.2032999] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:11.2032999] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:11.2122344] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:11.2122344] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:11.2217847] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:11.2223264] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:11.2302984] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:11.2302984] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:11.2388727] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:11.2472700] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:11.2583002] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:11.2583002] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:11.2666236] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:11.2746242] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:11.2746242] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:11.2848566] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:11.2929157] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:11.2929157] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:11.3011408] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:11.3090347] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:11.3100347] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:11.3100347] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:11.3194171] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:11.3279338] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:11.3369333] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:11.3379332] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:11.3379598] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:11.3470784] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:13.7358883] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:30:15.6664734] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:30:15.6664734] [Debug  :   Coroner] Query successful!True
[04:30:15.6664734] [Debug  :   Coroner] Handling generic fall damage...
[04:30:15.6664734] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:30:16.9248012] [Debug  :GeneralImprovements] Toggling helmet light off.
[04:30:18.3767880] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Pro-flashlight : [G]
New: Drop Pro-flashlight : [G​]
[04:30:18.3767880] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Toggle light : [LMB]
New: Toggle light : [LMB​]
[04:30:18.3767880] [Debug  :GeneralImprovements] Toggling helmet light off.
[04:30:19.7892797] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:30:19.7892797] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:30:21.9152271] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:30:21.9162265] [Debug  :GeneralImprovements] Toggling helmet light off.
[04:30:24.5480220] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:30:24.5490203] [Debug  :GeneralImprovements] Toggling helmet light off.
[04:30:26.7782137] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:30:26.7782137] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:30:35.4972897] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:30:39.3996410] [Debug  :GeneralImprovements] Toggling helmet light off.
[04:30:43.2653412] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:30:43.2653412] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[04:30:47.3074154] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:30:47.4192163] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:30:48.6590556] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:30:48.6590556] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:30:50.4016144] [Debug  :GeneralImprovements] Toggling helmet light off.
[04:30:51.5753758] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:30:51.5753758] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:30:51.9678832] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:30:51.9678832] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:30:52.2490845] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:30:52.2500837] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:30:53.4790333] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:30:53.4790333] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:30:53.4790333] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:30:53.4790333] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:30:53.4790333] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:30:53.4790333] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:30:53.8177953] [Debug  :GeneralImprovements] Received life status sync RPC for Box.
[04:30:53.9460580] [Debug  :GeneralImprovements] Received life status sync RPC for Box.
[04:30:54.7636045] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:30:54.7656042] [Debug  :   Coroner] Server received cause of death via RPC: (8, DeathOtherTurret)
[04:30:54.7656042] [Debug  :   Coroner] Client received cause of death via RPC: (8, DeathOtherTurret)
[04:30:54.7656042] [Debug  :   Coroner] Deserialized cause of death to AdvancedCauseOfDeath(DeathOtherTurret)
[04:30:54.7656042] [Debug  :   Coroner] Player 8 has no custom cause of death stored! Returning null...
[04:30:54.7656042] [Debug  :   Coroner] Storing cause of death DeathOtherTurret (overriding null) for player 8!
[04:30:54.7686067] [Error  : Unity Log] Tag: PlayerRagdoll8 is not defined.
[04:30:54.7686067] [Error  : Unity Log] Tag: PlayerRagdoll8 is not defined.
[04:30:54.7686067] [Error  : Unity Log] Tag: PlayerRagdoll8 is not defined.
[04:30:54.7686067] [Error  : Unity Log] Tag: PlayerRagdoll8 is not defined.
[04:30:54.7686067] [Error  : Unity Log] Tag: PlayerRagdoll8 is not defined.
[04:30:54.7686067] [Error  : Unity Log] Tag: PlayerRagdoll8 is not defined.
[04:30:54.7686067] [Error  : Unity Log] Tag: PlayerRagdoll8 is not defined.
[04:30:54.7686067] [Error  : Unity Log] Tag: PlayerRagdoll8 is not defined.
[04:30:54.7686067] [Error  : Unity Log] Tag: PlayerRagdoll8 is not defined.
[04:30:54.7686067] [Error  : Unity Log] Tag: PlayerRagdoll8 is not defined.
[04:30:54.7686067] [Error  : Unity Log] Tag: PlayerRagdoll8 is not defined.
[04:30:54.7691268] [Debug  :Buttery Fixes] Badges added to player corpse
[04:30:54.9079116] [Debug  :GeneralImprovements] Received life status sync RPC for Box.
[04:30:56.4200702] [Debug  :mrgrm7.LethalCasino] player cannot drink beer, already used up
[04:30:56.6032904] [Debug  :mrgrm7.LethalCasino] player cannot drink beer, already used up
[04:30:56.7821954] [Debug  :mrgrm7.LethalCasino] player cannot drink beer, already used up
[04:30:56.9973942] [Debug  :mrgrm7.LethalCasino] player cannot drink beer, already used up
[04:30:57.2026388] [Debug  :mrgrm7.LethalCasino] player cannot drink beer, already used up
[04:30:57.4083784] [Debug  :mrgrm7.LethalCasino] player cannot drink beer, already used up
[04:30:57.5822308] [Debug  :mrgrm7.LethalCasino] player cannot drink beer, already used up
[04:30:57.7516430] [Debug  :mrgrm7.LethalCasino] player cannot drink beer, already used up
[04:30:58.5779792] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:30:58.5779792] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:30:59.2168514] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:30:59.2168514] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:30:59.5941222] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:59.6041228] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:59.6041228] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:59.6041228] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:59.6121226] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:59.6243439] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:59.6320567] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:30:59.6408141] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:00.6281823] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:00.6371837] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:00.6371837] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:00.6928872] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:00.7079739] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:00.7243271] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:00.7426022] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:00.7504255] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:00.7589069] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:00.7659773] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:00.7759102] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:00.7759102] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:00.7759102] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:00.7838074] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:00.7898051] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:00.7984179] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:00.7984179] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:00.8054164] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:00.8117464] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:00.8122590] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:00.8122590] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:00.8192670] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:00.8264299] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:00.8264299] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:00.8331308] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:00.8417678] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:00.8487426] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:00.8487426] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:00.8586315] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:00.8595948] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:00.8595948] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:00.8595948] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:00.8657012] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:00.8743065] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:00.8743065] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:00.8743065] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:00.8823327] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:00.8888458] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:00.8888458] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:00.8972287] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:00.8972287] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:00.9035656] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:00.9105659] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:00.9183883] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:00.9183883] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:00.9249494] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:00.9354215] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:00.9354215] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:00.9364189] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:00.9364189] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:00.9434910] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:00.9434910] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:00.9506561] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:00.9588742] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:00.9588742] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:00.9658743] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:00.9658743] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:00.9718564] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:00.9802662] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:00.9802662] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:00.9873499] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:00.9946239] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.0054071] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.0131448] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.0131448] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.0131448] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.0131448] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.0220013] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.0407714] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.0407714] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.0407714] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.0413040] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.0501870] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.0501870] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.0501870] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.0581860] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.0581860] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.0675734] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.0675734] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.0675734] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.0766359] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.0766359] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.0832117] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.0903109] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.0908390] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.0908390] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.0996291] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.0996291] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.0996291] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.0996291] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.1068166] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.1068166] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.1163167] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.1176027] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.1245985] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.1245985] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.1255970] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.1256511] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.1320618] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.1410008] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.1410008] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.1484130] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.1578293] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.1578293] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.1578293] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.1588291] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.1658936] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.1728972] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.1812789] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.1812789] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.1872041] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.1872041] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.1882049] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.1943767] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.2026454] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.2026454] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.2097131] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.2097131] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.2097131] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.2197628] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.2197628] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.2283018] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.2283018] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.2363042] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.2373034] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.2444877] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.2444877] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.2520207] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.2520207] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.2605189] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.2605189] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.2675190] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.2756523] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.2756523] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.2756523] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.2899641] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.2980092] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.2980092] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.3047741] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.3195721] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.3195721] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.3267850] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.3267850] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.3331253] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.3414563] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.3414563] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.3484249] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.3484249] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.3595209] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.3595209] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.3652114] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.3798744] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.3884571] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.4020816] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.4020816] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.4169434] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.4285821] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.4366755] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.4366755] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.4436755] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.4436755] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.4436755] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.4498387] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.4638389] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.4638389] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.4782850] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.4841080] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.4911065] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.4991058] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.5060872] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.5128596] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.5128596] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.5203738] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.5203738] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.5269579] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.5269579] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.5331751] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.5331751] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.5414843] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.5494833] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.5631831] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.5766235] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.5830296] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.5891195] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.5970533] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.6033284] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.6103284] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.6185392] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.6247505] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.6247505] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.6307507] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.6386840] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.6447113] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.6457112] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.6517120] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.6650893] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.6650893] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.6723971] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.6723971] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.6723971] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.6803935] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.6871302] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.6871302] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.6939035] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.6939035] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.7030245] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.7040255] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.7111975] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.7213531] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.7213531] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.7213531] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.7301398] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.7301398] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.7385289] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.7385289] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.7455129] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.7455129] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.7548100] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.7618098] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.7678078] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.7759885] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.7759885] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.7759885] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.7826213] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.7826213] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.7826213] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.7826213] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.7890789] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.7966260] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.7976259] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.7976259] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.7976259] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.8049723] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.8049723] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.8117363] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.8117363] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.8192804] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.8259774] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.8315918] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.8397406] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.8397406] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.8460065] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.8460065] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.8526934] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.8598982] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.8725035] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.8805327] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.8805327] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.8885761] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.8885761] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.8978716] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.8978716] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.9052006] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.9052006] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.9052006] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.9125549] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.9210774] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.9220804] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.9220804] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.9295968] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.9375956] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.9447159] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.9447159] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.9510139] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.9510139] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.9590224] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.9651197] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.9651197] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.9720884] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.9796024] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.9854640] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:01.9928419] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.0008415] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.0008415] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.0008415] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.0134108] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.0134108] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.0134108] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.0215601] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.0271131] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.0281118] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.0335674] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.0413273] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.0473271] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.0473271] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.0537258] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.0537258] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.0632074] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.0694334] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.0764429] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.0824420] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.0890549] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.0969075] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.0969075] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.1024312] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.1090210] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.1090210] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.1161349] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.1171350] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.1231354] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.1294017] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.1375280] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.1435277] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.1435277] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.1435277] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.1500619] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.1588645] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.1640633] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.1640633] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.1702997] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.1713001] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.1790384] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.1845425] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.1913721] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.1994559] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.2058090] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.2058090] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.2128823] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.2208821] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.2268829] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.2268829] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.2268829] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.2369291] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.2425930] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.2435919] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.2435919] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.2435919] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.2493250] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.2493250] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.2578169] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.2578169] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.2636110] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.2636110] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.2636110] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.2702035] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.2702035] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.2772141] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.2792142] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:31:02.2792142] [Debug  :   Coroner] Query successful!True
[04:31:02.2792142] [Debug  :   Coroner] Handling generic fall damage...
[04:31:02.2792142] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:31:02.2838777] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.2898807] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.2981866] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.3036321] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.3093730] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.3093730] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.3178375] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.3234868] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.3234868] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.3294859] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.3377277] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.3494854] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.3586276] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.3586276] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.3648394] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.3708202] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.3708202] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.3794257] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.3856459] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.3927503] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.3937514] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.4016081] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.4075849] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.4075849] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.4156809] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.4221034] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.4280727] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.4362645] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.4362645] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.4428311] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.4428311] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.4492946] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.4632649] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.4632649] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.4688132] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.4770165] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.4828545] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.4893266] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.4991163] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.4991163] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.5052298] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.5113754] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.5113754] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.5248274] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.5248274] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.5248274] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.5316199] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.5316199] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.5451514] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.5532392] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.5532392] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.5532392] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.5616876] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.5616876] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.5616876] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.5616876] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.5676853] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.5749676] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.5810741] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.5869311] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.5952754] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.6013100] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.6013100] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.6074440] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.6074440] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.6155718] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.6155718] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.6155718] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.6220294] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.6290067] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.6363248] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.6491695] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.6491695] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.6576634] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.6576634] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.6635831] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.6635831] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.6695831] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.6783118] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.6783118] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.6783118] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.6852002] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.6913930] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.6920697] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.7015360] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.7015732] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.7085442] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.7085442] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.7145019] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.7155018] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.7238604] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.7316094] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.7415921] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.7415921] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.7497809] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.7497809] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.7578561] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.7639746] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.7710021] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.7715149] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.7787340] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.7787340] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.7787340] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.7864222] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:31:02.7864686] [Debug  :   Coroner] Query successful!True
[04:31:02.7864686] [Debug  :   Coroner] Handling generic fall damage...
[04:31:02.7864686] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:31:02.7916566] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.8001480] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.8120736] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.8200404] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.8277019] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.8344038] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.8344038] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.8344038] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.8419222] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.8419222] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.8419222] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.8480177] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.8583122] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.8648253] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.8708250] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.8792288] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.8859469] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.8859469] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.8939717] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.8994883] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.9056331] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.9161312] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.9226073] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.9368163] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.9368163] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.9430309] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.9493566] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.9493566] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.9630252] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.9767775] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.9767775] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.9835152] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.9835152] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.9835152] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.9835152] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.9897377] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:02.9897377] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.0036775] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.0103165] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.0103165] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.0189412] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.0252547] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.0252547] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.0312063] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.0448807] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.0448807] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.0602836] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.0662291] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.0801086] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.0866266] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.0951732] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.0951732] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.1032268] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.1032268] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.1092276] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.1092276] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.1173323] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.1173323] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.1243321] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.1243321] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.1306423] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.1390150] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.1452271] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.1452271] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.1452271] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.1602416] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.1666211] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.1666211] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.1666211] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.1737044] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.1737044] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.1822198] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.1892178] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.1997994] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.1997994] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.2073202] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.2136565] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.2218460] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.2288887] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.2288887] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.2369388] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.2432451] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.2492215] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.2632632] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.2632632] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.2702634] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.2796088] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.2859836] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.2921676] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.2921676] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.2921676] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.3000297] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.3065023] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.3167206] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.3177488] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.3177488] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.3242400] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.3242400] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.3388767] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.3388767] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.3388767] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.3450903] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.3450903] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.3510478] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.3595724] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.3658353] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.3811567] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.3869251] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.3869251] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.3869251] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.3946596] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.3946596] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.3956555] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.4018509] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.4078211] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.4078211] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.4078211] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.4078211] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.4159202] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.4159202] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.4289829] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.4372455] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.4427746] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.4427746] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.4427746] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.4497751] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.4588417] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.4597869] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.4659496] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.4659496] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.4659496] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.4659496] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.4719492] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.4719492] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.4805221] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.4925282] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.4925282] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.5005395] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.5065996] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.5126771] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.5126771] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.5126771] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.5214364] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.5276639] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.5276639] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.5338657] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.5420611] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.5480687] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.5540032] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.5540032] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.5621893] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.5621893] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.5621893] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.5621893] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.5621893] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.5621893] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.5691889] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.5763474] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.5827897] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.5897318] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.5897318] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.5979490] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.5979490] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.5979490] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.6041624] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.6110759] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.6110759] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.6191604] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.6256927] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.6329942] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.6329942] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.6437265] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.6437265] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.6502438] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.6502438] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.6502438] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.6590965] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.6660087] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.6660087] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.6660087] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.6668148] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.6728739] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.6808752] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.6878743] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.6939675] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.7030749] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.7092741] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.7102547] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.7162540] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.7162540] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.7252558] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.7319369] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.7319369] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.7319369] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.7319369] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.7319369] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.7412899] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.7469961] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.7469961] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.7469961] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.7556853] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.7630421] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.7630421] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.7690849] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.7770849] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.7770849] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.7840848] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.7840848] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.7840848] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.7907666] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.7907666] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.7985781] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.8056159] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.8127543] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.8127543] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.8231452] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.8301452] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.8301452] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.8367370] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.8367370] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.8509921] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.8601654] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.8601654] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.8672907] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.8732911] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.8817281] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.8887282] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.8887282] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.8887282] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.8887282] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.8978075] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.8978075] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.8978075] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.9048051] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.9108884] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.9118890] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.9218898] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.9218898] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.9282833] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.9367191] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.9367191] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.9367191] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.9437187] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.9497974] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.9585197] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.9651090] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.9716262] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.9716262] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.9796210] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.9856678] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.9856678] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.9938091] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.9938091] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.9948080] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:03.9948080] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.0028094] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.0028094] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.0098106] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.0098106] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.0173293] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.0173293] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.0260530] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.0260530] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.0333979] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.0480038] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.0480038] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.0545168] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.0545168] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.0630343] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.0630343] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.0690344] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.0690344] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.0690344] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.0690344] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.0835372] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.0902304] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.0982203] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.1045974] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.1045974] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.1121250] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.1231212] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.1297882] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.1297882] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.1380150] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.1380150] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.1380150] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.1466377] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.1531570] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.1541569] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.1541569] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.1617908] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.1617908] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.1687715] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.1687715] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.1762901] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.1772901] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.1858281] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.1858281] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.1949091] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.1949091] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.1949091] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.2039424] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.2039424] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.2099425] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.2181289] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.2277447] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.2355221] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.2355221] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.2420975] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.2481382] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.2564082] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.2564082] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.2635250] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.2635250] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.2705244] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.2791247] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.2791247] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.2848193] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.2918205] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.2999009] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.3063012] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.3063012] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.3140291] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.3140291] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.3140291] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.3245485] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.3307265] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.3398718] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.3459824] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.3518913] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.3607963] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.3668439] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.3668439] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.3668439] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.3668439] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.3734086] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.3812377] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.3812377] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.3873278] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.3958742] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.4018510] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.4078504] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.4149903] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.4219911] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.4219911] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.4281943] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.4281943] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.4281943] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.4359670] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.4429664] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.4492072] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.4492072] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.4569257] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.4639322] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.4695789] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.4772685] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.4842291] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.4842291] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.4929346] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.4939828] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.5021945] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.5021945] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.5086149] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.5188483] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.5266136] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.5271310] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.5334688] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.5334688] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.5334688] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.5344683] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.5430951] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.5491606] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.5614501] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.5614501] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.5700208] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.5781031] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.5852294] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.5852294] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.5962278] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.6037767] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.6037767] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.6107387] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.6107387] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.6196013] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.6196013] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.6259343] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.6269345] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.6269345] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.6367798] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.6450905] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.6522640] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.6522640] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.6644291] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.6644291] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.6714297] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.6714297] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.6813604] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.6813604] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.6818986] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.6818986] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.6818986] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.6898746] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.6898746] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.6968746] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.7139278] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.7244540] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.7316165] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.7316165] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.7316165] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.7316165] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.7407307] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.7484539] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.7571459] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.7637876] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.7637876] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.7637876] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.7637876] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.7706399] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.7865491] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.7865491] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.7938195] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.7938195] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.7938195] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.7938195] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.8038930] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.8108919] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.8194096] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.8352730] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.8352730] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.8460196] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.8460196] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.8470191] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.8470191] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.8553475] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.8637070] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.8637070] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.8637070] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.8713819] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.8713819] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.8798963] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.8869487] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.8962605] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.9028051] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.9104763] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.9104763] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.9104763] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.9191786] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.9191786] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.9267780] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.9335420] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.9335420] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.9335420] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.9425232] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.9497323] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.9497323] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.9578583] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.9578583] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.9651384] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.9651384] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.9721319] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.9721319] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.9812599] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.9979255] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.9979255] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:04.9979255] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.0090873] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.0156442] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.0166444] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.0166444] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.0319341] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.0407539] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.0407539] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.0475010] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.0538693] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.0538693] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.0538693] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.0633843] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.0633843] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.0633843] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.0700127] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.0782858] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.0782858] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.0847254] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.0938131] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.0938131] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.0938131] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.1025876] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.1025876] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.1088289] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.1088289] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.1098291] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.1098291] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.1181852] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.1182087] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.1182087] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.1252950] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.1252950] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.1252950] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.1322683] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.1420527] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.1480343] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.1480343] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.1652440] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.1652440] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.1652440] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.1746681] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.1832283] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.1832283] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.1891839] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.1982870] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.2144507] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.2144507] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.2144507] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.2144507] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.2144507] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.2235042] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.2307138] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.2307138] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.2307138] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.2307138] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.2422032] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.2422032] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.2495849] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.2495849] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.2576744] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.2651716] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.2661731] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.2723462] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.2723462] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.2723462] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.2733466] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.2832271] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.2841584] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.2906775] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.2913091] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.2995269] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.2995269] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.3068158] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.3130383] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.3130383] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.3257392] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.3257392] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.3320792] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.3320792] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.3330566] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.3330566] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.3330566] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.3416582] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.3504315] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.3504315] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.3504315] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.3510237] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.3510237] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.3510237] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.3575396] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.3575396] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.3741170] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.3741170] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.3741170] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.3821172] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.3891160] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.3982891] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.3982891] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.3982891] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.3982891] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.4159108] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.4159108] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.4199111] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:31:05.4199111] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[04:31:05.4239895] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.4239895] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.4307430] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.4312857] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.4312857] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.4392553] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.4478573] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.4478573] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.4478573] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.4549461] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.4632708] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.4702723] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.4702723] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.4702723] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.4702723] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.4804261] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.4804261] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.4804261] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.4804261] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.4874276] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.4948142] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.5038137] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.5099594] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.5099594] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.5189570] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.5189570] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.5280997] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.5348083] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.5440033] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.5440033] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.5440033] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.5440033] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.5527756] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.5593322] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.5692305] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.5788746] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.5855901] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.5855901] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.5855901] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.5855901] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.5948478] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.5948478] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.6032993] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.6032993] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.6110375] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.6188251] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.6258734] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.6378031] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.6378031] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.6509306] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.6509306] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.6616546] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.6616546] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.6616546] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.6690765] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.6690765] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.6690765] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.6690765] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.6786126] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.6871434] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.6871434] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.6937323] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.6937323] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.6946953] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.6946953] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.6946953] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.7027134] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.7097133] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.7191479] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.7191479] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.7191479] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.7362152] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.7362152] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.7432143] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.7432143] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.7508365] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.7508365] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.7598366] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.7658366] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.7826679] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.7826679] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.7892324] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.7977699] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.7977699] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.8037783] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.8047781] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.8102860] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.8112860] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.8259320] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.8332738] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.8405484] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.8475498] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.8475498] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.8557974] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.8639807] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.8712329] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.8712329] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.8799983] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.8799983] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.8864579] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.8864579] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.8864579] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.8949100] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.9016012] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.9016012] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.9016012] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.9016012] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.9016012] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.9016012] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.9234108] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.9296445] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.9296445] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.9397332] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.9458292] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.9458292] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.9458292] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.9542490] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.9633456] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.9633456] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.9693454] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.9768785] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.9835614] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.9835614] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.9905286] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.9987684] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.9987684] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:05.9987684] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.0041926] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.0041926] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.0105526] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.0115535] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.0190105] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.0267362] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.0333310] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.0333310] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.0423081] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.0486207] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.0486207] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.0547872] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.0623030] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.0696299] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.0839212] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.0899209] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.0983048] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.0983048] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.0983048] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.1048318] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.1116789] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.1196374] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.1196374] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.1323486] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.1323486] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.1323486] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.1323486] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.1413861] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.1473464] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.1473464] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.1483442] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.1483442] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.1588978] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.1658964] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.1658964] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.1728968] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.1728968] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.1816726] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.1881861] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.1892339] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.1951860] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.1951860] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.1951860] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.2079507] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.2079507] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.2150973] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.2237608] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.2303755] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.2418738] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.2488486] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.2488486] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.2488486] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.2488486] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.2573670] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.2573670] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.2641478] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.2748687] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.2748687] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.2839224] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.2839224] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.2909224] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.2995300] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.2995300] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.2995300] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.2995300] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.3076123] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.3076123] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.3140108] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.3149483] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.3246367] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.3246367] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.3246367] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.3311265] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.3320933] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.3320933] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.3396073] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.3396073] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.3472168] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.3619795] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.3619795] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.3710235] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.3710235] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.3776940] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.3776940] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.3776940] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.3882114] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.3973015] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.4052674] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.4134901] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.4216773] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.4281957] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.4281957] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.4360150] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.4427472] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.4427472] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.4427472] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.4500442] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.4500442] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.4576946] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.4651072] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.4651072] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.4710741] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.4710741] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.4798732] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.4869455] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.4879450] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.4949451] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.4956502] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.5036950] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.5100786] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.5110790] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.5251478] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.5251478] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.5251478] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.5331637] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.5331637] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.5331637] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.5331637] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.5432437] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.5432437] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.5432437] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.5502431] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.5671229] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.5759002] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.5819010] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.5819010] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.5819010] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.5889021] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:06.5889021] [Warning:FacepunchTransport] Send message returned not ok status: LimitExceeded
[04:31:11.5137031] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:31:11.5137031] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:31:13.5421623] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:31:13.5431623] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[04:31:15.4515877] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:31:15.8878887] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:31:15.8878887] [Debug  :GeneralImprovements] Toggling helmet light off.
[04:31:16.3948091] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:31:25.2810813] [Debug  :MysteryButton.MysteryButtonAI] OnNetworkSpawn, IsServer=True
[04:31:25.2992334] [Debug  :MysteryButton.MysteryButtonAI] Start
[04:31:25.2992334] [Debug  :MysteryButton.MysteryButtonAI] AudioSource is  not null
[04:31:25.3841449] [Info   :LethalPerformance.Patcher] Saved 1 config(s)
[04:31:33.9369189] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:31:36.7083845] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:31:37.8010717] [Debug  :Buttery Fixes] Player "~Ib" is bunnyhopping with dogs outside; creating noise
[04:31:37.9701852] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:31:37.9727647] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:31:38.5713356] [Debug  :Buttery Fixes] Player "~Ib" landed from bunnyhop
[04:31:57.0566818] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:31:58.4075629] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:31:58.9169196] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:31:58.9169196] [Debug  :GeneralImprovements] Toggling helmet light off.
[04:32:01.5730329] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Body : [G]
New: Drop Body : [G​]
[04:32:01.6756892] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Body : [G]
New: Drop Body : [G​]
[04:32:01.8775116] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:32:01.8775116] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[04:32:04.7631290] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:32:04.7631290] [Debug  :   Coroner] Query successful!True
[04:32:04.7631290] [Debug  :   Coroner] Handling generic fall damage...
[04:32:04.7631290] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:32:06.0726740] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:32:07.2315921] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[04:32:07.2557199] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:32:07.2567669] [Debug  :   Coroner] Query successful!True
[04:32:07.2567778] [Debug  :   Coroner] Handling generic fall damage...
[04:32:07.2567778] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:32:10.0407941] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:32:10.0420145] [Debug  :   Coroner] Query successful!True
[04:32:10.0420391] [Debug  :   Coroner] Handling generic fall damage...
[04:32:10.0420391] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:32:20.1183799] [Debug  :Buttery Fixes] Player "~Ib" is bunnyhopping with dogs outside; creating noise
[04:32:20.3055856] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:32:20.3055856] [Debug  :   Coroner] Query successful!True
[04:32:20.3055856] [Debug  :   Coroner] Handling generic fall damage...
[04:32:20.3065872] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:32:21.3963777] [Debug  :Buttery Fixes] Player "~Ib" is bunnyhopping with dogs outside; creating noise
[04:32:22.2481592] [Debug  :Buttery Fixes] Player "~Ib" landed from bunnyhop
[04:32:23.4777869] [Debug  :Buttery Fixes] Player "Soma K" is bunnyhopping with dogs outside; creating noise
[04:32:31.1510971] [Debug  :Buttery Fixes] Player "Soma K" landed from bunnyhop
[04:32:45.9007021] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:32:45.9007021] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:32:47.4372918] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:32:47.4372918] [Debug  :   Coroner] Query successful!True
[04:32:47.4372918] [Debug  :   Coroner] Handling generic fall damage...
[04:32:47.4372918] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:32:48.1861201] [Debug  :GeneralImprovements] Received life status sync RPC for pread.
[04:32:48.1956060] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:32:48.1956060] [Debug  :   Coroner] Query successful!True
[04:32:48.1971091] [Debug  :   Coroner] Handling Bunker Spider damage...
[04:32:48.1971091] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:32:48.2426790] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:32:48.2426790] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:32:48.2574515] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:32:48.2574515] [Debug  :   Coroner] Query successful!True
[04:32:48.2574515] [Debug  :   Coroner] Handling Bunker Spider damage...
[04:32:48.2574515] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:32:48.2957834] [Debug  :GeneralImprovements] Received life status sync RPC for pread.
[04:32:48.3212010] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:32:48.3212010] [Debug  :   Coroner] Query successful!True
[04:32:48.3212010] [Debug  :   Coroner] Handling Bunker Spider damage...
[04:32:48.3212010] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:32:48.3771598] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:32:48.3771598] [Debug  :   Coroner] Query successful!True
[04:32:48.3771598] [Debug  :   Coroner] Handling Bunker Spider damage...
[04:32:48.3771598] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:32:48.3847616] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:32:48.3847616] [Debug  :   Coroner] Query successful!True
[04:32:48.3847616] [Debug  :   Coroner] Handling Bunker Spider damage...
[04:32:48.3847616] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:32:48.4353885] [Debug  :GeneralImprovements] Received life status sync RPC for pread.
[04:32:48.4459146] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:32:48.4459146] [Debug  :   Coroner] Query successful!True
[04:32:48.4459146] [Debug  :   Coroner] Handling Bunker Spider damage...
[04:32:48.4459146] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:32:48.5096108] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:32:48.5096108] [Debug  :   Coroner] Query successful!True
[04:32:48.5096108] [Debug  :   Coroner] Handling Bunker Spider damage...
[04:32:48.5096108] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:32:48.5714822] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:32:48.5714822] [Debug  :   Coroner] Query successful!True
[04:32:48.5714822] [Debug  :   Coroner] Handling Bunker Spider damage...
[04:32:48.5724558] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:32:48.6305864] [Debug  :GeneralImprovements] Received life status sync RPC for pread.
[04:32:48.6351882] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:32:48.6351882] [Debug  :   Coroner] Query successful!True
[04:32:48.6351882] [Debug  :   Coroner] Handling Bunker Spider damage...
[04:32:48.6351882] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:32:48.6986688] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:32:48.6986688] [Debug  :   Coroner] Query successful!True
[04:32:48.6986688] [Debug  :   Coroner] Handling Bunker Spider damage...
[04:32:48.6986688] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:32:53.4974399] [Debug  :Buttery Fixes] Player "Soma K" is bunnyhopping with dogs outside; creating noise
[04:32:54.3608104] [Debug  :Buttery Fixes] Player "Soma K" landed from bunnyhop
[04:32:55.4787801] [Debug  :Buttery Fixes] Player "Soma K" is bunnyhopping with dogs outside; creating noise
[04:32:56.3612730] [Debug  :Buttery Fixes] Player "Soma K" landed from bunnyhop
[04:32:58.8827175] [Debug  :Buttery Fixes] Player "Soma K" is bunnyhopping with dogs outside; creating noise
[04:32:59.7554211] [Debug  :Buttery Fixes] Player "Soma K" landed from bunnyhop
[04:33:01.7139337] [Debug  :Buttery Fixes] Player "Soma K" is bunnyhopping with dogs outside; creating noise
[04:33:01.8189200] [Debug  :GeneralImprovements] Received life status sync RPC for pread.
[04:33:01.9701752] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:33:01.9701752] [Debug  :   Coroner] Query successful!True
[04:33:01.9701752] [Debug  :   Coroner] Handling Bunker Spider damage...
[04:33:01.9701752] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:33:02.0330949] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:33:02.0336388] [Debug  :   Coroner] Query successful!True
[04:33:02.0336388] [Debug  :   Coroner] Handling Bunker Spider damage...
[04:33:02.0336388] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:33:02.0421649] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:33:02.0421649] [Debug  :   Coroner] Query successful!True
[04:33:02.0421649] [Debug  :   Coroner] Handling Bunker Spider damage...
[04:33:02.0421649] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:33:02.1635838] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:33:02.1635838] [Debug  :   Coroner] Query successful!True
[04:33:02.1635838] [Debug  :   Coroner] Handling Bunker Spider damage...
[04:33:02.1635838] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:33:02.1716467] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:33:02.1716651] [Debug  :GeneralImprovements] Received life status sync RPC for pread.
[04:33:02.1735958] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:33:02.1735958] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:33:02.1735958] [Debug  :   Coroner] Server received cause of death via RPC: (6, DeathEnemyHygrodere)
[04:33:02.1735958] [Debug  :   Coroner] Client received cause of death via RPC: (6, DeathEnemyHygrodere)
[04:33:02.1735958] [Debug  :   Coroner] Deserialized cause of death to AdvancedCauseOfDeath(DeathEnemyHygrodere)
[04:33:02.1745962] [Debug  :   Coroner] Player 6 has no custom cause of death stored! Returning null...
[04:33:02.1745962] [Debug  :   Coroner] Storing cause of death DeathEnemyHygrodere (overriding null) for player 6!
[04:33:02.1771326] [Error  : Unity Log] Tag: PlayerRagdoll6 is not defined.
[04:33:02.1771326] [Error  : Unity Log] Tag: PlayerRagdoll6 is not defined.
[04:33:02.1771326] [Error  : Unity Log] Tag: PlayerRagdoll6 is not defined.
[04:33:02.1771326] [Error  : Unity Log] Tag: PlayerRagdoll6 is not defined.
[04:33:02.1771326] [Error  : Unity Log] Tag: PlayerRagdoll6 is not defined.
[04:33:02.1771326] [Error  : Unity Log] Tag: PlayerRagdoll6 is not defined.
[04:33:02.1771326] [Error  : Unity Log] Tag: PlayerRagdoll6 is not defined.
[04:33:02.1771326] [Error  : Unity Log] Tag: PlayerRagdoll6 is not defined.
[04:33:02.1771326] [Error  : Unity Log] Tag: PlayerRagdoll6 is not defined.
[04:33:02.1771326] [Error  : Unity Log] Tag: PlayerRagdoll6 is not defined.
[04:33:02.1771326] [Error  : Unity Log] Tag: PlayerRagdoll6 is not defined.
[04:33:02.1771326] [Debug  :Buttery Fixes] Badges added to player corpse
[04:33:02.2104658] [Debug  :GeneralImprovements] Received life status sync RPC for pread.
[04:33:02.3064714] [Debug  :GeneralImprovements] Received life status sync RPC for pread.
[04:33:02.5830127] [Debug  :Buttery Fixes] Player "Soma K" landed from bunnyhop
[04:33:04.2027858] [Debug  :Buttery Fixes] Player corpse transformed; hide renderer "LevelSticker(Clone)"
[04:33:04.2027858] [Debug  :Buttery Fixes] Player corpse transformed; hide renderer "BetaBadge(Clone)"
[04:33:06.1368937] [Debug  :Buttery Fixes] Player "Soma K" is bunnyhopping with dogs outside; creating noise
[04:33:07.0119609] [Debug  :Buttery Fixes] Player "Soma K" landed from bunnyhop
[04:33:07.4606089] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:33:07.7245722] [Debug  :Buttery Fixes] Player "What Zit Tooya" is bunnyhopping with dogs outside; creating noise
[04:33:08.2360374] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:33:08.2360374] [Debug  :   Coroner] Query successful!True
[04:33:08.2360374] [Debug  :   Coroner] Handling generic fall damage...
[04:33:08.2370114] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:33:08.2447346] [Info   :GeneralImprovements] Applied 4 queued monitor changes.
[04:33:10.6957649] [Debug  :GeneralImprovements] Updated time display.
[04:33:11.5170979] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:33:12.1398430] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:33:12.1398430] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[04:33:13.7136740] [Debug  :GeneralImprovements] Updated time display.
[04:33:14.0497153] [Debug  :Buttery Fixes] Player "Soma K" is bunnyhopping with dogs outside; creating noise
[04:33:16.3643665] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:33:16.7221861] [Debug  :GeneralImprovements] Updated time display.
[04:33:17.5403509] [Debug  :Spawn Cycle Fixes] Enemy "RadMech" has no nests present on map
[04:33:17.5403509] [Debug  :Spawn Cycle Fixes] Enemy "RadMech" ignored, as natural spawns are still not finished
[04:33:17.5413505] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:33:17.5413505] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:33:17.5447864] [Debug  :Spawn Cycle Fixes] Enemy "RadMech" has no nests present on map
[04:33:17.5447864] [Debug  :Spawn Cycle Fixes] Enemy "RadMech" ignored, as natural spawns are still not finished
[04:33:17.5522695] [Debug  :Enemy Sound Fixes] Eyeless dog: Reroll voice pitch (seeded random)
[04:33:19.6950543] [Info   :GeneralImprovements] Updated ship scrap total monitors to $323 (7 items).
[04:33:19.7427283] [Debug  :GeneralImprovements] Updated time display.
[04:33:22.7609549] [Debug  :GeneralImprovements] Updated time display.
[04:33:25.7778146] [Debug  :GeneralImprovements] Updated time display.
[04:33:28.7930367] [Debug  :GeneralImprovements] Updated time display.
[04:33:31.8110640] [Debug  :GeneralImprovements] Updated time display.
[04:33:31.9046685] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:33:32.3691970] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Body : [G]
New: Drop Body : [G​]
[04:33:32.4773914] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Body : [G]
New: Drop Body : [G​]
[04:33:32.6790358] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:33:32.6790358] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[04:33:34.5444607] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Body : [G]
New: Drop Body : [G​]
[04:33:34.6513126] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Body : [G]
New: Drop Body : [G​]
[04:33:34.8287704] [Debug  :GeneralImprovements] Updated time display.
[04:33:34.8586883] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:33:34.8586883] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[04:33:37.8430563] [Debug  :GeneralImprovements] Updated time display.
[04:33:38.1055200] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Body : [G]
New: Drop Body : [G​]
[04:33:38.2085775] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Body : [G]
New: Drop Body : [G​]
[04:33:38.4135706] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:33:38.4135706] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[04:33:40.8553026] [Debug  :GeneralImprovements] Updated time display.
[04:33:41.5024042] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:33:41.7809227] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Body : [G]
New: Drop Body : [G​]
[04:33:41.8847733] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Body : [G]
New: Drop Body : [G​]
[04:33:42.0942666] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:33:42.0942666] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[04:33:43.8694788] [Debug  :GeneralImprovements] Updated time display.
[04:33:46.8787361] [Debug  :GeneralImprovements] Updated time display.
[04:33:49.8907726] [Debug  :GeneralImprovements] Updated time display.
[04:33:52.9009381] [Debug  :GeneralImprovements] Updated time display.
[04:33:55.2516465] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:33:55.2516465] [Debug  :   Coroner] Query successful!True
[04:33:55.2516465] [Debug  :   Coroner] Handling generic fall damage...
[04:33:55.2516465] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:33:55.9122025] [Debug  :GeneralImprovements] Updated time display.
[04:33:56.0169603] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:33:56.0169603] [Debug  :   Coroner] Query successful!True
[04:33:56.0179640] [Debug  :   Coroner] Handling generic fall damage...
[04:33:56.0179640] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:33:56.1620788] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:33:56.1620788] [Debug  :   Coroner] Query successful!True
[04:33:56.1633273] [Debug  :Buttery Fixes] Player "What Zit Tooya" landed from bunnyhop
[04:33:56.1633273] [Debug  :   Coroner] Handling generic fall damage...
[04:33:56.1633273] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:33:56.3264526] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:33:58.9245124] [Debug  :GeneralImprovements] Updated time display.
[04:34:01.9377993] [Debug  :GeneralImprovements] Updated time display.
[04:34:04.9555390] [Debug  :GeneralImprovements] Updated time display.
[04:34:05.5032550] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:34:07.9702637] [Debug  :GeneralImprovements] Updated time display.
[04:34:10.9730613] [Debug  :GeneralImprovements] Updated time display.
[04:34:13.9479702] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:34:13.9793866] [Debug  :GeneralImprovements] Updated time display.
[04:34:14.4111233] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[04:34:14.4120735] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[04:34:16.1451056] [Debug  :GeneralImprovements] Updated danger level display.
[04:34:16.1680788] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[04:34:16.1680788] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[04:34:16.9952594] [Debug  :GeneralImprovements] Updated time display.
[04:34:20.0063117] [Debug  :GeneralImprovements] Updated time display.
[04:34:20.0967066] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Pro-flashlight : [G]
New: Drop Pro-flashlight : [G​]
[04:34:20.0967066] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Toggle light : [LMB]
New: Toggle light : [LMB​]
[04:34:22.4543581] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Pro-flashlight : [G]
New: Drop Pro-flashlight : [G​]
[04:34:22.4557255] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Toggle light : [LMB]
New: Toggle light : [LMB​]
[04:34:23.0210243] [Debug  :GeneralImprovements] Updated time display.
[04:34:26.0404732] [Debug  :GeneralImprovements] Updated time display.
[04:34:29.0382475] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:34:29.0382475] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:34:29.0382475] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:34:29.0382475] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:34:29.0382475] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:34:29.0382475] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:34:29.0387681] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:34:29.0387681] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:34:29.0580814] [Debug  :GeneralImprovements] Updated time display.
[04:34:32.0719275] [Debug  :GeneralImprovements] Updated time display.
[04:34:34.2937959] [Debug  :ReXuvination] WebContainer (UnityEngine.GameObject)'s colliders have been optimised!
[04:34:35.0968891] [Debug  :GeneralImprovements] Updated time display.
[04:34:38.1042486] [Debug  :GeneralImprovements] Updated time display.
[04:34:38.1346922] [Debug  :ReXuvination] WebContainer (UnityEngine.GameObject)'s colliders have been optimised!
[04:34:39.4859269] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:34:39.4859269] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:34:41.1189251] [Debug  :GeneralImprovements] Updated time display.
[04:34:41.9796148] [Debug  :ReXuvination] WebContainer (UnityEngine.GameObject)'s colliders have been optimised!
[04:34:43.4539376] [Debug  :GeneralImprovements] Updated danger level display.
[04:34:43.4594290] [Debug  :GeneralImprovements] Updated danger level display.
[04:34:43.4609709] [Debug  :GeneralImprovements] Updated danger level display.
[04:34:43.7836354] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:34:43.7836354] [Debug  :   Coroner] Query successful!True
[04:34:43.7841671] [Debug  :   Coroner] Handling generic fall damage...
[04:34:43.7841671] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:34:43.9366812] [Info   :PathfindingLib] Unregistering MineshaftElevator(Clone) (PathfindingLib.Components.MineshaftElevatorAdapter)
[04:34:43.9567551] [Info   :LoadingInfo] PlayerLoadedServerRpc:0
[04:34:44.0524239] [Info   :LoadingInfo] PlayerLoadedServerRpc:3
[04:34:44.0665750] [Info   :LoadingInfo] PlayerLoadedServerRpc:5
[04:34:44.0802102] [Info   :LoadingInfo] PlayerLoadedServerRpc:7
[04:34:44.0802102] [Info   :LoadingInfo] PlayerLoadedServerRpc:4
[04:34:44.0867743] [Info   :LoadingInfo] PlayerLoadedServerRpc:1
[04:34:44.0939827] [Info   :LoadingInfo] PlayerLoadedServerRpc:2
[04:34:44.1010764] [Info   :LoadingInfo] PlayerLoadedServerRpc:6
[04:34:44.1283271] [Info   :LoadingInfo] PlayerLoadedServerRpc:8
[04:34:44.1332986] [Debug  :   Coroner] Applying Coroner patches to player notes...
[04:34:44.1332986] [Debug  :   Coroner] Syncing randomization to map seed: '71035961'
[04:34:44.1332986] [Info   :   Coroner] [REPORT] Player 0 has notes, don't override them...
[04:34:44.1332986] [Info   :   Coroner] [REPORT] Player 1 is dead! Replacing notes with Cause of Death...
[04:34:44.1332986] [Debug  :   Coroner] Player 1 has custom cause of death stored! DeathOtherTurret
[04:34:44.1332986] [Info   :   Coroner] [REPORT] Player 2 has notes, don't override them...
[04:34:44.1342410] [Info   :   Coroner] [REPORT] Player 3 has no notes! Injecting something funny...
[04:34:44.1342410] [Info   :   Coroner] [REPORT] Player 4 has notes, don't override them...
[04:34:44.1342410] [Info   :   Coroner] [REPORT] Player 5 is dead! Replacing notes with Cause of Death...
[04:34:44.1342410] [Debug  :   Coroner] Player 5 has custom cause of death stored! DeathOtherTurret
[04:34:44.1342410] [Info   :   Coroner] [REPORT] Player 6 is dead! Replacing notes with Cause of Death...
[04:34:44.1342410] [Debug  :   Coroner] Player 6 has custom cause of death stored! DeathEnemyHygrodere
[04:34:44.1342410] [Info   :   Coroner] [REPORT] Player 7 has no notes! Injecting something funny...
[04:34:44.1342410] [Info   :   Coroner] [REPORT] Player 8 is dead! Replacing notes with Cause of Death...
[04:34:44.1342410] [Debug  :   Coroner] Player 8 has custom cause of death stored! DeathOtherTurret
[04:34:44.1342410] [Info   :   Coroner] Player 9 is not controlled by a player. Skipping...
[04:34:44.1342410] [Info   :   Coroner] Player 10 is not controlled by a player. Skipping...
[04:34:44.1342410] [Info   :   Coroner] Player 11 is not controlled by a player. Skipping...
[04:34:44.1342410] [Info   :   Coroner] Player 12 is not controlled by a player. Skipping...
[04:34:44.1342410] [Info   :   Coroner] Player 13 is not controlled by a player. Skipping...
[04:34:44.1342410] [Info   :   Coroner] Player 14 is not controlled by a player. Skipping...
[04:34:44.1352406] [Info   :   Coroner] Player 15 is not controlled by a player. Skipping...
[04:34:44.1352406] [Info   :   Coroner] Player 16 is not controlled by a player. Skipping...
[04:34:44.1352406] [Info   :   Coroner] Player 17 is not controlled by a player. Skipping...
[04:34:44.1352406] [Info   :   Coroner] Player 18 is not controlled by a player. Skipping...
[04:34:44.1352406] [Info   :   Coroner] Player 19 is not controlled by a player. Skipping...
[04:34:44.1352406] [Info   :   Coroner] Player 20 is not controlled by a player. Skipping...
[04:34:44.1352406] [Info   :   Coroner] Player 21 is not controlled by a player. Skipping...
[04:34:44.1352406] [Info   :   Coroner] Player 22 is not controlled by a player. Skipping...
[04:34:44.1352406] [Info   :   Coroner] Player 23 is not controlled by a player. Skipping...
[04:34:44.1352406] [Info   :   Coroner] Player 24 is not controlled by a player. Skipping...
[04:34:44.1352406] [Info   :   Coroner] Player 25 is not controlled by a player. Skipping...
[04:34:44.1362405] [Info   :   Coroner] Player 26 is not controlled by a player. Skipping...
[04:34:44.1362405] [Info   :   Coroner] Player 27 is not controlled by a player. Skipping...
[04:34:44.1362405] [Info   :   Coroner] Player 28 is not controlled by a player. Skipping...
[04:34:44.1362405] [Info   :   Coroner] Player 29 is not controlled by a player. Skipping...
[04:34:44.1362405] [Info   :   Coroner] Player 30 is not controlled by a player. Skipping...
[04:34:44.1362405] [Info   :   Coroner] Player 31 is not controlled by a player. Skipping...
[04:34:44.1362405] [Debug  :   Coroner] Clearing cause of death for player 0
[04:34:44.1362405] [Debug  :   Coroner] Clearing cause of death for player 1
[04:34:44.1362405] [Debug  :   Coroner] Clearing cause of death for player 2
[04:34:44.1362405] [Debug  :   Coroner] Clearing cause of death for player 3
[04:34:44.1372697] [Debug  :   Coroner] Clearing cause of death for player 4
[04:34:44.1372697] [Debug  :   Coroner] Clearing cause of death for player 5
[04:34:44.1372697] [Debug  :   Coroner] Clearing cause of death for player 6
[04:34:44.1372697] [Debug  :   Coroner] Clearing cause of death for player 7
[04:34:44.1372697] [Debug  :   Coroner] Clearing cause of death for player 8
[04:34:44.1372697] [Debug  :   Coroner] Clearing cause of death for player 9
[04:34:44.1372697] [Debug  :   Coroner] Clearing cause of death for player 10
[04:34:44.1372697] [Debug  :   Coroner] Clearing cause of death for player 11
[04:34:44.1372697] [Debug  :   Coroner] Clearing cause of death for player 12
[04:34:44.1372697] [Debug  :   Coroner] Clearing cause of death for player 13
[04:34:44.1372697] [Debug  :   Coroner] Clearing cause of death for player 14
[04:34:44.1372697] [Debug  :   Coroner] Clearing cause of death for player 15
[04:34:44.1372697] [Debug  :   Coroner] Clearing cause of death for player 16
[04:34:44.1382404] [Debug  :   Coroner] Clearing cause of death for player 17
[04:34:44.1382404] [Debug  :   Coroner] Clearing cause of death for player 18
[04:34:44.1382404] [Debug  :   Coroner] Clearing cause of death for player 19
[04:34:44.1382404] [Debug  :   Coroner] Clearing cause of death for player 20
[04:34:44.1382404] [Debug  :   Coroner] Clearing cause of death for player 21
[04:34:44.1382404] [Debug  :   Coroner] Clearing cause of death for player 22
[04:34:44.1382404] [Debug  :   Coroner] Clearing cause of death for player 23
[04:34:44.1382404] [Debug  :   Coroner] Clearing cause of death for player 24
[04:34:44.1382404] [Debug  :   Coroner] Clearing cause of death for player 25
[04:34:44.1382404] [Debug  :   Coroner] Clearing cause of death for player 26
[04:34:44.1382404] [Debug  :   Coroner] Clearing cause of death for player 27
[04:34:44.1382404] [Debug  :   Coroner] Clearing cause of death for player 28
[04:34:44.1382404] [Debug  :   Coroner] Clearing cause of death for player 29
[04:34:44.1382404] [Debug  :   Coroner] Clearing cause of death for player 30
[04:34:44.1382404] [Debug  :   Coroner] Clearing cause of death for player 31
[04:34:44.1392418] [Debug  :WeatherRegistry] Effects received: [None]
[04:34:44.1392418] [Debug  :WeatherRegistry] OverrideSunAnimator called
[04:34:44.1392418] [Debug  :WeatherRegistry] OverrideSunAnimator called
[04:34:44.1412406] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:34:44.1412406] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:34:46.1448608] [Debug  :GeneralImprovements] Updated time display.
[04:34:54.1512085] [Info   :GeneralImprovements] Updated total deaths display.
[04:34:54.1585969] [Debug  :ScienceBirdTweaks] Ship reached orbit, attempting to reset floodlights.
[04:34:54.1585969] [Debug  :ScienceBirdTweaks] Found ShipFloodlightController. Calling ResetFloodlightLights().
[04:34:54.1585969] [Debug  :ScienceBirdTweaks] Resetting floodlight rotation for : System.Collections.Generic.Dictionary`2[UnityEngine.Transform,ScienceBirdTweaks.Scripts.ShipFloodlightController+TransformState]
[04:34:54.1585969] [Debug  :ScienceBirdTweaks] Floodlight rotation reset complete.
[04:34:54.1585969] [Info   :JacobG5.LostEnemyFix] Clearing Enemy Error List
[04:34:54.3649802] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[04:34:54.7119827] [Debug  :GeneralImprovements] Received life status sync RPC for Box.
[04:34:54.7713783] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:34:54.7758919] [Debug  :GeneralImprovements] Received life status sync RPC for pread.
[04:34:54.8925853] [Debug  :GeneralImprovements] Received life status sync RPC for ~Ib.
[04:34:54.9905365] [Debug  :GeneralImprovements] Received life status sync RPC for GlassCanyøn.
[04:34:57.3786975] [Info   :GeneralImprovements] Updated credits display.
[04:35:01.1641088] [Info   :GeneralImprovements] Updated average daily scrap monitors.
[04:35:01.1641088] [Debug  :WeatherRegistry] SetPlanetsWeather called.
[04:35:01.1641088] [Info   :WeatherRegistry] Reloading config file...
[04:35:01.1662554] [Message:WeatherRegistry] [WeatherCalculation] 
	[Adamance]         Selected weather: Stormy (11.43% chance)
	[Artifice]         Selected weather: None (28.57% chance)
	[Assurance]        Selected weather: None (28.57% chance)
	[Dine]             Selected weather: None (50.00% chance)
	[Embrion]          Selected weather: None (61.54% chance)
	[Experimentation]  Selected weather: None (47.62% chance)
	[Gordion]          Selected weather: None (100.00% chance)
	[Liquidation]      Selected weather: Flooded (4.88% chance)
	[March]            Selected weather: None (50.00% chance)
	[Offense]          Selected weather: Rainy (14.29% chance)
	[Rend]             Selected weather: None (55.17% chance)
	[Titan]            Selected weather: None (68.81% chance)
	[Vow]              Selected weather: Eclipsed (5.56% chance)
[04:35:01.1662554] [Debug  :WeatherRegistry] Weathers received: [41 Experimentation:None; 220 Assurance:None; 56 Vow:Eclipsed; 71 Gordion:None; 61 March:None; 20 Adamance:Stormy; 85 Rend:None; 7 Dine:None; 21 Offense:Rainy; 8 Titan:None; 68 Artifice:None; 44 Liquidation:Flooded; 5 Embrion:None]
[04:35:01.1662554] [Debug  :WeatherRegistry] Weathers to apply: 13 entries
[04:35:01.1662554] [Info   :GeneralImprovements] Updated fancy weather monitors
[04:35:01.1674290] [Debug  :WeatherRegistry] Saved picked weathers: day 5, file LCSaveFile1
[04:35:01.1674290] [Debug  :Buttery Fixes] Weeds: Luck 0% -> 0%
[04:35:01.1729504] [Warning:LethalPerformance] GrabbableObject search called with inactive objects, probably will cause incompatibility!
[04:35:01.1729504] [Message:LethalSponge] ---
[04:35:01.1729504] [Message:LethalSponge] Applying Sponge
[04:35:01.1729504] [Message:LethalSponge] Calling Resources.UnloadUnusedAssets().
[04:35:01.1739511] [Info   :LoadingInfo] Waiting for Client...
[04:35:01.1739511] [Info   :LoadingInfo] SendToAll:2,1|2|3|4|5|6|7|81,9
[04:35:01.1769512] [Info   :LethalPerformance] Saved 1 save(s)
[04:35:01.2772902] [Message:LethalSponge] Resources.UnloadUnusedAssets() completed.
[04:35:01.2772902] [Message:LethalSponge] Sponge took 0.1041606 seconds to execute.
[04:35:01.2772902] [Message:LethalSponge] ---
[04:35:01.2831186] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:35:01.2831186] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:35:01.2831186] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:35:01.2831186] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:35:02.9414517] [Info   :LoadingInfo] Waiting for Client...
[04:35:02.9414517] [Info   :LoadingInfo] SendToAll:2,1|2|4|5|6|7|82,9
[04:35:02.9435616] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:35:02.9435616] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:35:02.9557632] [Info   :LoadingInfo] Waiting for Client...
[04:35:02.9557632] [Info   :LoadingInfo] SendToAll:2,1|2|4|6|7|83,9
[04:35:02.9577624] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:35:02.9693224] [Info   :LoadingInfo] Waiting for Client...
[04:35:02.9693224] [Info   :LoadingInfo] SendToAll:2,1|4|6|7|84,9
[04:35:02.9837662] [Info   :LoadingInfo] Waiting for Client...
[04:35:02.9837662] [Info   :LoadingInfo] SendToAll:2,1|4|7|85,9
[04:35:02.9978075] [Info   :LoadingInfo] Waiting for Client...
[04:35:02.9978075] [Info   :LoadingInfo] SendToAll:2,1|4|86,9
[04:35:03.0182673] [Info   :LoadingInfo] Waiting for Client...
[04:35:03.0182673] [Info   :LoadingInfo] SendToAll:2,1|87,9
[04:35:03.0454791] [Info   :LoadingInfo] Waiting for Client...
[04:35:03.0454791] [Info   :LoadingInfo] SendToAll:2,88,9
[04:35:03.0746888] [Error  :   DawnLib] Item: Beer(Clone) doesn't have a DawnItemInfo; cannot save. Contact the developer of this item.
[04:35:03.0772011] [Info   :Buttery Fixes] Dropship inventory saved (0 items)
[04:35:03.0772011] [Debug  :MaxWasUnavailable.LethalModDataLib] Saving data to file LCSaveFile1.moddata with key TestAccount666.ShipWindows.ShipWindows.WindowUnlockData.UnlockedWindows...
[04:35:03.0772011] [Error  :   DawnLib] Item: Beer(Clone) doesn't have a DawnItemInfo; cannot save. Contact the developer of this item.
[04:35:03.0772011] [Debug  :LobbyControl] Lobby can be re-opened
[04:35:03.0772011] [Info   :GeneralImprovements] Updated total days display.
[04:35:03.0836758] [Info   :LethalPerformance] Saved 3 save(s)
[04:35:17.9849859] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:35:19.4068415] [Warning:Buttery Fixes] Bunnyhopping player list has some residual entries
[04:35:21.2416939] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:35:26.4300359] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:35:31.9569516] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:35:32.7696883] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[04:35:32.7696883] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[04:35:32.8738860] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[04:35:32.8738860] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[04:35:35.6153381] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[04:35:35.6153381] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[04:36:29.2000235] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:36:34.8439456] [Info   :LobbyControl] 9 disconnected
[04:36:34.8450959] [Info   :LobbyImprovements] [SteamUser.EndAuthSession] 76561198153861213
[04:36:34.8631462] [Info   :LobbyImprovements] Removing 76561198153861213 from recently played with.
[04:36:34.8631462] [Info   :LobbyImprovements] Removing 76561198153861213 from recently played with.
[04:36:34.9128415] [Message:CruiserImproved] CruiserImproved client 9 disconnected.
[04:36:42.7763766] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:36:42.7763766] [Debug  :   Coroner] Query successful!True
[04:36:42.7763766] [Debug  :   Coroner] Handling generic fall damage...
[04:36:42.7763766] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:36:47.0181903] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:36:47.0181903] [Debug  :   Coroner] Query successful!True
[04:36:47.0181903] [Debug  :   Coroner] Handling generic fall damage...
[04:36:47.0181903] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:37:00.2270601] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:37:08.8098744] [Debug  :mrgrm7.LethalCasino] player cannot drink beer, already used up
[04:37:13.8256486] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:37:26.6651538] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:37:30.2704379] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:37:56.2836024] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:38:07.0266195] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:38:33.8324011] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:38:34.2815413] [Info   :GeneralImprovements] Updated current moon monitors.
[04:38:39.0537708] [Info   :GeneralImprovements] Updated fancy weather monitors
[04:38:42.1598622] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:38:45.6589506] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:38:52.3244198] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:40:12.5969275] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:40:17.1518401] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:40:17.7611870] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:40:17.7611870] [Debug  :   Coroner] Query successful!True
[04:40:17.7611870] [Debug  :   Coroner] Handling generic fall damage...
[04:40:17.7611870] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:40:18.5736442] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:40:18.5736442] [Debug  :   Coroner] Query successful!True
[04:40:18.5736442] [Debug  :   Coroner] Handling generic fall damage...
[04:40:18.5736442] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:40:19.9493852] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:40:19.9493852] [Debug  :   Coroner] Query successful!True
[04:40:19.9493852] [Debug  :   Coroner] Handling generic fall damage...
[04:40:19.9493852] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:40:21.0453339] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:40:21.0453339] [Debug  :   Coroner] Query successful!True
[04:40:21.0453339] [Debug  :   Coroner] Handling generic fall damage...
[04:40:21.0463122] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:40:22.5547113] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:40:24.0534189] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Pro-flashlight : [G]
New: Drop Pro-flashlight : [G​]
[04:40:24.0534189] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Toggle light : [LMB]
New: Toggle light : [LMB​]
[04:40:25.0801511] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Pro-flashlight : [G]
New: Drop Pro-flashlight : [G​]
[04:40:25.0801511] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Toggle light : [LMB]
New: Toggle light : [LMB​]
[04:40:25.8873908] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:40:26.1634640] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[04:40:26.1644633] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[04:40:31.3435767] [Debug  :LobbyControl] Setting lobby to not joinable.
[04:40:31.3435767] [Debug  :ShipWindows] Network manager already exists! Destroying...
[04:40:31.3445765] [Debug  :   Coroner] New round started! Resetting causes of death...
[04:40:31.3445765] [Debug  :   Coroner] Clearing cause of death for player 0
[04:40:31.3445765] [Debug  :   Coroner] Clearing cause of death for player 1
[04:40:31.3445765] [Debug  :   Coroner] Clearing cause of death for player 2
[04:40:31.3445765] [Debug  :   Coroner] Clearing cause of death for player 3
[04:40:31.3445765] [Debug  :   Coroner] Clearing cause of death for player 4
[04:40:31.3455761] [Debug  :   Coroner] Clearing cause of death for player 5
[04:40:31.3455761] [Debug  :   Coroner] Clearing cause of death for player 6
[04:40:31.3455761] [Debug  :   Coroner] Clearing cause of death for player 7
[04:40:31.3455761] [Debug  :   Coroner] Clearing cause of death for player 8
[04:40:31.3455761] [Debug  :   Coroner] Clearing cause of death for player 9
[04:40:31.3455761] [Debug  :   Coroner] Clearing cause of death for player 10
[04:40:31.3455761] [Debug  :   Coroner] Clearing cause of death for player 11
[04:40:31.3455761] [Debug  :   Coroner] Clearing cause of death for player 12
[04:40:31.3455761] [Debug  :   Coroner] Clearing cause of death for player 13
[04:40:31.3455761] [Debug  :   Coroner] Clearing cause of death for player 14
[04:40:31.3455761] [Debug  :   Coroner] Clearing cause of death for player 15
[04:40:31.3455761] [Debug  :   Coroner] Clearing cause of death for player 16
[04:40:31.3455761] [Debug  :   Coroner] Clearing cause of death for player 17
[04:40:31.3455761] [Debug  :   Coroner] Clearing cause of death for player 18
[04:40:31.3465761] [Debug  :   Coroner] Clearing cause of death for player 19
[04:40:31.3465761] [Debug  :   Coroner] Clearing cause of death for player 20
[04:40:31.3465761] [Debug  :   Coroner] Clearing cause of death for player 21
[04:40:31.3465761] [Debug  :   Coroner] Clearing cause of death for player 22
[04:40:31.3465761] [Debug  :   Coroner] Clearing cause of death for player 23
[04:40:31.3465761] [Debug  :   Coroner] Clearing cause of death for player 24
[04:40:31.3465761] [Debug  :   Coroner] Clearing cause of death for player 25
[04:40:31.3465761] [Debug  :   Coroner] Clearing cause of death for player 26
[04:40:31.3465761] [Debug  :   Coroner] Clearing cause of death for player 27
[04:40:31.3465761] [Debug  :   Coroner] Clearing cause of death for player 28
[04:40:31.3465761] [Debug  :   Coroner] Clearing cause of death for player 29
[04:40:31.3465761] [Debug  :   Coroner] Clearing cause of death for player 30
[04:40:31.3465761] [Debug  :   Coroner] Clearing cause of death for player 31
[04:40:31.8705979] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'FactoryHouse') is missing!
[04:40:31.8705979] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'TrainCarTank') is missing!
[04:40:31.8705979] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Cube.007') is missing!
[04:40:31.8705979] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Buttresses.001') is missing!
[04:40:31.8705979] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'LargeCrane') is missing!
[04:40:31.8705979] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'BigMachine') is missing!
[04:40:31.8705979] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'CatwalkstairsAlleyLowDetail') is missing!
[04:40:31.8705979] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'CementRaisedBridge') is missing!
[04:40:31.8705979] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Cube') is missing!
[04:40:31.8705979] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'WaterTowerTank') is missing!
[04:40:32.1957395] [Warning: Unity Log] One Static Lighting Sky component was already set for baking, only the latest one will be used.
[04:40:32.1957395] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: KillTrigger (3) (UnityEngine.GameObject)
[04:40:32.1957395] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: KillTrigger (1) (UnityEngine.GameObject)
[04:40:32.1966781] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: KillTrigger (2) (UnityEngine.GameObject)
[04:40:32.1966781] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.1966781] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.1966781] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.1966781] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.1966781] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.1966781] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.1966781] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.1966781] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.1966781] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.1966781] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.1966781] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.1976767] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.1976767] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.1976767] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.1976767] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.1976767] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.1976767] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.1976767] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.1976767] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.1976767] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.1976767] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.1976767] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.1976767] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.1976767] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.1986764] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.1986764] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.1986764] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.1986764] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.1986764] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.1986764] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.1986764] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.1986764] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.1986764] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.1986764] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.1986764] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.1986764] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.1996760] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.1996760] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.1996760] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.1996760] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.1996760] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.1996760] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.1996760] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.1996760] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.1996760] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.1996760] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.1996760] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.1996760] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.1996760] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.2006765] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.2006765] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.2006765] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.2006765] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.2006765] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.2006765] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.2006765] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.2016779] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.2016779] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.2016779] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.2016779] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.2016779] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.2016779] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.2016779] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.2016779] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.2016779] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.2016779] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.2016779] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.2016779] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.2016779] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.2016779] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.2026766] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.2026766] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.2026766] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.2026766] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.2026766] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.2026766] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.2026766] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.2026766] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.2026766] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.2026766] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.2026766] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.2026766] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[04:40:32.2036765] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[04:40:32.2036765] [Debug  :Buttery Fixes] Detected landing on March
[04:40:32.2046765] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA"
[04:40:32.2046765] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (10)"
[04:40:32.2046765] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (1)"
[04:40:32.2046765] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (2)"
[04:40:32.2056776] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (17)"
[04:40:32.2056776] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (42)"
[04:40:32.2056776] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (18)"
[04:40:32.2056776] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (25)"
[04:40:32.2056776] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (21)"
[04:40:32.2056776] [Debug  :Buttery Fixes] March - Add LOD1 "WychElmA_LOD1(Clone)" to "WychElmA (27)"
[04:40:32.2056776] [Debug  :Buttery Fixes] March - Add LOD1 "WychElmA_LOD1(Clone)" to "WychElmA (28)"
[04:40:32.2056776] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (29)"
[04:40:32.2056776] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (32)"
[04:40:32.2056776] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (33)"
[04:40:32.2056776] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (34)"
[04:40:32.2056776] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (35)"
[04:40:32.2066771] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (36)"
[04:40:32.2066771] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (37)"
[04:40:32.2066771] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (38)"
[04:40:32.2066771] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (39)"
[04:40:32.2066771] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (40)"
[04:40:32.2066771] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (41)"
[04:40:32.2066771] [Debug  :Buttery Fixes] March - Add LOD1 "WychElmA_LOD1(Clone)" to "WychElmA (30)"
[04:40:32.2066771] [Debug  :Buttery Fixes] March - Add LOD1 "WychElmA_LOD1(Clone)" to "WychElmA (31)"
[04:40:32.2066771] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (19)"
[04:40:32.2066771] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (20)"
[04:40:32.2066771] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (11)"
[04:40:32.2066771] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (12)"
[04:40:32.2076776] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (13)"
[04:40:32.2076776] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (14)"
[04:40:32.2076776] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (15)"
[04:40:32.2076776] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (16)"
[04:40:32.2076776] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (23)"
[04:40:32.2076776] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (26)"
[04:40:32.2076776] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (24)"
[04:40:32.2076776] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (22)"
[04:40:32.2076776] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (3)"
[04:40:32.2076776] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (9)"
[04:40:32.2076776] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (4)"
[04:40:32.2076776] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (6)"
[04:40:32.2076776] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (7)"
[04:40:32.2076776] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (8)"
[04:40:32.2086765] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (5)"
[04:40:32.2116770] [Warning: Unity Log] LadderTrigger is disabled! Netcode for GameObjects does not support spawning disabled NetworkBehaviours! The InteractTrigger component was skipped during spawn!
[04:40:32.2116770] [Warning: Unity Log] LadderTrigger is disabled! Netcode for GameObjects does not support spawning disabled NetworkBehaviours! The InteractTrigger component was skipped during spawn!
[04:40:32.2116770] [Warning: Unity Log] LadderTrigger is disabled! Netcode for GameObjects does not support spawning disabled NetworkBehaviours! The InteractTrigger component was skipped during spawn!
[04:40:32.2210337] [Debug  :UniversalRadar] NAV MAX: 28.5105, NAV MIN: -30.63948
[04:40:32.2220353] [Debug  :UniversalRadar] First time load: Fetched 0 terrain renderers
[04:40:32.2220353] [Debug  :UniversalRadar] 1 valid unity terrains
[04:40:32.2550367] [Debug  :voxx.TerraMesh] Sampled vertices for MarchTerrainNew: 263169 Time: 31ms
[04:40:34.3514195] [Debug  :voxx.TerraMesh] Triangulation time for MarchTerrainNew: 2076 ms
[04:40:34.3514195] [Debug  :voxx.TerraMesh] Final vertices for MarchTerrainNew: 267265
[04:40:34.4215376] [Debug  :voxx.TerraMesh] Generated triangles for MarchTerrainNew: 1572864
[04:40:34.6743446] [Debug  :voxx.TerraMesh] Saved splatmap_0.png with layers:
R: Layer 0
G: Layer 1
B: Layer 2
[04:40:34.6743446] [Debug  :voxx.TerraMesh] Mesh terrain created from MarchTerrainNew. Valid: True
[04:40:34.6754899] [Debug  :UniversalRadar] Terrain max: 28.5105, terrain min: -30.63948 (28.5105, -30.63948)
[04:40:34.6754899] [Debug  :UniversalRadar] First time radar generation complete (2.461426s)
[04:40:34.6764680] [Debug  :UniversalRadar] Disabling existing contour map!
[04:40:34.6764680] [Info   :LoadingInfo] PlayerLoadedServerRpc:0
[04:40:34.6774670] [Info   :LoadingInfo] loadingText:Waiting for crew...
Players loaded: 1/8
Revolver,~Ib,_rekasaurus_,Arcaine,GlassCanyøn,pread,Box
[04:40:34.6774670] [Info   :LoadingInfo] SendToAll:3,1|2|3|4|5|6|81,8
[04:40:34.6819841] [Debug  :ScienceBirdTweaks] Extending lever collider...
[04:40:34.6819841] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[04:40:34.6935067] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: EntranceTeleportC (UnityEngine.GameObject)
[04:40:34.6935067] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: EntranceTeleportD (UnityEngine.GameObject)
[04:40:34.6935067] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: EntranceTeleportA (UnityEngine.GameObject)
[04:40:34.6935067] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: EntranceTeleportB (UnityEngine.GameObject)
[04:40:34.6935067] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: StoryLogCollectable (4) (UnityEngine.GameObject)
[04:40:34.6935067] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Trigger (UnityEngine.GameObject)
[04:40:34.6949380] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[04:40:34.6949380] [Debug  :ReXuvination] Optimised Collider layers in OutOfBoundsTrigger for Object: OutOfBoundsTriggerFactory (UnityEngine.GameObject)
[04:40:34.6949380] [Debug  :Buttery Fixes] Fix foliage colors
[04:40:34.6949380] [Debug  :Enemy Sound Fixes] Doppler level: Dropship
[04:40:34.6949380] [Debug  :   Coroner] Item dropship spawned! Modifying kill trigger...
[04:40:34.7434875] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/WoodStairsContainer/Colliders/Cube (3)"
[04:40:34.7434875] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/WoodStairsContainer/Colliders/Cube (8)"
[04:40:34.7434875] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/WoodStairsContainer/Colliders/Cube (9)"
[04:40:34.7434875] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/WoodStairsContainer/Colliders/Cube (17)"
[04:40:34.7434875] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/WoodStairsContainer/Colliders/Cube"
[04:40:34.7434875] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/WoodStairsContainer/Colliders/Cube (13)"
[04:40:34.7434875] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/WoodStairsContainer/Colliders/Cube (2)"
[04:40:34.7434875] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/Bridges/BridgeLongContainer (3)/Colliders/Cube (14)"
[04:40:34.7434875] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/Bridges/BridgeLongContainer (3)/Colliders/Cube (16)"
[04:40:34.7434875] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/WoodStairsContainer/Colliders/Cube (16)"
[04:40:34.7434875] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/WoodStairsContainer/Colliders/Cube (15)"
[04:40:34.7434875] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/WoodStairsContainer/Colliders/Cube (7)"
[04:40:34.7434875] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/WoodStairsContainer/Colliders/Cube (6)"
[04:40:34.7434875] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/WoodStairsContainer/Colliders/Cube (12)"
[04:40:34.7434875] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/WoodStairsContainer/Colliders/Cube (5)"
[04:40:34.7434875] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/WoodStairsContainer/Colliders/Cube (18)"
[04:40:34.7434875] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/WoodStairsContainer/Colliders/Cube (11)"
[04:40:34.7434875] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/Bridges/BridgeLongContainer (3)/Colliders/Cube (15)"
[04:40:34.7434875] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/WoodStairsContainer/Colliders/Cube (4)"
[04:40:34.7434875] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/WoodStairsContainer/Colliders/Cube (10)"
[04:40:34.7434875] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/Bridges/BridgeLongContainer (3)/Colliders/Cube (13)"
[04:40:34.7434875] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/WoodStairsContainer/Colliders/Cube (1)"
[04:40:34.7434875] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/WoodStairsContainer/Colliders/Cube (14)"
[04:40:34.7460036] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:40:34.7460036] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:40:34.7470035] [Debug  :   Coroner] Handling Out of Bounds death...
[04:40:34.7470035] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:40:34.7470035] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:40:34.7470035] [Debug  :   Coroner] Handling Out of Bounds death...
[04:40:34.7470035] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:40:34.7470035] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:40:34.7470035] [Debug  :   Coroner] Handling Out of Bounds death...
[04:40:34.7470035] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:40:34.7470035] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:40:34.7470035] [Debug  :   Coroner] Handling Out of Bounds death...
[04:40:34.7480030] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:40:34.7480030] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:40:34.7480030] [Debug  :   Coroner] Handling Out of Bounds death...
[04:40:34.7480030] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:40:34.7485236] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:40:34.7485386] [Debug  :   Coroner] Handling Out of Bounds death...
[04:40:34.7485386] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:40:34.7485386] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:40:34.7485386] [Debug  :   Coroner] Handling Out of Bounds death...
[04:40:34.7490860] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:40:34.7490860] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:40:34.7490860] [Debug  :   Coroner] Handling Out of Bounds death...
[04:40:34.7490860] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:40:34.7490860] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:40:34.7490860] [Debug  :   Coroner] Handling Out of Bounds death...
[04:40:34.7490860] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:40:34.7490860] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:40:34.7500532] [Debug  :   Coroner] Handling Out of Bounds death...
[04:40:34.7500532] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:40:34.7500532] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:40:34.7500532] [Debug  :   Coroner] Handling Out of Bounds death...
[04:40:34.7500532] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:40:34.7500532] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:40:34.7500532] [Debug  :   Coroner] Handling Out of Bounds death...
[04:40:34.7500532] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:40:34.7500532] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:40:34.7500532] [Debug  :   Coroner] Handling Out of Bounds death...
[04:40:34.7500532] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:40:34.7510539] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:40:34.7510539] [Debug  :   Coroner] Handling Out of Bounds death...
[04:40:34.7510539] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:40:34.7510539] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:40:34.7510539] [Debug  :   Coroner] Handling Out of Bounds death...
[04:40:34.7510539] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:40:34.7510539] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:40:34.7510539] [Debug  :   Coroner] Handling Out of Bounds death...
[04:40:34.7510539] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:40:34.7520539] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:40:34.7520539] [Debug  :   Coroner] Handling Out of Bounds death...
[04:40:34.7570977] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:40:34.7570977] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:40:34.7570977] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:40:34.7570977] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:40:37.5902515] [Debug  :ScienceBirdTweaks] Extending lever collider...
[04:40:37.5902515] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[04:40:37.5902515] [Info   :LoadingInfo] PlayerLoadedServerRpc:3
[04:40:37.5902515] [Info   :LoadingInfo] PlayerLoadedServerRpc.Add:3
[04:40:37.5902515] [Info   :LoadingInfo] loadingText:Waiting for crew...
Players loaded: 2/8
Revolver,~Ib,Arcaine,GlassCanyøn,pread,Box
[04:40:37.5902515] [Info   :LoadingInfo] SendToAll:3,1|2|4|5|6|82,8
[04:40:37.5940981] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:40:37.5940981] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:40:37.7012531] [Debug  :ScienceBirdTweaks] Extending lever collider...
[04:40:37.7012531] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[04:40:37.7012531] [Info   :LoadingInfo] PlayerLoadedServerRpc:1
[04:40:37.7012531] [Info   :LoadingInfo] PlayerLoadedServerRpc.Add:1
[04:40:37.7012531] [Info   :LoadingInfo] loadingText:Waiting for crew...
Players loaded: 3/8
~Ib,Arcaine,GlassCanyøn,pread,Box
[04:40:37.7025101] [Info   :LoadingInfo] SendToAll:3,2|4|5|6|83,8
[04:40:37.7034764] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:40:37.7034764] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:40:38.2287103] [Debug  :ScienceBirdTweaks] Extending lever collider...
[04:40:38.2287103] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[04:40:38.2296906] [Info   :LoadingInfo] PlayerLoadedServerRpc:5
[04:40:38.2296906] [Info   :LoadingInfo] PlayerLoadedServerRpc.Add:5
[04:40:38.2296906] [Info   :LoadingInfo] loadingText:Waiting for crew...
Players loaded: 4/8
~Ib,Arcaine,pread,Box
[04:40:38.2296906] [Info   :LoadingInfo] SendToAll:3,2|4|6|84,8
[04:40:38.2322226] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:40:38.3258075] [Debug  :ScienceBirdTweaks] Extending lever collider...
[04:40:38.3258075] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[04:40:38.3268096] [Info   :LoadingInfo] PlayerLoadedServerRpc:2
[04:40:38.3268096] [Info   :LoadingInfo] PlayerLoadedServerRpc.Add:2
[04:40:38.3268096] [Info   :LoadingInfo] loadingText:Waiting for crew...
Players loaded: 5/8
Arcaine,pread,Box
[04:40:38.3268096] [Info   :LoadingInfo] SendToAll:3,4|6|85,8
[04:40:39.1227386] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:40:39.2017260] [Debug  :ScienceBirdTweaks] Extending lever collider...
[04:40:39.2017260] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[04:40:39.2022592] [Info   :LoadingInfo] PlayerLoadedServerRpc:8
[04:40:39.2022592] [Info   :LoadingInfo] PlayerLoadedServerRpc.Add:8
[04:40:39.2022592] [Info   :LoadingInfo] loadingText:Waiting for crew...
Players loaded: 6/8
Arcaine,pread
[04:40:39.2022592] [Info   :LoadingInfo] SendToAll:3,4|66,8
[04:40:39.3537012] [Debug  :ScienceBirdTweaks] Extending lever collider...
[04:40:39.3537012] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[04:40:39.3537012] [Info   :LoadingInfo] PlayerLoadedServerRpc:6
[04:40:39.3537012] [Info   :LoadingInfo] PlayerLoadedServerRpc.Add:6
[04:40:39.3537012] [Info   :LoadingInfo] loadingText:Waiting for crew...
Players loaded: 7/8
Arcaine
[04:40:39.3537012] [Info   :LoadingInfo] SendToAll:3,47,8
[04:40:41.6491086] [Debug  :ScienceBirdTweaks] Extending lever collider...
[04:40:41.6491086] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[04:40:41.6491086] [Info   :LoadingInfo] PlayerLoadedServerRpc:4
[04:40:41.6491086] [Info   :LoadingInfo] PlayerLoadedServerRpc.Add:4
[04:40:42.1670950] [Info   :LobbyImprovements] Set recently played with (generateLevel) for 7 players.
[04:40:42.1670950] [Debug  :LobbyImprovements] Set recently played with (generateLevel): 76561198079597659, 76561198145773137, 76561198254525463, 76561198294360609, 76561199013198831, 76561198145027335, 76561199702497372
[04:40:42.1680793] [Info   :LobbyImprovements] Set recently played with (generateLevel) for 7 players.
[04:40:42.1680793] [Debug  :LobbyImprovements] Set recently played with (generateLevel): 76561198079597659, 76561198145773137, 76561198254525463, 76561198294360609, 76561199013198831, 76561198145027335, 76561199702497372
[04:40:42.2691487] [Debug  :ButteRyBalance] Final length multiplier: 2.62 (Interior #3, seed: 74186155)
[04:40:42.6644637] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: Cube (UnityEngine.GameObject)
[04:40:42.6664403] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:40:42.6877189] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (1) (UnityEngine.GameObject)
[04:40:42.6896873] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (1) (UnityEngine.GameObject)
[04:40:42.6936881] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (1)"
[04:40:42.6936881] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (2)"
[04:40:42.6936881] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (9)"
[04:40:42.6936881] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (8)"
[04:40:42.6936881] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (4)"
[04:40:42.6936881] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (6)"
[04:40:42.6936881] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider"
[04:40:42.6936881] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (7)"
[04:40:42.6936881] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (10)"
[04:40:42.6936881] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (3)"
[04:40:42.6942103] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (5)"
[04:40:42.6967379] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[04:40:42.6991216] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[04:40:42.7092870] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (1) (UnityEngine.GameObject)
[04:40:42.7092870] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (2) (UnityEngine.GameObject)
[04:40:42.7092870] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (3) (UnityEngine.GameObject)
[04:40:42.7110430] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (1) (UnityEngine.GameObject)
[04:40:42.7110430] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (2) (UnityEngine.GameObject)
[04:40:42.7110430] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (3) (UnityEngine.GameObject)
[04:40:42.7155602] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/LargeForkTileB(Clone)/Colliders/RailColliders/Cube (159)"
[04:40:42.7155602] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/LargeForkTileB(Clone)/Colliders/RailColliders/Cube (26)"
[04:40:42.7155602] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/LargeForkTileB(Clone)/Colliders/RailColliders/Cube (27)"
[04:40:42.7155602] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/LargeForkTileB(Clone)/Colliders/RailColliders/Cube (99)"
[04:40:42.7155602] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/LargeForkTileB(Clone)/Colliders/RailColliders/Cube (158)"
[04:40:42.7155602] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/LargeForkTileB(Clone)/Colliders/RailColliders/Cube (160)"
[04:40:42.7797708] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (1) (UnityEngine.GameObject)
[04:40:42.7818745] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (1) (UnityEngine.GameObject)
[04:40:42.8122252] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation2/LungSocketMachine/BigSocket/Collisions/Cube (7)"
[04:40:42.8122252] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation/LungSocketMachine/BigSocket/Collisions/Cube (6)"
[04:40:42.8122252] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Pipes/Pipe7 (1)/Cube (39)"
[04:40:42.8122252] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Pipes/Pipe7 (1)/Cube (38)"
[04:40:42.8122252] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Pipes/Pipe7 (1)/Cube (37)"
[04:40:42.8122252] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Pipes/Pipe6 (1)/Cube (34)"
[04:40:42.8122252] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation/LungSocketMachine/BigSocket/Collisions/Cube (5)"
[04:40:42.8122252] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation/LungSocketMachine/BigSocket/Collisions/Cube (2)"
[04:40:42.8122252] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation/LungSocketMachine/BigSocket/Collisions/Cube (1)"
[04:40:42.8122252] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation/LungSocketMachine/BigSocket/Collisions/Cube (3)"
[04:40:42.8122252] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation/LungSocketMachine/BigSocket/Collisions/Cube"
[04:40:42.8122252] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation/LungSocketMachine/BigSocket/Collisions/Cube (4)"
[04:40:42.8122252] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Pipes/Pipe6 (1)/Cube (36)"
[04:40:42.8122252] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Pipes/Pipe6 (1)/Cube (35)"
[04:40:42.8122252] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation/LungSocketMachine/BigSocket/Collisions/Cube (7)"
[04:40:42.8122252] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation2/LungSocketMachine/BigSocket/Collisions/Cube (6)"
[04:40:42.8122252] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation2/LungSocketMachine/BigSocket/Collisions/Cube"
[04:40:42.8122252] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation2/LungSocketMachine/BigSocket/Collisions/Cube (4)"
[04:40:42.8122252] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation2/LungSocketMachine/BigSocket/Collisions/Cube (1)"
[04:40:42.8122252] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation2/LungSocketMachine/BigSocket/Collisions/Cube (3)"
[04:40:42.8122252] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation2/LungSocketMachine/BigSocket/Collisions/Cube (2)"
[04:40:42.8122252] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation2/LungSocketMachine/BigSocket/Collisions/Cube (5)"
[04:40:42.8530865] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (2) (UnityEngine.GameObject)
[04:40:42.8546358] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (2) (UnityEngine.GameObject)
[04:40:42.8596075] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (25)"
[04:40:42.8596075] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (18)"
[04:40:42.8596075] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (16)"
[04:40:42.8596075] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (15)"
[04:40:42.8596075] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (17)"
[04:40:42.8596075] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (13)"
[04:40:42.8596075] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (24)"
[04:40:42.8596075] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (14)"
[04:40:42.8596075] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (20)"
[04:40:42.8596075] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (11)"
[04:40:42.8596075] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (19)"
[04:40:42.8596075] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (12)"
[04:40:42.8596075] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (21)"
[04:40:42.8596075] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (23)"
[04:40:42.8596075] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (22)"
[04:40:42.8596075] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (26)"
[04:40:42.8630274] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[04:40:42.8650296] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[04:40:42.8846022] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/HallwayCorner(Clone)/Pipes/NWCorner/Pipe1 (1)/Collider (3)"
[04:40:42.8856030] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/HallwayCorner(Clone)/Pipes/NWCorner/Pipe1 (1)/Collider (1)"
[04:40:42.8856030] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/HallwayCorner(Clone)/Pipes/SWCorner/Pipe6/Collider (5)"
[04:40:42.8856030] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/HallwayCorner(Clone)/Pipes/NWCorner/Pipe1 (1)/Collider"
[04:40:42.8856030] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/HallwayCorner(Clone)/Pipes/SWCorner/Pipe6/Collider (4)"
[04:40:42.8856030] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/HallwayCorner(Clone)/Pipes/SWCorner/Pipe7/Collider (7)"
[04:40:42.8856030] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/HallwayCorner(Clone)/Pipes/NWCorner/Pipe1 (1)/Collider (2)"
[04:40:42.8856030] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/HallwayCorner(Clone)/Pipes/SWCorner/Pipe7/Collider (9)"
[04:40:42.8856030] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/HallwayCorner(Clone)/Pipes/SWCorner/Pipe6/Collider (6)"
[04:40:42.8856030] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/HallwayCorner(Clone)/Pipes/SWCorner/Pipe7/Collider (8)"
[04:40:42.9671418] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (2) (UnityEngine.GameObject)
[04:40:42.9682911] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (2) (UnityEngine.GameObject)
[04:40:42.9732920] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (25)"
[04:40:42.9732920] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (18)"
[04:40:42.9732920] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (16)"
[04:40:42.9732920] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (15)"
[04:40:42.9732920] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (17)"
[04:40:42.9732920] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (13)"
[04:40:42.9732920] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (24)"
[04:40:42.9732920] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (14)"
[04:40:42.9732920] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (20)"
[04:40:42.9732920] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (11)"
[04:40:42.9732920] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (19)"
[04:40:42.9732920] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (12)"
[04:40:42.9732920] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (21)"
[04:40:42.9732920] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (23)"
[04:40:42.9732920] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (22)"
[04:40:42.9732920] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (26)"
[04:40:43.1197997] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/HallwayCorner(Clone)/Pipes/NWCorner/Pipe1 (1)/Collider (3)"
[04:40:43.1197997] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/HallwayCorner(Clone)/Pipes/NWCorner/Pipe1 (1)/Collider (1)"
[04:40:43.1197997] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/HallwayCorner(Clone)/Pipes/SWCorner/Pipe6/Collider (5)"
[04:40:43.1197997] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/HallwayCorner(Clone)/Pipes/NWCorner/Pipe1 (1)/Collider"
[04:40:43.1197997] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/HallwayCorner(Clone)/Pipes/SWCorner/Pipe6/Collider (4)"
[04:40:43.1197997] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/HallwayCorner(Clone)/Pipes/SWCorner/Pipe7/Collider (7)"
[04:40:43.1197997] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/HallwayCorner(Clone)/Pipes/NWCorner/Pipe1 (1)/Collider (2)"
[04:40:43.1197997] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/HallwayCorner(Clone)/Pipes/SWCorner/Pipe7/Collider (9)"
[04:40:43.1197997] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/HallwayCorner(Clone)/Pipes/SWCorner/Pipe6/Collider (6)"
[04:40:43.1197997] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/HallwayCorner(Clone)/Pipes/SWCorner/Pipe7/Collider (8)"
[04:40:43.1238001] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[04:40:43.1257995] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[04:40:43.1574898] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/HallwayCorner(Clone)/Pipes/NWCorner/Pipe1 (1)/Collider (3)"
[04:40:43.1574898] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/HallwayCorner(Clone)/Pipes/NWCorner/Pipe1 (1)/Collider (1)"
[04:40:43.1574898] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/HallwayCorner(Clone)/Pipes/SWCorner/Pipe6/Collider (5)"
[04:40:43.1574898] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/HallwayCorner(Clone)/Pipes/NWCorner/Pipe1 (1)/Collider"
[04:40:43.1574898] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/HallwayCorner(Clone)/Pipes/SWCorner/Pipe6/Collider (4)"
[04:40:43.1574898] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/HallwayCorner(Clone)/Pipes/SWCorner/Pipe7/Collider (7)"
[04:40:43.1574898] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/HallwayCorner(Clone)/Pipes/NWCorner/Pipe1 (1)/Collider (2)"
[04:40:43.1574898] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/HallwayCorner(Clone)/Pipes/SWCorner/Pipe7/Collider (9)"
[04:40:43.1574898] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/HallwayCorner(Clone)/Pipes/SWCorner/Pipe6/Collider (6)"
[04:40:43.1574898] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/HallwayCorner(Clone)/Pipes/SWCorner/Pipe7/Collider (8)"
[04:40:43.1624888] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (2) (UnityEngine.GameObject)
[04:40:43.1644913] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (2) (UnityEngine.GameObject)
[04:40:43.1728639] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (25)"
[04:40:43.1728639] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (18)"
[04:40:43.1728639] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (16)"
[04:40:43.1728639] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (15)"
[04:40:43.1728639] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (17)"
[04:40:43.1728639] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (13)"
[04:40:43.1728639] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (24)"
[04:40:43.1738638] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (14)"
[04:40:43.1738638] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (20)"
[04:40:43.1738638] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (11)"
[04:40:43.1738638] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (19)"
[04:40:43.1738638] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (12)"
[04:40:43.1738638] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (21)"
[04:40:43.1738638] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (23)"
[04:40:43.1738638] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (22)"
[04:40:43.1738638] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (26)"
[04:40:43.1925044] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (2) (UnityEngine.GameObject)
[04:40:43.1940181] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (2) (UnityEngine.GameObject)
[04:40:43.2030477] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (25)"
[04:40:43.2030477] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (18)"
[04:40:43.2030477] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (16)"
[04:40:43.2030477] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (15)"
[04:40:43.2030477] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (17)"
[04:40:43.2030477] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (13)"
[04:40:43.2030477] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (24)"
[04:40:43.2030477] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (14)"
[04:40:43.2030477] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (20)"
[04:40:43.2030477] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (11)"
[04:40:43.2030477] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (19)"
[04:40:43.2030477] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (12)"
[04:40:43.2030477] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (21)"
[04:40:43.2030477] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (23)"
[04:40:43.2030477] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (22)"
[04:40:43.2030477] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (26)"
[04:40:43.2061655] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:43.2061655] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:43.2061655] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:43.2061655] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:43.2061655] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:43.2061655] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:43.2061655] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:43.2061655] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:43.2071656] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:43.2071656] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:43.2071656] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:43.2071656] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:43.2071656] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:43.2071656] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:43.2071656] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:43.2071656] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:43.2071656] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:43.2071656] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:43.2071656] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:43.2081671] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:43.2081671] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:43.2081671] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:43.2081671] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:43.2081671] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:43.2087613] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:43.2087613] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:43.2087613] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:43.2087613] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:43.2093085] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:43.2093085] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:43.2093085] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:43.2093085] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:43.2093085] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:43.2093085] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:43.2093085] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:43.2093085] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:43.2093085] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:43.2093085] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:43.2093085] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:43.2093085] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:43.2102729] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:43.2102729] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:43.2102729] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:43.2102729] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:43.2102729] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:43.2102729] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:43.2102729] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:43.2102729] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:43.2102729] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:43.2102729] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:43.2102729] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:43.2102729] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:43.2112740] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:43.2112740] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:43.2112740] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:43.2112740] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:43.2112740] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:43.2122749] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:43.2122749] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:43.2122749] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:43.2122749] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:43.2122749] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:43.2122749] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:43.2122749] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:43.2122749] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:43.2122749] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:43.2122749] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:43.2132745] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:43.2132745] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:43.2132745] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:43.2132745] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:43.2132745] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:43.2132745] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:43.2132745] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:43.2132745] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:43.2132745] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:43.2132745] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:43.2132745] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:43.2132745] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:43.2142726] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:43.2142726] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:43.2142726] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:43.2142726] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:43.2142726] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:43.2142726] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:43.2142726] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:43.2142726] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:43.2142726] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:43.2142726] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:43.2142726] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:43.2142726] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:43.2152736] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:43.2153077] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:43.2153077] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:43.2153077] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:43.2153077] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:43.2153077] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:43.2153077] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:43.2153077] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:43.2153077] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:43.2153077] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:43.2153077] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:43.2162725] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:43.2162725] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:43.2162725] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:43.2162725] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:43.2162725] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:43.2162725] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:43.2162725] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:43.2162725] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:43.2162725] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:43.2162725] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:43.2162725] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:43.2162725] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:43.2172725] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:43.2172725] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:43.2172725] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:43.2172725] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:43.2172725] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:43.2172725] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:43.2172725] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:43.2172725] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:43.2172725] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:43.2172725] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:43.2172725] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:43.2172725] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:43.2182729] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:43.2182729] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[04:40:43.2182729] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:43.2182729] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:40:43.6207565] [Info   :FairerFireExits] Found Main exit at 0.05882353 of the main path
[04:40:43.6909714] [Warning:WiderShipMod] This moon not in whitelist or blacklits!!! Adding this moon to the Wider Ship whitelist...
[04:40:43.7269360] [Debug  :ButteRyBalance] MarchLevel: SpawnDenialPoint (Entrance)
[04:40:43.7279377] [Debug  :ButteRyBalance] MarchLevel: SpawnDenialPoint (Entrance)
[04:40:43.7279377] [Debug  :ButteRyBalance] MarchLevel: SpawnDenialPoint (Entrance)
[04:40:43.7279377] [Debug  :ButteRyBalance] MarchLevel: SpawnDenialPoint (Entrance)
[04:40:43.7294507] [Debug  :ButteRyBalance] MarchLevel: SpawnDenialPoint (Ladder)
[04:40:43.7294507] [Debug  :ButteRyBalance] MarchLevel: SpawnDenialPoint (Ladder)
[04:40:43.7294507] [Info   :RoundManagerObjectReferenceFix] Checking: SpawnOutsideHazards
[04:40:43.7294507] [Info   :RoundManagerObjectReferenceFix] Outside object 'LargeRock1Forest' | Prefab: LargeRock1Grey OK
[04:40:43.7294507] [Info   :RoundManagerObjectReferenceFix] Outside object 'LargeRock2Forest' | Prefab: LargeRock2Grey OK
[04:40:43.7294507] [Info   :RoundManagerObjectReferenceFix] Outside object 'LargeRock3Forest' | Prefab: LargeRock3Grey OK
[04:40:43.7294507] [Info   :RoundManagerObjectReferenceFix] Outside object 'LargeRock4Forest' | Prefab: LargeRock4Grey OK
[04:40:43.7294507] [Info   :RoundManagerObjectReferenceFix] Outside object 'TreeLeafless1' | Prefab: treeLeaflessBrown.001 Variant OK
[04:40:43.7294507] [Info   :RoundManagerObjectReferenceFix] Outside object 'SmallGreyRocks1' | Prefab: GreyRockGrouping2 OK
[04:40:43.7304506] [Info   :RoundManagerObjectReferenceFix] Outside object 'SmallGreyRocks2' | Prefab: GreyRockGrouping4 OK
[04:40:43.7304506] [Info   :RoundManagerObjectReferenceFix] Outside object 'GiantPumpkin' | Prefab: GiantPumpkin OK
[04:40:43.7355067] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc:0
[04:40:43.7355067] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.loadingText:Random seed: 74186155
Players loaded: 1/8
Revolver,~Ib,_rekasaurus_,Arcaine,GlassCanyøn,pread,Box
[04:40:43.7355067] [Info   :LoadingInfo] SendToAll:1,1|2|3|4|5|6|81,8
[04:40:44.0625425] [Error  : Unity Log] Material 'Hidden/HDRP/TerrainLit_Basemap' with Shader 'Hidden/HDRP/TerrainLit_Basemap' doesn't have a texture property '_MetallicTex'
[04:40:44.0625425] [Error  : Unity Log] Material 'Hidden/UI Default with Premultiplied Alpha (Soft Masked)' with Shader 'Hidden/UI Default with Premultiplied Alpha (Soft Masked)' doesn't have a texture property '_SoftMask'
[04:40:44.0921873] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:40:44.0921873] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:40:44.0921873] [Info   :LethalPerformance.Patcher] Saved 1 config(s)
[04:40:44.2023735] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc:3
[04:40:44.2023735] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.Add3
[04:40:44.2033735] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.loadingText:Random seed: 74186155
Players loaded: 2/8
Revolver,~Ib,Arcaine,GlassCanyøn,pread,Box
[04:40:44.2033735] [Info   :LoadingInfo] SendToAll:1,1|2|4|5|6|82,8
[04:40:44.2108476] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:40:44.2108476] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:40:44.5797503] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc:5
[04:40:44.5797503] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.Add5
[04:40:44.5797503] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.loadingText:Random seed: 74186155
Players loaded: 3/8
Revolver,~Ib,Arcaine,pread,Box
[04:40:44.5797503] [Info   :LoadingInfo] SendToAll:1,1|2|4|6|83,8
[04:40:44.5817456] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:40:44.9616185] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc:2
[04:40:44.9616185] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.Add2
[04:40:44.9616185] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.loadingText:Random seed: 74186155
Players loaded: 4/8
Revolver,Arcaine,pread,Box
[04:40:44.9616185] [Info   :LoadingInfo] SendToAll:1,1|4|6|84,8
[04:40:45.5958876] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc:1
[04:40:45.5968878] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.Add1
[04:40:45.5968878] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.loadingText:Random seed: 74186155
Players loaded: 5/8
Arcaine,pread,Box
[04:40:45.5968878] [Info   :LoadingInfo] SendToAll:1,4|6|85,8
[04:40:45.9400763] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc:6
[04:40:45.9400763] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.Add6
[04:40:45.9400763] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.loadingText:Random seed: 74186155
Players loaded: 6/8
Arcaine,Box
[04:40:45.9411742] [Info   :LoadingInfo] SendToAll:1,4|86,8
[04:40:46.2536229] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc:4
[04:40:46.2536229] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.Add4
[04:40:46.2536229] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.loadingText:Random seed: 74186155
Players loaded: 7/8
Box
[04:40:46.2536229] [Info   :LoadingInfo] SendToAll:1,87,8
[04:40:47.2128696] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc:8
[04:40:47.2134140] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.Add8
[04:40:47.5206781] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[04:40:47.5216693] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[04:40:47.5216693] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[04:40:47.5226386] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[04:40:47.5226386] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[04:40:47.5226386] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[04:40:47.5244701] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[04:40:47.5244701] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[04:40:47.5250082] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[04:40:47.5250082] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[04:40:47.5259898] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:47.5269899] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (SteamValve(Clone)).
[04:40:47.5269899] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:47.5269899] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (SteamValve(Clone)).
[04:40:47.5279889] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:47.5279889] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (SteamValve(Clone)).
[04:40:47.5279889] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:47.5279889] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (SteamValve(Clone)).
[04:40:47.5289885] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:47.5289885] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (SteamValve(Clone)).
[04:40:47.5299904] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[04:40:47.5309892] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[04:40:47.5309892] [Info   :RoundManagerObjectReferenceFix] Checking: SpawnScrapInLevel
[04:40:47.5309892] [Info   :RoundManagerObjectReferenceFix] All scrap items OK
[04:40:47.5339910] [Debug  :ReXuvination] Optimised Collider layers in GrabbableObjectPhysicsTrigger for Object: Sphere (UnityEngine.GameObject)
[04:40:47.5359901] [Info   :WeatherRegistry] Spawned scrap in level with multipliers: 0.4 (value); 1 (amount)
[04:40:47.5383650] [Info   :RoundManagerObjectReferenceFix] Checking: SpawnMapObjects
[04:40:47.5383650] [Info   :RoundManagerObjectReferenceFix] Indoor Hazard: 'Landmines' | Prefab: Landmine OK
[04:40:47.5393351] [Info   :RoundManagerObjectReferenceFix] Indoor Hazard: 'Turrets' | Prefab: TurretContainer OK
[04:40:47.5393351] [Info   :RoundManagerObjectReferenceFix] Indoor Hazard: 'SpikeTraps' | Prefab: SpikeRoofTrapHazard OK
[04:40:47.5418866] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:47.5418866] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:47.5418866] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:47.5428647] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:47.5428647] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:47.5438657] [Info   :LethalFixes] Cached 0 Outside Map Objects
[04:40:47.5458960] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:40:47.5458960] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:40:47.5458960] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:40:47.5458960] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:40:47.5458960] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:40:47.5458960] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:40:47.5458960] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:40:47.5458960] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:40:47.5468645] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:40:47.5468645] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:40:47.5468645] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: EntranceTeleportB(Clone) (UnityEngine.GameObject)
[04:40:47.5468645] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: EntranceTeleportB(Clone) (UnityEngine.GameObject)
[04:40:47.5468645] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: EntranceTeleportB(Clone) (UnityEngine.GameObject)
[04:40:47.5468645] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: SteamValve(Clone) (UnityEngine.GameObject)
[04:40:47.5468645] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: SteamValve(Clone) (UnityEngine.GameObject)
[04:40:47.5468645] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: SteamValve(Clone) (UnityEngine.GameObject)
[04:40:47.5468645] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: SteamValve(Clone) (UnityEngine.GameObject)
[04:40:47.5468645] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BreakerSwitch1 (UnityEngine.GameObject)
[04:40:47.5468645] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BreakerSwitch2 (UnityEngine.GameObject)
[04:40:47.5468645] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BreakerSwitch3 (UnityEngine.GameObject)
[04:40:47.5468645] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BreakerSwitch4 (UnityEngine.GameObject)
[04:40:47.5468645] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BreakerSwitch5 (UnityEngine.GameObject)
[04:40:47.5478643] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: PowerBoxDoor (UnityEngine.GameObject)
[04:40:47.5478643] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: SteamValve(Clone) (UnityEngine.GameObject)
[04:40:47.5478643] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:40:47.5478643] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:40:47.5478643] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:40:47.5478643] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: EntranceTeleportA(Clone) (UnityEngine.GameObject)
[04:40:47.5478643] [Debug  :Buttery Fixes] Scan node: Apparatus
[04:40:47.5514127] [Debug  :Matty's Fixes] Vanilla/Soccer ball(610) needs to compute vertical offset - scheduled
[04:40:47.5849680] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:47.5849680] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:47.5849680] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:47.5849680] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:47.5849680] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:47.5859685] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:47.5859685] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:47.5859685] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:47.5859685] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:47.5859685] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:47.5859685] [Debug  :Buttery Fixes] Landmine #-631186: Nudged radar dot upwards
[04:40:47.5869681] [Debug  :LCLocalFixes] Patching Landmine #625
[04:40:47.5869681] [Debug  :LCLocalFixes] Successfully patched this Landmine
[04:40:47.5869681] [Debug  :ReXuvination] Optimised Collider layers in Landmine for Object: Landmine (UnityEngine.GameObject)
[04:40:47.5875829] [Debug  :Buttery Fixes] Landmine #-631320: Nudged radar dot upwards
[04:40:47.5875829] [Debug  :LCLocalFixes] Patching Landmine #626
[04:40:47.5875829] [Debug  :LCLocalFixes] Successfully patched this Landmine
[04:40:47.5875829] [Debug  :ReXuvination] Optimised Collider layers in Landmine for Object: Landmine (UnityEngine.GameObject)
[04:40:47.5885333] [Debug  :Buttery Fixes] Landmine #-631454: Nudged radar dot upwards
[04:40:47.5885333] [Debug  :LCLocalFixes] Patching Landmine #627
[04:40:47.5885333] [Debug  :LCLocalFixes] Successfully patched this Landmine
[04:40:47.5885333] [Debug  :ReXuvination] Optimised Collider layers in Landmine for Object: Landmine (UnityEngine.GameObject)
[04:40:47.5895328] [Debug  :Buttery Fixes] Landmine #-631588: Nudged radar dot upwards
[04:40:47.5895328] [Debug  :LCLocalFixes] Patching Landmine #628
[04:40:47.5895328] [Debug  :LCLocalFixes] Successfully patched this Landmine
[04:40:47.5895328] [Debug  :ReXuvination] Optimised Collider layers in Landmine for Object: Landmine (UnityEngine.GameObject)
[04:40:47.5895328] [Debug  :Buttery Fixes] Landmine #-631722: Nudged radar dot upwards
[04:40:47.5895328] [Debug  :LCLocalFixes] Patching Landmine #629
[04:40:47.5895328] [Debug  :LCLocalFixes] Successfully patched this Landmine
[04:40:47.5905323] [Debug  :ReXuvination] Optimised Collider layers in Landmine for Object: Landmine (UnityEngine.GameObject)
[04:40:47.5976004] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "EnginePart(Clone)/ScanNode"
[04:40:47.5976004] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "EnginePart(Clone)"
[04:40:47.5976004] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "EnginePart(Clone)/ScanNode"
[04:40:47.5976004] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "EnginePart(Clone)"
[04:40:47.5976004] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "EnginePart(Clone)/ScanNode"
[04:40:47.5976004] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "EnginePart(Clone)"
[04:40:47.6047342] [Debug  :uk.1a3.scannablecodes] Set code of BigDoor(Clone): O5 (Range: 8)
[04:40:47.6047342] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:47.6047342] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:47.6047342] [Debug  :uk.1a3.scannablecodes] Set code of Landmine(Clone): J6 (Range: 4)
[04:40:47.6047342] [Debug  :uk.1a3.scannablecodes] Set code of Landmine(Clone): U9 (Range: 4)
[04:40:47.6047342] [Debug  :uk.1a3.scannablecodes] Set code of BigDoor(Clone): K9 (Range: 8)
[04:40:47.6047342] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:47.6047342] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:47.6057341] [Debug  :uk.1a3.scannablecodes] Set code of TurretContainer(Clone): O5 (Range: 10)
[04:40:47.6057341] [Debug  :uk.1a3.scannablecodes] Set code of Landmine(Clone): R4 (Range: 4)
[04:40:47.6057341] [Debug  :uk.1a3.scannablecodes] Set code of Landmine(Clone): I1 (Range: 4)
[04:40:47.6057341] [Debug  :uk.1a3.scannablecodes] Set code of Landmine(Clone): J6 (Range: 4)
[04:40:47.6057341] [Debug  :uk.1a3.scannablecodes] Set code of BigDoor(Clone): U2 (Range: 8)
[04:40:47.6057341] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:47.6057341] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:47.6057341] [Debug  :uk.1a3.scannablecodes] Set code of BigDoor(Clone): B3 (Range: 8)
[04:40:47.6057341] [Debug  :uk.1a3.scannablecodes] Set code of BigDoor(Clone): R4 (Range: 8)
[04:40:47.6057341] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:47.6057341] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:47.6067337] [Debug  :uk.1a3.scannablecodes] Set code of BigDoor(Clone): D6 (Range: 8)
[04:40:47.6067337] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:47.6067337] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:47.6067337] [Debug  :uk.1a3.scannablecodes] Set code of BigDoor(Clone): B3 (Range: 8)
[04:40:47.6067337] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:47.6067337] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:47.6067337] [Debug  :uk.1a3.scannablecodes] Set code of BigDoor(Clone): Y9 (Range: 8)
[04:40:47.6067337] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:47.6067337] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:47.6067337] [Debug  :uk.1a3.scannablecodes] Set code of BigDoor(Clone): H5 (Range: 8)
[04:40:47.6067337] [Debug  :PathfindingLib] EntranceTeleportC (EntranceTeleport) (559) connects to EntranceTeleportB(Clone) (EntranceTeleport) (590)
[04:40:47.6067337] [Debug  :PathfindingLib] EntranceTeleportD (EntranceTeleport) (561) connects to EntranceTeleportB(Clone) (EntranceTeleport) (587)
[04:40:47.6077329] [Debug  :PathfindingLib] EntranceTeleportA (EntranceTeleport) (562) connects to EntranceTeleportA(Clone) (EntranceTeleport) (608)
[04:40:47.6077329] [Debug  :PathfindingLib] EntranceTeleportB (EntranceTeleport) (563) connects to EntranceTeleportB(Clone) (EntranceTeleport) (588)
[04:40:47.6077329] [Debug  :PathfindingLib] EntranceTeleportB(Clone) (EntranceTeleport) (587) connects to EntranceTeleportD (EntranceTeleport) (561)
[04:40:47.6077329] [Debug  :PathfindingLib] EntranceTeleportB(Clone) (EntranceTeleport) (588) connects to EntranceTeleportB (EntranceTeleport) (563)
[04:40:47.6077329] [Debug  :PathfindingLib] EntranceTeleportB(Clone) (EntranceTeleport) (590) connects to EntranceTeleportC (EntranceTeleport) (559)
[04:40:47.6077329] [Debug  :PathfindingLib] EntranceTeleportA(Clone) (EntranceTeleport) (608) connects to EntranceTeleportA (EntranceTeleport) (562)
[04:40:47.6087335] [Warning:EntranceTeleportOptimizations] Connected 8 teleports
[04:40:47.6087335] [Info   :CullFactory] Generation has completed with seed 74186155.
[04:40:47.6243060] [Info   :CullFactory] Preparing tile information for Level1Flow3Exits took 12.695ms
[04:40:47.6308237] [Warning:LethalPerformance] GrabbableObject search called with inactive objects, probably will cause incompatibility!
[04:40:47.6353604] [Debug  :ButteRyBalance] Barber - Dynamic Spawn Settings: 2/8 (Interior ID: 3)
[04:40:47.6353604] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 100
[04:40:47.6353604] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is -3.033279
[04:40:47.6353604] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is -2.408279 (2 days left)
[04:40:47.6353604] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 0 enemies
[04:40:47.6353604] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 180
[04:40:47.6353604] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is -2.743422
[04:40:47.6363400] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is -2.118422 (2 days left)
[04:40:47.6363400] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 0 enemies
[04:40:47.6363400] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 300
[04:40:47.6363400] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is -2.307814
[04:40:47.6363400] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is -1.682814 (2 days left)
[04:40:47.6363400] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 0 enemies
[04:40:47.6363400] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 420
[04:40:47.6363400] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is -1.731602
[04:40:47.6363400] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is -1.106602 (2 days left)
[04:40:47.6363400] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 0 enemies
[04:40:47.6363400] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 540
[04:40:47.6363400] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is -0.962455
[04:40:47.6363400] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is -0.337455 (2 days left)
[04:40:47.6373406] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 0 enemies
[04:40:47.6373406] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 660
[04:40:47.6373406] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is 0.1864727
[04:40:47.6373406] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is 0.8114727 (2 days left)
[04:40:47.6373406] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 0 enemies
[04:40:47.6373406] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 780
[04:40:47.6383412] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is 1.850533
[04:40:47.6383412] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is 2.475533 (2 days left)
[04:40:47.6383412] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 3 enemies
[04:40:47.6383412] [Debug  :Spawn Cycle Fixes] Predictor: Processing "ForestGiant"
[04:40:47.6383412] [Debug  :Spawn Cycle Fixes] Predictor: "ForestGiant" at 64 weight (0 spawned)
[04:40:47.6383412] [Debug  :Spawn Cycle Fixes] Predictor: Processing "MouthDog"
[04:40:47.6383412] [Debug  :Spawn Cycle Fixes] Predictor: "MouthDog" at 49 weight (0 spawned)
[04:40:47.6383412] [Debug  :Spawn Cycle Fixes] Predictor: Processing "SandWorm"
[04:40:47.6393409] [Debug  :Spawn Cycle Fixes] Predictor: "SandWorm" at 10 weight (0 spawned)
[04:40:47.6393409] [Debug  :Spawn Cycle Fixes] Predictor: Processing "BaboonHawk"
[04:40:47.6393409] [Debug  :Spawn Cycle Fixes] Predictor: "BaboonHawk" at 35 weight (0 spawned)
[04:40:47.6393409] [Debug  :Spawn Cycle Fixes] Predictor: Processing "Puma"
[04:40:47.6393409] [Debug  :Spawn Cycle Fixes] Predictor: "Puma" at 29 weight (0 spawned)
[04:40:47.6393409] [Debug  :Spawn Cycle Fixes] Predictor: 187 total weight
[04:40:47.6393409] [Debug  :Spawn Cycle Fixes] Predictor: Tracking "Puma"
[04:40:47.6393409] [Debug  :Spawn Cycle Fixes] Predictor: Processing "ForestGiant"
[04:40:47.6393409] [Debug  :Spawn Cycle Fixes] Predictor: "ForestGiant" at 64 weight (0 spawned)
[04:40:47.6393409] [Debug  :Spawn Cycle Fixes] Predictor: Processing "MouthDog"
[04:40:47.6393409] [Debug  :Spawn Cycle Fixes] Predictor: "MouthDog" at 49 weight (0 spawned)
[04:40:47.6393409] [Debug  :Spawn Cycle Fixes] Predictor: Processing "SandWorm"
[04:40:47.6393409] [Debug  :Spawn Cycle Fixes] Predictor: "SandWorm" at 10 weight (0 spawned)
[04:40:47.6393409] [Debug  :Spawn Cycle Fixes] Predictor: Processing "BaboonHawk"
[04:40:47.6403407] [Debug  :Spawn Cycle Fixes] Predictor: "BaboonHawk" at 35 weight (0 spawned)
[04:40:47.6403407] [Debug  :Spawn Cycle Fixes] Predictor: Processing "Puma"
[04:40:47.6403407] [Debug  :Spawn Cycle Fixes] Predictor: "Puma" at 24 weight (1 spawned)
[04:40:47.6403407] [Debug  :Spawn Cycle Fixes] Predictor: 182 total weight
[04:40:47.6403407] [Debug  :Spawn Cycle Fixes] Predictor: Tracking "MouthDog"
[04:40:47.6403407] [Debug  :Spawn Cycle Fixes] Predictor: Processing "ForestGiant"
[04:40:47.6403407] [Debug  :Spawn Cycle Fixes] Predictor: Processing "MouthDog"
[04:40:47.6403407] [Debug  :Spawn Cycle Fixes] Predictor: "MouthDog" at 49 weight (1 spawned)
[04:40:47.6409929] [Debug  :Spawn Cycle Fixes] Predictor: Processing "SandWorm"
[04:40:47.6409929] [Debug  :Spawn Cycle Fixes] Predictor: Processing "BaboonHawk"
[04:40:47.6409929] [Debug  :Spawn Cycle Fixes] Predictor: Processing "Puma"
[04:40:47.6409929] [Debug  :Spawn Cycle Fixes] Predictor: "Puma" at 24 weight (1 spawned)
[04:40:47.6409929] [Debug  :Spawn Cycle Fixes] Predictor: 73 total weight
[04:40:47.6409929] [Debug  :Spawn Cycle Fixes] Predictor: Tracking "MouthDog"
[04:40:47.6415158] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 900
[04:40:47.6415401] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is 3.236836
[04:40:47.6415401] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is 3.861836 (2 days left)
[04:40:47.6415401] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 3 enemies
[04:40:47.6415401] [Debug  :Spawn Cycle Fixes] Predictor: Processing "ForestGiant"
[04:40:47.6415401] [Debug  :Spawn Cycle Fixes] Predictor: Processing "MouthDog"
[04:40:47.6415401] [Debug  :Spawn Cycle Fixes] Predictor: "MouthDog" at 49 weight (2 spawned)
[04:40:47.6415401] [Debug  :Spawn Cycle Fixes] Predictor: Processing "SandWorm"
[04:40:47.6415401] [Debug  :Spawn Cycle Fixes] Predictor: Processing "BaboonHawk"
[04:40:47.6415401] [Debug  :Spawn Cycle Fixes] Predictor: Processing "Puma"
[04:40:47.6415401] [Debug  :Spawn Cycle Fixes] Predictor: "Puma" at 24 weight (1 spawned)
[04:40:47.6415401] [Debug  :Spawn Cycle Fixes] Predictor: 73 total weight
[04:40:47.6425072] [Debug  :Spawn Cycle Fixes] Predictor: Tracking "MouthDog"
[04:40:47.6425072] [Debug  :Spawn Cycle Fixes] Predictor: Processing "ForestGiant"
[04:40:47.6425072] [Debug  :Spawn Cycle Fixes] Predictor: Processing "MouthDog"
[04:40:47.6425072] [Debug  :Spawn Cycle Fixes] Predictor: "MouthDog" at 49 weight (3 spawned)
[04:40:47.6425072] [Debug  :Spawn Cycle Fixes] Predictor: Processing "SandWorm"
[04:40:47.6425072] [Debug  :Spawn Cycle Fixes] Predictor: Processing "BaboonHawk"
[04:40:47.6425072] [Debug  :Spawn Cycle Fixes] Predictor: Processing "Puma"
[04:40:47.6425072] [Debug  :Spawn Cycle Fixes] Predictor: "Puma" at 24 weight (1 spawned)
[04:40:47.6425072] [Debug  :Spawn Cycle Fixes] Predictor: 73 total weight
[04:40:47.6425072] [Debug  :Spawn Cycle Fixes] Predictor: Tracking "MouthDog"
[04:40:47.6425072] [Debug  :Spawn Cycle Fixes] Predictor: Processing "ForestGiant"
[04:40:47.6435079] [Debug  :Spawn Cycle Fixes] Predictor: Processing "MouthDog"
[04:40:47.6435493] [Debug  :Spawn Cycle Fixes] Predictor: "MouthDog" at 49 weight (4 spawned)
[04:40:47.6435493] [Debug  :Spawn Cycle Fixes] Predictor: Processing "SandWorm"
[04:40:47.6435493] [Debug  :Spawn Cycle Fixes] Predictor: Processing "BaboonHawk"
[04:40:47.6435493] [Debug  :Spawn Cycle Fixes] Predictor: Processing "Puma"
[04:40:47.6435493] [Debug  :Spawn Cycle Fixes] Predictor: "Puma" at 24 weight (1 spawned)
[04:40:47.6435493] [Debug  :Spawn Cycle Fixes] Predictor: 73 total weight
[04:40:47.6435493] [Debug  :Spawn Cycle Fixes] Predictor: Tracking "Puma"
[04:40:47.6435493] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 1020
[04:40:47.6435493] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is 3.907072
[04:40:47.6435493] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is 4.532072 (2 days left)
[04:40:47.6435493] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 1 enemies
[04:40:47.6435493] [Debug  :Spawn Cycle Fixes] Predictor: Processing "ForestGiant"
[04:40:47.6435493] [Debug  :Spawn Cycle Fixes] Predictor: Processing "MouthDog"
[04:40:47.6445082] [Debug  :Spawn Cycle Fixes] Predictor: Processing "SandWorm"
[04:40:47.6445082] [Debug  :Spawn Cycle Fixes] Predictor: Processing "BaboonHawk"
[04:40:47.6445082] [Debug  :Spawn Cycle Fixes] Predictor: Processing "Puma"
[04:40:47.6445082] [Debug  :Spawn Cycle Fixes] Predictor: 0 total weight
[04:40:47.6445082] [Debug  :Spawn Cycle Fixes] Predictor: Complete
[04:40:47.6467022] [Info   :GeneralImprovements] Disabling ship scan node until landed.
[04:40:47.6506625] [Debug  : Chameleon] Fixed foliage diffusion for "SwampForestTexture" (WychElmA)
[04:40:47.6524570] [Debug  :Enemy Sound Fixes] Cube: AnimatedObjectTrigger audios
[04:40:47.6524570] [Debug  :Enemy Sound Fixes] PowerBoxDoor: AnimatedObjectTrigger audios
[04:40:47.6573903] [Debug  :UniversalRadar] Interior radar check complete (0.002441406s)
[04:40:47.6584172] [Debug  :Matty's Fixes] Vanilla/Soccer ball(610) is computing vertical offset
[04:40:47.6584172] [Debug  :Matty's Fixes] Vanilla/Soccer ball new offset is 0.2764761
[04:40:47.6584172] [Debug  :Matty's Fixes] Vanilla/Soccer ball(610) position updated [(0.00, 0.00, 0.00)] -> [(0.00, 0.08, 0.00)]
[04:40:47.6797684] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:47.6797684] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:47.6797684] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:47.6797684] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:47.6797684] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:47.6797684] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:47.6797684] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:47.6807689] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:47.6807689] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:47.6807689] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:47.6903980] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:47.6903980] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:47.6903980] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:47.6903980] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:47.6909776] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:47.6909776] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:47.6909776] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:47.6909776] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:48.5429450] [Debug  :Buttery Fixes] Cleared "profitable" stat for all employees
[04:40:48.6112326] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:48.6112326] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:48.6112326] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:48.6112326] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:48.6112326] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:48.6112326] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:48.6112326] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:48.6112326] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:40:48.7582683] [Debug  :WeatherRegistry] Effects received: [None]
[04:40:48.7582683] [Debug  :WeatherRegistry] OverrideSunAnimator called
[04:40:48.7582683] [Debug  :WeatherRegistry] [SunAnimator] Current clip: TimeOfDaySunTypeB
[04:40:48.7582683] [Debug  :WeatherRegistry] OverrideSunAnimator called
[04:40:48.7582683] [Debug  :WeatherRegistry] [SunAnimator] Current clip: TimeOfDaySunTypeB
[04:40:48.7582683] [Debug  :WeatherRegistry] Landing at March with weather None (None)
[04:40:48.7671405] [Debug  :GeneralImprovements] Updated time display.
[04:40:48.7781119] [Debug  :Spawn Cycle Fixes] First spawn cycle occurring - force timer for next spawn cycle
[04:40:48.7786503] [Debug  :Spawn Cycle Fixes] Early daytime spawn cycle (for bees/sapsucker)
[04:40:48.7786503] [Debug  :Spawn Cycle Fixes] Early outside spawn cycle (for eclipses)
[04:40:48.7786503] [Debug  :Spawn Cycle Fixes] Early outside spawn cycle (for weeds)
[04:40:48.9658879] [Debug  :GeneralImprovements] Updated time display.
[04:40:51.9824631] [Debug  :GeneralImprovements] Updated time display.
[04:40:54.9986951] [Debug  :GeneralImprovements] Updated time display.
[04:40:58.0136907] [Debug  :GeneralImprovements] Updated time display.
[04:40:58.5335599] [Debug  :Buttery Fixes] Scrap tracker: Tracking "Airhorn(Clone)" worth $66
[04:40:58.5335599] [Debug  :Buttery Fixes] Scrap tracker: Tracking "SoccerBall(Clone)" worth $69
[04:40:58.5335599] [Debug  :Buttery Fixes] Scrap tracker: Tracking "MagnifyingGlass(Clone)" worth $47
[04:40:58.5335599] [Debug  :Buttery Fixes] Scrap tracker: Tracking "Cog(Clone)" worth $50
[04:40:58.5335599] [Debug  :Buttery Fixes] Scrap tracker: Tracking "Flask(Clone)" worth $34
[04:40:58.5335599] [Debug  :Buttery Fixes] Scrap tracker: Tracking "EasterEgg(Clone)" worth $22
[04:40:58.5335599] [Debug  :Buttery Fixes] Scrap tracker: Tracking "ToiletPaperRolls(Clone)" worth $69
[04:40:58.5335599] [Debug  :Buttery Fixes] Scrap tracker: Tracking "MetalSheet(Clone)" worth $14
[04:40:58.5349485] [Debug  :Buttery Fixes] Scrap tracker: Tracking "EnginePart(Clone)" worth $30
[04:40:58.5349485] [Debug  :Buttery Fixes] Scrap tracker: Tracking "MetalSheet(Clone)" worth $14
[04:40:58.5349485] [Debug  :Buttery Fixes] Scrap tracker: Tracking "PlasticCup(Clone)" worth $12
[04:40:58.5349485] [Debug  :Buttery Fixes] Scrap tracker: Tracking "EnginePart(Clone)" worth $52
[04:40:58.5349485] [Debug  :Buttery Fixes] Scrap tracker: Tracking "EasterEgg(Clone)" worth $28
[04:40:58.5349485] [Debug  :Buttery Fixes] Scrap tracker: Tracking "FishTestProp(Clone)" worth $28
[04:40:58.5349485] [Debug  :Buttery Fixes] Scrap tracker: Tracking "EnginePart(Clone)" worth $26
[04:40:58.5349485] [Debug  :Buttery Fixes] Scrap tracker: Tracking "MetalSheet(Clone)" worth $30
[04:41:00.6368670] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:41:00.6368670] [Debug  :   Coroner] Query successful!True
[04:41:00.6378677] [Debug  :   Coroner] Handling generic fall damage...
[04:41:00.6378677] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:41:02.3024615] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:41:02.3024615] [Debug  :   Coroner] Query successful!True
[04:41:02.3024615] [Debug  :   Coroner] Handling generic fall damage...
[04:41:02.3024615] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:41:02.5280229] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:41:02.5285404] [Debug  :   Coroner] Query successful!True
[04:41:02.5285738] [Debug  :   Coroner] Handling generic fall damage...
[04:41:02.5285738] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:41:06.4365741] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:41:06.4375742] [Debug  :   Coroner] Query successful!True
[04:41:06.4375742] [Debug  :   Coroner] Handling generic fall damage...
[04:41:06.4375742] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:41:08.6399259] [Info   :GeneralImprovements] Enabling ship scan node again and parenting it to the terminal.
[04:41:08.6439284] [Info   :LethalPerformance] Saved 1 save(s)
[04:41:23.9214116] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:41:23.9244132] [Debug  :Buttery Fixes] Badges added to player corpse
[04:41:24.0119683] [Debug  :GeneralImprovements] Received life status sync RPC for _rekasaurus_.
[04:41:24.9306092] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:41:24.9306092] [Debug  :   Coroner] Query successful!True
[04:41:24.9306092] [Debug  :   Coroner] Handling generic fall damage...
[04:41:24.9306092] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:41:30.6086110] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:41:30.6086110] [Debug  :   Coroner] Query successful!True
[04:41:30.6096114] [Debug  :   Coroner] Handling generic fall damage...
[04:41:30.6096114] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:41:31.6359869] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:41:31.6369867] [Debug  :   Coroner] Query successful!True
[04:41:31.6370530] [Debug  :   Coroner] Handling generic fall damage...
[04:41:31.6370530] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:41:32.5999133] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:41:32.5999133] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:41:32.5999133] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:41:32.5999133] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:41:33.5958620] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:41:33.5958930] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[04:41:34.2816678] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:41:34.2826399] [Debug  :   Coroner] Query successful!True
[04:41:34.2967217] [Debug  :   Coroner] Handling generic fall damage...
[04:41:34.2967217] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:41:36.0969909] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:41:41.4926502] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:41:43.0057846] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:41:43.0057846] [Debug  :   Coroner] Query successful!True
[04:41:43.0057846] [Debug  :   Coroner] Handling generic fall damage...
[04:41:43.0057846] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:41:50.4837033] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Props/EnginePart(Clone)"
[04:41:50.4837033] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Props/EnginePart(Clone)/ScanNode"
[04:41:54.9338014] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:41:55.0287658] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Airhorn : [G]
New: Drop Airhorn : [G​]
[04:41:55.0296946] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use airhorn : [LMB]
New: Use airhorn : [LMB​]
[04:41:55.1291131] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Airhorn : [G]
New: Drop Airhorn : [G​]
[04:41:55.1301113] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use airhorn : [LMB]
New: Use airhorn : [LMB​]
[04:42:01.8778179] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:42:03.3762624] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:42:03.5537167] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:42:03.5537167] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop V-type engine : [G]
New: Drop V-type engine : [G​]
[04:42:03.6587330] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop V-type engine : [G]
New: Drop V-type engine : [G​]
[04:42:14.3342553] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:42:19.0569215] [Debug  :GeneralImprovements] Toggling helmet light off.
[04:42:19.4280420] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:42:22.6123867] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:42:28.7948468] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:42:36.6656533] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:42:37.7921308] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:42:37.7921308] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:42:37.7921308] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:42:37.7921308] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:42:37.7992152] [Debug  : Chameleon] Breaker box light was turned off
[04:42:38.5476841] [Debug  :ScienceBirdTweaks] Apparatus shutdown finished!
[04:42:46.1274171] [Debug  :GeneralImprovements] Toggling helmet light off.
[04:42:46.1866830] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:42:55.2483256] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:42:55.2483256] [Debug  :   Coroner] Query successful!True
[04:42:55.2483256] [Debug  :   Coroner] Handling generic fall damage...
[04:42:55.2483256] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:42:56.9774440] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:42:56.9774440] [Debug  :   Coroner] Server received cause of death via RPC: (1, DeathPitFacilityCatwalkJump)
[04:42:56.9784461] [Debug  :   Coroner] Client received cause of death via RPC: (1, DeathPitFacilityCatwalkJump)
[04:42:56.9784461] [Debug  :   Coroner] Deserialized cause of death to AdvancedCauseOfDeath(DeathPitFacilityCatwalkJump)
[04:42:56.9784461] [Debug  :   Coroner] Player 1 has no custom cause of death stored! Returning null...
[04:42:56.9784461] [Debug  :   Coroner] Storing cause of death DeathPitFacilityCatwalkJump (overriding null) for player 1!
[04:42:56.9809923] [Debug  :Buttery Fixes] Head attachment complete for player corpse
[04:42:56.9809923] [Debug  :Buttery Fixes] Badges added to player corpse
[04:42:57.0946635] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[04:43:06.7768725] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:43:06.7768725] [Debug  :   Coroner] Query successful!True
[04:43:06.7768725] [Debug  :   Coroner] Handling generic fall damage...
[04:43:06.7768725] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:43:13.4509550] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:43:15.6112307] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:43:15.6112546] [Debug  :   Coroner] Query successful!True
[04:43:15.6112546] [Debug  :   Coroner] Handling generic fall damage...
[04:43:15.6112546] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:43:17.1791141] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:43:25.2115340] [Debug  :GeneralImprovements] Toggling helmet light off.
[04:43:33.7058291] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:43:55.4335206] [Debug  :ReXuvination] Optimised Collider layers in GrabbableObjectPhysicsTrigger for Object: Sphere (UnityEngine.GameObject)
[04:44:11.1098119] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:44:11.1098119] [Debug  :   Coroner] Query successful!True
[04:44:11.1098119] [Debug  :   Coroner] Handling generic fall damage...
[04:44:11.1098119] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:44:11.1119848] [Info   :GeneralImprovements] Applied 4 queued monitor changes.
[04:44:13.8788835] [Debug  :GeneralImprovements] Updated time display.
[04:44:15.7685219] [Info   :GeneralImprovements] Updated ship scrap total monitors to $622 (14 items).
[04:44:15.7750358] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/HangarShip/EnginePart(Clone)"
[04:44:15.7750358] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/HangarShip/EnginePart(Clone)/ScanNode"
[04:44:15.7750358] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/UI/Canvas/SpecialGraphics/ScrapItemInfo/Box3Container/Item/AnimContainer/MeshContainer/HandBell/EnginePart(Clone)/ScanNode"
[04:44:16.9018771] [Debug  :GeneralImprovements] Updated time display.
[04:44:18.4937370] [Info   :GeneralImprovements] Updated ship scrap total monitors to $714 (16 items).
[04:44:19.2953567] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/HangarShip/EnginePart(Clone)"
[04:44:19.2953567] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/HangarShip/EnginePart(Clone)/ScanNode"
[04:44:19.2996481] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:44:19.3047182] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/UI/Canvas/SpecialGraphics/ScrapItemInfo/Box1Container/Item/AnimContainer/MeshContainer/HandBell/EnginePart(Clone)/ScanNode"
[04:44:19.9172422] [Debug  :GeneralImprovements] Updated time display.
[04:44:20.1037439] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Airhorn : [G]
New: Drop Airhorn : [G​]
[04:44:20.1047459] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use airhorn : [LMB]
New: Use airhorn : [LMB​]
[04:44:22.9268300] [Debug  :GeneralImprovements] Updated time display.
[04:44:25.4307925] [Debug  :GeneralImprovements] Toggling helmet light off.
[04:44:25.7076567] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:44:25.9443110] [Debug  :GeneralImprovements] Updated time display.
[04:44:28.9569979] [Debug  :GeneralImprovements] Updated time display.
[04:44:29.7518181] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:44:31.9741924] [Debug  :GeneralImprovements] Updated time display.
[04:44:33.5319971] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[04:44:33.5319971] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[04:44:34.6616030] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Pro-flashlight : [G]
New: Drop Pro-flashlight : [G​]
[04:44:34.6616030] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Toggle light : [LMB]
New: Toggle light : [LMB​]
[04:44:34.9851428] [Debug  :GeneralImprovements] Updated time display.
[04:44:37.4867865] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Pro-flashlight : [G]
New: Drop Pro-flashlight : [G​]
[04:44:37.4873563] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Toggle light : [LMB]
New: Toggle light : [LMB​]
[04:44:37.5052316] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:44:37.5052316] [Debug  :   Coroner] Query successful!True
[04:44:37.5052316] [Debug  :   Coroner] Handling generic fall damage...
[04:44:37.5052316] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:44:37.9933433] [Debug  :GeneralImprovements] Updated time display.
[04:44:38.4430108] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:44:38.4430108] [Debug  :   Coroner] Query successful!True
[04:44:38.4430108] [Debug  :   Coroner] Handling generic fall damage...
[04:44:38.4430108] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:44:41.3130454] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:44:41.3130454] [Debug  :   Coroner] Query successful!True
[04:44:41.3140460] [Debug  :   Coroner] Handling generic fall damage...
[04:44:41.3140460] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:45:04.9567119] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:45:06.5395976] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:45:06.5395976] [Debug  :   Coroner] Query successful!True
[04:45:06.5395976] [Debug  :   Coroner] Handling generic fall damage...
[04:45:06.5395976] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:45:36.3290531] [Debug  :GeneralImprovements] Toggling helmet light off.
[04:45:43.7662780] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:45:55.4957707] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:45:55.4957707] [Debug  :   Coroner] Query successful!True
[04:45:55.4957707] [Debug  :   Coroner] Handling generic fall damage...
[04:45:55.4967732] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:46:21.5122352] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:46:21.5122352] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[04:46:24.3118773] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:46:25.7340956] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:46:25.7340956] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[04:46:28.8029069] [Debug  :MysteryButton.MysteryButtonAI] OnNetworkSpawn, IsServer=True
[04:46:28.8043038] [Debug  :MysteryButton.MysteryButtonAI] Start
[04:46:28.8043038] [Debug  :MysteryButton.MysteryButtonAI] AudioSource is  not null
[04:46:41.6014420] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:46:41.6019476] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:46:48.5921206] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:46:48.5931199] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:46:56.4284298] [Debug  :ReXuvination] WebContainer (UnityEngine.GameObject)'s colliders have been optimised!
[04:47:02.4579065] [Debug  :ScienceBirdTweaks] Starting landmine special animation!
[04:47:02.4579065] [Debug  :ScienceBirdTweaks] Starting landmine special animation!
[04:47:02.5132602] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:02.5132602] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:02.5142619] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:02.5142619] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:02.6920179] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:02.6920179] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:02.6920179] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:02.6920179] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:02.8790660] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:02.8790660] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:02.8790660] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:02.8790660] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:03.0596953] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:03.0596953] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:03.0596953] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:03.0596953] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:03.2475249] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:03.2475249] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:03.2475249] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:03.2475249] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:03.4281251] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:03.4290977] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:03.4290977] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:03.4290977] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:03.6085355] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:03.6095361] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:03.6095361] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:03.6095361] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:03.7966896] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:03.7966896] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:03.7966896] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:03.7966896] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:03.9770432] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:03.9770628] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:03.9770628] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:03.9770628] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:04.1574398] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:04.1574398] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:04.1574398] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:04.1574398] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:04.3467102] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:04.3476632] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:04.3476632] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:04.3476632] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:04.3877112] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:04.3887088] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:04.5271848] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:04.5271848] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:04.5271848] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:04.5271848] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:04.7135796] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:04.7135796] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:04.7135796] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:04.7135796] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:04.8928183] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:04.8928183] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:04.8928183] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:04.8928183] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:05.0732845] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:05.0732845] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:05.0732845] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:05.0732845] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:05.2606909] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:05.2616933] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:05.2616933] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:05.2616933] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:05.4482885] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:05.4482885] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:05.4482885] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:05.4482885] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:05.6328379] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:05.6328379] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:05.6328379] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:05.6328379] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:05.6625867] [Debug  :ScienceBirdTweaks] Ending landmine special animation!
[04:47:05.6625867] [Debug  :ScienceBirdTweaks] Ending landmine special animation!
[04:47:05.9118700] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:47:07.9562599] [Debug  :ReXuvination] WebContainer (UnityEngine.GameObject)'s colliders have been optimised!
[04:47:11.4000577] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:11.4000577] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:11.7989171] [Debug  :ReXuvination] WebContainer (UnityEngine.GameObject)'s colliders have been optimised!
[04:47:19.4787353] [Debug  :ReXuvination] WebContainer (UnityEngine.GameObject)'s colliders have been optimised!
[04:47:28.1584152] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:47:28.1584152] [Debug  :   Coroner] Query successful!True
[04:47:28.1584152] [Debug  :   Coroner] Handling generic fall damage...
[04:47:28.1584152] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:47:29.2306108] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:47:29.2306108] [Debug  :   Coroner] Query successful!True
[04:47:29.2306108] [Debug  :   Coroner] Handling generic fall damage...
[04:47:29.2306108] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:47:29.2328322] [Info   :GeneralImprovements] Applied 4 queued monitor changes.
[04:47:29.7551246] [Debug  :GeneralImprovements] Updated time display.
[04:47:32.5378604] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:47:32.7702832] [Debug  :GeneralImprovements] Updated time display.
[04:47:34.8394946] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Pro-flashlight : [G]
New: Drop Pro-flashlight : [G​]
[04:47:34.8404927] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Toggle light : [LMB]
New: Toggle light : [LMB​]
[04:47:35.7927390] [Debug  :GeneralImprovements] Updated time display.
[04:47:37.2739823] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:37.2739823] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:37.2739823] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:37.2739823] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:37.2739823] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:37.2739823] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:37.2739823] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:37.2739823] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:47:38.6681122] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:47:38.6681122] [Debug  :   Coroner] Query successful!True
[04:47:38.6681122] [Debug  :   Coroner] Handling generic fall damage...
[04:47:38.6681122] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:47:39.5223339] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:47:39.5223339] [Debug  :   Coroner] Query successful!True
[04:47:39.5223339] [Debug  :   Coroner] Handling generic fall damage...
[04:47:39.5223339] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:47:39.5243323] [Info   :GeneralImprovements] Applied 2 queued monitor changes.
[04:47:39.8394803] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:47:39.8394803] [Debug  :   Coroner] Query successful!True
[04:47:39.8394803] [Debug  :   Coroner] Handling generic fall damage...
[04:47:39.8394803] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:47:40.7062748] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:47:41.8200663] [Debug  :GeneralImprovements] Updated time display.
[04:47:44.8311562] [Debug  :GeneralImprovements] Updated time display.
[04:47:46.3816540] [Debug  :ReXuvination] WebContainer (UnityEngine.GameObject)'s colliders have been optimised!
[04:47:46.4746943] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:47:47.8328863] [Debug  :GeneralImprovements] Updated time display.
[04:47:50.1657761] [Debug  :Buttery Fixes] Scrap tracker: Tracking "LungApparatus(Clone)" worth $80
[04:47:50.2225444] [Debug  :ReXuvination] WebContainer (UnityEngine.GameObject)'s colliders have been optimised!
[04:47:50.4694930] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:47:50.8519619] [Debug  :GeneralImprovements] Updated time display.
[04:47:51.6727792] [Debug  :GeneralImprovements] Updated danger level display.
[04:47:52.0343171] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:47:52.0353170] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:47:52.0353170] [Debug  :   Coroner] Handling Out of Bounds death...
[04:47:52.0353170] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:47:52.0353170] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:47:52.0353170] [Debug  :   Coroner] Handling Out of Bounds death...
[04:47:52.0353170] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:47:52.0353170] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:47:52.0353170] [Debug  :   Coroner] Handling Out of Bounds death...
[04:47:52.0353170] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:47:52.0363182] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:47:52.0363182] [Debug  :   Coroner] Handling Out of Bounds death...
[04:47:52.1644253] [Warning: Unity Log] [Netcode] NetworkObject #564 moved to the root because its parent NetworkObject #565 is destroyed
[04:47:52.1644253] [Warning: Unity Log] [Netcode] NetworkObject #560 moved to the root because its parent NetworkObject #565 is destroyed
[04:47:52.1963945] [Info   :LoadingInfo] PlayerLoadedServerRpc:0
[04:47:52.3009691] [Info   :LoadingInfo] PlayerLoadedServerRpc:3
[04:47:52.3219116] [Info   :LoadingInfo] PlayerLoadedServerRpc:5
[04:47:52.3358919] [Info   :LoadingInfo] PlayerLoadedServerRpc:1
[04:47:52.3421172] [Info   :LoadingInfo] PlayerLoadedServerRpc:2
[04:47:52.3983573] [Info   :LoadingInfo] PlayerLoadedServerRpc:6
[04:47:52.4114754] [Info   :LoadingInfo] PlayerLoadedServerRpc:8
[04:47:52.4395471] [Info   :LoadingInfo] PlayerLoadedServerRpc:4
[04:47:52.4431699] [Debug  :   Coroner] Applying Coroner patches to player notes...
[04:47:52.4431699] [Debug  :   Coroner] Syncing randomization to map seed: '74186155'
[04:47:52.4431699] [Info   :   Coroner] [REPORT] Player 0 has notes, don't override them...
[04:47:52.4431699] [Info   :   Coroner] [REPORT] Player 1 is dead! Replacing notes with Cause of Death...
[04:47:52.4431699] [Debug  :   Coroner] Player 1 has custom cause of death stored! DeathPitFacilityCatwalkJump
[04:47:52.4437045] [Info   :   Coroner] [REPORT] Player 2 has no notes! Injecting something funny...
[04:47:52.4437045] [Info   :   Coroner] [REPORT] Player 3 is dead! Replacing notes with Cause of Death...
[04:47:52.4437045] [Debug  :   Coroner] Player 3 has no custom cause of death stored! Using fallback...
[04:47:52.4437045] [Info   :   Coroner] [REPORT] Player 4 has no notes! Injecting something funny...
[04:47:52.4437045] [Info   :   Coroner] [REPORT] Player 5 has no notes! Injecting something funny...
[04:47:52.4437045] [Info   :   Coroner] [REPORT] Player 6 has notes, don't override them...
[04:47:52.4437045] [Info   :   Coroner] Player 7 is not controlled by a player. Skipping...
[04:47:52.4437045] [Info   :   Coroner] [REPORT] Player 8 has no notes! Injecting something funny...
[04:47:52.4437045] [Info   :   Coroner] Player 9 is not controlled by a player. Skipping...
[04:47:52.4437045] [Info   :   Coroner] Player 10 is not controlled by a player. Skipping...
[04:47:52.4437045] [Info   :   Coroner] Player 11 is not controlled by a player. Skipping...
[04:47:52.4437045] [Info   :   Coroner] Player 12 is not controlled by a player. Skipping...
[04:47:52.4437045] [Info   :   Coroner] Player 13 is not controlled by a player. Skipping...
[04:47:52.4437045] [Info   :   Coroner] Player 14 is not controlled by a player. Skipping...
[04:47:52.4437045] [Info   :   Coroner] Player 15 is not controlled by a player. Skipping...
[04:47:52.4446835] [Info   :   Coroner] Player 16 is not controlled by a player. Skipping...
[04:47:52.4446835] [Info   :   Coroner] Player 17 is not controlled by a player. Skipping...
[04:47:52.4446835] [Info   :   Coroner] Player 18 is not controlled by a player. Skipping...
[04:47:52.4446835] [Info   :   Coroner] Player 19 is not controlled by a player. Skipping...
[04:47:52.4446835] [Info   :   Coroner] Player 20 is not controlled by a player. Skipping...
[04:47:52.4446835] [Info   :   Coroner] Player 21 is not controlled by a player. Skipping...
[04:47:52.4446835] [Info   :   Coroner] Player 22 is not controlled by a player. Skipping...
[04:47:52.4446835] [Info   :   Coroner] Player 23 is not controlled by a player. Skipping...
[04:47:52.4446835] [Info   :   Coroner] Player 24 is not controlled by a player. Skipping...
[04:47:52.4446835] [Info   :   Coroner] Player 25 is not controlled by a player. Skipping...
[04:47:52.4446835] [Info   :   Coroner] Player 26 is not controlled by a player. Skipping...
[04:47:52.4446835] [Info   :   Coroner] Player 27 is not controlled by a player. Skipping...
[04:47:52.4446835] [Info   :   Coroner] Player 28 is not controlled by a player. Skipping...
[04:47:52.4446835] [Info   :   Coroner] Player 29 is not controlled by a player. Skipping...
[04:47:52.4446835] [Info   :   Coroner] Player 30 is not controlled by a player. Skipping...
[04:47:52.4446835] [Info   :   Coroner] Player 31 is not controlled by a player. Skipping...
[04:47:52.4456835] [Debug  :   Coroner] Clearing cause of death for player 0
[04:47:52.4456835] [Debug  :   Coroner] Clearing cause of death for player 1
[04:47:52.4456835] [Debug  :   Coroner] Clearing cause of death for player 2
[04:47:52.4456835] [Debug  :   Coroner] Clearing cause of death for player 3
[04:47:52.4456835] [Debug  :   Coroner] Clearing cause of death for player 4
[04:47:52.4456835] [Debug  :   Coroner] Clearing cause of death for player 5
[04:47:52.4456835] [Debug  :   Coroner] Clearing cause of death for player 6
[04:47:52.4456835] [Debug  :   Coroner] Clearing cause of death for player 7
[04:47:52.4456835] [Debug  :   Coroner] Clearing cause of death for player 8
[04:47:52.4456835] [Debug  :   Coroner] Clearing cause of death for player 9
[04:47:52.4456835] [Debug  :   Coroner] Clearing cause of death for player 10
[04:47:52.4456835] [Debug  :   Coroner] Clearing cause of death for player 11
[04:47:52.4456835] [Debug  :   Coroner] Clearing cause of death for player 12
[04:47:52.4456835] [Debug  :   Coroner] Clearing cause of death for player 13
[04:47:52.4456835] [Debug  :   Coroner] Clearing cause of death for player 14
[04:47:52.4466847] [Debug  :   Coroner] Clearing cause of death for player 15
[04:47:52.4466847] [Debug  :   Coroner] Clearing cause of death for player 16
[04:47:52.4466847] [Debug  :   Coroner] Clearing cause of death for player 17
[04:47:52.4466847] [Debug  :   Coroner] Clearing cause of death for player 18
[04:47:52.4466847] [Debug  :   Coroner] Clearing cause of death for player 19
[04:47:52.4466847] [Debug  :   Coroner] Clearing cause of death for player 20
[04:47:52.4466847] [Debug  :   Coroner] Clearing cause of death for player 21
[04:47:52.4466847] [Debug  :   Coroner] Clearing cause of death for player 22
[04:47:52.4466847] [Debug  :   Coroner] Clearing cause of death for player 23
[04:47:52.4466847] [Debug  :   Coroner] Clearing cause of death for player 24
[04:47:52.4466847] [Debug  :   Coroner] Clearing cause of death for player 25
[04:47:52.4466847] [Debug  :   Coroner] Clearing cause of death for player 26
[04:47:52.4466847] [Debug  :   Coroner] Clearing cause of death for player 27
[04:47:52.4466847] [Debug  :   Coroner] Clearing cause of death for player 28
[04:47:52.4476841] [Debug  :   Coroner] Clearing cause of death for player 29
[04:47:52.4476841] [Debug  :   Coroner] Clearing cause of death for player 30
[04:47:52.4476841] [Debug  :   Coroner] Clearing cause of death for player 31
[04:47:52.4476841] [Debug  :WeatherRegistry] Effects received: [None]
[04:47:52.4476841] [Debug  :WeatherRegistry] OverrideSunAnimator called
[04:47:52.4476841] [Debug  :WeatherRegistry] OverrideSunAnimator called
[04:47:52.4496841] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:47:52.4496841] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:47:54.2607229] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:47:54.4640638] [Debug  :GeneralImprovements] Updated time display.
[04:48:02.4695651] [Info   :GeneralImprovements] Updated total deaths display.
[04:48:02.4695651] [Error  : Unity Log] Unable to connect player to voice B #0; False; True
[04:48:02.4695651] [Error  : Unity Log] Unable to connect player to voice B #1; False; True
[04:48:02.4695651] [Error  : Unity Log] Unable to connect player to voice B #2; False; True
[04:48:02.4695651] [Error  : Unity Log] Unable to connect player to voice B #3; False; True
[04:48:02.4695651] [Error  : Unity Log] Unable to connect player to voice B #4; False; True
[04:48:02.4695651] [Error  : Unity Log] Unable to connect player to voice B #5; False; True
[04:48:02.4695651] [Error  : Unity Log] Unable to connect player to voice B #6; False; True
[04:48:02.4695651] [Error  : Unity Log] Unable to connect player to voice B #8; False; True
[04:48:02.4751983] [Debug  :ScienceBirdTweaks] Ship reached orbit, attempting to reset floodlights.
[04:48:02.4761775] [Debug  :ScienceBirdTweaks] Found ShipFloodlightController. Calling ResetFloodlightLights().
[04:48:02.4761775] [Debug  :ScienceBirdTweaks] Resetting floodlight rotation for : System.Collections.Generic.Dictionary`2[UnityEngine.Transform,ScienceBirdTweaks.Scripts.ShipFloodlightController+TransformState]
[04:48:02.4761775] [Debug  :ScienceBirdTweaks] Floodlight rotation reset complete.
[04:48:02.4761775] [Info   :JacobG5.LostEnemyFix] Clearing Enemy Error List
[04:48:02.4915023] [Error  : Unity Log] [Netcode-Server Sender=4] [Invalid Destroy][RagdollGrabbableObject(Clone)][NetworkObjectId:638] Destroy a spawned NetworkObject on a non-host client is not valid. Call Destroy or Despawn on the server/host instead.
[04:48:02.4915023] [Error  : Unity Log] [Netcode-Server Sender=4] [Invalid Destroy][RagdollGrabbableObject(Clone)][NetworkObjectId:637] Destroy a spawned NetworkObject on a non-host client is not valid. Call Destroy or Despawn on the server/host instead.
[04:48:02.5510482] [Error  : Unity Log] [Netcode-Server Sender=3] [Invalid Destroy][RagdollGrabbableObject(Clone)][NetworkObjectId:638] Destroy a spawned NetworkObject on a non-host client is not valid. Call Destroy or Despawn on the server/host instead.
[04:48:02.5510482] [Error  : Unity Log] [Netcode-Server Sender=3] [Invalid Destroy][RagdollGrabbableObject(Clone)][NetworkObjectId:637] Destroy a spawned NetworkObject on a non-host client is not valid. Call Destroy or Despawn on the server/host instead.
[04:48:02.5646953] [Error  : Unity Log] [Netcode-Server Sender=10] [Invalid Destroy][RagdollGrabbableObject(Clone)][NetworkObjectId:638] Destroy a spawned NetworkObject on a non-host client is not valid. Call Destroy or Despawn on the server/host instead.
[04:48:02.5646953] [Error  : Unity Log] [Netcode-Server Sender=10] [Invalid Destroy][RagdollGrabbableObject(Clone)][NetworkObjectId:637] Destroy a spawned NetworkObject on a non-host client is not valid. Call Destroy or Despawn on the server/host instead.
[04:48:02.5714609] [Error  : Unity Log] [Netcode-Server Sender=7] [Invalid Destroy][RagdollGrabbableObject(Clone)][NetworkObjectId:638] Destroy a spawned NetworkObject on a non-host client is not valid. Call Destroy or Despawn on the server/host instead.
[04:48:02.5714609] [Error  : Unity Log] [Netcode-Server Sender=7] [Invalid Destroy][RagdollGrabbableObject(Clone)][NetworkObjectId:637] Destroy a spawned NetworkObject on a non-host client is not valid. Call Destroy or Despawn on the server/host instead.
[04:48:02.7039053] [Debug  :GeneralImprovements] Received life status sync RPC for _rekasaurus_.
[04:48:02.9539862] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[04:48:05.6079306] [Info   :GeneralImprovements] Updated credits display.
[04:48:09.4839794] [Info   :GeneralImprovements] Updated average daily scrap monitors.
[04:48:09.4839794] [Debug  :WeatherRegistry] SetPlanetsWeather called.
[04:48:09.4839794] [Info   :WeatherRegistry] Reloading config file...
[04:48:09.4859816] [Message:WeatherRegistry] [WeatherCalculation] 
	[Adamance]         Selected weather: Rainy (20.00% chance)
	[Artifice]         Selected weather: Foggy (8.89% chance)
	[Assurance]        Selected weather: None (35.56% chance)
	[Dine]             Selected weather: Flooded (5.88% chance)
	[Embrion]          Selected weather: None (61.54% chance)
	[Experimentation]  Selected weather: None (35.56% chance)
	[Gordion]          Selected weather: None (100.00% chance)
	[Liquidation]      Selected weather: None (43.24% chance)
	[March]            Selected weather: None (48.48% chance)
	[Offense]          Selected weather: None (28.57% chance)
	[Rend]             Selected weather: None (55.17% chance)
	[Titan]            Selected weather: None (48.48% chance)
	[Vow]              Selected weather: None (65.79% chance)
[04:48:09.4865033] [Debug  :WeatherRegistry] Weathers received: [41 Experimentation:None; 220 Assurance:None; 56 Vow:None; 71 Gordion:None; 61 March:None; 20 Adamance:Rainy; 85 Rend:None; 7 Dine:Flooded; 21 Offense:None; 8 Titan:None; 68 Artifice:Foggy; 44 Liquidation:None; 5 Embrion:None]
[04:48:09.4865317] [Debug  :WeatherRegistry] Weathers to apply: 13 entries
[04:48:09.4865317] [Info   :GeneralImprovements] Updated fancy weather monitors
[04:48:09.4865317] [Debug  :WeatherRegistry] Saved picked weathers: day 6, file LCSaveFile1
[04:48:09.4875005] [Debug  :Buttery Fixes] Weeds: Luck 0% -> 0%
[04:48:09.4925991] [Warning:LethalPerformance] GrabbableObject search called with inactive objects, probably will cause incompatibility!
[04:48:09.4925991] [Message:LethalSponge] ---
[04:48:09.4925991] [Message:LethalSponge] Applying Sponge
[04:48:09.4925991] [Message:LethalSponge] Calling Resources.UnloadUnusedAssets().
[04:48:09.4925991] [Info   :LoadingInfo] Waiting for Client...
[04:48:09.4925991] [Info   :LoadingInfo] SendToAll:2,1|2|3|4|5|6|81,8
[04:48:09.4966000] [Info   :LethalPerformance] Saved 1 save(s)
[04:48:09.5970716] [Message:LethalSponge] Resources.UnloadUnusedAssets() completed.
[04:48:09.5970716] [Message:LethalSponge] Sponge took 0.104242 seconds to execute.
[04:48:09.5970716] [Message:LethalSponge] ---
[04:48:09.6001564] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:48:09.6001564] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:48:11.2521596] [Info   :LoadingInfo] Waiting for Client...
[04:48:11.2531633] [Info   :LoadingInfo] SendToAll:2,1|2|3|5|6|82,8
[04:48:11.2531633] [Info   :LoadingInfo] Waiting for Client...
[04:48:11.2531633] [Info   :LoadingInfo] SendToAll:2,1|2|5|6|83,8
[04:48:11.2556890] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:48:11.2556890] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:48:11.2622160] [Info   :LoadingInfo] Waiting for Client...
[04:48:11.2622160] [Info   :LoadingInfo] SendToAll:2,1|2|6|84,8
[04:48:11.2647822] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:48:11.2891403] [Info   :LoadingInfo] Waiting for Client...
[04:48:11.2901396] [Info   :LoadingInfo] SendToAll:2,1|2|85,8
[04:48:11.2901396] [Info   :LoadingInfo] Waiting for Client...
[04:48:11.2901396] [Info   :LoadingInfo] SendToAll:2,1|86,8
[04:48:11.3232014] [Info   :LoadingInfo] Waiting for Client...
[04:48:11.3237930] [Info   :LoadingInfo] SendToAll:2,87,8
[04:48:11.3747985] [Error  :   DawnLib] Item: Beer(Clone) doesn't have a DawnItemInfo; cannot save. Contact the developer of this item.
[04:48:11.3777996] [Info   :Buttery Fixes] Dropship inventory saved (0 items)
[04:48:11.3788003] [Debug  :MaxWasUnavailable.LethalModDataLib] Saving data to file LCSaveFile1.moddata with key TestAccount666.ShipWindows.ShipWindows.WindowUnlockData.UnlockedWindows...
[04:48:11.3788003] [Error  :   DawnLib] Item: Beer(Clone) doesn't have a DawnItemInfo; cannot save. Contact the developer of this item.
[04:48:11.3797988] [Debug  :LobbyControl] Lobby can be re-opened
[04:48:11.3803443] [Info   :GeneralImprovements] Updated ship scrap total monitors to $714 (16 items).
[04:48:11.3803443] [Info   :GeneralImprovements] Updated total days display.
[04:48:11.3940164] [Info   :LethalPerformance] Saved 3 save(s)
[04:48:12.1442070] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:48:17.0505811] [Info   :GeneralImprovements] Updated current moon monitors.
[04:48:21.0791277] [Info   :GeneralImprovements] Updated fancy weather monitors
[04:48:26.3107472] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:48:33.3876329] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:48:37.5681871] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:48:41.6827962] [Debug  :MrHat.NicheTweaks] [NicheTweaks] beamUpPlayer coroutine started. Active beams: 1
[04:48:44.5731384] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:48:44.6924799] [Debug  :MrHat.NicheTweaks] [NicheTweaks] beamUpPlayer coroutine ended. Active beams: 0
[04:48:45.4690085] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:48:45.4690085] [Debug  :   Coroner] Query successful!True
[04:48:45.4690085] [Debug  :   Coroner] Handling generic fall damage...
[04:48:45.4690085] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:48:45.6077863] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:48:45.6077863] [Debug  :   Coroner] Query successful!True
[04:48:45.6077863] [Debug  :   Coroner] Handling generic fall damage...
[04:48:45.6077863] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:48:47.7179838] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[04:48:47.7189453] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[04:48:50.9903956] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:48:51.8427528] [Debug  :MrHat.NicheTweaks] [NicheTweaks] beamUpPlayer coroutine started. Active beams: 1
[04:48:54.8513622] [Debug  :MrHat.NicheTweaks] [NicheTweaks] beamUpPlayer coroutine ended. Active beams: 0
[04:48:57.7286095] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:49:04.6301692] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:49:10.7257290] [Info   :GeneralImprovements] Updated credits display.
[04:49:13.5465956] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:49:17.5386401] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:49:18.0595005] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:49:18.0595005] [Debug  :   Coroner] Query successful!True
[04:49:18.0595005] [Debug  :   Coroner] Handling generic fall damage...
[04:49:18.0595005] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:49:18.3228121] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:49:18.3228121] [Debug  :   Coroner] Query successful!True
[04:49:18.3228121] [Debug  :   Coroner] Handling generic fall damage...
[04:49:18.3228121] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:49:18.5161882] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:49:18.5161882] [Debug  :   Coroner] Query successful!True
[04:49:18.5161882] [Debug  :   Coroner] Handling generic fall damage...
[04:49:18.5161882] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:49:23.3522163] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:49:23.3522163] [Debug  :   Coroner] Query successful!True
[04:49:23.3522163] [Debug  :   Coroner] Handling generic fall damage...
[04:49:23.3522163] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:49:24.1270592] [Debug  :MrHat.NicheTweaks] [NicheTweaks] beamUpPlayer coroutine started. Active beams: 1
[04:49:25.3784202] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:49:25.3784202] [Debug  :   Coroner] Query successful!True
[04:49:25.3784202] [Debug  :   Coroner] Handling generic fall damage...
[04:49:25.3784202] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:49:26.7676809] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:49:26.7676809] [Debug  :   Coroner] Query successful!True
[04:49:26.7676809] [Debug  :   Coroner] Handling generic fall damage...
[04:49:26.7676809] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:49:27.1350294] [Debug  :MrHat.NicheTweaks] [NicheTweaks] beamUpPlayer coroutine ended. Active beams: 0
[04:49:46.7663360] [Debug  :LobbyControl] Setting lobby to not joinable.
[04:49:46.7673358] [Debug  :ShipWindows] Network manager already exists! Destroying...
[04:49:46.7673358] [Debug  :   Coroner] New round started! Resetting causes of death...
[04:49:46.7673358] [Debug  :   Coroner] Clearing cause of death for player 0
[04:49:46.7673358] [Debug  :   Coroner] Clearing cause of death for player 1
[04:49:46.7673358] [Debug  :   Coroner] Clearing cause of death for player 2
[04:49:46.7673358] [Debug  :   Coroner] Clearing cause of death for player 3
[04:49:46.7673358] [Debug  :   Coroner] Clearing cause of death for player 4
[04:49:46.7683360] [Debug  :   Coroner] Clearing cause of death for player 5
[04:49:46.7683360] [Debug  :   Coroner] Clearing cause of death for player 6
[04:49:46.7683360] [Debug  :   Coroner] Clearing cause of death for player 7
[04:49:46.7683360] [Debug  :   Coroner] Clearing cause of death for player 8
[04:49:46.7683360] [Debug  :   Coroner] Clearing cause of death for player 9
[04:49:46.7683360] [Debug  :   Coroner] Clearing cause of death for player 10
[04:49:46.7683360] [Debug  :   Coroner] Clearing cause of death for player 11
[04:49:46.7688632] [Debug  :   Coroner] Clearing cause of death for player 12
[04:49:46.7688632] [Debug  :   Coroner] Clearing cause of death for player 13
[04:49:46.7688632] [Debug  :   Coroner] Clearing cause of death for player 14
[04:49:46.7688632] [Debug  :   Coroner] Clearing cause of death for player 15
[04:49:46.7688632] [Debug  :   Coroner] Clearing cause of death for player 16
[04:49:46.7688632] [Debug  :   Coroner] Clearing cause of death for player 17
[04:49:46.7688632] [Debug  :   Coroner] Clearing cause of death for player 18
[04:49:46.7688632] [Debug  :   Coroner] Clearing cause of death for player 19
[04:49:46.7688632] [Debug  :   Coroner] Clearing cause of death for player 20
[04:49:46.7688632] [Debug  :   Coroner] Clearing cause of death for player 21
[04:49:46.7688632] [Debug  :   Coroner] Clearing cause of death for player 22
[04:49:46.7688632] [Debug  :   Coroner] Clearing cause of death for player 23
[04:49:46.7688632] [Debug  :   Coroner] Clearing cause of death for player 24
[04:49:46.7688632] [Debug  :   Coroner] Clearing cause of death for player 25
[04:49:46.7698507] [Debug  :   Coroner] Clearing cause of death for player 26
[04:49:46.7698507] [Debug  :   Coroner] Clearing cause of death for player 27
[04:49:46.7698507] [Debug  :   Coroner] Clearing cause of death for player 28
[04:49:46.7698507] [Debug  :   Coroner] Clearing cause of death for player 29
[04:49:46.7698507] [Debug  :   Coroner] Clearing cause of death for player 30
[04:49:46.7698507] [Debug  :   Coroner] Clearing cause of death for player 31
[04:49:46.9773161] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.015_LOD1') is missing!
[04:49:46.9773161] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.002_LOD1') is missing!
[04:49:46.9773161] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.011_LOD1') is missing!
[04:49:46.9773161] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.011_LOD1') is missing!
[04:49:46.9773161] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'FactoryHouse') is missing!
[04:49:46.9773161] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.001_LOD1') is missing!
[04:49:46.9773161] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.011_LOD1') is missing!
[04:49:46.9773161] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.012_LOD1') is missing!
[04:49:46.9773161] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Steam Audio Static Mesh') is missing!
[04:49:46.9773161] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'TrainCarTank') is missing!
[04:49:46.9773161] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Cube.007') is missing!
[04:49:46.9773161] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Buttresses.001') is missing!
[04:49:46.9773161] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.015_LOD1') is missing!
[04:49:46.9773161] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Cube.002') is missing!
[04:49:46.9773161] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Cube') is missing!
[04:49:46.9773161] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'BigMachine') is missing!
[04:49:46.9773161] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'CatwalkstairsAlleyLowDetail') is missing!
[04:49:46.9773161] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'CementRaisedBridge') is missing!
[04:49:46.9773161] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.011_LOD1') is missing!
[04:49:46.9773161] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.001_LOD1') is missing!
[04:49:46.9773161] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.013_LOD1') is missing!
[04:49:46.9773161] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.013_LOD1') is missing!
[04:49:46.9773161] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.012_LOD1') is missing!
[04:49:46.9773161] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.007_LOD1') is missing!
[04:49:46.9773161] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.002_LOD1') is missing!
[04:49:46.9773161] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.011_LOD1') is missing!
[04:49:46.9773161] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Cube') is missing!
[04:49:46.9783154] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'WaterTowerTank') is missing!
[04:49:46.9939177] [Warning: Unity Log] One Static Lighting Sky component was already set for baking, only the latest one will be used.
[04:49:46.9949193] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[04:49:46.9954623] [Debug  :Buttery Fixes] Detected landing on Offense
[04:49:46.9954623] [Debug  :Buttery Fixes] Offense - Fixed factory ambience
[04:49:46.9954623] [Debug  :Buttery Fixes] Hide out-of-bounds objects (Experimentation and leftovers)
[04:49:46.9989882] [Warning: Unity Log] LadderTrigger is disabled! Netcode for GameObjects does not support spawning disabled NetworkBehaviours! The InteractTrigger component was skipped during spawn!
[04:49:46.9989882] [Warning: Unity Log] LadderTrigger is disabled! Netcode for GameObjects does not support spawning disabled NetworkBehaviours! The InteractTrigger component was skipped during spawn!
[04:49:46.9989882] [Warning: Unity Log] LadderTrigger is disabled! Netcode for GameObjects does not support spawning disabled NetworkBehaviours! The InteractTrigger component was skipped during spawn!
[04:49:47.0040365] [Debug  :UniversalRadar] Terrain max: 0, terrain min: 0 (0, 0)
[04:49:47.0040365] [Debug  :UniversalRadar] Radar generation complete (0.002441406s)
[04:49:47.0040365] [Debug  :UniversalRadar] Disabling existing contour map!
[04:49:47.0040365] [Info   :LoadingInfo] PlayerLoadedServerRpc:0
[04:49:47.0040365] [Info   :LoadingInfo] loadingText:Waiting for crew...
Players loaded: 1/8
Revolver,~Ib,_rekasaurus_,Arcaine,GlassCanyøn,pread,Box
[04:49:47.0040365] [Info   :LoadingInfo] SendToAll:3,1|2|3|4|5|6|81,8
[04:49:47.0095572] [Debug  :ScienceBirdTweaks] Extending lever collider...
[04:49:47.0095572] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[04:49:47.0105548] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: EntranceTeleportA (UnityEngine.GameObject)
[04:49:47.0105548] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: EntranceTeleportB (UnityEngine.GameObject)
[04:49:47.0105548] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: StoryLogCollectable (3) (UnityEngine.GameObject)
[04:49:47.0105548] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Trigger (UnityEngine.GameObject)
[04:49:47.0105548] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[04:49:47.0105548] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: LadderTrigger (UnityEngine.GameObject)
[04:49:47.0105548] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: LadderTrigger (UnityEngine.GameObject)
[04:49:47.0105548] [Debug  :ReXuvination] Optimised Collider layers in OutOfBoundsTrigger for Object: OutOfBoundsTriggerFactory (UnityEngine.GameObject)
[04:49:47.0115565] [Debug  :Buttery Fixes] Fix foliage colors
[04:49:47.0115565] [Debug  : Chameleon] Applied foliage diffusion to "Leaves1 2" (Bush2 (20))
[04:49:47.0115565] [Debug  :Enemy Sound Fixes] Doppler level: Dropship
[04:49:47.0115565] [Debug  :   Coroner] Item dropship spawned! Modifying kill trigger...
[04:49:47.0206017] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/ChainlinkFence (18)"
[04:49:47.0206017] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/ChainlinkFence (19)"
[04:49:47.0206017] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/ChainlinkFence (17)"
[04:49:47.0206017] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/Girder1 (5)/Collider (2)"
[04:49:47.0246479] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:49:47.0246479] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:49:47.3127776] [Debug  :ScienceBirdTweaks] Extending lever collider...
[04:49:47.3127776] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[04:49:47.3127776] [Info   :LoadingInfo] PlayerLoadedServerRpc:3
[04:49:47.3127776] [Info   :LoadingInfo] PlayerLoadedServerRpc.Add:3
[04:49:47.3127776] [Info   :LoadingInfo] loadingText:Waiting for crew...
Players loaded: 2/8
Revolver,~Ib,Arcaine,GlassCanyøn,pread,Box
[04:49:47.3127776] [Info   :LoadingInfo] SendToAll:3,1|2|4|5|6|82,8
[04:49:47.3163014] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:49:47.3163014] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:49:47.3757275] [Debug  :ScienceBirdTweaks] Extending lever collider...
[04:49:47.3757275] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[04:49:47.3757275] [Info   :LoadingInfo] PlayerLoadedServerRpc:1
[04:49:47.3757275] [Info   :LoadingInfo] PlayerLoadedServerRpc.Add:1
[04:49:47.3757275] [Info   :LoadingInfo] loadingText:Waiting for crew...
Players loaded: 3/8
~Ib,Arcaine,GlassCanyøn,pread,Box
[04:49:47.3767264] [Info   :LoadingInfo] SendToAll:3,2|4|5|6|83,8
[04:49:47.3787269] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:49:47.3787269] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:49:47.4508177] [Debug  :ScienceBirdTweaks] Extending lever collider...
[04:49:47.4508177] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[04:49:47.4513516] [Info   :LoadingInfo] PlayerLoadedServerRpc:4
[04:49:47.4513516] [Info   :LoadingInfo] PlayerLoadedServerRpc.Add:4
[04:49:47.4513516] [Info   :LoadingInfo] loadingText:Waiting for crew...
Players loaded: 4/8
~Ib,GlassCanyøn,pread,Box
[04:49:47.4513516] [Info   :LoadingInfo] SendToAll:3,2|5|6|84,8
[04:49:47.4548692] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:49:47.4548692] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:49:47.4709625] [Debug  :ScienceBirdTweaks] Extending lever collider...
[04:49:47.4719626] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[04:49:47.4719626] [Info   :LoadingInfo] PlayerLoadedServerRpc:6
[04:49:47.4719626] [Info   :LoadingInfo] PlayerLoadedServerRpc.Add:6
[04:49:47.4719626] [Info   :LoadingInfo] loadingText:Waiting for crew...
Players loaded: 5/8
~Ib,GlassCanyøn,Box
[04:49:47.4724726] [Info   :LoadingInfo] SendToAll:3,2|5|85,8
[04:49:47.4754832] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:49:47.4754832] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:49:47.5001541] [Debug  :ScienceBirdTweaks] Extending lever collider...
[04:49:47.5001541] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[04:49:47.5006819] [Info   :LoadingInfo] PlayerLoadedServerRpc:5
[04:49:47.5006819] [Info   :LoadingInfo] PlayerLoadedServerRpc.Add:5
[04:49:47.5006819] [Info   :LoadingInfo] loadingText:Waiting for crew...
Players loaded: 6/8
~Ib,Box
[04:49:47.5006819] [Info   :LoadingInfo] SendToAll:3,2|86,8
[04:49:47.5027377] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:49:47.5899418] [Debug  :ScienceBirdTweaks] Extending lever collider...
[04:49:47.5899418] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[04:49:47.5899418] [Info   :LoadingInfo] PlayerLoadedServerRpc:2
[04:49:47.5899418] [Info   :LoadingInfo] PlayerLoadedServerRpc.Add:2
[04:49:47.5899418] [Info   :LoadingInfo] loadingText:Waiting for crew...
Players loaded: 7/8
Box
[04:49:47.5899418] [Info   :LoadingInfo] SendToAll:3,87,8
[04:49:47.7211974] [Debug  :ScienceBirdTweaks] Extending lever collider...
[04:49:47.7211974] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[04:49:47.7217345] [Info   :LoadingInfo] PlayerLoadedServerRpc:8
[04:49:47.7217345] [Info   :LoadingInfo] PlayerLoadedServerRpc.Add:8
[04:49:48.2365338] [Info   :LobbyImprovements] Set recently played with (generateLevel) for 7 players.
[04:49:48.2365338] [Debug  :LobbyImprovements] Set recently played with (generateLevel): 76561198079597659, 76561198145773137, 76561198254525463, 76561198294360609, 76561199013198831, 76561198145027335, 76561199702497372
[04:49:48.2365338] [Info   :LobbyImprovements] Set recently played with (generateLevel) for 7 players.
[04:49:48.2375350] [Debug  :LobbyImprovements] Set recently played with (generateLevel): 76561198079597659, 76561198145773137, 76561198254525463, 76561198294360609, 76561199013198831, 76561198145027335, 76561199702497372
[04:49:48.3357855] [Debug  :ButteRyBalance] Final length multiplier: 2.08 (Interior #4, seed: 76858907)
[04:49:48.9881456] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[04:49:48.9891453] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[04:49:49.1728026] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[04:49:49.1738033] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[04:49:49.1888084] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[04:49:49.1910537] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[04:49:49.3129983] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[04:49:49.3145659] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[04:49:49.3210401] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[04:49:49.3225898] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[04:49:49.7373034] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[04:49:49.7392812] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[04:49:49.8098082] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8098082] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8098082] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8098082] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8108030] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8108030] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8108030] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8108030] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8108030] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8108030] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8113494] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8113494] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8113494] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8113494] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8113494] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8113494] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8113494] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8113494] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8113494] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8113494] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8113494] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8113494] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8123201] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8123201] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8123201] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8123201] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8123201] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8123201] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8123201] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8123201] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8123201] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8123201] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8123201] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8123201] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8123201] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8123201] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8133197] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8133197] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8133197] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8133197] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8133197] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8133197] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8133197] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8133197] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8133197] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8133197] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8133197] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8133197] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8143206] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8143206] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8143206] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8143206] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8143206] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8143206] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8143206] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8148573] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8148573] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8148573] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8148573] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8148573] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8148573] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8148573] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8148573] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8148573] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8148573] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8148573] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8148573] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8158391] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8158391] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8158391] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8158391] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8158391] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8158391] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8158391] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8158391] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8158391] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8158391] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8158391] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8158391] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8158391] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8168392] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8168392] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8168392] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8168392] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8168392] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8168392] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8168392] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8168392] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8168392] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8168392] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8168392] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8168392] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8168392] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8168392] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8168392] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8178404] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8178404] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8178404] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8178404] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8178404] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8178404] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8178404] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8183765] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8183765] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8183765] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8183765] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8183765] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8183765] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8183765] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8183765] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8183765] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8183765] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8183765] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8183765] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8183765] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8183765] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8193593] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8193593] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8193593] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8193593] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8193593] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8193593] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8193593] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8193593] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8193593] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8193593] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8193593] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8193593] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8193593] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8193593] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8203571] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8203571] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8203571] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8203571] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8203571] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8203571] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8203571] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8203571] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8203571] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8203571] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8203571] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8203571] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8213601] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8213601] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8213601] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8213601] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8213601] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8213601] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8213601] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8213601] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8213601] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8213601] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8213601] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8213601] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8213601] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8223583] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8223583] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8223583] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8223583] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8223583] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8223583] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8223583] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8223583] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8223583] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8223583] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8223583] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8223583] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8223583] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8233571] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8233571] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8233571] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8233571] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8233571] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8233571] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8233571] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8233571] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8238767] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8238977] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8238977] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8238977] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8238977] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8238977] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8238977] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8238977] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8238977] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8238977] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8238977] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8238977] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8238977] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8238977] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8248737] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:49.8248737] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[04:49:50.4115655] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc:3
[04:49:50.4125349] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.Add3
[04:49:50.4125349] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.loadingText:Random seed: 76858907
Players loaded: 1/8
Revolver,~Ib,Arcaine,GlassCanyøn,pread,Box
[04:49:50.4125349] [Info   :LoadingInfo] SendToAll:1,1|2|4|5|6|81,8
[04:49:50.4170910] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:49:50.4170910] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:49:50.7038013] [Debug  :ButteRyBalance] OffenseLevel: SpawnDenialPoint (Entrance)
[04:49:50.7038013] [Debug  :ButteRyBalance] OffenseLevel: SpawnDenialPoint (Entrance)
[04:49:50.7063514] [Debug  :ButteRyBalance] OffenseLevel: SpawnDenialPoint (Ladder)
[04:49:50.7063514] [Debug  :ButteRyBalance] OffenseLevel: SpawnDenialPoint (Ladder)
[04:49:50.7063514] [Debug  :ButteRyBalance] OffenseLevel: SpawnDenialPoint (Ladder)
[04:49:50.7063514] [Debug  :ButteRyBalance] OffenseLevel: SpawnDenialPoint (Ladder)
[04:49:50.7063514] [Info   :RoundManagerObjectReferenceFix] Checking: SpawnOutsideHazards
[04:49:50.7063514] [Info   :RoundManagerObjectReferenceFix] Outside object 'LargeRock1' | Prefab: LargeRock1 OK
[04:49:50.7063514] [Info   :RoundManagerObjectReferenceFix] Outside object 'LargeRock2' | Prefab: LargeRock2 OK
[04:49:50.7063514] [Info   :RoundManagerObjectReferenceFix] Outside object 'LargeRock3' | Prefab: LargeRock3 OK
[04:49:50.7063514] [Info   :RoundManagerObjectReferenceFix] Outside object 'LargeRock4' | Prefab: LargeRock4 OK
[04:49:50.7063514] [Info   :RoundManagerObjectReferenceFix] Outside object 'TreeLeafless1' | Prefab: treeLeaflessBrown.001 Variant OK
[04:49:50.7063514] [Info   :RoundManagerObjectReferenceFix] Outside object 'GiantPumpkin' | Prefab: GiantPumpkin OK
[04:49:50.8149752] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc:0
[04:49:50.8149752] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.loadingText:Random seed: 76858907
Players loaded: 2/8
Revolver,~Ib,Arcaine,GlassCanyøn,pread,Box
[04:49:50.8149752] [Info   :LoadingInfo] SendToAll:1,1|2|4|5|6|82,8
[04:49:50.9458831] [Error  : Unity Log] Material 'Hidden/UI Default with Premultiplied Alpha (Soft Masked)' with Shader 'Hidden/UI Default with Premultiplied Alpha (Soft Masked)' doesn't have a texture property '_SoftMask'
[04:49:50.9756069] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:49:50.9756069] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:49:51.6411176] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc:5
[04:49:51.6411176] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.Add5
[04:49:51.6411176] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.loadingText:Random seed: 76858907
Players loaded: 3/8
Revolver,~Ib,Arcaine,pread,Box
[04:49:51.6411176] [Info   :LoadingInfo] SendToAll:1,1|2|4|6|83,8
[04:49:51.6431177] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:49:51.7236264] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc:2
[04:49:51.7246275] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.Add2
[04:49:51.7246275] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.loadingText:Random seed: 76858907
Players loaded: 4/8
Revolver,Arcaine,pread,Box
[04:49:51.7246275] [Info   :LoadingInfo] SendToAll:1,1|4|6|84,8
[04:49:53.4258223] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc:1
[04:49:53.4258223] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.Add1
[04:49:53.4258223] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.loadingText:Random seed: 76858907
Players loaded: 5/8
Arcaine,pread,Box
[04:49:53.4258223] [Info   :LoadingInfo] SendToAll:1,4|6|85,8
[04:49:53.5395492] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc:6
[04:49:53.5395492] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.Add6
[04:49:53.5395492] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.loadingText:Random seed: 76858907
Players loaded: 6/8
Arcaine,Box
[04:49:53.5395492] [Info   :LoadingInfo] SendToAll:1,4|86,8
[04:49:53.8077646] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc:4
[04:49:53.8077646] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.Add4
[04:49:53.8077646] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.loadingText:Random seed: 76858907
Players loaded: 7/8
Box
[04:49:53.8077646] [Info   :LoadingInfo] SendToAll:1,87,8
[04:49:55.7733275] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc:8
[04:49:55.7733275] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.Add8
[04:49:56.0819434] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[04:49:56.0829467] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[04:49:56.0829467] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[04:49:56.0839453] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[04:49:56.0839453] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[04:49:56.0839453] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[04:49:56.0849448] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[04:49:56.0849448] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[04:49:56.0849448] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[04:49:56.0881629] [Debug  :ReXuvination] Optimised Collider layers in PlayerPhysicsRegion for Object: PhysicsRegion (UnityEngine.GameObject)
[04:49:56.0891649] [Debug  :Enemy Sound Fixes] Doppler level: Mineshaft elevator
[04:49:56.0891649] [Info   :RoundManagerObjectReferenceFix] Checking: SpawnScrapInLevel
[04:49:56.0891649] [Info   :RoundManagerObjectReferenceFix] All scrap items OK
[04:49:56.0936956] [Debug  :AbandonedCompanyAssets] AbandonedFlashlight trait=BulbFail
[04:49:56.0957616] [Info   :WeatherRegistry] Spawned scrap in level with multipliers: 0.4 (value); 1 (amount)
[04:49:56.0987455] [Info   :RoundManagerObjectReferenceFix] Checking: SpawnMapObjects
[04:49:56.0987455] [Info   :RoundManagerObjectReferenceFix] Indoor Hazard: 'Landmines' | Prefab: Landmine OK
[04:49:56.0987455] [Info   :RoundManagerObjectReferenceFix] Indoor Hazard: 'Turrets' | Prefab: TurretContainer OK
[04:49:56.0987455] [Info   :RoundManagerObjectReferenceFix] Indoor Hazard: 'SpikeTraps' | Prefab: SpikeRoofTrapHazard OK
[04:49:56.1012608] [Info   :LethalFixes] Cached 3 Outside Map Objects
[04:49:56.1012608] [Debug  :Mask Fixes] Calculated bounds for mineshaft elevator's start room
[04:49:56.1025691] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:49:56.1025691] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:49:56.1025691] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:49:56.1025691] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:49:56.1035448] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:49:56.1035448] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:49:56.1035448] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:49:56.1035448] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:49:56.1035448] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:49:56.1035448] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BreakerSwitch1 (UnityEngine.GameObject)
[04:49:56.1035448] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BreakerSwitch2 (UnityEngine.GameObject)
[04:49:56.1035448] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BreakerSwitch3 (UnityEngine.GameObject)
[04:49:56.1035448] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BreakerSwitch4 (UnityEngine.GameObject)
[04:49:56.1035448] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BreakerSwitch5 (UnityEngine.GameObject)
[04:49:56.1035448] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: PowerBoxDoor (UnityEngine.GameObject)
[04:49:56.1035448] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: EntranceTeleportB(Clone) (UnityEngine.GameObject)
[04:49:56.1035448] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: EntranceTeleportA(Clone) (UnityEngine.GameObject)
[04:49:56.1035448] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:49:56.1045458] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:49:56.1045458] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:49:56.1065459] [Debug  :Matty's Fixes] DawnLib/abandoned_company_assets/Industrial Flashlight(677) needs to compute vertical offset - scheduled
[04:49:56.1100582] [Debug  :Matty's Fixes] Vanilla/Toy train(678) needs to compute vertical offset - scheduled
[04:49:56.1156611] [Debug  :Matty's Fixes] Vanilla/Control pad(681) needs to compute vertical offset - scheduled
[04:49:56.1176407] [Debug  :Matty's Fixes] DawnLib/abandoned_company_assets/Abandoned Flashlight(682) needs to compute vertical offset - scheduled
[04:49:56.1397607] [Debug  :Matty's Fixes] Vanilla/Toy cube(693) needs to compute vertical offset - scheduled
[04:49:56.1422691] [Debug  :Matty's Fixes] Vanilla/Control pad(694) needs to compute vertical offset - scheduled
[04:49:56.1548992] [Info   :PathfindingLib] Registering MineshaftElevator(Clone) (PathfindingLib.Components.MineshaftElevatorAdapter)
[04:49:56.1619004] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "EnginePart(Clone)/ScanNode"
[04:49:56.1619004] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "EnginePart(Clone)"
[04:49:56.1668979] [Debug  :ButteRyBalance] Key spawn nodes: 48 -> 47
[04:49:56.1698991] [Debug  :uk.1a3.scannablecodes] Set code of TurretContainer(Clone): C2 (Range: 10)
[04:49:56.1698991] [Debug  :PathfindingLib] EntranceTeleportA (EntranceTeleport) (652) connects to EntranceTeleportA(Clone) (EntranceTeleport) (674)
[04:49:56.1698991] [Debug  :PathfindingLib] EntranceTeleportB (EntranceTeleport) (653) connects to EntranceTeleportB(Clone) (EntranceTeleport) (669)
[04:49:56.1698991] [Debug  :PathfindingLib] EntranceTeleportB(Clone) (EntranceTeleport) (669) connects to EntranceTeleportB (EntranceTeleport) (653)
[04:49:56.1698991] [Debug  :PathfindingLib] EntranceTeleportA(Clone) (EntranceTeleport) (674) connects to EntranceTeleportA (EntranceTeleport) (652)
[04:49:56.1698991] [Warning:EntranceTeleportOptimizations] Connected 4 teleports
[04:49:56.1708986] [Info   :CullFactory] Generation has completed with seed 76858907.
[04:49:56.1804271] [Info   :CullFactory] Preparing tile information for Level3Flow took 7.324ms
[04:49:56.1864975] [Warning:LethalPerformance] GrabbableObject search called with inactive objects, probably will cause incompatibility!
[04:49:56.1910093] [Debug  :ButteRyBalance] Barber - Dynamic Spawn Settings: 1/1 (Mineshaft)
[04:49:56.1915141] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 100
[04:49:56.1915679] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is -2.838085
[04:49:56.1915679] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is -1.588085 (1 days left)
[04:49:56.1915679] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 0 enemies
[04:49:56.1915679] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 180
[04:49:56.1915679] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is -2.615933
[04:49:56.1915679] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is -1.365933 (1 days left)
[04:49:56.1915679] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 0 enemies
[04:49:56.1925218] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 300
[04:49:56.1925218] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is -2.215615
[04:49:56.1925218] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is -0.9656146 (1 days left)
[04:49:56.1925218] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 0 enemies
[04:49:56.1925218] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 420
[04:49:56.1925218] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is -1.474799
[04:49:56.1925218] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is -0.2247989 (1 days left)
[04:49:56.1925218] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 0 enemies
[04:49:56.1925218] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 540
[04:49:56.1925218] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is -0.134636
[04:49:56.1925218] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is 1.115364 (1 days left)
[04:49:56.1925218] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 0 enemies
[04:49:56.1925218] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 660
[04:49:56.1925218] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is 0.5946491
[04:49:56.1925218] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is 1.844649 (1 days left)
[04:49:56.1935207] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 1 enemies
[04:49:56.1935577] [Debug  :Spawn Cycle Fixes] Predictor: Processing "MouthDog"
[04:49:56.1935577] [Debug  :Spawn Cycle Fixes] Predictor: "MouthDog" at 100 weight (0 spawned)
[04:49:56.1935577] [Debug  :Spawn Cycle Fixes] Predictor: Processing "ForestGiant"
[04:49:56.1935577] [Debug  :Spawn Cycle Fixes] Predictor: "ForestGiant" at 1 weight (0 spawned)
[04:49:56.1935577] [Debug  :Spawn Cycle Fixes] Predictor: Processing "SandWorm"
[04:49:56.1935577] [Debug  :Spawn Cycle Fixes] Predictor: "SandWorm" at 37 weight (0 spawned)
[04:49:56.1935577] [Debug  :Spawn Cycle Fixes] Predictor: Processing "BaboonHawk"
[04:49:56.1935577] [Debug  :Spawn Cycle Fixes] Predictor: "BaboonHawk" at 60 weight (0 spawned)
[04:49:56.1935577] [Debug  :Spawn Cycle Fixes] Predictor: Processing "RadMech"
[04:49:56.1935577] [Debug  :Spawn Cycle Fixes] Predictor: "RadMech" at 4 weight (0 spawned)
[04:49:56.1935577] [Debug  :Spawn Cycle Fixes] Predictor: 202 total weight
[04:49:56.1935577] [Debug  :Spawn Cycle Fixes] Predictor: Tracking "MouthDog"
[04:49:56.1935577] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 780
[04:49:56.1935577] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is 1.126973
[04:49:56.1945210] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is 2.376973 (1 days left)
[04:49:56.1945210] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 3 enemies
[04:49:56.1945210] [Debug  :Spawn Cycle Fixes] Predictor: Processing "MouthDog"
[04:49:56.1945210] [Debug  :Spawn Cycle Fixes] Predictor: "MouthDog" at 100 weight (1 spawned)
[04:49:56.1945210] [Debug  :Spawn Cycle Fixes] Predictor: Processing "ForestGiant"
[04:49:56.1945210] [Debug  :Spawn Cycle Fixes] Predictor: "ForestGiant" at 1 weight (0 spawned)
[04:49:56.1945210] [Debug  :Spawn Cycle Fixes] Predictor: Processing "SandWorm"
[04:49:56.1945210] [Debug  :Spawn Cycle Fixes] Predictor: "SandWorm" at 37 weight (0 spawned)
[04:49:56.1945210] [Debug  :Spawn Cycle Fixes] Predictor: Processing "BaboonHawk"
[04:49:56.1945210] [Debug  :Spawn Cycle Fixes] Predictor: "BaboonHawk" at 60 weight (0 spawned)
[04:49:56.1945210] [Debug  :Spawn Cycle Fixes] Predictor: Processing "RadMech"
[04:49:56.1955212] [Debug  :Spawn Cycle Fixes] Predictor: "RadMech" at 5 weight (0 spawned)
[04:49:56.1955212] [Debug  :Spawn Cycle Fixes] Predictor: 203 total weight
[04:49:56.1955212] [Debug  :Spawn Cycle Fixes] Predictor: Tracking "MouthDog"
[04:49:56.1955212] [Debug  :Spawn Cycle Fixes] Predictor: Processing "MouthDog"
[04:49:56.1955212] [Debug  :Spawn Cycle Fixes] Predictor: "MouthDog" at 100 weight (2 spawned)
[04:49:56.1955212] [Debug  :Spawn Cycle Fixes] Predictor: Processing "ForestGiant"
[04:49:56.1955212] [Debug  :Spawn Cycle Fixes] Predictor: "ForestGiant" at 1 weight (0 spawned)
[04:49:56.1955212] [Debug  :Spawn Cycle Fixes] Predictor: Processing "SandWorm"
[04:49:56.1965218] [Debug  :Spawn Cycle Fixes] Predictor: "SandWorm" at 37 weight (0 spawned)
[04:49:56.1965218] [Debug  :Spawn Cycle Fixes] Predictor: Processing "BaboonHawk"
[04:49:56.1965218] [Debug  :Spawn Cycle Fixes] Predictor: "BaboonHawk" at 60 weight (0 spawned)
[04:49:56.1965218] [Debug  :Spawn Cycle Fixes] Predictor: Processing "RadMech"
[04:49:56.1965218] [Debug  :Spawn Cycle Fixes] Predictor: "RadMech" at 5 weight (0 spawned)
[04:49:56.1965218] [Debug  :Spawn Cycle Fixes] Predictor: 203 total weight
[04:49:56.1965218] [Debug  :Spawn Cycle Fixes] Predictor: Tracking "BaboonHawk"
[04:49:56.1965218] [Debug  :Spawn Cycle Fixes] Predictor: Tracking "BaboonHawk"
[04:49:56.1965218] [Debug  :Spawn Cycle Fixes] Predictor: Processing "MouthDog"
[04:49:56.1965218] [Debug  :Spawn Cycle Fixes] Predictor: "MouthDog" at 100 weight (2 spawned)
[04:49:56.1965218] [Debug  :Spawn Cycle Fixes] Predictor: Processing "ForestGiant"
[04:49:56.1975217] [Debug  :Spawn Cycle Fixes] Predictor: "ForestGiant" at 1 weight (0 spawned)
[04:49:56.1975545] [Debug  :Spawn Cycle Fixes] Predictor: Processing "SandWorm"
[04:49:56.1975545] [Debug  :Spawn Cycle Fixes] Predictor: "SandWorm" at 37 weight (0 spawned)
[04:49:56.1975545] [Debug  :Spawn Cycle Fixes] Predictor: Processing "BaboonHawk"
[04:49:56.1975545] [Debug  :Spawn Cycle Fixes] Predictor: "BaboonHawk" at 141 weight (2 spawned)
[04:49:56.1975545] [Debug  :Spawn Cycle Fixes] Predictor: Processing "RadMech"
[04:49:56.1975545] [Debug  :Spawn Cycle Fixes] Predictor: "RadMech" at 5 weight (0 spawned)
[04:49:56.1975545] [Debug  :Spawn Cycle Fixes] Predictor: 284 total weight
[04:49:56.1975545] [Debug  :Spawn Cycle Fixes] Predictor: Tracking "BaboonHawk"
[04:49:56.1975545] [Debug  :Spawn Cycle Fixes] Predictor: Tracking "BaboonHawk"
[04:49:56.1975545] [Debug  :Spawn Cycle Fixes] Predictor: Spawning "BaboonHawk" nest
[04:49:56.2010417] [Info   :GeneralImprovements] Disabling ship scan node until landed.
[04:49:56.2020356] [Debug  :Buttery Fixes] Calculated bounds for mineshaft elevator's start room
[04:49:56.2020356] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile1(Clone)
[04:49:56.2020356] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:49:56.2020356] [Debug  :Buttery Fixes] Cached bounds of tile CaveLongRampTile(Clone)
[04:49:56.2020356] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[04:49:56.2020356] [Debug  :Buttery Fixes] Cached bounds of tile CaveForkStairTile(Clone)
[04:49:56.2020356] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:49:56.2020356] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[04:49:56.2020356] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[04:49:56.2020356] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[04:49:56.2020356] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:49:56.2030355] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:49:56.2030355] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:49:56.2030355] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:49:56.2030355] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:49:56.2030355] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:49:56.2030355] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:49:56.2030355] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[04:49:56.2030355] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[04:49:56.2040371] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[04:49:56.2040371] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[04:49:56.2040371] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile1a Variant(Clone)
[04:49:56.2040371] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile2(Clone)
[04:49:56.2040371] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:49:56.2040371] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:49:56.2040371] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[04:49:56.2040371] [Debug  :Buttery Fixes] Cached bounds of tile CaveYTile(Clone)
[04:49:56.2040371] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile5(Clone)
[04:49:56.2040371] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:49:56.2040371] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:49:56.2040371] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[04:49:56.2050355] [Debug  :Buttery Fixes] Cached bounds of tile CaveYTile(Clone)
[04:49:56.2050355] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile3(Clone)
[04:49:56.2050355] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile4(Clone)
[04:49:56.2050355] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:49:56.2050355] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:49:56.2050355] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:49:56.2050355] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:49:56.2050355] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:49:56.2050355] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:49:56.2050355] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:49:56.2050355] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:49:56.2050355] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:49:56.2050355] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:49:56.2060346] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:49:56.2060346] [Debug  :Buttery Fixes] Cached bounds of tile CaveForkStairTile(Clone)
[04:49:56.2060346] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:49:56.2060346] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:49:56.2060346] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:49:56.2060346] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:49:56.2060346] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:49:56.2060346] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:49:56.2060346] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:49:56.2163720] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Loading uncompressed bundle "desertcave_-2010893954.assetbundle"
[04:49:56.2228626] [Debug  : Chameleon] Disabled water drips
[04:49:56.2228626] [Debug  : Chameleon] Disabled water drips
[04:49:56.2228626] [Debug  : Chameleon] Disabled water drips
[04:49:56.2228626] [Debug  : Chameleon] Disabled water drips
[04:49:56.2228626] [Debug  : Chameleon] Disabled water drips
[04:49:56.2228626] [Debug  : Chameleon] Disabled water drips
[04:49:56.2228626] [Debug  : Chameleon] Disabled water drips
[04:49:56.2228626] [Debug  : Chameleon] Disabled water drips
[04:49:56.2238618] [Debug  : Chameleon] Disabled water drips
[04:49:56.2238618] [Debug  : Chameleon] Disabled water drips
[04:49:56.2238618] [Debug  : Chameleon] Disabled water drips
[04:49:56.2238618] [Debug  : Chameleon] Disabled water drips
[04:49:56.2238618] [Debug  : Chameleon] Disabled water drips
[04:49:56.2238618] [Debug  : Chameleon] Disabled water drips
[04:49:56.2238618] [Debug  : Chameleon] Disabled water drips
[04:49:56.2238618] [Debug  : Chameleon] Disabled water drips
[04:49:56.2238618] [Debug  : Chameleon] Disabled water drips
[04:49:56.2248629] [Debug  : Chameleon] Disabled water drips
[04:49:56.2248629] [Debug  : Chameleon] Disabled water drips
[04:49:56.2248629] [Debug  : Chameleon] Disabled water drips
[04:49:56.2248629] [Debug  : Chameleon] Disabled water drips
[04:49:56.2248629] [Debug  : Chameleon] Disabled water drips
[04:49:56.2248629] [Debug  : Chameleon] Disabled water drips
[04:49:56.2248629] [Debug  : Chameleon] Disabled water drips
[04:49:56.2248629] [Debug  : Chameleon] Disabled water drips
[04:49:56.2248629] [Debug  : Chameleon] Disabled water drips
[04:49:56.2248629] [Debug  : Chameleon] Disabled water drips
[04:49:56.2248629] [Debug  : Chameleon] Disabled water drips
[04:49:56.2258635] [Debug  : Chameleon] Disabled water drips
[04:49:56.2259065] [Debug  : Chameleon] Disabled water drips
[04:49:56.2259065] [Debug  : Chameleon] Disabled water drips
[04:49:56.2259065] [Debug  : Chameleon] Disabled water drips
[04:49:56.2259065] [Debug  : Chameleon] Disabled water drips
[04:49:56.2259065] [Debug  : Chameleon] Disabled water drips
[04:49:56.2259065] [Debug  : Chameleon] Disabled water drips
[04:49:56.2259065] [Debug  : Chameleon] Disabled water drips
[04:49:56.2259065] [Debug  : Chameleon] Disabled water drips
[04:49:56.2268623] [Debug  : Chameleon] Disabled water drips
[04:49:56.2268623] [Debug  : Chameleon] Disabled water drips
[04:49:56.2268623] [Debug  : Chameleon] Disabled water drips
[04:49:56.2268623] [Debug  : Chameleon] Disabled water drips
[04:49:56.2268623] [Debug  : Chameleon] Disabled water drips
[04:49:56.2268623] [Debug  : Chameleon] Applied foliage diffusion to "Leaves1 3" (Bush1 (17))
[04:49:56.2288625] [Debug  :Enemy Sound Fixes] PowerBoxDoor: AnimatedObjectTrigger audios
[04:49:56.2288625] [Debug  :Halloween Elevator] RNG: 0.3639516
[04:49:56.2333898] [Debug  :UniversalRadar] Interior radar check complete (0.001953125s)
[04:49:56.2344833] [Debug  :Buttery Fixes] Calculated bounds for mineshaft elevator's start room
[04:49:56.2344833] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile1(Clone)
[04:49:56.2344833] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:49:56.2344833] [Debug  :Buttery Fixes] Cached bounds of tile CaveLongRampTile(Clone)
[04:49:56.2344833] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[04:49:56.2344833] [Debug  :Buttery Fixes] Cached bounds of tile CaveForkStairTile(Clone)
[04:49:56.2344833] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:49:56.2344833] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[04:49:56.2344833] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[04:49:56.2344833] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[04:49:56.2354757] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:49:56.2354757] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:49:56.2354757] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:49:56.2354757] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:49:56.2354757] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:49:56.2354757] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:49:56.2354757] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:49:56.2364762] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[04:49:56.2364762] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[04:49:56.2364762] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[04:49:56.2364762] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[04:49:56.2364762] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile1a Variant(Clone)
[04:49:56.2364762] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile2(Clone)
[04:49:56.2364762] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:49:56.2364762] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:49:56.2364762] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[04:49:56.2364762] [Debug  :Buttery Fixes] Cached bounds of tile CaveYTile(Clone)
[04:49:56.2364762] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile5(Clone)
[04:49:56.2364762] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:49:56.2374774] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:49:56.2374774] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[04:49:56.2374774] [Debug  :Buttery Fixes] Cached bounds of tile CaveYTile(Clone)
[04:49:56.2374774] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile3(Clone)
[04:49:56.2374774] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile4(Clone)
[04:49:56.2374774] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:49:56.2374774] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:49:56.2374774] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:49:56.2374774] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:49:56.2384767] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:49:56.2384767] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:49:56.2384767] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:49:56.2384767] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:49:56.2384767] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:49:56.2384767] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:49:56.2384767] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:49:56.2384767] [Debug  :Buttery Fixes] Cached bounds of tile CaveForkStairTile(Clone)
[04:49:56.2384767] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:49:56.2384767] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:49:56.2384767] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:49:56.2394760] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:49:56.2394760] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:49:56.2394760] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:49:56.2394760] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[04:49:56.2394760] [Debug  :Matty's Fixes] DawnLib/abandoned_company_assets/Industrial Flashlight(677) is computing vertical offset
[04:49:56.2415675] [Debug  :Matty's Fixes] DawnLib/abandoned_company_assets/Industrial Flashlight new offset is -0.03148946
[04:49:56.2415675] [Debug  :Matty's Fixes] DawnLib/abandoned_company_assets/Industrial Flashlight(677) position updated [(0.00, 0.00, 0.00)] -> [(0.00, -0.03, 0.00)]
[04:49:56.2421075] [Debug  :Matty's Fixes] Vanilla/Control pad(681) is computing vertical offset
[04:49:56.2421075] [Debug  :Matty's Fixes] Vanilla/Control pad new offset is 0.02529842
[04:49:56.2421075] [Debug  :Matty's Fixes] Vanilla/Control pad(681) position updated [(0.00, 0.00, 0.00)] -> [(0.00, 0.03, 0.00)]
[04:49:56.2421075] [Debug  :Matty's Fixes] DawnLib/abandoned_company_assets/Abandoned Flashlight(682) is computing vertical offset
[04:49:56.2430784] [Debug  :Matty's Fixes] DawnLib/abandoned_company_assets/Abandoned Flashlight new offset is 0.1232602
[04:49:56.2430784] [Debug  :Matty's Fixes] DawnLib/abandoned_company_assets/Abandoned Flashlight(682) position updated [(0.00, 0.00, 0.00)] -> [(0.00, 0.00, 0.00)]
[04:49:56.2430784] [Debug  :Matty's Fixes] Vanilla/Toy cube(693) is computing vertical offset
[04:49:56.2440775] [Debug  :Matty's Fixes] Vanilla/Toy cube new offset is 0.1702557
[04:49:56.2440775] [Debug  :Matty's Fixes] Vanilla/Toy cube(693) position updated [(0.00, 0.00, 0.00)] -> [(0.00, 0.07, 0.00)]
[04:49:56.2440775] [Debug  :Matty's Fixes] Vanilla/Control pad(694) position updated [(0.00, 0.00, 0.00)] -> [(0.00, 0.03, 0.00)]
[04:49:56.2873419] [Debug  :Matty's Fixes] Vanilla/Toy train(678) is computing vertical offset
[04:49:56.2891189] [Debug  :Matty's Fixes] Vanilla/Toy train new offset is -0.002013467
[04:49:56.2891189] [Debug  :Matty's Fixes] Vanilla/Toy train(678) position updated [(-35.72, -219.45, 81.10)] -> [(-35.72, -219.45, 81.10)]
[04:49:57.1016303] [Debug  :Buttery Fixes] Cleared "profitable" stat for all employees
[04:49:57.1315978] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:49:57.1315978] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:49:57.1315978] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:49:57.1315978] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:49:57.1315978] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:49:57.1315978] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:49:57.1315978] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:49:57.1315978] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:49:57.1568217] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:49:57.1568217] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:49:57.1568217] [Debug  :   Coroner] Handling Out of Bounds death...
[04:49:57.3094954] [Debug  :WeatherRegistry] Effects received: [None]
[04:49:57.3094954] [Debug  :WeatherRegistry] OverrideSunAnimator called
[04:49:57.3104950] [Debug  :WeatherRegistry] [SunAnimator] Current clip: TimeOfDaySun
[04:49:57.3104950] [Debug  :WeatherRegistry] OverrideSunAnimator called
[04:49:57.3104950] [Debug  :WeatherRegistry] [SunAnimator] Current clip: TimeOfDaySun
[04:49:57.3104950] [Debug  :WeatherRegistry] Landing at Offense with weather None (None)
[04:49:57.3168920] [Debug  :GeneralImprovements] Updated time display.
[04:49:57.3265619] [Debug  :Spawn Cycle Fixes] First spawn cycle occurring - force timer for next spawn cycle
[04:49:57.3331352] [Debug  :Spawn Cycle Fixes] Early daytime spawn cycle (for bees/sapsucker)
[04:49:57.3341158] [Debug  :Spawn Cycle Fixes] Early outside spawn cycle (for eclipses)
[04:49:57.3341158] [Debug  :Spawn Cycle Fixes] Early outside spawn cycle (for weeds)
[04:49:57.3386291] [Debug  :Buttery Fixes] Hive price recalculated: $108 -> $89
[04:49:57.3386291] [Debug  :WeatherRegistry] Adjusted hive scrap value: 89 -> 89 (multiplier: 1)
[04:49:57.3386291] [Debug  :Buttery Fixes] Scrap tracker: Tracking "RedLocustHive(Clone)" worth $89
[04:49:59.0209342] [Debug  :GeneralImprovements] Updated time display.
[04:50:02.0405828] [Debug  :GeneralImprovements] Updated time display.
[04:50:05.0530416] [Debug  :GeneralImprovements] Updated time display.
[04:50:07.0919498] [Debug  :Buttery Fixes] Scrap tracker: Tracking "BigBolt(Clone)" worth $28
[04:50:07.0919498] [Debug  :Buttery Fixes] Scrap tracker: Tracking "industrialFlashlight(Clone)" worth $62
[04:50:07.0919498] [Debug  :Buttery Fixes] Scrap tracker: Tracking "ToyTrain(Clone)" worth $72
[04:50:07.0919498] [Debug  :Buttery Fixes] Scrap tracker: Tracking "BigBolt(Clone)" worth $21
[04:50:07.0924686] [Debug  :Buttery Fixes] Scrap tracker: Tracking "BigBolt(Clone)" worth $21
[04:50:07.0925081] [Debug  :Buttery Fixes] Scrap tracker: Tracking "ControlPad(Clone)" worth $48
[04:50:07.0925081] [Debug  :Buttery Fixes] Scrap tracker: Tracking "AbandonedBBFlashlight(Clone)" worth $10
[04:50:07.0925081] [Debug  :Buttery Fixes] Scrap tracker: Tracking "MagnifyingGlass(Clone)" worth $58
[04:50:07.0925081] [Debug  :Buttery Fixes] Scrap tracker: Tracking "FishTestProp(Clone)" worth $30
[04:50:07.0925081] [Debug  :Buttery Fixes] Scrap tracker: Tracking "LaserPointer(Clone)" worth $46
[04:50:07.0925081] [Debug  :Buttery Fixes] Scrap tracker: Tracking "EnginePart(Clone)" worth $55
[04:50:07.0925081] [Debug  :Buttery Fixes] Scrap tracker: Tracking "MagnifyingGlass(Clone)" worth $51
[04:50:07.0925081] [Debug  :Buttery Fixes] Scrap tracker: Tracking "Cog(Clone)" worth $40
[04:50:07.0925081] [Debug  :Buttery Fixes] Scrap tracker: Tracking "DiyFlashbang(Clone)" worth $23
[04:50:07.0925081] [Debug  :Buttery Fixes] Scrap tracker: Tracking "DiyFlashbang(Clone)" worth $22
[04:50:07.0925081] [Debug  :Buttery Fixes] Scrap tracker: Tracking "ComedyMask(Clone)" worth $40
[04:50:07.0925081] [Debug  :Buttery Fixes] Scrap tracker: Tracking "FishTestProp(Clone)" worth $38
[04:50:07.0925081] [Debug  :Buttery Fixes] Scrap tracker: Tracking "ToyCube(Clone)" worth $24
[04:50:07.0925081] [Debug  :Buttery Fixes] Scrap tracker: Tracking "ControlPad(Clone)" worth $40
[04:50:07.0934658] [Debug  :Buttery Fixes] Scrap tracker: Tracking "StopSign(Clone)" worth $42
[04:50:07.0934658] [Debug  :Buttery Fixes] Scrap tracker: Tracking "BigBolt(Clone)" worth $26
[04:50:07.0934658] [Debug  :Buttery Fixes] Scrap tracker: Tracking "BigBolt(Clone)" worth $23
[04:50:07.0934658] [Debug  :Buttery Fixes] Scrap tracker: Tracking "BigBolt(Clone)" worth $22
[04:50:07.0934658] [Debug  :Buttery Fixes] Scrap tracker: Tracking "GarbageLid(Clone)" worth $41
[04:50:08.0707296] [Debug  :GeneralImprovements] Updated time display.
[04:50:08.4917365] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:50:08.4917365] [Debug  :   Coroner] Query successful!True
[04:50:08.4927352] [Debug  :   Coroner] Handling generic fall damage...
[04:50:08.4927352] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:50:13.0092081] [Debug  :Buttery Fixes] Player "_rekasaurus_" is bunnyhopping with dogs outside; creating noise
[04:50:17.1908835] [Info   :GeneralImprovements] Enabling ship scan node again and parenting it to the terminal.
[04:50:17.1953819] [Info   :LethalPerformance] Saved 1 save(s)
[04:50:27.7747892] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Pro-flashlight : [G]
New: Drop Pro-flashlight : [G​]
[04:50:27.7757903] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Toggle light : [LMB]
New: Toggle light : [LMB​]
[04:50:30.0594558] [Debug  :Buttery Fixes] Player "GlassCanyøn" is bunnyhopping with dogs outside; creating noise
[04:50:30.8705921] [Debug  :Buttery Fixes] Player "GlassCanyøn" landed from bunnyhop
[04:50:36.0786141] [Debug  :Buttery Fixes] Player "GlassCanyøn" is bunnyhopping with dogs outside; creating noise
[04:50:36.8979685] [Debug  :Buttery Fixes] Player "GlassCanyøn" landed from bunnyhop
[04:50:37.3983293] [Debug  :Buttery Fixes] Player "GlassCanyøn" is bunnyhopping with dogs outside; creating noise
[04:50:38.1478676] [Debug  :Buttery Fixes] Player "GlassCanyøn" landed from bunnyhop
[04:50:38.1618277] [Debug  :Buttery Fixes] Player "Revolver" is bunnyhopping with dogs outside; creating noise
[04:50:38.4191437] [Debug  :Buttery Fixes] Player "~Ib" is bunnyhopping with dogs outside; creating noise
[04:50:39.1691161] [Debug  :Buttery Fixes] Player "~Ib" landed from bunnyhop
[04:50:40.0238429] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:50:40.0238429] [Debug  :   Coroner] Query successful!True
[04:50:40.0238429] [Debug  :   Coroner] Handling generic fall damage...
[04:50:40.0238429] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:50:40.0677651] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:50:40.0677651] [Debug  :   Coroner] Query successful!True
[04:50:40.0677651] [Debug  :   Coroner] Handling generic fall damage...
[04:50:40.0677651] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:50:41.0897797] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:50:41.0897797] [Debug  :   Coroner] Query successful!True
[04:50:41.0897797] [Debug  :   Coroner] Handling generic fall damage...
[04:50:41.0897797] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:50:41.2590500] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:50:41.2590500] [Debug  :   Coroner] Query successful!True
[04:50:41.2590500] [Debug  :   Coroner] Handling generic fall damage...
[04:50:41.2590500] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:50:41.3706965] [Debug  :Buttery Fixes] Player "GlassCanyøn" is bunnyhopping with dogs outside; creating noise
[04:50:41.3982980] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:50:41.3982980] [Debug  :   Coroner] Query successful!True
[04:50:41.3982980] [Debug  :   Coroner] Handling generic fall damage...
[04:50:41.3982980] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:50:41.5448436] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:50:41.5448436] [Debug  :   Coroner] Query successful!True
[04:50:41.5448436] [Debug  :   Coroner] Handling generic fall damage...
[04:50:41.5448436] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:50:41.6412229] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:50:41.6412229] [Debug  :   Coroner] Query successful!True
[04:50:41.6412229] [Debug  :   Coroner] Handling generic fall damage...
[04:50:41.6412229] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:50:42.2175311] [Debug  :Buttery Fixes] Player "GlassCanyøn" landed from bunnyhop
[04:50:42.4532409] [Debug  :Buttery Fixes] Player "~Ib" is bunnyhopping with dogs outside; creating noise
[04:50:43.0735625] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:50:43.0735625] [Debug  :   Coroner] Query successful!True
[04:50:43.0735625] [Debug  :   Coroner] Handling generic fall damage...
[04:50:43.0735625] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:50:43.0936310] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:50:43.0936310] [Debug  :   Coroner] Query successful!True
[04:50:43.0936310] [Debug  :   Coroner] Handling generic fall damage...
[04:50:43.0936310] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:50:43.1142482] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:50:43.1142482] [Debug  :   Coroner] Query successful!True
[04:50:43.1142482] [Debug  :   Coroner] Handling generic fall damage...
[04:50:43.1142482] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:50:43.1411820] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:50:43.1411820] [Debug  :   Coroner] Query successful!True
[04:50:43.1411820] [Debug  :   Coroner] Handling generic fall damage...
[04:50:43.1411820] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:50:43.1754417] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:50:43.1754417] [Debug  :   Coroner] Query successful!True
[04:50:43.1765724] [Debug  :   Coroner] Handling generic fall damage...
[04:50:43.1765724] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:50:43.2170229] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:50:43.2179906] [Debug  :   Coroner] Query successful!True
[04:50:43.2179906] [Debug  :   Coroner] Handling generic fall damage...
[04:50:43.2179906] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:50:43.2800747] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:50:43.2800747] [Debug  :   Coroner] Query successful!True
[04:50:43.2800747] [Debug  :   Coroner] Handling generic fall damage...
[04:50:43.2800747] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:50:43.3088546] [Debug  :Buttery Fixes] Player "~Ib" landed from bunnyhop
[04:50:44.6293886] [Debug  :Matty's Fixes] Vanilla/Lockpicker(710) needs to compute vertical offset - scheduled
[04:50:44.7404327] [Debug  :Buttery Fixes] Player "GlassCanyøn" is bunnyhopping with dogs outside; creating noise
[04:50:44.8511050] [Debug  :Matty's Fixes] Vanilla/Lockpicker(710) is computing vertical offset
[04:50:44.8536896] [Debug  :Matty's Fixes] Vanilla/Lockpicker new offset is 0.2348684
[04:50:44.8546913] [Debug  :Matty's Fixes] Vanilla/Lockpicker(710) position updated [(47.68, -8.81, -9.15)] -> [(47.68, -8.72, -9.15)]
[04:50:46.3866583] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:50:46.3866583] [Debug  :   Coroner] Query successful!True
[04:50:46.3866583] [Debug  :   Coroner] Handling generic fall damage...
[04:50:46.3866583] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:50:46.4066811] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:50:46.4076802] [Debug  :   Coroner] Query successful!True
[04:50:46.4076802] [Debug  :   Coroner] Handling generic fall damage...
[04:50:46.4076802] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:50:46.4290100] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:50:46.4290100] [Debug  :   Coroner] Query successful!True
[04:50:46.4290100] [Debug  :   Coroner] Handling generic fall damage...
[04:50:46.4290100] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:50:46.4509691] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:50:46.4509691] [Debug  :   Coroner] Query successful!True
[04:50:46.4509691] [Debug  :   Coroner] Handling generic fall damage...
[04:50:46.4509691] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:50:46.4773915] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:50:46.4773915] [Debug  :   Coroner] Query successful!True
[04:50:46.4783909] [Debug  :   Coroner] Handling generic fall damage...
[04:50:46.4783909] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:50:46.5117475] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:50:46.5117475] [Debug  :   Coroner] Query successful!True
[04:50:46.5117475] [Debug  :   Coroner] Handling generic fall damage...
[04:50:46.5117475] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:50:46.5466243] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:50:46.5466243] [Debug  :   Coroner] Query successful!True
[04:50:46.5466243] [Debug  :   Coroner] Handling generic fall damage...
[04:50:46.5466243] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:50:46.5877932] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:50:46.5877932] [Debug  :   Coroner] Query successful!True
[04:50:46.5877932] [Debug  :   Coroner] Handling generic fall damage...
[04:50:46.5877932] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:50:47.4615086] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:50:47.4615086] [Debug  :   Coroner] Query successful!True
[04:50:47.4615086] [Debug  :   Coroner] Handling generic fall damage...
[04:50:47.4615086] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:50:47.8227573] [Debug  :Buttery Fixes] Player "What Zit Tooya" is bunnyhopping with dogs outside; creating noise
[04:50:48.6648850] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:50:48.6648850] [Debug  :   Coroner] Query successful!True
[04:50:48.6648850] [Debug  :Buttery Fixes] Player "What Zit Tooya" landed from bunnyhop
[04:50:48.6648850] [Debug  :   Coroner] Handling generic fall damage...
[04:50:48.6658852] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:50:48.8863817] [Debug  :Buttery Fixes] Player "~Ib" is bunnyhopping with dogs outside; creating noise
[04:50:49.4436800] [Debug  :Buttery Fixes] Player "What Zit Tooya" is bunnyhopping with dogs outside; creating noise
[04:50:49.7587617] [Debug  :Buttery Fixes] Player "~Ib" landed from bunnyhop
[04:50:49.9484281] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:50:49.9484281] [Debug  :   Coroner] Query successful!True
[04:50:49.9484281] [Debug  :   Coroner] Handling generic fall damage...
[04:50:49.9484281] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:50:50.3376043] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:50:50.8163206] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:50:50.8163206] [Debug  :   Coroner] Query successful!True
[04:50:50.8173229] [Debug  :Buttery Fixes] Player "What Zit Tooya" landed from bunnyhop
[04:50:50.8173229] [Debug  :   Coroner] Handling generic fall damage...
[04:50:50.8173229] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:50:51.5201209] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:50:54.4193299] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:50:54.4193299] [Debug  :   Coroner] Query successful!True
[04:50:54.4193299] [Debug  :   Coroner] Handling generic fall damage...
[04:50:54.4193299] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:50:56.0892079] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:50:57.7607881] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:50:57.7607881] [Debug  :   Coroner] Query successful!True
[04:50:57.7607881] [Debug  :   Coroner] Handling generic fall damage...
[04:50:57.7607881] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:50:57.7692516] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:50:57.7692516] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:50:57.7692516] [Debug  :   Coroner] Handling Out of Bounds death...
[04:50:57.7692516] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:50:57.7692516] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:50:57.7692516] [Debug  :   Coroner] Handling Out of Bounds death...
[04:50:58.1519005] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Pro-flashlight : [G]
New: Drop Pro-flashlight : [G​]
[04:50:58.1519726] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Toggle light : [LMB]
New: Toggle light : [LMB​]
[04:50:59.6356260] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:51:06.4848244] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:51:15.5436933] [Debug  :Buttery Fixes] Player "Revolver" landed from bunnyhop
[04:51:16.2126911] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:51:16.2126911] [Debug  :   Coroner] Query successful!True
[04:51:16.2126911] [Debug  :   Coroner] Handling generic fall damage...
[04:51:16.2126911] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:51:16.5407194] [Debug  :Buttery Fixes] Player "pread" is bunnyhopping with dogs outside; creating noise
[04:51:20.1149564] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:51:20.1149564] [Debug  :   Coroner] Query successful!True
[04:51:20.1149564] [Debug  :   Coroner] Handling generic fall damage...
[04:51:20.1149564] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:51:20.4561654] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:51:20.4561654] [Debug  :   Coroner] Query successful!True
[04:51:20.4561654] [Debug  :   Coroner] Handling generic fall damage...
[04:51:20.4561654] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:51:20.4835350] [Debug  :Buttery Fixes] Player "pread" is bunnyhopping with dogs outside; creating noise
[04:51:22.2246712] [Debug  :Buttery Fixes] Player "_rekasaurus_" landed from bunnyhop
[04:51:27.3218021] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[04:51:29.1891223] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:51:31.2166057] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:51:32.8877997] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:51:37.1616712] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:51:41.2750257] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:51:42.5554487] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:51:42.5554487] [Debug  :   Coroner] Query successful!True
[04:51:42.5554487] [Debug  :   Coroner] Handling generic fall damage...
[04:51:42.5554487] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:51:48.5452738] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:51:48.5634671] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:51:52.0097616] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:51:52.0097616] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:51:52.1607798] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:51:52.1969742] [Error  :   Coroner] Caught exception in StunGrenadeItem.StunExplosion:Prefix: Object reference not set to an instance of an object
[04:51:52.1969742] [Error  :   Coroner]   at Coroner.Patch.StunGrenadeItemStunExplosionPatch.Prefix (StunGrenadeItem __instance, Coroner.Patch.CauseOfDeathPatchState& __state) [0x00012] in <e5b8dd7c99604887a35bb0139e778c22>:IL_0012 
[04:51:52.1969742] [Debug  :   Coroner] Handling Stun Grenade damage...
[04:51:52.2127968] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[04:51:52.3303404] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[04:51:53.5186795] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:51:53.5186795] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:51:53.5186795] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:51:53.5186795] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:51:53.5186795] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:51:53.5186795] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:51:55.4717245] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:51:55.9884891] [Debug  :Buttery Fixes] Player "GlassCanyøn" landed from bunnyhop
[04:51:56.1612875] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:51:56.9114510] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:51:57.5893687] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:51:57.5893687] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:51:59.6077345] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:51:59.6077345] [Debug  :   Coroner] Query successful!True
[04:51:59.6077345] [Debug  :   Coroner] Handling generic fall damage...
[04:51:59.6087361] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:51:59.7676630] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:51:59.7676630] [Debug  :   Coroner] Query successful!True
[04:51:59.7676630] [Debug  :   Coroner] Handling generic fall damage...
[04:51:59.7676630] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:52:01.8312957] [Debug  :GeneralImprovements] Updating helmet light to type 1 (OFF).
[04:52:02.4373778] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:52:02.4373778] [Debug  :   Coroner] Query successful!True
[04:52:02.4373778] [Debug  :   Coroner] Handling generic fall damage...
[04:52:02.4373778] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:52:06.0118825] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:52:10.0184529] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:52:10.0256819] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:52:10.0256819] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:52:11.8418473] [Debug  :GeneralImprovements] Updating helmet light to type 1 (OFF).
[04:52:14.2890830] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Big screw : [G]
New: Drop Big screw : [G​]
[04:52:14.3921559] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Big screw : [G]
New: Drop Big screw : [G​]
[04:52:15.8909874] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:52:15.8909874] [Debug  :   Coroner] Query successful!True
[04:52:15.8909874] [Debug  :   Coroner] Handling generic fall damage...
[04:52:15.8909874] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:52:16.3701894] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:52:17.7117240] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:52:17.7117240] [Debug  :   Coroner] Query successful!True
[04:52:17.7117240] [Debug  :   Coroner] Handling generic fall damage...
[04:52:17.7117240] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:52:18.7748718] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:52:18.7748718] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:52:20.5101569] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:52:20.5101569] [Debug  :   Coroner] Query successful!True
[04:52:20.5101569] [Debug  :   Coroner] Handling generic fall damage...
[04:52:20.5101569] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:52:20.5590938] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:52:20.5602809] [Debug  :   Coroner] Query successful!True
[04:52:20.5602809] [Debug  :   Coroner] Handling generic fall damage...
[04:52:20.5602809] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:52:26.4560791] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:52:26.5667973] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Stop sign : [G]
New: Drop Stop sign : [G​]
[04:52:26.5667973] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Swing sign : [LMB]
New: Swing sign : [LMB​]
[04:52:26.6701459] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Stop sign : [G]
New: Drop Stop sign : [G​]
[04:52:26.6701459] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Swing sign : [LMB]
New: Swing sign : [LMB​]
[04:52:27.7326814] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:52:27.7326814] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:52:30.4438857] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:52:32.6546066] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:52:32.6556085] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Big screw : [G]
New: Drop Big screw : [G​]
[04:52:33.1525980] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:52:33.1525980] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:52:33.2182885] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:52:33.2192893] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[04:52:33.2192893] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[04:52:34.6701318] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:52:34.6701318] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:52:34.6701318] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:52:34.6701318] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:52:34.6701318] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:52:34.6701318] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:52:35.1958114] [Debug  :GeneralImprovements] Received life status sync RPC for Box.
[04:52:35.3302008] [Debug  :GeneralImprovements] Received life status sync RPC for Box.
[04:52:35.4416029] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:52:35.4425797] [Debug  :   Coroner] Server received cause of death via RPC: (8, DeathOtherTurret)
[04:52:35.4435790] [Debug  :   Coroner] Client received cause of death via RPC: (8, DeathOtherTurret)
[04:52:35.4435790] [Debug  :   Coroner] Deserialized cause of death to AdvancedCauseOfDeath(DeathOtherTurret)
[04:52:35.4435790] [Debug  :   Coroner] Player 8 has no custom cause of death stored! Returning null...
[04:52:35.4435790] [Debug  :   Coroner] Storing cause of death DeathOtherTurret (overriding null) for player 8!
[04:52:35.4455794] [Error  : Unity Log] Tag: PlayerRagdoll8 is not defined.
[04:52:35.4455794] [Error  : Unity Log] Tag: PlayerRagdoll8 is not defined.
[04:52:35.4455794] [Error  : Unity Log] Tag: PlayerRagdoll8 is not defined.
[04:52:35.4455794] [Error  : Unity Log] Tag: PlayerRagdoll8 is not defined.
[04:52:35.4455794] [Error  : Unity Log] Tag: PlayerRagdoll8 is not defined.
[04:52:35.4455794] [Error  : Unity Log] Tag: PlayerRagdoll8 is not defined.
[04:52:35.4455794] [Error  : Unity Log] Tag: PlayerRagdoll8 is not defined.
[04:52:35.4455794] [Error  : Unity Log] Tag: PlayerRagdoll8 is not defined.
[04:52:35.4455794] [Error  : Unity Log] Tag: PlayerRagdoll8 is not defined.
[04:52:35.4455794] [Error  : Unity Log] Tag: PlayerRagdoll8 is not defined.
[04:52:35.4455794] [Error  : Unity Log] Tag: PlayerRagdoll8 is not defined.
[04:52:35.4465787] [Debug  :Buttery Fixes] Badges added to player corpse
[04:52:35.5846359] [Debug  :GeneralImprovements] Received life status sync RPC for Box.
[04:52:37.1622462] [Debug  :GeneralImprovements] Toggling helmet light off.
[04:52:40.2142363] [Debug  :Buttery Fixes] Player "pread" landed from bunnyhop
[04:52:45.1281817] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:52:45.1281817] [Debug  :   Coroner] Query successful!True
[04:52:45.1281817] [Debug  :   Coroner] Handling generic fall damage...
[04:52:45.1281817] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:52:46.2248823] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:52:46.2258840] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:52:46.2258840] [Debug  :   Coroner] Handling Out of Bounds death...
[04:52:46.3847813] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:52:46.3847813] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:52:46.3847813] [Debug  :   Coroner] Handling Out of Bounds death...
[04:52:46.6484584] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:52:46.6494577] [Debug  :   Coroner] Query successful!True
[04:52:46.6494577] [Debug  :   Coroner] Handling generic fall damage...
[04:52:46.6494577] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:52:46.6836245] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:52:46.6836245] [Debug  :   Coroner] Query successful!True
[04:52:46.6846234] [Debug  :   Coroner] Handling generic fall damage...
[04:52:46.6846234] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:52:47.4490612] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:52:47.4490612] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:52:47.4490612] [Debug  :   Coroner] Handling Out of Bounds death...
[04:52:47.7871963] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:52:47.7871963] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:52:47.7871963] [Debug  :   Coroner] Handling Out of Bounds death...
[04:52:48.5249885] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:52:48.5249885] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:52:48.5249885] [Debug  :   Coroner] Handling Out of Bounds death...
[04:52:48.5875703] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:52:48.9714015] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:52:48.9714015] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:52:48.9714015] [Debug  :   Coroner] Handling Out of Bounds death...
[04:52:52.7672304] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:52:52.7672304] [Debug  :   Coroner] Query successful!True
[04:52:52.7682302] [Debug  :   Coroner] Handling generic fall damage...
[04:52:52.7682302] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:52:53.0935171] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:52:53.4694464] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:52:53.4694464] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:52:54.2466158] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:52:54.2466158] [Debug  :   Coroner] Query successful!True
[04:52:54.2466158] [Debug  :   Coroner] Handling generic fall damage...
[04:52:54.2466158] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:52:55.1962383] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:52:58.7607627] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:53:02.3018556] [Debug  :Buttery Fixes] Scrap tracker: Tracking "ShotgunItem(Clone)" worth $60
[04:53:02.3044967] [Debug  :Matty's Fixes] Vanilla/Shotgun(713) needs to compute vertical offset - scheduled
[04:53:03.2941453] [Debug  :Matty's Fixes] Vanilla/Shotgun(713) is computing vertical offset
[04:53:03.2951463] [Debug  :Matty's Fixes] Vanilla/Shotgun new offset is 0.1355678
[04:53:03.2951463] [Debug  :Matty's Fixes] Vanilla/Shotgun(713) position updated [(36.31, -212.67, 57.03)] -> [(36.31, -212.66, 57.03)]
[04:53:03.9477004] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:53:03.9477004] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:53:03.9477004] [Debug  :   Coroner] Handling Out of Bounds death...
[04:53:04.0721028] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:53:04.0721028] [Debug  :   Coroner] Query successful!True
[04:53:04.0721028] [Debug  :   Coroner] Handling generic fall damage...
[04:53:04.0721028] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:53:05.4690076] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:53:05.4700101] [Debug  :   Coroner] Query successful!True
[04:53:05.4700101] [Debug  :   Coroner] Handling generic fall damage...
[04:53:05.4700101] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:53:05.5838910] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:53:05.9125699] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Control pad : [G]
New: Drop Control pad : [G​]
[04:53:06.0170426] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Control pad : [G]
New: Drop Control pad : [G​]
[04:53:07.3162847] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:53:07.3162847] [Debug  :   Coroner] Query successful!True
[04:53:07.3172836] [Debug  :   Coroner] Handling generic fall damage...
[04:53:07.3172836] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:53:15.1499561] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:53:15.1499561] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:53:18.7249411] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:53:18.7259398] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:53:18.7259398] [Debug  :   Coroner] Handling Out of Bounds death...
[04:53:18.7671167] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:53:18.7671167] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:53:18.7671167] [Debug  :   Coroner] Handling Out of Bounds death...
[04:53:19.0011464] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:53:22.5358289] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:53:23.0545917] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:53:23.3570494] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[04:53:23.3570494] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[04:53:23.4612722] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[04:53:23.4612722] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[04:53:24.2578505] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:53:24.2588501] [Debug  :GeneralImprovements] Toggling helmet light off.
[04:53:24.4323672] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Stop sign : [G]
New: Drop Stop sign : [G​]
[04:53:24.4333671] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Swing sign : [LMB]
New: Swing sign : [LMB​]
[04:53:24.5857180] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:53:24.5867200] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Pro-flashlight : [G]
New: Drop Pro-flashlight : [G​]
[04:53:24.5867200] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Toggle light : [LMB]
New: Toggle light : [LMB​]
[04:53:24.5867200] [Debug  :GeneralImprovements] Toggling helmet light off.
[04:53:26.8912008] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[04:53:26.8912008] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[04:53:27.4390318] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:53:27.6161282] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:53:27.9118174] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Control pad : [G]
New: Drop Control pad : [G​]
[04:53:28.0163940] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Control pad : [G]
New: Drop Control pad : [G​]
[04:53:29.9323035] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:53:29.9323035] [Debug  :   Coroner] Query successful!True
[04:53:29.9323035] [Debug  :   Coroner] Handling generic fall damage...
[04:53:29.9323035] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:53:31.3284030] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:53:33.0987979] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:53:33.0987979] [Debug  :   Coroner] Query successful!True
[04:53:33.0987979] [Debug  :   Coroner] Handling generic fall damage...
[04:53:33.0987979] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:53:35.2028062] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:53:35.9180600] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:53:36.8297199] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:53:36.8297199] [Debug  :   Coroner] Query successful!True
[04:53:36.8297199] [Debug  :   Coroner] Handling generic fall damage...
[04:53:36.8297199] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:53:39.0506770] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:53:39.8558925] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:53:47.2646603] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:53:47.8487615] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:53:48.3037816] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:53:48.4744052] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:53:48.4754049] [Debug  :   Coroner] Query successful!True
[04:53:48.4754049] [Debug  :   Coroner] Handling generic fall damage...
[04:53:48.4754049] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:53:48.4892030] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:53:48.4892030] [Debug  :   Coroner] Query successful!True
[04:53:48.4892030] [Debug  :   Coroner] Handling generic fall damage...
[04:53:48.4902030] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:53:48.5040001] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:53:48.5050027] [Debug  :   Coroner] Query successful!True
[04:53:48.5050027] [Debug  :   Coroner] Handling generic fall damage...
[04:53:48.5050027] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:04.4328459] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:04.4328459] [Debug  :   Coroner] Query successful!True
[04:54:04.4328459] [Debug  :   Coroner] Handling generic fall damage...
[04:54:04.4328459] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:10.5689341] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:10.5689341] [Debug  :   Coroner] Query successful!True
[04:54:10.5699351] [Debug  :   Coroner] Handling generic fall damage...
[04:54:10.5699351] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:18.9005168] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:54:24.9896470] [Debug  :Buttery Fixes] Player "~Ib" is bunnyhopping with dogs outside; creating noise
[04:54:25.7656541] [Debug  :Buttery Fixes] Player "~Ib" landed from bunnyhop
[04:54:25.8420858] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:54:25.8420858] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:54:25.8420858] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:54:26.8974012] [Debug  :Buttery Fixes] Player "~Ib" is bunnyhopping with dogs outside; creating noise
[04:54:27.6398859] [Debug  :Buttery Fixes] Player "~Ib" landed from bunnyhop
[04:54:28.3498237] [Debug  :GeneralImprovements] Received life status sync RPC for _rekasaurus_.
[04:54:28.3508243] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:54:28.3515470] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:54:28.4343034] [Debug  :GeneralImprovements] Received life status sync RPC for _rekasaurus_.
[04:54:29.9670530] [Debug  :GeneralImprovements] Received life status sync RPC for GlassCanyøn.
[04:54:29.9675897] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:54:29.9675897] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:54:29.9685674] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:29.9685674] [Debug  :   Coroner] Query successful!True
[04:54:29.9695673] [Debug  :   Coroner] Handling Thumper damage...
[04:54:29.9695673] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:29.9881672] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:29.9881672] [Debug  :   Coroner] Query successful!True
[04:54:29.9891360] [Debug  :   Coroner] Handling Thumper damage...
[04:54:29.9891360] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:30.0020381] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:30.0030072] [Debug  :   Coroner] Query successful!True
[04:54:30.0030072] [Debug  :   Coroner] Handling Thumper damage...
[04:54:30.0030072] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:30.0235722] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:30.0235722] [Debug  :   Coroner] Query successful!True
[04:54:30.0235722] [Debug  :   Coroner] Handling Thumper damage...
[04:54:30.0235722] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:30.0437548] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:30.0437548] [Debug  :   Coroner] Query successful!True
[04:54:30.0437548] [Debug  :   Coroner] Handling Thumper damage...
[04:54:30.0447186] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:30.0637870] [Debug  :GeneralImprovements] Received life status sync RPC for GlassCanyøn.
[04:54:30.0657872] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:30.0657872] [Debug  :   Coroner] Query successful!True
[04:54:30.0657872] [Debug  :   Coroner] Handling Thumper damage...
[04:54:30.0657872] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:30.0855188] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:30.0855188] [Debug  :   Coroner] Query successful!True
[04:54:30.0855188] [Debug  :   Coroner] Handling Thumper damage...
[04:54:30.0855188] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:30.1064133] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:30.1064133] [Debug  :   Coroner] Query successful!True
[04:54:30.1064133] [Debug  :   Coroner] Handling Thumper damage...
[04:54:30.1064133] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:30.1146646] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:54:30.1146646] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:54:30.1280816] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:30.1290806] [Debug  :   Coroner] Query successful!True
[04:54:30.1290806] [Debug  :   Coroner] Handling Thumper damage...
[04:54:30.1290806] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:30.1500805] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:30.1510805] [Debug  :   Coroner] Query successful!True
[04:54:30.1510805] [Debug  :   Coroner] Handling Thumper damage...
[04:54:30.1510805] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:30.1645047] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:30.1645047] [Debug  :   Coroner] Query successful!True
[04:54:30.1645047] [Debug  :   Coroner] Handling Thumper damage...
[04:54:30.1645047] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:30.1855268] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:30.1855268] [Debug  :   Coroner] Query successful!True
[04:54:30.1855268] [Debug  :   Coroner] Handling Thumper damage...
[04:54:30.1855268] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:31.1693722] [Debug  :GeneralImprovements] Received life status sync RPC for _rekasaurus_.
[04:54:31.1693722] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:54:31.1693722] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:54:31.2521907] [Debug  :GeneralImprovements] Received life status sync RPC for _rekasaurus_.
[04:54:31.3843054] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:31.3843054] [Debug  :   Coroner] Query successful!True
[04:54:31.3843054] [Debug  :   Coroner] Handling Thumper damage...
[04:54:31.3843054] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:31.4051847] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:31.4051847] [Debug  :   Coroner] Query successful!True
[04:54:31.4061846] [Debug  :   Coroner] Handling Thumper damage...
[04:54:31.4061846] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:31.4266089] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:31.4271474] [Debug  :   Coroner] Query successful!True
[04:54:31.4271474] [Debug  :   Coroner] Handling Thumper damage...
[04:54:31.4271474] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:31.4471207] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:31.4471207] [Debug  :   Coroner] Query successful!True
[04:54:31.4471207] [Debug  :   Coroner] Handling Thumper damage...
[04:54:31.4471207] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:31.4677378] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:31.4677378] [Debug  :   Coroner] Query successful!True
[04:54:31.4687366] [Debug  :   Coroner] Handling Thumper damage...
[04:54:31.4687366] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:31.4890748] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:31.4890748] [Debug  :   Coroner] Query successful!True
[04:54:31.4890748] [Debug  :   Coroner] Handling Thumper damage...
[04:54:31.4890748] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:31.5030760] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:31.5030760] [Debug  :   Coroner] Query successful!True
[04:54:31.5030760] [Debug  :   Coroner] Handling Thumper damage...
[04:54:31.5030760] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:31.5237817] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:31.5237817] [Debug  :   Coroner] Query successful!True
[04:54:31.5237817] [Debug  :   Coroner] Handling Thumper damage...
[04:54:31.5237817] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:31.5444736] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:31.5444736] [Debug  :   Coroner] Query successful!True
[04:54:31.5444736] [Debug  :   Coroner] Handling Thumper damage...
[04:54:31.5444736] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:31.5646575] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:31.5656565] [Debug  :   Coroner] Query successful!True
[04:54:31.5656565] [Debug  :   Coroner] Handling Thumper damage...
[04:54:31.5656565] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:32.5070810] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:54:33.9319809] [Debug  :Buttery Fixes] Player "Arcaine" is bunnyhopping with dogs outside; creating noise
[04:54:34.5052171] [Debug  :GeneralImprovements] Received life status sync RPC for _rekasaurus_.
[04:54:34.5052171] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:54:34.5052171] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:54:34.8313613] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:34.8313613] [Debug  :   Coroner] Query successful!True
[04:54:34.8323507] [Debug  :   Coroner] Handling Thumper damage...
[04:54:34.8323507] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:34.8486012] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:34.8486012] [Debug  :   Coroner] Query successful!True
[04:54:34.8486012] [Debug  :   Coroner] Handling Thumper damage...
[04:54:34.8496026] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:34.8646358] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:34.8646358] [Debug  :   Coroner] Query successful!True
[04:54:34.8646358] [Debug  :   Coroner] Handling Thumper damage...
[04:54:34.8646358] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:34.8887822] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:34.8887822] [Debug  :   Coroner] Query successful!True
[04:54:34.8887822] [Debug  :   Coroner] Handling Thumper damage...
[04:54:34.8887822] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:34.9134761] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:34.9134761] [Debug  :   Coroner] Query successful!True
[04:54:34.9134761] [Debug  :   Coroner] Handling Thumper damage...
[04:54:34.9134761] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:34.9290478] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:34.9290478] [Debug  :   Coroner] Query successful!True
[04:54:34.9290478] [Debug  :   Coroner] Handling Thumper damage...
[04:54:34.9290478] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:34.9516590] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:34.9516590] [Debug  :   Coroner] Query successful!True
[04:54:34.9516590] [Debug  :   Coroner] Handling Thumper damage...
[04:54:34.9516590] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:34.9680746] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:34.9680746] [Debug  :   Coroner] Query successful!True
[04:54:34.9680746] [Debug  :   Coroner] Handling Thumper damage...
[04:54:34.9680746] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:34.9901063] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:34.9901063] [Debug  :   Coroner] Query successful!True
[04:54:34.9901063] [Debug  :   Coroner] Handling Thumper damage...
[04:54:34.9901063] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:35.0059802] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:35.0059802] [Debug  :   Coroner] Query successful!True
[04:54:35.0059802] [Debug  :   Coroner] Handling Thumper damage...
[04:54:35.0059802] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:35.0279783] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:35.0279783] [Debug  :   Coroner] Query successful!True
[04:54:35.0279783] [Debug  :   Coroner] Handling Thumper damage...
[04:54:35.0279783] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:35.0517565] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:35.0517565] [Debug  :   Coroner] Query successful!True
[04:54:35.0517565] [Debug  :   Coroner] Handling Thumper damage...
[04:54:35.0517565] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:35.0659210] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:35.0669210] [Debug  :   Coroner] Query successful!True
[04:54:35.0669210] [Debug  :   Coroner] Handling Thumper damage...
[04:54:35.0669210] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:35.0870740] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:35.0870740] [Debug  :   Coroner] Query successful!True
[04:54:35.0870740] [Debug  :   Coroner] Handling Thumper damage...
[04:54:35.0870740] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:35.1084789] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:35.1084789] [Debug  :   Coroner] Query successful!True
[04:54:35.1084789] [Debug  :   Coroner] Handling Thumper damage...
[04:54:35.1084789] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:35.1286969] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:35.1286969] [Debug  :   Coroner] Query successful!True
[04:54:35.1296955] [Debug  :   Coroner] Handling Thumper damage...
[04:54:35.1296955] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:35.1500836] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:35.1500836] [Debug  :   Coroner] Query successful!True
[04:54:35.1500836] [Debug  :   Coroner] Handling Thumper damage...
[04:54:35.1500836] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:35.1634699] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:35.1634699] [Debug  :   Coroner] Query successful!True
[04:54:35.1634699] [Debug  :   Coroner] Handling Thumper damage...
[04:54:35.1644697] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:35.1850790] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:35.1850790] [Debug  :   Coroner] Query successful!True
[04:54:35.1850790] [Debug  :   Coroner] Handling Thumper damage...
[04:54:35.1850790] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:35.3364454] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:54:35.3364454] [Debug  :GeneralImprovements] Received life status sync RPC for _rekasaurus_.
[04:54:35.3374449] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:54:35.3374449] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:54:35.3374449] [Debug  :   Coroner] Server received cause of death via RPC: (3, DeathEnemyThumper)
[04:54:35.3374449] [Debug  :   Coroner] Client received cause of death via RPC: (3, DeathEnemyThumper)
[04:54:35.3374449] [Debug  :   Coroner] Deserialized cause of death to AdvancedCauseOfDeath(DeathEnemyThumper)
[04:54:35.3385688] [Debug  :   Coroner] Player 3 has no custom cause of death stored! Returning null...
[04:54:35.3385688] [Debug  :   Coroner] Storing cause of death DeathEnemyThumper (overriding null) for player 3!
[04:54:35.3385688] [Debug  :GeneralImprovements] Received life status sync RPC for _rekasaurus_.
[04:54:35.3405357] [Debug  :Buttery Fixes] Badges added to player corpse
[04:54:35.4273698] [Debug  :GeneralImprovements] Received life status sync RPC for _rekasaurus_.
[04:54:35.5864908] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:54:35.5864908] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:54:35.5879178] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:54:35.5879178] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[04:54:36.5149135] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:54:37.2935635] [Debug  :Buttery Fixes] Player "pread" is bunnyhopping with dogs outside; creating noise
[04:54:38.6824519] [Debug  :Buttery Fixes] Player "pread" landed from bunnyhop
[04:54:38.7176653] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:54:42.2803167] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:54:43.5297821] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:54:43.5297821] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:54:49.5655183] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:49.5655183] [Debug  :   Coroner] Query successful!True
[04:54:49.5667039] [Debug  :   Coroner] Handling generic fall damage...
[04:54:49.5667039] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:50.5863607] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:54:50.5863607] [Debug  :   Coroner] Query successful!True
[04:54:50.5873592] [Debug  :   Coroner] Handling generic fall damage...
[04:54:50.5873592] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:54:53.8972723] [Debug  :Buttery Fixes] Player "pread" is bunnyhopping with dogs outside; creating noise
[04:54:56.5084136] [Debug  :Buttery Fixes] Player "pread" landed from bunnyhop
[04:54:57.8354670] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:54:58.3427261] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:54:58.6537129] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:55:01.1134844] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:55:01.1134844] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:55:04.6127790] [Debug  :Buttery Fixes] Player "~Ib" is bunnyhopping with dogs outside; creating noise
[04:55:10.8645837] [Debug  :ReXuvination] WebContainer (UnityEngine.GameObject)'s colliders have been optimised!
[04:55:14.7053091] [Debug  :ReXuvination] WebContainer (UnityEngine.GameObject)'s colliders have been optimised!
[04:55:15.5366675] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:55:15.5376669] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:55:15.5376669] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:55:15.5376669] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:55:15.9400674] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:55:15.9400674] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:55:16.4493294] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:55:16.4503303] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:55:18.0522523] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:55:18.5085718] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:55:18.5450705] [Debug  :ReXuvination] WebContainer (UnityEngine.GameObject)'s colliders have been optimised!
[04:55:18.9076368] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:55:21.1621469] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:55:21.1621469] [Debug  :   Coroner] Query successful!True
[04:55:21.1631477] [Debug  :   Coroner] Handling generic fall damage...
[04:55:21.1631477] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:55:26.0451858] [Debug  :Enemy Sound Fixes] Snare flea: Stop walking while dead, clinging to player, or sneaking away
[04:55:26.2327891] [Debug  :ReXuvination] WebContainer (UnityEngine.GameObject)'s colliders have been optimised!
[04:55:27.5216790] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:55:27.5216790] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:55:28.1710512] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:55:28.5848842] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:55:28.7184416] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:55:28.8833814] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:55:29.2128566] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:55:29.7517517] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:55:32.5086713] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:55:32.5086713] [Debug  :   Coroner] Query successful!True
[04:55:32.5086713] [Debug  :   Coroner] Handling generic fall damage...
[04:55:32.5096726] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:55:33.6340135] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:55:33.6340135] [Debug  :   Coroner] Query successful!True
[04:55:33.6349804] [Debug  :   Coroner] Handling generic fall damage...
[04:55:33.6349804] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:55:39.7653014] [Debug  :Buttery Fixes] Player "~Ib" landed from bunnyhop
[04:55:41.8645682] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:55:41.8645682] [Debug  :   Coroner] Query successful!True
[04:55:41.8655461] [Debug  :   Coroner] Handling generic fall damage...
[04:55:41.8655461] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:55:45.4379449] [Debug  :ReXuvination] WebContainer (UnityEngine.GameObject)'s colliders have been optimised!
[04:55:48.3626290] [Debug  :Buttery Fixes] Player "GlassCanyøn" is bunnyhopping with dogs outside; creating noise
[04:55:49.0115550] [Debug  :Buttery Fixes] Player "GlassCanyøn" is bunnyhopping with dogs outside; creating noise
[04:55:50.0777948] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:55:50.0777948] [Debug  :   Coroner] Query successful!True
[04:55:50.0786630] [Debug  :   Coroner] Handling generic fall damage...
[04:55:50.0786630] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:55:53.1161809] [Debug  :ReXuvination] WebContainer (UnityEngine.GameObject)'s colliders have been optimised!
[04:55:54.5155476] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:55:55.7797177] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:55:55.7797177] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:55:58.7513694] [Debug  :Buttery Fixes] Player "GlassCanyøn" is bunnyhopping with dogs outside; creating noise
[04:55:59.5800055] [Debug  :Buttery Fixes] Player "GlassCanyøn" is bunnyhopping with dogs outside; creating noise
[04:56:04.7628042] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:04.7628042] [Debug  :   Coroner] Query successful!True
[04:56:04.7628042] [Debug  :   Coroner] Handling generic fall damage...
[04:56:04.7628042] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:04.9215896] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:04.9224204] [Debug  :   Coroner] Query successful!True
[04:56:04.9224204] [Debug  :   Coroner] Handling generic fall damage...
[04:56:04.9224204] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:10.5283529] [Debug  :Buttery Fixes] Player "GlassCanyøn" landed from bunnyhop
[04:56:13.6145273] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:13.6145273] [Debug  :   Coroner] Query successful!True
[04:56:13.6154921] [Debug  :   Coroner] Handling generic fall damage...
[04:56:13.6154921] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:16.1709420] [Debug  :ReXuvination] WebContainer (UnityEngine.GameObject)'s colliders have been optimised!
[04:56:20.0035474] [Debug  :ReXuvination] WebContainer (UnityEngine.GameObject)'s colliders have been optimised!
[04:56:20.2270569] [Warning:SpiderPositionFix] failed to get valid position for floorPosition.
[04:56:20.2270569] [Message:SpiderPositionFix] Assigned new floor position.
[04:56:27.0320067] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:27.0320067] [Debug  :   Coroner] Query successful!True
[04:56:27.0330080] [Debug  :   Coroner] Handling generic fall damage...
[04:56:27.0330080] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:28.4372365] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:28.4372365] [Debug  :   Coroner] Query successful!True
[04:56:28.4372365] [Debug  :   Coroner] Handling generic fall damage...
[04:56:28.4372365] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:28.5964705] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:28.5964705] [Debug  :   Coroner] Query successful!True
[04:56:28.5974698] [Debug  :   Coroner] Handling generic fall damage...
[04:56:28.5974698] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:30.2053169] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:30.2053169] [Debug  :   Coroner] Query successful!True
[04:56:30.2053169] [Debug  :   Coroner] Handling generic fall damage...
[04:56:30.2053169] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:30.9680338] [Debug  :GeneralImprovements] Received life status sync RPC for ~Ib.
[04:56:31.0854244] [Debug  :GeneralImprovements] Received life status sync RPC for ~Ib.
[04:56:31.3915783] [Debug  :GeneralImprovements] Received life status sync RPC for ~Ib.
[04:56:31.5042789] [Debug  :GeneralImprovements] Received life status sync RPC for ~Ib.
[04:56:31.6207986] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:31.6207986] [Debug  :   Coroner] Query successful!True
[04:56:31.6207986] [Debug  :   Coroner] Handling generic fall damage...
[04:56:31.6207986] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:31.7858557] [Debug  :GeneralImprovements] Received life status sync RPC for ~Ib.
[04:56:31.7941456] [Debug  :GeneralImprovements] Received life status sync RPC for ~Ib.
[04:56:31.8917883] [Debug  :GeneralImprovements] Received life status sync RPC for ~Ib.
[04:56:32.7387134] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:32.7387134] [Debug  :   Coroner] Query successful!True
[04:56:32.7396926] [Debug  :   Coroner] Handling generic fall damage...
[04:56:32.7396926] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:37.2400256] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:37.2400256] [Debug  :   Coroner] Query successful!True
[04:56:37.2410258] [Debug  :   Coroner] Handling generic fall damage...
[04:56:37.2410258] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:37.4425840] [Debug  :Spawn Cycle Fixes] Enemy "RadMech" has no nests present on map
[04:56:37.4425840] [Debug  :Spawn Cycle Fixes] Enemy "RadMech" ignored, as natural spawns are still not finished
[04:56:37.4445613] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:56:37.4445613] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:56:37.4495621] [Debug  :Enemy Sound Fixes] Eyeless dog: Reroll voice pitch (seeded random)
[04:56:37.8953523] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:37.8963531] [Debug  :   Coroner] Query successful!True
[04:56:37.8963531] [Debug  :   Coroner] Handling generic fall damage...
[04:56:37.8963531] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:40.6683552] [Debug  :Buttery Fixes] Player "GlassCanyøn" is bunnyhopping with dogs outside; creating noise
[04:56:46.3904105] [Debug  :GeneralImprovements] Received life status sync RPC for ~Ib.
[04:56:46.5039280] [Debug  :GeneralImprovements] Received life status sync RPC for ~Ib.
[04:56:46.6023602] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:56:46.6023602] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:56:46.6023602] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:56:47.2476363] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:47.2476363] [Debug  :   Coroner] Query successful!True
[04:56:47.2476363] [Debug  :   Coroner] Handling Thumper damage...
[04:56:47.2486137] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:47.2693655] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:47.2693655] [Debug  :   Coroner] Query successful!True
[04:56:47.2693655] [Debug  :   Coroner] Handling Thumper damage...
[04:56:47.2693655] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:47.2937019] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:47.2937019] [Debug  :   Coroner] Query successful!True
[04:56:47.2937019] [Debug  :   Coroner] Handling Thumper damage...
[04:56:47.2937019] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:47.3088152] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:47.3088152] [Debug  :   Coroner] Query successful!True
[04:56:47.3098140] [Debug  :   Coroner] Handling Thumper damage...
[04:56:47.3098140] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:47.3327988] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:47.3327988] [Debug  :   Coroner] Query successful!True
[04:56:47.3337977] [Debug  :   Coroner] Handling Thumper damage...
[04:56:47.3337977] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:47.3495970] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:47.3495970] [Debug  :   Coroner] Query successful!True
[04:56:47.3495970] [Debug  :   Coroner] Handling Thumper damage...
[04:56:47.3495970] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:47.3655967] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:47.3655967] [Debug  :   Coroner] Query successful!True
[04:56:47.3655967] [Debug  :   Coroner] Handling Thumper damage...
[04:56:47.3655967] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:47.4545466] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:47.4545466] [Debug  :   Coroner] Query successful!True
[04:56:47.4550903] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:56:47.4550903] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:56:47.4550903] [Debug  :   Coroner] Handling Thumper damage...
[04:56:47.4550903] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:47.4560665] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:47.4560665] [Debug  :   Coroner] Query successful!True
[04:56:47.4560665] [Debug  :   Coroner] Handling Thumper damage...
[04:56:47.4560665] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:47.4714050] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:47.4714050] [Debug  :   Coroner] Query successful!True
[04:56:47.4714050] [Debug  :   Coroner] Handling Thumper damage...
[04:56:47.4714050] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:47.4714050] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:47.4727808] [Debug  :   Coroner] Query successful!True
[04:56:47.4727808] [Debug  :   Coroner] Handling Thumper damage...
[04:56:47.4727808] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:47.4727808] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:47.4727808] [Debug  :   Coroner] Query successful!True
[04:56:47.4727808] [Debug  :   Coroner] Handling Thumper damage...
[04:56:47.4733321] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:47.4895932] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:47.4895932] [Debug  :   Coroner] Query successful!True
[04:56:47.4895932] [Debug  :   Coroner] Handling Thumper damage...
[04:56:47.4895932] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:47.4905945] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:47.4905945] [Debug  :   Coroner] Query successful!True
[04:56:47.4905945] [Debug  :   Coroner] Handling Thumper damage...
[04:56:47.4905945] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:47.4905945] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:47.4905945] [Debug  :   Coroner] Query successful!True
[04:56:47.4905945] [Debug  :   Coroner] Handling Thumper damage...
[04:56:47.4911391] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:47.5089465] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:47.5089465] [Debug  :   Coroner] Query successful!True
[04:56:47.5089465] [Debug  :   Coroner] Handling Thumper damage...
[04:56:47.5099462] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:47.5099462] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:47.5099462] [Debug  :   Coroner] Query successful!True
[04:56:47.5099462] [Debug  :   Coroner] Handling Thumper damage...
[04:56:47.5099462] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:47.5099462] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:47.5099462] [Debug  :   Coroner] Query successful!True
[04:56:47.5099462] [Debug  :   Coroner] Handling Thumper damage...
[04:56:47.5099462] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:47.5261476] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:47.5261476] [Debug  :   Coroner] Query successful!True
[04:56:47.5261476] [Debug  :   Coroner] Handling Thumper damage...
[04:56:47.5261476] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:47.5261476] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:47.5261476] [Debug  :   Coroner] Query successful!True
[04:56:47.5261476] [Debug  :   Coroner] Handling Thumper damage...
[04:56:47.5261476] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:47.5261476] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:47.5261476] [Debug  :   Coroner] Query successful!True
[04:56:47.5271457] [Debug  :   Coroner] Handling Thumper damage...
[04:56:47.5271457] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:47.5467519] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:47.5467519] [Debug  :   Coroner] Query successful!True
[04:56:47.5467519] [Debug  :   Coroner] Handling Thumper damage...
[04:56:47.5467519] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:47.5472680] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:47.5472832] [Debug  :   Coroner] Query successful!True
[04:56:47.5472832] [Debug  :   Coroner] Handling Thumper damage...
[04:56:47.5472832] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:47.5472832] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:47.5472832] [Debug  :   Coroner] Query successful!True
[04:56:47.5472832] [Debug  :   Coroner] Handling Thumper damage...
[04:56:47.5472832] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:47.5713754] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:47.5723384] [Debug  :   Coroner] Query successful!True
[04:56:47.5723384] [Debug  :   Coroner] Handling Thumper damage...
[04:56:47.5723384] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:47.5723384] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:47.5723384] [Debug  :   Coroner] Query successful!True
[04:56:47.5723384] [Debug  :   Coroner] Handling Thumper damage...
[04:56:47.5723384] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:47.5723384] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:47.5723384] [Debug  :   Coroner] Query successful!True
[04:56:47.5723384] [Debug  :   Coroner] Handling Thumper damage...
[04:56:47.5723384] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:47.5878943] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:47.5888909] [Debug  :   Coroner] Query successful!True
[04:56:47.5888909] [Debug  :   Coroner] Handling Thumper damage...
[04:56:47.5888909] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:47.5888909] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:47.5888909] [Debug  :   Coroner] Query successful!True
[04:56:47.5888909] [Debug  :   Coroner] Handling Thumper damage...
[04:56:47.5888909] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:47.5888909] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:47.5888909] [Debug  :   Coroner] Query successful!True
[04:56:47.5888909] [Debug  :   Coroner] Handling Thumper damage...
[04:56:47.5888909] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:47.6146884] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:47.6146884] [Debug  :   Coroner] Query successful!True
[04:56:47.6146884] [Debug  :   Coroner] Handling Thumper damage...
[04:56:47.6146884] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:47.6316303] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:47.6316303] [Debug  :   Coroner] Query successful!True
[04:56:47.6316303] [Debug  :   Coroner] Handling Thumper damage...
[04:56:47.6316303] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:48.5335046] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:48.5335046] [Debug  :   Coroner] Query successful!True
[04:56:48.5335046] [Debug  :   Coroner] Handling generic fall damage...
[04:56:48.5335046] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:49.6592453] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[04:56:49.6863922] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:56:49.6863922] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:56:49.7770095] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[04:56:49.8513168] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:49.8513168] [Debug  :   Coroner] Query successful!True
[04:56:49.8513168] [Debug  :   Coroner] Handling Bunker Spider damage...
[04:56:49.8513168] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:50.3638976] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:50.3638976] [Debug  :   Coroner] Query successful!True
[04:56:50.3638976] [Debug  :   Coroner] Handling generic fall damage...
[04:56:50.3638976] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:50.3699487] [Debug  :MrHat.NicheTweaks] [NicheTweaks] beamUpPlayer coroutine started. Active beams: 1
[04:56:53.3865279] [Debug  :MrHat.NicheTweaks] [NicheTweaks] beamUpPlayer coroutine ended. Active beams: 0
[04:56:55.0525122] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:55.0525122] [Debug  :   Coroner] Query successful!True
[04:56:55.0535523] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:56:55.0535523] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:56:55.0535523] [Debug  :   Coroner] Handling Thumper damage...
[04:56:55.0535523] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:55.0535523] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:55.0535523] [Debug  :   Coroner] Query successful!True
[04:56:55.0545132] [Debug  :   Coroner] Handling Thumper damage...
[04:56:55.0545132] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:55.0733205] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:55.0733205] [Debug  :   Coroner] Query successful!True
[04:56:55.0733205] [Debug  :   Coroner] Handling Thumper damage...
[04:56:55.0733205] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:55.0733205] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:55.0733205] [Debug  :   Coroner] Query successful!True
[04:56:55.0733205] [Debug  :   Coroner] Handling Thumper damage...
[04:56:55.0733205] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:55.0903261] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:55.0903261] [Debug  :   Coroner] Query successful!True
[04:56:55.0903261] [Debug  :   Coroner] Handling Thumper damage...
[04:56:55.0903261] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:55.0908489] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:55.0908489] [Debug  :   Coroner] Query successful!True
[04:56:55.0908489] [Debug  :   Coroner] Handling Thumper damage...
[04:56:55.0908489] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:55.0908489] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:55.0908489] [Debug  :   Coroner] Query successful!True
[04:56:55.0908489] [Debug  :   Coroner] Handling Thumper damage...
[04:56:55.0908489] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:55.1084268] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:55.1084268] [Debug  :   Coroner] Query successful!True
[04:56:55.1084268] [Debug  :   Coroner] Handling Thumper damage...
[04:56:55.1084268] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:55.1084268] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:55.1094287] [Debug  :   Coroner] Query successful!True
[04:56:55.1094287] [Debug  :   Coroner] Handling Thumper damage...
[04:56:55.1094287] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:55.1094287] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:55.1094287] [Debug  :   Coroner] Query successful!True
[04:56:55.1104274] [Debug  :   Coroner] Handling Thumper damage...
[04:56:55.1104274] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:55.1346725] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:55.1346725] [Debug  :   Coroner] Query successful!True
[04:56:55.1346725] [Debug  :   Coroner] Handling Thumper damage...
[04:56:55.1346725] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:55.1356707] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:55.1356707] [Debug  :   Coroner] Query successful!True
[04:56:55.1356707] [Debug  :   Coroner] Handling Thumper damage...
[04:56:55.1356707] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:55.1356707] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:55.1356707] [Debug  :   Coroner] Query successful!True
[04:56:55.1356707] [Debug  :   Coroner] Handling Thumper damage...
[04:56:55.1362176] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:55.1556512] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:55.1556512] [Debug  :   Coroner] Query successful!True
[04:56:55.1556512] [Debug  :   Coroner] Handling Thumper damage...
[04:56:55.1556512] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:55.1556512] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:55.1556512] [Debug  :   Coroner] Query successful!True
[04:56:55.1556512] [Debug  :   Coroner] Handling Thumper damage...
[04:56:55.1556512] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:55.1556512] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:55.1556512] [Debug  :   Coroner] Query successful!True
[04:56:55.1566508] [Debug  :   Coroner] Handling Thumper damage...
[04:56:55.1566508] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:55.1719255] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:55.1719255] [Debug  :   Coroner] Query successful!True
[04:56:55.1719255] [Debug  :   Coroner] Handling Thumper damage...
[04:56:55.1719255] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:55.1719255] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:55.1719255] [Debug  :   Coroner] Query successful!True
[04:56:55.1719255] [Debug  :   Coroner] Handling Thumper damage...
[04:56:55.1719255] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:55.1719255] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:55.1719255] [Debug  :   Coroner] Query successful!True
[04:56:55.1719255] [Debug  :   Coroner] Handling Thumper damage...
[04:56:55.1729264] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:55.1926181] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:55.1926181] [Debug  :   Coroner] Query successful!True
[04:56:55.1926181] [Debug  :   Coroner] Handling Thumper damage...
[04:56:55.1926181] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:55.1936173] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:55.1936173] [Debug  :   Coroner] Query successful!True
[04:56:55.1936173] [Debug  :   Coroner] Handling Thumper damage...
[04:56:55.1936173] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:55.1936173] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:55.1936173] [Debug  :   Coroner] Query successful!True
[04:56:55.1936173] [Debug  :   Coroner] Handling Thumper damage...
[04:56:55.1936173] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:55.2046199] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:55.2046199] [Debug  :   Coroner] Query successful!True
[04:56:55.2046199] [Debug  :   Coroner] Handling Thumper damage...
[04:56:55.2046199] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:55.2046199] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:55.2051369] [Debug  :   Coroner] Query successful!True
[04:56:55.2051695] [Debug  :   Coroner] Handling Thumper damage...
[04:56:55.2051695] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:55.2051695] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:55.2051695] [Debug  :   Coroner] Query successful!True
[04:56:55.2051695] [Debug  :   Coroner] Handling Thumper damage...
[04:56:55.2051695] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:55.2354665] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:55.2354665] [Debug  :   Coroner] Query successful!True
[04:56:55.2354665] [Debug  :   Coroner] Handling Thumper damage...
[04:56:55.2354665] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:55.2354665] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:55.2354665] [Debug  :   Coroner] Query successful!True
[04:56:55.2354665] [Debug  :   Coroner] Handling Thumper damage...
[04:56:55.2354665] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:55.2354665] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:55.2354665] [Debug  :   Coroner] Query successful!True
[04:56:55.2354665] [Debug  :   Coroner] Handling Thumper damage...
[04:56:55.2364688] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:55.2462004] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:55.2462004] [Debug  :   Coroner] Query successful!True
[04:56:55.2462004] [Debug  :   Coroner] Handling Thumper damage...
[04:56:55.2462004] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:55.2462004] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:55.2472008] [Debug  :   Coroner] Query successful!True
[04:56:55.2472008] [Debug  :   Coroner] Handling Thumper damage...
[04:56:55.2472008] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:55.2472008] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:55.2472008] [Debug  :   Coroner] Query successful!True
[04:56:55.2472008] [Debug  :   Coroner] Handling Thumper damage...
[04:56:55.2472008] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:55.2697577] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:55.2697577] [Debug  :   Coroner] Query successful!True
[04:56:55.2697577] [Debug  :   Coroner] Handling Thumper damage...
[04:56:55.2697577] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:55.2697577] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:55.2697577] [Debug  :   Coroner] Query successful!True
[04:56:55.2707582] [Debug  :   Coroner] Handling Thumper damage...
[04:56:55.2707582] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:55.2707582] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:55.2707582] [Debug  :   Coroner] Query successful!True
[04:56:55.2707582] [Debug  :   Coroner] Handling Thumper damage...
[04:56:55.2707582] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:55.2911596] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:55.2911596] [Debug  :   Coroner] Query successful!True
[04:56:55.2916649] [Debug  :   Coroner] Handling Thumper damage...
[04:56:55.2917329] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:55.2917329] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:55.2917329] [Debug  :   Coroner] Query successful!True
[04:56:55.2917329] [Debug  :   Coroner] Handling Thumper damage...
[04:56:55.2927193] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:55.2927193] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:55.2927193] [Debug  :   Coroner] Query successful!True
[04:56:55.2927193] [Debug  :   Coroner] Handling Thumper damage...
[04:56:55.2927193] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:55.3139726] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:55.3139726] [Debug  :   Coroner] Query successful!True
[04:56:55.3139726] [Debug  :   Coroner] Handling Thumper damage...
[04:56:55.3139726] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:55.3139726] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:55.3150102] [Debug  :   Coroner] Query successful!True
[04:56:55.3150102] [Debug  :   Coroner] Handling Thumper damage...
[04:56:55.3150102] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:55.3150102] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:55.3150102] [Debug  :   Coroner] Query successful!True
[04:56:55.3150102] [Debug  :   Coroner] Handling Thumper damage...
[04:56:55.3150102] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:55.3356353] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:55.3356353] [Debug  :   Coroner] Query successful!True
[04:56:55.3356353] [Debug  :   Coroner] Handling Thumper damage...
[04:56:55.3356353] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:55.3581561] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:55.3581561] [Debug  :   Coroner] Query successful!True
[04:56:55.3581561] [Debug  :   Coroner] Handling Thumper damage...
[04:56:55.3581561] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:55.3684931] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:55.3684931] [Debug  :   Coroner] Query successful!True
[04:56:55.3684931] [Debug  :   Coroner] Handling Thumper damage...
[04:56:55.3684931] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:55.4571807] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:55.4581815] [Debug  :   Coroner] Query successful!True
[04:56:55.4581815] [Debug  :   Coroner] Handling Thumper damage...
[04:56:55.4581815] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:55.5093362] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:55.5093362] [Debug  :   Coroner] Query successful!True
[04:56:55.5093362] [Debug  :   Coroner] Handling Thumper damage...
[04:56:55.5093362] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:55.5289182] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:55.5289182] [Debug  :   Coroner] Query successful!True
[04:56:55.5289182] [Debug  :   Coroner] Handling Thumper damage...
[04:56:55.5289182] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:55.5459853] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:55.5459853] [Debug  :   Coroner] Query successful!True
[04:56:55.5459853] [Debug  :   Coroner] Handling Thumper damage...
[04:56:55.5459853] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:55.5719638] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:55.5719638] [Debug  :   Coroner] Query successful!True
[04:56:55.5719638] [Debug  :   Coroner] Handling Thumper damage...
[04:56:55.5719638] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:56.7260190] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:56.7260190] [Debug  :   Coroner] Query successful!True
[04:56:56.7265615] [Debug  :   Coroner] Handling generic fall damage...
[04:56:56.7265615] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:56.7335057] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:56.7344755] [Debug  :   Coroner] Query successful!True
[04:56:56.7344755] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:56:56.7344755] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:56:56.7354743] [Debug  :   Coroner] Handling Thumper damage...
[04:56:56.7354743] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:56.7354743] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:56.7354743] [Debug  :   Coroner] Query successful!True
[04:56:56.7354743] [Debug  :   Coroner] Handling Thumper damage...
[04:56:56.7354743] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:58.0671866] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:58.0671866] [Debug  :   Coroner] Query successful!True
[04:56:58.0671866] [Debug  :   Coroner] Handling generic fall damage...
[04:56:58.0671866] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:59.7524503] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:59.7524503] [Debug  :   Coroner] Query successful!True
[04:56:59.7524503] [Debug  :   Coroner] Handling Thumper damage...
[04:56:59.7524503] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:59.7696998] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:59.7696998] [Debug  :   Coroner] Query successful!True
[04:56:59.7696998] [Debug  :   Coroner] Handling Thumper damage...
[04:56:59.7696998] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:59.7946434] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:59.7946434] [Debug  :   Coroner] Query successful!True
[04:56:59.7946434] [Debug  :   Coroner] Handling Thumper damage...
[04:56:59.7946434] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:59.8113200] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:59.8122845] [Debug  :   Coroner] Query successful!True
[04:56:59.8122845] [Debug  :   Coroner] Handling Thumper damage...
[04:56:59.8122845] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:59.8362605] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:59.8362605] [Debug  :   Coroner] Query successful!True
[04:56:59.8362605] [Debug  :   Coroner] Handling Thumper damage...
[04:56:59.8362605] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:59.8446887] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:59.8446887] [Debug  :   Coroner] Query successful!True
[04:56:59.8446887] [Debug  :   Coroner] Player is dying! Unknown precise cause of death in final hook (Mauling)...
[04:56:59.8452322] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:56:59.8472044] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:56:59.8472044] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:56:59.8472044] [Debug  :   Coroner] Handling Thumper damage...
[04:56:59.8472044] [Debug  :   Coroner] Thumper killed Player! Setting cause of death...
[04:56:59.8472044] [Debug  :   Coroner] Serializing AdvancedCauseOfDeath(DeathEnemyThumper) to DeathEnemyThumper
[04:56:59.8485202] [Debug  :   Coroner] Server received cause of death via RPC: (0, DeathEnemyThumper)
[04:56:59.8485202] [Debug  :   Coroner] Client received cause of death via RPC: (0, DeathEnemyThumper)
[04:56:59.8485202] [Debug  :   Coroner] Deserialized cause of death to AdvancedCauseOfDeath(DeathEnemyThumper)
[04:56:59.8485202] [Debug  :   Coroner] Player 0 has no custom cause of death stored! Returning null...
[04:56:59.8485202] [Debug  :   Coroner] Storing cause of death DeathEnemyThumper (overriding null) for player 0!
[04:56:59.8485202] [Debug  :   Coroner] Player 0 has custom cause of death stored! DeathEnemyThumper
[04:56:59.8485202] [Warning:   Coroner] Player 0 already has a cause of death set (DeathEnemyThumper), not overwriting it with DeathEnemyThumper.
[04:56:59.8485202] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:59.8485202] [Debug  :   Coroner] Query successful!True
[04:56:59.8485202] [Debug  :   Coroner] Handling Thumper damage...
[04:56:59.8485202] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:59.8495004] [Debug  :Buttery Fixes] Badges added to player corpse
[04:56:59.8994287] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:59.8994287] [Debug  :   Coroner] Query successful!True
[04:56:59.8994287] [Debug  :   Coroner] Handling Thumper damage...
[04:56:59.8994287] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:59.9097243] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:59.9097243] [Debug  :   Coroner] Query successful!True
[04:56:59.9097243] [Debug  :   Coroner] Handling Thumper damage...
[04:56:59.9097243] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:59.9111163] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:59.9111163] [Debug  :   Coroner] Query successful!True
[04:56:59.9111163] [Debug  :   Coroner] Handling Thumper damage...
[04:56:59.9120814] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:59.9285220] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:59.9285220] [Debug  :   Coroner] Query successful!True
[04:56:59.9285220] [Debug  :   Coroner] Handling Thumper damage...
[04:56:59.9285220] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:59.9380529] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:56:59.9380529] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:56:59.9392100] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:56:59.9392100] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[04:56:59.9578584] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:59.9578584] [Debug  :   Coroner] Query successful!True
[04:56:59.9578584] [Debug  :   Coroner] Handling Thumper damage...
[04:56:59.9578584] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:59.9765699] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:59.9765699] [Debug  :   Coroner] Query successful!True
[04:56:59.9765699] [Debug  :   Coroner] Handling Thumper damage...
[04:56:59.9765699] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:56:59.9962343] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:56:59.9972345] [Debug  :   Coroner] Query successful!True
[04:56:59.9972345] [Debug  :   Coroner] Handling Thumper damage...
[04:56:59.9972345] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:57:00.0081551] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:57:00.0081551] [Debug  :   Coroner] Query successful!True
[04:57:00.0081551] [Debug  :   Coroner] Handling Thumper damage...
[04:57:00.0081551] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:57:00.0267175] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:57:00.0267175] [Debug  :   Coroner] Query successful!True
[04:57:00.0277167] [Debug  :   Coroner] Handling Thumper damage...
[04:57:00.0277167] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:57:18.8162257] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:57:18.8162257] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[04:57:21.1227198] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:57:21.1227198] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[04:57:23.9751118] [Debug  :Buttery Fixes] Player "~Ib" is bunnyhopping with dogs outside; creating noise
[04:57:24.5970655] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:57:24.5970655] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[04:57:24.7452666] [Debug  :Buttery Fixes] Player "~Ib" landed from bunnyhop
[04:57:36.7881056] [Debug  :MysteryButton.MysteryButtonAI] OnNetworkSpawn, IsServer=True
[04:57:36.7890847] [Debug  :MysteryButton.MysteryButtonAI] Start
[04:57:36.7890847] [Debug  :MysteryButton.MysteryButtonAI] AudioSource is  not null
[04:57:42.3981579] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:57:42.3981579] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[04:57:42.7644286] [Debug  :Buttery Fixes] Player "Revolver" is bunnyhopping with dogs outside; creating noise
[04:57:43.4940813] [Debug  :Buttery Fixes] Player "Revolver" landed from bunnyhop
[04:57:46.7671383] [Debug  :Buttery Fixes] Player "Revolver" is bunnyhopping with dogs outside; creating noise
[04:57:47.5588905] [Debug  :Buttery Fixes] Player "Revolver" landed from bunnyhop
[04:58:03.0221841] [Debug  :GeneralImprovements] Received life status sync RPC for pread.
[04:58:03.1400812] [Debug  :GeneralImprovements] Received life status sync RPC for pread.
[04:58:03.2549611] [Debug  :Spawn Cycle Fixes] Enemy "RadMech" has no nests present on map
[04:58:03.2549611] [Debug  :Spawn Cycle Fixes] Enemy "RadMech" ignored, as natural spawns are still not finished
[04:58:03.2568881] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:03.2568881] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:03.2589918] [Debug  :Spawn Cycle Fixes] Enemy "RadMech" has no nests present on map
[04:58:03.2589918] [Debug  :Spawn Cycle Fixes] Enemy "RadMech" ignored, as natural spawns are still not finished
[04:58:03.2625175] [Debug  :Spawn Cycle Fixes] Enemy "RadMech" has no nests present on map
[04:58:03.2625175] [Debug  :Spawn Cycle Fixes] Enemy "RadMech" ignored, as natural spawns are still not finished
[04:58:03.2685657] [Debug  :Enemy Sound Fixes] Eyeless dog: Reroll voice pitch (seeded random)
[04:58:03.4347188] [Debug  :GeneralImprovements] Received life status sync RPC for pread.
[04:58:03.5572105] [Debug  :GeneralImprovements] Received life status sync RPC for pread.
[04:58:03.8213813] [Debug  :GeneralImprovements] Received life status sync RPC for pread.
[04:58:03.9379833] [Debug  :GeneralImprovements] Received life status sync RPC for pread.
[04:58:10.8630916] [Debug  :GeneralImprovements] Received life status sync RPC for pread.
[04:58:10.9813613] [Debug  :GeneralImprovements] Received life status sync RPC for pread.
[04:58:12.4889846] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:58:12.4889846] [Debug  :   Coroner] Query successful!True
[04:58:12.4895533] [Debug  :   Coroner] Handling Baboon Hawk damage...
[04:58:12.4895533] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:58:12.5039992] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:58:12.5039992] [Debug  :   Coroner] Query successful!True
[04:58:12.5039992] [Debug  :   Coroner] Handling Baboon Hawk damage...
[04:58:12.5039992] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:58:12.5239346] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:58:12.5249331] [Debug  :   Coroner] Query successful!True
[04:58:12.5249331] [Debug  :   Coroner] Handling Baboon Hawk damage...
[04:58:12.5249331] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:58:12.5447316] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:58:12.5447316] [Debug  :   Coroner] Query successful!True
[04:58:12.5457308] [Debug  :   Coroner] Handling Baboon Hawk damage...
[04:58:12.5457308] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:58:12.5669959] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:58:12.5679951] [Debug  :   Coroner] Query successful!True
[04:58:12.5679951] [Debug  :   Coroner] Handling Baboon Hawk damage...
[04:58:12.5679951] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:58:12.5888995] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:58:12.5888995] [Debug  :   Coroner] Query successful!True
[04:58:12.5888995] [Debug  :   Coroner] Handling Baboon Hawk damage...
[04:58:12.5888995] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:58:12.6103236] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:58:12.6103236] [Debug  :   Coroner] Query successful!True
[04:58:12.6103236] [Debug  :   Coroner] Handling Baboon Hawk damage...
[04:58:12.6103236] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:58:12.6319569] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:58:12.6319569] [Debug  :   Coroner] Query successful!True
[04:58:12.6319569] [Debug  :   Coroner] Handling Baboon Hawk damage...
[04:58:12.6319569] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:58:12.6553635] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:58:12.6553635] [Debug  :   Coroner] Query successful!True
[04:58:12.6553635] [Debug  :   Coroner] Handling Baboon Hawk damage...
[04:58:12.6553635] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:58:12.6711303] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:58:12.6711303] [Debug  :   Coroner] Query successful!True
[04:58:12.6711303] [Debug  :   Coroner] Handling Baboon Hawk damage...
[04:58:12.6711303] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:58:12.6861989] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:58:12.6861989] [Debug  :   Coroner] Query successful!True
[04:58:12.6861989] [Debug  :   Coroner] Handling Baboon Hawk damage...
[04:58:12.6861989] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:58:12.7106163] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:58:12.7106163] [Debug  :   Coroner] Query successful!True
[04:58:12.7106163] [Debug  :   Coroner] Handling Baboon Hawk damage...
[04:58:12.7116157] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:58:13.0177093] [Debug  :GeneralImprovements] Received life status sync RPC for pread.
[04:58:13.1337207] [Debug  :GeneralImprovements] Received life status sync RPC for pread.
[04:58:13.4196138] [Debug  :GeneralImprovements] Received life status sync RPC for pread.
[04:58:13.5385298] [Debug  :GeneralImprovements] Received life status sync RPC for pread.
[04:58:14.6547201] [Debug  :GeneralImprovements] Received life status sync RPC for ~Ib.
[04:58:14.7599323] [Debug  :GeneralImprovements] Received life status sync RPC for ~Ib.
[04:58:14.7679329] [Debug  :GeneralImprovements] Received life status sync RPC for ~Ib.
[04:58:14.8788392] [Debug  :GeneralImprovements] Received life status sync RPC for ~Ib.
[04:58:16.7674163] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:16.7674163] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:17.7881083] [Debug  :Buttery Fixes] Player "Revolver" is bunnyhopping with dogs outside; creating noise
[04:58:18.9527140] [Debug  :GeneralImprovements] Received life status sync RPC for ~Ib.
[04:58:19.0712485] [Debug  :GeneralImprovements] Received life status sync RPC for ~Ib.
[04:58:19.3780878] [Debug  :GeneralImprovements] Received life status sync RPC for ~Ib.
[04:58:19.4987268] [Debug  :GeneralImprovements] Received life status sync RPC for ~Ib.
[04:58:19.8274148] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[04:58:19.8349302] [Debug  :   Coroner] Server received cause of death via RPC: (2, DeathEnemyCircuitBees)
[04:58:19.8359305] [Debug  :   Coroner] Client received cause of death via RPC: (2, DeathEnemyCircuitBees)
[04:58:19.8359305] [Debug  :   Coroner] Deserialized cause of death to AdvancedCauseOfDeath(DeathEnemyCircuitBees)
[04:58:19.8359305] [Debug  :   Coroner] Player 2 has no custom cause of death stored! Returning null...
[04:58:19.8359305] [Debug  :   Coroner] Storing cause of death DeathEnemyCircuitBees (overriding null) for player 2!
[04:58:19.8359305] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:58:19.8359305] [Debug  :   Coroner] Query successful!True
[04:58:19.8359305] [Debug  :   Coroner] Handling Circuit Bees damage...
[04:58:19.8359305] [Warning:   Coroner] Could not access dying player: Player was already dead!
[04:58:19.8394447] [Debug  :Buttery Fixes] Badges added to player corpse
[04:58:19.9598120] [Debug  :GeneralImprovements] Received life status sync RPC for ~Ib.
[04:58:22.1786258] [Debug  :GeneralImprovements] Updated time display.
[04:58:25.1979177] [Debug  :GeneralImprovements] Updated time display.
[04:58:28.2130562] [Debug  :GeneralImprovements] Updated time display.
[04:58:30.5477402] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:30.5477402] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:30.5487411] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:58:30.5487411] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:58:30.5511583] [Debug  :Enemy Sound Fixes] Baboon hawk: Ouch
[04:58:31.2286023] [Debug  :GeneralImprovements] Updated time display.
[04:58:31.6542644] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:31.6542644] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:31.6574390] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:31.6574390] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:32.1669015] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:32.1669015] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:32.1763742] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:32.1763742] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:32.3714333] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:32.3714333] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:32.8821626] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:58:32.8841646] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:32.8841646] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:33.6852213] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:58:34.2445673] [Debug  :GeneralImprovements] Updated time display.
[04:58:35.4462561] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:35.4462561] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:35.7096690] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:58:36.9970108] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:36.9970108] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:36.9980112] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:36.9980112] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:37.2557041] [Debug  :GeneralImprovements] Updated time display.
[04:58:38.0136208] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:38.0136208] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:40.2693644] [Debug  :GeneralImprovements] Updated time display.
[04:58:41.4554965] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:58:43.2916263] [Debug  :GeneralImprovements] Updated time display.
[04:58:43.7620989] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:43.7620989] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:46.3030223] [Debug  :GeneralImprovements] Updated time display.
[04:58:46.8095854] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:58:48.9048327] [Debug  :Enemy Sound Fixes] Baboon hawk: Ouch
[04:58:48.9048327] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:48.9048327] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:48.9048327] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:58:48.9067509] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:48.9067509] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:49.1146076] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:49.1146076] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:49.1883548] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:58:49.3215263] [Debug  :GeneralImprovements] Updated time display.
[04:58:49.6144002] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:49.6144002] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:49.7940138] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:58:50.4945043] [Debug  :Buttery Fixes] Player "Revolver" is bunnyhopping with dogs outside; creating noise
[04:58:50.9011436] [Debug  :Buttery Fixes] Player "pread" is bunnyhopping with dogs outside; creating noise
[04:58:51.3779100] [Debug  :Buttery Fixes] Player "Revolver" landed from bunnyhop
[04:58:51.3922335] [Debug  :Buttery Fixes] Player "Revolver" is bunnyhopping with dogs outside; creating noise
[04:58:51.7092964] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:51.7092964] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:52.0847080] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:58:52.0879149] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:52.0879149] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:52.2771764] [Debug  :Buttery Fixes] Player "Revolver" landed from bunnyhop
[04:58:52.3283495] [Debug  :GeneralImprovements] Updated time display.
[04:58:52.8128113] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:58:53.5483080] [Info   :GeneralImprovements] Updated ship scrap total monitors to $1218 (28 items).
[04:58:54.3969926] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:54.3969926] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:54.7853846] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:58:55.1146584] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:55.1146584] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:55.3330717] [Debug  :GeneralImprovements] Updated time display.
[04:58:56.0317808] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:56.0317808] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:56.0391130] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:56.0391130] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:57.0837353] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:57.0837353] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:57.4677580] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:58:58.3506998] [Debug  :GeneralImprovements] Updated time display.
[04:58:59.3224791] [Debug  :Buttery Fixes] Player "Arcaine" landed from bunnyhop
[04:58:59.7805745] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:59.7805745] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:58:59.8230185] [Debug  :Buttery Fixes] Player "Revolver" is bunnyhopping with dogs outside; creating noise
[04:59:00.8237973] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:59:01.3591984] [Debug  :GeneralImprovements] Updated time display.
[04:59:03.2326981] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:59:03.2326981] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:59:03.3724737] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:59:04.3772059] [Debug  :GeneralImprovements] Updated time display.
[04:59:05.7805850] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:59:05.7805850] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:59:06.1533495] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:59:07.3955769] [Debug  :GeneralImprovements] Updated time display.
[04:59:07.6859541] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:59:07.6859541] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:59:07.6869272] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:59:07.6869272] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:59:07.6869272] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:59:07.6869272] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:59:07.6869272] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:59:07.6869272] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:59:08.4686444] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:59:08.4686444] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:59:08.8228949] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:59:10.4144769] [Debug  :GeneralImprovements] Updated time display.
[04:59:11.1383545] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:59:11.1383545] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:59:11.5142739] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:59:13.4201967] [Debug  :GeneralImprovements] Updated time display.
[04:59:13.8271104] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:59:13.8271104] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:59:14.2032686] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:59:16.4392362] [Debug  :GeneralImprovements] Updated time display.
[04:59:16.5361083] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:59:16.5361083] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:59:16.9529681] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:59:16.9529681] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:59:16.9566079] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:59:16.9566350] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:59:19.4596192] [Debug  :GeneralImprovements] Updated time display.
[04:59:20.5895835] [Info   :GeneralImprovements] Auto charged 2 owned items.
[04:59:22.0947042] [Debug  :GeneralImprovements] Updated danger level display.
[04:59:22.0947042] [Debug  :GeneralImprovements] Updated danger level display.
[04:59:22.0957040] [Debug  :GeneralImprovements] Updated danger level display.
[04:59:22.0970834] [Debug  :GeneralImprovements] Updated danger level display.
[04:59:22.4662235] [Debug  :GeneralImprovements] Updated time display.
[04:59:22.5941046] [Warning: Unity Log] [Netcode] NetworkObject #654 moved to the root because its parent NetworkObject #655 is destroyed
[04:59:22.5941046] [Warning: Unity Log] [Netcode] NetworkObject #651 moved to the root because its parent NetworkObject #655 is destroyed
[04:59:22.5951046] [Info   :PathfindingLib] Unregistering MineshaftElevator(Clone) (PathfindingLib.Components.MineshaftElevatorAdapter)
[04:59:22.6162167] [Info   :LoadingInfo] PlayerLoadedServerRpc:0
[04:59:22.7162578] [Info   :LoadingInfo] PlayerLoadedServerRpc:3
[04:59:22.7311130] [Info   :LoadingInfo] PlayerLoadedServerRpc:5
[04:59:22.7371198] [Info   :LoadingInfo] PlayerLoadedServerRpc:4
[04:59:22.7584138] [Info   :LoadingInfo] PlayerLoadedServerRpc:2
[04:59:22.7655383] [Info   :LoadingInfo] PlayerLoadedServerRpc:6
[04:59:22.7655383] [Info   :LoadingInfo] PlayerLoadedServerRpc:1
[04:59:22.8000708] [Info   :LoadingInfo] PlayerLoadedServerRpc:8
[04:59:22.8026049] [Debug  :   Coroner] Applying Coroner patches to player notes...
[04:59:22.8036057] [Debug  :   Coroner] Syncing randomization to map seed: '76858907'
[04:59:22.8036057] [Info   :   Coroner] [REPORT] Player 0 is dead! Replacing notes with Cause of Death...
[04:59:22.8036057] [Debug  :   Coroner] Player 0 has custom cause of death stored! DeathEnemyThumper
[04:59:22.8036057] [Info   :   Coroner] [REPORT] Player 1 has no notes! Injecting something funny...
[04:59:22.8036057] [Info   :   Coroner] [REPORT] Player 2 is dead! Replacing notes with Cause of Death...
[04:59:22.8036057] [Debug  :   Coroner] Player 2 has custom cause of death stored! DeathEnemyCircuitBees
[04:59:22.8036057] [Info   :   Coroner] [REPORT] Player 3 is dead! Replacing notes with Cause of Death...
[04:59:22.8036057] [Debug  :   Coroner] Player 3 has custom cause of death stored! DeathEnemyThumper
[04:59:22.8036057] [Info   :   Coroner] [REPORT] Player 4 has no notes! Injecting something funny...
[04:59:22.8036057] [Info   :   Coroner] [REPORT] Player 5 has no notes! Injecting something funny...
[04:59:22.8036057] [Info   :   Coroner] [REPORT] Player 6 has notes, don't override them...
[04:59:22.8036057] [Info   :   Coroner] Player 7 is not controlled by a player. Skipping...
[04:59:22.8036057] [Info   :   Coroner] [REPORT] Player 8 is dead! Replacing notes with Cause of Death...
[04:59:22.8036057] [Debug  :   Coroner] Player 8 has custom cause of death stored! DeathOtherTurret
[04:59:22.8046062] [Info   :   Coroner] Player 9 is not controlled by a player. Skipping...
[04:59:22.8046062] [Info   :   Coroner] Player 10 is not controlled by a player. Skipping...
[04:59:22.8046062] [Info   :   Coroner] Player 11 is not controlled by a player. Skipping...
[04:59:22.8046062] [Info   :   Coroner] Player 12 is not controlled by a player. Skipping...
[04:59:22.8046062] [Info   :   Coroner] Player 13 is not controlled by a player. Skipping...
[04:59:22.8046062] [Info   :   Coroner] Player 14 is not controlled by a player. Skipping...
[04:59:22.8046062] [Info   :   Coroner] Player 15 is not controlled by a player. Skipping...
[04:59:22.8046062] [Info   :   Coroner] Player 16 is not controlled by a player. Skipping...
[04:59:22.8046062] [Info   :   Coroner] Player 17 is not controlled by a player. Skipping...
[04:59:22.8046062] [Info   :   Coroner] Player 18 is not controlled by a player. Skipping...
[04:59:22.8046062] [Info   :   Coroner] Player 19 is not controlled by a player. Skipping...
[04:59:22.8046062] [Info   :   Coroner] Player 20 is not controlled by a player. Skipping...
[04:59:22.8046062] [Info   :   Coroner] Player 21 is not controlled by a player. Skipping...
[04:59:22.8046062] [Info   :   Coroner] Player 22 is not controlled by a player. Skipping...
[04:59:22.8046062] [Info   :   Coroner] Player 23 is not controlled by a player. Skipping...
[04:59:22.8056430] [Info   :   Coroner] Player 24 is not controlled by a player. Skipping...
[04:59:22.8056430] [Info   :   Coroner] Player 25 is not controlled by a player. Skipping...
[04:59:22.8056430] [Info   :   Coroner] Player 26 is not controlled by a player. Skipping...
[04:59:22.8056430] [Info   :   Coroner] Player 27 is not controlled by a player. Skipping...
[04:59:22.8056430] [Info   :   Coroner] Player 28 is not controlled by a player. Skipping...
[04:59:22.8056430] [Info   :   Coroner] Player 29 is not controlled by a player. Skipping...
[04:59:22.8056430] [Info   :   Coroner] Player 30 is not controlled by a player. Skipping...
[04:59:22.8056430] [Info   :   Coroner] Player 31 is not controlled by a player. Skipping...
[04:59:22.8056430] [Debug  :   Coroner] Clearing cause of death for player 0
[04:59:22.8056430] [Debug  :   Coroner] Clearing cause of death for player 1
[04:59:22.8056430] [Debug  :   Coroner] Clearing cause of death for player 2
[04:59:22.8066075] [Debug  :   Coroner] Clearing cause of death for player 3
[04:59:22.8066075] [Debug  :   Coroner] Clearing cause of death for player 4
[04:59:22.8066075] [Debug  :   Coroner] Clearing cause of death for player 5
[04:59:22.8066075] [Debug  :   Coroner] Clearing cause of death for player 6
[04:59:22.8066075] [Debug  :   Coroner] Clearing cause of death for player 7
[04:59:22.8066075] [Debug  :   Coroner] Clearing cause of death for player 8
[04:59:22.8066075] [Debug  :   Coroner] Clearing cause of death for player 9
[04:59:22.8066075] [Debug  :   Coroner] Clearing cause of death for player 10
[04:59:22.8076072] [Debug  :   Coroner] Clearing cause of death for player 11
[04:59:22.8076072] [Debug  :   Coroner] Clearing cause of death for player 12
[04:59:22.8076072] [Debug  :   Coroner] Clearing cause of death for player 13
[04:59:22.8076072] [Debug  :   Coroner] Clearing cause of death for player 14
[04:59:22.8076072] [Debug  :   Coroner] Clearing cause of death for player 15
[04:59:22.8076072] [Debug  :   Coroner] Clearing cause of death for player 16
[04:59:22.8076072] [Debug  :   Coroner] Clearing cause of death for player 17
[04:59:22.8076072] [Debug  :   Coroner] Clearing cause of death for player 18
[04:59:22.8076072] [Debug  :   Coroner] Clearing cause of death for player 19
[04:59:22.8076072] [Debug  :   Coroner] Clearing cause of death for player 20
[04:59:22.8076072] [Debug  :   Coroner] Clearing cause of death for player 21
[04:59:22.8076072] [Debug  :   Coroner] Clearing cause of death for player 22
[04:59:22.8086060] [Debug  :   Coroner] Clearing cause of death for player 23
[04:59:22.8086060] [Debug  :   Coroner] Clearing cause of death for player 24
[04:59:22.8086060] [Debug  :   Coroner] Clearing cause of death for player 25
[04:59:22.8086060] [Debug  :   Coroner] Clearing cause of death for player 26
[04:59:22.8086060] [Debug  :   Coroner] Clearing cause of death for player 27
[04:59:22.8086060] [Debug  :   Coroner] Clearing cause of death for player 28
[04:59:22.8086060] [Debug  :   Coroner] Clearing cause of death for player 29
[04:59:22.8086060] [Debug  :   Coroner] Clearing cause of death for player 30
[04:59:22.8086060] [Debug  :   Coroner] Clearing cause of death for player 31
[04:59:22.8096061] [Debug  :WeatherRegistry] Effects received: [None]
[04:59:22.8096061] [Debug  :WeatherRegistry] OverrideSunAnimator called
[04:59:22.8096061] [Debug  :WeatherRegistry] OverrideSunAnimator called
[04:59:22.8116071] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:59:22.8116071] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:59:23.1034471] [Warning: Unity Log] [Netcode] Deferred messages were received for a trigger of type OnSpawn with key 706, but that trigger was not received within within 1 second(s).
[04:59:24.8105100] [Debug  :GeneralImprovements] Updated time display.
[04:59:32.8136740] [Info   :GeneralImprovements] Updated total deaths display.
[04:59:32.8157209] [Error  : Unity Log] Unable to connect player to voice B #0; False; True
[04:59:32.8157209] [Error  : Unity Log] Unable to connect player to voice B #1; False; True
[04:59:32.8157209] [Error  : Unity Log] Unable to connect player to voice B #2; False; True
[04:59:32.8157209] [Error  : Unity Log] Unable to connect player to voice B #3; False; True
[04:59:32.8157209] [Error  : Unity Log] Unable to connect player to voice B #4; False; True
[04:59:32.8157209] [Error  : Unity Log] Unable to connect player to voice B #5; False; True
[04:59:32.8157209] [Error  : Unity Log] Unable to connect player to voice B #6; False; True
[04:59:32.8157209] [Error  : Unity Log] Unable to connect player to voice B #8; False; True
[04:59:32.8221934] [Debug  :ScienceBirdTweaks] Ship reached orbit, attempting to reset floodlights.
[04:59:32.8221934] [Debug  :ScienceBirdTweaks] Found ShipFloodlightController. Calling ResetFloodlightLights().
[04:59:32.8221934] [Debug  :ScienceBirdTweaks] Resetting floodlight rotation for : System.Collections.Generic.Dictionary`2[UnityEngine.Transform,ScienceBirdTweaks.Scripts.ShipFloodlightController+TransformState]
[04:59:32.8221934] [Debug  :ScienceBirdTweaks] Floodlight rotation reset complete.
[04:59:32.8221934] [Info   :JacobG5.LostEnemyFix] Clearing Enemy Error List
[04:59:32.8227297] [Info   :GeneralImprovements] Applied 5 queued monitor changes.
[04:59:32.8424732] [Error  : Unity Log] [Netcode-Server Sender=4] [Invalid Destroy][RagdollGrabbableObject(Clone)][NetworkObjectId:731] Destroy a spawned NetworkObject on a non-host client is not valid. Call Destroy or Despawn on the server/host instead.
[04:59:32.8424732] [Error  : Unity Log] [Netcode-Server Sender=4] [Invalid Destroy][RagdollGrabbableObject(Clone)][NetworkObjectId:723] Destroy a spawned NetworkObject on a non-host client is not valid. Call Destroy or Despawn on the server/host instead.
[04:59:32.8424732] [Error  : Unity Log] [Netcode-Server Sender=4] [Invalid Destroy][RagdollGrabbableObject(Clone)][NetworkObjectId:716] Destroy a spawned NetworkObject on a non-host client is not valid. Call Destroy or Despawn on the server/host instead.
[04:59:32.8424732] [Error  : Unity Log] [Netcode-Server Sender=4] [Invalid Destroy][RagdollGrabbableObject(Clone)][NetworkObjectId:711] Destroy a spawned NetworkObject on a non-host client is not valid. Call Destroy or Despawn on the server/host instead.
[04:59:32.9037583] [Error  : Unity Log] [Netcode-Server Sender=3] [Invalid Destroy][RagdollGrabbableObject(Clone)][NetworkObjectId:731] Destroy a spawned NetworkObject on a non-host client is not valid. Call Destroy or Despawn on the server/host instead.
[04:59:32.9037583] [Error  : Unity Log] [Netcode-Server Sender=3] [Invalid Destroy][RagdollGrabbableObject(Clone)][NetworkObjectId:723] Destroy a spawned NetworkObject on a non-host client is not valid. Call Destroy or Despawn on the server/host instead.
[04:59:32.9037583] [Error  : Unity Log] [Netcode-Server Sender=3] [Invalid Destroy][RagdollGrabbableObject(Clone)][NetworkObjectId:716] Destroy a spawned NetworkObject on a non-host client is not valid. Call Destroy or Despawn on the server/host instead.
[04:59:32.9037583] [Error  : Unity Log] [Netcode-Server Sender=3] [Invalid Destroy][RagdollGrabbableObject(Clone)][NetworkObjectId:711] Destroy a spawned NetworkObject on a non-host client is not valid. Call Destroy or Despawn on the server/host instead.
[04:59:33.1264751] [Debug  :GeneralImprovements] Received life status sync RPC for _rekasaurus_.
[04:59:33.3480740] [Debug  :GeneralImprovements] Received life status sync RPC for pread.
[04:59:33.5772731] [Debug  :GeneralImprovements] Received life status sync RPC for Box.
[04:59:33.6192620] [Debug  :GeneralImprovements] Received life status sync RPC for ~Ib.
[04:59:33.6535838] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[04:59:33.8555651] [Debug  :GeneralImprovements] Received life status sync RPC for GlassCanyøn.
[04:59:35.9114895] [Debug  :   Coroner] Querying target player parameters pre-death...
[04:59:35.9114895] [Debug  :   Coroner] Query successful!True
[04:59:35.9114895] [Debug  :   Coroner] Handling generic fall damage...
[04:59:35.9114895] [Warning:   Coroner] Could not access dying player: Player is still alive!
[04:59:35.9738173] [Info   :GeneralImprovements] Updated credits display.
[04:59:38.4896159] [Info   :GeneralImprovements] Updated ship scrap total monitors to $1382 (31 items).
[04:59:39.8229758] [Info   :GeneralImprovements] Updated average daily scrap monitors.
[04:59:39.8229758] [Debug  :WeatherRegistry] SetPlanetsWeather called.
[04:59:39.8229758] [Info   :WeatherRegistry] Reloading config file...
[04:59:39.8325827] [Message:WeatherRegistry] [WeatherCalculation] 
	[Adamance]         Selected weather: Eclipsed (5.71% chance)
	[Artifice]         Selected weather: Stormy (11.90% chance)
	[Assurance]        Selected weather: None (35.56% chance)
	[Dine]             Selected weather: None (50.00% chance)
	[Embrion]          Selected weather: None (61.54% chance)
	[Experimentation]  Selected weather: Flooded (4.44% chance)
	[Gordion]          Selected weather: None (100.00% chance)
	[Liquidation]      Selected weather: None (39.02% chance)
	[March]            Selected weather: None (48.48% chance)
	[Offense]          Selected weather: Stormy (15.56% chance)
	[Rend]             Selected weather: Eclipsed (3.45% chance)
	[Titan]            Selected weather: None (48.48% chance)
	[Vow]              Selected weather: None (45.71% chance)
[04:59:39.8325827] [Debug  :WeatherRegistry] Weathers received: [41 Experimentation:Flooded; 220 Assurance:None; 56 Vow:None; 71 Gordion:None; 61 March:None; 20 Adamance:Eclipsed; 85 Rend:Eclipsed; 7 Dine:None; 21 Offense:Stormy; 8 Titan:None; 68 Artifice:Stormy; 44 Liquidation:None; 5 Embrion:None]
[04:59:39.8325827] [Debug  :WeatherRegistry] Weathers to apply: 13 entries
[04:59:39.8325827] [Info   :GeneralImprovements] Updated fancy weather monitors
[04:59:39.8335820] [Debug  :WeatherRegistry] Saved picked weathers: day 7, file LCSaveFile1
[04:59:39.8335820] [Debug  :Buttery Fixes] Weeds: Luck 0% -> 0%
[04:59:39.8391121] [Warning:LethalPerformance] GrabbableObject search called with inactive objects, probably will cause incompatibility!
[04:59:39.8391121] [Message:LethalSponge] ---
[04:59:39.8391121] [Message:LethalSponge] Applying Sponge
[04:59:39.8391121] [Message:LethalSponge] Calling Resources.UnloadUnusedAssets().
[04:59:39.8391121] [Info   :LoadingInfo] Waiting for Client...
[04:59:39.8391121] [Info   :LoadingInfo] SendToAll:2,1|2|3|4|5|6|81,8
[04:59:39.8426090] [Info   :LethalPerformance] Saved 1 save(s)
[04:59:39.9531662] [Message:LethalSponge] Resources.UnloadUnusedAssets() completed.
[04:59:39.9531662] [Message:LethalSponge] Sponge took 0.1138575 seconds to execute.
[04:59:39.9531662] [Message:LethalSponge] ---
[04:59:39.9581670] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:59:39.9581670] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:59:39.9581670] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:59:39.9581670] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:59:41.5629644] [Info   :LoadingInfo] Waiting for Client...
[04:59:41.5629644] [Info   :LoadingInfo] SendToAll:2,1|2|3|5|6|82,8
[04:59:41.5663125] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:59:41.5663125] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:59:41.6049450] [Info   :LoadingInfo] Waiting for Client...
[04:59:41.6049450] [Info   :LoadingInfo] SendToAll:2,1|2|5|6|83,8
[04:59:41.6079443] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:59:41.6079443] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:59:41.6124973] [Info   :LoadingInfo] Waiting for Client...
[04:59:41.6124973] [Info   :LoadingInfo] SendToAll:2,1|2|6|84,8
[04:59:41.6147236] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:59:41.6398501] [Info   :LoadingInfo] Waiting for Client...
[04:59:41.6398501] [Info   :LoadingInfo] SendToAll:2,1|2|85,8
[04:59:41.6418807] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:59:41.6468823] [Info   :LoadingInfo] Waiting for Client...
[04:59:41.6468823] [Info   :LoadingInfo] SendToAll:2,1|86,8
[04:59:41.7095097] [Info   :LoadingInfo] Waiting for Client...
[04:59:41.7095097] [Info   :LoadingInfo] SendToAll:2,87,8
[04:59:41.7112622] [Error  :   DawnLib] Item: Beer(Clone) doesn't have a DawnItemInfo; cannot save. Contact the developer of this item.
[04:59:41.7137735] [Info   :Buttery Fixes] Dropship inventory saved (0 items)
[04:59:41.7137735] [Debug  :MaxWasUnavailable.LethalModDataLib] Saving data to file LCSaveFile1.moddata with key TestAccount666.ShipWindows.ShipWindows.WindowUnlockData.UnlockedWindows...
[04:59:41.7143953] [Error  :   DawnLib] Item: Beer(Clone) doesn't have a DawnItemInfo; cannot save. Contact the developer of this item.
[04:59:41.7144107] [Debug  :LobbyControl] Lobby can be re-opened
[04:59:41.7149520] [Info   :GeneralImprovements] Updated total days display.
[04:59:41.7223948] [Info   :LethalPerformance] Saved 3 save(s)
[04:59:46.3780066] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[04:59:47.5224615] [Warning:Buttery Fixes] Bunnyhopping player list has some residual entries
[04:59:48.7575488] [Info   :GeneralImprovements] Updated current moon monitors.
[04:59:53.7792418] [Info   :GeneralImprovements] Updated fancy weather monitors
[04:59:57.1882435] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[04:59:58.2509681] [Debug  :LobbyControl] Setting lobby to not joinable.
[04:59:58.2509681] [Debug  :ShipWindows] Network manager already exists! Destroying...
[04:59:58.2519649] [Debug  :   Coroner] New round started! Resetting causes of death...
[04:59:58.2519649] [Debug  :   Coroner] Clearing cause of death for player 0
[04:59:58.2519649] [Debug  :   Coroner] Clearing cause of death for player 1
[04:59:58.2519649] [Debug  :   Coroner] Clearing cause of death for player 2
[04:59:58.2519649] [Debug  :   Coroner] Clearing cause of death for player 3
[04:59:58.2519649] [Debug  :   Coroner] Clearing cause of death for player 4
[04:59:58.2519649] [Debug  :   Coroner] Clearing cause of death for player 5
[04:59:58.2519649] [Debug  :   Coroner] Clearing cause of death for player 6
[04:59:58.2519649] [Debug  :   Coroner] Clearing cause of death for player 7
[04:59:58.2519649] [Debug  :   Coroner] Clearing cause of death for player 8
[04:59:58.2519649] [Debug  :   Coroner] Clearing cause of death for player 9
[04:59:58.2519649] [Debug  :   Coroner] Clearing cause of death for player 10
[04:59:58.2519649] [Debug  :   Coroner] Clearing cause of death for player 11
[04:59:58.2529633] [Debug  :   Coroner] Clearing cause of death for player 12
[04:59:58.2529633] [Debug  :   Coroner] Clearing cause of death for player 13
[04:59:58.2529633] [Debug  :   Coroner] Clearing cause of death for player 14
[04:59:58.2529633] [Debug  :   Coroner] Clearing cause of death for player 15
[04:59:58.2529633] [Debug  :   Coroner] Clearing cause of death for player 16
[04:59:58.2529633] [Debug  :   Coroner] Clearing cause of death for player 17
[04:59:58.2529633] [Debug  :   Coroner] Clearing cause of death for player 18
[04:59:58.2529633] [Debug  :   Coroner] Clearing cause of death for player 19
[04:59:58.2529633] [Debug  :   Coroner] Clearing cause of death for player 20
[04:59:58.2529633] [Debug  :   Coroner] Clearing cause of death for player 21
[04:59:58.2529633] [Debug  :   Coroner] Clearing cause of death for player 22
[04:59:58.2529633] [Debug  :   Coroner] Clearing cause of death for player 23
[04:59:58.2529633] [Debug  :   Coroner] Clearing cause of death for player 24
[04:59:58.2529633] [Debug  :   Coroner] Clearing cause of death for player 25
[04:59:58.2529633] [Debug  :   Coroner] Clearing cause of death for player 26
[04:59:58.2539629] [Debug  :   Coroner] Clearing cause of death for player 27
[04:59:58.2539629] [Debug  :   Coroner] Clearing cause of death for player 28
[04:59:58.2539629] [Debug  :   Coroner] Clearing cause of death for player 29
[04:59:58.2539629] [Debug  :   Coroner] Clearing cause of death for player 30
[04:59:58.2539629] [Debug  :   Coroner] Clearing cause of death for player 31
[04:59:58.5714063] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'ShippingContainer (4)') is missing!
[04:59:58.5714063] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'ShippingContainer (9)') is missing!
[04:59:58.5714063] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'ShippingContainer (3)') is missing!
[04:59:58.5723845] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'ShippingContainer (8)') is missing!
[04:59:58.5723845] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'FactoryHouse') is missing!
[04:59:58.5723845] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'ShippingContainer (7)') is missing!
[04:59:58.5723845] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'CatwalkStairTile') is missing!
[04:59:58.5723845] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'CatwalkChunk.001') is missing!
[04:59:58.5723845] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'CatwalkChunk') is missing!
[04:59:58.5723845] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'SpeakerAudio') is missing!
[04:59:58.5723845] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Steam Audio Static Mesh') is missing!
[04:59:58.5723845] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'TrainCarTank') is missing!
[04:59:58.5723845] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Cube.007') is missing!
[04:59:58.5723845] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Buttresses.001') is missing!
[04:59:58.5723845] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'LargeCrane') is missing!
[04:59:58.5723845] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'ShippingContainer (10)') is missing!
[04:59:58.5723845] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'WindowAudio') is missing!
[04:59:58.5723845] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'BigMachine') is missing!
[04:59:58.5723845] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'CatwalkstairsAlleyLowDetail') is missing!
[04:59:58.5723845] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'CementRaisedBridge') is missing!
[04:59:58.5723845] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'ShippingContainer (1)') is missing!
[04:59:58.5723845] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'TrapDoor') is missing!
[04:59:58.5733846] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'DeskAudio') is missing!
[04:59:58.5733846] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Cube') is missing!
[04:59:58.5733846] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'WaterTowerTank') is missing!
[04:59:58.5733846] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'ShippingContainer') is missing!
[04:59:58.6295846] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[04:59:58.6311521] [Debug  :ReXuvination] Optimised Collider layers in CompanyMonsterCollisionDetect for Object: Collider (2) (UnityEngine.GameObject)
[04:59:58.6311521] [Warning: Unity Log] One Static Lighting Sky component was already set for baking, only the latest one will be used.
[04:59:58.6311521] [Debug  :ReXuvination] Optimised Collider layers in CompanyMonsterCollisionDetect for Object: Collider (1) (UnityEngine.GameObject)
[04:59:58.6311521] [Debug  :ReXuvination] Optimised Collider layers in CompanyMonsterCollisionDetect for Object: Collider (2) (UnityEngine.GameObject)
[04:59:58.6311521] [Debug  :ReXuvination] Optimised Collider layers in CompanyMonsterCollisionDetect for Object: Collider (UnityEngine.GameObject)
[04:59:58.6311521] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (1) (UnityEngine.GameObject)
[04:59:58.6320988] [Debug  :ReXuvination] Optimised Collider layers in CompanyMonsterCollisionDetect for Object: Collider (1) (UnityEngine.GameObject)
[04:59:58.6320988] [Debug  :ReXuvination] Optimised Collider layers in CompanyMonsterCollisionDetect for Object: Collider (UnityEngine.GameObject)
[04:59:58.6320988] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[04:59:58.6320988] [Debug  :Buttery Fixes] Detected landing on Gordion
[04:59:58.6331001] [Debug  :Buttery Fixes] Gordion - Disabled "Main entrance" scan node
[04:59:58.6365613] [Warning: Unity Log] LadderTrigger is disabled! Netcode for GameObjects does not support spawning disabled NetworkBehaviours! The InteractTrigger component was skipped during spawn!
[04:59:58.6365613] [Warning: Unity Log] LadderTrigger is disabled! Netcode for GameObjects does not support spawning disabled NetworkBehaviours! The InteractTrigger component was skipped during spawn!
[04:59:58.6365613] [Warning: Unity Log] EntranceTeleportB is disabled! Netcode for GameObjects does not support spawning disabled NetworkBehaviours! The InteractTrigger component was skipped during spawn!
[04:59:58.6365613] [Warning: Unity Log] EntranceTeleportB is disabled! Netcode for GameObjects does not support spawning disabled NetworkBehaviours! The EntranceTeleport component was skipped during spawn!
[04:59:58.6365613] [Warning: Unity Log] EntranceTeleportA is disabled! Netcode for GameObjects does not support spawning disabled NetworkBehaviours! The InteractTrigger component was skipped during spawn!
[04:59:58.6365613] [Warning: Unity Log] EntranceTeleportA is disabled! Netcode for GameObjects does not support spawning disabled NetworkBehaviours! The EntranceTeleport component was skipped during spawn!
[04:59:58.6410399] [Info   :LoadingInfo] PlayerLoadedServerRpc:0
[04:59:58.6410399] [Info   :LoadingInfo] loadingText:Waiting for crew...
Players loaded: 1/8
Revolver,~Ib,_rekasaurus_,Arcaine,GlassCanyøn,pread,Box
[04:59:58.6410399] [Info   :LoadingInfo] SendToAll:3,1|2|3|4|5|6|81,8
[04:59:58.6446208] [Debug  :ScienceBirdTweaks] Extending lever collider...
[04:59:58.6451623] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[04:59:58.6451623] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[04:59:58.6451623] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Trigger (UnityEngine.GameObject)
[04:59:58.6451623] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (1) (UnityEngine.GameObject)
[04:59:58.6451623] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: TrapDoor (UnityEngine.GameObject)
[04:59:58.6461332] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: InteractCube (UnityEngine.GameObject)
[04:59:58.6461332] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: StoryLogCollectable (UnityEngine.GameObject)
[04:59:58.6461332] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: LeverSwitch (UnityEngine.GameObject)
[04:59:58.6471343] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Trigger (UnityEngine.GameObject)
[04:59:58.6471343] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[04:59:58.6471343] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: LadderTrigger (UnityEngine.GameObject)
[04:59:58.6471343] [Debug  :ReXuvination] Optimised Collider layers in OutOfBoundsTrigger for Object: OutOfBoundsTriggerFactory (UnityEngine.GameObject)
[04:59:58.6471343] [Debug  :Buttery Fixes] Fix foliage colors
[04:59:58.6481336] [Debug  :Enemy Sound Fixes] Doppler level: Dropship
[04:59:58.6481336] [Debug  :   Coroner] Item dropship spawned! Modifying kill trigger...
[04:59:58.6491337] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:59:58.6491337] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:59:58.6501320] [Debug  :   Coroner] Handling Out of Bounds death...
[04:59:58.6501320] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:59:58.6501320] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:59:58.6501320] [Debug  :   Coroner] Handling Out of Bounds death...
[04:59:58.6501320] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:59:58.6501320] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:59:58.6501320] [Debug  :   Coroner] Handling Out of Bounds death...
[04:59:58.6501320] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:59:58.6501320] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:59:58.6501320] [Debug  :   Coroner] Handling Out of Bounds death...
[04:59:58.6511322] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:59:58.6511322] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:59:58.6511322] [Debug  :   Coroner] Handling Out of Bounds death...
[04:59:58.6511322] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:59:58.6511322] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:59:58.6511322] [Debug  :   Coroner] Handling Out of Bounds death...
[04:59:58.6511322] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:59:58.6521333] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:59:58.6521333] [Debug  :   Coroner] Handling Out of Bounds death...
[04:59:58.6521333] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:59:58.6521333] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:59:58.6521333] [Debug  :   Coroner] Handling Out of Bounds death...
[04:59:58.6521333] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:59:58.6521333] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:59:58.6521333] [Debug  :   Coroner] Handling Out of Bounds death...
[04:59:58.6521333] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:59:58.6521333] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:59:58.6531334] [Debug  :   Coroner] Handling Out of Bounds death...
[04:59:58.6531334] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:59:58.6531334] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:59:58.6531334] [Debug  :   Coroner] Handling Out of Bounds death...
[04:59:58.6531334] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:59:58.6531334] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:59:58.6531334] [Debug  :   Coroner] Handling Out of Bounds death...
[04:59:58.6531334] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:59:58.6531334] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:59:58.6531334] [Debug  :   Coroner] Handling Out of Bounds death...
[04:59:58.6531334] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:59:58.6541333] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:59:58.6541333] [Debug  :   Coroner] Handling Out of Bounds death...
[04:59:58.6541333] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:59:58.6541333] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:59:58.6541333] [Debug  :   Coroner] Handling Out of Bounds death...
[04:59:58.6541333] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:59:58.6541333] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:59:58.6541333] [Debug  :   Coroner] Handling Out of Bounds death...
[04:59:58.6551680] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:59:58.6551680] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:59:58.6551680] [Debug  :   Coroner] Handling Out of Bounds death...
[04:59:58.6551680] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:59:58.6551680] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:59:58.6551680] [Debug  :   Coroner] Handling Out of Bounds death...
[04:59:58.6551680] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:59:58.6551680] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:59:58.6561333] [Debug  :   Coroner] Handling Out of Bounds death...
[04:59:58.6561333] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:59:58.6561333] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:59:58.6561333] [Debug  :   Coroner] Handling Out of Bounds death...
[04:59:58.6561333] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:59:58.6561333] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:59:58.6561333] [Debug  :   Coroner] Handling Out of Bounds death...
[04:59:58.6571325] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:59:58.6571325] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:59:58.6571325] [Debug  :   Coroner] Handling Out of Bounds death...
[04:59:58.6571325] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:59:58.6571325] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:59:58.6571325] [Debug  :   Coroner] Handling Out of Bounds death...
[04:59:58.6571325] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:59:58.6571325] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:59:58.6571325] [Debug  :   Coroner] Handling Out of Bounds death...
[04:59:58.6571325] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:59:58.6571325] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:59:58.6571325] [Debug  :   Coroner] Handling Out of Bounds death...
[04:59:58.6581321] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:59:58.6581321] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:59:58.6581321] [Debug  :   Coroner] Handling Out of Bounds death...
[04:59:58.6581321] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:59:58.6581321] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:59:58.6581321] [Debug  :   Coroner] Handling Out of Bounds death...
[04:59:58.6581321] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:59:58.6581321] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:59:58.6581321] [Debug  :   Coroner] Handling Out of Bounds death...
[04:59:58.6581321] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:59:58.6581321] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:59:58.6581321] [Debug  :   Coroner] Handling Out of Bounds death...
[04:59:58.6581321] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:59:58.6581321] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:59:58.6591321] [Debug  :   Coroner] Handling Out of Bounds death...
[04:59:58.6591321] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:59:58.6591321] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:59:58.6591321] [Debug  :   Coroner] Handling Out of Bounds death...
[04:59:58.6591321] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:59:58.6591321] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:59:58.6596898] [Debug  :   Coroner] Handling Out of Bounds death...
[04:59:58.6597030] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:59:58.6597030] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:59:58.6597030] [Debug  :   Coroner] Handling Out of Bounds death...
[04:59:58.6597030] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:59:58.6597030] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:59:58.6597030] [Debug  :   Coroner] Handling Out of Bounds death...
[04:59:58.6597030] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:59:58.6597030] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:59:58.6597030] [Debug  :   Coroner] Handling Out of Bounds death...
[04:59:58.6597030] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:59:58.6597030] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:59:58.6597030] [Debug  :   Coroner] Handling Out of Bounds death...
[04:59:58.6597030] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:59:58.6606979] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:59:58.6606979] [Debug  :   Coroner] Handling Out of Bounds death...
[04:59:58.6606979] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:59:58.6606979] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:59:58.6606979] [Debug  :   Coroner] Handling Out of Bounds death...
[04:59:58.6606979] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:59:58.6606979] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:59:58.6606979] [Debug  :   Coroner] Handling Out of Bounds death...
[04:59:58.6606979] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:59:58.6616982] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:59:58.6616982] [Debug  :   Coroner] Handling Out of Bounds death...
[04:59:58.6616982] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:59:58.6616982] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:59:58.6616982] [Debug  :   Coroner] Handling Out of Bounds death...
[04:59:58.6616982] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:59:58.6616982] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:59:58.6616982] [Debug  :   Coroner] Handling Out of Bounds death...
[04:59:58.6616982] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[04:59:58.6616982] [Warning:   Coroner] Could not access dying player: Index not assigned!
[04:59:58.6616982] [Debug  :   Coroner] Handling Out of Bounds death...
[04:59:58.6723236] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:59:58.6723236] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:59:58.9910269] [Debug  :ScienceBirdTweaks] Extending lever collider...
[04:59:58.9910269] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[04:59:58.9910269] [Info   :LoadingInfo] PlayerLoadedServerRpc:3
[04:59:58.9910269] [Info   :LoadingInfo] PlayerLoadedServerRpc.Add:3
[04:59:58.9910269] [Info   :LoadingInfo] loadingText:Waiting for crew...
Players loaded: 2/8
Revolver,~Ib,Arcaine,GlassCanyøn,pread,Box
[04:59:58.9910269] [Info   :LoadingInfo] SendToAll:3,1|2|4|5|6|82,8
[04:59:58.9943230] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:59:58.9943230] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:59:59.0535220] [Debug  :ScienceBirdTweaks] Extending lever collider...
[04:59:59.0535220] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[04:59:59.0535220] [Info   :LoadingInfo] PlayerLoadedServerRpc:1
[04:59:59.0535220] [Info   :LoadingInfo] PlayerLoadedServerRpc.Add:1
[04:59:59.0535220] [Info   :LoadingInfo] loadingText:Waiting for crew...
Players loaded: 3/8
~Ib,Arcaine,GlassCanyøn,pread,Box
[04:59:59.0535220] [Info   :LoadingInfo] SendToAll:3,2|4|5|6|83,8
[04:59:59.0555020] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:59:59.0555020] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:59:59.1295434] [Debug  :ScienceBirdTweaks] Extending lever collider...
[04:59:59.1295434] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[04:59:59.1295434] [Info   :LoadingInfo] PlayerLoadedServerRpc:4
[04:59:59.1295434] [Info   :LoadingInfo] PlayerLoadedServerRpc.Add:4
[04:59:59.1295434] [Info   :LoadingInfo] loadingText:Waiting for crew...
Players loaded: 4/8
~Ib,GlassCanyøn,pread,Box
[04:59:59.1295434] [Info   :LoadingInfo] SendToAll:3,2|5|6|84,8
[04:59:59.1330786] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:59:59.1330786] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:59:59.1416855] [Debug  :ScienceBirdTweaks] Extending lever collider...
[04:59:59.1416855] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[04:59:59.1416855] [Info   :LoadingInfo] PlayerLoadedServerRpc:5
[04:59:59.1416855] [Info   :LoadingInfo] PlayerLoadedServerRpc.Add:5
[04:59:59.1416855] [Info   :LoadingInfo] loadingText:Waiting for crew...
Players loaded: 5/8
~Ib,pread,Box
[04:59:59.1416855] [Info   :LoadingInfo] SendToAll:3,2|6|85,8
[04:59:59.1446658] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:59:59.1994950] [Debug  :ScienceBirdTweaks] Extending lever collider...
[04:59:59.1994950] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[04:59:59.1994950] [Info   :LoadingInfo] PlayerLoadedServerRpc:6
[04:59:59.1994950] [Info   :LoadingInfo] PlayerLoadedServerRpc.Add:6
[04:59:59.1994950] [Info   :LoadingInfo] loadingText:Waiting for crew...
Players loaded: 6/8
~Ib,Box
[04:59:59.1994950] [Info   :LoadingInfo] SendToAll:3,2|86,8
[04:59:59.2027922] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[04:59:59.2479000] [Debug  :ScienceBirdTweaks] Extending lever collider...
[04:59:59.2479000] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[04:59:59.2484077] [Info   :LoadingInfo] PlayerLoadedServerRpc:2
[04:59:59.2484340] [Info   :LoadingInfo] PlayerLoadedServerRpc.Add:2
[04:59:59.2484340] [Info   :LoadingInfo] loadingText:Waiting for crew...
Players loaded: 7/8
Box
[04:59:59.2484340] [Info   :LoadingInfo] SendToAll:3,87,8
[04:59:59.3728821] [Debug  :ScienceBirdTweaks] Extending lever collider...
[04:59:59.3728821] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[04:59:59.3728821] [Info   :LoadingInfo] PlayerLoadedServerRpc:8
[04:59:59.3728821] [Info   :LoadingInfo] PlayerLoadedServerRpc.Add:8
[04:59:59.8769048] [Info   :mrgrm7.LethalCasino] Spawning casino objects
[04:59:59.8769048] [Message:mrgrm7.LethalCasino] Running SpawnCasinoServerRpc
[04:59:59.8769048] [Info   :mrgrm7.LethalCasino] host is getting ready to send config ints
[04:59:59.8769048] [Info   :mrgrm7.LethalCasino]  - entry is PriceLightBeer: 2
[04:59:59.8769048] [Info   :mrgrm7.LethalCasino]  - entry is PriceSpecialtyBeer: 5
[04:59:59.8769048] [Info   :mrgrm7.LethalCasino]  - entry is PriceLuckyPipe: 40
[04:59:59.8769048] [Info   :mrgrm7.LethalCasino] received config ints dict:
[04:59:59.8769048] [Info   :mrgrm7.LethalCasino]  - entry is PriceLightBeer: 2
[04:59:59.8781598] [Info   :mrgrm7.LethalCasino]  - entry is PriceSpecialtyBeer: 5
[04:59:59.8781598] [Info   :mrgrm7.LethalCasino]  - entry is PriceLuckyPipe: 40
[04:59:59.8781598] [Info   :mrgrm7.LethalCasino] received config flags dict:
[04:59:59.8781598] [Info   :mrgrm7.LethalCasino]  - entry is PriceLightBeer: 2
[04:59:59.8781598] [Info   :mrgrm7.LethalCasino]  - entry is PriceSpecialtyBeer: 5
[04:59:59.8781598] [Info   :mrgrm7.LethalCasino]  - entry is PriceLuckyPipe: 40
[04:59:59.8816628] [Info   :mrgrm7.LethalCasino] Found fog gameobject, getting volume component
[04:59:59.8816628] [Info   :mrgrm7.LethalCasino] high fog weight: 43
[04:59:59.8826459] [Info   :mrgrm7.LethalCasino] CasinoBuilding(Clone) NetworkObject spawned
[04:59:59.8832384] [Message:mrgrm7.LethalCasino] Waking slot machine
[04:59:59.8832384] [Message:mrgrm7.LethalCasino] Slot machine is awake
[04:59:59.8832384] [Info   :mrgrm7.LethalCasino] SlotMachine(Clone) NetworkObject spawned
[04:59:59.8837826] [Message:mrgrm7.LethalCasino] Waking slot machine
[04:59:59.8837826] [Message:mrgrm7.LethalCasino] Slot machine is awake
[04:59:59.8837826] [Info   :mrgrm7.LethalCasino] SlotMachine(Clone) NetworkObject spawned
[04:59:59.8847513] [Message:mrgrm7.LethalCasino] Waking slot machine
[04:59:59.8847513] [Message:mrgrm7.LethalCasino] Slot machine is awake
[04:59:59.8847513] [Info   :mrgrm7.LethalCasino] SlotMachine(Clone) NetworkObject spawned
[04:59:59.8857509] [Info   :mrgrm7.LethalCasino] Roulette(Clone) NetworkObject spawned
[04:59:59.8867505] [Info   :mrgrm7.LethalCasino] Jukebox(Clone) NetworkObject spawned
[04:59:59.8867505] [Info   :mrgrm7.LethalCasino] ATM(Clone) NetworkObject spawned
[04:59:59.8877508] [Debug  :LethalCasinoTweaks] [BlackjackDoubleDownFeature] Awake
[04:59:59.8892700] [Info   :mrgrm7.LethalCasino] Blackjack(Clone) NetworkObject spawned
[04:59:59.8892700] [Info   :mrgrm7.LethalCasino] TheWheel(Clone) NetworkObject spawned
[04:59:59.8892700] [Info   :mrgrm7.LethalCasino] Running DestroyShippingContainersClientRpc
[04:59:59.8902679] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BeerTapHandle1 (UnityEngine.GameObject)
[04:59:59.8902679] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BeerTapHandle2 (UnityEngine.GameObject)
[04:59:59.8902679] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BeerTapHandle3 (UnityEngine.GameObject)
[04:59:59.8902679] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BeerTapHandle4 (UnityEngine.GameObject)
[04:59:59.8902679] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BeerTapHandle5 (UnityEngine.GameObject)
[04:59:59.8912671] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BeerTapHandle6 (UnityEngine.GameObject)
[04:59:59.8912671] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BeerTapHandle7 (UnityEngine.GameObject)
[04:59:59.8912671] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: CigarBox (UnityEngine.GameObject)
[04:59:59.8912671] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: SlotMachine(Clone) (UnityEngine.GameObject)
[04:59:59.8912671] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: SlotMachine(Clone) (UnityEngine.GameObject)
[04:59:59.8912671] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: SlotMachine(Clone) (UnityEngine.GameObject)
[04:59:59.8912671] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Wheel (UnityEngine.GameObject)
[04:59:59.8912671] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet1 (UnityEngine.GameObject)
[04:59:59.8912671] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet2 (UnityEngine.GameObject)
[04:59:59.8912671] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet3 (UnityEngine.GameObject)
[04:59:59.8912671] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet4 (UnityEngine.GameObject)
[04:59:59.8912671] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet5 (UnityEngine.GameObject)
[04:59:59.8922669] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet6 (UnityEngine.GameObject)
[04:59:59.8922669] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet7 (UnityEngine.GameObject)
[04:59:59.8922669] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet8 (UnityEngine.GameObject)
[04:59:59.8922669] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet9 (UnityEngine.GameObject)
[04:59:59.8922669] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet10 (UnityEngine.GameObject)
[04:59:59.8922669] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet11 (UnityEngine.GameObject)
[04:59:59.8922669] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet12 (UnityEngine.GameObject)
[04:59:59.8922669] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet13 (UnityEngine.GameObject)
[04:59:59.8922669] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet14 (UnityEngine.GameObject)
[04:59:59.8922669] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet15 (UnityEngine.GameObject)
[04:59:59.8922669] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet16 (UnityEngine.GameObject)
[04:59:59.8922669] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet17 (UnityEngine.GameObject)
[04:59:59.8922669] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet18 (UnityEngine.GameObject)
[04:59:59.8932660] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet19 (UnityEngine.GameObject)
[04:59:59.8932660] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet20 (UnityEngine.GameObject)
[04:59:59.8932660] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet21 (UnityEngine.GameObject)
[04:59:59.8932660] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet22 (UnityEngine.GameObject)
[04:59:59.8932660] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet23 (UnityEngine.GameObject)
[04:59:59.8932660] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet24 (UnityEngine.GameObject)
[04:59:59.8932660] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet25 (UnityEngine.GameObject)
[04:59:59.8932660] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet26 (UnityEngine.GameObject)
[04:59:59.8932660] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet27 (UnityEngine.GameObject)
[04:59:59.8932660] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet28 (UnityEngine.GameObject)
[04:59:59.8932660] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet29 (UnityEngine.GameObject)
[04:59:59.8932660] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet30 (UnityEngine.GameObject)
[04:59:59.8932660] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet31 (UnityEngine.GameObject)
[04:59:59.8942662] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet32 (UnityEngine.GameObject)
[04:59:59.8942662] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet33 (UnityEngine.GameObject)
[04:59:59.8942662] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet34 (UnityEngine.GameObject)
[04:59:59.8942662] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet35 (UnityEngine.GameObject)
[04:59:59.8942662] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet36 (UnityEngine.GameObject)
[04:59:59.8942662] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BetColumn1 (UnityEngine.GameObject)
[04:59:59.8942662] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BetColumn2 (UnityEngine.GameObject)
[04:59:59.8942662] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BetColumn3 (UnityEngine.GameObject)
[04:59:59.8942662] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BetFirst12 (UnityEngine.GameObject)
[04:59:59.8942662] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BetSecond12 (UnityEngine.GameObject)
[04:59:59.8942662] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BetThird12 (UnityEngine.GameObject)
[04:59:59.8942662] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet1To18 (UnityEngine.GameObject)
[04:59:59.8942662] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BetEven (UnityEngine.GameObject)
[04:59:59.8942662] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BetOdd (UnityEngine.GameObject)
[04:59:59.8952661] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BetRed (UnityEngine.GameObject)
[04:59:59.8952661] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BetBlack (UnityEngine.GameObject)
[04:59:59.8952661] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet19To36 (UnityEngine.GameObject)
[04:59:59.8952661] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet0 (UnityEngine.GameObject)
[04:59:59.8952661] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: ClearBets (UnityEngine.GameObject)
[04:59:59.8952661] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Jukebox(Clone) (UnityEngine.GameObject)
[04:59:59.8952661] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Buy10 (UnityEngine.GameObject)
[04:59:59.8952661] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Buy50 (UnityEngine.GameObject)
[04:59:59.8952661] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Buy100 (UnityEngine.GameObject)
[04:59:59.8952661] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Player1HandPosition (UnityEngine.GameObject)
[04:59:59.8952661] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Player2HandPosition (UnityEngine.GameObject)
[04:59:59.8952661] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Player3HandPosition (UnityEngine.GameObject)
[04:59:59.8952661] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Player4HandPosition (UnityEngine.GameObject)
[04:59:59.8952661] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: DealerHandPosition (UnityEngine.GameObject)
[04:59:59.8962677] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Deal (UnityEngine.GameObject)
[04:59:59.8962677] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Wheel (UnityEngine.GameObject)
[04:59:59.8962677] [Debug  :mrgrm7.LethalCasino] spawnning new beer glasses
[04:59:59.8962677] [Info   :mrgrm7.LethalCasino] Beer(Clone) NetworkObject spawned
[04:59:59.8962677] [Info   :mrgrm7.LethalCasino] Beer(Clone) NetworkObject spawned
[04:59:59.8972669] [Info   :mrgrm7.LethalCasino] Beer(Clone) NetworkObject spawned
[04:59:59.8972669] [Info   :mrgrm7.LethalCasino] Beer(Clone) NetworkObject spawned
[04:59:59.8972669] [Info   :mrgrm7.LethalCasino] Setting random initial jukebox song
[04:59:59.8972669] [Info   :mrgrm7.LethalCasino] jukebox holiday music enabled
[04:59:59.8972669] [Info   :mrgrm7.LethalCasino] holidaySongsConfig is set with 1 holidays
[04:59:59.8972669] [Debug  :Matty's Fixes] Unknown/Beer(750) needs to compute vertical offset - scheduled
[04:59:59.8986880] [Debug  :Matty's Fixes] Unknown/Beer(751) needs to compute vertical offset - scheduled
[04:59:59.8986880] [Debug  :Matty's Fixes] Unknown/Beer(752) needs to compute vertical offset - scheduled
[04:59:59.8986880] [Debug  :Matty's Fixes] Unknown/Beer(753) needs to compute vertical offset - scheduled
[04:59:59.9432494] [Info   :LobbyImprovements] Set recently played with (generateLevel) for 7 players.
[04:59:59.9437667] [Debug  :LobbyImprovements] Set recently played with (generateLevel): 76561198079597659, 76561198145773137, 76561198254525463, 76561198294360609, 76561199013198831, 76561198145027335, 76561199702497372
[04:59:59.9437941] [Info   :LobbyImprovements] Set recently played with (generateLevel) for 7 players.
[04:59:59.9437941] [Debug  :LobbyImprovements] Set recently played with (generateLevel): 76561198079597659, 76561198145773137, 76561198254525463, 76561198294360609, 76561199013198831, 76561198145027335, 76561199702497372
[05:00:00.2256793] [Debug  :ButteRyBalance] Barber - Dynamic Spawn Settings: 1/1 (Mineshaft)
[05:00:00.2256793] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 100
[05:00:00.2256793] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is -3.000003
[05:00:00.2256793] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is -1.125003 (0 days left)
[05:00:00.2262328] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 0 enemies
[05:00:00.2262328] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 180
[05:00:00.2262328] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is -2.831761
[05:00:00.2262328] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is -0.9567614 (0 days left)
[05:00:00.2262328] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 0 enemies
[05:00:00.2262328] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 300
[05:00:00.2262328] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is -2.288847
[05:00:00.2262328] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is -0.413847 (0 days left)
[05:00:00.2262328] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 0 enemies
[05:00:00.2262328] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 420
[05:00:00.2262328] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is -1.472356
[05:00:00.2262328] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is 0.4026444 (0 days left)
[05:00:00.2262328] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 0 enemies
[05:00:00.2262328] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 540
[05:00:00.2271931] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is -0.4146439
[05:00:00.2271931] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is 1.460356 (0 days left)
[05:00:00.2271931] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 1 enemies
[05:00:00.2271931] [Debug  :Spawn Cycle Fixes] Predictor: 0 total weight
[05:00:00.2271931] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 660
[05:00:00.2271931] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is 0.8358439
[05:00:00.2271931] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is 2.710844 (0 days left)
[05:00:00.2271931] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 1 enemies
[05:00:00.2271931] [Debug  :Spawn Cycle Fixes] Predictor: 0 total weight
[05:00:00.2271931] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 780
[05:00:00.2271931] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is 2.225811
[05:00:00.2271931] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is 4.100811 (0 days left)
[05:00:00.2271931] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 2 enemies
[05:00:00.2271931] [Debug  :Spawn Cycle Fixes] Predictor: 0 total weight
[05:00:00.2271931] [Debug  :Spawn Cycle Fixes] Predictor: 0 total weight
[05:00:00.2271931] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 900
[05:00:00.2281928] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is 3.706508
[05:00:00.2281928] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is 5.581508 (0 days left)
[05:00:00.2281928] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 3 enemies
[05:00:00.2281928] [Debug  :Spawn Cycle Fixes] Predictor: 0 total weight
[05:00:00.2281928] [Debug  :Spawn Cycle Fixes] Predictor: 0 total weight
[05:00:00.2281928] [Debug  :Spawn Cycle Fixes] Predictor: 0 total weight
[05:00:00.2281928] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 1020
[05:00:00.2281928] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is 8.340389
[05:00:00.2281928] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is 10.21539 (0 days left)
[05:00:00.2281928] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 9 enemies
[05:00:00.2281928] [Debug  :Spawn Cycle Fixes] Predictor: 0 total weight
[05:00:00.2281928] [Debug  :Spawn Cycle Fixes] Predictor: 0 total weight
[05:00:00.2281928] [Debug  :Spawn Cycle Fixes] Predictor: 0 total weight
[05:00:00.2281928] [Debug  :Spawn Cycle Fixes] Predictor: 0 total weight
[05:00:00.2281928] [Debug  :Spawn Cycle Fixes] Predictor: 0 total weight
[05:00:00.2291930] [Debug  :Spawn Cycle Fixes] Predictor: 0 total weight
[05:00:00.2291930] [Debug  :Spawn Cycle Fixes] Predictor: 0 total weight
[05:00:00.2291930] [Debug  :Spawn Cycle Fixes] Predictor: 0 total weight
[05:00:00.2291930] [Debug  :Spawn Cycle Fixes] Predictor: 0 total weight
[05:00:00.2291930] [Debug  :Spawn Cycle Fixes] Predictor: Complete
[05:00:00.2310719] [Info   :GeneralImprovements] Disabling ship scan node until landed.
[05:00:00.2355848] [Debug  :UniversalRadar] Interior radar check complete (0s)
[05:00:01.2337264] [Debug  :Buttery Fixes] Cleared "profitable" stat for all employees
[05:00:01.2759177] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:00:01.2759177] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:00:01.2759177] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:00:01.2759177] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:00:01.2759177] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:00:01.2759177] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:00:01.2759177] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:00:01.2759177] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:00:01.4418030] [Debug  :WeatherRegistry] Effects received: [None]
[05:00:01.4418030] [Debug  :WeatherRegistry] OverrideSunAnimator called
[05:00:01.4418030] [Debug  :WeatherRegistry] OverrideSunAnimator called
[05:00:01.4418030] [Debug  :WeatherRegistry] Landing at Gordion with weather None (None)
[05:00:02.5161799] [Debug  :MrHat.NicheTweaks] Saved player volumes. Total entries: 9
[05:00:04.5401887] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:00:07.1216141] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:00:10.6409703] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:00:11.4596818] [Info   :GeneralImprovements] Updated ship scrap total monitors to $1273 (29 items).
[05:00:14.7091789] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:00:16.1409143] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:00:19.3340953] [Info   :mrgrm7.LethalCasino] Player 'Player (6)' is trying to join Blackjack position 2
[05:00:19.3340953] [Debug  :LethalCasinoTweaks] [BlackjackExtensions] Calling CanAttemptToPlaceBet
[05:00:19.3350960] [Debug  :LethalCasinoTweaks] [BlackjackExtensions] Calling ServerSuccessfullyPlacedBet
[05:00:19.3350960] [Debug  :LethalCasinoTweaks] [JoinGameSuccessfulClientRpcPatch] Calling ServerPostDoubleDownSuccess
[05:00:19.3350960] [Debug  :LethalCasinoTweaks] [BlackjackDoubleDownFeature] Skipping non-double down success
[05:00:20.2927301] [Info   :mrgrm7.LethalCasino] Player 'Player (6)' is trying to join Blackjack position 2
[05:00:20.2927301] [Debug  :LethalCasinoTweaks] [BlackjackExtensions] Calling CanAttemptToPlaceBet
[05:00:20.2927301] [Error  :mrgrm7.LethalCasino] Scrap is already being gambled!
[05:00:20.5990677] [Info   :mrgrm7.LethalCasino] Player 'Player (6)' is trying to join Blackjack position 2
[05:00:20.5990677] [Debug  :LethalCasinoTweaks] [BlackjackExtensions] Calling CanAttemptToPlaceBet
[05:00:20.6000680] [Error  :mrgrm7.LethalCasino] Scrap is already being gambled!
[05:00:21.3451942] [Info   :GeneralImprovements] Enabling ship scan node again and parenting it to the terminal.
[05:00:21.3451942] [Info   :GeneralImprovements] Updated ship scrap total monitors to $1091 (25 items).
[05:00:21.3451942] [Info   :GeneralImprovements] Updated current moon monitors.
[05:00:21.3486965] [Info   :LethalPerformance] Saved 1 save(s)
[05:00:21.9542049] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:00:21.9542049] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:00:21.9542049] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:00:21.9542049] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:00:21.9542049] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:00:21.9542049] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:00:21.9542049] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:00:22.0143359] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:00:22.9310924] [Info   :mrgrm7.LethalCasino] DealServerRpc running
[05:00:22.9310924] [Debug  :LethalCasinoTweaks] Storing cards in play before creating/shuffling deck
[05:00:22.9318911] [Debug  :LethalCasinoTweaks] Dropping 0 in-play cards from new deck
[05:00:22.9318911] [Debug  :LethalCasinoTweaks] Playing shuffle sound for all clients
[05:00:22.9318911] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:00:22.9318911] [Info   :mrgrm7.LethalCasino] Animation will run at 0.5
[05:00:22.9318911] [Info   :mrgrm7.LethalCasino] Animation will run at 1
[05:00:22.9318911] [Info   :mrgrm7.LethalCasino] Animation will run at 1.5
[05:00:22.9318911] [Info   :mrgrm7.LethalCasino] Animation will run at 2
[05:00:23.4331894] [Info   :mrgrm7.LethalCasino] Player 2 hand value: 6
[05:00:23.4331894] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 51
[05:00:23.4342042] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:00:23.9253300] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 50
[05:00:23.9253300] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:00:24.4201395] [Info   :mrgrm7.LethalCasino] Player 2 hand value: 16
[05:00:24.4201395] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 49
[05:00:24.4201395] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:00:24.9218601] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 48
[05:00:24.9218601] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:00:24.9218601] [Info   :mrgrm7.LethalCasino] Done performing initial deal
[05:00:25.0363382] [Info   :GeneralImprovements] Updated ship scrap total monitors to $968 (21 items).
[05:00:25.8549180] [Debug  :GeneralImprovements] Received life status sync RPC for ~Ib.
[05:00:25.8754359] [Debug  :GeneralImprovements] Received life status sync RPC for ~Ib.
[05:00:25.9798499] [Debug  :GeneralImprovements] Received life status sync RPC for ~Ib.
[05:00:26.9561807] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:00:26.9561807] [Debug  :ScienceBirdTweaks] Resetting subtext...
[05:00:29.4672808] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:00:29.9237052] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:00:29.9237052] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:00:30.2232513] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:00:30.9976760] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:00:32.4447039] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:00:33.1119340] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:00:33.1119340] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:00:33.5627082] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:00:33.5627082] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:00:34.0141931] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:00:34.0141931] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:00:34.4612042] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:00:34.4618134] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:00:34.7664486] [Info   :mrgrm7.LethalCasino] TakeTurnAsPlayerServerRpc: Player 2 stand
[05:00:34.7664486] [Info   :mrgrm7.LethalCasino] DestroyBetControlsClientRpc - destroying bet controls for player 2
[05:00:34.7664486] [Info   :mrgrm7.LethalCasino] Animation will run at 1.5
[05:00:34.7664486] [Info   :mrgrm7.LethalCasino] Animation will run at 3
[05:00:35.2961205] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:00:37.7654292] [Info   :mrgrm7.LethalCasino] Triggering dealer turn
[05:00:37.7654292] [Info   :mrgrm7.LethalCasino] Dealer preparing for state change
[05:00:37.7654292] [Info   :mrgrm7.LethalCasino] Dealer is done
[05:00:37.7654292] [Info   :mrgrm7.LethalCasino] Animation will run at 3
[05:00:40.7738502] [Debug  :ScienceBirdTweaks] Resetting subtext...
[05:00:40.7738502] [Info   :mrgrm7.LethalCasino] Animation will run at 5
[05:00:41.2592783] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:00:41.2592783] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:00:41.9108749] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:00:41.9118491] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:00:41.9118491] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:00:41.9118491] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:00:41.9118491] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:00:41.9118491] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:00:41.9118491] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:00:42.0033691] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:00:42.1034840] [Info   :GeneralImprovements] Updated ship scrap total monitors to $866 (20 items).
[05:00:42.7734478] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:00:43.8266543] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:00:45.5734390] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:00:46.9055952] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:00:48.7980155] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:00:48.7980155] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:00:48.7980155] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:00:48.7980155] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:00:48.7980155] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:00:48.7980155] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:00:49.0910050] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:00:49.0910050] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:00:49.0916276] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:00:49.0916459] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:00:49.0916459] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:00:49.0916459] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:00:49.0916459] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:00:51.2965566] [Info   :GeneralImprovements] Updated ship scrap total monitors to $866 (18 items).
[05:00:52.0429013] [Info   :GeneralImprovements] Updated ship scrap total monitors to $737 (15 items).
[05:00:52.0512682] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "DepositCounter/DoorAndHookAnim/InteractCube/EnginePart(Clone)"
[05:00:52.0522591] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "DepositCounter/DoorAndHookAnim/InteractCube/EnginePart(Clone)/ScanNode"
[05:00:54.0884200] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:00:55.2059275] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:00:55.2059275] [Debug  :   Coroner] Query successful!True
[05:00:55.2059275] [Debug  :   Coroner] Handling generic fall damage...
[05:00:55.2059275] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:00:56.3896897] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:00:56.3902121] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:00:56.3902121] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:00:56.3902121] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:00:56.3902121] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:00:56.3902121] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:00:56.3902121] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:00:58.7326547] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:00:58.7326547] [Debug  :   Coroner] Query successful!True
[05:00:58.7326547] [Debug  :   Coroner] Handling generic fall damage...
[05:00:58.7326547] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:00:58.8913137] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:00:58.8913137] [Debug  :   Coroner] Query successful!True
[05:00:58.8913137] [Debug  :   Coroner] Handling generic fall damage...
[05:00:58.8913137] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:01:00.9602218] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:01:00.9602218] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:01:00.9612217] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:01:00.9612217] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:01:00.9612217] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:01:00.9612217] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:01:00.9622219] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:01:01.3840710] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:01:01.3851134] [Debug  :ScienceBirdTweaks] Resetting subtext...
[05:01:03.5147826] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:01:05.5141713] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:01:05.5141713] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:01:05.9540623] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:01:06.0427215] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:01:06.0427215] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:01:06.0427215] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:01:06.0427215] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:01:06.0427215] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:01:06.0427215] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:01:06.0437207] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:01:06.5789502] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:01:06.5789502] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:01:06.5789502] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:01:06.5789502] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:01:06.5789502] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:01:06.5789502] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:01:06.5799496] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:01:09.8698142] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:01:09.8698142] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:01:09.8708042] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:01:09.8708042] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:01:09.8708042] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:01:09.8708042] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:01:09.8708042] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:01:09.9894768] [Info   :mrgrm7.LethalCasino] Player 'Player (6)' is trying to join Blackjack position 2
[05:01:09.9894768] [Debug  :LethalCasinoTweaks] [BlackjackExtensions] Calling CanAttemptToPlaceBet
[05:01:09.9894768] [Debug  :LethalCasinoTweaks] [BlackjackExtensions] Calling ServerSuccessfullyPlacedBet
[05:01:09.9894768] [Debug  :LethalCasinoTweaks] [JoinGameSuccessfulClientRpcPatch] Calling ServerPostDoubleDownSuccess
[05:01:09.9894768] [Debug  :LethalCasinoTweaks] [BlackjackDoubleDownFeature] Skipping non-double down success
[05:01:11.0373329] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:01:11.5284058] [Info   :mrgrm7.LethalCasino] DealServerRpc running
[05:01:11.5284058] [Debug  :LethalCasinoTweaks] Skipping create deck while non-empty
[05:01:11.5284058] [Debug  :LethalCasinoTweaks] Didn't create a deck, skipping shuffle sound
[05:01:11.5284058] [Info   :mrgrm7.LethalCasino] Animation will run at 0.5
[05:01:11.5294080] [Info   :mrgrm7.LethalCasino] Animation will run at 1
[05:01:11.5294080] [Info   :mrgrm7.LethalCasino] Animation will run at 1.5
[05:01:11.5294080] [Info   :mrgrm7.LethalCasino] Animation will run at 2
[05:01:11.5798858] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:01:12.0221570] [Info   :mrgrm7.LethalCasino] Player 2 hand value: 9
[05:01:12.0231997] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 47
[05:01:12.0231997] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:01:12.2035746] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:01:12.2035746] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:01:12.2035746] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:01:12.2035746] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:01:12.2035746] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:01:12.2035746] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:01:12.2035746] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:01:12.5164268] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 46
[05:01:12.5164268] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:01:13.0179872] [Info   :mrgrm7.LethalCasino] Player 2 hand value: 11
[05:01:13.0185032] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 45
[05:01:13.0185032] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:01:13.5164900] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 44
[05:01:13.5164900] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:01:13.5164900] [Info   :mrgrm7.LethalCasino] Done performing initial deal
[05:01:14.8648865] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:01:15.1463738] [Info   :mrgrm7.LethalCasino] TakeTurnAsPlayerServerRpc: Player 2 hit
[05:01:15.1463738] [Info   :mrgrm7.LethalCasino] Player 2 hand value: 15
[05:01:15.1463738] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 43
[05:01:15.1473745] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:01:15.4938874] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:01:15.4948887] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:01:15.4948887] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:01:15.4948887] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:01:15.4948887] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:01:15.4948887] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:01:15.4948887] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:01:16.1120707] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:01:16.1120707] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:01:16.1120707] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:01:16.1120707] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:01:16.1120707] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:01:16.1120707] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:01:16.1120707] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:01:16.2919276] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:01:17.2044184] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:01:17.4870083] [Info   :mrgrm7.LethalCasino] TakeTurnAsPlayerServerRpc: Player 2 hit
[05:01:17.4870083] [Info   :mrgrm7.LethalCasino] Player 2 hand value: 24
[05:01:17.4870083] [Info   :mrgrm7.LethalCasino] TakeTurnAsPlayerServerRpc: Player 2 stand
[05:01:17.4870083] [Info   :mrgrm7.LethalCasino] DestroyBetControlsClientRpc - destroying bet controls for player 2
[05:01:17.4870083] [Info   :mrgrm7.LethalCasino] Animation will run at 1.5
[05:01:17.4870083] [Info   :mrgrm7.LethalCasino] Animation will run at 3
[05:01:17.4879890] [Info   :mrgrm7.LethalCasino] Delayed clientRpc running
[05:01:17.4879890] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 42
[05:01:17.4879890] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:01:18.2237572] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:01:18.2237572] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:01:18.2237572] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:01:18.2237572] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:01:18.2237572] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:01:18.2237572] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:01:18.2237572] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:01:18.7102205] [Debug  :ScienceBirdTweaks] Resetting subtext...
[05:01:20.4828388] [Info   :mrgrm7.LethalCasino] Triggering dealer turn
[05:01:20.4828388] [Info   :mrgrm7.LethalCasino] Dealer preparing for state change
[05:01:20.4828388] [Info   :mrgrm7.LethalCasino] Dealer is done
[05:01:20.4828388] [Info   :mrgrm7.LethalCasino] Animation will run at 3
[05:01:20.4956326] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:01:21.1134741] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:01:23.2239776] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:01:23.4937334] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:01:23.4937334] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:01:23.4937334] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:01:23.4937334] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:01:23.4937334] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:01:23.4937334] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:01:23.4937334] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:01:23.4962086] [Debug  :ScienceBirdTweaks] Resetting subtext...
[05:01:23.4972093] [Info   :mrgrm7.LethalCasino] Animation will run at 5
[05:01:23.8422812] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:01:23.8422812] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:01:23.8422812] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:01:23.8422812] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:01:23.8422812] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:01:23.8432348] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:01:23.8432348] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:01:24.2295568] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:01:24.2305062] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:01:24.2305062] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:01:24.2305062] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:01:24.2305062] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:01:24.2305062] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:01:24.2305062] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:01:28.4888665] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:01:28.8367597] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:01:29.2326138] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:01:29.4520688] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:01:29.4520688] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:01:29.4520688] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:01:29.4520688] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:01:29.4530698] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:01:29.4530698] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:01:29.4530698] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:01:29.4530698] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:01:29.4530698] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:01:29.4530698] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:01:29.4530698] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:01:29.4530698] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:01:29.4530698] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:01:29.4530698] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:01:30.4598278] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:01:30.4598278] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:01:30.4598278] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:01:30.4598278] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:01:30.4598278] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:01:30.4598278] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:01:30.4598278] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:01:31.5111970] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:01:31.5111970] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:01:31.5111970] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:01:31.5111970] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:01:31.5111970] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:01:31.5121994] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:01:31.5121994] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:01:31.5121994] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:01:31.5121994] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:01:31.5121994] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:01:32.5216770] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:01:32.5216770] [Debug  :   Coroner] Query successful!True
[05:01:32.5226526] [Debug  :   Coroner] Handling generic fall damage...
[05:01:32.5226526] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:01:32.5769609] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:01:32.5769609] [Debug  :   Coroner] Query successful!True
[05:01:32.5779617] [Debug  :   Coroner] Handling generic fall damage...
[05:01:32.5779617] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:01:32.6305704] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:01:32.6305704] [Debug  :   Coroner] Query successful!True
[05:01:32.6305704] [Debug  :   Coroner] Handling generic fall damage...
[05:01:32.6305704] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:01:34.4547872] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:01:34.4547872] [Debug  :ScienceBirdTweaks] Resetting subtext...
[05:01:34.4547872] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:01:35.4077782] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:01:35.4077782] [Debug  :   Coroner] Query successful!True
[05:01:35.4077782] [Debug  :   Coroner] Handling generic fall damage...
[05:01:35.4077782] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:01:35.4546938] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:01:35.7093100] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:01:35.7093100] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:01:35.7093100] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:01:35.7093100] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:01:35.7093100] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:01:35.7093100] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:01:35.7093100] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:01:36.1852475] [Info   :GeneralImprovements] Applied 2 queued monitor changes.
[05:01:36.2654381] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:01:36.2654381] [Debug  :   Coroner] Query successful!True
[05:01:36.2654381] [Debug  :   Coroner] Handling generic fall damage...
[05:01:36.2654381] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:01:37.1122257] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:01:37.1122257] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:01:37.1122257] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:01:37.1122257] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:01:37.1122257] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:01:37.1132266] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:01:37.1132266] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:01:40.7110508] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:01:40.9966975] [Info   :GeneralImprovements] Updated ship scrap total monitors to $660 (11 items).
[05:01:41.6257156] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:01:41.6257156] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:01:41.6257156] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:01:41.6257156] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:01:41.6257156] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:01:41.6257156] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:01:41.6267017] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:01:42.1139549] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:01:42.3921360] [Info   :mrgrm7.LethalCasino] Player 'Player (6)' is trying to join Blackjack position 1
[05:01:42.3921360] [Debug  :LethalCasinoTweaks] [BlackjackExtensions] Calling CanAttemptToPlaceBet
[05:01:42.3921360] [Debug  :LethalCasinoTweaks] [BlackjackExtensions] Calling ServerSuccessfullyPlacedBet
[05:01:42.3921360] [Debug  :LethalCasinoTweaks] [JoinGameSuccessfulClientRpcPatch] Calling ServerPostDoubleDownSuccess
[05:01:42.3921360] [Debug  :LethalCasinoTweaks] [BlackjackDoubleDownFeature] Skipping non-double down success
[05:01:43.8611181] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:01:43.8623291] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:01:43.8623291] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:01:43.8623291] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:01:43.8623291] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:01:43.8623291] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:01:43.8623291] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:01:43.9558834] [Info   :mrgrm7.LethalCasino] DealServerRpc running
[05:01:43.9558834] [Debug  :LethalCasinoTweaks] Skipping create deck while non-empty
[05:01:43.9558834] [Debug  :LethalCasinoTweaks] Didn't create a deck, skipping shuffle sound
[05:01:43.9558834] [Info   :mrgrm7.LethalCasino] Animation will run at 0.5
[05:01:43.9558834] [Info   :mrgrm7.LethalCasino] Animation will run at 1
[05:01:43.9558834] [Info   :mrgrm7.LethalCasino] Animation will run at 1.5
[05:01:43.9558834] [Info   :mrgrm7.LethalCasino] Animation will run at 2
[05:01:44.4461538] [Info   :mrgrm7.LethalCasino] Player 1 hand value: 10
[05:01:44.4461538] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 41
[05:01:44.4461538] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:01:44.9468420] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 40
[05:01:44.9468420] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:01:45.0239279] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:01:45.0249272] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:01:45.0249272] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:01:45.0249272] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:01:45.0249272] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:01:45.0249272] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:01:45.0249272] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:01:45.4462238] [Info   :mrgrm7.LethalCasino] Player 1 hand value: 14
[05:01:45.4462238] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 39
[05:01:45.4462238] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:01:45.9485251] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 38
[05:01:45.9485251] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:01:45.9485251] [Info   :mrgrm7.LethalCasino] Done performing initial deal
[05:01:46.6156226] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:01:48.8584960] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:01:50.0189430] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:01:50.2238486] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:01:50.2238486] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:01:50.2238486] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:01:50.2248474] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:01:50.2248474] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:01:50.2248474] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:01:50.2248474] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:01:50.2474207] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:01:50.2474207] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:01:50.2474207] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:01:50.2474207] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:01:50.2474207] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:01:50.2474207] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:01:50.2474207] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:01:50.6053807] [Info   :mrgrm7.LethalCasino] TakeTurnAsPlayerServerRpc: Player 1 hit
[05:01:50.6064387] [Info   :mrgrm7.LethalCasino] Player 1 hand value: 20
[05:01:50.6064387] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 37
[05:01:50.6064387] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:01:50.7092384] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:01:50.7092384] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:01:50.7092384] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:01:50.7102370] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:01:50.7102370] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:01:50.7102370] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:01:50.7102370] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:01:53.1115124] [Info   :mrgrm7.LethalCasino] TakeTurnAsPlayerServerRpc: Player 1 stand
[05:01:53.1115124] [Info   :mrgrm7.LethalCasino] DestroyBetControlsClientRpc - destroying bet controls for player 1
[05:01:53.1115124] [Info   :mrgrm7.LethalCasino] Animation will run at 1.5
[05:01:53.1124754] [Info   :mrgrm7.LethalCasino] Animation will run at 3
[05:01:55.2252073] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:01:55.2448401] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:01:55.7054399] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:01:55.7784778] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:01:55.7784778] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:01:55.7784778] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:01:55.7784778] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:01:55.7784778] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:01:55.7784778] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:01:55.7793843] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:01:56.1074570] [Info   :mrgrm7.LethalCasino] Triggering dealer turn
[05:01:56.1074570] [Info   :mrgrm7.LethalCasino] Dealer preparing for state change
[05:01:56.1074570] [Info   :mrgrm7.LethalCasino] Dealer is done
[05:01:56.1074570] [Info   :mrgrm7.LethalCasino] Animation will run at 3
[05:01:56.2817741] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:01:56.2817741] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:01:56.2827722] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:01:56.2827722] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:01:56.2827722] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:01:56.2827722] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:01:56.2827722] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:01:57.3282222] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:01:57.3282222] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:01:57.3282222] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:01:57.3282222] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:01:57.3282222] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:01:57.3282222] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:01:57.3282222] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:01:59.1227574] [Info   :mrgrm7.LethalCasino] Animation will run at 5
[05:02:00.7792725] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:02:01.2866461] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:02:01.9798762] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:02:01.9798762] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:02:01.9798762] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:02:01.9798762] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:02:01.9798762] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:02:01.9798762] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:02:01.9798762] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:02:02.3295622] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:02:02.7666400] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:02:02.7666400] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:02:02.7676412] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:02:02.7676412] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:02:02.7676412] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:02:02.7676412] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:02:02.7676412] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:02:03.0145492] [Info   :mrgrm7.LethalCasino] Player 'Player (6)' is trying to join Blackjack position 2
[05:02:03.0145492] [Debug  :LethalCasinoTweaks] [BlackjackExtensions] Calling CanAttemptToPlaceBet
[05:02:03.0150871] [Debug  :LethalCasinoTweaks] [BlackjackDoubleDownFeature] Calling ShouldAllowGameInProgressBet
[05:02:04.2918533] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:02:04.2918533] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:02:04.2928528] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:02:04.2928528] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:02:04.2928528] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:02:04.2928528] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:02:04.2928528] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:02:04.8550064] [Info   :mrgrm7.LethalCasino] Player 'Player (6)' is trying to join Blackjack position 1
[05:02:04.8550064] [Debug  :LethalCasinoTweaks] [BlackjackExtensions] Calling CanAttemptToPlaceBet
[05:02:04.8550064] [Debug  :LethalCasinoTweaks] [BlackjackExtensions] Calling ServerSuccessfullyPlacedBet
[05:02:04.8550064] [Debug  :LethalCasinoTweaks] [JoinGameSuccessfulClientRpcPatch] Calling ServerPostDoubleDownSuccess
[05:02:04.8550064] [Debug  :LethalCasinoTweaks] [BlackjackDoubleDownFeature] Skipping non-double down success
[05:02:06.2432087] [Info   :mrgrm7.LethalCasino] DealServerRpc running
[05:02:06.2432087] [Debug  :LethalCasinoTweaks] Skipping create deck while non-empty
[05:02:06.2432087] [Debug  :LethalCasinoTweaks] Didn't create a deck, skipping shuffle sound
[05:02:06.2432087] [Info   :mrgrm7.LethalCasino] Animation will run at 0.5
[05:02:06.2432087] [Info   :mrgrm7.LethalCasino] Animation will run at 1
[05:02:06.2432087] [Info   :mrgrm7.LethalCasino] Animation will run at 1.5
[05:02:06.2432087] [Info   :mrgrm7.LethalCasino] Animation will run at 2
[05:02:06.7379818] [Info   :mrgrm7.LethalCasino] Player 1 hand value: 5
[05:02:06.7379818] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 36
[05:02:06.7379818] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:02:06.9829102] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:02:07.1281778] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:02:07.1281778] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:02:07.1281778] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:02:07.1281778] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:02:07.1281778] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:02:07.1281778] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:02:07.1281778] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:02:07.1291785] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:02:07.1291785] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:02:07.2396158] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 35
[05:02:07.2406178] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:02:07.4732852] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:02:07.4732852] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:02:07.4742304] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:02:07.4742304] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:02:07.4742304] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:02:07.4742304] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:02:07.4742304] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:02:07.7466510] [Info   :mrgrm7.LethalCasino] Player 1 hand value: 12
[05:02:07.7476829] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 34
[05:02:07.7476829] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:02:07.7656465] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:02:08.2451097] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 33
[05:02:08.2451097] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:02:08.2451097] [Info   :mrgrm7.LethalCasino] Done performing initial deal
[05:02:08.4934907] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:02:08.4934907] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:02:08.4934907] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:02:08.4934907] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:02:08.4934907] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:02:08.4934907] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:02:08.4945478] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:02:09.2895970] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:02:10.5236551] [Info   :mrgrm7.LethalCasino] TakeTurnAsPlayerServerRpc: Player 1 hit
[05:02:10.5236551] [Info   :mrgrm7.LethalCasino] Player 1 hand value: 13
[05:02:10.5236551] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 32
[05:02:10.5249459] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:02:10.8423217] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:02:10.8433216] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:02:10.8433216] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:02:10.8433216] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:02:10.8433216] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:02:10.8433216] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:02:10.8433216] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:02:12.4746123] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:02:12.7639412] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:02:12.7639412] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:02:12.7639412] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:02:12.7639412] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:02:12.7639412] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:02:12.7639412] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:02:12.7653544] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:02:13.3957514] [Info   :mrgrm7.LethalCasino] TakeTurnAsPlayerServerRpc: Player 1 hit
[05:02:13.3972731] [Info   :mrgrm7.LethalCasino] Player 1 hand value: 19
[05:02:13.3972731] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 31
[05:02:13.3972731] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:02:13.4901379] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:02:13.7176451] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:02:14.0486837] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:02:14.0486837] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:02:14.0496638] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:02:14.0496638] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:02:14.0496638] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:02:14.0496638] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:02:14.0496638] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:02:15.8353798] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:02:17.7676264] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:02:17.7676264] [Debug  :ScienceBirdTweaks] Resetting subtext...
[05:02:18.1634446] [Info   :mrgrm7.LethalCasino] TakeTurnAsPlayerServerRpc: Player 1 stand
[05:02:18.1634446] [Info   :mrgrm7.LethalCasino] DestroyBetControlsClientRpc - destroying bet controls for player 1
[05:02:18.1634446] [Info   :mrgrm7.LethalCasino] Animation will run at 1.5
[05:02:18.1634446] [Info   :mrgrm7.LethalCasino] Animation will run at 3
[05:02:19.0477660] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:02:19.5490712] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:02:19.5495864] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:02:19.5495864] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:02:19.5495864] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:02:19.5495864] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:02:19.5495864] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:02:19.5495864] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:02:21.1551253] [Info   :mrgrm7.LethalCasino] Triggering dealer turn
[05:02:21.1551253] [Info   :mrgrm7.LethalCasino] Dealer preparing for state change
[05:02:21.1551253] [Info   :mrgrm7.LethalCasino] Dealer is dealing another card
[05:02:21.1551253] [Info   :mrgrm7.LethalCasino] Animation will run at 2
[05:02:23.1563780] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 30
[05:02:23.1563780] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:02:23.1563780] [Info   :mrgrm7.LethalCasino] Dealer preparing for state change
[05:02:23.1563780] [Info   :mrgrm7.LethalCasino] Dealer is dealing another card
[05:02:23.1569154] [Info   :mrgrm7.LethalCasino] Animation will run at 2
[05:02:24.5449590] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:02:24.5449590] [Debug  :ScienceBirdTweaks] Resetting subtext...
[05:02:25.1618309] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 29
[05:02:25.1618309] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:02:25.1618309] [Info   :mrgrm7.LethalCasino] Dealer preparing for state change
[05:02:25.1618309] [Info   :mrgrm7.LethalCasino] Dealer is done
[05:02:25.1618309] [Info   :mrgrm7.LethalCasino] Animation will run at 3
[05:02:27.7988620] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:02:28.1630758] [Info   :mrgrm7.LethalCasino] PlayWinSoundClientRpc: ChaChing
[05:02:28.1630758] [Info   :mrgrm7.LethalCasino] Animation will run at 5
[05:02:28.2845907] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:02:28.2855645] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:02:28.2855645] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:02:28.2855645] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:02:28.2855645] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:02:28.2855645] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:02:28.2855645] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:02:33.2309155] [Info   :mrgrm7.LethalCasino] Player 'Player (6)' is trying to join Blackjack position 2
[05:02:33.2309155] [Debug  :LethalCasinoTweaks] [BlackjackExtensions] Calling CanAttemptToPlaceBet
[05:02:33.2314214] [Debug  :LethalCasinoTweaks] [BlackjackExtensions] Calling ServerSuccessfullyPlacedBet
[05:02:33.2314726] [Debug  :LethalCasinoTweaks] [JoinGameSuccessfulClientRpcPatch] Calling ServerPostDoubleDownSuccess
[05:02:33.2314726] [Debug  :LethalCasinoTweaks] [BlackjackDoubleDownFeature] Skipping non-double down success
[05:02:33.2825552] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:02:33.6258665] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:02:33.6258665] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:02:33.6258665] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:02:33.6258665] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:02:33.6258665] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:02:33.6258665] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:02:33.6258665] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:02:35.6001386] [Info   :mrgrm7.LethalCasino] DealServerRpc running
[05:02:35.6001386] [Debug  :LethalCasinoTweaks] Skipping create deck while non-empty
[05:02:35.6001386] [Debug  :LethalCasinoTweaks] Didn't create a deck, skipping shuffle sound
[05:02:35.6001386] [Info   :mrgrm7.LethalCasino] Animation will run at 0.5
[05:02:35.6001386] [Info   :mrgrm7.LethalCasino] Animation will run at 1
[05:02:35.6001386] [Info   :mrgrm7.LethalCasino] Animation will run at 1.5
[05:02:35.6001386] [Info   :mrgrm7.LethalCasino] Animation will run at 2
[05:02:36.0870265] [Info   :mrgrm7.LethalCasino] Player 2 hand value: 9
[05:02:36.0870265] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 28
[05:02:36.0870265] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:02:36.1761567] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:02:36.1761567] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:02:36.1761567] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:02:36.1761567] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:02:36.1761567] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:02:36.1761567] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:02:36.1761567] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:02:36.1761567] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:02:36.1761567] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:02:36.1771577] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:02:36.1781574] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:02:36.1781574] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:02:36.6001275] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 27
[05:02:36.6001275] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:02:37.1007880] [Info   :mrgrm7.LethalCasino] Player 2 hand value: 19
[05:02:37.1007880] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 26
[05:02:37.1007880] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:02:37.6004607] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 25
[05:02:37.6004607] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:02:37.6004607] [Info   :mrgrm7.LethalCasino] Done performing initial deal
[05:02:38.6215639] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:02:39.4533253] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:02:39.4533253] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:02:39.4543247] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:02:39.4543247] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:02:39.4543247] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:02:39.4543247] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:02:39.4543247] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:02:39.8964416] [Info   :mrgrm7.LethalCasino] TakeTurnAsPlayerServerRpc: Player 2 stand
[05:02:39.8964416] [Info   :mrgrm7.LethalCasino] DestroyBetControlsClientRpc - destroying bet controls for player 2
[05:02:39.8964416] [Info   :mrgrm7.LethalCasino] Animation will run at 1.5
[05:02:39.8964416] [Info   :mrgrm7.LethalCasino] Animation will run at 3
[05:02:42.8976736] [Info   :mrgrm7.LethalCasino] Triggering dealer turn
[05:02:42.8976736] [Info   :mrgrm7.LethalCasino] Dealer preparing for state change
[05:02:42.8976736] [Info   :mrgrm7.LethalCasino] Dealer is done
[05:02:42.8976736] [Info   :mrgrm7.LethalCasino] Animation will run at 3
[05:02:44.4543026] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:02:44.5727720] [Info   :GeneralImprovements] Updated credits display.
[05:02:45.4931343] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:02:45.4931343] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:02:45.4941152] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:02:45.4941152] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:02:45.4941152] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:02:45.4941152] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:02:45.4941152] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:02:45.9055821] [Info   :mrgrm7.LethalCasino] Animation will run at 5
[05:02:48.7648870] [Info   :mrgrm7.LethalCasino] Player 'Player (6)' is trying to join Blackjack position 1
[05:02:48.7648870] [Debug  :LethalCasinoTweaks] [BlackjackExtensions] Calling CanAttemptToPlaceBet
[05:02:48.7648870] [Debug  :LethalCasinoTweaks] [BlackjackDoubleDownFeature] Calling ShouldAllowGameInProgressBet
[05:02:50.4821281] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:02:51.6825050] [Info   :mrgrm7.LethalCasino] Player 'Player (6)' is trying to join Blackjack position 1
[05:02:51.6825050] [Debug  :LethalCasinoTweaks] [BlackjackExtensions] Calling CanAttemptToPlaceBet
[05:02:51.6835040] [Debug  :LethalCasinoTweaks] [BlackjackExtensions] Calling ServerSuccessfullyPlacedBet
[05:02:51.6835040] [Debug  :LethalCasinoTweaks] [JoinGameSuccessfulClientRpcPatch] Calling ServerPostDoubleDownSuccess
[05:02:51.6835040] [Debug  :LethalCasinoTweaks] [BlackjackDoubleDownFeature] Skipping non-double down success
[05:02:51.6844384] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:02:51.6844384] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:02:51.6844384] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:02:51.6844384] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:02:51.6844384] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:02:51.6844384] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:02:51.6849734] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:02:51.9724838] [Info   :mrgrm7.LethalCasino] Player 'Player (6)' is trying to join Blackjack position 1
[05:02:51.9724838] [Debug  :LethalCasinoTweaks] [BlackjackExtensions] Calling CanAttemptToPlaceBet
[05:02:51.9724838] [Error  :mrgrm7.LethalCasino] Scrap is already being gambled!
[05:02:52.9935093] [Info   :mrgrm7.LethalCasino] DealServerRpc running
[05:02:52.9935093] [Debug  :LethalCasinoTweaks] Skipping create deck while non-empty
[05:02:52.9935093] [Debug  :LethalCasinoTweaks] Didn't create a deck, skipping shuffle sound
[05:02:52.9935093] [Info   :mrgrm7.LethalCasino] Animation will run at 0.5
[05:02:52.9935093] [Info   :mrgrm7.LethalCasino] Animation will run at 1
[05:02:52.9935093] [Info   :mrgrm7.LethalCasino] Animation will run at 1.5
[05:02:52.9935093] [Info   :mrgrm7.LethalCasino] Animation will run at 2
[05:02:53.4956059] [Info   :mrgrm7.LethalCasino] Player 1 hand value: 2
[05:02:53.4956059] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 24
[05:02:53.4956059] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:02:53.9263793] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:02:53.9263793] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:02:53.9263793] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:02:53.9263793] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:02:53.9263793] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:02:53.9273790] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:02:53.9273790] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:02:53.9273790] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:02:53.9273790] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:02:53.9273790] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:02:53.9273790] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:02:53.9273790] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:02:53.9966186] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 23
[05:02:53.9966186] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:02:54.4961125] [Info   :mrgrm7.LethalCasino] Player 1 hand value: 12
[05:02:54.4961125] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 22
[05:02:54.4961125] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:02:54.9955609] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 21
[05:02:54.9955609] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:02:54.9961078] [Info   :mrgrm7.LethalCasino] Done performing initial deal
[05:02:56.6840194] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:02:57.2225359] [Info   :mrgrm7.LethalCasino] TakeTurnAsPlayerServerRpc: Player 1 hit
[05:02:57.2225359] [Info   :mrgrm7.LethalCasino] Player 1 hand value: 20
[05:02:57.2235373] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 20
[05:02:57.2235373] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:02:57.7444189] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:02:57.7444189] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:02:57.7444189] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:02:57.7444189] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:02:57.7444189] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:02:57.7444189] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:02:57.7444189] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:03:00.8990594] [Debug  :LethalCasinoTweaks] [BlackjackDoubleDownFeature] Calling DoubleDownServerRpc
[05:03:02.7443366] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:03:03.0627806] [Info   :mrgrm7.LethalCasino] TakeTurnAsPlayerServerRpc: Player 1 stand
[05:03:03.0627806] [Info   :mrgrm7.LethalCasino] DestroyBetControlsClientRpc - destroying bet controls for player 1
[05:03:03.0627806] [Info   :mrgrm7.LethalCasino] Animation will run at 1.5
[05:03:03.0627806] [Info   :mrgrm7.LethalCasino] Animation will run at 3
[05:03:03.0917829] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:03:03.0917829] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:03:03.0917829] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:03:03.0917829] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:03:03.0917829] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:03:03.0917829] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:03:03.0917829] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:03:06.0642913] [Info   :mrgrm7.LethalCasino] Triggering dealer turn
[05:03:06.0642913] [Info   :mrgrm7.LethalCasino] Dealer preparing for state change
[05:03:06.0642913] [Info   :mrgrm7.LethalCasino] Dealer is dealing another card
[05:03:06.0642913] [Info   :mrgrm7.LethalCasino] Animation will run at 2
[05:03:07.6407015] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:03:07.6407015] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:03:07.6416992] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:03:07.6416992] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:03:07.6416992] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:03:07.6416992] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:03:07.6416992] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:03:08.0732621] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 19
[05:03:08.0732621] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:03:08.0732621] [Info   :mrgrm7.LethalCasino] Dealer preparing for state change
[05:03:08.0742646] [Info   :mrgrm7.LethalCasino] Dealer is done
[05:03:08.0742646] [Info   :mrgrm7.LethalCasino] Animation will run at 3
[05:03:08.0932510] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:03:08.0942494] [Debug  :ScienceBirdTweaks] Resetting subtext...
[05:03:08.2947105] [Info   :GeneralImprovements] Updated ship scrap total monitors to $609 (10 items).
[05:03:11.0731770] [Debug  :ScienceBirdTweaks] Resetting subtext...
[05:03:11.0731770] [Info   :mrgrm7.LethalCasino] Animation will run at 5
[05:03:12.6372924] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:03:13.5137268] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:03:13.5137268] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:03:13.5149118] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:03:13.5149594] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:03:13.5149594] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:03:13.5149594] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:03:13.5149594] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:03:18.5160811] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:03:19.0926975] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:03:19.0926975] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:03:19.0926975] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:03:19.0926975] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:03:19.0926975] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:03:19.0936954] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:03:19.0936954] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:03:19.0936954] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:03:19.0936954] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:03:19.0936954] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:03:19.0936954] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:03:19.0936954] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:03:19.0936954] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:03:19.0936954] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:03:19.2528701] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:03:19.2528701] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:03:19.2528701] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:03:19.2528701] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:03:19.2528701] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:03:19.2528701] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:03:19.2538707] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:03:23.5354808] [Info   :GeneralImprovements] Updated ship scrap total monitors to $609 (11 items).
[05:03:24.2537962] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:03:25.1115415] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:03:25.1115415] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:03:25.1120743] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:03:25.1120743] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:03:25.1120743] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:03:25.1120743] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:03:25.1120743] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:03:25.7644060] [Debug  :GeneralImprovements] Updating helmet light to type 1 (OFF).
[05:03:26.4974325] [Debug  :MrHat.NicheTweaks] Saved player volumes. Total entries: 9
[05:03:30.1148624] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:03:30.5055967] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:03:31.2918808] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:03:31.2918808] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:03:31.2918808] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:03:31.2918808] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:03:31.2928371] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:03:31.2928371] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:03:31.2928371] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:03:36.2946623] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:03:37.1951837] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:03:37.1951837] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:03:37.1951837] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:03:37.1951837] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:03:37.1951837] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:03:37.1951837] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:03:37.1951837] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:03:42.1967961] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:03:42.9750062] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:03:42.9759626] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:03:42.9759626] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:03:42.9759626] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:03:42.9759626] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:03:42.9759626] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:03:42.9759626] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:03:47.9771772] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:03:48.6647442] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:03:48.6647442] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:03:48.6647442] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:03:48.6647442] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:03:48.6647442] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:03:48.6647442] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:03:48.6656996] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:03:53.6635843] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:03:54.5568511] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:03:54.5578486] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:03:54.5578486] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:03:54.5578486] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:03:54.5578486] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:03:54.5578486] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:03:54.5578486] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:03:59.5574378] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:03:59.5574378] [Debug  :ScienceBirdTweaks] Resetting subtext...
[05:04:17.3788301] [Warning:FacepunchTransport] Send message returned not ok status: NoConnection
[05:04:17.3833622] [Info   :LobbyControl] 2 disconnected
[05:04:17.3833622] [Info   :LobbyImprovements] [SteamUser.EndAuthSession] 76561198145773137
[05:04:17.4183517] [Info   :LobbyImprovements] Removing 76561198145773137 from recently played with.
[05:04:17.4193399] [Info   :LobbyImprovements] Removing 76561198145773137 from recently played with.
[05:04:17.4193399] [Message:CruiserImproved] CruiserImproved client 2 disconnected.
[05:05:19.6333115] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:05:19.6333115] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:05:19.6333115] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:05:19.6333115] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:05:19.6333115] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:05:19.6333115] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:05:19.6333115] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:05:24.6345537] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:05:24.6345537] [Debug  :ScienceBirdTweaks] Resetting subtext...
[05:05:45.1630468] [Info   :GeneralImprovements] Updated ship scrap total monitors to $547 (11 items).
[05:06:01.5661660] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:06:05.3257005] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:06:05.3257005] [Debug  :   Coroner] Query successful!True
[05:06:05.3257005] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:06:05.3257005] [Debug  :   Coroner] Query successful!True
[05:06:05.3267017] [Debug  :   Coroner] Handling friendly fire damage...
[05:06:05.3267017] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:06:05.3267017] [Debug  :   Coroner] Handling friendly fire damage...
[05:06:05.3267017] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:06:05.4191232] [Debug  :GeneralImprovements] Received life status sync RPC for _rekasaurus_.
[05:06:05.5083319] [Debug  :GeneralImprovements] Received life status sync RPC for _rekasaurus_.
[05:06:06.3900986] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:06:08.1561067] [Debug  :MrHat.NicheTweaks] Saved player volumes. Total entries: 9
[05:06:08.4466729] [Info   :GeneralImprovements] Updated ship scrap total monitors to $521 (10 items).
[05:06:10.0235388] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:06:10.0235388] [Debug  :   Coroner] Query successful!True
[05:06:10.0235388] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:06:10.0235388] [Debug  :   Coroner] Query successful!True
[05:06:10.0235388] [Debug  :   Coroner] Handling friendly fire damage...
[05:06:10.0235388] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:06:10.0235388] [Debug  :   Coroner] Handling friendly fire damage...
[05:06:10.0235388] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:06:10.1135773] [Debug  :GeneralImprovements] Received life status sync RPC for _rekasaurus_.
[05:06:10.1967177] [Debug  :GeneralImprovements] Received life status sync RPC for _rekasaurus_.
[05:06:12.3599235] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:06:12.3599235] [Debug  :   Coroner] Query successful!True
[05:06:12.3599235] [Debug  :   Coroner] Handling generic fall damage...
[05:06:12.3599235] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:06:12.7244887] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:06:12.7244887] [Debug  :   Coroner] Query successful!True
[05:06:12.7244887] [Debug  :   Coroner] Handling generic fall damage...
[05:06:12.7244887] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:06:13.2162575] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:06:13.2162575] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:06:13.2162575] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:06:13.2162575] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:06:13.2172190] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:06:13.2172190] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:06:13.2172190] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:06:14.0089866] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:06:14.0089866] [Debug  :   Coroner] Query successful!True
[05:06:14.0099849] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:06:14.0099849] [Debug  :   Coroner] Query successful!True
[05:06:14.0099849] [Debug  :   Coroner] Handling friendly fire damage...
[05:06:14.0099849] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:06:14.0099849] [Debug  :   Coroner] Handling friendly fire damage...
[05:06:14.0099849] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:06:14.0926555] [Debug  :GeneralImprovements] Received life status sync RPC for _rekasaurus_.
[05:06:14.1765732] [Debug  :GeneralImprovements] Received life status sync RPC for _rekasaurus_.
[05:06:14.9929342] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:06:14.9929342] [Debug  :   Coroner] Query successful!True
[05:06:14.9929342] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:06:14.9929342] [Debug  :   Coroner] Query successful!True
[05:06:14.9929342] [Debug  :   Coroner] Handling friendly fire damage...
[05:06:14.9939645] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:06:14.9939645] [Debug  :   Coroner] Handling friendly fire damage...
[05:06:14.9939645] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:06:15.0777021] [Debug  :GeneralImprovements] Received life status sync RPC for _rekasaurus_.
[05:06:15.1623979] [Debug  :GeneralImprovements] Received life status sync RPC for _rekasaurus_.
[05:06:15.9120251] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:06:15.9120251] [Debug  :   Coroner] Query successful!True
[05:06:15.9129866] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:06:15.9129866] [Debug  :   Coroner] Query successful!True
[05:06:15.9129866] [Debug  :   Coroner] Handling friendly fire damage...
[05:06:15.9129866] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:06:15.9129866] [Debug  :   Coroner] Handling friendly fire damage...
[05:06:15.9129866] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:06:16.0012002] [Debug  :GeneralImprovements] Received life status sync RPC for _rekasaurus_.
[05:06:16.3906487] [Debug  :GeneralImprovements] Received life status sync RPC for _rekasaurus_.
[05:06:16.9250052] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:06:16.9250052] [Debug  :   Coroner] Query successful!True
[05:06:16.9250052] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:06:16.9250052] [Debug  :   Coroner] Query successful!True
[05:06:16.9250052] [Debug  :   Coroner] Handling friendly fire damage...
[05:06:16.9250052] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:06:16.9250052] [Debug  :   Coroner] Handling friendly fire damage...
[05:06:16.9259643] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:06:17.0218673] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[05:06:17.0228710] [Debug  :GeneralImprovements] Received life status sync RPC for _rekasaurus_.
[05:06:17.0234075] [Debug  :   Coroner] Server received cause of death via RPC: (3, DeathPlayerMurderShovel)
[05:06:17.0243851] [Debug  :   Coroner] Client received cause of death via RPC: (3, DeathPlayerMurderShovel)
[05:06:17.0243851] [Debug  :   Coroner] Deserialized cause of death to AdvancedCauseOfDeath(DeathPlayerMurderShovel)
[05:06:17.0243851] [Debug  :   Coroner] Player 3 has no custom cause of death stored! Returning null...
[05:06:17.0243851] [Debug  :   Coroner] Storing cause of death DeathPlayerMurderShovel (overriding null) for player 3!
[05:06:17.0269190] [Debug  :Buttery Fixes] Badges added to player corpse
[05:06:17.0349064] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Props/EnginePart(Clone)"
[05:06:17.0349064] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Props/EnginePart(Clone)/ScanNode"
[05:06:17.1120877] [Debug  :GeneralImprovements] Received life status sync RPC for _rekasaurus_.
[05:06:17.1755563] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:06:17.1755563] [Debug  :   Coroner] Query successful!True
[05:06:17.1755563] [Debug  :   Coroner] Handling generic fall damage...
[05:06:17.1765324] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:06:18.2177866] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:06:21.3852422] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[05:06:21.3852422] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[05:06:23.0239847] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[05:06:24.5662672] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:06:24.5675911] [Debug  :   Coroner] Query successful!True
[05:06:24.5675911] [Debug  :   Coroner] Handling generic fall damage...
[05:06:24.5675911] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:06:24.5953411] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:06:25.5575244] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Shovel : [G]
New: Drop Shovel : [G​]
[05:06:25.5585257] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Swing shovel : [LMB]
New: Swing shovel : [LMB​]
[05:06:25.6622882] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Shovel : [G]
New: Drop Shovel : [G​]
[05:06:25.6632493] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Swing shovel : [LMB]
New: Swing shovel : [LMB​]
[05:06:28.6616003] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:06:28.6616003] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:06:28.6616003] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:06:28.6626005] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:06:28.6626005] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:06:28.6626005] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:06:28.6626005] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:06:30.8421314] [Debug  :MrHat.NicheTweaks] [NicheTweaks] beamUpPlayer coroutine started. Active beams: 1
[05:06:33.6604914] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:06:33.7170101] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:06:33.7170101] [Debug  :   Coroner] Query successful!True
[05:06:33.7170101] [Debug  :   Coroner] Handling generic fall damage...
[05:06:33.7170101] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:06:33.8569403] [Debug  :MrHat.NicheTweaks] [NicheTweaks] beamUpPlayer coroutine ended. Active beams: 0
[05:06:34.8088230] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:06:34.8088230] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:06:34.8088230] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:06:34.8088230] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:06:34.8088230] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:06:34.8088230] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:06:34.8088230] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:06:35.9627130] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:06:38.3937745] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[05:06:38.3937745] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[05:06:39.8024158] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:06:41.0074971] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:06:41.0074971] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:06:41.0074971] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:06:41.0074971] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:06:41.0074971] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:06:41.0074971] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:06:41.0074971] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:06:42.4400145] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[05:06:42.4400145] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[05:06:46.0019327] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:06:47.9242336] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:06:47.9242336] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:06:47.9242336] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:06:47.9242336] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:06:47.9242336] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:06:47.9242336] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:06:47.9242336] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:06:48.1920056] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:06:48.1920351] [Debug  :   Coroner] Query successful!True
[05:06:48.1920351] [Debug  :   Coroner] Handling generic fall damage...
[05:06:48.1920351] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:06:49.4099354] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:06:49.4099354] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:06:49.4099354] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:06:49.4099354] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:06:49.4099354] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:06:49.4109348] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:06:49.4109348] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:06:49.7993416] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:06:49.7993416] [Debug  :   Coroner] Query successful!True
[05:06:49.8002764] [Debug  :   Coroner] Handling generic fall damage...
[05:06:49.8002764] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:06:52.9180043] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:06:54.1319379] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:06:54.1319379] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:06:54.1319379] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:06:54.1328835] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:06:54.1328835] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:06:54.1328835] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:06:54.1328835] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:06:54.4119417] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:06:54.4119417] [Error  : Unity Log] Scan node is missing for item!: RagdollGrabbableObject(Clone)
[05:06:55.1729497] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:06:55.1739497] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:06:55.1739497] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:06:55.1739497] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:06:55.1739497] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:06:55.1739497] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:06:55.1739497] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:06:56.2160606] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:06:56.2160606] [Debug  :   Coroner] Query successful!True
[05:06:56.2170586] [Debug  :   Coroner] Handling generic fall damage...
[05:06:56.2170586] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:06:57.0857342] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:06:57.0857342] [Debug  :   Coroner] Query successful!True
[05:06:57.0857342] [Debug  :   Coroner] Handling generic fall damage...
[05:06:57.0857342] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:06:58.1128122] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:06:58.1128122] [Debug  :   Coroner] Query successful!True
[05:06:58.1128122] [Debug  :   Coroner] Handling generic fall damage...
[05:06:58.1128122] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:06:58.8893967] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:06:58.8903970] [Debug  :   Coroner] Query successful!True
[05:06:58.8903970] [Debug  :   Coroner] Handling generic fall damage...
[05:06:58.8903970] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:06:59.1337066] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:07:00.1752535] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:07:00.1752535] [Error  : Unity Log] Scan node is missing for item!: RagdollGrabbableObject(Clone)
[05:07:00.2721257] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:07:00.2721257] [Debug  :   Coroner] Query successful!True
[05:07:00.2721257] [Debug  :   Coroner] Handling generic fall damage...
[05:07:00.2721257] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:07:00.4524271] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:07:00.4532670] [Debug  :   Coroner] Query successful!True
[05:07:00.4532670] [Debug  :   Coroner] Handling generic fall damage...
[05:07:00.4532670] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:07:01.0426163] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:07:01.0426163] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:07:01.0426163] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:07:01.0426163] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:07:01.0426163] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:07:01.0435698] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:07:01.0435698] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:07:01.6325521] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:07:01.6325521] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:07:01.6325521] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:07:01.6325521] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:07:01.6325521] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:07:01.6325521] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:07:01.6325521] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:07:06.0474739] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:07:06.0474739] [Error  : Unity Log] Scan node is missing for item!: RagdollGrabbableObject(Clone)
[05:07:06.0494744] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:07:06.6335839] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:07:06.7640596] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:07:06.7640596] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:07:06.7640596] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:07:06.7640596] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:07:06.7646039] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:07:06.7646039] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:07:06.7646039] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:07:07.2725195] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:07:07.2725195] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:07:07.2725195] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:07:07.2725195] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:07:07.2725195] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:07:07.2734503] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:07:07.2734503] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:07:10.1040434] [Info   :mrgrm7.LethalCasino] SpinWheelServerRpc
[05:07:10.1040434] [Debug  :mrgrm7.LethalCasino] player tried to spin roulette without betting any scrap
[05:07:11.7655206] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:07:11.7655206] [Error  : Unity Log] Scan node is missing for item!: RagdollGrabbableObject(Clone)
[05:07:11.7655206] [Debug  :ScienceBirdTweaks] Resetting subtext...
[05:07:12.2658717] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:07:13.0027908] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:07:13.0027908] [Debug  :   Coroner] Query successful!True
[05:07:13.0027908] [Debug  :   Coroner] Handling generic fall damage...
[05:07:13.0027908] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:07:13.0354040] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:07:13.0354040] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:07:13.0362617] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:07:13.0362617] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:07:13.0362617] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:07:13.0362617] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:07:13.0362617] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:07:13.8001990] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:07:13.8001990] [Debug  :   Coroner] Query successful!True
[05:07:13.8001990] [Debug  :   Coroner] Handling generic fall damage...
[05:07:13.8001990] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:07:15.5917078] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:07:15.5917078] [Debug  :   Coroner] Query successful!True
[05:07:15.5917078] [Debug  :   Coroner] Handling generic fall damage...
[05:07:15.5917078] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:07:18.0312090] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:07:18.8892721] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:07:18.8892721] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:07:18.8892721] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:07:18.8892721] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:07:18.8892721] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:07:18.8892721] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:07:18.8892721] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:07:20.3309546] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:07:20.3309546] [Debug  :   Coroner] Query successful!True
[05:07:20.3309546] [Debug  :   Coroner] Handling generic fall damage...
[05:07:20.3309546] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:07:22.4364917] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:07:22.4364917] [Debug  :   Coroner] Query successful!True
[05:07:22.4364917] [Debug  :   Coroner] Handling generic fall damage...
[05:07:22.4364917] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:07:22.5670767] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:07:23.3568762] [Info   :GeneralImprovements] Applied 1 queued monitor changes.
[05:07:23.4246665] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:07:23.4246665] [Debug  :   Coroner] Query successful!True
[05:07:23.4256700] [Debug  :   Coroner] Handling generic fall damage...
[05:07:23.4256700] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:07:23.8853956] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:07:24.6555422] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:07:24.6555422] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:07:24.6555422] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:07:24.6555422] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:07:24.6555422] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:07:24.6555422] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:07:24.6555422] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:07:28.5188892] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:07:29.6599261] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:07:30.1558848] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[05:07:30.1558848] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[05:07:30.6111471] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:07:30.6111471] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:07:30.6111471] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:07:30.6111471] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:07:30.6111471] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:07:30.6111471] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:07:30.6111471] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:07:35.4414976] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[05:07:35.4414976] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[05:07:35.6127611] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:07:37.2432013] [Info   :mrgrm7.LethalCasino] Player 'Player (6)' is trying to join Blackjack position 2
[05:07:37.2432013] [Debug  :LethalCasinoTweaks] [BlackjackExtensions] Calling CanAttemptToPlaceBet
[05:07:37.2432013] [Debug  :LethalCasinoTweaks] [BlackjackExtensions] Calling ServerSuccessfullyPlacedBet
[05:07:37.2432013] [Debug  :LethalCasinoTweaks] [JoinGameSuccessfulClientRpcPatch] Calling ServerPostDoubleDownSuccess
[05:07:37.2432013] [Debug  :LethalCasinoTweaks] [BlackjackDoubleDownFeature] Skipping non-double down success
[05:07:37.2934140] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[05:07:37.2944836] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[05:07:37.3974444] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[05:07:37.3974444] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[05:07:37.6842152] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[05:07:37.6842152] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[05:07:37.7952904] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[05:07:37.7952904] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[05:07:38.3417550] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[05:07:38.3417550] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[05:07:38.4474142] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[05:07:38.4474142] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[05:07:38.6622529] [Info   :mrgrm7.LethalCasino] Player 'Player (6)' is trying to join Blackjack position 2
[05:07:38.6622529] [Debug  :LethalCasinoTweaks] [BlackjackExtensions] Calling CanAttemptToPlaceBet
[05:07:38.6622529] [Error  :mrgrm7.LethalCasino] Scrap is already being gambled!
[05:07:39.0415337] [Info   :mrgrm7.LethalCasino] Player 'Player (6)' is trying to join Blackjack position 2
[05:07:39.0415337] [Debug  :LethalCasinoTweaks] [BlackjackExtensions] Calling CanAttemptToPlaceBet
[05:07:39.0415337] [Error  :mrgrm7.LethalCasino] Scrap is already being gambled!
[05:07:40.4047495] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[05:07:40.4052893] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[05:07:40.5100585] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[05:07:40.5110739] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[05:07:40.5549677] [Info   :mrgrm7.LethalCasino] DealServerRpc running
[05:07:40.5549677] [Debug  :LethalCasinoTweaks] Skipping create deck while non-empty
[05:07:40.5559453] [Debug  :LethalCasinoTweaks] Didn't create a deck, skipping shuffle sound
[05:07:40.5559453] [Info   :mrgrm7.LethalCasino] Animation will run at 0.5
[05:07:40.5559453] [Info   :mrgrm7.LethalCasino] Animation will run at 1
[05:07:40.5559453] [Info   :mrgrm7.LethalCasino] Animation will run at 1.5
[05:07:40.5559453] [Info   :mrgrm7.LethalCasino] Animation will run at 2
[05:07:41.0455038] [Info   :mrgrm7.LethalCasino] Player 2 hand value: 5
[05:07:41.0455038] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 18
[05:07:41.0455038] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:07:41.5514097] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 17
[05:07:41.5514097] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:07:41.8853745] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[05:07:41.8853745] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[05:07:42.0573052] [Info   :mrgrm7.LethalCasino] Player 2 hand value: 15
[05:07:42.0573052] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 16
[05:07:42.0573052] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:07:42.5461261] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 15
[05:07:42.5461261] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:07:42.5461261] [Info   :mrgrm7.LethalCasino] Done performing initial deal
[05:07:43.4736316] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:07:43.4736316] [Debug  :   Coroner] Query successful!True
[05:07:43.4736316] [Debug  :   Coroner] Handling generic fall damage...
[05:07:43.4736316] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:07:44.3828027] [Info   :mrgrm7.LethalCasino] TakeTurnAsPlayerServerRpc: Player 2 hit
[05:07:44.3838005] [Info   :mrgrm7.LethalCasino] Player 2 hand value: 23
[05:07:44.3838005] [Info   :mrgrm7.LethalCasino] TakeTurnAsPlayerServerRpc: Player 2 stand
[05:07:44.3838005] [Info   :mrgrm7.LethalCasino] DestroyBetControlsClientRpc - destroying bet controls for player 2
[05:07:44.3838005] [Info   :mrgrm7.LethalCasino] Animation will run at 1.5
[05:07:44.3838005] [Info   :mrgrm7.LethalCasino] Animation will run at 3
[05:07:44.3838005] [Info   :mrgrm7.LethalCasino] Delayed clientRpc running
[05:07:44.3838005] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 14
[05:07:44.3838005] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:07:45.6114974] [Debug  :ScienceBirdTweaks] Resetting subtext...
[05:07:45.7526813] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:07:45.7526813] [Debug  :   Coroner] Query successful!True
[05:07:45.7526813] [Debug  :   Coroner] Handling generic fall damage...
[05:07:45.7526813] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:07:45.8960309] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:07:45.8960309] [Debug  :   Coroner] Query successful!True
[05:07:45.8960309] [Debug  :   Coroner] Handling generic fall damage...
[05:07:45.8960309] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:07:46.0573238] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:07:47.3862789] [Info   :mrgrm7.LethalCasino] Triggering dealer turn
[05:07:47.3862789] [Info   :mrgrm7.LethalCasino] Dealer preparing for state change
[05:07:47.3862789] [Info   :mrgrm7.LethalCasino] Dealer is dealing another card
[05:07:47.3862789] [Info   :mrgrm7.LethalCasino] Animation will run at 2
[05:07:49.3859461] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 13
[05:07:49.3859461] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:07:49.3859461] [Info   :mrgrm7.LethalCasino] Dealer preparing for state change
[05:07:49.3859461] [Info   :mrgrm7.LethalCasino] Dealer is done
[05:07:49.3859461] [Info   :mrgrm7.LethalCasino] Animation will run at 3
[05:07:50.4456105] [Info   :mrgrm7.LethalCasino] Player 'Player' is trying to join Blackjack position 0
[05:07:50.4456105] [Debug  :LethalCasinoTweaks] [BlackjackExtensions] Calling CanAttemptToPlaceBet
[05:07:50.4456105] [Debug  :LethalCasinoTweaks] [BlackjackDoubleDownFeature] Calling ShouldAllowGameInProgressBet
[05:07:52.3918189] [Debug  :ScienceBirdTweaks] Resetting subtext...
[05:07:52.3918189] [Info   :mrgrm7.LethalCasino] Animation will run at 5
[05:07:57.0493737] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:07:57.0503730] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:07:57.0503730] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:07:57.0503730] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:07:57.0503730] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:07:57.0503730] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:07:57.0509431] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:07:57.8634677] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[05:07:57.8644672] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[05:07:58.3552250] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:07:58.3552250] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:07:58.3552250] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:07:58.3552250] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:07:58.3552250] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:07:58.3552250] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:07:58.3552250] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:07:59.1487279] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[05:07:59.1497305] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[05:07:59.9682447] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:07:59.9682447] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:07:59.9682447] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:07:59.9682447] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:07:59.9682447] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:07:59.9682447] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:07:59.9682447] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:08:00.4198217] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:08:00.4198217] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:08:00.4198217] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:08:00.4198217] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:08:00.4198217] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:08:00.4198217] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:08:00.4198217] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:08:02.0463795] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:08:03.3501756] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:08:03.3515337] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:08:04.5067775] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:08:04.5067775] [Debug  :   Coroner] Query successful!True
[05:08:04.5067775] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:08:04.5067775] [Debug  :   Coroner] Query successful!True
[05:08:04.5067775] [Debug  :   Coroner] Handling friendly fire damage...
[05:08:04.5077774] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:08:04.5077774] [Debug  :   Coroner] Handling friendly fire damage...
[05:08:04.5077774] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:08:04.5369469] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[05:08:04.5379449] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[05:08:04.6048055] [Debug  :GeneralImprovements] Received life status sync RPC for GlassCanyøn.
[05:08:04.7083237] [Debug  :GeneralImprovements] Received life status sync RPC for GlassCanyøn.
[05:08:04.9684060] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:08:05.1962835] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[05:08:05.1972819] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[05:08:05.4585577] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:08:05.4585577] [Debug  :   Coroner] Query successful!True
[05:08:05.4585577] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:08:05.4585577] [Debug  :   Coroner] Query successful!True
[05:08:05.4585577] [Debug  :   Coroner] Handling friendly fire damage...
[05:08:05.4595560] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:08:05.4595560] [Debug  :   Coroner] Handling friendly fire damage...
[05:08:05.4595560] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:08:05.5575703] [Debug  :GeneralImprovements] Received life status sync RPC for GlassCanyøn.
[05:08:05.6485572] [Debug  :GeneralImprovements] Received life status sync RPC for GlassCanyøn.
[05:08:05.8561858] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[05:08:05.8561858] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[05:08:06.1769430] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[05:08:06.1769430] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[05:08:06.3890830] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:08:06.3900528] [Debug  :   Coroner] Query successful!True
[05:08:06.3900528] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:08:06.3900528] [Debug  :   Coroner] Query successful!True
[05:08:06.3900528] [Debug  :   Coroner] Handling friendly fire damage...
[05:08:06.3900528] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:08:06.3900528] [Debug  :   Coroner] Handling friendly fire damage...
[05:08:06.3900528] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:08:06.4863688] [Debug  :GeneralImprovements] Received life status sync RPC for GlassCanyøn.
[05:08:06.5759058] [Debug  :GeneralImprovements] Received life status sync RPC for GlassCanyøn.
[05:08:07.1399352] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:08:07.1399352] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:08:07.1399352] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:08:07.1399352] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:08:07.1399352] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:08:07.1399352] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:08:07.1409354] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:08:07.8060614] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[05:08:07.8060614] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[05:08:08.0770031] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[05:08:08.0770031] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[05:08:08.5016056] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:08:08.5025610] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:08:08.5025610] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:08:08.5025610] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:08:08.5025610] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:08:08.5025610] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:08:08.5025610] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:08:08.9619549] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[05:08:08.9629543] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[05:08:09.2736764] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[05:08:09.2746804] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[05:08:09.4902713] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[05:08:09.4912706] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[05:08:10.0315427] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:08:10.0315427] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:08:10.0315427] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:08:10.0315427] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:08:10.0325168] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:08:10.0325168] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:08:10.0325168] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:08:12.1418378] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:08:13.5010986] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:08:15.0366132] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:08:15.8506264] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[05:08:15.8506264] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[05:08:16.3699270] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[05:08:16.3699270] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[05:08:17.1982367] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[05:08:17.1987749] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[05:08:17.6909609] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[05:08:17.6909609] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[05:08:18.4538786] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[05:08:18.4538786] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[05:08:19.1048700] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[05:08:19.1058692] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[05:08:19.2376426] [Debug  :MrHat.NicheTweaks] [NicheTweaks] beamUpPlayer coroutine started. Active beams: 1
[05:08:22.2539407] [Debug  :MrHat.NicheTweaks] [NicheTweaks] beamUpPlayer coroutine ended. Active beams: 0
[05:08:22.2559415] [Info   :GeneralImprovements] Applied 1 queued monitor changes.
[05:08:22.3628174] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:08:22.3628174] [Debug  :   Coroner] Query successful!True
[05:08:22.3628174] [Debug  :   Coroner] Handling generic fall damage...
[05:08:22.3628174] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:08:22.3723500] [Info   :GeneralImprovements] Updated ship scrap total monitors to $521 (9 items).
[05:08:24.3653657] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:08:24.4867733] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:08:26.6470647] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:08:26.6470647] [Debug  :   Coroner] Query successful!True
[05:08:26.6470647] [Debug  :   Coroner] Handling generic fall damage...
[05:08:26.6470647] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:08:29.5924556] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:08:29.5924556] [Debug  :   Coroner] Query successful!True
[05:08:29.5924556] [Debug  :   Coroner] Handling generic fall damage...
[05:08:29.5924556] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:08:29.6734794] [Debug  :MrHat.NicheTweaks] [NicheTweaks] beamUpPlayer coroutine started. Active beams: 1
[05:08:29.7456124] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:08:29.7456124] [Debug  :   Coroner] Query successful!True
[05:08:29.7456124] [Debug  :   Coroner] Handling generic fall damage...
[05:08:29.7456124] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:08:31.4769288] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:08:31.6187937] [Debug  :MrHat.NicheTweaks] [NicheTweaks] BLOCKED interact performed for player What Zit Tooya (teleporter beam active)
[05:08:31.9111911] [Debug  :MrHat.NicheTweaks] [NicheTweaks] BLOCKED interact performed for player What Zit Tooya (teleporter beam active)
[05:08:32.1388256] [Debug  :MrHat.NicheTweaks] [NicheTweaks] BLOCKED interact performed for player What Zit Tooya (teleporter beam active)
[05:08:32.3549326] [Debug  :MrHat.NicheTweaks] [NicheTweaks] BLOCKED interact performed for player What Zit Tooya (teleporter beam active)
[05:08:32.5644388] [Debug  :MrHat.NicheTweaks] [NicheTweaks] BLOCKED interact performed for player What Zit Tooya (teleporter beam active)
[05:08:32.6830682] [Debug  :MrHat.NicheTweaks] [NicheTweaks] beamUpPlayer coroutine ended. Active beams: 0
[05:08:33.1546300] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[05:08:33.1546300] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[05:08:33.2528819] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[05:08:33.2538841] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[05:08:36.2585145] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:08:36.2585145] [Debug  :   Coroner] Query successful!True
[05:08:36.2585145] [Debug  :   Coroner] Handling generic fall damage...
[05:08:36.2585145] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:08:36.3854582] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:08:36.3854582] [Debug  :   Coroner] Query successful!True
[05:08:36.3854582] [Debug  :   Coroner] Handling generic fall damage...
[05:08:36.3854582] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:08:37.0379685] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[05:08:37.0379685] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[05:08:41.4886217] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:08:41.4886217] [Debug  :   Coroner] Query successful!True
[05:08:41.4886217] [Debug  :   Coroner] Handling generic fall damage...
[05:08:41.4886217] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:08:43.1546365] [Debug  :MrHat.NicheTweaks] [NicheTweaks] beamUpPlayer coroutine started. Active beams: 1
[05:08:43.4035734] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:08:43.4035734] [Debug  :   Coroner] Query successful!True
[05:08:43.4035734] [Debug  :   Coroner] Handling generic fall damage...
[05:08:43.4035734] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:08:43.5047609] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:08:44.1979199] [Info   :GeneralImprovements] Applied 2 queued monitor changes.
[05:08:44.2533693] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:08:44.2533693] [Debug  :   Coroner] Query successful!True
[05:08:44.2533693] [Debug  :   Coroner] Handling generic fall damage...
[05:08:44.2533693] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:08:46.1633415] [Debug  :MrHat.NicheTweaks] [NicheTweaks] beamUpPlayer coroutine ended. Active beams: 0
[05:08:46.3098929] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:08:46.3098929] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:08:46.3098929] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:08:46.3098929] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:08:46.3098929] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:08:46.3098929] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:08:46.3098929] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:08:46.3098929] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:08:49.9551849] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:08:52.0223892] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[05:08:52.0223892] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[05:08:52.1282091] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[05:08:52.1292091] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[05:08:59.2014635] [Debug  :Buttery Fixes] Scrap tracker: Tracking "Beer(Clone)" worth $0
[05:08:59.2014635] [Debug  :Buttery Fixes] Scrap tracker: Tracking "Beer(Clone)" worth $0
[05:08:59.2014635] [Debug  :Buttery Fixes] Scrap tracker: Tracking "Beer(Clone)" worth $0
[05:08:59.2014635] [Debug  :Buttery Fixes] Scrap tracker: Tracking "Beer(Clone)" worth $0
[05:09:01.0725314] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:09:01.0725314] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:09:01.0725314] [Debug  :   Coroner] Handling Out of Bounds death...
[05:09:01.0725314] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:09:01.0725314] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:09:01.0725314] [Debug  :   Coroner] Handling Out of Bounds death...
[05:09:01.0735701] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:09:01.0735701] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:09:01.0735701] [Debug  :   Coroner] Handling Out of Bounds death...
[05:09:01.0735701] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:09:01.0735701] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:09:01.0735701] [Debug  :   Coroner] Handling Out of Bounds death...
[05:09:01.0735701] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:09:01.0735701] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:09:01.0735701] [Debug  :   Coroner] Handling Out of Bounds death...
[05:09:01.0735701] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:09:01.0735701] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:09:01.0735701] [Debug  :   Coroner] Handling Out of Bounds death...
[05:09:01.2082436] [Warning: Unity Log] [Netcode] NetworkObject #736 moved to the root because its parent NetworkObject #733 is destroyed
[05:09:01.2092426] [Warning: Unity Log] [Netcode] NetworkObject #737 moved to the root because its parent NetworkObject #738 is destroyed
[05:09:01.2175810] [Info   :LoadingInfo] PlayerLoadedServerRpc:0
[05:09:01.3068972] [Info   :LoadingInfo] PlayerLoadedServerRpc:3
[05:09:01.3190113] [Info   :LoadingInfo] PlayerLoadedServerRpc:5
[05:09:01.3401507] [Info   :LoadingInfo] PlayerLoadedServerRpc:4
[05:09:01.3401507] [Info   :LoadingInfo] PlayerLoadedServerRpc:6
[05:09:01.3534819] [Info   :LoadingInfo] PlayerLoadedServerRpc:1
[05:09:01.3817658] [Info   :LoadingInfo] PlayerLoadedServerRpc:8
[05:09:01.3858142] [Debug  :WeatherRegistry] Effects received: [None]
[05:09:01.3858142] [Debug  :WeatherRegistry] OverrideSunAnimator called
[05:09:01.3858142] [Debug  :WeatherRegistry] OverrideSunAnimator called
[05:09:03.3980380] [Info   :mrgrm7.LethalCasino] Despawning casino objects
[05:09:03.3994155] [Info   :GeneralImprovements] Updated total deaths display.
[05:09:03.3994155] [Error  : Unity Log] Unable to connect player to voice B #0; False; True
[05:09:03.3994155] [Error  : Unity Log] Unable to connect player to voice B #0; False; True
[05:09:03.3994155] [Error  : Unity Log] Unable to connect player to voice B #1; False; True
[05:09:03.3994155] [Error  : Unity Log] Unable to connect player to voice B #1; False; True
[05:09:03.3994155] [Error  : Unity Log] Unable to connect player to voice B #3; False; True
[05:09:03.3994155] [Error  : Unity Log] Unable to connect player to voice B #3; False; True
[05:09:03.3994155] [Error  : Unity Log] Unable to connect player to voice B #4; False; True
[05:09:03.3994155] [Error  : Unity Log] Unable to connect player to voice B #4; False; True
[05:09:03.3994155] [Error  : Unity Log] Unable to connect player to voice B #5; False; True
[05:09:03.3994155] [Error  : Unity Log] Unable to connect player to voice B #5; False; True
[05:09:03.3994155] [Error  : Unity Log] Unable to connect player to voice B #6; False; True
[05:09:03.3994155] [Error  : Unity Log] Unable to connect player to voice B #6; False; True
[05:09:03.3994155] [Error  : Unity Log] Unable to connect player to voice B #8; False; True
[05:09:03.3994155] [Error  : Unity Log] Unable to connect player to voice B #8; False; True
[05:09:03.4044715] [Debug  :ScienceBirdTweaks] Ship reached orbit, attempting to reset floodlights.
[05:09:03.4044715] [Debug  :ScienceBirdTweaks] Found ShipFloodlightController. Calling ResetFloodlightLights().
[05:09:03.4044715] [Debug  :ScienceBirdTweaks] Resetting floodlight rotation for : System.Collections.Generic.Dictionary`2[UnityEngine.Transform,ScienceBirdTweaks.Scripts.ShipFloodlightController+TransformState]
[05:09:03.4044715] [Debug  :ScienceBirdTweaks] Floodlight rotation reset complete.
[05:09:03.4044715] [Info   :JacobG5.LostEnemyFix] Clearing Enemy Error List
[05:09:03.4074702] [Info   :mrgrm7.LethalCasino] Destroying roulette token container
[05:09:03.4275630] [Error  : Unity Log] [Netcode-Server Sender=4] [Invalid Destroy][RagdollGrabbableObject(Clone)][NetworkObjectId:754] Destroy a spawned NetworkObject on a non-host client is not valid. Call Destroy or Despawn on the server/host instead.
[05:09:03.7425573] [Debug  :GeneralImprovements] Received life status sync RPC for GlassCanyøn.
[05:09:03.8608382] [Debug  :GeneralImprovements] Received life status sync RPC for _rekasaurus_.
[05:09:06.4870598] [Info   :GeneralImprovements] Updated credits display.
[05:09:10.4073687] [Debug  :WeatherRegistry] SetPlanetsWeather called.
[05:09:10.4079337] [Info   :WeatherRegistry] Reloading config file...
[05:09:10.4108874] [Message:WeatherRegistry] [WeatherCalculation] 
	[Adamance]         Selected weather: None (60.48% chance)
	[Artifice]         Selected weather: Flooded (21.82% chance)
	[Assurance]        Selected weather: Rainy (22.22% chance)
	[Dine]             Selected weather: None (47.06% chance)
	[Embrion]          Selected weather: Blue (19.23% chance)
	[Experimentation]  Selected weather: None (37.21% chance)
	[Gordion]          Selected weather: None (100.00% chance)
	[Liquidation]      Selected weather: None (39.02% chance)
	[March]            Selected weather: None (48.48% chance)
	[Offense]          Selected weather: Flooded (21.82% chance)
	[Rend]             Selected weather: None (79.79% chance)
	[Titan]            Selected weather: None (48.48% chance)
	[Vow]              Selected weather: Foggy (11.43% chance)
[05:09:10.4108874] [Debug  :WeatherRegistry] Weathers received: [41 Experimentation:None; 220 Assurance:Rainy; 56 Vow:Foggy; 71 Gordion:None; 61 March:None; 20 Adamance:None; 85 Rend:None; 7 Dine:None; 21 Offense:Flooded; 8 Titan:None; 68 Artifice:Flooded; 44 Liquidation:None; 5 Embrion:Blue]
[05:09:10.4108874] [Debug  :WeatherRegistry] Weathers to apply: 13 entries
[05:09:10.4108874] [Info   :GeneralImprovements] Updated fancy weather monitors
[05:09:10.4118885] [Debug  :WeatherRegistry] Saved picked weathers: day 8, file LCSaveFile1
[05:09:10.4128870] [Debug  :Buttery Fixes] Weeds: Luck 0% -> 0%
[05:09:10.4275430] [Warning:LethalPerformance] GrabbableObject search called with inactive objects, probably will cause incompatibility!
[05:09:10.4281069] [Message:LethalSponge] ---
[05:09:10.4281069] [Message:LethalSponge] Applying Sponge
[05:09:10.4281069] [Message:LethalSponge] Calling Resources.UnloadUnusedAssets().
[05:09:10.4281069] [Info   :LoadingInfo] Waiting for Client...
[05:09:10.4290593] [Info   :LoadingInfo] SendToAll:2,1|3|4|5|6|81,7
[05:09:10.4345821] [Info   :LethalPerformance] Saved 1 save(s)
[05:09:10.5685059] [Message:LethalSponge] Resources.UnloadUnusedAssets() completed.
[05:09:10.5685059] [Message:LethalSponge] Sponge took 0.1406385 seconds to execute.
[05:09:10.5695079] [Message:LethalSponge] ---
[05:09:10.5729083] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[05:09:12.1729858] [Info   :LoadingInfo] Waiting for Client...
[05:09:12.1729858] [Info   :LoadingInfo] SendToAll:2,1|3|5|6|82,7
[05:09:12.1755036] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[05:09:12.1805024] [Info   :LoadingInfo] Waiting for Client...
[05:09:12.1805024] [Info   :LoadingInfo] SendToAll:2,1|5|6|83,7
[05:09:12.1817244] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[05:09:12.1945394] [Info   :LoadingInfo] Waiting for Client...
[05:09:12.1945394] [Info   :LoadingInfo] SendToAll:2,1|6|84,7
[05:09:12.2705258] [Info   :LoadingInfo] Waiting for Client...
[05:09:12.2705258] [Info   :LoadingInfo] SendToAll:2,6|85,7
[05:09:12.2837978] [Info   :LoadingInfo] Waiting for Client...
[05:09:12.2849013] [Info   :LoadingInfo] SendToAll:2,86,7
[05:09:12.3083395] [Info   :GeneralImprovements] Updated total quotas display.
[05:09:12.3093194] [Error  :   DawnLib] Item: Beer(Clone) doesn't have a DawnItemInfo; cannot save. Contact the developer of this item.
[05:09:12.3109200] [Info   :Buttery Fixes] Dropship inventory saved (0 items)
[05:09:12.3109200] [Debug  :MaxWasUnavailable.LethalModDataLib] Saving data to file LCSaveFile1.moddata with key TestAccount666.ShipWindows.ShipWindows.WindowUnlockData.UnlockedWindows...
[05:09:12.3118911] [Error  :   DawnLib] Item: Beer(Clone) doesn't have a DawnItemInfo; cannot save. Contact the developer of this item.
[05:09:12.3118911] [Debug  :LobbyControl] Lobby can be re-opened
[05:09:12.3118911] [Info   :GeneralImprovements] Updated total days display.
[05:09:12.3205363] [Info   :LethalPerformance] Saved 3 save(s)
[05:09:16.6470278] [Info   :GeneralImprovements] Updated profit quota and deadline monitors
[05:09:22.8907820] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:09:24.6391740] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Parameters of ChangeControlTip:
ToolTipNumber: 0
ChangeTo: Quit terminal : [TAB]
[05:09:24.6391740] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] No keybind found to replace
[05:09:24.6391740] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Coroutine to force text change stopped.
[05:09:24.6391740] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Coroutine to force text change started.
[05:09:40.5899576] [Info   :TerminalConflictFix] Parsed "confirm" with 7 letters
[05:09:40.5904742] [Info   :GeneralImprovements] Updated current moon monitors.
[05:09:41.3942765] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:09:41.4028710] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:09:41.4034095] [Debug  :   Coroner] Query successful!True
[05:09:41.4034095] [Debug  :   Coroner] Handling generic fall damage...
[05:09:41.4034095] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:09:45.3545786] [Info   :GeneralImprovements] Updated fancy weather monitors
[05:09:46.2460517] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:09:49.9021576] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:09:51.3047159] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:09:51.6036594] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:09:55.0559253] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:09:55.0559253] [Debug  :   Coroner] Query successful!True
[05:09:55.0559253] [Debug  :   Coroner] Handling generic fall damage...
[05:09:55.0559253] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:09:55.1903683] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:09:57.2423360] [Debug  :GeneralImprovements] Updating helmet light to type 1 (OFF).
[05:10:26.9998224] [Debug  :GeneralImprovements] Updating helmet light to type 0 (OFF).
[05:10:40.4690948] [Debug  :MrHat.NicheTweaks] Saved player volumes. Total entries: 9
[05:10:40.8551299] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:10:42.2434944] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Parameters of ChangeControlTip:
ToolTipNumber: 0
ChangeTo: Quit terminal : [TAB]
[05:10:42.2434944] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] No keybind found to replace
[05:10:42.2434944] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Coroutine to force text change stopped.
[05:10:42.2434944] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Coroutine to force text change started.
[05:10:45.0484878] [Debug  :LobbyControl] Reopening lobby, setting to joinable.
[05:10:45.0484878] [Debug  :ShipWindows] Network manager already exists! Destroying...
[05:10:45.0484878] [Info   :LobbyControl] Lobby is now Open
[05:10:45.6690734] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:10:45.6747039] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:10:45.6747039] [Debug  :   Coroner] Query successful!True
[05:10:45.6747039] [Debug  :   Coroner] Handling generic fall damage...
[05:10:45.6747039] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:10:50.5157012] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:10:53.6484780] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:10:58.7244559] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:10:58.7244559] [Debug  :   Coroner] Query successful!True
[05:10:58.7244559] [Debug  :   Coroner] Handling generic fall damage...
[05:10:58.7244559] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:11:00.0633243] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:11:00.0633243] [Debug  :   Coroner] Query successful!True
[05:11:00.0643243] [Debug  :   Coroner] Handling generic fall damage...
[05:11:00.0643243] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:11:21.2716121] [Info   :chuxia.LethalError] ConfigHash:9443442381040294494|SenderId:12|Server:9443442381040294494
[05:11:21.2716445] [Debug  :LobbyControl] Incoming late connection.
[05:11:21.2716445] [Info   :LobbyImprovements] [Steam] ConnectionApproval (76561198143780221): OK
[05:11:21.2716445] [Warning:LobbyControl] Connection request Enqueued! count:1
[05:11:21.2736114] [Warning:LobbyControl] Connection request Resumed! remaining: 0
[05:11:22.3952676] [Info   :LobbyImprovements] [Steam] OnValidateAuthTicketResponse (76561198143780221): OK
[05:11:28.7709589] [Message:CruiserImproved] Client 12 connected with CruiserImproved version match 1.5.5
[05:11:28.7709589] [Info   :LoadingInfo] PlayerLoadedServerRpc:0
[05:11:28.7765045] [Debug  :ScienceBirdTweaks] Extending lever collider...
[05:11:28.7775059] [Info   :LobbyControl] 12 connected
[05:11:28.7785045] [Info   :GeneralImprovements] Server sending monitor information RPC.
[05:11:28.7785045] [Info   :GeneralImprovements] Server sending extra data sync RPC.
[05:11:28.7795059] [Warning: Unity Log] Player (2) is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The PlayerControllerB component was skipped during ownership assignment!
[05:11:28.7795059] [Warning: Unity Log] Player (2) is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The NfgoPlayer component was skipped during ownership assignment!
[05:11:28.7795059] [Warning: Unity Log] Player (2) is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The CustomPlayerController component was skipped during ownership assignment!
[05:11:28.7795059] [Warning: Unity Log] Player (2) is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The PlayerControllerB component was skipped during ownership assignment!
[05:11:28.7795059] [Warning: Unity Log] Player (2) is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The NfgoPlayer component was skipped during ownership assignment!
[05:11:28.7795059] [Warning: Unity Log] Player (2) is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The CustomPlayerController component was skipped during ownership assignment!
[05:11:28.8690090] [Error  : Unity Log] NullReferenceException
Stack trace:
UnityEngine.Object.get_name () (at <c39a522eee05469b8171a6cfeb646c59>:IL_0001)
Unity.Netcode.NetworkVariableBase.GetWritePermissionError () (at <97ae41d8913f4f12b6133336c5f4f494>:IL_0018)
Unity.Netcode.NetworkVariableBase.LogWritePermissionError () (at <97ae41d8913f4f12b6133336c5f4f494>:IL_0000)
Unity.Netcode.NetworkVariable`1[T].set_Value (T value) (at <97ae41d8913f4f12b6133336c5f4f494>:IL_0020)
MysteryButton.Scripts.MysteryButtonAI.InitNetworkVariables () (at ./Scripts/MysteryButtonAI.cs:211)
MysteryButton.Scripts.MysteryButtonAI.NetworkManager_OnClientConnectedCallback (System.UInt64 obj) (at ./Scripts/MysteryButtonAI.cs:194)
Unity.Netcode.NetworkConnectionManager.InvokeOnClientConnectedCallback (System.UInt64 clientId) (at <97ae41d8913f4f12b6133336c5f4f494>:IL_000A)
UnityEngine.Debug:LogException(Exception)
Unity.Netcode.NetworkConnectionManager:InvokeOnClientConnectedCallback(UInt64)
Unity.Netcode.NetworkSceneManager:HandleServerSceneEvent(UInt32, UInt64)
Unity.Netcode.NetworkSceneManager:HandleSceneEvent(UInt64, FastBufferReader)
Unity.Netcode.SceneEventMessage:Handle(NetworkContext&)
Unity.Netcode.NetworkMessageManager:ReceiveMessage(FastBufferReader, NetworkContext&, NetworkMessageManager)
Unity.Netcode.NetworkMessageManager:HandleMessage(NetworkMessageHeader&, FastBufferReader, UInt64, Single, Int32)
Unity.Netcode.NetworkMessageManager:ProcessIncomingMessageQueue()
Unity.Netcode.NetworkManager:NetworkUpdate(NetworkUpdateStage)
Unity.Netcode.NetworkUpdateLoop:RunNetworkUpdateStage(NetworkUpdateStage)
Unity.Netcode.<>c:<CreateLoopSystem>b__0_0()

[05:11:28.8700197] [Debug  :  NiceChat] [taffyko.NiceChat.characterLimit] Responded to request from 12 with value: "1000"
[05:11:28.8700197] [Debug  :  NiceChat] [taffyko.NiceChat.hearDeadPlayers] Responded to request from 12 with value: "False"
[05:11:28.8700197] [Debug  :  NiceChat] [taffyko.NiceChat.messageRange] Responded to request from 12 with value: "25"
[05:11:28.8700197] [Debug  :  NiceChat] [taffyko.NiceChat] Responded to request from 12 with value: "1.2.7"
[05:11:28.8710908] [Debug  :ScienceBirdTweaks] Fixing teleporter build collision...
[05:11:29.3000226] [Message:CruiserImproved] Sent sync for client 12.
[05:11:29.3010224] [Debug  :LobbyControl] client '12' completed checkpoint 'SyncAlreadyHeldObjects' from 'LobbyControl'
[05:11:29.3020234] [Info   :LobbyImprovements] Set recently played with (otherJoined) for 2 players.
[05:11:29.3020234] [Debug  :LobbyImprovements] Set recently played with (otherJoined): 76561198143780221, 76561198153861213
[05:11:29.3030233] [Debug  :LobbyControl] client '12' completed checkpoint 'SendNewPlayerValues' from 'LobbyControl'
[05:11:29.3035803] [Info   :MoreCompany] Server received 4 cosmetics from 2 | Request All: True
[05:11:29.3070967] [Error  : Unity Log] KeyNotFoundException: The given key 'giosuel.Imperium.AuthenticateImperium_event' was not present in the dictionary.
Stack trace:
System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <1071a2cb0cb3433aae80a793c277a048>:IL_001E)
LethalNetworkAPI.Internal.UnnamedMessageHandler.HandleMessage (System.UInt64 clientId, System.String messageID, LethalNetworkAPI.Internal.EMessageType messageType, System.Object messageData, System.UInt64[] targetClients) (at ./Internal/UnnamedMessageHandler.cs:267)
LethalNetworkAPI.Internal.UnnamedMessageHandler.ReceiveMessage (System.UInt64 clientId, Unity.Netcode.FastBufferReader reader) (at ./Internal/UnnamedMessageHandler.cs:251)
Unity.Netcode.CustomMessagingManager.InvokeUnnamedMessage (System.UInt64 clientId, Unity.Netcode.FastBufferReader reader, System.Int32 serializedHeaderSize) (at <97ae41d8913f4f12b6133336c5f4f494>:IL_002B)
Unity.Netcode.UnnamedMessage.Handle (Unity.Netcode.NetworkContext& context) (at <97ae41d8913f4f12b6133336c5f4f494>:IL_0010)
Unity.Netcode.NetworkMessageManager.ReceiveMessage[T] (Unity.Netcode.FastBufferReader reader, Unity.Netcode.NetworkContext& context, Unity.Netcode.NetworkMessageManager manager) (at <97ae41d8913f4f12b6133336c5f4f494>:IL_00C0)
Unity.Netcode.NetworkMessageManager.HandleMessage (Unity.Netcode.NetworkMessageHeader& header, Unity.Netcode.FastBufferReader reader, System.UInt64 senderId, System.Single timestamp, System.Int32 serializedHeaderSize) (at <97ae41d8913f4f12b6133336c5f4f494>:IL_00FF)
UnityEngine.Debug:LogException(Exception)
Unity.Netcode.NetworkMessageManager:HandleMessage(NetworkMessageHeader&, FastBufferReader, UInt64, Single, Int32)
Unity.Netcode.NetworkMessageManager:ProcessIncomingMessageQueue()
Unity.Netcode.NetworkManager:NetworkUpdate(NetworkUpdateStage)
Unity.Netcode.NetworkUpdateLoop:RunNetworkUpdateStage(NetworkUpdateStage)
Unity.Netcode.<>c:<CreateLoopSystem>b__0_0()

[05:11:29.7381176] [Debug  :LobbyControl] client '12' completed checkpoint 'SyncAllPlayerLevels' from 'LobbyControl'
[05:11:29.7381176] [Debug  :   DawnLib] Sending states of progressive unlockables for player: 'ShardStoryteller'
[05:11:29.7406337] [Debug  :LobbyControl] 12 completed all the checkpoints
[05:11:29.7406337] [Warning:LobbyControl] 12 completed the connection
[05:11:29.7816819] [Warning: Unity Log] [Netcode] Deferred messages were received for a trigger of type OnSpawn with key 0, but that trigger was not received within within 1 second(s).
[05:11:34.5711067] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:11:39.0846023] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Industrial Flashlight : [G]
New: Drop Industrial Flashlight : [G​]
[05:11:39.0851459] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Toggle light : [LMB]
New: Toggle light : [LMB​]
[05:11:39.1887252] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Industrial Flashlight : [G]
New: Drop Industrial Flashlight : [G​]
[05:11:39.1887252] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Toggle light : [LMB]
New: Toggle light : [LMB​]
[05:11:45.7220451] [Debug  :GeneralImprovements] Player ShardStoryteller switched to suit ID 39.
[05:11:46.8607005] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:11:47.6488375] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:11:48.4514321] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Industrial Flashlight : [G]
New: Drop Industrial Flashlight : [G​]
[05:11:48.4514321] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Toggle light : [LMB]
New: Toggle light : [LMB​]
[05:11:48.5559688] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Industrial Flashlight : [G]
New: Drop Industrial Flashlight : [G​]
[05:11:48.5559688] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Toggle light : [LMB]
New: Toggle light : [LMB​]
[05:11:58.6070111] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:12:03.4295570] [Debug  :LobbyControl] Setting lobby to not joinable.
[05:12:03.4305595] [Debug  :ShipWindows] Network manager already exists! Destroying...
[05:12:03.4311354] [Debug  :   Coroner] New round started! Resetting causes of death...
[05:12:03.4311354] [Debug  :   Coroner] Clearing cause of death for player 0
[05:12:03.4311354] [Debug  :   Coroner] Clearing cause of death for player 1
[05:12:03.4311354] [Debug  :   Coroner] Clearing cause of death for player 2
[05:12:03.4311354] [Debug  :   Coroner] Clearing cause of death for player 3
[05:12:03.4311354] [Debug  :   Coroner] Clearing cause of death for player 4
[05:12:03.4316402] [Debug  :   Coroner] Clearing cause of death for player 5
[05:12:03.4316778] [Debug  :   Coroner] Clearing cause of death for player 6
[05:12:03.4316778] [Debug  :   Coroner] Clearing cause of death for player 7
[05:12:03.4316778] [Debug  :   Coroner] Clearing cause of death for player 8
[05:12:03.4316778] [Debug  :   Coroner] Clearing cause of death for player 9
[05:12:03.4316778] [Debug  :   Coroner] Clearing cause of death for player 10
[05:12:03.4316778] [Debug  :   Coroner] Clearing cause of death for player 11
[05:12:03.4316778] [Debug  :   Coroner] Clearing cause of death for player 12
[05:12:03.4316778] [Debug  :   Coroner] Clearing cause of death for player 13
[05:12:03.4316778] [Debug  :   Coroner] Clearing cause of death for player 14
[05:12:03.4316778] [Debug  :   Coroner] Clearing cause of death for player 15
[05:12:03.4316778] [Debug  :   Coroner] Clearing cause of death for player 16
[05:12:03.4316778] [Debug  :   Coroner] Clearing cause of death for player 17
[05:12:03.4316778] [Debug  :   Coroner] Clearing cause of death for player 18
[05:12:03.4316778] [Debug  :   Coroner] Clearing cause of death for player 19
[05:12:03.4326505] [Debug  :   Coroner] Clearing cause of death for player 20
[05:12:03.4326505] [Debug  :   Coroner] Clearing cause of death for player 21
[05:12:03.4326505] [Debug  :   Coroner] Clearing cause of death for player 22
[05:12:03.4326505] [Debug  :   Coroner] Clearing cause of death for player 23
[05:12:03.4326505] [Debug  :   Coroner] Clearing cause of death for player 24
[05:12:03.4326505] [Debug  :   Coroner] Clearing cause of death for player 25
[05:12:03.4326505] [Debug  :   Coroner] Clearing cause of death for player 26
[05:12:03.4326505] [Debug  :   Coroner] Clearing cause of death for player 27
[05:12:03.4326505] [Debug  :   Coroner] Clearing cause of death for player 28
[05:12:03.4326505] [Debug  :   Coroner] Clearing cause of death for player 29
[05:12:03.4326505] [Debug  :   Coroner] Clearing cause of death for player 30
[05:12:03.4326505] [Debug  :   Coroner] Clearing cause of death for player 31
[05:12:03.5834825] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'FactoryHouse') is missing!
[05:12:03.5834825] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'TrainCarTank') is missing!
[05:12:03.5834825] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Cube.007') is missing!
[05:12:03.5834825] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Buttresses.001') is missing!
[05:12:03.5844825] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'LargeCrane') is missing!
[05:12:03.5844825] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'BigMachine') is missing!
[05:12:03.5844825] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'CatwalkstairsAlleyLowDetail') is missing!
[05:12:03.5844825] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'CementRaisedBridge') is missing!
[05:12:03.5844825] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Cube') is missing!
[05:12:03.5844825] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'WaterTowerTank') is missing!
[05:12:03.6042937] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:12:03.6751077] [Warning: Unity Log] One Static Lighting Sky component was already set for baking, only the latest one will be used.
[05:12:03.6765462] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: KillTrigger (3) (UnityEngine.GameObject)
[05:12:03.6765462] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: KillTrigger (1) (UnityEngine.GameObject)
[05:12:03.6765462] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: KillTrigger (2) (UnityEngine.GameObject)
[05:12:03.6775187] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:03.6775187] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:03.6775187] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:03.6775187] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:03.6775187] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:03.6775187] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:03.6775187] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:03.6782490] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:03.6782490] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:03.6782490] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:03.6782490] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:03.6782490] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:03.6782490] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:03.6782490] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:03.6782490] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:03.6782490] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:03.6782490] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:03.6782490] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:03.6782490] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:03.6782490] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:03.6792291] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:03.6792291] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:03.6792291] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:03.6792291] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:03.6792291] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:03.6792291] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:03.6792291] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:03.6792291] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:03.6792291] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:03.6792291] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:03.6792291] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:03.6802293] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:03.6802293] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:03.6802293] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:03.6802293] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:03.6802293] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:03.6802293] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:03.6808866] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:03.6808999] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:03.6808999] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:03.6814463] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:03.6814463] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:03.6814463] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:03.6814463] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:03.6814463] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:03.6814463] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:03.6814463] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:03.6814463] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:03.6814463] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:03.6824173] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:03.6824173] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:03.6824173] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:03.6824173] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:03.6824173] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:03.6824173] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:03.6824173] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:03.6824173] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:03.6824173] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:03.6824173] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:03.6824173] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:03.6824173] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:03.6834165] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:03.6834165] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:03.6834165] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:03.6834165] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:03.6834165] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:03.6834165] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:03.6834165] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:03.6834165] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:03.6834165] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:03.6834165] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:03.6834165] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:03.6834165] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:03.6834165] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:03.6834165] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:03.6844152] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:03.6844152] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:03.6844152] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:03.6844152] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:03.6844152] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:03.6844152] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:03.6844152] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:12:03.6844152] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[05:12:03.6844152] [Debug  :Buttery Fixes] Detected landing on March
[05:12:03.6854155] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA"
[05:12:03.6854155] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (10)"
[05:12:03.6854155] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (1)"
[05:12:03.6854155] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (2)"
[05:12:03.6854155] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (17)"
[05:12:03.6854155] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (42)"
[05:12:03.6854155] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (18)"
[05:12:03.6854155] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (25)"
[05:12:03.6854155] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (21)"
[05:12:03.6864156] [Debug  :Buttery Fixes] March - Add LOD1 "WychElmA_LOD1(Clone)" to "WychElmA (27)"
[05:12:03.6864156] [Debug  :Buttery Fixes] March - Add LOD1 "WychElmA_LOD1(Clone)" to "WychElmA (28)"
[05:12:03.6864156] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (29)"
[05:12:03.6864156] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (32)"
[05:12:03.6864156] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (33)"
[05:12:03.6864156] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (34)"
[05:12:03.6864156] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (35)"
[05:12:03.6864156] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (36)"
[05:12:03.6864156] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (37)"
[05:12:03.6874160] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (38)"
[05:12:03.6874160] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (39)"
[05:12:03.6874160] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (40)"
[05:12:03.6874160] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (41)"
[05:12:03.6874160] [Debug  :Buttery Fixes] March - Add LOD1 "WychElmA_LOD1(Clone)" to "WychElmA (30)"
[05:12:03.6874160] [Debug  :Buttery Fixes] March - Add LOD1 "WychElmA_LOD1(Clone)" to "WychElmA (31)"
[05:12:03.6874160] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (19)"
[05:12:03.6884166] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (20)"
[05:12:03.6884166] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (11)"
[05:12:03.6884166] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (12)"
[05:12:03.6884166] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (13)"
[05:12:03.6884166] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (14)"
[05:12:03.6884166] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (15)"
[05:12:03.6884166] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (16)"
[05:12:03.6884166] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (23)"
[05:12:03.6884166] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (26)"
[05:12:03.6894178] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (24)"
[05:12:03.6894178] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (22)"
[05:12:03.6894178] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (3)"
[05:12:03.6894178] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (9)"
[05:12:03.6894178] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (4)"
[05:12:03.6894178] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (6)"
[05:12:03.6894178] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (7)"
[05:12:03.6894178] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (8)"
[05:12:03.6894178] [Debug  :Buttery Fixes] March - Enable LOD "WychElmA_LOD1" for "WychElmA (5)"
[05:12:03.6934155] [Warning: Unity Log] LadderTrigger is disabled! Netcode for GameObjects does not support spawning disabled NetworkBehaviours! The InteractTrigger component was skipped during spawn!
[05:12:03.6934155] [Warning: Unity Log] LadderTrigger is disabled! Netcode for GameObjects does not support spawning disabled NetworkBehaviours! The InteractTrigger component was skipped during spawn!
[05:12:03.6934155] [Warning: Unity Log] LadderTrigger is disabled! Netcode for GameObjects does not support spawning disabled NetworkBehaviours! The InteractTrigger component was skipped during spawn!
[05:12:03.6985279] [Debug  :UniversalRadar] First time load: Fetched 0 terrain renderers
[05:12:03.6985279] [Debug  :UniversalRadar] Terrain max: 0, terrain min: 0 (0, 0)
[05:12:03.6994970] [Debug  :UniversalRadar] Radar generation complete (0.002929688s)
[05:12:03.6994970] [Debug  :UniversalRadar] Disabling existing contour map!
[05:12:03.6994970] [Info   :LoadingInfo] PlayerLoadedServerRpc:0
[05:12:03.6994970] [Info   :LoadingInfo] loadingText:Waiting for crew...
Players loaded: 1/8
Revolver,ShardStoryteller,_rekasaurus_,Arcaine,GlassCanyøn,pread,Box
[05:12:03.6994970] [Info   :LoadingInfo] SendToAll:3,1|2|3|4|5|6|81,8
[05:12:03.7036152] [Debug  :ScienceBirdTweaks] Extending lever collider...
[05:12:03.7036152] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[05:12:03.7036152] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: EntranceTeleportC (UnityEngine.GameObject)
[05:12:03.7036152] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: EntranceTeleportD (UnityEngine.GameObject)
[05:12:03.7036152] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: EntranceTeleportA (UnityEngine.GameObject)
[05:12:03.7036152] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: EntranceTeleportB (UnityEngine.GameObject)
[05:12:03.7036152] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: StoryLogCollectable (4) (UnityEngine.GameObject)
[05:12:03.7046159] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Trigger (UnityEngine.GameObject)
[05:12:03.7046159] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[05:12:03.7046159] [Debug  :ReXuvination] Optimised Collider layers in OutOfBoundsTrigger for Object: OutOfBoundsTriggerFactory (UnityEngine.GameObject)
[05:12:03.7046159] [Debug  :Buttery Fixes] Fix foliage colors
[05:12:03.7046159] [Debug  :Enemy Sound Fixes] Doppler level: Dropship
[05:12:03.7046159] [Debug  :   Coroner] Item dropship spawned! Modifying kill trigger...
[05:12:03.7066167] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/WoodStairsContainer/Colliders/Cube (3)"
[05:12:03.7066167] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/WoodStairsContainer/Colliders/Cube (8)"
[05:12:03.7066167] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/WoodStairsContainer/Colliders/Cube (9)"
[05:12:03.7066167] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/WoodStairsContainer/Colliders/Cube (17)"
[05:12:03.7066167] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/WoodStairsContainer/Colliders/Cube"
[05:12:03.7066167] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/WoodStairsContainer/Colliders/Cube (13)"
[05:12:03.7066167] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/WoodStairsContainer/Colliders/Cube (2)"
[05:12:03.7066167] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/Bridges/BridgeLongContainer (3)/Colliders/Cube (14)"
[05:12:03.7066167] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/Bridges/BridgeLongContainer (3)/Colliders/Cube (16)"
[05:12:03.7076173] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/WoodStairsContainer/Colliders/Cube (16)"
[05:12:03.7076173] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/WoodStairsContainer/Colliders/Cube (15)"
[05:12:03.7076173] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/WoodStairsContainer/Colliders/Cube (7)"
[05:12:03.7076173] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/WoodStairsContainer/Colliders/Cube (6)"
[05:12:03.7076173] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/WoodStairsContainer/Colliders/Cube (12)"
[05:12:03.7076173] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/WoodStairsContainer/Colliders/Cube (5)"
[05:12:03.7076173] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/WoodStairsContainer/Colliders/Cube (18)"
[05:12:03.7076173] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/WoodStairsContainer/Colliders/Cube (11)"
[05:12:03.7076173] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/Bridges/BridgeLongContainer (3)/Colliders/Cube (15)"
[05:12:03.7076173] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/WoodStairsContainer/Colliders/Cube (4)"
[05:12:03.7076173] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/WoodStairsContainer/Colliders/Cube (10)"
[05:12:03.7076173] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/Bridges/BridgeLongContainer (3)/Colliders/Cube (13)"
[05:12:03.7076173] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/WoodStairsContainer/Colliders/Cube (1)"
[05:12:03.7076173] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/WoodStairsContainer/Colliders/Cube (14)"
[05:12:03.7091772] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:12:03.7101331] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:12:03.7101331] [Debug  :   Coroner] Handling Out of Bounds death...
[05:12:03.7101331] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:12:03.7101331] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:12:03.7101331] [Debug  :   Coroner] Handling Out of Bounds death...
[05:12:03.7101331] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:12:03.7101331] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:12:03.7101331] [Debug  :   Coroner] Handling Out of Bounds death...
[05:12:03.7111312] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:12:03.7111312] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:12:03.7111312] [Debug  :   Coroner] Handling Out of Bounds death...
[05:12:03.7111312] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:12:03.7111312] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:12:03.7111312] [Debug  :   Coroner] Handling Out of Bounds death...
[05:12:03.7111312] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:12:03.7121326] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:12:03.7121326] [Debug  :   Coroner] Handling Out of Bounds death...
[05:12:03.7121326] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:12:03.7121326] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:12:03.7121326] [Debug  :   Coroner] Handling Out of Bounds death...
[05:12:03.7121326] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:12:03.7121326] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:12:03.7121326] [Debug  :   Coroner] Handling Out of Bounds death...
[05:12:03.7121326] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:12:03.7121326] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:12:03.7131317] [Debug  :   Coroner] Handling Out of Bounds death...
[05:12:03.7131317] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:12:03.7131317] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:12:03.7131317] [Debug  :   Coroner] Handling Out of Bounds death...
[05:12:03.7131317] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:12:03.7131317] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:12:03.7131317] [Debug  :   Coroner] Handling Out of Bounds death...
[05:12:03.7131317] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:12:03.7131317] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:12:03.7131317] [Debug  :   Coroner] Handling Out of Bounds death...
[05:12:03.7131317] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:12:03.7131317] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:12:03.7141314] [Debug  :   Coroner] Handling Out of Bounds death...
[05:12:03.7141314] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:12:03.7141314] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:12:03.7141314] [Debug  :   Coroner] Handling Out of Bounds death...
[05:12:03.7151326] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:12:03.7151326] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:12:03.7151326] [Debug  :   Coroner] Handling Out of Bounds death...
[05:12:03.7151326] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:12:03.7151326] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:12:03.7151326] [Debug  :   Coroner] Handling Out of Bounds death...
[05:12:03.7151326] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:12:03.7151326] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:12:03.7151326] [Debug  :   Coroner] Handling Out of Bounds death...
[05:12:03.7334227] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[05:12:03.7334227] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[05:12:03.7334227] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[05:12:03.9931237] [Debug  :ScienceBirdTweaks] Extending lever collider...
[05:12:03.9931237] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[05:12:03.9931237] [Info   :LoadingInfo] PlayerLoadedServerRpc:3
[05:12:03.9931237] [Info   :LoadingInfo] PlayerLoadedServerRpc.Add:3
[05:12:03.9931237] [Info   :LoadingInfo] loadingText:Waiting for crew...
Players loaded: 2/8
Revolver,ShardStoryteller,Arcaine,GlassCanyøn,pread,Box
[05:12:03.9931237] [Info   :LoadingInfo] SendToAll:3,1|2|4|5|6|82,8
[05:12:03.9972739] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[05:12:04.0970671] [Debug  :ScienceBirdTweaks] Extending lever collider...
[05:12:04.0980648] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[05:12:04.0980648] [Info   :LoadingInfo] PlayerLoadedServerRpc:1
[05:12:04.0980648] [Info   :LoadingInfo] PlayerLoadedServerRpc.Add:1
[05:12:04.0980648] [Info   :LoadingInfo] loadingText:Waiting for crew...
Players loaded: 3/8
ShardStoryteller,Arcaine,GlassCanyøn,pread,Box
[05:12:04.0980648] [Info   :LoadingInfo] SendToAll:3,2|4|5|6|83,8
[05:12:04.1006464] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[05:12:04.1858127] [Debug  :ScienceBirdTweaks] Extending lever collider...
[05:12:04.1858127] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[05:12:04.1858127] [Info   :LoadingInfo] PlayerLoadedServerRpc:6
[05:12:04.1858127] [Info   :LoadingInfo] PlayerLoadedServerRpc.Add:6
[05:12:04.1858127] [Info   :LoadingInfo] loadingText:Waiting for crew...
Players loaded: 4/8
ShardStoryteller,Arcaine,GlassCanyøn,Box
[05:12:04.1858127] [Info   :LoadingInfo] SendToAll:3,2|4|5|84,8
[05:12:04.1903344] [Debug  :ScienceBirdTweaks] Extending lever collider...
[05:12:04.1903344] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[05:12:04.1908613] [Info   :LoadingInfo] PlayerLoadedServerRpc:4
[05:12:04.1908613] [Info   :LoadingInfo] PlayerLoadedServerRpc.Add:4
[05:12:04.1908613] [Info   :LoadingInfo] loadingText:Waiting for crew...
Players loaded: 5/8
ShardStoryteller,GlassCanyøn,Box
[05:12:04.1908613] [Info   :LoadingInfo] SendToAll:3,2|5|85,8
[05:12:04.1933785] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[05:12:04.2207629] [Debug  :ScienceBirdTweaks] Extending lever collider...
[05:12:04.2207629] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[05:12:04.2207629] [Info   :LoadingInfo] PlayerLoadedServerRpc:5
[05:12:04.2207629] [Info   :LoadingInfo] PlayerLoadedServerRpc.Add:5
[05:12:04.2207629] [Info   :LoadingInfo] loadingText:Waiting for crew...
Players loaded: 6/8
ShardStoryteller,Box
[05:12:04.2207629] [Info   :LoadingInfo] SendToAll:3,2|86,8
[05:12:04.3781672] [Debug  :ScienceBirdTweaks] Extending lever collider...
[05:12:04.3781672] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[05:12:04.3791675] [Info   :LoadingInfo] PlayerLoadedServerRpc:8
[05:12:04.3791675] [Info   :LoadingInfo] PlayerLoadedServerRpc.Add:8
[05:12:04.3791675] [Info   :LoadingInfo] loadingText:Waiting for crew...
Players loaded: 7/8
ShardStoryteller
[05:12:04.3791675] [Info   :LoadingInfo] SendToAll:3,27,8
[05:12:07.5821169] [Debug  :ScienceBirdTweaks] Extending lever collider...
[05:12:07.5821169] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[05:12:07.5821169] [Info   :LoadingInfo] PlayerLoadedServerRpc:2
[05:12:07.5821169] [Info   :LoadingInfo] PlayerLoadedServerRpc.Add:2
[05:12:08.1126451] [Info   :LobbyImprovements] Set recently played with (generateLevel) for 7 players.
[05:12:08.1126451] [Debug  :LobbyImprovements] Set recently played with (generateLevel): 76561198079597659, 76561198143780221, 76561198254525463, 76561198294360609, 76561199013198831, 76561198145027335, 76561199702497372
[05:12:08.1136448] [Info   :LobbyImprovements] Set recently played with (generateLevel) for 7 players.
[05:12:08.1136448] [Debug  :LobbyImprovements] Set recently played with (generateLevel): 76561198079597659, 76561198143780221, 76561198254525463, 76561198294360609, 76561199013198831, 76561198145027335, 76561199702497372
[05:12:08.2116795] [Debug  :ButteRyBalance] Final length multiplier: 2.62 (Interior #3, seed: 84030207)
[05:12:08.9556816] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: Cube (UnityEngine.GameObject)
[05:12:08.9566843] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[05:12:08.9761139] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[05:12:08.9791155] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[05:12:08.9866816] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (1) (UnityEngine.GameObject)
[05:12:08.9876838] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (1) (UnityEngine.GameObject)
[05:12:08.9927865] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (1)"
[05:12:08.9927865] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (2)"
[05:12:08.9927865] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (9)"
[05:12:08.9927865] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (8)"
[05:12:08.9927865] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (4)"
[05:12:08.9927865] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (6)"
[05:12:08.9927865] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider"
[05:12:08.9927865] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (7)"
[05:12:08.9927865] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (10)"
[05:12:08.9927865] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (3)"
[05:12:08.9927865] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (5)"
[05:12:09.0028268] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (1) (UnityEngine.GameObject)
[05:12:09.0028268] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (2) (UnityEngine.GameObject)
[05:12:09.0028268] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (3) (UnityEngine.GameObject)
[05:12:09.0043618] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (1) (UnityEngine.GameObject)
[05:12:09.0053430] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (2) (UnityEngine.GameObject)
[05:12:09.0053430] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (3) (UnityEngine.GameObject)
[05:12:09.0093449] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/LargeForkTileB(Clone)/Colliders/RailColliders/Cube (159)"
[05:12:09.0093449] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/LargeForkTileB(Clone)/Colliders/RailColliders/Cube (26)"
[05:12:09.0093449] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/LargeForkTileB(Clone)/Colliders/RailColliders/Cube (27)"
[05:12:09.0093449] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/LargeForkTileB(Clone)/Colliders/RailColliders/Cube (99)"
[05:12:09.0093449] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/LargeForkTileB(Clone)/Colliders/RailColliders/Cube (158)"
[05:12:09.0093449] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/LargeForkTileB(Clone)/Colliders/RailColliders/Cube (160)"
[05:12:09.0144574] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[05:12:09.0159726] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[05:12:09.0773903] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (2) (UnityEngine.GameObject)
[05:12:09.0799088] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (2) (UnityEngine.GameObject)
[05:12:09.0889557] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (2) (UnityEngine.GameObject)
[05:12:09.0899378] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (2) (UnityEngine.GameObject)
[05:12:09.0992714] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[05:12:09.1009457] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[05:12:09.1174077] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (25)"
[05:12:09.1174077] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (18)"
[05:12:09.1174077] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (16)"
[05:12:09.1174077] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (15)"
[05:12:09.1174077] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (17)"
[05:12:09.1174077] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (13)"
[05:12:09.1174077] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (24)"
[05:12:09.1174077] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (14)"
[05:12:09.1174077] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (20)"
[05:12:09.1174077] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (11)"
[05:12:09.1174077] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (19)"
[05:12:09.1174077] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (12)"
[05:12:09.1174077] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (21)"
[05:12:09.1174077] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (23)"
[05:12:09.1174077] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (22)"
[05:12:09.1174077] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (26)"
[05:12:09.1215256] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (1) (UnityEngine.GameObject)
[05:12:09.1235394] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (1) (UnityEngine.GameObject)
[05:12:09.1383975] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (1)"
[05:12:09.1383975] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (2)"
[05:12:09.1383975] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (9)"
[05:12:09.1383975] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (8)"
[05:12:09.1383975] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (4)"
[05:12:09.1383975] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (6)"
[05:12:09.1383975] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider"
[05:12:09.1383975] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (7)"
[05:12:09.1383975] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (10)"
[05:12:09.1383975] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (3)"
[05:12:09.1383975] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (5)"
[05:12:09.2198332] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation2/LungSocketMachine/BigSocket/Collisions/Cube (7)"
[05:12:09.2198332] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation/LungSocketMachine/BigSocket/Collisions/Cube (6)"
[05:12:09.2198332] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Pipes/Pipe7 (1)/Cube (39)"
[05:12:09.2198332] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Pipes/Pipe7 (1)/Cube (38)"
[05:12:09.2198332] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Pipes/Pipe7 (1)/Cube (37)"
[05:12:09.2198332] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Pipes/Pipe6 (1)/Cube (34)"
[05:12:09.2198332] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation/LungSocketMachine/BigSocket/Collisions/Cube (5)"
[05:12:09.2198332] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation/LungSocketMachine/BigSocket/Collisions/Cube (2)"
[05:12:09.2198332] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation/LungSocketMachine/BigSocket/Collisions/Cube (1)"
[05:12:09.2198332] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation/LungSocketMachine/BigSocket/Collisions/Cube (3)"
[05:12:09.2198332] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation/LungSocketMachine/BigSocket/Collisions/Cube"
[05:12:09.2198332] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation/LungSocketMachine/BigSocket/Collisions/Cube (4)"
[05:12:09.2198332] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Pipes/Pipe6 (1)/Cube (36)"
[05:12:09.2198332] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Pipes/Pipe6 (1)/Cube (35)"
[05:12:09.2198332] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation/LungSocketMachine/BigSocket/Collisions/Cube (7)"
[05:12:09.2198332] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation2/LungSocketMachine/BigSocket/Collisions/Cube (6)"
[05:12:09.2198332] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation2/LungSocketMachine/BigSocket/Collisions/Cube"
[05:12:09.2198332] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation2/LungSocketMachine/BigSocket/Collisions/Cube (4)"
[05:12:09.2198332] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation2/LungSocketMachine/BigSocket/Collisions/Cube (1)"
[05:12:09.2198332] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation2/LungSocketMachine/BigSocket/Collisions/Cube (3)"
[05:12:09.2198332] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation2/LungSocketMachine/BigSocket/Collisions/Cube (2)"
[05:12:09.2198332] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/DoubleDoorRoom(Clone)/Props/LungDockingStation2/LungSocketMachine/BigSocket/Collisions/Cube (5)"
[05:12:09.2819857] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (2) (UnityEngine.GameObject)
[05:12:09.2840070] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (2) (UnityEngine.GameObject)
[05:12:09.2879665] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (25)"
[05:12:09.2879665] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (18)"
[05:12:09.2879665] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (16)"
[05:12:09.2879665] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (15)"
[05:12:09.2879665] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (17)"
[05:12:09.2879665] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (13)"
[05:12:09.2879665] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (24)"
[05:12:09.2879665] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (14)"
[05:12:09.2879665] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (20)"
[05:12:09.2879665] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (11)"
[05:12:09.2879665] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (19)"
[05:12:09.2879665] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (12)"
[05:12:09.2879665] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (21)"
[05:12:09.2879665] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (23)"
[05:12:09.2879665] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (22)"
[05:12:09.2879665] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (26)"
[05:12:09.2930907] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (1) (UnityEngine.GameObject)
[05:12:09.2960904] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (1) (UnityEngine.GameObject)
[05:12:09.3280075] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[05:12:09.3299167] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[05:12:09.4419207] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (2) (UnityEngine.GameObject)
[05:12:09.4447463] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (2) (UnityEngine.GameObject)
[05:12:09.4533992] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (25)"
[05:12:09.4533992] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (18)"
[05:12:09.4533992] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (16)"
[05:12:09.4533992] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (15)"
[05:12:09.4533992] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (17)"
[05:12:09.4533992] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (13)"
[05:12:09.4533992] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (24)"
[05:12:09.4533992] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (14)"
[05:12:09.4533992] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (20)"
[05:12:09.4533992] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (11)"
[05:12:09.4533992] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (19)"
[05:12:09.4533992] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (12)"
[05:12:09.4533992] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (21)"
[05:12:09.4533992] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (23)"
[05:12:09.4533992] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (22)"
[05:12:09.4533992] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1Split(Clone)/Colliders/StairCollider (26)"
[05:12:09.5299251] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[05:12:09.5319260] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[05:12:09.6379610] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[05:12:09.6409618] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[05:12:09.6710095] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[05:12:09.6729747] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[05:12:09.7409866] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (1) (UnityEngine.GameObject)
[05:12:09.7450157] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (1) (UnityEngine.GameObject)
[05:12:09.7552191] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (1)"
[05:12:09.7552191] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (2)"
[05:12:09.7552191] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (9)"
[05:12:09.7552191] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (8)"
[05:12:09.7552191] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (4)"
[05:12:09.7552191] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (6)"
[05:12:09.7552191] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider"
[05:12:09.7552191] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (7)"
[05:12:09.7552191] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (10)"
[05:12:09.7552191] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (3)"
[05:12:09.7552191] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (5)"
[05:12:09.8707358] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/MediumRoomHallway1B(Clone)/LungSocketMachine (1)/BigSocket/Collisions/Cube (1)"
[05:12:09.8707358] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/MediumRoomHallway1B(Clone)/LungSocketMachine (1)/BigSocket/Collisions/Cube (3)"
[05:12:09.8707358] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/MediumRoomHallway1B(Clone)/LungSocketMachine (1)/BigSocket/Collisions/Cube"
[05:12:09.8707358] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/MediumRoomHallway1B(Clone)/LungSocketMachine (1)/BigSocket/Collisions/Cube (4)"
[05:12:09.8707358] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/MediumRoomHallway1B(Clone)/LungSocketMachine/BigSocket/Collisions/Cube (7)"
[05:12:09.8707358] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/MediumRoomHallway1B(Clone)/LungSocketMachine (1)/BigSocket/Collisions/Cube (5)"
[05:12:09.8707358] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/MediumRoomHallway1B(Clone)/LungSocketMachine (1)/BigSocket/Collisions/Cube (2)"
[05:12:09.8707358] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/MediumRoomHallway1B(Clone)/LungSocketMachine (1)/BigSocket/Collisions/Cube (6)"
[05:12:09.8707358] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/MediumRoomHallway1B(Clone)/LungSocketMachine/BigSocket/Collisions/Cube (6)"
[05:12:09.8707358] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/MediumRoomHallway1B(Clone)/LungSocketMachine/BigSocket/Collisions/Cube (1)"
[05:12:09.8707358] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/MediumRoomHallway1B(Clone)/LungSocketMachine/BigSocket/Collisions/Cube (3)"
[05:12:09.8707358] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/MediumRoomHallway1B(Clone)/LungSocketMachine/BigSocket/Collisions/Cube (4)"
[05:12:09.8707358] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/MediumRoomHallway1B(Clone)/LungSocketMachine/BigSocket/Collisions/Cube"
[05:12:09.8707358] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/MediumRoomHallway1B(Clone)/LungSocketMachine (1)/BigSocket/Collisions/Cube (7)"
[05:12:09.8707358] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/MediumRoomHallway1B(Clone)/LungSocketMachine/BigSocket/Collisions/Cube (5)"
[05:12:09.8707358] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/MediumRoomHallway1B(Clone)/LungSocketMachine/BigSocket/Collisions/Cube (2)"
[05:12:09.8745963] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[05:12:09.8775966] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[05:12:09.9296735] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/HallwayCorner(Clone)/Pipes/NWCorner/Pipe1 (1)/Collider (3)"
[05:12:09.9296735] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/HallwayCorner(Clone)/Pipes/NWCorner/Pipe1 (1)/Collider (1)"
[05:12:09.9296735] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/HallwayCorner(Clone)/Pipes/SWCorner/Pipe6/Collider (5)"
[05:12:09.9296735] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/HallwayCorner(Clone)/Pipes/NWCorner/Pipe1 (1)/Collider"
[05:12:09.9296735] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/HallwayCorner(Clone)/Pipes/SWCorner/Pipe6/Collider (4)"
[05:12:09.9296735] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/HallwayCorner(Clone)/Pipes/SWCorner/Pipe7/Collider (7)"
[05:12:09.9296735] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/HallwayCorner(Clone)/Pipes/NWCorner/Pipe1 (1)/Collider (2)"
[05:12:09.9296735] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/HallwayCorner(Clone)/Pipes/SWCorner/Pipe7/Collider (9)"
[05:12:09.9296735] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/HallwayCorner(Clone)/Pipes/SWCorner/Pipe6/Collider (6)"
[05:12:09.9296735] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/HallwayCorner(Clone)/Pipes/SWCorner/Pipe7/Collider (8)"
[05:12:10.0726273] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (1) (UnityEngine.GameObject)
[05:12:10.0756280] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (1) (UnityEngine.GameObject)
[05:12:10.0932256] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (1)"
[05:12:10.0932256] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (2)"
[05:12:10.0932256] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (9)"
[05:12:10.0932256] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (8)"
[05:12:10.0932256] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (4)"
[05:12:10.0932256] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (6)"
[05:12:10.0932256] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider"
[05:12:10.0932256] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (7)"
[05:12:10.0932256] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (10)"
[05:12:10.0932256] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (3)"
[05:12:10.0932256] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (5)"
[05:12:10.1198676] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (1) (UnityEngine.GameObject)
[05:12:10.1212446] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (1) (UnityEngine.GameObject)
[05:12:10.1366840] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (1)"
[05:12:10.1366840] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (2)"
[05:12:10.1366840] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (9)"
[05:12:10.1366840] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (8)"
[05:12:10.1366840] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (4)"
[05:12:10.1366840] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (6)"
[05:12:10.1366840] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider"
[05:12:10.1366840] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (7)"
[05:12:10.1366840] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (10)"
[05:12:10.1366840] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (3)"
[05:12:10.1366840] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Systems/LevelGeneration/LevelGenerationRoot/CatwalkTile2x1(Clone)/CatwalkStairs.002/StairCollider (5)"
[05:12:10.1396837] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1396837] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1396837] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1396837] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1396837] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1396837] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1396837] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1396837] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1406820] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1406820] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1406820] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1406820] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1406820] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1406820] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1406820] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:10.1406820] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:10.1406820] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:10.1406820] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:10.1406820] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:10.1416831] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:10.1416831] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:10.1416831] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:10.1416831] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:10.1416831] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:10.1416831] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1424897] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1424897] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1424897] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1424897] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1424897] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1424897] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1424897] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1424897] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1424897] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1424897] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:10.1424897] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:10.1434708] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:10.1434708] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:10.1434708] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1434708] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1434708] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1434708] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1434708] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:10.1434708] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:10.1434708] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1434708] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1444690] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:10.1444690] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1444690] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1444690] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1444690] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:10.1444690] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:10.1444690] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:10.1444690] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:10.1444690] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1444690] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1444690] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1444690] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1444690] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1454695] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1454695] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1454695] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1454695] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1454695] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:10.1454695] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:10.1454695] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:10.1454695] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1454695] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1454695] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1464702] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1464702] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:10.1464702] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:10.1464702] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1464702] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1464702] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:10.1464702] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:10.1464702] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:10.1464702] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:10.1464702] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:10.1464702] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:10.1464702] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:10.1474686] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:10.1474686] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:10.1474686] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:10.1474686] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1474686] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1474686] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:10.1474686] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:10.1474686] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:10.1474686] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:10.1474686] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:10.1474686] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:10.1474686] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:10.1484686] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:10.1484686] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:10.1484686] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:10.1484686] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1484686] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1484686] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1484686] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1484686] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1484686] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1484686] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:10.1484686] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:10.1484686] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1484686] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1494689] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:10.1494689] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:10.1494689] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:10.1494689] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:10.1494689] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1494689] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1494689] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1494689] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1494689] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1494689] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1494689] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1504692] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1504692] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1504692] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1504692] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1504692] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1504692] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1510631] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1511018] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1511018] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1511018] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1511018] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1511018] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1511018] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1511018] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:10.1511018] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:10.1511018] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1511018] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:10.1511018] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1520556] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1520556] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1520556] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1520556] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1520556] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:10.1520556] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1520556] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1520556] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1520556] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:10.1520556] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:10.1520556] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:10.1520556] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1530556] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1530556] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:10.1530556] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:10.1530556] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:10.1530556] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:10.1530556] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:10.1530556] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:10.1530556] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1530556] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1530556] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1530556] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1530556] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1530556] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1530556] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1530556] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1544819] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:10.1544819] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:10.1544819] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:10.1544819] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:10.1544819] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:10.1544819] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:10.1544819] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:10.1544819] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:10.1544819] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1544819] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1544819] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1544819] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1554489] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:10.1554489] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:10.1554489] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:10.1554489] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:10.1554489] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:10.1554489] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:10.1554489] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:10.1554489] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:10.1554489] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1554489] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:12:10.1554489] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:10.1554489] [Debug  :TestAccountCore] Hazard injection: 1 matches, 0 hazards
[05:12:10.4095182] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc:3
[05:12:10.4095182] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.Add3
[05:12:10.4095182] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.loadingText:Random seed: 84030207
Players loaded: 1/8
Revolver,ShardStoryteller,Arcaine,GlassCanyøn,pread,Box
[05:12:10.4095182] [Info   :LoadingInfo] SendToAll:1,1|2|4|5|6|81,8
[05:12:10.4141309] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[05:12:10.4464230] [Debug  :MrHat.NicheTweaks] Saved player volumes. Total entries: 10
[05:12:10.6638877] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:12:10.8182289] [Info   :FairerFireExits] Found Main exit at 0.05 of the main path
[05:12:10.9663669] [Debug  :ButteRyBalance] MarchLevel: SpawnDenialPoint (Entrance)
[05:12:10.9663669] [Debug  :ButteRyBalance] MarchLevel: SpawnDenialPoint (Entrance)
[05:12:10.9663669] [Debug  :ButteRyBalance] MarchLevel: SpawnDenialPoint (Entrance)
[05:12:10.9668974] [Debug  :ButteRyBalance] MarchLevel: SpawnDenialPoint (Entrance)
[05:12:10.9678801] [Debug  :ButteRyBalance] MarchLevel: SpawnDenialPoint (Ladder)
[05:12:10.9688807] [Debug  :ButteRyBalance] MarchLevel: SpawnDenialPoint (Ladder)
[05:12:10.9688807] [Info   :RoundManagerObjectReferenceFix] Checking: SpawnOutsideHazards
[05:12:10.9688807] [Info   :RoundManagerObjectReferenceFix] Outside object 'LargeRock1Forest' | Prefab: LargeRock1Grey OK
[05:12:10.9688807] [Info   :RoundManagerObjectReferenceFix] Outside object 'LargeRock2Forest' | Prefab: LargeRock2Grey OK
[05:12:10.9688807] [Info   :RoundManagerObjectReferenceFix] Outside object 'LargeRock3Forest' | Prefab: LargeRock3Grey OK
[05:12:10.9688807] [Info   :RoundManagerObjectReferenceFix] Outside object 'LargeRock4Forest' | Prefab: LargeRock4Grey OK
[05:12:10.9688807] [Info   :RoundManagerObjectReferenceFix] Outside object 'TreeLeafless1' | Prefab: treeLeaflessBrown.001 Variant OK
[05:12:10.9688807] [Info   :RoundManagerObjectReferenceFix] Outside object 'SmallGreyRocks1' | Prefab: GreyRockGrouping2 OK
[05:12:10.9688807] [Info   :RoundManagerObjectReferenceFix] Outside object 'SmallGreyRocks2' | Prefab: GreyRockGrouping4 OK
[05:12:10.9688807] [Info   :RoundManagerObjectReferenceFix] Outside object 'GiantPumpkin' | Prefab: GiantPumpkin OK
[05:12:10.9739407] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc:0
[05:12:10.9739407] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.loadingText:Random seed: 84030207
Players loaded: 2/8
Revolver,ShardStoryteller,Arcaine,GlassCanyøn,pread,Box
[05:12:10.9749406] [Info   :LoadingInfo] SendToAll:1,1|2|4|5|6|82,8
[05:12:11.2929624] [Error  : Unity Log] Material 'Hidden/HDRP/TerrainLit_Basemap' with Shader 'Hidden/HDRP/TerrainLit_Basemap' doesn't have a texture property '_MetallicTex'
[05:12:11.2929624] [Error  : Unity Log] Material 'Hidden/UI Default with Premultiplied Alpha (Soft Masked)' with Shader 'Hidden/UI Default with Premultiplied Alpha (Soft Masked)' doesn't have a texture property '_SoftMask'
[05:12:11.3233862] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[05:12:11.7145900] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc:5
[05:12:11.7145900] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.Add5
[05:12:11.7145900] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.loadingText:Random seed: 84030207
Players loaded: 3/8
Revolver,ShardStoryteller,Arcaine,pread,Box
[05:12:11.7145900] [Info   :LoadingInfo] SendToAll:1,1|2|4|6|83,8
[05:12:12.8948466] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc:1
[05:12:12.8948466] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.Add1
[05:12:12.8948466] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.loadingText:Random seed: 84030207
Players loaded: 4/8
ShardStoryteller,Arcaine,pread,Box
[05:12:12.8948466] [Info   :LoadingInfo] SendToAll:1,2|4|6|84,8
[05:12:13.3195747] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc:6
[05:12:13.3195747] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.Add6
[05:12:13.3195747] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.loadingText:Random seed: 84030207
Players loaded: 5/8
ShardStoryteller,Arcaine,Box
[05:12:13.3195747] [Info   :LoadingInfo] SendToAll:1,2|4|85,8
[05:12:13.6247891] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc:2
[05:12:13.6247891] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.Add2
[05:12:13.6247891] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.loadingText:Random seed: 84030207
Players loaded: 6/8
Arcaine,Box
[05:12:13.6247891] [Info   :LoadingInfo] SendToAll:1,4|86,8
[05:12:14.0826155] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc:4
[05:12:14.0826155] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.Add4
[05:12:14.0832392] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.loadingText:Random seed: 84030207
Players loaded: 7/8
Box
[05:12:14.0832392] [Info   :LoadingInfo] SendToAll:1,87,8
[05:12:14.6676797] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:12:15.7500060] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc:8
[05:12:15.7500060] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.Add8
[05:12:16.0595859] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[05:12:16.0595859] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[05:12:16.0607692] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[05:12:16.0607692] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[05:12:16.0617360] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[05:12:16.0617360] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[05:12:16.0617360] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[05:12:16.0627398] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[05:12:16.0627398] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[05:12:16.0637388] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[05:12:16.0642776] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[05:12:16.0642776] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[05:12:16.0652542] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[05:12:16.0652542] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[05:12:16.0662537] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[05:12:16.0662537] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[05:12:16.0672573] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[05:12:16.0672573] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[05:12:16.0677703] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[05:12:16.0682905] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[05:12:16.0698047] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:12:16.0698047] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (SteamValve(Clone)).
[05:12:16.0708046] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[05:12:16.0708046] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[05:12:16.0718040] [Info   :RoundManagerObjectReferenceFix] Checking: SpawnScrapInLevel
[05:12:16.0718040] [Info   :RoundManagerObjectReferenceFix] All scrap items OK
[05:12:16.0753186] [Info   :WeatherRegistry] Spawned scrap in level with multipliers: 0.4 (value); 1 (amount)
[05:12:16.0788374] [Info   :RoundManagerObjectReferenceFix] Checking: SpawnMapObjects
[05:12:16.0788374] [Info   :RoundManagerObjectReferenceFix] Indoor Hazard: 'Landmines' | Prefab: Landmine OK
[05:12:16.0788374] [Info   :RoundManagerObjectReferenceFix] Indoor Hazard: 'Turrets' | Prefab: TurretContainer OK
[05:12:16.0788374] [Info   :RoundManagerObjectReferenceFix] Indoor Hazard: 'SpikeTraps' | Prefab: SpikeRoofTrapHazard OK
[05:12:16.0813833] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:12:16.0823656] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:12:16.0823656] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:12:16.0823656] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:12:16.0833657] [Info   :LethalFixes] Cached 0 Outside Map Objects
[05:12:16.0850257] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[05:12:16.0855730] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[05:12:16.0855730] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[05:12:16.0855730] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[05:12:16.0855730] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[05:12:16.0855730] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[05:12:16.0855730] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[05:12:16.0855730] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[05:12:16.0855730] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[05:12:16.0855730] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[05:12:16.0855730] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[05:12:16.0855730] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[05:12:16.0855730] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[05:12:16.0865419] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[05:12:16.0865419] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[05:12:16.0865419] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[05:12:16.0865419] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[05:12:16.0865419] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[05:12:16.0865419] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[05:12:16.0865419] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[05:12:16.0865419] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: EntranceTeleportB(Clone) (UnityEngine.GameObject)
[05:12:16.0865419] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: EntranceTeleportB(Clone) (UnityEngine.GameObject)
[05:12:16.0865419] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BreakerSwitch1 (UnityEngine.GameObject)
[05:12:16.0865419] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BreakerSwitch2 (UnityEngine.GameObject)
[05:12:16.0865419] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BreakerSwitch3 (UnityEngine.GameObject)
[05:12:16.0865419] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BreakerSwitch4 (UnityEngine.GameObject)
[05:12:16.0875419] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BreakerSwitch5 (UnityEngine.GameObject)
[05:12:16.0875419] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: PowerBoxDoor (UnityEngine.GameObject)
[05:12:16.0875419] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: SteamValve(Clone) (UnityEngine.GameObject)
[05:12:16.0875419] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[05:12:16.0875419] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[05:12:16.0875419] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: EntranceTeleportB(Clone) (UnityEngine.GameObject)
[05:12:16.0875419] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: EntranceTeleportA(Clone) (UnityEngine.GameObject)
[05:12:16.0885590] [Debug  :Buttery Fixes] Scan node: Apparatus
[05:12:16.1296476] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:12:16.1296476] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:12:16.1296476] [Debug  :Buttery Fixes] Landmine #-872678: Nudged radar dot upwards
[05:12:16.1296476] [Debug  :LCLocalFixes] Patching Landmine #824
[05:12:16.1296476] [Debug  :LCLocalFixes] Successfully patched this Landmine
[05:12:16.1306480] [Debug  :ReXuvination] Optimised Collider layers in Landmine for Object: Landmine (UnityEngine.GameObject)
[05:12:16.1306480] [Debug  :Buttery Fixes] Landmine #-872812: Nudged radar dot upwards
[05:12:16.1306480] [Debug  :LCLocalFixes] Patching Landmine #825
[05:12:16.1306480] [Debug  :LCLocalFixes] Successfully patched this Landmine
[05:12:16.1306480] [Debug  :ReXuvination] Optimised Collider layers in Landmine for Object: Landmine (UnityEngine.GameObject)
[05:12:16.1318458] [Debug  :Buttery Fixes] Landmine #-872946: Nudged radar dot upwards
[05:12:16.1318458] [Debug  :LCLocalFixes] Patching Landmine #826
[05:12:16.1318458] [Debug  :LCLocalFixes] Successfully patched this Landmine
[05:12:16.1318458] [Debug  :ReXuvination] Optimised Collider layers in Landmine for Object: Landmine (UnityEngine.GameObject)
[05:12:16.1328154] [Debug  :Buttery Fixes] Landmine #-873080: Nudged radar dot upwards
[05:12:16.1328154] [Debug  :LCLocalFixes] Patching Landmine #827
[05:12:16.1328154] [Debug  :LCLocalFixes] Successfully patched this Landmine
[05:12:16.1328154] [Debug  :ReXuvination] Optimised Collider layers in Landmine for Object: Landmine (UnityEngine.GameObject)
[05:12:16.1459252] [Debug  :uk.1a3.scannablecodes] Set code of BigDoor(Clone): T2 (Range: 8)
[05:12:16.1459252] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:12:16.1459252] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:12:16.1469242] [Debug  :uk.1a3.scannablecodes] Set code of BigDoor(Clone): M9 (Range: 8)
[05:12:16.1469242] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:12:16.1469242] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:12:16.1469242] [Debug  :uk.1a3.scannablecodes] Set code of BigDoor(Clone): C1 (Range: 8)
[05:12:16.1469242] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:12:16.1469242] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:12:16.1469242] [Debug  :uk.1a3.scannablecodes] Set code of BigDoor(Clone): Z3 (Range: 8)
[05:12:16.1469242] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:12:16.1469242] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:12:16.1469242] [Debug  :uk.1a3.scannablecodes] Set code of Landmine(Clone): F2 (Range: 4)
[05:12:16.1469242] [Debug  :uk.1a3.scannablecodes] Set code of Landmine(Clone): R4 (Range: 4)
[05:12:16.1469242] [Debug  :uk.1a3.scannablecodes] Set code of BigDoor(Clone): C1 (Range: 8)
[05:12:16.1469242] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:12:16.1469242] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:12:16.1469242] [Debug  :uk.1a3.scannablecodes] Set code of BigDoor(Clone): M6 (Range: 8)
[05:12:16.1479232] [Debug  :uk.1a3.scannablecodes] Set code of Landmine(Clone): C1 (Range: 4)
[05:12:16.1479232] [Debug  :uk.1a3.scannablecodes] Set code of Landmine(Clone): V0 (Range: 4)
[05:12:16.1479232] [Debug  :PathfindingLib] EntranceTeleportC (EntranceTeleport) (757) connects to EntranceTeleportB(Clone) (EntranceTeleport) (792)
[05:12:16.1479232] [Debug  :PathfindingLib] EntranceTeleportD (EntranceTeleport) (759) connects to EntranceTeleportB(Clone) (EntranceTeleport) (805)
[05:12:16.1479232] [Debug  :PathfindingLib] EntranceTeleportA (EntranceTeleport) (760) connects to EntranceTeleportA(Clone) (EntranceTeleport) (807)
[05:12:16.1479232] [Debug  :PathfindingLib] EntranceTeleportB (EntranceTeleport) (761) connects to EntranceTeleportB(Clone) (EntranceTeleport) (795)
[05:12:16.1479232] [Debug  :PathfindingLib] EntranceTeleportB(Clone) (EntranceTeleport) (792) connects to EntranceTeleportC (EntranceTeleport) (757)
[05:12:16.1479232] [Debug  :PathfindingLib] EntranceTeleportB(Clone) (EntranceTeleport) (795) connects to EntranceTeleportB (EntranceTeleport) (761)
[05:12:16.1479232] [Debug  :PathfindingLib] EntranceTeleportB(Clone) (EntranceTeleport) (805) connects to EntranceTeleportD (EntranceTeleport) (759)
[05:12:16.1479232] [Debug  :PathfindingLib] EntranceTeleportA(Clone) (EntranceTeleport) (807) connects to EntranceTeleportA (EntranceTeleport) (760)
[05:12:16.1479232] [Warning:EntranceTeleportOptimizations] Connected 8 teleports
[05:12:16.1479232] [Info   :CullFactory] Generation has completed with seed 84030207.
[05:12:16.1780861] [Info   :CullFactory] Preparing tile information for Level1Flow3Exits took 27.344ms
[05:12:16.1865141] [Warning:LethalPerformance] GrabbableObject search called with inactive objects, probably will cause incompatibility!
[05:12:16.1916560] [Debug  :ButteRyBalance] Barber - Dynamic Spawn Settings: 2/8 (Interior ID: 3)
[05:12:16.1916560] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 100
[05:12:16.1916560] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is -3.033279
[05:12:16.1916560] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is -3.033279 (3 days left)
[05:12:16.1916560] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 0 enemies
[05:12:16.1916560] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 180
[05:12:16.1926383] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is -2.743422
[05:12:16.1926383] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is -2.743422 (3 days left)
[05:12:16.1926383] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 0 enemies
[05:12:16.1926383] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 300
[05:12:16.1926383] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is -2.307814
[05:12:16.1926383] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is -2.307814 (3 days left)
[05:12:16.1926383] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 0 enemies
[05:12:16.1926383] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 420
[05:12:16.1926383] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is -1.731602
[05:12:16.1926383] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is -1.731602 (3 days left)
[05:12:16.1936373] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 0 enemies
[05:12:16.1936373] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 540
[05:12:16.1936373] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is -0.962455
[05:12:16.1936373] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is -0.962455 (3 days left)
[05:12:16.1936373] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 1 enemies
[05:12:16.1936373] [Debug  :Spawn Cycle Fixes] Predictor: Processing "ForestGiant"
[05:12:16.1936373] [Debug  :Spawn Cycle Fixes] Predictor: "ForestGiant" at 64 weight (0 spawned)
[05:12:16.1936373] [Debug  :Spawn Cycle Fixes] Predictor: Processing "MouthDog"
[05:12:16.1936373] [Debug  :Spawn Cycle Fixes] Predictor: "MouthDog" at 49 weight (0 spawned)
[05:12:16.1936373] [Debug  :Spawn Cycle Fixes] Predictor: Processing "SandWorm"
[05:12:16.1936373] [Debug  :Spawn Cycle Fixes] Predictor: "SandWorm" at 10 weight (0 spawned)
[05:12:16.1936373] [Debug  :Spawn Cycle Fixes] Predictor: Processing "BaboonHawk"
[05:12:16.1936373] [Debug  :Spawn Cycle Fixes] Predictor: "BaboonHawk" at 35 weight (0 spawned)
[05:12:16.1946381] [Debug  :Spawn Cycle Fixes] Predictor: Processing "Puma"
[05:12:16.1946381] [Debug  :Spawn Cycle Fixes] Predictor: "Puma" at 30 weight (0 spawned)
[05:12:16.1946381] [Debug  :Spawn Cycle Fixes] Predictor: 188 total weight
[05:12:16.1946381] [Debug  :Spawn Cycle Fixes] Predictor: Tracking "Puma"
[05:12:16.1946381] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 660
[05:12:16.1946381] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is 0.1864727
[05:12:16.1946381] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is 0.1864727 (3 days left)
[05:12:16.1946381] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 0 enemies
[05:12:16.1946381] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 780
[05:12:16.1946381] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is 1.850533
[05:12:16.1946381] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is 1.850533 (3 days left)
[05:12:16.1946381] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 0 enemies
[05:12:16.1956368] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 900
[05:12:16.1956368] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is 3.236836
[05:12:16.1956368] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is 3.236836 (3 days left)
[05:12:16.1956368] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 5 enemies
[05:12:16.1956368] [Debug  :Spawn Cycle Fixes] Predictor: Processing "ForestGiant"
[05:12:16.1956368] [Debug  :Spawn Cycle Fixes] Predictor: "ForestGiant" at 64 weight (0 spawned)
[05:12:16.1956368] [Debug  :Spawn Cycle Fixes] Predictor: Processing "MouthDog"
[05:12:16.1956368] [Debug  :Spawn Cycle Fixes] Predictor: "MouthDog" at 49 weight (0 spawned)
[05:12:16.1956368] [Debug  :Spawn Cycle Fixes] Predictor: Processing "SandWorm"
[05:12:16.1956368] [Debug  :Spawn Cycle Fixes] Predictor: "SandWorm" at 10 weight (0 spawned)
[05:12:16.1956368] [Debug  :Spawn Cycle Fixes] Predictor: Processing "BaboonHawk"
[05:12:16.1966375] [Debug  :Spawn Cycle Fixes] Predictor: "BaboonHawk" at 35 weight (0 spawned)
[05:12:16.1966375] [Debug  :Spawn Cycle Fixes] Predictor: Processing "Puma"
[05:12:16.1966375] [Debug  :Spawn Cycle Fixes] Predictor: "Puma" at 24 weight (1 spawned)
[05:12:16.1966375] [Debug  :Spawn Cycle Fixes] Predictor: 182 total weight
[05:12:16.1966375] [Debug  :Spawn Cycle Fixes] Predictor: Tracking "MouthDog"
[05:12:16.1966375] [Debug  :Spawn Cycle Fixes] Predictor: Processing "ForestGiant"
[05:12:16.1966375] [Debug  :Spawn Cycle Fixes] Predictor: Processing "MouthDog"
[05:12:16.1966375] [Debug  :Spawn Cycle Fixes] Predictor: "MouthDog" at 49 weight (1 spawned)
[05:12:16.1966375] [Debug  :Spawn Cycle Fixes] Predictor: Processing "SandWorm"
[05:12:16.1966375] [Debug  :Spawn Cycle Fixes] Predictor: Processing "BaboonHawk"
[05:12:16.1966375] [Debug  :Spawn Cycle Fixes] Predictor: Processing "Puma"
[05:12:16.1966375] [Debug  :Spawn Cycle Fixes] Predictor: "Puma" at 24 weight (1 spawned)
[05:12:16.1966375] [Debug  :Spawn Cycle Fixes] Predictor: 73 total weight
[05:12:16.1976382] [Debug  :Spawn Cycle Fixes] Predictor: Tracking "MouthDog"
[05:12:16.1976382] [Debug  :Spawn Cycle Fixes] Predictor: Processing "ForestGiant"
[05:12:16.1976382] [Debug  :Spawn Cycle Fixes] Predictor: Processing "MouthDog"
[05:12:16.1976382] [Debug  :Spawn Cycle Fixes] Predictor: "MouthDog" at 49 weight (2 spawned)
[05:12:16.1976382] [Debug  :Spawn Cycle Fixes] Predictor: Processing "SandWorm"
[05:12:16.1976382] [Debug  :Spawn Cycle Fixes] Predictor: Processing "BaboonHawk"
[05:12:16.1976382] [Debug  :Spawn Cycle Fixes] Predictor: Processing "Puma"
[05:12:16.1976382] [Debug  :Spawn Cycle Fixes] Predictor: "Puma" at 24 weight (1 spawned)
[05:12:16.1976382] [Debug  :Spawn Cycle Fixes] Predictor: 73 total weight
[05:12:16.1976382] [Debug  :Spawn Cycle Fixes] Predictor: Tracking "Puma"
[05:12:16.1976382] [Debug  :Spawn Cycle Fixes] Predictor: Processing "ForestGiant"
[05:12:16.1976382] [Debug  :Spawn Cycle Fixes] Predictor: Processing "MouthDog"
[05:12:16.1976382] [Debug  :Spawn Cycle Fixes] Predictor: "MouthDog" at 49 weight (2 spawned)
[05:12:16.1976382] [Debug  :Spawn Cycle Fixes] Predictor: Processing "SandWorm"
[05:12:16.1986374] [Debug  :Spawn Cycle Fixes] Predictor: Processing "BaboonHawk"
[05:12:16.1986374] [Debug  :Spawn Cycle Fixes] Predictor: Processing "Puma"
[05:12:16.1986374] [Debug  :Spawn Cycle Fixes] Predictor: "Puma" at 33 weight (2 spawned)
[05:12:16.1986374] [Debug  :Spawn Cycle Fixes] Predictor: 82 total weight
[05:12:16.1986374] [Debug  :Spawn Cycle Fixes] Predictor: Tracking "MouthDog"
[05:12:16.1986374] [Debug  :Spawn Cycle Fixes] Predictor: Processing "ForestGiant"
[05:12:16.1986374] [Debug  :Spawn Cycle Fixes] Predictor: Processing "MouthDog"
[05:12:16.1986374] [Debug  :Spawn Cycle Fixes] Predictor: "MouthDog" at 49 weight (3 spawned)
[05:12:16.1986374] [Debug  :Spawn Cycle Fixes] Predictor: Processing "SandWorm"
[05:12:16.1986374] [Debug  :Spawn Cycle Fixes] Predictor: Processing "BaboonHawk"
[05:12:16.1986374] [Debug  :Spawn Cycle Fixes] Predictor: Processing "Puma"
[05:12:16.1986374] [Debug  :Spawn Cycle Fixes] Predictor: "Puma" at 33 weight (2 spawned)
[05:12:16.1996373] [Debug  :Spawn Cycle Fixes] Predictor: 82 total weight
[05:12:16.1996373] [Debug  :Spawn Cycle Fixes] Predictor: Tracking "Puma"
[05:12:16.1996373] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 1020
[05:12:16.1996373] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is 3.907072
[05:12:16.1996373] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is 3.907072 (3 days left)
[05:12:16.1996373] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 2 enemies
[05:12:16.1996373] [Debug  :Spawn Cycle Fixes] Predictor: Processing "ForestGiant"
[05:12:16.1996373] [Debug  :Spawn Cycle Fixes] Predictor: Processing "MouthDog"
[05:12:16.1996373] [Debug  :Spawn Cycle Fixes] Predictor: Processing "SandWorm"
[05:12:16.1996373] [Debug  :Spawn Cycle Fixes] Predictor: Processing "BaboonHawk"
[05:12:16.1996373] [Debug  :Spawn Cycle Fixes] Predictor: Processing "Puma"
[05:12:16.1996373] [Debug  :Spawn Cycle Fixes] Predictor: 0 total weight
[05:12:16.1996373] [Debug  :Spawn Cycle Fixes] Predictor: Processing "ForestGiant"
[05:12:16.1996373] [Debug  :Spawn Cycle Fixes] Predictor: Processing "MouthDog"
[05:12:16.2006368] [Debug  :Spawn Cycle Fixes] Predictor: Processing "SandWorm"
[05:12:16.2006368] [Debug  :Spawn Cycle Fixes] Predictor: Processing "BaboonHawk"
[05:12:16.2006368] [Debug  :Spawn Cycle Fixes] Predictor: Processing "Puma"
[05:12:16.2006368] [Debug  :Spawn Cycle Fixes] Predictor: 0 total weight
[05:12:16.2006368] [Debug  :Spawn Cycle Fixes] Predictor: Complete
[05:12:16.2041530] [Info   :GeneralImprovements] Disabling ship scan node until landed.
[05:12:16.2081542] [Debug  : Chameleon] Fixed foliage diffusion for "SwampForestTexture" (WychElmA)
[05:12:16.2107053] [Debug  :Enemy Sound Fixes] PowerBoxDoor: AnimatedObjectTrigger audios
[05:12:16.2181913] [Debug  :UniversalRadar] Interior radar check complete (0.004882813s)
[05:12:16.2465879] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:12:16.2465879] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:12:16.2575909] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:12:16.2575909] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:12:16.2575909] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:12:16.2575909] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:12:17.0770435] [Debug  :Buttery Fixes] Cleared "profitable" stat for all employees
[05:12:17.1170069] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:12:17.1170069] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:12:17.1170069] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:12:17.1170069] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:12:17.1170069] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:12:17.1170069] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:12:17.1170069] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:12:17.1170069] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:12:17.2954313] [Debug  :WeatherRegistry] Effects received: [None]
[05:12:17.2954313] [Debug  :WeatherRegistry] OverrideSunAnimator called
[05:12:17.2954313] [Debug  :WeatherRegistry] [SunAnimator] Current clip: TimeOfDaySunTypeB
[05:12:17.2954313] [Debug  :WeatherRegistry] OverrideSunAnimator called
[05:12:17.2954313] [Debug  :WeatherRegistry] [SunAnimator] Current clip: TimeOfDaySunTypeB
[05:12:17.2954313] [Debug  :WeatherRegistry] Landing at March with weather None (None)
[05:12:17.3018107] [Debug  :GeneralImprovements] Updated time display.
[05:12:17.3108547] [Debug  :Spawn Cycle Fixes] First spawn cycle occurring - force timer for next spawn cycle
[05:12:17.3117979] [Debug  :Spawn Cycle Fixes] Early daytime spawn cycle (for bees/sapsucker)
[05:12:17.3127984] [Debug  :Spawn Cycle Fixes] Early outside spawn cycle (for eclipses)
[05:12:17.3127984] [Debug  :Spawn Cycle Fixes] Early outside spawn cycle (for weeds)
[05:12:17.3127984] [Debug  :Buttery Fixes] Hive price recalculated: $137 -> $107
[05:12:17.3138014] [Debug  :WeatherRegistry] Adjusted hive scrap value: 107 -> 107 (multiplier: 1)
[05:12:17.3138014] [Debug  :Buttery Fixes] Scrap tracker: Tracking "RedLocustHive(Clone)" worth $107
[05:12:18.9076464] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[05:12:18.9086502] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[05:12:19.0110355] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[05:12:19.0110479] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[05:12:20.1894808] [Debug  :GeneralImprovements] Updated time display.
[05:12:23.1984913] [Debug  :GeneralImprovements] Updated time display.
[05:12:26.2123598] [Debug  :GeneralImprovements] Updated time display.
[05:12:27.0667105] [Debug  :Buttery Fixes] Scrap tracker: Tracking "EasterEgg(Clone)" worth $47
[05:12:27.0667105] [Debug  :Buttery Fixes] Scrap tracker: Tracking "MetalSheet(Clone)" worth $31
[05:12:27.0667105] [Debug  :Buttery Fixes] Scrap tracker: Tracking "Clownhorn(Clone)" worth $60
[05:12:27.0667105] [Debug  :Buttery Fixes] Scrap tracker: Tracking "MagnifyingGlass(Clone)" worth $52
[05:12:27.0667105] [Debug  :Buttery Fixes] Scrap tracker: Tracking "MetalSheet(Clone)" worth $24
[05:12:27.0667105] [Debug  :Buttery Fixes] Scrap tracker: Tracking "FishTestProp(Clone)" worth $38
[05:12:27.0676906] [Debug  :Buttery Fixes] Scrap tracker: Tracking "MagnifyingGlass(Clone)" worth $56
[05:12:27.0676906] [Debug  :Buttery Fixes] Scrap tracker: Tracking "FishTestProp(Clone)" worth $33
[05:12:27.0676906] [Debug  :Buttery Fixes] Scrap tracker: Tracking "Flask(Clone)" worth $16
[05:12:27.0676906] [Debug  :Buttery Fixes] Scrap tracker: Tracking "EasterEgg(Clone)" worth $23
[05:12:27.0676906] [Debug  :Buttery Fixes] Scrap tracker: Tracking "GarbageLid(Clone)" worth $27
[05:12:27.0676906] [Debug  :Buttery Fixes] Scrap tracker: Tracking "Cog(Clone)" worth $47
[05:12:27.0676906] [Debug  :Buttery Fixes] Scrap tracker: Tracking "MetalSheet(Clone)" worth $26
[05:12:27.0676906] [Debug  :Buttery Fixes] Scrap tracker: Tracking "BigBolt(Clone)" worth $24
[05:12:27.0676906] [Debug  :Buttery Fixes] Scrap tracker: Tracking "Clownhorn(Clone)" worth $58
[05:12:27.0676906] [Debug  :Buttery Fixes] Scrap tracker: Tracking "PlasticCup(Clone)" worth $26
[05:12:29.1889556] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:12:29.1889556] [Debug  :   Coroner] Query successful!True
[05:12:29.1889556] [Debug  :   Coroner] Handling generic fall damage...
[05:12:29.1889556] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:12:37.1777126] [Info   :GeneralImprovements] Enabling ship scan node again and parenting it to the terminal.
[05:12:37.1827774] [Info   :LethalPerformance] Saved 1 save(s)
[05:12:48.9949740] [Error  :   Coroner] Caught exception in StunGrenadeItem.StunExplosion:Prefix: Object reference not set to an instance of an object
[05:12:48.9949740] [Error  :   Coroner]   at Coroner.Patch.StunGrenadeItemStunExplosionPatch.Prefix (StunGrenadeItem __instance, Coroner.Patch.CauseOfDeathPatchState& __state) [0x00012] in <e5b8dd7c99604887a35bb0139e778c22>:IL_0012 
[05:12:48.9949740] [Debug  :   Coroner] Handling Stun Grenade damage...
[05:12:49.0282497] [Debug  :GeneralImprovements] Received life status sync RPC for Box.
[05:12:49.1701132] [Debug  :GeneralImprovements] Received life status sync RPC for Box.
[05:12:58.2311553] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:12:58.2311553] [Debug  :   Coroner] Query successful!True
[05:12:58.2311553] [Debug  :   Coroner] Handling generic fall damage...
[05:12:58.2325452] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:12:58.9765376] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:12:58.9765376] [Debug  :   Coroner] Query successful!True
[05:12:58.9765376] [Debug  :   Coroner] Handling generic fall damage...
[05:12:58.9765376] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:12:59.2935217] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:12:59.2945197] [Debug  :   Coroner] Query successful!True
[05:12:59.2945197] [Debug  :   Coroner] Handling generic fall damage...
[05:12:59.2945197] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:12:59.6606735] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:12:59.6606735] [Debug  :   Coroner] Query successful!True
[05:12:59.6611932] [Debug  :   Coroner] Handling generic fall damage...
[05:12:59.6611932] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:12:59.9069351] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:12:59.9069351] [Debug  :   Coroner] Query successful!True
[05:12:59.9069351] [Debug  :   Coroner] Handling generic fall damage...
[05:12:59.9069351] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:13:00.1246121] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:13:00.1276125] [Debug  :   Coroner] Query successful!True
[05:13:00.1276125] [Debug  :   Coroner] Handling generic fall damage...
[05:13:00.1321318] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:13:00.3370028] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:13:00.3370028] [Debug  :   Coroner] Query successful!True
[05:13:00.3370028] [Debug  :   Coroner] Handling generic fall damage...
[05:13:00.3370028] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:13:00.5577992] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:13:00.5577992] [Debug  :   Coroner] Query successful!True
[05:13:00.5577992] [Debug  :   Coroner] Handling generic fall damage...
[05:13:00.5577992] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:13:00.7831340] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:13:00.7831340] [Debug  :   Coroner] Query successful!True
[05:13:00.7831340] [Debug  :   Coroner] Handling generic fall damage...
[05:13:00.7831340] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:13:01.0022100] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:13:01.0022100] [Debug  :   Coroner] Query successful!True
[05:13:01.0032112] [Debug  :   Coroner] Handling generic fall damage...
[05:13:01.0032112] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:13:01.2366831] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:13:01.2366831] [Debug  :   Coroner] Query successful!True
[05:13:01.2366831] [Debug  :   Coroner] Handling generic fall damage...
[05:13:01.2366831] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:13:05.6045864] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:13:09.0072074] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:13:09.0072074] [Debug  :   Coroner] Query successful!True
[05:13:09.0072074] [Debug  :   Coroner] Handling generic fall damage...
[05:13:09.0072074] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:13:10.6564785] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:13:10.6564785] [Debug  :   Coroner] Query successful!True
[05:13:10.6564785] [Debug  :   Coroner] Handling generic fall damage...
[05:13:10.6564785] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:13:12.7290336] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:13:24.5570453] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:13:25.7300728] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:13:29.3037988] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:13:29.3037988] [Debug  :   Coroner] Query successful!True
[05:13:29.3037988] [Debug  :   Coroner] Handling generic fall damage...
[05:13:29.3037988] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:13:33.0407765] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:13:33.3896226] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:13:34.4224922] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:13:37.6904776] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:13:42.7709721] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:13:44.1440965] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:13:47.7710096] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:13:53.4383944] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:14:03.4659420] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:14:05.0837264] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:14:07.5376872] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:14:08.7200119] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:14:10.2207066] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:14:10.2207066] [Debug  :GeneralImprovements] Toggling helmet light off.
[05:14:11.3221580] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:14:11.3231578] [Debug  :   Coroner] Query successful!True
[05:14:11.3231578] [Debug  :   Coroner] Handling generic fall damage...
[05:14:11.3231578] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:14:25.6913966] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:14:30.4581070] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[05:14:30.4581070] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[05:14:30.5640399] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[05:14:30.5640399] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[05:14:35.5582211] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:14:36.0418987] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:14:38.5681789] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:14:39.4537612] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:14:48.2801011] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:14:48.7715811] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:14:48.7715811] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:14:48.7715811] [Debug  :   Coroner] Handling Out of Bounds death...
[05:14:51.4792373] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:14:51.4792373] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:14:51.4792373] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:14:51.4792373] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:14:51.9178946] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:14:52.5197698] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:14:57.6284501] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:14:58.5978132] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Plastic fish : [G]
New: Drop Plastic fish : [G​]
[05:14:58.7056759] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Plastic fish : [G]
New: Drop Plastic fish : [G​]
[05:14:58.8564228] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:14:59.4729625] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:15:04.5011279] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:15:04.5011279] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:15:04.5011279] [Debug  :   Coroner] Handling Out of Bounds death...
[05:15:05.8075985] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:15:05.8075985] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:15:05.8075985] [Debug  :   Coroner] Handling Out of Bounds death...
[05:15:05.8829336] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:15:06.4798914] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:15:06.5916365] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:15:08.7851524] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:08.7851524] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:11.1007506] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:15:12.7866531] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:12.7871763] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:18.6518588] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:15:18.6648584] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:15:20.9388645] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:15:21.3295056] [Debug  :ScienceBirdTweaks] Starting landmine special animation!
[05:15:21.3295056] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:21.3295056] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:21.3295056] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:21.3295056] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:21.3847061] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:21.3847061] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:21.5647355] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:21.5647355] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:21.7494116] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:21.7494116] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:21.9341627] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:21.9341627] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:22.1165889] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:22.1165889] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:22.3013094] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:22.3013094] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:22.4825738] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:22.4825738] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:22.5057623] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:15:22.6626741] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:22.6626741] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:22.8513736] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:22.8513736] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:23.0342003] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:23.0342476] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:23.2222479] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:23.2242483] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:23.3975101] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:23.3975101] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:23.5927917] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:23.5937943] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:23.7653773] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:23.7653773] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:23.9473803] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:23.9473803] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:24.1362370] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:24.1362370] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:24.3139412] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:24.3139412] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:24.5035516] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:24.5035516] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:24.5481631] [Debug  :ScienceBirdTweaks] Ending landmine special animation!
[05:15:26.5546383] [Debug  :ScienceBirdTweaks] Starting landmine special animation!
[05:15:26.5546383] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:26.5546383] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:26.5546383] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:26.5546383] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:26.6114994] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:26.6114994] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:26.7916768] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:26.7926551] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:26.9798848] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:26.9798848] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:27.1614475] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:27.1614475] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:27.3421762] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:27.3421762] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:27.5292542] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:27.5302540] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:27.7093090] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:27.7093090] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:27.8890696] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:27.8890696] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:28.0760815] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:28.0770806] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:28.2570618] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:28.2570618] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:28.4463180] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:28.4463180] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:28.6259855] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:28.6259855] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:28.8128339] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:28.8128339] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:28.9928223] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:28.9928223] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:29.1736341] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:29.1736341] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:29.3618500] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:29.3618500] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:29.5438068] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:29.5438068] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:29.6524847] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:29.6524847] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:29.6524847] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:29.6524847] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:29.7298232] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:29.7308228] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:29.7733289] [Debug  :ScienceBirdTweaks] Ending landmine special animation!
[05:15:30.9235150] [Error  : Unity Log] ThrowObjectClientRpc called for an object which is not the same as currentlyHeldObjectServer which is MetalSheet(Clone), on player #2.
[05:15:31.1057386] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:31.1057386] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:31.1057386] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:31.1057386] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:31.3543782] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:15:32.2815333] [Debug  :ScienceBirdTweaks] Starting landmine special animation!
[05:15:32.2815333] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:32.2815333] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:32.2815333] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:32.2815333] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:32.3367073] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:32.3367073] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:32.5194599] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:32.5194599] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:32.5775413] [Error  : Unity Log] ThrowObjectClientRpc called for an object which is not the same as currentlyHeldObjectServer which is null, on player #2.
[05:15:32.7056931] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:32.7056931] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:32.8853997] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:32.8853997] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:33.0636969] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:33.0636969] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:33.2544813] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:33.2544813] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:33.4326644] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:33.4326644] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:33.6273990] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:33.6273990] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:33.7420550] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:33.7420550] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:33.7420550] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:33.7420550] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:33.8066048] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:33.8066048] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:33.9826627] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:33.9826627] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:34.1697200] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:34.1697200] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:34.3494121] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:34.3494121] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:34.4791341] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:34.4791341] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:34.4791341] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:34.4791341] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:34.5370473] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:34.5383843] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:34.6817782] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:15:34.6817782] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:15:34.6817782] [Debug  :   Coroner] Handling Out of Bounds death...
[05:15:34.7252827] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:34.7252827] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:34.8967991] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:34.8967991] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:35.0856453] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:35.0856453] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:35.0906460] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:35.0906460] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:35.0906460] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:35.0906460] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:35.2655481] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:35.2655481] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:35.4535992] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:35.4536381] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:35.4725710] [Debug  :ScienceBirdTweaks] Ending landmine special animation!
[05:15:35.7299155] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:35.7299155] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:35.7299155] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:35.7299155] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:36.3335048] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:36.3335048] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:36.3335048] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:36.3335048] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:37.8809778] [Debug  :ScienceBirdTweaks] Starting landmine special animation!
[05:15:37.8815010] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:37.8815010] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:37.8815010] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:37.8815010] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:37.9381887] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:37.9381887] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:38.1191020] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:38.1191020] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:38.3071671] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:38.3071671] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:38.4892239] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:38.4892239] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:38.6700389] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:38.6700389] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:38.8579041] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:38.8579041] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:39.0370469] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:39.0370469] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:39.2236296] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:39.2236296] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:39.4043641] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:39.4043770] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:39.5848206] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:39.5848895] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:39.6653855] [Debug  :ScienceBirdTweaks] Starting landmine special animation!
[05:15:39.7234515] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:39.7244507] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:39.7734197] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:39.7744208] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:39.8837355] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:15:39.8837355] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:15:39.8837355] [Debug  :   Coroner] Handling Out of Bounds death...
[05:15:39.9072990] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:39.9072990] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:39.9545902] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:39.9545902] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:40.0918941] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:40.0918941] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:40.1462380] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:40.1462380] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:40.2734677] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:40.2734677] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:40.3215367] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:40.3215367] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:40.4598442] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:40.4598442] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:40.5090274] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:40.5090274] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:40.6409483] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:40.6409483] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:40.6898894] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:40.6898894] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:40.8214289] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:40.8214289] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:40.8710428] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:40.8710428] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:41.0087614] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:41.0087902] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:41.0588418] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:41.0588418] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:41.0826050] [Debug  :ScienceBirdTweaks] Ending landmine special animation!
[05:15:41.1909918] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:41.1909918] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:41.3713354] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:41.3713354] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:41.5563027] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:41.5563027] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:41.7370580] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:41.7370580] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:41.9246341] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:41.9246341] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:42.1054906] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:42.1054906] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:42.2866939] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:42.2866939] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:42.4019957] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:42.4029953] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:42.4029953] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:42.4029953] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:42.4785270] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:42.4785270] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:42.6564968] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:42.6564968] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:42.8480137] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:15:42.8480137] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:15:42.8480137] [Debug  :   Coroner] Handling Out of Bounds death...
[05:15:42.8500133] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:42.8500133] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:42.8633252] [Debug  :ScienceBirdTweaks] Ending landmine special animation!
[05:15:43.4927816] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:15:43.4937802] [Debug  :   Coroner] Query successful!True
[05:15:43.4937802] [Debug  :   Coroner] Handling generic fall damage...
[05:15:43.4937802] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:15:43.9032228] [Debug  :ScienceBirdTweaks] Starting landmine special animation!
[05:15:43.9032228] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:43.9032228] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:43.9032228] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:43.9032228] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:43.9617231] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:43.9617231] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:44.1414961] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:44.1414961] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:44.3315418] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:44.3315825] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:44.5083343] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:44.5083343] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:44.6876361] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:44.6876361] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:44.8768963] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:44.8768963] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:45.0563108] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:45.0563108] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:45.1174553] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:45.1174553] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:45.1184561] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:45.1184561] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:45.2458264] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:45.2458264] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:45.4247345] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:45.4247345] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:45.6075512] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:45.6085280] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:45.7948395] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:45.7948395] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:45.9737955] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:45.9737955] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:46.1657372] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:46.1667669] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:46.3448735] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:46.3448735] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:46.5235264] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:46.5235264] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:46.7119032] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:46.7119032] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:46.8894690] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:46.8904693] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:47.0836917] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:47.0836917] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:15:47.1193396] [Debug  :ScienceBirdTweaks] Ending landmine special animation!
[05:15:50.5349429] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:15:51.2979665] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:15:51.2979665] [Debug  :   Coroner] Query successful!True
[05:15:51.2979665] [Debug  :   Coroner] Handling generic fall damage...
[05:15:51.2979665] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:15:51.5092605] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:15:54.5780247] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:15:58.8715288] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:15:58.8715288] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:16:00.1744317] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:16:05.9778750] [Debug  :ScienceBirdTweaks] Starting landmine special animation!
[05:16:05.9778750] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:05.9778750] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:05.9778750] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:05.9778750] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:06.0362592] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:06.0362592] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:06.2157312] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:06.2157312] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:06.4040729] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:06.4040729] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:06.5850113] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:06.5850113] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:06.7702434] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:06.7702434] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:06.9563682] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:06.9563682] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:07.1323790] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:07.1323790] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:07.3211673] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:07.3211673] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:07.5014666] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:07.5024675] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:07.6818270] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:07.6818270] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:07.8699494] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:07.8699494] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:08.0485750] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:08.0485750] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:08.2365921] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:08.2365921] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:08.4167989] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:08.4167989] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:08.5974446] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:08.5974446] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:08.7866840] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:08.7867041] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:08.8218516] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:16:08.9664672] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:08.9664672] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:09.1541282] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:09.1541282] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:09.1792878] [Debug  :ScienceBirdTweaks] Ending landmine special animation!
[05:16:11.7486062] [Debug  :ScienceBirdTweaks] Starting landmine special animation!
[05:16:11.7486062] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:11.7486062] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:11.7486062] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:11.7486062] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:11.8067643] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:11.8067643] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:11.9881854] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:11.9901977] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:12.1744576] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:12.1754603] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:12.3559850] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:12.3559850] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:12.5346161] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:12.5346161] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:12.7244683] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:12.7244683] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:12.9042019] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:12.9042019] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:13.0844156] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:13.0844156] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:13.2722603] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:13.2722603] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:13.4534863] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:13.4534863] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:13.6382904] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:13.6395100] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:13.8210161] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:13.8210161] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:14.0075427] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:14.0085450] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:14.1886845] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:14.1896865] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:14.3682157] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:14.3682157] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:14.4014795] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:14.4014795] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:14.4014795] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:14.4014795] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:14.5554492] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:14.5554492] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:14.7364425] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:14.7364425] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:14.9252786] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:14.9262401] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:15.1053985] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:15.1053985] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:15.1175011] [Debug  :ScienceBirdTweaks] Ending landmine special animation!
[05:16:15.4056740] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:16:15.7213510] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:15.7213646] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:15.7228850] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:15.7228850] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:16.4152975] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:16.4152975] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:16.4152975] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:16.4152975] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:17.0198223] [Debug  :ScienceBirdTweaks] Starting landmine special animation!
[05:16:17.0198223] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:17.0198223] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:17.0198223] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:17.0198223] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:17.0760723] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:17.0770673] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:17.2571845] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:17.2571845] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:17.4375997] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:17.4375997] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:17.6264172] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:17.6264172] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:17.8064073] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:17.8064073] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:17.9934005] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:17.9934005] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:18.1763966] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:18.1763966] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:18.3541174] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:18.3541174] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:18.4221685] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:18.4221685] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:18.4221685] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:18.4221685] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:18.5428592] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:18.5428592] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:18.7240736] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:18.7240736] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:18.9102363] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:18.9102363] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:19.0906211] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:19.0906211] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:19.2724176] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:19.2724555] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:19.4582758] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:19.4582758] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:19.6393610] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:19.6411380] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:19.8269719] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:19.8269719] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:20.0076632] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:20.0076632] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:20.1878653] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:20.1878653] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:20.2212424] [Debug  :ScienceBirdTweaks] Ending landmine special animation!
[05:16:22.2972397] [Debug  :ScienceBirdTweaks] Starting landmine special animation!
[05:16:22.2972397] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:22.2972397] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:22.2972397] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:22.2972397] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:22.3547651] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:22.3547651] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:22.5350644] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:22.5350644] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:22.7240375] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:22.7240375] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:22.8288080] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:16:22.9046980] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:22.9046980] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:23.0845529] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:23.0845529] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:23.1452928] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:23.1452928] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:23.1452928] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:23.1452928] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:23.2726325] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:23.2726325] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:23.4514625] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:23.4514625] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:23.6388853] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:23.6398856] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:23.8206073] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:23.8206073] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:23.8947898] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:23.8947898] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:23.8947898] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:23.8947898] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:24.0013066] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:24.0013066] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:24.1876944] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:24.1876944] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:24.3678571] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:24.3678571] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:24.5553582] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:24.5553582] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:24.7438981] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:24.7438981] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:24.9172500] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:24.9172500] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:25.1057226] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:25.1057226] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:25.2863767] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:25.2863767] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:25.4728006] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:25.4728006] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:25.4920426] [Debug  :ScienceBirdTweaks] Ending landmine special animation!
[05:16:27.8624546] [Debug  :ScienceBirdTweaks] Starting landmine special animation!
[05:16:27.8624546] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:27.8634559] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:27.8634559] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:27.8634559] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:27.9193017] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:27.9193017] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:28.0989653] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:28.0989653] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:28.2855164] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:28.2855164] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:28.4663303] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:28.4663303] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:28.6474570] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:28.6474570] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:28.7832569] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:28.7832569] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:28.7832569] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:28.7832569] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:28.8333811] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:28.8333811] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:29.0153984] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:29.0153984] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:29.2046203] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:29.2046203] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:29.3855652] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:29.3855973] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:29.5636326] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:29.5636326] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:29.7532682] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:29.7532682] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:29.9310658] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:29.9310658] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:30.1188569] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:30.1188569] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:30.2995879] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:30.3005883] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:30.4828984] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:30.4828984] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:30.6686835] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:30.6696556] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:30.8496649] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:30.8496649] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:31.0351808] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:31.0361800] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:31.0688081] [Debug  :ScienceBirdTweaks] Ending landmine special animation!
[05:16:33.0210498] [Debug  :ScienceBirdTweaks] Starting landmine special animation!
[05:16:33.0210498] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:33.0210498] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:33.0210498] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:33.0210498] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:33.0788891] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:33.0788891] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:33.2587817] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:33.2587817] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:33.4464508] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:33.4464508] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:33.5194401] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:33.5194401] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:33.5194401] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:33.5194401] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:33.6327722] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:33.6327722] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:33.8110639] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:33.8110639] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:33.9948599] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:33.9948599] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:34.1798615] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:34.1798615] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:34.3659182] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:34.3659182] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:34.5497785] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:34.5497785] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:34.7291036] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:34.7291036] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:34.9094885] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:34.9094885] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:35.0920169] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:35.0930154] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:35.2782611] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:35.2782611] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:35.4579585] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:35.4589579] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:35.6394491] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:35.6394491] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:35.8267485] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:35.8267485] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:36.0074774] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:36.0074774] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:36.1882649] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:36.1882649] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:36.2209673] [Debug  :ScienceBirdTweaks] Ending landmine special animation!
[05:16:38.7433244] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:38.7433244] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:39.3944882] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:39.3944882] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:39.4737034] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:16:40.5265614] [Debug  :ScienceBirdTweaks] Starting landmine special animation!
[05:16:40.5846310] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:40.5846310] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:40.7653829] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:40.7653829] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:40.9517887] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:40.9537894] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:41.1315778] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:41.1325549] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:41.3139114] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:41.3139114] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:41.5022399] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:41.5022399] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:41.5685183] [Debug  :ScienceBirdTweaks] Starting landmine special animation!
[05:16:41.5695173] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:41.5695173] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:41.5695173] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:41.5695173] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:41.6268507] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:41.6278164] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:41.6815326] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:41.6815326] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:41.8064320] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:41.8064320] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:41.8688108] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:41.8688108] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:41.9876925] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:41.9877112] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:42.0508793] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:42.0508793] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:42.1746959] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:42.1746959] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:42.2296564] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:42.2296564] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:42.3581787] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:42.3581787] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:42.4187331] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:42.4187331] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:42.5446826] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:42.5446826] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:42.6005167] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:42.6005167] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:42.7241230] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:42.7241230] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:42.7856818] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:42.7856818] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:42.9100801] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:42.9100801] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:42.9668757] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:42.9668757] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:43.0289636] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:43.0289636] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:43.0289636] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:43.0289636] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:43.0926439] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:43.0926439] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:43.1470370] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:43.1470370] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:43.2710837] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:43.2710837] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:43.3000503] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:16:43.3339415] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:43.3339415] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:43.4585906] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:43.4585906] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:43.5139802] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:43.5139802] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:43.5422387] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Apparatus : [G]
New: Drop Apparatus : [G​]
[05:16:43.6405134] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:43.6405696] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:43.6486116] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Apparatus : [G]
New: Drop Apparatus : [G​]
[05:16:43.7036090] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:43.7036090] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:43.7314983] [Debug  :ScienceBirdTweaks] Ending landmine special animation!
[05:16:43.8310200] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:43.8310200] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:44.0164966] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:44.0164966] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:44.1883793] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:44.1883793] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:44.3824056] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:44.3824056] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:44.5560125] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:44.5560125] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:44.7520040] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:44.7520040] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:44.7644911] [Debug  :ScienceBirdTweaks] Ending landmine special animation!
[05:16:46.7388939] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:16:47.1521996] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:47.1521996] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:47.1611395] [Debug  : Chameleon] Breaker box light was turned off
[05:16:47.9046213] [Debug  :ScienceBirdTweaks] Apparatus shutdown finished!
[05:16:51.6788243] [Debug  :ScienceBirdTweaks] Starting landmine special animation!
[05:16:51.7363336] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:51.7363336] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:51.9164727] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:51.9174731] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:52.0975101] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:52.0975101] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:52.2860094] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:52.2860094] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:52.4663944] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:52.4663944] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:52.6530559] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:52.6530559] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:52.8332239] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:52.8332239] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:53.0218580] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:53.0218580] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:53.2026568] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:53.2026568] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:53.3835135] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:53.3835135] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:53.5705500] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:53.5705500] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:53.7498875] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:53.7498875] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:53.9378739] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:53.9378739] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:54.1175911] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:54.1185913] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:54.2991735] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:54.2991735] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:54.3741091] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:16:54.3741091] [Debug  :   Coroner] Query successful!True
[05:16:54.3741091] [Debug  :   Coroner] Handling generic fall damage...
[05:16:54.3741091] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:16:54.4887774] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:54.4887774] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:54.6679390] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:54.6685164] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:54.8479678] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:54.8479678] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:16:54.8741941] [Debug  :ScienceBirdTweaks] Ending landmine special animation!
[05:16:57.1277490] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:17:08.1376986] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:17:09.5545356] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[05:17:09.6724683] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[05:17:13.6486094] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:17:13.6486094] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:17:15.0107214] [Debug  :GeneralImprovements] Received life status sync RPC for pread.
[05:17:15.0127204] [Error  :   Coroner] Caught exception in StunGrenadeItem.StunExplosion:Prefix: Object reference not set to an instance of an object
[05:17:15.0127204] [Error  :   Coroner]   at Coroner.Patch.StunGrenadeItemStunExplosionPatch.Prefix (StunGrenadeItem __instance, Coroner.Patch.CauseOfDeathPatchState& __state) [0x00012] in <e5b8dd7c99604887a35bb0139e778c22>:IL_0012 
[05:17:15.0127204] [Debug  :   Coroner] Handling Stun Grenade damage...
[05:17:15.1308594] [Debug  :GeneralImprovements] Received life status sync RPC for pread.
[05:17:27.3116867] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:17:27.3116867] [Debug  :   Coroner] Query successful!True
[05:17:27.3116867] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:17:27.3116867] [Debug  :   Coroner] Query successful!True
[05:17:27.3116867] [Debug  :   Coroner] Handling friendly fire damage...
[05:17:27.3116867] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:17:27.3116867] [Debug  :   Coroner] Handling friendly fire damage...
[05:17:27.3116867] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:17:27.4227252] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[05:17:27.5433572] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[05:17:31.4860930] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:17:31.4860930] [Debug  :   Coroner] Query successful!True
[05:17:31.4860930] [Debug  :   Coroner] Handling generic fall damage...
[05:17:31.4860930] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:17:31.5450532] [Info   :GeneralImprovements] Applied 5 queued monitor changes.
[05:17:31.5911348] [Debug  :Buttery Fixes] Puma #-878998: Fixed erroneous collision on "FootstepSource"
[05:17:31.5911348] [Debug  :Buttery Fixes] Puma #-878998: Fixed erroneous collision on "PurrSource"
[05:17:31.8790194] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:17:31.9045681] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:17:31.9045681] [Debug  :   Coroner] Query successful!True
[05:17:31.9045681] [Debug  :   Coroner] Handling generic fall damage...
[05:17:31.9045681] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:17:33.5414862] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:17:33.5414862] [Debug  :   Coroner] Query successful!True
[05:17:33.5424504] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:17:33.5424504] [Debug  :   Coroner] Query successful!True
[05:17:33.5424504] [Debug  :   Coroner] Handling friendly fire damage...
[05:17:33.5424504] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:17:33.5424504] [Debug  :   Coroner] Handling friendly fire damage...
[05:17:33.5424504] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:17:33.5792799] [Debug  :GeneralImprovements] Updated time display.
[05:17:33.6586651] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[05:17:33.7274034] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[05:17:33.7695355] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[05:17:35.6571902] [Info   :GeneralImprovements] Updated ship scrap total monitors to $1062 (21 items).
[05:17:36.1666586] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Plastic fish : [G]
New: Drop Plastic fish : [G​]
[05:17:36.1666586] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:17:36.5935426] [Debug  :GeneralImprovements] Updated time display.
[05:17:37.5907992] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[05:17:37.5913206] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[05:17:37.6582811] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:17:38.9317026] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[05:17:38.9326757] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[05:17:39.0366931] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[05:17:39.0366931] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[05:17:39.6070334] [Debug  :GeneralImprovements] Updated time display.
[05:17:39.7716370] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[05:17:39.7716370] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[05:17:39.8779587] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[05:17:39.8779587] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[05:17:40.8915842] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[05:17:40.8915842] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[05:17:42.0295326] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[05:17:42.0295326] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[05:17:42.6185864] [Debug  :GeneralImprovements] Updated time display.
[05:17:45.6346748] [Debug  :GeneralImprovements] Updated time display.
[05:17:48.6501575] [Debug  :GeneralImprovements] Updated time display.
[05:17:50.0140510] [Debug  :MrHat.NicheTweaks] [NicheTweaks] beamUpPlayer coroutine started. Active beams: 1
[05:17:50.4385410] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:17:51.5236904] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:17:51.6681450] [Debug  :GeneralImprovements] Updated time display.
[05:17:53.0246197] [Debug  :MrHat.NicheTweaks] [NicheTweaks] beamUpPlayer coroutine ended. Active beams: 0
[05:17:54.6743385] [Debug  :GeneralImprovements] Updated time display.
[05:17:55.9138198] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:17:57.6888111] [Debug  :GeneralImprovements] Updated time display.
[05:18:00.7088538] [Debug  :GeneralImprovements] Updated time display.
[05:18:03.7159959] [Debug  :GeneralImprovements] Updated time display.
[05:18:06.7374896] [Debug  :GeneralImprovements] Updated time display.
[05:18:07.0362438] [Debug  :GeneralImprovements] Received life status sync RPC for GlassCanyøn.
[05:18:07.1389609] [Debug  :GeneralImprovements] Received life status sync RPC for GlassCanyøn.
[05:18:07.3009171] [Debug  :GeneralImprovements] Received life status sync RPC for GlassCanyøn.
[05:18:07.3281238] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:07.3281238] [Debug  :   Coroner] Query successful!True
[05:18:07.3291258] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:07.3291258] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:07.3478107] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:07.3478107] [Debug  :   Coroner] Query successful!True
[05:18:07.3478107] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:07.3478107] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:07.3648951] [Debug  :GeneralImprovements] Received life status sync RPC for GlassCanyøn.
[05:18:07.3664158] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:07.3664158] [Debug  :   Coroner] Query successful!True
[05:18:07.3664158] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:07.3664158] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:07.3831889] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:07.3841914] [Debug  :   Coroner] Query successful!True
[05:18:07.3841914] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:07.3841914] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:07.4013684] [Debug  :GeneralImprovements] Received life status sync RPC for GlassCanyøn.
[05:18:07.4106120] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:07.4106120] [Debug  :   Coroner] Query successful!True
[05:18:07.4106120] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:07.4106120] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:07.4271468] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:07.4271468] [Debug  :   Coroner] Query successful!True
[05:18:07.4271468] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:07.4271468] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:07.4517953] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:07.4517953] [Debug  :   Coroner] Query successful!True
[05:18:07.4517953] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:07.4517953] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:07.4687816] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:07.4687816] [Debug  :   Coroner] Query successful!True
[05:18:07.4687816] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:07.4687816] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:07.4937666] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:07.4937666] [Debug  :   Coroner] Query successful!True
[05:18:07.4937666] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:07.4937666] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:07.5035781] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:07.5035781] [Debug  :   Coroner] Query successful!True
[05:18:07.5035781] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:07.5035781] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:07.5298581] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:07.5298581] [Debug  :   Coroner] Query successful!True
[05:18:07.5298581] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:07.5298581] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:07.7209688] [Debug  :GeneralImprovements] Received life status sync RPC for GlassCanyøn.
[05:18:07.8186919] [Debug  :GeneralImprovements] Received life status sync RPC for GlassCanyøn.
[05:18:07.8358186] [Debug  :GeneralImprovements] Received life status sync RPC for GlassCanyøn.
[05:18:07.9301121] [Debug  :GeneralImprovements] Received life status sync RPC for GlassCanyøn.
[05:18:07.9749321] [Debug  :GeneralImprovements] Received life status sync RPC for GlassCanyøn.
[05:18:08.0695574] [Debug  :GeneralImprovements] Received life status sync RPC for GlassCanyøn.
[05:18:08.2304930] [Debug  :GeneralImprovements] Received life status sync RPC for GlassCanyøn.
[05:18:08.3245754] [Debug  :GeneralImprovements] Received life status sync RPC for GlassCanyøn.
[05:18:08.4054238] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:08.4054238] [Debug  :   Coroner] Query successful!True
[05:18:08.4054238] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:08.4054238] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:08.4307417] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:08.4307417] [Debug  :   Coroner] Query successful!True
[05:18:08.4307417] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:08.4307417] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:08.6345703] [Debug  :GeneralImprovements] Received life status sync RPC for GlassCanyøn.
[05:18:08.7388956] [Debug  :GeneralImprovements] Received life status sync RPC for GlassCanyøn.
[05:18:08.7673900] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:08.7673900] [Debug  :   Coroner] Query successful!True
[05:18:08.7673900] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:08.7673900] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:08.7911131] [Debug  :GeneralImprovements] Received life status sync RPC for GlassCanyøn.
[05:18:08.7937343] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:08.7937343] [Debug  :   Coroner] Query successful!True
[05:18:08.7937343] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:08.7937343] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:08.8126024] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:08.8126024] [Debug  :   Coroner] Query successful!True
[05:18:08.8126024] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:08.8126024] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:08.8343115] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:08.8343115] [Debug  :   Coroner] Query successful!True
[05:18:08.8343115] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:08.8348581] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:08.8438958] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:08.8438958] [Debug  :   Coroner] Query successful!True
[05:18:08.8438958] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:08.8438958] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:08.8618209] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:08.8618209] [Debug  :   Coroner] Query successful!True
[05:18:08.8618209] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:08.8618209] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:08.8850565] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:08.8850565] [Debug  :   Coroner] Query successful!True
[05:18:08.8850565] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:08.8850565] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:08.8929999] [Debug  :GeneralImprovements] Received life status sync RPC for GlassCanyøn.
[05:18:08.9090904] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:08.9090904] [Debug  :   Coroner] Query successful!True
[05:18:08.9090904] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:08.9100894] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:08.9245357] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:08.9245357] [Debug  :   Coroner] Query successful!True
[05:18:08.9245357] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:08.9255346] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:08.9474741] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:08.9474741] [Debug  :   Coroner] Query successful!True
[05:18:08.9474741] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:08.9474741] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:08.9717925] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:08.9717925] [Debug  :   Coroner] Query successful!True
[05:18:08.9717925] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:08.9717925] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:08.9876549] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:08.9876549] [Debug  :   Coroner] Query successful!True
[05:18:08.9876549] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:08.9876549] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:09.0033128] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:09.0033128] [Debug  :   Coroner] Query successful!True
[05:18:09.0033128] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:09.0033128] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:09.0272937] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:09.0272937] [Debug  :   Coroner] Query successful!True
[05:18:09.0272937] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:09.0272937] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:09.0348856] [Debug  :GeneralImprovements] Received life status sync RPC for GlassCanyøn.
[05:18:09.0437951] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:09.0437951] [Debug  :   Coroner] Query successful!True
[05:18:09.0437951] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:09.0447948] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:09.0687717] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:09.0687717] [Debug  :   Coroner] Query successful!True
[05:18:09.0687717] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:09.0697693] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:09.0845970] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:09.0845970] [Debug  :   Coroner] Query successful!True
[05:18:09.0845970] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:09.0845970] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:09.1078554] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:09.1078554] [Debug  :   Coroner] Query successful!True
[05:18:09.1078554] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:09.1078554] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:09.1301334] [Debug  :GeneralImprovements] Received life status sync RPC for GlassCanyøn.
[05:18:09.1316293] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:09.1316293] [Debug  :   Coroner] Query successful!True
[05:18:09.1316293] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:09.1316293] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:09.1468457] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:09.1468457] [Debug  :   Coroner] Query successful!True
[05:18:09.1468457] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:09.1475886] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:09.1615853] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:09.1615853] [Debug  :   Coroner] Query successful!True
[05:18:09.1615853] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:09.1615853] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:09.1836142] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:09.1836142] [Debug  :   Coroner] Query successful!True
[05:18:09.1836142] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:09.1836142] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:09.2077462] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:09.2086649] [Debug  :   Coroner] Query successful!True
[05:18:09.2086649] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:09.2086649] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:09.2233833] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:09.2233833] [Debug  :   Coroner] Query successful!True
[05:18:09.2233833] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:09.2243362] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:09.2452393] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:09.2452393] [Debug  :   Coroner] Query successful!True
[05:18:09.2452393] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:09.2452393] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:09.2706013] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:09.2706013] [Debug  :   Coroner] Query successful!True
[05:18:09.2706013] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:09.2706013] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:09.2861611] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:09.2861611] [Debug  :   Coroner] Query successful!True
[05:18:09.2861611] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:09.2871381] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:09.3085706] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:09.3085706] [Debug  :   Coroner] Query successful!True
[05:18:09.3085706] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:09.3085706] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:09.3316797] [Debug  :GeneralImprovements] Received life status sync RPC for GlassCanyøn.
[05:18:09.3346919] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:09.3346919] [Debug  :   Coroner] Query successful!True
[05:18:09.3346919] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:09.3346919] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:09.3426309] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:09.3426309] [Debug  :   Coroner] Query successful!True
[05:18:09.3426309] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:09.3435831] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:09.3680631] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:09.3680631] [Debug  :   Coroner] Query successful!True
[05:18:09.3690328] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:09.3690328] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:09.3759587] [Debug  :GeneralImprovements] Received life status sync RPC for GlassCanyøn.
[05:18:09.3837273] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:09.3837273] [Debug  :   Coroner] Query successful!True
[05:18:09.3837273] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:09.3837273] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:09.4088433] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:09.4098452] [Debug  :   Coroner] Query successful!True
[05:18:09.4098452] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:09.4098452] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:09.4244126] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:09.4244126] [Debug  :   Coroner] Query successful!True
[05:18:09.4244126] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:09.4244126] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:09.4320606] [Debug  :GeneralImprovements] Received life status sync RPC for GlassCanyøn.
[05:18:09.4388106] [Debug  :GeneralImprovements] Received life status sync RPC for GlassCanyøn.
[05:18:09.4480517] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:09.4480517] [Debug  :   Coroner] Query successful!True
[05:18:09.4480517] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:09.4480517] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:09.4654136] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:09.4654136] [Debug  :   Coroner] Query successful!True
[05:18:09.4654136] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:09.4654136] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:09.4876168] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:09.4876168] [Debug  :   Coroner] Query successful!True
[05:18:09.4876168] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:09.4876168] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:09.5023484] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:09.5033481] [Debug  :   Coroner] Query successful!True
[05:18:09.5033481] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:09.5033481] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:09.5345729] [Debug  :GeneralImprovements] Received life status sync RPC for GlassCanyøn.
[05:18:09.5901189] [Debug  :GeneralImprovements] Received life status sync RPC for GlassCanyøn.
[05:18:09.6618325] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:09.6618325] [Debug  :   Coroner] Query successful!True
[05:18:09.6618325] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:09.6618325] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:09.6863671] [Debug  :GeneralImprovements] Received life status sync RPC for GlassCanyøn.
[05:18:09.6873409] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:09.6873409] [Debug  :   Coroner] Query successful!True
[05:18:09.6873409] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:09.6873409] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:09.7035158] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:09.7035158] [Debug  :   Coroner] Query successful!True
[05:18:09.7035158] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:09.7035158] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:09.7291817] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:09.7291817] [Debug  :   Coroner] Query successful!True
[05:18:09.7291817] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:09.7301826] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:09.7449769] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:09.7449769] [Debug  :   Coroner] Query successful!True
[05:18:09.7449769] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:09.7449769] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:09.7459775] [Debug  :GeneralImprovements] Updated time display.
[05:18:09.7701946] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:09.7701946] [Debug  :   Coroner] Query successful!True
[05:18:09.7701946] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:09.7711941] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:10.2942658] [Debug  :GeneralImprovements] Received life status sync RPC for GlassCanyøn.
[05:18:10.3767818] [Debug  :GeneralImprovements] Received life status sync RPC for GlassCanyøn.
[05:18:10.3873619] [Debug  :GeneralImprovements] Received life status sync RPC for GlassCanyøn.
[05:18:10.4669029] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:10.4669029] [Debug  :   Coroner] Query successful!True
[05:18:10.4669029] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:10.4669029] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:10.4814448] [Debug  :GeneralImprovements] Received life status sync RPC for GlassCanyøn.
[05:18:10.4891288] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:10.4891288] [Debug  :   Coroner] Query successful!True
[05:18:10.4891288] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:10.4891288] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:10.5068618] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:10.5068618] [Debug  :   Coroner] Query successful!True
[05:18:10.5068618] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:10.5068618] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:10.5233494] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:10.5233494] [Debug  :   Coroner] Query successful!True
[05:18:10.5233494] [Debug  :   Coroner] Handling Feiopar damage...
[05:18:10.5233494] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:10.6553589] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[05:18:10.6569058] [Debug  :GeneralImprovements] Received life status sync RPC for GlassCanyøn.
[05:18:10.6578785] [Debug  :   Coroner] Server received cause of death via RPC: (5, DeathEnemyFeiopar)
[05:18:10.6588802] [Debug  :   Coroner] Client received cause of death via RPC: (5, DeathEnemyFeiopar)
[05:18:10.6588802] [Debug  :   Coroner] Deserialized cause of death to AdvancedCauseOfDeath(DeathEnemyFeiopar)
[05:18:10.6588802] [Debug  :   Coroner] Player 5 has no custom cause of death stored! Returning null...
[05:18:10.6588802] [Debug  :   Coroner] Storing cause of death DeathEnemyFeiopar (overriding null) for player 5!
[05:18:10.6629980] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[05:18:10.6629980] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[05:18:10.6629980] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[05:18:10.6629980] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[05:18:10.6629980] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[05:18:10.6629980] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[05:18:10.6629980] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[05:18:10.6629980] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[05:18:10.6629980] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[05:18:10.6629980] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[05:18:10.6629980] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[05:18:10.6629980] [Debug  :Buttery Fixes] Badges added to player corpse
[05:18:10.7739083] [Debug  :GeneralImprovements] Received life status sync RPC for GlassCanyøn.
[05:18:10.7749060] [Debug  :PathfindingLagFix] Player paths from PumaEnemy(Clone) (PumaAI, -878998) are 36653.32ms old, which is more than twice 160ms, using synchronous paths.
[05:18:11.2317316] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:18:12.7634834] [Debug  :GeneralImprovements] Updated time display.
[05:18:15.7747654] [Debug  :GeneralImprovements] Updated time display.
[05:18:16.3731258] [Error  : Unity Log] Exception: ThrowObjectClientRpc called for an object which is not the same as currentlyHeldObjectServer which is null, on player #2.
[05:18:18.7874513] [Debug  :GeneralImprovements] Updated time display.
[05:18:19.6704955] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[05:18:19.6704955] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[05:18:21.7963851] [Debug  :GeneralImprovements] Updated time display.
[05:18:22.6462403] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:22.6462403] [Debug  :   Coroner] Query successful!True
[05:18:22.6472389] [Debug  :   Coroner] Handling generic fall damage...
[05:18:22.6472389] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:26.6952992] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:26.6952992] [Debug  :   Coroner] Query successful!True
[05:18:26.6952992] [Debug  :   Coroner] Handling generic fall damage...
[05:18:26.6952992] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:28.0922246] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:18:28.0922246] [Debug  :   Coroner] Query successful!True
[05:18:28.0922246] [Debug  :   Coroner] Handling generic fall damage...
[05:18:28.0922246] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:18:28.4985079] [Debug  :ReXuvination] WebContainer (UnityEngine.GameObject)'s colliders have been optimised!
[05:18:32.3359206] [Debug  :ReXuvination] WebContainer (UnityEngine.GameObject)'s colliders have been optimised!
[05:18:40.0147268] [Debug  :ReXuvination] WebContainer (UnityEngine.GameObject)'s colliders have been optimised!
[05:18:51.5376254] [Debug  :ReXuvination] WebContainer (UnityEngine.GameObject)'s colliders have been optimised!
[05:18:59.2256368] [Debug  :ReXuvination] WebContainer (UnityEngine.GameObject)'s colliders have been optimised!
[05:19:06.9124315] [Debug  :ReXuvination] WebContainer (UnityEngine.GameObject)'s colliders have been optimised!
[05:19:14.5985061] [Debug  :ReXuvination] WebContainer (UnityEngine.GameObject)'s colliders have been optimised!
[05:19:33.0064003] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:19:33.5118846] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:19:33.9805951] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:19:36.5499528] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:19:41.0738613] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:19:41.8170912] [Debug  :ScienceBirdTweaks] Parented furniture object MicrowaveContainer(Clone)!
[05:19:41.8183889] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: DoorButtonClose (UnityEngine.GameObject)
[05:19:41.8183889] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (4) (UnityEngine.GameObject)
[05:19:41.9823921] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:19:41.9823921] [Debug  :   Coroner] Query successful!True
[05:19:41.9823921] [Debug  :   Coroner] Handling generic fall damage...
[05:19:41.9829088] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:19:41.9844240] [Info   :GeneralImprovements] Applied 4 queued monitor changes.
[05:19:43.5697546] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:19:46.1961970] [Debug  :GeneralImprovements] Updated time display.
[05:19:46.5122962] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:19:49.2146986] [Debug  :GeneralImprovements] Updated time display.
[05:19:50.2823703] [Debug  :GeneralImprovements] Updated danger level display.
[05:19:51.5710069] [Info   :GeneralImprovements] Updated credits display.
[05:19:52.2299857] [Debug  :GeneralImprovements] Updated time display.
[05:19:54.7406609] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:19:55.1554282] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:19:55.2422368] [Debug  :GeneralImprovements] Updated time display.
[05:19:56.7574087] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:19:58.2553422] [Debug  :GeneralImprovements] Updated time display.
[05:20:00.2619279] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:20:01.2750402] [Debug  :GeneralImprovements] Updated time display.
[05:20:04.0940803] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:20:04.2933208] [Debug  :GeneralImprovements] Updated time display.
[05:20:07.3089965] [Debug  :GeneralImprovements] Updated time display.
[05:20:10.3256400] [Debug  :GeneralImprovements] Updated time display.
[05:20:13.3416588] [Debug  :GeneralImprovements] Updated time display.
[05:20:13.3436352] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:20:16.3553078] [Debug  :GeneralImprovements] Updated time display.
[05:20:17.9222995] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:20:17.9222995] [Debug  :   Coroner] Query successful!True
[05:20:17.9222995] [Debug  :   Coroner] Handling generic fall damage...
[05:20:17.9222995] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:20:19.7907956] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:20:21.4153743] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:20:22.0310859] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:20:22.0310859] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:20:22.2323735] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:20:22.6119381] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:20:22.6129057] [Debug  :   Coroner] Query successful!True
[05:20:22.6129057] [Debug  :   Coroner] Handling generic fall damage...
[05:20:22.6129057] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:20:25.4621627] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:20:27.3252586] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Pro-flashlight : [G]
New: Drop Pro-flashlight : [G​]
[05:20:27.3252586] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Toggle light : [LMB]
New: Toggle light : [LMB​]
[05:20:27.4253485] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Pro-flashlight : [G]
New: Drop Pro-flashlight : [G​]
[05:20:27.4263523] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Toggle light : [LMB]
New: Toggle light : [LMB​]
[05:20:27.5819969] [Debug  :GeneralImprovements] Toggling helmet light on.
[05:20:27.6826666] [Debug  :GeneralImprovements] Toggling helmet light off.
[05:20:29.0319522] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Pro-flashlight : [G]
New: Drop Pro-flashlight : [G​]
[05:20:29.0324896] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Toggle light : [LMB]
New: Toggle light : [LMB​]
[05:20:29.1409812] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Pro-flashlight : [G]
New: Drop Pro-flashlight : [G​]
[05:20:29.1409812] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Toggle light : [LMB]
New: Toggle light : [LMB​]
[05:20:29.5021423] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:20:33.7731498] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:20:33.7731498] [Debug  :   Coroner] Query successful!True
[05:20:33.7741495] [Debug  :   Coroner] Handling generic fall damage...
[05:20:33.7741495] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:20:35.3026979] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:20:36.1515602] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:20:36.8284471] [Debug  :PathfindingLagFix] Player paths from PumaEnemy(Clone) (PumaAI, -878998) are 145721.7ms old, which is more than twice 160ms, using synchronous paths.
[05:20:37.4397670] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:20:40.3016350] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:20:40.3016350] [Debug  :   Coroner] Query successful!True
[05:20:40.3016350] [Debug  :   Coroner] Handling generic fall damage...
[05:20:40.3016350] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:20:40.3036337] [Info   :GeneralImprovements] Applied 2 queued monitor changes.
[05:20:40.4815363] [Debug  :GeneralImprovements] Updated time display.
[05:20:40.4913844] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:20:40.4913844] [Debug  :   Coroner] Query successful!True
[05:20:40.4913844] [Debug  :   Coroner] Handling generic fall damage...
[05:20:40.4913844] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:20:43.5048893] [Debug  :GeneralImprovements] Updated time display.
[05:20:44.9959882] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:20:46.5196494] [Debug  :GeneralImprovements] Updated time display.
[05:20:48.2000504] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Pro-flashlight : [G]
New: Drop Pro-flashlight : [G​]
[05:20:48.2000504] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Toggle light : [LMB]
New: Toggle light : [LMB​]
[05:20:49.5646617] [Debug  :GeneralImprovements] Updated time display.
[05:20:52.5694860] [Debug  :GeneralImprovements] Updated time display.
[05:20:55.5912218] [Debug  :GeneralImprovements] Updated time display.
[05:20:58.6003907] [Debug  :GeneralImprovements] Updated time display.
[05:20:58.8478569] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:21:01.6199928] [Debug  :GeneralImprovements] Updated time display.
[05:21:04.6350955] [Debug  :GeneralImprovements] Updated time display.
[05:21:07.5638051] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:21:07.6502286] [Debug  :GeneralImprovements] Updated time display.
[05:21:08.3307360] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:21:08.3307360] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:21:08.3307360] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:21:08.3307360] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:21:08.3307360] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:21:08.3307360] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:21:08.3307360] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:21:08.3307360] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:21:08.6938716] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:21:10.6655398] [Debug  :GeneralImprovements] Updated time display.
[05:21:13.6752476] [Debug  :GeneralImprovements] Updated time display.
[05:21:16.6838540] [Debug  :GeneralImprovements] Updated time display.
[05:21:19.7083126] [Debug  :GeneralImprovements] Updated time display.
[05:21:21.0876053] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:21:21.2259404] [Info   :GeneralImprovements] Auto charged 1 owned item.
[05:21:21.2289578] [Debug  :Buttery Fixes] Scrap tracker: Tracking "LungApparatus(Clone)" worth $80
[05:21:21.5924512] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:21:21.5924512] [Debug  :   Coroner] Query successful!True
[05:21:21.5924512] [Debug  :   Coroner] Handling generic fall damage...
[05:21:21.5924512] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:21:21.9399498] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:21:22.7214407] [Debug  :GeneralImprovements] Updated time display.
[05:21:22.7413587] [Debug  :GeneralImprovements] Updated danger level display.
[05:21:22.7423403] [Debug  :GeneralImprovements] Updated danger level display.
[05:21:22.7433382] [Debug  :GeneralImprovements] Updated danger level display.
[05:21:22.7664270] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:21:23.0862312] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:21:23.0862312] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:21:23.0862312] [Debug  :   Coroner] Handling Out of Bounds death...
[05:21:23.0862312] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:21:23.0862312] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:21:23.0862312] [Debug  :   Coroner] Handling Out of Bounds death...
[05:21:23.0862312] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:21:23.0876137] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:21:23.0876397] [Debug  :   Coroner] Handling Out of Bounds death...
[05:21:23.0876397] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:21:23.0876397] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:21:23.0876397] [Debug  :   Coroner] Handling Out of Bounds death...
[05:21:23.2645640] [Info   :LoadingInfo] PlayerLoadedServerRpc:0
[05:21:23.3735904] [Info   :LoadingInfo] PlayerLoadedServerRpc:3
[05:21:23.3876355] [Info   :LoadingInfo] PlayerLoadedServerRpc:2
[05:21:23.3876355] [Info   :LoadingInfo] PlayerLoadedServerRpc:5
[05:21:23.4010362] [Info   :LoadingInfo] PlayerLoadedServerRpc:1
[05:21:23.4085222] [Info   :LoadingInfo] PlayerLoadedServerRpc:4
[05:21:23.4293782] [Info   :LoadingInfo] PlayerLoadedServerRpc:6
[05:21:23.4850371] [Info   :LoadingInfo] PlayerLoadedServerRpc:8
[05:21:23.4895522] [Debug  :   Coroner] Applying Coroner patches to player notes...
[05:21:23.4895522] [Debug  :   Coroner] Syncing randomization to map seed: '84030207'
[05:21:23.4895522] [Info   :   Coroner] [REPORT] Player 0 has notes, don't override them...
[05:21:23.4895522] [Info   :   Coroner] [REPORT] Player 1 has notes, don't override them...
[05:21:23.4895522] [Info   :   Coroner] [REPORT] Player 2 has no notes! Injecting something funny...
[05:21:23.4895522] [Info   :   Coroner] [REPORT] Player 3 has no notes! Injecting something funny...
[05:21:23.4895522] [Info   :   Coroner] [REPORT] Player 4 has notes, don't override them...
[05:21:23.4895522] [Info   :   Coroner] [REPORT] Player 5 is dead! Replacing notes with Cause of Death...
[05:21:23.4895522] [Debug  :   Coroner] Player 5 has custom cause of death stored! DeathEnemyFeiopar
[05:21:23.4895522] [Info   :   Coroner] [REPORT] Player 6 has notes, don't override them...
[05:21:23.4895522] [Info   :   Coroner] Player 7 is not controlled by a player. Skipping...
[05:21:23.4895522] [Info   :   Coroner] [REPORT] Player 8 has no notes! Injecting something funny...
[05:21:23.4905525] [Info   :   Coroner] Player 9 is not controlled by a player. Skipping...
[05:21:23.4905525] [Info   :   Coroner] Player 10 is not controlled by a player. Skipping...
[05:21:23.4905525] [Info   :   Coroner] Player 11 is not controlled by a player. Skipping...
[05:21:23.4905525] [Info   :   Coroner] Player 12 is not controlled by a player. Skipping...
[05:21:23.4905525] [Info   :   Coroner] Player 13 is not controlled by a player. Skipping...
[05:21:23.4911137] [Info   :   Coroner] Player 14 is not controlled by a player. Skipping...
[05:21:23.4911267] [Info   :   Coroner] Player 15 is not controlled by a player. Skipping...
[05:21:23.4911267] [Info   :   Coroner] Player 16 is not controlled by a player. Skipping...
[05:21:23.4911267] [Info   :   Coroner] Player 17 is not controlled by a player. Skipping...
[05:21:23.4911267] [Info   :   Coroner] Player 18 is not controlled by a player. Skipping...
[05:21:23.4911267] [Info   :   Coroner] Player 19 is not controlled by a player. Skipping...
[05:21:23.4916455] [Info   :   Coroner] Player 20 is not controlled by a player. Skipping...
[05:21:23.4916455] [Info   :   Coroner] Player 21 is not controlled by a player. Skipping...
[05:21:23.4916455] [Info   :   Coroner] Player 22 is not controlled by a player. Skipping...
[05:21:23.4916455] [Info   :   Coroner] Player 23 is not controlled by a player. Skipping...
[05:21:23.4921522] [Info   :   Coroner] Player 24 is not controlled by a player. Skipping...
[05:21:23.4921930] [Info   :   Coroner] Player 25 is not controlled by a player. Skipping...
[05:21:23.4921930] [Info   :   Coroner] Player 26 is not controlled by a player. Skipping...
[05:21:23.4921930] [Info   :   Coroner] Player 27 is not controlled by a player. Skipping...
[05:21:23.4921930] [Info   :   Coroner] Player 28 is not controlled by a player. Skipping...
[05:21:23.4921930] [Info   :   Coroner] Player 29 is not controlled by a player. Skipping...
[05:21:23.4921930] [Info   :   Coroner] Player 30 is not controlled by a player. Skipping...
[05:21:23.4921930] [Info   :   Coroner] Player 31 is not controlled by a player. Skipping...
[05:21:23.4921930] [Debug  :   Coroner] Clearing cause of death for player 0
[05:21:23.4921930] [Debug  :   Coroner] Clearing cause of death for player 1
[05:21:23.4921930] [Debug  :   Coroner] Clearing cause of death for player 2
[05:21:23.4931609] [Debug  :   Coroner] Clearing cause of death for player 3
[05:21:23.4931609] [Debug  :   Coroner] Clearing cause of death for player 4
[05:21:23.4931609] [Debug  :   Coroner] Clearing cause of death for player 5
[05:21:23.4931609] [Debug  :   Coroner] Clearing cause of death for player 6
[05:21:23.4931609] [Debug  :   Coroner] Clearing cause of death for player 7
[05:21:23.4931609] [Debug  :   Coroner] Clearing cause of death for player 8
[05:21:23.4931609] [Debug  :   Coroner] Clearing cause of death for player 9
[05:21:23.4931609] [Debug  :   Coroner] Clearing cause of death for player 10
[05:21:23.4931609] [Debug  :   Coroner] Clearing cause of death for player 11
[05:21:23.4931609] [Debug  :   Coroner] Clearing cause of death for player 12
[05:21:23.4931609] [Debug  :   Coroner] Clearing cause of death for player 13
[05:21:23.4941602] [Debug  :   Coroner] Clearing cause of death for player 14
[05:21:23.4941602] [Debug  :   Coroner] Clearing cause of death for player 15
[05:21:23.4941602] [Debug  :   Coroner] Clearing cause of death for player 16
[05:21:23.4941602] [Debug  :   Coroner] Clearing cause of death for player 17
[05:21:23.4941602] [Debug  :   Coroner] Clearing cause of death for player 18
[05:21:23.4941602] [Debug  :   Coroner] Clearing cause of death for player 19
[05:21:23.4941602] [Debug  :   Coroner] Clearing cause of death for player 20
[05:21:23.4941602] [Debug  :   Coroner] Clearing cause of death for player 21
[05:21:23.4941602] [Debug  :   Coroner] Clearing cause of death for player 22
[05:21:23.4941602] [Debug  :   Coroner] Clearing cause of death for player 23
[05:21:23.4941602] [Debug  :   Coroner] Clearing cause of death for player 24
[05:21:23.4941602] [Debug  :   Coroner] Clearing cause of death for player 25
[05:21:23.4941602] [Debug  :   Coroner] Clearing cause of death for player 26
[05:21:23.4951606] [Debug  :   Coroner] Clearing cause of death for player 27
[05:21:23.4951606] [Debug  :   Coroner] Clearing cause of death for player 28
[05:21:23.4951606] [Debug  :   Coroner] Clearing cause of death for player 29
[05:21:23.4951606] [Debug  :   Coroner] Clearing cause of death for player 30
[05:21:23.4951606] [Debug  :   Coroner] Clearing cause of death for player 31
[05:21:23.4951606] [Debug  :WeatherRegistry] Effects received: [None]
[05:21:23.4961617] [Debug  :WeatherRegistry] OverrideSunAnimator called
[05:21:23.4962454] [Debug  :WeatherRegistry] OverrideSunAnimator called
[05:21:23.4981602] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[05:21:25.5027240] [Debug  :ScienceBirdTweaks] Preventing despawn for 'Homemade flashbang' because it meets criteria AND is held or in ship.
[05:21:25.5027240] [Debug  :ScienceBirdTweaks] Preventing despawn for 'Homemade flashbang' because it meets criteria AND is held or in ship.
[05:21:25.5027240] [Debug  :GeneralImprovements] Updated time display.
[05:21:27.3317701] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:21:30.4794960] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:21:32.5120614] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:21:33.5072770] [Info   :GeneralImprovements] Updated total deaths display.
[05:21:33.5080048] [Error  : Unity Log] Unable to connect player to voice B #0; False; True
[05:21:33.5080048] [Error  : Unity Log] Unable to connect player to voice B #1; False; True
[05:21:33.5080048] [Error  : Unity Log] Unable to connect player to voice B #2; False; True
[05:21:33.5080048] [Error  : Unity Log] Unable to connect player to voice B #3; False; True
[05:21:33.5080048] [Error  : Unity Log] Unable to connect player to voice B #4; False; True
[05:21:33.5080048] [Error  : Unity Log] Unable to connect player to voice B #5; False; True
[05:21:33.5080048] [Error  : Unity Log] Unable to connect player to voice B #6; False; True
[05:21:33.5080048] [Error  : Unity Log] Unable to connect player to voice B #8; False; True
[05:21:33.5140371] [Debug  :ScienceBirdTweaks] Ship reached orbit, attempting to reset floodlights.
[05:21:33.5140371] [Debug  :ScienceBirdTweaks] Found ShipFloodlightController. Calling ResetFloodlightLights().
[05:21:33.5145733] [Debug  :ScienceBirdTweaks] Resetting floodlight rotation for : System.Collections.Generic.Dictionary`2[UnityEngine.Transform,ScienceBirdTweaks.Scripts.ShipFloodlightController+TransformState]
[05:21:33.5145733] [Debug  :ScienceBirdTweaks] Floodlight rotation reset complete.
[05:21:33.5145733] [Info   :JacobG5.LostEnemyFix] Clearing Enemy Error List
[05:21:33.7293542] [Debug  :GeneralImprovements] Received life status sync RPC for pread.
[05:21:34.0066038] [Debug  :GeneralImprovements] Received life status sync RPC for Box.
[05:21:34.2482945] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[05:21:34.3871818] [Debug  :GeneralImprovements] Received life status sync RPC for GlassCanyøn.
[05:21:34.3950498] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:21:34.3950498] [Debug  :   Coroner] Query successful!True
[05:21:34.3950498] [Debug  :   Coroner] Handling generic fall damage...
[05:21:34.3950498] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:21:36.3729651] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:21:36.3739680] [Debug  :   Coroner] Query successful!True
[05:21:36.3739680] [Debug  :   Coroner] Handling generic fall damage...
[05:21:36.3739680] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:21:36.7062150] [Info   :GeneralImprovements] Updated credits display.
[05:21:37.6733842] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:21:39.4634869] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:21:40.5143454] [Info   :GeneralImprovements] Updated average daily scrap monitors.
[05:21:40.5143454] [Debug  :WeatherRegistry] SetPlanetsWeather called.
[05:21:40.5143454] [Info   :WeatherRegistry] Reloading config file...
[05:21:40.5163457] [Message:WeatherRegistry] [WeatherCalculation] 
	[Adamance]         Selected weather: None (35.56% chance)
	[Artifice]         Selected weather: None (37.21% chance)
	[Assurance]        Selected weather: None (28.57% chance)
	[Dine]             Selected weather: Rainy (29.41% chance)
	[Embrion]          Selected weather: None (28.57% chance)
	[Experimentation]  Selected weather: Rainy (22.22% chance)
	[Gordion]          Selected weather: None (100.00% chance)
	[Liquidation]      Selected weather: Stormy (17.07% chance)
	[March]            Selected weather: Stormy (21.21% chance)
	[Offense]          Selected weather: None (37.21% chance)
	[Rend]             Selected weather: None (55.17% chance)
	[Titan]            Selected weather: None (48.48% chance)
	[Vow]              Selected weather: Eclipsed (5.56% chance)
[05:21:40.5173466] [Debug  :WeatherRegistry] Weathers received: [41 Experimentation:Rainy; 220 Assurance:None; 56 Vow:Eclipsed; 71 Gordion:None; 61 March:Stormy; 20 Adamance:None; 85 Rend:None; 7 Dine:Rainy; 21 Offense:None; 8 Titan:None; 68 Artifice:None; 44 Liquidation:Stormy; 5 Embrion:None]
[05:21:40.5173466] [Debug  :WeatherRegistry] Weathers to apply: 13 entries
[05:21:40.5173466] [Info   :GeneralImprovements] Updated fancy weather monitors
[05:21:40.5181420] [Debug  :WeatherRegistry] Saved picked weathers: day 9, file LCSaveFile1
[05:21:40.5181420] [Debug  :Buttery Fixes] Weeds: Luck 0% -> 0%
[05:21:40.5236434] [Warning:LethalPerformance] GrabbableObject search called with inactive objects, probably will cause incompatibility!
[05:21:40.5236434] [Message:LethalSponge] ---
[05:21:40.5236434] [Message:LethalSponge] Applying Sponge
[05:21:40.5236434] [Message:LethalSponge] Calling Resources.UnloadUnusedAssets().
[05:21:40.5236434] [Info   :LoadingInfo] Waiting for Client...
[05:21:40.5246442] [Info   :LoadingInfo] SendToAll:2,1|2|3|4|5|6|81,8
[05:21:40.5276435] [Info   :LethalPerformance] Saved 1 save(s)
[05:21:40.6546723] [Message:LethalSponge] Resources.UnloadUnusedAssets() completed.
[05:21:40.6556728] [Message:LethalSponge] Sponge took 0.1312131 seconds to execute.
[05:21:40.6556728] [Message:LethalSponge] ---
[05:21:40.6606729] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[05:21:42.2925848] [Info   :LoadingInfo] Waiting for Client...
[05:21:42.2925848] [Info   :LoadingInfo] SendToAll:2,1|2|4|5|6|82,8
[05:21:42.2948255] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[05:21:42.3177217] [Info   :LoadingInfo] Waiting for Client...
[05:21:42.3177217] [Info   :LoadingInfo] SendToAll:2,1|2|4|5|83,8
[05:21:42.3202868] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[05:21:42.3242856] [Info   :LoadingInfo] Waiting for Client...
[05:21:42.3242856] [Info   :LoadingInfo] SendToAll:2,1|2|4|84,8
[05:21:42.3333715] [Info   :LoadingInfo] Waiting for Client...
[05:21:42.3333715] [Info   :LoadingInfo] SendToAll:2,1|4|85,8
[05:21:42.3463701] [Info   :LoadingInfo] Waiting for Client...
[05:21:42.3473697] [Info   :LoadingInfo] SendToAll:2,4|86,8
[05:21:42.4081333] [Info   :LoadingInfo] Waiting for Client...
[05:21:42.4081333] [Info   :LoadingInfo] SendToAll:2,87,8
[05:21:42.4199557] [Error  :   DawnLib] Item: Beer(Clone) doesn't have a DawnItemInfo; cannot save. Contact the developer of this item.
[05:21:42.4233048] [Info   :Buttery Fixes] Dropship inventory saved (0 items)
[05:21:42.4233048] [Debug  :MaxWasUnavailable.LethalModDataLib] Saving data to file LCSaveFile1.moddata with key TestAccount666.ShipWindows.ShipWindows.WindowUnlockData.UnlockedWindows...
[05:21:42.4243033] [Error  :   DawnLib] Item: Beer(Clone) doesn't have a DawnItemInfo; cannot save. Contact the developer of this item.
[05:21:42.4253031] [Debug  :LobbyControl] Lobby can be re-opened
[05:21:42.4258203] [Info   :GeneralImprovements] Updated total days display.
[05:21:42.4348115] [Info   :LethalPerformance] Saved 3 save(s)
[05:21:50.5903576] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:21:53.1922139] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:21:53.3969644] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:21:54.8460386] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:21:55.4230820] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:21:55.4241170] [Debug  :   Coroner] Query successful!True
[05:21:55.4241170] [Debug  :   Coroner] Handling generic fall damage...
[05:21:55.4241170] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:21:55.9013958] [Info   :GeneralImprovements] Updated current moon monitors.
[05:21:56.9574356] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:21:58.8632404] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:21:59.9299843] [Info   :GeneralImprovements] Updated fancy weather monitors
[05:22:00.6025070] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:22:01.3392777] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:22:02.2700845] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Pro-flashlight : [G]
New: Drop Pro-flashlight : [G​]
[05:22:02.2700845] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Toggle light : [LMB]
New: Toggle light : [LMB​]
[05:22:02.3746484] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Pro-flashlight : [G]
New: Drop Pro-flashlight : [G​]
[05:22:02.3746484] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Toggle light : [LMB]
New: Toggle light : [LMB​]
[05:22:02.6938620] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:22:04.6436405] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:22:05.9131146] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:22:08.2016639] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Pro-flashlight : [G]
New: Drop Pro-flashlight : [G​]
[05:22:08.2021936] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Toggle light : [LMB]
New: Toggle light : [LMB​]
[05:22:08.2136822] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:22:08.2136822] [Debug  :   Coroner] Query successful!True
[05:22:08.2136822] [Debug  :   Coroner] Handling generic fall damage...
[05:22:08.2136822] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:22:29.9467716] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:22:34.2443227] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:22:41.8492272] [Debug  :LobbyControl] Setting lobby to not joinable.
[05:22:41.8492272] [Debug  :ShipWindows] Network manager already exists! Destroying...
[05:22:41.8502270] [Debug  :   Coroner] New round started! Resetting causes of death...
[05:22:41.8502270] [Debug  :   Coroner] Clearing cause of death for player 0
[05:22:41.8502270] [Debug  :   Coroner] Clearing cause of death for player 1
[05:22:41.8502270] [Debug  :   Coroner] Clearing cause of death for player 2
[05:22:41.8502270] [Debug  :   Coroner] Clearing cause of death for player 3
[05:22:41.8502270] [Debug  :   Coroner] Clearing cause of death for player 4
[05:22:41.8502270] [Debug  :   Coroner] Clearing cause of death for player 5
[05:22:41.8502270] [Debug  :   Coroner] Clearing cause of death for player 6
[05:22:41.8502270] [Debug  :   Coroner] Clearing cause of death for player 7
[05:22:41.8502270] [Debug  :   Coroner] Clearing cause of death for player 8
[05:22:41.8502270] [Debug  :   Coroner] Clearing cause of death for player 9
[05:22:41.8512292] [Debug  :   Coroner] Clearing cause of death for player 10
[05:22:41.8512292] [Debug  :   Coroner] Clearing cause of death for player 11
[05:22:41.8512292] [Debug  :   Coroner] Clearing cause of death for player 12
[05:22:41.8512292] [Debug  :   Coroner] Clearing cause of death for player 13
[05:22:41.8512292] [Debug  :   Coroner] Clearing cause of death for player 14
[05:22:41.8512292] [Debug  :   Coroner] Clearing cause of death for player 15
[05:22:41.8512292] [Debug  :   Coroner] Clearing cause of death for player 16
[05:22:41.8512292] [Debug  :   Coroner] Clearing cause of death for player 17
[05:22:41.8512292] [Debug  :   Coroner] Clearing cause of death for player 18
[05:22:41.8512292] [Debug  :   Coroner] Clearing cause of death for player 19
[05:22:41.8512292] [Debug  :   Coroner] Clearing cause of death for player 20
[05:22:41.8512292] [Debug  :   Coroner] Clearing cause of death for player 21
[05:22:41.8512292] [Debug  :   Coroner] Clearing cause of death for player 22
[05:22:41.8522279] [Debug  :   Coroner] Clearing cause of death for player 23
[05:22:41.8522279] [Debug  :   Coroner] Clearing cause of death for player 24
[05:22:41.8522279] [Debug  :   Coroner] Clearing cause of death for player 25
[05:22:41.8522279] [Debug  :   Coroner] Clearing cause of death for player 26
[05:22:41.8522279] [Debug  :   Coroner] Clearing cause of death for player 27
[05:22:41.8522279] [Debug  :   Coroner] Clearing cause of death for player 28
[05:22:41.8522279] [Debug  :   Coroner] Clearing cause of death for player 29
[05:22:41.8527372] [Debug  :   Coroner] Clearing cause of death for player 30
[05:22:41.8527808] [Debug  :   Coroner] Clearing cause of death for player 31
[05:22:42.1074605] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.015_LOD1') is missing!
[05:22:42.1074605] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.002_LOD1') is missing!
[05:22:42.1074605] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.011_LOD1') is missing!
[05:22:42.1074605] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.011_LOD1') is missing!
[05:22:42.1074605] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'FactoryHouse') is missing!
[05:22:42.1074605] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.001_LOD1') is missing!
[05:22:42.1074605] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.011_LOD1') is missing!
[05:22:42.1074605] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.012_LOD1') is missing!
[05:22:42.1074605] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Steam Audio Static Mesh') is missing!
[05:22:42.1074605] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'TrainCarTank') is missing!
[05:22:42.1074605] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Cube.007') is missing!
[05:22:42.1074605] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Buttresses.001') is missing!
[05:22:42.1074605] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.015_LOD1') is missing!
[05:22:42.1074605] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Cube.002') is missing!
[05:22:42.1084011] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Cube') is missing!
[05:22:42.1084011] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'BigMachine') is missing!
[05:22:42.1084011] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'CatwalkstairsAlleyLowDetail') is missing!
[05:22:42.1084011] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'CementRaisedBridge') is missing!
[05:22:42.1084011] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.011_LOD1') is missing!
[05:22:42.1084011] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.001_LOD1') is missing!
[05:22:42.1084011] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.013_LOD1') is missing!
[05:22:42.1084011] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.013_LOD1') is missing!
[05:22:42.1084011] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.012_LOD1') is missing!
[05:22:42.1084011] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.007_LOD1') is missing!
[05:22:42.1084011] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.002_LOD1') is missing!
[05:22:42.1084011] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'rock.011_LOD1') is missing!
[05:22:42.1084011] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Cube') is missing!
[05:22:42.1084011] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'WaterTowerTank') is missing!
[05:22:42.1472398] [Warning: Unity Log] One Static Lighting Sky component was already set for baking, only the latest one will be used.
[05:22:42.1482399] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[05:22:42.1482399] [Debug  :Buttery Fixes] Detected landing on Offense
[05:22:42.1482399] [Debug  :Buttery Fixes] Offense - Fixed factory ambience
[05:22:42.1482399] [Debug  :Buttery Fixes] Hide out-of-bounds objects (Experimentation and leftovers)
[05:22:42.1522408] [Warning: Unity Log] LadderTrigger is disabled! Netcode for GameObjects does not support spawning disabled NetworkBehaviours! The InteractTrigger component was skipped during spawn!
[05:22:42.1522408] [Warning: Unity Log] LadderTrigger is disabled! Netcode for GameObjects does not support spawning disabled NetworkBehaviours! The InteractTrigger component was skipped during spawn!
[05:22:42.1522408] [Warning: Unity Log] LadderTrigger is disabled! Netcode for GameObjects does not support spawning disabled NetworkBehaviours! The InteractTrigger component was skipped during spawn!
[05:22:42.1567852] [Debug  :UniversalRadar] Terrain max: 0, terrain min: 0 (0, 0)
[05:22:42.1567852] [Debug  :UniversalRadar] Radar generation complete (0.001953125s)
[05:22:42.1567852] [Debug  :UniversalRadar] Disabling existing contour map!
[05:22:42.1567852] [Info   :LoadingInfo] PlayerLoadedServerRpc:0
[05:22:42.1567852] [Info   :LoadingInfo] loadingText:Waiting for crew...
Players loaded: 1/8
Revolver,ShardStoryteller,_rekasaurus_,Arcaine,GlassCanyøn,pread,Box
[05:22:42.1567852] [Info   :LoadingInfo] SendToAll:3,1|2|3|4|5|6|81,8
[05:22:42.1613358] [Debug  :ScienceBirdTweaks] Extending lever collider...
[05:22:42.1613358] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[05:22:42.1613358] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: EntranceTeleportA (UnityEngine.GameObject)
[05:22:42.1613358] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: EntranceTeleportB (UnityEngine.GameObject)
[05:22:42.1613358] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: StoryLogCollectable (3) (UnityEngine.GameObject)
[05:22:42.1613358] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Trigger (UnityEngine.GameObject)
[05:22:42.1613358] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[05:22:42.1623160] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: LadderTrigger (UnityEngine.GameObject)
[05:22:42.1623160] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: LadderTrigger (UnityEngine.GameObject)
[05:22:42.1623160] [Debug  :ReXuvination] Optimised Collider layers in OutOfBoundsTrigger for Object: OutOfBoundsTriggerFactory (UnityEngine.GameObject)
[05:22:42.1623160] [Debug  :Buttery Fixes] Fix foliage colors
[05:22:42.1623160] [Debug  : Chameleon] Applied foliage diffusion to "Leaves1 2" (Bush2 (20))
[05:22:42.1623160] [Debug  :Enemy Sound Fixes] Doppler level: Dropship
[05:22:42.1623160] [Debug  :   Coroner] Item dropship spawned! Modifying kill trigger...
[05:22:42.1703154] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/ChainlinkFence (18)"
[05:22:42.1703154] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/ChainlinkFence (19)"
[05:22:42.1703154] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/ChainlinkFence (17)"
[05:22:42.1703154] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/ModelsIntroScene/Girder1 (5)/Collider (2)"
[05:22:42.1743560] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[05:22:42.4546725] [Debug  :ScienceBirdTweaks] Extending lever collider...
[05:22:42.4552079] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[05:22:42.4552079] [Info   :LoadingInfo] PlayerLoadedServerRpc:3
[05:22:42.4552079] [Info   :LoadingInfo] PlayerLoadedServerRpc.Add:3
[05:22:42.4552079] [Info   :LoadingInfo] loadingText:Waiting for crew...
Players loaded: 2/8
Revolver,ShardStoryteller,Arcaine,GlassCanyøn,pread,Box
[05:22:42.4552079] [Info   :LoadingInfo] SendToAll:3,1|2|4|5|6|82,8
[05:22:42.4571851] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[05:22:42.5016927] [Debug  :ScienceBirdTweaks] Extending lever collider...
[05:22:42.5016927] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[05:22:42.5026959] [Info   :LoadingInfo] PlayerLoadedServerRpc:1
[05:22:42.5026959] [Info   :LoadingInfo] PlayerLoadedServerRpc.Add:1
[05:22:42.5026959] [Info   :LoadingInfo] loadingText:Waiting for crew...
Players loaded: 3/8
ShardStoryteller,Arcaine,GlassCanyøn,pread,Box
[05:22:42.5026959] [Info   :LoadingInfo] SendToAll:3,2|4|5|6|83,8
[05:22:42.5042085] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[05:22:42.5851381] [Debug  :ScienceBirdTweaks] Extending lever collider...
[05:22:42.5851381] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[05:22:42.5861400] [Info   :LoadingInfo] PlayerLoadedServerRpc:5
[05:22:42.5861400] [Info   :LoadingInfo] PlayerLoadedServerRpc.Add:5
[05:22:42.5861400] [Info   :LoadingInfo] loadingText:Waiting for crew...
Players loaded: 4/8
ShardStoryteller,Arcaine,pread,Box
[05:22:42.5861400] [Info   :LoadingInfo] SendToAll:3,2|4|6|84,8
[05:22:42.6759831] [Debug  :ScienceBirdTweaks] Extending lever collider...
[05:22:42.6759831] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[05:22:42.6759831] [Info   :LoadingInfo] PlayerLoadedServerRpc:4
[05:22:42.6759831] [Info   :LoadingInfo] PlayerLoadedServerRpc.Add:4
[05:22:42.6759831] [Info   :LoadingInfo] loadingText:Waiting for crew...
Players loaded: 5/8
ShardStoryteller,pread,Box
[05:22:42.6759831] [Info   :LoadingInfo] SendToAll:3,2|6|85,8
[05:22:42.7133049] [Debug  :ScienceBirdTweaks] Extending lever collider...
[05:22:42.7143069] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[05:22:42.7143069] [Info   :LoadingInfo] PlayerLoadedServerRpc:8
[05:22:42.7143069] [Info   :LoadingInfo] PlayerLoadedServerRpc.Add:8
[05:22:42.7143069] [Info   :LoadingInfo] loadingText:Waiting for crew...
Players loaded: 6/8
ShardStoryteller,pread
[05:22:42.7143069] [Info   :LoadingInfo] SendToAll:3,2|66,8
[05:22:43.1540302] [Debug  :ScienceBirdTweaks] Extending lever collider...
[05:22:43.1550302] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[05:22:43.1550302] [Info   :LoadingInfo] PlayerLoadedServerRpc:6
[05:22:43.1550302] [Info   :LoadingInfo] PlayerLoadedServerRpc.Add:6
[05:22:43.1550302] [Info   :LoadingInfo] loadingText:Waiting for crew...
Players loaded: 7/8
ShardStoryteller
[05:22:43.1550302] [Info   :LoadingInfo] SendToAll:3,27,8
[05:22:44.2868026] [Debug  :ScienceBirdTweaks] Extending lever collider...
[05:22:44.2868026] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[05:22:44.2868026] [Info   :LoadingInfo] PlayerLoadedServerRpc:2
[05:22:44.2868026] [Info   :LoadingInfo] PlayerLoadedServerRpc.Add:2
[05:22:44.8096600] [Info   :LobbyImprovements] Set recently played with (generateLevel) for 7 players.
[05:22:44.8096600] [Debug  :LobbyImprovements] Set recently played with (generateLevel): 76561198079597659, 76561198143780221, 76561198254525463, 76561198294360609, 76561199013198831, 76561198145027335, 76561199702497372
[05:22:44.8106599] [Info   :LobbyImprovements] Set recently played with (generateLevel) for 7 players.
[05:22:44.8106599] [Debug  :LobbyImprovements] Set recently played with (generateLevel): 76561198079597659, 76561198143780221, 76561198254525463, 76561198294360609, 76561199013198831, 76561198145027335, 76561199702497372
[05:22:44.9088190] [Debug  :ButteRyBalance] Final length multiplier: 2.08 (Interior #4, seed: 55483077)
[05:22:45.5431725] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[05:22:45.5441730] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[05:22:45.5867130] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[05:22:45.5883827] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[05:22:45.7151756] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[05:22:45.7161504] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[05:22:45.7307807] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: WaterTrigger (UnityEngine.GameObject)
[05:22:45.7845606] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[05:22:45.7855573] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[05:22:46.1009093] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[05:22:46.1018820] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[05:22:46.2789495] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2789495] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2789495] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2789495] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2789495] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2789495] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2789495] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2789495] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2799490] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2799490] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2799490] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2799490] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2799490] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2799490] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2799490] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2799490] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2799490] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2799490] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2799490] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2799490] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2799490] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2799490] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2809486] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2809486] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2809486] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2809486] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2809486] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2809486] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2809486] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2809486] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2809486] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2809486] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2809486] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2809486] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2819497] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2819497] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2819497] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2819497] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2819497] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2819497] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2819497] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2819497] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2819497] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2819497] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2819497] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2819497] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2819497] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2819497] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2829493] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2829493] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2829493] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2829493] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2829493] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2829493] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2829493] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2829493] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2829493] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2829493] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2829493] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2829493] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2829493] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2829493] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2829493] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2839497] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2839497] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2839497] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2839497] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2839497] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2839497] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2839497] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2839497] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2839497] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2839497] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2839497] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2839497] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2839497] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2839497] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2849496] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2849496] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2849496] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2849496] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2849496] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2849496] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2849496] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2849496] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2855242] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2855242] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2855242] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2855242] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2855242] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2855242] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2855242] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2855242] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2855242] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2855242] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2855242] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2855242] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2855242] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2864987] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2864987] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2864987] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2864987] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2864987] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2864987] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2864987] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2864987] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2864987] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2864987] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2864987] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2864987] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2864987] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2864987] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2864987] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2874976] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2874976] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2874976] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2874976] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2874976] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2874976] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2874976] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2874976] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2874976] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2874976] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2874976] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2874976] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2874976] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2874976] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2874976] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2884982] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2884982] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2884982] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2884982] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2884982] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2884982] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2884982] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2884982] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2884982] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2884982] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2884982] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2884982] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2884982] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2884982] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2884982] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2884982] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2894980] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2894980] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2894980] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2894980] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2894980] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2894980] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2894980] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2894980] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2894980] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2894980] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2894980] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2894980] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2894980] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2894980] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2894980] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2904998] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2904998] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2904998] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2904998] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2904998] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2904998] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2904998] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2904998] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2904998] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2904998] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2904998] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2904998] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2904998] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2914985] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2914985] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2914985] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2914985] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2914985] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2914985] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2914985] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2914985] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2914985] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2914985] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2914985] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2914985] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2914985] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2914985] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2914985] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.2924978] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:22:46.8917845] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc:3
[05:22:46.8917845] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.Add3
[05:22:46.8917845] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.loadingText:Random seed: 55483077
Players loaded: 1/8
Revolver,ShardStoryteller,Arcaine,GlassCanyøn,pread,Box
[05:22:46.8917845] [Info   :LoadingInfo] SendToAll:1,1|2|4|5|6|81,8
[05:22:46.8948365] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[05:22:47.0864449] [Debug  :ButteRyBalance] OffenseLevel: SpawnDenialPoint (Entrance)
[05:22:47.0864449] [Debug  :ButteRyBalance] OffenseLevel: SpawnDenialPoint (Entrance)
[05:22:47.0879605] [Debug  :ButteRyBalance] OffenseLevel: SpawnDenialPoint (Ladder)
[05:22:47.0879605] [Debug  :ButteRyBalance] OffenseLevel: SpawnDenialPoint (Ladder)
[05:22:47.0879605] [Debug  :ButteRyBalance] OffenseLevel: SpawnDenialPoint (Ladder)
[05:22:47.0879605] [Debug  :ButteRyBalance] OffenseLevel: SpawnDenialPoint (Ladder)
[05:22:47.0879605] [Info   :RoundManagerObjectReferenceFix] Checking: SpawnOutsideHazards
[05:22:47.0879605] [Info   :RoundManagerObjectReferenceFix] Outside object 'LargeRock1' | Prefab: LargeRock1 OK
[05:22:47.0879605] [Info   :RoundManagerObjectReferenceFix] Outside object 'LargeRock2' | Prefab: LargeRock2 OK
[05:22:47.0879605] [Info   :RoundManagerObjectReferenceFix] Outside object 'LargeRock3' | Prefab: LargeRock3 OK
[05:22:47.0889613] [Info   :RoundManagerObjectReferenceFix] Outside object 'LargeRock4' | Prefab: LargeRock4 OK
[05:22:47.0889613] [Info   :RoundManagerObjectReferenceFix] Outside object 'TreeLeafless1' | Prefab: treeLeaflessBrown.001 Variant OK
[05:22:47.0889613] [Info   :RoundManagerObjectReferenceFix] Outside object 'GiantPumpkin' | Prefab: GiantPumpkin OK
[05:22:47.0940390] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc:0
[05:22:47.0940390] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.loadingText:Random seed: 55483077
Players loaded: 2/8
Revolver,ShardStoryteller,Arcaine,GlassCanyøn,pread,Box
[05:22:47.0940390] [Info   :LoadingInfo] SendToAll:1,1|2|4|5|6|82,8
[05:22:47.3096852] [Error  : Unity Log] Material 'Hidden/UI Default with Premultiplied Alpha (Soft Masked)' with Shader 'Hidden/UI Default with Premultiplied Alpha (Soft Masked)' doesn't have a texture property '_SoftMask'
[05:22:47.3503470] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[05:22:48.0738823] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc:5
[05:22:48.0738823] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.Add5
[05:22:48.0748826] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.loadingText:Random seed: 55483077
Players loaded: 3/8
Revolver,ShardStoryteller,Arcaine,pread,Box
[05:22:48.0748826] [Info   :LoadingInfo] SendToAll:1,1|2|4|6|83,8
[05:22:49.8586333] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc:1
[05:22:49.8586333] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.Add1
[05:22:49.8595903] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.loadingText:Random seed: 55483077
Players loaded: 4/8
ShardStoryteller,Arcaine,pread,Box
[05:22:49.8595903] [Info   :LoadingInfo] SendToAll:1,2|4|6|84,8
[05:22:50.2690986] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc:6
[05:22:50.2690986] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.Add6
[05:22:50.2690986] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.loadingText:Random seed: 55483077
Players loaded: 5/8
ShardStoryteller,Arcaine,Box
[05:22:50.2690986] [Info   :LoadingInfo] SendToAll:1,2|4|85,8
[05:22:50.3385232] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc:2
[05:22:50.3385232] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.Add2
[05:22:50.3385232] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.loadingText:Random seed: 55483077
Players loaded: 6/8
Arcaine,Box
[05:22:50.3385232] [Info   :LoadingInfo] SendToAll:1,4|86,8
[05:22:50.5740138] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc:4
[05:22:50.5740138] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.Add4
[05:22:50.5740138] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.loadingText:Random seed: 55483077
Players loaded: 7/8
Box
[05:22:50.5740138] [Info   :LoadingInfo] SendToAll:1,87,8
[05:22:51.4421725] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc:8
[05:22:51.4421725] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.Add8
[05:22:51.7084946] [Debug  :MrHat.NicheTweaks] [NicheTweaks] beamUpPlayer coroutine started. Active beams: 1
[05:22:51.7514225] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[05:22:51.7524037] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[05:22:51.7524037] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[05:22:51.7524037] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[05:22:51.7534014] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[05:22:51.7534014] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[05:22:51.7534014] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[05:22:51.7544016] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[05:22:51.7544016] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:22:51.7544016] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (SteamValve(Clone)).
[05:22:51.7565671] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:22:51.7565671] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (SteamValve(Clone)).
[05:22:51.7585299] [Debug  :ReXuvination] Optimised Collider layers in PlayerPhysicsRegion for Object: PhysicsRegion (UnityEngine.GameObject)
[05:22:51.7585299] [Debug  :Enemy Sound Fixes] Doppler level: Mineshaft elevator
[05:22:51.7585299] [Info   :RoundManagerObjectReferenceFix] Checking: SpawnScrapInLevel
[05:22:51.7585299] [Info   :RoundManagerObjectReferenceFix] All scrap items OK
[05:22:51.7636002] [Info   :WeatherRegistry] Spawned scrap in level with multipliers: 0.4 (value); 1 (amount)
[05:22:51.7656000] [Info   :RoundManagerObjectReferenceFix] Checking: SpawnMapObjects
[05:22:51.7656000] [Info   :RoundManagerObjectReferenceFix] Indoor Hazard: 'Landmines' | Prefab: Landmine OK
[05:22:51.7656000] [Info   :RoundManagerObjectReferenceFix] Indoor Hazard: 'Turrets' | Prefab: TurretContainer OK
[05:22:51.7656000] [Info   :RoundManagerObjectReferenceFix] Indoor Hazard: 'SpikeTraps' | Prefab: SpikeRoofTrapHazard OK
[05:22:51.7686020] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:22:51.7686020] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:22:51.7694793] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:22:51.7694793] [Info   :LethalFixes] Cached 0 Outside Map Objects
[05:22:51.7704765] [Debug  :Mask Fixes] Calculated bounds for mineshaft elevator's start room
[05:22:51.7719939] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[05:22:51.7719939] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[05:22:51.7719939] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[05:22:51.7719939] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[05:22:51.7719939] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[05:22:51.7719939] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[05:22:51.7719939] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[05:22:51.7719939] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[05:22:51.7719939] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: EntranceTeleportB(Clone) (UnityEngine.GameObject)
[05:22:51.7719939] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: SteamValve(Clone) (UnityEngine.GameObject)
[05:22:51.7719939] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BreakerSwitch1 (UnityEngine.GameObject)
[05:22:51.7719939] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BreakerSwitch2 (UnityEngine.GameObject)
[05:22:51.7729933] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BreakerSwitch3 (UnityEngine.GameObject)
[05:22:51.7729933] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BreakerSwitch4 (UnityEngine.GameObject)
[05:22:51.7729933] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BreakerSwitch5 (UnityEngine.GameObject)
[05:22:51.7729933] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: PowerBoxDoor (UnityEngine.GameObject)
[05:22:51.7729933] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: SteamValve(Clone) (UnityEngine.GameObject)
[05:22:51.7729933] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: EntranceTeleportA(Clone) (UnityEngine.GameObject)
[05:22:51.7729933] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[05:22:51.7729933] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[05:22:51.7729933] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[05:22:51.8132851] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:22:51.8132851] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:22:51.8132851] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:22:51.8146829] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:22:51.8156768] [Info   :PathfindingLib] Registering MineshaftElevator(Clone) (PathfindingLib.Components.MineshaftElevatorAdapter)
[05:22:51.8156768] [Debug  :Buttery Fixes] Landmine #-949474: Nudged radar dot upwards
[05:22:51.8156768] [Debug  :LCLocalFixes] Patching Landmine #907
[05:22:51.8156768] [Debug  :LCLocalFixes] Successfully patched this Landmine
[05:22:51.8156768] [Debug  :ReXuvination] Optimised Collider layers in Landmine for Object: Landmine (UnityEngine.GameObject)
[05:22:51.8166768] [Debug  :Buttery Fixes] Landmine #-949608: Nudged radar dot upwards
[05:22:51.8166768] [Debug  :LCLocalFixes] Patching Landmine #908
[05:22:51.8172606] [Debug  :LCLocalFixes] Successfully patched this Landmine
[05:22:51.8172606] [Debug  :ReXuvination] Optimised Collider layers in Landmine for Object: Landmine (UnityEngine.GameObject)
[05:22:51.8177998] [Debug  :Buttery Fixes] Landmine #-949742: Nudged radar dot upwards
[05:22:51.8177998] [Debug  :LCLocalFixes] Patching Landmine #909
[05:22:51.8177998] [Debug  :LCLocalFixes] Successfully patched this Landmine
[05:22:51.8177998] [Debug  :ReXuvination] Optimised Collider layers in Landmine for Object: Landmine (UnityEngine.GameObject)
[05:22:51.8294397] [Debug  :ButteRyBalance] Key spawn nodes: 50 -> 31
[05:22:51.8324360] [Debug  :uk.1a3.scannablecodes] Set code of TurretContainer(Clone): K9 (Range: 10)
[05:22:51.8324360] [Debug  :uk.1a3.scannablecodes] Set code of Landmine(Clone): R4 (Range: 4)
[05:22:51.8324360] [Debug  :uk.1a3.scannablecodes] Set code of Landmine(Clone): I1 (Range: 4)
[05:22:51.8324360] [Debug  :uk.1a3.scannablecodes] Set code of Landmine(Clone): Y9 (Range: 4)
[05:22:51.8324360] [Debug  :PathfindingLib] EntranceTeleportA (EntranceTeleport) (859) connects to EntranceTeleportA(Clone) (EntranceTeleport) (884)
[05:22:51.8324360] [Debug  :PathfindingLib] EntranceTeleportB (EntranceTeleport) (860) connects to EntranceTeleportB(Clone) (EntranceTeleport) (873)
[05:22:51.8324360] [Debug  :PathfindingLib] EntranceTeleportB(Clone) (EntranceTeleport) (873) connects to EntranceTeleportB (EntranceTeleport) (860)
[05:22:51.8334362] [Debug  :PathfindingLib] EntranceTeleportA(Clone) (EntranceTeleport) (884) connects to EntranceTeleportA (EntranceTeleport) (859)
[05:22:51.8334362] [Warning:EntranceTeleportOptimizations] Connected 4 teleports
[05:22:51.8334362] [Info   :CullFactory] Generation has completed with seed 55483077.
[05:22:51.8404367] [Info   :CullFactory] Preparing tile information for Level3Flow took 4.883ms
[05:22:51.8467225] [Warning:LethalPerformance] GrabbableObject search called with inactive objects, probably will cause incompatibility!
[05:22:51.8523058] [Debug  :ButteRyBalance] Barber - Dynamic Spawn Settings: 1/1 (Mineshaft)
[05:22:51.8523058] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 100
[05:22:51.8523058] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is -2.838085
[05:22:51.8523058] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is -2.213085 (2 days left)
[05:22:51.8523058] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 0 enemies
[05:22:51.8523058] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 180
[05:22:51.8523058] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is -2.615933
[05:22:51.8523058] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is -1.990933 (2 days left)
[05:22:51.8523058] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 0 enemies
[05:22:51.8523058] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 300
[05:22:51.8523058] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is -2.215615
[05:22:51.8523058] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is -1.590615 (2 days left)
[05:22:51.8523058] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 0 enemies
[05:22:51.8523058] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 420
[05:22:51.8533059] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is -1.474799
[05:22:51.8533059] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is -0.8497989 (2 days left)
[05:22:51.8533059] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 0 enemies
[05:22:51.8533059] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 540
[05:22:51.8533059] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is -0.134636
[05:22:51.8533059] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is 0.490364 (2 days left)
[05:22:51.8533059] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 1 enemies
[05:22:51.8533059] [Debug  :Spawn Cycle Fixes] Predictor: Processing "MouthDog"
[05:22:51.8533059] [Debug  :Spawn Cycle Fixes] Predictor: "MouthDog" at 100 weight (0 spawned)
[05:22:51.8533059] [Debug  :Spawn Cycle Fixes] Predictor: Processing "ForestGiant"
[05:22:51.8533059] [Debug  :Spawn Cycle Fixes] Predictor: "ForestGiant" at 1 weight (0 spawned)
[05:22:51.8533059] [Debug  :Spawn Cycle Fixes] Predictor: Processing "SandWorm"
[05:22:51.8533059] [Debug  :Spawn Cycle Fixes] Predictor: "SandWorm" at 37 weight (0 spawned)
[05:22:51.8533059] [Debug  :Spawn Cycle Fixes] Predictor: Processing "BaboonHawk"
[05:22:51.8533059] [Debug  :Spawn Cycle Fixes] Predictor: "BaboonHawk" at 60 weight (0 spawned)
[05:22:51.8543049] [Debug  :Spawn Cycle Fixes] Predictor: Processing "RadMech"
[05:22:51.8543049] [Debug  :Spawn Cycle Fixes] Predictor: "RadMech" at 3 weight (0 spawned)
[05:22:51.8543049] [Debug  :Spawn Cycle Fixes] Predictor: 201 total weight
[05:22:51.8543049] [Debug  :Spawn Cycle Fixes] Predictor: Tracking "BaboonHawk"
[05:22:51.8543049] [Debug  :Spawn Cycle Fixes] Predictor: Tracking "BaboonHawk"
[05:22:51.8543049] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 660
[05:22:51.8543049] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is 0.5946491
[05:22:51.8543049] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is 1.219649 (2 days left)
[05:22:51.8543049] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 1 enemies
[05:22:51.8553063] [Debug  :Spawn Cycle Fixes] Predictor: Processing "MouthDog"
[05:22:51.8553063] [Debug  :Spawn Cycle Fixes] Predictor: "MouthDog" at 100 weight (0 spawned)
[05:22:51.8553063] [Debug  :Spawn Cycle Fixes] Predictor: Processing "ForestGiant"
[05:22:51.8553063] [Debug  :Spawn Cycle Fixes] Predictor: "ForestGiant" at 1 weight (0 spawned)
[05:22:51.8553063] [Debug  :Spawn Cycle Fixes] Predictor: Processing "SandWorm"
[05:22:51.8553063] [Debug  :Spawn Cycle Fixes] Predictor: "SandWorm" at 37 weight (0 spawned)
[05:22:51.8553063] [Debug  :Spawn Cycle Fixes] Predictor: Processing "BaboonHawk"
[05:22:51.8553063] [Debug  :Spawn Cycle Fixes] Predictor: "BaboonHawk" at 141 weight (2 spawned)
[05:22:51.8553063] [Debug  :Spawn Cycle Fixes] Predictor: Processing "RadMech"
[05:22:51.8553063] [Debug  :Spawn Cycle Fixes] Predictor: "RadMech" at 4 weight (0 spawned)
[05:22:51.8553063] [Debug  :Spawn Cycle Fixes] Predictor: 283 total weight
[05:22:51.8553063] [Debug  :Spawn Cycle Fixes] Predictor: Tracking "SandWorm"
[05:22:51.8563060] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 780
[05:22:51.8563060] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is 1.126973
[05:22:51.8563060] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is 1.751973 (2 days left)
[05:22:51.8563060] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 0 enemies
[05:22:51.8563060] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 900
[05:22:51.8563060] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is 1.779541
[05:22:51.8563060] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is 2.404541 (2 days left)
[05:22:51.8563060] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 3 enemies
[05:22:51.8563060] [Debug  :Spawn Cycle Fixes] Predictor: Processing "MouthDog"
[05:22:51.8563060] [Debug  :Spawn Cycle Fixes] Predictor: "MouthDog" at 100 weight (0 spawned)
[05:22:51.8563060] [Debug  :Spawn Cycle Fixes] Predictor: Processing "ForestGiant"
[05:22:51.8563060] [Debug  :Spawn Cycle Fixes] Predictor: "ForestGiant" at 1 weight (0 spawned)
[05:22:51.8563060] [Debug  :Spawn Cycle Fixes] Predictor: Processing "SandWorm"
[05:22:51.8563060] [Debug  :Spawn Cycle Fixes] Predictor: "SandWorm" at 37 weight (1 spawned)
[05:22:51.8563060] [Debug  :Spawn Cycle Fixes] Predictor: Processing "BaboonHawk"
[05:22:51.8573060] [Debug  :Spawn Cycle Fixes] Predictor: "BaboonHawk" at 141 weight (2 spawned)
[05:22:51.8573060] [Debug  :Spawn Cycle Fixes] Predictor: Processing "RadMech"
[05:22:51.8573060] [Debug  :Spawn Cycle Fixes] Predictor: "RadMech" at 5 weight (0 spawned)
[05:22:51.8573060] [Debug  :Spawn Cycle Fixes] Predictor: 284 total weight
[05:22:51.8573060] [Debug  :Spawn Cycle Fixes] Predictor: Tracking "MouthDog"
[05:22:51.8573060] [Debug  :Spawn Cycle Fixes] Predictor: Processing "MouthDog"
[05:22:51.8573060] [Debug  :Spawn Cycle Fixes] Predictor: "MouthDog" at 100 weight (1 spawned)
[05:22:51.8573060] [Debug  :Spawn Cycle Fixes] Predictor: Processing "ForestGiant"
[05:22:51.8573060] [Debug  :Spawn Cycle Fixes] Predictor: "ForestGiant" at 1 weight (0 spawned)
[05:22:51.8573060] [Debug  :Spawn Cycle Fixes] Predictor: Processing "SandWorm"
[05:22:51.8573060] [Debug  :Spawn Cycle Fixes] Predictor: "SandWorm" at 37 weight (1 spawned)
[05:22:51.8573060] [Debug  :Spawn Cycle Fixes] Predictor: Processing "BaboonHawk"
[05:22:51.8573060] [Debug  :Spawn Cycle Fixes] Predictor: "BaboonHawk" at 141 weight (2 spawned)
[05:22:51.8573060] [Debug  :Spawn Cycle Fixes] Predictor: Processing "RadMech"
[05:22:51.8573060] [Debug  :Spawn Cycle Fixes] Predictor: "RadMech" at 5 weight (0 spawned)
[05:22:51.8583057] [Debug  :Spawn Cycle Fixes] Predictor: 284 total weight
[05:22:51.8583057] [Debug  :Spawn Cycle Fixes] Predictor: Tracking "MouthDog"
[05:22:51.8583057] [Debug  :Spawn Cycle Fixes] Predictor: Processing "MouthDog"
[05:22:51.8583057] [Debug  :Spawn Cycle Fixes] Predictor: Processing "ForestGiant"
[05:22:51.8583057] [Debug  :Spawn Cycle Fixes] Predictor: Processing "SandWorm"
[05:22:51.8583057] [Debug  :Spawn Cycle Fixes] Predictor: Processing "BaboonHawk"
[05:22:51.8593073] [Debug  :Spawn Cycle Fixes] Predictor: "BaboonHawk" at 141 weight (2 spawned)
[05:22:51.8593073] [Debug  :Spawn Cycle Fixes] Predictor: Processing "RadMech"
[05:22:51.8593073] [Debug  :Spawn Cycle Fixes] Predictor: 141 total weight
[05:22:51.8593073] [Debug  :Spawn Cycle Fixes] Predictor: Tracking "BaboonHawk"
[05:22:51.8593073] [Debug  :Spawn Cycle Fixes] Predictor: Tracking "BaboonHawk"
[05:22:51.8593073] [Debug  :Spawn Cycle Fixes] Predictor: Spawning "BaboonHawk" nest
[05:22:51.8628358] [Info   :GeneralImprovements] Disabling ship scan node until landed.
[05:22:51.8628358] [Debug  :Buttery Fixes] Calculated bounds for mineshaft elevator's start room
[05:22:51.8638341] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile3(Clone)
[05:22:51.8638341] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:51.8638341] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:51.8638341] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:51.8638341] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:51.8638341] [Debug  :Buttery Fixes] Cached bounds of tile CaveLongRampTile(Clone)
[05:22:51.8638341] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:22:51.8638341] [Debug  :Buttery Fixes] Cached bounds of tile CaveWaterTile(Clone)
[05:22:51.8638341] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:22:51.8638341] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:22:51.8638341] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:51.8638341] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:51.8648341] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:51.8648341] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:22:51.8648341] [Debug  :Buttery Fixes] Cached bounds of tile CaveForkStairTile(Clone)
[05:22:51.8648341] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:51.8648341] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[05:22:51.8648341] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[05:22:51.8648341] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[05:22:51.8648341] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile1a Variant 1(Clone)
[05:22:51.8648341] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile1(Clone)
[05:22:51.8648341] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:51.8648341] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:51.8648341] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:22:51.8648341] [Debug  :Buttery Fixes] Cached bounds of tile CaveYTile(Clone)
[05:22:51.8648341] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile1a Variant(Clone)
[05:22:51.8658348] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:51.8658348] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:51.8658348] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:51.8658348] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:51.8658348] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:51.8664742] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:51.8664742] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:51.8664742] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile4(Clone)
[05:22:51.8664742] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:22:51.8664742] [Debug  :Buttery Fixes] Cached bounds of tile CaveYTile(Clone)
[05:22:51.8669898] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile5(Clone)
[05:22:51.8669898] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:51.8669898] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:22:51.8669898] [Debug  :Buttery Fixes] Cached bounds of tile CaveYTile(Clone)
[05:22:51.8669898] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:51.8669898] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:51.8669898] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:51.8669898] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:22:51.8669898] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:22:51.8669898] [Debug  :Buttery Fixes] Cached bounds of tile CaveForkStairTile(Clone)
[05:22:51.8669898] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:22:51.8669898] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:51.8669898] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:51.8669898] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:51.8669898] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:51.8679865] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:22:51.8679865] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:51.8679865] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:51.8679865] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:51.8679865] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:51.8679865] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:51.8679865] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:51.8679865] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:22:51.8679865] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:51.8679865] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[05:22:51.8679865] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[05:22:51.8874692] [Debug  :BepInExFasterLoadAssetBundlesPatcher] Loading uncompressed bundle "desertcave_-2010893954.assetbundle"
[05:22:51.8987980] [Debug  : Chameleon] Disabled water drips
[05:22:51.8987980] [Debug  : Chameleon] Disabled water drips
[05:22:51.8987980] [Debug  : Chameleon] Disabled water drips
[05:22:51.8987980] [Debug  : Chameleon] Disabled water drips
[05:22:51.8987980] [Debug  : Chameleon] Disabled water drips
[05:22:51.8997971] [Debug  : Chameleon] Disabled water drips
[05:22:51.8997971] [Debug  : Chameleon] Disabled water drips
[05:22:51.8997971] [Debug  : Chameleon] Disabled water drips
[05:22:51.8997971] [Debug  : Chameleon] Disabled water drips
[05:22:51.8997971] [Debug  : Chameleon] Disabled water drips
[05:22:51.8997971] [Debug  : Chameleon] Disabled water drips
[05:22:51.8997971] [Debug  : Chameleon] Disabled water drips
[05:22:51.8997971] [Debug  : Chameleon] Disabled water drips
[05:22:51.8997971] [Debug  : Chameleon] Disabled water drips
[05:22:51.8997971] [Debug  : Chameleon] Disabled water drips
[05:22:51.8997971] [Debug  : Chameleon] Disabled water drips
[05:22:51.8997971] [Debug  : Chameleon] Disabled water drips
[05:22:51.8997971] [Debug  : Chameleon] Disabled water drips
[05:22:51.9007970] [Debug  : Chameleon] Disabled water drips
[05:22:51.9007970] [Debug  : Chameleon] Disabled water drips
[05:22:51.9007970] [Debug  : Chameleon] Disabled water drips
[05:22:51.9007970] [Debug  : Chameleon] Disabled water drips
[05:22:51.9013541] [Debug  : Chameleon] Disabled water drips
[05:22:51.9013824] [Debug  : Chameleon] Disabled water drips
[05:22:51.9013824] [Debug  : Chameleon] Disabled water drips
[05:22:51.9013824] [Debug  : Chameleon] Disabled water drips
[05:22:51.9013824] [Debug  : Chameleon] Disabled water drips
[05:22:51.9013824] [Debug  : Chameleon] Disabled water drips
[05:22:51.9013824] [Debug  : Chameleon] Disabled water drips
[05:22:51.9013824] [Debug  : Chameleon] Disabled water drips
[05:22:51.9013824] [Debug  : Chameleon] Disabled water drips
[05:22:51.9013824] [Debug  : Chameleon] Disabled water drips
[05:22:51.9013824] [Debug  : Chameleon] Disabled water drips
[05:22:51.9013824] [Debug  : Chameleon] Disabled water drips
[05:22:51.9013824] [Debug  : Chameleon] Disabled water drips
[05:22:51.9023524] [Debug  : Chameleon] Disabled water drips
[05:22:51.9023524] [Debug  : Chameleon] Disabled water drips
[05:22:51.9023524] [Debug  : Chameleon] Disabled water drips
[05:22:51.9023524] [Debug  : Chameleon] Disabled water drips
[05:22:51.9023524] [Debug  : Chameleon] Disabled water drips
[05:22:51.9023524] [Debug  : Chameleon] Disabled water drips
[05:22:51.9023524] [Debug  : Chameleon] Disabled water drips
[05:22:51.9023524] [Debug  : Chameleon] Disabled water drips
[05:22:51.9023524] [Debug  : Chameleon] Disabled water drips
[05:22:51.9023524] [Debug  : Chameleon] Disabled water drips
[05:22:51.9023524] [Debug  : Chameleon] Disabled water drips
[05:22:51.9023524] [Debug  : Chameleon] Disabled water drips
[05:22:51.9033512] [Debug  : Chameleon] Applied foliage diffusion to "Leaves1 3" (Bush1 (17))
[05:22:51.9053540] [Debug  :Enemy Sound Fixes] PowerBoxDoor: AnimatedObjectTrigger audios
[05:22:51.9053540] [Debug  :Halloween Elevator] RNG: 0.6601481
[05:22:51.9102888] [Debug  :UniversalRadar] Interior radar check complete (0.001953125s)
[05:22:51.9108636] [Debug  :Buttery Fixes] Calculated bounds for mineshaft elevator's start room
[05:22:51.9108636] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile3(Clone)
[05:22:51.9113984] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:51.9113984] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:51.9113984] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:51.9113984] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:51.9113984] [Debug  :Buttery Fixes] Cached bounds of tile CaveLongRampTile(Clone)
[05:22:51.9113984] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:22:51.9113984] [Debug  :Buttery Fixes] Cached bounds of tile CaveWaterTile(Clone)
[05:22:51.9113984] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:22:51.9123777] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:22:51.9123777] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:51.9123777] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:51.9123777] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:51.9123777] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:22:51.9123777] [Debug  :Buttery Fixes] Cached bounds of tile CaveForkStairTile(Clone)
[05:22:51.9123777] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:51.9123777] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[05:22:51.9123777] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[05:22:51.9123777] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[05:22:51.9123777] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile1a Variant 1(Clone)
[05:22:51.9123777] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile1(Clone)
[05:22:51.9133771] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:51.9133771] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:51.9133771] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:22:51.9133771] [Debug  :Buttery Fixes] Cached bounds of tile CaveYTile(Clone)
[05:22:51.9133771] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile1a Variant(Clone)
[05:22:51.9133771] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:51.9133771] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:51.9133771] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:51.9133771] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:51.9133771] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:51.9133771] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:51.9133771] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:51.9133771] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile4(Clone)
[05:22:51.9133771] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:22:51.9133771] [Debug  :Buttery Fixes] Cached bounds of tile CaveYTile(Clone)
[05:22:51.9143771] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile5(Clone)
[05:22:51.9143771] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:51.9143771] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:22:51.9143771] [Debug  :Buttery Fixes] Cached bounds of tile CaveYTile(Clone)
[05:22:51.9143771] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:51.9143771] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:51.9143771] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:51.9143771] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:22:51.9143771] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:22:51.9143771] [Debug  :Buttery Fixes] Cached bounds of tile CaveForkStairTile(Clone)
[05:22:51.9143771] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:22:51.9143771] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:51.9143771] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:51.9143771] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:51.9143771] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:51.9143771] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:22:51.9153770] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:51.9153770] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:51.9153770] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:51.9153770] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:51.9153770] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:51.9153770] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:51.9153770] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:22:51.9153770] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:22:51.9153770] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[05:22:51.9153770] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[05:22:51.9393420] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:22:51.9393420] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:22:51.9403468] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:22:51.9403468] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:22:51.9540256] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:22:51.9540256] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:22:51.9540256] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:22:51.9540256] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:22:52.7720025] [Debug  :Buttery Fixes] Cleared "profitable" stat for all employees
[05:22:52.8067489] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:22:52.8067489] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:22:52.8067489] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:22:52.8067489] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:22:52.8067489] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:22:52.8067489] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:22:52.8067489] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:22:52.8067489] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:22:52.8334353] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:22:52.8334353] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:22:52.8334353] [Debug  :   Coroner] Handling Out of Bounds death...
[05:22:52.9811749] [Debug  :WeatherRegistry] Effects received: [None]
[05:22:52.9811749] [Debug  :WeatherRegistry] OverrideSunAnimator called
[05:22:52.9816802] [Debug  :WeatherRegistry] [SunAnimator] Current clip: TimeOfDaySun
[05:22:52.9817100] [Debug  :WeatherRegistry] OverrideSunAnimator called
[05:22:52.9817100] [Debug  :WeatherRegistry] [SunAnimator] Current clip: TimeOfDaySun
[05:22:52.9817100] [Debug  :WeatherRegistry] Landing at Offense with weather None (None)
[05:22:52.9899100] [Debug  :GeneralImprovements] Updated time display.
[05:22:52.9974541] [Debug  :Spawn Cycle Fixes] First spawn cycle occurring - force timer for next spawn cycle
[05:22:52.9998382] [Debug  :Spawn Cycle Fixes] Early daytime spawn cycle (for bees/sapsucker)
[05:22:52.9998382] [Debug  :Spawn Cycle Fixes] Early outside spawn cycle (for eclipses)
[05:22:52.9998382] [Debug  :Spawn Cycle Fixes] Early outside spawn cycle (for weeds)
[05:22:54.7169802] [Debug  :MrHat.NicheTweaks] [NicheTweaks] beamUpPlayer coroutine ended. Active beams: 0
[05:22:55.4933934] [Debug  :GeneralImprovements] Updated time display.
[05:22:58.4983501] [Debug  :GeneralImprovements] Updated time display.
[05:23:01.5149234] [Debug  :GeneralImprovements] Updated time display.
[05:23:02.7629703] [Debug  :Buttery Fixes] Scrap tracker: Tracking "ToyTrain(Clone)" worth $61
[05:23:02.7629703] [Debug  :Buttery Fixes] Scrap tracker: Tracking "ToyTrain(Clone)" worth $55
[05:23:02.7629703] [Debug  :Buttery Fixes] Scrap tracker: Tracking "ToyTrain(Clone)" worth $67
[05:23:02.7629703] [Debug  :Buttery Fixes] Scrap tracker: Tracking "ToyTrain(Clone)" worth $78
[05:23:02.7629703] [Debug  :Buttery Fixes] Scrap tracker: Tracking "ToyTrain(Clone)" worth $81
[05:23:02.7629703] [Debug  :Buttery Fixes] Scrap tracker: Tracking "ToyTrain(Clone)" worth $61
[05:23:02.7639698] [Debug  :Buttery Fixes] Scrap tracker: Tracking "ToyTrain(Clone)" worth $57
[05:23:02.7639698] [Debug  :Buttery Fixes] Scrap tracker: Tracking "ToyTrain(Clone)" worth $62
[05:23:02.7639698] [Debug  :Buttery Fixes] Scrap tracker: Tracking "ToyTrain(Clone)" worth $70
[05:23:02.7639698] [Debug  :Buttery Fixes] Scrap tracker: Tracking "ToyTrain(Clone)" worth $57
[05:23:02.7639698] [Debug  :Buttery Fixes] Scrap tracker: Tracking "ToyTrain(Clone)" worth $72
[05:23:02.7639698] [Debug  :Buttery Fixes] Scrap tracker: Tracking "ToyTrain(Clone)" worth $66
[05:23:02.7639698] [Debug  :Buttery Fixes] Scrap tracker: Tracking "ToyTrain(Clone)" worth $72
[05:23:02.7639698] [Debug  :Buttery Fixes] Scrap tracker: Tracking "ToyTrain(Clone)" worth $66
[05:23:02.7639698] [Debug  :Buttery Fixes] Scrap tracker: Tracking "ToyTrain(Clone)" worth $52
[05:23:02.7639698] [Debug  :Buttery Fixes] Scrap tracker: Tracking "ToyTrain(Clone)" worth $74
[05:23:02.7639698] [Debug  :Buttery Fixes] Scrap tracker: Tracking "ToyTrain(Clone)" worth $78
[05:23:02.7639698] [Debug  :Buttery Fixes] Scrap tracker: Tracking "ToyTrain(Clone)" worth $75
[05:23:02.7639698] [Debug  :Buttery Fixes] Scrap tracker: Tracking "ToyTrain(Clone)" worth $77
[05:23:02.7639698] [Debug  :Buttery Fixes] Scrap tracker: Tracking "ToyTrain(Clone)" worth $58
[05:23:02.7639698] [Debug  :Buttery Fixes] Scrap tracker: Tracking "ToyTrain(Clone)" worth $76
[05:23:03.1559191] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:23:03.1559191] [Debug  :   Coroner] Query successful!True
[05:23:03.1559191] [Debug  :   Coroner] Handling generic fall damage...
[05:23:03.1559191] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:23:05.6327515] [Debug  :Buttery Fixes] Player "Revolver" is bunnyhopping with dogs outside; creating noise
[05:23:06.5491281] [Debug  :Buttery Fixes] Player "Revolver" landed from bunnyhop
[05:23:07.0264464] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:23:12.8741042] [Info   :GeneralImprovements] Enabling ship scan node again and parenting it to the terminal.
[05:23:12.8781643] [Info   :LethalPerformance] Saved 1 save(s)
[05:23:14.8795784] [Debug  :Buttery Fixes] Player "ShardStoryteller" is bunnyhopping with dogs outside; creating noise
[05:23:15.6443125] [Debug  :Buttery Fixes] Player "ShardStoryteller" landed from bunnyhop
[05:23:15.7834402] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:23:24.5886185] [Debug  :Buttery Fixes] Player "What Zit Tooya" is bunnyhopping with dogs outside; creating noise
[05:23:25.1885140] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:23:25.1885140] [Debug  :   Coroner] Query successful!True
[05:23:25.1885140] [Debug  :   Coroner] Handling generic fall damage...
[05:23:25.1894910] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:23:34.0121139] [Debug  :Buttery Fixes] Player "GlassCanyøn" is bunnyhopping with dogs outside; creating noise
[05:23:34.4256827] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:23:34.7694848] [Debug  :Buttery Fixes] Player "GlassCanyøn" landed from bunnyhop
[05:23:37.3966449] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:23:37.3966449] [Debug  :   Coroner] Query successful!True
[05:23:37.3966449] [Debug  :   Coroner] Handling generic fall damage...
[05:23:37.3966449] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:23:38.9562192] [Debug  :Buttery Fixes] Player "GlassCanyøn" is bunnyhopping with dogs outside; creating noise
[05:23:39.7972419] [Debug  :Buttery Fixes] Player "GlassCanyøn" landed from bunnyhop
[05:23:39.8849331] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:23:40.0120262] [Debug  :Buttery Fixes] Player "GlassCanyøn" is bunnyhopping with dogs outside; creating noise
[05:23:40.8448190] [Debug  :Buttery Fixes] Player "GlassCanyøn" landed from bunnyhop
[05:23:41.4455504] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:23:41.4455504] [Debug  :   Coroner] Query successful!True
[05:23:41.4455504] [Debug  :   Coroner] Handling generic fall damage...
[05:23:41.4455504] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:23:41.6246714] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:23:41.6246714] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:23:41.6246714] [Debug  :   Coroner] Handling Out of Bounds death...
[05:23:42.1271128] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:23:42.1271128] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:23:42.1271128] [Debug  :   Coroner] Handling Out of Bounds death...
[05:23:43.0298647] [Debug  :Buttery Fixes] Player "ShardStoryteller" is bunnyhopping with dogs outside; creating noise
[05:23:45.2247953] [Debug  :Buttery Fixes] Player "GlassCanyøn" is bunnyhopping with dogs outside; creating noise
[05:23:45.9292439] [Debug  :Buttery Fixes] Player "GlassCanyøn" is bunnyhopping with dogs outside; creating noise
[05:23:46.7417189] [Debug  :Buttery Fixes] Player "GlassCanyøn" landed from bunnyhop
[05:23:51.8107066] [Debug  :Buttery Fixes] Player "ShardStoryteller" landed from bunnyhop
[05:23:53.2823433] [Debug  :Buttery Fixes] Player "Box" is bunnyhopping with dogs outside; creating noise
[05:23:54.0346254] [Debug  :Buttery Fixes] Player "Box" landed from bunnyhop
[05:23:59.9915522] [Debug  :Buttery Fixes] Player "Box" is bunnyhopping with dogs outside; creating noise
[05:24:00.8589604] [Debug  :Buttery Fixes] Player "Box" landed from bunnyhop
[05:24:03.4186043] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:24:03.4186043] [Debug  :   Coroner] Query successful!True
[05:24:03.4186043] [Debug  :   Coroner] Handling generic fall damage...
[05:24:03.4186043] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:24:10.0378633] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:24:10.8518926] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:24:10.8518926] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:24:10.8518926] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:24:10.8518926] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:24:15.8755112] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:24:17.3062430] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:24:17.3072446] [Debug  :   Coroner] Query successful!True
[05:24:17.3072446] [Debug  :   Coroner] Handling generic fall damage...
[05:24:17.3072446] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:24:17.4243598] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:24:17.9567261] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:24:18.4241119] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:24:18.7109175] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:24:18.7109175] [Debug  :   Coroner] Query successful!True
[05:24:18.7109175] [Debug  :   Coroner] Handling generic fall damage...
[05:24:18.7109175] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:24:18.9922897] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:24:19.0896785] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:24:19.0896785] [Debug  :   Coroner] Query successful!True
[05:24:19.0896785] [Debug  :   Coroner] Handling generic fall damage...
[05:24:19.0896785] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:24:19.8115432] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:24:20.3099213] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:24:21.0204895] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:24:21.0204895] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:24:22.5274456] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:24:22.5274456] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:24:22.5274456] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:24:22.5274456] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:24:22.5274456] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:24:22.5274456] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:24:27.0212521] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:24:27.0212521] [Debug  :   Coroner] Query successful!True
[05:24:27.0212521] [Debug  :Buttery Fixes] Player "What Zit Tooya" landed from bunnyhop
[05:24:27.0217679] [Debug  :   Coroner] Handling generic fall damage...
[05:24:27.0217919] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:24:27.2869993] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:24:27.2869993] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:24:27.5248200] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:24:28.7423773] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:24:29.3638388] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:24:29.3638388] [Debug  :   Coroner] Query successful!True
[05:24:29.3638388] [Debug  :   Coroner] Handling generic fall damage...
[05:24:29.3638388] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:24:33.6387746] [Debug  :GeneralImprovements] Updating helmet light to type 0 (OFF).
[05:24:33.9313223] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:24:34.9437013] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:24:34.9437013] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:24:37.7077968] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:24:38.6569142] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:24:39.3582223] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:24:39.3582223] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:24:40.5854071] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:24:40.8259873] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:24:40.8259873] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:24:40.9298525] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:24:43.3613220] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:24:43.3613220] [Debug  :   Coroner] Query successful!True
[05:24:43.3613220] [Debug  :   Coroner] Handling generic fall damage...
[05:24:43.3613220] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:24:44.4715119] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:24:45.2055976] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:24:45.5112407] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:24:45.7198252] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:24:46.0744058] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:24:46.2474784] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:24:49.3586169] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:24:49.3586169] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:24:50.1372637] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:24:51.5287391] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:24:51.5287391] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:24:52.1682096] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:24:52.1682096] [Debug  :   Coroner] Query successful!True
[05:24:52.1682096] [Debug  :   Coroner] Handling generic fall damage...
[05:24:52.1692090] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:24:52.1925318] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:24:54.4771373] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:24:55.6359955] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:24:58.2756400] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:24:58.8658794] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:24:59.3815330] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:24:59.3815330] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:24:59.9217449] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:24:59.9217778] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:00.4285526] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:00.4285526] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:00.8308396] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:00.8314420] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:01.2616964] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:01.2616964] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:01.6221535] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:01.6221535] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:02.0265596] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:02.0265596] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:02.0945093] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:02.3100563] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:02.4486800] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:02.4496813] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:02.8030695] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:02.8101444] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:02.8101444] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:03.1109920] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:03.1595021] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:03.1595021] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:03.4920775] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:03.4920775] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:03.6242994] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:03.8661059] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:03.8661059] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:03.9634528] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:04.2479015] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:04.2479015] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:04.4626078] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:04.4626078] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:04.6337806] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:04.7960668] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:04.7970671] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:04.8880762] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:05.0254569] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:05.0254569] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:05.3261334] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:05.3261334] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:05.5484270] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:05.5484270] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:05.8185126] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:05.8185126] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:06.0600216] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:06.0600216] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:06.3128170] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:06.3128170] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:06.4842918] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:06.4842918] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:06.5130598] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:06.7430471] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:06.7430471] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:06.7827719] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:06.9701896] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:06.9701896] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:07.3536946] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:07.3536946] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:08.6592665] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:08.6592665] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:08.7426285] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:08.8101488] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:08.8101488] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:09.1536959] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:09.1536959] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:09.3168628] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:09.3168628] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:09.6808732] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:09.6808732] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:09.9010017] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:09.9010017] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:10.2074309] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:10.2074309] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:10.3877487] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:10.3877487] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:10.5400848] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:25:10.5400848] [Debug  :   Coroner] Query successful!True
[05:25:10.5400848] [Debug  :   Coroner] Handling generic fall damage...
[05:25:10.5400848] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:25:10.6940717] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:10.7288104] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:10.7288104] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:10.9515548] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:10.9515548] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:11.0811760] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:11.2153391] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:11.2153391] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:11.4346485] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:11.4346485] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:11.8096067] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:11.8106070] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:12.0047314] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:12.0047314] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:12.2613946] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:12.3031689] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:12.3031689] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:12.3810418] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:25:12.3810418] [Debug  :   Coroner] Query successful!True
[05:25:12.3815864] [Debug  :   Coroner] Handling generic fall damage...
[05:25:12.3815864] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:25:12.5255002] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:12.5255002] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:12.8935574] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:12.8935574] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:13.0885833] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:13.0885833] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:13.4628836] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:13.4628836] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:13.5895104] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:13.5904619] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:14.2823600] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:14.4922453] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:14.4922453] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:14.7080688] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:14.7080688] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:14.7107685] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:25:14.9145762] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:14.9145762] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:15.0115042] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:15.0124817] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:25:15.0124817] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:15.1169768] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:25:15.1289559] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:15.3027176] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:15.3027176] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:15.5184574] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:15.5184574] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:15.6021486] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:15.7353679] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:15.7353679] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:15.9422130] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:16.1367031] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:16.1367031] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:16.1917801] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:16.3462510] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:16.3462510] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:16.5394576] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:16.5394576] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:16.7682293] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:16.9624303] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:16.9624303] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:17.1710578] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:17.1710578] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:17.5530513] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:17.5530513] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:17.9629318] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:19.3198020] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:25:19.6031295] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:19.6041302] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:25:19.6041302] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:19.7077749] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:25:21.1378030] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:21.6366069] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:21.7349645] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:23.4553587] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:25.6293909] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:25.6293909] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:26.1094203] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:29.0265729] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:25:29.0265729] [Debug  :   Coroner] Query successful!True
[05:25:29.0265729] [Debug  :   Coroner] Handling generic fall damage...
[05:25:29.0265729] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:25:30.5613461] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:31.9081895] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:32.0607445] [Debug  :GeneralImprovements] Toggling helmet light off.
[05:25:39.7544454] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:40.8175621] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:40.9945867] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:25:41.2062468] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:41.2072462] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:25:41.2072462] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:41.3122732] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:25:43.2626310] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:25:43.2626310] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:25:43.2626310] [Debug  :   Coroner] Handling Out of Bounds death...
[05:25:43.2636317] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:25:43.2636317] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:25:43.2636317] [Debug  :   Coroner] Handling Out of Bounds death...
[05:25:43.8959390] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:25:43.8959390] [Debug  :   Coroner] Query successful!True
[05:25:43.8959390] [Debug  :   Coroner] Handling generic fall damage...
[05:25:43.8959390] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:25:44.2853560] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:25:44.2853560] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:25:44.2853560] [Debug  :   Coroner] Handling Out of Bounds death...
[05:25:44.7628015] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:25:44.7628015] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:25:44.7628015] [Debug  :   Coroner] Handling Out of Bounds death...
[05:25:45.0826549] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:45.3279520] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:45.3279520] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:45.5461280] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:45.5461280] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:45.7974934] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:45.7974934] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:46.0707545] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:46.0707545] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:46.3317721] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:46.3317721] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:46.5473774] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:46.5473774] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:46.8099999] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:46.8099999] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:47.0485978] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:47.0495565] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:47.3171996] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:47.3171996] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:47.5322711] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:47.5322711] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:47.8171880] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:47.8171880] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:48.0318117] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:48.0318117] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:48.2349615] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:53.8724286] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:54.3736638] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:56.4238073] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:25:56.4238073] [Debug  :   Coroner] Query successful!True
[05:25:56.4238073] [Debug  :   Coroner] Handling generic fall damage...
[05:25:56.4238073] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:25:56.4914395] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:57.1018602] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:57.1092536] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:25:58.5146030] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:25:59.7612528] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:26:00.3995635] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:26:00.9493889] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:26:01.0120511] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:26:01.6294148] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:26:03.9629092] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:26:04.6440221] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:26:04.6449954] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:26:04.6449954] [Debug  :   Coroner] Handling Out of Bounds death...
[05:26:10.7640416] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:26:11.3527413] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:26:11.7824374] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:26:11.7824374] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:26:12.4294618] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:26:12.4294618] [Debug  :   Coroner] Query successful!True
[05:26:12.4304600] [Debug  :   Coroner] Handling generic fall damage...
[05:26:12.4304600] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:26:18.1639845] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:26:25.0007766] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:26:25.0007766] [Debug  :GeneralImprovements] Toggling helmet light off.
[05:26:28.1390643] [Debug  :Buttery Fixes] Landmine: Hide radar dot after detonation
[05:26:28.1390643] [Debug  :Buttery Fixes] Landmine: Disable ground collider after detonation
[05:26:28.1454864] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[05:26:28.1464864] [Debug  :   Coroner] Server received cause of death via RPC: (1, DeathOtherLandmine)
[05:26:28.1464864] [Debug  :   Coroner] Client received cause of death via RPC: (1, DeathOtherLandmine)
[05:26:28.1464864] [Debug  :   Coroner] Deserialized cause of death to AdvancedCauseOfDeath(DeathOtherLandmine)
[05:26:28.1464864] [Debug  :   Coroner] Player 1 has no custom cause of death stored! Returning null...
[05:26:28.1464864] [Debug  :   Coroner] Storing cause of death DeathOtherLandmine (overriding null) for player 1!
[05:26:28.1660955] [Debug  :Buttery Fixes] Smoke from freshly burnt corpse
[05:26:28.1660955] [Debug  :Buttery Fixes] Head attachment complete for player corpse
[05:26:28.2211632] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[05:26:28.2221630] [Debug  :   Coroner] Server received cause of death via RPC: (3, DeathOtherLandmine)
[05:26:28.2221630] [Debug  :   Coroner] Client received cause of death via RPC: (3, DeathOtherLandmine)
[05:26:28.2221630] [Debug  :   Coroner] Deserialized cause of death to AdvancedCauseOfDeath(DeathOtherLandmine)
[05:26:28.2221630] [Debug  :   Coroner] Player 3 has no custom cause of death stored! Returning null...
[05:26:28.2221630] [Debug  :   Coroner] Storing cause of death DeathOtherLandmine (overriding null) for player 3!
[05:26:28.2247580] [Debug  :Buttery Fixes] Smoke from freshly burnt corpse
[05:26:28.2847206] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[05:26:28.2858069] [Debug  :   Coroner] Server received cause of death via RPC: (8, DeathOtherLandmine)
[05:26:28.2858069] [Debug  :   Coroner] Client received cause of death via RPC: (8, DeathOtherLandmine)
[05:26:28.2858069] [Debug  :   Coroner] Deserialized cause of death to AdvancedCauseOfDeath(DeathOtherLandmine)
[05:26:28.2867838] [Debug  :   Coroner] Player 8 has no custom cause of death stored! Returning null...
[05:26:28.2867838] [Debug  :   Coroner] Storing cause of death DeathOtherLandmine (overriding null) for player 8!
[05:26:28.2867838] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[05:26:28.2897867] [Error  : Unity Log] Tag: PlayerRagdoll8 is not defined.
[05:26:28.2897867] [Error  : Unity Log] Tag: PlayerRagdoll8 is not defined.
[05:26:28.2897867] [Error  : Unity Log] Tag: PlayerRagdoll8 is not defined.
[05:26:28.2897867] [Error  : Unity Log] Tag: PlayerRagdoll8 is not defined.
[05:26:28.2897867] [Error  : Unity Log] Tag: PlayerRagdoll8 is not defined.
[05:26:28.2897867] [Error  : Unity Log] Tag: PlayerRagdoll8 is not defined.
[05:26:28.2897867] [Error  : Unity Log] Tag: PlayerRagdoll8 is not defined.
[05:26:28.2897867] [Error  : Unity Log] Tag: PlayerRagdoll8 is not defined.
[05:26:28.2897867] [Error  : Unity Log] Tag: PlayerRagdoll8 is not defined.
[05:26:28.2897867] [Error  : Unity Log] Tag: PlayerRagdoll8 is not defined.
[05:26:28.2897867] [Error  : Unity Log] Tag: PlayerRagdoll8 is not defined.
[05:26:28.2897867] [Debug  :Buttery Fixes] Smoke from freshly burnt corpse
[05:26:28.3225306] [Debug  :GeneralImprovements] Received life status sync RPC for _rekasaurus_.
[05:26:28.4170787] [Debug  :GeneralImprovements] Received life status sync RPC for Box.
[05:26:35.1514981] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:26:35.5736555] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:26:37.0944740] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:26:37.1858887] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:26:37.9244124] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:26:38.1606878] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:26:38.1606878] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:26:38.6249804] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:26:41.4856668] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:26:41.4856668] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:26:41.8883072] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:26:41.8883072] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:26:42.3377932] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:26:42.3377932] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:26:44.5954841] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:26:45.1428592] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:26:46.2308636] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:26:46.2980912] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:26:46.5610992] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:26:46.5610992] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:26:46.7079196] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:26:47.2905006] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:26:47.2905006] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:26:47.8933058] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:26:47.8943073] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:26:49.3188332] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:26:49.3188332] [Debug  :   Coroner] Query successful!True
[05:26:49.3188332] [Debug  :   Coroner] Handling generic fall damage...
[05:26:49.3188332] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:26:51.9858596] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:26:51.9858596] [Debug  :   Coroner] Query successful!True
[05:26:51.9858596] [Debug  :   Coroner] Handling generic fall damage...
[05:26:51.9858596] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:26:53.4999294] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:26:53.4999294] [Debug  :   Coroner] Query successful!True
[05:26:53.4999294] [Debug  :   Coroner] Handling generic fall damage...
[05:26:53.4999294] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:26:53.9170861] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:26:53.9170861] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:26:54.4843498] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:26:54.4843498] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:26:55.3788630] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:26:55.3788630] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:26:55.8030696] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:26:55.8030696] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:26:56.1932723] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:26:56.1932723] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:26:56.3587732] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:26:56.3587732] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:26:56.4924446] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:26:56.4924446] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:26:56.6303838] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:26:56.6303838] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:26:56.8792622] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:26:56.8792622] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:26:57.0388188] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:26:57.0388188] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:26:57.2265954] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:26:57.2265954] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:26:57.7404474] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:26:57.7404474] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:26:57.7829599] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:26:57.7829599] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:26:57.9768786] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:26:57.9768786] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:26:58.3928981] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:26:58.3928981] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:26:58.6644467] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:26:58.6644467] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:26:58.6644467] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:26:58.6644467] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:26:58.9424500] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:26:58.9424500] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:26:59.1575579] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:26:59.1575579] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:26:59.2472095] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:26:59.2472095] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:26:59.4143497] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:26:59.4143497] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:26:59.5804335] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:26:59.5804335] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:26:59.7063565] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:26:59.7063565] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:26:59.8934390] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:26:59.8934390] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:00.1914638] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:00.1924654] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:00.3331045] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:00.3331045] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:00.7623469] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:00.7623469] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:00.8823618] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:27:00.8823618] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:27:01.1445277] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:01.1445277] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:01.3113636] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:01.3113636] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:01.4177118] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:27:01.4291355] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:01.4291355] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:01.5803878] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:01.5813403] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:01.7824557] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:01.7824557] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:01.9156126] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:01.9156126] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:02.1098634] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:02.1098634] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:02.2908994] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:02.2908994] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:02.4083514] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:02.4083514] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:02.5529143] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:02.5529143] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:02.7400411] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:02.7400411] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:02.8933297] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:02.8933297] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:03.0336183] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:03.0336183] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:03.3391360] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:03.3391360] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:03.6162922] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:03.6162922] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:03.8746486] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:03.8746486] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:04.1875666] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:04.1875666] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:04.4714551] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:04.4714551] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:05.0951168] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:05.0951168] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:05.4490868] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:05.4490868] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:05.5592516] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:05.5602523] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:05.8113457] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:05.8113457] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:05.9424681] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:06.1429186] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:06.1429186] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:06.4132913] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:06.4132913] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:06.5469576] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:06.5469576] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:06.7606480] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:06.7606480] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:06.7839251] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:27:06.7839251] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:27:06.8790229] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:06.8790229] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:07.0523294] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:07.0533288] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:07.1776037] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:07.1776037] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:07.3795960] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:07.3795960] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:07.4492065] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:07.4492065] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:07.5112817] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:07.5122821] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:07.5325396] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:07.5325396] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:07.6374452] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:07.6374865] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:07.6966411] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:07.6966411] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:07.7706563] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:07.7706563] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:07.8795345] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:07.8805336] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:07.9438801] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:07.9438801] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:07.9975389] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:07.9975389] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:08.0808587] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:08.0808587] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:08.2717585] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:08.2717585] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:08.3156719] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:08.3156719] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:08.4146536] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:08.4146536] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:08.5463271] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:08.5463271] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:08.7348159] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:08.7348502] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:08.8352686] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:08.8353144] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:08.8555883] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:08.8555883] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:08.9516148] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:08.9516148] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:09.0319918] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:09.0319918] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:09.0834773] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:09.0834773] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:09.2126927] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:09.2126927] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:09.2712466] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:09.2712466] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:09.4296594] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:09.4296594] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:09.4789097] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:09.4789097] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:09.6433818] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:09.6433818] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:09.7305815] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:09.7305815] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:09.7952233] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:09.7952233] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:09.9417825] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:09.9417825] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:09.9508986] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:09.9508986] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:10.0493599] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:10.0493599] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:10.1716217] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:10.1716217] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:10.2195393] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:10.2195393] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:10.2967087] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:27:10.2967087] [Debug  :   Coroner] Query successful!True
[05:27:10.2967087] [Debug  :   Coroner] Handling generic fall damage...
[05:27:10.2967087] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:27:10.3731555] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:10.3741552] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:10.5188390] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:10.5188390] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:10.5812487] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:10.5812487] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:10.6248982] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:10.6248982] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:10.6710260] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:10.6715613] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:10.7168494] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:10.7168494] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:10.7812101] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:27:10.9656798] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:10.9656798] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:11.0891871] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:11.0891871] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:11.1576661] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:11.1576661] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:11.2145841] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:11.2145841] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:11.3753450] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:11.3753450] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:11.4008459] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:11.4008459] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:11.7027213] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:11.7037214] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:11.7939794] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:11.7949806] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:11.8485825] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:11.8485825] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:12.0980811] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:12.0980811] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:12.1640072] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:12.1640072] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:12.2075255] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:12.2075255] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:12.2893665] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:12.3199065] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:12.3199065] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:12.3613389] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:12.3618949] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:12.4215151] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:12.4215151] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:12.5070600] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:27:12.5070600] [Debug  :   Coroner] Query successful!True
[05:27:12.5070600] [Debug  :   Coroner] Handling generic fall damage...
[05:27:12.5070600] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:27:12.5342853] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:12.5342853] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:12.6035647] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:12.6035647] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:12.6966462] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:12.6966462] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:12.7729136] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:12.7729136] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:12.8410759] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:12.8410759] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:12.8876459] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:12.8876459] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:13.0346053] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:13.0346053] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:13.1712890] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:13.1712890] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:13.2292696] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:13.2292696] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:13.2706372] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:13.2706372] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:13.3884857] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:13.3884857] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:13.4881808] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:13.4881808] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:13.5308983] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:13.5308983] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:13.5308983] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:13.5308983] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:13.7016871] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:13.7016871] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:13.8054331] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:13.8054331] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:13.8618168] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:13.8618168] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:13.9001835] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:13.9001835] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:14.0056488] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:14.0056488] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:14.0690899] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:14.0690899] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:14.1570204] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:14.1570204] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:14.2199549] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:14.2199549] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:14.2347707] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:14.2347707] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:14.4144060] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:14.4154049] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:14.4530438] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:14.4530438] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:14.5292442] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:14.5292442] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:14.6444843] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:14.6444843] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:14.7911389] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:14.7911389] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:14.8333181] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:14.8333181] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:14.8333181] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:14.8333181] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:14.9429345] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:14.9439345] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:15.0392630] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:15.0392630] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:15.0555542] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:15.0555542] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:15.1435391] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:15.1435391] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:15.1963911] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:15.1963911] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:15.2893916] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:15.2893916] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:15.4244037] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:15.4244037] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:15.5066159] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:15.5066159] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:15.5355562] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:15.5355562] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:15.7073662] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:15.7073662] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:15.7443667] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:15.7443667] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:15.8127170] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:15.8127170] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:15.8418404] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:15.8418404] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:15.9044171] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:15.9044171] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:15.9372207] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:15.9372207] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:16.1063911] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:27:16.1063911] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:27:16.1218852] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:16.1228487] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:16.1708064] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:16.1717804] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:16.3056505] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:16.3056505] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:16.3737700] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:16.3747693] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:16.4371523] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:16.4371523] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:16.5877222] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:16.5877222] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:16.6088043] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:16.6088043] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:16.6663293] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:16.6663293] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:16.7912917] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:16.7912917] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:16.9025265] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:16.9025265] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:16.9726301] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:16.9726301] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:17.0269096] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:17.0269096] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:17.0763898] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:17.0763898] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:17.1653928] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:17.1653928] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:17.2102594] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:17.2102594] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:17.2688383] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:17.2688383] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:17.3816429] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:17.3826142] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:17.4212127] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:17.4212127] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:17.5596148] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:17.5596148] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:17.7148403] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:17.7148403] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:17.7307357] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:17.7307357] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:17.7307357] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:17.7307357] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:17.8096982] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:17.8106997] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:17.8590141] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:17.8590141] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:17.9130271] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:27:17.9563656] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:17.9563656] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:18.0063570] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:18.0063570] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:18.0955314] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:18.0955314] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:18.2750496] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:18.2750496] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:18.2840656] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:27:18.2846099] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:18.3735420] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:18.3735420] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:18.3889091] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:27:18.4577109] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:18.4577109] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:18.5080869] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:18.5080869] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:18.6247097] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:18.6247097] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:18.7145601] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:18.7145601] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:18.7953501] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:18.7963496] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:18.8772112] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:18.8772112] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:18.9108352] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:18.9108352] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:18.9909052] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:18.9909052] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:19.0467708] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:19.0467708] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:19.2611655] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:19.2611655] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:19.3794362] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:19.3794362] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:19.3875425] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:19.3885434] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:27:19.3885434] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:19.4923788] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:27:19.6850549] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:19.6850549] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:19.7069216] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:19.7069216] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:19.8456983] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:19.8456983] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:19.9027525] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:19.9027525] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:27:19.9027525] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:20.0107380] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:27:20.0487378] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:20.0487378] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:20.1805604] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:20.1805604] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:20.3591432] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:20.3591432] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:20.4573439] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:20.4587302] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:27:20.4587602] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:20.4998185] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:20.4998185] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:20.5633979] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:27:20.6576198] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:20.6576198] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:21.0042660] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:21.0042660] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:21.1813167] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:21.1813167] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:21.3323093] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:21.3323093] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:21.5626725] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:21.5626725] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:21.7279256] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:21.7279256] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:21.9161665] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:21.9161665] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:22.0497116] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:22.0497116] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:22.1514604] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:22.1514604] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:22.3267490] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:22.3267490] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:22.5163436] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:22.5163436] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:22.7972040] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:22.9633627] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:22.9633627] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:23.1320335] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:23.1320335] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:23.2268237] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:23.2278236] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:23.3337064] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:23.3337064] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:23.4354109] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:23.4354109] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:23.6025481] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:23.6025481] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:23.7354819] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:23.7354819] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:23.8999508] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:23.8999508] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:24.0332280] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:24.0332280] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:24.1387758] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:27:24.1397749] [Debug  :   Coroner] Query successful!True
[05:27:24.1397749] [Debug  :   Coroner] Handling generic fall damage...
[05:27:24.1397749] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:27:24.3457393] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:24.3457393] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:24.4003947] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:24.5976092] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:24.5976092] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:25.1517065] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:25.1517065] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:25.5713578] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:25.5713578] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:25.6710657] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:25.6710657] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:25.8877855] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:25.8877855] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:25.9829440] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:25.9829440] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:26.2154422] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:26.2154422] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:26.3134077] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:26.3134077] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:26.5331797] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:26.5331797] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:26.8306641] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:26.8306641] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:26.9691311] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:26.9691311] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:27.2695840] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:27.2695840] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:27.5510139] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:27.5510139] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:27.6548455] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:27.6548455] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:27.8685110] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:27.8685110] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:28.1677087] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:28.1677087] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:28.4384275] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:28.4384275] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:28.7354601] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:28.7354601] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:29.0258090] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:29.0258090] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:29.0830438] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:27:29.0830438] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:27:29.0830438] [Debug  :   Coroner] Handling Out of Bounds death...
[05:27:29.1041199] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:27:29.1041199] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:27:29.1041199] [Debug  :   Coroner] Handling Out of Bounds death...
[05:27:29.3028360] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:29.3028360] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:29.6391032] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:29.6391032] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:29.9564848] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:29.9564848] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:34.8146995] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:27:35.8734424] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:27:35.8734424] [Debug  :   Coroner] Query successful!True
[05:27:35.8734424] [Debug  :   Coroner] Handling generic fall damage...
[05:27:35.8734424] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:27:37.1643700] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:37.1643700] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:37.2926387] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:37.2926387] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:37.4775151] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:37.4775151] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:37.6087928] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:37.6087928] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:37.7818614] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:37.7818614] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:37.9011621] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:37.9011621] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:38.0513359] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:38.0513359] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:38.1923479] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:38.1923479] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:38.3469062] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:38.3469062] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:38.4774996] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:38.4774996] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:38.5814819] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:38.5814819] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:38.7623032] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:38.7623032] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:38.8959023] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:38.8959023] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:39.0336720] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:39.0336720] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:39.1966183] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:39.1966183] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:40.3763629] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:40.3763629] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:40.4576665] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:27:40.4576665] [Debug  :   Coroner] Query successful!True
[05:27:40.4576665] [Debug  :   Coroner] Handling generic fall damage...
[05:27:40.4576665] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:27:43.4557063] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:43.4557063] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:27:43.4567071] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:44.7296957] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:44.7306974] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:27:44.7306974] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:45.3899050] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:45.3899050] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:27:45.3899050] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:45.6656376] [Debug  :Buttery Fixes] Player "What Zit Tooya" is bunnyhopping with dogs outside; creating noise
[05:27:45.7426805] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:45.7436803] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:27:45.7436803] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:46.2061350] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:46.2071346] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:27:46.2071346] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:46.4354812] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:27:46.4354812] [Debug  :   Coroner] Query successful!True
[05:27:46.4354812] [Debug  :Buttery Fixes] Player "What Zit Tooya" landed from bunnyhop
[05:27:46.4354812] [Debug  :   Coroner] Handling generic fall damage...
[05:27:46.4354812] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:27:46.9293259] [Debug  :GeneralImprovements] Toggling helmet light off.
[05:27:47.0412163] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:47.0421940] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:27:47.0421940] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:47.0557424] [Debug  :Buttery Fixes] Player "What Zit Tooya" is bunnyhopping with dogs outside; creating noise
[05:27:47.3257486] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:27:47.3257486] [Debug  :   Coroner] Query successful!True
[05:27:47.3257486] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:27:47.3257486] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:27:47.3463386] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:27:47.3463386] [Debug  :   Coroner] Query successful!True
[05:27:47.3463386] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:27:47.3463386] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:27:47.3597008] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:27:47.3597008] [Debug  :   Coroner] Query successful!True
[05:27:47.3597008] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:27:47.3597008] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:27:47.3801870] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:27:47.3801870] [Debug  :   Coroner] Query successful!True
[05:27:47.3811870] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:27:47.3811870] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:27:47.4012981] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:27:47.4012981] [Debug  :   Coroner] Query successful!True
[05:27:47.4012981] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:27:47.4012981] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:27:47.4223842] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:27:47.4223842] [Debug  :   Coroner] Query successful!True
[05:27:47.4223842] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:27:47.4233836] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:27:47.4434007] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:27:47.4434007] [Debug  :   Coroner] Query successful!True
[05:27:47.4434007] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:27:47.4434007] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:27:47.4641835] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:27:47.4641835] [Debug  :   Coroner] Query successful!True
[05:27:47.4641835] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:27:47.4641835] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:27:47.4845881] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:27:47.4845881] [Debug  :   Coroner] Query successful!True
[05:27:47.4845881] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:27:47.4845881] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:27:47.5059266] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:27:47.5059266] [Debug  :   Coroner] Query successful!True
[05:27:47.5059266] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:27:47.5059266] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:27:47.5205813] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:27:47.5205813] [Debug  :   Coroner] Query successful!True
[05:27:47.5205813] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:27:47.5205813] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:27:47.5398483] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:27:47.5398483] [Debug  :   Coroner] Query successful!True
[05:27:47.5398483] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:27:47.5408474] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:27:47.5608875] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:27:47.5608875] [Debug  :   Coroner] Query successful!True
[05:27:47.5608875] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:27:47.5608875] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:27:47.5826555] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:27:47.5826555] [Debug  :   Coroner] Query successful!True
[05:27:47.5826555] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:27:47.5826555] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:27:47.6031957] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:27:47.6031957] [Debug  :   Coroner] Query successful!True
[05:27:47.6031957] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:27:47.6031957] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:27:47.6241944] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:27:47.6241944] [Debug  :   Coroner] Query successful!True
[05:27:47.6241944] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:27:47.6241944] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:27:47.6465996] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:27:47.6465996] [Debug  :   Coroner] Query successful!True
[05:27:47.6465996] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:27:47.6465996] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:27:47.6678052] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:27:47.6688445] [Debug  :   Coroner] Query successful!True
[05:27:47.6688445] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:27:47.6688445] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:27:47.6932338] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:27:47.6932338] [Debug  :   Coroner] Query successful!True
[05:27:47.6932338] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:27:47.6932338] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:27:47.7014869] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:27:47.7015615] [Debug  :   Coroner] Query successful!True
[05:27:47.7015615] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:27:47.7015615] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:27:47.7242512] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:27:47.7242512] [Debug  :   Coroner] Query successful!True
[05:27:47.7242512] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:27:47.7242512] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:27:47.7490797] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:27:47.7490797] [Debug  :   Coroner] Query successful!True
[05:27:47.7490797] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:27:47.7490797] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:27:47.7632346] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:27:47.7632873] [Debug  :   Coroner] Query successful!True
[05:27:47.7632873] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:27:47.7632873] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:27:47.7835093] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:27:47.7835093] [Debug  :   Coroner] Query successful!True
[05:27:47.7835093] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:27:47.7835093] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:27:47.8044316] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:27:47.8044316] [Debug  :   Coroner] Query successful!True
[05:27:47.8044316] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:27:47.8044316] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:27:47.8185006] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:27:47.8185006] [Debug  :   Coroner] Query successful!True
[05:27:47.8185006] [Debug  :Buttery Fixes] Player "What Zit Tooya" landed from bunnyhop
[05:27:47.8185006] [Debug  :   Coroner] Handling generic fall damage...
[05:27:47.8185006] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:27:47.8250846] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:27:47.8250846] [Debug  :   Coroner] Query successful!True
[05:27:47.8250846] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:27:47.8250846] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:27:47.8459215] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:27:47.8459215] [Debug  :   Coroner] Query successful!True
[05:27:47.8464364] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:27:47.8464364] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:27:47.8604671] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:27:47.8604671] [Debug  :   Coroner] Query successful!True
[05:27:47.8604671] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:27:47.8604671] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:27:47.8805489] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:27:47.8805489] [Debug  :   Coroner] Query successful!True
[05:27:47.8805489] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:27:47.8805489] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:27:47.9017821] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:27:47.9017821] [Debug  :   Coroner] Query successful!True
[05:27:47.9017821] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:27:47.9017821] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:27:47.9221476] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:27:47.9221476] [Debug  :   Coroner] Query successful!True
[05:27:47.9221476] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:27:47.9221476] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:27:47.9428007] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:27:47.9428007] [Debug  :   Coroner] Query successful!True
[05:27:47.9428007] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:27:47.9428007] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:27:47.9641431] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:27:47.9641431] [Debug  :   Coroner] Query successful!True
[05:27:47.9641431] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:27:47.9641431] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:27:47.9842899] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:27:47.9842899] [Debug  :   Coroner] Query successful!True
[05:27:47.9852898] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:27:47.9853351] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:27:48.0050518] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:27:48.0060263] [Debug  :   Coroner] Query successful!True
[05:27:48.0060263] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:27:48.0060263] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:27:48.0191780] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:27:48.0191780] [Debug  :   Coroner] Query successful!True
[05:27:48.0191780] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:27:48.0191780] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:27:49.3244856] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:49.3254849] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:27:49.3254849] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:49.4905634] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:50.1299008] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:50.1299008] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:50.2908924] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:50.2908924] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:50.4012472] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:50.4022470] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:27:50.4022470] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:50.4418596] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:50.4418596] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:50.5805300] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:50.5805300] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:50.7397260] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:50.7407259] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:50.8928415] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:50.8928415] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:50.9077461] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:50.9077461] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:51.0418272] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:51.0418272] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:51.1236799] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:51.1236799] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:51.1899452] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:51.1899452] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:27:51.1899452] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:51.2436668] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:51.2436668] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:51.3142071] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:51.3142071] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:51.3740924] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:51.3740924] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:51.5355760] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:51.5355760] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:51.5415759] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:51.5415759] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:51.6921963] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:51.6921963] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:51.6981953] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:51.6981953] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:51.7339541] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:51.7339541] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:51.7962147] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:51.7962147] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:51.8453655] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:51.8453655] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:51.9153948] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:51.9163571] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:52.0500830] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:52.0500830] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:52.1301406] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:52.1301406] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:52.1506882] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:52.1516885] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:27:52.1516885] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:52.2419159] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:52.2429149] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:52.5097150] [Debug  :Buttery Fixes] Player "What Zit Tooya" is bunnyhopping with dogs outside; creating noise
[05:27:52.5257285] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:52.5257285] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:52.6585615] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:52.6585615] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:52.7789973] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:52.7789973] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:27:52.7799966] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:52.9575856] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:52.9575856] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:53.0756642] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:53.0756642] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:53.0826893] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:53.0826893] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:53.2276296] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:53.2276296] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:53.2407398] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:53.2407398] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:53.2902811] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:53.2902811] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:27:53.2902811] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:53.3504935] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:27:53.3504935] [Debug  :   Coroner] Query successful!True
[05:27:53.3510082] [Debug  :Buttery Fixes] Player "What Zit Tooya" landed from bunnyhop
[05:27:53.3510082] [Debug  :   Coroner] Handling generic fall damage...
[05:27:53.3510082] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:27:53.4946377] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:53.4946377] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:53.5009199] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:53.5009199] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:53.7303605] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:53.7303605] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:53.8755543] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:53.8755543] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:53.9209019] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:53.9209019] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:53.9928418] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:53.9928418] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:54.0275558] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:54.0275558] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:54.1447570] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:54.1457579] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:27:54.1457579] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:54.1735263] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:54.1735263] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:54.2976460] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:54.2976460] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:54.3126600] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:54.3126600] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:54.3126600] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:54.3126600] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:54.4094687] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:54.4094687] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:54.4218960] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:54.4218960] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:54.4761544] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:54.4761544] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:54.5596682] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:54.5596682] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:54.5736564] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:54.5736564] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:54.6567281] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:54.6567281] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:54.7131438] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:54.7131438] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:54.7487292] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:54.7487292] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:54.7764343] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:54.7774337] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:27:54.7774337] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:54.8457146] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:54.8457146] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:54.8806386] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:54.8816391] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:54.9766826] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:54.9766826] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:54.9766826] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:54.9766826] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:55.0151408] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:55.0151408] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:55.0290247] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:55.0300237] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:27:55.0300237] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:55.1319424] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:55.1319424] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:55.1390158] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:55.1390158] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:55.2288937] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:55.2288937] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:55.2510076] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:55.2515908] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:27:55.2515908] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:55.2764271] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:55.2764271] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:55.2977517] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:55.2977517] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:55.3181020] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:55.3181020] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:55.3944824] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:55.3944824] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:55.5328023] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:55.5328023] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:55.5480384] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:55.5491267] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:27:55.5491430] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:55.5944982] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:55.5944982] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:55.6308674] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:55.6308674] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:55.7956510] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:55.7956510] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:55.8110531] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:55.8110531] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:55.8260571] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:27:55.8552227] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:55.8562219] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:27:55.8562219] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:55.9227247] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:55.9227247] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:55.9761861] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:55.9771870] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:55.9975436] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:55.9975436] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:56.0887598] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:56.0887598] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:56.1773906] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:56.1773906] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:56.3125103] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:56.3125103] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:56.3194820] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:56.3194820] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:56.3330748] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:56.3330748] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:56.4907152] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:56.4907152] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:56.5320158] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:56.5329431] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:56.5818514] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:56.5818514] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:56.6635194] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:56.6635194] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:56.6719109] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:56.6719109] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:56.6794276] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:56.6794276] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:56.7899956] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:56.7899956] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:56.8236056] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:56.8236056] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:56.8890782] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:56.8900777] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:27:56.8900777] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:56.9351722] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:56.9351722] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:56.9497740] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:56.9497740] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:57.0478096] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:27:57.0478096] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:27:57.0758962] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:57.0758962] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:57.0758962] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:57.0758962] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:57.1109798] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:57.1109798] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:57.1984617] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:57.1984617] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:57.3116190] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:57.3116190] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:57.3673881] [Debug  :Buttery Fixes] Player "What Zit Tooya" is bunnyhopping with dogs outside; creating noise
[05:27:57.5199387] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:57.5199387] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:57.5607293] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:57.5607293] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:57.7210406] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:57.7210406] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:57.8315769] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:57.8315769] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:57.9150628] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:57.9150628] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:57.9292353] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:57.9292353] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:58.0343478] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:58.0343478] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:58.1178633] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:58.1178633] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:58.1299866] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:27:58.1299866] [Debug  :   Coroner] Query successful!True
[05:27:58.1299866] [Debug  :Buttery Fixes] Player "What Zit Tooya" landed from bunnyhop
[05:27:58.1299866] [Debug  :   Coroner] Handling generic fall damage...
[05:27:58.1299866] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:27:58.1810426] [Debug  :Buttery Fixes] Player "pread" is bunnyhopping with dogs outside; creating noise
[05:27:58.2826832] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:58.2826832] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:58.4336348] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:58.4336348] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:58.5770011] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:58.5770011] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:58.7196156] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:58.7196156] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:58.7267423] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:58.7267423] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:58.7287425] [Debug  :Buttery Fixes] Player "What Zit Tooya" is bunnyhopping with dogs outside; creating noise
[05:27:58.7356396] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:58.7356396] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:58.8508605] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:58.8508605] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:58.9161306] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:58.9161306] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:58.9389252] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:58.9389252] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:58.9544199] [Debug  :Buttery Fixes] Player "pread" landed from bunnyhop
[05:27:59.2896593] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:59.2906581] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:59.3245197] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:59.3245197] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:27:59.5159398] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:27:59.5159398] [Debug  :   Coroner] Query successful!True
[05:27:59.5159398] [Debug  :Buttery Fixes] Player "What Zit Tooya" landed from bunnyhop
[05:27:59.5169118] [Debug  :   Coroner] Handling generic fall damage...
[05:27:59.5169118] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:27:59.9419861] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:27:59.9419861] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:00.0818968] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:00.0818968] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:00.1871507] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:00.1871507] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:00.2985019] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:00.2985019] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:00.4486318] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:00.4486318] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:00.5505407] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:00.5505407] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:01.1040876] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:01.1040876] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:01.1386154] [Debug  :Buttery Fixes] Player "pread" is bunnyhopping with dogs outside; creating noise
[05:28:01.1708222] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:01.1708222] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:01.2827481] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:01.2827481] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:01.3162218] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:01.3172221] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:01.4294294] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:01.4294294] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:01.6048685] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:01.6048685] [Debug  :   Coroner] Query successful!True
[05:28:01.6048685] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:01.6048685] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:01.6311532] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:01.6311532] [Debug  :   Coroner] Query successful!True
[05:28:01.6311532] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:01.6316955] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:01.6470947] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:01.6470947] [Debug  :   Coroner] Query successful!True
[05:28:01.6470947] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:01.6470947] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:01.6725382] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:01.6725382] [Debug  :   Coroner] Query successful!True
[05:28:01.6725382] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:01.6725382] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:01.7193024] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:01.7193024] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:01.7284550] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:01.7284550] [Debug  :   Coroner] Query successful!True
[05:28:01.7294538] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:01.7294538] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:01.7450218] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:01.7450218] [Debug  :   Coroner] Query successful!True
[05:28:01.7450218] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:01.7450218] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:01.7537460] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:01.7537460] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:01.7701883] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:01.7701883] [Debug  :   Coroner] Query successful!True
[05:28:01.7701883] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:01.7701883] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:01.7862942] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:01.7872932] [Debug  :   Coroner] Query successful!True
[05:28:01.7872932] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:01.7872932] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:01.8193896] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:01.8193896] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:01.8273515] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:01.8273515] [Debug  :   Coroner] Query successful!True
[05:28:01.8273515] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:01.8273515] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:01.8533921] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:01.8533921] [Debug  :   Coroner] Query successful!True
[05:28:01.8533921] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:01.8533921] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:01.8882735] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:01.8882735] [Debug  :   Coroner] Query successful!True
[05:28:01.8882735] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:01.8882735] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:01.9383104] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:01.9383104] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:01.9720061] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:01.9720061] [Debug  :   Coroner] Query successful!True
[05:28:01.9720061] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:01.9720061] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:02.1541508] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:02.1541508] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:02.3447879] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:02.3457896] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:02.5197756] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:02.5197756] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:02.6738576] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:02.6738576] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:02.8884457] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:02.8894462] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:03.0054952] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:03.0054952] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:03.2539651] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:03.2539651] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:03.5367140] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:03.5377131] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:03.6705779] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:03.6705779] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:03.8172728] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:03.8172728] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:04.0357615] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:04.0367616] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:04.1106495] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:04.1106495] [Debug  :   Coroner] Query successful!True
[05:28:04.1106495] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:04.1106495] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:04.1266495] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:04.1273664] [Debug  :   Coroner] Query successful!True
[05:28:04.1273664] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:04.1273664] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:04.1507960] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:04.1507960] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:04.1517956] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:04.1527961] [Debug  :   Coroner] Query successful!True
[05:28:04.1527961] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:04.1527961] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:04.1666084] [Debug  :GeneralImprovements] Received life status sync RPC for GlassCanyøn.
[05:28:04.1701241] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:04.1701241] [Debug  :   Coroner] Query successful!True
[05:28:04.1701241] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:04.1701241] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:04.1934129] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:04.1934129] [Debug  :   Coroner] Query successful!True
[05:28:04.1934129] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:04.1934129] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:04.2016395] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:04.2016395] [Debug  :   Coroner] Query successful!True
[05:28:04.2016395] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:04.2016395] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:04.2239795] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:04.2239795] [Debug  :   Coroner] Query successful!True
[05:28:04.2239795] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:04.2239795] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:04.2402932] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:04.2402932] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:04.2487248] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:04.2487248] [Debug  :   Coroner] Query successful!True
[05:28:04.2487248] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:04.2487248] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:04.2656954] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:04.2656954] [Debug  :   Coroner] Query successful!True
[05:28:04.2656954] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:04.2656954] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:04.2732092] [Debug  :GeneralImprovements] Received life status sync RPC for GlassCanyøn.
[05:28:04.2905507] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:04.2905507] [Debug  :   Coroner] Query successful!True
[05:28:04.2905507] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:04.2905507] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:04.3058910] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:04.3058910] [Debug  :   Coroner] Query successful!True
[05:28:04.3058910] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:04.3058910] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:04.3299158] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:04.3299158] [Debug  :   Coroner] Query successful!True
[05:28:04.3299158] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:04.3299158] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:04.3471990] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:04.3471990] [Debug  :   Coroner] Query successful!True
[05:28:04.3471990] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:04.3471990] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:04.3619951] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:04.3619951] [Debug  :   Coroner] Query successful!True
[05:28:04.3619951] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:04.3629953] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:04.3881027] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:04.3881027] [Debug  :   Coroner] Query successful!True
[05:28:04.3881027] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:04.3881027] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:04.4028855] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:04.4038876] [Debug  :   Coroner] Query successful!True
[05:28:04.4038876] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:04.4038876] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:04.4256329] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:04.4256329] [Debug  :   Coroner] Query successful!True
[05:28:04.4256329] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:04.4256329] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:04.4507919] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:04.4513243] [Debug  :   Coroner] Query successful!True
[05:28:04.4513243] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:04.4513243] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:04.4673053] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:04.4673053] [Debug  :   Coroner] Query successful!True
[05:28:04.4673053] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:04.4673053] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:04.4733832] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:04.4733832] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:04.4889158] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:04.4889158] [Debug  :   Coroner] Query successful!True
[05:28:04.4898813] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:04.4898813] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:04.5141619] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:04.5141619] [Debug  :   Coroner] Query successful!True
[05:28:04.5141619] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:04.5141619] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:04.5222694] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:04.5222694] [Debug  :   Coroner] Query successful!True
[05:28:04.5222694] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:04.5222694] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:04.5473101] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:04.5473101] [Debug  :   Coroner] Query successful!True
[05:28:04.5473101] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:04.5473101] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:04.5628462] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:04.5628462] [Debug  :   Coroner] Query successful!True
[05:28:04.5628462] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:04.5628462] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:04.5701813] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:04.5701813] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:04.5864591] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:04.5864591] [Debug  :   Coroner] Query successful!True
[05:28:04.5864591] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:04.5864591] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:04.6038142] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:04.6038142] [Debug  :   Coroner] Query successful!True
[05:28:04.6038142] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:04.6038142] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:04.6254766] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:04.6254766] [Debug  :   Coroner] Query successful!True
[05:28:04.6254766] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:04.6264772] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:04.6476577] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:04.6476577] [Debug  :   Coroner] Query successful!True
[05:28:04.6486575] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:04.6486575] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:04.6721728] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:04.6731725] [Debug  :   Coroner] Query successful!True
[05:28:04.6731725] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:04.6731725] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:04.6878002] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:04.6878002] [Debug  :   Coroner] Query successful!True
[05:28:04.6878002] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:04.6878002] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:04.7034066] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:04.7034066] [Debug  :   Coroner] Query successful!True
[05:28:04.7034066] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:04.7043750] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:04.7289291] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:04.7289291] [Debug  :   Coroner] Query successful!True
[05:28:04.7289291] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:04.7289291] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:04.7442361] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:04.7442361] [Debug  :   Coroner] Query successful!True
[05:28:04.7442361] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:04.7442361] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:04.7656386] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:04.7656386] [Debug  :   Coroner] Query successful!True
[05:28:04.7656386] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:04.7656386] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:04.7914457] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:04.7914457] [Debug  :   Coroner] Query successful!True
[05:28:04.7914457] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:04.7914457] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:04.8080324] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:04.8080324] [Debug  :   Coroner] Query successful!True
[05:28:04.8080324] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:04.8080324] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:04.8325209] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:04.8325209] [Debug  :   Coroner] Query successful!True
[05:28:04.8325209] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:04.8325209] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:04.8477716] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:04.8477716] [Debug  :   Coroner] Query successful!True
[05:28:04.8477716] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:04.8477716] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:04.8627401] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:04.8627401] [Debug  :   Coroner] Query successful!True
[05:28:04.8627401] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:04.8637395] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:04.8878542] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:04.8878542] [Debug  :   Coroner] Query successful!True
[05:28:04.8878542] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:04.8878542] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:04.9030990] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:04.9030990] [Debug  :   Coroner] Query successful!True
[05:28:04.9030990] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:04.9030990] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:04.9244335] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:04.9244335] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:04.9264355] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:04.9264355] [Debug  :   Coroner] Query successful!True
[05:28:04.9264355] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:04.9264355] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:04.9523859] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:04.9523859] [Debug  :   Coroner] Query successful!True
[05:28:04.9523859] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:04.9523859] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:04.9670616] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:04.9670616] [Debug  :   Coroner] Query successful!True
[05:28:04.9670616] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:04.9670616] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:04.9922454] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:04.9922454] [Debug  :   Coroner] Query successful!True
[05:28:04.9922454] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:04.9922454] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:05.0072460] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:05.0072460] [Debug  :   Coroner] Query successful!True
[05:28:05.0072460] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:05.0072460] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:05.0207393] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:05.0207393] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:05.0227402] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:05.0227402] [Debug  :   Coroner] Query successful!True
[05:28:05.0227402] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:05.0227402] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:05.0476894] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:05.0476894] [Debug  :   Coroner] Query successful!True
[05:28:05.0476894] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:05.0476894] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:05.0629484] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:05.0629484] [Debug  :   Coroner] Query successful!True
[05:28:05.0629484] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:05.0629484] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:05.0837779] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:05.0837779] [Debug  :   Coroner] Query successful!True
[05:28:05.0837779] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:05.0837779] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:05.1053242] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:05.1053242] [Debug  :   Coroner] Query successful!True
[05:28:05.1053242] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:05.1053242] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:05.1308622] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:05.1308622] [Debug  :   Coroner] Query successful!True
[05:28:05.1308622] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:05.1308622] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:05.1460849] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:05.1460849] [Debug  :   Coroner] Query successful!True
[05:28:05.1460849] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:05.1460849] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:05.1673681] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:05.1673681] [Debug  :   Coroner] Query successful!True
[05:28:05.1673681] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:05.1673681] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:05.1886149] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:05.1895409] [Debug  :   Coroner] Query successful!True
[05:28:05.1895409] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:05.1895409] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:05.2039295] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:05.2039295] [Debug  :   Coroner] Query successful!True
[05:28:05.2039295] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:05.2039295] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:05.2280968] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:05.2280968] [Debug  :   Coroner] Query successful!True
[05:28:05.2280968] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:05.2280968] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:05.2422553] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:05.2422553] [Debug  :   Coroner] Query successful!True
[05:28:05.2422553] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:05.2422553] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:05.2650853] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:05.2650853] [Debug  :   Coroner] Query successful!True
[05:28:05.2660616] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:05.2660616] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:05.2873326] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:05.2873326] [Debug  :   Coroner] Query successful!True
[05:28:05.2873326] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:05.2873326] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:05.3129246] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:05.3129246] [Debug  :   Coroner] Query successful!True
[05:28:05.3129246] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:05.3129246] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:05.3259235] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:05.3259235] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:05.3279236] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:05.3279236] [Debug  :   Coroner] Query successful!True
[05:28:05.3279236] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:05.3279236] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:05.3491359] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:05.3491359] [Debug  :   Coroner] Query successful!True
[05:28:05.3491359] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:05.3491359] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:05.4215948] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:05.4215948] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:05.5063718] [Debug  :GeneralImprovements] Received life status sync RPC for GlassCanyøn.
[05:28:05.6925689] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:05.6925689] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:05.7893568] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:05.7893568] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:06.0082158] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:06.0082158] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:06.1113723] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:06.1113723] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:06.3406453] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:06.3406453] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:06.4726175] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:06.4726175] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:06.5123204] [Debug  :GeneralImprovements] Received life status sync RPC for GlassCanyøn.
[05:28:06.7408322] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:06.7408322] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:06.7548157] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:06.7548157] [Debug  :   Coroner] Query successful!True
[05:28:06.7548157] [Debug  :   Coroner] Handling generic fall damage...
[05:28:06.7548157] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:06.7830146] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:06.7830146] [Debug  :   Coroner] Query successful!True
[05:28:06.7840125] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:06.7840125] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:06.8045190] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:06.8045190] [Debug  :   Coroner] Query successful!True
[05:28:06.8045190] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:06.8045190] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:06.8273074] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:06.8273074] [Debug  :   Coroner] Query successful!True
[05:28:06.8279818] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:06.8279818] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:06.8411329] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:06.8411329] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:06.8501508] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:06.8501508] [Debug  :   Coroner] Query successful!True
[05:28:06.8501508] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:06.8501508] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:06.8669535] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:06.8669535] [Debug  :   Coroner] Query successful!True
[05:28:06.8669535] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:06.8669535] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:06.8741347] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:06.8741347] [Debug  :   Coroner] Query successful!True
[05:28:06.8741347] [Debug  :   Coroner] Handling generic fall damage...
[05:28:06.8751349] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:06.8826532] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:06.8826532] [Debug  :   Coroner] Query successful!True
[05:28:06.8826532] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:06.8836522] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:06.9032329] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:06.9032329] [Debug  :   Coroner] Query successful!True
[05:28:06.9032329] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:06.9032329] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:06.9045464] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:06.9045464] [Debug  :   Coroner] Query successful!True
[05:28:06.9045464] [Debug  :   Coroner] Handling generic fall damage...
[05:28:06.9045464] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:06.9244557] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:06.9244557] [Debug  :   Coroner] Query successful!True
[05:28:06.9244557] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:06.9244557] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:06.9249948] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:06.9249948] [Debug  :   Coroner] Query successful!True
[05:28:06.9249948] [Debug  :   Coroner] Handling generic fall damage...
[05:28:06.9249948] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:06.9385223] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:06.9385223] [Debug  :   Coroner] Query successful!True
[05:28:06.9385223] [Debug  :   Coroner] Handling generic fall damage...
[05:28:06.9385223] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:06.9455222] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:06.9455222] [Debug  :   Coroner] Query successful!True
[05:28:06.9455222] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:06.9455222] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:06.9529516] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:06.9529516] [Debug  :   Coroner] Query successful!True
[05:28:06.9529516] [Debug  :   Coroner] Handling generic fall damage...
[05:28:06.9529516] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:06.9675962] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:06.9675962] [Debug  :   Coroner] Query successful!True
[05:28:06.9675962] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:06.9675962] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:06.9675962] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:06.9685976] [Debug  :   Coroner] Query successful!True
[05:28:06.9685976] [Debug  :   Coroner] Handling generic fall damage...
[05:28:06.9685976] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:06.9856882] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:06.9856882] [Debug  :   Coroner] Query successful!True
[05:28:06.9856882] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:06.9856882] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:06.9856882] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:06.9856882] [Debug  :   Coroner] Query successful!True
[05:28:06.9866881] [Debug  :   Coroner] Handling generic fall damage...
[05:28:06.9866881] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:07.0002252] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:07.0002252] [Debug  :   Coroner] Query successful!True
[05:28:07.0002252] [Debug  :   Coroner] Handling generic fall damage...
[05:28:07.0002252] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:07.0072258] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:07.0082295] [Debug  :   Coroner] Query successful!True
[05:28:07.0082295] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:07.0082295] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:07.0144698] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:07.0154262] [Debug  :   Coroner] Query successful!True
[05:28:07.0154262] [Debug  :   Coroner] Handling generic fall damage...
[05:28:07.0154262] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:07.0313095] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:07.0313302] [Debug  :   Coroner] Query successful!True
[05:28:07.0313302] [Debug  :   Coroner] Handling generic fall damage...
[05:28:07.0313302] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:07.0478856] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:07.0478856] [Debug  :   Coroner] Query successful!True
[05:28:07.0486268] [Debug  :   Coroner] Handling generic fall damage...
[05:28:07.0486268] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:07.0703844] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:07.0710741] [Debug  :   Coroner] Query successful!True
[05:28:07.0710741] [Debug  :   Coroner] Handling generic fall damage...
[05:28:07.0710741] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:07.0859063] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:07.0859063] [Debug  :   Coroner] Query successful!True
[05:28:07.0859063] [Debug  :   Coroner] Handling generic fall damage...
[05:28:07.0859063] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:07.1137345] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:07.1137345] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:07.1317170] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:07.1317170] [Debug  :   Coroner] Query successful!True
[05:28:07.1317170] [Debug  :   Coroner] Handling generic fall damage...
[05:28:07.1317170] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:07.1646051] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:07.1646051] [Debug  :   Coroner] Query successful!True
[05:28:07.1646051] [Debug  :   Coroner] Handling generic fall damage...
[05:28:07.1646051] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:07.1797161] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:07.1797161] [Debug  :   Coroner] Query successful!True
[05:28:07.1797161] [Debug  :   Coroner] Handling generic fall damage...
[05:28:07.1797161] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:07.1950161] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:07.1950161] [Debug  :   Coroner] Query successful!True
[05:28:07.1950161] [Debug  :   Coroner] Handling generic fall damage...
[05:28:07.1950161] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:07.2108521] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:07.2108521] [Debug  :   Coroner] Query successful!True
[05:28:07.2108521] [Debug  :   Coroner] Handling generic fall damage...
[05:28:07.2108521] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:07.2255199] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:07.2265203] [Debug  :   Coroner] Query successful!True
[05:28:07.2265203] [Debug  :   Coroner] Handling generic fall damage...
[05:28:07.2265203] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:07.2683406] [Debug  :Spawn Cycle Fixes] Enemy "RadMech" has no nests present on map
[05:28:07.2683406] [Debug  :Spawn Cycle Fixes] Enemy "RadMech" ignored, as natural spawns are still not finished
[05:28:07.3147569] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:07.3157570] [Debug  :   Coroner] Query successful!True
[05:28:07.3157570] [Debug  :   Coroner] Handling generic fall damage...
[05:28:07.3157570] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:07.4295514] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:07.4295514] [Debug  :   Coroner] Query successful!True
[05:28:07.4295514] [Debug  :   Coroner] Handling generic fall damage...
[05:28:07.4295514] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:07.4746680] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:07.4746680] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:07.4746680] [Debug  :GeneralImprovements] Received life status sync RPC for GlassCanyøn.
[05:28:07.5167955] [Debug  :GeneralImprovements] Received life status sync RPC for GlassCanyøn.
[05:28:07.5653458] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:07.5653458] [Debug  :   Coroner] Query successful!True
[05:28:07.5653458] [Debug  :   Coroner] Handling generic fall damage...
[05:28:07.5653458] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:07.6058434] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:07.6068438] [Debug  :   Coroner] Query successful!True
[05:28:07.6068438] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:07.6068438] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:07.6624873] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:07.6624873] [Debug  :   Coroner] Query successful!True
[05:28:07.6624873] [Debug  :   Coroner] Handling generic fall damage...
[05:28:07.6624873] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:07.6741356] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:07.6741356] [Debug  :   Coroner] Query successful!True
[05:28:07.6741356] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:07.6751118] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:07.7291050] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:07.7291050] [Debug  :   Coroner] Query successful!True
[05:28:07.7291050] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:07.7291050] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:07.7376085] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:07.7376085] [Debug  :   Coroner] Query successful!True
[05:28:07.7376085] [Debug  :   Coroner] Handling Bunker Spider damage...
[05:28:07.7376085] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:07.7786055] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[05:28:07.7791217] [Debug  :GeneralImprovements] Received life status sync RPC for GlassCanyøn.
[05:28:07.7806610] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:28:07.7806610] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:28:07.7806610] [Debug  :   Coroner] Server received cause of death via RPC: (5, DeathEnemyHygrodere)
[05:28:07.7841487] [Debug  :   Coroner] Client received cause of death via RPC: (5, DeathEnemyHygrodere)
[05:28:07.7841487] [Debug  :   Coroner] Deserialized cause of death to AdvancedCauseOfDeath(DeathEnemyHygrodere)
[05:28:07.7841487] [Debug  :   Coroner] Player 5 has no custom cause of death stored! Returning null...
[05:28:07.7841487] [Debug  :   Coroner] Storing cause of death DeathEnemyHygrodere (overriding null) for player 5!
[05:28:07.7871555] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[05:28:07.7871555] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[05:28:07.7871555] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[05:28:07.7871555] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[05:28:07.7871555] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[05:28:07.7871555] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[05:28:07.7871555] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[05:28:07.7871555] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[05:28:07.7871555] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[05:28:07.7871555] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[05:28:07.7871555] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[05:28:07.7871555] [Debug  :Buttery Fixes] Badges added to player corpse
[05:28:07.7907060] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[05:28:07.7907060] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[05:28:07.8392124] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:07.8392124] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:07.8905406] [Debug  :GeneralImprovements] Received life status sync RPC for GlassCanyøn.
[05:28:08.1764830] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:08.1774843] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:08.2768738] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:08.2778276] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:08.4602851] [Debug  :Buttery Fixes] Player "pread" landed from bunnyhop
[05:28:08.8123754] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:08.8123754] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:09.1602035] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:09.1602035] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:09.4594670] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:09.4594670] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:09.7830709] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:09.7830709] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:09.8078481] [Debug  :Buttery Fixes] Player corpse transformed; hide renderer "LevelSticker(Clone)"
[05:28:09.8078481] [Debug  :Buttery Fixes] Player corpse transformed; hide renderer "BetaBadge(Clone)"
[05:28:10.1328687] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:10.1328687] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:10.2495612] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:10.2495612] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:10.4280168] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:10.4280168] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:10.6812701] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:10.6812701] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:10.7777199] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:10.7777199] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:10.8799656] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:10.8799656] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:11.1786598] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:11.1786598] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:11.2767543] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:11.2767543] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:11.3962717] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:11.3962717] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:11.7643984] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:11.7643984] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:11.8624784] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:11.8624784] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:12.0675293] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:12.0685277] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:28:12.0685277] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:12.2197049] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:12.2197049] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:12.3124051] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:12.3124051] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:12.5358609] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:12.5368624] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:28:12.5368624] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:12.6517014] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:12.6517014] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:12.7623508] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:12.7623508] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:13.0547737] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:13.0548157] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:13.1528394] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:13.1528394] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:13.2033904] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:13.2046650] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:28:13.2047117] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:13.2638809] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:13.2638809] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:13.5463531] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:13.5463531] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:13.5842480] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:13.5852480] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:28:13.5852480] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:13.6660334] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:13.6660334] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:13.9656715] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:13.9656715] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:14.0622259] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:14.0622259] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:14.0809067] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:14.0809067] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:28:14.0809067] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:14.4635689] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:14.4635689] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:14.6534498] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:14.6545704] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:28:14.6545704] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:14.7616131] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:14.7616131] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:28:14.7616131] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:14.8301740] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:14.8301740] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:14.8670236] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:14.8678880] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:28:14.8678880] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:14.9324380] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:14.9324380] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:14.9654042] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:14.9664091] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:28:14.9664091] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:15.0715468] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:15.0725417] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:28:15.0725417] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:15.1796890] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:15.1806818] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:28:15.1806818] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:15.2724375] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:15.2724375] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:15.2911317] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:15.2916676] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:28:15.2916676] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:15.3904952] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:15.3910782] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:28:15.3910782] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:15.5225940] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:15.5235712] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:28:15.5235712] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:15.6512425] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:15.6512425] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:15.7508378] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:15.7508900] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:16.0803807] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:16.0812747] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:28:16.0812747] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:16.1247604] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:16.1247604] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:16.1852779] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:16.1862488] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:28:16.1862488] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:16.2194713] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:16.2194713] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:16.2853550] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:16.2863551] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:28:16.2863551] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:16.3947446] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:16.3960734] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:28:16.3960941] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:16.4962186] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:16.4972159] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:28:16.4972159] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:16.6016007] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:16.6016007] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:28:16.6025825] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:16.7086540] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:16.7096570] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:28:16.7096570] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:16.8026221] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:16.8026221] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:16.8184282] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:16.8194276] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:28:16.8194276] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:16.8973689] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:16.8973689] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:16.9290556] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:16.9300587] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:28:16.9300587] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:17.0416412] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:17.0426433] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:28:17.0426433] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:17.2917217] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:17.2917217] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:17.4227781] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:17.4227781] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:17.5116772] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:17.5116772] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:17.8344938] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:17.8344938] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:18.0085609] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:18.0095188] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:28:18.0095188] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:18.0966276] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:18.0966276] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:18.1125310] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:18.1135303] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:28:18.1135303] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:18.2197779] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:18.2197779] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:28:18.2197779] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:18.3182972] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:18.3192669] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:28:18.3192669] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:18.4345918] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:18.4358558] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:28:18.4358558] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:18.5395796] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:18.5395796] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:28:18.5395796] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:18.6598522] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:18.6608540] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:28:18.6608540] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:18.9725160] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:18.9725160] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:19.0684495] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:19.0684495] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:19.2012387] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:19.2021765] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:19.3865679] [Debug  :MrHat.NicheTweaks] Saved player volumes. Total entries: 10
[05:28:19.4849564] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:19.4859551] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:19.6182866] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:19.6182866] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:19.7573833] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:19.7573833] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:20.0418654] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:20.0418654] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:20.1741768] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:20.1741768] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:20.5582229] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:20.5582229] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:20.6749008] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:20.6749008] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:20.8052351] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:20.8052351] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:20.9093358] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:20.9093358] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:21.2710860] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:21.2710860] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:21.4373569] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:21.4382946] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:21.7764709] [Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
SandSpiderAI+<turnBodyIntoWeb>d__72.MoveNext () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_00B4)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <c39a522eee05469b8171a6cfeb646c59>:IL_0026)

[05:28:21.8264322] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:21.8264322] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:21.9774278] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:21.9774278] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:22.3794281] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:22.3794281] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:22.4927493] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:22.4927493] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:22.8791758] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:22.8796921] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:22.9782502] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:22.9782502] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:23.0716703] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:23.0716703] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:23.4095015] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:23.4095015] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:23.5051938] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:23.5051938] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:23.6246167] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:23.6246167] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:23.9574040] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:23.9574040] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:24.3518750] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:24.3518750] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:24.9432217] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:24.9432217] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:25.0495611] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:25.0495611] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:25.3814463] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:25.3814463] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:25.8513411] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:25.8513411] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:26.0668675] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:26.0668675] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:26.1866048] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:26.1866048] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:26.2833763] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:26.2833763] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:26.5960740] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:26.5960740] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:26.6218937] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:26.6228936] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:28:26.6228936] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:26.7197274] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:26.7197274] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:26.9783870] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:26.9783870] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:27.2542567] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:27.2548034] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:28:27.2548034] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:27.3370739] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:27.3380755] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:27.6465391] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:27.6465391] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:28:27.6465391] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:27.6951160] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:27.6951160] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:27.8114011] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:27.8114011] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:28.0275330] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:28.0285339] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:28:28.0285339] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:28.1464718] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:28.1464718] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:28.2635800] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:28.2635800] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:28.4657791] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:28.4657791] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:28:28.4657791] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:28.5145950] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:28.5145950] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:28.6110723] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:28.6110723] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:28.6749612] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:28.6762356] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:28:28.6762356] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:29.0350390] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:29.0360393] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:28:29.0360393] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:29.3288785] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:29.3288785] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:29.4317919] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:29.4317919] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:29.5623683] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:29.5623683] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:29.9023688] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:29.9023688] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:30.0146475] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:30.0146475] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:30.1335035] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:30.1335035] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:30.4690491] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:30.4700301] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:30.5806705] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:30.5806705] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:30.6959534] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:30.6959534] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:31.0675148] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:31.0675148] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:31.1851353] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:31.1851353] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:31.5711347] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:31.5711347] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:31.7384492] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:31.7384903] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:31.8545508] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:31.8545508] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:31.9700151] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:31.9700151] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:32.4711553] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:32.4711553] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:32.6381374] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:32.6381374] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:33.0879983] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:33.0879983] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:33.4692907] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:33.4692907] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:33.5873526] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:33.5873526] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:33.9207350] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:33.9212733] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:34.3184091] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:34.3184091] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:34.4208284] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:34.4208284] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:34.5773521] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:34.5773521] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:34.8997814] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:34.8997814] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:35.1024167] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:35.1024167] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:35.4415782] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:35.4420839] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:35.5705842] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:35.5705842] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:35.7047612] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:35.7047612] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:36.1084234] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:36.1084234] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:36.2056608] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:36.2056608] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:36.5410035] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:36.5410035] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:36.6597688] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:36.6597688] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:37.6133994] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:28:37.6133994] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:28:38.6860234] [Debug  :ReXuvination] WebContainer (UnityEngine.GameObject)'s colliders have been optimised!
[05:28:39.6293769] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:28:39.6293769] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:39.6516222] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:39.6516222] [Debug  :   Coroner] Query successful!True
[05:28:39.6516222] [Debug  :   Coroner] Handling generic fall damage...
[05:28:39.6516222] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:40.1555644] [Warning: Unity Log] HeadMaskTragedy is disabled! Netcode for GameObjects does not support spawning disabled NetworkBehaviours! The RandomPeriodicAudioPlayer component was skipped during spawn!
[05:28:40.1626457] [Debug  :Enemy Sound Fixes] Mimic: Footsteps match players
[05:28:40.5867305] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:40.5867305] [Debug  :   Coroner] Query successful!True
[05:28:40.5867305] [Debug  :   Coroner] Handling generic fall damage...
[05:28:40.5867305] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:40.6517870] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:28:41.5300755] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:41.5300755] [Debug  :   Coroner] Query successful!True
[05:28:41.5300755] [Debug  :   Coroner] Handling generic fall damage...
[05:28:41.5300755] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:41.6477488] [Info   :GeneralImprovements] Applied 4 queued monitor changes.
[05:28:41.7155867] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:41.7584586] [Info   :GeneralImprovements] Updated ship scrap total monitors to $1344 (25 items).
[05:28:41.9943219] [Debug  :GeneralImprovements] Updated time display.
[05:28:42.2923463] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:42.8830808] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:45.0153409] [Debug  :GeneralImprovements] Updated time display.
[05:28:45.1414017] [Info   :GeneralImprovements] Updated ship scrap total monitors to $1602 (29 items).
[05:28:45.1799901] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:45.3323956] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:28:45.3323956] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:45.7320149] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:28:45.7320149] [Debug  :   Coroner] Query successful!True
[05:28:45.7320149] [Debug  :   Coroner] Handling Baboon Hawk damage...
[05:28:45.7330160] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:28:46.2569411] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:28:46.2569411] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:47.1384988] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:28:47.1384988] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:28:47.3989475] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:28:47.3989475] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:28:47.3989475] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:28:47.3989475] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:28:47.7947429] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:28:47.8018890] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:28:47.8018890] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:28:48.0322222] [Debug  :GeneralImprovements] Updated time display.
[05:28:48.2489168] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:28:48.2489168] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:28:50.2082643] [Debug  :ReXuvination] WebContainer (UnityEngine.GameObject)'s colliders have been optimised!
[05:28:51.0483441] [Debug  :GeneralImprovements] Updated time display.
[05:28:54.0499181] [Debug  :ReXuvination] WebContainer (UnityEngine.GameObject)'s colliders have been optimised!
[05:28:54.0572605] [Debug  :GeneralImprovements] Updated time display.
[05:28:57.0726596] [Debug  :GeneralImprovements] Updated time display.
[05:29:00.0712640] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:29:00.0852144] [Debug  :GeneralImprovements] Updated time display.
[05:29:00.4572676] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:29:00.4572676] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:29:00.5661555] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:29:02.4469272] [Debug  :MrHat.NicheTweaks] [NicheTweaks] beamUpPlayer coroutine started. Active beams: 1
[05:29:03.0137218] [Debug  :MrHat.NicheTweaks] [NicheTweaks] BLOCKED interact performed for player What Zit Tooya (teleporter beam active)
[05:29:03.0972975] [Debug  :GeneralImprovements] Updated time display.
[05:29:03.8632433] [Debug  :MrHat.NicheTweaks] [NicheTweaks] BLOCKED interact performed for player What Zit Tooya (teleporter beam active)
[05:29:05.4530427] [Debug  :MrHat.NicheTweaks] [NicheTweaks] beamUpPlayer coroutine ended. Active beams: 0
[05:29:05.5528158] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:29:05.5528158] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:29:05.5906571] [Debug  :ReXuvination] WebContainer (UnityEngine.GameObject)'s colliders have been optimised!
[05:29:06.0329253] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:29:06.0329253] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:29:06.0339249] [Debug  :   Coroner] Handling Out of Bounds death...
[05:29:06.0339249] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:29:06.0339249] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:29:06.0339249] [Debug  :   Coroner] Handling Out of Bounds death...
[05:29:06.1116469] [Debug  :GeneralImprovements] Updated time display.
[05:29:09.1276709] [Debug  :GeneralImprovements] Updated time display.
[05:29:09.4274820] [Debug  :ReXuvination] WebContainer (UnityEngine.GameObject)'s colliders have been optimised!
[05:29:09.8964272] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:29:09.8964272] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:29:10.0006589] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:29:12.1415384] [Debug  :GeneralImprovements] Updated time display.
[05:29:12.3629048] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:29:12.3629048] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:29:12.4732807] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:29:15.1569981] [Debug  :GeneralImprovements] Updated time display.
[05:29:15.2103426] [Debug  :GeneralImprovements] Received life status sync RPC for Arcaine.
[05:29:15.3184479] [Debug  :GeneralImprovements] Received life status sync RPC for Arcaine.
[05:29:15.9743519] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:29:18.1731254] [Debug  :GeneralImprovements] Updated time display.
[05:29:21.1805288] [Debug  :GeneralImprovements] Updated time display.
[05:29:23.2672933] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Pro-flashlight : [G]
New: Drop Pro-flashlight : [G​]
[05:29:23.2672933] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Toggle light : [LMB]
New: Toggle light : [LMB​]
[05:29:23.2672933] [Debug  :GeneralImprovements] Toggling helmet light off.
[05:29:24.1905914] [Debug  :GeneralImprovements] Updated time display.
[05:29:24.6777453] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:29:24.7926549] [Debug  :ReXuvination] WebContainer (UnityEngine.GameObject)'s colliders have been optimised!
[05:29:25.1842613] [Debug  :GeneralImprovements] Updated danger level display.
[05:29:27.0090515] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Pro-flashlight : [G]
New: Drop Pro-flashlight : [G​]
[05:29:27.0090515] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Toggle light : [LMB]
New: Toggle light : [LMB​]
[05:29:27.2053721] [Debug  :GeneralImprovements] Updated time display.
[05:29:28.6352475] [Debug  :ReXuvination] WebContainer (UnityEngine.GameObject)'s colliders have been optimised!
[05:29:30.2199611] [Debug  :GeneralImprovements] Updated time display.
[05:29:32.4757309] [Debug  :ReXuvination] WebContainer (UnityEngine.GameObject)'s colliders have been optimised!
[05:29:33.0542158] [Debug  :Spawn Cycle Fixes] Enemy "RadMech" has no nests present on map
[05:29:33.0542158] [Debug  :Spawn Cycle Fixes] Enemy "RadMech" ignored, as natural spawns are still not finished
[05:29:33.0677893] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:29:33.0677893] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:29:33.0677893] [Debug  :   Coroner] Handling Out of Bounds death...
[05:29:33.2368523] [Debug  :GeneralImprovements] Updated time display.
[05:29:35.5353688] [Debug  :Buttery Fixes] Landmine: Hide radar dot after detonation
[05:29:35.5353688] [Debug  :Buttery Fixes] Landmine: Disable ground collider after detonation
[05:29:36.2503997] [Debug  :GeneralImprovements] Updated time display.
[05:29:37.8354582] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: Trigger (UnityEngine.GameObject)
[05:29:37.9037909] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:29:37.9037909] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:29:37.9037909] [Debug  :   Coroner] Handling Out of Bounds death...
[05:29:37.9037909] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:29:37.9047954] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:29:37.9047954] [Debug  :   Coroner] Handling Out of Bounds death...
[05:29:37.9047954] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:29:37.9047954] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:29:37.9047954] [Debug  :   Coroner] Handling Out of Bounds death...
[05:29:37.9234360] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:29:37.9234360] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:29:37.9234360] [Debug  :   Coroner] Handling Out of Bounds death...
[05:29:37.9468175] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:29:37.9468175] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:29:37.9468175] [Debug  :   Coroner] Handling Out of Bounds death...
[05:29:38.1464968] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:29:38.1474693] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:29:38.1474693] [Debug  :   Coroner] Handling Out of Bounds death...
[05:29:38.4443543] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:29:38.4443543] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:29:38.4443543] [Debug  :   Coroner] Handling Out of Bounds death...
[05:29:38.7850276] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:29:38.7860294] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:29:38.7860294] [Debug  :   Coroner] Handling Out of Bounds death...
[05:29:39.2724790] [Debug  :GeneralImprovements] Updated time display.
[05:29:41.9319342] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: Trigger (UnityEngine.GameObject)
[05:29:42.2215575] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:29:42.2225258] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:29:42.2225258] [Debug  :   Coroner] Handling Out of Bounds death...
[05:29:42.2225258] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:29:42.2225258] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:29:42.2225258] [Debug  :   Coroner] Handling Out of Bounds death...
[05:29:42.2225258] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:29:42.2225258] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:29:42.2225258] [Debug  :   Coroner] Handling Out of Bounds death...
[05:29:42.2225258] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:29:42.2225258] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:29:42.2225258] [Debug  :   Coroner] Handling Out of Bounds death...
[05:29:42.2909939] [Debug  :GeneralImprovements] Updated time display.
[05:29:42.3101181] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:29:42.3101181] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:29:42.3106386] [Debug  :   Coroner] Handling Out of Bounds death...
[05:29:42.5309224] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:29:42.5309224] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:29:42.5309224] [Debug  :   Coroner] Handling Out of Bounds death...
[05:29:42.8622530] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:29:42.8622530] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:29:42.8622530] [Debug  :   Coroner] Handling Out of Bounds death...
[05:29:43.1676207] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:29:43.1676207] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:29:43.1676207] [Debug  :   Coroner] Handling Out of Bounds death...
[05:29:45.3030889] [Debug  :GeneralImprovements] Updated time display.
[05:29:47.3408042] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:29:48.3191535] [Debug  :GeneralImprovements] Updated time display.
[05:29:51.3334392] [Debug  :GeneralImprovements] Updated time display.
[05:29:51.3952003] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:29:51.9403455] [Info   :GeneralImprovements] Updated ship scrap total monitors to $1786 (32 items).
[05:29:52.0691253] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:29:52.5806040] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:29:54.3560107] [Debug  :GeneralImprovements] Updated time display.
[05:29:57.3685436] [Debug  :GeneralImprovements] Updated time display.
[05:30:00.3869289] [Debug  :GeneralImprovements] Updated time display.
[05:30:02.3201849] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:30:03.3945735] [Debug  :GeneralImprovements] Updated time display.
[05:30:06.4098144] [Debug  :GeneralImprovements] Updated time display.
[05:30:07.4347681] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:09.4254297] [Debug  :GeneralImprovements] Updated time display.
[05:30:09.4574263] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:11.6381420] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:12.4380917] [Debug  :GeneralImprovements] Updated time display.
[05:30:12.9586548] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:13.4650603] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:13.4650603] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:13.8102073] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:13.8102073] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:14.0548223] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Parameters of ChangeControlTip:
ToolTipNumber: 0
ChangeTo: Quit terminal : [TAB]
[05:30:14.0548223] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] No keybind found to replace
[05:30:14.0548223] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Coroutine to force text change stopped.
[05:30:14.0548223] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Coroutine to force text change started.
[05:30:14.2541032] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:14.2541032] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:14.9577263] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:14.9577263] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:15.0958960] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:15.0958960] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:15.1916415] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:15.1916415] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:15.3740465] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:15.3740465] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:15.4542010] [Debug  :GeneralImprovements] Updated time display.
[05:30:15.5379099] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:15.5379099] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:15.7015881] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:15.7015881] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:15.7673280] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:15.7673280] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:16.1743510] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:16.1743510] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:16.3172507] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:16.3172507] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:16.5748540] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:16.5748540] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:16.7083122] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:16.7083122] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:16.9503259] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:16.9503259] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:16.9573264] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Pro-flashlight : [G]
New: Drop Pro-flashlight : [G​]
[05:30:16.9573264] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Toggle light : [LMB]
New: Toggle light : [LMB​]
[05:30:16.9586414] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Pro-flashlight : [G]
New: Drop Pro-flashlight : [G​]
[05:30:16.9586414] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Toggle light : [LMB]
New: Toggle light : [LMB​]
[05:30:16.9698151] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:30:16.9705973] [Debug  :   Coroner] Query successful!True
[05:30:16.9705973] [Debug  :   Coroner] Handling generic fall damage...
[05:30:16.9705973] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:30:17.1393369] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:17.1393369] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:17.1954773] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:17.1954773] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:17.3998934] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:17.3998934] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:17.4491005] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:17.4491005] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:17.6415132] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:17.6415132] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:17.8777393] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:17.8777393] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:18.0013085] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:18.0013085] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:18.0486478] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:18.0486478] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:18.1011545] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:18.1011545] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:18.3535496] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:18.3535496] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:18.4145783] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:18.4145783] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:18.4678246] [Debug  :GeneralImprovements] Updated time display.
[05:30:18.6315898] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:18.6315898] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:18.7664891] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:18.7664891] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:18.8607647] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:18.8607647] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:19.2815249] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:19.2815249] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:19.2815249] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:19.2815249] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:19.2815249] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:19.2815249] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:19.3283942] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:19.3283942] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:21.4807202] [Debug  :GeneralImprovements] Updated time display.
[05:30:21.6186069] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:22.1283918] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:22.5692349] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:24.1376922] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:24.4996702] [Debug  :GeneralImprovements] Updated time display.
[05:30:26.3601441] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:27.4778502] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:27.4778502] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:27.5239434] [Debug  :GeneralImprovements] Updated time display.
[05:30:28.0909864] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:30:28.3198293] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:28.3198293] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:29.3625964] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:30:29.3635670] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:30:29.7741928] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:30.2936202] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:30.5351927] [Debug  :GeneralImprovements] Updated time display.
[05:30:33.5589004] [Debug  :GeneralImprovements] Updated time display.
[05:30:34.8604671] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:35.3406890] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:35.3406890] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:35.6732454] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:35.6732454] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:36.0200594] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:36.0200594] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:36.5659016] [Debug  :GeneralImprovements] Updated time display.
[05:30:37.2711748] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:37.7673872] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:37.7683185] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:38.1376565] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:38.9403814] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:30:39.5784765] [Debug  :GeneralImprovements] Updated time display.
[05:30:41.9418447] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:42.5925063] [Debug  :GeneralImprovements] Updated time display.
[05:30:44.4414897] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:45.1037795] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:45.1037795] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:45.6109443] [Debug  :GeneralImprovements] Updated time display.
[05:30:46.2225255] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:46.8025030] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:46.8025030] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:47.2716201] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:48.6290346] [Debug  :GeneralImprovements] Updated time display.
[05:30:51.0249401] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:51.0249401] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:51.6394336] [Debug  :GeneralImprovements] Updated time display.
[05:30:52.2815329] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:53.1801851] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:53.1801851] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:53.4831151] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:53.4831151] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:53.8070418] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:53.8070418] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:30:54.5351593] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:54.6531085] [Debug  :GeneralImprovements] Updated time display.
[05:30:56.6202298] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:30:57.6767882] [Debug  :GeneralImprovements] Updated time display.
[05:31:00.6852745] [Debug  :GeneralImprovements] Updated time display.
[05:31:03.0053558] [Debug  :GeneralImprovements] Updating helmet light to type 0 (OFF).
[05:31:03.7077760] [Debug  :GeneralImprovements] Updated time display.
[05:31:06.7193641] [Debug  :GeneralImprovements] Updated time display.
[05:31:09.7353882] [Debug  :GeneralImprovements] Updated time display.
[05:31:12.7395395] [Debug  :GeneralImprovements] Updated time display.
[05:31:14.7057706] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:31:15.7490250] [Debug  :GeneralImprovements] Updated time display.
[05:31:18.2815329] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:31:18.2825129] [Debug  :   Coroner] Handling Masked Player death...
[05:31:18.2835112] [Debug  :Mask Fixes] Mimic #-956712: Stop animating radar dot
[05:31:18.2835112] [Debug  :Mask Fixes] Mimic #-956712: Mask becomes silent
[05:31:18.2980657] [Debug  :Buttery Fixes] Landmine: Hide radar dot after detonation
[05:31:18.2990655] [Debug  :Buttery Fixes] Landmine: Disable ground collider after detonation
[05:31:18.7668120] [Debug  :GeneralImprovements] Updated time display.
[05:31:19.7882426] [Debug  :ScienceBirdTweaks] Registering mask in clientRPC: 0, 933, 27
[05:31:19.7882426] [Debug  :ScienceBirdTweaks] Adding mask to buffer!
[05:31:19.7902060] [Debug  :ScienceBirdTweaks] Spawning mask with pos: (-21.28, -219.33, 48.15), rot: (322.50, 86.61, 182.67)
[05:31:21.7885128] [Debug  :GeneralImprovements] Updated time display.
[05:31:24.7968219] [Debug  :GeneralImprovements] Updated time display.
[05:31:27.8111654] [Debug  :GeneralImprovements] Updated time display.
[05:31:30.8370473] [Debug  :GeneralImprovements] Updated time display.
[05:31:33.8535038] [Debug  :GeneralImprovements] Updated time display.
[05:31:36.8625708] [Debug  :GeneralImprovements] Updated time display.
[05:31:39.1859301] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:31:39.8688176] [Debug  :GeneralImprovements] Updated time display.
[05:31:40.4615997] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:31:42.8873771] [Debug  :GeneralImprovements] Updated time display.
[05:31:45.8956118] [Debug  :GeneralImprovements] Updated time display.
[05:31:48.9116730] [Debug  :GeneralImprovements] Updated time display.
[05:31:49.0273641] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:31:49.6143057] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:31:49.6153067] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:31:49.9490974] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:31:50.5413648] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:31:50.6879231] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:31:51.0644230] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:31:51.9389263] [Debug  :GeneralImprovements] Updated time display.
[05:31:54.9537120] [Debug  :GeneralImprovements] Updated time display.
[05:31:57.9732270] [Debug  :GeneralImprovements] Updated time display.
[05:31:58.5844584] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:31:58.5844584] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:31:58.5844584] [Debug  :   Coroner] Handling Out of Bounds death...
[05:31:59.8123014] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:31:59.8123014] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:31:59.8133015] [Debug  :   Coroner] Handling Out of Bounds death...
[05:32:00.9836742] [Debug  :GeneralImprovements] Updated time display.
[05:32:03.4208110] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:32:03.9947665] [Debug  :GeneralImprovements] Updated time display.
[05:32:05.1591615] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:32:05.3561764] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:32:05.3855387] [Info   :GeneralImprovements] Updated ship scrap total monitors to $1980 (35 items).
[05:32:05.7896881] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:32:06.2039158] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:32:07.0149327] [Debug  :GeneralImprovements] Updated time display.
[05:32:08.0307367] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:32:10.0331657] [Debug  :GeneralImprovements] Updated time display.
[05:32:12.6213539] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:32:13.0368013] [Debug  :GeneralImprovements] Updated time display.
[05:32:13.2302040] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:32:14.5214751] [Info   :GeneralImprovements] Updated ship scrap total monitors to $2256 (39 items).
[05:32:14.5705147] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:32:14.8827691] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:32:14.8827691] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:32:15.3883521] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:32:16.0546158] [Debug  :GeneralImprovements] Updated time display.
[05:32:19.0758748] [Debug  :GeneralImprovements] Updated time display.
[05:32:20.4092419] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:32:22.0968886] [Debug  :GeneralImprovements] Updated time display.
[05:32:24.5793947] [Debug  :Spawn Cycle Fixes] Enemy "RadMech" has no nests present on map
[05:32:24.5793947] [Debug  :Spawn Cycle Fixes] Enemy "RadMech" ignored, as natural spawns are still not finished
[05:32:24.5809329] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:32:24.5809329] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:32:24.5829084] [Debug  :Spawn Cycle Fixes] Enemy "RadMech" has no nests present on map
[05:32:24.5829084] [Debug  :Spawn Cycle Fixes] Enemy "RadMech" ignored, as natural spawns are still not finished
[05:32:24.5844373] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:32:24.5844373] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:32:24.5909706] [Debug  :Enemy Sound Fixes] Eyeless dog: Reroll voice pitch (seeded random)
[05:32:24.5939673] [Debug  :Enemy Sound Fixes] Eyeless dog: Reroll voice pitch (seeded random)
[05:32:24.5961965] [Debug  :GeneralImprovements] Updated danger level display.
[05:32:25.0325528] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:32:25.1153567] [Debug  :GeneralImprovements] Updated time display.
[05:32:28.1438232] [Debug  :GeneralImprovements] Updated time display.
[05:32:28.8336550] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[05:32:28.8336550] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[05:32:29.5618963] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:32:29.5618963] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:32:29.8394282] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[05:32:29.8394282] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[05:32:30.8433080] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[05:32:30.8433080] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[05:32:31.1411269] [Debug  :GeneralImprovements] Updated time display.
[05:32:31.8682586] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[05:32:31.8682586] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[05:32:33.6256483] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:32:34.1538243] [Debug  :GeneralImprovements] Updated time display.
[05:32:37.1751461] [Debug  :GeneralImprovements] Updated time display.
[05:32:38.2488191] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:32:38.2488191] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:32:38.2488191] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:32:38.2488191] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:32:38.2488191] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:32:38.2488191] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:32:38.2488191] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:32:38.2488191] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:32:40.1887417] [Debug  :GeneralImprovements] Updated time display.
[05:32:40.6767362] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:32:40.6777045] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:32:40.6812697] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:32:40.6812697] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:32:41.1844567] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:32:41.1854569] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:32:41.1948683] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:32:41.1948683] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:32:41.3885855] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:32:41.3885855] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:32:41.8966753] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:32:41.8966753] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:32:41.9102232] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:32:41.9102232] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:32:41.9192229] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:32:41.9192229] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:32:43.2086561] [Debug  :GeneralImprovements] Updated time display.
[05:32:43.2260357] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:32:45.5273783] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:32:45.5273783] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:32:45.8825971] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:32:46.2258469] [Debug  :GeneralImprovements] Updated time display.
[05:32:46.3436156] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:32:48.1813790] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:32:48.1813790] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:32:49.2457845] [Debug  :GeneralImprovements] Updated time display.
[05:32:51.1503512] [Info   :GeneralImprovements] Auto charged 1 owned item.
[05:32:51.1528249] [Debug  :Buttery Fixes] Scrap tracker: Tracking "ComedyMask(Clone)" worth $27
[05:32:52.2659155] [Debug  :GeneralImprovements] Updated time display.
[05:32:52.6685828] [Warning: Unity Log] Can not play a disabled audio source
[05:32:52.6705321] [Debug  :GeneralImprovements] Updated danger level display.
[05:32:52.6715321] [Debug  :GeneralImprovements] Updated danger level display.
[05:32:52.6715321] [Debug  :GeneralImprovements] Updated danger level display.
[05:32:52.6725313] [Error  : Unity Log] NullReferenceException
Stack trace:
MaskedPlayerEnemy.SetMaskGlow (System.Boolean enable) (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0011)
MaskedPlayerEnemy.FinishKillAnimation (System.Boolean killedPlayer) (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_00B1)
MaskedPlayerEnemy.CancelSpecialAnimationWithPlayer () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0000)
EnemyAI.OnDestroy () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0032)
MaskedPlayerEnemy.OnDestroy () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_0000)

[05:32:52.6735332] [Debug  :GeneralImprovements] Updated danger level display.
[05:32:53.0124349] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:32:53.0124349] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:32:53.0124349] [Debug  :   Coroner] Handling Out of Bounds death...
[05:32:53.0124349] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:32:53.0124349] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:32:53.0124349] [Debug  :   Coroner] Handling Out of Bounds death...
[05:32:53.1615048] [Warning: Unity Log] [Netcode] NetworkObject #861 moved to the root because its parent NetworkObject #862 is destroyed
[05:32:53.1615048] [Warning: Unity Log] [Netcode] NetworkObject #858 moved to the root because its parent NetworkObject #862 is destroyed
[05:32:53.1626772] [Info   :PathfindingLib] Unregistering MineshaftElevator(Clone) (PathfindingLib.Components.MineshaftElevatorAdapter)
[05:32:53.1819726] [Info   :LoadingInfo] PlayerLoadedServerRpc:0
[05:32:53.2740755] [Info   :LoadingInfo] PlayerLoadedServerRpc:3
[05:32:53.2954060] [Info   :LoadingInfo] PlayerLoadedServerRpc:5
[05:32:53.3229649] [Info   :LoadingInfo] PlayerLoadedServerRpc:1
[05:32:53.3297425] [Info   :LoadingInfo] PlayerLoadedServerRpc:6
[05:32:53.3515468] [Info   :LoadingInfo] PlayerLoadedServerRpc:8
[05:32:53.3515468] [Info   :LoadingInfo] PlayerLoadedServerRpc:2
[05:32:53.3873927] [Info   :LoadingInfo] PlayerLoadedServerRpc:4
[05:32:53.3909181] [Debug  :   Coroner] Applying Coroner patches to player notes...
[05:32:53.3909181] [Debug  :   Coroner] Syncing randomization to map seed: '55483077'
[05:32:53.3914583] [Info   :   Coroner] [REPORT] Player 0 has no notes! Injecting something funny...
[05:32:53.3914583] [Info   :   Coroner] [REPORT] Player 1 is dead! Replacing notes with Cause of Death...
[05:32:53.3914583] [Debug  :   Coroner] Player 1 has custom cause of death stored! DeathOtherLandmine
[05:32:53.3914583] [Info   :   Coroner] [REPORT] Player 2 has no notes! Injecting something funny...
[05:32:53.3914583] [Info   :   Coroner] [REPORT] Player 3 is dead! Replacing notes with Cause of Death...
[05:32:53.3914583] [Debug  :   Coroner] Player 3 has custom cause of death stored! DeathOtherLandmine
[05:32:53.3914583] [Info   :   Coroner] [REPORT] Player 4 has notes, don't override them...
[05:32:53.3914583] [Info   :   Coroner] [REPORT] Player 5 is dead! Replacing notes with Cause of Death...
[05:32:53.3914583] [Debug  :   Coroner] Player 5 has custom cause of death stored! DeathEnemyHygrodere
[05:32:53.3914583] [Info   :   Coroner] [REPORT] Player 6 has notes, don't override them...
[05:32:53.3914583] [Info   :   Coroner] Player 7 is not controlled by a player. Skipping...
[05:32:53.3914583] [Info   :   Coroner] [REPORT] Player 8 is dead! Replacing notes with Cause of Death...
[05:32:53.3914583] [Debug  :   Coroner] Player 8 has custom cause of death stored! DeathOtherLandmine
[05:32:53.3914583] [Info   :   Coroner] Player 9 is not controlled by a player. Skipping...
[05:32:53.3924297] [Info   :   Coroner] Player 10 is not controlled by a player. Skipping...
[05:32:53.3924297] [Info   :   Coroner] Player 11 is not controlled by a player. Skipping...
[05:32:53.3924297] [Info   :   Coroner] Player 12 is not controlled by a player. Skipping...
[05:32:53.3924297] [Info   :   Coroner] Player 13 is not controlled by a player. Skipping...
[05:32:53.3924297] [Info   :   Coroner] Player 14 is not controlled by a player. Skipping...
[05:32:53.3924297] [Info   :   Coroner] Player 15 is not controlled by a player. Skipping...
[05:32:53.3924297] [Info   :   Coroner] Player 16 is not controlled by a player. Skipping...
[05:32:53.3924297] [Info   :   Coroner] Player 17 is not controlled by a player. Skipping...
[05:32:53.3924297] [Info   :   Coroner] Player 18 is not controlled by a player. Skipping...
[05:32:53.3924297] [Info   :   Coroner] Player 19 is not controlled by a player. Skipping...
[05:32:53.3934300] [Info   :   Coroner] Player 20 is not controlled by a player. Skipping...
[05:32:53.3934300] [Info   :   Coroner] Player 21 is not controlled by a player. Skipping...
[05:32:53.3934300] [Info   :   Coroner] Player 22 is not controlled by a player. Skipping...
[05:32:53.3934300] [Info   :   Coroner] Player 23 is not controlled by a player. Skipping...
[05:32:53.3934300] [Info   :   Coroner] Player 24 is not controlled by a player. Skipping...
[05:32:53.3934300] [Info   :   Coroner] Player 25 is not controlled by a player. Skipping...
[05:32:53.3934300] [Info   :   Coroner] Player 26 is not controlled by a player. Skipping...
[05:32:53.3934300] [Info   :   Coroner] Player 27 is not controlled by a player. Skipping...
[05:32:53.3934300] [Info   :   Coroner] Player 28 is not controlled by a player. Skipping...
[05:32:53.3934300] [Info   :   Coroner] Player 29 is not controlled by a player. Skipping...
[05:32:53.3934300] [Info   :   Coroner] Player 30 is not controlled by a player. Skipping...
[05:32:53.3944297] [Info   :   Coroner] Player 31 is not controlled by a player. Skipping...
[05:32:53.3944297] [Debug  :   Coroner] Clearing cause of death for player 0
[05:32:53.3944297] [Debug  :   Coroner] Clearing cause of death for player 1
[05:32:53.3944297] [Debug  :   Coroner] Clearing cause of death for player 2
[05:32:53.3944297] [Debug  :   Coroner] Clearing cause of death for player 3
[05:32:53.3944297] [Debug  :   Coroner] Clearing cause of death for player 4
[05:32:53.3944297] [Debug  :   Coroner] Clearing cause of death for player 5
[05:32:53.3944297] [Debug  :   Coroner] Clearing cause of death for player 6
[05:32:53.3944297] [Debug  :   Coroner] Clearing cause of death for player 7
[05:32:53.3944297] [Debug  :   Coroner] Clearing cause of death for player 8
[05:32:53.3944297] [Debug  :   Coroner] Clearing cause of death for player 9
[05:32:53.3944297] [Debug  :   Coroner] Clearing cause of death for player 10
[05:32:53.3944297] [Debug  :   Coroner] Clearing cause of death for player 11
[05:32:53.3944297] [Debug  :   Coroner] Clearing cause of death for player 12
[05:32:53.3944297] [Debug  :   Coroner] Clearing cause of death for player 13
[05:32:53.3954812] [Debug  :   Coroner] Clearing cause of death for player 14
[05:32:53.3954812] [Debug  :   Coroner] Clearing cause of death for player 15
[05:32:53.3954812] [Debug  :   Coroner] Clearing cause of death for player 16
[05:32:53.3954812] [Debug  :   Coroner] Clearing cause of death for player 17
[05:32:53.3954812] [Debug  :   Coroner] Clearing cause of death for player 18
[05:32:53.3954812] [Debug  :   Coroner] Clearing cause of death for player 19
[05:32:53.3954812] [Debug  :   Coroner] Clearing cause of death for player 20
[05:32:53.3954812] [Debug  :   Coroner] Clearing cause of death for player 21
[05:32:53.3954812] [Debug  :   Coroner] Clearing cause of death for player 22
[05:32:53.3954812] [Debug  :   Coroner] Clearing cause of death for player 23
[05:32:53.3954812] [Debug  :   Coroner] Clearing cause of death for player 24
[05:32:53.3954812] [Debug  :   Coroner] Clearing cause of death for player 25
[05:32:53.3954812] [Debug  :   Coroner] Clearing cause of death for player 26
[05:32:53.3954812] [Debug  :   Coroner] Clearing cause of death for player 27
[05:32:53.3954812] [Debug  :   Coroner] Clearing cause of death for player 28
[05:32:53.3964291] [Debug  :   Coroner] Clearing cause of death for player 29
[05:32:53.3964291] [Debug  :   Coroner] Clearing cause of death for player 30
[05:32:53.3964291] [Debug  :   Coroner] Clearing cause of death for player 31
[05:32:53.3964291] [Debug  :WeatherRegistry] Effects received: [None]
[05:32:53.3964291] [Debug  :WeatherRegistry] OverrideSunAnimator called
[05:32:53.3964291] [Debug  :WeatherRegistry] OverrideSunAnimator called
[05:32:53.3984292] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[05:32:53.6829994] [Warning: Unity Log] [Netcode] Deferred messages were received for a trigger of type OnSpawn with key 935, but that trigger was not received within within 1 second(s).
[05:32:55.4033566] [Debug  :ScienceBirdTweaks] Preventing despawn for 'Homemade flashbang' because it meets criteria AND is held or in ship.
[05:32:55.4033566] [Debug  :ScienceBirdTweaks] Preventing despawn for 'Homemade flashbang' because it meets criteria AND is held or in ship.
[05:32:55.4033566] [Debug  :GeneralImprovements] Updated time display.
[05:33:03.4070700] [Info   :GeneralImprovements] Updated total deaths display.
[05:33:03.4070700] [Error  : Unity Log] Unable to connect player to voice B #0; False; True
[05:33:03.4070700] [Error  : Unity Log] Unable to connect player to voice B #1; False; True
[05:33:03.4070700] [Error  : Unity Log] Unable to connect player to voice B #2; False; True
[05:33:03.4070700] [Error  : Unity Log] Unable to connect player to voice B #3; False; True
[05:33:03.4080298] [Error  : Unity Log] Unable to connect player to voice B #4; False; True
[05:33:03.4080298] [Error  : Unity Log] Unable to connect player to voice B #5; False; True
[05:33:03.4080298] [Error  : Unity Log] Unable to connect player to voice B #6; False; True
[05:33:03.4080298] [Error  : Unity Log] Unable to connect player to voice B #8; False; True
[05:33:03.4145287] [Debug  :ScienceBirdTweaks] Ship reached orbit, attempting to reset floodlights.
[05:33:03.4145287] [Debug  :ScienceBirdTweaks] Found ShipFloodlightController. Calling ResetFloodlightLights().
[05:33:03.4145287] [Debug  :ScienceBirdTweaks] Resetting floodlight rotation for : System.Collections.Generic.Dictionary`2[UnityEngine.Transform,ScienceBirdTweaks.Scripts.ShipFloodlightController+TransformState]
[05:33:03.4145287] [Debug  :ScienceBirdTweaks] Floodlight rotation reset complete.
[05:33:03.4155080] [Info   :JacobG5.LostEnemyFix] Clearing Enemy Error List
[05:33:03.9343265] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[05:33:03.9552425] [Debug  :GeneralImprovements] Received life status sync RPC for _rekasaurus_.
[05:33:03.9624471] [Debug  :GeneralImprovements] Received life status sync RPC for GlassCanyøn.
[05:33:04.1583221] [Debug  :GeneralImprovements] Received life status sync RPC for Box.
[05:33:04.2974952] [Debug  :GeneralImprovements] Received life status sync RPC for Arcaine.
[05:33:06.5450858] [Info   :GeneralImprovements] Updated credits display.
[05:33:08.6534003] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:33:08.9066957] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:33:08.9066957] [Debug  :   Coroner] Query successful!True
[05:33:08.9066957] [Debug  :   Coroner] Handling generic fall damage...
[05:33:08.9066957] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:33:10.3582945] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:10.4234239] [Info   :GeneralImprovements] Updated average daily scrap monitors.
[05:33:10.4234239] [Debug  :WeatherRegistry] SetPlanetsWeather called.
[05:33:10.4234239] [Info   :WeatherRegistry] Reloading config file...
[05:33:10.4249365] [Message:WeatherRegistry] [WeatherCalculation] 
	[Adamance]         Selected weather: Stormy (15.56% chance)
	[Artifice]         Selected weather: None (35.56% chance)
	[Assurance]        Selected weather: Rainy (22.22% chance)
	[Dine]             Selected weather: None (38.46% chance)
	[Embrion]          Selected weather: None (61.54% chance)
	[Experimentation]  Selected weather: Stormy (11.43% chance)
	[Gordion]          Selected weather: None (100.00% chance)
	[Liquidation]      Selected weather: Eclipsed (15.09% chance)
	[March]            Selected weather: Blue (15.63% chance)
	[Offense]          Selected weather: Eclipsed (2.22% chance)
	[Rend]             Selected weather: None (55.17% chance)
	[Titan]            Selected weather: None (48.48% chance)
	[Vow]              Selected weather: Blue (10.96% chance)
[05:33:10.4259113] [Debug  :WeatherRegistry] Weathers received: [41 Experimentation:Stormy; 220 Assurance:Rainy; 56 Vow:Blue; 71 Gordion:None; 61 March:Blue; 20 Adamance:Stormy; 85 Rend:None; 7 Dine:None; 21 Offense:Eclipsed; 8 Titan:None; 68 Artifice:None; 44 Liquidation:Eclipsed; 5 Embrion:None]
[05:33:10.4259113] [Debug  :WeatherRegistry] Weathers to apply: 13 entries
[05:33:10.4259113] [Info   :GeneralImprovements] Updated fancy weather monitors
[05:33:10.4259113] [Debug  :WeatherRegistry] Saved picked weathers: day 10, file LCSaveFile1
[05:33:10.4269115] [Debug  :Buttery Fixes] Weeds: Luck 0% -> 0%
[05:33:10.4324497] [Warning:LethalPerformance] GrabbableObject search called with inactive objects, probably will cause incompatibility!
[05:33:10.4324497] [Message:LethalSponge] ---
[05:33:10.4324497] [Message:LethalSponge] Applying Sponge
[05:33:10.4324497] [Message:LethalSponge] Calling Resources.UnloadUnusedAssets().
[05:33:10.4324497] [Info   :LoadingInfo] Waiting for Client...
[05:33:10.4324497] [Info   :LoadingInfo] SendToAll:2,1|2|3|4|5|6|81,8
[05:33:10.4364294] [Info   :LethalPerformance] Saved 1 save(s)
[05:33:10.5511566] [Message:LethalSponge] Resources.UnloadUnusedAssets() completed.
[05:33:10.5511566] [Message:LethalSponge] Sponge took 0.1181632 seconds to execute.
[05:33:10.5511566] [Message:LethalSponge] ---
[05:33:10.5541574] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[05:33:11.1658078] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:11.1658078] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:11.5591158] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:11.5591158] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:11.9688312] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:11.9688312] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:12.1984755] [Info   :LoadingInfo] Waiting for Client...
[05:33:12.1984755] [Info   :LoadingInfo] SendToAll:2,1|2|4|5|6|82,8
[05:33:12.2019934] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[05:33:12.2202533] [Info   :LoadingInfo] Waiting for Client...
[05:33:12.2202533] [Info   :LoadingInfo] SendToAll:2,1|2|4|6|83,8
[05:33:12.2483479] [Info   :LoadingInfo] Waiting for Client...
[05:33:12.2483479] [Info   :LoadingInfo] SendToAll:2,1|4|6|84,8
[05:33:12.2824184] [Info   :LoadingInfo] Waiting for Client...
[05:33:12.2824184] [Info   :LoadingInfo] SendToAll:2,4|6|85,8
[05:33:12.2824184] [Info   :LoadingInfo] Waiting for Client...
[05:33:12.2824184] [Info   :LoadingInfo] SendToAll:2,6|86,8
[05:33:12.3020960] [Info   :LoadingInfo] Waiting for Client...
[05:33:12.3020960] [Info   :LoadingInfo] SendToAll:2,67,8
[05:33:12.3182578] [Error  :   DawnLib] Item: Beer(Clone) doesn't have a DawnItemInfo; cannot save. Contact the developer of this item.
[05:33:12.3207186] [Info   :Buttery Fixes] Dropship inventory saved (0 items)
[05:33:12.3207186] [Debug  :MaxWasUnavailable.LethalModDataLib] Saving data to file LCSaveFile1.moddata with key TestAccount666.ShipWindows.ShipWindows.WindowUnlockData.UnlockedWindows...
[05:33:12.3212370] [Error  :   DawnLib] Item: Beer(Clone) doesn't have a DawnItemInfo; cannot save. Contact the developer of this item.
[05:33:12.3212370] [Debug  :LobbyControl] Lobby can be re-opened
[05:33:12.3212370] [Info   :GeneralImprovements] Updated total days display.
[05:33:12.3292342] [Info   :LethalPerformance] Saved 3 save(s)
[05:33:12.4979263] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:12.4979263] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:12.6836359] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:12.6836359] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:12.8512463] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:12.8512463] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:13.0387764] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:13.0397771] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:13.2059301] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:13.2059301] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:13.2788244] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:33:13.2788244] [Debug  :   Coroner] Query successful!True
[05:33:13.2797710] [Debug  :   Coroner] Handling generic fall damage...
[05:33:13.2797710] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:33:13.3720231] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:13.3720231] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:13.5595225] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:13.5595225] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:13.6909236] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:13.6909236] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:13.8583568] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:13.8583568] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:14.0177710] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:14.0187707] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:14.1846360] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:14.1846360] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:14.3314206] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:14.3314206] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:14.5112388] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:14.5112388] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:14.6701081] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:14.6701081] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:14.8371807] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:14.8371807] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:15.0178974] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:15.0178974] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:15.1913612] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:15.1913612] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:15.3506101] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:15.3506101] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:15.5126851] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:15.5126851] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:15.7056598] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:15.7056598] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:15.8716632] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:15.8716632] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:16.0329670] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:16.0329670] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:16.2136450] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:16.2136450] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:16.4071101] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:16.4071101] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:16.5593099] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:16.5593099] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:16.7397081] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:16.7397081] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:16.9277215] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:16.9277215] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:17.1080371] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:17.1080371] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:17.2895305] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:17.2895305] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:17.4547732] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:17.4547732] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:17.6285383] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:17.6285383] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:17.8181248] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:17.8181248] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:18.0119078] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:18.0119078] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:18.1927887] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:18.1927887] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:18.3592213] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:18.3592213] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:18.5521569] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:18.5521569] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:18.7188769] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:18.7188769] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:18.9128823] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:18.9128823] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:19.0887146] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:19.0887146] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:19.2887751] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:19.2887751] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:19.3649100] [Info   :GeneralImprovements] Updated current moon monitors.
[05:33:19.4530347] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:19.4530347] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:19.6628648] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:19.6628648] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:19.8089896] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:19.8089896] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:19.9829517] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:19.9829517] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:20.1079236] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:20.1766624] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:20.1776616] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:20.3438602] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:20.3438602] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:20.5375444] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:20.5375444] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:20.7052650] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:20.7052650] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:20.9067637] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:20.9067637] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:21.0661619] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:21.0661619] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:21.2537226] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:21.2537226] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:21.4341555] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:21.4347035] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:21.6287188] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:21.6287188] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:21.8158181] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:21.8158181] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:21.9824110] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:21.9824110] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:22.0177875] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:22.0177875] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:22.1354310] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:22.1354310] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:22.3235761] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:22.3235761] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:22.5038505] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:22.5038505] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:22.5801761] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:22.5812459] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:22.6560208] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:22.6560208] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:22.9830538] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:22.9830538] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:23.0390880] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:23.0390880] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:23.1369524] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:23.1369524] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:23.5256681] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:23.6636716] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:23.6636716] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:23.8088912] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:23.8088912] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:23.8863219] [Info   :GeneralImprovements] Updated fancy weather monitors
[05:33:23.9550959] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:23.9550959] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:24.1349297] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:24.1359300] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:24.2681329] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:24.2681329] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:24.4333691] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:24.4333691] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:24.5792520] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:24.5792520] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:24.7276824] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:24.7276824] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:24.8926464] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:24.8926464] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:25.0389308] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:25.0389308] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:25.3851035] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:25.3851035] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:25.4907062] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:25.4907062] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:25.6774930] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:25.6784922] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:25.7014362] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:33:25.7616278] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:25.7616278] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:25.8442988] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:25.8442988] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:25.9555738] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:25.9555738] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:25.9906295] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:25.9906295] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:26.0527625] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:26.0527625] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:26.1921292] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:26.1921292] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:26.2882119] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:26.2882119] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:26.3581345] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:26.3581345] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:26.3987215] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:26.3987215] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:26.5374746] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:26.5374746] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:26.5663780] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:26.5663780] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:26.6918298] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:26.6918298] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:26.7678020] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:26.7678020] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:26.9283959] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:26.9283959] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:27.0315537] [Debug  :LobbyControl] Setting lobby to not joinable.
[05:33:27.0315537] [Debug  :ShipWindows] Network manager already exists! Destroying...
[05:33:27.0325235] [Debug  :   Coroner] New round started! Resetting causes of death...
[05:33:27.0325235] [Debug  :   Coroner] Clearing cause of death for player 0
[05:33:27.0325235] [Debug  :   Coroner] Clearing cause of death for player 1
[05:33:27.0325235] [Debug  :   Coroner] Clearing cause of death for player 2
[05:33:27.0325235] [Debug  :   Coroner] Clearing cause of death for player 3
[05:33:27.0325235] [Debug  :   Coroner] Clearing cause of death for player 4
[05:33:27.0325235] [Debug  :   Coroner] Clearing cause of death for player 5
[05:33:27.0325235] [Debug  :   Coroner] Clearing cause of death for player 6
[05:33:27.0325235] [Debug  :   Coroner] Clearing cause of death for player 7
[05:33:27.0335214] [Debug  :   Coroner] Clearing cause of death for player 8
[05:33:27.0335214] [Debug  :   Coroner] Clearing cause of death for player 9
[05:33:27.0335214] [Debug  :   Coroner] Clearing cause of death for player 10
[05:33:27.0335214] [Debug  :   Coroner] Clearing cause of death for player 11
[05:33:27.0335214] [Debug  :   Coroner] Clearing cause of death for player 12
[05:33:27.0335214] [Debug  :   Coroner] Clearing cause of death for player 13
[05:33:27.0335214] [Debug  :   Coroner] Clearing cause of death for player 14
[05:33:27.0335214] [Debug  :   Coroner] Clearing cause of death for player 15
[05:33:27.0335214] [Debug  :   Coroner] Clearing cause of death for player 16
[05:33:27.0335214] [Debug  :   Coroner] Clearing cause of death for player 17
[05:33:27.0335214] [Debug  :   Coroner] Clearing cause of death for player 18
[05:33:27.0335214] [Debug  :   Coroner] Clearing cause of death for player 19
[05:33:27.0335214] [Debug  :   Coroner] Clearing cause of death for player 20
[05:33:27.0335214] [Debug  :   Coroner] Clearing cause of death for player 21
[05:33:27.0335214] [Debug  :   Coroner] Clearing cause of death for player 22
[05:33:27.0335214] [Debug  :   Coroner] Clearing cause of death for player 23
[05:33:27.0335214] [Debug  :   Coroner] Clearing cause of death for player 24
[05:33:27.0347565] [Debug  :   Coroner] Clearing cause of death for player 25
[05:33:27.0347565] [Debug  :   Coroner] Clearing cause of death for player 26
[05:33:27.0347565] [Debug  :   Coroner] Clearing cause of death for player 27
[05:33:27.0347565] [Debug  :   Coroner] Clearing cause of death for player 28
[05:33:27.0347565] [Debug  :   Coroner] Clearing cause of death for player 29
[05:33:27.0347565] [Debug  :   Coroner] Clearing cause of death for player 30
[05:33:27.0347565] [Debug  :   Coroner] Clearing cause of death for player 31
[05:33:27.0973837] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:27.0973837] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:27.1169148] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:27.1169148] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:27.1906604] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'FactoryHouse') is missing!
[05:33:27.1906604] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'TrainCarTank') is missing!
[05:33:27.1906604] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Cube.007') is missing!
[05:33:27.1906604] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Buttresses.001') is missing!
[05:33:27.1906604] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'LargeCrane') is missing!
[05:33:27.1906604] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'CatwalkstairsAlleyLowDetail') is missing!
[05:33:27.1906604] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'CementRaisedBridge') is missing!
[05:33:27.1906604] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Cube') is missing!
[05:33:27.1906604] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'WaterTowerTank') is missing!
[05:33:27.2378224] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: WaterTrigger (UnityEngine.GameObject)
[05:33:27.2383546] [Warning: Unity Log] One Static Lighting Sky component was already set for baking, only the latest one will be used.
[05:33:27.2383546] [Debug  :ReXuvination] Optimised Collider layers in BridgeTrigger for Object: BridgeScript (UnityEngine.GameObject)
[05:33:27.2383546] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: WaterTrigger (1) (UnityEngine.GameObject)
[05:33:27.2389096] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: WaterTrigger (2) (UnityEngine.GameObject)
[05:33:27.2389096] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2389096] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2389096] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2389096] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2389096] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2389096] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2389096] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2389096] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2389096] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2389096] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2398698] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2398698] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2398698] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2398698] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2398698] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2398698] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2398698] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2398698] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2398698] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2398698] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2398698] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2408686] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2408686] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2408686] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2408686] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2408686] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2408686] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2408686] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2408686] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2408686] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2408686] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2408686] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2408686] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2408686] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2418684] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2418684] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2418684] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2418684] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2418684] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2418684] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2418684] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2418684] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2428678] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2428678] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2428678] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2428678] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2428678] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2428678] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2428678] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2428678] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2428678] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2439989] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2439989] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2439989] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2439989] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2439989] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2439989] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2439989] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2439989] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2439989] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2439989] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2439989] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2449914] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2449914] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2449914] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2449914] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2449914] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2449914] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2449914] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2449914] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2449914] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2449914] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2449914] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2449914] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2449914] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2459920] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2459920] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2459920] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2459920] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2459920] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2459920] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2459920] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2459920] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2459920] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2459920] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2469920] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2469920] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2469920] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2469920] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2469920] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2469920] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2469920] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2469920] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2469920] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2469920] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2469920] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2469920] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2469920] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2469920] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2479909] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2479909] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2479909] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2479909] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2479909] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2479909] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2479909] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2479909] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2479909] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2479909] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2479909] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2479909] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2489917] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2489917] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2489917] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2489917] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2489917] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2489917] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2489917] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2489917] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2489917] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2489917] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2489917] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2489917] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2489917] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2489917] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2499912] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2499912] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2499912] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2499912] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2499912] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2499912] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2499912] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2499912] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2506014] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2506014] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2506014] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2506014] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2506014] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2506014] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2511429] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2511429] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2511429] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2511429] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2511429] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2511429] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2511429] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2511429] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2511429] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2511429] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2511429] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2511429] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2511429] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2511429] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2521164] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2521164] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2521164] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2521164] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2521164] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2521164] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2521164] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2521164] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2521164] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2521164] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2521164] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2521164] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2521164] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2531167] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2531167] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2531167] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2531167] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2531167] [Debug  :ReXuvination] Optimised Collider layers in TerrainObstacleTrigger for Object: BreakTreeTrigger (UnityEngine.GameObject)
[05:33:27.2531167] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[05:33:27.2531167] [Debug  :Buttery Fixes] Detected landing on Vow
[05:33:27.2566541] [Warning: Unity Log] LadderTrigger is disabled! Netcode for GameObjects does not support spawning disabled NetworkBehaviours! The InteractTrigger component was skipped during spawn!
[05:33:27.2576312] [Warning: Unity Log] LadderTrigger is disabled! Netcode for GameObjects does not support spawning disabled NetworkBehaviours! The InteractTrigger component was skipped during spawn!
[05:33:27.2576312] [Warning: Unity Log] LadderTrigger is disabled! Netcode for GameObjects does not support spawning disabled NetworkBehaviours! The InteractTrigger component was skipped during spawn!
[05:33:27.2626337] [Debug  :UniversalRadar] First time load: Fetched 0 terrain renderers
[05:33:27.2636335] [Debug  :UniversalRadar] Terrain max: 0, terrain min: 0 (0, 0)
[05:33:27.2636335] [Debug  :UniversalRadar] Radar generation complete (0.00390625s)
[05:33:27.2636335] [Debug  :UniversalRadar] Disabling existing contour map!
[05:33:27.2636335] [Info   :LoadingInfo] PlayerLoadedServerRpc:0
[05:33:27.2636335] [Info   :LoadingInfo] loadingText:Waiting for crew...
Players loaded: 1/8
Revolver,ShardStoryteller,_rekasaurus_,Arcaine,GlassCanyøn,pread,Box
[05:33:27.2636335] [Info   :LoadingInfo] SendToAll:3,1|2|3|4|5|6|81,8
[05:33:27.2681507] [Debug  :ScienceBirdTweaks] Extending lever collider...
[05:33:27.2681507] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[05:33:27.2681507] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:27.2681507] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:27.2681507] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: EntranceTeleportA (UnityEngine.GameObject)
[05:33:27.2681507] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: EntranceTeleportB (UnityEngine.GameObject)
[05:33:27.2691505] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: StoryLogCollectable (3) (UnityEngine.GameObject)
[05:33:27.2691505] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Trigger (UnityEngine.GameObject)
[05:33:27.2691505] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[05:33:27.2691505] [Debug  :ReXuvination] Optimised Collider layers in OutOfBoundsTrigger for Object: OutOfBoundsTriggerFactory (UnityEngine.GameObject)
[05:33:27.2691505] [Debug  :Buttery Fixes] Fix foliage colors
[05:33:27.2691505] [Debug  :Enemy Sound Fixes] Doppler level: Dropship
[05:33:27.2691505] [Debug  :   Coroner] Item dropship spawned! Modifying kill trigger...
[05:33:27.2988668] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:27.2998667] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:27.2998667] [Warning: Unity Log] BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Environment/Map/WaterTriggers/WaterTrigger (2)"
[05:33:27.3018682] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:33:27.3018682] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:33:27.3018682] [Debug  :   Coroner] Handling Out of Bounds death...
[05:33:27.3028674] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:33:27.3029048] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:33:27.3029048] [Debug  :   Coroner] Handling Out of Bounds death...
[05:33:27.3029048] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:33:27.3029048] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:33:27.3029048] [Debug  :   Coroner] Handling Out of Bounds death...
[05:33:27.3034516] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:33:27.3034516] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:33:27.3034516] [Debug  :   Coroner] Handling Out of Bounds death...
[05:33:27.3034516] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:33:27.3034516] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:33:27.3034516] [Debug  :   Coroner] Handling Out of Bounds death...
[05:33:27.3044213] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:33:27.3044213] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:33:27.3044213] [Debug  :   Coroner] Handling Out of Bounds death...
[05:33:27.3044213] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:33:27.3044213] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:33:27.3044213] [Debug  :   Coroner] Handling Out of Bounds death...
[05:33:27.3044213] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:33:27.3044213] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:33:27.3044213] [Debug  :   Coroner] Handling Out of Bounds death...
[05:33:27.3044213] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:33:27.3044213] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:33:27.3044213] [Debug  :   Coroner] Handling Out of Bounds death...
[05:33:27.3054202] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:33:27.3054202] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:33:27.3054202] [Debug  :   Coroner] Handling Out of Bounds death...
[05:33:27.3054202] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:33:27.3054202] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:33:27.3054202] [Debug  :   Coroner] Handling Out of Bounds death...
[05:33:27.3054202] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:33:27.3054202] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:33:27.3054202] [Debug  :   Coroner] Handling Out of Bounds death...
[05:33:27.3054202] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:33:27.3054202] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:33:27.3054202] [Debug  :   Coroner] Handling Out of Bounds death...
[05:33:27.3064201] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:33:27.3064201] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:33:27.3064201] [Debug  :   Coroner] Handling Out of Bounds death...
[05:33:27.3064201] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:33:27.3064201] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:33:27.3064201] [Debug  :   Coroner] Handling Out of Bounds death...
[05:33:27.3064201] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:33:27.3064201] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:33:27.3064201] [Debug  :   Coroner] Handling Out of Bounds death...
[05:33:27.3064201] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:33:27.3064201] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:33:27.3064201] [Debug  :   Coroner] Handling Out of Bounds death...
[05:33:27.3074207] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:33:27.3074207] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:33:27.3074207] [Debug  :   Coroner] Handling Out of Bounds death...
[05:33:27.3074207] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:33:27.3074207] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:33:27.3074207] [Debug  :   Coroner] Handling Out of Bounds death...
[05:33:27.3074207] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:33:27.3074207] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:33:27.3074207] [Debug  :   Coroner] Handling Out of Bounds death...
[05:33:27.3074207] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:33:27.3074207] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:33:27.3074207] [Debug  :   Coroner] Handling Out of Bounds death...
[05:33:27.3074207] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:33:27.3074207] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:33:27.3084226] [Debug  :   Coroner] Handling Out of Bounds death...
[05:33:27.3084226] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:33:27.3084226] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:33:27.3084226] [Debug  :   Coroner] Handling Out of Bounds death...
[05:33:27.3084226] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:33:27.3084226] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:33:27.3084226] [Debug  :   Coroner] Handling Out of Bounds death...
[05:33:27.3115305] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[05:33:27.3747185] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:27.3777206] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:27.4071631] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:27.4071631] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:27.4434503] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:27.4444488] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:27.5850106] [Debug  :ScienceBirdTweaks] Extending lever collider...
[05:33:27.5850106] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[05:33:27.5850106] [Info   :LoadingInfo] PlayerLoadedServerRpc:3
[05:33:27.5850106] [Info   :LoadingInfo] PlayerLoadedServerRpc.Add:3
[05:33:27.5850106] [Info   :LoadingInfo] loadingText:Waiting for crew...
Players loaded: 2/8
Revolver,ShardStoryteller,Arcaine,GlassCanyøn,pread,Box
[05:33:27.5850106] [Info   :LoadingInfo] SendToAll:3,1|2|4|5|6|82,8
[05:33:27.5875611] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[05:33:27.5930468] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:27.5930468] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:27.6579463] [Debug  :ScienceBirdTweaks] Extending lever collider...
[05:33:27.6579463] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[05:33:27.6579463] [Info   :LoadingInfo] PlayerLoadedServerRpc:1
[05:33:27.6579463] [Info   :LoadingInfo] PlayerLoadedServerRpc.Add:1
[05:33:27.6589094] [Info   :LoadingInfo] loadingText:Waiting for crew...
Players loaded: 3/8
ShardStoryteller,Arcaine,GlassCanyøn,pread,Box
[05:33:27.6589094] [Info   :LoadingInfo] SendToAll:3,2|4|5|6|83,8
[05:33:27.6609093] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[05:33:27.7359101] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:27.7359101] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:27.7429105] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:27.7429105] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:27.7479188] [Debug  :ScienceBirdTweaks] Extending lever collider...
[05:33:27.7479188] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[05:33:27.7479188] [Info   :LoadingInfo] PlayerLoadedServerRpc:6
[05:33:27.7479188] [Info   :LoadingInfo] PlayerLoadedServerRpc.Add:6
[05:33:27.7479188] [Info   :LoadingInfo] loadingText:Waiting for crew...
Players loaded: 4/8
ShardStoryteller,Arcaine,GlassCanyøn,Box
[05:33:27.7479188] [Info   :LoadingInfo] SendToAll:3,2|4|5|84,8
[05:33:27.7512139] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[05:33:27.7608072] [Debug  :ScienceBirdTweaks] Extending lever collider...
[05:33:27.7614134] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[05:33:27.7614134] [Info   :LoadingInfo] PlayerLoadedServerRpc:5
[05:33:27.7614134] [Info   :LoadingInfo] PlayerLoadedServerRpc.Add:5
[05:33:27.7614134] [Info   :LoadingInfo] loadingText:Waiting for crew...
Players loaded: 5/8
ShardStoryteller,Arcaine,Box
[05:33:27.7614134] [Info   :LoadingInfo] SendToAll:3,2|4|85,8
[05:33:27.7829881] [Debug  :ScienceBirdTweaks] Extending lever collider...
[05:33:27.7829881] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[05:33:27.7839858] [Info   :LoadingInfo] PlayerLoadedServerRpc:4
[05:33:27.7839858] [Info   :LoadingInfo] PlayerLoadedServerRpc.Add:4
[05:33:27.7839858] [Info   :LoadingInfo] loadingText:Waiting for crew...
Players loaded: 6/8
ShardStoryteller,Box
[05:33:27.7839858] [Info   :LoadingInfo] SendToAll:3,2|86,8
[05:33:27.9199205] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:27.9199205] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:28.0019250] [Debug  :ScienceBirdTweaks] Extending lever collider...
[05:33:28.0019250] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[05:33:28.0019250] [Info   :LoadingInfo] PlayerLoadedServerRpc:8
[05:33:28.0019250] [Info   :LoadingInfo] PlayerLoadedServerRpc.Add:8
[05:33:28.0019250] [Info   :LoadingInfo] loadingText:Waiting for crew...
Players loaded: 7/8
ShardStoryteller
[05:33:28.0019250] [Info   :LoadingInfo] SendToAll:3,27,8
[05:33:28.0614435] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:28.0614435] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:28.0806133] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:28.0806133] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:28.1731315] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:28.1731315] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:28.2193084] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:28.2193084] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:28.2981994] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:28.2991706] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:28.3530058] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:28.3535509] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:28.4306819] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:28.4316805] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:28.4409877] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:28.4409877] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:28.5073301] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:28.5073301] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:28.5589763] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:28.5589763] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:28.6589810] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:28.6589810] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:28.8159537] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:28.8159537] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:28.9714084] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:28.9714084] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:28.9714084] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:29.1505011] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:29.1505011] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:29.3315249] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:29.3315249] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:29.4307158] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:29.4307158] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:29.5124374] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:29.5124374] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:29.6774048] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:29.6774048] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:29.6840108] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:29.6840108] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:29.8378117] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:29.8387756] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:29.8455420] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:29.8455420] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:29.9014854] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:29.9014854] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:30.0007110] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:30.0007110] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:30.0486861] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:30.0486861] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:30.1521773] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:30.1521773] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:30.2148949] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:30.2148949] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:30.3190055] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:30.3190055] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:30.4068654] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:30.4068654] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:30.4829077] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:30.4829077] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:30.6293663] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:30.6293663] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:30.7347093] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:30.7347093] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:30.7880416] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:30.7880416] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:30.7889756] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:30.9205795] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:30.9215439] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:30.9360771] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:30.9360771] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:31.0765107] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:31.0765107] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:31.0878013] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:31.0878013] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:31.2784992] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:31.2784992] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:31.2784992] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:31.2784992] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:31.4153329] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:31.4153329] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:31.4769195] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:31.4769195] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:31.5530849] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:31.5741734] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:31.5741734] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:31.6515959] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:31.6515959] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:31.7198486] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:31.7198486] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:31.8324430] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:31.8324430] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:31.8761474] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:31.8761474] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:32.0188051] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:32.0188051] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:32.0748997] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:32.0748997] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:32.1712682] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:32.1712682] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:32.1767841] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:32.1767841] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:32.2896126] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:32.2906313] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:32.4685986] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:32.4685986] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:32.4863006] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:32.4863006] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:32.6705978] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:32.6705978] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:32.6705978] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:32.6705978] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:32.6946151] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:32.6946151] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:32.8228670] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:32.8228670] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:32.8303841] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:32.8303841] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:32.9487812] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:32.9487812] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:32.9760960] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:32.9760960] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:33.0678446] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:33.0678446] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:33.1267974] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:33.1267974] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:33.2049199] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:33.2049199] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:33.3099159] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:33.3099159] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:33.6080025] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:33.6080025] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:33.8038359] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:33.8048049] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:33.9075641] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:33.9075641] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:34.0887084] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:34.0887084] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:34.1217624] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:34.1217624] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:34.2269468] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:34.2269468] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:34.2334393] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:34.2334393] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:34.4258406] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[05:33:34.4405639] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:34.4405639] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:34.5132112] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:34.5132112] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:34.5794908] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:34.5794908] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:34.6577818] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:34.6577818] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:34.6905783] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:34.6905783] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:34.7964321] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:34.7964321] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:34.9003704] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:34.9013693] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:35.0125863] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:35.0125863] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:35.0125863] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:35.0125863] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:35.1314981] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:35.1314981] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:35.1875307] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:35.1875307] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:35.4102589] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:35.4102589] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:35.4770577] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:35.4770577] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:35.5198474] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:35.5198474] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:35.6164573] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:35.6164573] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:35.8598173] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:35.8598173] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:35.9287261] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:35.9287261] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:35.9655033] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:35.9655033] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:36.0416739] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:36.0422566] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:36.0810295] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:36.0810295] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:36.3562460] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:36.3562460] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:36.3647939] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:36.3647939] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:36.4771839] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:36.4771839] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:36.4771839] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:36.4771839] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:36.6490273] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:36.6500031] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:36.7578629] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:36.7578629] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:36.8413305] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:36.8413305] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:36.9619715] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:36.9619715] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:37.0353264] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:37.0353264] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:37.1319678] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:37.1319678] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:37.2295280] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:37.2295280] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:37.2847641] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:37.2847641] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:37.3583642] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:37.3648638] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:37.3648638] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:37.4489694] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:37.4489694] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:37.5611005] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:37.5611005] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:37.6321439] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:33:37.6655211] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:37.6655211] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:37.6917625] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:37.6917625] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:37.7907072] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:37.7907072] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:37.8045860] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:37.8055482] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:37.9109983] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:37.9109983] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:37.9501445] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:38.0248947] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:38.0248947] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:38.0947529] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:38.0947529] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:38.2041304] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:38.2041304] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:38.2123094] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:38.2123094] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:38.3104743] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:38.3104743] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:38.4622256] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:38.4622256] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:38.5112870] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:38.5112870] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:38.5669291] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:38.5728929] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:38.5728929] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:38.7331153] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:38.7331153] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:38.8645500] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:38.8645500] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:38.8925079] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:38.8925079] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:38.9917195] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:38.9917195] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:39.0126345] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:39.0126345] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:39.1022288] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:39.1022288] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:39.2772943] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:39.2772943] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:39.3601770] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:39.3601770] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:39.3938112] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:39.3938112] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:39.5482516] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:39.5482516] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:39.6721200] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:39.6721200] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:39.7402912] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:39.7402912] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:39.7771358] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:39.7772054] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:39.7772054] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:39.7772054] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:39.8991479] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:39.8991479] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:39.9826715] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:39.9826715] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:40.0111178] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:40.0111178] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:40.0519033] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:40.0519033] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:40.1772834] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:40.1772834] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:40.2610600] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:40.2610600] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:40.4273875] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:40.4283866] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:40.4698947] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:40.4698947] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:40.6003977] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:40.6003977] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:40.6372231] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:40.6372231] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:40.8526309] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:40.8526309] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:40.9286759] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:40.9286759] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:40.9974111] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:40.9974111] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:41.0770455] [Debug  :ScienceBirdTweaks] Extending lever collider...
[05:33:41.0770455] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[05:33:41.0770455] [Info   :LoadingInfo] PlayerLoadedServerRpc:2
[05:33:41.0770455] [Info   :LoadingInfo] PlayerLoadedServerRpc.Add:2
[05:33:41.1724226] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:41.1724226] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:41.2686579] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:41.2686579] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:41.3743415] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:41.3743415] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:41.5589928] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:41.5599926] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:41.5903932] [Debug  :ButteRyBalance] VowLevel.dungeonFlowTypes: Level1Flow, 50 -> 50
[05:33:41.5903932] [Debug  :ButteRyBalance] VowLevel.dungeonFlowTypes: Level3Flow, 300 -> 300
[05:33:41.5944590] [Info   :LobbyImprovements] Set recently played with (generateLevel) for 7 players.
[05:33:41.5944590] [Debug  :LobbyImprovements] Set recently played with (generateLevel): 76561198079597659, 76561198143780221, 76561198254525463, 76561198294360609, 76561199013198831, 76561198145027335, 76561199702497372
[05:33:41.5954282] [Info   :LobbyImprovements] Set recently played with (generateLevel) for 7 players.
[05:33:41.5954282] [Debug  :LobbyImprovements] Set recently played with (generateLevel): 76561198079597659, 76561198143780221, 76561198254525463, 76561198294360609, 76561199013198831, 76561198145027335, 76561199702497372
[05:33:41.6844405] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:41.6844405] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:41.6949306] [Debug  :ButteRyBalance] Final length multiplier: 1.92 (Interior #4, seed: 94347820)
[05:33:41.7678667] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:41.7678667] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:41.9522046] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:41.9522046] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:42.1076320] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:42.1081778] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:42.3386335] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:42.3386335] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:42.4989691] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:42.4989691] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:42.5175115] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:42.6553137] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:42.6553137] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:42.8435825] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:42.8435825] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:42.8648017] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:43.0098595] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[05:33:43.0108603] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[05:33:43.0725390] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:43.0735405] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:43.0849140] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[05:33:43.0858913] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[05:33:43.1629376] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:43.1743204] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[05:33:43.1762904] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[05:33:43.2404913] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:43.2404913] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:43.2705310] [Debug  :ReXuvination] Optimised Collider layers in QuicksandTrigger for Object: WaterTrigger (UnityEngine.GameObject)
[05:33:43.4007084] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:43.4007084] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:43.5077190] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:43.5077190] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:43.5296914] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:43.6873192] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:43.6873192] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:43.7722757] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[05:33:43.7732774] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[05:33:43.7792777] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:43.8146369] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8146369] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8155949] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8155949] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8155949] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8155949] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8155949] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8155949] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8155949] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8155949] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8155949] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8155949] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8155949] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8155949] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8155949] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8155949] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8155949] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8165940] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8165940] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8165940] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8165940] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8165940] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8165940] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8165940] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8165940] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8175954] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8175954] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8175954] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8175954] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8175954] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8175954] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8175954] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8175954] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8175954] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8175954] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8175954] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8175954] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8175954] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8175954] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8185939] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8185939] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8185939] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8185939] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8185939] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8185939] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8185939] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8185939] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8185939] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8185939] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8185939] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8185939] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8185939] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8185939] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8185939] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8185939] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8195946] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8195946] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8195946] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8195946] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8195946] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8195946] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8195946] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8195946] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8195946] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8195946] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8195946] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8195946] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8195946] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8195946] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8195946] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8205935] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8205935] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8205935] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8205935] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8205935] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8205935] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8205935] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8205935] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8211578] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8211578] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8211578] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8211578] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8211578] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8211578] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8211578] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8211578] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8216964] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8216964] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8216964] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8216964] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8216964] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8216964] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8216964] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8216964] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8216964] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8216964] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8216964] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8216964] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8216964] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8216964] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8216964] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8226680] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8226680] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8226680] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8226680] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8226680] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8226680] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8226680] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8226680] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8226680] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8226680] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8226680] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8226680] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8226680] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8237015] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8237015] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8237015] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8237015] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8237015] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8237015] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8237015] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8237015] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8237015] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8237015] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8237015] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8237015] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8237015] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8237015] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8246685] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8246685] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8246685] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8246685] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8246685] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8246685] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8246685] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8246685] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8246685] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8246685] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8246685] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8246685] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8246685] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8246685] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8246685] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8256691] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8256691] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8256691] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8256691] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8256691] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8256691] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8256691] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8256691] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8256691] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8256691] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8256691] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8256691] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8256691] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8256691] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8266708] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8266708] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8266708] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8266708] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8266708] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8266708] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8266708] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8266708] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8266708] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8266708] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8266708] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8266708] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8266708] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8266708] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8266708] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8276681] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8276681] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8276681] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8276681] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8276681] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8276681] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8276681] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8276681] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8276681] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8276681] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8276681] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8276681] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8276681] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8276681] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8286687] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8286687] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8286687] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8286687] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8286687] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8286687] [Debug  :TestAccountCore] Hazard injection: 0 matches, 0 hazards
[05:33:43.8789207] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:43.8789207] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:43.9938170] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:43.9938170] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:44.1802009] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:44.3236812] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc:3
[05:33:44.3236812] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.Add3
[05:33:44.3236812] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.loadingText:Random seed: 94347820
Players loaded: 1/8
Revolver,ShardStoryteller,Arcaine,GlassCanyøn,pread,Box
[05:33:44.3236812] [Info   :LoadingInfo] SendToAll:1,1|2|4|5|6|81,8
[05:33:44.3267418] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[05:33:44.4524976] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:44.4524976] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:44.5273073] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:44.5273073] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:44.7310212] [Debug  :ButteRyBalance] VowLevel: SpawnDenialPoint (Entrance)
[05:33:44.7310212] [Debug  :ButteRyBalance] VowLevel: SpawnDenialPoint (Entrance)
[05:33:44.7320503] [Debug  :ButteRyBalance] VowLevel: SpawnDenialPoint (Ladder)
[05:33:44.7320503] [Debug  :ButteRyBalance] VowLevel: SpawnDenialPoint (Ladder)
[05:33:44.7330310] [Info   :RoundManagerObjectReferenceFix] Checking: SpawnOutsideHazards
[05:33:44.7330310] [Info   :RoundManagerObjectReferenceFix] Outside object 'LargeRock1Forest' | Prefab: LargeRock1Grey OK
[05:33:44.7330310] [Info   :RoundManagerObjectReferenceFix] Outside object 'LargeRock2Forest' | Prefab: LargeRock2Grey OK
[05:33:44.7330310] [Info   :RoundManagerObjectReferenceFix] Outside object 'LargeRock3Forest' | Prefab: LargeRock3Grey OK
[05:33:44.7330310] [Info   :RoundManagerObjectReferenceFix] Outside object 'LargeRock4Forest' | Prefab: LargeRock4Grey OK
[05:33:44.7330310] [Info   :RoundManagerObjectReferenceFix] Outside object 'TreeLeafless1' | Prefab: treeLeaflessBrown.001 Variant OK
[05:33:44.7330310] [Info   :RoundManagerObjectReferenceFix] Outside object 'Tree1' | Prefab: tree OK
[05:33:44.7330310] [Info   :RoundManagerObjectReferenceFix] Outside object 'SmallGreyRocks1' | Prefab: GreyRockGrouping2 OK
[05:33:44.7330310] [Info   :RoundManagerObjectReferenceFix] Outside object 'SmallGreyRocks2' | Prefab: GreyRockGrouping4 OK
[05:33:44.7330310] [Info   :RoundManagerObjectReferenceFix] Outside object 'GiantPumpkin' | Prefab: GiantPumpkin OK
[05:33:44.7390593] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc:0
[05:33:44.7390593] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.loadingText:Random seed: 94347820
Players loaded: 2/8
Revolver,ShardStoryteller,Arcaine,GlassCanyøn,pread,Box
[05:33:44.7390593] [Info   :LoadingInfo] SendToAll:1,1|2|4|5|6|82,8
[05:33:45.1954643] [Error  : Unity Log] Material 'Hidden/HDRP/TerrainLit_Basemap' with Shader 'Hidden/HDRP/TerrainLit_Basemap' doesn't have a texture property '_MetallicTex'
[05:33:45.1954643] [Error  : Unity Log] Material 'Hidden/UI Default with Premultiplied Alpha (Soft Masked)' with Shader 'Hidden/UI Default with Premultiplied Alpha (Soft Masked)' doesn't have a texture property '_SoftMask'
[05:33:45.2245856] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[05:33:45.3404898] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:45.3404898] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:45.3404898] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:45.3404898] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:45.3424913] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:45.3424913] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:45.3444713] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:45.3444713] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:45.5116731] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:45.5126474] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:45.6646393] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:45.6646393] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:45.7787423] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:45.7787423] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:46.0198918] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:46.0198918] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:46.0516459] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc:5
[05:33:46.0526463] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.Add5
[05:33:46.0526463] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.loadingText:Random seed: 94347820
Players loaded: 3/8
Revolver,ShardStoryteller,Arcaine,pread,Box
[05:33:46.0526463] [Info   :LoadingInfo] SendToAll:1,1|2|4|6|83,8
[05:33:46.1931560] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:46.1931560] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:46.3664462] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:46.3664462] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:46.5250435] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:46.5250435] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:46.8099503] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:46.8099503] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:46.9226030] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:46.9226030] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:47.0873225] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:47.0873225] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:47.1936015] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:47.1936015] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:47.4006371] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:47.4006541] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:47.5054003] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:47.5054003] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:47.6453532] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:47.6453532] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:47.7681998] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:47.7681998] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:47.8734389] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:47.8734389] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:47.9789552] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:47.9789552] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:48.0258115] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc:1
[05:33:48.0258115] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.Add1
[05:33:48.0258115] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.loadingText:Random seed: 94347820
Players loaded: 4/8
ShardStoryteller,Arcaine,pread,Box
[05:33:48.0258115] [Info   :LoadingInfo] SendToAll:1,2|4|6|84,8
[05:33:48.1197958] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:48.1197958] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:48.2200901] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:48.2200901] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:48.4023802] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc:6
[05:33:48.4023802] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.Add6
[05:33:48.4023802] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.loadingText:Random seed: 94347820
Players loaded: 5/8
ShardStoryteller,Arcaine,Box
[05:33:48.4023802] [Info   :LoadingInfo] SendToAll:1,2|4|85,8
[05:33:48.4572100] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:48.4572100] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:48.6238927] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:48.6238927] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:48.7629124] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc:2
[05:33:48.7629124] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.Add2
[05:33:48.7629124] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.loadingText:Random seed: 94347820
Players loaded: 6/8
Arcaine,Box
[05:33:48.7629124] [Info   :LoadingInfo] SendToAll:1,4|86,8
[05:33:48.7711887] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:48.7711887] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:48.9689958] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:48.9689958] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:49.2011882] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc:4
[05:33:49.2011882] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.Add4
[05:33:49.2011882] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.loadingText:Random seed: 94347820
Players loaded: 7/8
Box
[05:33:49.2011882] [Info   :LoadingInfo] SendToAll:1,87,8
[05:33:49.2143316] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:49.2143316] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:49.4025116] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:49.4025116] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:49.5313925] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:49.5313925] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:49.7330508] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:49.7330508] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:49.8387260] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:49.8387260] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:50.0047892] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:50.0047892] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:50.1190041] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:50.1190041] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:50.3665981] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:50.3665981] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:50.5257208] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:50.5257208] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:50.6634633] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:50.6634633] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:50.8985626] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:50.8985626] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:51.1185427] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:51.1185427] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:51.3130607] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:51.3130607] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:51.3616851] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc:8
[05:33:51.3616851] [Info   :LoadingInfo] FinishedGeneratingLevelServerRpc.Add8
[05:33:51.4479879] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:51.4479879] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:51.6696392] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[05:33:51.6706388] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[05:33:51.6716576] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[05:33:51.6721744] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[05:33:51.6721744] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[05:33:51.6721744] [Debug  :ReXuvination] Optimised Collider layers in DoorLock for Object: Cube (UnityEngine.GameObject)
[05:33:51.6766877] [Debug  :ReXuvination] Optimised Collider layers in PlayerPhysicsRegion for Object: PhysicsRegion (UnityEngine.GameObject)
[05:33:51.6766877] [Debug  :Enemy Sound Fixes] Doppler level: Mineshaft elevator
[05:33:51.6766877] [Info   :RoundManagerObjectReferenceFix] Checking: SpawnScrapInLevel
[05:33:51.6766877] [Info   :RoundManagerObjectReferenceFix] All scrap items OK
[05:33:51.6802058] [Debug  :ReXuvination] Optimised Collider layers in GrabbableObjectPhysicsTrigger for Object: Trigger (UnityEngine.GameObject)
[05:33:51.6812512] [Debug  :ReXuvination] Optimised Collider layers in GrabbableObjectPhysicsTrigger for Object: Trigger (UnityEngine.GameObject)
[05:33:51.6812512] [Info   :WeatherRegistry] Spawned scrap in level with multipliers: 0.48 (value); 1 (amount)
[05:33:51.6842343] [Info   :RoundManagerObjectReferenceFix] Checking: SpawnMapObjects
[05:33:51.6842343] [Info   :RoundManagerObjectReferenceFix] Indoor Hazard: 'Turrets' | Prefab: TurretContainer OK
[05:33:51.6842343] [Info   :RoundManagerObjectReferenceFix] Indoor Hazard: 'Landmines' | Prefab: Landmine OK
[05:33:51.6867761] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:33:51.6867761] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:33:51.6867761] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:33:51.6877472] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:33:51.6877472] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:33:51.6883691] [Info   :LethalFixes] Cached 0 Outside Map Objects
[05:33:51.6883691] [Debug  :Mask Fixes] Calculated bounds for mineshaft elevator's start room
[05:33:51.6898817] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[05:33:51.6898817] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[05:33:51.6898817] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[05:33:51.6898817] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[05:33:51.6898817] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[05:33:51.6898817] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[05:33:51.6898817] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BreakerSwitch1 (UnityEngine.GameObject)
[05:33:51.6898817] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BreakerSwitch2 (UnityEngine.GameObject)
[05:33:51.6898817] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BreakerSwitch3 (UnityEngine.GameObject)
[05:33:51.6898817] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BreakerSwitch4 (UnityEngine.GameObject)
[05:33:51.6898817] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BreakerSwitch5 (UnityEngine.GameObject)
[05:33:51.6909116] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: PowerBoxDoor (UnityEngine.GameObject)
[05:33:51.6909116] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: EntranceTeleportA(Clone) (UnityEngine.GameObject)
[05:33:51.6909116] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[05:33:51.6909116] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[05:33:51.6909116] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[05:33:51.6909116] [Debug  :Matty's Fixes] Vanilla/Red soda(962) needs to compute vertical offset - scheduled
[05:33:51.7318319] [Info   :PathfindingLib] Registering MineshaftElevator(Clone) (PathfindingLib.Components.MineshaftElevatorAdapter)
[05:33:51.7318319] [Debug  :Buttery Fixes] Landmine #-1031408: Nudged radar dot upwards
[05:33:51.7328086] [Debug  :LCLocalFixes] Patching Landmine #980
[05:33:51.7328086] [Debug  :LCLocalFixes] Successfully patched this Landmine
[05:33:51.7328086] [Debug  :ReXuvination] Optimised Collider layers in Landmine for Object: Landmine (UnityEngine.GameObject)
[05:33:51.7338091] [Debug  :Buttery Fixes] Landmine #-1031542: Nudged radar dot upwards
[05:33:51.7338457] [Debug  :LCLocalFixes] Patching Landmine #981
[05:33:51.7338457] [Debug  :LCLocalFixes] Successfully patched this Landmine
[05:33:51.7338457] [Debug  :ReXuvination] Optimised Collider layers in Landmine for Object: Landmine (UnityEngine.GameObject)
[05:33:51.7338457] [Debug  :Buttery Fixes] Landmine #-1031676: Nudged radar dot upwards
[05:33:51.7338457] [Debug  :LCLocalFixes] Patching Landmine #982
[05:33:51.7348078] [Debug  :LCLocalFixes] Successfully patched this Landmine
[05:33:51.7348078] [Debug  :ReXuvination] Optimised Collider layers in Landmine for Object: Landmine (UnityEngine.GameObject)
[05:33:51.7348078] [Debug  :Buttery Fixes] Landmine #-1031810: Nudged radar dot upwards
[05:33:51.7348078] [Debug  :LCLocalFixes] Patching Landmine #983
[05:33:51.7348078] [Debug  :LCLocalFixes] Successfully patched this Landmine
[05:33:51.7358081] [Debug  :ReXuvination] Optimised Collider layers in Landmine for Object: Landmine (UnityEngine.GameObject)
[05:33:51.7358081] [Debug  :Buttery Fixes] Landmine #-1031944: Nudged radar dot upwards
[05:33:51.7358081] [Debug  :LCLocalFixes] Patching Landmine #984
[05:33:51.7365284] [Debug  :LCLocalFixes] Successfully patched this Landmine
[05:33:51.7365284] [Debug  :ReXuvination] Optimised Collider layers in Landmine for Object: Landmine (UnityEngine.GameObject)
[05:33:51.7438444] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:51.7448431] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:51.7514002] [Debug  :ButteRyBalance] Key spawn nodes: 48 -> 15
[05:33:51.7547467] [Debug  :uk.1a3.scannablecodes] Set code of Landmine(Clone): V0 (Range: 4)
[05:33:51.7552530] [Debug  :uk.1a3.scannablecodes] Set code of Landmine(Clone): Y9 (Range: 4)
[05:33:51.7552627] [Debug  :uk.1a3.scannablecodes] Set code of Landmine(Clone): X8 (Range: 4)
[05:33:51.7552627] [Debug  :uk.1a3.scannablecodes] Set code of Landmine(Clone): U2 (Range: 4)
[05:33:51.7552627] [Debug  :uk.1a3.scannablecodes] Set code of Landmine(Clone): C1 (Range: 4)
[05:33:51.7552627] [Debug  :PathfindingLib] EntranceTeleportA (EntranceTeleport) (940) connects to EntranceTeleportA(Clone) (EntranceTeleport) (960)
[05:33:51.7552627] [Debug  :PathfindingLib] EntranceTeleportA(Clone) (EntranceTeleport) (960) connects to EntranceTeleportA (EntranceTeleport) (940)
[05:33:51.7552627] [Warning:EntranceTeleportOptimizations] Found Missing Teleport for id: 1!
[05:33:51.7552627] [Warning:EntranceTeleportOptimizations] Connected 2 teleports
[05:33:51.7552627] [Info   :CullFactory] Generation has completed with seed 94347820.
[05:33:51.7643063] [Info   :CullFactory] Preparing tile information for Level3Flow took 6.836ms
[05:33:51.7708705] [Warning:LethalPerformance] GrabbableObject search called with inactive objects, probably will cause incompatibility!
[05:33:51.7758514] [Debug  :ButteRyBalance] Barber - Dynamic Spawn Settings: 1/1 (Mineshaft)
[05:33:51.7758514] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 100
[05:33:51.7758514] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is -2.647009
[05:33:51.7769648] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is -1.397009 (1 days left)
[05:33:51.7769648] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 0 enemies
[05:33:51.7769648] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 180
[05:33:51.7769648] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is -2.405998
[05:33:51.7769648] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is -1.155998 (1 days left)
[05:33:51.7769648] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 0 enemies
[05:33:51.7769648] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 300
[05:33:51.7769648] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is -1.995075
[05:33:51.7769648] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is -0.7450745 (1 days left)
[05:33:51.7769648] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 0 enemies
[05:33:51.7769648] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 420
[05:33:51.7779397] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is -1.408202
[05:33:51.7779397] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is -0.1582022 (1 days left)
[05:33:51.7779397] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 0 enemies
[05:33:51.7779397] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 540
[05:33:51.7779397] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is -0.4764963
[05:33:51.7779397] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is 0.7735037 (1 days left)
[05:33:51.7779397] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 0 enemies
[05:33:51.7779397] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 660
[05:33:51.7779397] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is 0.8674893
[05:33:51.7779397] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is 2.117489 (1 days left)
[05:33:51.7779397] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 1 enemies
[05:33:51.7779397] [Debug  :Spawn Cycle Fixes] Predictor: Processing "ForestGiant"
[05:33:51.7779397] [Debug  :Spawn Cycle Fixes] Predictor: "ForestGiant" at 100 weight (0 spawned)
[05:33:51.7789390] [Debug  :Spawn Cycle Fixes] Predictor: Processing "MouthDog"
[05:33:51.7789390] [Debug  :Spawn Cycle Fixes] Predictor: "MouthDog" at 3 weight (0 spawned)
[05:33:51.7789390] [Debug  :Spawn Cycle Fixes] Predictor: Processing "SandWorm"
[05:33:51.7789390] [Debug  :Spawn Cycle Fixes] Predictor: "SandWorm" at 7 weight (0 spawned)
[05:33:51.7789390] [Debug  :Spawn Cycle Fixes] Predictor: Processing "BaboonHawk"
[05:33:51.7789390] [Debug  :Spawn Cycle Fixes] Predictor: "BaboonHawk" at 22 weight (0 spawned)
[05:33:51.7789390] [Debug  :Spawn Cycle Fixes] Predictor: Processing "Puma"
[05:33:51.7789390] [Debug  :Spawn Cycle Fixes] Predictor: "Puma" at 105 weight (0 spawned)
[05:33:51.7789390] [Debug  :Spawn Cycle Fixes] Predictor: Processing "RadMech"
[05:33:51.7789390] [Debug  :Spawn Cycle Fixes] Predictor: "RadMech" at 0 weight (0 spawned)
[05:33:51.7789390] [Debug  :Spawn Cycle Fixes] Predictor: 237 total weight
[05:33:51.7789390] [Debug  :Spawn Cycle Fixes] Predictor: Tracking "Puma"
[05:33:51.7789390] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 780
[05:33:51.7799389] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is 1.479865
[05:33:51.7799389] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is 2.729865 (1 days left)
[05:33:51.7799389] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 2 enemies
[05:33:51.7799389] [Debug  :Spawn Cycle Fixes] Predictor: Processing "ForestGiant"
[05:33:51.7799389] [Debug  :Spawn Cycle Fixes] Predictor: "ForestGiant" at 100 weight (0 spawned)
[05:33:51.7799389] [Debug  :Spawn Cycle Fixes] Predictor: Processing "MouthDog"
[05:33:51.7799389] [Debug  :Spawn Cycle Fixes] Predictor: "MouthDog" at 3 weight (0 spawned)
[05:33:51.7799389] [Debug  :Spawn Cycle Fixes] Predictor: Processing "SandWorm"
[05:33:51.7799389] [Debug  :Spawn Cycle Fixes] Predictor: "SandWorm" at 7 weight (0 spawned)
[05:33:51.7799389] [Debug  :Spawn Cycle Fixes] Predictor: Processing "BaboonHawk"
[05:33:51.7799389] [Debug  :Spawn Cycle Fixes] Predictor: "BaboonHawk" at 22 weight (0 spawned)
[05:33:51.7799389] [Debug  :Spawn Cycle Fixes] Predictor: Processing "Puma"
[05:33:51.7799389] [Debug  :Spawn Cycle Fixes] Predictor: "Puma" at 89 weight (1 spawned)
[05:33:51.7809372] [Debug  :Spawn Cycle Fixes] Predictor: Processing "RadMech"
[05:33:51.7809372] [Debug  :Spawn Cycle Fixes] Predictor: "RadMech" at 1 weight (0 spawned)
[05:33:51.7809372] [Debug  :Spawn Cycle Fixes] Predictor: 222 total weight
[05:33:51.7809372] [Debug  :Spawn Cycle Fixes] Predictor: Tracking "ForestGiant"
[05:33:51.7809372] [Debug  :Spawn Cycle Fixes] Predictor: Processing "ForestGiant"
[05:33:51.7809372] [Debug  :Spawn Cycle Fixes] Predictor: Processing "MouthDog"
[05:33:51.7820224] [Debug  :Spawn Cycle Fixes] Predictor: Processing "SandWorm"
[05:33:51.7820224] [Debug  :Spawn Cycle Fixes] Predictor: Processing "BaboonHawk"
[05:33:51.7820224] [Debug  :Spawn Cycle Fixes] Predictor: Processing "Puma"
[05:33:51.7820224] [Debug  :Spawn Cycle Fixes] Predictor: "Puma" at 89 weight (1 spawned)
[05:33:51.7820224] [Debug  :Spawn Cycle Fixes] Predictor: Processing "RadMech"
[05:33:51.7820224] [Debug  :Spawn Cycle Fixes] Predictor: 89 total weight
[05:33:51.7820224] [Debug  :Spawn Cycle Fixes] Predictor: Tracking "Puma"
[05:33:51.7820224] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 900
[05:33:51.7820224] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is 1.980182
[05:33:51.7820224] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is 3.230182 (1 days left)
[05:33:51.7820224] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 2 enemies
[05:33:51.7820224] [Debug  :Spawn Cycle Fixes] Predictor: Processing "ForestGiant"
[05:33:51.7830004] [Debug  :Spawn Cycle Fixes] Predictor: Processing "MouthDog"
[05:33:51.7830004] [Debug  :Spawn Cycle Fixes] Predictor: Processing "SandWorm"
[05:33:51.7830004] [Debug  :Spawn Cycle Fixes] Predictor: Processing "BaboonHawk"
[05:33:51.7830004] [Debug  :Spawn Cycle Fixes] Predictor: Processing "Puma"
[05:33:51.7830004] [Debug  :Spawn Cycle Fixes] Predictor: Processing "RadMech"
[05:33:51.7830004] [Debug  :Spawn Cycle Fixes] Predictor: 0 total weight
[05:33:51.7830004] [Debug  :Spawn Cycle Fixes] Predictor: Processing "ForestGiant"
[05:33:51.7830004] [Debug  :Spawn Cycle Fixes] Predictor: Processing "MouthDog"
[05:33:51.7830004] [Debug  :Spawn Cycle Fixes] Predictor: Processing "SandWorm"
[05:33:51.7830004] [Debug  :Spawn Cycle Fixes] Predictor: Processing "BaboonHawk"
[05:33:51.7830004] [Debug  :Spawn Cycle Fixes] Predictor: Processing "Puma"
[05:33:51.7830004] [Debug  :Spawn Cycle Fixes] Predictor: Processing "RadMech"
[05:33:51.7830004] [Debug  :Spawn Cycle Fixes] Predictor: 0 total weight
[05:33:51.7830004] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 1020
[05:33:51.7839994] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is 3.71686
[05:33:51.7839994] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is 4.96686 (1 days left)
[05:33:51.7839994] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 3 enemies
[05:33:51.7839994] [Debug  :Spawn Cycle Fixes] Predictor: Processing "ForestGiant"
[05:33:51.7839994] [Debug  :Spawn Cycle Fixes] Predictor: Processing "MouthDog"
[05:33:51.7851944] [Debug  :Spawn Cycle Fixes] Predictor: Processing "SandWorm"
[05:33:51.7852218] [Debug  :Spawn Cycle Fixes] Predictor: Processing "BaboonHawk"
[05:33:51.7852218] [Debug  :Spawn Cycle Fixes] Predictor: Processing "Puma"
[05:33:51.7852218] [Debug  :Spawn Cycle Fixes] Predictor: Processing "RadMech"
[05:33:51.7852218] [Debug  :Spawn Cycle Fixes] Predictor: 0 total weight
[05:33:51.7852218] [Debug  :Spawn Cycle Fixes] Predictor: Processing "ForestGiant"
[05:33:51.7861928] [Debug  :Spawn Cycle Fixes] Predictor: Processing "MouthDog"
[05:33:51.7861928] [Debug  :Spawn Cycle Fixes] Predictor: Processing "SandWorm"
[05:33:51.7861928] [Debug  :Spawn Cycle Fixes] Predictor: Processing "BaboonHawk"
[05:33:51.7861928] [Debug  :Spawn Cycle Fixes] Predictor: Processing "Puma"
[05:33:51.7861928] [Debug  :Spawn Cycle Fixes] Predictor: Processing "RadMech"
[05:33:51.7861928] [Debug  :Spawn Cycle Fixes] Predictor: 0 total weight
[05:33:51.7871949] [Debug  :Spawn Cycle Fixes] Predictor: Processing "ForestGiant"
[05:33:51.7871949] [Debug  :Spawn Cycle Fixes] Predictor: Processing "MouthDog"
[05:33:51.7871949] [Debug  :Spawn Cycle Fixes] Predictor: Processing "SandWorm"
[05:33:51.7871949] [Debug  :Spawn Cycle Fixes] Predictor: Processing "BaboonHawk"
[05:33:51.7871949] [Debug  :Spawn Cycle Fixes] Predictor: Processing "Puma"
[05:33:51.7871949] [Debug  :Spawn Cycle Fixes] Predictor: Processing "RadMech"
[05:33:51.7881923] [Debug  :Spawn Cycle Fixes] Predictor: 0 total weight
[05:33:51.7881923] [Debug  :Spawn Cycle Fixes] Predictor: Complete
[05:33:51.7918417] [Info   :GeneralImprovements] Disabling ship scan node until landed.
[05:33:51.7929033] [Debug  :Buttery Fixes] Calculated bounds for mineshaft elevator's start room
[05:33:51.7929033] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile2(Clone)
[05:33:51.7938402] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:33:51.7938402] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:33:51.7938402] [Debug  :Buttery Fixes] Cached bounds of tile CaveLongRampTile(Clone)
[05:33:51.7938402] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:33:51.7938402] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:33:51.7938402] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:33:51.7938402] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:33:51.7938402] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:33:51.7938402] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:33:51.7938402] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:33:51.7938402] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:33:51.7938402] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:33:51.7948409] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:33:51.7948409] [Debug  :Buttery Fixes] Cached bounds of tile CaveWaterTile(Clone)
[05:33:51.7948409] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[05:33:51.7948409] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[05:33:51.7948409] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[05:33:51.7948409] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[05:33:51.7948409] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[05:33:51.7958407] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile1a Variant 1(Clone)
[05:33:51.7958407] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile1(Clone)
[05:33:51.7958407] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:33:51.7958407] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:33:51.7958407] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:33:51.7958407] [Debug  :Buttery Fixes] Cached bounds of tile CaveYTile(Clone)
[05:33:51.7958407] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile5(Clone)
[05:33:51.7958407] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile3(Clone)
[05:33:51.7958407] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:33:51.7958407] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:33:51.7968399] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:33:51.7968399] [Debug  :Buttery Fixes] Cached bounds of tile CaveYTile(Clone)
[05:33:51.7968399] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:33:51.7968399] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:33:51.7968399] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:33:51.7968399] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:33:51.7968399] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:33:51.7968399] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:33:51.7968399] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:33:51.7968399] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:33:51.7968399] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:33:51.7968399] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:33:51.7978408] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:33:51.7978408] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:33:51.7978408] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:33:51.7978408] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:33:51.7978408] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:33:51.7978408] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:33:51.7978408] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:33:51.7978408] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:33:51.7978408] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:33:51.7978408] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:33:51.7978408] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:33:51.7988405] [Debug  :Buttery Fixes] Cached bounds of tile CaveForkStairTile(Clone)
[05:33:51.7988870] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:33:51.7988870] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:33:51.7988870] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:33:51.7988870] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:33:51.8028418] [Debug  : Chameleon] Applied foliage diffusion to "Leaves1" (CreeperVine)
[05:33:51.8048830] [Debug  :Enemy Sound Fixes] PowerBoxDoor: AnimatedObjectTrigger audios
[05:33:51.8048830] [Debug  :Halloween Elevator] RNG: 0.232803
[05:33:51.8103624] [Debug  :UniversalRadar] Interior radar check complete (0.001953125s)
[05:33:51.8115651] [Debug  :Buttery Fixes] Calculated bounds for mineshaft elevator's start room
[05:33:51.8115651] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile2(Clone)
[05:33:51.8115651] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:33:51.8115651] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:33:51.8115651] [Debug  :Buttery Fixes] Cached bounds of tile CaveLongRampTile(Clone)
[05:33:51.8115651] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:33:51.8115651] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:33:51.8125334] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:33:51.8125334] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:33:51.8125334] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:33:51.8125334] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:33:51.8125334] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:33:51.8125334] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:33:51.8125334] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:33:51.8125334] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:33:51.8125334] [Debug  :Buttery Fixes] Cached bounds of tile CaveWaterTile(Clone)
[05:33:51.8125334] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[05:33:51.8125334] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[05:33:51.8125334] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[05:33:51.8135346] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[05:33:51.8135346] [Debug  :Buttery Fixes] Cached bounds of tile CaveCramped ExitTile Variant(Clone)
[05:33:51.8135346] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile1a Variant 1(Clone)
[05:33:51.8135346] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile1(Clone)
[05:33:51.8135346] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:33:51.8135346] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:33:51.8135346] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:33:51.8135346] [Debug  :Buttery Fixes] Cached bounds of tile CaveYTile(Clone)
[05:33:51.8135346] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile5(Clone)
[05:33:51.8135346] [Debug  :Buttery Fixes] Cached bounds of tile CaveEntranceTile3(Clone)
[05:33:51.8145329] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:33:51.8145329] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:33:51.8145329] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:33:51.8145329] [Debug  :Buttery Fixes] Cached bounds of tile CaveYTile(Clone)
[05:33:51.8145329] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:33:51.8145329] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:33:51.8145329] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:33:51.8145329] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:33:51.8145329] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:33:51.8145329] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:33:51.8145329] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:33:51.8145329] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:33:51.8145329] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:33:51.8145329] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:33:51.8155337] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:33:51.8155337] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:33:51.8155337] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:33:51.8155337] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:33:51.8155337] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:33:51.8155337] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:33:51.8155337] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:33:51.8163873] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:33:51.8163873] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:33:51.8163873] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:33:51.8163873] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:33:51.8163873] [Debug  :Buttery Fixes] Cached bounds of tile CaveForkStairTile(Clone)
[05:33:51.8163873] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:33:51.8169381] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:33:51.8169381] [Debug  :Buttery Fixes] Cached bounds of tile CaveSmallIntersectTile(Clone)
[05:33:51.8169381] [Debug  :Buttery Fixes] Cached bounds of tile CaveCrampedIntersectTile(Clone)
[05:33:51.8169381] [Debug  :Matty's Fixes] Vanilla/Red soda(962) is computing vertical offset
[05:33:51.8169381] [Debug  :Matty's Fixes] Vanilla/Red soda new offset is 0.1063297
[05:33:51.8169381] [Debug  :Matty's Fixes] Vanilla/Red soda(962) position updated [(0.00, 0.00, 0.00)] -> [(0.00, 0.04, 0.00)]
[05:33:51.8383141] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:51.8383141] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:51.9690980] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:51.9690980] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:52.0431650] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:52.0431650] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:52.1465592] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:52.1465592] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:52.3194434] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:52.3194434] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:52.4196795] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:52.4196795] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:52.5324611] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:52.5334618] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:52.6434955] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:52.6434955] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:52.6866666] [Debug  :Buttery Fixes] Cleared "profitable" stat for all employees
[05:33:52.7178449] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:33:52.7178449] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:33:52.7178449] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:33:52.7178449] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:33:52.7178449] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:33:52.7178449] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:33:52.7178449] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:33:52.7178449] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:33:52.7792715] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:52.7792715] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:52.9028170] [Debug  :WeatherRegistry] Effects received: [Blue]
[05:33:52.9028170] [Debug  :WeatherRegistry] OverrideSunAnimator called
[05:33:52.9028170] [Debug  :WeatherRegistry] [SunAnimator] Current clip: TimeOfDaySunTypeBStormy
[05:33:52.9028170] [Debug  :WeatherRegistry] Landing at Vow with weather Blue (Blue)
[05:33:52.9118904] [Debug  :GeneralImprovements] Updated time display.
[05:33:52.9223780] [Debug  :Spawn Cycle Fixes] First spawn cycle occurring - force timer for next spawn cycle
[05:33:52.9489948] [Debug  :Spawn Cycle Fixes] Early daytime spawn cycle (for bees/sapsucker)
[05:33:52.9489948] [Debug  :Spawn Cycle Fixes] Early outside spawn cycle (for eclipses)
[05:33:52.9489948] [Debug  :Spawn Cycle Fixes] Early outside spawn cycle (for weeds)
[05:33:52.9600289] [Debug  :WeatherRegistry] Adjusting 3 eggs with weather multiplier 1.2
[05:33:52.9600289] [Debug  :WeatherRegistry] Egg 0: 91 -> 110
[05:33:52.9600289] [Debug  :WeatherRegistry] Egg 1: 112 -> 135
[05:33:52.9600289] [Debug  :WeatherRegistry] Egg 2: 127 -> 153
[05:33:52.9611275] [Debug  :Buttery Fixes] Scrap tracker: Tracking "KiwiBabyItem(Clone)" worth $110
[05:33:52.9611275] [Debug  :Buttery Fixes] Scrap tracker: Tracking "KiwiBabyItem(Clone)" worth $135
[05:33:52.9611275] [Debug  :Buttery Fixes] Scrap tracker: Tracking "KiwiBabyItem(Clone)" worth $153
[05:33:52.9706341] [Debug  :Matty's Fixes] Vanilla/Egg(996) needs to compute vertical offset - scheduled
[05:33:52.9757362] [Debug  :Matty's Fixes] Vanilla/Egg(997) needs to compute vertical offset - scheduled
[05:33:52.9807728] [Debug  :Matty's Fixes] Vanilla/Egg(998) needs to compute vertical offset - scheduled
[05:33:52.9906580] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:52.9906580] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:53.1106152] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:53.1106152] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:53.1613551] [Debug  :Matty's Fixes] Vanilla/Egg(996) is computing vertical offset
[05:33:53.1673062] [Debug  :Matty's Fixes] Vanilla/Egg new offset is 0.0241563
[05:33:53.1673062] [Debug  :Matty's Fixes] Vanilla/Egg(996) position updated [(-71.22, -2.26, 67.56)] -> [(-71.22, -2.29, 67.56)]
[05:33:53.1673062] [Debug  :Matty's Fixes] Vanilla/Egg(997) position updated [(-70.71, -2.17, 67.06)] -> [(-70.71, -2.20, 67.06)]
[05:33:53.1683056] [Debug  :Matty's Fixes] Vanilla/Egg(998) position updated [(-71.40, -2.18, 66.88)] -> [(-71.40, -2.20, 66.88)]
[05:33:53.2052786] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:53.2052786] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:53.3644312] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:53.3644312] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:53.5035073] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:53.5035073] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:53.6708241] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:53.6708241] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:53.8461161] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:53.8461161] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:54.0279359] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:54.0279359] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:54.2119562] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:33:54.2119562] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:55.0248345] [Debug  :GeneralImprovements] Updated time display.
[05:33:56.6054548] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:33:56.6054548] [Debug  :   Coroner] Query successful!True
[05:33:56.6075958] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:33:56.6075958] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:33:56.9089054] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:57.0046695] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:33:57.0046695] [Debug  :   Coroner] Query successful!True
[05:33:57.0046695] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:33:57.0046695] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:33:57.3493106] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:33:57.3493106] [Debug  :   Coroner] Query successful!True
[05:33:57.3493106] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:33:57.3493106] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:33:57.3926709] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:57.5604902] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:33:57.5604902] [Debug  :   Coroner] Query successful!True
[05:33:57.5604902] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:33:57.5604902] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:33:57.5835815] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:33:57.7094128] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:33:57.7094128] [Debug  :   Coroner] Query successful!True
[05:33:57.7094128] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:33:57.7094128] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:33:57.8236176] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:33:57.8236176] [Debug  :   Coroner] Query successful!True
[05:33:57.8236176] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:33:57.8236176] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:33:57.9454334] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:33:57.9454334] [Debug  :   Coroner] Query successful!True
[05:33:57.9454334] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:33:57.9454334] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:33:58.0429894] [Debug  :GeneralImprovements] Updated time display.
[05:33:58.1569742] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:33:58.1569742] [Debug  :   Coroner] Query successful!True
[05:33:58.1569742] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:33:58.1569742] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:33:58.5089626] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:33:58.5089626] [Debug  :   Coroner] Query successful!True
[05:33:58.5099616] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:33:58.5099616] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:33:58.9548708] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:33:58.9548708] [Debug  :   Coroner] Query successful!True
[05:33:58.9548708] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:33:58.9548708] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:33:59.2898686] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:33:59.2898686] [Debug  :   Coroner] Query successful!True
[05:33:59.2908688] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:33:59.2908688] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:33:59.6612188] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:33:59.6612188] [Debug  :   Coroner] Query successful!True
[05:33:59.6612188] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:33:59.6622198] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:00.0596746] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:00.0596746] [Debug  :   Coroner] Query successful!True
[05:34:00.0596746] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:00.0596746] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:00.3934094] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:00.3934094] [Debug  :   Coroner] Query successful!True
[05:34:00.3934094] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:00.3934094] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:00.6100603] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:00.6100603] [Debug  :   Coroner] Query successful!True
[05:34:00.6100603] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:00.6100603] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:00.7626483] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:00.7626483] [Debug  :   Coroner] Query successful!True
[05:34:00.7626483] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:00.7626483] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:00.8710649] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:00.8710649] [Debug  :   Coroner] Query successful!True
[05:34:00.8720680] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:00.8720680] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:00.9876145] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:00.9876145] [Debug  :   Coroner] Query successful!True
[05:34:00.9876145] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:00.9876145] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:01.0626331] [Debug  :GeneralImprovements] Updated time display.
[05:34:01.2046036] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:01.2056564] [Debug  :   Coroner] Query successful!True
[05:34:01.2056564] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:01.2056564] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:01.5629469] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:01.5629469] [Debug  :   Coroner] Query successful!True
[05:34:01.5629469] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:01.5629469] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:02.0149859] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:02.0149859] [Debug  :   Coroner] Query successful!True
[05:34:02.0149859] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:02.0159880] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:02.3481708] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:02.3481708] [Debug  :   Coroner] Query successful!True
[05:34:02.3481708] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:02.3481708] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:02.6812432] [Debug  :Buttery Fixes] Scrap tracker: Tracking "RedSodaCan(Clone)" worth $73
[05:34:02.6812432] [Debug  :Buttery Fixes] Scrap tracker: Tracking "EasterEgg(Clone)" worth $55
[05:34:02.6812432] [Debug  :Buttery Fixes] Scrap tracker: Tracking "Flask(Clone)" worth $29
[05:34:02.6818136] [Debug  :Buttery Fixes] Scrap tracker: Tracking "GarbageLid(Clone)" worth $36
[05:34:02.6818136] [Debug  :Buttery Fixes] Scrap tracker: Tracking "WhoopieCushion(Clone)" worth $30
[05:34:02.6818136] [Debug  :Buttery Fixes] Scrap tracker: Tracking "Clownhorn(Clone)" worth $84
[05:34:02.6818136] [Debug  :Buttery Fixes] Scrap tracker: Tracking "BinFullOfBottles(Clone)" worth $58
[05:34:02.6818136] [Debug  :Buttery Fixes] Scrap tracker: Tracking "TeaKettle(Clone)" worth $41
[05:34:02.6818136] [Debug  :Buttery Fixes] Scrap tracker: Tracking "CookieMoldPan(Clone)" worth $19
[05:34:02.6818136] [Debug  :Buttery Fixes] Scrap tracker: Tracking "TeaKettle(Clone)" worth $58
[05:34:02.6818136] [Debug  :Buttery Fixes] Scrap tracker: Tracking "EasterEgg(Clone)" worth $46
[05:34:02.6818136] [Debug  :Buttery Fixes] Scrap tracker: Tracking "BinFullOfBottles(Clone)" worth $55
[05:34:02.6818136] [Debug  :Buttery Fixes] Scrap tracker: Tracking "FishTestProp(Clone)" worth $45
[05:34:02.6818136] [Debug  :Buttery Fixes] Scrap tracker: Tracking "StopSign(Clone)" worth $28
[05:34:02.6818136] [Debug  :Buttery Fixes] Scrap tracker: Tracking "ToiletPaperRolls(Clone)" worth $99
[05:34:02.6818136] [Debug  :Buttery Fixes] Scrap tracker: Tracking "Cog(Clone)" worth $58
[05:34:02.6827568] [Debug  :Buttery Fixes] Scrap tracker: Tracking "WhoopieCushion(Clone)" worth $36
[05:34:02.6827568] [Warning:Buttery Fixes] Fire exits still haven't spawned on client after scrap sync step
[05:34:02.6887888] [Debug  :ScienceBirdTweaks] Found bridge 1!
[05:34:02.6933280] [Warning:Buttery Fixes] Fire exits still haven't spawned on client after scrap sync step
[05:34:02.6988568] [Debug  :ScienceBirdTweaks] Found bridge 1!
[05:34:02.7171160] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:02.7171160] [Debug  :   Coroner] Query successful!True
[05:34:02.7181548] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:02.7181548] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:03.1144717] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:03.1144717] [Debug  :   Coroner] Query successful!True
[05:34:03.1144717] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:03.1144717] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:03.4445435] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:03.4445435] [Debug  :   Coroner] Query successful!True
[05:34:03.4455442] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:03.4455442] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:03.6556096] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:03.6566119] [Debug  :   Coroner] Query successful!True
[05:34:03.6566119] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:03.6566119] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:03.8062561] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:03.8067705] [Debug  :   Coroner] Query successful!True
[05:34:03.8067882] [Debug  :   Coroner] Handling generic fall damage...
[05:34:03.8067882] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:03.8067882] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:03.8077691] [Debug  :   Coroner] Query successful!True
[05:34:03.8077691] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:03.8077691] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:03.9245490] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:03.9245490] [Debug  :   Coroner] Query successful!True
[05:34:03.9245490] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:03.9255496] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:04.0386595] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:04.0386595] [Debug  :   Coroner] Query successful!True
[05:34:04.0386595] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:04.0386595] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:04.2660176] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:04.2660176] [Debug  :   Coroner] Query successful!True
[05:34:04.2660176] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:04.2660176] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:04.6066555] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:04.6066555] [Debug  :   Coroner] Query successful!True
[05:34:04.6066555] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:04.6066555] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:05.0566519] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:05.0576522] [Debug  :   Coroner] Query successful!True
[05:34:05.0576522] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:05.0576522] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:05.3900449] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:05.3900449] [Debug  :   Coroner] Query successful!True
[05:34:05.3900449] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:05.3900449] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:05.7641867] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:05.7641867] [Debug  :   Coroner] Query successful!True
[05:34:05.7641867] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:05.7641867] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:06.1550071] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:06.1550071] [Debug  :   Coroner] Query successful!True
[05:34:06.1560043] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:06.1560043] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:06.4654470] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:06.4654470] [Debug  :   Coroner] Query successful!True
[05:34:06.4654470] [Debug  :   Coroner] Handling generic fall damage...
[05:34:06.4654470] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:06.4923021] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:06.4923021] [Debug  :   Coroner] Query successful!True
[05:34:06.4923021] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:06.4923021] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:06.7039147] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:06.7039147] [Debug  :   Coroner] Query successful!True
[05:34:06.7039147] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:06.7039147] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:06.8614343] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:06.8614343] [Debug  :   Coroner] Query successful!True
[05:34:06.8614343] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:06.8614343] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:06.9764982] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:06.9764982] [Debug  :   Coroner] Query successful!True
[05:34:06.9764982] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:06.9764982] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:08.2389315] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:08.2389315] [Debug  :   Coroner] Query successful!True
[05:34:08.2389315] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:08.2389315] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:08.6313585] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:08.6313585] [Debug  :   Coroner] Query successful!True
[05:34:08.6323342] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:08.6323342] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:08.9728724] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:08.9728724] [Debug  :   Coroner] Query successful!True
[05:34:08.9728724] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:08.9728724] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:09.1930963] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:09.1930963] [Debug  :   Coroner] Query successful!True
[05:34:09.1930963] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:09.1930963] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:09.3337072] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:09.3337072] [Debug  :   Coroner] Query successful!True
[05:34:09.3337072] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:09.3337072] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:09.4518149] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:09.4518149] [Debug  :   Coroner] Query successful!True
[05:34:09.4518149] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:09.4518149] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:09.5697102] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:09.5697102] [Debug  :   Coroner] Query successful!True
[05:34:09.5697102] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:09.5697102] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:09.7848232] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:09.7848232] [Debug  :   Coroner] Query successful!True
[05:34:09.7848232] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:09.7848232] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:10.1391426] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:10.1391426] [Debug  :   Coroner] Query successful!True
[05:34:10.1391426] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:10.1391426] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:10.5909215] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:10.5909215] [Debug  :   Coroner] Query successful!True
[05:34:10.5909215] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:10.5909215] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:10.9172884] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:10.9172884] [Debug  :   Coroner] Query successful!True
[05:34:10.9172884] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:10.9172884] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:12.8408144] [Info   :GeneralImprovements] Enabling ship scan node again and parenting it to the terminal.
[05:34:12.8454140] [Info   :LethalPerformance] Saved 1 save(s)
[05:34:20.6935668] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:20.6935668] [Debug  :   Coroner] Query successful!True
[05:34:20.6935668] [Debug  :   Coroner] Handling generic fall damage...
[05:34:20.6935668] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:20.8553665] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:20.8553665] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:20.8553665] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:20.8563676] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:20.8563676] [Debug  :   Coroner] Query successful!True
[05:34:20.8563676] [Debug  :   Coroner] Handling generic fall damage...
[05:34:20.8563676] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:20.8882341] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:20.8882341] [Debug  :   Coroner] Query successful!True
[05:34:20.8882341] [Debug  :   Coroner] Handling generic fall damage...
[05:34:20.8882341] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:20.8982324] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:20.8982324] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:20.8982324] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:20.9225483] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:20.9225483] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:20.9225483] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:20.9388071] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:20.9388071] [Debug  :   Coroner] Query successful!True
[05:34:20.9388071] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:20.9388071] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:20.9719828] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:20.9719828] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:20.9729830] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:20.9729830] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:20.9729830] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:20.9729830] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:20.9729830] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:20.9729830] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:20.9729830] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:20.9972908] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:20.9972908] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:20.9972908] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:20.9982907] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:20.9982907] [Debug  :   Coroner] Query successful!True
[05:34:20.9982907] [Debug  :   Coroner] Handling generic fall damage...
[05:34:20.9982907] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:21.0368612] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:21.0368612] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:21.0368612] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:21.0615753] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:21.0615753] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:21.0615753] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:21.0625531] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:21.0625531] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:21.0625531] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:21.0841706] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:21.0841706] [Debug  :   Coroner] Query successful!True
[05:34:21.0841706] [Debug  :   Coroner] Handling generic fall damage...
[05:34:21.0841706] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:21.1022914] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:21.1022914] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:21.1032891] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:21.1375900] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:21.1375900] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:21.1375900] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:21.1534743] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:21.1534743] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:21.1534743] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:21.1544248] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:21.1544248] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:21.1544248] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:21.1544248] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:21.1544248] [Debug  :   Coroner] Query successful!True
[05:34:21.1544248] [Debug  :   Coroner] Handling generic fall damage...
[05:34:21.1554250] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:21.2126337] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:21.2126337] [Debug  :   Coroner] Query successful!True
[05:34:21.2126337] [Debug  :   Coroner] Handling generic fall damage...
[05:34:21.2126337] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:21.2290454] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:21.2290454] [Debug  :   Coroner] Query successful!True
[05:34:21.2290454] [Debug  :   Coroner] Handling generic fall damage...
[05:34:21.2290454] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:21.2454885] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:21.2454885] [Debug  :   Coroner] Query successful!True
[05:34:21.2454885] [Debug  :   Coroner] Handling generic fall damage...
[05:34:21.2454885] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:21.2633921] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:21.2633921] [Debug  :   Coroner] Query successful!True
[05:34:21.2633921] [Debug  :   Coroner] Handling generic fall damage...
[05:34:21.2633921] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:21.3113234] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:21.3113234] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:21.3113234] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:21.4925214] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:21.4925214] [Debug  :   Coroner] Query successful!True
[05:34:21.4934899] [Debug  :   Coroner] Handling generic fall damage...
[05:34:21.4934899] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:21.6577828] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:21.6577828] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:21.6577828] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:21.6577828] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:21.6577828] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:21.6577828] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:21.6577828] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:21.6577828] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:21.6577828] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:21.6734836] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:21.6734836] [Debug  :   Coroner] Query successful!True
[05:34:21.6734836] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:21.6734836] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:21.6734836] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:21.6734836] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:21.6734836] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:21.6734836] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:21.6734836] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:21.6748078] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:21.6953861] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:21.6953861] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:21.6953861] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:21.6953861] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:21.6953861] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:21.6953861] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:21.7024992] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:21.7024992] [Debug  :   Coroner] Query successful!True
[05:34:21.7024992] [Debug  :   Coroner] Handling generic fall damage...
[05:34:21.7024992] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:21.7202139] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:21.7202139] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:21.7202139] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:21.7202139] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:21.7202139] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:21.7202139] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:21.7362133] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:21.7362133] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:21.7362133] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:21.8106857] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:21.8106857] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:21.8106857] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:21.8309579] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:21.8309579] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:21.8309579] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:21.8309579] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:21.8309579] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:21.8309579] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:21.8527697] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:21.8527697] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:21.8527697] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:21.9351639] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:21.9351639] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:21.9351639] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:22.1106740] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:22.1106740] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:22.1106740] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:22.4150597] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:22.4150597] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:22.4150597] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:22.6786851] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:22.6786851] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:22.6786851] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:22.7714985] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:22.7714985] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:22.7714985] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:22.8736739] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:22.8736739] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:22.8736739] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:22.8736739] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:22.8747095] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:22.8747095] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:22.9718920] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:22.9718920] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:22.9728242] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:23.1099177] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:23.1099177] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:23.1099177] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:23.2146649] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:23.2146649] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:23.2146649] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:23.3102910] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:23.3102910] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:23.3102910] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:23.4159111] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:23.4159111] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:23.4159111] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:23.4716609] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:23.4726334] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:23.4726334] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:23.4935290] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:23.4935290] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:23.4935290] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:23.4935290] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:23.4935290] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:23.4935290] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:23.5761717] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:23.5761717] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:23.5771705] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:23.6742843] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:23.6742843] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:23.6752595] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:23.7419637] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:23.7419637] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:23.7419637] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:23.7576873] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:23.7576873] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:23.7576873] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:23.8594959] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:23.8594959] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:23.8594959] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:23.8594959] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:23.8594959] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:23.8594959] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:23.9515308] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:23.9515308] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:23.9515308] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:23.9934565] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:23.9934565] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:23.9934565] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:24.0755295] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:24.0765305] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:24.0765305] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:24.0765305] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:24.0765305] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:24.0765305] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:24.1732763] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:24.1732763] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:24.1732763] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:24.1732763] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:24.1732763] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:24.1732763] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:24.1956630] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:24.1956630] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:24.1956630] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:24.2351656] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:24.2351656] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:24.2361653] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:24.2361653] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:24.2361653] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:24.2361653] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:24.2755472] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:24.2765476] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:24.2765476] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:24.2765476] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:24.2765476] [Debug  :   Coroner] Query successful!True
[05:34:24.2765476] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:24.2765476] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:24.2929303] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:24.2929303] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:24.2929303] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:24.3177295] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:24.3177295] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:24.3177295] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:24.3177295] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:24.3177295] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:24.3177295] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:24.3177295] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:24.3177295] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:24.3177295] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:24.3177295] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:24.3177295] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:24.3187028] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:24.3596233] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:24.3596233] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:24.3596233] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:24.3762446] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:24.3762446] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:24.3762446] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:24.4368704] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:24.4368704] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:24.4368704] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:24.4516334] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:24.4516334] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:24.4516334] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:24.5121873] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:24.5121873] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:24.5131872] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:24.5346495] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:24.5346495] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:24.5346495] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:24.5346495] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:24.5346495] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:24.5346495] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:24.5356490] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:24.5356490] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:24.5356490] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:24.5356490] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:24.5356490] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:24.5356490] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:24.5356490] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:24.5356490] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:24.5356490] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:24.5608605] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:24.5608605] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:24.5608605] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:24.6109226] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:24.6109226] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:24.6118911] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:24.6325179] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:24.6325179] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:24.6335172] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:24.6335172] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:24.6335172] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:24.6335172] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:24.7168579] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:24.7168579] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:24.7168579] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:24.7409362] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:24.7409362] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:24.7409362] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:24.8106033] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:24.8106033] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:24.8106033] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:24.8532055] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:24.8532055] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:24.8532055] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:24.8747387] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:24.8747387] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:24.8747387] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:24.9713857] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:24.9713857] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:24.9713857] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:24.9713857] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:24.9713857] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:24.9713857] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:24.9926680] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:24.9926680] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:24.9926680] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:25.0547573] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:25.0547573] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:25.0547573] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:25.0547573] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:25.0547573] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:25.0547573] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:25.0773389] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:25.0773389] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:25.0773389] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:25.1508538] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:25.1513679] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:25.1514132] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:25.1514132] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:25.1514132] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:25.1514132] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:25.1731281] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:25.1731281] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:25.1731281] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:25.2369069] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:25.2369069] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:25.2369069] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:25.2576826] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:25.2576826] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:25.2576826] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:25.2915809] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:25.2915809] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:25.2915809] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:25.3724851] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:25.3724851] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:25.3724851] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:25.3734846] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:25.3735358] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:25.3735358] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:25.3935825] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:25.3935825] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:25.3935825] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:25.4702319] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:25.4712314] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:25.4712314] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:25.4921850] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:25.4921850] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:25.4921850] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:25.4921850] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:25.4921850] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:25.4921850] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:25.5741444] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:25.5741444] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:25.5741444] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:25.5948259] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:25.5957784] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:25.5957784] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:25.6718196] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:25.6718196] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:25.6718196] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:25.6925978] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:25.6925978] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:25.6925978] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:25.8309988] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:25.8309988] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:25.8309988] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:25.8309988] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:25.8319978] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:25.8319978] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:25.9375584] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:25.9375584] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:25.9375584] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:25.9375584] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:25.9375584] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:25.9375584] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:26.0113022] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:26.0124358] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:26.0124705] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:26.0321184] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:26.0321184] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:26.0321184] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:26.1085463] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:26.1085463] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:26.1085463] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:26.1297817] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:26.1297817] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:26.1297817] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:26.2541890] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:26.2551875] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:26.2551875] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:26.2908293] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:26.2908293] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:26.2908293] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:26.3537035] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:26.3537035] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:26.3537035] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:26.3745370] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:26.3745370] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:26.3745370] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:26.4507610] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:26.4517610] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:26.4517610] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:26.4733630] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:26.4738950] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:26.4738950] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:26.5563629] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:26.5563629] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:26.5563629] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:26.5779163] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:26.5779163] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:26.5779163] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:26.6939955] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:26.6939955] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:26.6939955] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:26.6939955] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:26.6939955] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:26.6939955] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:26.7921703] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:26.7921703] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:26.7931702] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:26.7931702] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:26.7931702] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:26.7931702] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:26.8962358] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:26.8962358] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:26.8962358] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:26.9159836] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:26.9169834] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:26.9169834] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:26.9921932] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:26.9921932] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:26.9921932] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:26.9921932] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:26.9921932] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:26.9921932] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:27.1314148] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:27.1314148] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:27.1314148] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:27.1512145] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:27.1512145] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:27.1521886] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:27.7364028] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:27.7364028] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:27.7364028] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:27.7364028] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:27.7364028] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:27.7364028] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:28.1954258] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:28.1965463] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:28.1966737] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:28.3323454] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:28.3323454] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:28.3323454] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:28.7553979] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:28.7553979] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:28.7553979] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:29.0355828] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:29.0355828] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:29.0355828] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:29.7367430] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:29.7367430] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:29.7367430] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:29.8986006] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:34:30.5121034] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:30.5121034] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:30.5121034] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:30.7544150] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:30.7544150] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:30.7544150] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:30.7553830] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:30.7553830] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:30.7553830] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:30.8520153] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:30.8520153] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:30.8520153] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:30.8520153] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:30.8520153] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:30.8520153] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:30.8520153] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:30.8520153] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:30.8530144] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:30.9151487] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:30.9151487] [Debug  :   Coroner] Query successful!True
[05:34:30.9151487] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:30.9151487] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:30.9498894] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:30.9508882] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:30.9508882] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:30.9728776] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:30.9728776] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:30.9728776] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:30.9728776] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:30.9728776] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:30.9728776] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:30.9728776] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:30.9728776] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:30.9743198] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:30.9981623] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:30.9981623] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:30.9981623] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:31.0547654] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:31.0547654] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:31.0547654] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:31.0547654] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:31.0547654] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:31.0547654] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:31.1714583] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:31.1714583] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:31.1714583] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:31.1925438] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:31.1925438] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:31.1925438] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:31.1925438] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:31.1925438] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:31.1925438] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:31.1925438] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:31.1925438] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:31.1925438] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:31.2143118] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:31.2143118] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:31.2143118] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:31.2143118] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:31.2143118] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:31.2143118] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:31.3109184] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:31.3109184] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:31.3109184] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:31.3323756] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:31.3323756] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:31.3323756] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:31.3530724] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:31.3530724] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:31.3530724] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:31.3935313] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:31.3935313] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:31.3935313] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:31.5115367] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:31.5115367] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:31.5115367] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:31.5115367] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:31.5115367] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:31.5125074] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:31.6086241] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:31.6086241] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:31.6086241] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:31.7546208] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:31.7546208] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:31.7546208] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:31.7889856] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:31.7889856] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:31.7899840] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:31.8933523] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:31.8933523] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:31.8933523] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:31.9357795] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:31.9357795] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:31.9357795] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:32.0137398] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:32.0137398] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:32.0137398] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:32.0562935] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:32.0562935] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:32.0572582] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:32.0970407] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:32.0980138] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:32.0980138] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:32.1733412] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:32.1733412] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:32.1733412] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:32.2134080] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:32.2134080] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:32.2134080] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:32.2134080] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:32.2134080] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:32.2139433] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:32.3524598] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:32.3524598] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:32.3524598] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:32.3730973] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:32.3730973] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:32.3730973] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:32.4497017] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:32.4497017] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:32.4497017] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:32.4507007] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:32.4507007] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:32.4507007] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:32.4905851] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:32.4905851] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:32.4915407] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:32.5325199] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:32.5325199] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:32.5325199] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:32.6098177] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:32.6098177] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:32.6098177] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:32.6314563] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:32.6314563] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:32.6314563] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:32.6527165] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:32.6527165] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:32.6527165] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:32.6987767] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:32.6997465] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:32.6997465] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:32.7137470] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:32.7137470] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:32.7137470] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:32.7910897] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:32.7910897] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:32.7910897] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:32.8524320] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:32.8524320] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:32.8524320] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:32.8950973] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:32.8950973] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:32.8950973] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:32.9729843] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:32.9729843] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:32.9729843] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:33.0537020] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:33.0537020] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:33.0537020] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:33.1514073] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:33.1514073] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:33.1514073] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:33.3132296] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:33.3132296] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:33.3132296] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:33.3346013] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:33.3346013] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:33.3346013] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:33.4157302] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:33.4157302] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:33.4157302] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:33.4932955] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:33.4932955] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:33.4932955] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:33.7551714] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:33.7551714] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:33.7551714] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:34.0721745] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:34.0721745] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:34.0721745] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:34.3362283] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:34.3362283] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:34.3362283] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:34.3977997] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:34.3977997] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:34.3977997] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:34.4943538] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:34.4943538] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:34.4943538] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:34.5186082] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:34.5186082] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:34.5186082] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:34.6115047] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:34.6125048] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:34.6125048] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:34.6764976] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:34.6764976] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:34.6764976] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:34.7201679] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:34.7201679] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:34.7201679] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:34.8592850] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:34.8592850] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:34.8592850] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:34.9517071] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:34.9517071] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:34.9517071] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:34.9773413] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:34.9783406] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:34.9783406] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:35.0607107] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:35.0607107] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:35.0607107] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:35.1515797] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:35.1515797] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:35.1525497] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:35.3175853] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:35.3175853] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:35.3175853] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:35.3962609] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:35.3962609] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:35.3962609] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:35.4930428] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:35.4930428] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:35.4930428] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:35.5780036] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:35.5780036] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:35.5780036] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:35.6028165] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:35.6028165] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:35.6028165] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:35.6033796] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:35.6033796] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:35.6033796] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:35.7146906] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:35.7146906] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:35.7146906] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:35.8173898] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:35.8173898] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:35.8173898] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:36.0981228] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:36.0981228] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:36.0981228] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:36.1926092] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:36.1926092] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:36.1926092] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:36.1926092] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:36.1926092] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:36.1926092] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:36.2960923] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:36.2970937] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:36.2970937] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:36.3951872] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:36.3951872] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:36.3951872] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:36.5405811] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:36.5405811] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:36.5405811] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:36.6323322] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:36.6323322] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:36.6323322] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:36.7360410] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:36.7360410] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:36.7360410] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:36.8118949] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:36.8128651] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:36.8128651] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:36.8348662] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:36.8348662] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:36.8348662] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:36.8588031] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:36.8588031] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:36.8588031] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:36.9925433] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:36.9935409] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:36.9935409] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:36.9935409] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:36.9935409] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:36.9935409] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:37.1020216] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:37.1020216] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:37.1020216] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:37.1020216] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:37.1020216] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:37.1020216] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:37.1735866] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:37.1745867] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:37.1745867] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:37.1958306] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:37.1958306] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:37.1958306] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:37.1958306] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:37.1968839] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:37.1968839] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:37.2718914] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:37.2718914] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:37.2718914] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:37.2938434] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:37.2938434] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:37.2938434] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:37.4182741] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:37.4182741] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:37.4182741] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:37.4431742] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:37.4431742] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:37.4431742] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:37.5134726] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:37.5134726] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:37.5134726] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:37.5360634] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:37.5360634] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:37.5360634] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:37.6112550] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:37.6112550] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:37.6112550] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:37.6370237] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:37.6375805] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:37.6375805] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:37.7197174] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:37.7207134] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:37.7207134] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:37.7366756] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:37.7366756] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:37.7366756] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:37.8592599] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:37.8592599] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:37.8602582] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:37.9021434] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:37.9021434] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:37.9021434] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:37.9533463] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:37.9533463] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:37.9533463] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:37.9942222] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:37.9942222] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:37.9942222] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:38.0556621] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:38.0556621] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:38.0556621] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:38.0779669] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:38.0779669] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:38.0779669] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:38.1105562] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:38.1105562] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:38.1105562] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:38.1531683] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:38.1531683] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:38.1531683] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:38.1787336] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:38.1787336] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:38.1787336] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:38.2365233] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:38.2365233] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:38.2365233] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:38.3129558] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:38.3129558] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:38.3129558] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:38.3129558] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:38.3129558] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:38.3139563] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:38.3388306] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:38.3388306] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:38.3388306] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:38.4232648] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:38.4232648] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:38.4232648] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:38.4232648] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:38.4232648] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:38.4232648] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:38.4398930] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:38.4398930] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:38.4398930] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:38.4951257] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:38.4951257] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:38.4951257] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:38.5133344] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:38.5133344] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:38.5138766] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:38.5366464] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:38.5366464] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:38.5366464] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:38.5766122] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:38.5766122] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:38.5766122] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:38.6027351] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:38.6027351] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:38.6027351] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:38.6117343] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:38.6117343] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:38.6117343] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:38.6995580] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:38.6995580] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:38.6995580] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:38.7005575] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:38.7005575] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:38.7005575] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:38.7165565] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:38.7165565] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:38.7165565] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:38.7553607] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:38.7563617] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:38.7563617] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:38.7726739] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:38.7726739] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:38.7726739] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:38.8128238] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:38.8128238] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:38.8128238] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:38.8587477] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:38.8597494] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:38.8597494] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:38.8970927] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:38.8970927] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:38.8970927] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:38.8970927] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:38.8970927] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:38.8970927] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:38.9379453] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:38.9379453] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:38.9379453] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:38.9926732] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:38.9926732] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:38.9926732] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:39.0189493] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:39.0189493] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:39.0189493] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:39.0568867] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:39.0568867] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:39.0568867] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:39.1330890] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:39.1330890] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:39.1330890] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:39.1575075] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:39.1585100] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:39.1585100] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:39.1958787] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:39.1958787] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:39.1958787] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:39.2612364] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:39.2612364] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:39.2612364] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:39.3195363] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:39.3195363] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:39.3195363] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:39.3195363] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:39.3195363] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:39.3205674] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:39.3380546] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:39.3390539] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:39.3390539] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:39.3390539] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:39.3390539] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:39.3396893] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:39.4029130] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:39.4029130] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:39.4029130] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:39.4694249] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:39.4694249] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:39.4704229] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:39.5597489] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:39.5597489] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:39.5597489] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:39.6127016] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:39.6127016] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:39.6127016] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:39.6521499] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:39.6531225] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:39.6531225] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:39.6531225] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:39.6531225] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:39.6531225] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:39.7561859] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:39.7561859] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:39.7561859] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:39.7561859] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:39.7561859] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:39.7567020] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:39.8318390] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:39.8328057] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:39.8328057] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:39.8962284] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:39.8962284] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:39.8962284] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:39.9924669] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:39.9924669] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:39.9924669] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:40.0604395] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:40.0604395] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:40.0604395] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:40.1332662] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:40.1332662] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:40.1332662] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:40.1332662] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:40.1332662] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:40.1332662] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:40.1332662] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:40.1332662] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:40.1332662] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:40.2563368] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:40.2563368] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:40.2563368] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:40.3124281] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:40.3124281] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:40.3124281] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:40.3957006] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:40.3957006] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:40.3957006] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:40.5771793] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:40.5771793] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:40.5771793] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:40.7150032] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:40.7150032] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:40.7150032] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:40.7363149] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:40.7363149] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:40.7363149] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:40.8941642] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:40.8951672] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:40.8951672] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:41.6122428] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:34:41.6122428] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:34:41.6122428] [Debug  :   Coroner] Handling Out of Bounds death...
[05:34:47.2958055] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:34:48.4473430] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:34:54.1238606] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:54.1238606] [Debug  :   Coroner] Query successful!True
[05:34:54.1238606] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:54.1238606] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:54.5235325] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:54.5235325] [Debug  :   Coroner] Query successful!True
[05:34:54.5235325] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:54.5235325] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:54.8554891] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:54.8554891] [Debug  :   Coroner] Query successful!True
[05:34:54.8554891] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:54.8554891] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:55.0743852] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:55.0743852] [Debug  :   Coroner] Query successful!True
[05:34:55.0743852] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:55.0743852] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:55.2220408] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:55.2220408] [Debug  :   Coroner] Query successful!True
[05:34:55.2220408] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:55.2220408] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:55.3343912] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:55.3343912] [Debug  :   Coroner] Query successful!True
[05:34:55.3343912] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:55.3343912] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:55.4531774] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:55.4531774] [Debug  :   Coroner] Query successful!True
[05:34:55.4531774] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:55.4531774] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:55.6666888] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:55.6676897] [Debug  :   Coroner] Query successful!True
[05:34:55.6676897] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:55.6676897] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:56.0218760] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:56.0218760] [Debug  :   Coroner] Query successful!True
[05:34:56.0218760] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:56.0218760] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:56.4655569] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:56.4655569] [Debug  :   Coroner] Query successful!True
[05:34:56.4655569] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:56.4655569] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:56.7993320] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:56.7993320] [Debug  :   Coroner] Query successful!True
[05:34:56.7993320] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:56.7993320] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:57.1696686] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:57.1696686] [Debug  :   Coroner] Query successful!True
[05:34:57.1696686] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:57.1701874] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:57.5691455] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:57.5691455] [Debug  :   Coroner] Query successful!True
[05:34:57.5691455] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:57.5691455] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:57.9038771] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:57.9038771] [Debug  :   Coroner] Query successful!True
[05:34:57.9038771] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:57.9038771] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:58.1187934] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:58.1187934] [Debug  :   Coroner] Query successful!True
[05:34:58.1187934] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:58.1187934] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:58.2740244] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:58.2740244] [Debug  :   Coroner] Query successful!True
[05:34:58.2740244] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:58.2740244] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:58.3828599] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:58.3828599] [Debug  :   Coroner] Query successful!True
[05:34:58.3828599] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:58.3828599] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:58.5016920] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:58.5016920] [Debug  :   Coroner] Query successful!True
[05:34:58.5016920] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:58.5016920] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:58.7188968] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:58.7188968] [Debug  :   Coroner] Query successful!True
[05:34:58.7188968] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:58.7188968] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:59.0700300] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:59.0700300] [Debug  :   Coroner] Query successful!True
[05:34:59.0700300] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:59.0700300] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:59.5224885] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:59.5224885] [Debug  :   Coroner] Query successful!True
[05:34:59.5224885] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:59.5224885] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:34:59.8451112] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:34:59.8473513] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:34:59.8473513] [Debug  :   Coroner] Query successful!True
[05:34:59.8473513] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:34:59.8473513] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:00.2176938] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:00.2176938] [Debug  :   Coroner] Query successful!True
[05:35:00.2176938] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:00.2176938] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:00.6204800] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:00.6204800] [Debug  :   Coroner] Query successful!True
[05:35:00.6204800] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:00.6204800] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:00.9537419] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:00.9537419] [Debug  :   Coroner] Query successful!True
[05:35:00.9544439] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:00.9544439] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:01.1716329] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:01.1716329] [Debug  :   Coroner] Query successful!True
[05:35:01.1716329] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:01.1726117] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:01.3198851] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:01.3198851] [Debug  :   Coroner] Query successful!True
[05:35:01.3198851] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:01.3198851] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:01.4395758] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:01.4405760] [Debug  :   Coroner] Query successful!True
[05:35:01.4405760] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:01.4405760] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:01.5545750] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:01.5545750] [Debug  :   Coroner] Query successful!True
[05:35:01.5545750] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:01.5551135] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:01.7722760] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:01.7722760] [Debug  :   Coroner] Query successful!True
[05:35:01.7732755] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:01.7732755] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:02.1215274] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:02.1215274] [Debug  :   Coroner] Query successful!True
[05:35:02.1215274] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:02.1215274] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:02.5749897] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:02.5749897] [Debug  :   Coroner] Query successful!True
[05:35:02.5760296] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:02.5760296] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:02.9089597] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:02.9089597] [Debug  :   Coroner] Query successful!True
[05:35:02.9089597] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:02.9089597] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:03.2705603] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:03.2705603] [Debug  :   Coroner] Query successful!True
[05:35:03.2705603] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:03.2705603] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:03.6667181] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:03.6667181] [Debug  :   Coroner] Query successful!True
[05:35:03.6667181] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:03.6667181] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:04.0028938] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:04.0028938] [Debug  :   Coroner] Query successful!True
[05:35:04.0028938] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:04.0038961] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:04.2171233] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:04.2171233] [Debug  :   Coroner] Query successful!True
[05:35:04.2181240] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:04.2181240] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:04.3685300] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:04.3685640] [Debug  :   Coroner] Query successful!True
[05:35:04.3685640] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:04.3685640] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:04.4874444] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:04.4874444] [Debug  :   Coroner] Query successful!True
[05:35:04.4874444] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:04.4874444] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:04.6072754] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:04.6072754] [Debug  :   Coroner] Query successful!True
[05:35:04.6072754] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:04.6072754] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:04.8211740] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:04.8211740] [Debug  :   Coroner] Query successful!True
[05:35:04.8211740] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:04.8211740] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:05.1699329] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:05.1699329] [Debug  :   Coroner] Query successful!True
[05:35:05.1699329] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:05.1699329] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:05.6185962] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:05.6195966] [Debug  :   Coroner] Query successful!True
[05:35:05.6195966] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:05.6195966] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:05.9535269] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:05.9535269] [Debug  :   Coroner] Query successful!True
[05:35:05.9535269] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:05.9535269] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:06.3226280] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:06.3236062] [Debug  :   Coroner] Query successful!True
[05:35:06.3236062] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:06.3236062] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:06.7147061] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:06.7147061] [Debug  :   Coroner] Query successful!True
[05:35:06.7147061] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:06.7147061] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:07.0473162] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:07.0473162] [Debug  :   Coroner] Query successful!True
[05:35:07.0473162] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:07.0473162] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:07.2706198] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:35:07.2785871] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:07.2785871] [Debug  :   Coroner] Query successful!True
[05:35:07.2785871] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:07.2785871] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:07.4184422] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:07.4184422] [Debug  :   Coroner] Query successful!True
[05:35:07.4184422] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:07.4184422] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:07.5350693] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:07.5350693] [Debug  :   Coroner] Query successful!True
[05:35:07.5350693] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:07.5350693] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:07.6599043] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:07.6599043] [Debug  :   Coroner] Query successful!True
[05:35:07.6599043] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:07.6599043] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:07.8662449] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:07.8662449] [Debug  :   Coroner] Query successful!True
[05:35:07.8662449] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:07.8662449] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:08.2153195] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:08.2153195] [Debug  :   Coroner] Query successful!True
[05:35:08.2153195] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:08.2153195] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:08.6651490] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:08.6651490] [Debug  :   Coroner] Query successful!True
[05:35:08.6651490] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:08.6651490] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:08.7715252] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:35:08.7715252] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:35:08.7725248] [Debug  :   Coroner] Handling Out of Bounds death...
[05:35:09.0030285] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:09.0030285] [Debug  :   Coroner] Query successful!True
[05:35:09.0030285] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:09.0030285] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:11.3682593] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:11.3682784] [Debug  :   Coroner] Query successful!True
[05:35:11.3682784] [Debug  :   Coroner] Handling generic fall damage...
[05:35:11.3682784] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:13.7277936] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:13.7287930] [Debug  :   Coroner] Query successful!True
[05:35:13.7287930] [Debug  :   Coroner] Handling generic fall damage...
[05:35:13.7287930] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:31.0596442] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:35:31.7150434] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Gift : [G]
New: Drop Gift : [G​]
[05:35:31.7150434] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Open gift : [LMB]
New: Open gift : [LMB​]
[05:35:31.8235782] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Gift : [G]
New: Drop Gift : [G​]
[05:35:31.8235782] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Open gift : [LMB]
New: Open gift : [LMB​]
[05:35:43.0602848] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:35:43.0612831] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:35:43.0612831] [Debug  :   Coroner] Handling Out of Bounds death...
[05:35:48.1025377] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:48.1025377] [Debug  :   Coroner] Query successful!True
[05:35:48.1035403] [Debug  :   Coroner] Handling generic fall damage...
[05:35:48.1035403] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:52.2815710] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:52.2825710] [Debug  :   Coroner] Query successful!True
[05:35:52.2825710] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:52.2825710] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:52.6838608] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:52.6838608] [Debug  :   Coroner] Query successful!True
[05:35:52.6848328] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:52.6848328] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:53.0222307] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:53.0222307] [Debug  :   Coroner] Query successful!True
[05:35:53.0222307] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:53.0222307] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:53.2296533] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:53.2296533] [Debug  :   Coroner] Query successful!True
[05:35:53.2306505] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:53.2306505] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:53.3772841] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:53.3772841] [Debug  :   Coroner] Query successful!True
[05:35:53.3772841] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:53.3772841] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:53.5013797] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:53.5013995] [Debug  :   Coroner] Query successful!True
[05:35:53.5013995] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:53.5013995] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:53.6190442] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:53.6190442] [Debug  :   Coroner] Query successful!True
[05:35:53.6190442] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:53.6190442] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:53.8320741] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:53.8320741] [Debug  :   Coroner] Query successful!True
[05:35:53.8320741] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:53.8320741] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:54.1808083] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:54.1808083] [Debug  :   Coroner] Query successful!True
[05:35:54.1808083] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:54.1808083] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:54.6264854] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:54.6264854] [Debug  :   Coroner] Query successful!True
[05:35:54.6264854] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:54.6264854] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:54.9613856] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:54.9613856] [Debug  :   Coroner] Query successful!True
[05:35:54.9613856] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:54.9613856] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:55.3281191] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:55.3281191] [Debug  :   Coroner] Query successful!True
[05:35:55.3281191] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:55.3281191] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:55.7307552] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:55.7307552] [Debug  :   Coroner] Query successful!True
[05:35:55.7307552] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:55.7307552] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:56.0639060] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:56.0639060] [Debug  :   Coroner] Query successful!True
[05:35:56.0644224] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:56.0644397] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:56.2807045] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:56.2807045] [Debug  :   Coroner] Query successful!True
[05:35:56.2817018] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:56.2817018] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:56.4334766] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:56.4334766] [Debug  :   Coroner] Query successful!True
[05:35:56.4334766] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:56.4334766] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:56.5458552] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:56.5458552] [Debug  :   Coroner] Query successful!True
[05:35:56.5458552] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:56.5458552] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:56.6613215] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:56.6622713] [Debug  :   Coroner] Query successful!True
[05:35:56.6622713] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:56.6622713] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:56.8756605] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:56.8756605] [Debug  :   Coroner] Query successful!True
[05:35:56.8766616] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:56.8766616] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:57.2296063] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:57.2296063] [Debug  :   Coroner] Query successful!True
[05:35:57.2296063] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:57.2296063] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:57.6837065] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:57.6847057] [Debug  :   Coroner] Query successful!True
[05:35:57.6847057] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:57.6847057] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:58.0208578] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:58.0208578] [Debug  :   Coroner] Query successful!True
[05:35:58.0208578] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:58.0208578] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:58.3793362] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:58.3793362] [Debug  :   Coroner] Query successful!True
[05:35:58.3793362] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:58.3793362] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:58.7795801] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:58.7795801] [Debug  :   Coroner] Query successful!True
[05:35:58.7795801] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:58.7795801] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:59.1172321] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:59.1172321] [Debug  :   Coroner] Query successful!True
[05:35:59.1182322] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:59.1182322] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:59.3286434] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:59.3286434] [Debug  :   Coroner] Query successful!True
[05:35:59.3286434] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:59.3286434] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:59.4806820] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:59.4806820] [Debug  :   Coroner] Query successful!True
[05:35:59.4806820] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:59.4806820] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:59.6016407] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:59.6016407] [Debug  :   Coroner] Query successful!True
[05:35:59.6016407] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:59.6016407] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:59.7078969] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:59.7078969] [Debug  :   Coroner] Query successful!True
[05:35:59.7088978] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:59.7088978] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:35:59.9313646] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:35:59.9313646] [Debug  :   Coroner] Query successful!True
[05:35:59.9313646] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:35:59.9313646] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:00.2809134] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:00.2809134] [Debug  :   Coroner] Query successful!True
[05:36:00.2809134] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:00.2809134] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:00.7346179] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:00.7346179] [Debug  :   Coroner] Query successful!True
[05:36:00.7346179] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:00.7346179] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:00.8475968] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:36:01.0676605] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:01.0676605] [Debug  :   Coroner] Query successful!True
[05:36:01.0676605] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:01.0676605] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:01.4329188] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:01.4329188] [Debug  :   Coroner] Query successful!True
[05:36:01.4329188] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:01.4329188] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:01.8332886] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:01.8332886] [Debug  :   Coroner] Query successful!True
[05:36:01.8332886] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:01.8332886] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:02.1710085] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:36:02.1710085] [Debug  :GeneralImprovements] Toggling helmet light off.
[05:36:02.8878391] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:02.8878391] [Debug  :   Coroner] Query successful!True
[05:36:02.8878391] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:02.8878391] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:03.2808399] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:03.2808399] [Debug  :   Coroner] Query successful!True
[05:36:03.2808399] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:03.2808399] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:03.6212567] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:03.6222379] [Debug  :   Coroner] Query successful!True
[05:36:03.6222379] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:03.6222379] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:03.8430092] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:03.8435845] [Debug  :   Coroner] Query successful!True
[05:36:03.8435845] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:03.8435845] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:03.9814658] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:03.9814658] [Debug  :   Coroner] Query successful!True
[05:36:03.9814658] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:03.9814658] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:04.0462845] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:04.0462845] [Debug  :   Coroner] Query successful!True
[05:36:04.0462845] [Debug  :   Coroner] Handling generic fall damage...
[05:36:04.0462845] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:04.0972902] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:04.0972902] [Debug  :   Coroner] Query successful!True
[05:36:04.0972902] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:04.0972902] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:04.2184514] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:04.2184514] [Debug  :   Coroner] Query successful!True
[05:36:04.2184514] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:04.2184514] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:04.4323953] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:04.4323953] [Debug  :   Coroner] Query successful!True
[05:36:04.4323953] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:04.4323953] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:04.7792099] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:04.7792099] [Debug  :   Coroner] Query successful!True
[05:36:04.7792099] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:04.7792099] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:05.2343709] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:05.2343709] [Debug  :   Coroner] Query successful!True
[05:36:05.2343709] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:05.2343709] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:05.5616591] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:05.5616591] [Debug  :   Coroner] Query successful!True
[05:36:05.5616591] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:05.5616591] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:05.6547846] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:05.6547846] [Debug  :   Coroner] Query successful!True
[05:36:05.6547846] [Debug  :   Coroner] Handling generic fall damage...
[05:36:05.6547846] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:05.9288293] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:05.9288293] [Debug  :   Coroner] Query successful!True
[05:36:05.9288293] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:05.9288293] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:06.3393564] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:06.3393564] [Debug  :   Coroner] Query successful!True
[05:36:06.3403544] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:06.3403544] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:06.6654964] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:06.6654964] [Debug  :   Coroner] Query successful!True
[05:36:06.6654964] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:06.6654964] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:06.8833867] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:06.8843867] [Debug  :   Coroner] Query successful!True
[05:36:06.8843867] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:06.8843867] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:08.8454985] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:36:09.5622335] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:36:10.1507756] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:36:11.4490155] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:11.4490155] [Debug  :   Coroner] Query successful!True
[05:36:11.4490155] [Debug  :   Coroner] Handling generic fall damage...
[05:36:11.4490155] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:20.7561865] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:36:22.6270682] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:36:22.9939541] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:36:22.9939541] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:36:23.1515158] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:36:23.4021372] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:36:24.9777523] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:36:24.9777523] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:36:24.9777523] [Debug  :   Coroner] Handling Out of Bounds death...
[05:36:25.1018625] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:36:25.1018625] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:36:25.1018625] [Debug  :   Coroner] Handling Out of Bounds death...
[05:36:25.6111951] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:36:25.6111951] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:36:25.6124286] [Debug  :   Coroner] Handling Out of Bounds death...
[05:36:26.6891191] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:36:26.8830497] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[05:36:26.8830497] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[05:36:26.9736312] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:36:26.9736312] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:36:26.9736312] [Debug  :   Coroner] Handling Out of Bounds death...
[05:36:26.9918150] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[05:36:26.9918150] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[05:36:27.2211098] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:36:35.6948265] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:36:41.5703432] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:36:42.9656555] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:36:42.9945670] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:36:42.9945670] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:36:42.9945670] [Debug  :   Coroner] Handling Out of Bounds death...
[05:36:43.2635913] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Large axle : [G]
New: Drop Large axle : [G​]
[05:36:43.3734019] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Large axle : [G]
New: Drop Large axle : [G​]
[05:36:46.7767929] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:36:49.2553038] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:49.2553038] [Debug  :   Coroner] Query successful!True
[05:36:49.2553038] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:49.2553038] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:49.6544685] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:49.6544685] [Debug  :   Coroner] Query successful!True
[05:36:49.6544685] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:49.6544685] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:49.9875693] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:49.9875693] [Debug  :   Coroner] Query successful!True
[05:36:49.9885702] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:49.9885702] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:50.2051766] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:50.2051766] [Debug  :   Coroner] Query successful!True
[05:36:50.2051766] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:50.2051766] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:50.3471018] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:50.3471018] [Debug  :   Coroner] Query successful!True
[05:36:50.3471018] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:50.3471018] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:50.4652827] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:50.4652827] [Debug  :   Coroner] Query successful!True
[05:36:50.4652827] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:50.4652827] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:50.5886887] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:50.5886887] [Debug  :   Coroner] Query successful!True
[05:36:50.5886887] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:50.5886887] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:50.8054340] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:50.8054340] [Debug  :   Coroner] Query successful!True
[05:36:50.8054340] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:50.8054340] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:51.1587131] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:51.1587131] [Debug  :   Coroner] Query successful!True
[05:36:51.1587131] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:51.1587131] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:51.5986215] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:51.5986215] [Debug  :   Coroner] Query successful!True
[05:36:51.5986215] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:51.5996237] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:51.9374608] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:51.9374608] [Debug  :   Coroner] Query successful!True
[05:36:51.9374608] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:51.9374608] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:52.3018575] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:52.3018575] [Debug  :   Coroner] Query successful!True
[05:36:52.3024225] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:52.3024225] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:52.7051147] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:52.7051147] [Debug  :   Coroner] Query successful!True
[05:36:52.7051147] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:52.7051147] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:53.0380679] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:53.0380679] [Debug  :   Coroner] Query successful!True
[05:36:53.0380679] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:53.0380679] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:53.2508786] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:53.2508786] [Debug  :   Coroner] Query successful!True
[05:36:53.2508786] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:53.2508786] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:53.4065432] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:53.4065432] [Debug  :   Coroner] Query successful!True
[05:36:53.4065432] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:53.4065432] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:53.5166984] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:53.5166984] [Debug  :   Coroner] Query successful!True
[05:36:53.5166984] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:53.5166984] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:53.6319963] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:53.6319963] [Debug  :   Coroner] Query successful!True
[05:36:53.6319963] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:53.6329969] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:53.8476925] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:53.8476925] [Debug  :   Coroner] Query successful!True
[05:36:53.8486928] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:53.8486928] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:54.2068048] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:54.2068048] [Debug  :   Coroner] Query successful!True
[05:36:54.2068048] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:54.2068048] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:54.2543797] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:36:54.6597270] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:54.6597270] [Debug  :   Coroner] Query successful!True
[05:36:54.6597270] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:54.6597270] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:54.9915034] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:54.9915034] [Debug  :   Coroner] Query successful!True
[05:36:54.9915034] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:54.9915034] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:55.3545154] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:55.3545154] [Debug  :   Coroner] Query successful!True
[05:36:55.3545154] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:55.3545154] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:55.7550461] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:55.7550461] [Debug  :   Coroner] Query successful!True
[05:36:55.7550461] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:55.7550461] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:56.0894764] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:56.0894764] [Debug  :   Coroner] Query successful!True
[05:36:56.0894764] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:56.0894764] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:56.3018225] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:56.3018225] [Debug  :   Coroner] Query successful!True
[05:36:56.3018225] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:56.3018225] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:56.4534428] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:56.4534428] [Debug  :   Coroner] Query successful!True
[05:36:56.4534428] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:56.4534428] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:56.5705384] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:56.5705384] [Debug  :   Coroner] Query successful!True
[05:36:56.5705384] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:56.5705384] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:56.6479089] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:36:56.6806446] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:56.6806446] [Debug  :   Coroner] Query successful!True
[05:36:56.6816420] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:56.6816420] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:56.9027643] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:56.9027643] [Debug  :   Coroner] Query successful!True
[05:36:56.9027643] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:56.9027643] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:57.2512375] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:57.2512375] [Debug  :   Coroner] Query successful!True
[05:36:57.2522160] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:57.2522160] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:57.7031149] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:57.7031149] [Debug  :   Coroner] Query successful!True
[05:36:57.7031149] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:57.7031149] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:58.0395080] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:58.0395080] [Debug  :   Coroner] Query successful!True
[05:36:58.0405088] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:58.0405088] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:58.4120489] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:58.4120489] [Debug  :   Coroner] Query successful!True
[05:36:58.4120489] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:58.4120489] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:58.8068506] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:58.8068506] [Debug  :   Coroner] Query successful!True
[05:36:58.8078483] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:58.8078483] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:59.1361533] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:59.1371524] [Debug  :   Coroner] Query successful!True
[05:36:59.1371901] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:59.1371901] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:59.3529010] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:59.3529010] [Debug  :   Coroner] Query successful!True
[05:36:59.3529010] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:59.3529010] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:59.5018925] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:59.5018925] [Debug  :   Coroner] Query successful!True
[05:36:59.5018925] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:59.5018925] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:59.6187268] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:59.6187268] [Debug  :   Coroner] Query successful!True
[05:36:59.6187268] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:59.6187268] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:59.7446522] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:59.7446522] [Debug  :   Coroner] Query successful!True
[05:36:59.7446522] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:59.7446522] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:36:59.9584545] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:36:59.9584545] [Debug  :   Coroner] Query successful!True
[05:36:59.9584545] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:36:59.9584545] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:37:00.5271062] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:37:00.7628138] [Debug  :MysteryButton.MysteryButtonAI] OnNetworkSpawn, IsServer=True
[05:37:00.7641754] [Debug  :MysteryButton.MysteryButtonAI] Start
[05:37:00.7641754] [Debug  :MysteryButton.MysteryButtonAI] AudioSource is  not null
[05:37:05.8311654] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:37:05.8321430] [Debug  :   Coroner] Query successful!True
[05:37:05.8321430] [Debug  :   Coroner] Handling Bracken death...
[05:37:05.8321430] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:37:06.5210111] [Debug  :   Coroner] Player is dying! Unknown precise cause of death in final hook (Strangulation)...
[05:37:06.6322018] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[05:37:06.6347080] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[05:37:06.6347080] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[05:37:06.6347080] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[05:37:06.6347080] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[05:37:06.6347080] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[05:37:06.6347080] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[05:37:06.6347080] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[05:37:06.6347080] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[05:37:06.6347080] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[05:37:06.6347080] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[05:37:06.6347080] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[05:37:06.6356938] [Debug  :Buttery Fixes] Badges added to player corpse
[05:37:06.6396934] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[05:37:06.6396934] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[05:37:06.6612415] [Debug  :GeneralImprovements] Received life status sync RPC for GlassCanyøn.
[05:37:06.7324900] [Debug  :GeneralImprovements] Received life status sync RPC for GlassCanyøn.
[05:37:10.6938481] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:37:10.6938481] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:37:10.6938481] [Debug  :   Coroner] Handling Out of Bounds death...
[05:37:11.2461946] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:37:11.3957152] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:37:12.8973900] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:37:12.8973900] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:37:12.8973900] [Debug  :   Coroner] Handling Out of Bounds death...
[05:37:13.4493414] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:37:13.4493414] [Debug  :GeneralImprovements] Toggling helmet light off.
[05:37:13.9710729] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:37:13.9710729] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:37:13.9720399] [Debug  :   Coroner] Handling Out of Bounds death...
[05:37:15.3425262] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:37:17.7350047] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:37:17.7350047] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:37:17.7350047] [Debug  :   Coroner] Handling Out of Bounds death...
[05:37:17.9212482] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:37:17.9212482] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:37:17.9212482] [Debug  :   Coroner] Handling Out of Bounds death...
[05:37:18.3134355] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:37:18.3134355] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:37:18.3134355] [Debug  :   Coroner] Handling Out of Bounds death...
[05:37:19.9372692] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:37:19.9372692] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:37:19.9372692] [Debug  :   Coroner] Handling Out of Bounds death...
[05:37:26.4823257] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:37:28.0120502] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:37:28.0120502] [Debug  :   Coroner] Query successful!True
[05:37:28.0120502] [Debug  :   Coroner] Handling Bracken death...
[05:37:28.0120502] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:37:28.0618879] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:37:28.6989483] [Debug  :   Coroner] Player is dying! Unknown precise cause of death in final hook (Strangulation)...
[05:37:28.8658527] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[05:37:28.8688209] [Error  : Unity Log] Tag: PlayerRagdoll4 is not defined.
[05:37:28.8688209] [Error  : Unity Log] Tag: PlayerRagdoll4 is not defined.
[05:37:28.8688209] [Error  : Unity Log] Tag: PlayerRagdoll4 is not defined.
[05:37:28.8688209] [Error  : Unity Log] Tag: PlayerRagdoll4 is not defined.
[05:37:28.8688209] [Error  : Unity Log] Tag: PlayerRagdoll4 is not defined.
[05:37:28.8688209] [Error  : Unity Log] Tag: PlayerRagdoll4 is not defined.
[05:37:28.8688209] [Error  : Unity Log] Tag: PlayerRagdoll4 is not defined.
[05:37:28.8688209] [Error  : Unity Log] Tag: PlayerRagdoll4 is not defined.
[05:37:28.8688209] [Error  : Unity Log] Tag: PlayerRagdoll4 is not defined.
[05:37:28.8688209] [Error  : Unity Log] Tag: PlayerRagdoll4 is not defined.
[05:37:28.8688209] [Error  : Unity Log] Tag: PlayerRagdoll4 is not defined.
[05:37:28.8693352] [Debug  :Buttery Fixes] Badges added to player corpse
[05:37:28.8713342] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[05:37:28.8723346] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[05:37:29.0387522] [Debug  :GeneralImprovements] Received life status sync RPC for Arcaine.
[05:37:30.1148008] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:37:33.8325232] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:37:33.8325232] [Debug  :   Coroner] Query successful!True
[05:37:33.8325232] [Debug  :   Coroner] Handling generic fall damage...
[05:37:33.8325232] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:37:35.7226355] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:37:35.7226355] [Debug  :   Coroner] Query successful!True
[05:37:35.7226355] [Debug  :   Coroner] Handling generic fall damage...
[05:37:35.7226355] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:37:37.2876605] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:37:37.6861202] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:37:37.6861202] [Debug  :GeneralImprovements] Toggling helmet light off.
[05:37:40.9255566] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[05:37:40.9255566] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[05:37:44.2165934] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:37:44.5356050] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:37:44.5663185] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[05:37:44.5663185] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[05:37:44.9833352] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:37:45.0610803] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:37:45.0610803] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:37:45.0610803] [Debug  :   Coroner] Handling Out of Bounds death...
[05:37:45.7797821] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:37:46.8204465] [Debug  :GeneralImprovements] Toggling helmet light off.
[05:37:48.4810158] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:37:48.4810158] [Debug  :   Coroner] Query successful!True
[05:37:48.4810158] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:37:48.4810158] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:37:48.8678687] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:37:48.8678687] [Debug  :   Coroner] Query successful!True
[05:37:48.8688701] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:37:48.8688701] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:37:49.2015534] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:37:49.2015534] [Debug  :   Coroner] Query successful!True
[05:37:49.2015534] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:37:49.2015534] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:37:49.4276854] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:37:49.4276854] [Debug  :   Coroner] Query successful!True
[05:37:49.4276854] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:37:49.4276854] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:37:49.5703388] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:37:49.5703388] [Debug  :   Coroner] Query successful!True
[05:37:49.5703388] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:37:49.5703388] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:37:49.6874377] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:37:49.6884378] [Debug  :   Coroner] Query successful!True
[05:37:49.6884378] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:37:49.6884378] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:37:49.8102220] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:37:49.8102220] [Debug  :   Coroner] Query successful!True
[05:37:49.8102220] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:37:49.8102220] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:37:50.0289245] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:37:50.0289245] [Debug  :   Coroner] Query successful!True
[05:37:50.0289245] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:37:50.0289245] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:37:50.3342390] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:37:50.3352059] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:37:50.3352059] [Debug  :   Coroner] Handling Out of Bounds death...
[05:37:50.3822441] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:37:50.3822441] [Debug  :   Coroner] Query successful!True
[05:37:50.3822441] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:37:50.3822441] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:37:50.8225733] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:37:50.8225733] [Debug  :   Coroner] Query successful!True
[05:37:50.8235744] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:37:50.8235744] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:37:51.1614408] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:37:51.1614408] [Debug  :   Coroner] Query successful!True
[05:37:51.1624194] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:37:51.1624194] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:37:51.5235108] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:37:51.5235108] [Debug  :   Coroner] Query successful!True
[05:37:51.5235108] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:37:51.5235108] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:37:51.9251384] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:37:51.9251384] [Debug  :   Coroner] Query successful!True
[05:37:51.9261362] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:37:51.9261362] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:37:52.2636172] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:37:52.2636172] [Debug  :   Coroner] Query successful!True
[05:37:52.2636172] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:37:52.2636172] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:37:52.4774306] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:37:52.4774306] [Debug  :   Coroner] Query successful!True
[05:37:52.4774306] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:37:52.4774306] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:37:52.6308633] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:37:52.6308633] [Debug  :   Coroner] Query successful!True
[05:37:52.6308633] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:37:52.6308633] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:37:52.7375384] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:37:52.7375384] [Debug  :   Coroner] Query successful!True
[05:37:52.7375384] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:37:52.7375384] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:37:52.8572221] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:37:52.8572221] [Debug  :   Coroner] Query successful!True
[05:37:52.8572221] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:37:52.8572221] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:37:52.9157628] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:37:52.9157628] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:37:52.9157628] [Debug  :   Coroner] Handling Out of Bounds death...
[05:37:53.0746895] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:37:53.0746895] [Debug  :   Coroner] Query successful!True
[05:37:53.0746895] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:37:53.0746895] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:37:53.4262874] [Debug  :Enemy Sound Fixes] Tulip snake: Reroll scurry pitch (landed from leap)
[05:37:53.4272634] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:37:53.4272634] [Debug  :   Coroner] Query successful!True
[05:37:53.4282618] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:37:53.4282618] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:37:53.8685314] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:37:53.8685314] [Debug  :   Coroner] Query successful!True
[05:37:53.8685314] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:37:53.8685314] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:37:54.2012330] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:37:54.2012330] [Debug  :   Coroner] Query successful!True
[05:37:54.2022139] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:37:54.2022139] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:37:54.3591118] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:37:54.3591118] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:37:54.3591118] [Debug  :   Coroner] Handling Out of Bounds death...
[05:37:54.5702796] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:37:54.5702796] [Debug  :   Coroner] Query successful!True
[05:37:54.5702796] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:37:54.5702796] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:37:54.9764602] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:37:54.9774602] [Debug  :   Coroner] Query successful!True
[05:37:54.9774602] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:37:54.9774602] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:37:55.2840337] [Debug  :Enemy Sound Fixes] Tulip snake: Reroll scurry pitch (landed from leap)
[05:37:55.3114445] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:37:55.3114445] [Debug  :   Coroner] Query successful!True
[05:37:55.3114445] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:37:55.3114445] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:37:55.5245106] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:37:55.5250519] [Debug  :   Coroner] Query successful!True
[05:37:55.5250519] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:37:55.5250519] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:37:55.6789795] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:37:55.6789795] [Debug  :   Coroner] Query successful!True
[05:37:55.6789795] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:37:55.6789795] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:37:55.7996769] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:37:55.7996769] [Debug  :   Coroner] Query successful!True
[05:37:55.8006762] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:37:55.8006762] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:37:55.9108065] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:37:55.9108065] [Debug  :   Coroner] Query successful!True
[05:37:55.9108065] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:37:55.9108065] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:37:56.1306956] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:37:56.1306956] [Debug  :   Coroner] Query successful!True
[05:37:56.1306956] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:37:56.1306956] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:37:56.4734353] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:37:56.4734353] [Debug  :   Coroner] Query successful!True
[05:37:56.4734353] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:37:56.4734353] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:37:56.9243320] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:37:56.9243320] [Debug  :   Coroner] Query successful!True
[05:37:56.9243320] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:37:56.9243320] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:37:57.2017376] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:37:57.2017376] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:37:57.2017376] [Debug  :   Coroner] Handling Out of Bounds death...
[05:37:57.2580674] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:37:57.2580674] [Debug  :   Coroner] Query successful!True
[05:37:57.2580674] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:37:57.2580674] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:37:57.6297752] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:37:57.6297752] [Debug  :   Coroner] Query successful!True
[05:37:57.6307758] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:37:57.6307758] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:37:57.9750524] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:37:57.9750524] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:37:57.9760118] [Debug  :   Coroner] Handling Out of Bounds death...
[05:37:58.8557929] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:37:58.8557929] [Debug  :   Coroner] Query successful!True
[05:37:58.8557929] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:37:58.8557929] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:37:59.2573750] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:37:59.2573750] [Debug  :   Coroner] Query successful!True
[05:37:59.2573750] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:37:59.2573750] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:37:59.5845235] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:37:59.5845235] [Debug  :   Coroner] Query successful!True
[05:37:59.5845235] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:37:59.5845235] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:37:59.8014216] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:37:59.8014216] [Debug  :   Coroner] Query successful!True
[05:37:59.8024008] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:37:59.8024008] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:37:59.9443058] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:37:59.9443058] [Debug  :   Coroner] Query successful!True
[05:37:59.9443058] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:37:59.9453062] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:38:00.0627888] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:00.0627888] [Debug  :   Coroner] Query successful!True
[05:38:00.0627888] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:00.0627888] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:38:00.1838569] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:00.1838569] [Debug  :   Coroner] Query successful!True
[05:38:00.1838569] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:00.1838569] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:38:00.4007724] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:00.4007724] [Debug  :   Coroner] Query successful!True
[05:38:00.4007724] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:00.4007724] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:38:00.7507038] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:00.7507038] [Debug  :   Coroner] Query successful!True
[05:38:00.7507038] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:00.7507038] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:38:01.1973010] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:01.1973010] [Debug  :   Coroner] Query successful!True
[05:38:01.1983022] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:01.1983022] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:38:01.5288376] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:01.5288376] [Debug  :   Coroner] Query successful!True
[05:38:01.5288376] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:01.5288376] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:38:01.9023743] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:01.9023743] [Debug  :   Coroner] Query successful!True
[05:38:01.9023743] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:01.9023743] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:38:02.3009146] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:02.3009146] [Debug  :   Coroner] Query successful!True
[05:38:02.3019162] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:02.3019162] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:38:02.6386389] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:02.6386389] [Debug  :   Coroner] Query successful!True
[05:38:02.6386389] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:02.6386389] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:38:02.8544208] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:02.8544208] [Debug  :   Coroner] Query successful!True
[05:38:02.8544208] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:02.8544208] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:38:08.9884183] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:38:11.3783642] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:38:18.9823171] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:38:22.7898492] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:38:28.2318590] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:38:29.5825915] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Garbage lid : [G]
New: Drop Garbage lid : [G​]
[05:38:29.6868470] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Garbage lid : [G]
New: Drop Garbage lid : [G​]
[05:38:33.0242103] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:38:34.2716280] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:38:34.4534832] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:38:34.4534832] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:38:34.4534832] [Debug  :   Coroner] Handling Out of Bounds death...
[05:38:36.4911415] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:38:36.4911415] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:38:36.4911415] [Debug  :   Coroner] Handling Out of Bounds death...
[05:38:38.5843160] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:38:38.8833669] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:38:39.4788222] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Cookie pan : [G]
New: Drop Cookie pan : [G​]
[05:38:39.5902642] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Cookie pan : [G]
New: Drop Cookie pan : [G​]
[05:38:43.8795700] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:38:44.1858564] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:38:44.1858564] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[05:38:44.1868566] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[05:38:44.2982684] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[05:38:44.2982684] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[05:38:44.4234981] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:38:45.1107078] [Debug  :ReXuvination] Optimised Collider layers in GrabbableObjectPhysicsTrigger for Object: Trigger (UnityEngine.GameObject)
[05:38:45.5566249] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:45.5566249] [Debug  :   Coroner] Query successful!True
[05:38:45.5566249] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:45.5566249] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:38:45.9545442] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:45.9545442] [Debug  :   Coroner] Query successful!True
[05:38:45.9545442] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:45.9555443] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:38:46.2883460] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:46.2883460] [Debug  :   Coroner] Query successful!True
[05:38:46.2883460] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:46.2883460] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:38:46.5108199] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:46.5108199] [Debug  :   Coroner] Query successful!True
[05:38:46.5108199] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:46.5108199] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:38:46.6570594] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:46.6570594] [Debug  :   Coroner] Query successful!True
[05:38:46.6570594] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:46.6580590] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:38:46.7737347] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:46.7742834] [Debug  :   Coroner] Query successful!True
[05:38:46.7742834] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:46.7742834] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:38:46.8899337] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:46.8899337] [Debug  :   Coroner] Query successful!True
[05:38:46.8899337] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:46.8899337] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:38:47.1065523] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:47.1065523] [Debug  :   Coroner] Query successful!True
[05:38:47.1065523] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:47.1075556] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:38:47.2446374] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:38:47.4582512] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:47.4582512] [Debug  :   Coroner] Query successful!True
[05:38:47.4582512] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:47.4582512] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:38:47.9072440] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:47.9072440] [Debug  :   Coroner] Query successful!True
[05:38:47.9072440] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:47.9072440] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:38:48.2445434] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:48.2445434] [Debug  :   Coroner] Query successful!True
[05:38:48.2445434] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:48.2445434] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:38:48.6093594] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:48.6093594] [Debug  :   Coroner] Query successful!True
[05:38:48.6093594] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:48.6093594] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:38:49.0104715] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:49.0104715] [Debug  :   Coroner] Query successful!True
[05:38:49.0104715] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:49.0104715] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:38:49.3454119] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:49.3454119] [Debug  :   Coroner] Query successful!True
[05:38:49.3454119] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:49.3454119] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:38:49.5623624] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:49.5623624] [Debug  :   Coroner] Query successful!True
[05:38:49.5623624] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:49.5633642] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:38:49.7037030] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:49.7037030] [Debug  :   Coroner] Query successful!True
[05:38:49.7047069] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:49.7047069] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:38:49.8215751] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:49.8225756] [Debug  :   Coroner] Query successful!True
[05:38:49.8225756] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:49.8225756] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:38:49.8372962] [Debug  :GeneralImprovements] Toggling helmet light off.
[05:38:49.9443994] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:49.9443994] [Debug  :   Coroner] Query successful!True
[05:38:49.9443994] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:49.9443994] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:38:50.1546374] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:50.1546374] [Debug  :   Coroner] Query successful!True
[05:38:50.1546374] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:50.1546374] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:38:50.5153851] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:50.5153851] [Debug  :   Coroner] Query successful!True
[05:38:50.5153851] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:50.5153851] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:38:50.9583235] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:50.9583235] [Debug  :   Coroner] Query successful!True
[05:38:50.9583235] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:50.9583235] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:38:51.2902883] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:51.2902883] [Debug  :   Coroner] Query successful!True
[05:38:51.2902883] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:51.2902883] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:38:51.6590945] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Bottles : [G]
New: Drop Bottles : [G​]
[05:38:51.6616453] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:51.6616453] [Debug  :   Coroner] Query successful!True
[05:38:51.6616453] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:51.6616453] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:38:51.7640666] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Bottles : [G]
New: Drop Bottles : [G​]
[05:38:52.0585839] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:52.0595855] [Debug  :   Coroner] Query successful!True
[05:38:52.0595855] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:52.0595855] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:38:52.3889715] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:52.3889715] [Debug  :   Coroner] Query successful!True
[05:38:52.3894893] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:52.3894893] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:38:52.6064829] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:52.6064829] [Debug  :   Coroner] Query successful!True
[05:38:52.6064829] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:52.6064829] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:38:52.7570446] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:52.7570446] [Debug  :   Coroner] Query successful!True
[05:38:52.7570446] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:52.7580465] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:38:52.8769302] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:52.8769302] [Debug  :   Coroner] Query successful!True
[05:38:52.8769302] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:52.8769302] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:38:52.9963179] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:52.9963179] [Debug  :   Coroner] Query successful!True
[05:38:52.9963179] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:52.9973005] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:38:53.2128967] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:53.2128967] [Debug  :   Coroner] Query successful!True
[05:38:53.2138977] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:53.2138977] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:38:53.5623603] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:53.5623603] [Debug  :   Coroner] Query successful!True
[05:38:53.5623603] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:53.5623603] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:38:54.0099179] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:54.0099179] [Debug  :   Coroner] Query successful!True
[05:38:54.0099179] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:54.0099179] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:38:54.3404580] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:54.3404580] [Debug  :   Coroner] Query successful!True
[05:38:54.3404580] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:54.3404580] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:38:54.7095685] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:54.7095685] [Debug  :   Coroner] Query successful!True
[05:38:54.7095685] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:54.7095685] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:38:55.1052209] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:55.1052209] [Debug  :   Coroner] Query successful!True
[05:38:55.1052209] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:55.1052209] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:38:55.4448845] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:55.4448845] [Debug  :   Coroner] Query successful!True
[05:38:55.4448845] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:55.4448845] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:38:55.6545873] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:55.6545873] [Debug  :   Coroner] Query successful!True
[05:38:55.6545873] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:55.6545873] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:38:55.8152555] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:55.8152555] [Debug  :   Coroner] Query successful!True
[05:38:55.8162570] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:55.8162570] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:38:55.9317117] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:55.9317117] [Debug  :   Coroner] Query successful!True
[05:38:55.9317117] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:55.9317117] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:38:56.0425158] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:56.0425158] [Debug  :   Coroner] Query successful!True
[05:38:56.0425158] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:56.0425158] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:38:56.1022122] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Garbage lid : [G]
New: Drop Garbage lid : [G​]
[05:38:56.2055030] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Garbage lid : [G]
New: Drop Garbage lid : [G​]
[05:38:56.2594303] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:56.2594303] [Debug  :   Coroner] Query successful!True
[05:38:56.2594303] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:56.2594303] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:38:56.6077913] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:56.6077913] [Debug  :   Coroner] Query successful!True
[05:38:56.6077913] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:56.6087905] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:38:57.0631983] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:57.0631983] [Debug  :   Coroner] Query successful!True
[05:38:57.0631983] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:57.0631983] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:38:57.3945115] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:57.3945115] [Debug  :   Coroner] Query successful!True
[05:38:57.3945115] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:57.3945115] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:38:57.4107508] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Bottles : [G]
New: Drop Bottles : [G​]
[05:38:57.5151642] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Bottles : [G]
New: Drop Bottles : [G​]
[05:38:57.7639963] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:57.7639963] [Debug  :   Coroner] Query successful!True
[05:38:57.7639963] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:57.7649746] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:38:58.1556538] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:58.1566541] [Debug  :   Coroner] Query successful!True
[05:38:58.1566541] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:58.1566541] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:38:58.4862780] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:58.4862780] [Debug  :   Coroner] Query successful!True
[05:38:58.4862780] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:58.4862780] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:38:58.7134611] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:58.7134611] [Debug  :   Coroner] Query successful!True
[05:38:58.7134611] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:58.7134611] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:38:58.8546698] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:58.8546698] [Debug  :   Coroner] Query successful!True
[05:38:58.8546698] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:58.8546698] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:38:58.9724826] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:58.9724826] [Debug  :   Coroner] Query successful!True
[05:38:58.9724826] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:58.9724826] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:38:59.0954242] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:59.0964259] [Debug  :   Coroner] Query successful!True
[05:38:59.0964259] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:59.0964259] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:38:59.3109535] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:59.3109535] [Debug  :   Coroner] Query successful!True
[05:38:59.3109535] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:59.3109535] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:38:59.6556369] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:38:59.6556369] [Debug  :   Coroner] Query successful!True
[05:38:59.6556369] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:38:59.6556369] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:39:00.1068033] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:00.1068033] [Debug  :   Coroner] Query successful!True
[05:39:00.1068033] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:00.1068033] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:39:00.4409263] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:00.4409263] [Debug  :   Coroner] Query successful!True
[05:39:00.4409263] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:00.4409263] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:39:00.8089360] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:00.8089360] [Debug  :   Coroner] Query successful!True
[05:39:00.8099355] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:00.8099355] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:39:02.5936606] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:39:04.0612256] [Warning:WeatherRegistry] Player is inside, not setting time of day effect
[05:39:11.9374252] [Debug  :Enemy Sound Fixes] Tulip snake: Reroll scurry pitch (landed from leap)
[05:39:14.3333766] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:39:14.3343794] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:39:14.3343794] [Debug  :   Coroner] Handling Out of Bounds death...
[05:39:14.3783480] [Debug  :Enemy Sound Fixes] Tulip snake: Reroll scurry pitch (landed from leap)
[05:39:15.4998848] [Debug  :   Coroner] Tulip Snake let go of player...
[05:39:15.5033043] [Debug  :   Coroner] Tulip Snake let go of player...
[05:39:15.5058190] [Debug  :Enemy Sound Fixes] Tulip snake: Reroll scurry pitch (dismounted player)
[05:39:15.5058190] [Debug  :Enemy Sound Fixes] Tulip snake: Reroll scurry pitch (dismounted player)
[05:39:15.9726671] [Debug  :Enemy Sound Fixes] Tulip snake: Reroll scurry pitch (landed from leap)
[05:39:15.9922589] [Debug  :Enemy Sound Fixes] Tulip snake: Reroll scurry pitch (landed from leap)
[05:39:17.3603164] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:17.3613158] [Debug  :   Coroner] Query successful!True
[05:39:17.3613158] [Debug  :   Coroner] Handling generic fall damage...
[05:39:17.3613158] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:39:19.4581368] [Debug  :   Coroner] Tulip Snake let go of player...
[05:39:19.4616547] [Debug  :   Coroner] Tulip Snake let go of player...
[05:39:19.4641922] [Debug  :Enemy Sound Fixes] Tulip snake: Reroll scurry pitch (dismounted player)
[05:39:19.4641922] [Debug  :Enemy Sound Fixes] Tulip snake: Reroll scurry pitch (dismounted player)
[05:39:20.3589321] [Debug  :Enemy Sound Fixes] Tulip snake: Reroll scurry pitch (landed from leap)
[05:39:20.4040832] [Debug  :Enemy Sound Fixes] Tulip snake: Reroll scurry pitch (landed from leap)
[05:39:20.8455350] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:20.8455350] [Debug  :   Coroner] Query successful!True
[05:39:20.8463008] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:20.8468158] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:39:21.2451817] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:21.2451817] [Debug  :   Coroner] Query successful!True
[05:39:21.2461829] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:21.2461829] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:39:21.5823984] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:21.5823984] [Debug  :   Coroner] Query successful!True
[05:39:21.5833991] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:21.5833991] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:39:21.7985698] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:21.7985698] [Debug  :   Coroner] Query successful!True
[05:39:21.7985698] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:21.7985698] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:39:21.9392864] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:21.9392864] [Debug  :   Coroner] Query successful!True
[05:39:21.9402880] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:21.9402880] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:39:22.0606749] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:22.0606749] [Debug  :   Coroner] Query successful!True
[05:39:22.0606749] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:22.0606749] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:39:22.1817761] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:22.1817761] [Debug  :   Coroner] Query successful!True
[05:39:22.1817761] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:22.1817761] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:39:22.3963787] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:22.3963787] [Debug  :   Coroner] Query successful!True
[05:39:22.3963787] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:22.3963787] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:39:22.7174077] [Debug  :   Coroner] Tulip Snake let go of player...
[05:39:22.7207940] [Debug  :Enemy Sound Fixes] Tulip snake: Reroll scurry pitch (dismounted player)
[05:39:22.7422659] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:22.7432663] [Debug  :   Coroner] Query successful!True
[05:39:22.7432663] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:22.7432663] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:39:22.9765110] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:39:22.9765110] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:39:22.9765110] [Debug  :   Coroner] Handling Out of Bounds death...
[05:39:23.1900842] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:23.1900842] [Debug  :   Coroner] Query successful!True
[05:39:23.1900842] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:23.1900842] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:39:23.5269382] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:23.5269382] [Debug  :   Coroner] Query successful!True
[05:39:23.5269382] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:23.5269382] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:39:23.8953711] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:23.8953711] [Debug  :   Coroner] Query successful!True
[05:39:23.8953711] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:23.8953711] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:39:24.2935614] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:24.2935614] [Debug  :   Coroner] Query successful!True
[05:39:24.2935614] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:24.2935614] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:39:24.6271918] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:24.6271918] [Debug  :   Coroner] Query successful!True
[05:39:24.6271918] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:24.6271918] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:39:24.8421458] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:24.8421458] [Debug  :   Coroner] Query successful!True
[05:39:24.8421458] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:24.8421458] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:39:24.9862539] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:24.9862539] [Debug  :   Coroner] Query successful!True
[05:39:24.9862539] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:24.9872557] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:39:25.1101915] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:25.1101915] [Debug  :   Coroner] Query successful!True
[05:39:25.1101915] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:25.1101915] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:39:25.2235017] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:25.2245013] [Debug  :   Coroner] Query successful!True
[05:39:25.2245013] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:25.2245013] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:39:25.4378866] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:25.4388873] [Debug  :   Coroner] Query successful!True
[05:39:25.4388873] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:25.4388873] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:39:25.7930680] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:25.7930680] [Debug  :   Coroner] Query successful!True
[05:39:25.7940705] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:25.7940705] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:39:26.2392830] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:26.2392830] [Debug  :   Coroner] Query successful!True
[05:39:26.2392830] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:26.2392830] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:39:26.5700522] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:26.5700522] [Debug  :   Coroner] Query successful!True
[05:39:26.5700522] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:26.5700522] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:39:26.6445230] [Warning: Unity Log] Can not play a disabled audio source
[05:39:26.6465035] [Debug  :Enemy Sound Fixes] Tulip snake: Reroll scurry pitch (landed from leap)
[05:39:26.9366649] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:26.9366649] [Debug  :   Coroner] Query successful!True
[05:39:26.9366649] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:26.9371714] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:39:27.3388682] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:27.3388682] [Debug  :   Coroner] Query successful!True
[05:39:27.3388682] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:27.3388682] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:39:27.6722530] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:27.6722530] [Debug  :   Coroner] Query successful!True
[05:39:27.6722530] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:27.6722530] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:39:27.8917807] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:27.8917807] [Debug  :   Coroner] Query successful!True
[05:39:27.8917807] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:27.8927831] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:39:28.0422963] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:28.0422963] [Debug  :   Coroner] Query successful!True
[05:39:28.0432962] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:28.0432962] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:39:28.1595548] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:28.1595548] [Debug  :   Coroner] Query successful!True
[05:39:28.1595548] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:28.1595548] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:39:28.2808659] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:28.2808659] [Debug  :   Coroner] Query successful!True
[05:39:28.2818698] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:28.2818698] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:39:28.4944491] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:28.4944491] [Debug  :   Coroner] Query successful!True
[05:39:28.4944491] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:28.4944491] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:39:28.8408442] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:28.8408442] [Debug  :   Coroner] Query successful!True
[05:39:28.8408442] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:28.8408442] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:39:29.2912836] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:29.2912836] [Debug  :   Coroner] Query successful!True
[05:39:29.2912836] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:29.2912836] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:39:29.6262844] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:29.6262844] [Debug  :   Coroner] Query successful!True
[05:39:29.6262844] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:29.6262844] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:39:29.9999364] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:29.9999364] [Debug  :   Coroner] Query successful!True
[05:39:29.9999364] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:29.9999364] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:39:30.3944605] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:30.3944605] [Debug  :   Coroner] Query successful!True
[05:39:30.3944605] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:30.3944605] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:39:30.7286825] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:30.7286825] [Debug  :   Coroner] Query successful!True
[05:39:30.7286825] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:30.7286825] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:39:30.9452799] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:30.9452799] [Debug  :   Coroner] Query successful!True
[05:39:30.9452799] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:30.9452799] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:39:31.0922526] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:31.0922526] [Debug  :   Coroner] Query successful!True
[05:39:31.0922526] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:31.0922526] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:39:31.2128511] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:31.2128511] [Debug  :   Coroner] Query successful!True
[05:39:31.2128511] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:31.2138520] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:39:31.3272468] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:31.3272468] [Debug  :   Coroner] Query successful!True
[05:39:31.3272468] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:31.3272468] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:39:31.5428303] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:31.5428303] [Debug  :   Coroner] Query successful!True
[05:39:31.5438328] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:31.5438328] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:39:31.8903697] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:31.8903697] [Debug  :   Coroner] Query successful!True
[05:39:31.8903697] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:31.8908873] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:39:32.4092819] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:32.4092819] [Debug  :   Coroner] Query successful!True
[05:39:32.4098623] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:32.4098623] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:39:32.8132584] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:32.8132584] [Debug  :   Coroner] Query successful!True
[05:39:32.8132584] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:32.8132584] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:39:33.1462676] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:33.1462676] [Debug  :   Coroner] Query successful!True
[05:39:33.1462676] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:33.1462676] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:39:33.3656762] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:33.3656762] [Debug  :   Coroner] Query successful!True
[05:39:33.3656762] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:33.3656762] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:39:33.5074157] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:33.5074157] [Debug  :   Coroner] Query successful!True
[05:39:33.5074157] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:33.5074157] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:39:33.6245567] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:33.6245567] [Debug  :   Coroner] Query successful!True
[05:39:33.6245567] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:33.6245567] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:39:33.7453568] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:33.7453568] [Debug  :   Coroner] Query successful!True
[05:39:33.7453568] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:33.7463584] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:39:33.9622831] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:33.9622831] [Debug  :   Coroner] Query successful!True
[05:39:33.9622831] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:33.9622831] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:39:34.3189948] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:34.3189948] [Debug  :   Coroner] Query successful!True
[05:39:34.3189948] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:34.3189948] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:39:34.7575435] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:34.7575435] [Debug  :   Coroner] Query successful!True
[05:39:34.7575435] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:34.7575435] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:39:35.0951502] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:35.0951502] [Debug  :   Coroner] Query successful!True
[05:39:35.0951502] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:35.0951502] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:39:35.4611062] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:35.4611062] [Debug  :   Coroner] Query successful!True
[05:39:35.4611062] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:35.4622280] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:39:35.8607900] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:35.8607900] [Debug  :   Coroner] Query successful!True
[05:39:35.8607900] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:35.8607900] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:39:36.1968178] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:36.1968178] [Debug  :   Coroner] Query successful!True
[05:39:36.1968178] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:36.1968178] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:39:36.4154268] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:36.4164260] [Debug  :   Coroner] Query successful!True
[05:39:36.4164260] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:36.4164260] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:39:36.5670878] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:36.5670878] [Debug  :   Coroner] Query successful!True
[05:39:36.5670878] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:36.5670878] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:39:36.6744566] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:36.6744566] [Debug  :   Coroner] Query successful!True
[05:39:36.6744566] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:36.6744566] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:39:36.7957891] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:36.7957891] [Debug  :   Coroner] Query successful!True
[05:39:36.7957891] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:39:36.7957891] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:39:48.4796056] [Info   :GeneralImprovements] Applied 5 queued monitor changes.
[05:39:48.6593988] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:39:48.6593988] [Debug  :   Coroner] Query successful!True
[05:39:48.6593988] [Debug  :   Coroner] Handling generic fall damage...
[05:39:48.6593988] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:39:50.7925385] [Debug  :GeneralImprovements] Updated time display.
[05:39:53.2836720] [Info   :GeneralImprovements] Updated ship scrap total monitors to $2536 (45 items).
[05:39:53.4980342] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[05:39:53.4990132] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[05:39:53.8115997] [Debug  :GeneralImprovements] Updated time display.
[05:39:54.9960325] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:39:56.5709212] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Cookie pan : [G]
New: Drop Cookie pan : [G​]
[05:39:56.8375475] [Debug  :GeneralImprovements] Updated time display.
[05:39:58.0641547] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Whoopie cushion : [G]
New: Drop Whoopie cushion : [G​]
[05:39:58.1713747] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Whoopie cushion : [G]
New: Drop Whoopie cushion : [G​]
[05:39:59.8528217] [Debug  :GeneralImprovements] Updated time display.
[05:40:02.8782368] [Debug  :GeneralImprovements] Updated time display.
[05:40:03.4101748] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Parameters of ChangeControlTip:
ToolTipNumber: 0
ChangeTo: Quit terminal : [TAB]
[05:40:03.4101748] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] No keybind found to replace
[05:40:03.4101748] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Coroutine to force text change stopped.
[05:40:03.4101748] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Coroutine to force text change started.
[05:40:05.8473980] [Error  :LethalCasinoTweaks] [BlackjackDoubleDownFeature] Error applying double down feature: System.NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
  at UnityEngine.Component.GetComponentInParent (System.Type t, System.Boolean includeInactive) [0x00001] in <c39a522eee05469b8171a6cfeb646c59>:IL_0001 
  at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <c39a522eee05469b8171a6cfeb646c59>:IL_0001 
  at LethalCasinoTweaks.Components.BlackjackDoubleDownFeature.OnActivateDoubleDown (UnityEngine.InputSystem.InputAction+CallbackContext ctx) [0x00027] in ./Components/BlackjackDoubleDownFeature.cs:70 
[05:40:05.8473980] [Error  :LethalCasinoTweaks] [BlackjackDoubleDownFeature] Error applying double down feature: System.NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
  at UnityEngine.Component.GetComponentInParent (System.Type t, System.Boolean includeInactive) [0x00001] in <c39a522eee05469b8171a6cfeb646c59>:IL_0001 
  at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <c39a522eee05469b8171a6cfeb646c59>:IL_0001 
  at LethalCasinoTweaks.Components.BlackjackDoubleDownFeature.OnActivateDoubleDown (UnityEngine.InputSystem.InputAction+CallbackContext ctx) [0x00027] in ./Components/BlackjackDoubleDownFeature.cs:70 
[05:40:05.8882276] [Debug  :GeneralImprovements] Updated time display.
[05:40:07.6958489] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:40:07.7018496] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:07.7023785] [Debug  :   Coroner] Query successful!True
[05:40:07.7024081] [Debug  :   Coroner] Handling generic fall damage...
[05:40:07.7024081] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:40:08.9009878] [Debug  :GeneralImprovements] Updated time display.
[05:40:09.0842001] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Parameters of ChangeControlTip:
ToolTipNumber: 0
ChangeTo: Quit terminal : [TAB]
[05:40:09.0842001] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] No keybind found to replace
[05:40:09.0842001] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Coroutine to force text change stopped.
[05:40:09.0842001] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Coroutine to force text change started.
[05:40:11.2687241] [Error  :LethalCasinoTweaks] [BlackjackDoubleDownFeature] Error applying double down feature: System.NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
  at UnityEngine.Component.GetComponentInParent (System.Type t, System.Boolean includeInactive) [0x00001] in <c39a522eee05469b8171a6cfeb646c59>:IL_0001 
  at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <c39a522eee05469b8171a6cfeb646c59>:IL_0001 
  at LethalCasinoTweaks.Components.BlackjackDoubleDownFeature.OnActivateDoubleDown (UnityEngine.InputSystem.InputAction+CallbackContext ctx) [0x00027] in ./Components/BlackjackDoubleDownFeature.cs:70 
[05:40:11.2687241] [Error  :LethalCasinoTweaks] [BlackjackDoubleDownFeature] Error applying double down feature: System.NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
  at UnityEngine.Component.GetComponentInParent (System.Type t, System.Boolean includeInactive) [0x00001] in <c39a522eee05469b8171a6cfeb646c59>:IL_0001 
  at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in <c39a522eee05469b8171a6cfeb646c59>:IL_0001 
  at LethalCasinoTweaks.Components.BlackjackDoubleDownFeature.OnActivateDoubleDown (UnityEngine.InputSystem.InputAction+CallbackContext ctx) [0x00027] in ./Components/BlackjackDoubleDownFeature.cs:70 
[05:40:11.9175434] [Debug  :GeneralImprovements] Updated time display.
[05:40:11.9864626] [Info   :GeneralImprovements] Updated ship scrap total monitors to $2572 (46 items).
[05:40:14.9340483] [Debug  :GeneralImprovements] Updated time display.
[05:40:17.9517635] [Debug  :GeneralImprovements] Updated time display.
[05:40:19.9224929] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:19.9224929] [Debug  :   Coroner] Query successful!True
[05:40:19.9224929] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:19.9224929] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:40:20.3187204] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:20.3187204] [Debug  :   Coroner] Query successful!True
[05:40:20.3187204] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:20.3187204] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:40:20.6541661] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:20.6541661] [Debug  :   Coroner] Query successful!True
[05:40:20.6541661] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:20.6541661] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:40:20.8674696] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:20.8674696] [Debug  :   Coroner] Query successful!True
[05:40:20.8684709] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:20.8684709] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:40:20.9631366] [Debug  :GeneralImprovements] Updated time display.
[05:40:21.0202296] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:21.0202296] [Debug  :   Coroner] Query successful!True
[05:40:21.0202296] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:21.0202296] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:40:21.1383911] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:21.1383911] [Debug  :   Coroner] Query successful!True
[05:40:21.1383911] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:21.1383911] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:40:21.2541883] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:21.2551883] [Debug  :   Coroner] Query successful!True
[05:40:21.2551883] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:21.2551883] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:40:21.4700939] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:21.4700939] [Debug  :   Coroner] Query successful!True
[05:40:21.4700939] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:21.4706129] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:40:21.8206121] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:21.8206121] [Debug  :   Coroner] Query successful!True
[05:40:21.8206121] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:21.8206121] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:40:22.2689014] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:22.2689014] [Debug  :   Coroner] Query successful!True
[05:40:22.2689014] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:22.2689014] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:40:22.6036196] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:22.6036196] [Debug  :   Coroner] Query successful!True
[05:40:22.6036196] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:22.6036196] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:40:22.9702568] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:22.9702568] [Debug  :   Coroner] Query successful!True
[05:40:22.9702568] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:22.9702568] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:40:23.3783108] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:23.3783108] [Debug  :   Coroner] Query successful!True
[05:40:23.3783108] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:23.3783108] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:40:23.7041046] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:23.7041046] [Debug  :   Coroner] Query successful!True
[05:40:23.7041046] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:23.7041046] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:40:23.9179554] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:23.9179554] [Debug  :   Coroner] Query successful!True
[05:40:23.9179554] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:23.9179554] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:40:23.9809954] [Debug  :GeneralImprovements] Updated time display.
[05:40:24.0706334] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:24.0706334] [Debug  :   Coroner] Query successful!True
[05:40:24.0706334] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:24.0706334] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:40:24.1804404] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:24.1804404] [Debug  :   Coroner] Query successful!True
[05:40:24.1804404] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:24.1804404] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:40:24.3005940] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:24.3005940] [Debug  :   Coroner] Query successful!True
[05:40:24.3005940] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:24.3005940] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:40:24.5206407] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:24.5206407] [Debug  :   Coroner] Query successful!True
[05:40:24.5206407] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:24.5206407] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:40:24.8729045] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:24.8729045] [Debug  :   Coroner] Query successful!True
[05:40:24.8729045] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:24.8729045] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:40:25.3191718] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:25.3191718] [Debug  :   Coroner] Query successful!True
[05:40:25.3191718] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:25.3191718] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:40:25.6533855] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:25.6533855] [Debug  :   Coroner] Query successful!True
[05:40:25.6543853] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:25.6543853] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:40:26.0152882] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:26.0152882] [Debug  :   Coroner] Query successful!True
[05:40:26.0152882] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:26.0152882] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:40:26.4222843] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:26.4222843] [Debug  :   Coroner] Query successful!True
[05:40:26.4232852] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:26.4232852] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:40:26.7495617] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:26.7495617] [Debug  :   Coroner] Query successful!True
[05:40:26.7495617] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:26.7495617] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:40:26.9700947] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:26.9700947] [Debug  :   Coroner] Query successful!True
[05:40:26.9700947] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:26.9700947] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:40:26.9933750] [Debug  :GeneralImprovements] Updated time display.
[05:40:27.1208414] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:27.1208414] [Debug  :   Coroner] Query successful!True
[05:40:27.1208414] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:27.1208414] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:40:27.2366321] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:27.2366321] [Debug  :   Coroner] Query successful!True
[05:40:27.2366321] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:27.2366321] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:40:27.3516272] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:27.3516272] [Debug  :   Coroner] Query successful!True
[05:40:27.3516272] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:27.3516272] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:40:27.5693043] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:27.5693043] [Debug  :   Coroner] Query successful!True
[05:40:27.5693043] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:27.5693043] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:40:27.9124210] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:40:27.9200507] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:27.9200507] [Debug  :   Coroner] Query successful!True
[05:40:27.9200507] [Debug  :   Coroner] Handling generic fall damage...
[05:40:27.9200507] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:40:27.9210982] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:27.9220799] [Debug  :   Coroner] Query successful!True
[05:40:27.9220799] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:27.9220799] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:40:28.3681025] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:28.3681025] [Debug  :   Coroner] Query successful!True
[05:40:28.3681025] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:28.3690987] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:40:28.7023310] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:28.7023310] [Debug  :   Coroner] Query successful!True
[05:40:28.7023310] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:28.7023310] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:40:29.0766356] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:29.0766356] [Debug  :   Coroner] Query successful!True
[05:40:29.0766356] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:29.0766356] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:40:29.4703185] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:29.4703185] [Debug  :   Coroner] Query successful!True
[05:40:29.4703185] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:29.4703185] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:40:29.8037420] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:29.8037420] [Debug  :   Coroner] Query successful!True
[05:40:29.8037420] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:29.8037420] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:40:30.0053718] [Debug  :GeneralImprovements] Updated time display.
[05:40:30.0163709] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:30.0173736] [Debug  :   Coroner] Query successful!True
[05:40:30.0173736] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:30.0173736] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:40:30.5714840] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:30.5714840] [Debug  :   Coroner] Query successful!True
[05:40:30.5714840] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:30.5714840] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:40:30.9735337] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:30.9735337] [Debug  :   Coroner] Query successful!True
[05:40:30.9735337] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:30.9735337] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:40:31.3061335] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:31.3061335] [Debug  :   Coroner] Query successful!True
[05:40:31.3061335] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:31.3061335] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:40:31.5202617] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:31.5202617] [Debug  :   Coroner] Query successful!True
[05:40:31.5202617] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:31.5202617] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:40:31.6684144] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:31.6684144] [Debug  :   Coroner] Query successful!True
[05:40:31.6684144] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:31.6684144] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:40:31.7859415] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:31.7859415] [Debug  :   Coroner] Query successful!True
[05:40:31.7859415] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:31.7869422] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:40:31.9048641] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:31.9048641] [Debug  :   Coroner] Query successful!True
[05:40:31.9048641] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:31.9048641] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:40:32.0630940] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:40:32.1199106] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:32.1199106] [Debug  :   Coroner] Query successful!True
[05:40:32.1199106] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:32.1199106] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:40:32.4799563] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:32.4799563] [Debug  :   Coroner] Query successful!True
[05:40:32.4799563] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:32.4799563] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:40:32.5439229] [Info   :GeneralImprovements] Updated ship scrap total monitors to $2759 (49 items).
[05:40:32.9192406] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:32.9192406] [Debug  :   Coroner] Query successful!True
[05:40:32.9202420] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:32.9202420] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:40:32.9876686] [Debug  :GeneralImprovements] Updated danger level display.
[05:40:32.9917334] [Debug  :Buttery Fixes] Puma #-1045114: Fixed erroneous collision on "FootstepSource"
[05:40:32.9917334] [Debug  :Buttery Fixes] Puma #-1045114: Fixed erroneous collision on "PurrSource"
[05:40:33.0317386] [Debug  :GeneralImprovements] Updated time display.
[05:40:33.2509846] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:33.2509846] [Debug  :   Coroner] Query successful!True
[05:40:33.2519853] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:33.2519853] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:40:33.2660348] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:40:33.6246276] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:33.6246276] [Debug  :   Coroner] Query successful!True
[05:40:33.6246276] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:33.6246276] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:40:34.0212371] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:34.0212371] [Debug  :   Coroner] Query successful!True
[05:40:34.0212371] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:34.0212371] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:40:34.3571933] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:34.3571933] [Debug  :   Coroner] Query successful!True
[05:40:34.3571933] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:34.3571933] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:40:34.5765610] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:34.5765610] [Debug  :   Coroner] Query successful!True
[05:40:34.5765610] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:34.5765610] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:40:34.7214990] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:34.7214990] [Debug  :   Coroner] Query successful!True
[05:40:34.7224738] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:34.7224738] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:40:34.8399760] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:40:34.8399760] [Debug  :   Coroner] Query successful!True
[05:40:34.8399760] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:40:34.8399760] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:40:36.0406224] [Debug  :GeneralImprovements] Updated time display.
[05:40:36.2694716] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:40:37.2697979] [Info   :GeneralImprovements] Updated ship scrap total monitors to $2917 (53 items).
[05:40:38.5515217] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:40:39.0466432] [Debug  :GeneralImprovements] Updated time display.
[05:40:39.6353735] [Debug  :GeneralImprovements] KEEPING lighterPrefab(Clone) IN PLACE
[05:40:39.6353735] [Debug  :Matty's Fixes] DawnLib/abandoned_company_assets/Flip Lighter(1025) needs to compute vertical offset - scheduled
[05:40:39.6500513] [Info   :GeneralImprovements] Updated ship scrap total monitors to $2999 (54 items).
[05:40:39.6500513] [Debug  :Matty's Fixes] DawnLib/abandoned_company_assets/Flip Lighter(1025) is computing vertical offset
[05:40:39.6540531] [Debug  :Matty's Fixes] DawnLib/abandoned_company_assets/Flip Lighter new offset is -0.005513497
[05:40:39.6545876] [Debug  :Matty's Fixes] DawnLib/abandoned_company_assets/Flip Lighter(1025) position updated [(-2.13, 2.39, -2.41)] -> [(-2.13, 2.38, -2.41)]
[05:40:40.0187811] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:40:42.0663415] [Debug  :GeneralImprovements] Updated time display.
[05:40:45.0825572] [Debug  :GeneralImprovements] Updated time display.
[05:40:48.1114074] [Debug  :GeneralImprovements] Updated time display.
[05:40:48.5864120] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[05:40:48.5864120] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[05:40:49.0855309] [Info   :GeneralImprovements] Updated ship scrap total monitors to $3054 (55 items).
[05:40:49.7726737] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:40:50.2399715] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[05:40:50.2399715] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[05:40:51.1385579] [Debug  :GeneralImprovements] Updated time display.
[05:40:52.4555460] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[05:40:52.4555460] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[05:40:52.8561240] [Debug  :Buttery Fixes] Landmine: Hide radar dot after detonation
[05:40:52.8561240] [Debug  :Buttery Fixes] Landmine: Disable ground collider after detonation
[05:40:54.1494790] [Debug  :GeneralImprovements] Updated time display.
[05:40:57.0949649] [Debug  :GeneralImprovements] Updating helmet light to type 1 (OFF).
[05:40:57.1640709] [Debug  :GeneralImprovements] Updated time display.
[05:41:00.1786908] [Debug  :GeneralImprovements] Updated time display.
[05:41:03.1926353] [Debug  :GeneralImprovements] Updated time display.
[05:41:06.2117607] [Debug  :GeneralImprovements] Updated time display.
[05:41:09.2269507] [Debug  :GeneralImprovements] Updated time display.
[05:41:09.9960645] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:41:10.4866306] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:41:10.5337290] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:41:10.8212327] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:41:11.0423290] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:41:11.0423290] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:41:11.4799631] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:41:11.4799631] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:41:11.6627437] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:41:11.6627437] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:41:12.0564444] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:41:12.0564444] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:41:12.2452312] [Debug  :GeneralImprovements] Updated time display.
[05:41:13.4354279] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:41:14.0435403] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:41:14.7012196] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:41:15.2621326] [Debug  :GeneralImprovements] Updated time display.
[05:41:16.3294708] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:41:16.7349993] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:41:16.7349993] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:41:16.8182088] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:41:16.8182088] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:41:16.8182088] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:41:16.8182088] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:41:16.8182088] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:41:16.8182088] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:41:16.8182088] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:41:16.8182088] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:41:17.3150065] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:41:17.3150065] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:41:17.7808720] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:41:17.7808720] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:41:17.9053066] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:17.9053066] [Debug  :   Coroner] Query successful!True
[05:41:17.9053066] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:41:17.9053066] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:41:18.2836614] [Debug  :GeneralImprovements] Updated time display.
[05:41:18.2992718] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:18.2992718] [Debug  :   Coroner] Query successful!True
[05:41:18.2992718] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:41:18.2992718] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:41:18.6353511] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:18.6353511] [Debug  :   Coroner] Query successful!True
[05:41:18.6353511] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:41:18.6353511] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:41:18.8522541] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:18.8522541] [Debug  :   Coroner] Query successful!True
[05:41:18.8522541] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:41:18.8522541] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:41:18.9951288] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:18.9951288] [Debug  :   Coroner] Query successful!True
[05:41:18.9951288] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:41:18.9951288] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:41:19.1127081] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:19.1127081] [Debug  :   Coroner] Query successful!True
[05:41:19.1127081] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:41:19.1127081] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:41:19.2081253] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:41:19.2307985] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:19.2307985] [Debug  :   Coroner] Query successful!True
[05:41:19.2307985] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:41:19.2307985] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:41:19.2506735] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:41:19.4452248] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:19.4452248] [Debug  :   Coroner] Query successful!True
[05:41:19.4452248] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:41:19.4452248] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:41:19.6035264] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:19.6035264] [Debug  :   Coroner] Query successful!True
[05:41:19.6035264] [Debug  :   Coroner] Handling generic fall damage...
[05:41:19.6035264] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:41:19.6100402] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:41:19.6100402] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:41:19.8038802] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:19.8038802] [Debug  :   Coroner] Query successful!True
[05:41:19.8038802] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:41:19.8038802] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:41:19.9558045] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:41:20.1325512] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:41:20.1325512] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:41:20.2463927] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:20.2463927] [Debug  :   Coroner] Query successful!True
[05:41:20.2463927] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:41:20.2463927] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:41:20.5370601] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:41:20.5370601] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:41:20.5828942] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:20.5828942] [Debug  :   Coroner] Query successful!True
[05:41:20.5828942] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:41:20.5838691] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:41:20.6425687] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:41:20.7939740] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:20.7939740] [Debug  :   Coroner] Query successful!True
[05:41:20.7950206] [Debug  :   Coroner] Handling generic fall damage...
[05:41:20.7950206] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:41:20.9527627] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:20.9527627] [Debug  :   Coroner] Query successful!True
[05:41:20.9527627] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:41:20.9537637] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:41:21.2937002] [Debug  :GeneralImprovements] Updated time display.
[05:41:21.3516471] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:21.3516471] [Debug  :   Coroner] Query successful!True
[05:41:21.3526151] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:41:21.3526151] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:41:21.4000516] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:41:21.6828827] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:21.6828827] [Debug  :   Coroner] Query successful!True
[05:41:21.6828827] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:41:21.6828827] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:41:21.9024275] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:21.9024275] [Debug  :   Coroner] Query successful!True
[05:41:21.9034022] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:41:21.9034022] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:41:22.0142208] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:22.0142208] [Debug  :   Coroner] Query successful!True
[05:41:22.0152205] [Debug  :   Coroner] Handling generic fall damage...
[05:41:22.0152205] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:41:22.0447395] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:41:22.0562670] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:22.0567869] [Debug  :   Coroner] Query successful!True
[05:41:22.0567869] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:41:22.0567869] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:41:22.1699486] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:22.1699486] [Debug  :   Coroner] Query successful!True
[05:41:22.1699486] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:41:22.1699486] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:41:22.2870141] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:22.2870141] [Debug  :   Coroner] Query successful!True
[05:41:22.2870141] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:41:22.2870141] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:41:22.4954623] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:22.4954623] [Debug  :   Coroner] Query successful!True
[05:41:22.4954623] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:41:22.4954623] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:41:22.5110327] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:41:22.5110327] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:41:22.8382393] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:41:22.8574954] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:22.8574954] [Debug  :   Coroner] Query successful!True
[05:41:22.8574954] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:41:22.8574954] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:41:23.2510165] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:23.2519862] [Debug  :   Coroner] Query successful!True
[05:41:23.2519862] [Debug  :   Coroner] Handling generic fall damage...
[05:41:23.2519862] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:41:23.3052220] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:23.3052220] [Debug  :   Coroner] Query successful!True
[05:41:23.3052220] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:41:23.3052220] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:41:23.6356578] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:23.6356578] [Debug  :   Coroner] Query successful!True
[05:41:23.6356578] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:41:23.6356578] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:41:23.9954187] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:23.9954187] [Debug  :   Coroner] Query successful!True
[05:41:23.9954187] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:41:23.9954187] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:41:24.3135916] [Debug  :GeneralImprovements] Updated time display.
[05:41:24.3241527] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:24.3241527] [Debug  :   Coroner] Query successful!True
[05:41:24.3241527] [Debug  :   Coroner] Handling generic fall damage...
[05:41:24.3241527] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:41:24.3687920] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:41:24.4026869] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:24.4026869] [Debug  :   Coroner] Query successful!True
[05:41:24.4026869] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:41:24.4026869] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:41:24.7326213] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:24.7326213] [Debug  :   Coroner] Query successful!True
[05:41:24.7326213] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:41:24.7326213] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:41:24.8109376] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:41:24.9535247] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:24.9535247] [Debug  :   Coroner] Query successful!True
[05:41:24.9535247] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:41:24.9535247] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:41:25.0499336] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:41:25.1044212] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:25.1044212] [Debug  :   Coroner] Query successful!True
[05:41:25.1044212] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:41:25.1044212] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:41:25.2245984] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:25.2245984] [Debug  :   Coroner] Query successful!True
[05:41:25.2245984] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:41:25.2245984] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:41:25.3312426] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:25.3317575] [Debug  :   Coroner] Query successful!True
[05:41:25.3317575] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:41:25.3317575] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:41:25.4953933] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:41:25.5506464] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:25.5506464] [Debug  :   Coroner] Query successful!True
[05:41:25.5513058] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:41:25.5513058] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:41:25.7497447] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:25.7507443] [Debug  :   Coroner] Query successful!True
[05:41:25.7507809] [Debug  :   Coroner] Handling generic fall damage...
[05:41:25.7507809] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:41:25.9032332] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:25.9032332] [Debug  :   Coroner] Query successful!True
[05:41:25.9032332] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:41:25.9032332] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:41:26.3526395] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:26.3526395] [Debug  :   Coroner] Query successful!True
[05:41:26.3526395] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:41:26.3526395] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:41:26.6854451] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:26.6854451] [Debug  :   Coroner] Query successful!True
[05:41:26.6864463] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:41:26.6864463] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:41:27.0502933] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:27.0502933] [Debug  :   Coroner] Query successful!True
[05:41:27.0502933] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:41:27.0502933] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:41:27.2515012] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:27.2515012] [Debug  :   Coroner] Query successful!True
[05:41:27.2525004] [Debug  :   Coroner] Handling generic fall damage...
[05:41:27.2525004] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:41:27.3297804] [Debug  :GeneralImprovements] Updated time display.
[05:41:27.4533688] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:27.4533688] [Debug  :   Coroner] Query successful!True
[05:41:27.4533688] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:41:27.4533688] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:41:27.7847839] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:27.7847839] [Debug  :   Coroner] Query successful!True
[05:41:27.7847839] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:41:27.7847839] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:41:27.9956204] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:27.9956204] [Debug  :   Coroner] Query successful!True
[05:41:27.9956204] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:41:27.9965908] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:41:28.3675958] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:41:28.3675958] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:41:28.4087791] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:28.4097395] [Debug  :   Coroner] Query successful!True
[05:41:28.4097395] [Debug  :   Coroner] Handling generic fall damage...
[05:41:28.4097395] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:41:28.6531570] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:28.6531570] [Debug  :   Coroner] Query successful!True
[05:41:28.6531570] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:41:28.6531570] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:41:28.7107045] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:41:28.7107045] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:41:28.8985747] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:41:28.8985747] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:41:29.0622335] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:29.0622335] [Debug  :   Coroner] Query successful!True
[05:41:29.0622335] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:41:29.0622335] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:41:29.2749021] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:41:29.2749021] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:41:29.3969345] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:29.3969345] [Debug  :   Coroner] Query successful!True
[05:41:29.3979045] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:41:29.3979045] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:41:29.5134138] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:29.5143832] [Debug  :   Coroner] Query successful!True
[05:41:29.5143832] [Debug  :   Coroner] Handling generic fall damage...
[05:41:29.5143832] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:41:29.6118243] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:29.6118243] [Debug  :   Coroner] Query successful!True
[05:41:29.6118243] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:41:29.6118243] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:41:29.7146222] [Info   :GeneralImprovements] Auto charged 1 owned item.
[05:41:29.7547910] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:29.7547910] [Debug  :   Coroner] Query successful!True
[05:41:29.7547910] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:41:29.7547910] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:41:29.8675317] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:29.8675317] [Debug  :   Coroner] Query successful!True
[05:41:29.8685143] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:41:29.8685143] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:41:29.9971131] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:29.9971131] [Debug  :   Coroner] Query successful!True
[05:41:29.9971131] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:41:29.9971131] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:41:30.2091402] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:30.2091402] [Debug  :   Coroner] Query successful!True
[05:41:30.2091402] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:41:30.2091402] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:41:30.3440665] [Debug  :GeneralImprovements] Updated time display.
[05:41:30.5596995] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:30.5596995] [Debug  :   Coroner] Query successful!True
[05:41:30.5596995] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:41:30.5596995] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:41:30.9015274] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:30.9015274] [Debug  :   Coroner] Query successful!True
[05:41:30.9015274] [Debug  :   Coroner] Handling generic fall damage...
[05:41:30.9015274] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:41:30.9997623] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:30.9997623] [Debug  :   Coroner] Query successful!True
[05:41:30.9997623] [Debug  :   Coroner] Handling Giant Sapsucker damage...
[05:41:30.9997623] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:41:31.2319026] [Warning: Unity Log] Can not play a disabled audio source
[05:41:31.2339028] [Debug  :GeneralImprovements] Updated danger level display.
[05:41:31.2349032] [Debug  :GeneralImprovements] Updated danger level display.
[05:41:31.2349032] [Debug  :GeneralImprovements] Updated danger level display.
[05:41:31.5819840] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:41:31.5819840] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:41:31.5819840] [Debug  :   Coroner] Handling Out of Bounds death...
[05:41:31.5819840] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:41:31.5819840] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:41:31.5819840] [Debug  :   Coroner] Handling Out of Bounds death...
[05:41:31.5819840] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:41:31.5819840] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:41:31.5833890] [Debug  :   Coroner] Handling Out of Bounds death...
[05:41:31.5833890] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:41:31.5833890] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:41:31.5833890] [Debug  :   Coroner] Handling Out of Bounds death...
[05:41:31.5833890] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:41:31.5833890] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:41:31.5833890] [Debug  :   Coroner] Handling Out of Bounds death...
[05:41:31.5833890] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:41:31.5833890] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:41:31.5833890] [Debug  :   Coroner] Handling Out of Bounds death...
[05:41:31.7223955] [Info   :PathfindingLib] Unregistering MineshaftElevator(Clone) (PathfindingLib.Components.MineshaftElevatorAdapter)
[05:41:31.7369729] [Warning:PathfindingLib] Attempted to remove EntranceTeleportB (EntranceTeleport) from smart pathfinding data while it was not present.
[05:41:31.7508596] [Info   :LoadingInfo] PlayerLoadedServerRpc:0
[05:41:31.8509094] [Info   :LoadingInfo] PlayerLoadedServerRpc:3
[05:41:31.8583805] [Info   :LoadingInfo] PlayerLoadedServerRpc:2
[05:41:31.8721938] [Info   :LoadingInfo] PlayerLoadedServerRpc:5
[05:41:31.8802377] [Info   :LoadingInfo] PlayerLoadedServerRpc:4
[05:41:31.8937153] [Info   :LoadingInfo] PlayerLoadedServerRpc:1
[05:41:31.9021298] [Info   :LoadingInfo] PlayerLoadedServerRpc:6
[05:41:31.9487255] [Info   :LoadingInfo] PlayerLoadedServerRpc:8
[05:41:31.9522263] [Debug  :   Coroner] Applying Coroner patches to player notes...
[05:41:31.9522263] [Debug  :   Coroner] Syncing randomization to map seed: '94347820'
[05:41:31.9522263] [Info   :   Coroner] [REPORT] Player 0 has no notes! Injecting something funny...
[05:41:31.9522263] [Info   :   Coroner] [REPORT] Player 1 has no notes! Injecting something funny...
[05:41:31.9522263] [Info   :   Coroner] [REPORT] Player 2 has no notes! Injecting something funny...
[05:41:31.9522263] [Info   :   Coroner] [REPORT] Player 3 has notes, don't override them...
[05:41:31.9522263] [Info   :   Coroner] [REPORT] Player 4 is dead! Replacing notes with Cause of Death...
[05:41:31.9522263] [Debug  :   Coroner] Player 4 has no custom cause of death stored! Using fallback...
[05:41:31.9522263] [Info   :   Coroner] [REPORT] Player 5 is dead! Replacing notes with Cause of Death...
[05:41:31.9522263] [Debug  :   Coroner] Player 5 has no custom cause of death stored! Using fallback...
[05:41:31.9532061] [Info   :   Coroner] [REPORT] Player 6 has notes, don't override them...
[05:41:31.9532061] [Info   :   Coroner] Player 7 is not controlled by a player. Skipping...
[05:41:31.9532061] [Info   :   Coroner] [REPORT] Player 8 has no notes! Injecting something funny...
[05:41:31.9532061] [Info   :   Coroner] Player 9 is not controlled by a player. Skipping...
[05:41:31.9532061] [Info   :   Coroner] Player 10 is not controlled by a player. Skipping...
[05:41:31.9532061] [Info   :   Coroner] Player 11 is not controlled by a player. Skipping...
[05:41:31.9532061] [Info   :   Coroner] Player 12 is not controlled by a player. Skipping...
[05:41:31.9532061] [Info   :   Coroner] Player 13 is not controlled by a player. Skipping...
[05:41:31.9532061] [Info   :   Coroner] Player 14 is not controlled by a player. Skipping...
[05:41:31.9532061] [Info   :   Coroner] Player 15 is not controlled by a player. Skipping...
[05:41:31.9532061] [Info   :   Coroner] Player 16 is not controlled by a player. Skipping...
[05:41:31.9532061] [Info   :   Coroner] Player 17 is not controlled by a player. Skipping...
[05:41:31.9532061] [Info   :   Coroner] Player 18 is not controlled by a player. Skipping...
[05:41:31.9532061] [Info   :   Coroner] Player 19 is not controlled by a player. Skipping...
[05:41:31.9542081] [Info   :   Coroner] Player 20 is not controlled by a player. Skipping...
[05:41:31.9542081] [Info   :   Coroner] Player 21 is not controlled by a player. Skipping...
[05:41:31.9542081] [Info   :   Coroner] Player 22 is not controlled by a player. Skipping...
[05:41:31.9542081] [Info   :   Coroner] Player 23 is not controlled by a player. Skipping...
[05:41:31.9542081] [Info   :   Coroner] Player 24 is not controlled by a player. Skipping...
[05:41:31.9542081] [Info   :   Coroner] Player 25 is not controlled by a player. Skipping...
[05:41:31.9542081] [Info   :   Coroner] Player 26 is not controlled by a player. Skipping...
[05:41:31.9542081] [Info   :   Coroner] Player 27 is not controlled by a player. Skipping...
[05:41:31.9542081] [Info   :   Coroner] Player 28 is not controlled by a player. Skipping...
[05:41:31.9542081] [Info   :   Coroner] Player 29 is not controlled by a player. Skipping...
[05:41:31.9542081] [Info   :   Coroner] Player 30 is not controlled by a player. Skipping...
[05:41:31.9542081] [Info   :   Coroner] Player 31 is not controlled by a player. Skipping...
[05:41:31.9542081] [Debug  :   Coroner] Clearing cause of death for player 0
[05:41:31.9542081] [Debug  :   Coroner] Clearing cause of death for player 1
[05:41:31.9542081] [Debug  :   Coroner] Clearing cause of death for player 2
[05:41:31.9542081] [Debug  :   Coroner] Clearing cause of death for player 3
[05:41:31.9554181] [Debug  :   Coroner] Clearing cause of death for player 4
[05:41:31.9554181] [Debug  :   Coroner] Clearing cause of death for player 5
[05:41:31.9554181] [Debug  :   Coroner] Clearing cause of death for player 6
[05:41:31.9554181] [Debug  :   Coroner] Clearing cause of death for player 7
[05:41:31.9554181] [Debug  :   Coroner] Clearing cause of death for player 8
[05:41:31.9554181] [Debug  :   Coroner] Clearing cause of death for player 9
[05:41:31.9554181] [Debug  :   Coroner] Clearing cause of death for player 10
[05:41:31.9554181] [Debug  :   Coroner] Clearing cause of death for player 11
[05:41:31.9554181] [Debug  :   Coroner] Clearing cause of death for player 12
[05:41:31.9554181] [Debug  :   Coroner] Clearing cause of death for player 13
[05:41:31.9554181] [Debug  :   Coroner] Clearing cause of death for player 14
[05:41:31.9554181] [Debug  :   Coroner] Clearing cause of death for player 15
[05:41:31.9554181] [Debug  :   Coroner] Clearing cause of death for player 16
[05:41:31.9554181] [Debug  :   Coroner] Clearing cause of death for player 17
[05:41:31.9564150] [Debug  :   Coroner] Clearing cause of death for player 18
[05:41:31.9564150] [Debug  :   Coroner] Clearing cause of death for player 19
[05:41:31.9564150] [Debug  :   Coroner] Clearing cause of death for player 20
[05:41:31.9564150] [Debug  :   Coroner] Clearing cause of death for player 21
[05:41:31.9564150] [Debug  :   Coroner] Clearing cause of death for player 22
[05:41:31.9564150] [Debug  :   Coroner] Clearing cause of death for player 23
[05:41:31.9564150] [Debug  :   Coroner] Clearing cause of death for player 24
[05:41:31.9564150] [Debug  :   Coroner] Clearing cause of death for player 25
[05:41:31.9564150] [Debug  :   Coroner] Clearing cause of death for player 26
[05:41:31.9564150] [Debug  :   Coroner] Clearing cause of death for player 27
[05:41:31.9564150] [Debug  :   Coroner] Clearing cause of death for player 28
[05:41:31.9564150] [Debug  :   Coroner] Clearing cause of death for player 29
[05:41:31.9564150] [Debug  :   Coroner] Clearing cause of death for player 30
[05:41:31.9564150] [Debug  :   Coroner] Clearing cause of death for player 31
[05:41:31.9574135] [Debug  :WeatherRegistry] Effects received: [None]
[05:41:31.9574135] [Debug  :WeatherRegistry] OverrideSunAnimator called
[05:41:31.9574135] [Debug  :WeatherRegistry] OverrideSunAnimator called
[05:41:31.9594146] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[05:41:32.5802367] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:32.5802367] [Debug  :   Coroner] Query successful!True
[05:41:32.5802367] [Debug  :   Coroner] Handling generic fall damage...
[05:41:32.5802367] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:41:33.9675980] [Debug  :ScienceBirdTweaks] Preventing despawn for 'Homemade flashbang' because it meets criteria AND is held or in ship.
[05:41:33.9681330] [Debug  :ScienceBirdTweaks] Preventing despawn for 'Homemade flashbang' because it meets criteria AND is held or in ship.
[05:41:33.9681330] [Debug  :GeneralImprovements] Updated time display.
[05:41:35.2224282] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:41:41.7624509] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:41:41.9731513] [Info   :GeneralImprovements] Updated total deaths display.
[05:41:41.9731513] [Error  : Unity Log] Unable to connect player to voice B #0; False; True
[05:41:41.9731513] [Error  : Unity Log] Unable to connect player to voice B #1; False; True
[05:41:41.9731513] [Error  : Unity Log] Unable to connect player to voice B #2; False; True
[05:41:41.9731513] [Error  : Unity Log] Unable to connect player to voice B #3; False; True
[05:41:41.9731513] [Error  : Unity Log] Unable to connect player to voice B #4; False; True
[05:41:41.9731513] [Error  : Unity Log] Unable to connect player to voice B #5; False; True
[05:41:41.9731513] [Error  : Unity Log] Unable to connect player to voice B #6; False; True
[05:41:41.9731513] [Error  : Unity Log] Unable to connect player to voice B #8; False; True
[05:41:41.9786677] [Debug  :ScienceBirdTweaks] Ship reached orbit, attempting to reset floodlights.
[05:41:41.9796699] [Debug  :ScienceBirdTweaks] Found ShipFloodlightController. Calling ResetFloodlightLights().
[05:41:41.9796699] [Debug  :ScienceBirdTweaks] Resetting floodlight rotation for : System.Collections.Generic.Dictionary`2[UnityEngine.Transform,ScienceBirdTweaks.Scripts.ShipFloodlightController+TransformState]
[05:41:41.9796699] [Debug  :ScienceBirdTweaks] Floodlight rotation reset complete.
[05:41:41.9796699] [Info   :JacobG5.LostEnemyFix] Clearing Enemy Error List
[05:41:42.0511414] [Error  : Unity Log] [Netcode-Server Sender=12] [Invalid Destroy][RagdollGrabbableObject(Clone)][NetworkObjectId:1013] Destroy a spawned NetworkObject on a non-host client is not valid. Call Destroy or Despawn on the server/host instead.
[05:41:42.0511414] [Error  : Unity Log] [Netcode-Server Sender=12] [Invalid Destroy][RagdollGrabbableObject(Clone)][NetworkObjectId:1012] Destroy a spawned NetworkObject on a non-host client is not valid. Call Destroy or Despawn on the server/host instead.
[05:41:42.0596314] [Error  : Unity Log] [Netcode-Server Sender=3] [Invalid Destroy][RagdollGrabbableObject(Clone)][NetworkObjectId:1013] Destroy a spawned NetworkObject on a non-host client is not valid. Call Destroy or Despawn on the server/host instead.
[05:41:42.0596314] [Error  : Unity Log] [Netcode-Server Sender=3] [Invalid Destroy][RagdollGrabbableObject(Clone)][NetworkObjectId:1012] Destroy a spawned NetworkObject on a non-host client is not valid. Call Destroy or Despawn on the server/host instead.
[05:41:42.0943964] [Debug  :GeneralImprovements] Received life status sync RPC for GlassCanyøn.
[05:41:42.1023540] [Error  : Unity Log] [Netcode-Server Sender=4] [Invalid Destroy][RagdollGrabbableObject(Clone)][NetworkObjectId:1013] Destroy a spawned NetworkObject on a non-host client is not valid. Call Destroy or Despawn on the server/host instead.
[05:41:42.1023540] [Error  : Unity Log] [Netcode-Server Sender=4] [Invalid Destroy][RagdollGrabbableObject(Clone)][NetworkObjectId:1012] Destroy a spawned NetworkObject on a non-host client is not valid. Call Destroy or Despawn on the server/host instead.
[05:41:42.2888585] [Debug  :GeneralImprovements] Received life status sync RPC for Arcaine.
[05:41:45.0189035] [Info   :GeneralImprovements] Updated credits display.
[05:41:46.7741640] [Info   :GeneralImprovements] Updated ship scrap total monitors to $3039 (54 items).
[05:41:46.9908125] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:41:46.9908125] [Debug  :   Coroner] Query successful!True
[05:41:46.9908125] [Debug  :   Coroner] Handling generic fall damage...
[05:41:46.9908125] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:41:48.9783291] [Info   :GeneralImprovements] Updated average daily scrap monitors.
[05:41:48.9783291] [Debug  :WeatherRegistry] SetPlanetsWeather called.
[05:41:48.9783291] [Info   :WeatherRegistry] Reloading config file...
[05:41:48.9803071] [Message:WeatherRegistry] [WeatherCalculation] 
	[Adamance]         Selected weather: Flooded (21.82% chance)
	[Artifice]         Selected weather: Flooded (4.44% chance)
	[Assurance]        Selected weather: Foggy (14.29% chance)
	[Dine]             Selected weather: None (47.06% chance)
	[Embrion]          Selected weather: Foggy (15.38% chance)
	[Experimentation]  Selected weather: Eclipsed (14.55% chance)
	[Gordion]          Selected weather: None (100.00% chance)
	[Liquidation]      Selected weather: Rainy (9.17% chance)
	[March]            Selected weather: Eclipsed (22.22% chance)
	[Offense]          Selected weather: Stormy (3.23% chance)
	[Rend]             Selected weather: Stormy (24.14% chance)
	[Titan]            Selected weather: None (48.48% chance)
	[Vow]              Selected weather: Blue (9.09% chance)
[05:41:48.9803071] [Debug  :WeatherRegistry] Weathers received: [41 Experimentation:Eclipsed; 220 Assurance:Foggy; 56 Vow:Blue; 71 Gordion:None; 61 March:Eclipsed; 20 Adamance:Flooded; 85 Rend:Stormy; 7 Dine:None; 21 Offense:Stormy; 8 Titan:None; 68 Artifice:Flooded; 44 Liquidation:Rainy; 5 Embrion:Foggy]
[05:41:48.9803071] [Debug  :WeatherRegistry] Weathers to apply: 13 entries
[05:41:48.9803071] [Info   :GeneralImprovements] Updated fancy weather monitors
[05:41:48.9811443] [Debug  :WeatherRegistry] Saved picked weathers: day 11, file LCSaveFile1
[05:41:48.9816761] [Debug  :Buttery Fixes] Weeds: Luck 0% -> 0%
[05:41:48.9871760] [Warning:LethalPerformance] GrabbableObject search called with inactive objects, probably will cause incompatibility!
[05:41:48.9871760] [Message:LethalSponge] ---
[05:41:48.9871760] [Message:LethalSponge] Applying Sponge
[05:41:48.9871760] [Message:LethalSponge] Calling Resources.UnloadUnusedAssets().
[05:41:48.9871760] [Info   :LoadingInfo] Waiting for Client...
[05:41:48.9871760] [Info   :LoadingInfo] SendToAll:2,1|2|3|4|5|6|81,8
[05:41:48.9908142] [Info   :LethalPerformance] Saved 1 save(s)
[05:41:49.1095055] [Message:LethalSponge] Resources.UnloadUnusedAssets() completed.
[05:41:49.1095055] [Message:LethalSponge] Sponge took 0.1223064 seconds to execute.
[05:41:49.1095055] [Message:LethalSponge] ---
[05:41:49.1154871] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[05:41:50.7624279] [Info   :LoadingInfo] Waiting for Client...
[05:41:50.7624279] [Info   :LoadingInfo] SendToAll:2,1|2|4|5|6|82,8
[05:41:50.7654280] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[05:41:50.7754283] [Info   :LoadingInfo] Waiting for Client...
[05:41:50.7764276] [Info   :LoadingInfo] SendToAll:2,1|2|4|6|83,8
[05:41:50.7845410] [Info   :LoadingInfo] Waiting for Client...
[05:41:50.7845410] [Info   :LoadingInfo] SendToAll:2,1|4|6|84,8
[05:41:50.8079342] [Info   :LoadingInfo] Waiting for Client...
[05:41:50.8089356] [Info   :LoadingInfo] SendToAll:2,4|6|85,8
[05:41:50.8606916] [Info   :LoadingInfo] Waiting for Client...
[05:41:50.8616907] [Info   :LoadingInfo] SendToAll:2,4|86,8
[05:41:50.8736910] [Info   :LoadingInfo] Waiting for Client...
[05:41:50.8736910] [Info   :LoadingInfo] SendToAll:2,87,8
[05:41:50.9053109] [Error  :   DawnLib] Item: Beer(Clone) doesn't have a DawnItemInfo; cannot save. Contact the developer of this item.
[05:41:50.9082921] [Info   :Buttery Fixes] Dropship inventory saved (0 items)
[05:41:50.9082921] [Debug  :MaxWasUnavailable.LethalModDataLib] Saving data to file LCSaveFile1.moddata with key TestAccount666.ShipWindows.ShipWindows.WindowUnlockData.UnlockedWindows...
[05:41:50.9092920] [Error  :   DawnLib] Item: Beer(Clone) doesn't have a DawnItemInfo; cannot save. Contact the developer of this item.
[05:41:50.9092920] [Debug  :LobbyControl] Lobby can be re-opened
[05:41:50.9102937] [Info   :GeneralImprovements] Updated total days display.
[05:41:50.9177021] [Info   :LethalPerformance] Saved 3 save(s)
[05:41:54.5792592] [Info   :GeneralImprovements] Updated current moon monitors.
[05:41:59.6007280] [Info   :GeneralImprovements] Updated fancy weather monitors
[05:42:00.3297010] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:42:02.6766652] [Debug  :LobbyControl] Setting lobby to not joinable.
[05:42:02.6766652] [Debug  :ShipWindows] Network manager already exists! Destroying...
[05:42:02.6776655] [Debug  :   Coroner] New round started! Resetting causes of death...
[05:42:02.6776655] [Debug  :   Coroner] Clearing cause of death for player 0
[05:42:02.6776655] [Debug  :   Coroner] Clearing cause of death for player 1
[05:42:02.6776655] [Debug  :   Coroner] Clearing cause of death for player 2
[05:42:02.6776655] [Debug  :   Coroner] Clearing cause of death for player 3
[05:42:02.6776655] [Debug  :   Coroner] Clearing cause of death for player 4
[05:42:02.6776655] [Debug  :   Coroner] Clearing cause of death for player 5
[05:42:02.6776655] [Debug  :   Coroner] Clearing cause of death for player 6
[05:42:02.6776655] [Debug  :   Coroner] Clearing cause of death for player 7
[05:42:02.6776655] [Debug  :   Coroner] Clearing cause of death for player 8
[05:42:02.6776655] [Debug  :   Coroner] Clearing cause of death for player 9
[05:42:02.6776655] [Debug  :   Coroner] Clearing cause of death for player 10
[05:42:02.6776655] [Debug  :   Coroner] Clearing cause of death for player 11
[05:42:02.6776655] [Debug  :   Coroner] Clearing cause of death for player 12
[05:42:02.6776655] [Debug  :   Coroner] Clearing cause of death for player 13
[05:42:02.6786645] [Debug  :   Coroner] Clearing cause of death for player 14
[05:42:02.6786645] [Debug  :   Coroner] Clearing cause of death for player 15
[05:42:02.6786645] [Debug  :   Coroner] Clearing cause of death for player 16
[05:42:02.6786645] [Debug  :   Coroner] Clearing cause of death for player 17
[05:42:02.6786645] [Debug  :   Coroner] Clearing cause of death for player 18
[05:42:02.6786645] [Debug  :   Coroner] Clearing cause of death for player 19
[05:42:02.6786645] [Debug  :   Coroner] Clearing cause of death for player 20
[05:42:02.6786645] [Debug  :   Coroner] Clearing cause of death for player 21
[05:42:02.6786645] [Debug  :   Coroner] Clearing cause of death for player 22
[05:42:02.6786645] [Debug  :   Coroner] Clearing cause of death for player 23
[05:42:02.6786645] [Debug  :   Coroner] Clearing cause of death for player 24
[05:42:02.6786645] [Debug  :   Coroner] Clearing cause of death for player 25
[05:42:02.6786645] [Debug  :   Coroner] Clearing cause of death for player 26
[05:42:02.6786645] [Debug  :   Coroner] Clearing cause of death for player 27
[05:42:02.6786645] [Debug  :   Coroner] Clearing cause of death for player 28
[05:42:02.6796639] [Debug  :   Coroner] Clearing cause of death for player 29
[05:42:02.6796639] [Debug  :   Coroner] Clearing cause of death for player 30
[05:42:02.6796639] [Debug  :   Coroner] Clearing cause of death for player 31
[05:42:02.8826804] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'ShippingContainer (4)') is missing!
[05:42:02.8835996] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'ShippingContainer (9)') is missing!
[05:42:02.8835996] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'ShippingContainer (3)') is missing!
[05:42:02.8835996] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'ShippingContainer (8)') is missing!
[05:42:02.8835996] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'FactoryHouse') is missing!
[05:42:02.8835996] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'ShippingContainer (7)') is missing!
[05:42:02.8835996] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'CatwalkStairTile') is missing!
[05:42:02.8835996] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'CatwalkChunk.001') is missing!
[05:42:02.8835996] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'CatwalkChunk') is missing!
[05:42:02.8835996] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'SpeakerAudio') is missing!
[05:42:02.8835996] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Steam Audio Static Mesh') is missing!
[05:42:02.8835996] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'TrainCarTank') is missing!
[05:42:02.8835996] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Cube.007') is missing!
[05:42:02.8835996] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Buttresses.001') is missing!
[05:42:02.8835996] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'LargeCrane') is missing!
[05:42:02.8835996] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'ShippingContainer (10)') is missing!
[05:42:02.8835996] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'WindowAudio') is missing!
[05:42:02.8835996] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'BigMachine') is missing!
[05:42:02.8835996] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'CatwalkstairsAlleyLowDetail') is missing!
[05:42:02.8835996] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'CementRaisedBridge') is missing!
[05:42:02.8835996] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'ShippingContainer (1)') is missing!
[05:42:02.8835996] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'TrapDoor') is missing!
[05:42:02.8835996] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'DeskAudio') is missing!
[05:42:02.8835996] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'Cube') is missing!
[05:42:02.8835996] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'WaterTowerTank') is missing!
[05:42:02.8835996] [Warning: Unity Log] The referenced script on this Behaviour (Game Object 'ShippingContainer') is missing!
[05:42:02.9452018] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:42:02.9461837] [Debug  :ReXuvination] Optimised Collider layers in CompanyMonsterCollisionDetect for Object: Collider (2) (UnityEngine.GameObject)
[05:42:02.9461837] [Warning: Unity Log] One Static Lighting Sky component was already set for baking, only the latest one will be used.
[05:42:02.9461837] [Debug  :ReXuvination] Optimised Collider layers in CompanyMonsterCollisionDetect for Object: Collider (1) (UnityEngine.GameObject)
[05:42:02.9461837] [Debug  :ReXuvination] Optimised Collider layers in CompanyMonsterCollisionDetect for Object: Collider (2) (UnityEngine.GameObject)
[05:42:02.9472098] [Debug  :ReXuvination] Optimised Collider layers in CompanyMonsterCollisionDetect for Object: Collider (UnityEngine.GameObject)
[05:42:02.9472098] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (1) (UnityEngine.GameObject)
[05:42:02.9472098] [Debug  :ReXuvination] Optimised Collider layers in CompanyMonsterCollisionDetect for Object: Collider (1) (UnityEngine.GameObject)
[05:42:02.9472098] [Debug  :ReXuvination] Optimised Collider layers in CompanyMonsterCollisionDetect for Object: Collider (UnityEngine.GameObject)
[05:42:02.9472098] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[05:42:02.9481824] [Debug  :Buttery Fixes] Detected landing on Gordion
[05:42:02.9481824] [Debug  :Buttery Fixes] Gordion - Disabled "Main entrance" scan node
[05:42:02.9521829] [Warning: Unity Log] LadderTrigger is disabled! Netcode for GameObjects does not support spawning disabled NetworkBehaviours! The InteractTrigger component was skipped during spawn!
[05:42:02.9521829] [Warning: Unity Log] LadderTrigger is disabled! Netcode for GameObjects does not support spawning disabled NetworkBehaviours! The InteractTrigger component was skipped during spawn!
[05:42:02.9521829] [Warning: Unity Log] EntranceTeleportB is disabled! Netcode for GameObjects does not support spawning disabled NetworkBehaviours! The InteractTrigger component was skipped during spawn!
[05:42:02.9521829] [Warning: Unity Log] EntranceTeleportB is disabled! Netcode for GameObjects does not support spawning disabled NetworkBehaviours! The EntranceTeleport component was skipped during spawn!
[05:42:02.9521829] [Warning: Unity Log] EntranceTeleportA is disabled! Netcode for GameObjects does not support spawning disabled NetworkBehaviours! The InteractTrigger component was skipped during spawn!
[05:42:02.9521829] [Warning: Unity Log] EntranceTeleportA is disabled! Netcode for GameObjects does not support spawning disabled NetworkBehaviours! The EntranceTeleport component was skipped during spawn!
[05:42:02.9567149] [Info   :LoadingInfo] PlayerLoadedServerRpc:0
[05:42:02.9567149] [Info   :LoadingInfo] loadingText:Waiting for crew...
Players loaded: 1/8
Revolver,ShardStoryteller,_rekasaurus_,Arcaine,GlassCanyøn,pread,Box
[05:42:02.9567149] [Info   :LoadingInfo] SendToAll:3,1|2|3|4|5|6|81,8
[05:42:02.9615308] [Debug  :ScienceBirdTweaks] Extending lever collider...
[05:42:02.9615308] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[05:42:02.9615308] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[05:42:02.9615308] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Trigger (UnityEngine.GameObject)
[05:42:02.9615308] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (1) (UnityEngine.GameObject)
[05:42:02.9615308] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: TrapDoor (UnityEngine.GameObject)
[05:42:02.9625078] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: InteractCube (UnityEngine.GameObject)
[05:42:02.9625078] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: StoryLogCollectable (UnityEngine.GameObject)
[05:42:02.9625078] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: LeverSwitch (UnityEngine.GameObject)
[05:42:02.9625078] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Trigger (UnityEngine.GameObject)
[05:42:02.9625078] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[05:42:02.9625078] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: LadderTrigger (UnityEngine.GameObject)
[05:42:02.9625078] [Debug  :ReXuvination] Optimised Collider layers in OutOfBoundsTrigger for Object: OutOfBoundsTriggerFactory (UnityEngine.GameObject)
[05:42:02.9625078] [Debug  :Buttery Fixes] Fix foliage colors
[05:42:02.9625078] [Debug  :Enemy Sound Fixes] Doppler level: Dropship
[05:42:02.9635078] [Debug  :   Coroner] Item dropship spawned! Modifying kill trigger...
[05:42:02.9841774] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:42:02.9841774] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:42:02.9841774] [Debug  :   Coroner] Handling Out of Bounds death...
[05:42:02.9841774] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:42:02.9841774] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:42:02.9841774] [Debug  :   Coroner] Handling Out of Bounds death...
[05:42:02.9851763] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:42:02.9852220] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:42:02.9852220] [Debug  :   Coroner] Handling Out of Bounds death...
[05:42:02.9852220] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:42:02.9852220] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:42:02.9852220] [Debug  :   Coroner] Handling Out of Bounds death...
[05:42:02.9852220] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:42:02.9852220] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:42:02.9852220] [Debug  :   Coroner] Handling Out of Bounds death...
[05:42:02.9861772] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:42:02.9861772] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:42:02.9861772] [Debug  :   Coroner] Handling Out of Bounds death...
[05:42:02.9861772] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:42:02.9861772] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:42:02.9861772] [Debug  :   Coroner] Handling Out of Bounds death...
[05:42:02.9861772] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:42:02.9861772] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:42:02.9861772] [Debug  :   Coroner] Handling Out of Bounds death...
[05:42:02.9861772] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:42:02.9861772] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:42:02.9861772] [Debug  :   Coroner] Handling Out of Bounds death...
[05:42:02.9861772] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:42:02.9871771] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:42:02.9871771] [Debug  :   Coroner] Handling Out of Bounds death...
[05:42:02.9871771] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:42:02.9871771] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:42:02.9871771] [Debug  :   Coroner] Handling Out of Bounds death...
[05:42:02.9871771] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:42:02.9871771] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:42:02.9871771] [Debug  :   Coroner] Handling Out of Bounds death...
[05:42:02.9871771] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:42:02.9871771] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:42:02.9871771] [Debug  :   Coroner] Handling Out of Bounds death...
[05:42:02.9871771] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:42:02.9881769] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:42:02.9881769] [Debug  :   Coroner] Handling Out of Bounds death...
[05:42:02.9881769] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:42:02.9881769] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:42:02.9881769] [Debug  :   Coroner] Handling Out of Bounds death...
[05:42:02.9881769] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:42:02.9881769] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:42:02.9881769] [Debug  :   Coroner] Handling Out of Bounds death...
[05:42:02.9881769] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:42:02.9881769] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:42:02.9881769] [Debug  :   Coroner] Handling Out of Bounds death...
[05:42:02.9881769] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:42:02.9891773] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:42:02.9891773] [Debug  :   Coroner] Handling Out of Bounds death...
[05:42:02.9891773] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:42:02.9891773] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:42:02.9891773] [Debug  :   Coroner] Handling Out of Bounds death...
[05:42:02.9891773] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:42:02.9891773] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:42:02.9891773] [Debug  :   Coroner] Handling Out of Bounds death...
[05:42:02.9891773] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:42:02.9891773] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:42:02.9905377] [Debug  :   Coroner] Handling Out of Bounds death...
[05:42:02.9905841] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:42:02.9905841] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:42:02.9905841] [Debug  :   Coroner] Handling Out of Bounds death...
[05:42:02.9905841] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:42:02.9905841] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:42:02.9905841] [Debug  :   Coroner] Handling Out of Bounds death...
[05:42:02.9905841] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:42:02.9905841] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:42:02.9915484] [Debug  :   Coroner] Handling Out of Bounds death...
[05:42:02.9915484] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:42:02.9915484] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:42:02.9915484] [Debug  :   Coroner] Handling Out of Bounds death...
[05:42:02.9915484] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:42:02.9915484] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:42:02.9915484] [Debug  :   Coroner] Handling Out of Bounds death...
[05:42:02.9915484] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:42:02.9915484] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:42:02.9915484] [Debug  :   Coroner] Handling Out of Bounds death...
[05:42:02.9925467] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:42:02.9925467] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:42:02.9925467] [Debug  :   Coroner] Handling Out of Bounds death...
[05:42:02.9925467] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:42:02.9925467] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:42:02.9925467] [Debug  :   Coroner] Handling Out of Bounds death...
[05:42:02.9925467] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:42:02.9925467] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:42:02.9925467] [Debug  :   Coroner] Handling Out of Bounds death...
[05:42:02.9925467] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:42:02.9935477] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:42:02.9935477] [Debug  :   Coroner] Handling Out of Bounds death...
[05:42:02.9935477] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:42:02.9935477] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:42:02.9935477] [Debug  :   Coroner] Handling Out of Bounds death...
[05:42:02.9935477] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:42:02.9935477] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:42:02.9935477] [Debug  :   Coroner] Handling Out of Bounds death...
[05:42:02.9935477] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:42:02.9935477] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:42:02.9945480] [Debug  :   Coroner] Handling Out of Bounds death...
[05:42:02.9945480] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:42:02.9945480] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:42:02.9945480] [Debug  :   Coroner] Handling Out of Bounds death...
[05:42:02.9945480] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:42:02.9945480] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:42:02.9945480] [Debug  :   Coroner] Handling Out of Bounds death...
[05:42:02.9945480] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:42:02.9945480] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:42:02.9955476] [Debug  :   Coroner] Handling Out of Bounds death...
[05:42:02.9955476] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:42:02.9955476] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:42:02.9955476] [Debug  :   Coroner] Handling Out of Bounds death...
[05:42:02.9955476] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:42:02.9955476] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:42:02.9955476] [Debug  :   Coroner] Handling Out of Bounds death...
[05:42:02.9955476] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:42:02.9965484] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:42:02.9965484] [Debug  :   Coroner] Handling Out of Bounds death...
[05:42:02.9965484] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:42:02.9965484] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:42:02.9965484] [Debug  :   Coroner] Handling Out of Bounds death...
[05:42:02.9965484] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:42:02.9965484] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:42:02.9975486] [Debug  :   Coroner] Handling Out of Bounds death...
[05:42:02.9975486] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:42:02.9975486] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:42:02.9975486] [Debug  :   Coroner] Handling Out of Bounds death...
[05:42:03.0000691] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[05:42:03.2987060] [Debug  :ScienceBirdTweaks] Extending lever collider...
[05:42:03.2997077] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[05:42:03.2997077] [Info   :LoadingInfo] PlayerLoadedServerRpc:3
[05:42:03.2997077] [Info   :LoadingInfo] PlayerLoadedServerRpc.Add:3
[05:42:03.2997077] [Info   :LoadingInfo] loadingText:Waiting for crew...
Players loaded: 2/8
Revolver,ShardStoryteller,Arcaine,GlassCanyøn,pread,Box
[05:42:03.3002249] [Info   :LoadingInfo] SendToAll:3,1|2|4|5|6|82,8
[05:42:03.3012781] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[05:42:03.4439841] [Debug  :ScienceBirdTweaks] Extending lever collider...
[05:42:03.4439841] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[05:42:03.4439841] [Info   :LoadingInfo] PlayerLoadedServerRpc:1
[05:42:03.4439841] [Info   :LoadingInfo] PlayerLoadedServerRpc.Add:1
[05:42:03.4450118] [Info   :LoadingInfo] loadingText:Waiting for crew...
Players loaded: 3/8
ShardStoryteller,Arcaine,GlassCanyøn,pread,Box
[05:42:03.4450118] [Info   :LoadingInfo] SendToAll:3,2|4|5|6|83,8
[05:42:03.4469850] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[05:42:03.4552298] [Debug  :ScienceBirdTweaks] Extending lever collider...
[05:42:03.4552298] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[05:42:03.4552298] [Info   :LoadingInfo] PlayerLoadedServerRpc:5
[05:42:03.4552298] [Info   :LoadingInfo] PlayerLoadedServerRpc.Add:5
[05:42:03.4552298] [Info   :LoadingInfo] loadingText:Waiting for crew...
Players loaded: 4/8
ShardStoryteller,Arcaine,pread,Box
[05:42:03.4562083] [Info   :LoadingInfo] SendToAll:3,2|4|6|84,8
[05:42:03.4657228] [Debug  :ScienceBirdTweaks] Extending lever collider...
[05:42:03.4657228] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[05:42:03.4657228] [Info   :LoadingInfo] PlayerLoadedServerRpc:2
[05:42:03.4657228] [Info   :LoadingInfo] PlayerLoadedServerRpc.Add:2
[05:42:03.4667248] [Info   :LoadingInfo] loadingText:Waiting for crew...
Players loaded: 5/8
Arcaine,pread,Box
[05:42:03.4667248] [Info   :LoadingInfo] SendToAll:3,4|6|85,8
[05:42:03.5075220] [Debug  :ScienceBirdTweaks] Extending lever collider...
[05:42:03.5075220] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[05:42:03.5080603] [Info   :LoadingInfo] PlayerLoadedServerRpc:4
[05:42:03.5080603] [Info   :LoadingInfo] PlayerLoadedServerRpc.Add:4
[05:42:03.5080603] [Info   :LoadingInfo] loadingText:Waiting for crew...
Players loaded: 6/8
pread,Box
[05:42:03.5080603] [Info   :LoadingInfo] SendToAll:3,6|86,8
[05:42:03.6524615] [Debug  :ScienceBirdTweaks] Extending lever collider...
[05:42:03.6529770] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[05:42:03.6529770] [Info   :LoadingInfo] PlayerLoadedServerRpc:8
[05:42:03.6529770] [Info   :LoadingInfo] PlayerLoadedServerRpc.Add:8
[05:42:03.6529770] [Info   :LoadingInfo] loadingText:Waiting for crew...
Players loaded: 7/8
pread
[05:42:03.6529770] [Info   :LoadingInfo] SendToAll:3,67,8
[05:42:03.8469319] [Debug  :ScienceBirdTweaks] Extending lever collider...
[05:42:03.8469319] [Debug  :ScienceBirdTweaks] Destroying bottom colliders...
[05:42:03.8469319] [Info   :LoadingInfo] PlayerLoadedServerRpc:6
[05:42:03.8469319] [Info   :LoadingInfo] PlayerLoadedServerRpc.Add:6
[05:42:04.1227882] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:42:04.3444636] [Info   :mrgrm7.LethalCasino] Spawning casino objects
[05:42:04.3444636] [Message:mrgrm7.LethalCasino] Running SpawnCasinoServerRpc
[05:42:04.3444636] [Info   :mrgrm7.LethalCasino] host is getting ready to send config ints
[05:42:04.3444636] [Info   :mrgrm7.LethalCasino]  - entry is PriceLightBeer: 2
[05:42:04.3444636] [Info   :mrgrm7.LethalCasino]  - entry is PriceSpecialtyBeer: 5
[05:42:04.3444636] [Info   :mrgrm7.LethalCasino]  - entry is PriceLuckyPipe: 40
[05:42:04.3444636] [Info   :mrgrm7.LethalCasino] received config ints dict:
[05:42:04.3457143] [Info   :mrgrm7.LethalCasino]  - entry is PriceLightBeer: 2
[05:42:04.3457487] [Info   :mrgrm7.LethalCasino]  - entry is PriceSpecialtyBeer: 5
[05:42:04.3457487] [Info   :mrgrm7.LethalCasino]  - entry is PriceLuckyPipe: 40
[05:42:04.3457487] [Info   :mrgrm7.LethalCasino] received config flags dict:
[05:42:04.3457487] [Info   :mrgrm7.LethalCasino]  - entry is PriceLightBeer: 2
[05:42:04.3457487] [Info   :mrgrm7.LethalCasino]  - entry is PriceSpecialtyBeer: 5
[05:42:04.3457487] [Info   :mrgrm7.LethalCasino]  - entry is PriceLuckyPipe: 40
[05:42:04.3492510] [Info   :mrgrm7.LethalCasino] Found fog gameobject, getting volume component
[05:42:04.3492510] [Info   :mrgrm7.LethalCasino] high fog weight: 43
[05:42:04.3492510] [Info   :mrgrm7.LethalCasino] CasinoBuilding(Clone) NetworkObject spawned
[05:42:04.3503925] [Message:mrgrm7.LethalCasino] Waking slot machine
[05:42:04.3509114] [Message:mrgrm7.LethalCasino] Slot machine is awake
[05:42:04.3509114] [Info   :mrgrm7.LethalCasino] SlotMachine(Clone) NetworkObject spawned
[05:42:04.3509114] [Message:mrgrm7.LethalCasino] Waking slot machine
[05:42:04.3514459] [Message:mrgrm7.LethalCasino] Slot machine is awake
[05:42:04.3514459] [Info   :mrgrm7.LethalCasino] SlotMachine(Clone) NetworkObject spawned
[05:42:04.3514459] [Message:mrgrm7.LethalCasino] Waking slot machine
[05:42:04.3514459] [Message:mrgrm7.LethalCasino] Slot machine is awake
[05:42:04.3514459] [Info   :mrgrm7.LethalCasino] SlotMachine(Clone) NetworkObject spawned
[05:42:04.3534255] [Info   :mrgrm7.LethalCasino] Roulette(Clone) NetworkObject spawned
[05:42:04.3534255] [Info   :mrgrm7.LethalCasino] Jukebox(Clone) NetworkObject spawned
[05:42:04.3544250] [Info   :mrgrm7.LethalCasino] ATM(Clone) NetworkObject spawned
[05:42:04.3554245] [Debug  :LethalCasinoTweaks] [BlackjackDoubleDownFeature] Awake
[05:42:04.3560745] [Info   :mrgrm7.LethalCasino] Blackjack(Clone) NetworkObject spawned
[05:42:04.3560745] [Info   :mrgrm7.LethalCasino] TheWheel(Clone) NetworkObject spawned
[05:42:04.3560745] [Info   :mrgrm7.LethalCasino] Running DestroyShippingContainersClientRpc
[05:42:04.3570108] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BeerTapHandle1 (UnityEngine.GameObject)
[05:42:04.3580105] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BeerTapHandle2 (UnityEngine.GameObject)
[05:42:04.3580105] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BeerTapHandle3 (UnityEngine.GameObject)
[05:42:04.3580105] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BeerTapHandle4 (UnityEngine.GameObject)
[05:42:04.3580105] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BeerTapHandle5 (UnityEngine.GameObject)
[05:42:04.3580105] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BeerTapHandle6 (UnityEngine.GameObject)
[05:42:04.3580105] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BeerTapHandle7 (UnityEngine.GameObject)
[05:42:04.3580105] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: CigarBox (UnityEngine.GameObject)
[05:42:04.3580105] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: SlotMachine(Clone) (UnityEngine.GameObject)
[05:42:04.3580105] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: SlotMachine(Clone) (UnityEngine.GameObject)
[05:42:04.3580105] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: SlotMachine(Clone) (UnityEngine.GameObject)
[05:42:04.3580105] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Wheel (UnityEngine.GameObject)
[05:42:04.3580105] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet1 (UnityEngine.GameObject)
[05:42:04.3590098] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet2 (UnityEngine.GameObject)
[05:42:04.3590098] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet3 (UnityEngine.GameObject)
[05:42:04.3590098] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet4 (UnityEngine.GameObject)
[05:42:04.3590098] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet5 (UnityEngine.GameObject)
[05:42:04.3590098] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet6 (UnityEngine.GameObject)
[05:42:04.3590098] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet7 (UnityEngine.GameObject)
[05:42:04.3590098] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet8 (UnityEngine.GameObject)
[05:42:04.3590098] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet9 (UnityEngine.GameObject)
[05:42:04.3590098] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet10 (UnityEngine.GameObject)
[05:42:04.3590098] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet11 (UnityEngine.GameObject)
[05:42:04.3590098] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet12 (UnityEngine.GameObject)
[05:42:04.3590098] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet13 (UnityEngine.GameObject)
[05:42:04.3590098] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet14 (UnityEngine.GameObject)
[05:42:04.3590098] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet15 (UnityEngine.GameObject)
[05:42:04.3590098] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet16 (UnityEngine.GameObject)
[05:42:04.3600090] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet17 (UnityEngine.GameObject)
[05:42:04.3600090] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet18 (UnityEngine.GameObject)
[05:42:04.3600090] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet19 (UnityEngine.GameObject)
[05:42:04.3600090] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet20 (UnityEngine.GameObject)
[05:42:04.3600090] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet21 (UnityEngine.GameObject)
[05:42:04.3600090] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet22 (UnityEngine.GameObject)
[05:42:04.3600090] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet23 (UnityEngine.GameObject)
[05:42:04.3600090] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet24 (UnityEngine.GameObject)
[05:42:04.3606015] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet25 (UnityEngine.GameObject)
[05:42:04.3606015] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet26 (UnityEngine.GameObject)
[05:42:04.3606015] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet27 (UnityEngine.GameObject)
[05:42:04.3606015] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet28 (UnityEngine.GameObject)
[05:42:04.3606015] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet29 (UnityEngine.GameObject)
[05:42:04.3606015] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet30 (UnityEngine.GameObject)
[05:42:04.3606015] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet31 (UnityEngine.GameObject)
[05:42:04.3606015] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet32 (UnityEngine.GameObject)
[05:42:04.3611505] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet33 (UnityEngine.GameObject)
[05:42:04.3611505] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet34 (UnityEngine.GameObject)
[05:42:04.3611505] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet35 (UnityEngine.GameObject)
[05:42:04.3611505] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet36 (UnityEngine.GameObject)
[05:42:04.3611505] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BetColumn1 (UnityEngine.GameObject)
[05:42:04.3611505] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BetColumn2 (UnityEngine.GameObject)
[05:42:04.3611505] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BetColumn3 (UnityEngine.GameObject)
[05:42:04.3611505] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BetFirst12 (UnityEngine.GameObject)
[05:42:04.3611505] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BetSecond12 (UnityEngine.GameObject)
[05:42:04.3611505] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BetThird12 (UnityEngine.GameObject)
[05:42:04.3611505] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet1To18 (UnityEngine.GameObject)
[05:42:04.3611505] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BetEven (UnityEngine.GameObject)
[05:42:04.3611505] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BetOdd (UnityEngine.GameObject)
[05:42:04.3621126] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BetRed (UnityEngine.GameObject)
[05:42:04.3621126] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: BetBlack (UnityEngine.GameObject)
[05:42:04.3621126] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet19To36 (UnityEngine.GameObject)
[05:42:04.3621126] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Bet0 (UnityEngine.GameObject)
[05:42:04.3621126] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: ClearBets (UnityEngine.GameObject)
[05:42:04.3621126] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Jukebox(Clone) (UnityEngine.GameObject)
[05:42:04.3621126] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Buy10 (UnityEngine.GameObject)
[05:42:04.3621126] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Buy50 (UnityEngine.GameObject)
[05:42:04.3621126] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Buy100 (UnityEngine.GameObject)
[05:42:04.3621126] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Player1HandPosition (UnityEngine.GameObject)
[05:42:04.3621126] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Player2HandPosition (UnityEngine.GameObject)
[05:42:04.3621126] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Player3HandPosition (UnityEngine.GameObject)
[05:42:04.3621126] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Player4HandPosition (UnityEngine.GameObject)
[05:42:04.3631124] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: DealerHandPosition (UnityEngine.GameObject)
[05:42:04.3631124] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Deal (UnityEngine.GameObject)
[05:42:04.3631124] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Wheel (UnityEngine.GameObject)
[05:42:04.3631124] [Debug  :mrgrm7.LethalCasino] spawnning new beer glasses
[05:42:04.3631124] [Info   :mrgrm7.LethalCasino] Beer(Clone) NetworkObject spawned
[05:42:04.3631124] [Info   :mrgrm7.LethalCasino] Beer(Clone) NetworkObject spawned
[05:42:04.3643127] [Info   :mrgrm7.LethalCasino] Beer(Clone) NetworkObject spawned
[05:42:04.3643127] [Info   :mrgrm7.LethalCasino] Beer(Clone) NetworkObject spawned
[05:42:04.3643127] [Info   :mrgrm7.LethalCasino] Setting random initial jukebox song
[05:42:04.3643127] [Info   :mrgrm7.LethalCasino] jukebox holiday music enabled
[05:42:04.3643127] [Info   :mrgrm7.LethalCasino] holidaySongsConfig is set with 1 holidays
[05:42:04.3653056] [Debug  :Matty's Fixes] Unknown/Beer(1044) needs to compute vertical offset - scheduled
[05:42:04.3653056] [Debug  :Matty's Fixes] Unknown/Beer(1045) needs to compute vertical offset - scheduled
[05:42:04.3660157] [Debug  :Matty's Fixes] Unknown/Beer(1046) needs to compute vertical offset - scheduled
[05:42:04.3660157] [Debug  :Matty's Fixes] Unknown/Beer(1047) needs to compute vertical offset - scheduled
[05:42:04.3853095] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:42:04.3997860] [Info   :LobbyImprovements] Set recently played with (generateLevel) for 7 players.
[05:42:04.3997860] [Debug  :LobbyImprovements] Set recently played with (generateLevel): 76561198079597659, 76561198143780221, 76561198254525463, 76561198294360609, 76561199013198831, 76561198145027335, 76561199702497372
[05:42:04.4007875] [Info   :LobbyImprovements] Set recently played with (generateLevel) for 7 players.
[05:42:04.4007875] [Debug  :LobbyImprovements] Set recently played with (generateLevel): 76561198079597659, 76561198143780221, 76561198254525463, 76561198294360609, 76561199013198831, 76561198145027335, 76561199702497372
[05:42:04.6209450] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:42:04.6946965] [Debug  :ButteRyBalance] Barber - Dynamic Spawn Settings: 1/1 (Mineshaft)
[05:42:04.6946965] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 100
[05:42:04.6946965] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is -3.000003
[05:42:04.6946965] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is -1.125003 (0 days left)
[05:42:04.6946965] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 0 enemies
[05:42:04.6946965] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 180
[05:42:04.6956614] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is -2.831761
[05:42:04.6956614] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is -0.9567614 (0 days left)
[05:42:04.6956614] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 0 enemies
[05:42:04.6956614] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 300
[05:42:04.6956614] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is -2.288847
[05:42:04.6956614] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is -0.413847 (0 days left)
[05:42:04.6956614] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 0 enemies
[05:42:04.6956614] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 420
[05:42:04.6956614] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is -1.472356
[05:42:04.6956614] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is 0.4026444 (0 days left)
[05:42:04.6956614] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 0 enemies
[05:42:04.6956614] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 540
[05:42:04.6956614] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is -0.4146439
[05:42:04.6956614] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is 1.460356 (0 days left)
[05:42:04.6956614] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 0 enemies
[05:42:04.6966622] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 660
[05:42:04.6966622] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is 0.8358439
[05:42:04.6966622] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is 2.710844 (0 days left)
[05:42:04.6966622] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 1 enemies
[05:42:04.6966622] [Debug  :Spawn Cycle Fixes] Predictor: 0 total weight
[05:42:04.6966622] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 780
[05:42:04.6966622] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is 2.225811
[05:42:04.6966622] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is 4.100811 (0 days left)
[05:42:04.6966622] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 1 enemies
[05:42:04.6966622] [Debug  :Spawn Cycle Fixes] Predictor: 0 total weight
[05:42:04.6972817] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 900
[05:42:04.6972817] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is 3.706508
[05:42:04.6972817] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is 5.581508 (0 days left)
[05:42:04.6972817] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 5 enemies
[05:42:04.6972817] [Debug  :Spawn Cycle Fixes] Predictor: 0 total weight
[05:42:04.6972817] [Debug  :Spawn Cycle Fixes] Predictor: 0 total weight
[05:42:04.6978225] [Debug  :Spawn Cycle Fixes] Predictor: 0 total weight
[05:42:04.6978225] [Debug  :Spawn Cycle Fixes] Predictor: 0 total weight
[05:42:04.6978225] [Debug  :Spawn Cycle Fixes] Predictor: 0 total weight
[05:42:04.6978225] [Debug  :Spawn Cycle Fixes] Predictor: Spawn wave at time 1020
[05:42:04.6978225] [Debug  :Spawn Cycle Fixes] Predictor: Base amount is 8.340389
[05:42:04.6978225] [Debug  :Spawn Cycle Fixes] Predictor: Adjusted amount is 10.21539 (0 days left)
[05:42:04.6978225] [Debug  :Spawn Cycle Fixes] Predictor: Spawning 8 enemies
[05:42:04.6978225] [Debug  :Spawn Cycle Fixes] Predictor: 0 total weight
[05:42:04.6978225] [Debug  :Spawn Cycle Fixes] Predictor: 0 total weight
[05:42:04.6978225] [Debug  :Spawn Cycle Fixes] Predictor: 0 total weight
[05:42:04.6978225] [Debug  :Spawn Cycle Fixes] Predictor: 0 total weight
[05:42:04.6978225] [Debug  :Spawn Cycle Fixes] Predictor: 0 total weight
[05:42:04.6978225] [Debug  :Spawn Cycle Fixes] Predictor: 0 total weight
[05:42:04.6978225] [Debug  :Spawn Cycle Fixes] Predictor: 0 total weight
[05:42:04.6978225] [Debug  :Spawn Cycle Fixes] Predictor: 0 total weight
[05:42:04.6987975] [Debug  :Spawn Cycle Fixes] Predictor: Complete
[05:42:04.7008152] [Info   :GeneralImprovements] Disabling ship scan node until landed.
[05:42:04.7045946] [Debug  :UniversalRadar] Interior radar check complete (0s)
[05:42:04.8990353] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:42:05.6996026] [Debug  :Buttery Fixes] Cleared "profitable" stat for all employees
[05:42:05.7442755] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:42:05.7442884] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:42:05.7442884] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:42:05.7442884] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:42:05.7442884] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:42:05.7442884] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:42:05.7442884] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:42:05.7442884] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:42:05.9087460] [Debug  :WeatherRegistry] Effects received: [None]
[05:42:05.9097457] [Debug  :WeatherRegistry] OverrideSunAnimator called
[05:42:05.9097457] [Debug  :WeatherRegistry] OverrideSunAnimator called
[05:42:05.9097457] [Debug  :WeatherRegistry] Landing at Gordion with weather None (None)
[05:42:06.5517027] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:42:06.9198718] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:42:06.9198718] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:42:07.0465827] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:42:07.0465827] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:42:07.1588718] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:42:07.2316626] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:42:07.3938719] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:42:07.3948716] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:42:07.3948716] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:42:07.5038423] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:42:07.5190206] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:42:07.9192879] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:42:08.0466185] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:42:08.0473679] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:42:08.0473679] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:42:08.1581337] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:42:08.5093833] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:42:08.5103853] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:42:08.5103853] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:42:08.6107400] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:42:09.0317853] [Info   :GeneralImprovements] Updated ship scrap total monitors to $2547 (46 items).
[05:42:15.4848037] [Info   :GeneralImprovements] Updated ship scrap total monitors to $2226 (41 items).
[05:42:17.0852843] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:42:17.0852843] [Debug  :   Coroner] Query successful!True
[05:42:17.0852843] [Debug  :   Coroner] Handling generic fall damage...
[05:42:17.0862851] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:42:18.2901441] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:42:18.2906827] [Debug  :   Coroner] Query successful!True
[05:42:18.2906827] [Debug  :   Coroner] Handling generic fall damage...
[05:42:18.2906827] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:42:23.0811215] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:42:23.3920963] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:42:23.7840156] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:42:23.8079733] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:42:23.8079733] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:42:24.1938134] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:42:24.1938134] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:42:24.4638845] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:42:24.6158104] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:42:24.6158104] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:42:25.1672420] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:42:25.7916363] [Info   :GeneralImprovements] Enabling ship scan node again and parenting it to the terminal.
[05:42:25.7958004] [Info   :LethalPerformance] Saved 1 save(s)
[05:42:25.9292131] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:42:25.9292131] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:42:26.6854064] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:42:26.6854064] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:42:27.3665239] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:42:27.3665239] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:42:31.4840531] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:42:31.4840531] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:42:31.4840531] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:42:31.4840531] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:42:31.4840531] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:42:31.4840531] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:42:31.4850970] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:42:31.5249926] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:42:31.8583380] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:42:31.8583380] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:42:32.1904033] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:42:32.1919863] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:42:32.6698697] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:42:32.6705407] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:42:34.5964997] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:42:34.5964997] [Debug  :   Coroner] Query successful!True
[05:42:34.5964997] [Debug  :   Coroner] Handling generic fall damage...
[05:42:34.5964997] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:42:35.3605484] [Info   :GeneralImprovements] Applied 3 queued monitor changes.
[05:42:35.4295968] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:42:35.4305975] [Debug  :   Coroner] Query successful!True
[05:42:35.4305975] [Debug  :   Coroner] Handling generic fall damage...
[05:42:35.4305975] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:42:36.1082487] [Info   :GeneralImprovements] Updated ship scrap total monitors to $1713 (33 items).
[05:42:36.4407882] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:42:36.4943038] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:42:37.0858645] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:42:37.2006640] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:42:37.3025517] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:42:37.3025517] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:42:37.4093098] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:42:37.5383379] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:42:37.5383379] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:42:37.5383379] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:42:37.5383379] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:42:37.5383379] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:42:37.5383379] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:42:37.5383379] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:42:37.6003571] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:42:37.6003571] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:42:37.6003571] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:42:37.6009180] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:42:37.6009180] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:42:37.6009180] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:42:37.6009180] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:42:37.6418509] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:42:37.8846407] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:42:37.8857164] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:42:37.8857164] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:42:37.9858265] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:42:42.5266388] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:42:42.6020393] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:42:43.6221395] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:42:43.6231414] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Clown horn : [G]
New: Drop Clown horn : [G​]
[05:42:43.6231414] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use horn : [LMB]
New: Use horn : [LMB​]
[05:42:43.6691705] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:42:43.6691705] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:42:43.6691705] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:42:43.6691705] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:42:43.6691705] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:42:43.6691705] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:42:43.6691705] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:42:43.7283072] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Clown horn : [G]
New: Drop Clown horn : [G​]
[05:42:43.7283072] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use horn : [LMB]
New: Use horn : [LMB​]
[05:42:44.0999239] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:42:44.7194698] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:42:44.7194698] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:42:44.7194698] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:42:44.7194698] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:42:44.7194698] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:42:44.7194698] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:42:44.7194698] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:42:44.7476541] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:42:45.3148456] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:42:46.2735286] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:42:46.2745050] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Clown horn : [G]
New: Drop Clown horn : [G​]
[05:42:46.2745050] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use horn : [LMB]
New: Use horn : [LMB​]
[05:42:46.3800569] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Clown horn : [G]
New: Drop Clown horn : [G​]
[05:42:46.3806061] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use horn : [LMB]
New: Use horn : [LMB​]
[05:42:48.6616893] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:42:49.2349771] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:42:49.2349771] [Debug  :   Coroner] Query successful!True
[05:42:49.2349771] [Debug  :   Coroner] Handling generic fall damage...
[05:42:49.2349771] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:42:49.7134846] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:42:50.1350556] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:42:50.1350556] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:42:50.1350556] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:42:50.1350556] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:42:50.1350556] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:42:50.1350556] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:42:50.1361552] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:42:51.4490929] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:42:51.4490929] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:42:51.4490929] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:42:51.4490929] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:42:51.4490929] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:42:51.4490929] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:42:51.4490929] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:42:51.9913015] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:42:54.3471397] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Clown horn : [G]
New: Drop Clown horn : [G​]
[05:42:54.3471397] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use horn : [LMB]
New: Use horn : [LMB​]
[05:42:55.0394803] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:42:55.0394803] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:42:55.1364248] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:42:55.3731349] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:42:55.3731349] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:42:55.3731349] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:42:55.3731349] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:42:55.3731349] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:42:55.3731349] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:42:55.3731349] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:42:55.6542975] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Toy train : [G]
New: Drop Toy train : [G​]
[05:42:55.6542975] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ToyTrain(Clone)).
[05:42:56.1431881] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:42:56.4525186] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:42:56.6035118] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:42:56.9996627] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:42:57.1826326] [Info   :mrgrm7.LethalCasino] Player 'Player (5)' is trying to join Blackjack position 2
[05:42:57.1826326] [Debug  :LethalCasinoTweaks] [BlackjackExtensions] Calling CanAttemptToPlaceBet
[05:42:57.1836340] [Debug  :LethalCasinoTweaks] [BlackjackExtensions] Calling ServerSuccessfullyPlacedBet
[05:42:57.1836340] [Debug  :LethalCasinoTweaks] [JoinGameSuccessfulClientRpcPatch] Calling ServerPostDoubleDownSuccess
[05:42:57.1836340] [Debug  :LethalCasinoTweaks] [BlackjackDoubleDownFeature] Skipping non-double down success
[05:42:58.3711097] [Info   :mrgrm7.LethalCasino] DealServerRpc running
[05:42:58.3720742] [Debug  :LethalCasinoTweaks] Storing cards in play before creating/shuffling deck
[05:42:58.3720742] [Debug  :LethalCasinoTweaks] Dropping 0 in-play cards from new deck
[05:42:58.3720742] [Debug  :LethalCasinoTweaks] Playing shuffle sound for all clients
[05:42:58.3720742] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:42:58.3720742] [Info   :mrgrm7.LethalCasino] Animation will run at 0.5
[05:42:58.3720742] [Info   :mrgrm7.LethalCasino] Animation will run at 1
[05:42:58.3720742] [Info   :mrgrm7.LethalCasino] Animation will run at 1.5
[05:42:58.3720742] [Info   :mrgrm7.LethalCasino] Animation will run at 2
[05:42:58.8662067] [Info   :mrgrm7.LethalCasino] Player 2 hand value: 8
[05:42:58.8662067] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 51
[05:42:58.8667127] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:42:59.3744264] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 50
[05:42:59.3744264] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:42:59.8664888] [Info   :mrgrm7.LethalCasino] Player 2 hand value: 12
[05:42:59.8664888] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 49
[05:42:59.8664888] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:43:00.3737701] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:43:00.3747698] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 48
[05:43:00.3747698] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:43:00.3747698] [Info   :mrgrm7.LethalCasino] Done performing initial deal
[05:43:00.6089518] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:43:00.6089518] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:43:00.6089518] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:43:00.6089518] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:43:00.6089518] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:43:00.6089518] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:43:00.6089518] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:43:03.3666213] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:43:04.1691325] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:43:04.4671830] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:43:05.0474297] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:43:05.2042261] [Info   :mrgrm7.LethalCasino] TakeTurnAsPlayerServerRpc: Player 2 hit
[05:43:05.2042261] [Info   :mrgrm7.LethalCasino] Player 2 hand value: 17
[05:43:05.2051710] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 47
[05:43:05.2051710] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:43:05.3292258] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:43:05.3302228] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:43:05.5449960] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:43:05.6089697] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:43:05.9190092] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:43:06.0375667] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:43:06.3779584] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:43:06.3779584] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:43:06.5786038] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:43:06.8296755] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:43:06.8498453] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:43:06.8498453] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:43:06.8498453] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:43:06.8498453] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:43:06.8498453] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:43:06.8498453] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:43:06.8498453] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:43:08.0104514] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:43:08.5511659] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:43:08.5511659] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:43:09.1173733] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:43:09.4846851] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:43:09.4846851] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:43:10.1592704] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:43:10.1592704] [Debug  :   Coroner] Query successful!True
[05:43:10.1592704] [Debug  :   Coroner] Handling generic fall damage...
[05:43:10.1592704] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:43:10.2825186] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:43:10.5600544] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:43:11.0107070] [Info   :mrgrm7.LethalCasino] TakeTurnAsPlayerServerRpc: Player 2 stand
[05:43:11.0107070] [Info   :mrgrm7.LethalCasino] DestroyBetControlsClientRpc - destroying bet controls for player 2
[05:43:11.0112276] [Info   :mrgrm7.LethalCasino] Animation will run at 1.5
[05:43:11.0112276] [Info   :mrgrm7.LethalCasino] Animation will run at 3
[05:43:11.0506252] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:43:11.0516009] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:43:11.0516009] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:43:11.0516009] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:43:11.0516009] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:43:11.0516009] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:43:11.0516009] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:43:11.0643381] [Info   :GeneralImprovements] Applied 2 queued monitor changes.
[05:43:11.0733932] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:43:11.0733932] [Debug  :   Coroner] Query successful!True
[05:43:11.0733932] [Debug  :   Coroner] Handling generic fall damage...
[05:43:11.0733932] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:43:11.8501189] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:43:12.9317150] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:43:13.5506169] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:43:13.5516974] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:43:13.5516974] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:43:13.5516974] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:43:13.5516974] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:43:13.5516974] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:43:13.5516974] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:43:14.0134772] [Info   :mrgrm7.LethalCasino] Triggering dealer turn
[05:43:14.0134772] [Info   :mrgrm7.LethalCasino] Dealer preparing for state change
[05:43:14.0134772] [Info   :mrgrm7.LethalCasino] Dealer is dealing another card
[05:43:14.0134772] [Info   :mrgrm7.LethalCasino] Animation will run at 2
[05:43:15.2456034] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:43:15.6306620] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:43:16.0146671] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 46
[05:43:16.0146671] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:43:16.0146671] [Info   :mrgrm7.LethalCasino] Dealer preparing for state change
[05:43:16.0146671] [Info   :mrgrm7.LethalCasino] Dealer is dealing another card
[05:43:16.0146671] [Info   :mrgrm7.LethalCasino] Animation will run at 2
[05:43:16.0521060] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:43:16.0783646] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:43:16.7623132] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:43:16.7623132] [Debug  :   Coroner] Query successful!True
[05:43:16.7623132] [Debug  :   Coroner] Handling generic fall damage...
[05:43:16.7623132] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:43:16.9692415] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:43:17.3498492] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:43:17.3498492] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:43:17.7468386] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:43:17.7474077] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:43:17.7474077] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:43:17.7474077] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:43:17.7474077] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:43:17.7474077] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:43:17.7483609] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:43:17.8663379] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:43:18.0211562] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 45
[05:43:18.0211562] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:43:18.0211562] [Info   :mrgrm7.LethalCasino] Dealer preparing for state change
[05:43:18.0211562] [Info   :mrgrm7.LethalCasino] Dealer is done
[05:43:18.0211562] [Info   :mrgrm7.LethalCasino] Animation will run at 3
[05:43:18.5525431] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:43:20.5997084] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:43:20.5997084] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:43:20.6007067] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:43:20.6007067] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:43:20.6007067] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:43:20.6007067] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:43:20.6007067] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:43:20.6787064] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:43:20.6797102] [Debug  :   Coroner] Query successful!True
[05:43:20.6797102] [Debug  :   Coroner] Handling generic fall damage...
[05:43:20.6797102] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:43:21.0183970] [Info   :mrgrm7.LethalCasino] PlayWinSoundClientRpc: ChaChing
[05:43:21.0183970] [Info   :mrgrm7.LethalCasino] Animation will run at 5
[05:43:22.3028226] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:43:22.3028226] [Debug  :   Coroner] Query successful!True
[05:43:22.3028226] [Debug  :   Coroner] Handling generic fall damage...
[05:43:22.3028226] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:43:22.3284047] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:43:22.7473554] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:43:23.3986590] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:43:23.5370195] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:43:23.5370195] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:43:23.5370195] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:43:23.5370195] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:43:23.5370195] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:43:23.5379898] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:43:23.5379898] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:43:25.5938373] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:43:25.8502456] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:43:25.8502456] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:43:25.8502456] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:43:25.8502456] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:43:25.8512448] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:43:25.8512448] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:43:25.8512448] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:43:27.1479289] [Info   :mrgrm7.LethalCasino] Player 'Player (5)' is trying to join Blackjack position 2
[05:43:27.1479289] [Debug  :LethalCasinoTweaks] [BlackjackExtensions] Calling CanAttemptToPlaceBet
[05:43:27.1489084] [Debug  :LethalCasinoTweaks] [BlackjackExtensions] Calling ServerSuccessfullyPlacedBet
[05:43:27.1489084] [Debug  :LethalCasinoTweaks] [JoinGameSuccessfulClientRpcPatch] Calling ServerPostDoubleDownSuccess
[05:43:27.1489084] [Debug  :LethalCasinoTweaks] [BlackjackDoubleDownFeature] Skipping non-double down success
[05:43:27.3867613] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:43:27.3867613] [Debug  :   Coroner] Query successful!True
[05:43:27.3867613] [Debug  :   Coroner] Handling generic fall damage...
[05:43:27.3867613] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:43:27.4413998] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:43:27.4413998] [Debug  :   Coroner] Query successful!True
[05:43:27.4419342] [Debug  :   Coroner] Handling generic fall damage...
[05:43:27.4419342] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:43:27.4921625] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:43:27.4921625] [Debug  :   Coroner] Query successful!True
[05:43:27.4921625] [Debug  :   Coroner] Handling generic fall damage...
[05:43:27.4921625] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:43:28.1349838] [Info   :mrgrm7.LethalCasino] DealServerRpc running
[05:43:28.1349838] [Debug  :LethalCasinoTweaks] Skipping create deck while non-empty
[05:43:28.1349838] [Debug  :LethalCasinoTweaks] Didn't create a deck, skipping shuffle sound
[05:43:28.1349838] [Info   :mrgrm7.LethalCasino] Animation will run at 0.5
[05:43:28.1349838] [Info   :mrgrm7.LethalCasino] Animation will run at 1
[05:43:28.1349838] [Info   :mrgrm7.LethalCasino] Animation will run at 1.5
[05:43:28.1349838] [Info   :mrgrm7.LethalCasino] Animation will run at 2
[05:43:28.5351452] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:43:28.6313067] [Info   :mrgrm7.LethalCasino] Player 2 hand value: 5
[05:43:28.6313067] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 44
[05:43:28.6322692] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:43:29.0407022] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:43:29.0413522] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:43:29.0413522] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:43:29.0413522] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:43:29.0413522] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:43:29.0413522] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:43:29.0413522] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:43:29.0413522] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:43:29.0413522] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:43:29.0413522] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:43:29.1387728] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 43
[05:43:29.1387728] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:43:29.2292745] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:43:29.2297923] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:43:29.2297923] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:43:29.2297923] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:43:29.2297923] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:43:29.2297923] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:43:29.2297923] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:43:29.6381049] [Info   :mrgrm7.LethalCasino] Player 2 hand value: 10
[05:43:29.6381282] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 42
[05:43:29.6381282] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:43:29.6886227] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:43:30.1333554] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 41
[05:43:30.1333554] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:43:30.1333554] [Info   :mrgrm7.LethalCasino] Done performing initial deal
[05:43:30.1333554] [Info   :mrgrm7.LethalCasino] TakeTurnAsPlayerServerRpc: Player 2 stand
[05:43:30.1333554] [Info   :mrgrm7.LethalCasino] DestroyBetControlsClientRpc - destroying bet controls for player 2
[05:43:30.1333554] [Info   :mrgrm7.LethalCasino] Animation will run at 1.5
[05:43:30.1333554] [Info   :mrgrm7.LethalCasino] Animation will run at 3
[05:43:30.2563370] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:43:30.2563370] [Debug  :   Coroner] Query successful!True
[05:43:30.2563370] [Debug  :   Coroner] Handling generic fall damage...
[05:43:30.2563370] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:43:30.8511145] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:43:30.8872560] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:43:30.8872560] [Debug  :   Coroner] Query successful!True
[05:43:30.8882363] [Debug  :   Coroner] Handling generic fall damage...
[05:43:30.8882363] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:43:30.8902373] [Info   :GeneralImprovements] Applied 2 queued monitor changes.
[05:43:30.9074675] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:43:30.9074675] [Debug  :   Coroner] Query successful!True
[05:43:30.9084676] [Debug  :   Coroner] Handling generic fall damage...
[05:43:30.9084676] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:43:31.0606349] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:43:31.0606349] [Debug  :   Coroner] Query successful!True
[05:43:31.0606349] [Debug  :   Coroner] Handling generic fall damage...
[05:43:31.0616352] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:43:31.3085218] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:43:31.3085218] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:43:31.3085218] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:43:31.3085218] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:43:31.3085218] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:43:31.3085218] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:43:31.3085218] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:43:33.1426275] [Info   :mrgrm7.LethalCasino] Triggering dealer turn
[05:43:33.1426275] [Info   :mrgrm7.LethalCasino] Dealer preparing for state change
[05:43:33.1426275] [Info   :mrgrm7.LethalCasino] Dealer is done
[05:43:33.1426275] [Info   :mrgrm7.LethalCasino] Animation will run at 3
[05:43:33.5202008] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:43:34.2283488] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:43:34.5882768] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Magnifying glass : [G]
New: Drop Magnifying glass : [G​]
[05:43:34.5882768] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding InspectItem replaced:
Old: Inspect: [Z]
New: Inspect: [Z​]
[05:43:34.6930366] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Magnifying glass : [G]
New: Drop Magnifying glass : [G​]
[05:43:34.6930366] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding InspectItem replaced:
Old: Inspect: [Z]
New: Inspect: [Z​]
[05:43:35.0518581] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:43:35.0528578] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:43:35.0528578] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:43:35.0528578] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:43:35.0528578] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:43:35.0528578] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:43:35.0528578] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:43:36.1594517] [Info   :mrgrm7.LethalCasino] PlayWinSoundClientRpc: BlackjackDealerWins
[05:43:36.1614470] [Info   :mrgrm7.LethalCasino] Animation will run at 5
[05:43:36.3116488] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:43:36.9077735] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:43:36.9208870] [Info   :GeneralImprovements] Updated credits display.
[05:43:37.0936561] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:43:37.0936561] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:43:37.0936561] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:43:37.0936561] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:43:37.0936561] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:43:37.0936561] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:43:37.0936561] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:43:37.3468796] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:43:37.3468796] [Debug  :   Coroner] Query successful!True
[05:43:37.3468796] [Debug  :   Coroner] Handling generic fall damage...
[05:43:37.3468796] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:43:37.6479645] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:43:40.0518768] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:43:42.0873973] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:43:42.9542590] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:43:42.9542590] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:43:42.9542590] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:43:42.9542590] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:43:42.9542590] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:43:42.9552105] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:43:42.9552105] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:43:43.1973779] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:43:43.1973779] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:43:43.1973779] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:43:43.1973779] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:43:43.1973779] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:43:43.1973779] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:43:43.1973779] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:43:43.4079253] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:43:43.4089250] [Debug  :   Coroner] Query successful!True
[05:43:43.4089250] [Debug  :   Coroner] Handling generic fall damage...
[05:43:43.4089250] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:43:43.5055125] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:43:43.5055125] [Debug  :   Coroner] Query successful!True
[05:43:43.5055125] [Debug  :   Coroner] Handling generic fall damage...
[05:43:43.5055125] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:43:43.9235816] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:43:44.1590550] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:43:44.1590550] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:43:44.1590550] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:43:44.1590550] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:43:44.1600560] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:43:44.1600560] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:43:44.1600560] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:43:44.1600560] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:43:44.1600560] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:43:44.1600560] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:43:44.7602589] [Info   :mrgrm7.LethalCasino] Player 'Player' is trying to join Blackjack position 1
[05:43:44.7602589] [Debug  :LethalCasinoTweaks] [BlackjackExtensions] Calling CanAttemptToPlaceBet
[05:43:44.7612584] [Debug  :LethalCasinoTweaks] [BlackjackExtensions] Calling ServerSuccessfullyPlacedBet
[05:43:44.7612584] [Debug  :LethalCasinoTweaks] [JoinGameSuccessfulClientRpcPatch] Calling ServerPostDoubleDownSuccess
[05:43:44.7612584] [Debug  :LethalCasinoTweaks] [BlackjackDoubleDownFeature] Skipping non-double down success
[05:43:47.9625238] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:43:48.1985361] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:43:48.4194168] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:43:48.4194168] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:43:48.4194168] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:43:48.4194168] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:43:48.4194168] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:43:48.4199364] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:43:48.4199364] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:43:49.2792070] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:43:49.3491429] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:43:49.3501428] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:43:49.3501428] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:43:49.3501428] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:43:49.3501428] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:43:49.3501428] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:43:49.3501428] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:43:50.0870666] [Info   :mrgrm7.LethalCasino] DealServerRpc running
[05:43:50.0870666] [Debug  :LethalCasinoTweaks] Skipping create deck while non-empty
[05:43:50.0870666] [Debug  :LethalCasinoTweaks] Didn't create a deck, skipping shuffle sound
[05:43:50.0870666] [Info   :mrgrm7.LethalCasino] Animation will run at 0.5
[05:43:50.0870666] [Info   :mrgrm7.LethalCasino] Animation will run at 1
[05:43:50.0870666] [Info   :mrgrm7.LethalCasino] Animation will run at 1.5
[05:43:50.0870666] [Info   :mrgrm7.LethalCasino] Animation will run at 2
[05:43:50.5823311] [Info   :mrgrm7.LethalCasino] Player 1 hand value: 4
[05:43:50.5823311] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 40
[05:43:50.5833319] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:43:51.0825993] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 39
[05:43:51.0835995] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:43:51.5822558] [Info   :mrgrm7.LethalCasino] Player 1 hand value: 11
[05:43:51.5822558] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 38
[05:43:51.5822558] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:43:52.0814898] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 37
[05:43:52.0814898] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:43:52.0814898] [Info   :mrgrm7.LethalCasino] Done performing initial deal
[05:43:52.0820258] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Hit (UnityEngine.GameObject)
[05:43:52.0820258] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Stand (UnityEngine.GameObject)
[05:43:53.4256544] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:43:53.9390187] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:43:53.9390187] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:43:53.9404836] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:43:53.9404836] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:43:53.9404836] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:43:53.9404836] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:43:53.9404836] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:43:54.3446568] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:43:55.4011014] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:43:55.4011014] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:43:55.4011014] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:43:55.4011014] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:43:55.4021003] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:43:55.4021003] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:43:55.4021003] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:43:55.8608698] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:43:57.1712004] [Info   :mrgrm7.LethalCasino] TakeTurnAsPlayerServerRpc: Player 1 hit
[05:43:57.1712004] [Info   :mrgrm7.LethalCasino] Player 1 hand value: 21
[05:43:57.1712004] [Info   :mrgrm7.LethalCasino] TakeTurnAsPlayerServerRpc: Player 1 stand
[05:43:57.1712004] [Info   :mrgrm7.LethalCasino] DestroyBetControlsClientRpc - destroying bet controls for player 1
[05:43:57.1712004] [Info   :mrgrm7.LethalCasino] Animation will run at 1.5
[05:43:57.1712004] [Info   :mrgrm7.LethalCasino] Animation will run at 3
[05:43:57.1712004] [Info   :mrgrm7.LethalCasino] Delayed clientRpc running
[05:43:57.1724124] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 36
[05:43:57.1724447] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:43:58.0305305] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:43:58.3792421] [Info   :mrgrm7.LethalCasino] PlayWinSoundClientRpc: BlackjackWin3
[05:43:58.9345018] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:43:59.3426283] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:43:59.3426283] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:43:59.3426283] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:43:59.3436061] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:43:59.3436061] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:43:59.3436061] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:43:59.3436061] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:44:00.1639782] [Info   :mrgrm7.LethalCasino] Triggering dealer turn
[05:44:00.1639782] [Info   :mrgrm7.LethalCasino] Dealer preparing for state change
[05:44:00.1639782] [Info   :mrgrm7.LethalCasino] Dealer is done
[05:44:00.1639782] [Info   :mrgrm7.LethalCasino] Animation will run at 3
[05:44:00.4007896] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:44:01.8706723] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:44:02.7720597] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:44:02.7811423] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:44:02.7811423] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:44:03.1723322] [Info   :mrgrm7.LethalCasino] PlayWinSoundClientRpc: ChaChing
[05:44:03.1723322] [Info   :mrgrm7.LethalCasino] Animation will run at 5
[05:44:04.3380107] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:44:05.1415449] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:44:05.1415449] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:44:05.1415449] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:44:05.1415449] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:44:05.1415449] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:44:05.1415449] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:44:05.1415449] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:44:09.7537705] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:44:09.7537705] [Debug  :   Coroner] Query successful!True
[05:44:09.7537705] [Debug  :   Coroner] Handling generic fall damage...
[05:44:09.7537705] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:44:09.8745431] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:44:09.8745431] [Debug  :   Coroner] Query successful!True
[05:44:09.8745431] [Debug  :   Coroner] Handling generic fall damage...
[05:44:09.8745431] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:44:10.1362786] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:44:10.2506271] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:44:10.4325464] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:44:10.5663748] [Info   :mrgrm7.LethalCasino] loading the wheel probabilities with 0 luckiness
[05:44:10.5663748] [Info   :mrgrm7.LethalCasino] The wheel WheelChanceWin (originally 20.3) prob boosted: 20.3
[05:44:10.5663748] [Info   :mrgrm7.LethalCasino] The wheel WheelChanceJackpot (originally 1.7) prob boosted: 1.7
[05:44:10.8638012] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:44:11.1923852] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:44:11.1923852] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:44:11.1923852] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:44:11.1923852] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:44:11.1923852] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:44:11.1923852] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:44:11.1923852] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:44:11.1923852] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:44:11.1923852] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:44:11.1933861] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:44:11.1933861] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:44:11.1933861] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:44:11.2320175] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:44:11.3234376] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:44:11.3243711] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:44:11.3243711] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:44:11.3243711] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:44:11.3243711] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:44:11.3243711] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:44:11.3243711] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:44:12.2942263] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:44:12.8935809] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:44:13.7323913] [Info   :mrgrm7.LethalCasino] Player 'Player (1)' is trying to join Blackjack position 1
[05:44:13.7323913] [Debug  :LethalCasinoTweaks] [BlackjackExtensions] Calling CanAttemptToPlaceBet
[05:44:13.7333908] [Debug  :LethalCasinoTweaks] [BlackjackExtensions] Calling ServerSuccessfullyPlacedBet
[05:44:13.7333908] [Debug  :LethalCasinoTweaks] [JoinGameSuccessfulClientRpcPatch] Calling ServerPostDoubleDownSuccess
[05:44:13.7333908] [Debug  :LethalCasinoTweaks] [BlackjackDoubleDownFeature] Skipping non-double down success
[05:44:16.3165665] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:44:19.7590185] [Debug  :Enemy Sound Fixes] Cruiser: Dashboard button ("ChangeChannel (1)")
[05:44:19.7590185] [Debug  :Enemy Sound Fixes] Cruiser: Dashboard button ("ChangeChannel (2)")
[05:44:19.7670039] [Debug  :ReXuvination] Optimised Collider layers in PlayerPhysicsRegion for Object: BackPhysicsRegion (UnityEngine.GameObject)
[05:44:19.7680457] [Warning: Unity Log] StopIgnition is disabled! Netcode for GameObjects does not support spawning disabled NetworkBehaviours! The InteractTrigger component was skipped during spawn!
[05:44:19.7690029] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: HoodTrigger (UnityEngine.GameObject)
[05:44:19.7690029] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: DoorTrigger (UnityEngine.GameObject)
[05:44:19.7690029] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: DoorTrigger (UnityEngine.GameObject)
[05:44:19.7690029] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: ClosedTrigger (UnityEngine.GameObject)
[05:44:19.7690029] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: OpenTrigger (UnityEngine.GameObject)
[05:44:19.7690029] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: ShiftToReverseTrigger (UnityEngine.GameObject)
[05:44:19.7700041] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: ShiftToDriveTrigger (UnityEngine.GameObject)
[05:44:19.7700041] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: ShiftToParkTrigger (UnityEngine.GameObject)
[05:44:19.7700041] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: StartIgnition (UnityEngine.GameObject)
[05:44:19.7700041] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: ChangeChannel (1) (UnityEngine.GameObject)
[05:44:19.7700041] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: HonkHorn (UnityEngine.GameObject)
[05:44:19.7700041] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: ChangeChannel (2) (UnityEngine.GameObject)
[05:44:19.7700041] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: ChangeChannel (3) (UnityEngine.GameObject)
[05:44:19.7700041] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: RedButton (UnityEngine.GameObject)
[05:44:19.7706534] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: ButtonGlass (UnityEngine.GameObject)
[05:44:19.7706534] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: DriverSeatTrigger (UnityEngine.GameObject)
[05:44:19.7706534] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: PassengerSeatTrigger (UnityEngine.GameObject)
[05:44:19.7706534] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: ChangeChannel (UnityEngine.GameObject)
[05:44:19.7706534] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: TurnOnRadio (UnityEngine.GameObject)
[05:44:19.7712044] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: RightShelfPlacementCollider (UnityEngine.GameObject)
[05:44:19.7712044] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: LeftShelfPlacementCollider (UnityEngine.GameObject)
[05:44:19.7712044] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: CenterShelfPlacementCollider (UnityEngine.GameObject)
[05:44:19.7712044] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: PushTrigger (UnityEngine.GameObject)
[05:44:19.7721661] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: CabLightToggle (UnityEngine.GameObject)
[05:44:19.7721661] [Debug  :Matty's Fixes] Vanilla/clipboard(1049) needs to compute vertical offset - scheduled
[05:44:19.7843791] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:19.7853784] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:19.7853784] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:19.7853784] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:19.7853784] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:19.7853784] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:19.7853784] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:19.7853784] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:19.7853784] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:19.7853784] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:19.8219164] [Debug  :ScienceBirdTweaks] Removing cruiser clipboard!
[05:44:19.8305421] [Info   :mrgrm7.LethalCasino] DealServerRpc running
[05:44:19.8315429] [Debug  :LethalCasinoTweaks] Skipping create deck while non-empty
[05:44:19.8315429] [Debug  :LethalCasinoTweaks] Didn't create a deck, skipping shuffle sound
[05:44:19.8315429] [Info   :mrgrm7.LethalCasino] Animation will run at 0.5
[05:44:19.8315429] [Info   :mrgrm7.LethalCasino] Animation will run at 1
[05:44:19.8315429] [Info   :mrgrm7.LethalCasino] Animation will run at 1.5
[05:44:19.8315429] [Info   :mrgrm7.LethalCasino] Animation will run at 2
[05:44:19.8367510] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:19.8377160] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:19.8377160] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:19.8377160] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:19.8377160] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:19.8377160] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:19.8448073] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:19.8448073] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:19.8581471] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:19.8581471] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:19.8581471] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:19.8581471] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:19.8581471] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:19.8581471] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:19.8591841] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:19.8591841] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:19.8695939] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:19.8695939] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:19.8695939] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:19.8695939] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:19.8695939] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:19.8701112] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:19.8701112] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:19.8701112] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:19.8791421] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:19.8791421] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:19.8791421] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:19.8791421] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:19.8791421] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:19.8791421] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:19.8881995] [Error  : Unity Log] [Netcode-Server Sender=3] [Invalid Destroy][CompanyCruiserManual(Clone)][NetworkObjectId:1049] Destroy a spawned NetworkObject on a non-host client is not valid. Call Destroy or Despawn on the server/host instead.
[05:44:19.8994649] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:19.8994649] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:19.8994649] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:19.8994649] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:19.9004638] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:19.9004638] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:19.9004638] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:19.9004638] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:19.9483826] [Error  : Unity Log] [Netcode-Server Sender=12] [Invalid Destroy][CompanyCruiserManual(Clone)][NetworkObjectId:1049] Destroy a spawned NetworkObject on a non-host client is not valid. Call Destroy or Despawn on the server/host instead.
[05:44:19.9483826] [Error  : Unity Log] [Netcode-Server Sender=1] [Invalid Destroy][CompanyCruiserManual(Clone)][NetworkObjectId:1049] Destroy a spawned NetworkObject on a non-host client is not valid. Call Destroy or Despawn on the server/host instead.
[05:44:19.9483826] [Error  : Unity Log] [Netcode-Server Sender=10] [Invalid Destroy][CompanyCruiserManual(Clone)][NetworkObjectId:1049] Destroy a spawned NetworkObject on a non-host client is not valid. Call Destroy or Despawn on the server/host instead.
[05:44:19.9503830] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:19.9503830] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:19.9513816] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:19.9513816] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:19.9513816] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:19.9513816] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:19.9513816] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:19.9513816] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:19.9513816] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:19.9513816] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:19.9520221] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:19.9520221] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:19.9520221] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:19.9520221] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:19.9520221] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:19.9520221] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:19.9621323] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:19.9621323] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:19.9621323] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:19.9621323] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:19.9621323] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:19.9621323] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:19.9699020] [Error  : Unity Log] [Netcode-Server Sender=4] [Invalid Destroy][CompanyCruiserManual(Clone)][NetworkObjectId:1049] Destroy a spawned NetworkObject on a non-host client is not valid. Call Destroy or Despawn on the server/host instead.
[05:44:19.9708917] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:19.9723219] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:19.9723441] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:19.9723441] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:19.9723441] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:19.9723441] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:19.9723441] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:19.9723441] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:19.9830623] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:19.9830623] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:19.9830623] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:19.9830623] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:19.9840620] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:19.9840620] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:19.9840620] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:19.9840620] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:19.9840620] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:19.9840620] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:19.9840620] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:19.9840620] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:19.9946293] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:19.9946293] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:19.9946293] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:19.9946293] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:19.9946293] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:19.9946293] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.0026737] [Error  : Unity Log] [Netcode-Server Sender=11] [Invalid Destroy][CompanyCruiserManual(Clone)][NetworkObjectId:1049] Destroy a spawned NetworkObject on a non-host client is not valid. Call Destroy or Despawn on the server/host instead.
[05:44:20.0117587] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.0117587] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.0117587] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.0117587] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.0117587] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.0127584] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.0385230] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.0385230] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.0385230] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.0385230] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.0394751] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.0394751] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.0394751] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.0394751] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.0394751] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.0394751] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.0394751] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.0394751] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.0394751] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.0394751] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.0404764] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.0404764] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.0404764] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.0404764] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.0594084] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.0594084] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.0594084] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.0594084] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.0594084] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.0594084] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.0755231] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.0755231] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.0755231] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.0755231] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.0765218] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.0765218] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.1019314] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.1019314] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.1019314] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.1019314] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.1019314] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.1019314] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.1019314] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.1019314] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.1218056] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.1218056] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.1227762] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.1227762] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.1227762] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.1227762] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.1319425] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.1319425] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.1319425] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.1319425] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.1319425] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.1319425] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.1510089] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.1510089] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.1510089] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.1510089] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.1519770] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.1519770] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.1773763] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.1773763] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.1773763] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.1773763] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.1773763] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.1773763] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.1945315] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.1945315] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.1945315] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.1945315] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.1945315] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.1945315] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.2193594] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.2193594] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.2193594] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.2193594] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.2193594] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.2193594] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.2354930] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.2354930] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.2354930] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.2354930] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.2354930] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.2354930] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.2536384] [Info   :mrgrm7.LethalCasino] Player 1 hand value: 6
[05:44:20.2536384] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 35
[05:44:20.2536384] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:44:20.2606396] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.2606396] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.2606396] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.2619485] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.2619485] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.2619485] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.2815098] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.2815098] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.2815098] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.2815098] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.2815098] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.2825086] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.2825086] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.2825086] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.2985397] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.2985397] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.2985397] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.2985397] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.2985397] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.2985397] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.3160569] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.3160569] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.3160569] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.3170567] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.3170567] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.3170567] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.3170567] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.3170567] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.3326388] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.3326388] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.3326388] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.3326388] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.3326388] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.3326388] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.3326388] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.3326388] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.3582570] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.3582570] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.3582570] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.3582570] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.3582570] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.3582570] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.3743921] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.3743921] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.3743921] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.3743921] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.3743921] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.3743921] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.3753906] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.3753906] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.3931718] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.3931718] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.3931718] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.3931718] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.3931718] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.3931718] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.4153156] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.4153156] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.4153156] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.4163164] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.4163164] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.4163164] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.4163164] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.4163164] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.4163164] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.4163164] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.4163164] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.4168464] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.4168464] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.4168464] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.4419820] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.4419820] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.4426123] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.4426123] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.4426123] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.4426123] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.4426123] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.4426123] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.4622888] [Error  : Unity Log] [Netcode-Server Sender=7] [Invalid Destroy][CompanyCruiserManual(Clone)][NetworkObjectId:1049] Destroy a spawned NetworkObject on a non-host client is not valid. Call Destroy or Despawn on the server/host instead.
[05:44:20.4654644] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.4654644] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.4654644] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.4654644] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.4654644] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.4654644] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.4664644] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.4664644] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.4664644] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.4664644] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.4664644] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.4664644] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.4766165] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.4766165] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.4766165] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.4766165] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.4776131] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.4776131] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.4977603] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.4977603] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.4977603] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.4982847] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.4982847] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.4982847] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.4982847] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.4982847] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.4982847] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.4982847] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.4982847] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.4982847] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.4982847] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.4982847] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.4992813] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.4992813] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.4992813] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.4992813] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.4992813] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.4992813] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.5184132] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.5184132] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.5184132] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.5184132] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.5184132] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.5184132] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.5184132] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.5184132] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.5184132] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.5184132] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.5395478] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.5395478] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.5395478] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.5395478] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.5395478] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.5395478] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.5395478] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.5395478] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.5596521] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.5596521] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.5596521] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.5596521] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.5596521] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.5596521] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.5767667] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.5767667] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.5767667] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.5767667] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.5767667] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.5767667] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.6013438] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.6013438] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.6013438] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.6013438] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.6013438] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.6013438] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.6167762] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.6177496] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.6177496] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.6177496] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.6177496] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.6177496] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.6352623] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.6352623] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.6352623] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.6365141] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.6365141] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.6365141] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.6523832] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.6523832] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.6523832] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.6523832] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.6523832] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.6523832] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.6774616] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.6774616] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.6774616] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.6774616] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.6774616] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.6774616] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.6932200] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.6932200] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.6932200] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.6942219] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.6942583] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.6942583] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.7188802] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.7188802] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.7188802] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.7188802] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.7188802] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.7188802] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.7353757] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.7353757] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.7353757] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.7353757] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.7353757] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.7353757] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.7530468] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 34
[05:44:20.7530468] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:44:20.7624469] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.7624469] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.7624469] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.7624469] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.7624469] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.7624469] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.7816766] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.7816766] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.7816766] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.7816766] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.7816766] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.7816766] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.7982769] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.7982769] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.7992781] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.7992781] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.7992781] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.7992781] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.8167322] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.8167322] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.8167322] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.8167322] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.8177331] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.8177331] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.8335433] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.8335433] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.8335433] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.8335433] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.8335433] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.8335433] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.8515697] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.8515697] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.8515697] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.8515697] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.8525694] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.8525694] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.8796127] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.8796127] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.8801295] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.8801295] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.8801295] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.8801295] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.8996914] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.8996914] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.8996914] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.9002702] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.9002702] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.9002702] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.9162086] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.9162086] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.9162086] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.9162086] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.9162086] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.9167223] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.9414197] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.9424185] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.9424185] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.9424185] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.9424185] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.9424185] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.9575185] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.9585194] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.9585194] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.9585194] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.9585194] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.9585194] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.9766261] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.9766261] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.9766261] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.9766261] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.9766261] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.9766261] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.9926438] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.9926438] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.9926438] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.9926438] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:20.9926438] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:20.9926438] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.0179206] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.0179206] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.0189196] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.0189609] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.0189609] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.0189609] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.0352319] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.0352319] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.0352319] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.0352319] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.0352319] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.0352319] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.0600098] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.0600098] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.0600098] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.0600098] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.0600098] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.0605329] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.0752987] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.0752987] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.0752987] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.0763455] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.0763455] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.0763455] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.1007155] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.1007155] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.1007155] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.1016898] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.1016898] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.1016898] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.1173587] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.1173587] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.1173587] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.1173587] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.1173587] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.1173587] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.1353611] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.1363594] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.1363594] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.1363594] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.1363594] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.1363594] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.1523888] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.1523888] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.1523888] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.1523888] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.1523888] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.1523888] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.1776765] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.1776765] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.1781994] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.1782275] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.1782275] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.1782275] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.1933284] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.1933284] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.1933284] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.1933284] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.1933284] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.1933284] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.2190696] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.2190696] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.2190696] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.2190696] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.2190696] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.2190696] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.2368958] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.2368958] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.2368958] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.2368958] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.2368958] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.2368958] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.2544742] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.2544742] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.2544742] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.2544742] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.2544742] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.2544742] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.2554389] [Info   :mrgrm7.LethalCasino] Player 1 hand value: 9
[05:44:21.2554389] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 33
[05:44:21.2554389] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:44:21.2815810] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.2815810] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.2815810] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.2815810] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.2825394] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.2825394] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.3023971] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.3023971] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.3023971] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.3023971] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.3023971] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.3033970] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.3116182] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.3125900] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.3125900] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.3125900] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.3125900] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.3125900] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.3382278] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.3382278] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.3382278] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.3382278] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.3382278] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.3382278] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.3532932] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.3532932] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.3532932] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.3544839] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.3544839] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.3544839] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.3788711] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.3788711] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.3788711] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.3788711] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.3788711] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.3788711] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.3994639] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.3994639] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.3994639] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.3994639] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.3994639] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.3994639] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.4158352] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.4158352] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.4158352] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.4158352] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.4158352] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.4158352] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.4414869] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.4414869] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.4414869] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.4414869] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.4414869] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.4414869] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.4576815] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.4576815] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.4576815] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.4576815] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.4576815] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.4576815] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.4760196] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.4760196] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.4760196] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.4760196] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.4760196] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.4760196] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.4916179] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.4916179] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.4926171] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.4926171] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.4926171] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.4926171] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.5182004] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.5182004] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.5182004] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.5182004] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.5182004] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.5182004] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.5339288] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.5339288] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.5339288] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.5339288] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.5339288] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.5339288] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.5594780] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.5594780] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.5594780] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.5594780] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.5594780] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.5594780] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.5747397] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.5747397] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.5747397] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.5747397] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.5747397] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.5747397] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.6013746] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.6013746] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.6013746] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.6013746] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.6013746] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.6013746] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.6165257] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.6165257] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.6165257] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.6165257] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.6165257] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.6165257] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.6351785] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.6361775] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.6361775] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.6361775] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.6361775] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.6361775] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.6508319] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.6508319] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.6508319] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.6508319] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.6508319] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.6508319] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.6773212] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.6773212] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.6773212] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.6773212] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.6773212] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.6773212] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.6935276] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.6935276] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.6935276] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.6935276] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.6935276] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.6935276] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.7192312] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.7192312] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.7192312] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.7192312] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.7192312] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.7192312] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.7353843] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.7353843] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.7353843] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.7353843] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.7353843] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.7353843] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.7534053] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 32
[05:44:21.7534053] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:44:21.7534053] [Info   :mrgrm7.LethalCasino] Done performing initial deal
[05:44:21.7614055] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.7614055] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.7614055] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.7614055] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.7614055] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.7614055] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.7819231] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.7819231] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.7819231] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.7819231] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.7819231] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.7819231] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.7967091] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.7977085] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.7977085] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.7977085] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.7977085] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.7977085] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.8159857] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.8159857] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.8159857] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.8159857] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.8159857] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.8169842] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.8313246] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.8322899] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.8322899] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.8322899] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.8322899] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.8322899] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.8582805] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.8582805] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.8582805] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.8582805] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.8582805] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.8582805] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.8745816] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.8745816] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.8745816] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.8745816] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.8745816] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.8745816] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.8997490] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.8997490] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.8997490] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.8997490] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.8997490] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.8997490] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.9149279] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.9149279] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.9149279] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.9149279] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.9149279] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.9149279] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.9414483] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.9414483] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.9414483] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.9414483] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.9414483] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.9414483] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.9563057] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.9573052] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.9573052] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.9573052] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.9573052] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.9573052] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.9760613] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.9760613] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.9760613] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.9760613] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.9760613] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.9760613] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.9938309] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.9938309] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.9938309] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.9948298] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:21.9948298] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:21.9948298] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.0102521] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.0102521] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.0102521] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.0102521] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.0102521] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.0102521] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.0331108] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.0331108] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.0331108] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.0331108] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.0331108] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.0331108] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.0597816] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.0597816] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.0597816] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.0597816] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.0597816] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.0597816] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.0752534] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.0752534] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.0752534] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.0762530] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.0762530] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.0762530] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.1009276] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.1014409] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.1014820] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.1014820] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.1014820] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.1014820] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.1164395] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.1164395] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.1164395] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.1164395] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.1164395] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.1164395] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.1359457] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.1359457] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.1359457] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.1359457] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.1359457] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.1359457] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.1518121] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.1518121] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.1518121] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.1518121] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.1518121] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.1518121] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.1774324] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.1774324] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.1774324] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.1774324] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.1774324] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.1774324] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.1940119] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.1940119] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.1940119] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.1940119] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.1940119] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.1940119] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.2186608] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.2186608] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.2186608] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.2186608] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.2186608] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.2186608] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.2348224] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.2348224] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.2348224] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.2348224] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.2348224] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.2348224] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.2612560] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.2612560] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.2612560] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.2612560] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.2612560] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.2612560] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.2767736] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.2767736] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.2767736] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.2767736] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.2767736] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.2767736] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.3027115] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.3027115] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.3027115] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.3027115] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.3027115] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.3027115] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.3115208] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.3115208] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.3115208] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.3115208] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.3125218] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.3125218] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.3375308] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.3375308] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.3375308] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.3375308] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.3375308] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.3375308] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.3534322] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.3534322] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.3534322] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.3534322] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.3534322] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.3534322] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.3788320] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.3788320] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.3788320] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.3793481] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.3793481] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.3793481] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.3994805] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.3994805] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.3994805] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.4006019] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.4006270] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.4006270] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.4202105] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.4202105] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.4202105] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.4202105] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.4202105] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.4212097] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.4359275] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.4359275] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.4359275] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.4359275] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.4369270] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.4369270] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.4617384] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.4627406] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.4627406] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.4627406] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.4627406] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.4627406] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.4712331] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.4712331] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.4712331] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.4712331] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.4712331] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.4712331] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.4903651] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.4903651] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.4903651] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.4903651] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.4903651] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.4903651] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.5131785] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.5131785] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.5131785] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.5131785] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.5131785] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.5131785] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.5380943] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.5380943] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.5380943] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.5380943] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.5380943] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.5380943] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.5533378] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.5533378] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.5533378] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.5546634] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.5546920] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.5546920] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.5803243] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.5803243] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.5803243] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.5803243] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.5803243] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.5803243] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.6006402] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.6006402] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.6006402] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.6016372] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.6016372] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.6016372] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.6163448] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.6163448] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.6163448] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.6173443] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.6173443] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.6173443] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.6359582] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.6359582] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.6359582] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.6359582] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.6359582] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.6359582] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.6513481] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.6513481] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.6513481] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.6513481] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.6513481] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.6513481] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.6776882] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.6776882] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.6776882] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.6776882] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.6776882] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.6776882] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.6932745] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.6932745] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.6932745] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.6932745] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.6932745] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.6932745] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.7188857] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.7188857] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.7188857] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.7198316] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.7198316] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.7198316] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.7346984] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.7346984] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.7346984] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.7346984] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.7346984] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.7346984] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.7604538] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.7604538] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.7604538] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.7604538] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.7604538] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.7604538] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.7759510] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.7769492] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.7769492] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.7769492] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.7769492] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.7769492] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.8026079] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.8026079] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.8026079] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.8026079] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.8026079] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.8026079] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.8118738] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.8118738] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.8118738] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.8118738] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.8118738] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.8118738] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.8380354] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.8380354] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.8380354] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.8380354] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.8380354] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.8380354] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.8535705] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.8535705] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.8535705] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.8535705] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.8535705] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.8535705] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.8791492] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.8791492] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.8791492] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.8791492] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.8791492] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.8791492] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.8945421] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.8945421] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.8945421] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.8945421] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.8945421] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.8950578] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.9201733] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.9201733] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.9201733] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.9201733] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.9201733] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.9201733] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.9365388] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.9365388] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.9365388] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.9365388] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.9365388] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.9365388] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.9617736] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.9627357] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.9627357] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.9627357] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.9627357] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.9627357] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.9707341] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.9717352] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.9717352] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.9717352] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.9717352] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.9717352] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.9900759] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.9900759] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.9900759] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.9900759] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:22.9900759] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:22.9900759] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.0120098] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.0120098] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.0120098] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.0120098] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.0120098] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.0120098] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.0386585] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.0386585] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.0386585] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.0386585] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.0386585] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.0386585] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.0536789] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.0546785] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.0546785] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.0546785] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.0546785] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.0546785] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.0804873] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.0804873] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.0804873] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.0804873] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.0804873] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.0804873] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.1006728] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.1006728] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.1006728] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.1006728] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.1006728] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.1006728] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.1162121] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.1162121] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.1162121] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.1162121] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.1162121] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.1172113] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.1351343] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.1351343] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.1351343] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.1361362] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.1361718] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.1361718] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.1506448] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.1506448] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.1506448] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.1506448] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.1506448] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.1506448] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.1774374] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.1774374] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.1774374] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.1774374] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.1774374] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.1774374] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.1934375] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.1934375] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.1934375] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.1944720] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.1944934] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.1944934] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.2192151] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.2192151] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.2192151] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.2192151] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.2192151] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.2192151] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.2345344] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.2345344] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.2345344] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.2345344] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.2345344] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.2345344] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.2606911] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.2606911] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.2606911] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.2606911] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.2606911] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.2606911] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.2762959] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.2762959] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.2762959] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.2762959] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.2762959] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.2762959] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.3031629] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.3031629] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.3031629] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.3031629] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.3031629] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.3031629] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.3117518] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.3117518] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.3117518] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.3117518] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.3117518] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.3117518] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.3370810] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.3370810] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.3370810] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.3370810] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.3370810] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.3370810] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.3520226] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.3529610] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.3529610] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.3529610] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.3529610] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.3529610] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.3783973] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.3783973] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.3783973] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.3783973] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.3783973] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.3793965] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.3941801] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.3941801] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.3951452] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.3951452] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.3951452] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.3951452] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.4203409] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.4203409] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.4203409] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.4203409] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.4203409] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.4203409] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.4354682] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.4354682] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.4364680] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.4364680] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.4364680] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.4364680] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.4626135] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.4626135] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.4626135] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.4626135] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.4626135] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.4626135] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.4708798] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.4708798] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.4708798] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.4708798] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.4708798] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.4708798] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.4970023] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.4970023] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.4970023] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.4970023] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.4970023] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.4970023] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.5173652] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.5173652] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.5173652] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.5173652] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.5173652] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.5173652] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.5334680] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.5334680] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.5334680] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.5334680] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.5334680] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.5334680] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.5595034] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.5595034] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.5595034] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.5595034] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.5595034] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.5595034] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.5751948] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.5751948] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.5751948] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.5751948] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.5751948] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.5751948] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.5936903] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.5936903] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.5936903] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.5936903] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.5946900] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.5946900] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.6170749] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.6170749] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.6170749] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.6170749] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.6180743] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.6180743] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.6360683] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.6360683] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.6360683] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.6360683] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.6360683] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.6360683] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.6527536] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.6527536] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.6527536] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.6527536] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.6527536] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.6527536] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.6703993] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.6703993] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.6709242] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.6709499] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.6709499] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.6709499] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.6940485] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.6940485] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.6940485] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.6940485] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.6940485] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.6940485] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.7192160] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.7192160] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.7192160] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.7192160] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.7192160] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.7192160] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.7402081] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.7402081] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.7402081] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.7402081] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.7402081] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.7402081] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.7558592] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.7568213] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.7568213] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.7568213] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.7568213] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.7568213] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.7739594] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.7739594] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.7739594] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.7753344] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.7753344] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.7753344] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.8025469] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.8025469] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.8025469] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.8025469] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.8025469] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.8025469] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.8111337] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.8111337] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.8111337] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.8111337] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.8111337] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.8121090] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.8397430] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.8397430] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.8397430] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.8397430] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.8397430] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.8397430] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.8580962] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.8580962] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.8586362] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.8586362] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.8586362] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.8586362] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.8786525] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.8786525] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.8793770] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.8793770] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.8793770] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.8793770] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.8947473] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.8947473] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.8947473] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.8947473] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.8947473] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.8947473] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.9205330] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.9205330] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.9211322] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.9211683] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.9211683] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.9211683] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.9367039] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.9367039] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.9367039] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.9367039] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.9367039] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.9367039] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.9617702] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.9617702] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.9617702] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.9627693] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.9627693] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.9627693] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.9708276] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.9708276] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.9718232] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.9718496] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.9718496] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.9718496] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.9903057] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.9903057] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.9903057] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.9903057] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:23.9903057] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:23.9903057] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:24.0178011] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:24.0178011] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:24.0178011] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:24.0178011] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:24.0178011] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:24.0178011] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:24.0334600] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:24.0334600] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:24.0334600] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:24.0344611] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:24.0344611] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:24.0344611] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:24.0594895] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:24.0594895] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:24.0594895] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:24.0594895] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:24.0594895] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:24.0594895] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:24.0757830] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:24.0757830] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:24.0757830] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:24.0757830] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:24.0757830] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:24.0757830] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:24.1012236] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:24.1012236] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:24.1012236] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:24.1012236] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:24.1012236] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:24.1012236] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:24.1169608] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:24.1169608] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:24.1169608] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:24.1169608] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:24.1169608] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:24.1169608] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:24.1360008] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:24.1360008] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:24.1360008] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:24.1360008] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:24.1360008] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:24.1360008] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:24.1523485] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:24.1523485] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:24.1523485] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:24.1523485] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:24.1523485] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:24.1523485] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:24.1771904] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:24.1771904] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:24.1771904] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:24.1771904] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:24.1771904] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:24.1771904] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:24.1933671] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:24.1933671] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:24.1933671] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:24.1933671] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:24.1933671] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:24.1933671] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:24.2187597] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:24.2197129] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:24.2197129] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:24.2197129] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:24.2197129] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:24.2197129] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:24.2353497] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:24.2353497] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:24.2353497] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:24.2353497] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:24.2353497] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:24.2353497] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:24.2602668] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:24.2612659] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:24.2612659] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:24.2612659] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:24.2612659] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:24.2612659] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:24.2769710] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:24.2769710] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:24.2769710] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:24.2769710] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:24.2769710] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:24.2769710] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:24.3026052] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:24.3026052] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:24.3026052] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:24.3026052] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:24.3026052] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:24.3026052] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:24.3116019] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:24.3116019] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:24.3116019] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:24.3116019] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:24.3116019] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:24.3116019] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:24.3374495] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:24.3374495] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:24.3374495] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:24.3374495] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:24.3374495] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:24.3374495] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:24.3526336] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:24.3526336] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:24.3526336] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:24.3526336] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:24.3526336] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:24.3526336] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:24.3788806] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:24.3788806] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:24.3788806] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:24.3788806] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:24.3788806] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:24.3788806] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:24.3941080] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:24.3941080] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:24.3941080] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:24.3941080] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:24.3941080] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:24.3941080] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:24.4205489] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:24.4205489] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:24.4205489] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:24.4205489] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:24.4205489] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:24.4205489] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:24.4359874] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:24.4359874] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:24.4359874] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:24.4359874] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:24.4359874] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:24.4359874] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:24.4622651] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:24.4622651] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:24.4622651] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:24.4622651] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:24.4622651] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:24.4622651] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:24.4724475] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:24.4724475] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:24.4724475] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:24.4724475] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:24.4724475] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:24.4724475] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:24.4899084] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:24.4899084] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:24.4899084] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:24.4899084] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:24.4899084] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:24.4899084] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:24.5118225] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:24.5118225] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:24.5128574] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:24.5128574] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:24.5128574] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:24.5128574] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:24.5383206] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:24.5383206] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:24.5383206] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:24.5383206] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:24.5383206] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:24.5383206] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:24.5546499] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:24.5546499] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:24.5546499] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:24.5556489] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:24.5556489] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:24.5556489] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:24.6778860] [Info   :mrgrm7.LethalCasino] Scrap had value of: 87
[05:44:24.6778860] [Info   :mrgrm7.LethalCasino] Positive Win: Result Value: 100
[05:44:24.6778860] [Info   :mrgrm7.LethalCasino] Play Win Noise
[05:44:28.0534873] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:44:29.1077713] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Magnifying glass : [G]
New: Drop Magnifying glass : [G​]
[05:44:29.1087694] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding InspectItem replaced:
Old: Inspect: [Z]
New: Inspect: [Z​]
[05:44:29.2228870] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Magnifying glass : [G]
New: Drop Magnifying glass : [G​]
[05:44:29.2228870] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding InspectItem replaced:
Old: Inspect: [Z]
New: Inspect: [Z​]
[05:44:31.6089981] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:44:31.6089981] [Debug  :   Coroner] Query successful!True
[05:44:31.6089981] [Debug  :   Coroner] Handling generic fall damage...
[05:44:31.6089981] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:44:31.6992704] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:44:31.6992704] [Debug  :   Coroner] Query successful!True
[05:44:31.6992704] [Debug  :   Coroner] Handling generic fall damage...
[05:44:31.6992704] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:44:31.7843176] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:44:31.7843176] [Debug  :   Coroner] Query successful!True
[05:44:31.7843176] [Debug  :   Coroner] Handling generic fall damage...
[05:44:31.7843176] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:44:33.0145116] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:44:33.6562055] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:33.6562055] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:33.6562055] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:33.6562055] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:33.6562055] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:33.6562055] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:33.6669370] [Warning: Unity Log] StopIgnition is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The InteractTrigger component was skipped during ownership assignment!
[05:44:33.6669370] [Warning: Unity Log] StopIgnition is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The InteractTrigger component was skipped during ownership assignment!
[05:44:33.6769372] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:33.6779386] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:33.6779386] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:33.6779386] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:33.6779386] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:33.6779386] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:33.6779386] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:33.6779386] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:33.6784782] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:33.6784782] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:33.6784782] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:33.6784782] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:33.6784782] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:33.6784782] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:33.6784782] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:33.6784782] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:33.6784782] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:33.6784782] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:33.7124594] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:44:33.7124594] [Debug  :   Coroner] Query successful!True
[05:44:33.7124594] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:33.7124594] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:44:33.7124594] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:33.7124594] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:33.7124594] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:33.7124594] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:33.7399606] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:33.7399606] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:33.7399606] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:33.7399606] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:33.7564750] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:33.7564750] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:33.7744257] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:33.7744257] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:34.7562051] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Magnifying glass : [G]
New: Drop Magnifying glass : [G​]
[05:44:34.7572071] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding InspectItem replaced:
Old: Inspect: [Z]
New: Inspect: [Z​]
[05:44:34.8612490] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Magnifying glass : [G]
New: Drop Magnifying glass : [G​]
[05:44:34.8612490] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding InspectItem replaced:
Old: Inspect: [Z]
New: Inspect: [Z​]
[05:44:37.7379414] [Info   :mrgrm7.LethalCasino] TakeTurnAsPlayerServerRpc: Player 1 hit
[05:44:37.7389195] [Info   :mrgrm7.LethalCasino] Player 1 hand value: 16
[05:44:37.7389195] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 31
[05:44:37.7389195] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:44:41.4911261] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:44:41.4911261] [Debug  :   Coroner] Query successful!True
[05:44:41.4911261] [Debug  :   Coroner] Handling generic fall damage...
[05:44:41.4920843] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:44:41.6692984] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:44:41.6692984] [Debug  :   Coroner] Query successful!True
[05:44:41.6692984] [Debug  :   Coroner] Handling generic fall damage...
[05:44:41.6692984] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:44:42.0268609] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: StopIgnition (UnityEngine.GameObject)
[05:44:42.9535107] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:44:42.9535107] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:44:42.9535107] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:44:42.9535107] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:44:42.9535107] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:44:42.9544888] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:44:42.9544888] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:44:46.1356845] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:46.1356845] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:46.2500841] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:44:46.6778076] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:46.6778076] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:46.6778076] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:46.6778076] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:46.7424662] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:46.7424662] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:47.0127145] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:47.0127145] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:47.0327916] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:47.0327916] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:47.0327916] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:47.0327916] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:47.0327916] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:47.0327916] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:47.0327916] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:47.0327916] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:47.0337896] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:47.0337896] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:47.0337896] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:47.0337896] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:47.0337896] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:47.0337896] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:47.0537019] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:47.0537019] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:47.0738551] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:44:47.0738551] [Debug  :   Coroner] Query successful!True
[05:44:47.0748544] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:47.0748544] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:44:47.0748544] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:47.0748544] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:47.0748544] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:47.0748544] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:47.0748544] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:47.0748544] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:47.0748544] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:47.0748544] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:47.0948626] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:47.0948626] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:47.1992741] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:47.1992741] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:47.2193554] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:47.2193554] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:47.3112935] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:47.3113210] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:47.4007425] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:47.4007425] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:47.4541743] [Debug  :GeneralImprovements] Received life status sync RPC for Box.
[05:44:47.5187870] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:47.5187870] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:47.5187870] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:47.5187870] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:47.5187870] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:47.5187870] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:47.5187870] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:47.5187870] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:47.5385844] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:47.5385844] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:47.5385844] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:44:47.5385844] [Debug  :   Coroner] Query successful!True
[05:44:47.5385844] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:47.5385844] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:44:47.5395841] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:47.5395841] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:47.5591992] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:47.5591992] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:47.6013874] [Debug  :GeneralImprovements] Received life status sync RPC for Box.
[05:44:47.6300202] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:47.6300202] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:47.6300202] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:47.6300202] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:47.6310199] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:47.6310859] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:47.6310859] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:47.6310859] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:47.6310859] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:47.6310859] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:47.6310859] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:47.6310859] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:47.6310859] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:47.6310859] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:47.6492721] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:47.6502732] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:47.6502732] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:47.6502732] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:47.6518307] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:44:47.6518307] [Debug  :   Coroner] Query successful!True
[05:44:47.6518307] [Debug  :   Coroner] Handling generic fall damage...
[05:44:47.6518307] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:44:47.7612865] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:47.7622314] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:47.9200645] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:47.9200645] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:47.9200645] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:47.9210647] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:47.9506329] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:44:47.9506329] [Debug  :ScienceBirdTweaks] Resetting subtext...
[05:44:47.9621357] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:47.9621357] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:47.9707605] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:47.9722075] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:48.0536179] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:48.0536179] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:48.0753188] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:48.0753188] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:48.1982933] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:48.1982933] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:48.3933646] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:48.3933646] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:48.3933646] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:48.3933646] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:48.3933646] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:48.3933646] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:48.3933646] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:48.3933646] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:48.3933646] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:48.3933646] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:48.3933646] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:48.3943640] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:48.4215114] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:48.4215114] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:48.4225107] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:48.4225107] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:48.4225107] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:44:48.4225107] [Debug  :   Coroner] Query successful!True
[05:44:48.4225107] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:48.4225107] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:44:48.4225107] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:48.4225107] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:48.4429168] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:48.4429168] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:48.4429168] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:48.4429168] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:48.4429168] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:48.4429168] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:48.4924478] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:48.4924478] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:48.9413865] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:48.9413865] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:48.9620825] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:48.9620825] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:48.9898109] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:48.9898109] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:49.0596771] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:49.0596771] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:49.1309171] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:49.1309171] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:50.4413911] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:50.4413911] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:50.4706876] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:50.4706876] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:50.5108336] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:50.5108336] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:50.5303680] [Info   :mrgrm7.LethalCasino] TakeTurnAsPlayerServerRpc: Player 1 hit
[05:44:50.5309292] [Info   :mrgrm7.LethalCasino] Player 1 hand value: 23
[05:44:50.5309292] [Info   :mrgrm7.LethalCasino] TakeTurnAsPlayerServerRpc: Player 1 stand
[05:44:50.5309292] [Info   :mrgrm7.LethalCasino] DestroyBetControlsClientRpc - destroying bet controls for player 1
[05:44:50.5309292] [Info   :mrgrm7.LethalCasino] Animation will run at 1.5
[05:44:50.5309292] [Info   :mrgrm7.LethalCasino] Animation will run at 3
[05:44:50.5309292] [Info   :mrgrm7.LethalCasino] Delayed clientRpc running
[05:44:50.5309292] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 30
[05:44:50.5309292] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:44:50.5592877] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:50.5592877] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:50.6005850] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:50.6005850] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:51.7590185] [Debug  :ScienceBirdTweaks] Resetting subtext...
[05:44:53.1308127] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:53.1308127] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:53.1308127] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:53.1308127] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:53.2604109] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:53.2604109] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:53.2614106] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:53.2614106] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:53.3004356] [Debug  :GeneralImprovements] Received life status sync RPC for _rekasaurus_.
[05:44:53.3857168] [Debug  :GeneralImprovements] Received life status sync RPC for _rekasaurus_.
[05:44:53.3998611] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:53.3998611] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:53.4413513] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:53.4413513] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:53.5315811] [Info   :mrgrm7.LethalCasino] Triggering dealer turn
[05:44:53.5315811] [Info   :mrgrm7.LethalCasino] Dealer preparing for state change
[05:44:53.5315811] [Info   :mrgrm7.LethalCasino] Dealer is dealing another card
[05:44:53.5315811] [Info   :mrgrm7.LethalCasino] Animation will run at 2
[05:44:53.6497654] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:53.6497654] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:54.6217027] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:54.6217027] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:55.3373829] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:44:55.3373829] [Debug  :   Coroner] Query successful!True
[05:44:55.3373829] [Debug  :   Coroner] Handling generic fall damage...
[05:44:55.3373829] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:44:55.5344689] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 29
[05:44:55.5344689] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:44:55.5344689] [Info   :mrgrm7.LethalCasino] Dealer preparing for state change
[05:44:55.5344689] [Info   :mrgrm7.LethalCasino] Dealer is done
[05:44:55.5344689] [Info   :mrgrm7.LethalCasino] Animation will run at 3
[05:44:57.0736265] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:57.0736265] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:57.0941531] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:57.0941531] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:57.1220144] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:57.1220144] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:57.1220144] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:44:57.1220144] [Debug  :   Coroner] Query successful!True
[05:44:57.1220144] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:57.1220144] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:44:57.1220144] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:57.1220144] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:57.1220144] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:57.1220144] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:57.1220144] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:57.1220144] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:57.1220144] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:57.1230122] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:57.1230122] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:57.1230122] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:57.1230122] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:57.1230122] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:57.1230122] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:57.1230122] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:57.1314355] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:57.1314355] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:57.6304972] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:57.6304972] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:57.7402990] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:44:57.7402990] [Debug  :   Coroner] Query successful!True
[05:44:57.7402990] [Debug  :   Coroner] Handling generic fall damage...
[05:44:57.7402990] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:44:57.8933243] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:44:57.8933243] [Debug  :   Coroner] Query successful!True
[05:44:57.8933243] [Debug  :   Coroner] Handling generic fall damage...
[05:44:57.8942805] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:44:58.1213782] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:58.1223756] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:58.1924934] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:58.1924934] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:58.4160807] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:58.4160807] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:58.4599419] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:58.4599419] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:58.4973449] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:58.4973449] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:58.5181701] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:58.5181701] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:58.5181701] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:58.5181701] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:58.5365815] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:44:58.5365815] [Debug  :   Coroner] Query successful!True
[05:44:58.5365815] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:58.5365815] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:44:58.5451415] [Debug  :ScienceBirdTweaks] Resetting subtext...
[05:44:58.5451415] [Info   :mrgrm7.LethalCasino] Animation will run at 5
[05:44:58.5577882] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:44:58.6181037] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:58.6181037] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:58.9765849] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:58.9765849] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:58.9923347] [Debug  :   Coroner] Vehicle collision with non-player...
[05:44:58.9923347] [Debug  :   Coroner] Handling Vehicle damage...
[05:44:59.8933442] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:44:59.8933442] [Debug  :   Coroner] Query successful!True
[05:44:59.8933442] [Debug  :   Coroner] Handling generic fall damage...
[05:44:59.8933442] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:45:00.0179921] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:00.0179921] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:00.0179921] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:00.0179921] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:00.0345431] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:00.0345431] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:00.1340297] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:45:00.1340297] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:45:00.1360066] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:00.1360066] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:00.3114471] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:00.3114471] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:00.5332116] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:45:00.5599237] [Info   :mrgrm7.LethalCasino] loading the wheel probabilities with 0 luckiness
[05:45:00.5599237] [Info   :mrgrm7.LethalCasino] The wheel WheelChanceWin (originally 20.3) prob boosted: 20.3
[05:45:00.5604870] [Info   :mrgrm7.LethalCasino] The wheel WheelChanceJackpot (originally 1.7) prob boosted: 1.7
[05:45:00.5750056] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:00.5750056] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:00.6321075] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:00.6321075] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:00.7135213] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:45:00.7135213] [Debug  :   Coroner] Query successful!True
[05:45:00.7135213] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:00.7135213] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:45:00.7399972] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:00.7399972] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:00.7551747] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:00.7551747] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:00.9010170] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:45:01.9279211] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:45:02.4492835] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:45:02.5740830] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:02.5740830] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:02.6303554] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:02.6303554] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:03.4160168] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:45:03.4160168] [Debug  :   Coroner] Query successful!True
[05:45:03.4160168] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:03.4160168] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:45:03.4913013] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:03.4913013] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:03.5174402] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:03.5174402] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:03.5565143] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:03.5565143] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:03.5565143] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:03.5565143] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:03.5565143] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:03.5565143] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:03.5565143] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:03.5565143] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:03.5565143] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:03.5565143] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:03.5565143] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:45:03.5565143] [Debug  :   Coroner] Query successful!True
[05:45:03.5565143] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:03.5565143] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:45:03.5575143] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:03.5575143] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:03.5575143] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:03.5575143] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:03.5575143] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:03.5575143] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:03.5575143] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:03.5575143] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:03.5749929] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:45:03.5749929] [Debug  :   Coroner] Query successful!True
[05:45:03.5749929] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:03.5749929] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:45:03.8024896] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:03.8024896] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:03.8024896] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:03.8024896] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:03.8024896] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:03.8024896] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:04.6920779] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:04.6920779] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:04.6920779] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:04.6920779] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:04.7197412] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:04.7197412] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:05.0090902] [Info   :mrgrm7.LethalCasino] Player 'Player (1)' is trying to join Blackjack position 1
[05:45:05.0090902] [Debug  :LethalCasinoTweaks] [BlackjackExtensions] Calling CanAttemptToPlaceBet
[05:45:05.0090902] [Debug  :LethalCasinoTweaks] [BlackjackExtensions] Calling ServerSuccessfullyPlacedBet
[05:45:05.0100803] [Debug  :LethalCasinoTweaks] [JoinGameSuccessfulClientRpcPatch] Calling ServerPostDoubleDownSuccess
[05:45:05.0100803] [Debug  :LethalCasinoTweaks] [BlackjackDoubleDownFeature] Skipping non-double down success
[05:45:05.8537341] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:05.8537341] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:06.2768005] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:45:06.2768005] [Debug  :   Coroner] Query successful!True
[05:45:06.2768005] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:06.2768005] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:45:06.3018427] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:06.3018427] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:06.3018427] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:06.3018427] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:06.4135356] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:45:06.4135356] [Debug  :   Coroner] Query successful!True
[05:45:06.4135356] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:06.4135356] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:45:06.5524957] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:45:06.5524957] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:45:06.5524957] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:45:06.5524957] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:45:06.5524957] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:45:06.5524957] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:45:06.5524957] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:45:06.5524957] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:45:06.5524957] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:45:06.5524957] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:45:06.5524957] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:45:06.5534961] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:45:06.5767192] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:45:06.5777189] [Debug  :   Coroner] Query successful!True
[05:45:06.5777189] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:06.5777189] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:45:06.5777189] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:06.5777189] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:06.6014801] [Info   :mrgrm7.LethalCasino] DealServerRpc running
[05:45:06.6014801] [Debug  :LethalCasinoTweaks] Skipping create deck while non-empty
[05:45:06.6024427] [Debug  :LethalCasinoTweaks] Didn't create a deck, skipping shuffle sound
[05:45:06.6024427] [Info   :mrgrm7.LethalCasino] Animation will run at 0.5
[05:45:06.6024427] [Info   :mrgrm7.LethalCasino] Animation will run at 1
[05:45:06.6024427] [Info   :mrgrm7.LethalCasino] Animation will run at 1.5
[05:45:06.6024427] [Info   :mrgrm7.LethalCasino] Animation will run at 2
[05:45:06.6930238] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:06.6930238] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:07.0963413] [Info   :mrgrm7.LethalCasino] Player 1 hand value: 10
[05:45:07.0963413] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 28
[05:45:07.0963413] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:45:07.3524963] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:07.3524963] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:07.3999135] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:07.3999135] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:07.6024413] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 27
[05:45:07.6024413] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:45:07.6927061] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:07.6937046] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:07.6937046] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:07.6937046] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:07.7190425] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:07.7190425] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:07.9910509] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:07.9910509] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:08.1090614] [Info   :mrgrm7.LethalCasino] Player 1 hand value: 13
[05:45:08.1090614] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 26
[05:45:08.1090614] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:45:08.2553009] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:08.2563012] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:08.4563949] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:08.4563949] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:08.5535283] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:08.5535283] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:08.6017726] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 25
[05:45:08.6017726] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:45:08.6017726] [Info   :mrgrm7.LethalCasino] Done performing initial deal
[05:45:08.6359306] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:45:08.6359306] [Debug  :   Coroner] Query successful!True
[05:45:08.6359306] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:08.6359306] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:45:09.0321004] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:09.0330995] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:09.1180079] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:09.1180079] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:09.1180079] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:09.1180079] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:09.1512735] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:09.1522317] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:09.1776848] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:09.1776848] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:09.1932096] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:09.1932096] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:09.2961529] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:09.2961529] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:09.2961529] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:09.2961529] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:09.2961529] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:09.2961529] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:09.2961529] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:09.2961529] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:09.3522912] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:45:09.3522912] [Debug  :   Coroner] Query successful!True
[05:45:09.3522912] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:09.3522912] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:45:09.3747101] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:09.3747101] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:09.4712462] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:09.4712462] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:09.5952882] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:09.5952882] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:09.5952882] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:09.5952882] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:09.9615789] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:09.9615789] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:10.2814633] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:10.2814633] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:10.3348706] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:10.3348706] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:10.3937429] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:10.3937429] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:11.1164320] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:11.1164320] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:11.1424802] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:11.1424802] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:11.5101186] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:11.5111357] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:11.5742709] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:11.5742709] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:11.6356884] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:11.6356884] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:11.6919956] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:11.6919956] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:11.7135671] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:11.7135671] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:11.7311242] [Info   :mrgrm7.LethalCasino] TakeTurnAsPlayerServerRpc: Player 1 hit
[05:45:11.7311242] [Info   :mrgrm7.LethalCasino] Player 1 hand value: 23
[05:45:11.7324107] [Info   :mrgrm7.LethalCasino] TakeTurnAsPlayerServerRpc: Player 1 stand
[05:45:11.7324107] [Info   :mrgrm7.LethalCasino] DestroyBetControlsClientRpc - destroying bet controls for player 1
[05:45:11.7324107] [Info   :mrgrm7.LethalCasino] Animation will run at 1.5
[05:45:11.7324107] [Info   :mrgrm7.LethalCasino] Animation will run at 3
[05:45:11.7324107] [Info   :mrgrm7.LethalCasino] Delayed clientRpc running
[05:45:11.7324107] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 24
[05:45:11.7324107] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:45:11.8103841] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:11.8103841] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:11.8993887] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:11.8993887] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:12.1149328] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:12.1149328] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:12.4897701] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:12.4897701] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:12.5112815] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:12.5112815] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:12.6006017] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:12.6011427] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:12.6424330] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:12.6434319] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:12.6513425] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:12.6523161] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:12.8161797] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:12.8161797] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:12.9359780] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:12.9359780] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:12.9619393] [Debug  :ScienceBirdTweaks] Resetting subtext...
[05:45:13.1508466] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:13.1508466] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:13.4173537] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:13.4173537] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:13.6421854] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:13.6421854] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:13.6718970] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:13.6718970] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:13.7342228] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:13.7342228] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:13.8588915] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:13.8588915] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:13.9345843] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:13.9345843] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:14.1006819] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:14.1006819] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:14.1160800] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:14.1170782] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:14.1850802] [Info   :mrgrm7.LethalCasino] Scrap had value of: 162
[05:45:14.1850802] [Info   :mrgrm7.LethalCasino] Negative Win: Result Value: 5
[05:45:14.1850802] [Info   :mrgrm7.LethalCasino] Play Small Loss Noise
[05:45:14.2348011] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:14.2348011] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:14.5747132] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:14.5747132] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:14.6374449] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:14.6374449] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:14.6913129] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:14.6913129] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:14.7276776] [Info   :mrgrm7.LethalCasino] Triggering dealer turn
[05:45:14.7276776] [Info   :mrgrm7.LethalCasino] Dealer preparing for state change
[05:45:14.7276776] [Info   :mrgrm7.LethalCasino] Dealer is dealing another card
[05:45:14.7276776] [Info   :mrgrm7.LethalCasino] Animation will run at 2
[05:45:14.7606805] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:14.7606805] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:15.3312023] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:15.3312023] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:15.3786281] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:15.3786281] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:15.3927264] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:15.3927264] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:15.6534777] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:15.6534777] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:15.7191704] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:15.7191704] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:15.7191704] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:15.7202421] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:15.8936336] [Info   :mrgrm7.LethalCasino] loading the wheel probabilities with 0 luckiness
[05:45:15.8936336] [Info   :mrgrm7.LethalCasino] The wheel WheelChanceWin (originally 20.3) prob boosted: 20.3
[05:45:15.8936336] [Info   :mrgrm7.LethalCasino] The wheel WheelChanceJackpot (originally 1.7) prob boosted: 1.7
[05:45:16.5383034] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:16.5383034] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:16.7345288] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 23
[05:45:16.7345288] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:45:16.7345288] [Info   :mrgrm7.LethalCasino] Dealer preparing for state change
[05:45:16.7345288] [Info   :mrgrm7.LethalCasino] Dealer is done
[05:45:16.7345288] [Info   :mrgrm7.LethalCasino] Animation will run at 3
[05:45:18.7680845] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:45:18.7690841] [Debug  :   Coroner] Query successful!True
[05:45:18.7690841] [Debug  :   Coroner] Handling generic fall damage...
[05:45:18.7690841] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:45:18.8499955] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:45:18.8998996] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:45:18.8998996] [Debug  :   Coroner] Query successful!True
[05:45:18.8998996] [Debug  :   Coroner] Handling generic fall damage...
[05:45:18.8998996] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:45:19.2124797] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:45:19.4189380] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:45:19.7125216] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:45:19.7125216] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:45:19.7467407] [Debug  :ScienceBirdTweaks] Resetting subtext...
[05:45:19.7467407] [Info   :mrgrm7.LethalCasino] Animation will run at 5
[05:45:20.3508565] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:20.3518548] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:20.4217949] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:20.4217949] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:20.5184543] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:20.5184543] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:20.5544060] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:20.5544060] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:20.5795105] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:20.5795105] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:20.6871021] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:45:21.1436060] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:21.1436060] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:21.8581418] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:21.8581418] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:25.0945472] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:25.0945472] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:25.1714547] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:25.1714547] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:25.3937022] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:25.3937022] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:25.4552417] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:25.4562416] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:25.9149715] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:25.9149715] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:25.9569098] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:25.9569098] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:25.9754042] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:25.9754042] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:26.6575629] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:26.6575629] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:26.7130390] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:26.7130390] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:26.7130390] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:26.7130390] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:26.9890574] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:26.9900576] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:26.9900576] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:26.9900576] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:27.0599920] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:27.0599920] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:27.1160107] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:27.1160107] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:27.7553223] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:45:27.7553223] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:45:27.7553223] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:45:27.7553223] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:45:27.7553223] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:45:27.7563238] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:45:27.7563238] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:45:27.7563238] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:45:27.7563238] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:45:27.7840441] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:27.7840441] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:27.8208448] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:45:27.8218088] [Debug  :   Coroner] Query successful!True
[05:45:27.8218088] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:27.8218088] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:45:27.8218088] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:27.8218088] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:27.8218088] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:27.8218088] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:27.9273074] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:27.9273074] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:28.2733044] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:45:28.2733044] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:45:28.2733044] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:45:28.2733044] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:45:28.2733044] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:45:28.2733044] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:45:28.2744158] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:45:29.1512382] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:29.1512382] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:29.6103027] [Info   :mrgrm7.LethalCasino] Scrap had value of: 142
[05:45:29.6103027] [Info   :mrgrm7.LethalCasino] Negative Win: Result Value: 10
[05:45:29.6103027] [Info   :mrgrm7.LethalCasino] Play Small Loss Noise
[05:45:30.1983109] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:30.1983109] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:30.2188881] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:30.2188881] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:30.9215255] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:30.9215255] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:30.9224901] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:30.9224901] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:31.9199727] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:31.9199727] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:31.9414735] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:31.9414735] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:32.3313470] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:32.3313470] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:32.9206084] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:32.9206084] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:33.2706972] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:45:33.4301345] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:45:33.4301345] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:45:33.4301345] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:45:33.4301345] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:45:33.4301345] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:45:33.4301345] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:45:33.4301345] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:45:33.8392423] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:33.8392423] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:33.8392423] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:33.8392423] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:33.8392423] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:33.8392423] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:33.8589049] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:33.8589049] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:33.8794527] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:33.8804518] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:33.9001424] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:33.9001424] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:33.9199758] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:33.9199758] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:34.0593544] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:34.0603563] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:34.0603563] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:34.0603563] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:34.0800057] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:34.0800057] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:34.0800057] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:45:34.0800057] [Debug  :   Coroner] Query successful!True
[05:45:34.0800057] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:34.0800057] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:45:34.1426382] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:34.1426382] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:34.1426382] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:34.1426382] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:34.2193532] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:34.2193532] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:34.2193532] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:34.2193532] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:34.2613066] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:34.2613066] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:34.3497030] [Info   :mrgrm7.LethalCasino] loading the wheel probabilities with 0 luckiness
[05:45:34.3497030] [Info   :mrgrm7.LethalCasino] The wheel WheelChanceWin (originally 20.3) prob boosted: 20.3
[05:45:34.3497030] [Info   :mrgrm7.LethalCasino] The wheel WheelChanceJackpot (originally 1.7) prob boosted: 1.7
[05:45:34.3592285] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:34.3592285] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:34.3794116] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:34.3794116] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:34.4614126] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:34.4614126] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:34.4917268] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:34.4917268] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:34.5958896] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:34.5958896] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:34.5958896] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:34.5958896] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:34.6159386] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:34.6159386] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:34.6774498] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:34.6784486] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:34.6976036] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:34.6976036] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:34.7398150] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:34.7398150] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:34.8299108] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:34.8299108] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:34.8299108] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:34.8309094] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:34.8785479] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:34.8785479] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:34.9615068] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:34.9615068] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:35.0604668] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:35.0604668] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:35.0798952] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:35.0798952] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:35.0804340] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:35.0804340] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:35.5791595] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:35.5791595] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:35.6505705] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:35.6505705] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:35.6722139] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:35.6722139] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:35.6722139] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:35.6722139] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:35.6922156] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:35.6922156] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:35.7125835] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:35.7125835] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:35.7125835] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:35.7125835] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:35.7393960] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:35.7393960] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:35.7393960] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:35.7403947] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:35.9194750] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:35.9194750] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:36.0606394] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:36.0606394] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:36.0606394] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:36.0606394] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:36.0802108] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:36.0802108] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:36.2325310] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:36.2325310] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:36.3024697] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:36.3034405] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:36.6905205] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:36.6905205] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:36.6915183] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:36.6915183] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:37.0374864] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:37.0384527] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:37.0791400] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:37.0791400] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:37.1006552] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:37.1006552] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:37.6699182] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:37.6699182] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:37.6912046] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:37.6912046] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:38.0385206] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:38.0385206] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:38.0798801] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:38.0798801] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:38.1003279] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:38.1008413] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:38.4287796] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:45:38.6007925] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:38.6007925] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:38.6978810] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:38.6978810] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:38.6978810] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:38.6978810] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:39.0382926] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:39.0382926] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:39.0662474] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:45:39.0662474] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:45:39.0672455] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:45:39.0672455] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:45:39.0672455] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:45:39.0672455] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:45:39.0672455] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:45:39.1502272] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:39.1512264] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:39.2821736] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:39.2821736] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:39.3788036] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:39.3788036] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:44.0618253] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:45:44.1351387] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:44.1351387] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:44.5796359] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:44.5796359] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:44.7276818] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:45:44.7276818] [Debug  :   Coroner] Query successful!True
[05:45:44.7286819] [Debug  :   Coroner] Handling generic fall damage...
[05:45:44.7286819] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:45:45.2764550] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:45:45.2764550] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:45:45.2764550] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:45:45.2764550] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:45:45.2764550] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:45:45.2764550] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:45:45.2764550] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:45:45.2967560] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:45:45.2967560] [Debug  :   Coroner] Query successful!True
[05:45:45.2967560] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:45.2967560] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:45:45.3541656] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:45.3541656] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:45.3541656] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:45.3541656] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:45.3936549] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:45.3936549] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:45.4212979] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:45.4212979] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:45.4407400] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:45.4407400] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:45.4939637] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:45.4939637] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:45.5516908] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:45.5516908] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:45.5761887] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:45.5761887] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:45.5935158] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:45.5935158] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:45.6165503] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:45.6175504] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:45.6360571] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:45.6360571] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:45.7213990] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:45.7219250] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:45.7395860] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:45.7395860] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:45.7395860] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:45:45.7395860] [Debug  :   Coroner] Query successful!True
[05:45:45.7395860] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:45.7395860] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:45:45.7566460] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:45.7566460] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:45.7566460] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:45.7572130] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:45.7572130] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:45.7572130] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:45.7744178] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:45.7744178] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:45.8572637] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:45.8572637] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:45.8572637] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:45.8572637] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:45.8749049] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:45.8749049] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:45.9156128] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:45.9156128] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:45.9743083] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:45.9743083] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:47.3789387] [Warning: Unity Log] StartIgnition is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The InteractTrigger component was skipped during ownership assignment!
[05:45:47.3795365] [Warning: Unity Log] StartIgnition is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The InteractTrigger component was skipped during ownership assignment!
[05:45:47.3997066] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:47.3997066] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:47.3997066] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:47.4007061] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:47.4007061] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:47.4007061] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:47.5134549] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:47.5134549] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:47.5387736] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:47.5387736] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:47.5387736] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:47.5387736] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:47.7694318] [Info   :mrgrm7.LethalCasino] Scrap had value of: 57
[05:45:47.7694318] [Info   :mrgrm7.LethalCasino] Zero Win: Result Value: 0
[05:45:47.7694318] [Info   :mrgrm7.LethalCasino] Play Total Loss Noise
[05:45:47.7694318] [Info   :mrgrm7.LethalCasino] Turning Light Red
[05:45:47.7694318] [Info   :mrgrm7.LethalCasino] Turning Light Red
[05:45:48.2613932] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:48.2613932] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:48.2613932] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:48.2613932] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:48.2775666] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:48.2775666] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:48.2775666] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:48.2775666] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:48.3024794] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:48.3024794] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:48.3116689] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:48.3116689] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:48.3116689] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:48.3116689] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:48.3369207] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:45:48.3369207] [Debug  :   Coroner] Query successful!True
[05:45:48.3369207] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:48.3369207] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:45:48.3531767] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:48.3531767] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:48.4572379] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:48.4572379] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:48.5118178] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:48.5118178] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:48.6375627] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:48.6375627] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:48.7129414] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:48.7138910] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:48.7847502] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:45:49.7767733] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:49.7767733] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:49.7767733] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:49.7767733] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:50.2343744] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:50.2343744] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:50.2762810] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:45:50.4448369] [Info   :mrgrm7.LethalCasino] loading the wheel probabilities with 0 luckiness
[05:45:50.4448369] [Info   :mrgrm7.LethalCasino] The wheel WheelChanceWin (originally 20.3) prob boosted: 20.3
[05:45:50.4448369] [Info   :mrgrm7.LethalCasino] The wheel WheelChanceJackpot (originally 1.7) prob boosted: 1.7
[05:45:50.4731148] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:50.4731148] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:50.9333363] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:45:50.9333363] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:45:50.9333363] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:45:50.9333363] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:45:50.9333363] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:45:50.9333363] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:45:50.9333363] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:45:51.9139813] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:51.9139813] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:51.9139813] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:45:51.9139813] [Debug  :   Coroner] Query successful!True
[05:45:51.9149521] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:51.9149521] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:45:51.9149521] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:51.9149521] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:51.9384154] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:51.9384154] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:51.9384154] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:51.9384154] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:51.9384154] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:51.9384154] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:51.9384154] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:51.9384154] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:51.9384154] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:51.9394150] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:51.9692114] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:51.9692114] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:51.9909567] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:51.9909567] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:52.0108480] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:52.0108480] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:52.0108480] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:52.0108480] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:52.0108480] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:52.0108480] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:52.0108480] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:45:52.0108480] [Debug  :   Coroner] Query successful!True
[05:45:52.0122575] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:52.0122575] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:45:52.0122575] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:52.0122575] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:52.0342203] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:52.0342203] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:52.0342203] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:52.0352553] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:52.0734146] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:52.0734146] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:52.0948153] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:52.0948153] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:52.1432700] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:52.1432700] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:52.1786565] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:52.1786565] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:52.1941923] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:52.1951900] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:52.1951900] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:52.1951900] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:52.2203034] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:52.2203034] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:52.2203034] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:52.2203034] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:52.2367421] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:52.2367421] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:52.2367421] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:52.2367421] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:52.3029914] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:52.3029914] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:52.3029914] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:52.3029914] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:52.3797409] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:45:52.3797409] [Debug  :   Coroner] Query successful!True
[05:45:52.3807401] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:52.3807401] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:45:52.3988889] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:52.3988889] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:52.3998541] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:52.3998541] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:52.3998541] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:52.3998541] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:52.4365913] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:52.4365913] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:52.4365913] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:52.4365913] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:52.4365913] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:52.4365913] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:52.4962528] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:52.4962528] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:52.5173864] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:52.5173864] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:53.1011502] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:45:53.1011502] [Debug  :   Coroner] Query successful!True
[05:45:53.1011502] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:53.1011502] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:45:53.1213390] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:53.1213390] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:53.1213390] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:53.1213390] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:53.1213390] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:53.1213390] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:53.1431988] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:53.1431988] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:53.1431988] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:53.1431988] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:53.1531992] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:53.1531992] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:53.1781735] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:53.1781735] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:53.1781735] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:53.1791741] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:53.1791741] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:53.1791741] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:53.1791741] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:53.1791741] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:53.1791741] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:53.1791741] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:53.2233498] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:53.2233498] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:53.2785144] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:53.2785144] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:53.4422851] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:53.4422851] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:53.4422851] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:53.4422851] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:53.4422851] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:53.4422851] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:53.4422851] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:53.4422851] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:53.4719862] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:53.4719862] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:53.7606851] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:53.7606851] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:53.7820372] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:53.7820372] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:53.8374467] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:45:53.8384464] [Debug  :   Coroner] Query successful!True
[05:45:53.8384464] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:53.8384464] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:45:53.8594223] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:53.8604198] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:53.8604198] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:53.8604198] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:53.9025472] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:53.9025472] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:54.6235968] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:54.6235968] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:55.9289842] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:45:56.2826617] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:56.2826617] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:56.3782435] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:45:56.3782435] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:45:56.3782435] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:45:56.3782435] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:45:56.3782435] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:45:56.3782435] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:45:56.3782435] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:45:56.4441221] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:45:56.7126667] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:56.7126667] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:56.7126667] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:56.7126667] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:56.7126667] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:56.7126667] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:56.7754201] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:56.7754201] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:56.8171702] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:56.8171702] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:56.8799829] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:56.8799829] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:56.8799829] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:56.8799829] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:56.9002061] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:45:56.9002061] [Debug  :   Coroner] Query successful!True
[05:45:56.9002061] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:56.9002061] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:45:56.9213119] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:56.9213119] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:56.9445583] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:56.9445583] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:56.9445583] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:56.9445583] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:56.9445583] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:45:56.9445583] [Debug  :   Coroner] Query successful!True
[05:45:56.9465612] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:56.9465612] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:45:56.9465612] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:56.9465612] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:56.9465612] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:56.9465612] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:56.9471050] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:56.9471050] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:56.9693539] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:56.9693539] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:56.9693539] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:56.9693539] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:56.9693539] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:56.9693539] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:56.9693539] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:56.9693539] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:56.9693539] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:56.9693539] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:56.9801904] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:56.9801904] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:56.9801904] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:56.9801904] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:56.9801904] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:56.9807334] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:57.0597687] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:57.0607801] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:57.0607801] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:57.0607801] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:57.0607801] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:57.0607801] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:57.0607801] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:57.0612975] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:57.0801466] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:57.0806827] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:57.0806827] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:57.0806827] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:57.1432720] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:57.1432720] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:57.1432720] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:57.1432720] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:57.1432720] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:57.1432720] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:57.1432720] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:57.1432720] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:57.1531624] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:57.1531624] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:57.1928099] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:57.1928099] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:57.1928099] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:57.1928099] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:57.1938080] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:45:57.1938080] [Debug  :   Coroner] Query successful!True
[05:45:57.1938080] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:57.1938080] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:45:57.2137347] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:57.2142500] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:57.2624836] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:57.2624836] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:57.2624836] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:57.2624836] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:57.3045038] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:57.3045038] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:57.3045038] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:57.3045038] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:57.3587257] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:57.3587257] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:57.4201927] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:57.4201927] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:57.6423882] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:57.6423882] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:57.6423882] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:57.6423882] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:57.6712447] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:57.6712447] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:58.9978499] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:58.9978499] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:59.1709378] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:59.1709378] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:59.1921301] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:59.1921301] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:59.4419221] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:59.4419221] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:59.4631723] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:59.4631723] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:59.6588631] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:59.6588631] [Debug  :   Coroner] Handling Vehicle damage...
[05:45:59.9205005] [Debug  :   Coroner] Vehicle collision with non-player...
[05:45:59.9205005] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:00.0752597] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:00.0752597] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:00.2714673] [Warning: Unity Log] StartIgnition is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The InteractTrigger component was skipped during ownership assignment!
[05:46:00.2714673] [Warning: Unity Log] StartIgnition is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The InteractTrigger component was skipped during ownership assignment!
[05:46:00.2823518] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:00.2823518] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:00.2823518] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:00.2823518] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:00.2823518] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:00.2823518] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:00.3033209] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:00.3033209] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:00.3033209] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:00.3033209] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:00.3128426] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:00.3128426] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:00.4418390] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:00.4418390] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:00.4625772] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:00.4625772] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:00.4625772] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:00.4625772] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:01.2808767] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:01.2808767] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:01.3789015] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:46:01.4715774] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:01.4715774] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:01.8322248] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:01.8322248] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:01.8811629] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:01.8811629] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:02.0018574] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:46:02.0018574] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:46:02.0018574] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:46:02.0028372] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:46:02.0028372] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:46:02.0028372] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:46:02.0028372] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:46:02.2614462] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:02.2624065] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:02.2814665] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:02.2814665] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:02.2814665] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:02.2814665] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:02.2814665] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:02.2824420] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:02.3032871] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:02.3032871] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:02.3369029] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:02.3369029] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:02.3369029] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:02.3369029] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:02.3369029] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:02.3369029] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:02.3369029] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:02.3369029] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:02.3381338] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:02.3381474] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:02.3381474] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:02.3381474] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:02.3381474] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:02.3381474] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:02.3602635] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:46:02.3602635] [Debug  :   Coroner] Query successful!True
[05:46:02.3602635] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:02.3602635] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:46:02.3798577] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:46:02.3798577] [Debug  :   Coroner] Query successful!True
[05:46:02.3798577] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:02.3798577] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:46:02.3995103] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:02.4005103] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:02.4203419] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:02.4203419] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:02.4414376] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:02.4414376] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:02.4414376] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:02.4414376] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:02.5326839] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:02.5326839] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:02.5602945] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:02.5602945] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:02.5602945] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:02.5602945] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:02.7623492] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:02.7623492] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:02.9857008] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:02.9866967] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:03.0250917] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:03.0250917] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:03.3583168] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:03.3583168] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:03.3583168] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:03.3583168] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:03.4411523] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:03.4411523] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:03.4624070] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:03.4624070] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:03.5123542] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:03.5123542] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:03.5123542] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:03.5123542] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:03.5123542] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:03.5123542] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:03.5123542] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:46:03.5133548] [Debug  :   Coroner] Query successful!True
[05:46:03.5133548] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:03.5133548] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:46:03.5133548] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:03.5133548] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:03.5133548] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:03.5133548] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:03.5133548] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:03.5133548] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:03.5322534] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:03.5332528] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:03.5332528] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:03.5332528] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:03.5966159] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:03.5966159] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:03.8022468] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:03.8022468] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:03.8320570] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:03.8320570] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:04.0057450] [Info   :mrgrm7.LethalCasino] Scrap had value of: 32
[05:46:04.0057450] [Info   :mrgrm7.LethalCasino] Zero Win: Result Value: 0
[05:46:04.0057450] [Info   :mrgrm7.LethalCasino] Play Total Loss Noise
[05:46:04.0057450] [Info   :mrgrm7.LethalCasino] Turning Light Red
[05:46:04.0057450] [Info   :mrgrm7.LethalCasino] Turning Light Red
[05:46:04.2815625] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:04.2815625] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:04.4899917] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:04.4909898] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:04.5122924] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:04.5122924] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:04.5122924] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:04.5122924] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:04.5122924] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:04.5122924] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:04.5411276] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:46:04.5411276] [Debug  :   Coroner] Query successful!True
[05:46:04.5411276] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:04.5411276] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:46:04.5420954] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:04.5420954] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:04.5605288] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:46:04.5605288] [Debug  :   Coroner] Query successful!True
[05:46:04.5615287] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:04.5615287] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:46:04.5798668] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:04.5798668] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:04.5798668] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:04.5798668] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:04.6004643] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:04.6004643] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:04.6434006] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:04.6434006] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:04.6434006] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:04.6434006] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:04.6434006] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:04.6434006] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:04.6434006] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:04.6434006] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:04.6723148] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:04.6723148] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:04.6990103] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:04.7000102] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:04.7820371] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:04.7820371] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:04.8028296] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:04.8028296] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:04.8324310] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:04.8324310] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:04.8783728] [Info   :mrgrm7.LethalCasino] loading the wheel probabilities with 0 luckiness
[05:46:04.8783728] [Info   :mrgrm7.LethalCasino] The wheel WheelChanceWin (originally 20.3) prob boosted: 20.3
[05:46:04.8783728] [Info   :mrgrm7.LethalCasino] The wheel WheelChanceJackpot (originally 1.7) prob boosted: 1.7
[05:46:05.0116346] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:05.0116346] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:05.1520970] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:05.1520970] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:05.1725283] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:05.1725283] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:05.1725283] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:05.1735273] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:05.2134434] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:05.2134434] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:05.3044850] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:05.3044850] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:05.3044850] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:46:05.3044850] [Debug  :   Coroner] Query successful!True
[05:46:05.3054833] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:05.3054833] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:46:05.3054833] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:05.3054833] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:05.3054833] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:05.3060952] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:05.3061111] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:05.3061111] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:05.3182569] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:05.3182569] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:05.3379967] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:05.3379967] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:05.3580217] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:05.3580217] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:05.3580217] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:05.3580217] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:05.3993291] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:05.4003274] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:05.4003274] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:05.4003274] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:05.4413038] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:05.4413038] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:05.4727440] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:05.4727440] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:05.4911652] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:05.4921399] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:05.6212310] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:05.6212310] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:05.6529381] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:05.6529381] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:05.7408415] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:05.7408415] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:06.4625246] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:06.4625246] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:06.7748510] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:06.7758796] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:06.9927704] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:06.9927704] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:07.0036161] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:46:07.7042723] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:46:07.7042723] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:46:07.7042723] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:46:07.7042723] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:46:07.7042723] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:46:07.7042723] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:46:07.7042723] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:46:07.7755585] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:07.7755585] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:09.3589013] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:46:09.3589013] [Debug  :   Coroner] Query successful!True
[05:46:09.3589013] [Debug  :   Coroner] Handling generic fall damage...
[05:46:09.3589013] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:46:10.1041929] [Info   :GeneralImprovements] Applied 4 queued monitor changes.
[05:46:10.1783102] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:46:10.1783102] [Debug  :   Coroner] Query successful!True
[05:46:10.1783102] [Debug  :   Coroner] Handling generic fall damage...
[05:46:10.1792845] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:46:10.5397996] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:10.5397996] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:10.6443522] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:10.6443522] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:10.9560603] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:10.9560603] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:10.9560603] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:10.9560603] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:11.1211289] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:11.1211289] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:11.4960707] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:11.4970167] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:11.6002193] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:11.6002193] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:12.4946218] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:12.4946218] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:12.6217311] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:12.6217311] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:12.7013296] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:46:12.7235175] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:46:13.0247823] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Parameters of ChangeControlTip:
ToolTipNumber: 0
ChangeTo: Quit terminal : [TAB]
[05:46:13.0257819] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] No keybind found to replace
[05:46:13.0257819] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Coroutine to force text change stopped.
[05:46:13.0257819] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Coroutine to force text change started.
[05:46:13.1563288] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:13.1563288] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:13.1563288] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:13.1563288] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:13.2396140] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:13.2396140] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:13.3107853] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:13.3107853] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:13.3370506] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:13.3370506] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:13.7526198] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:46:13.7526198] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:46:13.7526198] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:46:13.7526198] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:46:13.7526198] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:46:13.7536188] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:46:13.7536188] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:46:13.9552187] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:13.9552187] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:13.9552187] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:13.9552187] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:14.0130683] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:14.0130683] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:14.2338231] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:14.2338231] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:14.6521200] [Debug  :TerminalFormatter] Resolved Item: Signal translator(Unlockable)
[05:46:15.0734220] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:15.0734220] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:15.0734220] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:15.0734220] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:15.1495445] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:15.1505438] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:15.1721688] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:15.1721688] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:15.2140113] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:15.2140113] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:15.2140113] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:15.2140113] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:15.2140113] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:15.2145540] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:15.2145540] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:15.2145540] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:15.2396311] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:15.2396311] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:15.2396311] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:15.2401387] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:15.2401533] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:15.2401533] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:15.2401533] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:15.2401533] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:15.2401533] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:15.2406740] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:15.2406740] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:15.2406740] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:15.2406740] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:46:15.2406740] [Debug  :   Coroner] Query successful!True
[05:46:15.2406740] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:15.2406740] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:46:15.2406740] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:15.2406740] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:15.2568664] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:15.2568664] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:15.2967523] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:15.2967523] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:15.2967523] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:15.2977213] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:15.2977213] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:15.2977213] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:15.2977213] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:15.2977213] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:15.3581560] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:15.3581560] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:15.3746030] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:15.3746030] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:15.3746030] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:15.3746030] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:15.3746030] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:15.3746030] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:15.3746030] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:15.3746030] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:15.5330415] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:15.5330415] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:16.1166101] [Info   :TerminalConflictFix] Parsed "confirm" with 7 letters
[05:46:16.1176176] [Debug  :ScienceBirdTweaks] Parented furniture object SignalTranslator(Clone)!
[05:46:16.3182867] [Info   :GeneralImprovements] Updated credits display.
[05:46:18.4478493] [Info   :mrgrm7.LethalCasino] Scrap had value of: 7
[05:46:18.4478493] [Info   :mrgrm7.LethalCasino] Positive Win: Result Value: 500
[05:46:18.4478493] [Info   :mrgrm7.LethalCasino] Play Large Win Noise
[05:46:18.4620900] [Info   :mrgrm7.LethalCasino] Turning Light Green
[05:46:18.4620900] [Info   :mrgrm7.LethalCasino] Turning Light Green
[05:46:18.4620900] [Info   :mrgrm7.LethalCasino] Turning Light Green
[05:46:18.7611612] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:46:18.7746510] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:18.7746510] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:18.9324935] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:46:18.9324935] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:46:18.9324935] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:46:18.9324935] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:46:18.9334674] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:46:18.9334674] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:46:18.9334674] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:46:21.7563151] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:21.7563151] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:23.0750175] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:23.0750175] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:23.1523146] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:23.1523146] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:23.2558014] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:23.2558014] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:23.2558014] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:23.2558014] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:23.6262128] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:46:23.6342915] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:46:23.6342915] [Debug  :   Coroner] Query successful!True
[05:46:23.6342915] [Debug  :   Coroner] Handling generic fall damage...
[05:46:23.6342915] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:46:23.9394093] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:46:28.0642487] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:28.0642487] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:28.0979390] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:28.0979390] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:28.0979390] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:46:28.0979390] [Debug  :   Coroner] Query successful!True
[05:46:28.0979390] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:28.0984827] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:46:28.0984827] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:28.0984827] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:28.0984827] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:28.0984827] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:28.0984827] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:28.0984827] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:28.1217423] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:28.1217423] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:28.1217423] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:28.1217423] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:28.1217423] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:28.1227426] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:28.1427920] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:28.1427920] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:28.1525828] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:28.1525828] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:28.1525828] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:28.1525828] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:28.1525828] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:28.1525828] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:28.2132959] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:28.2132959] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:28.2132959] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:28.2132959] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:28.2132959] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:28.2132959] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:28.2132959] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:28.2143357] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:28.2143357] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:28.2143357] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:28.2143357] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:28.2143357] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:28.2350474] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:28.2350474] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:28.2360486] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:28.2360486] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:28.2548505] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:28.2548505] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:28.3582264] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:28.3582264] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:28.3582264] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:28.3582264] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:28.4198596] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:28.4208596] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:28.4208596] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:28.4208596] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:28.4413382] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:46:28.4413382] [Debug  :   Coroner] Query successful!True
[05:46:28.4413382] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:28.4413382] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:46:28.4624606] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:28.4624606] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:28.4624606] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:28.4624606] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:28.4624606] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:28.4624606] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:28.4624606] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:28.4624606] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:28.4624606] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:28.4624606] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:28.4725361] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:28.4725361] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:28.4735356] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:46:28.4735356] [Debug  :   Coroner] Query successful!True
[05:46:28.4735356] [Debug  :   Coroner] Handling generic fall damage...
[05:46:28.4735356] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:46:28.5113149] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:28.5113149] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:28.5594925] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:28.5594925] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:28.5594925] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:28.5594925] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:28.5807431] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:28.5812612] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:28.5812612] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:28.5812612] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:28.6006593] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:28.6006593] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:28.6525148] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:28.6525370] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:28.6922304] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:28.6922304] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:28.7543763] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:28.7543763] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:28.7661009] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:46:28.7661009] [Debug  :   Coroner] Query successful!True
[05:46:28.7673005] [Debug  :   Coroner] Handling generic fall damage...
[05:46:28.7673005] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:46:29.0795369] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:29.0795369] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:29.5596479] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:46:29.5596479] [Debug  :   Coroner] Query successful!True
[05:46:29.5608777] [Debug  :   Coroner] Handling generic fall damage...
[05:46:29.5608777] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:46:30.4767722] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:30.4767722] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:30.4767722] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:30.4767722] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:31.8215133] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:46:31.8225145] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:46:31.8225145] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:46:31.8225145] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:46:31.8225145] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:46:31.8225145] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:46:31.8225145] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:46:33.5796406] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:33.5796406] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:33.6503609] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:33.6513604] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:33.6622667] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:46:33.6622667] [Debug  :   Coroner] Query successful!True
[05:46:33.6622667] [Debug  :   Coroner] Handling generic fall damage...
[05:46:33.6622667] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:46:33.7618192] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:46:33.7618192] [Debug  :   Coroner] Query successful!True
[05:46:33.7618192] [Debug  :   Coroner] Handling generic fall damage...
[05:46:33.7618192] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:46:33.8117084] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:33.8117084] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:36.8224162] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:46:38.1337372] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:46:38.1337372] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:46:38.1347390] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:46:38.1347390] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:46:38.1347390] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:46:38.1347390] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:46:38.1347390] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:46:38.3511737] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:38.3511737] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:38.4206822] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:38.4206822] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:38.6690032] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:46:38.6690032] [Debug  :   Coroner] Query successful!True
[05:46:38.6695566] [Debug  :   Coroner] Handling generic fall damage...
[05:46:38.6695566] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:46:38.7356377] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:46:38.7356377] [Debug  :   Coroner] Query successful!True
[05:46:38.7356377] [Debug  :   Coroner] Handling generic fall damage...
[05:46:38.7356377] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:46:38.7760453] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:38.7760453] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:38.9072223] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:46:38.9072223] [Debug  :   Coroner] Query successful!True
[05:46:38.9072223] [Debug  :   Coroner] Handling generic fall damage...
[05:46:38.9072223] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:46:39.0176328] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:39.0176328] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:39.0176328] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:39.0176328] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:43.1374436] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:46:43.3282170] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:46:43.3282170] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:46:43.3282170] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:46:43.3282170] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:46:43.3291814] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:46:43.3291814] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:46:43.3291814] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:46:46.3492376] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:46:46.7795765] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:46:47.3993086] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:47.3993086] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:47.4421244] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:47.4421244] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:48.3254625] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:46:48.4194745] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:48.4194745] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:48.4194745] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:48.4194745] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:48.4704534] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:48.4704534] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:48.5176931] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:48.5176931] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:48.5542690] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:48.5542690] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:48.5733426] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:48.5733426] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:48.6195290] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:46:48.6205291] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:46:48.6205291] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:46:48.6205291] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:46:48.6205291] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:46:48.6205291] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:46:48.6205291] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:46:48.7188530] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:48.7188530] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:48.7396787] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:48.7396787] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:48.9701838] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:48.9701838] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:49.5136287] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:49.5136287] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:50.4486766] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:46:50.4496750] [Debug  :   Coroner] Query successful!True
[05:46:50.4496750] [Debug  :   Coroner] Handling generic fall damage...
[05:46:50.4496750] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:46:53.6092934] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:46:54.9846932] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:46:54.9846932] [Debug  :   Coroner] Query successful!True
[05:46:54.9846932] [Debug  :   Coroner] Handling generic fall damage...
[05:46:54.9846932] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:46:56.4959663] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:56.4959663] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:56.5165398] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:56.5165398] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:56.5165398] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:56.5165398] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:56.5382321] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:56.5382321] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:56.5738556] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:56.5748578] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:57.4925242] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:57.4935237] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:58.3152008] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:58.3162041] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:58.4214446] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:58.4214446] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:58.4404244] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:58.4404244] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:58.4622206] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:46:58.4622206] [Debug  :   Coroner] Query successful!True
[05:46:58.4622206] [Debug  :   Coroner] Handling generic fall damage...
[05:46:58.4622206] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:46:59.3578752] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:59.3578752] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:59.3782136] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:59.3782136] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:59.4209036] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:59.4209036] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:59.4702925] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:59.4702925] [Debug  :   Coroner] Handling Vehicle damage...
[05:46:59.5171253] [Debug  :   Coroner] Vehicle collision with non-player...
[05:46:59.5171253] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:02.1800620] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:47:02.1800620] [Debug  :   Coroner] Query successful!True
[05:47:02.1800620] [Debug  :   Coroner] Handling generic fall damage...
[05:47:02.1800620] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:47:02.6851916] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:02.6851916] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:02.6851916] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:02.6851916] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:02.8997169] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:02.8997169] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:02.8997169] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:02.8997169] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:02.9629076] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:02.9629076] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:03.0955331] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:03.0955331] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:03.1159070] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:03.1159070] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:03.1369554] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:03.1369554] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:03.1369554] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:03.1369554] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:03.1789170] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:03.1789170] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:03.6417316] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:03.6417316] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:05.2387657] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:47:05.3910424] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:47:05.3915860] [Debug  :   Coroner] Query successful!True
[05:47:05.3915860] [Debug  :   Coroner] Handling generic fall damage...
[05:47:05.3921058] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:47:05.7142048] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:47:06.0948023] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:47:06.9018143] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:47:07.2024687] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:47:07.2024687] [Debug  :   Coroner] Query successful!True
[05:47:07.2024687] [Debug  :   Coroner] Handling generic fall damage...
[05:47:07.2024687] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:47:08.9014608] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:47:08.9014608] [Debug  :   Coroner] Query successful!True
[05:47:08.9014608] [Debug  :   Coroner] Handling generic fall damage...
[05:47:08.9014608] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:47:08.9034370] [Info   :GeneralImprovements] Applied 3 queued monitor changes.
[05:47:09.0159368] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:47:09.6197100] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:47:12.6189467] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:47:14.6081342] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:47:14.6081342] [Debug  :   Coroner] Query successful!True
[05:47:14.6081342] [Debug  :   Coroner] Handling generic fall damage...
[05:47:14.6081342] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:47:18.7770057] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:18.7770057] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:18.7770057] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:18.7770057] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:18.7770057] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:18.7770057] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:18.8016770] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:18.8016770] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:18.8016770] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:18.8016770] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:18.8026416] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:47:18.8026416] [Debug  :   Coroner] Query successful!True
[05:47:18.8026416] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:18.8026416] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:47:18.8108601] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:18.8108601] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:18.8362392] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:18.8362392] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:18.8401938] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:47:18.8524426] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:18.8524426] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:18.8798545] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:18.8798545] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:18.8798545] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:18.8798545] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:18.8798545] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:18.8798545] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:18.8798545] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:18.8798545] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:18.8996237] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:18.8996237] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:18.9162129] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:18.9162129] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:18.9162129] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:18.9162129] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:18.9162129] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:47:18.9162129] [Debug  :   Coroner] Query successful!True
[05:47:18.9162129] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:18.9162129] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:47:18.9162129] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:18.9162129] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:18.9162129] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:18.9162129] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:18.9413872] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:18.9413872] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:18.9836597] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:18.9836597] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:18.9836597] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:18.9836597] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:18.9846268] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:18.9846268] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:18.9846268] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:18.9846268] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:18.9846268] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:18.9846268] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:19.0112185] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:19.0112185] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:19.1387887] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:19.1387887] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:19.2952545] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:47:19.2952545] [Debug  :   Coroner] Query successful!True
[05:47:19.2952545] [Debug  :   Coroner] Handling generic fall damage...
[05:47:19.2952545] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:47:19.3579519] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:19.3579519] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:19.3579519] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:19.3579519] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:19.6424537] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:19.6434564] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:19.7343925] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:19.7343925] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:19.7343925] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:19.7343925] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:19.7343925] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:19.7343925] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:19.7771427] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:19.7771427] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:19.7965560] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:19.7965560] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:19.8743400] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:19.8743400] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:19.8928113] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:19.8928113] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:21.6420041] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:21.6420041] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:21.6513865] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:21.6513865] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:21.7147239] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:21.7147239] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:21.7332669] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:21.7332669] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:21.7814356] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:21.7814356] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:21.8165459] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:21.8165459] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:21.8741933] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:21.8741933] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:21.9563819] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:21.9563819] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:21.9563819] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:21.9563819] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:22.5729687] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:22.5729687] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:22.8321081] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:22.8321081] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:22.9779502] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:22.9779502] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:23.0557212] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:23.0557212] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:23.0557212] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:23.0557212] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:23.0738197] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:23.0738197] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:23.2196008] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:23.2196008] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:23.2808127] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:23.2818141] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:25.2367584] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:47:25.2367584] [Debug  :   Coroner] Query successful!True
[05:47:25.2367584] [Debug  :   Coroner] Handling generic fall damage...
[05:47:25.2367584] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:47:27.3163501] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:27.3163501] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:27.3163501] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:27.3163501] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:27.3377266] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:27.3377266] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:27.3377266] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:27.3387283] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:27.3387283] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:27.3387283] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:27.3387283] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:27.3387283] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:27.3387283] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:27.3387283] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:27.3588163] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:47:27.3588163] [Debug  :   Coroner] Query successful!True
[05:47:27.3588163] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:27.3588163] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:47:27.3598162] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:27.3598162] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:27.3598162] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:27.3598162] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:27.3598162] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:27.3598162] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:27.3598162] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:27.3598162] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:27.3598162] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:27.3598162] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:27.3598162] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:27.3598162] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:27.3831293] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:27.3831293] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:27.3831293] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:47:27.3831293] [Debug  :   Coroner] Query successful!True
[05:47:27.3831293] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:27.3831293] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:47:27.3831293] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:27.3843556] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:27.4059997] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:27.4059997] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:27.4059997] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:27.4059997] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:27.4608290] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:27.4622427] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:27.5125599] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:27.5125599] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:27.5327716] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:27.5327716] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:27.5327716] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:27.5327716] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:27.5961956] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:27.5961956] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:27.6755760] [Warning: Unity Log] StopIgnition is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The InteractTrigger component was skipped during ownership assignment!
[05:47:27.6755760] [Warning: Unity Log] StopIgnition is disabled! Netcode for GameObjects does not support disabled NetworkBehaviours! The InteractTrigger component was skipped during ownership assignment!
[05:47:27.9622435] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:27.9622435] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:27.9826526] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:27.9826526] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:28.0132134] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:28.0132134] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:28.0132134] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:28.0132134] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:28.0734309] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:28.0734309] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:28.1777909] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:28.1777909] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:28.1777909] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:28.1777909] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:28.7179413] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:28.7179413] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:28.8990032] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:28.8990032] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:29.6441396] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:29.6441396] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:29.6441396] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:47:29.6452774] [Debug  :   Coroner] Query successful!True
[05:47:29.6452774] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:29.6452774] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:47:29.6452774] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:29.6452774] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:29.6565423] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:47:29.6565423] [Debug  :   Coroner] Query successful!True
[05:47:29.6565423] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:29.6565423] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:47:29.6595099] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:47:29.6771876] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:29.6771876] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:29.6771876] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:29.6782284] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:29.6782284] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:29.6782284] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:29.6980515] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:29.6980515] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:29.7185653] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:29.7185653] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:29.7185653] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:29.7185653] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:29.7600677] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:29.7610663] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:29.8025601] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:29.8025601] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:29.8130543] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:29.8130543] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:29.8130543] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:29.8130543] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:29.8317651] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:29.8317651] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:29.8528618] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:29.8528618] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:29.8749070] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:29.8758811] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:29.9025424] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:29.9025424] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:29.9025424] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:29.9025424] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:29.9025424] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:29.9032880] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:29.9466612] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:29.9466612] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:29.9466612] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:29.9466612] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:30.0199831] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:30.0199831] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:30.0199831] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:30.0199831] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:30.0199831] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:30.0199831] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:30.1385086] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:30.1385086] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:30.1633155] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:30.1633155] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:30.2198267] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:30.2198267] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:30.2607541] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:30.2607541] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:30.2607541] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:30.2607541] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:30.3993028] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:30.3993028] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:30.4172511] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:30.4172511] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:30.4624495] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:30.4624495] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:30.4994025] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:47:31.2554864] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:47:31.2554864] [Debug  :   Coroner] Query successful!True
[05:47:31.2564873] [Debug  :   Coroner] Handling generic fall damage...
[05:47:31.2564873] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:47:33.5624749] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:33.5624749] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:34.1433088] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:47:34.1433088] [Debug  :   Coroner] Query successful!True
[05:47:34.1433088] [Debug  :   Coroner] Handling generic fall damage...
[05:47:34.1433088] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:47:35.6038524] [Info   :GeneralImprovements] Applied 1 queued monitor changes.
[05:47:35.6537588] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:47:35.6537588] [Debug  :   Coroner] Query successful!True
[05:47:35.6537588] [Debug  :   Coroner] Handling generic fall damage...
[05:47:35.6537588] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:47:35.9279517] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:47:36.5703234] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:47:37.9647215] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:37.9647215] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:38.1007151] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:38.1007151] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:38.1214309] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:38.1214309] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:38.5169558] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:38.5169558] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:38.5548247] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:38.5548247] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:38.7887650] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:47:38.7887650] [Debug  :   Coroner] Query successful!True
[05:47:38.7897658] [Debug  :   Coroner] Handling generic fall damage...
[05:47:38.7897658] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:47:39.2288964] [Info   :GeneralImprovements] Updated ship scrap total monitors to $1130 (18 items).
[05:47:39.2803240] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:39.2803240] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:39.6504439] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:39.6504439] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:40.0391360] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:40.0391360] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:40.1912319] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:40.1922304] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:40.2407381] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:40.2407381] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:46.6075632] [Info   :GeneralImprovements] Updated credits display.
[05:47:46.7657333] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:47:46.7657333] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:47:46.7657333] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:47:46.7657333] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:47:46.7667322] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:47:46.7667322] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:47:46.7667322] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:47:51.7631559] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:47:51.9976310] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:47:51.9985958] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:47:51.9985958] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:47:51.9985958] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:47:51.9985958] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:47:51.9985958] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:47:51.9985958] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:47:53.6689656] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:47:53.6689656] [Debug  :   Coroner] Query successful!True
[05:47:53.6689656] [Debug  :   Coroner] Handling generic fall damage...
[05:47:53.6689656] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:47:53.7354100] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:53.7354100] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:53.7354100] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:53.7354100] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:53.7354100] [Debug  :   Coroner] Vehicle collision with non-player...
[05:47:53.7354100] [Debug  :   Coroner] Handling Vehicle damage...
[05:47:54.0197251] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:47:54.0197251] [Debug  :   Coroner] Query successful!True
[05:47:54.0197251] [Debug  :   Coroner] Handling generic fall damage...
[05:47:54.0197251] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:47:54.5987701] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:47:54.7465267] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Tea kettle : [G]
New: Drop Tea kettle : [G​]
[05:47:54.8467834] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Tea kettle : [G]
New: Drop Tea kettle : [G​]
[05:47:55.4579877] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:47:55.4589898] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Flask : [G]
New: Drop Flask : [G​]
[05:47:55.5614706] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Flask : [G]
New: Drop Flask : [G​]
[05:47:57.0027823] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:47:57.1893957] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:47:57.1893957] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:47:57.1893957] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:47:57.1893957] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:47:57.1893957] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:47:57.1893957] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:47:57.1903925] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:47:57.4293465] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:47:57.4293465] [Debug  :   Coroner] Query successful!True
[05:47:57.4306517] [Debug  :   Coroner] Handling generic fall damage...
[05:47:57.4306517] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:47:58.6839684] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:47:58.6839684] [Debug  :   Coroner] Query successful!True
[05:47:58.6839684] [Debug  :   Coroner] Handling generic fall damage...
[05:47:58.6839684] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:47:58.7165405] [Info   :GeneralImprovements] Applied 1 queued monitor changes.
[05:47:59.1092445] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:47:59.1092445] [Debug  :   Coroner] Query successful!True
[05:47:59.1092445] [Debug  :   Coroner] Handling generic fall damage...
[05:47:59.1102441] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:02.1928770] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:48:02.5537374] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:02.5537374] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:02.5939222] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:02.5939222] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:04.9828558] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:04.9828558] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:05.0098878] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:05.0098878] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:05.0098878] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:05.0098878] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:05.0098878] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:05.0098878] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:05.0098878] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:05.0098878] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:05.0382946] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:05.0382946] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:05.0382946] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:05.0382946] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:05.0382946] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:05.0382946] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:05.0581191] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:05.0581191] [Debug  :   Coroner] Query successful!True
[05:48:05.0591185] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:05.0591185] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:05.0747479] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:05.0747479] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:05.0747479] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:05.0747479] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:05.2472201] [Info   :GeneralImprovements] Updated ship scrap total monitors to $1009 (19 items).
[05:48:05.3369348] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:05.3369348] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:05.3369348] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:05.3369348] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:05.3570466] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:05.3570466] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:06.2335537] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:06.2335537] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:06.3526362] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Tea kettle : [G]
New: Drop Tea kettle : [G​]
[05:48:06.4763897] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:06.4763897] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:06.4954542] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:06.4964535] [Debug  :   Coroner] Query successful!True
[05:48:06.4964535] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:06.4964535] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:06.4964535] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:06.4964535] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:06.4964535] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:06.4964535] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:06.5585523] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:06.5585523] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:06.5790541] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:06.5790541] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:06.5951833] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:06.5951833] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:06.6566752] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:06.6566752] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:06.6566752] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:06.6566752] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:06.6766721] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:06.6766721] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:06.8583196] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:06.8583196] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:06.8999193] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:06.8999193] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:06.9203615] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:06.9203615] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:06.9411717] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:06.9411717] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:06.9821653] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:06.9821653] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:07.0106433] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:07.0112465] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:07.0112465] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:07.0112465] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:07.3566964] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:48:07.3566964] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:48:07.3576957] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:48:07.3576957] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:48:07.3576957] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:48:07.3576957] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:48:07.3576957] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:48:07.7472982] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Beer : [G]
New: Drop Beer : [G​]
[05:48:07.8586028] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Beer : [G]
New: Drop Beer : [G​]
[05:48:09.3554308] [Debug  :mrgrm7.LethalCasino] player cannot drink beer, already used up
[05:48:10.0801986] [Debug  :mrgrm7.LethalCasino] player cannot drink beer, already used up
[05:48:12.3508288] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:48:12.5454803] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:48:12.5454803] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:48:12.5454803] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:48:12.5454803] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:48:12.5454803] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:48:12.5454803] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:48:12.5464785] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:48:14.4539542] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:14.4549540] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:14.4917525] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:14.4917525] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:14.4917525] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:14.4917525] [Debug  :   Coroner] Query successful!True
[05:48:14.4917525] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:14.4917525] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:14.5106225] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:14.5106225] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:14.5582774] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:14.5582774] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:14.6561494] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:14.6561494] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:14.6561494] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:14.6561494] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:15.2812162] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:15.2812162] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:15.2976684] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:15.2976684] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:15.3754074] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:15.3754074] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:16.1005545] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:16.1005545] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:16.4409528] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:16.4409528] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:16.9626989] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Pro-flashlight : [G]
New: Drop Pro-flashlight : [G​]
[05:48:16.9626989] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Toggle light : [LMB]
New: Toggle light : [LMB​]
[05:48:17.5466988] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:48:19.3715766] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:48:19.3715766] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:48:19.3725322] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:48:19.3725322] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:48:19.3725322] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:48:19.3725322] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:48:19.3725322] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:48:21.5677976] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:21.5677976] [Debug  :   Coroner] Query successful!True
[05:48:21.5677976] [Debug  :   Coroner] Handling generic fall damage...
[05:48:21.5677976] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:22.1503778] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:22.1503778] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:22.9142537] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:22.9142537] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:24.3720365] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:48:24.6324182] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:48:24.6324182] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:48:24.6324182] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:48:24.6324182] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:48:24.6324182] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:48:24.6324182] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:48:24.6324182] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:48:27.8492985] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:27.8492985] [Debug  :   Coroner] Query successful!True
[05:48:27.8492985] [Debug  :   Coroner] Handling generic fall damage...
[05:48:27.8492985] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:29.5668800] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:29.5668800] [Debug  :   Coroner] Query successful!True
[05:48:29.5668800] [Debug  :   Coroner] Handling generic fall damage...
[05:48:29.5668800] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:29.6293840] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:48:29.8387726] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:48:29.8387726] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:48:29.8387726] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:48:29.8397726] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:48:29.8397726] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:48:29.8397726] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:48:29.8397726] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:48:31.2760884] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:31.2760884] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:31.2968954] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:31.2968954] [Debug  :   Coroner] Query successful!True
[05:48:31.2968954] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:31.2968954] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:31.3287665] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:31.3287665] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:31.3502889] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:31.3502889] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:31.3502889] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:31.3502889] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:31.4337222] [Debug  :   Coroner] Vehicle collision with non-player...
[05:48:31.4337222] [Debug  :   Coroner] Handling Vehicle damage...
[05:48:32.9781266] [Debug  :Matty's Fixes] Vanilla/Jetpack(1051) needs to compute vertical offset - scheduled
[05:48:32.9826052] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:32.9826052] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:32.9926848] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:32.9936435] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:33.0010015] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:33.0010015] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:33.0090417] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:33.0090417] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:33.0176343] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:33.0176343] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:33.0251340] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:33.0251340] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:33.0341737] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:33.0341737] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:33.0412950] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:33.0412950] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:33.0518511] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:33.0518511] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:33.0604518] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:33.0604518] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:33.0684902] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:33.0684902] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:33.0766503] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:33.0766503] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:33.0867581] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:33.0867581] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:33.0958160] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:33.0958160] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:33.1038351] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:33.1038351] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:33.1109352] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:33.1109352] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:33.1214904] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:33.1214904] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:33.1305283] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:33.1305283] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:33.1395728] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:33.1395728] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:33.1486568] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:33.1486568] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:33.1557356] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:33.1567362] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:33.1643022] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:33.1643022] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:33.1718613] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:33.1718613] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:33.1783849] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:33.1783849] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:33.1854281] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:33.1854281] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:33.1949927] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:33.1949927] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:33.2015145] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:33.2015145] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:33.2121231] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:33.2121231] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:33.2191505] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:33.2191505] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:33.2261773] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:33.2261773] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:33.2342053] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:33.2342053] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:33.2412838] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:33.2412990] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:33.2468284] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:33.2468284] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:33.2553466] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:33.2553466] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:33.2615943] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:33.2615943] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:33.2681527] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:33.2681527] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:33.2751852] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:33.2751852] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:33.2833991] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:33.2833991] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:33.2895436] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:33.2895436] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:33.2971773] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:33.2971773] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:33.3034541] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:33.3034541] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:33.3106009] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.3115864] [Debug  :   Coroner] Query successful!True
[05:48:33.3115864] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.3181703] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.3181703] [Debug  :   Coroner] Query successful!True
[05:48:33.3181703] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.3247110] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.3247110] [Debug  :   Coroner] Query successful!True
[05:48:33.3247110] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.3331202] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.3331202] [Debug  :   Coroner] Query successful!True
[05:48:33.3331202] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.3391207] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.3391207] [Debug  :   Coroner] Query successful!True
[05:48:33.3391207] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.3463346] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.3463346] [Debug  :   Coroner] Query successful!True
[05:48:33.3463346] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.3525489] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.3535498] [Debug  :   Coroner] Query successful!True
[05:48:33.3535498] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.3606262] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.3606262] [Debug  :   Coroner] Query successful!True
[05:48:33.3606262] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.3678381] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.3678381] [Debug  :   Coroner] Query successful!True
[05:48:33.3678381] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.3789023] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.3789023] [Debug  :   Coroner] Query successful!True
[05:48:33.3789023] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.3860574] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.3860574] [Debug  :   Coroner] Query successful!True
[05:48:33.3860574] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.3942664] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.3942664] [Debug  :   Coroner] Query successful!True
[05:48:33.3942664] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.4005855] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.4005855] [Debug  :   Coroner] Query successful!True
[05:48:33.4013141] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.4073105] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.4073105] [Debug  :   Coroner] Query successful!True
[05:48:33.4073105] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.4158632] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.4158632] [Debug  :   Coroner] Query successful!True
[05:48:33.4158632] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.4222213] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.4232461] [Debug  :   Coroner] Query successful!True
[05:48:33.4232461] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.4302219] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.4302219] [Debug  :   Coroner] Query successful!True
[05:48:33.4302219] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.4381191] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.4381191] [Debug  :   Coroner] Query successful!True
[05:48:33.4391181] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.4453252] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.4453252] [Debug  :   Coroner] Query successful!True
[05:48:33.4453252] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.4547295] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.4547295] [Debug  :   Coroner] Query successful!True
[05:48:33.4547295] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.4627173] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.4627173] [Debug  :   Coroner] Query successful!True
[05:48:33.4627173] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.4699088] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.4699088] [Debug  :   Coroner] Query successful!True
[05:48:33.4699088] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.4783122] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.4793106] [Debug  :   Coroner] Query successful!True
[05:48:33.4793106] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.4866153] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.4866153] [Debug  :   Coroner] Query successful!True
[05:48:33.4866153] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.4971392] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.4971392] [Debug  :   Coroner] Query successful!True
[05:48:33.4971392] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.5036643] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.5036643] [Debug  :   Coroner] Query successful!True
[05:48:33.5044441] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.5126498] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.5126498] [Debug  :   Coroner] Query successful!True
[05:48:33.5136072] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.5206060] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.5206060] [Debug  :   Coroner] Query successful!True
[05:48:33.5206060] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.5308767] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.5308767] [Debug  :   Coroner] Query successful!True
[05:48:33.5322699] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.5388086] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.5388086] [Debug  :   Coroner] Query successful!True
[05:48:33.5388086] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.5448089] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.5448089] [Debug  :   Coroner] Query successful!True
[05:48:33.5448089] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.5532616] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.5532616] [Debug  :   Coroner] Query successful!True
[05:48:33.5532616] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.5607419] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.5607419] [Debug  :   Coroner] Query successful!True
[05:48:33.5607419] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.5673003] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.5673003] [Debug  :   Coroner] Query successful!True
[05:48:33.5673003] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.5748211] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.5748211] [Debug  :   Coroner] Query successful!True
[05:48:33.5748211] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.5815699] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.5815699] [Debug  :   Coroner] Query successful!True
[05:48:33.5815699] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.5893516] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.5893516] [Debug  :   Coroner] Query successful!True
[05:48:33.5893516] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.6011983] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.6011983] [Debug  :   Coroner] Query successful!True
[05:48:33.6011983] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.6083674] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.6083674] [Debug  :   Coroner] Query successful!True
[05:48:33.6083674] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.6164203] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.6164203] [Debug  :   Coroner] Query successful!True
[05:48:33.6164203] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.6232877] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.6232877] [Debug  :   Coroner] Query successful!True
[05:48:33.6232877] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.6294946] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.6294946] [Debug  :   Coroner] Query successful!True
[05:48:33.6294946] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.6377090] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.6377090] [Debug  :   Coroner] Query successful!True
[05:48:33.6377090] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.6438253] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.6448524] [Debug  :   Coroner] Query successful!True
[05:48:33.6448524] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.6528243] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.6528243] [Debug  :   Coroner] Query successful!True
[05:48:33.6528243] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.6599304] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.6599304] [Debug  :   Coroner] Query successful!True
[05:48:33.6599304] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.6695215] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.6695215] [Debug  :   Coroner] Query successful!True
[05:48:33.6695215] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.6775225] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.6775225] [Debug  :   Coroner] Query successful!True
[05:48:33.6775225] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.6851020] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.6851020] [Debug  :   Coroner] Query successful!True
[05:48:33.6851020] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.6933902] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.6933902] [Debug  :   Coroner] Query successful!True
[05:48:33.6933902] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.7013902] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.7013902] [Debug  :   Coroner] Query successful!True
[05:48:33.7013902] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.7117244] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.7117244] [Debug  :   Coroner] Query successful!True
[05:48:33.7117244] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.7196707] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.7196707] [Debug  :   Coroner] Query successful!True
[05:48:33.7196707] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.7281530] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.7281530] [Debug  :   Coroner] Query successful!True
[05:48:33.7281530] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.7359928] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.7359928] [Debug  :   Coroner] Query successful!True
[05:48:33.7359928] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.7419945] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.7429931] [Debug  :   Coroner] Query successful!True
[05:48:33.7429931] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.7496750] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.7496750] [Debug  :   Coroner] Query successful!True
[05:48:33.7496750] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.7566758] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.7566758] [Debug  :   Coroner] Query successful!True
[05:48:33.7566758] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.7634459] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.7634459] [Debug  :   Coroner] Query successful!True
[05:48:33.7634459] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.7704462] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.7704462] [Debug  :   Coroner] Query successful!True
[05:48:33.7704462] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.7772532] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.7782175] [Debug  :   Coroner] Query successful!True
[05:48:33.7782175] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.7833628] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.7833628] [Debug  :   Coroner] Query successful!True
[05:48:33.7833628] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.7943992] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.7954007] [Debug  :   Coroner] Query successful!True
[05:48:33.7954007] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.8014010] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.8014010] [Debug  :   Coroner] Query successful!True
[05:48:33.8014010] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.8091800] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.8091800] [Debug  :   Coroner] Query successful!True
[05:48:33.8096961] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.8152979] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.8152979] [Debug  :   Coroner] Query successful!True
[05:48:33.8152979] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.8222398] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.8222398] [Debug  :   Coroner] Query successful!True
[05:48:33.8222398] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.8299583] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.8299583] [Debug  :   Coroner] Query successful!True
[05:48:33.8299583] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.8362659] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.8362659] [Debug  :   Coroner] Query successful!True
[05:48:33.8372654] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.8438514] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.8438514] [Debug  :   Coroner] Query successful!True
[05:48:33.8438514] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.8503353] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.8503353] [Debug  :   Coroner] Query successful!True
[05:48:33.8513353] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.8573363] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.8573363] [Debug  :   Coroner] Query successful!True
[05:48:33.8573363] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.8638405] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.8638405] [Debug  :   Coroner] Query successful!True
[05:48:33.8638405] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.8708404] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.8708404] [Debug  :   Coroner] Query successful!True
[05:48:33.8718417] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.8779477] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.8779477] [Debug  :   Coroner] Query successful!True
[05:48:33.8779477] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.8853381] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.8853381] [Debug  :   Coroner] Query successful!True
[05:48:33.8853381] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.8935483] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.8935483] [Debug  :   Coroner] Query successful!True
[05:48:33.8935483] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.9005447] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.9005447] [Debug  :   Coroner] Query successful!True
[05:48:33.9005447] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.9072109] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.9072109] [Debug  :   Coroner] Query successful!True
[05:48:33.9072109] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.9142493] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.9142493] [Debug  :   Coroner] Query successful!True
[05:48:33.9142493] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.9205784] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.9216217] [Debug  :   Coroner] Query successful!True
[05:48:33.9216217] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.9287587] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.9287587] [Debug  :   Coroner] Query successful!True
[05:48:33.9287587] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.9357311] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.9357311] [Debug  :   Coroner] Query successful!True
[05:48:33.9357311] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.9427308] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.9427308] [Debug  :   Coroner] Query successful!True
[05:48:33.9427308] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.9491039] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.9501039] [Debug  :   Coroner] Query successful!True
[05:48:33.9501039] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.9573630] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.9573630] [Debug  :   Coroner] Query successful!True
[05:48:33.9573630] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.9645876] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.9645876] [Debug  :   Coroner] Query successful!True
[05:48:33.9645876] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.9713714] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.9713714] [Debug  :   Coroner] Query successful!True
[05:48:33.9713714] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.9788863] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.9788863] [Debug  :   Coroner] Query successful!True
[05:48:33.9794029] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.9853990] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.9853990] [Debug  :   Coroner] Query successful!True
[05:48:33.9853990] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:33.9962805] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:33.9962805] [Debug  :   Coroner] Query successful!True
[05:48:33.9962805] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.0033263] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.0033263] [Debug  :   Coroner] Query successful!True
[05:48:34.0033263] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.0112179] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.0112179] [Debug  :   Coroner] Query successful!True
[05:48:34.0112179] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.0171949] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.0171949] [Debug  :   Coroner] Query successful!True
[05:48:34.0171949] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.0241298] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.0241298] [Debug  :   Coroner] Query successful!True
[05:48:34.0241298] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.0335926] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.0335926] [Debug  :   Coroner] Query successful!True
[05:48:34.0335926] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.0403174] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.0403174] [Debug  :   Coroner] Query successful!True
[05:48:34.0403174] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.0467858] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.0467858] [Debug  :   Coroner] Query successful!True
[05:48:34.0467858] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.0543730] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.0553683] [Debug  :   Coroner] Query successful!True
[05:48:34.0553683] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.0616837] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.0616837] [Debug  :   Coroner] Query successful!True
[05:48:34.0616837] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.0686840] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.0686840] [Debug  :   Coroner] Query successful!True
[05:48:34.0686840] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.0756837] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.0756837] [Debug  :   Coroner] Query successful!True
[05:48:34.0756837] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.0826932] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.0826932] [Debug  :   Coroner] Query successful!True
[05:48:34.0826932] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.0887991] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.0887991] [Debug  :   Coroner] Query successful!True
[05:48:34.0897990] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.1004454] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.1004454] [Debug  :   Coroner] Query successful!True
[05:48:34.1004454] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.1069860] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.1079853] [Debug  :   Coroner] Query successful!True
[05:48:34.1079853] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.1154705] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.1154705] [Debug  :   Coroner] Query successful!True
[05:48:34.1154705] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.1220464] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.1220464] [Debug  :   Coroner] Query successful!True
[05:48:34.1220464] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.1290455] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.1290455] [Debug  :   Coroner] Query successful!True
[05:48:34.1290455] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.1365617] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.1375615] [Debug  :   Coroner] Query successful!True
[05:48:34.1376325] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.1441894] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.1441894] [Debug  :   Coroner] Query successful!True
[05:48:34.1441894] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.1518907] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.1518907] [Debug  :   Coroner] Query successful!True
[05:48:34.1518907] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.1588651] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.1588651] [Debug  :   Coroner] Query successful!True
[05:48:34.1588651] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.1649773] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.1649773] [Debug  :   Coroner] Query successful!True
[05:48:34.1649773] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.1723864] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.1723864] [Debug  :   Coroner] Query successful!True
[05:48:34.1723864] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.1800870] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.1800870] [Debug  :   Coroner] Query successful!True
[05:48:34.1800870] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.1866961] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.1866961] [Debug  :   Coroner] Query successful!True
[05:48:34.1866961] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.1936972] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.1936972] [Debug  :   Coroner] Query successful!True
[05:48:34.1936972] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.2002088] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.2002088] [Debug  :   Coroner] Query successful!True
[05:48:34.2002088] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.2072208] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.2072208] [Debug  :   Coroner] Query successful!True
[05:48:34.2072208] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.2142097] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.2142097] [Debug  :   Coroner] Query successful!True
[05:48:34.2142097] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.2212552] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.2222199] [Debug  :   Coroner] Query successful!True
[05:48:34.2222199] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.2325664] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.2325664] [Debug  :   Coroner] Query successful!True
[05:48:34.2325664] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.2404265] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.2404265] [Debug  :   Coroner] Query successful!True
[05:48:34.2404265] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.2470283] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.2470283] [Debug  :   Coroner] Query successful!True
[05:48:34.2470283] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.2550282] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.2550282] [Debug  :   Coroner] Query successful!True
[05:48:34.2550282] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.2610280] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.2610280] [Debug  :   Coroner] Query successful!True
[05:48:34.2610280] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.2679572] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.2679572] [Debug  :   Coroner] Query successful!True
[05:48:34.2679572] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.2751893] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.2751893] [Debug  :   Coroner] Query successful!True
[05:48:34.2751893] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.2835708] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.2835708] [Debug  :   Coroner] Query successful!True
[05:48:34.2835708] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.2900833] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.2910866] [Debug  :   Coroner] Query successful!True
[05:48:34.2911012] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.2980255] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.2980255] [Debug  :   Coroner] Query successful!True
[05:48:34.2980255] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.3050245] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.3050245] [Debug  :   Coroner] Query successful!True
[05:48:34.3050245] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.3170014] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.3170174] [Debug  :   Coroner] Query successful!True
[05:48:34.3170174] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.3241816] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.3241816] [Debug  :   Coroner] Query successful!True
[05:48:34.3241816] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.3309839] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.3309839] [Debug  :   Coroner] Query successful!True
[05:48:34.3309839] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.3376853] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.3376853] [Debug  :   Coroner] Query successful!True
[05:48:34.3376853] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.3453478] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.3453478] [Debug  :   Coroner] Query successful!True
[05:48:34.3453478] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.3524582] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.3534578] [Debug  :   Coroner] Query successful!True
[05:48:34.3534578] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.3594611] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.3594611] [Debug  :   Coroner] Query successful!True
[05:48:34.3594611] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.3666377] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:34.3666377] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:34.3666377] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:34.3666377] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:34.3676382] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.3676382] [Debug  :   Coroner] Query successful!True
[05:48:34.3676382] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:34.3676382] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:34.3676382] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.3746392] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.3746392] [Debug  :   Coroner] Query successful!True
[05:48:34.3746392] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.3815507] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.3815507] [Debug  :   Coroner] Query successful!True
[05:48:34.3825477] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.3881387] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.3881387] [Debug  :   Coroner] Query successful!True
[05:48:34.3881387] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.3997713] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.3997713] [Debug  :   Coroner] Query successful!True
[05:48:34.3997713] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.4065149] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.4065149] [Debug  :   Coroner] Query successful!True
[05:48:34.4065149] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.4140609] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.4140609] [Debug  :   Coroner] Query successful!True
[05:48:34.4140609] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.4214682] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.4214682] [Debug  :   Coroner] Query successful!True
[05:48:34.4214682] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.4275497] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.4275497] [Debug  :   Coroner] Query successful!True
[05:48:34.4275497] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.4356563] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.4356563] [Debug  :   Coroner] Query successful!True
[05:48:34.4356563] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.4424698] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.4424698] [Debug  :   Coroner] Query successful!True
[05:48:34.4424698] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.4484471] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.4484471] [Debug  :   Coroner] Query successful!True
[05:48:34.4484471] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.4568970] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.4568970] [Debug  :   Coroner] Query successful!True
[05:48:34.4568970] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.4629496] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.4629496] [Debug  :   Coroner] Query successful!True
[05:48:34.4629496] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.4699499] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.4699499] [Debug  :   Coroner] Query successful!True
[05:48:34.4699499] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.4767252] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.4767252] [Debug  :   Coroner] Query successful!True
[05:48:34.4767252] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.4838229] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.4838229] [Debug  :   Coroner] Query successful!True
[05:48:34.4838229] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.4908203] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.4908203] [Debug  :   Coroner] Query successful!True
[05:48:34.4908203] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.4970014] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.4970014] [Debug  :   Coroner] Query successful!True
[05:48:34.4970014] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.5039324] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.5039324] [Debug  :   Coroner] Query successful!True
[05:48:34.5039324] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.5109315] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.5109315] [Debug  :   Coroner] Query successful!True
[05:48:34.5109315] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.5169888] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.5179876] [Debug  :   Coroner] Query successful!True
[05:48:34.5179876] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.5239891] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.5239891] [Debug  :   Coroner] Query successful!True
[05:48:34.5239891] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.5471560] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.5471560] [Debug  :   Coroner] Query successful!True
[05:48:34.5471560] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.5568378] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.5568378] [Debug  :   Coroner] Query successful!True
[05:48:34.5568378] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.5649778] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.5649778] [Debug  :   Coroner] Query successful!True
[05:48:34.5649778] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.5740717] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.5740717] [Debug  :   Coroner] Query successful!True
[05:48:34.5746011] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.5826436] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.5826436] [Debug  :   Coroner] Query successful!True
[05:48:34.5826436] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.5906864] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.5906864] [Debug  :   Coroner] Query successful!True
[05:48:34.5906864] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.6007167] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.6007167] [Debug  :   Coroner] Query successful!True
[05:48:34.6007167] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.6098204] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.6108121] [Debug  :   Coroner] Query successful!True
[05:48:34.6108121] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.6193739] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.6193739] [Debug  :   Coroner] Query successful!True
[05:48:34.6193739] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.6274228] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.6274228] [Debug  :   Coroner] Query successful!True
[05:48:34.6274228] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.6354436] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.6354436] [Debug  :   Coroner] Query successful!True
[05:48:34.6354436] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.6419623] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.6419623] [Debug  :   Coroner] Query successful!True
[05:48:34.6419623] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.6505157] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.6505333] [Debug  :   Coroner] Query successful!True
[05:48:34.6505333] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.6575619] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.6575619] [Debug  :   Coroner] Query successful!True
[05:48:34.6575619] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.6687456] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.6687456] [Debug  :   Coroner] Query successful!True
[05:48:34.6687456] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.6772400] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.6772400] [Debug  :   Coroner] Query successful!True
[05:48:34.6772400] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.6847500] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.6847500] [Debug  :   Coroner] Query successful!True
[05:48:34.6847500] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.6934761] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.6934761] [Debug  :   Coroner] Query successful!True
[05:48:34.6934761] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.6999417] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.7006848] [Debug  :   Coroner] Query successful!True
[05:48:34.7006848] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.7071999] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.7071999] [Debug  :   Coroner] Query successful!True
[05:48:34.7071999] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.7184902] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.7184902] [Debug  :   Coroner] Query successful!True
[05:48:34.7184902] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.7255849] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.7255849] [Debug  :   Coroner] Query successful!True
[05:48:34.7255849] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.7332881] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.7342877] [Debug  :   Coroner] Query successful!True
[05:48:34.7342877] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.7415398] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.7415398] [Debug  :   Coroner] Query successful!True
[05:48:34.7415398] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.7485164] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.7485164] [Debug  :   Coroner] Query successful!True
[05:48:34.7485164] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.7569871] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.7569871] [Debug  :   Coroner] Query successful!True
[05:48:34.7569871] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.7635302] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.7635302] [Debug  :   Coroner] Query successful!True
[05:48:34.7635302] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.7735400] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.7735400] [Debug  :   Coroner] Query successful!True
[05:48:34.7735400] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.7817970] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.7817970] [Debug  :   Coroner] Query successful!True
[05:48:34.7817970] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.7893765] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.7893765] [Debug  :   Coroner] Query successful!True
[05:48:34.7893765] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.7973766] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.7973766] [Debug  :   Coroner] Query successful!True
[05:48:34.7973766] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.8045760] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.8045760] [Debug  :   Coroner] Query successful!True
[05:48:34.8045760] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.8130042] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.8130042] [Debug  :   Coroner] Query successful!True
[05:48:34.8130042] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.8220059] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.8220059] [Debug  :   Coroner] Query successful!True
[05:48:34.8220059] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.8303444] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.8303444] [Debug  :   Coroner] Query successful!True
[05:48:34.8303444] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.8384018] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.8384018] [Debug  :   Coroner] Query successful!True
[05:48:34.8384018] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.8392121] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:48:34.8462105] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.8462105] [Debug  :   Coroner] Query successful!True
[05:48:34.8462105] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.8543365] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.8543365] [Debug  :   Coroner] Query successful!True
[05:48:34.8543365] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.8614050] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.8614050] [Debug  :   Coroner] Query successful!True
[05:48:34.8614050] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.8704048] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.8704048] [Debug  :   Coroner] Query successful!True
[05:48:34.8704048] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.8800264] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.8800264] [Debug  :   Coroner] Query successful!True
[05:48:34.8800264] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.8873176] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.8873176] [Debug  :   Coroner] Query successful!True
[05:48:34.8873176] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.8960830] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.8960830] [Debug  :   Coroner] Query successful!True
[05:48:34.8960830] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.9021957] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.9021957] [Debug  :   Coroner] Query successful!True
[05:48:34.9021957] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.9130862] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.9130862] [Debug  :   Coroner] Query successful!True
[05:48:34.9130862] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.9211978] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.9211978] [Debug  :   Coroner] Query successful!True
[05:48:34.9211978] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.9291741] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.9291741] [Debug  :   Coroner] Query successful!True
[05:48:34.9291741] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.9364988] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:48:34.9364988] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:48:34.9364988] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:48:34.9364988] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:48:34.9364988] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:48:34.9364988] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:48:34.9364988] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:48:34.9384962] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.9384962] [Debug  :   Coroner] Query successful!True
[05:48:34.9384962] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.9453449] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.9453449] [Debug  :   Coroner] Query successful!True
[05:48:34.9458923] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.9531301] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.9541310] [Debug  :   Coroner] Query successful!True
[05:48:34.9541310] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.9648227] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.9648227] [Debug  :   Coroner] Query successful!True
[05:48:34.9648227] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.9718253] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.9718253] [Debug  :   Coroner] Query successful!True
[05:48:34.9718253] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.9829763] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.9829763] [Debug  :   Coroner] Query successful!True
[05:48:34.9829763] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.9919260] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.9919260] [Debug  :   Coroner] Query successful!True
[05:48:34.9919260] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:34.9990030] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:34.9990030] [Debug  :   Coroner] Query successful!True
[05:48:34.9990030] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.0060012] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.0060012] [Debug  :   Coroner] Query successful!True
[05:48:35.0060012] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.0181533] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.0181533] [Debug  :   Coroner] Query successful!True
[05:48:35.0181533] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.0251032] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.0251032] [Debug  :   Coroner] Query successful!True
[05:48:35.0251032] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.0330782] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.0340808] [Debug  :   Coroner] Query successful!True
[05:48:35.0340808] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.0412944] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.0412944] [Debug  :   Coroner] Query successful!True
[05:48:35.0412944] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.0517884] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.0517884] [Debug  :   Coroner] Query successful!True
[05:48:35.0517884] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.0607043] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.0607043] [Debug  :   Coroner] Query successful!True
[05:48:35.0607043] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.0682723] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.0682723] [Debug  :   Coroner] Query successful!True
[05:48:35.0682723] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.0763915] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.0763915] [Debug  :   Coroner] Query successful!True
[05:48:35.0763915] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.0839845] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.0839845] [Debug  :   Coroner] Query successful!True
[05:48:35.0839845] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.0922585] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.0922585] [Debug  :   Coroner] Query successful!True
[05:48:35.0932566] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.1002565] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.1002565] [Debug  :   Coroner] Query successful!True
[05:48:35.1002565] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.1072573] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.1072573] [Debug  :   Coroner] Query successful!True
[05:48:35.1072573] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.1149850] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.1149850] [Debug  :   Coroner] Query successful!True
[05:48:35.1159846] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.1225205] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.1225205] [Debug  :   Coroner] Query successful!True
[05:48:35.1225205] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.1296378] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.1296378] [Debug  :   Coroner] Query successful!True
[05:48:35.1296378] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.1372011] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.1372011] [Debug  :   Coroner] Query successful!True
[05:48:35.1372011] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.1435514] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.1435514] [Debug  :   Coroner] Query successful!True
[05:48:35.1435514] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.1515520] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.1515520] [Debug  :   Coroner] Query successful!True
[05:48:35.1515520] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.1583001] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.1592979] [Debug  :   Coroner] Query successful!True
[05:48:35.1592979] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.1652987] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.1652987] [Debug  :   Coroner] Query successful!True
[05:48:35.1652987] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.1740723] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.1740723] [Debug  :   Coroner] Query successful!True
[05:48:35.1740723] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.1804516] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.1812196] [Debug  :   Coroner] Query successful!True
[05:48:35.1812411] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.1900529] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.1900529] [Debug  :   Coroner] Query successful!True
[05:48:35.1900529] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.1972780] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.1972780] [Debug  :   Coroner] Query successful!True
[05:48:35.1982780] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.2045385] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.2045385] [Debug  :   Coroner] Query successful!True
[05:48:35.2045385] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.2115132] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.2115132] [Debug  :   Coroner] Query successful!True
[05:48:35.2125118] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.2175666] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.2186230] [Debug  :   Coroner] Query successful!True
[05:48:35.2186230] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.2245666] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.2245666] [Debug  :   Coroner] Query successful!True
[05:48:35.2245666] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.2321563] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.2321563] [Debug  :   Coroner] Query successful!True
[05:48:35.2321563] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.2386980] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.2386980] [Debug  :   Coroner] Query successful!True
[05:48:35.2386980] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.2455673] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.2455673] [Debug  :   Coroner] Query successful!True
[05:48:35.2455673] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.2532769] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.2532769] [Debug  :   Coroner] Query successful!True
[05:48:35.2532769] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.2601170] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.2601170] [Debug  :   Coroner] Query successful!True
[05:48:35.2601170] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.2662030] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.2662030] [Debug  :   Coroner] Query successful!True
[05:48:35.2662030] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.2745455] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.2745455] [Debug  :   Coroner] Query successful!True
[05:48:35.2745455] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.2806231] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.2806231] [Debug  :   Coroner] Query successful!True
[05:48:35.2806231] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.2875623] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.2875623] [Debug  :   Coroner] Query successful!True
[05:48:35.2875623] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.2957317] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.2957317] [Debug  :   Coroner] Query successful!True
[05:48:35.2957317] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.3027894] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.3027894] [Debug  :   Coroner] Query successful!True
[05:48:35.3027894] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.3097087] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.3107030] [Debug  :   Coroner] Query successful!True
[05:48:35.3107030] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.3164620] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.3164620] [Debug  :   Coroner] Query successful!True
[05:48:35.3174611] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.3242019] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.3242019] [Debug  :   Coroner] Query successful!True
[05:48:35.3242019] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.3314318] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.3324103] [Debug  :   Coroner] Query successful!True
[05:48:35.3324103] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.3384090] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.3384090] [Debug  :   Coroner] Query successful!True
[05:48:35.3394114] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.3456154] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.3456154] [Debug  :   Coroner] Query successful!True
[05:48:35.3456154] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.3526146] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.3526146] [Debug  :   Coroner] Query successful!True
[05:48:35.3526146] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.3596144] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.3596144] [Debug  :   Coroner] Query successful!True
[05:48:35.3596144] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.3651580] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.3651580] [Debug  :   Coroner] Query successful!True
[05:48:35.3651580] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.3733529] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.3733529] [Debug  :   Coroner] Query successful!True
[05:48:35.3733529] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.3805197] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.3805197] [Debug  :   Coroner] Query successful!True
[05:48:35.3805197] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.3865298] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.3865298] [Debug  :   Coroner] Query successful!True
[05:48:35.3865298] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.3938015] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.3947619] [Debug  :   Coroner] Query successful!True
[05:48:35.3947619] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.4013619] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.4013619] [Debug  :   Coroner] Query successful!True
[05:48:35.4013619] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.4081915] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.4081915] [Debug  :   Coroner] Query successful!True
[05:48:35.4081915] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.4157065] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.4157065] [Debug  :   Coroner] Query successful!True
[05:48:35.4157065] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.4217053] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.4217053] [Debug  :   Coroner] Query successful!True
[05:48:35.4217053] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.4287055] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.4287055] [Debug  :   Coroner] Query successful!True
[05:48:35.4287055] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.4356022] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.4356022] [Debug  :   Coroner] Query successful!True
[05:48:35.4356022] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.4428338] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.4428338] [Debug  :   Coroner] Query successful!True
[05:48:35.4428338] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.4495049] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.4495049] [Debug  :   Coroner] Query successful!True
[05:48:35.4495049] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.4575049] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.4575049] [Debug  :   Coroner] Query successful!True
[05:48:35.4575049] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.4637213] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.4637213] [Debug  :   Coroner] Query successful!True
[05:48:35.4637213] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.4697210] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.4707206] [Debug  :   Coroner] Query successful!True
[05:48:35.4707206] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.4774047] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.4783762] [Debug  :   Coroner] Query successful!True
[05:48:35.4783762] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.4843767] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.4843767] [Debug  :   Coroner] Query successful!True
[05:48:35.4843767] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.4915617] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.4915617] [Debug  :   Coroner] Query successful!True
[05:48:35.4925388] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.4985421] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.4985421] [Debug  :   Coroner] Query successful!True
[05:48:35.4985421] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.5040538] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.5040538] [Debug  :   Coroner] Query successful!True
[05:48:35.5050538] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.5119811] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.5119811] [Debug  :   Coroner] Query successful!True
[05:48:35.5129472] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.5189500] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.5189500] [Debug  :   Coroner] Query successful!True
[05:48:35.5189500] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.5245282] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.5245282] [Debug  :   Coroner] Query successful!True
[05:48:35.5245282] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.5313804] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.5323551] [Debug  :   Coroner] Query successful!True
[05:48:35.5323551] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.5383554] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.5383554] [Debug  :   Coroner] Query successful!True
[05:48:35.5383554] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.5456608] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.5456608] [Debug  :   Coroner] Query successful!True
[05:48:35.5456608] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.5526597] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.5536621] [Debug  :   Coroner] Query successful!True
[05:48:35.5536621] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.5592520] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.5592520] [Debug  :   Coroner] Query successful!True
[05:48:35.5592520] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.5657848] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.5657848] [Debug  :   Coroner] Query successful!True
[05:48:35.5657848] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.5725940] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.5725940] [Debug  :   Coroner] Query successful!True
[05:48:35.5725940] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.5791299] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.5791299] [Debug  :   Coroner] Query successful!True
[05:48:35.5791299] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.5857387] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.5857387] [Debug  :   Coroner] Query successful!True
[05:48:35.5857387] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.5935656] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.5935656] [Debug  :   Coroner] Query successful!True
[05:48:35.5935656] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.5995383] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.5995383] [Debug  :   Coroner] Query successful!True
[05:48:35.5995383] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.6060548] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.6060548] [Debug  :   Coroner] Query successful!True
[05:48:35.6060548] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.6144055] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.6144055] [Debug  :   Coroner] Query successful!True
[05:48:35.6144055] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.6204050] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.6214499] [Debug  :   Coroner] Query successful!True
[05:48:35.6214499] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.6270422] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.6270422] [Debug  :   Coroner] Query successful!True
[05:48:35.6270422] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.6352134] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.6352134] [Debug  :   Coroner] Query successful!True
[05:48:35.6352134] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.6407557] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.6417437] [Debug  :   Coroner] Query successful!True
[05:48:35.6417437] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.6482811] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.6492832] [Debug  :   Coroner] Query successful!True
[05:48:35.6492832] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.6554638] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.6554638] [Debug  :   Coroner] Query successful!True
[05:48:35.6554638] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.6621423] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.6621423] [Debug  :   Coroner] Query successful!True
[05:48:35.6621423] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.6693097] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.6693097] [Debug  :   Coroner] Query successful!True
[05:48:35.6693097] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.6754592] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.6754592] [Debug  :   Coroner] Query successful!True
[05:48:35.6764277] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.6826613] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.6826613] [Debug  :   Coroner] Query successful!True
[05:48:35.6826613] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.6906732] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.6906732] [Debug  :   Coroner] Query successful!True
[05:48:35.6906732] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.6972051] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.6972051] [Debug  :   Coroner] Query successful!True
[05:48:35.6972051] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.7032447] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.7032447] [Debug  :   Coroner] Query successful!True
[05:48:35.7032447] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.7114319] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.7114319] [Debug  :   Coroner] Query successful!True
[05:48:35.7114319] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.7184036] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.7184036] [Debug  :   Coroner] Query successful!True
[05:48:35.7184036] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.7259640] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.7259640] [Debug  :   Coroner] Query successful!True
[05:48:35.7259640] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.7339785] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.7339785] [Debug  :   Coroner] Query successful!True
[05:48:35.7349786] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.7400407] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.7400407] [Debug  :   Coroner] Query successful!True
[05:48:35.7400407] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.7475010] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.7475010] [Debug  :   Coroner] Query successful!True
[05:48:35.7475010] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.7547468] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.7547468] [Debug  :   Coroner] Query successful!True
[05:48:35.7547468] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.7622648] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.7622648] [Debug  :   Coroner] Query successful!True
[05:48:35.7622648] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.7682652] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.7682652] [Debug  :   Coroner] Query successful!True
[05:48:35.7682652] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.7751812] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.7751812] [Debug  :   Coroner] Query successful!True
[05:48:35.7751812] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.7822566] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.7822566] [Debug  :   Coroner] Query successful!True
[05:48:35.7822566] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.7892577] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.7892577] [Debug  :   Coroner] Query successful!True
[05:48:35.7892577] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.7963418] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.7963418] [Debug  :   Coroner] Query successful!True
[05:48:35.7963418] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.8033433] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.8033433] [Debug  :   Coroner] Query successful!True
[05:48:35.8033433] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.8109735] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.8109962] [Debug  :   Coroner] Query successful!True
[05:48:35.8109962] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.8169717] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.8179715] [Debug  :   Coroner] Query successful!True
[05:48:35.8179715] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.8255214] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.8255214] [Debug  :   Coroner] Query successful!True
[05:48:35.8255214] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.8335214] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.8335214] [Debug  :   Coroner] Query successful!True
[05:48:35.8335214] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.8407190] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.8407556] [Debug  :   Coroner] Query successful!True
[05:48:35.8407556] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.8497295] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.8497295] [Debug  :   Coroner] Query successful!True
[05:48:35.8497295] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.8572410] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.8572410] [Debug  :   Coroner] Query successful!True
[05:48:35.8572410] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.8642148] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.8642148] [Debug  :   Coroner] Query successful!True
[05:48:35.8642148] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.8719874] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.8719874] [Debug  :   Coroner] Query successful!True
[05:48:35.8719874] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.8780205] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.8780205] [Debug  :   Coroner] Query successful!True
[05:48:35.8780205] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.8850201] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.8850201] [Debug  :   Coroner] Query successful!True
[05:48:35.8850201] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.8917377] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.8917377] [Debug  :   Coroner] Query successful!True
[05:48:35.8926983] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.8986990] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.8986990] [Debug  :   Coroner] Query successful!True
[05:48:35.8986990] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.9053640] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.9053640] [Debug  :   Coroner] Query successful!True
[05:48:35.9053640] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.9130271] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.9130271] [Debug  :   Coroner] Query successful!True
[05:48:35.9130271] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.9206458] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.9206458] [Debug  :   Coroner] Query successful!True
[05:48:35.9206458] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.9293272] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.9293272] [Debug  :   Coroner] Query successful!True
[05:48:35.9293272] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.9379661] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.9379661] [Debug  :   Coroner] Query successful!True
[05:48:35.9379661] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.9455793] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.9455793] [Debug  :   Coroner] Query successful!True
[05:48:35.9455793] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.9542181] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.9542181] [Debug  :   Coroner] Query successful!True
[05:48:35.9542181] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.9624233] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.9624233] [Debug  :   Coroner] Query successful!True
[05:48:35.9624233] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.9694235] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.9694235] [Debug  :   Coroner] Query successful!True
[05:48:35.9694235] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.9777394] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.9777394] [Debug  :   Coroner] Query successful!True
[05:48:35.9777394] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.9843528] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.9843528] [Debug  :   Coroner] Query successful!True
[05:48:35.9843528] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.9914362] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.9914362] [Debug  :   Coroner] Query successful!True
[05:48:35.9914362] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:35.9984049] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:35.9984049] [Debug  :   Coroner] Query successful!True
[05:48:35.9984049] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.0061309] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.0061309] [Debug  :   Coroner] Query successful!True
[05:48:36.0061309] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.0135769] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.0135769] [Debug  :   Coroner] Query successful!True
[05:48:36.0135769] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.0216225] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.0216225] [Debug  :   Coroner] Query successful!True
[05:48:36.0216225] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.0281905] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.0281905] [Debug  :   Coroner] Query successful!True
[05:48:36.0291900] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.0381899] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.0381899] [Debug  :   Coroner] Query successful!True
[05:48:36.0381899] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.0451896] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.0451896] [Debug  :   Coroner] Query successful!True
[05:48:36.0451896] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.0534021] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.0534021] [Debug  :   Coroner] Query successful!True
[05:48:36.0534021] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.0608097] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.0608097] [Debug  :   Coroner] Query successful!True
[05:48:36.0608097] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.0678991] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.0678991] [Debug  :   Coroner] Query successful!True
[05:48:36.0678991] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.0765294] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.0765294] [Debug  :   Coroner] Query successful!True
[05:48:36.0765294] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.0833428] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.0833428] [Debug  :   Coroner] Query successful!True
[05:48:36.0833428] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.0938871] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.0938871] [Debug  :   Coroner] Query successful!True
[05:48:36.0938871] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.1019610] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.1019610] [Debug  :   Coroner] Query successful!True
[05:48:36.1019610] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.1079613] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.1089608] [Debug  :   Coroner] Query successful!True
[05:48:36.1089608] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.1159656] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.1159656] [Debug  :   Coroner] Query successful!True
[05:48:36.1159656] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.1221053] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.1226190] [Debug  :   Coroner] Query successful!True
[05:48:36.1226190] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.1286177] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.1296169] [Debug  :   Coroner] Query successful!True
[05:48:36.1296169] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.1373375] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.1373375] [Debug  :   Coroner] Query successful!True
[05:48:36.1373375] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.1438985] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.1438985] [Debug  :   Coroner] Query successful!True
[05:48:36.1438985] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.1508940] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.1508940] [Debug  :   Coroner] Query successful!True
[05:48:36.1508940] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.1583139] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.1583139] [Debug  :   Coroner] Query successful!True
[05:48:36.1583139] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.1638904] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.1638904] [Debug  :   Coroner] Query successful!True
[05:48:36.1638904] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.1724669] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.1724669] [Debug  :   Coroner] Query successful!True
[05:48:36.1734660] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.1797966] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.1797966] [Debug  :   Coroner] Query successful!True
[05:48:36.1797966] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.1874856] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.1874856] [Debug  :   Coroner] Query successful!True
[05:48:36.1874856] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.1958603] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.1958603] [Debug  :   Coroner] Query successful!True
[05:48:36.1958603] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.2033310] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.2033310] [Debug  :   Coroner] Query successful!True
[05:48:36.2033310] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.2111713] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.2121023] [Debug  :   Coroner] Query successful!True
[05:48:36.2121023] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.2191016] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.2191016] [Debug  :   Coroner] Query successful!True
[05:48:36.2191016] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.2267964] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.2267964] [Debug  :   Coroner] Query successful!True
[05:48:36.2267964] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.2342644] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.2342644] [Debug  :   Coroner] Query successful!True
[05:48:36.2342644] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.2410469] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.2410469] [Debug  :   Coroner] Query successful!True
[05:48:36.2410469] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.2483527] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.2483527] [Debug  :   Coroner] Query successful!True
[05:48:36.2483527] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.2559078] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.2559078] [Debug  :   Coroner] Query successful!True
[05:48:36.2559078] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.2630767] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.2630767] [Debug  :   Coroner] Query successful!True
[05:48:36.2630767] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.2700796] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.2700796] [Debug  :   Coroner] Query successful!True
[05:48:36.2700796] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.2776118] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.2786125] [Debug  :   Coroner] Query successful!True
[05:48:36.2786125] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.2841543] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.2841543] [Debug  :   Coroner] Query successful!True
[05:48:36.2841543] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.2904132] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.2911831] [Debug  :   Coroner] Query successful!True
[05:48:36.2911831] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.2982440] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.2982440] [Debug  :   Coroner] Query successful!True
[05:48:36.2982440] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.3045165] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.3045165] [Debug  :   Coroner] Query successful!True
[05:48:36.3045165] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.3112299] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.3112299] [Debug  :   Coroner] Query successful!True
[05:48:36.3112299] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.3175825] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.3175825] [Debug  :   Coroner] Query successful!True
[05:48:36.3175825] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.3249766] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.3249766] [Debug  :   Coroner] Query successful!True
[05:48:36.3249766] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.3329776] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.3329776] [Debug  :   Coroner] Query successful!True
[05:48:36.3329776] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.3389845] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.3389845] [Debug  :   Coroner] Query successful!True
[05:48:36.3389845] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.3449862] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.3449862] [Debug  :   Coroner] Query successful!True
[05:48:36.3449862] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.3525100] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.3525100] [Debug  :   Coroner] Query successful!True
[05:48:36.3525100] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.3584638] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.3584638] [Debug  :   Coroner] Query successful!True
[05:48:36.3584638] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.3645202] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.3655196] [Debug  :   Coroner] Query successful!True
[05:48:36.3655196] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.3721336] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.3721336] [Debug  :   Coroner] Query successful!True
[05:48:36.3721336] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.3788067] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.3788067] [Debug  :   Coroner] Query successful!True
[05:48:36.3788067] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.3845295] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.3845295] [Debug  :   Coroner] Query successful!True
[05:48:36.3845295] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.3924016] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.3924016] [Debug  :   Coroner] Query successful!True
[05:48:36.3924016] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.3992142] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.3992142] [Debug  :   Coroner] Query successful!True
[05:48:36.3992142] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.4064404] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.4064404] [Debug  :   Coroner] Query successful!True
[05:48:36.4064404] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.4139968] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.4139968] [Debug  :   Coroner] Query successful!True
[05:48:36.4149735] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.4207584] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.4207584] [Debug  :   Coroner] Query successful!True
[05:48:36.4207584] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.4285529] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.4285529] [Debug  :   Coroner] Query successful!True
[05:48:36.4285529] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.4360987] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.4360987] [Debug  :   Coroner] Query successful!True
[05:48:36.4360987] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.4430988] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.4430988] [Debug  :   Coroner] Query successful!True
[05:48:36.4430988] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.4503086] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.4503086] [Debug  :   Coroner] Query successful!True
[05:48:36.4503086] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.4575602] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.4575602] [Debug  :   Coroner] Query successful!True
[05:48:36.4575602] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.4655137] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.4655137] [Debug  :   Coroner] Query successful!True
[05:48:36.4655137] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.4735188] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.4735188] [Debug  :   Coroner] Query successful!True
[05:48:36.4735188] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.4826140] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.4826140] [Debug  :   Coroner] Query successful!True
[05:48:36.4826140] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.4920604] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.4920604] [Debug  :   Coroner] Query successful!True
[05:48:36.4920604] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.4995773] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.4995773] [Debug  :   Coroner] Query successful!True
[05:48:36.4995773] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.5059519] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.5059519] [Debug  :   Coroner] Query successful!True
[05:48:36.5059519] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.5142973] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.5142973] [Debug  :   Coroner] Query successful!True
[05:48:36.5142973] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.5205433] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.5205433] [Debug  :   Coroner] Query successful!True
[05:48:36.5214994] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.5300206] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.5305371] [Debug  :   Coroner] Query successful!True
[05:48:36.5305371] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.5377539] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.5377539] [Debug  :   Coroner] Query successful!True
[05:48:36.5377539] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.5454405] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.5454405] [Debug  :   Coroner] Query successful!True
[05:48:36.5454405] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.5533225] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.5533225] [Debug  :   Coroner] Query successful!True
[05:48:36.5533225] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.5592984] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.5592984] [Debug  :   Coroner] Query successful!True
[05:48:36.5603138] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.5653575] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.5663564] [Debug  :   Coroner] Query successful!True
[05:48:36.5663564] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.5734297] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.5734297] [Debug  :   Coroner] Query successful!True
[05:48:36.5734297] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.5801331] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.5801331] [Debug  :   Coroner] Query successful!True
[05:48:36.5801331] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.5866498] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.5866498] [Debug  :   Coroner] Query successful!True
[05:48:36.5866498] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.5942059] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.5942059] [Debug  :   Coroner] Query successful!True
[05:48:36.5942059] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.6012065] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.6012065] [Debug  :   Coroner] Query successful!True
[05:48:36.6012065] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.6072076] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.6082092] [Debug  :   Coroner] Query successful!True
[05:48:36.6082092] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.6157782] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.6157782] [Debug  :   Coroner] Query successful!True
[05:48:36.6157782] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.6221394] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.6221394] [Debug  :   Coroner] Query successful!True
[05:48:36.6221394] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.6288506] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.6288506] [Debug  :   Coroner] Query successful!True
[05:48:36.6288506] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.6364259] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.6364259] [Debug  :   Coroner] Query successful!True
[05:48:36.6364259] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.6431048] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.6431048] [Debug  :   Coroner] Query successful!True
[05:48:36.6431048] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.6515293] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.6515293] [Debug  :   Coroner] Query successful!True
[05:48:36.6515293] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.6582205] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.6582205] [Debug  :   Coroner] Query successful!True
[05:48:36.6592214] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.6655351] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.6655351] [Debug  :   Coroner] Query successful!True
[05:48:36.6655351] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.6726366] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:36.6726366] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:36.6726366] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:36.6726366] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:36.6741525] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.6741525] [Debug  :   Coroner] Query successful!True
[05:48:36.6741525] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:36.6741525] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:36.6741525] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.6811529] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.6811529] [Debug  :   Coroner] Query successful!True
[05:48:36.6811529] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.6914029] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.6914029] [Debug  :   Coroner] Query successful!True
[05:48:36.6914029] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.6991471] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.6991471] [Debug  :   Coroner] Query successful!True
[05:48:36.6991471] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.7061906] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.7061906] [Debug  :   Coroner] Query successful!True
[05:48:36.7061906] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.7132671] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.7132671] [Debug  :   Coroner] Query successful!True
[05:48:36.7132671] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.7233847] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.7233847] [Debug  :   Coroner] Query successful!True
[05:48:36.7233847] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.7312052] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.7312052] [Debug  :   Coroner] Query successful!True
[05:48:36.7312052] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.7396316] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.7396316] [Debug  :   Coroner] Query successful!True
[05:48:36.7396316] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.7466328] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.7466328] [Debug  :   Coroner] Query successful!True
[05:48:36.7466328] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.7553194] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.7558667] [Debug  :   Coroner] Query successful!True
[05:48:36.7558667] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.7628381] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.7628381] [Debug  :   Coroner] Query successful!True
[05:48:36.7628381] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.7702021] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.7702021] [Debug  :   Coroner] Query successful!True
[05:48:36.7702021] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.7791777] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.7791777] [Debug  :   Coroner] Query successful!True
[05:48:36.7791777] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.7873732] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.7873732] [Debug  :   Coroner] Query successful!True
[05:48:36.7883723] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.7965197] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.7965197] [Debug  :   Coroner] Query successful!True
[05:48:36.7965197] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.8032611] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.8032611] [Debug  :   Coroner] Query successful!True
[05:48:36.8032611] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.8112034] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.8112034] [Debug  :   Coroner] Query successful!True
[05:48:36.8112034] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.8182190] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.8182190] [Debug  :   Coroner] Query successful!True
[05:48:36.8182190] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.8258686] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.8258686] [Debug  :   Coroner] Query successful!True
[05:48:36.8268726] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.8343867] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.8343867] [Debug  :   Coroner] Query successful!True
[05:48:36.8343867] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.8425526] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.8425526] [Debug  :   Coroner] Query successful!True
[05:48:36.8425526] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.8501691] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.8511928] [Debug  :   Coroner] Query successful!True
[05:48:36.8511928] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.8577054] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.8577054] [Debug  :   Coroner] Query successful!True
[05:48:36.8577054] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.8647087] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.8647087] [Debug  :   Coroner] Query successful!True
[05:48:36.8647087] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.8719228] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.8719228] [Debug  :   Coroner] Query successful!True
[05:48:36.8719228] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.8799268] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.8799268] [Debug  :   Coroner] Query successful!True
[05:48:36.8799268] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.8874556] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.8874556] [Debug  :   Coroner] Query successful!True
[05:48:36.8874556] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.8954342] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.8954342] [Debug  :   Coroner] Query successful!True
[05:48:36.8954342] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.9026948] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.9026948] [Debug  :   Coroner] Query successful!True
[05:48:36.9026948] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.9132203] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.9132203] [Debug  :   Coroner] Query successful!True
[05:48:36.9142223] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.9215621] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.9215621] [Debug  :   Coroner] Query successful!True
[05:48:36.9215621] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.9285604] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.9285604] [Debug  :   Coroner] Query successful!True
[05:48:36.9285604] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.9367911] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.9367911] [Debug  :   Coroner] Query successful!True
[05:48:36.9367911] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.9427660] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.9437678] [Debug  :   Coroner] Query successful!True
[05:48:36.9437678] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.9502818] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.9513011] [Debug  :   Coroner] Query successful!True
[05:48:36.9513011] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.9589620] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.9589620] [Debug  :   Coroner] Query successful!True
[05:48:36.9589620] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.9652045] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.9652045] [Debug  :   Coroner] Query successful!True
[05:48:36.9652045] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.9760113] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.9760113] [Debug  :   Coroner] Query successful!True
[05:48:36.9760113] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.9848047] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.9848047] [Debug  :   Coroner] Query successful!True
[05:48:36.9848047] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.9933425] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.9933425] [Debug  :   Coroner] Query successful!True
[05:48:36.9933425] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:36.9993413] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:36.9993413] [Debug  :   Coroner] Query successful!True
[05:48:37.0003432] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.0064644] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.0064644] [Debug  :   Coroner] Query successful!True
[05:48:37.0064644] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.0179547] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.0179547] [Debug  :   Coroner] Query successful!True
[05:48:37.0179547] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.0244701] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.0244701] [Debug  :   Coroner] Query successful!True
[05:48:37.0244701] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.0331365] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.0331365] [Debug  :   Coroner] Query successful!True
[05:48:37.0331365] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.0399100] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.0399100] [Debug  :   Coroner] Query successful!True
[05:48:37.0399100] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.0459100] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.0459100] [Debug  :   Coroner] Query successful!True
[05:48:37.0469089] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.0539981] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.0539981] [Debug  :   Coroner] Query successful!True
[05:48:37.0539981] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.0610167] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.0610167] [Debug  :   Coroner] Query successful!True
[05:48:37.0610167] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.0675294] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.0675294] [Debug  :   Coroner] Query successful!True
[05:48:37.0675294] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.0760053] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.0760053] [Debug  :   Coroner] Query successful!True
[05:48:37.0760053] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.0830048] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.0830048] [Debug  :   Coroner] Query successful!True
[05:48:37.0830048] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.0904370] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.0904370] [Debug  :   Coroner] Query successful!True
[05:48:37.0904370] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.0989562] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.0989562] [Debug  :   Coroner] Query successful!True
[05:48:37.0989562] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.1060127] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.1069915] [Debug  :   Coroner] Query successful!True
[05:48:37.1069915] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.1142376] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.1142376] [Debug  :   Coroner] Query successful!True
[05:48:37.1142376] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.1222367] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.1222367] [Debug  :   Coroner] Query successful!True
[05:48:37.1222367] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.1292381] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.1292381] [Debug  :   Coroner] Query successful!True
[05:48:37.1292381] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.1376587] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.1376587] [Debug  :   Coroner] Query successful!True
[05:48:37.1376587] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.1440809] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.1450813] [Debug  :   Coroner] Query successful!True
[05:48:37.1450813] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.1534024] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.1534024] [Debug  :   Coroner] Query successful!True
[05:48:37.1534024] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.1606573] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.1606573] [Debug  :   Coroner] Query successful!True
[05:48:37.1606573] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.1692483] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.1692483] [Debug  :   Coroner] Query successful!True
[05:48:37.1692483] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.1766905] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.1766905] [Debug  :   Coroner] Query successful!True
[05:48:37.1766905] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.1837323] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.1847315] [Debug  :   Coroner] Query successful!True
[05:48:37.1847315] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.1918390] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.1918390] [Debug  :   Coroner] Query successful!True
[05:48:37.1918390] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.1988852] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.1988852] [Debug  :   Coroner] Query successful!True
[05:48:37.1988852] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.2064515] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.2064515] [Debug  :   Coroner] Query successful!True
[05:48:37.2064515] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.2151497] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.2151497] [Debug  :   Coroner] Query successful!True
[05:48:37.2151497] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.2220139] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.2220139] [Debug  :   Coroner] Query successful!True
[05:48:37.2220139] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.2323021] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.2333020] [Debug  :   Coroner] Query successful!True
[05:48:37.2333020] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.2407164] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.2407164] [Debug  :   Coroner] Query successful!True
[05:48:37.2407164] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.2482524] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.2482524] [Debug  :   Coroner] Query successful!True
[05:48:37.2482524] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.2561995] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.2561995] [Debug  :   Coroner] Query successful!True
[05:48:37.2561995] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.2629392] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.2629392] [Debug  :   Coroner] Query successful!True
[05:48:37.2629392] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.2690819] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.2690819] [Debug  :   Coroner] Query successful!True
[05:48:37.2700818] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.2783287] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.2783287] [Debug  :   Coroner] Query successful!True
[05:48:37.2783287] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.2848764] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.2848764] [Debug  :   Coroner] Query successful!True
[05:48:37.2848764] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.2950172] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.2950172] [Debug  :   Coroner] Query successful!True
[05:48:37.2950172] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.3016273] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.3016273] [Debug  :   Coroner] Query successful!True
[05:48:37.3026275] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.3098201] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.3098201] [Debug  :   Coroner] Query successful!True
[05:48:37.3098201] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.3163779] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.3163779] [Debug  :   Coroner] Query successful!True
[05:48:37.3163779] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.3233906] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.3233906] [Debug  :   Coroner] Query successful!True
[05:48:37.3233906] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.3310467] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.3310467] [Debug  :   Coroner] Query successful!True
[05:48:37.3310467] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.3380467] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.3380467] [Debug  :   Coroner] Query successful!True
[05:48:37.3380467] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.3437674] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.3447301] [Debug  :   Coroner] Query successful!True
[05:48:37.3447301] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.3521266] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.3521266] [Debug  :   Coroner] Query successful!True
[05:48:37.3521266] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.3581270] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.3581270] [Debug  :   Coroner] Query successful!True
[05:48:37.3591262] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.3652287] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.3652287] [Debug  :   Coroner] Query successful!True
[05:48:37.3652287] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.3733343] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.3733343] [Debug  :   Coroner] Query successful!True
[05:48:37.3733343] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.3808481] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.3808481] [Debug  :   Coroner] Query successful!True
[05:48:37.3808481] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.3871642] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.3871642] [Debug  :   Coroner] Query successful!True
[05:48:37.3881663] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.3992502] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.3992502] [Debug  :   Coroner] Query successful!True
[05:48:37.3992502] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.4047432] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.4047432] [Debug  :   Coroner] Query successful!True
[05:48:37.4059020] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.4131649] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.4131649] [Debug  :   Coroner] Query successful!True
[05:48:37.4131649] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.4201661] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.4201661] [Debug  :   Coroner] Query successful!True
[05:48:37.4201661] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.4265588] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.4265588] [Debug  :   Coroner] Query successful!True
[05:48:37.4265588] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.4336224] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.4336224] [Debug  :   Coroner] Query successful!True
[05:48:37.4336224] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.4406216] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.4406216] [Debug  :   Coroner] Query successful!True
[05:48:37.4406216] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.4471698] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.4471698] [Debug  :   Coroner] Query successful!True
[05:48:37.4471698] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.4544157] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.4544157] [Debug  :   Coroner] Query successful!True
[05:48:37.4544157] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.4613505] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.4613505] [Debug  :   Coroner] Query successful!True
[05:48:37.4613505] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.4683891] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.4683891] [Debug  :   Coroner] Query successful!True
[05:48:37.4683891] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.4766190] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.4766190] [Debug  :   Coroner] Query successful!True
[05:48:37.4766190] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.4829725] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.4829725] [Debug  :   Coroner] Query successful!True
[05:48:37.4829725] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.4909352] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.4909352] [Debug  :   Coroner] Query successful!True
[05:48:37.4909352] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.4974111] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.4974111] [Debug  :   Coroner] Query successful!True
[05:48:37.4974111] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.5040748] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.5040748] [Debug  :   Coroner] Query successful!True
[05:48:37.5040748] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.5115929] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.5115929] [Debug  :   Coroner] Query successful!True
[05:48:37.5115929] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.5180679] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.5180679] [Debug  :   Coroner] Query successful!True
[05:48:37.5180679] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.5241753] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.5241753] [Debug  :   Coroner] Query successful!True
[05:48:37.5241753] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.5321300] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.5321300] [Debug  :   Coroner] Query successful!True
[05:48:37.5321300] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.5381598] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.5381598] [Debug  :   Coroner] Query successful!True
[05:48:37.5391571] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.5452418] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.5452418] [Debug  :   Coroner] Query successful!True
[05:48:37.5452418] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.5523785] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.5523785] [Debug  :   Coroner] Query successful!True
[05:48:37.5523785] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.5593787] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.5593787] [Debug  :   Coroner] Query successful!True
[05:48:37.5593787] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.5662004] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.5662004] [Debug  :   Coroner] Query successful!True
[05:48:37.5662004] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.5744615] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.5744615] [Debug  :   Coroner] Query successful!True
[05:48:37.5744615] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.5810119] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.5815281] [Debug  :   Coroner] Query successful!True
[05:48:37.5815281] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.5875235] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.5875235] [Debug  :   Coroner] Query successful!True
[05:48:37.5875235] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.5955374] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.5955374] [Debug  :   Coroner] Query successful!True
[05:48:37.5955374] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.6017029] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.6017029] [Debug  :   Coroner] Query successful!True
[05:48:37.6017029] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.6077927] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.6087862] [Debug  :   Coroner] Query successful!True
[05:48:37.6087862] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.6159086] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.6159086] [Debug  :   Coroner] Query successful!True
[05:48:37.6159086] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.6226638] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.6236625] [Debug  :   Coroner] Query successful!True
[05:48:37.6236625] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.6297796] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.6297796] [Debug  :   Coroner] Query successful!True
[05:48:37.6297796] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.6374718] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.6374718] [Debug  :   Coroner] Query successful!True
[05:48:37.6374718] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.6449892] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.6449892] [Debug  :   Coroner] Query successful!True
[05:48:37.6449892] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.6524787] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.6524787] [Debug  :   Coroner] Query successful!True
[05:48:37.6524787] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.6595538] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.6595538] [Debug  :   Coroner] Query successful!True
[05:48:37.6595538] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.6662990] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.6662990] [Debug  :   Coroner] Query successful!True
[05:48:37.6662990] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.6776581] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.6776581] [Debug  :   Coroner] Query successful!True
[05:48:37.6776581] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.6837051] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.6847042] [Debug  :   Coroner] Query successful!True
[05:48:37.6847042] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.6927061] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.6927061] [Debug  :   Coroner] Query successful!True
[05:48:37.6927061] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.7000010] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.7000010] [Debug  :   Coroner] Query successful!True
[05:48:37.7000010] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.7071069] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.7071069] [Debug  :   Coroner] Query successful!True
[05:48:37.7071069] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.7142569] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.7142569] [Debug  :   Coroner] Query successful!True
[05:48:37.7142569] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.7212851] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.7212851] [Debug  :   Coroner] Query successful!True
[05:48:37.7212851] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.7286579] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.7286579] [Debug  :   Coroner] Query successful!True
[05:48:37.7286579] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.7367196] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.7367196] [Debug  :   Coroner] Query successful!True
[05:48:37.7367196] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.7437141] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.7437141] [Debug  :   Coroner] Query successful!True
[05:48:37.7437141] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.7522425] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.7522425] [Debug  :   Coroner] Query successful!True
[05:48:37.7532432] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.7605565] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.7610708] [Debug  :   Coroner] Query successful!True
[05:48:37.7610708] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.7675079] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.7684678] [Debug  :   Coroner] Query successful!True
[05:48:37.7684678] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.7752393] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.7762774] [Debug  :   Coroner] Query successful!True
[05:48:37.7762774] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.7833560] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.7833560] [Debug  :   Coroner] Query successful!True
[05:48:37.7833560] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.7898009] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.7898009] [Debug  :   Coroner] Query successful!True
[05:48:37.7898009] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.7972404] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.7982133] [Debug  :   Coroner] Query successful!True
[05:48:37.7982133] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.8042151] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.8042151] [Debug  :   Coroner] Query successful!True
[05:48:37.8042151] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.8122135] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.8122135] [Debug  :   Coroner] Query successful!True
[05:48:37.8122135] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.8193291] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.8193291] [Debug  :   Coroner] Query successful!True
[05:48:37.8193291] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.8289784] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.8289784] [Debug  :   Coroner] Query successful!True
[05:48:37.8289784] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.8360441] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.8370417] [Debug  :   Coroner] Query successful!True
[05:48:37.8370417] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.8441325] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.8441325] [Debug  :   Coroner] Query successful!True
[05:48:37.8441325] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.8516633] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.8516633] [Debug  :   Coroner] Query successful!True
[05:48:37.8516633] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.8584353] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.8584353] [Debug  :   Coroner] Query successful!True
[05:48:37.8584353] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.8650792] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.8650792] [Debug  :   Coroner] Query successful!True
[05:48:37.8650792] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.8735315] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.8735315] [Debug  :   Coroner] Query successful!True
[05:48:37.8735315] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.8800746] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.8805791] [Debug  :   Coroner] Query successful!True
[05:48:37.8806024] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.8871185] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.8871185] [Debug  :   Coroner] Query successful!True
[05:48:37.8871185] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.8950184] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.8950184] [Debug  :   Coroner] Query successful!True
[05:48:37.8950184] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.9015493] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.9015493] [Debug  :   Coroner] Query successful!True
[05:48:37.9015493] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.9085487] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.9085487] [Debug  :   Coroner] Query successful!True
[05:48:37.9085487] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.9161725] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.9171743] [Debug  :   Coroner] Query successful!True
[05:48:37.9171743] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.9234767] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.9234767] [Debug  :   Coroner] Query successful!True
[05:48:37.9234767] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.9330526] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.9330526] [Debug  :   Coroner] Query successful!True
[05:48:37.9330526] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.9410521] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.9410521] [Debug  :   Coroner] Query successful!True
[05:48:37.9410521] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.9485805] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.9485805] [Debug  :   Coroner] Query successful!True
[05:48:37.9485805] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.9562457] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.9562457] [Debug  :   Coroner] Query successful!True
[05:48:37.9562457] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.9622945] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.9622945] [Debug  :   Coroner] Query successful!True
[05:48:37.9622945] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.9687099] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.9687099] [Debug  :   Coroner] Query successful!True
[05:48:37.9687099] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.9768282] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.9768282] [Debug  :   Coroner] Query successful!True
[05:48:37.9768282] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.9835638] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.9835638] [Debug  :   Coroner] Query successful!True
[05:48:37.9835638] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.9913786] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.9913786] [Debug  :   Coroner] Query successful!True
[05:48:37.9913786] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:37.9989216] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:37.9989729] [Debug  :   Coroner] Query successful!True
[05:48:37.9989729] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.0069184] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.0069184] [Debug  :   Coroner] Query successful!True
[05:48:38.0069184] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.0174347] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.0174347] [Debug  :   Coroner] Query successful!True
[05:48:38.0174347] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.0240232] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.0240232] [Debug  :   Coroner] Query successful!True
[05:48:38.0240232] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.0321582] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.0321582] [Debug  :   Coroner] Query successful!True
[05:48:38.0321582] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.0391996] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.0391996] [Debug  :   Coroner] Query successful!True
[05:48:38.0391996] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.0467448] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.0467448] [Debug  :   Coroner] Query successful!True
[05:48:38.0472601] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.0542568] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.0542568] [Debug  :   Coroner] Query successful!True
[05:48:38.0542568] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.0612577] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.0612577] [Debug  :   Coroner] Query successful!True
[05:48:38.0622601] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.0688113] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.0688113] [Debug  :   Coroner] Query successful!True
[05:48:38.0688113] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.0795695] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.0795695] [Debug  :   Coroner] Query successful!True
[05:48:38.0806104] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.0875804] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.0875804] [Debug  :   Coroner] Query successful!True
[05:48:38.0875804] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.0961121] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.0961121] [Debug  :   Coroner] Query successful!True
[05:48:38.0961121] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.1026797] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.1026797] [Debug  :   Coroner] Query successful!True
[05:48:38.1026797] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.1106789] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.1106789] [Debug  :   Coroner] Query successful!True
[05:48:38.1106789] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.1192471] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.1192471] [Debug  :   Coroner] Query successful!True
[05:48:38.1192471] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.1278654] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.1278654] [Debug  :   Coroner] Query successful!True
[05:48:38.1278654] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.1358727] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.1358727] [Debug  :   Coroner] Query successful!True
[05:48:38.1358727] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.1433886] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.1433886] [Debug  :   Coroner] Query successful!True
[05:48:38.1433886] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.1514365] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.1514365] [Debug  :   Coroner] Query successful!True
[05:48:38.1514365] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.1584362] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.1584362] [Debug  :   Coroner] Query successful!True
[05:48:38.1584362] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.1659630] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.1659630] [Debug  :   Coroner] Query successful!True
[05:48:38.1669649] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.1775200] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.1775200] [Debug  :   Coroner] Query successful!True
[05:48:38.1775200] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.1832654] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.1843253] [Debug  :   Coroner] Query successful!True
[05:48:38.1843253] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.1913775] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.1913775] [Debug  :   Coroner] Query successful!True
[05:48:38.1913775] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.1985605] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.1985605] [Debug  :   Coroner] Query successful!True
[05:48:38.1985605] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.2053469] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.2053469] [Debug  :   Coroner] Query successful!True
[05:48:38.2053469] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.2119298] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:38.2119298] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:38.2119298] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:38.2119298] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:38.2139016] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.2139016] [Debug  :   Coroner] Query successful!True
[05:48:38.2139016] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:38.2139016] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:38.2139016] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.2206117] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.2206117] [Debug  :   Coroner] Query successful!True
[05:48:38.2206117] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.2278047] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.2278047] [Debug  :   Coroner] Query successful!True
[05:48:38.2278047] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.2345928] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.2355651] [Debug  :   Coroner] Query successful!True
[05:48:38.2355651] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.2417681] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.2417681] [Debug  :   Coroner] Query successful!True
[05:48:38.2417681] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.2484126] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.2484126] [Debug  :   Coroner] Query successful!True
[05:48:38.2484126] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.2564134] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.2564134] [Debug  :   Coroner] Query successful!True
[05:48:38.2564134] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.2634139] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.2634139] [Debug  :   Coroner] Query successful!True
[05:48:38.2634139] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.2704248] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.2704248] [Debug  :   Coroner] Query successful!True
[05:48:38.2704248] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.2777587] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.2777587] [Debug  :   Coroner] Query successful!True
[05:48:38.2777587] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.2842739] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.2842739] [Debug  :   Coroner] Query successful!True
[05:48:38.2852738] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.2933115] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.2943083] [Debug  :   Coroner] Query successful!True
[05:48:38.2943083] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.3023125] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.3023125] [Debug  :   Coroner] Query successful!True
[05:48:38.3023125] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.3104789] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.3110172] [Debug  :   Coroner] Query successful!True
[05:48:38.3110172] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.3176112] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.3176112] [Debug  :   Coroner] Query successful!True
[05:48:38.3176112] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.3240395] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.3240395] [Debug  :   Coroner] Query successful!True
[05:48:38.3240395] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.3315670] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.3315670] [Debug  :   Coroner] Query successful!True
[05:48:38.3315670] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.3385674] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.3385674] [Debug  :   Coroner] Query successful!True
[05:48:38.3385674] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.3455685] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.3455685] [Debug  :   Coroner] Query successful!True
[05:48:38.3455685] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.3533698] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.3533698] [Debug  :   Coroner] Query successful!True
[05:48:38.3533698] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.3633990] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.3633990] [Debug  :   Coroner] Query successful!True
[05:48:38.3633990] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.3713988] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.3713988] [Debug  :   Coroner] Query successful!True
[05:48:38.3713988] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.3792109] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.3792109] [Debug  :   Coroner] Query successful!True
[05:48:38.3792109] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.3863518] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.3863518] [Debug  :   Coroner] Query successful!True
[05:48:38.3863518] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.3943506] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.3943506] [Debug  :   Coroner] Query successful!True
[05:48:38.3943506] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.4006194] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.4015776] [Debug  :   Coroner] Query successful!True
[05:48:38.4015776] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.4087234] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.4087234] [Debug  :   Coroner] Query successful!True
[05:48:38.4087234] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.4166665] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.4166665] [Debug  :   Coroner] Query successful!True
[05:48:38.4166665] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.4235885] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.4235885] [Debug  :   Coroner] Query successful!True
[05:48:38.4235885] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.4332317] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.4332317] [Debug  :   Coroner] Query successful!True
[05:48:38.4332317] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.4414074] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.4423862] [Debug  :   Coroner] Query successful!True
[05:48:38.4423862] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.4493868] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.4493868] [Debug  :   Coroner] Query successful!True
[05:48:38.4493868] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.4576993] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.4576993] [Debug  :   Coroner] Query successful!True
[05:48:38.4576993] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.4646996] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.4646996] [Debug  :   Coroner] Query successful!True
[05:48:38.4646996] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.4724041] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.4724041] [Debug  :   Coroner] Query successful!True
[05:48:38.4724041] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.4825197] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.4825197] [Debug  :   Coroner] Query successful!True
[05:48:38.4825197] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.4911789] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.4911789] [Debug  :   Coroner] Query successful!True
[05:48:38.4911789] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.4992928] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.4992928] [Debug  :   Coroner] Query successful!True
[05:48:38.4992928] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.5076219] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.5076219] [Debug  :   Coroner] Query successful!True
[05:48:38.5076219] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.5174303] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.5174303] [Debug  :   Coroner] Query successful!True
[05:48:38.5174303] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.5251450] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.5251450] [Debug  :   Coroner] Query successful!True
[05:48:38.5251450] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.5335166] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.5335166] [Debug  :   Coroner] Query successful!True
[05:48:38.5335166] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.5415167] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.5415167] [Debug  :   Coroner] Query successful!True
[05:48:38.5415167] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.5511868] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.5521503] [Debug  :   Coroner] Query successful!True
[05:48:38.5521503] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.5603378] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.5603378] [Debug  :   Coroner] Query successful!True
[05:48:38.5608603] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.5673749] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.5683749] [Debug  :   Coroner] Query successful!True
[05:48:38.5683749] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.5763742] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.5763742] [Debug  :   Coroner] Query successful!True
[05:48:38.5763742] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.5836065] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.5836065] [Debug  :   Coroner] Query successful!True
[05:48:38.5836065] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.5928395] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.5928395] [Debug  :   Coroner] Query successful!True
[05:48:38.5928395] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.6008772] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.6008772] [Debug  :   Coroner] Query successful!True
[05:48:38.6008772] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.6092728] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.6092728] [Debug  :   Coroner] Query successful!True
[05:48:38.6092728] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.6180469] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.6190456] [Debug  :   Coroner] Query successful!True
[05:48:38.6190456] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.6273624] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.6273624] [Debug  :   Coroner] Query successful!True
[05:48:38.6273624] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.6354840] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.6354840] [Debug  :   Coroner] Query successful!True
[05:48:38.6354840] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.6435883] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.6435883] [Debug  :   Coroner] Query successful!True
[05:48:38.6435883] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.6512414] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.6512414] [Debug  :   Coroner] Query successful!True
[05:48:38.6512414] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.6592134] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.6592134] [Debug  :   Coroner] Query successful!True
[05:48:38.6592134] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.6694219] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.6694219] [Debug  :   Coroner] Query successful!True
[05:48:38.6694219] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.6777067] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.6777067] [Debug  :   Coroner] Query successful!True
[05:48:38.6777067] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.6852280] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.6852280] [Debug  :   Coroner] Query successful!True
[05:48:38.6862278] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.6942844] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.6942844] [Debug  :   Coroner] Query successful!True
[05:48:38.6942844] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.7014192] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.7023708] [Debug  :   Coroner] Query successful!True
[05:48:38.7023708] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.7108968] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.7108968] [Debug  :   Coroner] Query successful!True
[05:48:38.7108968] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.7185065] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.7185065] [Debug  :   Coroner] Query successful!True
[05:48:38.7185065] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.7290073] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.7290073] [Debug  :   Coroner] Query successful!True
[05:48:38.7290073] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.7384671] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.7384671] [Debug  :   Coroner] Query successful!True
[05:48:38.7384671] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.7485122] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.7485122] [Debug  :   Coroner] Query successful!True
[05:48:38.7485122] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.7575171] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.7575171] [Debug  :   Coroner] Query successful!True
[05:48:38.7575171] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.7656895] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.7656895] [Debug  :   Coroner] Query successful!True
[05:48:38.7666389] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.7737377] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.7737377] [Debug  :   Coroner] Query successful!True
[05:48:38.7737377] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.7832131] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.7832131] [Debug  :   Coroner] Query successful!True
[05:48:38.7832131] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.7914791] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.7914791] [Debug  :   Coroner] Query successful!True
[05:48:38.7919987] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.8002246] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.8002246] [Debug  :   Coroner] Query successful!True
[05:48:38.8002246] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.8084266] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.8084266] [Debug  :   Coroner] Query successful!True
[05:48:38.8084266] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.8167682] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.8167682] [Debug  :   Coroner] Query successful!True
[05:48:38.8167682] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.8248151] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.8248151] [Debug  :   Coroner] Query successful!True
[05:48:38.8248151] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.8326822] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.8326822] [Debug  :   Coroner] Query successful!True
[05:48:38.8326822] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.8400521] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.8400521] [Debug  :   Coroner] Query successful!True
[05:48:38.8400521] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.8495679] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.8495679] [Debug  :   Coroner] Query successful!True
[05:48:38.8495679] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.8585856] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.8585856] [Debug  :   Coroner] Query successful!True
[05:48:38.8585856] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.8651673] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.8651673] [Debug  :   Coroner] Query successful!True
[05:48:38.8651673] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.8729661] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.8729661] [Debug  :   Coroner] Query successful!True
[05:48:38.8729661] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.8796960] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.8796960] [Debug  :   Coroner] Query successful!True
[05:48:38.8796960] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.8866940] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.8866940] [Debug  :   Coroner] Query successful!True
[05:48:38.8866940] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.8948856] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.8948856] [Debug  :   Coroner] Query successful!True
[05:48:38.8948856] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.9022099] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.9022099] [Debug  :   Coroner] Query successful!True
[05:48:38.9022099] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.9126267] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.9126267] [Debug  :   Coroner] Query successful!True
[05:48:38.9126267] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.9213434] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.9213434] [Debug  :   Coroner] Query successful!True
[05:48:38.9213434] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.9293914] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.9299136] [Debug  :   Coroner] Query successful!True
[05:48:38.9299136] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.9372317] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.9372317] [Debug  :   Coroner] Query successful!True
[05:48:38.9372317] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.9469831] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.9469831] [Debug  :   Coroner] Query successful!True
[05:48:38.9469831] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.9547485] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.9547485] [Debug  :   Coroner] Query successful!True
[05:48:38.9547485] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.9628000] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.9628000] [Debug  :   Coroner] Query successful!True
[05:48:38.9628000] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.9688522] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.9688522] [Debug  :   Coroner] Query successful!True
[05:48:38.9698246] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.9773573] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.9783391] [Debug  :   Coroner] Query successful!True
[05:48:38.9783391] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.9843358] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.9843358] [Debug  :   Coroner] Query successful!True
[05:48:38.9843358] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.9924391] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.9924391] [Debug  :   Coroner] Query successful!True
[05:48:38.9924391] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:38.9996346] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:38.9996346] [Debug  :   Coroner] Query successful!True
[05:48:38.9996346] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.0077483] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.0077483] [Debug  :   Coroner] Query successful!True
[05:48:39.0077483] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.0172445] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.0172445] [Debug  :   Coroner] Query successful!True
[05:48:39.0172445] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.0243201] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.0243201] [Debug  :   Coroner] Query successful!True
[05:48:39.0253195] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.0333211] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.0333211] [Debug  :   Coroner] Query successful!True
[05:48:39.0333211] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.0403199] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.0403199] [Debug  :   Coroner] Query successful!True
[05:48:39.0403199] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.0477071] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.0477071] [Debug  :   Coroner] Query successful!True
[05:48:39.0477071] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.0551388] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.0551388] [Debug  :   Coroner] Query successful!True
[05:48:39.0551388] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.0657425] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.0657425] [Debug  :   Coroner] Query successful!True
[05:48:39.0657425] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.0740272] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.0740272] [Debug  :   Coroner] Query successful!True
[05:48:39.0740272] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.0810490] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.0810490] [Debug  :   Coroner] Query successful!True
[05:48:39.0810490] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.0880492] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.0880492] [Debug  :   Coroner] Query successful!True
[05:48:39.0880492] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.0953317] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.0963334] [Debug  :   Coroner] Query successful!True
[05:48:39.0963334] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.1023343] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.1033313] [Debug  :   Coroner] Query successful!True
[05:48:39.1033313] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.1093322] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.1093322] [Debug  :   Coroner] Query successful!True
[05:48:39.1093322] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.1174395] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.1174395] [Debug  :   Coroner] Query successful!True
[05:48:39.1174395] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.1242355] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.1242355] [Debug  :   Coroner] Query successful!True
[05:48:39.1242355] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.1314181] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.1314181] [Debug  :   Coroner] Query successful!True
[05:48:39.1314181] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.1392573] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.1392573] [Debug  :   Coroner] Query successful!True
[05:48:39.1392573] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.1484222] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.1484222] [Debug  :   Coroner] Query successful!True
[05:48:39.1484222] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.1564854] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.1564854] [Debug  :   Coroner] Query successful!True
[05:48:39.1564854] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.1641988] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.1641988] [Debug  :   Coroner] Query successful!True
[05:48:39.1641988] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.1721998] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.1731980] [Debug  :   Coroner] Query successful!True
[05:48:39.1731980] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.1807233] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.1807233] [Debug  :   Coroner] Query successful!True
[05:48:39.1807233] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.1872880] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.1872880] [Debug  :   Coroner] Query successful!True
[05:48:39.1872880] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.1980532] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.1990241] [Debug  :   Coroner] Query successful!True
[05:48:39.1990241] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.2057994] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.2057994] [Debug  :   Coroner] Query successful!True
[05:48:39.2063241] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.2147804] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.2147804] [Debug  :   Coroner] Query successful!True
[05:48:39.2147804] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.2227551] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.2227551] [Debug  :   Coroner] Query successful!True
[05:48:39.2227551] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.2300751] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.2300751] [Debug  :   Coroner] Query successful!True
[05:48:39.2300751] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.2401366] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.2401366] [Debug  :   Coroner] Query successful!True
[05:48:39.2401366] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.2465089] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.2465089] [Debug  :   Coroner] Query successful!True
[05:48:39.2465089] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.2550917] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.2550917] [Debug  :   Coroner] Query successful!True
[05:48:39.2550917] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.2616194] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.2616194] [Debug  :   Coroner] Query successful!True
[05:48:39.2616194] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.2676732] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.2676732] [Debug  :   Coroner] Query successful!True
[05:48:39.2686735] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.2767436] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.2767436] [Debug  :   Coroner] Query successful!True
[05:48:39.2767436] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.2825501] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.2825501] [Debug  :   Coroner] Query successful!True
[05:48:39.2825501] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.2895498] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.2895498] [Debug  :   Coroner] Query successful!True
[05:48:39.2895498] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.2965742] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.2965742] [Debug  :   Coroner] Query successful!True
[05:48:39.2965742] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.3031508] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.3031508] [Debug  :   Coroner] Query successful!True
[05:48:39.3031508] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.3106222] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.3106222] [Debug  :   Coroner] Query successful!True
[05:48:39.3106222] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.3166235] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.3166235] [Debug  :   Coroner] Query successful!True
[05:48:39.3176259] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.3232886] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.3232886] [Debug  :   Coroner] Query successful!True
[05:48:39.3232886] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.3316641] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.3316641] [Debug  :   Coroner] Query successful!True
[05:48:39.3316641] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.3376409] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.3376409] [Debug  :   Coroner] Query successful!True
[05:48:39.3376409] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.3443704] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.3443704] [Debug  :   Coroner] Query successful!True
[05:48:39.3443704] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.3517877] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.3527547] [Debug  :   Coroner] Query successful!True
[05:48:39.3527547] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.3588520] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.3588520] [Debug  :   Coroner] Query successful!True
[05:48:39.3588520] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.3658558] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.3658558] [Debug  :   Coroner] Query successful!True
[05:48:39.3658558] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.3736091] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.3736091] [Debug  :   Coroner] Query successful!True
[05:48:39.3736091] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.3793374] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.3805151] [Debug  :   Coroner] Query successful!True
[05:48:39.3805517] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.3865238] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.3865238] [Debug  :   Coroner] Query successful!True
[05:48:39.3865238] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.3944379] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.3944379] [Debug  :   Coroner] Query successful!True
[05:48:39.3949885] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.4004993] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.4011375] [Debug  :   Coroner] Query successful!True
[05:48:39.4011375] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.4073387] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.4073387] [Debug  :   Coroner] Query successful!True
[05:48:39.4073387] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.4149598] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.4149598] [Debug  :   Coroner] Query successful!True
[05:48:39.4149598] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.4212853] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.4212853] [Debug  :   Coroner] Query successful!True
[05:48:39.4212853] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.4279821] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.4279821] [Debug  :   Coroner] Query successful!True
[05:48:39.4279821] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.4349818] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.4349818] [Debug  :   Coroner] Query successful!True
[05:48:39.4349818] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.4420440] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.4420440] [Debug  :   Coroner] Query successful!True
[05:48:39.4420440] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.4480430] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.4480430] [Debug  :   Coroner] Query successful!True
[05:48:39.4480430] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.4566425] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.4566425] [Debug  :   Coroner] Query successful!True
[05:48:39.4566425] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.4633223] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.4633223] [Debug  :   Coroner] Query successful!True
[05:48:39.4633223] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.4698411] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.4708417] [Debug  :   Coroner] Query successful!True
[05:48:39.4708417] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.4784670] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.4784670] [Debug  :   Coroner] Query successful!True
[05:48:39.4784670] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.4850696] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.4850696] [Debug  :   Coroner] Query successful!True
[05:48:39.4850696] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.4934557] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.4934557] [Debug  :   Coroner] Query successful!True
[05:48:39.4934557] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.5005761] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.5005761] [Debug  :   Coroner] Query successful!True
[05:48:39.5015743] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.5097347] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.5097347] [Debug  :   Coroner] Query successful!True
[05:48:39.5097347] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.5181269] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.5181269] [Debug  :   Coroner] Query successful!True
[05:48:39.5181269] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.5252547] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.5252547] [Debug  :   Coroner] Query successful!True
[05:48:39.5252547] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.5331278] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.5331278] [Debug  :   Coroner] Query successful!True
[05:48:39.5331278] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.5412456] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.5412456] [Debug  :   Coroner] Query successful!True
[05:48:39.5412456] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.5482232] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.5492210] [Debug  :   Coroner] Query successful!True
[05:48:39.5492210] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.5562221] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.5572205] [Debug  :   Coroner] Query successful!True
[05:48:39.5572205] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.5656770] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.5656770] [Debug  :   Coroner] Query successful!True
[05:48:39.5656770] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.5741392] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.5751428] [Debug  :   Coroner] Query successful!True
[05:48:39.5751428] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.5824032] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.5824032] [Debug  :   Coroner] Query successful!True
[05:48:39.5824032] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.5894938] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.5894938] [Debug  :   Coroner] Query successful!True
[05:48:39.5894938] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.5999906] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.5999906] [Debug  :   Coroner] Query successful!True
[05:48:39.5999906] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.6084146] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.6084146] [Debug  :   Coroner] Query successful!True
[05:48:39.6084146] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.6175022] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.6175022] [Debug  :   Coroner] Query successful!True
[05:48:39.6175022] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.6236353] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.6236353] [Debug  :   Coroner] Query successful!True
[05:48:39.6246357] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.6307076] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.6307076] [Debug  :   Coroner] Query successful!True
[05:48:39.6307076] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.6383999] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.6383999] [Debug  :   Coroner] Query successful!True
[05:48:39.6383999] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.6451020] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.6451020] [Debug  :   Coroner] Query successful!True
[05:48:39.6451020] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.6531930] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.6531930] [Debug  :   Coroner] Query successful!True
[05:48:39.6531930] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.6621166] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.6621166] [Debug  :   Coroner] Query successful!True
[05:48:39.6621166] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.6700815] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.6700815] [Debug  :   Coroner] Query successful!True
[05:48:39.6700815] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.6763689] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.6763689] [Debug  :   Coroner] Query successful!True
[05:48:39.6763689] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.6838145] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.6838145] [Debug  :   Coroner] Query successful!True
[05:48:39.6838145] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.6910915] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.6910915] [Debug  :   Coroner] Query successful!True
[05:48:39.6910915] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.6976418] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.6976418] [Debug  :   Coroner] Query successful!True
[05:48:39.6976418] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.7043670] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.7043670] [Debug  :   Coroner] Query successful!True
[05:48:39.7043670] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.7114780] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.7114780] [Debug  :   Coroner] Query successful!True
[05:48:39.7114780] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.7185683] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.7185683] [Debug  :   Coroner] Query successful!True
[05:48:39.7185683] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.7256722] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.7256722] [Debug  :   Coroner] Query successful!True
[05:48:39.7256722] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.7332315] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.7332315] [Debug  :   Coroner] Query successful!True
[05:48:39.7332315] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.7397812] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.7397812] [Debug  :   Coroner] Query successful!True
[05:48:39.7397812] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.7480106] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.7489765] [Debug  :   Coroner] Query successful!True
[05:48:39.7489765] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.7562171] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.7562171] [Debug  :   Coroner] Query successful!True
[05:48:39.7562171] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.7632165] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.7632165] [Debug  :   Coroner] Query successful!True
[05:48:39.7632165] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.7697731] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.7697731] [Debug  :   Coroner] Query successful!True
[05:48:39.7702894] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.7783246] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.7783246] [Debug  :   Coroner] Query successful!True
[05:48:39.7783246] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.7848379] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.7848379] [Debug  :   Coroner] Query successful!True
[05:48:39.7848379] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.7915515] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.7925192] [Debug  :   Coroner] Query successful!True
[05:48:39.7925192] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.8016307] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.8016307] [Debug  :   Coroner] Query successful!True
[05:48:39.8016307] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.8096302] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.8096302] [Debug  :   Coroner] Query successful!True
[05:48:39.8096302] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.8166312] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.8166312] [Debug  :   Coroner] Query successful!True
[05:48:39.8176325] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.8245516] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.8245516] [Debug  :   Coroner] Query successful!True
[05:48:39.8245516] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.8321634] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.8321634] [Debug  :   Coroner] Query successful!True
[05:48:39.8321634] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.8383574] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.8393578] [Debug  :   Coroner] Query successful!True
[05:48:39.8394163] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.8459778] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.8459778] [Debug  :   Coroner] Query successful!True
[05:48:39.8459778] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.8539796] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.8549766] [Debug  :   Coroner] Query successful!True
[05:48:39.8549766] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.8631674] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.8641692] [Debug  :   Coroner] Query successful!True
[05:48:39.8641692] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.8713957] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.8713957] [Debug  :   Coroner] Query successful!True
[05:48:39.8713957] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.8783581] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.8783581] [Debug  :   Coroner] Query successful!True
[05:48:39.8783581] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.8846635] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.8846635] [Debug  :   Coroner] Query successful!True
[05:48:39.8856631] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.8926633] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.8926633] [Debug  :   Coroner] Query successful!True
[05:48:39.8926633] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.8992849] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.9002827] [Debug  :   Coroner] Query successful!True
[05:48:39.9002827] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.9073976] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.9073976] [Debug  :   Coroner] Query successful!True
[05:48:39.9073976] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.9157828] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.9157828] [Debug  :   Coroner] Query successful!True
[05:48:39.9157828] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.9221709] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.9221709] [Debug  :   Coroner] Query successful!True
[05:48:39.9221709] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.9294578] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.9294578] [Debug  :   Coroner] Query successful!True
[05:48:39.9294578] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.9377473] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.9377473] [Debug  :   Coroner] Query successful!True
[05:48:39.9377473] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.9383044] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:48:39.9475421] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.9475421] [Debug  :   Coroner] Query successful!True
[05:48:39.9475421] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.9547576] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.9547576] [Debug  :   Coroner] Query successful!True
[05:48:39.9547576] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.9617159] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.9627177] [Debug  :   Coroner] Query successful!True
[05:48:39.9627177] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.9700395] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.9700395] [Debug  :   Coroner] Query successful!True
[05:48:39.9700395] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.9784875] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.9784875] [Debug  :   Coroner] Query successful!True
[05:48:39.9784875] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.9854110] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.9854110] [Debug  :   Coroner] Query successful!True
[05:48:39.9854110] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:39.9940245] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:39.9940245] [Debug  :   Coroner] Query successful!True
[05:48:39.9940245] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.0006923] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.0006923] [Debug  :   Coroner] Query successful!True
[05:48:40.0006923] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.0102844] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.0102844] [Debug  :   Coroner] Query successful!True
[05:48:40.0102844] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.0182863] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.0188063] [Debug  :   Coroner] Query successful!True
[05:48:40.0188063] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.0258014] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.0258014] [Debug  :   Coroner] Query successful!True
[05:48:40.0258014] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.0342217] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.0342217] [Debug  :   Coroner] Query successful!True
[05:48:40.0342217] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.0411976] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.0411976] [Debug  :   Coroner] Query successful!True
[05:48:40.0422837] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.0528786] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.0528786] [Debug  :   Coroner] Query successful!True
[05:48:40.0528786] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.0613447] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.0613447] [Debug  :   Coroner] Query successful!True
[05:48:40.0613447] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.0683253] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.0693263] [Debug  :   Coroner] Query successful!True
[05:48:40.0693263] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.0799615] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.0799615] [Debug  :   Coroner] Query successful!True
[05:48:40.0799615] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.0881915] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.0881915] [Debug  :   Coroner] Query successful!True
[05:48:40.0881915] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.0966809] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.0971866] [Debug  :   Coroner] Query successful!True
[05:48:40.0972207] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.1044651] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.1044651] [Debug  :   Coroner] Query successful!True
[05:48:40.1044651] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.1144425] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.1144425] [Debug  :   Coroner] Query successful!True
[05:48:40.1144425] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.1239955] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.1239955] [Debug  :   Coroner] Query successful!True
[05:48:40.1239955] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.1312047] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.1312047] [Debug  :   Coroner] Query successful!True
[05:48:40.1312047] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.1425885] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.1425885] [Debug  :   Coroner] Query successful!True
[05:48:40.1433011] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.1513358] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.1513358] [Debug  :   Coroner] Query successful!True
[05:48:40.1513358] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.1593358] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.1593358] [Debug  :   Coroner] Query successful!True
[05:48:40.1603363] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.1692171] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.1692171] [Debug  :   Coroner] Query successful!True
[05:48:40.1692171] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.1782155] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.1782155] [Debug  :   Coroner] Query successful!True
[05:48:40.1782155] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.1852889] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.1852889] [Debug  :   Coroner] Query successful!True
[05:48:40.1862898] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.1943632] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.1943632] [Debug  :   Coroner] Query successful!True
[05:48:40.1953615] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.2024553] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.2024553] [Debug  :   Coroner] Query successful!True
[05:48:40.2024553] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.2107246] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.2107246] [Debug  :   Coroner] Query successful!True
[05:48:40.2107246] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.2187550] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.2187550] [Debug  :   Coroner] Query successful!True
[05:48:40.2187550] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.2272220] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.2272602] [Debug  :   Coroner] Query successful!True
[05:48:40.2272602] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.2353685] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.2353685] [Debug  :   Coroner] Query successful!True
[05:48:40.2353685] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.2421562] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.2421562] [Debug  :   Coroner] Query successful!True
[05:48:40.2431554] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.2523153] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.2523153] [Debug  :   Coroner] Query successful!True
[05:48:40.2523153] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.2604741] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.2604741] [Debug  :   Coroner] Query successful!True
[05:48:40.2604741] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.2686257] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.2686257] [Debug  :   Coroner] Query successful!True
[05:48:40.2686257] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.2763126] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.2763126] [Debug  :   Coroner] Query successful!True
[05:48:40.2763126] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.2834963] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.2834963] [Debug  :   Coroner] Query successful!True
[05:48:40.2834963] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.2933841] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.2943869] [Debug  :   Coroner] Query successful!True
[05:48:40.2943869] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.3036578] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.3036578] [Debug  :   Coroner] Query successful!True
[05:48:40.3036578] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.3123000] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.3133015] [Debug  :   Coroner] Query successful!True
[05:48:40.3133015] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.3205395] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.3205395] [Debug  :   Coroner] Query successful!True
[05:48:40.3205395] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.3293832] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.3293832] [Debug  :   Coroner] Query successful!True
[05:48:40.3293832] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.3385768] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.3390911] [Debug  :   Coroner] Query successful!True
[05:48:40.3390911] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.3496056] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.3496056] [Debug  :   Coroner] Query successful!True
[05:48:40.3496056] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.3595612] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.3595612] [Debug  :   Coroner] Query successful!True
[05:48:40.3595612] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.3671937] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.3671937] [Debug  :   Coroner] Query successful!True
[05:48:40.3671937] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.3783403] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.3783403] [Debug  :   Coroner] Query successful!True
[05:48:40.3783403] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.3854389] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.3864384] [Debug  :   Coroner] Query successful!True
[05:48:40.3864384] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.3989530] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.3989530] [Debug  :   Coroner] Query successful!True
[05:48:40.3999513] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.4073681] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.4073681] [Debug  :   Coroner] Query successful!True
[05:48:40.4073681] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.4179861] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:48:40.4189641] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:48:40.4189641] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:48:40.4189641] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:48:40.4189641] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:48:40.4189641] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:48:40.4189641] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:48:40.4213570] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.4213570] [Debug  :   Coroner] Query successful!True
[05:48:40.4213570] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.4283332] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.4283332] [Debug  :   Coroner] Query successful!True
[05:48:40.4283332] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.4373338] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.4373338] [Debug  :   Coroner] Query successful!True
[05:48:40.4373338] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:40.4373338] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:40.4383326] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.4467428] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.4467428] [Debug  :   Coroner] Query successful!True
[05:48:40.4467428] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.4563607] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.4563607] [Debug  :   Coroner] Query successful!True
[05:48:40.4563607] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.4642502] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.4642502] [Debug  :   Coroner] Query successful!True
[05:48:40.4642502] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.4746229] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.4746229] [Debug  :   Coroner] Query successful!True
[05:48:40.4746229] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.4842530] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.4842952] [Debug  :   Coroner] Query successful!True
[05:48:40.4842952] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.4934571] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.4934571] [Debug  :   Coroner] Query successful!True
[05:48:40.4934571] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.5024958] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.5024958] [Debug  :   Coroner] Query successful!True
[05:48:40.5024958] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.5120844] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.5120844] [Debug  :   Coroner] Query successful!True
[05:48:40.5120844] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.5210841] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.5210841] [Debug  :   Coroner] Query successful!True
[05:48:40.5210841] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.5306929] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.5306929] [Debug  :   Coroner] Query successful!True
[05:48:40.5306929] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.5399060] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.5399060] [Debug  :   Coroner] Query successful!True
[05:48:40.5404211] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.5514887] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.5514887] [Debug  :   Coroner] Query successful!True
[05:48:40.5514887] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.5619564] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.5619564] [Debug  :   Coroner] Query successful!True
[05:48:40.5619564] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.5700403] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.5710608] [Debug  :   Coroner] Query successful!True
[05:48:40.5710608] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.5812025] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.5812025] [Debug  :   Coroner] Query successful!True
[05:48:40.5812025] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.5886880] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.5886880] [Debug  :   Coroner] Query successful!True
[05:48:40.5896889] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.6006025] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.6006025] [Debug  :   Coroner] Query successful!True
[05:48:40.6006025] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.6089164] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.6089164] [Debug  :   Coroner] Query successful!True
[05:48:40.6089164] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.6215644] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.6215644] [Debug  :   Coroner] Query successful!True
[05:48:40.6215644] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.6295358] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.6295358] [Debug  :   Coroner] Query successful!True
[05:48:40.6305270] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.6406265] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.6406265] [Debug  :   Coroner] Query successful!True
[05:48:40.6406265] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.6492043] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.6492043] [Debug  :   Coroner] Query successful!True
[05:48:40.6492043] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.6590053] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.6590053] [Debug  :   Coroner] Query successful!True
[05:48:40.6590053] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.6693659] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.6693659] [Debug  :   Coroner] Query successful!True
[05:48:40.6693659] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.6784167] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.6784167] [Debug  :   Coroner] Query successful!True
[05:48:40.6784167] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.6876688] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.6876688] [Debug  :   Coroner] Query successful!True
[05:48:40.6876688] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.6987176] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.6987176] [Debug  :   Coroner] Query successful!True
[05:48:40.6987176] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.7074111] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.7074111] [Debug  :   Coroner] Query successful!True
[05:48:40.7074111] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.7186864] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.7186864] [Debug  :   Coroner] Query successful!True
[05:48:40.7186864] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.7267120] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.7267120] [Debug  :   Coroner] Query successful!True
[05:48:40.7267120] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.7363488] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.7363488] [Debug  :   Coroner] Query successful!True
[05:48:40.7373476] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.7457432] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.7457432] [Debug  :   Coroner] Query successful!True
[05:48:40.7457432] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.7550262] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.7550262] [Debug  :   Coroner] Query successful!True
[05:48:40.7550262] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.7634406] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.7634406] [Debug  :   Coroner] Query successful!True
[05:48:40.7634406] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.7737415] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.7737415] [Debug  :   Coroner] Query successful!True
[05:48:40.7737415] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.7830282] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.7830282] [Debug  :   Coroner] Query successful!True
[05:48:40.7830282] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.7920376] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.7920376] [Debug  :   Coroner] Query successful!True
[05:48:40.7920376] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.8023246] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.8033035] [Debug  :   Coroner] Query successful!True
[05:48:40.8033035] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.8114491] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.8124101] [Debug  :   Coroner] Query successful!True
[05:48:40.8124101] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.8218243] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.8218243] [Debug  :   Coroner] Query successful!True
[05:48:40.8218243] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.8315686] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.8315686] [Debug  :   Coroner] Query successful!True
[05:48:40.8315686] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.8406396] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.8406396] [Debug  :   Coroner] Query successful!True
[05:48:40.8406396] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.8490800] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.8500802] [Debug  :   Coroner] Query successful!True
[05:48:40.8500802] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.8592431] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.8592431] [Debug  :   Coroner] Query successful!True
[05:48:40.8602437] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.8692435] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.8692435] [Debug  :   Coroner] Query successful!True
[05:48:40.8692435] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.8784668] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.8784668] [Debug  :   Coroner] Query successful!True
[05:48:40.8784668] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.8868242] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.8868242] [Debug  :   Coroner] Query successful!True
[05:48:40.8868242] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.9003304] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.9003304] [Debug  :   Coroner] Query successful!True
[05:48:40.9003304] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.9087482] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.9087482] [Debug  :   Coroner] Query successful!True
[05:48:40.9087482] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.9200055] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.9200055] [Debug  :   Coroner] Query successful!True
[05:48:40.9200055] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.9300056] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.9300056] [Debug  :   Coroner] Query successful!True
[05:48:40.9300056] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.9414087] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.9414087] [Debug  :   Coroner] Query successful!True
[05:48:40.9414087] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.9491032] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.9491032] [Debug  :   Coroner] Query successful!True
[05:48:40.9491032] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.9617765] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.9617765] [Debug  :   Coroner] Query successful!True
[05:48:40.9617765] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.9703035] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.9703035] [Debug  :   Coroner] Query successful!True
[05:48:40.9703035] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.9822130] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.9822130] [Debug  :   Coroner] Query successful!True
[05:48:40.9832120] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:40.9947337] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:40.9947337] [Debug  :   Coroner] Query successful!True
[05:48:40.9947337] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.0038628] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.0048643] [Debug  :   Coroner] Query successful!True
[05:48:41.0048643] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.0174769] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.0174769] [Debug  :   Coroner] Query successful!True
[05:48:41.0174769] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.0266406] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.0266406] [Debug  :   Coroner] Query successful!True
[05:48:41.0266406] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.0398548] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.0398548] [Debug  :   Coroner] Query successful!True
[05:48:41.0398548] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.0479025] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.0489027] [Debug  :   Coroner] Query successful!True
[05:48:41.0489027] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.0590748] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.0590748] [Debug  :   Coroner] Query successful!True
[05:48:41.0590748] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.0677019] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.0677019] [Debug  :   Coroner] Query successful!True
[05:48:41.0677019] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.0796280] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.0796280] [Debug  :   Coroner] Query successful!True
[05:48:41.0806266] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.0886269] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.0886269] [Debug  :   Coroner] Query successful!True
[05:48:41.0886269] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.1012562] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.1012562] [Debug  :   Coroner] Query successful!True
[05:48:41.1022552] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.1095777] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.1095777] [Debug  :   Coroner] Query successful!True
[05:48:41.1095777] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.1219952] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.1219952] [Debug  :   Coroner] Query successful!True
[05:48:41.1219952] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.1305229] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.1305229] [Debug  :   Coroner] Query successful!True
[05:48:41.1310444] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.1427477] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.1427477] [Debug  :   Coroner] Query successful!True
[05:48:41.1427477] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.1512701] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.1522703] [Debug  :   Coroner] Query successful!True
[05:48:41.1522703] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.1625248] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.1625248] [Debug  :   Coroner] Query successful!True
[05:48:41.1625248] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.1721223] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.1721606] [Debug  :   Coroner] Query successful!True
[05:48:41.1721606] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.1834672] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.1834672] [Debug  :   Coroner] Query successful!True
[05:48:41.1834672] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.1938014] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.1938014] [Debug  :   Coroner] Query successful!True
[05:48:41.1938014] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.2047370] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.2047370] [Debug  :   Coroner] Query successful!True
[05:48:41.2047370] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.2150624] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.2150624] [Debug  :   Coroner] Query successful!True
[05:48:41.2150624] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.2252444] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.2252444] [Debug  :   Coroner] Query successful!True
[05:48:41.2252444] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.2341540] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.2341540] [Debug  :   Coroner] Query successful!True
[05:48:41.2341540] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.2457520] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.2457520] [Debug  :   Coroner] Query successful!True
[05:48:41.2457520] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.2554731] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.2554731] [Debug  :   Coroner] Query successful!True
[05:48:41.2559802] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.2658503] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.2668508] [Debug  :   Coroner] Query successful!True
[05:48:41.2668508] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.2759769] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.2759769] [Debug  :   Coroner] Query successful!True
[05:48:41.2759769] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.2867609] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.2867609] [Debug  :   Coroner] Query successful!True
[05:48:41.2867609] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.2984390] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.2984390] [Debug  :   Coroner] Query successful!True
[05:48:41.2984390] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.3064187] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.3064187] [Debug  :   Coroner] Query successful!True
[05:48:41.3064187] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.3164156] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.3164156] [Debug  :   Coroner] Query successful!True
[05:48:41.3164156] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.3245515] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.3245515] [Debug  :   Coroner] Query successful!True
[05:48:41.3245515] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.3361793] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.3371782] [Debug  :   Coroner] Query successful!True
[05:48:41.3371782] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.3447693] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:41.3447693] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:41.3447693] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:41.3447693] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:41.3457677] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.3457677] [Debug  :   Coroner] Query successful!True
[05:48:41.3457677] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:41.3457677] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:41.3457677] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.3574422] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.3574422] [Debug  :   Coroner] Query successful!True
[05:48:41.3574422] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.3660616] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.3660616] [Debug  :   Coroner] Query successful!True
[05:48:41.3660616] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.3782549] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.3782549] [Debug  :   Coroner] Query successful!True
[05:48:41.3782549] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.3867272] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.3867272] [Debug  :   Coroner] Query successful!True
[05:48:41.3867272] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.3995209] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.3995209] [Debug  :   Coroner] Query successful!True
[05:48:41.3995209] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.4086270] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.4086270] [Debug  :   Coroner] Query successful!True
[05:48:41.4086270] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.4202736] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.4202736] [Debug  :   Coroner] Query successful!True
[05:48:41.4202736] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.4289427] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.4299445] [Debug  :   Coroner] Query successful!True
[05:48:41.4299445] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.4420771] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.4420771] [Debug  :   Coroner] Query successful!True
[05:48:41.4420771] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.4511239] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.4511239] [Debug  :   Coroner] Query successful!True
[05:48:41.4511239] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.4613681] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.4613681] [Debug  :   Coroner] Query successful!True
[05:48:41.4623448] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.4713146] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.4713146] [Debug  :   Coroner] Query successful!True
[05:48:41.4713146] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.4827993] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.4827993] [Debug  :   Coroner] Query successful!True
[05:48:41.4827993] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.4926243] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.4926243] [Debug  :   Coroner] Query successful!True
[05:48:41.4936264] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.5023602] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.5033016] [Debug  :   Coroner] Query successful!True
[05:48:41.5033016] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.5125334] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.5125334] [Debug  :   Coroner] Query successful!True
[05:48:41.5135014] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.5230697] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.5230697] [Debug  :   Coroner] Query successful!True
[05:48:41.5230697] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.5325874] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.5325874] [Debug  :   Coroner] Query successful!True
[05:48:41.5325874] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.5436021] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.5436021] [Debug  :   Coroner] Query successful!True
[05:48:41.5446006] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.5542717] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.5542717] [Debug  :   Coroner] Query successful!True
[05:48:41.5542717] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.5655637] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.5655637] [Debug  :   Coroner] Query successful!True
[05:48:41.5655637] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.5757799] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.5757799] [Debug  :   Coroner] Query successful!True
[05:48:41.5757799] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.5858601] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.5868602] [Debug  :   Coroner] Query successful!True
[05:48:41.5868602] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.5956980] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.5956980] [Debug  :   Coroner] Query successful!True
[05:48:41.5956980] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.6068474] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.6068474] [Debug  :   Coroner] Query successful!True
[05:48:41.6068474] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.6164814] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.6164814] [Debug  :   Coroner] Query successful!True
[05:48:41.6164814] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.6274837] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.6274837] [Debug  :   Coroner] Query successful!True
[05:48:41.6274837] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.6385473] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.6385473] [Debug  :   Coroner] Query successful!True
[05:48:41.6385473] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.6485698] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.6492811] [Debug  :   Coroner] Query successful!True
[05:48:41.6492930] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.6589113] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.6589113] [Debug  :   Coroner] Query successful!True
[05:48:41.6589113] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.6690858] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.6690858] [Debug  :   Coroner] Query successful!True
[05:48:41.6690858] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.6790893] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.6790893] [Debug  :   Coroner] Query successful!True
[05:48:41.6790893] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.6893852] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.6903860] [Debug  :   Coroner] Query successful!True
[05:48:41.6903860] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.7007391] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.7007391] [Debug  :   Coroner] Query successful!True
[05:48:41.7007391] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.7110683] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.7110683] [Debug  :   Coroner] Query successful!True
[05:48:41.7110683] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.7215936] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.7215936] [Debug  :   Coroner] Query successful!True
[05:48:41.7215936] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.7316355] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.7316355] [Debug  :   Coroner] Query successful!True
[05:48:41.7316355] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.7410077] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.7415227] [Debug  :   Coroner] Query successful!True
[05:48:41.7415227] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.7523048] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.7523048] [Debug  :   Coroner] Query successful!True
[05:48:41.7523048] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.7621034] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.7621034] [Debug  :   Coroner] Query successful!True
[05:48:41.7621034] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.7727396] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.7727396] [Debug  :   Coroner] Query successful!True
[05:48:41.7727396] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.7826454] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.7826454] [Debug  :   Coroner] Query successful!True
[05:48:41.7826454] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.7934787] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.7934787] [Debug  :   Coroner] Query successful!True
[05:48:41.7934787] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.8035033] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.8035033] [Debug  :   Coroner] Query successful!True
[05:48:41.8035033] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.8156063] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.8156063] [Debug  :   Coroner] Query successful!True
[05:48:41.8156063] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.8242847] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.8242847] [Debug  :   Coroner] Query successful!True
[05:48:41.8242847] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.8362805] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.8372783] [Debug  :   Coroner] Query successful!True
[05:48:41.8372783] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.8456320] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.8456320] [Debug  :   Coroner] Query successful!True
[05:48:41.8456320] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.8575618] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.8575618] [Debug  :   Coroner] Query successful!True
[05:48:41.8575618] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.8656843] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.8656843] [Debug  :   Coroner] Query successful!True
[05:48:41.8656843] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.8777422] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.8787411] [Debug  :   Coroner] Query successful!True
[05:48:41.8787411] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.8861394] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.8861394] [Debug  :   Coroner] Query successful!True
[05:48:41.8861394] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.8989979] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.8989979] [Debug  :   Coroner] Query successful!True
[05:48:41.8989979] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.9080470] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.9080470] [Debug  :   Coroner] Query successful!True
[05:48:41.9080470] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.9199696] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.9199696] [Debug  :   Coroner] Query successful!True
[05:48:41.9205120] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.9284838] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.9284838] [Debug  :   Coroner] Query successful!True
[05:48:41.9284838] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.9402465] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.9402465] [Debug  :   Coroner] Query successful!True
[05:48:41.9412470] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.9489619] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.9489619] [Debug  :   Coroner] Query successful!True
[05:48:41.9489619] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.9617159] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.9617159] [Debug  :   Coroner] Query successful!True
[05:48:41.9617159] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.9703416] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.9703416] [Debug  :   Coroner] Query successful!True
[05:48:41.9703416] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.9819442] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.9829266] [Debug  :   Coroner] Query successful!True
[05:48:41.9829266] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:41.9919899] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:41.9919899] [Debug  :   Coroner] Query successful!True
[05:48:41.9929892] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.0023780] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.0023780] [Debug  :   Coroner] Query successful!True
[05:48:42.0023780] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.0130427] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.0130427] [Debug  :   Coroner] Query successful!True
[05:48:42.0130427] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.0227764] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.0227764] [Debug  :   Coroner] Query successful!True
[05:48:42.0237752] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.0323452] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.0323452] [Debug  :   Coroner] Query successful!True
[05:48:42.0323452] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.0442470] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.0452457] [Debug  :   Coroner] Query successful!True
[05:48:42.0452457] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.0551460] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.0551460] [Debug  :   Coroner] Query successful!True
[05:48:42.0551460] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.0657143] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.0657143] [Debug  :   Coroner] Query successful!True
[05:48:42.0657143] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.0762186] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.0762186] [Debug  :   Coroner] Query successful!True
[05:48:42.0762186] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.0863493] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.0863493] [Debug  :   Coroner] Query successful!True
[05:48:42.0863493] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.1012216] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.1012216] [Debug  :   Coroner] Query successful!True
[05:48:42.1012216] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.1091991] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.1091991] [Debug  :   Coroner] Query successful!True
[05:48:42.1091991] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.1221351] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.1221351] [Debug  :   Coroner] Query successful!True
[05:48:42.1221351] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.1321692] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.1321692] [Debug  :   Coroner] Query successful!True
[05:48:42.1321692] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.1422012] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.1422012] [Debug  :   Coroner] Query successful!True
[05:48:42.1422012] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.1524579] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.1524579] [Debug  :   Coroner] Query successful!True
[05:48:42.1524579] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.1634561] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.1634561] [Debug  :   Coroner] Query successful!True
[05:48:42.1634561] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.1724588] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.1734564] [Debug  :   Coroner] Query successful!True
[05:48:42.1734564] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.1825847] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.1825847] [Debug  :   Coroner] Query successful!True
[05:48:42.1825847] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.1926298] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.1926298] [Debug  :   Coroner] Query successful!True
[05:48:42.1936299] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.2044750] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.2044750] [Debug  :   Coroner] Query successful!True
[05:48:42.2044750] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.2148100] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.2148100] [Debug  :   Coroner] Query successful!True
[05:48:42.2148100] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.2251644] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.2251644] [Debug  :   Coroner] Query successful!True
[05:48:42.2251644] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.2343319] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.2343319] [Debug  :   Coroner] Query successful!True
[05:48:42.2343319] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.2461152] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.2461152] [Debug  :   Coroner] Query successful!True
[05:48:42.2461152] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.2566493] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.2566493] [Debug  :   Coroner] Query successful!True
[05:48:42.2566493] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.2672981] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.2672981] [Debug  :   Coroner] Query successful!True
[05:48:42.2672981] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.2773376] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.2773376] [Debug  :   Coroner] Query successful!True
[05:48:42.2773376] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.2875414] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.2875414] [Debug  :   Coroner] Query successful!True
[05:48:42.2885137] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.2976318] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.2976318] [Debug  :   Coroner] Query successful!True
[05:48:42.2976318] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.3066247] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.3066247] [Debug  :   Coroner] Query successful!True
[05:48:42.3066247] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.3162037] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.3162037] [Debug  :   Coroner] Query successful!True
[05:48:42.3172024] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.3236142] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.3248940] [Debug  :   Coroner] Query successful!True
[05:48:42.3248940] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.3361471] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.3361471] [Debug  :   Coroner] Query successful!True
[05:48:42.3371460] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.3445796] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.3445796] [Debug  :   Coroner] Query successful!True
[05:48:42.3455782] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.3542068] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.3542068] [Debug  :   Coroner] Query successful!True
[05:48:42.3542068] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.3635062] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.3635062] [Debug  :   Coroner] Query successful!True
[05:48:42.3635062] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.3720579] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.3720579] [Debug  :   Coroner] Query successful!True
[05:48:42.3730576] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.3813375] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.3813375] [Debug  :   Coroner] Query successful!True
[05:48:42.3813375] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.3919124] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.3919124] [Debug  :   Coroner] Query successful!True
[05:48:42.3919124] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.4014481] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.4014481] [Debug  :   Coroner] Query successful!True
[05:48:42.4014481] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.4093516] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.4093516] [Debug  :   Coroner] Query successful!True
[05:48:42.4093516] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.4196149] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.4206155] [Debug  :   Coroner] Query successful!True
[05:48:42.4206155] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.4286800] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.4286800] [Debug  :   Coroner] Query successful!True
[05:48:42.4286800] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.4377499] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.4377499] [Debug  :   Coroner] Query successful!True
[05:48:42.4377499] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.4468519] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.4468519] [Debug  :   Coroner] Query successful!True
[05:48:42.4468519] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.4567924] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.4567924] [Debug  :   Coroner] Query successful!True
[05:48:42.4567924] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.4680270] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.4680270] [Debug  :   Coroner] Query successful!True
[05:48:42.4680270] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.4771125] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.4771125] [Debug  :   Coroner] Query successful!True
[05:48:42.4771125] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.4856266] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.4856266] [Debug  :   Coroner] Query successful!True
[05:48:42.4856266] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.4969037] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.4969037] [Debug  :   Coroner] Query successful!True
[05:48:42.4969037] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.5039851] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.5049834] [Debug  :   Coroner] Query successful!True
[05:48:42.5049834] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.5171349] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.5171349] [Debug  :   Coroner] Query successful!True
[05:48:42.5171349] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.5261498] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.5261498] [Debug  :   Coroner] Query successful!True
[05:48:42.5261498] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.5378186] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.5378186] [Debug  :   Coroner] Query successful!True
[05:48:42.5388179] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.5468186] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.5468186] [Debug  :   Coroner] Query successful!True
[05:48:42.5468186] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.5563072] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.5563072] [Debug  :   Coroner] Query successful!True
[05:48:42.5563072] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.5648670] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.5648670] [Debug  :   Coroner] Query successful!True
[05:48:42.5658274] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.5745386] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.5745386] [Debug  :   Coroner] Query successful!True
[05:48:42.5745386] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.5826389] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.5826389] [Debug  :   Coroner] Query successful!True
[05:48:42.5826389] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.5929103] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.5929103] [Debug  :   Coroner] Query successful!True
[05:48:42.5929103] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.6019244] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.6019244] [Debug  :   Coroner] Query successful!True
[05:48:42.6019244] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.6104122] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.6104122] [Debug  :   Coroner] Query successful!True
[05:48:42.6104122] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.6220935] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.6220935] [Debug  :   Coroner] Query successful!True
[05:48:42.6220935] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.6292552] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.6292552] [Debug  :   Coroner] Query successful!True
[05:48:42.6302576] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.6397724] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.6397724] [Debug  :   Coroner] Query successful!True
[05:48:42.6397724] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.6482201] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.6482201] [Debug  :   Coroner] Query successful!True
[05:48:42.6482201] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.6574023] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.6574023] [Debug  :   Coroner] Query successful!True
[05:48:42.6584033] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.6662297] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.6662297] [Debug  :   Coroner] Query successful!True
[05:48:42.6662297] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.6745518] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.6745518] [Debug  :   Coroner] Query successful!True
[05:48:42.6745518] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.6831160] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.6841162] [Debug  :   Coroner] Query successful!True
[05:48:42.6841162] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.6922809] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.6922809] [Debug  :   Coroner] Query successful!True
[05:48:42.6922809] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.6993466] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.6993466] [Debug  :   Coroner] Query successful!True
[05:48:42.6993466] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.7058241] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.7068250] [Debug  :   Coroner] Query successful!True
[05:48:42.7068250] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.7140862] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.7140862] [Debug  :   Coroner] Query successful!True
[05:48:42.7150866] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.7221222] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.7221222] [Debug  :   Coroner] Query successful!True
[05:48:42.7221222] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.7316378] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.7316378] [Debug  :   Coroner] Query successful!True
[05:48:42.7316378] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.7396377] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.7396377] [Debug  :   Coroner] Query successful!True
[05:48:42.7396377] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.7467925] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.7467925] [Debug  :   Coroner] Query successful!True
[05:48:42.7467925] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.7560534] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.7560534] [Debug  :   Coroner] Query successful!True
[05:48:42.7560534] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.7625985] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.7625985] [Debug  :   Coroner] Query successful!True
[05:48:42.7635990] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.7737020] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.7737020] [Debug  :   Coroner] Query successful!True
[05:48:42.7737020] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.7814591] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.7814591] [Debug  :   Coroner] Query successful!True
[05:48:42.7814591] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.7885189] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.7885189] [Debug  :   Coroner] Query successful!True
[05:48:42.7894584] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.7977442] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.7977442] [Debug  :   Coroner] Query successful!True
[05:48:42.7977442] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.8052619] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.8052619] [Debug  :   Coroner] Query successful!True
[05:48:42.8052619] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.8137042] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:42.8137042] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:42.8137042] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:42.8137042] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:42.8158511] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.8158511] [Debug  :   Coroner] Query successful!True
[05:48:42.8158511] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.8228512] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.8228512] [Debug  :   Coroner] Query successful!True
[05:48:42.8238525] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.8314478] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.8314478] [Debug  :   Coroner] Query successful!True
[05:48:42.8314478] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.8384503] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.8384503] [Debug  :   Coroner] Query successful!True
[05:48:42.8384503] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.8464493] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.8464493] [Debug  :   Coroner] Query successful!True
[05:48:42.8464493] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.8543740] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.8553098] [Debug  :   Coroner] Query successful!True
[05:48:42.8553098] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.8634827] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.8634827] [Debug  :   Coroner] Query successful!True
[05:48:42.8634827] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.8717112] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.8717112] [Debug  :   Coroner] Query successful!True
[05:48:42.8717112] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.8792056] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.8798047] [Debug  :   Coroner] Query successful!True
[05:48:42.8798047] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.8868813] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.8868813] [Debug  :   Coroner] Query successful!True
[05:48:42.8868813] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.8959550] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.8959550] [Debug  :   Coroner] Query successful!True
[05:48:42.8959550] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.9032311] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.9032311] [Debug  :   Coroner] Query successful!True
[05:48:42.9032311] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.9124398] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.9124398] [Debug  :   Coroner] Query successful!True
[05:48:42.9124398] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.9204392] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.9204392] [Debug  :   Coroner] Query successful!True
[05:48:42.9214391] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.9276794] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.9286446] [Debug  :   Coroner] Query successful!True
[05:48:42.9286446] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.9368220] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.9368220] [Debug  :   Coroner] Query successful!True
[05:48:42.9368220] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.9445151] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.9445151] [Debug  :   Coroner] Query successful!True
[05:48:42.9445151] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.9543329] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.9543329] [Debug  :   Coroner] Query successful!True
[05:48:42.9543329] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.9633939] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.9633939] [Debug  :   Coroner] Query successful!True
[05:48:42.9633939] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.9715744] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.9715744] [Debug  :   Coroner] Query successful!True
[05:48:42.9715744] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.9825251] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.9825251] [Debug  :   Coroner] Query successful!True
[05:48:42.9825251] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.9911535] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.9921221] [Debug  :   Coroner] Query successful!True
[05:48:42.9921221] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:42.9999382] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:42.9999382] [Debug  :   Coroner] Query successful!True
[05:48:42.9999382] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.0100046] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.0100046] [Debug  :   Coroner] Query successful!True
[05:48:43.0105218] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.0190419] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.0190419] [Debug  :   Coroner] Query successful!True
[05:48:43.0190419] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.0267462] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.0267462] [Debug  :   Coroner] Query successful!True
[05:48:43.0267462] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.0390082] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.0390082] [Debug  :   Coroner] Query successful!True
[05:48:43.0390082] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.0470102] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.0470102] [Debug  :   Coroner] Query successful!True
[05:48:43.0470102] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.0555040] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.0555040] [Debug  :   Coroner] Query successful!True
[05:48:43.0555040] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.0651073] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.0651073] [Debug  :   Coroner] Query successful!True
[05:48:43.0651073] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.0750372] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.0750372] [Debug  :   Coroner] Query successful!True
[05:48:43.0750372] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.0859834] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.0859834] [Debug  :   Coroner] Query successful!True
[05:48:43.0859834] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.0959863] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.0959863] [Debug  :   Coroner] Query successful!True
[05:48:43.0959863] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.1036219] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.1036219] [Debug  :   Coroner] Query successful!True
[05:48:43.1036219] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.1142148] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.1142148] [Debug  :   Coroner] Query successful!True
[05:48:43.1142148] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.1232151] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.1232151] [Debug  :   Coroner] Query successful!True
[05:48:43.1232151] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.1336872] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.1346864] [Debug  :   Coroner] Query successful!True
[05:48:43.1346864] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.1442923] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.1442923] [Debug  :   Coroner] Query successful!True
[05:48:43.1442923] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.1558676] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.1558676] [Debug  :   Coroner] Query successful!True
[05:48:43.1558676] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.1645560] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.1645560] [Debug  :   Coroner] Query successful!True
[05:48:43.1645560] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.1770989] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.1770989] [Debug  :   Coroner] Query successful!True
[05:48:43.1770989] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.1862123] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.1862123] [Debug  :   Coroner] Query successful!True
[05:48:43.1862123] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.1974664] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.1974664] [Debug  :   Coroner] Query successful!True
[05:48:43.1974664] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.2054687] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.2054687] [Debug  :   Coroner] Query successful!True
[05:48:43.2054687] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.2185999] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.2185999] [Debug  :   Coroner] Query successful!True
[05:48:43.2185999] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.2271764] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.2271764] [Debug  :   Coroner] Query successful!True
[05:48:43.2271764] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.2392696] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.2392696] [Debug  :   Coroner] Query successful!True
[05:48:43.2392696] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.2483888] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.2483888] [Debug  :   Coroner] Query successful!True
[05:48:43.2483888] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.2603498] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.2603498] [Debug  :   Coroner] Query successful!True
[05:48:43.2603498] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.2685386] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.2685386] [Debug  :   Coroner] Query successful!True
[05:48:43.2685386] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.2806911] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.2806911] [Debug  :   Coroner] Query successful!True
[05:48:43.2806911] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.2892127] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.2892127] [Debug  :   Coroner] Query successful!True
[05:48:43.2892127] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.3020862] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.3020862] [Debug  :   Coroner] Query successful!True
[05:48:43.3020862] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.3110276] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.3110276] [Debug  :   Coroner] Query successful!True
[05:48:43.3110276] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.3218343] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.3218343] [Debug  :   Coroner] Query successful!True
[05:48:43.3218343] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.3306216] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.3306216] [Debug  :   Coroner] Query successful!True
[05:48:43.3306216] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.3393070] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.3393070] [Debug  :   Coroner] Query successful!True
[05:48:43.3393070] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.3489051] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.3499053] [Debug  :   Coroner] Query successful!True
[05:48:43.3499053] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.3605057] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.3605057] [Debug  :   Coroner] Query successful!True
[05:48:43.3605057] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.3705662] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.3705662] [Debug  :   Coroner] Query successful!True
[05:48:43.3705662] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.3799818] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.3799818] [Debug  :   Coroner] Query successful!True
[05:48:43.3799818] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.3879836] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.3879836] [Debug  :   Coroner] Query successful!True
[05:48:43.3879836] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.3992144] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.3992144] [Debug  :   Coroner] Query successful!True
[05:48:43.3992144] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.4073006] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.4073006] [Debug  :   Coroner] Query successful!True
[05:48:43.4073006] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.4199918] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.4199918] [Debug  :   Coroner] Query successful!True
[05:48:43.4199918] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.4285701] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.4285701] [Debug  :   Coroner] Query successful!True
[05:48:43.4285701] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.4407470] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.4407470] [Debug  :   Coroner] Query successful!True
[05:48:43.4417226] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.4492445] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.4492445] [Debug  :   Coroner] Query successful!True
[05:48:43.4502436] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.4616743] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.4616743] [Debug  :   Coroner] Query successful!True
[05:48:43.4616743] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.4699051] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.4709047] [Debug  :   Coroner] Query successful!True
[05:48:43.4709047] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.4824974] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.4824974] [Debug  :   Coroner] Query successful!True
[05:48:43.4824974] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.4940479] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.4940479] [Debug  :   Coroner] Query successful!True
[05:48:43.4940479] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.5026546] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.5026546] [Debug  :   Coroner] Query successful!True
[05:48:43.5026546] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.5173327] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.5173327] [Debug  :   Coroner] Query successful!True
[05:48:43.5173327] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.5255647] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.5255647] [Debug  :   Coroner] Query successful!True
[05:48:43.5255647] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.5385763] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.5385763] [Debug  :   Coroner] Query successful!True
[05:48:43.5390945] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.5471608] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.5471608] [Debug  :   Coroner] Query successful!True
[05:48:43.5471608] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.5589296] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.5589296] [Debug  :   Coroner] Query successful!True
[05:48:43.5599282] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.5685040] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.5685040] [Debug  :   Coroner] Query successful!True
[05:48:43.5685040] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.5800990] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.5800990] [Debug  :   Coroner] Query successful!True
[05:48:43.5800990] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.5886169] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.5886169] [Debug  :   Coroner] Query successful!True
[05:48:43.5892657] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.6008757] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.6008757] [Debug  :   Coroner] Query successful!True
[05:48:43.6008757] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:43.6008757] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:43.6008757] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.6099617] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.6099617] [Debug  :   Coroner] Query successful!True
[05:48:43.6099617] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.6213900] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.6213900] [Debug  :   Coroner] Query successful!True
[05:48:43.6213900] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.6312355] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.6312355] [Debug  :   Coroner] Query successful!True
[05:48:43.6312355] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.6427212] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.6427212] [Debug  :   Coroner] Query successful!True
[05:48:43.6427212] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.6521792] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.6521792] [Debug  :   Coroner] Query successful!True
[05:48:43.6521792] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.6621168] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.6621168] [Debug  :   Coroner] Query successful!True
[05:48:43.6621168] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.6717124] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.6717124] [Debug  :   Coroner] Query successful!True
[05:48:43.6727098] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.6829172] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.6829172] [Debug  :   Coroner] Query successful!True
[05:48:43.6838805] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.6925164] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.6925164] [Debug  :   Coroner] Query successful!True
[05:48:43.6935169] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.7046540] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.7046540] [Debug  :   Coroner] Query successful!True
[05:48:43.7046540] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.7138284] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.7138284] [Debug  :   Coroner] Query successful!True
[05:48:43.7148300] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.7255527] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.7255527] [Debug  :   Coroner] Query successful!True
[05:48:43.7255527] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.7355515] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.7355515] [Debug  :   Coroner] Query successful!True
[05:48:43.7355515] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.7461421] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.7461421] [Debug  :   Coroner] Query successful!True
[05:48:43.7461421] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.7547026] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.7556988] [Debug  :   Coroner] Query successful!True
[05:48:43.7556988] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.7665737] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.7665737] [Debug  :   Coroner] Query successful!True
[05:48:43.7675721] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.7762960] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.7762960] [Debug  :   Coroner] Query successful!True
[05:48:43.7762960] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.7872433] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.7872433] [Debug  :   Coroner] Query successful!True
[05:48:43.7872433] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.7977600] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.7977600] [Debug  :   Coroner] Query successful!True
[05:48:43.7977600] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.8078246] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.8078246] [Debug  :   Coroner] Query successful!True
[05:48:43.8087964] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.8183589] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.8183589] [Debug  :   Coroner] Query successful!True
[05:48:43.8183589] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.8297268] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.8297268] [Debug  :   Coroner] Query successful!True
[05:48:43.8297268] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.8392349] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.8392349] [Debug  :   Coroner] Query successful!True
[05:48:43.8402361] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.8497460] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.8497460] [Debug  :   Coroner] Query successful!True
[05:48:43.8497460] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.8599524] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.8599524] [Debug  :   Coroner] Query successful!True
[05:48:43.8605002] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.8707657] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.8707657] [Debug  :   Coroner] Query successful!True
[05:48:43.8707657] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.8804658] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.8804658] [Debug  :   Coroner] Query successful!True
[05:48:43.8804658] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.8909594] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.8919612] [Debug  :   Coroner] Query successful!True
[05:48:43.8919612] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.9014781] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.9014781] [Debug  :   Coroner] Query successful!True
[05:48:43.9014781] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.9126553] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.9126553] [Debug  :   Coroner] Query successful!True
[05:48:43.9126553] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.9235123] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.9235123] [Debug  :   Coroner] Query successful!True
[05:48:43.9235123] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.9337958] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.9337958] [Debug  :   Coroner] Query successful!True
[05:48:43.9337958] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.9477904] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.9487895] [Debug  :   Coroner] Query successful!True
[05:48:43.9487895] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.9582981] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.9582981] [Debug  :   Coroner] Query successful!True
[05:48:43.9582981] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.9688252] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.9688252] [Debug  :   Coroner] Query successful!True
[05:48:43.9688252] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.9825265] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.9825265] [Debug  :   Coroner] Query successful!True
[05:48:43.9825265] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:43.9928126] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:43.9928126] [Debug  :   Coroner] Query successful!True
[05:48:43.9928126] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.0021870] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.0021870] [Debug  :   Coroner] Query successful!True
[05:48:44.0021870] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.0178577] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.0178577] [Debug  :   Coroner] Query successful!True
[05:48:44.0178577] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.0263525] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.0263525] [Debug  :   Coroner] Query successful!True
[05:48:44.0263525] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.0385521] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.0385521] [Debug  :   Coroner] Query successful!True
[05:48:44.0385521] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.0479905] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.0479905] [Debug  :   Coroner] Query successful!True
[05:48:44.0479905] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.0600540] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.0600540] [Debug  :   Coroner] Query successful!True
[05:48:44.0600540] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.0686351] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.0686351] [Debug  :   Coroner] Query successful!True
[05:48:44.0686351] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.0799271] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.0799271] [Debug  :   Coroner] Query successful!True
[05:48:44.0799271] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.0889266] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.0889266] [Debug  :   Coroner] Query successful!True
[05:48:44.0889266] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.1000589] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.1010575] [Debug  :   Coroner] Query successful!True
[05:48:44.1010575] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.1088544] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.1098536] [Debug  :   Coroner] Query successful!True
[05:48:44.1098536] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.1214412] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.1214412] [Debug  :   Coroner] Query successful!True
[05:48:44.1214412] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.1304650] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.1304650] [Debug  :   Coroner] Query successful!True
[05:48:44.1304650] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.1417518] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.1427510] [Debug  :   Coroner] Query successful!True
[05:48:44.1427510] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.1524399] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.1524399] [Debug  :   Coroner] Query successful!True
[05:48:44.1524399] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.1622817] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.1622817] [Debug  :   Coroner] Query successful!True
[05:48:44.1622817] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.1718242] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.1718242] [Debug  :   Coroner] Query successful!True
[05:48:44.1718242] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.1829237] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.1829237] [Debug  :   Coroner] Query successful!True
[05:48:44.1829237] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.1928496] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.1928496] [Debug  :   Coroner] Query successful!True
[05:48:44.1928496] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.2042819] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.2042819] [Debug  :   Coroner] Query successful!True
[05:48:44.2042819] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.2140372] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.2140372] [Debug  :   Coroner] Query successful!True
[05:48:44.2140372] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.2241177] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.2241177] [Debug  :   Coroner] Query successful!True
[05:48:44.2241177] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.2343352] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.2343352] [Debug  :   Coroner] Query successful!True
[05:48:44.2343352] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.2456196] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.2456196] [Debug  :   Coroner] Query successful!True
[05:48:44.2456196] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.2558942] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.2558942] [Debug  :   Coroner] Query successful!True
[05:48:44.2558942] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.2662377] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.2662377] [Debug  :   Coroner] Query successful!True
[05:48:44.2672091] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.2770988] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.2770988] [Debug  :   Coroner] Query successful!True
[05:48:44.2770988] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.2881660] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.2881660] [Debug  :   Coroner] Query successful!True
[05:48:44.2881660] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.2976874] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.2976874] [Debug  :   Coroner] Query successful!True
[05:48:44.2976874] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.3083728] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.3083728] [Debug  :   Coroner] Query successful!True
[05:48:44.3083728] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.3183668] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.3183668] [Debug  :   Coroner] Query successful!True
[05:48:44.3183668] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.3290218] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.3290218] [Debug  :   Coroner] Query successful!True
[05:48:44.3290218] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.3386791] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.3386791] [Debug  :   Coroner] Query successful!True
[05:48:44.3386791] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.3488148] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:44.3488148] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:44.3488148] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:44.3488148] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:44.3497969] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.3497969] [Debug  :   Coroner] Query successful!True
[05:48:44.3497969] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:44.3497969] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:44.3497969] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.3595828] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.3595828] [Debug  :   Coroner] Query successful!True
[05:48:44.3595828] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.3708024] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.3708024] [Debug  :   Coroner] Query successful!True
[05:48:44.3708024] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.3811151] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.3811151] [Debug  :   Coroner] Query successful!True
[05:48:44.3811151] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.3915060] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.3915060] [Debug  :   Coroner] Query successful!True
[05:48:44.3915060] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.4015483] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.4015483] [Debug  :   Coroner] Query successful!True
[05:48:44.4015483] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.4131047] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.4131047] [Debug  :   Coroner] Query successful!True
[05:48:44.4131047] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.4231282] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.4231282] [Debug  :   Coroner] Query successful!True
[05:48:44.4231282] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.4326627] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.4336618] [Debug  :   Coroner] Query successful!True
[05:48:44.4336618] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.4427658] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.4427658] [Debug  :   Coroner] Query successful!True
[05:48:44.4427658] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.4549328] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.4549328] [Debug  :   Coroner] Query successful!True
[05:48:44.4549328] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.4640854] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.4650880] [Debug  :   Coroner] Query successful!True
[05:48:44.4650880] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.4751294] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.4751294] [Debug  :   Coroner] Query successful!True
[05:48:44.4751294] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.4842494] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.4842494] [Debug  :   Coroner] Query successful!True
[05:48:44.4842494] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.4967448] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.4967448] [Debug  :   Coroner] Query successful!True
[05:48:44.4967448] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.5057554] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.5057554] [Debug  :   Coroner] Query successful!True
[05:48:44.5057554] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.5206040] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.5206040] [Debug  :   Coroner] Query successful!True
[05:48:44.5206040] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.5325772] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.5325772] [Debug  :   Coroner] Query successful!True
[05:48:44.5325772] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.5460507] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.5460507] [Debug  :   Coroner] Query successful!True
[05:48:44.5460507] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.5587172] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.5587172] [Debug  :   Coroner] Query successful!True
[05:48:44.5587172] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.5707076] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.5707183] [Debug  :   Coroner] Query successful!True
[05:48:44.5707183] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.5832519] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.5832519] [Debug  :   Coroner] Query successful!True
[05:48:44.5842515] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.5969163] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.5969163] [Debug  :   Coroner] Query successful!True
[05:48:44.5969163] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.6098370] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.6098370] [Debug  :   Coroner] Query successful!True
[05:48:44.6098370] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.6233661] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.6233661] [Debug  :   Coroner] Query successful!True
[05:48:44.6233661] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.6355605] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.6365959] [Debug  :   Coroner] Query successful!True
[05:48:44.6365959] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.6474908] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.6474908] [Debug  :   Coroner] Query successful!True
[05:48:44.6484919] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.6606909] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.6606909] [Debug  :   Coroner] Query successful!True
[05:48:44.6606909] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.6717244] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.6717244] [Debug  :   Coroner] Query successful!True
[05:48:44.6717244] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.6834988] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.6844978] [Debug  :   Coroner] Query successful!True
[05:48:44.6844978] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.6964037] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.6964037] [Debug  :   Coroner] Query successful!True
[05:48:44.6964037] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.7081036] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.7081036] [Debug  :   Coroner] Query successful!True
[05:48:44.7081036] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.7203201] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.7203201] [Debug  :   Coroner] Query successful!True
[05:48:44.7203201] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.7315215] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.7315215] [Debug  :   Coroner] Query successful!True
[05:48:44.7315215] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.7437102] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.7437102] [Debug  :   Coroner] Query successful!True
[05:48:44.7447090] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.7558397] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.7568126] [Debug  :   Coroner] Query successful!True
[05:48:44.7568126] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.7684083] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.7689230] [Debug  :   Coroner] Query successful!True
[05:48:44.7689230] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.8009145] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.8009145] [Debug  :   Coroner] Query successful!True
[05:48:44.8009145] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.8120773] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.8120773] [Debug  :   Coroner] Query successful!True
[05:48:44.8120773] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.8233718] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.8233718] [Debug  :   Coroner] Query successful!True
[05:48:44.8233718] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.8369289] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.8369289] [Debug  :   Coroner] Query successful!True
[05:48:44.8369289] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.8474206] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.8474206] [Debug  :   Coroner] Query successful!True
[05:48:44.8474206] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.8598164] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.8598164] [Debug  :   Coroner] Query successful!True
[05:48:44.8598164] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.8705864] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.8705864] [Debug  :   Coroner] Query successful!True
[05:48:44.8705864] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.8824020] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.8824020] [Debug  :   Coroner] Query successful!True
[05:48:44.8824020] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.8942269] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.8942269] [Debug  :   Coroner] Query successful!True
[05:48:44.8942269] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.9071870] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.9071870] [Debug  :   Coroner] Query successful!True
[05:48:44.9071870] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.9182690] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.9182690] [Debug  :   Coroner] Query successful!True
[05:48:44.9187754] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.9294560] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.9294560] [Debug  :   Coroner] Query successful!True
[05:48:44.9294560] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.9418777] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.9418777] [Debug  :   Coroner] Query successful!True
[05:48:44.9424152] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.9525621] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.9525621] [Debug  :   Coroner] Query successful!True
[05:48:44.9525621] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.9645617] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.9655618] [Debug  :   Coroner] Query successful!True
[05:48:44.9655618] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.9757169] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.9757169] [Debug  :   Coroner] Query successful!True
[05:48:44.9757169] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:44.9894559] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:44.9894559] [Debug  :   Coroner] Query successful!True
[05:48:44.9894559] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.0015055] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.0015055] [Debug  :   Coroner] Query successful!True
[05:48:45.0015055] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.0117675] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.0117675] [Debug  :   Coroner] Query successful!True
[05:48:45.0117675] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.0247457] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.0247457] [Debug  :   Coroner] Query successful!True
[05:48:45.0247457] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.0364300] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.0364300] [Debug  :   Coroner] Query successful!True
[05:48:45.0364300] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.0470904] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.0470904] [Debug  :   Coroner] Query successful!True
[05:48:45.0470904] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.0590917] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.0590917] [Debug  :   Coroner] Query successful!True
[05:48:45.0590917] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.0696890] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.0696890] [Debug  :   Coroner] Query successful!True
[05:48:45.0696890] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.0815824] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.0815824] [Debug  :   Coroner] Query successful!True
[05:48:45.0815824] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.0926281] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.0926281] [Debug  :   Coroner] Query successful!True
[05:48:45.0936280] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.1050723] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.1050723] [Debug  :   Coroner] Query successful!True
[05:48:45.1050723] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.1148400] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.1148400] [Debug  :   Coroner] Query successful!True
[05:48:45.1153947] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.1288755] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.1288755] [Debug  :   Coroner] Query successful!True
[05:48:45.1288755] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.1394300] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.1394300] [Debug  :   Coroner] Query successful!True
[05:48:45.1404294] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.1513885] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.1513885] [Debug  :   Coroner] Query successful!True
[05:48:45.1523611] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.1633602] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.1633602] [Debug  :   Coroner] Query successful!True
[05:48:45.1633602] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.1753360] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.1753360] [Debug  :   Coroner] Query successful!True
[05:48:45.1753360] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.1862757] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.1862757] [Debug  :   Coroner] Query successful!True
[05:48:45.1862757] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.1978379] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.1978379] [Debug  :   Coroner] Query successful!True
[05:48:45.1978379] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.2075923] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.2075923] [Debug  :   Coroner] Query successful!True
[05:48:45.2085928] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.2197590] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.2197590] [Debug  :   Coroner] Query successful!True
[05:48:45.2197590] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.2317855] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.2317855] [Debug  :   Coroner] Query successful!True
[05:48:45.2317855] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.2430541] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.2430541] [Debug  :   Coroner] Query successful!True
[05:48:45.2430541] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.2528342] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.2528342] [Debug  :   Coroner] Query successful!True
[05:48:45.2528342] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.2675949] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.2675949] [Debug  :   Coroner] Query successful!True
[05:48:45.2675949] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.2793824] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.2793824] [Debug  :   Coroner] Query successful!True
[05:48:45.2793824] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.2892768] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.2892768] [Debug  :   Coroner] Query successful!True
[05:48:45.2892768] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.3022379] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.3022379] [Debug  :   Coroner] Query successful!True
[05:48:45.3022379] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.3114277] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.3114277] [Debug  :   Coroner] Query successful!True
[05:48:45.3114277] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.3215519] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.3215519] [Debug  :   Coroner] Query successful!True
[05:48:45.3225524] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.3324684] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.3324684] [Debug  :   Coroner] Query successful!True
[05:48:45.3324684] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.3429661] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.3429661] [Debug  :   Coroner] Query successful!True
[05:48:45.3429661] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.3527180] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.3527180] [Debug  :   Coroner] Query successful!True
[05:48:45.3527180] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.3634121] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.3634121] [Debug  :   Coroner] Query successful!True
[05:48:45.3634121] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.3728346] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.3738346] [Debug  :   Coroner] Query successful!True
[05:48:45.3738346] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.3846936] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.3846936] [Debug  :   Coroner] Query successful!True
[05:48:45.3846936] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.3938590] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.3948592] [Debug  :   Coroner] Query successful!True
[05:48:45.3948592] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.4053524] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.4053524] [Debug  :   Coroner] Query successful!True
[05:48:45.4053524] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.4153912] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.4153912] [Debug  :   Coroner] Query successful!True
[05:48:45.4153912] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.4163916] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:48:45.4259797] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.4259797] [Debug  :   Coroner] Query successful!True
[05:48:45.4259797] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.4358882] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.4358882] [Debug  :   Coroner] Query successful!True
[05:48:45.4358882] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.4476103] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.4476103] [Debug  :   Coroner] Query successful!True
[05:48:45.4476103] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.4566116] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.4576105] [Debug  :   Coroner] Query successful!True
[05:48:45.4576105] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.4676956] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.4686606] [Debug  :   Coroner] Query successful!True
[05:48:45.4686606] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.4792795] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.4792795] [Debug  :   Coroner] Query successful!True
[05:48:45.4792795] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.4892397] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.4892397] [Debug  :   Coroner] Query successful!True
[05:48:45.4892397] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.5029624] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.5029624] [Debug  :   Coroner] Query successful!True
[05:48:45.5039637] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.5134769] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:48:45.5134769] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:48:45.5134769] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:48:45.5134769] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:48:45.5134769] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:48:45.5134769] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:48:45.5134769] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:48:45.5154764] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.5154764] [Debug  :   Coroner] Query successful!True
[05:48:45.5154764] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.5248354] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.5248354] [Debug  :   Coroner] Query successful!True
[05:48:45.5248354] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.5381214] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.5381214] [Debug  :   Coroner] Query successful!True
[05:48:45.5381214] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.5472075] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.5472075] [Debug  :   Coroner] Query successful!True
[05:48:45.5472075] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.5588890] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.5588890] [Debug  :   Coroner] Query successful!True
[05:48:45.5588890] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.5682591] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.5682591] [Debug  :   Coroner] Query successful!True
[05:48:45.5682591] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.5804901] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.5804901] [Debug  :   Coroner] Query successful!True
[05:48:45.5804901] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.5889459] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.5889459] [Debug  :   Coroner] Query successful!True
[05:48:45.5889459] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.6012350] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.6012350] [Debug  :   Coroner] Query successful!True
[05:48:45.6012350] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.6104062] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.6104062] [Debug  :   Coroner] Query successful!True
[05:48:45.6104062] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.6222480] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.6222480] [Debug  :   Coroner] Query successful!True
[05:48:45.6222480] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.6295438] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.6295438] [Debug  :   Coroner] Query successful!True
[05:48:45.6305432] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.6421993] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.6421993] [Debug  :   Coroner] Query successful!True
[05:48:45.6431998] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.6523647] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.6523647] [Debug  :   Coroner] Query successful!True
[05:48:45.6523647] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.6623653] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.6623653] [Debug  :   Coroner] Query successful!True
[05:48:45.6623653] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.6724943] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.6724943] [Debug  :   Coroner] Query successful!True
[05:48:45.6724943] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.6834615] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.6834615] [Debug  :   Coroner] Query successful!True
[05:48:45.6834615] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.6936778] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.6936778] [Debug  :   Coroner] Query successful!True
[05:48:45.6936778] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.7040621] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.7040621] [Debug  :   Coroner] Query successful!True
[05:48:45.7040621] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.7124970] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.7124970] [Debug  :   Coroner] Query successful!True
[05:48:45.7134965] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.7245506] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.7245506] [Debug  :   Coroner] Query successful!True
[05:48:45.7245506] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.7348025] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.7348025] [Debug  :   Coroner] Query successful!True
[05:48:45.7348025] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.7454260] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.7454260] [Debug  :   Coroner] Query successful!True
[05:48:45.7454260] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.7566788] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.7566788] [Debug  :   Coroner] Query successful!True
[05:48:45.7566788] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.7662565] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.7662565] [Debug  :   Coroner] Query successful!True
[05:48:45.7662565] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.7808099] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.7808099] [Debug  :   Coroner] Query successful!True
[05:48:45.7808099] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.7898063] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.7898063] [Debug  :   Coroner] Query successful!True
[05:48:45.7898063] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.8020288] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.8020288] [Debug  :   Coroner] Query successful!True
[05:48:45.8020288] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.8110304] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.8110304] [Debug  :   Coroner] Query successful!True
[05:48:45.8120293] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.8215531] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.8215531] [Debug  :   Coroner] Query successful!True
[05:48:45.8215531] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.8310566] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.8310566] [Debug  :   Coroner] Query successful!True
[05:48:45.8310566] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.8424839] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.8424839] [Debug  :   Coroner] Query successful!True
[05:48:45.8424839] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.8515859] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.8515859] [Debug  :   Coroner] Query successful!True
[05:48:45.8515859] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.8628763] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.8628763] [Debug  :   Coroner] Query successful!True
[05:48:45.8639187] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.8749375] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.8749375] [Debug  :   Coroner] Query successful!True
[05:48:45.8749375] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.8840933] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.8840933] [Debug  :   Coroner] Query successful!True
[05:48:45.8840933] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.8931553] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.8931553] [Debug  :   Coroner] Query successful!True
[05:48:45.8931553] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.9050325] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.9050325] [Debug  :   Coroner] Query successful!True
[05:48:45.9050325] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.9141515] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.9141515] [Debug  :   Coroner] Query successful!True
[05:48:45.9141515] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.9265047] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.9265047] [Debug  :   Coroner] Query successful!True
[05:48:45.9265047] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.9359415] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.9359415] [Debug  :   Coroner] Query successful!True
[05:48:45.9359415] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.9463106] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.9473120] [Debug  :   Coroner] Query successful!True
[05:48:45.9473120] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.9565308] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.9565308] [Debug  :   Coroner] Query successful!True
[05:48:45.9565308] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.9676606] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.9676606] [Debug  :   Coroner] Query successful!True
[05:48:45.9676606] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.9782750] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.9782750] [Debug  :   Coroner] Query successful!True
[05:48:45.9782750] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.9884444] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.9894157] [Debug  :   Coroner] Query successful!True
[05:48:45.9894157] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:45.9988459] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:45.9988459] [Debug  :   Coroner] Query successful!True
[05:48:45.9988459] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.0096072] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.0096072] [Debug  :   Coroner] Query successful!True
[05:48:46.0096072] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.0192391] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.0192391] [Debug  :   Coroner] Query successful!True
[05:48:46.0192391] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.0304243] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.0304243] [Debug  :   Coroner] Query successful!True
[05:48:46.0304243] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.0396370] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.0396370] [Debug  :   Coroner] Query successful!True
[05:48:46.0396370] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.0519353] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.0519353] [Debug  :   Coroner] Query successful!True
[05:48:46.0519353] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.0609329] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.0609329] [Debug  :   Coroner] Query successful!True
[05:48:46.0609329] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.0716290] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.0716290] [Debug  :   Coroner] Query successful!True
[05:48:46.0716290] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.0806617] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.0806617] [Debug  :   Coroner] Query successful!True
[05:48:46.0816600] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.0923428] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.0923428] [Debug  :   Coroner] Query successful!True
[05:48:46.0923428] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.1022836] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.1022836] [Debug  :   Coroner] Query successful!True
[05:48:46.1022836] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.1127993] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.1137989] [Debug  :   Coroner] Query successful!True
[05:48:46.1137989] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.1219070] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.1228497] [Debug  :   Coroner] Query successful!True
[05:48:46.1228497] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.1338745] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.1338745] [Debug  :   Coroner] Query successful!True
[05:48:46.1338745] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.1428429] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.1428429] [Debug  :   Coroner] Query successful!True
[05:48:46.1428429] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.1561968] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.1561968] [Debug  :   Coroner] Query successful!True
[05:48:46.1561968] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.1646161] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.1656159] [Debug  :   Coroner] Query successful!True
[05:48:46.1656159] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.1768941] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.1768941] [Debug  :   Coroner] Query successful!True
[05:48:46.1768941] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.1848409] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.1858051] [Debug  :   Coroner] Query successful!True
[05:48:46.1858051] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.1978441] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.1978441] [Debug  :   Coroner] Query successful!True
[05:48:46.1978441] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.2053336] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.2053336] [Debug  :   Coroner] Query successful!True
[05:48:46.2053336] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.2188358] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.2188358] [Debug  :   Coroner] Query successful!True
[05:48:46.2188358] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.2267597] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.2267597] [Debug  :   Coroner] Query successful!True
[05:48:46.2267597] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.2394329] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.2394329] [Debug  :   Coroner] Query successful!True
[05:48:46.2394329] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.2470859] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.2470859] [Debug  :   Coroner] Query successful!True
[05:48:46.2480308] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.2583146] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:46.2583146] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:46.2583146] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:46.2583146] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:46.2603138] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.2603138] [Debug  :   Coroner] Query successful!True
[05:48:46.2603138] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.2693761] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.2693761] [Debug  :   Coroner] Query successful!True
[05:48:46.2693761] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.2813727] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.2813727] [Debug  :   Coroner] Query successful!True
[05:48:46.2813727] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.2898996] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.2898996] [Debug  :   Coroner] Query successful!True
[05:48:46.2898996] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.3019473] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.3019473] [Debug  :   Coroner] Query successful!True
[05:48:46.3019473] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.3112575] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.3112575] [Debug  :   Coroner] Query successful!True
[05:48:46.3112575] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.3218275] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.3218275] [Debug  :   Coroner] Query successful!True
[05:48:46.3218275] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.3314211] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.3314211] [Debug  :   Coroner] Query successful!True
[05:48:46.3314211] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.3422771] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.3422771] [Debug  :   Coroner] Query successful!True
[05:48:46.3422771] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.3523754] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.3523754] [Debug  :   Coroner] Query successful!True
[05:48:46.3523754] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.3629151] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.3629151] [Debug  :   Coroner] Query successful!True
[05:48:46.3638934] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.3721327] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.3721327] [Debug  :   Coroner] Query successful!True
[05:48:46.3731336] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.3842492] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.3842492] [Debug  :   Coroner] Query successful!True
[05:48:46.3842492] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.3957978] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.3957978] [Debug  :   Coroner] Query successful!True
[05:48:46.3957978] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.4049527] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.4049527] [Debug  :   Coroner] Query successful!True
[05:48:46.4049527] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.4202266] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.4202266] [Debug  :   Coroner] Query successful!True
[05:48:46.4202266] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.4288449] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.4288449] [Debug  :   Coroner] Query successful!True
[05:48:46.4288449] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.4405328] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.4405328] [Debug  :   Coroner] Query successful!True
[05:48:46.4405328] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.4496136] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.4496136] [Debug  :   Coroner] Query successful!True
[05:48:46.4496136] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.4621716] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.4621716] [Debug  :   Coroner] Query successful!True
[05:48:46.4621716] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.4706970] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.4706970] [Debug  :   Coroner] Query successful!True
[05:48:46.4706970] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.4823234] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.4823234] [Debug  :   Coroner] Query successful!True
[05:48:46.4823234] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.4919954] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.4919954] [Debug  :   Coroner] Query successful!True
[05:48:46.4919954] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.5035571] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.5035571] [Debug  :   Coroner] Query successful!True
[05:48:46.5035571] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.5126777] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.5136772] [Debug  :   Coroner] Query successful!True
[05:48:46.5136772] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.5236786] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.5236786] [Debug  :   Coroner] Query successful!True
[05:48:46.5236786] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.5341688] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.5341688] [Debug  :   Coroner] Query successful!True
[05:48:46.5341688] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.5450420] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.5450420] [Debug  :   Coroner] Query successful!True
[05:48:46.5450420] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.5556877] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.5556877] [Debug  :   Coroner] Query successful!True
[05:48:46.5556877] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.5649234] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.5659215] [Debug  :   Coroner] Query successful!True
[05:48:46.5659215] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.5753684] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.5753684] [Debug  :   Coroner] Query successful!True
[05:48:46.5753684] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.5859638] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.5859638] [Debug  :   Coroner] Query successful!True
[05:48:46.5859638] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.5956475] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.5956475] [Debug  :   Coroner] Query successful!True
[05:48:46.5956475] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.6073491] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.6073491] [Debug  :   Coroner] Query successful!True
[05:48:46.6073491] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.6178872] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.6178872] [Debug  :   Coroner] Query successful!True
[05:48:46.6178872] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.6278886] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.6278886] [Debug  :   Coroner] Query successful!True
[05:48:46.6278886] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.6370253] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.6370253] [Debug  :   Coroner] Query successful!True
[05:48:46.6370253] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.6482607] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.6482607] [Debug  :   Coroner] Query successful!True
[05:48:46.6482607] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:46.6482607] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:46.6482607] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.6602481] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.6602481] [Debug  :   Coroner] Query successful!True
[05:48:46.6610229] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.6690107] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.6690107] [Debug  :   Coroner] Query successful!True
[05:48:46.6690107] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.6841777] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.6841777] [Debug  :   Coroner] Query successful!True
[05:48:46.6841777] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.6942225] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.6942225] [Debug  :   Coroner] Query successful!True
[05:48:46.6942225] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.7037853] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.7043150] [Debug  :   Coroner] Query successful!True
[05:48:46.7043413] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.7139091] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.7139091] [Debug  :   Coroner] Query successful!True
[05:48:46.7139091] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.7254668] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.7254668] [Debug  :   Coroner] Query successful!True
[05:48:46.7254668] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.7355055] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.7355055] [Debug  :   Coroner] Query successful!True
[05:48:46.7355055] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.7470542] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.7470542] [Debug  :   Coroner] Query successful!True
[05:48:46.7470542] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.7566387] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.7566387] [Debug  :   Coroner] Query successful!True
[05:48:46.7566387] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.7667656] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.7667656] [Debug  :   Coroner] Query successful!True
[05:48:46.7667656] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.7778076] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.7778076] [Debug  :   Coroner] Query successful!True
[05:48:46.7778076] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.7870886] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.7870886] [Debug  :   Coroner] Query successful!True
[05:48:46.7880610] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.7978160] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.7978160] [Debug  :   Coroner] Query successful!True
[05:48:46.7978160] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.8078257] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.8088249] [Debug  :   Coroner] Query successful!True
[05:48:46.8088249] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.8182634] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.8182634] [Debug  :   Coroner] Query successful!True
[05:48:46.8182634] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.8287762] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.8287762] [Debug  :   Coroner] Query successful!True
[05:48:46.8287762] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.8392489] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.8392489] [Debug  :   Coroner] Query successful!True
[05:48:46.8402475] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.8497666] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.8497666] [Debug  :   Coroner] Query successful!True
[05:48:46.8497666] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.8594338] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.8604253] [Debug  :   Coroner] Query successful!True
[05:48:46.8604253] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.8708329] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.8708329] [Debug  :   Coroner] Query successful!True
[05:48:46.8708329] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.8802205] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.8802205] [Debug  :   Coroner] Query successful!True
[05:48:46.8802205] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.8913356] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.8913356] [Debug  :   Coroner] Query successful!True
[05:48:46.8913356] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.9018227] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.9018227] [Debug  :   Coroner] Query successful!True
[05:48:46.9018227] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.9121214] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.9121214] [Debug  :   Coroner] Query successful!True
[05:48:46.9131108] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.9220834] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.9220834] [Debug  :   Coroner] Query successful!True
[05:48:46.9220834] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.9325457] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.9335438] [Debug  :   Coroner] Query successful!True
[05:48:46.9335438] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.9423525] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.9423525] [Debug  :   Coroner] Query successful!True
[05:48:46.9433524] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.9535321] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.9535321] [Debug  :   Coroner] Query successful!True
[05:48:46.9535321] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.9637784] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.9637784] [Debug  :   Coroner] Query successful!True
[05:48:46.9637784] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.9747918] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.9747918] [Debug  :   Coroner] Query successful!True
[05:48:46.9747918] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.9845587] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.9845587] [Debug  :   Coroner] Query successful!True
[05:48:46.9845587] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:46.9963131] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:46.9973146] [Debug  :   Coroner] Query successful!True
[05:48:46.9973146] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.0045943] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.0045943] [Debug  :   Coroner] Query successful!True
[05:48:47.0055418] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.0173597] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.0173597] [Debug  :   Coroner] Query successful!True
[05:48:47.0173597] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.0264063] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.0264063] [Debug  :   Coroner] Query successful!True
[05:48:47.0264063] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.0382496] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.0382496] [Debug  :   Coroner] Query successful!True
[05:48:47.0382496] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.0467659] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.0467659] [Debug  :   Coroner] Query successful!True
[05:48:47.0467659] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.0588883] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.0588883] [Debug  :   Coroner] Query successful!True
[05:48:47.0588883] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.0680279] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.0680279] [Debug  :   Coroner] Query successful!True
[05:48:47.0680279] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.0798611] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.0798611] [Debug  :   Coroner] Query successful!True
[05:48:47.0798611] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.0879369] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.0879369] [Debug  :   Coroner] Query successful!True
[05:48:47.0879369] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.1004012] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.1014243] [Debug  :   Coroner] Query successful!True
[05:48:47.1014243] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.1091610] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.1091610] [Debug  :   Coroner] Query successful!True
[05:48:47.1091610] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.1216477] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.1216477] [Debug  :   Coroner] Query successful!True
[05:48:47.1216477] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.1313005] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.1313005] [Debug  :   Coroner] Query successful!True
[05:48:47.1313005] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.1428009] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.1428009] [Debug  :   Coroner] Query successful!True
[05:48:47.1428009] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.1533993] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.1533993] [Debug  :   Coroner] Query successful!True
[05:48:47.1533993] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.1629434] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.1629434] [Debug  :   Coroner] Query successful!True
[05:48:47.1629434] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.1768170] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.1768170] [Debug  :   Coroner] Query successful!True
[05:48:47.1768170] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.1863647] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.1863647] [Debug  :   Coroner] Query successful!True
[05:48:47.1863647] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.1983412] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.1983412] [Debug  :   Coroner] Query successful!True
[05:48:47.1983412] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.2067283] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.2067283] [Debug  :   Coroner] Query successful!True
[05:48:47.2067283] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.2185906] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.2185906] [Debug  :   Coroner] Query successful!True
[05:48:47.2185906] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.2272889] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.2272889] [Debug  :   Coroner] Query successful!True
[05:48:47.2272889] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.2399274] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.2399274] [Debug  :   Coroner] Query successful!True
[05:48:47.2399274] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.2489570] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.2489570] [Debug  :   Coroner] Query successful!True
[05:48:47.2489570] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.2612502] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.2612502] [Debug  :   Coroner] Query successful!True
[05:48:47.2612502] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.2691449] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.2701436] [Debug  :   Coroner] Query successful!True
[05:48:47.2701436] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.2817565] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.2818297] [Debug  :   Coroner] Query successful!True
[05:48:47.2818297] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.2905681] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.2905681] [Debug  :   Coroner] Query successful!True
[05:48:47.2905681] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.3032874] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.3032874] [Debug  :   Coroner] Query successful!True
[05:48:47.3032874] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.3131761] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.3131761] [Debug  :   Coroner] Query successful!True
[05:48:47.3131761] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.3226597] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.3226597] [Debug  :   Coroner] Query successful!True
[05:48:47.3226597] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.3322838] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.3322838] [Debug  :   Coroner] Query successful!True
[05:48:47.3322838] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.3423770] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.3423770] [Debug  :   Coroner] Query successful!True
[05:48:47.3423770] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.3525390] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.3525390] [Debug  :   Coroner] Query successful!True
[05:48:47.3525390] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.3635938] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.3635938] [Debug  :   Coroner] Query successful!True
[05:48:47.3635938] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.3737450] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.3737450] [Debug  :   Coroner] Query successful!True
[05:48:47.3747176] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.3850239] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.3850239] [Debug  :   Coroner] Query successful!True
[05:48:47.3850239] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.3945580] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.3945580] [Debug  :   Coroner] Query successful!True
[05:48:47.3945580] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.4055122] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.4065120] [Debug  :   Coroner] Query successful!True
[05:48:47.4065120] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.4207304] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.4207304] [Debug  :   Coroner] Query successful!True
[05:48:47.4207304] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.4293480] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.4293480] [Debug  :   Coroner] Query successful!True
[05:48:47.4293480] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.4408755] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.4408755] [Debug  :   Coroner] Query successful!True
[05:48:47.4408755] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.4498108] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.4498108] [Debug  :   Coroner] Query successful!True
[05:48:47.4498108] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.4616624] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.4616624] [Debug  :   Coroner] Query successful!True
[05:48:47.4616624] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.4701952] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.4701952] [Debug  :   Coroner] Query successful!True
[05:48:47.4701952] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.4829254] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.4829254] [Debug  :   Coroner] Query successful!True
[05:48:47.4839220] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.4950629] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.4950629] [Debug  :   Coroner] Query successful!True
[05:48:47.4950629] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.5097345] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.5097345] [Debug  :   Coroner] Query successful!True
[05:48:47.5097345] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.5243036] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.5243036] [Debug  :   Coroner] Query successful!True
[05:48:47.5243036] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.5353642] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.5353642] [Debug  :   Coroner] Query successful!True
[05:48:47.5353642] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.5495210] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.5495210] [Debug  :   Coroner] Query successful!True
[05:48:47.5505159] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.5621048] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.5621048] [Debug  :   Coroner] Query successful!True
[05:48:47.5621048] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.5736499] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.5736499] [Debug  :   Coroner] Query successful!True
[05:48:47.5736499] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.5877500] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.5877500] [Debug  :   Coroner] Query successful!True
[05:48:47.5877500] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.6008535] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.6013715] [Debug  :   Coroner] Query successful!True
[05:48:47.6013881] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.6104093] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:47.6104093] [Debug  :   Coroner] Query successful!True
[05:48:47.6104093] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:47.6224451] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:47.6224451] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:47.6305590] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:47.6305590] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:47.6421614] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:47.6421614] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:47.6527700] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:47.6527700] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:47.6622244] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:47.6622244] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:47.6728785] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:47.6728785] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:47.6830980] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:47.6830980] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:47.6928737] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:47.6928737] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:47.7033029] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:47.7033029] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:47.7133053] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:47.7133053] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:47.7241518] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:47.7241518] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:47.7338129] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:47.7338129] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:47.7453405] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:47.7453405] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:47.7547492] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:47.7547492] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:47.7663360] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:47.7663360] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:47.7776376] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:47.7776376] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:47.7873648] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:47.7873648] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:47.7968956] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:47.7968956] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:47.8079966] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:47.8079966] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:47.8170683] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:47.8175843] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:47.8286228] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:47.8286228] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:47.8386491] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:47.8386491] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:47.8494073] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:47.8494073] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:47.8590356] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:47.8590356] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:47.8697654] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:47.8697654] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:47.8792317] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:47.8792317] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:47.8907500] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:47.8907500] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:47.9003696] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:47.9013934] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:47.9119848] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:47.9119848] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:47.9226102] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:47.9226102] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:47.9334197] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:47.9334197] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:47.9437928] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:47.9437928] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:47.9543228] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:47.9543228] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:47.9637245] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:47.9637245] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:47.9744298] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:47.9744298] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:47.9842732] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:47.9842732] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:47.9965171] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:47.9965171] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:48.0047717] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:48.0057699] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:48.0175624] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:48.0175624] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:48.0271519] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:48.0271519] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:48.0389980] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:48.0389980] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:48.0475175] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:48.0475175] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:48.0589909] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:48.0599883] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:48.0684514] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:48.0684514] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:48.0806478] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:48.0806478] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:48.0891733] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:48.0891733] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:48.1007433] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:48.1007433] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:48.1094713] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:48.1094713] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:48.1216720] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:48.1216720] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:48.1298560] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:48.1298560] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:48.1431639] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:48.1431639] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:48.1532516] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:48.1532516] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:48.1624080] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:48.1624080] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:48.1721733] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:48.1731746] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:48.1836756] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:48.1836756] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:48.1939437] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:48.1939437] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:48.2039465] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:48:48.2039465] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:48:48.2140986] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.2146326] [Debug  :   Coroner] Query successful!True
[05:48:48.2146326] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.2253092] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.2253092] [Debug  :   Coroner] Query successful!True
[05:48:48.2253092] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.2347246] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.2347246] [Debug  :   Coroner] Query successful!True
[05:48:48.2347246] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.2456356] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.2456356] [Debug  :   Coroner] Query successful!True
[05:48:48.2456356] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.2556368] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.2556368] [Debug  :   Coroner] Query successful!True
[05:48:48.2556368] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.2661858] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.2661858] [Debug  :   Coroner] Query successful!True
[05:48:48.2661858] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.2774002] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.2774002] [Debug  :   Coroner] Query successful!True
[05:48:48.2774002] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.2872780] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.2872780] [Debug  :   Coroner] Query successful!True
[05:48:48.2872780] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.2971620] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.2971620] [Debug  :   Coroner] Query successful!True
[05:48:48.2971620] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.3072893] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.3072893] [Debug  :   Coroner] Query successful!True
[05:48:48.3082941] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.3168607] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.3168607] [Debug  :   Coroner] Query successful!True
[05:48:48.3168607] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.3288726] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.3288726] [Debug  :   Coroner] Query successful!True
[05:48:48.3288726] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.3384412] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.3384412] [Debug  :   Coroner] Query successful!True
[05:48:48.3394391] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.3496436] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.3496436] [Debug  :   Coroner] Query successful!True
[05:48:48.3496436] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.3595294] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.3595294] [Debug  :   Coroner] Query successful!True
[05:48:48.3595294] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.3702777] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.3702777] [Debug  :   Coroner] Query successful!True
[05:48:48.3702777] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.3798097] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.3803282] [Debug  :   Coroner] Query successful!True
[05:48:48.3803448] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.3914342] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.3914342] [Debug  :   Coroner] Query successful!True
[05:48:48.3914342] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.4020263] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.4020263] [Debug  :   Coroner] Query successful!True
[05:48:48.4020263] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.4126235] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.4126235] [Debug  :   Coroner] Query successful!True
[05:48:48.4126235] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.4224870] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.4224870] [Debug  :   Coroner] Query successful!True
[05:48:48.4224870] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.4334412] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.4334412] [Debug  :   Coroner] Query successful!True
[05:48:48.4334412] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.4435965] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.4441348] [Debug  :   Coroner] Query successful!True
[05:48:48.4441348] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.4532552] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.4532552] [Debug  :   Coroner] Query successful!True
[05:48:48.4542576] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.4636521] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.4641885] [Debug  :   Coroner] Query successful!True
[05:48:48.4641885] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.4751351] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.4751351] [Debug  :   Coroner] Query successful!True
[05:48:48.4751351] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.4845078] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.4845078] [Debug  :   Coroner] Query successful!True
[05:48:48.4845078] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.4967029] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.4967029] [Debug  :   Coroner] Query successful!True
[05:48:48.4967029] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.5052570] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.5052570] [Debug  :   Coroner] Query successful!True
[05:48:48.5062555] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.5171139] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.5171139] [Debug  :   Coroner] Query successful!True
[05:48:48.5181163] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.5258441] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.5258441] [Debug  :   Coroner] Query successful!True
[05:48:48.5258441] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.5383590] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.5383590] [Debug  :   Coroner] Query successful!True
[05:48:48.5383590] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.5470279] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.5470279] [Debug  :   Coroner] Query successful!True
[05:48:48.5470279] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.5590614] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.5590614] [Debug  :   Coroner] Query successful!True
[05:48:48.5590614] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.5672101] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.5672101] [Debug  :   Coroner] Query successful!True
[05:48:48.5672101] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.5791776] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.5801789] [Debug  :   Coroner] Query successful!True
[05:48:48.5801789] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.5876931] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.5876931] [Debug  :   Coroner] Query successful!True
[05:48:48.5876931] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.6008749] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.6008749] [Debug  :   Coroner] Query successful!True
[05:48:48.6008749] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.6086034] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.6086034] [Debug  :   Coroner] Query successful!True
[05:48:48.6086034] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.6212955] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.6218385] [Debug  :   Coroner] Query successful!True
[05:48:48.6218385] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.6299955] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.6299955] [Debug  :   Coroner] Query successful!True
[05:48:48.6299955] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.6420565] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.6420565] [Debug  :   Coroner] Query successful!True
[05:48:48.6420565] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.6514307] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.6514307] [Debug  :   Coroner] Query successful!True
[05:48:48.6514307] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.6623082] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.6623082] [Debug  :   Coroner] Query successful!True
[05:48:48.6623082] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.6713662] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.6713662] [Debug  :   Coroner] Query successful!True
[05:48:48.6713662] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.6827928] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.6827928] [Debug  :   Coroner] Query successful!True
[05:48:48.6827928] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.6928828] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.6928828] [Debug  :   Coroner] Query successful!True
[05:48:48.6928828] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.7040594] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.7040887] [Debug  :   Coroner] Query successful!True
[05:48:48.7040887] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.7129830] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.7129830] [Debug  :   Coroner] Query successful!True
[05:48:48.7129830] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.7244003] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.7244003] [Debug  :   Coroner] Query successful!True
[05:48:48.7244003] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.7340950] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.7340950] [Debug  :   Coroner] Query successful!True
[05:48:48.7340950] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.7455234] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.7455234] [Debug  :   Coroner] Query successful!True
[05:48:48.7455234] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.7541491] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.7541491] [Debug  :   Coroner] Query successful!True
[05:48:48.7541491] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.7666643] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.7666643] [Debug  :   Coroner] Query successful!True
[05:48:48.7666643] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.7765341] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.7765341] [Debug  :   Coroner] Query successful!True
[05:48:48.7765341] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.7870920] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.7870920] [Debug  :   Coroner] Query successful!True
[05:48:48.7870920] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.7972055] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.7972055] [Debug  :   Coroner] Query successful!True
[05:48:48.7972055] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.8081846] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.8081846] [Debug  :   Coroner] Query successful!True
[05:48:48.8081846] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.8182761] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.8182761] [Debug  :   Coroner] Query successful!True
[05:48:48.8182761] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.8293176] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.8293176] [Debug  :   Coroner] Query successful!True
[05:48:48.8293176] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.8409860] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.8409860] [Debug  :   Coroner] Query successful!True
[05:48:48.8409860] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.8512412] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.8512412] [Debug  :   Coroner] Query successful!True
[05:48:48.8512412] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.8650450] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.8650450] [Debug  :   Coroner] Query successful!True
[05:48:48.8650450] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.8758308] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.8758308] [Debug  :   Coroner] Query successful!True
[05:48:48.8758308] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.8858323] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.8858323] [Debug  :   Coroner] Query successful!True
[05:48:48.8858323] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.8994508] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.8994508] [Debug  :   Coroner] Query successful!True
[05:48:48.8994508] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.9101256] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.9101256] [Debug  :   Coroner] Query successful!True
[05:48:48.9101256] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.9202102] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.9207319] [Debug  :   Coroner] Query successful!True
[05:48:48.9207319] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.9298427] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.9298427] [Debug  :   Coroner] Query successful!True
[05:48:48.9298427] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.9403938] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.9413915] [Debug  :   Coroner] Query successful!True
[05:48:48.9413915] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.9487323] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.9487323] [Debug  :   Coroner] Query successful!True
[05:48:48.9487323] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.9617983] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.9617983] [Debug  :   Coroner] Query successful!True
[05:48:48.9617983] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.9697976] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.9697976] [Debug  :   Coroner] Query successful!True
[05:48:48.9697976] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.9828594] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.9828594] [Debug  :   Coroner] Query successful!True
[05:48:48.9828594] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:48.9920379] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:48.9930112] [Debug  :   Coroner] Query successful!True
[05:48:48.9930112] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.0025560] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.0025560] [Debug  :   Coroner] Query successful!True
[05:48:49.0025560] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.0118230] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.0118230] [Debug  :   Coroner] Query successful!True
[05:48:49.0118230] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.0230390] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.0230390] [Debug  :   Coroner] Query successful!True
[05:48:49.0230390] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.0322701] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.0322701] [Debug  :   Coroner] Query successful!True
[05:48:49.0322701] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.0420189] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.0420189] [Debug  :   Coroner] Query successful!True
[05:48:49.0420189] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.0525633] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.0525633] [Debug  :   Coroner] Query successful!True
[05:48:49.0525633] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.0656158] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.0656158] [Debug  :   Coroner] Query successful!True
[05:48:49.0666179] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.0751672] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.0751672] [Debug  :   Coroner] Query successful!True
[05:48:49.0751672] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.0856567] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.0856567] [Debug  :   Coroner] Query successful!True
[05:48:49.0856567] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.0946540] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.0946540] [Debug  :   Coroner] Query successful!True
[05:48:49.0946540] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.1068240] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.1068240] [Debug  :   Coroner] Query successful!True
[05:48:49.1068240] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.1153168] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.1153168] [Debug  :   Coroner] Query successful!True
[05:48:49.1163290] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.1243826] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.1243826] [Debug  :   Coroner] Query successful!True
[05:48:49.1243826] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.1337431] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.1337431] [Debug  :   Coroner] Query successful!True
[05:48:49.1347422] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.1438221] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.1438221] [Debug  :   Coroner] Query successful!True
[05:48:49.1443596] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.1559530] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.1559530] [Debug  :   Coroner] Query successful!True
[05:48:49.1559530] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.1646382] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.1646382] [Debug  :   Coroner] Query successful!True
[05:48:49.1646382] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.1773424] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.1773424] [Debug  :   Coroner] Query successful!True
[05:48:49.1773424] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.1848722] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.1848722] [Debug  :   Coroner] Query successful!True
[05:48:49.1858737] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.1975543] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.1975543] [Debug  :   Coroner] Query successful!True
[05:48:49.1975543] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.2055544] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.2055544] [Debug  :   Coroner] Query successful!True
[05:48:49.2055544] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.2188840] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.2188840] [Debug  :   Coroner] Query successful!True
[05:48:49.2188840] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.2268628] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.2268628] [Debug  :   Coroner] Query successful!True
[05:48:49.2268628] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.2392676] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.2392676] [Debug  :   Coroner] Query successful!True
[05:48:49.2392676] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.2477854] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.2477854] [Debug  :   Coroner] Query successful!True
[05:48:49.2477854] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.2600288] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.2600288] [Debug  :   Coroner] Query successful!True
[05:48:49.2600288] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.2705063] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.2705063] [Debug  :   Coroner] Query successful!True
[05:48:49.2705063] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.2815388] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.2815388] [Debug  :   Coroner] Query successful!True
[05:48:49.2815388] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.2895832] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.2895832] [Debug  :   Coroner] Query successful!True
[05:48:49.2895832] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.3021181] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.3021181] [Debug  :   Coroner] Query successful!True
[05:48:49.3021181] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.3111858] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.3111858] [Debug  :   Coroner] Query successful!True
[05:48:49.3111858] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.3220847] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.3220847] [Debug  :   Coroner] Query successful!True
[05:48:49.3220847] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.3303653] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.3313662] [Debug  :   Coroner] Query successful!True
[05:48:49.3313662] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.3396067] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.3396067] [Debug  :   Coroner] Query successful!True
[05:48:49.3406090] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.3490941] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.3490941] [Debug  :   Coroner] Query successful!True
[05:48:49.3490941] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.3591102] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.3591102] [Debug  :   Coroner] Query successful!True
[05:48:49.3591102] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.3701423] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.3701423] [Debug  :   Coroner] Query successful!True
[05:48:49.3708025] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.3808898] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.3808898] [Debug  :   Coroner] Query successful!True
[05:48:49.3808898] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.3907852] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.3907852] [Debug  :   Coroner] Query successful!True
[05:48:49.3907852] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.4002648] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.4002648] [Debug  :   Coroner] Query successful!True
[05:48:49.4002648] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.4124077] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.4124077] [Debug  :   Coroner] Query successful!True
[05:48:49.4124077] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.4229576] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.4229576] [Debug  :   Coroner] Query successful!True
[05:48:49.4229576] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.4332092] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.4332092] [Debug  :   Coroner] Query successful!True
[05:48:49.4332092] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.4431344] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.4431344] [Debug  :   Coroner] Query successful!True
[05:48:49.4431344] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.4536617] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.4536617] [Debug  :   Coroner] Query successful!True
[05:48:49.4536617] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.4629861] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.4629861] [Debug  :   Coroner] Query successful!True
[05:48:49.4629861] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.4708288] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.4708288] [Debug  :   Coroner] Query successful!True
[05:48:49.4708288] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.4828119] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.4828119] [Debug  :   Coroner] Query successful!True
[05:48:49.4828119] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.4915977] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.4915977] [Debug  :   Coroner] Query successful!True
[05:48:49.4915977] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.5021343] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.5031091] [Debug  :   Coroner] Query successful!True
[05:48:49.5031091] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.5131908] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.5131908] [Debug  :   Coroner] Query successful!True
[05:48:49.5131908] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.5234635] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.5234635] [Debug  :   Coroner] Query successful!True
[05:48:49.5234635] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.5325470] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.5325470] [Debug  :   Coroner] Query successful!True
[05:48:49.5325470] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.5441719] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.5441719] [Debug  :   Coroner] Query successful!True
[05:48:49.5441719] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.5545652] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.5545652] [Debug  :   Coroner] Query successful!True
[05:48:49.5545652] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.5655943] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.5655943] [Debug  :   Coroner] Query successful!True
[05:48:49.5655943] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.5760613] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.5760613] [Debug  :   Coroner] Query successful!True
[05:48:49.5760613] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.5858138] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.5858138] [Debug  :   Coroner] Query successful!True
[05:48:49.5858138] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.5952888] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.5952888] [Debug  :   Coroner] Query successful!True
[05:48:49.5952888] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.6063286] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.6063286] [Debug  :   Coroner] Query successful!True
[05:48:49.6063286] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.6160657] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.6160741] [Debug  :   Coroner] Query successful!True
[05:48:49.6160741] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.6240844] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.6250838] [Debug  :   Coroner] Query successful!True
[05:48:49.6250838] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.6342268] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.6348003] [Debug  :   Coroner] Query successful!True
[05:48:49.6348003] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.6435100] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.6435100] [Debug  :   Coroner] Query successful!True
[05:48:49.6435100] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.6528613] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.6528613] [Debug  :   Coroner] Query successful!True
[05:48:49.6528613] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.6623846] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.6623846] [Debug  :   Coroner] Query successful!True
[05:48:49.6623846] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.6721123] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.6721123] [Debug  :   Coroner] Query successful!True
[05:48:49.6721123] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.6841497] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.6841497] [Debug  :   Coroner] Query successful!True
[05:48:49.6841497] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.6936315] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.6936315] [Debug  :   Coroner] Query successful!True
[05:48:49.6936315] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.7016735] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.7016735] [Debug  :   Coroner] Query successful!True
[05:48:49.7016735] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.7112406] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.7112406] [Debug  :   Coroner] Query successful!True
[05:48:49.7112406] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.7198214] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.7198214] [Debug  :   Coroner] Query successful!True
[05:48:49.7198214] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.7318832] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.7318832] [Debug  :   Coroner] Query successful!True
[05:48:49.7318832] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.7400497] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.7400497] [Debug  :   Coroner] Query successful!True
[05:48:49.7400497] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.7475724] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.7475724] [Debug  :   Coroner] Query successful!True
[05:48:49.7475724] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.7596242] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.7606218] [Debug  :   Coroner] Query successful!True
[05:48:49.7606218] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.7669340] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.7679355] [Debug  :   Coroner] Query successful!True
[05:48:49.7679355] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.7804791] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.7815204] [Debug  :   Coroner] Query successful!True
[05:48:49.7815204] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.7884931] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.7884931] [Debug  :   Coroner] Query successful!True
[05:48:49.7884931] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.8019464] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.8019464] [Debug  :   Coroner] Query successful!True
[05:48:49.8019464] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.8106787] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.8106787] [Debug  :   Coroner] Query successful!True
[05:48:49.8106787] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.8184149] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.8184149] [Debug  :   Coroner] Query successful!True
[05:48:49.8184149] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.8285052] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.8285052] [Debug  :   Coroner] Query successful!True
[05:48:49.8285052] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.8376078] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.8376078] [Debug  :   Coroner] Query successful!True
[05:48:49.8376078] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.8497067] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.8497067] [Debug  :   Coroner] Query successful!True
[05:48:49.8497067] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.8587729] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.8587729] [Debug  :   Coroner] Query successful!True
[05:48:49.8587729] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.8659789] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.8669782] [Debug  :   Coroner] Query successful!True
[05:48:49.8669782] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.8776691] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.8776691] [Debug  :   Coroner] Query successful!True
[05:48:49.8786687] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.8854211] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.8854211] [Debug  :   Coroner] Query successful!True
[05:48:49.8854211] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.8987202] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.8987202] [Debug  :   Coroner] Query successful!True
[05:48:49.8997225] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.9062771] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.9062771] [Debug  :   Coroner] Query successful!True
[05:48:49.9072745] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.9196210] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.9196210] [Debug  :   Coroner] Query successful!True
[05:48:49.9196210] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.9272129] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.9272129] [Debug  :   Coroner] Query successful!True
[05:48:49.9272129] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.9406976] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.9406976] [Debug  :   Coroner] Query successful!True
[05:48:49.9406976] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.9487361] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.9487361] [Debug  :   Coroner] Query successful!True
[05:48:49.9487361] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.9616951] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.9616951] [Debug  :   Coroner] Query successful!True
[05:48:49.9616951] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.9686951] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.9696070] [Debug  :   Coroner] Query successful!True
[05:48:49.9696070] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.9822201] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.9822201] [Debug  :   Coroner] Query successful!True
[05:48:49.9822201] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:49.9915408] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:49.9915408] [Debug  :   Coroner] Query successful!True
[05:48:49.9915408] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.0020984] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.0020984] [Debug  :   Coroner] Query successful!True
[05:48:50.0020984] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.0105757] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.0105757] [Debug  :   Coroner] Query successful!True
[05:48:50.0105757] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.0189885] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.0189885] [Debug  :   Coroner] Query successful!True
[05:48:50.0189885] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.0295018] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:50.0295018] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:50.0295018] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:50.0295018] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:50.0305047] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.0305047] [Debug  :   Coroner] Query successful!True
[05:48:50.0305047] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:50.0305047] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:48:50.0305047] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.0388777] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.0388777] [Debug  :   Coroner] Query successful!True
[05:48:50.0398771] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.0510383] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.0510383] [Debug  :   Coroner] Query successful!True
[05:48:50.0515609] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.0597100] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.0597100] [Debug  :   Coroner] Query successful!True
[05:48:50.0597100] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.0667280] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.0667280] [Debug  :   Coroner] Query successful!True
[05:48:50.0667280] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.0792815] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.0792815] [Debug  :   Coroner] Query successful!True
[05:48:50.0792815] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.0876954] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.0876954] [Debug  :   Coroner] Query successful!True
[05:48:50.0876954] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.1007380] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.1007380] [Debug  :   Coroner] Query successful!True
[05:48:50.1007380] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.1089030] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.1089030] [Debug  :   Coroner] Query successful!True
[05:48:50.1089030] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.1170386] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.1170386] [Debug  :   Coroner] Query successful!True
[05:48:50.1170386] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.1274607] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.1274607] [Debug  :   Coroner] Query successful!True
[05:48:50.1274607] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.1354606] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.1364600] [Debug  :   Coroner] Query successful!True
[05:48:50.1365152] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.1480132] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.1480132] [Debug  :   Coroner] Query successful!True
[05:48:50.1480132] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.1571195] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.1571195] [Debug  :   Coroner] Query successful!True
[05:48:50.1571195] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.1652919] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.1652919] [Debug  :   Coroner] Query successful!True
[05:48:50.1652919] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.1771261] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.1771261] [Debug  :   Coroner] Query successful!True
[05:48:50.1771261] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.1841399] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.1841399] [Debug  :   Coroner] Query successful!True
[05:48:50.1841399] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.1971785] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.1982067] [Debug  :   Coroner] Query successful!True
[05:48:50.1982067] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.2073247] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.2073247] [Debug  :   Coroner] Query successful!True
[05:48:50.2073247] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.2189058] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.2189058] [Debug  :   Coroner] Query successful!True
[05:48:50.2189058] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.2265665] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.2265665] [Debug  :   Coroner] Query successful!True
[05:48:50.2265665] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.2392861] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.2392861] [Debug  :   Coroner] Query successful!True
[05:48:50.2392861] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.2473496] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.2473496] [Debug  :   Coroner] Query successful!True
[05:48:50.2473496] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.2558923] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.2558923] [Debug  :   Coroner] Query successful!True
[05:48:50.2558923] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.2662389] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.2662389] [Debug  :   Coroner] Query successful!True
[05:48:50.2662389] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.2757494] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.2757494] [Debug  :   Coroner] Query successful!True
[05:48:50.2757494] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.2830357] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.2830357] [Debug  :   Coroner] Query successful!True
[05:48:50.2830357] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.2935523] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.2935523] [Debug  :   Coroner] Query successful!True
[05:48:50.2935523] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.3027877] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.3027877] [Debug  :   Coroner] Query successful!True
[05:48:50.3027877] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.3115392] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.3115392] [Debug  :   Coroner] Query successful!True
[05:48:50.3115392] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.3217950] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.3217950] [Debug  :   Coroner] Query successful!True
[05:48:50.3217950] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.3302041] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.3302041] [Debug  :   Coroner] Query successful!True
[05:48:50.3302041] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.3381554] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.3381554] [Debug  :   Coroner] Query successful!True
[05:48:50.3381554] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.3491958] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.3491958] [Debug  :   Coroner] Query successful!True
[05:48:50.3491958] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.3583888] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.3583888] [Debug  :   Coroner] Query successful!True
[05:48:50.3583888] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.3664394] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.3664394] [Debug  :   Coroner] Query successful!True
[05:48:50.3664394] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.3779707] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.3779707] [Debug  :   Coroner] Query successful!True
[05:48:50.3779707] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.3852873] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.3852873] [Debug  :   Coroner] Query successful!True
[05:48:50.3862871] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.3994219] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.3994219] [Debug  :   Coroner] Query successful!True
[05:48:50.3994219] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.4065047] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.4065047] [Debug  :   Coroner] Query successful!True
[05:48:50.4065047] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.4201728] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.4201728] [Debug  :   Coroner] Query successful!True
[05:48:50.4201728] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.4291727] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.4291727] [Debug  :   Coroner] Query successful!True
[05:48:50.4291727] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.4395167] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.4395167] [Debug  :   Coroner] Query successful!True
[05:48:50.4395167] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.4470397] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.4470397] [Debug  :   Coroner] Query successful!True
[05:48:50.4470397] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.4561418] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.4561418] [Debug  :   Coroner] Query successful!True
[05:48:50.4561418] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.4676551] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.4676551] [Debug  :   Coroner] Query successful!True
[05:48:50.4676551] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.4759969] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.4759969] [Debug  :   Coroner] Query successful!True
[05:48:50.4759969] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.4840249] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.4840249] [Debug  :   Coroner] Query successful!True
[05:48:50.4840249] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.4959680] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.4959680] [Debug  :   Coroner] Query successful!True
[05:48:50.4969694] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.5032143] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.5042131] [Debug  :   Coroner] Query successful!True
[05:48:50.5042131] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.5042131] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:48:50.5168897] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.5168897] [Debug  :   Coroner] Query successful!True
[05:48:50.5168897] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.5244673] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.5244673] [Debug  :   Coroner] Query successful!True
[05:48:50.5244673] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.5382339] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.5382339] [Debug  :   Coroner] Query successful!True
[05:48:50.5382339] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.5467487] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.5467487] [Debug  :   Coroner] Query successful!True
[05:48:50.5467487] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.5562494] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.5572476] [Debug  :   Coroner] Query successful!True
[05:48:50.5572476] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.5642490] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.5652487] [Debug  :   Coroner] Query successful!True
[05:48:50.5652487] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.5744011] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.5744011] [Debug  :   Coroner] Query successful!True
[05:48:50.5744011] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.5852706] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.5852706] [Debug  :   Coroner] Query successful!True
[05:48:50.5852706] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.5948996] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.5948996] [Debug  :   Coroner] Query successful!True
[05:48:50.5948996] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.6021352] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.6021352] [Debug  :   Coroner] Query successful!True
[05:48:50.6021352] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.6134878] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.6134878] [Debug  :   Coroner] Query successful!True
[05:48:50.6134878] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.6221077] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.6221077] [Debug  :   Coroner] Query successful!True
[05:48:50.6221077] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.6343320] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.6343320] [Debug  :   Coroner] Query successful!True
[05:48:50.6343320] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.6427434] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.6427434] [Debug  :   Coroner] Query successful!True
[05:48:50.6427434] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.6517729] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.6517729] [Debug  :   Coroner] Query successful!True
[05:48:50.6517729] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.6605245] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.6605245] [Debug  :   Coroner] Query successful!True
[05:48:50.6605245] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.6689449] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:48:50.6689449] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:48:50.6689449] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:48:50.6699458] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:48:50.6699458] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:48:50.6699458] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:48:50.6699458] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:48:50.6705255] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.6705255] [Debug  :   Coroner] Query successful!True
[05:48:50.6705255] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.6800383] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.6800383] [Debug  :   Coroner] Query successful!True
[05:48:50.6811073] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.6888084] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.6888084] [Debug  :   Coroner] Query successful!True
[05:48:50.6898110] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.6994446] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.6994446] [Debug  :   Coroner] Query successful!True
[05:48:50.6994446] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.7072214] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.7072214] [Debug  :   Coroner] Query successful!True
[05:48:50.7072214] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.7188390] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.7188390] [Debug  :   Coroner] Query successful!True
[05:48:50.7188390] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.7264827] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.7274555] [Debug  :   Coroner] Query successful!True
[05:48:50.7274555] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.7397291] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.7397291] [Debug  :   Coroner] Query successful!True
[05:48:50.7397291] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.7475767] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.7475767] [Debug  :   Coroner] Query successful!True
[05:48:50.7475767] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.7566252] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.7566252] [Debug  :   Coroner] Query successful!True
[05:48:50.7566252] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.7661937] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.7671920] [Debug  :   Coroner] Query successful!True
[05:48:50.7671920] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.7764273] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.7764273] [Debug  :   Coroner] Query successful!True
[05:48:50.7764273] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.7872698] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.7872698] [Debug  :   Coroner] Query successful!True
[05:48:50.7872698] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.7969834] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.7969834] [Debug  :   Coroner] Query successful!True
[05:48:50.7969834] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.8041037] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.8051055] [Debug  :   Coroner] Query successful!True
[05:48:50.8051055] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.8166236] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.8166236] [Debug  :   Coroner] Query successful!True
[05:48:50.8166236] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.8248934] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.8248934] [Debug  :   Coroner] Query successful!True
[05:48:50.8258678] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.8373359] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.8373359] [Debug  :   Coroner] Query successful!True
[05:48:50.8383371] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.8457077] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.8457077] [Debug  :   Coroner] Query successful!True
[05:48:50.8457077] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.8577747] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.8577747] [Debug  :   Coroner] Query successful!True
[05:48:50.8577747] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.8653598] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.8653598] [Debug  :   Coroner] Query successful!True
[05:48:50.8653598] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.8783862] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.8783862] [Debug  :   Coroner] Query successful!True
[05:48:50.8783862] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.8863874] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.8873883] [Debug  :   Coroner] Query successful!True
[05:48:50.8873883] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.8996247] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.8996247] [Debug  :   Coroner] Query successful!True
[05:48:50.8996247] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.9075000] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.9075000] [Debug  :   Coroner] Query successful!True
[05:48:50.9075000] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.9210034] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.9210034] [Debug  :   Coroner] Query successful!True
[05:48:50.9210034] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.9285208] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.9285208] [Debug  :   Coroner] Query successful!True
[05:48:50.9285208] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.9411553] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.9411553] [Debug  :   Coroner] Query successful!True
[05:48:50.9411553] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.9487447] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.9487447] [Debug  :   Coroner] Query successful!True
[05:48:50.9487447] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.9618076] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.9618076] [Debug  :   Coroner] Query successful!True
[05:48:50.9618076] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.9694282] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.9694282] [Debug  :   Coroner] Query successful!True
[05:48:50.9694282] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.9820242] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.9820242] [Debug  :   Coroner] Query successful!True
[05:48:50.9820242] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:50.9910233] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:50.9910233] [Debug  :   Coroner] Query successful!True
[05:48:50.9920221] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.0025159] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.0025159] [Debug  :   Coroner] Query successful!True
[05:48:51.0025159] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.0167027] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.0167027] [Debug  :   Coroner] Query successful!True
[05:48:51.0177033] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.0265978] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.0275970] [Debug  :   Coroner] Query successful!True
[05:48:51.0275970] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.0388877] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.0388877] [Debug  :   Coroner] Query successful!True
[05:48:51.0388877] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.0461516] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.0471508] [Debug  :   Coroner] Query successful!True
[05:48:51.0471508] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.0584390] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.0584390] [Debug  :   Coroner] Query successful!True
[05:48:51.0594381] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.0666129] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.0666129] [Debug  :   Coroner] Query successful!True
[05:48:51.0666129] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.0767804] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.0767804] [Debug  :   Coroner] Query successful!True
[05:48:51.0767804] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.0855733] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.0855733] [Debug  :   Coroner] Query successful!True
[05:48:51.0865730] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.0962271] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.0962859] [Debug  :   Coroner] Query successful!True
[05:48:51.0962859] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.1063065] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.1063065] [Debug  :   Coroner] Query successful!True
[05:48:51.1063065] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.1161410] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.1171419] [Debug  :   Coroner] Query successful!True
[05:48:51.1171419] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.1255923] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.1255923] [Debug  :   Coroner] Query successful!True
[05:48:51.1255923] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.1355470] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.1355470] [Debug  :   Coroner] Query successful!True
[05:48:51.1355470] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.1462060] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.1462060] [Debug  :   Coroner] Query successful!True
[05:48:51.1462060] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.1568722] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.1568722] [Debug  :   Coroner] Query successful!True
[05:48:51.1575409] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.1655794] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.1655794] [Debug  :   Coroner] Query successful!True
[05:48:51.1655794] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.1771010] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.1771010] [Debug  :   Coroner] Query successful!True
[05:48:51.1781004] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.1852486] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.1852486] [Debug  :   Coroner] Query successful!True
[05:48:51.1852486] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.1980576] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.1990382] [Debug  :   Coroner] Query successful!True
[05:48:51.1990382] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.2061793] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.2061793] [Debug  :   Coroner] Query successful!True
[05:48:51.2061793] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.2186141] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.2186141] [Debug  :   Coroner] Query successful!True
[05:48:51.2186141] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.2267600] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.2267600] [Debug  :   Coroner] Query successful!True
[05:48:51.2267600] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.2357623] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.2357623] [Debug  :   Coroner] Query successful!True
[05:48:51.2357623] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.2456412] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.2456412] [Debug  :   Coroner] Query successful!True
[05:48:51.2456412] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.2550978] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.2550978] [Debug  :   Coroner] Query successful!True
[05:48:51.2550978] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.2666257] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.2666257] [Debug  :   Coroner] Query successful!True
[05:48:51.2666257] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.2741763] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.2741763] [Debug  :   Coroner] Query successful!True
[05:48:51.2751772] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.2819066] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.2828556] [Debug  :   Coroner] Query successful!True
[05:48:51.2828556] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.2940265] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.2940265] [Debug  :   Coroner] Query successful!True
[05:48:51.2940265] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.3018738] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.3028373] [Debug  :   Coroner] Query successful!True
[05:48:51.3028373] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.3107506] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.3107506] [Debug  :   Coroner] Query successful!True
[05:48:51.3107506] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.3178013] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.3178013] [Debug  :   Coroner] Query successful!True
[05:48:51.3178013] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.3285124] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.3285124] [Debug  :   Coroner] Query successful!True
[05:48:51.3285124] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.3365625] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.3365625] [Debug  :   Coroner] Query successful!True
[05:48:51.3375638] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.3450835] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.3450835] [Debug  :   Coroner] Query successful!True
[05:48:51.3450835] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.3575882] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.3575882] [Debug  :   Coroner] Query successful!True
[05:48:51.3575882] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.3649280] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.3649280] [Debug  :   Coroner] Query successful!True
[05:48:51.3649280] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.3730868] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.3730868] [Debug  :   Coroner] Query successful!True
[05:48:51.3730868] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.3839477] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.3839477] [Debug  :   Coroner] Query successful!True
[05:48:51.3839477] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.3931564] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.3931564] [Debug  :   Coroner] Query successful!True
[05:48:51.3931564] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.3998418] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.3998418] [Debug  :   Coroner] Query successful!True
[05:48:51.3998418] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.4122607] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.4122607] [Debug  :   Coroner] Query successful!True
[05:48:51.4122607] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.4200718] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.4200718] [Debug  :   Coroner] Query successful!True
[05:48:51.4200718] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.4328781] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.4328781] [Debug  :   Coroner] Query successful!True
[05:48:51.4328781] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.4410198] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.4415352] [Debug  :   Coroner] Query successful!True
[05:48:51.4415352] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.4482574] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.4482574] [Debug  :   Coroner] Query successful!True
[05:48:51.4492577] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.4592563] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.4592563] [Debug  :   Coroner] Query successful!True
[05:48:51.4592563] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.4674671] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.4674671] [Debug  :   Coroner] Query successful!True
[05:48:51.4674671] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.4763924] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.4763924] [Debug  :   Coroner] Query successful!True
[05:48:51.4763924] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.4835205] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.4835205] [Debug  :   Coroner] Query successful!True
[05:48:51.4835205] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.4925959] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.4925959] [Debug  :   Coroner] Query successful!True
[05:48:51.4925959] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.5022564] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.5022564] [Debug  :   Coroner] Query successful!True
[05:48:51.5022564] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.5107798] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.5107798] [Debug  :   Coroner] Query successful!True
[05:48:51.5107798] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.5184826] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.5184826] [Debug  :   Coroner] Query successful!True
[05:48:51.5184826] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.5295677] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.5295677] [Debug  :   Coroner] Query successful!True
[05:48:51.5295677] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.5375689] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.5385670] [Debug  :   Coroner] Query successful!True
[05:48:51.5385670] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.5457778] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.5457778] [Debug  :   Coroner] Query successful!True
[05:48:51.5457778] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.5537203] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.5537203] [Debug  :   Coroner] Query successful!True
[05:48:51.5547185] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.5646388] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.5646388] [Debug  :   Coroner] Query successful!True
[05:48:51.5646388] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.5727551] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.5737545] [Debug  :   Coroner] Query successful!True
[05:48:51.5737545] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.5809378] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.5809378] [Debug  :   Coroner] Query successful!True
[05:48:51.5809378] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.5925074] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.5925074] [Debug  :   Coroner] Query successful!True
[05:48:51.5925074] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.6005891] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.6005891] [Debug  :   Coroner] Query successful!True
[05:48:51.6005891] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.6081564] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.6091124] [Debug  :   Coroner] Query successful!True
[05:48:51.6091124] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.6214464] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.6214464] [Debug  :   Coroner] Query successful!True
[05:48:51.6214464] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.6284478] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.6284478] [Debug  :   Coroner] Query successful!True
[05:48:51.6284478] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.6371033] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.6371033] [Debug  :   Coroner] Query successful!True
[05:48:51.6371033] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.6479948] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.6479948] [Debug  :   Coroner] Query successful!True
[05:48:51.6479948] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.6566893] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.6566893] [Debug  :   Coroner] Query successful!True
[05:48:51.6566893] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.6692181] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.6692181] [Debug  :   Coroner] Query successful!True
[05:48:51.6692181] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.6785625] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.6785625] [Debug  :   Coroner] Query successful!True
[05:48:51.6795268] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.6867269] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.6867269] [Debug  :   Coroner] Query successful!True
[05:48:51.6867269] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.6977251] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.6977251] [Debug  :   Coroner] Query successful!True
[05:48:51.6977251] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.7053079] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.7053079] [Debug  :   Coroner] Query successful!True
[05:48:51.7053079] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.7185953] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.7185953] [Debug  :   Coroner] Query successful!True
[05:48:51.7185953] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.7260189] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.7260189] [Debug  :   Coroner] Query successful!True
[05:48:51.7260189] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.7388787] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.7388787] [Debug  :   Coroner] Query successful!True
[05:48:51.7398780] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.7471306] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.7471306] [Debug  :   Coroner] Query successful!True
[05:48:51.7471306] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.7557219] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.7557219] [Debug  :   Coroner] Query successful!True
[05:48:51.7557219] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.7659949] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.7659949] [Debug  :   Coroner] Query successful!True
[05:48:51.7659949] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.7745132] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.7745132] [Debug  :   Coroner] Query successful!True
[05:48:51.7745132] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.7825271] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.7825271] [Debug  :   Coroner] Query successful!True
[05:48:51.7825271] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.7935359] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.7935359] [Debug  :   Coroner] Query successful!True
[05:48:51.7935359] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.8018662] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.8018662] [Debug  :   Coroner] Query successful!True
[05:48:51.8018662] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.8114941] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.8114941] [Debug  :   Coroner] Query successful!True
[05:48:51.8114941] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.8215207] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.8215207] [Debug  :   Coroner] Query successful!True
[05:48:51.8215207] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.8303784] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.8303784] [Debug  :   Coroner] Query successful!True
[05:48:51.8303784] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.8380212] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.8380212] [Debug  :   Coroner] Query successful!True
[05:48:51.8380212] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.8494561] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.8494561] [Debug  :   Coroner] Query successful!True
[05:48:51.8494561] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.8574534] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.8574534] [Debug  :   Coroner] Query successful!True
[05:48:51.8584536] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.8657011] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.8657011] [Debug  :   Coroner] Query successful!True
[05:48:51.8657011] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.8743938] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.8743938] [Debug  :   Coroner] Query successful!True
[05:48:51.8743938] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.8843927] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.8843927] [Debug  :   Coroner] Query successful!True
[05:48:51.8843927] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.8924926] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.8924926] [Debug  :   Coroner] Query successful!True
[05:48:51.8924926] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.9017793] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.9017793] [Debug  :   Coroner] Query successful!True
[05:48:51.9017793] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.9119928] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.9119928] [Debug  :   Coroner] Query successful!True
[05:48:51.9119928] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.9207202] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.9207202] [Debug  :   Coroner] Query successful!True
[05:48:51.9207202] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.9322487] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.9332465] [Debug  :   Coroner] Query successful!True
[05:48:51.9332465] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.9412469] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.9412469] [Debug  :   Coroner] Query successful!True
[05:48:51.9412469] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.9530355] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.9530355] [Debug  :   Coroner] Query successful!True
[05:48:51.9540356] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.9620588] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.9620588] [Debug  :   Coroner] Query successful!True
[05:48:51.9620588] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.9700569] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.9700569] [Debug  :   Coroner] Query successful!True
[05:48:51.9700569] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.9821177] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.9821177] [Debug  :   Coroner] Query successful!True
[05:48:51.9821177] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:51.9913951] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:51.9913951] [Debug  :   Coroner] Query successful!True
[05:48:51.9913951] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.0018961] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.0018961] [Debug  :   Coroner] Query successful!True
[05:48:52.0018961] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.0105098] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.0105098] [Debug  :   Coroner] Query successful!True
[05:48:52.0105098] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.0197047] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.0197047] [Debug  :   Coroner] Query successful!True
[05:48:52.0197047] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.0302044] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.0302044] [Debug  :   Coroner] Query successful!True
[05:48:52.0302044] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.0382053] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.0382053] [Debug  :   Coroner] Query successful!True
[05:48:52.0382053] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.0455552] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.0455552] [Debug  :   Coroner] Query successful!True
[05:48:52.0465567] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.0591253] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.0591253] [Debug  :   Coroner] Query successful!True
[05:48:52.0591253] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.0664021] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.0664021] [Debug  :   Coroner] Query successful!True
[05:48:52.0664021] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.0744013] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.0744013] [Debug  :   Coroner] Query successful!True
[05:48:52.0754031] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.0856800] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.0856800] [Debug  :   Coroner] Query successful!True
[05:48:52.0856800] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.0940894] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.0940894] [Debug  :   Coroner] Query successful!True
[05:48:52.0940894] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.1022222] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.1022222] [Debug  :   Coroner] Query successful!True
[05:48:52.1022222] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.1127276] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.1137295] [Debug  :   Coroner] Query successful!True
[05:48:52.1137295] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.1218871] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.1218871] [Debug  :   Coroner] Query successful!True
[05:48:52.1218871] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.1309111] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.1309111] [Debug  :   Coroner] Query successful!True
[05:48:52.1309111] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.1416281] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.1416281] [Debug  :   Coroner] Query successful!True
[05:48:52.1426276] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.1508357] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.1508357] [Debug  :   Coroner] Query successful!True
[05:48:52.1508357] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.1581320] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.1581320] [Debug  :   Coroner] Query successful!True
[05:48:52.1581320] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.1689009] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.1689009] [Debug  :   Coroner] Query successful!True
[05:48:52.1689009] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.1774978] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.1774978] [Debug  :   Coroner] Query successful!True
[05:48:52.1774978] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.1848352] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.1848352] [Debug  :   Coroner] Query successful!True
[05:48:52.1848352] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.1934466] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.1934466] [Debug  :   Coroner] Query successful!True
[05:48:52.1934466] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.2034310] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.2034310] [Debug  :   Coroner] Query successful!True
[05:48:52.2034310] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.2123147] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.2123147] [Debug  :   Coroner] Query successful!True
[05:48:52.2123147] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.2198327] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.2198327] [Debug  :   Coroner] Query successful!True
[05:48:52.2198327] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.2315558] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.2315558] [Debug  :   Coroner] Query successful!True
[05:48:52.2315558] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.2410587] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.2410587] [Debug  :   Coroner] Query successful!True
[05:48:52.2410587] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.2526120] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.2526120] [Debug  :   Coroner] Query successful!True
[05:48:52.2526120] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.2606626] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.2606626] [Debug  :   Coroner] Query successful!True
[05:48:52.2606626] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.2678261] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.2678261] [Debug  :   Coroner] Query successful!True
[05:48:52.2687685] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.2769100] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.2769100] [Debug  :   Coroner] Query successful!True
[05:48:52.2769100] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.2871135] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.2871135] [Debug  :   Coroner] Query successful!True
[05:48:52.2871135] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.2950765] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.2950765] [Debug  :   Coroner] Query successful!True
[05:48:52.2950765] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.3025444] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.3025444] [Debug  :   Coroner] Query successful!True
[05:48:52.3025444] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.3150652] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.3160628] [Debug  :   Coroner] Query successful!True
[05:48:52.3160628] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.3226354] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.3226354] [Debug  :   Coroner] Query successful!True
[05:48:52.3226354] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.3366637] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.3366637] [Debug  :   Coroner] Query successful!True
[05:48:52.3366637] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.3430847] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.3430847] [Debug  :   Coroner] Query successful!True
[05:48:52.3430847] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.3532760] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.3532760] [Debug  :   Coroner] Query successful!True
[05:48:52.3532760] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.3602762] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.3602762] [Debug  :   Coroner] Query successful!True
[05:48:52.3602762] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.3704741] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.3704741] [Debug  :   Coroner] Query successful!True
[05:48:52.3704741] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.3781715] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.3781715] [Debug  :   Coroner] Query successful!True
[05:48:52.3781715] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.3853656] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.3853656] [Debug  :   Coroner] Query successful!True
[05:48:52.3853656] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.3985521] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.3985521] [Debug  :   Coroner] Query successful!True
[05:48:52.3995166] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.4057335] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.4057335] [Debug  :   Coroner] Query successful!True
[05:48:52.4057335] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.4197676] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.4197676] [Debug  :   Coroner] Query successful!True
[05:48:52.4197676] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.4266480] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.4276457] [Debug  :   Coroner] Query successful!True
[05:48:52.4276457] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.4350465] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.4350465] [Debug  :   Coroner] Query successful!True
[05:48:52.4350465] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.4467041] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.4467041] [Debug  :   Coroner] Query successful!True
[05:48:52.4467041] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.4557045] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.4557045] [Debug  :   Coroner] Query successful!True
[05:48:52.4557045] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.4630525] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.4630525] [Debug  :   Coroner] Query successful!True
[05:48:52.4630525] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.4742821] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.4742821] [Debug  :   Coroner] Query successful!True
[05:48:52.4742821] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.4833763] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.4833763] [Debug  :   Coroner] Query successful!True
[05:48:52.4833763] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.4913753] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.4913753] [Debug  :   Coroner] Query successful!True
[05:48:52.4913753] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.5019146] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.5019146] [Debug  :   Coroner] Query successful!True
[05:48:52.5019146] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.5106289] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.5106289] [Debug  :   Coroner] Query successful!True
[05:48:52.5106289] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.5178979] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.5178979] [Debug  :   Coroner] Query successful!True
[05:48:52.5178979] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.5303880] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.5303880] [Debug  :   Coroner] Query successful!True
[05:48:52.5303880] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.5395283] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.5395283] [Debug  :   Coroner] Query successful!True
[05:48:52.5395283] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.5466710] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.5466710] [Debug  :   Coroner] Query successful!True
[05:48:52.5466710] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.5584358] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.5584358] [Debug  :   Coroner] Query successful!True
[05:48:52.5584358] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.5662582] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.5662582] [Debug  :   Coroner] Query successful!True
[05:48:52.5662582] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.5749918] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.5749918] [Debug  :   Coroner] Query successful!True
[05:48:52.5749918] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.5860225] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.5860225] [Debug  :   Coroner] Query successful!True
[05:48:52.5860225] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.5957357] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.5957357] [Debug  :   Coroner] Query successful!True
[05:48:52.5957357] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.6030787] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.6030787] [Debug  :   Coroner] Query successful!True
[05:48:52.6030787] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.6141624] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.6141624] [Debug  :   Coroner] Query successful!True
[05:48:52.6141624] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.6224114] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.6224114] [Debug  :   Coroner] Query successful!True
[05:48:52.6224114] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.6349267] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.6349267] [Debug  :   Coroner] Query successful!True
[05:48:52.6349267] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.6432552] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.6432552] [Debug  :   Coroner] Query successful!True
[05:48:52.6432552] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.6520377] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.6520377] [Debug  :   Coroner] Query successful!True
[05:48:52.6520377] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.6618779] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.6618779] [Debug  :   Coroner] Query successful!True
[05:48:52.6618779] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.6698921] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.6698921] [Debug  :   Coroner] Query successful!True
[05:48:52.6708918] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.6790079] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.6790079] [Debug  :   Coroner] Query successful!True
[05:48:52.6790079] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.6873133] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.6873133] [Debug  :   Coroner] Query successful!True
[05:48:52.6873133] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.6976557] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.6976557] [Debug  :   Coroner] Query successful!True
[05:48:52.6976557] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.7057633] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.7057633] [Debug  :   Coroner] Query successful!True
[05:48:52.7057633] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.7185788] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.7185788] [Debug  :   Coroner] Query successful!True
[05:48:52.7185788] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.7262418] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.7271962] [Debug  :   Coroner] Query successful!True
[05:48:52.7271962] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.7397130] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.7397130] [Debug  :   Coroner] Query successful!True
[05:48:52.7397130] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.7477111] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.7477111] [Debug  :   Coroner] Query successful!True
[05:48:52.7477111] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.7569622] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.7569622] [Debug  :   Coroner] Query successful!True
[05:48:52.7569622] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.7662704] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.7662704] [Debug  :   Coroner] Query successful!True
[05:48:52.7672693] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.7752699] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.7752699] [Debug  :   Coroner] Query successful!True
[05:48:52.7762612] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.7835479] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.7835479] [Debug  :   Coroner] Query successful!True
[05:48:52.7835479] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.7942004] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.7942004] [Debug  :   Coroner] Query successful!True
[05:48:52.7942004] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.8024835] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.8024835] [Debug  :   Coroner] Query successful!True
[05:48:52.8024835] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.8119322] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.8119322] [Debug  :   Coroner] Query successful!True
[05:48:52.8119322] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.8228560] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.8228560] [Debug  :   Coroner] Query successful!True
[05:48:52.8228560] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.8321463] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.8321463] [Debug  :   Coroner] Query successful!True
[05:48:52.8321463] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.8396673] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.8396673] [Debug  :   Coroner] Query successful!True
[05:48:52.8396673] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.8494925] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.8494925] [Debug  :   Coroner] Query successful!True
[05:48:52.8494925] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.8600950] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.8600950] [Debug  :   Coroner] Query successful!True
[05:48:52.8600950] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.8672206] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.8672206] [Debug  :   Coroner] Query successful!True
[05:48:52.8672206] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.8782753] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.8782753] [Debug  :   Coroner] Query successful!True
[05:48:52.8782753] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.8852752] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.8852752] [Debug  :   Coroner] Query successful!True
[05:48:52.8852752] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.8946247] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.8946247] [Debug  :   Coroner] Query successful!True
[05:48:52.8946247] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.9026256] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.9026256] [Debug  :   Coroner] Query successful!True
[05:48:52.9026256] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.9128074] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.9128074] [Debug  :   Coroner] Query successful!True
[05:48:52.9128074] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.9222256] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.9222256] [Debug  :   Coroner] Query successful!True
[05:48:52.9222256] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.9292120] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.9292120] [Debug  :   Coroner] Query successful!True
[05:48:52.9302105] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.9415505] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.9415505] [Debug  :   Coroner] Query successful!True
[05:48:52.9415505] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.9486943] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.9486943] [Debug  :   Coroner] Query successful!True
[05:48:52.9486943] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.9569913] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.9569913] [Debug  :   Coroner] Query successful!True
[05:48:52.9569913] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.9640370] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.9640370] [Debug  :   Coroner] Query successful!True
[05:48:52.9640370] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.9747986] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.9753354] [Debug  :   Coroner] Query successful!True
[05:48:52.9753354] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.9833098] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.9833098] [Debug  :   Coroner] Query successful!True
[05:48:52.9833098] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.9923105] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:52.9933384] [Debug  :   Coroner] Query successful!True
[05:48:52.9933384] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:52.9993102] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.0003118] [Debug  :   Coroner] Query successful!True
[05:48:53.0003118] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.0093989] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.0093989] [Debug  :   Coroner] Query successful!True
[05:48:53.0093989] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.0173322] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.0173322] [Debug  :   Coroner] Query successful!True
[05:48:53.0183305] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.0262010] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.0262368] [Debug  :   Coroner] Query successful!True
[05:48:53.0262368] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.0342745] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.0352754] [Debug  :   Coroner] Query successful!True
[05:48:53.0352754] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.0419235] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.0429250] [Debug  :   Coroner] Query successful!True
[05:48:53.0429250] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.0510702] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.0510702] [Debug  :   Coroner] Query successful!True
[05:48:53.0510702] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.0597212] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.0597212] [Debug  :   Coroner] Query successful!True
[05:48:53.0597212] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.0677206] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.0677206] [Debug  :   Coroner] Query successful!True
[05:48:53.0677206] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.0758115] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.0758115] [Debug  :   Coroner] Query successful!True
[05:48:53.0767771] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.0855912] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.0855912] [Debug  :   Coroner] Query successful!True
[05:48:53.0855912] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.0954960] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.0954960] [Debug  :   Coroner] Query successful!True
[05:48:53.0954960] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.1028465] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.1028465] [Debug  :   Coroner] Query successful!True
[05:48:53.1028465] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.1133844] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.1133844] [Debug  :   Coroner] Query successful!True
[05:48:53.1133844] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.1242137] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.1242137] [Debug  :   Coroner] Query successful!True
[05:48:53.1242137] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.1323714] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.1323714] [Debug  :   Coroner] Query successful!True
[05:48:53.1323714] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.1424400] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.1424400] [Debug  :   Coroner] Query successful!True
[05:48:53.1424400] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.1510009] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.1510009] [Debug  :   Coroner] Query successful!True
[05:48:53.1510009] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.1582963] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.1582963] [Debug  :   Coroner] Query successful!True
[05:48:53.1582963] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.1695554] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.1695554] [Debug  :   Coroner] Query successful!True
[05:48:53.1695554] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.1784681] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.1784681] [Debug  :   Coroner] Query successful!True
[05:48:53.1784681] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.1859115] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.1859115] [Debug  :   Coroner] Query successful!True
[05:48:53.1859115] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.1948746] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.1948746] [Debug  :   Coroner] Query successful!True
[05:48:53.1948746] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.2037532] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.2037532] [Debug  :   Coroner] Query successful!True
[05:48:53.2037532] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.2123493] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.2123493] [Debug  :   Coroner] Query successful!True
[05:48:53.2123493] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.2198080] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.2198080] [Debug  :   Coroner] Query successful!True
[05:48:53.2198080] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.2261846] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.2261846] [Debug  :   Coroner] Query successful!True
[05:48:53.2261846] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.2353995] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.2353995] [Debug  :   Coroner] Query successful!True
[05:48:53.2353995] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.2419613] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.2429601] [Debug  :   Coroner] Query successful!True
[05:48:53.2429601] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.2523517] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.2523517] [Debug  :   Coroner] Query successful!True
[05:48:53.2523517] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.2603823] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.2603823] [Debug  :   Coroner] Query successful!True
[05:48:53.2603823] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.2678271] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.2678271] [Debug  :   Coroner] Query successful!True
[05:48:53.2678271] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.2763951] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.2763951] [Debug  :   Coroner] Query successful!True
[05:48:53.2763951] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.2835791] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.2835791] [Debug  :   Coroner] Query successful!True
[05:48:53.2835791] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.2908516] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.2908516] [Debug  :   Coroner] Query successful!True
[05:48:53.2914569] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.3014568] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.3014568] [Debug  :   Coroner] Query successful!True
[05:48:53.3014568] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.3094573] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.3104562] [Debug  :   Coroner] Query successful!True
[05:48:53.3104562] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.3164572] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.3164572] [Debug  :   Coroner] Query successful!True
[05:48:53.3164572] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.3242665] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.3242665] [Debug  :   Coroner] Query successful!True
[05:48:53.3242665] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.3320262] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.3330248] [Debug  :   Coroner] Query successful!True
[05:48:53.3330248] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.3401070] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.3401070] [Debug  :   Coroner] Query successful!True
[05:48:53.3401070] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.3489523] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.3489523] [Debug  :   Coroner] Query successful!True
[05:48:53.3499516] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.3578258] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.3578258] [Debug  :   Coroner] Query successful!True
[05:48:53.3578258] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.3648263] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.3648263] [Debug  :   Coroner] Query successful!True
[05:48:53.3648263] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.3730279] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.3730279] [Debug  :   Coroner] Query successful!True
[05:48:53.3730279] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.3800269] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.3800269] [Debug  :   Coroner] Query successful!True
[05:48:53.3800269] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.3862520] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.3872530] [Debug  :   Coroner] Query successful!True
[05:48:53.3872530] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.3987679] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.3997701] [Debug  :   Coroner] Query successful!True
[05:48:53.3997701] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.4058386] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.4058386] [Debug  :   Coroner] Query successful!True
[05:48:53.4058386] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.4140219] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.4150210] [Debug  :   Coroner] Query successful!True
[05:48:53.4150210] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.4211144] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.4211144] [Debug  :   Coroner] Query successful!True
[05:48:53.4211144] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.4285450] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.4285450] [Debug  :   Coroner] Query successful!True
[05:48:53.4285450] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.4376088] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.4376088] [Debug  :   Coroner] Query successful!True
[05:48:53.4376088] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.4467693] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.4467693] [Debug  :   Coroner] Query successful!True
[05:48:53.4467693] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.4543537] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.4543537] [Debug  :   Coroner] Query successful!True
[05:48:53.4543537] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.4620530] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.4620530] [Debug  :   Coroner] Query successful!True
[05:48:53.4620530] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.4693863] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.4693863] [Debug  :   Coroner] Query successful!True
[05:48:53.4693863] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.4779053] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.4779053] [Debug  :   Coroner] Query successful!True
[05:48:53.4779053] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.4840732] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.4840732] [Debug  :   Coroner] Query successful!True
[05:48:53.4840732] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.4967040] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.4967040] [Debug  :   Coroner] Query successful!True
[05:48:53.4967040] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.5035646] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.5035646] [Debug  :   Coroner] Query successful!True
[05:48:53.5035646] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.5121357] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.5121357] [Debug  :   Coroner] Query successful!True
[05:48:53.5121357] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.5188681] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.5188681] [Debug  :   Coroner] Query successful!True
[05:48:53.5188681] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.5260744] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.5260744] [Debug  :   Coroner] Query successful!True
[05:48:53.5260744] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.5383740] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.5383740] [Debug  :   Coroner] Query successful!True
[05:48:53.5383740] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.5463737] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.5463737] [Debug  :   Coroner] Query successful!True
[05:48:53.5463737] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.5553723] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.5563731] [Debug  :   Coroner] Query successful!True
[05:48:53.5563731] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.5648639] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.5648639] [Debug  :   Coroner] Query successful!True
[05:48:53.5648639] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.5731195] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.5731195] [Debug  :   Coroner] Query successful!True
[05:48:53.5731195] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.5801206] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.5801206] [Debug  :   Coroner] Query successful!True
[05:48:53.5801206] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.5872991] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.5872991] [Debug  :   Coroner] Query successful!True
[05:48:53.5872991] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.5948634] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.5948634] [Debug  :   Coroner] Query successful!True
[05:48:53.5948634] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.6026628] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.6026628] [Debug  :   Coroner] Query successful!True
[05:48:53.6026628] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.6096622] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.6096622] [Debug  :   Coroner] Query successful!True
[05:48:53.6096622] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.6177964] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.6177964] [Debug  :   Coroner] Query successful!True
[05:48:53.6177964] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.6243588] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.6243588] [Debug  :   Coroner] Query successful!True
[05:48:53.6243588] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.6343719] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.6343719] [Debug  :   Coroner] Query successful!True
[05:48:53.6343719] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.6423738] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.6423738] [Debug  :   Coroner] Query successful!True
[05:48:53.6423738] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.6498794] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.6508793] [Debug  :   Coroner] Query successful!True
[05:48:53.6508793] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.6578796] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.6578796] [Debug  :   Coroner] Query successful!True
[05:48:53.6578796] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.6651260] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.6651260] [Debug  :   Coroner] Query successful!True
[05:48:53.6651260] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.6745895] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.6745895] [Debug  :   Coroner] Query successful!True
[05:48:53.6745895] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.6833184] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.6833184] [Debug  :   Coroner] Query successful!True
[05:48:53.6833184] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.6914951] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.6914951] [Debug  :   Coroner] Query successful!True
[05:48:53.6914951] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.6986421] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.6986421] [Debug  :   Coroner] Query successful!True
[05:48:53.6986421] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.7067257] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.7067257] [Debug  :   Coroner] Query successful!True
[05:48:53.7067257] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.7146891] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.7146891] [Debug  :   Coroner] Query successful!True
[05:48:53.7146891] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.7224760] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.7224760] [Debug  :   Coroner] Query successful!True
[05:48:53.7224760] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.7311754] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.7311754] [Debug  :   Coroner] Query successful!True
[05:48:53.7311754] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.7401736] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.7401736] [Debug  :   Coroner] Query successful!True
[05:48:53.7401736] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.7475825] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.7482405] [Debug  :   Coroner] Query successful!True
[05:48:53.7482405] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.7563773] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.7563773] [Debug  :   Coroner] Query successful!True
[05:48:53.7563773] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.7635161] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.7635161] [Debug  :   Coroner] Query successful!True
[05:48:53.7635161] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.7731131] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.7731131] [Debug  :   Coroner] Query successful!True
[05:48:53.7731131] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.7815808] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.7815808] [Debug  :   Coroner] Query successful!True
[05:48:53.7815808] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.7888586] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.7888586] [Debug  :   Coroner] Query successful!True
[05:48:53.7888586] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.7971865] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.7971865] [Debug  :   Coroner] Query successful!True
[05:48:53.7971865] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.8045090] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.8045090] [Debug  :   Coroner] Query successful!True
[05:48:53.8045090] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.8125110] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.8125110] [Debug  :   Coroner] Query successful!True
[05:48:53.8125110] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.8190282] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.8190282] [Debug  :   Coroner] Query successful!True
[05:48:53.8190282] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.8288157] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.8288157] [Debug  :   Coroner] Query successful!True
[05:48:53.8288157] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.8368549] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.8368549] [Debug  :   Coroner] Query successful!True
[05:48:53.8368549] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.8455826] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.8455826] [Debug  :   Coroner] Query successful!True
[05:48:53.8455826] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.8543156] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.8543156] [Debug  :   Coroner] Query successful!True
[05:48:53.8543156] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.8617854] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.8617854] [Debug  :   Coroner] Query successful!True
[05:48:53.8617854] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.8697100] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.8707237] [Debug  :   Coroner] Query successful!True
[05:48:53.8707237] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.8802568] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.8802568] [Debug  :   Coroner] Query successful!True
[05:48:53.8802568] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.8869933] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.8869933] [Debug  :   Coroner] Query successful!True
[05:48:53.8869933] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.8953494] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.8953494] [Debug  :   Coroner] Query successful!True
[05:48:53.8953494] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.9013502] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.9023501] [Debug  :   Coroner] Query successful!True
[05:48:53.9023501] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.9087214] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.9087214] [Debug  :   Coroner] Query successful!True
[05:48:53.9087214] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.9168829] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.9168829] [Debug  :   Coroner] Query successful!True
[05:48:53.9168829] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.9241402] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.9241402] [Debug  :   Coroner] Query successful!True
[05:48:53.9241402] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.9327773] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.9327773] [Debug  :   Coroner] Query successful!True
[05:48:53.9327773] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.9409796] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.9409796] [Debug  :   Coroner] Query successful!True
[05:48:53.9409796] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.9481955] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.9481955] [Debug  :   Coroner] Query successful!True
[05:48:53.9481955] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.9564983] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.9564983] [Debug  :   Coroner] Query successful!True
[05:48:53.9564983] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.9624979] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.9624979] [Debug  :   Coroner] Query successful!True
[05:48:53.9634976] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.9696100] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.9696100] [Debug  :   Coroner] Query successful!True
[05:48:53.9696100] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.9789814] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.9789814] [Debug  :   Coroner] Query successful!True
[05:48:53.9789814] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.9850222] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.9850222] [Debug  :   Coroner] Query successful!True
[05:48:53.9859820] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:53.9966100] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:53.9966100] [Debug  :   Coroner] Query successful!True
[05:48:53.9966100] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.0034263] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.0034263] [Debug  :   Coroner] Query successful!True
[05:48:54.0034263] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.0118171] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.0118171] [Debug  :   Coroner] Query successful!True
[05:48:54.0118171] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.0189609] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.0189609] [Debug  :   Coroner] Query successful!True
[05:48:54.0189609] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.0252797] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.0252797] [Debug  :   Coroner] Query successful!True
[05:48:54.0252797] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.0336189] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.0336189] [Debug  :   Coroner] Query successful!True
[05:48:54.0336189] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.0407376] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.0407376] [Debug  :   Coroner] Query successful!True
[05:48:54.0407376] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.0470794] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.0470794] [Debug  :   Coroner] Query successful!True
[05:48:54.0480438] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.0555536] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.0555536] [Debug  :   Coroner] Query successful!True
[05:48:54.0555536] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.0651134] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.0651134] [Debug  :   Coroner] Query successful!True
[05:48:54.0651134] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.0725418] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.0725418] [Debug  :   Coroner] Query successful!True
[05:48:54.0735400] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.0806391] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.0806391] [Debug  :   Coroner] Query successful!True
[05:48:54.0816496] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.0886386] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.0886386] [Debug  :   Coroner] Query successful!True
[05:48:54.0886386] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.0987461] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.0987461] [Debug  :   Coroner] Query successful!True
[05:48:54.0987461] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.1067176] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.1067176] [Debug  :   Coroner] Query successful!True
[05:48:54.1067176] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.1153258] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.1153258] [Debug  :   Coroner] Query successful!True
[05:48:54.1153258] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.1225017] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.1225017] [Debug  :   Coroner] Query successful!True
[05:48:54.1225017] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.1290603] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.1290603] [Debug  :   Coroner] Query successful!True
[05:48:54.1290603] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.1372818] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.1372818] [Debug  :   Coroner] Query successful!True
[05:48:54.1372818] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.1444558] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.1444558] [Debug  :   Coroner] Query successful!True
[05:48:54.1444558] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.1522727] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.1522727] [Debug  :   Coroner] Query successful!True
[05:48:54.1522727] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.1592715] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.1592715] [Debug  :   Coroner] Query successful!True
[05:48:54.1592715] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.1692338] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.1692338] [Debug  :   Coroner] Query successful!True
[05:48:54.1692338] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.1775130] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.1775130] [Debug  :   Coroner] Query successful!True
[05:48:54.1775130] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.1850445] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.1850445] [Debug  :   Coroner] Query successful!True
[05:48:54.1850445] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.1936449] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.1936449] [Debug  :   Coroner] Query successful!True
[05:48:54.1936449] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.2011543] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.2011543] [Debug  :   Coroner] Query successful!True
[05:48:54.2011543] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.2107026] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.2107026] [Debug  :   Coroner] Query successful!True
[05:48:54.2115970] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.2187019] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.2187019] [Debug  :   Coroner] Query successful!True
[05:48:54.2187019] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.2264324] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.2264324] [Debug  :   Coroner] Query successful!True
[05:48:54.2274327] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.2345378] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.2355380] [Debug  :   Coroner] Query successful!True
[05:48:54.2355380] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.2433641] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.2433641] [Debug  :   Coroner] Query successful!True
[05:48:54.2433641] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.2503663] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.2503663] [Debug  :   Coroner] Query successful!True
[05:48:54.2503663] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.2605983] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.2605983] [Debug  :   Coroner] Query successful!True
[05:48:54.2605983] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.2693388] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.2693388] [Debug  :   Coroner] Query successful!True
[05:48:54.2693388] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.2787115] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.2787115] [Debug  :   Coroner] Query successful!True
[05:48:54.2787115] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.2863480] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.2863480] [Debug  :   Coroner] Query successful!True
[05:48:54.2873505] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.2946840] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.2946840] [Debug  :   Coroner] Query successful!True
[05:48:54.2946840] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.3036436] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.3036436] [Debug  :   Coroner] Query successful!True
[05:48:54.3036436] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.3127803] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.3127803] [Debug  :   Coroner] Query successful!True
[05:48:54.3127803] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.3213560] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.3213560] [Debug  :   Coroner] Query successful!True
[05:48:54.3223562] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.3310049] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.3310049] [Debug  :   Coroner] Query successful!True
[05:48:54.3310049] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.3385199] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.3385199] [Debug  :   Coroner] Query successful!True
[05:48:54.3385199] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.3450583] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.3462351] [Debug  :   Coroner] Query successful!True
[05:48:54.3462351] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.3582867] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.3582867] [Debug  :   Coroner] Query successful!True
[05:48:54.3582867] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.3658071] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.3658071] [Debug  :   Coroner] Query successful!True
[05:48:54.3658071] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.3743557] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.3743557] [Debug  :   Coroner] Query successful!True
[05:48:54.3743557] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.3842467] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.3842467] [Debug  :   Coroner] Query successful!True
[05:48:54.3842467] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.3935212] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.3935212] [Debug  :   Coroner] Query successful!True
[05:48:54.3935212] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.4009986] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.4019739] [Debug  :   Coroner] Query successful!True
[05:48:54.4019739] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.4122550] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.4122550] [Debug  :   Coroner] Query successful!True
[05:48:54.4122550] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.4204026] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.4204026] [Debug  :   Coroner] Query successful!True
[05:48:54.4204026] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.4285072] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.4285072] [Debug  :   Coroner] Query successful!True
[05:48:54.4285072] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.4408217] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.4408217] [Debug  :   Coroner] Query successful!True
[05:48:54.4408217] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.4483656] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.4483656] [Debug  :   Coroner] Query successful!True
[05:48:54.4483656] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.4567728] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.4577272] [Debug  :   Coroner] Query successful!True
[05:48:54.4577272] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.4676353] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.4676353] [Debug  :   Coroner] Query successful!True
[05:48:54.4676353] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.4769103] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.4769103] [Debug  :   Coroner] Query successful!True
[05:48:54.4769103] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.4840595] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.4840595] [Debug  :   Coroner] Query successful!True
[05:48:54.4840595] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.4933853] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.4933853] [Debug  :   Coroner] Query successful!True
[05:48:54.4933853] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.5023139] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.5023139] [Debug  :   Coroner] Query successful!True
[05:48:54.5023139] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.5114326] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.5114326] [Debug  :   Coroner] Query successful!True
[05:48:54.5114326] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.5194286] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.5194286] [Debug  :   Coroner] Query successful!True
[05:48:54.5194286] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.5305590] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.5305590] [Debug  :   Coroner] Query successful!True
[05:48:54.5305590] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.5395333] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.5395333] [Debug  :   Coroner] Query successful!True
[05:48:54.5395333] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.5475327] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.5475327] [Debug  :   Coroner] Query successful!True
[05:48:54.5475327] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.5593001] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.5593001] [Debug  :   Coroner] Query successful!True
[05:48:54.5593001] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.5668203] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.5668203] [Debug  :   Coroner] Query successful!True
[05:48:54.5668203] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.5758946] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.5758946] [Debug  :   Coroner] Query successful!True
[05:48:54.5758946] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.5861930] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.5861930] [Debug  :   Coroner] Query successful!True
[05:48:54.5861930] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.5944017] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.5954006] [Debug  :   Coroner] Query successful!True
[05:48:54.5954006] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.6028929] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.6028929] [Debug  :   Coroner] Query successful!True
[05:48:54.6038928] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.6137883] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.6137883] [Debug  :   Coroner] Query successful!True
[05:48:54.6137883] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.6240172] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.6240172] [Debug  :   Coroner] Query successful!True
[05:48:54.6240172] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.6347453] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.6347453] [Debug  :   Coroner] Query successful!True
[05:48:54.6347453] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.6440461] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.6440461] [Debug  :   Coroner] Query successful!True
[05:48:54.6440461] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.6568722] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.6568722] [Debug  :   Coroner] Query successful!True
[05:48:54.6568722] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.6648732] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.6648732] [Debug  :   Coroner] Query successful!True
[05:48:54.6648732] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.6779106] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.6779106] [Debug  :   Coroner] Query successful!True
[05:48:54.6779106] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.6856701] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.6856701] [Debug  :   Coroner] Query successful!True
[05:48:54.6856701] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.6982468] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.6982468] [Debug  :   Coroner] Query successful!True
[05:48:54.6992476] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.7073946] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.7073946] [Debug  :   Coroner] Query successful!True
[05:48:54.7073946] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.7187768] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.7187768] [Debug  :   Coroner] Query successful!True
[05:48:54.7187768] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.7272998] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.7272998] [Debug  :   Coroner] Query successful!True
[05:48:54.7272998] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.7396624] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.7396624] [Debug  :   Coroner] Query successful!True
[05:48:54.7396624] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.7480300] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.7480300] [Debug  :   Coroner] Query successful!True
[05:48:54.7480300] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.7600248] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.7600248] [Debug  :   Coroner] Query successful!True
[05:48:54.7610242] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.7697575] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.7697575] [Debug  :   Coroner] Query successful!True
[05:48:54.7697575] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.7817567] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.7817567] [Debug  :   Coroner] Query successful!True
[05:48:54.7817567] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.7902243] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.7902243] [Debug  :   Coroner] Query successful!True
[05:48:54.7902243] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.8019500] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.8019500] [Debug  :   Coroner] Query successful!True
[05:48:54.8019500] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.8111369] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.8111369] [Debug  :   Coroner] Query successful!True
[05:48:54.8111369] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.8223233] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.8223233] [Debug  :   Coroner] Query successful!True
[05:48:54.8223233] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.8311610] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.8311610] [Debug  :   Coroner] Query successful!True
[05:48:54.8311610] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.8391307] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.8391307] [Debug  :   Coroner] Query successful!True
[05:48:54.8391307] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.8507780] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.8507780] [Debug  :   Coroner] Query successful!True
[05:48:54.8507780] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.8599785] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.8599785] [Debug  :   Coroner] Query successful!True
[05:48:54.8599785] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.8708840] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.8708840] [Debug  :   Coroner] Query successful!True
[05:48:54.8713899] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.8807122] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.8807122] [Debug  :   Coroner] Query successful!True
[05:48:54.8807122] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.8910295] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.8910295] [Debug  :   Coroner] Query successful!True
[05:48:54.8910295] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.9009284] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.9009284] [Debug  :   Coroner] Query successful!True
[05:48:54.9009284] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.9093779] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.9093779] [Debug  :   Coroner] Query successful!True
[05:48:54.9103781] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.9229898] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.9229898] [Debug  :   Coroner] Query successful!True
[05:48:54.9229898] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.9317221] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.9317221] [Debug  :   Coroner] Query successful!True
[05:48:54.9326823] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.9429800] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.9429800] [Debug  :   Coroner] Query successful!True
[05:48:54.9429800] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.9535782] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.9535782] [Debug  :   Coroner] Query successful!True
[05:48:54.9535782] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.9630912] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.9641401] [Debug  :   Coroner] Query successful!True
[05:48:54.9641401] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.9745534] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.9745534] [Debug  :   Coroner] Query successful!True
[05:48:54.9745534] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.9851592] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.9851592] [Debug  :   Coroner] Query successful!True
[05:48:54.9851592] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:54.9961925] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:54.9961925] [Debug  :   Coroner] Query successful!True
[05:48:54.9971915] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.0051939] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.0051939] [Debug  :   Coroner] Query successful!True
[05:48:55.0051939] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.0173341] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.0173341] [Debug  :   Coroner] Query successful!True
[05:48:55.0173341] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.0254796] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.0254796] [Debug  :   Coroner] Query successful!True
[05:48:55.0254796] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.0378104] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.0378104] [Debug  :   Coroner] Query successful!True
[05:48:55.0378104] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.0468109] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.0468109] [Debug  :   Coroner] Query successful!True
[05:48:55.0468109] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.0591964] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.0591964] [Debug  :   Coroner] Query successful!True
[05:48:55.0591964] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.0668344] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.0668344] [Debug  :   Coroner] Query successful!True
[05:48:55.0678333] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.0797094] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.0797094] [Debug  :   Coroner] Query successful!True
[05:48:55.0797094] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.0901478] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.0907135] [Debug  :   Coroner] Query successful!True
[05:48:55.0907135] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.1009155] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.1009155] [Debug  :   Coroner] Query successful!True
[05:48:55.1009155] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.1101998] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.1111988] [Debug  :   Coroner] Query successful!True
[05:48:55.1111988] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.1220579] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.1220579] [Debug  :   Coroner] Query successful!True
[05:48:55.1220579] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.1300340] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.1300340] [Debug  :   Coroner] Query successful!True
[05:48:55.1300340] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.1417546] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.1417546] [Debug  :   Coroner] Query successful!True
[05:48:55.1427536] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.1512789] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.1512789] [Debug  :   Coroner] Query successful!True
[05:48:55.1512789] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.1617267] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.1617267] [Debug  :   Coroner] Query successful!True
[05:48:55.1617267] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.1717285] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.1717285] [Debug  :   Coroner] Query successful!True
[05:48:55.1717285] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.1826719] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.1826719] [Debug  :   Coroner] Query successful!True
[05:48:55.1826719] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.1917235] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.1922409] [Debug  :   Coroner] Query successful!True
[05:48:55.1922409] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.2039077] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.2039077] [Debug  :   Coroner] Query successful!True
[05:48:55.2039077] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.2129494] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.2129494] [Debug  :   Coroner] Query successful!True
[05:48:55.2129494] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.2245603] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.2245603] [Debug  :   Coroner] Query successful!True
[05:48:55.2245603] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.2343420] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.2353418] [Debug  :   Coroner] Query successful!True
[05:48:55.2353418] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.2455510] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.2455510] [Debug  :   Coroner] Query successful!True
[05:48:55.2455510] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.2545850] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.2545850] [Debug  :   Coroner] Query successful!True
[05:48:55.2555493] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.2662196] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.2662196] [Debug  :   Coroner] Query successful!True
[05:48:55.2662196] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.2756725] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.2756725] [Debug  :   Coroner] Query successful!True
[05:48:55.2756725] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.2872201] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.2872201] [Debug  :   Coroner] Query successful!True
[05:48:55.2872201] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.2965724] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.2966108] [Debug  :   Coroner] Query successful!True
[05:48:55.2966108] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.3081798] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.3081798] [Debug  :   Coroner] Query successful!True
[05:48:55.3081798] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.3168665] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.3168665] [Debug  :   Coroner] Query successful!True
[05:48:55.3168665] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.3284023] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.3284023] [Debug  :   Coroner] Query successful!True
[05:48:55.3284023] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.3378375] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.3378375] [Debug  :   Coroner] Query successful!True
[05:48:55.3378375] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.3489558] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.3499531] [Debug  :   Coroner] Query successful!True
[05:48:55.3499531] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.3594783] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.3594783] [Debug  :   Coroner] Query successful!True
[05:48:55.3594783] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.3707374] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.3707374] [Debug  :   Coroner] Query successful!True
[05:48:55.3707374] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.3815063] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.3815063] [Debug  :   Coroner] Query successful!True
[05:48:55.3815063] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.3924497] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.3924497] [Debug  :   Coroner] Query successful!True
[05:48:55.3924497] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.4017379] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.4017379] [Debug  :   Coroner] Query successful!True
[05:48:55.4017379] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.4123744] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.4123744] [Debug  :   Coroner] Query successful!True
[05:48:55.4123744] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.4220614] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.4225982] [Debug  :   Coroner] Query successful!True
[05:48:55.4225982] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.4327417] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.4337403] [Debug  :   Coroner] Query successful!True
[05:48:55.4337403] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.4428277] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.4428277] [Debug  :   Coroner] Query successful!True
[05:48:55.4428277] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.4543250] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.4543250] [Debug  :   Coroner] Query successful!True
[05:48:55.4543250] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.4632873] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.4632873] [Debug  :   Coroner] Query successful!True
[05:48:55.4632873] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.4751205] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.4751205] [Debug  :   Coroner] Query successful!True
[05:48:55.4751205] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.4841469] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.4841469] [Debug  :   Coroner] Query successful!True
[05:48:55.4841469] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.4969001] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.4969001] [Debug  :   Coroner] Query successful!True
[05:48:55.4969001] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.5054398] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.5054398] [Debug  :   Coroner] Query successful!True
[05:48:55.5054398] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.5170846] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.5170846] [Debug  :   Coroner] Query successful!True
[05:48:55.5180825] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.5272934] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.5272934] [Debug  :   Coroner] Query successful!True
[05:48:55.5272934] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.5387814] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.5387814] [Debug  :   Coroner] Query successful!True
[05:48:55.5387814] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.5470158] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.5470158] [Debug  :   Coroner] Query successful!True
[05:48:55.5470158] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.5593496] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.5593496] [Debug  :   Coroner] Query successful!True
[05:48:55.5593496] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.5677854] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.5677854] [Debug  :   Coroner] Query successful!True
[05:48:55.5677854] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.5800289] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.5800289] [Debug  :   Coroner] Query successful!True
[05:48:55.5800289] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.5891594] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.5891594] [Debug  :   Coroner] Query successful!True
[05:48:55.5891594] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.6005920] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.6005920] [Debug  :   Coroner] Query successful!True
[05:48:55.6005920] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.6100704] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.6100704] [Debug  :   Coroner] Query successful!True
[05:48:55.6100704] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.6217023] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.6217023] [Debug  :   Coroner] Query successful!True
[05:48:55.6217023] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.6305768] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.6305768] [Debug  :   Coroner] Query successful!True
[05:48:55.6305768] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.6430744] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.6430744] [Debug  :   Coroner] Query successful!True
[05:48:55.6430744] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.6532276] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.6532276] [Debug  :   Coroner] Query successful!True
[05:48:55.6532276] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.6626469] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.6626469] [Debug  :   Coroner] Query successful!True
[05:48:55.6626469] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.6724786] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.6724786] [Debug  :   Coroner] Query successful!True
[05:48:55.6724786] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.6734777] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:48:55.6834786] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.6834786] [Debug  :   Coroner] Query successful!True
[05:48:55.6834786] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.6935584] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.6935584] [Debug  :   Coroner] Query successful!True
[05:48:55.6935584] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.7040573] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.7040573] [Debug  :   Coroner] Query successful!True
[05:48:55.7040573] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.7141588] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.7141588] [Debug  :   Coroner] Query successful!True
[05:48:55.7151587] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.7252656] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.7252656] [Debug  :   Coroner] Query successful!True
[05:48:55.7262651] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.7356910] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.7356910] [Debug  :   Coroner] Query successful!True
[05:48:55.7356910] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.7453724] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.7453724] [Debug  :   Coroner] Query successful!True
[05:48:55.7453724] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.7550503] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.7550503] [Debug  :   Coroner] Query successful!True
[05:48:55.7550503] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.7667382] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.7667382] [Debug  :   Coroner] Query successful!True
[05:48:55.7667382] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.7760646] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.7767085] [Debug  :   Coroner] Query successful!True
[05:48:55.7767085] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.7867655] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.7867655] [Debug  :   Coroner] Query successful!True
[05:48:55.7867655] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.7980249] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.7990233] [Debug  :   Coroner] Query successful!True
[05:48:55.7990233] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.8080462] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.8080462] [Debug  :   Coroner] Query successful!True
[05:48:55.8080462] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.8182922] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.8182922] [Debug  :   Coroner] Query successful!True
[05:48:55.8182922] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.8287104] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.8287104] [Debug  :   Coroner] Query successful!True
[05:48:55.8287104] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.8382522] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.8382522] [Debug  :   Coroner] Query successful!True
[05:48:55.8389107] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.8496036] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.8496036] [Debug  :   Coroner] Query successful!True
[05:48:55.8496036] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.8592946] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.8592946] [Debug  :   Coroner] Query successful!True
[05:48:55.8602876] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.8708028] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.8708028] [Debug  :   Coroner] Query successful!True
[05:48:55.8708028] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.8803967] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.8813962] [Debug  :   Coroner] Query successful!True
[05:48:55.8814486] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.8919254] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.8919254] [Debug  :   Coroner] Query successful!True
[05:48:55.8919254] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.9027208] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.9027208] [Debug  :   Coroner] Query successful!True
[05:48:55.9027208] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.9125046] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.9125046] [Debug  :   Coroner] Query successful!True
[05:48:55.9125046] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.9222903] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.9232913] [Debug  :   Coroner] Query successful!True
[05:48:55.9232913] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.9326015] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.9326015] [Debug  :   Coroner] Query successful!True
[05:48:55.9326015] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.9424532] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.9424532] [Debug  :   Coroner] Query successful!True
[05:48:55.9432221] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.9542314] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.9542314] [Debug  :   Coroner] Query successful!True
[05:48:55.9542314] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.9655360] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.9655360] [Debug  :   Coroner] Query successful!True
[05:48:55.9655360] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.9746358] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.9746358] [Debug  :   Coroner] Query successful!True
[05:48:55.9746358] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.9852721] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.9852721] [Debug  :   Coroner] Query successful!True
[05:48:55.9852721] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:55.9942976] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:55.9952971] [Debug  :   Coroner] Query successful!True
[05:48:55.9952971] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.0022987] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.0032978] [Debug  :   Coroner] Query successful!True
[05:48:56.0032978] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.0125323] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.0125323] [Debug  :   Coroner] Query successful!True
[05:48:56.0125323] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.0238328] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.0238328] [Debug  :   Coroner] Query successful!True
[05:48:56.0238328] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.0328974] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.0328974] [Debug  :   Coroner] Query successful!True
[05:48:56.0328974] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.0411578] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.0411578] [Debug  :   Coroner] Query successful!True
[05:48:56.0411578] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.0509338] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.0514871] [Debug  :   Coroner] Query successful!True
[05:48:56.0514871] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.0600482] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.0600482] [Debug  :   Coroner] Query successful!True
[05:48:56.0600482] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.0679972] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.0679972] [Debug  :   Coroner] Query successful!True
[05:48:56.0679972] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.0800351] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.0800351] [Debug  :   Coroner] Query successful!True
[05:48:56.0800351] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.0877087] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.0877087] [Debug  :   Coroner] Query successful!True
[05:48:56.0877087] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.1008139] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.1008139] [Debug  :   Coroner] Query successful!True
[05:48:56.1008139] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.1095256] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.1095256] [Debug  :   Coroner] Query successful!True
[05:48:56.1095256] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.1185208] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.1185208] [Debug  :   Coroner] Query successful!True
[05:48:56.1185208] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.1282836] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.1282836] [Debug  :   Coroner] Query successful!True
[05:48:56.1282836] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.1381323] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.1381323] [Debug  :   Coroner] Query successful!True
[05:48:56.1381323] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.1462638] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.1462638] [Debug  :   Coroner] Query successful!True
[05:48:56.1472638] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.1562635] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.1572618] [Debug  :   Coroner] Query successful!True
[05:48:56.1572618] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.1642026] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.1642026] [Debug  :   Coroner] Query successful!True
[05:48:56.1642026] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.1733247] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.1733247] [Debug  :   Coroner] Query successful!True
[05:48:56.1733247] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.1830418] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.1840043] [Debug  :   Coroner] Query successful!True
[05:48:56.1840043] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.1918781] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.1918781] [Debug  :   Coroner] Query successful!True
[05:48:56.1918781] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.1998242] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.1998242] [Debug  :   Coroner] Query successful!True
[05:48:56.2008239] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.2078407] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.2078407] [Debug  :   Coroner] Query successful!True
[05:48:56.2078407] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.2185947] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.2195938] [Debug  :   Coroner] Query successful!True
[05:48:56.2195938] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.2267340] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.2267340] [Debug  :   Coroner] Query successful!True
[05:48:56.2267340] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.2346899] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.2346899] [Debug  :   Coroner] Query successful!True
[05:48:56.2346899] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.2420696] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.2420696] [Debug  :   Coroner] Query successful!True
[05:48:56.2420696] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.2525466] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.2525466] [Debug  :   Coroner] Query successful!True
[05:48:56.2525466] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.2616855] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.2616985] [Debug  :   Coroner] Query successful!True
[05:48:56.2616985] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.2692121] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.2692121] [Debug  :   Coroner] Query successful!True
[05:48:56.2692121] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.2778575] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.2778575] [Debug  :   Coroner] Query successful!True
[05:48:56.2778575] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.2851999] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.2851999] [Debug  :   Coroner] Query successful!True
[05:48:56.2851999] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.2932576] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:48:56.2932576] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:48:56.2932576] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:48:56.2932576] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:48:56.2932576] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:48:56.2942322] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:48:56.2942322] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:48:56.2942322] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.2942322] [Debug  :   Coroner] Query successful!True
[05:48:56.2952324] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.3028887] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.3028887] [Debug  :   Coroner] Query successful!True
[05:48:56.3028887] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.3114010] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.3114010] [Debug  :   Coroner] Query successful!True
[05:48:56.3123659] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.3203650] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.3203650] [Debug  :   Coroner] Query successful!True
[05:48:56.3203650] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.3291704] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.3291704] [Debug  :   Coroner] Query successful!True
[05:48:56.3291704] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.3376301] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.3376301] [Debug  :   Coroner] Query successful!True
[05:48:56.3376301] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.3459732] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.3459732] [Debug  :   Coroner] Query successful!True
[05:48:56.3459732] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.3554077] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.3554077] [Debug  :   Coroner] Query successful!True
[05:48:56.3554077] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.3634074] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.3634074] [Debug  :   Coroner] Query successful!True
[05:48:56.3634074] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.3734071] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.3734071] [Debug  :   Coroner] Query successful!True
[05:48:56.3734071] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.3808162] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.3808162] [Debug  :   Coroner] Query successful!True
[05:48:56.3808162] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.3888697] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.3888697] [Debug  :   Coroner] Query successful!True
[05:48:56.3888697] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.3993845] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.3993845] [Debug  :   Coroner] Query successful!True
[05:48:56.4003871] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.4085298] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.4085298] [Debug  :   Coroner] Query successful!True
[05:48:56.4085298] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.4175260] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.4175260] [Debug  :   Coroner] Query successful!True
[05:48:56.4175260] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.4275832] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.4275832] [Debug  :   Coroner] Query successful!True
[05:48:56.4275832] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.4355862] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.4366131] [Debug  :   Coroner] Query successful!True
[05:48:56.4366131] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.4441322] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.4441322] [Debug  :   Coroner] Query successful!True
[05:48:56.4441322] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.4517330] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.4517330] [Debug  :   Coroner] Query successful!True
[05:48:56.4517330] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.4622864] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.4622864] [Debug  :   Coroner] Query successful!True
[05:48:56.4622864] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.4697095] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.4697095] [Debug  :   Coroner] Query successful!True
[05:48:56.4697095] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.4778144] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.4778144] [Debug  :   Coroner] Query successful!True
[05:48:56.4778144] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.4868489] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.4868489] [Debug  :   Coroner] Query successful!True
[05:48:56.4868489] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.4967201] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.4967201] [Debug  :   Coroner] Query successful!True
[05:48:56.4967201] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.5047209] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.5047209] [Debug  :   Coroner] Query successful!True
[05:48:56.5047209] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.5137930] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.5137930] [Debug  :   Coroner] Query successful!True
[05:48:56.5137930] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.5207633] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.5207633] [Debug  :   Coroner] Query successful!True
[05:48:56.5207633] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.5302924] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.5313078] [Debug  :   Coroner] Query successful!True
[05:48:56.5313078] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.5398213] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.5398213] [Debug  :   Coroner] Query successful!True
[05:48:56.5398213] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.5479364] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.5479364] [Debug  :   Coroner] Query successful!True
[05:48:56.5479364] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.5563880] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.5563880] [Debug  :   Coroner] Query successful!True
[05:48:56.5563880] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.5649248] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.5649248] [Debug  :   Coroner] Query successful!True
[05:48:56.5649248] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.5729046] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.5729046] [Debug  :   Coroner] Query successful!True
[05:48:56.5729046] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.5800931] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.5800931] [Debug  :   Coroner] Query successful!True
[05:48:56.5800931] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.5882372] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.5882372] [Debug  :   Coroner] Query successful!True
[05:48:56.5882372] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.5974012] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.5974012] [Debug  :   Coroner] Query successful!True
[05:48:56.5974012] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.6044046] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.6044046] [Debug  :   Coroner] Query successful!True
[05:48:56.6044046] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.6139966] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.6139966] [Debug  :   Coroner] Query successful!True
[05:48:56.6139966] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.6223569] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.6223569] [Debug  :   Coroner] Query successful!True
[05:48:56.6223569] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.6294594] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.6294594] [Debug  :   Coroner] Query successful!True
[05:48:56.6294594] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.6380794] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.6380794] [Debug  :   Coroner] Query successful!True
[05:48:56.6380794] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.6454230] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.6454230] [Debug  :   Coroner] Query successful!True
[05:48:56.6454230] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.6524456] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.6524456] [Debug  :   Coroner] Query successful!True
[05:48:56.6534454] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.6613869] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.6613869] [Debug  :   Coroner] Query successful!True
[05:48:56.6613869] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.6683578] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.6683578] [Debug  :   Coroner] Query successful!True
[05:48:56.6693613] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.6770506] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.6770506] [Debug  :   Coroner] Query successful!True
[05:48:56.6770506] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.6845779] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.6845779] [Debug  :   Coroner] Query successful!True
[05:48:56.6845779] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.6926910] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.6926910] [Debug  :   Coroner] Query successful!True
[05:48:56.6926910] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.6996584] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.6996584] [Debug  :   Coroner] Query successful!True
[05:48:56.6996584] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.7077148] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.7077148] [Debug  :   Coroner] Query successful!True
[05:48:56.7077148] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.7164835] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.7164835] [Debug  :   Coroner] Query successful!True
[05:48:56.7164835] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.7247248] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.7247248] [Debug  :   Coroner] Query successful!True
[05:48:56.7247248] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.7324676] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.7324676] [Debug  :   Coroner] Query successful!True
[05:48:56.7324676] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.7404675] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.7404675] [Debug  :   Coroner] Query successful!True
[05:48:56.7404675] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.7470627] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.7470627] [Debug  :   Coroner] Query successful!True
[05:48:56.7470627] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.7552240] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.7552240] [Debug  :   Coroner] Query successful!True
[05:48:56.7552240] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.7625094] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.7625094] [Debug  :   Coroner] Query successful!True
[05:48:56.7625094] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.7694620] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.7694620] [Debug  :   Coroner] Query successful!True
[05:48:56.7694620] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.7805301] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.7815301] [Debug  :   Coroner] Query successful!True
[05:48:56.7815301] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.7885299] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.7885299] [Debug  :   Coroner] Query successful!True
[05:48:56.7885299] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.7965289] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.7965289] [Debug  :   Coroner] Query successful!True
[05:48:56.7965289] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.8044998] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.8044998] [Debug  :   Coroner] Query successful!True
[05:48:56.8044998] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.8130512] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.8130512] [Debug  :   Coroner] Query successful!True
[05:48:56.8130512] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.8201129] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.8201129] [Debug  :   Coroner] Query successful!True
[05:48:56.8201129] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.8287313] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.8287313] [Debug  :   Coroner] Query successful!True
[05:48:56.8287313] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.8361615] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.8371591] [Debug  :   Coroner] Query successful!True
[05:48:56.8371591] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.8439803] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.8439803] [Debug  :   Coroner] Query successful!True
[05:48:56.8439803] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.8521431] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.8521431] [Debug  :   Coroner] Query successful!True
[05:48:56.8521431] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.8602170] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.8602170] [Debug  :   Coroner] Query successful!True
[05:48:56.8602170] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.8672487] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.8672487] [Debug  :   Coroner] Query successful!True
[05:48:56.8672487] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.8784193] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.8784193] [Debug  :   Coroner] Query successful!True
[05:48:56.8784193] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.8854506] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.8854506] [Debug  :   Coroner] Query successful!True
[05:48:56.8854506] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.8946629] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.8946629] [Debug  :   Coroner] Query successful!True
[05:48:56.8946629] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.9012547] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.9012547] [Debug  :   Coroner] Query successful!True
[05:48:56.9012547] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.9088930] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.9088930] [Debug  :   Coroner] Query successful!True
[05:48:56.9088930] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.9181141] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.9181141] [Debug  :   Coroner] Query successful!True
[05:48:56.9181141] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.9264985] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.9264985] [Debug  :   Coroner] Query successful!True
[05:48:56.9264985] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.9344390] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.9344390] [Debug  :   Coroner] Query successful!True
[05:48:56.9344390] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.9414402] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.9424390] [Debug  :   Coroner] Query successful!True
[05:48:56.9424390] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.9486165] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.9486165] [Debug  :   Coroner] Query successful!True
[05:48:56.9486165] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.9582009] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.9582009] [Debug  :   Coroner] Query successful!True
[05:48:56.9582009] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.9647594] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.9647594] [Debug  :   Coroner] Query successful!True
[05:48:56.9647594] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.9753079] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.9753079] [Debug  :   Coroner] Query successful!True
[05:48:56.9753079] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.9829196] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.9829196] [Debug  :   Coroner] Query successful!True
[05:48:56.9829196] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.9917402] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.9917402] [Debug  :   Coroner] Query successful!True
[05:48:56.9917402] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:56.9987810] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:56.9987810] [Debug  :   Coroner] Query successful!True
[05:48:56.9987810] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.0070257] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.0070257] [Debug  :   Coroner] Query successful!True
[05:48:57.0070257] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.0181379] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.0181635] [Debug  :   Coroner] Query successful!True
[05:48:57.0181635] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.0254625] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.0254625] [Debug  :   Coroner] Query successful!True
[05:48:57.0254625] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.0353505] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.0353505] [Debug  :   Coroner] Query successful!True
[05:48:57.0353505] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.0437590] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.0437590] [Debug  :   Coroner] Query successful!True
[05:48:57.0437590] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.0534752] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.0534752] [Debug  :   Coroner] Query successful!True
[05:48:57.0534752] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.0615614] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.0615614] [Debug  :   Coroner] Query successful!True
[05:48:57.0615614] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.0720695] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.0720695] [Debug  :   Coroner] Query successful!True
[05:48:57.0720695] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.0807828] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.0807828] [Debug  :   Coroner] Query successful!True
[05:48:57.0807828] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.0887186] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.0887186] [Debug  :   Coroner] Query successful!True
[05:48:57.0887186] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.1011068] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.1011068] [Debug  :   Coroner] Query successful!True
[05:48:57.1011068] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.1082997] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.1082997] [Debug  :   Coroner] Query successful!True
[05:48:57.1082997] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.1174714] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.1174714] [Debug  :   Coroner] Query successful!True
[05:48:57.1174714] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.1270403] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.1270403] [Debug  :   Coroner] Query successful!True
[05:48:57.1270403] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.1362106] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.1362106] [Debug  :   Coroner] Query successful!True
[05:48:57.1362106] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.1443231] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.1443231] [Debug  :   Coroner] Query successful!True
[05:48:57.1443231] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.1535175] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.1535175] [Debug  :   Coroner] Query successful!True
[05:48:57.1535175] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.1632407] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.1632407] [Debug  :   Coroner] Query successful!True
[05:48:57.1632407] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.1730469] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.1730469] [Debug  :   Coroner] Query successful!True
[05:48:57.1730469] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.1831059] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.1831059] [Debug  :   Coroner] Query successful!True
[05:48:57.1831059] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.1922245] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.1922245] [Debug  :   Coroner] Query successful!True
[05:48:57.1922245] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.1997401] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.1997401] [Debug  :   Coroner] Query successful!True
[05:48:57.1997401] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.2109965] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.2109965] [Debug  :   Coroner] Query successful!True
[05:48:57.2109965] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.2193154] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.2193154] [Debug  :   Coroner] Query successful!True
[05:48:57.2203174] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.2272102] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.2272102] [Debug  :   Coroner] Query successful!True
[05:48:57.2282418] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.2364978] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.2364978] [Debug  :   Coroner] Query successful!True
[05:48:57.2364978] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.2457478] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.2457478] [Debug  :   Coroner] Query successful!True
[05:48:57.2457478] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.2545126] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.2545126] [Debug  :   Coroner] Query successful!True
[05:48:57.2545126] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.2625133] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.2635120] [Debug  :   Coroner] Query successful!True
[05:48:57.2635120] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.2730727] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.2730727] [Debug  :   Coroner] Query successful!True
[05:48:57.2730727] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.2819543] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.2819543] [Debug  :   Coroner] Query successful!True
[05:48:57.2819543] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.2892868] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.2892868] [Debug  :   Coroner] Query successful!True
[05:48:57.2892868] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.2991703] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.2991703] [Debug  :   Coroner] Query successful!True
[05:48:57.2991703] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.3064721] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.3064721] [Debug  :   Coroner] Query successful!True
[05:48:57.3074725] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.3169399] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.3174465] [Debug  :   Coroner] Query successful!True
[05:48:57.3174757] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.3247659] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.3247659] [Debug  :   Coroner] Query successful!True
[05:48:57.3247659] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.3335762] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.3335762] [Debug  :   Coroner] Query successful!True
[05:48:57.3335762] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.3412776] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.3412776] [Debug  :   Coroner] Query successful!True
[05:48:57.3412776] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.3498367] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.3498367] [Debug  :   Coroner] Query successful!True
[05:48:57.3498367] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.3577473] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.3577473] [Debug  :   Coroner] Query successful!True
[05:48:57.3577473] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.3662603] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.3662603] [Debug  :   Coroner] Query successful!True
[05:48:57.3662603] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.3743192] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.3743192] [Debug  :   Coroner] Query successful!True
[05:48:57.3743192] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.3820607] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.3820607] [Debug  :   Coroner] Query successful!True
[05:48:57.3820607] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.3916304] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.3916304] [Debug  :   Coroner] Query successful!True
[05:48:57.3916304] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.4001544] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.4001544] [Debug  :   Coroner] Query successful!True
[05:48:57.4001544] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.4073630] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.4073630] [Debug  :   Coroner] Query successful!True
[05:48:57.4073630] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.4158801] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.4168807] [Debug  :   Coroner] Query successful!True
[05:48:57.4168807] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.4236680] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.4236680] [Debug  :   Coroner] Query successful!True
[05:48:57.4236680] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.4331893] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.4331893] [Debug  :   Coroner] Query successful!True
[05:48:57.4331893] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.4425313] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.4425313] [Debug  :   Coroner] Query successful!True
[05:48:57.4425313] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.4498743] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.4498743] [Debug  :   Coroner] Query successful!True
[05:48:57.4498743] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.4577843] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.4577843] [Debug  :   Coroner] Query successful!True
[05:48:57.4577843] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.4643011] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.4643011] [Debug  :   Coroner] Query successful!True
[05:48:57.4643011] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.4725396] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.4725396] [Debug  :   Coroner] Query successful!True
[05:48:57.4725396] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.4829367] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.4829367] [Debug  :   Coroner] Query successful!True
[05:48:57.4829367] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.4911821] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.4911821] [Debug  :   Coroner] Query successful!True
[05:48:57.4911821] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.4981538] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.4981538] [Debug  :   Coroner] Query successful!True
[05:48:57.4981538] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.5043336] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.5043336] [Debug  :   Coroner] Query successful!True
[05:48:57.5043336] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.5129824] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.5129824] [Debug  :   Coroner] Query successful!True
[05:48:57.5129824] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.5197969] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.5197969] [Debug  :   Coroner] Query successful!True
[05:48:57.5204400] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.5300238] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.5305420] [Debug  :   Coroner] Query successful!True
[05:48:57.5305470] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.5385372] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.5385372] [Debug  :   Coroner] Query successful!True
[05:48:57.5385372] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.5456439] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.5456439] [Debug  :   Coroner] Query successful!True
[05:48:57.5456439] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.5531658] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.5531658] [Debug  :   Coroner] Query successful!True
[05:48:57.5531658] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.5597386] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.5607389] [Debug  :   Coroner] Query successful!True
[05:48:57.5607389] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.5667344] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.5676973] [Debug  :   Coroner] Query successful!True
[05:48:57.5676973] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.5759729] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.5759729] [Debug  :   Coroner] Query successful!True
[05:48:57.5759729] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.5826561] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.5826561] [Debug  :   Coroner] Query successful!True
[05:48:57.5826561] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.5928412] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.5928412] [Debug  :   Coroner] Query successful!True
[05:48:57.5928412] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.6016788] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.6016788] [Debug  :   Coroner] Query successful!True
[05:48:57.6016788] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.6091359] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.6091359] [Debug  :   Coroner] Query successful!True
[05:48:57.6091359] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.6163991] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.6173984] [Debug  :   Coroner] Query successful!True
[05:48:57.6173984] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.6233995] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.6233995] [Debug  :   Coroner] Query successful!True
[05:48:57.6233995] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.6309647] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.6309647] [Debug  :   Coroner] Query successful!True
[05:48:57.6309647] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.6389474] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.6389474] [Debug  :   Coroner] Query successful!True
[05:48:57.6389474] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.6480082] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.6480082] [Debug  :   Coroner] Query successful!True
[05:48:57.6480082] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.6556179] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.6566159] [Debug  :   Coroner] Query successful!True
[05:48:57.6566159] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.6630429] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.6630429] [Debug  :   Coroner] Query successful!True
[05:48:57.6630429] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.6711114] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.6711114] [Debug  :   Coroner] Query successful!True
[05:48:57.6720410] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.6782488] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.6782488] [Debug  :   Coroner] Query successful!True
[05:48:57.6782488] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.6853935] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.6853935] [Debug  :   Coroner] Query successful!True
[05:48:57.6853935] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.6933982] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.6933982] [Debug  :   Coroner] Query successful!True
[05:48:57.6933982] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.7001118] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.7001118] [Debug  :   Coroner] Query successful!True
[05:48:57.7001118] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.7067935] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.7067935] [Debug  :   Coroner] Query successful!True
[05:48:57.7067935] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.7147924] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.7147924] [Debug  :   Coroner] Query successful!True
[05:48:57.7147924] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.7227733] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.7227733] [Debug  :   Coroner] Query successful!True
[05:48:57.7227733] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.7313043] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.7313043] [Debug  :   Coroner] Query successful!True
[05:48:57.7313043] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.7394379] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.7394379] [Debug  :   Coroner] Query successful!True
[05:48:57.7394379] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.7468802] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.7468802] [Debug  :   Coroner] Query successful!True
[05:48:57.7468802] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.7555654] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.7555654] [Debug  :   Coroner] Query successful!True
[05:48:57.7555654] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.7615661] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.7615661] [Debug  :   Coroner] Query successful!True
[05:48:57.7615661] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.7686294] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.7686294] [Debug  :   Coroner] Query successful!True
[05:48:57.7686294] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.7769957] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.7779982] [Debug  :   Coroner] Query successful!True
[05:48:57.7779982] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.7846964] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.7846964] [Debug  :   Coroner] Query successful!True
[05:48:57.7846964] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.7932314] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.7942335] [Debug  :   Coroner] Query successful!True
[05:48:57.7942335] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.8023690] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.8023690] [Debug  :   Coroner] Query successful!True
[05:48:57.8023690] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.8103304] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.8103304] [Debug  :   Coroner] Query successful!True
[05:48:57.8103304] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.8167283] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.8167283] [Debug  :   Coroner] Query successful!True
[05:48:57.8177280] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.8239825] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.8239825] [Debug  :   Coroner] Query successful!True
[05:48:57.8239825] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.8325304] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.8325304] [Debug  :   Coroner] Query successful!True
[05:48:57.8325304] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.8387574] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.8387574] [Debug  :   Coroner] Query successful!True
[05:48:57.8387574] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.8493565] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.8493565] [Debug  :   Coroner] Query successful!True
[05:48:57.8493565] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.8575431] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.8575431] [Debug  :   Coroner] Query successful!True
[05:48:57.8575431] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.8645900] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.8645900] [Debug  :   Coroner] Query successful!True
[05:48:57.8645900] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.8729344] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.8729344] [Debug  :   Coroner] Query successful!True
[05:48:57.8729344] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.8800591] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.8800591] [Debug  :   Coroner] Query successful!True
[05:48:57.8800591] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.8865405] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.8865405] [Debug  :   Coroner] Query successful!True
[05:48:57.8865405] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.8947529] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.8947529] [Debug  :   Coroner] Query successful!True
[05:48:57.8947529] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.9012673] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.9012673] [Debug  :   Coroner] Query successful!True
[05:48:57.9012673] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.9076946] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.9086549] [Debug  :   Coroner] Query successful!True
[05:48:57.9086549] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.9164538] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.9164538] [Debug  :   Coroner] Query successful!True
[05:48:57.9164538] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.9233014] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.9233014] [Debug  :   Coroner] Query successful!True
[05:48:57.9233014] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.9323888] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.9323888] [Debug  :   Coroner] Query successful!True
[05:48:57.9323888] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.9414026] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.9414026] [Debug  :   Coroner] Query successful!True
[05:48:57.9414026] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.9485808] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.9485808] [Debug  :   Coroner] Query successful!True
[05:48:57.9485808] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.9569291] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.9569291] [Debug  :   Coroner] Query successful!True
[05:48:57.9569291] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.9634493] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.9634493] [Debug  :   Coroner] Query successful!True
[05:48:57.9634493] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.9704899] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.9704899] [Debug  :   Coroner] Query successful!True
[05:48:57.9704899] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.9784854] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.9784854] [Debug  :   Coroner] Query successful!True
[05:48:57.9794851] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.9857695] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.9857695] [Debug  :   Coroner] Query successful!True
[05:48:57.9857695] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:57.9962859] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:57.9962859] [Debug  :   Coroner] Query successful!True
[05:48:57.9962859] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.0034020] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.0034020] [Debug  :   Coroner] Query successful!True
[05:48:58.0039231] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.0120791] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.0120791] [Debug  :   Coroner] Query successful!True
[05:48:58.0120791] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.0181972] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.0181972] [Debug  :   Coroner] Query successful!True
[05:48:58.0181972] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.0257402] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.0257402] [Debug  :   Coroner] Query successful!True
[05:48:58.0257402] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.0349509] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.0349509] [Debug  :   Coroner] Query successful!True
[05:48:58.0349509] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.0427517] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.0427823] [Debug  :   Coroner] Query successful!True
[05:48:58.0427823] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.0507920] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.0507920] [Debug  :   Coroner] Query successful!True
[05:48:58.0507920] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.0597886] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.0597886] [Debug  :   Coroner] Query successful!True
[05:48:58.0597886] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.0675804] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.0675804] [Debug  :   Coroner] Query successful!True
[05:48:58.0675804] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.0762783] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.0762783] [Debug  :   Coroner] Query successful!True
[05:48:58.0762783] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.0829036] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.0842356] [Debug  :   Coroner] Query successful!True
[05:48:58.0842356] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.0924563] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.0924563] [Debug  :   Coroner] Query successful!True
[05:48:58.0924563] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.1011412] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.1011412] [Debug  :   Coroner] Query successful!True
[05:48:58.1011412] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.1081890] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.1081890] [Debug  :   Coroner] Query successful!True
[05:48:58.1081890] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.1174066] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.1174066] [Debug  :   Coroner] Query successful!True
[05:48:58.1174066] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.1246123] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.1246123] [Debug  :   Coroner] Query successful!True
[05:48:58.1256125] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.1345363] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.1345363] [Debug  :   Coroner] Query successful!True
[05:48:58.1345363] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.1430838] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.1430838] [Debug  :   Coroner] Query successful!True
[05:48:58.1430838] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.1516671] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.1516671] [Debug  :   Coroner] Query successful!True
[05:48:58.1516671] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.1591223] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.1591223] [Debug  :   Coroner] Query successful!True
[05:48:58.1601236] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.1670106] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.1670106] [Debug  :   Coroner] Query successful!True
[05:48:58.1670106] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.1773035] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.1773035] [Debug  :   Coroner] Query successful!True
[05:48:58.1783190] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.1853875] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.1853875] [Debug  :   Coroner] Query successful!True
[05:48:58.1853875] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.1935596] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.1935596] [Debug  :   Coroner] Query successful!True
[05:48:58.1935596] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.2011208] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.2011208] [Debug  :   Coroner] Query successful!True
[05:48:58.2011208] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.2113221] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.2113221] [Debug  :   Coroner] Query successful!True
[05:48:58.2113221] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.2192134] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.2192134] [Debug  :   Coroner] Query successful!True
[05:48:58.2192134] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.2268655] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.2268655] [Debug  :   Coroner] Query successful!True
[05:48:58.2268655] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.2347407] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.2347407] [Debug  :   Coroner] Query successful!True
[05:48:58.2347407] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.2422775] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.2422775] [Debug  :   Coroner] Query successful!True
[05:48:58.2422775] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.2487902] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.2497939] [Debug  :   Coroner] Query successful!True
[05:48:58.2497939] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.2583404] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.2583404] [Debug  :   Coroner] Query successful!True
[05:48:58.2583404] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.2664753] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.2664753] [Debug  :   Coroner] Query successful!True
[05:48:58.2664753] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.2744736] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.2744736] [Debug  :   Coroner] Query successful!True
[05:48:58.2744736] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.2812275] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.2812275] [Debug  :   Coroner] Query successful!True
[05:48:58.2812275] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.2881982] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.2881982] [Debug  :   Coroner] Query successful!True
[05:48:58.2881982] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.2967515] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.2967515] [Debug  :   Coroner] Query successful!True
[05:48:58.2967515] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.3033512] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.3033512] [Debug  :   Coroner] Query successful!True
[05:48:58.3033512] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.3114395] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.3114395] [Debug  :   Coroner] Query successful!True
[05:48:58.3114395] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.3182174] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.3182174] [Debug  :   Coroner] Query successful!True
[05:48:58.3182174] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.3242162] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.3242162] [Debug  :   Coroner] Query successful!True
[05:48:58.3252157] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.3324171] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.3324171] [Debug  :   Coroner] Query successful!True
[05:48:58.3324171] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.3389595] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.3389595] [Debug  :   Coroner] Query successful!True
[05:48:58.3389595] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.3488207] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.3498213] [Debug  :   Coroner] Query successful!True
[05:48:58.3498213] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.3570446] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.3570446] [Debug  :   Coroner] Query successful!True
[05:48:58.3580434] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.3642944] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.3642944] [Debug  :   Coroner] Query successful!True
[05:48:58.3642944] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.3722425] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.3722425] [Debug  :   Coroner] Query successful!True
[05:48:58.3722425] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.3794339] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.3794339] [Debug  :   Coroner] Query successful!True
[05:48:58.3794339] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.3854344] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.3864338] [Debug  :   Coroner] Query successful!True
[05:48:58.3864338] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.3935207] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.3935207] [Debug  :   Coroner] Query successful!True
[05:48:58.3935207] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.4004840] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.4010437] [Debug  :   Coroner] Query successful!True
[05:48:58.4010437] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.4081076] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.4081794] [Debug  :   Coroner] Query successful!True
[05:48:58.4081794] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.4153586] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.4153586] [Debug  :   Coroner] Query successful!True
[05:48:58.4153586] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.4226444] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.4226444] [Debug  :   Coroner] Query successful!True
[05:48:58.4226444] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.4301632] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.4301632] [Debug  :   Coroner] Query successful!True
[05:48:58.4301632] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.4408383] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.4408383] [Debug  :   Coroner] Query successful!True
[05:48:58.4408383] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.4488368] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.4488368] [Debug  :   Coroner] Query successful!True
[05:48:58.4488368] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.4577773] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.4577773] [Debug  :   Coroner] Query successful!True
[05:48:58.4577773] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.4640131] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.4640131] [Debug  :   Coroner] Query successful!True
[05:48:58.4640131] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.4708628] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.4708628] [Debug  :   Coroner] Query successful!True
[05:48:58.4708628] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.4828479] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.4828479] [Debug  :   Coroner] Query successful!True
[05:48:58.4828479] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.4902386] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.4907555] [Debug  :   Coroner] Query successful!True
[05:48:58.4907555] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.4972710] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.4972710] [Debug  :   Coroner] Query successful!True
[05:48:58.4972710] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.5038872] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.5038872] [Debug  :   Coroner] Query successful!True
[05:48:58.5038872] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.5117705] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.5117705] [Debug  :   Coroner] Query successful!True
[05:48:58.5117705] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.5187705] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.5187705] [Debug  :   Coroner] Query successful!True
[05:48:58.5187705] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.5251518] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.5251518] [Debug  :   Coroner] Query successful!True
[05:48:58.5261536] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.5337156] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.5337156] [Debug  :   Coroner] Query successful!True
[05:48:58.5337156] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.5400452] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.5400452] [Debug  :   Coroner] Query successful!True
[05:48:58.5400452] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.5470036] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.5470036] [Debug  :   Coroner] Query successful!True
[05:48:58.5470036] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.5552452] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.5552452] [Debug  :   Coroner] Query successful!True
[05:48:58.5552452] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.5648426] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.5648426] [Debug  :   Coroner] Query successful!True
[05:48:58.5648426] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.5728139] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.5728139] [Debug  :   Coroner] Query successful!True
[05:48:58.5728139] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.5795308] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.5805237] [Debug  :   Coroner] Query successful!True
[05:48:58.5805237] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.5868403] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.5878392] [Debug  :   Coroner] Query successful!True
[05:48:58.5878392] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.5956366] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.5956366] [Debug  :   Coroner] Query successful!True
[05:48:58.5956366] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.6021540] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.6021540] [Debug  :   Coroner] Query successful!True
[05:48:58.6021540] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.6086973] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.6086973] [Debug  :   Coroner] Query successful!True
[05:48:58.6096999] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.6168800] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.6174117] [Debug  :   Coroner] Query successful!True
[05:48:58.6174117] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.6239767] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.6239767] [Debug  :   Coroner] Query successful!True
[05:48:58.6239767] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.6310457] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.6310457] [Debug  :   Coroner] Query successful!True
[05:48:58.6310457] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.6385574] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.6385574] [Debug  :   Coroner] Query successful!True
[05:48:58.6385574] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.6476428] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.6476428] [Debug  :   Coroner] Query successful!True
[05:48:58.6476428] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.6555123] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.6565130] [Debug  :   Coroner] Query successful!True
[05:48:58.6565130] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.6636148] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.6636148] [Debug  :   Coroner] Query successful!True
[05:48:58.6636148] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.6731311] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.6731311] [Debug  :   Coroner] Query successful!True
[05:48:58.6731311] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.6796459] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.6796459] [Debug  :   Coroner] Query successful!True
[05:48:58.6806454] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.6901955] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.6901955] [Debug  :   Coroner] Query successful!True
[05:48:58.6901955] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.6977080] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.6977080] [Debug  :   Coroner] Query successful!True
[05:48:58.6977080] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.7047104] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.7047104] [Debug  :   Coroner] Query successful!True
[05:48:58.7047104] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.7130358] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.7130358] [Debug  :   Coroner] Query successful!True
[05:48:58.7130358] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.7194637] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.7194637] [Debug  :   Coroner] Query successful!True
[05:48:58.7194637] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.7267901] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.7267901] [Debug  :   Coroner] Query successful!True
[05:48:58.7267901] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.7344848] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.7344848] [Debug  :   Coroner] Query successful!True
[05:48:58.7354843] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.7423298] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.7423298] [Debug  :   Coroner] Query successful!True
[05:48:58.7423298] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.7488793] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.7488793] [Debug  :   Coroner] Query successful!True
[05:48:58.7488793] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.7565200] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.7565200] [Debug  :   Coroner] Query successful!True
[05:48:58.7575206] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.7664416] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.7664416] [Debug  :   Coroner] Query successful!True
[05:48:58.7664416] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.7740383] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.7740383] [Debug  :   Coroner] Query successful!True
[05:48:58.7750378] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.7824977] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.7824977] [Debug  :   Coroner] Query successful!True
[05:48:58.7824977] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.7894995] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.7894995] [Debug  :   Coroner] Query successful!True
[05:48:58.7894995] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.7984236] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.7984236] [Debug  :   Coroner] Query successful!True
[05:48:58.7984236] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.8059354] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.8059354] [Debug  :   Coroner] Query successful!True
[05:48:58.8059354] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.8161296] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.8161296] [Debug  :   Coroner] Query successful!True
[05:48:58.8161296] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.8242324] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.8242324] [Debug  :   Coroner] Query successful!True
[05:48:58.8242324] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.8326196] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.8336178] [Debug  :   Coroner] Query successful!True
[05:48:58.8336178] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.8431471] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.8431471] [Debug  :   Coroner] Query successful!True
[05:48:58.8431471] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.8517238] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.8517238] [Debug  :   Coroner] Query successful!True
[05:48:58.8517238] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.8625587] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.8625587] [Debug  :   Coroner] Query successful!True
[05:48:58.8625587] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.8761270] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.8761270] [Debug  :   Coroner] Query successful!True
[05:48:58.8761270] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.8877727] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.8877727] [Debug  :   Coroner] Query successful!True
[05:48:58.8877727] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.9003123] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.9008303] [Debug  :   Coroner] Query successful!True
[05:48:58.9008303] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.9088669] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.9088669] [Debug  :   Coroner] Query successful!True
[05:48:58.9088669] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.9214812] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.9214812] [Debug  :   Coroner] Query successful!True
[05:48:58.9214812] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.9331699] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.9331699] [Debug  :   Coroner] Query successful!True
[05:48:58.9331699] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.9427340] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.9432431] [Debug  :   Coroner] Query successful!True
[05:48:58.9432797] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.9508326] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.9508326] [Debug  :   Coroner] Query successful!True
[05:48:58.9508326] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.9598649] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.9598649] [Debug  :   Coroner] Query successful!True
[05:48:58.9598649] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.9684564] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.9684564] [Debug  :   Coroner] Query successful!True
[05:48:58.9684564] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.9775412] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.9785399] [Debug  :   Coroner] Query successful!True
[05:48:58.9785399] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.9856216] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.9856216] [Debug  :   Coroner] Query successful!True
[05:48:58.9856216] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:58.9967039] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:58.9967039] [Debug  :   Coroner] Query successful!True
[05:48:58.9967039] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.0042800] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.0042800] [Debug  :   Coroner] Query successful!True
[05:48:59.0042800] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.0133023] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.0133023] [Debug  :   Coroner] Query successful!True
[05:48:59.0133023] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.0208434] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.0208434] [Debug  :   Coroner] Query successful!True
[05:48:59.0208434] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.0298744] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.0298744] [Debug  :   Coroner] Query successful!True
[05:48:59.0298744] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.0386651] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.0386651] [Debug  :   Coroner] Query successful!True
[05:48:59.0386651] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.0459040] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.0459040] [Debug  :   Coroner] Query successful!True
[05:48:59.0459040] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.0532307] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.0532307] [Debug  :   Coroner] Query successful!True
[05:48:59.0532307] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.0599838] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.0599838] [Debug  :   Coroner] Query successful!True
[05:48:59.0599838] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.0669851] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.0669851] [Debug  :   Coroner] Query successful!True
[05:48:59.0669851] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.0750813] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.0750813] [Debug  :   Coroner] Query successful!True
[05:48:59.0750813] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.0816102] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.0816102] [Debug  :   Coroner] Query successful!True
[05:48:59.0816102] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.0895928] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.0895928] [Debug  :   Coroner] Query successful!True
[05:48:59.0895928] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.1008176] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.1008176] [Debug  :   Coroner] Query successful!True
[05:48:59.1008176] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.1084251] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.1084251] [Debug  :   Coroner] Query successful!True
[05:48:59.1094408] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.1171651] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.1171651] [Debug  :   Coroner] Query successful!True
[05:48:59.1171651] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.1243042] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.1243042] [Debug  :   Coroner] Query successful!True
[05:48:59.1243042] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.1323044] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.1323044] [Debug  :   Coroner] Query successful!True
[05:48:59.1323044] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.1420362] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.1430366] [Debug  :   Coroner] Query successful!True
[05:48:59.1430366] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.1504919] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.1510681] [Debug  :   Coroner] Query successful!True
[05:48:59.1511069] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.1586201] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.1586201] [Debug  :   Coroner] Query successful!True
[05:48:59.1586201] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.1645936] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.1645936] [Debug  :   Coroner] Query successful!True
[05:48:59.1645936] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.1723318] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.1723318] [Debug  :   Coroner] Query successful!True
[05:48:59.1723318] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.1793313] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.1793313] [Debug  :   Coroner] Query successful!True
[05:48:59.1793313] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.1858546] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.1868523] [Debug  :   Coroner] Query successful!True
[05:48:59.1868523] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.1978605] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.1978605] [Debug  :   Coroner] Query successful!True
[05:48:59.1978605] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.2050972] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.2050972] [Debug  :   Coroner] Query successful!True
[05:48:59.2050972] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.2131866] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.2131866] [Debug  :   Coroner] Query successful!True
[05:48:59.2141869] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.2208206] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.2208206] [Debug  :   Coroner] Query successful!True
[05:48:59.2208206] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.2315379] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.2315379] [Debug  :   Coroner] Query successful!True
[05:48:59.2315379] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.2408363] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.2417962] [Debug  :   Coroner] Query successful!True
[05:48:59.2417962] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.2483446] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.2483446] [Debug  :   Coroner] Query successful!True
[05:48:59.2483446] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.2573482] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.2573482] [Debug  :   Coroner] Query successful!True
[05:48:59.2573482] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.2658598] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.2658598] [Debug  :   Coroner] Query successful!True
[05:48:59.2658598] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.2739912] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.2739912] [Debug  :   Coroner] Query successful!True
[05:48:59.2749932] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.2823998] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.2823998] [Debug  :   Coroner] Query successful!True
[05:48:59.2823998] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.2898065] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.2898065] [Debug  :   Coroner] Query successful!True
[05:48:59.2898065] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.2975486] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.2985067] [Debug  :   Coroner] Query successful!True
[05:48:59.2985067] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.3062285] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.3062285] [Debug  :   Coroner] Query successful!True
[05:48:59.3062285] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.3167457] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.3167457] [Debug  :   Coroner] Query successful!True
[05:48:59.3167457] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.3236097] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.3236097] [Debug  :   Coroner] Query successful!True
[05:48:59.3236097] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.3331368] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.3331368] [Debug  :   Coroner] Query successful!True
[05:48:59.3331368] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.3406753] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.3406753] [Debug  :   Coroner] Query successful!True
[05:48:59.3406753] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.3501366] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.3501366] [Debug  :   Coroner] Query successful!True
[05:48:59.3501366] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.3578487] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.3578487] [Debug  :   Coroner] Query successful!True
[05:48:59.3578487] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.3651787] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.3651787] [Debug  :   Coroner] Query successful!True
[05:48:59.3651787] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.3743532] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.3743532] [Debug  :   Coroner] Query successful!True
[05:48:59.3743532] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.3809141] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.3809141] [Debug  :   Coroner] Query successful!True
[05:48:59.3809141] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.3870894] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.3870894] [Debug  :   Coroner] Query successful!True
[05:48:59.3880889] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.3992994] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.3992994] [Debug  :   Coroner] Query successful!True
[05:48:59.3992994] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.4057931] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.4057931] [Debug  :   Coroner] Query successful!True
[05:48:59.4057931] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.4136559] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.4136559] [Debug  :   Coroner] Query successful!True
[05:48:59.4136559] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.4207959] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.4207959] [Debug  :   Coroner] Query successful!True
[05:48:59.4207959] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.4273886] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.4273886] [Debug  :   Coroner] Query successful!True
[05:48:59.4273886] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.4364393] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.4364393] [Debug  :   Coroner] Query successful!True
[05:48:59.4364393] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.4429523] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.4429523] [Debug  :   Coroner] Query successful!True
[05:48:59.4429523] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.4539695] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.4539695] [Debug  :   Coroner] Query successful!True
[05:48:59.4539695] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.4627086] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.4627086] [Debug  :   Coroner] Query successful!True
[05:48:59.4627086] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.4698276] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.4698276] [Debug  :   Coroner] Query successful!True
[05:48:59.4698276] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.4773880] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.4773880] [Debug  :   Coroner] Query successful!True
[05:48:59.4773880] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.4849038] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.4856288] [Debug  :   Coroner] Query successful!True
[05:48:59.4856288] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.4959776] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.4959776] [Debug  :   Coroner] Query successful!True
[05:48:59.4959776] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.5027367] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.5027367] [Debug  :   Coroner] Query successful!True
[05:48:59.5027367] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.5109485] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.5109485] [Debug  :   Coroner] Query successful!True
[05:48:59.5114539] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.5179894] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.5179894] [Debug  :   Coroner] Query successful!True
[05:48:59.5179894] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.5251670] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.5251670] [Debug  :   Coroner] Query successful!True
[05:48:59.5251670] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.5324356] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.5324356] [Debug  :   Coroner] Query successful!True
[05:48:59.5334379] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.5401999] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.5401999] [Debug  :   Coroner] Query successful!True
[05:48:59.5401999] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.5468397] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.5468397] [Debug  :   Coroner] Query successful!True
[05:48:59.5468397] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.5537612] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.5537612] [Debug  :   Coroner] Query successful!True
[05:48:59.5547612] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.5607429] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.5607429] [Debug  :   Coroner] Query successful!True
[05:48:59.5607429] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.5678651] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.5678651] [Debug  :   Coroner] Query successful!True
[05:48:59.5678651] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.5750312] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.5750312] [Debug  :   Coroner] Query successful!True
[05:48:59.5760331] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.5835497] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.5835497] [Debug  :   Coroner] Query successful!True
[05:48:59.5835497] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.5927206] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.5927206] [Debug  :   Coroner] Query successful!True
[05:48:59.5927206] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.6008954] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.6008954] [Debug  :   Coroner] Query successful!True
[05:48:59.6008954] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.6079913] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.6079913] [Debug  :   Coroner] Query successful!True
[05:48:59.6079913] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.6160889] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.6160889] [Debug  :   Coroner] Query successful!True
[05:48:59.6160889] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.6219458] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.6228892] [Debug  :   Coroner] Query successful!True
[05:48:59.6228892] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.6285337] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.6285337] [Debug  :   Coroner] Query successful!True
[05:48:59.6285337] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.6364450] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.6364450] [Debug  :   Coroner] Query successful!True
[05:48:59.6364450] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.6441731] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.6441731] [Debug  :   Coroner] Query successful!True
[05:48:59.6441731] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.6519803] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.6519803] [Debug  :   Coroner] Query successful!True
[05:48:59.6519803] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.6584915] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.6584915] [Debug  :   Coroner] Query successful!True
[05:48:59.6584915] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.6650655] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.6650655] [Debug  :   Coroner] Query successful!True
[05:48:59.6650655] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.6726608] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.6737107] [Debug  :   Coroner] Query successful!True
[05:48:59.6737107] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.6830165] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.6830165] [Debug  :   Coroner] Query successful!True
[05:48:59.6830165] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.6907242] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.6907242] [Debug  :   Coroner] Query successful!True
[05:48:59.6907242] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.6977911] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.6977911] [Debug  :   Coroner] Query successful!True
[05:48:59.6977911] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.7037915] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.7048359] [Debug  :   Coroner] Query successful!True
[05:48:59.7048359] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.7117909] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.7117909] [Debug  :   Coroner] Query successful!True
[05:48:59.7117909] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.7188319] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.7188319] [Debug  :   Coroner] Query successful!True
[05:48:59.7188319] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.7261426] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.7261426] [Debug  :   Coroner] Query successful!True
[05:48:59.7261426] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.7336635] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.7336635] [Debug  :   Coroner] Query successful!True
[05:48:59.7336635] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.7402257] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.7402257] [Debug  :   Coroner] Query successful!True
[05:48:59.7412255] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.7473520] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.7473520] [Debug  :   Coroner] Query successful!True
[05:48:59.7473520] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.7553504] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.7553504] [Debug  :   Coroner] Query successful!True
[05:48:59.7553504] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.7624970] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.7624970] [Debug  :   Coroner] Query successful!True
[05:48:59.7624970] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.7685554] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.7694946] [Debug  :   Coroner] Query successful!True
[05:48:59.7694946] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.7774987] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.7774987] [Debug  :   Coroner] Query successful!True
[05:48:59.7774987] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.7842651] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.7842651] [Debug  :   Coroner] Query successful!True
[05:48:59.7842651] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.7936254] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.7936254] [Debug  :   Coroner] Query successful!True
[05:48:59.7936254] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.8021457] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.8021457] [Debug  :   Coroner] Query successful!True
[05:48:59.8021457] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.8096641] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.8106641] [Debug  :   Coroner] Query successful!True
[05:48:59.8106641] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.8166649] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.8166649] [Debug  :   Coroner] Query successful!True
[05:48:59.8176787] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.8239878] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.8245249] [Debug  :   Coroner] Query successful!True
[05:48:59.8245249] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.8313895] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.8313895] [Debug  :   Coroner] Query successful!True
[05:48:59.8313895] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.8387513] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.8387513] [Debug  :   Coroner] Query successful!True
[05:48:59.8387513] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.8493118] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.8493118] [Debug  :   Coroner] Query successful!True
[05:48:59.8493118] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.8571076] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.8571076] [Debug  :   Coroner] Query successful!True
[05:48:59.8571076] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.8643987] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.8643987] [Debug  :   Coroner] Query successful!True
[05:48:59.8643987] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.8716521] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.8716521] [Debug  :   Coroner] Query successful!True
[05:48:59.8716521] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.8790372] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.8790372] [Debug  :   Coroner] Query successful!True
[05:48:59.8790372] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.8868463] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.8868463] [Debug  :   Coroner] Query successful!True
[05:48:59.8868463] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.8946638] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.8946638] [Debug  :   Coroner] Query successful!True
[05:48:59.8956631] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.9019869] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.9019869] [Debug  :   Coroner] Query successful!True
[05:48:59.9019869] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.9120599] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.9120599] [Debug  :   Coroner] Query successful!True
[05:48:59.9120599] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.9203034] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.9203034] [Debug  :   Coroner] Query successful!True
[05:48:59.9203034] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.9273054] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.9273054] [Debug  :   Coroner] Query successful!True
[05:48:59.9273054] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.9346433] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.9346433] [Debug  :   Coroner] Query successful!True
[05:48:59.9346433] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.9418647] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.9418647] [Debug  :   Coroner] Query successful!True
[05:48:59.9418647] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.9483384] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.9483384] [Debug  :   Coroner] Query successful!True
[05:48:59.9483384] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.9576083] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.9576083] [Debug  :   Coroner] Query successful!True
[05:48:59.9576083] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.9647187] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.9647187] [Debug  :   Coroner] Query successful!True
[05:48:59.9647187] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.9717974] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.9717974] [Debug  :   Coroner] Query successful!True
[05:48:59.9717974] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.9824727] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.9824727] [Debug  :   Coroner] Query successful!True
[05:48:59.9824727] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.9909860] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.9909860] [Debug  :   Coroner] Query successful!True
[05:48:59.9909860] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:48:59.9974270] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:48:59.9974270] [Debug  :   Coroner] Query successful!True
[05:48:59.9974270] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.0042723] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.0052710] [Debug  :   Coroner] Query successful!True
[05:49:00.0052710] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.0153400] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.0153400] [Debug  :   Coroner] Query successful!True
[05:49:00.0153400] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.0230202] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.0230202] [Debug  :   Coroner] Query successful!True
[05:49:00.0230202] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.0317873] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.0317873] [Debug  :   Coroner] Query successful!True
[05:49:00.0317873] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.0389838] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.0389838] [Debug  :   Coroner] Query successful!True
[05:49:00.0389838] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.0455557] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.0455557] [Debug  :   Coroner] Query successful!True
[05:49:00.0455557] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.0535548] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.0545559] [Debug  :   Coroner] Query successful!True
[05:49:00.0545559] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.0616143] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.0616143] [Debug  :   Coroner] Query successful!True
[05:49:00.0616143] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.0685891] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.0685891] [Debug  :   Coroner] Query successful!True
[05:49:00.0685891] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.0791166] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.0791166] [Debug  :   Coroner] Query successful!True
[05:49:00.0801156] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.0868281] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.0868281] [Debug  :   Coroner] Query successful!True
[05:49:00.0868281] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.0945646] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.0945646] [Debug  :   Coroner] Query successful!True
[05:49:00.0945646] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.1023343] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.1023343] [Debug  :   Coroner] Query successful!True
[05:49:00.1023343] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.1093346] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.1093346] [Debug  :   Coroner] Query successful!True
[05:49:00.1093346] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.1173357] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.1173357] [Debug  :   Coroner] Query successful!True
[05:49:00.1173357] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.1238531] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.1238531] [Debug  :   Coroner] Query successful!True
[05:49:00.1238531] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.1325968] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.1325968] [Debug  :   Coroner] Query successful!True
[05:49:00.1325968] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.1405113] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.1414734] [Debug  :   Coroner] Query successful!True
[05:49:00.1414734] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.1484742] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.1484742] [Debug  :   Coroner] Query successful!True
[05:49:00.1484742] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.1566283] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.1566283] [Debug  :   Coroner] Query successful!True
[05:49:00.1576287] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.1641134] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.1641134] [Debug  :   Coroner] Query successful!True
[05:49:00.1641134] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.1727058] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.1727058] [Debug  :   Coroner] Query successful!True
[05:49:00.1727058] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.1797625] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.1797625] [Debug  :   Coroner] Query successful!True
[05:49:00.1797625] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.1859185] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.1869624] [Debug  :   Coroner] Query successful!True
[05:49:00.1869624] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.1978193] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.1978193] [Debug  :   Coroner] Query successful!True
[05:49:00.1978193] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.2052585] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.2052585] [Debug  :   Coroner] Query successful!True
[05:49:00.2052585] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.2133395] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.2133395] [Debug  :   Coroner] Query successful!True
[05:49:00.2133395] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.2199263] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.2199263] [Debug  :   Coroner] Query successful!True
[05:49:00.2199263] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.2279283] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.2279283] [Debug  :   Coroner] Query successful!True
[05:49:00.2279283] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.2349270] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.2349270] [Debug  :   Coroner] Query successful!True
[05:49:00.2359413] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.2424358] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.2424358] [Debug  :   Coroner] Query successful!True
[05:49:00.2424358] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.2519708] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.2529711] [Debug  :   Coroner] Query successful!True
[05:49:00.2529711] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.2609730] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.2609730] [Debug  :   Coroner] Query successful!True
[05:49:00.2609730] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.2686866] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.2686866] [Debug  :   Coroner] Query successful!True
[05:49:00.2686866] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.2773401] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.2773401] [Debug  :   Coroner] Query successful!True
[05:49:00.2773401] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.2844052] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.2844052] [Debug  :   Coroner] Query successful!True
[05:49:00.2844052] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.2934646] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.2934646] [Debug  :   Coroner] Query successful!True
[05:49:00.2944706] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.3019833] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.3029824] [Debug  :   Coroner] Query successful!True
[05:49:00.3029824] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.3103706] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.3113691] [Debug  :   Coroner] Query successful!True
[05:49:00.3113691] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.3182331] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.3182331] [Debug  :   Coroner] Query successful!True
[05:49:00.3182331] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.3244898] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.3244898] [Debug  :   Coroner] Query successful!True
[05:49:00.3254664] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.3345176] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.3345176] [Debug  :   Coroner] Query successful!True
[05:49:00.3345176] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.3426286] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.3426286] [Debug  :   Coroner] Query successful!True
[05:49:00.3426286] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.3507850] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.3518152] [Debug  :   Coroner] Query successful!True
[05:49:00.3518152] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.3587972] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.3587972] [Debug  :   Coroner] Query successful!True
[05:49:00.3587972] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.3656279] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.3666274] [Debug  :   Coroner] Query successful!True
[05:49:00.3666274] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.3740625] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.3740625] [Debug  :   Coroner] Query successful!True
[05:49:00.3750622] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.3816298] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.3816298] [Debug  :   Coroner] Query successful!True
[05:49:00.3816298] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.3911300] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.3921258] [Debug  :   Coroner] Query successful!True
[05:49:00.3921258] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.4006014] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.4006014] [Debug  :   Coroner] Query successful!True
[05:49:00.4006014] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.4081217] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.4091239] [Debug  :   Coroner] Query successful!True
[05:49:00.4091239] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.4162018] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.4162018] [Debug  :   Coroner] Query successful!True
[05:49:00.4172026] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.4264081] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.4264081] [Debug  :   Coroner] Query successful!True
[05:49:00.4264081] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.4347326] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.4347326] [Debug  :   Coroner] Query successful!True
[05:49:00.4347326] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.4421152] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.4421152] [Debug  :   Coroner] Query successful!True
[05:49:00.4421152] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.4490831] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.4490831] [Debug  :   Coroner] Query successful!True
[05:49:00.4490831] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.4581195] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.4581195] [Debug  :   Coroner] Query successful!True
[05:49:00.4581195] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.4646329] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.4646329] [Debug  :   Coroner] Query successful!True
[05:49:00.4646329] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.4741666] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.4741666] [Debug  :   Coroner] Query successful!True
[05:49:00.4741666] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.4833205] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.4833205] [Debug  :   Coroner] Query successful!True
[05:49:00.4833205] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.4920580] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.4920580] [Debug  :   Coroner] Query successful!True
[05:49:00.4920580] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.4984940] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.4984940] [Debug  :   Coroner] Query successful!True
[05:49:00.4984940] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.5061274] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.5061274] [Debug  :   Coroner] Query successful!True
[05:49:00.5061274] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.5176526] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.5176526] [Debug  :   Coroner] Query successful!True
[05:49:00.5176526] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.5239681] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.5239681] [Debug  :   Coroner] Query successful!True
[05:49:00.5239681] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.5329220] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.5329220] [Debug  :   Coroner] Query successful!True
[05:49:00.5329220] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.5400017] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.5400017] [Debug  :   Coroner] Query successful!True
[05:49:00.5400017] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.5462452] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.5472381] [Debug  :   Coroner] Query successful!True
[05:49:00.5472381] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.5550702] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.5551052] [Debug  :   Coroner] Query successful!True
[05:49:00.5551052] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.5646313] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.5646313] [Debug  :   Coroner] Query successful!True
[05:49:00.5655902] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.5734344] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.5734344] [Debug  :   Coroner] Query successful!True
[05:49:00.5734344] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.5812874] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.5812874] [Debug  :   Coroner] Query successful!True
[05:49:00.5812874] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.5883831] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.5883831] [Debug  :   Coroner] Query successful!True
[05:49:00.5883831] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.5967858] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.5977851] [Debug  :   Coroner] Query successful!True
[05:49:00.5977851] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.6041999] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.6041999] [Debug  :   Coroner] Query successful!True
[05:49:00.6041999] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.6139231] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.6139231] [Debug  :   Coroner] Query successful!True
[05:49:00.6139231] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.6215822] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.6215822] [Debug  :   Coroner] Query successful!True
[05:49:00.6215822] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.6295851] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.6301021] [Debug  :   Coroner] Query successful!True
[05:49:00.6301021] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.6384236] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.6384236] [Debug  :   Coroner] Query successful!True
[05:49:00.6384236] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.6464256] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.6464256] [Debug  :   Coroner] Query successful!True
[05:49:00.6464256] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.6571858] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.6571858] [Debug  :   Coroner] Query successful!True
[05:49:00.6571858] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.6645064] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.6645064] [Debug  :   Coroner] Query successful!True
[05:49:00.6645064] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.6729939] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.6729939] [Debug  :   Coroner] Query successful!True
[05:49:00.6729939] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.6802393] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.6802393] [Debug  :   Coroner] Query successful!True
[05:49:00.6802393] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.6881320] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.6881320] [Debug  :   Coroner] Query successful!True
[05:49:00.6881320] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.6976488] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.6976488] [Debug  :   Coroner] Query successful!True
[05:49:00.6976488] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.7056533] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.7061586] [Debug  :   Coroner] Query successful!True
[05:49:00.7061972] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.7142033] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.7147395] [Debug  :   Coroner] Query successful!True
[05:49:00.7147395] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.7217197] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.7217197] [Debug  :   Coroner] Query successful!True
[05:49:00.7217197] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.7319679] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.7319679] [Debug  :   Coroner] Query successful!True
[05:49:00.7319679] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.7399395] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.7399395] [Debug  :   Coroner] Query successful!True
[05:49:00.7399395] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.7481300] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.7481300] [Debug  :   Coroner] Query successful!True
[05:49:00.7481300] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.7562357] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.7562357] [Debug  :   Coroner] Query successful!True
[05:49:00.7562357] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.7631825] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.7637166] [Debug  :   Coroner] Query successful!True
[05:49:00.7637166] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.7737046] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.7737046] [Debug  :   Coroner] Query successful!True
[05:49:00.7737046] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.7814803] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.7814803] [Debug  :   Coroner] Query successful!True
[05:49:00.7824816] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.7897422] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.7897422] [Debug  :   Coroner] Query successful!True
[05:49:00.7897422] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.7979489] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.7979489] [Debug  :   Coroner] Query successful!True
[05:49:00.7979489] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.8052519] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.8062512] [Debug  :   Coroner] Query successful!True
[05:49:00.8062512] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.8161829] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.8161829] [Debug  :   Coroner] Query successful!True
[05:49:00.8161829] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.8239682] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.8239682] [Debug  :   Coroner] Query successful!True
[05:49:00.8239682] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.8309672] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.8319721] [Debug  :   Coroner] Query successful!True
[05:49:00.8319721] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.8388504] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.8388504] [Debug  :   Coroner] Query successful!True
[05:49:00.8388504] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.8489005] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.8489005] [Debug  :   Coroner] Query successful!True
[05:49:00.8498730] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.8571244] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.8571244] [Debug  :   Coroner] Query successful!True
[05:49:00.8581238] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.8657740] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.8657740] [Debug  :   Coroner] Query successful!True
[05:49:00.8657740] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.8751567] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.8751567] [Debug  :   Coroner] Query successful!True
[05:49:00.8751567] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.8824712] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.8824712] [Debug  :   Coroner] Query successful!True
[05:49:00.8824712] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.8912456] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.8912456] [Debug  :   Coroner] Query successful!True
[05:49:00.8912456] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.8991191] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.8991191] [Debug  :   Coroner] Query successful!True
[05:49:00.8991191] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.9068248] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.9068248] [Debug  :   Coroner] Query successful!True
[05:49:00.9078255] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.9159025] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.9159025] [Debug  :   Coroner] Query successful!True
[05:49:00.9159025] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.9225321] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.9225321] [Debug  :   Coroner] Query successful!True
[05:49:00.9225321] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.9330586] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.9330586] [Debug  :   Coroner] Query successful!True
[05:49:00.9330586] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.9416169] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.9416169] [Debug  :   Coroner] Query successful!True
[05:49:00.9416169] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.9487610] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.9487610] [Debug  :   Coroner] Query successful!True
[05:49:00.9487610] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.9567602] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.9567602] [Debug  :   Coroner] Query successful!True
[05:49:00.9567602] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.9632014] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.9642031] [Debug  :   Coroner] Query successful!True
[05:49:00.9642031] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.9722028] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.9722028] [Debug  :   Coroner] Query successful!True
[05:49:00.9722028] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.9824888] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.9824888] [Debug  :   Coroner] Query successful!True
[05:49:00.9824888] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.9912431] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.9912431] [Debug  :   Coroner] Query successful!True
[05:49:00.9912431] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:00.9975018] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:00.9975018] [Debug  :   Coroner] Query successful!True
[05:49:00.9975018] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.0045014] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.0045014] [Debug  :   Coroner] Query successful!True
[05:49:01.0045014] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.0179189] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.0179189] [Debug  :   Coroner] Query successful!True
[05:49:01.0179189] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.0257713] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.0257713] [Debug  :   Coroner] Query successful!True
[05:49:01.0257713] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.0341426] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.0341426] [Debug  :   Coroner] Query successful!True
[05:49:01.0341426] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.0420533] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.0420533] [Debug  :   Coroner] Query successful!True
[05:49:01.0420533] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.0506469] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.0506469] [Debug  :   Coroner] Query successful!True
[05:49:01.0506469] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.0590617] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.0590617] [Debug  :   Coroner] Query successful!True
[05:49:01.0590617] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.0660611] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.0660611] [Debug  :   Coroner] Query successful!True
[05:49:01.0660611] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.0745740] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.0745740] [Debug  :   Coroner] Query successful!True
[05:49:01.0745740] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.0812316] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.0812316] [Debug  :   Coroner] Query successful!True
[05:49:01.0812316] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.0881933] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.0881933] [Debug  :   Coroner] Query successful!True
[05:49:01.0881933] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.1008116] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.1008776] [Debug  :   Coroner] Query successful!True
[05:49:01.1008776] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.1074366] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.1074366] [Debug  :   Coroner] Query successful!True
[05:49:01.1074366] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.1154314] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.1154314] [Debug  :   Coroner] Query successful!True
[05:49:01.1154314] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.1224331] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.1224331] [Debug  :   Coroner] Query successful!True
[05:49:01.1224331] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.1285517] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.1295525] [Debug  :   Coroner] Query successful!True
[05:49:01.1295525] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.1369329] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.1369329] [Debug  :   Coroner] Query successful!True
[05:49:01.1369329] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.1435502] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.1435502] [Debug  :   Coroner] Query successful!True
[05:49:01.1435502] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.1517498] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.1517498] [Debug  :   Coroner] Query successful!True
[05:49:01.1517498] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.1582700] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.1582700] [Debug  :   Coroner] Query successful!True
[05:49:01.1587882] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.1647831] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.1647831] [Debug  :   Coroner] Query successful!True
[05:49:01.1647831] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.1733050] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.1733050] [Debug  :   Coroner] Query successful!True
[05:49:01.1733050] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.1823531] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.1823531] [Debug  :   Coroner] Query successful!True
[05:49:01.1823531] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.1911069] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.1911069] [Debug  :   Coroner] Query successful!True
[05:49:01.1911069] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.1980833] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.1980833] [Debug  :   Coroner] Query successful!True
[05:49:01.1980833] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.2045591] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.2045591] [Debug  :   Coroner] Query successful!True
[05:49:01.2045591] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.2125302] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.2125302] [Debug  :   Coroner] Query successful!True
[05:49:01.2125302] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.2185323] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.2195310] [Debug  :   Coroner] Query successful!True
[05:49:01.2195310] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.2265231] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.2265231] [Debug  :   Coroner] Query successful!True
[05:49:01.2265231] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.2351687] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.2351687] [Debug  :   Coroner] Query successful!True
[05:49:01.2351687] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.2424571] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.2424571] [Debug  :   Coroner] Query successful!True
[05:49:01.2424571] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.2522099] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.2522099] [Debug  :   Coroner] Query successful!True
[05:49:01.2522099] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.2599703] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.2599703] [Debug  :   Coroner] Query successful!True
[05:49:01.2599703] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.2679727] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.2679727] [Debug  :   Coroner] Query successful!True
[05:49:01.2679727] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.2766861] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.2766861] [Debug  :   Coroner] Query successful!True
[05:49:01.2766861] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.2833948] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.2833948] [Debug  :   Coroner] Query successful!True
[05:49:01.2833948] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.2843949] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:49:01.2906361] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.2906361] [Debug  :   Coroner] Query successful!True
[05:49:01.2906361] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.3017723] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.3017723] [Debug  :   Coroner] Query successful!True
[05:49:01.3017723] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.3094677] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.3094677] [Debug  :   Coroner] Query successful!True
[05:49:01.3094677] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.3164662] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.3164662] [Debug  :   Coroner] Query successful!True
[05:49:01.3164662] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.3240135] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.3240135] [Debug  :   Coroner] Query successful!True
[05:49:01.3240135] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.3321593] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.3321593] [Debug  :   Coroner] Query successful!True
[05:49:01.3321593] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.3381604] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.3381604] [Debug  :   Coroner] Query successful!True
[05:49:01.3381604] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.3452601] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.3452601] [Debug  :   Coroner] Query successful!True
[05:49:01.3452601] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.3524823] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.3534851] [Debug  :   Coroner] Query successful!True
[05:49:01.3534851] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.3599972] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.3599972] [Debug  :   Coroner] Query successful!True
[05:49:01.3599972] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.3665181] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.3665181] [Debug  :   Coroner] Query successful!True
[05:49:01.3665181] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.3745170] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.3745170] [Debug  :   Coroner] Query successful!True
[05:49:01.3745170] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.3807821] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.3817387] [Debug  :   Coroner] Query successful!True
[05:49:01.3817387] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.3912019] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.3912019] [Debug  :   Coroner] Query successful!True
[05:49:01.3917077] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.3987189] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.3987189] [Debug  :   Coroner] Query successful!True
[05:49:01.3987189] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.4062414] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.4062414] [Debug  :   Coroner] Query successful!True
[05:49:01.4062414] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.4144908] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.4144908] [Debug  :   Coroner] Query successful!True
[05:49:01.4144908] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.4214659] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.4214659] [Debug  :   Coroner] Query successful!True
[05:49:01.4214659] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.4290781] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.4290781] [Debug  :   Coroner] Query successful!True
[05:49:01.4290781] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.4366989] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.4366989] [Debug  :   Coroner] Query successful!True
[05:49:01.4376987] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.4442625] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.4442625] [Debug  :   Coroner] Query successful!True
[05:49:01.4442625] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.4547799] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.4547799] [Debug  :   Coroner] Query successful!True
[05:49:01.4547799] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.4630081] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.4630081] [Debug  :   Coroner] Query successful!True
[05:49:01.4630081] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.4693135] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.4693135] [Debug  :   Coroner] Query successful!True
[05:49:01.4693135] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.4772560] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.4772560] [Debug  :   Coroner] Query successful!True
[05:49:01.4772560] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.4854850] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.4854850] [Debug  :   Coroner] Query successful!True
[05:49:01.4854850] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.4965281] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.4965281] [Debug  :   Coroner] Query successful!True
[05:49:01.4965281] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.5031353] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.5031353] [Debug  :   Coroner] Query successful!True
[05:49:01.5031353] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.5111254] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.5111254] [Debug  :   Coroner] Query successful!True
[05:49:01.5111254] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.5185859] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.5185859] [Debug  :   Coroner] Query successful!True
[05:49:01.5185859] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.5257489] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.5257489] [Debug  :   Coroner] Query successful!True
[05:49:01.5257489] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.5335641] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.5335641] [Debug  :   Coroner] Query successful!True
[05:49:01.5335641] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.5402174] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.5402174] [Debug  :   Coroner] Query successful!True
[05:49:01.5402174] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.5478580] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.5478580] [Debug  :   Coroner] Query successful!True
[05:49:01.5478580] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.5562924] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.5562924] [Debug  :   Coroner] Query successful!True
[05:49:01.5562924] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.5648432] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.5648432] [Debug  :   Coroner] Query successful!True
[05:49:01.5648432] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.5731159] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.5731159] [Debug  :   Coroner] Query successful!True
[05:49:01.5731159] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.5801162] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.5801162] [Debug  :   Coroner] Query successful!True
[05:49:01.5801162] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.5881356] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.5881356] [Debug  :   Coroner] Query successful!True
[05:49:01.5881356] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.5962474] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.5972469] [Debug  :   Coroner] Query successful!True
[05:49:01.5972469] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.6034663] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.6034663] [Debug  :   Coroner] Query successful!True
[05:49:01.6034663] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.6139798] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.6139798] [Debug  :   Coroner] Query successful!True
[05:49:01.6139798] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.6225260] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.6225260] [Debug  :   Coroner] Query successful!True
[05:49:01.6225260] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.6305432] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.6305432] [Debug  :   Coroner] Query successful!True
[05:49:01.6305432] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.6395220] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.6395220] [Debug  :   Coroner] Query successful!True
[05:49:01.6395220] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.6485868] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.6485868] [Debug  :   Coroner] Query successful!True
[05:49:01.6485868] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.6560181] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.6560181] [Debug  :   Coroner] Query successful!True
[05:49:01.6560181] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.6625563] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.6635555] [Debug  :   Coroner] Query successful!True
[05:49:01.6635555] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.6705576] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.6705576] [Debug  :   Coroner] Query successful!True
[05:49:01.6716110] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.6783048] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.6783048] [Debug  :   Coroner] Query successful!True
[05:49:01.6783048] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.6853042] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.6853042] [Debug  :   Coroner] Query successful!True
[05:49:01.6853042] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.6928487] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.6928487] [Debug  :   Coroner] Query successful!True
[05:49:01.6928487] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.6996094] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.6996094] [Debug  :   Coroner] Query successful!True
[05:49:01.6996094] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.7061437] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.7061437] [Debug  :   Coroner] Query successful!True
[05:49:01.7071422] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.7144823] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.7144823] [Debug  :   Coroner] Query successful!True
[05:49:01.7144823] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.7233397] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.7233397] [Debug  :   Coroner] Query successful!True
[05:49:01.7233397] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.7322528] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.7322528] [Debug  :   Coroner] Query successful!True
[05:49:01.7322528] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.7400275] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.7400275] [Debug  :   Coroner] Query successful!True
[05:49:01.7400275] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.7471120] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.7471120] [Debug  :   Coroner] Query successful!True
[05:49:01.7471120] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.7549377] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.7549377] [Debug  :   Coroner] Query successful!True
[05:49:01.7549377] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.7619320] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.7619320] [Debug  :   Coroner] Query successful!True
[05:49:01.7619320] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.7684466] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.7684466] [Debug  :   Coroner] Query successful!True
[05:49:01.7684466] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.7763589] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.7763589] [Debug  :   Coroner] Query successful!True
[05:49:01.7763589] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.7832029] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.7832029] [Debug  :   Coroner] Query successful!True
[05:49:01.7832029] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.7902034] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.7902034] [Debug  :   Coroner] Query successful!True
[05:49:01.7902034] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.7980120] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.7980120] [Debug  :   Coroner] Query successful!True
[05:49:01.7980120] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.8042637] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.8052296] [Debug  :   Coroner] Query successful!True
[05:49:01.8052296] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.8155169] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.8155169] [Debug  :   Coroner] Query successful!True
[05:49:01.8155169] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.8235178] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.8235178] [Debug  :   Coroner] Query successful!True
[05:49:01.8245548] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.8325267] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.8325267] [Debug  :   Coroner] Query successful!True
[05:49:01.8325267] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.8398629] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.8398629] [Debug  :   Coroner] Query successful!True
[05:49:01.8398629] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.8505464] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.8505464] [Debug  :   Coroner] Query successful!True
[05:49:01.8505464] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.8577884] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:01.8577884] [Debug  :   Coroner] Query successful!True
[05:49:01.8577884] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:01.8637903] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:01.8647867] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:01.8667870] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:49:01.8727884] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:01.8727884] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:01.8797910] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:01.8797910] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:01.8863553] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:01.8863553] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:01.8946531] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:01.8946531] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:01.9018384] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:01.9018384] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:01.9085868] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:01.9085868] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:01.9163722] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:01.9163722] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:01.9234861] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:01.9234861] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:01.9324862] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:01.9324862] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:01.9405264] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:01.9405264] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:01.9485267] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:01.9485267] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:01.9562532] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:01.9562532] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:01.9627642] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:01.9627642] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:01.9698721] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:01.9698721] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:01.9776290] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:01.9776290] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:01.9841528] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:01.9841528] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:01.9924029] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:01.9924029] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.0004036] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.0004036] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.0104419] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.0104419] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.0169454] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.0169454] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.0255228] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.0255228] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.0333731] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.0343746] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.0417065] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.0417065] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.0477076] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.0477076] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.0588663] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.0588663] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.0661495] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.0661495] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.0758733] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.0758733] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.0828749] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.0828749] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.0930719] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.0930719] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.1003008] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:49:02.1003008] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:49:02.1003008] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:49:02.1003008] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:49:02.1003008] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:49:02.1003008] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:49:02.1003008] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:49:02.1016834] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.1016834] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.1077636] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.1087620] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.1163225] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.1163225] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.1228363] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.1228363] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.1309979] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.1310154] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.1387288] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.1387288] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.1489220] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.1489220] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.1570965] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.1570965] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.1641039] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.1641039] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.1718059] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.1718059] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.1788092] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.1788092] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.1859123] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.1859123] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.1941463] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.1941463] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.2006621] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.2006621] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.2116429] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.2126401] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.2197548] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.2197548] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.2278758] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.2278758] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.2361173] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.2361173] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.2436332] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.2436332] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.2526820] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.2526820] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.2616963] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.2616963] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.2697857] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.2697857] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.2775812] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.2775812] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.2870785] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.2870785] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.2961123] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.2961123] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.3035346] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.3035346] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.3125329] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.3125329] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.3190929] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.3190929] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.3290971] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.3290971] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.3391824] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.3391824] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.3461658] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.3471655] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.3572140] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.3572140] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.3647693] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.3647693] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.3733553] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.3733553] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.3804462] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.3804462] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.3876228] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.3876228] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.3994725] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.3994725] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.4069965] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.4069965] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.4171108] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.4171108] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.4246232] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.4246232] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.4330457] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.4330457] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.4419856] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.4419856] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.4485011] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.4485011] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.4570774] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.4570774] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.4640812] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.4640812] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.4706776] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.4706776] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.4789413] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.4789413] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.4851149] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.4851149] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.4970421] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.4970421] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.5040424] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.5040424] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.5130416] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.5130416] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.5196151] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.5206082] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.5298901] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.5298901] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.5384476] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.5384476] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.5458301] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.5458301] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.5538331] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.5538331] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.5608670] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.5608670] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.5681889] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.5681889] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.5777607] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.5777607] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.5861864] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.5861864] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.5944199] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.5944199] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.6025004] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.6025004] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.6107786] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.6107786] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.6187034] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.6187034] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.6267043] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.6267043] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.6343523] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.6343523] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.6435502] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.6435502] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.6535528] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.6535528] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.6606106] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.6611476] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.6691527] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.6691527] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.6783218] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.6783218] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.6853374] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.6853374] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.6938539] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.6938539] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.7014549] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.7014549] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.7104868] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.7104868] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.7197134] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.7197134] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.7273105] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.7273105] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.7354150] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.7354150] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.7446462] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.7446462] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.7526052] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.7526052] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.7610868] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.7616453] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.7681591] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.7681591] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.7774702] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.7774702] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.7841496] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.7841496] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.7940253] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.7940253] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.8029797] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:02.8029797] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:02.8115085] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Jetpack : [G]
New: Drop Jetpack : [G​]
[05:49:02.8125080] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use jetpack : [LMB]
New: Use jetpack : [LMB​]
[05:49:02.8125080] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.8125080] [Debug  :   Coroner] Query successful!True
[05:49:02.8125080] [Debug  :Jetpack Fixes] Jetpack held by you, disable doppler effect
[05:49:02.8125080] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.8201999] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.8201999] [Debug  :   Coroner] Query successful!True
[05:49:02.8201999] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.8287423] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.8287423] [Debug  :   Coroner] Query successful!True
[05:49:02.8287423] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.8367847] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.8367847] [Debug  :   Coroner] Query successful!True
[05:49:02.8367847] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.8439335] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.8439335] [Debug  :   Coroner] Query successful!True
[05:49:02.8439335] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.8525697] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.8525697] [Debug  :   Coroner] Query successful!True
[05:49:02.8525697] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.8590849] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.8590849] [Debug  :   Coroner] Query successful!True
[05:49:02.8590849] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.8662108] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.8662108] [Debug  :   Coroner] Query successful!True
[05:49:02.8662108] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.8742391] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.8742391] [Debug  :   Coroner] Query successful!True
[05:49:02.8752389] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.8817119] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.8817119] [Debug  :   Coroner] Query successful!True
[05:49:02.8817119] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.8905431] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.8915880] [Debug  :   Coroner] Query successful!True
[05:49:02.8915880] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.8988394] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.8998378] [Debug  :   Coroner] Query successful!True
[05:49:02.8998378] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.9058908] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.9068518] [Debug  :   Coroner] Query successful!True
[05:49:02.9068518] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.9148505] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.9148505] [Debug  :   Coroner] Query successful!True
[05:49:02.9148505] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.9163880] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Jetpack : [G]
New: Drop Jetpack : [G​]
[05:49:02.9163880] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use jetpack : [LMB]
New: Use jetpack : [LMB​]
[05:49:02.9224361] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.9234352] [Debug  :   Coroner] Query successful!True
[05:49:02.9234352] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.9327161] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.9327161] [Debug  :   Coroner] Query successful!True
[05:49:02.9327161] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.9414327] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.9414327] [Debug  :   Coroner] Query successful!True
[05:49:02.9414327] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.9486782] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.9486782] [Debug  :   Coroner] Query successful!True
[05:49:02.9486782] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.9565809] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.9565809] [Debug  :   Coroner] Query successful!True
[05:49:02.9565809] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.9641990] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.9647370] [Debug  :   Coroner] Query successful!True
[05:49:02.9647370] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.9707125] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.9717158] [Debug  :   Coroner] Query successful!True
[05:49:02.9717158] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.9824873] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.9824873] [Debug  :   Coroner] Query successful!True
[05:49:02.9824873] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.9924872] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.9924872] [Debug  :   Coroner] Query successful!True
[05:49:02.9924872] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:02.9994882] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:02.9994882] [Debug  :   Coroner] Query successful!True
[05:49:02.9994882] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.0070742] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.0070742] [Debug  :   Coroner] Query successful!True
[05:49:03.0080397] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.0171855] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.0181851] [Debug  :   Coroner] Query successful!True
[05:49:03.0181851] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.0250443] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.0250443] [Debug  :   Coroner] Query successful!True
[05:49:03.0260426] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.0342008] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.0342008] [Debug  :   Coroner] Query successful!True
[05:49:03.0342008] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.0424913] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.0424913] [Debug  :   Coroner] Query successful!True
[05:49:03.0424913] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.0511775] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.0511775] [Debug  :   Coroner] Query successful!True
[05:49:03.0511775] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.0597693] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.0597693] [Debug  :   Coroner] Query successful!True
[05:49:03.0597693] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.0668065] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.0668065] [Debug  :   Coroner] Query successful!True
[05:49:03.0668065] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.0753033] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.0753033] [Debug  :   Coroner] Query successful!True
[05:49:03.0753033] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.0828232] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.0828232] [Debug  :   Coroner] Query successful!True
[05:49:03.0828232] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.0924012] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.0924012] [Debug  :   Coroner] Query successful!True
[05:49:03.0924012] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.1014007] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.1014007] [Debug  :   Coroner] Query successful!True
[05:49:03.1014007] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.1080279] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.1080279] [Debug  :   Coroner] Query successful!True
[05:49:03.1080279] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.1164037] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.1164037] [Debug  :   Coroner] Query successful!True
[05:49:03.1164037] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.1232215] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.1242201] [Debug  :   Coroner] Query successful!True
[05:49:03.1242707] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.1312398] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.1317835] [Debug  :   Coroner] Query successful!True
[05:49:03.1317835] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.1390515] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.1390515] [Debug  :   Coroner] Query successful!True
[05:49:03.1400529] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.1476739] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.1486789] [Debug  :   Coroner] Query successful!True
[05:49:03.1486789] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.1561944] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.1571936] [Debug  :   Coroner] Query successful!True
[05:49:03.1571936] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.1641966] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.1641966] [Debug  :   Coroner] Query successful!True
[05:49:03.1641966] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.1726060] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.1726060] [Debug  :   Coroner] Query successful!True
[05:49:03.1726060] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.1806209] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.1806209] [Debug  :   Coroner] Query successful!True
[05:49:03.1806209] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.1893145] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.1893145] [Debug  :   Coroner] Query successful!True
[05:49:03.1903147] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.1992443] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.1992443] [Debug  :   Coroner] Query successful!True
[05:49:03.1992443] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.2065419] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.2065419] [Debug  :   Coroner] Query successful!True
[05:49:03.2065419] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.2145425] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.2145425] [Debug  :   Coroner] Query successful!True
[05:49:03.2155433] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.2226133] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.2226133] [Debug  :   Coroner] Query successful!True
[05:49:03.2226133] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.2316127] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.2316127] [Debug  :   Coroner] Query successful!True
[05:49:03.2316127] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.2412826] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.2412826] [Debug  :   Coroner] Query successful!True
[05:49:03.2412826] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.2482491] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.2488048] [Debug  :   Coroner] Query successful!True
[05:49:03.2488048] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.2563760] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.2563760] [Debug  :   Coroner] Query successful!True
[05:49:03.2573743] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.2662273] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.2662273] [Debug  :   Coroner] Query successful!True
[05:49:03.2662273] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.2742774] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.2752753] [Debug  :   Coroner] Query successful!True
[05:49:03.2752753] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.2823402] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.2823402] [Debug  :   Coroner] Query successful!True
[05:49:03.2823402] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.2894384] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.2894384] [Debug  :   Coroner] Query successful!True
[05:49:03.2894384] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.2985656] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.2985656] [Debug  :   Coroner] Query successful!True
[05:49:03.2985656] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.3051325] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.3051325] [Debug  :   Coroner] Query successful!True
[05:49:03.3051325] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.3170270] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.3170270] [Debug  :   Coroner] Query successful!True
[05:49:03.3170270] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.3239277] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.3239277] [Debug  :   Coroner] Query successful!True
[05:49:03.3244670] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.3332711] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.3332711] [Debug  :   Coroner] Query successful!True
[05:49:03.3332711] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.3402483] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.3402483] [Debug  :   Coroner] Query successful!True
[05:49:03.3412060] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.3497066] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.3497066] [Debug  :   Coroner] Query successful!True
[05:49:03.3497066] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.3584983] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.3584983] [Debug  :   Coroner] Query successful!True
[05:49:03.3584983] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.3660836] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.3660836] [Debug  :   Coroner] Query successful!True
[05:49:03.3660836] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.3745988] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.3751264] [Debug  :   Coroner] Query successful!True
[05:49:03.3751264] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.3822134] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.3822134] [Debug  :   Coroner] Query successful!True
[05:49:03.3822134] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.3925252] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.3925252] [Debug  :   Coroner] Query successful!True
[05:49:03.3925252] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.3992333] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.4002285] [Debug  :   Coroner] Query successful!True
[05:49:03.4002285] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.4069976] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.4069976] [Debug  :   Coroner] Query successful!True
[05:49:03.4075365] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.4160432] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.4160432] [Debug  :   Coroner] Query successful!True
[05:49:03.4160432] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.4230413] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.4230413] [Debug  :   Coroner] Query successful!True
[05:49:03.4230413] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.4348039] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.4348039] [Debug  :   Coroner] Query successful!True
[05:49:03.4348039] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.4420395] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.4420395] [Debug  :   Coroner] Query successful!True
[05:49:03.4420395] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.4485169] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.4485169] [Debug  :   Coroner] Query successful!True
[05:49:03.4485169] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.4572568] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.4572568] [Debug  :   Coroner] Query successful!True
[05:49:03.4572568] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.4653456] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.4654322] [Debug  :   Coroner] Query successful!True
[05:49:03.4654322] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.4755124] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.4760271] [Debug  :   Coroner] Query successful!True
[05:49:03.4760271] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.4835790] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.4835790] [Debug  :   Coroner] Query successful!True
[05:49:03.4835790] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.4929047] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.4929047] [Debug  :   Coroner] Query successful!True
[05:49:03.4929047] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.5001274] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.5001274] [Debug  :   Coroner] Query successful!True
[05:49:03.5001274] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.5094467] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.5094467] [Debug  :   Coroner] Query successful!True
[05:49:03.5094467] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.5184458] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.5184458] [Debug  :   Coroner] Query successful!True
[05:49:03.5184458] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.5262601] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.5272284] [Debug  :   Coroner] Query successful!True
[05:49:03.5272284] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.5353160] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.5353160] [Debug  :   Coroner] Query successful!True
[05:49:03.5353160] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.5423166] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.5423166] [Debug  :   Coroner] Query successful!True
[05:49:03.5423166] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.5508708] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.5508708] [Debug  :   Coroner] Query successful!True
[05:49:03.5508708] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.5597298] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.5597298] [Debug  :   Coroner] Query successful!True
[05:49:03.5597298] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.5666829] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.5676841] [Debug  :   Coroner] Query successful!True
[05:49:03.5676841] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.5754939] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.5754939] [Debug  :   Coroner] Query successful!True
[05:49:03.5754939] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.5825962] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.5825962] [Debug  :   Coroner] Query successful!True
[05:49:03.5825962] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.5905977] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.5905977] [Debug  :   Coroner] Query successful!True
[05:49:03.5905977] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.6002321] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.6002321] [Debug  :   Coroner] Query successful!True
[05:49:03.6002321] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.6072346] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.6072346] [Debug  :   Coroner] Query successful!True
[05:49:03.6072346] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.6156586] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.6156586] [Debug  :   Coroner] Query successful!True
[05:49:03.6156586] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.6225095] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.6225095] [Debug  :   Coroner] Query successful!True
[05:49:03.6225095] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.6299464] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.6299464] [Debug  :   Coroner] Query successful!True
[05:49:03.6299464] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.6378010] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.6378010] [Debug  :   Coroner] Query successful!True
[05:49:03.6378010] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.6453196] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.6453196] [Debug  :   Coroner] Query successful!True
[05:49:03.6453196] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.6530562] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.6540560] [Debug  :   Coroner] Query successful!True
[05:49:03.6540560] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.6624417] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.6624417] [Debug  :   Coroner] Query successful!True
[05:49:03.6624417] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.6719696] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.6719696] [Debug  :   Coroner] Query successful!True
[05:49:03.6719696] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.6834869] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.6834869] [Debug  :   Coroner] Query successful!True
[05:49:03.6834869] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.6911936] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.6921665] [Debug  :   Coroner] Query successful!True
[05:49:03.6921665] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.6996769] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.6996769] [Debug  :   Coroner] Query successful!True
[05:49:03.6996769] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.7066774] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.7066774] [Debug  :   Coroner] Query successful!True
[05:49:03.7066774] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.7146786] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.7146786] [Debug  :   Coroner] Query successful!True
[05:49:03.7146786] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.7237214] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.7237214] [Debug  :   Coroner] Query successful!True
[05:49:03.7237214] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.7317224] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.7327212] [Debug  :   Coroner] Query successful!True
[05:49:03.7327212] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.7419522] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.7419522] [Debug  :   Coroner] Query successful!True
[05:49:03.7419522] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.7496173] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.7496173] [Debug  :   Coroner] Query successful!True
[05:49:03.7496173] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.7583337] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.7583337] [Debug  :   Coroner] Query successful!True
[05:49:03.7583337] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.7666977] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.7666977] [Debug  :   Coroner] Query successful!True
[05:49:03.7666977] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.7752341] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.7752341] [Debug  :   Coroner] Query successful!True
[05:49:03.7752341] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.7826112] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.7826112] [Debug  :   Coroner] Query successful!True
[05:49:03.7826112] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.7894073] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.7894073] [Debug  :   Coroner] Query successful!True
[05:49:03.7894073] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.7979317] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.7979317] [Debug  :   Coroner] Query successful!True
[05:49:03.7979317] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.8054445] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.8054445] [Debug  :   Coroner] Query successful!True
[05:49:03.8054445] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.8160356] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.8160356] [Debug  :   Coroner] Query successful!True
[05:49:03.8160356] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.8232931] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.8232931] [Debug  :   Coroner] Query successful!True
[05:49:03.8232931] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.8315075] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.8315075] [Debug  :   Coroner] Query successful!True
[05:49:03.8315075] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.8394779] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.8394779] [Debug  :   Coroner] Query successful!True
[05:49:03.8394779] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.8476868] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.8476868] [Debug  :   Coroner] Query successful!True
[05:49:03.8476868] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.8575089] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.8575089] [Debug  :   Coroner] Query successful!True
[05:49:03.8575089] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.8641433] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.8641433] [Debug  :   Coroner] Query successful!True
[05:49:03.8641433] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.8721431] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.8721431] [Debug  :   Coroner] Query successful!True
[05:49:03.8721431] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.8786579] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.8796134] [Debug  :   Coroner] Query successful!True
[05:49:03.8796134] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.8861867] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.8861867] [Debug  :   Coroner] Query successful!True
[05:49:03.8861867] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.8946277] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.8946277] [Debug  :   Coroner] Query successful!True
[05:49:03.8946277] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.9016777] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.9016777] [Debug  :   Coroner] Query successful!True
[05:49:03.9016777] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.9076780] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.9076780] [Debug  :   Coroner] Query successful!True
[05:49:03.9086766] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.9156774] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.9156774] [Debug  :   Coroner] Query successful!True
[05:49:03.9156774] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.9221601] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.9221601] [Debug  :   Coroner] Query successful!True
[05:49:03.9231597] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.9327234] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.9327234] [Debug  :   Coroner] Query successful!True
[05:49:03.9327234] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.9410756] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.9410756] [Debug  :   Coroner] Query successful!True
[05:49:03.9410756] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.9490550] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.9490550] [Debug  :   Coroner] Query successful!True
[05:49:03.9490550] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.9571888] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.9581909] [Debug  :   Coroner] Query successful!True
[05:49:03.9581909] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.9647090] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.9647090] [Debug  :   Coroner] Query successful!True
[05:49:03.9647090] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.9742277] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.9742277] [Debug  :   Coroner] Query successful!True
[05:49:03.9742277] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.9820476] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.9820476] [Debug  :   Coroner] Query successful!True
[05:49:03.9820476] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.9914045] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.9914045] [Debug  :   Coroner] Query successful!True
[05:49:03.9914045] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:03.9983768] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:03.9983768] [Debug  :   Coroner] Query successful!True
[05:49:03.9983768] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.0058384] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.0058384] [Debug  :   Coroner] Query successful!True
[05:49:04.0058384] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.0137929] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.0137929] [Debug  :   Coroner] Query successful!True
[05:49:04.0137929] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.0202330] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.0207558] [Debug  :   Coroner] Query successful!True
[05:49:04.0207558] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.0314354] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.0314354] [Debug  :   Coroner] Query successful!True
[05:49:04.0314354] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.0384364] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.0384364] [Debug  :   Coroner] Query successful!True
[05:49:04.0384364] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.0449508] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.0449508] [Debug  :   Coroner] Query successful!True
[05:49:04.0449508] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.0546566] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.0546566] [Debug  :   Coroner] Query successful!True
[05:49:04.0546566] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.0612603] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.0618026] [Debug  :   Coroner] Query successful!True
[05:49:04.0618026] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.0677714] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.0677714] [Debug  :   Coroner] Query successful!True
[05:49:04.0677714] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.0758182] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.0758182] [Debug  :   Coroner] Query successful!True
[05:49:04.0758182] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.0823384] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.0823384] [Debug  :   Coroner] Query successful!True
[05:49:04.0833386] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.0938531] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.0938531] [Debug  :   Coroner] Query successful!True
[05:49:04.0938531] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.1003684] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.1003684] [Debug  :   Coroner] Query successful!True
[05:49:04.1003684] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.1077624] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.1077624] [Debug  :   Coroner] Query successful!True
[05:49:04.1077624] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.1151765] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.1151765] [Debug  :   Coroner] Query successful!True
[05:49:04.1151765] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.1224027] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.1224027] [Debug  :   Coroner] Query successful!True
[05:49:04.1224027] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.1295857] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.1295857] [Debug  :   Coroner] Query successful!True
[05:49:04.1295857] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.1375900] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.1375900] [Debug  :   Coroner] Query successful!True
[05:49:04.1375900] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.1445903] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.1445903] [Debug  :   Coroner] Query successful!True
[05:49:04.1445903] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.1526439] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.1526439] [Debug  :   Coroner] Query successful!True
[05:49:04.1526439] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.1603961] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.1603961] [Debug  :   Coroner] Query successful!True
[05:49:04.1603961] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.1684385] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.1684385] [Debug  :   Coroner] Query successful!True
[05:49:04.1684385] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.1770681] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.1775829] [Debug  :   Coroner] Query successful!True
[05:49:04.1775829] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.1843547] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.1843547] [Debug  :   Coroner] Query successful!True
[05:49:04.1843547] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.1927506] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.1927506] [Debug  :   Coroner] Query successful!True
[05:49:04.1927506] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.1992619] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.1992619] [Debug  :   Coroner] Query successful!True
[05:49:04.1992619] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.2064716] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.2064716] [Debug  :   Coroner] Query successful!True
[05:49:04.2064716] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.2136304] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.2146306] [Debug  :   Coroner] Query successful!True
[05:49:04.2146306] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.2206312] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.2206312] [Debug  :   Coroner] Query successful!True
[05:49:04.2206312] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.2308724] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.2318474] [Debug  :   Coroner] Query successful!True
[05:49:04.2318474] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.2398465] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.2398465] [Debug  :   Coroner] Query successful!True
[05:49:04.2398465] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.2469690] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.2469690] [Debug  :   Coroner] Query successful!True
[05:49:04.2469690] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.2559688] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.2559688] [Debug  :   Coroner] Query successful!True
[05:49:04.2559688] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.2620930] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.2620930] [Debug  :   Coroner] Query successful!True
[05:49:04.2630925] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.2701639] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.2701639] [Debug  :   Coroner] Query successful!True
[05:49:04.2701639] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.2810040] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.2815193] [Debug  :   Coroner] Query successful!True
[05:49:04.2815667] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.2875167] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.2875167] [Debug  :   Coroner] Query successful!True
[05:49:04.2875167] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.2962974] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.2962974] [Debug  :   Coroner] Query successful!True
[05:49:04.2962974] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.3027929] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.3027929] [Debug  :   Coroner] Query successful!True
[05:49:04.3027929] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.3115748] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.3115748] [Debug  :   Coroner] Query successful!True
[05:49:04.3115748] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.3175727] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.3185722] [Debug  :   Coroner] Query successful!True
[05:49:04.3185722] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.3245730] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.3245730] [Debug  :   Coroner] Query successful!True
[05:49:04.3255749] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.3326860] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.3336885] [Debug  :   Coroner] Query successful!True
[05:49:04.3336885] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.3394234] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.3404149] [Debug  :   Coroner] Query successful!True
[05:49:04.3404149] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.3489202] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.3489202] [Debug  :   Coroner] Query successful!True
[05:49:04.3499201] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.3589525] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.3589525] [Debug  :   Coroner] Query successful!True
[05:49:04.3589525] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.3654244] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.3654244] [Debug  :   Coroner] Query successful!True
[05:49:04.3654244] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.3730987] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.3730987] [Debug  :   Coroner] Query successful!True
[05:49:04.3741004] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.3805997] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.3805997] [Debug  :   Coroner] Query successful!True
[05:49:04.3805997] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.3876100] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.3876100] [Debug  :   Coroner] Query successful!True
[05:49:04.3876100] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.3988289] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.3988289] [Debug  :   Coroner] Query successful!True
[05:49:04.3988289] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.4063578] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.4063578] [Debug  :   Coroner] Query successful!True
[05:49:04.4063578] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.4141390] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.4141390] [Debug  :   Coroner] Query successful!True
[05:49:04.4141390] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.4212241] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.4212241] [Debug  :   Coroner] Query successful!True
[05:49:04.4212241] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.4282805] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.4282805] [Debug  :   Coroner] Query successful!True
[05:49:04.4282805] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.4356586] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.4366726] [Debug  :   Coroner] Query successful!True
[05:49:04.4366726] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.4433189] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.4433189] [Debug  :   Coroner] Query successful!True
[05:49:04.4433189] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.4495249] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.4495249] [Debug  :   Coroner] Query successful!True
[05:49:04.4505246] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.4593904] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.4593904] [Debug  :   Coroner] Query successful!True
[05:49:04.4593904] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.4669748] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.4669748] [Debug  :   Coroner] Query successful!True
[05:49:04.4669748] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.4754762] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.4754762] [Debug  :   Coroner] Query successful!True
[05:49:04.4754762] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.4835747] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.4835747] [Debug  :   Coroner] Query successful!True
[05:49:04.4835747] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.4916049] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.4916049] [Debug  :   Coroner] Query successful!True
[05:49:04.4916049] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.4985772] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.4985772] [Debug  :   Coroner] Query successful!True
[05:49:04.4985772] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.5050909] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.5050909] [Debug  :   Coroner] Query successful!True
[05:49:04.5050909] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.5131786] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.5131786] [Debug  :   Coroner] Query successful!True
[05:49:04.5131786] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.5196923] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.5196923] [Debug  :   Coroner] Query successful!True
[05:49:04.5196923] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.5302134] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.5302134] [Debug  :   Coroner] Query successful!True
[05:49:04.5302134] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.5378508] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.5378508] [Debug  :   Coroner] Query successful!True
[05:49:04.5378508] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.5449560] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.5449560] [Debug  :   Coroner] Query successful!True
[05:49:04.5449560] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.5529240] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.5529240] [Debug  :   Coroner] Query successful!True
[05:49:04.5529240] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.5600360] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.5605417] [Debug  :   Coroner] Query successful!True
[05:49:04.5605920] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.5665498] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.5665498] [Debug  :   Coroner] Query successful!True
[05:49:04.5665498] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.5755926] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.5755926] [Debug  :   Coroner] Query successful!True
[05:49:04.5755926] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.5817097] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.5826650] [Debug  :   Coroner] Query successful!True
[05:49:04.5826650] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.5886652] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.5886652] [Debug  :   Coroner] Query successful!True
[05:49:04.5886652] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.6002542] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.6002542] [Debug  :   Coroner] Query successful!True
[05:49:04.6002542] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.6072572] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.6072572] [Debug  :   Coroner] Query successful!True
[05:49:04.6072572] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.6154359] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.6154359] [Debug  :   Coroner] Query successful!True
[05:49:04.6154359] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.6223523] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.6223523] [Debug  :   Coroner] Query successful!True
[05:49:04.6223523] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.6291331] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.6291331] [Debug  :   Coroner] Query successful!True
[05:49:04.6291331] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.6371535] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.6371535] [Debug  :   Coroner] Query successful!True
[05:49:04.6371535] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.6438029] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.6438029] [Debug  :   Coroner] Query successful!True
[05:49:04.6438029] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.6516657] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.6516657] [Debug  :   Coroner] Query successful!True
[05:49:04.6516657] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.6586353] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.6586353] [Debug  :   Coroner] Query successful!True
[05:49:04.6586353] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.6657576] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.6657576] [Debug  :   Coroner] Query successful!True
[05:49:04.6657576] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.6768327] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.6768327] [Debug  :   Coroner] Query successful!True
[05:49:04.6768327] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.6831588] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.6831588] [Debug  :   Coroner] Query successful!True
[05:49:04.6831588] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.6920401] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.6930090] [Debug  :   Coroner] Query successful!True
[05:49:04.6930090] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.6990096] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.6990096] [Debug  :   Coroner] Query successful!True
[05:49:04.7000097] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.7060954] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.7060954] [Debug  :   Coroner] Query successful!True
[05:49:04.7060954] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.7146234] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.7146234] [Debug  :   Coroner] Query successful!True
[05:49:04.7146234] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.7214014] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.7214014] [Debug  :   Coroner] Query successful!True
[05:49:04.7214014] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.7319078] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.7319078] [Debug  :   Coroner] Query successful!True
[05:49:04.7329070] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.7392341] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.7392341] [Debug  :   Coroner] Query successful!True
[05:49:04.7392341] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.7469230] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.7469230] [Debug  :   Coroner] Query successful!True
[05:49:04.7469230] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.7542966] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.7542966] [Debug  :   Coroner] Query successful!True
[05:49:04.7542966] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.7612983] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.7612983] [Debug  :   Coroner] Query successful!True
[05:49:04.7612983] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.7683320] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.7683320] [Debug  :   Coroner] Query successful!True
[05:49:04.7683320] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.7767001] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.7767001] [Debug  :   Coroner] Query successful!True
[05:49:04.7767001] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.7833701] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.7833701] [Debug  :   Coroner] Query successful!True
[05:49:04.7833701] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.7907479] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.7907479] [Debug  :   Coroner] Query successful!True
[05:49:04.7912637] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.8002612] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.8002612] [Debug  :   Coroner] Query successful!True
[05:49:04.8002612] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.8082980] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.8092999] [Debug  :   Coroner] Query successful!True
[05:49:04.8092999] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.8158910] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.8168922] [Debug  :   Coroner] Query successful!True
[05:49:04.8168922] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.8244316] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.8244316] [Debug  :   Coroner] Query successful!True
[05:49:04.8244316] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.8319529] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.8319529] [Debug  :   Coroner] Query successful!True
[05:49:04.8319529] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.8399558] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.8399558] [Debug  :   Coroner] Query successful!True
[05:49:04.8399558] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.8496981] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.8496981] [Debug  :   Coroner] Query successful!True
[05:49:04.8496981] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.8586638] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.8586638] [Debug  :   Coroner] Query successful!True
[05:49:04.8586638] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.8656403] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.8656403] [Debug  :   Coroner] Query successful!True
[05:49:04.8656403] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.8733886] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.8733886] [Debug  :   Coroner] Query successful!True
[05:49:04.8733886] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.8799134] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.8799134] [Debug  :   Coroner] Query successful!True
[05:49:04.8799134] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.8869125] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.8869125] [Debug  :   Coroner] Query successful!True
[05:49:04.8869125] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.8950121] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.8950121] [Debug  :   Coroner] Query successful!True
[05:49:04.8950121] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.9016924] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.9016924] [Debug  :   Coroner] Query successful!True
[05:49:04.9016924] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.9083084] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.9083084] [Debug  :   Coroner] Query successful!True
[05:49:04.9083084] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.9163688] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.9168836] [Debug  :   Coroner] Query successful!True
[05:49:04.9169048] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.9228827] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.9228827] [Debug  :   Coroner] Query successful!True
[05:49:04.9228827] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.9325018] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.9325018] [Debug  :   Coroner] Query successful!True
[05:49:04.9325018] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.9405008] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.9405008] [Debug  :   Coroner] Query successful!True
[05:49:04.9405008] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.9476673] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.9476673] [Debug  :   Coroner] Query successful!True
[05:49:04.9486667] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.9561928] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.9561928] [Debug  :   Coroner] Query successful!True
[05:49:04.9561928] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.9623525] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.9623525] [Debug  :   Coroner] Query successful!True
[05:49:04.9633494] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.9693496] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.9693496] [Debug  :   Coroner] Query successful!True
[05:49:04.9693496] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.9772523] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.9772523] [Debug  :   Coroner] Query successful!True
[05:49:04.9772523] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.9840627] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.9840627] [Debug  :   Coroner] Query successful!True
[05:49:04.9840627] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.9913610] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.9923254] [Debug  :   Coroner] Query successful!True
[05:49:04.9923254] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:04.9993254] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:04.9993254] [Debug  :   Coroner] Query successful!True
[05:49:04.9993254] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.0076919] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.0076919] [Debug  :   Coroner] Query successful!True
[05:49:05.0076919] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.0171968] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.0171968] [Debug  :   Coroner] Query successful!True
[05:49:05.0171968] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.0241033] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.0241033] [Debug  :   Coroner] Query successful!True
[05:49:05.0241033] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.0314519] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.0324009] [Debug  :   Coroner] Query successful!True
[05:49:05.0324009] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.0393955] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.0393955] [Debug  :   Coroner] Query successful!True
[05:49:05.0393955] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.0464162] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.0464162] [Debug  :   Coroner] Query successful!True
[05:49:05.0464162] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.0534570] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.0534570] [Debug  :   Coroner] Query successful!True
[05:49:05.0544567] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.0544567] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.0544567] [Debug  :   Coroner] Query successful!True
[05:49:05.0544567] [Debug  :   Coroner] Handling generic fall damage...
[05:49:05.0544567] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.0606383] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.0616007] [Debug  :   Coroner] Query successful!True
[05:49:05.0616007] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.0679839] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.0685942] [Debug  :   Coroner] Query successful!True
[05:49:05.0686310] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.0759466] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.0759466] [Debug  :   Coroner] Query successful!True
[05:49:05.0759466] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.0826735] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.0826735] [Debug  :   Coroner] Query successful!True
[05:49:05.0826735] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.0922616] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.0922616] [Debug  :   Coroner] Query successful!True
[05:49:05.0922616] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.1012615] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.1012615] [Debug  :   Coroner] Query successful!True
[05:49:05.1012615] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.1083336] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.1083336] [Debug  :   Coroner] Query successful!True
[05:49:05.1083336] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.1166884] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.1166884] [Debug  :   Coroner] Query successful!True
[05:49:05.1166884] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.1227355] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.1227355] [Debug  :   Coroner] Query successful!True
[05:49:05.1227355] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.1306276] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.1306276] [Debug  :   Coroner] Query successful!True
[05:49:05.1306276] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.1391464] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.1391464] [Debug  :   Coroner] Query successful!True
[05:49:05.1391464] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.1481523] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.1481523] [Debug  :   Coroner] Query successful!True
[05:49:05.1481523] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.1561551] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.1561551] [Debug  :   Coroner] Query successful!True
[05:49:05.1561551] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.1627489] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.1627489] [Debug  :   Coroner] Query successful!True
[05:49:05.1637477] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.1707536] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.1712591] [Debug  :   Coroner] Query successful!True
[05:49:05.1712717] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.1773665] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.1773665] [Debug  :   Coroner] Query successful!True
[05:49:05.1773665] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.1848172] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.1848172] [Debug  :   Coroner] Query successful!True
[05:49:05.1848172] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.1927318] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.1927318] [Debug  :   Coroner] Query successful!True
[05:49:05.1927318] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.2008506] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.2008506] [Debug  :   Coroner] Query successful!True
[05:49:05.2008506] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.2086347] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.2086347] [Debug  :   Coroner] Query successful!True
[05:49:05.2096345] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.2187377] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.2187377] [Debug  :   Coroner] Query successful!True
[05:49:05.2187377] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.2250852] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.2264561] [Debug  :   Coroner] Query successful!True
[05:49:05.2264561] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.2334994] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.2334994] [Debug  :   Coroner] Query successful!True
[05:49:05.2345007] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.2406860] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.2406860] [Debug  :   Coroner] Query successful!True
[05:49:05.2406860] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.2473360] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.2473360] [Debug  :   Coroner] Query successful!True
[05:49:05.2473360] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.2560242] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.2560242] [Debug  :   Coroner] Query successful!True
[05:49:05.2560242] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.2624172] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.2624172] [Debug  :   Coroner] Query successful!True
[05:49:05.2624172] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.2690659] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.2690659] [Debug  :   Coroner] Query successful!True
[05:49:05.2690659] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.2769822] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.2769822] [Debug  :   Coroner] Query successful!True
[05:49:05.2769822] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.2843715] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.2843715] [Debug  :   Coroner] Query successful!True
[05:49:05.2843715] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.2939061] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.2939061] [Debug  :   Coroner] Query successful!True
[05:49:05.2939061] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.3020537] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.3020537] [Debug  :   Coroner] Query successful!True
[05:49:05.3020537] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.3108972] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.3114305] [Debug  :   Coroner] Query successful!True
[05:49:05.3114305] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.3174088] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.3174088] [Debug  :   Coroner] Query successful!True
[05:49:05.3174088] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.3244251] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.3244251] [Debug  :   Coroner] Query successful!True
[05:49:05.3244251] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.3325979] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.3325979] [Debug  :   Coroner] Query successful!True
[05:49:05.3325979] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.3385977] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.3395972] [Debug  :   Coroner] Query successful!True
[05:49:05.3395972] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.3492045] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.3492045] [Debug  :   Coroner] Query successful!True
[05:49:05.3492045] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.3577648] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.3577648] [Debug  :   Coroner] Query successful!True
[05:49:05.3582812] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.3650456] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.3650456] [Debug  :   Coroner] Query successful!True
[05:49:05.3650456] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.3725699] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.3736031] [Debug  :   Coroner] Query successful!True
[05:49:05.3736031] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.3795798] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.3795798] [Debug  :   Coroner] Query successful!True
[05:49:05.3805789] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.3872063] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.3872063] [Debug  :   Coroner] Query successful!True
[05:49:05.3872063] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.3944548] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.3944548] [Debug  :   Coroner] Query successful!True
[05:49:05.3944548] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.4006516] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.4016231] [Debug  :   Coroner] Query successful!True
[05:49:05.4016231] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.4086241] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.4086241] [Debug  :   Coroner] Query successful!True
[05:49:05.4096244] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.4176230] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.4176230] [Debug  :   Coroner] Query successful!True
[05:49:05.4176230] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.4262463] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.4262790] [Debug  :   Coroner] Query successful!True
[05:49:05.4262790] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.4346756] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.4346756] [Debug  :   Coroner] Query successful!True
[05:49:05.4346756] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.4411899] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.4411899] [Debug  :   Coroner] Query successful!True
[05:49:05.4411899] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.4481889] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.4481889] [Debug  :   Coroner] Query successful!True
[05:49:05.4481889] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.4564269] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.4564269] [Debug  :   Coroner] Query successful!True
[05:49:05.4564269] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.4638522] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.4638522] [Debug  :   Coroner] Query successful!True
[05:49:05.4638522] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.4706959] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.4706959] [Debug  :   Coroner] Query successful!True
[05:49:05.4706959] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.4778505] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.4788519] [Debug  :   Coroner] Query successful!True
[05:49:05.4788519] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.4849261] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.4849261] [Debug  :   Coroner] Query successful!True
[05:49:05.4849261] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.4920412] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.4920412] [Debug  :   Coroner] Query successful!True
[05:49:05.4920412] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.4990414] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.4990414] [Debug  :   Coroner] Query successful!True
[05:49:05.4990414] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.5060413] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.5060413] [Debug  :   Coroner] Query successful!True
[05:49:05.5060413] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.5172275] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.5172275] [Debug  :   Coroner] Query successful!True
[05:49:05.5172275] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.5232322] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.5232322] [Debug  :   Coroner] Query successful!True
[05:49:05.5232322] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.5316216] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.5316216] [Debug  :   Coroner] Query successful!True
[05:49:05.5316216] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.5381238] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.5381238] [Debug  :   Coroner] Query successful!True
[05:49:05.5381238] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.5453829] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.5453829] [Debug  :   Coroner] Query successful!True
[05:49:05.5453829] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.5583483] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.5583483] [Debug  :   Coroner] Query successful!True
[05:49:05.5583483] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.5653492] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.5653492] [Debug  :   Coroner] Query successful!True
[05:49:05.5653492] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.5738750] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:49:05.5738750] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:49:05.5738750] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:49:05.5738750] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:49:05.5748742] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.5748742] [Debug  :   Coroner] Query successful!True
[05:49:05.5748742] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:49:05.5748742] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:49:05.5748742] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.5811854] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.5811854] [Debug  :   Coroner] Query successful!True
[05:49:05.5811854] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.5882504] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.5882504] [Debug  :   Coroner] Query successful!True
[05:49:05.5882504] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.5957046] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.5966494] [Debug  :   Coroner] Query successful!True
[05:49:05.5966494] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.6029405] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.6029405] [Debug  :   Coroner] Query successful!True
[05:49:05.6029405] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.6130008] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.6130008] [Debug  :   Coroner] Query successful!True
[05:49:05.6130008] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.6211434] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.6211434] [Debug  :   Coroner] Query successful!True
[05:49:05.6211434] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.6281119] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.6281119] [Debug  :   Coroner] Query successful!True
[05:49:05.6281119] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.6356687] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.6356687] [Debug  :   Coroner] Query successful!True
[05:49:05.6356687] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.6426691] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.6426691] [Debug  :   Coroner] Query successful!True
[05:49:05.6426691] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.6503046] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.6503046] [Debug  :   Coroner] Query successful!True
[05:49:05.6503046] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.6573043] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.6573043] [Debug  :   Coroner] Query successful!True
[05:49:05.6583080] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.6639301] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.6649020] [Debug  :   Coroner] Query successful!True
[05:49:05.6649020] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.6722034] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.6722034] [Debug  :   Coroner] Query successful!True
[05:49:05.6722034] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.6793653] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.6793653] [Debug  :   Coroner] Query successful!True
[05:49:05.6793653] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.6867735] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.6867735] [Debug  :   Coroner] Query successful!True
[05:49:05.6867735] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.6958906] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.6968899] [Debug  :   Coroner] Query successful!True
[05:49:05.6968899] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.7049699] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.7049699] [Debug  :   Coroner] Query successful!True
[05:49:05.7049699] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.7150384] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.7150384] [Debug  :   Coroner] Query successful!True
[05:49:05.7150384] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.7243720] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.7249158] [Debug  :   Coroner] Query successful!True
[05:49:05.7249158] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.7341357] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.7341357] [Debug  :   Coroner] Query successful!True
[05:49:05.7351203] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.7434198] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.7434198] [Debug  :   Coroner] Query successful!True
[05:49:05.7434198] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.7509368] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.7523398] [Debug  :   Coroner] Query successful!True
[05:49:05.7523398] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.7617635] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.7617635] [Debug  :   Coroner] Query successful!True
[05:49:05.7622951] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.7718791] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.7718791] [Debug  :   Coroner] Query successful!True
[05:49:05.7718791] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.7820826] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.7820826] [Debug  :   Coroner] Query successful!True
[05:49:05.7820826] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.7916000] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.7916000] [Debug  :   Coroner] Query successful!True
[05:49:05.7916000] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.8008297] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.8008297] [Debug  :   Coroner] Query successful!True
[05:49:05.8013448] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.8092677] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.8092677] [Debug  :   Coroner] Query successful!True
[05:49:05.8092677] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.8197255] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.8197255] [Debug  :   Coroner] Query successful!True
[05:49:05.8202406] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.8297876] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.8297876] [Debug  :   Coroner] Query successful!True
[05:49:05.8297876] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.8387894] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.8387894] [Debug  :   Coroner] Query successful!True
[05:49:05.8387894] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.8469219] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.8474581] [Debug  :   Coroner] Query successful!True
[05:49:05.8474581] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.8563411] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.8563411] [Debug  :   Coroner] Query successful!True
[05:49:05.8563411] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.8655473] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.8655473] [Debug  :   Coroner] Query successful!True
[05:49:05.8655473] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.8756201] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.8756201] [Debug  :   Coroner] Query successful!True
[05:49:05.8756201] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.8846200] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.8846200] [Debug  :   Coroner] Query successful!True
[05:49:05.8846200] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.8945393] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.8945393] [Debug  :   Coroner] Query successful!True
[05:49:05.8945393] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.9035333] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.9035333] [Debug  :   Coroner] Query successful!True
[05:49:05.9035333] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.9116158] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.9116158] [Debug  :   Coroner] Query successful!True
[05:49:05.9116158] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.9213355] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.9213355] [Debug  :   Coroner] Query successful!True
[05:49:05.9222966] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.9513144] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.9513144] [Debug  :   Coroner] Query successful!True
[05:49:05.9513144] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.9596174] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.9596174] [Debug  :   Coroner] Query successful!True
[05:49:05.9606214] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.9676180] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.9676180] [Debug  :   Coroner] Query successful!True
[05:49:05.9676180] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.9764170] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.9764170] [Debug  :   Coroner] Query successful!True
[05:49:05.9769563] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.9849309] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.9849309] [Debug  :   Coroner] Query successful!True
[05:49:05.9849309] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:05.9934042] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:05.9934042] [Debug  :   Coroner] Query successful!True
[05:49:05.9934042] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.0008032] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.0008032] [Debug  :   Coroner] Query successful!True
[05:49:06.0013195] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.0090420] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.0090420] [Debug  :   Coroner] Query successful!True
[05:49:06.0090420] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.0179960] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.0179960] [Debug  :   Coroner] Query successful!True
[05:49:06.0179960] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.0255942] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.0255942] [Debug  :   Coroner] Query successful!True
[05:49:06.0255942] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.0341101] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.0341101] [Debug  :   Coroner] Query successful!True
[05:49:06.0351099] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.0421969] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.0421969] [Debug  :   Coroner] Query successful!True
[05:49:06.0421969] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.0507218] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.0507218] [Debug  :   Coroner] Query successful!True
[05:49:06.0507218] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.0595531] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.0595531] [Debug  :   Coroner] Query successful!True
[05:49:06.0595531] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.0675875] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.0675875] [Debug  :   Coroner] Query successful!True
[05:49:06.0675875] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.0759296] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.0759296] [Debug  :   Coroner] Query successful!True
[05:49:06.0759296] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.0829288] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.0839314] [Debug  :   Coroner] Query successful!True
[05:49:06.0839314] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.0926218] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.0926218] [Debug  :   Coroner] Query successful!True
[05:49:06.0926218] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.1009167] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.1019118] [Debug  :   Coroner] Query successful!True
[05:49:06.1019118] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.1096026] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.1096026] [Debug  :   Coroner] Query successful!True
[05:49:06.1096026] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.1176013] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.1176013] [Debug  :   Coroner] Query successful!True
[05:49:06.1176013] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.1257032] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.1257032] [Debug  :   Coroner] Query successful!True
[05:49:06.1257032] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.1342222] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.1342222] [Debug  :   Coroner] Query successful!True
[05:49:06.1342222] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.1423594] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.1433601] [Debug  :   Coroner] Query successful!True
[05:49:06.1433601] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.1514841] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.1514841] [Debug  :   Coroner] Query successful!True
[05:49:06.1514841] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.1590058] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.1590058] [Debug  :   Coroner] Query successful!True
[05:49:06.1590058] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.1686169] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.1686169] [Debug  :   Coroner] Query successful!True
[05:49:06.1686169] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.1775435] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.1775435] [Debug  :   Coroner] Query successful!True
[05:49:06.1775435] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.1855610] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.1855610] [Debug  :   Coroner] Query successful!True
[05:49:06.1855610] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.1936074] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.1936074] [Debug  :   Coroner] Query successful!True
[05:49:06.1936074] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.2016090] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.2016090] [Debug  :   Coroner] Query successful!True
[05:49:06.2016090] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.2106415] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.2106415] [Debug  :   Coroner] Query successful!True
[05:49:06.2106415] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.2186394] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.2186394] [Debug  :   Coroner] Query successful!True
[05:49:06.2196383] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.2267401] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.2267401] [Debug  :   Coroner] Query successful!True
[05:49:06.2267401] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.2352074] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.2352074] [Debug  :   Coroner] Query successful!True
[05:49:06.2352074] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.2433437] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.2433437] [Debug  :   Coroner] Query successful!True
[05:49:06.2433437] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.2523022] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.2523022] [Debug  :   Coroner] Query successful!True
[05:49:06.2523022] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.2601858] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.2601858] [Debug  :   Coroner] Query successful!True
[05:49:06.2611852] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.2684217] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.2684217] [Debug  :   Coroner] Query successful!True
[05:49:06.2690541] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.2771110] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.2771110] [Debug  :   Coroner] Query successful!True
[05:49:06.2771110] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.2846260] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.2846260] [Debug  :   Coroner] Query successful!True
[05:49:06.2846260] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.2932081] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.2932081] [Debug  :   Coroner] Query successful!True
[05:49:06.2943762] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.3023964] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.3023964] [Debug  :   Coroner] Query successful!True
[05:49:06.3023964] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.3127063] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.3127063] [Debug  :   Coroner] Query successful!True
[05:49:06.3127063] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.3206521] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.3206521] [Debug  :   Coroner] Query successful!True
[05:49:06.3206521] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.3283910] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.3283910] [Debug  :   Coroner] Query successful!True
[05:49:06.3293906] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.3388070] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.3388070] [Debug  :   Coroner] Query successful!True
[05:49:06.3388070] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.3463196] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.3463196] [Debug  :   Coroner] Query successful!True
[05:49:06.3463196] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.3555149] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.3555149] [Debug  :   Coroner] Query successful!True
[05:49:06.3555149] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.3635302] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.3635302] [Debug  :   Coroner] Query successful!True
[05:49:06.3635302] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.3715238] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.3715238] [Debug  :   Coroner] Query successful!True
[05:49:06.3715238] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.3794981] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.3794981] [Debug  :   Coroner] Query successful!True
[05:49:06.3794981] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.3871068] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.3871068] [Debug  :   Coroner] Query successful!True
[05:49:06.3871068] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.3953371] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.3953371] [Debug  :   Coroner] Query successful!True
[05:49:06.3953371] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.4024975] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.4024975] [Debug  :   Coroner] Query successful!True
[05:49:06.4024975] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.4120144] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.4120144] [Debug  :   Coroner] Query successful!True
[05:49:06.4120144] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.4200710] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.4200710] [Debug  :   Coroner] Query successful!True
[05:49:06.4200710] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.4270702] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.4280695] [Debug  :   Coroner] Query successful!True
[05:49:06.4280695] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.4363891] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.4363891] [Debug  :   Coroner] Query successful!True
[05:49:06.4363891] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.4434509] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.4434509] [Debug  :   Coroner] Query successful!True
[05:49:06.4434509] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.4515029] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.4515029] [Debug  :   Coroner] Query successful!True
[05:49:06.4515029] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.4611306] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.4611306] [Debug  :   Coroner] Query successful!True
[05:49:06.4620597] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.4683860] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.4683860] [Debug  :   Coroner] Query successful!True
[05:49:06.4683860] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.4764881] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.4774880] [Debug  :   Coroner] Query successful!True
[05:49:06.4774880] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.4840254] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.4840254] [Debug  :   Coroner] Query successful!True
[05:49:06.4840254] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.4922295] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.4922295] [Debug  :   Coroner] Query successful!True
[05:49:06.4922295] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.4992283] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.4992283] [Debug  :   Coroner] Query successful!True
[05:49:06.4992283] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.5089698] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.5089698] [Debug  :   Coroner] Query successful!True
[05:49:06.5089698] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.5172282] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.5172282] [Debug  :   Coroner] Query successful!True
[05:49:06.5172282] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.5244915] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.5244915] [Debug  :   Coroner] Query successful!True
[05:49:06.5244915] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.5325364] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.5325364] [Debug  :   Coroner] Query successful!True
[05:49:06.5325364] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.5400571] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.5400571] [Debug  :   Coroner] Query successful!True
[05:49:06.5400571] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.5470569] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.5470569] [Debug  :   Coroner] Query successful!True
[05:49:06.5480719] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.5560112] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.5560112] [Debug  :   Coroner] Query successful!True
[05:49:06.5569828] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.5645873] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.5645873] [Debug  :   Coroner] Query successful!True
[05:49:06.5645873] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.5731580] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.5731580] [Debug  :   Coroner] Query successful!True
[05:49:06.5731580] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.5810610] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.5810610] [Debug  :   Coroner] Query successful!True
[05:49:06.5810610] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.5880791] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.5890787] [Debug  :   Coroner] Query successful!True
[05:49:06.5890787] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.5972695] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.5972695] [Debug  :   Coroner] Query successful!True
[05:49:06.5972695] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.6048932] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.6048932] [Debug  :   Coroner] Query successful!True
[05:49:06.6048932] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.6144105] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.6144105] [Debug  :   Coroner] Query successful!True
[05:49:06.6144105] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.6214121] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.6214121] [Debug  :   Coroner] Query successful!True
[05:49:06.6224106] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.6294098] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.6294098] [Debug  :   Coroner] Query successful!True
[05:49:06.6294098] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.6367402] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.6367402] [Debug  :   Coroner] Query successful!True
[05:49:06.6367402] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.6443210] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.6443210] [Debug  :   Coroner] Query successful!True
[05:49:06.6443210] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.6531029] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.6531029] [Debug  :   Coroner] Query successful!True
[05:49:06.6531029] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.6593872] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.6593872] [Debug  :   Coroner] Query successful!True
[05:49:06.6603860] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.6691790] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.6691790] [Debug  :   Coroner] Query successful!True
[05:49:06.6701816] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.6768445] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.6768445] [Debug  :   Coroner] Query successful!True
[05:49:06.6768445] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.6838004] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.6838004] [Debug  :   Coroner] Query successful!True
[05:49:06.6838004] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.6922442] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.6922442] [Debug  :   Coroner] Query successful!True
[05:49:06.6922442] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.6987564] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.6987564] [Debug  :   Coroner] Query successful!True
[05:49:06.6987564] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.7060469] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.7060469] [Debug  :   Coroner] Query successful!True
[05:49:06.7060469] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.7141064] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.7141064] [Debug  :   Coroner] Query successful!True
[05:49:06.7141064] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.7211074] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.7211074] [Debug  :   Coroner] Query successful!True
[05:49:06.7211074] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.7316901] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.7316901] [Debug  :   Coroner] Query successful!True
[05:49:06.7316901] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.7396494] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.7396494] [Debug  :   Coroner] Query successful!True
[05:49:06.7396494] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.7472509] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.7472509] [Debug  :   Coroner] Query successful!True
[05:49:06.7472509] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.7560566] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.7570571] [Debug  :   Coroner] Query successful!True
[05:49:06.7570571] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.7636305] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.7636305] [Debug  :   Coroner] Query successful!True
[05:49:06.7636305] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.7728286] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.7728286] [Debug  :   Coroner] Query successful!True
[05:49:06.7738263] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.7807960] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.7817960] [Debug  :   Coroner] Query successful!True
[05:49:06.7817960] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.7894649] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.7894649] [Debug  :   Coroner] Query successful!True
[05:49:06.7894649] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.7975465] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.7975465] [Debug  :   Coroner] Query successful!True
[05:49:06.7975465] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.8053902] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.8053902] [Debug  :   Coroner] Query successful!True
[05:49:06.8053902] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.8162628] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.8162628] [Debug  :   Coroner] Query successful!True
[05:49:06.8162628] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.8235930] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.8235930] [Debug  :   Coroner] Query successful!True
[05:49:06.8235930] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.8319739] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.8329732] [Debug  :   Coroner] Query successful!True
[05:49:06.8329732] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.8403191] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.8403191] [Debug  :   Coroner] Query successful!True
[05:49:06.8403191] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.8495216] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.8495216] [Debug  :   Coroner] Query successful!True
[05:49:06.8495216] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.8582764] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.8582764] [Debug  :   Coroner] Query successful!True
[05:49:06.8582764] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.8659498] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.8659498] [Debug  :   Coroner] Query successful!True
[05:49:06.8659498] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.8742492] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.8742492] [Debug  :   Coroner] Query successful!True
[05:49:06.8742492] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.8814186] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.8814186] [Debug  :   Coroner] Query successful!True
[05:49:06.8814186] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.8912306] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.8912306] [Debug  :   Coroner] Query successful!True
[05:49:06.8912306] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.8995325] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.8995325] [Debug  :   Coroner] Query successful!True
[05:49:06.8995325] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.9071840] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.9071840] [Debug  :   Coroner] Query successful!True
[05:49:06.9071840] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.9157173] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.9157173] [Debug  :   Coroner] Query successful!True
[05:49:06.9157173] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.9224589] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.9224589] [Debug  :   Coroner] Query successful!True
[05:49:06.9224589] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.9329870] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.9329870] [Debug  :   Coroner] Query successful!True
[05:49:06.9329870] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.9415027] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.9415027] [Debug  :   Coroner] Query successful!True
[05:49:06.9415027] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.9497472] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.9497472] [Debug  :   Coroner] Query successful!True
[05:49:06.9497472] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.9577465] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.9577465] [Debug  :   Coroner] Query successful!True
[05:49:06.9577465] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.9639965] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.9639965] [Debug  :   Coroner] Query successful!True
[05:49:06.9649963] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.9713469] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.9713469] [Debug  :   Coroner] Query successful!True
[05:49:06.9713469] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.9820271] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.9820271] [Debug  :   Coroner] Query successful!True
[05:49:06.9820271] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.9911237] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.9911237] [Debug  :   Coroner] Query successful!True
[05:49:06.9911237] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:06.9981067] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:06.9981067] [Debug  :   Coroner] Query successful!True
[05:49:06.9981067] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.0046490] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.0046490] [Debug  :   Coroner] Query successful!True
[05:49:07.0056014] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.0122608] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.0122608] [Debug  :   Coroner] Query successful!True
[05:49:07.0122608] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.0203942] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.0203942] [Debug  :   Coroner] Query successful!True
[05:49:07.0203942] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.0304376] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.0304376] [Debug  :   Coroner] Query successful!True
[05:49:07.0304376] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.0430338] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.0430338] [Debug  :   Coroner] Query successful!True
[05:49:07.0430338] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.0537759] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.0537759] [Debug  :   Coroner] Query successful!True
[05:49:07.0537759] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.0617632] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.0617632] [Debug  :   Coroner] Query successful!True
[05:49:07.0617632] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.0698154] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.0698154] [Debug  :   Coroner] Query successful!True
[05:49:07.0698154] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.0823836] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.0823836] [Debug  :   Coroner] Query successful!True
[05:49:07.0823836] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.0899619] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.0905228] [Debug  :   Coroner] Query successful!True
[05:49:07.0905228] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.1005183] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.1005183] [Debug  :   Coroner] Query successful!True
[05:49:07.1005183] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.1015199] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:49:07.1106717] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.1106717] [Debug  :   Coroner] Query successful!True
[05:49:07.1106717] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.1217067] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.1217067] [Debug  :   Coroner] Query successful!True
[05:49:07.1217067] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.1298321] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.1298321] [Debug  :   Coroner] Query successful!True
[05:49:07.1298321] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.1388705] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.1388705] [Debug  :   Coroner] Query successful!True
[05:49:07.1388705] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.1470003] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.1470003] [Debug  :   Coroner] Query successful!True
[05:49:07.1470003] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.1566429] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.1566429] [Debug  :   Coroner] Query successful!True
[05:49:07.1566429] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.1638666] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.1638666] [Debug  :   Coroner] Query successful!True
[05:49:07.1638666] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.1721313] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.1721313] [Debug  :   Coroner] Query successful!True
[05:49:07.1731310] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.1807778] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.1807778] [Debug  :   Coroner] Query successful!True
[05:49:07.1807778] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.1872396] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.1882418] [Debug  :   Coroner] Query successful!True
[05:49:07.1882418] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.1977630] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.1977630] [Debug  :   Coroner] Query successful!True
[05:49:07.1977630] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.2053734] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.2053734] [Debug  :   Coroner] Query successful!True
[05:49:07.2053734] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.2131145] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.2141159] [Debug  :   Coroner] Query successful!True
[05:49:07.2141159] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.2217981] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.2217981] [Debug  :   Coroner] Query successful!True
[05:49:07.2217981] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.2308093] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.2318016] [Debug  :   Coroner] Query successful!True
[05:49:07.2318016] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.2400195] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.2400195] [Debug  :   Coroner] Query successful!True
[05:49:07.2400195] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.2473551] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.2473551] [Debug  :   Coroner] Query successful!True
[05:49:07.2483167] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.2567694] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.2577707] [Debug  :   Coroner] Query successful!True
[05:49:07.2577707] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.2641017] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.2641017] [Debug  :   Coroner] Query successful!True
[05:49:07.2641017] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.2732397] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.2732397] [Debug  :   Coroner] Query successful!True
[05:49:07.2732397] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.2816227] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.2816227] [Debug  :   Coroner] Query successful!True
[05:49:07.2825836] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.2895863] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.2895863] [Debug  :   Coroner] Query successful!True
[05:49:07.2895863] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.2982616] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.2982616] [Debug  :   Coroner] Query successful!True
[05:49:07.2982616] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.3059717] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.3059717] [Debug  :   Coroner] Query successful!True
[05:49:07.3059717] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.3156526] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.3156526] [Debug  :   Coroner] Query successful!True
[05:49:07.3156526] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.3227893] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.3227893] [Debug  :   Coroner] Query successful!True
[05:49:07.3236530] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.3304828] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:49:07.3304828] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:49:07.3304828] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:49:07.3304828] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:49:07.3304828] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:49:07.3304828] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:49:07.3304828] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:49:07.3328011] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.3328011] [Debug  :   Coroner] Query successful!True
[05:49:07.3328011] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.3393082] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.3393082] [Debug  :   Coroner] Query successful!True
[05:49:07.3393082] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.3498611] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.3498611] [Debug  :   Coroner] Query successful!True
[05:49:07.3498611] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.3582952] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.3592677] [Debug  :   Coroner] Query successful!True
[05:49:07.3592677] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.3653992] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.3653992] [Debug  :   Coroner] Query successful!True
[05:49:07.3664019] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.3739212] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.3744633] [Debug  :   Coroner] Query successful!True
[05:49:07.3744633] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.3814440] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.3819916] [Debug  :   Coroner] Query successful!True
[05:49:07.3819916] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.3909584] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.3909584] [Debug  :   Coroner] Query successful!True
[05:49:07.3919609] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.3997366] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.3997366] [Debug  :   Coroner] Query successful!True
[05:49:07.3997366] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.4073547] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.4073547] [Debug  :   Coroner] Query successful!True
[05:49:07.4073547] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.4160434] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.4160434] [Debug  :   Coroner] Query successful!True
[05:49:07.4160434] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.4233903] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.4233903] [Debug  :   Coroner] Query successful!True
[05:49:07.4233903] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.4324991] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.4324991] [Debug  :   Coroner] Query successful!True
[05:49:07.4324991] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.4404557] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.4414568] [Debug  :   Coroner] Query successful!True
[05:49:07.4414568] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.4488870] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.4488870] [Debug  :   Coroner] Query successful!True
[05:49:07.4488870] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.4576138] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.4585876] [Debug  :   Coroner] Query successful!True
[05:49:07.4585876] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.4652837] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.4652837] [Debug  :   Coroner] Query successful!True
[05:49:07.4652837] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.4741699] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.4741699] [Debug  :   Coroner] Query successful!True
[05:49:07.4741699] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.4822292] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.4832272] [Debug  :   Coroner] Query successful!True
[05:49:07.4832272] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.4912105] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.4912105] [Debug  :   Coroner] Query successful!True
[05:49:07.4912105] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.4985660] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.4985660] [Debug  :   Coroner] Query successful!True
[05:49:07.4985660] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.5050441] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.5050441] [Debug  :   Coroner] Query successful!True
[05:49:07.5050441] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.5166792] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.5166792] [Debug  :   Coroner] Query successful!True
[05:49:07.5166792] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.5242245] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.5242245] [Debug  :   Coroner] Query successful!True
[05:49:07.5242245] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.5322133] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.5332130] [Debug  :   Coroner] Query successful!True
[05:49:07.5332130] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.5394132] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.5394132] [Debug  :   Coroner] Query successful!True
[05:49:07.5404130] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.5464061] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.5474054] [Debug  :   Coroner] Query successful!True
[05:49:07.5474054] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.5556075] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.5556075] [Debug  :   Coroner] Query successful!True
[05:49:07.5556075] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.5650376] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.5650376] [Debug  :   Coroner] Query successful!True
[05:49:07.5650376] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.5732300] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.5732300] [Debug  :   Coroner] Query successful!True
[05:49:07.5732300] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.5805218] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.5805218] [Debug  :   Coroner] Query successful!True
[05:49:07.5805218] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.5882150] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.5882150] [Debug  :   Coroner] Query successful!True
[05:49:07.5882150] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.5956229] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.5956229] [Debug  :   Coroner] Query successful!True
[05:49:07.5956229] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.6027249] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.6027249] [Debug  :   Coroner] Query successful!True
[05:49:07.6027249] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.6137735] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.6137735] [Debug  :   Coroner] Query successful!True
[05:49:07.6137735] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.6214745] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.6214745] [Debug  :   Coroner] Query successful!True
[05:49:07.6214745] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.6289053] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.6289053] [Debug  :   Coroner] Query successful!True
[05:49:07.6289053] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.6364982] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.6364982] [Debug  :   Coroner] Query successful!True
[05:49:07.6364982] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.6440191] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.6440191] [Debug  :   Coroner] Query successful!True
[05:49:07.6440191] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.6516157] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.6516157] [Debug  :   Coroner] Query successful!True
[05:49:07.6516157] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.6596182] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.6596182] [Debug  :   Coroner] Query successful!True
[05:49:07.6601378] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.6690860] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.6690860] [Debug  :   Coroner] Query successful!True
[05:49:07.6696006] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.6771483] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.6771483] [Debug  :   Coroner] Query successful!True
[05:49:07.6771483] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.6846038] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.6846038] [Debug  :   Coroner] Query successful!True
[05:49:07.6846038] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.6932894] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.6932894] [Debug  :   Coroner] Query successful!True
[05:49:07.6932894] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.7002701] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.7007934] [Debug  :   Coroner] Query successful!True
[05:49:07.7008303] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.7107128] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.7107128] [Debug  :   Coroner] Query successful!True
[05:49:07.7107128] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.7187284] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.7187284] [Debug  :   Coroner] Query successful!True
[05:49:07.7187284] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.7281418] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.7281418] [Debug  :   Coroner] Query successful!True
[05:49:07.7281418] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.7392445] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.7392445] [Debug  :   Coroner] Query successful!True
[05:49:07.7392445] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.7467658] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.7467658] [Debug  :   Coroner] Query successful!True
[05:49:07.7467658] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.7553183] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.7553183] [Debug  :   Coroner] Query successful!True
[05:49:07.7563199] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.7633182] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.7633182] [Debug  :   Coroner] Query successful!True
[05:49:07.7633182] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.7731257] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.7731257] [Debug  :   Coroner] Query successful!True
[05:49:07.7731257] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.7818764] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.7818764] [Debug  :   Coroner] Query successful!True
[05:49:07.7818764] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.7899348] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.7899348] [Debug  :   Coroner] Query successful!True
[05:49:07.7899348] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.8024872] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.8024872] [Debug  :   Coroner] Query successful!True
[05:49:07.8024872] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.8103212] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.8108385] [Debug  :   Coroner] Query successful!True
[05:49:07.8108385] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.8173516] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.8173516] [Debug  :   Coroner] Query successful!True
[05:49:07.8173516] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.8287823] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.8287823] [Debug  :   Coroner] Query successful!True
[05:49:07.8287823] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.8374698] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.8384726] [Debug  :   Coroner] Query successful!True
[05:49:07.8384726] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.8460003] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.8460003] [Debug  :   Coroner] Query successful!True
[05:49:07.8460003] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.8541386] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.8546549] [Debug  :   Coroner] Query successful!True
[05:49:07.8546549] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.8633560] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.8633560] [Debug  :   Coroner] Query successful!True
[05:49:07.8633560] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.8727737] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.8727737] [Debug  :   Coroner] Query successful!True
[05:49:07.8727737] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.8794225] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.8804230] [Debug  :   Coroner] Query successful!True
[05:49:07.8804230] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.8881324] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.8881324] [Debug  :   Coroner] Query successful!True
[05:49:07.8881324] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.8997168] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.8997168] [Debug  :   Coroner] Query successful!True
[05:49:07.8997168] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.9070815] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.9070815] [Debug  :   Coroner] Query successful!True
[05:49:07.9070815] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.9158836] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.9168580] [Debug  :   Coroner] Query successful!True
[05:49:07.9168580] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.9238625] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.9238625] [Debug  :   Coroner] Query successful!True
[05:49:07.9238625] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.9338976] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.9338976] [Debug  :   Coroner] Query successful!True
[05:49:07.9338976] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.9420314] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.9420314] [Debug  :   Coroner] Query successful!True
[05:49:07.9420314] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.9491277] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.9491277] [Debug  :   Coroner] Query successful!True
[05:49:07.9491277] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.9582397] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.9582397] [Debug  :   Coroner] Query successful!True
[05:49:07.9582397] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.9677599] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.9677599] [Debug  :   Coroner] Query successful!True
[05:49:07.9677599] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.9753452] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.9753452] [Debug  :   Coroner] Query successful!True
[05:49:07.9753452] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.9837358] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.9837358] [Debug  :   Coroner] Query successful!True
[05:49:07.9837358] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.9927357] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.9927357] [Debug  :   Coroner] Query successful!True
[05:49:07.9927357] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:07.9991999] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:07.9991999] [Debug  :   Coroner] Query successful!True
[05:49:08.0001986] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.0089350] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.0099352] [Debug  :   Coroner] Query successful!True
[05:49:08.0099352] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.0174695] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.0184697] [Debug  :   Coroner] Query successful!True
[05:49:08.0184697] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.0258663] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.0258663] [Debug  :   Coroner] Query successful!True
[05:49:08.0258663] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.0333788] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.0333788] [Debug  :   Coroner] Query successful!True
[05:49:08.0333788] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.0410731] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.0410731] [Debug  :   Coroner] Query successful!True
[05:49:08.0420423] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.0510897] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.0510897] [Debug  :   Coroner] Query successful!True
[05:49:08.0510897] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.0590828] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.0590828] [Debug  :   Coroner] Query successful!True
[05:49:08.0590828] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.0668217] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.0668217] [Debug  :   Coroner] Query successful!True
[05:49:08.0668217] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.0751362] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.0761162] [Debug  :   Coroner] Query successful!True
[05:49:08.0761162] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.0824415] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.0834435] [Debug  :   Coroner] Query successful!True
[05:49:08.0834435] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.0921587] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.0921587] [Debug  :   Coroner] Query successful!True
[05:49:08.0921587] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.1007381] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.1007381] [Debug  :   Coroner] Query successful!True
[05:49:08.1007381] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.1101499] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.1101499] [Debug  :   Coroner] Query successful!True
[05:49:08.1101499] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.1188201] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.1188201] [Debug  :   Coroner] Query successful!True
[05:49:08.1188201] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.1272388] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.1272388] [Debug  :   Coroner] Query successful!True
[05:49:08.1272388] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.1353802] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.1353802] [Debug  :   Coroner] Query successful!True
[05:49:08.1353802] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.1432182] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.1432182] [Debug  :   Coroner] Query successful!True
[05:49:08.1432182] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.1515244] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.1515244] [Debug  :   Coroner] Query successful!True
[05:49:08.1515244] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.1580470] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.1580470] [Debug  :   Coroner] Query successful!True
[05:49:08.1590470] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.1651993] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.1651993] [Debug  :   Coroner] Query successful!True
[05:49:08.1651993] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.1740956] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.1740956] [Debug  :   Coroner] Query successful!True
[05:49:08.1740956] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.1824785] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.1824785] [Debug  :   Coroner] Query successful!True
[05:49:08.1824785] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.1912220] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.1912220] [Debug  :   Coroner] Query successful!True
[05:49:08.1912220] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.1981274] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.1981274] [Debug  :   Coroner] Query successful!True
[05:49:08.1981274] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.2062149] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.2062149] [Debug  :   Coroner] Query successful!True
[05:49:08.2062149] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.2156837] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.2164935] [Debug  :   Coroner] Query successful!True
[05:49:08.2165290] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.2230223] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.2230223] [Debug  :   Coroner] Query successful!True
[05:49:08.2230223] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.2312236] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.2312236] [Debug  :   Coroner] Query successful!True
[05:49:08.2312236] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.2402245] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.2402245] [Debug  :   Coroner] Query successful!True
[05:49:08.2402245] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.2487781] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.2487781] [Debug  :   Coroner] Query successful!True
[05:49:08.2487781] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.2574358] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.2574358] [Debug  :   Coroner] Query successful!True
[05:49:08.2579524] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.2663326] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.2663326] [Debug  :   Coroner] Query successful!True
[05:49:08.2663326] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.2743309] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.2753297] [Debug  :   Coroner] Query successful!True
[05:49:08.2753297] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.2825677] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.2825677] [Debug  :   Coroner] Query successful!True
[05:49:08.2825677] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.2895683] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.2895683] [Debug  :   Coroner] Query successful!True
[05:49:08.2895683] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.2976639] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.2976639] [Debug  :   Coroner] Query successful!True
[05:49:08.2976639] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.3052810] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.3052810] [Debug  :   Coroner] Query successful!True
[05:49:08.3052810] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.3158045] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.3158045] [Debug  :   Coroner] Query successful!True
[05:49:08.3158045] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.3233960] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.3233960] [Debug  :   Coroner] Query successful!True
[05:49:08.3233960] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.3315001] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.3324604] [Debug  :   Coroner] Query successful!True
[05:49:08.3324604] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.3394607] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.3394607] [Debug  :   Coroner] Query successful!True
[05:49:08.3394607] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.3500000] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.3500000] [Debug  :   Coroner] Query successful!True
[05:49:08.3500000] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.3584997] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.3584997] [Debug  :   Coroner] Query successful!True
[05:49:08.3584997] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.3665268] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.3665268] [Debug  :   Coroner] Query successful!True
[05:49:08.3665268] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.3741779] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.3751792] [Debug  :   Coroner] Query successful!True
[05:49:08.3751792] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.3822409] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.3822409] [Debug  :   Coroner] Query successful!True
[05:49:08.3822409] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.3907949] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.3907949] [Debug  :   Coroner] Query successful!True
[05:49:08.3917580] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.3996011] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.3996011] [Debug  :   Coroner] Query successful!True
[05:49:08.3996011] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.4083979] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.4083979] [Debug  :   Coroner] Query successful!True
[05:49:08.4083979] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.4169986] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.4169986] [Debug  :   Coroner] Query successful!True
[05:49:08.4169986] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.4260721] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.4260721] [Debug  :   Coroner] Query successful!True
[05:49:08.4260721] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.4344655] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.4344655] [Debug  :   Coroner] Query successful!True
[05:49:08.4344655] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.4411008] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.4420939] [Debug  :   Coroner] Query successful!True
[05:49:08.4420939] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.4491183] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.4491183] [Debug  :   Coroner] Query successful!True
[05:49:08.4491183] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.4570703] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.4570703] [Debug  :   Coroner] Query successful!True
[05:49:08.4580333] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.4644228] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.4644228] [Debug  :   Coroner] Query successful!True
[05:49:08.4644228] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.4748006] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.4748006] [Debug  :   Coroner] Query successful!True
[05:49:08.4748006] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.4837933] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.4837933] [Debug  :   Coroner] Query successful!True
[05:49:08.4837933] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.4917265] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.4917265] [Debug  :   Coroner] Query successful!True
[05:49:08.4926900] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.4992321] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.4992321] [Debug  :   Coroner] Query successful!True
[05:49:08.4992321] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.5097470] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.5097470] [Debug  :   Coroner] Query successful!True
[05:49:08.5097470] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.5175805] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.5175805] [Debug  :   Coroner] Query successful!True
[05:49:08.5175805] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.5254127] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.5254127] [Debug  :   Coroner] Query successful!True
[05:49:08.5254127] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.5334361] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.5339734] [Debug  :   Coroner] Query successful!True
[05:49:08.5339734] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.5399515] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.5410223] [Debug  :   Coroner] Query successful!True
[05:49:08.5410444] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.5510133] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.5510133] [Debug  :   Coroner] Query successful!True
[05:49:08.5510133] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.5597089] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.5597089] [Debug  :   Coroner] Query successful!True
[05:49:08.5597089] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.5668753] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.5668753] [Debug  :   Coroner] Query successful!True
[05:49:08.5668753] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.5755854] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.5755854] [Debug  :   Coroner] Query successful!True
[05:49:08.5755854] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.5817999] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.5827643] [Debug  :   Coroner] Query successful!True
[05:49:08.5827643] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.5888650] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.5898589] [Debug  :   Coroner] Query successful!True
[05:49:08.5898589] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.5999561] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.5999561] [Debug  :   Coroner] Query successful!True
[05:49:08.5999561] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.6079579] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.6079579] [Debug  :   Coroner] Query successful!True
[05:49:08.6079579] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.6157776] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.6157776] [Debug  :   Coroner] Query successful!True
[05:49:08.6157776] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.6231539] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.6231539] [Debug  :   Coroner] Query successful!True
[05:49:08.6231539] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.6294930] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.6294930] [Debug  :   Coroner] Query successful!True
[05:49:08.6294930] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.6372097] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.6372097] [Debug  :   Coroner] Query successful!True
[05:49:08.6372097] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.6437267] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.6447275] [Debug  :   Coroner] Query successful!True
[05:49:08.6447275] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.6531437] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.6531437] [Debug  :   Coroner] Query successful!True
[05:49:08.6531437] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.6619149] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.6619149] [Debug  :   Coroner] Query successful!True
[05:49:08.6624507] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.6696148] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.6696148] [Debug  :   Coroner] Query successful!True
[05:49:08.6696148] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.6766733] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.6766733] [Debug  :   Coroner] Query successful!True
[05:49:08.6766733] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.6841955] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.6841955] [Debug  :   Coroner] Query successful!True
[05:49:08.6841955] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.6922853] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.6922853] [Debug  :   Coroner] Query successful!True
[05:49:08.6922853] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.6992865] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.6992865] [Debug  :   Coroner] Query successful!True
[05:49:08.6992865] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.7056783] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.7056783] [Debug  :   Coroner] Query successful!True
[05:49:08.7056783] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.7133425] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.7143434] [Debug  :   Coroner] Query successful!True
[05:49:08.7143434] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.7203444] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.7209288] [Debug  :   Coroner] Query successful!True
[05:49:08.7209288] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.7316560] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.7316560] [Debug  :   Coroner] Query successful!True
[05:49:08.7316560] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.7396578] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.7396578] [Debug  :   Coroner] Query successful!True
[05:49:08.7396578] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.7461277] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.7471294] [Debug  :   Coroner] Query successful!True
[05:49:08.7471294] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.7551504] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.7561202] [Debug  :   Coroner] Query successful!True
[05:49:08.7561202] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.7622054] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.7631819] [Debug  :   Coroner] Query successful!True
[05:49:08.7631819] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.7691831] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.7691831] [Debug  :   Coroner] Query successful!True
[05:49:08.7701832] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.7807969] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.7807969] [Debug  :   Coroner] Query successful!True
[05:49:08.7807969] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.7883165] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.7883165] [Debug  :   Coroner] Query successful!True
[05:49:08.7883165] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.7968123] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.7968123] [Debug  :   Coroner] Query successful!True
[05:49:08.7968123] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.8038126] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.8038126] [Debug  :   Coroner] Query successful!True
[05:49:08.8038126] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.8118306] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.8118306] [Debug  :   Coroner] Query successful!True
[05:49:08.8118306] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.8183418] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.8183418] [Debug  :   Coroner] Query successful!True
[05:49:08.8183418] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.8284192] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.8284192] [Debug  :   Coroner] Query successful!True
[05:49:08.8284192] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.8368800] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.8368800] [Debug  :   Coroner] Query successful!True
[05:49:08.8368800] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.8436653] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.8436653] [Debug  :   Coroner] Query successful!True
[05:49:08.8436653] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.8527098] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.8527098] [Debug  :   Coroner] Query successful!True
[05:49:08.8527098] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.8592373] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.8602363] [Debug  :   Coroner] Query successful!True
[05:49:08.8602363] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.8674062] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.8674062] [Debug  :   Coroner] Query successful!True
[05:49:08.8674062] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.8758995] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.8758995] [Debug  :   Coroner] Query successful!True
[05:49:08.8758995] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.8831931] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.8831931] [Debug  :   Coroner] Query successful!True
[05:49:08.8831931] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.8911928] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.8911928] [Debug  :   Coroner] Query successful!True
[05:49:08.8911928] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.9004584] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.9004584] [Debug  :   Coroner] Query successful!True
[05:49:08.9004584] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.9084587] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.9090151] [Debug  :   Coroner] Query successful!True
[05:49:08.9090151] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.9172280] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.9172280] [Debug  :   Coroner] Query successful!True
[05:49:08.9172280] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.9249253] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.9249253] [Debug  :   Coroner] Query successful!True
[05:49:08.9249253] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.9330464] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.9330464] [Debug  :   Coroner] Query successful!True
[05:49:08.9330464] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.9416893] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.9416893] [Debug  :   Coroner] Query successful!True
[05:49:08.9422105] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.9498172] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.9498172] [Debug  :   Coroner] Query successful!True
[05:49:08.9498172] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:49:08.9498172] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:49:08.9498172] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.9584772] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.9584772] [Debug  :   Coroner] Query successful!True
[05:49:08.9584772] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.9676910] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.9676910] [Debug  :   Coroner] Query successful!True
[05:49:08.9676910] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.9766918] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.9766918] [Debug  :   Coroner] Query successful!True
[05:49:08.9766918] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.9831772] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.9831772] [Debug  :   Coroner] Query successful!True
[05:49:08.9831772] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.9922454] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.9922454] [Debug  :   Coroner] Query successful!True
[05:49:08.9922454] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:08.9989376] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:08.9989376] [Debug  :   Coroner] Query successful!True
[05:49:08.9989376] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.0068317] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.0068317] [Debug  :   Coroner] Query successful!True
[05:49:09.0068317] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.0171902] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.0171902] [Debug  :   Coroner] Query successful!True
[05:49:09.0171902] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.0249566] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.0249566] [Debug  :   Coroner] Query successful!True
[05:49:09.0249566] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.0345264] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.0345264] [Debug  :   Coroner] Query successful!True
[05:49:09.0345264] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.0435278] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.0435278] [Debug  :   Coroner] Query successful!True
[05:49:09.0445280] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.0536008] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.0536008] [Debug  :   Coroner] Query successful!True
[05:49:09.0536008] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.0613698] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.0613698] [Debug  :   Coroner] Query successful!True
[05:49:09.0613698] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.0683399] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.0683399] [Debug  :   Coroner] Query successful!True
[05:49:09.0693388] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.0800939] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.0800939] [Debug  :   Coroner] Query successful!True
[05:49:09.0800939] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.0876296] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.0886501] [Debug  :   Coroner] Query successful!True
[05:49:09.0886501] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.0972494] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.0977891] [Debug  :   Coroner] Query successful!True
[05:49:09.0977891] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.1048927] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.1048927] [Debug  :   Coroner] Query successful!True
[05:49:09.1048927] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.1128294] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.1138080] [Debug  :   Coroner] Query successful!True
[05:49:09.1138080] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.1218092] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.1218092] [Debug  :   Coroner] Query successful!True
[05:49:09.1218092] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.1293582] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.1293582] [Debug  :   Coroner] Query successful!True
[05:49:09.1293582] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.1373598] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.1373598] [Debug  :   Coroner] Query successful!True
[05:49:09.1373598] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.1454608] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.1454608] [Debug  :   Coroner] Query successful!True
[05:49:09.1454608] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.1534608] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.1534608] [Debug  :   Coroner] Query successful!True
[05:49:09.1544638] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.1624331] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.1624331] [Debug  :   Coroner] Query successful!True
[05:49:09.1624331] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.1710095] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.1715259] [Debug  :   Coroner] Query successful!True
[05:49:09.1715259] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.1785978] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.1785978] [Debug  :   Coroner] Query successful!True
[05:49:09.1785978] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.1859906] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.1859906] [Debug  :   Coroner] Query successful!True
[05:49:09.1859906] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.1941837] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.1941837] [Debug  :   Coroner] Query successful!True
[05:49:09.1941837] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.2019559] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.2019559] [Debug  :   Coroner] Query successful!True
[05:49:09.2019559] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.2108112] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.2113678] [Debug  :   Coroner] Query successful!True
[05:49:09.2113678] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.2194212] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.2204220] [Debug  :   Coroner] Query successful!True
[05:49:09.2204220] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.2280078] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.2280078] [Debug  :   Coroner] Query successful!True
[05:49:09.2280078] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.2363581] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.2363581] [Debug  :   Coroner] Query successful!True
[05:49:09.2363581] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.2435645] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.2435645] [Debug  :   Coroner] Query successful!True
[05:49:09.2445668] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.2522945] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.2522945] [Debug  :   Coroner] Query successful!True
[05:49:09.2522945] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.2599442] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.2609439] [Debug  :   Coroner] Query successful!True
[05:49:09.2609439] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.2693938] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.2693938] [Debug  :   Coroner] Query successful!True
[05:49:09.2693938] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.2783950] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.2783950] [Debug  :   Coroner] Query successful!True
[05:49:09.2783950] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.2869985] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.2869985] [Debug  :   Coroner] Query successful!True
[05:49:09.2869985] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.2949724] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.2955250] [Debug  :   Coroner] Query successful!True
[05:49:09.2955481] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.3026008] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.3026008] [Debug  :   Coroner] Query successful!True
[05:49:09.3026008] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.3120009] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.3120009] [Debug  :   Coroner] Query successful!True
[05:49:09.3120009] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.3189996] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.3189996] [Debug  :   Coroner] Query successful!True
[05:49:09.3189996] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.3269752] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.3269752] [Debug  :   Coroner] Query successful!True
[05:49:09.3274837] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.3361547] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.3361547] [Debug  :   Coroner] Query successful!True
[05:49:09.3371522] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.3437453] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.3446897] [Debug  :   Coroner] Query successful!True
[05:49:09.3446897] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.3530934] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.3530934] [Debug  :   Coroner] Query successful!True
[05:49:09.3530934] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.3602040] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.3602040] [Debug  :   Coroner] Query successful!True
[05:49:09.3602040] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.3692633] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.3692633] [Debug  :   Coroner] Query successful!True
[05:49:09.3692633] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.3779474] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.3779474] [Debug  :   Coroner] Query successful!True
[05:49:09.3779474] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.3850963] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.3850963] [Debug  :   Coroner] Query successful!True
[05:49:09.3850963] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.3947138] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.3947138] [Debug  :   Coroner] Query successful!True
[05:49:09.3947138] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.4019084] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.4019084] [Debug  :   Coroner] Query successful!True
[05:49:09.4019084] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.4089093] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.4089093] [Debug  :   Coroner] Query successful!True
[05:49:09.4089093] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.4184133] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.4184133] [Debug  :   Coroner] Query successful!True
[05:49:09.4184133] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.4262006] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.4262006] [Debug  :   Coroner] Query successful!True
[05:49:09.4262006] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.4347308] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.4347308] [Debug  :   Coroner] Query successful!True
[05:49:09.4347308] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.4424507] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.4424507] [Debug  :   Coroner] Query successful!True
[05:49:09.4424507] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.4494495] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.4494495] [Debug  :   Coroner] Query successful!True
[05:49:09.4494495] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.4586541] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.4586541] [Debug  :   Coroner] Query successful!True
[05:49:09.4586541] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.4666207] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.4666207] [Debug  :   Coroner] Query successful!True
[05:49:09.4666207] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.4741343] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.4751081] [Debug  :   Coroner] Query successful!True
[05:49:09.4751081] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.4832613] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.4832613] [Debug  :   Coroner] Query successful!True
[05:49:09.4832613] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.4926433] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.4926433] [Debug  :   Coroner] Query successful!True
[05:49:09.4926433] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.5006620] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.5006620] [Debug  :   Coroner] Query successful!True
[05:49:09.5006620] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.5096935] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.5096935] [Debug  :   Coroner] Query successful!True
[05:49:09.5096935] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.5178024] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.5178024] [Debug  :   Coroner] Query successful!True
[05:49:09.5178024] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.5248476] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.5248476] [Debug  :   Coroner] Query successful!True
[05:49:09.5248476] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.5342070] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.5342070] [Debug  :   Coroner] Query successful!True
[05:49:09.5342070] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.5406025] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.5406025] [Debug  :   Coroner] Query successful!True
[05:49:09.5406025] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.5478285] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.5478285] [Debug  :   Coroner] Query successful!True
[05:49:09.5478285] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.5558355] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.5558355] [Debug  :   Coroner] Query successful!True
[05:49:09.5558355] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.5649207] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.5649207] [Debug  :   Coroner] Query successful!True
[05:49:09.5649207] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.5728905] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.5728905] [Debug  :   Coroner] Query successful!True
[05:49:09.5728905] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.5803203] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.5803203] [Debug  :   Coroner] Query successful!True
[05:49:09.5803203] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.5873294] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.5873294] [Debug  :   Coroner] Query successful!True
[05:49:09.5873294] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.5976337] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.5976337] [Debug  :   Coroner] Query successful!True
[05:49:09.5976337] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.6037519] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.6047260] [Debug  :   Coroner] Query successful!True
[05:49:09.6047260] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.6127373] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.6137384] [Debug  :   Coroner] Query successful!True
[05:49:09.6137384] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.6217427] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.6217582] [Debug  :   Coroner] Query successful!True
[05:49:09.6217582] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.6285253] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.6295250] [Debug  :   Coroner] Query successful!True
[05:49:09.6295250] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.6375271] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.6375271] [Debug  :   Coroner] Query successful!True
[05:49:09.6375271] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.6445250] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.6445250] [Debug  :   Coroner] Query successful!True
[05:49:09.6445250] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.6530424] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.6530424] [Debug  :   Coroner] Query successful!True
[05:49:09.6530424] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.6593774] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.6593774] [Debug  :   Coroner] Query successful!True
[05:49:09.6593774] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.6681936] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.6691925] [Debug  :   Coroner] Query successful!True
[05:49:09.6691925] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.6771922] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.6771922] [Debug  :   Coroner] Query successful!True
[05:49:09.6771922] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.6838773] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.6838773] [Debug  :   Coroner] Query successful!True
[05:49:09.6838773] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.6921621] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.6921621] [Debug  :   Coroner] Query successful!True
[05:49:09.6921621] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.6991724] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.6991724] [Debug  :   Coroner] Query successful!True
[05:49:09.6991724] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.7066887] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.7066887] [Debug  :   Coroner] Query successful!True
[05:49:09.7066887] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.7141433] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.7141433] [Debug  :   Coroner] Query successful!True
[05:49:09.7141433] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.7213005] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.7213005] [Debug  :   Coroner] Query successful!True
[05:49:09.7213005] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.7315204] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.7315204] [Debug  :   Coroner] Query successful!True
[05:49:09.7315204] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.7396527] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.7396527] [Debug  :   Coroner] Query successful!True
[05:49:09.7396527] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.7473912] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.7473912] [Debug  :   Coroner] Query successful!True
[05:49:09.7473912] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.7549066] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.7549066] [Debug  :   Coroner] Query successful!True
[05:49:09.7549066] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.7671475] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.7671475] [Debug  :   Coroner] Query successful!True
[05:49:09.7671475] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.7762388] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.7762388] [Debug  :   Coroner] Query successful!True
[05:49:09.7767914] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.7836306] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.7836306] [Debug  :   Coroner] Query successful!True
[05:49:09.7836306] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.7904010] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.7904010] [Debug  :   Coroner] Query successful!True
[05:49:09.7904010] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.7979581] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.7979581] [Debug  :   Coroner] Query successful!True
[05:49:09.7979581] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.8042861] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.8042861] [Debug  :   Coroner] Query successful!True
[05:49:09.8042861] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.8153730] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.8153730] [Debug  :   Coroner] Query successful!True
[05:49:09.8153730] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.8235572] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.8235572] [Debug  :   Coroner] Query successful!True
[05:49:09.8235572] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.8317580] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.8317580] [Debug  :   Coroner] Query successful!True
[05:49:09.8317580] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.8388296] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.8388296] [Debug  :   Coroner] Query successful!True
[05:49:09.8388296] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.8515032] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.8515032] [Debug  :   Coroner] Query successful!True
[05:49:09.8515032] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.8605933] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.8605933] [Debug  :   Coroner] Query successful!True
[05:49:09.8605933] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.8675668] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.8675668] [Debug  :   Coroner] Query successful!True
[05:49:09.8675668] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.8781931] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.8781931] [Debug  :   Coroner] Query successful!True
[05:49:09.8781931] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.8845733] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.8845733] [Debug  :   Coroner] Query successful!True
[05:49:09.8845733] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.8930338] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.8930338] [Debug  :   Coroner] Query successful!True
[05:49:09.8930338] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.9000626] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.9000626] [Debug  :   Coroner] Query successful!True
[05:49:09.9000626] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.9064049] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.9064049] [Debug  :   Coroner] Query successful!True
[05:49:09.9064049] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.9141105] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.9141105] [Debug  :   Coroner] Query successful!True
[05:49:09.9141105] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.9206261] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.9206261] [Debug  :   Coroner] Query successful!True
[05:49:09.9206261] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.9272788] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.9272788] [Debug  :   Coroner] Query successful!True
[05:49:09.9272788] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.9347975] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.9357956] [Debug  :   Coroner] Query successful!True
[05:49:09.9357956] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.9421954] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.9421954] [Debug  :   Coroner] Query successful!True
[05:49:09.9421954] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.9485919] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.9485919] [Debug  :   Coroner] Query successful!True
[05:49:09.9485919] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.9568824] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.9568824] [Debug  :   Coroner] Query successful!True
[05:49:09.9568824] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.9634566] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.9634566] [Debug  :   Coroner] Query successful!True
[05:49:09.9634566] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.9694559] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.9694559] [Debug  :   Coroner] Query successful!True
[05:49:09.9694559] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.9777376] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.9777376] [Debug  :   Coroner] Query successful!True
[05:49:09.9777376] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.9837838] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.9837838] [Debug  :   Coroner] Query successful!True
[05:49:09.9837838] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.9916542] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.9916542] [Debug  :   Coroner] Query successful!True
[05:49:09.9916542] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:09.9981709] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:09.9981709] [Debug  :   Coroner] Query successful!True
[05:49:09.9981709] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.0051709] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.0051709] [Debug  :   Coroner] Query successful!True
[05:49:10.0051709] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.0122614] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.0122614] [Debug  :   Coroner] Query successful!True
[05:49:10.0122614] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.0182618] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.0182618] [Debug  :   Coroner] Query successful!True
[05:49:10.0192620] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.0254084] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.0260174] [Debug  :   Coroner] Query successful!True
[05:49:10.0260174] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.0330912] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.0340942] [Debug  :   Coroner] Query successful!True
[05:49:10.0340942] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.0406097] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.0406097] [Debug  :   Coroner] Query successful!True
[05:49:10.0406097] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.0469717] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.0469717] [Debug  :   Coroner] Query successful!True
[05:49:10.0469717] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.0479715] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.0479715] [Debug  :   Coroner] Query successful!True
[05:49:10.0479715] [Debug  :   Coroner] Handling generic fall damage...
[05:49:10.0479715] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.0550802] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.0550802] [Debug  :   Coroner] Query successful!True
[05:49:10.0550802] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.0625987] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.0625987] [Debug  :   Coroner] Query successful!True
[05:49:10.0625987] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.0695328] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.0695328] [Debug  :   Coroner] Query successful!True
[05:49:10.0695328] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.0799424] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.0799424] [Debug  :   Coroner] Query successful!True
[05:49:10.0799424] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.0871679] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.0871679] [Debug  :   Coroner] Query successful!True
[05:49:10.0871679] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.0953652] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.0953652] [Debug  :   Coroner] Query successful!True
[05:49:10.0953652] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.1013169] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.1013169] [Debug  :   Coroner] Query successful!True
[05:49:10.1013169] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.1078323] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.1078323] [Debug  :   Coroner] Query successful!True
[05:49:10.1078323] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.1143833] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.1143833] [Debug  :   Coroner] Query successful!True
[05:49:10.1143833] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.1203842] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.1203842] [Debug  :   Coroner] Query successful!True
[05:49:10.1203842] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.1273854] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.1273854] [Debug  :   Coroner] Query successful!True
[05:49:10.1273854] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.1353835] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.1353835] [Debug  :   Coroner] Query successful!True
[05:49:10.1353835] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.1420488] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.1420488] [Debug  :   Coroner] Query successful!True
[05:49:10.1420488] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.1506688] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.1516583] [Debug  :   Coroner] Query successful!True
[05:49:10.1516583] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.1573096] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.1573096] [Debug  :   Coroner] Query successful!True
[05:49:10.1573096] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.1634006] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.1634006] [Debug  :   Coroner] Query successful!True
[05:49:10.1634006] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.1709741] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.1710008] [Debug  :   Coroner] Query successful!True
[05:49:10.1710008] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.1769692] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.1769692] [Debug  :   Coroner] Query successful!True
[05:49:10.1769692] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.1830577] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.1830577] [Debug  :   Coroner] Query successful!True
[05:49:10.1830577] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.1900585] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.1910570] [Debug  :   Coroner] Query successful!True
[05:49:10.1910570] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.1966633] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.1966633] [Debug  :   Coroner] Query successful!True
[05:49:10.1966633] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.2036889] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.2036889] [Debug  :   Coroner] Query successful!True
[05:49:10.2036889] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.2117780] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.2117780] [Debug  :   Coroner] Query successful!True
[05:49:10.2117780] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.2177783] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.2177783] [Debug  :   Coroner] Query successful!True
[05:49:10.2177783] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.2241882] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.2241882] [Debug  :   Coroner] Query successful!True
[05:49:10.2241882] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.2321902] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.2321902] [Debug  :   Coroner] Query successful!True
[05:49:10.2321902] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.2382569] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.2382569] [Debug  :   Coroner] Query successful!True
[05:49:10.2382569] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.2452578] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.2452578] [Debug  :   Coroner] Query successful!True
[05:49:10.2452578] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.2535776] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.2535776] [Debug  :   Coroner] Query successful!True
[05:49:10.2535776] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.2590890] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.2590890] [Debug  :   Coroner] Query successful!True
[05:49:10.2590890] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.2667066] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.2667066] [Debug  :   Coroner] Query successful!True
[05:49:10.2667066] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.2737070] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.2737070] [Debug  :   Coroner] Query successful!True
[05:49:10.2737070] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.2801239] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.2801239] [Debug  :   Coroner] Query successful!True
[05:49:10.2801239] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.2864196] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.2864196] [Debug  :   Coroner] Query successful!True
[05:49:10.2864196] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.2944206] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.2944206] [Debug  :   Coroner] Query successful!True
[05:49:10.2944206] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.3011466] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.3011466] [Debug  :   Coroner] Query successful!True
[05:49:10.3011466] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.3086614] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.3086614] [Debug  :   Coroner] Query successful!True
[05:49:10.3086614] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.3146728] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.3146728] [Debug  :   Coroner] Query successful!True
[05:49:10.3146728] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.3217649] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.3217649] [Debug  :   Coroner] Query successful!True
[05:49:10.3217649] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.3296805] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.3296805] [Debug  :   Coroner] Query successful!True
[05:49:10.3296805] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.3356808] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.3356808] [Debug  :   Coroner] Query successful!True
[05:49:10.3366831] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.3425363] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.3425363] [Debug  :   Coroner] Query successful!True
[05:49:10.3425363] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.3505343] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.3505343] [Debug  :   Coroner] Query successful!True
[05:49:10.3505343] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.3560729] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.3570716] [Debug  :   Coroner] Query successful!True
[05:49:10.3570716] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.3628027] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.3628027] [Debug  :   Coroner] Query successful!True
[05:49:10.3628027] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.3711095] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.3711095] [Debug  :   Coroner] Query successful!True
[05:49:10.3711095] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.3771788] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.3771788] [Debug  :   Coroner] Query successful!True
[05:49:10.3771788] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.3843055] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.3843055] [Debug  :   Coroner] Query successful!True
[05:49:10.3843055] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.3924790] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.3924790] [Debug  :   Coroner] Query successful!True
[05:49:10.3924790] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.3984788] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.3984788] [Debug  :   Coroner] Query successful!True
[05:49:10.3984788] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.4054384] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.4054384] [Debug  :   Coroner] Query successful!True
[05:49:10.4054384] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.4134006] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.4134006] [Debug  :   Coroner] Query successful!True
[05:49:10.4134006] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.4199848] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.4199848] [Debug  :   Coroner] Query successful!True
[05:49:10.4199848] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.4260218] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.4260218] [Debug  :   Coroner] Query successful!True
[05:49:10.4260218] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.4339341] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.4339341] [Debug  :   Coroner] Query successful!True
[05:49:10.4339341] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.4409353] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.4409353] [Debug  :   Coroner] Query successful!True
[05:49:10.4409353] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.4469360] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.4469360] [Debug  :   Coroner] Query successful!True
[05:49:10.4469360] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.4545162] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.4554863] [Debug  :   Coroner] Query successful!True
[05:49:10.4554863] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.4604876] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.4604876] [Debug  :   Coroner] Query successful!True
[05:49:10.4604876] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.4680045] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.4680045] [Debug  :   Coroner] Query successful!True
[05:49:10.4680045] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.4756366] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.4756366] [Debug  :   Coroner] Query successful!True
[05:49:10.4756366] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.4816390] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.4816390] [Debug  :   Coroner] Query successful!True
[05:49:10.4816390] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.4896921] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.4896921] [Debug  :   Coroner] Query successful!True
[05:49:10.4896921] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.4954854] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.4964867] [Debug  :   Coroner] Query successful!True
[05:49:10.4964867] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.5032375] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.5032375] [Debug  :   Coroner] Query successful!True
[05:49:10.5032375] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.5102370] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.5102370] [Debug  :   Coroner] Query successful!True
[05:49:10.5102370] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.5168486] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.5168486] [Debug  :   Coroner] Query successful!True
[05:49:10.5168486] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.5230011] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.5240019] [Debug  :   Coroner] Query successful!True
[05:49:10.5240019] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.5312358] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.5312358] [Debug  :   Coroner] Query successful!True
[05:49:10.5312358] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.5382176] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.5382176] [Debug  :   Coroner] Query successful!True
[05:49:10.5382176] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.5433421] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.5433421] [Debug  :   Coroner] Query successful!True
[05:49:10.5443434] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.5515184] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.5525181] [Debug  :   Coroner] Query successful!True
[05:49:10.5525181] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.5581487] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.5581487] [Debug  :   Coroner] Query successful!True
[05:49:10.5581487] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.5649259] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.5649259] [Debug  :   Coroner] Query successful!True
[05:49:10.5649259] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.5729260] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.5729260] [Debug  :   Coroner] Query successful!True
[05:49:10.5729260] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.5791019] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.5791019] [Debug  :   Coroner] Query successful!True
[05:49:10.5791019] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.5861942] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.5861942] [Debug  :   Coroner] Query successful!True
[05:49:10.5861942] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.5944192] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.5944192] [Debug  :   Coroner] Query successful!True
[05:49:10.5944192] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.6005003] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.6005003] [Debug  :   Coroner] Query successful!True
[05:49:10.6005003] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.6067579] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.6067579] [Debug  :   Coroner] Query successful!True
[05:49:10.6067579] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.6142882] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.6142882] [Debug  :   Coroner] Query successful!True
[05:49:10.6152588] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.6203534] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.6203534] [Debug  :   Coroner] Query successful!True
[05:49:10.6213538] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.6274152] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.6274152] [Debug  :   Coroner] Query successful!True
[05:49:10.6274152] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.6354367] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.6354367] [Debug  :   Coroner] Query successful!True
[05:49:10.6354367] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.6414479] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.6414479] [Debug  :   Coroner] Query successful!True
[05:49:10.6414479] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.6494150] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.6494150] [Debug  :   Coroner] Query successful!True
[05:49:10.6494150] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.6559648] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.6559648] [Debug  :   Coroner] Query successful!True
[05:49:10.6559648] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.6620981] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.6620981] [Debug  :   Coroner] Query successful!True
[05:49:10.6620981] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.6701647] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.6701647] [Debug  :   Coroner] Query successful!True
[05:49:10.6701647] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.6761921] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.6771920] [Debug  :   Coroner] Query successful!True
[05:49:10.6771920] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.6834328] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.6834328] [Debug  :   Coroner] Query successful!True
[05:49:10.6834328] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.6909516] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.6909516] [Debug  :   Coroner] Query successful!True
[05:49:10.6909516] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.6979489] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.6979489] [Debug  :   Coroner] Query successful!True
[05:49:10.6979489] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.7042504] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.7042504] [Debug  :   Coroner] Query successful!True
[05:49:10.7042504] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.7122184] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.7122184] [Debug  :   Coroner] Query successful!True
[05:49:10.7122184] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.7182231] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.7182231] [Debug  :   Coroner] Query successful!True
[05:49:10.7191859] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.7252386] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.7261994] [Debug  :   Coroner] Query successful!True
[05:49:10.7261994] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.7331995] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.7341975] [Debug  :   Coroner] Query successful!True
[05:49:10.7341975] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.7401975] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.7401975] [Debug  :   Coroner] Query successful!True
[05:49:10.7401975] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.7474456] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.7474456] [Debug  :   Coroner] Query successful!True
[05:49:10.7474456] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.7554454] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.7554454] [Debug  :   Coroner] Query successful!True
[05:49:10.7554454] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.7626013] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.7626013] [Debug  :   Coroner] Query successful!True
[05:49:10.7626013] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.7691192] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.7691192] [Debug  :   Coroner] Query successful!True
[05:49:10.7691192] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.7763242] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.7763242] [Debug  :   Coroner] Query successful!True
[05:49:10.7763242] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.7833245] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.7833245] [Debug  :   Coroner] Query successful!True
[05:49:10.7833245] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.7899717] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.7899717] [Debug  :   Coroner] Query successful!True
[05:49:10.7899717] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.7979009] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.7979009] [Debug  :   Coroner] Query successful!True
[05:49:10.7979009] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.8043297] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.8043297] [Debug  :   Coroner] Query successful!True
[05:49:10.8043297] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.8132946] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.8132946] [Debug  :   Coroner] Query successful!True
[05:49:10.8132946] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.8192942] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.8192942] [Debug  :   Coroner] Query successful!True
[05:49:10.8192942] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.8294808] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.8294808] [Debug  :   Coroner] Query successful!True
[05:49:10.8294808] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.8364834] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.8364834] [Debug  :   Coroner] Query successful!True
[05:49:10.8364834] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.8434821] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.8434821] [Debug  :   Coroner] Query successful!True
[05:49:10.8434821] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.8504823] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.8504823] [Debug  :   Coroner] Query successful!True
[05:49:10.8504823] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.8576187] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.8576187] [Debug  :   Coroner] Query successful!True
[05:49:10.8576187] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.8632889] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.8642903] [Debug  :   Coroner] Query successful!True
[05:49:10.8642903] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.8712892] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.8712892] [Debug  :   Coroner] Query successful!True
[05:49:10.8712892] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.8782897] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.8782897] [Debug  :   Coroner] Query successful!True
[05:49:10.8782897] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.8842917] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.8852899] [Debug  :   Coroner] Query successful!True
[05:49:10.8852899] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.8924762] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.8924762] [Debug  :   Coroner] Query successful!True
[05:49:10.8924762] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.9004773] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.9004773] [Debug  :   Coroner] Query successful!True
[05:49:10.9011989] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.9099204] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.9099204] [Debug  :   Coroner] Query successful!True
[05:49:10.9104877] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.9210034] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.9210034] [Debug  :   Coroner] Query successful!True
[05:49:10.9220042] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.9302900] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.9302900] [Debug  :   Coroner] Query successful!True
[05:49:10.9302900] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.9404538] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.9404538] [Debug  :   Coroner] Query successful!True
[05:49:10.9414539] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.9488552] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.9498052] [Debug  :   Coroner] Query successful!True
[05:49:10.9498052] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.9613448] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.9613448] [Debug  :   Coroner] Query successful!True
[05:49:10.9623454] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.9697123] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.9707102] [Debug  :   Coroner] Query successful!True
[05:49:10.9707102] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.9829535] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.9829535] [Debug  :   Coroner] Query successful!True
[05:49:10.9829535] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:10.9934495] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:10.9934495] [Debug  :   Coroner] Query successful!True
[05:49:10.9934495] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.0023874] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.0023874] [Debug  :   Coroner] Query successful!True
[05:49:11.0023874] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.0143867] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.0143867] [Debug  :   Coroner] Query successful!True
[05:49:11.0143867] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.0230082] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.0240084] [Debug  :   Coroner] Query successful!True
[05:49:11.0240084] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.0381779] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.0381779] [Debug  :   Coroner] Query successful!True
[05:49:11.0381779] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.0477025] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.0477025] [Debug  :   Coroner] Query successful!True
[05:49:11.0477025] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.0589400] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.0594980] [Debug  :   Coroner] Query successful!True
[05:49:11.0594980] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.0682134] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.0682134] [Debug  :   Coroner] Query successful!True
[05:49:11.0682134] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.0802688] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.0802688] [Debug  :   Coroner] Query successful!True
[05:49:11.0802688] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.0889160] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.0889160] [Debug  :   Coroner] Query successful!True
[05:49:11.0889160] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.1010585] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.1010585] [Debug  :   Coroner] Query successful!True
[05:49:11.1010585] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.1095845] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.1095845] [Debug  :   Coroner] Query successful!True
[05:49:11.1095845] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.1221739] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.1221739] [Debug  :   Coroner] Query successful!True
[05:49:11.1221739] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.1307339] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.1307339] [Debug  :   Coroner] Query successful!True
[05:49:11.1307339] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.1433971] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.1433971] [Debug  :   Coroner] Query successful!True
[05:49:11.1433971] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.1529148] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.1529148] [Debug  :   Coroner] Query successful!True
[05:49:11.1529148] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.1623122] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.1623122] [Debug  :   Coroner] Query successful!True
[05:49:11.1633113] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.1728346] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.1728346] [Debug  :   Coroner] Query successful!True
[05:49:11.1728346] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.1832797] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.1832797] [Debug  :   Coroner] Query successful!True
[05:49:11.1832797] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.1926244] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.1926244] [Debug  :   Coroner] Query successful!True
[05:49:11.1926244] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.2039167] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.2039167] [Debug  :   Coroner] Query successful!True
[05:49:11.2039167] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.2133677] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.2133677] [Debug  :   Coroner] Query successful!True
[05:49:11.2133677] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.2246711] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.2246711] [Debug  :   Coroner] Query successful!True
[05:49:11.2246711] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.2343392] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.2343392] [Debug  :   Coroner] Query successful!True
[05:49:11.2343392] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.2454021] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.2454021] [Debug  :   Coroner] Query successful!True
[05:49:11.2454021] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.2549069] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.2549069] [Debug  :   Coroner] Query successful!True
[05:49:11.2549069] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.2673759] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.2673759] [Debug  :   Coroner] Query successful!True
[05:49:11.2673759] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.2766916] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.2776915] [Debug  :   Coroner] Query successful!True
[05:49:11.2776915] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.2871532] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.2871532] [Debug  :   Coroner] Query successful!True
[05:49:11.2871532] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.3019200] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.3019200] [Debug  :   Coroner] Query successful!True
[05:49:11.3029203] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.3130206] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.3130206] [Debug  :   Coroner] Query successful!True
[05:49:11.3130206] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.3226432] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.3226432] [Debug  :   Coroner] Query successful!True
[05:49:11.3226432] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.3371969] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.3371969] [Debug  :   Coroner] Query successful!True
[05:49:11.3371969] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.3473415] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.3473415] [Debug  :   Coroner] Query successful!True
[05:49:11.3473415] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.3579587] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.3579587] [Debug  :   Coroner] Query successful!True
[05:49:11.3579587] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.3704712] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.3704712] [Debug  :   Coroner] Query successful!True
[05:49:11.3704712] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.3807111] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.3807111] [Debug  :   Coroner] Query successful!True
[05:49:11.3807111] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.3908374] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.3908374] [Debug  :   Coroner] Query successful!True
[05:49:11.3920480] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.4015980] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.4015980] [Debug  :   Coroner] Query successful!True
[05:49:11.4015980] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.4122331] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.4122331] [Debug  :   Coroner] Query successful!True
[05:49:11.4122331] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.4214587] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.4214587] [Debug  :   Coroner] Query successful!True
[05:49:11.4214587] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.4328482] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.4328482] [Debug  :   Coroner] Query successful!True
[05:49:11.4328482] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.4423347] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.4423347] [Debug  :   Coroner] Query successful!True
[05:49:11.4423347] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.4538805] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.4538805] [Debug  :   Coroner] Query successful!True
[05:49:11.4538805] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.4628803] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.4628803] [Debug  :   Coroner] Query successful!True
[05:49:11.4628803] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.4741162] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.4741162] [Debug  :   Coroner] Query successful!True
[05:49:11.4741162] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.4858836] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.4858836] [Debug  :   Coroner] Query successful!True
[05:49:11.4858836] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.4960634] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.4960634] [Debug  :   Coroner] Query successful!True
[05:49:11.4970612] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.5050612] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.5050612] [Debug  :   Coroner] Query successful!True
[05:49:11.5050612] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.5173426] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.5173426] [Debug  :   Coroner] Query successful!True
[05:49:11.5173426] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.5256985] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.5256985] [Debug  :   Coroner] Query successful!True
[05:49:11.5256985] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.5382376] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.5382376] [Debug  :   Coroner] Query successful!True
[05:49:11.5382376] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.5466041] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.5466041] [Debug  :   Coroner] Query successful!True
[05:49:11.5466041] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.5591521] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.5591521] [Debug  :   Coroner] Query successful!True
[05:49:11.5591521] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.5673952] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.5673952] [Debug  :   Coroner] Query successful!True
[05:49:11.5673952] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.5796869] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.5796869] [Debug  :   Coroner] Query successful!True
[05:49:11.5796869] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.5896919] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.5896919] [Debug  :   Coroner] Query successful!True
[05:49:11.5902002] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.6012473] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.6012473] [Debug  :   Coroner] Query successful!True
[05:49:11.6012473] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.6091386] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.6091386] [Debug  :   Coroner] Query successful!True
[05:49:11.6091386] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.6216353] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.6216353] [Debug  :   Coroner] Query successful!True
[05:49:11.6216353] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.6299636] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.6299636] [Debug  :   Coroner] Query successful!True
[05:49:11.6304844] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.6421789] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.6421789] [Debug  :   Coroner] Query successful!True
[05:49:11.6421789] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.6519156] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.6519156] [Debug  :   Coroner] Query successful!True
[05:49:11.6519156] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.6620977] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.6620977] [Debug  :   Coroner] Query successful!True
[05:49:11.6620977] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.6711421] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.6711421] [Debug  :   Coroner] Query successful!True
[05:49:11.6711421] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.6824359] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.6824359] [Debug  :   Coroner] Query successful!True
[05:49:11.6824359] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.6925329] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.6925329] [Debug  :   Coroner] Query successful!True
[05:49:11.6925329] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.7037513] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.7037513] [Debug  :   Coroner] Query successful!True
[05:49:11.7037513] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.7127505] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.7127505] [Debug  :   Coroner] Query successful!True
[05:49:11.7127505] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.7242794] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.7242794] [Debug  :   Coroner] Query successful!True
[05:49:11.7242794] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.7342386] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.7342386] [Debug  :   Coroner] Query successful!True
[05:49:11.7342386] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.7450236] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.7450236] [Debug  :   Coroner] Query successful!True
[05:49:11.7459615] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.7550421] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.7560405] [Debug  :   Coroner] Query successful!True
[05:49:11.7560405] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.7661020] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.7666731] [Debug  :   Coroner] Query successful!True
[05:49:11.7666731] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.7751671] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.7751671] [Debug  :   Coroner] Query successful!True
[05:49:11.7751671] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.7871616] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.7871616] [Debug  :   Coroner] Query successful!True
[05:49:11.7871616] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.7959502] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.7969513] [Debug  :   Coroner] Query successful!True
[05:49:11.7969513] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.8074886] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.8074886] [Debug  :   Coroner] Query successful!True
[05:49:11.8074886] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.8172947] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.8172947] [Debug  :   Coroner] Query successful!True
[05:49:11.8172947] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.8279834] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.8289646] [Debug  :   Coroner] Query successful!True
[05:49:11.8289646] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.8385393] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.8385393] [Debug  :   Coroner] Query successful!True
[05:49:11.8385393] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.8489900] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.8499850] [Debug  :   Coroner] Query successful!True
[05:49:11.8499850] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.8589847] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.8589847] [Debug  :   Coroner] Query successful!True
[05:49:11.8589847] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.8703031] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.8703031] [Debug  :   Coroner] Query successful!True
[05:49:11.8708184] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.8801456] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.8801456] [Debug  :   Coroner] Query successful!True
[05:49:11.8801456] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.8907208] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.8907208] [Debug  :   Coroner] Query successful!True
[05:49:11.8916969] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.9010089] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.9010089] [Debug  :   Coroner] Query successful!True
[05:49:11.9010089] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.9116803] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.9116803] [Debug  :   Coroner] Query successful!True
[05:49:11.9116803] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.9228988] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.9239007] [Debug  :   Coroner] Query successful!True
[05:49:11.9239007] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.9321898] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.9332292] [Debug  :   Coroner] Query successful!True
[05:49:11.9332292] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.9434371] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.9434371] [Debug  :   Coroner] Query successful!True
[05:49:11.9434371] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.9534422] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.9534422] [Debug  :   Coroner] Query successful!True
[05:49:11.9534422] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.9638188] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.9638188] [Debug  :   Coroner] Query successful!True
[05:49:11.9638188] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.9748037] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.9748037] [Debug  :   Coroner] Query successful!True
[05:49:11.9748037] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.9836814] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.9836814] [Debug  :   Coroner] Query successful!True
[05:49:11.9836814] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:11.9963661] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:11.9963661] [Debug  :   Coroner] Query successful!True
[05:49:11.9963661] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.0043648] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.0043648] [Debug  :   Coroner] Query successful!True
[05:49:12.0043648] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.0174195] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.0174195] [Debug  :   Coroner] Query successful!True
[05:49:12.0174195] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.0249375] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.0260929] [Debug  :   Coroner] Query successful!True
[05:49:12.0260929] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.0378257] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.0378257] [Debug  :   Coroner] Query successful!True
[05:49:12.0378257] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.0468052] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.0468052] [Debug  :   Coroner] Query successful!True
[05:49:12.0468052] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.0588754] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.0588754] [Debug  :   Coroner] Query successful!True
[05:49:12.0588754] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.0691946] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.0691946] [Debug  :   Coroner] Query successful!True
[05:49:12.0691946] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.0814158] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.0814158] [Debug  :   Coroner] Query successful!True
[05:49:12.0814158] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.0904549] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.0904549] [Debug  :   Coroner] Query successful!True
[05:49:12.0904549] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.1004956] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.1004956] [Debug  :   Coroner] Query successful!True
[05:49:12.1004956] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.1130701] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.1130701] [Debug  :   Coroner] Query successful!True
[05:49:12.1130701] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.1225699] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.1225699] [Debug  :   Coroner] Query successful!True
[05:49:12.1225699] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.1345188] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.1345188] [Debug  :   Coroner] Query successful!True
[05:49:12.1345188] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.1441698] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.1441698] [Debug  :   Coroner] Query successful!True
[05:49:12.1441698] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.1562056] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.1562056] [Debug  :   Coroner] Query successful!True
[05:49:12.1562056] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.1643157] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.1643157] [Debug  :   Coroner] Query successful!True
[05:49:12.1643157] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.1774575] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.1774575] [Debug  :   Coroner] Query successful!True
[05:49:12.1774575] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.1856793] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.1856793] [Debug  :   Coroner] Query successful!True
[05:49:12.1856793] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.1972196] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.1982180] [Debug  :   Coroner] Query successful!True
[05:49:12.1982180] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.2058472] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.2058472] [Debug  :   Coroner] Query successful!True
[05:49:12.2058472] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.2184927] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.2184927] [Debug  :   Coroner] Query successful!True
[05:49:12.2184927] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.2265971] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.2265971] [Debug  :   Coroner] Query successful!True
[05:49:12.2275958] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.2392055] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.2392055] [Debug  :   Coroner] Query successful!True
[05:49:12.2392055] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.2480463] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.2480463] [Debug  :   Coroner] Query successful!True
[05:49:12.2480463] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.2602950] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.2602950] [Debug  :   Coroner] Query successful!True
[05:49:12.2602950] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.2690886] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.2690886] [Debug  :   Coroner] Query successful!True
[05:49:12.2690886] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.2805376] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.2815388] [Debug  :   Coroner] Query successful!True
[05:49:12.2815809] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.2902379] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.2902379] [Debug  :   Coroner] Query successful!True
[05:49:12.2902379] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.3023097] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.3023097] [Debug  :   Coroner] Query successful!True
[05:49:12.3023097] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.3123094] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.3123094] [Debug  :   Coroner] Query successful!True
[05:49:12.3123094] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.3213105] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.3213105] [Debug  :   Coroner] Query successful!True
[05:49:12.3213105] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.3315517] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.3315517] [Debug  :   Coroner] Query successful!True
[05:49:12.3315517] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.3320930] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:49:12.3423686] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.3423686] [Debug  :   Coroner] Query successful!True
[05:49:12.3423686] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.3524470] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.3524470] [Debug  :   Coroner] Query successful!True
[05:49:12.3524470] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.3632400] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.3632400] [Debug  :   Coroner] Query successful!True
[05:49:12.3632400] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.3728045] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.3728045] [Debug  :   Coroner] Query successful!True
[05:49:12.3737669] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.3843041] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.3843041] [Debug  :   Coroner] Query successful!True
[05:49:12.3843041] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.3943592] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.3943592] [Debug  :   Coroner] Query successful!True
[05:49:12.3943592] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.4050548] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.4050548] [Debug  :   Coroner] Query successful!True
[05:49:12.4050548] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.4143879] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.4143879] [Debug  :   Coroner] Query successful!True
[05:49:12.4143879] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.4262099] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.4262099] [Debug  :   Coroner] Query successful!True
[05:49:12.4262099] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.4351782] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.4351782] [Debug  :   Coroner] Query successful!True
[05:49:12.4351782] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.4464868] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.4464868] [Debug  :   Coroner] Query successful!True
[05:49:12.4464868] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.4557932] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.4557932] [Debug  :   Coroner] Query successful!True
[05:49:12.4557932] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.4673097] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.4673097] [Debug  :   Coroner] Query successful!True
[05:49:12.4673097] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.4775198] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.4775198] [Debug  :   Coroner] Query successful!True
[05:49:12.4775198] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.4887055] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.4887055] [Debug  :   Coroner] Query successful!True
[05:49:12.4887055] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.4978263] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.4978263] [Debug  :   Coroner] Query successful!True
[05:49:12.4978263] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.5091000] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.5091000] [Debug  :   Coroner] Query successful!True
[05:49:12.5091000] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.5194709] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.5194709] [Debug  :   Coroner] Query successful!True
[05:49:12.5194709] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.5301148] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.5301148] [Debug  :   Coroner] Query successful!True
[05:49:12.5301148] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.5394662] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.5394662] [Debug  :   Coroner] Query successful!True
[05:49:12.5394662] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.5509618] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.5509618] [Debug  :   Coroner] Query successful!True
[05:49:12.5509618] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.5605899] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.5605899] [Debug  :   Coroner] Query successful!True
[05:49:12.5605899] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.5717700] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.5717700] [Debug  :   Coroner] Query successful!True
[05:49:12.5717700] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.5819141] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.5819141] [Debug  :   Coroner] Query successful!True
[05:49:12.5819141] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.5925584] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.5925584] [Debug  :   Coroner] Query successful!True
[05:49:12.5931089] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.6016983] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.6016983] [Debug  :   Coroner] Query successful!True
[05:49:12.6016983] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.6134083] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.6134083] [Debug  :   Coroner] Query successful!True
[05:49:12.6134083] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.6245909] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.6245909] [Debug  :   Coroner] Query successful!True
[05:49:12.6245909] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.6343089] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.6348534] [Debug  :   Coroner] Query successful!True
[05:49:12.6348534] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.6441123] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.6441123] [Debug  :   Coroner] Query successful!True
[05:49:12.6441123] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.6562194] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.6562194] [Debug  :   Coroner] Query successful!True
[05:49:12.6562194] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.6644049] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.6644049] [Debug  :   Coroner] Query successful!True
[05:49:12.6644049] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.6769421] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.6769421] [Debug  :   Coroner] Query successful!True
[05:49:12.6769421] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.6852138] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.6852138] [Debug  :   Coroner] Query successful!True
[05:49:12.6862165] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.6983092] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.6983092] [Debug  :   Coroner] Query successful!True
[05:49:12.6983092] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.7065372] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.7065372] [Debug  :   Coroner] Query successful!True
[05:49:12.7075362] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.7185997] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.7185997] [Debug  :   Coroner] Query successful!True
[05:49:12.7195992] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.7277330] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.7277330] [Debug  :   Coroner] Query successful!True
[05:49:12.7277330] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.7397341] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.7397341] [Debug  :   Coroner] Query successful!True
[05:49:12.7397341] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.7494280] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.7494280] [Debug  :   Coroner] Query successful!True
[05:49:12.7494280] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.7607819] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.7607819] [Debug  :   Coroner] Query successful!True
[05:49:12.7607819] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.7688902] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.7688902] [Debug  :   Coroner] Query successful!True
[05:49:12.7688902] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.7811401] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.7811401] [Debug  :   Coroner] Query successful!True
[05:49:12.7811401] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.7904579] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.7904579] [Debug  :   Coroner] Query successful!True
[05:49:12.7904579] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.8033409] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.8033409] [Debug  :   Coroner] Query successful!True
[05:49:12.8033409] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.8137364] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.8137364] [Debug  :   Coroner] Query successful!True
[05:49:12.8137364] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.8219033] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.8229021] [Debug  :   Coroner] Query successful!True
[05:49:12.8229021] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.8365210] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.8365210] [Debug  :   Coroner] Query successful!True
[05:49:12.8375212] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.8462294] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.8462294] [Debug  :   Coroner] Query successful!True
[05:49:12.8462294] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.8577697] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.8577697] [Debug  :   Coroner] Query successful!True
[05:49:12.8577697] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.8668526] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.8668526] [Debug  :   Coroner] Query successful!True
[05:49:12.8668526] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.8782379] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.8782379] [Debug  :   Coroner] Query successful!True
[05:49:12.8782379] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.8869019] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.8869019] [Debug  :   Coroner] Query successful!True
[05:49:12.8869019] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.8988717] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.8988717] [Debug  :   Coroner] Query successful!True
[05:49:12.8988717] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.9089859] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.9089859] [Debug  :   Coroner] Query successful!True
[05:49:12.9089859] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.9202427] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.9202427] [Debug  :   Coroner] Query successful!True
[05:49:12.9202427] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.9290718] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.9290718] [Debug  :   Coroner] Query successful!True
[05:49:12.9290718] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.9409092] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.9409092] [Debug  :   Coroner] Query successful!True
[05:49:12.9409092] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.9494905] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.9504898] [Debug  :   Coroner] Query successful!True
[05:49:12.9504898] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.9625956] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.9625956] [Debug  :   Coroner] Query successful!True
[05:49:12.9625956] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.9708790] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.9708790] [Debug  :   Coroner] Query successful!True
[05:49:12.9708790] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.9824393] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.9824393] [Debug  :   Coroner] Query successful!True
[05:49:12.9824393] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:12.9926890] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:12.9926890] [Debug  :   Coroner] Query successful!True
[05:49:12.9926890] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.0025289] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.0025289] [Debug  :   Coroner] Query successful!True
[05:49:13.0025289] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.0126381] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.0126381] [Debug  :   Coroner] Query successful!True
[05:49:13.0126381] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.0230171] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.0240195] [Debug  :   Coroner] Query successful!True
[05:49:13.0240195] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.0334748] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.0344749] [Debug  :   Coroner] Query successful!True
[05:49:13.0344749] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.0440183] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.0440183] [Debug  :   Coroner] Query successful!True
[05:49:13.0450188] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.0551687] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.0551687] [Debug  :   Coroner] Query successful!True
[05:49:13.0551687] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.0648215] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.0648215] [Debug  :   Coroner] Query successful!True
[05:49:13.0648215] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.0764148] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.0764148] [Debug  :   Coroner] Query successful!True
[05:49:13.0764148] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.0869850] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.0869850] [Debug  :   Coroner] Query successful!True
[05:49:13.0869850] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.1013433] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.1013433] [Debug  :   Coroner] Query successful!True
[05:49:13.1013433] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.1099034] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.1099034] [Debug  :   Coroner] Query successful!True
[05:49:13.1108988] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.1215950] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.1215950] [Debug  :   Coroner] Query successful!True
[05:49:13.1215950] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.1307922] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.1307922] [Debug  :   Coroner] Query successful!True
[05:49:13.1307922] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.1433227] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.1433227] [Debug  :   Coroner] Query successful!True
[05:49:13.1433227] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.1528478] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.1528478] [Debug  :   Coroner] Query successful!True
[05:49:13.1528478] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.1616782] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.1616782] [Debug  :   Coroner] Query successful!True
[05:49:13.1626491] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.1719306] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.1719306] [Debug  :   Coroner] Query successful!True
[05:49:13.1719306] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.1830592] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.1830592] [Debug  :   Coroner] Query successful!True
[05:49:13.1830592] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.1922581] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.1922581] [Debug  :   Coroner] Query successful!True
[05:49:13.1922581] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.2037914] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.2037914] [Debug  :   Coroner] Query successful!True
[05:49:13.2037914] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.2136678] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.2136678] [Debug  :   Coroner] Query successful!True
[05:49:13.2136678] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.2246491] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.2246491] [Debug  :   Coroner] Query successful!True
[05:49:13.2246491] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.2341080] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.2341080] [Debug  :   Coroner] Query successful!True
[05:49:13.2341080] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.2451082] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.2451082] [Debug  :   Coroner] Query successful!True
[05:49:13.2451082] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.2551915] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.2551915] [Debug  :   Coroner] Query successful!True
[05:49:13.2551915] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.2657228] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.2657228] [Debug  :   Coroner] Query successful!True
[05:49:13.2667248] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.2754600] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.2754600] [Debug  :   Coroner] Query successful!True
[05:49:13.2764614] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.2871130] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.2871130] [Debug  :   Coroner] Query successful!True
[05:49:13.2871130] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.2969984] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.2969984] [Debug  :   Coroner] Query successful!True
[05:49:13.2969984] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.3079943] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.3079943] [Debug  :   Coroner] Query successful!True
[05:49:13.3079943] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.3181218] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.3181218] [Debug  :   Coroner] Query successful!True
[05:49:13.3181218] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.3287161] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.3287161] [Debug  :   Coroner] Query successful!True
[05:49:13.3297151] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.3397404] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.3397404] [Debug  :   Coroner] Query successful!True
[05:49:13.3397404] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.3497106] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.3497106] [Debug  :   Coroner] Query successful!True
[05:49:13.3497106] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.3610784] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.3610784] [Debug  :   Coroner] Query successful!True
[05:49:13.3610784] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.3713116] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.3713116] [Debug  :   Coroner] Query successful!True
[05:49:13.3713116] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.3854876] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.3854876] [Debug  :   Coroner] Query successful!True
[05:49:13.3854876] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.3956447] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.3956447] [Debug  :   Coroner] Query successful!True
[05:49:13.3956447] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.4047875] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.4047875] [Debug  :   Coroner] Query successful!True
[05:49:13.4047875] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.4199823] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.4199823] [Debug  :   Coroner] Query successful!True
[05:49:13.4199823] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.4284858] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.4294849] [Debug  :   Coroner] Query successful!True
[05:49:13.4294849] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.4407480] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.4407480] [Debug  :   Coroner] Query successful!True
[05:49:13.4407480] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.4490033] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.4500017] [Debug  :   Coroner] Query successful!True
[05:49:13.4500017] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.4615898] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.4615898] [Debug  :   Coroner] Query successful!True
[05:49:13.4615898] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.4700194] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.4700194] [Debug  :   Coroner] Query successful!True
[05:49:13.4700194] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.4820197] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.4830440] [Debug  :   Coroner] Query successful!True
[05:49:13.4830440] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.4920137] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.4920137] [Debug  :   Coroner] Query successful!True
[05:49:13.4930128] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.5026604] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.5026604] [Debug  :   Coroner] Query successful!True
[05:49:13.5026604] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.5117614] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.5117614] [Debug  :   Coroner] Query successful!True
[05:49:13.5117614] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.5231354] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.5231354] [Debug  :   Coroner] Query successful!True
[05:49:13.5231354] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.5322658] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.5322658] [Debug  :   Coroner] Query successful!True
[05:49:13.5322658] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.5437992] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.5437992] [Debug  :   Coroner] Query successful!True
[05:49:13.5437992] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.5533653] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.5533653] [Debug  :   Coroner] Query successful!True
[05:49:13.5533653] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.5651076] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.5651313] [Debug  :   Coroner] Query successful!True
[05:49:13.5651313] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.5752573] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.5752573] [Debug  :   Coroner] Query successful!True
[05:49:13.5752573] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.5859236] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.5859236] [Debug  :   Coroner] Query successful!True
[05:49:13.5859236] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.5959238] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.5959238] [Debug  :   Coroner] Query successful!True
[05:49:13.5959238] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.6064687] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.6064687] [Debug  :   Coroner] Query successful!True
[05:49:13.6064687] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.6160432] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.6160432] [Debug  :   Coroner] Query successful!True
[05:49:13.6160432] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.6268867] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:49:13.6268867] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:49:13.6268867] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:49:13.6268867] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:49:13.6278875] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.6278875] [Debug  :   Coroner] Query successful!True
[05:49:13.6278875] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:49:13.6278875] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:49:13.6278875] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.6384542] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.6384542] [Debug  :   Coroner] Query successful!True
[05:49:13.6384542] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.6478736] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.6478736] [Debug  :   Coroner] Query successful!True
[05:49:13.6478736] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.6570140] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.6580129] [Debug  :   Coroner] Query successful!True
[05:49:13.6580129] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.6687504] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.6687504] [Debug  :   Coroner] Query successful!True
[05:49:13.6687504] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.6787858] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.6787858] [Debug  :   Coroner] Query successful!True
[05:49:13.6787858] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.6892697] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.6892697] [Debug  :   Coroner] Query successful!True
[05:49:13.6892697] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.6988720] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.6988720] [Debug  :   Coroner] Query successful!True
[05:49:13.6988720] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.7108218] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.7108218] [Debug  :   Coroner] Query successful!True
[05:49:13.7108218] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.7204497] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.7204497] [Debug  :   Coroner] Query successful!True
[05:49:13.7204497] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.7315553] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.7315553] [Debug  :   Coroner] Query successful!True
[05:49:13.7315553] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.7411799] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.7411799] [Debug  :   Coroner] Query successful!True
[05:49:13.7421530] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.7523187] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.7523187] [Debug  :   Coroner] Query successful!True
[05:49:13.7528367] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.7621659] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.7621659] [Debug  :   Coroner] Query successful!True
[05:49:13.7621659] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.7733509] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.7733509] [Debug  :   Coroner] Query successful!True
[05:49:13.7733509] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.7817880] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.7827861] [Debug  :   Coroner] Query successful!True
[05:49:13.7827861] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.7933570] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.7933570] [Debug  :   Coroner] Query successful!True
[05:49:13.7943586] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.8039152] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.8039152] [Debug  :   Coroner] Query successful!True
[05:49:13.8039152] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.8156807] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.8156807] [Debug  :   Coroner] Query successful!True
[05:49:13.8156807] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.8236817] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.8246806] [Debug  :   Coroner] Query successful!True
[05:49:13.8246806] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.8371117] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.8371117] [Debug  :   Coroner] Query successful!True
[05:49:13.8371117] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.8454176] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.8454176] [Debug  :   Coroner] Query successful!True
[05:49:13.8454176] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.8579390] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.8579390] [Debug  :   Coroner] Query successful!True
[05:49:13.8579390] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.8659060] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.8659060] [Debug  :   Coroner] Query successful!True
[05:49:13.8659060] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.8784933] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.8784933] [Debug  :   Coroner] Query successful!True
[05:49:13.8784933] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.8866710] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.8866710] [Debug  :   Coroner] Query successful!True
[05:49:13.8866710] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.8989217] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.8989217] [Debug  :   Coroner] Query successful!True
[05:49:13.8989217] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.9079455] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.9079455] [Debug  :   Coroner] Query successful!True
[05:49:13.9079455] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.9202964] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.9202964] [Debug  :   Coroner] Query successful!True
[05:49:13.9202964] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.9298893] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.9298893] [Debug  :   Coroner] Query successful!True
[05:49:13.9298893] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.9414681] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.9414681] [Debug  :   Coroner] Query successful!True
[05:49:13.9414681] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.9495672] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.9495672] [Debug  :   Coroner] Query successful!True
[05:49:13.9495672] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.9612087] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.9621808] [Debug  :   Coroner] Query successful!True
[05:49:13.9621808] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.9701346] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.9701346] [Debug  :   Coroner] Query successful!True
[05:49:13.9701346] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.9828289] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.9828289] [Debug  :   Coroner] Query successful!True
[05:49:13.9828289] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:13.9919641] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:13.9929647] [Debug  :   Coroner] Query successful!True
[05:49:13.9929647] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.0020377] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.0020377] [Debug  :   Coroner] Query successful!True
[05:49:14.0020377] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.0121684] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.0121684] [Debug  :   Coroner] Query successful!True
[05:49:14.0121684] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.0226078] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.0226078] [Debug  :   Coroner] Query successful!True
[05:49:14.0236080] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.0325893] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.0325893] [Debug  :   Coroner] Query successful!True
[05:49:14.0325893] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.0441802] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.0441802] [Debug  :   Coroner] Query successful!True
[05:49:14.0441802] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.0535883] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.0535883] [Debug  :   Coroner] Query successful!True
[05:49:14.0535883] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.0644714] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.0644714] [Debug  :   Coroner] Query successful!True
[05:49:14.0644714] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.0744961] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.0750112] [Debug  :   Coroner] Query successful!True
[05:49:14.0750418] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.0850716] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.0860473] [Debug  :   Coroner] Query successful!True
[05:49:14.0860473] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.0960424] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.0960424] [Debug  :   Coroner] Query successful!True
[05:49:14.0960424] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.1070227] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.1070227] [Debug  :   Coroner] Query successful!True
[05:49:14.1070227] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.1166441] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.1166441] [Debug  :   Coroner] Query successful!True
[05:49:14.1166441] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.1275026] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.1275026] [Debug  :   Coroner] Query successful!True
[05:49:14.1275026] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.1375682] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.1375682] [Debug  :   Coroner] Query successful!True
[05:49:14.1375682] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.1481921] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.1481921] [Debug  :   Coroner] Query successful!True
[05:49:14.1481921] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.1576300] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.1576300] [Debug  :   Coroner] Query successful!True
[05:49:14.1586294] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.1690657] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.1690657] [Debug  :   Coroner] Query successful!True
[05:49:14.1690657] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.1782025] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.1782025] [Debug  :   Coroner] Query successful!True
[05:49:14.1792028] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.1897196] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.1897196] [Debug  :   Coroner] Query successful!True
[05:49:14.1897196] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.1994844] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.1994844] [Debug  :   Coroner] Query successful!True
[05:49:14.1994844] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.2106571] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.2106571] [Debug  :   Coroner] Query successful!True
[05:49:14.2106571] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.2197762] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.2197762] [Debug  :   Coroner] Query successful!True
[05:49:14.2197762] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.2315341] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.2315341] [Debug  :   Coroner] Query successful!True
[05:49:14.2315341] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.2405229] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.2405229] [Debug  :   Coroner] Query successful!True
[05:49:14.2405229] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.2527798] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.2527798] [Debug  :   Coroner] Query successful!True
[05:49:14.2527798] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.2647557] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.2647557] [Debug  :   Coroner] Query successful!True
[05:49:14.2647557] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.2738293] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.2738293] [Debug  :   Coroner] Query successful!True
[05:49:14.2738293] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.2874824] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.2874824] [Debug  :   Coroner] Query successful!True
[05:49:14.2884820] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.2970177] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.2980170] [Debug  :   Coroner] Query successful!True
[05:49:14.2980170] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.3071650] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.3071650] [Debug  :   Coroner] Query successful!True
[05:49:14.3071650] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.3172166] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.3172166] [Debug  :   Coroner] Query successful!True
[05:49:14.3172166] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.3280287] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.3290019] [Debug  :   Coroner] Query successful!True
[05:49:14.3290019] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.3383066] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.3383066] [Debug  :   Coroner] Query successful!True
[05:49:14.3383066] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.3490583] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.3490583] [Debug  :   Coroner] Query successful!True
[05:49:14.3490583] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.3595683] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.3595683] [Debug  :   Coroner] Query successful!True
[05:49:14.3595683] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.3704873] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.3704873] [Debug  :   Coroner] Query successful!True
[05:49:14.3704873] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.3805437] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.3805437] [Debug  :   Coroner] Query successful!True
[05:49:14.3805437] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.3912269] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.3912269] [Debug  :   Coroner] Query successful!True
[05:49:14.3912269] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.4003170] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.4003170] [Debug  :   Coroner] Query successful!True
[05:49:14.4003170] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.4115466] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.4115466] [Debug  :   Coroner] Query successful!True
[05:49:14.4125459] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.4215908] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.4215908] [Debug  :   Coroner] Query successful!True
[05:49:14.4215908] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.4331071] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.4331071] [Debug  :   Coroner] Query successful!True
[05:49:14.4331071] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.4422548] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.4422548] [Debug  :   Coroner] Query successful!True
[05:49:14.4432555] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.4539307] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.4539307] [Debug  :   Coroner] Query successful!True
[05:49:14.4539307] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.4630408] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.4630408] [Debug  :   Coroner] Query successful!True
[05:49:14.4630408] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.4744971] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.4744971] [Debug  :   Coroner] Query successful!True
[05:49:14.4744971] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.4840801] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.4840801] [Debug  :   Coroner] Query successful!True
[05:49:14.4840801] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.4959246] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.4969239] [Debug  :   Coroner] Query successful!True
[05:49:14.4969239] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.5049243] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.5059251] [Debug  :   Coroner] Query successful!True
[05:49:14.5059251] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.5172861] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.5172861] [Debug  :   Coroner] Query successful!True
[05:49:14.5172861] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.5278929] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.5278929] [Debug  :   Coroner] Query successful!True
[05:49:14.5278929] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.5394353] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.5404351] [Debug  :   Coroner] Query successful!True
[05:49:14.5404351] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.5513563] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.5513563] [Debug  :   Coroner] Query successful!True
[05:49:14.5513563] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.5620430] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.5620430] [Debug  :   Coroner] Query successful!True
[05:49:14.5620430] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.5722832] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.5722832] [Debug  :   Coroner] Query successful!True
[05:49:14.5722832] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.5871691] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.5871691] [Debug  :   Coroner] Query successful!True
[05:49:14.5871691] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.5960375] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.5970780] [Debug  :   Coroner] Query successful!True
[05:49:14.5970780] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.6062542] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.6062542] [Debug  :   Coroner] Query successful!True
[05:49:14.6062542] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.6167983] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.6167983] [Debug  :   Coroner] Query successful!True
[05:49:14.6167983] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.6275564] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.6275564] [Debug  :   Coroner] Query successful!True
[05:49:14.6275564] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.6427017] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.6427017] [Debug  :   Coroner] Query successful!True
[05:49:14.6427017] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.6522658] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.6522658] [Debug  :   Coroner] Query successful!True
[05:49:14.6522658] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.6622666] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.6622666] [Debug  :   Coroner] Query successful!True
[05:49:14.6622666] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.6715223] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.6724883] [Debug  :   Coroner] Query successful!True
[05:49:14.6724883] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.6834976] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.6834976] [Debug  :   Coroner] Query successful!True
[05:49:14.6834976] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.6934658] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.6934658] [Debug  :   Coroner] Query successful!True
[05:49:14.6934658] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.7034409] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.7044409] [Debug  :   Coroner] Query successful!True
[05:49:14.7044409] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.7144503] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.7144503] [Debug  :   Coroner] Query successful!True
[05:49:14.7144503] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.7251545] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.7251545] [Debug  :   Coroner] Query successful!True
[05:49:14.7251545] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.7397083] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.7397083] [Debug  :   Coroner] Query successful!True
[05:49:14.7397083] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.7492314] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.7492314] [Debug  :   Coroner] Query successful!True
[05:49:14.7492314] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.7610351] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.7610351] [Debug  :   Coroner] Query successful!True
[05:49:14.7610351] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.7691533] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.7691533] [Debug  :   Coroner] Query successful!True
[05:49:14.7701532] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.7814901] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.7814901] [Debug  :   Coroner] Query successful!True
[05:49:14.7814901] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.7906951] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.7912999] [Debug  :   Coroner] Query successful!True
[05:49:14.7912999] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.8015561] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.8025305] [Debug  :   Coroner] Query successful!True
[05:49:14.8025305] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.8115491] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.8115491] [Debug  :   Coroner] Query successful!True
[05:49:14.8115491] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.8217875] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.8217875] [Debug  :   Coroner] Query successful!True
[05:49:14.8227363] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.8322617] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.8332614] [Debug  :   Coroner] Query successful!True
[05:49:14.8332614] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.8425657] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.8425657] [Debug  :   Coroner] Query successful!True
[05:49:14.8425657] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.8533367] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.8533367] [Debug  :   Coroner] Query successful!True
[05:49:14.8533367] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.8627792] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.8637810] [Debug  :   Coroner] Query successful!True
[05:49:14.8637810] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.8738118] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.8738118] [Debug  :   Coroner] Query successful!True
[05:49:14.8738118] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.8842565] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.8842565] [Debug  :   Coroner] Query successful!True
[05:49:14.8842565] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.8943953] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.8943953] [Debug  :   Coroner] Query successful!True
[05:49:14.8953963] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.9050887] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.9050887] [Debug  :   Coroner] Query successful!True
[05:49:14.9060353] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.9150344] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.9162309] [Debug  :   Coroner] Query successful!True
[05:49:14.9162309] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.9265361] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.9265361] [Debug  :   Coroner] Query successful!True
[05:49:14.9265361] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.9362158] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.9362158] [Debug  :   Coroner] Query successful!True
[05:49:14.9362158] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.9466440] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.9466440] [Debug  :   Coroner] Query successful!True
[05:49:14.9466440] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.9571150] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.9571150] [Debug  :   Coroner] Query successful!True
[05:49:14.9571150] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.9672892] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.9683804] [Debug  :   Coroner] Query successful!True
[05:49:14.9684060] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.9780500] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.9780500] [Debug  :   Coroner] Query successful!True
[05:49:14.9780500] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.9884382] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.9884382] [Debug  :   Coroner] Query successful!True
[05:49:14.9884382] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:14.9985032] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:14.9985032] [Debug  :   Coroner] Query successful!True
[05:49:14.9985032] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.0087210] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.0087210] [Debug  :   Coroner] Query successful!True
[05:49:15.0087210] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.0190058] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.0190058] [Debug  :   Coroner] Query successful!True
[05:49:15.0190058] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.0296081] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.0296081] [Debug  :   Coroner] Query successful!True
[05:49:15.0296081] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.0397362] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.0397362] [Debug  :   Coroner] Query successful!True
[05:49:15.0397362] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.0506612] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.0511785] [Debug  :   Coroner] Query successful!True
[05:49:15.0511785] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.0602180] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.0602180] [Debug  :   Coroner] Query successful!True
[05:49:15.0602180] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.0718429] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.0718429] [Debug  :   Coroner] Query successful!True
[05:49:15.0718429] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.0814718] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.0814718] [Debug  :   Coroner] Query successful!True
[05:49:15.0814718] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.0925870] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.0925870] [Debug  :   Coroner] Query successful!True
[05:49:15.0925870] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.1018322] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.1018322] [Debug  :   Coroner] Query successful!True
[05:49:15.1018322] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.1134611] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.1134611] [Debug  :   Coroner] Query successful!True
[05:49:15.1134611] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.1225593] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.1225593] [Debug  :   Coroner] Query successful!True
[05:49:15.1225593] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.1342659] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.1342659] [Debug  :   Coroner] Query successful!True
[05:49:15.1342659] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.1433083] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.1433083] [Debug  :   Coroner] Query successful!True
[05:49:15.1433083] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.1561083] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.1561083] [Debug  :   Coroner] Query successful!True
[05:49:15.1561083] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.1647082] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.1647082] [Debug  :   Coroner] Query successful!True
[05:49:15.1647082] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.1769563] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.1769563] [Debug  :   Coroner] Query successful!True
[05:49:15.1769563] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.1854504] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.1854504] [Debug  :   Coroner] Query successful!True
[05:49:15.1854504] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.1979682] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.1979682] [Debug  :   Coroner] Query successful!True
[05:49:15.1979682] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.2058961] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.2058961] [Debug  :   Coroner] Query successful!True
[05:49:15.2058961] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.2184152] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.2184152] [Debug  :   Coroner] Query successful!True
[05:49:15.2184152] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.2269696] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.2269696] [Debug  :   Coroner] Query successful!True
[05:49:15.2269696] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.2394112] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.2394112] [Debug  :   Coroner] Query successful!True
[05:49:15.2394112] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.2479094] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.2479094] [Debug  :   Coroner] Query successful!True
[05:49:15.2479094] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.2602640] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.2602640] [Debug  :   Coroner] Query successful!True
[05:49:15.2602640] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.2687094] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.2687094] [Debug  :   Coroner] Query successful!True
[05:49:15.2687094] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.2812375] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.2812375] [Debug  :   Coroner] Query successful!True
[05:49:15.2812375] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.2889140] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.2889140] [Debug  :   Coroner] Query successful!True
[05:49:15.2899133] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.3019539] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.3019539] [Debug  :   Coroner] Query successful!True
[05:49:15.3019539] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.3119578] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.3119578] [Debug  :   Coroner] Query successful!True
[05:49:15.3119578] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.3220244] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.3220244] [Debug  :   Coroner] Query successful!True
[05:49:15.3220244] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.3310719] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.3310719] [Debug  :   Coroner] Query successful!True
[05:49:15.3310719] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.3426216] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.3426216] [Debug  :   Coroner] Query successful!True
[05:49:15.3426216] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.3520173] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.3530175] [Debug  :   Coroner] Query successful!True
[05:49:15.3530175] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.3635970] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.3635970] [Debug  :   Coroner] Query successful!True
[05:49:15.3635970] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.3737219] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.3737219] [Debug  :   Coroner] Query successful!True
[05:49:15.3737219] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.3842917] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.3842917] [Debug  :   Coroner] Query successful!True
[05:49:15.3842917] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.3948166] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.3948166] [Debug  :   Coroner] Query successful!True
[05:49:15.3948166] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.4054376] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.4054376] [Debug  :   Coroner] Query successful!True
[05:49:15.4054376] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.4155611] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.4155611] [Debug  :   Coroner] Query successful!True
[05:49:15.4155611] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.4267065] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.4267065] [Debug  :   Coroner] Query successful!True
[05:49:15.4267065] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.4366302] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.4366302] [Debug  :   Coroner] Query successful!True
[05:49:15.4366302] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.4465998] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.4465998] [Debug  :   Coroner] Query successful!True
[05:49:15.4475009] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.4573064] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.4573064] [Debug  :   Coroner] Query successful!True
[05:49:15.4582824] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.4675735] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.4675735] [Debug  :   Coroner] Query successful!True
[05:49:15.4675735] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.4781835] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.4781835] [Debug  :   Coroner] Query successful!True
[05:49:15.4781835] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.4891520] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.4891520] [Debug  :   Coroner] Query successful!True
[05:49:15.4891520] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.4989042] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.4989042] [Debug  :   Coroner] Query successful!True
[05:49:15.4989042] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.5092871] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.5092871] [Debug  :   Coroner] Query successful!True
[05:49:15.5092871] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.5188941] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.5198940] [Debug  :   Coroner] Query successful!True
[05:49:15.5198940] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.5307324] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.5307324] [Debug  :   Coroner] Query successful!True
[05:49:15.5307324] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.5401459] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.5411676] [Debug  :   Coroner] Query successful!True
[05:49:15.5411676] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.5514443] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.5514443] [Debug  :   Coroner] Query successful!True
[05:49:15.5514443] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.5605376] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.5615378] [Debug  :   Coroner] Query successful!True
[05:49:15.5615378] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.5720787] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.5720787] [Debug  :   Coroner] Query successful!True
[05:49:15.5720787] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.5812113] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.5812113] [Debug  :   Coroner] Query successful!True
[05:49:15.5812113] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.5927340] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.5927340] [Debug  :   Coroner] Query successful!True
[05:49:15.5927340] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.6026712] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.6026712] [Debug  :   Coroner] Query successful!True
[05:49:15.6026712] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.6135438] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.6135438] [Debug  :   Coroner] Query successful!True
[05:49:15.6135438] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.6234866] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.6234866] [Debug  :   Coroner] Query successful!True
[05:49:15.6234866] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.6335908] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.6335908] [Debug  :   Coroner] Query successful!True
[05:49:15.6345929] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.6432163] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.6432163] [Debug  :   Coroner] Query successful!True
[05:49:15.6432163] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.6558635] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.6558635] [Debug  :   Coroner] Query successful!True
[05:49:15.6558635] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.6638633] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.6638633] [Debug  :   Coroner] Query successful!True
[05:49:15.6638633] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.6774021] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.6774021] [Debug  :   Coroner] Query successful!True
[05:49:15.6774021] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.6850083] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.6850083] [Debug  :   Coroner] Query successful!True
[05:49:15.6850083] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.6972179] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.6972179] [Debug  :   Coroner] Query successful!True
[05:49:15.6982169] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.7057718] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.7057718] [Debug  :   Coroner] Query successful!True
[05:49:15.7057718] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.7180406] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.7180406] [Debug  :   Coroner] Query successful!True
[05:49:15.7190387] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.7272311] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.7272311] [Debug  :   Coroner] Query successful!True
[05:49:15.7272311] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.7397087] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.7397087] [Debug  :   Coroner] Query successful!True
[05:49:15.7397087] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.7484380] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.7484380] [Debug  :   Coroner] Query successful!True
[05:49:15.7484380] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.7642326] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.7642669] [Debug  :   Coroner] Query successful!True
[05:49:15.7642669] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.7730947] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.7730947] [Debug  :   Coroner] Query successful!True
[05:49:15.7730947] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.7830180] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.7830180] [Debug  :   Coroner] Query successful!True
[05:49:15.7830180] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.7940598] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.7940598] [Debug  :   Coroner] Query successful!True
[05:49:15.7940598] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.8031784] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.8031784] [Debug  :   Coroner] Query successful!True
[05:49:15.8031784] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.8157084] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.8157084] [Debug  :   Coroner] Query successful!True
[05:49:15.8157084] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.8237161] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.8237161] [Debug  :   Coroner] Query successful!True
[05:49:15.8237161] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.8362312] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.8362312] [Debug  :   Coroner] Query successful!True
[05:49:15.8362312] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.8446731] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.8446731] [Debug  :   Coroner] Query successful!True
[05:49:15.8446731] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.8574741] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.8574741] [Debug  :   Coroner] Query successful!True
[05:49:15.8574741] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.8661737] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.8661737] [Debug  :   Coroner] Query successful!True
[05:49:15.8661737] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.8778825] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.8778825] [Debug  :   Coroner] Query successful!True
[05:49:15.8778825] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.8854221] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.8864231] [Debug  :   Coroner] Query successful!True
[05:49:15.8864231] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.8987293] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.8987293] [Debug  :   Coroner] Query successful!True
[05:49:15.8987293] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.9078075] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.9078075] [Debug  :   Coroner] Query successful!True
[05:49:15.9078075] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.9200186] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.9200186] [Debug  :   Coroner] Query successful!True
[05:49:15.9200186] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.9285767] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.9285767] [Debug  :   Coroner] Query successful!True
[05:49:15.9285767] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.9406158] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.9406158] [Debug  :   Coroner] Query successful!True
[05:49:15.9406158] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.9488761] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.9488761] [Debug  :   Coroner] Query successful!True
[05:49:15.9488761] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.9615404] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.9615404] [Debug  :   Coroner] Query successful!True
[05:49:15.9615404] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.9700581] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.9700581] [Debug  :   Coroner] Query successful!True
[05:49:15.9706010] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.9827409] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.9827409] [Debug  :   Coroner] Query successful!True
[05:49:15.9827409] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:15.9923395] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:15.9923395] [Debug  :   Coroner] Query successful!True
[05:49:15.9923395] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.0027567] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.0027567] [Debug  :   Coroner] Query successful!True
[05:49:16.0027567] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.0132427] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.0132427] [Debug  :   Coroner] Query successful!True
[05:49:16.0132427] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.0236050] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.0236050] [Debug  :   Coroner] Query successful!True
[05:49:16.0236050] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.0336949] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.0336949] [Debug  :   Coroner] Query successful!True
[05:49:16.0336949] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.0439948] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.0449625] [Debug  :   Coroner] Query successful!True
[05:49:16.0449625] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.0550644] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.0550644] [Debug  :   Coroner] Query successful!True
[05:49:16.0550644] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.0645562] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.0645562] [Debug  :   Coroner] Query successful!True
[05:49:16.0645562] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.0757352] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.0757352] [Debug  :   Coroner] Query successful!True
[05:49:16.0757352] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.0858788] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.0858788] [Debug  :   Coroner] Query successful!True
[05:49:16.0858788] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.0964048] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.0964048] [Debug  :   Coroner] Query successful!True
[05:49:16.0964048] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.1066515] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.1066515] [Debug  :   Coroner] Query successful!True
[05:49:16.1066515] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.1189835] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.1189835] [Debug  :   Coroner] Query successful!True
[05:49:16.1189835] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.1284394] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.1284394] [Debug  :   Coroner] Query successful!True
[05:49:16.1284394] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.1425848] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.1425848] [Debug  :   Coroner] Query successful!True
[05:49:16.1425848] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.1521683] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.1531689] [Debug  :   Coroner] Query successful!True
[05:49:16.1531689] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.1620096] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.1630071] [Debug  :   Coroner] Query successful!True
[05:49:16.1630071] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.1730629] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.1730629] [Debug  :   Coroner] Query successful!True
[05:49:16.1730629] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.1823490] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.1823490] [Debug  :   Coroner] Query successful!True
[05:49:16.1833526] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.1923198] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.1923198] [Debug  :   Coroner] Query successful!True
[05:49:16.1923198] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.2034276] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.2043995] [Debug  :   Coroner] Query successful!True
[05:49:16.2043995] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.2144947] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.2144947] [Debug  :   Coroner] Query successful!True
[05:49:16.2144947] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.2245611] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.2245611] [Debug  :   Coroner] Query successful!True
[05:49:16.2255607] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.2367824] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.2367824] [Debug  :   Coroner] Query successful!True
[05:49:16.2367824] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.2458193] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.2458193] [Debug  :   Coroner] Query successful!True
[05:49:16.2458193] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.2560087] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.2560087] [Debug  :   Coroner] Query successful!True
[05:49:16.2560087] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.2664448] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.2664448] [Debug  :   Coroner] Query successful!True
[05:49:16.2664448] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.2761906] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.2761906] [Debug  :   Coroner] Query successful!True
[05:49:16.2761906] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.2869459] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.2869459] [Debug  :   Coroner] Query successful!True
[05:49:16.2869459] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.2961664] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.2961664] [Debug  :   Coroner] Query successful!True
[05:49:16.2961664] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.3080456] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.3080456] [Debug  :   Coroner] Query successful!True
[05:49:16.3080456] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.3170434] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.3170434] [Debug  :   Coroner] Query successful!True
[05:49:16.3170434] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.3285993] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.3285993] [Debug  :   Coroner] Query successful!True
[05:49:16.3285993] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.3391540] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.3391540] [Debug  :   Coroner] Query successful!True
[05:49:16.3391540] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.3493917] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.3499103] [Debug  :   Coroner] Query successful!True
[05:49:16.3499103] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.3599494] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.3599494] [Debug  :   Coroner] Query successful!True
[05:49:16.3599494] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.3704604] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.3704604] [Debug  :   Coroner] Query successful!True
[05:49:16.3704604] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.3794600] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.3804731] [Debug  :   Coroner] Query successful!True
[05:49:16.3804731] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.3911871] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.3911871] [Debug  :   Coroner] Query successful!True
[05:49:16.3911871] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.4011905] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.4011905] [Debug  :   Coroner] Query successful!True
[05:49:16.4011905] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.4118247] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.4118247] [Debug  :   Coroner] Query successful!True
[05:49:16.4127958] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.4227328] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.4227328] [Debug  :   Coroner] Query successful!True
[05:49:16.4227328] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.4327798] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.4327798] [Debug  :   Coroner] Query successful!True
[05:49:16.4327798] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.4435357] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.4435357] [Debug  :   Coroner] Query successful!True
[05:49:16.4435357] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.4540356] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.4540356] [Debug  :   Coroner] Query successful!True
[05:49:16.4540356] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.4637856] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.4637856] [Debug  :   Coroner] Query successful!True
[05:49:16.4637856] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.4745962] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.4745962] [Debug  :   Coroner] Query successful!True
[05:49:16.4745962] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.4839055] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.4839055] [Debug  :   Coroner] Query successful!True
[05:49:16.4839055] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.4966456] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.4966456] [Debug  :   Coroner] Query successful!True
[05:49:16.4966456] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.5051463] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.5051463] [Debug  :   Coroner] Query successful!True
[05:49:16.5051463] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.5175053] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.5175053] [Debug  :   Coroner] Query successful!True
[05:49:16.5175053] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.5256013] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.5256013] [Debug  :   Coroner] Query successful!True
[05:49:16.5256013] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.5373018] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.5382806] [Debug  :   Coroner] Query successful!True
[05:49:16.5382806] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.5458316] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.5458316] [Debug  :   Coroner] Query successful!True
[05:49:16.5467956] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.5585195] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.5585195] [Debug  :   Coroner] Query successful!True
[05:49:16.5585195] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.5668639] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.5668639] [Debug  :   Coroner] Query successful!True
[05:49:16.5668639] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.5793655] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.5793655] [Debug  :   Coroner] Query successful!True
[05:49:16.5793655] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.5878502] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.5878502] [Debug  :   Coroner] Query successful!True
[05:49:16.5878502] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.6001466] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.6001466] [Debug  :   Coroner] Query successful!True
[05:49:16.6001466] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.6093027] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.6093027] [Debug  :   Coroner] Query successful!True
[05:49:16.6093027] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.6213223] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.6213223] [Debug  :   Coroner] Query successful!True
[05:49:16.6213223] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.6294696] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.6304659] [Debug  :   Coroner] Query successful!True
[05:49:16.6304659] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.6425859] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.6425859] [Debug  :   Coroner] Query successful!True
[05:49:16.6425859] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.6519594] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.6519594] [Debug  :   Coroner] Query successful!True
[05:49:16.6519594] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.6618791] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.6618791] [Debug  :   Coroner] Query successful!True
[05:49:16.6618791] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.6713541] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.6713541] [Debug  :   Coroner] Query successful!True
[05:49:16.6713541] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.6825948] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.6825948] [Debug  :   Coroner] Query successful!True
[05:49:16.6825948] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.6921921] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.6921921] [Debug  :   Coroner] Query successful!True
[05:49:16.6921921] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.7031905] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.7031905] [Debug  :   Coroner] Query successful!True
[05:49:16.7041929] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.7133765] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.7133765] [Debug  :   Coroner] Query successful!True
[05:49:16.7133765] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.7244125] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.7244125] [Debug  :   Coroner] Query successful!True
[05:49:16.7249309] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.7346493] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.7346493] [Debug  :   Coroner] Query successful!True
[05:49:16.7346493] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.7454011] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.7454011] [Debug  :   Coroner] Query successful!True
[05:49:16.7454011] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.7548963] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.7548963] [Debug  :   Coroner] Query successful!True
[05:49:16.7548963] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.7666947] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.7666947] [Debug  :   Coroner] Query successful!True
[05:49:16.7666947] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.7754721] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.7754721] [Debug  :   Coroner] Query successful!True
[05:49:16.7754721] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.7871461] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.7871461] [Debug  :   Coroner] Query successful!True
[05:49:16.7871461] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.7970544] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.7970544] [Debug  :   Coroner] Query successful!True
[05:49:16.7970544] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.8047026] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.8047026] [Debug  :   Coroner] Query successful!True
[05:49:16.8047026] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.8160482] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.8160482] [Debug  :   Coroner] Query successful!True
[05:49:16.8160482] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.8232007] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.8232007] [Debug  :   Coroner] Query successful!True
[05:49:16.8232007] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.8325794] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.8325794] [Debug  :   Coroner] Query successful!True
[05:49:16.8325794] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.8421667] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.8421667] [Debug  :   Coroner] Query successful!True
[05:49:16.8421667] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.8506879] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.8506879] [Debug  :   Coroner] Query successful!True
[05:49:16.8506879] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.8587714] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.8587714] [Debug  :   Coroner] Query successful!True
[05:49:16.8587714] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.8658685] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.8658685] [Debug  :   Coroner] Query successful!True
[05:49:16.8658685] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.8747141] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.8747141] [Debug  :   Coroner] Query successful!True
[05:49:16.8752193] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.8837418] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.8837418] [Debug  :   Coroner] Query successful!True
[05:49:16.8837418] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.8927420] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.8927420] [Debug  :   Coroner] Query successful!True
[05:49:16.8927420] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.9007188] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.9007188] [Debug  :   Coroner] Query successful!True
[05:49:16.9012235] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.9083775] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.9083775] [Debug  :   Coroner] Query successful!True
[05:49:16.9083775] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.9174493] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.9174493] [Debug  :   Coroner] Query successful!True
[05:49:16.9174493] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.9259692] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.9259692] [Debug  :   Coroner] Query successful!True
[05:49:16.9259692] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.9341297] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.9341297] [Debug  :   Coroner] Query successful!True
[05:49:16.9341297] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.9411945] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.9411945] [Debug  :   Coroner] Query successful!True
[05:49:16.9411945] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.9483003] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.9492472] [Debug  :   Coroner] Query successful!True
[05:49:16.9492472] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.9564042] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.9564042] [Debug  :   Coroner] Query successful!True
[05:49:16.9574024] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.9636710] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.9636710] [Debug  :   Coroner] Query successful!True
[05:49:16.9636710] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.9745185] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.9745185] [Debug  :   Coroner] Query successful!True
[05:49:16.9745185] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.9824177] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.9824177] [Debug  :   Coroner] Query successful!True
[05:49:16.9824177] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.9904178] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.9904178] [Debug  :   Coroner] Query successful!True
[05:49:16.9904178] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:16.9973423] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:16.9973423] [Debug  :   Coroner] Query successful!True
[05:49:16.9973423] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.0055319] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.0055319] [Debug  :   Coroner] Query successful!True
[05:49:17.0055319] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.0170459] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.0170459] [Debug  :   Coroner] Query successful!True
[05:49:17.0170459] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.0241256] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.0241256] [Debug  :   Coroner] Query successful!True
[05:49:17.0241256] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.0326258] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.0326258] [Debug  :   Coroner] Query successful!True
[05:49:17.0326258] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.0402878] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.0402878] [Debug  :   Coroner] Query successful!True
[05:49:17.0402878] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.0474264] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.0474264] [Debug  :   Coroner] Query successful!True
[05:49:17.0474264] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.0554281] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.0554281] [Debug  :   Coroner] Query successful!True
[05:49:17.0554281] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.0644229] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.0644229] [Debug  :   Coroner] Query successful!True
[05:49:17.0644229] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.0730657] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.0730657] [Debug  :   Coroner] Query successful!True
[05:49:17.0730657] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.0798815] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.0798815] [Debug  :   Coroner] Query successful!True
[05:49:17.0798815] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.0865574] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.0875583] [Debug  :   Coroner] Query successful!True
[05:49:17.0875583] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.0946487] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.0946487] [Debug  :   Coroner] Query successful!True
[05:49:17.0956498] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.1027831] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.1027831] [Debug  :   Coroner] Query successful!True
[05:49:17.1027831] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.1098448] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.1098448] [Debug  :   Coroner] Query successful!True
[05:49:17.1098448] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.1208871] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.1208871] [Debug  :   Coroner] Query successful!True
[05:49:17.1208871] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.1283166] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.1283166] [Debug  :   Coroner] Query successful!True
[05:49:17.1283166] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.1360185] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.1360185] [Debug  :   Coroner] Query successful!True
[05:49:17.1360185] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.1426511] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.1436506] [Debug  :   Coroner] Query successful!True
[05:49:17.1436506] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.1508210] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.1508210] [Debug  :   Coroner] Query successful!True
[05:49:17.1518223] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.1586661] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.1586661] [Debug  :   Coroner] Query successful!True
[05:49:17.1586661] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.1649490] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.1649490] [Debug  :   Coroner] Query successful!True
[05:49:17.1659511] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.1770866] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.1770866] [Debug  :   Coroner] Query successful!True
[05:49:17.1770866] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.1841847] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.1841847] [Debug  :   Coroner] Query successful!True
[05:49:17.1841847] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.1928091] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.1928091] [Debug  :   Coroner] Query successful!True
[05:49:17.1928091] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.1993262] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.1993262] [Debug  :   Coroner] Query successful!True
[05:49:17.1993262] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.2065908] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.2065908] [Debug  :   Coroner] Query successful!True
[05:49:17.2065908] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.2188799] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.2188799] [Debug  :   Coroner] Query successful!True
[05:49:17.2188799] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.2259536] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.2259536] [Debug  :   Coroner] Query successful!True
[05:49:17.2259536] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.2339518] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.2339518] [Debug  :   Coroner] Query successful!True
[05:49:17.2339518] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.2409526] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.2409526] [Debug  :   Coroner] Query successful!True
[05:49:17.2409526] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.2482345] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.2482345] [Debug  :   Coroner] Query successful!True
[05:49:17.2482345] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.2554040] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.2554040] [Debug  :   Coroner] Query successful!True
[05:49:17.2564038] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.2622927] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.2622927] [Debug  :   Coroner] Query successful!True
[05:49:17.2622927] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.2697294] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.2697294] [Debug  :   Coroner] Query successful!True
[05:49:17.2697294] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.2770739] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.2770739] [Debug  :   Coroner] Query successful!True
[05:49:17.2770739] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.2835921] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.2835921] [Debug  :   Coroner] Query successful!True
[05:49:17.2845902] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.2941409] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.2941409] [Debug  :   Coroner] Query successful!True
[05:49:17.2941409] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.3022369] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.3022369] [Debug  :   Coroner] Query successful!True
[05:49:17.3022369] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.3102374] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.3102374] [Debug  :   Coroner] Query successful!True
[05:49:17.3102374] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.3173476] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.3173476] [Debug  :   Coroner] Query successful!True
[05:49:17.3173476] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.3234769] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.3234769] [Debug  :   Coroner] Query successful!True
[05:49:17.3245322] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.3314861] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.3314861] [Debug  :   Coroner] Query successful!True
[05:49:17.3314861] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.3390019] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.3390019] [Debug  :   Coroner] Query successful!True
[05:49:17.3390019] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.3491531] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.3491531] [Debug  :   Coroner] Query successful!True
[05:49:17.3491531] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.3573007] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.3573007] [Debug  :   Coroner] Query successful!True
[05:49:17.3573007] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.3644699] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.3644699] [Debug  :   Coroner] Query successful!True
[05:49:17.3644699] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.3721079] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.3721079] [Debug  :   Coroner] Query successful!True
[05:49:17.3721079] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.3783795] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.3783795] [Debug  :   Coroner] Query successful!True
[05:49:17.3783795] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.3858913] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.3858913] [Debug  :   Coroner] Query successful!True
[05:49:17.3858913] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.3937935] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.3937935] [Debug  :   Coroner] Query successful!True
[05:49:17.3937935] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.4003048] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.4003048] [Debug  :   Coroner] Query successful!True
[05:49:17.4003048] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:49:17.4003048] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:49:17.4008529] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.4073658] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.4073658] [Debug  :   Coroner] Query successful!True
[05:49:17.4073658] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.4157171] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.4157171] [Debug  :   Coroner] Query successful!True
[05:49:17.4157171] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.4225717] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.4225717] [Debug  :   Coroner] Query successful!True
[05:49:17.4225717] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.4320935] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.4330938] [Debug  :   Coroner] Query successful!True
[05:49:17.4330938] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.4408475] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.4408475] [Debug  :   Coroner] Query successful!True
[05:49:17.4408475] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.4478351] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.4478351] [Debug  :   Coroner] Query successful!True
[05:49:17.4478351] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.4563514] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.4563514] [Debug  :   Coroner] Query successful!True
[05:49:17.4563514] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.4629407] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.4629407] [Debug  :   Coroner] Query successful!True
[05:49:17.4629407] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.4699172] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.4699172] [Debug  :   Coroner] Query successful!True
[05:49:17.4699172] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.4780371] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.4780371] [Debug  :   Coroner] Query successful!True
[05:49:17.4780371] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.4848233] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.4848233] [Debug  :   Coroner] Query successful!True
[05:49:17.4848233] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.4965156] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.4965156] [Debug  :   Coroner] Query successful!True
[05:49:17.4965156] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.5041028] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.5041028] [Debug  :   Coroner] Query successful!True
[05:49:17.5041028] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.5126322] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.5126322] [Debug  :   Coroner] Query successful!True
[05:49:17.5126322] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.5196326] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.5196326] [Debug  :   Coroner] Query successful!True
[05:49:17.5196326] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.5302367] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.5302367] [Debug  :   Coroner] Query successful!True
[05:49:17.5302367] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.5385659] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.5385659] [Debug  :   Coroner] Query successful!True
[05:49:17.5385659] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.5460928] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.5460928] [Debug  :   Coroner] Query successful!True
[05:49:17.5460928] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.5540914] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.5540914] [Debug  :   Coroner] Query successful!True
[05:49:17.5540914] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.5614810] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.5614810] [Debug  :   Coroner] Query successful!True
[05:49:17.5614810] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.5719395] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.5719395] [Debug  :   Coroner] Query successful!True
[05:49:17.5719395] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.5799418] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.5799418] [Debug  :   Coroner] Query successful!True
[05:49:17.5799418] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.5869653] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.5879226] [Debug  :   Coroner] Query successful!True
[05:49:17.5879226] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.5962062] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.5962062] [Debug  :   Coroner] Query successful!True
[05:49:17.5962062] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.6026535] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.6036920] [Debug  :   Coroner] Query successful!True
[05:49:17.6036920] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.6127928] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.6127928] [Debug  :   Coroner] Query successful!True
[05:49:17.6137685] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.6227841] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.6232988] [Debug  :   Coroner] Query successful!True
[05:49:17.6232988] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.6303980] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.6303980] [Debug  :   Coroner] Query successful!True
[05:49:17.6303980] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.6384425] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.6384425] [Debug  :   Coroner] Query successful!True
[05:49:17.6384425] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.6481393] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.6481393] [Debug  :   Coroner] Query successful!True
[05:49:17.6481393] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.6562864] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.6562864] [Debug  :   Coroner] Query successful!True
[05:49:17.6562864] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.6634801] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.6634801] [Debug  :   Coroner] Query successful!True
[05:49:17.6634801] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.6725869] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.6725869] [Debug  :   Coroner] Query successful!True
[05:49:17.6725869] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.6795861] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.6795861] [Debug  :   Coroner] Query successful!True
[05:49:17.6795861] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.6871291] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.6871291] [Debug  :   Coroner] Query successful!True
[05:49:17.6871291] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.6982365] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.6982365] [Debug  :   Coroner] Query successful!True
[05:49:17.6982365] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.7054653] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.7054653] [Debug  :   Coroner] Query successful!True
[05:49:17.7054653] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.7134648] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.7134648] [Debug  :   Coroner] Query successful!True
[05:49:17.7134648] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.7214651] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.7214651] [Debug  :   Coroner] Query successful!True
[05:49:17.7214651] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.7315553] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.7315553] [Debug  :   Coroner] Query successful!True
[05:49:17.7315553] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.7396228] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.7396228] [Debug  :   Coroner] Query successful!True
[05:49:17.7396228] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.7472552] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.7472552] [Debug  :   Coroner] Query successful!True
[05:49:17.7472552] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.7557741] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.7557741] [Debug  :   Coroner] Query successful!True
[05:49:17.7557741] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.7627742] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.7627742] [Debug  :   Coroner] Query successful!True
[05:49:17.7627742] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.7698493] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.7698493] [Debug  :   Coroner] Query successful!True
[05:49:17.7698493] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.7811354] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.7811354] [Debug  :   Coroner] Query successful!True
[05:49:17.7811354] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.7896852] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.7896852] [Debug  :   Coroner] Query successful!True
[05:49:17.7896852] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.7975929] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.7975929] [Debug  :   Coroner] Query successful!True
[05:49:17.7975929] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.8045935] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.8045935] [Debug  :   Coroner] Query successful!True
[05:49:17.8045935] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.8158020] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.8158020] [Debug  :   Coroner] Query successful!True
[05:49:17.8158020] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.8238023] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.8248389] [Debug  :   Coroner] Query successful!True
[05:49:17.8248389] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.8343704] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.8343704] [Debug  :   Coroner] Query successful!True
[05:49:17.8343704] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.8428914] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.8429482] [Debug  :   Coroner] Query successful!True
[05:49:17.8429482] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.8511660] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.8511660] [Debug  :   Coroner] Query successful!True
[05:49:17.8511660] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.8521677] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.8521677] [Debug  :   Coroner] Query successful!True
[05:49:17.8521677] [Debug  :   Coroner] Handling generic fall damage...
[05:49:17.8521677] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.8584305] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.8594289] [Debug  :   Coroner] Query successful!True
[05:49:17.8594289] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.8669649] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.8669649] [Debug  :   Coroner] Query successful!True
[05:49:17.8669649] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.8779939] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.8779939] [Debug  :   Coroner] Query successful!True
[05:49:17.8779939] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.8849937] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.8859942] [Debug  :   Coroner] Query successful!True
[05:49:17.8859942] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.8945908] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.8945908] [Debug  :   Coroner] Query successful!True
[05:49:17.8945908] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.9021627] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.9021627] [Debug  :   Coroner] Query successful!True
[05:49:17.9031610] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.9119752] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.9119752] [Debug  :   Coroner] Query successful!True
[05:49:17.9119752] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.9200986] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.9200986] [Debug  :   Coroner] Query successful!True
[05:49:17.9207498] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.9283325] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.9283325] [Debug  :   Coroner] Query successful!True
[05:49:17.9283325] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.9367430] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.9367430] [Debug  :   Coroner] Query successful!True
[05:49:17.9367430] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.9433559] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.9433559] [Debug  :   Coroner] Query successful!True
[05:49:17.9433559] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.9530835] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.9530835] [Debug  :   Coroner] Query successful!True
[05:49:17.9540870] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.9626520] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.9626520] [Debug  :   Coroner] Query successful!True
[05:49:17.9626520] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.9697428] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.9697428] [Debug  :   Coroner] Query successful!True
[05:49:17.9697428] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.9780230] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.9780230] [Debug  :   Coroner] Query successful!True
[05:49:17.9780230] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.9854860] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.9854860] [Debug  :   Coroner] Query successful!True
[05:49:17.9854860] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:17.9966874] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:17.9966874] [Debug  :   Coroner] Query successful!True
[05:49:17.9966874] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.0034155] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.0034155] [Debug  :   Coroner] Query successful!True
[05:49:18.0034155] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.0121220] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.0121220] [Debug  :   Coroner] Query successful!True
[05:49:18.0121220] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.0198368] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.0198368] [Debug  :   Coroner] Query successful!True
[05:49:18.0198368] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.0297515] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.0297515] [Debug  :   Coroner] Query successful!True
[05:49:18.0297515] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.0385979] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.0385979] [Debug  :   Coroner] Query successful!True
[05:49:18.0385979] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.0456241] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.0456241] [Debug  :   Coroner] Query successful!True
[05:49:18.0466239] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.0557868] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.0557868] [Debug  :   Coroner] Query successful!True
[05:49:18.0557868] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.0643413] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.0643413] [Debug  :   Coroner] Query successful!True
[05:49:18.0653045] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.0734170] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.0734170] [Debug  :   Coroner] Query successful!True
[05:49:18.0734170] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.0807206] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.0807206] [Debug  :   Coroner] Query successful!True
[05:49:18.0807206] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.0873994] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.0883466] [Debug  :   Coroner] Query successful!True
[05:49:18.0883466] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.0953458] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.0953458] [Debug  :   Coroner] Query successful!True
[05:49:18.0963497] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.1028664] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.1028664] [Debug  :   Coroner] Query successful!True
[05:49:18.1028664] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.1136557] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.1136557] [Debug  :   Coroner] Query successful!True
[05:49:18.1136557] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.1209456] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.1218969] [Debug  :   Coroner] Query successful!True
[05:49:18.1218969] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.1293513] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.1293513] [Debug  :   Coroner] Query successful!True
[05:49:18.1293513] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.1376076] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.1376076] [Debug  :   Coroner] Query successful!True
[05:49:18.1376076] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.1441604] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.1441604] [Debug  :   Coroner] Query successful!True
[05:49:18.1441604] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.1563244] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.1563244] [Debug  :   Coroner] Query successful!True
[05:49:18.1563244] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.1638492] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.1638492] [Debug  :   Coroner] Query successful!True
[05:49:18.1638492] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.1730143] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.1730143] [Debug  :   Coroner] Query successful!True
[05:49:18.1730143] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.1825776] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.1825776] [Debug  :   Coroner] Query successful!True
[05:49:18.1825776] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.1926729] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.1926729] [Debug  :   Coroner] Query successful!True
[05:49:18.1926729] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.2042779] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.2042779] [Debug  :   Coroner] Query successful!True
[05:49:18.2042779] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.2154087] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.2154087] [Debug  :   Coroner] Query successful!True
[05:49:18.2154087] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.2265082] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.2265082] [Debug  :   Coroner] Query successful!True
[05:49:18.2275080] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.2380690] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.2380690] [Debug  :   Coroner] Query successful!True
[05:49:18.2386357] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.2466405] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.2466688] [Debug  :   Coroner] Query successful!True
[05:49:18.2466688] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.2552481] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.2557953] [Debug  :   Coroner] Query successful!True
[05:49:18.2557953] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.2649377] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.2649377] [Debug  :   Coroner] Query successful!True
[05:49:18.2658985] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.2754742] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.2754742] [Debug  :   Coroner] Query successful!True
[05:49:18.2754742] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.2840675] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.2840675] [Debug  :   Coroner] Query successful!True
[05:49:18.2840675] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.2905766] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.2915764] [Debug  :   Coroner] Query successful!True
[05:49:18.2915764] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.3016731] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.3016731] [Debug  :   Coroner] Query successful!True
[05:49:18.3016731] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.3107092] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.3107092] [Debug  :   Coroner] Query successful!True
[05:49:18.3107092] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.3182909] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.3182909] [Debug  :   Coroner] Query successful!True
[05:49:18.3182909] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.3282848] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.3282848] [Debug  :   Coroner] Query successful!True
[05:49:18.3292859] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.3364073] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.3364073] [Debug  :   Coroner] Query successful!True
[05:49:18.3364073] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.3443878] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.3443878] [Debug  :   Coroner] Query successful!True
[05:49:18.3443878] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.3522133] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.3522133] [Debug  :   Coroner] Query successful!True
[05:49:18.3532125] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.3608439] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.3608439] [Debug  :   Coroner] Query successful!True
[05:49:18.3608439] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.3703789] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.3703789] [Debug  :   Coroner] Query successful!True
[05:49:18.3703789] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.3786263] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.3786263] [Debug  :   Coroner] Query successful!True
[05:49:18.3786263] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.3861411] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.3861411] [Debug  :   Coroner] Query successful!True
[05:49:18.3861411] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.3945961] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.3945961] [Debug  :   Coroner] Query successful!True
[05:49:18.3945961] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.4011381] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.4011381] [Debug  :   Coroner] Query successful!True
[05:49:18.4021011] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.4115444] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.4115444] [Debug  :   Coroner] Query successful!True
[05:49:18.4125089] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.4205081] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.4205081] [Debug  :   Coroner] Query successful!True
[05:49:18.4205081] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.4283755] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.4283755] [Debug  :   Coroner] Query successful!True
[05:49:18.4283755] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.4364987] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.4364987] [Debug  :   Coroner] Query successful!True
[05:49:18.4364987] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.4468134] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.4468134] [Debug  :   Coroner] Query successful!True
[05:49:18.4468134] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.4547201] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.4547201] [Debug  :   Coroner] Query successful!True
[05:49:18.4547201] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.4635050] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.4635050] [Debug  :   Coroner] Query successful!True
[05:49:18.4635050] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.4717583] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.4717583] [Debug  :   Coroner] Query successful!True
[05:49:18.4717583] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.4823051] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.4823051] [Debug  :   Coroner] Query successful!True
[05:49:18.4823051] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.4903036] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.4903036] [Debug  :   Coroner] Query successful!True
[05:49:18.4903036] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.4983093] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.4988159] [Debug  :   Coroner] Query successful!True
[05:49:18.4988271] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.5054663] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.5054663] [Debug  :   Coroner] Query successful!True
[05:49:18.5054663] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.5170808] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.5170808] [Debug  :   Coroner] Query successful!True
[05:49:18.5170808] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.5248376] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.5248376] [Debug  :   Coroner] Query successful!True
[05:49:18.5248376] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.5333021] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.5333021] [Debug  :   Coroner] Query successful!True
[05:49:18.5333021] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.5405078] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.5405078] [Debug  :   Coroner] Query successful!True
[05:49:18.5405078] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.5515557] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.5515557] [Debug  :   Coroner] Query successful!True
[05:49:18.5515557] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.5595570] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.5595570] [Debug  :   Coroner] Query successful!True
[05:49:18.5605574] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.5676450] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.5676450] [Debug  :   Coroner] Query successful!True
[05:49:18.5676450] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.5770603] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.5770603] [Debug  :   Coroner] Query successful!True
[05:49:18.5770603] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.5847918] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.5847918] [Debug  :   Coroner] Query successful!True
[05:49:18.5847918] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.5943505] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.5943505] [Debug  :   Coroner] Query successful!True
[05:49:18.5943505] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.6023020] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.6023020] [Debug  :   Coroner] Query successful!True
[05:49:18.6023020] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.6135707] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.6135707] [Debug  :   Coroner] Query successful!True
[05:49:18.6135707] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.6230484] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.6230484] [Debug  :   Coroner] Query successful!True
[05:49:18.6230484] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.6338591] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.6338591] [Debug  :   Coroner] Query successful!True
[05:49:18.6338591] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.6454498] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.6454498] [Debug  :   Coroner] Query successful!True
[05:49:18.6454498] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.6558421] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.6568429] [Debug  :   Coroner] Query successful!True
[05:49:18.6568429] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.6646024] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.6646024] [Debug  :   Coroner] Query successful!True
[05:49:18.6646024] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.6768925] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.6768925] [Debug  :   Coroner] Query successful!True
[05:49:18.6768925] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.6865174] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.6865174] [Debug  :   Coroner] Query successful!True
[05:49:18.6865174] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.6992947] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.6992947] [Debug  :   Coroner] Query successful!True
[05:49:18.6992947] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.7069339] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.7069339] [Debug  :   Coroner] Query successful!True
[05:49:18.7069339] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.7187055] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.7187055] [Debug  :   Coroner] Query successful!True
[05:49:18.7187055] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.7270973] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.7270973] [Debug  :   Coroner] Query successful!True
[05:49:18.7270973] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.7394068] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.7394068] [Debug  :   Coroner] Query successful!True
[05:49:18.7394068] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.7475779] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.7475779] [Debug  :   Coroner] Query successful!True
[05:49:18.7475779] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.7599542] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.7599542] [Debug  :   Coroner] Query successful!True
[05:49:18.7609524] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.7686168] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.7696170] [Debug  :   Coroner] Query successful!True
[05:49:18.7696170] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.7811588] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.7811588] [Debug  :   Coroner] Query successful!True
[05:49:18.7811588] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.7916434] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.7916434] [Debug  :   Coroner] Query successful!True
[05:49:18.7916434] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.8028661] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.8028661] [Debug  :   Coroner] Query successful!True
[05:49:18.8038675] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.8153942] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.8153942] [Debug  :   Coroner] Query successful!True
[05:49:18.8153942] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.8244467] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.8244467] [Debug  :   Coroner] Query successful!True
[05:49:18.8244467] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.8364268] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.8364268] [Debug  :   Coroner] Query successful!True
[05:49:18.8374275] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.8454726] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.8454726] [Debug  :   Coroner] Query successful!True
[05:49:18.8454726] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.8574796] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.8574796] [Debug  :   Coroner] Query successful!True
[05:49:18.8574796] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.8658500] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.8658500] [Debug  :   Coroner] Query successful!True
[05:49:18.8658500] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.8785583] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.8785583] [Debug  :   Coroner] Query successful!True
[05:49:18.8785583] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.8870869] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.8870869] [Debug  :   Coroner] Query successful!True
[05:49:18.8870869] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.8986290] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.8995527] [Debug  :   Coroner] Query successful!True
[05:49:18.8995527] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.9080774] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.9080774] [Debug  :   Coroner] Query successful!True
[05:49:18.9080774] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.9196818] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.9196818] [Debug  :   Coroner] Query successful!True
[05:49:18.9196818] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.9277593] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.9277593] [Debug  :   Coroner] Query successful!True
[05:49:18.9287602] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.9410386] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.9410386] [Debug  :   Coroner] Query successful!True
[05:49:18.9410386] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.9489761] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.9489761] [Debug  :   Coroner] Query successful!True
[05:49:18.9489761] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.9615316] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.9615316] [Debug  :   Coroner] Query successful!True
[05:49:18.9615316] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.9694123] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.9694123] [Debug  :   Coroner] Query successful!True
[05:49:18.9694123] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.9825091] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.9825091] [Debug  :   Coroner] Query successful!True
[05:49:18.9825091] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:18.9927910] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:18.9927910] [Debug  :   Coroner] Query successful!True
[05:49:18.9927910] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.0024168] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.0024168] [Debug  :   Coroner] Query successful!True
[05:49:19.0024168] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.0120295] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.0120295] [Debug  :   Coroner] Query successful!True
[05:49:19.0120295] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.0230571] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.0230571] [Debug  :   Coroner] Query successful!True
[05:49:19.0230571] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.0326026] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.0326026] [Debug  :   Coroner] Query successful!True
[05:49:19.0326026] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.0432949] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.0442960] [Debug  :   Coroner] Query successful!True
[05:49:19.0442960] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.0549496] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.0549496] [Debug  :   Coroner] Query successful!True
[05:49:19.0549496] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.0646319] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.0646319] [Debug  :   Coroner] Query successful!True
[05:49:19.0646319] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.0747115] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.0747115] [Debug  :   Coroner] Query successful!True
[05:49:19.0747115] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.0857763] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.0857763] [Debug  :   Coroner] Query successful!True
[05:49:19.0857763] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.0962103] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.0962103] [Debug  :   Coroner] Query successful!True
[05:49:19.0962103] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.1067109] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.1067109] [Debug  :   Coroner] Query successful!True
[05:49:19.1067109] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.1178089] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.1178089] [Debug  :   Coroner] Query successful!True
[05:49:19.1178089] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.1286307] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.1295728] [Debug  :   Coroner] Query successful!True
[05:49:19.1295728] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.1428223] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.1428223] [Debug  :   Coroner] Query successful!True
[05:49:19.1438226] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.1541448] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.1541448] [Debug  :   Coroner] Query successful!True
[05:49:19.1541448] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.1636694] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.1636694] [Debug  :   Coroner] Query successful!True
[05:49:19.1636694] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.1771874] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.1781888] [Debug  :   Coroner] Query successful!True
[05:49:19.1781888] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.1862311] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.1862311] [Debug  :   Coroner] Query successful!True
[05:49:19.1862311] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.1975038] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.1985032] [Debug  :   Coroner] Query successful!True
[05:49:19.1985032] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.2066418] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.2066418] [Debug  :   Coroner] Query successful!True
[05:49:19.2066418] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.2186023] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.2186023] [Debug  :   Coroner] Query successful!True
[05:49:19.2186023] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.2271685] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.2271685] [Debug  :   Coroner] Query successful!True
[05:49:19.2271685] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.2405249] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.2405249] [Debug  :   Coroner] Query successful!True
[05:49:19.2405249] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.2483877] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.2483877] [Debug  :   Coroner] Query successful!True
[05:49:19.2483877] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.2604993] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.2604993] [Debug  :   Coroner] Query successful!True
[05:49:19.2604993] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.2702922] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.2712922] [Debug  :   Coroner] Query successful!True
[05:49:19.2712922] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.2817479] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.2817479] [Debug  :   Coroner] Query successful!True
[05:49:19.2817479] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.2904701] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.2904701] [Debug  :   Coroner] Query successful!True
[05:49:19.2904701] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.3019004] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.3019004] [Debug  :   Coroner] Query successful!True
[05:49:19.3019004] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.3116871] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.3116871] [Debug  :   Coroner] Query successful!True
[05:49:19.3116871] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.3218937] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.3218937] [Debug  :   Coroner] Query successful!True
[05:49:19.3218937] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.3311441] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.3311441] [Debug  :   Coroner] Query successful!True
[05:49:19.3311441] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.3425886] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.3425886] [Debug  :   Coroner] Query successful!True
[05:49:19.3425886] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.3522814] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.3522814] [Debug  :   Coroner] Query successful!True
[05:49:19.3522814] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.3632892] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.3632892] [Debug  :   Coroner] Query successful!True
[05:49:19.3632892] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.3748542] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.3748542] [Debug  :   Coroner] Query successful!True
[05:49:19.3748542] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.3843195] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.3843195] [Debug  :   Coroner] Query successful!True
[05:49:19.3843195] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.3943688] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.3943688] [Debug  :   Coroner] Query successful!True
[05:49:19.3943688] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.4050015] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.4050015] [Debug  :   Coroner] Query successful!True
[05:49:19.4050015] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.4153285] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.4153285] [Debug  :   Coroner] Query successful!True
[05:49:19.4153285] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.4264376] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.4264376] [Debug  :   Coroner] Query successful!True
[05:49:19.4264376] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.4362321] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.4362321] [Debug  :   Coroner] Query successful!True
[05:49:19.4362321] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.4462353] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.4472413] [Debug  :   Coroner] Query successful!True
[05:49:19.4472413] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.4565401] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.4565401] [Debug  :   Coroner] Query successful!True
[05:49:19.4565401] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.4670959] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.4680766] [Debug  :   Coroner] Query successful!True
[05:49:19.4680766] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.4784527] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.4794510] [Debug  :   Coroner] Query successful!True
[05:49:19.4794510] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.4887859] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.4887859] [Debug  :   Coroner] Query successful!True
[05:49:19.4887859] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.5035575] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.5035575] [Debug  :   Coroner] Query successful!True
[05:49:19.5035575] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.5140712] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.5140712] [Debug  :   Coroner] Query successful!True
[05:49:19.5140712] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.5230722] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.5230722] [Debug  :   Coroner] Query successful!True
[05:49:19.5230722] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.5333918] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.5333918] [Debug  :   Coroner] Query successful!True
[05:49:19.5333918] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.5414201] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.5414201] [Debug  :   Coroner] Query successful!True
[05:49:19.5424347] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.5514965] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.5514965] [Debug  :   Coroner] Query successful!True
[05:49:19.5514965] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.5628571] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.5628571] [Debug  :   Coroner] Query successful!True
[05:49:19.5628571] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.5720002] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.5729715] [Debug  :   Coroner] Query successful!True
[05:49:19.5729715] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.5832604] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.5832604] [Debug  :   Coroner] Query successful!True
[05:49:19.5832604] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.5926017] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.5926017] [Debug  :   Coroner] Query successful!True
[05:49:19.5926017] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.6025348] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.6025348] [Debug  :   Coroner] Query successful!True
[05:49:19.6025348] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.6134359] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.6134359] [Debug  :   Coroner] Query successful!True
[05:49:19.6134359] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.6232727] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.6232727] [Debug  :   Coroner] Query successful!True
[05:49:19.6232727] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.6343165] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.6343165] [Debug  :   Coroner] Query successful!True
[05:49:19.6343165] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.6446774] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.6446774] [Debug  :   Coroner] Query successful!True
[05:49:19.6446774] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.6567710] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.6567710] [Debug  :   Coroner] Query successful!True
[05:49:19.6567710] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.6656872] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.6656872] [Debug  :   Coroner] Query successful!True
[05:49:19.6656872] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.6774442] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.6774442] [Debug  :   Coroner] Query successful!True
[05:49:19.6774442] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.6865587] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.6865587] [Debug  :   Coroner] Query successful!True
[05:49:19.6865587] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.6982719] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.6982719] [Debug  :   Coroner] Query successful!True
[05:49:19.6982719] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.7088077] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.7088077] [Debug  :   Coroner] Query successful!True
[05:49:19.7088077] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.7197227] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.7197227] [Debug  :   Coroner] Query successful!True
[05:49:19.7197227] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.7282525] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.7292538] [Debug  :   Coroner] Query successful!True
[05:49:19.7292538] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.7399347] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.7399347] [Debug  :   Coroner] Query successful!True
[05:49:19.7399347] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.7486846] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.7486846] [Debug  :   Coroner] Query successful!True
[05:49:19.7486846] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.7608531] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.7608531] [Debug  :   Coroner] Query successful!True
[05:49:19.7608531] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.7688620] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.7688620] [Debug  :   Coroner] Query successful!True
[05:49:19.7688620] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.7822584] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.7822584] [Debug  :   Coroner] Query successful!True
[05:49:19.7822584] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.7910416] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.7910416] [Debug  :   Coroner] Query successful!True
[05:49:19.7910416] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.8016410] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.8016410] [Debug  :   Coroner] Query successful!True
[05:49:19.8016410] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.8118949] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.8118949] [Debug  :   Coroner] Query successful!True
[05:49:19.8118949] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.8224420] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.8224420] [Debug  :   Coroner] Query successful!True
[05:49:19.8224420] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.8320294] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.8320294] [Debug  :   Coroner] Query successful!True
[05:49:19.8320294] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.8420750] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.8420750] [Debug  :   Coroner] Query successful!True
[05:49:19.8430790] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.8512992] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.8512992] [Debug  :   Coroner] Query successful!True
[05:49:19.8512992] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.8602700] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.8607985] [Debug  :   Coroner] Query successful!True
[05:49:19.8608140] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.8708800] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.8708800] [Debug  :   Coroner] Query successful!True
[05:49:19.8708800] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.8795346] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.8795346] [Debug  :   Coroner] Query successful!True
[05:49:19.8795346] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.8876142] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.8876142] [Debug  :   Coroner] Query successful!True
[05:49:19.8876142] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.8987177] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.8987177] [Debug  :   Coroner] Query successful!True
[05:49:19.8987177] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.9071223] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.9071223] [Debug  :   Coroner] Query successful!True
[05:49:19.9071223] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.9155093] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.9155093] [Debug  :   Coroner] Query successful!True
[05:49:19.9155093] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.9240868] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.9240868] [Debug  :   Coroner] Query successful!True
[05:49:19.9240868] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.9337511] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.9337511] [Debug  :   Coroner] Query successful!True
[05:49:19.9337511] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.9431360] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.9431360] [Debug  :   Coroner] Query successful!True
[05:49:19.9431360] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.9505398] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.9505398] [Debug  :   Coroner] Query successful!True
[05:49:19.9505398] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.9616762] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.9616762] [Debug  :   Coroner] Query successful!True
[05:49:19.9616762] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.9702366] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.9702366] [Debug  :   Coroner] Query successful!True
[05:49:19.9702366] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.9824752] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.9824752] [Debug  :   Coroner] Query successful!True
[05:49:19.9824752] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:19.9904753] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:19.9914770] [Debug  :   Coroner] Query successful!True
[05:49:19.9915132] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.0020102] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.0020102] [Debug  :   Coroner] Query successful!True
[05:49:20.0020102] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.0110118] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.0115454] [Debug  :   Coroner] Query successful!True
[05:49:20.0115454] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.0191803] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.0191803] [Debug  :   Coroner] Query successful!True
[05:49:20.0191803] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.0298105] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.0298105] [Debug  :   Coroner] Query successful!True
[05:49:20.0298105] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.0398845] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.0406543] [Debug  :   Coroner] Query successful!True
[05:49:20.0406543] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.0477800] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.0477800] [Debug  :   Coroner] Query successful!True
[05:49:20.0477800] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.0587825] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.0587825] [Debug  :   Coroner] Query successful!True
[05:49:20.0587825] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.0660338] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.0660338] [Debug  :   Coroner] Query successful!True
[05:49:20.0670322] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.0758044] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.0758044] [Debug  :   Coroner] Query successful!True
[05:49:20.0763205] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.0856391] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.0856391] [Debug  :   Coroner] Query successful!True
[05:49:20.0856391] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.0938543] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.0938543] [Debug  :   Coroner] Query successful!True
[05:49:20.0948538] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.1024118] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.1024118] [Debug  :   Coroner] Query successful!True
[05:49:20.1024118] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.1134498] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.1134498] [Debug  :   Coroner] Query successful!True
[05:49:20.1134498] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.1220511] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.1220511] [Debug  :   Coroner] Query successful!True
[05:49:20.1220511] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.1292497] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.1292497] [Debug  :   Coroner] Query successful!True
[05:49:20.1292497] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.1384967] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.1384967] [Debug  :   Coroner] Query successful!True
[05:49:20.1384967] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.1476831] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.1476831] [Debug  :   Coroner] Query successful!True
[05:49:20.1476831] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.1560260] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.1560260] [Debug  :   Coroner] Query successful!True
[05:49:20.1570251] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.1646260] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.1656260] [Debug  :   Coroner] Query successful!True
[05:49:20.1656260] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.1776628] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.1776628] [Debug  :   Coroner] Query successful!True
[05:49:20.1776628] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.1851098] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.1862669] [Debug  :   Coroner] Query successful!True
[05:49:20.1862669] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.1987218] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.1987218] [Debug  :   Coroner] Query successful!True
[05:49:20.1987218] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.2069584] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.2069584] [Debug  :   Coroner] Query successful!True
[05:49:20.2069584] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.2183580] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.2193576] [Debug  :   Coroner] Query successful!True
[05:49:20.2193576] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.2273582] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.2273582] [Debug  :   Coroner] Query successful!True
[05:49:20.2273582] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.2365577] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.2365577] [Debug  :   Coroner] Query successful!True
[05:49:20.2365577] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.2451365] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.2451365] [Debug  :   Coroner] Query successful!True
[05:49:20.2451365] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.2544769] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.2544769] [Debug  :   Coroner] Query successful!True
[05:49:20.2544769] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.2637809] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.2637809] [Debug  :   Coroner] Query successful!True
[05:49:20.2637809] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.2721108] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.2721108] [Debug  :   Coroner] Query successful!True
[05:49:20.2721108] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.2817444] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.2817444] [Debug  :   Coroner] Query successful!True
[05:49:20.2817444] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.2897886] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.2897886] [Debug  :   Coroner] Query successful!True
[05:49:20.2897886] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.2983566] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.2983566] [Debug  :   Coroner] Query successful!True
[05:49:20.2983566] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.3065752] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.3065752] [Debug  :   Coroner] Query successful!True
[05:49:20.3065752] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.3155467] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.3155467] [Debug  :   Coroner] Query successful!True
[05:49:20.3155467] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.3235740] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.3235740] [Debug  :   Coroner] Query successful!True
[05:49:20.3235740] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.3361670] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.3361670] [Debug  :   Coroner] Query successful!True
[05:49:20.3361670] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.3441776] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.3441776] [Debug  :   Coroner] Query successful!True
[05:49:20.3441776] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.3532109] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.3532109] [Debug  :   Coroner] Query successful!True
[05:49:20.3532109] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.3608393] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.3608393] [Debug  :   Coroner] Query successful!True
[05:49:20.3613599] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.3678738] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.3678738] [Debug  :   Coroner] Query successful!True
[05:49:20.3678738] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.3785824] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.3785824] [Debug  :   Coroner] Query successful!True
[05:49:20.3785824] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.3865621] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.3865621] [Debug  :   Coroner] Query successful!True
[05:49:20.3865621] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.3966856] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.3966856] [Debug  :   Coroner] Query successful!True
[05:49:20.3966856] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.4048096] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.4048096] [Debug  :   Coroner] Query successful!True
[05:49:20.4048096] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.4122017] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.4132003] [Debug  :   Coroner] Query successful!True
[05:49:20.4132498] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.4222058] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.4222058] [Debug  :   Coroner] Query successful!True
[05:49:20.4222058] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.4305232] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.4305232] [Debug  :   Coroner] Query successful!True
[05:49:20.4305232] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.4390363] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.4390363] [Debug  :   Coroner] Query successful!True
[05:49:20.4390363] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.4465031] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.4465031] [Debug  :   Coroner] Query successful!True
[05:49:20.4465031] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.4545079] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.4545079] [Debug  :   Coroner] Query successful!True
[05:49:20.4545079] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.4628213] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.4628213] [Debug  :   Coroner] Query successful!True
[05:49:20.4628213] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.4703356] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.4703356] [Debug  :   Coroner] Query successful!True
[05:49:20.4703356] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.4792347] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.4792347] [Debug  :   Coroner] Query successful!True
[05:49:20.4792347] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.4862373] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.4862373] [Debug  :   Coroner] Query successful!True
[05:49:20.4862373] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.4962444] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.4972459] [Debug  :   Coroner] Query successful!True
[05:49:20.4972459] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.5034326] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.5034326] [Debug  :   Coroner] Query successful!True
[05:49:20.5034326] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.5118484] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.5118484] [Debug  :   Coroner] Query successful!True
[05:49:20.5118484] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.5193678] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.5193678] [Debug  :   Coroner] Query successful!True
[05:49:20.5193678] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.5254492] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.5254492] [Debug  :   Coroner] Query successful!True
[05:49:20.5254492] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.5333406] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.5333406] [Debug  :   Coroner] Query successful!True
[05:49:20.5333406] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.5408267] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.5408267] [Debug  :   Coroner] Query successful!True
[05:49:20.5408267] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.5475137] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.5475137] [Debug  :   Coroner] Query successful!True
[05:49:20.5475137] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.5561973] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.5561973] [Debug  :   Coroner] Query successful!True
[05:49:20.5561973] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.5644421] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.5644421] [Debug  :   Coroner] Query successful!True
[05:49:20.5644421] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.5724193] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.5724193] [Debug  :   Coroner] Query successful!True
[05:49:20.5724193] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.5799629] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.5799629] [Debug  :   Coroner] Query successful!True
[05:49:20.5799629] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.5874908] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.5874908] [Debug  :   Coroner] Query successful!True
[05:49:20.5874908] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.5953773] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.5953773] [Debug  :   Coroner] Query successful!True
[05:49:20.5953773] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.6027434] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.6027434] [Debug  :   Coroner] Query successful!True
[05:49:20.6027434] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.6088909] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.6098531] [Debug  :   Coroner] Query successful!True
[05:49:20.6098531] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.6178553] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.6178553] [Debug  :   Coroner] Query successful!True
[05:49:20.6178553] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.6247445] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.6247445] [Debug  :   Coroner] Query successful!True
[05:49:20.6247445] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.6341696] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.6341696] [Debug  :   Coroner] Query successful!True
[05:49:20.6341696] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.6429253] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.6429253] [Debug  :   Coroner] Query successful!True
[05:49:20.6429253] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.6510260] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.6510260] [Debug  :   Coroner] Query successful!True
[05:49:20.6510260] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.6580082] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.6580082] [Debug  :   Coroner] Query successful!True
[05:49:20.6580082] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.6661860] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.6661860] [Debug  :   Coroner] Query successful!True
[05:49:20.6661860] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.6750543] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.6750543] [Debug  :   Coroner] Query successful!True
[05:49:20.6750543] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.6830642] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.6830642] [Debug  :   Coroner] Query successful!True
[05:49:20.6830642] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.6911327] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.6911327] [Debug  :   Coroner] Query successful!True
[05:49:20.6911327] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.6981753] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.6981753] [Debug  :   Coroner] Query successful!True
[05:49:20.6981753] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.7056977] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.7056977] [Debug  :   Coroner] Query successful!True
[05:49:20.7056977] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.7139134] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.7139134] [Debug  :   Coroner] Query successful!True
[05:49:20.7139134] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.7214585] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.7215037] [Debug  :   Coroner] Query successful!True
[05:49:20.7215037] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.7314945] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.7314945] [Debug  :   Coroner] Query successful!True
[05:49:20.7314945] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.7404664] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.7404664] [Debug  :   Coroner] Query successful!True
[05:49:20.7410036] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.7475179] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.7475179] [Debug  :   Coroner] Query successful!True
[05:49:20.7475179] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.7567538] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.7567538] [Debug  :   Coroner] Query successful!True
[05:49:20.7567538] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.7639559] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.7639559] [Debug  :   Coroner] Query successful!True
[05:49:20.7639559] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.7732133] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.7732133] [Debug  :   Coroner] Query successful!True
[05:49:20.7732133] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.7817964] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.7827938] [Debug  :   Coroner] Query successful!True
[05:49:20.7827938] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.7900042] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.7900042] [Debug  :   Coroner] Query successful!True
[05:49:20.7900042] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.7981969] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.7992009] [Debug  :   Coroner] Query successful!True
[05:49:20.7992009] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.8053028] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.8053028] [Debug  :   Coroner] Query successful!True
[05:49:20.8053028] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.8157725] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.8157725] [Debug  :   Coroner] Query successful!True
[05:49:20.8157725] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.8236613] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.8236613] [Debug  :   Coroner] Query successful!True
[05:49:20.8236613] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.8335732] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.8335732] [Debug  :   Coroner] Query successful!True
[05:49:20.8335732] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.8405717] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.8405717] [Debug  :   Coroner] Query successful!True
[05:49:20.8405717] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.8494943] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.8494943] [Debug  :   Coroner] Query successful!True
[05:49:20.8504906] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.8590667] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.8590667] [Debug  :   Coroner] Query successful!True
[05:49:20.8590667] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.8658793] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.8668803] [Debug  :   Coroner] Query successful!True
[05:49:20.8668803] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.8743936] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.8743936] [Debug  :   Coroner] Query successful!True
[05:49:20.8743936] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.8823960] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.8823960] [Debug  :   Coroner] Query successful!True
[05:49:20.8823960] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.8919161] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.8919161] [Debug  :   Coroner] Query successful!True
[05:49:20.8919161] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.9006059] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.9006059] [Debug  :   Coroner] Query successful!True
[05:49:20.9006059] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.9087151] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.9087151] [Debug  :   Coroner] Query successful!True
[05:49:20.9087151] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.9172224] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.9172224] [Debug  :   Coroner] Query successful!True
[05:49:20.9172224] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.9249090] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.9249090] [Debug  :   Coroner] Query successful!True
[05:49:20.9249090] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.9325048] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.9325048] [Debug  :   Coroner] Query successful!True
[05:49:20.9335069] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.9411957] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.9411957] [Debug  :   Coroner] Query successful!True
[05:49:20.9421907] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.9483659] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.9493669] [Debug  :   Coroner] Query successful!True
[05:49:20.9493669] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.9575316] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.9575316] [Debug  :   Coroner] Query successful!True
[05:49:20.9575316] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.9645786] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.9645786] [Debug  :   Coroner] Query successful!True
[05:49:20.9645786] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.9748160] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.9748160] [Debug  :   Coroner] Query successful!True
[05:49:20.9748160] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.9841109] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.9841109] [Debug  :   Coroner] Query successful!True
[05:49:20.9851113] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:20.9933760] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:20.9933760] [Debug  :   Coroner] Query successful!True
[05:49:20.9933760] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.0008929] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.0008929] [Debug  :   Coroner] Query successful!True
[05:49:21.0008929] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.0089520] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.0089520] [Debug  :   Coroner] Query successful!True
[05:49:21.0089520] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.0174468] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.0184436] [Debug  :   Coroner] Query successful!True
[05:49:21.0184436] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.0266912] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.0266912] [Debug  :   Coroner] Query successful!True
[05:49:21.0266912] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.0391406] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.0391406] [Debug  :   Coroner] Query successful!True
[05:49:21.0391406] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.0480979] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.0480979] [Debug  :   Coroner] Query successful!True
[05:49:21.0480979] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.0601347] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.0601347] [Debug  :   Coroner] Query successful!True
[05:49:21.0601347] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.0687252] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.0687252] [Debug  :   Coroner] Query successful!True
[05:49:21.0687252] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.0796598] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.0796598] [Debug  :   Coroner] Query successful!True
[05:49:21.0796598] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.0896614] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.0896614] [Debug  :   Coroner] Query successful!True
[05:49:21.0896614] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.1004646] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.1004646] [Debug  :   Coroner] Query successful!True
[05:49:21.1004646] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.1096161] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.1096161] [Debug  :   Coroner] Query successful!True
[05:49:21.1096161] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.1214394] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.1214394] [Debug  :   Coroner] Query successful!True
[05:49:21.1214394] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.1305434] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.1305434] [Debug  :   Coroner] Query successful!True
[05:49:21.1305434] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.1421547] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.1421547] [Debug  :   Coroner] Query successful!True
[05:49:21.1421547] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.1522245] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.1522245] [Debug  :   Coroner] Query successful!True
[05:49:21.1522245] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.1620767] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.1620767] [Debug  :   Coroner] Query successful!True
[05:49:21.1620767] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.1727887] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.1727887] [Debug  :   Coroner] Query successful!True
[05:49:21.1727887] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.1821524] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.1831564] [Debug  :   Coroner] Query successful!True
[05:49:21.1831564] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.1920258] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.1920258] [Debug  :   Coroner] Query successful!True
[05:49:21.1920258] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.2035433] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.2040865] [Debug  :   Coroner] Query successful!True
[05:49:21.2040865] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.2146340] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.2146340] [Debug  :   Coroner] Query successful!True
[05:49:21.2146340] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.2229987] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.2229987] [Debug  :   Coroner] Query successful!True
[05:49:21.2229987] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.2314703] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.2314703] [Debug  :   Coroner] Query successful!True
[05:49:21.2314703] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.2408218] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.2408218] [Debug  :   Coroner] Query successful!True
[05:49:21.2408218] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.2519028] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.2519028] [Debug  :   Coroner] Query successful!True
[05:49:21.2519028] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.2635171] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.2635171] [Debug  :   Coroner] Query successful!True
[05:49:21.2635171] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.2725164] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.2725164] [Debug  :   Coroner] Query successful!True
[05:49:21.2735183] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.2824871] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.2824871] [Debug  :   Coroner] Query successful!True
[05:49:21.2824871] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.2917463] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.2917463] [Debug  :   Coroner] Query successful!True
[05:49:21.2917463] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.3013804] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.3023535] [Debug  :   Coroner] Query successful!True
[05:49:21.3023535] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.3110239] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.3110239] [Debug  :   Coroner] Query successful!True
[05:49:21.3110239] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.3220275] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.3220275] [Debug  :   Coroner] Query successful!True
[05:49:21.3220275] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.3310274] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.3310274] [Debug  :   Coroner] Query successful!True
[05:49:21.3310274] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.3424397] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.3424397] [Debug  :   Coroner] Query successful!True
[05:49:21.3434804] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.3535345] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.3535345] [Debug  :   Coroner] Query successful!True
[05:49:21.3535345] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.3635346] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.3635346] [Debug  :   Coroner] Query successful!True
[05:49:21.3635346] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.3737003] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.3737003] [Debug  :   Coroner] Query successful!True
[05:49:21.3737003] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.3849988] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.3849988] [Debug  :   Coroner] Query successful!True
[05:49:21.3849988] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.3945178] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.3945178] [Debug  :   Coroner] Query successful!True
[05:49:21.3945178] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.4050978] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.4050978] [Debug  :   Coroner] Query successful!True
[05:49:21.4050978] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.4146140] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.4146140] [Debug  :   Coroner] Query successful!True
[05:49:21.4146140] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.4262275] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.4262275] [Debug  :   Coroner] Query successful!True
[05:49:21.4262275] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.4360810] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.4360810] [Debug  :   Coroner] Query successful!True
[05:49:21.4360810] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.4470829] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.4470829] [Debug  :   Coroner] Query successful!True
[05:49:21.4470829] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.4575338] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.4575338] [Debug  :   Coroner] Query successful!True
[05:49:21.4575338] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.4675653] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.4675653] [Debug  :   Coroner] Query successful!True
[05:49:21.4685270] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.4786576] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.4786576] [Debug  :   Coroner] Query successful!True
[05:49:21.4786576] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.4880196] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.4891512] [Debug  :   Coroner] Query successful!True
[05:49:21.4891512] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.5003956] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.5003956] [Debug  :   Coroner] Query successful!True
[05:49:21.5003956] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.5102817] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.5102817] [Debug  :   Coroner] Query successful!True
[05:49:21.5102817] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.5205414] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.5205414] [Debug  :   Coroner] Query successful!True
[05:49:21.5205414] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.5300864] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.5300864] [Debug  :   Coroner] Query successful!True
[05:49:21.5300864] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.5413806] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.5413806] [Debug  :   Coroner] Query successful!True
[05:49:21.5413806] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.5515088] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.5515088] [Debug  :   Coroner] Query successful!True
[05:49:21.5515088] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.5612416] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.5612416] [Debug  :   Coroner] Query successful!True
[05:49:21.5612416] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.5721610] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.5721610] [Debug  :   Coroner] Query successful!True
[05:49:21.5721610] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.5822293] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.5822293] [Debug  :   Coroner] Query successful!True
[05:49:21.5822293] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.5903083] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.5903083] [Debug  :   Coroner] Query successful!True
[05:49:21.5903083] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.6004855] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.6004855] [Debug  :   Coroner] Query successful!True
[05:49:21.6004855] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.6088305] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.6088305] [Debug  :   Coroner] Query successful!True
[05:49:21.6088305] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.6221135] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.6221135] [Debug  :   Coroner] Query successful!True
[05:49:21.6221135] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.6296277] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.6296277] [Debug  :   Coroner] Query successful!True
[05:49:21.6296277] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.6422242] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.6422242] [Debug  :   Coroner] Query successful!True
[05:49:21.6422242] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.6525392] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.6525392] [Debug  :   Coroner] Query successful!True
[05:49:21.6525392] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.6622636] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.6622636] [Debug  :   Coroner] Query successful!True
[05:49:21.6622636] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.6722850] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.6722850] [Debug  :   Coroner] Query successful!True
[05:49:21.6727909] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.6835418] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:21.6835418] [Debug  :   Coroner] Query successful!True
[05:49:21.6835418] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:21.6938738] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:21.6938738] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:21.6963885] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:49:21.7036152] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:21.7036152] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:21.7137965] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:21.7137965] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:21.7248439] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:21.7248439] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:21.7350509] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:21.7350509] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:21.7458001] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:21.7458001] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:21.7566044] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:21.7566044] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:21.7661823] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:21.7661823] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:21.7752731] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:21.7752731] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:21.7869888] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:21.7869888] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:21.7971300] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:21.7971300] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:21.8055401] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:21.8065403] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:21.8162800] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:21.8162800] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:21.8252810] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:21.8252810] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:21.8372799] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:21.8372799] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:21.8470484] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:21.8470484] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:21.8580909] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:21.8580909] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:21.8662763] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:21.8662763] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:21.8784743] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:21.8784743] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:21.8871766] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:21.8871766] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:21.8991565] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:21.8991565] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:21.9076180] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:21.9076180] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:21.9204750] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:21.9204750] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:21.9297592] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:21.9297592] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:21.9416572] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:21.9416572] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:21.9507737] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:21.9507737] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:21.9615830] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:21.9615830] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:21.9700778] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:21.9710742] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:21.9827223] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:21.9827223] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:21.9938273] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:21.9938273] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:22.0030776] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:22.0030776] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:22.0181613] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:22.0181613] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:22.0262803] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:22.0262803] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:22.0388111] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:22.0388111] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:22.0477019] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:22.0477019] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:22.0595205] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:22.0595205] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:22.0677144] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:22.0677144] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:22.0801100] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:22.0806470] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:22.0894784] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:22.0894784] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:22.1014812] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:22.1014812] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:22.1096401] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:22.1096401] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:22.1216730] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:22.1216730] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:22.1291386] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:22.1301344] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:22.1422079] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:22.1422079] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:22.1524438] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:22.1524438] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:22.1624864] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:22.1624864] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:22.1738525] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:22.1738525] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:22.1838992] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:22.1838992] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:22.1942229] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:22.1942229] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:22.2042902] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:22.2042902] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:22.2144486] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:22.2144486] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:22.2247433] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:22.2247433] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:22.2339620] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:22.2350023] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:22.2451794] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:22.2451794] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:22.2557165] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:22.2557165] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:22.2661995] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:22.2661995] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:22.2764173] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:22.2764173] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:22.2866030] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:22.2866030] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:22.2969307] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:22.2969307] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:22.3078493] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:22.3088491] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:22.3186592] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:22.3186592] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:22.3287216] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:22.3287216] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:22.3383805] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:22.3383805] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:22.3492697] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:22.3502271] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:22.3601219] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.3601219] [Debug  :   Coroner] Query successful!True
[05:49:22.3601219] [Debug  :Jetpack Fixes] Jetpack held by other player, enable doppler effect
[05:49:22.3601219] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.3698430] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.3698430] [Debug  :   Coroner] Query successful!True
[05:49:22.3708389] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.3803110] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.3803110] [Debug  :   Coroner] Query successful!True
[05:49:22.3808451] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.3889114] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.3889114] [Debug  :   Coroner] Query successful!True
[05:49:22.3889114] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.3998773] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.3998773] [Debug  :   Coroner] Query successful!True
[05:49:22.3998773] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.4082824] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.4092508] [Debug  :   Coroner] Query successful!True
[05:49:22.4092508] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.4197655] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.4197655] [Debug  :   Coroner] Query successful!True
[05:49:22.4197655] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.4291984] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.4291984] [Debug  :   Coroner] Query successful!True
[05:49:22.4291984] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.4407750] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.4415283] [Debug  :   Coroner] Query successful!True
[05:49:22.4415283] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.4493432] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.4493432] [Debug  :   Coroner] Query successful!True
[05:49:22.4503419] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.4616075] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.4616075] [Debug  :   Coroner] Query successful!True
[05:49:22.4626066] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.4702797] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.4702797] [Debug  :   Coroner] Query successful!True
[05:49:22.4702797] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.4839157] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.4839157] [Debug  :   Coroner] Query successful!True
[05:49:22.4839157] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.4939154] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.4939154] [Debug  :   Coroner] Query successful!True
[05:49:22.4939154] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.5040330] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.5040330] [Debug  :   Coroner] Query successful!True
[05:49:22.5040330] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.5172727] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.5182749] [Debug  :   Coroner] Query successful!True
[05:49:22.5182749] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.5267931] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.5267931] [Debug  :   Coroner] Query successful!True
[05:49:22.5267931] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.5385151] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.5385151] [Debug  :   Coroner] Query successful!True
[05:49:22.5385151] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.5460407] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.5470107] [Debug  :   Coroner] Query successful!True
[05:49:22.5470107] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.5591802] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.5591802] [Debug  :   Coroner] Query successful!True
[05:49:22.5591802] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.5672559] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.5672559] [Debug  :   Coroner] Query successful!True
[05:49:22.5672559] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.5800556] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.5810572] [Debug  :   Coroner] Query successful!True
[05:49:22.5810572] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.5890561] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.5890561] [Debug  :   Coroner] Query successful!True
[05:49:22.5890561] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.6013574] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.6013574] [Debug  :   Coroner] Query successful!True
[05:49:22.6013574] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.6092659] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.6092659] [Debug  :   Coroner] Query successful!True
[05:49:22.6092659] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.6216802] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.6216802] [Debug  :   Coroner] Query successful!True
[05:49:22.6216802] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.6313016] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.6313016] [Debug  :   Coroner] Query successful!True
[05:49:22.6313016] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.6425748] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.6425748] [Debug  :   Coroner] Query successful!True
[05:49:22.6425748] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.6521647] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.6521647] [Debug  :   Coroner] Query successful!True
[05:49:22.6531639] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.6624976] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.6624976] [Debug  :   Coroner] Query successful!True
[05:49:22.6635282] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.6740692] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.6740692] [Debug  :   Coroner] Query successful!True
[05:49:22.6740692] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.6832874] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.6832874] [Debug  :   Coroner] Query successful!True
[05:49:22.6832874] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.6932868] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.6932868] [Debug  :   Coroner] Query successful!True
[05:49:22.6942872] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.7052450] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.7052450] [Debug  :   Coroner] Query successful!True
[05:49:22.7052450] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.7144823] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.7154811] [Debug  :   Coroner] Query successful!True
[05:49:22.7154811] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.7246999] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.7246999] [Debug  :   Coroner] Query successful!True
[05:49:22.7246999] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.7354225] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.7354225] [Debug  :   Coroner] Query successful!True
[05:49:22.7354225] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.7459762] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.7459762] [Debug  :   Coroner] Query successful!True
[05:49:22.7459762] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.7559778] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.7559778] [Debug  :   Coroner] Query successful!True
[05:49:22.7559778] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.7671571] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.7671571] [Debug  :   Coroner] Query successful!True
[05:49:22.7671571] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.7767370] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.7767370] [Debug  :   Coroner] Query successful!True
[05:49:22.7767370] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.7877378] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.7877378] [Debug  :   Coroner] Query successful!True
[05:49:22.7877378] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.7968164] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.7968164] [Debug  :   Coroner] Query successful!True
[05:49:22.7968164] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.8079347] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.8079347] [Debug  :   Coroner] Query successful!True
[05:49:22.8079347] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.8170004] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.8170004] [Debug  :   Coroner] Query successful!True
[05:49:22.8170004] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.8266472] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.8266472] [Debug  :   Coroner] Query successful!True
[05:49:22.8266472] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.8364133] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.8364133] [Debug  :   Coroner] Query successful!True
[05:49:22.8364133] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.8453232] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.8453232] [Debug  :   Coroner] Query successful!True
[05:49:22.8453232] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.8575294] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.8575294] [Debug  :   Coroner] Query successful!True
[05:49:22.8575294] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.8655931] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.8655931] [Debug  :   Coroner] Query successful!True
[05:49:22.8655931] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.8786173] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.8786173] [Debug  :   Coroner] Query successful!True
[05:49:22.8786173] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.8865089] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.8865089] [Debug  :   Coroner] Query successful!True
[05:49:22.8865089] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.8987245] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.8987245] [Debug  :   Coroner] Query successful!True
[05:49:22.8987245] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.9069739] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.9069739] [Debug  :   Coroner] Query successful!True
[05:49:22.9069739] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.9204565] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.9204565] [Debug  :   Coroner] Query successful!True
[05:49:22.9204565] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.9282787] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.9282787] [Debug  :   Coroner] Query successful!True
[05:49:22.9282787] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.9403382] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.9403382] [Debug  :   Coroner] Query successful!True
[05:49:22.9403382] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.9488533] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.9488533] [Debug  :   Coroner] Query successful!True
[05:49:22.9488533] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.9615321] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.9615321] [Debug  :   Coroner] Query successful!True
[05:49:22.9615321] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.9699577] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.9699577] [Debug  :   Coroner] Query successful!True
[05:49:22.9699577] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.9837002] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.9837002] [Debug  :   Coroner] Query successful!True
[05:49:22.9837002] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:22.9942991] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:22.9942991] [Debug  :   Coroner] Query successful!True
[05:49:22.9952992] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.0035063] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.0035063] [Debug  :   Coroner] Query successful!True
[05:49:23.0035063] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.0179072] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.0179072] [Debug  :   Coroner] Query successful!True
[05:49:23.0179072] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.0264238] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.0264238] [Debug  :   Coroner] Query successful!True
[05:49:23.0264238] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.0382335] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.0382335] [Debug  :   Coroner] Query successful!True
[05:49:23.0382335] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.0477472] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.0477472] [Debug  :   Coroner] Query successful!True
[05:49:23.0477472] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.0591933] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.0601902] [Debug  :   Coroner] Query successful!True
[05:49:23.0601902] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.0687922] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.0687922] [Debug  :   Coroner] Query successful!True
[05:49:23.0687922] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.0808608] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.0808608] [Debug  :   Coroner] Query successful!True
[05:49:23.0808608] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.0883750] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.0893750] [Debug  :   Coroner] Query successful!True
[05:49:23.0893750] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.1007641] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.1007641] [Debug  :   Coroner] Query successful!True
[05:49:23.1007641] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.1092809] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.1092809] [Debug  :   Coroner] Query successful!True
[05:49:23.1092809] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.1223775] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.1223775] [Debug  :   Coroner] Query successful!True
[05:49:23.1223775] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.1307781] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.1307781] [Debug  :   Coroner] Query successful!True
[05:49:23.1307781] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.1425302] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.1425302] [Debug  :   Coroner] Query successful!True
[05:49:23.1425302] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.1524977] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.1524977] [Debug  :   Coroner] Query successful!True
[05:49:23.1534972] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.1615746] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.1625743] [Debug  :   Coroner] Query successful!True
[05:49:23.1625743] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.1732838] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.1732838] [Debug  :   Coroner] Query successful!True
[05:49:23.1742826] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.1834502] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.1834502] [Debug  :   Coroner] Query successful!True
[05:49:23.1834502] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.1935405] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.1935405] [Debug  :   Coroner] Query successful!True
[05:49:23.1935405] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.2036757] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.2036757] [Debug  :   Coroner] Query successful!True
[05:49:23.2046408] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.2147683] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.2147683] [Debug  :   Coroner] Query successful!True
[05:49:23.2147683] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.2251791] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.2251791] [Debug  :   Coroner] Query successful!True
[05:49:23.2251791] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.2350533] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.2350533] [Debug  :   Coroner] Query successful!True
[05:49:23.2350533] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.2461750] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.2461750] [Debug  :   Coroner] Query successful!True
[05:49:23.2461750] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.2554140] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.2554140] [Debug  :   Coroner] Query successful!True
[05:49:23.2554140] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.2663650] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.2663650] [Debug  :   Coroner] Query successful!True
[05:49:23.2663650] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.2761741] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.2761741] [Debug  :   Coroner] Query successful!True
[05:49:23.2761741] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.2873067] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.2873067] [Debug  :   Coroner] Query successful!True
[05:49:23.2873067] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.2965389] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.2965389] [Debug  :   Coroner] Query successful!True
[05:49:23.2965389] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.3046962] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.3046962] [Debug  :   Coroner] Query successful!True
[05:49:23.3046962] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.3157519] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.3157519] [Debug  :   Coroner] Query successful!True
[05:49:23.3157519] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.3237529] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.3237529] [Debug  :   Coroner] Query successful!True
[05:49:23.3237529] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.3362454] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.3372435] [Debug  :   Coroner] Query successful!True
[05:49:23.3372435] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.3452440] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.3452440] [Debug  :   Coroner] Query successful!True
[05:49:23.3452440] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.3572900] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.3572900] [Debug  :   Coroner] Query successful!True
[05:49:23.3572900] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.3666198] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.3666198] [Debug  :   Coroner] Query successful!True
[05:49:23.3666198] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.3781157] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.3781157] [Debug  :   Coroner] Query successful!True
[05:49:23.3781157] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.3872033] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.3872033] [Debug  :   Coroner] Query successful!True
[05:49:23.3872033] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.3992869] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.3992869] [Debug  :   Coroner] Query successful!True
[05:49:23.3992869] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.4078593] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.4078593] [Debug  :   Coroner] Query successful!True
[05:49:23.4078593] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.4203862] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.4203862] [Debug  :   Coroner] Query successful!True
[05:49:23.4203862] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.4294932] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.4294932] [Debug  :   Coroner] Query successful!True
[05:49:23.4294932] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.4411015] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.4420768] [Debug  :   Coroner] Query successful!True
[05:49:23.4420768] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.4507460] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.4507460] [Debug  :   Coroner] Query successful!True
[05:49:23.4507460] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.4614755] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.4614755] [Debug  :   Coroner] Query successful!True
[05:49:23.4624740] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.4698604] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.4708600] [Debug  :   Coroner] Query successful!True
[05:49:23.4708600] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.4826155] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.4826155] [Debug  :   Coroner] Query successful!True
[05:49:23.4826155] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.4922720] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.4922720] [Debug  :   Coroner] Query successful!True
[05:49:23.4922720] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.5027572] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.5027572] [Debug  :   Coroner] Query successful!True
[05:49:23.5027572] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.5126897] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.5126897] [Debug  :   Coroner] Query successful!True
[05:49:23.5126897] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.5215898] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.5215898] [Debug  :   Coroner] Query successful!True
[05:49:23.5215898] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.5305890] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.5305890] [Debug  :   Coroner] Query successful!True
[05:49:23.5305890] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.5398351] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.5398351] [Debug  :   Coroner] Query successful!True
[05:49:23.5398351] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.5506876] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.5506876] [Debug  :   Coroner] Query successful!True
[05:49:23.5506876] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.5608492] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.5608492] [Debug  :   Coroner] Query successful!True
[05:49:23.5608492] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.5717389] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.5717389] [Debug  :   Coroner] Query successful!True
[05:49:23.5717389] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.5807386] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.5807386] [Debug  :   Coroner] Query successful!True
[05:49:23.5807386] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.5897930] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.5897930] [Debug  :   Coroner] Query successful!True
[05:49:23.5897930] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.6004829] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.6004829] [Debug  :   Coroner] Query successful!True
[05:49:23.6004829] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.6088243] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.6088243] [Debug  :   Coroner] Query successful!True
[05:49:23.6088243] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.6222940] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.6222940] [Debug  :   Coroner] Query successful!True
[05:49:23.6222940] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.6308120] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.6308120] [Debug  :   Coroner] Query successful!True
[05:49:23.6308120] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.6426851] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.6426851] [Debug  :   Coroner] Query successful!True
[05:49:23.6426851] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.6524872] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.6524872] [Debug  :   Coroner] Query successful!True
[05:49:23.6524872] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.6615513] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.6625507] [Debug  :   Coroner] Query successful!True
[05:49:23.6625507] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.6722878] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.6722878] [Debug  :   Coroner] Query successful!True
[05:49:23.6722878] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.6828409] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.6838227] [Debug  :   Coroner] Query successful!True
[05:49:23.6838227] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.6934163] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.6943895] [Debug  :   Coroner] Query successful!True
[05:49:23.6943895] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.7020002] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.7020002] [Debug  :   Coroner] Query successful!True
[05:49:23.7020002] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.7105754] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.7113425] [Debug  :   Coroner] Query successful!True
[05:49:23.7113425] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.7202194] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.7202952] [Debug  :   Coroner] Query successful!True
[05:49:23.7202952] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.7283413] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.7283413] [Debug  :   Coroner] Query successful!True
[05:49:23.7283413] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.7397009] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.7397009] [Debug  :   Coroner] Query successful!True
[05:49:23.7402399] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.7478386] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.7478386] [Debug  :   Coroner] Query successful!True
[05:49:23.7478386] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.7568248] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.7578270] [Debug  :   Coroner] Query successful!True
[05:49:23.7578270] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.7593425] [Info   :GeneralImprovements] Applied 1 queued monitor changes.
[05:49:23.7666669] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.7666669] [Debug  :   Coroner] Query successful!True
[05:49:23.7666669] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.7772376] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.7772376] [Debug  :   Coroner] Query successful!True
[05:49:23.7772376] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.7854348] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.7854348] [Debug  :   Coroner] Query successful!True
[05:49:23.7854348] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.7939675] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.7939675] [Debug  :   Coroner] Query successful!True
[05:49:23.7939675] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.8040605] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.8040605] [Debug  :   Coroner] Query successful!True
[05:49:23.8040605] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.8136226] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.8136226] [Debug  :   Coroner] Query successful!True
[05:49:23.8136226] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.8221916] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.8221916] [Debug  :   Coroner] Query successful!True
[05:49:23.8221916] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.8303851] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.8303851] [Debug  :   Coroner] Query successful!True
[05:49:23.8303851] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.8319035] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.8319035] [Debug  :   Coroner] Query successful!True
[05:49:23.8319035] [Debug  :   Coroner] Handling generic fall damage...
[05:49:23.8319035] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.8398792] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.8398792] [Debug  :   Coroner] Query successful!True
[05:49:23.8398792] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.8498761] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.8498761] [Debug  :   Coroner] Query successful!True
[05:49:23.8498761] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.8608767] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.8608767] [Debug  :   Coroner] Query successful!True
[05:49:23.8608767] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.8685930] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.8685930] [Debug  :   Coroner] Query successful!True
[05:49:23.8685930] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.8792560] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.8792560] [Debug  :   Coroner] Query successful!True
[05:49:23.8792560] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.8870731] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.8870731] [Debug  :   Coroner] Query successful!True
[05:49:23.8870731] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.8963258] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.8963258] [Debug  :   Coroner] Query successful!True
[05:49:23.8963258] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.9052749] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.9052749] [Debug  :   Coroner] Query successful!True
[05:49:23.9052749] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.9134856] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.9134856] [Debug  :   Coroner] Query successful!True
[05:49:23.9134856] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.9222837] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.9222837] [Debug  :   Coroner] Query successful!True
[05:49:23.9222837] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.9327875] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.9327875] [Debug  :   Coroner] Query successful!True
[05:49:23.9337898] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.9429668] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.9429668] [Debug  :   Coroner] Query successful!True
[05:49:23.9429668] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.9508961] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.9508961] [Debug  :   Coroner] Query successful!True
[05:49:23.9508961] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.9614365] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.9614365] [Debug  :   Coroner] Query successful!True
[05:49:23.9614365] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.9694049] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.9694049] [Debug  :   Coroner] Query successful!True
[05:49:23.9694049] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.9794892] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.9794892] [Debug  :   Coroner] Query successful!True
[05:49:23.9794892] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.9866105] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.9866105] [Debug  :   Coroner] Query successful!True
[05:49:23.9866105] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:23.9969880] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:23.9969880] [Debug  :   Coroner] Query successful!True
[05:49:23.9969880] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.0050182] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.0050182] [Debug  :   Coroner] Query successful!True
[05:49:24.0050182] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.0134669] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.0134669] [Debug  :   Coroner] Query successful!True
[05:49:24.0144688] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.0232015] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.0232015] [Debug  :   Coroner] Query successful!True
[05:49:24.0232015] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.0309004] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:49:24.0309004] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:49:24.0309004] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:49:24.0309004] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:49:24.0328166] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.0328166] [Debug  :   Coroner] Query successful!True
[05:49:24.0328166] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:49:24.0328166] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:49:24.0328166] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.0408196] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.0408196] [Debug  :   Coroner] Query successful!True
[05:49:24.0408196] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.0516394] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.0516394] [Debug  :   Coroner] Query successful!True
[05:49:24.0516394] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.0623103] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.0623103] [Debug  :   Coroner] Query successful!True
[05:49:24.0623103] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.0703612] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.0703612] [Debug  :   Coroner] Query successful!True
[05:49:24.0703612] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.0812505] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.0812505] [Debug  :   Coroner] Query successful!True
[05:49:24.0812505] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.0887629] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.0887629] [Debug  :   Coroner] Query successful!True
[05:49:24.0887629] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.1011081] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.1011081] [Debug  :   Coroner] Query successful!True
[05:49:24.1011081] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.1091773] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.1091773] [Debug  :   Coroner] Query successful!True
[05:49:24.1091773] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.1179643] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.1189646] [Debug  :   Coroner] Query successful!True
[05:49:24.1189646] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.1278283] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.1278283] [Debug  :   Coroner] Query successful!True
[05:49:24.1278283] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.1369799] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.1369799] [Debug  :   Coroner] Query successful!True
[05:49:24.1369799] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.1448167] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.1448167] [Debug  :   Coroner] Query successful!True
[05:49:24.1448167] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.1560130] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.1570121] [Debug  :   Coroner] Query successful!True
[05:49:24.1570121] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.1646938] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.1646938] [Debug  :   Coroner] Query successful!True
[05:49:24.1646938] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.1743091] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.1743091] [Debug  :   Coroner] Query successful!True
[05:49:24.1743091] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.1830511] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.1830511] [Debug  :   Coroner] Query successful!True
[05:49:24.1840523] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.1925685] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.1925685] [Debug  :   Coroner] Query successful!True
[05:49:24.1925685] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.2010446] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.2010446] [Debug  :   Coroner] Query successful!True
[05:49:24.2010446] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.2108748] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.2113920] [Debug  :   Coroner] Query successful!True
[05:49:24.2113920] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.2204657] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.2204657] [Debug  :   Coroner] Query successful!True
[05:49:24.2204657] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.2291944] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.2291944] [Debug  :   Coroner] Query successful!True
[05:49:24.2291944] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.2398085] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.2398085] [Debug  :   Coroner] Query successful!True
[05:49:24.2398085] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.2480881] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.2480881] [Debug  :   Coroner] Query successful!True
[05:49:24.2480881] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.2580896] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.2580896] [Debug  :   Coroner] Query successful!True
[05:49:24.2580896] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.2662847] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.2662847] [Debug  :   Coroner] Query successful!True
[05:49:24.2662847] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.2758571] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.2758571] [Debug  :   Coroner] Query successful!True
[05:49:24.2758571] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.2834385] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.2834385] [Debug  :   Coroner] Query successful!True
[05:49:24.2834385] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.2914835] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.2914835] [Debug  :   Coroner] Query successful!True
[05:49:24.2914835] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.3020116] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.3020116] [Debug  :   Coroner] Query successful!True
[05:49:24.3020116] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.3110111] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.3122895] [Debug  :   Coroner] Query successful!True
[05:49:24.3122895] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.3204454] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.3204454] [Debug  :   Coroner] Query successful!True
[05:49:24.3204454] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.3288757] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.3288757] [Debug  :   Coroner] Query successful!True
[05:49:24.3288757] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.3389729] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.3389729] [Debug  :   Coroner] Query successful!True
[05:49:24.3399719] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.3471890] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.3471890] [Debug  :   Coroner] Query successful!True
[05:49:24.3482306] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.3573913] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.3573913] [Debug  :   Coroner] Query successful!True
[05:49:24.3573913] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.3654332] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.3654332] [Debug  :   Coroner] Query successful!True
[05:49:24.3654332] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.3744324] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.3744324] [Debug  :   Coroner] Query successful!True
[05:49:24.3744324] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.3842055] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.3842055] [Debug  :   Coroner] Query successful!True
[05:49:24.3842055] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.3942997] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.3942997] [Debug  :   Coroner] Query successful!True
[05:49:24.3942997] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.4033279] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.4033279] [Debug  :   Coroner] Query successful!True
[05:49:24.4033279] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.4136593] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.4136593] [Debug  :   Coroner] Query successful!True
[05:49:24.4136593] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.4226845] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.4226845] [Debug  :   Coroner] Query successful!True
[05:49:24.4226845] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.4307341] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.4307341] [Debug  :   Coroner] Query successful!True
[05:49:24.4307341] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.4412186] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.4412186] [Debug  :   Coroner] Query successful!True
[05:49:24.4412186] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.4485258] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.4485258] [Debug  :   Coroner] Query successful!True
[05:49:24.4495258] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.4592134] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.4592230] [Debug  :   Coroner] Query successful!True
[05:49:24.4592230] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.4665035] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.4665035] [Debug  :   Coroner] Query successful!True
[05:49:24.4665035] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.4742169] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.4742169] [Debug  :   Coroner] Query successful!True
[05:49:24.4742169] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.4832155] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.4842193] [Debug  :   Coroner] Query successful!True
[05:49:24.4842193] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.4932674] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.4932674] [Debug  :   Coroner] Query successful!True
[05:49:24.4932674] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.5028433] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.5028433] [Debug  :   Coroner] Query successful!True
[05:49:24.5028433] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.5116637] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.5116637] [Debug  :   Coroner] Query successful!True
[05:49:24.5126635] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.5202840] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.5202840] [Debug  :   Coroner] Query successful!True
[05:49:24.5202840] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.5297984] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.5297984] [Debug  :   Coroner] Query successful!True
[05:49:24.5297984] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.5387924] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.5387924] [Debug  :   Coroner] Query successful!True
[05:49:24.5393135] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.5473626] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.5473626] [Debug  :   Coroner] Query successful!True
[05:49:24.5473626] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.5562292] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.5562292] [Debug  :   Coroner] Query successful!True
[05:49:24.5572293] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.5653544] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.5653544] [Debug  :   Coroner] Query successful!True
[05:49:24.5662796] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.5744981] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.5744981] [Debug  :   Coroner] Query successful!True
[05:49:24.5744981] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.5831419] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.5831419] [Debug  :   Coroner] Query successful!True
[05:49:24.5831419] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.5919668] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.5919668] [Debug  :   Coroner] Query successful!True
[05:49:24.5929487] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.6004798] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.6004798] [Debug  :   Coroner] Query successful!True
[05:49:24.6004798] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.6094783] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.6094783] [Debug  :   Coroner] Query successful!True
[05:49:24.6094783] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.6190567] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.6190567] [Debug  :   Coroner] Query successful!True
[05:49:24.6190567] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.6272443] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.6272443] [Debug  :   Coroner] Query successful!True
[05:49:24.6272443] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.6353513] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.6363501] [Debug  :   Coroner] Query successful!True
[05:49:24.6363501] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.6433512] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.6433512] [Debug  :   Coroner] Query successful!True
[05:49:24.6433512] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.6521010] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.6521010] [Debug  :   Coroner] Query successful!True
[05:49:24.6521010] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.6601030] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.6601030] [Debug  :   Coroner] Query successful!True
[05:49:24.6611015] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.6688183] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.6693335] [Debug  :   Coroner] Query successful!True
[05:49:24.6693335] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.6775486] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.6775486] [Debug  :   Coroner] Query successful!True
[05:49:24.6780854] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.6856918] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.6856918] [Debug  :   Coroner] Query successful!True
[05:49:24.6856918] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.6942215] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.6942215] [Debug  :   Coroner] Query successful!True
[05:49:24.6942215] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.7007356] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.7007356] [Debug  :   Coroner] Query successful!True
[05:49:24.7007356] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.7106125] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.7106125] [Debug  :   Coroner] Query successful!True
[05:49:24.7111524] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.7191295] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.7191295] [Debug  :   Coroner] Query successful!True
[05:49:24.7191295] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.7272398] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.7272398] [Debug  :   Coroner] Query successful!True
[05:49:24.7272398] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.7352383] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.7352383] [Debug  :   Coroner] Query successful!True
[05:49:24.7362371] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.7422377] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.7432369] [Debug  :   Coroner] Query successful!True
[05:49:24.7432369] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.7516569] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.7526361] [Debug  :   Coroner] Query successful!True
[05:49:24.7526361] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.7607186] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.7607186] [Debug  :   Coroner] Query successful!True
[05:49:24.7607186] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.7682061] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.7682061] [Debug  :   Coroner] Query successful!True
[05:49:24.7682061] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.7763119] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.7763119] [Debug  :   Coroner] Query successful!True
[05:49:24.7763119] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.7835773] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.7835773] [Debug  :   Coroner] Query successful!True
[05:49:24.7845766] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.7912331] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.7912331] [Debug  :   Coroner] Query successful!True
[05:49:24.7912331] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.7997808] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.7997808] [Debug  :   Coroner] Query successful!True
[05:49:24.8002996] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.8083351] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.8083351] [Debug  :   Coroner] Query successful!True
[05:49:24.8083351] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.8161578] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.8161578] [Debug  :   Coroner] Query successful!True
[05:49:24.8161578] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.8231578] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.8231578] [Debug  :   Coroner] Query successful!True
[05:49:24.8231578] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.8320650] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.8320650] [Debug  :   Coroner] Query successful!True
[05:49:24.8320650] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.8380662] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.8380662] [Debug  :   Coroner] Query successful!True
[05:49:24.8390652] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.8451316] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.8451316] [Debug  :   Coroner] Query successful!True
[05:49:24.8451316] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.8536091] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.8536091] [Debug  :   Coroner] Query successful!True
[05:49:24.8536091] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.8607236] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.8607236] [Debug  :   Coroner] Query successful!True
[05:49:24.8607236] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.8702142] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.8702142] [Debug  :   Coroner] Query successful!True
[05:49:24.8702142] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.8789778] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.8789778] [Debug  :   Coroner] Query successful!True
[05:49:24.8789778] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.8865424] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.8865424] [Debug  :   Coroner] Query successful!True
[05:49:24.8865424] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.8944485] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.8944485] [Debug  :   Coroner] Query successful!True
[05:49:24.8944485] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.9019726] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.9019726] [Debug  :   Coroner] Query successful!True
[05:49:24.9019726] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.9103273] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.9103273] [Debug  :   Coroner] Query successful!True
[05:49:24.9103273] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.9209344] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.9209344] [Debug  :   Coroner] Query successful!True
[05:49:24.9209344] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.9278162] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.9278162] [Debug  :   Coroner] Query successful!True
[05:49:24.9278162] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.9366196] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.9366196] [Debug  :   Coroner] Query successful!True
[05:49:24.9366196] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.9441840] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.9441840] [Debug  :   Coroner] Query successful!True
[05:49:24.9441840] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.9532143] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.9532143] [Debug  :   Coroner] Query successful!True
[05:49:24.9542141] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.9630168] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.9630168] [Debug  :   Coroner] Query successful!True
[05:49:24.9630168] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.9707057] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.9707057] [Debug  :   Coroner] Query successful!True
[05:49:24.9707057] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.9821728] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.9821728] [Debug  :   Coroner] Query successful!True
[05:49:24.9821728] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.9903248] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.9903248] [Debug  :   Coroner] Query successful!True
[05:49:24.9903248] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:24.9983249] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:24.9983249] [Debug  :   Coroner] Query successful!True
[05:49:24.9983249] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.0053240] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.0063253] [Debug  :   Coroner] Query successful!True
[05:49:25.0063253] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.0170940] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.0170940] [Debug  :   Coroner] Query successful!True
[05:49:25.0180940] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.0246266] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.0246266] [Debug  :   Coroner] Query successful!True
[05:49:25.0246266] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.0331926] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.0331926] [Debug  :   Coroner] Query successful!True
[05:49:25.0331926] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.0406993] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.0406993] [Debug  :   Coroner] Query successful!True
[05:49:25.0406993] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.0509114] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.0509114] [Debug  :   Coroner] Query successful!True
[05:49:25.0509114] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.0599063] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.0599063] [Debug  :   Coroner] Query successful!True
[05:49:25.0599063] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.0664190] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.0664190] [Debug  :   Coroner] Query successful!True
[05:49:25.0664190] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.0744389] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.0744389] [Debug  :   Coroner] Query successful!True
[05:49:25.0744389] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.0814807] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.0814807] [Debug  :   Coroner] Query successful!True
[05:49:25.0814807] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.0880278] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.0880278] [Debug  :   Coroner] Query successful!True
[05:49:25.0880278] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.0956100] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.0956100] [Debug  :   Coroner] Query successful!True
[05:49:25.0956100] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.1016108] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.1016108] [Debug  :   Coroner] Query successful!True
[05:49:25.1016108] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.1080257] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.1080257] [Debug  :   Coroner] Query successful!True
[05:49:25.1080257] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.1162687] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.1162687] [Debug  :   Coroner] Query successful!True
[05:49:25.1162687] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.1222767] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.1232755] [Debug  :   Coroner] Query successful!True
[05:49:25.1232755] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.1294762] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.1294762] [Debug  :   Coroner] Query successful!True
[05:49:25.1294762] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.1375337] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.1375337] [Debug  :   Coroner] Query successful!True
[05:49:25.1375337] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.1433908] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.1433908] [Debug  :   Coroner] Query successful!True
[05:49:25.1433908] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.1519084] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.1519084] [Debug  :   Coroner] Query successful!True
[05:49:25.1519084] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.1614336] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.1614336] [Debug  :   Coroner] Query successful!True
[05:49:25.1624785] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.1711045] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.1711045] [Debug  :   Coroner] Query successful!True
[05:49:25.1711045] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.1770801] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.1770801] [Debug  :   Coroner] Query successful!True
[05:49:25.1770801] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.1842431] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.1842431] [Debug  :   Coroner] Query successful!True
[05:49:25.1842431] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.1913744] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.1913744] [Debug  :   Coroner] Query successful!True
[05:49:25.1923733] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.1983741] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.1983741] [Debug  :   Coroner] Query successful!True
[05:49:25.1993746] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.2053742] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.2053742] [Debug  :   Coroner] Query successful!True
[05:49:25.2053742] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.2138541] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.2138541] [Debug  :   Coroner] Query successful!True
[05:49:25.2138541] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.2198290] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.2198290] [Debug  :   Coroner] Query successful!True
[05:49:25.2198290] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.2270352] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.2270352] [Debug  :   Coroner] Query successful!True
[05:49:25.2270352] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.2340751] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.2340751] [Debug  :   Coroner] Query successful!True
[05:49:25.2340751] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.2410735] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.2410735] [Debug  :   Coroner] Query successful!True
[05:49:25.2410735] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.2472046] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.2472046] [Debug  :   Coroner] Query successful!True
[05:49:25.2472046] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.2550150] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.2550150] [Debug  :   Coroner] Query successful!True
[05:49:25.2550150] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.2621349] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.2621349] [Debug  :   Coroner] Query successful!True
[05:49:25.2621349] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.2741712] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.2741712] [Debug  :   Coroner] Query successful!True
[05:49:25.2741712] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.2804561] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.2804561] [Debug  :   Coroner] Query successful!True
[05:49:25.2804561] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.2870295] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.2870295] [Debug  :   Coroner] Query successful!True
[05:49:25.2870295] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.2951614] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.2951614] [Debug  :   Coroner] Query successful!True
[05:49:25.2951614] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.3016431] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.3016431] [Debug  :   Coroner] Query successful!True
[05:49:25.3016431] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.3096571] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.3096571] [Debug  :   Coroner] Query successful!True
[05:49:25.3096571] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.3156581] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.3156581] [Debug  :   Coroner] Query successful!True
[05:49:25.3156581] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.3228001] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.3228001] [Debug  :   Coroner] Query successful!True
[05:49:25.3228001] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.3304108] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.3304108] [Debug  :   Coroner] Query successful!True
[05:49:25.3304108] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.3372096] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.3382097] [Debug  :   Coroner] Query successful!True
[05:49:25.3382097] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.3444604] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.3444604] [Debug  :   Coroner] Query successful!True
[05:49:25.3444604] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.3531289] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.3531289] [Debug  :   Coroner] Query successful!True
[05:49:25.3531289] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.3592389] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.3592389] [Debug  :   Coroner] Query successful!True
[05:49:25.3592389] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.3664941] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.3664941] [Debug  :   Coroner] Query successful!True
[05:49:25.3664941] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.3781901] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.3781901] [Debug  :   Coroner] Query successful!True
[05:49:25.3791892] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.3856879] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.3856879] [Debug  :   Coroner] Query successful!True
[05:49:25.3856879] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.3948680] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.3948680] [Debug  :   Coroner] Query successful!True
[05:49:25.3948680] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.4020762] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.4020762] [Debug  :   Coroner] Query successful!True
[05:49:25.4030779] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.4126740] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.4126740] [Debug  :   Coroner] Query successful!True
[05:49:25.4126740] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.4217743] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.4217743] [Debug  :   Coroner] Query successful!True
[05:49:25.4217743] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.4299850] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.4299850] [Debug  :   Coroner] Query successful!True
[05:49:25.4299850] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.4413684] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.4413684] [Debug  :   Coroner] Query successful!True
[05:49:25.4413684] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.4484989] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.4495011] [Debug  :   Coroner] Query successful!True
[05:49:25.4495011] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.4572659] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.4572659] [Debug  :   Coroner] Query successful!True
[05:49:25.4572659] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.4637979] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.4647976] [Debug  :   Coroner] Query successful!True
[05:49:25.4647976] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.4756953] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.4756953] [Debug  :   Coroner] Query successful!True
[05:49:25.4756953] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.4830701] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.4830701] [Debug  :   Coroner] Query successful!True
[05:49:25.4840446] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.4921280] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.4931014] [Debug  :   Coroner] Query successful!True
[05:49:25.4931014] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.4991018] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.4991018] [Debug  :   Coroner] Query successful!True
[05:49:25.5001021] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.5107224] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.5107224] [Debug  :   Coroner] Query successful!True
[05:49:25.5107224] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.5173360] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.5183346] [Debug  :   Coroner] Query successful!True
[05:49:25.5183346] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.5253344] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.5253344] [Debug  :   Coroner] Query successful!True
[05:49:25.5253344] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.5336312] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.5336312] [Debug  :   Coroner] Query successful!True
[05:49:25.5336312] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.5411442] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.5411442] [Debug  :   Coroner] Query successful!True
[05:49:25.5411442] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.5518666] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.5518666] [Debug  :   Coroner] Query successful!True
[05:49:25.5518666] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.5598052] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.5598052] [Debug  :   Coroner] Query successful!True
[05:49:25.5598052] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.5679239] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.5679239] [Debug  :   Coroner] Query successful!True
[05:49:25.5679239] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.5800283] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.5800283] [Debug  :   Coroner] Query successful!True
[05:49:25.5800283] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.5871467] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.5871467] [Debug  :   Coroner] Query successful!True
[05:49:25.5871467] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.5965655] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.5965655] [Debug  :   Coroner] Query successful!True
[05:49:25.5965655] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.6042003] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.6042003] [Debug  :   Coroner] Query successful!True
[05:49:25.6042003] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.6147537] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.6147537] [Debug  :   Coroner] Query successful!True
[05:49:25.6147537] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.6223209] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.6223209] [Debug  :   Coroner] Query successful!True
[05:49:25.6223209] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.6295370] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.6295370] [Debug  :   Coroner] Query successful!True
[05:49:25.6295370] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.6385356] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.6395390] [Debug  :   Coroner] Query successful!True
[05:49:25.6395390] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.6490535] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.6490535] [Debug  :   Coroner] Query successful!True
[05:49:25.6490535] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.6565073] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.6565073] [Debug  :   Coroner] Query successful!True
[05:49:25.6565073] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.6646454] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.6646454] [Debug  :   Coroner] Query successful!True
[05:49:25.6646454] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.6721593] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.6731581] [Debug  :   Coroner] Query successful!True
[05:49:25.6731581] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.6832542] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.6832542] [Debug  :   Coroner] Query successful!True
[05:49:25.6832542] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.6924635] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.6924635] [Debug  :   Coroner] Query successful!True
[05:49:25.6924635] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.6994635] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.6994635] [Debug  :   Coroner] Query successful!True
[05:49:25.6994635] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.7064640] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.7064640] [Debug  :   Coroner] Query successful!True
[05:49:25.7064640] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.7185698] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.7185698] [Debug  :   Coroner] Query successful!True
[05:49:25.7185698] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.7250893] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.7260883] [Debug  :   Coroner] Query successful!True
[05:49:25.7260883] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.7339799] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.7339799] [Debug  :   Coroner] Query successful!True
[05:49:25.7339799] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.7399585] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.7399585] [Debug  :   Coroner] Query successful!True
[05:49:25.7399585] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.7473007] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.7473007] [Debug  :   Coroner] Query successful!True
[05:49:25.7473007] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.7553594] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.7553594] [Debug  :   Coroner] Query successful!True
[05:49:25.7553594] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.7660384] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.7660384] [Debug  :   Coroner] Query successful!True
[05:49:25.7660384] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.7741060] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.7741060] [Debug  :   Coroner] Query successful!True
[05:49:25.7746354] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.7814799] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.7814799] [Debug  :   Coroner] Query successful!True
[05:49:25.7814799] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.7877228] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.7877228] [Debug  :   Coroner] Query successful!True
[05:49:25.7877228] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.7949903] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.7949903] [Debug  :   Coroner] Query successful!True
[05:49:25.7949903] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.8021382] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.8021382] [Debug  :   Coroner] Query successful!True
[05:49:25.8021382] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.8116842] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.8116842] [Debug  :   Coroner] Query successful!True
[05:49:25.8116842] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.8176450] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.8176450] [Debug  :   Coroner] Query successful!True
[05:49:25.8176450] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.8285774] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.8285774] [Debug  :   Coroner] Query successful!True
[05:49:25.8285774] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.8367769] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.8367769] [Debug  :   Coroner] Query successful!True
[05:49:25.8367769] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.8438869] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.8438869] [Debug  :   Coroner] Query successful!True
[05:49:25.8438869] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.8515630] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.8515630] [Debug  :   Coroner] Query successful!True
[05:49:25.8515630] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.8581612] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.8581612] [Debug  :   Coroner] Query successful!True
[05:49:25.8581612] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.8651608] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.8651608] [Debug  :   Coroner] Query successful!True
[05:49:25.8651608] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.8732004] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.8732004] [Debug  :   Coroner] Query successful!True
[05:49:25.8732004] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.8793007] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.8793007] [Debug  :   Coroner] Query successful!True
[05:49:25.8793007] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.8858180] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.8858180] [Debug  :   Coroner] Query successful!True
[05:49:25.8858180] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.8940580] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.8940580] [Debug  :   Coroner] Query successful!True
[05:49:25.8940580] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.9011277] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.9011277] [Debug  :   Coroner] Query successful!True
[05:49:25.9011277] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.9082955] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.9082955] [Debug  :   Coroner] Query successful!True
[05:49:25.9082955] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.9152958] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.9152958] [Debug  :   Coroner] Query successful!True
[05:49:25.9162956] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.9226375] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.9226375] [Debug  :   Coroner] Query successful!True
[05:49:25.9226375] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.9324220] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.9324220] [Debug  :   Coroner] Query successful!True
[05:49:25.9324220] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.9413187] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.9413187] [Debug  :   Coroner] Query successful!True
[05:49:25.9413187] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.9488531] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.9498547] [Debug  :   Coroner] Query successful!True
[05:49:25.9498547] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.9567185] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.9567185] [Debug  :   Coroner] Query successful!True
[05:49:25.9576896] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.9675368] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.9675368] [Debug  :   Coroner] Query successful!True
[05:49:25.9675368] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.9756974] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.9762131] [Debug  :   Coroner] Query successful!True
[05:49:25.9762131] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.9827390] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.9827390] [Debug  :   Coroner] Query successful!True
[05:49:25.9827390] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.9905139] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.9905139] [Debug  :   Coroner] Query successful!True
[05:49:25.9905139] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:25.9975063] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:25.9975063] [Debug  :   Coroner] Query successful!True
[05:49:25.9975063] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.0045855] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.0045855] [Debug  :   Coroner] Query successful!True
[05:49:26.0045855] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.0129018] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.0129018] [Debug  :   Coroner] Query successful!True
[05:49:26.0129018] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.0198724] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.0198724] [Debug  :   Coroner] Query successful!True
[05:49:26.0198724] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.0307697] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.0307697] [Debug  :   Coroner] Query successful!True
[05:49:26.0307697] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.0383813] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.0393804] [Debug  :   Coroner] Query successful!True
[05:49:26.0393804] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.0466525] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.0466525] [Debug  :   Coroner] Query successful!True
[05:49:26.0466525] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.0536504] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.0546503] [Debug  :   Coroner] Query successful!True
[05:49:26.0546503] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.0612182] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.0612182] [Debug  :   Coroner] Query successful!True
[05:49:26.0612182] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.0717024] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.0717024] [Debug  :   Coroner] Query successful!True
[05:49:26.0727037] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.0795336] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.0795336] [Debug  :   Coroner] Query successful!True
[05:49:26.0805328] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.0881563] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.0881563] [Debug  :   Coroner] Query successful!True
[05:49:26.0881563] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.0971978] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.0971978] [Debug  :   Coroner] Query successful!True
[05:49:26.0971978] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.1042746] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.1047916] [Debug  :   Coroner] Query successful!True
[05:49:26.1047916] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.1134930] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.1134930] [Debug  :   Coroner] Query successful!True
[05:49:26.1134930] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.1216476] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.1216476] [Debug  :   Coroner] Query successful!True
[05:49:26.1216476] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.1297708] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.1297708] [Debug  :   Coroner] Query successful!True
[05:49:26.1297708] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.1377686] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.1377686] [Debug  :   Coroner] Query successful!True
[05:49:26.1377686] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.1440157] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.1440157] [Debug  :   Coroner] Query successful!True
[05:49:26.1440157] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.1560586] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.1560586] [Debug  :   Coroner] Query successful!True
[05:49:26.1560586] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.1631839] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.1631839] [Debug  :   Coroner] Query successful!True
[05:49:26.1631839] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.1711814] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.1711814] [Debug  :   Coroner] Query successful!True
[05:49:26.1711814] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.1783041] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.1783041] [Debug  :   Coroner] Query successful!True
[05:49:26.1783041] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.1853037] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.1853037] [Debug  :   Coroner] Query successful!True
[05:49:26.1853037] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.1933019] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.1933019] [Debug  :   Coroner] Query successful!True
[05:49:26.1933019] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.2003484] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.2003484] [Debug  :   Coroner] Query successful!True
[05:49:26.2003484] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.2077776] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.2077776] [Debug  :   Coroner] Query successful!True
[05:49:26.2077776] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.2189769] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.2189769] [Debug  :   Coroner] Query successful!True
[05:49:26.2189769] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.2249791] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.2249791] [Debug  :   Coroner] Query successful!True
[05:49:26.2249791] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.2344480] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.2344480] [Debug  :   Coroner] Query successful!True
[05:49:26.2344480] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.2423636] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.2423636] [Debug  :   Coroner] Query successful!True
[05:49:26.2423636] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.2518772] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.2518772] [Debug  :   Coroner] Query successful!True
[05:49:26.2528791] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.2608779] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.2608779] [Debug  :   Coroner] Query successful!True
[05:49:26.2608779] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.2673722] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.2683470] [Debug  :   Coroner] Query successful!True
[05:49:26.2683470] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.2772251] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.2772251] [Debug  :   Coroner] Query successful!True
[05:49:26.2772251] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.2843491] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.2843491] [Debug  :   Coroner] Query successful!True
[05:49:26.2843491] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.2939445] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.2939445] [Debug  :   Coroner] Query successful!True
[05:49:26.2949217] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.3022647] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.3032655] [Debug  :   Coroner] Query successful!True
[05:49:26.3032655] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.3126369] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.3126369] [Debug  :   Coroner] Query successful!True
[05:49:26.3126369] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.3206350] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.3206350] [Debug  :   Coroner] Query successful!True
[05:49:26.3206350] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.3287495] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.3287495] [Debug  :   Coroner] Query successful!True
[05:49:26.3287495] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.3380655] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.3380655] [Debug  :   Coroner] Query successful!True
[05:49:26.3380655] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.3447078] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.3457075] [Debug  :   Coroner] Query successful!True
[05:49:26.3457075] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.3574291] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.3574291] [Debug  :   Coroner] Query successful!True
[05:49:26.3574291] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.3649551] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.3649551] [Debug  :   Coroner] Query successful!True
[05:49:26.3649551] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.3780673] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.3780673] [Debug  :   Coroner] Query successful!True
[05:49:26.3780673] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.3855295] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.3855295] [Debug  :   Coroner] Query successful!True
[05:49:26.3855295] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.3990795] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.3990795] [Debug  :   Coroner] Query successful!True
[05:49:26.3990795] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.4061530] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.4061530] [Debug  :   Coroner] Query successful!True
[05:49:26.4061530] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.4203300] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.4203300] [Debug  :   Coroner] Query successful!True
[05:49:26.4203300] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.4275582] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.4275582] [Debug  :   Coroner] Query successful!True
[05:49:26.4275582] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.4354852] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.4354852] [Debug  :   Coroner] Query successful!True
[05:49:26.4354852] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.4470000] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.4470000] [Debug  :   Coroner] Query successful!True
[05:49:26.4470000] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.4550658] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.4550658] [Debug  :   Coroner] Query successful!True
[05:49:26.4550658] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.4648069] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.4648069] [Debug  :   Coroner] Query successful!True
[05:49:26.4648069] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.4746593] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.4746593] [Debug  :   Coroner] Query successful!True
[05:49:26.4746593] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.4827484] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.4827484] [Debug  :   Coroner] Query successful!True
[05:49:26.4827484] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.4920047] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.4920047] [Debug  :   Coroner] Query successful!True
[05:49:26.4920047] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.5025352] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.5025352] [Debug  :   Coroner] Query successful!True
[05:49:26.5025352] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.5115083] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.5115083] [Debug  :   Coroner] Query successful!True
[05:49:26.5115083] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.5192074] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.5192074] [Debug  :   Coroner] Query successful!True
[05:49:26.5202055] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.5313160] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.5313160] [Debug  :   Coroner] Query successful!True
[05:49:26.5313160] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.5409999] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.5409999] [Debug  :   Coroner] Query successful!True
[05:49:26.5409999] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.5514268] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.5514268] [Debug  :   Coroner] Query successful!True
[05:49:26.5524037] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.5606154] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.5606154] [Debug  :   Coroner] Query successful!True
[05:49:26.5606154] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.5686146] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.5686146] [Debug  :   Coroner] Query successful!True
[05:49:26.5686146] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.5801885] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.5801885] [Debug  :   Coroner] Query successful!True
[05:49:26.5801885] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.5879388] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.5879388] [Debug  :   Coroner] Query successful!True
[05:49:26.5879388] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.6007818] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.6007818] [Debug  :   Coroner] Query successful!True
[05:49:26.6007818] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.6089669] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.6089669] [Debug  :   Coroner] Query successful!True
[05:49:26.6089669] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.6170563] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.6170563] [Debug  :   Coroner] Query successful!True
[05:49:26.6181087] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.6275740] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.6275740] [Debug  :   Coroner] Query successful!True
[05:49:26.6275740] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.6366324] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.6366324] [Debug  :   Coroner] Query successful!True
[05:49:26.6366324] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.6446678] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.6446678] [Debug  :   Coroner] Query successful!True
[05:49:26.6446678] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.6562250] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.6562250] [Debug  :   Coroner] Query successful!True
[05:49:26.6562250] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.6641228] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.6641228] [Debug  :   Coroner] Query successful!True
[05:49:26.6641228] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.6733140] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.6733140] [Debug  :   Coroner] Query successful!True
[05:49:26.6733140] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.6838502] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.6838502] [Debug  :   Coroner] Query successful!True
[05:49:26.6838502] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.6929391] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.6929391] [Debug  :   Coroner] Query successful!True
[05:49:26.6929391] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.7038190] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.7038190] [Debug  :   Coroner] Query successful!True
[05:49:26.7038190] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.7122343] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.7122343] [Debug  :   Coroner] Query successful!True
[05:49:26.7132340] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.7227812] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.7227812] [Debug  :   Coroner] Query successful!True
[05:49:26.7227812] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.7319701] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.7319701] [Debug  :   Coroner] Query successful!True
[05:49:26.7319701] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.7415234] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.7415234] [Debug  :   Coroner] Query successful!True
[05:49:26.7415234] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.7517066] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.7517066] [Debug  :   Coroner] Query successful!True
[05:49:26.7527095] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.7613298] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.7613298] [Debug  :   Coroner] Query successful!True
[05:49:26.7613298] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.7688469] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.7688469] [Debug  :   Coroner] Query successful!True
[05:49:26.7688469] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.7776150] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.7776150] [Debug  :   Coroner] Query successful!True
[05:49:26.7776150] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.7845144] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.7845144] [Debug  :   Coroner] Query successful!True
[05:49:26.7845144] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.7935995] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.7935995] [Debug  :   Coroner] Query successful!True
[05:49:26.7935995] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.8021509] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.8021509] [Debug  :   Coroner] Query successful!True
[05:49:26.8021509] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.8112382] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.8112382] [Debug  :   Coroner] Query successful!True
[05:49:26.8112382] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.8198331] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.8198331] [Debug  :   Coroner] Query successful!True
[05:49:26.8198331] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.8286905] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.8286905] [Debug  :   Coroner] Query successful!True
[05:49:26.8286905] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.8379486] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.8379486] [Debug  :   Coroner] Query successful!True
[05:49:26.8379486] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.8469431] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.8469431] [Debug  :   Coroner] Query successful!True
[05:49:26.8469431] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.8581691] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.8581691] [Debug  :   Coroner] Query successful!True
[05:49:26.8581691] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.8666837] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.8666837] [Debug  :   Coroner] Query successful!True
[05:49:26.8666837] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.8750583] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.8750583] [Debug  :   Coroner] Query successful!True
[05:49:26.8760583] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.8842275] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.8842275] [Debug  :   Coroner] Query successful!True
[05:49:26.8842275] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.8923763] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.8934128] [Debug  :   Coroner] Query successful!True
[05:49:26.8934128] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.9004766] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.9004766] [Debug  :   Coroner] Query successful!True
[05:49:26.9013179] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.9089796] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.9089796] [Debug  :   Coroner] Query successful!True
[05:49:26.9089796] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.9197656] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.9197656] [Debug  :   Coroner] Query successful!True
[05:49:26.9197656] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.9287621] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.9287621] [Debug  :   Coroner] Query successful!True
[05:49:26.9287621] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.9391324] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.9391324] [Debug  :   Coroner] Query successful!True
[05:49:26.9391324] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.9473041] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.9473041] [Debug  :   Coroner] Query successful!True
[05:49:26.9473041] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.9562409] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.9562409] [Debug  :   Coroner] Query successful!True
[05:49:26.9562409] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.9632422] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.9642776] [Debug  :   Coroner] Query successful!True
[05:49:26.9642776] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.9717557] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.9717557] [Debug  :   Coroner] Query successful!True
[05:49:26.9717557] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.9830598] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.9830598] [Debug  :   Coroner] Query successful!True
[05:49:26.9830598] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.9911234] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.9911234] [Debug  :   Coroner] Query successful!True
[05:49:26.9911234] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:26.9982123] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:26.9982123] [Debug  :   Coroner] Query successful!True
[05:49:26.9992120] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.0097281] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.0097281] [Debug  :   Coroner] Query successful!True
[05:49:27.0097281] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.0180153] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.0180153] [Debug  :   Coroner] Query successful!True
[05:49:27.0180153] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.0255298] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.0255298] [Debug  :   Coroner] Query successful!True
[05:49:27.0255298] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.0331396] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.0341417] [Debug  :   Coroner] Query successful!True
[05:49:27.0341417] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.0416568] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.0416568] [Debug  :   Coroner] Query successful!True
[05:49:27.0416568] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.0509083] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.0509083] [Debug  :   Coroner] Query successful!True
[05:49:27.0509083] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.0594216] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.0594216] [Debug  :   Coroner] Query successful!True
[05:49:27.0594216] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.0666777] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.0666777] [Debug  :   Coroner] Query successful!True
[05:49:27.0666777] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.0761813] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.0761813] [Debug  :   Coroner] Query successful!True
[05:49:27.0761813] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.0822746] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.0822746] [Debug  :   Coroner] Query successful!True
[05:49:27.0832739] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.0934668] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.0934668] [Debug  :   Coroner] Query successful!True
[05:49:27.0934668] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.1012488] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.1022435] [Debug  :   Coroner] Query successful!True
[05:49:27.1022435] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.1092436] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.1092436] [Debug  :   Coroner] Query successful!True
[05:49:27.1092436] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.1174652] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.1174652] [Debug  :   Coroner] Query successful!True
[05:49:27.1174652] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.1275889] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.1275889] [Debug  :   Coroner] Query successful!True
[05:49:27.1275889] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.1365524] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.1365524] [Debug  :   Coroner] Query successful!True
[05:49:27.1365524] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.1444012] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.1444012] [Debug  :   Coroner] Query successful!True
[05:49:27.1444012] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.1524743] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.1524743] [Debug  :   Coroner] Query successful!True
[05:49:27.1524743] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.1620293] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.1620293] [Debug  :   Coroner] Query successful!True
[05:49:27.1620293] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.1702954] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.1702954] [Debug  :   Coroner] Query successful!True
[05:49:27.1702954] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.1777632] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.1777632] [Debug  :   Coroner] Query successful!True
[05:49:27.1777632] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.1845289] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.1855283] [Debug  :   Coroner] Query successful!True
[05:49:27.1855283] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.1972592] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.1982610] [Debug  :   Coroner] Query successful!True
[05:49:27.1982610] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.2050119] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.2050119] [Debug  :   Coroner] Query successful!True
[05:49:27.2050119] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.2145835] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.2145835] [Debug  :   Coroner] Query successful!True
[05:49:27.2145835] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.2224312] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.2224312] [Debug  :   Coroner] Query successful!True
[05:49:27.2224312] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.2324705] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.2324705] [Debug  :   Coroner] Query successful!True
[05:49:27.2324705] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.2420526] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.2420526] [Debug  :   Coroner] Query successful!True
[05:49:27.2420526] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.2503932] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.2503932] [Debug  :   Coroner] Query successful!True
[05:49:27.2503932] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.2603715] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.2603715] [Debug  :   Coroner] Query successful!True
[05:49:27.2603715] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.2684109] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.2684109] [Debug  :   Coroner] Query successful!True
[05:49:27.2684109] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.2759706] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.2759706] [Debug  :   Coroner] Query successful!True
[05:49:27.2769690] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.2840991] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.2840991] [Debug  :   Coroner] Query successful!True
[05:49:27.2840991] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.2941436] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.2941436] [Debug  :   Coroner] Query successful!True
[05:49:27.2941436] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.3033133] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.3033133] [Debug  :   Coroner] Query successful!True
[05:49:27.3033133] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.3116480] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.3116480] [Debug  :   Coroner] Query successful!True
[05:49:27.3116480] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.3193462] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.3193462] [Debug  :   Coroner] Query successful!True
[05:49:27.3193462] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.3288313] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.3288313] [Debug  :   Coroner] Query successful!True
[05:49:27.3288313] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.3380650] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.3380650] [Debug  :   Coroner] Query successful!True
[05:49:27.3380650] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.3519988] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.3519988] [Debug  :   Coroner] Query successful!True
[05:49:27.3519988] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.3620039] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.3620039] [Debug  :   Coroner] Query successful!True
[05:49:27.3620039] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.3701607] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.3701607] [Debug  :   Coroner] Query successful!True
[05:49:27.3701607] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.3803496] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.3803496] [Debug  :   Coroner] Query successful!True
[05:49:27.3803496] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.3882772] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.3892782] [Debug  :   Coroner] Query successful!True
[05:49:27.3892782] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.3992778] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.3992778] [Debug  :   Coroner] Query successful!True
[05:49:27.3992778] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.4103188] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.4103188] [Debug  :   Coroner] Query successful!True
[05:49:27.4108312] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.4214790] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.4214790] [Debug  :   Coroner] Query successful!True
[05:49:27.4214790] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.4323668] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.4323668] [Debug  :   Coroner] Query successful!True
[05:49:27.4333435] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.4434045] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.4434045] [Debug  :   Coroner] Query successful!True
[05:49:27.4434045] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.4536331] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.4536331] [Debug  :   Coroner] Query successful!True
[05:49:27.4536331] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.4642847] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.4642847] [Debug  :   Coroner] Query successful!True
[05:49:27.4642847] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.4741679] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.4741679] [Debug  :   Coroner] Query successful!True
[05:49:27.4741679] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.4860942] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.4860942] [Debug  :   Coroner] Query successful!True
[05:49:27.4860942] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.4962909] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.4962909] [Debug  :   Coroner] Query successful!True
[05:49:27.4962909] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.5075802] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.5075802] [Debug  :   Coroner] Query successful!True
[05:49:27.5075802] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.5176245] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.5176245] [Debug  :   Coroner] Query successful!True
[05:49:27.5176245] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.5275311] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.5275311] [Debug  :   Coroner] Query successful!True
[05:49:27.5275311] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.5390029] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.5390029] [Debug  :   Coroner] Query successful!True
[05:49:27.5390029] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.5483141] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.5483141] [Debug  :   Coroner] Query successful!True
[05:49:27.5483141] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.5583200] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.5583200] [Debug  :   Coroner] Query successful!True
[05:49:27.5583200] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.5677779] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.5677779] [Debug  :   Coroner] Query successful!True
[05:49:27.5677779] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.5788023] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.5788023] [Debug  :   Coroner] Query successful!True
[05:49:27.5788023] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.5882033] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.5892014] [Debug  :   Coroner] Query successful!True
[05:49:27.5892014] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.5997179] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.5997179] [Debug  :   Coroner] Query successful!True
[05:49:27.5997179] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.6283974] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:49:27.6283974] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:49:27.6283974] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:49:27.6283974] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:49:27.6303720] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.6303720] [Debug  :   Coroner] Query successful!True
[05:49:27.6303720] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:49:27.6303720] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:49:27.6303720] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.6397298] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.6397298] [Debug  :   Coroner] Query successful!True
[05:49:27.6397298] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.6507824] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.6507824] [Debug  :   Coroner] Query successful!True
[05:49:27.6507824] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.6598777] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.6598777] [Debug  :   Coroner] Query successful!True
[05:49:27.6598777] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.6695164] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.6695164] [Debug  :   Coroner] Query successful!True
[05:49:27.6695164] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.6778670] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.6778670] [Debug  :   Coroner] Query successful!True
[05:49:27.6778670] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.6853995] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.6853995] [Debug  :   Coroner] Query successful!True
[05:49:27.6853995] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.6953997] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.6953997] [Debug  :   Coroner] Query successful!True
[05:49:27.6953997] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.7035656] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.7035656] [Debug  :   Coroner] Query successful!True
[05:49:27.7045647] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.7144808] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.7144808] [Debug  :   Coroner] Query successful!True
[05:49:27.7144808] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.7241839] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.7241839] [Debug  :   Coroner] Query successful!True
[05:49:27.7241839] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.7348493] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.7348493] [Debug  :   Coroner] Query successful!True
[05:49:27.7348493] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.7443461] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.7443461] [Debug  :   Coroner] Query successful!True
[05:49:27.7443461] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.7538622] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.7538622] [Debug  :   Coroner] Query successful!True
[05:49:27.7538622] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.7645369] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.7645369] [Debug  :   Coroner] Query successful!True
[05:49:27.7645369] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.7731505] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.7731505] [Debug  :   Coroner] Query successful!True
[05:49:27.7731505] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.7823983] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.7823983] [Debug  :   Coroner] Query successful!True
[05:49:27.7833970] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.7920025] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.7920025] [Debug  :   Coroner] Query successful!True
[05:49:27.7920025] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.8020061] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.8020061] [Debug  :   Coroner] Query successful!True
[05:49:27.8020061] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.8115627] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.8115627] [Debug  :   Coroner] Query successful!True
[05:49:27.8115627] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.8202158] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.8212146] [Debug  :   Coroner] Query successful!True
[05:49:27.8212146] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.8292673] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.8292673] [Debug  :   Coroner] Query successful!True
[05:49:27.8292673] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.8393845] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.8393845] [Debug  :   Coroner] Query successful!True
[05:49:27.8403838] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.8499064] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.8499064] [Debug  :   Coroner] Query successful!True
[05:49:27.8499064] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.8593484] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.8593484] [Debug  :   Coroner] Query successful!True
[05:49:27.8593484] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.8690465] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.8700465] [Debug  :   Coroner] Query successful!True
[05:49:27.8700465] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.8803221] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.8803221] [Debug  :   Coroner] Query successful!True
[05:49:27.8813220] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.8908457] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.8908457] [Debug  :   Coroner] Query successful!True
[05:49:27.8908457] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.9021154] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.9021154] [Debug  :   Coroner] Query successful!True
[05:49:27.9021154] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.9114495] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.9114495] [Debug  :   Coroner] Query successful!True
[05:49:27.9114495] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.9230028] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.9230028] [Debug  :   Coroner] Query successful!True
[05:49:27.9230028] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.9326133] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.9326133] [Debug  :   Coroner] Query successful!True
[05:49:27.9326133] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.9440159] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.9440159] [Debug  :   Coroner] Query successful!True
[05:49:27.9440159] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.9530150] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.9530150] [Debug  :   Coroner] Query successful!True
[05:49:27.9530150] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.9643861] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.9643861] [Debug  :   Coroner] Query successful!True
[05:49:27.9643861] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.9729489] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.9729489] [Debug  :   Coroner] Query successful!True
[05:49:27.9739494] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.9848689] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.9848689] [Debug  :   Coroner] Query successful!True
[05:49:27.9848689] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:27.9954316] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:27.9954316] [Debug  :   Coroner] Query successful!True
[05:49:27.9954316] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.0050095] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.0050095] [Debug  :   Coroner] Query successful!True
[05:49:28.0050095] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.0187285] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.0187285] [Debug  :   Coroner] Query successful!True
[05:49:28.0187285] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.0280960] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.0280960] [Debug  :   Coroner] Query successful!True
[05:49:28.0290987] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.0393113] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.0393113] [Debug  :   Coroner] Query successful!True
[05:49:28.0393113] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.0483912] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.0483912] [Debug  :   Coroner] Query successful!True
[05:49:28.0483912] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.0601954] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.0601954] [Debug  :   Coroner] Query successful!True
[05:49:28.0601954] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.0689009] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.0689009] [Debug  :   Coroner] Query successful!True
[05:49:28.0689009] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.0791965] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.0791965] [Debug  :   Coroner] Query successful!True
[05:49:28.0791965] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.0879714] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.0879714] [Debug  :   Coroner] Query successful!True
[05:49:28.0879714] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.0974838] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.0974838] [Debug  :   Coroner] Query successful!True
[05:49:28.0974838] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.1074957] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.1074957] [Debug  :   Coroner] Query successful!True
[05:49:28.1074957] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.1169526] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.1169526] [Debug  :   Coroner] Query successful!True
[05:49:28.1169526] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.1272561] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.1272561] [Debug  :   Coroner] Query successful!True
[05:49:28.1272561] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.1354517] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.1364114] [Debug  :   Coroner] Query successful!True
[05:49:28.1364114] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.1464114] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.1464114] [Debug  :   Coroner] Query successful!True
[05:49:28.1464114] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.1564120] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.1574110] [Debug  :   Coroner] Query successful!True
[05:49:28.1574110] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.1654060] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.1654060] [Debug  :   Coroner] Query successful!True
[05:49:28.1664056] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.1755113] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.1755113] [Debug  :   Coroner] Query successful!True
[05:49:28.1765114] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.1845892] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.1845892] [Debug  :   Coroner] Query successful!True
[05:49:28.1855885] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.1947226] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.1947226] [Debug  :   Coroner] Query successful!True
[05:49:28.1957242] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.2061957] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.2061957] [Debug  :   Coroner] Query successful!True
[05:49:28.2061957] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.2161955] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.2161955] [Debug  :   Coroner] Query successful!True
[05:49:28.2161955] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.2261961] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.2271939] [Debug  :   Coroner] Query successful!True
[05:49:28.2272600] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.2371096] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.2371096] [Debug  :   Coroner] Query successful!True
[05:49:28.2371096] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.2452949] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.2452949] [Debug  :   Coroner] Query successful!True
[05:49:28.2462938] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.2561946] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.2561946] [Debug  :   Coroner] Query successful!True
[05:49:28.2561946] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.2642985] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.2652982] [Debug  :   Coroner] Query successful!True
[05:49:28.2652982] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.2744960] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.2744960] [Debug  :   Coroner] Query successful!True
[05:49:28.2744960] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.2860623] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.2860623] [Debug  :   Coroner] Query successful!True
[05:49:28.2860623] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.2950198] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.2950198] [Debug  :   Coroner] Query successful!True
[05:49:28.2950198] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.3038806] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.3038806] [Debug  :   Coroner] Query successful!True
[05:49:28.3048828] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.3146562] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.3146562] [Debug  :   Coroner] Query successful!True
[05:49:28.3146562] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.3222348] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.3222348] [Debug  :   Coroner] Query successful!True
[05:49:28.3222348] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.3313359] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.3313359] [Debug  :   Coroner] Query successful!True
[05:49:28.3313359] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.3398298] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.3398298] [Debug  :   Coroner] Query successful!True
[05:49:28.3398298] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.3510624] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.3510624] [Debug  :   Coroner] Query successful!True
[05:49:28.3510624] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.3590371] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.3590371] [Debug  :   Coroner] Query successful!True
[05:49:28.3590371] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.3664161] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.3664161] [Debug  :   Coroner] Query successful!True
[05:49:28.3664161] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.3752449] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.3752449] [Debug  :   Coroner] Query successful!True
[05:49:28.3762439] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.3844253] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.3844253] [Debug  :   Coroner] Query successful!True
[05:49:28.3844253] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.3936061] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.3936061] [Debug  :   Coroner] Query successful!True
[05:49:28.3936061] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.4011906] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.4011906] [Debug  :   Coroner] Query successful!True
[05:49:28.4011906] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.4117468] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.4117468] [Debug  :   Coroner] Query successful!True
[05:49:28.4117468] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.4217288] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.4217696] [Debug  :   Coroner] Query successful!True
[05:49:28.4217696] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.4287368] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.4287368] [Debug  :   Coroner] Query successful!True
[05:49:28.4287368] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.4409846] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.4409846] [Debug  :   Coroner] Query successful!True
[05:49:28.4409846] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.4488829] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.4488829] [Debug  :   Coroner] Query successful!True
[05:49:28.4488829] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.4570199] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.4580194] [Debug  :   Coroner] Query successful!True
[05:49:28.4580194] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.4675923] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.4675923] [Debug  :   Coroner] Query successful!True
[05:49:28.4675923] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.4765910] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.4765910] [Debug  :   Coroner] Query successful!True
[05:49:28.4765910] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.4839779] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.4839779] [Debug  :   Coroner] Query successful!True
[05:49:28.4849779] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.4962309] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.4962309] [Debug  :   Coroner] Query successful!True
[05:49:28.4962309] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.5041652] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.5041652] [Debug  :   Coroner] Query successful!True
[05:49:28.5047096] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.5128061] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.5128061] [Debug  :   Coroner] Query successful!True
[05:49:28.5128061] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.5208758] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.5208758] [Debug  :   Coroner] Query successful!True
[05:49:28.5208758] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.5306438] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.5306438] [Debug  :   Coroner] Query successful!True
[05:49:28.5306438] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.5405266] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.5405266] [Debug  :   Coroner] Query successful!True
[05:49:28.5405266] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.5476497] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.5476497] [Debug  :   Coroner] Query successful!True
[05:49:28.5486531] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.5591681] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.5591681] [Debug  :   Coroner] Query successful!True
[05:49:28.5591681] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.5670458] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.5670458] [Debug  :   Coroner] Query successful!True
[05:49:28.5670458] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.5768610] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.5768610] [Debug  :   Coroner] Query successful!True
[05:49:28.5768610] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.5862337] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.5862337] [Debug  :   Coroner] Query successful!True
[05:49:28.5862337] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.5952683] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.5952909] [Debug  :   Coroner] Query successful!True
[05:49:28.5952909] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.6040879] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.6040879] [Debug  :   Coroner] Query successful!True
[05:49:28.6040879] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.6141432] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.6141432] [Debug  :   Coroner] Query successful!True
[05:49:28.6141432] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.6225286] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.6225286] [Debug  :   Coroner] Query successful!True
[05:49:28.6235274] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.6305659] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.6305659] [Debug  :   Coroner] Query successful!True
[05:49:28.6315268] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.6427300] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.6427300] [Debug  :   Coroner] Query successful!True
[05:49:28.6427300] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.6516008] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.6516008] [Debug  :   Coroner] Query successful!True
[05:49:28.6516008] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.6606366] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.6606366] [Debug  :   Coroner] Query successful!True
[05:49:28.6606366] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.6692672] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.6692672] [Debug  :   Coroner] Query successful!True
[05:49:28.6692672] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.6788635] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.6788635] [Debug  :   Coroner] Query successful!True
[05:49:28.6788635] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.6865208] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.6865208] [Debug  :   Coroner] Query successful!True
[05:49:28.6875200] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.6978420] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.6978420] [Debug  :   Coroner] Query successful!True
[05:49:28.6978420] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.7063200] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.7063200] [Debug  :   Coroner] Query successful!True
[05:49:28.7063200] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.7189139] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.7189139] [Debug  :   Coroner] Query successful!True
[05:49:28.7189139] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.7277353] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.7277353] [Debug  :   Coroner] Query successful!True
[05:49:28.7277353] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.7379459] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.7379459] [Debug  :   Coroner] Query successful!True
[05:49:28.7379459] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.7459460] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.7459460] [Debug  :   Coroner] Query successful!True
[05:49:28.7459460] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.7544670] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.7544670] [Debug  :   Coroner] Query successful!True
[05:49:28.7554670] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.7668894] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.7668894] [Debug  :   Coroner] Query successful!True
[05:49:28.7668894] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.7767582] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.7767582] [Debug  :   Coroner] Query successful!True
[05:49:28.7772978] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.7865023] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.7865023] [Debug  :   Coroner] Query successful!True
[05:49:28.7865023] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.7935036] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.7945021] [Debug  :   Coroner] Query successful!True
[05:49:28.7945613] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.8039824] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.8039824] [Debug  :   Coroner] Query successful!True
[05:49:28.8045170] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.8135396] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.8135396] [Debug  :   Coroner] Query successful!True
[05:49:28.8135396] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.8232299] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.8232299] [Debug  :   Coroner] Query successful!True
[05:49:28.8232299] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.8320850] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.8320850] [Debug  :   Coroner] Query successful!True
[05:49:28.8320850] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.8403011] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.8403011] [Debug  :   Coroner] Query successful!True
[05:49:28.8413011] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.8493179] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.8493179] [Debug  :   Coroner] Query successful!True
[05:49:28.8493179] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.8597822] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.8602966] [Debug  :   Coroner] Query successful!True
[05:49:28.8602966] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.8673276] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.8683286] [Debug  :   Coroner] Query successful!True
[05:49:28.8683286] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.8792303] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.8792303] [Debug  :   Coroner] Query successful!True
[05:49:28.8792303] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.8874437] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.8874437] [Debug  :   Coroner] Query successful!True
[05:49:28.8874437] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.8994926] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.8994926] [Debug  :   Coroner] Query successful!True
[05:49:28.8994926] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.9080360] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.9080360] [Debug  :   Coroner] Query successful!True
[05:49:28.9080360] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.9169944] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.9169944] [Debug  :   Coroner] Query successful!True
[05:49:28.9169944] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.9258928] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.9258928] [Debug  :   Coroner] Query successful!True
[05:49:28.9264100] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.9349732] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.9349948] [Debug  :   Coroner] Query successful!True
[05:49:28.9349948] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.9432242] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.9432242] [Debug  :   Coroner] Query successful!True
[05:49:28.9432242] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.9501522] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.9501522] [Debug  :   Coroner] Query successful!True
[05:49:28.9501522] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.9616699] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.9616699] [Debug  :   Coroner] Query successful!True
[05:49:28.9616699] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.9695655] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.9695655] [Debug  :   Coroner] Query successful!True
[05:49:28.9695655] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.9783042] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.9783042] [Debug  :   Coroner] Query successful!True
[05:49:28.9783042] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.9864001] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.9864001] [Debug  :   Coroner] Query successful!True
[05:49:28.9864001] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:28.9971323] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:28.9971323] [Debug  :   Coroner] Query successful!True
[05:49:28.9971323] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.0040153] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.0040153] [Debug  :   Coroner] Query successful!True
[05:49:29.0040153] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.0180334] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.0180334] [Debug  :   Coroner] Query successful!True
[05:49:29.0180334] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.0250355] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.0250355] [Debug  :   Coroner] Query successful!True
[05:49:29.0250355] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.0338802] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.0338802] [Debug  :   Coroner] Query successful!True
[05:49:29.0348810] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.0430134] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.0430451] [Debug  :   Coroner] Query successful!True
[05:49:29.0430451] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.0508082] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.0508082] [Debug  :   Coroner] Query successful!True
[05:49:29.0517687] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.0602896] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.0602896] [Debug  :   Coroner] Query successful!True
[05:49:29.0602896] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.0683685] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.0683685] [Debug  :   Coroner] Query successful!True
[05:49:29.0683685] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.0796607] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.0806588] [Debug  :   Coroner] Query successful!True
[05:49:29.0806588] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.0883838] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.0883838] [Debug  :   Coroner] Query successful!True
[05:49:29.0883838] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.1009002] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.1009002] [Debug  :   Coroner] Query successful!True
[05:49:29.1009002] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.1086395] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.1086395] [Debug  :   Coroner] Query successful!True
[05:49:29.1086395] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.1176626] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.1176626] [Debug  :   Coroner] Query successful!True
[05:49:29.1186636] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.1254645] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.1264650] [Debug  :   Coroner] Query successful!True
[05:49:29.1264650] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.1349858] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.1349858] [Debug  :   Coroner] Query successful!True
[05:49:29.1349858] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.1431380] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.1440982] [Debug  :   Coroner] Query successful!True
[05:49:29.1440982] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.1530990] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.1530990] [Debug  :   Coroner] Query successful!True
[05:49:29.1530990] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.1632249] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.1632249] [Debug  :   Coroner] Query successful!True
[05:49:29.1632249] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.1722968] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.1722968] [Debug  :   Coroner] Query successful!True
[05:49:29.1722968] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.1840590] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.1840590] [Debug  :   Coroner] Query successful!True
[05:49:29.1840590] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.1928830] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.1928830] [Debug  :   Coroner] Query successful!True
[05:49:29.1928830] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.2021745] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.2021745] [Debug  :   Coroner] Query successful!True
[05:49:29.2021745] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.2101753] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.2111730] [Debug  :   Coroner] Query successful!True
[05:49:29.2111730] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.2207221] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.2207221] [Debug  :   Coroner] Query successful!True
[05:49:29.2207221] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.2287003] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.2296996] [Debug  :   Coroner] Query successful!True
[05:49:29.2296996] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.2402313] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.2402313] [Debug  :   Coroner] Query successful!True
[05:49:29.2402313] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.2478615] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.2478615] [Debug  :   Coroner] Query successful!True
[05:49:29.2478615] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.2575999] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.2575999] [Debug  :   Coroner] Query successful!True
[05:49:29.2575999] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.2661864] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.2661864] [Debug  :   Coroner] Query successful!True
[05:49:29.2661864] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.2758733] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.2758733] [Debug  :   Coroner] Query successful!True
[05:49:29.2758733] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.2828725] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.2828725] [Debug  :   Coroner] Query successful!True
[05:49:29.2828725] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.2922927] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.2922927] [Debug  :   Coroner] Query successful!True
[05:49:29.2922927] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.3038998] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.3038998] [Debug  :   Coroner] Query successful!True
[05:49:29.3038998] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.3139570] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.3139570] [Debug  :   Coroner] Query successful!True
[05:49:29.3139570] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.3260723] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.3260723] [Debug  :   Coroner] Query successful!True
[05:49:29.3260723] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.3401705] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.3401705] [Debug  :   Coroner] Query successful!True
[05:49:29.3406954] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.3502700] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.3507776] [Debug  :   Coroner] Query successful!True
[05:49:29.3507939] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.3613642] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.3613642] [Debug  :   Coroner] Query successful!True
[05:49:29.3613642] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.3704115] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.3704115] [Debug  :   Coroner] Query successful!True
[05:49:29.3709273] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.3780207] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:49:29.3780207] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:49:29.3780207] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:49:29.3780207] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:49:29.3809835] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.3809835] [Debug  :   Coroner] Query successful!True
[05:49:29.3809835] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:49:29.3809835] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:49:29.3809835] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.3950857] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.3960861] [Debug  :   Coroner] Query successful!True
[05:49:29.3960861] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.4041760] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.4041760] [Debug  :   Coroner] Query successful!True
[05:49:29.4047015] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.4117362] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.4127356] [Debug  :   Coroner] Query successful!True
[05:49:29.4127356] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.4207710] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.4207710] [Debug  :   Coroner] Query successful!True
[05:49:29.4217709] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.4298146] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.4298146] [Debug  :   Coroner] Query successful!True
[05:49:29.4298146] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.4379047] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.4379047] [Debug  :   Coroner] Query successful!True
[05:49:29.4379047] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.4469885] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.4469885] [Debug  :   Coroner] Query successful!True
[05:49:29.4469885] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.4565440] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.4575454] [Debug  :   Coroner] Query successful!True
[05:49:29.4575454] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.4641336] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.4650980] [Debug  :   Coroner] Query successful!True
[05:49:29.4650980] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.4741305] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.4741305] [Debug  :   Coroner] Query successful!True
[05:49:29.4741305] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.4834286] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.4834286] [Debug  :   Coroner] Query successful!True
[05:49:29.4834286] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.4931950] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.4931950] [Debug  :   Coroner] Query successful!True
[05:49:29.4931950] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.5006200] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.5006200] [Debug  :   Coroner] Query successful!True
[05:49:29.5006200] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.5090833] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.5100839] [Debug  :   Coroner] Query successful!True
[05:49:29.5100839] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.5182259] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.5182259] [Debug  :   Coroner] Query successful!True
[05:49:29.5182259] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.5263170] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.5263170] [Debug  :   Coroner] Query successful!True
[05:49:29.5263170] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.5389811] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.5389811] [Debug  :   Coroner] Query successful!True
[05:49:29.5389811] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.5464438] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.5464438] [Debug  :   Coroner] Query successful!True
[05:49:29.5464438] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.5574949] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.5574949] [Debug  :   Coroner] Query successful!True
[05:49:29.5574949] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.5650243] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.5650243] [Debug  :   Coroner] Query successful!True
[05:49:29.5650243] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.5743969] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.5743969] [Debug  :   Coroner] Query successful!True
[05:49:29.5743969] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.5819121] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.5829108] [Debug  :   Coroner] Query successful!True
[05:49:29.5829108] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.5923176] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.5932910] [Debug  :   Coroner] Query successful!True
[05:49:29.5932910] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.6020696] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.6020696] [Debug  :   Coroner] Query successful!True
[05:49:29.6020696] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.6101673] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.6101673] [Debug  :   Coroner] Query successful!True
[05:49:29.6111822] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.6213037] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.6213037] [Debug  :   Coroner] Query successful!True
[05:49:29.6222776] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.6294213] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.6294213] [Debug  :   Coroner] Query successful!True
[05:49:29.6294213] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.6388280] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.6388280] [Debug  :   Coroner] Query successful!True
[05:49:29.6388280] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.6486416] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.6486416] [Debug  :   Coroner] Query successful!True
[05:49:29.6486416] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.6591348] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.6591348] [Debug  :   Coroner] Query successful!True
[05:49:29.6591348] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.6680470] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.6680470] [Debug  :   Coroner] Query successful!True
[05:49:29.6680470] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.6774255] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.6774255] [Debug  :   Coroner] Query successful!True
[05:49:29.6784257] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.6855811] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.6855811] [Debug  :   Coroner] Query successful!True
[05:49:29.6855811] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.6982453] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.6982453] [Debug  :   Coroner] Query successful!True
[05:49:29.6982453] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.7059366] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.7059366] [Debug  :   Coroner] Query successful!True
[05:49:29.7059366] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.7194628] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.7194628] [Debug  :   Coroner] Query successful!True
[05:49:29.7194628] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.7280022] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.7280022] [Debug  :   Coroner] Query successful!True
[05:49:29.7280022] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.7368611] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.7368611] [Debug  :   Coroner] Query successful!True
[05:49:29.7368611] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.7449303] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.7449303] [Debug  :   Coroner] Query successful!True
[05:49:29.7459062] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.7540488] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.7540488] [Debug  :   Coroner] Query successful!True
[05:49:29.7540488] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.7623134] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.7623134] [Debug  :   Coroner] Query successful!True
[05:49:29.7623134] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.7693142] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.7693142] [Debug  :   Coroner] Query successful!True
[05:49:29.7693142] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.7813690] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.7813690] [Debug  :   Coroner] Query successful!True
[05:49:29.7813690] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.7890158] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.7890158] [Debug  :   Coroner] Query successful!True
[05:49:29.7890158] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.7979440] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.7979440] [Debug  :   Coroner] Query successful!True
[05:49:29.7979440] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.8047623] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.8054007] [Debug  :   Coroner] Query successful!True
[05:49:29.8054007] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.8144834] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.8144834] [Debug  :   Coroner] Query successful!True
[05:49:29.8144834] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.8236634] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.8236634] [Debug  :   Coroner] Query successful!True
[05:49:29.8236634] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.8327602] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.8327602] [Debug  :   Coroner] Query successful!True
[05:49:29.8327602] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.8398786] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.8398786] [Debug  :   Coroner] Query successful!True
[05:49:29.8398786] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.8495414] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.8495414] [Debug  :   Coroner] Query successful!True
[05:49:29.8495414] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.8584035] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.8584035] [Debug  :   Coroner] Query successful!True
[05:49:29.8584035] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.8660794] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.8660794] [Debug  :   Coroner] Query successful!True
[05:49:29.8660794] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.8749098] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.8749098] [Debug  :   Coroner] Query successful!True
[05:49:29.8749098] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.8843595] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.8843595] [Debug  :   Coroner] Query successful!True
[05:49:29.8843595] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.8929386] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.8929386] [Debug  :   Coroner] Query successful!True
[05:49:29.8929386] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.9004771] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.9004771] [Debug  :   Coroner] Query successful!True
[05:49:29.9004771] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.9084748] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.9084748] [Debug  :   Coroner] Query successful!True
[05:49:29.9084748] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.9164461] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.9164461] [Debug  :   Coroner] Query successful!True
[05:49:29.9164461] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.9259888] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.9259888] [Debug  :   Coroner] Query successful!True
[05:49:29.9259888] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.9337972] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.9337972] [Debug  :   Coroner] Query successful!True
[05:49:29.9347990] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.9416212] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.9416212] [Debug  :   Coroner] Query successful!True
[05:49:29.9416212] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.9499954] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.9499954] [Debug  :   Coroner] Query successful!True
[05:49:29.9499954] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.9599946] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.9599946] [Debug  :   Coroner] Query successful!True
[05:49:29.9599946] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.9675132] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.9680202] [Debug  :   Coroner] Query successful!True
[05:49:29.9680694] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.9754535] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.9764658] [Debug  :   Coroner] Query successful!True
[05:49:29.9764658] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.9840321] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.9840722] [Debug  :   Coroner] Query successful!True
[05:49:29.9840722] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.9924328] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.9924328] [Debug  :   Coroner] Query successful!True
[05:49:29.9924328] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:29.9999490] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:29.9999490] [Debug  :   Coroner] Query successful!True
[05:49:30.0007264] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.0086221] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.0086221] [Debug  :   Coroner] Query successful!True
[05:49:30.0096209] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.0181036] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.0181036] [Debug  :   Coroner] Query successful!True
[05:49:30.0181036] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.0255479] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.0255479] [Debug  :   Coroner] Query successful!True
[05:49:30.0255479] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.0335480] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.0345478] [Debug  :   Coroner] Query successful!True
[05:49:30.0345478] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.0410492] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.0410492] [Debug  :   Coroner] Query successful!True
[05:49:30.0410492] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.0508197] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.0513373] [Debug  :   Coroner] Query successful!True
[05:49:30.0513580] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.0595963] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.0595963] [Debug  :   Coroner] Query successful!True
[05:49:30.0595963] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.0674687] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.0674687] [Debug  :   Coroner] Query successful!True
[05:49:30.0684709] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.0759868] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.0769842] [Debug  :   Coroner] Query successful!True
[05:49:30.0769842] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.0851511] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.0851511] [Debug  :   Coroner] Query successful!True
[05:49:30.0861299] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.0942602] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.0942602] [Debug  :   Coroner] Query successful!True
[05:49:30.0942602] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.1023662] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.1023662] [Debug  :   Coroner] Query successful!True
[05:49:30.1023662] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.1133198] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.1133198] [Debug  :   Coroner] Query successful!True
[05:49:30.1133198] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.1215458] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.1215458] [Debug  :   Coroner] Query successful!True
[05:49:30.1225022] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.1295160] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.1295160] [Debug  :   Coroner] Query successful!True
[05:49:30.1295160] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.1380127] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.1380127] [Debug  :   Coroner] Query successful!True
[05:49:30.1380127] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.1481876] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.1481876] [Debug  :   Coroner] Query successful!True
[05:49:30.1481876] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.1574585] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.1574585] [Debug  :   Coroner] Query successful!True
[05:49:30.1574585] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.1651117] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.1651117] [Debug  :   Coroner] Query successful!True
[05:49:30.1651117] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.1735005] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.1735005] [Debug  :   Coroner] Query successful!True
[05:49:30.1735005] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.1825775] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.1825775] [Debug  :   Coroner] Query successful!True
[05:49:30.1825775] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.1923020] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.1923020] [Debug  :   Coroner] Query successful!True
[05:49:30.1923020] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.1996442] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.2006576] [Debug  :   Coroner] Query successful!True
[05:49:30.2006576] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.2081749] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.2087135] [Debug  :   Coroner] Query successful!True
[05:49:30.2087135] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.2192057] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.2192057] [Debug  :   Coroner] Query successful!True
[05:49:30.2192057] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.2263796] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.2263796] [Debug  :   Coroner] Query successful!True
[05:49:30.2263796] [Debug  :   Coroner] Handling generic fall damage...
[05:49:30.2263796] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.2269253] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.2269253] [Debug  :   Coroner] Query successful!True
[05:49:30.2269253] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.2361913] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.2361913] [Debug  :   Coroner] Query successful!True
[05:49:30.2361913] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.2455123] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.2455123] [Debug  :   Coroner] Query successful!True
[05:49:30.2455123] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.2546195] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.2546195] [Debug  :   Coroner] Query successful!True
[05:49:30.2546195] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.2629275] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.2629275] [Debug  :   Coroner] Query successful!True
[05:49:30.2629275] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.2734720] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.2734720] [Debug  :   Coroner] Query successful!True
[05:49:30.2734720] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.2823465] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.2823465] [Debug  :   Coroner] Query successful!True
[05:49:30.2823465] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.2903470] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.2903470] [Debug  :   Coroner] Query successful!True
[05:49:30.2903470] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.3029509] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.3029509] [Debug  :   Coroner] Query successful!True
[05:49:30.3029509] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.3118457] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.3118457] [Debug  :   Coroner] Query successful!True
[05:49:30.3118457] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.3198446] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.3198446] [Debug  :   Coroner] Query successful!True
[05:49:30.3198446] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.3288443] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.3288443] [Debug  :   Coroner] Query successful!True
[05:49:30.3288443] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.3381170] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.3381170] [Debug  :   Coroner] Query successful!True
[05:49:30.3386482] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.3462126] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.3462126] [Debug  :   Coroner] Query successful!True
[05:49:30.3462126] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.3541368] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.3541368] [Debug  :   Coroner] Query successful!True
[05:49:30.3541368] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.3641009] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.3641009] [Debug  :   Coroner] Query successful!True
[05:49:30.3641009] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.3726167] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.3726167] [Debug  :   Coroner] Query successful!True
[05:49:30.3726167] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.3841543] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.3841543] [Debug  :   Coroner] Query successful!True
[05:49:30.3841543] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.3931646] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.3931646] [Debug  :   Coroner] Query successful!True
[05:49:30.3931646] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.4018090] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.4018090] [Debug  :   Coroner] Query successful!True
[05:49:30.4018090] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.4120325] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.4120325] [Debug  :   Coroner] Query successful!True
[05:49:30.4120325] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.4208378] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.4208378] [Debug  :   Coroner] Query successful!True
[05:49:30.4208378] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.4328388] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.4328388] [Debug  :   Coroner] Query successful!True
[05:49:30.4328388] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.4423094] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.4423094] [Debug  :   Coroner] Query successful!True
[05:49:30.4423094] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.4497668] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.4497668] [Debug  :   Coroner] Query successful!True
[05:49:30.4497668] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.4622437] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.4622437] [Debug  :   Coroner] Query successful!True
[05:49:30.4622437] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.4695333] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.4695333] [Debug  :   Coroner] Query successful!True
[05:49:30.4695333] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.4830767] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.4830767] [Debug  :   Coroner] Query successful!True
[05:49:30.4830767] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.4928496] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.4928496] [Debug  :   Coroner] Query successful!True
[05:49:30.4928496] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.5025423] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.5025423] [Debug  :   Coroner] Query successful!True
[05:49:30.5035423] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.5123247] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.5123247] [Debug  :   Coroner] Query successful!True
[05:49:30.5123247] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.5206198] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.5212128] [Debug  :   Coroner] Query successful!True
[05:49:30.5212128] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.5307495] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.5307895] [Debug  :   Coroner] Query successful!True
[05:49:30.5307895] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.5398647] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.5408821] [Debug  :   Coroner] Query successful!True
[05:49:30.5408821] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.5508837] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.5508837] [Debug  :   Coroner] Query successful!True
[05:49:30.5508837] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.5593938] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.5603933] [Debug  :   Coroner] Query successful!True
[05:49:30.5603933] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.5674889] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.5674889] [Debug  :   Coroner] Query successful!True
[05:49:30.5674889] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.5802091] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.5802091] [Debug  :   Coroner] Query successful!True
[05:49:30.5802091] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.5877277] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.5877277] [Debug  :   Coroner] Query successful!True
[05:49:30.5877277] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.6007650] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.6007650] [Debug  :   Coroner] Query successful!True
[05:49:30.6007650] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.6081904] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.6081904] [Debug  :   Coroner] Query successful!True
[05:49:30.6081904] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.6212845] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.6212845] [Debug  :   Coroner] Query successful!True
[05:49:30.6212845] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.6284993] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.6284993] [Debug  :   Coroner] Query successful!True
[05:49:30.6284993] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.6381288] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.6381288] [Debug  :   Coroner] Query successful!True
[05:49:30.6381288] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.6478804] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.6478804] [Debug  :   Coroner] Query successful!True
[05:49:30.6478804] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.6571963] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.6571963] [Debug  :   Coroner] Query successful!True
[05:49:30.6571963] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.6647319] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.6647319] [Debug  :   Coroner] Query successful!True
[05:49:30.6647319] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.6770691] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.6770691] [Debug  :   Coroner] Query successful!True
[05:49:30.6770691] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.6846835] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.6846835] [Debug  :   Coroner] Query successful!True
[05:49:30.6846835] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.6932727] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.6932727] [Debug  :   Coroner] Query successful!True
[05:49:30.6932727] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.7033261] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.7033261] [Debug  :   Coroner] Query successful!True
[05:49:30.7033261] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.7124692] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.7124692] [Debug  :   Coroner] Query successful!True
[05:49:30.7124692] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.7197364] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.7197364] [Debug  :   Coroner] Query successful!True
[05:49:30.7197364] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.7313472] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.7313472] [Debug  :   Coroner] Query successful!True
[05:49:30.7313472] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.7396378] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.7396378] [Debug  :   Coroner] Query successful!True
[05:49:30.7406368] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.7492256] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.7492256] [Debug  :   Coroner] Query successful!True
[05:49:30.7492256] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.7609466] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.7609466] [Debug  :   Coroner] Query successful!True
[05:49:30.7609466] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.7685280] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.7685280] [Debug  :   Coroner] Query successful!True
[05:49:30.7685280] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.7818072] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.7818072] [Debug  :   Coroner] Query successful!True
[05:49:30.7818072] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.7901236] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.7901236] [Debug  :   Coroner] Query successful!True
[05:49:30.7901236] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.8023969] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.8023969] [Debug  :   Coroner] Query successful!True
[05:49:30.8023969] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.8117297] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.8117297] [Debug  :   Coroner] Query successful!True
[05:49:30.8117297] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.8216671] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.8216671] [Debug  :   Coroner] Query successful!True
[05:49:30.8216671] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.8311514] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.8321526] [Debug  :   Coroner] Query successful!True
[05:49:30.8321526] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.8407181] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.8407181] [Debug  :   Coroner] Query successful!True
[05:49:30.8407181] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.8492357] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.8492357] [Debug  :   Coroner] Query successful!True
[05:49:30.8492357] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.8600468] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.8600468] [Debug  :   Coroner] Query successful!True
[05:49:30.8600468] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.8702148] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.8702148] [Debug  :   Coroner] Query successful!True
[05:49:30.8712347] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.8812660] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.8812660] [Debug  :   Coroner] Query successful!True
[05:49:30.8812660] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.8927403] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.8927403] [Debug  :   Coroner] Query successful!True
[05:49:30.8927403] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.9021158] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.9021158] [Debug  :   Coroner] Query successful!True
[05:49:30.9031154] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.9123187] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.9123187] [Debug  :   Coroner] Query successful!True
[05:49:30.9123187] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.9220880] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.9220880] [Debug  :   Coroner] Query successful!True
[05:49:30.9226245] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.9327672] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.9327672] [Debug  :   Coroner] Query successful!True
[05:49:30.9327672] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.9432305] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.9432305] [Debug  :   Coroner] Query successful!True
[05:49:30.9432305] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.9532103] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.9532103] [Debug  :   Coroner] Query successful!True
[05:49:30.9542123] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.9635559] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.9635559] [Debug  :   Coroner] Query successful!True
[05:49:30.9635559] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.9742993] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.9742993] [Debug  :   Coroner] Query successful!True
[05:49:30.9742993] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.9842269] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.9842269] [Debug  :   Coroner] Query successful!True
[05:49:30.9842269] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:30.9958955] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:30.9968953] [Debug  :   Coroner] Query successful!True
[05:49:30.9968953] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.0048278] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.0048278] [Debug  :   Coroner] Query successful!True
[05:49:31.0048278] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.0178938] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.0179239] [Debug  :   Coroner] Query successful!True
[05:49:31.0179239] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.0263089] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.0263089] [Debug  :   Coroner] Query successful!True
[05:49:31.0263089] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.0390792] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.0390792] [Debug  :   Coroner] Query successful!True
[05:49:31.0390792] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.0472035] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.0472035] [Debug  :   Coroner] Query successful!True
[05:49:31.0472035] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.0591736] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.0591736] [Debug  :   Coroner] Query successful!True
[05:49:31.0591736] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.0663995] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.0663995] [Debug  :   Coroner] Query successful!True
[05:49:31.0673978] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.0796523] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.0796523] [Debug  :   Coroner] Query successful!True
[05:49:31.0796523] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.0880300] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.0880300] [Debug  :   Coroner] Query successful!True
[05:49:31.0880300] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.1008327] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.1008327] [Debug  :   Coroner] Query successful!True
[05:49:31.1008327] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.1092082] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.1092082] [Debug  :   Coroner] Query successful!True
[05:49:31.1092082] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.1216145] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.1216145] [Debug  :   Coroner] Query successful!True
[05:49:31.1216145] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.1296782] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.1296782] [Debug  :   Coroner] Query successful!True
[05:49:31.1296782] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.1423592] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.1423592] [Debug  :   Coroner] Query successful!True
[05:49:31.1423592] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.1515363] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.1515363] [Debug  :   Coroner] Query successful!True
[05:49:31.1525370] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.1625351] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.1625351] [Debug  :   Coroner] Query successful!True
[05:49:31.1625351] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.1721810] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.1721810] [Debug  :   Coroner] Query successful!True
[05:49:31.1721810] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.1828224] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.1828224] [Debug  :   Coroner] Query successful!True
[05:49:31.1833364] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.1945225] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.1945225] [Debug  :   Coroner] Query successful!True
[05:49:31.1945225] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.2032135] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.2032135] [Debug  :   Coroner] Query successful!True
[05:49:31.2042135] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.2132143] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.2132143] [Debug  :   Coroner] Query successful!True
[05:49:31.2132143] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.2217956] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.2217956] [Debug  :   Coroner] Query successful!True
[05:49:31.2217956] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.2328036] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.2333195] [Debug  :   Coroner] Query successful!True
[05:49:31.2333370] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.2425262] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.2435850] [Debug  :   Coroner] Query successful!True
[05:49:31.2435850] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.2533226] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.2533226] [Debug  :   Coroner] Query successful!True
[05:49:31.2533226] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.2623228] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.2633218] [Debug  :   Coroner] Query successful!True
[05:49:31.2633218] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.2737687] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.2737687] [Debug  :   Coroner] Query successful!True
[05:49:31.2737687] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.2829755] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.2829755] [Debug  :   Coroner] Query successful!True
[05:49:31.2829755] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.2916017] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.2916017] [Debug  :   Coroner] Query successful!True
[05:49:31.2916017] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.3016978] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.3016978] [Debug  :   Coroner] Query successful!True
[05:49:31.3026960] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.3103675] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.3103675] [Debug  :   Coroner] Query successful!True
[05:49:31.3109060] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.3239549] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.3239549] [Debug  :   Coroner] Query successful!True
[05:49:31.3239549] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.3332276] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.3332276] [Debug  :   Coroner] Query successful!True
[05:49:31.3332276] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.3423687] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.3433667] [Debug  :   Coroner] Query successful!True
[05:49:31.3433667] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.3526595] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.3526595] [Debug  :   Coroner] Query successful!True
[05:49:31.3526595] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.3636710] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.3636710] [Debug  :   Coroner] Query successful!True
[05:49:31.3636710] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.3718729] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.3728720] [Debug  :   Coroner] Query successful!True
[05:49:31.3728720] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.3845795] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.3845795] [Debug  :   Coroner] Query successful!True
[05:49:31.3845795] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.3948584] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.3955607] [Debug  :   Coroner] Query successful!True
[05:49:31.3955607] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.4051201] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.4051201] [Debug  :   Coroner] Query successful!True
[05:49:31.4051201] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.4147879] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.4147879] [Debug  :   Coroner] Query successful!True
[05:49:31.4147879] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.4235344] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.4235344] [Debug  :   Coroner] Query successful!True
[05:49:31.4235344] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.4331609] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.4331609] [Debug  :   Coroner] Query successful!True
[05:49:31.4331609] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.4432611] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.4432611] [Debug  :   Coroner] Query successful!True
[05:49:31.4432611] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.4542916] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.4542916] [Debug  :   Coroner] Query successful!True
[05:49:31.4542916] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.4641196] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.4641196] [Debug  :   Coroner] Query successful!True
[05:49:31.4651181] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.4745073] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.4745073] [Debug  :   Coroner] Query successful!True
[05:49:31.4745073] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.4837127] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.4837127] [Debug  :   Coroner] Query successful!True
[05:49:31.4837127] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.4931505] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.4931505] [Debug  :   Coroner] Query successful!True
[05:49:31.4931505] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.5026905] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.5026905] [Debug  :   Coroner] Query successful!True
[05:49:31.5026905] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.5116281] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.5116281] [Debug  :   Coroner] Query successful!True
[05:49:31.5116281] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.5207106] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.5207106] [Debug  :   Coroner] Query successful!True
[05:49:31.5207106] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.5311946] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.5312160] [Debug  :   Coroner] Query successful!True
[05:49:31.5312160] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.5417183] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.5417183] [Debug  :   Coroner] Query successful!True
[05:49:31.5417183] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.5514288] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.5514288] [Debug  :   Coroner] Query successful!True
[05:49:31.5514288] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.5612850] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.5612850] [Debug  :   Coroner] Query successful!True
[05:49:31.5612850] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.5696433] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.5696433] [Debug  :   Coroner] Query successful!True
[05:49:31.5696433] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.5796276] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.5796276] [Debug  :   Coroner] Query successful!True
[05:49:31.5796276] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.5892624] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.5892624] [Debug  :   Coroner] Query successful!True
[05:49:31.5892624] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.6007479] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.6007479] [Debug  :   Coroner] Query successful!True
[05:49:31.6007479] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.6099752] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.6099752] [Debug  :   Coroner] Query successful!True
[05:49:31.6099752] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.6217977] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.6217977] [Debug  :   Coroner] Query successful!True
[05:49:31.6217977] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.6307133] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.6307133] [Debug  :   Coroner] Query successful!True
[05:49:31.6307133] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.6425358] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.6425358] [Debug  :   Coroner] Query successful!True
[05:49:31.6425358] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.6522162] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.6522162] [Debug  :   Coroner] Query successful!True
[05:49:31.6522162] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.6627324] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.6627324] [Debug  :   Coroner] Query successful!True
[05:49:31.6627324] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.6730287] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.6730287] [Debug  :   Coroner] Query successful!True
[05:49:31.6730287] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.6831028] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.6831028] [Debug  :   Coroner] Query successful!True
[05:49:31.6841040] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.6926895] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.6926895] [Debug  :   Coroner] Query successful!True
[05:49:31.6936921] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.7012099] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.7012099] [Debug  :   Coroner] Query successful!True
[05:49:31.7012099] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.7106871] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.7106871] [Debug  :   Coroner] Query successful!True
[05:49:31.7106871] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.7186860] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.7196847] [Debug  :   Coroner] Query successful!True
[05:49:31.7196847] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.7271766] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.7271766] [Debug  :   Coroner] Query successful!True
[05:49:31.7271766] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.7373171] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.7373171] [Debug  :   Coroner] Query successful!True
[05:49:31.7373171] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.7459542] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.7459542] [Debug  :   Coroner] Query successful!True
[05:49:31.7459542] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.7539751] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.7539751] [Debug  :   Coroner] Query successful!True
[05:49:31.7539751] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.7614514] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.7624444] [Debug  :   Coroner] Query successful!True
[05:49:31.7624444] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.7690741] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.7690741] [Debug  :   Coroner] Query successful!True
[05:49:31.7700726] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.7807749] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.7807749] [Debug  :   Coroner] Query successful!True
[05:49:31.7807749] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.7884005] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.7884005] [Debug  :   Coroner] Query successful!True
[05:49:31.7884005] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.7981944] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.7981944] [Debug  :   Coroner] Query successful!True
[05:49:31.7981944] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.8074984] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.8074984] [Debug  :   Coroner] Query successful!True
[05:49:31.8074984] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.8165996] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.8165996] [Debug  :   Coroner] Query successful!True
[05:49:31.8165996] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.8245903] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.8245903] [Debug  :   Coroner] Query successful!True
[05:49:31.8245903] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.8369154] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.8369154] [Debug  :   Coroner] Query successful!True
[05:49:31.8369154] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.8440662] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.8440662] [Debug  :   Coroner] Query successful!True
[05:49:31.8440662] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.8533503] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.8533503] [Debug  :   Coroner] Query successful!True
[05:49:31.8533503] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.8634028] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.8634028] [Debug  :   Coroner] Query successful!True
[05:49:31.8634028] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.8714486] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.8714486] [Debug  :   Coroner] Query successful!True
[05:49:31.8714486] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.8801397] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.8801397] [Debug  :   Coroner] Query successful!True
[05:49:31.8801397] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.8867839] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.8877833] [Debug  :   Coroner] Query successful!True
[05:49:31.8877833] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.8993513] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.8993513] [Debug  :   Coroner] Query successful!True
[05:49:31.8993513] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.9070337] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.9070337] [Debug  :   Coroner] Query successful!True
[05:49:31.9070337] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.9195917] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.9195917] [Debug  :   Coroner] Query successful!True
[05:49:31.9195917] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.9265934] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.9275925] [Debug  :   Coroner] Query successful!True
[05:49:31.9275925] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.9373130] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.9373130] [Debug  :   Coroner] Query successful!True
[05:49:31.9373130] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.9464734] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.9464734] [Debug  :   Coroner] Query successful!True
[05:49:31.9464734] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.9553573] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.9553573] [Debug  :   Coroner] Query successful!True
[05:49:31.9553573] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.9626729] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.9636735] [Debug  :   Coroner] Query successful!True
[05:49:31.9637141] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.9717406] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.9717406] [Debug  :   Coroner] Query successful!True
[05:49:31.9717406] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.9824289] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.9824289] [Debug  :   Coroner] Query successful!True
[05:49:31.9824289] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:31.9902616] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:31.9912624] [Debug  :   Coroner] Query successful!True
[05:49:31.9912624] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.0015344] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.0025334] [Debug  :   Coroner] Query successful!True
[05:49:32.0025334] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.0114527] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.0119581] [Debug  :   Coroner] Query successful!True
[05:49:32.0119873] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.0200946] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.0200946] [Debug  :   Coroner] Query successful!True
[05:49:32.0200946] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.0306337] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.0306337] [Debug  :   Coroner] Query successful!True
[05:49:32.0306337] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.0384865] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.0384865] [Debug  :   Coroner] Query successful!True
[05:49:32.0394884] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.0472398] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.0472398] [Debug  :   Coroner] Query successful!True
[05:49:32.0472398] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.0553105] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.0553105] [Debug  :   Coroner] Query successful!True
[05:49:32.0563126] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.0641856] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.0641856] [Debug  :   Coroner] Query successful!True
[05:49:32.0651644] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.0728282] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.0728282] [Debug  :   Coroner] Query successful!True
[05:49:32.0728282] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.0807363] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.0817360] [Debug  :   Coroner] Query successful!True
[05:49:32.0817360] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.0893854] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.0893854] [Debug  :   Coroner] Query successful!True
[05:49:32.0893854] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.1006289] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.1006289] [Debug  :   Coroner] Query successful!True
[05:49:32.1006289] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.1091914] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.1091914] [Debug  :   Coroner] Query successful!True
[05:49:32.1091914] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.1191397] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.1191397] [Debug  :   Coroner] Query successful!True
[05:49:32.1191397] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.1274575] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.1274575] [Debug  :   Coroner] Query successful!True
[05:49:32.1274575] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.1369755] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.1369755] [Debug  :   Coroner] Query successful!True
[05:49:32.1369755] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.1450526] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.1450526] [Debug  :   Coroner] Query successful!True
[05:49:32.1450526] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.1571096] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.1571096] [Debug  :   Coroner] Query successful!True
[05:49:32.1571096] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.1651759] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.1651759] [Debug  :   Coroner] Query successful!True
[05:49:32.1651759] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.1772073] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.1772073] [Debug  :   Coroner] Query successful!True
[05:49:32.1772073] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.1846138] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.1846138] [Debug  :   Coroner] Query successful!True
[05:49:32.1846138] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.1942155] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.1942155] [Debug  :   Coroner] Query successful!True
[05:49:32.1942155] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.2035760] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.2035760] [Debug  :   Coroner] Query successful!True
[05:49:32.2035760] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.2130544] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.2130544] [Debug  :   Coroner] Query successful!True
[05:49:32.2130544] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.2206769] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.2206769] [Debug  :   Coroner] Query successful!True
[05:49:32.2206769] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.2317158] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.2317158] [Debug  :   Coroner] Query successful!True
[05:49:32.2317158] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.2412483] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.2412483] [Debug  :   Coroner] Query successful!True
[05:49:32.2412483] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.2528424] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.2528424] [Debug  :   Coroner] Query successful!True
[05:49:32.2528424] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.2617061] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.2617061] [Debug  :   Coroner] Query successful!True
[05:49:32.2617061] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.2697062] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.2697062] [Debug  :   Coroner] Query successful!True
[05:49:32.2697062] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.2812578] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.2812578] [Debug  :   Coroner] Query successful!True
[05:49:32.2812578] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.2888400] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.2888400] [Debug  :   Coroner] Query successful!True
[05:49:32.2898388] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.3014814] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.3014814] [Debug  :   Coroner] Query successful!True
[05:49:32.3014814] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.3103647] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.3103647] [Debug  :   Coroner] Query successful!True
[05:49:32.3103647] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.3183776] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.3183776] [Debug  :   Coroner] Query successful!True
[05:49:32.3183776] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.3288929] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.3288929] [Debug  :   Coroner] Query successful!True
[05:49:32.3288929] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.3370650] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.3370650] [Debug  :   Coroner] Query successful!True
[05:49:32.3370650] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.3456687] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.3456687] [Debug  :   Coroner] Query successful!True
[05:49:32.3466702] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.3562719] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.3562719] [Debug  :   Coroner] Query successful!True
[05:49:32.3562719] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.3643772] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.3643772] [Debug  :   Coroner] Query successful!True
[05:49:32.3643772] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.3739325] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.3739325] [Debug  :   Coroner] Query successful!True
[05:49:32.3739325] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.3842818] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.3842818] [Debug  :   Coroner] Query successful!True
[05:49:32.3842818] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.3924589] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.3924589] [Debug  :   Coroner] Query successful!True
[05:49:32.3934277] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.4004292] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.4004292] [Debug  :   Coroner] Query successful!True
[05:49:32.4004292] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.4088187] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.4088187] [Debug  :   Coroner] Query successful!True
[05:49:32.4088187] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.4198521] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.4198521] [Debug  :   Coroner] Query successful!True
[05:49:32.4198521] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.4278519] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.4278519] [Debug  :   Coroner] Query successful!True
[05:49:32.4278519] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.4409458] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.4409458] [Debug  :   Coroner] Query successful!True
[05:49:32.4409458] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.4478936] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.4488588] [Debug  :   Coroner] Query successful!True
[05:49:32.4488588] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.4570644] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.4570644] [Debug  :   Coroner] Query successful!True
[05:49:32.4580631] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.4676531] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.4676531] [Debug  :   Coroner] Query successful!True
[05:49:32.4676531] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.4758830] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.4758830] [Debug  :   Coroner] Query successful!True
[05:49:32.4768554] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.4839623] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.4839623] [Debug  :   Coroner] Query successful!True
[05:49:32.4839623] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.4936318] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.4936318] [Debug  :   Coroner] Query successful!True
[05:49:32.4946311] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.5016314] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.5026314] [Debug  :   Coroner] Query successful!True
[05:49:32.5026314] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.5116784] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.5116784] [Debug  :   Coroner] Query successful!True
[05:49:32.5116784] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.5186802] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.5186802] [Debug  :   Coroner] Query successful!True
[05:49:32.5186802] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.5303198] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.5303198] [Debug  :   Coroner] Query successful!True
[05:49:32.5303198] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.5386099] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.5386099] [Debug  :   Coroner] Query successful!True
[05:49:32.5386099] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.5461260] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.5471239] [Debug  :   Coroner] Query successful!True
[05:49:32.5471239] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.5561254] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.5561254] [Debug  :   Coroner] Query successful!True
[05:49:32.5561254] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.5648006] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.5648006] [Debug  :   Coroner] Query successful!True
[05:49:32.5648006] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.5748443] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.5748443] [Debug  :   Coroner] Query successful!True
[05:49:32.5748443] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.5836239] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.5836239] [Debug  :   Coroner] Query successful!True
[05:49:32.5836239] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.5925463] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.5925463] [Debug  :   Coroner] Query successful!True
[05:49:32.5925463] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.6027729] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.6027729] [Debug  :   Coroner] Query successful!True
[05:49:32.6027729] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.6107849] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.6107849] [Debug  :   Coroner] Query successful!True
[05:49:32.6107849] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.6213435] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.6213435] [Debug  :   Coroner] Query successful!True
[05:49:32.6223202] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.6288906] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.6288906] [Debug  :   Coroner] Query successful!True
[05:49:32.6301964] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.6397613] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.6397613] [Debug  :   Coroner] Query successful!True
[05:49:32.6397613] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.6486920] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.6486920] [Debug  :   Coroner] Query successful!True
[05:49:32.6486920] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.6589197] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.6589197] [Debug  :   Coroner] Query successful!True
[05:49:32.6589197] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.6689278] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.6689278] [Debug  :   Coroner] Query successful!True
[05:49:32.6689278] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.6782333] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.6782333] [Debug  :   Coroner] Query successful!True
[05:49:32.6782333] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.6872771] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.6872771] [Debug  :   Coroner] Query successful!True
[05:49:32.6872771] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.6989159] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.6989159] [Debug  :   Coroner] Query successful!True
[05:49:32.6989159] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.7069894] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.7069894] [Debug  :   Coroner] Query successful!True
[05:49:32.7069894] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.7190382] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.7190382] [Debug  :   Coroner] Query successful!True
[05:49:32.7190382] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.7289371] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.7289371] [Debug  :   Coroner] Query successful!True
[05:49:32.7289371] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.7397084] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.7397084] [Debug  :   Coroner] Query successful!True
[05:49:32.7397084] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.7485669] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.7485669] [Debug  :   Coroner] Query successful!True
[05:49:32.7485669] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.7605491] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.7615827] [Debug  :   Coroner] Query successful!True
[05:49:32.7615827] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.7695594] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.7695594] [Debug  :   Coroner] Query successful!True
[05:49:32.7695594] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.7807333] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.7807333] [Debug  :   Coroner] Query successful!True
[05:49:32.7817373] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.7892516] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.7892516] [Debug  :   Coroner] Query successful!True
[05:49:32.7892516] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.8026422] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.8026422] [Debug  :   Coroner] Query successful!True
[05:49:32.8026422] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.8112330] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.8112330] [Debug  :   Coroner] Query successful!True
[05:49:32.8112330] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.8228096] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.8228096] [Debug  :   Coroner] Query successful!True
[05:49:32.8228096] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.8330749] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.8330749] [Debug  :   Coroner] Query successful!True
[05:49:32.8330749] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.8425496] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.8425496] [Debug  :   Coroner] Query successful!True
[05:49:32.8435236] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.8525021] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.8525021] [Debug  :   Coroner] Query successful!True
[05:49:32.8525021] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.8636578] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.8636578] [Debug  :   Coroner] Query successful!True
[05:49:32.8636578] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.8738466] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.8738466] [Debug  :   Coroner] Query successful!True
[05:49:32.8738466] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.8851642] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.8851642] [Debug  :   Coroner] Query successful!True
[05:49:32.8851642] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.8947829] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.8947829] [Debug  :   Coroner] Query successful!True
[05:49:32.8947829] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.9058888] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.9058888] [Debug  :   Coroner] Query successful!True
[05:49:32.9058888] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.9156236] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.9156236] [Debug  :   Coroner] Query successful!True
[05:49:32.9156236] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.9269531] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.9269531] [Debug  :   Coroner] Query successful!True
[05:49:32.9269531] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.9363605] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.9363605] [Debug  :   Coroner] Query successful!True
[05:49:32.9369050] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.9474429] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.9474429] [Debug  :   Coroner] Query successful!True
[05:49:32.9474429] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.9581521] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.9581521] [Debug  :   Coroner] Query successful!True
[05:49:32.9581521] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.9680064] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.9680064] [Debug  :   Coroner] Query successful!True
[05:49:32.9685248] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.9774481] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.9774481] [Debug  :   Coroner] Query successful!True
[05:49:32.9774481] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.9885926] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.9885926] [Debug  :   Coroner] Query successful!True
[05:49:32.9885926] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:32.9979371] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:32.9989380] [Debug  :   Coroner] Query successful!True
[05:49:32.9989380] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.0093390] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.0093390] [Debug  :   Coroner] Query successful!True
[05:49:33.0093390] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.0196153] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.0196153] [Debug  :   Coroner] Query successful!True
[05:49:33.0196153] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.0303139] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.0303139] [Debug  :   Coroner] Query successful!True
[05:49:33.0303139] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.0400029] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.0400029] [Debug  :   Coroner] Query successful!True
[05:49:33.0405452] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.0507991] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.0507991] [Debug  :   Coroner] Query successful!True
[05:49:33.0507991] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.0621270] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.0621270] [Debug  :   Coroner] Query successful!True
[05:49:33.0621270] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:49:33.0621270] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:49:33.0621270] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.0726527] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.0726527] [Debug  :   Coroner] Query successful!True
[05:49:33.0726527] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.0822084] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.0822084] [Debug  :   Coroner] Query successful!True
[05:49:33.0822084] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.0926969] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.0926969] [Debug  :   Coroner] Query successful!True
[05:49:33.0926969] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.1025327] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.1025327] [Debug  :   Coroner] Query successful!True
[05:49:33.1025327] [Debug  :   Coroner] Handling generic fall damage...
[05:49:33.1025327] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.1034990] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.1034990] [Debug  :   Coroner] Query successful!True
[05:49:33.1034990] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.1135007] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.1135007] [Debug  :   Coroner] Query successful!True
[05:49:33.1135007] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.1246789] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.1246789] [Debug  :   Coroner] Query successful!True
[05:49:33.1246789] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.1347724] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.1347724] [Debug  :   Coroner] Query successful!True
[05:49:33.1347724] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.1452472] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.1452472] [Debug  :   Coroner] Query successful!True
[05:49:33.1452472] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.1565532] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.1565532] [Debug  :   Coroner] Query successful!True
[05:49:33.1565532] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.1663361] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.1663361] [Debug  :   Coroner] Query successful!True
[05:49:33.1663361] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.1772929] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.1772929] [Debug  :   Coroner] Query successful!True
[05:49:33.1772929] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.1856733] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.1856733] [Debug  :   Coroner] Query successful!True
[05:49:33.1856733] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.1977393] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.1977393] [Debug  :   Coroner] Query successful!True
[05:49:33.1977393] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.2068090] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.2068090] [Debug  :   Coroner] Query successful!True
[05:49:33.2068090] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.2183016] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.2183016] [Debug  :   Coroner] Query successful!True
[05:49:33.2183016] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.2283987] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.2283987] [Debug  :   Coroner] Query successful!True
[05:49:33.2283987] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.2402736] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.2402736] [Debug  :   Coroner] Query successful!True
[05:49:33.2402736] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.2522633] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.2522633] [Debug  :   Coroner] Query successful!True
[05:49:33.2532386] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.2623981] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.2633991] [Debug  :   Coroner] Query successful!True
[05:49:33.2633991] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.2741416] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.2741416] [Debug  :   Coroner] Query successful!True
[05:49:33.2741416] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.2837418] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.2837418] [Debug  :   Coroner] Query successful!True
[05:49:33.2837418] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.2942223] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.2942223] [Debug  :   Coroner] Query successful!True
[05:49:33.2942223] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.3046498] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.3046498] [Debug  :   Coroner] Query successful!True
[05:49:33.3046498] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.3152410] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.3152410] [Debug  :   Coroner] Query successful!True
[05:49:33.3152410] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.3254060] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.3254060] [Debug  :   Coroner] Query successful!True
[05:49:33.3264071] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.3366063] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.3366063] [Debug  :   Coroner] Query successful!True
[05:49:33.3376047] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.3469032] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.3469032] [Debug  :   Coroner] Query successful!True
[05:49:33.3469032] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.3579019] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.3579019] [Debug  :   Coroner] Query successful!True
[05:49:33.3579019] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.3707865] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.3707865] [Debug  :   Coroner] Query successful!True
[05:49:33.3707865] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.3813140] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.3813140] [Debug  :   Coroner] Query successful!True
[05:49:33.3813140] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.3924650] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.3924650] [Debug  :   Coroner] Query successful!True
[05:49:33.3924650] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.4027690] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.4027690] [Debug  :   Coroner] Query successful!True
[05:49:33.4027690] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.4119055] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.4119055] [Debug  :   Coroner] Query successful!True
[05:49:33.4119055] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.4215232] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.4215232] [Debug  :   Coroner] Query successful!True
[05:49:33.4215232] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.4336010] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.4336010] [Debug  :   Coroner] Query successful!True
[05:49:33.4336010] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.4431063] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.4431063] [Debug  :   Coroner] Query successful!True
[05:49:33.4441063] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.4538176] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.4538176] [Debug  :   Coroner] Query successful!True
[05:49:33.4538176] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.4646270] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.4646270] [Debug  :   Coroner] Query successful!True
[05:49:33.4646270] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.4742917] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.4742917] [Debug  :   Coroner] Query successful!True
[05:49:33.4742917] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.4832603] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.4832603] [Debug  :   Coroner] Query successful!True
[05:49:33.4832603] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.4942823] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.4942823] [Debug  :   Coroner] Query successful!True
[05:49:33.4942823] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.5023150] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.5023150] [Debug  :   Coroner] Query successful!True
[05:49:33.5023150] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.5124680] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.5124680] [Debug  :   Coroner] Query successful!True
[05:49:33.5124680] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.5233757] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.5233757] [Debug  :   Coroner] Query successful!True
[05:49:33.5233757] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.5334761] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.5334761] [Debug  :   Coroner] Query successful!True
[05:49:33.5344754] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.5444210] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.5444210] [Debug  :   Coroner] Query successful!True
[05:49:33.5444210] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.5534583] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.5534583] [Debug  :   Coroner] Query successful!True
[05:49:33.5534583] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.5650434] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.5650434] [Debug  :   Coroner] Query successful!True
[05:49:33.5650434] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.5746958] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.5746958] [Debug  :   Coroner] Query successful!True
[05:49:33.5746958] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.5857450] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.5857450] [Debug  :   Coroner] Query successful!True
[05:49:33.5857450] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.5961677] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.5961677] [Debug  :   Coroner] Query successful!True
[05:49:33.5961677] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.6066001] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.6066001] [Debug  :   Coroner] Query successful!True
[05:49:33.6066001] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.6162412] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.6162412] [Debug  :   Coroner] Query successful!True
[05:49:33.6162412] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.6273924] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.6273924] [Debug  :   Coroner] Query successful!True
[05:49:33.6273924] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.6376432] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.6376432] [Debug  :   Coroner] Query successful!True
[05:49:33.6376432] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.6488900] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.6488900] [Debug  :   Coroner] Query successful!True
[05:49:33.6488900] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.6589006] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.6594154] [Debug  :   Coroner] Query successful!True
[05:49:33.6594154] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.6699968] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.6699968] [Debug  :   Coroner] Query successful!True
[05:49:33.6699968] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.6809253] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.6809253] [Debug  :   Coroner] Query successful!True
[05:49:33.6809253] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.6897134] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.6897134] [Debug  :   Coroner] Query successful!True
[05:49:33.6897134] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.7007057] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.7007057] [Debug  :   Coroner] Query successful!True
[05:49:33.7007057] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.7091298] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.7091298] [Debug  :   Coroner] Query successful!True
[05:49:33.7091298] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.7198709] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.7203885] [Debug  :   Coroner] Query successful!True
[05:49:33.7203885] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.7277915] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.7287621] [Debug  :   Coroner] Query successful!True
[05:49:33.7287621] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.7403308] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.7403308] [Debug  :   Coroner] Query successful!True
[05:49:33.7403308] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.7497313] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.7497313] [Debug  :   Coroner] Query successful!True
[05:49:33.7497313] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.7608171] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.7608171] [Debug  :   Coroner] Query successful!True
[05:49:33.7608171] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.7693400] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.7693400] [Debug  :   Coroner] Query successful!True
[05:49:33.7693400] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.7798734] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:49:33.7798734] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:49:33.7798734] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:49:33.7798734] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:49:33.7818725] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.7818725] [Debug  :   Coroner] Query successful!True
[05:49:33.7818725] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:49:33.7818725] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:49:33.7818725] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.7911749] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.7911749] [Debug  :   Coroner] Query successful!True
[05:49:33.7911749] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.8025908] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.8025908] [Debug  :   Coroner] Query successful!True
[05:49:33.8025908] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.8112959] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.8112959] [Debug  :   Coroner] Query successful!True
[05:49:33.8122414] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.8236743] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.8236743] [Debug  :   Coroner] Query successful!True
[05:49:33.8236743] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.8324619] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.8334628] [Debug  :   Coroner] Query successful!True
[05:49:33.8334628] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.8432633] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.8432633] [Debug  :   Coroner] Query successful!True
[05:49:33.8442621] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.8558078] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.8558078] [Debug  :   Coroner] Query successful!True
[05:49:33.8558078] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.8648074] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.8648074] [Debug  :   Coroner] Query successful!True
[05:49:33.8648074] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.8778517] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.8788535] [Debug  :   Coroner] Query successful!True
[05:49:33.8788535] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.8868910] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.8868910] [Debug  :   Coroner] Query successful!True
[05:49:33.8868910] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.8992276] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.8992276] [Debug  :   Coroner] Query successful!True
[05:49:33.8992276] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.9083142] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.9083142] [Debug  :   Coroner] Query successful!True
[05:49:33.9083142] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.9198675] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.9198675] [Debug  :   Coroner] Query successful!True
[05:49:33.9198675] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.9284359] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.9284359] [Debug  :   Coroner] Query successful!True
[05:49:33.9284359] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.9403781] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.9403781] [Debug  :   Coroner] Query successful!True
[05:49:33.9414013] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.9504752] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.9510126] [Debug  :   Coroner] Query successful!True
[05:49:33.9510126] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.9625366] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.9625366] [Debug  :   Coroner] Query successful!True
[05:49:33.9625366] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.9716638] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.9716638] [Debug  :   Coroner] Query successful!True
[05:49:33.9716638] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.9824627] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.9824627] [Debug  :   Coroner] Query successful!True
[05:49:33.9824627] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:33.9931564] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:33.9931564] [Debug  :   Coroner] Query successful!True
[05:49:33.9931564] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.0023324] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.0023324] [Debug  :   Coroner] Query successful!True
[05:49:34.0023324] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.0119959] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.0119959] [Debug  :   Coroner] Query successful!True
[05:49:34.0119959] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.0232611] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.0232611] [Debug  :   Coroner] Query successful!True
[05:49:34.0232611] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.0324558] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.0324558] [Debug  :   Coroner] Query successful!True
[05:49:34.0324558] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.0440055] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.0440055] [Debug  :   Coroner] Query successful!True
[05:49:34.0440055] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.0532125] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.0532125] [Debug  :   Coroner] Query successful!True
[05:49:34.0542111] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.0649019] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.0649019] [Debug  :   Coroner] Query successful!True
[05:49:34.0649019] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.0746591] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.0746591] [Debug  :   Coroner] Query successful!True
[05:49:34.0746591] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.0858403] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.0858403] [Debug  :   Coroner] Query successful!True
[05:49:34.0858403] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.0952595] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.0957976] [Debug  :   Coroner] Query successful!True
[05:49:34.0957976] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.1063984] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.1063984] [Debug  :   Coroner] Query successful!True
[05:49:34.1063984] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.1169198] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.1169198] [Debug  :   Coroner] Query successful!True
[05:49:34.1169198] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.1274618] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.1274618] [Debug  :   Coroner] Query successful!True
[05:49:34.1274618] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.1372777] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.1372777] [Debug  :   Coroner] Query successful!True
[05:49:34.1372777] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.1489715] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.1489715] [Debug  :   Coroner] Query successful!True
[05:49:34.1489715] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.1587067] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.1587067] [Debug  :   Coroner] Query successful!True
[05:49:34.1587067] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.1696370] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.1696370] [Debug  :   Coroner] Query successful!True
[05:49:34.1696370] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.1799409] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.1799409] [Debug  :   Coroner] Query successful!True
[05:49:34.1799409] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.1911776] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.1911776] [Debug  :   Coroner] Query successful!True
[05:49:34.1911776] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.2007404] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.2007404] [Debug  :   Coroner] Query successful!True
[05:49:34.2007404] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.2111230] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.2111230] [Debug  :   Coroner] Query successful!True
[05:49:34.2111230] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.2210544] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.2210544] [Debug  :   Coroner] Query successful!True
[05:49:34.2215973] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.2317998] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.2328221] [Debug  :   Coroner] Query successful!True
[05:49:34.2328221] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.2426450] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.2426810] [Debug  :   Coroner] Query successful!True
[05:49:34.2426810] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.2531939] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.2531939] [Debug  :   Coroner] Query successful!True
[05:49:34.2531939] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.2633389] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.2633389] [Debug  :   Coroner] Query successful!True
[05:49:34.2643396] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.2728320] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.2738299] [Debug  :   Coroner] Query successful!True
[05:49:34.2738299] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.2846423] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.2846423] [Debug  :   Coroner] Query successful!True
[05:49:34.2846423] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.2936251] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.2936251] [Debug  :   Coroner] Query successful!True
[05:49:34.2946236] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.3038742] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.3038742] [Debug  :   Coroner] Query successful!True
[05:49:34.3038742] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.3157363] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.3157363] [Debug  :   Coroner] Query successful!True
[05:49:34.3157363] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.3251855] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.3251855] [Debug  :   Coroner] Query successful!True
[05:49:34.3251855] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.3364427] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.3364427] [Debug  :   Coroner] Query successful!True
[05:49:34.3374425] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.3449661] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.3449661] [Debug  :   Coroner] Query successful!True
[05:49:34.3449661] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.3577143] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.3577143] [Debug  :   Coroner] Query successful!True
[05:49:34.3577143] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.3674365] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.3674365] [Debug  :   Coroner] Query successful!True
[05:49:34.3674365] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.3779402] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.3779402] [Debug  :   Coroner] Query successful!True
[05:49:34.3789392] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.3861947] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.3861947] [Debug  :   Coroner] Query successful!True
[05:49:34.3861947] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.3993272] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.3993272] [Debug  :   Coroner] Query successful!True
[05:49:34.3993272] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.4083207] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.4083207] [Debug  :   Coroner] Query successful!True
[05:49:34.4092753] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.4203664] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.4203664] [Debug  :   Coroner] Query successful!True
[05:49:34.4203664] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.4283997] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.4283997] [Debug  :   Coroner] Query successful!True
[05:49:34.4283997] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.4407588] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.4407588] [Debug  :   Coroner] Query successful!True
[05:49:34.4407588] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.4493193] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.4493193] [Debug  :   Coroner] Query successful!True
[05:49:34.4493193] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.4615785] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.4615785] [Debug  :   Coroner] Query successful!True
[05:49:34.4615785] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.4707159] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.4707159] [Debug  :   Coroner] Query successful!True
[05:49:34.4707159] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.4827464] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.4827464] [Debug  :   Coroner] Query successful!True
[05:49:34.4827464] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.4923620] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.4923620] [Debug  :   Coroner] Query successful!True
[05:49:34.4923620] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.5018130] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.5018130] [Debug  :   Coroner] Query successful!True
[05:49:34.5028145] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.5114612] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.5114612] [Debug  :   Coroner] Query successful!True
[05:49:34.5119802] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.5194934] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.5194934] [Debug  :   Coroner] Query successful!True
[05:49:34.5194934] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.5294939] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.5294939] [Debug  :   Coroner] Query successful!True
[05:49:34.5304928] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.5396689] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.5396689] [Debug  :   Coroner] Query successful!True
[05:49:34.5396689] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.5503940] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.5503940] [Debug  :   Coroner] Query successful!True
[05:49:34.5513947] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.5599217] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.5599217] [Debug  :   Coroner] Query successful!True
[05:49:34.5607640] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.5678465] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.5688971] [Debug  :   Coroner] Query successful!True
[05:49:34.5688971] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.5799380] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.5799380] [Debug  :   Coroner] Query successful!True
[05:49:34.5799380] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.5880012] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.5880012] [Debug  :   Coroner] Query successful!True
[05:49:34.5880012] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.6001848] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.6001848] [Debug  :   Coroner] Query successful!True
[05:49:34.6001848] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.6082474] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.6092458] [Debug  :   Coroner] Query successful!True
[05:49:34.6092458] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.6214379] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.6214379] [Debug  :   Coroner] Query successful!True
[05:49:34.6214379] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.6296484] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.6296484] [Debug  :   Coroner] Query successful!True
[05:49:34.6296484] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.6417134] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.6417134] [Debug  :   Coroner] Query successful!True
[05:49:34.6427126] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.6508147] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.6508147] [Debug  :   Coroner] Query successful!True
[05:49:34.6508147] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.6622082] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.6622082] [Debug  :   Coroner] Query successful!True
[05:49:34.6622082] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.6713087] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.6713087] [Debug  :   Coroner] Query successful!True
[05:49:34.6713087] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.6829010] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.6829010] [Debug  :   Coroner] Query successful!True
[05:49:34.6829010] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.6928816] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.6928816] [Debug  :   Coroner] Query successful!True
[05:49:34.6928816] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.7031829] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.7031829] [Debug  :   Coroner] Query successful!True
[05:49:34.7031829] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.7124845] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.7124845] [Debug  :   Coroner] Query successful!True
[05:49:34.7124845] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.7212336] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.7212336] [Debug  :   Coroner] Query successful!True
[05:49:34.7221920] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.7324747] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.7324747] [Debug  :   Coroner] Query successful!True
[05:49:34.7324747] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.7412009] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.7412009] [Debug  :   Coroner] Query successful!True
[05:49:34.7421687] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.7534383] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.7534383] [Debug  :   Coroner] Query successful!True
[05:49:34.7534383] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.7610958] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.7610958] [Debug  :   Coroner] Query successful!True
[05:49:34.7610958] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.7729945] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.7729945] [Debug  :   Coroner] Query successful!True
[05:49:34.7729945] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.7824584] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.7824584] [Debug  :   Coroner] Query successful!True
[05:49:34.7824584] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.7911099] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.7920699] [Debug  :   Coroner] Query successful!True
[05:49:34.7920699] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.8022491] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.8022491] [Debug  :   Coroner] Query successful!True
[05:49:34.8022491] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.8113524] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.8113524] [Debug  :   Coroner] Query successful!True
[05:49:34.8113524] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.8218533] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.8218533] [Debug  :   Coroner] Query successful!True
[05:49:34.8218533] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.8308489] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.8308489] [Debug  :   Coroner] Query successful!True
[05:49:34.8308489] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.8392479] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.8392479] [Debug  :   Coroner] Query successful!True
[05:49:34.8392479] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.8494406] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.8494406] [Debug  :   Coroner] Query successful!True
[05:49:34.8494406] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.8596857] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.8596857] [Debug  :   Coroner] Query successful!True
[05:49:34.8596857] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.8679866] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.8679866] [Debug  :   Coroner] Query successful!True
[05:49:34.8679866] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.8791340] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.8791340] [Debug  :   Coroner] Query successful!True
[05:49:34.8791340] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.8886472] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.8886472] [Debug  :   Coroner] Query successful!True
[05:49:34.8886472] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.8996304] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.8996304] [Debug  :   Coroner] Query successful!True
[05:49:34.8996304] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.9087145] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.9087145] [Debug  :   Coroner] Query successful!True
[05:49:34.9087145] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.9209250] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.9209250] [Debug  :   Coroner] Query successful!True
[05:49:34.9209250] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.9298280] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.9298280] [Debug  :   Coroner] Query successful!True
[05:49:34.9298280] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.9422333] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.9422333] [Debug  :   Coroner] Query successful!True
[05:49:34.9422333] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.9506326] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.9506326] [Debug  :   Coroner] Query successful!True
[05:49:34.9506326] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.9618600] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.9618600] [Debug  :   Coroner] Query successful!True
[05:49:34.9618600] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.9718589] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.9718589] [Debug  :   Coroner] Query successful!True
[05:49:34.9718589] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.9834939] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.9834939] [Debug  :   Coroner] Query successful!True
[05:49:34.9834939] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:34.9946112] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:34.9946112] [Debug  :   Coroner] Query successful!True
[05:49:34.9946112] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.0047024] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.0047024] [Debug  :   Coroner] Query successful!True
[05:49:35.0047024] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.0175082] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.0175082] [Debug  :   Coroner] Query successful!True
[05:49:35.0175082] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.0271139] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.0271139] [Debug  :   Coroner] Query successful!True
[05:49:35.0271139] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.0385443] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.0385443] [Debug  :   Coroner] Query successful!True
[05:49:35.0385443] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.0471354] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.0471354] [Debug  :   Coroner] Query successful!True
[05:49:35.0471354] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.0598040] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.0598040] [Debug  :   Coroner] Query successful!True
[05:49:35.0598040] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.0678064] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.0678064] [Debug  :   Coroner] Query successful!True
[05:49:35.0688494] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.0794724] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.0794724] [Debug  :   Coroner] Query successful!True
[05:49:35.0794724] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.0885400] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.0885400] [Debug  :   Coroner] Query successful!True
[05:49:35.0885400] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.1004834] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.1004834] [Debug  :   Coroner] Query successful!True
[05:49:35.1004834] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.1096255] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.1096255] [Debug  :   Coroner] Query successful!True
[05:49:35.1096255] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.1220406] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.1220406] [Debug  :   Coroner] Query successful!True
[05:49:35.1220406] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.1306217] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.1306217] [Debug  :   Coroner] Query successful!True
[05:49:35.1306217] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.1421085] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.1421085] [Debug  :   Coroner] Query successful!True
[05:49:35.1421085] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.1524648] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.1524648] [Debug  :   Coroner] Query successful!True
[05:49:35.1524648] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.1624321] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.1624321] [Debug  :   Coroner] Query successful!True
[05:49:35.1624321] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.1725232] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.1725232] [Debug  :   Coroner] Query successful!True
[05:49:35.1725232] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.1832626] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.1832626] [Debug  :   Coroner] Query successful!True
[05:49:35.1842637] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.1938512] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.1938512] [Debug  :   Coroner] Query successful!True
[05:49:35.1938512] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.2042931] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.2042931] [Debug  :   Coroner] Query successful!True
[05:49:35.2052923] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.2146481] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.2146481] [Debug  :   Coroner] Query successful!True
[05:49:35.2146481] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.2246096] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.2246096] [Debug  :   Coroner] Query successful!True
[05:49:35.2246096] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.2341053] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.2351059] [Debug  :   Coroner] Query successful!True
[05:49:35.2351524] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.2449251] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.2449251] [Debug  :   Coroner] Query successful!True
[05:49:35.2459001] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.2554222] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.2554222] [Debug  :   Coroner] Query successful!True
[05:49:35.2554222] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.2666666] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.2666666] [Debug  :   Coroner] Query successful!True
[05:49:35.2666666] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.2771995] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.2771995] [Debug  :   Coroner] Query successful!True
[05:49:35.2771995] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.2869270] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.2869270] [Debug  :   Coroner] Query successful!True
[05:49:35.2869270] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.2990663] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.2990663] [Debug  :   Coroner] Query successful!True
[05:49:35.2990663] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.3085418] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.3085418] [Debug  :   Coroner] Query successful!True
[05:49:35.3085418] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.3187892] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.3193056] [Debug  :   Coroner] Query successful!True
[05:49:35.3193056] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.3289834] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.3289834] [Debug  :   Coroner] Query successful!True
[05:49:35.3289834] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.3377763] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.3377763] [Debug  :   Coroner] Query successful!True
[05:49:35.3377763] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.3490856] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.3490856] [Debug  :   Coroner] Query successful!True
[05:49:35.3490856] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.3596833] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.3596833] [Debug  :   Coroner] Query successful!True
[05:49:35.3596833] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.3697550] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.3697550] [Debug  :   Coroner] Query successful!True
[05:49:35.3697550] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.3795212] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.3795212] [Debug  :   Coroner] Query successful!True
[05:49:35.3795212] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.3911826] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.3911826] [Debug  :   Coroner] Query successful!True
[05:49:35.3911826] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.4007328] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.4007328] [Debug  :   Coroner] Query successful!True
[05:49:35.4007328] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.4122968] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.4122968] [Debug  :   Coroner] Query successful!True
[05:49:35.4122968] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.4215942] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.4225947] [Debug  :   Coroner] Query successful!True
[05:49:35.4225947] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.4322547] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.4332579] [Debug  :   Coroner] Query successful!True
[05:49:35.4332579] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.4433348] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.4433348] [Debug  :   Coroner] Query successful!True
[05:49:35.4433348] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.4538648] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.4538648] [Debug  :   Coroner] Query successful!True
[05:49:35.4538648] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.4628965] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.4628965] [Debug  :   Coroner] Query successful!True
[05:49:35.4628965] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.4754828] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.4754828] [Debug  :   Coroner] Query successful!True
[05:49:35.4754828] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.4836643] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.4836643] [Debug  :   Coroner] Query successful!True
[05:49:35.4836643] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.4961276] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.4961276] [Debug  :   Coroner] Query successful!True
[05:49:35.4961276] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.5046626] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.5046626] [Debug  :   Coroner] Query successful!True
[05:49:35.5046626] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.5166942] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.5176923] [Debug  :   Coroner] Query successful!True
[05:49:35.5176923] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.5252166] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.5252166] [Debug  :   Coroner] Query successful!True
[05:49:35.5252166] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.5377181] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.5377181] [Debug  :   Coroner] Query successful!True
[05:49:35.5377181] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.5462251] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.5462251] [Debug  :   Coroner] Query successful!True
[05:49:35.5462251] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.5587403] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.5587403] [Debug  :   Coroner] Query successful!True
[05:49:35.5587403] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.5676076] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.5676076] [Debug  :   Coroner] Query successful!True
[05:49:35.5676076] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.5798801] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.5798801] [Debug  :   Coroner] Query successful!True
[05:49:35.5798801] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.5890548] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.5890548] [Debug  :   Coroner] Query successful!True
[05:49:35.5890548] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.6004998] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.6015374] [Debug  :   Coroner] Query successful!True
[05:49:35.6015374] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.6094006] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.6094006] [Debug  :   Coroner] Query successful!True
[05:49:35.6094006] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.6214067] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.6214067] [Debug  :   Coroner] Query successful!True
[05:49:35.6214067] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.6308129] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.6308129] [Debug  :   Coroner] Query successful!True
[05:49:35.6308129] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.6426318] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.6426318] [Debug  :   Coroner] Query successful!True
[05:49:35.6426318] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.6525315] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.6525315] [Debug  :   Coroner] Query successful!True
[05:49:35.6525315] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.6622006] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.6622006] [Debug  :   Coroner] Query successful!True
[05:49:35.6622006] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.6712666] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.6712666] [Debug  :   Coroner] Query successful!True
[05:49:35.6712666] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.6831081] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.6831081] [Debug  :   Coroner] Query successful!True
[05:49:35.6831081] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.6923105] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.6923105] [Debug  :   Coroner] Query successful!True
[05:49:35.6923105] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.7030009] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.7040028] [Debug  :   Coroner] Query successful!True
[05:49:35.7040028] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.7131172] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.7131172] [Debug  :   Coroner] Query successful!True
[05:49:35.7131172] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.7246437] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.7246437] [Debug  :   Coroner] Query successful!True
[05:49:35.7246437] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.7352491] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.7352491] [Debug  :   Coroner] Query successful!True
[05:49:35.7352491] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.7456214] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.7456214] [Debug  :   Coroner] Query successful!True
[05:49:35.7456214] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.7546201] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.7546201] [Debug  :   Coroner] Query successful!True
[05:49:35.7546201] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.7661549] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.7661549] [Debug  :   Coroner] Query successful!True
[05:49:35.7661549] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.7751565] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.7751565] [Debug  :   Coroner] Query successful!True
[05:49:35.7751565] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.7868738] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.7868738] [Debug  :   Coroner] Query successful!True
[05:49:35.7868738] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.7967616] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.7967616] [Debug  :   Coroner] Query successful!True
[05:49:35.7967616] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.8077937] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.8077937] [Debug  :   Coroner] Query successful!True
[05:49:35.8077937] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.8170563] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.8170563] [Debug  :   Coroner] Query successful!True
[05:49:35.8170563] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.8279609] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.8289640] [Debug  :   Coroner] Query successful!True
[05:49:35.8289640] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.8389063] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.8389063] [Debug  :   Coroner] Query successful!True
[05:49:35.8389063] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.8497869] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.8497869] [Debug  :   Coroner] Query successful!True
[05:49:35.8497869] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.8611178] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.8611178] [Debug  :   Coroner] Query successful!True
[05:49:35.8611178] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.8708288] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.8708423] [Debug  :   Coroner] Query successful!True
[05:49:35.8708423] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.8815762] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.8815762] [Debug  :   Coroner] Query successful!True
[05:49:35.8815762] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.8916849] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.8916849] [Debug  :   Coroner] Query successful!True
[05:49:35.8916849] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.9012476] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.9012476] [Debug  :   Coroner] Query successful!True
[05:49:35.9012476] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.9125192] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.9125192] [Debug  :   Coroner] Query successful!True
[05:49:35.9125192] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.9234522] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.9234522] [Debug  :   Coroner] Query successful!True
[05:49:35.9234522] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.9335737] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.9335737] [Debug  :   Coroner] Query successful!True
[05:49:35.9335737] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.9438729] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.9438729] [Debug  :   Coroner] Query successful!True
[05:49:35.9438729] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.9539071] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.9539071] [Debug  :   Coroner] Query successful!True
[05:49:35.9539071] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.9634947] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.9634947] [Debug  :   Coroner] Query successful!True
[05:49:35.9634947] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.9751422] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.9751422] [Debug  :   Coroner] Query successful!True
[05:49:35.9751422] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.9843503] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.9853499] [Debug  :   Coroner] Query successful!True
[05:49:35.9853499] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:35.9962412] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:35.9962412] [Debug  :   Coroner] Query successful!True
[05:49:35.9962412] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.0061916] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.0071912] [Debug  :   Coroner] Query successful!True
[05:49:36.0071912] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.0176021] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.0176021] [Debug  :   Coroner] Query successful!True
[05:49:36.0176021] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.0266643] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.0266643] [Debug  :   Coroner] Query successful!True
[05:49:36.0266643] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.0383537] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.0383537] [Debug  :   Coroner] Query successful!True
[05:49:36.0393032] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.0465804] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.0465804] [Debug  :   Coroner] Query successful!True
[05:49:36.0465804] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.0587873] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.0587873] [Debug  :   Coroner] Query successful!True
[05:49:36.0587873] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.0672461] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.0672461] [Debug  :   Coroner] Query successful!True
[05:49:36.0672461] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.0792564] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.0802548] [Debug  :   Coroner] Query successful!True
[05:49:36.0802548] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.0882123] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.0882123] [Debug  :   Coroner] Query successful!True
[05:49:36.0882123] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.1002117] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.1002117] [Debug  :   Coroner] Query successful!True
[05:49:36.1002117] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.1096262] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.1096262] [Debug  :   Coroner] Query successful!True
[05:49:36.1096262] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.1218064] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.1218064] [Debug  :   Coroner] Query successful!True
[05:49:36.1218064] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.1299448] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.1299448] [Debug  :   Coroner] Query successful!True
[05:49:36.1299448] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.1422519] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.1422519] [Debug  :   Coroner] Query successful!True
[05:49:36.1422519] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.1510440] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.1520185] [Debug  :   Coroner] Query successful!True
[05:49:36.1520185] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.1620098] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.1620098] [Debug  :   Coroner] Query successful!True
[05:49:36.1620098] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.1715464] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.1715464] [Debug  :   Coroner] Query successful!True
[05:49:36.1715464] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.1831938] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.1831938] [Debug  :   Coroner] Query successful!True
[05:49:36.1831938] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.1922694] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.1922694] [Debug  :   Coroner] Query successful!True
[05:49:36.1922694] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.2037700] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.2037700] [Debug  :   Coroner] Query successful!True
[05:49:36.2037700] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.2130083] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.2130083] [Debug  :   Coroner] Query successful!True
[05:49:36.2130083] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.2244163] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.2244163] [Debug  :   Coroner] Query successful!True
[05:49:36.2249491] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.2339300] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.2339300] [Debug  :   Coroner] Query successful!True
[05:49:36.2339300] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.2447264] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.2447264] [Debug  :   Coroner] Query successful!True
[05:49:36.2457058] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.2557531] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.2557531] [Debug  :   Coroner] Query successful!True
[05:49:36.2557531] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.2658725] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.2658725] [Debug  :   Coroner] Query successful!True
[05:49:36.2658725] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.2754888] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.2754888] [Debug  :   Coroner] Query successful!True
[05:49:36.2754888] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.2870038] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.2870038] [Debug  :   Coroner] Query successful!True
[05:49:36.2870038] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.2961763] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.2961763] [Debug  :   Coroner] Query successful!True
[05:49:36.2961763] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.3043049] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.3043049] [Debug  :   Coroner] Query successful!True
[05:49:36.3043049] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.3145140] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.3145140] [Debug  :   Coroner] Query successful!True
[05:49:36.3145140] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.3245919] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.3245919] [Debug  :   Coroner] Query successful!True
[05:49:36.3245919] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.3361250] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.3361250] [Debug  :   Coroner] Query successful!True
[05:49:36.3371858] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.3443505] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.3443505] [Debug  :   Coroner] Query successful!True
[05:49:36.3453485] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.3579391] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.3579391] [Debug  :   Coroner] Query successful!True
[05:49:36.3579391] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.3669372] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.3669372] [Debug  :   Coroner] Query successful!True
[05:49:36.3669372] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.3792036] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.3792036] [Debug  :   Coroner] Query successful!True
[05:49:36.3792036] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.3871230] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.3871230] [Debug  :   Coroner] Query successful!True
[05:49:36.3871230] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.3986549] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.3996582] [Debug  :   Coroner] Query successful!True
[05:49:36.3996582] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.4077300] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.4077300] [Debug  :   Coroner] Query successful!True
[05:49:36.4086959] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.4201906] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.4201906] [Debug  :   Coroner] Query successful!True
[05:49:36.4201906] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.4289317] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.4289317] [Debug  :   Coroner] Query successful!True
[05:49:36.4289317] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.4406535] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.4406535] [Debug  :   Coroner] Query successful!True
[05:49:36.4406535] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.4490297] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.4490297] [Debug  :   Coroner] Query successful!True
[05:49:36.4490297] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.4619144] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.4619144] [Debug  :   Coroner] Query successful!True
[05:49:36.4619144] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.4699173] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.4699173] [Debug  :   Coroner] Query successful!True
[05:49:36.4699173] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.4821849] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.4821849] [Debug  :   Coroner] Query successful!True
[05:49:36.4831832] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.4925366] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.4925366] [Debug  :   Coroner] Query successful!True
[05:49:36.4925366] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.5025974] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.5025974] [Debug  :   Coroner] Query successful!True
[05:49:36.5025974] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.5149503] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.5149503] [Debug  :   Coroner] Query successful!True
[05:49:36.5149503] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.5238788] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.5238788] [Debug  :   Coroner] Query successful!True
[05:49:36.5238788] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.5335149] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.5335149] [Debug  :   Coroner] Query successful!True
[05:49:36.5335149] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.5442256] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.5442256] [Debug  :   Coroner] Query successful!True
[05:49:36.5442256] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.5527943] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.5527943] [Debug  :   Coroner] Query successful!True
[05:49:36.5527943] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.5645670] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.5645670] [Debug  :   Coroner] Query successful!True
[05:49:36.5645670] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.5742610] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.5742610] [Debug  :   Coroner] Query successful!True
[05:49:36.5742610] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.5857765] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.5857765] [Debug  :   Coroner] Query successful!True
[05:49:36.5857765] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.5951264] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.5951264] [Debug  :   Coroner] Query successful!True
[05:49:36.5951264] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.6067857] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.6067857] [Debug  :   Coroner] Query successful!True
[05:49:36.6067857] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.6150014] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.6160409] [Debug  :   Coroner] Query successful!True
[05:49:36.6160409] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.6269788] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.6269788] [Debug  :   Coroner] Query successful!True
[05:49:36.6269788] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.6364104] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.6364104] [Debug  :   Coroner] Query successful!True
[05:49:36.6364104] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.6481873] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.6481873] [Debug  :   Coroner] Query successful!True
[05:49:36.6481873] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.6593769] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.6593769] [Debug  :   Coroner] Query successful!True
[05:49:36.6593769] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.6691336] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.6691336] [Debug  :   Coroner] Query successful!True
[05:49:36.6691336] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.6789135] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.6789135] [Debug  :   Coroner] Query successful!True
[05:49:36.6789135] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.6899543] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.6899543] [Debug  :   Coroner] Query successful!True
[05:49:36.6899543] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.7000556] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.7000556] [Debug  :   Coroner] Query successful!True
[05:49:36.7000556] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.7104517] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.7104517] [Debug  :   Coroner] Query successful!True
[05:49:36.7104517] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.7196165] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.7196165] [Debug  :   Coroner] Query successful!True
[05:49:36.7196165] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.7310230] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.7310230] [Debug  :   Coroner] Query successful!True
[05:49:36.7310230] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.7421878] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.7421878] [Debug  :   Coroner] Query successful!True
[05:49:36.7421878] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.7522984] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.7522984] [Debug  :   Coroner] Query successful!True
[05:49:36.7522984] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.7618467] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.7618467] [Debug  :   Coroner] Query successful!True
[05:49:36.7618467] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.7733397] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.7733397] [Debug  :   Coroner] Query successful!True
[05:49:36.7733397] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.7824637] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.7824637] [Debug  :   Coroner] Query successful!True
[05:49:36.7824637] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.7941347] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.7941347] [Debug  :   Coroner] Query successful!True
[05:49:36.7941347] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.8036486] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.8036486] [Debug  :   Coroner] Query successful!True
[05:49:36.8036486] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.8147207] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.8147207] [Debug  :   Coroner] Query successful!True
[05:49:36.8147207] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.8247131] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.8247131] [Debug  :   Coroner] Query successful!True
[05:49:36.8247131] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.8372312] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.8372312] [Debug  :   Coroner] Query successful!True
[05:49:36.8372312] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.8453204] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.8453204] [Debug  :   Coroner] Query successful!True
[05:49:36.8453204] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.8570640] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.8570640] [Debug  :   Coroner] Query successful!True
[05:49:36.8570640] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.8656331] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.8656331] [Debug  :   Coroner] Query successful!True
[05:49:36.8656331] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.8790317] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.8790317] [Debug  :   Coroner] Query successful!True
[05:49:36.8790317] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.8866353] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.8866353] [Debug  :   Coroner] Query successful!True
[05:49:36.8866353] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.8991741] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.8991741] [Debug  :   Coroner] Query successful!True
[05:49:36.8991741] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.9072217] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.9072217] [Debug  :   Coroner] Query successful!True
[05:49:36.9072217] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.9202762] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.9202762] [Debug  :   Coroner] Query successful!True
[05:49:36.9202762] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.9283614] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.9283614] [Debug  :   Coroner] Query successful!True
[05:49:36.9283614] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.9411304] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.9411304] [Debug  :   Coroner] Query successful!True
[05:49:36.9411304] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.9515060] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.9515060] [Debug  :   Coroner] Query successful!True
[05:49:36.9515060] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.9634841] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.9634841] [Debug  :   Coroner] Query successful!True
[05:49:36.9634841] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.9714955] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.9714955] [Debug  :   Coroner] Query successful!True
[05:49:36.9724952] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.9826415] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.9826415] [Debug  :   Coroner] Query successful!True
[05:49:36.9826415] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:36.9927709] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:36.9927709] [Debug  :   Coroner] Query successful!True
[05:49:36.9927709] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.0022996] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.0022996] [Debug  :   Coroner] Query successful!True
[05:49:37.0022996] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.0116079] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.0116079] [Debug  :   Coroner] Query successful!True
[05:49:37.0116079] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.0230278] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.0230278] [Debug  :   Coroner] Query successful!True
[05:49:37.0230278] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.0316126] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.0325844] [Debug  :   Coroner] Query successful!True
[05:49:37.0325844] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.0435941] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.0435941] [Debug  :   Coroner] Query successful!True
[05:49:37.0435941] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.0556108] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.0556108] [Debug  :   Coroner] Query successful!True
[05:49:37.0556108] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.0646381] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.0646381] [Debug  :   Coroner] Query successful!True
[05:49:37.0646381] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.0746385] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.0746385] [Debug  :   Coroner] Query successful!True
[05:49:37.0746385] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.0855873] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.0855873] [Debug  :   Coroner] Query successful!True
[05:49:37.0855873] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.0961854] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.0961854] [Debug  :   Coroner] Query successful!True
[05:49:37.0961854] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.1067135] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.1067135] [Debug  :   Coroner] Query successful!True
[05:49:37.1067135] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.1157686] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.1157686] [Debug  :   Coroner] Query successful!True
[05:49:37.1157686] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.1268632] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.1268632] [Debug  :   Coroner] Query successful!True
[05:49:37.1268632] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.1365935] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.1365935] [Debug  :   Coroner] Query successful!True
[05:49:37.1365935] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.1481132] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.1481132] [Debug  :   Coroner] Query successful!True
[05:49:37.1481132] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.1577695] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:37.1577695] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:37.1690822] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:37.1690822] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:37.1812816] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:37.1812816] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:37.1899577] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:37.1899577] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:37.2006629] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:37.2006629] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:37.2109008] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:37.2109008] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:37.2204145] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:37.2204145] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:37.2318355] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:37.2318355] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:37.2424423] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:37.2424423] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:37.2520161] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:37.2520161] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:37.2677189] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:37.2677189] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:37.2797190] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:37.2797190] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:37.2885598] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:37.2885598] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:37.3022429] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:37.3022429] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:37.3115152] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:37.3115152] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:37.3231187] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:37.3231187] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:37.3329567] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:37.3329567] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:37.3424784] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:37.3429971] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:37.3519291] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:37.3519291] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:37.3636293] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:37.3636293] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:37.3726284] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:37.3726284] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:37.3844796] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:37.3844796] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:37.3941216] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:37.3951219] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:37.4050677] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:37.4050677] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:37.4146359] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:37.4146359] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:37.4253365] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:37.4253365] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:37.4354484] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:37.4354484] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:37.4466766] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:37.4466766] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:37.4577012] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:37.4577012] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:37.4673781] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:37.4673781] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:37.4768401] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:37.4768401] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:37.4883812] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:37.4883812] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:37.4975799] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:37.4975799] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:37.5094061] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:37.5094061] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:37.5189347] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:37.5189347] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:37.5296885] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:37.5296885] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:37.5396890] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:37.5396890] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:37.5508675] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:37.5508675] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:37.5599044] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:37.5599044] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:37.5717884] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:37.5717884] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:37.5812446] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:37.5812446] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:37.5920806] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:37.5920806] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:37.6052831] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:37.6052831] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:37.6144191] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:37.6144191] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:37.6283555] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:37.6288748] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:37.6378485] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:37.6378485] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:37.6483916] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:37.6483916] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:37.6573564] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:37.6583714] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:37.6688869] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:37.6688869] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:37.6786426] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:37.6786426] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:37.6897151] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:37.6897151] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:37.6995556] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:49:37.6995556] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:49:37.7106118] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.7106118] [Debug  :   Coroner] Query successful!True
[05:49:37.7106118] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.7205984] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.7205984] [Debug  :   Coroner] Query successful!True
[05:49:37.7205984] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.7314066] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.7314066] [Debug  :   Coroner] Query successful!True
[05:49:37.7319206] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.7422730] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.7422730] [Debug  :   Coroner] Query successful!True
[05:49:37.7422730] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.7518187] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.7518187] [Debug  :   Coroner] Query successful!True
[05:49:37.7518187] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.7623175] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.7623175] [Debug  :   Coroner] Query successful!True
[05:49:37.7623175] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.7730997] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.7730997] [Debug  :   Coroner] Query successful!True
[05:49:37.7730997] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.7828327] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.7828327] [Debug  :   Coroner] Query successful!True
[05:49:37.7828327] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.7941412] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.7941412] [Debug  :   Coroner] Query successful!True
[05:49:37.7941412] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.8031496] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.8031496] [Debug  :   Coroner] Query successful!True
[05:49:37.8031496] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.8147800] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.8147800] [Debug  :   Coroner] Query successful!True
[05:49:37.8147800] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.8241767] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.8241767] [Debug  :   Coroner] Query successful!True
[05:49:37.8241767] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.8366761] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.8366761] [Debug  :   Coroner] Query successful!True
[05:49:37.8366761] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.8457156] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.8457156] [Debug  :   Coroner] Query successful!True
[05:49:37.8457156] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.8572495] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.8572495] [Debug  :   Coroner] Query successful!True
[05:49:37.8572495] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.8657492] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.8657492] [Debug  :   Coroner] Query successful!True
[05:49:37.8657492] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.8779805] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.8779805] [Debug  :   Coroner] Query successful!True
[05:49:37.8779805] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.8876368] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.8876368] [Debug  :   Coroner] Query successful!True
[05:49:37.8876368] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.8987601] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.8987601] [Debug  :   Coroner] Query successful!True
[05:49:37.8997604] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.9075320] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.9075320] [Debug  :   Coroner] Query successful!True
[05:49:37.9075320] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.9204515] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.9204764] [Debug  :   Coroner] Query successful!True
[05:49:37.9204764] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.9280425] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.9289927] [Debug  :   Coroner] Query successful!True
[05:49:37.9289927] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.9407665] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.9407665] [Debug  :   Coroner] Query successful!True
[05:49:37.9407665] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.9493948] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.9493948] [Debug  :   Coroner] Query successful!True
[05:49:37.9493948] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.9620963] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.9620963] [Debug  :   Coroner] Query successful!True
[05:49:37.9620963] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.9700976] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.9711561] [Debug  :   Coroner] Query successful!True
[05:49:37.9711561] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.9826181] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.9826181] [Debug  :   Coroner] Query successful!True
[05:49:37.9826181] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:37.9931348] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:37.9931348] [Debug  :   Coroner] Query successful!True
[05:49:37.9931348] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.0018044] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.0018044] [Debug  :   Coroner] Query successful!True
[05:49:38.0028070] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.0122474] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.0122474] [Debug  :   Coroner] Query successful!True
[05:49:38.0122474] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.0228880] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.0228880] [Debug  :   Coroner] Query successful!True
[05:49:38.0228880] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.0351709] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.0351709] [Debug  :   Coroner] Query successful!True
[05:49:38.0351709] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.0442820] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.0442820] [Debug  :   Coroner] Query successful!True
[05:49:38.0442820] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.0535430] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.0535430] [Debug  :   Coroner] Query successful!True
[05:49:38.0535430] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.0648813] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.0648813] [Debug  :   Coroner] Query successful!True
[05:49:38.0648813] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.0748311] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.0758314] [Debug  :   Coroner] Query successful!True
[05:49:38.0758314] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.0853173] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.0853173] [Debug  :   Coroner] Query successful!True
[05:49:38.0853173] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.0948121] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.0948121] [Debug  :   Coroner] Query successful!True
[05:49:38.0948121] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.1065791] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.1065791] [Debug  :   Coroner] Query successful!True
[05:49:38.1065791] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.1161451] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.1161451] [Debug  :   Coroner] Query successful!True
[05:49:38.1161451] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.1272852] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.1272852] [Debug  :   Coroner] Query successful!True
[05:49:38.1272852] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.1385339] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.1385339] [Debug  :   Coroner] Query successful!True
[05:49:38.1385339] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.1479285] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.1479285] [Debug  :   Coroner] Query successful!True
[05:49:38.1479285] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.1577664] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.1577664] [Debug  :   Coroner] Query successful!True
[05:49:38.1583073] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.1689091] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.1689091] [Debug  :   Coroner] Query successful!True
[05:49:38.1689091] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.1813387] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.1813387] [Debug  :   Coroner] Query successful!True
[05:49:38.1813387] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.1898531] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.1898531] [Debug  :   Coroner] Query successful!True
[05:49:38.1898531] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.1998913] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.1998913] [Debug  :   Coroner] Query successful!True
[05:49:38.1998913] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.2106172] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.2106172] [Debug  :   Coroner] Query successful!True
[05:49:38.2106172] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.2206282] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.2206282] [Debug  :   Coroner] Query successful!True
[05:49:38.2206282] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.2313987] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.2313987] [Debug  :   Coroner] Query successful!True
[05:49:38.2313987] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.2414367] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.2414367] [Debug  :   Coroner] Query successful!True
[05:49:38.2414367] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.2523013] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.2523013] [Debug  :   Coroner] Query successful!True
[05:49:38.2523013] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.2614190] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.2614190] [Debug  :   Coroner] Query successful!True
[05:49:38.2614190] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.2731066] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.2731066] [Debug  :   Coroner] Query successful!True
[05:49:38.2731066] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.2825699] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.2825699] [Debug  :   Coroner] Query successful!True
[05:49:38.2825699] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.2939278] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.2939278] [Debug  :   Coroner] Query successful!True
[05:49:38.2939278] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.3026942] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.3036945] [Debug  :   Coroner] Query successful!True
[05:49:38.3036945] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.3149781] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.3149781] [Debug  :   Coroner] Query successful!True
[05:49:38.3149781] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.3257703] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.3257703] [Debug  :   Coroner] Query successful!True
[05:49:38.3257703] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.3367452] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.3367452] [Debug  :   Coroner] Query successful!True
[05:49:38.3367452] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.3465092] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.3465092] [Debug  :   Coroner] Query successful!True
[05:49:38.3465092] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.3579407] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.3579407] [Debug  :   Coroner] Query successful!True
[05:49:38.3579407] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.3670190] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.3670190] [Debug  :   Coroner] Query successful!True
[05:49:38.3670190] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.3786001] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.3786001] [Debug  :   Coroner] Query successful!True
[05:49:38.3786001] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.3873129] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.3873129] [Debug  :   Coroner] Query successful!True
[05:49:38.3873129] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.4018340] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.4018340] [Debug  :   Coroner] Query successful!True
[05:49:38.4018340] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.4104946] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.4104946] [Debug  :   Coroner] Query successful!True
[05:49:38.4104946] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.4214744] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.4214744] [Debug  :   Coroner] Query successful!True
[05:49:38.4214744] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.4330425] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.4330425] [Debug  :   Coroner] Query successful!True
[05:49:38.4330425] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.4439214] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.4439214] [Debug  :   Coroner] Query successful!True
[05:49:38.4439214] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.4539233] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.4539233] [Debug  :   Coroner] Query successful!True
[05:49:38.4539233] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.4643619] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.4643619] [Debug  :   Coroner] Query successful!True
[05:49:38.4643619] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.4746758] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.4746758] [Debug  :   Coroner] Query successful!True
[05:49:38.4746758] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.4851041] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.4851041] [Debug  :   Coroner] Query successful!True
[05:49:38.4851041] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.4966421] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.4966421] [Debug  :   Coroner] Query successful!True
[05:49:38.4966421] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.5060518] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.5060518] [Debug  :   Coroner] Query successful!True
[05:49:38.5060518] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.5190705] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.5190705] [Debug  :   Coroner] Query successful!True
[05:49:38.5190705] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.5287594] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.5287594] [Debug  :   Coroner] Query successful!True
[05:49:38.5287594] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.5402180] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.5402180] [Debug  :   Coroner] Query successful!True
[05:49:38.5402180] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.5512961] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.5512961] [Debug  :   Coroner] Query successful!True
[05:49:38.5512961] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.5628409] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.5628409] [Debug  :   Coroner] Query successful!True
[05:49:38.5628409] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.5723917] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.5733929] [Debug  :   Coroner] Query successful!True
[05:49:38.5734533] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.5865771] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.5865771] [Debug  :   Coroner] Query successful!True
[05:49:38.5865771] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.5965393] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.5965393] [Debug  :   Coroner] Query successful!True
[05:49:38.5975397] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.6069664] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.6069664] [Debug  :   Coroner] Query successful!True
[05:49:38.6075256] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.6192339] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.6192339] [Debug  :   Coroner] Query successful!True
[05:49:38.6192339] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.6291861] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.6291861] [Debug  :   Coroner] Query successful!True
[05:49:38.6291861] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.6397230] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.6397230] [Debug  :   Coroner] Query successful!True
[05:49:38.6397230] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.6487227] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.6487227] [Debug  :   Coroner] Query successful!True
[05:49:38.6487227] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.6607970] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.6607970] [Debug  :   Coroner] Query successful!True
[05:49:38.6607970] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.6613393] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.6613393] [Debug  :   Coroner] Query successful!True
[05:49:38.6613393] [Debug  :   Coroner] Handling generic fall damage...
[05:49:38.6613393] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.6696403] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.6696403] [Debug  :   Coroner] Query successful!True
[05:49:38.6696403] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.6839673] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.6839673] [Debug  :   Coroner] Query successful!True
[05:49:38.6839673] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.6952717] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.6952717] [Debug  :   Coroner] Query successful!True
[05:49:38.6952717] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.7036938] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.7036938] [Debug  :   Coroner] Query successful!True
[05:49:38.7036938] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.7186933] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.7186933] [Debug  :   Coroner] Query successful!True
[05:49:38.7186933] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.7297068] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.7297068] [Debug  :   Coroner] Query successful!True
[05:49:38.7297068] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.7415158] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.7415158] [Debug  :   Coroner] Query successful!True
[05:49:38.7415158] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.7527409] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.7527409] [Debug  :   Coroner] Query successful!True
[05:49:38.7527409] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.7633221] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.7633221] [Debug  :   Coroner] Query successful!True
[05:49:38.7633221] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.7728429] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.7738426] [Debug  :   Coroner] Query successful!True
[05:49:38.7738426] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.7831313] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.7831313] [Debug  :   Coroner] Query successful!True
[05:49:38.7831313] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.7938568] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.7938568] [Debug  :   Coroner] Query successful!True
[05:49:38.7938568] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.8032716] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.8032716] [Debug  :   Coroner] Query successful!True
[05:49:38.8032716] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.8153098] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.8153098] [Debug  :   Coroner] Query successful!True
[05:49:38.8163093] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.8240892] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.8240892] [Debug  :   Coroner] Query successful!True
[05:49:38.8240892] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.8368962] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.8368962] [Debug  :   Coroner] Query successful!True
[05:49:38.8368962] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.8451599] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.8451599] [Debug  :   Coroner] Query successful!True
[05:49:38.8451599] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.8576738] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.8576738] [Debug  :   Coroner] Query successful!True
[05:49:38.8576738] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.8653890] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.8662516] [Debug  :   Coroner] Query successful!True
[05:49:38.8663155] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.8783523] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.8783523] [Debug  :   Coroner] Query successful!True
[05:49:38.8783523] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.8868454] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.8868454] [Debug  :   Coroner] Query successful!True
[05:49:38.8868454] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.8992334] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.8992334] [Debug  :   Coroner] Query successful!True
[05:49:38.9002371] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.9083242] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.9083242] [Debug  :   Coroner] Query successful!True
[05:49:38.9083242] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.9193897] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.9203903] [Debug  :   Coroner] Query successful!True
[05:49:38.9203903] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.9281699] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.9281699] [Debug  :   Coroner] Query successful!True
[05:49:38.9281699] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.9407418] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.9407418] [Debug  :   Coroner] Query successful!True
[05:49:38.9407418] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.9495084] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.9495084] [Debug  :   Coroner] Query successful!True
[05:49:38.9495084] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.9616347] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.9616347] [Debug  :   Coroner] Query successful!True
[05:49:38.9616347] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.9698608] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.9698608] [Debug  :   Coroner] Query successful!True
[05:49:38.9698608] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.9824764] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.9824764] [Debug  :   Coroner] Query successful!True
[05:49:38.9824764] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:38.9925459] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:38.9925459] [Debug  :   Coroner] Query successful!True
[05:49:38.9925459] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.0026509] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.0026509] [Debug  :   Coroner] Query successful!True
[05:49:39.0026509] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.0123623] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.0123623] [Debug  :   Coroner] Query successful!True
[05:49:39.0123623] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.0228768] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.0228768] [Debug  :   Coroner] Query successful!True
[05:49:39.0228768] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.0324400] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.0324400] [Debug  :   Coroner] Query successful!True
[05:49:39.0324400] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.0415792] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.0415792] [Debug  :   Coroner] Query successful!True
[05:49:39.0415792] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.0508294] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.0514163] [Debug  :   Coroner] Query successful!True
[05:49:39.0514555] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.0603430] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.0603430] [Debug  :   Coroner] Query successful!True
[05:49:39.0603430] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.0715346] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.0715346] [Debug  :   Coroner] Query successful!True
[05:49:39.0715346] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.0811475] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.0811684] [Debug  :   Coroner] Query successful!True
[05:49:39.0811684] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.0893873] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.0893873] [Debug  :   Coroner] Query successful!True
[05:49:39.0893873] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.1002346] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.1012356] [Debug  :   Coroner] Query successful!True
[05:49:39.1012356] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.1089133] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.1089133] [Debug  :   Coroner] Query successful!True
[05:49:39.1089133] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.1215788] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.1215788] [Debug  :   Coroner] Query successful!True
[05:49:39.1215788] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.1297102] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.1297102] [Debug  :   Coroner] Query successful!True
[05:49:39.1297102] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.1422734] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.1422734] [Debug  :   Coroner] Query successful!True
[05:49:39.1422734] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.1514619] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.1514619] [Debug  :   Coroner] Query successful!True
[05:49:39.1524390] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.1624503] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.1624503] [Debug  :   Coroner] Query successful!True
[05:49:39.1624503] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.1713131] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.1713131] [Debug  :   Coroner] Query successful!True
[05:49:39.1713131] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.1828461] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.1828461] [Debug  :   Coroner] Query successful!True
[05:49:39.1828461] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.1928826] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.1928826] [Debug  :   Coroner] Query successful!True
[05:49:39.1928826] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.2033427] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.2033427] [Debug  :   Coroner] Query successful!True
[05:49:39.2033427] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.2138715] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.2138715] [Debug  :   Coroner] Query successful!True
[05:49:39.2138715] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.2247524] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.2247524] [Debug  :   Coroner] Query successful!True
[05:49:39.2247524] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.2334855] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.2334855] [Debug  :   Coroner] Query successful!True
[05:49:39.2334855] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.2423977] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.2423977] [Debug  :   Coroner] Query successful!True
[05:49:39.2423977] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.2522978] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.2522978] [Debug  :   Coroner] Query successful!True
[05:49:39.2522978] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.2629004] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.2629004] [Debug  :   Coroner] Query successful!True
[05:49:39.2629004] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.2714766] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.2714766] [Debug  :   Coroner] Query successful!True
[05:49:39.2714766] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.2817549] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.2817549] [Debug  :   Coroner] Query successful!True
[05:49:39.2817549] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.2904730] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.2904730] [Debug  :   Coroner] Query successful!True
[05:49:39.2904730] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.3028274] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.3028274] [Debug  :   Coroner] Query successful!True
[05:49:39.3028274] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.3115004] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.3115004] [Debug  :   Coroner] Query successful!True
[05:49:39.3115004] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.3239700] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.3239700] [Debug  :   Coroner] Query successful!True
[05:49:39.3239700] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.3338211] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.3338211] [Debug  :   Coroner] Query successful!True
[05:49:39.3338211] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.3442838] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.3442838] [Debug  :   Coroner] Query successful!True
[05:49:39.3442838] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.3532849] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.3542836] [Debug  :   Coroner] Query successful!True
[05:49:39.3542836] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.3654507] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.3654507] [Debug  :   Coroner] Query successful!True
[05:49:39.3654507] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.3754525] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.3764508] [Debug  :   Coroner] Query successful!True
[05:49:39.3764508] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.3859666] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.3859666] [Debug  :   Coroner] Query successful!True
[05:49:39.3859666] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.3990950] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.3990950] [Debug  :   Coroner] Query successful!True
[05:49:39.3990950] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.4074811] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.4074811] [Debug  :   Coroner] Query successful!True
[05:49:39.4084414] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.4202110] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.4202110] [Debug  :   Coroner] Query successful!True
[05:49:39.4207366] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.4284616] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.4284616] [Debug  :   Coroner] Query successful!True
[05:49:39.4294580] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.4300369] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.4300369] [Debug  :   Coroner] Query successful!True
[05:49:39.4300369] [Debug  :   Coroner] Handling generic fall damage...
[05:49:39.4300369] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.4315528] [Info   :GeneralImprovements] Applied 1 queued monitor changes.
[05:49:39.4404854] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.4415260] [Debug  :   Coroner] Query successful!True
[05:49:39.4415260] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.4503400] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.4503400] [Debug  :   Coroner] Query successful!True
[05:49:39.4503400] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.4617258] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.4617258] [Debug  :   Coroner] Query successful!True
[05:49:39.4617258] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.4705391] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.4705391] [Debug  :   Coroner] Query successful!True
[05:49:39.4705391] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.4822405] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.4822405] [Debug  :   Coroner] Query successful!True
[05:49:39.4832407] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.4924820] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.4924820] [Debug  :   Coroner] Query successful!True
[05:49:39.4924820] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.5021006] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.5021006] [Debug  :   Coroner] Query successful!True
[05:49:39.5021006] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.5124637] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.5124637] [Debug  :   Coroner] Query successful!True
[05:49:39.5124637] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.5231170] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.5231170] [Debug  :   Coroner] Query successful!True
[05:49:39.5231170] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.5322953] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.5322953] [Debug  :   Coroner] Query successful!True
[05:49:39.5322953] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.5417447] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.5417447] [Debug  :   Coroner] Query successful!True
[05:49:39.5417447] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.5507738] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.5507738] [Debug  :   Coroner] Query successful!True
[05:49:39.5507738] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.5608550] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.5608550] [Debug  :   Coroner] Query successful!True
[05:49:39.5608550] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.5716324] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.5725936] [Debug  :   Coroner] Query successful!True
[05:49:39.5725936] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.5815831] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.5815831] [Debug  :   Coroner] Query successful!True
[05:49:39.5815831] [Debug  :   Coroner] Handling generic fall damage...
[05:49:39.5815831] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.5825839] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.5825839] [Debug  :   Coroner] Query successful!True
[05:49:39.5825839] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.5909000] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.5909000] [Debug  :   Coroner] Query successful!True
[05:49:39.5914477] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.6008912] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.6008912] [Debug  :   Coroner] Query successful!True
[05:49:39.6008912] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.6091643] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.6091643] [Debug  :   Coroner] Query successful!True
[05:49:39.6091643] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.6211901] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.6211901] [Debug  :   Coroner] Query successful!True
[05:49:39.6211901] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.6294335] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.6294335] [Debug  :   Coroner] Query successful!True
[05:49:39.6294335] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.6419973] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.6429959] [Debug  :   Coroner] Query successful!True
[05:49:39.6429959] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.6520557] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.6520557] [Debug  :   Coroner] Query successful!True
[05:49:39.6520557] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.6616702] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.6626472] [Debug  :   Coroner] Query successful!True
[05:49:39.6626472] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.6712442] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.6712442] [Debug  :   Coroner] Query successful!True
[05:49:39.6712442] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.6823685] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.6823685] [Debug  :   Coroner] Query successful!True
[05:49:39.6833501] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.6922063] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.6922063] [Debug  :   Coroner] Query successful!True
[05:49:39.6922063] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.6997114] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.6997114] [Debug  :   Coroner] Query successful!True
[05:49:39.6997114] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.7105609] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.7105609] [Debug  :   Coroner] Query successful!True
[05:49:39.7111541] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.7192001] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.7192001] [Debug  :   Coroner] Query successful!True
[05:49:39.7202014] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.7314571] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.7314571] [Debug  :   Coroner] Query successful!True
[05:49:39.7314571] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.7407052] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.7407052] [Debug  :   Coroner] Query successful!True
[05:49:39.7407052] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.7529744] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.7529744] [Debug  :   Coroner] Query successful!True
[05:49:39.7529744] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.7614451] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.7614451] [Debug  :   Coroner] Query successful!True
[05:49:39.7614451] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.7711895] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.7711895] [Debug  :   Coroner] Query successful!True
[05:49:39.7711895] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.7814533] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.7814533] [Debug  :   Coroner] Query successful!True
[05:49:39.7814533] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.7889735] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.7889735] [Debug  :   Coroner] Query successful!True
[05:49:39.7889735] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.8024564] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.8024564] [Debug  :   Coroner] Query successful!True
[05:49:39.8024564] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.8104832] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.8104832] [Debug  :   Coroner] Query successful!True
[05:49:39.8104832] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.8205147] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.8205147] [Debug  :   Coroner] Query successful!True
[05:49:39.8205147] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.8288116] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.8288116] [Debug  :   Coroner] Query successful!True
[05:49:39.8288116] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.8386984] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.8386984] [Debug  :   Coroner] Query successful!True
[05:49:39.8386984] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.8494518] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.8494518] [Debug  :   Coroner] Query successful!True
[05:49:39.8494518] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.8595690] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.8595690] [Debug  :   Coroner] Query successful!True
[05:49:39.8595690] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.8682154] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.8692155] [Debug  :   Coroner] Query successful!True
[05:49:39.8692155] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.8803108] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.8803108] [Debug  :   Coroner] Query successful!True
[05:49:39.8803108] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.8888304] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.8888304] [Debug  :   Coroner] Query successful!True
[05:49:39.8888304] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.8999375] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.8999375] [Debug  :   Coroner] Query successful!True
[05:49:39.8999375] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.9084132] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.9084132] [Debug  :   Coroner] Query successful!True
[05:49:39.9084132] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.9202374] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.9202374] [Debug  :   Coroner] Query successful!True
[05:49:39.9202374] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.9296003] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.9296003] [Debug  :   Coroner] Query successful!True
[05:49:39.9296003] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.9407472] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.9417506] [Debug  :   Coroner] Query successful!True
[05:49:39.9417506] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.9498237] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.9498237] [Debug  :   Coroner] Query successful!True
[05:49:39.9498237] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.9618573] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.9618573] [Debug  :   Coroner] Query successful!True
[05:49:39.9618573] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.9697895] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.9708397] [Debug  :   Coroner] Query successful!True
[05:49:39.9708397] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.9824326] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.9824326] [Debug  :   Coroner] Query successful!True
[05:49:39.9824326] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:39.9927334] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:39.9927334] [Debug  :   Coroner] Query successful!True
[05:49:39.9937317] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.0029946] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.0029946] [Debug  :   Coroner] Query successful!True
[05:49:40.0029946] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.0172417] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.0182442] [Debug  :   Coroner] Query successful!True
[05:49:40.0182442] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.0282599] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.0282599] [Debug  :   Coroner] Query successful!True
[05:49:40.0282599] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.0390135] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.0390135] [Debug  :   Coroner] Query successful!True
[05:49:40.0390135] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.0476246] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.0476246] [Debug  :   Coroner] Query successful!True
[05:49:40.0476246] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.0598098] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.0598098] [Debug  :   Coroner] Query successful!True
[05:49:40.0598098] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.0677496] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.0677496] [Debug  :   Coroner] Query successful!True
[05:49:40.0677496] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.0804435] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.0804435] [Debug  :   Coroner] Query successful!True
[05:49:40.0804435] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.0894995] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.0894995] [Debug  :   Coroner] Query successful!True
[05:49:40.0894995] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.1012401] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.1012401] [Debug  :   Coroner] Query successful!True
[05:49:40.1012401] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.1097640] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.1107652] [Debug  :   Coroner] Query successful!True
[05:49:40.1107652] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.1218222] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.1218222] [Debug  :   Coroner] Query successful!True
[05:49:40.1218222] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.1310065] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.1310065] [Debug  :   Coroner] Query successful!True
[05:49:40.1310065] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.1426473] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.1426473] [Debug  :   Coroner] Query successful!True
[05:49:40.1426473] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.1532328] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.1532328] [Debug  :   Coroner] Query successful!True
[05:49:40.1532328] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.1622307] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.1622307] [Debug  :   Coroner] Query successful!True
[05:49:40.1622307] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.1723068] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.1723068] [Debug  :   Coroner] Query successful!True
[05:49:40.1723068] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.1828363] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.1828363] [Debug  :   Coroner] Query successful!True
[05:49:40.1828363] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.1929795] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.1929795] [Debug  :   Coroner] Query successful!True
[05:49:40.1929795] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.2035432] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.2041257] [Debug  :   Coroner] Query successful!True
[05:49:40.2041257] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.2131629] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.2131629] [Debug  :   Coroner] Query successful!True
[05:49:40.2131629] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.2243054] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.2243054] [Debug  :   Coroner] Query successful!True
[05:49:40.2243054] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.2344058] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.2344058] [Debug  :   Coroner] Query successful!True
[05:49:40.2344058] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.2456352] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.2456352] [Debug  :   Coroner] Query successful!True
[05:49:40.2456352] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.2546429] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.2546429] [Debug  :   Coroner] Query successful!True
[05:49:40.2546429] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.2661579] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.2661579] [Debug  :   Coroner] Query successful!True
[05:49:40.2661579] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.2762729] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.2762729] [Debug  :   Coroner] Query successful!True
[05:49:40.2762729] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.2870231] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.2870231] [Debug  :   Coroner] Query successful!True
[05:49:40.2870231] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.2981088] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.2981088] [Debug  :   Coroner] Query successful!True
[05:49:40.2981088] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.3081283] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.3081283] [Debug  :   Coroner] Query successful!True
[05:49:40.3081283] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.3171914] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.3171914] [Debug  :   Coroner] Query successful!True
[05:49:40.3171914] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.3287552] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.3287552] [Debug  :   Coroner] Query successful!True
[05:49:40.3287552] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.3389196] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.3389196] [Debug  :   Coroner] Query successful!True
[05:49:40.3389196] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.3494813] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.3494813] [Debug  :   Coroner] Query successful!True
[05:49:40.3494813] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.3596378] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.3596378] [Debug  :   Coroner] Query successful!True
[05:49:40.3596378] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.3702715] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.3707992] [Debug  :   Coroner] Query successful!True
[05:49:40.3708229] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.3799966] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.3799966] [Debug  :   Coroner] Query successful!True
[05:49:40.3799966] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.3911040] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.3911040] [Debug  :   Coroner] Query successful!True
[05:49:40.3911040] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.4003677] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.4003677] [Debug  :   Coroner] Query successful!True
[05:49:40.4003677] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.4114947] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.4114947] [Debug  :   Coroner] Query successful!True
[05:49:40.4124932] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.4219785] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.4219785] [Debug  :   Coroner] Query successful!True
[05:49:40.4219785] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.4329042] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.4329042] [Debug  :   Coroner] Query successful!True
[05:49:40.4329042] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.4434193] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.4434193] [Debug  :   Coroner] Query successful!True
[05:49:40.4434193] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.4539600] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.4539600] [Debug  :   Coroner] Query successful!True
[05:49:40.4539600] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.4628670] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.4628670] [Debug  :   Coroner] Query successful!True
[05:49:40.4628670] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.4753652] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.4753652] [Debug  :   Coroner] Query successful!True
[05:49:40.4753652] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.4840514] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.4840514] [Debug  :   Coroner] Query successful!True
[05:49:40.4840514] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.4968455] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.4968455] [Debug  :   Coroner] Query successful!True
[05:49:40.4968455] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.5049608] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.5049608] [Debug  :   Coroner] Query successful!True
[05:49:40.5049608] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.5174753] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.5174753] [Debug  :   Coroner] Query successful!True
[05:49:40.5174753] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.5265090] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.5265090] [Debug  :   Coroner] Query successful!True
[05:49:40.5265090] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.5375867] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.5385871] [Debug  :   Coroner] Query successful!True
[05:49:40.5385871] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.5470488] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.5470488] [Debug  :   Coroner] Query successful!True
[05:49:40.5470488] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.5590142] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.5590142] [Debug  :   Coroner] Query successful!True
[05:49:40.5590142] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.5680722] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.5680722] [Debug  :   Coroner] Query successful!True
[05:49:40.5680722] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.5793371] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.5793371] [Debug  :   Coroner] Query successful!True
[05:49:40.5803385] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.5878518] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.5878518] [Debug  :   Coroner] Query successful!True
[05:49:40.5878518] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.6006550] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.6011900] [Debug  :   Coroner] Query successful!True
[05:49:40.6011900] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.6086534] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.6096561] [Debug  :   Coroner] Query successful!True
[05:49:40.6096561] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.6214772] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.6214772] [Debug  :   Coroner] Query successful!True
[05:49:40.6214772] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.6299017] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.6299017] [Debug  :   Coroner] Query successful!True
[05:49:40.6299017] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.6422962] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.6422962] [Debug  :   Coroner] Query successful!True
[05:49:40.6422962] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.6516321] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.6516321] [Debug  :   Coroner] Query successful!True
[05:49:40.6516321] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.6619812] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.6619812] [Debug  :   Coroner] Query successful!True
[05:49:40.6619812] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.6719994] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.6719994] [Debug  :   Coroner] Query successful!True
[05:49:40.6719994] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.6830470] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.6830470] [Debug  :   Coroner] Query successful!True
[05:49:40.6830470] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.6932267] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.6932267] [Debug  :   Coroner] Query successful!True
[05:49:40.6932267] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.7037477] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.7037477] [Debug  :   Coroner] Query successful!True
[05:49:40.7037477] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.7131328] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.7131328] [Debug  :   Coroner] Query successful!True
[05:49:40.7131328] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.7243348] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.7243348] [Debug  :   Coroner] Query successful!True
[05:49:40.7243348] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.7348979] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.7348979] [Debug  :   Coroner] Query successful!True
[05:49:40.7348979] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.7449957] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.7449957] [Debug  :   Coroner] Query successful!True
[05:49:40.7449957] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.7551851] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.7551851] [Debug  :   Coroner] Query successful!True
[05:49:40.7551851] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.7662167] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.7662167] [Debug  :   Coroner] Query successful!True
[05:49:40.7662167] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.7762411] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.7762411] [Debug  :   Coroner] Query successful!True
[05:49:40.7762411] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.7870708] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.7870708] [Debug  :   Coroner] Query successful!True
[05:49:40.7870708] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.7966844] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.7966844] [Debug  :   Coroner] Query successful!True
[05:49:40.7966844] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.8079816] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.8079816] [Debug  :   Coroner] Query successful!True
[05:49:40.8079816] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.8167606] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.8167606] [Debug  :   Coroner] Query successful!True
[05:49:40.8167606] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.8281722] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.8281722] [Debug  :   Coroner] Query successful!True
[05:49:40.8281722] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.8382844] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.8382844] [Debug  :   Coroner] Query successful!True
[05:49:40.8388309] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.8493145] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.8493145] [Debug  :   Coroner] Query successful!True
[05:49:40.8493145] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.8590785] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.8590785] [Debug  :   Coroner] Query successful!True
[05:49:40.8590785] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.8702859] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.8708079] [Debug  :   Coroner] Query successful!True
[05:49:40.8708079] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.8796983] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.8796983] [Debug  :   Coroner] Query successful!True
[05:49:40.8807657] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.8908916] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.8908916] [Debug  :   Coroner] Query successful!True
[05:49:40.8908916] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.9009031] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.9014185] [Debug  :   Coroner] Query successful!True
[05:49:40.9014486] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.9089137] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.9089137] [Debug  :   Coroner] Query successful!True
[05:49:40.9089137] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.9198775] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.9198775] [Debug  :   Coroner] Query successful!True
[05:49:40.9198775] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.9283598] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.9283598] [Debug  :   Coroner] Query successful!True
[05:49:40.9283598] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.9411301] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.9411301] [Debug  :   Coroner] Query successful!True
[05:49:40.9411301] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.9492510] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.9492510] [Debug  :   Coroner] Query successful!True
[05:49:40.9492510] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.9620034] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.9620034] [Debug  :   Coroner] Query successful!True
[05:49:40.9620034] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.9700052] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.9700052] [Debug  :   Coroner] Query successful!True
[05:49:40.9705116] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.9821751] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.9821751] [Debug  :   Coroner] Query successful!True
[05:49:40.9831757] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:40.9927035] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:40.9927035] [Debug  :   Coroner] Query successful!True
[05:49:40.9927035] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.0022640] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.0022640] [Debug  :   Coroner] Query successful!True
[05:49:41.0022640] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.0120283] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.0120283] [Debug  :   Coroner] Query successful!True
[05:49:41.0120283] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.0229701] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.0229701] [Debug  :   Coroner] Query successful!True
[05:49:41.0229701] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.0321185] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.0321185] [Debug  :   Coroner] Query successful!True
[05:49:41.0321185] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.0410941] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.0410941] [Debug  :   Coroner] Query successful!True
[05:49:41.0416390] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.0508958] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.0514452] [Debug  :   Coroner] Query successful!True
[05:49:41.0514452] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.0607738] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.0607738] [Debug  :   Coroner] Query successful!True
[05:49:41.0607738] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.0718189] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.0718189] [Debug  :   Coroner] Query successful!True
[05:49:41.0718189] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.0816106] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.0816796] [Debug  :   Coroner] Query successful!True
[05:49:41.0816796] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.0887993] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.0898016] [Debug  :   Coroner] Query successful!True
[05:49:41.0898016] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.1003471] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.1003471] [Debug  :   Coroner] Query successful!True
[05:49:41.1003471] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.1083946] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.1083946] [Debug  :   Coroner] Query successful!True
[05:49:41.1083946] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.1214654] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.1214654] [Debug  :   Coroner] Query successful!True
[05:49:41.1214654] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.1314593] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.1314593] [Debug  :   Coroner] Query successful!True
[05:49:41.1314593] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.1424594] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.1424594] [Debug  :   Coroner] Query successful!True
[05:49:41.1424594] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.1520533] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.1520533] [Debug  :   Coroner] Query successful!True
[05:49:41.1520533] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.1620554] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.1620554] [Debug  :   Coroner] Query successful!True
[05:49:41.1620554] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.1714151] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.1714151] [Debug  :   Coroner] Query successful!True
[05:49:41.1714151] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.1829416] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.1829416] [Debug  :   Coroner] Query successful!True
[05:49:41.1829416] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.1921714] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.1921714] [Debug  :   Coroner] Query successful!True
[05:49:41.1921714] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.2031914] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.2031914] [Debug  :   Coroner] Query successful!True
[05:49:41.2031914] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.2135824] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.2135824] [Debug  :   Coroner] Query successful!True
[05:49:41.2135824] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.2240871] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.2240871] [Debug  :   Coroner] Query successful!True
[05:49:41.2240871] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.2343098] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.2343098] [Debug  :   Coroner] Query successful!True
[05:49:41.2343098] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.2427530] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.2427530] [Debug  :   Coroner] Query successful!True
[05:49:41.2427530] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.2525209] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.2525209] [Debug  :   Coroner] Query successful!True
[05:49:41.2525209] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.2617999] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.2617999] [Debug  :   Coroner] Query successful!True
[05:49:41.2617999] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.2735044] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.2735044] [Debug  :   Coroner] Query successful!True
[05:49:41.2735044] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.2829037] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.2829037] [Debug  :   Coroner] Query successful!True
[05:49:41.2829037] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.2939728] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.2939728] [Debug  :   Coroner] Query successful!True
[05:49:41.2939728] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.3034906] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.3034906] [Debug  :   Coroner] Query successful!True
[05:49:41.3034906] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.3143449] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.3143449] [Debug  :   Coroner] Query successful!True
[05:49:41.3153472] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.3241011] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.3251406] [Debug  :   Coroner] Query successful!True
[05:49:41.3251406] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.3362734] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.3362734] [Debug  :   Coroner] Query successful!True
[05:49:41.3362734] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.3452749] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.3462759] [Debug  :   Coroner] Query successful!True
[05:49:41.3462759] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.3579117] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.3579117] [Debug  :   Coroner] Query successful!True
[05:49:41.3579117] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.3655483] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.3655483] [Debug  :   Coroner] Query successful!True
[05:49:41.3655483] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.3785944] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.3785944] [Debug  :   Coroner] Query successful!True
[05:49:41.3785944] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.3864054] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.3864054] [Debug  :   Coroner] Query successful!True
[05:49:41.3864054] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.3989238] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.3989238] [Debug  :   Coroner] Query successful!True
[05:49:41.3989238] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.4068331] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.4068331] [Debug  :   Coroner] Query successful!True
[05:49:41.4078310] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.4200060] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.4200060] [Debug  :   Coroner] Query successful!True
[05:49:41.4200060] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.4282955] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.4282955] [Debug  :   Coroner] Query successful!True
[05:49:41.4282955] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.4410318] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.4410318] [Debug  :   Coroner] Query successful!True
[05:49:41.4410318] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.4490367] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.4490367] [Debug  :   Coroner] Query successful!True
[05:49:41.4490367] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.4614871] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.4614871] [Debug  :   Coroner] Query successful!True
[05:49:41.4614871] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.4697808] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.4697808] [Debug  :   Coroner] Query successful!True
[05:49:41.4697808] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.4824250] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.4824250] [Debug  :   Coroner] Query successful!True
[05:49:41.4824250] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.4917909] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.4917909] [Debug  :   Coroner] Query successful!True
[05:49:41.4917909] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.5020418] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.5020418] [Debug  :   Coroner] Query successful!True
[05:49:41.5020418] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.5110418] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.5110418] [Debug  :   Coroner] Query successful!True
[05:49:41.5110418] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.5229910] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.5229910] [Debug  :   Coroner] Query successful!True
[05:49:41.5229910] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.5326141] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.5326141] [Debug  :   Coroner] Query successful!True
[05:49:41.5326141] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.5405478] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.5405478] [Debug  :   Coroner] Query successful!True
[05:49:41.5405478] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.5508400] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.5508400] [Debug  :   Coroner] Query successful!True
[05:49:41.5513783] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.5606488] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.5606488] [Debug  :   Coroner] Query successful!True
[05:49:41.5606488] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.5715529] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.5715529] [Debug  :   Coroner] Query successful!True
[05:49:41.5715529] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.5819257] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.5819257] [Debug  :   Coroner] Query successful!True
[05:49:41.5819257] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.5912484] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.5912484] [Debug  :   Coroner] Query successful!True
[05:49:41.5912484] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.6005324] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.6005324] [Debug  :   Coroner] Query successful!True
[05:49:41.6005324] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.6085788] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.6085788] [Debug  :   Coroner] Query successful!True
[05:49:41.6085788] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.6213081] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.6213081] [Debug  :   Coroner] Query successful!True
[05:49:41.6213081] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.6297031] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.6297031] [Debug  :   Coroner] Query successful!True
[05:49:41.6297031] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.6426475] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.6426475] [Debug  :   Coroner] Query successful!True
[05:49:41.6426475] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.6515200] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.6515200] [Debug  :   Coroner] Query successful!True
[05:49:41.6515200] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.6618650] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.6623971] [Debug  :   Coroner] Query successful!True
[05:49:41.6623971] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.6708564] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.6708564] [Debug  :   Coroner] Query successful!True
[05:49:41.6708564] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.6828968] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.6828968] [Debug  :   Coroner] Query successful!True
[05:49:41.6828968] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.6939505] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.6939505] [Debug  :   Coroner] Query successful!True
[05:49:41.6939505] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.7039322] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.7039322] [Debug  :   Coroner] Query successful!True
[05:49:41.7039322] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.7130767] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.7130767] [Debug  :   Coroner] Query successful!True
[05:49:41.7130767] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.7216437] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.7216437] [Debug  :   Coroner] Query successful!True
[05:49:41.7226457] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.7317287] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.7317287] [Debug  :   Coroner] Query successful!True
[05:49:41.7317287] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.7427578] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.7427578] [Debug  :   Coroner] Query successful!True
[05:49:41.7427578] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.7532725] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.7532725] [Debug  :   Coroner] Query successful!True
[05:49:41.7532725] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.7634746] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.7634746] [Debug  :   Coroner] Query successful!True
[05:49:41.7634746] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.7730854] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.7730854] [Debug  :   Coroner] Query successful!True
[05:49:41.7730854] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.7830781] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.7830781] [Debug  :   Coroner] Query successful!True
[05:49:41.7830781] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.7941119] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.7941119] [Debug  :   Coroner] Query successful!True
[05:49:41.7941119] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.8091017] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.8091017] [Debug  :   Coroner] Query successful!True
[05:49:41.8096076] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.8189698] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.8189698] [Debug  :   Coroner] Query successful!True
[05:49:41.8189698] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.8286972] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.8286972] [Debug  :   Coroner] Query successful!True
[05:49:41.8286972] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.8380696] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.8380696] [Debug  :   Coroner] Query successful!True
[05:49:41.8390703] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.8495459] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.8495459] [Debug  :   Coroner] Query successful!True
[05:49:41.8495459] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.8593794] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.8593794] [Debug  :   Coroner] Query successful!True
[05:49:41.8593794] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.8704727] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.8704727] [Debug  :   Coroner] Query successful!True
[05:49:41.8704727] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.8814234] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.8814234] [Debug  :   Coroner] Query successful!True
[05:49:41.8814234] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.8907921] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.8907921] [Debug  :   Coroner] Query successful!True
[05:49:41.8907921] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.9003985] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.9003985] [Debug  :   Coroner] Query successful!True
[05:49:41.9003985] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.9093965] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.9093965] [Debug  :   Coroner] Query successful!True
[05:49:41.9093965] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.9200446] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.9210433] [Debug  :   Coroner] Query successful!True
[05:49:41.9210433] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.9288893] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.9288893] [Debug  :   Coroner] Query successful!True
[05:49:41.9288893] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.9412900] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.9412900] [Debug  :   Coroner] Query successful!True
[05:49:41.9412900] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.9594066] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.9594066] [Debug  :   Coroner] Query successful!True
[05:49:41.9594066] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.9691806] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.9691806] [Debug  :   Coroner] Query successful!True
[05:49:41.9691806] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.9827165] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.9827165] [Debug  :   Coroner] Query successful!True
[05:49:41.9837170] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:41.9951198] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:41.9961203] [Debug  :   Coroner] Query successful!True
[05:49:41.9961203] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.0049465] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.0049465] [Debug  :   Coroner] Query successful!True
[05:49:42.0049465] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.0176161] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.0176161] [Debug  :   Coroner] Query successful!True
[05:49:42.0181416] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.0297065] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.0307077] [Debug  :   Coroner] Query successful!True
[05:49:42.0307077] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.0427519] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.0427519] [Debug  :   Coroner] Query successful!True
[05:49:42.0432609] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.0508393] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.0508393] [Debug  :   Coroner] Query successful!True
[05:49:42.0508393] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.0619112] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.0619112] [Debug  :   Coroner] Query successful!True
[05:49:42.0619112] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.0719369] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.0719369] [Debug  :   Coroner] Query successful!True
[05:49:42.0719369] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.0819390] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.0819390] [Debug  :   Coroner] Query successful!True
[05:49:42.0819390] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.0911270] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.0911270] [Debug  :   Coroner] Query successful!True
[05:49:42.0920982] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.1010947] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.1010947] [Debug  :   Coroner] Query successful!True
[05:49:42.1010947] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.1102845] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.1102845] [Debug  :   Coroner] Query successful!True
[05:49:42.1102845] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.1213632] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.1213632] [Debug  :   Coroner] Query successful!True
[05:49:42.1213632] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.1297521] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.1297521] [Debug  :   Coroner] Query successful!True
[05:49:42.1297521] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.1424637] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.1424637] [Debug  :   Coroner] Query successful!True
[05:49:42.1424637] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.1530360] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.1530360] [Debug  :   Coroner] Query successful!True
[05:49:42.1530360] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.1618425] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.1618425] [Debug  :   Coroner] Query successful!True
[05:49:42.1618425] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.1719761] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.1719761] [Debug  :   Coroner] Query successful!True
[05:49:42.1719761] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.1840066] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.1840066] [Debug  :   Coroner] Query successful!True
[05:49:42.1840066] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.1942717] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.1942717] [Debug  :   Coroner] Query successful!True
[05:49:42.1942717] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.2038246] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.2038246] [Debug  :   Coroner] Query successful!True
[05:49:42.2038246] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.2138229] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.2148227] [Debug  :   Coroner] Query successful!True
[05:49:42.2148227] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.2245235] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.2245235] [Debug  :   Coroner] Query successful!True
[05:49:42.2245235] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.2343244] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.2348802] [Debug  :   Coroner] Query successful!True
[05:49:42.2348802] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.2430907] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.2430907] [Debug  :   Coroner] Query successful!True
[05:49:42.2430907] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.2528964] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.2528964] [Debug  :   Coroner] Query successful!True
[05:49:42.2528964] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.2620818] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.2620818] [Debug  :   Coroner] Query successful!True
[05:49:42.2620818] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.2733858] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.2733858] [Debug  :   Coroner] Query successful!True
[05:49:42.2733858] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.2852049] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.2852049] [Debug  :   Coroner] Query successful!True
[05:49:42.2852049] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.2940186] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.2940186] [Debug  :   Coroner] Query successful!True
[05:49:42.2940186] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.3032615] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.3042634] [Debug  :   Coroner] Query successful!True
[05:49:42.3042634] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.3159776] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.3159776] [Debug  :   Coroner] Query successful!True
[05:49:42.3159776] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.3257815] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.3257815] [Debug  :   Coroner] Query successful!True
[05:49:42.3257815] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.3373953] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.3373953] [Debug  :   Coroner] Query successful!True
[05:49:42.3373953] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.3464164] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.3464164] [Debug  :   Coroner] Query successful!True
[05:49:42.3464164] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.3572177] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.3582185] [Debug  :   Coroner] Query successful!True
[05:49:42.3582185] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.3687355] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.3687355] [Debug  :   Coroner] Query successful!True
[05:49:42.3687355] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.3796660] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.3796660] [Debug  :   Coroner] Query successful!True
[05:49:42.3796660] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.3875359] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.3875359] [Debug  :   Coroner] Query successful!True
[05:49:42.3875359] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.3987708] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.3987708] [Debug  :   Coroner] Query successful!True
[05:49:42.3997882] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.4074696] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.4074696] [Debug  :   Coroner] Query successful!True
[05:49:42.4074696] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.4201477] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.4201477] [Debug  :   Coroner] Query successful!True
[05:49:42.4201477] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.4287374] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.4287374] [Debug  :   Coroner] Query successful!True
[05:49:42.4287374] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.4412110] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.4412110] [Debug  :   Coroner] Query successful!True
[05:49:42.4412110] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.4492607] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.4492607] [Debug  :   Coroner] Query successful!True
[05:49:42.4492607] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.4620508] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.4620508] [Debug  :   Coroner] Query successful!True
[05:49:42.4620508] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.4704852] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.4704852] [Debug  :   Coroner] Query successful!True
[05:49:42.4704852] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.4825120] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.4831344] [Debug  :   Coroner] Query successful!True
[05:49:42.4831478] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.4927168] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.4927168] [Debug  :   Coroner] Query successful!True
[05:49:42.4927168] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.5017470] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.5027101] [Debug  :   Coroner] Query successful!True
[05:49:42.5027101] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.5107410] [Debug  :   Coroner] Vehicle collision with non-player...
[05:49:42.5117367] [Debug  :   Coroner] Handling Vehicle damage...
[05:49:42.5117367] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.5117367] [Debug  :   Coroner] Query successful!True
[05:49:42.5117367] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.5200857] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.5200857] [Debug  :   Coroner] Query successful!True
[05:49:42.5210866] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.5300862] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.5300862] [Debug  :   Coroner] Query successful!True
[05:49:42.5300862] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.5389500] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.5389500] [Debug  :   Coroner] Query successful!True
[05:49:42.5389500] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.5505737] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.5505737] [Debug  :   Coroner] Query successful!True
[05:49:42.5505737] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.5595433] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.5595433] [Debug  :   Coroner] Query successful!True
[05:49:42.5595433] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.5676152] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.5676152] [Debug  :   Coroner] Query successful!True
[05:49:42.5686143] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.5796147] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.5796147] [Debug  :   Coroner] Query successful!True
[05:49:42.5796147] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.5877003] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.5877003] [Debug  :   Coroner] Query successful!True
[05:49:42.5877003] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.6006753] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.6006753] [Debug  :   Coroner] Query successful!True
[05:49:42.6006753] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.6092084] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.6092084] [Debug  :   Coroner] Query successful!True
[05:49:42.6092084] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.6212154] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.6212154] [Debug  :   Coroner] Query successful!True
[05:49:42.6212154] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.6291846] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.6291846] [Debug  :   Coroner] Query successful!True
[05:49:42.6291846] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.6426259] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.6426259] [Debug  :   Coroner] Query successful!True
[05:49:42.6426259] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.6514511] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.6514511] [Debug  :   Coroner] Query successful!True
[05:49:42.6514511] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.6594292] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.6594292] [Debug  :   Coroner] Query successful!True
[05:49:42.6594292] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.6692242] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.6692242] [Debug  :   Coroner] Query successful!True
[05:49:42.6692242] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.6783782] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.6783782] [Debug  :   Coroner] Query successful!True
[05:49:42.6783782] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.6898953] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.6898953] [Debug  :   Coroner] Query successful!True
[05:49:42.6898953] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.6995609] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.6995609] [Debug  :   Coroner] Query successful!True
[05:49:42.6995609] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.7075651] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.7075651] [Debug  :   Coroner] Query successful!True
[05:49:42.7085651] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.7189388] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.7189388] [Debug  :   Coroner] Query successful!True
[05:49:42.7189388] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.7270389] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.7270389] [Debug  :   Coroner] Query successful!True
[05:49:42.7270389] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.7393464] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.7403453] [Debug  :   Coroner] Query successful!True
[05:49:42.7403453] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.7489164] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.7489164] [Debug  :   Coroner] Query successful!True
[05:49:42.7489164] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.7608962] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.7608962] [Debug  :   Coroner] Query successful!True
[05:49:42.7608962] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.7692887] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.7692887] [Debug  :   Coroner] Query successful!True
[05:49:42.7692887] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.7825529] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.7825529] [Debug  :   Coroner] Query successful!True
[05:49:42.7825529] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.7905749] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.7911119] [Debug  :   Coroner] Query successful!True
[05:49:42.7911119] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.8018967] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.8018967] [Debug  :   Coroner] Query successful!True
[05:49:42.8018967] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.8107822] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.8107822] [Debug  :   Coroner] Query successful!True
[05:49:42.8113004] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.8226601] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.8226601] [Debug  :   Coroner] Query successful!True
[05:49:42.8226601] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.8327444] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.8327444] [Debug  :   Coroner] Query successful!True
[05:49:42.8327444] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.8437635] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.8437635] [Debug  :   Coroner] Query successful!True
[05:49:42.8437635] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.8530844] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.8530844] [Debug  :   Coroner] Query successful!True
[05:49:42.8530844] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.8614207] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.8614207] [Debug  :   Coroner] Query successful!True
[05:49:42.8614207] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.8711460] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.8711460] [Debug  :   Coroner] Query successful!True
[05:49:42.8711460] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.8818315] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.8818315] [Debug  :   Coroner] Query successful!True
[05:49:42.8818315] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.8898830] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.8898830] [Debug  :   Coroner] Query successful!True
[05:49:42.8898830] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.9013161] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.9013161] [Debug  :   Coroner] Query successful!True
[05:49:42.9013161] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.9097201] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.9097201] [Debug  :   Coroner] Query successful!True
[05:49:42.9097201] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.9207669] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.9207669] [Debug  :   Coroner] Query successful!True
[05:49:42.9207669] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.9301834] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.9301834] [Debug  :   Coroner] Query successful!True
[05:49:42.9301834] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.9412860] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.9412860] [Debug  :   Coroner] Query successful!True
[05:49:42.9412860] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.9502397] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.9502397] [Debug  :   Coroner] Query successful!True
[05:49:42.9502397] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.9594344] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.9594344] [Debug  :   Coroner] Query successful!True
[05:49:42.9594344] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.9682907] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.9692898] [Debug  :   Coroner] Query successful!True
[05:49:42.9692898] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.9798103] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.9798103] [Debug  :   Coroner] Query successful!True
[05:49:42.9798103] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.9891147] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.9891147] [Debug  :   Coroner] Query successful!True
[05:49:42.9891147] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:42.9990782] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:42.9990782] [Debug  :   Coroner] Query successful!True
[05:49:42.9990782] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.0095530] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.0095530] [Debug  :   Coroner] Query successful!True
[05:49:43.0095530] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.0193909] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.0193909] [Debug  :   Coroner] Query successful!True
[05:49:43.0193909] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.0279153] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.0279153] [Debug  :   Coroner] Query successful!True
[05:49:43.0289160] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.0401408] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.0401408] [Debug  :   Coroner] Query successful!True
[05:49:43.0401408] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.0482217] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.0482217] [Debug  :   Coroner] Query successful!True
[05:49:43.0482217] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.0592433] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.0592433] [Debug  :   Coroner] Query successful!True
[05:49:43.0602430] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.0683153] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.0683153] [Debug  :   Coroner] Query successful!True
[05:49:43.0683153] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.0799648] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.0799648] [Debug  :   Coroner] Query successful!True
[05:49:43.0799648] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.0895022] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.0895022] [Debug  :   Coroner] Query successful!True
[05:49:43.0905014] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.1018349] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.1018349] [Debug  :   Coroner] Query successful!True
[05:49:43.1018349] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.1107954] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.1107954] [Debug  :   Coroner] Query successful!True
[05:49:43.1107954] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.1222100] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.1222100] [Debug  :   Coroner] Query successful!True
[05:49:43.1222100] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.1314540] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.1314540] [Debug  :   Coroner] Query successful!True
[05:49:43.1314540] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.1421746] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.1431734] [Debug  :   Coroner] Query successful!True
[05:49:43.1431734] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.1526208] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.1526208] [Debug  :   Coroner] Query successful!True
[05:49:43.1526208] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.1616315] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.1626305] [Debug  :   Coroner] Query successful!True
[05:49:43.1626305] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.1718774] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.1718774] [Debug  :   Coroner] Query successful!True
[05:49:43.1718774] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.1808685] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.1808685] [Debug  :   Coroner] Query successful!True
[05:49:43.1813873] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.1899740] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.1899740] [Debug  :   Coroner] Query successful!True
[05:49:43.1905449] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.2000873] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.2000873] [Debug  :   Coroner] Query successful!True
[05:49:43.2000873] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.2087723] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.2087723] [Debug  :   Coroner] Query successful!True
[05:49:43.2087723] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.2189889] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.2189889] [Debug  :   Coroner] Query successful!True
[05:49:43.2195088] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.2271788] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.2271788] [Debug  :   Coroner] Query successful!True
[05:49:43.2271788] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.2408792] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.2408792] [Debug  :   Coroner] Query successful!True
[05:49:43.2408792] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.2490513] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.2490513] [Debug  :   Coroner] Query successful!True
[05:49:43.2490513] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.2612377] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.2612377] [Debug  :   Coroner] Query successful!True
[05:49:43.2612377] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.2692664] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.2692664] [Debug  :   Coroner] Query successful!True
[05:49:43.2692664] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.2813440] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.2813440] [Debug  :   Coroner] Query successful!True
[05:49:43.2813440] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.2895360] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.2895360] [Debug  :   Coroner] Query successful!True
[05:49:43.2895360] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.3028108] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.3028108] [Debug  :   Coroner] Query successful!True
[05:49:43.3028108] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.3113494] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.3113494] [Debug  :   Coroner] Query successful!True
[05:49:43.3113494] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.3234130] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.3234130] [Debug  :   Coroner] Query successful!True
[05:49:43.3234130] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.3330945] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.3330945] [Debug  :   Coroner] Query successful!True
[05:49:43.3330945] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.3414763] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.3414763] [Debug  :   Coroner] Query successful!True
[05:49:43.3414763] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.3504278] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.3504278] [Debug  :   Coroner] Query successful!True
[05:49:43.3514762] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.3620299] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.3620299] [Debug  :   Coroner] Query successful!True
[05:49:43.3620299] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.3704538] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.3704538] [Debug  :   Coroner] Query successful!True
[05:49:43.3704538] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.3797773] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.3797773] [Debug  :   Coroner] Query successful!True
[05:49:43.3797773] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.3878569] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.3888584] [Debug  :   Coroner] Query successful!True
[05:49:43.3888584] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.3993719] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.3993719] [Debug  :   Coroner] Query successful!True
[05:49:43.3993719] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.4064242] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.4064242] [Debug  :   Coroner] Query successful!True
[05:49:43.4064242] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.4162428] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.4167866] [Debug  :   Coroner] Query successful!True
[05:49:43.4167866] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.4237573] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.4247564] [Debug  :   Coroner] Query successful!True
[05:49:43.4247564] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.4322698] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.4332727] [Debug  :   Coroner] Query successful!True
[05:49:43.4332727] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.4419543] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.4419543] [Debug  :   Coroner] Query successful!True
[05:49:43.4429540] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.4498090] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.4498090] [Debug  :   Coroner] Query successful!True
[05:49:43.4498090] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.4615831] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.4615831] [Debug  :   Coroner] Query successful!True
[05:49:43.4615831] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.4698084] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.4698084] [Debug  :   Coroner] Query successful!True
[05:49:43.4698084] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.4824150] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.4824150] [Debug  :   Coroner] Query successful!True
[05:49:43.4824150] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.4912001] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.4912001] [Debug  :   Coroner] Query successful!True
[05:49:43.4921679] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.5002263] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.5002263] [Debug  :   Coroner] Query successful!True
[05:49:43.5002263] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.5092397] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.5092397] [Debug  :   Coroner] Query successful!True
[05:49:43.5092397] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.5179999] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.5179999] [Debug  :   Coroner] Query successful!True
[05:49:43.5179999] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.5259917] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.5259917] [Debug  :   Coroner] Query successful!True
[05:49:43.5259917] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.5380200] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.5380200] [Debug  :   Coroner] Query successful!True
[05:49:43.5380200] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.5453047] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.5453047] [Debug  :   Coroner] Query successful!True
[05:49:43.5463048] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.5553960] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.5553960] [Debug  :   Coroner] Query successful!True
[05:49:43.5559423] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.5645944] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.5645944] [Debug  :   Coroner] Query successful!True
[05:49:43.5645944] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.5747569] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.5747569] [Debug  :   Coroner] Query successful!True
[05:49:43.5747569] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.5828081] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.5828081] [Debug  :   Coroner] Query successful!True
[05:49:43.5828081] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.5928175] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.5928175] [Debug  :   Coroner] Query successful!True
[05:49:43.5928175] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.6011754] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.6011754] [Debug  :   Coroner] Query successful!True
[05:49:43.6011754] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.6091823] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.6091823] [Debug  :   Coroner] Query successful!True
[05:49:43.6091823] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.6215232] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.6215232] [Debug  :   Coroner] Query successful!True
[05:49:43.6215232] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.6292999] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.6292999] [Debug  :   Coroner] Query successful!True
[05:49:43.6292999] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.6385653] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.6385653] [Debug  :   Coroner] Query successful!True
[05:49:43.6385653] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.6479705] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.6479705] [Debug  :   Coroner] Query successful!True
[05:49:43.6479705] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.6573200] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.6578374] [Debug  :   Coroner] Query successful!True
[05:49:43.6578374] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.6658677] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.6658677] [Debug  :   Coroner] Query successful!True
[05:49:43.6658677] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.6778570] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.6778570] [Debug  :   Coroner] Query successful!True
[05:49:43.6778570] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.6856989] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.6856989] [Debug  :   Coroner] Query successful!True
[05:49:43.6856989] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.6983131] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.6983131] [Debug  :   Coroner] Query successful!True
[05:49:43.6983131] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.7067084] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.7067084] [Debug  :   Coroner] Query successful!True
[05:49:43.7067084] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.7164558] [Debug  :   Coroner] Vehicle collision with non-player...
[05:49:43.7164558] [Debug  :   Coroner] Handling Vehicle damage...
[05:49:43.7179949] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.7179949] [Debug  :   Coroner] Query successful!True
[05:49:43.7179949] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.7259644] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.7259644] [Debug  :   Coroner] Query successful!True
[05:49:43.7259644] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.7352985] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.7352985] [Debug  :   Coroner] Query successful!True
[05:49:43.7352985] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.7436057] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.7436057] [Debug  :   Coroner] Query successful!True
[05:49:43.7436057] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.7534999] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.7534999] [Debug  :   Coroner] Query successful!True
[05:49:43.7534999] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.7629103] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.7629103] [Debug  :   Coroner] Query successful!True
[05:49:43.7629103] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.7719224] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.7719224] [Debug  :   Coroner] Query successful!True
[05:49:43.7719224] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.7820672] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.7820672] [Debug  :   Coroner] Query successful!True
[05:49:43.7820672] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.7901479] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.7901479] [Debug  :   Coroner] Query successful!True
[05:49:43.7901479] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.8016741] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.8016741] [Debug  :   Coroner] Query successful!True
[05:49:43.8026740] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.8101045] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.8101045] [Debug  :   Coroner] Query successful!True
[05:49:43.8101045] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.8194192] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.8194192] [Debug  :   Coroner] Query successful!True
[05:49:43.8204331] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.8280342] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.8290353] [Debug  :   Coroner] Query successful!True
[05:49:43.8290353] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.8374197] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.8374197] [Debug  :   Coroner] Query successful!True
[05:49:43.8374197] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.8460378] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.8460378] [Debug  :   Coroner] Query successful!True
[05:49:43.8460378] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.8579144] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.8579144] [Debug  :   Coroner] Query successful!True
[05:49:43.8579144] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.8654107] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.8654107] [Debug  :   Coroner] Query successful!True
[05:49:43.8654107] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.8750573] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.8750573] [Debug  :   Coroner] Query successful!True
[05:49:43.8750573] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.8835545] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.8845549] [Debug  :   Coroner] Query successful!True
[05:49:43.8845549] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.8933392] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.8933392] [Debug  :   Coroner] Query successful!True
[05:49:43.8933392] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.9015858] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.9015858] [Debug  :   Coroner] Query successful!True
[05:49:43.9015858] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.9116308] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.9116308] [Debug  :   Coroner] Query successful!True
[05:49:43.9116308] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.9206311] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.9206311] [Debug  :   Coroner] Query successful!True
[05:49:43.9206311] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.9294058] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.9299144] [Debug  :   Coroner] Query successful!True
[05:49:43.9299338] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.9414159] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.9414159] [Debug  :   Coroner] Query successful!True
[05:49:43.9414159] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.9479836] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.9489830] [Debug  :   Coroner] Query successful!True
[05:49:43.9489830] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.9582219] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.9582219] [Debug  :   Coroner] Query successful!True
[05:49:43.9582219] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.9671674] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.9671674] [Debug  :   Coroner] Query successful!True
[05:49:43.9671674] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.9764742] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.9764742] [Debug  :   Coroner] Query successful!True
[05:49:43.9764742] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.9841955] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.9841955] [Debug  :   Coroner] Query successful!True
[05:49:43.9841955] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:43.9928570] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:43.9928570] [Debug  :   Coroner] Query successful!True
[05:49:43.9928570] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.0020249] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.0020249] [Debug  :   Coroner] Query successful!True
[05:49:44.0020249] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.0115628] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.0115628] [Debug  :   Coroner] Query successful!True
[05:49:44.0115628] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.0192078] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.0192078] [Debug  :   Coroner] Query successful!True
[05:49:44.0192078] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.0259504] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.0259504] [Debug  :   Coroner] Query successful!True
[05:49:44.0259504] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.0382676] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.0382676] [Debug  :   Coroner] Query successful!True
[05:49:44.0382676] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.0456887] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.0456887] [Debug  :   Coroner] Query successful!True
[05:49:44.0456887] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.0547276] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.0547276] [Debug  :   Coroner] Query successful!True
[05:49:44.0547276] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.0643921] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.0643921] [Debug  :   Coroner] Query successful!True
[05:49:44.0643921] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.0747633] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.0747633] [Debug  :   Coroner] Query successful!True
[05:49:44.0747633] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.0829811] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.0829811] [Debug  :   Coroner] Query successful!True
[05:49:44.0829811] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.0925427] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.0925427] [Debug  :   Coroner] Query successful!True
[05:49:44.0925427] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.1017588] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.1017588] [Debug  :   Coroner] Query successful!True
[05:49:44.1017588] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.1091801] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.1091801] [Debug  :   Coroner] Query successful!True
[05:49:44.1101827] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.1217697] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.1217697] [Debug  :   Coroner] Query successful!True
[05:49:44.1217697] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.1303019] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.1313239] [Debug  :   Coroner] Query successful!True
[05:49:44.1313239] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.1408393] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.1408393] [Debug  :   Coroner] Query successful!True
[05:49:44.1408393] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.1488587] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.1488587] [Debug  :   Coroner] Query successful!True
[05:49:44.1488587] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.1596917] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.1596917] [Debug  :   Coroner] Query successful!True
[05:49:44.1596917] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.1691131] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.1691131] [Debug  :   Coroner] Query successful!True
[05:49:44.1691131] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.1791804] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.1791804] [Debug  :   Coroner] Query successful!True
[05:49:44.1791804] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.1868616] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.1868616] [Debug  :   Coroner] Query successful!True
[05:49:44.1868616] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.1976540] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.1976540] [Debug  :   Coroner] Query successful!True
[05:49:44.1976540] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.2060202] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.2060202] [Debug  :   Coroner] Query successful!True
[05:49:44.2060202] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.2160867] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.2160867] [Debug  :   Coroner] Query successful!True
[05:49:44.2160867] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.2240884] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.2240884] [Debug  :   Coroner] Query successful!True
[05:49:44.2240884] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.2342134] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.2342134] [Debug  :   Coroner] Query successful!True
[05:49:44.2342134] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.2425642] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.2425642] [Debug  :   Coroner] Query successful!True
[05:49:44.2425642] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.2526294] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.2526294] [Debug  :   Coroner] Query successful!True
[05:49:44.2526294] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.2606108] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.2606108] [Debug  :   Coroner] Query successful!True
[05:49:44.2616088] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.2691318] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.2691318] [Debug  :   Coroner] Query successful!True
[05:49:44.2691318] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.2811691] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.2811691] [Debug  :   Coroner] Query successful!True
[05:49:44.2811691] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.2892966] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.2892966] [Debug  :   Coroner] Query successful!True
[05:49:44.2892966] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.3022318] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.3022318] [Debug  :   Coroner] Query successful!True
[05:49:44.3022318] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.3092157] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.3092157] [Debug  :   Coroner] Query successful!True
[05:49:44.3092157] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.3187232] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.3187232] [Debug  :   Coroner] Query successful!True
[05:49:44.3187232] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.3256985] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.3256985] [Debug  :   Coroner] Query successful!True
[05:49:44.3256985] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.3368880] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.3368880] [Debug  :   Coroner] Query successful!True
[05:49:44.3368880] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.3445328] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.3445328] [Debug  :   Coroner] Query successful!True
[05:49:44.3445328] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.3544795] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.3544795] [Debug  :   Coroner] Query successful!True
[05:49:44.3544795] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.3636433] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.3636433] [Debug  :   Coroner] Query successful!True
[05:49:44.3636433] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.3719367] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.3719367] [Debug  :   Coroner] Query successful!True
[05:49:44.3719367] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.3801467] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.3811623] [Debug  :   Coroner] Query successful!True
[05:49:44.3811623] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.3892699] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.3892699] [Debug  :   Coroner] Query successful!True
[05:49:44.3892699] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.3997217] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.3997217] [Debug  :   Coroner] Query successful!True
[05:49:44.3997217] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.4068857] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.4068857] [Debug  :   Coroner] Query successful!True
[05:49:44.4068857] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.4196551] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.4196551] [Debug  :   Coroner] Query successful!True
[05:49:44.4206546] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.4288050] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.4288050] [Debug  :   Coroner] Query successful!True
[05:49:44.4288050] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.4379483] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.4379483] [Debug  :   Coroner] Query successful!True
[05:49:44.4379483] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.4470189] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.4470189] [Debug  :   Coroner] Query successful!True
[05:49:44.4470189] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.4556944] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.4556944] [Debug  :   Coroner] Query successful!True
[05:49:44.4556944] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.4670662] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.4670662] [Debug  :   Coroner] Query successful!True
[05:49:44.4670662] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.4770536] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.4770536] [Debug  :   Coroner] Query successful!True
[05:49:44.4770536] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.4844735] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.4844735] [Debug  :   Coroner] Query successful!True
[05:49:44.4844735] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.4961966] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.4961966] [Debug  :   Coroner] Query successful!True
[05:49:44.4961966] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.5048020] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.5048020] [Debug  :   Coroner] Query successful!True
[05:49:44.5048020] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.5135734] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.5135734] [Debug  :   Coroner] Query successful!True
[05:49:44.5135734] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.5225704] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.5235191] [Debug  :   Coroner] Query successful!True
[05:49:44.5235191] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.5323813] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.5323813] [Debug  :   Coroner] Query successful!True
[05:49:44.5323813] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.5393820] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.5393820] [Debug  :   Coroner] Query successful!True
[05:49:44.5393820] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.5508128] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.5508128] [Debug  :   Coroner] Query successful!True
[05:49:44.5508128] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.5598222] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.5598222] [Debug  :   Coroner] Query successful!True
[05:49:44.5598222] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.5676983] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.5676983] [Debug  :   Coroner] Query successful!True
[05:49:44.5676983] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.5793248] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.5803229] [Debug  :   Coroner] Query successful!True
[05:49:44.5803229] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.5876405] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.5876405] [Debug  :   Coroner] Query successful!True
[05:49:44.5876405] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.6012234] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.6012234] [Debug  :   Coroner] Query successful!True
[05:49:44.6012234] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.6092397] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.6092397] [Debug  :   Coroner] Query successful!True
[05:49:44.6092397] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.6198509] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.6198509] [Debug  :   Coroner] Query successful!True
[05:49:44.6198509] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.6274336] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.6274336] [Debug  :   Coroner] Query successful!True
[05:49:44.6274336] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.6357690] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.6357690] [Debug  :   Coroner] Query successful!True
[05:49:44.6357690] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.6446792] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.6446792] [Debug  :   Coroner] Query successful!True
[05:49:44.6446792] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.6557734] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.6557734] [Debug  :   Coroner] Query successful!True
[05:49:44.6567708] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.6632639] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.6632639] [Debug  :   Coroner] Query successful!True
[05:49:44.6642653] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.6744185] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.6744185] [Debug  :   Coroner] Query successful!True
[05:49:44.6744185] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.6828994] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.6828994] [Debug  :   Coroner] Query successful!True
[05:49:44.6828994] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.6917690] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.6917690] [Debug  :   Coroner] Query successful!True
[05:49:44.6917690] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.6997730] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.6997730] [Debug  :   Coroner] Query successful!True
[05:49:44.6997730] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.7103930] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.7109085] [Debug  :   Coroner] Query successful!True
[05:49:44.7109085] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.7202606] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.7202606] [Debug  :   Coroner] Query successful!True
[05:49:44.7202606] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.7272897] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.7272897] [Debug  :   Coroner] Query successful!True
[05:49:44.7272897] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.7396679] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.7396679] [Debug  :   Coroner] Query successful!True
[05:49:44.7396679] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.7472023] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.7472023] [Debug  :   Coroner] Query successful!True
[05:49:44.7472023] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.7564089] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.7564089] [Debug  :   Coroner] Query successful!True
[05:49:44.7564089] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.7662449] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.7662449] [Debug  :   Coroner] Query successful!True
[05:49:44.7662449] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.7747139] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.7747139] [Debug  :   Coroner] Query successful!True
[05:49:44.7747139] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.7830118] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.7830118] [Debug  :   Coroner] Query successful!True
[05:49:44.7830118] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.7940142] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.7940142] [Debug  :   Coroner] Query successful!True
[05:49:44.7940142] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.8025259] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.8025259] [Debug  :   Coroner] Query successful!True
[05:49:44.8025259] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.8104887] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.8104887] [Debug  :   Coroner] Query successful!True
[05:49:44.8104887] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.8190174] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.8190174] [Debug  :   Coroner] Query successful!True
[05:49:44.8190174] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.8268039] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.8268039] [Debug  :   Coroner] Query successful!True
[05:49:44.8268039] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.8368840] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.8368840] [Debug  :   Coroner] Query successful!True
[05:49:44.8368840] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.8439042] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.8439042] [Debug  :   Coroner] Query successful!True
[05:49:44.8439042] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.8542850] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.8542850] [Debug  :   Coroner] Query successful!True
[05:49:44.8542850] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.8628299] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.8638331] [Debug  :   Coroner] Query successful!True
[05:49:44.8638331] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.8718908] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.8718908] [Debug  :   Coroner] Query successful!True
[05:49:44.8718908] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.8800871] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.8800871] [Debug  :   Coroner] Query successful!True
[05:49:44.8800871] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.8870893] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.8870893] [Debug  :   Coroner] Query successful!True
[05:49:44.8870893] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.8998197] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.8998197] [Debug  :   Coroner] Query successful!True
[05:49:44.8998197] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.9073926] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.9073926] [Debug  :   Coroner] Query successful!True
[05:49:44.9073926] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.9167524] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.9167524] [Debug  :   Coroner] Query successful!True
[05:49:44.9167524] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.9255293] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.9255293] [Debug  :   Coroner] Query successful!True
[05:49:44.9255293] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.9359217] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.9359217] [Debug  :   Coroner] Query successful!True
[05:49:44.9359217] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.9437421] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.9437421] [Debug  :   Coroner] Query successful!True
[05:49:44.9437421] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.9537445] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.9537445] [Debug  :   Coroner] Query successful!True
[05:49:44.9537445] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.9629322] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.9629322] [Debug  :   Coroner] Query successful!True
[05:49:44.9629322] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.9701895] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.9701895] [Debug  :   Coroner] Query successful!True
[05:49:44.9701895] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.9823935] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.9823935] [Debug  :   Coroner] Query successful!True
[05:49:44.9823935] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:44.9923954] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:44.9923954] [Debug  :   Coroner] Query successful!True
[05:49:44.9929081] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.0004374] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.0004374] [Debug  :   Coroner] Query successful!True
[05:49:45.0004374] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.0089659] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.0089659] [Debug  :   Coroner] Query successful!True
[05:49:45.0089659] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.0182830] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.0182830] [Debug  :   Coroner] Query successful!True
[05:49:45.0182830] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.0254668] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.0254668] [Debug  :   Coroner] Query successful!True
[05:49:45.0254668] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.0348605] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.0348605] [Debug  :   Coroner] Query successful!True
[05:49:45.0358610] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.0439454] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.0439454] [Debug  :   Coroner] Query successful!True
[05:49:45.0439454] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.0530693] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.0530693] [Debug  :   Coroner] Query successful!True
[05:49:45.0530693] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.0605862] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.0605862] [Debug  :   Coroner] Query successful!True
[05:49:45.0605862] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.0682012] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.0691507] [Debug  :   Coroner] Query successful!True
[05:49:45.0691507] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.0796260] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.0796260] [Debug  :   Coroner] Query successful!True
[05:49:45.0796260] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.0872977] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.0872977] [Debug  :   Coroner] Query successful!True
[05:49:45.0872977] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.1009521] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.1009521] [Debug  :   Coroner] Query successful!True
[05:49:45.1009521] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.1083784] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.1083784] [Debug  :   Coroner] Query successful!True
[05:49:45.1083784] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.1174797] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.1174797] [Debug  :   Coroner] Query successful!True
[05:49:45.1174797] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.1251599] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.1251599] [Debug  :   Coroner] Query successful!True
[05:49:45.1251599] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.1341933] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.1341933] [Debug  :   Coroner] Query successful!True
[05:49:45.1341933] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.1432529] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.1432529] [Debug  :   Coroner] Query successful!True
[05:49:45.1442540] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.1527677] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.1527677] [Debug  :   Coroner] Query successful!True
[05:49:45.1527677] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.1622972] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.1622972] [Debug  :   Coroner] Query successful!True
[05:49:45.1622972] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.1701495] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.1711481] [Debug  :   Coroner] Query successful!True
[05:49:45.1711481] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.1794531] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.1794531] [Debug  :   Coroner] Query successful!True
[05:49:45.1794531] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.1901312] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.1901312] [Debug  :   Coroner] Query successful!True
[05:49:45.1901312] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.1987009] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.1987009] [Debug  :   Coroner] Query successful!True
[05:49:45.1987009] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.2065845] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.2065845] [Debug  :   Coroner] Query successful!True
[05:49:45.2065845] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.2149299] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.2149299] [Debug  :   Coroner] Query successful!True
[05:49:45.2159296] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.2245665] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.2245665] [Debug  :   Coroner] Query successful!True
[05:49:45.2245665] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.2325485] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.2325485] [Debug  :   Coroner] Query successful!True
[05:49:45.2335604] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.2417599] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.2417599] [Debug  :   Coroner] Query successful!True
[05:49:45.2417599] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.2505441] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.2506325] [Debug  :   Coroner] Query successful!True
[05:49:45.2506325] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.2607293] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.2607293] [Debug  :   Coroner] Query successful!True
[05:49:45.2607293] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.2677592] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.2677592] [Debug  :   Coroner] Query successful!True
[05:49:45.2687579] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.2787577] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.2787577] [Debug  :   Coroner] Query successful!True
[05:49:45.2787577] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.2870472] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.2870472] [Debug  :   Coroner] Query successful!True
[05:49:45.2870472] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.2952135] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.2952135] [Debug  :   Coroner] Query successful!True
[05:49:45.2952135] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.3035214] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.3035214] [Debug  :   Coroner] Query successful!True
[05:49:45.3035214] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.3150458] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.3150458] [Debug  :   Coroner] Query successful!True
[05:49:45.3150458] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.3233515] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.3233515] [Debug  :   Coroner] Query successful!True
[05:49:45.3233515] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.3327981] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.3327981] [Debug  :   Coroner] Query successful!True
[05:49:45.3327981] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.3397710] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.3397710] [Debug  :   Coroner] Query successful!True
[05:49:45.3397710] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.3488830] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.3498485] [Debug  :   Coroner] Query successful!True
[05:49:45.3498485] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.3578481] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.3578481] [Debug  :   Coroner] Query successful!True
[05:49:45.3588482] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.3660348] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.3660348] [Debug  :   Coroner] Query successful!True
[05:49:45.3660348] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.3750347] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.3750347] [Debug  :   Coroner] Query successful!True
[05:49:45.3750347] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.3844126] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.3844126] [Debug  :   Coroner] Query successful!True
[05:49:45.3844126] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.3929262] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.3929262] [Debug  :   Coroner] Query successful!True
[05:49:45.3929262] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.4004537] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.4004537] [Debug  :   Coroner] Query successful!True
[05:49:45.4004537] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.4074648] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.4074648] [Debug  :   Coroner] Query successful!True
[05:49:45.4074648] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.4168921] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.4168921] [Debug  :   Coroner] Query successful!True
[05:49:45.4178903] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.4262683] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.4262683] [Debug  :   Coroner] Query successful!True
[05:49:45.4262683] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.4350414] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.4350643] [Debug  :   Coroner] Query successful!True
[05:49:45.4350643] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.4437405] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.4437405] [Debug  :   Coroner] Query successful!True
[05:49:45.4437405] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.4506285] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.4516275] [Debug  :   Coroner] Query successful!True
[05:49:45.4516275] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.4625507] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.4625507] [Debug  :   Coroner] Query successful!True
[05:49:45.4625507] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.4703957] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.4703957] [Debug  :   Coroner] Query successful!True
[05:49:45.4703957] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.4829258] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.4829258] [Debug  :   Coroner] Query successful!True
[05:49:45.4829258] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.4914418] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.4914418] [Debug  :   Coroner] Query successful!True
[05:49:45.4924419] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.4994325] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.4994325] [Debug  :   Coroner] Query successful!True
[05:49:45.4994325] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.5089989] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.5089989] [Debug  :   Coroner] Query successful!True
[05:49:45.5089989] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.5179496] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.5179496] [Debug  :   Coroner] Query successful!True
[05:49:45.5179496] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.5259499] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.5259499] [Debug  :   Coroner] Query successful!True
[05:49:45.5259499] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.5339494] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.5349493] [Debug  :   Coroner] Query successful!True
[05:49:45.5349493] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.5439512] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.5439512] [Debug  :   Coroner] Query successful!True
[05:49:45.5439512] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.5524960] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.5524960] [Debug  :   Coroner] Query successful!True
[05:49:45.5524960] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.5615244] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.5615244] [Debug  :   Coroner] Query successful!True
[05:49:45.5615244] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.5690404] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.5690404] [Debug  :   Coroner] Query successful!True
[05:49:45.5690404] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.5796106] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.5796106] [Debug  :   Coroner] Query successful!True
[05:49:45.5806094] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.5887828] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.5887828] [Debug  :   Coroner] Query successful!True
[05:49:45.5887828] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.6002789] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.6002789] [Debug  :   Coroner] Query successful!True
[05:49:45.6002789] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.6082786] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.6082786] [Debug  :   Coroner] Query successful!True
[05:49:45.6082786] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.6179787] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.6179787] [Debug  :   Coroner] Query successful!True
[05:49:45.6179787] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.6267888] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.6277366] [Debug  :   Coroner] Query successful!True
[05:49:45.6277366] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.6359990] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.6369981] [Debug  :   Coroner] Query successful!True
[05:49:45.6369981] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.6439812] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.6439812] [Debug  :   Coroner] Query successful!True
[05:49:45.6439812] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.6528976] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.6528976] [Debug  :   Coroner] Query successful!True
[05:49:45.6528976] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.6619737] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.6619737] [Debug  :   Coroner] Query successful!True
[05:49:45.6619737] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.6700934] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.6700934] [Debug  :   Coroner] Query successful!True
[05:49:45.6700934] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.6789023] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.6789023] [Debug  :   Coroner] Query successful!True
[05:49:45.6789023] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.6873981] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.6873981] [Debug  :   Coroner] Query successful!True
[05:49:45.6873981] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.6980765] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.6990774] [Debug  :   Coroner] Query successful!True
[05:49:45.6990774] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.7062867] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.7062867] [Debug  :   Coroner] Query successful!True
[05:49:45.7062867] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.7182613] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.7192591] [Debug  :   Coroner] Query successful!True
[05:49:45.7192591] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.7272607] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.7272607] [Debug  :   Coroner] Query successful!True
[05:49:45.7272607] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.7366231] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.7366231] [Debug  :   Coroner] Query successful!True
[05:49:45.7366231] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.7453293] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.7453293] [Debug  :   Coroner] Query successful!True
[05:49:45.7462866] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.7553645] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.7553645] [Debug  :   Coroner] Query successful!True
[05:49:45.7553645] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.7630947] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.7630947] [Debug  :   Coroner] Query successful!True
[05:49:45.7630947] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.7731679] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.7731679] [Debug  :   Coroner] Query successful!True
[05:49:45.7731679] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.7823507] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.7823507] [Debug  :   Coroner] Query successful!True
[05:49:45.7823507] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.7913500] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.7913500] [Debug  :   Coroner] Query successful!True
[05:49:45.7913500] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.8018693] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.8018693] [Debug  :   Coroner] Query successful!True
[05:49:45.8018693] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.8102123] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.8102123] [Debug  :   Coroner] Query successful!True
[05:49:45.8102123] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.8201920] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.8201920] [Debug  :   Coroner] Query successful!True
[05:49:45.8201920] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.8286654] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.8286654] [Debug  :   Coroner] Query successful!True
[05:49:45.8286654] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.8379461] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.8379461] [Debug  :   Coroner] Query successful!True
[05:49:45.8379461] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.8459510] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.8459510] [Debug  :   Coroner] Query successful!True
[05:49:45.8459510] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.8580296] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.8580296] [Debug  :   Coroner] Query successful!True
[05:49:45.8580296] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.8658673] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.8658673] [Debug  :   Coroner] Query successful!True
[05:49:45.8658673] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.8753367] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.8753367] [Debug  :   Coroner] Query successful!True
[05:49:45.8753367] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.8837345] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.8837345] [Debug  :   Coroner] Query successful!True
[05:49:45.8847341] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.8939620] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.8939620] [Debug  :   Coroner] Query successful!True
[05:49:45.8939620] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.9019269] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.9019269] [Debug  :   Coroner] Query successful!True
[05:49:45.9019269] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.9118913] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.9118913] [Debug  :   Coroner] Query successful!True
[05:49:45.9118913] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.9209158] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.9209158] [Debug  :   Coroner] Query successful!True
[05:49:45.9209158] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.9289214] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.9289214] [Debug  :   Coroner] Query successful!True
[05:49:45.9289214] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.9376108] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.9386124] [Debug  :   Coroner] Query successful!True
[05:49:45.9386124] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.9463487] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.9463487] [Debug  :   Coroner] Query successful!True
[05:49:45.9463487] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.9567141] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.9567141] [Debug  :   Coroner] Query successful!True
[05:49:45.9576896] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.9657921] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.9657921] [Debug  :   Coroner] Query successful!True
[05:49:45.9657921] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.9741386] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.9741386] [Debug  :   Coroner] Query successful!True
[05:49:45.9751379] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.9844038] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.9844038] [Debug  :   Coroner] Query successful!True
[05:49:45.9844038] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:45.9954961] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:45.9954961] [Debug  :   Coroner] Query successful!True
[05:49:45.9954961] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.0028293] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.0028293] [Debug  :   Coroner] Query successful!True
[05:49:46.0028293] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.0122191] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.0122191] [Debug  :   Coroner] Query successful!True
[05:49:46.0122191] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.0192187] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.0192187] [Debug  :   Coroner] Query successful!True
[05:49:46.0192187] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.0304203] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.0304203] [Debug  :   Coroner] Query successful!True
[05:49:46.0304203] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.0396738] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.0396738] [Debug  :   Coroner] Query successful!True
[05:49:46.0396738] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.0472604] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.0472604] [Debug  :   Coroner] Query successful!True
[05:49:46.0472604] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.0587967] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.0587967] [Debug  :   Coroner] Query successful!True
[05:49:46.0587967] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.0674760] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.0674760] [Debug  :   Coroner] Query successful!True
[05:49:46.0674760] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.0766026] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.0766026] [Debug  :   Coroner] Query successful!True
[05:49:46.0766026] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.0857805] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.0857805] [Debug  :   Coroner] Query successful!True
[05:49:46.0857805] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.0947786] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.0947786] [Debug  :   Coroner] Query successful!True
[05:49:46.0947786] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.1043292] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.1043292] [Debug  :   Coroner] Query successful!True
[05:49:46.1043292] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.1129986] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.1129986] [Debug  :   Coroner] Query successful!True
[05:49:46.1140011] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.1224051] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.1224051] [Debug  :   Coroner] Query successful!True
[05:49:46.1224051] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.1305894] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.1305894] [Debug  :   Coroner] Query successful!True
[05:49:46.1305894] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.1396509] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.1396509] [Debug  :   Coroner] Query successful!True
[05:49:46.1396509] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.1481161] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.1481161] [Debug  :   Coroner] Query successful!True
[05:49:46.1481161] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.1571153] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.1571153] [Debug  :   Coroner] Query successful!True
[05:49:46.1571153] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.1655619] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.1655619] [Debug  :   Coroner] Query successful!True
[05:49:46.1655619] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.1746294] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.1746294] [Debug  :   Coroner] Query successful!True
[05:49:46.1746294] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.1830652] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.1830652] [Debug  :   Coroner] Query successful!True
[05:49:46.1830652] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.1918941] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.1928938] [Debug  :   Coroner] Query successful!True
[05:49:46.1928938] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.2012933] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.2012933] [Debug  :   Coroner] Query successful!True
[05:49:46.2012933] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.2106770] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.2106770] [Debug  :   Coroner] Query successful!True
[05:49:46.2106770] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.2196741] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.2196741] [Debug  :   Coroner] Query successful!True
[05:49:46.2196741] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.2276311] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.2286333] [Debug  :   Coroner] Query successful!True
[05:49:46.2286333] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.2396686] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.2396686] [Debug  :   Coroner] Query successful!True
[05:49:46.2396686] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.2480346] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.2480346] [Debug  :   Coroner] Query successful!True
[05:49:46.2480346] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.2575488] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.2575488] [Debug  :   Coroner] Query successful!True
[05:49:46.2575488] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.2665504] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.2665504] [Debug  :   Coroner] Query successful!True
[05:49:46.2665504] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.2758637] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.2758637] [Debug  :   Coroner] Query successful!True
[05:49:46.2758637] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.2842977] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.2842977] [Debug  :   Coroner] Query successful!True
[05:49:46.2842977] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.2940986] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.2946355] [Debug  :   Coroner] Query successful!True
[05:49:46.2946355] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.3026107] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.3026107] [Debug  :   Coroner] Query successful!True
[05:49:46.3036136] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.3146640] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.3146640] [Debug  :   Coroner] Query successful!True
[05:49:46.3146640] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.3237612] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.3237612] [Debug  :   Coroner] Query successful!True
[05:49:46.3237612] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.3364835] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.3374845] [Debug  :   Coroner] Query successful!True
[05:49:46.3374845] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.3452368] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.3452368] [Debug  :   Coroner] Query successful!True
[05:49:46.3452368] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.3552593] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.3552593] [Debug  :   Coroner] Query successful!True
[05:49:46.3552593] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.3635214] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.3635214] [Debug  :   Coroner] Query successful!True
[05:49:46.3635214] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.3739425] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.3739425] [Debug  :   Coroner] Query successful!True
[05:49:46.3739425] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.3820573] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.3820573] [Debug  :   Coroner] Query successful!True
[05:49:46.3820573] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.3913787] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.3913787] [Debug  :   Coroner] Query successful!True
[05:49:46.3923426] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.4026414] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.4026414] [Debug  :   Coroner] Query successful!True
[05:49:46.4026414] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.4126408] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.4126408] [Debug  :   Coroner] Query successful!True
[05:49:46.4126408] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.4226736] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.4226736] [Debug  :   Coroner] Query successful!True
[05:49:46.4226736] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.4319584] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.4319584] [Debug  :   Coroner] Query successful!True
[05:49:46.4319584] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.4430135] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.4430135] [Debug  :   Coroner] Query successful!True
[05:49:46.4430135] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.4521179] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.4521179] [Debug  :   Coroner] Query successful!True
[05:49:46.4521179] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.4633604] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.4633604] [Debug  :   Coroner] Query successful!True
[05:49:46.4633604] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.4717964] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.4717964] [Debug  :   Coroner] Query successful!True
[05:49:46.4717964] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.4831012] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.4831012] [Debug  :   Coroner] Query successful!True
[05:49:46.4831012] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.4928144] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.4928144] [Debug  :   Coroner] Query successful!True
[05:49:46.4928144] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.5022512] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.5022512] [Debug  :   Coroner] Query successful!True
[05:49:46.5022512] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.5102114] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.5102114] [Debug  :   Coroner] Query successful!True
[05:49:46.5102114] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.5192332] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.5192332] [Debug  :   Coroner] Query successful!True
[05:49:46.5192332] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.5267069] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.5277068] [Debug  :   Coroner] Query successful!True
[05:49:46.5277068] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.5379976] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.5379976] [Debug  :   Coroner] Query successful!True
[05:49:46.5379976] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.5456503] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.5456503] [Debug  :   Coroner] Query successful!True
[05:49:46.5456503] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.5552828] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.5552828] [Debug  :   Coroner] Query successful!True
[05:49:46.5552828] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.5629969] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.5629969] [Debug  :   Coroner] Query successful!True
[05:49:46.5629969] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.5719315] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.5719315] [Debug  :   Coroner] Query successful!True
[05:49:46.5719315] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.5805510] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.5805510] [Debug  :   Coroner] Query successful!True
[05:49:46.5805510] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.5877516] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.5877516] [Debug  :   Coroner] Query successful!True
[05:49:46.5877516] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.5967514] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.5967514] [Debug  :   Coroner] Query successful!True
[05:49:46.5967514] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.6037744] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.6037744] [Debug  :   Coroner] Query successful!True
[05:49:46.6037744] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.6132339] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.6132339] [Debug  :   Coroner] Query successful!True
[05:49:46.6132339] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.6222946] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.6222946] [Debug  :   Coroner] Query successful!True
[05:49:46.6222946] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.6294358] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.6304357] [Debug  :   Coroner] Query successful!True
[05:49:46.6304357] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.6399342] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.6399342] [Debug  :   Coroner] Query successful!True
[05:49:46.6399342] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.6483151] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.6483151] [Debug  :   Coroner] Query successful!True
[05:49:46.6483151] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.6566845] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.6566845] [Debug  :   Coroner] Query successful!True
[05:49:46.6566845] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.6642027] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.6642027] [Debug  :   Coroner] Query successful!True
[05:49:46.6642027] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.6724966] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.6724966] [Debug  :   Coroner] Query successful!True
[05:49:46.6724966] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.6794968] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.6794968] [Debug  :   Coroner] Query successful!True
[05:49:46.6805174] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.6895468] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.6895468] [Debug  :   Coroner] Query successful!True
[05:49:46.6895468] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.6985476] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.6985476] [Debug  :   Coroner] Query successful!True
[05:49:46.6985476] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.7064770] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.7064770] [Debug  :   Coroner] Query successful!True
[05:49:46.7064770] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.7160489] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.7160489] [Debug  :   Coroner] Query successful!True
[05:49:46.7160489] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.7235494] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.7235494] [Debug  :   Coroner] Query successful!True
[05:49:46.7235494] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.7314093] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.7314093] [Debug  :   Coroner] Query successful!True
[05:49:46.7314093] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.7409045] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.7409045] [Debug  :   Coroner] Query successful!True
[05:49:46.7409045] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.7486193] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.7486193] [Debug  :   Coroner] Query successful!True
[05:49:46.7486193] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.7569719] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.7569719] [Debug  :   Coroner] Query successful!True
[05:49:46.7569719] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.7662126] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.7662126] [Debug  :   Coroner] Query successful!True
[05:49:46.7667508] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.7747268] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.7755236] [Debug  :   Coroner] Query successful!True
[05:49:46.7755236] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.7826502] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.7826502] [Debug  :   Coroner] Query successful!True
[05:49:46.7826502] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.7896513] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.7896513] [Debug  :   Coroner] Query successful!True
[05:49:46.7906567] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.7987472] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.7987472] [Debug  :   Coroner] Query successful!True
[05:49:46.7987472] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.8079967] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.8079967] [Debug  :   Coroner] Query successful!True
[05:49:46.8079967] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.8161427] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.8161427] [Debug  :   Coroner] Query successful!True
[05:49:46.8161427] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.8242544] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.8242544] [Debug  :   Coroner] Query successful!True
[05:49:46.8242544] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.8326904] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.8326904] [Debug  :   Coroner] Query successful!True
[05:49:46.8326904] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.8409410] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.8409410] [Debug  :   Coroner] Query successful!True
[05:49:46.8409410] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.8496690] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.8496690] [Debug  :   Coroner] Query successful!True
[05:49:46.8496690] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.8586690] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.8586690] [Debug  :   Coroner] Query successful!True
[05:49:46.8586690] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.8662325] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.8662325] [Debug  :   Coroner] Query successful!True
[05:49:46.8662325] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.8752306] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.8752306] [Debug  :   Coroner] Query successful!True
[05:49:46.8752306] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.8823469] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.8823469] [Debug  :   Coroner] Query successful!True
[05:49:46.8823469] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.8908731] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.8908731] [Debug  :   Coroner] Query successful!True
[05:49:46.8908731] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.8997033] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.8997033] [Debug  :   Coroner] Query successful!True
[05:49:46.9007036] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.9072703] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.9082729] [Debug  :   Coroner] Query successful!True
[05:49:46.9082854] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.9167963] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.9167963] [Debug  :   Coroner] Query successful!True
[05:49:46.9167963] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.9236478] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.9236478] [Debug  :   Coroner] Query successful!True
[05:49:46.9236478] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.9329274] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.9329274] [Debug  :   Coroner] Query successful!True
[05:49:46.9329274] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.9410331] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.9410331] [Debug  :   Coroner] Query successful!True
[05:49:46.9420449] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.9485570] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.9495563] [Debug  :   Coroner] Query successful!True
[05:49:46.9495563] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.9577998] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.9583049] [Debug  :   Coroner] Query successful!True
[05:49:46.9583729] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.9646029] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.9656009] [Debug  :   Coroner] Query successful!True
[05:49:46.9656009] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.9744691] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.9744691] [Debug  :   Coroner] Query successful!True
[05:49:46.9744691] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.9832614] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.9832614] [Debug  :   Coroner] Query successful!True
[05:49:46.9832614] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.9917581] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.9927600] [Debug  :   Coroner] Query successful!True
[05:49:46.9927600] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:46.9998092] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:46.9998092] [Debug  :   Coroner] Query successful!True
[05:49:46.9998092] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.0091772] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.0091772] [Debug  :   Coroner] Query successful!True
[05:49:47.0091772] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.0176372] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.0176372] [Debug  :   Coroner] Query successful!True
[05:49:47.0176372] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.0254436] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.0254436] [Debug  :   Coroner] Query successful!True
[05:49:47.0254436] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.0339864] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.0339864] [Debug  :   Coroner] Query successful!True
[05:49:47.0339864] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.0408147] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.0417736] [Debug  :   Coroner] Query successful!True
[05:49:47.0417736] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.0513921] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.0513921] [Debug  :   Coroner] Query successful!True
[05:49:47.0513921] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.0596710] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.0596710] [Debug  :   Coroner] Query successful!True
[05:49:47.0596710] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.0674247] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.0674247] [Debug  :   Coroner] Query successful!True
[05:49:47.0674247] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.0762062] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.0762062] [Debug  :   Coroner] Query successful!True
[05:49:47.0767175] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.0839720] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.0839720] [Debug  :   Coroner] Query successful!True
[05:49:47.0839720] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.0924019] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.0924019] [Debug  :   Coroner] Query successful!True
[05:49:47.0924019] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.1013794] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.1013794] [Debug  :   Coroner] Query successful!True
[05:49:47.1013794] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.1089053] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.1089053] [Debug  :   Coroner] Query successful!True
[05:49:47.1089053] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.1174151] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.1174151] [Debug  :   Coroner] Query successful!True
[05:49:47.1174151] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.1237446] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.1237446] [Debug  :   Coroner] Query successful!True
[05:49:47.1247440] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.1343505] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.1343505] [Debug  :   Coroner] Query successful!True
[05:49:47.1343505] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.1428627] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.1428627] [Debug  :   Coroner] Query successful!True
[05:49:47.1428627] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.1514744] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.1514744] [Debug  :   Coroner] Query successful!True
[05:49:47.1514744] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.1596421] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.1596421] [Debug  :   Coroner] Query successful!True
[05:49:47.1596421] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.1684624] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.1684624] [Debug  :   Coroner] Query successful!True
[05:49:47.1684624] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.1775468] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.1775468] [Debug  :   Coroner] Query successful!True
[05:49:47.1775468] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.1856347] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.1856347] [Debug  :   Coroner] Query successful!True
[05:49:47.1856347] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.1940369] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.1940369] [Debug  :   Coroner] Query successful!True
[05:49:47.1940369] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.2011987] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.2011987] [Debug  :   Coroner] Query successful!True
[05:49:47.2011987] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.2108123] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.2108123] [Debug  :   Coroner] Query successful!True
[05:49:47.2108123] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.2191324] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.2191324] [Debug  :   Coroner] Query successful!True
[05:49:47.2191324] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.2278998] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.2278998] [Debug  :   Coroner] Query successful!True
[05:49:47.2278998] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.2369014] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.2369014] [Debug  :   Coroner] Query successful!True
[05:49:47.2369014] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.2448614] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.2448614] [Debug  :   Coroner] Query successful!True
[05:49:47.2458448] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.2543930] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.2543930] [Debug  :   Coroner] Query successful!True
[05:49:47.2543930] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.2621305] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.2621305] [Debug  :   Coroner] Query successful!True
[05:49:47.2621305] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.2691235] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.2691235] [Debug  :   Coroner] Query successful!True
[05:49:47.2691235] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.2778717] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.2778717] [Debug  :   Coroner] Query successful!True
[05:49:47.2778717] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.2850729] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.2850729] [Debug  :   Coroner] Query successful!True
[05:49:47.2850729] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.2935164] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.2935164] [Debug  :   Coroner] Query successful!True
[05:49:47.2935164] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.3025169] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.3025169] [Debug  :   Coroner] Query successful!True
[05:49:47.3025169] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.3099443] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.3099443] [Debug  :   Coroner] Query successful!True
[05:49:47.3099443] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.3177807] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.3177807] [Debug  :   Coroner] Query successful!True
[05:49:47.3177807] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.3248466] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.3248466] [Debug  :   Coroner] Query successful!True
[05:49:47.3258880] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.3340246] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.3340246] [Debug  :   Coroner] Query successful!True
[05:49:47.3340246] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.3427269] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.3427269] [Debug  :   Coroner] Query successful!True
[05:49:47.3427269] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.3523106] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.3523106] [Debug  :   Coroner] Query successful!True
[05:49:47.3523106] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.3593979] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.3593979] [Debug  :   Coroner] Query successful!True
[05:49:47.3603945] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.3664448] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.3674431] [Debug  :   Coroner] Query successful!True
[05:49:47.3674431] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.3787759] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.3787759] [Debug  :   Coroner] Query successful!True
[05:49:47.3792813] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.3862897] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.3862897] [Debug  :   Coroner] Query successful!True
[05:49:47.3862897] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.3948539] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.3948539] [Debug  :   Coroner] Query successful!True
[05:49:47.3948539] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.4022419] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.4022419] [Debug  :   Coroner] Query successful!True
[05:49:47.4022419] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.4119476] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.4119476] [Debug  :   Coroner] Query successful!True
[05:49:47.4119476] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.4208162] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.4208162] [Debug  :   Coroner] Query successful!True
[05:49:47.4208162] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.4283365] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.4293346] [Debug  :   Coroner] Query successful!True
[05:49:47.4293346] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.4383367] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.4388597] [Debug  :   Coroner] Query successful!True
[05:49:47.4388597] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.4465319] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.4465319] [Debug  :   Coroner] Query successful!True
[05:49:47.4465319] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.4559446] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.4559446] [Debug  :   Coroner] Query successful!True
[05:49:47.4559446] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.4634597] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.4634597] [Debug  :   Coroner] Query successful!True
[05:49:47.4634597] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.4724599] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.4724599] [Debug  :   Coroner] Query successful!True
[05:49:47.4724599] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.4842208] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.4842208] [Debug  :   Coroner] Query successful!True
[05:49:47.4842208] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.4943887] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.4949071] [Debug  :   Coroner] Query successful!True
[05:49:47.4949282] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.5045302] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.5045302] [Debug  :   Coroner] Query successful!True
[05:49:47.5045302] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.5137804] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.5137804] [Debug  :   Coroner] Query successful!True
[05:49:47.5137804] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.5240244] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.5240244] [Debug  :   Coroner] Query successful!True
[05:49:47.5240244] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.5341260] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.5346416] [Debug  :   Coroner] Query successful!True
[05:49:47.5346617] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.5431943] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.5431943] [Debug  :   Coroner] Query successful!True
[05:49:47.5431943] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.5513637] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.5513637] [Debug  :   Coroner] Query successful!True
[05:49:47.5513637] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.5616448] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.5616448] [Debug  :   Coroner] Query successful!True
[05:49:47.5616448] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.5697452] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.5697452] [Debug  :   Coroner] Query successful!True
[05:49:47.5697452] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.5799256] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.5809389] [Debug  :   Coroner] Query successful!True
[05:49:47.5809389] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.5894535] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.5894535] [Debug  :   Coroner] Query successful!True
[05:49:47.5894535] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.6012857] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.6012857] [Debug  :   Coroner] Query successful!True
[05:49:47.6012857] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.6092638] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.6102620] [Debug  :   Coroner] Query successful!True
[05:49:47.6102620] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.6222634] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.6222634] [Debug  :   Coroner] Query successful!True
[05:49:47.6222634] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.6302888] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.6302888] [Debug  :   Coroner] Query successful!True
[05:49:47.6312888] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.6424310] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.6424310] [Debug  :   Coroner] Query successful!True
[05:49:47.6434325] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.6531652] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.6531652] [Debug  :   Coroner] Query successful!True
[05:49:47.6531652] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.6623755] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.6623755] [Debug  :   Coroner] Query successful!True
[05:49:47.6623755] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.6714271] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.6723741] [Debug  :   Coroner] Query successful!True
[05:49:47.6723741] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.6825193] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.6825193] [Debug  :   Coroner] Query successful!True
[05:49:47.6825193] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.6929633] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.6929633] [Debug  :   Coroner] Query successful!True
[05:49:47.6939650] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.7014828] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.7014828] [Debug  :   Coroner] Query successful!True
[05:49:47.7014828] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.7105636] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.7105636] [Debug  :   Coroner] Query successful!True
[05:49:47.7105636] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.7192390] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.7202394] [Debug  :   Coroner] Query successful!True
[05:49:47.7202394] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.7314233] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.7314233] [Debug  :   Coroner] Query successful!True
[05:49:47.7314233] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.7417732] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.7417732] [Debug  :   Coroner] Query successful!True
[05:49:47.7417732] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.7522791] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.7522791] [Debug  :   Coroner] Query successful!True
[05:49:47.7522791] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.7616529] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.7616529] [Debug  :   Coroner] Query successful!True
[05:49:47.7616529] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.7706525] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.7706525] [Debug  :   Coroner] Query successful!True
[05:49:47.7706525] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.7818547] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.7818547] [Debug  :   Coroner] Query successful!True
[05:49:47.7818547] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.7888403] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.7898352] [Debug  :   Coroner] Query successful!True
[05:49:47.7898352] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.8025177] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.8025177] [Debug  :   Coroner] Query successful!True
[05:49:47.8025177] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.8101321] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.8101321] [Debug  :   Coroner] Query successful!True
[05:49:47.8101321] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.8232158] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.8232158] [Debug  :   Coroner] Query successful!True
[05:49:47.8232158] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.8324263] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.8324263] [Debug  :   Coroner] Query successful!True
[05:49:47.8324263] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.8424795] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.8424795] [Debug  :   Coroner] Query successful!True
[05:49:47.8424795] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.8517500] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.8517500] [Debug  :   Coroner] Query successful!True
[05:49:47.8517500] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.8605180] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.8605180] [Debug  :   Coroner] Query successful!True
[05:49:47.8605180] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.8696583] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.8706582] [Debug  :   Coroner] Query successful!True
[05:49:47.8706582] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.8802607] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.8802607] [Debug  :   Coroner] Query successful!True
[05:49:47.8802607] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.8882609] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.8892616] [Debug  :   Coroner] Query successful!True
[05:49:47.8892616] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.8992621] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.8992621] [Debug  :   Coroner] Query successful!True
[05:49:47.8992621] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.9095749] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.9095749] [Debug  :   Coroner] Query successful!True
[05:49:47.9095749] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.9212751] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.9212751] [Debug  :   Coroner] Query successful!True
[05:49:47.9212751] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.9293304] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.9293304] [Debug  :   Coroner] Query successful!True
[05:49:47.9293304] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.9415274] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.9415274] [Debug  :   Coroner] Query successful!True
[05:49:47.9415274] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.9497536] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.9497536] [Debug  :   Coroner] Query successful!True
[05:49:47.9497536] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.9625714] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.9625714] [Debug  :   Coroner] Query successful!True
[05:49:47.9625714] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.9707633] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.9707633] [Debug  :   Coroner] Query successful!True
[05:49:47.9707633] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.9834274] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.9834274] [Debug  :   Coroner] Query successful!True
[05:49:47.9834274] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:47.9936229] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:47.9936229] [Debug  :   Coroner] Query successful!True
[05:49:47.9936229] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.0042009] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.0042009] [Debug  :   Coroner] Query successful!True
[05:49:48.0042009] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.0182959] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.0182959] [Debug  :   Coroner] Query successful!True
[05:49:48.0182959] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.0272975] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.0272975] [Debug  :   Coroner] Query successful!True
[05:49:48.0272975] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.0393650] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.0393650] [Debug  :   Coroner] Query successful!True
[05:49:48.0393650] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.0477108] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.0477108] [Debug  :   Coroner] Query successful!True
[05:49:48.0477108] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.0592382] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.0592382] [Debug  :   Coroner] Query successful!True
[05:49:48.0592382] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.0683488] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.0683488] [Debug  :   Coroner] Query successful!True
[05:49:48.0683488] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.0803110] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.0813352] [Debug  :   Coroner] Query successful!True
[05:49:48.0813352] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.0898497] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.0904069] [Debug  :   Coroner] Query successful!True
[05:49:48.0909148] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.1025741] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.1025741] [Debug  :   Coroner] Query successful!True
[05:49:48.1025741] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.1137515] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.1137515] [Debug  :   Coroner] Query successful!True
[05:49:48.1137515] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.1263164] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.1263164] [Debug  :   Coroner] Query successful!True
[05:49:48.1263164] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.1351824] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.1351824] [Debug  :   Coroner] Query successful!True
[05:49:48.1351824] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.1489486] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.1499498] [Debug  :   Coroner] Query successful!True
[05:49:48.1499498] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.1597060] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.1607080] [Debug  :   Coroner] Query successful!True
[05:49:48.1607213] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.1692370] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.1692370] [Debug  :   Coroner] Query successful!True
[05:49:48.1692370] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.1840461] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.1840461] [Debug  :   Coroner] Query successful!True
[05:49:48.1840461] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.1935477] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.1945875] [Debug  :   Coroner] Query successful!True
[05:49:48.1945875] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.2034141] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.2034141] [Debug  :   Coroner] Query successful!True
[05:49:48.2034141] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.2139084] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.2139084] [Debug  :   Coroner] Query successful!True
[05:49:48.2139084] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.2244569] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.2244569] [Debug  :   Coroner] Query successful!True
[05:49:48.2244569] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.2355128] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.2355128] [Debug  :   Coroner] Query successful!True
[05:49:48.2355128] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.2456035] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.2456035] [Debug  :   Coroner] Query successful!True
[05:49:48.2456035] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.2555696] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.2555696] [Debug  :   Coroner] Query successful!True
[05:49:48.2555696] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.2666156] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.2666156] [Debug  :   Coroner] Query successful!True
[05:49:48.2666156] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.2793361] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.2793361] [Debug  :   Coroner] Query successful!True
[05:49:48.2793361] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.2891557] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.2891557] [Debug  :   Coroner] Query successful!True
[05:49:48.2901537] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.3025039] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.3025039] [Debug  :   Coroner] Query successful!True
[05:49:48.3025039] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.3124345] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.3124345] [Debug  :   Coroner] Query successful!True
[05:49:48.3124345] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.3238358] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.3238358] [Debug  :   Coroner] Query successful!True
[05:49:48.3238358] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.3367252] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.3367252] [Debug  :   Coroner] Query successful!True
[05:49:48.3367252] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.3464294] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.3464294] [Debug  :   Coroner] Query successful!True
[05:49:48.3464294] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.3582949] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.3582949] [Debug  :   Coroner] Query successful!True
[05:49:48.3582949] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.3662143] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.3672747] [Debug  :   Coroner] Query successful!True
[05:49:48.3673113] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.3787078] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.3787078] [Debug  :   Coroner] Query successful!True
[05:49:48.3787078] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.3875762] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.3875762] [Debug  :   Coroner] Query successful!True
[05:49:48.3875762] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.4002189] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.4002189] [Debug  :   Coroner] Query successful!True
[05:49:48.4002189] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.4090397] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.4090397] [Debug  :   Coroner] Query successful!True
[05:49:48.4090397] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.4205734] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.4205734] [Debug  :   Coroner] Query successful!True
[05:49:48.4205734] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.4306342] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.4306342] [Debug  :   Coroner] Query successful!True
[05:49:48.4306342] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.4426164] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.4426164] [Debug  :   Coroner] Query successful!True
[05:49:48.4426164] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.4510941] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.4520724] [Debug  :   Coroner] Query successful!True
[05:49:48.4520724] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.4630780] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.4630780] [Debug  :   Coroner] Query successful!True
[05:49:48.4630780] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.4725129] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.4725129] [Debug  :   Coroner] Query successful!True
[05:49:48.4725129] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.4838663] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.4838663] [Debug  :   Coroner] Query successful!True
[05:49:48.4838663] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.4943883] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.4943883] [Debug  :   Coroner] Query successful!True
[05:49:48.4943883] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.5030908] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.5043146] [Debug  :   Coroner] Query successful!True
[05:49:48.5043146] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.5178263] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.5178263] [Debug  :   Coroner] Query successful!True
[05:49:48.5178263] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.5284336] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.5294061] [Debug  :   Coroner] Query successful!True
[05:49:48.5294061] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.5392698] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.5392698] [Debug  :   Coroner] Query successful!True
[05:49:48.5392698] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.5513386] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.5513386] [Debug  :   Coroner] Query successful!True
[05:49:48.5513386] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.5614897] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.5614897] [Debug  :   Coroner] Query successful!True
[05:49:48.5624435] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.5719716] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.5719716] [Debug  :   Coroner] Query successful!True
[05:49:48.5719716] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.5822826] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.5822826] [Debug  :   Coroner] Query successful!True
[05:49:48.5822826] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.5922834] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.5922834] [Debug  :   Coroner] Query successful!True
[05:49:48.5922834] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.6018417] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.6018417] [Debug  :   Coroner] Query successful!True
[05:49:48.6018417] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.6130839] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.6130839] [Debug  :   Coroner] Query successful!True
[05:49:48.6130839] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.6233151] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.6233151] [Debug  :   Coroner] Query successful!True
[05:49:48.6233151] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.6341198] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.6341198] [Debug  :   Coroner] Query successful!True
[05:49:48.6341198] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.6446091] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.6446091] [Debug  :   Coroner] Query successful!True
[05:49:48.6446091] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.6561979] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.6561979] [Debug  :   Coroner] Query successful!True
[05:49:48.6561979] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.6653165] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.6663186] [Debug  :   Coroner] Query successful!True
[05:49:48.6663186] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.6774591] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.6774591] [Debug  :   Coroner] Query successful!True
[05:49:48.6774591] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.6851615] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.6851615] [Debug  :   Coroner] Query successful!True
[05:49:48.6851615] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.6983032] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.6983032] [Debug  :   Coroner] Query successful!True
[05:49:48.6983032] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.7058191] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.7058191] [Debug  :   Coroner] Query successful!True
[05:49:48.7068185] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.7185788] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.7185788] [Debug  :   Coroner] Query successful!True
[05:49:48.7185788] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.7271650] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.7271650] [Debug  :   Coroner] Query successful!True
[05:49:48.7271650] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.7391409] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.7401409] [Debug  :   Coroner] Query successful!True
[05:49:48.7401409] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.7473755] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.7473755] [Debug  :   Coroner] Query successful!True
[05:49:48.7473755] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.7603908] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.7603908] [Debug  :   Coroner] Query successful!True
[05:49:48.7603908] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.7693897] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.7693897] [Debug  :   Coroner] Query successful!True
[05:49:48.7693897] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.7817259] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.7817259] [Debug  :   Coroner] Query successful!True
[05:49:48.7817259] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.7898581] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.7898581] [Debug  :   Coroner] Query successful!True
[05:49:48.7898581] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.8018285] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.8018285] [Debug  :   Coroner] Query successful!True
[05:49:48.8018285] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.8107122] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.8116767] [Debug  :   Coroner] Query successful!True
[05:49:48.8116767] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.8232954] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.8232954] [Debug  :   Coroner] Query successful!True
[05:49:48.8232954] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.8325076] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.8335070] [Debug  :   Coroner] Query successful!True
[05:49:48.8335070] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.8425999] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.8425999] [Debug  :   Coroner] Query successful!True
[05:49:48.8425999] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.8527846] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.8527846] [Debug  :   Coroner] Query successful!True
[05:49:48.8527846] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.8635427] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.8635427] [Debug  :   Coroner] Query successful!True
[05:49:48.8635427] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.8746644] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.8746644] [Debug  :   Coroner] Query successful!True
[05:49:48.8746644] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.8841834] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.8841834] [Debug  :   Coroner] Query successful!True
[05:49:48.8841834] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.8939239] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.8939239] [Debug  :   Coroner] Query successful!True
[05:49:48.8939239] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.9046200] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.9046200] [Debug  :   Coroner] Query successful!True
[05:49:48.9046200] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.9159607] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.9159607] [Debug  :   Coroner] Query successful!True
[05:49:48.9159607] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.9259547] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.9259547] [Debug  :   Coroner] Query successful!True
[05:49:48.9259547] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.9355040] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.9355040] [Debug  :   Coroner] Query successful!True
[05:49:48.9365025] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.9469309] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.9469309] [Debug  :   Coroner] Query successful!True
[05:49:48.9469309] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.9559323] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.9559323] [Debug  :   Coroner] Query successful!True
[05:49:48.9569314] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.9677014] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.9677014] [Debug  :   Coroner] Query successful!True
[05:49:48.9677014] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.9771998] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.9771998] [Debug  :   Coroner] Query successful!True
[05:49:48.9771998] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.9883086] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.9883086] [Debug  :   Coroner] Query successful!True
[05:49:48.9883086] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:48.9985770] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:48.9985770] [Debug  :   Coroner] Query successful!True
[05:49:48.9985770] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.0092182] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.0092182] [Debug  :   Coroner] Query successful!True
[05:49:49.0092182] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.0194005] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.0194005] [Debug  :   Coroner] Query successful!True
[05:49:49.0194005] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.0304006] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.0304006] [Debug  :   Coroner] Query successful!True
[05:49:49.0304006] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.0407334] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.0407334] [Debug  :   Coroner] Query successful!True
[05:49:49.0407334] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.0506362] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.0506362] [Debug  :   Coroner] Query successful!True
[05:49:49.0506362] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.0685018] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.0685018] [Debug  :   Coroner] Query successful!True
[05:49:49.0685018] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.0779207] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.0779207] [Debug  :   Coroner] Query successful!True
[05:49:49.0779207] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.0881023] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.0881023] [Debug  :   Coroner] Query successful!True
[05:49:49.0881023] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.1034511] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.1034511] [Debug  :   Coroner] Query successful!True
[05:49:49.1044498] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.1174979] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.1174979] [Debug  :   Coroner] Query successful!True
[05:49:49.1174979] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.1266805] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.1276815] [Debug  :   Coroner] Query successful!True
[05:49:49.1276815] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.1381632] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.1381632] [Debug  :   Coroner] Query successful!True
[05:49:49.1381632] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.1479103] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.1479103] [Debug  :   Coroner] Query successful!True
[05:49:49.1479103] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.1585977] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.1585977] [Debug  :   Coroner] Query successful!True
[05:49:49.1585977] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.1692181] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.1692181] [Debug  :   Coroner] Query successful!True
[05:49:49.1692181] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.1794378] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.1794378] [Debug  :   Coroner] Query successful!True
[05:49:49.1794378] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.1916718] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.1916718] [Debug  :   Coroner] Query successful!True
[05:49:49.1916718] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.1997398] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.1997398] [Debug  :   Coroner] Query successful!True
[05:49:49.1997398] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.2115531] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.2115531] [Debug  :   Coroner] Query successful!True
[05:49:49.2115531] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.2203352] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.2203352] [Debug  :   Coroner] Query successful!True
[05:49:49.2203352] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.2334186] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.2334186] [Debug  :   Coroner] Query successful!True
[05:49:49.2334186] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.2485008] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.2485008] [Debug  :   Coroner] Query successful!True
[05:49:49.2485008] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.2626206] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.2636209] [Debug  :   Coroner] Query successful!True
[05:49:49.2636209] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.2767299] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.2767299] [Debug  :   Coroner] Query successful!True
[05:49:49.2767299] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.2908060] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.2908060] [Debug  :   Coroner] Query successful!True
[05:49:49.2908060] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.3031151] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.3031151] [Debug  :   Coroner] Query successful!True
[05:49:49.3041186] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.3123993] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.3123993] [Debug  :   Coroner] Query successful!True
[05:49:49.3123993] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.3238599] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.3238599] [Debug  :   Coroner] Query successful!True
[05:49:49.3238599] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.3350600] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.3350600] [Debug  :   Coroner] Query successful!True
[05:49:49.3350600] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.3446109] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.3455830] [Debug  :   Coroner] Query successful!True
[05:49:49.3455830] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.3581958] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.3581958] [Debug  :   Coroner] Query successful!True
[05:49:49.3581958] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.3678413] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.3688423] [Debug  :   Coroner] Query successful!True
[05:49:49.3688423] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.3866171] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.3866171] [Debug  :   Coroner] Query successful!True
[05:49:49.3866171] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.3972023] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.3972023] [Debug  :   Coroner] Query successful!True
[05:49:49.3972023] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.4099039] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.4099039] [Debug  :   Coroner] Query successful!True
[05:49:49.4099039] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.4213457] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.4213457] [Debug  :   Coroner] Query successful!True
[05:49:49.4213457] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.4338195] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.4338195] [Debug  :   Coroner] Query successful!True
[05:49:49.4348191] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.4441847] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.4441847] [Debug  :   Coroner] Query successful!True
[05:49:49.4441847] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.4556446] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.4556446] [Debug  :   Coroner] Query successful!True
[05:49:49.4556446] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.4633024] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.4633024] [Debug  :   Coroner] Query successful!True
[05:49:49.4633024] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.4758256] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.4758256] [Debug  :   Coroner] Query successful!True
[05:49:49.4758256] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.4846140] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.4851543] [Debug  :   Coroner] Query successful!True
[05:49:49.4851543] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.4966495] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.4966495] [Debug  :   Coroner] Query successful!True
[05:49:49.4966495] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.5054747] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.5054747] [Debug  :   Coroner] Query successful!True
[05:49:49.5054747] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.5170323] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.5170323] [Debug  :   Coroner] Query successful!True
[05:49:49.5170323] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.5260363] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.5260363] [Debug  :   Coroner] Query successful!True
[05:49:49.5265765] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.5381685] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.5381685] [Debug  :   Coroner] Query successful!True
[05:49:49.5381685] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.5460242] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.5460242] [Debug  :   Coroner] Query successful!True
[05:49:49.5460242] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.5591380] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.5591380] [Debug  :   Coroner] Query successful!True
[05:49:49.5591380] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.5669666] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.5669666] [Debug  :   Coroner] Query successful!True
[05:49:49.5669666] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.5793550] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.5793550] [Debug  :   Coroner] Query successful!True
[05:49:49.5793550] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.5884518] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.5884518] [Debug  :   Coroner] Query successful!True
[05:49:49.5894516] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.6009701] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.6009701] [Debug  :   Coroner] Query successful!True
[05:49:49.6009701] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.6085413] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.6085413] [Debug  :   Coroner] Query successful!True
[05:49:49.6085413] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.6215896] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.6215896] [Debug  :   Coroner] Query successful!True
[05:49:49.6215896] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.6312945] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.6312945] [Debug  :   Coroner] Query successful!True
[05:49:49.6312945] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.6432834] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.6432834] [Debug  :   Coroner] Query successful!True
[05:49:49.6432834] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.6522978] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.6532950] [Debug  :   Coroner] Query successful!True
[05:49:49.6532950] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.6626625] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.6626625] [Debug  :   Coroner] Query successful!True
[05:49:49.6626625] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.6741516] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.6741516] [Debug  :   Coroner] Query successful!True
[05:49:49.6741516] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.6840437] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.6840437] [Debug  :   Coroner] Query successful!True
[05:49:49.6840437] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.6950637] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.6950637] [Debug  :   Coroner] Query successful!True
[05:49:49.6950637] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.7057719] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.7057719] [Debug  :   Coroner] Query successful!True
[05:49:49.7057719] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.7192300] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.7192300] [Debug  :   Coroner] Query successful!True
[05:49:49.7192300] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.7283885] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.7289512] [Debug  :   Coroner] Query successful!True
[05:49:49.7289512] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.7398241] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.7408234] [Debug  :   Coroner] Query successful!True
[05:49:49.7408234] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.7488277] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.7488277] [Debug  :   Coroner] Query successful!True
[05:49:49.7488277] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.7607442] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.7607442] [Debug  :   Coroner] Query successful!True
[05:49:49.7607442] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.7701643] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.7701643] [Debug  :   Coroner] Query successful!True
[05:49:49.7701643] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.7809588] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.7819320] [Debug  :   Coroner] Query successful!True
[05:49:49.7819320] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.7909330] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.7909330] [Debug  :   Coroner] Query successful!True
[05:49:49.7909330] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.8037382] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.8037382] [Debug  :   Coroner] Query successful!True
[05:49:49.8037382] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.8127547] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.8127547] [Debug  :   Coroner] Query successful!True
[05:49:49.8127547] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.8243990] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.8243990] [Debug  :   Coroner] Query successful!True
[05:49:49.8243990] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.8374076] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.8374076] [Debug  :   Coroner] Query successful!True
[05:49:49.8374076] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.8465128] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.8465128] [Debug  :   Coroner] Query successful!True
[05:49:49.8465128] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.8580468] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.8580468] [Debug  :   Coroner] Query successful!True
[05:49:49.8580468] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.8670481] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.8670481] [Debug  :   Coroner] Query successful!True
[05:49:49.8670481] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.8791231] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.8791231] [Debug  :   Coroner] Query successful!True
[05:49:49.8791231] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.8889838] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.8889838] [Debug  :   Coroner] Query successful!True
[05:49:49.8889838] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.8998585] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.8998585] [Debug  :   Coroner] Query successful!True
[05:49:49.8998585] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.9096223] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.9096223] [Debug  :   Coroner] Query successful!True
[05:49:49.9096223] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.9202101] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.9202101] [Debug  :   Coroner] Query successful!True
[05:49:49.9202101] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.9307614] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.9307614] [Debug  :   Coroner] Query successful!True
[05:49:49.9307614] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.9414551] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.9414551] [Debug  :   Coroner] Query successful!True
[05:49:49.9414551] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.9528359] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.9528359] [Debug  :   Coroner] Query successful!True
[05:49:49.9528359] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.9645468] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.9645468] [Debug  :   Coroner] Query successful!True
[05:49:49.9645468] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.9746083] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.9746083] [Debug  :   Coroner] Query successful!True
[05:49:49.9746083] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.9878672] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.9878672] [Debug  :   Coroner] Query successful!True
[05:49:49.9878672] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:49.9992520] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:49.9992520] [Debug  :   Coroner] Query successful!True
[05:49:49.9992520] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.0095219] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.0095219] [Debug  :   Coroner] Query successful!True
[05:49:50.0095219] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.0205578] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.0205578] [Debug  :   Coroner] Query successful!True
[05:49:50.0205578] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.0300782] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.0306326] [Debug  :   Coroner] Query successful!True
[05:49:50.0306326] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.0431878] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.0431878] [Debug  :   Coroner] Query successful!True
[05:49:50.0431878] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.0522396] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.0522396] [Debug  :   Coroner] Query successful!True
[05:49:50.0522396] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.0662887] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.0662887] [Debug  :   Coroner] Query successful!True
[05:49:50.0662887] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.0768498] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.0768498] [Debug  :   Coroner] Query successful!True
[05:49:50.0768498] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.0874671] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.0874671] [Debug  :   Coroner] Query successful!True
[05:49:50.0874671] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.1015119] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.1015119] [Debug  :   Coroner] Query successful!True
[05:49:50.1015119] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.1105540] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.1105540] [Debug  :   Coroner] Query successful!True
[05:49:50.1105540] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.1221558] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.1221558] [Debug  :   Coroner] Query successful!True
[05:49:50.1221558] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.1368394] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.1368394] [Debug  :   Coroner] Query successful!True
[05:49:50.1368394] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.1614845] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.1624846] [Debug  :   Coroner] Query successful!True
[05:49:50.1624846] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.1787165] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.1787165] [Debug  :   Coroner] Query successful!True
[05:49:50.1797161] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.1963013] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.1963013] [Debug  :   Coroner] Query successful!True
[05:49:50.1963013] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.2069663] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.2069663] [Debug  :   Coroner] Query successful!True
[05:49:50.2069663] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.2205468] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.2205468] [Debug  :   Coroner] Query successful!True
[05:49:50.2205468] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.2331623] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.2331623] [Debug  :   Coroner] Query successful!True
[05:49:50.2331623] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.2487266] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.2497280] [Debug  :   Coroner] Query successful!True
[05:49:50.2497280] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.2622989] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.2622989] [Debug  :   Coroner] Query successful!True
[05:49:50.2622989] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.2727891] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.2727891] [Debug  :   Coroner] Query successful!True
[05:49:50.2727891] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.2858897] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.2858897] [Debug  :   Coroner] Query successful!True
[05:49:50.2858897] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.2964990] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.2974722] [Debug  :   Coroner] Query successful!True
[05:49:50.2974722] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.3115597] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.3115699] [Debug  :   Coroner] Query successful!True
[05:49:50.3115699] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.3241553] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.3241553] [Debug  :   Coroner] Query successful!True
[05:49:50.3241553] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.3381723] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.3386910] [Debug  :   Coroner] Query successful!True
[05:49:50.3386910] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.3499939] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.3499939] [Debug  :   Coroner] Query successful!True
[05:49:50.3499939] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.3631027] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.3631027] [Debug  :   Coroner] Query successful!True
[05:49:50.3641040] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.3746728] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.3746728] [Debug  :   Coroner] Query successful!True
[05:49:50.3746728] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.3863319] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.3863319] [Debug  :   Coroner] Query successful!True
[05:49:50.3873034] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.3990162] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.3990162] [Debug  :   Coroner] Query successful!True
[05:49:50.3990162] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.4097825] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.4108052] [Debug  :   Coroner] Query successful!True
[05:49:50.4108052] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.4227759] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.4227759] [Debug  :   Coroner] Query successful!True
[05:49:50.4227759] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.4325139] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.4325139] [Debug  :   Coroner] Query successful!True
[05:49:50.4335124] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.4456994] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.4456994] [Debug  :   Coroner] Query successful!True
[05:49:50.4456994] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.4573392] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.4573392] [Debug  :   Coroner] Query successful!True
[05:49:50.4578457] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.4694004] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.4694004] [Debug  :   Coroner] Query successful!True
[05:49:50.4694004] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.4811071] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.4811071] [Debug  :   Coroner] Query successful!True
[05:49:50.4811071] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.4920664] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.4930672] [Debug  :   Coroner] Query successful!True
[05:49:50.4930672] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.5053192] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.5053192] [Debug  :   Coroner] Query successful!True
[05:49:50.5053192] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.5169605] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.5169605] [Debug  :   Coroner] Query successful!True
[05:49:50.5169605] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.5268024] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.5268024] [Debug  :   Coroner] Query successful!True
[05:49:50.5268024] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.5380893] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.5390893] [Debug  :   Coroner] Query successful!True
[05:49:50.5390893] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.5484619] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.5484619] [Debug  :   Coroner] Query successful!True
[05:49:50.5494247] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.5820396] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.5820396] [Debug  :   Coroner] Query successful!True
[05:49:50.5820396] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.5952220] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.5962211] [Debug  :   Coroner] Query successful!True
[05:49:50.5962211] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.6085815] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.6085815] [Debug  :   Coroner] Query successful!True
[05:49:50.6085815] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.6205772] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.6215769] [Debug  :   Coroner] Query successful!True
[05:49:50.6215769] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.6321014] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.6321014] [Debug  :   Coroner] Query successful!True
[05:49:50.6321014] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.6451458] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.6451458] [Debug  :   Coroner] Query successful!True
[05:49:50.6451458] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.6566909] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.6566909] [Debug  :   Coroner] Query successful!True
[05:49:50.6566909] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.6670816] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.6670816] [Debug  :   Coroner] Query successful!True
[05:49:50.6680830] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.6802247] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.6802247] [Debug  :   Coroner] Query successful!True
[05:49:50.6802247] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.6915016] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.6915016] [Debug  :   Coroner] Query successful!True
[05:49:50.6915016] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.7048619] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.7048619] [Debug  :   Coroner] Query successful!True
[05:49:50.7048619] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.7170192] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.7170192] [Debug  :   Coroner] Query successful!True
[05:49:50.7170192] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.7287799] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.7297792] [Debug  :   Coroner] Query successful!True
[05:49:50.7297792] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.7405749] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.7405749] [Debug  :   Coroner] Query successful!True
[05:49:50.7405749] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.7521000] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.7521000] [Debug  :   Coroner] Query successful!True
[05:49:50.7521000] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.7638069] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.7638069] [Debug  :   Coroner] Query successful!True
[05:49:50.7638069] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.7732763] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.7732763] [Debug  :   Coroner] Query successful!True
[05:49:50.7732763] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.7857221] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.7857221] [Debug  :   Coroner] Query successful!True
[05:49:50.7857221] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.7963492] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.7963492] [Debug  :   Coroner] Query successful!True
[05:49:50.7973479] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.8091059] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.8091059] [Debug  :   Coroner] Query successful!True
[05:49:50.8091059] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.8201626] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.8201626] [Debug  :   Coroner] Query successful!True
[05:49:50.8201626] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.8314866] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.8314866] [Debug  :   Coroner] Query successful!True
[05:49:50.8314866] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.8467322] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.8467322] [Debug  :   Coroner] Query successful!True
[05:49:50.8467322] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.8590260] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.8590260] [Debug  :   Coroner] Query successful!True
[05:49:50.8590260] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.8708655] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.8720128] [Debug  :   Coroner] Query successful!True
[05:49:50.8720128] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.8854911] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.8854911] [Debug  :   Coroner] Query successful!True
[05:49:50.8864904] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.8974075] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.8974075] [Debug  :   Coroner] Query successful!True
[05:49:50.8974075] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.9093408] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.9093408] [Debug  :   Coroner] Query successful!True
[05:49:50.9093408] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.9222606] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.9222606] [Debug  :   Coroner] Query successful!True
[05:49:50.9222606] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.9346255] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.9346255] [Debug  :   Coroner] Query successful!True
[05:49:50.9346255] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.9517809] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.9523035] [Debug  :   Coroner] Query successful!True
[05:49:50.9523268] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.9701323] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.9706858] [Debug  :   Coroner] Query successful!True
[05:49:50.9706858] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.9836978] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.9836978] [Debug  :   Coroner] Query successful!True
[05:49:50.9836978] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:50.9958912] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:50.9958912] [Debug  :   Coroner] Query successful!True
[05:49:50.9958912] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.0094587] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.0104568] [Debug  :   Coroner] Query successful!True
[05:49:51.0104568] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.0221119] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.0221119] [Debug  :   Coroner] Query successful!True
[05:49:51.0221119] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.0357171] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.0357171] [Debug  :   Coroner] Query successful!True
[05:49:51.0366831] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.0487846] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.0487846] [Debug  :   Coroner] Query successful!True
[05:49:51.0497852] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.0649787] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.0649787] [Debug  :   Coroner] Query successful!True
[05:49:51.0649787] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.0815137] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.0815137] [Debug  :   Coroner] Query successful!True
[05:49:51.0815137] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.0951433] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.0951433] [Debug  :   Coroner] Query successful!True
[05:49:51.0951433] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.1072473] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.1072473] [Debug  :   Coroner] Query successful!True
[05:49:51.1077796] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.1178757] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.1178757] [Debug  :   Coroner] Query successful!True
[05:49:51.1178757] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.1314604] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.1324583] [Debug  :   Coroner] Query successful!True
[05:49:51.1324583] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.1450990] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.1450990] [Debug  :   Coroner] Query successful!True
[05:49:51.1450990] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.1592038] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.1592038] [Debug  :   Coroner] Query successful!True
[05:49:51.1592038] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.1743403] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.1743403] [Debug  :   Coroner] Query successful!True
[05:49:51.1743403] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.1869173] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.1869173] [Debug  :   Coroner] Query successful!True
[05:49:51.1869173] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.1985396] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.1985396] [Debug  :   Coroner] Query successful!True
[05:49:51.1985396] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.2085803] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.2085803] [Debug  :   Coroner] Query successful!True
[05:49:51.2095807] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.2206754] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.2206754] [Debug  :   Coroner] Query successful!True
[05:49:51.2206754] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.2317902] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.2317902] [Debug  :   Coroner] Query successful!True
[05:49:51.2317902] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.2433741] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.2433741] [Debug  :   Coroner] Query successful!True
[05:49:51.2433741] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.2553931] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.2553931] [Debug  :   Coroner] Query successful!True
[05:49:51.2553931] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.2684834] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.2684834] [Debug  :   Coroner] Query successful!True
[05:49:51.2684834] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.2810027] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.2810027] [Debug  :   Coroner] Query successful!True
[05:49:51.2810027] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.2913349] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.2913349] [Debug  :   Coroner] Query successful!True
[05:49:51.2913349] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.3030765] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.3030765] [Debug  :   Coroner] Query successful!True
[05:49:51.3030765] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.3133104] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.3133104] [Debug  :   Coroner] Query successful!True
[05:49:51.3133104] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.3247892] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.3248218] [Debug  :   Coroner] Query successful!True
[05:49:51.3248218] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.3371385] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.3371385] [Debug  :   Coroner] Query successful!True
[05:49:51.3371385] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.3468381] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.3468381] [Debug  :   Coroner] Query successful!True
[05:49:51.3468381] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.3582788] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.3582788] [Debug  :   Coroner] Query successful!True
[05:49:51.3582788] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.3685666] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.3685666] [Debug  :   Coroner] Query successful!True
[05:49:51.3685666] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.3806573] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.3806573] [Debug  :   Coroner] Query successful!True
[05:49:51.3806573] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.3903643] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.3903643] [Debug  :   Coroner] Query successful!True
[05:49:51.3903643] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.4027667] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.4027667] [Debug  :   Coroner] Query successful!True
[05:49:51.4027667] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.4133808] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.4133808] [Debug  :   Coroner] Query successful!True
[05:49:51.4133808] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.4248437] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.4248437] [Debug  :   Coroner] Query successful!True
[05:49:51.4253762] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.4463151] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.4463151] [Debug  :   Coroner] Query successful!True
[05:49:51.4463151] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.4605060] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.4605060] [Debug  :   Coroner] Query successful!True
[05:49:51.4605060] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.4704905] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.4704905] [Debug  :   Coroner] Query successful!True
[05:49:51.4704905] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.4842206] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.4842206] [Debug  :   Coroner] Query successful!True
[05:49:51.4842206] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.4971088] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.4971088] [Debug  :   Coroner] Query successful!True
[05:49:51.4981073] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.5072283] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.5072283] [Debug  :   Coroner] Query successful!True
[05:49:51.5072283] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.5176664] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.5176664] [Debug  :   Coroner] Query successful!True
[05:49:51.5176664] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.5262390] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.5262390] [Debug  :   Coroner] Query successful!True
[05:49:51.5262390] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.5387659] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.5387659] [Debug  :   Coroner] Query successful!True
[05:49:51.5387659] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.5468299] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.5468299] [Debug  :   Coroner] Query successful!True
[05:49:51.5468299] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.5588854] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.5588854] [Debug  :   Coroner] Query successful!True
[05:49:51.5588854] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.5679197] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.5679197] [Debug  :   Coroner] Query successful!True
[05:49:51.5679197] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.5802940] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.5802940] [Debug  :   Coroner] Query successful!True
[05:49:51.5802940] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.5889257] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.5889257] [Debug  :   Coroner] Query successful!True
[05:49:51.5889257] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.6015621] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.6015621] [Debug  :   Coroner] Query successful!True
[05:49:51.6015621] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.6102214] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.6102214] [Debug  :   Coroner] Query successful!True
[05:49:51.6102214] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.6220974] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.6220974] [Debug  :   Coroner] Query successful!True
[05:49:51.6230973] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.6313134] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.6313134] [Debug  :   Coroner] Query successful!True
[05:49:51.6322684] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.6432667] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.6432667] [Debug  :   Coroner] Query successful!True
[05:49:51.6432667] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.6544930] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.6544930] [Debug  :   Coroner] Query successful!True
[05:49:51.6544930] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.6634054] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.6634054] [Debug  :   Coroner] Query successful!True
[05:49:51.6634054] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.6739276] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.6739276] [Debug  :   Coroner] Query successful!True
[05:49:51.6739276] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.6840173] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.6840173] [Debug  :   Coroner] Query successful!True
[05:49:51.6840173] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.6986593] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.6986593] [Debug  :   Coroner] Query successful!True
[05:49:51.6986593] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.7080606] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.7080606] [Debug  :   Coroner] Query successful!True
[05:49:51.7080606] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.7210575] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.7210575] [Debug  :   Coroner] Query successful!True
[05:49:51.7210575] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.7346201] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.7346201] [Debug  :   Coroner] Query successful!True
[05:49:51.7346201] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.7436034] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.7436034] [Debug  :   Coroner] Query successful!True
[05:49:51.7446053] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.7535279] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.7535279] [Debug  :   Coroner] Query successful!True
[05:49:51.7535279] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.7680453] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.7680453] [Debug  :   Coroner] Query successful!True
[05:49:51.7680453] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.7823140] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.7823140] [Debug  :   Coroner] Query successful!True
[05:49:51.7823140] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.7924163] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.7924163] [Debug  :   Coroner] Query successful!True
[05:49:51.7924163] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.8024171] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.8024171] [Debug  :   Coroner] Query successful!True
[05:49:51.8024171] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.8121029] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.8121029] [Debug  :   Coroner] Query successful!True
[05:49:51.8121029] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.8246258] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.8246258] [Debug  :   Coroner] Query successful!True
[05:49:51.8246258] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.8407624] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.8407624] [Debug  :   Coroner] Query successful!True
[05:49:51.8407624] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.8520878] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.8520878] [Debug  :   Coroner] Query successful!True
[05:49:51.8520878] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.8647250] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.8647250] [Debug  :   Coroner] Query successful!True
[05:49:51.8647250] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.8757032] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.8757032] [Debug  :   Coroner] Query successful!True
[05:49:51.8757032] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.8873218] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.8873218] [Debug  :   Coroner] Query successful!True
[05:49:51.8873218] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.8988393] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.8998415] [Debug  :   Coroner] Query successful!True
[05:49:51.8998415] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.9091926] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.9091926] [Debug  :   Coroner] Query successful!True
[05:49:51.9091926] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.9203182] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.9203182] [Debug  :   Coroner] Query successful!True
[05:49:51.9203182] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.9287216] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.9287216] [Debug  :   Coroner] Query successful!True
[05:49:51.9287216] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.9411138] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.9411138] [Debug  :   Coroner] Query successful!True
[05:49:51.9411138] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.9523723] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.9523723] [Debug  :   Coroner] Query successful!True
[05:49:51.9523723] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.9638063] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.9638063] [Debug  :   Coroner] Query successful!True
[05:49:51.9648055] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.9745420] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.9745420] [Debug  :   Coroner] Query successful!True
[05:49:51.9745420] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:51.9860803] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:51.9860803] [Debug  :   Coroner] Query successful!True
[05:49:51.9860803] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.0021976] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.0021976] [Debug  :   Coroner] Query successful!True
[05:49:52.0021976] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.0112374] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.0112374] [Debug  :   Coroner] Query successful!True
[05:49:52.0123718] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.0251342] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.0262697] [Debug  :   Coroner] Query successful!True
[05:49:52.0262697] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.0371518] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.0371518] [Debug  :   Coroner] Query successful!True
[05:49:52.0371518] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.0477688] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.0483120] [Debug  :   Coroner] Query successful!True
[05:49:52.0483120] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.0623236] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.0623236] [Debug  :   Coroner] Query successful!True
[05:49:52.0623236] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.0740458] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.0740458] [Debug  :   Coroner] Query successful!True
[05:49:52.0740458] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.0831065] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.0831065] [Debug  :   Coroner] Query successful!True
[05:49:52.0831065] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.0925805] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.0925805] [Debug  :   Coroner] Query successful!True
[05:49:52.0925805] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.1027241] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.1037243] [Debug  :   Coroner] Query successful!True
[05:49:52.1037243] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.1165724] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.1165724] [Debug  :   Coroner] Query successful!True
[05:49:52.1165724] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.1282595] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.1282595] [Debug  :   Coroner] Query successful!True
[05:49:52.1282595] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.1382665] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.1382665] [Debug  :   Coroner] Query successful!True
[05:49:52.1382665] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.1493010] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.1493010] [Debug  :   Coroner] Query successful!True
[05:49:52.1493010] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.1603424] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.1603424] [Debug  :   Coroner] Query successful!True
[05:49:52.1603424] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.1703829] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.1709079] [Debug  :   Coroner] Query successful!True
[05:49:52.1709079] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.1843851] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.1843851] [Debug  :   Coroner] Query successful!True
[05:49:52.1843851] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.1948749] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.1958780] [Debug  :   Coroner] Query successful!True
[05:49:52.1958780] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.2048764] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.2048764] [Debug  :   Coroner] Query successful!True
[05:49:52.2048764] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.2189369] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.2199365] [Debug  :   Coroner] Query successful!True
[05:49:52.2199365] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.2295003] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.2295003] [Debug  :   Coroner] Query successful!True
[05:49:52.2295003] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.2409485] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.2409485] [Debug  :   Coroner] Query successful!True
[05:49:52.2409485] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.2524382] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.2534393] [Debug  :   Coroner] Query successful!True
[05:49:52.2534393] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.2637964] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.2637964] [Debug  :   Coroner] Query successful!True
[05:49:52.2637964] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.2745314] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.2745314] [Debug  :   Coroner] Query successful!True
[05:49:52.2745314] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.2863225] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.2863225] [Debug  :   Coroner] Query successful!True
[05:49:52.2863225] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.2949233] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.2949233] [Debug  :   Coroner] Query successful!True
[05:49:52.2949233] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.3095471] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.3095471] [Debug  :   Coroner] Query successful!True
[05:49:52.3095471] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.3195474] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.3195474] [Debug  :   Coroner] Query successful!True
[05:49:52.3205467] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.3291046] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.3291046] [Debug  :   Coroner] Query successful!True
[05:49:52.3291046] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.3403890] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.3403890] [Debug  :   Coroner] Query successful!True
[05:49:52.3403890] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.3500463] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.3510466] [Debug  :   Coroner] Query successful!True
[05:49:52.3510466] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.3615516] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.3615516] [Debug  :   Coroner] Query successful!True
[05:49:52.3615516] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.3717357] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.3717357] [Debug  :   Coroner] Query successful!True
[05:49:52.3727372] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.3855456] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.3855456] [Debug  :   Coroner] Query successful!True
[05:49:52.3855456] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.3955878] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.3955878] [Debug  :   Coroner] Query successful!True
[05:49:52.3955878] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.4051347] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.4051347] [Debug  :   Coroner] Query successful!True
[05:49:52.4051347] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.4153629] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.4153629] [Debug  :   Coroner] Query successful!True
[05:49:52.4153629] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.4257519] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.4257519] [Debug  :   Coroner] Query successful!True
[05:49:52.4257519] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.4354327] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.4354327] [Debug  :   Coroner] Query successful!True
[05:49:52.4354327] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.4462693] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.4472355] [Debug  :   Coroner] Query successful!True
[05:49:52.4472355] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.4579384] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.4579384] [Debug  :   Coroner] Query successful!True
[05:49:52.4579384] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.4678559] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.4678559] [Debug  :   Coroner] Query successful!True
[05:49:52.4688561] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.4827386] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.4827386] [Debug  :   Coroner] Query successful!True
[05:49:52.4827386] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.4951723] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.4951723] [Debug  :   Coroner] Query successful!True
[05:49:52.4951723] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.5041713] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.5041713] [Debug  :   Coroner] Query successful!True
[05:49:52.5041713] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.5174920] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.5174920] [Debug  :   Coroner] Query successful!True
[05:49:52.5174920] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.5263537] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.5273559] [Debug  :   Coroner] Query successful!True
[05:49:52.5273559] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.5383149] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.5383149] [Debug  :   Coroner] Query successful!True
[05:49:52.5383149] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.5468777] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.5468777] [Debug  :   Coroner] Query successful!True
[05:49:52.5468777] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.5595201] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.5595201] [Debug  :   Coroner] Query successful!True
[05:49:52.5595201] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.5681607] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.5681607] [Debug  :   Coroner] Query successful!True
[05:49:52.5681607] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.5798005] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.5798005] [Debug  :   Coroner] Query successful!True
[05:49:52.5798005] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.5888015] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.5888015] [Debug  :   Coroner] Query successful!True
[05:49:52.5888015] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.6011817] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.6011817] [Debug  :   Coroner] Query successful!True
[05:49:52.6011817] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.6094625] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.6094625] [Debug  :   Coroner] Query successful!True
[05:49:52.6094625] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.6219418] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.6219418] [Debug  :   Coroner] Query successful!True
[05:49:52.6219418] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.6310663] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.6310663] [Debug  :   Coroner] Query successful!True
[05:49:52.6310663] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.6425605] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.6425605] [Debug  :   Coroner] Query successful!True
[05:49:52.6425605] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.6520555] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.6530556] [Debug  :   Coroner] Query successful!True
[05:49:52.6530556] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.6618385] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.6618385] [Debug  :   Coroner] Query successful!True
[05:49:52.6618385] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.6718680] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.6718680] [Debug  :   Coroner] Query successful!True
[05:49:52.6718680] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.6827461] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.6827461] [Debug  :   Coroner] Query successful!True
[05:49:52.6827461] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.6930217] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.6930217] [Debug  :   Coroner] Query successful!True
[05:49:52.6940244] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.7033748] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.7033748] [Debug  :   Coroner] Query successful!True
[05:49:52.7033748] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.7139132] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.7139132] [Debug  :   Coroner] Query successful!True
[05:49:52.7139132] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.7246447] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.7246447] [Debug  :   Coroner] Query successful!True
[05:49:52.7246447] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.7360067] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.7360067] [Debug  :   Coroner] Query successful!True
[05:49:52.7365223] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.7468146] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.7468146] [Debug  :   Coroner] Query successful!True
[05:49:52.7468146] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.7580535] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.7580535] [Debug  :   Coroner] Query successful!True
[05:49:52.7580535] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.7672016] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.7672016] [Debug  :   Coroner] Query successful!True
[05:49:52.7672016] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.7774778] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.7774778] [Debug  :   Coroner] Query successful!True
[05:49:52.7784764] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.7867431] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.7867431] [Debug  :   Coroner] Query successful!True
[05:49:52.7867431] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.7970413] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.7970413] [Debug  :   Coroner] Query successful!True
[05:49:52.7970413] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.8081025] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.8081025] [Debug  :   Coroner] Query successful!True
[05:49:52.8081025] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.8174460] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.8174460] [Debug  :   Coroner] Query successful!True
[05:49:52.8174460] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.8284075] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.8284075] [Debug  :   Coroner] Query successful!True
[05:49:52.8284075] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.8439135] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.8439135] [Debug  :   Coroner] Query successful!True
[05:49:52.8449626] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.8544414] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.8544414] [Debug  :   Coroner] Query successful!True
[05:49:52.8544414] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.8667099] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.8667099] [Debug  :   Coroner] Query successful!True
[05:49:52.8667099] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.8783795] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.8793502] [Debug  :   Coroner] Query successful!True
[05:49:52.8793502] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.8899601] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.8899601] [Debug  :   Coroner] Query successful!True
[05:49:52.8899601] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.9021992] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.9031978] [Debug  :   Coroner] Query successful!True
[05:49:52.9031978] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.9117262] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.9127248] [Debug  :   Coroner] Query successful!True
[05:49:52.9127248] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.9232805] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.9232805] [Debug  :   Coroner] Query successful!True
[05:49:52.9232805] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.9332539] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.9332539] [Debug  :   Coroner] Query successful!True
[05:49:52.9332539] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.9449672] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.9449672] [Debug  :   Coroner] Query successful!True
[05:49:52.9449672] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.9539036] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.9539036] [Debug  :   Coroner] Query successful!True
[05:49:52.9539036] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.9694850] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.9694850] [Debug  :   Coroner] Query successful!True
[05:49:52.9694850] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.9808742] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.9808742] [Debug  :   Coroner] Query successful!True
[05:49:52.9818408] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:52.9910281] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:52.9910281] [Debug  :   Coroner] Query successful!True
[05:49:52.9910281] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.0043179] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.0043179] [Debug  :   Coroner] Query successful!True
[05:49:53.0043179] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.0173516] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.0173516] [Debug  :   Coroner] Query successful!True
[05:49:53.0173516] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.0275151] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.0275151] [Debug  :   Coroner] Query successful!True
[05:49:53.0275151] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.0781545] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.0781545] [Debug  :   Coroner] Query successful!True
[05:49:53.0781545] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.0903522] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.0913521] [Debug  :   Coroner] Query successful!True
[05:49:53.0913521] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.1016751] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.1016751] [Debug  :   Coroner] Query successful!True
[05:49:53.1016751] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.1179488] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.1179488] [Debug  :   Coroner] Query successful!True
[05:49:53.1179488] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.1314567] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.1314567] [Debug  :   Coroner] Query successful!True
[05:49:53.1314567] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.1453358] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.1453358] [Debug  :   Coroner] Query successful!True
[05:49:53.1453358] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.1564300] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.1564300] [Debug  :   Coroner] Query successful!True
[05:49:53.1564300] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.1659588] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.1659588] [Debug  :   Coroner] Query successful!True
[05:49:53.1659588] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.1788827] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.1788827] [Debug  :   Coroner] Query successful!True
[05:49:53.1788827] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.1894780] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.1894780] [Debug  :   Coroner] Query successful!True
[05:49:53.1894780] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.2005096] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.2005096] [Debug  :   Coroner] Query successful!True
[05:49:53.2005096] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.2111183] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.2111183] [Debug  :   Coroner] Query successful!True
[05:49:53.2111183] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.2215259] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.2215259] [Debug  :   Coroner] Query successful!True
[05:49:53.2215259] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.2332005] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.2332005] [Debug  :   Coroner] Query successful!True
[05:49:53.2332005] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.2453552] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.2453552] [Debug  :   Coroner] Query successful!True
[05:49:53.2453552] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.2565478] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.2565478] [Debug  :   Coroner] Query successful!True
[05:49:53.2565478] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.2661712] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.2661712] [Debug  :   Coroner] Query successful!True
[05:49:53.2661712] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.2811935] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.2811935] [Debug  :   Coroner] Query successful!True
[05:49:53.2821597] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.2902162] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.2902162] [Debug  :   Coroner] Query successful!True
[05:49:53.2902162] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.3022114] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.3022114] [Debug  :   Coroner] Query successful!True
[05:49:53.3022114] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.3116407] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.3116407] [Debug  :   Coroner] Query successful!True
[05:49:53.3116407] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.3237457] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.3237457] [Debug  :   Coroner] Query successful!True
[05:49:53.3237457] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.3346632] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.3346632] [Debug  :   Coroner] Query successful!True
[05:49:53.3346632] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.3436754] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.3436754] [Debug  :   Coroner] Query successful!True
[05:49:53.3436754] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.3537524] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.3537524] [Debug  :   Coroner] Query successful!True
[05:49:53.3537524] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.3637910] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.3637910] [Debug  :   Coroner] Query successful!True
[05:49:53.3637910] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.3737623] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.3737623] [Debug  :   Coroner] Query successful!True
[05:49:53.3747154] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.3842478] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.3842478] [Debug  :   Coroner] Query successful!True
[05:49:53.3842478] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.3945862] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.3945862] [Debug  :   Coroner] Query successful!True
[05:49:53.3945862] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.4046148] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.4046148] [Debug  :   Coroner] Query successful!True
[05:49:53.4056143] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.4160691] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.4160691] [Debug  :   Coroner] Query successful!True
[05:49:53.4160691] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.4261763] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.4261763] [Debug  :   Coroner] Query successful!True
[05:49:53.4261763] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.4363246] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.4363246] [Debug  :   Coroner] Query successful!True
[05:49:53.4363246] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.4470262] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.4470262] [Debug  :   Coroner] Query successful!True
[05:49:53.4470262] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.4573308] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.4573308] [Debug  :   Coroner] Query successful!True
[05:49:53.4573308] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.4682654] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.4682654] [Debug  :   Coroner] Query successful!True
[05:49:53.4682654] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.4785178] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.4785178] [Debug  :   Coroner] Query successful!True
[05:49:53.4785178] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.4883560] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.4883560] [Debug  :   Coroner] Query successful!True
[05:49:53.4883560] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.4992542] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.4992542] [Debug  :   Coroner] Query successful!True
[05:49:53.4992542] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.5091236] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.5091236] [Debug  :   Coroner] Query successful!True
[05:49:53.5091236] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.5201697] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.5207237] [Debug  :   Coroner] Query successful!True
[05:49:53.5207237] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.5301640] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.5301640] [Debug  :   Coroner] Query successful!True
[05:49:53.5301640] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.5416610] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.5416610] [Debug  :   Coroner] Query successful!True
[05:49:53.5416610] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.5507249] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.5516638] [Debug  :   Coroner] Query successful!True
[05:49:53.5516638] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.5617095] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.5617095] [Debug  :   Coroner] Query successful!True
[05:49:53.5617095] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.5714080] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.5714080] [Debug  :   Coroner] Query successful!True
[05:49:53.5714080] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.5813656] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.5813656] [Debug  :   Coroner] Query successful!True
[05:49:53.5813656] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.5929386] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.5929386] [Debug  :   Coroner] Query successful!True
[05:49:53.5929386] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.6023791] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.6033816] [Debug  :   Coroner] Query successful!True
[05:49:53.6033816] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.6130218] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.6130218] [Debug  :   Coroner] Query successful!True
[05:49:53.6130218] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.6236562] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.6236562] [Debug  :   Coroner] Query successful!True
[05:49:53.6236562] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.6346583] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.6346583] [Debug  :   Coroner] Query successful!True
[05:49:53.6346583] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.6445586] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.6445586] [Debug  :   Coroner] Query successful!True
[05:49:53.6445586] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.6568097] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.6568097] [Debug  :   Coroner] Query successful!True
[05:49:53.6568097] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.6653676] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.6654020] [Debug  :   Coroner] Query successful!True
[05:49:53.6654020] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.6771259] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.6771259] [Debug  :   Coroner] Query successful!True
[05:49:53.6771259] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.6847641] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.6847641] [Debug  :   Coroner] Query successful!True
[05:49:53.6847641] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.6975957] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.6975957] [Debug  :   Coroner] Query successful!True
[05:49:53.6975957] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.7062268] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.7062268] [Debug  :   Coroner] Query successful!True
[05:49:53.7067337] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.7182709] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.7182709] [Debug  :   Coroner] Query successful!True
[05:49:53.7192724] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.7283814] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.7293808] [Debug  :   Coroner] Query successful!True
[05:49:53.7293808] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.7398965] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.7398965] [Debug  :   Coroner] Query successful!True
[05:49:53.7398965] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.7474324] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.7474324] [Debug  :   Coroner] Query successful!True
[05:49:53.7474324] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.7599836] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.7599836] [Debug  :   Coroner] Query successful!True
[05:49:53.7599836] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.7685223] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.7685223] [Debug  :   Coroner] Query successful!True
[05:49:53.7685223] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.7811886] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.7811886] [Debug  :   Coroner] Query successful!True
[05:49:53.7811886] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.7896463] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.7896463] [Debug  :   Coroner] Query successful!True
[05:49:53.7896463] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.8017152] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.8017152] [Debug  :   Coroner] Query successful!True
[05:49:53.8027148] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.8103363] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.8103363] [Debug  :   Coroner] Query successful!True
[05:49:53.8103363] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.8227553] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.8227553] [Debug  :   Coroner] Query successful!True
[05:49:53.8227553] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.8324148] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.8324148] [Debug  :   Coroner] Query successful!True
[05:49:53.8324148] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.8420159] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.8420159] [Debug  :   Coroner] Query successful!True
[05:49:53.8420159] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.8515302] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.8515302] [Debug  :   Coroner] Query successful!True
[05:49:53.8515302] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.8630457] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.8630457] [Debug  :   Coroner] Query successful!True
[05:49:53.8630457] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.8722176] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.8722176] [Debug  :   Coroner] Query successful!True
[05:49:53.8722176] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.8843846] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.8843846] [Debug  :   Coroner] Query successful!True
[05:49:53.8843846] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.8939264] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.8939264] [Debug  :   Coroner] Query successful!True
[05:49:53.8939264] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.9047845] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.9047845] [Debug  :   Coroner] Query successful!True
[05:49:53.9047845] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.9154922] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.9154922] [Debug  :   Coroner] Query successful!True
[05:49:53.9154922] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.9256558] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.9261960] [Debug  :   Coroner] Query successful!True
[05:49:53.9261960] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.9345760] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.9345760] [Debug  :   Coroner] Query successful!True
[05:49:53.9345760] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.9431045] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.9431045] [Debug  :   Coroner] Query successful!True
[05:49:53.9431045] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.9534816] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.9534816] [Debug  :   Coroner] Query successful!True
[05:49:53.9534816] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.9636104] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.9636104] [Debug  :   Coroner] Query successful!True
[05:49:53.9636104] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.9746105] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.9746105] [Debug  :   Coroner] Query successful!True
[05:49:53.9746105] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.9838359] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.9838359] [Debug  :   Coroner] Query successful!True
[05:49:53.9838359] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:53.9963553] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:53.9963553] [Debug  :   Coroner] Query successful!True
[05:49:53.9963553] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.0048953] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.0048953] [Debug  :   Coroner] Query successful!True
[05:49:54.0048953] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.0175584] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.0175584] [Debug  :   Coroner] Query successful!True
[05:49:54.0175584] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.0267075] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.0267075] [Debug  :   Coroner] Query successful!True
[05:49:54.0267075] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.0384398] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.0384398] [Debug  :   Coroner] Query successful!True
[05:49:54.0384398] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.0468285] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.0468285] [Debug  :   Coroner] Query successful!True
[05:49:54.0468285] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.0592976] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.0592976] [Debug  :   Coroner] Query successful!True
[05:49:54.0592976] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.0711051] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.0711051] [Debug  :   Coroner] Query successful!True
[05:49:54.0711051] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.0853568] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.0853568] [Debug  :   Coroner] Query successful!True
[05:49:54.0853568] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.0939331] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.0939331] [Debug  :   Coroner] Query successful!True
[05:49:54.0948791] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.1085722] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.1085722] [Debug  :   Coroner] Query successful!True
[05:49:54.1085722] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.1191491] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.1191491] [Debug  :   Coroner] Query successful!True
[05:49:54.1191491] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.1282306] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.1282306] [Debug  :   Coroner] Query successful!True
[05:49:54.1291989] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.1424453] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.1424453] [Debug  :   Coroner] Query successful!True
[05:49:54.1424453] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.1530381] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.1530381] [Debug  :   Coroner] Query successful!True
[05:49:54.1530381] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.1630986] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.1630986] [Debug  :   Coroner] Query successful!True
[05:49:54.1630986] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.1736826] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.1736826] [Debug  :   Coroner] Query successful!True
[05:49:54.1736826] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.1827211] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.1832652] [Debug  :   Coroner] Query successful!True
[05:49:54.1832652] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.1918715] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.1918715] [Debug  :   Coroner] Query successful!True
[05:49:54.1918715] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.2038807] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.2038807] [Debug  :   Coroner] Query successful!True
[05:49:54.2038807] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.2144295] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.2144295] [Debug  :   Coroner] Query successful!True
[05:49:54.2144295] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.2244576] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.2244576] [Debug  :   Coroner] Query successful!True
[05:49:54.2244576] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.2335463] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.2335463] [Debug  :   Coroner] Query successful!True
[05:49:54.2335463] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.2415729] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.2415729] [Debug  :   Coroner] Query successful!True
[05:49:54.2415729] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.2523916] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.2523916] [Debug  :   Coroner] Query successful!True
[05:49:54.2523916] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.2616224] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.2616224] [Debug  :   Coroner] Query successful!True
[05:49:54.2616224] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.2733542] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.2733542] [Debug  :   Coroner] Query successful!True
[05:49:54.2733542] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.2830243] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.2830243] [Debug  :   Coroner] Query successful!True
[05:49:54.2830243] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.2910469] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.2910469] [Debug  :   Coroner] Query successful!True
[05:49:54.2910469] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.3021231] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.3021231] [Debug  :   Coroner] Query successful!True
[05:49:54.3021231] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.3101269] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.3101269] [Debug  :   Coroner] Query successful!True
[05:49:54.3101269] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.3227131] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.3227131] [Debug  :   Coroner] Query successful!True
[05:49:54.3237138] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.3320486] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.3320486] [Debug  :   Coroner] Query successful!True
[05:49:54.3320486] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.3426291] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.3426291] [Debug  :   Coroner] Query successful!True
[05:49:54.3426291] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.3516913] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.3516913] [Debug  :   Coroner] Query successful!True
[05:49:54.3516913] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.3635002] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.3635002] [Debug  :   Coroner] Query successful!True
[05:49:54.3635002] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.3724406] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.3724406] [Debug  :   Coroner] Query successful!True
[05:49:54.3724406] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.3844665] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.3844665] [Debug  :   Coroner] Query successful!True
[05:49:54.3844665] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.3947825] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.3947825] [Debug  :   Coroner] Query successful!True
[05:49:54.3947825] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.4047791] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.4047791] [Debug  :   Coroner] Query successful!True
[05:49:54.4047791] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.4146861] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.4146861] [Debug  :   Coroner] Query successful!True
[05:49:54.4146861] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.4258713] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.4258713] [Debug  :   Coroner] Query successful!True
[05:49:54.4258713] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.4363102] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.4363102] [Debug  :   Coroner] Query successful!True
[05:49:54.4363102] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.4468265] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.4468265] [Debug  :   Coroner] Query successful!True
[05:49:54.4468265] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.4561853] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.4561853] [Debug  :   Coroner] Query successful!True
[05:49:54.4561853] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.4677608] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.4677608] [Debug  :   Coroner] Query successful!True
[05:49:54.4677608] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.4762817] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.4762817] [Debug  :   Coroner] Query successful!True
[05:49:54.4762817] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.4843792] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.4843792] [Debug  :   Coroner] Query successful!True
[05:49:54.4843792] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.4969072] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.4969072] [Debug  :   Coroner] Query successful!True
[05:49:54.4969072] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.5055866] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.5055866] [Debug  :   Coroner] Query successful!True
[05:49:54.5055866] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.5174508] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.5174508] [Debug  :   Coroner] Query successful!True
[05:49:54.5174508] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.5249786] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.5249786] [Debug  :   Coroner] Query successful!True
[05:49:54.5259778] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.5384971] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.5384971] [Debug  :   Coroner] Query successful!True
[05:49:54.5384971] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.5476520] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.5476520] [Debug  :   Coroner] Query successful!True
[05:49:54.5476520] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.5592801] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.5592801] [Debug  :   Coroner] Query successful!True
[05:49:54.5592801] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.5662818] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.5672800] [Debug  :   Coroner] Query successful!True
[05:49:54.5672800] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.5792593] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.5802583] [Debug  :   Coroner] Query successful!True
[05:49:54.5802583] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.5878438] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.5878438] [Debug  :   Coroner] Query successful!True
[05:49:54.5878438] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.6009161] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.6009161] [Debug  :   Coroner] Query successful!True
[05:49:54.6009161] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.6084621] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.6084621] [Debug  :   Coroner] Query successful!True
[05:49:54.6084621] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.6216557] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.6216557] [Debug  :   Coroner] Query successful!True
[05:49:54.6216557] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.6291769] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.6291769] [Debug  :   Coroner] Query successful!True
[05:49:54.6291769] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.6417734] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.6427733] [Debug  :   Coroner] Query successful!True
[05:49:54.6427733] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.6508686] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.6508686] [Debug  :   Coroner] Query successful!True
[05:49:54.6518685] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.6619962] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.6619962] [Debug  :   Coroner] Query successful!True
[05:49:54.6619962] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.6710577] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.6710577] [Debug  :   Coroner] Query successful!True
[05:49:54.6710577] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.6824244] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.6824244] [Debug  :   Coroner] Query successful!True
[05:49:54.6824244] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.6923592] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.6923592] [Debug  :   Coroner] Query successful!True
[05:49:54.6936021] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.7046209] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.7046209] [Debug  :   Coroner] Query successful!True
[05:49:54.7046209] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.7193370] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.7203384] [Debug  :   Coroner] Query successful!True
[05:49:54.7203384] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.7347264] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.7347264] [Debug  :   Coroner] Query successful!True
[05:49:54.7347264] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.7467338] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.7467338] [Debug  :   Coroner] Query successful!True
[05:49:54.7467338] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.7552365] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.7552365] [Debug  :   Coroner] Query successful!True
[05:49:54.7552365] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.7673634] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.7673634] [Debug  :   Coroner] Query successful!True
[05:49:54.7673634] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.7769399] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.7769399] [Debug  :   Coroner] Query successful!True
[05:49:54.7774469] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.7865264] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.7865264] [Debug  :   Coroner] Query successful!True
[05:49:54.7865264] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.7958611] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.7968601] [Debug  :   Coroner] Query successful!True
[05:49:54.7968601] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.8071350] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.8071350] [Debug  :   Coroner] Query successful!True
[05:49:54.8081357] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.8173852] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.8173852] [Debug  :   Coroner] Query successful!True
[05:49:54.8179285] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.8281812] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.8291141] [Debug  :   Coroner] Query successful!True
[05:49:54.8291141] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.8374992] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.8374992] [Debug  :   Coroner] Query successful!True
[05:49:54.8374992] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.8495577] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.8495577] [Debug  :   Coroner] Query successful!True
[05:49:54.8495577] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.8585891] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.8585891] [Debug  :   Coroner] Query successful!True
[05:49:54.8585891] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.8704694] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.8704694] [Debug  :   Coroner] Query successful!True
[05:49:54.8704694] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.8790756] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.8790756] [Debug  :   Coroner] Query successful!True
[05:49:54.8790756] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.8927769] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.8932931] [Debug  :   Coroner] Query successful!True
[05:49:54.8932931] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.9016942] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.9016942] [Debug  :   Coroner] Query successful!True
[05:49:54.9016942] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.9122138] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.9122138] [Debug  :   Coroner] Query successful!True
[05:49:54.9122138] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.9214685] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.9214685] [Debug  :   Coroner] Query successful!True
[05:49:54.9224356] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.9325324] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.9325324] [Debug  :   Coroner] Query successful!True
[05:49:54.9325324] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.9443082] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.9443082] [Debug  :   Coroner] Query successful!True
[05:49:54.9443082] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.9535634] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.9535634] [Debug  :   Coroner] Query successful!True
[05:49:54.9535634] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.9655928] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.9655928] [Debug  :   Coroner] Query successful!True
[05:49:54.9655928] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.9755614] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.9755614] [Debug  :   Coroner] Query successful!True
[05:49:54.9755614] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.9842346] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.9842346] [Debug  :   Coroner] Query successful!True
[05:49:54.9842346] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:54.9971848] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:54.9971848] [Debug  :   Coroner] Query successful!True
[05:49:54.9971848] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.0051589] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.0051589] [Debug  :   Coroner] Query successful!True
[05:49:55.0051589] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.0176133] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.0176133] [Debug  :   Coroner] Query successful!True
[05:49:55.0176133] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.0251415] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.0251415] [Debug  :   Coroner] Query successful!True
[05:49:55.0251415] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.0383994] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.0383994] [Debug  :   Coroner] Query successful!True
[05:49:55.0383994] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.0466295] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.0466295] [Debug  :   Coroner] Query successful!True
[05:49:55.0466295] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.0593204] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.0593204] [Debug  :   Coroner] Query successful!True
[05:49:55.0593204] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.0669935] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.0669935] [Debug  :   Coroner] Query successful!True
[05:49:55.0669935] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.0793956] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.0793956] [Debug  :   Coroner] Query successful!True
[05:49:55.0793956] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.0877258] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.0877258] [Debug  :   Coroner] Query successful!True
[05:49:55.0877258] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.1008480] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.1013931] [Debug  :   Coroner] Query successful!True
[05:49:55.1013931] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.1098297] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.1098297] [Debug  :   Coroner] Query successful!True
[05:49:55.1098297] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.1219049] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.1219049] [Debug  :   Coroner] Query successful!True
[05:49:55.1219049] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.1298527] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.1298527] [Debug  :   Coroner] Query successful!True
[05:49:55.1298527] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.1424049] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.1424049] [Debug  :   Coroner] Query successful!True
[05:49:55.1424049] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.1526552] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.1526552] [Debug  :   Coroner] Query successful!True
[05:49:55.1526552] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.1616518] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.1616518] [Debug  :   Coroner] Query successful!True
[05:49:55.1616518] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.1715576] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.1715576] [Debug  :   Coroner] Query successful!True
[05:49:55.1721245] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.1826519] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.1826519] [Debug  :   Coroner] Query successful!True
[05:49:55.1826519] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.1936691] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.1936691] [Debug  :   Coroner] Query successful!True
[05:49:55.1936691] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.2033830] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.2033830] [Debug  :   Coroner] Query successful!True
[05:49:55.2033830] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.2133378] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.2133378] [Debug  :   Coroner] Query successful!True
[05:49:55.2133378] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.2241959] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.2241959] [Debug  :   Coroner] Query successful!True
[05:49:55.2241959] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.2355768] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.2355768] [Debug  :   Coroner] Query successful!True
[05:49:55.2355768] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.2455135] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.2455135] [Debug  :   Coroner] Query successful!True
[05:49:55.2455135] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.2566080] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.2566080] [Debug  :   Coroner] Query successful!True
[05:49:55.2566080] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.2665214] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.2665214] [Debug  :   Coroner] Query successful!True
[05:49:55.2675189] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.2779156] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.2779156] [Debug  :   Coroner] Query successful!True
[05:49:55.2779156] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.2872167] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.2872167] [Debug  :   Coroner] Query successful!True
[05:49:55.2872167] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.2964908] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.2964908] [Debug  :   Coroner] Query successful!True
[05:49:55.2964908] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.3074289] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.3074289] [Debug  :   Coroner] Query successful!True
[05:49:55.3074289] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.3169854] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.3169854] [Debug  :   Coroner] Query successful!True
[05:49:55.3169854] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.3288750] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.3288750] [Debug  :   Coroner] Query successful!True
[05:49:55.3288750] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.3378639] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.3378639] [Debug  :   Coroner] Query successful!True
[05:49:55.3378639] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.3497270] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.3497270] [Debug  :   Coroner] Query successful!True
[05:49:55.3497270] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.3591295] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.3591295] [Debug  :   Coroner] Query successful!True
[05:49:55.3591295] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.3704029] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.3704029] [Debug  :   Coroner] Query successful!True
[05:49:55.3704029] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.3855296] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.3855296] [Debug  :   Coroner] Query successful!True
[05:49:55.3855296] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.3951627] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.3951627] [Debug  :   Coroner] Query successful!True
[05:49:55.3951627] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.4043737] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.4053740] [Debug  :   Coroner] Query successful!True
[05:49:55.4053740] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.4146862] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.4146862] [Debug  :   Coroner] Query successful!True
[05:49:55.4146862] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.4252342] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.4252342] [Debug  :   Coroner] Query successful!True
[05:49:55.4252342] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.4350866] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.4350866] [Debug  :   Coroner] Query successful!True
[05:49:55.4350866] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.4469313] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.4469313] [Debug  :   Coroner] Query successful!True
[05:49:55.4469313] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.4563926] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.4564192] [Debug  :   Coroner] Query successful!True
[05:49:55.4564192] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.4669707] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.4669707] [Debug  :   Coroner] Query successful!True
[05:49:55.4669707] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.4770402] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.4770402] [Debug  :   Coroner] Query successful!True
[05:49:55.4770402] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.4878585] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.4878585] [Debug  :   Coroner] Query successful!True
[05:49:55.4888596] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.4988592] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.4998778] [Debug  :   Coroner] Query successful!True
[05:49:55.4998778] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.5089838] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.5089838] [Debug  :   Coroner] Query successful!True
[05:49:55.5089838] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.5183286] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.5183286] [Debug  :   Coroner] Query successful!True
[05:49:55.5183286] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.5297134] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.5297134] [Debug  :   Coroner] Query successful!True
[05:49:55.5297134] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.5405551] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.5405551] [Debug  :   Coroner] Query successful!True
[05:49:55.5405551] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.5512343] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.5512343] [Debug  :   Coroner] Query successful!True
[05:49:55.5512343] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.5607517] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.5607704] [Debug  :   Coroner] Query successful!True
[05:49:55.5607704] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.5714571] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.5714571] [Debug  :   Coroner] Query successful!True
[05:49:55.5714571] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.5811547] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.5811547] [Debug  :   Coroner] Query successful!True
[05:49:55.5811547] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.5919416] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.5919416] [Debug  :   Coroner] Query successful!True
[05:49:55.5929205] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.6015275] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.6015275] [Debug  :   Coroner] Query successful!True
[05:49:55.6015275] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.6131322] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.6131322] [Debug  :   Coroner] Query successful!True
[05:49:55.6131322] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.6232460] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.6232460] [Debug  :   Coroner] Query successful!True
[05:49:55.6232460] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.6335241] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.6345263] [Debug  :   Coroner] Query successful!True
[05:49:55.6345263] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.6430207] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.6430207] [Debug  :   Coroner] Query successful!True
[05:49:55.6430207] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.6565386] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.6565386] [Debug  :   Coroner] Query successful!True
[05:49:55.6565386] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.6648124] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.6648124] [Debug  :   Coroner] Query successful!True
[05:49:55.6648124] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.6764266] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.6764266] [Debug  :   Coroner] Query successful!True
[05:49:55.6774266] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.6851543] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.6851543] [Debug  :   Coroner] Query successful!True
[05:49:55.6851543] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.6979775] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.6979775] [Debug  :   Coroner] Query successful!True
[05:49:55.6979775] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.7069779] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.7069779] [Debug  :   Coroner] Query successful!True
[05:49:55.7069779] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.7189441] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.7189441] [Debug  :   Coroner] Query successful!True
[05:49:55.7189441] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.7280340] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.7280340] [Debug  :   Coroner] Query successful!True
[05:49:55.7280340] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.7392855] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.7392855] [Debug  :   Coroner] Query successful!True
[05:49:55.7392855] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.7477224] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.7477224] [Debug  :   Coroner] Query successful!True
[05:49:55.7477224] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.7603426] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.7603426] [Debug  :   Coroner] Query successful!True
[05:49:55.7603426] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.7699375] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.7699375] [Debug  :   Coroner] Query successful!True
[05:49:55.7699375] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.7814364] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.7814364] [Debug  :   Coroner] Query successful!True
[05:49:55.7814364] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.7894377] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.7894377] [Debug  :   Coroner] Query successful!True
[05:49:55.7894377] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.8021834] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.8021834] [Debug  :   Coroner] Query successful!True
[05:49:55.8021834] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.8101846] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.8101846] [Debug  :   Coroner] Query successful!True
[05:49:55.8101846] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.8233280] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.8233280] [Debug  :   Coroner] Query successful!True
[05:49:55.8233280] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.8323877] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.8323877] [Debug  :   Coroner] Query successful!True
[05:49:55.8323877] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.8423886] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.8423886] [Debug  :   Coroner] Query successful!True
[05:49:55.8423886] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.8511968] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.8511968] [Debug  :   Coroner] Query successful!True
[05:49:55.8511968] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.8632102] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.8632102] [Debug  :   Coroner] Query successful!True
[05:49:55.8632102] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.8721967] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.8731953] [Debug  :   Coroner] Query successful!True
[05:49:55.8731953] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.8841996] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.8841996] [Debug  :   Coroner] Query successful!True
[05:49:55.8841996] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.8932817] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.8932817] [Debug  :   Coroner] Query successful!True
[05:49:55.8932817] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.9049776] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.9049776] [Debug  :   Coroner] Query successful!True
[05:49:55.9054837] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.9150615] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.9150615] [Debug  :   Coroner] Query successful!True
[05:49:55.9150615] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.9257712] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.9257712] [Debug  :   Coroner] Query successful!True
[05:49:55.9262898] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.9345539] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.9345539] [Debug  :   Coroner] Query successful!True
[05:49:55.9355543] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.9464705] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.9464705] [Debug  :   Coroner] Query successful!True
[05:49:55.9464705] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.9586165] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.9586165] [Debug  :   Coroner] Query successful!True
[05:49:55.9586165] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.9677733] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.9677733] [Debug  :   Coroner] Query successful!True
[05:49:55.9677733] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.9768479] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.9768479] [Debug  :   Coroner] Query successful!True
[05:49:55.9768479] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.9889026] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.9889026] [Debug  :   Coroner] Query successful!True
[05:49:55.9889026] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:55.9990715] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:55.9990715] [Debug  :   Coroner] Query successful!True
[05:49:55.9990715] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.0085142] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.0095149] [Debug  :   Coroner] Query successful!True
[05:49:56.0095149] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.0187726] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.0187726] [Debug  :   Coroner] Query successful!True
[05:49:56.0187726] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.0291054] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.0291054] [Debug  :   Coroner] Query successful!True
[05:49:56.0291054] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.0414875] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.0414875] [Debug  :   Coroner] Query successful!True
[05:49:56.0414875] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.0512865] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.0512865] [Debug  :   Coroner] Query successful!True
[05:49:56.0512865] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.0603876] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.0603876] [Debug  :   Coroner] Query successful!True
[05:49:56.0603876] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.0714756] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.0714756] [Debug  :   Coroner] Query successful!True
[05:49:56.0714756] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.0808414] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.0809177] [Debug  :   Coroner] Query successful!True
[05:49:56.0809177] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.0922560] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.0922560] [Debug  :   Coroner] Query successful!True
[05:49:56.0922560] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.1024940] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.1024940] [Debug  :   Coroner] Query successful!True
[05:49:56.1024940] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.1137133] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.1137133] [Debug  :   Coroner] Query successful!True
[05:49:56.1137133] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.1225093] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.1225093] [Debug  :   Coroner] Query successful!True
[05:49:56.1225093] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.1343142] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.1343142] [Debug  :   Coroner] Query successful!True
[05:49:56.1343142] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.1449357] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.1449357] [Debug  :   Coroner] Query successful!True
[05:49:56.1449357] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.1563280] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.1563280] [Debug  :   Coroner] Query successful!True
[05:49:56.1563280] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.1643435] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.1643435] [Debug  :   Coroner] Query successful!True
[05:49:56.1643435] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.1764374] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.1774369] [Debug  :   Coroner] Query successful!True
[05:49:56.1774369] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.1865867] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.1865867] [Debug  :   Coroner] Query successful!True
[05:49:56.1865867] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.1978508] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.1983799] [Debug  :   Coroner] Query successful!True
[05:49:56.1983799] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.2058733] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.2058733] [Debug  :   Coroner] Query successful!True
[05:49:56.2068720] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.2188041] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.2188041] [Debug  :   Coroner] Query successful!True
[05:49:56.2188041] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.2259627] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.2259627] [Debug  :   Coroner] Query successful!True
[05:49:56.2259627] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.2396002] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.2396002] [Debug  :   Coroner] Query successful!True
[05:49:56.2396002] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.2466018] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.2466018] [Debug  :   Coroner] Query successful!True
[05:49:56.2466018] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.2599706] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.2599706] [Debug  :   Coroner] Query successful!True
[05:49:56.2609718] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.2693761] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.2693761] [Debug  :   Coroner] Query successful!True
[05:49:56.2693761] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.2811277] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.2811277] [Debug  :   Coroner] Query successful!True
[05:49:56.2811277] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.2886049] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.2886049] [Debug  :   Coroner] Query successful!True
[05:49:56.2886049] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.3021036] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.3021036] [Debug  :   Coroner] Query successful!True
[05:49:56.3021036] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.3099279] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.3099279] [Debug  :   Coroner] Query successful!True
[05:49:56.3099279] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.3229068] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.3229068] [Debug  :   Coroner] Query successful!True
[05:49:56.3229068] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.3324377] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.3324377] [Debug  :   Coroner] Query successful!True
[05:49:56.3324377] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.3429514] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.3429986] [Debug  :   Coroner] Query successful!True
[05:49:56.3429986] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.3512160] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.3512160] [Debug  :   Coroner] Query successful!True
[05:49:56.3512160] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.3634605] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.3634605] [Debug  :   Coroner] Query successful!True
[05:49:56.3634605] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.3741837] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.3746976] [Debug  :   Coroner] Query successful!True
[05:49:56.3747205] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.3842376] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.3842376] [Debug  :   Coroner] Query successful!True
[05:49:56.3842376] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.3934324] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.3934324] [Debug  :   Coroner] Query successful!True
[05:49:56.3934324] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.4013303] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.4013303] [Debug  :   Coroner] Query successful!True
[05:49:56.4013303] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.4114537] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.4114537] [Debug  :   Coroner] Query successful!True
[05:49:56.4114537] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.4211146] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.4216326] [Debug  :   Coroner] Query successful!True
[05:49:56.4216585] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.4327718] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.4327718] [Debug  :   Coroner] Query successful!True
[05:49:56.4327718] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.4426859] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.4426859] [Debug  :   Coroner] Query successful!True
[05:49:56.4426859] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.4508235] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.4508235] [Debug  :   Coroner] Query successful!True
[05:49:56.4508235] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.4615039] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.4615039] [Debug  :   Coroner] Query successful!True
[05:49:56.4615039] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.4691580] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.4691580] [Debug  :   Coroner] Query successful!True
[05:49:56.4691580] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.4819144] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.4829140] [Debug  :   Coroner] Query successful!True
[05:49:56.4829140] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.4911759] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.4911759] [Debug  :   Coroner] Query successful!True
[05:49:56.4911759] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.5016695] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.5016695] [Debug  :   Coroner] Query successful!True
[05:49:56.5016695] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.5116178] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.5116178] [Debug  :   Coroner] Query successful!True
[05:49:56.5116178] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.5211945] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.5211945] [Debug  :   Coroner] Query successful!True
[05:49:56.5211945] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.5321948] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.5321948] [Debug  :   Coroner] Query successful!True
[05:49:56.5321948] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.5452881] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.5452881] [Debug  :   Coroner] Query successful!True
[05:49:56.5452881] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.5555805] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.5555805] [Debug  :   Coroner] Query successful!True
[05:49:56.5555805] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.5642154] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.5642154] [Debug  :   Coroner] Query successful!True
[05:49:56.5652164] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.5747596] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.5747596] [Debug  :   Coroner] Query successful!True
[05:49:56.5747596] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.5854754] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.5854754] [Debug  :   Coroner] Query successful!True
[05:49:56.5854754] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.5956799] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.5956799] [Debug  :   Coroner] Query successful!True
[05:49:56.5956799] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.6062042] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.6062042] [Debug  :   Coroner] Query successful!True
[05:49:56.6062042] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.6153334] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.6153334] [Debug  :   Coroner] Query successful!True
[05:49:56.6153334] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.6269966] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.6269966] [Debug  :   Coroner] Query successful!True
[05:49:56.6269966] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.6378453] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.6378453] [Debug  :   Coroner] Query successful!True
[05:49:56.6378453] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.6480681] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.6480681] [Debug  :   Coroner] Query successful!True
[05:49:56.6480681] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.6574236] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.6574236] [Debug  :   Coroner] Query successful!True
[05:49:56.6574236] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.6682140] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.6682140] [Debug  :   Coroner] Query successful!True
[05:49:56.6692140] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.6774315] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.6774315] [Debug  :   Coroner] Query successful!True
[05:49:56.6774315] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.6856808] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.6856808] [Debug  :   Coroner] Query successful!True
[05:49:56.6856808] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.6971979] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.6982106] [Debug  :   Coroner] Query successful!True
[05:49:56.6982106] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.7054134] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.7054134] [Debug  :   Coroner] Query successful!True
[05:49:56.7054134] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.7184144] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.7184144] [Debug  :   Coroner] Query successful!True
[05:49:56.7194152] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.7276392] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.7276392] [Debug  :   Coroner] Query successful!True
[05:49:56.7276392] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.7393119] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.7393119] [Debug  :   Coroner] Query successful!True
[05:49:56.7393119] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.7479474] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.7479474] [Debug  :   Coroner] Query successful!True
[05:49:56.7479474] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.7598529] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.7598529] [Debug  :   Coroner] Query successful!True
[05:49:56.7608539] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.7683716] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.7683716] [Debug  :   Coroner] Query successful!True
[05:49:56.7683716] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.7796039] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:49:56.7796039] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:49:56.7796039] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:49:56.7796039] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:49:56.7812023] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.7812023] [Debug  :   Coroner] Query successful!True
[05:49:56.7812023] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:49:56.7812023] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:49:56.7812023] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.7912712] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.7912712] [Debug  :   Coroner] Query successful!True
[05:49:56.7912712] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.8025031] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.8025031] [Debug  :   Coroner] Query successful!True
[05:49:56.8025031] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.8100233] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.8100233] [Debug  :   Coroner] Query successful!True
[05:49:56.8100233] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.8226635] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.8226635] [Debug  :   Coroner] Query successful!True
[05:49:56.8226635] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.8328650] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.8338654] [Debug  :   Coroner] Query successful!True
[05:49:56.8338654] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.8418671] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.8428661] [Debug  :   Coroner] Query successful!True
[05:49:56.8428661] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.8513995] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.8513995] [Debug  :   Coroner] Query successful!True
[05:49:56.8523669] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.8629179] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.8629179] [Debug  :   Coroner] Query successful!True
[05:49:56.8629179] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.8743010] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.8743010] [Debug  :   Coroner] Query successful!True
[05:49:56.8743010] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.8841649] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.8841649] [Debug  :   Coroner] Query successful!True
[05:49:56.8841649] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.8939676] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.8939676] [Debug  :   Coroner] Query successful!True
[05:49:56.8939676] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.9043733] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.9053748] [Debug  :   Coroner] Query successful!True
[05:49:56.9053748] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.9143052] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.9143052] [Debug  :   Coroner] Query successful!True
[05:49:56.9143052] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.9255546] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.9255546] [Debug  :   Coroner] Query successful!True
[05:49:56.9255546] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.9367790] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.9367790] [Debug  :   Coroner] Query successful!True
[05:49:56.9367790] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.9461415] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.9471374] [Debug  :   Coroner] Query successful!True
[05:49:56.9471374] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.9563418] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.9563418] [Debug  :   Coroner] Query successful!True
[05:49:56.9563418] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.9677562] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.9677562] [Debug  :   Coroner] Query successful!True
[05:49:56.9677562] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.9776974] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.9776974] [Debug  :   Coroner] Query successful!True
[05:49:56.9776974] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.9878845] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.9878845] [Debug  :   Coroner] Query successful!True
[05:49:56.9878845] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:56.9973633] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:56.9973633] [Debug  :   Coroner] Query successful!True
[05:49:56.9973633] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.0051281] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.0051281] [Debug  :   Coroner] Query successful!True
[05:49:57.0051281] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.0173774] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.0173774] [Debug  :   Coroner] Query successful!True
[05:49:57.0179001] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.0246940] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.0246940] [Debug  :   Coroner] Query successful!True
[05:49:57.0256633] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.0381795] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.0381795] [Debug  :   Coroner] Query successful!True
[05:49:57.0381795] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.0456339] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.0456339] [Debug  :   Coroner] Query successful!True
[05:49:57.0456339] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.0588465] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.0588465] [Debug  :   Coroner] Query successful!True
[05:49:57.0588465] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.0669084] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.0669084] [Debug  :   Coroner] Query successful!True
[05:49:57.0669084] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.0797213] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.0797213] [Debug  :   Coroner] Query successful!True
[05:49:57.0797213] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.0900008] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.0900008] [Debug  :   Coroner] Query successful!True
[05:49:57.0900008] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.1019642] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.1019642] [Debug  :   Coroner] Query successful!True
[05:49:57.1019642] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.1124824] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.1124824] [Debug  :   Coroner] Query successful!True
[05:49:57.1124824] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.1224489] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.1234486] [Debug  :   Coroner] Query successful!True
[05:49:57.1234486] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.1341407] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.1341407] [Debug  :   Coroner] Query successful!True
[05:49:57.1341407] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.1439182] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.1439182] [Debug  :   Coroner] Query successful!True
[05:49:57.1439182] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.1567327] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.1567327] [Debug  :   Coroner] Query successful!True
[05:49:57.1567327] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.1645206] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.1645206] [Debug  :   Coroner] Query successful!True
[05:49:57.1645206] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.1770898] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.1770898] [Debug  :   Coroner] Query successful!True
[05:49:57.1770898] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.1854048] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.1854048] [Debug  :   Coroner] Query successful!True
[05:49:57.1854048] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.1973679] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.1973679] [Debug  :   Coroner] Query successful!True
[05:49:57.1973679] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.2048840] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.2058821] [Debug  :   Coroner] Query successful!True
[05:49:57.2058821] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.2193984] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.2193984] [Debug  :   Coroner] Query successful!True
[05:49:57.2193984] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.2268314] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.2268314] [Debug  :   Coroner] Query successful!True
[05:49:57.2268314] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.2390977] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.2390977] [Debug  :   Coroner] Query successful!True
[05:49:57.2390977] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.2496994] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.2496994] [Debug  :   Coroner] Query successful!True
[05:49:57.2496994] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.2603109] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.2603109] [Debug  :   Coroner] Query successful!True
[05:49:57.2603109] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.2693387] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.2693387] [Debug  :   Coroner] Query successful!True
[05:49:57.2693387] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.2813495] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.2813495] [Debug  :   Coroner] Query successful!True
[05:49:57.2813495] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.2903244] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.2903244] [Debug  :   Coroner] Query successful!True
[05:49:57.2903244] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.3025093] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.3035074] [Debug  :   Coroner] Query successful!True
[05:49:57.3035074] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.3141657] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.3141657] [Debug  :   Coroner] Query successful!True
[05:49:57.3151512] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.3258902] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.3258902] [Debug  :   Coroner] Query successful!True
[05:49:57.3258902] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.3369287] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.3369287] [Debug  :   Coroner] Query successful!True
[05:49:57.3369287] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.3447524] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.3447524] [Debug  :   Coroner] Query successful!True
[05:49:57.3447524] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.3577936] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.3577936] [Debug  :   Coroner] Query successful!True
[05:49:57.3577936] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.3677971] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.3677971] [Debug  :   Coroner] Query successful!True
[05:49:57.3677971] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.3786001] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.3786001] [Debug  :   Coroner] Query successful!True
[05:49:57.3786001] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.3873993] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.3873993] [Debug  :   Coroner] Query successful!True
[05:49:57.3873993] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.3990887] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.3990887] [Debug  :   Coroner] Query successful!True
[05:49:57.3990887] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.4081514] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.4081514] [Debug  :   Coroner] Query successful!True
[05:49:57.4081514] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.4200353] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.4200353] [Debug  :   Coroner] Query successful!True
[05:49:57.4200353] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.4281602] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.4281602] [Debug  :   Coroner] Query successful!True
[05:49:57.4281602] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.4406781] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.4406781] [Debug  :   Coroner] Query successful!True
[05:49:57.4406781] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.4495930] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.4495930] [Debug  :   Coroner] Query successful!True
[05:49:57.4495930] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.4618524] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.4618524] [Debug  :   Coroner] Query successful!True
[05:49:57.4618524] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.4694057] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.4694057] [Debug  :   Coroner] Query successful!True
[05:49:57.4694057] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.4823497] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.4823497] [Debug  :   Coroner] Query successful!True
[05:49:57.4833964] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.4928334] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.4928334] [Debug  :   Coroner] Query successful!True
[05:49:57.4928334] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.5018138] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.5028127] [Debug  :   Coroner] Query successful!True
[05:49:57.5028127] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.5172697] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.5177893] [Debug  :   Coroner] Query successful!True
[05:49:57.5178124] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.5258372] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.5258372] [Debug  :   Coroner] Query successful!True
[05:49:57.5258372] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.5378707] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.5378707] [Debug  :   Coroner] Query successful!True
[05:49:57.5388093] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.5463561] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.5463561] [Debug  :   Coroner] Query successful!True
[05:49:57.5463561] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.5589770] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.5589770] [Debug  :   Coroner] Query successful!True
[05:49:57.5589770] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.5680724] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.5680724] [Debug  :   Coroner] Query successful!True
[05:49:57.5680724] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.5795743] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.5795743] [Debug  :   Coroner] Query successful!True
[05:49:57.5795743] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.5897654] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.5897654] [Debug  :   Coroner] Query successful!True
[05:49:57.5897654] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.6004016] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.6004016] [Debug  :   Coroner] Query successful!True
[05:49:57.6004016] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.6090029] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.6090029] [Debug  :   Coroner] Query successful!True
[05:49:57.6090029] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.6214898] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.6214898] [Debug  :   Coroner] Query successful!True
[05:49:57.6214898] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.6303509] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.6303509] [Debug  :   Coroner] Query successful!True
[05:49:57.6303509] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.6420579] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.6420579] [Debug  :   Coroner] Query successful!True
[05:49:57.6420579] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.6520191] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.6520191] [Debug  :   Coroner] Query successful!True
[05:49:57.6520191] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.6619637] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.6619637] [Debug  :   Coroner] Query successful!True
[05:49:57.6619637] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.6714781] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.6714781] [Debug  :   Coroner] Query successful!True
[05:49:57.6714781] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.6822846] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.6822846] [Debug  :   Coroner] Query successful!True
[05:49:57.6832565] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.6918685] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.6918685] [Debug  :   Coroner] Query successful!True
[05:49:57.6928695] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.7029582] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.7039270] [Debug  :   Coroner] Query successful!True
[05:49:57.7039270] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.7152178] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.7152178] [Debug  :   Coroner] Query successful!True
[05:49:57.7152178] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.7249517] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.7249517] [Debug  :   Coroner] Query successful!True
[05:49:57.7249517] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.7353384] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.7353384] [Debug  :   Coroner] Query successful!True
[05:49:57.7353384] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.7452513] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.7452513] [Debug  :   Coroner] Query successful!True
[05:49:57.7457861] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.7588087] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.7588087] [Debug  :   Coroner] Query successful!True
[05:49:57.7588087] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.7673751] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.7673751] [Debug  :   Coroner] Query successful!True
[05:49:57.7673751] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.7804335] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.7814364] [Debug  :   Coroner] Query successful!True
[05:49:57.7814364] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.7897313] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.7907309] [Debug  :   Coroner] Query successful!True
[05:49:57.7907309] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.8024542] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.8024542] [Debug  :   Coroner] Query successful!True
[05:49:57.8034533] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.8105671] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.8105671] [Debug  :   Coroner] Query successful!True
[05:49:57.8105671] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.8229159] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.8229159] [Debug  :   Coroner] Query successful!True
[05:49:57.8229159] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.8320955] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.8320955] [Debug  :   Coroner] Query successful!True
[05:49:57.8330955] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.8426271] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.8426271] [Debug  :   Coroner] Query successful!True
[05:49:57.8426271] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.8523531] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.8523531] [Debug  :   Coroner] Query successful!True
[05:49:57.8523531] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.8634943] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.8634943] [Debug  :   Coroner] Query successful!True
[05:49:57.8634943] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.8724950] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.8724950] [Debug  :   Coroner] Query successful!True
[05:49:57.8724950] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.8843407] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.8843407] [Debug  :   Coroner] Query successful!True
[05:49:57.8843407] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.8934222] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.8934222] [Debug  :   Coroner] Query successful!True
[05:49:57.8934222] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.9049619] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.9049619] [Debug  :   Coroner] Query successful!True
[05:49:57.9049619] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.9145917] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.9145917] [Debug  :   Coroner] Query successful!True
[05:49:57.9145917] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.9260585] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.9260585] [Debug  :   Coroner] Query successful!True
[05:49:57.9260585] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.9348795] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.9348795] [Debug  :   Coroner] Query successful!True
[05:49:57.9348795] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.9466791] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.9466791] [Debug  :   Coroner] Query successful!True
[05:49:57.9466791] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.9568700] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.9573934] [Debug  :   Coroner] Query successful!True
[05:49:57.9575141] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.9677084] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.9677084] [Debug  :   Coroner] Query successful!True
[05:49:57.9677084] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.9768298] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.9768298] [Debug  :   Coroner] Query successful!True
[05:49:57.9768298] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.9883834] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.9883834] [Debug  :   Coroner] Query successful!True
[05:49:57.9883834] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:57.9976007] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:57.9976007] [Debug  :   Coroner] Query successful!True
[05:49:57.9976007] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.0069960] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.0069960] [Debug  :   Coroner] Query successful!True
[05:49:58.0069960] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.0168572] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.0168572] [Debug  :   Coroner] Query successful!True
[05:49:58.0178567] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.0266441] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.0266441] [Debug  :   Coroner] Query successful!True
[05:49:58.0266441] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.0390231] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.0390231] [Debug  :   Coroner] Query successful!True
[05:49:58.0390231] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.0464772] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.0464772] [Debug  :   Coroner] Query successful!True
[05:49:58.0464772] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.0589909] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.0589909] [Debug  :   Coroner] Query successful!True
[05:49:58.0589909] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.0674786] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.0674786] [Debug  :   Coroner] Query successful!True
[05:49:58.0674786] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.0793415] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.0793415] [Debug  :   Coroner] Query successful!True
[05:49:58.0793415] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.0866317] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.0876363] [Debug  :   Coroner] Query successful!True
[05:49:58.0876363] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.1004097] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.1009440] [Debug  :   Coroner] Query successful!True
[05:49:58.1009440] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.1089226] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.1089226] [Debug  :   Coroner] Query successful!True
[05:49:58.1089226] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.1221010] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.1221010] [Debug  :   Coroner] Query successful!True
[05:49:58.1221010] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.1293165] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.1293165] [Debug  :   Coroner] Query successful!True
[05:49:58.1303161] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.1417095] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.1427097] [Debug  :   Coroner] Query successful!True
[05:49:58.1427097] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.1509425] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.1509425] [Debug  :   Coroner] Query successful!True
[05:49:58.1509425] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.1614807] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.1614807] [Debug  :   Coroner] Query successful!True
[05:49:58.1614807] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.1717098] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.1717098] [Debug  :   Coroner] Query successful!True
[05:49:58.1717098] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.1823823] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.1823823] [Debug  :   Coroner] Query successful!True
[05:49:58.1823823] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.1920156] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.1920156] [Debug  :   Coroner] Query successful!True
[05:49:58.1920156] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.2034570] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.2034570] [Debug  :   Coroner] Query successful!True
[05:49:58.2034570] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.2159312] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.2159312] [Debug  :   Coroner] Query successful!True
[05:49:58.2159312] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.2255061] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.2255061] [Debug  :   Coroner] Query successful!True
[05:49:58.2255061] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.2392608] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.2392608] [Debug  :   Coroner] Query successful!True
[05:49:58.2392608] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.2489438] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.2489438] [Debug  :   Coroner] Query successful!True
[05:49:58.2489438] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.2626760] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.2626760] [Debug  :   Coroner] Query successful!True
[05:49:58.2626760] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.2716227] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.2716227] [Debug  :   Coroner] Query successful!True
[05:49:58.2716227] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.2813043] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.2813043] [Debug  :   Coroner] Query successful!True
[05:49:58.2813043] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.2898336] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.2898336] [Debug  :   Coroner] Query successful!True
[05:49:58.2898336] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.3016103] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.3016103] [Debug  :   Coroner] Query successful!True
[05:49:58.3016103] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.3096243] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.3096243] [Debug  :   Coroner] Query successful!True
[05:49:58.3096243] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.3231482] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.3231482] [Debug  :   Coroner] Query successful!True
[05:49:58.3231482] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.3314150] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.3314150] [Debug  :   Coroner] Query successful!True
[05:49:58.3314150] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.3423678] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.3423678] [Debug  :   Coroner] Query successful!True
[05:49:58.3423678] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.3513680] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.3513680] [Debug  :   Coroner] Query successful!True
[05:49:58.3513680] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.3628838] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.3628838] [Debug  :   Coroner] Query successful!True
[05:49:58.3628838] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.3724476] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.3724476] [Debug  :   Coroner] Query successful!True
[05:49:58.3724476] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.3836867] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.3846880] [Debug  :   Coroner] Query successful!True
[05:49:58.3846880] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.3935945] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.3935945] [Debug  :   Coroner] Query successful!True
[05:49:58.3935945] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.4015175] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.4015175] [Debug  :   Coroner] Query successful!True
[05:49:58.4015175] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.4117798] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.4123140] [Debug  :   Coroner] Query successful!True
[05:49:58.4123140] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.4209031] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.4209031] [Debug  :   Coroner] Query successful!True
[05:49:58.4209031] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.4325514] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.4325514] [Debug  :   Coroner] Query successful!True
[05:49:58.4325514] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.4418416] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.4428392] [Debug  :   Coroner] Query successful!True
[05:49:58.4428392] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.4531319] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.4531319] [Debug  :   Coroner] Query successful!True
[05:49:58.4541360] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.4641768] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.4641768] [Debug  :   Coroner] Query successful!True
[05:49:58.4641768] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.4742230] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.4742230] [Debug  :   Coroner] Query successful!True
[05:49:58.4742230] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.4845708] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.4845708] [Debug  :   Coroner] Query successful!True
[05:49:58.4845708] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.4969504] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.4969504] [Debug  :   Coroner] Query successful!True
[05:49:58.4969504] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.5046129] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.5046129] [Debug  :   Coroner] Query successful!True
[05:49:58.5046129] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.5173904] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.5173904] [Debug  :   Coroner] Query successful!True
[05:49:58.5173904] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.5260837] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.5260837] [Debug  :   Coroner] Query successful!True
[05:49:58.5260837] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.5383728] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.5383728] [Debug  :   Coroner] Query successful!True
[05:49:58.5383728] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.5466364] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.5466364] [Debug  :   Coroner] Query successful!True
[05:49:58.5466364] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.5591616] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.5591616] [Debug  :   Coroner] Query successful!True
[05:49:58.5591616] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.5672142] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.5682167] [Debug  :   Coroner] Query successful!True
[05:49:58.5682167] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.5798698] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.5798698] [Debug  :   Coroner] Query successful!True
[05:49:58.5798698] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.5873985] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.5873985] [Debug  :   Coroner] Query successful!True
[05:49:58.5873985] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.6006508] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.6006508] [Debug  :   Coroner] Query successful!True
[05:49:58.6006508] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.6082115] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.6082115] [Debug  :   Coroner] Query successful!True
[05:49:58.6092082] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.6217241] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.6217241] [Debug  :   Coroner] Query successful!True
[05:49:58.6217241] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.6294544] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.6294544] [Debug  :   Coroner] Query successful!True
[05:49:58.6294544] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.6424626] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.6424626] [Debug  :   Coroner] Query successful!True
[05:49:58.6424626] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.6524855] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.6524855] [Debug  :   Coroner] Query successful!True
[05:49:58.6524855] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.6650096] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.6650096] [Debug  :   Coroner] Query successful!True
[05:49:58.6650096] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.6767463] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.6777447] [Debug  :   Coroner] Query successful!True
[05:49:58.6777447] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.6858395] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.6868421] [Debug  :   Coroner] Query successful!True
[05:49:58.6868421] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.6977132] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.6977132] [Debug  :   Coroner] Query successful!True
[05:49:58.6987136] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.7095316] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.7095316] [Debug  :   Coroner] Query successful!True
[05:49:58.7095316] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.7212925] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.7213834] [Debug  :   Coroner] Query successful!True
[05:49:58.7213834] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.7316103] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.7316103] [Debug  :   Coroner] Query successful!True
[05:49:58.7326093] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.7423869] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.7423869] [Debug  :   Coroner] Query successful!True
[05:49:58.7423869] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.7522695] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.7531790] [Debug  :   Coroner] Query successful!True
[05:49:58.7531790] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.7678096] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.7678096] [Debug  :   Coroner] Query successful!True
[05:49:58.7678096] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.7803891] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.7803891] [Debug  :   Coroner] Query successful!True
[05:49:58.7809145] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.7909814] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.7909814] [Debug  :   Coroner] Query successful!True
[05:49:58.7909814] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.8028207] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.8028207] [Debug  :   Coroner] Query successful!True
[05:49:58.8028207] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.8117047] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.8117047] [Debug  :   Coroner] Query successful!True
[05:49:58.8117047] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.8234302] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.8234302] [Debug  :   Coroner] Query successful!True
[05:49:58.8234302] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.8343681] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.8343681] [Debug  :   Coroner] Query successful!True
[05:49:58.8343681] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.8424919] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.8435315] [Debug  :   Coroner] Query successful!True
[05:49:58.8435315] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.8535632] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.8535632] [Debug  :   Coroner] Query successful!True
[05:49:58.8535632] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.8635551] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.8635551] [Debug  :   Coroner] Query successful!True
[05:49:58.8635551] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.8742310] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.8742310] [Debug  :   Coroner] Query successful!True
[05:49:58.8747722] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.8851393] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.8851393] [Debug  :   Coroner] Query successful!True
[05:49:58.8851393] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.8956266] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.8956266] [Debug  :   Coroner] Query successful!True
[05:49:58.8956266] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.9066662] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.9066662] [Debug  :   Coroner] Query successful!True
[05:49:58.9066662] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.9162229] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.9172221] [Debug  :   Coroner] Query successful!True
[05:49:58.9172221] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.9266719] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.9266719] [Debug  :   Coroner] Query successful!True
[05:49:58.9266719] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.9376110] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.9376256] [Debug  :   Coroner] Query successful!True
[05:49:58.9376256] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.9467447] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.9467447] [Debug  :   Coroner] Query successful!True
[05:49:58.9477443] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.9575279] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.9575279] [Debug  :   Coroner] Query successful!True
[05:49:58.9585280] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.9678191] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.9678191] [Debug  :   Coroner] Query successful!True
[05:49:58.9687414] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:58.9920315] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:58.9930843] [Debug  :   Coroner] Query successful!True
[05:49:58.9930843] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.0062539] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.0062539] [Debug  :   Coroner] Query successful!True
[05:49:59.0062539] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.0182164] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.0182164] [Debug  :   Coroner] Query successful!True
[05:49:59.0182164] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.0312940] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.0312940] [Debug  :   Coroner] Query successful!True
[05:49:59.0322641] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.0418087] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.0428070] [Debug  :   Coroner] Query successful!True
[05:49:59.0428070] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.0532420] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.0532420] [Debug  :   Coroner] Query successful!True
[05:49:59.0532420] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.0653834] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.0653834] [Debug  :   Coroner] Query successful!True
[05:49:59.0653834] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.0751104] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.0761126] [Debug  :   Coroner] Query successful!True
[05:49:59.0761126] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.0856301] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.0856301] [Debug  :   Coroner] Query successful!True
[05:49:59.0856301] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.0969184] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.0969184] [Debug  :   Coroner] Query successful!True
[05:49:59.0969184] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.1072651] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.1072651] [Debug  :   Coroner] Query successful!True
[05:49:59.1072651] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.1220509] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.1220509] [Debug  :   Coroner] Query successful!True
[05:49:59.1220509] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.1316491] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.1316491] [Debug  :   Coroner] Query successful!True
[05:49:59.1316491] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.1429563] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.1429563] [Debug  :   Coroner] Query successful!True
[05:49:59.1429563] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.1536329] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.1536329] [Debug  :   Coroner] Query successful!True
[05:49:59.1536329] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.1628615] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.1628615] [Debug  :   Coroner] Query successful!True
[05:49:59.1628615] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.1769556] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.1769556] [Debug  :   Coroner] Query successful!True
[05:49:59.1769556] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.1857031] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.1867014] [Debug  :   Coroner] Query successful!True
[05:49:59.1867014] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.1977896] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.1987896] [Debug  :   Coroner] Query successful!True
[05:49:59.1987896] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.2093833] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.2093833] [Debug  :   Coroner] Query successful!True
[05:49:59.2093833] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.2218474] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.2218474] [Debug  :   Coroner] Query successful!True
[05:49:59.2218474] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.2328200] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.2328200] [Debug  :   Coroner] Query successful!True
[05:49:59.2328200] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.2431278] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.2431278] [Debug  :   Coroner] Query successful!True
[05:49:59.2431278] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.2544220] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.2544220] [Debug  :   Coroner] Query successful!True
[05:49:59.2544220] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.2671547] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.2671547] [Debug  :   Coroner] Query successful!True
[05:49:59.2671547] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.2790615] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.2790615] [Debug  :   Coroner] Query successful!True
[05:49:59.2790615] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.2890610] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.2890610] [Debug  :   Coroner] Query successful!True
[05:49:59.2890610] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.3023298] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.3023298] [Debug  :   Coroner] Query successful!True
[05:49:59.3033749] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.3063330] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:49:59.3137498] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.3137498] [Debug  :   Coroner] Query successful!True
[05:49:59.3137498] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.3246294] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.3246294] [Debug  :   Coroner] Query successful!True
[05:49:59.3256263] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.3370795] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.3370795] [Debug  :   Coroner] Query successful!True
[05:49:59.3370795] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.3472404] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.3472404] [Debug  :   Coroner] Query successful!True
[05:49:59.3472404] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.3581907] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.3581907] [Debug  :   Coroner] Query successful!True
[05:49:59.3581907] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.3712786] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.3712786] [Debug  :   Coroner] Query successful!True
[05:49:59.3712786] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.3800381] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.3800381] [Debug  :   Coroner] Query successful!True
[05:49:59.3800381] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.3925932] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.3925932] [Debug  :   Coroner] Query successful!True
[05:49:59.3925932] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.4015065] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.4015065] [Debug  :   Coroner] Query successful!True
[05:49:59.4015065] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.4130085] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.4130085] [Debug  :   Coroner] Query successful!True
[05:49:59.4130085] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.4222991] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.4222991] [Debug  :   Coroner] Query successful!True
[05:49:59.4222991] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.4346092] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.4346092] [Debug  :   Coroner] Query successful!True
[05:49:59.4346092] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.4435304] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.4445312] [Debug  :   Coroner] Query successful!True
[05:49:59.4445312] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.4556156] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.4556156] [Debug  :   Coroner] Query successful!True
[05:49:59.4556156] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.4678902] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.4678902] [Debug  :   Coroner] Query successful!True
[05:49:59.4678902] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.4809182] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.4809182] [Debug  :   Coroner] Query successful!True
[05:49:59.4809182] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.4931087] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.4931087] [Debug  :   Coroner] Query successful!True
[05:49:59.4931087] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.5032194] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.5032194] [Debug  :   Coroner] Query successful!True
[05:49:59.5032194] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.5174280] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.5174280] [Debug  :   Coroner] Query successful!True
[05:49:59.5174280] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.5264959] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.5274726] [Debug  :   Coroner] Query successful!True
[05:49:59.5274726] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.5389194] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.5389194] [Debug  :   Coroner] Query successful!True
[05:49:59.5389194] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.5509058] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.5519050] [Debug  :   Coroner] Query successful!True
[05:49:59.5519050] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.5633629] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.5633629] [Debug  :   Coroner] Query successful!True
[05:49:59.5646651] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.5765106] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.5765106] [Debug  :   Coroner] Query successful!True
[05:49:59.5765106] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.5867279] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.5867279] [Debug  :   Coroner] Query successful!True
[05:49:59.5867279] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.6011156] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.6011156] [Debug  :   Coroner] Query successful!True
[05:49:59.6011156] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.6105686] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.6105686] [Debug  :   Coroner] Query successful!True
[05:49:59.6105686] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.6223746] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.6223746] [Debug  :   Coroner] Query successful!True
[05:49:59.6223746] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.6307809] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.6307809] [Debug  :   Coroner] Query successful!True
[05:49:59.6321714] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.6425654] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.6425654] [Debug  :   Coroner] Query successful!True
[05:49:59.6435640] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.6533638] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.6533638] [Debug  :   Coroner] Query successful!True
[05:49:59.6533638] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.6638268] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.6638268] [Debug  :   Coroner] Query successful!True
[05:49:59.6638268] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.6742196] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.6742196] [Debug  :   Coroner] Query successful!True
[05:49:59.6742196] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.6830168] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.6830168] [Debug  :   Coroner] Query successful!True
[05:49:59.6840175] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.6940190] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.6940190] [Debug  :   Coroner] Query successful!True
[05:49:59.6940190] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.7041728] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.7041728] [Debug  :   Coroner] Query successful!True
[05:49:59.7041728] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.7133669] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.7133669] [Debug  :   Coroner] Query successful!True
[05:49:59.7133669] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.7250743] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.7250743] [Debug  :   Coroner] Query successful!True
[05:49:59.7250743] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.7354984] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.7354984] [Debug  :   Coroner] Query successful!True
[05:49:59.7354984] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.7451888] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.7451888] [Debug  :   Coroner] Query successful!True
[05:49:59.7451888] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.7545089] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.7545089] [Debug  :   Coroner] Query successful!True
[05:49:59.7555070] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.7662122] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.7662122] [Debug  :   Coroner] Query successful!True
[05:49:59.7662122] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.7753445] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.7753445] [Debug  :   Coroner] Query successful!True
[05:49:59.7753445] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.7873449] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.7873449] [Debug  :   Coroner] Query successful!True
[05:49:59.7873449] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.7961118] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.7961118] [Debug  :   Coroner] Query successful!True
[05:49:59.7961118] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.8080157] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.8080157] [Debug  :   Coroner] Query successful!True
[05:49:59.8080157] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.8173941] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.8173941] [Debug  :   Coroner] Query successful!True
[05:49:59.8183937] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.8287435] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.8287435] [Debug  :   Coroner] Query successful!True
[05:49:59.8287435] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.8373082] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.8383107] [Debug  :   Coroner] Query successful!True
[05:49:59.8383107] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.8495619] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.8495619] [Debug  :   Coroner] Query successful!True
[05:49:59.8495619] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.8594686] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.8594686] [Debug  :   Coroner] Query successful!True
[05:49:59.8594686] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.8710446] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.8710446] [Debug  :   Coroner] Query successful!True
[05:49:59.8710446] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.8814196] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.8814196] [Debug  :   Coroner] Query successful!True
[05:49:59.8814196] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.8917297] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.8917297] [Debug  :   Coroner] Query successful!True
[05:49:59.8927306] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.9016018] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.9016018] [Debug  :   Coroner] Query successful!True
[05:49:59.9016018] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.9116024] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.9116024] [Debug  :   Coroner] Query successful!True
[05:49:59.9116024] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.9216923] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.9216923] [Debug  :   Coroner] Query successful!True
[05:49:59.9216923] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.9332125] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.9332125] [Debug  :   Coroner] Query successful!True
[05:49:59.9332125] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.9427360] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.9427360] [Debug  :   Coroner] Query successful!True
[05:49:59.9437348] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.9542619] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.9542619] [Debug  :   Coroner] Query successful!True
[05:49:59.9542619] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.9642159] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.9642159] [Debug  :   Coroner] Query successful!True
[05:49:59.9642159] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.9747347] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.9747347] [Debug  :   Coroner] Query successful!True
[05:49:59.9747347] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.9837482] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.9837482] [Debug  :   Coroner] Query successful!True
[05:49:59.9847181] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:49:59.9972635] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:49:59.9972635] [Debug  :   Coroner] Query successful!True
[05:49:59.9972635] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.0055844] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.0055844] [Debug  :   Coroner] Query successful!True
[05:50:00.0055844] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.0181109] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.0181109] [Debug  :   Coroner] Query successful!True
[05:50:00.0181109] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.0253358] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.0253358] [Debug  :   Coroner] Query successful!True
[05:50:00.0253358] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.0342130] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.0342130] [Debug  :   Coroner] Query successful!True
[05:50:00.0342130] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.0417315] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.0417315] [Debug  :   Coroner] Query successful!True
[05:50:00.0417315] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.0507678] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.0513487] [Debug  :   Coroner] Query successful!True
[05:50:00.0513487] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.0603904] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.0603904] [Debug  :   Coroner] Query successful!True
[05:50:00.0603904] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.0684268] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.0684268] [Debug  :   Coroner] Query successful!True
[05:50:00.0684268] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.0796195] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.0796195] [Debug  :   Coroner] Query successful!True
[05:50:00.0796195] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.0866197] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.0866197] [Debug  :   Coroner] Query successful!True
[05:50:00.0866197] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.0950310] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.0950310] [Debug  :   Coroner] Query successful!True
[05:50:00.0950310] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.1030576] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.1030576] [Debug  :   Coroner] Query successful!True
[05:50:00.1030576] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.1111278] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.1111278] [Debug  :   Coroner] Query successful!True
[05:50:00.1111278] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.1221743] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.1221743] [Debug  :   Coroner] Query successful!True
[05:50:00.1221743] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.1297907] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.1297907] [Debug  :   Coroner] Query successful!True
[05:50:00.1297907] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.1388611] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.1388611] [Debug  :   Coroner] Query successful!True
[05:50:00.1388611] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.1458369] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.1458369] [Debug  :   Coroner] Query successful!True
[05:50:00.1458369] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.1567055] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.1567055] [Debug  :   Coroner] Query successful!True
[05:50:00.1567055] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.1648270] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.1648270] [Debug  :   Coroner] Query successful!True
[05:50:00.1648270] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.1740012] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.1740012] [Debug  :   Coroner] Query successful!True
[05:50:00.1740012] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.1830339] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.1830339] [Debug  :   Coroner] Query successful!True
[05:50:00.1830339] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.1902585] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.1912733] [Debug  :   Coroner] Query successful!True
[05:50:00.1912733] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.1988180] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.1988180] [Debug  :   Coroner] Query successful!True
[05:50:00.1988180] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.2053754] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.2053754] [Debug  :   Coroner] Query successful!True
[05:50:00.2053754] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.2133772] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.2143772] [Debug  :   Coroner] Query successful!True
[05:50:00.2143772] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.2210215] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.2210215] [Debug  :   Coroner] Query successful!True
[05:50:00.2210215] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.2311163] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.2311163] [Debug  :   Coroner] Query successful!True
[05:50:00.2311163] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.2397848] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.2397848] [Debug  :   Coroner] Query successful!True
[05:50:00.2403020] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.2474460] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.2474460] [Debug  :   Coroner] Query successful!True
[05:50:00.2474460] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.2561374] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.2561374] [Debug  :   Coroner] Query successful!True
[05:50:00.2561374] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.2630192] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.2630192] [Debug  :   Coroner] Query successful!True
[05:50:00.2640646] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.2735639] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.2735639] [Debug  :   Coroner] Query successful!True
[05:50:00.2735639] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.2828412] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.2828412] [Debug  :   Coroner] Query successful!True
[05:50:00.2828412] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.2901343] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.2911344] [Debug  :   Coroner] Query successful!True
[05:50:00.2911344] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.2996547] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.2996547] [Debug  :   Coroner] Query successful!True
[05:50:00.2996547] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.3079795] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.3079795] [Debug  :   Coroner] Query successful!True
[05:50:00.3079795] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.3156963] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.3166966] [Debug  :   Coroner] Query successful!True
[05:50:00.3166966] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.3247439] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.3247439] [Debug  :   Coroner] Query successful!True
[05:50:00.3247439] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.3327442] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.3327442] [Debug  :   Coroner] Query successful!True
[05:50:00.3327442] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.3402923] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.3402923] [Debug  :   Coroner] Query successful!True
[05:50:00.3402923] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.3503720] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.3503720] [Debug  :   Coroner] Query successful!True
[05:50:00.3503720] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.3593723] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.3593723] [Debug  :   Coroner] Query successful!True
[05:50:00.3593723] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.3671156] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.3671156] [Debug  :   Coroner] Query successful!True
[05:50:00.3671156] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.3761032] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.3761032] [Debug  :   Coroner] Query successful!True
[05:50:00.3761032] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.3846953] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.3846953] [Debug  :   Coroner] Query successful!True
[05:50:00.3846953] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.3936864] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.3936864] [Debug  :   Coroner] Query successful!True
[05:50:00.3936864] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.4012849] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.4012849] [Debug  :   Coroner] Query successful!True
[05:50:00.4012849] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.4072595] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.4072595] [Debug  :   Coroner] Query successful!True
[05:50:00.4082630] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.4157806] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.4157806] [Debug  :   Coroner] Query successful!True
[05:50:00.4157806] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.4232317] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.4232317] [Debug  :   Coroner] Query successful!True
[05:50:00.4232317] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.4338907] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.4338907] [Debug  :   Coroner] Query successful!True
[05:50:00.4338907] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.4422178] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.4422178] [Debug  :   Coroner] Query successful!True
[05:50:00.4422178] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.4489894] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.4489894] [Debug  :   Coroner] Query successful!True
[05:50:00.4489894] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.4575057] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.4575057] [Debug  :   Coroner] Query successful!True
[05:50:00.4575057] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.4644120] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.4654118] [Debug  :   Coroner] Query successful!True
[05:50:00.4654118] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.4744143] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.4744143] [Debug  :   Coroner] Query successful!True
[05:50:00.4744143] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.4832507] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.4832507] [Debug  :   Coroner] Query successful!True
[05:50:00.4832507] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.4917292] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.4922356] [Debug  :   Coroner] Query successful!True
[05:50:00.4922724] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.4982438] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.4982438] [Debug  :   Coroner] Query successful!True
[05:50:00.4982438] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.5053817] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.5053817] [Debug  :   Coroner] Query successful!True
[05:50:00.5053817] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.5136540] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.5136540] [Debug  :   Coroner] Query successful!True
[05:50:00.5136540] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.5202765] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.5202765] [Debug  :   Coroner] Query successful!True
[05:50:00.5202765] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.5303284] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.5303284] [Debug  :   Coroner] Query successful!True
[05:50:00.5303284] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.5378533] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.5388556] [Debug  :   Coroner] Query successful!True
[05:50:00.5388556] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.5453698] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.5453698] [Debug  :   Coroner] Query successful!True
[05:50:00.5453698] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.5540848] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.5540848] [Debug  :   Coroner] Query successful!True
[05:50:00.5540848] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.5612349] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.5612349] [Debug  :   Coroner] Query successful!True
[05:50:00.5612349] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.5672086] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.5672086] [Debug  :   Coroner] Query successful!True
[05:50:00.5672086] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.5757246] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.5757246] [Debug  :   Coroner] Query successful!True
[05:50:00.5757246] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.5835990] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.5835990] [Debug  :   Coroner] Query successful!True
[05:50:00.5835990] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.5919679] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.5919679] [Debug  :   Coroner] Query successful!True
[05:50:00.5919679] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.6004922] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.6004922] [Debug  :   Coroner] Query successful!True
[05:50:00.6004922] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.6070575] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.6080182] [Debug  :   Coroner] Query successful!True
[05:50:00.6080182] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.6159815] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.6159815] [Debug  :   Coroner] Query successful!True
[05:50:00.6159815] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.6222450] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.6222450] [Debug  :   Coroner] Query successful!True
[05:50:00.6222450] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.6284748] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.6284748] [Debug  :   Coroner] Query successful!True
[05:50:00.6284748] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.6364488] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.6364488] [Debug  :   Coroner] Query successful!True
[05:50:00.6364488] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.6430899] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.6430899] [Debug  :   Coroner] Query successful!True
[05:50:00.6430899] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.6501699] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.6501699] [Debug  :   Coroner] Query successful!True
[05:50:00.6501699] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.6575377] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.6575377] [Debug  :   Coroner] Query successful!True
[05:50:00.6575377] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.6636026] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.6636026] [Debug  :   Coroner] Query successful!True
[05:50:00.6636026] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.6716447] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.6716447] [Debug  :   Coroner] Query successful!True
[05:50:00.6716447] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.6776990] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.6776990] [Debug  :   Coroner] Query successful!True
[05:50:00.6776990] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.6846990] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.6846990] [Debug  :   Coroner] Query successful!True
[05:50:00.6846990] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.6935210] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.6935210] [Debug  :   Coroner] Query successful!True
[05:50:00.6935210] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.7000395] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.7000395] [Debug  :   Coroner] Query successful!True
[05:50:00.7000395] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.7113908] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.7113908] [Debug  :   Coroner] Query successful!True
[05:50:00.7113908] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.7193774] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.7193774] [Debug  :   Coroner] Query successful!True
[05:50:00.7193774] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.7273716] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.7273716] [Debug  :   Coroner] Query successful!True
[05:50:00.7273716] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.7356289] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.7356289] [Debug  :   Coroner] Query successful!True
[05:50:00.7356289] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.7422926] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.7432939] [Debug  :   Coroner] Query successful!True
[05:50:00.7432939] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.7528496] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.7528496] [Debug  :   Coroner] Query successful!True
[05:50:00.7528496] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.7598505] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.7608711] [Debug  :   Coroner] Query successful!True
[05:50:00.7608711] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.7673861] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.7673861] [Debug  :   Coroner] Query successful!True
[05:50:00.7684054] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.7762706] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.7762706] [Debug  :   Coroner] Query successful!True
[05:50:00.7762706] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.7823655] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.7823655] [Debug  :   Coroner] Query successful!True
[05:50:00.7833652] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.7900499] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.7900499] [Debug  :   Coroner] Query successful!True
[05:50:00.7900499] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.7982925] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.7982925] [Debug  :   Coroner] Query successful!True
[05:50:00.7982925] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.8051690] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.8051690] [Debug  :   Coroner] Query successful!True
[05:50:00.8051690] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.8166856] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.8166856] [Debug  :   Coroner] Query successful!True
[05:50:00.8166856] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.8243280] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.8243280] [Debug  :   Coroner] Query successful!True
[05:50:00.8248327] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.8334853] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.8334853] [Debug  :   Coroner] Query successful!True
[05:50:00.8334853] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.8402274] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.8402274] [Debug  :   Coroner] Query successful!True
[05:50:00.8402274] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.8507856] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.8513038] [Debug  :   Coroner] Query successful!True
[05:50:00.8513424] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.8592565] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.8592565] [Debug  :   Coroner] Query successful!True
[05:50:00.8592565] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.8654536] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.8654536] [Debug  :   Coroner] Query successful!True
[05:50:00.8654536] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.8734213] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.8734213] [Debug  :   Coroner] Query successful!True
[05:50:00.8734213] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.8809351] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.8809351] [Debug  :   Coroner] Query successful!True
[05:50:00.8809351] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.8872114] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.8872114] [Debug  :   Coroner] Query successful!True
[05:50:00.8872114] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.9002262] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.9002262] [Debug  :   Coroner] Query successful!True
[05:50:00.9002262] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.9072538] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.9082580] [Debug  :   Coroner] Query successful!True
[05:50:00.9082580] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.9171389] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.9171389] [Debug  :   Coroner] Query successful!True
[05:50:00.9171389] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.9248995] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.9248995] [Debug  :   Coroner] Query successful!True
[05:50:00.9248995] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.9327827] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.9337419] [Debug  :   Coroner] Query successful!True
[05:50:00.9337419] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.9420856] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.9420856] [Debug  :   Coroner] Query successful!True
[05:50:00.9420856] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.9490862] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.9490862] [Debug  :   Coroner] Query successful!True
[05:50:00.9490862] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.9587647] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.9587647] [Debug  :   Coroner] Query successful!True
[05:50:00.9587647] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.9653524] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.9653524] [Debug  :   Coroner] Query successful!True
[05:50:00.9653524] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.9741082] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.9741082] [Debug  :   Coroner] Query successful!True
[05:50:00.9741082] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.9827820] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.9827820] [Debug  :   Coroner] Query successful!True
[05:50:00.9827820] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.9922085] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.9922085] [Debug  :   Coroner] Query successful!True
[05:50:00.9922085] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:00.9991822] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:00.9991822] [Debug  :   Coroner] Query successful!True
[05:50:00.9991822] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.0064468] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.0064468] [Debug  :   Coroner] Query successful!True
[05:50:01.0064468] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.0184430] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.0184430] [Debug  :   Coroner] Query successful!True
[05:50:01.0184430] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.0257444] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.0257444] [Debug  :   Coroner] Query successful!True
[05:50:01.0257444] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.0342366] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.0342366] [Debug  :   Coroner] Query successful!True
[05:50:01.0352366] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.0413500] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.0413500] [Debug  :   Coroner] Query successful!True
[05:50:01.0413500] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.0510883] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.0510883] [Debug  :   Coroner] Query successful!True
[05:50:01.0510883] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.0602451] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.0602451] [Debug  :   Coroner] Query successful!True
[05:50:01.0602451] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.0674552] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.0674552] [Debug  :   Coroner] Query successful!True
[05:50:01.0674552] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.0754547] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.0754547] [Debug  :   Coroner] Query successful!True
[05:50:01.0754547] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.0834553] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.0834553] [Debug  :   Coroner] Query successful!True
[05:50:01.0834553] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.0924552] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.0924552] [Debug  :   Coroner] Query successful!True
[05:50:01.0924552] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.1008067] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.1008067] [Debug  :   Coroner] Query successful!True
[05:50:01.1008067] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.1084931] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.1084931] [Debug  :   Coroner] Query successful!True
[05:50:01.1089993] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.1165624] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.1165624] [Debug  :   Coroner] Query successful!True
[05:50:01.1165624] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.1233376] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.1233376] [Debug  :   Coroner] Query successful!True
[05:50:01.1233376] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.1306331] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.1306331] [Debug  :   Coroner] Query successful!True
[05:50:01.1306331] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.1386121] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.1386121] [Debug  :   Coroner] Query successful!True
[05:50:01.1386121] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.1480969] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.1480969] [Debug  :   Coroner] Query successful!True
[05:50:01.1480969] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.1557343] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.1557343] [Debug  :   Coroner] Query successful!True
[05:50:01.1557343] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.1619918] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.1629911] [Debug  :   Coroner] Query successful!True
[05:50:01.1629911] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.1703186] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.1703186] [Debug  :   Coroner] Query successful!True
[05:50:01.1703186] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.1767404] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.1767404] [Debug  :   Coroner] Query successful!True
[05:50:01.1767404] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.1834348] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.1834348] [Debug  :   Coroner] Query successful!True
[05:50:01.1834348] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.1904429] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.1904429] [Debug  :   Coroner] Query successful!True
[05:50:01.1914422] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.1974435] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.1974435] [Debug  :   Coroner] Query successful!True
[05:50:01.1974435] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.2034435] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.2034435] [Debug  :   Coroner] Query successful!True
[05:50:01.2034435] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.2114421] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.2114421] [Debug  :   Coroner] Query successful!True
[05:50:01.2114421] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.2178273] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.2178273] [Debug  :   Coroner] Query successful!True
[05:50:01.2178273] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.2238261] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.2248259] [Debug  :   Coroner] Query successful!True
[05:50:01.2248259] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.2327144] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.2327144] [Debug  :   Coroner] Query successful!True
[05:50:01.2327144] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.2382278] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.2382278] [Debug  :   Coroner] Query successful!True
[05:50:01.2392279] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.2452278] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.2452278] [Debug  :   Coroner] Query successful!True
[05:50:01.2452278] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.2534111] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.2534111] [Debug  :   Coroner] Query successful!True
[05:50:01.2534111] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.2594132] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.2594132] [Debug  :   Coroner] Query successful!True
[05:50:01.2594132] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.2655093] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.2665098] [Debug  :   Coroner] Query successful!True
[05:50:01.2665098] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.2740607] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.2740607] [Debug  :   Coroner] Query successful!True
[05:50:01.2740607] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.2807468] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.2807468] [Debug  :   Coroner] Query successful!True
[05:50:01.2807468] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.2870457] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.2870457] [Debug  :   Coroner] Query successful!True
[05:50:01.2870457] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.2941654] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.2951649] [Debug  :   Coroner] Query successful!True
[05:50:01.2951649] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.3012594] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.3012594] [Debug  :   Coroner] Query successful!True
[05:50:01.3012594] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.3072245] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.3072245] [Debug  :   Coroner] Query successful!True
[05:50:01.3072245] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.3153124] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.3153124] [Debug  :   Coroner] Query successful!True
[05:50:01.3153124] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.3224480] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.3224480] [Debug  :   Coroner] Query successful!True
[05:50:01.3224480] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.3295498] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.3295498] [Debug  :   Coroner] Query successful!True
[05:50:01.3295498] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.3371447] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.3371447] [Debug  :   Coroner] Query successful!True
[05:50:01.3371447] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.3432264] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.3432264] [Debug  :   Coroner] Query successful!True
[05:50:01.3432264] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.3504341] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.3504341] [Debug  :   Coroner] Query successful!True
[05:50:01.3512962] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.3572929] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.3572929] [Debug  :   Coroner] Query successful!True
[05:50:01.3572929] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.3632936] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.3632936] [Debug  :   Coroner] Query successful!True
[05:50:01.3632936] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.3713213] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.3713213] [Debug  :   Coroner] Query successful!True
[05:50:01.3713213] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.3773544] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.3773544] [Debug  :   Coroner] Query successful!True
[05:50:01.3773544] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.3841587] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.3841587] [Debug  :   Coroner] Query successful!True
[05:50:01.3841587] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.3920836] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.3920836] [Debug  :   Coroner] Query successful!True
[05:50:01.3920836] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.3981840] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.3981840] [Debug  :   Coroner] Query successful!True
[05:50:01.3981840] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.4051849] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.4051849] [Debug  :   Coroner] Query successful!True
[05:50:01.4051849] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.4131841] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.4131841] [Debug  :   Coroner] Query successful!True
[05:50:01.4131841] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.4190664] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.4190664] [Debug  :   Coroner] Query successful!True
[05:50:01.4190664] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.4255923] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.4255923] [Debug  :   Coroner] Query successful!True
[05:50:01.4255923] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.4337624] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.4342778] [Debug  :   Coroner] Query successful!True
[05:50:01.4342964] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.4402755] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.4402755] [Debug  :   Coroner] Query successful!True
[05:50:01.4402755] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.4464246] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.4464246] [Debug  :   Coroner] Query successful!True
[05:50:01.4464246] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.4544692] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.4544692] [Debug  :   Coroner] Query successful!True
[05:50:01.4544692] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.4605587] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.4605587] [Debug  :   Coroner] Query successful!True
[05:50:01.4605587] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.4675579] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.4675579] [Debug  :   Coroner] Query successful!True
[05:50:01.4675579] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.4755632] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.4755632] [Debug  :   Coroner] Query successful!True
[05:50:01.4760851] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.4817189] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.4817189] [Debug  :   Coroner] Query successful!True
[05:50:01.4817189] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.4897187] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.4897187] [Debug  :   Coroner] Query successful!True
[05:50:01.4897187] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.4959049] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.4959049] [Debug  :   Coroner] Query successful!True
[05:50:01.4959049] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.5029358] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.5029358] [Debug  :   Coroner] Query successful!True
[05:50:01.5029358] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.5105109] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.5105109] [Debug  :   Coroner] Query successful!True
[05:50:01.5105109] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.5165942] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.5165942] [Debug  :   Coroner] Query successful!True
[05:50:01.5165942] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.5233668] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.5233668] [Debug  :   Coroner] Query successful!True
[05:50:01.5233668] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.5304913] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.5314878] [Debug  :   Coroner] Query successful!True
[05:50:01.5314878] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.5390088] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.5390088] [Debug  :   Coroner] Query successful!True
[05:50:01.5390088] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.5450107] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.5450107] [Debug  :   Coroner] Query successful!True
[05:50:01.5450107] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.5528859] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.5528859] [Debug  :   Coroner] Query successful!True
[05:50:01.5528859] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.5619793] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.5619793] [Debug  :   Coroner] Query successful!True
[05:50:01.5619793] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.5714921] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.5714921] [Debug  :   Coroner] Query successful!True
[05:50:01.5714921] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.5800571] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.5800571] [Debug  :   Coroner] Query successful!True
[05:50:01.5805627] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.5875701] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.5875701] [Debug  :   Coroner] Query successful!True
[05:50:01.5875701] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.5969352] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.5969352] [Debug  :   Coroner] Query successful!True
[05:50:01.5969352] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.6029980] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.6040000] [Debug  :   Coroner] Query successful!True
[05:50:01.6040000] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.6130264] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.6130264] [Debug  :   Coroner] Query successful!True
[05:50:01.6130264] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.6217928] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.6217928] [Debug  :   Coroner] Query successful!True
[05:50:01.6217928] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.6281474] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.6281474] [Debug  :   Coroner] Query successful!True
[05:50:01.6281474] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.6363178] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.6363178] [Debug  :   Coroner] Query successful!True
[05:50:01.6363178] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.6433189] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.6433189] [Debug  :   Coroner] Query successful!True
[05:50:01.6433189] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.6512972] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.6512972] [Debug  :   Coroner] Query successful!True
[05:50:01.6512972] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.6572626] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.6572626] [Debug  :   Coroner] Query successful!True
[05:50:01.6572626] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.6649826] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.6649826] [Debug  :   Coroner] Query successful!True
[05:50:01.6649826] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.6734263] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.6734263] [Debug  :   Coroner] Query successful!True
[05:50:01.6734263] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.6821129] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.6830903] [Debug  :   Coroner] Query successful!True
[05:50:01.6830903] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.6908044] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.6908044] [Debug  :   Coroner] Query successful!True
[05:50:01.6913097] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.6978688] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.6978688] [Debug  :   Coroner] Query successful!True
[05:50:01.6978688] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.7038661] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.7038661] [Debug  :   Coroner] Query successful!True
[05:50:01.7038661] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.7126574] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.7126574] [Debug  :   Coroner] Query successful!True
[05:50:01.7126574] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.7186571] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.7186571] [Debug  :   Coroner] Query successful!True
[05:50:01.7186571] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.7260092] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.7260092] [Debug  :   Coroner] Query successful!True
[05:50:01.7260092] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.7338194] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.7338194] [Debug  :   Coroner] Query successful!True
[05:50:01.7338194] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.7408201] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.7408201] [Debug  :   Coroner] Query successful!True
[05:50:01.7408201] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.7469449] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.7469449] [Debug  :   Coroner] Query successful!True
[05:50:01.7479450] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.7552282] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.7552282] [Debug  :   Coroner] Query successful!True
[05:50:01.7552282] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.7622282] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.7622282] [Debug  :   Coroner] Query successful!True
[05:50:01.7622282] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.7682270] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.7682270] [Debug  :   Coroner] Query successful!True
[05:50:01.7682270] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.7771233] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.7771233] [Debug  :   Coroner] Query successful!True
[05:50:01.7771233] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.7833240] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.7833240] [Debug  :   Coroner] Query successful!True
[05:50:01.7843242] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.7937468] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.7937468] [Debug  :   Coroner] Query successful!True
[05:50:01.7937468] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.8021809] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.8021809] [Debug  :   Coroner] Query successful!True
[05:50:01.8021809] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.8093551] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.8093551] [Debug  :   Coroner] Query successful!True
[05:50:01.8093551] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.8172740] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.8172740] [Debug  :   Coroner] Query successful!True
[05:50:01.8172740] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.8255985] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.8255985] [Debug  :   Coroner] Query successful!True
[05:50:01.8255985] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.8367377] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.8367377] [Debug  :   Coroner] Query successful!True
[05:50:01.8377110] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.8458000] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.8458000] [Debug  :   Coroner] Query successful!True
[05:50:01.8458000] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.8581974] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.8581974] [Debug  :   Coroner] Query successful!True
[05:50:01.8581974] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.8661985] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.8661985] [Debug  :   Coroner] Query successful!True
[05:50:01.8661985] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.8786790] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.8786790] [Debug  :   Coroner] Query successful!True
[05:50:01.8786790] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.8867602] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.8867602] [Debug  :   Coroner] Query successful!True
[05:50:01.8867602] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.8996136] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.8996136] [Debug  :   Coroner] Query successful!True
[05:50:01.8996136] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.9078710] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.9088708] [Debug  :   Coroner] Query successful!True
[05:50:01.9088708] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.9207696] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.9207696] [Debug  :   Coroner] Query successful!True
[05:50:01.9207696] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.9293671] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.9293671] [Debug  :   Coroner] Query successful!True
[05:50:01.9293671] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.9412607] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.9412607] [Debug  :   Coroner] Query successful!True
[05:50:01.9412607] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.9533601] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.9533601] [Debug  :   Coroner] Query successful!True
[05:50:01.9533601] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.9645453] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.9645453] [Debug  :   Coroner] Query successful!True
[05:50:01.9645453] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.9745463] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.9755454] [Debug  :   Coroner] Query successful!True
[05:50:01.9755454] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:01.9892839] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:01.9892839] [Debug  :   Coroner] Query successful!True
[05:50:01.9892839] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.0006925] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.0006925] [Debug  :   Coroner] Query successful!True
[05:50:02.0006925] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.0101343] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.0101343] [Debug  :   Coroner] Query successful!True
[05:50:02.0101343] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.0191836] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.0191836] [Debug  :   Coroner] Query successful!True
[05:50:02.0202017] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.0311315] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.0311315] [Debug  :   Coroner] Query successful!True
[05:50:02.0311315] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.0401086] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.0401086] [Debug  :   Coroner] Query successful!True
[05:50:02.0411466] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.0504508] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.0504508] [Debug  :   Coroner] Query successful!True
[05:50:02.0514515] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.0606539] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.0606539] [Debug  :   Coroner] Query successful!True
[05:50:02.0616100] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.0726137] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.0726137] [Debug  :   Coroner] Query successful!True
[05:50:02.0726137] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.0824197] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.0824197] [Debug  :   Coroner] Query successful!True
[05:50:02.0824197] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.0930256] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.0930256] [Debug  :   Coroner] Query successful!True
[05:50:02.0930256] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.1023971] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.1023971] [Debug  :   Coroner] Query successful!True
[05:50:02.1023971] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.1139531] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.1139531] [Debug  :   Coroner] Query successful!True
[05:50:02.1139531] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.1222436] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.1222436] [Debug  :   Coroner] Query successful!True
[05:50:02.1232419] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.1342573] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.1342573] [Debug  :   Coroner] Query successful!True
[05:50:02.1342573] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.1436922] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.1437153] [Debug  :   Coroner] Query successful!True
[05:50:02.1437153] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.1558311] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.1558311] [Debug  :   Coroner] Query successful!True
[05:50:02.1558311] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.1639037] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.1649061] [Debug  :   Coroner] Query successful!True
[05:50:02.1649061] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.1737675] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.1737675] [Debug  :   Coroner] Query successful!True
[05:50:02.1737675] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.1822502] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.1822502] [Debug  :   Coroner] Query successful!True
[05:50:02.1832511] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.1916978] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.1916978] [Debug  :   Coroner] Query successful!True
[05:50:02.1916978] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.2037766] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.2037766] [Debug  :   Coroner] Query successful!True
[05:50:02.2037766] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.2126707] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.2126707] [Debug  :   Coroner] Query successful!True
[05:50:02.2126707] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.2196708] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.2196708] [Debug  :   Coroner] Query successful!True
[05:50:02.2196708] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.2316129] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.2316129] [Debug  :   Coroner] Query successful!True
[05:50:02.2316129] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.2406543] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.2406543] [Debug  :   Coroner] Query successful!True
[05:50:02.2406543] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.2523799] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.2523799] [Debug  :   Coroner] Query successful!True
[05:50:02.2523799] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.2626569] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.2626569] [Debug  :   Coroner] Query successful!True
[05:50:02.2626569] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.2731613] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.2731613] [Debug  :   Coroner] Query successful!True
[05:50:02.2731613] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.2810926] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.2820562] [Debug  :   Coroner] Query successful!True
[05:50:02.2820562] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.2890583] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.2890583] [Debug  :   Coroner] Query successful!True
[05:50:02.2890583] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.3020303] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.3020303] [Debug  :   Coroner] Query successful!True
[05:50:02.3020303] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.3097526] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.3097526] [Debug  :   Coroner] Query successful!True
[05:50:02.3097526] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.3236187] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.3236187] [Debug  :   Coroner] Query successful!True
[05:50:02.3236187] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.3324088] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.3324088] [Debug  :   Coroner] Query successful!True
[05:50:02.3324088] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.3417261] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.3427237] [Debug  :   Coroner] Query successful!True
[05:50:02.3427237] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.3507246] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.3517327] [Debug  :   Coroner] Query successful!True
[05:50:02.3517327] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.3597844] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.3597844] [Debug  :   Coroner] Query successful!True
[05:50:02.3607859] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.3702453] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.3702453] [Debug  :   Coroner] Query successful!True
[05:50:02.3707724] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.3789996] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.3789996] [Debug  :   Coroner] Query successful!True
[05:50:02.3789996] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.3870709] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.3870709] [Debug  :   Coroner] Query successful!True
[05:50:02.3870709] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.3998032] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.3998032] [Debug  :   Coroner] Query successful!True
[05:50:02.3998032] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.4083666] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.4083666] [Debug  :   Coroner] Query successful!True
[05:50:02.4083666] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.4206967] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.4206967] [Debug  :   Coroner] Query successful!True
[05:50:02.4206967] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.4283434] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.4293423] [Debug  :   Coroner] Query successful!True
[05:50:02.4293423] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.4416384] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.4416384] [Debug  :   Coroner] Query successful!True
[05:50:02.4416384] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.4498251] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.4498251] [Debug  :   Coroner] Query successful!True
[05:50:02.4498251] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.4617045] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.4627015] [Debug  :   Coroner] Query successful!True
[05:50:02.4627015] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.4702936] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.4702936] [Debug  :   Coroner] Query successful!True
[05:50:02.4702936] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.4824865] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.4824865] [Debug  :   Coroner] Query successful!True
[05:50:02.4824865] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.4920351] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.4930339] [Debug  :   Coroner] Query successful!True
[05:50:02.4930339] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.5021873] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.5021873] [Debug  :   Coroner] Query successful!True
[05:50:02.5021873] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.5115528] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.5115528] [Debug  :   Coroner] Query successful!True
[05:50:02.5115528] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.5225512] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.5225512] [Debug  :   Coroner] Query successful!True
[05:50:02.5235511] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.5332805] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.5332805] [Debug  :   Coroner] Query successful!True
[05:50:02.5342803] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.5421219] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.5421219] [Debug  :   Coroner] Query successful!True
[05:50:02.5421219] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.5511213] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.5511213] [Debug  :   Coroner] Query successful!True
[05:50:02.5511213] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.5607197] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.5607197] [Debug  :   Coroner] Query successful!True
[05:50:02.5607197] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.5716895] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.5716895] [Debug  :   Coroner] Query successful!True
[05:50:02.5716895] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.5808755] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.5814322] [Debug  :   Coroner] Query successful!True
[05:50:02.5814322] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.5892699] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.5892699] [Debug  :   Coroner] Query successful!True
[05:50:02.5892699] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.6007439] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.6007439] [Debug  :   Coroner] Query successful!True
[05:50:02.6007439] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.6091148] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.6091148] [Debug  :   Coroner] Query successful!True
[05:50:02.6091148] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.6212687] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.6212687] [Debug  :   Coroner] Query successful!True
[05:50:02.6212687] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.6298505] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.6298505] [Debug  :   Coroner] Query successful!True
[05:50:02.6303583] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.6426956] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.6426956] [Debug  :   Coroner] Query successful!True
[05:50:02.6426956] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.6513602] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.6513602] [Debug  :   Coroner] Query successful!True
[05:50:02.6513602] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.6616739] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.6616739] [Debug  :   Coroner] Query successful!True
[05:50:02.6616739] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.6712434] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.6712434] [Debug  :   Coroner] Query successful!True
[05:50:02.6712434] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.6794206] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.6794206] [Debug  :   Coroner] Query successful!True
[05:50:02.6794206] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.6895692] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.6895692] [Debug  :   Coroner] Query successful!True
[05:50:02.6895692] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.7000200] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.7000200] [Debug  :   Coroner] Query successful!True
[05:50:02.7000200] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.7074537] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.7074537] [Debug  :   Coroner] Query successful!True
[05:50:02.7074537] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.7184345] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.7184345] [Debug  :   Coroner] Query successful!True
[05:50:02.7184345] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.7264761] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.7271607] [Debug  :   Coroner] Query successful!True
[05:50:02.7271607] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.7395915] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.7395915] [Debug  :   Coroner] Query successful!True
[05:50:02.7395915] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.7475928] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.7475928] [Debug  :   Coroner] Query successful!True
[05:50:02.7475928] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.7597337] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.7607274] [Debug  :   Coroner] Query successful!True
[05:50:02.7607274] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.7678546] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.7678546] [Debug  :   Coroner] Query successful!True
[05:50:02.7678546] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.7810824] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.7810824] [Debug  :   Coroner] Query successful!True
[05:50:02.7810824] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.7883299] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.7883299] [Debug  :   Coroner] Query successful!True
[05:50:02.7883299] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.8018094] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.8018094] [Debug  :   Coroner] Query successful!True
[05:50:02.8018094] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.8088108] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.8098094] [Debug  :   Coroner] Query successful!True
[05:50:02.8098094] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.8226203] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.8226203] [Debug  :   Coroner] Query successful!True
[05:50:02.8226203] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.8312632] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.8322319] [Debug  :   Coroner] Query successful!True
[05:50:02.8322319] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.8425767] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.8425767] [Debug  :   Coroner] Query successful!True
[05:50:02.8425767] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.8515478] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.8515478] [Debug  :   Coroner] Query successful!True
[05:50:02.8515478] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.8596063] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.8596063] [Debug  :   Coroner] Query successful!True
[05:50:02.8596063] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.8708699] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.8708699] [Debug  :   Coroner] Query successful!True
[05:50:02.8708699] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.8803322] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.8813497] [Debug  :   Coroner] Query successful!True
[05:50:02.8813497] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.8919228] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.8919228] [Debug  :   Coroner] Query successful!True
[05:50:02.8919228] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.9014521] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.9014521] [Debug  :   Coroner] Query successful!True
[05:50:02.9014521] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.9139941] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.9139941] [Debug  :   Coroner] Query successful!True
[05:50:02.9149932] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.9232011] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.9232011] [Debug  :   Coroner] Query successful!True
[05:50:02.9232011] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.9328249] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.9328249] [Debug  :   Coroner] Query successful!True
[05:50:02.9328249] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.9434159] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.9434159] [Debug  :   Coroner] Query successful!True
[05:50:02.9434159] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.9525774] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.9525774] [Debug  :   Coroner] Query successful!True
[05:50:02.9525774] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.9640827] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.9640827] [Debug  :   Coroner] Query successful!True
[05:50:02.9640827] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.9767242] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.9767242] [Debug  :   Coroner] Query successful!True
[05:50:02.9767242] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.9853063] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.9853063] [Debug  :   Coroner] Query successful!True
[05:50:02.9853063] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:02.9973246] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:02.9973246] [Debug  :   Coroner] Query successful!True
[05:50:02.9973246] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:03.0057664] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:03.0057664] [Debug  :   Coroner] Query successful!True
[05:50:03.0057664] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:03.0172856] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:03.0172856] [Debug  :   Coroner] Query successful!True
[05:50:03.0172856] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:03.0289091] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:03.0289091] [Debug  :   Coroner] Query successful!True
[05:50:03.0289091] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:03.0411481] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:03.0411481] [Debug  :   Coroner] Query successful!True
[05:50:03.0411481] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:03.0506759] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:03.0506759] [Debug  :   Coroner] Query successful!True
[05:50:03.0506759] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:03.0607269] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:03.0607269] [Debug  :   Coroner] Query successful!True
[05:50:03.0607269] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:03.0692386] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:03.0692386] [Debug  :   Coroner] Query successful!True
[05:50:03.0692386] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:03.0816183] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:03.0816183] [Debug  :   Coroner] Query successful!True
[05:50:03.0816183] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:03.0896175] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:03.0896175] [Debug  :   Coroner] Query successful!True
[05:50:03.0906166] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:03.1014764] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:03.1014764] [Debug  :   Coroner] Query successful!True
[05:50:03.1014764] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:03.1107589] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:03.1107589] [Debug  :   Coroner] Query successful!True
[05:50:03.1107589] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:03.1215862] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:03.1215862] [Debug  :   Coroner] Query successful!True
[05:50:03.1215862] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:03.1306523] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:03.1306523] [Debug  :   Coroner] Query successful!True
[05:50:03.1306523] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:03.1448881] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:03.1448881] [Debug  :   Coroner] Query successful!True
[05:50:03.1454017] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:03.1540237] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:03.1540237] [Debug  :   Coroner] Query successful!True
[05:50:03.1540237] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:03.1630712] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:03.1630712] [Debug  :   Coroner] Query successful!True
[05:50:03.1630712] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:03.1723253] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:03.1723253] [Debug  :   Coroner] Query successful!True
[05:50:03.1723253] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:03.1830710] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:03.1830710] [Debug  :   Coroner] Query successful!True
[05:50:03.1830710] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:03.1927673] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:03.1927673] [Debug  :   Coroner] Query successful!True
[05:50:03.1927673] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:03.2043196] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:03.2043196] [Debug  :   Coroner] Query successful!True
[05:50:03.2043196] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:03.2140755] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:03.2150758] [Debug  :   Coroner] Query successful!True
[05:50:03.2150758] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:03.2237633] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:03.2247639] [Debug  :   Coroner] Query successful!True
[05:50:03.2247639] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:03.2342429] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:03.2342429] [Debug  :   Coroner] Query successful!True
[05:50:03.2342429] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:03.2421027] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:03.2421027] [Debug  :   Coroner] Query successful!True
[05:50:03.2421027] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:03.2528653] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:03.2528653] [Debug  :   Coroner] Query successful!True
[05:50:03.2533843] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:03.2660064] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:03.2660064] [Debug  :   Coroner] Query successful!True
[05:50:03.2660064] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:03.2740275] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:03.2740275] [Debug  :   Coroner] Query successful!True
[05:50:03.2740275] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:03.2830253] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:03.2830253] [Debug  :   Coroner] Query successful!True
[05:50:03.2840269] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:03.2915493] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:03.2915493] [Debug  :   Coroner] Query successful!True
[05:50:03.2915493] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:03.3016241] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:03.3026224] [Debug  :   Coroner] Query successful!True
[05:50:03.3026224] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:03.3101827] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:03.3101827] [Debug  :   Coroner] Query successful!True
[05:50:03.3101827] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:03.3253563] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:03.3253563] [Debug  :   Coroner] Query successful!True
[05:50:03.3253563] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:03.3357602] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:03.3357602] [Debug  :   Coroner] Query successful!True
[05:50:03.3357602] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:03.3442772] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:03.3442772] [Debug  :   Coroner] Query successful!True
[05:50:03.3453322] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:03.3579963] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:03.3579963] [Debug  :   Coroner] Query successful!True
[05:50:03.3579963] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:03.3658406] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:03.3658406] [Debug  :   Coroner] Query successful!True
[05:50:03.3658406] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:03.3792613] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:03.3802596] [Debug  :   Coroner] Query successful!True
[05:50:03.3802596] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:03.3883665] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:03.3883665] [Debug  :   Coroner] Query successful!True
[05:50:03.3883665] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:03.3997065] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:03.3997065] [Debug  :   Coroner] Query successful!True
[05:50:03.3997065] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:03.4082532] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:03.4082532] [Debug  :   Coroner] Query successful!True
[05:50:03.4082532] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:03.4201271] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:03.4211272] [Debug  :   Coroner] Query successful!True
[05:50:03.4211272] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:03.4288923] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:03.4288923] [Debug  :   Coroner] Query successful!True
[05:50:03.4288923] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:03.4413622] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:03.4423564] [Debug  :   Coroner] Query successful!True
[05:50:03.4423564] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:03.4510081] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:03.4510081] [Debug  :   Coroner] Query successful!True
[05:50:03.4510081] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:03.4624816] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:03.4624816] [Debug  :   Coroner] Query successful!True
[05:50:03.4624816] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:03.4720865] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:03.4720865] [Debug  :   Coroner] Query successful!True
[05:50:03.4720865] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:03.4826024] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:03.4826024] [Debug  :   Coroner] Query successful!True
[05:50:03.4826024] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:03.4926506] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:03.4926506] [Debug  :   Coroner] Query successful!True
[05:50:03.4926506] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:03.5049714] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:03.5049714] [Debug  :   Coroner] Query successful!True
[05:50:03.5049714] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:03.5143670] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:03.5143670] [Debug  :   Coroner] Query successful!True
[05:50:03.5143670] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:03.5232085] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:03.5242091] [Debug  :   Coroner] Query successful!True
[05:50:03.5242091] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:03.5335434] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:03.5335434] [Debug  :   Coroner] Query successful!True
[05:50:03.5335434] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:03.5440620] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:03.5440620] [Debug  :   Coroner] Query successful!True
[05:50:03.5440620] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:03.5531486] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:03.5531486] [Debug  :   Coroner] Query successful!True
[05:50:03.5531486] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:03.5825089] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:03.5825089] [Debug  :   Coroner] Query successful!True
[05:50:03.5825089] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:03.5951700] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:03.5951700] [Debug  :   Coroner] Query successful!True
[05:50:03.5951700] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:03.6062657] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:03.6062657] [Debug  :   Coroner] Query successful!True
[05:50:03.6062657] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:03.6269737] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:03.6269737] [Debug  :   Coroner] Query successful!True
[05:50:03.6269737] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:03.6379746] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:03.6379746] [Debug  :   Coroner] Query successful!True
[05:50:03.6389774] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:03.6530226] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:03.6535677] [Debug  :   Coroner] Query successful!True
[05:50:03.6535677] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:03.6641255] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:03.6641255] [Debug  :   Coroner] Query successful!True
[05:50:03.6641255] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:03.6772186] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:03.6772186] [Debug  :   Coroner] Query successful!True
[05:50:03.6772186] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:03.6877428] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:03.6877428] [Debug  :   Coroner] Query successful!True
[05:50:03.6877428] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:03.6977837] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:03.6977837] [Debug  :   Coroner] Query successful!True
[05:50:03.6977837] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:03.7066026] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:03.7066026] [Debug  :   Coroner] Query successful!True
[05:50:03.7066026] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:03.7188518] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:03.7188518] [Debug  :   Coroner] Query successful!True
[05:50:03.7188518] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:03.7297457] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:03.7297457] [Debug  :   Coroner] Query successful!True
[05:50:03.7302657] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:03.7404077] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:03.7404077] [Debug  :   Coroner] Query successful!True
[05:50:03.7404077] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:03.7489268] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:03.7489268] [Debug  :   Coroner] Query successful!True
[05:50:03.7489268] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:03.7601624] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:03.7611617] [Debug  :   Coroner] Query successful!True
[05:50:03.7611617] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:03.7713109] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:03.7713109] [Debug  :   Coroner] Query successful!True
[05:50:03.7713109] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:03.7840708] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:03.7840708] [Debug  :   Coroner] Query successful!True
[05:50:03.7840708] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:03.7931818] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:03.7931818] [Debug  :   Coroner] Query successful!True
[05:50:03.7931818] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:03.8036963] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:03.8036963] [Debug  :   Coroner] Query successful!True
[05:50:03.8036963] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:03.8153036] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:03.8153036] [Debug  :   Coroner] Query successful!True
[05:50:03.8153036] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:03.8252251] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:03.8252251] [Debug  :   Coroner] Query successful!True
[05:50:03.8252251] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:03.8390280] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:03.8390280] [Debug  :   Coroner] Query successful!True
[05:50:03.8390280] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:03.8471122] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:03.8471122] [Debug  :   Coroner] Query successful!True
[05:50:03.8471122] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:03.8575691] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:03.8575691] [Debug  :   Coroner] Query successful!True
[05:50:03.8585671] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:03.8663367] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:03.8663367] [Debug  :   Coroner] Query successful!True
[05:50:03.8663367] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:03.8788518] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:03.8788518] [Debug  :   Coroner] Query successful!True
[05:50:03.8788518] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:03.8864146] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:03.8874162] [Debug  :   Coroner] Query successful!True
[05:50:03.8874162] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:03.9001769] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:03.9001769] [Debug  :   Coroner] Query successful!True
[05:50:03.9006958] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:03.9096924] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:03.9096924] [Debug  :   Coroner] Query successful!True
[05:50:03.9102135] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:03.9211244] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:03.9211244] [Debug  :   Coroner] Query successful!True
[05:50:03.9211244] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:03.9296385] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:03.9296385] [Debug  :   Coroner] Query successful!True
[05:50:03.9296385] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:03.9412455] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:03.9412455] [Debug  :   Coroner] Query successful!True
[05:50:03.9412455] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:03.9497246] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:03.9497246] [Debug  :   Coroner] Query successful!True
[05:50:03.9497246] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:03.9620343] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:03.9620343] [Debug  :   Coroner] Query successful!True
[05:50:03.9620343] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:03.9706578] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:03.9706578] [Debug  :   Coroner] Query successful!True
[05:50:03.9706578] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:03.9821572] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:03.9821572] [Debug  :   Coroner] Query successful!True
[05:50:03.9831572] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:03.9927200] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:03.9927200] [Debug  :   Coroner] Query successful!True
[05:50:03.9927200] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.0026672] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.0031832] [Debug  :   Coroner] Query successful!True
[05:50:04.0032359] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.0127359] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.0137111] [Debug  :   Coroner] Query successful!True
[05:50:04.0137111] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.0231108] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.0231108] [Debug  :   Coroner] Query successful!True
[05:50:04.0241125] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.0336398] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.0336398] [Debug  :   Coroner] Query successful!True
[05:50:04.0336398] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.0439241] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.0439241] [Debug  :   Coroner] Query successful!True
[05:50:04.0449239] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.0541392] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.0546709] [Debug  :   Coroner] Query successful!True
[05:50:04.0546709] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.0651523] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.0651523] [Debug  :   Coroner] Query successful!True
[05:50:04.0651523] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.0747934] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.0747934] [Debug  :   Coroner] Query successful!True
[05:50:04.0747934] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.0853576] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.0853576] [Debug  :   Coroner] Query successful!True
[05:50:04.0863572] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.0952755] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.0952755] [Debug  :   Coroner] Query successful!True
[05:50:04.0952755] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.1066551] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.1066551] [Debug  :   Coroner] Query successful!True
[05:50:04.1066551] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.1158218] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.1158218] [Debug  :   Coroner] Query successful!True
[05:50:04.1158218] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.1276878] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.1276878] [Debug  :   Coroner] Query successful!True
[05:50:04.1276878] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.1373286] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.1373286] [Debug  :   Coroner] Query successful!True
[05:50:04.1373286] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.1483385] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.1483385] [Debug  :   Coroner] Query successful!True
[05:50:04.1483385] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.1592008] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.1597185] [Debug  :   Coroner] Query successful!True
[05:50:04.1597185] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.1697263] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.1697263] [Debug  :   Coroner] Query successful!True
[05:50:04.1697263] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.1847919] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.1847919] [Debug  :   Coroner] Query successful!True
[05:50:04.1847919] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.1941068] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.1941068] [Debug  :   Coroner] Query successful!True
[05:50:04.1941068] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.2036425] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.2036425] [Debug  :   Coroner] Query successful!True
[05:50:04.2036425] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.2130109] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.2130109] [Debug  :   Coroner] Query successful!True
[05:50:04.2130109] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.2214142] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.2214142] [Debug  :   Coroner] Query successful!True
[05:50:04.2214142] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.2316001] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.2316001] [Debug  :   Coroner] Query successful!True
[05:50:04.2316001] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.2402987] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.2402987] [Debug  :   Coroner] Query successful!True
[05:50:04.2413519] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.2518721] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.2528528] [Debug  :   Coroner] Query successful!True
[05:50:04.2528528] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.2622361] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.2622361] [Debug  :   Coroner] Query successful!True
[05:50:04.2622361] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.2728327] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.2728327] [Debug  :   Coroner] Query successful!True
[05:50:04.2728327] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.2824457] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.2824457] [Debug  :   Coroner] Query successful!True
[05:50:04.2824457] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.2934730] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.2944748] [Debug  :   Coroner] Query successful!True
[05:50:04.2944748] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.3034764] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.3034764] [Debug  :   Coroner] Query successful!True
[05:50:04.3034764] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.3149896] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.3149896] [Debug  :   Coroner] Query successful!True
[05:50:04.3149896] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.3234775] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.3245824] [Debug  :   Coroner] Query successful!True
[05:50:04.3245824] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.3367935] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.3367935] [Debug  :   Coroner] Query successful!True
[05:50:04.3367935] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.3458939] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.3458939] [Debug  :   Coroner] Query successful!True
[05:50:04.3458939] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.3573811] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.3583532] [Debug  :   Coroner] Query successful!True
[05:50:04.3583532] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.3658341] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.3658341] [Debug  :   Coroner] Query successful!True
[05:50:04.3663416] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.3782066] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.3782066] [Debug  :   Coroner] Query successful!True
[05:50:04.3782066] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.3865342] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.3865342] [Debug  :   Coroner] Query successful!True
[05:50:04.3865342] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.3996539] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.3996539] [Debug  :   Coroner] Query successful!True
[05:50:04.3996539] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.4078233] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.4078233] [Debug  :   Coroner] Query successful!True
[05:50:04.4087954] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.4203996] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.4203996] [Debug  :   Coroner] Query successful!True
[05:50:04.4203996] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.4283998] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.4283998] [Debug  :   Coroner] Query successful!True
[05:50:04.4283998] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.4405979] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.4405979] [Debug  :   Coroner] Query successful!True
[05:50:04.4415979] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.4491456] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.4491456] [Debug  :   Coroner] Query successful!True
[05:50:04.4491456] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.4615320] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.4615320] [Debug  :   Coroner] Query successful!True
[05:50:04.4615320] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.4699066] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.4699066] [Debug  :   Coroner] Query successful!True
[05:50:04.4699066] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.4824316] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.4824316] [Debug  :   Coroner] Query successful!True
[05:50:04.4824316] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.4917626] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.4917626] [Debug  :   Coroner] Query successful!True
[05:50:04.4917626] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.5026301] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.5026301] [Debug  :   Coroner] Query successful!True
[05:50:04.5026301] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.5115517] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.5115517] [Debug  :   Coroner] Query successful!True
[05:50:04.5120862] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.5200650] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.5200650] [Debug  :   Coroner] Query successful!True
[05:50:04.5200650] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.5301878] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.5301878] [Debug  :   Coroner] Query successful!True
[05:50:04.5301878] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.5402214] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.5402214] [Debug  :   Coroner] Query successful!True
[05:50:04.5402214] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.5515399] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.5515399] [Debug  :   Coroner] Query successful!True
[05:50:04.5515399] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.5615511] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.5615511] [Debug  :   Coroner] Query successful!True
[05:50:04.5625488] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.5718958] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.5718958] [Debug  :   Coroner] Query successful!True
[05:50:04.5718958] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.5824762] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.5824762] [Debug  :   Coroner] Query successful!True
[05:50:04.5824762] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.5932611] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.5932611] [Debug  :   Coroner] Query successful!True
[05:50:04.5932611] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.6025256] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.6025256] [Debug  :   Coroner] Query successful!True
[05:50:04.6025256] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.6130430] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.6130430] [Debug  :   Coroner] Query successful!True
[05:50:04.6130430] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.6222848] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.6232838] [Debug  :   Coroner] Query successful!True
[05:50:04.6232838] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.6304089] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.6304089] [Debug  :   Coroner] Query successful!True
[05:50:04.6304089] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.6420813] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.6420813] [Debug  :   Coroner] Query successful!True
[05:50:04.6420813] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.6508447] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.6508447] [Debug  :   Coroner] Query successful!True
[05:50:04.6508447] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.6598432] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.6598432] [Debug  :   Coroner] Query successful!True
[05:50:04.6598432] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.6688768] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.6688768] [Debug  :   Coroner] Query successful!True
[05:50:04.6688768] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.6781628] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.6781628] [Debug  :   Coroner] Query successful!True
[05:50:04.6781628] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.6859422] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.6859422] [Debug  :   Coroner] Query successful!True
[05:50:04.6859422] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.6981921] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.6981921] [Debug  :   Coroner] Query successful!True
[05:50:04.6981921] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.7056150] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.7056150] [Debug  :   Coroner] Query successful!True
[05:50:04.7056150] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.7181175] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.7191148] [Debug  :   Coroner] Query successful!True
[05:50:04.7191148] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.7274020] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.7274020] [Debug  :   Coroner] Query successful!True
[05:50:04.7274020] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.7389447] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.7389447] [Debug  :   Coroner] Query successful!True
[05:50:04.7399473] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.7474599] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.7474599] [Debug  :   Coroner] Query successful!True
[05:50:04.7474599] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.7577206] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.7577206] [Debug  :   Coroner] Query successful!True
[05:50:04.7577206] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.7667216] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.7667216] [Debug  :   Coroner] Query successful!True
[05:50:04.7667216] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.7768887] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.7768887] [Debug  :   Coroner] Query successful!True
[05:50:04.7768887] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.7866864] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.7866864] [Debug  :   Coroner] Query successful!True
[05:50:04.7866864] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.7958230] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.7958230] [Debug  :   Coroner] Query successful!True
[05:50:04.7958230] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.8039068] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.8039068] [Debug  :   Coroner] Query successful!True
[05:50:04.8039068] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.8147718] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.8147718] [Debug  :   Coroner] Query successful!True
[05:50:04.8147718] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.8236475] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.8236475] [Debug  :   Coroner] Query successful!True
[05:50:04.8236475] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.8330660] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.8330660] [Debug  :   Coroner] Query successful!True
[05:50:04.8330660] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.8422339] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.8422339] [Debug  :   Coroner] Query successful!True
[05:50:04.8422339] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.8513593] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.8513593] [Debug  :   Coroner] Query successful!True
[05:50:04.8513593] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.8633913] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.8633913] [Debug  :   Coroner] Query successful!True
[05:50:04.8633913] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.8727425] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.8727425] [Debug  :   Coroner] Query successful!True
[05:50:04.8727425] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.8841466] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.8841466] [Debug  :   Coroner] Query successful!True
[05:50:04.8846629] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.8929376] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.8929376] [Debug  :   Coroner] Query successful!True
[05:50:04.8929376] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.9014785] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.9014785] [Debug  :   Coroner] Query successful!True
[05:50:04.9014785] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.9123811] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.9123811] [Debug  :   Coroner] Query successful!True
[05:50:04.9123811] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.9223826] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.9223826] [Debug  :   Coroner] Query successful!True
[05:50:04.9233813] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.9328058] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.9328058] [Debug  :   Coroner] Query successful!True
[05:50:04.9328058] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.9420870] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.9425958] [Debug  :   Coroner] Query successful!True
[05:50:04.9426295] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.9496058] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.9496058] [Debug  :   Coroner] Query successful!True
[05:50:04.9506044] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.9618404] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.9618404] [Debug  :   Coroner] Query successful!True
[05:50:04.9618404] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.9698310] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.9698310] [Debug  :   Coroner] Query successful!True
[05:50:04.9698310] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.9821212] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.9821212] [Debug  :   Coroner] Query successful!True
[05:50:04.9821212] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:04.9918426] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:04.9918426] [Debug  :   Coroner] Query successful!True
[05:50:04.9918426] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:05.0022683] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:05.0022683] [Debug  :   Coroner] Query successful!True
[05:50:05.0022683] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:05.0120686] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:05.0120686] [Debug  :   Coroner] Query successful!True
[05:50:05.0120686] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:05.0200683] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:05.0200683] [Debug  :   Coroner] Query successful!True
[05:50:05.0200683] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:05.0301571] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:05.0301571] [Debug  :   Coroner] Query successful!True
[05:50:05.0301571] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:05.0389073] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:05.0399268] [Debug  :   Coroner] Query successful!True
[05:50:05.0399268] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:05.0504469] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:05.0504469] [Debug  :   Coroner] Query successful!True
[05:50:05.0504469] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:05.0599665] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:05.0599665] [Debug  :   Coroner] Query successful!True
[05:50:05.0599665] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:05.0673908] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:05.0673908] [Debug  :   Coroner] Query successful!True
[05:50:05.0673908] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:05.0797249] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:05.0802440] [Debug  :   Coroner] Query successful!True
[05:50:05.0802440] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:05.0873644] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:05.0883638] [Debug  :   Coroner] Query successful!True
[05:50:05.0883638] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:05.1008825] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:05.1008825] [Debug  :   Coroner] Query successful!True
[05:50:05.1008825] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:05.1085907] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:05.1085907] [Debug  :   Coroner] Query successful!True
[05:50:05.1085907] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:05.1217600] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:05.1217600] [Debug  :   Coroner] Query successful!True
[05:50:05.1217600] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:05.1287150] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:05.1297149] [Debug  :   Coroner] Query successful!True
[05:50:05.1297149] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:05.1388236] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:05.1388236] [Debug  :   Coroner] Query successful!True
[05:50:05.1388236] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:05.1480874] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:05.1480874] [Debug  :   Coroner] Query successful!True
[05:50:05.1480874] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:05.1580533] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:05.1580533] [Debug  :   Coroner] Query successful!True
[05:50:05.1580533] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:05.1674060] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:05.1674060] [Debug  :   Coroner] Query successful!True
[05:50:05.1674060] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:05.1773487] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:05.1773487] [Debug  :   Coroner] Query successful!True
[05:50:05.1773487] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:05.1851429] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:05.1856476] [Debug  :   Coroner] Query successful!True
[05:50:05.1856728] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:05.1945926] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:05.1945926] [Debug  :   Coroner] Query successful!True
[05:50:05.1945926] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:05.2035797] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:05.2035797] [Debug  :   Coroner] Query successful!True
[05:50:05.2035797] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:05.2125770] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:05.2125770] [Debug  :   Coroner] Query successful!True
[05:50:05.2125770] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:05.2208460] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:05.2208460] [Debug  :   Coroner] Query successful!True
[05:50:05.2208460] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:05.2313802] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:05.2313802] [Debug  :   Coroner] Query successful!True
[05:50:05.2313802] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:05.2400608] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:05.2400608] [Debug  :   Coroner] Query successful!True
[05:50:05.2400608] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:05.2520851] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:05.2520851] [Debug  :   Coroner] Query successful!True
[05:50:05.2530836] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:05.2616863] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:05.2616863] [Debug  :   Coroner] Query successful!True
[05:50:05.2616863] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:05.2701984] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:05.2701984] [Debug  :   Coroner] Query successful!True
[05:50:05.2701984] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:05.2811115] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:05.2811115] [Debug  :   Coroner] Query successful!True
[05:50:05.2811115] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:05.2898735] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:05.2898735] [Debug  :   Coroner] Query successful!True
[05:50:05.2898735] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:05.3024604] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:05.3024848] [Debug  :   Coroner] Query successful!True
[05:50:05.3024848] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:05.3094567] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:05.3094567] [Debug  :   Coroner] Query successful!True
[05:50:05.3094567] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:05.3196892] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:05.3196892] [Debug  :   Coroner] Query successful!True
[05:50:05.3196892] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:05.3282571] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:05.3282571] [Debug  :   Coroner] Query successful!True
[05:50:05.3292209] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:05.3380724] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:05.3380724] [Debug  :   Coroner] Query successful!True
[05:50:05.3380724] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:05.3491012] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:05.3491012] [Debug  :   Coroner] Query successful!True
[05:50:05.3491012] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:05.3585417] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:05.3595418] [Debug  :   Coroner] Query successful!True
[05:50:05.3595418] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:05.3676310] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:05.3676310] [Debug  :   Coroner] Query successful!True
[05:50:05.3676310] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:05.3793061] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:05.3793061] [Debug  :   Coroner] Query successful!True
[05:50:05.3793061] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:05.3870519] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:05.3870519] [Debug  :   Coroner] Query successful!True
[05:50:05.3870519] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:05.3996386] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:05.3996386] [Debug  :   Coroner] Query successful!True
[05:50:05.3996386] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:05.4091090] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:05.4091090] [Debug  :   Coroner] Query successful!True
[05:50:05.4091090] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:05.4197674] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:05.4197674] [Debug  :   Coroner] Query successful!True
[05:50:05.4197674] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:05.4292994] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:05.4292994] [Debug  :   Coroner] Query successful!True
[05:50:05.4292994] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:05.4418492] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:05.4418492] [Debug  :   Coroner] Query successful!True
[05:50:05.4418492] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:05.4503780] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:05.4503780] [Debug  :   Coroner] Query successful!True
[05:50:05.4509011] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:05.4625313] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:05.4625313] [Debug  :   Coroner] Query successful!True
[05:50:05.4625313] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:05.4708032] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:05.4708032] [Debug  :   Coroner] Query successful!True
[05:50:05.4708032] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:05.4829395] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:05.4839398] [Debug  :   Coroner] Query successful!True
[05:50:05.4839398] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:05.4926894] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:05.4926894] [Debug  :   Coroner] Query successful!True
[05:50:05.4926894] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:05.5029377] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[05:50:05.5039369] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:50:05.5039369] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:50:05.5049399] [Debug  :Buttery Fixes] Smoke from freshly burnt corpse
[05:50:05.5049399] [Debug  :Buttery Fixes] Jetpack exploded and burned player corpse
[05:50:05.5049399] [Debug  :Buttery Fixes] Jetpack exploded and burned player corpse
[05:50:05.5054561] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[05:50:05.5065101] [Debug  :   Coroner] Server received cause of death via RPC: (1, DeathGravity)
[05:50:05.5074834] [Debug  :   Coroner] Client received cause of death via RPC: (1, DeathGravity)
[05:50:05.5074834] [Debug  :   Coroner] Deserialized cause of death to AdvancedCauseOfDeath(DeathGravity)
[05:50:05.5074834] [Debug  :   Coroner] Player 1 has no custom cause of death stored! Returning null...
[05:50:05.5074834] [Debug  :   Coroner] Storing cause of death DeathGravity (overriding null) for player 1!
[05:50:05.5100557] [Debug  :Buttery Fixes] Head attachment complete for player corpse
[05:50:05.5110971] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.5111177] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.5210912] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.5210912] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.5310497] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.5310497] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.5415737] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.5415737] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.5518270] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.5518270] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.5623645] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.5623645] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.5717176] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.5717176] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.5832196] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.5832196] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.5925005] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.5925005] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.6028019] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.6037996] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.6142381] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.6142381] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.6246467] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.6246467] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.6344661] [Debug  :GeneralImprovements] Received life status sync RPC for Revolver.
[05:50:05.6344661] [Debug  :   Coroner] Server received cause of death via RPC: (1, DeathPlayerJetpackBlast)
[05:50:05.6344661] [Debug  :   Coroner] Client received cause of death via RPC: (1, DeathPlayerJetpackBlast)
[05:50:05.6344661] [Debug  :   Coroner] Deserialized cause of death to AdvancedCauseOfDeath(DeathPlayerJetpackBlast)
[05:50:05.6344661] [Debug  :   Coroner] Player 1 has custom cause of death stored! DeathGravity
[05:50:05.6344661] [Warning:   Coroner] Player 1 already has a cause of death set (DeathGravity), not overwriting it with DeathPlayerJetpackBlast.
[05:50:05.6354652] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.6354652] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.6458475] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.6458475] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.6575638] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.6575638] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.6658931] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.6658931] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.6786155] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.6786155] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.6887208] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.6887208] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.6986783] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.6996803] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.7073903] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.7073903] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.7191067] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.7191067] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.7281526] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.7281526] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.7392915] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.7402924] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.7490488] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.7490488] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.7611898] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.7612197] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.7697330] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.7697330] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.7817389] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.7817389] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.7894948] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.7894948] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.8036138] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.8036138] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.8117892] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.8117892] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.8227216] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.8237241] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.8329018] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.8339005] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.8422992] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.8432469] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.8530490] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.8530490] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.8636493] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.8636493] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.8739430] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.8739430] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.8841723] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.8841723] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.8952914] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.8952914] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.9060928] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.9060928] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.9154962] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.9154962] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.9267717] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.9267717] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.9373874] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.9373874] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.9471642] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.9471642] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.9576587] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.9576587] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.9671748] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.9671748] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.9765842] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.9765842] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.9854364] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.9854364] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:05.9973645] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:05.9973645] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.0066501] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.0066501] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.0183191] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.0183191] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.0273198] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.0273198] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.0390619] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.0390619] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.0473766] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.0473766] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.0597697] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.0597697] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.0678225] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.0678225] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.0804513] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.0804513] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.0888948] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.0888948] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.1012092] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.1012092] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.1093285] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.1093285] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.1215714] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.1220889] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.1291714] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.1291714] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.1386179] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.1386179] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.1480254] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.1480254] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.1577484] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.1577484] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.1660302] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.1670329] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.1772408] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.1772408] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.1847701] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.1847701] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.1975930] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.1975930] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.2068559] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.2068559] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.2184713] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.2194716] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.2261252] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.2261252] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.2400499] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.2400499] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.2479966] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.2479966] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.2608648] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.2608648] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.2691124] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.2691124] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.2814850] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.2814850] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.2914856] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.2914856] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.3022811] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.3022811] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.3114427] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.3114427] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.3235838] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.3235838] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.3322859] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.3322859] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.3422952] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.3422952] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.3515248] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.3515248] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.3595833] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.3595833] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.3706135] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.3706135] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.3805478] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.3805478] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.3880600] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.3880600] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.3991043] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.3991043] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.4069920] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.4069920] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.4165754] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.4175739] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.4261999] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.4261999] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.4360982] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.4360982] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.4458123] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.4458123] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.4548136] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.4548136] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.4639688] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.4639688] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.4731330] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.4731330] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.4831002] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.4831002] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.4921133] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.4921133] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.5021487] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.5021487] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.5101496] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.5111485] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.5193447] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.5193447] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.5301418] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.5301418] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.5391406] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.5391406] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.5506689] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.5506689] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.5600600] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.5600600] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.5671230] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.5681232] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.5796473] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.5796473] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.5865751] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.5875753] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.6001425] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.6001425] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.6083571] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.6083571] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.6216840] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.6216840] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.6282751] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.6282751] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.6426000] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.6426000] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.6555024] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.6555024] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.6651768] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.6651768] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.6787443] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.6787443] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.6885260] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.6885260] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.6980231] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.6980231] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.7077243] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.7077243] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.7182416] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.7182416] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.7271599] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.7271599] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.7398186] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.7398186] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.7479518] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.7479518] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.7605358] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.7605358] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.7681567] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.7681567] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.7808406] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.7818081] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.7903640] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.7909766] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.8475870] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.8475870] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.8622449] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.8627690] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.8718048] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.8718048] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.8868763] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.8878731] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.8994305] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.8994305] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.9074550] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.9074550] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.9200396] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.9200396] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.9285027] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.9285027] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.9413923] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.9413923] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.9494392] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.9494392] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.9613727] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.9613727] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.9691770] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.9691770] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.9793271] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.9793271] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.9887370] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.9887370] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:06.9983448] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:06.9993451] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.0112612] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.0112612] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.0189814] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.0189814] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.0313251] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.0313251] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.0412881] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.0423445] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.0544201] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.0544201] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.0634196] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.0634196] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.0737514] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.0737514] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.0838049] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.0838049] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.0947819] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.0947819] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.1033229] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.1043215] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.1142819] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.1142819] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.1229546] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.1229546] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.1352795] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.1352795] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.1445270] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.1445270] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.1559977] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.1559977] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.1634383] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.1634383] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.1735152] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.1735152] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.1830788] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.1830788] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.1919358] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.1919358] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.2004510] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.2004510] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.2101644] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.2101644] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.2194524] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.2194524] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.2272682] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.2272682] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.2391262] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.2391262] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.2470451] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.2470451] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.2562737] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.2562737] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.2655001] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.2665038] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.2758043] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.2758043] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.2828040] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.2828040] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.2936227] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.2936227] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.3027862] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.3027862] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.3125095] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.3125095] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.3229004] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.3229004] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.3320280] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.3320280] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.3390274] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.3390274] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.3490262] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.3490262] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.3578458] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.3578458] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.3661955] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.3661955] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.3779704] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.3779704] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.3859694] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.3869689] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.3987225] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.3987225] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.4062775] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.4062775] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.4202316] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.4202316] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.4269222] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.4269222] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.4366232] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.4366232] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.4461206] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.4471035] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.4566074] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.4571421] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.4676409] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.4676409] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.4761597] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.4761597] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.4841087] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.4841087] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.4966297] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.4966297] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.5036275] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.5036275] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.5173023] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.5173023] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.5249308] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.5249308] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.5379737] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.5379737] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.5457024] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.5457024] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.5547022] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.5547022] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.5647240] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.5647240] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.5746847] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.5746847] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.5856347] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.5856347] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.5951320] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.5951320] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.6020718] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.6020718] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.6135561] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.6135561] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.6224171] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.6224171] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.6294168] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.6294168] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.6424007] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.6424007] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.6504010] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.6504010] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.6586860] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.6586860] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.6688752] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.6688752] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.6771744] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.6771744] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.6854899] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.6854899] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.6981048] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.6981048] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.7046201] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.7056176] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.7189082] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.7189082] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.7279738] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.7279738] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.7394817] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.7394817] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.7476111] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.7476111] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.7575771] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.7575771] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.7661199] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.7661199] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.7758477] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.7768468] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.7863175] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.7873198] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.7960983] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.7960983] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.8038300] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.8038300] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.8140940] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.8150662] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.8238517] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.8238517] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.8323837] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.8323837] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.8424903] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.8424903] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.8516265] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.8516265] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.8591393] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.8591393] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.8697979] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.8697979] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.8803179] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.8803179] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.8889035] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.8889035] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.8989933] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.8989933] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.9060421] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.9060421] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.9197067] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.9197067] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.9274321] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.9274321] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.9411547] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.9411547] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.9486813] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.9486813] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.9611193] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.9620977] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.9684184] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.9694221] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.9819885] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.9819885] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:07.9912733] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:07.9912733] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.0022000] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.0022000] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.0108639] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.0108639] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.0196086] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.0196086] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.0296437] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.0296437] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.0390158] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.0390158] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.0460341] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.0460341] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.0589156] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.0589156] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.0660758] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.0660758] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.0755859] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.0755859] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.0853459] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.0853459] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.0944685] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.0944685] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.1031484] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.1031484] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.1131938] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.1131938] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.1226708] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.1226708] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.1302726] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.1308818] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.1423032] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.1423032] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.1497859] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.1497859] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.1588900] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.1588900] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.1687715] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.1687715] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.1790020] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.1790020] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.1866210] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.1866210] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.1971658] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.1981667] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.2055552] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.2055552] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.2185561] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.2185561] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.2265613] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.2265613] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.2398825] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.2398825] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.2468293] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.2468293] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.2562607] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.2562607] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.2656292] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.2656292] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.2747208] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.2747208] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.2827070] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.2827070] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.2935899] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.2935899] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.3027946] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.3027946] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.3144140] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.3144140] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.3230094] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.3240079] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.3328673] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.3328673] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.3427074] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.3427353] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.3508931] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.3508931] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.3579909] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.3579909] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.3700799] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.3700799] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.3799990] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.3799990] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.3883930] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.3883930] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.3991233] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.3991233] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.4067283] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.4067283] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.4205643] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.4205643] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.4273123] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.4283276] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.4411590] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.4411590] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.4477924] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.4477924] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.4581584] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.4581584] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.4671251] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.4671251] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.4763027] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.4763027] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.4844116] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.4844116] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.4966524] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.4966524] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.5049785] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.5049785] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.5166422] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.5176230] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.5240802] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.5250495] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.5342195] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.5342195] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.5433474] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.5433474] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.5538258] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.5538258] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.5609759] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.5609759] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.5725181] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.5725181] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.5797533] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.5797533] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.5897440] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.5897440] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.6007417] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.6007417] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.6091716] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.6091716] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.6215917] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.6215917] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.6314189] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.6314189] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.6425739] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.6425739] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.6512844] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.6512844] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.6617759] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.6617759] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.6733357] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.6733357] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.6829453] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.6829453] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.6919211] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.6919211] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.7003594] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.7003594] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.7105649] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.7105649] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.7193869] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.7193869] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.7276182] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.7276182] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.7395839] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.7395839] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.7467662] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.7467662] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.7605718] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.7605718] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.7686946] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.7686946] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.7808846] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.7808846] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.7881760] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.7891202] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.8016557] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.8016557] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.8105121] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.8105121] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.8228344] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.8228344] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.8315599] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.8315599] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.8426050] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.8426050] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.8518121] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.8518121] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.8629532] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.8629532] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.8724881] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.8724881] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.8804101] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.8804101] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.8925356] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.8925356] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.8995336] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.8995336] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.9124802] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.9134805] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.9205587] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.9205587] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.9342242] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.9342242] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.9426969] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.9426969] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.9541214] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.9541214] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.9635596] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.9635596] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.9742798] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.9747944] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.9832701] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.9832701] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:08.9923378] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:08.9923378] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:09.0023410] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:09.0023410] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:09.0132529] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:09.0132529] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:09.0227058] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:09.0227058] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:09.0315502] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:09.0315502] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:09.0396074] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:09.0396074] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:09.0507031] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:09.0507031] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:09.0592137] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:09.0592137] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:09.0668551] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:09.0668551] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:09.0798543] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:09.0798543] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:09.0868851] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:09.0868851] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:09.1004809] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:09.1004809] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:09.1085376] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:09.1085376] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:09.1215360] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:09.1215360] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:09.1291664] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:09.1301646] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:09.1424557] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:09.1424557] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:09.1501915] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:09.1511915] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:09.1616872] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:09.1616872] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:09.1710815] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:09.1710815] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:09.1822051] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:09.1822051] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:09.1923137] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:09.1923137] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:09.2002711] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:09.2002711] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:09.2103018] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:09.2103018] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:09.2195972] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:09.2195972] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:09.2273447] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:09.2273447] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:09.2394446] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:09.2394446] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:09.2470396] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:09.2475585] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:09.2605587] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:09.2605587] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:09.2695960] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:09.2695960] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:09.2819872] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:09.2819872] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:09.2900042] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:09.2900042] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:09.3018500] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:09.3018500] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:09.3108379] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:09.3108379] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:09.3229301] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:09.3229301] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:09.3320933] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:09.3320933] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:09.3422283] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:09.3422283] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:09.3524732] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:09.3524732] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:09.3594740] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:09.3604906] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:09.3695874] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:09.3705871] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:09.3788624] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:09.3788624] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:09.3881389] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:09.3881389] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:09.3992993] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:09.3992993] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:09.4082590] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:09.4082590] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:09.4200861] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:09.4200861] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:09.4288640] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:09.4288640] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:09.4411821] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:09.4411821] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:09.4491524] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:09.4491524] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:09.4618299] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:09.4618299] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:09.4709221] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:09.4709221] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:09.4829805] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:09.4829805] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:09.4932876] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:09.4932876] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:09.5022880] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:09.5022880] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:09.5114373] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:09.5114373] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:09.5204685] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:09.5204685] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:09.5321398] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:09.5321398] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:09.5425073] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:09.5425073] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:09.5548691] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:09.5548691] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:09.5644000] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:09.5644000] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:09.5747509] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:09.5747509] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:09.5853785] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:09.5863746] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:09.5954761] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:09.5963748] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:09.6064783] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:09.6064783] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:09.6150724] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:09.6150724] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:09.6245977] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:09.6245977] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:09.6339936] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:09.6349941] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:09.6463290] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:09.6463290] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:09.6565196] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:09.6565196] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:09.6650928] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:09.6650928] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:09.6766664] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:09.6766664] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:09.6842755] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:09.6842755] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:09.6979980] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:09.6979980] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:09.7059990] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:09.7059990] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:09.7188189] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:09.7188189] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:09.7271762] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:09.7271762] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:09.7390226] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:09.7390226] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:09.7474101] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:09.7474101] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:09.7599108] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:09.7599108] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:09.7689326] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:09.7689326] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:09.7806964] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:09.7806964] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:09.7880981] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:09.7880981] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:09.8016284] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:09.8016284] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:09.8099979] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:09.8099979] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:09.8231780] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:09.8231780] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:09.8338114] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:09.8338114] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:09.8431028] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:09.8431028] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:09.8540020] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.8540020] [Debug  :   Coroner] Query successful!True
[05:50:09.8540020] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.8642738] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.8642738] [Debug  :   Coroner] Query successful!True
[05:50:09.8642738] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.8750466] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.8750466] [Debug  :   Coroner] Query successful!True
[05:50:09.8750466] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.8839140] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.8839140] [Debug  :   Coroner] Query successful!True
[05:50:09.8839140] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.8942577] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.8942577] [Debug  :   Coroner] Query successful!True
[05:50:09.8942577] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.9048912] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.9048912] [Debug  :   Coroner] Query successful!True
[05:50:09.9048912] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.9145829] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.9145829] [Debug  :   Coroner] Query successful!True
[05:50:09.9145829] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.9220173] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.9220173] [Debug  :   Coroner] Query successful!True
[05:50:09.9220173] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.9325678] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.9325678] [Debug  :   Coroner] Query successful!True
[05:50:09.9325678] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.9439074] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.9439074] [Debug  :   Coroner] Query successful!True
[05:50:09.9439074] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.9511798] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.9511798] [Debug  :   Coroner] Query successful!True
[05:50:09.9511798] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.9616371] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.9616371] [Debug  :   Coroner] Query successful!True
[05:50:09.9616371] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.9709300] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.9709300] [Debug  :   Coroner] Query successful!True
[05:50:09.9709300] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.9825890] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.9825890] [Debug  :   Coroner] Query successful!True
[05:50:09.9825890] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:09.9906653] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:09.9916670] [Debug  :   Coroner] Query successful!True
[05:50:09.9917047] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.0025406] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.0025406] [Debug  :   Coroner] Query successful!True
[05:50:10.0025406] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.0123856] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.0123856] [Debug  :   Coroner] Query successful!True
[05:50:10.0123856] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.0230007] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.0230007] [Debug  :   Coroner] Query successful!True
[05:50:10.0230007] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.0336715] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.0336715] [Debug  :   Coroner] Query successful!True
[05:50:10.0336715] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.0440115] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.0440115] [Debug  :   Coroner] Query successful!True
[05:50:10.0440115] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.0516912] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.0516912] [Debug  :   Coroner] Query successful!True
[05:50:10.0522103] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.0612812] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.0612812] [Debug  :   Coroner] Query successful!True
[05:50:10.0612812] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.0730895] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.0730895] [Debug  :   Coroner] Query successful!True
[05:50:10.0730895] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.0825968] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.0825968] [Debug  :   Coroner] Query successful!True
[05:50:10.0825968] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.0938139] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.0938139] [Debug  :   Coroner] Query successful!True
[05:50:10.0938139] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.1018835] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.1018835] [Debug  :   Coroner] Query successful!True
[05:50:10.1018835] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.1145854] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.1145854] [Debug  :   Coroner] Query successful!True
[05:50:10.1145854] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.1225031] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.1235026] [Debug  :   Coroner] Query successful!True
[05:50:10.1235026] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.1355006] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.1355006] [Debug  :   Coroner] Query successful!True
[05:50:10.1355006] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.1435019] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.1435019] [Debug  :   Coroner] Query successful!True
[05:50:10.1435019] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.1564633] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.1564633] [Debug  :   Coroner] Query successful!True
[05:50:10.1564633] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.1642394] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.1652408] [Debug  :   Coroner] Query successful!True
[05:50:10.1652408] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.1766820] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.1766820] [Debug  :   Coroner] Query successful!True
[05:50:10.1766820] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.1854480] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.1854480] [Debug  :   Coroner] Query successful!True
[05:50:10.1854480] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.1979781] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.1979781] [Debug  :   Coroner] Query successful!True
[05:50:10.1979781] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.2051625] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.2051625] [Debug  :   Coroner] Query successful!True
[05:50:10.2061621] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.2179538] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.2189557] [Debug  :   Coroner] Query successful!True
[05:50:10.2189557] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.2260083] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.2260083] [Debug  :   Coroner] Query successful!True
[05:50:10.2260083] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.2364996] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.2364996] [Debug  :   Coroner] Query successful!True
[05:50:10.2364996] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.2460062] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.2460062] [Debug  :   Coroner] Query successful!True
[05:50:10.2460062] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.2547195] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.2557183] [Debug  :   Coroner] Query successful!True
[05:50:10.2557183] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.2662102] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.2662102] [Debug  :   Coroner] Query successful!True
[05:50:10.2662102] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.2753096] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.2753096] [Debug  :   Coroner] Query successful!True
[05:50:10.2753096] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.2857684] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.2867698] [Debug  :   Coroner] Query successful!True
[05:50:10.2867698] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.2964742] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.2964742] [Debug  :   Coroner] Query successful!True
[05:50:10.2964742] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.3048639] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.3048639] [Debug  :   Coroner] Query successful!True
[05:50:10.3048639] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.3166201] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.3176188] [Debug  :   Coroner] Query successful!True
[05:50:10.3176188] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.3253412] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.3253412] [Debug  :   Coroner] Query successful!True
[05:50:10.3253412] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.3364011] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.3364011] [Debug  :   Coroner] Query successful!True
[05:50:10.3364011] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.3451362] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.3451362] [Debug  :   Coroner] Query successful!True
[05:50:10.3451362] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.3571451] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.3571451] [Debug  :   Coroner] Query successful!True
[05:50:10.3571451] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.3656642] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.3656642] [Debug  :   Coroner] Query successful!True
[05:50:10.3656642] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.3788987] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.3788987] [Debug  :   Coroner] Query successful!True
[05:50:10.3788987] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.3876293] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.3876293] [Debug  :   Coroner] Query successful!True
[05:50:10.3876293] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.3993610] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.3993610] [Debug  :   Coroner] Query successful!True
[05:50:10.3993610] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.4083706] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.4083706] [Debug  :   Coroner] Query successful!True
[05:50:10.4083706] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.4184893] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.4184893] [Debug  :   Coroner] Query successful!True
[05:50:10.4184893] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.4260463] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.4260463] [Debug  :   Coroner] Query successful!True
[05:50:10.4260463] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.4354929] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.4354929] [Debug  :   Coroner] Query successful!True
[05:50:10.4354929] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.4470909] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.4470909] [Debug  :   Coroner] Query successful!True
[05:50:10.4470909] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.4566445] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.4566445] [Debug  :   Coroner] Query successful!True
[05:50:10.4566445] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.4671133] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.4671133] [Debug  :   Coroner] Query successful!True
[05:50:10.4671133] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.4760953] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.4760953] [Debug  :   Coroner] Query successful!True
[05:50:10.4770970] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.4845082] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.4845082] [Debug  :   Coroner] Query successful!True
[05:50:10.4845082] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.4959617] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.4969597] [Debug  :   Coroner] Query successful!True
[05:50:10.4969597] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.5046268] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.5046268] [Debug  :   Coroner] Query successful!True
[05:50:10.5046268] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.5172195] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.5172195] [Debug  :   Coroner] Query successful!True
[05:50:10.5172195] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.5252605] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.5252605] [Debug  :   Coroner] Query successful!True
[05:50:10.5252605] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.5382248] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.5382248] [Debug  :   Coroner] Query successful!True
[05:50:10.5382248] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.5478471] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.5478471] [Debug  :   Coroner] Query successful!True
[05:50:10.5478471] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.5588635] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.5588635] [Debug  :   Coroner] Query successful!True
[05:50:10.5588635] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.5668899] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.5668899] [Debug  :   Coroner] Query successful!True
[05:50:10.5668899] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.5800541] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.5800541] [Debug  :   Coroner] Query successful!True
[05:50:10.5800541] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.5875682] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.5875682] [Debug  :   Coroner] Query successful!True
[05:50:10.5875682] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.6011026] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.6011026] [Debug  :   Coroner] Query successful!True
[05:50:10.6011026] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.6086187] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.6096216] [Debug  :   Coroner] Query successful!True
[05:50:10.6096216] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.6216778] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.6216778] [Debug  :   Coroner] Query successful!True
[05:50:10.6216778] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.6286794] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.6286794] [Debug  :   Coroner] Query successful!True
[05:50:10.6286794] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.6437841] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.6437841] [Debug  :   Coroner] Query successful!True
[05:50:10.6437841] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.6569286] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.6569286] [Debug  :   Coroner] Query successful!True
[05:50:10.6569286] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.6665935] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.6665935] [Debug  :   Coroner] Query successful!True
[05:50:10.6665935] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.6771700] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.6771700] [Debug  :   Coroner] Query successful!True
[05:50:10.6771700] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.6856647] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.6856647] [Debug  :   Coroner] Query successful!True
[05:50:10.6856647] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.6972186] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.6982159] [Debug  :   Coroner] Query successful!True
[05:50:10.6982159] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.7052483] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.7052483] [Debug  :   Coroner] Query successful!True
[05:50:10.7057691] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.7189075] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.7189075] [Debug  :   Coroner] Query successful!True
[05:50:10.7189075] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.7268453] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.7268453] [Debug  :   Coroner] Query successful!True
[05:50:10.7268453] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.7395979] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.7395979] [Debug  :   Coroner] Query successful!True
[05:50:10.7395979] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.7483485] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.7483485] [Debug  :   Coroner] Query successful!True
[05:50:10.7483485] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.7602224] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.7607631] [Debug  :   Coroner] Query successful!True
[05:50:10.7607631] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.7687347] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.7687347] [Debug  :   Coroner] Query successful!True
[05:50:10.7697341] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.7810584] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.7810584] [Debug  :   Coroner] Query successful!True
[05:50:10.7810584] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.7902560] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.7902560] [Debug  :   Coroner] Query successful!True
[05:50:10.7902560] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.8022892] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.8022892] [Debug  :   Coroner] Query successful!True
[05:50:10.8022892] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.8092899] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.8092899] [Debug  :   Coroner] Query successful!True
[05:50:10.8102902] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.8187515] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.8187515] [Debug  :   Coroner] Query successful!True
[05:50:10.8187515] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.8281511] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.8281511] [Debug  :   Coroner] Query successful!True
[05:50:10.8281511] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.8371397] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.8371397] [Debug  :   Coroner] Query successful!True
[05:50:10.8371397] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.8449530] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.8449530] [Debug  :   Coroner] Query successful!True
[05:50:10.8449530] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.8579898] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.8579898] [Debug  :   Coroner] Query successful!True
[05:50:10.8579898] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.8661372] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.8661372] [Debug  :   Coroner] Query successful!True
[05:50:10.8661372] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.8786940] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.8786940] [Debug  :   Coroner] Query successful!True
[05:50:10.8786940] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.8854148] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.8854148] [Debug  :   Coroner] Query successful!True
[05:50:10.8854148] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.8993724] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.8993724] [Debug  :   Coroner] Query successful!True
[05:50:10.8993724] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.9080704] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.9080704] [Debug  :   Coroner] Query successful!True
[05:50:10.9080704] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.9197709] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.9197709] [Debug  :   Coroner] Query successful!True
[05:50:10.9197709] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.9273985] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.9273985] [Debug  :   Coroner] Query successful!True
[05:50:10.9283516] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.9410621] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.9410621] [Debug  :   Coroner] Query successful!True
[05:50:10.9410621] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.9478036] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.9478036] [Debug  :   Coroner] Query successful!True
[05:50:10.9478036] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.9614814] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.9614814] [Debug  :   Coroner] Query successful!True
[05:50:10.9614814] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.9685612] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.9685612] [Debug  :   Coroner] Query successful!True
[05:50:10.9685612] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.9825063] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.9825063] [Debug  :   Coroner] Query successful!True
[05:50:10.9835064] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:10.9925521] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:10.9925521] [Debug  :   Coroner] Query successful!True
[05:50:10.9925521] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.0021296] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.0021296] [Debug  :   Coroner] Query successful!True
[05:50:11.0021296] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.0121305] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.0121305] [Debug  :   Coroner] Query successful!True
[05:50:11.0126454] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.0196668] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.0196668] [Debug  :   Coroner] Query successful!True
[05:50:11.0196668] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.0307771] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.0307771] [Debug  :   Coroner] Query successful!True
[05:50:11.0307771] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.0402993] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.0402993] [Debug  :   Coroner] Query successful!True
[05:50:11.0402993] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.0519878] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.0519878] [Debug  :   Coroner] Query successful!True
[05:50:11.0519878] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.0595813] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.0595813] [Debug  :   Coroner] Query successful!True
[05:50:11.0595813] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.0674755] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.0674755] [Debug  :   Coroner] Query successful!True
[05:50:11.0674755] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.0793148] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.0793148] [Debug  :   Coroner] Query successful!True
[05:50:11.0793148] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.0881729] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.0881729] [Debug  :   Coroner] Query successful!True
[05:50:11.0881729] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.1001400] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.1011385] [Debug  :   Coroner] Query successful!True
[05:50:11.1011385] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.1089533] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.1089533] [Debug  :   Coroner] Query successful!True
[05:50:11.1089533] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.1206594] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.1216612] [Debug  :   Coroner] Query successful!True
[05:50:11.1216612] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.1282030] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.1282030] [Debug  :   Coroner] Query successful!True
[05:50:11.1282030] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.1415804] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.1425800] [Debug  :   Coroner] Query successful!True
[05:50:11.1425800] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.1510428] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.1510428] [Debug  :   Coroner] Query successful!True
[05:50:11.1510428] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.1620684] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.1620684] [Debug  :   Coroner] Query successful!True
[05:50:11.1620684] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.1715373] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.1715931] [Debug  :   Coroner] Query successful!True
[05:50:11.1715931] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.1821005] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.1821005] [Debug  :   Coroner] Query successful!True
[05:50:11.1831005] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.1929889] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.1929889] [Debug  :   Coroner] Query successful!True
[05:50:11.1929889] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.2031812] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.2031812] [Debug  :   Coroner] Query successful!True
[05:50:11.2031812] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.2134350] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.2134350] [Debug  :   Coroner] Query successful!True
[05:50:11.2134350] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.2213168] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.2213168] [Debug  :   Coroner] Query successful!True
[05:50:11.2213168] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.2316947] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.2316947] [Debug  :   Coroner] Query successful!True
[05:50:11.2316947] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.2411842] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.2411842] [Debug  :   Coroner] Query successful!True
[05:50:11.2411842] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.2521459] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.2521459] [Debug  :   Coroner] Query successful!True
[05:50:11.2521459] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.2638623] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.2638623] [Debug  :   Coroner] Query successful!True
[05:50:11.2638623] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.2734361] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.2734361] [Debug  :   Coroner] Query successful!True
[05:50:11.2734361] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.2833942] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.2833942] [Debug  :   Coroner] Query successful!True
[05:50:11.2833942] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.2935177] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.2935177] [Debug  :   Coroner] Query successful!True
[05:50:11.2945809] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.3035833] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.3035833] [Debug  :   Coroner] Query successful!True
[05:50:11.3035833] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.3146686] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.3146686] [Debug  :   Coroner] Query successful!True
[05:50:11.3146686] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.3253809] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.3253809] [Debug  :   Coroner] Query successful!True
[05:50:11.3253809] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.3370414] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.3370414] [Debug  :   Coroner] Query successful!True
[05:50:11.3370414] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.3464011] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.3464011] [Debug  :   Coroner] Query successful!True
[05:50:11.3464011] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.3574013] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.3584000] [Debug  :   Coroner] Query successful!True
[05:50:11.3584000] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.3667730] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.3667730] [Debug  :   Coroner] Query successful!True
[05:50:11.3667730] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.3782983] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.3782983] [Debug  :   Coroner] Query successful!True
[05:50:11.3782983] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.3874115] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.3874115] [Debug  :   Coroner] Query successful!True
[05:50:11.3883687] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.4000059] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.4000059] [Debug  :   Coroner] Query successful!True
[05:50:11.4000059] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.4086780] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.4086780] [Debug  :   Coroner] Query successful!True
[05:50:11.4086780] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.4201558] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.4201558] [Debug  :   Coroner] Query successful!True
[05:50:11.4201558] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.4288433] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.4288433] [Debug  :   Coroner] Query successful!True
[05:50:11.4288433] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.4410425] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.4410425] [Debug  :   Coroner] Query successful!True
[05:50:11.4410425] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.4497149] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.4497149] [Debug  :   Coroner] Query successful!True
[05:50:11.4497149] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.4620668] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.4620668] [Debug  :   Coroner] Query successful!True
[05:50:11.4620668] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.4710221] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.4710221] [Debug  :   Coroner] Query successful!True
[05:50:11.4710221] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.4823677] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.4833667] [Debug  :   Coroner] Query successful!True
[05:50:11.4833667] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.4932093] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.4932093] [Debug  :   Coroner] Query successful!True
[05:50:11.4932093] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.5024513] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.5024513] [Debug  :   Coroner] Query successful!True
[05:50:11.5024513] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.5126290] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.5126290] [Debug  :   Coroner] Query successful!True
[05:50:11.5126290] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.5249429] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.5249429] [Debug  :   Coroner] Query successful!True
[05:50:11.5249429] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.5345398] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.5345398] [Debug  :   Coroner] Query successful!True
[05:50:11.5345398] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.5451564] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.5451564] [Debug  :   Coroner] Query successful!True
[05:50:11.5451564] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.5572366] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.5572366] [Debug  :   Coroner] Query successful!True
[05:50:11.5572366] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.5649157] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.5649157] [Debug  :   Coroner] Query successful!True
[05:50:11.5649157] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.5746744] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.5746744] [Debug  :   Coroner] Query successful!True
[05:50:11.5746744] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.5832534] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.5832534] [Debug  :   Coroner] Query successful!True
[05:50:11.5832534] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.6036640] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.6036640] [Debug  :   Coroner] Query successful!True
[05:50:11.6036640] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.6132780] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.6132780] [Debug  :   Coroner] Query successful!True
[05:50:11.6132780] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.6240912] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.6240912] [Debug  :   Coroner] Query successful!True
[05:50:11.6240912] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.6356033] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.6356033] [Debug  :   Coroner] Query successful!True
[05:50:11.6356033] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.6444653] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.6444653] [Debug  :   Coroner] Query successful!True
[05:50:11.6444653] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.6563581] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.6563581] [Debug  :   Coroner] Query successful!True
[05:50:11.6563581] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.6655552] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.6655552] [Debug  :   Coroner] Query successful!True
[05:50:11.6655552] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.6779237] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.6779237] [Debug  :   Coroner] Query successful!True
[05:50:11.6779237] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.6876673] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.6876673] [Debug  :   Coroner] Query successful!True
[05:50:11.6876673] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.6978407] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.6978407] [Debug  :   Coroner] Query successful!True
[05:50:11.6988431] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.7081396] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.7081396] [Debug  :   Coroner] Query successful!True
[05:50:11.7091109] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.7192466] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.7192466] [Debug  :   Coroner] Query successful!True
[05:50:11.7192466] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.7284025] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.7284025] [Debug  :   Coroner] Query successful!True
[05:50:11.7284025] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.7404373] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.7404373] [Debug  :   Coroner] Query successful!True
[05:50:11.7404373] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.7479866] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.7479866] [Debug  :   Coroner] Query successful!True
[05:50:11.7479866] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.7609477] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.7609477] [Debug  :   Coroner] Query successful!True
[05:50:11.7609477] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.7695502] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.7695502] [Debug  :   Coroner] Query successful!True
[05:50:11.7695502] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.7822092] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.7822092] [Debug  :   Coroner] Query successful!True
[05:50:11.7822092] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.7909880] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.7909880] [Debug  :   Coroner] Query successful!True
[05:50:11.7909880] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.8010660] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:50:11.8030270] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.8030270] [Debug  :   Coroner] Query successful!True
[05:50:11.8030270] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.8131665] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.8131665] [Debug  :   Coroner] Query successful!True
[05:50:11.8131665] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.8259452] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.8259452] [Debug  :   Coroner] Query successful!True
[05:50:11.8259452] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.8374259] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.8374259] [Debug  :   Coroner] Query successful!True
[05:50:11.8374259] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.8492626] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.8492626] [Debug  :   Coroner] Query successful!True
[05:50:11.8492626] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.8607583] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.8607583] [Debug  :   Coroner] Query successful!True
[05:50:11.8617245] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.8714064] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.8714064] [Debug  :   Coroner] Query successful!True
[05:50:11.8714064] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.8867435] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.8867435] [Debug  :   Coroner] Query successful!True
[05:50:11.8867435] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.8897305] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:50:11.8972770] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.8982781] [Debug  :   Coroner] Query successful!True
[05:50:11.8982781] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.9084527] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.9094528] [Debug  :   Coroner] Query successful!True
[05:50:11.9094528] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.9212524] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.9212524] [Debug  :   Coroner] Query successful!True
[05:50:11.9212524] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.9309140] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.9309140] [Debug  :   Coroner] Query successful!True
[05:50:11.9309140] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.9413564] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.9413564] [Debug  :   Coroner] Query successful!True
[05:50:11.9413564] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.9508968] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.9508968] [Debug  :   Coroner] Query successful!True
[05:50:11.9508968] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.9621034] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.9621034] [Debug  :   Coroner] Query successful!True
[05:50:11.9621034] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.9722997] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.9722997] [Debug  :   Coroner] Query successful!True
[05:50:11.9722997] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.9833532] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.9833532] [Debug  :   Coroner] Query successful!True
[05:50:11.9833532] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:11.9953522] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:11.9953522] [Debug  :   Coroner] Query successful!True
[05:50:11.9953522] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.0041954] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.0041954] [Debug  :   Coroner] Query successful!True
[05:50:12.0041954] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.0174312] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.0184306] [Debug  :   Coroner] Query successful!True
[05:50:12.0184306] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.0280205] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.0280205] [Debug  :   Coroner] Query successful!True
[05:50:12.0280205] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.0388909] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.0388909] [Debug  :   Coroner] Query successful!True
[05:50:12.0388909] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.0509044] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.0509044] [Debug  :   Coroner] Query successful!True
[05:50:12.0509044] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.0626013] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.0626013] [Debug  :   Coroner] Query successful!True
[05:50:12.0626013] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.0733668] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.0744006] [Debug  :   Coroner] Query successful!True
[05:50:12.0744006] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.0852059] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.0852059] [Debug  :   Coroner] Query successful!True
[05:50:12.0852059] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.0974573] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.0974573] [Debug  :   Coroner] Query successful!True
[05:50:12.0974573] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.1094450] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.1094450] [Debug  :   Coroner] Query successful!True
[05:50:12.1094450] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.1245748] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.1245748] [Debug  :   Coroner] Query successful!True
[05:50:12.1245748] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.1372360] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.1372360] [Debug  :   Coroner] Query successful!True
[05:50:12.1372360] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.1502020] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.1507177] [Debug  :   Coroner] Query successful!True
[05:50:12.1507177] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.1600806] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.1606077] [Debug  :   Coroner] Query successful!True
[05:50:12.1606246] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.1701150] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.1701150] [Debug  :   Coroner] Query successful!True
[05:50:12.1701150] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.1844379] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.1844379] [Debug  :   Coroner] Query successful!True
[05:50:12.1844379] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.1952179] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.1952179] [Debug  :   Coroner] Query successful!True
[05:50:12.1952179] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.2035595] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.2045568] [Debug  :   Coroner] Query successful!True
[05:50:12.2045568] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.2192083] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.2192083] [Debug  :   Coroner] Query successful!True
[05:50:12.2192083] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.2284764] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.2284764] [Debug  :   Coroner] Query successful!True
[05:50:12.2284764] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.2407132] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.2407132] [Debug  :   Coroner] Query successful!True
[05:50:12.2407132] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.2494055] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.2494055] [Debug  :   Coroner] Query successful!True
[05:50:12.2494055] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.2605264] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.2605264] [Debug  :   Coroner] Query successful!True
[05:50:12.2605264] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.2695716] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.2695716] [Debug  :   Coroner] Query successful!True
[05:50:12.2695716] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.2816429] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.2821785] [Debug  :   Coroner] Query successful!True
[05:50:12.2821785] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.2902009] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.2907618] [Debug  :   Coroner] Query successful!True
[05:50:12.2907618] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.3028436] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.3028436] [Debug  :   Coroner] Query successful!True
[05:50:12.3028436] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.3112154] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.3112154] [Debug  :   Coroner] Query successful!True
[05:50:12.3121786] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.3232871] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.3232871] [Debug  :   Coroner] Query successful!True
[05:50:12.3232871] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.3335856] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.3335856] [Debug  :   Coroner] Query successful!True
[05:50:12.3335856] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.3447773] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.3447773] [Debug  :   Coroner] Query successful!True
[05:50:12.3447773] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.3551538] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.3551538] [Debug  :   Coroner] Query successful!True
[05:50:12.3551538] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.3651235] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.3651235] [Debug  :   Coroner] Query successful!True
[05:50:12.3651235] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.3787393] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.3787393] [Debug  :   Coroner] Query successful!True
[05:50:12.3787393] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.3873988] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.3879203] [Debug  :   Coroner] Query successful!True
[05:50:12.3879203] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.3990300] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.4000304] [Debug  :   Coroner] Query successful!True
[05:50:12.4000304] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.4091025] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.4091025] [Debug  :   Coroner] Query successful!True
[05:50:12.4091025] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.4208152] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.4208152] [Debug  :   Coroner] Query successful!True
[05:50:12.4208152] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.4298668] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.4298668] [Debug  :   Coroner] Query successful!True
[05:50:12.4298668] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.4422446] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.4422446] [Debug  :   Coroner] Query successful!True
[05:50:12.4422446] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.4512822] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.4512822] [Debug  :   Coroner] Query successful!True
[05:50:12.4512822] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.4624866] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.4624866] [Debug  :   Coroner] Query successful!True
[05:50:12.4624866] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.4715626] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.4715626] [Debug  :   Coroner] Query successful!True
[05:50:12.4715626] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.4831873] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.4831873] [Debug  :   Coroner] Query successful!True
[05:50:12.4831873] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.4941071] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.4941071] [Debug  :   Coroner] Query successful!True
[05:50:12.4941071] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.5031762] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.5031762] [Debug  :   Coroner] Query successful!True
[05:50:12.5031762] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.5184736] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.5184736] [Debug  :   Coroner] Query successful!True
[05:50:12.5184736] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.5282380] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.5282380] [Debug  :   Coroner] Query successful!True
[05:50:12.5282380] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.5384610] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.5384610] [Debug  :   Coroner] Query successful!True
[05:50:12.5384610] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.5489533] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.5489533] [Debug  :   Coroner] Query successful!True
[05:50:12.5489533] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.5593483] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.5593483] [Debug  :   Coroner] Query successful!True
[05:50:12.5593483] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.5691685] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.5691685] [Debug  :   Coroner] Query successful!True
[05:50:12.5691685] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.5805685] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.5805685] [Debug  :   Coroner] Query successful!True
[05:50:12.5805685] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.5883751] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.5883751] [Debug  :   Coroner] Query successful!True
[05:50:12.5883751] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.6007738] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.6007738] [Debug  :   Coroner] Query successful!True
[05:50:12.6007738] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.6096989] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.6096989] [Debug  :   Coroner] Query successful!True
[05:50:12.6096989] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.6221889] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.6221889] [Debug  :   Coroner] Query successful!True
[05:50:12.6221889] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.6307661] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.6307661] [Debug  :   Coroner] Query successful!True
[05:50:12.6307661] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.6427426] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.6427426] [Debug  :   Coroner] Query successful!True
[05:50:12.6427426] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.6533920] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.6533920] [Debug  :   Coroner] Query successful!True
[05:50:12.6533920] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.6620070] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.6625456] [Debug  :   Coroner] Query successful!True
[05:50:12.6625456] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.6722692] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.6722692] [Debug  :   Coroner] Query successful!True
[05:50:12.6722692] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.6828070] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.6828070] [Debug  :   Coroner] Query successful!True
[05:50:12.6828070] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.6926958] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.6926958] [Debug  :   Coroner] Query successful!True
[05:50:12.6926958] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.7040967] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.7040967] [Debug  :   Coroner] Query successful!True
[05:50:12.7040967] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.7151059] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.7151059] [Debug  :   Coroner] Query successful!True
[05:50:12.7151059] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.7243978] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.7249141] [Debug  :   Coroner] Query successful!True
[05:50:12.7249627] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.7343733] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.7343733] [Debug  :   Coroner] Query successful!True
[05:50:12.7343733] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.7455907] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.7455907] [Debug  :   Coroner] Query successful!True
[05:50:12.7455907] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.7556438] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.7556438] [Debug  :   Coroner] Query successful!True
[05:50:12.7556438] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.7661535] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.7661535] [Debug  :   Coroner] Query successful!True
[05:50:12.7666703] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.7757066] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.7767066] [Debug  :   Coroner] Query successful!True
[05:50:12.7767066] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.7869226] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.7869226] [Debug  :   Coroner] Query successful!True
[05:50:12.7869226] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.7965534] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.7975572] [Debug  :   Coroner] Query successful!True
[05:50:12.7975572] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.8074395] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.8074395] [Debug  :   Coroner] Query successful!True
[05:50:12.8074395] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.8179622] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.8179622] [Debug  :   Coroner] Query successful!True
[05:50:12.8179622] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.8285343] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.8285343] [Debug  :   Coroner] Query successful!True
[05:50:12.8285343] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.8381497] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.8381497] [Debug  :   Coroner] Query successful!True
[05:50:12.8391504] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.8497661] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.8497661] [Debug  :   Coroner] Query successful!True
[05:50:12.8497661] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.8601805] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.8607046] [Debug  :   Coroner] Query successful!True
[05:50:12.8607217] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.8718812] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.8718812] [Debug  :   Coroner] Query successful!True
[05:50:12.8718812] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.8821031] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.8821031] [Debug  :   Coroner] Query successful!True
[05:50:12.8821031] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.8913620] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.8913620] [Debug  :   Coroner] Query successful!True
[05:50:12.8913620] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.9017499] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.9017499] [Debug  :   Coroner] Query successful!True
[05:50:12.9017499] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.9122775] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.9132524] [Debug  :   Coroner] Query successful!True
[05:50:12.9132524] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.9231173] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.9231173] [Debug  :   Coroner] Query successful!True
[05:50:12.9231173] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.9336369] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.9336369] [Debug  :   Coroner] Query successful!True
[05:50:12.9336369] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.9430548] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.9430548] [Debug  :   Coroner] Query successful!True
[05:50:12.9430548] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.9537134] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.9537134] [Debug  :   Coroner] Query successful!True
[05:50:12.9537134] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.9631628] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.9641639] [Debug  :   Coroner] Query successful!True
[05:50:12.9641639] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.9742311] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.9752062] [Debug  :   Coroner] Query successful!True
[05:50:12.9752062] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.9844259] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.9849601] [Debug  :   Coroner] Query successful!True
[05:50:12.9849601] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:12.9968079] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:12.9968079] [Debug  :   Coroner] Query successful!True
[05:50:12.9968079] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.0043984] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.0043984] [Debug  :   Coroner] Query successful!True
[05:50:13.0053988] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.0184008] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.0184008] [Debug  :   Coroner] Query successful!True
[05:50:13.0184008] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.0271514] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.0271514] [Debug  :   Coroner] Query successful!True
[05:50:13.0271514] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.0383413] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.0383413] [Debug  :   Coroner] Query successful!True
[05:50:13.0383413] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.0468744] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.0468744] [Debug  :   Coroner] Query successful!True
[05:50:13.0468744] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.0598856] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.0598856] [Debug  :   Coroner] Query successful!True
[05:50:13.0598856] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.0682509] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.0683810] [Debug  :   Coroner] Query successful!True
[05:50:13.0683810] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.0795417] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.0795417] [Debug  :   Coroner] Query successful!True
[05:50:13.0795417] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.0894473] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.0894473] [Debug  :   Coroner] Query successful!True
[05:50:13.0894473] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.1010912] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.1010912] [Debug  :   Coroner] Query successful!True
[05:50:13.1010912] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.1096036] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.1096036] [Debug  :   Coroner] Query successful!True
[05:50:13.1096036] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.1216323] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.1216323] [Debug  :   Coroner] Query successful!True
[05:50:13.1216323] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.1306311] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.1306311] [Debug  :   Coroner] Query successful!True
[05:50:13.1306311] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.1424597] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.1424597] [Debug  :   Coroner] Query successful!True
[05:50:13.1424597] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.1517587] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.1517587] [Debug  :   Coroner] Query successful!True
[05:50:13.1517587] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.1622843] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.1622843] [Debug  :   Coroner] Query successful!True
[05:50:13.1622843] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.1714299] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.1714299] [Debug  :   Coroner] Query successful!True
[05:50:13.1714299] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.1824346] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.1824346] [Debug  :   Coroner] Query successful!True
[05:50:13.1824346] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.1922266] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.1922266] [Debug  :   Coroner] Query successful!True
[05:50:13.1922266] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.2037784] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.2037784] [Debug  :   Coroner] Query successful!True
[05:50:13.2037784] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.2122405] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.2122405] [Debug  :   Coroner] Query successful!True
[05:50:13.2122405] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.2244932] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.2244932] [Debug  :   Coroner] Query successful!True
[05:50:13.2244932] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.2340247] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.2340247] [Debug  :   Coroner] Query successful!True
[05:50:13.2340247] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.2445832] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.2455628] [Debug  :   Coroner] Query successful!True
[05:50:13.2455628] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.2569976] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.2569976] [Debug  :   Coroner] Query successful!True
[05:50:13.2569976] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.2660831] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.2660831] [Debug  :   Coroner] Query successful!True
[05:50:13.2660831] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.2751413] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.2751413] [Debug  :   Coroner] Query successful!True
[05:50:13.2751413] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.2867999] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.2867999] [Debug  :   Coroner] Query successful!True
[05:50:13.2867999] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.2961116] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.2961116] [Debug  :   Coroner] Query successful!True
[05:50:13.2961116] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.3076947] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.3076947] [Debug  :   Coroner] Query successful!True
[05:50:13.3076947] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.3177345] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.3177345] [Debug  :   Coroner] Query successful!True
[05:50:13.3177345] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.3284586] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.3284586] [Debug  :   Coroner] Query successful!True
[05:50:13.3284586] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.3383548] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.3383548] [Debug  :   Coroner] Query successful!True
[05:50:13.3383548] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.3493743] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.3503721] [Debug  :   Coroner] Query successful!True
[05:50:13.3503721] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.3592357] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.3592357] [Debug  :   Coroner] Query successful!True
[05:50:13.3592357] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.3733422] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.3733422] [Debug  :   Coroner] Query successful!True
[05:50:13.3733422] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.3856196] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.3856196] [Debug  :   Coroner] Query successful!True
[05:50:13.3856196] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.3982250] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.3982250] [Debug  :   Coroner] Query successful!True
[05:50:13.3982250] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.4093152] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.4093152] [Debug  :   Coroner] Query successful!True
[05:50:13.4093152] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.4208947] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.4208947] [Debug  :   Coroner] Query successful!True
[05:50:13.4208947] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.4315530] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.4315530] [Debug  :   Coroner] Query successful!True
[05:50:13.4315530] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.4433923] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.4433923] [Debug  :   Coroner] Query successful!True
[05:50:13.4433923] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.4557988] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.4557988] [Debug  :   Coroner] Query successful!True
[05:50:13.4557988] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.4678058] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.4678058] [Debug  :   Coroner] Query successful!True
[05:50:13.4678058] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.4790849] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.4800871] [Debug  :   Coroner] Query successful!True
[05:50:13.4800871] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.4921973] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.4931971] [Debug  :   Coroner] Query successful!True
[05:50:13.4931971] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.5054942] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.5054942] [Debug  :   Coroner] Query successful!True
[05:50:13.5064630] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.5185164] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.5190333] [Debug  :   Coroner] Query successful!True
[05:50:13.5190333] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.5313461] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.5313461] [Debug  :   Coroner] Query successful!True
[05:50:13.5313461] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.5414764] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.5414764] [Debug  :   Coroner] Query successful!True
[05:50:13.5424780] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.5521418] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.5531743] [Debug  :   Coroner] Query successful!True
[05:50:13.5531743] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.5657041] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.5657041] [Debug  :   Coroner] Query successful!True
[05:50:13.5657041] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.5784056] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.5784056] [Debug  :   Coroner] Query successful!True
[05:50:13.5784056] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.5888678] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.5888678] [Debug  :   Coroner] Query successful!True
[05:50:13.5888678] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.6018293] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.6018293] [Debug  :   Coroner] Query successful!True
[05:50:13.6018293] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.6131981] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.6131981] [Debug  :   Coroner] Query successful!True
[05:50:13.6131981] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.6252308] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.6252308] [Debug  :   Coroner] Query successful!True
[05:50:13.6252308] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.6378583] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.6378583] [Debug  :   Coroner] Query successful!True
[05:50:13.6378583] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.6500908] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.6500908] [Debug  :   Coroner] Query successful!True
[05:50:13.6500908] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.6824894] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.6824894] [Debug  :   Coroner] Query successful!True
[05:50:13.6824894] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.6935032] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.6935032] [Debug  :   Coroner] Query successful!True
[05:50:13.6935032] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.7048589] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.7048589] [Debug  :   Coroner] Query successful!True
[05:50:13.7048589] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.7150584] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.7160595] [Debug  :   Coroner] Query successful!True
[05:50:13.7160595] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.7268684] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.7274111] [Debug  :   Coroner] Query successful!True
[05:50:13.7274111] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.7376615] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.7376615] [Debug  :   Coroner] Query successful!True
[05:50:13.7376615] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.7478473] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.7484582] [Debug  :   Coroner] Query successful!True
[05:50:13.7484582] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.7602984] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.7602984] [Debug  :   Coroner] Query successful!True
[05:50:13.7602984] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.7703358] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.7703358] [Debug  :   Coroner] Query successful!True
[05:50:13.7703358] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.7810244] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.7810244] [Debug  :   Coroner] Query successful!True
[05:50:13.7810244] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.7909692] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.7909692] [Debug  :   Coroner] Query successful!True
[05:50:13.7909692] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.8018159] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.8018159] [Debug  :   Coroner] Query successful!True
[05:50:13.8018159] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.8119937] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.8119937] [Debug  :   Coroner] Query successful!True
[05:50:13.8119937] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.8236191] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.8236191] [Debug  :   Coroner] Query successful!True
[05:50:13.8236191] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.8374455] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.8374455] [Debug  :   Coroner] Query successful!True
[05:50:13.8374455] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.8465576] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.8465576] [Debug  :   Coroner] Query successful!True
[05:50:13.8465576] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.8586002] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.8586002] [Debug  :   Coroner] Query successful!True
[05:50:13.8586002] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.8676133] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.8676133] [Debug  :   Coroner] Query successful!True
[05:50:13.8676133] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.8796956] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.8796956] [Debug  :   Coroner] Query successful!True
[05:50:13.8796956] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.8890728] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.8890728] [Debug  :   Coroner] Query successful!True
[05:50:13.8890728] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.9015134] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.9015134] [Debug  :   Coroner] Query successful!True
[05:50:13.9015134] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.9106696] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.9106696] [Debug  :   Coroner] Query successful!True
[05:50:13.9106696] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.9216737] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.9216737] [Debug  :   Coroner] Query successful!True
[05:50:13.9216737] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.9325979] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.9325979] [Debug  :   Coroner] Query successful!True
[05:50:13.9325979] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.9437101] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.9437101] [Debug  :   Coroner] Query successful!True
[05:50:13.9447116] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.9541168] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.9541168] [Debug  :   Coroner] Query successful!True
[05:50:13.9541168] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.9654151] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.9654151] [Debug  :   Coroner] Query successful!True
[05:50:13.9654151] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.9756568] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.9756568] [Debug  :   Coroner] Query successful!True
[05:50:13.9756568] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:13.9863111] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:13.9863111] [Debug  :   Coroner] Query successful!True
[05:50:13.9863111] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.0000043] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.0000043] [Debug  :   Coroner] Query successful!True
[05:50:14.0000043] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.0094138] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.0094138] [Debug  :   Coroner] Query successful!True
[05:50:14.0094138] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.0213597] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.0213597] [Debug  :   Coroner] Query successful!True
[05:50:14.0213597] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.0314088] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.0314088] [Debug  :   Coroner] Query successful!True
[05:50:14.0314088] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.0424479] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.0424479] [Debug  :   Coroner] Query successful!True
[05:50:14.0424479] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.0526736] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.0526736] [Debug  :   Coroner] Query successful!True
[05:50:14.0526736] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.0664428] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.0664428] [Debug  :   Coroner] Query successful!True
[05:50:14.0664428] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.0784427] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.0784427] [Debug  :   Coroner] Query successful!True
[05:50:14.0784427] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.0885592] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.0885592] [Debug  :   Coroner] Query successful!True
[05:50:14.0885592] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.1016726] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.1016726] [Debug  :   Coroner] Query successful!True
[05:50:14.1016726] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.1113817] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.1113817] [Debug  :   Coroner] Query successful!True
[05:50:14.1113817] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.1231797] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.1231797] [Debug  :   Coroner] Query successful!True
[05:50:14.1231797] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.1341413] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.1341413] [Debug  :   Coroner] Query successful!True
[05:50:14.1341413] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.1476134] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.1476134] [Debug  :   Coroner] Query successful!True
[05:50:14.1476134] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.1585085] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.1585085] [Debug  :   Coroner] Query successful!True
[05:50:14.1585085] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.1712543] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.1712543] [Debug  :   Coroner] Query successful!True
[05:50:14.1712543] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.1833046] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.1833046] [Debug  :   Coroner] Query successful!True
[05:50:14.1833046] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.1947459] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.1947459] [Debug  :   Coroner] Query successful!True
[05:50:14.1947459] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.2058702] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.2058702] [Debug  :   Coroner] Query successful!True
[05:50:14.2058702] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.2171669] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.2171669] [Debug  :   Coroner] Query successful!True
[05:50:14.2171669] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.2284792] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.2284792] [Debug  :   Coroner] Query successful!True
[05:50:14.2284792] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.2409316] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.2409316] [Debug  :   Coroner] Query successful!True
[05:50:14.2409316] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.2499576] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.2499576] [Debug  :   Coroner] Query successful!True
[05:50:14.2499576] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.2630202] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.2630202] [Debug  :   Coroner] Query successful!True
[05:50:14.2630202] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.2734825] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.2734825] [Debug  :   Coroner] Query successful!True
[05:50:14.2734825] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.2832251] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.2842278] [Debug  :   Coroner] Query successful!True
[05:50:14.2842278] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.2947418] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.2947418] [Debug  :   Coroner] Query successful!True
[05:50:14.2947418] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.3057677] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.3057677] [Debug  :   Coroner] Query successful!True
[05:50:14.3067687] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.3170287] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.3170287] [Debug  :   Coroner] Query successful!True
[05:50:14.3170287] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.3302385] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.3302385] [Debug  :   Coroner] Query successful!True
[05:50:14.3302385] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.3422388] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.3422388] [Debug  :   Coroner] Query successful!True
[05:50:14.3422388] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.3515391] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.3515391] [Debug  :   Coroner] Query successful!True
[05:50:14.3515391] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.3657057] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.3657057] [Debug  :   Coroner] Query successful!True
[05:50:14.3657057] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.3771759] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.3771759] [Debug  :   Coroner] Query successful!True
[05:50:14.3771759] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.3874801] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.3884796] [Debug  :   Coroner] Query successful!True
[05:50:14.3884796] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.4002734] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.4002734] [Debug  :   Coroner] Query successful!True
[05:50:14.4002734] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.4118297] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.4118297] [Debug  :   Coroner] Query successful!True
[05:50:14.4118297] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.4223952] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.4223952] [Debug  :   Coroner] Query successful!True
[05:50:14.4223952] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.4331178] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.4331178] [Debug  :   Coroner] Query successful!True
[05:50:14.4331178] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.4455335] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.4455335] [Debug  :   Coroner] Query successful!True
[05:50:14.4455335] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.4571595] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.4571595] [Debug  :   Coroner] Query successful!True
[05:50:14.4571595] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.4691925] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.4691925] [Debug  :   Coroner] Query successful!True
[05:50:14.4691925] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.4801877] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.4801877] [Debug  :   Coroner] Query successful!True
[05:50:14.4801877] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.4902407] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.4902407] [Debug  :   Coroner] Query successful!True
[05:50:14.4902407] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.5052012] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.5052012] [Debug  :   Coroner] Query successful!True
[05:50:14.5052012] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.5155244] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.5155244] [Debug  :   Coroner] Query successful!True
[05:50:14.5155244] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.5252333] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.5257907] [Debug  :   Coroner] Query successful!True
[05:50:14.5257907] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.5391802] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.5391802] [Debug  :   Coroner] Query successful!True
[05:50:14.5391802] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.5492035] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.5492035] [Debug  :   Coroner] Query successful!True
[05:50:14.5492035] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.5609971] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.5609971] [Debug  :   Coroner] Query successful!True
[05:50:14.5609971] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.5701691] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.5701691] [Debug  :   Coroner] Query successful!True
[05:50:14.5701691] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.5821028] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.5821028] [Debug  :   Coroner] Query successful!True
[05:50:14.5821028] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.5923262] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.5933031] [Debug  :   Coroner] Query successful!True
[05:50:14.5933031] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.6035790] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.6035790] [Debug  :   Coroner] Query successful!True
[05:50:14.6035790] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.6141852] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.6141852] [Debug  :   Coroner] Query successful!True
[05:50:14.6141852] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.6247643] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.6257068] [Debug  :   Coroner] Query successful!True
[05:50:14.6257068] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.6361920] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.6361920] [Debug  :   Coroner] Query successful!True
[05:50:14.6361920] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.6508717] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.6508717] [Debug  :   Coroner] Query successful!True
[05:50:14.6514170] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.6623960] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.6623960] [Debug  :   Coroner] Query successful!True
[05:50:14.6623960] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.6713959] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.6713959] [Debug  :   Coroner] Query successful!True
[05:50:14.6723963] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.6851130] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.6851130] [Debug  :   Coroner] Query successful!True
[05:50:14.6851130] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.6953252] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.6953252] [Debug  :   Coroner] Query successful!True
[05:50:14.6953252] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.7073966] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.7073966] [Debug  :   Coroner] Query successful!True
[05:50:14.7073966] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.7185526] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.7185526] [Debug  :   Coroner] Query successful!True
[05:50:14.7185526] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.7292524] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.7292524] [Debug  :   Coroner] Query successful!True
[05:50:14.7292524] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.7402501] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.7402501] [Debug  :   Coroner] Query successful!True
[05:50:14.7402501] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.7497909] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.7497909] [Debug  :   Coroner] Query successful!True
[05:50:14.7497909] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.7616855] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.7616855] [Debug  :   Coroner] Query successful!True
[05:50:14.7616855] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.7710922] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.7710922] [Debug  :   Coroner] Query successful!True
[05:50:14.7720566] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.7821626] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.7821626] [Debug  :   Coroner] Query successful!True
[05:50:14.7821626] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.7918162] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.7918162] [Debug  :   Coroner] Query successful!True
[05:50:14.7918162] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.8024914] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.8024914] [Debug  :   Coroner] Query successful!True
[05:50:14.8024914] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.8107179] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.8107179] [Debug  :   Coroner] Query successful!True
[05:50:14.8107179] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.8239767] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.8239767] [Debug  :   Coroner] Query successful!True
[05:50:14.8239767] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.8335747] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.8335747] [Debug  :   Coroner] Query successful!True
[05:50:14.8335747] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.8447579] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.8447579] [Debug  :   Coroner] Query successful!True
[05:50:14.8447579] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.8553676] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.8563054] [Debug  :   Coroner] Query successful!True
[05:50:14.8563054] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.8648215] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.8648215] [Debug  :   Coroner] Query successful!True
[05:50:14.8648215] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.8782907] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.8782907] [Debug  :   Coroner] Query successful!True
[05:50:14.8792910] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.8887395] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.8887395] [Debug  :   Coroner] Query successful!True
[05:50:14.8887395] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.8992399] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.9002392] [Debug  :   Coroner] Query successful!True
[05:50:14.9002392] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.9083064] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.9083064] [Debug  :   Coroner] Query successful!True
[05:50:14.9083064] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.9202850] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.9212868] [Debug  :   Coroner] Query successful!True
[05:50:14.9212868] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.9297908] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.9297908] [Debug  :   Coroner] Query successful!True
[05:50:14.9297908] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.9411284] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.9411284] [Debug  :   Coroner] Query successful!True
[05:50:14.9411284] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.9491402] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.9491402] [Debug  :   Coroner] Query successful!True
[05:50:14.9491402] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.9624833] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.9624833] [Debug  :   Coroner] Query successful!True
[05:50:14.9624833] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.9703306] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.9708480] [Debug  :   Coroner] Query successful!True
[05:50:14.9708480] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.9821353] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.9831352] [Debug  :   Coroner] Query successful!True
[05:50:14.9831352] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:14.9930528] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:14.9930528] [Debug  :   Coroner] Query successful!True
[05:50:14.9930528] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.0028604] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.0028604] [Debug  :   Coroner] Query successful!True
[05:50:15.0028604] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.0128753] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.0138748] [Debug  :   Coroner] Query successful!True
[05:50:15.0138748] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.0242219] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.0242219] [Debug  :   Coroner] Query successful!True
[05:50:15.0242219] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.0332434] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.0332434] [Debug  :   Coroner] Query successful!True
[05:50:15.0332434] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.0440647] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.0440647] [Debug  :   Coroner] Query successful!True
[05:50:15.0440647] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.0538931] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.0538931] [Debug  :   Coroner] Query successful!True
[05:50:15.0538931] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.0644964] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.0644964] [Debug  :   Coroner] Query successful!True
[05:50:15.0654706] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.0749012] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.0749012] [Debug  :   Coroner] Query successful!True
[05:50:15.0758793] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.0859147] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.0859147] [Debug  :   Coroner] Query successful!True
[05:50:15.0859147] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.0960807] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.0960807] [Debug  :   Coroner] Query successful!True
[05:50:15.0960807] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.1062030] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.1071697] [Debug  :   Coroner] Query successful!True
[05:50:15.1071697] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.1173200] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.1173200] [Debug  :   Coroner] Query successful!True
[05:50:15.1173200] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.1273215] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.1273215] [Debug  :   Coroner] Query successful!True
[05:50:15.1273215] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.1367655] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.1367655] [Debug  :   Coroner] Query successful!True
[05:50:15.1367655] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.1490134] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.1490134] [Debug  :   Coroner] Query successful!True
[05:50:15.1490134] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.1595422] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.1595422] [Debug  :   Coroner] Query successful!True
[05:50:15.1605774] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.1697913] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.1697913] [Debug  :   Coroner] Query successful!True
[05:50:15.1697913] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.1799267] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.1799267] [Debug  :   Coroner] Query successful!True
[05:50:15.1799267] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.1904230] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.1904230] [Debug  :   Coroner] Query successful!True
[05:50:15.1904230] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.2009617] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.2009617] [Debug  :   Coroner] Query successful!True
[05:50:15.2009617] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.2110612] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.2110612] [Debug  :   Coroner] Query successful!True
[05:50:15.2110612] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.2214778] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.2214778] [Debug  :   Coroner] Query successful!True
[05:50:15.2214778] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.2315773] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.2315773] [Debug  :   Coroner] Query successful!True
[05:50:15.2315773] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.2418525] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.2418525] [Debug  :   Coroner] Query successful!True
[05:50:15.2418525] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.2529149] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.2529149] [Debug  :   Coroner] Query successful!True
[05:50:15.2529149] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.2624365] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.2624365] [Debug  :   Coroner] Query successful!True
[05:50:15.2624365] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.2724850] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.2734839] [Debug  :   Coroner] Query successful!True
[05:50:15.2734839] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.2842858] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.2842858] [Debug  :   Coroner] Query successful!True
[05:50:15.2842858] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.2948430] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.2948430] [Debug  :   Coroner] Query successful!True
[05:50:15.2948430] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.3040912] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.3040912] [Debug  :   Coroner] Query successful!True
[05:50:15.3040912] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.3162006] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.3162006] [Debug  :   Coroner] Query successful!True
[05:50:15.3162006] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.3262448] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.3262448] [Debug  :   Coroner] Query successful!True
[05:50:15.3262448] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.3370204] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.3370204] [Debug  :   Coroner] Query successful!True
[05:50:15.3370204] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.3465402] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.3465402] [Debug  :   Coroner] Query successful!True
[05:50:15.3465402] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.3585148] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.3585148] [Debug  :   Coroner] Query successful!True
[05:50:15.3585148] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.3664773] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.3664773] [Debug  :   Coroner] Query successful!True
[05:50:15.3674778] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.3784769] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.3784769] [Debug  :   Coroner] Query successful!True
[05:50:15.3794927] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.3866578] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.3866578] [Debug  :   Coroner] Query successful!True
[05:50:15.3866578] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.3997859] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.3997859] [Debug  :   Coroner] Query successful!True
[05:50:15.3997859] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.4075450] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.4084992] [Debug  :   Coroner] Query successful!True
[05:50:15.4084992] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.4207331] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.4207331] [Debug  :   Coroner] Query successful!True
[05:50:15.4207331] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.4283898] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.4283898] [Debug  :   Coroner] Query successful!True
[05:50:15.4283898] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.4410867] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.4410867] [Debug  :   Coroner] Query successful!True
[05:50:15.4410867] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.4487348] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.4487348] [Debug  :   Coroner] Query successful!True
[05:50:15.4487348] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.4624909] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.4624909] [Debug  :   Coroner] Query successful!True
[05:50:15.4624909] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.4700524] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.4700524] [Debug  :   Coroner] Query successful!True
[05:50:15.4700524] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.4830257] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.4830257] [Debug  :   Coroner] Query successful!True
[05:50:15.4830257] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.4921644] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.4921644] [Debug  :   Coroner] Query successful!True
[05:50:15.4921644] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.5016810] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.5016810] [Debug  :   Coroner] Query successful!True
[05:50:15.5016810] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.5114337] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.5119489] [Debug  :   Coroner] Query successful!True
[05:50:15.5119801] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.5201466] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.5201466] [Debug  :   Coroner] Query successful!True
[05:50:15.5201466] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.5300052] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.5300052] [Debug  :   Coroner] Query successful!True
[05:50:15.5300052] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.5396862] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.5396862] [Debug  :   Coroner] Query successful!True
[05:50:15.5396862] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.5512741] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.5512741] [Debug  :   Coroner] Query successful!True
[05:50:15.5512741] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.5603002] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.5603002] [Debug  :   Coroner] Query successful!True
[05:50:15.5603002] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.5678105] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.5678105] [Debug  :   Coroner] Query successful!True
[05:50:15.5678105] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.5793413] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.5793413] [Debug  :   Coroner] Query successful!True
[05:50:15.5803394] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.5878952] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.5878952] [Debug  :   Coroner] Query successful!True
[05:50:15.5888968] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.6007568] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.6007568] [Debug  :   Coroner] Query successful!True
[05:50:15.6007568] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.6087832] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.6087832] [Debug  :   Coroner] Query successful!True
[05:50:15.6087832] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.6218402] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.6218402] [Debug  :   Coroner] Query successful!True
[05:50:15.6218402] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.6307267] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.6307267] [Debug  :   Coroner] Query successful!True
[05:50:15.6312427] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.6432175] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.6432175] [Debug  :   Coroner] Query successful!True
[05:50:15.6432175] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.6534668] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.6534668] [Debug  :   Coroner] Query successful!True
[05:50:15.6534668] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.6639393] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.6639393] [Debug  :   Coroner] Query successful!True
[05:50:15.6639393] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.6725415] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.6735425] [Debug  :   Coroner] Query successful!True
[05:50:15.6735425] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.6846228] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.6846228] [Debug  :   Coroner] Query successful!True
[05:50:15.6846228] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.6941803] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.6941803] [Debug  :   Coroner] Query successful!True
[05:50:15.6941803] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.7033739] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.7033739] [Debug  :   Coroner] Query successful!True
[05:50:15.7033739] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.7134692] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.7134692] [Debug  :   Coroner] Query successful!True
[05:50:15.7134692] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.7235222] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.7235222] [Debug  :   Coroner] Query successful!True
[05:50:15.7235222] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.7323110] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.7323110] [Debug  :   Coroner] Query successful!True
[05:50:15.7323110] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.7415264] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.7415264] [Debug  :   Coroner] Query successful!True
[05:50:15.7415264] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.7525723] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.7525723] [Debug  :   Coroner] Query successful!True
[05:50:15.7525723] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.7619203] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.7619203] [Debug  :   Coroner] Query successful!True
[05:50:15.7629187] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.7700183] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.7710171] [Debug  :   Coroner] Query successful!True
[05:50:15.7710171] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.7813446] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.7813446] [Debug  :   Coroner] Query successful!True
[05:50:15.7813446] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.7914823] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.7914823] [Debug  :   Coroner] Query successful!True
[05:50:15.7914823] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.8027413] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.8027413] [Debug  :   Coroner] Query successful!True
[05:50:15.8027413] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.8118190] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.8118190] [Debug  :   Coroner] Query successful!True
[05:50:15.8118190] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.8235435] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.8235435] [Debug  :   Coroner] Query successful!True
[05:50:15.8235435] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.8321546] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.8331565] [Debug  :   Coroner] Query successful!True
[05:50:15.8331565] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.8414461] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.8414461] [Debug  :   Coroner] Query successful!True
[05:50:15.8414461] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.8494739] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.8494739] [Debug  :   Coroner] Query successful!True
[05:50:15.8494739] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.8587837] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.8597825] [Debug  :   Coroner] Query successful!True
[05:50:15.8597825] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.8673209] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.8673209] [Debug  :   Coroner] Query successful!True
[05:50:15.8673209] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.8786829] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.8786829] [Debug  :   Coroner] Query successful!True
[05:50:15.8786829] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.8868593] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.8868593] [Debug  :   Coroner] Query successful!True
[05:50:15.8868593] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.8998722] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.8998722] [Debug  :   Coroner] Query successful!True
[05:50:15.8998722] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.9080501] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.9080501] [Debug  :   Coroner] Query successful!True
[05:50:15.9080501] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.9207042] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.9207042] [Debug  :   Coroner] Query successful!True
[05:50:15.9207042] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.9282165] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.9282165] [Debug  :   Coroner] Query successful!True
[05:50:15.9288890] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.9373191] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.9373191] [Debug  :   Coroner] Query successful!True
[05:50:15.9373191] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.9460961] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.9460961] [Debug  :   Coroner] Query successful!True
[05:50:15.9470938] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.9554483] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.9554483] [Debug  :   Coroner] Query successful!True
[05:50:15.9554483] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.9631116] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.9631116] [Debug  :   Coroner] Query successful!True
[05:50:15.9631116] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.9741258] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.9741258] [Debug  :   Coroner] Query successful!True
[05:50:15.9741258] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.9833204] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.9833204] [Debug  :   Coroner] Query successful!True
[05:50:15.9833204] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:15.9924974] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:15.9924974] [Debug  :   Coroner] Query successful!True
[05:50:15.9924974] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.0022728] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.0022728] [Debug  :   Coroner] Query successful!True
[05:50:16.0022728] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.0116958] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.0116958] [Debug  :   Coroner] Query successful!True
[05:50:16.0116958] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.0197217] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.0197217] [Debug  :   Coroner] Query successful!True
[05:50:16.0197217] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.0302363] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.0302363] [Debug  :   Coroner] Query successful!True
[05:50:16.0302363] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.0402370] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.0402370] [Debug  :   Coroner] Query successful!True
[05:50:16.0402370] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.0484641] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.0484641] [Debug  :   Coroner] Query successful!True
[05:50:16.0484641] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.0595117] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.0595117] [Debug  :   Coroner] Query successful!True
[05:50:16.0595117] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.0673427] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.0673427] [Debug  :   Coroner] Query successful!True
[05:50:16.0673427] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.0776070] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.0776070] [Debug  :   Coroner] Query successful!True
[05:50:16.0776070] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.0857750] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.0857750] [Debug  :   Coroner] Query successful!True
[05:50:16.0857750] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.0947732] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.0947732] [Debug  :   Coroner] Query successful!True
[05:50:16.0947732] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.1033122] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.1033122] [Debug  :   Coroner] Query successful!True
[05:50:16.1033122] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.1132897] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.1142897] [Debug  :   Coroner] Query successful!True
[05:50:16.1142897] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.1236187] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.1236187] [Debug  :   Coroner] Query successful!True
[05:50:16.1236187] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.1336817] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.1346836] [Debug  :   Coroner] Query successful!True
[05:50:16.1346836] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.1436819] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.1436819] [Debug  :   Coroner] Query successful!True
[05:50:16.1436819] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.1528168] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.1528168] [Debug  :   Coroner] Query successful!True
[05:50:16.1538168] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.1627271] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.1627271] [Debug  :   Coroner] Query successful!True
[05:50:16.1627271] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.1718327] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.1718327] [Debug  :   Coroner] Query successful!True
[05:50:16.1718327] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.1803435] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.1803435] [Debug  :   Coroner] Query successful!True
[05:50:16.1803435] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.1893449] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.1893449] [Debug  :   Coroner] Query successful!True
[05:50:16.1893449] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.1991380] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.1991380] [Debug  :   Coroner] Query successful!True
[05:50:16.1991380] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.2076664] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.2076664] [Debug  :   Coroner] Query successful!True
[05:50:16.2076664] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.2184474] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.2184474] [Debug  :   Coroner] Query successful!True
[05:50:16.2184474] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.2260078] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.2260078] [Debug  :   Coroner] Query successful!True
[05:50:16.2260078] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.2365673] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.2365673] [Debug  :   Coroner] Query successful!True
[05:50:16.2365673] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.2450439] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.2450439] [Debug  :   Coroner] Query successful!True
[05:50:16.2450439] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.2539372] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.2539372] [Debug  :   Coroner] Query successful!True
[05:50:16.2539372] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.2617023] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.2617023] [Debug  :   Coroner] Query successful!True
[05:50:16.2617023] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.2692962] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.2692962] [Debug  :   Coroner] Query successful!True
[05:50:16.2692962] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.2815006] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.2815006] [Debug  :   Coroner] Query successful!True
[05:50:16.2815006] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.2895314] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.2895314] [Debug  :   Coroner] Query successful!True
[05:50:16.2895314] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.3021528] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.3021528] [Debug  :   Coroner] Query successful!True
[05:50:16.3021528] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.3090604] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.3090604] [Debug  :   Coroner] Query successful!True
[05:50:16.3090604] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.3189830] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.3189830] [Debug  :   Coroner] Query successful!True
[05:50:16.3189830] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.3281247] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.3281247] [Debug  :   Coroner] Query successful!True
[05:50:16.3281247] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.3373510] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.3373510] [Debug  :   Coroner] Query successful!True
[05:50:16.3373510] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.3452468] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.3452468] [Debug  :   Coroner] Query successful!True
[05:50:16.3452468] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.3576435] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.3576435] [Debug  :   Coroner] Query successful!True
[05:50:16.3576435] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.3646450] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.3646450] [Debug  :   Coroner] Query successful!True
[05:50:16.3646450] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.3741205] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.3741205] [Debug  :   Coroner] Query successful!True
[05:50:16.3741205] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.3836379] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.3836379] [Debug  :   Coroner] Query successful!True
[05:50:16.3836379] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.3935781] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.3935781] [Debug  :   Coroner] Query successful!True
[05:50:16.3935781] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.4015099] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.4015099] [Debug  :   Coroner] Query successful!True
[05:50:16.4015099] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.4130526] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.4130526] [Debug  :   Coroner] Query successful!True
[05:50:16.4130526] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.4219763] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.4219763] [Debug  :   Coroner] Query successful!True
[05:50:16.4219763] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.4325413] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.4335040] [Debug  :   Coroner] Query successful!True
[05:50:16.4335040] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.4431531] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.4431531] [Debug  :   Coroner] Query successful!True
[05:50:16.4441186] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.4514372] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.4524394] [Debug  :   Coroner] Query successful!True
[05:50:16.4524394] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.4623978] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.4623978] [Debug  :   Coroner] Query successful!True
[05:50:16.4623978] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.4704359] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.4704359] [Debug  :   Coroner] Query successful!True
[05:50:16.4704359] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.4823381] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.4823381] [Debug  :   Coroner] Query successful!True
[05:50:16.4833387] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.4922460] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.4922460] [Debug  :   Coroner] Query successful!True
[05:50:16.4922460] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.5017617] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.5017617] [Debug  :   Coroner] Query successful!True
[05:50:16.5027414] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.5118240] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.5118240] [Debug  :   Coroner] Query successful!True
[05:50:16.5118240] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.5203439] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.5203439] [Debug  :   Coroner] Query successful!True
[05:50:16.5203439] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.5294004] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.5303992] [Debug  :   Coroner] Query successful!True
[05:50:16.5303992] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.5395484] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.5395484] [Debug  :   Coroner] Query successful!True
[05:50:16.5395484] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.5480797] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.5480797] [Debug  :   Coroner] Query successful!True
[05:50:16.5490109] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.5602030] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.5602030] [Debug  :   Coroner] Query successful!True
[05:50:16.5602030] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.5686783] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.5686783] [Debug  :   Coroner] Query successful!True
[05:50:16.5696771] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.5804261] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.5804261] [Debug  :   Coroner] Query successful!True
[05:50:16.5804261] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.5889792] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.5889792] [Debug  :   Coroner] Query successful!True
[05:50:16.5889792] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.6009154] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.6009154] [Debug  :   Coroner] Query successful!True
[05:50:16.6009154] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.6098547] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.6098547] [Debug  :   Coroner] Query successful!True
[05:50:16.6098547] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.6215223] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.6215223] [Debug  :   Coroner] Query successful!True
[05:50:16.6215223] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.6296855] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.6296855] [Debug  :   Coroner] Query successful!True
[05:50:16.6296855] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.6383161] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.6392839] [Debug  :   Coroner] Query successful!True
[05:50:16.6392839] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.6475409] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.6475409] [Debug  :   Coroner] Query successful!True
[05:50:16.6485400] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.6576121] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.6576121] [Debug  :   Coroner] Query successful!True
[05:50:16.6576121] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.6683173] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.6683173] [Debug  :   Coroner] Query successful!True
[05:50:16.6692969] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.6784018] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.6784018] [Debug  :   Coroner] Query successful!True
[05:50:16.6784018] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.6880004] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.6880004] [Debug  :   Coroner] Query successful!True
[05:50:16.6889701] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.6980184] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.6980184] [Debug  :   Coroner] Query successful!True
[05:50:16.6980184] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.7057683] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.7057683] [Debug  :   Coroner] Query successful!True
[05:50:16.7067682] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.7187790] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.7187790] [Debug  :   Coroner] Query successful!True
[05:50:16.7187790] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.7267445] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.7267445] [Debug  :   Coroner] Query successful!True
[05:50:16.7267445] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.7397017] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.7397017] [Debug  :   Coroner] Query successful!True
[05:50:16.7397017] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.7474067] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.7474067] [Debug  :   Coroner] Query successful!True
[05:50:16.7474067] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.7568291] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.7568291] [Debug  :   Coroner] Query successful!True
[05:50:16.7568291] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.7663673] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.7663673] [Debug  :   Coroner] Query successful!True
[05:50:16.7663673] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.7754505] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.7754505] [Debug  :   Coroner] Query successful!True
[05:50:16.7754505] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.7830860] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.7840363] [Debug  :   Coroner] Query successful!True
[05:50:16.7840363] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.7935707] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.7935707] [Debug  :   Coroner] Query successful!True
[05:50:16.7935707] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.8032971] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.8032971] [Debug  :   Coroner] Query successful!True
[05:50:16.8032971] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.8121501] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.8121501] [Debug  :   Coroner] Query successful!True
[05:50:16.8121501] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.8226774] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.8226774] [Debug  :   Coroner] Query successful!True
[05:50:16.8226774] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.8323531] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.8323531] [Debug  :   Coroner] Query successful!True
[05:50:16.8323531] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.8407428] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.8412777] [Debug  :   Coroner] Query successful!True
[05:50:16.8412777] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.8502562] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.8502562] [Debug  :   Coroner] Query successful!True
[05:50:16.8502562] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.8587829] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.8598029] [Debug  :   Coroner] Query successful!True
[05:50:16.8598029] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.8677287] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.8677287] [Debug  :   Coroner] Query successful!True
[05:50:16.8677287] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.8783907] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.8783907] [Debug  :   Coroner] Query successful!True
[05:50:16.8783907] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.8873264] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.8873264] [Debug  :   Coroner] Query successful!True
[05:50:16.8873264] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.8991154] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.9001165] [Debug  :   Coroner] Query successful!True
[05:50:16.9001165] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.9076451] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.9076451] [Debug  :   Coroner] Query successful!True
[05:50:16.9081507] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.9172708] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.9172708] [Debug  :   Coroner] Query successful!True
[05:50:16.9172708] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.9257458] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.9257458] [Debug  :   Coroner] Query successful!True
[05:50:16.9257458] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.9358298] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.9358298] [Debug  :   Coroner] Query successful!True
[05:50:16.9358298] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.9452396] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.9452396] [Debug  :   Coroner] Query successful!True
[05:50:16.9452396] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.9536092] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.9536092] [Debug  :   Coroner] Query successful!True
[05:50:16.9536092] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.9629062] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.9629062] [Debug  :   Coroner] Query successful!True
[05:50:16.9629062] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.9706594] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.9706594] [Debug  :   Coroner] Query successful!True
[05:50:16.9706594] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.9832441] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.9832441] [Debug  :   Coroner] Query successful!True
[05:50:16.9832441] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:16.9922435] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:16.9922435] [Debug  :   Coroner] Query successful!True
[05:50:16.9932427] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.0020046] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.0029815] [Debug  :   Coroner] Query successful!True
[05:50:17.0029815] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.0118439] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.0128420] [Debug  :   Coroner] Query successful!True
[05:50:17.0128420] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.0205262] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.0205262] [Debug  :   Coroner] Query successful!True
[05:50:17.0205262] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.0304251] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.0304251] [Debug  :   Coroner] Query successful!True
[05:50:17.0304251] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.0402349] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.0402349] [Debug  :   Coroner] Query successful!True
[05:50:17.0407409] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.0507867] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.0507867] [Debug  :   Coroner] Query successful!True
[05:50:17.0507867] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.0604881] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.0604881] [Debug  :   Coroner] Query successful!True
[05:50:17.0604881] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.0695897] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.0701036] [Debug  :   Coroner] Query successful!True
[05:50:17.0701036] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.0802394] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.0802394] [Debug  :   Coroner] Query successful!True
[05:50:17.0802394] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.0886705] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.0886705] [Debug  :   Coroner] Query successful!True
[05:50:17.0886705] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.1012882] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.1012882] [Debug  :   Coroner] Query successful!True
[05:50:17.1012882] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.1092696] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.1092696] [Debug  :   Coroner] Query successful!True
[05:50:17.1092696] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.1184609] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.1184609] [Debug  :   Coroner] Query successful!True
[05:50:17.1184609] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.1280412] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.1280412] [Debug  :   Coroner] Query successful!True
[05:50:17.1280412] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.1372038] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.1382017] [Debug  :   Coroner] Query successful!True
[05:50:17.1382017] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.1480876] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.1480876] [Debug  :   Coroner] Query successful!True
[05:50:17.1480876] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.1575449] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.1585440] [Debug  :   Coroner] Query successful!True
[05:50:17.1585440] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.1665505] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.1665505] [Debug  :   Coroner] Query successful!True
[05:50:17.1665505] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.1777073] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.1777073] [Debug  :   Coroner] Query successful!True
[05:50:17.1777073] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.1852265] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.1852265] [Debug  :   Coroner] Query successful!True
[05:50:17.1852265] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.1964521] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.1964521] [Debug  :   Coroner] Query successful!True
[05:50:17.1964521] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.2053184] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.2053184] [Debug  :   Coroner] Query successful!True
[05:50:17.2053184] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.2146389] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.2146389] [Debug  :   Coroner] Query successful!True
[05:50:17.2146389] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.2228225] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.2228225] [Debug  :   Coroner] Query successful!True
[05:50:17.2228225] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.2313417] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.2313417] [Debug  :   Coroner] Query successful!True
[05:50:17.2313417] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.2410361] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.2410361] [Debug  :   Coroner] Query successful!True
[05:50:17.2410361] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.2490348] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.2490348] [Debug  :   Coroner] Query successful!True
[05:50:17.2490348] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.2601385] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.2601385] [Debug  :   Coroner] Query successful!True
[05:50:17.2601385] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.2679597] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.2679597] [Debug  :   Coroner] Query successful!True
[05:50:17.2679597] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.2768361] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.2768361] [Debug  :   Coroner] Query successful!True
[05:50:17.2768361] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.2872534] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.2872534] [Debug  :   Coroner] Query successful!True
[05:50:17.2872534] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.2971121] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.2971121] [Debug  :   Coroner] Query successful!True
[05:50:17.2971121] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.3047410] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.3047410] [Debug  :   Coroner] Query successful!True
[05:50:17.3047410] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.3143166] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.3143166] [Debug  :   Coroner] Query successful!True
[05:50:17.3143166] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.3232727] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.3232727] [Debug  :   Coroner] Query successful!True
[05:50:17.3232727] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.3328543] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.3328543] [Debug  :   Coroner] Query successful!True
[05:50:17.3328543] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.3405707] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.3405707] [Debug  :   Coroner] Query successful!True
[05:50:17.3405707] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.3491312] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.3491312] [Debug  :   Coroner] Query successful!True
[05:50:17.3491312] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.3591099] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.3591099] [Debug  :   Coroner] Query successful!True
[05:50:17.3591099] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.3663875] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.3663875] [Debug  :   Coroner] Query successful!True
[05:50:17.3663875] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.3780739] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.3780739] [Debug  :   Coroner] Query successful!True
[05:50:17.3780739] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.3853962] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.3853962] [Debug  :   Coroner] Query successful!True
[05:50:17.3853962] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.3961938] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.3961938] [Debug  :   Coroner] Query successful!True
[05:50:17.3961938] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.4050147] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.4059811] [Debug  :   Coroner] Query successful!True
[05:50:17.4059811] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.4143207] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.4143207] [Debug  :   Coroner] Query successful!True
[05:50:17.4143207] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.4223447] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.4223447] [Debug  :   Coroner] Query successful!True
[05:50:17.4223447] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.4328633] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.4328633] [Debug  :   Coroner] Query successful!True
[05:50:17.4328633] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.4424587] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.4424587] [Debug  :   Coroner] Query successful!True
[05:50:17.4424587] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.4513435] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.4513435] [Debug  :   Coroner] Query successful!True
[05:50:17.4513435] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.4623325] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.4623325] [Debug  :   Coroner] Query successful!True
[05:50:17.4623325] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.4695806] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.4695806] [Debug  :   Coroner] Query successful!True
[05:50:17.4695806] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.4827234] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.4827234] [Debug  :   Coroner] Query successful!True
[05:50:17.4827234] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.4921554] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.4921554] [Debug  :   Coroner] Query successful!True
[05:50:17.4921554] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.4996688] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.4996688] [Debug  :   Coroner] Query successful!True
[05:50:17.4996688] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.5091981] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.5091981] [Debug  :   Coroner] Query successful!True
[05:50:17.5091981] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.5185876] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.5185876] [Debug  :   Coroner] Query successful!True
[05:50:17.5185876] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.5271842] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.5271842] [Debug  :   Coroner] Query successful!True
[05:50:17.5271842] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.5381163] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.5381163] [Debug  :   Coroner] Query successful!True
[05:50:17.5381163] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.5469254] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.5469254] [Debug  :   Coroner] Query successful!True
[05:50:17.5469254] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.5555772] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.5555772] [Debug  :   Coroner] Query successful!True
[05:50:17.5555772] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.5651642] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.5651642] [Debug  :   Coroner] Query successful!True
[05:50:17.5651642] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.5736945] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.5746964] [Debug  :   Coroner] Query successful!True
[05:50:17.5746964] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.5815887] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.5825872] [Debug  :   Coroner] Query successful!True
[05:50:17.5825872] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.5923713] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.5923713] [Debug  :   Coroner] Query successful!True
[05:50:17.5923713] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.6002830] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.6002830] [Debug  :   Coroner] Query successful!True
[05:50:17.6002830] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.6086430] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.6086430] [Debug  :   Coroner] Query successful!True
[05:50:17.6096569] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.6213571] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.6213571] [Debug  :   Coroner] Query successful!True
[05:50:17.6213571] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.6290494] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.6290494] [Debug  :   Coroner] Query successful!True
[05:50:17.6290494] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.6388615] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.6388615] [Debug  :   Coroner] Query successful!True
[05:50:17.6388615] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.6482002] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.6482002] [Debug  :   Coroner] Query successful!True
[05:50:17.6482002] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.6568513] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.6568513] [Debug  :   Coroner] Query successful!True
[05:50:17.6568513] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.6640792] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.6640792] [Debug  :   Coroner] Query successful!True
[05:50:17.6650792] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.6763686] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.6773700] [Debug  :   Coroner] Query successful!True
[05:50:17.6773700] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.6842345] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.6842345] [Debug  :   Coroner] Query successful!True
[05:50:17.6842345] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.6937277] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.6937277] [Debug  :   Coroner] Query successful!True
[05:50:17.6937277] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.7034890] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.7034890] [Debug  :   Coroner] Query successful!True
[05:50:17.7034890] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.7121859] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.7121859] [Debug  :   Coroner] Query successful!True
[05:50:17.7121859] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.7197153] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.7197153] [Debug  :   Coroner] Query successful!True
[05:50:17.7197153] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.7306573] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.7316618] [Debug  :   Coroner] Query successful!True
[05:50:17.7316618] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.7401763] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.7401763] [Debug  :   Coroner] Query successful!True
[05:50:17.7401763] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.7471054] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.7471054] [Debug  :   Coroner] Query successful!True
[05:50:17.7480543] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.7562653] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.7562653] [Debug  :   Coroner] Query successful!True
[05:50:17.7562653] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.7635587] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.7635587] [Debug  :   Coroner] Query successful!True
[05:50:17.7635587] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.7725364] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.7725364] [Debug  :   Coroner] Query successful!True
[05:50:17.7725364] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.7828168] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.7828168] [Debug  :   Coroner] Query successful!True
[05:50:17.7828168] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.7908791] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.7908791] [Debug  :   Coroner] Query successful!True
[05:50:17.7908791] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.8021073] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.8021073] [Debug  :   Coroner] Query successful!True
[05:50:17.8021073] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.8091068] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.8091068] [Debug  :   Coroner] Query successful!True
[05:50:17.8091068] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.8186310] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.8186310] [Debug  :   Coroner] Query successful!True
[05:50:17.8186310] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.8258289] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.8258289] [Debug  :   Coroner] Query successful!True
[05:50:17.8258289] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.8370305] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.8370305] [Debug  :   Coroner] Query successful!True
[05:50:17.8375631] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.8441029] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.8441029] [Debug  :   Coroner] Query successful!True
[05:50:17.8441029] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.8535565] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.8535565] [Debug  :   Coroner] Query successful!True
[05:50:17.8535565] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.8635901] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.8635901] [Debug  :   Coroner] Query successful!True
[05:50:17.8635901] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.8714746] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.8714746] [Debug  :   Coroner] Query successful!True
[05:50:17.8714746] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.8795689] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.8795689] [Debug  :   Coroner] Query successful!True
[05:50:17.8795689] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.8871030] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.8871030] [Debug  :   Coroner] Query successful!True
[05:50:17.8871030] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.8991464] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.8991464] [Debug  :   Coroner] Query successful!True
[05:50:17.8991464] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.9067745] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.9067745] [Debug  :   Coroner] Query successful!True
[05:50:17.9067745] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.9157631] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.9157631] [Debug  :   Coroner] Query successful!True
[05:50:17.9157631] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.9228938] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.9228938] [Debug  :   Coroner] Query successful!True
[05:50:17.9228938] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.9326180] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.9326180] [Debug  :   Coroner] Query successful!True
[05:50:17.9326180] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.9414544] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.9414544] [Debug  :   Coroner] Query successful!True
[05:50:17.9414544] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.9485920] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.9485920] [Debug  :   Coroner] Query successful!True
[05:50:17.9485920] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.9582001] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.9582001] [Debug  :   Coroner] Query successful!True
[05:50:17.9582001] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.9674804] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.9674804] [Debug  :   Coroner] Query successful!True
[05:50:17.9674804] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.9773012] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.9773012] [Debug  :   Coroner] Query successful!True
[05:50:17.9773012] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.9844645] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.9844645] [Debug  :   Coroner] Query successful!True
[05:50:17.9844645] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:17.9934801] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:17.9934801] [Debug  :   Coroner] Query successful!True
[05:50:17.9934801] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.0021312] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.0021312] [Debug  :   Coroner] Query successful!True
[05:50:18.0021312] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.0114255] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.0114255] [Debug  :   Coroner] Query successful!True
[05:50:18.0114255] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.0229794] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.0229794] [Debug  :   Coroner] Query successful!True
[05:50:18.0239788] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.0319784] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.0329780] [Debug  :   Coroner] Query successful!True
[05:50:18.0329780] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.0405184] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.0405184] [Debug  :   Coroner] Query successful!True
[05:50:18.0405184] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.0515535] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.0515535] [Debug  :   Coroner] Query successful!True
[05:50:18.0515535] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.0602120] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.0602120] [Debug  :   Coroner] Query successful!True
[05:50:18.0602120] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.0678436] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.0678436] [Debug  :   Coroner] Query successful!True
[05:50:18.0688457] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.0766357] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.0766357] [Debug  :   Coroner] Query successful!True
[05:50:18.0776377] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.0856102] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.0856102] [Debug  :   Coroner] Query successful!True
[05:50:18.0856102] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.0947417] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.0947417] [Debug  :   Coroner] Query successful!True
[05:50:18.0947417] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.1026639] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.1026639] [Debug  :   Coroner] Query successful!True
[05:50:18.1026639] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.1096644] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.1096644] [Debug  :   Coroner] Query successful!True
[05:50:18.1096644] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.1197122] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:50:18.1217140] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.1217140] [Debug  :   Coroner] Query successful!True
[05:50:18.1227127] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.1307616] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.1307616] [Debug  :   Coroner] Query successful!True
[05:50:18.1307616] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.1400836] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.1400836] [Debug  :   Coroner] Query successful!True
[05:50:18.1400836] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.1492183] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.1492183] [Debug  :   Coroner] Query successful!True
[05:50:18.1492183] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.1585570] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.1585570] [Debug  :   Coroner] Query successful!True
[05:50:18.1585570] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.1661277] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.1661277] [Debug  :   Coroner] Query successful!True
[05:50:18.1661277] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.1777810] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.1777810] [Debug  :   Coroner] Query successful!True
[05:50:18.1777810] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.1850484] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.1860472] [Debug  :   Coroner] Query successful!True
[05:50:18.1860472] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.1962583] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.1962583] [Debug  :   Coroner] Query successful!True
[05:50:18.1962583] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.2036372] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.2036372] [Debug  :   Coroner] Query successful!True
[05:50:18.2036372] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.2141597] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.2141597] [Debug  :   Coroner] Query successful!True
[05:50:18.2141597] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.2234921] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.2234921] [Debug  :   Coroner] Query successful!True
[05:50:18.2234921] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.2314387] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.2314387] [Debug  :   Coroner] Query successful!True
[05:50:18.2314387] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.2424490] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.2434477] [Debug  :   Coroner] Query successful!True
[05:50:18.2434477] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.2506169] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.2506169] [Debug  :   Coroner] Query successful!True
[05:50:18.2506169] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.2608081] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.2608081] [Debug  :   Coroner] Query successful!True
[05:50:18.2608081] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.2694159] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.2704173] [Debug  :   Coroner] Query successful!True
[05:50:18.2704173] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.2799612] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.2799612] [Debug  :   Coroner] Query successful!True
[05:50:18.2799612] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.2875282] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.2875282] [Debug  :   Coroner] Query successful!True
[05:50:18.2875282] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.2961961] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.2971648] [Debug  :   Coroner] Query successful!True
[05:50:18.2971648] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.3043284] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.3043284] [Debug  :   Coroner] Query successful!True
[05:50:18.3043284] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.3148601] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.3148601] [Debug  :   Coroner] Query successful!True
[05:50:18.3148601] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.3245191] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.3245191] [Debug  :   Coroner] Query successful!True
[05:50:18.3245191] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.3340349] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.3340349] [Debug  :   Coroner] Query successful!True
[05:50:18.3340349] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.3422456] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.3432451] [Debug  :   Coroner] Query successful!True
[05:50:18.3432451] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.3522488] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.3522488] [Debug  :   Coroner] Query successful!True
[05:50:18.3522488] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.3607399] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.3607399] [Debug  :   Coroner] Query successful!True
[05:50:18.3607399] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.3698210] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.3708181] [Debug  :   Coroner] Query successful!True
[05:50:18.3708181] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.3791730] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.3801760] [Debug  :   Coroner] Query successful!True
[05:50:18.3801760] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.3876925] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:18.3876925] [Debug  :   Coroner] Query successful!True
[05:50:18.3876925] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:18.3994617] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:18.3994617] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:18.4085893] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:18.4085893] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:18.4181169] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:18.4181169] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:18.4262193] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:18.4262193] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:18.4354554] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:18.4354554] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:18.4433414] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:18.4433414] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:18.4529880] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:18.4529880] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:18.4621754] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:18.4621754] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:18.4702176] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:18.4702176] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:18.4821232] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:18.4821232] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:18.4907211] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:18.4907211] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:18.4988375] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:18.4988375] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:18.5089663] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:18.5089663] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:18.5179640] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:18.5179640] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:18.5252639] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:18.5252639] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:18.5341219] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:18.5341219] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:18.5421037] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:18.5421037] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:18.5516750] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:18.5516750] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:18.5664264] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:18.5664264] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:18.5771433] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:18.5771433] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:18.5897324] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:18.5897324] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:18.6035442] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:18.6035442] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:18.6131000] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:18.6140651] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:18.6237102] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:18.6237102] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:18.6368086] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:18.6368086] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:18.6463724] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:18.6463724] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:18.6584922] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:18.6584922] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:18.6665299] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:18.6665299] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:18.6770838] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:18.6770838] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:18.6886405] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:18.6886405] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:18.6976764] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:18.6976764] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:18.7067889] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:18.7077866] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:18.7193926] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:18.7193926] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:18.7274543] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:18.7274543] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:18.7444986] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:18.7444986] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:18.7514988] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:18.7514988] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:18.7606722] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:18.7606722] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:18.7683565] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:18.7683565] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:18.7783760] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:18.7783760] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:18.7863739] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:18.7863739] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:18.7964005] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:18.7964005] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:18.8044020] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:18.8044020] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:18.8146950] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:18.8146950] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:18.8244988] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:18.8244988] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:18.8334146] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:18.8334146] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:18.8428658] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:18.8428658] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:18.8520438] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:18.8520438] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:18.8601500] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:18.8601500] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:18.8703898] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:18.8703898] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:18.8789037] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:18.8789037] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:18.8865666] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:18.8865666] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:18.8986519] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:18.8986519] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:18.9073794] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:18.9073794] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:18.9166318] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:18.9166318] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:18.9261292] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:18.9261292] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:18.9345088] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:18.9345088] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:18.9425722] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:18.9425722] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:18.9537675] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:18.9537675] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:18.9622152] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:18.9622152] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:18.9712490] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:18.9722166] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:18.9822173] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:18.9822173] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:18.9913959] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:18.9913959] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:19.0004739] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:19.0004739] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:19.0094751] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:19.0094751] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:19.0176560] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:19.0186562] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:19.0264454] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:19.0264454] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:19.0376060] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:19.0376060] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:19.0461903] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:19.0461903] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:19.0587093] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:19.0587093] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:19.0672704] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:19.0672704] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:19.0762705] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:19.0762705] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:19.0857850] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:19.0857850] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:19.0946555] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:19.0946555] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:19.1028916] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:19.1028916] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:19.1129706] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:19.1129706] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:19.1226927] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:19.1226927] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:19.1314285] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:19.1314285] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:19.1421829] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:19.1431801] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:19.1525379] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:19.1525379] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:19.1620723] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:19.1620723] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:19.1721976] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:19.1721976] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:19.1827677] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:19.1827677] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:19.1927937] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:19.1927937] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:19.2013567] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:19.2013567] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:19.2106880] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:19.2106880] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:19.2207705] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:19.2207705] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:19.2293249] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:19.2293249] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:19.2402429] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:19.2412460] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:19.2489618] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:19.2489618] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:19.2612461] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:19.2612461] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:19.2688151] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:19.2698165] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:19.2819854] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:19.2819854] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:19.2909853] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:19.2909853] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:19.3024508] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:19.3024508] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:19.3108168] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:19.3108168] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:19.3224321] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:19.3234092] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:19.3324100] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:19.3324100] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:19.3424342] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:19.3424342] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:19.3533011] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:19.3533011] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:19.3637104] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:19.3637104] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:19.3744626] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:19.3744626] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:19.3848230] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:19.3848230] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:19.3948397] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:19.3948397] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:19.4057951] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:19.4057951] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:19.4154217] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:19.4154217] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:19.4268312] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:19.4268312] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:19.4362303] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:19.4372327] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:19.4471817] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:19.4471817] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:19.4568433] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:19.4568433] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:19.4675377] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:19.4675377] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:19.4763481] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:19.4763481] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:19.4846984] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:19.4846984] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:19.4966858] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:19.4966858] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:19.5058084] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:19.5058084] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:19.5168091] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:19.5168091] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:19.5254131] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:19.5254131] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:19.5381452] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:19.5381452] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:19.5456719] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:19.5456719] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:19.5583909] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:19.5583909] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:19.5667087] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:19.5667087] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:19.5797914] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:19.5797914] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:19.5873630] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:19.5873630] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:19.6007139] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:19.6007139] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:19.6087676] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:19.6087676] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:19.6217995] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:19.6217995] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:19.6308573] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:19.6308573] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:19.6425251] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:19.6425251] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:19.6521374] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:19.6521374] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:19.6620511] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:19.6620511] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:19.6707055] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:19.6717010] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:19.6825392] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:19.6825392] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:19.6938556] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:19.6938556] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:19.7033301] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:19.7033301] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:19.7119636] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:19.7129367] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:19.7244808] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:19.7244808] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:19.7341315] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.7341315] [Debug  :   Coroner] Query successful!True
[05:50:19.7341315] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.7455293] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.7455293] [Debug  :   Coroner] Query successful!True
[05:50:19.7455293] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.7544130] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.7544130] [Debug  :   Coroner] Query successful!True
[05:50:19.7544130] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.7662880] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.7662880] [Debug  :   Coroner] Query successful!True
[05:50:19.7662880] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.7756895] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.7756895] [Debug  :   Coroner] Query successful!True
[05:50:19.7756895] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.7836342] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.7836342] [Debug  :   Coroner] Query successful!True
[05:50:19.7836342] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.7940312] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.7940312] [Debug  :   Coroner] Query successful!True
[05:50:19.7940312] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.8038955] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.8048991] [Debug  :   Coroner] Query successful!True
[05:50:19.8048991] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.8149652] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.8149652] [Debug  :   Coroner] Query successful!True
[05:50:19.8149652] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.8242252] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.8242252] [Debug  :   Coroner] Query successful!True
[05:50:19.8242252] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.8367841] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.8367841] [Debug  :   Coroner] Query successful!True
[05:50:19.8367841] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.8444772] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.8444772] [Debug  :   Coroner] Query successful!True
[05:50:19.8455099] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.8575478] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.8575478] [Debug  :   Coroner] Query successful!True
[05:50:19.8585481] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.8669888] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.8669888] [Debug  :   Coroner] Query successful!True
[05:50:19.8675037] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.8784539] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.8784539] [Debug  :   Coroner] Query successful!True
[05:50:19.8784539] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.8855010] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.8855010] [Debug  :   Coroner] Query successful!True
[05:50:19.8865014] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.8987633] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.8997615] [Debug  :   Coroner] Query successful!True
[05:50:19.8997615] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.9078897] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.9078897] [Debug  :   Coroner] Query successful!True
[05:50:19.9078897] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.9207564] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.9207564] [Debug  :   Coroner] Query successful!True
[05:50:19.9207564] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.9305634] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.9305634] [Debug  :   Coroner] Query successful!True
[05:50:19.9305634] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.9412664] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.9412664] [Debug  :   Coroner] Query successful!True
[05:50:19.9412664] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.9522612] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.9522612] [Debug  :   Coroner] Query successful!True
[05:50:19.9522612] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.9622635] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.9622635] [Debug  :   Coroner] Query successful!True
[05:50:19.9622635] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.9708030] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.9713517] [Debug  :   Coroner] Query successful!True
[05:50:19.9713517] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.9829700] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.9829700] [Debug  :   Coroner] Query successful!True
[05:50:19.9829700] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:19.9924865] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:19.9924865] [Debug  :   Coroner] Query successful!True
[05:50:19.9924865] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.0019129] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.0019129] [Debug  :   Coroner] Query successful!True
[05:50:20.0019129] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.0129117] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.0129117] [Debug  :   Coroner] Query successful!True
[05:50:20.0129117] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.0234898] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.0234898] [Debug  :   Coroner] Query successful!True
[05:50:20.0240357] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.0331928] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.0331928] [Debug  :   Coroner] Query successful!True
[05:50:20.0331928] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.0444516] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.0444516] [Debug  :   Coroner] Query successful!True
[05:50:20.0444516] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.0537474] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.0537474] [Debug  :   Coroner] Query successful!True
[05:50:20.0547472] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.0651933] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.0651933] [Debug  :   Coroner] Query successful!True
[05:50:20.0651933] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.0767841] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.0767841] [Debug  :   Coroner] Query successful!True
[05:50:20.0767841] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.0854881] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.0864882] [Debug  :   Coroner] Query successful!True
[05:50:20.0864882] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.0963994] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.0963994] [Debug  :   Coroner] Query successful!True
[05:50:20.0963994] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.1064222] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.1064222] [Debug  :   Coroner] Query successful!True
[05:50:20.1064222] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.1169525] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.1169525] [Debug  :   Coroner] Query successful!True
[05:50:20.1169525] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.1273999] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.1273999] [Debug  :   Coroner] Query successful!True
[05:50:20.1273999] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.1370146] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.1370146] [Debug  :   Coroner] Query successful!True
[05:50:20.1370146] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.1476583] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.1476583] [Debug  :   Coroner] Query successful!True
[05:50:20.1486590] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.1580368] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.1580368] [Debug  :   Coroner] Query successful!True
[05:50:20.1580368] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.1686458] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.1686458] [Debug  :   Coroner] Query successful!True
[05:50:20.1686458] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.1783214] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.1783214] [Debug  :   Coroner] Query successful!True
[05:50:20.1783214] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.1899193] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.1899193] [Debug  :   Coroner] Query successful!True
[05:50:20.1899193] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.1995494] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.1995494] [Debug  :   Coroner] Query successful!True
[05:50:20.1995494] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.2106542] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.2106542] [Debug  :   Coroner] Query successful!True
[05:50:20.2106542] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.2204984] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.2204984] [Debug  :   Coroner] Query successful!True
[05:50:20.2204984] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.2310982] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.2310982] [Debug  :   Coroner] Query successful!True
[05:50:20.2310982] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.2410992] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.2410992] [Debug  :   Coroner] Query successful!True
[05:50:20.2410992] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.2518497] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.2528505] [Debug  :   Coroner] Query successful!True
[05:50:20.2528505] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.2622435] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.2622435] [Debug  :   Coroner] Query successful!True
[05:50:20.2622435] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.2724688] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.2724688] [Debug  :   Coroner] Query successful!True
[05:50:20.2734702] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.2814329] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.2824079] [Debug  :   Coroner] Query successful!True
[05:50:20.2824079] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.2942512] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.2942512] [Debug  :   Coroner] Query successful!True
[05:50:20.2942512] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.3035625] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.3035625] [Debug  :   Coroner] Query successful!True
[05:50:20.3035625] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.3138856] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:50:20.3138856] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:50:20.3148880] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.3148880] [Debug  :   Coroner] Query successful!True
[05:50:20.3148880] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.3235789] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.3235789] [Debug  :   Coroner] Query successful!True
[05:50:20.3235789] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.3362196] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.3362196] [Debug  :   Coroner] Query successful!True
[05:50:20.3362196] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.3443248] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.3443248] [Debug  :   Coroner] Query successful!True
[05:50:20.3443248] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.3578602] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.3578602] [Debug  :   Coroner] Query successful!True
[05:50:20.3578602] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.3656122] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.3656122] [Debug  :   Coroner] Query successful!True
[05:50:20.3656122] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.3781996] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.3787194] [Debug  :   Coroner] Query successful!True
[05:50:20.3787194] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.3859173] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.3859173] [Debug  :   Coroner] Query successful!True
[05:50:20.3859173] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.3990159] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.3990159] [Debug  :   Coroner] Query successful!True
[05:50:20.3990159] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.4063903] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.4073883] [Debug  :   Coroner] Query successful!True
[05:50:20.4073883] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.4203354] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.4203354] [Debug  :   Coroner] Query successful!True
[05:50:20.4203354] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.4280936] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.4280936] [Debug  :   Coroner] Query successful!True
[05:50:20.4280936] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.4406995] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.4414667] [Debug  :   Coroner] Query successful!True
[05:50:20.4414667] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.4485654] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.4485654] [Debug  :   Coroner] Query successful!True
[05:50:20.4485654] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.4620128] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.4620128] [Debug  :   Coroner] Query successful!True
[05:50:20.4620128] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.4688031] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.4688031] [Debug  :   Coroner] Query successful!True
[05:50:20.4698045] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.4829553] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.4829553] [Debug  :   Coroner] Query successful!True
[05:50:20.4829553] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.4915284] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.4915284] [Debug  :   Coroner] Query successful!True
[05:50:20.4915284] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.5022026] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.5022026] [Debug  :   Coroner] Query successful!True
[05:50:20.5022026] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.5114958] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.5120285] [Debug  :   Coroner] Query successful!True
[05:50:20.5120285] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.5200597] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.5200597] [Debug  :   Coroner] Query successful!True
[05:50:20.5200597] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.5304360] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.5304360] [Debug  :   Coroner] Query successful!True
[05:50:20.5304360] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.5390380] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.5390380] [Debug  :   Coroner] Query successful!True
[05:50:20.5390380] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.5512888] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.5512888] [Debug  :   Coroner] Query successful!True
[05:50:20.5518320] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.5603613] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.5603613] [Debug  :   Coroner] Query successful!True
[05:50:20.5603613] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.5718549] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.5718549] [Debug  :   Coroner] Query successful!True
[05:50:20.5718549] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.5818923] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.5818923] [Debug  :   Coroner] Query successful!True
[05:50:20.5818923] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.5925441] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.5925441] [Debug  :   Coroner] Query successful!True
[05:50:20.5925441] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.6030448] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.6030448] [Debug  :   Coroner] Query successful!True
[05:50:20.6030448] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.6133685] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.6143700] [Debug  :   Coroner] Query successful!True
[05:50:20.6143700] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.6234229] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.6239629] [Debug  :   Coroner] Query successful!True
[05:50:20.6239629] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.6341433] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.6341433] [Debug  :   Coroner] Query successful!True
[05:50:20.6341433] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.6436918] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.6436918] [Debug  :   Coroner] Query successful!True
[05:50:20.6436918] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.6572701] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.6572701] [Debug  :   Coroner] Query successful!True
[05:50:20.6572701] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.6654644] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.6654644] [Debug  :   Coroner] Query successful!True
[05:50:20.6654644] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.6779505] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.6779505] [Debug  :   Coroner] Query successful!True
[05:50:20.6779505] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.6860258] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.6860258] [Debug  :   Coroner] Query successful!True
[05:50:20.6860258] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.6993785] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.6993785] [Debug  :   Coroner] Query successful!True
[05:50:20.6993785] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.7075643] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.7075643] [Debug  :   Coroner] Query successful!True
[05:50:20.7075643] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.7187956] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.7187956] [Debug  :   Coroner] Query successful!True
[05:50:20.7197945] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.7294864] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.7294864] [Debug  :   Coroner] Query successful!True
[05:50:20.7294864] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.7405166] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.7405166] [Debug  :   Coroner] Query successful!True
[05:50:20.7405166] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.7495160] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.7495160] [Debug  :   Coroner] Query successful!True
[05:50:20.7495160] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.7608123] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.7608123] [Debug  :   Coroner] Query successful!True
[05:50:20.7608123] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.7694389] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.7694389] [Debug  :   Coroner] Query successful!True
[05:50:20.7694389] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.7814390] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.7814390] [Debug  :   Coroner] Query successful!True
[05:50:20.7814390] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.7895257] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.7895257] [Debug  :   Coroner] Query successful!True
[05:50:20.7895257] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.8035793] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.8035793] [Debug  :   Coroner] Query successful!True
[05:50:20.8035793] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.8132009] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.8132009] [Debug  :   Coroner] Query successful!True
[05:50:20.8132009] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.8225495] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.8225495] [Debug  :   Coroner] Query successful!True
[05:50:20.8225495] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.8321257] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:50:20.8321257] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:50:20.8346628] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.8346628] [Debug  :   Coroner] Query successful!True
[05:50:20.8346628] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.8430223] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.8430223] [Debug  :   Coroner] Query successful!True
[05:50:20.8430223] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.8531733] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.8531733] [Debug  :   Coroner] Query successful!True
[05:50:20.8531733] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.8640781] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.8640781] [Debug  :   Coroner] Query successful!True
[05:50:20.8645875] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.8752273] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.8752273] [Debug  :   Coroner] Query successful!True
[05:50:20.8752273] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.8842858] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.8852854] [Debug  :   Coroner] Query successful!True
[05:50:20.8852854] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.8958088] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.8963150] [Debug  :   Coroner] Query successful!True
[05:50:20.8963241] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.9045822] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.9045822] [Debug  :   Coroner] Query successful!True
[05:50:20.9045822] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.9136538] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.9136538] [Debug  :   Coroner] Query successful!True
[05:50:20.9136538] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.9237796] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.9237796] [Debug  :   Coroner] Query successful!True
[05:50:20.9237796] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.9324500] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.9324500] [Debug  :   Coroner] Query successful!True
[05:50:20.9334495] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.9432105] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.9442115] [Debug  :   Coroner] Query successful!True
[05:50:20.9442115] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.9535503] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.9535503] [Debug  :   Coroner] Query successful!True
[05:50:20.9535503] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.9627924] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.9627924] [Debug  :   Coroner] Query successful!True
[05:50:20.9627924] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.9701856] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.9712036] [Debug  :   Coroner] Query successful!True
[05:50:20.9712036] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.9855799] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.9855799] [Debug  :   Coroner] Query successful!True
[05:50:20.9855799] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:20.9946745] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:20.9946745] [Debug  :   Coroner] Query successful!True
[05:50:20.9946745] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.0029750] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.0029750] [Debug  :   Coroner] Query successful!True
[05:50:21.0029750] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.0132504] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.0132504] [Debug  :   Coroner] Query successful!True
[05:50:21.0132504] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.0229516] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.0229516] [Debug  :   Coroner] Query successful!True
[05:50:21.0229516] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.0310997] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.0320759] [Debug  :   Coroner] Query successful!True
[05:50:21.0320759] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.0407499] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.0407499] [Debug  :   Coroner] Query successful!True
[05:50:21.0407499] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.0512198] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.0512198] [Debug  :   Coroner] Query successful!True
[05:50:21.0512198] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.0608565] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.0608565] [Debug  :   Coroner] Query successful!True
[05:50:21.0608565] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.0683861] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.0683861] [Debug  :   Coroner] Query successful!True
[05:50:21.0683861] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.0804603] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.0804603] [Debug  :   Coroner] Query successful!True
[05:50:21.0814610] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.0879762] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.0879762] [Debug  :   Coroner] Query successful!True
[05:50:21.0879762] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.1007109] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.1007109] [Debug  :   Coroner] Query successful!True
[05:50:21.1007109] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.1089141] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.1089141] [Debug  :   Coroner] Query successful!True
[05:50:21.1089141] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.1192636] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.1192636] [Debug  :   Coroner] Query successful!True
[05:50:21.1192636] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.1272305] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.1282296] [Debug  :   Coroner] Query successful!True
[05:50:21.1282296] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.1365006] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.1365006] [Debug  :   Coroner] Query successful!True
[05:50:21.1374570] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.1454584] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.1454584] [Debug  :   Coroner] Query successful!True
[05:50:21.1464567] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.1576306] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.1581635] [Debug  :   Coroner] Query successful!True
[05:50:21.1581635] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.1654400] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.1654400] [Debug  :   Coroner] Query successful!True
[05:50:21.1654400] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.1776058] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.1776058] [Debug  :   Coroner] Query successful!True
[05:50:21.1776058] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.1866061] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.1866061] [Debug  :   Coroner] Query successful!True
[05:50:21.1866061] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.1977242] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.1977242] [Debug  :   Coroner] Query successful!True
[05:50:21.1977242] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.2067613] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.2067613] [Debug  :   Coroner] Query successful!True
[05:50:21.2067613] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.2167105] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.2167105] [Debug  :   Coroner] Query successful!True
[05:50:21.2167105] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.2257230] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.2257230] [Debug  :   Coroner] Query successful!True
[05:50:21.2257230] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.2341745] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.2351757] [Debug  :   Coroner] Query successful!True
[05:50:21.2351757] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.2433708] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.2433708] [Debug  :   Coroner] Query successful!True
[05:50:21.2433708] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.2519802] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.2519802] [Debug  :   Coroner] Query successful!True
[05:50:21.2519802] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.2614519] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.2614519] [Debug  :   Coroner] Query successful!True
[05:50:21.2614519] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.2689659] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.2689659] [Debug  :   Coroner] Query successful!True
[05:50:21.2699645] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.2810210] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.2810210] [Debug  :   Coroner] Query successful!True
[05:50:21.2810210] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.2900024] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.2900024] [Debug  :   Coroner] Query successful!True
[05:50:21.2900024] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.3015665] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.3015665] [Debug  :   Coroner] Query successful!True
[05:50:21.3015665] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.3095665] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.3095665] [Debug  :   Coroner] Query successful!True
[05:50:21.3095665] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.3181269] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.3181269] [Debug  :   Coroner] Query successful!True
[05:50:21.3191267] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.3286667] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.3286667] [Debug  :   Coroner] Query successful!True
[05:50:21.3286667] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.3379437] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.3379437] [Debug  :   Coroner] Query successful!True
[05:50:21.3379437] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.3464590] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.3464590] [Debug  :   Coroner] Query successful!True
[05:50:21.3464590] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.3579761] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.3579761] [Debug  :   Coroner] Query successful!True
[05:50:21.3579761] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.3652387] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.3652387] [Debug  :   Coroner] Query successful!True
[05:50:21.3652387] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.3744345] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.3754330] [Debug  :   Coroner] Query successful!True
[05:50:21.3754330] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.3837640] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.3837640] [Debug  :   Coroner] Query successful!True
[05:50:21.3837640] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.3932052] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.3932052] [Debug  :   Coroner] Query successful!True
[05:50:21.3932052] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.4009640] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.4009640] [Debug  :   Coroner] Query successful!True
[05:50:21.4009640] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.4115804] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.4115804] [Debug  :   Coroner] Query successful!True
[05:50:21.4115804] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.4218735] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.4218735] [Debug  :   Coroner] Query successful!True
[05:50:21.4218735] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.4304356] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.4304356] [Debug  :   Coroner] Query successful!True
[05:50:21.4304356] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.4406420] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.4406420] [Debug  :   Coroner] Query successful!True
[05:50:21.4406420] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.4483578] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.4483578] [Debug  :   Coroner] Query successful!True
[05:50:21.4483578] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.4574322] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.4574322] [Debug  :   Coroner] Query successful!True
[05:50:21.4574322] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.4673464] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.4673464] [Debug  :   Coroner] Query successful!True
[05:50:21.4673464] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.4773559] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.4773559] [Debug  :   Coroner] Query successful!True
[05:50:21.4773559] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.4855406] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.4855406] [Debug  :   Coroner] Query successful!True
[05:50:21.4855406] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.4962429] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.4962429] [Debug  :   Coroner] Query successful!True
[05:50:21.4962429] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.5046711] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.5046711] [Debug  :   Coroner] Query successful!True
[05:50:21.5046711] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.5142027] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.5142027] [Debug  :   Coroner] Query successful!True
[05:50:21.5142027] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.5237156] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.5237156] [Debug  :   Coroner] Query successful!True
[05:50:21.5237156] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.5324903] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.5324903] [Debug  :   Coroner] Query successful!True
[05:50:21.5324903] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.5410569] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.5410569] [Debug  :   Coroner] Query successful!True
[05:50:21.5410569] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.5517850] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.5517850] [Debug  :   Coroner] Query successful!True
[05:50:21.5517850] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.5613709] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.5613709] [Debug  :   Coroner] Query successful!True
[05:50:21.5623487] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.5691023] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.5701017] [Debug  :   Coroner] Query successful!True
[05:50:21.5701017] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.5795739] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.5795739] [Debug  :   Coroner] Query successful!True
[05:50:21.5795739] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.5886280] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.5886280] [Debug  :   Coroner] Query successful!True
[05:50:21.5886280] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.6008918] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.6008918] [Debug  :   Coroner] Query successful!True
[05:50:21.6008918] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.6084857] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.6084857] [Debug  :   Coroner] Query successful!True
[05:50:21.6084857] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.6187011] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.6187011] [Debug  :   Coroner] Query successful!True
[05:50:21.6187011] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.6279249] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.6279249] [Debug  :   Coroner] Query successful!True
[05:50:21.6279249] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.6367076] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.6367076] [Debug  :   Coroner] Query successful!True
[05:50:21.6367076] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.6453838] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.6453838] [Debug  :   Coroner] Query successful!True
[05:50:21.6453838] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.6568401] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.6568401] [Debug  :   Coroner] Query successful!True
[05:50:21.6568401] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.6652105] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.6652527] [Debug  :   Coroner] Query successful!True
[05:50:21.6652527] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.6767375] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.6767375] [Debug  :   Coroner] Query successful!True
[05:50:21.6767375] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.6854834] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.6854834] [Debug  :   Coroner] Query successful!True
[05:50:21.6854834] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.6960035] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.6960035] [Debug  :   Coroner] Query successful!True
[05:50:21.6960035] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.7035234] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.7035234] [Debug  :   Coroner] Query successful!True
[05:50:21.7035234] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.7132155] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.7132155] [Debug  :   Coroner] Query successful!True
[05:50:21.7132155] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.7213178] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.7213178] [Debug  :   Coroner] Query successful!True
[05:50:21.7213178] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.7316659] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.7316659] [Debug  :   Coroner] Query successful!True
[05:50:21.7316659] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.7413437] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.7413437] [Debug  :   Coroner] Query successful!True
[05:50:21.7413437] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.7496591] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.7496591] [Debug  :   Coroner] Query successful!True
[05:50:21.7496591] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.7601118] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.7601118] [Debug  :   Coroner] Query successful!True
[05:50:21.7601118] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.7695557] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.7695557] [Debug  :   Coroner] Query successful!True
[05:50:21.7695557] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.7819524] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.7819524] [Debug  :   Coroner] Query successful!True
[05:50:21.7819524] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.7899311] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.7899311] [Debug  :   Coroner] Query successful!True
[05:50:21.7899311] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.8017226] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.8017226] [Debug  :   Coroner] Query successful!True
[05:50:21.8017226] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.8102602] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.8102602] [Debug  :   Coroner] Query successful!True
[05:50:21.8107888] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.8198224] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.8198224] [Debug  :   Coroner] Query successful!True
[05:50:21.8198224] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.8288244] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.8288244] [Debug  :   Coroner] Query successful!True
[05:50:21.8288244] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.8373691] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.8373691] [Debug  :   Coroner] Query successful!True
[05:50:21.8373691] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.8463968] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.8463968] [Debug  :   Coroner] Query successful!True
[05:50:21.8463968] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.8579999] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.8579999] [Debug  :   Coroner] Query successful!True
[05:50:21.8579999] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.8646782] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.8646782] [Debug  :   Coroner] Query successful!True
[05:50:21.8646782] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.8758967] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.8758967] [Debug  :   Coroner] Query successful!True
[05:50:21.8758967] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.8839550] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.8839550] [Debug  :   Coroner] Query successful!True
[05:50:21.8839550] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.8937147] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.8937147] [Debug  :   Coroner] Query successful!True
[05:50:21.8937147] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.9015676] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.9015676] [Debug  :   Coroner] Query successful!True
[05:50:21.9015676] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.9121146] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.9121146] [Debug  :   Coroner] Query successful!True
[05:50:21.9121146] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.9201137] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.9211146] [Debug  :   Coroner] Query successful!True
[05:50:21.9211146] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.9290900] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.9290900] [Debug  :   Coroner] Query successful!True
[05:50:21.9290900] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.9414342] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.9414342] [Debug  :   Coroner] Query successful!True
[05:50:21.9414342] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.9484537] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.9494565] [Debug  :   Coroner] Query successful!True
[05:50:21.9494565] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.9616080] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.9625808] [Debug  :   Coroner] Query successful!True
[05:50:21.9625808] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.9719230] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.9719230] [Debug  :   Coroner] Query successful!True
[05:50:21.9719230] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.9827853] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.9827853] [Debug  :   Coroner] Query successful!True
[05:50:21.9827853] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:21.9923602] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:21.9933607] [Debug  :   Coroner] Query successful!True
[05:50:21.9933607] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:22.0011154] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:22.0020910] [Debug  :   Coroner] Query successful!True
[05:50:22.0020910] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:22.0092428] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:22.0092428] [Debug  :   Coroner] Query successful!True
[05:50:22.0092428] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:22.0196119] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:22.0196119] [Debug  :   Coroner] Query successful!True
[05:50:22.0196119] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:22.0297620] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:22.0297620] [Debug  :   Coroner] Query successful!True
[05:50:22.0297620] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:22.0395698] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:22.0395698] [Debug  :   Coroner] Query successful!True
[05:50:22.0395698] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:22.0497465] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:22.0497465] [Debug  :   Coroner] Query successful!True
[05:50:22.0497465] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:22.0598446] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:22.0598446] [Debug  :   Coroner] Query successful!True
[05:50:22.0598446] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:22.0691819] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:22.0691819] [Debug  :   Coroner] Query successful!True
[05:50:22.0691819] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:22.0812887] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:22.0812887] [Debug  :   Coroner] Query successful!True
[05:50:22.0812887] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:22.0893803] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:22.0893803] [Debug  :   Coroner] Query successful!True
[05:50:22.0893803] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:22.1014939] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:22.1014939] [Debug  :   Coroner] Query successful!True
[05:50:22.1014939] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:22.1104920] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:22.1114949] [Debug  :   Coroner] Query successful!True
[05:50:22.1114949] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:22.1220594] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:22.1220594] [Debug  :   Coroner] Query successful!True
[05:50:22.1220594] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:22.1312618] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:22.1312618] [Debug  :   Coroner] Query successful!True
[05:50:22.1312618] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:22.1427629] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:22.1427629] [Debug  :   Coroner] Query successful!True
[05:50:22.1437651] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:22.1534161] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:22.1534161] [Debug  :   Coroner] Query successful!True
[05:50:22.1534161] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:22.1627668] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:22.1627668] [Debug  :   Coroner] Query successful!True
[05:50:22.1627668] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:22.1736637] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:22.1736637] [Debug  :   Coroner] Query successful!True
[05:50:22.1746635] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:22.1836653] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:22.1836653] [Debug  :   Coroner] Query successful!True
[05:50:22.1836653] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:22.1946729] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:22.1946729] [Debug  :   Coroner] Query successful!True
[05:50:22.1946729] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:22.2047623] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:22.2047623] [Debug  :   Coroner] Query successful!True
[05:50:22.2047623] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:22.2158085] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:22.2158085] [Debug  :   Coroner] Query successful!True
[05:50:22.2158085] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:22.2250631] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:22.2250631] [Debug  :   Coroner] Query successful!True
[05:50:22.2250631] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:22.2353667] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:22.2353667] [Debug  :   Coroner] Query successful!True
[05:50:22.2363659] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:22.2453674] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:22.2453674] [Debug  :   Coroner] Query successful!True
[05:50:22.2453674] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:22.2591023] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:22.2591023] [Debug  :   Coroner] Query successful!True
[05:50:22.2591023] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:22.2685471] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:22.2685471] [Debug  :   Coroner] Query successful!True
[05:50:22.2685471] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:22.2814476] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:22.2814476] [Debug  :   Coroner] Query successful!True
[05:50:22.2814476] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:22.2897100] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:22.2897100] [Debug  :   Coroner] Query successful!True
[05:50:22.2897100] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:22.3022720] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:22.3022720] [Debug  :   Coroner] Query successful!True
[05:50:22.3022720] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:22.3142712] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:22.3142712] [Debug  :   Coroner] Query successful!True
[05:50:22.3142712] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:22.3247155] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:22.3247155] [Debug  :   Coroner] Query successful!True
[05:50:22.3256693] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:22.3344635] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:22.3344635] [Debug  :   Coroner] Query successful!True
[05:50:22.3344635] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:22.3448481] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:22.3448481] [Debug  :   Coroner] Query successful!True
[05:50:22.3448481] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:22.3541650] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:22.3541650] [Debug  :   Coroner] Query successful!True
[05:50:22.3541650] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:22.3661051] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:22.3661051] [Debug  :   Coroner] Query successful!True
[05:50:22.3661051] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:22.3741622] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:50:22.3741622] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:50:22.3772546] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:22.3772546] [Debug  :   Coroner] Query successful!True
[05:50:22.3772546] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:22.3856904] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:22.3856904] [Debug  :   Coroner] Query successful!True
[05:50:22.3856904] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:22.3993988] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:22.3993988] [Debug  :   Coroner] Query successful!True
[05:50:22.3993988] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:22.4079564] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:22.4079564] [Debug  :   Coroner] Query successful!True
[05:50:22.4089725] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:22.4241621] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:22.4241621] [Debug  :   Coroner] Query successful!True
[05:50:22.4241621] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:22.4335404] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:22.4335404] [Debug  :   Coroner] Query successful!True
[05:50:22.4335404] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:22.4430273] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:22.4440297] [Debug  :   Coroner] Query successful!True
[05:50:22.4440297] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:22.4538072] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:22.4538072] [Debug  :   Coroner] Query successful!True
[05:50:22.4538072] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:22.4640529] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:22.4640529] [Debug  :   Coroner] Query successful!True
[05:50:22.4640529] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:22.4722118] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:22.4722118] [Debug  :   Coroner] Query successful!True
[05:50:22.4722118] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:22.4850759] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:22.4850759] [Debug  :   Coroner] Query successful!True
[05:50:22.4850759] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:22.4945555] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:22.4945555] [Debug  :   Coroner] Query successful!True
[05:50:22.4945555] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:22.5038127] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:22.5038127] [Debug  :   Coroner] Query successful!True
[05:50:22.5038127] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:22.5171857] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:22.5171857] [Debug  :   Coroner] Query successful!True
[05:50:22.5171857] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:22.5248978] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:22.5262313] [Debug  :   Coroner] Query successful!True
[05:50:22.5263053] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:22.5391726] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:22.5391726] [Debug  :   Coroner] Query successful!True
[05:50:22.5391726] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:22.5473391] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:22.5473391] [Debug  :   Coroner] Query successful!True
[05:50:22.5473391] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:22.5602878] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:22.5602878] [Debug  :   Coroner] Query successful!True
[05:50:22.5602878] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:22.5720900] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:22.5720900] [Debug  :   Coroner] Query successful!True
[05:50:22.5720900] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:22.5816557] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:22.5816557] [Debug  :   Coroner] Query successful!True
[05:50:22.5816557] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:22.5961063] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:22.5961063] [Debug  :   Coroner] Query successful!True
[05:50:22.5961063] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:22.6051457] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:22.6051457] [Debug  :   Coroner] Query successful!True
[05:50:22.6051457] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:22.6148101] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:22.6148101] [Debug  :   Coroner] Query successful!True
[05:50:22.6148101] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:22.6243407] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:22.6253418] [Debug  :   Coroner] Query successful!True
[05:50:22.6253418] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:22.6346001] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:22.6346001] [Debug  :   Coroner] Query successful!True
[05:50:22.6346001] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:22.6454109] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:22.6454458] [Debug  :   Coroner] Query successful!True
[05:50:22.6454458] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:22.6569181] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:22.6569181] [Debug  :   Coroner] Query successful!True
[05:50:22.6569181] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:22.6654373] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:22.6654373] [Debug  :   Coroner] Query successful!True
[05:50:22.6654373] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:22.6767703] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:22.6767703] [Debug  :   Coroner] Query successful!True
[05:50:22.6767703] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:22.6851642] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:22.6851642] [Debug  :   Coroner] Query successful!True
[05:50:22.6851642] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:22.6974920] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:22.6974920] [Debug  :   Coroner] Query successful!True
[05:50:22.6974920] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:22.7066108] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:22.7066108] [Debug  :   Coroner] Query successful!True
[05:50:22.7066108] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:22.7194851] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:22.7194851] [Debug  :   Coroner] Query successful!True
[05:50:22.7194851] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:22.7275176] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:22.7275176] [Debug  :   Coroner] Query successful!True
[05:50:22.7275176] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:22.7395505] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:22.7395505] [Debug  :   Coroner] Query successful!True
[05:50:22.7395505] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:22.7485508] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:22.7485508] [Debug  :   Coroner] Query successful!True
[05:50:22.7485508] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:22.7608851] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:22.7608851] [Debug  :   Coroner] Query successful!True
[05:50:22.7608851] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:22.7686322] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:22.7686322] [Debug  :   Coroner] Query successful!True
[05:50:22.7686322] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:22.7813507] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:22.7823501] [Debug  :   Coroner] Query successful!True
[05:50:22.7823501] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:22.7904003] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:22.7909148] [Debug  :   Coroner] Query successful!True
[05:50:22.7909148] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:22.8029612] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:22.8029612] [Debug  :   Coroner] Query successful!True
[05:50:22.8029612] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:22.8114554] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:22.8114554] [Debug  :   Coroner] Query successful!True
[05:50:22.8114554] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:22.8227294] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:22.8227294] [Debug  :   Coroner] Query successful!True
[05:50:22.8227294] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:22.8333340] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:22.8333340] [Debug  :   Coroner] Query successful!True
[05:50:22.8333340] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:22.8451709] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:22.8451709] [Debug  :   Coroner] Query successful!True
[05:50:22.8451709] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:22.8557859] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:22.8557859] [Debug  :   Coroner] Query successful!True
[05:50:22.8557859] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:22.8635226] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:22.8635226] [Debug  :   Coroner] Query successful!True
[05:50:22.8635226] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:22.8737481] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:22.8737481] [Debug  :   Coroner] Query successful!True
[05:50:22.8737481] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:22.8843640] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:22.8843640] [Debug  :   Coroner] Query successful!True
[05:50:22.8843640] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:22.8944729] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:22.8944729] [Debug  :   Coroner] Query successful!True
[05:50:22.8954753] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:22.9057251] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:22.9057251] [Debug  :   Coroner] Query successful!True
[05:50:22.9057251] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:22.9157371] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:22.9157371] [Debug  :   Coroner] Query successful!True
[05:50:22.9157371] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:22.9257378] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:22.9257378] [Debug  :   Coroner] Query successful!True
[05:50:22.9257378] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:22.9356026] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:22.9356026] [Debug  :   Coroner] Query successful!True
[05:50:22.9356026] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:22.9453379] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:22.9453379] [Debug  :   Coroner] Query successful!True
[05:50:22.9453379] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:22.9543378] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:22.9543378] [Debug  :   Coroner] Query successful!True
[05:50:22.9543378] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:22.9679591] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:22.9679591] [Debug  :   Coroner] Query successful!True
[05:50:22.9679591] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:22.9778487] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:22.9778487] [Debug  :   Coroner] Query successful!True
[05:50:22.9778487] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:22.9893452] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:22.9893452] [Debug  :   Coroner] Query successful!True
[05:50:22.9893452] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.0013082] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.0013212] [Debug  :   Coroner] Query successful!True
[05:50:23.0013212] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.0091955] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.0091955] [Debug  :   Coroner] Query successful!True
[05:50:23.0091955] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.0217660] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.0217660] [Debug  :   Coroner] Query successful!True
[05:50:23.0217660] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.0310807] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.0320512] [Debug  :   Coroner] Query successful!True
[05:50:23.0320512] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.0417414] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.0417414] [Debug  :   Coroner] Query successful!True
[05:50:23.0417414] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.0507418] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.0507418] [Debug  :   Coroner] Query successful!True
[05:50:23.0507418] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.0609233] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.0609233] [Debug  :   Coroner] Query successful!True
[05:50:23.0609233] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.0762097] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.0762379] [Debug  :   Coroner] Query successful!True
[05:50:23.0762379] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.0843491] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.0843491] [Debug  :   Coroner] Query successful!True
[05:50:23.0843491] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.0933989] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.0933989] [Debug  :   Coroner] Query successful!True
[05:50:23.0933989] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.1035271] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.1035271] [Debug  :   Coroner] Query successful!True
[05:50:23.1035271] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.1135375] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.1135375] [Debug  :   Coroner] Query successful!True
[05:50:23.1135375] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.1244359] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.1244359] [Debug  :   Coroner] Query successful!True
[05:50:23.1244359] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.1355225] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.1355225] [Debug  :   Coroner] Query successful!True
[05:50:23.1355225] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.1494243] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.1494243] [Debug  :   Coroner] Query successful!True
[05:50:23.1494243] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.1597409] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.1597409] [Debug  :   Coroner] Query successful!True
[05:50:23.1597409] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.1702723] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.1702723] [Debug  :   Coroner] Query successful!True
[05:50:23.1702723] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.1797886] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.1797886] [Debug  :   Coroner] Query successful!True
[05:50:23.1797886] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.1923591] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.1923591] [Debug  :   Coroner] Query successful!True
[05:50:23.1923591] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.2014592] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.2014592] [Debug  :   Coroner] Query successful!True
[05:50:23.2014592] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.2114592] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.2114592] [Debug  :   Coroner] Query successful!True
[05:50:23.2114592] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.2215940] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.2215940] [Debug  :   Coroner] Query successful!True
[05:50:23.2215940] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.2320683] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.2320683] [Debug  :   Coroner] Query successful!True
[05:50:23.2320683] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.2423513] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.2423513] [Debug  :   Coroner] Query successful!True
[05:50:23.2433497] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.2540672] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.2540672] [Debug  :   Coroner] Query successful!True
[05:50:23.2540672] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.2636846] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.2636846] [Debug  :   Coroner] Query successful!True
[05:50:23.2636846] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.2732956] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.2732956] [Debug  :   Coroner] Query successful!True
[05:50:23.2732956] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.2829440] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.2829440] [Debug  :   Coroner] Query successful!True
[05:50:23.2829440] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.2917183] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.2917183] [Debug  :   Coroner] Query successful!True
[05:50:23.2917183] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.3025077] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.3025077] [Debug  :   Coroner] Query successful!True
[05:50:23.3025077] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.3140985] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.3140985] [Debug  :   Coroner] Query successful!True
[05:50:23.3140985] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.3265019] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.3265019] [Debug  :   Coroner] Query successful!True
[05:50:23.3265019] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.3371446] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.3371446] [Debug  :   Coroner] Query successful!True
[05:50:23.3371446] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.3458074] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.3458074] [Debug  :   Coroner] Query successful!True
[05:50:23.3458074] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.3572513] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.3572513] [Debug  :   Coroner] Query successful!True
[05:50:23.3572513] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.3687681] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.3687681] [Debug  :   Coroner] Query successful!True
[05:50:23.3687681] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.3791382] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.3791382] [Debug  :   Coroner] Query successful!True
[05:50:23.3791382] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.3876724] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.3881926] [Debug  :   Coroner] Query successful!True
[05:50:23.3882147] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.3990973] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.3990973] [Debug  :   Coroner] Query successful!True
[05:50:23.4000990] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.4087506] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.4087506] [Debug  :   Coroner] Query successful!True
[05:50:23.4087506] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.4213693] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.4213693] [Debug  :   Coroner] Query successful!True
[05:50:23.4213693] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.4288843] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.4288843] [Debug  :   Coroner] Query successful!True
[05:50:23.4288843] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.4408353] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.4408353] [Debug  :   Coroner] Query successful!True
[05:50:23.4408353] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.4498879] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.4498879] [Debug  :   Coroner] Query successful!True
[05:50:23.4498879] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.4614845] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.4614845] [Debug  :   Coroner] Query successful!True
[05:50:23.4614845] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.4704849] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.4704849] [Debug  :   Coroner] Query successful!True
[05:50:23.4704849] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.4823234] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.4823234] [Debug  :   Coroner] Query successful!True
[05:50:23.4823234] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.4918026] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.4928023] [Debug  :   Coroner] Query successful!True
[05:50:23.4928023] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.5021480] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.5021480] [Debug  :   Coroner] Query successful!True
[05:50:23.5021480] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.5112762] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.5112762] [Debug  :   Coroner] Query successful!True
[05:50:23.5112762] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.5197960] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.5197960] [Debug  :   Coroner] Query successful!True
[05:50:23.5207950] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.5294149] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.5294149] [Debug  :   Coroner] Query successful!True
[05:50:23.5294149] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.5417271] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.5417271] [Debug  :   Coroner] Query successful!True
[05:50:23.5417271] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.5512410] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.5512653] [Debug  :   Coroner] Query successful!True
[05:50:23.5512653] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.5607755] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.5607755] [Debug  :   Coroner] Query successful!True
[05:50:23.5607755] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.5704897] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.5704897] [Debug  :   Coroner] Query successful!True
[05:50:23.5704897] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.5806046] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.5806046] [Debug  :   Coroner] Query successful!True
[05:50:23.5806046] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.5887724] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.5887724] [Debug  :   Coroner] Query successful!True
[05:50:23.5887724] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.6023849] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.6023849] [Debug  :   Coroner] Query successful!True
[05:50:23.6023849] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.6103931] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.6103931] [Debug  :   Coroner] Query successful!True
[05:50:23.6103931] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.6213934] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.6213934] [Debug  :   Coroner] Query successful!True
[05:50:23.6224102] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.6297320] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.6297320] [Debug  :   Coroner] Query successful!True
[05:50:23.6307310] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.6420446] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.6420446] [Debug  :   Coroner] Query successful!True
[05:50:23.6420446] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.6515526] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.6515526] [Debug  :   Coroner] Query successful!True
[05:50:23.6515526] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.6623213] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.6623213] [Debug  :   Coroner] Query successful!True
[05:50:23.6623213] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.6725802] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.6725802] [Debug  :   Coroner] Query successful!True
[05:50:23.6725802] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.6829367] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.6829367] [Debug  :   Coroner] Query successful!True
[05:50:23.6829367] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.6918988] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.6918988] [Debug  :   Coroner] Query successful!True
[05:50:23.6918988] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.7004144] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.7004144] [Debug  :   Coroner] Query successful!True
[05:50:23.7004144] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.7104573] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.7109719] [Debug  :   Coroner] Query successful!True
[05:50:23.7109719] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.7217850] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.7217850] [Debug  :   Coroner] Query successful!True
[05:50:23.7217850] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.7313259] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.7313259] [Debug  :   Coroner] Query successful!True
[05:50:23.7313259] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.7415089] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.7424807] [Debug  :   Coroner] Query successful!True
[05:50:23.7424807] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.7520090] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.7520090] [Debug  :   Coroner] Query successful!True
[05:50:23.7520090] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.7631064] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.7631064] [Debug  :   Coroner] Query successful!True
[05:50:23.7631064] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.7744980] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.7744980] [Debug  :   Coroner] Query successful!True
[05:50:23.7744980] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.7824041] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.7824041] [Debug  :   Coroner] Query successful!True
[05:50:23.7824041] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.7933247] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.7933247] [Debug  :   Coroner] Query successful!True
[05:50:23.7943245] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.8024954] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.8024954] [Debug  :   Coroner] Query successful!True
[05:50:23.8024954] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.8110730] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.8110730] [Debug  :   Coroner] Query successful!True
[05:50:23.8110730] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.8226014] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.8226014] [Debug  :   Coroner] Query successful!True
[05:50:23.8226014] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.8327412] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.8327412] [Debug  :   Coroner] Query successful!True
[05:50:23.8327412] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.8406258] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.8406258] [Debug  :   Coroner] Query successful!True
[05:50:23.8406258] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.8494607] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.8494607] [Debug  :   Coroner] Query successful!True
[05:50:23.8494607] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.8581790] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.8581790] [Debug  :   Coroner] Query successful!True
[05:50:23.8591768] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.8667931] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.8667931] [Debug  :   Coroner] Query successful!True
[05:50:23.8667931] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.8784662] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.8784662] [Debug  :   Coroner] Query successful!True
[05:50:23.8784662] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.8870504] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.8870504] [Debug  :   Coroner] Query successful!True
[05:50:23.8870504] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.8991788] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.8991788] [Debug  :   Coroner] Query successful!True
[05:50:23.8991788] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.9069982] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.9069982] [Debug  :   Coroner] Query successful!True
[05:50:23.9069982] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.9202490] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.9202490] [Debug  :   Coroner] Query successful!True
[05:50:23.9202490] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.9278064] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.9278064] [Debug  :   Coroner] Query successful!True
[05:50:23.9278064] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.9362686] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.9372682] [Debug  :   Coroner] Query successful!True
[05:50:23.9372682] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.9466792] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.9466792] [Debug  :   Coroner] Query successful!True
[05:50:23.9466792] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.9559712] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.9569399] [Debug  :   Coroner] Query successful!True
[05:50:23.9569399] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.9674691] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.9674691] [Debug  :   Coroner] Query successful!True
[05:50:23.9674691] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.9770053] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.9770053] [Debug  :   Coroner] Query successful!True
[05:50:23.9770053] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.9864668] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.9864668] [Debug  :   Coroner] Query successful!True
[05:50:23.9864668] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:23.9970704] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:23.9970704] [Debug  :   Coroner] Query successful!True
[05:50:23.9970704] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:24.0046712] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:24.0046712] [Debug  :   Coroner] Query successful!True
[05:50:24.0046712] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:24.0189850] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:24.0189850] [Debug  :   Coroner] Query successful!True
[05:50:24.0189850] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:24.0283024] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:24.0283024] [Debug  :   Coroner] Query successful!True
[05:50:24.0283024] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:24.0378183] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:24.0378183] [Debug  :   Coroner] Query successful!True
[05:50:24.0388183] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:24.0465152] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:24.0465152] [Debug  :   Coroner] Query successful!True
[05:50:24.0465152] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:24.0560884] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:24.0560884] [Debug  :   Coroner] Query successful!True
[05:50:24.0570868] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:24.0657304] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:24.0657304] [Debug  :   Coroner] Query successful!True
[05:50:24.0657304] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:24.0749853] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:24.0749853] [Debug  :   Coroner] Query successful!True
[05:50:24.0749853] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:24.0845849] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:24.0845849] [Debug  :   Coroner] Query successful!True
[05:50:24.0845849] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:24.0946464] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:24.0946464] [Debug  :   Coroner] Query successful!True
[05:50:24.0951630] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:24.1033319] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:24.1043338] [Debug  :   Coroner] Query successful!True
[05:50:24.1043338] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:24.1138509] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:24.1138509] [Debug  :   Coroner] Query successful!True
[05:50:24.1138509] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:24.1235828] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:24.1235828] [Debug  :   Coroner] Query successful!True
[05:50:24.1235828] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:24.1342345] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:24.1342345] [Debug  :   Coroner] Query successful!True
[05:50:24.1352373] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:24.1450431] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:24.1450431] [Debug  :   Coroner] Query successful!True
[05:50:24.1450431] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:24.1554276] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:24.1554276] [Debug  :   Coroner] Query successful!True
[05:50:24.1554276] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:24.1635984] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:24.1635984] [Debug  :   Coroner] Query successful!True
[05:50:24.1635984] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:24.1728938] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:24.1728938] [Debug  :   Coroner] Query successful!True
[05:50:24.1728938] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:24.1829472] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:24.1829472] [Debug  :   Coroner] Query successful!True
[05:50:24.1829472] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:24.1932154] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:24.1932154] [Debug  :   Coroner] Query successful!True
[05:50:24.1942183] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:24.2035039] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:24.2035039] [Debug  :   Coroner] Query successful!True
[05:50:24.2035039] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:24.2112041] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:24.2112041] [Debug  :   Coroner] Query successful!True
[05:50:24.2112041] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:24.2214091] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:24.2214091] [Debug  :   Coroner] Query successful!True
[05:50:24.2214091] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:24.2315244] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:24.2315244] [Debug  :   Coroner] Query successful!True
[05:50:24.2315244] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:24.2406011] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:24.2406011] [Debug  :   Coroner] Query successful!True
[05:50:24.2406011] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:24.2521571] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:24.2521571] [Debug  :   Coroner] Query successful!True
[05:50:24.2521571] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:24.2622498] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:24.2622498] [Debug  :   Coroner] Query successful!True
[05:50:24.2622498] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:24.2712679] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:24.2712679] [Debug  :   Coroner] Query successful!True
[05:50:24.2712679] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:24.2816251] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:24.2816251] [Debug  :   Coroner] Query successful!True
[05:50:24.2816251] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:24.2910997] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:24.2910997] [Debug  :   Coroner] Query successful!True
[05:50:24.2910997] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:24.3025837] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:24.3025837] [Debug  :   Coroner] Query successful!True
[05:50:24.3025837] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:24.3115409] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:24.3115409] [Debug  :   Coroner] Query successful!True
[05:50:24.3115409] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:24.3236093] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:24.3236093] [Debug  :   Coroner] Query successful!True
[05:50:24.3236093] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:24.3327742] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:24.3327742] [Debug  :   Coroner] Query successful!True
[05:50:24.3327742] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:24.3423464] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:24.3423464] [Debug  :   Coroner] Query successful!True
[05:50:24.3423464] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:24.3453456] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:50:24.3533832] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:24.3543445] [Debug  :   Coroner] Query successful!True
[05:50:24.3543445] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:24.3634685] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:24.3634685] [Debug  :   Coroner] Query successful!True
[05:50:24.3634685] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:24.3735336] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:24.3735336] [Debug  :   Coroner] Query successful!True
[05:50:24.3735336] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:24.3841458] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:24.3841458] [Debug  :   Coroner] Query successful!True
[05:50:24.3841458] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:24.3940424] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:24.3940424] [Debug  :   Coroner] Query successful!True
[05:50:24.3940424] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:24.4033112] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:24.4033112] [Debug  :   Coroner] Query successful!True
[05:50:24.4033112] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:24.4141368] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:24.4141368] [Debug  :   Coroner] Query successful!True
[05:50:24.4141368] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:24.4222442] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:24.4232860] [Debug  :   Coroner] Query successful!True
[05:50:24.4232860] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:24.4347079] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:24.4347079] [Debug  :   Coroner] Query successful!True
[05:50:24.4347079] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:24.4425298] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:24.4425298] [Debug  :   Coroner] Query successful!True
[05:50:24.4425298] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:24.4564170] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:24.4564170] [Debug  :   Coroner] Query successful!True
[05:50:24.4564170] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:24.4651984] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:24.4651984] [Debug  :   Coroner] Query successful!True
[05:50:24.4651984] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:24.4756845] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:24.4756845] [Debug  :   Coroner] Query successful!True
[05:50:24.4756845] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:24.4842283] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:24.4842283] [Debug  :   Coroner] Query successful!True
[05:50:24.4842283] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:24.4927432] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:24.4927432] [Debug  :   Coroner] Query successful!True
[05:50:24.4927432] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:24.5020411] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:24.5020411] [Debug  :   Coroner] Query successful!True
[05:50:24.5020411] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:24.5120422] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:24.5120422] [Debug  :   Coroner] Query successful!True
[05:50:24.5120422] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:24.5200578] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:24.5200578] [Debug  :   Coroner] Query successful!True
[05:50:24.5200578] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:24.5296428] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:24.5306560] [Debug  :   Coroner] Query successful!True
[05:50:24.5306560] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:24.5401725] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Body : [G]
New: Drop Body : [G​]
[05:50:24.5411722] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:24.5411722] [Debug  :   Coroner] Query successful!True
[05:50:24.5411722] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:24.5512904] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:24.5512904] [Debug  :   Coroner] Query successful!True
[05:50:24.5512904] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:24.5606124] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:24.5606124] [Debug  :   Coroner] Query successful!True
[05:50:24.5606124] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:24.5682373] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:24.5682373] [Debug  :   Coroner] Query successful!True
[05:50:24.5682373] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:24.5793778] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:24.5793778] [Debug  :   Coroner] Query successful!True
[05:50:24.5793778] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:24.5873950] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:24.5873950] [Debug  :   Coroner] Query successful!True
[05:50:24.5873950] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:24.6008727] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:24.6008727] [Debug  :   Coroner] Query successful!True
[05:50:24.6008727] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:24.6086928] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:24.6086928] [Debug  :   Coroner] Query successful!True
[05:50:24.6086928] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:24.6186405] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:24.6186405] [Debug  :   Coroner] Query successful!True
[05:50:24.6186405] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:24.6270606] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:24.6270606] [Debug  :   Coroner] Query successful!True
[05:50:24.6270606] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:24.6367099] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:24.6367099] [Debug  :   Coroner] Query successful!True
[05:50:24.6367099] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:24.6450930] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:24.6450930] [Debug  :   Coroner] Query successful!True
[05:50:24.6450930] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:24.6462124] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Body : [G]
New: Drop Body : [G​]
[05:50:24.6573104] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.6573104] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.6655496] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.6655496] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.6758904] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.6758904] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.6843357] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.6843357] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.6934862] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.6934862] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.7020486] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.7020486] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.7105013] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.7105013] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.7194620] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.7194620] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.7290278] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.7290278] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.7395486] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.7395486] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.7475058] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.7475058] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.7570659] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.7570659] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.7661301] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.7661301] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.7759220] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.7759220] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.7833382] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.7833382] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.7937830] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.7937830] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.8040588] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.8040588] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.8150890] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.8150890] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.8245149] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.8245149] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.8368326] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.8368326] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.8448349] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.8448349] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.8468354] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[05:50:24.8468354] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[05:50:24.8575903] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.8575903] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.8665894] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.8665894] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.8789052] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.8789052] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.8860285] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.8860285] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.8996706] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.8996706] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.9079196] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.9089176] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.9206421] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.9206421] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.9287704] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.9287704] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.9409620] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.9409620] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.9493119] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.9493119] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.9621655] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.9621655] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.9711655] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.9711655] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.9829943] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.9829943] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:24.9946601] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:24.9946601] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.0031145] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.0041141] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.0182475] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.0182475] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.0271746] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.0271746] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.0386073] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.0386073] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.0458302] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.0458302] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.0588805] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.0588805] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.0671928] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.0671928] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.0796545] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.0796545] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.0870621] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.0880576] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.1003877] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.1003877] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.1093376] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.1093376] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.1214732] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.1214732] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.1294775] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.1294775] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.1427939] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.1427939] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.1519791] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.1519791] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.1616994] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.1616994] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.1715899] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.1715899] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.1822422] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.1822422] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.1925120] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.1925120] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.2030511] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.2030511] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.2124763] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.2124763] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.2220736] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.2220736] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.2318375] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.2318375] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.2432721] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.2432721] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.2525314] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.2525314] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.2668274] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.2678255] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.2766199] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.2766199] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.2869888] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.2869888] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.2962098] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.2962098] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.3043510] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.3043510] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.3146654] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.3146654] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.3242535] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.3242535] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.3374642] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.3374642] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.3462768] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.3462768] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.3575904] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.3575904] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.3648459] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.3648459] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.3790846] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.3790846] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.3875984] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.3875984] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.3989925] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.3989925] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.4075607] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.4075607] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.4213455] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.4213455] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.4293218] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.4293218] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.4413231] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.4413231] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.4513109] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.4513109] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.4624839] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.4624839] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.4700856] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.4700856] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.4821477] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.4831470] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.4920312] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.4920312] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.5026154] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.5026154] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.5132152] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.5132152] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.5230598] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.5230598] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.5335626] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.5335626] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.5411846] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.5411846] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.5514172] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.5514172] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.5604156] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.5604156] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.5716056] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.5716056] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.5806325] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.5806325] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.5886113] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.5886113] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.6008381] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.6008381] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.6083543] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.6089621] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.6216793] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.6216793] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.6312497] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.6312497] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.6422881] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.6422881] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.6509941] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.6509941] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.6619723] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.6619723] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.6722015] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.6722015] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.6827346] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.6827346] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.6924733] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.6924733] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.7038192] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.7038192] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.7132110] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.7132110] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.7230811] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.7230811] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.7316450] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.7316450] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.7417470] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.7427277] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.7528148] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.7528148] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.7618766] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.7618766] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.7707667] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.7707667] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.7815408] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.7815408] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.7895160] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.7895160] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.8021817] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.8021817] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.8111814] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.8111814] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.8232447] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.8232447] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.8324277] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.8324277] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.8421911] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.8421911] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.8509422] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.8509422] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.8591489] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.8591489] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.8703176] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.8703176] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.8804286] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.8804286] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.8891032] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.8891032] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.8996080] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.9001227] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.9072700] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.9072700] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.9204909] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.9204909] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.9280914] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.9290928] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.9417290] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.9417290] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.9503059] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.9503059] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.9633746] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.9633746] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.9705001] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.9716517] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.9838215] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.9848211] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:25.9938211] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:25.9938211] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.0018070] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.0028070] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.0108063] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.0108063] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.0195788] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.0195788] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.0301367] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.0301367] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.0389655] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.0389655] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.0470604] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.0470604] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.0601156] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.0601156] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.0673677] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.0673677] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.0771791] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.0771791] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.0855609] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.0855609] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.0955521] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.0955521] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.1036400] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.1036400] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.1127411] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.1137458] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.1235475] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.1235475] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.1311870] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.1311870] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.1435684] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.1435684] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.1544026] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.1544026] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.1633640] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.1633640] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.1723639] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.1733629] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.1832658] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.1832658] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.1933021] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.1933021] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.2041194] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.2041194] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.2127584] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.2127584] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.2212496] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.2212496] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.2313056] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.2322732] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.2420081] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.2420081] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.2522557] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.2522557] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.2627789] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.2637552] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.2731992] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.2731992] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.2831068] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.2831068] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.2922438] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.2922438] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.3037320] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.3037320] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.3116975] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.3116975] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.3249604] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.3249604] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.3344812] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.3344812] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.3442859] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.3442859] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.3594356] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.3594356] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.3685226] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.3685226] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.3789412] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.3789412] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.3879675] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.3879675] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.3996762] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.3996762] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.4112514] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.4112514] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.4211445] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.4211445] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.4338594] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.4338594] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.4433782] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.4433782] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.4541980] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.4541980] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.4651850] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.4651850] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.4747741] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.4747741] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.4835050] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.4845036] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.4983490] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.4983490] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.5063178] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.5073178] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.5196955] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.5196955] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.5284617] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.5284617] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.5395351] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.5395351] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.5517204] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.5517204] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.5617213] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.5617213] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.5717222] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.5717222] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.5835930] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.5835930] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.5924711] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.5924711] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.6035007] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.6035007] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.6135708] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.6146016] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.6231138] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.6231138] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.6341663] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.6341663] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.6442678] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.6442678] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.6577638] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.6577638] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.6663310] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.6663310] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.6773301] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.6783300] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.6859371] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.6859371] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.6990285] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.6990285] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.7085364] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.7085364] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.7235359] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.7235359] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.7331197] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.7331197] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.7547811] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.7547811] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.7679242] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.7679242] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.7784537] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.7784537] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.7950286] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.7950286] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.8061123] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.8061123] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.8196781] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.8202079] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.8333707] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.8333707] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.8448993] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.8448993] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.8549360] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.8549360] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.8645009] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.8645009] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.8750183] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.8750183] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.8836390] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.8836390] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.8935102] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.8935102] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.9023126] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.9023126] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.9118457] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.9118457] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.9218535] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.9218535] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.9333389] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.9333389] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.9440053] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.9440053] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.9540061] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.9540061] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.9646095] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.9646095] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.9747363] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.9747363] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.9862080] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.9862080] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:26.9972985] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:26.9972985] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.0056387] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.0056387] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.0176391] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.0176391] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.0274916] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.0274916] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.0390231] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.0390231] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.0466213] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.0466213] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.0591386] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.0591386] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.0674393] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.0674393] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.0797563] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.0797563] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.0924529] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.0934684] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.1035342] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.1045339] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.1135763] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.1135763] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.1228845] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.1228845] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.1342207] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.1342207] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.1437491] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.1437491] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.1534777] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.1534777] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.1623871] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.1623871] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.1718662] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.1718662] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.1829806] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.1829806] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.1918301] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.1918301] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.2038800] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.2038800] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.2137098] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.2137098] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.2243665] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.2243665] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.2332810] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.2332810] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.2421509] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.2421509] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.2522021] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.2522021] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.2626548] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.2626548] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.2736072] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.2736072] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.2832260] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.2832260] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.2916759] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.2916759] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.3023161] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.3023161] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.3103587] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.3103587] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.3231946] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.3231946] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.3326112] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.3326112] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.3402197] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.3402197] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.3502190] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.3502190] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.3602236] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.3602236] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.3705753] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.3705753] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.3798273] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.3808256] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.3901893] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.3901893] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.4002033] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.4002033] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.4092050] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.4092050] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.4212593] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.4212593] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.4297032] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.4297032] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.4409185] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.4409185] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.4493059] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.4498244] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.4624684] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.4624684] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.4704680] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.4704680] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.4824706] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.4834685] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.4925101] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.4925101] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.5030341] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.5030341] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.5122661] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.5122661] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.5232656] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.5232656] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.5325601] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.5325601] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.5405601] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.5411493] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.5506956] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.5506956] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.5596925] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.5596925] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.5694012] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.5694012] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.5796582] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.5796582] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.5887742] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.5887742] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.6010964] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.6010964] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.6107566] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.6107566] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.6222735] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.6222735] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.6307260] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.6307260] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.6434207] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.6434207] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.6523827] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.6523827] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.6615918] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.6615918] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.6731272] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.6731272] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.6826485] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.6826485] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.6920510] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.6920510] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.7006181] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.7006181] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.7105801] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.7105801] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.7200960] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.7200960] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.7313776] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.7313776] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.7406451] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.7406451] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.7483799] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.7483799] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.7607209] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.7607209] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.7690504] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.7690504] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.7816371] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.7816371] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.7899781] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.7899781] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.8025438] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.8025438] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.8112001] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.8112001] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.8235819] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.8235819] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.8324839] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.8324839] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.8424833] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.8434841] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.8527991] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.8527991] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.8619811] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.8619811] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.8711254] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.8711254] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.8812849] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.8812849] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.8893786] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.8893786] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.8999441] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.8999441] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.9078112] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.9078112] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.9203811] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.9203811] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.9291100] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.9291100] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.9407296] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.9407296] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.9504233] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.9510352] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.9617764] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.9617764] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.9698517] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.9698517] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.9824583] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.9824583] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:27.9917649] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:27.9917649] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.0027645] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.0027645] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.0127992] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.0127992] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.0232041] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.0232041] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.0324562] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.0324562] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.0422829] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.0428309] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.0517969] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.0517969] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.0613961] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.0613961] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.0719171] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.0719171] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.0813746] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.0813746] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.0900089] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.0900089] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.1006145] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.1006145] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.1082945] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.1082945] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.1218033] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.1218033] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.1284940] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.1284940] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.1425284] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.1425284] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.1521068] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.1521068] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.1592613] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.1592613] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.1683096] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.1683096] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.1775093] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.1785137] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.1862628] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.1862628] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.1982212] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.1982212] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.2055757] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.2055757] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.2190885] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.2190885] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.2268020] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.2268020] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.2391630] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.2401606] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.2485493] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.2485493] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.2612335] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.2612335] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.2693486] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.2693486] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.2814165] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.2814165] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.2894159] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.2894159] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.3017371] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.3027355] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.3109888] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.3109888] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.3238804] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.3238804] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.3335081] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.3335081] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.3422696] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.3432687] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.3522694] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.3522694] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.3637209] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.3637209] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.3735366] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.3735366] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.3843965] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.3843965] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.3943028] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.3943028] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.4049128] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.4049128] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.4153507] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.4153507] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.4238372] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.4238372] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.4324618] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.4324618] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.4435449] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.4435449] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.4435449] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:28.4435449] [Debug  :   Coroner] Query successful!True
[05:50:28.4445449] [Debug  :   Coroner] Handling generic fall damage...
[05:50:28.4445449] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:28.4520808] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.4520808] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.4623540] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.4623540] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.4703565] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.4703565] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.4828703] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.4828703] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.4926760] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.4926760] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.5031435] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.5031435] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.5118313] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.5118313] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.5202440] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.5202440] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.5306890] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.5306890] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.5401770] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.5401770] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.5528901] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.5528901] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.5614083] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.5624084] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.5718002] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.5718002] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.5816586] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.5816586] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.5931582] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.5931582] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.6025645] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.6025645] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.6134973] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.6134973] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.6239734] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.6239734] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.6340975] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.6340975] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.6442918] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.6442918] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.6573484] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.6573484] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.6653238] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.6653238] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.6774395] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.6774395] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.6849086] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.6849086] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.6984209] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.6984209] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.7061870] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.7071877] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.7184258] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.7194256] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.7280875] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.7280875] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.7402360] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.7402360] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.7475657] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.7475657] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.7611006] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.7611006] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.7691347] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.7691347] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.7806575] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.7816591] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.7901763] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.7901763] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.8027353] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.8027353] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.8118190] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.8118190] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.8230929] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.8230929] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.8326518] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.8326518] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.8426157] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.8426157] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.8521906] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.8521906] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.8601908] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.8601908] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.8701909] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.8701909] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.8802810] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.8802810] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.8883223] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.8883223] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.8996218] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.8996218] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.9077596] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.9077596] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.9197846] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.9197846] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.9293448] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.9293448] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.9410618] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.9415754] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.9491131] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.9491131] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.9619913] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.9619913] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.9704997] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.9705433] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.9823058] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.9833052] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:28.9926881] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:28.9926881] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.0026764] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.0026764] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.0118448] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.0118448] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.0203127] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.0208664] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.0293657] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.0303701] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.0399087] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.0399087] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.0515269] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.0515269] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.0617161] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.0617161] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.0717246] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.0717246] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.0814050] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.0814050] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.0900208] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.0900208] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.1012406] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.1012406] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.1093294] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.1093294] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.1210880] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.1220599] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.1302348] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.1302348] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.1421288] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.1431278] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.1522356] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.1522356] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.1622653] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.1622653] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.1711966] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.1711966] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.1824811] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.1824811] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.1920740] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.1926069] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.2035852] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.2035852] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.2125858] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.2125858] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.2208050] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.2214472] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.2309728] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.2309728] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.2408849] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.2408849] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.2523960] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.2523960] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.2612726] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.2618174] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.2687863] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.2687863] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.2815977] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.2815977] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.2890421] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.2890421] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.3025956] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.3025956] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.3092466] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.3102496] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.3230225] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.3230225] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.3321589] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.3321589] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.3418140] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.3427916] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.3510607] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.3510607] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.3594455] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.3594455] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.3703852] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.3703852] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.3787369] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.3787369] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.3910937] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.3910937] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.4003497] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.4003497] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.4078642] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.4078642] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.4203720] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.4203720] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.4295562] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.4295562] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.4412741] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.4412741] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.4482320] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.4482320] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.4614659] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.4614659] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.4697055] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.4697055] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.4823409] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.4823409] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.4926159] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.4926159] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.5021277] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.5026429] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.5111561] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.5111561] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.5191176] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.5191176] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.5301961] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.5301961] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.5396364] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.5396364] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.5504783] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.5504783] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.5596778] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.5596778] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.5677797] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.5677797] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.5802905] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.5802905] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.5878503] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.5878503] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.6020576] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.6020576] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.6090954] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.6090954] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.6222818] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.6222818] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.6305917] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.6305917] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.6425388] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.6425388] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.6510685] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.6510685] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.6631149] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.6631149] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.6726403] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.6726403] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.6824886] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.6824886] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.6937394] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.6937394] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.7041467] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.7041467] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.7138833] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.7138833] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.7257969] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.7257969] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.7357221] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.7357221] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.7459030] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.7459030] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.7569020] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.7569020] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.7664234] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.7664234] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.7758981] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.7764337] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.7838782] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.7838782] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.7951630] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.7951630] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.8043519] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.8043519] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.8144130] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.8144130] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.8252977] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.8252977] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.8376129] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.8376129] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.8456021] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.8456021] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.8583776] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.8583776] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.8669114] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.8669114] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.8787420] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.8787420] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.8868486] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.8868486] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.9003155] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.9003155] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.9087085] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.9087085] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.9208311] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.9208311] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.9293521] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.9293521] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.9417040] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.9417040] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.9497380] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.9497380] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.9615755] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.9615755] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.9696677] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.9696677] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.9842152] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.9842152] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:29.9940225] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:29.9940225] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.0022002] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.0022002] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.0112107] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.0112107] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.0188530] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.0188530] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.0296181] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.0296181] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.0397230] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.0397230] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.0510724] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.0510724] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.0602533] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.0602533] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.0676931] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.0676931] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.0797460] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.0802607] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.0876081] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.0876081] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.1012736] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.1012736] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.1082550] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.1082550] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.1217008] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.1217008] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.1287039] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.1287039] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.1418611] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.1418611] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.1516367] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.1516367] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.1621868] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.1621868] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.1707413] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.1707413] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.1824161] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.1824161] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.1911576] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.1911576] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.2037564] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.2037564] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.2140553] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.2140553] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.2224173] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.2224173] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.2314346] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.2314346] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.2411917] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.2411917] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.2522209] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.2522209] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.2614334] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.2614334] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.2700287] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.2700287] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.2816952] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.2816952] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.2908116] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.2908116] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.3030532] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.3030532] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.3110686] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.3110686] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.3239888] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.3239888] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.3340884] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.3340884] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.3423289] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.3433289] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.3533599] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.3533599] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.3634361] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.3634361] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.3731902] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.3731902] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.3841898] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.3841898] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.3940612] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.3940612] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.4079001] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.4079001] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.4168985] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.4168985] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.4254478] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.4254478] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.4351824] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.4351824] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.4472572] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.4482567] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.4571670] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.4571670] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.4674125] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.4674125] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.4774117] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.4774117] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.4854997] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.4854997] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.4971649] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.4971649] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.5042220] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.5042220] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.5184737] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.5184737] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.5257662] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.5257662] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.5385288] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.5385288] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.5450814] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.5450814] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.5588035] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.5588035] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.5657298] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.5666893] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.5795103] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.5795103] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.5869657] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.5879655] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.6007747] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.6007747] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.6079402] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.6079402] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.6213032] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.6213032] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.6290169] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.6290169] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.6424184] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.6424184] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.6506931] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.6506931] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.6623670] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.6623670] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.6724455] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.6724455] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.6840683] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.6840683] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.6935095] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.6935095] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.7034215] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.7034215] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.7124210] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.7124210] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.7206232] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.7206232] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.7316550] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.7316550] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.7420414] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.7420414] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.7521897] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.7521897] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.7630259] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.7630259] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.7708389] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.7714197] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.7819741] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.7819741] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.7898760] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.7898760] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.8017523] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.8017523] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.8097518] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.8097518] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.8237864] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.8237864] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.8319485] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.8319485] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.8425583] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.8425583] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.8522542] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.8522542] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.8606118] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.8606118] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.8702897] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.8702897] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.8795878] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.8795878] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.8875995] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.8875995] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.9006627] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.9006627] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.9090074] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.9090074] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.9205151] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.9205151] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.9285170] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.9285170] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.9408056] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.9417978] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.9491253] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.9491253] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.9627448] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.9627448] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.9697551] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.9697551] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.9822929] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.9822929] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:30.9933249] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:30.9933249] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.0028828] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.0028828] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.0120091] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.0120091] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.0195611] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.0195611] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.0301177] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.0301177] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.0391599] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.0391599] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.0507818] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.0507818] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.0602969] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.0602969] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.0683891] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.0683891] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.0793957] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.0793957] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.0873966] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.0873966] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.1007210] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.1007210] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.1091907] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.1091907] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.1189279] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.1189279] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.1270299] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.1270299] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.1361601] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.1371626] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.1479299] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.1479299] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.1569295] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.1569295] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.1649381] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.1649381] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.1770837] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.1770837] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.1841701] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.1841701] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.1979262] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.1979262] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.2067068] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.2067068] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.2188861] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.2188861] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.2282885] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.2282885] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.2392033] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.2402032] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.2407520] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:31.2407520] [Debug  :   Coroner] Query successful!True
[05:50:31.2407520] [Debug  :   Coroner] Handling generic fall damage...
[05:50:31.2407520] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:31.2477237] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.2482629] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.2605772] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.2605772] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.2676167] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.2676167] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.2813769] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.2813769] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.2888027] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.2888027] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.3021476] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.3021476] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.3093216] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.3093216] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.3198373] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.3198373] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.3284089] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.3284089] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.3376735] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.3376735] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.3449177] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.3449177] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.3577923] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.3577923] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.3653074] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.3653074] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.3740539] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.3740539] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.3840553] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.3840553] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.3925772] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.3935955] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.4006694] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.4006694] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.4119841] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.4119841] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.4209679] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.4209679] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.4290548] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.4290548] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.4414386] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.4414386] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.4487131] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.4487131] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.4572565] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.4572565] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.4667947] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.4677966] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.4754099] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.4754099] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.4832720] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.4832720] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.4923323] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.4923323] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.5024942] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.5025216] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.5104921] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.5104921] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.5186765] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.5186765] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.5302021] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.5302021] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.5397723] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.5397723] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.5467732] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.5467732] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.5586831] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.5586831] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.5715906] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.5715906] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.5801378] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.5801378] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.5886104] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.5886104] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.6011689] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.6011689] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.6076819] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.6076819] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.6216891] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.6216891] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.6288104] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.6288104] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.6428341] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.6428341] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.6534091] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.6534091] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.6614106] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.6614106] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.6713660] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.6713660] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.6792503] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.6792503] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.6902784] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.6902784] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.7000016] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.7000016] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.7080028] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.7080028] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.7185204] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.7185204] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.7275595] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.7275595] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.7394316] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.7404302] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.7468577] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.7468577] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.7610302] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.7610302] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.7677734] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.7692217] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.7820619] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.7820619] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.7890371] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.7890371] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.8031828] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.8031828] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.8112949] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.8112949] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.8234551] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.8234551] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.8334671] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.8334671] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.8420955] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.8420955] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.8521005] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.8526155] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.8608397] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.8608397] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.8704138] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.8704138] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.8796381] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.8796381] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.8876363] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.8876363] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.8992618] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.9002619] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.9082353] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.9082353] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.9207978] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.9207978] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.9283213] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.9283213] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.9409925] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.9409925] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.9492377] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.9492377] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.9576517] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.9576517] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.9672356] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.9672356] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.9775356] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.9775356] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.9851921] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.9861929] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:31.9962200] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:31.9962200] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.0043681] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.0043681] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.0183446] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.0183446] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.0263456] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.0263456] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.0392102] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.0392102] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.0469454] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.0469454] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.0595881] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.0595881] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.0671822] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.0671822] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.0801095] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.0801095] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.0873359] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.0873359] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.1007917] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.1007917] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.1089772] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.1089772] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.1218450] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.1218450] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.1290546] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.1290546] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.1426437] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.1426437] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.1510401] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:32.1510401] [Debug  :   Coroner] Query successful!True
[05:50:32.1510401] [Debug  :   Coroner] Handling generic fall damage...
[05:50:32.1510401] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:32.1519938] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.1519938] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.1619378] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.1619378] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.1712154] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.1712154] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.1826328] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.1826328] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.1919420] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.1919420] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.2031932] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.2031932] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.2124225] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.2124225] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.2199908] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.2199908] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.2313296] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.2313296] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.2397794] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.2397794] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.2524280] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.2524280] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.2624537] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.2624537] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.2699759] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.2699759] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.2816916] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.2816916] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.2891450] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.2891450] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.3022001] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.3022001] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.3110353] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.3110353] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.3236905] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.3236905] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.3329964] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.3329964] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.3422869] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.3422869] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.3512857] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.3512857] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.3609662] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.3609980] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.3705807] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.3705807] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.3803929] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.3803929] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.3888099] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.3888099] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.3997313] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.3997313] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.4072847] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.4072847] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.4210875] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.4210875] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.4284447] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.4284447] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.4413118] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.4413118] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.4493053] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.4493053] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.4623945] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.4623945] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.4703942] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.4703942] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.4829114] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.4829114] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.4925461] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.4925461] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.5031302] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.5031302] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.5126675] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.5126675] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.5232716] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.5232716] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.5331423] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.5331423] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.5415832] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.5415832] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.5507771] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.5507771] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.5607339] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.5607339] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.5679393] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.5679393] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.5799698] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.5799698] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.5875210] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.5875210] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.6007004] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.6007004] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.6080422] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.6080422] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.6220885] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.6220885] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.6290884] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.6290884] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.6418313] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.6428297] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.6512312] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.6512312] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.6592318] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.6592318] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.6688127] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.6688127] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.6786460] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.6786460] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.6858113] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.6858113] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.6978760] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.6978760] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.7057130] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.7057130] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.7186858] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.7186858] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.7273753] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.7273753] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.7397671] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.7397671] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.7468283] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.7468283] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.7565937] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.7565937] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.7655783] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.7655783] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.7753421] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.7753421] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.7827807] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.7827807] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.7943406] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.7943406] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.8030392] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.8030392] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.8146719] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.8146719] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.8240353] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.8240353] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.8331941] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.8331941] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.8425998] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.8425998] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.8520835] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.8520835] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.8596022] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.8596022] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.8706904] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.8712115] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.8812030] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.8812030] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.8893124] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.8893124] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.9003219] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.9003219] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.9078431] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.9088738] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.9211064] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.9211064] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.9287869] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.9298028] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.9412173] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.9412173] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.9486175] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.9486175] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.9627347] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.9627347] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.9707273] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.9707273] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.9829889] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.9829889] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:32.9942531] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:32.9942531] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.0023596] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.0023596] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.0113603] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.0113603] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.0194594] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.0194594] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.0296701] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.0296701] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.0396782] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.0396782] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.0524049] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.0524049] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.0624035] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.0624035] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.0723089] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.0723089] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.0813922] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.0813922] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.0887141] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.0887141] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.1006329] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.1006329] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.1087326] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.1087326] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.1220583] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.1220583] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.1311906] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.1311906] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.1435478] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.1435478] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.1522684] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.1532682] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.1638046] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.1638046] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.1728049] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.1728049] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.1839316] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.1839316] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.1947800] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.1947800] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.2042965] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.2042965] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.2140553] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.2140553] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.2255001] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.2255001] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.2353350] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.2353350] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.2461748] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.2461748] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.2556025] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.2556025] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.2670120] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.2670120] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.2762039] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.2762039] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.2882582] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.2882582] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.2979538] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.2979538] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.3095962] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.3095962] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.3188138] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.3188138] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.3302771] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.3302771] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.3389591] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.3389591] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.3493496] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.3493496] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.3603141] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.3603141] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.3707212] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.3707212] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.3803208] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.3803208] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.3888711] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.3888711] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.3989608] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.3999597] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.4085339] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.4085339] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.4211313] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.4211313] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.4282905] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.4282905] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.4425648] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.4425648] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.4505418] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.4505418] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.4631321] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.4631321] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.4718311] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.4718311] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.4838072] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.4838072] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.4952197] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.4952197] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.5029064] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.5029064] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.5192767] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.5192767] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.5272699] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.5283005] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.5404494] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.5414099] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.5487468] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.5487468] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.5596659] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:33.5596659] [Debug  :   Coroner] Query successful!True
[05:50:33.5596659] [Debug  :   Coroner] Handling generic fall damage...
[05:50:33.5596659] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:33.5596659] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.5596659] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.5677852] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.5677852] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.5805014] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.5805014] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.5899938] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.5899938] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.6015093] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.6025087] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.6097338] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.6097338] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.6221044] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.6221044] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.6311051] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.6311051] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.6425111] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.6425111] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.6520915] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:50:33.6520915] [Debug  :   Coroner] Query successful!True
[05:50:33.6520915] [Debug  :   Coroner] Handling generic fall damage...
[05:50:33.6520915] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:50:33.6520915] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.6520915] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.6624471] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.6634502] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.6727989] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.6727989] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.6847965] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.6847965] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.6942038] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.6942038] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.7033118] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.7033118] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.7142077] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.7142077] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.7248884] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.7248884] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.7344623] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.7344623] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.7460837] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.7460837] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.7547993] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.7547993] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.7677419] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.7682764] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.7770204] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.7770204] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.7871952] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.7871952] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.7972977] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.7972977] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.8083378] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.8083378] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.8183428] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.8183428] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.8289198] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.8289198] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.8385848] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.8385848] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.8496509] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.8496509] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.8600308] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.8600308] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.8706527] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.8712293] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.8816174] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.8816174] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.8913742] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.8913742] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.9073733] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.9073733] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.9183040] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.9183040] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.9273748] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.9273748] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.9419848] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.9425007] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.9516410] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.9516410] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.9626042] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.9626042] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.9715538] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.9715538] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.9839935] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.9839935] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:33.9948701] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:33.9948701] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.0041960] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.0041960] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.0177162] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.0177162] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.0270254] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.0275370] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.0392488] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.0392488] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.0477459] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.0477459] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.0587974] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.0587974] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.0669076] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.0669076] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.0801519] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.0801519] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.0869569] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.0879563] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.1005137] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.1010534] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.1090259] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.1095445] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.1215779] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.1215779] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.1291447] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.1291447] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.1325717] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:50:34.1426172] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.1426172] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.1521094] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.1521094] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.1621113] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.1621113] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.1716043] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.1716043] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.1825920] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.1825920] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.1917476] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.1927453] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.2037463] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.2037463] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.2128900] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.2128900] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.2241615] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.2241615] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.2341266] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.2341266] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.2452849] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.2452849] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.2565302] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.2565302] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.2676187] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.2676187] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.2787103] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.2797126] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.2887468] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.2887468] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.3018711] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.3018711] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.3109025] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.3109025] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.3229378] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.3229378] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.3320475] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.3320475] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.3425591] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.3425591] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.3515948] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.3515948] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.3631444] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.3641439] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.3734030] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.3734030] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.3840706] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.3840706] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.3940010] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.3940010] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.4055171] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.4055171] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.4153101] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.4153101] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.4258391] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.4258391] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.4360918] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.4360918] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.4465783] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.4465783] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.4565724] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.4565724] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.4672200] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.4672200] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.4777930] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.4777930] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.4884950] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.4884950] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.4986284] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.4986284] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.5095035] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.5095035] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.5196202] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.5196202] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.5301988] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.5301988] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.5407685] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.5407685] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.5520173] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.5520173] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.5625498] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.5625498] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.5717290] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.5717290] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.5811067] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.5823006] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.5924433] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.5924433] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.6031876] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.6036932] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.6140618] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.6140618] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.6235532] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.6235532] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.6350872] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.6350872] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.6454287] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.6454287] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.6567251] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.6567251] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.6656948] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.6656948] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.6772474] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.6782486] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.6862526] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.6862526] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.6982919] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.6982919] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.7070683] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.7070683] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.7194982] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.7194982] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.7274981] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.7274981] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.7397732] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.7397732] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.7488097] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.7488097] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.7611872] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.7611872] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.7692223] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.7692223] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.7826466] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.7826466] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.7908329] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.7908329] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.8022328] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.8022328] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.8102833] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.8102833] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.8228893] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.8228893] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.8327320] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.8327320] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.8429049] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.8429049] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.8535059] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.8535059] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.8641702] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.8641702] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.8743677] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.8743677] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.8845026] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.8845026] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.8943173] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.8953155] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.9063204] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.9063204] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.9159058] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.9159058] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.9264240] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.9264240] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.9358012] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.9358012] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.9467793] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.9467793] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.9557521] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.9557521] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.9678047] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.9678047] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.9773313] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.9773313] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.9890133] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.9890133] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:34.9983897] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:34.9983897] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.0099414] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.0099414] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.0192162] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.0192162] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.0303369] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.0303369] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.0393365] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.0393365] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.0510694] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.0516098] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.0605814] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.0615978] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.0716362] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.0716362] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.0816444] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.0816444] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.0927104] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.0927104] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.1023016] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.1023016] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.1128524] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.1138253] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.1230891] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.1230891] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.1350543] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.1350543] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.1437416] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.1437416] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.1566304] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.1566304] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.1648528] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.1648528] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.1768138] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.1768138] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.1862661] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.1862661] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.1982633] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.1982633] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.2062424] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.2062424] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.2188471] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.2188471] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.2263628] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.2263628] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.2397351] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.2397351] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.2474971] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.2474971] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.2600109] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.2600109] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.2681308] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.2681308] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.2809735] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.2819537] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.2894759] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.2894759] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.3020102] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.3020102] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.3093405] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.3093405] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.3223735] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.3223735] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.3328627] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.3328627] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.3426110] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.3426110] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.3530385] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.3530385] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.3635668] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.3635668] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.3732634] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.3732634] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.3838229] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.3848244] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.3943414] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.3943414] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.4043912] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.4053921] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.4152490] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.4152490] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.4260705] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.4260705] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.4361778] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.4361778] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.4472542] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.4472542] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.4569123] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.4569123] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.4674287] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.4674287] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.4784611] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.4784611] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.4890761] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.4890761] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.4987998] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.4987998] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.5095535] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.5095535] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.5195462] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.5195462] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.5296157] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.5296157] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.5396824] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.5396824] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.5504641] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.5504641] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.5613546] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.5613546] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.5718459] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.5718459] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.5814883] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.5814883] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.5925212] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.5925212] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.6021222] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.6021222] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.6136373] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.6136373] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.6236343] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.6236343] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.6342508] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.6342508] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.6438591] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.6438591] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.6567460] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.6567460] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.6650702] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.6650702] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.6768820] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.6768820] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.6855444] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.6855444] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.6986081] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.6986081] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.7060539] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.7060539] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.7198778] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.7198778] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.7283077] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.7283077] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.7404575] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.7404575] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.7484299] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.7484299] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.7609781] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.7609781] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.7699254] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.7699254] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.7820618] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.7820618] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.7905773] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.7905773] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.8027017] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.8027017] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.8109964] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.8109964] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.8235683] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.8235683] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.8331439] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.8331439] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.8424143] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.8424143] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.8512718] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.8512718] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.8632744] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.8632744] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.8734594] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.8734594] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.8835765] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.8835765] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.8934085] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.8934085] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.9046920] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.9046920] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.9142573] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.9142573] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.9253672] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.9253672] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.9346260] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.9346260] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.9468733] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.9468733] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.9568911] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.9568911] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.9669109] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.9669109] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.9763680] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.9763680] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.9883787] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.9883787] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:35.9965506] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:35.9965506] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.0093160] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.0093160] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.0174400] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.0174400] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.0301336] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.0301336] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.0392279] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.0392279] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.0506861] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.0506861] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.0598376] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.0598376] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.0719083] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.0719768] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.0802029] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.0802029] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.0923026] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.0928198] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.1068784] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.1078779] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.1172845] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.1172845] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.1267646] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.1267646] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.1357911] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.1357911] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.1474061] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.1484066] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.1565428] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.1565428] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.1692048] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.1692048] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.1786188] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.1786188] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.1902687] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.1902687] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.1994020] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.1994020] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.2104887] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.2104887] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.2207461] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.2207461] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.2312613] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.2312613] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.2405517] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.2405517] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.2526306] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.2526306] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.2613734] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.2613734] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.2731393] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.2731393] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.2827683] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.2827683] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.2942504] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.2942504] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.3041246] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.3041246] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.3146976] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.3146976] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.3244623] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.3244623] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.3364545] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.3374537] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.3446200] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.3446200] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.3574126] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.3584125] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.3659868] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.3659868] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.3787629] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.3787629] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.3869479] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.3869479] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.3996050] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.3996050] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.4070427] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.4070427] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.4203429] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.4203429] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.4286420] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.4286420] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.4411763] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.4411763] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.4487988] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.4487988] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.4618545] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.4618545] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.4693732] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.4693732] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.4826231] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.4826231] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.4919930] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.4919930] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.5025107] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.5025107] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.5112934] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.5112934] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.5233023] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.5233023] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.5331323] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.5331323] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.5438799] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.5438799] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.5525627] [Info   :mrgrm7.LethalCasino] Player 'Player' is trying to join Blackjack position 1
[05:50:36.5525627] [Debug  :LethalCasinoTweaks] [BlackjackExtensions] Calling CanAttemptToPlaceBet
[05:50:36.5525627] [Debug  :LethalCasinoTweaks] [BlackjackExtensions] Calling ServerSuccessfullyPlacedBet
[05:50:36.5525627] [Debug  :LethalCasinoTweaks] [JoinGameSuccessfulClientRpcPatch] Calling ServerPostDoubleDownSuccess
[05:50:36.5525627] [Debug  :LethalCasinoTweaks] [BlackjackDoubleDownFeature] Skipping non-double down success
[05:50:36.5535627] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.5535627] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.5640765] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.5640765] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.5753115] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.5753115] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.5851486] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.5851486] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.5946313] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.5946313] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.6062993] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.6062993] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.6153319] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.6153319] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.6268071] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.6268071] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.6354533] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.6354533] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.6476174] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.6476174] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.6572968] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.6572968] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.6684824] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.6684824] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.6778652] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.6778652] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.6897576] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.6897576] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.6977931] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.6987921] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.7106139] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.7106139] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.7192024] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.7192024] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.7314675] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.7314675] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.7405562] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.7405562] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.7524552] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.7524552] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.7606402] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.7606402] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.7723425] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.7733246] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.7815822] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.7815822] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.7931720] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.7941732] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.8022818] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.8022818] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.8152762] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.8152762] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.8233848] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.8243864] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.8368115] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.8368115] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.8444276] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.8444276] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.8573219] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.8573219] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.8650133] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.8650133] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.8785956] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.8785956] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.8871310] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.8871310] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.8998367] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.8998367] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.9075385] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.9075385] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.9198897] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.9198897] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.9279077] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.9279077] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.9410938] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.9410938] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.9486087] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.9486087] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.9614623] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.9614623] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.9694669] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.9694669] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.9822910] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.9822910] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:36.9912907] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:36.9912907] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:37.0017305] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:37.0017305] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:37.0113075] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:37.0113075] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:37.0228852] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:37.0228852] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:37.0320800] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:37.0320800] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:37.0437994] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:37.0437994] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:37.0522555] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:37.0522555] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:37.0646525] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:37.0646525] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:37.0742568] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:37.0752567] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:37.0852965] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:37.0852965] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:37.0944304] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:37.0944304] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:37.1059141] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:37.1059141] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:37.1152219] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:37.1152219] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:37.1270719] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:37.1270719] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:37.1362165] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:37.1362165] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:37.1473015] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:37.1483035] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:37.1564097] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:37.1564097] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:37.1689773] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:37.1689773] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:37.1774568] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:37.1774568] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:37.1889695] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:37.1899715] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:37.1995436] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:37.1995436] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:37.2100618] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:37.2100618] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:37.2184028] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:37.2194018] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:37.2314825] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:37.2314825] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:37.2398807] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:37.2398807] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:37.2518143] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:37.2518143] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:37.2611398] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:37.2611398] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:37.2726557] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:37.2726557] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:37.2816121] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:37.2816121] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:37.2931984] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:37.2941994] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:37.3028936] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:37.3028936] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:37.3150912] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:37.3150912] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:37.3233154] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:37.3243148] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:37.3363757] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:37.3363757] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:37.3446583] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:37.3446583] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:37.3583409] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:37.3583409] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:37.3662090] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:37.3662090] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:37.3782071] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:37.3782071] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:37.3873767] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:37.3873767] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:37.3989682] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:37.3989682] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:37.4073271] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:37.4073271] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:37.4197642] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:37.4197642] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:37.4275301] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:37.4275301] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:37.4406797] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:37.4406797] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:37.4483419] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:37.4483419] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:37.4615941] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:37.4615941] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:37.4696989] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:37.4696989] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:37.4826727] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:37.4826727] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:37.4929646] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:37.4929646] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:37.5026607] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:37.5026607] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:37.5118491] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:37.5118491] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:37.5223868] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:37.5233642] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:37.5319438] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:37.5319438] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:37.5432767] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:37.5432767] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:37.5533744] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:37.5533744] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:37.5641680] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:37.5641680] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:37.5745719] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:37.5745719] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:37.5850138] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:37.5863136] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:37.5952229] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:37.5952229] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:37.6070868] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:37.6070868] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:37.6163871] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:37.6163871] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:37.6273203] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:37.6273203] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:37.6371300] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:37.6371300] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:37.6474296] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:37.6474296] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:37.6575223] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:37.6575223] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:37.6696494] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:37.6696494] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:37.6797179] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:37.6797179] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:37.6892380] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:37.6902395] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:37.6989621] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:37.6989621] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:37.7105633] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:37.7105633] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:37.7207433] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:37.7207433] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:37.7313356] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:37.7313356] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:37.7419504] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:37.7419504] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:37.7525693] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:37.7525693] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:37.7631834] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:37.7631834] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:37.7731637] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:37.7731637] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:37.7825238] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:37.7825238] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:37.7938133] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:37.7938133] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:37.8039469] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:37.8039469] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:37.8144583] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:37.8154250] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:37.8244953] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:37.8244953] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:37.8365822] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:37.8375140] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:37.8455125] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:37.8455125] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:37.8580298] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:37.8580298] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:37.8662451] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:37.8662451] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:37.8790717] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:37.8790717] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:37.8871414] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:37.8871414] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:37.9017597] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:37.9027565] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:37.9131031] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:37.9131031] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:37.9247017] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:37.9247017] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:37.9350645] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:37.9350645] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:37.9497016] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:37.9497016] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:37.9644809] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:37.9644809] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:37.9765980] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:37.9765980] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:37.9926519] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:37.9926519] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:38.0068004] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:38.0068004] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:38.0204394] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:38.0204394] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:38.0360637] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:38.0360637] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:38.0485828] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:38.0485828] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:38.0606636] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:38.0606636] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:38.0717625] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:38.0717625] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:38.0838469] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:38.0838469] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:38.0947261] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:38.0952447] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:38.1080353] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:38.1080353] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:38.1190697] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:38.1190697] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:38.1297022] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:38.1297022] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:38.1424092] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:38.1424092] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:38.1536283] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:38.1536283] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:38.1648590] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:38.1648590] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:38.1765455] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:38.1765455] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:38.1872186] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:38.1872186] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:38.1987369] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:38.1987369] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:38.2107026] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:38.2107026] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:38.2417975] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:38.2417975] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:38.2517490] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:38.2517490] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:38.2622003] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:38.2622003] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:38.2726831] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:38.2726831] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:38.2837558] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:38.2837558] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:38.2939149] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:38.2939149] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:38.3045013] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:38.3045013] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:38.3150324] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:38.3150324] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:38.3253277] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:38.3253277] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:38.3367520] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:38.3367520] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:38.3457944] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:38.3457944] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:38.3575804] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:38.3575804] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:38.3655816] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:38.3666284] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:38.3786363] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:38.3786363] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:38.3870897] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:38.3880897] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:38.3988693] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:38.3988693] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:38.4083046] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:38.4083046] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:38.4196145] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:38.4196145] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:38.4287443] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:38.4287443] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:38.4402295] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:38.4402295] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:38.4489356] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:38.4499357] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:38.4613405] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:38.4613405] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:38.4704450] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:38.4704450] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:38.4826645] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:38.4826645] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:38.4920012] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:38.4930011] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:38.5023201] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:38.5023201] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:38.5178689] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:38.5178689] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:38.5268649] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:38.5268649] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:38.5374600] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:38.5374600] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:38.5469963] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:38.5469963] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:38.5589784] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:38.5589784] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:38.5671003] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:38.5671003] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:38.5799975] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:38.5799975] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:38.5888002] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:38.5888002] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:38.6002291] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:38.6002291] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:38.6092308] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:38.6092308] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:38.6214409] [Info   :mrgrm7.LethalCasino] DealServerRpc running
[05:50:38.6214409] [Debug  :LethalCasinoTweaks] Skipping create deck while non-empty
[05:50:38.6214409] [Debug  :LethalCasinoTweaks] Didn't create a deck, skipping shuffle sound
[05:50:38.6214409] [Info   :mrgrm7.LethalCasino] Animation will run at 0.5
[05:50:38.6214409] [Info   :mrgrm7.LethalCasino] Animation will run at 1
[05:50:38.6214409] [Info   :mrgrm7.LethalCasino] Animation will run at 1.5
[05:50:38.6214409] [Info   :mrgrm7.LethalCasino] Animation will run at 2
[05:50:38.6224415] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:38.6224415] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:38.6308339] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:38.6308339] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:38.6420552] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:38.6420552] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:38.6523957] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:38.6523957] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:38.6614744] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:38.6614744] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:38.6712325] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:38.6712325] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:38.6827392] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:38.6827392] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:38.6923408] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:38.6923408] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:38.7038419] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:38.7038419] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:38.7134740] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:38.7134740] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:38.7240448] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:38.7240448] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:38.7346860] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:38.7346860] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:38.7451775] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:38.7451775] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:38.7550417] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:38.7550417] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:38.7656708] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:38.7656708] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:38.7748309] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:38.7748309] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:38.7870861] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:38.7870861] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:38.7962373] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:38.7962373] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:38.8076137] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:38.8086135] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:38.8181724] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:38.8181724] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:38.8282996] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:38.8292808] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:38.8392415] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:38.8392415] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:38.8492164] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:38.8492164] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:38.8590887] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:38.8590887] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:38.8701889] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:38.8711879] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:38.8804180] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:38.8814179] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:38.8925379] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:38.8925379] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:38.9011783] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:38.9011783] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:38.9117078] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:38.9117078] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:38.9214922] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:38.9214922] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:38.9321186] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:38.9331185] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:38.9421195] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:38.9421195] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:38.9536291] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:38.9536291] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:38.9622646] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:38.9632343] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:38.9739750] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:38.9739750] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:38.9837701] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:38.9837701] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:38.9967912] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:38.9967912] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:39.0053048] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:39.0053048] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:39.0173168] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:39.0173168] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:39.0253737] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:39.0263729] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:39.0391613] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:39.0391613] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:39.0471581] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:39.0471581] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:39.0586193] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:39.0586193] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:39.0672864] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:39.0672864] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:39.0796720] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:39.0796720] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:39.0887879] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:39.0887879] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:39.1002714] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:39.1012705] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:39.1092704] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:39.1092704] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:39.1217214] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:39.1222351] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:39.1227514] [Info   :mrgrm7.LethalCasino] Player 1 hand value: 9
[05:50:39.1227514] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 22
[05:50:39.1232784] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:50:39.1300496] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:39.1300496] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:39.1425551] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:39.1425551] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:39.1518340] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:39.1518340] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:39.1618117] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:39.1618117] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:39.1714894] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:39.1714894] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:39.1824508] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:39.1824508] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:39.1920123] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:39.1920123] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:39.2031823] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:39.2031823] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:39.2123488] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:39.2123488] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:39.2244445] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:39.2244445] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:39.2328873] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:39.2328873] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:39.2444836] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:39.2444836] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:39.2540256] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:39.2540256] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:39.2665409] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:39.2665409] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:39.2762867] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:39.2762867] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:39.2876018] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:39.2876018] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:39.2962760] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:39.2962760] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:39.3072559] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:39.3082562] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:39.3168971] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:39.3168971] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:39.3283656] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:39.3283656] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:39.3379487] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:39.3379487] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:39.3496001] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:39.3496001] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:39.3600360] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:39.3600360] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:39.3705821] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:39.3705821] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:39.3802234] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:39.3802234] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:39.3927398] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:39.3927398] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:39.4022075] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:39.4022075] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:39.4118748] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:39.4118748] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:39.4213866] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:39.4213866] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:39.4328757] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:39.4328757] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:39.4415252] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:39.4420411] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:39.4527908] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:39.4537928] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:39.4617330] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:39.4617330] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:39.4743358] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:39.4743358] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:39.4824964] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:39.4834951] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:39.4917068] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:39.4917068] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:39.5021989] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:39.5021989] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:39.5107327] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:39.5107327] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:39.5224219] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:39.5224219] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:39.5313681] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:39.5313681] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:39.5397615] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:39.5397615] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:39.5503955] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:39.5503955] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:39.5597739] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:39.5597739] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:39.5715616] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:39.5715616] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:39.5813871] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:39.5813871] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:39.5929913] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:39.5929913] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:39.6019915] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:39.6019915] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:39.6137021] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:39.6137021] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:39.6232303] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:39.6232303] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:39.6242070] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 21
[05:50:39.6242070] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:50:39.6352072] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:39.6352072] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:39.6443163] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:39.6443163] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:39.6568997] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:39.6568997] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:39.6648390] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:39.6648390] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:39.6766662] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:39.6776679] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:39.6842711] [Warning:   Coroner] Could not access dying player: PlayerController was null
[05:50:39.6842711] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:50:40.1216483] [Info   :mrgrm7.LethalCasino] Player 1 hand value: 20
[05:50:40.1226198] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 20
[05:50:40.1226198] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:50:40.6222054] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 19
[05:50:40.6222054] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:50:40.6222054] [Info   :mrgrm7.LethalCasino] Done performing initial deal
[05:50:40.6222054] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Hit (UnityEngine.GameObject)
[05:50:40.6222054] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Stand (UnityEngine.GameObject)
[05:50:43.5247548] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:50:44.0295906] [Info   :mrgrm7.LethalCasino] TakeTurnAsPlayerServerRpc: Player 1 hit
[05:50:44.0306440] [Info   :mrgrm7.LethalCasino] Player 1 hand value: 21
[05:50:44.0306440] [Info   :mrgrm7.LethalCasino] TakeTurnAsPlayerServerRpc: Player 1 stand
[05:50:44.0306440] [Info   :mrgrm7.LethalCasino] DestroyBetControlsClientRpc - destroying bet controls for player 1
[05:50:44.0306440] [Info   :mrgrm7.LethalCasino] Animation will run at 1.5
[05:50:44.0306440] [Info   :mrgrm7.LethalCasino] Animation will run at 3
[05:50:44.0306440] [Info   :mrgrm7.LethalCasino] Delayed clientRpc running
[05:50:44.0306440] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 18
[05:50:44.0306440] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:50:45.2332060] [Info   :mrgrm7.LethalCasino] PlayWinSoundClientRpc: BlackjackWin3
[05:50:47.0248671] [Info   :mrgrm7.LethalCasino] Triggering dealer turn
[05:50:47.0248671] [Info   :mrgrm7.LethalCasino] Dealer preparing for state change
[05:50:47.0248671] [Info   :mrgrm7.LethalCasino] Dealer is dealing another card
[05:50:47.0248671] [Info   :mrgrm7.LethalCasino] Animation will run at 2
[05:50:49.0279674] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 17
[05:50:49.0279674] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:50:49.0279674] [Info   :mrgrm7.LethalCasino] Dealer preparing for state change
[05:50:49.0279674] [Info   :mrgrm7.LethalCasino] Dealer is done
[05:50:49.0279674] [Info   :mrgrm7.LethalCasino] Animation will run at 3
[05:50:52.0319529] [Error  : Unity Log] Scan node is missing for item!: RagdollGrabbableObject(Clone)
[05:50:52.0319529] [Info   :mrgrm7.LethalCasino] PlayWinSoundClientRpc: ChaChing
[05:50:52.0329551] [Info   :mrgrm7.LethalCasino] Animation will run at 5
[05:50:58.7842355] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:51:00.0454007] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:51:00.0464009] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:51:00.0464009] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:51:00.0464009] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:51:00.0464009] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:51:00.0464009] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:51:00.0464009] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:51:00.0469135] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:51:00.0469595] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:51:00.0469595] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:51:00.0469595] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:51:00.1220018] [Info   :mrgrm7.LethalCasino] Player 'Player' is trying to join Blackjack position 1
[05:51:00.1220018] [Debug  :LethalCasinoTweaks] [BlackjackExtensions] Calling CanAttemptToPlaceBet
[05:51:00.1220018] [Debug  :LethalCasinoTweaks] [BlackjackExtensions] Calling ServerSuccessfullyPlacedBet
[05:51:00.1220018] [Debug  :LethalCasinoTweaks] [JoinGameSuccessfulClientRpcPatch] Calling ServerPostDoubleDownSuccess
[05:51:00.1220018] [Debug  :LethalCasinoTweaks] [BlackjackDoubleDownFeature] Skipping non-double down success
[05:51:00.5334769] [Debug  :mrgrm7.LethalCasino] spawnning new beer glasses
[05:51:00.5334769] [Info   :mrgrm7.LethalCasino] Beer(Clone) NetworkObject spawned
[05:51:00.5344932] [Info   :mrgrm7.LethalCasino] Beer(Clone) NetworkObject spawned
[05:51:00.5350265] [Debug  :Matty's Fixes] Unknown/Beer(1053) needs to compute vertical offset - scheduled
[05:51:00.5350265] [Debug  :Matty's Fixes] Unknown/Beer(1054) needs to compute vertical offset - scheduled
[05:51:01.3779469] [Info   :mrgrm7.LethalCasino] DealServerRpc running
[05:51:01.3779469] [Debug  :LethalCasinoTweaks] Skipping create deck while non-empty
[05:51:01.3779469] [Debug  :LethalCasinoTweaks] Didn't create a deck, skipping shuffle sound
[05:51:01.3779469] [Info   :mrgrm7.LethalCasino] Animation will run at 0.5
[05:51:01.3779469] [Info   :mrgrm7.LethalCasino] Animation will run at 1
[05:51:01.3779469] [Info   :mrgrm7.LethalCasino] Animation will run at 1.5
[05:51:01.3779469] [Info   :mrgrm7.LethalCasino] Animation will run at 2
[05:51:01.7245106] [Info   :mrgrm7.LethalCasino] SpinWheelServerRpc
[05:51:01.7245106] [Debug  :mrgrm7.LethalCasino] player tried to spin roulette without betting any scrap
[05:51:01.8784254] [Info   :mrgrm7.LethalCasino] Player 1 hand value: 10
[05:51:01.8794281] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 16
[05:51:01.8794281] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:51:02.3723323] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 15
[05:51:02.3723323] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:51:02.8725101] [Info   :mrgrm7.LethalCasino] Player 1 hand value: 20
[05:51:02.8725101] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 14
[05:51:02.8725101] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:51:03.3717405] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 13
[05:51:03.3717405] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:51:03.3727413] [Info   :mrgrm7.LethalCasino] Done performing initial deal
[05:51:03.3727413] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Hit (UnityEngine.GameObject)
[05:51:03.3727413] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Stand (UnityEngine.GameObject)
[05:51:03.5390468] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:51:03.5390468] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:51:06.0278294] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:51:06.5184780] [Info   :mrgrm7.LethalCasino] TakeTurnAsPlayerServerRpc: Player 1 stand
[05:51:06.5184780] [Info   :mrgrm7.LethalCasino] DestroyBetControlsClientRpc - destroying bet controls for player 1
[05:51:06.5184780] [Info   :mrgrm7.LethalCasino] Animation will run at 1.5
[05:51:06.5184780] [Info   :mrgrm7.LethalCasino] Animation will run at 3
[05:51:09.5229379] [Info   :mrgrm7.LethalCasino] Triggering dealer turn
[05:51:09.5229379] [Info   :mrgrm7.LethalCasino] Dealer preparing for state change
[05:51:09.5229379] [Info   :mrgrm7.LethalCasino] Dealer is dealing another card
[05:51:09.5229379] [Info   :mrgrm7.LethalCasino] Animation will run at 2
[05:51:11.5249537] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 12
[05:51:11.5249537] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:51:11.5249537] [Info   :mrgrm7.LethalCasino] Dealer preparing for state change
[05:51:11.5249537] [Info   :mrgrm7.LethalCasino] Dealer is done
[05:51:11.5249537] [Info   :mrgrm7.LethalCasino] Animation will run at 3
[05:51:14.5383693] [Error  : Unity Log] Scan node is missing for item!: RagdollGrabbableObject(Clone)
[05:51:14.5383693] [Info   :mrgrm7.LethalCasino] PlayWinSoundClientRpc: ChaChing
[05:51:14.5383693] [Info   :mrgrm7.LethalCasino] Animation will run at 5
[05:51:16.1360610] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:51:22.0595731] [Info   :mrgrm7.LethalCasino] Player 'Player' is trying to join Blackjack position 1
[05:51:22.0595731] [Debug  :LethalCasinoTweaks] [BlackjackExtensions] Calling CanAttemptToPlaceBet
[05:51:22.0595731] [Debug  :LethalCasinoTweaks] [BlackjackExtensions] Calling ServerSuccessfullyPlacedBet
[05:51:22.0595731] [Debug  :LethalCasinoTweaks] [JoinGameSuccessfulClientRpcPatch] Calling ServerPostDoubleDownSuccess
[05:51:22.0595731] [Debug  :LethalCasinoTweaks] [BlackjackDoubleDownFeature] Skipping non-double down success
[05:51:22.5603763] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:51:22.5603763] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:51:22.5603763] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:51:22.5603763] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:51:22.5603763] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:51:22.5609489] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:51:26.6895509] [Info   :mrgrm7.LethalCasino] DealServerRpc running
[05:51:26.6895509] [Debug  :LethalCasinoTweaks] Skipping create deck while non-empty
[05:51:26.6895509] [Debug  :LethalCasinoTweaks] Didn't create a deck, skipping shuffle sound
[05:51:26.6895509] [Info   :mrgrm7.LethalCasino] Animation will run at 0.5
[05:51:26.6905448] [Info   :mrgrm7.LethalCasino] Animation will run at 1
[05:51:26.6905448] [Info   :mrgrm7.LethalCasino] Animation will run at 1.5
[05:51:26.6905448] [Info   :mrgrm7.LethalCasino] Animation will run at 2
[05:51:27.1931059] [Info   :mrgrm7.LethalCasino] Player 1 hand value: 2
[05:51:27.1931059] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 11
[05:51:27.1931059] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:51:27.6833618] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 10
[05:51:27.6833618] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:51:28.1913680] [Info   :mrgrm7.LethalCasino] Player 1 hand value: 6
[05:51:28.1913680] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 9
[05:51:28.1913680] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:51:28.6917503] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 8
[05:51:28.6917503] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:51:28.6917503] [Info   :mrgrm7.LethalCasino] Done performing initial deal
[05:51:28.6917503] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Hit (UnityEngine.GameObject)
[05:51:28.6917503] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Stand (UnityEngine.GameObject)
[05:51:30.4346368] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:51:30.8032769] [Info   :mrgrm7.LethalCasino] TakeTurnAsPlayerServerRpc: Player 1 hit
[05:51:30.8032769] [Info   :mrgrm7.LethalCasino] Player 1 hand value: 14
[05:51:30.8032769] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 7
[05:51:30.8032769] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:51:34.8442964] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:51:37.4201506] [Info   :mrgrm7.LethalCasino] TakeTurnAsPlayerServerRpc: Player 1 hit
[05:51:37.4206789] [Info   :mrgrm7.LethalCasino] Player 1 hand value: 23
[05:51:37.4206789] [Info   :mrgrm7.LethalCasino] TakeTurnAsPlayerServerRpc: Player 1 stand
[05:51:37.4206789] [Info   :mrgrm7.LethalCasino] DestroyBetControlsClientRpc - destroying bet controls for player 1
[05:51:37.4206789] [Info   :mrgrm7.LethalCasino] Animation will run at 1.5
[05:51:37.4206789] [Info   :mrgrm7.LethalCasino] Animation will run at 3
[05:51:37.4206789] [Info   :mrgrm7.LethalCasino] Delayed clientRpc running
[05:51:37.4206789] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 6
[05:51:37.4206789] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:51:38.6485019] [Error  : Unity Log] Scan node is missing for item!: RagdollGrabbableObject(Clone)
[05:51:38.6495026] [Debug  :ScienceBirdTweaks] Resetting subtext...
[05:51:40.4140998] [Info   :mrgrm7.LethalCasino] Triggering dealer turn
[05:51:40.4140998] [Info   :mrgrm7.LethalCasino] Dealer preparing for state change
[05:51:40.4140998] [Info   :mrgrm7.LethalCasino] Dealer is done
[05:51:40.4140998] [Info   :mrgrm7.LethalCasino] Animation will run at 3
[05:51:43.4253745] [Error  : Unity Log] Scan node is missing for item!: RagdollGrabbableObject(Clone)
[05:51:43.4263531] [Debug  :ScienceBirdTweaks] Resetting subtext...
[05:51:43.4263531] [Info   :mrgrm7.LethalCasino] Animation will run at 5
[05:51:45.8543156] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:51:49.4555384] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[05:51:49.4555384] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[05:51:51.4421503] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:51:51.4421503] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:51:51.4421503] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:51:51.4421503] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:51:51.4431274] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:51:51.4431274] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:51:51.4431274] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:51:51.4431274] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:51:53.9905875] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:51:53.9905875] [Debug  :   Coroner] Query successful!True
[05:51:53.9905875] [Debug  :   Coroner] Handling generic fall damage...
[05:51:53.9905875] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:51:54.0390217] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:51:54.0390217] [Debug  :   Coroner] Query successful!True
[05:51:54.0390217] [Debug  :   Coroner] Handling generic fall damage...
[05:51:54.0390217] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:51:54.0963570] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:51:54.0963570] [Debug  :   Coroner] Query successful!True
[05:51:54.0963570] [Debug  :   Coroner] Handling generic fall damage...
[05:51:54.0963570] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:51:57.6130288] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:51:57.6140310] [Debug  :   Coroner] Query successful!True
[05:51:57.6140310] [Debug  :   Coroner] Handling generic fall damage...
[05:51:57.6140310] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:51:58.4594932] [Info   :GeneralImprovements] Applied 4 queued monitor changes.
[05:51:58.5217752] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:51:58.5217752] [Debug  :   Coroner] Query successful!True
[05:51:58.5217752] [Debug  :   Coroner] Handling generic fall damage...
[05:51:58.5217752] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:52:00.3979122] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:52:00.6690956] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Body : [G]
New: Drop Body : [G​]
[05:52:00.7748567] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Body : [G]
New: Drop Body : [G​]
[05:52:00.9762344] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[05:52:00.9762344] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[05:52:03.6557315] [Info   :GeneralImprovements] Updated ship scrap total monitors to $904 (17 items).
[05:52:03.7290094] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:52:04.3097992] [Info   :mrgrm7.LethalCasino] player bought a pipe
[05:52:04.3108355] [Info   :mrgrm7.LethalCasino] SmokingPipe(Clone) NetworkObject spawned
[05:52:04.3123457] [Debug  :Matty's Fixes] Unknown/Pipe(1055) needs to compute vertical offset - scheduled
[05:52:04.5659207] [Info   :LethalPerformance.Patcher] Saved 1 config(s)
[05:52:04.5784761] [Debug  :Matty's Fixes] Unknown/Pipe(1055) is computing vertical offset
[05:52:04.5880614] [Debug  :Matty's Fixes] Unknown/Pipe new offset is -0.0116846
[05:52:07.3114812] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:52:09.8112217] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:52:09.8112217] [Debug  :   Coroner] Query successful!True
[05:52:09.8112217] [Debug  :   Coroner] Handling generic fall damage...
[05:52:09.8112217] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:52:10.0024724] [Debug  :mrgrm7.LethalCasino] spawnning new beer glasses
[05:52:10.0024724] [Info   :mrgrm7.LethalCasino] Beer(Clone) NetworkObject spawned
[05:52:10.0034759] [Info   :mrgrm7.LethalCasino] Beer(Clone) NetworkObject spawned
[05:52:10.0039957] [Info   :mrgrm7.LethalCasino] Beer(Clone) NetworkObject spawned
[05:52:10.0039957] [Info   :mrgrm7.LethalCasino] Beer(Clone) NetworkObject spawned
[05:52:10.0039957] [Debug  :Matty's Fixes] Unknown/Beer(1056) needs to compute vertical offset - scheduled
[05:52:10.0049900] [Debug  :Matty's Fixes] Unknown/Beer(1057) needs to compute vertical offset - scheduled
[05:52:10.0049900] [Debug  :Matty's Fixes] Unknown/Beer(1058) needs to compute vertical offset - scheduled
[05:52:10.0049900] [Debug  :Matty's Fixes] Unknown/Beer(1059) needs to compute vertical offset - scheduled
[05:52:11.2068974] [Debug  :mrgrm7.LethalCasino] spawnning new beer glasses
[05:52:11.2078980] [Info   :mrgrm7.LethalCasino] Beer(Clone) NetworkObject spawned
[05:52:11.2078980] [Debug  :Matty's Fixes] Unknown/Beer(1060) needs to compute vertical offset - scheduled
[05:52:13.0002380] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:52:13.0002380] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:52:13.0009451] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:52:13.0009451] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:52:13.8575673] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=True
[05:52:14.0082801] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=False
[05:52:14.2192277] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:52:14.7268143] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=True
[05:52:16.2960288] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:52:17.0997213] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=False
[05:52:19.1798376] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Beer : [G]
New: Drop Beer : [G​]
[05:52:19.2890278] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Beer : [G]
New: Drop Beer : [G​]
[05:52:19.9210235] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:52:19.9210235] [Debug  :   Coroner] Query successful!True
[05:52:19.9210235] [Debug  :   Coroner] Handling generic fall damage...
[05:52:19.9219974] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:52:20.4685818] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[05:52:20.4685818] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[05:52:21.9275988] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:52:21.9275988] [Debug  :   Coroner] Query successful!True
[05:52:21.9275988] [Debug  :   Coroner] Handling generic fall damage...
[05:52:21.9275988] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:52:24.8052171] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:52:27.8698803] [Debug  :GeneralImprovements] Updating helmet light to type 1 (OFF).
[05:52:29.3627621] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9999275
[05:52:29.3730268] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9998813
[05:52:29.3838041] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9997887
[05:52:29.3933197] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9997424
[05:52:29.4022065] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9996498
[05:52:29.4117340] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9996035
[05:52:29.4215630] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9995573
[05:52:29.4325642] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9994646
[05:52:29.4420293] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9994183
[05:52:29.4497058] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9993257
[05:52:29.4612355] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9992794
[05:52:29.4697508] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9992331
[05:52:29.4830646] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9991405
[05:52:29.4924790] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9990942
[05:52:29.5026240] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9990016
[05:52:29.5111840] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9989553
[05:52:29.5222494] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9988627
[05:52:29.5317119] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9988165
[05:52:29.5397119] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9987239
[05:52:29.5498177] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9986776
[05:52:29.5597534] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9986312
[05:52:29.5716963] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9985387
[05:52:29.5820046] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9984924
[05:52:29.5926643] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9983997
[05:52:29.6013000] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9983535
[05:52:29.6128582] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9982608
[05:52:29.6224063] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9982145
[05:52:29.6333185] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.998122
[05:52:29.6427619] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9980757
[05:52:29.6507896] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9979831
[05:52:29.6626007] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9979368
[05:52:29.6717055] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9978905
[05:52:29.6818692] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9977979
[05:52:29.6917462] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9977517
[05:52:29.6988123] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.997659
[05:52:29.7102742] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9976128
[05:52:29.7198742] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9975665
[05:52:29.7306757] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9974738
[05:52:29.7402689] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9974276
[05:52:29.7521877] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9973349
[05:52:29.7611858] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9972886
[05:52:29.7727615] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.997196
[05:52:29.7823528] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9971498
[05:52:29.7903560] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9970571
[05:52:29.8014186] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9970109
[05:52:29.8094216] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9969646
[05:52:29.8223279] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9968719
[05:52:29.8315360] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9968256
[05:52:29.8425957] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.996733
[05:52:29.8512271] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9966868
[05:52:29.8628601] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9965941
[05:52:29.8726589] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9965479
[05:52:29.8842125] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9964553
[05:52:29.8942110] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9964089
[05:52:29.9047259] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9963164
[05:52:29.9134361] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9962701
[05:52:29.9229523] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9961774
[05:52:29.9324535] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9961312
[05:52:29.9415969] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9960849
[05:52:29.9495731] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9959923
[05:52:29.9615097] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.995946
[05:52:29.9697348] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9958997
[05:52:29.9825288] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Large axle : [G]
New: Drop Large axle : [G​]
[05:52:29.9835328] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9958071
[05:52:29.9922813] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9957609
[05:52:30.0017985] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9956682
[05:52:30.0115700] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9956219
[05:52:30.0205684] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9955293
[05:52:30.0290816] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.995483
[05:52:30.0387567] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9954368
[05:52:30.0508125] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9953441
[05:52:30.0598096] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9952978
[05:52:30.0675726] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9952052
[05:52:30.0795869] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.995159
[05:52:30.0873767] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9951127
[05:52:30.0888902] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Large axle : [G]
New: Drop Large axle : [G​]
[05:52:30.1005843] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.99502
[05:52:30.1086932] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9949737
[05:52:30.1214323] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9948812
[05:52:30.1295631] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9948348
[05:52:30.1417662] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9947423
[05:52:30.1512357] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.994696
[05:52:30.1635758] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9946034
[05:52:30.1720766] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9945571
[05:52:30.1827583] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9944645
[05:52:30.1928752] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9944181
[05:52:30.2032157] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9943256
[05:52:30.2127890] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9942793
[05:52:30.2218571] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9941867
[05:52:30.2325514] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9941404
[05:52:30.2426869] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9940478
[05:52:30.2542873] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9940016
[05:52:30.2630133] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9939089
[05:52:30.2730633] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9938626
[05:52:30.2825887] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9938164
[05:52:30.2937381] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9937237
[05:52:30.3034576] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9936774
[05:52:30.3147640] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9935848
[05:52:30.3239705] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9935386
[05:52:30.3369989] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9934459
[05:52:30.3450547] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9933997
[05:52:30.3580040] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9933071
[05:52:30.3656799] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9932608
[05:52:30.3792152] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9931682
[05:52:30.3872101] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9931219
[05:52:30.3989086] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9930293
[05:52:30.4078209] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.992983
[05:52:30.4195382] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9928904
[05:52:30.4278201] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9928441
[05:52:30.4413035] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9927515
[05:52:30.4488171] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9927052
[05:52:30.4612315] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9926126
[05:52:30.4694586] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9925663
[05:52:30.4830375] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9924737
[05:52:30.4935547] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9924275
[05:52:30.5017052] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9923348
[05:52:30.5122910] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9922885
[05:52:30.5222904] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.992196
[05:52:30.5321188] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9921497
[05:52:30.5433674] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.992057
[05:52:30.5523893] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9920108
[05:52:30.5648674] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9919181
[05:52:30.5745418] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9918718
[05:52:30.5850524] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9917793
[05:52:30.5946546] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.991733
[05:52:30.6071747] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9916404
[05:52:30.6163410] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9915941
[05:52:30.6274504] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9915015
[05:52:30.6365018] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9914552
[05:52:30.6485025] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9913626
[05:52:30.6594290] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9913163
[05:52:30.6697643] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9912237
[05:52:30.6836996] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9911774
[05:52:30.6933896] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9910848
[05:52:30.7034933] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9909922
[05:52:30.7132801] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9909459
[05:52:30.7244223] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9908533
[05:52:30.7341287] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9908071
[05:52:30.7451225] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9907144
[05:52:30.7544012] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9906682
[05:52:30.7664013] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9905756
[05:52:30.7749339] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9905293
[05:52:30.7862958] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9904367
[05:52:30.7951684] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9903904
[05:52:30.8036877] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9902978
[05:52:30.8144367] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9902515
[05:52:30.8240232] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9902052
[05:52:30.8368644] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9901126
[05:52:30.8439408] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9900663
[05:52:30.8570454] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9899737
[05:52:30.8653275] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9899274
[05:52:30.8784457] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9898348
[05:52:30.8862823] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9897886
[05:52:30.8989381] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9896959
[05:52:30.9069917] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9896497
[05:52:30.9199990] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.989557
[05:52:30.9277175] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9895108
[05:52:30.9409551] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9894181
[05:52:30.9474704] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9893718
[05:52:30.9616348] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9892793
[05:52:30.9681795] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.989233
[05:52:30.9821078] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9891403
[05:52:30.9905863] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9890941
[05:52:31.0017154] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9890015
[05:52:31.0100894] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9889552
[05:52:31.0177053] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9888626
[05:52:31.0302748] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9888163
[05:52:31.0385799] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.98877
[05:52:31.0505768] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9886774
[05:52:31.0619895] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9886311
[05:52:31.0715194] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9885385
[05:52:31.0813098] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9884922
[05:52:31.0916931] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9883996
[05:52:31.1015105] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9883533
[05:52:31.1103025] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9882607
[05:52:31.1216794] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9882144
[05:52:31.1296782] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9881681
[05:52:31.1420717] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9880756
[05:52:31.1510730] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9880292
[05:52:31.1622522] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9879367
[05:52:31.1731471] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9878904
[05:52:31.1826923] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9877977
[05:52:31.1919542] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9877514
[05:52:31.2031659] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9876589
[05:52:31.2126816] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9876126
[05:52:31.2242781] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.98752
[05:52:31.2342647] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9874737
[05:52:31.2449092] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.987381
[05:52:31.2606052] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9873348
[05:52:31.2718334] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9871959
[05:52:31.2830157] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9871497
[05:52:31.2935992] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9871033
[05:52:31.3057893] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9870107
[05:52:31.3163281] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9869645
[05:52:31.3275212] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9868718
[05:52:31.3406993] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9867793
[05:52:31.3515484] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.986733
[05:52:31.3625418] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9866403
[05:52:31.3733816] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9865478
[05:52:31.3846370] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9865015
[05:52:31.3958499] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9864089
[05:52:31.4051614] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9863163
[05:52:31.4171682] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9862701
[05:52:31.4273009] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9861774
[05:52:31.4610142] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9861312
[05:52:31.4702986] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9858997
[05:52:31.4810817] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9858534
[05:52:31.4920687] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9858072
[05:52:31.5022545] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9856681
[05:52:31.5128220] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9856219
[05:52:31.5228806] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9855292
[05:52:31.5332105] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9854829
[05:52:31.5436685] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9853904
[05:52:31.5528122] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9853441
[05:52:31.5644093] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9852514
[05:52:31.5732728] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9852052
[05:52:31.5857922] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9851125
[05:52:31.5958163] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9850662
[05:52:31.6060857] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9849737
[05:52:31.6161505] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9849274
[05:52:31.6241501] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9848348
[05:52:31.6341139] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9847885
[05:52:31.6450454] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9847422
[05:52:31.6546056] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9846496
[05:52:31.6653126] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9846033
[05:52:31.6769390] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9845107
[05:52:31.6849677] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9844645
[05:52:31.6977237] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9843718
[05:52:31.7075109] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9843256
[05:52:31.7185115] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.984233
[05:52:31.7291085] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9841866
[05:52:31.7396899] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9840941
[05:52:31.7517602] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9840478
[05:52:31.7620123] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9839551
[05:52:31.7729639] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9838625
[05:52:31.7822641] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9838163
[05:52:31.7913197] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9837236
[05:52:31.8015754] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9836774
[05:52:31.8101628] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9836311
[05:52:31.8224316] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9835385
[05:52:31.8324567] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9834923
[05:52:31.8426222] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9833996
[05:52:31.8517380] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9833533
[05:52:31.8625063] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9832607
[05:52:31.8722257] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9832144
[05:52:31.8837980] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9831218
[05:52:31.8932653] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.983131
[05:52:31.9047254] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9831495
[05:52:31.9142855] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9831588
[05:52:31.9255992] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9831773
[05:52:31.9359614] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9831866
[05:52:31.9464968] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9832051
[05:52:31.9558827] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9832144
[05:52:31.9672262] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9832329
[05:52:31.9768342] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9832422
[05:52:31.9899755] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9832606
[05:52:32.0042684] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9832699
[05:52:32.0146201] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9832884
[05:52:32.0251712] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9833069
[05:52:32.0376889] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9833162
[05:52:32.0472763] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9833347
[05:52:32.0580184] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9833533
[05:52:32.0680204] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9833625
[05:52:32.0792083] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.983381
[05:52:32.0881006] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9833903
[05:52:32.1011293] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9834088
[05:52:32.1096435] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.983418
[05:52:32.1218254] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9834366
[05:52:32.1308936] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9834458
[05:52:32.1416585] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9834644
[05:52:32.1513392] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9834736
[05:52:32.1628598] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9834921
[05:52:32.1732687] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9835014
[05:52:32.1826303] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9835199
[05:52:32.1929757] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9835292
[05:52:32.2037768] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9835477
[05:52:32.2132234] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.983557
[05:52:32.2246541] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9835755
[05:52:32.2350126] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9835847
[05:52:32.2454857] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9836032
[05:52:32.2548804] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9836125
[05:52:32.2655851] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.983631
[05:52:32.2751280] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9836403
[05:52:32.2870105] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9836588
[05:52:32.2965047] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9836681
[05:52:32.3079794] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9836866
[05:52:32.3170188] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9836958
[05:52:32.3283037] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9837143
[05:52:32.3388215] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9837236
[05:52:32.3492968] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9837421
[05:52:32.3589154] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9837514
[05:52:32.3694430] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.98377
[05:52:32.3811793] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9837792
[05:52:32.3919401] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9837977
[05:52:32.4019390] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.983807
[05:52:32.4123906] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9838254
[05:52:32.4213906] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9838347
[05:52:32.4323899] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9838532
[05:52:32.4426458] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9838625
[05:52:32.4532519] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9838811
[05:52:32.4636164] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9838903
[05:52:32.4740989] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9839088
[05:52:32.4841865] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9839181
[05:52:32.4968852] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9839366
[05:52:32.5054163] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9839458
[05:52:32.5168322] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9839644
[05:52:32.5253830] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9839736
[05:52:32.5391198] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9839922
[05:52:32.5473642] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9840014
[05:52:32.5584656] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9840199
[05:52:32.5691684] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9840292
[05:52:32.5796997] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9840477
[05:52:32.5888482] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9840569
[05:52:32.6007531] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9840755
[05:52:32.6088885] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9840847
[05:52:32.6209837] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9841033
[05:52:32.6294877] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9841125
[05:52:32.6426441] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.984131
[05:52:32.6552160] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9841403
[05:52:32.6703595] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9841588
[05:52:32.6835427] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9841774
[05:52:32.6965404] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9841959
[05:52:32.7092561] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9842051
[05:52:32.7208149] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9842329
[05:52:32.7323883] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9842421
[05:52:32.7464818] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9842607
[05:52:32.7560343] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9842792
[05:52:32.7656302] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9842977
[05:52:32.7806567] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.984307
[05:52:32.7892356] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9843255
[05:52:32.8023632] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.984344
[05:52:32.8104017] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9843533
[05:52:32.8223079] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9843718
[05:52:32.8325853] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.984381
[05:52:32.8436388] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9843996
[05:52:32.8536380] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9844088
[05:52:32.8641814] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9844273
[05:52:32.8731814] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9844366
[05:52:32.8837138] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9844551
[05:52:32.8993846] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9844644
[05:52:32.9084542] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9844829
[05:52:32.9205334] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9845014
[05:52:32.9292556] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9845107
[05:52:32.9407726] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9845292
[05:52:32.9488344] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9845384
[05:52:32.9612839] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.984557
[05:52:32.9712300] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9845662
[05:52:32.9841445] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9845847
[05:52:32.9946003] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.984594
[05:52:33.0051257] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9846125
[05:52:33.0171387] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9846218
[05:52:33.0256573] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9846403
[05:52:33.0377789] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9846588
[05:52:33.0464110] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9846681
[05:52:33.0583012] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9846866
[05:52:33.0670429] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9846959
[05:52:33.0792865] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9847144
[05:52:33.0874925] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9847236
[05:52:33.1000869] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9847422
[05:52:33.1080894] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9847515
[05:52:33.1212560] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9847699
[05:52:33.1289856] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9847792
[05:52:33.1415124] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9847977
[05:52:33.1494701] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.984807
[05:52:33.1625840] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9848255
[05:52:33.1729523] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9848348
[05:52:33.1824739] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9848533
[05:52:33.1918021] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9848626
[05:52:33.2027967] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9848811
[05:52:33.2126634] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9848903
[05:52:33.2246751] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9849089
[05:52:33.2350225] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9849181
[05:52:33.2445911] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9849367
[05:52:33.2541274] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9849459
[05:52:33.2658182] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9849644
[05:52:33.2758184] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9849737
[05:52:33.2866273] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9849922
[05:52:33.2974816] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9850014
[05:52:33.3080375] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.98502
[05:52:33.3178698] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9850292
[05:52:33.3283884] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9850478
[05:52:33.3389851] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.985057
[05:52:33.3504076] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9850755
[05:52:33.3604483] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9850848
[05:52:33.3702456] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9851033
[05:52:33.3797086] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9851125
[05:52:33.3908502] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9851311
[05:52:33.3998995] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9851403
[05:52:33.4110195] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9851589
[05:52:33.4201191] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9851681
[05:52:33.4322088] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9851866
[05:52:33.4428024] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9851959
[05:52:33.4534820] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9852144
[05:52:33.4649997] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9852237
[05:52:33.4742683] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9852422
[05:52:33.4847289] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9852514
[05:52:33.4971944] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.98527
[05:52:33.5062752] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9852792
[05:52:33.5181693] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9852977
[05:52:33.5270067] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.985307
[05:52:33.5383840] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9853255
[05:52:33.5464257] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9853348
[05:52:33.5584342] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9853533
[05:52:33.5670541] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9853395
[05:52:33.5790995] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9853116
[05:52:33.5882078] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9852978
[05:52:33.6004209] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.98527
[05:52:33.6082320] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9852561
[05:52:33.6215208] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9852283
[05:52:33.6295246] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9852144
[05:52:33.6415928] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9851866
[05:52:33.6499408] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9851727
[05:52:33.6635508] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.985145
[05:52:33.6722655] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9851311
[05:52:33.6826970] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9851033
[05:52:33.6918737] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9850894
[05:52:33.7017400] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9850616
[05:52:33.7107806] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9850478
[05:52:33.7197736] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9850339
[05:52:33.7313961] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9850061
[05:52:33.7424732] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9849922
[05:52:33.7532118] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9849644
[05:52:33.7632030] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9849505
[05:52:33.7734772] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9849228
[05:52:33.7840133] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9849089
[05:52:33.7940879] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9848811
[05:52:33.8026035] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9848672
[05:52:33.8141207] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9848394
[05:52:33.8241615] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9848256
[05:52:33.8366844] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9847977
[05:52:33.8487563] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9847839
[05:52:33.8590860] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9847561
[05:52:33.8705393] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9847283
[05:52:33.8795282] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9847144
[05:52:33.8875286] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9846866
[05:52:33.8991292] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9846728
[05:52:33.9072518] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9846589
[05:52:33.9192334] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9846311
[05:52:33.9281245] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9846172
[05:52:33.9406404] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9845894
[05:52:33.9487406] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9845756
[05:52:33.9616271] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9845477
[05:52:33.9691418] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9845338
[05:52:33.9819514] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9845061
[05:52:33.9926999] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9844922
[05:52:34.0019425] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9844644
[05:52:34.0112425] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9844505
[05:52:34.0217399] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9844227
[05:52:34.0297694] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9844089
[05:52:34.0402093] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.984395
[05:52:34.0507233] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9843672
[05:52:34.0610496] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9843533
[05:52:34.0712213] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9843255
[05:52:34.0814770] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9843116
[05:52:34.0906021] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9842839
[05:52:34.1007023] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.98427
[05:52:34.1083453] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9842561
[05:52:34.1212008] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9842283
[05:52:34.1290531] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9842144
[05:52:34.1421028] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9841866
[05:52:34.1501191] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9841728
[05:52:34.1626594] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.984145
[05:52:34.1713035] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9841311
[05:52:34.1823521] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9841033
[05:52:34.1916534] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9840894
[05:52:34.1996532] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9840617
[05:52:34.2101812] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9840478
[05:52:34.2186962] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9840339
[05:52:34.2311470] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9840061
[05:52:34.2408763] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9839922
[05:52:34.2519104] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9839644
[05:52:34.2611806] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9839506
[05:52:34.2692762] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9839227
[05:52:34.2809447] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9839088
[05:52:34.2899005] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.983895
[05:52:34.3019433] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9838672
[05:52:34.3099431] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9838533
[05:52:34.3231952] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9838255
[05:52:34.3324841] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9838116
[05:52:34.3424938] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9837838
[05:52:34.3517806] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.98377
[05:52:34.3603177] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9837422
[05:52:34.3703180] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9837283
[05:52:34.3794656] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9837144
[05:52:34.3880412] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9836866
[05:52:34.3990749] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9836727
[05:52:34.4064707] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9836589
[05:52:34.4195367] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9836311
[05:52:34.4279575] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9836172
[05:52:34.4383783] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9835894
[05:52:34.4463689] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9835755
[05:52:34.4555736] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9835616
[05:52:34.4636704] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9835338
[05:52:34.4740313] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.98352
[05:52:34.4821546] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9835061
[05:52:34.4924512] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9834783
[05:52:34.5016542] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9834644
[05:52:34.5113096] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9834505
[05:52:34.5204474] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9834227
[05:52:34.5297943] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9834089
[05:52:34.5391704] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.983395
[05:52:34.5506910] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9833671
[05:52:34.5601217] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:52:34.5601217] [Debug  :   Coroner] Query successful!True
[05:52:34.5601217] [Debug  :   Coroner] Handling generic fall damage...
[05:52:34.5601217] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:52:34.5611040] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9833533
[05:52:34.5680640] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9833255
[05:52:34.5798886] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9833117
[05:52:34.5874226] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9832977
[05:52:34.5997335] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9832699
[05:52:34.6081751] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.983256
[05:52:34.6175041] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:52:34.6175041] [Debug  :   Coroner] Query successful!True
[05:52:34.6185042] [Debug  :   Coroner] Handling generic fall damage...
[05:52:34.6185042] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:52:34.6185042] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9832283
[05:52:34.6271150] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9832144
[05:52:34.6355937] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9832005
[05:52:34.6446610] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9831727
[05:52:34.6544368] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9831588
[05:52:34.6629927] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9831449
[05:52:34.6725998] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:52:34.6725998] [Debug  :   Coroner] Query successful!True
[05:52:34.6725998] [Debug  :   Coroner] Handling generic fall damage...
[05:52:34.6725998] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:52:34.6725998] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9831172
[05:52:34.6821549] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9831033
[05:52:34.6907014] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9830894
[05:52:34.6983913] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9830616
[05:52:34.7106816] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9830477
[05:52:34.7201980] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9830338
[05:52:34.7312783] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9830061
[05:52:34.7407284] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9829922
[05:52:34.7526460] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9829644
[05:52:34.7621899] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9829505
[05:52:34.7701939] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9829227
[05:52:34.7817124] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9829088
[05:52:34.7904539] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.982895
[05:52:34.8016154] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9828672
[05:52:34.8101309] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9828533
[05:52:34.8190343] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9828255
[05:52:34.8281660] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9828116
[05:52:34.8380614] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9827977
[05:52:34.8450613] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.98277
[05:52:34.8575215] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9827561
[05:52:34.8640322] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9827422
[05:52:34.8744844] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9827144
[05:52:34.8841305] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9827005
[05:52:34.8925103] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9826866
[05:52:34.9004160] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9826589
[05:52:34.9069838] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9826449
[05:52:34.9165044] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9826311
[05:52:34.9252485] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9826172
[05:52:34.9335514] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9826033
[05:52:34.9417132] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9825755
[05:52:34.9487117] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9825616
[05:52:34.9572788] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9825478
[05:52:34.9673027] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9825339
[05:52:34.9760543] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9825199
[05:52:34.9835044] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9824921
[05:52:34.9935043] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9824783
[05:52:35.0014632] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9824644
[05:52:35.0106325] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9824505
[05:52:35.0178544] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9824227
[05:52:35.0261534] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9824088
[05:52:35.0382253] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9823949
[05:52:35.0452268] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.982381
[05:52:35.0541221] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9823533
[05:52:35.0636766] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9823394
[05:52:35.0721319] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9823255
[05:52:35.0802123] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9822977
[05:52:35.0877484] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9822838
[05:52:35.0997617] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9822699
[05:52:35.1067639] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9822561
[05:52:35.1168608] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9822283
[05:52:35.1244988] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9822144
[05:52:35.1337456] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9822005
[05:52:35.1422763] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9821866
[05:52:35.1496870] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9821588
[05:52:35.1590776] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.982145
[05:52:35.1660931] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9821311
[05:52:35.1764571] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9821172
[05:52:35.1840427] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9821033
[05:52:35.1928796] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9820755
[05:52:35.2014057] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9820616
[05:52:35.2109821] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9820477
[05:52:35.2189610] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9820338
[05:52:35.2264851] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.982006
[05:52:35.2369047] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9819922
[05:52:35.2453637] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9819782
[05:52:35.2543759] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9819644
[05:52:35.2620409] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9819366
[05:52:35.2707278] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9819227
[05:52:35.2810925] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9819088
[05:52:35.2887636] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9818949
[05:52:35.3018930] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9818671
[05:52:35.3088930] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9818532
[05:52:35.3182491] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9818255
[05:52:35.3265118] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9818116
[05:52:35.3362192] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9817977
[05:52:35.3446057] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9817838
[05:52:35.3541680] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.981756
[05:52:35.3632695] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9817421
[05:52:35.3717858] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9817283
[05:52:35.3809131] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9817005
[05:52:35.3889968] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9816866
[05:52:35.3989437] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9816727
[05:52:35.4073334] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9816588
[05:52:35.4168298] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.981631
[05:52:35.4250091] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9816172
[05:52:35.4340945] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9816033
[05:52:35.4430454] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9815754
[05:52:35.4506425] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9815616
[05:52:35.4612382] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9815477
[05:52:35.4694712] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9815338
[05:52:35.4786667] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.981506
[05:52:35.4862514] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9814921
[05:52:35.4963184] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9814782
[05:52:35.5034025] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9814643
[05:52:35.5127807] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9814366
[05:52:35.5208707] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9814227
[05:52:35.5298612] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9814088
[05:52:35.5388619] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9813949
[05:52:35.5479230] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9813671
[05:52:35.5592165] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9813532
[05:52:35.5667361] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9813393
[05:52:35.5772314] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9813115
[05:52:35.5853096] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9812977
[05:52:35.5953264] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9812837
[05:52:35.6064187] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9812559
[05:52:35.6144672] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9812421
[05:52:35.6245097] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9812282
[05:52:35.6341768] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9812004
[05:52:35.6441957] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9811865
[05:52:35.6522745] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9811587
[05:52:35.6633669] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9811448
[05:52:35.6730132] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.981131
[05:52:35.6825506] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9811032
[05:52:35.6915974] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9810893
[05:52:35.7001864] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9810615
[05:52:35.7107533] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9810476
[05:52:35.7187983] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9810337
[05:52:35.7294244] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9810059
[05:52:35.7395202] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.980992
[05:52:35.7485714] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9809782
[05:52:35.7576142] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9809504
[05:52:35.7672311] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9809365
[05:52:35.7768213] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9809226
[05:52:35.7844350] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9808948
[05:52:35.7934695] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9808809
[05:52:35.8024915] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.980867
[05:52:35.8115376] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9808393
[05:52:35.8231491] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9808254
[05:52:35.8317133] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9808115
[05:52:35.8413850] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9807837
[05:52:35.8499259] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9807698
[05:52:35.8600194] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9807559
[05:52:35.8681123] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9807281
[05:52:35.8791551] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9807143
[05:52:35.8866730] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9807004
[05:52:35.8998235] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9806726
[05:52:35.9078613] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9806587
[05:52:35.9195243] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9806309
[05:52:35.9275698] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.980617
[05:52:35.9372186] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9805893
[05:52:35.9462295] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9805754
[05:52:35.9562636] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9805615
[05:52:35.9643403] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9805337
[05:52:35.9749572] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9805198
[05:52:35.9829735] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9805059
[05:52:35.9929896] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9804781
[05:52:36.0020900] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9804643
[05:52:36.0112204] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9804504
[05:52:36.0194356] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9804226
[05:52:36.0294850] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9804087
[05:52:36.0392487] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9803948
[05:52:36.0474690] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.980367
[05:52:36.0585162] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9803531
[05:52:36.0665195] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9803392
[05:52:36.0761086] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9803115
[05:52:36.0856554] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9802976
[05:52:36.0940188] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9802837
[05:52:36.1045830] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9802559
[05:52:36.1132419] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.980242
[05:52:36.1227682] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9802281
[05:52:36.1316278] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9802004
[05:52:36.1417527] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9801865
[05:52:36.1506674] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9801726
[05:52:36.1602542] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9801448
[05:52:36.1682012] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9801309
[05:52:36.1783904] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.980117
[05:52:36.1860140] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9800892
[05:52:36.1988978] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9800754
[05:52:36.2072034] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9800615
[05:52:36.2177394] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9800337
[05:52:36.2257385] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9800198
[05:52:36.2354885] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.979992
[05:52:36.2460039] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9799781
[05:52:36.2559686] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9799643
[05:52:36.2690060] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9799365
[05:52:36.2771481] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9799226
[05:52:36.2860901] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9798948
[05:52:36.2950913] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9798809
[05:52:36.3046398] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9798532
[05:52:36.3137252] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9798393
[05:52:36.3231148] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9798254
[05:52:36.3349797] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9797975
[05:52:36.3434900] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9797837
[05:52:36.3523228] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9797698
[05:52:36.3623429] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.979742
[05:52:36.3706197] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9797281
[05:52:36.3798579] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9797142
[05:52:36.3884710] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9796864
[05:52:36.3999571] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9796726
[05:52:36.4088428] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9796587
[05:52:36.4194337] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9796309
[05:52:36.4271345] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.979617
[05:52:36.4382240] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9795892
[05:52:36.4465284] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9795753
[05:52:36.4552064] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9795614
[05:52:36.4638550] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9795337
[05:52:36.4759083] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9795198
[05:52:36.4850333] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9795059
[05:52:36.4945868] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9794781
[05:52:36.5042058] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9794642
[05:52:36.5139701] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9794503
[05:52:36.5240787] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9794226
[05:52:36.5353014] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9794087
[05:52:36.5433872] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9793809
[05:52:36.5514567] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.979367
[05:52:36.5623231] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9793531
[05:52:36.5710473] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9793253
[05:52:36.5808694] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9793115
[05:52:36.5904223] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9792836
[05:52:36.5999356] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9792697
[05:52:36.6104616] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9792559
[05:52:36.6195215] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9792281
[05:52:36.6280704] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9792143
[05:52:36.6368171] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9792004
[05:52:36.6475472] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9791725
[05:52:36.6573648] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9791587
[05:52:36.6662532] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9791309
[05:52:36.6771254] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.979117
[05:52:36.6844432] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9791031
[05:52:36.6980492] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9790753
[05:52:36.7065646] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9790614
[05:52:36.7188012] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9790336
[05:52:36.7276808] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9790198
[05:52:36.7393841] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.978992
[05:52:36.7467849] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9789781
[05:52:36.7567840] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9789503
[05:52:36.7661343] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9789365
[05:52:36.7755053] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9789225
[05:52:36.7833218] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9788948
[05:52:36.7943594] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9788809
[05:52:36.8047489] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.978867
[05:52:36.8142060] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9788392
[05:52:36.8241313] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9788253
[05:52:36.8350768] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9787976
[05:52:36.8433097] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9787837
[05:52:36.8528449] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9787698
[05:52:36.8634495] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.978742
[05:52:36.8734492] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9787281
[05:52:36.8849017] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9787003
[05:52:36.8946714] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9786865
[05:52:36.9037048] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9786587
[05:52:36.9116716] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9786448
[05:52:36.9212945] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9786309
[05:52:36.9319744] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9786031
[05:52:36.9415673] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9785892
[05:52:36.9505676] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9785615
[05:52:36.9617795] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9785476
[05:52:36.9693004] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9785337
[05:52:36.9822927] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9785059
[05:52:36.9923622] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.978492
[05:52:37.0033613] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9784642
[05:52:37.0135319] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9784504
[05:52:37.0224876] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9784226
[05:52:37.0327894] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9784087
[05:52:37.0435606] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9783809
[05:52:37.0539212] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.978367
[05:52:37.0641020] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9783393
[05:52:37.0745380] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9783254
[05:52:37.0861642] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9782976
[05:52:37.0955201] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=True
[05:52:37.0965194] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9782837
[05:52:37.1067920] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9782559
[05:52:37.1175111] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.978242
[05:52:37.1267693] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9782143
[05:52:37.1375468] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9782004
[05:52:37.1482104] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9781726
[05:52:37.1590153] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9781587
[05:52:37.1688532] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9781309
[05:52:37.1782610] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.978117
[05:52:37.1894563] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9780893
[05:52:37.1990570] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9780754
[05:52:37.2096944] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9780475
[05:52:37.2195974] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9780337
[05:52:37.2316270] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9780059
[05:52:37.2416284] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.977992
[05:52:37.2522699] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9779642
[05:52:37.2615374] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9779503
[05:52:37.2730739] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9779226
[05:52:37.2831793] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9779087
[05:52:37.2932264] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9778809
[05:52:37.3049929] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.977867
[05:52:37.3144497] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9778392
[05:52:37.3235480] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9778253
[05:52:37.3363940] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9777976
[05:52:37.3449556] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9777837
[05:52:37.3571335] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9777559
[05:52:37.3654180] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.977742
[05:52:37.3776716] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9777142
[05:52:37.3862441] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9777004
[05:52:37.3988342] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9776726
[05:52:37.4071381] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9776587
[05:52:37.4194076] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9776309
[05:52:37.4274098] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.977617
[05:52:37.4401701] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9775892
[05:52:37.4487976] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9775754
[05:52:37.4615298] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9775476
[05:52:37.4706943] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9775337
[05:52:37.4835996] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9775059
[05:52:37.4927180] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.977492
[05:52:37.5016904] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9774643
[05:52:37.5163581] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9774503
[05:52:37.5263583] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9774225
[05:52:37.5273968] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:52:37.5273968] [Debug  :   Coroner] Query successful!True
[05:52:37.5273968] [Debug  :   Coroner] Handling generic fall damage...
[05:52:37.5273968] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:52:37.5393909] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9773948
[05:52:37.5479107] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9773809
[05:52:37.5594467] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9773531
[05:52:37.5713052] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9773392
[05:52:37.5816049] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9773114
[05:52:37.5926043] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9772837
[05:52:37.6017045] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9772698
[05:52:37.6133047] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.977242
[05:52:37.6228684] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9772281
[05:52:37.6341166] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9772003
[05:52:37.6433135] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9771864
[05:52:37.6546582] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9771587
[05:52:37.6639847] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9771448
[05:52:37.6772052] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.977117
[05:52:37.6856387] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9771031
[05:52:37.6972584] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9770753
[05:52:37.7063453] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9770615
[05:52:37.7187806] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9770337
[05:52:37.7276803] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9770198
[05:52:37.7389977] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.976992
[05:52:37.7477294] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9769781
[05:52:37.7602499] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9769503
[05:52:37.7692194] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9769365
[05:52:37.7806417] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9769087
[05:52:37.7896420] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9768948
[05:52:37.8022566] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.976867
[05:52:37.8106686] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9768531
[05:52:37.8226878] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9768254
[05:52:37.8327884] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9768115
[05:52:37.8428094] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9767837
[05:52:37.8530686] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9767698
[05:52:37.8632189] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.976742
[05:52:37.8732720] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9767281
[05:52:37.8835968] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9767004
[05:52:37.8936684] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9766865
[05:52:37.9020658] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9766587
[05:52:37.9118378] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9766448
[05:52:37.9208848] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9766309
[05:52:37.9325661] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9766032
[05:52:37.9418612] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9765893
[05:52:37.9535223] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9765615
[05:52:37.9632818] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9765475
[05:52:37.9740226] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9765198
[05:52:37.9829736] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9765059
[05:52:37.9924963] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9764781
[05:52:38.0025068] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9764643
[05:52:38.0155998] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9764504
[05:52:38.0236005] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9764226
[05:52:38.0384026] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9764087
[05:52:38.0465407] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9763809
[05:52:38.0579696] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9763531
[05:52:38.0667717] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9763393
[05:52:38.0795518] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9763114
[05:52:38.0883362] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9762976
[05:52:38.1006589] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9762698
[05:52:38.1086592] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9762559
[05:52:38.1221868] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9762281
[05:52:38.1308000] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9762143
[05:52:38.1420644] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9761865
[05:52:38.1511597] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9761726
[05:52:38.1624735] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9761448
[05:52:38.1725175] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9761309
[05:52:38.1830112] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9761031
[05:52:38.1936788] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9760892
[05:52:38.2032273] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9760615
[05:52:38.2142951] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9760476
[05:52:38.2246423] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9760198
[05:52:38.2350802] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9760059
[05:52:38.2453589] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9759781
[05:52:38.2558000] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9759642
[05:52:38.2661165] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9759365
[05:52:38.2782499] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9759226
[05:52:38.2872621] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9758948
[05:52:38.2953942] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9758809
[05:52:38.3089314] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.975867
[05:52:38.3188408] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9758393
[05:52:38.3287978] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9758114
[05:52:38.3400496] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9757976
[05:52:38.3491969] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9757698
[05:52:38.3596676] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9757559
[05:52:38.3626692] [Info   :GeneralImprovements] Applied 1 queued monitor changes.
[05:52:38.3703440] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9757281
[05:52:38.3810620] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9757143
[05:52:38.3908050] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9756864
[05:52:38.4000833] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9756725
[05:52:38.4092090] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9756448
[05:52:38.4108740] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:52:38.4108740] [Debug  :   Coroner] Query successful!True
[05:52:38.4108740] [Debug  :   Coroner] Handling generic fall damage...
[05:52:38.4108740] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:52:38.4205330] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9756309
[05:52:38.4291836] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.975617
[05:52:38.4406301] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9755892
[05:52:38.4490640] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9755753
[05:52:38.4613191] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9755476
[05:52:38.4698386] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9755337
[05:52:38.4832710] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9755059
[05:52:38.4925887] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.975492
[05:52:38.5015712] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9754642
[05:52:38.5166729] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9754503
[05:52:38.5249420] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9754225
[05:52:38.5382271] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9753947
[05:52:38.5460734] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9753808
[05:52:38.5587911] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9753531
[05:52:38.5680670] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9753392
[05:52:38.5793220] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9753114
[05:52:38.5893813] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9752975
[05:52:38.6005754] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9752697
[05:52:38.6099501] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9752558
[05:52:38.6221672] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9752281
[05:52:38.6313110] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9752142
[05:52:38.6432830] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9751864
[05:52:38.6526444] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9751725
[05:52:38.6632325] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9751447
[05:52:38.6747517] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9751309
[05:52:38.6835226] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9751031
[05:52:38.6978779] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9750892
[05:52:38.7066916] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9750614
[05:52:38.7180405] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9750336
[05:52:38.7275771] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9750198
[05:52:38.7391423] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9749919
[05:52:38.7492646] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.974978
[05:52:38.7602922] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9749503
[05:52:38.7693373] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9749364
[05:52:38.7812473] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9749086
[05:52:38.7911871] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9748946
[05:52:38.8024054] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9748669
[05:52:38.8113363] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.974853
[05:52:38.8233119] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9748253
[05:52:38.8329596] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9748114
[05:52:38.8422193] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9747836
[05:52:38.8542456] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9747697
[05:52:38.8642437] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9747419
[05:52:38.8744059] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.974728
[05:52:38.8854003] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9747003
[05:52:38.8987022] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9746863
[05:52:38.9085093] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9746585
[05:52:38.9215644] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9746308
[05:52:38.9292900] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9746169
[05:52:38.9422036] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9745891
[05:52:38.9492820] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9745752
[05:52:38.9614813] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9745474
[05:52:38.9705369] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9745336
[05:52:38.9825884] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9745058
[05:52:38.9922020] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9744919
[05:52:39.0024198] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9744641
[05:52:39.0130898] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9744502
[05:52:39.0233166] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9744224
[05:52:39.0334468] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9744086
[05:52:39.0437615] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9743807
[05:52:39.0541247] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9743668
[05:52:39.0642030] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9743391
[05:52:39.0761888] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9743252
[05:52:39.0859135] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9742974
[05:52:39.0949118] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9742835
[05:52:39.1084263] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9742557
[05:52:39.1220056] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9742419
[05:52:39.1306108] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9742141
[05:52:39.1416113] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9741863
[05:52:39.1496115] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9741724
[05:52:39.1628039] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9741446
[05:52:39.1723464] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9741307
[05:52:39.1831676] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.974103
[05:52:39.1921813] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9740891
[05:52:39.2031627] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9740613
[05:52:39.2133373] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9740474
[05:52:39.2240995] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9740196
[05:52:39.2335278] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9740058
[05:52:39.2423809] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.973978
[05:52:39.2524552] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9739641
[05:52:39.2615649] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9739502
[05:52:39.2724193] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9739224
[05:52:39.2818303] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9739085
[05:52:39.2944697] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9738807
[05:52:39.3034411] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9738669
[05:52:39.3146087] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9738391
[05:52:39.3257613] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9738252
[05:52:39.3371643] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9737974
[05:52:39.3476880] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9737835
[05:52:39.3620675] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9737558
[05:52:39.3721740] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9737419
[05:52:39.3862439] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9737141
[05:52:39.3961168] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9736863
[05:52:39.4074683] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9736586
[05:52:39.4200114] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9736447
[05:52:39.4294801] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9736169
[05:52:39.4403607] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9735891
[05:52:39.4492376] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9735752
[05:52:39.4616823] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9735475
[05:52:39.4711236] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9735336
[05:52:39.4826431] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9735058
[05:52:39.4928653] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9734919
[05:52:39.5029565] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9734641
[05:52:39.5131183] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9734502
[05:52:39.5225406] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9734225
[05:52:39.5332830] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9734086
[05:52:39.5452092] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9733808
[05:52:39.5554012] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9733669
[05:52:39.5639236] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9733391
[05:52:39.5750888] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9733253
[05:52:39.5857912] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9732975
[05:52:39.5953495] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9732836
[05:52:39.6063511] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9732558
[05:52:39.6163114] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9732419
[05:52:39.6193107] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:52:39.6273314] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9732141
[05:52:39.6376012] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9732002
[05:52:39.6485089] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9731724
[05:52:39.6591093] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9731585
[05:52:39.6699693] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9731308
[05:52:39.6796078] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9731169
[05:52:39.6892181] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=False
[05:52:39.6902178] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9730891
[05:52:39.6992153] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9730752
[05:52:39.7106812] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9730474
[05:52:39.7212469] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9730335
[05:52:39.7316173] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9730058
[05:52:39.7416905] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9729919
[05:52:39.7531462] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9729641
[05:52:39.7637846] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9729502
[05:52:39.7733068] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9729224
[05:52:39.7835969] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9729086
[05:52:39.7936440] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9728808
[05:52:39.8031106] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9728669
[05:52:39.8148562] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9728391
[05:52:39.8253601] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9728252
[05:52:39.8368606] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9727975
[05:52:39.8449762] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9727836
[05:52:39.8571500] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9727558
[05:52:39.8651494] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9727419
[05:52:39.8744092] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9727141
[05:52:39.8831165] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9727002
[05:52:39.8933757] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9726864
[05:52:39.9013361] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9726585
[05:52:39.9116198] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9726446
[05:52:39.9210464] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9726308
[05:52:39.9325598] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.972603
[05:52:39.9410306] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9725891
[05:52:39.9491505] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9725613
[05:52:39.9608479] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9725474
[05:52:39.9688579] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9725336
[05:52:39.9815732] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9725057
[05:52:39.9920642] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9724919
[05:52:40.0015822] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9724641
[05:52:40.0109759] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9724502
[05:52:40.0198433] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9724224
[05:52:40.0294701] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9724085
[05:52:40.0408685] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9723946
[05:52:40.0512362] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9723669
[05:52:40.0616145] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.972353
[05:52:40.0701378] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9723252
[05:52:40.0808117] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9723113
[05:52:40.0910700] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9722974
[05:52:40.1019098] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9722697
[05:52:40.1134231] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9722558
[05:52:40.1231064] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.972228
[05:52:40.1338858] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9722002
[05:52:40.1436881] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9721863
[05:52:40.1552068] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9721586
[05:52:40.1643368] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9721447
[05:52:40.1765664] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9721169
[05:52:40.1846787] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.972103
[05:52:40.1977721] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9720752
[05:52:40.2069046] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9720613
[05:52:40.2184204] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9720336
[05:52:40.2265317] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9720196
[05:52:40.2393507] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9719918
[05:52:40.2474558] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9719779
[05:52:40.2623167] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9719502
[05:52:40.2724160] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9719363
[05:52:40.2831534] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9719085
[05:52:40.2928308] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9718946
[05:52:40.3031843] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9718668
[05:52:40.3142422] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9718391
[05:52:40.3236941] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9718252
[05:52:40.3362108] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9717974
[05:52:40.3448549] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9717835
[05:52:40.3568992] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9717557
[05:52:40.3654148] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9717419
[05:52:40.3775023] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9717141
[05:52:40.3859618] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9717002
[05:52:40.3982531] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9716724
[05:52:40.4078751] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9716585
[05:52:40.4198126] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9716308
[05:52:40.4282235] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9716169
[05:52:40.4404901] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9715891
[05:52:40.4494214] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9715752
[05:52:40.4615479] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9715474
[05:52:40.4691358] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9715335
[05:52:40.4815349] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9715058
[05:52:40.4921901] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9714919
[05:52:40.5021485] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9714641
[05:52:40.5114422] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9714502
[05:52:40.5219529] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9714224
[05:52:40.5324672] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9714085
[05:52:40.5436347] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9713807
[05:52:40.5544278] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9713669
[05:52:40.5639865] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.971339
[05:52:40.5744111] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9713252
[05:52:40.5857300] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9712974
[05:52:40.5949093] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9712835
[05:52:40.6062479] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9712557
[05:52:40.6173142] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9712418
[05:52:40.6272454] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9712141
[05:52:40.6371401] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9712002
[05:52:40.6482171] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9711724
[05:52:40.6572190] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9711585
[05:52:40.6690226] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9711307
[05:52:40.6781734] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9711168
[05:52:40.6890479] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9710891
[05:52:40.6989446] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9710752
[05:52:40.7111995] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9710474
[05:52:40.7217204] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9710335
[05:52:40.7325329] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9710057
[05:52:40.7438227] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9709918
[05:52:40.7528501] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9709641
[05:52:40.7672262] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9709502
[05:52:40.7782794] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9709224
[05:52:40.7873178] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9708946
[05:52:40.8018692] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9708807
[05:52:40.8104283] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9708529
[05:52:40.8225024] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9708251
[05:52:40.8320928] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9708112
[05:52:40.8425841] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9707835
[05:52:40.8531843] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9707696
[05:52:40.8628290] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9707418
[05:52:40.8738678] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9707279
[05:52:40.8849403] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9707001
[05:52:40.8954574] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9706863
[05:52:40.9044915] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9706585
[05:52:40.9200426] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9706445
[05:52:40.9291169] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9706168
[05:52:40.9406646] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.970589
[05:52:40.9487057] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9705751
[05:52:40.9613264] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9705473
[05:52:40.9693438] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9705335
[05:52:40.9823786] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9705057
[05:52:40.9908992] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9704918
[05:52:41.0014538] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.970464
[05:52:41.0115468] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9704501
[05:52:41.0221400] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9704223
[05:52:41.0337022] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9704084
[05:52:41.0433058] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9703807
[05:52:41.0523450] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9703668
[05:52:41.0639109] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.970339
[05:52:41.0734154] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9703251
[05:52:41.0849587] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9702973
[05:52:41.0944795] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9702834
[05:52:41.1055827] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9702556
[05:52:41.1150678] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9702417
[05:52:41.1266708] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.970214
[05:52:41.1362679] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9702001
[05:52:41.1478183] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9701723
[05:52:41.1574254] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9701584
[05:52:41.1684931] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9701306
[05:52:41.1781092] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9701168
[05:52:41.1891207] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.970089
[05:52:41.1991602] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9700751
[05:52:41.2108116] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9700473
[05:52:41.2197750] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9700334
[05:52:41.2308683] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9700056
[05:52:41.2409103] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9699917
[05:52:41.2519938] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.969964
[05:52:41.2615281] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9699501
[05:52:41.2721067] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9699223
[05:52:41.2826231] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9699084
[05:52:41.2906583] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9698806
[05:52:41.3017475] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9698668
[05:52:41.3108167] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9698528
[05:52:41.3224373] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9698251
[05:52:41.3314702] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9698112
[05:52:41.3415423] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9697834
[05:52:41.3516144] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9697695
[05:52:41.3631980] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9697417
[05:52:41.3732495] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9697278
[05:52:41.3842550] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9697
[05:52:41.3937781] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9696862
[05:52:41.4048742] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9696584
[05:52:41.4158681] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9696445
[05:52:41.4254970] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9696167
[05:52:41.4355455] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9696028
[05:52:41.4461236] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.969575
[05:52:41.4556135] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9695612
[05:52:41.4666765] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9695334
[05:52:41.4772738] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9695195
[05:52:41.4884528] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9694917
[05:52:41.4974552] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9694778
[05:52:41.5060641] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9694501
[05:52:41.5176150] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9694362
[05:52:41.5252330] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9694223
[05:52:41.5377607] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9693945
[05:52:41.5462768] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9693806
[05:52:41.5563617] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9693528
[05:52:41.5643996] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.969339
[05:52:41.5744837] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9693111
[05:52:41.5835371] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9692973
[05:52:41.5930685] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9692833
[05:52:41.6020967] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9692556
[05:52:41.6136747] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9692417
[05:52:41.6232395] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9692278
[05:52:41.6342782] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9692
[05:52:41.6433660] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9691861
[05:52:41.6513944] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9691584
[05:52:41.6629451] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9691445
[05:52:41.6715661] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9691306
[05:52:41.6820581] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9691028
[05:52:41.6916656] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9690889
[05:52:41.6997029] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9690611
[05:52:41.7104475] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9690472
[05:52:41.7194792] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9690334
[05:52:41.7321495] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9690056
[05:52:41.7416757] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9689917
[05:52:41.7491925] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9689639
[05:52:41.7597678] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.96895
[05:52:41.7680390] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9689362
[05:52:41.7810835] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9689084
[05:52:41.7895864] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9688945
[05:52:41.8016311] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9688667
[05:52:41.8096658] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9688528
[05:52:41.8227918] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.968825
[05:52:41.8318446] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9688112
[05:52:41.8398452] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9687834
[05:52:41.8488520] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9687695
[05:52:41.8578594] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9687556
[05:52:41.8663892] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9687278
[05:52:41.8776434] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9687139
[05:52:41.8856461] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9687001
[05:52:41.8985742] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9686722
[05:52:41.9077212] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9686584
[05:52:41.9197462] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9686306
[05:52:41.9277559] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9686167
[05:52:41.9409737] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9685889
[05:52:41.9484894] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9685751
[05:52:41.9582058] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9685473
[05:52:41.9673200] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9685334
[05:52:41.9759432] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9685195
[05:52:41.9849295] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9684917
[05:52:41.9957917] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9684778
[05:52:42.0037919] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.968464
[05:52:42.0167915] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9684362
[05:52:42.0239739] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9684223
[05:52:42.0378853] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9683945
[05:52:42.0450312] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9683806
[05:52:42.0588128] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9683529
[05:52:42.0660052] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.968339
[05:52:42.0759855] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9683111
[05:52:42.0849863] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9682973
[05:52:42.0950639] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9682834
[05:52:42.1061477] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9682556
[05:52:42.1151450] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9682418
[05:52:42.1226372] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.968214
[05:52:42.1330300] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9682001
[05:52:42.1424091] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9681862
[05:52:42.1505263] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9681584
[05:52:42.1622330] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9681445
[05:52:42.1722696] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9681306
[05:52:42.1817831] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9681029
[05:52:42.1921889] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.968089
[05:52:42.2001907] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9680612
[05:52:42.2102858] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9680473
[05:52:42.2192922] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9680334
[05:52:42.2272931] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9680057
[05:52:42.2404798] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9679918
[05:52:42.2483693] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9679778
[05:52:42.2597801] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.96795
[05:52:42.2681137] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9679362
[05:52:42.2806283] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9679084
[05:52:42.2882465] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9678945
[05:52:42.3013117] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9678667
[05:52:42.3085156] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9678528
[05:52:42.3222645] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9678251
[05:52:42.3313057] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9678112
[05:52:42.3417796] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9677834
[05:52:42.3507014] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9677695
[05:52:42.3581942] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9677417
[05:52:42.3695283] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9677278
[05:52:42.3791203] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.967714
[05:52:42.3881782] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Garbage lid : [G]
New: Drop Garbage lid : [G​]
[05:52:42.3891777] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9676862
[05:52:42.3987766] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9676723
[05:52:42.4064912] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9676584
[05:52:42.4190903] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9676306
[05:52:42.4274792] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9676167
[05:52:42.4407903] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9675889
[05:52:42.4482992] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9675751
[05:52:42.4615884] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9675472
[05:52:42.4682693] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9675333
[05:52:42.4822981] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9675056
[05:52:42.4916623] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9674917
[05:52:42.4926626] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Garbage lid : [G]
New: Drop Garbage lid : [G​]
[05:52:42.5012664] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9674639
[05:52:42.5107481] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.96745
[05:52:42.5187481] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9674222
[05:52:42.5289482] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9674084
[05:52:42.5394649] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9673945
[05:52:42.5505174] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9673667
[05:52:42.5605651] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9673528
[05:52:42.5676167] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.967325
[05:52:42.5791465] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9673111
[05:52:42.5866004] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9672973
[05:52:42.6003330] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9672695
[05:52:42.6082655] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9672556
[05:52:42.6211834] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9672278
[05:52:42.6290505] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9672139
[05:52:42.6371830] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9671862
[05:52:42.6476994] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9671723
[05:52:42.6563555] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9671584
[05:52:42.6683557] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9671305
[05:52:42.6776075] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9671167
[05:52:42.6847668] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9670889
[05:52:42.6972842] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.967075
[05:52:42.7045323] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9670611
[05:52:42.7191262] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9670333
[05:52:42.7279981] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9670194
[05:52:42.7400984] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9669917
[05:52:42.7479223] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9669778
[05:52:42.7597647] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.96695
[05:52:42.7688755] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9669361
[05:52:42.7818545] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9669083
[05:52:42.7907001] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9668944
[05:52:42.8014859] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9668667
[05:52:42.8104866] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9668528
[05:52:42.8226714] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.966825
[05:52:42.8319061] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9668111
[05:52:42.8426613] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9667833
[05:52:42.8512441] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9667695
[05:52:42.8623548] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9667417
[05:52:42.8726830] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9667278
[05:52:42.8836811] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9667
[05:52:42.8934892] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9666861
[05:52:42.9046618] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9666584
[05:52:42.9145421] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9666445
[05:52:42.9236456] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9666167
[05:52:42.9326643] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9666028
[05:52:42.9425889] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9665889
[05:52:42.9507289] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9665611
[05:52:42.9614802] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9665473
[05:52:42.9696132] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9665334
[05:52:42.9821417] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9665056
[05:52:42.9931421] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9664917
[05:52:43.0023708] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9664639
[05:52:43.0112468] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.96645
[05:52:43.0219216] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9664223
[05:52:43.0299206] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9664084
[05:52:43.0394804] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9663945
[05:52:43.0505795] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9663667
[05:52:43.0591464] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9663528
[05:52:43.0684463] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.966325
[05:52:43.0796372] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9663111
[05:52:43.0871413] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9662973
[05:52:43.0998524] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9662695
[05:52:43.1083839] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9662555
[05:52:43.1184864] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9662278
[05:52:43.1277558] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9662139
[05:52:43.1363867] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9662001
[05:52:43.1454878] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9661722
[05:52:43.1562565] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9661584
[05:52:43.1655852] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9661444
[05:52:43.1761914] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9661167
[05:52:43.1834710] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9661028
[05:52:43.1945149] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9660889
[05:52:43.2034166] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9660611
[05:52:43.2129998] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9660472
[05:52:43.2217365] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9660195
[05:52:43.2310643] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9660056
[05:52:43.2402126] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9659917
[05:52:43.2535185] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9659639
[05:52:43.2635087] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.96595
[05:52:43.2731269] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9659222
[05:52:43.2833782] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9659083
[05:52:43.2936478] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9658806
[05:52:43.3031764] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9658667
[05:52:43.3144449] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9658389
[05:52:43.3238487] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.965825
[05:52:43.3366478] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9657972
[05:52:43.3452716] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9657834
[05:52:43.3568855] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9657556
[05:52:43.3644748] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9657417
[05:52:43.3751579] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9657139
[05:52:43.3838417] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9657
[05:52:43.3926373] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9656861
[05:52:43.3997597] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9656584
[05:52:43.4116101] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9656445
[05:52:43.4209375] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9656306
[05:52:43.4316851] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9656028
[05:52:43.4410750] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9655889
[05:52:43.4490749] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9655612
[05:52:43.4608747] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9655473
[05:52:43.4692400] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9655334
[05:52:43.4824955] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9655056
[05:52:43.4904314] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9654917
[05:52:43.5016112] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9654639
[05:52:43.5112719] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.96545
[05:52:43.5186542] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9654223
[05:52:43.5296452] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9654084
[05:52:43.5376416] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9653945
[05:52:43.5505453] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9653667
[05:52:43.5611119] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9653528
[05:52:43.5697357] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9653251
[05:52:43.5806448] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9653112
[05:52:43.5894250] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9652973
[05:52:43.5999459] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9652695
[05:52:43.6089454] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9652556
[05:52:43.6212350] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9652278
[05:52:43.6302127] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9652139
[05:52:43.6427032] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9651861
[05:52:43.6507046] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9651722
[05:52:43.6630248] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9651445
[05:52:43.6720443] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9651306
[05:52:43.6822200] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9651028
[05:52:43.6917625] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9650889
[05:52:43.7041947] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9650611
[05:52:43.7141949] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9650472
[05:52:43.7250562] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9650195
[05:52:43.7356441] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9650056
[05:52:43.7445534] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9649778
[05:52:43.7545643] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9649639
[05:52:43.7665409] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9649361
[05:52:43.7771459] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9649222
[05:52:43.7876454] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9648945
[05:52:43.7973517] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9648806
[05:52:43.8073545] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9648528
[05:52:43.8173528] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9648389
[05:52:43.8292087] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9648111
[05:52:43.8402141] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9647973
[05:52:43.8496994] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9647695
[05:52:43.8597702] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9647555
[05:52:43.8717080] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9647278
[05:52:43.8821891] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9647139
[05:52:43.8922712] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9646862
[05:52:43.9078802] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9646722
[05:52:43.9183631] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9646444
[05:52:43.9289476] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9646167
[05:52:43.9397518] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=True
[05:52:43.9417502] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9646028
[05:52:43.9507579] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.964575
[05:52:43.9636653] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9645472
[05:52:43.9723321] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9645334
[05:52:43.9826239] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9645056
[05:52:43.9941709] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9644917
[05:52:44.0040296] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9644639
[05:52:44.0173231] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9644501
[05:52:44.0282992] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9644222
[05:52:44.0381742] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9643945
[05:52:44.0471751] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9643806
[05:52:44.0588263] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9643528
[05:52:44.0679418] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9643389
[05:52:44.0807711] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9643111
[05:52:44.0890949] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9642973
[05:52:44.0998989] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=False
[05:52:44.1018991] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9642695
[05:52:44.1104024] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9642556
[05:52:44.1212745] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9642278
[05:52:44.1499246] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150053 to 0.9642139
[05:52:44.1631581] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150031 to 0.9641722
[05:52:44.1742089] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150108 to 0.9641584
[05:52:44.1868780] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150104 to 0.9641167
[05:52:44.2015044] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150145 to 0.9640889
[05:52:44.2125474] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15019 to 0.9640611
[05:52:44.2251249] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=True
[05:52:44.2266991] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.1502 to 0.9640195
[05:52:44.2393182] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150223 to 0.9639917
[05:52:44.2478955] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150269 to 0.9639778
[05:52:44.2610759] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150264 to 0.96395
[05:52:44.2705859] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15031 to 0.9639362
[05:52:44.2814101] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150306 to 0.9639084
[05:52:44.2899316] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150351 to 0.9638945
[05:52:44.3025571] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150347 to 0.9638667
[05:52:44.3105587] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150392 to 0.9638528
[05:52:44.3231694] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150388 to 0.963825
[05:52:44.3316157] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=False
[05:52:44.3331305] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150434 to 0.9638112
[05:52:44.3426292] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150429 to 0.9637834
[05:52:44.3517130] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150475 to 0.9637695
[05:52:44.3632461] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150471 to 0.9637417
[05:52:44.3723853] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150517 to 0.9637278
[05:52:44.3840911] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150512 to 0.9637001
[05:52:44.3928442] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150558 to 0.9636862
[05:52:44.4045730] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150554 to 0.9636584
[05:52:44.4143232] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.1506 to 0.9636445
[05:52:44.4223551] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150595 to 0.9636167
[05:52:44.4314139] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=True
[05:52:44.4323905] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150623 to 0.9636028
[05:52:44.4424756] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150655 to 0.963589
[05:52:44.4528431] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150651 to 0.9635612
[05:52:44.4627328] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150697 to 0.9635473
[05:52:44.4741779] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150692 to 0.9635195
[05:52:44.4833611] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150738 to 0.9635056
[05:52:44.4920762] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150734 to 0.9634778
[05:52:44.5015247] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150761 to 0.963464
[05:52:44.5116126] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150794 to 0.9634501
[05:52:44.5197971] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150789 to 0.9634222
[05:52:44.5293919] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=False
[05:52:44.5299100] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150817 to 0.9634084
[05:52:44.5389681] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150849 to 0.9633945
[05:52:44.5502127] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150845 to 0.9633667
[05:52:44.5613096] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150891 to 0.9633528
[05:52:44.5712882] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150886 to 0.963325
[05:52:44.5813929] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150933 to 0.9633112
[05:52:44.5921278] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150928 to 0.9632834
[05:52:44.6007755] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150975 to 0.9632695
[05:52:44.6123084] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15097 to 0.9632417
[05:52:44.6207914] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=True
[05:52:44.6229424] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151016 to 0.9632278
[05:52:44.6340964] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151012 to 0.9632
[05:52:44.6422721] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151058 to 0.9631861
[05:52:44.6545454] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151054 to 0.9631584
[05:52:44.6635300] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.1511 to 0.9631445
[05:52:44.6738111] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151096 to 0.9631168
[05:52:44.6822118] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151123 to 0.9631029
[05:52:44.6917949] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151156 to 0.963089
[05:52:44.7032748] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151151 to 0.9630612
[05:52:44.7120524] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151198 to 0.9630473
[05:52:44.7196287] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=False
[05:52:44.7206280] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151193 to 0.9630195
[05:52:44.7313512] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151221 to 0.9630057
[05:52:44.7405084] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151254 to 0.9629917
[05:52:44.7524190] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151249 to 0.9629639
[05:52:44.7620000] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151296 to 0.9629501
[05:52:44.7728407] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151291 to 0.9629223
[05:52:44.7836080] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151338 to 0.9629084
[05:52:44.7921292] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151333 to 0.9628806
[05:52:44.8015855] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151361 to 0.9628667
[05:52:44.8108164] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=True
[05:52:44.8113523] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151394 to 0.9628528
[05:52:44.8238755] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151389 to 0.9628251
[05:52:44.8324134] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151436 to 0.9628112
[05:52:44.8423995] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151431 to 0.9627834
[05:52:44.8529767] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151478 to 0.9627695
[05:52:44.8626282] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151474 to 0.9627417
[05:52:44.8724974] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15152 to 0.9627278
[05:52:44.8846434] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151516 to 0.9627001
[05:52:44.8951960] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151563 to 0.9626862
[05:52:44.9044958] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151558 to 0.9626584
[05:52:44.9160230] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151605 to 0.9626445
[05:52:44.9262234] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.1516 to 0.9626167
[05:52:44.9344738] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=False
[05:52:44.9355190] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151647 to 0.9626029
[05:52:44.9462204] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151643 to 0.962575
[05:52:44.9562608] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15169 to 0.9625612
[05:52:44.9673813] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151685 to 0.9625334
[05:52:44.9761837] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151732 to 0.9625195
[05:52:44.9881859] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151727 to 0.9624917
[05:52:44.9971388] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151774 to 0.9624778
[05:52:45.0055694] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15177 to 0.96245
[05:52:45.0165685] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151798 to 0.9624361
[05:52:45.0247999] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=True
[05:52:45.0247999] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151831 to 0.9624223
[05:52:45.0373658] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151826 to 0.9623945
[05:52:45.0456690] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151873 to 0.9623806
[05:52:45.0580749] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151869 to 0.9623528
[05:52:45.0660936] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151916 to 0.9623389
[05:52:45.0787004] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151911 to 0.9623111
[05:52:45.0876321] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151958 to 0.9622973
[05:52:45.1006847] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151954 to 0.9622695
[05:52:45.1087189] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152001 to 0.9622556
[05:52:45.1197556] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=False
[05:52:45.1207571] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151996 to 0.9622278
[05:52:45.1291823] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152043 to 0.9622139
[05:52:45.1418209] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152039 to 0.9621862
[05:52:45.1497138] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152086 to 0.9621723
[05:52:45.1620690] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152081 to 0.9621445
[05:52:45.1744096] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152129 to 0.9621306
[05:52:45.1840012] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152124 to 0.9621028
[05:52:45.1938688] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152171 to 0.9620889
[05:52:45.2033921] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152167 to 0.9620612
[05:52:45.2127825] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152214 to 0.9620473
[05:52:45.2243830] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152209 to 0.9620195
[05:52:45.2334357] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152257 to 0.9620056
[05:52:45.2419866] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=True
[05:52:45.2429862] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152252 to 0.9619778
[05:52:45.2521166] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152281 to 0.961964
[05:52:45.2611603] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152314 to 0.9619501
[05:52:45.2702488] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152309 to 0.9619223
[05:52:45.2808434] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152338 to 0.9619084
[05:52:45.2898510] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152371 to 0.9618945
[05:52:45.3013990] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152366 to 0.9618667
[05:52:45.3094377] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152414 to 0.9618528
[05:52:45.3225328] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152409 to 0.9618251
[05:52:45.3305863] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=False
[05:52:45.3321755] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152457 to 0.9618112
[05:52:45.3427717] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152452 to 0.9617834
[05:52:45.3520441] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.1525 to 0.9617695
[05:52:45.3635643] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152495 to 0.9617417
[05:52:45.3727963] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152543 to 0.9617279
[05:52:45.3838586] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152538 to 0.9617001
[05:52:45.3936080] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152586 to 0.9616862
[05:52:45.4023931] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152581 to 0.9616584
[05:52:45.4109489] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152609 to 0.9616445
[05:52:45.4214874] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152643 to 0.9616306
[05:52:45.4325177] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152638 to 0.9616029
[05:52:45.4421502] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152686 to 0.961589
[05:52:45.4497543] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=True
[05:52:45.4512390] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152681 to 0.9615611
[05:52:45.4624230] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15271 to 0.9615473
[05:52:45.4700965] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152744 to 0.9615334
[05:52:45.4826287] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152739 to 0.9615056
[05:52:45.4930765] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152787 to 0.9614917
[05:52:45.5018592] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152782 to 0.9614639
[05:52:45.5113153] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15283 to 0.96145
[05:52:45.5199849] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152825 to 0.9614223
[05:52:45.5302086] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152854 to 0.9614084
[05:52:45.5407678] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152888 to 0.9613945
[05:52:45.5500943] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=False
[05:52:45.5510953] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152883 to 0.9613667
[05:52:45.5601431] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152931 to 0.9613529
[05:52:45.5714518] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152926 to 0.961325
[05:52:45.5814861] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152974 to 0.9613343
[05:52:45.5930079] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152944 to 0.9613529
[05:52:45.6029915] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152942 to 0.9613621
[05:52:45.6134897] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152913 to 0.9613807
[05:52:45.6236881] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15291 to 0.9613899
[05:52:45.6339628] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152883 to 0.9614084
[05:52:45.6438985] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152878 to 0.9614177
[05:52:45.6552285] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152852 to 0.9614362
[05:52:45.6631853] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=True
[05:52:45.6651601] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152845 to 0.9614455
[05:52:45.6753130] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152822 to 0.961464
[05:52:45.6833577] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152802 to 0.9614732
[05:52:45.6928761] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152802 to 0.9614825
[05:52:45.7034483] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152781 to 0.961501
[05:52:45.7120303] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15277 to 0.9615102
[05:52:45.7197844] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152751 to 0.9615288
[05:52:45.7314120] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152731 to 0.961538
[05:52:45.7404118] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152728 to 0.9615473
[05:52:45.7485249] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15271 to 0.9615659
[05:52:45.7596043] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152691 to 0.9615751
[05:52:45.7669142] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=False
[05:52:45.7679149] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152685 to 0.9615843
[05:52:45.7805973] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15267 to 0.9616029
[05:52:45.7883589] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152653 to 0.9616121
[05:52:45.8017695] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15264 to 0.9616306
[05:52:45.8092536] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152621 to 0.9616399
[05:52:45.8224016] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152609 to 0.9616584
[05:52:45.8321033] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152589 to 0.9616677
[05:52:45.8414260] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=True
[05:52:45.8424286] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152579 to 0.9616862
[05:52:45.8508490] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152557 to 0.9616954
[05:52:45.8634003] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152549 to 0.961714
[05:52:45.8728945] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152525 to 0.9617232
[05:52:45.8845511] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152518 to 0.9617417
[05:52:45.8940899] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152493 to 0.961751
[05:52:45.9049715] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152488 to 0.9617695
[05:52:45.9150165] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152461 to 0.9617788
[05:52:45.9227763] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152458 to 0.9617973
[05:52:45.9325572] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=False
[05:52:45.9325572] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152438 to 0.9618065
[05:52:45.9424991] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152418 to 0.9618158
[05:52:45.9532119] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152417 to 0.9618343
[05:52:45.9630735] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152386 to 0.9618436
[05:52:45.9746234] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152387 to 0.9618621
[05:52:45.9840441] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152354 to 0.9618714
[05:52:45.9969472] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152357 to 0.9618899
[05:52:46.0049571] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152322 to 0.9618992
[05:52:46.0172619] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152326 to 0.9619176
[05:52:46.0249764] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152291 to 0.9619269
[05:52:46.0376718] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152296 to 0.9619455
[05:52:46.0458718] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152259 to 0.9619547
[05:52:46.0563910] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=True
[05:52:46.0583890] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152266 to 0.9619732
[05:52:46.0669454] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152227 to 0.9619825
[05:52:46.0793795] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152236 to 0.962001
[05:52:46.0872992] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152195 to 0.9620103
[05:52:46.1007137] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152206 to 0.9620288
[05:52:46.1087941] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152163 to 0.962038
[05:52:46.1212795] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152176 to 0.9620566
[05:52:46.1290999] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152131 to 0.9620658
[05:52:46.1417967] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152146 to 0.9620844
[05:52:46.1497968] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=False
[05:52:46.1497968] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.1521 to 0.9620936
[05:52:46.1633590] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152116 to 0.9621121
[05:52:46.1726365] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152068 to 0.9621214
[05:52:46.1821694] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152086 to 0.9621399
[05:52:46.1927326] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152037 to 0.9621491
[05:52:46.2034514] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152056 to 0.9621677
[05:52:46.2045742] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:52:46.2045742] [Debug  :   Coroner] Query successful!True
[05:52:46.2050916] [Debug  :   Coroner] Handling generic fall damage...
[05:52:46.2050916] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:52:46.2132369] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152006 to 0.9621769
[05:52:46.2240964] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152026 to 0.9621955
[05:52:46.2333534] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151975 to 0.9622047
[05:52:46.2448746] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=True
[05:52:46.2449166] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151997 to 0.9622232
[05:52:46.2543376] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151944 to 0.9622325
[05:52:46.2657336] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151967 to 0.962251
[05:52:46.2747500] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151913 to 0.9622603
[05:52:46.2862662] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151937 to 0.9622788
[05:52:46.2966689] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151883 to 0.9622881
[05:52:46.3073274] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151908 to 0.9623066
[05:52:46.3174108] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151852 to 0.9623159
[05:52:46.3279205] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151879 to 0.9623344
[05:52:46.3379041] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151822 to 0.9623436
[05:52:46.3489143] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151849 to 0.9623622
[05:52:46.3561043] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=False
[05:52:46.3581024] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151791 to 0.9623714
[05:52:46.3664684] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15182 to 0.9623899
[05:52:46.3782016] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151801 to 0.9623992
[05:52:46.3858101] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151751 to 0.9624084
[05:52:46.3986704] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151781 to 0.962427
[05:52:46.4082610] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151721 to 0.9624362
[05:52:46.4192925] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151752 to 0.9624547
[05:52:46.4284682] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15169 to 0.962464
[05:52:46.4408067] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151722 to 0.9624825
[05:52:46.4486981] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15166 to 0.9624918
[05:52:46.4621015] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151693 to 0.9625103
[05:52:46.4693834] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15163 to 0.9625195
[05:52:46.4815282] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=True
[05:52:46.4825089] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151664 to 0.9625381
[05:52:46.4924832] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.1516 to 0.9625473
[05:52:46.5024252] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151635 to 0.9625658
[05:52:46.5120353] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15157 to 0.9625751
[05:52:46.5222173] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151606 to 0.9625936
[05:52:46.5323259] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151541 to 0.9626029
[05:52:46.5437097] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151577 to 0.9626215
[05:52:46.5522133] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151511 to 0.9626307
[05:52:46.5645657] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151548 to 0.9626492
[05:52:46.5755234] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151481 to 0.9626585
[05:52:46.5856875] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151519 to 0.962677
[05:52:46.5958342] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151451 to 0.9626862
[05:52:46.6057447] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=False
[05:52:46.6067242] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15149 to 0.9627048
[05:52:46.6158352] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151421 to 0.962714
[05:52:46.6270680] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151461 to 0.9627326
[05:52:46.6362138] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151392 to 0.9627418
[05:52:46.6477136] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151432 to 0.9627603
[05:52:46.6574433] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151362 to 0.9627696
[05:52:46.6692069] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151403 to 0.9627881
[05:52:46.6781890] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151332 to 0.9627973
[05:52:46.6888629] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=True
[05:52:46.6898311] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151375 to 0.9628159
[05:52:46.6979926] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151303 to 0.9628251
[05:52:46.7056387] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151346 to 0.9628437
[05:52:46.7178567] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151327 to 0.9628529
[05:52:46.7257116] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151264 to 0.9628622
[05:52:46.7389083] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151307 to 0.9628807
[05:52:46.7467365] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151234 to 0.96289
[05:52:46.7597748] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151279 to 0.9629085
[05:52:46.7687954] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151205 to 0.9629177
[05:52:46.7812728] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15125 to 0.9629362
[05:52:46.7892510] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151175 to 0.9629455
[05:52:46.8012393] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151221 to 0.962964
[05:52:46.8085791] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=False
[05:52:46.8095802] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151146 to 0.9629733
[05:52:46.8228632] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151193 to 0.9629918
[05:52:46.8319984] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151116 to 0.9630011
[05:52:46.8425311] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151164 to 0.9630196
[05:52:46.8517548] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151087 to 0.9630288
[05:52:46.8624523] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151135 to 0.9630474
[05:52:46.8736444] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151058 to 0.9630566
[05:52:46.8831638] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=True
[05:52:46.8841655] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151107 to 0.9630752
[05:52:46.8942007] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151029 to 0.9630844
[05:52:46.9049773] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151078 to 0.9631029
[05:52:46.9144746] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150999 to 0.9631122
[05:52:46.9251047] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151049 to 0.9631307
[05:52:46.9348366] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15097 to 0.96314
[05:52:46.9468358] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151021 to 0.9631585
[05:52:46.9551125] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150941 to 0.9631677
[05:52:46.9669351] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150992 to 0.9631863
[05:52:46.9765819] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150912 to 0.9631955
[05:52:46.9886202] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150964 to 0.963214
[05:52:46.9968020] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150883 to 0.9632233
[05:52:47.0086065] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150935 to 0.9632418
[05:52:47.0181908] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150854 to 0.9632511
[05:52:47.0287264] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=False
[05:52:47.0297086] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150907 to 0.9632696
[05:52:47.0392369] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150825 to 0.9632788
[05:52:47.0507240] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150878 to 0.9632974
[05:52:47.0595985] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150796 to 0.9633066
[05:52:47.0715492] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15085 to 0.9633251
[05:52:47.0801140] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150767 to 0.9633344
[05:52:47.0881794] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150822 to 0.9633529
[05:52:47.1007470] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150803 to 0.9633622
[05:52:47.1087620] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150728 to 0.9633715
[05:52:47.1210197] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150784 to 0.9633899
[05:52:47.1287108] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150699 to 0.9633992
[05:52:47.1407430] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=True
[05:52:47.1417151] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150756 to 0.9634178
[05:52:47.1491091] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15067 to 0.963427
[05:52:47.1622292] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150727 to 0.9634455
[05:52:47.1712136] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150642 to 0.9634548
[05:52:47.1818196] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150699 to 0.9634733
[05:52:47.1911518] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150613 to 0.9634826
[05:52:47.1993829] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150671 to 0.963501
[05:52:47.2103712] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150652 to 0.9635103
[05:52:47.2187217] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150574 to 0.9635196
[05:52:47.2307294] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150633 to 0.9635381
[05:52:47.2408581] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150545 to 0.9635473
[05:52:47.2504770] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=False
[05:52:47.2518583] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150605 to 0.9635659
[05:52:47.2607893] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150517 to 0.9635751
[05:52:47.2727442] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150576 to 0.9635937
[05:52:47.2813273] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150488 to 0.9636029
[05:52:47.2884394] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150548 to 0.9636214
[05:52:47.3015083] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15053 to 0.9636307
[05:52:47.3092196] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15045 to 0.9636399
[05:52:47.3221152] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150511 to 0.9636585
[05:52:47.3308717] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150421 to 0.9636677
[05:52:47.3417353] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150483 to 0.9636862
[05:52:47.3511112] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150392 to 0.9636955
[05:52:47.3633320] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150454 to 0.963714
[05:52:47.3731920] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150364 to 0.9637232
[05:52:47.3842826] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150426 to 0.9637418
[05:52:47.3953162] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150335 to 0.9637511
[05:52:47.4046793] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150398 to 0.9637696
[05:52:47.4147216] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150306 to 0.9637788
[05:52:47.4252021] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15037 to 0.9637973
[05:52:47.4351916] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150278 to 0.9638066
[05:52:47.4474820] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150342 to 0.9638251
[05:52:47.4571663] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150249 to 0.9638344
[05:52:47.4676944] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150314 to 0.9638529
[05:52:47.4781944] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150221 to 0.9638621
[05:52:47.4873789] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150286 to 0.9638807
[05:52:47.4974395] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150192 to 0.9638899
[05:52:47.5055920] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150258 to 0.9639084
[05:52:47.5167372] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150239 to 0.9639177
[05:52:47.5251484] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150154 to 0.963927
[05:52:47.5382419] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15022 to 0.9639455
[05:52:47.5458903] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150126 to 0.9639547
[05:52:47.5584072] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150192 to 0.9639733
[05:52:47.5670054] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150097 to 0.9639825
[05:52:47.5792147] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150165 to 0.9640011
[05:52:47.5878817] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150069 to 0.9640103
[05:52:47.6006776] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150137 to 0.9640288
[05:52:47.6082142] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15004 to 0.9640381
[05:52:47.6206747] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150109 to 0.9640566
[05:52:47.6289496] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150012 to 0.9640658
[05:52:47.6419821] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150081 to 0.9640844
[05:52:47.6486793] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9640936
[05:52:47.6625468] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150053 to 0.9641122
[05:52:47.6716503] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9641214
[05:52:47.6825285] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150025 to 0.9641399
[05:52:47.6912655] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9641492
[05:52:47.6999803] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9641677
[05:52:47.7099582] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.964177
[05:52:47.7180659] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9641862
[05:52:47.7310315] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9642047
[05:52:47.7395787] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.964214
[05:52:47.7518505] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9642325
[05:52:47.7609155] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9642417
[05:52:47.7684296] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9642603
[05:52:47.7805263] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9642695
[05:52:47.7879600] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9642788
[05:52:47.8018176] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9642974
[05:52:47.8093167] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9643066
[05:52:47.8226383] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9643251
[05:52:47.8310326] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9643344
[05:52:47.8417730] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9643529
[05:52:47.8507228] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9643621
[05:52:47.8629505] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9643807
[05:52:47.8721960] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9643899
[05:52:47.8838011] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9644085
[05:52:47.8931709] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9644177
[05:52:47.9017991] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9644362
[05:52:47.9116460] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9644455
[05:52:47.9210167] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9644548
[05:52:47.9325599] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9644732
[05:52:47.9417517] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9644825
[05:52:47.9533458] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.964501
[05:52:47.9622061] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9645103
[05:52:47.9709651] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9645289
[05:52:47.9821044] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9645381
[05:52:47.9915932] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9645473
[05:52:48.0016706] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9645659
[05:52:48.0106380] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9645751
[05:52:48.0179313] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9645936
[05:52:48.0297380] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9646029
[05:52:48.0390489] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9646122
[05:52:48.0506253] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9646307
[05:52:48.0592011] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.96464
[05:52:48.0664579] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9646584
[05:52:48.0790711] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9646677
[05:52:48.0870211] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.964677
[05:52:48.0996250] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9646955
[05:52:48.1069019] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9647048
[05:52:48.1205152] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9647233
[05:52:48.1279504] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9647325
[05:52:48.1421996] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9647511
[05:52:48.1492744] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9647603
[05:52:48.1629952] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9647788
[05:52:48.1713847] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9647881
[05:52:48.1819136] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9648066
[05:52:48.1909456] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9647927
[05:52:48.1990346] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.964765
[05:52:48.2096267] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9647511
[05:52:48.2188617] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9647372
[05:52:48.2307230] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9647094
[05:52:48.2393591] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9646955
[05:52:48.2519386] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9646677
[05:52:48.2609365] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9646538
[05:52:48.2688476] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.964626
[05:52:48.2804409] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9646122
[05:52:48.2873273] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9645982
[05:52:48.3023493] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9645705
[05:52:48.3094015] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9645566
[05:52:48.3226197] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9645288
[05:52:48.3310473] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9645149
[05:52:48.3381081] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9644871
[05:52:48.3490515] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9644732
[05:52:48.3571849] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9644594
[05:52:48.3640237] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9644316
[05:52:48.3741993] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9644177
[05:52:48.3836751] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9644038
[05:52:48.3922186] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9643899
[05:52:48.3997594] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9643621
[05:52:48.4080648] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9643483
[05:52:48.4195528] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9643344
[05:52:48.4270788] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9643205
[05:52:48.4408074] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9642927
[05:52:48.4494679] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9642788
[05:52:48.4615634] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.964251
[05:52:48.4695645] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15 to 0.9642372
[05:52:48.4823854] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150002 to 0.9642094
[05:52:48.4913861] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150041 to 0.9641955
[05:52:48.5028189] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150043 to 0.9641677
[05:52:48.5122212] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150082 to 0.9641538
[05:52:48.5222628] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150084 to 0.9641261
[05:52:48.5316120] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150124 to 0.9641122
[05:52:48.5394932] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150125 to 0.9640844
[05:52:48.5504947] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150153 to 0.9640705
[05:52:48.5600222] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150179 to 0.9640566
[05:52:48.5676182] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15018 to 0.9640288
[05:52:48.5811668] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150208 to 0.9640149
[05:52:48.5892826] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150234 to 0.9640011
[05:52:48.6007504] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150235 to 0.9639733
[05:52:48.6092128] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150275 to 0.9639594
[05:52:48.6219987] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150276 to 0.9639316
[05:52:48.6298060] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150316 to 0.9639177
[05:52:48.6424730] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150318 to 0.9638899
[05:52:48.6505184] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150357 to 0.9638761
[05:52:48.6629608] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150359 to 0.9638482
[05:52:48.6722037] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150399 to 0.9638343
[05:52:48.6826619] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.1504 to 0.9638066
[05:52:48.6911779] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15044 to 0.9637927
[05:52:48.6987026] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150442 to 0.9637649
[05:52:48.7106843] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150469 to 0.963751
[05:52:48.7200936] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150495 to 0.9637372
[05:52:48.7310050] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150497 to 0.9637094
[05:52:48.7407772] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150537 to 0.9636955
[05:52:48.7523056] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150538 to 0.9636677
[05:52:48.7613057] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150578 to 0.9636538
[05:52:48.7686826] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15058 to 0.963626
[05:52:48.7812207] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150608 to 0.9636121
[05:52:48.7897165] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150634 to 0.9635983
[05:52:48.8019960] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150635 to 0.9635705
[05:52:48.8090758] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150675 to 0.9635566
[05:52:48.8220730] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150677 to 0.9635288
[05:52:48.8312710] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150717 to 0.9635149
[05:52:48.8391244] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150718 to 0.9634871
[05:52:48.8494844] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150746 to 0.9634733
[05:52:48.8591713] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150772 to 0.9634594
[05:52:48.8697661] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150774 to 0.9634316
[05:52:48.8787693] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150814 to 0.9634177
[05:52:48.8862529] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150815 to 0.9633899
[05:52:48.8992262] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150843 to 0.963376
[05:52:48.9073658] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150869 to 0.9633622
[05:52:48.9201483] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150871 to 0.9633344
[05:52:48.9282181] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150911 to 0.9633205
[05:52:48.9407355] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150913 to 0.9632927
[05:52:48.9485400] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150953 to 0.9632788
[05:52:48.9617132] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150954 to 0.9632511
[05:52:48.9697891] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150995 to 0.9632372
[05:52:48.9823415] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.150996 to 0.9632093
[05:52:48.9913764] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151037 to 0.9631955
[05:52:49.0018416] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151038 to 0.9631677
[05:52:49.0103886] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151078 to 0.9631538
[05:52:49.0169598] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15108 to 0.963126
[05:52:49.0296436] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151108 to 0.9631122
[05:52:49.0380795] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151134 to 0.9630982
[05:52:49.0458376] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151136 to 0.9630705
[05:52:49.0545708] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151164 to 0.9630566
[05:52:49.0648561] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151178 to 0.9630427
[05:52:49.0743753] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151204 to 0.9630288
[05:52:49.0866892] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151206 to 0.963001
[05:52:49.0961490] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151246 to 0.9629871
[05:52:49.1036662] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151248 to 0.9629593
[05:52:49.1137515] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151276 to 0.9629455
[05:52:49.1234530] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151302 to 0.9629316
[05:52:49.1344732] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151304 to 0.9629038
[05:52:49.1433500] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151344 to 0.9628899
[05:52:49.1546290] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151346 to 0.9628621
[05:52:49.1640122] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151386 to 0.9628482
[05:52:49.1735328] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151388 to 0.9628205
[05:52:49.1823528] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151416 to 0.9628066
[05:52:49.1907401] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151443 to 0.9627927
[05:52:49.1993534] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151444 to 0.9627649
[05:52:49.2106840] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151472 to 0.962751
[05:52:49.2191864] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151499 to 0.9627371
[05:52:49.2285941] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.1515 to 0.9627093
[05:52:49.2391752] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151528 to 0.9626955
[05:52:49.2483845] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151555 to 0.9626815
[05:52:49.2595844] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151557 to 0.9626538
[05:52:49.2672100] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151597 to 0.9626399
[05:52:49.2814504] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151599 to 0.9626121
[05:52:49.2891876] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15164 to 0.9625983
[05:52:49.3026219] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151641 to 0.9625705
[05:52:49.3106209] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151682 to 0.9625566
[05:52:49.3225922] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151683 to 0.9625288
[05:52:49.3304355] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151724 to 0.9625149
[05:52:49.3383542] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151726 to 0.9624872
[05:52:49.3494075] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151754 to 0.9624733
[05:52:49.3574072] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151781 to 0.9624594
[05:52:49.3648501] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151782 to 0.9624316
[05:52:49.3779812] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151811 to 0.9624177
[05:52:49.3850959] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151837 to 0.9624038
[05:52:49.3986646] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151839 to 0.962376
[05:52:49.4065431] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15188 to 0.9623621
[05:52:49.4193538] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151881 to 0.9623343
[05:52:49.4274379] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151922 to 0.9623204
[05:52:49.4411952] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151924 to 0.9622927
[05:52:49.4476885] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151965 to 0.9622788
[05:52:49.4610935] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.151966 to 0.962251
[05:52:49.4691730] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152007 to 0.9622371
[05:52:49.4820107] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152009 to 0.9622093
[05:52:49.4920108] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15205 to 0.9621955
[05:52:49.5016973] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152051 to 0.9621677
[05:52:49.5108262] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152093 to 0.9621537
[05:52:49.5178349] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152094 to 0.962126
[05:52:49.5296651] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152122 to 0.9621121
[05:52:49.5380162] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15215 to 0.9620982
[05:52:49.5506297] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152151 to 0.9620704
[05:52:49.5602275] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152192 to 0.9620565
[05:52:49.5683024] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152194 to 0.9620287
[05:52:49.5797531] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152222 to 0.9620149
[05:52:49.5867509] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152249 to 0.962001
[05:52:49.6007075] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152251 to 0.9619732
[05:52:49.6100012] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152292 to 0.9619593
[05:52:49.6223193] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152293 to 0.9619315
[05:52:49.6290089] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152335 to 0.9619176
[05:52:49.6424381] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152336 to 0.9618899
[05:52:49.6501197] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152378 to 0.961876
[05:52:49.6638285] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152379 to 0.9618482
[05:52:49.6737080] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152421 to 0.9618343
[05:52:49.6826805] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152422 to 0.9618065
[05:52:49.6922098] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152464 to 0.9617926
[05:52:49.7031750] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152465 to 0.9617649
[05:52:49.7127906] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152506 to 0.961751
[05:52:49.7251026] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152508 to 0.9617232
[05:52:49.7347249] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15255 to 0.9617093
[05:52:49.7458907] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152551 to 0.9616815
[05:52:49.7567108] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152592 to 0.9616677
[05:52:49.7662695] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152594 to 0.9616399
[05:52:49.7755192] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152635 to 0.961626
[05:52:49.7866542] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152637 to 0.9615982
[05:52:49.7954356] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152678 to 0.9615843
[05:52:49.8061482] [Info   :mrgrm7.LethalCasino] Player 'Player (5)' is trying to join Blackjack position 2
[05:52:49.8061482] [Debug  :LethalCasinoTweaks] [BlackjackExtensions] Calling CanAttemptToPlaceBet
[05:52:49.8074226] [Debug  :LethalCasinoTweaks] [BlackjackExtensions] Calling ServerSuccessfullyPlacedBet
[05:52:49.8074226] [Debug  :LethalCasinoTweaks] [JoinGameSuccessfulClientRpcPatch] Calling ServerPostDoubleDownSuccess
[05:52:49.8074226] [Debug  :LethalCasinoTweaks] [BlackjackDoubleDownFeature] Skipping non-double down success
[05:52:49.8074226] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15268 to 0.9615566
[05:52:49.8168699] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152722 to 0.9615427
[05:52:49.8280079] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152723 to 0.9615149
[05:52:49.8370244] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152765 to 0.961501
[05:52:49.8494596] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152766 to 0.9614732
[05:52:49.8595150] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152808 to 0.9614593
[05:52:49.8704618] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152809 to 0.9614316
[05:52:49.8789695] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152851 to 0.9614176
[05:52:49.8911636] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152852 to 0.9613898
[05:52:49.8996226] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152894 to 0.961376
[05:52:49.9081877] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152896 to 0.9613482
[05:52:49.9205521] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152925 to 0.9613343
[05:52:49.9283226] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152952 to 0.9613205
[05:52:49.9404394] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152953 to 0.9612926
[05:52:49.9488515] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152995 to 0.9612787
[05:52:49.9617406] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.152997 to 0.961251
[05:52:49.9684301] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.153039 to 0.9612371
[05:52:49.9821272] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15304 to 0.9612093
[05:52:49.9907310] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.153082 to 0.9611954
[05:52:50.0014186] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.153083 to 0.9611676
[05:52:50.0097330] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.153126 to 0.9611537
[05:52:50.0227800] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.153127 to 0.961126
[05:52:50.0310287] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.153169 to 0.9611121
[05:52:50.0395745] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15317 to 0.9610843
[05:52:50.0508653] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.153199 to 0.9610704
[05:52:50.0596172] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.153227 to 0.9610565
[05:52:50.0716636] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.153228 to 0.9610288
[05:52:50.0813719] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15327 to 0.9610149
[05:52:50.0922620] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.153272 to 0.960987
[05:52:50.1021503] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.153314 to 0.9609732
[05:52:50.1138057] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.153315 to 0.9609454
[05:52:50.1240392] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.153358 to 0.9609315
[05:52:50.1344020] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.153359 to 0.9609037
[05:52:50.1444008] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.153401 to 0.9608898
[05:52:50.1547660] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.153402 to 0.960862
[05:52:50.1640004] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.153445 to 0.9608482
[05:52:50.1771867] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.153446 to 0.9608204
[05:52:50.1844728] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.153489 to 0.9608065
[05:52:50.1975116] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15349 to 0.9607787
[05:52:50.2055554] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.153532 to 0.9607648
[05:52:50.2184914] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.153533 to 0.960737
[05:52:50.2263333] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.153576 to 0.9607232
[05:52:50.2392561] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.153577 to 0.9606954
[05:52:50.2469609] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15362 to 0.9606815
[05:52:50.2604253] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.153621 to 0.9606537
[05:52:50.2689403] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.153664 to 0.9606398
[05:52:50.2811870] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.153665 to 0.9606121
[05:52:50.2897060] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.153707 to 0.9605982
[05:52:50.3014448] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.153708 to 0.9605704
[05:52:50.3100271] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.153751 to 0.9605564
[05:52:50.3231720] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.153752 to 0.9605287
[05:52:50.3314709] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.153795 to 0.9605148
[05:52:50.3424003] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.153796 to 0.960487
[05:52:50.3518436] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.153839 to 0.9604731
[05:52:50.3637575] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15384 to 0.9604453
[05:52:50.3731042] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.153883 to 0.9604315
[05:52:50.3832063] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.153884 to 0.9604037
[05:52:50.3936728] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.153927 to 0.9603898
[05:52:50.4052106] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.153928 to 0.960362
[05:52:50.4149709] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.153971 to 0.9603481
[05:52:50.4259950] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.153972 to 0.9603204
[05:52:50.4345496] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.154015 to 0.9603065
[05:52:50.4375488] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:52:50.4466429] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.154016 to 0.9602787
[05:52:50.4575973] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.154059 to 0.9602648
[05:52:50.4676526] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15406 to 0.960237
[05:52:50.4782756] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.154104 to 0.9602231
[05:52:50.4889475] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.154104 to 0.9601954
[05:52:50.5033566] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.154148 to 0.9601815
[05:52:50.5138468] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.154162 to 0.9601537
[05:52:50.5231801] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.154178 to 0.9601259
[05:52:50.5382697] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.154221 to 0.960112
[05:52:50.5462694] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.154236 to 0.9600843
[05:52:50.5582681] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.154252 to 0.9600565
[05:52:50.5667451] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.154295 to 0.9600426
[05:52:50.5795278] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.154296 to 0.9600148
[05:52:50.5873897] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.154339 to 0.9600009
[05:52:50.6003851] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15434 to 0.9599732
[05:52:50.6080864] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.154384 to 0.9599593
[05:52:50.6207223] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.154385 to 0.9599315
[05:52:50.6291539] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.154428 to 0.9599176
[05:52:50.6412525] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.154429 to 0.9598898
[05:52:50.6496115] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.154473 to 0.9598759
[05:52:50.6620162] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.154473 to 0.9598481
[05:52:50.6716558] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.154517 to 0.9598342
[05:52:50.6824919] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.154518 to 0.9598064
[05:52:50.6915786] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.154561 to 0.9597926
[05:52:50.7032462] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.154562 to 0.9597648
[05:52:50.7112240] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.154606 to 0.9597509
[05:52:50.7246409] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.154607 to 0.9597231
[05:52:50.7337902] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.154651 to 0.9597092
[05:52:50.7450280] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.154651 to 0.9596815
[05:52:50.7548397] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.154695 to 0.9596676
[05:52:50.7658699] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.154696 to 0.9596398
[05:52:50.7761821] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15474 to 0.9596259
[05:52:50.7870751] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.154741 to 0.9595981
[05:52:50.7970933] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.154784 to 0.9595842
[05:52:50.8074526] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.154785 to 0.9595565
[05:52:50.8174919] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.154829 to 0.9595426
[05:52:50.8287573] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15483 to 0.9595148
[05:52:50.8407309] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.154874 to 0.9595009
[05:52:50.8489607] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.154875 to 0.9594731
[05:52:50.8588032] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.154918 to 0.9594592
[05:52:50.8698744] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.154919 to 0.9594315
[05:52:50.8779831] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.154963 to 0.9594176
[05:52:50.8908666] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.154964 to 0.9593898
[05:52:50.8986010] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.155008 to 0.9593759
[05:52:50.9064683] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.155009 to 0.9593481
[05:52:50.9201467] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.155039 to 0.9593343
[05:52:50.9287596] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.155068 to 0.9593204
[05:52:50.9402607] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.155069 to 0.9592926
[05:52:50.9478172] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.155113 to 0.9592787
[05:52:50.9613925] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.155113 to 0.9592509
[05:52:50.9680329] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.155158 to 0.959237
[05:52:50.9817349] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.155159 to 0.9592092
[05:52:50.9904835] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.155203 to 0.9591954
[05:52:51.0012493] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.155203 to 0.9591676
[05:52:51.0106177] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.155248 to 0.9591537
[05:52:51.0221648] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.155248 to 0.9591259
[05:52:51.0308322] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.155293 to 0.959112
[05:52:51.0389882] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.155293 to 0.9590842
[05:52:51.0504690] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.155323 to 0.9590703
[05:52:51.0586350] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.155353 to 0.9590565
[05:52:51.0708507] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.155353 to 0.9590287
[05:52:51.0799700] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.155398 to 0.9590148
[05:52:51.0873428] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.155398 to 0.958987
[05:52:51.0983126] [Info   :mrgrm7.LethalCasino] DealServerRpc running
[05:52:51.0983126] [Debug  :LethalCasinoTweaks] Skipping create deck while non-empty
[05:52:51.0983126] [Debug  :LethalCasinoTweaks] Didn't create a deck, skipping shuffle sound
[05:52:51.0983126] [Info   :mrgrm7.LethalCasino] Animation will run at 0.5
[05:52:51.0983126] [Info   :mrgrm7.LethalCasino] Animation will run at 1
[05:52:51.0993134] [Info   :mrgrm7.LethalCasino] Animation will run at 1.5
[05:52:51.0993134] [Info   :mrgrm7.LethalCasino] Animation will run at 2
[05:52:51.1003135] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.155429 to 0.9589732
[05:52:51.1081283] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.155458 to 0.9589592
[05:52:51.1202846] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.155459 to 0.9589314
[05:52:51.1283418] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.155503 to 0.9589176
[05:52:51.1411919] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.155504 to 0.9588898
[05:52:51.1496016] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.155548 to 0.9588759
[05:52:51.1626722] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.155549 to 0.9588481
[05:52:51.1712679] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.155594 to 0.9588342
[05:52:51.1823825] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.155594 to 0.9588065
[05:52:51.1911111] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.155639 to 0.9587926
[05:52:51.2032851] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15564 to 0.9587648
[05:52:51.2114039] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.155684 to 0.9587509
[05:52:51.2240056] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.155685 to 0.9587231
[05:52:51.2314074] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15573 to 0.9587092
[05:52:51.2399382] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15573 to 0.9586815
[05:52:51.2514898] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15576 to 0.9586676
[05:52:51.2603146] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15579 to 0.9586537
[05:52:51.2718484] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.155791 to 0.9586259
[05:52:51.2804322] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.155835 to 0.958612
[05:52:51.2880114] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.155836 to 0.9585842
[05:52:51.3020284] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.155866 to 0.9585704
[05:52:51.3091262] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.155896 to 0.9585565
[05:52:51.3216514] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.155897 to 0.9585287
[05:52:51.3304391] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.155941 to 0.9585148
[05:52:51.3427289] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.155942 to 0.958487
[05:52:51.3513638] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.155987 to 0.9584731
[05:52:51.3638560] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.155988 to 0.9584453
[05:52:51.3733760] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.156033 to 0.9584315
[05:52:51.3837983] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.156033 to 0.9584036
[05:52:51.3934826] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.156078 to 0.9583898
[05:52:51.4048001] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.156079 to 0.958362
[05:52:51.4139087] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.156124 to 0.9583481
[05:52:51.4256602] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.156124 to 0.9583203
[05:52:51.4339101] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.156169 to 0.9583064
[05:52:51.4463873] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15617 to 0.9582787
[05:52:51.4556016] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.156215 to 0.9582648
[05:52:51.4672668] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.156216 to 0.958237
[05:52:51.4770355] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.156261 to 0.9582231
[05:52:51.4884165] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.156261 to 0.9581953
[05:52:51.4975106] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.156307 to 0.9581814
[05:52:51.5088239] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.156307 to 0.9581537
[05:52:51.5178692] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.156353 to 0.9581398
[05:52:51.5295056] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.156353 to 0.958112
[05:52:51.5382179] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.156398 to 0.9580981
[05:52:51.5498054] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.156399 to 0.9580703
[05:52:51.5583814] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.156444 to 0.9580564
[05:52:51.5714258] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.156445 to 0.9580287
[05:52:51.5796208] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15649 to 0.9580148
[05:52:51.5874049] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.156491 to 0.957987
[05:52:51.5884056] [Info   :mrgrm7.LethalCasino] Player 2 hand value: 10
[05:52:51.5884056] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 5
[05:52:51.5884056] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:52:51.6003000] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.156521 to 0.9579731
[05:52:51.6069672] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.156551 to 0.9579592
[05:52:51.6209472] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.156552 to 0.9579315
[05:52:51.6281519] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.156597 to 0.9579176
[05:52:51.6418499] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.156598 to 0.9578898
[05:52:51.6490148] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.156643 to 0.9578759
[05:52:51.6623673] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.156644 to 0.9578481
[05:52:51.6715523] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.156689 to 0.9578342
[05:52:51.6827048] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15669 to 0.9578065
[05:52:51.6907047] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.156735 to 0.9577926
[05:52:51.7031524] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.156736 to 0.9577648
[05:52:51.7111519] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.156781 to 0.9577509
[05:52:51.7193116] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.156782 to 0.9577231
[05:52:51.7308706] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.156813 to 0.9577093
[05:52:51.7389604] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.156843 to 0.9576954
[05:52:51.7517976] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.156844 to 0.9576676
[05:52:51.7597968] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.156889 to 0.9576537
[05:52:51.7726467] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15689 to 0.9576259
[05:52:51.7811398] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.156935 to 0.957612
[05:52:51.7897612] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.156936 to 0.9575842
[05:52:51.8015785] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.156967 to 0.9575704
[05:52:51.8091146] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.156997 to 0.9575565
[05:52:51.8232271] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.156998 to 0.9575287
[05:52:51.8323575] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.157043 to 0.9575148
[05:52:51.8425123] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.157044 to 0.957487
[05:52:51.8521736] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15709 to 0.9574732
[05:52:51.8628040] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15709 to 0.9574454
[05:52:51.8732461] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.157136 to 0.9574314
[05:52:51.8842231] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.157137 to 0.9574037
[05:52:51.8934683] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.157182 to 0.9573898
[05:52:51.9036677] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.157183 to 0.957362
[05:52:51.9141475] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.157229 to 0.9573482
[05:52:51.9253391] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.157229 to 0.9573203
[05:52:51.9344126] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.157275 to 0.9573064
[05:52:51.9469329] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.157276 to 0.9572787
[05:52:51.9565108] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.157322 to 0.9572648
[05:52:51.9674866] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.157322 to 0.957237
[05:52:51.9825352] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.157368 to 0.9572231
[05:52:51.9930401] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.157384 to 0.9571953
[05:52:52.0017026] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.1574 to 0.9571676
[05:52:52.0162685] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.157446 to 0.9571537
[05:52:52.0249827] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.157462 to 0.9571259
[05:52:52.0390859] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.157478 to 0.9570981
[05:52:52.0475555] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.157524 to 0.9570842
[05:52:52.0587291] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.157524 to 0.9570565
[05:52:52.0660777] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15757 to 0.9570426
[05:52:52.0791546] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.157571 to 0.9570148
[05:52:52.0882338] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.157617 to 0.9570009
[05:52:52.0891954] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 4
[05:52:52.0891954] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:52:52.1008775] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.157618 to 0.9569731
[05:52:52.1091616] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.157664 to 0.9569592
[05:52:52.1213121] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.157664 to 0.9569315
[05:52:52.1297785] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.157711 to 0.9569176
[05:52:52.1458186] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.157711 to 0.9568898
[05:52:52.1571906] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.157758 to 0.9568759
[05:52:52.1705707] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.157773 to 0.9568481
[05:52:52.1834956] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.157804 to 0.9568204
[05:52:52.1956285] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15782 to 0.9567926
[05:52:52.2081873] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.157867 to 0.9567787
[05:52:52.2214457] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.157883 to 0.9567509
[05:52:52.2316281] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.157914 to 0.9567232
[05:52:52.2453284] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.157945 to 0.9566954
[05:52:52.2557888] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.157961 to 0.9566676
[05:52:52.2679562] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.158008 to 0.9566537
[05:52:52.2799951] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.158024 to 0.9566259
[05:52:52.2920050] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15804 to 0.9565981
[05:52:52.3031657] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.158086 to 0.9565842
[05:52:52.3138042] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.158102 to 0.9565564
[05:52:52.3269108] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.158134 to 0.9565287
[05:52:52.3393547] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.158149 to 0.9565009
[05:52:52.3496368] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.158196 to 0.956487
[05:52:52.3619729] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.158212 to 0.9564592
[05:52:52.3730104] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.158228 to 0.9564314
[05:52:52.3850077] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.158275 to 0.9564176
[05:52:52.4170927] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.158337 to 0.9563898
[05:52:52.4269484] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.158307 to 0.9563203
[05:52:52.4386322] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.158385 to 0.9563065
[05:52:52.4504117] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.158432 to 0.9562926
[05:52:52.4613645] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.158417 to 0.9562508
[05:52:52.4713149] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15848 to 0.956237
[05:52:52.4832485] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15848 to 0.9562092
[05:52:52.4946829] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.158527 to 0.9561954
[05:52:52.5052086] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.158527 to 0.9561676
[05:52:52.5180482] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.158575 to 0.9561536
[05:52:52.5283727] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.158591 to 0.9561259
[05:52:52.5403448] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.158607 to 0.9560981
[05:52:52.5514257] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.158654 to 0.9560842
[05:52:52.5626928] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15867 to 0.9560564
[05:52:52.5728480] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.158686 to 0.9560286
[05:52:52.5865634] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.158733 to 0.9560148
[05:52:52.5975782] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.158749 to 0.955987
[05:52:52.5985806] [Info   :mrgrm7.LethalCasino] Player 2 hand value: 12
[05:52:52.5985806] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 3
[05:52:52.5985806] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:52:52.6090367] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.158765 to 0.9559592
[05:52:52.6208720] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.158812 to 0.9559453
[05:52:52.6309296] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.158828 to 0.9559175
[05:52:52.6421865] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.158844 to 0.9558898
[05:52:52.6514814] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.158892 to 0.9558759
[05:52:52.6632049] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.158892 to 0.955848
[05:52:52.6727290] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.158939 to 0.9558342
[05:52:52.6827986] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.158939 to 0.9558064
[05:52:52.6923993] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.158987 to 0.9557925
[05:52:52.7031538] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.158987 to 0.9557647
[05:52:52.7149310] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.159035 to 0.9557508
[05:52:52.7240547] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.159035 to 0.955723
[05:52:52.7395814] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.159083 to 0.9557092
[05:52:52.7472282] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.159099 to 0.9556814
[05:52:52.7598130] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.159115 to 0.9556536
[05:52:52.7688234] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.159162 to 0.9556397
[05:52:52.7811849] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.159162 to 0.9556119
[05:52:52.7902163] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15921 to 0.9555981
[05:52:52.8009891] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15921 to 0.9555703
[05:52:52.8104256] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.159258 to 0.9555564
[05:52:52.8226459] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.159258 to 0.9555286
[05:52:52.8332002] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.159306 to 0.9555147
[05:52:52.8422015] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.159306 to 0.9554869
[05:52:52.8525701] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.159354 to 0.9554731
[05:52:52.8634928] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.159354 to 0.9554453
[05:52:52.8750231] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.159402 to 0.9554314
[05:52:52.8844678] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.159402 to 0.9554036
[05:52:52.8952559] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15945 to 0.9553897
[05:52:52.9062545] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15945 to 0.9553619
[05:52:52.9170007] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.159498 to 0.955348
[05:52:52.9277390] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.159498 to 0.9553202
[05:52:52.9407898] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.159546 to 0.9553064
[05:52:52.9493644] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.159562 to 0.9552786
[05:52:52.9616613] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.159578 to 0.9552508
[05:52:52.9701819] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.159627 to 0.955237
[05:52:52.9830282] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.159627 to 0.9552091
[05:52:52.9932543] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.159675 to 0.9551953
[05:52:53.0028977] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.159675 to 0.9551675
[05:52:53.0182426] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.159723 to 0.9551536
[05:52:53.0273984] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.159739 to 0.9551258
[05:52:53.0383809] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.159755 to 0.955098
[05:52:53.0506425] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.159804 to 0.9550841
[05:52:53.0608759] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.15982 to 0.9550564
[05:52:53.0723366] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.159836 to 0.9550286
[05:52:53.0826042] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.159884 to 0.9550147
[05:52:53.0929850] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.159884 to 0.9549869
[05:52:53.1047054] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.159933 to 0.954973
[05:52:53.1057430] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 2
[05:52:53.1057430] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:52:53.1057430] [Info   :mrgrm7.LethalCasino] Done performing initial deal
[05:52:53.1148076] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.159932 to 0.9549453
[05:52:53.1293317] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.159981 to 0.9549314
[05:52:53.1389454] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.159997 to 0.9549036
[05:52:53.1505044] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.160013 to 0.9548758
[05:52:53.1632830] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.160062 to 0.9548619
[05:52:53.1733013] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.160078 to 0.9548342
[05:52:53.1854513] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.160094 to 0.9548064
[05:52:53.1982362] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.160143 to 0.9547924
[05:52:53.2063763] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.160159 to 0.9547647
[05:52:53.2182132] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.160175 to 0.9547369
[05:52:53.2267580] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.160224 to 0.954723
[05:52:53.2390510] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.160224 to 0.9546952
[05:52:53.2474378] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.160272 to 0.9546813
[05:52:53.2595164] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.160272 to 0.9546536
[05:52:53.2680648] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.160321 to 0.9546397
[05:52:53.2806039] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.160321 to 0.9546119
[05:52:53.2891402] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.16037 to 0.954598
[05:52:53.3021502] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.16037 to 0.9545702
[05:52:53.3101960] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.160419 to 0.9545563
[05:52:53.3227452] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.160418 to 0.9545286
[05:52:53.3332059] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.160467 to 0.9545147
[05:52:53.3431012] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.160467 to 0.9544869
[05:52:53.3568723] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.160516 to 0.954473
[05:52:53.3660178] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.160532 to 0.9544452
[05:52:53.3782015] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.160548 to 0.9544175
[05:52:53.3873473] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.160598 to 0.9544036
[05:52:53.4001881] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.160597 to 0.9543758
[05:52:53.4097028] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.160646 to 0.9543619
[05:52:53.4197864] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.160646 to 0.9543341
[05:52:53.4338041] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.160695 to 0.9543203
[05:52:53.4447657] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.160712 to 0.9542924
[05:52:53.4532979] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.160728 to 0.9542647
[05:52:53.4691912] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.160777 to 0.9542508
[05:52:53.4790351] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.160793 to 0.954223
[05:52:53.4876264] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.16081 to 0.9541953
[05:52:53.5028263] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.160859 to 0.9541813
[05:52:53.5139483] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.160875 to 0.9541535
[05:52:53.5228008] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.160891 to 0.9541258
[05:52:53.5393068] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.160941 to 0.9541119
[05:52:53.5470315] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.160957 to 0.9540841
[05:52:53.5591456] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.160973 to 0.9540563
[05:52:53.5672073] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.161023 to 0.9540424
[05:52:53.5795968] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.161022 to 0.9540147
[05:52:53.5875825] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.161072 to 0.9540008
[05:52:53.6005799] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.161072 to 0.953973
[05:52:53.6085821] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.161121 to 0.9539591
[05:52:53.6207153] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.161121 to 0.9539313
[05:52:53.6300657] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.16117 to 0.9539174
[05:52:53.6417053] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.16117 to 0.9538897
[05:52:53.6505927] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.16122 to 0.9538758
[05:52:53.6634871] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.161219 to 0.953848
[05:52:53.6761638] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.161269 to 0.9538341
[05:52:53.6836795] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.161269 to 0.9538063
[05:52:53.6984800] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.161318 to 0.9537925
[05:52:53.7075541] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.161335 to 0.9537647
[05:52:53.7182420] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.161351 to 0.9537369
[05:52:53.7320034] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.161401 to 0.953723
[05:52:53.7426130] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.161417 to 0.9536952
[05:52:53.7518106] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.161433 to 0.9536675
[05:52:53.7672556] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.161483 to 0.9536535
[05:52:53.7772366] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.1615 to 0.9536257
[05:52:53.7862142] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.161516 to 0.953598
[05:52:53.8014222] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.161566 to 0.9535841
[05:52:53.8100077] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.161582 to 0.9535563
[05:52:53.8228091] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.161599 to 0.9535285
[05:52:53.8323194] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.161649 to 0.9535147
[05:52:53.8432764] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.161648 to 0.9534869
[05:52:53.8565962] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.161698 to 0.953473
[05:52:53.8667068] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.161715 to 0.9534452
[05:52:53.8790919] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.161731 to 0.9534174
[05:52:53.8877060] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.161781 to 0.9534035
[05:52:53.8992376] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.161781 to 0.9533758
[05:52:53.9075677] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.161831 to 0.9533619
[05:52:53.9193513] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.16183 to 0.9533341
[05:52:53.9285611] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.161881 to 0.9533202
[05:52:53.9409962] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.16188 to 0.9532924
[05:52:53.9491500] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.161931 to 0.9532785
[05:52:53.9618502] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.16193 to 0.9532508
[05:52:53.9704953] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.16198 to 0.9532369
[05:52:53.9825317] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.16198 to 0.953209
[05:52:53.9928093] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.16203 to 0.9531952
[05:52:54.0017490] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.16203 to 0.9531674
[05:52:54.0173137] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.16208 to 0.9531535
[05:52:54.0254872] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.162097 to 0.9531257
[05:52:54.0380829] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.162113 to 0.9530979
[05:52:54.0480875] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.162164 to 0.9530841
[05:52:54.0584200] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.162163 to 0.9530563
[05:52:54.0709121] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.162214 to 0.9530424
[05:52:54.0807533] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.16223 to 0.9530146
[05:52:54.0924093] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.162246 to 0.9529868
[05:52:54.1020217] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.162297 to 0.9529729
[05:52:54.1127745] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.162296 to 0.9529452
[05:52:54.1224269] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.162347 to 0.9529313
[05:52:54.1335882] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.162347 to 0.9529035
[05:52:54.1426901] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.162397 to 0.9528896
[05:52:54.1547029] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.162397 to 0.9528618
[05:52:54.1647429] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.162448 to 0.952848
[05:52:54.1772093] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.162447 to 0.9528202
[05:52:54.1892855] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.162498 to 0.9528063
[05:52:54.1985099] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.162515 to 0.9527785
[05:52:54.2102549] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.162531 to 0.9527507
[05:52:54.2192166] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.162582 to 0.9527368
[05:52:54.2311266] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.162581 to 0.952709
[05:52:54.2407935] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.162632 to 0.9526951
[05:52:54.2512673] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.162631 to 0.9526674
[05:52:54.2616023] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.162682 to 0.9526535
[05:52:54.2733301] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.162682 to 0.9526257
[05:52:54.2833660] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.162733 to 0.9526118
[05:52:54.2945024] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.162732 to 0.952584
[05:52:54.3051706] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.162783 to 0.9525701
[05:52:54.3161983] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.162782 to 0.9525424
[05:52:54.3252788] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.162834 to 0.9525285
[05:52:54.3377396] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.162833 to 0.9525007
[05:52:54.3456336] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.162884 to 0.9524868
[05:52:54.3579245] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.162883 to 0.952459
[05:52:54.3672051] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.162935 to 0.9524451
[05:52:54.3792880] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.162934 to 0.9524174
[05:52:54.3865547] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.162985 to 0.9524035
[05:52:54.3991449] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.162984 to 0.9523757
[05:52:54.4077753] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.163036 to 0.9523618
[05:52:54.4192939] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.163035 to 0.952334
[05:52:54.4295508] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.163087 to 0.9523201
[05:52:54.4407875] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.163086 to 0.9522923
[05:52:54.4492947] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.163137 to 0.9522784
[05:52:54.4610777] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.163136 to 0.9522507
[05:52:54.4695672] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.163188 to 0.9522368
[05:52:54.4822840] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.163187 to 0.952209
[05:52:54.4914358] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.163239 to 0.9521951
[05:52:54.5020024] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.163238 to 0.9521673
[05:52:54.5115158] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.16329 to 0.9521534
[05:52:54.5225146] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.163289 to 0.9521257
[05:52:54.5327514] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.16334 to 0.9521118
[05:52:54.5434565] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.163339 to 0.952084
[05:52:54.5531879] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.163391 to 0.9520701
[05:52:54.5643021] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.16339 to 0.9520423
[05:52:54.5738135] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.163442 to 0.9520284
[05:52:54.5846849] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.163441 to 0.9520006
[05:52:54.5946618] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.163493 to 0.9519868
[05:52:54.6062139] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.163492 to 0.951959
[05:52:54.6154151] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.163544 to 0.9519451
[05:52:54.6233893] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.163543 to 0.9519173
[05:52:54.6334709] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.163577 to 0.9519034
[05:52:54.6437067] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.163612 to 0.9518896
[05:52:54.6549652] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.163611 to 0.9518617
[05:52:54.6637726] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.163663 to 0.9518479
[05:52:54.6731797] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.163662 to 0.9518201
[05:52:54.6825672] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.163696 to 0.9518062
[05:52:54.6921238] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.163731 to 0.9517923
[05:52:54.7032208] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.16373 to 0.9517645
[05:52:54.7119457] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.163782 to 0.9517506
[05:52:54.7207063] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.163781 to 0.9517229
[05:52:54.7311476] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.163816 to 0.951709
[05:52:54.7404010] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.163851 to 0.9516951
[05:52:54.7518372] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.16385 to 0.9516673
[05:52:54.7614844] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.163902 to 0.9516534
[05:52:54.7722747] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.163901 to 0.9516256
[05:52:54.7821437] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.163953 to 0.9516118
[05:52:54.7931885] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.163952 to 0.951584
[05:52:54.8026800] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.164004 to 0.9515701
[05:52:54.8143335] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.164003 to 0.9515423
[05:52:54.8236140] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.164056 to 0.9515284
[05:52:54.8366612] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.164055 to 0.9515007
[05:52:54.8437189] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.164107 to 0.9514868
[05:52:54.8569774] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.164106 to 0.951459
[05:52:54.8654303] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.164158 to 0.9514451
[05:52:54.8778114] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.164158 to 0.9514173
[05:52:54.8868121] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.16421 to 0.9514034
[05:52:54.8983245] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.164209 to 0.9513756
[05:52:54.9078209] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.164261 to 0.9513618
[05:52:54.9194775] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.164261 to 0.951334
[05:52:54.9274780] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.164313 to 0.9513201
[05:52:54.9412271] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.164312 to 0.9512923
[05:52:54.9498671] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.164364 to 0.9512784
[05:52:54.9609822] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.164364 to 0.9512506
[05:52:54.9702128] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.164416 to 0.9512368
[05:52:54.9819574] [Info   :mrgrm7.LethalCasino] TakeTurnAsPlayerServerRpc: Player 2 hit
[05:52:54.9819574] [Info   :mrgrm7.LethalCasino] Player 2 hand value: 19
[05:52:54.9819574] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 1
[05:52:54.9819574] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:52:54.9839565] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.164415 to 0.9512089
[05:52:54.9936207] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.164468 to 0.9511951
[05:52:55.0055197] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.164467 to 0.9511673
[05:52:55.0172225] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.164519 to 0.9511534
[05:52:55.0265388] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.164537 to 0.9511256
[05:52:55.0375484] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.164553 to 0.9510978
[05:52:55.0465474] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.164606 to 0.951084
[05:52:55.0584824] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.164623 to 0.9510562
[05:52:55.0671161] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.164639 to 0.9510284
[05:52:55.0790637] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.164674 to 0.9510145
[05:52:55.0887654] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.164709 to 0.9510006
[05:52:55.1000339] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.164708 to 0.9509729
[05:52:55.1090369] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.164761 to 0.950959
[05:52:55.1212727] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.16476 to 0.9509312
[05:52:55.1297012] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.164813 to 0.9509173
[05:52:55.1421998] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.164812 to 0.9508895
[05:52:55.1502027] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.164865 to 0.9508756
[05:52:55.1627170] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.164864 to 0.9508479
[05:52:55.1726060] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.164917 to 0.950834
[05:52:55.1832238] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.164916 to 0.9508062
[05:52:55.1922442] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.164969 to 0.9507923
[05:52:55.2034742] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.164968 to 0.9507645
[05:52:55.2136332] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.165021 to 0.9507506
[05:52:55.2243403] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.16502 to 0.9507229
[05:52:55.2348105] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.165073 to 0.950709
[05:52:55.2454089] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.165071 to 0.9506811
[05:52:55.2557362] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.165125 to 0.9506673
[05:52:55.2658029] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.165124 to 0.9506395
[05:52:55.2768677] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.165177 to 0.9506257
[05:52:55.2878286] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.165176 to 0.9505978
[05:52:55.2982137] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.165229 to 0.9505839
[05:52:55.3074585] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.165228 to 0.9505562
[05:52:55.3210434] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.165281 to 0.9505423
[05:52:55.3293009] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.16528 to 0.9505145
[05:52:55.3398727] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.165334 to 0.9505006
[05:52:55.3492014] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.165332 to 0.9504728
[05:52:55.3595692] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.165386 to 0.9504589
[05:52:55.3708524] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.165385 to 0.9504312
[05:52:55.3810172] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.165438 to 0.9504173
[05:52:55.3907487] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.165437 to 0.9503895
[05:52:55.4005947] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.165491 to 0.9503756
[05:52:55.4092183] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.165489 to 0.9503478
[05:52:55.4197523] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.165524 to 0.950334
[05:52:55.4293078] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.16556 to 0.9503201
[05:52:55.4416308] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.165559 to 0.9502923
[05:52:55.4498053] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.165613 to 0.9502784
[05:52:55.4614375] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.165612 to 0.9502506
[05:52:55.4695671] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.165665 to 0.9502367
[05:52:55.4831971] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.165664 to 0.950209
[05:52:55.4924723] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.165718 to 0.9501951
[05:52:55.5024753] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.165716 to 0.9501672
[05:52:55.5111278] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.16577 to 0.9501534
[05:52:55.5195297] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.165769 to 0.9501256
[05:52:55.5292392] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.165804 to 0.9501117
[05:52:55.5384330] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.16584 to 0.9500979
[05:52:55.5469015] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.165839 to 0.95007
[05:52:55.5586495] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.165874 to 0.9500562
[05:52:55.5662109] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.165911 to 0.9500423
[05:52:55.5789345] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.165909 to 0.9500145
[05:52:55.5865200] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.165963 to 0.9500006
[05:52:55.6005671] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.165962 to 0.9499728
[05:52:55.6087386] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.166016 to 0.949959
[05:52:55.6175825] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.166015 to 0.9499311
[05:52:55.6267877] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.16605 to 0.9499173
[05:52:55.6359454] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.166086 to 0.9499034
[05:52:55.6436703] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.166085 to 0.9498756
[05:52:55.6544083] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.16612 to 0.9498617
[05:52:55.6628719] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.166157 to 0.9498478
[05:52:55.6730846] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.166155 to 0.94982
[05:52:55.6826045] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.166191 to 0.9498062
[05:52:55.6915136] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.166227 to 0.9497923
[05:52:55.6985675] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.166226 to 0.9497645
[05:52:55.7100506] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.166261 to 0.9497506
[05:52:55.7190056] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.166298 to 0.9497367
[05:52:55.7265181] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.166296 to 0.9497089
[05:52:55.7385218] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.166332 to 0.9496951
[05:52:55.7470973] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.166368 to 0.9496812
[05:52:55.7601526] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.166367 to 0.9496534
[05:52:55.7684423] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.166421 to 0.9496395
[05:52:55.7807070] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.16642 to 0.9496117
[05:52:55.7874558] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.166474 to 0.9495978
[05:52:55.8014683] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.166473 to 0.9495701
[05:52:55.8094659] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.166528 to 0.9495562
[05:52:55.8189987] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.166526 to 0.9495284
[05:52:55.8283754] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.166561 to 0.9495145
[05:52:55.8370547] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:52:55.8370547] [Debug  :   Coroner] Query successful!True
[05:52:55.8370547] [Debug  :   Coroner] Handling generic fall damage...
[05:52:55.8370547] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:52:55.8370547] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.166598 to 0.9495006
[05:52:55.8446794] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.166597 to 0.9494728
[05:52:55.8567325] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.166632 to 0.949459
[05:52:55.8645135] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.166669 to 0.9494451
[05:52:55.8737568] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.166668 to 0.9494172
[05:52:55.8822750] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.166703 to 0.9494034
[05:52:55.8914566] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.166721 to 0.9493895
[05:52:55.9017839] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.166758 to 0.9493756
[05:52:55.9098424] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.166756 to 0.9493479
[05:52:55.9195801] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.166792 to 0.949334
[05:52:55.9264308] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.166829 to 0.9493201
[05:52:55.9358047] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.166827 to 0.9492922
[05:52:55.9458305] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.166863 to 0.9492784
[05:52:55.9543264] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.1669 to 0.9492645
[05:52:55.9635005] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.166898 to 0.9492367
[05:52:55.9741585] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.166934 to 0.9492228
[05:52:55.9818651] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:52:55.9818651] [Debug  :   Coroner] Query successful!True
[05:52:55.9828580] [Debug  :   Coroner] Handling generic fall damage...
[05:52:55.9828580] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:52:55.9828580] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.166971 to 0.9492089
[05:52:55.9920448] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.16697 to 0.9491811
[05:52:56.0017419] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.167005 to 0.9491673
[05:52:56.0104055] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.167042 to 0.9491534
[05:52:56.0184142] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.167041 to 0.9491256
[05:52:56.0295142] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.167077 to 0.9491117
[05:52:56.0385560] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.167114 to 0.9490978
[05:52:56.0466713] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.167112 to 0.94907
[05:52:56.0579309] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.167148 to 0.9490561
[05:52:56.0653600] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.167185 to 0.9490423
[05:52:56.0749883] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.167184 to 0.9490144
[05:52:56.0822173] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.167219 to 0.9490006
[05:52:56.0921089] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.167237 to 0.9489866
[05:52:56.1014263] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.167274 to 0.9489728
[05:52:56.1092685] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:52:56.1092685] [Debug  :   Coroner] Query successful!True
[05:52:56.1092685] [Debug  :   Coroner] Handling generic fall damage...
[05:52:56.1092685] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:52:56.1092685] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.167273 to 0.948945
[05:52:56.1205473] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.167309 to 0.9489312
[05:52:56.1284738] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.167346 to 0.9489172
[05:52:56.1376281] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.167344 to 0.9488894
[05:52:56.1476623] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.16738 to 0.9488755
[05:52:56.1567092] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.167418 to 0.9488617
[05:52:56.1647092] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.167416 to 0.9488339
[05:52:56.1763977] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.167452 to 0.94882
[05:52:56.1842533] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.167489 to 0.9488062
[05:52:56.1967666] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.167488 to 0.9487783
[05:52:56.2043581] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.167543 to 0.9487644
[05:52:56.2139924] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.167541 to 0.9487367
[05:52:56.2205065] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.167577 to 0.9487228
[05:52:56.2310597] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.167595 to 0.9487089
[05:52:56.2396857] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.167633 to 0.948695
[05:52:56.2479305] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.167631 to 0.9486672
[05:52:56.2596691] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.167667 to 0.9486533
[05:52:56.2665041] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.167704 to 0.9486395
[05:52:56.2758943] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.167703 to 0.9486117
[05:52:56.2835584] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.167739 to 0.9485978
[05:52:56.2929872] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.167757 to 0.9485839
[05:52:56.3019547] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.167794 to 0.94857
[05:52:56.3094763] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.167793 to 0.9485422
[05:52:56.3186930] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.167829 to 0.9485283
[05:52:56.3276600] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.167847 to 0.9485145
[05:52:56.3377889] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.167884 to 0.9485006
[05:52:56.3453934] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.167883 to 0.9484728
[05:52:56.3571041] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.167919 to 0.9484589
[05:52:56.3642338] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.167957 to 0.948445
[05:52:56.3727493] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.167955 to 0.9484172
[05:52:56.3798063] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.167991 to 0.9484034
[05:52:56.3908918] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.168009 to 0.9483895
[05:52:56.3988989] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.168047 to 0.9483756
[05:52:56.4064231] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.168045 to 0.9483478
[05:52:56.4145850] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.168081 to 0.9483339
[05:52:56.4256632] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.168099 to 0.94832
[05:52:56.4335943] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.168137 to 0.9483061
[05:52:56.4426798] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.168135 to 0.9482784
[05:52:56.4496804] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.168171 to 0.9482645
[05:52:56.4604779] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.16819 to 0.9482506
[05:52:56.4684312] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.168227 to 0.9482367
[05:52:56.4777690] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.168226 to 0.9482089
[05:52:56.4840700] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.168262 to 0.948195
[05:52:56.4959941] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.16828 to 0.9481812
[05:52:56.5043815] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.168318 to 0.9481673
[05:52:56.5166582] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.168316 to 0.9481395
[05:52:56.5239364] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.168372 to 0.9481255
[05:52:56.5380976] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.16837 to 0.9480978
[05:52:56.5455752] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.168427 to 0.9480839
[05:52:56.5545862] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.168425 to 0.9480562
[05:52:56.5646314] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.168461 to 0.9480423
[05:52:56.5735788] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.168499 to 0.9480284
[05:52:56.5816980] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.168497 to 0.9480006
[05:52:56.5921090] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.168534 to 0.9479867
[05:52:56.6010241] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.168572 to 0.9479728
[05:52:56.6100240] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.16857 to 0.947945
[05:52:56.6212253] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.168607 to 0.9479311
[05:52:56.6292354] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.168645 to 0.9479172
[05:52:56.6384230] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.168643 to 0.9478894
[05:52:56.6476281] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.168679 to 0.9478756
[05:52:56.6568182] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.168717 to 0.9478617
[05:52:56.6645923] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.168716 to 0.9478339
[05:52:56.6762325] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.168752 to 0.94782
[05:52:56.6852778] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.16879 to 0.9478061
[05:52:56.6967517] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.168788 to 0.9477783
[05:52:56.7049012] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.168845 to 0.9477645
[05:52:56.7173743] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.168843 to 0.9477367
[05:52:56.7249515] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.1689 to 0.9477228
[05:52:56.7349535] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.168898 to 0.947695
[05:52:56.7422662] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.168934 to 0.9476811
[05:52:56.7511883] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.168953 to 0.9476672
[05:52:56.7602085] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.168991 to 0.9476534
[05:52:56.7675939] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.168989 to 0.9476256
[05:52:56.7772561] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.169026 to 0.9476117
[05:52:56.7836350] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.169044 to 0.9475978
[05:52:56.7940261] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.169062 to 0.9475839
[05:52:56.8035445] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.169101 to 0.94757
[05:52:56.8100620] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.169099 to 0.9475423
[05:52:56.8222475] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.169135 to 0.9475284
[05:52:56.8310163] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.169174 to 0.9475145
[05:52:56.8397427] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.169172 to 0.9474867
[05:52:56.8490555] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.169209 to 0.9474728
[05:52:56.8580928] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.169247 to 0.9474589
[05:52:56.8669351] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.169245 to 0.9474311
[05:52:56.8776538] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.169282 to 0.9474172
[05:52:56.8853522] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.169321 to 0.9474033
[05:52:56.8955978] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.169319 to 0.9473755
[05:52:56.9045422] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.169355 to 0.9473616
[05:52:56.9132690] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.169394 to 0.9473478
[05:52:56.9203187] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.169392 to 0.94732
[05:52:56.9273177] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.169429 to 0.9473061
[05:52:56.9378316] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.169447 to 0.9472922
[05:52:56.9462679] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.169465 to 0.9472783
[05:52:56.9550605] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.169504 to 0.9472645
[05:52:56.9627150] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.169502 to 0.9472367
[05:52:56.9734599] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.169539 to 0.9472228
[05:52:56.9828518] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.169578 to 0.9472089
[05:52:56.9911060] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.169576 to 0.9471811
[05:52:56.9992284] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.169613 to 0.9471672
[05:52:57.0082904] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.169631 to 0.9471533
[05:52:57.0174546] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.16967 to 0.9471394
[05:52:57.0249976] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.169668 to 0.9471117
[05:52:57.0344679] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.169705 to 0.9470978
[05:52:57.0431072] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.169723 to 0.9470839
[05:52:57.0519453] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.169762 to 0.94707
[05:52:57.0597726] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.16976 to 0.9470422
[05:52:57.0672110] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.169797 to 0.9470283
[05:52:57.0748052] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.169815 to 0.9470145
[05:52:57.0822193] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.169834 to 0.9470006
[05:52:57.0917468] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.169852 to 0.9469867
[05:52:57.1027940] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.169891 to 0.9469728
[05:52:57.1134461] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.169889 to 0.946945
[05:52:57.1250225] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.169947 to 0.9469311
[05:52:57.1357479] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.169945 to 0.9469032
[05:52:57.1447927] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.170002 to 0.9468894
[05:52:57.1571061] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17 to 0.9468616
[05:52:57.1661952] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.170058 to 0.9468477
[05:52:57.1777612] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.170056 to 0.94682
[05:52:57.1918459] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.170134 to 0.9468061
[05:52:57.2004291] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.170111 to 0.9467643
[05:52:57.2094390] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.170167 to 0.9467505
[05:52:57.2185035] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.170206 to 0.9467366
[05:52:57.2270619] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.170204 to 0.9467088
[05:52:57.2356140] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.170241 to 0.946695
[05:52:57.2446897] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17026 to 0.9466811
[05:52:57.2552401] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.170299 to 0.9466672
[05:52:57.2628404] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.170297 to 0.9466394
[05:52:57.2723846] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.170334 to 0.9466255
[05:52:57.2804778] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.170373 to 0.9466116
[05:52:57.2877278] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.170371 to 0.9465839
[05:52:57.2979295] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.170408 to 0.94657
[05:52:57.3061584] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.170427 to 0.9465561
[05:52:57.3140699] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.170445 to 0.9465422
[05:52:57.3242246] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.170485 to 0.9465283
[05:52:57.3328454] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.170483 to 0.9465005
[05:52:57.3414842] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17052 to 0.9464866
[05:52:57.3496406] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.170559 to 0.9464728
[05:52:57.3576402] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.170557 to 0.9464449
[05:52:57.3646776] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.170594 to 0.9464311
[05:52:57.3736825] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.170613 to 0.9464172
[05:52:57.3809752] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.170632 to 0.9464033
[05:52:57.3904854] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17065 to 0.9463894
[05:52:57.3995693] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17069 to 0.9463755
[05:52:57.4064328] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.170688 to 0.9463477
[05:52:57.4147241] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.170725 to 0.9463338
[05:52:57.4221951] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.170743 to 0.9463199
[05:52:57.4327330] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.170762 to 0.946306
[05:52:57.4403364] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.170802 to 0.9462922
[05:52:57.4494084] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.170799 to 0.9462644
[05:52:57.4595746] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.170837 to 0.9462505
[05:52:57.4671384] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.170856 to 0.9462366
[05:52:57.4758476] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.170895 to 0.9462227
[05:52:57.4830899] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.170893 to 0.9461949
[05:52:57.4918967] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17093 to 0.9461811
[05:52:57.4990359] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.170949 to 0.9461672
[05:52:57.5085103] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.170968 to 0.9461533
[05:52:57.5168187] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171008 to 0.9461394
[05:52:57.5249920] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171005 to 0.9461116
[05:52:57.5324315] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171043 to 0.9460977
[05:52:57.5410761] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171062 to 0.9460838
[05:52:57.5503144] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17108 to 0.94607
[05:52:57.5593143] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17112 to 0.9460561
[05:52:57.5675176] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171118 to 0.9460282
[05:52:57.5763225] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171155 to 0.9460144
[05:52:57.5866238] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171174 to 0.9460005
[05:52:57.5953327] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171214 to 0.9459866
[05:52:57.6025481] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171212 to 0.9459588
[05:52:57.6129689] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171249 to 0.945945
[05:52:57.6219231] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171289 to 0.945931
[05:52:57.6297713] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171287 to 0.9459032
[05:52:57.6384679] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171324 to 0.9458894
[05:52:57.6480213] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171343 to 0.9458755
[05:52:57.6563352] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171383 to 0.9458616
[05:52:57.6648235] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171381 to 0.9458338
[05:52:57.6730866] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171418 to 0.9458199
[05:52:57.6824123] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171437 to 0.945806
[05:52:57.6919587] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171477 to 0.9457921
[05:52:57.6989585] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171475 to 0.9457644
[05:52:57.7070080] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171513 to 0.9457505
[05:52:57.7181477] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171531 to 0.9457366
[05:52:57.7263584] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171571 to 0.9457227
[05:52:57.7347324] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171569 to 0.9456949
[05:52:57.7448898] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171607 to 0.945681
[05:52:57.7539855] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171647 to 0.9456671
[05:52:57.7609847] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171645 to 0.9456394
[05:52:57.7678842] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171682 to 0.9456255
[05:52:57.7806039] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171701 to 0.9456116
[05:52:57.7887647] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171741 to 0.9455977
[05:52:57.7966880] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171739 to 0.9455699
[05:52:57.8036663] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171777 to 0.945556
[05:52:57.8138252] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171796 to 0.9455422
[05:52:57.8222473] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171836 to 0.9455283
[05:52:57.8312473] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171834 to 0.9455005
[05:52:57.8383813] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171871 to 0.9454866
[05:52:57.8486671] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17189 to 0.9454727
[05:52:57.8577514] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171931 to 0.9454588
[05:52:57.8655073] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171928 to 0.9454311
[05:52:57.8741701] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171966 to 0.9454171
[05:52:57.8809066] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171985 to 0.9454033
[05:52:57.8917000] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172026 to 0.9453893
[05:52:57.8990359] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172023 to 0.9453616
[05:52:57.9060905] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172061 to 0.9453477
[05:52:57.9141498] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17208 to 0.9453338
[05:52:57.9223491] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172099 to 0.9453199
[05:52:57.9320967] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172118 to 0.945306
[05:52:57.9400819] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172158 to 0.9452921
[05:52:57.9471479] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172156 to 0.9452643
[05:52:57.9574504] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172194 to 0.9452505
[05:52:57.9643242] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172213 to 0.9452366
[05:52:57.9749334] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172253 to 0.9452227
[05:52:57.9828426] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172251 to 0.9451949
[05:52:57.9957652] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172289 to 0.945181
[05:52:58.0025162] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17233 to 0.9451671
[05:52:58.0114559] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172327 to 0.9451393
[05:52:58.0194164] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172365 to 0.9451254
[05:52:58.0301089] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172406 to 0.9451116
[05:52:58.0382932] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172403 to 0.9450837
[05:52:58.0461402] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172441 to 0.9450699
[05:52:58.0545700] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17246 to 0.945056
[05:52:58.0644095] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172501 to 0.9450421
[05:52:58.0729264] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172498 to 0.9450143
[05:52:58.0803641] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172537 to 0.9450005
[05:52:58.0870203] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172556 to 0.9449865
[05:52:58.0952930] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172575 to 0.9449727
[05:52:58.1027458] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172594 to 0.9449587
[05:52:58.1134098] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172635 to 0.9449449
[05:52:58.1213249] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172632 to 0.9449171
[05:52:58.1292060] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17267 to 0.9449032
[05:52:58.1372178] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172689 to 0.9448893
[05:52:58.1477229] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17273 to 0.9448754
[05:52:58.1560124] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172728 to 0.9448476
[05:52:58.1633495] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172766 to 0.9448338
[05:52:58.1722004] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172785 to 0.9448199
[05:52:58.1819761] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172826 to 0.944806
[05:52:58.1912970] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172823 to 0.9447782
[05:52:58.1977599] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172862 to 0.9447643
[05:52:58.2056828] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172881 to 0.9447504
[05:52:58.2138116] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.1729 to 0.9447365
[05:52:58.2212325] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172919 to 0.9447227
[05:52:58.2307854] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172938 to 0.9447088
[05:52:58.2393005] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172979 to 0.9446949
[05:52:58.2471232] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172977 to 0.9446671
[05:52:58.2554194] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173015 to 0.9446532
[05:52:58.2630683] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173034 to 0.9446393
[05:52:58.2722906] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173054 to 0.9446254
[05:52:58.2825401] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173095 to 0.9446115
[05:52:58.2901358] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173092 to 0.9445838
[05:52:58.2979773] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17313 to 0.9445699
[05:52:58.3072133] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173149 to 0.944556
[05:52:58.3153125] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173191 to 0.9445421
[05:52:58.3242055] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173188 to 0.9445143
[05:52:58.3312988] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173226 to 0.9445004
[05:52:58.3387947] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173246 to 0.9444866
[05:52:58.3491576] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173265 to 0.9444727
[05:52:58.3582429] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173306 to 0.9444588
[05:52:58.3651852] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173303 to 0.944431
[05:52:58.3745322] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173342 to 0.9444171
[05:52:58.3814216] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173361 to 0.9444032
[05:52:58.3907207] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17338 to 0.9443893
[05:52:58.3992777] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173422 to 0.9443755
[05:52:58.4066056] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173419 to 0.9443477
[05:52:58.4146044] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173458 to 0.9443338
[05:52:58.4214588] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173477 to 0.9443199
[05:52:58.4320026] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173496 to 0.944306
[05:52:58.4400688] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173538 to 0.9442921
[05:52:58.4492374] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173535 to 0.9442643
[05:52:58.4572895] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173573 to 0.9442504
[05:52:58.4643278] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173593 to 0.9442365
[05:52:58.4750453] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173612 to 0.9442226
[05:52:58.4842851] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173654 to 0.9442087
[05:52:58.4927274] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173651 to 0.944181
[05:52:58.5018014] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173689 to 0.9441671
[05:52:58.5105416] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173731 to 0.9441532
[05:52:58.5176895] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173728 to 0.9441254
[05:52:58.5292193] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173767 to 0.9441116
[05:52:58.5384946] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173808 to 0.9440976
[05:52:58.5461292] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173805 to 0.9440699
[05:52:58.5565424] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173844 to 0.944056
[05:52:58.5643291] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173864 to 0.9440421
[05:52:58.5732792] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173905 to 0.9440282
[05:52:58.5806635] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173902 to 0.9440004
[05:52:58.5890999] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173941 to 0.9439866
[05:52:58.6010366] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173961 to 0.9439726
[05:52:58.6084707] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174002 to 0.9439588
[05:52:58.6177798] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173999 to 0.943931
[05:52:58.6258291] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174038 to 0.9439171
[05:52:58.6340163] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174058 to 0.9439032
[05:52:58.6436566] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.1741 to 0.9438893
[05:52:58.6512514] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174097 to 0.9438615
[05:52:58.6623507] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174135 to 0.9438477
[05:52:58.6719579] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174177 to 0.9438338
[05:52:58.6789570] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174174 to 0.943806
[05:52:58.6887740] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174213 to 0.9437921
[05:52:58.6988579] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174255 to 0.9437782
[05:52:58.7063735] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174252 to 0.9437504
[05:52:58.7181812] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174291 to 0.9437366
[05:52:58.7261737] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174333 to 0.9437227
[05:52:58.7353123] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17433 to 0.9436949
[05:52:58.7449101] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174369 to 0.943681
[05:52:58.7531745] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174411 to 0.9436671
[05:52:58.7616042] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174408 to 0.9436393
[05:52:58.7697443] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174447 to 0.9436255
[05:52:58.7801351] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174467 to 0.9436116
[05:52:58.7886003] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174509 to 0.9435976
[05:52:58.7971152] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174506 to 0.9435698
[05:52:58.8051766] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174545 to 0.943556
[05:52:58.8145574] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174564 to 0.9435421
[05:52:58.8226812] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174606 to 0.9435282
[05:52:58.8317555] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174603 to 0.9435004
[05:52:58.8387271] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174643 to 0.9434865
[05:52:58.8497722] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174662 to 0.9434726
[05:52:58.8587715] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174704 to 0.9434587
[05:52:58.8662344] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174701 to 0.943431
[05:52:58.8783302] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17474 to 0.9434171
[05:52:58.8857413] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174783 to 0.9434032
[05:52:58.8988017] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17478 to 0.9433754
[05:52:58.9066949] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174842 to 0.9433615
[05:52:58.9153741] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174838 to 0.9433337
[05:52:58.9248161] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=True
[05:52:58.9254259] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174878 to 0.9433199
[05:52:58.9354547] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17492 to 0.943306
[05:52:58.9438672] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174917 to 0.9432781
[05:52:58.9530839] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174956 to 0.9432643
[05:52:58.9623849] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174999 to 0.9432504
[05:52:58.9703845] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174995 to 0.9432226
[05:52:58.9821389] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175035 to 0.9432087
[05:52:58.9924789] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175077 to 0.9431949
[05:52:59.0004966] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175074 to 0.943167
[05:52:59.0090270] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175113 to 0.9431531
[05:52:59.0180272] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175156 to 0.9431393
[05:52:59.0262000] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175153 to 0.9431115
[05:52:59.0375508] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175192 to 0.9430976
[05:52:59.0468078] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175235 to 0.9430837
[05:52:59.0583546] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175231 to 0.9430559
[05:52:59.0672449] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175294 to 0.943042
[05:52:59.0772295] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17529 to 0.9430143
[05:52:59.0852686] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17533 to 0.9430004
[05:52:59.0953833] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175373 to 0.9429865
[05:52:59.1034797] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175369 to 0.9429587
[05:52:59.1128615] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175409 to 0.9429449
[05:52:59.1224887] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175452 to 0.9429309
[05:52:59.1312907] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175448 to 0.9429032
[05:52:59.1415145] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175488 to 0.9428893
[05:52:59.1489328] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175531 to 0.9428754
[05:52:59.1580915] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175527 to 0.9428476
[05:52:59.1687164] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175567 to 0.9428337
[05:52:59.1773628] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17561 to 0.9428198
[05:52:59.1859848] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175606 to 0.9427921
[05:52:59.1972210] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175646 to 0.9427782
[05:52:59.2051115] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175689 to 0.9427643
[05:52:59.2182165] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175686 to 0.9427365
[05:52:59.2260241] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175748 to 0.9427226
[05:52:59.2352031] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175745 to 0.9426948
[05:52:59.2444453] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175785 to 0.942681
[05:52:59.2535200] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175828 to 0.9426671
[05:52:59.2615215] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175824 to 0.9426393
[05:52:59.2721114] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175864 to 0.9426254
[05:52:59.2811120] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175907 to 0.9426115
[05:52:59.2894119] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175904 to 0.9425837
[05:52:59.2980686] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175943 to 0.9425699
[05:52:59.3071663] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175963 to 0.942556
[05:52:59.3152504] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176006 to 0.9425421
[05:52:59.3237721] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176003 to 0.9425143
[05:52:59.3327708] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176043 to 0.9425004
[05:52:59.3422080] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176063 to 0.9424865
[05:52:59.3505048] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176106 to 0.9424726
[05:52:59.3585080] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176102 to 0.9424449
[05:52:59.3662350] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176142 to 0.942431
[05:52:59.3778299] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176162 to 0.9424171
[05:52:59.3868299] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176205 to 0.9424032
[05:52:59.3989788] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176202 to 0.9423754
[05:52:59.4058518] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176265 to 0.9423615
[05:52:59.4198858] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176262 to 0.9423338
[05:52:59.4279452] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176325 to 0.9423199
[05:52:59.4361391] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176321 to 0.942292
[05:52:59.4467418] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176361 to 0.9422782
[05:52:59.4545028] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176405 to 0.9422643
[05:52:59.4635183] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176401 to 0.9422365
[05:52:59.4707661] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176441 to 0.9422227
[05:52:59.4829724] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176461 to 0.9422087
[05:52:59.4924067] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176505 to 0.9421949
[05:52:59.5029331] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176501 to 0.942167
[05:52:59.5124680] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176564 to 0.9421532
[05:52:59.5204691] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176561 to 0.9421254
[05:52:59.5307209] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176601 to 0.9421115
[05:52:59.5409717] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176645 to 0.9420976
[05:52:59.5510854] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176641 to 0.9420698
[05:52:59.5594069] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176705 to 0.9420559
[05:52:59.5674070] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176701 to 0.9420282
[05:52:59.5790041] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176741 to 0.9420143
[05:52:59.5884661] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176785 to 0.9420004
[05:52:59.6015226] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176781 to 0.9419726
[05:52:59.6095266] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176845 to 0.9419587
[05:52:59.6217301] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176841 to 0.9419309
[05:52:59.6297307] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176905 to 0.9419171
[05:52:59.6420845] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176902 to 0.9418893
[05:52:59.6505916] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176965 to 0.9418754
[05:52:59.6592852] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176962 to 0.9418476
[05:52:59.6695673] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177002 to 0.9418337
[05:52:59.6794837] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177046 to 0.9418198
[05:52:59.6873346] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177042 to 0.9417921
[05:52:59.6975302] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177082 to 0.9417782
[05:52:59.7042562] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177126 to 0.9417643
[05:52:59.7175933] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177123 to 0.9417365
[05:52:59.7258978] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177187 to 0.9417226
[05:52:59.7391168] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177183 to 0.9416949
[05:52:59.7469480] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177247 to 0.941681
[05:52:59.7567025] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177243 to 0.9416532
[05:52:59.7657515] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177284 to 0.9416393
[05:52:59.7751459] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177328 to 0.9416254
[05:52:59.7828084] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177324 to 0.9415976
[05:52:59.7934160] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177364 to 0.9415838
[05:52:59.8029077] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177408 to 0.9415699
[05:52:59.8110576] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177405 to 0.9415421
[05:52:59.8225359] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177445 to 0.9415282
[05:52:59.8316966] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177489 to 0.9415143
[05:52:59.8396961] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177486 to 0.9414865
[05:52:59.8493037] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177526 to 0.9414726
[05:52:59.8583425] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17757 to 0.9414588
[05:52:59.8663970] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177566 to 0.941431
[05:52:59.8781731] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177607 to 0.9414171
[05:52:59.8862645] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177651 to 0.9414032
[05:52:59.8988195] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177647 to 0.9413754
[05:52:59.9068953] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177712 to 0.9413615
[05:52:59.9194663] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177708 to 0.9413338
[05:52:59.9281764] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177773 to 0.9413199
[05:52:59.9398664] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177769 to 0.9412921
[05:52:59.9486538] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177833 to 0.9412782
[05:52:59.9573839] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17783 to 0.9412504
[05:52:59.9665431] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17787 to 0.9412366
[05:52:59.9768350] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177915 to 0.9412227
[05:52:59.9844255] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177911 to 0.9411949
[05:52:59.9952834] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177951 to 0.941181
[05:53:00.0028531] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177996 to 0.9411671
[05:53:00.0163381] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177992 to 0.9411393
[05:53:00.0253069] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.178057 to 0.9411255
[05:53:00.0348295] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.178053 to 0.9410977
[05:53:00.0440558] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.178094 to 0.9410838
[05:53:00.0540963] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.178138 to 0.9410699
[05:53:00.0643332] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.178134 to 0.9410421
[05:53:00.0741855] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.178199 to 0.9410282
[05:53:00.0820894] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.178195 to 0.9410004
[05:53:00.0927249] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.178236 to 0.9409866
[05:53:00.1027377] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.178281 to 0.9409727
[05:53:00.1114078] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.178277 to 0.9409449
[05:53:00.1215360] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.178318 to 0.940931
[05:53:00.1294513] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.178362 to 0.9409171
[05:53:00.1412639] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.178359 to 0.9408893
[05:53:00.1508072] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.178424 to 0.9408754
[05:53:00.1611772] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17842 to 0.9408476
[05:53:00.1684785] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.178461 to 0.9408337
[05:53:00.1832801] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.178505 to 0.9408199
[05:53:00.1930508] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.178526 to 0.9407921
[05:53:00.2015532] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.178542 to 0.9408106
[05:53:00.2101290] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.178514 to 0.9408199
[05:53:00.2196459] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.178523 to 0.9408291
[05:53:00.2272452] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.178485 to 0.9408476
[05:53:00.2384622] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.178457 to 0.9408569
[05:53:00.2468103] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.178463 to 0.9408661
[05:53:00.2553757] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.178428 to 0.9408846
[05:53:00.2659355] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.1784 to 0.9408939
[05:53:00.2749355] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.178403 to 0.9409032
[05:53:00.2842949] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.178371 to 0.9409217
[05:53:00.2933517] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.178343 to 0.940931
[05:53:00.3023495] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.178343 to 0.9409402
[05:53:00.3098494] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.178313 to 0.9409587
[05:53:00.3226292] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.178286 to 0.940968
[05:53:00.3322336] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.178283 to 0.9409773
[05:53:00.3403821] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.178256 to 0.9409958
[05:53:00.3494310] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.178228 to 0.9410051
[05:53:00.3589793] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.178223 to 0.9410143
[05:53:00.3672336] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.178199 to 0.9410328
[05:53:00.3776284] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.178171 to 0.9410421
[05:53:00.3865798] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.178163 to 0.9410513
[05:53:00.3992576] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.178142 to 0.9410698
[05:53:00.4082166] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.178118 to 0.9410791
[05:53:00.4202731] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.178099 to 0.9410976
[05:53:00.4283634] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.178073 to 0.9411069
[05:53:00.4381922] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.178056 to 0.9411254
[05:53:00.4462609] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.178029 to 0.9411347
[05:53:00.4561623] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.178013 to 0.9411439
[05:53:00.4670978] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177999 to 0.9411625
[05:53:00.4772594] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177969 to 0.9411717
[05:53:00.4850148] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177957 to 0.9411902
[05:53:00.4965987] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177929 to 0.9411995
[05:53:00.5048924] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177909 to 0.9412088
[05:53:00.5170432] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.1779 to 0.9412273
[05:53:00.5251418] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177864 to 0.9412366
[05:53:00.5335634] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177857 to 0.941255
[05:53:00.5438385] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177829 to 0.9412643
[05:53:00.5527783] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177804 to 0.9412736
[05:53:00.5609555] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.1778 to 0.9412921
[05:53:00.5716129] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177773 to 0.9413013
[05:53:00.5801749] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177745 to 0.9413106
[05:53:00.5876914] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177743 to 0.9413291
[05:53:00.6007280] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177716 to 0.9413384
[05:53:00.6082425] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177685 to 0.9413477
[05:53:00.6172801] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177687 to 0.9413661
[05:53:00.6272064] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177659 to 0.9413754
[05:53:00.6369143] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177625 to 0.9413847
[05:53:00.6453341] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17763 to 0.9414032
[05:53:00.6550893] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177602 to 0.9414124
[05:53:00.6648097] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177566 to 0.9414217
[05:53:00.6753095] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177573 to 0.9414403
[05:53:00.6827287] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177545 to 0.9414495
[05:53:00.6974548] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177506 to 0.9414588
[05:53:00.7061700] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17749 to 0.9414773
[05:53:00.7183459] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177488 to 0.9414958
[05:53:00.7273456] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177432 to 0.9415051
[05:53:00.7398376] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177446 to 0.9415236
[05:53:00.7483677] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177387 to 0.9415329
[05:53:00.7597849] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177403 to 0.9415514
[05:53:00.7677853] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177343 to 0.9415606
[05:53:00.7808725] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177361 to 0.9415792
[05:53:00.7886374] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177299 to 0.9415884
[05:53:00.8017613] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177318 to 0.9416069
[05:53:00.8092984] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177255 to 0.9416162
[05:53:00.8190123] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177276 to 0.9416347
[05:53:00.8294499] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177249 to 0.941644
[05:53:00.8383752] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177197 to 0.9416533
[05:53:00.8491956] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17722 to 0.9416717
[05:53:00.8596886] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177153 to 0.941681
[05:53:00.8703844] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177179 to 0.9416995
[05:53:00.8807211] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17711 to 0.9417088
[05:53:00.8908384] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177137 to 0.9417273
[05:53:00.9022666] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177066 to 0.9417366
[05:53:00.9123001] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177095 to 0.9417551
[05:53:00.9222996] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177023 to 0.9417644
[05:53:00.9332661] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177053 to 0.9417829
[05:53:00.9425458] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17698 to 0.9417921
[05:53:00.9537243] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177012 to 0.9418107
[05:53:00.9630040] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176937 to 0.9418199
[05:53:00.9714631] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17697 to 0.9418384
[05:53:00.9814835] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176943 to 0.9418477
[05:53:00.9912101] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17688 to 0.9418569
[05:53:01.0016853] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176915 to 0.9418755
[05:53:01.0119680] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176838 to 0.9418847
[05:53:01.0202502] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176874 to 0.9419032
[05:53:01.0294329] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176847 to 0.9419125
[05:53:01.0387296] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176781 to 0.9419218
[05:53:01.0507342] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176819 to 0.9419403
[05:53:01.0652906] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176738 to 0.9419495
[05:53:01.0755697] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176723 to 0.9419681
[05:53:01.0856665] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17675 to 0.9419866
[05:53:01.0951383] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176668 to 0.9419959
[05:53:01.1059971] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176708 to 0.9420143
[05:53:01.1162049] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176625 to 0.9420236
[05:53:01.1267942] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176667 to 0.9420421
[05:53:01.1365842] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176583 to 0.9420514
[05:53:01.1486582] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176626 to 0.9420699
[05:53:01.1585861] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176541 to 0.9420792
[05:53:01.1692273] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176585 to 0.9420977
[05:53:01.1784292] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176499 to 0.942107
[05:53:01.1899510] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176544 to 0.9421255
[05:53:01.1989508] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176457 to 0.9421347
[05:53:01.2106618] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176503 to 0.9421533
[05:53:01.2210690] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176415 to 0.9421625
[05:53:01.2315649] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176462 to 0.9421811
[05:53:01.2421162] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176373 to 0.9421903
[05:53:01.2532095] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176421 to 0.9422088
[05:53:01.2628434] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176331 to 0.9422181
[05:53:01.2725911] [Info   :mrgrm7.LethalCasino] TakeTurnAsPlayerServerRpc: Player 2 stand
[05:53:01.2725911] [Info   :mrgrm7.LethalCasino] DestroyBetControlsClientRpc - destroying bet controls for player 2
[05:53:01.2725911] [Info   :mrgrm7.LethalCasino] Animation will run at 1.5
[05:53:01.2725911] [Info   :mrgrm7.LethalCasino] Animation will run at 3
[05:53:01.2737382] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17638 to 0.9422366
[05:53:01.2836914] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176289 to 0.9422458
[05:53:01.2933164] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17634 to 0.9422644
[05:53:01.3043962] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176247 to 0.9422736
[05:53:01.3143209] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176299 to 0.9422922
[05:53:01.3250795] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176206 to 0.9423014
[05:53:01.3376918] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176258 to 0.9423199
[05:53:01.3382121] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:53:01.3387316] [Debug  :   Coroner] Query successful!True
[05:53:01.3387316] [Debug  :   Coroner] Handling generic fall damage...
[05:53:01.3387316] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:53:01.3462467] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176164 to 0.9423292
[05:53:01.3574741] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176217 to 0.9423477
[05:53:01.3697770] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176122 to 0.9423569
[05:53:01.3809659] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176108 to 0.9423755
[05:53:01.3912643] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176149 to 0.942394
[05:53:01.4018404] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176053 to 0.9424033
[05:53:01.4123599] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176108 to 0.9424218
[05:53:01.4215187] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176011 to 0.942431
[05:53:01.4321074] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176068 to 0.9424496
[05:53:01.4431042] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17597 to 0.9424588
[05:53:01.4533936] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176027 to 0.9424773
[05:53:01.4635816] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175928 to 0.9424866
[05:53:01.4743494] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175987 to 0.9425051
[05:53:01.4842413] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175887 to 0.9425144
[05:53:01.4968659] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175946 to 0.9425329
[05:53:01.5055352] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175846 to 0.9425421
[05:53:01.5178201] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175905 to 0.9425607
[05:53:01.5262455] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175804 to 0.9425699
[05:53:01.5382270] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175865 to 0.9425884
[05:53:01.5464906] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175763 to 0.9425977
[05:53:01.5582062] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175824 to 0.9426162
[05:53:01.5686359] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175722 to 0.9426255
[05:53:01.5811768] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175784 to 0.942644
[05:53:01.5887661] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17568 to 0.9426532
[05:53:01.6002346] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175743 to 0.9426718
[05:53:01.6082351] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175639 to 0.942681
[05:53:01.6214171] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175703 to 0.9426996
[05:53:01.6297310] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175598 to 0.9427088
[05:53:01.6422027] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175663 to 0.9427273
[05:53:01.6502059] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175557 to 0.9427366
[05:53:01.6626556] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175622 to 0.9427551
[05:53:01.6717717] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175516 to 0.9427643
[05:53:01.6822545] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175582 to 0.9427829
[05:53:01.6929026] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175475 to 0.9427921
[05:53:01.7036218] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175542 to 0.9428107
[05:53:01.7129306] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175434 to 0.94282
[05:53:01.7249707] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175501 to 0.9428384
[05:53:01.7341595] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175393 to 0.9428477
[05:53:01.7454918] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175461 to 0.9428663
[05:53:01.7572613] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175352 to 0.9428755
[05:53:01.7657718] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175421 to 0.942894
[05:53:01.7752470] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175311 to 0.9429033
[05:53:01.7866984] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175381 to 0.9429218
[05:53:01.7957302] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17527 to 0.9429311
[05:53:01.8047307] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175341 to 0.9429496
[05:53:01.8143404] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175314 to 0.9429588
[05:53:01.8250363] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175215 to 0.9429681
[05:53:01.8361449] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175287 to 0.9429866
[05:53:01.8439637] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175174 to 0.9429958
[05:53:01.8567063] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175247 to 0.9430144
[05:53:01.8654408] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175134 to 0.9430236
[05:53:01.8778163] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175207 to 0.9430422
[05:53:01.8870439] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175093 to 0.9430514
[05:53:01.8991442] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175167 to 0.9430699
[05:53:01.9086702] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175052 to 0.9430792
[05:53:01.9218611] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175127 to 0.9430977
[05:53:01.9297412] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175012 to 0.9431069
[05:53:01.9403437] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175086 to 0.9431255
[05:53:01.9495541] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174971 to 0.9431347
[05:53:01.9612002] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175047 to 0.9431533
[05:53:01.9701750] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17493 to 0.9431625
[05:53:01.9823733] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175007 to 0.943181
[05:53:01.9924831] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17489 to 0.9431903
[05:53:02.0031802] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174967 to 0.9432088
[05:53:02.0131062] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174849 to 0.9432181
[05:53:02.0232135] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174927 to 0.9432366
[05:53:02.0327713] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174809 to 0.9432458
[05:53:02.0434185] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174887 to 0.9432644
[05:53:02.0535464] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174768 to 0.9432736
[05:53:02.0647903] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174847 to 0.9432921
[05:53:02.0768406] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174727 to 0.9433014
[05:53:02.0852945] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174807 to 0.9433199
[05:53:02.0973538] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174687 to 0.9433292
[05:53:02.1067674] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174767 to 0.9433477
[05:53:02.1167176] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174646 to 0.943357
[05:53:02.1196742] [Info   :GeneralImprovements] Applied 2 queued monitor changes.
[05:53:02.1266715] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174727 to 0.9433755
[05:53:02.1375843] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174606 to 0.9433847
[05:53:02.1480519] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174688 to 0.9434032
[05:53:02.1592452] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174566 to 0.9434125
[05:53:02.1689900] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174648 to 0.943431
[05:53:02.1700848] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:53:02.1700848] [Debug  :   Coroner] Query successful!True
[05:53:02.1706035] [Debug  :   Coroner] Handling generic fall damage...
[05:53:02.1706035] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:53:02.1787648] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174525 to 0.9434403
[05:53:02.1898757] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174608 to 0.9434589
[05:53:02.2006671] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174485 to 0.9434681
[05:53:02.2104760] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174568 to 0.9434866
[05:53:02.2207270] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174444 to 0.9434959
[05:53:02.2310856] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174529 to 0.9435144
[05:53:02.2411413] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174404 to 0.9435236
[05:53:02.2515197] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174489 to 0.9435422
[05:53:02.2631683] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174364 to 0.9435514
[05:53:02.2714646] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174449 to 0.94357
[05:53:02.2810465] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174423 to 0.9435792
[05:53:02.2906569] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174311 to 0.9435885
[05:53:02.3014635] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174396 to 0.943607
[05:53:02.3106563] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17427 to 0.9436163
[05:53:02.3226599] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174357 to 0.9436347
[05:53:02.3333004] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17423 to 0.943644
[05:53:02.3417938] [Debug  :mrgrm7.LethalCasino] player cannot drink beer, already used up
[05:53:02.3427937] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174317 to 0.9436625
[05:53:02.3523118] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17419 to 0.9436718
[05:53:02.3626677] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174278 to 0.9436903
[05:53:02.3742001] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17415 to 0.9436995
[05:53:02.3838192] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174238 to 0.9437181
[05:53:02.3940050] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17411 to 0.9437274
[05:53:02.4051777] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174199 to 0.9437459
[05:53:02.4154559] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17407 to 0.9437551
[05:53:02.4258705] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174159 to 0.9437736
[05:53:02.4353340] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174029 to 0.9437829
[05:53:02.4463353] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17412 to 0.9438014
[05:53:02.4571941] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17399 to 0.9438107
[05:53:02.4672641] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17408 to 0.9438292
[05:53:02.4778611] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173949 to 0.9438384
[05:53:02.4885655] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174041 to 0.943857
[05:53:02.4983922] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17391 to 0.9438663
[05:53:02.5096836] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174001 to 0.9438847
[05:53:02.5202346] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17387 to 0.943894
[05:53:02.5297525] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173962 to 0.9439125
[05:53:02.5404294] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17383 to 0.9439217
[05:53:02.5504985] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173922 to 0.9439403
[05:53:02.5614571] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17379 to 0.9439496
[05:53:02.5719692] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173883 to 0.9439681
[05:53:02.5833418] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17375 to 0.9439774
[05:53:02.5923486] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173844 to 0.9439958
[05:53:02.6026635] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17371 to 0.9440051
[05:53:02.6147200] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173805 to 0.9440237
[05:53:02.6242397] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17367 to 0.9440329
[05:53:02.6348441] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173765 to 0.9440514
[05:53:02.6443620] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173631 to 0.9440607
[05:53:02.6544882] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173726 to 0.9440792
[05:53:02.6644438] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173591 to 0.9440885
[05:53:02.6764752] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173687 to 0.944107
[05:53:02.6839519] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173551 to 0.9441162
[05:53:02.6976398] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173647 to 0.9441348
[05:53:02.7056920] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173511 to 0.944144
[05:53:02.7182211] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173608 to 0.9441625
[05:53:02.7272728] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173472 to 0.9441718
[05:53:02.7385651] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173569 to 0.9441903
[05:53:02.7476466] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173432 to 0.9441996
[05:53:02.7599728] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17353 to 0.9442181
[05:53:02.7682342] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173392 to 0.9442273
[05:53:02.7803059] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173491 to 0.9442459
[05:53:02.7888937] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173352 to 0.9442551
[05:53:02.8015596] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173451 to 0.9442737
[05:53:02.8097041] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173313 to 0.9442829
[05:53:02.8232596] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173412 to 0.9443014
[05:53:02.8331698] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173273 to 0.9443107
[05:53:02.8438113] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173373 to 0.9443292
[05:53:02.8537813] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173234 to 0.9443384
[05:53:02.8634266] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173334 to 0.944357
[05:53:02.8733923] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173194 to 0.9443663
[05:53:02.8843929] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173295 to 0.9443848
[05:53:02.8945165] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173155 to 0.944394
[05:53:02.9071946] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173256 to 0.9444125
[05:53:02.9176624] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173115 to 0.9444218
[05:53:02.9267823] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173217 to 0.9444403
[05:53:02.9412622] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173076 to 0.9444495
[05:53:02.9503819] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173062 to 0.9444681
[05:53:02.9615525] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173152 to 0.9444866
[05:53:02.9700923] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=False
[05:53:02.9700923] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17301 to 0.9444959
[05:53:02.9827684] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173113 to 0.9445144
[05:53:02.9925323] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17297 to 0.9445236
[05:53:03.0023335] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173074 to 0.9445422
[05:53:03.0166514] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172931 to 0.9445514
[05:53:03.0255270] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172918 to 0.9445699
[05:53:03.0375339] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173009 to 0.9445885
[05:53:03.0475080] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172866 to 0.9445977
[05:53:03.0582973] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172971 to 0.9446163
[05:53:03.0684352] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172826 to 0.9446255
[05:53:03.0792659] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172932 to 0.944644
[05:53:03.0931084] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172668 to 0.9446533
[05:53:03.1033624] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172893 to 0.944681
[05:53:03.1133369] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172854 to 0.9446903
[05:53:03.1235720] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172722 to 0.9446996
[05:53:03.1341207] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172828 to 0.9447181
[05:53:03.1454740] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172682 to 0.9447273
[05:53:03.1545736] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172789 to 0.9447458
[05:53:03.1642335] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172643 to 0.9447551
[05:53:03.1763881] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172751 to 0.9447737
[05:53:03.1848496] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172604 to 0.9447829
[05:53:03.1981419] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172712 to 0.9448014
[05:53:03.2056075] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172565 to 0.9448107
[05:53:03.2180831] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172673 to 0.9448292
[05:53:03.2263587] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172525 to 0.9448385
[05:53:03.2386588] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172634 to 0.944857
[05:53:03.2482116] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172486 to 0.9448662
[05:53:03.2623467] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172596 to 0.9448848
[05:53:03.2732201] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172447 to 0.944894
[05:53:03.2827926] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172434 to 0.9449126
[05:53:03.2914059] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172531 to 0.9449311
[05:53:03.3022184] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172506 to 0.9449403
[05:53:03.3102458] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172369 to 0.9449496
[05:53:03.3237734] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17248 to 0.9449681
[05:53:03.3365710] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17233 to 0.9449773
[05:53:03.3457907] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172317 to 0.9449959
[05:53:03.3569837] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172415 to 0.9450144
[05:53:03.3645995] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172265 to 0.9450237
[05:53:03.3777021] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172377 to 0.9450422
[05:53:03.3862255] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172226 to 0.9450514
[05:53:03.3987431] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172338 to 0.94507
[05:53:03.4067858] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172187 to 0.9450792
[05:53:03.4193268] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.1723 to 0.9450977
[05:53:03.4289748] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172148 to 0.945107
[05:53:03.4422916] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172261 to 0.9451255
[05:53:03.4529052] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172109 to 0.9451348
[05:53:03.4628171] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172096 to 0.9451533
[05:53:03.4750188] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172197 to 0.9451718
[05:53:03.4842333] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172044 to 0.9451811
[05:53:03.4994555] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172159 to 0.9451996
[05:53:03.5093088] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172005 to 0.9452088
[05:53:03.5198270] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171992 to 0.9452273
[05:53:03.5296271] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172095 to 0.9452459
[05:53:03.5397215] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17194 to 0.9452552
[05:53:03.5521035] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172056 to 0.9452736
[05:53:03.5658001] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171902 to 0.9452829
[05:53:03.5760670] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171889 to 0.9453014
[05:53:03.5851763] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171992 to 0.94532
[05:53:03.5950520] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171837 to 0.9453292
[05:53:03.6068352] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171954 to 0.9453477
[05:53:03.6164424] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171798 to 0.945357
[05:53:03.6274433] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171916 to 0.9453755
[05:53:03.6375234] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171759 to 0.9453847
[05:53:03.6478888] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171877 to 0.9454033
[05:53:03.6595214] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171721 to 0.9454125
[05:53:03.6716634] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171839 to 0.9454311
[05:53:03.6841718] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171682 to 0.9454403
[05:53:03.6931786] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171669 to 0.9454588
[05:53:03.7042899] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171775 to 0.9454774
[05:53:03.7139163] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171618 to 0.9454866
[05:53:03.7287407] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171737 to 0.9455051
[05:53:03.7401120] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171579 to 0.9455144
[05:53:03.7480491] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171566 to 0.9455329
[05:53:03.7599058] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171673 to 0.9455515
[05:53:03.7684711] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171515 to 0.9455607
[05:53:03.7846718] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171635 to 0.9455792
[05:53:03.7933088] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171476 to 0.9455885
[05:53:03.8034894] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171759 to 0.9454959
[05:53:03.8140269] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.171871 to 0.9454032
[05:53:03.8225776] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172012 to 0.945357
[05:53:03.8358900] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17206 to 0.9452643
[05:53:03.8440735] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172202 to 0.9452181
[05:53:03.8573668] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17225 to 0.9451255
[05:53:03.8649591] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172392 to 0.9450792
[05:53:03.8773443] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172441 to 0.9449865
[05:53:03.8868607] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172582 to 0.9449403
[05:53:03.8990086] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172631 to 0.9448476
[05:53:03.9073923] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172774 to 0.9448014
[05:53:03.9198818] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172823 to 0.9447088
[05:53:03.9273998] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.172965 to 0.9446626
[05:53:03.9400021] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173014 to 0.9445699
[05:53:03.9485856] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173157 to 0.9445237
[05:53:03.9607510] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173206 to 0.944431
[05:53:03.9697943] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17335 to 0.9443848
[05:53:03.9822993] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173399 to 0.9442921
[05:53:03.9913149] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173542 to 0.9442458
[05:53:04.0022161] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173592 to 0.9441532
[05:53:04.0122334] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173736 to 0.9441069
[05:53:04.0225209] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173785 to 0.9440143
[05:53:04.0319135] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17393 to 0.9439681
[05:53:04.0414532] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.173979 to 0.9438754
[05:53:04.0510386] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174109 to 0.9438291
[05:53:04.0601580] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174189 to 0.9437829
[05:53:04.0708023] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174238 to 0.9436903
[05:53:04.0812004] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174383 to 0.9436439
[05:53:04.0924888] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174433 to 0.9435513
[05:53:04.1010148] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174579 to 0.943505
[05:53:04.1131386] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174629 to 0.9434124
[05:53:04.1227353] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174774 to 0.9433662
[05:53:04.1338808] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174824 to 0.9432735
[05:53:04.1445740] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.174971 to 0.9432273
[05:53:04.1551687] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175021 to 0.9431346
[05:53:04.1657329] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175167 to 0.9430884
[05:53:04.1773665] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175217 to 0.9429958
[05:53:04.1853750] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175364 to 0.9429495
[05:53:04.1982232] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175414 to 0.9428569
[05:53:04.2062253] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175562 to 0.9428106
[05:53:04.2186645] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175612 to 0.9427181
[05:53:04.2272319] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175759 to 0.9426717
[05:53:04.2398157] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17581 to 0.9425792
[05:53:04.2488812] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.175958 to 0.9425329
[05:53:04.2508814] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:53:04.2606892] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176008 to 0.9424403
[05:53:04.2694999] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176157 to 0.942394
[05:53:04.2704473] [Info   :mrgrm7.LethalCasino] Triggering dealer turn
[05:53:04.2704473] [Info   :mrgrm7.LethalCasino] Dealer preparing for state change
[05:53:04.2704473] [Info   :mrgrm7.LethalCasino] Dealer is dealing another card
[05:53:04.2704473] [Info   :mrgrm7.LethalCasino] Animation will run at 2
[05:53:04.2816905] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176207 to 0.9423013
[05:53:04.2902321] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176356 to 0.9422551
[05:53:04.3017656] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176407 to 0.9421625
[05:53:04.3103181] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176556 to 0.9421161
[05:53:04.3223834] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176607 to 0.9420236
[05:53:04.3324931] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176756 to 0.9419773
[05:53:04.3422652] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176807 to 0.9418846
[05:53:04.3526336] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.176957 to 0.9418384
[05:53:04.3637594] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177007 to 0.9417458
[05:53:04.3722995] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177158 to 0.9416995
[05:53:04.3834913] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177209 to 0.9416069
[05:53:04.3934663] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177359 to 0.9415606
[05:53:04.4041907] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17741 to 0.9414679
[05:53:04.4139526] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177561 to 0.9414217
[05:53:04.4253509] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177613 to 0.9413291
[05:53:04.4258996] [Info   :GeneralImprovements] Updated ship scrap total monitors to $904 (17 items).
[05:53:04.4361492] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177764 to 0.9412828
[05:53:04.4462009] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177815 to 0.9411901
[05:53:04.4555142] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.177967 to 0.9411439
[05:53:04.4670266] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.178018 to 0.9410513
[05:53:04.4766915] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17817 to 0.9410051
[05:53:04.4872651] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.178221 to 0.9409124
[05:53:04.4972866] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.178374 to 0.9408662
[05:53:04.5088257] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.178425 to 0.9407734
[05:53:04.5175758] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.178578 to 0.9407272
[05:53:04.5261617] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17863 to 0.9406346
[05:53:04.5378896] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.178766 to 0.9405884
[05:53:04.5451792] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.178851 to 0.940542
[05:53:04.5547222] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.178903 to 0.9404494
[05:53:04.5642370] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17904 to 0.9404032
[05:53:04.5722954] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.179125 to 0.9403569
[05:53:04.5804185] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.179177 to 0.9402643
[05:53:04.5868823] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.179314 to 0.940218
[05:53:04.5954031] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.179383 to 0.9401718
[05:53:04.6022574] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.179452 to 0.9401255
[05:53:04.6085248] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.179521 to 0.9400792
[05:53:04.6164853] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.17959 to 0.9400329
[05:53:04.6229934] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.179659 to 0.9399866
[05:53:04.6295869] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.179727 to 0.9399403
[05:53:04.6379229] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.179797 to 0.939894
[05:53:04.6451022] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.179866 to 0.9398477
[05:53:04.6550015] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.179935 to 0.9398015
[05:53:04.6639555] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.180021 to 0.9397551
[05:53:04.6711117] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.180073 to 0.9396625
[05:53:04.6781117] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.180212 to 0.9396162
[05:53:04.6851132] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.180281 to 0.9395699
[05:53:04.6936403] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.180351 to 0.9395236
[05:53:04.7001576] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.18042 to 0.9394773
[05:53:04.7096725] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.18049 to 0.939431
[05:53:04.7176731] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.180577 to 0.9393848
[05:53:04.7252764] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.180629 to 0.9392921
[05:53:04.7325340] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.180769 to 0.9392458
[05:53:04.7390866] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.180839 to 0.9391995
[05:53:04.7456012] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.180909 to 0.9391533
[05:53:04.7537546] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.180978 to 0.9391069
[05:53:04.7601444] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.181049 to 0.9390606
[05:53:04.7661457] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.181118 to 0.9390143
[05:53:04.7737802] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.181189 to 0.938968
[05:53:04.7820634] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.181259 to 0.9389217
[05:53:04.7892343] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.181329 to 0.9388754
[05:53:04.7975206] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.181399 to 0.9388292
[05:53:04.8036090] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.181469 to 0.9387828
[05:53:04.8141485] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.18154 to 0.9387366
[05:53:04.8223416] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.181627 to 0.9386902
[05:53:04.8305083] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.181681 to 0.9385977
[05:53:04.8367330] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.181822 to 0.9385513
[05:53:04.8430299] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.181893 to 0.9385051
[05:53:04.8515465] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.181963 to 0.9384587
[05:53:04.8586425] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.182034 to 0.9384124
[05:53:04.8658204] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.182105 to 0.9383661
[05:53:04.8744583] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.182175 to 0.9383199
[05:53:04.8812013] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.182246 to 0.9382735
[05:53:04.8906362] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.182317 to 0.9382272
[05:53:04.8997661] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.182406 to 0.9381809
[05:53:04.9069304] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.182459 to 0.9380884
[05:53:04.9154484] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.182602 to 0.938042
[05:53:04.9233204] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.182673 to 0.9379958
[05:53:04.9321251] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.182744 to 0.9379495
[05:53:04.9407723] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.182833 to 0.9379032
[05:53:04.9500301] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.182887 to 0.9378106
[05:53:04.9611597] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.18303 to 0.9377643
[05:53:04.9682120] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.183119 to 0.937718
[05:53:04.9772606] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.183173 to 0.9376253
[05:53:04.9847784] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.183316 to 0.9375791
[05:53:04.9961948] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.183388 to 0.9375328
[05:53:05.0051961] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.183477 to 0.9374865
[05:53:05.0164982] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.183531 to 0.9373939
[05:53:05.0251172] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.183693 to 0.9373476
[05:53:05.0381612] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.183747 to 0.937255
[05:53:05.0471980] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.183909 to 0.9372087
[05:53:05.0582582] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.183963 to 0.9371161
[05:53:05.0667106] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.184126 to 0.9370698
[05:53:05.0795562] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.18418 to 0.9369772
[05:53:05.0887234] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.184343 to 0.936931
[05:53:05.1009584] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.184397 to 0.9368383
[05:53:05.1094012] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.184561 to 0.9367921
[05:53:05.1214737] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.184615 to 0.9366995
[05:53:05.1293188] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.184779 to 0.9366532
[05:53:05.1419213] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.184834 to 0.9365605
[05:53:05.1505649] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.184997 to 0.9365143
[05:53:05.1630719] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.185052 to 0.9364216
[05:53:05.1714526] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.185217 to 0.9363753
[05:53:05.1826586] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.185272 to 0.9362828
[05:53:05.1923417] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.185436 to 0.9362364
[05:53:05.2003440] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.185491 to 0.9361439
[05:53:05.2110931] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.185638 to 0.9360975
[05:53:05.2210281] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.18573 to 0.9360512
[05:53:05.2323071] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.185785 to 0.9359587
[05:53:05.2419891] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.185951 to 0.9359124
[05:53:05.2519905] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.186006 to 0.9358197
[05:53:05.2617593] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.186172 to 0.9357734
[05:53:05.2727947] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.186227 to 0.9356809
[05:53:05.2813744] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.186394 to 0.9356346
[05:53:05.2899011] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.186449 to 0.935542
[05:53:05.3014060] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.186597 to 0.9354957
[05:53:05.3094059] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.18669 to 0.9354495
[05:53:05.3237006] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.186746 to 0.9353568
[05:53:05.3322248] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.186913 to 0.9353105
[05:53:05.3424226] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.186969 to 0.9352179
[05:53:05.3528294] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.187136 to 0.9351716
[05:53:05.3635694] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.187192 to 0.935079
[05:53:05.3730752] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.18736 to 0.9350327
[05:53:05.3837706] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.187416 to 0.9349401
[05:53:05.3930292] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.187585 to 0.9348938
[05:53:05.4010457] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.187641 to 0.9348012
[05:53:05.4115696] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.187791 to 0.9347549
[05:53:05.4205692] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.187885 to 0.9347087
[05:53:05.4321474] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.187941 to 0.934616
[05:53:05.4411476] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.18811 to 0.9345698
[05:53:05.4496026] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.188166 to 0.9344772
[05:53:05.4613025] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.188317 to 0.9344308
[05:53:05.4693320] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.188412 to 0.9343846
[05:53:05.4819910] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.188468 to 0.934292
[05:53:05.4919919] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.188638 to 0.9342457
[05:53:05.5018125] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.188695 to 0.9341531
[05:53:05.5119704] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.188866 to 0.9341068
[05:53:05.5205616] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.188922 to 0.9340142
[05:53:05.5298285] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.189074 to 0.9339679
[05:53:05.5386954] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.189169 to 0.9339216
[05:53:05.5506130] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.189226 to 0.933829
[05:53:05.5590366] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.189398 to 0.9337828
[05:53:05.5665584] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.189455 to 0.9336901
[05:53:05.5794986] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.189607 to 0.9336438
[05:53:05.5872960] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.189703 to 0.9335976
[05:53:05.6000690] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.18976 to 0.9335049
[05:53:05.6122311] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.189932 to 0.9334586
[05:53:05.6246513] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.190009 to 0.9333661
[05:53:05.6339488] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.190143 to 0.9332735
[05:53:05.6433655] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.190316 to 0.9332271
[05:53:05.6546748] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.190374 to 0.9331346
[05:53:05.6639581] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.190547 to 0.9330882
[05:53:05.6729583] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.190605 to 0.9329956
[05:53:05.6824696] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.190759 to 0.9329494
[05:53:05.6914773] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.190856 to 0.9329031
[05:53:05.6985689] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.190914 to 0.9328105
[05:53:05.7101308] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.191068 to 0.9327642
[05:53:05.7189277] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.191166 to 0.9327179
[05:53:05.7290972] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.191223 to 0.9326252
[05:53:05.7407377] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.191379 to 0.932579
[05:53:05.7479720] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.191476 to 0.9325327
[05:53:05.7594143] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.191534 to 0.9324401
[05:53:05.7673991] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.19171 to 0.9323938
[05:53:05.7810773] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.191768 to 0.9323012
[05:53:05.7890545] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Garbage lid : [G]
New: Drop Garbage lid : [G​]
[05:53:05.7890545] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.191944 to 0.932255
[05:53:05.8010093] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.192002 to 0.9321623
[05:53:05.8100102] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.192178 to 0.932116
[05:53:05.8220713] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.192236 to 0.9320235
[05:53:05.8312235] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.192413 to 0.9319772
[05:53:05.8422010] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.192472 to 0.9318845
[05:53:05.8513786] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.192649 to 0.9318382
[05:53:05.8628503] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.192707 to 0.9317456
[05:53:05.8713180] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.192885 to 0.9316993
[05:53:05.8793717] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.192943 to 0.9316068
[05:53:05.8921222] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.193121 to 0.9315605
[05:53:05.8931224] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Garbage lid : [G]
New: Drop Garbage lid : [G​]
[05:53:05.9001253] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.19318 to 0.9314679
[05:53:05.9115088] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.193338 to 0.9314216
[05:53:05.9205753] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.193438 to 0.9313753
[05:53:05.9320793] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.193496 to 0.9312827
[05:53:05.9412729] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.193676 to 0.9312364
[05:53:05.9508275] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.193735 to 0.9311438
[05:53:05.9615533] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.193893 to 0.9310975
[05:53:05.9690635] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.193994 to 0.9310513
[05:53:05.9822108] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.194052 to 0.9309586
[05:53:05.9910166] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.194233 to 0.9309123
[05:53:06.0016601] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.194292 to 0.9308197
[05:53:06.0106597] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.194472 to 0.9307734
[05:53:06.0182552] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.194531 to 0.9306808
[05:53:06.0299396] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.194692 to 0.9306346
[05:53:06.0389871] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.194792 to 0.9305882
[05:53:06.0497649] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.194852 to 0.9304956
[05:53:06.0601805] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.195033 to 0.9304493
[05:53:06.0684461] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.195093 to 0.9303567
[05:53:06.0795165] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.195254 to 0.9303105
[05:53:06.0865173] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.195355 to 0.9302642
[05:53:06.0995735] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.195415 to 0.9301715
[05:53:06.1071229] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.195597 to 0.9301252
[05:53:06.1215626] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.195657 to 0.9300327
[05:53:06.1294345] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.19584 to 0.9299864
[05:53:06.1421831] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.1959 to 0.9298937
[05:53:06.1501141] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.196083 to 0.9298475
[05:53:06.1621869] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.196143 to 0.9297549
[05:53:06.1723643] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.196326 to 0.9297086
[05:53:06.1829013] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.196387 to 0.929616
[05:53:06.1927843] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.196571 to 0.9295697
[05:53:06.2013182] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.196631 to 0.9294771
[05:53:06.2104531] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.196794 to 0.9294308
[05:53:06.2199117] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.196897 to 0.9293845
[05:53:06.2308296] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.196958 to 0.9292918
[05:53:06.2407019] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.197143 to 0.9292456
[05:53:06.2490707] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.197203 to 0.929153
[05:53:06.2597241] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.197367 to 0.9291067
[05:53:06.2674966] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.197471 to 0.9290604
[05:53:06.2807327] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.197531 to 0.9289678
[05:53:06.2817338] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: deck is empty, resetting position
[05:53:06.2817338] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:53:06.2817338] [Info   :mrgrm7.LethalCasino] Dealer preparing for state change
[05:53:06.2817338] [Info   :mrgrm7.LethalCasino] Dealer is done
[05:53:06.2817338] [Info   :mrgrm7.LethalCasino] Animation will run at 3
[05:53:06.2907857] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.197717 to 0.9289216
[05:53:06.3014128] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.197778 to 0.928829
[05:53:06.3108380] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.197965 to 0.9287826
[05:53:06.3222510] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.198026 to 0.9286901
[05:53:06.3317124] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.198212 to 0.9286438
[05:53:06.3431198] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.198273 to 0.9285511
[05:53:06.3526790] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.198461 to 0.9285049
[05:53:06.3632832] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.198522 to 0.9284123
[05:53:06.3727425] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.19871 to 0.928366
[05:53:06.3837616] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.198771 to 0.9282734
[05:53:06.3930233] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.198959 to 0.9282271
[05:53:06.4046472] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.19902 to 0.9281345
[05:53:06.4147438] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.199209 to 0.9280881
[05:53:06.4257439] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.199271 to 0.9279956
[05:53:06.4363401] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.19946 to 0.9279493
[05:53:06.4465494] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.199521 to 0.9278567
[05:53:06.4551341] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.199711 to 0.9278104
[05:53:06.4675208] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.199772 to 0.9277178
[05:53:06.4766257] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.199962 to 0.9276715
[05:53:06.4879259] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.200024 to 0.9275789
[05:53:06.4970022] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.200215 to 0.9275326
[05:53:06.5049654] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.200276 to 0.92744
[05:53:06.5164889] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.200445 to 0.9273937
[05:53:06.5255420] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.200552 to 0.9273474
[05:53:06.5380894] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.200614 to 0.9272549
[05:53:06.5457248] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.200805 to 0.9272085
[05:53:06.5586630] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.200867 to 0.927116
[05:53:06.5672493] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.201059 to 0.9270697
[05:53:06.5790755] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.201121 to 0.9269771
[05:53:06.5881347] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.201314 to 0.9269308
[05:53:06.6001976] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.201376 to 0.9268382
[05:53:06.6084402] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.201569 to 0.9267918
[05:53:06.6212868] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.201631 to 0.9266993
[05:53:06.6288126] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.201825 to 0.926653
[05:53:06.6382462] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.201887 to 0.9265604
[05:53:06.6473630] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.202058 to 0.9265141
[05:53:06.6566644] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.202166 to 0.9264678
[05:53:06.6654335] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.202229 to 0.9263752
[05:53:06.6764335] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.2024 to 0.926329
[05:53:06.6842142] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.202509 to 0.9262827
[05:53:06.6980314] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.202572 to 0.92619
[05:53:06.7055467] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.202767 to 0.9261438
[05:53:06.7186563] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.20283 to 0.9260512
[05:53:06.7269411] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.203025 to 0.9260048
[05:53:06.7398244] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.203089 to 0.9259123
[05:53:06.7468594] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.203284 to 0.9258659
[05:53:06.7605308] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.203348 to 0.9257734
[05:53:06.7681024] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.203544 to 0.9257271
[05:53:06.7811183] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.203607 to 0.9256344
[05:53:06.7892049] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.203804 to 0.9255882
[05:53:06.8014528] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.203867 to 0.9254956
[05:53:06.8089809] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.204064 to 0.9254493
[05:53:06.8198456] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.204128 to 0.9253567
[05:53:06.8284383] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.204302 to 0.9253104
[05:53:06.8389243] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.204412 to 0.9252641
[05:53:06.8486124] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.204476 to 0.9251716
[05:53:06.8571181] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.204674 to 0.9251252
[05:53:06.8655587] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.204739 to 0.9250326
[05:53:06.8777652] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.204914 to 0.9249863
[05:53:06.8853435] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.205025 to 0.92494
[05:53:06.8992748] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.205089 to 0.9248474
[05:53:06.9076380] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.205288 to 0.9248011
[05:53:06.9201978] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.205352 to 0.9247085
[05:53:06.9283863] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.205552 to 0.9246622
[05:53:06.9408497] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.205616 to 0.9245697
[05:53:06.9490819] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.205816 to 0.9245233
[05:53:06.9607237] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.205881 to 0.9244307
[05:53:06.9695838] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.206081 to 0.9243845
[05:53:06.9821939] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.206146 to 0.9242918
[05:53:06.9923227] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.206347 to 0.9242456
[05:53:07.0032325] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.206412 to 0.924153
[05:53:07.0120531] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.206613 to 0.9241067
[05:53:07.0231100] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.206678 to 0.9240141
[05:53:07.0324098] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.20688 to 0.9239678
[05:53:07.0437286] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.206945 to 0.9238752
[05:53:07.0540989] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.207147 to 0.9238289
[05:53:07.0643050] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.207212 to 0.9237363
[05:53:07.0737438] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.207415 to 0.92369
[05:53:07.0848195] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.20748 to 0.9235974
[05:53:07.0945087] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.207684 to 0.9235511
[05:53:07.1058691] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.207749 to 0.9234585
[05:53:07.1162345] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.207953 to 0.9234122
[05:53:07.1244299] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.208018 to 0.9233196
[05:53:07.1340942] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.208198 to 0.9232733
[05:53:07.1447186] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.208312 to 0.923227
[05:53:07.1545864] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.208378 to 0.9231344
[05:53:07.1637203] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.208583 to 0.9230881
[05:53:07.1749311] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.208649 to 0.9229955
[05:53:07.1841023] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.20883 to 0.9229493
[05:53:07.1935501] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.208944 to 0.9229029
[05:53:07.2040848] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.20901 to 0.9228104
[05:53:07.2135980] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.209216 to 0.9227641
[05:53:07.2240305] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.209282 to 0.9226714
[05:53:07.2338312] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.209489 to 0.9226252
[05:53:07.2453886] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.209555 to 0.9225325
[05:53:07.2561584] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.209762 to 0.9224862
[05:53:07.2657081] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.209828 to 0.9223937
[05:53:07.2761999] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.210036 to 0.9223474
[05:53:07.2862001] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.210102 to 0.9222547
[05:53:07.2952014] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.21031 to 0.9222085
[05:53:07.3041962] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.210376 to 0.9221159
[05:53:07.3146309] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.21056 to 0.9220696
[05:53:07.3249130] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.210676 to 0.9220234
[05:53:07.3378969] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.210743 to 0.9219307
[05:53:07.3471521] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.210952 to 0.9218844
[05:53:07.3584950] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.211019 to 0.9217918
[05:53:07.3679197] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.211228 to 0.9217455
[05:53:07.3789279] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.211295 to 0.9216529
[05:53:07.3866080] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.211505 to 0.9216067
[05:53:07.3998908] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.211572 to 0.921514
[05:53:07.4075478] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.211783 to 0.9214677
[05:53:07.4202049] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.21185 to 0.9213752
[05:53:07.4288127] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.212061 to 0.9213288
[05:53:07.4409640] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.212128 to 0.9212363
[05:53:07.4494775] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.212339 to 0.9211899
[05:53:07.4620695] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.212407 to 0.9210973
[05:53:07.4700635] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.212619 to 0.9210511
[05:53:07.4828480] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.212686 to 0.9209585
[05:53:07.4918444] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.212899 to 0.9209122
[05:53:07.5015182] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.212966 to 0.9208196
[05:53:07.5115856] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.213179 to 0.9207733
[05:53:07.5226419] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.213247 to 0.9206807
[05:53:07.5321425] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.21346 to 0.9206343
[05:53:07.5401989] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.213528 to 0.9205418
[05:53:07.5501974] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.213716 to 0.9204955
[05:53:07.5598732] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.213836 to 0.9204493
[05:53:07.5684034] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.213904 to 0.9203566
[05:53:07.5794142] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.214093 to 0.9203103
[05:53:07.5875409] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.214213 to 0.920264
[05:53:07.6000530] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.214281 to 0.9201714
[05:53:07.6081608] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.214496 to 0.9201251
[05:53:07.6213651] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.214565 to 0.9200325
[05:53:07.6288879] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.21478 to 0.9199862
[05:53:07.6415397] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.214849 to 0.9198936
[05:53:07.6495401] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.215065 to 0.9198474
[05:53:07.6628028] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.215134 to 0.9197547
[05:53:07.6721133] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.21535 to 0.9197085
[05:53:07.6823378] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.215419 to 0.9196159
[05:53:07.6921444] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.215636 to 0.9195696
[05:53:07.7001442] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.215705 to 0.919477
[05:53:07.7098356] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.215896 to 0.9194307
[05:53:07.7192607] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.216018 to 0.9193844
[05:53:07.7309549] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.216087 to 0.9192917
[05:53:07.7395832] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.216306 to 0.9192455
[05:53:07.7481156] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.216375 to 0.919153
[05:53:07.7602114] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.216567 to 0.9191067
[05:53:07.7679530] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.21669 to 0.9190603
[05:53:07.7811632] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.216759 to 0.9189678
[05:53:07.7884437] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.216979 to 0.9189215
[05:53:07.8010977] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.217048 to 0.9188289
[05:53:07.8090947] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.217268 to 0.9187827
[05:53:07.8225065] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.217337 to 0.91869
[05:53:07.8315719] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.217558 to 0.9186437
[05:53:07.8426801] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.217628 to 0.9185511
[05:53:07.8532426] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.217849 to 0.9185048
[05:53:07.8630727] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.217919 to 0.9184122
[05:53:07.8733039] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.21814 to 0.918366
[05:53:07.8833549] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.21821 to 0.9182733
[05:53:07.8935314] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.218432 to 0.918227
[05:53:07.9044042] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.218502 to 0.9181343
[05:53:07.9138441] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.218725 to 0.9180881
[05:53:07.9227868] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.218795 to 0.9179955
[05:53:07.9322414] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.218991 to 0.9179492
[05:53:07.9419483] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.219116 to 0.9179029
[05:53:07.9532069] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.219187 to 0.9178103
[05:53:07.9633128] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.21941 to 0.917764
[05:53:07.9746688] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.219481 to 0.9176714
[05:53:07.9842282] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.219705 to 0.9176251
[05:53:07.9962867] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.219776 to 0.9175324
[05:53:08.0041753] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.220001 to 0.9174862
[05:53:08.0169473] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.220072 to 0.9173936
[05:53:08.0250078] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.220297 to 0.9173473
[05:53:08.0379837] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.220368 to 0.9172547
[05:53:08.0459846] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.220593 to 0.9172084
[05:53:08.0585020] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.220665 to 0.9171159
[05:53:08.0666237] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.220891 to 0.9170696
[05:53:08.0792493] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.220962 to 0.9169769
[05:53:08.0871703] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.221189 to 0.9169307
[05:53:08.1007939] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.22126 to 0.9168381
[05:53:08.1093048] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.221487 to 0.9167918
[05:53:08.1219534] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.221559 to 0.9166992
[05:53:08.1296819] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.221787 to 0.9166529
[05:53:08.1415379] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.221859 to 0.9165603
[05:53:08.1506494] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.222087 to 0.9165139
[05:53:08.1624022] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.222159 to 0.9164214
[05:53:08.1731516] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.222388 to 0.9163752
[05:53:08.1826706] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.222459 to 0.9162825
[05:53:08.1925022] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.222689 to 0.9162362
[05:53:08.2033826] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.222761 to 0.9161437
[05:53:08.2127879] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.222991 to 0.9160973
[05:53:08.2239890] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.223063 to 0.9160047
[05:53:08.2329885] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.223294 to 0.9159585
[05:53:08.2449095] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.223366 to 0.9158658
[05:53:08.2538316] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.223597 to 0.9158196
[05:53:08.2653894] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.223669 to 0.915727
[05:53:08.2749344] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.223901 to 0.9156806
[05:53:08.2870237] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.223973 to 0.9155881
[05:53:08.2965451] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.224205 to 0.9155418
[05:53:08.3073632] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.224278 to 0.9154491
[05:53:08.3168554] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.224511 to 0.9154029
[05:53:08.3281970] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.224584 to 0.9153103
[05:53:08.3376941] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.224817 to 0.915264
[05:53:08.3485072] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.22489 to 0.9151714
[05:53:08.3585605] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.225123 to 0.9151251
[05:53:08.3698677] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.225196 to 0.9150325
[05:53:08.3786826] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.225431 to 0.9149863
[05:53:08.3906724] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.225504 to 0.9148936
[05:53:08.4001893] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.225739 to 0.9148473
[05:53:08.4115048] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.225812 to 0.9147547
[05:53:08.4203343] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.226047 to 0.9147084
[05:53:08.4323967] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.226121 to 0.9146159
[05:53:08.4418271] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.226357 to 0.9145696
[05:53:08.4528262] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.22643 to 0.9144769
[05:53:08.4621349] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.226667 to 0.9144307
[05:53:08.4732063] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.226741 to 0.9143381
[05:53:08.4845471] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.226977 to 0.9142918
[05:53:08.4958384] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.227051 to 0.9141992
[05:53:08.5039002] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.227289 to 0.9141529
[05:53:08.5166190] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.227363 to 0.9140603
[05:53:08.5251787] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.227601 to 0.914014
[05:53:08.5378210] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.227675 to 0.9139214
[05:53:08.5446077] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.227914 to 0.9138751
[05:53:08.5586508] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.227988 to 0.9137825
[05:53:08.5658289] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.228227 to 0.9137363
[05:53:08.5796786] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.228302 to 0.9136436
[05:53:08.5882608] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.228541 to 0.9135973
[05:53:08.6002768] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.228616 to 0.9135048
[05:53:08.6076320] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.228856 to 0.9134585
[05:53:08.6207239] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.228931 to 0.9133659
[05:53:08.6288931] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.229172 to 0.9133196
[05:53:08.6419805] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.229246 to 0.913227
[05:53:08.6492428] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.229488 to 0.9131807
[05:53:08.6628636] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.229563 to 0.913088
[05:53:08.6722578] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.229805 to 0.9130418
[05:53:08.6822572] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.22988 to 0.9129492
[05:53:08.6916919] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.230122 to 0.9129029
[05:53:08.7025505] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.230198 to 0.9128103
[05:53:08.7121487] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.230441 to 0.912764
[05:53:08.7240929] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.230516 to 0.9126714
[05:53:08.7342752] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.23076 to 0.9126251
[05:53:08.7448615] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.230836 to 0.9125324
[05:53:08.7541944] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.23108 to 0.9124862
[05:53:08.7652219] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.231156 to 0.9123936
[05:53:08.7753043] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.2314 to 0.9123473
[05:53:08.7862354] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.231476 to 0.9122548
[05:53:08.7957365] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.231721 to 0.9122085
[05:53:08.8066227] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.231797 to 0.9121158
[05:53:08.8162821] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.232043 to 0.9120696
[05:53:08.8244178] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.232119 to 0.9119769
[05:53:08.8449861] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.232397 to 0.9119307
[05:53:08.8571968] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.232442 to 0.9117917
[05:53:08.8679959] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.232797 to 0.9117455
[05:53:08.8817587] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.232874 to 0.9116528
[05:53:08.8908011] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.233121 to 0.9116065
[05:53:08.9060763] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.233229 to 0.9115138
[05:53:08.9162670] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.233447 to 0.9114213
[05:53:08.9268430] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.233632 to 0.9113287
[05:53:08.9403465] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.233881 to 0.9112824
[05:53:08.9489558] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.233989 to 0.9111897
[05:53:08.9611142] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.234176 to 0.9110972
[05:53:08.9700005] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.234426 to 0.9110509
[05:53:08.9817340] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.234503 to 0.9109583
[05:53:08.9911316] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.234753 to 0.910912
[05:53:09.0025912] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.234831 to 0.9108195
[05:53:09.0124579] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.235082 to 0.9107731
[05:53:09.0220327] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.23516 to 0.9106805
[05:53:09.0328505] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.235411 to 0.9106343
[05:53:09.0438591] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.235489 to 0.9105417
[05:53:09.0534475] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.235741 to 0.9104954
[05:53:09.0645984] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.235819 to 0.9104027
[05:53:09.0741819] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.236072 to 0.9103564
[05:53:09.0863126] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.23615 to 0.9102638
[05:53:09.0960131] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.236404 to 0.9102175
[05:53:09.1059341] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.236482 to 0.910125
[05:53:09.1162137] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.236736 to 0.9100787
[05:53:09.1275295] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.236814 to 0.9099861
[05:53:09.1380592] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.237069 to 0.9099399
[05:53:09.1470593] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.237147 to 0.9098471
[05:53:09.1565749] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.237402 to 0.9098009
[05:53:09.1684788] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.237481 to 0.9097084
[05:53:09.1780592] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.237737 to 0.909662
[05:53:09.1890516] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.237816 to 0.9095694
[05:53:09.1980060] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.238072 to 0.9095231
[05:53:09.2101545] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.238151 to 0.9094304
[05:53:09.2186685] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.238408 to 0.9093842
[05:53:09.2312270] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.238487 to 0.9092916
[05:53:09.2391930] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.238745 to 0.9092454
[05:53:09.2517134] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.238824 to 0.9091528
[05:53:09.2597146] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.239082 to 0.9091065
[05:53:09.2679089] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.239161 to 0.9090139
[05:53:09.2807977] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.239387 to 0.9089677
[05:53:09.2807977] [Info   :mrgrm7.LethalCasino] PlayWinSoundClientRpc: ChaChing
[05:53:09.2807977] [Info   :mrgrm7.LethalCasino] Animation will run at 5
[05:53:09.2885841] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.239533 to 0.9089214
[05:53:09.3024174] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Garbage lid : [G]
New: Drop Garbage lid : [G​]
[05:53:09.3024174] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.239613 to 0.9088287
[05:53:09.3109315] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.239872 to 0.9087825
[05:53:09.3223889] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.239952 to 0.9086899
[05:53:09.3313905] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.240212 to 0.9086435
[05:53:09.3414211] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.240292 to 0.9085509
[05:53:09.3514964] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.240553 to 0.9085047
[05:53:09.3630447] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.240633 to 0.908412
[05:53:09.3725914] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.240894 to 0.9083657
[05:53:09.3842062] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.240975 to 0.9082731
[05:53:09.3936680] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.241237 to 0.9082268
[05:53:09.4043661] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.241317 to 0.9081342
[05:53:09.4063025] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Garbage lid : [G]
New: Drop Garbage lid : [G​]
[05:53:09.4157316] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.241579 to 0.908088
[05:53:09.4256214] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.24166 to 0.9079954
[05:53:09.4348171] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.241923 to 0.9079491
[05:53:09.4465359] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.242004 to 0.9078565
[05:53:09.4562102] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.242268 to 0.9078102
[05:53:09.4677729] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.242349 to 0.9077176
[05:53:09.4767736] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.242613 to 0.9076713
[05:53:09.4874587] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.242694 to 0.9075787
[05:53:09.4976128] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.242959 to 0.9075325
[05:53:09.5094736] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.24304 to 0.9074398
[05:53:09.5196336] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.243306 to 0.9073935
[05:53:09.5301650] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.243387 to 0.9073008
[05:53:09.5402457] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.243654 to 0.9072546
[05:53:09.5507503] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.243735 to 0.907162
[05:53:09.5602233] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.244002 to 0.9071158
[05:53:09.5712602] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.244084 to 0.9070232
[05:53:09.5814672] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.244351 to 0.9069768
[05:53:09.5924792] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.244433 to 0.9068843
[05:53:09.6015219] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.244701 to 0.906838
[05:53:09.6126291] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.244783 to 0.9067453
[05:53:09.6236785] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.245051 to 0.9066991
[05:53:09.6333013] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.245134 to 0.9066065
[05:53:09.6441655] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.245403 to 0.9065602
[05:53:09.6543978] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.245485 to 0.9064676
[05:53:09.6644650] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.245755 to 0.9064214
[05:53:09.6769189] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.245838 to 0.9063287
[05:53:09.6845068] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.246108 to 0.9062824
[05:53:09.6980386] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.246191 to 0.9061897
[05:53:09.7055522] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.246462 to 0.9061435
[05:53:09.7178473] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.246545 to 0.9060509
[05:53:09.7263380] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.246817 to 0.9060045
[05:53:09.7395503] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.2469 to 0.905912
[05:53:09.7471133] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.247172 to 0.9058657
[05:53:09.7595777] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.247256 to 0.9057731
[05:53:09.7688699] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.247528 to 0.9057269
[05:53:09.7813414] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.247612 to 0.9056342
[05:53:09.7891978] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.247885 to 0.9055879
[05:53:09.8015690] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.247969 to 0.9054953
[05:53:09.8106291] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.248243 to 0.905449
[05:53:09.8221648] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.248327 to 0.9053565
[05:53:09.8316796] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.248602 to 0.9053101
[05:53:09.8420995] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.248686 to 0.9052176
[05:53:09.8519960] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.248961 to 0.9051713
[05:53:09.8634650] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.249045 to 0.9050786
[05:53:09.8724385] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.249321 to 0.9050324
[05:53:09.8840292] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.249406 to 0.9049398
[05:53:09.8925427] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.249683 to 0.9048935
[05:53:09.9040571] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.249767 to 0.9048008
[05:53:09.9140600] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.250045 to 0.9047546
[05:53:09.9254486] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.250129 to 0.904662
[05:53:09.9345634] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.250407 to 0.9046157
[05:53:09.9460442] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.250492 to 0.9045231
[05:53:09.9550554] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.250771 to 0.9044769
[05:53:09.9668659] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.250855 to 0.9043842
[05:53:09.9757035] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.251135 to 0.9043379
[05:53:09.9873033] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.25122 to 0.9042453
[05:53:09.9970722] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.2515 to 0.904199
[05:53:10.0082084] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.251585 to 0.9041064
[05:53:10.0178786] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.251866 to 0.9040602
[05:53:10.0288176] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.251951 to 0.9039676
[05:53:10.0396387] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.252233 to 0.9039212
[05:53:10.0507461] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.252318 to 0.9038286
[05:53:10.0598294] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.252601 to 0.9037823
[05:53:10.0707225] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.252686 to 0.9036897
[05:53:10.0793055] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.252969 to 0.9036434
[05:53:10.0914187] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.253055 to 0.9035508
[05:53:10.1013543] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.253338 to 0.9035046
[05:53:10.1129402] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.253424 to 0.9034119
[05:53:10.1216896] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.253708 to 0.9033655
[05:53:10.1333911] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.253795 to 0.903273
[05:53:10.1430820] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.254079 to 0.9032267
[05:53:10.1551223] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.254166 to 0.9031342
[05:53:10.1666314] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.254451 to 0.9030879
[05:53:10.1765111] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.254538 to 0.9029952
[05:53:10.1887680] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.254824 to 0.902949
[05:53:10.1987882] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.254948 to 0.9028563
[05:53:10.2101056] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.255159 to 0.9027637
[05:53:10.2195255] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.255447 to 0.9027174
[05:53:10.2315814] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.255534 to 0.9026248
[05:53:10.2409278] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.255822 to 0.9025785
[05:53:10.2518218] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.255909 to 0.902486
[05:53:10.2607196] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.256197 to 0.9024397
[05:53:10.2728585] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.256285 to 0.902347
[05:53:10.2822360] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.256574 to 0.9023007
[05:53:10.2933784] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.256662 to 0.902208
[05:53:10.3027078] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.256952 to 0.9021618
[05:53:10.3143692] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.257039 to 0.9020692
[05:53:10.3228832] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.25733 to 0.9020229
[05:53:10.3359673] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.257418 to 0.9019303
[05:53:10.3436104] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.257709 to 0.9018841
[05:53:10.3565869] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.257797 to 0.9017915
[05:53:10.3656517] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.258089 to 0.9017452
[05:53:10.3778064] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.258177 to 0.9016526
[05:53:10.3859421] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.25847 to 0.9016063
[05:53:10.3986326] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.258558 to 0.9015138
[05:53:10.4072197] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.258851 to 0.9014675
[05:53:10.4196486] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.25894 to 0.9013749
[05:53:10.4275920] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.259234 to 0.9013287
[05:53:10.4407163] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.259323 to 0.9012361
[05:53:10.4494429] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.259617 to 0.9011897
[05:53:10.4610921] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.259706 to 0.9010971
[05:53:10.4695996] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.260002 to 0.9010508
[05:53:10.4821980] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.260091 to 0.9009582
[05:53:10.4914335] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.260387 to 0.9009119
[05:53:10.5014339] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.260476 to 0.9008194
[05:53:10.5114032] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.260773 to 0.900773
[05:53:10.5227336] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.260863 to 0.9006804
[05:53:10.5323483] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.26116 to 0.9006342
[05:53:10.5403481] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.26125 to 0.9005415
[05:53:10.5506172] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.261508 to 0.9004952
[05:53:10.5620632] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.261677 to 0.900449
[05:53:10.5712344] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.261767 to 0.9003564
[05:53:10.5805375] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.262066 to 0.90031
[05:53:10.5916639] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.262156 to 0.9002174
[05:53:10.6009606] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.262456 to 0.9001712
[05:53:10.6124165] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.262547 to 0.9000785
[05:53:10.6227469] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.262847 to 0.9000323
[05:53:10.6335347] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.262938 to 0.8999396
[05:53:10.6430562] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.263239 to 0.8998933
[05:53:10.6548383] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.26333 to 0.8998007
[05:53:10.6640355] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.263632 to 0.8997545
[05:53:10.6746844] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.263722 to 0.8996618
[05:53:10.6822924] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.263985 to 0.8996156
[05:53:10.6918853] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.264157 to 0.8995693
[05:53:10.7033987] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.264248 to 0.8994766
[05:53:10.7123005] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.264551 to 0.8994304
[05:53:10.7211978] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.264643 to 0.8993377
[05:53:10.7321382] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.264906 to 0.8992915
[05:53:10.7417943] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.265079 to 0.8992452
[05:53:10.7513878] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.26517 to 0.8991526
[05:53:10.7616582] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.265476 to 0.8991063
[05:53:10.7691710] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.265567 to 0.8990137
[05:53:10.7809810] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.265833 to 0.8989674
[05:53:10.7889588] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.266006 to 0.8989211
[05:53:10.8014992] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.266098 to 0.8988285
[05:53:10.8097425] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.266405 to 0.8987823
[05:53:10.8231456] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.266497 to 0.8986896
[05:53:10.8321995] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.266805 to 0.8986433
[05:53:10.8431800] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.266898 to 0.8985507
[05:53:10.8521880] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.267206 to 0.8985044
[05:53:10.8624642] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.267298 to 0.8984118
[05:53:10.8726145] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.267608 to 0.8983656
[05:53:10.8806161] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.267701 to 0.8982729
[05:53:10.8906757] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.267969 to 0.8982266
[05:53:10.8998606] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.268145 to 0.8981804
[05:53:10.9073952] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.268238 to 0.8980877
[05:53:10.9198597] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.268507 to 0.8980415
[05:53:10.9274478] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.268684 to 0.8979951
[05:53:10.9380755] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.268777 to 0.8979025
[05:53:10.9462118] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.269047 to 0.8978563
[05:53:10.9559475] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.269224 to 0.89781
[05:53:10.9653477] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.269318 to 0.8977174
[05:53:10.9735230] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.269589 to 0.897671
[05:53:10.9833078] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.269766 to 0.8976247
[05:53:10.9936978] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.26986 to 0.8975322
[05:53:11.0024363] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.270132 to 0.8974859
[05:53:11.0116475] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.27031 to 0.8974396
[05:53:11.0196865] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.270404 to 0.897347
[05:53:11.0296874] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.270677 to 0.8973007
[05:53:11.0392631] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.270855 to 0.8972545
[05:53:11.0469602] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.270949 to 0.8971618
[05:53:11.0583650] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.271223 to 0.8971156
[05:53:11.0664920] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.271402 to 0.8970693
[05:53:11.0754892] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.271497 to 0.8969766
[05:53:11.0850086] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.271771 to 0.8969304
[05:53:11.0940494] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.271951 to 0.8968841
[05:53:11.1025204] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.272046 to 0.8967915
[05:53:11.1122936] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.272321 to 0.8967452
[05:53:11.1215919] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.272501 to 0.896699
[05:53:11.1286400] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.272597 to 0.8966063
[05:53:11.1417199] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.272873 to 0.8965601
[05:53:11.1493081] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.273054 to 0.8965137
[05:53:11.1583897] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.273149 to 0.8964211
[05:53:11.1684785] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.273426 to 0.8963749
[05:53:11.1768084] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.273608 to 0.8963285
[05:53:11.1847983] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.273703 to 0.8962359
[05:53:11.1968318] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.273981 to 0.8961896
[05:53:11.2046106] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.274163 to 0.8961434
[05:53:11.2182983] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.274259 to 0.8960508
[05:53:11.2250906] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.274581 to 0.8960044
[05:53:11.2388843] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.274677 to 0.8959119
[05:53:11.2461019] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.275 to 0.8958656
[05:53:11.2563298] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.275096 to 0.8957729
[05:53:11.2654860] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.275376 to 0.8957267
[05:53:11.2747305] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.27556 to 0.8956803
[05:53:11.2817599] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.275657 to 0.8955878
[05:53:11.2932101] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.275937 to 0.8955415
[05:53:11.3024149] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.276122 to 0.8954952
[05:53:11.3100694] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.276219 to 0.8954026
[05:53:11.3225848] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.2765 to 0.8953563
[05:53:11.3312338] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.276685 to 0.89531
[05:53:11.3384383] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Garbage lid : [G]
New: Drop Garbage lid : [G​]
[05:53:11.3397296] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.276782 to 0.8952174
[05:53:11.3490004] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.277065 to 0.8951711
[05:53:11.3571673] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.277251 to 0.8951248
[05:53:11.3651409] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.277348 to 0.8950322
[05:53:11.3767910] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.277631 to 0.8949859
[05:53:11.3845801] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.277818 to 0.8949397
[05:53:11.3980523] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.277915 to 0.894847
[05:53:11.4062403] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.278244 to 0.8948007
[05:53:11.4145598] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.278342 to 0.8947081
[05:53:11.4250733] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.278627 to 0.8946618
[05:53:11.4341018] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.278814 to 0.8946155
[05:53:11.4424595] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.278912 to 0.8945229
[05:53:11.4434611] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Garbage lid : [G]
New: Drop Garbage lid : [G​]
[05:53:11.4526636] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.279198 to 0.8944767
[05:53:11.4617403] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.279386 to 0.8944303
[05:53:11.4687408] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.279485 to 0.8943378
[05:53:11.4815361] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.279771 to 0.8942915
[05:53:11.4900714] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.27996 to 0.8942452
[05:53:11.5016452] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.280058 to 0.8941525
[05:53:11.5098202] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.280391 to 0.8941063
[05:53:11.5173486] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.28049 to 0.8940136
[05:53:11.5298797] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.280778 to 0.8939674
[05:53:11.5385406] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.280968 to 0.8939211
[05:53:11.5465168] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.281067 to 0.8938285
[05:53:11.5593703] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.281357 to 0.8937822
[05:53:11.5664072] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.281547 to 0.8937359
[05:53:11.5789217] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.281646 to 0.8936433
[05:53:11.5876540] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.281982 to 0.893597
[05:53:11.6006014] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.282082 to 0.8935044
[05:53:11.6088691] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.282418 to 0.8934581
[05:53:11.6211230] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.282518 to 0.8933655
[05:53:11.6281556] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.282856 to 0.8933192
[05:53:11.6414987] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.282955 to 0.8932266
[05:53:11.6496082] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.283294 to 0.8931804
[05:53:11.6587277] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.283394 to 0.8930877
[05:53:11.6683886] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.283687 to 0.8930415
[05:53:11.6772573] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.28388 to 0.8929952
[05:53:11.6858603] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.28398 to 0.8929026
[05:53:11.6980211] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.284274 to 0.8928563
[05:53:11.7065371] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.284468 to 0.89281
[05:53:11.7180777] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.284569 to 0.8927174
[05:53:11.7262088] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.28491 to 0.892671
[05:53:11.7392947] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.285011 to 0.8925785
[05:53:11.7468731] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.285353 to 0.8925322
[05:53:11.7592225] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.285454 to 0.8924395
[05:53:11.7679284] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.285797 to 0.8923933
[05:53:11.7804415] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.285899 to 0.8923007
[05:53:11.7885271] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.286242 to 0.8922545
[05:53:11.8011448] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.286344 to 0.8921618
[05:53:11.8091064] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.286689 to 0.8921155
[05:53:11.8221685] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.286791 to 0.8920229
[05:53:11.8316750] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.287136 to 0.8919766
[05:53:11.8401943] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.287238 to 0.891884
[05:53:11.8490317] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.287538 to 0.8918377
[05:53:11.8582383] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.287734 to 0.8917914
[05:53:11.8678827] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.287837 to 0.8916988
[05:53:11.8784781] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.288137 to 0.8916525
[05:53:11.8869316] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.288335 to 0.8916062
[05:53:11.8993672] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.288437 to 0.8915136
[05:53:11.9068470] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.288786 to 0.8914674
[05:53:11.9160147] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.288889 to 0.8913748
[05:53:11.9255308] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.289191 to 0.8913285
[05:53:11.9341358] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.28939 to 0.8912822
[05:53:11.9422053] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.289493 to 0.8911895
[05:53:11.9524980] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.289796 to 0.8911433
[05:53:11.9638104] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.289995 to 0.8910969
[05:53:11.9716725] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.290098 to 0.8910043
[05:53:11.9822221] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.290402 to 0.8909581
[05:53:11.9918190] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.290602 to 0.8909117
[05:53:12.0024868] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.290706 to 0.8908191
[05:53:12.0120181] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.291059 to 0.8907729
[05:53:12.0200506] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.291163 to 0.8906803
[05:53:12.0301219] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.291469 to 0.890634
[05:53:12.0393235] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.29167 to 0.8905876
[05:53:12.0474864] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.291775 to 0.890495
[05:53:12.0582670] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.292081 to 0.8904487
[05:53:12.0667799] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.292283 to 0.8904024
[05:53:12.0755856] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.292387 to 0.8903098
[05:53:12.0849459] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.292695 to 0.8902636
[05:53:12.0949462] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.292898 to 0.8902172
[05:53:12.1033535] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.293003 to 0.8901247
[05:53:12.1135884] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.293311 to 0.8900784
[05:53:12.1229734] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.293514 to 0.8900321
[05:53:12.1338215] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.293619 to 0.8899395
[05:53:12.1439510] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.293978 to 0.8898932
[05:53:12.1523556] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.294083 to 0.8898006
[05:53:12.1628716] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.294394 to 0.8897544
[05:53:12.1721583] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.294598 to 0.889708
[05:53:12.1826737] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.294704 to 0.8896155
[05:53:12.1924310] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.295064 to 0.8895692
[05:53:12.2010685] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.295171 to 0.8894766
[05:53:12.2110467] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.295482 to 0.8894303
[05:53:12.2200487] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.295688 to 0.889384
[05:53:12.2308398] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.295794 to 0.8892914
[05:53:12.2400139] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.296157 to 0.8892452
[05:53:12.2485017] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.296264 to 0.8891525
[05:53:12.2596571] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.296577 to 0.8891062
[05:53:12.2677307] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.296785 to 0.8890599
[05:53:12.2807504] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.296891 to 0.8889673
[05:53:12.2895781] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.297256 to 0.888921
[05:53:12.3020798] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.297363 to 0.8888285
[05:53:12.3096054] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.297729 to 0.8887821
[05:53:12.3190328] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.297837 to 0.8886896
[05:53:12.3280972] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.298152 to 0.8886433
[05:53:12.3380780] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.298361 to 0.888597
[05:53:12.3495205] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.298469 to 0.8885044
[05:53:12.3611114] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.298837 to 0.8884581
[05:53:12.3706252] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.298945 to 0.8883655
[05:53:12.3799241] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.299314 to 0.8883191
[05:53:12.3874944] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.299422 to 0.8882266
[05:53:12.3993959] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.299741 to 0.8881803
[05:53:12.4073912] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.299951 to 0.8881341
[05:53:12.4194265] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.30006 to 0.8880414
[05:53:12.4279787] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.300431 to 0.8879951
[05:53:12.4410012] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.300539 to 0.8879026
[05:53:12.4495324] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.300912 to 0.8878562
[05:53:12.4607987] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.30102 to 0.8877636
[05:53:12.4688699] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.301342 to 0.8877174
[05:53:12.4819481] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.301554 to 0.8876711
[05:53:12.4921251] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.301715 to 0.8875785
[05:53:12.5015637] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.301986 to 0.8874859
[05:53:12.5105650] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.302361 to 0.8874395
[05:53:12.5189436] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.30247 to 0.887347
[05:53:12.5297285] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.302794 to 0.8873006
[05:53:12.5387930] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.303008 to 0.8872544
[05:53:12.5505979] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.303118 to 0.8871617
[05:53:12.5592442] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.303495 to 0.8871155
[05:53:12.5676495] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.303606 to 0.8870229
[05:53:12.5791811] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.303931 to 0.8869766
[05:53:12.5865756] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.304146 to 0.8869302
[05:53:12.6007127] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.304257 to 0.8868377
[05:53:12.6082910] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.304636 to 0.8867914
[05:53:12.6174036] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.304747 to 0.8866988
[05:53:12.6267175] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.305074 to 0.8866525
[05:53:12.6365820] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.305291 to 0.8866062
[05:53:12.6451561] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.305402 to 0.8865136
[05:53:12.6552184] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.305731 to 0.8864673
[05:53:12.6642793] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.305948 to 0.886421
[05:53:12.6767883] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.30606 to 0.8863285
[05:53:12.6836421] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.306443 to 0.8862822
[05:53:12.6974632] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.306554 to 0.8861895
[05:53:12.7050496] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.306938 to 0.8861432
[05:53:12.7177745] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.30705 to 0.8860507
[05:53:12.7252937] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.307435 to 0.8860044
[05:53:12.7385403] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.307547 to 0.8859118
[05:53:12.7476174] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.307933 to 0.8858656
[05:53:12.7601322] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.308045 to 0.8857729
[05:53:12.7678200] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.308432 to 0.8857267
[05:53:12.7807880] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.308545 to 0.8856341
[05:53:12.7831665] [Debug  :mrgrm7.LethalCasino] spawnning new beer glasses
[05:53:12.7831665] [Info   :mrgrm7.LethalCasino] Beer(Clone) NetworkObject spawned
[05:53:12.7841652] [Info   :mrgrm7.LethalCasino] Beer(Clone) NetworkObject spawned
[05:53:12.7841652] [Debug  :Matty's Fixes] Unknown/Beer(1061) needs to compute vertical offset - scheduled
[05:53:12.7841652] [Debug  :Matty's Fixes] Unknown/Beer(1062) needs to compute vertical offset - scheduled
[05:53:12.7906670] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.308933 to 0.8855877
[05:53:12.8014558] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.309046 to 0.8854951
[05:53:12.8100129] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.309434 to 0.8854488
[05:53:12.8226643] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.309548 to 0.8853562
[05:53:12.8321419] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.309937 to 0.8853099
[05:53:12.8422851] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.310051 to 0.8852173
[05:53:12.8520842] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.310442 to 0.8851711
[05:53:12.8633859] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.310555 to 0.8850784
[05:53:12.8744311] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.310947 to 0.8850322
[05:53:12.8840417] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.311061 to 0.8849396
[05:53:12.8933052] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.311454 to 0.8848933
[05:53:12.9047227] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.311568 to 0.8848007
[05:53:12.9137546] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.311962 to 0.8847544
[05:53:12.9253149] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.312077 to 0.8846617
[05:53:12.9353173] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.312472 to 0.8846155
[05:53:12.9462502] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.312586 to 0.8845229
[05:53:12.9558359] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.312982 to 0.8844766
[05:53:12.9672730] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.313097 to 0.884384
[05:53:12.9776457] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.313494 to 0.8843377
[05:53:12.9884376] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.313609 to 0.8842451
[05:53:12.9978218] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.314007 to 0.8841988
[05:53:13.0093401] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.314123 to 0.8841062
[05:53:13.0190281] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.314522 to 0.8840599
[05:53:13.0305482] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.314637 to 0.8839673
[05:53:13.0408712] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.315038 to 0.883921
[05:53:13.0503831] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.315154 to 0.8838284
[05:53:13.0600881] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.315555 to 0.883782
[05:53:13.0712066] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.315671 to 0.8836895
[05:53:13.0810805] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.316073 to 0.8836432
[05:53:13.0925825] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.31619 to 0.8835506
[05:53:13.1033750] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.316593 to 0.8835044
[05:53:13.1132245] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.31671 to 0.8834117
[05:53:13.1229578] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.317114 to 0.8833655
[05:53:13.1334035] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.317231 to 0.8832729
[05:53:13.1440844] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.317636 to 0.8832266
[05:53:13.1544956] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.317754 to 0.8831339
[05:53:13.1652217] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.31816 to 0.8830877
[05:53:13.1767321] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.318278 to 0.8829951
[05:53:13.1855476] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.318685 to 0.8829488
[05:53:13.1976406] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.318803 to 0.8828562
[05:53:13.2062007] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.319212 to 0.8828099
[05:53:13.2177372] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.31933 to 0.8827174
[05:53:13.2257378] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.319739 to 0.882671
[05:53:13.2385819] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.319858 to 0.8825784
[05:53:13.2469858] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.320269 to 0.8825322
[05:53:13.2600554] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.320387 to 0.8824396
[05:53:13.2671252] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.320799 to 0.8823933
[05:53:13.2809077] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.320918 to 0.8823007
[05:53:13.2883816] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.321331 to 0.8822544
[05:53:13.3018340] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.32145 to 0.8821617
[05:53:13.3098375] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.321864 to 0.8821155
[05:53:13.3248624] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.321983 to 0.8820229
[05:53:13.3359202] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.322397 to 0.8819766
[05:53:13.3461558] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.322575 to 0.881884
[05:53:13.3580080] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.322873 to 0.8817914
[05:53:13.3680584] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.323287 to 0.8817451
[05:53:13.3793153] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.323407 to 0.8816525
[05:53:13.3898326] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.323823 to 0.8816063
[05:53:13.4034999] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.323942 to 0.8815137
[05:53:13.4145238] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.324358 to 0.8814673
[05:53:13.4275138] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.324537 to 0.8813747
[05:53:13.4395780] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.324895 to 0.8812822
[05:53:13.4512278] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.325194 to 0.8811896
[05:53:13.4622033] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.325611 to 0.8811433
[05:53:13.4726940] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.32579 to 0.8810507
[05:53:13.4845315] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.32609 to 0.8809581
[05:53:13.4958432] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.326508 to 0.8809118
[05:53:13.5087502] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.326688 to 0.8808193
[05:53:13.5209472] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.326988 to 0.8807266
[05:53:13.5306105] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.327407 to 0.8806804
[05:53:13.5431429] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.327586 to 0.8805878
[05:53:13.5533263] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.327887 to 0.8804952
[05:53:13.5850889] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.328426 to 0.8804489
[05:53:13.5954055] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.328428 to 0.8802637
[05:53:13.6072092] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.329269 to 0.8802174
[05:53:13.6173229] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.32939 to 0.8800785
[05:53:13.6268401] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.329873 to 0.8799859
[05:53:13.6367107] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.330294 to 0.8799397
[05:53:13.6474193] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.330415 to 0.879847
[05:53:13.6569985] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.330838 to 0.8798008
[05:53:13.6691812] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Garbage lid : [G]
New: Drop Garbage lid : [G​]
[05:53:13.6696973] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.330959 to 0.8797081
[05:53:13.6803112] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.331382 to 0.8796619
[05:53:13.6898401] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.331503 to 0.8795692
[05:53:13.6989657] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.331926 to 0.8795229
[05:53:13.7101696] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.332048 to 0.8794304
[05:53:13.7211211] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.332472 to 0.8793841
[05:53:13.7309939] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.332593 to 0.8792914
[05:53:13.7411363] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.333018 to 0.8792452
[05:53:13.7510652] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.33314 to 0.8791525
[05:53:13.7620335] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.333564 to 0.8791063
[05:53:13.7725533] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.333686 to 0.8790137
[05:53:13.7740883] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Garbage lid : [G]
New: Drop Garbage lid : [G​]
[05:53:13.7825750] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.334112 to 0.8789674
[05:53:13.7929941] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.334233 to 0.8788748
[05:53:13.8029918] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.334659 to 0.8788285
[05:53:13.8142672] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.334781 to 0.8787358
[05:53:13.8249142] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.335208 to 0.8786895
[05:53:13.8365896] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.33533 to 0.878597
[05:53:13.8455777] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.335757 to 0.8785507
[05:53:13.8572851] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.335879 to 0.8784581
[05:53:13.8666935] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.336306 to 0.8784118
[05:53:13.8787536] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.336429 to 0.8783193
[05:53:13.8871662] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.336856 to 0.878273
[05:53:13.8984237] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.336978 to 0.8781803
[05:53:13.9086404] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.337407 to 0.8781341
[05:53:13.9202656] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.337529 to 0.8780414
[05:53:13.9323798] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.337958 to 0.8779952
[05:53:13.9447058] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.338142 to 0.8779026
[05:53:13.9550173] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.338449 to 0.87781
[05:53:13.9680561] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.338879 to 0.8777636
[05:53:13.9792306] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.339063 to 0.8776711
[05:53:13.9882700] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.33937 to 0.8775785
[05:53:14.0031380] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.3398 to 0.8775322
[05:53:14.0147114] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.339985 to 0.8774396
[05:53:14.0246828] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.340293 to 0.8773471
[05:53:14.0380562] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.340724 to 0.8773008
[05:53:14.0463765] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.340909 to 0.8772081
[05:53:14.0590048] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.341217 to 0.8771155
[05:53:14.0672630] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.341649 to 0.8770692
[05:53:14.0791770] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.341773 to 0.8769767
[05:53:14.0882554] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.342205 to 0.8769304
[05:53:14.1004243] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.342328 to 0.8768378
[05:53:14.1089798] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.342761 to 0.8767915
[05:53:14.1204983] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.342885 to 0.8766989
[05:53:14.1297365] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.343319 to 0.8766526
[05:53:14.1416857] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.343442 to 0.87656
[05:53:14.1502027] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.343876 to 0.8765137
[05:53:14.1621950] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.344 to 0.876421
[05:53:14.1731947] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.344434 to 0.8763748
[05:53:14.1818094] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.344558 to 0.8762822
[05:53:14.1905537] [Info   :mrgrm7.LethalCasino] Player 'Player (5)' is trying to join Blackjack position 2
[05:53:14.1905537] [Debug  :LethalCasinoTweaks] [BlackjackExtensions] Calling CanAttemptToPlaceBet
[05:53:14.1911602] [Debug  :LethalCasinoTweaks] [BlackjackDoubleDownFeature] Calling ShouldAllowGameInProgressBet
[05:53:14.1931388] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.344993 to 0.8762358
[05:53:14.2025022] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.345117 to 0.8761433
[05:53:14.2120563] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.345552 to 0.876097
[05:53:14.2237991] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.345677 to 0.8760043
[05:53:14.2337994] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.346112 to 0.8759581
[05:53:14.2442073] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.346236 to 0.8758655
[05:53:14.2548274] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.346673 to 0.8758193
[05:53:14.2658571] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.346797 to 0.8757266
[05:53:14.2776544] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.347234 to 0.8756804
[05:53:14.2866573] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.347358 to 0.8755878
[05:53:14.2973715] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.347795 to 0.8755414
[05:53:14.3072143] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.34792 to 0.8754489
[05:53:14.3163423] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.348357 to 0.8754026
[05:53:14.3278553] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.348482 to 0.87531
[05:53:14.3386298] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.34892 to 0.8752638
[05:53:14.3492022] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.349044 to 0.8751711
[05:53:14.3588816] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.349483 to 0.8751248
[05:53:14.3699143] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.349608 to 0.8750322
[05:53:14.3799558] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.350047 to 0.8749859
[05:53:14.3914812] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.350172 to 0.8748933
[05:53:14.4001505] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.350611 to 0.8748471
[05:53:14.4124971] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.350736 to 0.8747544
[05:53:14.4210449] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.351176 to 0.8747082
[05:53:14.4320795] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.351301 to 0.8746156
[05:53:14.4427752] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.351742 to 0.8745693
[05:53:14.4542490] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.351867 to 0.8744767
[05:53:14.4632322] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.352308 to 0.8744304
[05:53:14.4743201] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.352433 to 0.8743378
[05:53:14.4849036] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.352874 to 0.8742915
[05:53:14.4959834] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.352999 to 0.8741989
[05:53:14.5053740] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.353441 to 0.8741526
[05:53:14.5169813] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.353566 to 0.87406
[05:53:14.5272574] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.354009 to 0.8740137
[05:53:14.5383279] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.354134 to 0.8739211
[05:53:14.5508202] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.354577 to 0.8738748
[05:53:14.5608753] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.354766 to 0.8737822
[05:53:14.5724836] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.355081 to 0.8736896
[05:53:14.5816407] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.355525 to 0.8736433
[05:53:14.5917640] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.35565 to 0.8735507
[05:53:14.6021445] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.356094 to 0.8735045
[05:53:14.6122673] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.35622 to 0.8734118
[05:53:14.6232647] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.356664 to 0.8733656
[05:53:14.6352435] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.35679 to 0.8732729
[05:53:14.6502787] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.357235 to 0.8732266
[05:53:14.6612793] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.357425 to 0.8731341
[05:53:14.6697968] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.357741 to 0.8730415
[05:53:14.6846682] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.358187 to 0.8729952
[05:53:14.6947747] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.358377 to 0.8729025
[05:53:14.7033990] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.358695 to 0.8728099
[05:53:14.7184244] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.359141 to 0.8727636
[05:53:14.7275354] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.359332 to 0.872671
[05:53:14.7408911] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.359649 to 0.8725784
[05:53:14.7485384] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.360096 to 0.8725322
[05:53:14.7610718] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.360287 to 0.8724396
[05:53:14.7714537] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.360605 to 0.872347
[05:53:14.7831436] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.360987 to 0.8723006
[05:53:14.7932336] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.361243 to 0.8722544
[05:53:14.8051947] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.361435 to 0.8721618
[05:53:14.8143155] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.361753 to 0.8720691
[05:53:14.8242297] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.362202 to 0.8720229
[05:53:14.8381752] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.362328 to 0.8719302
[05:53:14.8463831] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.362777 to 0.871884
[05:53:14.8579202] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.362904 to 0.8717914
[05:53:14.8679208] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.363353 to 0.8717451
[05:53:14.8802254] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.36348 to 0.8716525
[05:53:14.8892270] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.363929 to 0.8716063
[05:53:14.8992910] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.364056 to 0.8715136
[05:53:14.9082279] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.364506 to 0.8714674
[05:53:14.9199947] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.364633 to 0.8713747
[05:53:14.9286611] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.365084 to 0.8713285
[05:53:14.9422827] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.365211 to 0.8712358
[05:53:14.9503688] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.365662 to 0.8711895
[05:53:14.9613679] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.365789 to 0.871097
[05:53:14.9714736] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.36624 to 0.8710507
[05:53:14.9829983] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.366367 to 0.870958
[05:53:14.9924059] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.366819 to 0.8709118
[05:53:15.0039960] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.366946 to 0.8708192
[05:53:15.0135132] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.367398 to 0.8707728
[05:53:15.0230826] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.367526 to 0.8706803
[05:53:15.0334077] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.367978 to 0.870634
[05:53:15.0429626] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.368106 to 0.8705414
[05:53:15.0538606] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.368559 to 0.8704951
[05:53:15.0648505] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.368686 to 0.8704025
[05:53:15.0749478] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.369139 to 0.8703562
[05:53:15.0845010] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.369267 to 0.8702636
[05:53:15.0951133] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.369721 to 0.8702173
[05:53:15.1059701] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.369848 to 0.8701247
[05:53:15.1139713] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.370236 to 0.8700784
[05:53:15.1243658] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.370496 to 0.8700321
[05:53:15.1352740] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.370624 to 0.8699396
[05:53:15.1459884] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.371078 to 0.8698932
[05:53:15.1546109] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.371207 to 0.8698006
[05:53:15.1646244] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.371661 to 0.8697543
[05:53:15.1754003] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.371789 to 0.8696617
[05:53:15.1831117] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.372178 to 0.8696155
[05:53:15.1985462] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.372439 to 0.8695692
[05:53:15.2070941] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.372634 to 0.8694766
[05:53:15.2181295] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.372956 to 0.8693841
[05:53:15.2268013] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.373412 to 0.8693377
[05:53:15.2394370] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.37354 to 0.8692452
[05:53:15.2474834] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.373997 to 0.8691989
[05:53:15.2607887] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.374125 to 0.8691062
[05:53:15.2677983] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.374582 to 0.86906
[05:53:15.2804232] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.37471 to 0.8689674
[05:53:15.2883533] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.375167 to 0.8689211
[05:53:15.3015864] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.375296 to 0.8688284
[05:53:15.3101023] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.375754 to 0.8687822
[05:53:15.3222275] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.375882 to 0.8686896
[05:53:15.3315814] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.37634 to 0.8686433
[05:53:15.3423610] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.376468 to 0.8685507
[05:53:15.3513201] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.376927 to 0.8685044
[05:53:15.3628813] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.377055 to 0.8684117
[05:53:15.3726709] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.377514 to 0.8683655
[05:53:15.3839574] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.377643 to 0.8682729
[05:53:15.3927098] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.378102 to 0.8682266
[05:53:15.4010159] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.37823 to 0.868134
[05:53:15.4117353] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.378622 to 0.8680877
[05:53:15.4205841] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.378886 to 0.8680415
[05:53:15.4322952] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.379014 to 0.8679488
[05:53:15.4418538] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.379474 to 0.8679025
[05:53:15.4528943] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.379603 to 0.8678099
[05:53:15.4635633] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.380064 to 0.8677636
[05:53:15.4739741] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.380192 to 0.867671
[05:53:15.4830274] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.380653 to 0.8676247
[05:53:15.4933454] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.380782 to 0.8675321
[05:53:15.5017986] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.381175 to 0.8674858
[05:53:15.5167330] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.38144 to 0.8674396
[05:53:15.5256637] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.381636 to 0.8673469
[05:53:15.5375559] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.381962 to 0.8672543
[05:53:15.5458329] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.382424 to 0.867208
[05:53:15.5583465] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.382553 to 0.8671154
[05:53:15.5681416] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.383015 to 0.8670692
[05:53:15.5791888] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.383144 to 0.8669765
[05:53:15.5880860] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.383607 to 0.8669302
[05:53:15.6002098] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.383736 to 0.8668377
[05:53:15.6087298] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.384198 to 0.8667914
[05:53:15.6213776] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.384328 to 0.8666988
[05:53:15.6305127] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.384791 to 0.8666525
[05:53:15.6419773] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.38492 to 0.8665598
[05:53:15.6499806] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.385384 to 0.8665136
[05:53:15.6630715] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.385513 to 0.8664209
[05:53:15.6714511] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.385977 to 0.8663747
[05:53:15.6821225] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.386106 to 0.8662821
[05:53:15.6929842] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.38657 to 0.8662358
[05:53:15.7034718] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.3867 to 0.8661432
[05:53:15.7127881] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.387164 to 0.8660969
[05:53:15.7222101] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.387294 to 0.8660043
[05:53:15.7331879] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.387759 to 0.865958
[05:53:15.7406059] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.387888 to 0.8658654
[05:53:15.7551374] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.388353 to 0.8658192
[05:53:15.7630026] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.388483 to 0.8657266
[05:53:15.7723272] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.38888 to 0.8656803
[05:53:15.7818857] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.389146 to 0.865634
[05:53:15.7828843] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:53:15.7828843] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:53:15.7921540] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.389276 to 0.8655413
[05:53:15.8019246] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.389674 to 0.8655506
[05:53:15.8115666] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.3897 to 0.8655598
[05:53:15.8225951] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.38959 to 0.8655784
[05:53:15.8329587] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.389573 to 0.8655876
[05:53:15.8424105] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.389467 to 0.8656061
[05:53:15.8514503] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.389445 to 0.8656154
[05:53:15.8629446] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.389343 to 0.8656339
[05:53:15.8721072] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.389317 to 0.8656431
[05:53:15.8842177] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.38922 to 0.8656617
[05:53:15.8935345] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.389189 to 0.8656709
[05:53:15.9042145] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.389097 to 0.8656895
[05:53:15.9140789] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.389062 to 0.8656987
[05:53:15.9238670] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.388973 to 0.8657173
[05:53:15.9330305] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.388892 to 0.8657265
[05:53:15.9431806] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.388891 to 0.8657358
[05:53:15.9536287] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.388809 to 0.8657543
[05:53:15.9634942] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.388764 to 0.8657635
[05:53:15.9744964] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.388685 to 0.8657821
[05:53:15.9847468] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.388636 to 0.8657913
[05:53:15.9967196] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.388562 to 0.8658099
[05:53:16.0061104] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.388508 to 0.8658191
[05:53:16.0170593] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.388439 to 0.8658376
[05:53:16.0253182] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.388381 to 0.8658469
[05:53:16.0383595] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.388316 to 0.8658653
[05:53:16.0461163] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.388253 to 0.8658746
[05:53:16.0593378] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.388192 to 0.8658932
[05:53:16.0684255] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.388126 to 0.8659024
[05:53:16.0799775] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.388069 to 0.865921
[05:53:16.0878318] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.387998 to 0.8659302
[05:53:16.0999837] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.387946 to 0.8659487
[05:53:16.1091106] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.387871 to 0.865958
[05:53:16.1222341] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.387823 to 0.8659765
[05:53:16.1292333] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.387743 to 0.8659858
[05:53:16.1421801] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.387699 to 0.8660043
[05:53:16.1512743] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.387615 to 0.8660135
[05:53:16.1630111] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.387576 to 0.8660321
[05:53:16.1719812] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.387488 to 0.8660413
[05:53:16.1821283] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.387453 to 0.8660598
[05:53:16.1928412] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.38736 to 0.8660691
[05:53:16.2033044] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.38733 to 0.8660876
[05:53:16.2140206] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.387233 to 0.8660969
[05:53:16.2235681] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.387207 to 0.8661154
[05:53:16.2332886] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.387105 to 0.8661246
[05:53:16.2423810] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.387084 to 0.8661432
[05:53:16.2525530] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.387003 to 0.8661524
[05:53:16.2626703] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.386935 to 0.8661617
[05:53:16.2727262] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.386919 to 0.8661802
[05:53:16.2824954] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.386808 to 0.8661895
[05:53:16.2912275] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.386796 to 0.866208
[05:53:16.3023852] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.386716 to 0.8662173
[05:53:16.3099057] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.386638 to 0.8662265
[05:53:16.3225127] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.386632 to 0.866245
[05:53:16.3324932] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.386511 to 0.8662543
[05:53:16.3425472] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.386509 to 0.8662728
[05:53:16.3519806] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.386383 to 0.866282
[05:53:16.3629954] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.386386 to 0.8663006
[05:53:16.3722193] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.386256 to 0.8663098
[05:53:16.3832527] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.386263 to 0.8663284
[05:53:16.3929630] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.386129 to 0.8663376
[05:53:16.4016497] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.38614 to 0.8663561
[05:53:16.4111980] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.386059 to 0.8663654
[05:53:16.4205600] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.385959 to 0.8663746
[05:53:16.4321110] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.385976 to 0.8663931
[05:53:16.4413772] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.385831 to 0.8664024
[05:53:16.4535605] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.385853 to 0.8664209
[05:53:16.4629763] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.385705 to 0.8664302
[05:53:16.4712063] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.38573 to 0.8664488
[05:53:16.4829426] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.38565 to 0.866458
[05:53:16.4915131] [Info   :mrgrm7.LethalCasino] Player 'Player (5)' is trying to join Blackjack position 2
[05:53:16.4915131] [Debug  :LethalCasinoTweaks] [BlackjackExtensions] Calling CanAttemptToPlaceBet
[05:53:16.4915131] [Debug  :LethalCasinoTweaks] [BlackjackExtensions] Calling ServerSuccessfullyPlacedBet
[05:53:16.4915131] [Debug  :LethalCasinoTweaks] [JoinGameSuccessfulClientRpcPatch] Calling ServerPostDoubleDownSuccess
[05:53:16.4920734] [Debug  :LethalCasinoTweaks] [BlackjackDoubleDownFeature] Skipping non-double down success
[05:53:16.4930279] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.385536 to 0.8664672
[05:53:16.5015246] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.385567 to 0.8664858
[05:53:16.5116046] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.38541 to 0.866495
[05:53:16.5190295] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.385445 to 0.8665136
[05:53:16.5298543] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.385365 to 0.8665228
[05:53:16.5389955] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.385243 to 0.8665321
[05:53:16.5502573] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.385283 to 0.8665506
[05:53:16.5599643] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.385118 to 0.8665599
[05:53:16.5689633] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.385161 to 0.8665783
[05:53:16.5790342] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.385081 to 0.8665876
[05:53:16.5873309] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.384951 to 0.8665969
[05:53:16.6003329] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.384998 to 0.8666154
[05:53:16.6083873] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.384827 to 0.8666247
[05:53:16.6214427] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.384877 to 0.8666432
[05:53:16.6282158] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.384702 to 0.8666525
[05:53:16.6419778] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.384756 to 0.866671
[05:53:16.6499813] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.384578 to 0.8666803
[05:53:16.6621917] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.384634 to 0.8666987
[05:53:16.6721855] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.384454 to 0.866708
[05:53:16.6817608] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.384513 to 0.8667265
[05:53:16.6914096] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.38433 to 0.8667358
[05:53:16.6987896] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.384392 to 0.8667543
[05:53:16.7100540] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.384312 to 0.8667636
[05:53:16.7208703] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.384165 to 0.8667728
[05:53:16.7309528] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.384231 to 0.8667914
[05:53:16.7397867] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.384042 to 0.8668006
[05:53:16.7521135] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.38411 to 0.8668191
[05:53:16.7623501] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.383919 to 0.8668284
[05:53:16.7732226] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.383989 to 0.8668469
[05:53:16.7817902] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.383795 to 0.8668562
[05:53:16.7907675] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.383868 to 0.8668747
[05:53:16.8023768] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.383789 to 0.8668839
[05:53:16.8103774] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.383631 to 0.8668932
[05:53:16.8225398] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.383708 to 0.8669117
[05:53:16.8325669] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.383508 to 0.8669209
[05:53:16.8425107] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.383587 to 0.8669395
[05:53:16.8522812] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.383385 to 0.8669487
[05:53:16.8633205] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.383466 to 0.8669673
[05:53:16.8735003] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.383263 to 0.8669765
[05:53:16.8839064] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.383346 to 0.866995
[05:53:16.8942040] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.38314 to 0.8670043
[05:53:16.9048948] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.383225 to 0.8670228
[05:53:16.9146582] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.383017 to 0.8670321
[05:53:16.9232069] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.383105 to 0.8670506
[05:53:16.9326860] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.383025 to 0.8670598
[05:53:16.9433411] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.382854 to 0.8670691
[05:53:16.9433411] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:53:16.9433411] [Debug  :   Coroner] Query successful!True
[05:53:16.9443413] [Debug  :   Coroner] Handling generic fall damage...
[05:53:16.9443413] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:53:16.9533800] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.382945 to 0.8670876
[05:53:16.9634507] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.382732 to 0.8670968
[05:53:16.9739695] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.382824 to 0.8671154
[05:53:16.9840735] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.38261 to 0.8671246
[05:53:16.9943457] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.382704 to 0.8671432
[05:53:17.0027922] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.382624 to 0.8671524
[05:53:17.0123827] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.382447 to 0.8671617
[05:53:17.0226281] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.382544 to 0.8671802
[05:53:17.0318189] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.382324 to 0.8671895
[05:53:17.0403109] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.382424 to 0.867208
[05:53:17.0500897] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.382344 to 0.8672172
[05:53:17.0586157] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.382162 to 0.8672265
[05:53:17.0664196] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.382264 to 0.867245
[05:53:17.0785750] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.382184 to 0.8672543
[05:53:17.0866853] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.381999 to 0.8672636
[05:53:17.0996873] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.382103 to 0.867282
[05:53:17.1079810] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.381878 to 0.8672913
[05:53:17.1210714] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.381983 to 0.8673098
[05:53:17.1281404] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.381756 to 0.8673191
[05:53:17.1416427] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.381864 to 0.8673376
[05:53:17.1498852] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.381634 to 0.8673469
[05:53:17.1622503] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.381744 to 0.8673654
[05:53:17.1717537] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.381512 to 0.8673747
[05:53:17.1823281] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.381624 to 0.8673931
[05:53:17.1908841] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.381391 to 0.8674024
[05:53:17.1996342] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.381504 to 0.8674209
[05:53:17.2096165] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.381425 to 0.8674302
[05:53:17.2189690] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.381228 to 0.8674394
[05:53:17.2325449] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.381344 to 0.867458
[05:53:17.2418837] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.381107 to 0.8674673
[05:53:17.2519830] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.381225 to 0.8674858
[05:53:17.2606919] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.380985 to 0.867495
[05:53:17.2727798] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.381105 to 0.8675135
[05:53:17.2822380] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.380864 to 0.8675228
[05:53:17.2912655] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.380985 to 0.8675413
[05:53:17.2918052] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:53:17.2918052] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:53:17.2927815] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:53:17.2927815] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:53:17.2927815] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:53:17.2927815] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:53:17.2927815] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:53:17.2927815] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:53:17.2927815] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:53:17.3028906] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.380906 to 0.8675506
[05:53:17.3147724] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.380703 to 0.8675598
[05:53:17.3246610] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.380661 to 0.8675783
[05:53:17.3362580] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.380746 to 0.8675969
[05:53:17.3442588] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.380501 to 0.8676061
[05:53:17.3572394] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.380626 to 0.8676246
[05:53:17.3652947] [Info   :mrgrm7.LethalCasino] DealServerRpc running
[05:53:17.3652947] [Debug  :LethalCasinoTweaks] Storing cards in play before creating/shuffling deck
[05:53:17.3652947] [Debug  :LethalCasinoTweaks] Dropping 0 in-play cards from new deck
[05:53:17.3652947] [Debug  :LethalCasinoTweaks] Playing shuffle sound for all clients
[05:53:17.3652947] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:53:17.3652947] [Info   :mrgrm7.LethalCasino] Animation will run at 0.5
[05:53:17.3662953] [Info   :mrgrm7.LethalCasino] Animation will run at 1
[05:53:17.3662953] [Info   :mrgrm7.LethalCasino] Animation will run at 1.5
[05:53:17.3662953] [Info   :mrgrm7.LethalCasino] Animation will run at 2
[05:53:17.3662953] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.380379 to 0.8676339
[05:53:17.3780341] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.380507 to 0.8676524
[05:53:17.3862630] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.380258 to 0.8676617
[05:53:17.3983471] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.380388 to 0.8676802
[05:53:17.4073485] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.380137 to 0.8676894
[05:53:17.4199450] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.380268 to 0.867708
[05:53:17.4280921] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.380016 to 0.8677172
[05:53:17.4410362] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.380148 to 0.8677357
[05:53:17.4487532] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.379895 to 0.867745
[05:53:17.4621429] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.380029 to 0.8677635
[05:53:17.4697807] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.379774 to 0.8677728
[05:53:17.4823590] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.37991 to 0.8677913
[05:53:17.4910582] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.379653 to 0.8678005
[05:53:17.5021784] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.37979 to 0.8678191
[05:53:17.5113022] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.379533 to 0.8678283
[05:53:17.5223624] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.379671 to 0.8678468
[05:53:17.5330115] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.379412 to 0.8678561
[05:53:17.5434080] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.379552 to 0.8678746
[05:53:17.5525454] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.379291 to 0.8678839
[05:53:17.5642947] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.379433 to 0.8679024
[05:53:17.5729193] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.37917 to 0.8679116
[05:53:17.5847973] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.379313 to 0.8679302
[05:53:17.5945223] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.37905 to 0.8679394
[05:53:17.6057630] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.379194 to 0.8679579
[05:53:17.6144666] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.378929 to 0.8679672
[05:53:17.6224386] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.379075 to 0.8679857
[05:53:17.6329426] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.378996 to 0.867995
[05:53:17.6424593] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.378768 to 0.8680042
[05:53:17.6546080] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.378916 to 0.8680227
[05:53:17.6651832] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.378648 to 0.868032
[05:53:17.6764043] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.378797 to 0.8680506
[05:53:17.6836364] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.378527 to 0.8680598
[05:53:17.6977243] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.378678 to 0.8680784
[05:53:17.7052550] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.378407 to 0.8680876
[05:53:17.7178407] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.378559 to 0.8681061
[05:53:17.7269025] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.378286 to 0.8681154
[05:53:17.7388341] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.37844 to 0.8681339
[05:53:17.7467107] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.378165 to 0.8681431
[05:53:17.7595454] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.378321 to 0.8681617
[05:53:17.7676122] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.378045 to 0.8681709
[05:53:17.7805555] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.378202 to 0.8681895
[05:53:17.7885537] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.377925 to 0.8681987
[05:53:17.8019391] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.378083 to 0.8682172
[05:53:17.8089138] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.377805 to 0.8682265
[05:53:17.8224341] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.377964 to 0.868245
[05:53:17.8320529] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.377684 to 0.8682542
[05:53:17.8415713] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.377845 to 0.8682728
[05:53:17.8508049] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.377564 to 0.868282
[05:53:17.8514243] [Info   :mrgrm7.LethalCasino] Player 2 hand value: 3
[05:53:17.8514243] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 51
[05:53:17.8514243] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:53:17.8631271] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.377726 to 0.8683006
[05:53:17.8715385] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.377444 to 0.8683098
[05:53:17.8837455] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.377607 to 0.8683283
[05:53:17.8936070] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.377324 to 0.8683376
[05:53:17.9045847] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.377488 to 0.8683561
[05:53:17.9140514] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.377203 to 0.8683653
[05:53:17.9250866] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.37737 to 0.8683839
[05:53:17.9342140] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.377083 to 0.8683931
[05:53:17.9463293] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.377251 to 0.8684117
[05:53:17.9577703] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.376964 to 0.8684209
[05:53:17.9669563] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.377132 to 0.8684394
[05:53:17.9772055] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.376844 to 0.8684487
[05:53:17.9885895] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.377013 to 0.8684672
[05:53:17.9970072] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.376723 to 0.8684765
[05:53:18.0090738] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.376895 to 0.868495
[05:53:18.0186580] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.376604 to 0.8685042
[05:53:18.0297599] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.376776 to 0.8685228
[05:53:18.0388760] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.376484 to 0.868532
[05:53:18.0507453] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.376657 to 0.8685505
[05:53:18.0599174] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.376364 to 0.8685598
[05:53:18.0715660] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.376539 to 0.8685783
[05:53:18.0806498] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.376244 to 0.8685876
[05:53:18.0920200] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.37642 to 0.8686061
[05:53:18.1008081] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.376124 to 0.8686153
[05:53:18.1128582] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.376302 to 0.8686339
[05:53:18.1212221] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.376005 to 0.8686431
[05:53:18.1327672] [Message:mrgrm7.LethalCasino] [Server] Attempting to place bet
[05:53:18.1327672] [Info   :mrgrm7.LethalCasino] [Roulette - Server] Player bet 21 on black
[05:53:18.1341869] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.376183 to 0.8686616
[05:53:18.1435488] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.375885 to 0.8686709
[05:53:18.1541767] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.376064 to 0.8686894
[05:53:18.1638040] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.375765 to 0.8686987
[05:53:18.1726179] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.375946 to 0.8687172
[05:53:18.1824890] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.375867 to 0.8687265
[05:53:18.1915578] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.375605 to 0.8687357
[05:53:18.1995599] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.375788 to 0.8687543
[05:53:18.2096271] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.37571 to 0.8687635
[05:53:18.2187558] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.375446 to 0.8687727
[05:53:18.2306848] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.37563 to 0.8687913
[05:53:18.2398099] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.375326 to 0.8688005
[05:53:18.2468400] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.375512 to 0.8688191
[05:53:18.2599698] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.375433 to 0.8688283
[05:53:18.2670853] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.375167 to 0.8688375
[05:53:18.2810068] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.375354 to 0.8688561
[05:53:18.2876982] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.375047 to 0.8688653
[05:53:18.3015429] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.375236 to 0.8688838
[05:53:18.3085424] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.374928 to 0.8688931
[05:53:18.3227505] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.375117 to 0.8689116
[05:53:18.3306447] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.374808 to 0.8689209
[05:53:18.3416768] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.374999 to 0.8689394
[05:53:18.3506821] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.374689 to 0.8689487
[05:53:18.3631797] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.374881 to 0.8689672
[05:53:18.3641817] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 50
[05:53:18.3641817] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:53:18.3728715] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.374569 to 0.8689764
[05:53:18.3839180] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.374762 to 0.868995
[05:53:18.3929761] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.37445 to 0.8690042
[05:53:18.4047048] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.374644 to 0.8690227
[05:53:18.4125356] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.374331 to 0.869032
[05:53:18.4214299] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.374526 to 0.8690505
[05:53:18.4325272] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.374447 to 0.8690598
[05:53:18.4406802] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.374172 to 0.869069
[05:53:18.4489882] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.374368 to 0.8690876
[05:53:18.4616161] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.37429 to 0.8690968
[05:53:18.4686614] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.374012 to 0.8691061
[05:53:18.4817576] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.374211 to 0.8691246
[05:53:18.4907684] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.373893 to 0.8691338
[05:53:18.5016853] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.374093 to 0.8691524
[05:53:18.5096792] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.373774 to 0.8691616
[05:53:18.5180252] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.373975 to 0.8691801
[05:53:18.5295770] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.373896 to 0.8691894
[05:53:18.5374030] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.373615 to 0.8691987
[05:53:18.5504110] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.373817 to 0.8692172
[05:53:18.5590823] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.373496 to 0.8692265
[05:53:18.5663213] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.373699 to 0.869245
[05:53:18.5789273] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.373621 to 0.8692542
[05:53:18.5866240] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.373337 to 0.8692635
[05:53:18.5997398] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.373542 to 0.869282
[05:53:18.6078811] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.373218 to 0.8692912
[05:53:18.6212163] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.373424 to 0.8693098
[05:53:18.6284603] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.373099 to 0.869319
[05:53:18.6412848] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.373306 to 0.8693376
[05:53:18.6487980] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.37298 to 0.8693468
[05:53:18.6624924] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.373188 to 0.8693653
[05:53:18.6717389] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.372861 to 0.8693746
[05:53:18.6824582] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.37307 to 0.8693931
[05:53:18.6920757] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.372741 to 0.8694024
[05:53:18.7026108] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.372952 to 0.8694209
[05:53:18.7112124] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.372623 to 0.8694302
[05:53:18.7192116] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.372834 to 0.8694487
[05:53:18.7310562] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.372755 to 0.869458
[05:53:18.7395529] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.372465 to 0.8694672
[05:53:18.7516564] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.372676 to 0.8694857
[05:53:18.7610417] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.372346 to 0.869495
[05:53:18.7675938] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.372559 to 0.8695135
[05:53:18.7808388] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.372481 to 0.8695228
[05:53:18.7882263] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.372187 to 0.869532
[05:53:18.8017726] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.372402 to 0.8695505
[05:53:18.8092085] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.372068 to 0.8695598
[05:53:18.8231222] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.372284 to 0.8695783
[05:53:18.8311983] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.37195 to 0.8695875
[05:53:18.8417278] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.372167 to 0.8696061
[05:53:18.8498362] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.37183 to 0.8696153
[05:53:18.8508358] [Info   :mrgrm7.LethalCasino] Player 2 hand value: 7
[05:53:18.8508358] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 49
[05:53:18.8508358] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:53:18.8627093] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.372049 to 0.8696339
[05:53:18.8709082] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.371712 to 0.8696431
[05:53:18.8837281] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.371931 to 0.8696616
[05:53:18.8926824] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.371593 to 0.8696709
[05:53:18.9004472] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.371813 to 0.8696894
[05:53:18.9114953] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.371735 to 0.8696986
[05:53:18.9200106] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.371435 to 0.8697079
[05:53:18.9320636] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.371656 to 0.8697264
[05:53:18.9400415] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.371316 to 0.8697357
[05:53:18.9487867] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.371539 to 0.8697543
[05:53:18.9616896] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.371461 to 0.8697635
[05:53:18.9683971] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.371158 to 0.8697727
[05:53:18.9818787] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.371382 to 0.8697913
[05:53:18.9908800] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.371039 to 0.8698006
[05:53:19.0014378] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.371264 to 0.869819
[05:53:19.0107170] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.370921 to 0.8698283
[05:53:19.0182134] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.371147 to 0.8698468
[05:53:19.0297297] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.371068 to 0.8698561
[05:53:19.0390700] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.370763 to 0.8698654
[05:53:19.0504174] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.37099 to 0.8698839
[05:53:19.0598119] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.370644 to 0.8698932
[05:53:19.0664669] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.370872 to 0.8699117
[05:53:19.0792213] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.370794 to 0.869921
[05:53:19.0879737] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.370486 to 0.8699302
[05:53:19.1001049] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.370716 to 0.8699487
[05:53:19.1071970] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.370368 to 0.869958
[05:53:19.1213135] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.370599 to 0.8699765
[05:53:19.1292899] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.370249 to 0.8699858
[05:53:19.1419347] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.370481 to 0.8700043
[05:53:19.1497516] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.370131 to 0.8700135
[05:53:19.1623050] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.370364 to 0.8700321
[05:53:19.1717977] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.370013 to 0.8700413
[05:53:19.1838842] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.370246 to 0.8700598
[05:53:19.1925496] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.369894 to 0.8700691
[05:53:19.2031407] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.370129 to 0.8700876
[05:53:19.2128088] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.369776 to 0.8700969
[05:53:19.2198086] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.370012 to 0.8701154
[05:53:19.2312555] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.369934 to 0.8701246
[05:53:19.2402548] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.369618 to 0.8701339
[05:53:19.2531293] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.369855 to 0.8701524
[05:53:19.2617954] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.3695 to 0.8701617
[05:53:19.2728291] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.369738 to 0.8701802
[05:53:19.2817634] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.369382 to 0.8701894
[05:53:19.2901856] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.369621 to 0.870208
[05:53:19.3017162] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.369542 to 0.8702172
[05:53:19.3093949] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.369225 to 0.8702265
[05:53:19.3223691] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.369464 to 0.870245
[05:53:19.3314653] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.369106 to 0.8702543
[05:53:19.3419732] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.369347 to 0.8702728
[05:53:19.3516057] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.368988 to 0.8702821
[05:53:19.3526069] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 48
[05:53:19.3526069] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:53:19.3526069] [Info   :mrgrm7.LethalCasino] Done performing initial deal
[05:53:19.3632794] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.36923 to 0.8703005
[05:53:19.3733139] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.36887 to 0.8703098
[05:53:19.3840529] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.369113 to 0.8703283
[05:53:19.3938906] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.368751 to 0.8703376
[05:53:19.4042639] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.368995 to 0.8703561
[05:53:19.4146090] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.368634 to 0.8703654
[05:53:19.4219864] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.368878 to 0.8703839
[05:53:19.4326892] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.368801 to 0.8703932
[05:53:19.4419725] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.368476 to 0.8704024
[05:53:19.4494878] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.368722 to 0.8704209
[05:53:19.4611482] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.368645 to 0.8704302
[05:53:19.4693262] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.368318 to 0.8704394
[05:53:19.4825544] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.368566 to 0.8704579
[05:53:19.4917190] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.368201 to 0.8704672
[05:53:19.5015630] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.368449 to 0.8704857
[05:53:19.5105640] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.368083 to 0.870495
[05:53:19.5181965] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.368332 to 0.8705135
[05:53:19.5297181] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.368254 to 0.8705227
[05:53:19.5381631] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.367926 to 0.870532
[05:53:19.5458146] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.368176 to 0.8705505
[05:53:19.5583288] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.368098 to 0.8705598
[05:53:19.5653396] [Info   :mrgrm7.LethalCasino] SpinWheelServerRpc
[05:53:19.5653396] [Info   :mrgrm7.LethalCasino] Roulette luckiness: 0 (config) + 0 (dynamic)
[05:53:19.5663390] [Info   :mrgrm7.LethalCasino] SpinWheelClientRpc
[05:53:19.5663390] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.367769 to 0.8705691
[05:53:19.5753403] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.36802 to 0.8705876
[05:53:19.5850284] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.367942 to 0.8705968
[05:53:19.5943681] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.367612 to 0.8706061
[05:53:19.6029493] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.367864 to 0.8706247
[05:53:19.6140342] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.367787 to 0.8706339
[05:53:19.6225493] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.367454 to 0.8706431
[05:53:19.6306711] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.367708 to 0.8706617
[05:53:19.6427041] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.36763 to 0.8706709
[05:53:19.6503331] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.367297 to 0.8706802
[05:53:19.6627023] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.367553 to 0.8706987
[05:53:19.6729322] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.367179 to 0.870708
[05:53:19.6817446] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.367435 to 0.8707265
[05:53:19.6920924] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.367062 to 0.8707358
[05:53:19.7000700] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.367318 to 0.8707542
[05:53:19.7106715] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.367241 to 0.8707635
[05:53:19.7193038] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.366904 to 0.8707728
[05:53:19.7318837] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.367163 to 0.8707913
[05:53:19.7416082] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.366787 to 0.8708006
[05:53:19.7521156] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.367046 to 0.8708191
[05:53:19.7622013] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.36667 to 0.8708284
[05:53:19.7697185] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.366929 to 0.8708469
[05:53:19.7812383] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.366851 to 0.8708562
[05:53:19.7891932] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.366513 to 0.8708654
[05:53:19.8019818] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.366773 to 0.8708839
[05:53:19.8090515] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.366395 to 0.8708932
[05:53:19.8226362] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.366657 to 0.8709117
[05:53:19.8316963] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.366277 to 0.870921
[05:53:19.8391779] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.36654 to 0.8709395
[05:53:19.8490704] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.366462 to 0.8709487
[05:53:19.8589000] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.366121 to 0.870958
[05:53:19.8696660] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.366384 to 0.8709765
[05:53:19.8797333] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.366003 to 0.8709857
[05:53:19.8884500] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.366268 to 0.8710043
[05:53:19.8986536] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.36619 to 0.8710135
[05:53:19.9071683] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.365847 to 0.8710228
[05:53:19.9196581] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.366112 to 0.8710413
[05:53:19.9276964] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.365729 to 0.8710506
[05:53:19.9406606] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.365996 to 0.8710691
[05:53:19.9486095] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.365611 to 0.8710784
[05:53:19.9618050] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.365879 to 0.8710968
[05:53:19.9693211] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.365494 to 0.8711061
[05:53:19.9824018] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.365763 to 0.8711246
[05:53:19.9919879] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.365377 to 0.8711339
[05:53:20.0025611] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.365646 to 0.8711524
[05:53:20.0117470] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.36526 to 0.8711617
[05:53:20.0227552] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.36553 to 0.8711802
[05:53:20.0333906] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.365142 to 0.8711895
[05:53:20.0433243] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.365413 to 0.871208
[05:53:20.0528454] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.365024 to 0.8712173
[05:53:20.0637139] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.365296 to 0.8712358
[05:53:20.0727203] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.364908 to 0.871245
[05:53:20.0846535] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.36518 to 0.8712636
[05:53:20.0946921] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.36479 to 0.8712728
[05:53:20.1057658] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.365064 to 0.8712913
[05:53:20.1149419] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.364672 to 0.8713006
[05:53:20.1223970] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.364948 to 0.8713191
[05:53:20.1333809] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.36487 to 0.8713284
[05:53:20.1432579] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.364516 to 0.8713376
[05:53:20.1507708] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.364792 to 0.8713561
[05:53:20.1620845] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.364715 to 0.8713654
[05:53:20.1717204] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.36436 to 0.8713746
[05:53:20.1823498] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.364637 to 0.8713931
[05:53:20.1912954] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.364243 to 0.8714024
[05:53:20.2033322] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.364521 to 0.8714209
[05:53:20.2136469] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.364126 to 0.8714302
[05:53:20.2212653] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.364405 to 0.8714487
[05:53:20.2309649] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.364327 to 0.8714579
[05:53:20.2392919] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.36397 to 0.8714672
[05:53:20.2518911] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.36425 to 0.8714858
[05:53:20.2612169] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.363853 to 0.871495
[05:53:20.2687294] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.364133 to 0.8715135
[05:53:20.2807093] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.364056 to 0.8715228
[05:53:20.2886075] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.363696 to 0.8715321
[05:53:20.3012553] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.363978 to 0.8715506
[05:53:20.3092297] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.363579 to 0.8715599
[05:53:20.3225029] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.363862 to 0.8715783
[05:53:20.3319500] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.363462 to 0.8715876
[05:53:20.3419500] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.363746 to 0.8716062
[05:53:20.3519508] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.363345 to 0.8716154
[05:53:20.3632066] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.36363 to 0.8716339
[05:53:20.3737279] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.363228 to 0.8716432
[05:53:20.3836770] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.363513 to 0.8716617
[05:53:20.3932537] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.363111 to 0.871671
[05:53:20.4042429] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.363397 to 0.8716895
[05:53:20.4144738] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.362994 to 0.8716987
[05:53:20.4255874] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.363281 to 0.8717173
[05:53:20.4347279] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.362877 to 0.8717265
[05:53:20.4462017] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.363165 to 0.871745
[05:53:20.4557031] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.362761 to 0.8717543
[05:53:20.4670925] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.363049 to 0.8717728
[05:53:20.4766296] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.362643 to 0.8717821
[05:53:20.4878929] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.362933 to 0.8718006
[05:53:20.4972057] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.362527 to 0.8718098
[05:53:20.5082332] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.362817 to 0.8718284
[05:53:20.5173050] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.36241 to 0.8718376
[05:53:20.5295187] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.362701 to 0.8718562
[05:53:20.5385179] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.362293 to 0.8718654
[05:53:20.5506134] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.362585 to 0.8718839
[05:53:20.5597605] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.362176 to 0.8718932
[05:53:20.5712341] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.362468 to 0.8719117
[05:53:20.5814811] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.36206 to 0.8719209
[05:53:20.5923967] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.362353 to 0.8719395
[05:53:20.6031529] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.361942 to 0.8719487
[05:53:20.6129205] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.362237 to 0.8719673
[05:53:20.6232529] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.361826 to 0.8719765
[05:53:20.6327745] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.362121 to 0.871995
[05:53:20.6435382] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.361709 to 0.8720043
[05:53:20.6557541] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.362005 to 0.8720228
[05:53:20.6658976] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.361592 to 0.872032
[05:53:20.6763061] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.361889 to 0.8720506
[05:53:20.6854235] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.361475 to 0.8720598
[05:53:20.6981775] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.361773 to 0.8720784
[05:53:20.7064355] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.361359 to 0.8720876
[05:53:20.7187830] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.361657 to 0.8721061
[05:53:20.7273518] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.361243 to 0.8721154
[05:53:20.7399794] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.361542 to 0.8721339
[05:53:20.7484924] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.361126 to 0.8721431
[05:53:20.7601670] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.361426 to 0.8721617
[05:53:20.7683824] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.361009 to 0.8721709
[05:53:20.7812014] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.36131 to 0.8721895
[05:53:20.7890020] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.360892 to 0.8721987
[05:53:20.8013139] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.361194 to 0.8722172
[05:53:20.8097056] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.360776 to 0.8722265
[05:53:20.8223085] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.361078 to 0.872245
[05:53:20.8322373] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.360659 to 0.8722543
[05:53:20.8424157] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.360963 to 0.8722728
[05:53:20.8525595] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.360543 to 0.872282
[05:53:20.8632897] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.360847 to 0.8723006
[05:53:20.8726304] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.360426 to 0.8723098
[05:53:20.8831491] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.360731 to 0.8723283
[05:53:20.8938149] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.360309 to 0.8723376
[05:53:20.9043696] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.360616 to 0.8723561
[05:53:20.9141013] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.360193 to 0.8723654
[05:53:20.9254860] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.3605 to 0.8723839
[05:53:20.9351964] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.360077 to 0.8723931
[05:53:20.9464852] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.360385 to 0.8724117
[05:53:20.9563123] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.35996 to 0.8724209
[05:53:20.9669095] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.360269 to 0.8724394
[05:53:20.9768364] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.359844 to 0.8724487
[05:53:20.9877807] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.360154 to 0.8724672
[05:53:20.9984716] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.359727 to 0.8724765
[05:53:21.0091999] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.360038 to 0.872495
[05:53:21.0202652] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.359611 to 0.8725042
[05:53:21.0293155] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.359923 to 0.8725228
[05:53:21.0414658] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.359495 to 0.872532
[05:53:21.0514657] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.359806 to 0.8725505
[05:53:21.0662239] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.359379 to 0.8725598
[05:53:21.0758265] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.359339 to 0.8725783
[05:53:21.0857728] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.359614 to 0.8725969
[05:53:21.0934584] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=True
[05:53:21.0954568] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.359185 to 0.8726061
[05:53:21.1059196] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.359499 to 0.8726246
[05:53:21.1159195] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.359068 to 0.8726339
[05:53:21.1275274] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.359384 to 0.8726524
[05:53:21.1371549] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.358952 to 0.8726617
[05:53:21.1481184] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.359268 to 0.8726802
[05:53:21.1571186] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.358836 to 0.8726894
[05:53:21.1689407] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.359152 to 0.872708
[05:53:21.1775956] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.35872 to 0.8727172
[05:53:21.1887226] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.359037 to 0.8727357
[05:53:21.1988277] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.358603 to 0.872745
[05:53:21.2106279] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.358922 to 0.8727635
[05:53:21.2198833] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.358487 to 0.8727728
[05:53:21.2304875] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.358807 to 0.8727913
[05:53:21.2397616] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.358371 to 0.8728005
[05:53:21.2518725] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.358692 to 0.8728191
[05:53:21.2606479] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.358255 to 0.8728283
[05:53:21.2681614] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.358576 to 0.8728468
[05:53:21.2805131] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.358499 to 0.8728561
[05:53:21.2877537] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.3581 to 0.8728653
[05:53:21.3018122] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.358423 to 0.8728839
[05:53:21.3093368] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.357984 to 0.8728931
[05:53:21.3227016] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.358307 to 0.8729116
[05:53:21.3313015] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.357868 to 0.8729209
[05:53:21.3424155] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.358192 to 0.8729394
[05:53:21.3508173] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.357751 to 0.8729486
[05:53:21.3628648] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.358077 to 0.8729672
[05:53:21.3717871] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.357636 to 0.8729764
[05:53:21.3833501] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.357962 to 0.872995
[05:53:21.3929610] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.35752 to 0.8730042
[05:53:21.4043970] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.357846 to 0.8730227
[05:53:21.4133942] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.357404 to 0.873032
[05:53:21.4229672] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.357731 to 0.8730505
[05:53:21.4324987] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.357655 to 0.8730597
[05:53:21.4414959] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.357249 to 0.873069
[05:53:21.4540526] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.357577 to 0.8730875
[05:53:21.4635711] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.357134 to 0.8730968
[05:53:21.4741525] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.357463 to 0.8731154
[05:53:21.4841864] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.357017 to 0.8731246
[05:53:21.4957103] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.357348 to 0.8731431
[05:53:21.5037106] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.356902 to 0.8731524
[05:53:21.5167223] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.357232 to 0.8731709
[05:53:21.5252348] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.356785 to 0.8731802
[05:53:21.5375041] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.357117 to 0.8731987
[05:53:21.5462226] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.35667 to 0.8732079
[05:53:21.5588882] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.357002 to 0.8732264
[05:53:21.5674561] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.356554 to 0.8732357
[05:53:21.5791822] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.356888 to 0.8732542
[05:53:21.5868408] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.356438 to 0.8732635
[05:53:21.6006562] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.356772 to 0.873282
[05:53:21.6083996] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=False
[05:53:21.6083996] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.356323 to 0.8732913
[05:53:21.6220985] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.356657 to 0.8733098
[05:53:21.6296807] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.356207 to 0.873319
[05:53:21.6419036] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.356543 to 0.8733376
[05:53:21.6500745] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.356091 to 0.8733468
[05:53:21.6630376] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.356427 to 0.8733653
[05:53:21.6721630] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.355975 to 0.8733746
[05:53:21.6828403] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.356313 to 0.8733931
[05:53:21.6924087] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.355859 to 0.8734024
[05:53:21.7030794] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.356198 to 0.8734208
[05:53:21.7121538] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.355744 to 0.8734301
[05:53:21.7246186] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.356083 to 0.8734486
[05:53:21.7344610] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.355628 to 0.8734579
[05:53:21.7449631] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.355968 to 0.8734764
[05:53:21.7545601] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.355513 to 0.8734857
[05:53:21.7656186] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.355854 to 0.8735042
[05:53:21.7761858] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.355397 to 0.8735135
[05:53:21.7863787] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.355738 to 0.8735319
[05:53:21.7955067] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.355282 to 0.8735412
[05:53:21.8075051] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.355624 to 0.8735598
[05:53:21.8168460] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.355165 to 0.873569
[05:53:21.8281787] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.355509 to 0.8735875
[05:53:21.8381459] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.35505 to 0.8735968
[05:53:21.8496758] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.355395 to 0.8736153
[05:53:21.8583176] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.354934 to 0.8736246
[05:53:21.8613171] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:53:21.8695814] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.35528 to 0.8736431
[05:53:21.8801766] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.354818 to 0.8736523
[05:53:21.8906659] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.355165 to 0.8736709
[05:53:21.9001711] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.354703 to 0.8736801
[05:53:21.9114689] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.35505 to 0.8736987
[05:53:21.9206876] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.354588 to 0.8737079
[05:53:21.9323369] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.354936 to 0.8737264
[05:53:21.9411958] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.354472 to 0.8737357
[05:53:21.9532670] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.354821 to 0.8737542
[05:53:21.9621270] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.354357 to 0.8737634
[05:53:21.9742719] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.354707 to 0.873782
[05:53:21.9824699] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.354241 to 0.8737912
[05:53:21.9927856] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.354592 to 0.8738098
[05:53:22.0020410] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.354516 to 0.8738191
[05:53:22.0124616] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.354087 to 0.8738283
[05:53:22.0226251] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.354439 to 0.8738468
[05:53:22.0322607] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.353972 to 0.8738561
[05:53:22.0427796] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.354325 to 0.8738746
[05:53:22.0523329] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.353857 to 0.8738838
[05:53:22.0639505] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.35421 to 0.8739024
[05:53:22.0739541] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.353742 to 0.8739116
[05:53:22.0851631] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.354096 to 0.8739302
[05:53:22.0952214] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.353626 to 0.8739394
[05:53:22.1059635] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.353981 to 0.8739579
[05:53:22.1150764] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.353511 to 0.8739672
[05:53:22.1242761] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.353867 to 0.8739857
[05:53:22.1335989] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.35379 to 0.8739949
[05:53:22.1436444] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.353358 to 0.8740042
[05:53:22.1548391] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.353714 to 0.8740227
[05:53:22.1641978] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.353242 to 0.874032
[05:53:22.1767586] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.3536 to 0.8740505
[05:53:22.1867777] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.353127 to 0.8740598
[05:53:22.1997050] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.353485 to 0.8740783
[05:53:22.2116933] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.353011 to 0.8740876
[05:53:22.2261336] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.352973 to 0.8741061
[05:53:22.2417069] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.352898 to 0.8741246
[05:53:22.2523165] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.352818 to 0.8741431
[05:53:22.2683750] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.352744 to 0.8741617
[05:53:22.2804700] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.352665 to 0.8741801
[05:53:22.2900252] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.35299 to 0.8741987
[05:53:22.3017859] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.352514 to 0.8742079
[05:53:22.3097866] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.352475 to 0.8742265
[05:53:22.3227282] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.3528 to 0.874245
[05:53:22.3319676] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.352322 to 0.8742542
[05:53:22.3429771] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.352686 to 0.8742728
[05:53:22.3520858] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.352206 to 0.874282
[05:53:22.3626170] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.352571 to 0.8743005
[05:53:22.3719949] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.352091 to 0.8743098
[05:53:22.3838042] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.352457 to 0.8743283
[05:53:22.3928488] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.351976 to 0.8743376
[05:53:22.4051099] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.352342 to 0.8743561
[05:53:22.4138344] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.351861 to 0.8743653
[05:53:22.4255027] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.352229 to 0.8743839
[05:53:22.4346779] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.351746 to 0.8743931
[05:53:22.4467712] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.352115 to 0.8744117
[05:53:22.4560421] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.351632 to 0.8744209
[05:53:22.4666324] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.352 to 0.8744394
[05:53:22.4766143] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.351517 to 0.8744487
[05:53:22.4883514] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.351886 to 0.8744673
[05:53:22.4978294] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.351402 to 0.8744765
[05:53:22.5088884] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.351772 to 0.874495
[05:53:22.5202608] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.351286 to 0.8745043
[05:53:22.5298463] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.351658 to 0.8745228
[05:53:22.5399262] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.351172 to 0.874532
[05:53:22.5507257] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.351544 to 0.8745506
[05:53:22.5603785] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.351057 to 0.8745598
[05:53:22.5714441] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.35143 to 0.8745784
[05:53:22.5796223] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.350942 to 0.8745876
[05:53:22.5922954] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.351317 to 0.8746061
[05:53:22.6014201] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.350827 to 0.8746154
[05:53:22.6131634] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.351203 to 0.8746339
[05:53:22.6227295] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.350713 to 0.8746431
[05:53:22.6340782] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.351088 to 0.8746617
[05:53:22.6437563] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.350598 to 0.8746709
[05:53:22.6548298] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.350974 to 0.8746895
[05:53:22.6654841] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.350484 to 0.8746987
[05:53:22.6765889] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.350861 to 0.8747172
[05:53:22.6853772] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.350369 to 0.8747265
[05:53:22.6977539] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.350747 to 0.874745
[05:53:22.7057912] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.350254 to 0.8747543
[05:53:22.7178017] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.350633 to 0.8747728
[05:53:22.7268845] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.350139 to 0.874782
[05:53:22.7396142] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.35052 to 0.8748006
[05:53:22.7472948] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.350025 to 0.8748098
[05:53:22.7597057] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.350406 to 0.8748283
[05:53:22.7680727] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.34991 to 0.8748376
[05:53:22.7806953] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.350292 to 0.8748561
[05:53:22.7896915] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.349796 to 0.8748654
[05:53:22.8016945] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.350178 to 0.8748839
[05:53:22.8097819] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.349681 to 0.8748931
[05:53:22.8223933] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.350064 to 0.8749117
[05:53:22.8318149] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.349567 to 0.8749209
[05:53:22.8418446] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.349951 to 0.8749394
[05:53:22.8519927] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.349452 to 0.8749487
[05:53:22.8630036] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.349837 to 0.8749672
[05:53:22.8725910] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.349338 to 0.8749765
[05:53:22.8839455] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.349724 to 0.874995
[05:53:22.8941263] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.349223 to 0.8750042
[05:53:22.9051532] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.34961 to 0.8750228
[05:53:22.9141201] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.349109 to 0.875032
[05:53:22.9257622] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.349496 to 0.8750505
[05:53:22.9348414] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.348994 to 0.8750598
[05:53:22.9461471] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.349383 to 0.8750783
[05:53:22.9562071] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.34888 to 0.8750876
[05:53:22.9675736] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.349269 to 0.8751061
[05:53:22.9765561] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.348766 to 0.8751153
[05:53:22.9883765] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.349156 to 0.8751339
[05:53:22.9966448] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.348651 to 0.8751431
[05:53:23.0084949] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.349042 to 0.8751616
[05:53:23.0184999] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.348537 to 0.8751709
[05:53:23.0299878] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.348929 to 0.8751894
[05:53:23.0387644] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.348423 to 0.8751987
[05:53:23.0506106] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.348815 to 0.8752172
[05:53:23.0598064] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.348309 to 0.8752264
[05:53:23.0713801] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.348702 to 0.875245
[05:53:23.0804231] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.348194 to 0.8752542
[05:53:23.0919758] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.348588 to 0.8752728
[05:53:23.1016044] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.34808 to 0.875282
[05:53:23.1127217] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.348475 to 0.8753005
[05:53:23.1220331] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.347966 to 0.8753098
[05:53:23.1335955] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.348362 to 0.8753283
[05:53:23.1432174] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.347852 to 0.8753375
[05:53:23.1548347] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.348248 to 0.8753561
[05:53:23.1643303] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.347737 to 0.8753653
[05:53:23.1763164] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.348135 to 0.8753839
[05:53:23.1846902] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.347623 to 0.8753931
[05:53:23.1979442] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.348022 to 0.8754116
[05:53:23.2062083] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.34751 to 0.8754209
[05:53:23.2180512] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.347908 to 0.8754394
[05:53:23.2262125] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.347396 to 0.8754486
[05:53:23.2397457] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.347795 to 0.8754671
[05:53:23.2478353] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.347282 to 0.8754764
[05:53:23.2601550] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.347682 to 0.8754949
[05:53:23.2683056] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.347167 to 0.8755041
[05:53:23.2800182] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.347569 to 0.8755227
[05:53:23.2884115] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.347053 to 0.8755319
[05:53:23.3011476] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.347455 to 0.8755504
[05:53:23.3094953] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.346939 to 0.8755597
[05:53:23.3224627] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.347342 to 0.8755782
[05:53:23.3320038] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.346826 to 0.8755875
[05:53:23.3414420] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.347229 to 0.875606
[05:53:23.3508208] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.346711 to 0.8756152
[05:53:23.3628697] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.347116 to 0.8756338
[05:53:23.3727487] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.346597 to 0.8756431
[05:53:23.3834912] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.347003 to 0.8756616
[05:53:23.3944351] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.346484 to 0.8756709
[05:53:23.4050900] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.34689 to 0.8756894
[05:53:23.4143853] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.346369 to 0.8756986
[05:53:23.4260477] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.346777 to 0.8757172
[05:53:23.4350361] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.346255 to 0.8757264
[05:53:23.4467231] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.346664 to 0.8757449
[05:53:23.4560519] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.346142 to 0.8757542
[05:53:23.4675692] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.346551 to 0.8757727
[05:53:23.4771559] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.346028 to 0.875782
[05:53:23.4879282] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.346438 to 0.8758005
[05:53:23.4985114] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.345913 to 0.8758097
[05:53:23.5101486] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.346325 to 0.8758283
[05:53:23.5199592] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.345801 to 0.8758375
[05:53:23.5296158] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.346212 to 0.875856
[05:53:23.5401089] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.345686 to 0.8758653
[05:53:23.5506543] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.346099 to 0.8758838
[05:53:23.5603552] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.345573 to 0.8758931
[05:53:23.5719801] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.345986 to 0.8759116
[05:53:23.5811549] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.345459 to 0.8759208
[05:53:23.5923205] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.345873 to 0.8759394
[05:53:23.6016939] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.345346 to 0.8759486
[05:53:23.6126933] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.34576 to 0.8759671
[05:53:23.6233448] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.345232 to 0.8759764
[05:53:23.6338634] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.345647 to 0.8759949
[05:53:23.6431094] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.345118 to 0.8760042
[05:53:23.6541458] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.345535 to 0.8760227
[05:53:23.6633682] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.345004 to 0.8760319
[05:53:23.6766497] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.345422 to 0.8760505
[05:53:23.6846581] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.344891 to 0.8760597
[05:53:23.6974948] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.345309 to 0.8760782
[05:53:23.7056441] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.344778 to 0.8760875
[05:53:23.7181604] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.345196 to 0.876106
[05:53:23.7269240] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.344664 to 0.8761153
[05:53:23.7393681] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.345083 to 0.8761338
[05:53:23.7473023] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.344551 to 0.8761431
[05:53:23.7601897] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.34497 to 0.8761616
[05:53:23.7681130] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.344437 to 0.8761709
[05:53:23.7811454] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.344858 to 0.8761894
[05:53:23.7892332] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.344323 to 0.8761986
[05:53:23.8015230] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.344745 to 0.8762171
[05:53:23.8104987] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.34421 to 0.8762264
[05:53:23.8223535] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.344633 to 0.8762449
[05:53:23.8320419] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.344097 to 0.8762542
[05:53:23.8430403] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.34452 to 0.8762727
[05:53:23.8524725] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.343983 to 0.876282
[05:53:23.8634812] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.344408 to 0.8763005
[05:53:23.8721979] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.343869 to 0.8763098
[05:53:23.8844003] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.344295 to 0.8763282
[05:53:23.8934408] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.343757 to 0.8763375
[05:53:23.9039884] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.344182 to 0.876356
[05:53:23.9134171] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.343642 to 0.8763653
[05:53:23.9262417] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.34407 to 0.8763838
[05:53:23.9349230] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.34353 to 0.8763931
[05:53:23.9460430] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.343957 to 0.8764116
[05:53:23.9564388] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.343417 to 0.8764209
[05:53:23.9671650] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.343844 to 0.8764394
[05:53:23.9763715] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.343304 to 0.8764486
[05:53:23.9877802] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.343732 to 0.8764672
[05:53:23.9977062] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.343189 to 0.8764764
[05:53:24.0091752] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.34362 to 0.8764949
[05:53:24.0186724] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.343077 to 0.8765042
[05:53:24.0292927] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.343508 to 0.8765227
[05:53:24.0391886] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.342963 to 0.876532
[05:53:24.0503192] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.343395 to 0.8765505
[05:53:24.0593549] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.342851 to 0.8765597
[05:53:24.0714027] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.343283 to 0.8765783
[05:53:24.0801554] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.342736 to 0.8765875
[05:53:24.0881808] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.343171 to 0.8766061
[05:53:24.0997140] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.343096 to 0.8766153
[05:53:24.1080752] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.342586 to 0.8766246
[05:53:24.1205972] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.343021 to 0.8766431
[05:53:24.1291148] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.342473 to 0.8766524
[05:53:24.1416276] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.342909 to 0.8766709
[05:53:24.1496275] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.34236 to 0.8766801
[05:53:24.1630440] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.342796 to 0.8766987
[05:53:24.1724703] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.342247 to 0.8767079
[05:53:24.1824810] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.342684 to 0.8767264
[05:53:24.1918141] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.342134 to 0.8767357
[05:53:24.2038570] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.342572 to 0.8767542
[05:53:24.2128572] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.342021 to 0.8767635
[05:53:24.2241692] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.34246 to 0.876782
[05:53:24.2328842] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.341908 to 0.8767912
[05:53:24.2449893] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.342348 to 0.8768098
[05:53:24.2543421] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.341796 to 0.876819
[05:53:24.2652754] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.342235 to 0.8768375
[05:53:24.2746242] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.341682 to 0.8768468
[05:53:24.2859851] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.342123 to 0.8768653
[05:53:24.2958736] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.34157 to 0.8768746
[05:53:24.3070165] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.342011 to 0.876893
[05:53:24.3162123] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.341456 to 0.8769023
[05:53:24.3253427] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.341899 to 0.8769208
[05:53:24.3365708] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.341824 to 0.8769301
[05:53:24.3444579] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.341306 to 0.8769394
[05:53:24.3571910] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.341749 to 0.8769579
[05:53:24.3654374] [Info   :mrgrm7.LethalCasino] player bought a pipe
[05:53:24.3654374] [Info   :mrgrm7.LethalCasino] SmokingPipe(Clone) NetworkObject spawned
[05:53:24.3664360] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.341194 to 0.8769671
[05:53:24.3780696] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.341638 to 0.8769857
[05:53:24.3871411] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.34108 to 0.8769949
[05:53:24.3988040] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.341526 to 0.8770134
[05:53:24.4059736] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.340967 to 0.8770227
[05:53:24.4197116] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.341414 to 0.8770412
[05:53:24.4265140] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.340855 to 0.8770505
[05:53:24.4408094] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.341301 to 0.877069
[05:53:24.4479023] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.340743 to 0.8770782
[05:53:24.4609523] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.34119 to 0.8770968
[05:53:24.4692150] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.340629 to 0.877106
[05:53:24.4821412] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.341078 to 0.8771245
[05:53:24.4916587] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.340516 to 0.8771338
[05:53:24.5023166] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.340966 to 0.8771523
[05:53:24.5113930] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.340404 to 0.8771616
[05:53:24.5228833] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.340854 to 0.8771801
[05:53:24.5320039] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.340291 to 0.8771893
[05:53:24.5428863] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.340743 to 0.8772079
[05:53:24.5529269] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.340179 to 0.8772171
[05:53:24.5642925] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.340631 to 0.8772357
[05:53:24.5746049] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.340066 to 0.8772449
[05:53:24.5857387] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.340519 to 0.8772634
[05:53:24.5927832] [Info   :mrgrm7.LethalCasino] TakeTurnAsPlayerServerRpc: Player 2 hit
[05:53:24.5927832] [Info   :mrgrm7.LethalCasino] Player 2 hand value: 17
[05:53:24.5937410] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 47
[05:53:24.5937410] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:53:24.5957401] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.339953 to 0.8772727
[05:53:24.6055418] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.340407 to 0.8772912
[05:53:24.6145834] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.339841 to 0.8773004
[05:53:24.6267817] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.340296 to 0.877319
[05:53:24.6358555] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.339729 to 0.8773282
[05:53:24.6473437] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.340184 to 0.8773468
[05:53:24.6569288] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.339616 to 0.877356
[05:53:24.6684131] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.340072 to 0.8773745
[05:53:24.6770555] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.339504 to 0.8773838
[05:53:24.6888434] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.33996 to 0.8774023
[05:53:24.6985035] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.339391 to 0.8774115
[05:53:24.7097774] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.339849 to 0.8774301
[05:53:24.7190453] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.339279 to 0.8774393
[05:53:24.7310494] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.339737 to 0.8774579
[05:53:24.7411206] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.339166 to 0.8774671
[05:53:24.7517004] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.339626 to 0.8774856
[05:53:24.7613396] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.339054 to 0.8774949
[05:53:24.7729401] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.339514 to 0.8775134
[05:53:24.7825545] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.338942 to 0.8775226
[05:53:24.7933717] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.339403 to 0.8775412
[05:53:24.8033559] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.33883 to 0.8775504
[05:53:24.8143044] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.339291 to 0.877569
[05:53:24.8235541] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.338717 to 0.8775782
[05:53:24.8368275] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.33918 to 0.8775967
[05:53:24.8456900] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.338605 to 0.877606
[05:53:24.8572133] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.339068 to 0.8776245
[05:53:24.8657886] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.338493 to 0.8776338
[05:53:24.8777624] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.338957 to 0.8776523
[05:53:24.8870020] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.33838 to 0.8776615
[05:53:24.8983376] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.338845 to 0.8776801
[05:53:24.9069778] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.338268 to 0.8776893
[05:53:24.9198870] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.338734 to 0.8777078
[05:53:24.9279869] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.338156 to 0.8777171
[05:53:24.9407016] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.338622 to 0.8777356
[05:53:24.9485227] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.338045 to 0.8777449
[05:53:24.9618874] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.338511 to 0.8777634
[05:53:24.9694361] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.337932 to 0.8777726
[05:53:24.9820464] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.3384 to 0.8777912
[05:53:24.9911809] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.33782 to 0.8778004
[05:53:25.0023293] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.338288 to 0.8778189
[05:53:25.0120537] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.337708 to 0.8778282
[05:53:25.0231275] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.338177 to 0.8778467
[05:53:25.0321925] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.337595 to 0.877856
[05:53:25.0430596] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.338066 to 0.8778745
[05:53:25.0541840] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.337484 to 0.8778837
[05:53:25.0639857] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.337955 to 0.8779023
[05:53:25.0746748] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.337372 to 0.8779115
[05:53:25.0851986] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.337844 to 0.87793
[05:53:25.0954165] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.33726 to 0.8779393
[05:53:25.1061432] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.337732 to 0.8779578
[05:53:25.1157331] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.337147 to 0.8779671
[05:53:25.1267529] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.337621 to 0.8779856
[05:53:25.1363666] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.337036 to 0.8779948
[05:53:25.1474636] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.33751 to 0.8780134
[05:53:25.1562787] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.336924 to 0.8780226
[05:53:25.1685920] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.337399 to 0.8780411
[05:53:25.1783309] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.336812 to 0.8780504
[05:53:25.1889990] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.337288 to 0.8780689
[05:53:25.1991979] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.3367 to 0.8780782
[05:53:25.2106452] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.337177 to 0.8780967
[05:53:25.2201823] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.336589 to 0.8781059
[05:53:25.2307459] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.337066 to 0.8781245
[05:53:25.2411626] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.336476 to 0.8781337
[05:53:25.2520339] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.336955 to 0.8781523
[05:53:25.2616818] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.336364 to 0.8781615
[05:53:25.2726985] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.336844 to 0.87818
[05:53:25.2826662] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.336253 to 0.8781893
[05:53:25.2941659] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.336733 to 0.8782078
[05:53:25.3031664] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.336141 to 0.8782171
[05:53:25.3142919] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.336622 to 0.8782356
[05:53:25.3249366] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.336029 to 0.8782449
[05:53:25.3370834] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.336511 to 0.8782634
[05:53:25.3453450] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.335918 to 0.8782727
[05:53:25.3579648] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.336399 to 0.8782911
[05:53:25.3660684] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.335807 to 0.8783004
[05:53:25.3784465] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.336289 to 0.878319
[05:53:25.3861427] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.335694 to 0.8783282
[05:53:25.3986601] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.336178 to 0.8783467
[05:53:25.4072271] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.335583 to 0.878356
[05:53:25.4192656] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.336067 to 0.8783745
[05:53:25.4278439] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.335472 to 0.8783838
[05:53:25.4406097] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.335956 to 0.8784023
[05:53:25.4484950] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.33536 to 0.8784115
[05:53:25.4607692] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.335845 to 0.8784301
[05:53:25.4692131] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.335248 to 0.8784393
[05:53:25.4820073] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.335735 to 0.8784578
[05:53:25.4909546] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.335137 to 0.8784671
[05:53:25.5008112] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.335624 to 0.8784856
[05:53:25.5102154] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.335025 to 0.8784949
[05:53:25.5227888] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.335514 to 0.8785134
[05:53:25.5316840] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.334913 to 0.8785226
[05:53:25.5436618] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.335403 to 0.8785412
[05:53:25.5523728] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.334802 to 0.8785504
[05:53:25.5644491] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.335292 to 0.8785689
[05:53:25.5731980] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.334691 to 0.8785782
[05:53:25.5852851] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.335182 to 0.8785967
[05:53:25.5953579] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.334579 to 0.878606
[05:53:25.6060389] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.335071 to 0.8786245
[05:53:25.6142758] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.334468 to 0.8786337
[05:53:25.6263336] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.334961 to 0.8786523
[05:53:25.6345285] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.334356 to 0.8786615
[05:53:25.6474529] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.33485 to 0.8786801
[05:53:25.6563408] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.334245 to 0.8786893
[05:53:25.6680950] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.334739 to 0.8787078
[05:53:25.6764974] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.334134 to 0.8787171
[05:53:25.6840692] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.334629 to 0.8787356
[05:53:25.6971837] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.334555 to 0.8787448
[05:53:25.7050987] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.333986 to 0.8787541
[05:53:25.7182317] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.334481 to 0.8787726
[05:53:25.7278367] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.333875 to 0.8787819
[05:53:25.7389003] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.33437 to 0.8788004
[05:53:25.7464929] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.333764 to 0.8788097
[05:53:25.7600050] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.334261 to 0.8788282
[05:53:25.7677711] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.333651 to 0.8788375
[05:53:25.7812034] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.33415 to 0.878856
[05:53:25.7884949] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.333541 to 0.8788652
[05:53:25.8015356] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.33404 to 0.8788838
[05:53:25.8092824] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.333429 to 0.878893
[05:53:25.8224847] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.33393 to 0.8789116
[05:53:25.8313554] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.333319 to 0.8789208
[05:53:25.8421558] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.333819 to 0.8789393
[05:53:25.8506966] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.333207 to 0.8789486
[05:53:25.8622611] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.333709 to 0.8789671
[05:53:25.8724169] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.333097 to 0.8789763
[05:53:25.8830935] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.333598 to 0.8789949
[05:53:25.8930335] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.332986 to 0.8790042
[05:53:25.9051328] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.333488 to 0.8790227
[05:53:25.9145593] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.332874 to 0.879032
[05:53:25.9254836] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.333378 to 0.8790505
[05:53:25.9350204] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.332764 to 0.8790597
[05:53:25.9465506] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.333268 to 0.8790783
[05:53:25.9563407] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.332652 to 0.8790875
[05:53:25.9669254] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.333157 to 0.879106
[05:53:25.9764367] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.332542 to 0.8791153
[05:53:25.9874016] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.333048 to 0.8791338
[05:53:25.9971999] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.33243 to 0.8791431
[05:53:26.0089306] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.332937 to 0.8791616
[05:53:26.0179304] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.332319 to 0.8791708
[05:53:26.0290911] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.332827 to 0.8791894
[05:53:26.0386063] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.332209 to 0.8791986
[05:53:26.0504320] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.332717 to 0.8792171
[05:53:26.0594095] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.332098 to 0.8792264
[05:53:26.0709861] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.332607 to 0.8792449
[05:53:26.0802010] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.331987 to 0.8792542
[05:53:26.0879407] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.332497 to 0.8792727
[05:53:26.1002220] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.332423 to 0.8792819
[05:53:26.1077529] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.331839 to 0.8792912
[05:53:26.1206844] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.33235 to 0.8793097
[05:53:26.1290654] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.331728 to 0.879319
[05:53:26.1414486] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.332241 to 0.8793375
[05:53:26.1496170] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.331618 to 0.8793467
[05:53:26.1631831] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.332131 to 0.8793653
[05:53:26.1721528] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.331508 to 0.8793745
[05:53:26.1827319] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.33202 to 0.879393
[05:53:26.1925316] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.331397 to 0.8794023
[05:53:26.2036413] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.33191 to 0.8794208
[05:53:26.2121785] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.331286 to 0.8794301
[05:53:26.2233987] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.331249 to 0.8794486
[05:53:26.2338540] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.331727 to 0.8794671
[05:53:26.2450493] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.331655 to 0.8794764
[05:53:26.2550880] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.331065 to 0.8794856
[05:53:26.2653746] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.331581 to 0.8795041
[05:53:26.2750933] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.330955 to 0.8795134
[05:53:26.2863821] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.331471 to 0.8795319
[05:53:26.2960566] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.330842 to 0.8795412
[05:53:26.3074154] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.330807 to 0.8795598
[05:53:26.3168843] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.331288 to 0.8795782
[05:53:26.3286775] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.331216 to 0.8795875
[05:53:26.3378696] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.330622 to 0.8795968
[05:53:26.3490713] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.331142 to 0.8796153
[05:53:26.3611466] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.330512 to 0.8796245
[05:53:26.3691233] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.331032 to 0.8796431
[05:53:26.3794358] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.330402 to 0.8796523
[05:53:26.3866432] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.330923 to 0.8796709
[05:53:26.3988864] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.330291 to 0.8796801
[05:53:26.4070897] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.330813 to 0.8796986
[05:53:26.4197558] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.330181 to 0.8797079
[05:53:26.4278314] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.330702 to 0.8797264
[05:53:26.4399263] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.330631 to 0.8797356
[05:53:26.4473531] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.330033 to 0.8797449
[05:53:26.4607539] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.330557 to 0.8797634
[05:53:26.4690008] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.329923 to 0.8797727
[05:53:26.4821978] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.330447 to 0.8797912
[05:53:26.4913332] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.329813 to 0.8798004
[05:53:26.5015912] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.330338 to 0.879819
[05:53:26.5108664] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.329703 to 0.8798282
[05:53:26.5198218] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.330229 to 0.8798468
[05:53:26.5295423] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.330155 to 0.879856
[05:53:26.5388307] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.329556 to 0.8798653
[05:53:26.5506387] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.330083 to 0.8798838
[05:53:26.5591561] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.329445 to 0.8798931
[05:53:26.5705105] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.329973 to 0.8799116
[05:53:26.5797509] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.329335 to 0.8799208
[05:53:26.5874516] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.329864 to 0.8799394
[05:53:26.6005276] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.32979 to 0.8799486
[05:53:26.6086383] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.329189 to 0.8799579
[05:53:26.6217749] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.329717 to 0.8799764
[05:53:26.6298177] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.329078 to 0.8799856
[05:53:26.6423949] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.329609 to 0.8800042
[05:53:26.6499225] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.328967 to 0.8800134
[05:53:26.6625193] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.329499 to 0.8800319
[05:53:26.6726067] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.328858 to 0.8800412
[05:53:26.6821907] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.329389 to 0.8800597
[05:53:26.6923982] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.328748 to 0.880069
[05:53:26.7032825] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.329281 to 0.8800875
[05:53:26.7116608] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.328637 to 0.8800968
[05:53:26.7239168] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.329172 to 0.8801153
[05:53:26.7335293] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.328527 to 0.8801246
[05:53:26.7450032] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.329062 to 0.880143
[05:53:26.7543720] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.328418 to 0.8801523
[05:53:26.7664210] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.328953 to 0.8801708
[05:53:26.7762567] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.328307 to 0.8801801
[05:53:26.7865264] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.328844 to 0.8801986
[05:53:26.7961407] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.328197 to 0.8802079
[05:53:26.8043907] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.328735 to 0.8802264
[05:53:26.8142919] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.328661 to 0.8802357
[05:53:26.8244739] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.328051 to 0.8802449
[05:53:26.8368803] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.328588 to 0.8802634
[05:53:26.8450765] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.327942 to 0.8802727
[05:53:26.8582318] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.32848 to 0.8802912
[05:53:26.8668780] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.327831 to 0.8803005
[05:53:26.8781432] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.32837 to 0.880319
[05:53:26.8856388] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.327722 to 0.8803283
[05:53:26.8981533] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.328262 to 0.8803468
[05:53:26.9072130] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.327611 to 0.8803561
[05:53:26.9187278] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.328153 to 0.8803746
[05:53:26.9268979] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.327502 to 0.8803838
[05:53:26.9400679] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.328044 to 0.8804024
[05:53:26.9484789] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.327391 to 0.8804116
[05:53:26.9613097] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.327935 to 0.8804302
[05:53:26.9687222] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.327283 to 0.8804394
[05:53:26.9822803] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.327826 to 0.8804579
[05:53:26.9912595] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.327172 to 0.8804672
[05:53:27.0021634] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.327717 to 0.8804857
[05:53:27.0111641] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.327062 to 0.880495
[05:53:27.0225894] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.327608 to 0.8805135
[05:53:27.0327017] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.326953 to 0.8805227
[05:53:27.0430503] [Info   :mrgrm7.LethalCasino] TakeTurnAsPlayerServerRpc: Player 2 hit
[05:53:27.0440267] [Info   :mrgrm7.LethalCasino] Player 2 hand value: 19
[05:53:27.0440267] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 46
[05:53:27.0440267] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:53:27.0440267] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.327499 to 0.8805413
[05:53:27.0539065] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.326843 to 0.8805505
[05:53:27.0643252] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.32739 to 0.880569
[05:53:27.0744629] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.326734 to 0.8805783
[05:53:27.0865257] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.327281 to 0.8805968
[05:53:27.0960892] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.326625 to 0.8806061
[05:53:27.1062097] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.327172 to 0.8806245
[05:53:27.1162510] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.326515 to 0.8806338
[05:53:27.1268419] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.327063 to 0.8806524
[05:53:27.1357688] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.326406 to 0.8806616
[05:53:27.1472129] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.326955 to 0.8806801
[05:53:27.1579459] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.326295 to 0.8806894
[05:53:27.1687549] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.326846 to 0.8807079
[05:53:27.1781418] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.326186 to 0.8807172
[05:53:27.1887586] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.326738 to 0.8807357
[05:53:27.1981018] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.326077 to 0.8807449
[05:53:27.2103005] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.326629 to 0.8807635
[05:53:27.2202003] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.325967 to 0.8807727
[05:53:27.2313255] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.32652 to 0.8807912
[05:53:27.2414367] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.325858 to 0.8808005
[05:53:27.2519352] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.326411 to 0.880819
[05:53:27.2619363] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.325749 to 0.8808283
[05:53:27.2722368] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.326303 to 0.8808468
[05:53:27.2822360] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.325639 to 0.880856
[05:53:27.2935660] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.326195 to 0.8808746
[05:53:27.3033473] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.32553 to 0.8808838
[05:53:27.3140748] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.326086 to 0.8809023
[05:53:27.3241688] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.325421 to 0.8809116
[05:53:27.3371757] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.325977 to 0.8809301
[05:53:27.3453008] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.325312 to 0.8809394
[05:53:27.3579081] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.325869 to 0.8809579
[05:53:27.3660818] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.325202 to 0.8809671
[05:53:27.3670806] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:53:27.3777665] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.325761 to 0.8809857
[05:53:27.3862887] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.325093 to 0.8809949
[05:53:27.3990311] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.325652 to 0.8810135
[05:53:27.4069693] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.324984 to 0.8810227
[05:53:27.4194234] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.325543 to 0.8810412
[05:53:27.4284230] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.324876 to 0.8810505
[05:53:27.4400683] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.325435 to 0.881069
[05:53:27.4481194] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.324766 to 0.8810782
[05:53:27.4611646] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.325327 to 0.8810968
[05:53:27.4696935] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.324657 to 0.881106
[05:53:27.4827683] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.325219 to 0.8811246
[05:53:27.4927612] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.324547 to 0.8811338
[05:53:27.5021941] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.32511 to 0.8811523
[05:53:27.5172980] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.324439 to 0.8811616
[05:53:27.5250693] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.324402 to 0.8811801
[05:53:27.5381851] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.324929 to 0.8811986
[05:53:27.5462220] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.324257 to 0.8812079
[05:53:27.5588930] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.324821 to 0.8812264
[05:53:27.5658033] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.324148 to 0.8812357
[05:53:27.5800532] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.324713 to 0.8812542
[05:53:27.5873490] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.324039 to 0.8812635
[05:53:27.6005613] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.324604 to 0.881282
[05:53:27.6082453] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.32393 to 0.8812913
[05:53:27.6214006] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.324496 to 0.8813098
[05:53:27.6282094] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.323821 to 0.881319
[05:53:27.6429615] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.324389 to 0.8813376
[05:53:27.6499613] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.323713 to 0.8813468
[05:53:27.6628511] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.324281 to 0.8813653
[05:53:27.6713731] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.323603 to 0.8813746
[05:53:27.6824244] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.324173 to 0.8813931
[05:53:27.6928006] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Pipe : [G]
New: Drop Pipe : [G​]
[05:53:27.6928006] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.323493 to 0.8814024
[05:53:27.7033221] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.324065 to 0.8814209
[05:53:27.7121190] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.323386 to 0.8814301
[05:53:27.7200672] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.323957 to 0.8814486
[05:53:27.7317101] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.323277 to 0.8814579
[05:53:27.7397107] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.323849 to 0.8814764
[05:53:27.7529118] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.323168 to 0.8814857
[05:53:27.7605533] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.323739 to 0.8815042
[05:53:27.7726143] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.323669 to 0.8815135
[05:53:27.7811992] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.323023 to 0.8815227
[05:53:27.7895857] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.323597 to 0.8815413
[05:53:27.8016048] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.323525 to 0.8815505
[05:53:27.8026049] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Pipe : [G]
New: Drop Pipe : [G​]
[05:53:27.8102141] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.322878 to 0.8815597
[05:53:27.8227410] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.323452 to 0.8815783
[05:53:27.8319561] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.32277 to 0.8815875
[05:53:27.8425621] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.323345 to 0.881606
[05:53:27.8522397] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.32266 to 0.8816153
[05:53:27.8622736] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.323237 to 0.8816338
[05:53:27.8730814] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.322552 to 0.8816431
[05:53:27.8842439] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.323129 to 0.8816616
[05:53:27.8932540] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.322444 to 0.8816708
[05:53:27.9058177] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.323021 to 0.8816894
[05:53:27.9151348] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.322335 to 0.8816986
[05:53:27.9256148] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.322914 to 0.8817171
[05:53:27.9339950] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.322226 to 0.8817264
[05:53:27.9460725] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.322806 to 0.8817449
[05:53:27.9553564] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.322119 to 0.8817542
[05:53:27.9670110] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.322698 to 0.8817727
[05:53:27.9761815] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.32201 to 0.8817819
[05:53:27.9877671] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.32259 to 0.8818005
[05:53:27.9964665] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.321902 to 0.8818098
[05:53:28.0086832] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.322483 to 0.8818283
[05:53:28.0179676] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.321793 to 0.8818375
[05:53:28.0299940] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.322375 to 0.8818561
[05:53:28.0383050] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.321684 to 0.8818653
[05:53:28.0504463] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.322268 to 0.8818839
[05:53:28.0591908] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.321576 to 0.8818931
[05:53:28.0713708] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.32216 to 0.8819116
[05:53:28.0803393] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.321467 to 0.8819209
[05:53:28.0923992] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.322052 to 0.8819394
[05:53:28.1017033] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.32136 to 0.8819486
[05:53:28.1135872] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.321945 to 0.8819672
[05:53:28.1225876] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.321251 to 0.8819764
[05:53:28.1331786] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.321837 to 0.881995
[05:53:28.1426338] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.321142 to 0.8820042
[05:53:28.1542998] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.32173 to 0.8820227
[05:53:28.1629122] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.321034 to 0.882032
[05:53:28.1726080] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.321622 to 0.8820505
[05:53:28.1821905] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.32155 to 0.8820598
[05:53:28.1917489] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.320891 to 0.882069
[05:53:28.2032668] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.321479 to 0.8820875
[05:53:28.2124386] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.320783 to 0.8820968
[05:53:28.2245826] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.321372 to 0.8821153
[05:53:28.2333785] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.320675 to 0.8821245
[05:53:28.2444444] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.321263 to 0.8821431
[05:53:28.2542814] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.320567 to 0.8821523
[05:53:28.2655206] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.321157 to 0.8821709
[05:53:28.2745034] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.320459 to 0.8821801
[05:53:28.2868016] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.32105 to 0.8821986
[05:53:28.2954440] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.32035 to 0.8822079
[05:53:28.3075907] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.320942 to 0.8822264
[05:53:28.3161551] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.320244 to 0.8822356
[05:53:28.3243856] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.320835 to 0.8822542
[05:53:28.3364192] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.320763 to 0.8822634
[05:53:28.3440459] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.3201 to 0.8822727
[05:53:28.3565592] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.320691 to 0.8822912
[05:53:28.3647608] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.319993 to 0.8823005
[05:53:28.3781740] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.320585 to 0.882319
[05:53:28.3857088] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.319884 to 0.8823283
[05:53:28.3988406] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.320478 to 0.8823468
[05:53:28.4059437] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.319777 to 0.882356
[05:53:28.4193331] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.320372 to 0.8823746
[05:53:28.4271141] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.319669 to 0.8823838
[05:53:28.4406555] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.320264 to 0.8824024
[05:53:28.4488674] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.319563 to 0.8824116
[05:53:28.4611482] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.320158 to 0.8824301
[05:53:28.4694552] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.319454 to 0.8824394
[05:53:28.4818205] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.320051 to 0.8824579
[05:53:28.4917832] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.319348 to 0.8824672
[05:53:28.5023784] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.319943 to 0.8824857
[05:53:28.5111775] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.31924 to 0.8824949
[05:53:28.5227192] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.319838 to 0.8825135
[05:53:28.5321040] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.319133 to 0.8825227
[05:53:28.5397704] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.319731 to 0.8825412
[05:53:28.5508058] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.319659 to 0.8825505
[05:53:28.5591692] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.31899 to 0.8825598
[05:53:28.5718380] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.319589 to 0.8825783
[05:53:28.5810955] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.318882 to 0.8825876
[05:53:28.5930935] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.319482 to 0.8826061
[05:53:28.6014029] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.318776 to 0.8826153
[05:53:28.6128899] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.319376 to 0.8826339
[05:53:28.6228915] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.318669 to 0.8826431
[05:53:28.6334491] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.31927 to 0.8826616
[05:53:28.6429969] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.318562 to 0.8826709
[05:53:28.6549405] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.319163 to 0.8826894
[05:53:28.6645660] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.318455 to 0.8826987
[05:53:28.6765344] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.319057 to 0.8827172
[05:53:28.6838510] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.318348 to 0.8827264
[05:53:28.6973652] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.318951 to 0.882745
[05:53:28.7057573] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.318242 to 0.8827542
[05:53:28.7180421] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.318845 to 0.8827727
[05:53:28.7262018] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.318135 to 0.882782
[05:53:28.7388853] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.318738 to 0.8828005
[05:53:28.7461593] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.318029 to 0.8828098
[05:53:28.7604254] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=True
[05:53:28.7604538] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.318633 to 0.8828283
[05:53:28.7676156] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.317922 to 0.8828375
[05:53:28.7807848] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.318527 to 0.8828561
[05:53:28.7874978] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.317815 to 0.8828653
[05:53:28.8011878] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.318421 to 0.8828838
[05:53:28.8084000] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.317708 to 0.8828931
[05:53:28.8218758] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.318315 to 0.8829116
[05:53:28.8304852] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.317602 to 0.8829209
[05:53:28.8418808] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.318209 to 0.8829394
[05:53:28.8500299] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.317497 to 0.8829486
[05:53:28.8628555] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.318103 to 0.8829672
[05:53:28.8710343] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.31739 to 0.8829764
[05:53:28.8837858] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.317997 to 0.8829949
[05:53:28.8924414] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.317284 to 0.8830042
[05:53:28.9040806] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.317892 to 0.8830227
[05:53:28.9130657] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.317177 to 0.883032
[05:53:28.9200411] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.317786 to 0.8830505
[05:53:28.9321968] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.317716 to 0.8830597
[05:53:28.9412680] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.317036 to 0.883069
[05:53:28.9526959] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.317645 to 0.8830875
[05:53:28.9628060] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.316931 to 0.8830968
[05:53:28.9737819] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.31754 to 0.8831153
[05:53:28.9818354] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.316823 to 0.8831246
[05:53:28.9913201] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.317435 to 0.8831431
[05:53:29.0017425] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.317365 to 0.8831524
[05:53:29.0107398] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.316682 to 0.8831616
[05:53:29.0227056] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=False
[05:53:29.0227056] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.317294 to 0.8831801
[05:53:29.0312266] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.316577 to 0.8831894
[05:53:29.0427409] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.317189 to 0.8832079
[05:53:29.0519464] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.316472 to 0.8832172
[05:53:29.0642542] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.317084 to 0.8832357
[05:53:29.0723141] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.316365 to 0.8832449
[05:53:29.0848579] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.316979 to 0.8832635
[05:53:29.0940184] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.316259 to 0.8832727
[05:53:29.1060035] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.316874 to 0.8832912
[05:53:29.1145765] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.316154 to 0.8833005
[05:53:29.1226197] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.316769 to 0.883319
[05:53:29.1338338] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.316698 to 0.8833283
[05:53:29.1407235] [Info   :mrgrm7.LethalCasino] TakeTurnAsPlayerServerRpc: Player 2 stand
[05:53:29.1407235] [Info   :mrgrm7.LethalCasino] DestroyBetControlsClientRpc - destroying bet controls for player 2
[05:53:29.1407235] [Info   :mrgrm7.LethalCasino] Animation will run at 1.5
[05:53:29.1407235] [Info   :mrgrm7.LethalCasino] Animation will run at 3
[05:53:29.1432476] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.316014 to 0.8833375
[05:53:29.1546070] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.316628 to 0.883356
[05:53:29.1631741] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.315907 to 0.8833653
[05:53:29.1716856] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.316524 to 0.8833838
[05:53:29.1823223] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.316454 to 0.883393
[05:53:29.1919232] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.315767 to 0.8834023
[05:53:29.2028728] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.316384 to 0.8834208
[05:53:29.2111674] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.315662 to 0.8834301
[05:53:29.2236508] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.316279 to 0.8834486
[05:53:29.2320236] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.315556 to 0.8834579
[05:53:29.2400257] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.316174 to 0.8834764
[05:53:29.2512722] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.316104 to 0.8834857
[05:53:29.2602024] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.315416 to 0.8834949
[05:53:29.2670400] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.316035 to 0.8835135
[05:53:29.2805965] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.315964 to 0.8835227
[05:53:29.2881097] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.315276 to 0.8835319
[05:53:29.3012349] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.315894 to 0.8835505
[05:53:29.3092630] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.315171 to 0.8835597
[05:53:29.3218407] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.31579 to 0.8835782
[05:53:29.3308969] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.315066 to 0.8835875
[05:53:29.3420954] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.315686 to 0.883606
[05:53:29.3504445] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.31496 to 0.8836153
[05:53:29.3627965] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.315581 to 0.8836338
[05:53:29.3717972] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.314855 to 0.883643
[05:53:29.3831013] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=True
[05:53:29.3840824] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.315476 to 0.8836616
[05:53:29.3923243] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.314751 to 0.8836708
[05:53:29.4045310] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.315372 to 0.8836893
[05:53:29.4142592] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.314646 to 0.8836986
[05:53:29.4253152] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.315268 to 0.8837171
[05:53:29.4334655] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.314541 to 0.8837264
[05:53:29.4460087] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.315164 to 0.8837449
[05:53:29.4555846] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.314436 to 0.8837541
[05:53:29.4669076] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.31506 to 0.8837727
[05:53:29.4751468] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.314331 to 0.8837819
[05:53:29.4877042] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.314955 to 0.8838004
[05:53:29.4957175] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.314227 to 0.8838097
[05:53:29.5041117] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.314852 to 0.8838282
[05:53:29.5166931] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.314782 to 0.8838375
[05:53:29.5237034] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.314088 to 0.8838468
[05:53:29.5371941] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.314713 to 0.8838653
[05:53:29.5455236] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.313982 to 0.8838745
[05:53:29.5580602] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.314609 to 0.8838931
[05:53:29.5650266] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.313878 to 0.8839023
[05:53:29.5791837] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.314505 to 0.8839208
[05:53:29.5858779] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.313773 to 0.8839301
[05:53:29.5996331] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.314401 to 0.8839486
[05:53:29.6075176] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.313669 to 0.8839579
[05:53:29.6205432] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.314297 to 0.8839764
[05:53:29.6279632] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.313565 to 0.8839856
[05:53:29.6419930] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.314194 to 0.8840042
[05:53:29.6493727] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.31346 to 0.8840134
[05:53:29.6628873] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.31409 to 0.884032
[05:53:29.6718891] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.313357 to 0.8840412
[05:53:29.6820275] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.313986 to 0.8840597
[05:53:29.6900112] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.313252 to 0.884069
[05:53:29.7030687] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.313882 to 0.8840875
[05:53:29.7116059] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.313148 to 0.8840967
[05:53:29.7186077] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.313779 to 0.8841153
[05:53:29.7303849] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.313709 to 0.8841245
[05:53:29.7388871] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.31301 to 0.8841338
[05:53:29.7519473] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.313641 to 0.8841523
[05:53:29.7602082] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.312905 to 0.8841616
[05:53:29.7727222] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.313538 to 0.8841801
[05:53:29.7812198] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.312801 to 0.8841894
[05:53:29.7877552] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.313434 to 0.8842078
[05:53:29.8012312] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.313366 to 0.8842171
[05:53:29.8084551] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.312663 to 0.8842264
[05:53:29.8223171] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.313296 to 0.8842449
[05:53:29.8309214] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.31256 to 0.8842542
[05:53:29.8414867] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.313193 to 0.8842727
[05:53:29.8507421] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.312455 to 0.8842819
[05:53:29.8624289] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.31309 to 0.8843005
[05:53:29.8727560] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.312351 to 0.8843097
[05:53:29.8834647] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.312987 to 0.8843282
[05:53:29.8931389] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.312249 to 0.8843375
[05:53:29.9049357] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:53:29.9049357] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:53:29.9049357] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:53:29.9049357] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:53:29.9049357] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:53:29.9049357] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:53:29.9049357] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:53:29.9059359] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.312884 to 0.884356
[05:53:29.9146183] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.312144 to 0.8843653
[05:53:29.9254903] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.312781 to 0.8843838
[05:53:29.9352846] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.312041 to 0.884393
[05:53:29.9461967] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.312678 to 0.8844116
[05:53:29.9548753] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.311937 to 0.8844208
[05:53:29.9674230] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.312575 to 0.8844393
[05:53:29.9764645] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.311834 to 0.8844486
[05:53:29.9876779] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.312472 to 0.8844671
[05:53:29.9965544] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.31173 to 0.8844764
[05:53:30.0085799] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.312369 to 0.8844949
[05:53:30.0170925] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.311627 to 0.8845041
[05:53:30.0299958] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.312266 to 0.8845227
[05:53:30.0386335] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.311523 to 0.8845319
[05:53:30.0496776] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.312164 to 0.8845505
[05:53:30.0601135] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.311421 to 0.8845597
[05:53:30.0712795] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.312061 to 0.8845782
[05:53:30.0817015] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.311317 to 0.8845875
[05:53:30.0922565] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.311958 to 0.884606
[05:53:30.1027787] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.311212 to 0.8846152
[05:53:30.1130698] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.311856 to 0.8846338
[05:53:30.1220686] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.311112 to 0.884643
[05:53:30.1342791] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.311753 to 0.8846616
[05:53:30.1431630] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.311008 to 0.8846708
[05:53:30.1547973] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.311651 to 0.8846893
[05:53:30.1638141] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.310903 to 0.8846986
[05:53:30.1722757] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.311548 to 0.8847171
[05:53:30.1822782] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.31148 to 0.8847264
[05:53:30.1908038] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.31077 to 0.8847356
[05:53:30.2028278] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.31141 to 0.8847541
[05:53:30.2114954] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.310665 to 0.8847634
[05:53:30.2186098] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.311309 to 0.884782
[05:53:30.2306611] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.311241 to 0.8847912
[05:53:30.2391814] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.310528 to 0.8848004
[05:53:30.2516657] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.311173 to 0.884819
[05:53:30.2596659] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.310425 to 0.8848282
[05:53:30.2672487] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.311071 to 0.8848467
[05:53:30.2804922] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.311002 to 0.884856
[05:53:30.2880046] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.310289 to 0.8848652
[05:53:30.3018601] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.310935 to 0.8848838
[05:53:30.3090950] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.310186 to 0.884893
[05:53:30.3228667] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.310832 to 0.8849115
[05:53:30.3316751] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.310084 to 0.8849208
[05:53:30.3417448] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.310731 to 0.8849393
[05:53:30.3514000] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.309979 to 0.8849486
[05:53:30.3594154] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.310629 to 0.8849671
[05:53:30.3699304] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.31056 to 0.8849764
[05:53:30.3787356] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.309845 to 0.8849856
[05:53:30.3907792] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.310493 to 0.8850042
[05:53:30.3993868] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.309742 to 0.8850134
[05:53:30.4073549] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.310391 to 0.8850319
[05:53:30.4199126] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.310322 to 0.8850412
[05:53:30.4270735] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.309605 to 0.8850505
[05:53:30.4406275] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.310255 to 0.885069
[05:53:30.4483268] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.309503 to 0.8850783
[05:53:30.4616825] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.310153 to 0.8850968
[05:53:30.4696839] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.309401 to 0.885106
[05:53:30.4822292] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.310052 to 0.8851246
[05:53:30.4911195] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.309297 to 0.8851338
[05:53:30.5012754] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.30995 to 0.8851523
[05:53:30.5109110] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.309198 to 0.8851616
[05:53:30.5194329] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.309847 to 0.8851801
[05:53:30.5296508] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.309781 to 0.8851894
[05:53:30.5387168] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.309059 to 0.8851986
[05:53:30.5504142] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.309713 to 0.8852172
[05:53:30.5594587] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.308959 to 0.8852264
[05:53:30.5717667] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.30961 to 0.8852449
[05:53:30.5797674] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.308856 to 0.8852542
[05:53:30.5923750] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.30951 to 0.8852727
[05:53:30.6008071] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.308755 to 0.885282
[05:53:30.6128530] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.309409 to 0.8853005
[05:53:30.6225525] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.308653 to 0.8853098
[05:53:30.6340875] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.309308 to 0.8853283
[05:53:30.6423454] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.30855 to 0.8853375
[05:53:30.6546979] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.309206 to 0.8853561
[05:53:30.6632880] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.308448 to 0.8853653
[05:53:30.6728048] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.309105 to 0.8853838
[05:53:30.6822150] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.309038 to 0.8853931
[05:53:30.6917573] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.308314 to 0.8854023
[05:53:30.7027779] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.30897 to 0.8854209
[05:53:30.7115647] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.308211 to 0.8854301
[05:53:30.7185662] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.308869 to 0.8854486
[05:53:30.7306382] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.308802 to 0.8854579
[05:53:30.7387012] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.308076 to 0.8854672
[05:53:30.7514107] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.308734 to 0.8854856
[05:53:30.7604115] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.307975 to 0.8854949
[05:53:30.7681739] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.308634 to 0.8855135
[05:53:30.7808366] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.308566 to 0.8855227
[05:53:30.7883600] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.307839 to 0.885532
[05:53:30.8010528] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.308499 to 0.8855505
[05:53:30.8087378] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.307739 to 0.8855597
[05:53:30.8222858] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.308398 to 0.8855783
[05:53:30.8313789] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.307637 to 0.8855875
[05:53:30.8417529] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.308298 to 0.8856061
[05:53:30.8514167] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.307536 to 0.8856153
[05:53:30.8623480] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.308194 to 0.8856338
[05:53:30.8714397] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.307435 to 0.8856431
[05:53:30.8833653] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.308096 to 0.8856616
[05:53:30.8925085] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.307335 to 0.8856709
[05:53:30.9042619] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.307995 to 0.8856894
[05:53:30.9140088] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.307231 to 0.8856986
[05:53:30.9218125] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.307895 to 0.8857172
[05:53:30.9324335] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.307828 to 0.8857264
[05:53:30.9407390] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:53:30.9407390] [Debug  :   Coroner] Query successful!True
[05:53:30.9407390] [Debug  :   Coroner] Handling generic fall damage...
[05:53:30.9407390] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:53:30.9407390] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.307098 to 0.8857356
[05:53:30.9527465] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.30776 to 0.8857542
[05:53:30.9616807] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.306996 to 0.8857635
[05:53:30.9735514] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.30766 to 0.885782
[05:53:30.9831180] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.306896 to 0.8857912
[05:53:30.9919044] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.30756 to 0.8858098
[05:53:31.0014473] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.307492 to 0.885819
[05:53:31.0109973] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.306761 to 0.8858283
[05:53:31.0220756] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.307426 to 0.8858468
[05:53:31.0313004] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.30666 to 0.885856
[05:53:31.0388839] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.307326 to 0.8858746
[05:53:31.0496229] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.307258 to 0.8858838
[05:53:31.0594018] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.306526 to 0.8858931
[05:53:31.0719935] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.307191 to 0.8859116
[05:53:31.0806443] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.306424 to 0.8859209
[05:53:31.0923633] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.307092 to 0.8859394
[05:53:31.1024116] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:53:31.1024116] [Debug  :   Coroner] Query successful!True
[05:53:31.1024116] [Debug  :   Coroner] Handling generic fall damage...
[05:53:31.1024116] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:53:31.1024116] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.306324 to 0.8859487
[05:53:31.1134259] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.306992 to 0.8859672
[05:53:31.1241564] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.306225 to 0.8859764
[05:53:31.1331960] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.306891 to 0.8859949
[05:53:31.1438404] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.306124 to 0.8860042
[05:53:31.1553026] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.306791 to 0.8860227
[05:53:31.1633840] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.306023 to 0.886032
[05:53:31.1763453] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.306692 to 0.8860505
[05:53:31.1837189] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.305921 to 0.8860598
[05:53:31.1973219] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.306592 to 0.8860782
[05:53:31.2053607] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.305822 to 0.8860875
[05:53:31.2179499] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.306491 to 0.886106
[05:53:31.2259518] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.305722 to 0.8861153
[05:53:31.2388406] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.306391 to 0.8861338
[05:53:31.2462495] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.305622 to 0.8861431
[05:53:31.2595130] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.306292 to 0.8861616
[05:53:31.2675661] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.30552 to 0.8861709
[05:53:31.2811485] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.306193 to 0.8861894
[05:53:31.2890878] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.305421 to 0.8861986
[05:53:31.3019737] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.306094 to 0.8862172
[05:53:31.3096592] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.305323 to 0.8862264
[05:53:31.3221752] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.305994 to 0.886245
[05:53:31.3311732] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.305224 to 0.8862542
[05:53:31.3413521] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.305896 to 0.8862727
[05:53:31.3507456] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.305126 to 0.886282
[05:53:31.3577464] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.305797 to 0.8863005
[05:53:31.3693564] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.305731 to 0.8863097
[05:53:31.3782654] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.304995 to 0.886319
[05:53:31.3861605] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.305666 to 0.8863375
[05:53:31.3982474] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.305599 to 0.8863468
[05:53:31.4064454] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.304863 to 0.8863561
[05:53:31.4196291] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.305534 to 0.8863746
[05:53:31.4274796] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.304765 to 0.8863838
[05:53:31.4397863] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.305435 to 0.8864024
[05:53:31.4472657] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.304667 to 0.8864116
[05:53:31.4570135] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.305337 to 0.8864301
[05:53:31.4666707] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.305271 to 0.8864394
[05:53:31.4772901] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.304536 to 0.8864486
[05:53:31.4842865] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.305205 to 0.8864672
[05:53:31.4958527] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.30514 to 0.8864764
[05:53:31.5033694] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.304405 to 0.8864857
[05:53:31.5161200] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.305074 to 0.8865042
[05:53:31.5243834] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.304307 to 0.8865135
[05:53:31.5384477] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.304976 to 0.8865319
[05:53:31.5454239] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.304209 to 0.8865412
[05:53:31.5586380] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.304878 to 0.8865597
[05:53:31.5663214] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.304111 to 0.886569
[05:53:31.5673216] [Info   :mrgrm7.LethalCasino] Ball landed on 10
[05:53:31.5673216] [Info   :mrgrm7.LethalCasino] Scrap Cog(Clone) was bet on: 24681011131517202224262829313335
[05:53:31.5673216] [Info   :mrgrm7.LethalCasino] Scrap Cog(Clone) has number match: 2x multiplier
[05:53:31.5673216] [Info   :mrgrm7.LethalCasino] Roulette landed on 10
[05:53:31.5759216] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.30478 to 0.8865875
[05:53:31.5855383] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.304713 to 0.8865968
[05:53:31.5945753] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.30398 to 0.886606
[05:53:31.6025782] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.304649 to 0.8866246
[05:53:31.6123241] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.304583 to 0.8866338
[05:53:31.6227464] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.30385 to 0.8866431
[05:53:31.6342418] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.304518 to 0.8866616
[05:53:31.6422699] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.303752 to 0.8866708
[05:53:31.6549825] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.30442 to 0.8866894
[05:53:31.6645042] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.303653 to 0.8866986
[05:53:31.6762353] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.304322 to 0.8867171
[05:53:31.6851731] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.303557 to 0.8867264
[05:53:31.6976728] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.304224 to 0.8867449
[05:53:31.7043022] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.303458 to 0.8867542
[05:53:31.7187516] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.304126 to 0.8867727
[05:53:31.7272092] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.303361 to 0.8867819
[05:53:31.7385341] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.304027 to 0.8868005
[05:53:31.7465191] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.303264 to 0.8868097
[05:53:31.7557412] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.30393 to 0.8868282
[05:53:31.7657195] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.303864 to 0.8868375
[05:53:31.7750160] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.303133 to 0.8868468
[05:53:31.7861266] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.3038 to 0.8868653
[05:53:31.7958287] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.303036 to 0.8868746
[05:53:31.8033886] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.303702 to 0.886893
[05:53:31.8142774] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.303636 to 0.8869023
[05:53:31.8236327] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.302906 to 0.8869116
[05:53:31.8321848] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.303572 to 0.8869301
[05:53:31.8420563] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.303507 to 0.8869393
[05:53:31.8532457] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.302775 to 0.8869486
[05:53:31.8602469] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.303442 to 0.8869671
[05:53:31.8699046] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.303376 to 0.8869764
[05:53:31.8789049] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.302647 to 0.8869857
[05:53:31.8867416] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.303311 to 0.8870041
[05:53:31.8985080] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.303247 to 0.8870134
[05:53:31.9060685] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.302516 to 0.8870227
[05:53:31.9193942] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.303182 to 0.8870412
[05:53:31.9275580] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.302419 to 0.8870504
[05:53:31.9401698] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.303084 to 0.887069
[05:53:31.9486963] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.302323 to 0.8870782
[05:53:31.9581063] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.302987 to 0.8870968
[05:53:31.9671626] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.302921 to 0.887106
[05:53:31.9762174] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.302193 to 0.8871153
[05:53:31.9843838] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.302857 to 0.8871338
[05:53:31.9956642] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.302791 to 0.8871431
[05:53:32.0045385] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.302064 to 0.8871523
[05:53:32.0171836] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.302727 to 0.8871709
[05:53:32.0244405] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.301968 to 0.8871801
[05:53:32.0377135] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.302629 to 0.8871986
[05:53:32.0447153] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.30187 to 0.8872079
[05:53:32.0585400] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.302533 to 0.8872264
[05:53:32.0664523] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.301772 to 0.8872356
[05:53:32.0760611] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.302436 to 0.8872542
[05:53:32.0856757] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.302371 to 0.8872634
[05:53:32.0939249] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.301644 to 0.8872727
[05:53:32.1030025] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.302307 to 0.8872912
[05:53:32.1126317] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.302241 to 0.8873005
[05:53:32.1216117] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.301515 to 0.8873097
[05:53:32.1306992] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.302177 to 0.8873283
[05:53:32.1411723] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.302111 to 0.8873375
[05:53:32.1421407] [Info   :mrgrm7.LethalCasino] Triggering dealer turn
[05:53:32.1421407] [Info   :mrgrm7.LethalCasino] Dealer preparing for state change
[05:53:32.1421407] [Info   :mrgrm7.LethalCasino] Dealer is dealing another card
[05:53:32.1421407] [Info   :mrgrm7.LethalCasino] Animation will run at 2
[05:53:32.1496197] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.301387 to 0.8873468
[05:53:32.1589871] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.302048 to 0.8873653
[05:53:32.1684162] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.301982 to 0.8873746
[05:53:32.1787498] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.301257 to 0.8873838
[05:53:32.1893019] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.301919 to 0.8874024
[05:53:32.1988080] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.301161 to 0.8874116
[05:53:32.2069793] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.301822 to 0.8874301
[05:53:32.2181425] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.301756 to 0.8874394
[05:53:32.2264248] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.301033 to 0.8874487
[05:53:32.2394454] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.301693 to 0.8874672
[05:53:32.2471493] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.300935 to 0.8874764
[05:53:32.2598029] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.301596 to 0.887495
[05:53:32.2687052] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.300838 to 0.8875042
[05:53:32.2812762] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.3015 to 0.8875228
[05:53:32.2898418] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.300743 to 0.887532
[05:53:32.3014289] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.301402 to 0.8875505
[05:53:32.3094251] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.300647 to 0.8875598
[05:53:32.3230479] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.301307 to 0.8875783
[05:53:32.3311005] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.30055 to 0.8875875
[05:53:32.3417339] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.30121 to 0.8876061
[05:53:32.3517412] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.300453 to 0.8876153
[05:53:32.3632592] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.301114 to 0.8876339
[05:53:32.3723288] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.300358 to 0.8876432
[05:53:32.3806956] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.301017 to 0.8876617
[05:53:32.3906237] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.300951 to 0.8876709
[05:53:32.4001384] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.30023 to 0.8876802
[05:53:32.4071410] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.300889 to 0.8876987
[05:53:32.4201461] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.300824 to 0.8877079
[05:53:32.4280658] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.300102 to 0.8877172
[05:53:32.4409170] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.30076 to 0.8877357
[05:53:32.4484311] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.300006 to 0.887745
[05:53:32.4615378] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.300664 to 0.8877635
[05:53:32.4690867] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.299909 to 0.8877727
[05:53:32.4826038] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.300568 to 0.8877913
[05:53:32.4911109] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.299814 to 0.8878005
[05:53:32.5018048] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.300472 to 0.8878191
[05:53:32.5111175] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.299717 to 0.8878283
[05:53:32.5221798] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.300376 to 0.8878468
[05:53:32.5313957] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.299623 to 0.8878561
[05:53:32.5392508] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.300279 to 0.8878746
[05:53:32.5507687] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.300215 to 0.8878839
[05:53:32.5592790] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.299494 to 0.8878931
[05:53:32.5672697] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.300152 to 0.8879117
[05:53:32.5791469] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.300088 to 0.8879209
[05:53:32.5872402] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.299367 to 0.8879302
[05:53:32.5997642] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.300023 to 0.8879487
[05:53:32.6088833] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.299272 to 0.8879579
[05:53:32.6214974] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.299927 to 0.8879765
[05:53:32.6288436] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.299176 to 0.8879857
[05:53:32.6417605] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.299832 to 0.8880042
[05:53:32.6507157] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.29908 to 0.8880135
[05:53:32.6631609] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.299736 to 0.888032
[05:53:32.6723250] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.298985 to 0.8880413
[05:53:32.6825342] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.299639 to 0.8880598
[05:53:32.6921516] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.29889 to 0.8880691
[05:53:32.7036798] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.299545 to 0.8880876
[05:53:32.7133064] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.298793 to 0.8880969
[05:53:32.7245656] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.299449 to 0.8881154
[05:53:32.7363344] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.298698 to 0.8881246
[05:53:32.7454052] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.299354 to 0.8881432
[05:53:32.7597587] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.298604 to 0.8881524
[05:53:32.7690408] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.298571 to 0.888171
[05:53:32.7814420] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.299195 to 0.8881894
[05:53:32.7907389] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.298445 to 0.8881987
[05:53:32.8017498] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.299098 to 0.8882172
[05:53:32.8102179] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.298349 to 0.8882265
[05:53:32.8227123] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.299004 to 0.888245
[05:53:32.8322127] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.298254 to 0.8882543
[05:53:32.8423974] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.298908 to 0.8882728
[05:53:32.8568958] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.298158 to 0.8882821
[05:53:32.8657931] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.298128 to 0.8883005
[05:53:32.8788895] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.298749 to 0.8883191
[05:53:32.8885255] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.298001 to 0.8883283
[05:53:32.8996838] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.298653 to 0.8883469
[05:53:32.9093273] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.297907 to 0.8883561
[05:53:32.9195164] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.298558 to 0.8883746
[05:53:32.9337372] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.297812 to 0.8883839
[05:53:32.9439769] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.29778 to 0.8884024
[05:53:32.9533093] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.298399 to 0.8884209
[05:53:32.9684610] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.297653 to 0.8884302
[05:53:32.9783784] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.297622 to 0.8884487
[05:53:32.9894789] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.298241 to 0.8884673
[05:53:33.0037256] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.297495 to 0.8884765
[05:53:33.0140149] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=False
[05:53:33.0140149] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.297464 to 0.888495
[05:53:33.0226502] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.298083 to 0.8885136
[05:53:33.0374505] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.297337 to 0.8885228
[05:53:33.0465984] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.297306 to 0.8885413
[05:53:33.0593186] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.297925 to 0.8885599
[05:53:33.0670701] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.297179 to 0.8885691
[05:53:33.0791318] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.297831 to 0.8885877
[05:53:33.0877941] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.297084 to 0.8885969
[05:53:33.0999548] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.297735 to 0.8886154
[05:53:33.1080125] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.296991 to 0.8886247
[05:53:33.1208320] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.29764 to 0.8886432
[05:53:33.1285364] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.296895 to 0.8886524
[05:53:33.1413380] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.297546 to 0.888671
[05:53:33.1500893] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.296801 to 0.8886802
[05:53:33.1621539] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.297452 to 0.8886988
[05:53:33.1717260] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.296707 to 0.888708
[05:53:33.1832675] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.297356 to 0.8887265
[05:53:33.1972356] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.296613 to 0.8887358
[05:53:33.2055278] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.296582 to 0.8887543
[05:53:33.2180883] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.297199 to 0.8887728
[05:53:33.2260718] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.296455 to 0.8887821
[05:53:33.2388264] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.297105 to 0.8888006
[05:53:33.2472240] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.296361 to 0.8888099
[05:53:33.2594013] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.297011 to 0.8888284
[05:53:33.2673235] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.296266 to 0.8888376
[05:53:33.2807717] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.296916 to 0.8888562
[05:53:33.2888318] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.296173 to 0.8888654
[05:53:33.3012232] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.296822 to 0.8888839
[05:53:33.3092889] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.296078 to 0.8888932
[05:53:33.3220928] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.296727 to 0.8889117
[05:53:33.3315645] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.295985 to 0.888921
[05:53:33.3421862] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.296633 to 0.8889395
[05:53:33.3514803] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.29589 to 0.8889487
[05:53:33.3626500] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.296539 to 0.8889673
[05:53:33.3716240] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.295797 to 0.8889765
[05:53:33.3833000] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.296445 to 0.8889951
[05:53:33.3938234] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.295703 to 0.8890043
[05:53:33.4046084] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.29635 to 0.8890228
[05:53:33.4142678] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.29561 to 0.8890321
[05:53:33.4254492] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.296257 to 0.8890506
[05:53:33.4346136] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.295515 to 0.8890598
[05:53:33.4461733] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.296163 to 0.8890784
[05:53:33.4554040] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.295422 to 0.8890876
[05:53:33.4668732] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.296069 to 0.8891062
[05:53:33.4765769] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.295328 to 0.8891154
[05:53:33.4875990] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.295974 to 0.8891339
[05:53:33.4976801] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.295234 to 0.8891432
[05:53:33.5088096] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.295881 to 0.8891617
[05:53:33.5179602] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.29514 to 0.8891709
[05:53:33.5294956] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.295787 to 0.8891895
[05:53:33.5405096] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.295048 to 0.8891987
[05:53:33.5504151] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.295693 to 0.8892173
[05:53:33.5615232] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.294954 to 0.8892265
[05:53:33.5711075] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.295599 to 0.889245
[05:53:33.5802127] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.294861 to 0.8892543
[05:53:33.5919847] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.295506 to 0.8892728
[05:53:33.6068937] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.294767 to 0.889282
[05:53:33.6184614] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.295412 to 0.8893006
[05:53:33.6309988] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.294674 to 0.8893098
[05:53:33.6422697] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.294643 to 0.8893284
[05:53:33.6545566] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.29458 to 0.8893469
[05:53:33.6686450] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.294518 to 0.8893654
[05:53:33.6810707] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.295131 to 0.8893839
[05:53:33.6934075] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.294394 to 0.8893932
[05:53:33.7053962] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.294362 to 0.8894117
[05:53:33.7182124] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.2943 to 0.8894302
[05:53:33.7302320] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.294239 to 0.8894488
[05:53:33.7432642] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.29485 to 0.8894672
[05:53:33.7542127] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.294114 to 0.8894765
[05:53:33.7673260] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.294083 to 0.8894951
[05:53:33.7798482] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.294021 to 0.8895136
[05:53:33.7919251] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.294633 to 0.8895321
[05:53:33.8050406] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.293897 to 0.8895414
[05:53:33.8164368] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.293866 to 0.8895599
[05:53:33.8297239] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.293804 to 0.8895784
[05:53:33.8635089] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.294415 to 0.8895969
[05:53:33.8762813] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.29234 to 0.8896062
[05:53:33.8867119] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.294323 to 0.8896432
[05:53:33.8997549] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.292185 to 0.8896525
[05:53:33.9100419] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.293494 to 0.8896895
[05:53:33.9233818] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.294043 to 0.889708
[05:53:33.9330976] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.293308 to 0.8897173
[05:53:33.9468830] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.293279 to 0.8897358
[05:53:33.9582874] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.293216 to 0.8897543
[05:53:33.9685257] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.293827 to 0.8897728
[05:53:33.9826836] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=True
[05:53:33.9832208] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.293092 to 0.8897821
[05:53:33.9942574] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.293062 to 0.8898006
[05:53:34.0044890] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.293671 to 0.8898191
[05:53:34.0171746] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.292938 to 0.8898284
[05:53:34.0283680] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.292908 to 0.8898469
[05:53:34.0414709] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.293516 to 0.8898654
[05:53:34.0535286] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.292782 to 0.8898747
[05:53:34.0666036] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.292754 to 0.8898932
[05:53:34.0802301] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.292692 to 0.8899118
[05:53:34.0948874] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.292632 to 0.8899302
[05:53:34.1075306] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.292568 to 0.8899488
[05:53:34.1221120] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.292508 to 0.8899673
[05:53:34.1357253] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.291778 to 0.8899858
[05:53:34.1367208] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 45
[05:53:34.1367208] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:53:34.1367208] [Info   :mrgrm7.LethalCasino] Dealer preparing for state change
[05:53:34.1367208] [Info   :mrgrm7.LethalCasino] Dealer is dealing another card
[05:53:34.1367208] [Info   :mrgrm7.LethalCasino] Animation will run at 2
[05:53:34.1472741] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.293054 to 0.8900136
[05:53:34.1578301] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.29229 to 0.8900228
[05:53:34.1680057] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.292931 to 0.8900414
[05:53:34.1783558] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.292199 to 0.8900506
[05:53:34.1891036] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.292838 to 0.8900691
[05:53:34.1999481] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.292108 to 0.8900784
[05:53:34.2101522] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.292746 to 0.8900969
[05:53:34.2252898] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.292016 to 0.8901061
[05:53:34.2348985] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.291985 to 0.8901247
[05:53:34.2448900] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.292592 to 0.8901432
[05:53:34.2593709] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.291861 to 0.8901525
[05:53:34.2674155] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.291833 to 0.890171
[05:53:34.2806052] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.292437 to 0.8901895
[05:53:34.2891204] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.291708 to 0.8901988
[05:53:34.3016666] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.292346 to 0.8902173
[05:53:34.3104806] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.291617 to 0.8902265
[05:53:34.3218090] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.292253 to 0.8902451
[05:53:34.3361357] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.291525 to 0.8902543
[05:53:34.3454015] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.291494 to 0.8902729
[05:53:34.3571468] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.292101 to 0.8902914
[05:53:34.3667164] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.291372 to 0.8903006
[05:53:34.3777627] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.292009 to 0.8903192
[05:53:34.3867623] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.29128 to 0.8903284
[05:53:34.3990913] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.291916 to 0.8903469
[05:53:34.4080862] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.291189 to 0.8903562
[05:53:34.4198384] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.291823 to 0.8903747
[05:53:34.4281327] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.291098 to 0.890384
[05:53:34.4401530] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.291732 to 0.8904025
[05:53:34.4477880] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.291004 to 0.8904117
[05:53:34.4614001] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.291641 to 0.8904303
[05:53:34.4691679] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.290913 to 0.8904395
[05:53:34.4822536] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.291549 to 0.890458
[05:53:34.4919766] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.290821 to 0.8904673
[05:53:34.5016126] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.291457 to 0.8904859
[05:53:34.5170691] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.29073 to 0.8904951
[05:53:34.5243085] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.290702 to 0.8905137
[05:53:34.5379612] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.291303 to 0.8905321
[05:53:34.5451384] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.290578 to 0.8905414
[05:53:34.5581686] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.291213 to 0.8905599
[05:53:34.5662535] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.290487 to 0.8905692
[05:53:34.5787780] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.291121 to 0.8905877
[05:53:34.5873005] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.290395 to 0.890597
[05:53:34.6003329] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.291029 to 0.8906155
[05:53:34.6083249] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.290305 to 0.8906248
[05:53:34.6208397] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.290937 to 0.8906432
[05:53:34.6285342] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.290213 to 0.8906525
[05:53:34.6416064] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.290847 to 0.8906711
[05:53:34.6497773] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.290121 to 0.8906803
[05:53:34.6628524] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.290755 to 0.8906989
[05:53:34.6717440] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.290031 to 0.8907081
[05:53:34.6822788] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.290663 to 0.8907266
[05:53:34.6916353] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.28994 to 0.8907359
[05:53:34.7036690] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.290572 to 0.8907544
[05:53:34.7124475] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.289847 to 0.8907636
[05:53:34.7231359] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.290481 to 0.8907822
[05:53:34.7336513] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.289757 to 0.8907915
[05:53:34.7449118] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.29039 to 0.89081
[05:53:34.7539392] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.289667 to 0.8908193
[05:53:34.7657130] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.290298 to 0.8908377
[05:53:34.7749068] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.289574 to 0.890847
[05:53:34.7863818] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.290208 to 0.8908656
[05:53:34.7969132] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.289485 to 0.8908748
[05:53:34.8069448] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.290117 to 0.8908933
[05:53:34.8167194] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.289392 to 0.8909026
[05:53:34.8280327] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.290026 to 0.8909211
[05:53:34.8370329] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.289304 to 0.8909304
[05:53:34.8488648] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.289935 to 0.8909489
[05:53:34.8580128] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.289212 to 0.8909581
[05:53:34.8695260] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.289842 to 0.8909767
[05:53:34.8787593] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.28912 to 0.8909859
[05:53:34.8906422] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.289752 to 0.8910044
[05:53:34.8994574] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.289031 to 0.8910137
[05:53:34.9004799] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:53:34.9115074] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.289662 to 0.8910322
[05:53:34.9215080] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.288941 to 0.8910415
[05:53:34.9318419] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.289571 to 0.89106
[05:53:34.9412753] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.288849 to 0.8910692
[05:53:34.9527928] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.28948 to 0.8910878
[05:53:34.9625797] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.288757 to 0.891097
[05:53:34.9737694] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.289389 to 0.8911155
[05:53:34.9832703] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.288669 to 0.8911248
[05:53:34.9961618] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.289299 to 0.8911433
[05:53:35.0039142] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.288579 to 0.8911526
[05:53:35.0177841] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=False
[05:53:35.0177841] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.289206 to 0.8911711
[05:53:35.0300750] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.288488 to 0.8911804
[05:53:35.0396631] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.288457 to 0.8911989
[05:53:35.0506625] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.289055 to 0.8912174
[05:53:35.0656495] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.288337 to 0.8912266
[05:53:35.0756206] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.288308 to 0.8912452
[05:53:35.0856228] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.288905 to 0.8912637
[05:53:35.1007757] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.288185 to 0.891273
[05:53:35.1095062] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.288159 to 0.8912915
[05:53:35.1210355] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.288754 to 0.89131
[05:53:35.1346456] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.288037 to 0.8913193
[05:53:35.1448776] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.288007 to 0.8913378
[05:53:35.1545282] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.288604 to 0.8913563
[05:53:35.1701000] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.287885 to 0.8913655
[05:53:35.1793051] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.287857 to 0.8913841
[05:53:35.1896170] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.288454 to 0.8914026
[05:53:35.2047884] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.287734 to 0.8914118
[05:53:35.2153546] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.287707 to 0.8914304
[05:53:35.2242195] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.288304 to 0.8914489
[05:53:35.2391632] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.287586 to 0.8914582
[05:53:35.2467776] [Message:mrgrm7.LethalCasino] [Server] Attempting to place bet
[05:53:35.2477408] [Info   :mrgrm7.LethalCasino] [Roulette - Server] Player bet 42 on black
[05:53:35.2477408] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.287556 to 0.8914766
[05:53:35.2600614] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.288153 to 0.8914952
[05:53:35.2686781] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.287436 to 0.8915044
[05:53:35.2814575] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.288062 to 0.8915229
[05:53:35.2887221] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.287347 to 0.8915322
[05:53:35.3017232] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.287972 to 0.8915507
[05:53:35.3105653] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.287257 to 0.89156
[05:53:35.3223718] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.287882 to 0.8915786
[05:53:35.3324023] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.287167 to 0.8915878
[05:53:35.3424228] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.287793 to 0.8916063
[05:53:35.3524178] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.287076 to 0.8916156
[05:53:35.3622031] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.287703 to 0.8916341
[05:53:35.3727908] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.286986 to 0.8916433
[05:53:35.3837756] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.287613 to 0.8916619
[05:53:35.3929286] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.286897 to 0.8916711
[05:53:35.4040078] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.287523 to 0.8916897
[05:53:35.4141589] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.286805 to 0.8916989
[05:53:35.4253737] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.287434 to 0.8917174
[05:53:35.4355904] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.286719 to 0.8917267
[05:53:35.4462763] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.287344 to 0.8917452
[05:53:35.4562627] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.28663 to 0.8917544
[05:53:35.4669268] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.287253 to 0.891773
[05:53:35.4772747] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.286539 to 0.8917822
[05:53:35.4881462] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.287163 to 0.8918008
[05:53:35.4986961] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.28645 to 0.89181
[05:53:35.5087512] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.287075 to 0.8918285
[05:53:35.5186228] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.286359 to 0.8918378
[05:53:35.5295173] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.286985 to 0.8918563
[05:53:35.5390371] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.286271 to 0.8918656
[05:53:35.5508337] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.286896 to 0.8918841
[05:53:35.5605785] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.286181 to 0.8918933
[05:53:35.5711947] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.286806 to 0.8919119
[05:53:35.5812615] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.286092 to 0.8919211
[05:53:35.5920374] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.286716 to 0.8919396
[05:53:35.6012572] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.286003 to 0.8919489
[05:53:35.6138570] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.286627 to 0.8919674
[05:53:35.6239024] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.285915 to 0.8919767
[05:53:35.6340148] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.286537 to 0.8919952
[05:53:35.6436128] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.285825 to 0.8920044
[05:53:35.6542242] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.286448 to 0.892023
[05:53:35.6640136] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.285734 to 0.8920322
[05:53:35.6767163] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.286359 to 0.8920507
[05:53:35.6843499] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.285647 to 0.89206
[05:53:35.6972116] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.28627 to 0.8920785
[05:53:35.7054014] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.285558 to 0.8920878
[05:53:35.7181192] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.286179 to 0.8921063
[05:53:35.7268459] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.285469 to 0.8921155
[05:53:35.7386252] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.286091 to 0.8921341
[05:53:35.7473475] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.28538 to 0.8921433
[05:53:35.7604945] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.286002 to 0.8921618
[05:53:35.7695391] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.28529 to 0.8921711
[05:53:35.7812106] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.285913 to 0.8921896
[05:53:35.7895972] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.285203 to 0.8921989
[05:53:35.8011912] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.285822 to 0.8922174
[05:53:35.8098675] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.285114 to 0.8922267
[05:53:35.8228527] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.285734 to 0.8922452
[05:53:35.8327134] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.285025 to 0.8922545
[05:53:35.8424771] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.285646 to 0.8922729
[05:53:35.8525051] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.284936 to 0.8922822
[05:53:35.8635765] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.285556 to 0.8923007
[05:53:35.8730345] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.284848 to 0.89231
[05:53:35.8841345] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.285467 to 0.8923285
[05:53:35.8933775] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.28476 to 0.8923378
[05:53:35.9047387] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.285378 to 0.8923563
[05:53:35.9150747] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.284669 to 0.8923656
[05:53:35.9256658] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.285291 to 0.8923841
[05:53:35.9348243] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.284582 to 0.8923934
[05:53:35.9459347] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.285202 to 0.8924118
[05:53:35.9562015] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.284493 to 0.8924211
[05:53:35.9662849] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.285113 to 0.8924396
[05:53:35.9769425] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.284405 to 0.8924489
[05:53:35.9872906] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.285023 to 0.8924674
[05:53:35.9982450] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.284317 to 0.8924767
[05:53:36.0087980] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.284936 to 0.8924952
[05:53:36.0179262] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.284227 to 0.8925045
[05:53:36.0295256] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.284847 to 0.8925229
[05:53:36.0386633] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.284139 to 0.8925322
[05:53:36.0501973] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.284759 to 0.8925507
[05:53:36.0602027] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.284051 to 0.89256
[05:53:36.0713173] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.28467 to 0.8925785
[05:53:36.0809039] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.283963 to 0.8925878
[05:53:36.0922010] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.284582 to 0.8926063
[05:53:36.1013602] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=True
[05:53:36.1023591] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.283874 to 0.8926156
[05:53:36.1133085] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.284493 to 0.892634
[05:53:36.1228116] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.283785 to 0.8926433
[05:53:36.1332894] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.284405 to 0.8926619
[05:53:36.1430418] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.283698 to 0.8926711
[05:53:36.1439877] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 44
[05:53:36.1439877] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:53:36.1439877] [Info   :mrgrm7.LethalCasino] Dealer preparing for state change
[05:53:36.1439877] [Info   :mrgrm7.LethalCasino] Dealer is done
[05:53:36.1439877] [Info   :mrgrm7.LethalCasino] Animation will run at 3
[05:53:36.1551826] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.284315 to 0.8926896
[05:53:36.1652829] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.283611 to 0.8926989
[05:53:36.1768493] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.284228 to 0.8927174
[05:53:36.1850522] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.283522 to 0.8927267
[05:53:36.1956070] [Info   :mrgrm7.LethalCasino] SpinWheelServerRpc
[05:53:36.1956070] [Info   :mrgrm7.LethalCasino] Roulette luckiness: 0 (config) + 0 (dynamic)
[05:53:36.1956070] [Info   :mrgrm7.LethalCasino] SpinWheelClientRpc
[05:53:36.1981442] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.284139 to 0.8927452
[05:53:36.2058254] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.283435 to 0.8927544
[05:53:36.2183390] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.28405 to 0.892773
[05:53:36.2265334] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.283347 to 0.8927822
[05:53:36.2392181] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.283963 to 0.8928007
[05:53:36.2470329] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.283259 to 0.89281
[05:53:36.2601209] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.283875 to 0.8928285
[05:53:36.2678323] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.28317 to 0.8928378
[05:53:36.2805568] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.283786 to 0.8928563
[05:53:36.2887681] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.283082 to 0.8928655
[05:53:36.3011468] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.283699 to 0.8928841
[05:53:36.3088385] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.282995 to 0.8928933
[05:53:36.3225065] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.28361 to 0.8929119
[05:53:36.3313020] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.282907 to 0.8929211
[05:53:36.3422739] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.283523 to 0.8929397
[05:53:36.3512298] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.282818 to 0.8929489
[05:53:36.3630119] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.283435 to 0.8929675
[05:53:36.3730535] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.282732 to 0.8929767
[05:53:36.3832672] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.283347 to 0.8929952
[05:53:36.3928443] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.282643 to 0.8930045
[05:53:36.4047092] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.28326 to 0.893023
[05:53:36.4128005] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.282556 to 0.8930323
[05:53:36.4252962] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.283172 to 0.8930508
[05:53:36.4346151] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.282469 to 0.89306
[05:53:36.4456422] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.283084 to 0.8930786
[05:53:36.4551448] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.282382 to 0.8930878
[05:53:36.4664735] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.282996 to 0.8931063
[05:53:36.4774564] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.282294 to 0.8931156
[05:53:36.4876065] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.282909 to 0.8931341
[05:53:36.4966522] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.282205 to 0.8931434
[05:53:36.5085684] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.282821 to 0.8931619
[05:53:36.5181107] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.282118 to 0.8931711
[05:53:36.5296954] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.282733 to 0.8931897
[05:53:36.5385502] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.282032 to 0.8931989
[05:53:36.5496972] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.282646 to 0.8932174
[05:53:36.5600597] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.281944 to 0.8932267
[05:53:36.5711540] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.282558 to 0.8932452
[05:53:36.5802204] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.281857 to 0.8932545
[05:53:36.5917449] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.282471 to 0.893273
[05:53:36.6007910] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.28177 to 0.8932822
[05:53:36.6127990] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.282383 to 0.8933008
[05:53:36.6208728] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.281683 to 0.89331
[05:53:36.6336644] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.282296 to 0.8933285
[05:53:36.6428384] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.281595 to 0.8933378
[05:53:36.6549591] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.282209 to 0.8933563
[05:53:36.6647513] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.281508 to 0.8933656
[05:53:36.6764636] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.282121 to 0.8933841
[05:53:36.6839995] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.281421 to 0.8933933
[05:53:36.6972108] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.282033 to 0.8934119
[05:53:36.7054549] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.281335 to 0.8934211
[05:53:36.7176331] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.281946 to 0.8934397
[05:53:36.7269592] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.281249 to 0.8934489
[05:53:36.7388767] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.281858 to 0.8934674
[05:53:36.7467902] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.281161 to 0.8934767
[05:53:36.7595834] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.281773 to 0.8934952
[05:53:36.7676341] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.281072 to 0.8935044
[05:53:36.7806491] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.281686 to 0.893523
[05:53:36.7887287] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.280987 to 0.8935323
[05:53:36.8008588] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.281599 to 0.8935508
[05:53:36.8089689] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.280901 to 0.8935601
[05:53:36.8223155] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.281512 to 0.8935785
[05:53:36.8317813] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.280813 to 0.8935878
[05:53:36.8420998] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.281425 to 0.8936063
[05:53:36.8514403] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.280726 to 0.8936156
[05:53:36.8625341] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.281338 to 0.8936341
[05:53:36.8725237] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.280639 to 0.8936434
[05:53:36.8835885] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.281251 to 0.8936619
[05:53:36.8925148] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.280553 to 0.8936712
[05:53:36.9041906] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.281164 to 0.8936896
[05:53:36.9139422] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.280466 to 0.8936989
[05:53:36.9253825] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.281077 to 0.8937175
[05:53:36.9372420] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.280381 to 0.8937267
[05:53:36.9455528] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.28099 to 0.8937452
[05:53:36.9558400] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.280294 to 0.8937545
[05:53:36.9668888] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.280904 to 0.893773
[05:53:36.9764689] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.280206 to 0.8937823
[05:53:36.9874263] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.280817 to 0.8938008
[05:53:36.9974286] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.28012 to 0.89381
[05:53:37.0084283] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.28073 to 0.8938286
[05:53:37.0173465] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.280035 to 0.8938378
[05:53:37.0287194] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.280644 to 0.8938563
[05:53:37.0388471] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.279947 to 0.8938656
[05:53:37.0505035] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.280557 to 0.8938841
[05:53:37.0590328] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.279862 to 0.8938934
[05:53:37.0708911] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.280471 to 0.8939119
[05:53:37.0800192] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.279775 to 0.8939211
[05:53:37.0922081] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.280384 to 0.8939397
[05:53:37.1009803] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.279689 to 0.8939489
[05:53:37.1129949] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.280298 to 0.8939674
[05:53:37.1222561] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.279603 to 0.8939767
[05:53:37.1337682] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.280211 to 0.8939952
[05:53:37.1427809] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.279517 to 0.8940045
[05:53:37.1540203] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.280125 to 0.894023
[05:53:37.1644341] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.279429 to 0.8940322
[05:53:37.1767071] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.280039 to 0.8940508
[05:53:37.1846636] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.279346 to 0.89406
[05:53:37.1974370] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.279952 to 0.8940786
[05:53:37.2054380] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.279258 to 0.8940878
[05:53:37.2183748] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.279866 to 0.8941063
[05:53:37.2263293] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.279173 to 0.8941156
[05:53:37.2392326] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.279779 to 0.8941341
[05:53:37.2473885] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.279087 to 0.8941433
[05:53:37.2595307] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.279694 to 0.8941619
[05:53:37.2724912] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.279001 to 0.8941711
[05:53:37.2874929] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.27897 to 0.8941897
[05:53:37.2964924] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.278917 to 0.8942082
[05:53:37.3072681] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.279492 to 0.8942267
[05:53:37.3159137] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.2788 to 0.894236
[05:53:37.3279813] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.279407 to 0.8942545
[05:53:37.3370239] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.278715 to 0.8942637
[05:53:37.3487576] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.279321 to 0.8942823
[05:53:37.3579034] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.278629 to 0.8942915
[05:53:37.3689200] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.279234 to 0.8943101
[05:53:37.3792088] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.278542 to 0.8943193
[05:53:37.3906608] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.279149 to 0.8943379
[05:53:37.3996663] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.278459 to 0.8943471
[05:53:37.4110350] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.279063 to 0.8943656
[05:53:37.4203934] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.278372 to 0.8943748
[05:53:37.4324659] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.278977 to 0.8943934
[05:53:37.4417204] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.278285 to 0.8944026
[05:53:37.4523935] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.278892 to 0.8944212
[05:53:37.4617169] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.278201 to 0.8944305
[05:53:37.4734672] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.278806 to 0.894449
[05:53:37.4827830] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.278115 to 0.8944582
[05:53:37.4951021] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.27872 to 0.8944768
[05:53:37.5054826] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.278031 to 0.894486
[05:53:37.5166139] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=False
[05:53:37.5166139] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.278633 to 0.8945045
[05:53:37.5251354] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.277945 to 0.8945138
[05:53:37.5370376] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.278547 to 0.8945323
[05:53:37.5448918] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.27786 to 0.8945416
[05:53:37.5579963] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.278463 to 0.8945601
[05:53:37.5655952] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.277773 to 0.8945693
[05:53:37.5784662] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.278378 to 0.8945879
[05:53:37.5869655] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.277689 to 0.8945971
[05:53:37.5999500] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.278291 to 0.8946157
[05:53:37.6082004] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.277602 to 0.8946249
[05:53:37.6211706] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.278207 to 0.8946434
[05:53:37.6291233] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.277519 to 0.8946527
[05:53:37.6420172] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.27812 to 0.8946712
[05:53:37.6506944] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.277434 to 0.8946804
[05:53:37.6622175] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.278035 to 0.894699
[05:53:37.6713795] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.277349 to 0.8947082
[05:53:37.6826339] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.277951 to 0.8947268
[05:53:37.6924002] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.277262 to 0.894736
[05:53:37.7029468] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.277865 to 0.8947545
[05:53:37.7125638] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.277177 to 0.8947638
[05:53:37.7248881] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.27778 to 0.8947823
[05:53:37.7341018] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.277092 to 0.8947915
[05:53:37.7441686] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.277695 to 0.8948101
[05:53:37.7543968] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.277009 to 0.8948193
[05:53:37.7653850] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.277609 to 0.8948379
[05:53:37.7758494] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.276923 to 0.8948471
[05:53:37.7867394] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.277525 to 0.8948656
[05:53:37.7957351] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.276837 to 0.8948749
[05:53:37.8075835] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.27744 to 0.8948934
[05:53:37.8165950] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.276752 to 0.8949026
[05:53:37.8270069] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.277354 to 0.8949212
[05:53:37.8367984] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.276669 to 0.8949304
[05:53:37.8482473] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.277269 to 0.894949
[05:53:37.8586044] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.276583 to 0.8949582
[05:53:37.8691169] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.277184 to 0.8949767
[05:53:37.8788651] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.276498 to 0.894986
[05:53:37.8899087] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.2771 to 0.8950045
[05:53:37.8995679] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.276415 to 0.8950137
[05:53:37.9106911] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.277015 to 0.8950323
[05:53:37.9196764] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.27633 to 0.8950415
[05:53:37.9325099] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.27693 to 0.8950601
[05:53:37.9408255] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.276245 to 0.8950693
[05:53:37.9530595] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.276845 to 0.8950878
[05:53:37.9621433] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.276159 to 0.8950971
[05:53:37.9742009] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.27676 to 0.8951156
[05:53:37.9826999] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.276076 to 0.8951249
[05:53:37.9955327] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.276675 to 0.8951434
[05:53:38.0036692] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.275992 to 0.8951526
[05:53:38.0160992] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.276589 to 0.8951712
[05:53:38.0249362] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.275906 to 0.8951804
[05:53:38.0376120] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.276506 to 0.8951989
[05:53:38.0445809] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.275822 to 0.8952082
[05:53:38.0587230] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.276422 to 0.8952267
[05:53:38.0663543] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.275738 to 0.895236
[05:53:38.0780898] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:53:38.0780898] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:53:38.0780898] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:53:38.0780898] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:53:38.0780898] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:53:38.0780898] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:53:38.0780898] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:53:38.0800897] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.276337 to 0.8952545
[05:53:38.0881454] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.275655 to 0.8952637
[05:53:38.0997183] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.276251 to 0.8952823
[05:53:38.1079864] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.27557 to 0.8952915
[05:53:38.1207814] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.276168 to 0.89531
[05:53:38.1293211] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.275483 to 0.8953193
[05:53:38.1418677] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.276083 to 0.8953378
[05:53:38.1502936] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.275401 to 0.8953471
[05:53:38.1621485] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.275999 to 0.8953656
[05:53:38.1710706] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.275317 to 0.8953749
[05:53:38.1825924] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.275913 to 0.8953934
[05:53:38.1921019] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.275232 to 0.8954027
[05:53:38.2036150] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.27583 to 0.8954211
[05:53:38.2122140] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.275148 to 0.8954304
[05:53:38.2240003] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.275746 to 0.8954489
[05:53:38.2329986] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.275063 to 0.8954582
[05:53:38.2449686] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.275662 to 0.8954768
[05:53:38.2542570] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.274981 to 0.895486
[05:53:38.2657707] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.275577 to 0.8955045
[05:53:38.2759557] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.274896 to 0.8955138
[05:53:38.2859538] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.275493 to 0.8955323
[05:53:38.2951657] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.274812 to 0.8955415
[05:53:38.3078838] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.275409 to 0.89556
[05:53:38.3164158] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.274728 to 0.8955693
[05:53:38.3286488] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.275325 to 0.8955878
[05:53:38.3376231] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.274645 to 0.8955971
[05:53:38.3487627] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.275241 to 0.8956156
[05:53:38.3593248] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.27456 to 0.8956249
[05:53:38.3699548] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.275157 to 0.8956434
[05:53:38.3800458] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.274476 to 0.8956527
[05:53:38.3915615] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.275073 to 0.8956712
[05:53:38.4005595] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.274394 to 0.8956804
[05:53:38.4116956] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.274989 to 0.8956989
[05:53:38.4207500] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.274309 to 0.8957082
[05:53:38.4322744] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.274905 to 0.8957267
[05:53:38.4416284] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.274225 to 0.895736
[05:53:38.4526510] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.274821 to 0.8957545
[05:53:38.4622497] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.274142 to 0.8957638
[05:53:38.4741576] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.274737 to 0.8957823
[05:53:38.4831949] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.274059 to 0.8957915
[05:53:38.4959043] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.274654 to 0.8958101
[05:53:38.5034218] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.273976 to 0.8958193
[05:53:38.5168015] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.274569 to 0.8958378
[05:53:38.5242210] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.273892 to 0.8958471
[05:53:38.5373817] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.274486 to 0.8958656
[05:53:38.5453551] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.273807 to 0.8958749
[05:53:38.5585783] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.274402 to 0.8958934
[05:53:38.5673332] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.273725 to 0.8959026
[05:53:38.5789604] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.274319 to 0.8959212
[05:53:38.5870347] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.273641 to 0.8959304
[05:53:38.6002076] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.274235 to 0.8959489
[05:53:38.6080920] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.273556 to 0.8959582
[05:53:38.6208360] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.274152 to 0.8959767
[05:53:38.6288156] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.273474 to 0.895986
[05:53:38.6422501] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.274068 to 0.8960045
[05:53:38.6490369] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.273392 to 0.8960137
[05:53:38.6623917] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.273985 to 0.8960323
[05:53:38.6719967] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.273309 to 0.8960415
[05:53:38.6823412] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.2739 to 0.89606
[05:53:38.6918231] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.273224 to 0.8960693
[05:53:38.7032008] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.273818 to 0.8960879
[05:53:38.7129139] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.273141 to 0.8960971
[05:53:38.7245930] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.273734 to 0.8961157
[05:53:38.7341588] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.273059 to 0.8961249
[05:53:38.7450889] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.273651 to 0.8961434
[05:53:38.7557650] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.272976 to 0.8961527
[05:53:38.7653153] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.273567 to 0.8961712
[05:53:38.7756440] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.272892 to 0.8961805
[05:53:38.7869442] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.273484 to 0.896199
[05:53:38.7953572] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.272809 to 0.8962082
[05:53:38.8076496] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.273401 to 0.8962268
[05:53:38.8185280] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.272727 to 0.896236
[05:53:38.8281690] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.273317 to 0.8962545
[05:53:38.8381568] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.272644 to 0.8962638
[05:53:38.8497570] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.273235 to 0.8962823
[05:53:38.8594166] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.27256 to 0.8962916
[05:53:38.8697786] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.273152 to 0.8963101
[05:53:38.8811387] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.272477 to 0.8963193
[05:53:38.8907041] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.273069 to 0.8963379
[05:53:38.9004963] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.272395 to 0.8963472
[05:53:38.9112647] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.272986 to 0.8963656
[05:53:38.9206211] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.272313 to 0.8963749
[05:53:38.9321227] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.272903 to 0.8963934
[05:53:38.9413206] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.272229 to 0.8964027
[05:53:38.9529781] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.272819 to 0.8964212
[05:53:38.9629562] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.272146 to 0.8964305
[05:53:38.9734095] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.272737 to 0.896449
[05:53:38.9829246] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.272065 to 0.8964583
[05:53:38.9922628] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.272654 to 0.8964767
[05:53:39.0012625] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.272597 to 0.896486
[05:53:39.0108692] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.271954 to 0.8964953
[05:53:39.0222873] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.272542 to 0.8965138
[05:53:39.0308467] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.271872 to 0.8965231
[05:53:39.0436344] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.27246 to 0.8965416
[05:53:39.0526364] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.271788 to 0.8965508
[05:53:39.0641524] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.272378 to 0.8965694
[05:53:39.0738552] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.271706 to 0.8965786
[05:53:39.0848858] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.272296 to 0.8965971
[05:53:39.0968746] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.271625 to 0.8966064
[05:53:39.1054623] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.272212 to 0.8966249
[05:53:39.1218180] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.271541 to 0.8966342
[05:53:39.1303212] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.271516 to 0.8966527
[05:53:39.1421915] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.272074 to 0.8966712
[05:53:39.1511914] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.271405 to 0.8966804
[05:53:39.1511914] [Info   :mrgrm7.LethalCasino] PlayWinSoundClientRpc: ChaChing
[05:53:39.1521925] [Info   :mrgrm7.LethalCasino] Animation will run at 5
[05:53:39.1625016] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.271991 to 0.896699
[05:53:39.1725004] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.271323 to 0.8967082
[05:53:39.1820595] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.271909 to 0.8967267
[05:53:39.1929635] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.271239 to 0.896736
[05:53:39.2027831] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.271828 to 0.8967545
[05:53:39.2142752] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.271158 to 0.8967637
[05:53:39.2243038] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.271744 to 0.8967823
[05:53:39.2339665] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.271076 to 0.8967916
[05:53:39.2455274] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.271662 to 0.8968101
[05:53:39.2566120] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.270993 to 0.8968194
[05:53:39.2662842] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.27158 to 0.8968378
[05:53:39.2812191] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.270912 to 0.8968471
[05:53:39.2893537] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.270884 to 0.8968656
[05:53:39.3014688] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.271442 to 0.8968841
[05:53:39.3095688] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.270774 to 0.8968934
[05:53:39.3225636] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.27136 to 0.8969119
[05:53:39.3321776] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.270693 to 0.8969212
[05:53:39.3423221] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.271279 to 0.8969397
[05:53:39.3526776] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.270609 to 0.8969489
[05:53:39.3629211] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.271197 to 0.8969675
[05:53:39.3717742] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.270528 to 0.8969767
[05:53:39.3836717] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.271114 to 0.8969952
[05:53:39.3933216] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.270445 to 0.8970045
[05:53:39.4043865] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.271032 to 0.8970231
[05:53:39.4145710] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.270365 to 0.8970323
[05:53:39.4260232] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.27095 to 0.8970508
[05:53:39.4353172] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.270281 to 0.89706
[05:53:39.4461832] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.270868 to 0.8970786
[05:53:39.4562306] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.270201 to 0.8970879
[05:53:39.4670204] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.270786 to 0.8971064
[05:53:39.4763339] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.270118 to 0.8971156
[05:53:39.4879271] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.270703 to 0.8971342
[05:53:39.4984486] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.270038 to 0.8971434
[05:53:39.5091159] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.270622 to 0.897162
[05:53:39.5202492] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.269955 to 0.8971712
[05:53:39.5308255] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.270539 to 0.8971897
[05:53:39.5425919] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.269875 to 0.897199
[05:53:39.5517252] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.270457 to 0.8972175
[05:53:39.5655742] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.269792 to 0.8972268
[05:53:39.5760775] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.269766 to 0.8972453
[05:53:39.5852237] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.270321 to 0.8972638
[05:53:39.6002676] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.269657 to 0.8972731
[05:53:39.6096806] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.26963 to 0.8972915
[05:53:39.6215575] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.270185 to 0.8973101
[05:53:39.6335939] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.269521 to 0.8973193
[05:53:39.6441434] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.269493 to 0.8973379
[05:53:39.6547995] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.27005 to 0.8973564
[05:53:39.6654211] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.269384 to 0.8973656
[05:53:39.6769638] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.269969 to 0.8973842
[05:53:39.6851139] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.269304 to 0.8973934
[05:53:39.6976155] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.269886 to 0.8974119
[05:53:39.7052571] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.269223 to 0.8974212
[05:53:39.7178826] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.269804 to 0.8974397
[05:53:39.7271151] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.269142 to 0.897449
[05:53:39.7392175] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.269723 to 0.8974674
[05:53:39.7463763] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.26906 to 0.8974767
[05:53:39.7595841] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.269642 to 0.8974952
[05:53:39.7683681] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.268978 to 0.8975044
[05:53:39.7800004] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.26956 to 0.897523
[05:53:39.7892446] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.268896 to 0.8975323
[05:53:39.8014136] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.26948 to 0.8975508
[05:53:39.8095262] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.268816 to 0.8975601
[05:53:39.8222818] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.269398 to 0.8975786
[05:53:39.8320542] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.268734 to 0.8975878
[05:53:39.8418407] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.269317 to 0.8976064
[05:53:39.8515118] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.268653 to 0.8976156
[05:53:39.8625558] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.269236 to 0.8976341
[05:53:39.8719549] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.268573 to 0.8976434
[05:53:39.8829886] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.269154 to 0.8976619
[05:53:39.8941342] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=True
[05:53:39.8946739] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.268492 to 0.8976712
[05:53:39.9046286] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.269073 to 0.8976897
[05:53:39.9131999] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.26841 to 0.8976989
[05:53:39.9254756] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.268992 to 0.8977175
[05:53:39.9347196] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.268329 to 0.8977267
[05:53:39.9455933] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.268911 to 0.8977453
[05:53:39.9561899] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.268249 to 0.8977545
[05:53:39.9667490] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.26883 to 0.897773
[05:53:39.9772639] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.268168 to 0.8977823
[05:53:39.9882839] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.268748 to 0.8978008
[05:53:39.9985139] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.268088 to 0.89781
[05:53:40.0083996] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.268668 to 0.8978286
[05:53:40.0185722] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.268004 to 0.8978378
[05:53:40.0293856] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.268587 to 0.8978564
[05:53:40.0389602] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.267926 to 0.8978656
[05:53:40.0505238] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.268506 to 0.8978841
[05:53:40.0590356] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.267845 to 0.8978934
[05:53:40.0713543] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.268425 to 0.8979119
[05:53:40.0814128] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.267764 to 0.8979211
[05:53:40.0924133] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.268344 to 0.8979397
[05:53:40.1017039] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.267684 to 0.8979489
[05:53:40.1124071] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.268263 to 0.8979675
[05:53:40.1216909] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.267602 to 0.8979767
[05:53:40.1334126] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.268183 to 0.8979952
[05:53:40.1441589] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.267523 to 0.8980045
[05:53:40.1538383] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.268102 to 0.898023
[05:53:40.1633553] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.267441 to 0.8980322
[05:53:40.1766626] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.268021 to 0.8980508
[05:53:40.1845057] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.26736 to 0.89806
[05:53:40.1970995] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.26794 to 0.8980786
[05:53:40.2051525] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.267282 to 0.8980879
[05:53:40.2176785] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.26786 to 0.8981063
[05:53:40.2255358] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.2672 to 0.8981156
[05:53:40.2388807] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.267778 to 0.8981341
[05:53:40.2473528] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.267121 to 0.8981434
[05:53:40.2595212] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.267699 to 0.8981619
[05:53:40.2682356] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.267039 to 0.8981711
[05:53:40.2802655] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.267618 to 0.8981897
[05:53:40.2887997] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.266959 to 0.898199
[05:53:40.3011912] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.267537 to 0.8982174
[05:53:40.3093098] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.266879 to 0.8982267
[05:53:40.3218359] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.267457 to 0.8982452
[05:53:40.3319189] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.266799 to 0.8982545
[05:53:40.3419219] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.267377 to 0.898273
[05:53:40.3511675] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.266718 to 0.8982823
[05:53:40.3627481] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.267296 to 0.8983008
[05:53:40.3733398] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.266638 to 0.8983101
[05:53:40.3844099] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.267216 to 0.8983286
[05:53:40.3932762] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.266559 to 0.8983378
[05:53:40.4042809] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.267136 to 0.8983563
[05:53:40.4142366] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.266478 to 0.8983656
[05:53:40.4253035] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.267055 to 0.8983841
[05:53:40.4355262] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.266397 to 0.8983934
[05:53:40.4461666] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.266975 to 0.8984119
[05:53:40.4556867] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.266319 to 0.8984212
[05:53:40.4670560] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.266895 to 0.8984396
[05:53:40.4769107] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.266238 to 0.8984489
[05:53:40.4879713] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.266815 to 0.8984674
[05:53:40.4969828] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.266158 to 0.8984767
[05:53:40.5084999] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.266735 to 0.8984952
[05:53:40.5174713] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.266078 to 0.8985045
[05:53:40.5299849] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.266655 to 0.898523
[05:53:40.5385620] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.266 to 0.8985323
[05:53:40.5508051] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.266575 to 0.8985507
[05:53:40.5603160] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.265919 to 0.89856
[05:53:40.5714921] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.266495 to 0.8985785
[05:53:40.5806511] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.265838 to 0.8985878
[05:53:40.5922312] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.266415 to 0.8986063
[05:53:40.6018284] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.265759 to 0.8986156
[05:53:40.6124153] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.266335 to 0.8986341
[05:53:40.6224793] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.26568 to 0.8986434
[05:53:40.6335119] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.266255 to 0.8986619
[05:53:40.6433514] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.2656 to 0.8986712
[05:53:40.6548639] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.266175 to 0.8986896
[05:53:40.6638907] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.26552 to 0.8986989
[05:53:40.6759912] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.266095 to 0.8987174
[05:53:40.6841923] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.265442 to 0.8987267
[05:53:40.6972531] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.266015 to 0.8987452
[05:53:40.7051442] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.265361 to 0.8987544
[05:53:40.7173248] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.265935 to 0.898773
[05:53:40.7261925] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.265282 to 0.8987822
[05:53:40.7393777] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.265854 to 0.8988007
[05:53:40.7474048] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.265205 to 0.89881
[05:53:40.7605212] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.265776 to 0.8988285
[05:53:40.7682259] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.265122 to 0.8988377
[05:53:40.7809681] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.265696 to 0.8988563
[05:53:40.7889739] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.265044 to 0.8988655
[05:53:40.8013982] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.265617 to 0.8988841
[05:53:40.8096016] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.264963 to 0.8988933
[05:53:40.8224170] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.265538 to 0.8989118
[05:53:40.8319771] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.264885 to 0.8989211
[05:53:40.8418495] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.265458 to 0.8989396
[05:53:40.8516206] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.264805 to 0.8989488
[05:53:40.8632063] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.265378 to 0.8989674
[05:53:40.8732937] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.264727 to 0.8989766
[05:53:40.8835331] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.265298 to 0.8989952
[05:53:40.8930493] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.264647 to 0.8990044
[05:53:40.9048149] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.26522 to 0.8990229
[05:53:40.9136988] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.264567 to 0.8990322
[05:53:40.9252111] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.26514 to 0.8990507
[05:53:40.9344000] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.264488 to 0.89906
[05:53:40.9459190] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.265061 to 0.8990785
[05:53:40.9553702] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.264409 to 0.8990877
[05:53:40.9668644] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.264982 to 0.8991063
[05:53:40.9761499] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.26433 to 0.8991155
[05:53:40.9878090] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.264902 to 0.899134
[05:53:40.9971995] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.264251 to 0.8991433
[05:53:41.0084969] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.264823 to 0.8991618
[05:53:41.0174364] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.264173 to 0.8991711
[05:53:41.0300351] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.264744 to 0.8991896
[05:53:41.0398635] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.264092 to 0.8991988
[05:53:41.0506905] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.264665 to 0.8992174
[05:53:41.0606045] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.264015 to 0.8992266
[05:53:41.0711445] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.264585 to 0.8992451
[05:53:41.0805259] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.263934 to 0.8992544
[05:53:41.0924402] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.264506 to 0.8992729
[05:53:41.1013794] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.263857 to 0.8992822
[05:53:41.1134384] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.264427 to 0.8993007
[05:53:41.1227688] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.263778 to 0.8993099
[05:53:41.1337724] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.264347 to 0.8993285
[05:53:41.1432237] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.263699 to 0.8993378
[05:53:41.1542496] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.264269 to 0.8993562
[05:53:41.1645329] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.26362 to 0.8993655
[05:53:41.1770261] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.26419 to 0.899384
[05:53:41.1852253] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.263541 to 0.8993933
[05:53:41.1971334] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.264111 to 0.8994118
[05:53:41.2056729] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.263464 to 0.8994211
[05:53:41.2176684] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.264032 to 0.8994396
[05:53:41.2261484] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.263384 to 0.8994488
[05:53:41.2392604] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.263954 to 0.8994673
[05:53:41.2471779] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.263306 to 0.8994766
[05:53:41.2596752] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.263875 to 0.8994951
[05:53:41.2683619] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.263226 to 0.8995044
[05:53:41.2810411] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.263796 to 0.8995229
[05:53:41.2890966] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.26315 to 0.8995322
[05:53:41.3014928] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.263716 to 0.8995507
[05:53:41.3100146] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.263071 to 0.89956
[05:53:41.3225613] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.263638 to 0.8995785
[05:53:41.3320362] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.262992 to 0.8995878
[05:53:41.3419187] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.26356 to 0.8996062
[05:53:41.3521835] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.262912 to 0.8996155
[05:53:41.3627052] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.263481 to 0.899634
[05:53:41.3723035] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.262835 to 0.8996433
[05:53:41.3838783] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.263402 to 0.8996618
[05:53:41.3936015] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.262756 to 0.8996711
[05:53:41.4041742] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.263324 to 0.8996896
[05:53:41.4129647] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.262677 to 0.8996989
[05:53:41.4249641] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.263246 to 0.8997174
[05:53:41.4343624] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.262599 to 0.8997266
[05:53:41.4465158] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.263167 to 0.8997452
[05:53:41.4562162] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.26252 to 0.8997544
[05:53:41.4675974] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.263089 to 0.8997729
[05:53:41.4764734] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.262443 to 0.8997822
[05:53:41.4875837] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.26301 to 0.8998007
[05:53:41.4971983] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.262365 to 0.89981
[05:53:41.5091486] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.262932 to 0.8998285
[05:53:41.5182471] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.262286 to 0.8998377
[05:53:41.5291197] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.262854 to 0.8998563
[05:53:41.5377192] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.262208 to 0.8998655
[05:53:41.5500557] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.262775 to 0.899884
[05:53:41.5599190] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.262131 to 0.8998933
[05:53:41.5714399] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.262697 to 0.8999118
[05:53:41.5802617] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.262051 to 0.8999211
[05:53:41.5919225] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.262619 to 0.8999397
[05:53:41.6014409] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.261974 to 0.8999489
[05:53:41.6130685] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.262541 to 0.8999674
[05:53:41.6229063] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.261897 to 0.8999767
[05:53:41.6340604] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.262462 to 0.8999952
[05:53:41.6428575] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.261818 to 0.9000044
[05:53:41.6545605] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.262384 to 0.900023
[05:53:41.6642998] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.26174 to 0.9000322
[05:53:41.6760556] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.262306 to 0.9000508
[05:53:41.6846266] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.261663 to 0.90006
[05:53:41.6971096] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.262228 to 0.9000785
[05:53:41.7057057] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.261585 to 0.9000878
[05:53:41.7177630] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.262149 to 0.9001063
[05:53:41.7265035] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.261508 to 0.9001155
[05:53:41.7386903] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.262071 to 0.900134
[05:53:41.7472566] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.261429 to 0.9001433
[05:53:41.7602930] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.261994 to 0.9001619
[05:53:41.7681090] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.261352 to 0.9001711
[05:53:41.7806237] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.261916 to 0.9001896
[05:53:41.7927393] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.261274 to 0.9001989
[05:53:41.8094828] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.261248 to 0.9002174
[05:53:41.8181511] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.261196 to 0.9002359
[05:53:41.8282491] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.261734 to 0.9002544
[05:53:41.8372485] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.261093 to 0.9002637
[05:53:41.8487621] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.261656 to 0.9002822
[05:53:41.8592584] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.261015 to 0.9002915
[05:53:41.8699308] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.261579 to 0.90031
[05:53:41.8796561] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.260936 to 0.9003193
[05:53:41.8911832] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.261501 to 0.9003378
[05:53:41.9003689] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.26086 to 0.9003471
[05:53:41.9119903] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.261424 to 0.9003656
[05:53:41.9210706] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.260783 to 0.9003748
[05:53:41.9317766] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.261346 to 0.9003934
[05:53:41.9421769] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.260704 to 0.9004026
[05:53:41.9537736] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.261268 to 0.9004211
[05:53:41.9632441] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.260628 to 0.9004304
[05:53:41.9743011] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.261191 to 0.9004489
[05:53:41.9834894] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.26055 to 0.9004582
[05:53:41.9956603] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.261113 to 0.9004767
[05:53:42.0042390] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.260473 to 0.9004859
[05:53:42.0171808] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.261035 to 0.9005045
[05:53:42.0252171] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.260396 to 0.9005138
[05:53:42.0377631] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.260957 to 0.9005322
[05:53:42.0454977] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.260319 to 0.9005415
[05:53:42.0584333] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.26088 to 0.90056
[05:53:42.0664231] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.26024 to 0.9005693
[05:53:42.0797112] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.260803 to 0.9005878
[05:53:42.0880277] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.260165 to 0.900597
[05:53:42.0998743] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.260725 to 0.9006156
[05:53:42.1085497] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.260087 to 0.9006248
[05:53:42.1215017] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.260648 to 0.9006433
[05:53:42.1295039] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.26001 to 0.9006526
[05:53:42.1415339] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.260571 to 0.9006711
[05:53:42.1504617] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.259933 to 0.9006804
[05:53:42.1622970] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.260494 to 0.9006989
[05:53:42.1712972] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.259856 to 0.9007081
[05:53:42.1828655] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.260417 to 0.9007267
[05:53:42.1919540] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.259779 to 0.9007359
[05:53:42.2031824] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.260339 to 0.9007545
[05:53:42.2123317] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.259701 to 0.9007637
[05:53:42.2240854] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.260262 to 0.9007822
[05:53:42.2334572] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.259624 to 0.9007915
[05:53:42.2452007] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.260185 to 0.90081
[05:53:42.2553525] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.259548 to 0.9008192
[05:53:42.2657966] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.260108 to 0.9008378
[05:53:42.2763533] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.25947 to 0.900847
[05:53:42.2863562] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.260031 to 0.9008656
[05:53:42.2956871] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.259393 to 0.9008748
[05:53:42.3067209] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.259954 to 0.9008933
[05:53:42.3157977] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.259317 to 0.9009026
[05:53:42.3283820] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.259877 to 0.9009211
[05:53:42.3374833] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.259241 to 0.9009303
[05:53:42.3486788] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.2598 to 0.9009489
[05:53:42.3579095] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.259163 to 0.9009581
[05:53:42.3696352] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.259722 to 0.9009767
[05:53:42.3790769] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.259087 to 0.900986
[05:53:42.3905660] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.259647 to 0.9010044
[05:53:42.4000236] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.25901 to 0.9010137
[05:53:42.4116292] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.25957 to 0.9010322
[05:53:42.4206302] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.258934 to 0.9010415
[05:53:42.4323124] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.259492 to 0.90106
[05:53:42.4413757] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.258857 to 0.9010692
[05:53:42.4528548] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.259416 to 0.9010878
[05:53:42.4626066] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.25878 to 0.901097
[05:53:42.4742037] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.259339 to 0.9011155
[05:53:42.4839895] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.258705 to 0.9011248
[05:53:42.4960046] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.259262 to 0.9011433
[05:53:42.5041430] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.258629 to 0.9011526
[05:53:42.5172116] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.259185 to 0.9011711
[05:53:42.5251826] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.258552 to 0.9011804
[05:53:42.5377470] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.259109 to 0.9011989
[05:53:42.5463076] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.258475 to 0.9012082
[05:53:42.5578340] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.259032 to 0.9012266
[05:53:42.5669834] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.258399 to 0.9012359
[05:53:42.5791065] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.258956 to 0.9012544
[05:53:42.5871497] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.258322 to 0.9012637
[05:53:42.5999749] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.258879 to 0.9012822
[05:53:42.6105800] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.258246 to 0.9012915
[05:53:42.6214664] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.258802 to 0.90131
[05:53:42.6305616] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.25817 to 0.9013193
[05:53:42.6423342] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.258727 to 0.9013378
[05:53:42.6504393] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.258093 to 0.901347
[05:53:42.6621849] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.25865 to 0.9013656
[05:53:42.6718400] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.258017 to 0.9013748
[05:53:42.6818387] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.258573 to 0.9013934
[05:53:42.6918935] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.257941 to 0.9014027
[05:53:42.7030321] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.258497 to 0.9014212
[05:53:42.7125684] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.257864 to 0.9014304
[05:53:42.7241284] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.258421 to 0.901449
[05:53:42.7340062] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.257788 to 0.9014582
[05:53:42.7452223] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.258345 to 0.9014767
[05:53:42.7537410] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.257712 to 0.901486
[05:53:42.7652083] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.258268 to 0.9015045
[05:53:42.7753584] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.257637 to 0.9015138
[05:53:42.7861733] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.258192 to 0.9015323
[05:53:42.7951272] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.25756 to 0.9015415
[05:53:42.8078907] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.258116 to 0.9015601
[05:53:42.8169328] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.257484 to 0.9015693
[05:53:42.8280472] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.25804 to 0.9015878
[05:53:42.8376043] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.257409 to 0.9015971
[05:53:42.8486026] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.257963 to 0.9016156
[05:53:42.8590600] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.257333 to 0.9016249
[05:53:42.8699480] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.257888 to 0.9016434
[05:53:42.8789808] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.257256 to 0.9016526
[05:53:42.8906981] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.257812 to 0.9016712
[05:53:42.9002141] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.25718 to 0.9016804
[05:53:42.9082145] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.257736 to 0.9016989
[05:53:42.9197307] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.257685 to 0.9017082
[05:53:42.9282984] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.25708 to 0.9017174
[05:53:42.9403087] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.257634 to 0.901736
[05:53:42.9493092] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.257004 to 0.9017452
[05:53:42.9610735] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.257559 to 0.9017637
[05:53:42.9701639] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.256928 to 0.901773
[05:53:42.9828529] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.257483 to 0.9017915
[05:53:42.9924241] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.256852 to 0.9018008
[05:53:43.0019689] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.257406 to 0.9018193
[05:53:43.0114895] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.256778 to 0.9018285
[05:53:43.0221107] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.25733 to 0.9018471
[05:53:43.0321065] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.256701 to 0.9018563
[05:53:43.0429950] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.257255 to 0.9018748
[05:53:43.0528224] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.256626 to 0.9018841
[05:53:43.0640712] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.25718 to 0.9019026
[05:53:43.0748611] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.25655 to 0.9019119
[05:53:43.0748611] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:53:43.0850007] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.257104 to 0.9019304
[05:53:43.0942506] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.256475 to 0.9019396
[05:53:43.1029490] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.257028 to 0.9019582
[05:53:43.1135990] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.256978 to 0.9019674
[05:53:43.1229299] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.256373 to 0.9019767
[05:53:43.1338968] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.256927 to 0.9019952
[05:53:43.1445342] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.256299 to 0.9020045
[05:53:43.1546257] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.256851 to 0.902023
[05:53:43.1646313] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.256223 to 0.9020323
[05:53:43.1760018] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.256776 to 0.9020508
[05:53:43.1842241] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.256148 to 0.90206
[05:53:43.1974048] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.256701 to 0.9020786
[05:53:43.2057623] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.256073 to 0.9020878
[05:53:43.2185479] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.256624 to 0.9021063
[05:53:43.2265524] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.255998 to 0.9021156
[05:53:43.2396668] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.25655 to 0.9021341
[05:53:43.2479370] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.255922 to 0.9021434
[05:53:43.2597615] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.256474 to 0.9021619
[05:53:43.2682985] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.255846 to 0.9021711
[05:53:43.2805850] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.256399 to 0.9021897
[05:53:43.2892201] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.255772 to 0.9021989
[05:53:43.3018773] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.256323 to 0.9022174
[05:53:43.3099156] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.255697 to 0.9022267
[05:53:43.3223757] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.256248 to 0.9022452
[05:53:43.3315543] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.255621 to 0.9022545
[05:53:43.3415865] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.256173 to 0.902273
[05:53:43.3506860] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.255545 to 0.9022822
[05:53:43.3628395] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.256098 to 0.9023008
[05:53:43.3725580] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.255471 to 0.90231
[05:53:43.3831020] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.256022 to 0.9023286
[05:53:43.3925649] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.255396 to 0.9023378
[05:53:43.4011447] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.255947 to 0.9023563
[05:53:43.4114463] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=False
[05:53:43.4114463] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.255896 to 0.9023656
[05:53:43.4211298] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.255297 to 0.9023749
[05:53:43.4320938] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.255846 to 0.9023933
[05:53:43.4416045] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.255222 to 0.9024026
[05:53:43.4532156] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.255771 to 0.9024211
[05:53:43.4623605] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.255146 to 0.9024304
[05:53:43.4698803] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.255697 to 0.9024489
[05:53:43.4815504] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.255647 to 0.9024582
[05:53:43.4910803] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.255047 to 0.9024674
[05:53:43.5017771] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.255595 to 0.902486
[05:53:43.5109224] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.254972 to 0.9024952
[05:53:43.5224895] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.255522 to 0.9025137
[05:53:43.5320266] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.254896 to 0.902523
[05:53:43.5393332] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.255447 to 0.9025415
[05:53:43.5505454] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.255397 to 0.9025508
[05:53:43.5605221] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.254797 to 0.90256
[05:53:43.5712034] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.255347 to 0.9025785
[05:53:43.5804481] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.254722 to 0.9025878
[05:53:43.5922413] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.255272 to 0.9026063
[05:53:43.6014371] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.254648 to 0.9026155
[05:53:43.6129526] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.255197 to 0.9026341
[05:53:43.6221197] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.254573 to 0.9026433
[05:53:43.6337208] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.255122 to 0.9026619
[05:53:43.6431291] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.254499 to 0.9026711
[05:53:43.6542136] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.255047 to 0.9026896
[05:53:43.6633252] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.254423 to 0.9026989
[05:53:43.6743253] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.254973 to 0.9027174
[05:53:43.6819122] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.254922 to 0.9027267
[05:53:43.6922324] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.254325 to 0.9027359
[05:53:43.7041745] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.254873 to 0.9027544
[05:53:43.7136939] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.25425 to 0.9027637
[05:53:43.7239783] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.254798 to 0.9027822
[05:53:43.7340874] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.254175 to 0.9027915
[05:53:43.7445313] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.254724 to 0.90281
[05:53:43.7542658] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.254102 to 0.9028193
[05:53:43.7658290] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.254648 to 0.9028378
[05:53:43.7762570] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.254027 to 0.9028471
[05:53:43.7863669] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.254574 to 0.9028655
[05:53:43.7963662] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.253953 to 0.9028748
[05:53:43.8047414] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.2545 to 0.9028934
[05:53:43.8142315] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.25445 to 0.9029026
[05:53:43.8244481] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.253854 to 0.9029118
[05:53:43.8362252] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.254401 to 0.9029304
[05:53:43.8446922] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.253779 to 0.9029396
[05:53:43.8568900] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.254326 to 0.9029582
[05:53:43.8642958] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.253704 to 0.9029674
[05:53:43.8772988] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.254252 to 0.9029859
[05:53:43.8871492] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.25363 to 0.9029952
[05:53:43.8990149] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.254177 to 0.9030137
[05:53:43.9063487] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.253557 to 0.9030229
[05:53:43.9193915] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.254102 to 0.9030415
[05:53:43.9281948] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.253482 to 0.9030507
[05:53:43.9406999] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.254029 to 0.9030693
[05:53:43.9487475] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.253409 to 0.9030785
[05:53:43.9608054] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.253954 to 0.903097
[05:53:43.9692356] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.253333 to 0.9031063
[05:53:43.9820589] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.25388 to 0.9031248
[05:53:43.9910915] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.253259 to 0.903134
[05:53:44.0011640] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.253806 to 0.9031526
[05:53:44.0109446] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.253186 to 0.9031618
[05:53:44.0184446] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.253732 to 0.9031804
[05:53:44.0289613] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:53:44.0289613] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:53:44.0289613] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:53:44.0289613] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:53:44.0289613] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:53:44.0289613] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:53:44.0289613] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:53:44.0299627] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.253682 to 0.9031896
[05:53:44.0396463] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.253087 to 0.9031988
[05:53:44.0504770] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.253632 to 0.9032174
[05:53:44.0591614] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.253014 to 0.9032266
[05:53:44.0664275] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.253559 to 0.9032452
[05:53:44.0787037] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.253509 to 0.9032544
[05:53:44.0871722] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.252914 to 0.9032637
[05:53:44.1001391] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.25346 to 0.9032822
[05:53:44.1086080] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.252841 to 0.9032915
[05:53:44.1212579] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.253385 to 0.9033099
[05:53:44.1282877] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.252767 to 0.9033192
[05:53:44.1414883] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.253312 to 0.9033377
[05:53:44.1489270] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.252694 to 0.903347
[05:53:44.1624013] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.253238 to 0.9033655
[05:53:44.1730338] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.25262 to 0.9033748
[05:53:44.1817058] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.253163 to 0.9033933
[05:53:44.1927678] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.252546 to 0.9034026
[05:53:44.2006394] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.25309 to 0.9034211
[05:53:44.2092911] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.253041 to 0.9034303
[05:53:44.2188092] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.252447 to 0.9034396
[05:53:44.2304202] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.252992 to 0.9034581
[05:53:44.2398726] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.252374 to 0.9034674
[05:53:44.2525027] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.252918 to 0.9034859
[05:53:44.2631974] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.252301 to 0.9034951
[05:53:44.2732126] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.252844 to 0.9035137
[05:53:44.2824186] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.252227 to 0.9035229
[05:53:44.2912030] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.25277 to 0.9035414
[05:53:44.3018977] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.25272 to 0.9035507
[05:53:44.3094086] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.252129 to 0.90356
[05:53:44.3225593] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.252672 to 0.9035785
[05:53:44.3323309] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.252055 to 0.9035878
[05:53:44.3423317] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.252598 to 0.9036063
[05:53:44.3518070] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.251981 to 0.9036155
[05:53:44.3621867] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.252525 to 0.9036341
[05:53:44.3719551] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.251908 to 0.9036433
[05:53:44.3832135] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.252451 to 0.9036618
[05:53:44.3942685] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.251835 to 0.9036711
[05:53:44.4017841] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.252378 to 0.9036896
[05:53:44.4112206] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.252328 to 0.9036989
[05:53:44.4206341] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.251737 to 0.9037081
[05:53:44.4318960] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.252279 to 0.9037266
[05:53:44.4415600] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.251664 to 0.9037359
[05:53:44.4500739] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.252206 to 0.9037544
[05:53:44.4616531] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.252157 to 0.9037637
[05:53:44.4711061] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.251565 to 0.903773
[05:53:44.4827063] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.252108 to 0.9037914
[05:53:44.4929536] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.251493 to 0.9038007
[05:53:44.5026893] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.252034 to 0.9038192
[05:53:44.5122223] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.251419 to 0.9038285
[05:53:44.5227330] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.251961 to 0.903847
[05:53:44.5328418] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.251347 to 0.9038563
[05:53:44.5412216] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.251888 to 0.9038748
[05:53:44.5500410] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.251838 to 0.9038841
[05:53:44.5593252] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.251249 to 0.9038933
[05:53:44.5679566] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.25179 to 0.9039118
[05:53:44.5790041] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.251741 to 0.9039211
[05:53:44.5868071] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.251151 to 0.9039303
[05:53:44.5997665] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.251691 to 0.9039488
[05:53:44.6088949] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.251079 to 0.9039581
[05:53:44.6211967] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.251619 to 0.9039767
[05:53:44.6282205] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.251005 to 0.9039859
[05:53:44.6413852] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.251546 to 0.9040045
[05:53:44.6486697] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.250932 to 0.9040137
[05:53:44.6627915] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.251473 to 0.9040322
[05:53:44.6713573] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.25086 to 0.9040415
[05:53:44.6818251] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.251399 to 0.90406
[05:53:44.6923580] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.250787 to 0.9040692
[05:53:44.7008785] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.251326 to 0.9040878
[05:53:44.7097700] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.251278 to 0.904097
[05:53:44.7190487] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.250689 to 0.9041063
[05:53:44.7275727] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.251229 to 0.9041248
[05:53:44.7384865] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.25118 to 0.904134
[05:53:44.7469415] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.250592 to 0.9041433
[05:53:44.7557979] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.251132 to 0.9041618
[05:53:44.7655399] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.251083 to 0.9041711
[05:53:44.7742692] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.250495 to 0.9041803
[05:53:44.7824545] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.251034 to 0.9041989
[05:53:44.7932200] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.250985 to 0.9042081
[05:53:44.8015186] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.250398 to 0.9042174
[05:53:44.8095645] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.250937 to 0.9042359
[05:53:44.8224040] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.250888 to 0.9042451
[05:53:44.8306890] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.250301 to 0.9042544
[05:53:44.8386865] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.25084 to 0.9042729
[05:53:44.8485969] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.250791 to 0.9042822
[05:53:44.8570950] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.250204 to 0.9042914
[05:53:44.8660580] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.250743 to 0.9043099
[05:53:44.8775714] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.250694 to 0.9043192
[05:53:44.8857731] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.250107 to 0.9043285
[05:53:44.8988067] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.250646 to 0.9043469
[05:53:44.9079440] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.250035 to 0.9043562
[05:53:44.9193885] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.250573 to 0.9043747
[05:53:44.9273944] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.249962 to 0.904384
[05:53:44.9403622] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.2505 to 0.9044025
[05:53:44.9487594] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.24989 to 0.9044118
[05:53:44.9610238] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.250427 to 0.9044303
[05:53:44.9690317] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.249817 to 0.9044396
[05:53:44.9816569] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.250355 to 0.904458
[05:53:44.9916570] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.249744 to 0.9044673
[05:53:45.0018981] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.250282 to 0.9044858
[05:53:45.0107676] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.249672 to 0.9044951
[05:53:45.0207792] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.25021 to 0.9045136
[05:53:45.0292978] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.250161 to 0.9045229
[05:53:45.0407685] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.249576 to 0.9045321
[05:53:45.0501329] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.250112 to 0.9045507
[05:53:45.0597551] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.249504 to 0.9045599
[05:53:45.0682714] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.25004 to 0.9045784
[05:53:45.0787863] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.249991 to 0.9045877
[05:53:45.0875373] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.249407 to 0.9045969
[05:53:45.0997315] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.249943 to 0.9046155
[05:53:45.1078272] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.249335 to 0.9046248
[05:53:45.1210818] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.249871 to 0.9046433
[05:53:45.1297280] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.249263 to 0.9046525
[05:53:45.1414618] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.249799 to 0.904671
[05:53:45.1496250] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.249189 to 0.9046803
[05:53:45.1621721] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.249727 to 0.9046988
[05:53:45.1713324] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.249118 to 0.904708
[05:53:45.1822941] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.249654 to 0.9047266
[05:53:45.1916442] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.249045 to 0.9047358
[05:53:45.1994346] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.249582 to 0.9047543
[05:53:45.2102480] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.249534 to 0.9047636
[05:53:45.2193074] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.248949 to 0.9047729
[05:53:45.2310170] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.249485 to 0.9047914
[05:53:45.2419386] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.248878 to 0.9048007
[05:53:45.2512032] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.249413 to 0.9048192
[05:53:45.2614133] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.248805 to 0.9048284
[05:53:45.2698825] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.249341 to 0.904847
[05:53:45.2803977] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.249293 to 0.9048562
[05:53:45.2884689] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.24871 to 0.9048654
[05:53:45.3011305] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.249244 to 0.904884
[05:53:45.3094866] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.248638 to 0.9048932
[05:53:45.3221536] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.249172 to 0.9049118
[05:53:45.3315655] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.248565 to 0.904921
[05:53:45.3421513] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.2491 to 0.9049395
[05:53:45.3507129] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.248493 to 0.9049488
[05:53:45.3627945] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.249028 to 0.9049673
[05:53:45.3723331] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.248422 to 0.9049765
[05:53:45.3830723] [Info   :mrgrm7.LethalCasino] Player 'Player (5)' is trying to join Blackjack position 2
[05:53:45.3830723] [Debug  :LethalCasinoTweaks] [BlackjackExtensions] Calling CanAttemptToPlaceBet
[05:53:45.3830723] [Debug  :LethalCasinoTweaks] [BlackjackExtensions] Calling ServerSuccessfullyPlacedBet
[05:53:45.3830723] [Debug  :LethalCasinoTweaks] [JoinGameSuccessfulClientRpcPatch] Calling ServerPostDoubleDownSuccess
[05:53:45.3830723] [Debug  :LethalCasinoTweaks] [BlackjackDoubleDownFeature] Skipping non-double down success
[05:53:45.3840733] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.248956 to 0.9049951
[05:53:45.3934425] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.24835 to 0.9050043
[05:53:45.4014756] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.248884 to 0.9050229
[05:53:45.4110706] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.248836 to 0.9050321
[05:53:45.4206219] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.248254 to 0.9050413
[05:53:45.4317554] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.248788 to 0.9050599
[05:53:45.4419090] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.248182 to 0.9050691
[05:53:45.4500567] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.248716 to 0.9050876
[05:53:45.4605740] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.248669 to 0.9050969
[05:53:45.4685708] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.248086 to 0.9051062
[05:53:45.4814053] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.248621 to 0.9051247
[05:53:45.4910369] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.248015 to 0.905134
[05:53:45.5011490] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.248549 to 0.9051524
[05:53:45.5106711] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.247944 to 0.9051617
[05:53:45.5187224] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.248477 to 0.9051802
[05:53:45.5293649] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.248428 to 0.9051895
[05:53:45.5378782] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.247848 to 0.9051988
[05:53:45.5494949] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.248381 to 0.9052173
[05:53:45.5595592] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.247776 to 0.9052265
[05:53:45.5680642] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.248309 to 0.9052451
[05:53:45.5791271] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.248261 to 0.9052543
[05:53:45.5871826] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.247682 to 0.9052635
[05:53:45.5997550] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.248213 to 0.9052821
[05:53:45.6077555] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.24761 to 0.9052913
[05:53:45.6172110] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.248142 to 0.9053099
[05:53:45.6267593] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.248094 to 0.9053191
[05:53:45.6352963] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.247514 to 0.9053284
[05:53:45.6443310] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.248047 to 0.9053469
[05:53:45.6545304] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.247998 to 0.9053562
[05:53:45.6633167] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.247419 to 0.9053654
[05:53:45.6740312] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.247951 to 0.9053839
[05:53:45.6825490] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.247903 to 0.9053932
[05:53:45.6921248] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.247324 to 0.9054025
[05:53:45.7002321] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.247855 to 0.905421
[05:53:45.7103263] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.247808 to 0.9054303
[05:53:45.7189616] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:53:45.7189616] [Debug  :   Coroner] Query successful!True
[05:53:45.7199614] [Debug  :   Coroner] Handling generic fall damage...
[05:53:45.7199614] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:53:45.7199614] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.247228 to 0.9054395
[05:53:45.7314113] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.24776 to 0.905458
[05:53:45.7417733] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.247157 to 0.9054673
[05:53:45.7521846] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.247689 to 0.9054858
[05:53:45.7622112] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.247086 to 0.905495
[05:53:45.7707047] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.247617 to 0.9055136
[05:53:45.7812204] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.247569 to 0.9055228
[05:53:45.7899727] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.246992 to 0.9055321
[05:53:45.8014877] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.247522 to 0.9055507
[05:53:45.8094885] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.24692 to 0.9055599
[05:53:45.8200405] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.247451 to 0.9055784
[05:53:45.8291174] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.247402 to 0.9055877
[05:53:45.8379285] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.246825 to 0.905597
[05:53:45.8496455] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.247356 to 0.9056154
[05:53:45.8596645] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:53:45.8596645] [Debug  :   Coroner] Query successful!True
[05:53:45.8596645] [Debug  :   Coroner] Handling generic fall damage...
[05:53:45.8596645] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:53:45.8596645] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.246754 to 0.9056247
[05:53:45.8699563] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.247284 to 0.9056432
[05:53:45.8795473] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.246682 to 0.9056525
[05:53:45.8879134] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.247213 to 0.905671
[05:53:45.8979133] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.247166 to 0.9056803
[05:53:45.9066680] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.246588 to 0.9056895
[05:53:45.9186923] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.247118 to 0.9057081
[05:53:45.9271665] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.246517 to 0.9057173
[05:53:45.9403171] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.247047 to 0.9057359
[05:53:45.9471745] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.246446 to 0.9057451
[05:53:45.9570090] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.246976 to 0.9057636
[05:53:45.9671848] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.246928 to 0.9057729
[05:53:45.9767435] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:53:45.9767435] [Debug  :   Coroner] Query successful!True
[05:53:45.9767435] [Debug  :   Coroner] Handling generic fall damage...
[05:53:45.9767435] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:53:45.9767435] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.246351 to 0.9057821
[05:53:45.9878977] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.246881 to 0.9058006
[05:53:45.9971556] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.24628 to 0.9058099
[05:53:46.0048284] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.24681 to 0.9058284
[05:53:46.0166808] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.246763 to 0.9058377
[05:53:46.0246598] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.246186 to 0.905847
[05:53:46.0341740] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.246715 to 0.9058654
[05:53:46.0426938] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.246667 to 0.9058747
[05:53:46.0520112] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.246092 to 0.905884
[05:53:46.0640198] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.246621 to 0.9059025
[05:53:46.0729228] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.246021 to 0.9059117
[05:53:46.0823360] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.246549 to 0.9059303
[05:53:46.0916200] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.246502 to 0.9059395
[05:53:46.1007129] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.245926 to 0.9059488
[05:53:46.1086667] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.246455 to 0.9059673
[05:53:46.1208632] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.246407 to 0.9059765
[05:53:46.1286989] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.245833 to 0.9059858
[05:53:46.1417992] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.246361 to 0.9060043
[05:53:46.1518450] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.245761 to 0.9060136
[05:53:46.1638436] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.246288 to 0.9060321
[05:53:46.1744146] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.245692 to 0.9060414
[05:53:46.1875511] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.246218 to 0.9060599
[05:53:46.2006860] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.24562 to 0.9060692
[05:53:46.2127297] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.245047 to 0.9060877
[05:53:46.2234343] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.246101 to 0.9061155
[05:53:46.2343861] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.24603 to 0.9061247
[05:53:46.2455096] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.245454 to 0.9061339
[05:53:46.2570197] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.245434 to 0.9061525
[05:53:46.2661001] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.245935 to 0.906171
[05:53:46.2752632] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.245337 to 0.9061803
[05:53:46.2832359] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.245865 to 0.9061988
[05:53:46.2936159] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.245818 to 0.906208
[05:53:46.3019792] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.245244 to 0.9062173
[05:53:46.3105654] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.245771 to 0.9062358
[05:53:46.3198864] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.245723 to 0.9062451
[05:53:46.3281833] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.2457 to 0.9062544
[05:53:46.3372904] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.245126 to 0.9062636
[05:53:46.3505363] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.245104 to 0.9062821
[05:53:46.3593567] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.245606 to 0.9063006
[05:53:46.3696330] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.245559 to 0.9063099
[05:53:46.3787658] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.244985 to 0.9063191
[05:53:46.3860195] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.245513 to 0.9063377
[05:53:46.3986838] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.245466 to 0.9063469
[05:53:46.4068564] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.244892 to 0.9063562
[05:53:46.4194561] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.245419 to 0.9063747
[05:53:46.4264554] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.244822 to 0.9063839
[05:53:46.4363045] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.245347 to 0.9064025
[05:53:46.4463781] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.245301 to 0.9064117
[05:53:46.4547119] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.244728 to 0.9064209
[05:53:46.4631955] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.245254 to 0.9064395
[05:53:46.4737097] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.245206 to 0.9064487
[05:53:46.4825580] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.244634 to 0.906458
[05:53:46.4910709] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.245161 to 0.9064766
[05:53:46.4987313] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.245114 to 0.9064858
[05:53:46.5087245] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.24509 to 0.906495
[05:53:46.5172400] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.244518 to 0.9065043
[05:53:46.5249058] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.245043 to 0.9065228
[05:53:46.5338224] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.244996 to 0.906532
[05:53:46.5408300] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.244973 to 0.9065413
[05:53:46.5502786] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.244948 to 0.9065506
[05:53:46.5587911] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.244378 to 0.9065599
[05:53:46.5663534] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.244903 to 0.9065784
[05:53:46.5761068] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.244855 to 0.9065877
[05:53:46.5846477] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.244832 to 0.9065969
[05:53:46.5932579] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.244261 to 0.9066062
[05:53:46.6004785] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.244786 to 0.9066247
[05:53:46.6094349] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.244739 to 0.906634
[05:53:46.6183579] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.244716 to 0.9066432
[05:53:46.6267222] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.244692 to 0.9066525
[05:53:46.6355945] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.24412 to 0.9066617
[05:53:46.6437886] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.244646 to 0.9066802
[05:53:46.6545279] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.244598 to 0.9066895
[05:53:46.6629436] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.244028 to 0.9066988
[05:53:46.6714833] [Info   :mrgrm7.LethalCasino] Player 'Player (5)' is trying to join Blackjack position 2
[05:53:46.6714833] [Debug  :LethalCasinoTweaks] [BlackjackExtensions] Calling CanAttemptToPlaceBet
[05:53:46.6714833] [Error  :mrgrm7.LethalCasino] Scrap is already being gambled!
[05:53:46.6734553] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.244552 to 0.9067173
[05:53:46.6811921] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.244505 to 0.9067265
[05:53:46.6898085] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.244481 to 0.9067358
[05:53:46.6990334] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.243912 to 0.9067451
[05:53:46.7077487] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.244436 to 0.9067636
[05:53:46.7174300] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.244389 to 0.9067729
[05:53:46.7265753] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.243818 to 0.9067821
[05:53:46.7357253] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.244341 to 0.9068006
[05:53:46.7446106] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.244295 to 0.9068099
[05:53:46.7533807] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.243726 to 0.9068191
[05:53:46.7615195] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.244248 to 0.9068376
[05:53:46.7690695] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.244202 to 0.9068469
[05:53:46.7772574] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.244178 to 0.9068561
[05:53:46.7843406] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.244155 to 0.9068654
[05:53:46.7926409] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.244133 to 0.9068747
[05:53:46.8014294] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.243562 to 0.9068839
[05:53:46.8093730] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.244086 to 0.9069024
[05:53:46.8180233] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.244039 to 0.9069117
[05:53:46.8249124] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.244016 to 0.9069209
[05:53:46.8355705] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.243992 to 0.9069302
[05:53:46.8436546] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.243424 to 0.9069394
[05:53:46.8529975] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.243946 to 0.906958
[05:53:46.8593897] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.243899 to 0.9069672
[05:53:46.8697572] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.243876 to 0.9069765
[05:53:46.8780816] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.243308 to 0.9069858
[05:53:46.8857401] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.24383 to 0.9070042
[05:53:46.8939000] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.243783 to 0.9070135
[05:53:46.9006224] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.24376 to 0.9070228
[05:53:46.9114888] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.243737 to 0.907032
[05:53:46.9194901] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.243169 to 0.9070413
[05:53:46.9285603] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.24369 to 0.9070598
[05:53:46.9368049] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.243644 to 0.9070691
[05:53:46.9460061] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.243621 to 0.9070783
[05:53:46.9552389] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.243052 to 0.9070876
[05:53:46.9624380] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.243575 to 0.9071061
[05:53:46.9694380] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.243528 to 0.9071153
[05:53:46.9780211] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.243504 to 0.9071246
[05:53:46.9845335] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.243482 to 0.9071339
[05:53:46.9958461] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.243458 to 0.9071431
[05:53:47.0038456] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.242891 to 0.9071524
[05:53:47.0166075] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.243411 to 0.907171
[05:53:47.0242420] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.242822 to 0.9071802
[05:53:47.0330262] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.243342 to 0.9071987
[05:53:47.0405850] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.243296 to 0.907208
[05:53:47.0506299] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.243272 to 0.9072173
[05:53:47.0598147] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.242706 to 0.9072265
[05:53:47.0682755] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.243226 to 0.907245
[05:53:47.0792622] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.24318 to 0.9072543
[05:53:47.0874169] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.242614 to 0.9072636
[05:53:47.1011917] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.243133 to 0.9072821
[05:53:47.1082354] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.242544 to 0.9072914
[05:53:47.1176093] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.243064 to 0.9073099
[05:53:47.1282527] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.243019 to 0.9073191
[05:53:47.1377619] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.242451 to 0.9073284
[05:53:47.1463443] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.242972 to 0.9073469
[05:53:47.1553440] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.242926 to 0.9073561
[05:53:47.1653195] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.242359 to 0.9073654
[05:53:47.1663210] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:53:47.1663210] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:53:47.1663210] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:53:47.1663210] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:53:47.1663210] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:53:47.1663210] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:53:47.1663210] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:53:47.1663210] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:53:47.1663210] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:53:47.1674511] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:53:47.1674511] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:53:47.1674511] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:53:47.1674511] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:53:47.1674511] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:53:47.1764322] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.24288 to 0.9073839
[05:53:47.1834331] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.242833 to 0.9073932
[05:53:47.1932917] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.242268 to 0.9074025
[05:53:47.2012926] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.242787 to 0.907421
[05:53:47.2110629] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.242741 to 0.9074302
[05:53:47.2200374] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.242175 to 0.9074395
[05:53:47.2290587] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.242695 to 0.907458
[05:53:47.2383213] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.242648 to 0.9074672
[05:53:47.2465406] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.242083 to 0.9074765
[05:53:47.2553815] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.242603 to 0.907495
[05:53:47.2630234] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.242556 to 0.9075043
[05:53:47.2726126] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.242533 to 0.9075136
[05:53:47.2808397] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.241968 to 0.9075228
[05:53:47.2891879] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.242488 to 0.9075413
[05:53:47.3016957] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.242441 to 0.9075506
[05:53:47.3090115] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.241877 to 0.9075598
[05:53:47.3176694] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.242395 to 0.9075783
[05:53:47.3248127] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.24235 to 0.9075876
[05:53:47.3360385] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.242326 to 0.9075969
[05:53:47.3435608] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.241761 to 0.9076061
[05:53:47.3524868] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.24228 to 0.9076247
[05:53:47.3640728] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.242234 to 0.9076339
[05:53:47.3736160] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.24167 to 0.9076432
[05:53:47.3812735] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.242188 to 0.9076617
[05:53:47.3914059] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.242142 to 0.907671
[05:53:47.4003796] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.241577 to 0.9076802
[05:53:47.4084920] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.242096 to 0.9076988
[05:53:47.4208742] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.24205 to 0.907708
[05:53:47.4283880] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.241486 to 0.9077172
[05:53:47.4374509] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.242004 to 0.9077358
[05:53:47.4459628] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.241958 to 0.907745
[05:53:47.4547504] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.241394 to 0.9077543
[05:53:47.4633983] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.241913 to 0.9077728
[05:53:47.4711577] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.241866 to 0.9077821
[05:53:47.4823300] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.241844 to 0.9077913
[05:53:47.4916930] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.241279 to 0.9078006
[05:53:47.4995510] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.241798 to 0.9078191
[05:53:47.5093365] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.241751 to 0.9078283
[05:53:47.5186614] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.241189 to 0.9078376
[05:53:47.5277672] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.241706 to 0.9078561
[05:53:47.5368767] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.241659 to 0.9078654
[05:53:47.5453949] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.241097 to 0.9078746
[05:53:47.5537963] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.241614 to 0.9078932
[05:53:47.5638284] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.241569 to 0.9079024
[05:53:47.5723530] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.241005 to 0.9079117
[05:53:47.5801915] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.241523 to 0.9079302
[05:53:47.5873024] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.241476 to 0.9079394
[05:53:47.5964360] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.241453 to 0.9079487
[05:53:47.6032157] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.241431 to 0.907958
[05:53:47.6122872] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.241407 to 0.9079672
[05:53:47.6211598] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.240846 to 0.9079765
[05:53:47.6288964] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.241363 to 0.907995
[05:53:47.6365799] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.241316 to 0.9080043
[05:53:47.6469158] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.241294 to 0.9080136
[05:53:47.6554840] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.240731 to 0.9080228
[05:53:47.6629997] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.241248 to 0.9080414
[05:53:47.6715196] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.241202 to 0.9080506
[05:53:47.6791224] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.241179 to 0.9080598
[05:53:47.6894407] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.241157 to 0.9080691
[05:53:47.6976782] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.240594 to 0.9080784
[05:53:47.7052442] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.241111 to 0.9080969
[05:53:47.7145376] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.241065 to 0.9081061
[05:53:47.7223416] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.241043 to 0.9081154
[05:53:47.7311290] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.241018 to 0.9081246
[05:53:47.7393360] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.240459 to 0.9081339
[05:53:47.7469200] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.240973 to 0.9081525
[05:53:47.7555840] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.240928 to 0.9081617
[05:53:47.7631838] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.240905 to 0.9081709
[05:53:47.7718740] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.240882 to 0.9081802
[05:53:47.7802924] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.240322 to 0.9081895
[05:53:47.7882917] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.240837 to 0.908208
[05:53:47.7962843] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.240791 to 0.9082173
[05:53:47.8050729] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.240769 to 0.9082265
[05:53:47.8140534] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.240745 to 0.9082358
[05:53:47.8233559] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.240185 to 0.9082451
[05:53:47.8336887] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.2407 to 0.9082636
[05:53:47.8413626] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.240655 to 0.9082729
[05:53:47.8498106] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.240631 to 0.9082821
[05:53:47.8600440] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.240072 to 0.9082913
[05:53:47.8676555] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.240586 to 0.9083099
[05:53:47.8773602] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.240541 to 0.9083191
[05:53:47.8852956] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.23998 to 0.9083284
[05:53:47.8943777] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.240495 to 0.9083469
[05:53:47.9045246] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.240449 to 0.9083562
[05:53:47.9128824] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.23989 to 0.9083654
[05:53:47.9219343] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.240405 to 0.908384
[05:53:47.9299362] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.240358 to 0.9083932
[05:53:47.9404631] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.240336 to 0.9084024
[05:53:47.9491698] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.239776 to 0.9084117
[05:53:47.9589338] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.240291 to 0.9084302
[05:53:47.9675662] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.240245 to 0.9084395
[05:53:47.9772179] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.239686 to 0.9084488
[05:53:47.9856102] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.240199 to 0.9084673
[05:53:47.9972890] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.240155 to 0.9084765
[05:53:48.0062672] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.239595 to 0.9084858
[05:53:48.0167403] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.240109 to 0.9085043
[05:53:48.0252379] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.239528 to 0.9085135
[05:53:48.0352155] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.240041 to 0.9085321
[05:53:48.0435845] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.239995 to 0.9085413
[05:53:48.0528954] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.239437 to 0.9085506
[05:53:48.0610032] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.23995 to 0.9085692
[05:53:48.0717722] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.239904 to 0.9085784
[05:53:48.0806536] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.239347 to 0.9085877
[05:53:48.0898623] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.23986 to 0.9086062
[05:53:48.1009220] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.239814 to 0.9086155
[05:53:48.1086274] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.239257 to 0.9086247
[05:53:48.1181616] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.239769 to 0.9086432
[05:53:48.1269869] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.239724 to 0.9086525
[05:53:48.1361761] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.239165 to 0.9086617
[05:53:48.1456946] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.239679 to 0.9086803
[05:53:48.1551744] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.239633 to 0.9086895
[05:53:48.1641486] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.239074 to 0.9086988
[05:53:48.1718946] [Info   :mrgrm7.LethalCasino] DealServerRpc running
[05:53:48.1718946] [Debug  :LethalCasinoTweaks] Skipping create deck while non-empty
[05:53:48.1718946] [Debug  :LethalCasinoTweaks] Didn't create a deck, skipping shuffle sound
[05:53:48.1718946] [Info   :mrgrm7.LethalCasino] Animation will run at 0.5
[05:53:48.1728942] [Info   :mrgrm7.LethalCasino] Animation will run at 1
[05:53:48.1728942] [Info   :mrgrm7.LethalCasino] Animation will run at 1.5
[05:53:48.1728942] [Info   :mrgrm7.LethalCasino] Animation will run at 2
[05:53:48.1738947] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.239588 to 0.9087173
[05:53:48.1841928] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.239543 to 0.9087266
[05:53:48.1928873] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.238985 to 0.9087358
[05:53:48.1938869] [Info   :mrgrm7.LethalCasino] Ball landed on 27
[05:53:48.1938869] [Info   :mrgrm7.LethalCasino] Scrap Cog(Clone) was bet on: 24681011131517202224262829313335
[05:53:48.1938869] [Info   :mrgrm7.LethalCasino] Scrap Cog(Clone) lost all value
[05:53:48.1938869] [Info   :mrgrm7.LethalCasino] Roulette landed on 27
[05:53:48.1938869] [Debug  :ScienceBirdTweaks] Resetting subtext...
[05:53:48.2031355] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.239497 to 0.9087543
[05:53:48.2124565] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.238918 to 0.9087636
[05:53:48.2210936] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.23943 to 0.9087821
[05:53:48.2312505] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.239384 to 0.9087914
[05:53:48.2407519] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.238827 to 0.9088006
[05:53:48.2497857] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.23934 to 0.9088191
[05:53:48.2612619] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.239295 to 0.9088284
[05:53:48.2689711] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.238737 to 0.9088377
[05:53:48.2805559] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.239249 to 0.9088562
[05:53:48.2892559] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.23867 to 0.9088655
[05:53:48.2987701] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.239181 to 0.9088839
[05:53:48.3072761] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.239137 to 0.9088932
[05:53:48.3186388] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.23858 to 0.9089025
[05:53:48.3265879] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.239092 to 0.908921
[05:53:48.3364329] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.239046 to 0.9089302
[05:53:48.3444717] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.23849 to 0.9089395
[05:53:48.3579089] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.239001 to 0.908958
[05:53:48.3669099] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.238423 to 0.9089673
[05:53:48.3778250] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.238934 to 0.9089858
[05:53:48.3868951] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.238355 to 0.908995
[05:53:48.3997969] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.238866 to 0.9090136
[05:53:48.4089640] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.238288 to 0.9090228
[05:53:48.4189856] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.238798 to 0.9090413
[05:53:48.4275165] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.238221 to 0.9090506
[05:53:48.4408608] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.238731 to 0.9090691
[05:53:48.4481638] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.238153 to 0.9090784
[05:53:48.4616019] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.238664 to 0.9090969
[05:53:48.4691381] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.238086 to 0.9091061
[05:53:48.4821966] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.238596 to 0.9091247
[05:53:48.4911840] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.238019 to 0.9091339
[05:53:48.5001593] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.238529 to 0.9091524
[05:53:48.5091617] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.238484 to 0.9091617
[05:53:48.5191117] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.237929 to 0.909171
[05:53:48.5281231] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.238439 to 0.9091895
[05:53:48.5376408] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.238394 to 0.9091988
[05:53:48.5462054] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.23784 to 0.909208
[05:53:48.5571899] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.238349 to 0.9092265
[05:53:48.5653678] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.238304 to 0.9092358
[05:53:48.5755250] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.23775 to 0.9092451
[05:53:48.5855269] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.238259 to 0.9092636
[05:53:48.5961139] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.237683 to 0.9092728
[05:53:48.6062991] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.238193 to 0.9092914
[05:53:48.6164753] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.237615 to 0.9093006
[05:53:48.6257801] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.238125 to 0.9093192
[05:53:48.6347801] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.238081 to 0.9093284
[05:53:48.6441808] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.237527 to 0.9093376
[05:53:48.6543571] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.238036 to 0.9093562
[05:53:48.6646256] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.237459 to 0.9093654
[05:53:48.6744720] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=True
[05:53:48.6764443] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.237969 to 0.909384
[05:53:48.6774435] [Info   :mrgrm7.LethalCasino] Player 2 hand value: 11
[05:53:48.6774435] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 43
[05:53:48.6774435] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:53:48.6854454] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.237392 to 0.9093932
[05:53:48.6981429] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.237902 to 0.9094117
[05:53:48.7064162] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.237326 to 0.909421
[05:53:48.7192345] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.237834 to 0.9094395
[05:53:48.7277489] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.237259 to 0.9094488
[05:53:48.7388778] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.237767 to 0.9094673
[05:53:48.7488759] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.237192 to 0.9094766
[05:53:48.7593807] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.2377 to 0.9094951
[05:53:48.7688078] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.237125 to 0.9095044
[05:53:48.7814172] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.237633 to 0.9095229
[05:53:48.7893845] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.237058 to 0.9095321
[05:53:48.8016011] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.237566 to 0.9095507
[05:53:48.8096149] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.236991 to 0.9095599
[05:53:48.8217535] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.237499 to 0.9095784
[05:53:48.8314802] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.236924 to 0.9095877
[05:53:48.8420129] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.237432 to 0.9096062
[05:53:48.8510336] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.236858 to 0.9096155
[05:53:48.8623601] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.237366 to 0.909634
[05:53:48.8715856] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.236791 to 0.9096432
[05:53:48.8836568] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.237299 to 0.9096618
[05:53:48.8931908] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.236724 to 0.909671
[05:53:48.9045967] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.237232 to 0.9096895
[05:53:48.9132480] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.236657 to 0.9096988
[05:53:48.9218786] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.237165 to 0.9097173
[05:53:48.9324923] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.237121 to 0.9097266
[05:53:48.9417330] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.236569 to 0.9097358
[05:53:48.9530536] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.237076 to 0.9097543
[05:53:48.9618294] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.236502 to 0.9097636
[05:53:48.9732135] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.23701 to 0.9097821
[05:53:48.9829425] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.236436 to 0.9097914
[05:53:48.9929047] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.236943 to 0.9098099
[05:53:49.0021410] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.236898 to 0.9098191
[05:53:49.0119049] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.236348 to 0.9098284
[05:53:49.0230939] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.236854 to 0.9098469
[05:53:49.0327121] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.236281 to 0.9098562
[05:53:49.0337111] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:53:49.0434315] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.236787 to 0.9098747
[05:53:49.0531462] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.236214 to 0.909884
[05:53:49.0652814] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.236721 to 0.9099025
[05:53:49.0753919] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.236148 to 0.9099118
[05:53:49.0853920] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.236654 to 0.9099302
[05:53:49.0962699] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.236082 to 0.9099395
[05:53:49.1053502] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.236588 to 0.909958
[05:53:49.1182323] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.236016 to 0.9099673
[05:53:49.1265209] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.236521 to 0.9099858
[05:53:49.1376831] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.235949 to 0.9099951
[05:53:49.1481482] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.236455 to 0.9100136
[05:53:49.1585736] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.235883 to 0.9100229
[05:53:49.1683748] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.236388 to 0.9100413
[05:53:49.1801303] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.235816 to 0.9100506
[05:53:49.1806501] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 42
[05:53:49.1806501] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:53:49.1892023] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.236321 to 0.9100691
[05:53:49.1997047] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.23575 to 0.9100784
[05:53:49.2102142] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.236255 to 0.9100969
[05:53:49.2206802] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.235685 to 0.9101062
[05:53:49.2316574] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.236189 to 0.9101247
[05:53:49.2406555] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.235618 to 0.910134
[05:53:49.2513507] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.236123 to 0.9101524
[05:53:49.2612782] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.235551 to 0.9101617
[05:53:49.2719507] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.236057 to 0.9101803
[05:53:49.2729322] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:53:49.2729322] [Debug  :   Coroner] Query successful!True
[05:53:49.2729322] [Debug  :   Coroner] Handling generic fall damage...
[05:53:49.2739320] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:53:49.2817389] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.235485 to 0.9101895
[05:53:49.2929737] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.23599 to 0.910208
[05:53:49.3027071] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.23542 to 0.9102173
[05:53:49.3137178] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.235924 to 0.9102358
[05:53:49.3254067] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.235354 to 0.9102451
[05:53:49.3364838] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.235858 to 0.9102636
[05:53:49.3450921] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.235288 to 0.9102728
[05:53:49.3574515] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.235792 to 0.9102914
[05:53:49.3673745] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.235221 to 0.9103006
[05:53:49.3790914] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.235726 to 0.9103191
[05:53:49.3885054] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.235156 to 0.9103284
[05:53:49.3995703] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.235659 to 0.9103469
[05:53:49.4092219] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.23509 to 0.9103562
[05:53:49.4197373] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.235592 to 0.9103747
[05:53:49.4322889] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.235025 to 0.9103839
[05:53:49.4426488] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.235002 to 0.9104025
[05:53:49.4531485] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.235483 to 0.910421
[05:53:49.4636936] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.234914 to 0.9104303
[05:53:49.4740475] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.235417 to 0.9104488
[05:53:49.4849515] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.234848 to 0.910458
[05:53:49.4964564] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.235351 to 0.9104766
[05:53:49.5055070] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.234783 to 0.9104858
[05:53:49.5165062] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.235285 to 0.9105043
[05:53:49.5255610] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.234717 to 0.9105136
[05:53:49.5384163] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.235219 to 0.9105321
[05:53:49.5460720] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.234651 to 0.9105414
[05:53:49.5586557] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.235153 to 0.9105599
[05:53:49.5662494] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.234585 to 0.9105691
[05:53:49.5796170] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.235088 to 0.9105877
[05:53:49.5875657] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.23452 to 0.9105969
[05:53:49.5997314] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.235021 to 0.9106154
[05:53:49.6087783] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.234455 to 0.9106247
[05:53:49.6208059] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.234955 to 0.9106432
[05:53:49.6301409] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.234388 to 0.9106525
[05:53:49.6426383] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.23489 to 0.910671
[05:53:49.6519241] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.234324 to 0.9106803
[05:53:49.6631250] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.234824 to 0.9106988
[05:53:49.6716936] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=False
[05:53:49.6736934] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.234257 to 0.910708
[05:53:49.6746923] [Info   :mrgrm7.LethalCasino] Player 2 hand value: 17
[05:53:49.6746923] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 41
[05:53:49.6746923] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:53:49.6846489] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.234758 to 0.9107265
[05:53:49.6973012] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.234192 to 0.9107358
[05:53:49.7073271] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.23417 to 0.9107543
[05:53:49.7193880] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.234649 to 0.9107729
[05:53:49.7278189] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.234082 to 0.9107821
[05:53:49.7387760] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.234583 to 0.9108006
[05:53:49.7486865] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.234017 to 0.9108099
[05:53:49.7597455] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.234518 to 0.9108284
[05:53:49.7692739] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.233951 to 0.9108377
[05:53:49.7805420] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.234452 to 0.9108562
[05:53:49.7890115] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.233886 to 0.9108654
[05:53:49.8013692] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.234387 to 0.910884
[05:53:49.8108676] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.23382 to 0.9108932
[05:53:49.8226720] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.234321 to 0.9109117
[05:53:49.8320961] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.233755 to 0.910921
[05:53:49.8434275] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.234256 to 0.9109395
[05:53:49.8543450] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.23369 to 0.9109488
[05:53:49.8631802] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.23419 to 0.9109673
[05:53:49.8741446] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.233625 to 0.9109765
[05:53:49.8831438] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.234124 to 0.9109951
[05:53:49.8936595] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.23356 to 0.9110043
[05:53:49.9040820] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.23406 to 0.9110228
[05:53:49.9142264] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.233494 to 0.9110321
[05:53:49.9247577] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.233994 to 0.9110506
[05:53:49.9356629] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.233429 to 0.9110599
[05:53:49.9488844] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.233929 to 0.9110784
[05:53:49.9488844] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:53:49.9498651] [Debug  :   Coroner] Query successful!True
[05:53:49.9498651] [Debug  :   Coroner] Handling generic fall damage...
[05:53:49.9498651] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:53:49.9514243] [Info   :GeneralImprovements] Applied 2 queued monitor changes.
[05:53:49.9591232] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.233365 to 0.9110876
[05:53:49.9696895] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.233863 to 0.9111062
[05:53:49.9824972] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.233299 to 0.9111154
[05:53:49.9925499] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.233278 to 0.9111339
[05:53:50.0025447] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.233754 to 0.9111525
[05:53:50.0132323] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.23319 to 0.9111617
[05:53:50.0226804] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.23369 to 0.9111803
[05:53:50.0328654] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.233126 to 0.9111895
[05:53:50.0434901] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.233624 to 0.911208
[05:53:50.0523594] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.23306 to 0.9112173
[05:53:50.0642283] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.233559 to 0.9112358
[05:53:50.0740317] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.232995 to 0.911245
[05:53:50.0854492] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.233494 to 0.9112636
[05:53:50.0960534] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.23293 to 0.9112728
[05:53:50.1057623] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.233429 to 0.9112914
[05:53:50.1150767] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.232865 to 0.9113006
[05:53:50.1268025] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.233364 to 0.9113191
[05:53:50.1360627] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:53:50.1360627] [Debug  :   Coroner] Query successful!True
[05:53:50.1360627] [Debug  :   Coroner] Handling generic fall damage...
[05:53:50.1360627] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:53:50.1360627] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.2328 to 0.9113284
[05:53:50.1475843] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.233299 to 0.9113469
[05:53:50.1569040] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.232736 to 0.9113562
[05:53:50.1680002] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.233234 to 0.9113747
[05:53:50.1776045] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.23267 to 0.9113839
[05:53:50.1786061] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 40
[05:53:50.1786061] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:53:50.1786061] [Info   :mrgrm7.LethalCasino] Done performing initial deal
[05:53:50.1894258] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.233169 to 0.9114025
[05:53:50.1990752] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.232606 to 0.9114117
[05:53:50.2100882] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.233104 to 0.9114302
[05:53:50.2192963] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.232541 to 0.9114395
[05:53:50.2298315] [Message:mrgrm7.LethalCasino] Starting the slot machine
[05:53:50.2308242] [Info   :mrgrm7.LethalCasino] loading slots probabilities with 0 luckiness
[05:53:50.2308242] [Info   :mrgrm7.LethalCasino] Slots SlotsChancePair (originally 30.3) prob boosted: 30.3
[05:53:50.2308242] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchFruits (originally 5.5) prob boosted: 5.5
[05:53:50.2308242] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchBarsOrBells (originally 4) prob boosted: 4
[05:53:50.2308242] [Info   :mrgrm7.LethalCasino] Slots SlotsChanceThreeMatchSevens (originally 0.7) prob boosted: 0.7
[05:53:50.2314165] [Message:mrgrm7.LethalCasino] Running StartGambleClientRpc
[05:53:50.2319301] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.233039 to 0.911458
[05:53:50.2419682] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.232476 to 0.9114673
[05:53:50.2522296] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.232974 to 0.9114858
[05:53:50.2621859] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.232411 to 0.911495
[05:53:50.2723220] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.232909 to 0.9115136
[05:53:50.2834030] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.232347 to 0.9115228
[05:53:50.2940683] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.232844 to 0.9115413
[05:53:50.3032572] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.232282 to 0.9115506
[05:53:50.3147452] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.232779 to 0.9115691
[05:53:50.3251809] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.232217 to 0.9115784
[05:53:50.3371820] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.232714 to 0.9115969
[05:53:50.3455469] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.232152 to 0.9116061
[05:53:50.3567166] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.232649 to 0.9116247
[05:53:50.3659869] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.232088 to 0.9116339
[05:53:50.3782257] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.232585 to 0.9116524
[05:53:50.3872761] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.232024 to 0.9116617
[05:53:50.3994113] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.23252 to 0.9116802
[05:53:50.4074129] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.231959 to 0.9116895
[05:53:50.4194776] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.232454 to 0.911708
[05:53:50.4284789] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.231895 to 0.9117173
[05:53:50.4405339] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.232391 to 0.9117358
[05:53:50.4506143] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.23183 to 0.9117451
[05:53:50.4612224] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.232326 to 0.9117635
[05:53:50.4708315] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.231765 to 0.9117728
[05:53:50.4828679] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.232261 to 0.9117913
[05:53:50.4926856] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.231701 to 0.9118006
[05:53:50.5027471] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.232197 to 0.9118191
[05:53:50.5172317] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.231637 to 0.9118284
[05:53:50.5267489] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.231616 to 0.9118469
[05:53:50.5378494] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.232088 to 0.9118654
[05:53:50.5458490] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.23153 to 0.9118747
[05:53:50.5583812] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.232024 to 0.9118932
[05:53:50.5669888] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.231465 to 0.9119024
[05:53:50.5801920] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.23196 to 0.911921
[05:53:50.5881992] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.231401 to 0.9119302
[05:53:50.5997608] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.231895 to 0.9119487
[05:53:50.6092942] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.231337 to 0.911958
[05:53:50.6217912] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.231831 to 0.9119766
[05:53:50.6302819] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.231271 to 0.9119858
[05:53:50.6417869] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.231767 to 0.9120044
[05:53:50.6504521] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.231208 to 0.9120136
[05:53:50.6631503] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.231702 to 0.9120321
[05:53:50.6723742] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.231144 to 0.9120414
[05:53:50.6825227] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.231637 to 0.9120599
[05:53:50.6922639] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.23108 to 0.9120692
[05:53:50.7031319] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.231574 to 0.9120877
[05:53:50.7124904] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.231015 to 0.9120969
[05:53:50.7234896] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.23151 to 0.9121155
[05:53:50.7354976] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.23095 to 0.9121247
[05:53:50.7447803] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.231445 to 0.9121432
[05:53:50.7562272] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.230888 to 0.9121525
[05:53:50.7656255] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.23138 to 0.912171
[05:53:50.7765262] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.230823 to 0.9121802
[05:53:50.7867605] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.231317 to 0.9121988
[05:53:50.7962491] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.230759 to 0.912208
[05:53:50.8070506] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.231253 to 0.9122266
[05:53:50.8172321] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.230695 to 0.9122358
[05:53:50.8284431] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.231189 to 0.9122543
[05:53:50.8384711] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.230632 to 0.9122636
[05:53:50.8490343] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.231124 to 0.9122821
[05:53:50.8592330] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.230567 to 0.9122913
[05:53:50.8701889] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.23106 to 0.9123099
[05:53:50.8797179] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.230504 to 0.9123191
[05:53:50.8907620] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.230996 to 0.9123377
[05:53:50.9011947] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.23044 to 0.9123469
[05:53:50.9119781] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.230932 to 0.9123654
[05:53:50.9217691] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.230376 to 0.9123747
[05:53:50.9317766] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.230867 to 0.9123932
[05:53:50.9425570] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.230312 to 0.9124025
[05:53:50.9531727] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.230804 to 0.912421
[05:53:50.9628504] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.230248 to 0.9124302
[05:53:50.9742828] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.23074 to 0.9124488
[05:53:50.9853791] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.230184 to 0.912458
[05:53:50.9965411] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.230677 to 0.9124765
[05:53:51.0040685] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.230121 to 0.9124858
[05:53:51.0170752] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.230612 to 0.9125043
[05:53:51.0250504] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.230057 to 0.9125136
[05:53:51.0382081] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.230549 to 0.9125321
[05:53:51.0472083] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.229993 to 0.9125414
[05:53:51.0588744] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.230485 to 0.9125599
[05:53:51.0669339] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.229929 to 0.9125692
[05:53:51.0801980] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.230421 to 0.9125876
[05:53:51.0882277] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.229866 to 0.9125969
[05:53:51.1002337] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.230357 to 0.9126154
[05:53:51.1087686] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.229802 to 0.9126247
[05:53:51.1213425] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.230294 to 0.9126432
[05:53:51.1294959] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.229738 to 0.9126525
[05:53:51.1415913] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.230229 to 0.912671
[05:53:51.1507428] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.229676 to 0.9126803
[05:53:51.1626582] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.230166 to 0.9126987
[05:53:51.1722697] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.229612 to 0.912708
[05:53:51.1845368] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.230103 to 0.9127265
[05:53:51.1975879] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.229548 to 0.9127358
[05:53:51.2067952] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.229528 to 0.9127543
[05:53:51.2181645] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.229996 to 0.9127728
[05:53:51.2272969] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.229442 to 0.9127821
[05:53:51.2424951] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.229932 to 0.9128006
[05:53:51.2526431] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.229379 to 0.9128098
[05:53:51.2677045] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.229359 to 0.9128284
[05:53:51.2777784] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.229316 to 0.9128469
[05:53:51.2870138] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.229784 to 0.9128654
[05:53:51.3031577] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.228723 to 0.9128747
[05:53:51.3113349] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.229721 to 0.9129025
[05:53:51.3224307] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.229657 to 0.9129117
[05:53:51.3322187] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.229126 to 0.912921
[05:53:51.3422197] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.229615 to 0.9129395
[05:53:51.3545000] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.229062 to 0.9129488
[05:53:51.3634324] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.229552 to 0.9129673
[05:53:51.3724967] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.228999 to 0.9129766
[05:53:51.3832187] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.229488 to 0.9129951
[05:53:51.3935060] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.228936 to 0.9130043
[05:53:51.4035386] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.229425 to 0.9130229
[05:53:51.4119873] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.229383 to 0.9130321
[05:53:51.4219865] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.228852 to 0.9130414
[05:53:51.4327811] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.22934 to 0.9130599
[05:53:51.4423726] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.228789 to 0.9130691
[05:53:51.4527104] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.229276 to 0.9130877
[05:53:51.4631161] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.228726 to 0.9130969
[05:53:51.4717413] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.229214 to 0.9131154
[05:53:51.4823842] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.229172 to 0.9131247
[05:53:51.4920143] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.228641 to 0.913134
[05:53:51.5025657] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.229129 to 0.9131525
[05:53:51.5122398] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.228578 to 0.9131618
[05:53:51.5202404] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.229067 to 0.9131802
[05:53:51.5298985] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.229024 to 0.9131895
[05:53:51.5397221] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.228494 to 0.9131988
[05:53:51.5505700] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.228982 to 0.9132173
[05:53:51.5531552] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:53:51.5607374] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.228431 to 0.9132265
[05:53:51.5714855] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.228919 to 0.9132451
[05:53:51.5810951] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.228368 to 0.9132543
[05:53:51.5896015] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.228856 to 0.9132729
[05:53:51.6012279] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.228814 to 0.9132821
[05:53:51.6094734] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.228284 to 0.9132913
[05:53:51.6212513] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.228771 to 0.9133099
[05:53:51.6293743] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.228222 to 0.9133192
[05:53:51.6420448] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.228709 to 0.9133377
[05:53:51.6501509] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.228158 to 0.9133469
[05:53:51.6630808] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.228646 to 0.9133655
[05:53:51.6719003] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.228096 to 0.9133747
[05:53:51.6825159] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.228582 to 0.9133933
[05:53:51.6918391] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.228033 to 0.9134025
[05:53:51.7004851] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.22852 to 0.913421
[05:53:51.7106069] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.228477 to 0.9134303
[05:53:51.7207494] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.227949 to 0.9134395
[05:53:51.7315147] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.228436 to 0.913458
[05:53:51.7344917] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[05:53:51.7344917] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[05:53:51.7417261] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.227886 to 0.9134673
[05:53:51.7497260] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.228373 to 0.9134858
[05:53:51.7600425] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.228331 to 0.9134951
[05:53:51.7688630] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.227803 to 0.9135044
[05:53:51.7810073] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.228289 to 0.9135228
[05:53:51.7879899] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.22774 to 0.9135321
[05:53:51.8022964] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.228226 to 0.9135506
[05:53:51.8102898] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.227678 to 0.9135599
[05:53:51.8227660] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.228164 to 0.9135785
[05:53:51.8322463] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.227615 to 0.9135877
[05:53:51.8417648] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.228101 to 0.9136062
[05:53:51.8509753] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.227552 to 0.9136155
[05:53:51.8601372] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Garbage lid : [G]
New: Drop Garbage lid : [G​]
[05:53:51.8606536] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.228038 to 0.913634
[05:53:51.8698061] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.227996 to 0.9136432
[05:53:51.8788039] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.227468 to 0.9136525
[05:53:51.8873603] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.227954 to 0.913671
[05:53:51.8991452] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.227913 to 0.9136803
[05:53:51.9069949] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.227386 to 0.9136896
[05:53:51.9192902] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.227871 to 0.9137081
[05:53:51.9273251] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.227323 to 0.9137173
[05:53:51.9366056] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.227808 to 0.9137359
[05:53:51.9462247] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.227767 to 0.9137451
[05:53:51.9552873] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.227239 to 0.9137543
[05:53:51.9642779] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.227725 to 0.9137729
[05:53:51.9652791] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Garbage lid : [G]
New: Drop Garbage lid : [G​]
[05:53:51.9734185] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.227682 to 0.9137821
[05:53:51.9838432] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.227156 to 0.9137914
[05:53:51.9947492] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.227641 to 0.9138099
[05:53:52.0019322] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.2276 to 0.9138192
[05:53:52.0110869] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.227073 to 0.9138284
[05:53:52.0208345] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.227557 to 0.913847
[05:53:52.0303389] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.227516 to 0.9138562
[05:53:52.0392649] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.22699 to 0.9138654
[05:53:52.0508399] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.227475 to 0.913884
[05:53:52.0607128] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.226928 to 0.9138932
[05:53:52.0711467] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.227412 to 0.9139118
[05:53:52.0808896] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.226865 to 0.913921
[05:53:52.0890597] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.22735 to 0.9139395
[05:53:52.0995347] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.227307 to 0.9139488
[05:53:52.1081860] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.226783 to 0.9139581
[05:53:52.1211133] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.227266 to 0.9139766
[05:53:52.1292053] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.22672 to 0.9139858
[05:53:52.1416961] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.227203 to 0.9140044
[05:53:52.1502877] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.226658 to 0.9140136
[05:53:52.1626205] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.227142 to 0.9140322
[05:53:52.1731376] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.226596 to 0.9140414
[05:53:52.1826927] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.227078 to 0.9140599
[05:53:52.1927123] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.226534 to 0.9140692
[05:53:52.2027666] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.227017 to 0.9140877
[05:53:52.2132301] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.226471 to 0.914097
[05:53:52.2235070] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.226955 to 0.9141155
[05:53:52.2340924] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.226409 to 0.9141247
[05:53:52.2444851] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.226892 to 0.9141433
[05:53:52.2549430] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.226348 to 0.9141525
[05:53:52.2659884] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.22683 to 0.914171
[05:53:52.2755547] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.226285 to 0.9141803
[05:53:52.2877593] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.226768 to 0.9141988
[05:53:52.2967302] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.226223 to 0.9142081
[05:53:52.3071125] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.226706 to 0.9142266
[05:53:52.3170432] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.226161 to 0.9142358
[05:53:52.3281845] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.226644 to 0.9142544
[05:53:52.3388984] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.226099 to 0.9142636
[05:53:52.3484854] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.226581 to 0.9142821
[05:53:52.3598743] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.226038 to 0.9142914
[05:53:52.3691305] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.226519 to 0.9143099
[05:53:52.3800436] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.226478 to 0.9143192
[05:53:52.3885001] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.225955 to 0.9143285
[05:53:52.3994477] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.226436 to 0.9143469
[05:53:52.4084476] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.225894 to 0.9143562
[05:53:52.4198891] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.226374 to 0.9143747
[05:53:52.4288995] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.225832 to 0.914384
[05:53:52.4409794] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.226312 to 0.9144025
[05:53:52.4488037] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.22577 to 0.9144118
[05:53:52.4615563] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.226251 to 0.9144303
[05:53:52.4704274] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.225707 to 0.9144396
[05:53:52.4820456] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.226189 to 0.9144581
[05:53:52.4918643] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.225645 to 0.9144673
[05:53:52.5013557] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.226127 to 0.9144859
[05:53:52.5114253] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.225583 to 0.9144951
[05:53:52.5220636] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.226065 to 0.9145136
[05:53:52.5320650] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.225521 to 0.9145229
[05:53:52.5404868] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.226003 to 0.9145414
[05:53:52.5505275] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.225962 to 0.9145507
[05:53:52.5605105] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.225439 to 0.91456
[05:53:52.5713331] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.225921 to 0.9145784
[05:53:52.5804189] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.225378 to 0.9145877
[05:53:52.5892010] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.225859 to 0.9146062
[05:53:52.6005676] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.225817 to 0.9146155
[05:53:52.6081148] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.225297 to 0.9146248
[05:53:52.6210455] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.225776 to 0.9146433
[05:53:52.6295392] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.225235 to 0.9146525
[05:53:52.6421388] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.225715 to 0.9146711
[05:53:52.6501391] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.225173 to 0.9146803
[05:53:52.6626247] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.225653 to 0.9146988
[05:53:52.6738128] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.225111 to 0.9147081
[05:53:52.6827364] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.225591 to 0.9147266
[05:53:52.6976637] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.22505 to 0.9147359
[05:53:52.7059714] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.225029 to 0.9147544
[05:53:52.7178891] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.225488 to 0.9147729
[05:53:52.7263977] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.224948 to 0.9147822
[05:53:52.7393983] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.225427 to 0.9148007
[05:53:52.7478467] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.224886 to 0.91481
[05:53:52.7602181] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.225366 to 0.9148285
[05:53:52.7687675] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.224824 to 0.9148378
[05:53:52.7803525] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.225304 to 0.9148563
[05:53:52.7888828] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.224763 to 0.9148656
[05:53:52.8023872] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.225242 to 0.9148841
[05:53:52.8102825] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.224702 to 0.9148933
[05:53:52.8221292] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.225181 to 0.9149119
[05:53:52.8329080] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.22464 to 0.9149211
[05:53:52.8423929] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.22512 to 0.9149396
[05:53:52.8530866] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.224578 to 0.9149489
[05:53:52.8623840] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.225058 to 0.9149674
[05:53:52.8735015] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.224518 to 0.9149767
[05:53:52.8840542] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.224997 to 0.9149952
[05:53:52.8935653] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.224457 to 0.9150044
[05:53:52.9040993] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.224935 to 0.915023
[05:53:52.9150128] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.224395 to 0.9150322
[05:53:52.9245660] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.224874 to 0.9150507
[05:53:52.9331922] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.224833 to 0.91506
[05:53:52.9471384] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.224314 to 0.9150692
[05:53:52.9585532] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.224293 to 0.9150878
[05:53:52.9666675] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.224751 to 0.9151063
[05:53:52.9762563] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.224211 to 0.9151155
[05:53:52.9888550] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.224689 to 0.9151341
[05:53:52.9983022] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.224151 to 0.9151433
[05:53:53.0086364] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.224629 to 0.9151618
[05:53:53.0189344] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.224089 to 0.9151711
[05:53:53.0289337] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.224568 to 0.9151896
[05:53:53.0393395] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.224028 to 0.9151989
[05:53:53.0505074] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.224506 to 0.9152174
[05:53:53.0605920] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.223968 to 0.9152266
[05:53:53.0721087] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.224445 to 0.9152452
[05:53:53.0807301] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.223907 to 0.9152544
[05:53:53.0917546] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.224384 to 0.915273
[05:53:53.1016018] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.223845 to 0.9152822
[05:53:53.1126890] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.224323 to 0.9153007
[05:53:53.1230976] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.223784 to 0.91531
[05:53:53.1331403] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.224262 to 0.9153285
[05:53:53.1425252] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.223724 to 0.9153377
[05:53:53.1518086] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.2242 to 0.9153563
[05:53:53.1629393] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.22416 to 0.9153655
[05:53:53.1711499] [Info   :mrgrm7.LethalCasino] TakeTurnAsPlayerServerRpc: Player 2 hit
[05:53:53.1716995] [Info   :mrgrm7.LethalCasino] Player 2 hand value: 17
[05:53:53.1716995] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 39
[05:53:53.1716995] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:53:53.1736649] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.223643 to 0.9153748
[05:53:53.1825889] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.224118 to 0.9153933
[05:53:53.1923166] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.223582 to 0.9154026
[05:53:53.2004583] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.224058 to 0.9154211
[05:53:53.2111720] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.224017 to 0.9154304
[05:53:53.2211025] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.2235 to 0.9154396
[05:53:53.2311353] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.223977 to 0.9154581
[05:53:53.2410525] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.223439 to 0.9154674
[05:53:53.2526252] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.223916 to 0.9154859
[05:53:53.2625186] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.223378 to 0.9154952
[05:53:53.2736828] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.223855 to 0.9155137
[05:53:53.2832169] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.223319 to 0.9155229
[05:53:53.2933952] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.223794 to 0.9155415
[05:53:53.3037100] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.223257 to 0.9155507
[05:53:53.3147446] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.223734 to 0.9155692
[05:53:53.3244027] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.223197 to 0.9155785
[05:53:53.3359413] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.223673 to 0.915597
[05:53:53.3445317] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.223136 to 0.9156063
[05:53:53.3571540] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.223611 to 0.9156248
[05:53:53.3655679] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.223076 to 0.915634
[05:53:53.3776815] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.223551 to 0.9156526
[05:53:53.3872129] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.223014 to 0.9156618
[05:53:53.3988633] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.22349 to 0.9156803
[05:53:53.4078477] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.222954 to 0.9156896
[05:53:53.4193373] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.22343 to 0.9157081
[05:53:53.4282765] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.222894 to 0.9157174
[05:53:53.4399027] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.223368 to 0.9157359
[05:53:53.4480569] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.222833 to 0.9157451
[05:53:53.4608722] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.223308 to 0.9157637
[05:53:53.4690554] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.222772 to 0.9157729
[05:53:53.4822224] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.223248 to 0.9157915
[05:53:53.4913077] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.222713 to 0.9158008
[05:53:53.5018246] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.223186 to 0.9158192
[05:53:53.5117426] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.222652 to 0.9158285
[05:53:53.5195107] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.223126 to 0.9158471
[05:53:53.5290306] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.223086 to 0.9158563
[05:53:53.5412973] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.222571 to 0.9158655
[05:53:53.5505737] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.223046 to 0.9158841
[05:53:53.5599914] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.222511 to 0.9158933
[05:53:53.5711111] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.222985 to 0.9159119
[05:53:53.5813421] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.22245 to 0.9159211
[05:53:53.5913857] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.222925 to 0.9159396
[05:53:53.6014988] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.22239 to 0.9159489
[05:53:53.6132422] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.222864 to 0.9159674
[05:53:53.6225061] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.22233 to 0.9159766
[05:53:53.6333372] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.222804 to 0.9159952
[05:53:53.6424697] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.22227 to 0.9160044
[05:53:53.6512238] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.222743 to 0.916023
[05:53:53.6624314] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.222703 to 0.9160322
[05:53:53.6721635] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.222189 to 0.9160415
[05:53:53.6828408] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.222663 to 0.91606
[05:53:53.6919413] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.222129 to 0.9160693
[05:53:53.7042644] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.222602 to 0.9160877
[05:53:53.7138715] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.222069 to 0.916097
[05:53:53.7244757] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.222541 to 0.9161155
[05:53:53.7338523] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.222008 to 0.9161248
[05:53:53.7447899] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.222482 to 0.9161433
[05:53:53.7546238] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.221949 to 0.9161526
[05:53:53.7656180] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.222421 to 0.9161711
[05:53:53.7758548] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.221888 to 0.9161803
[05:53:53.7873106] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.222361 to 0.9161988
[05:53:53.7965301] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.221829 to 0.9162081
[05:53:53.8056012] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.222301 to 0.9162266
[05:53:53.8151890] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.22226 to 0.9162359
[05:53:53.8249889] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.221748 to 0.9162451
[05:53:53.8364654] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.222221 to 0.9162636
[05:53:53.8452759] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.221688 to 0.9162729
[05:53:53.8578363] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.222161 to 0.9162914
[05:53:53.8666684] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.221628 to 0.9163007
[05:53:53.8789420] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.2221 to 0.9163192
[05:53:53.8877010] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.221568 to 0.9163284
[05:53:53.8988243] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.22204 to 0.916347
[05:53:53.9085867] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.221508 to 0.9163562
[05:53:53.9203535] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.22198 to 0.9163747
[05:53:53.9289180] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.221448 to 0.916384
[05:53:53.9407325] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.22192 to 0.9164025
[05:53:53.9487424] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.221388 to 0.9164118
[05:53:53.9614327] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.22186 to 0.9164303
[05:53:53.9694355] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.221329 to 0.9164395
[05:53:53.9832273] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.2218 to 0.9164581
[05:53:53.9923090] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.221269 to 0.9164673
[05:53:54.0026516] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.22174 to 0.9164858
[05:53:54.0123140] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.221209 to 0.9164951
[05:53:54.0230150] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.22168 to 0.9165136
[05:53:54.0324927] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.221148 to 0.9165229
[05:53:54.0420491] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.22162 to 0.9165415
[05:53:54.0506977] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.22158 to 0.9165507
[05:53:54.0608172] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.22107 to 0.9165599
[05:53:54.0714627] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.22154 to 0.9165785
[05:53:54.0821711] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.221009 to 0.9165877
[05:53:54.0919336] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.22148 to 0.9166062
[05:53:54.1011907] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.220949 to 0.9166155
[05:53:54.1131816] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.221421 to 0.916634
[05:53:54.1284572] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.220403 to 0.9166433
[05:53:54.1413548] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.221361 to 0.916671
[05:53:54.1519284] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.2213 to 0.9166803
[05:53:54.1641094] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.220791 to 0.9166896
[05:53:54.1771809] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.220771 to 0.9167081
[05:53:54.1906757] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.220244 to 0.9167266
[05:53:54.2021867] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.221182 to 0.9167544
[05:53:54.2135055] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.221121 to 0.9167637
[05:53:54.2262055] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.220124 to 0.9167729
[05:53:54.2386951] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.221082 to 0.9168007
[05:53:54.2506467] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.221022 to 0.9168099
[05:53:54.2623885] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.220513 to 0.9168192
[05:53:54.2756289] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.220006 to 0.9168377
[05:53:54.2867311] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.220943 to 0.9168655
[05:53:54.2974969] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.220883 to 0.9168748
[05:53:54.3097641] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.219887 to 0.916884
[05:53:54.3221105] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.220355 to 0.9169118
[05:53:54.3333757] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.220784 to 0.9169303
[05:53:54.3449000] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.220743 to 0.9169396
[05:53:54.3777786] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.218779 to 0.9169488
[05:53:54.3874299] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.220705 to 0.9169951
[05:53:54.3977200] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.220605 to 0.9170043
[05:53:54.4080391] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.21961 to 0.9170136
[05:53:54.4193416] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.220566 to 0.9170414
[05:53:54.4287231] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.220018 to 0.9170507
[05:53:54.4403129] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.220486 to 0.9170692
[05:53:54.4504286] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.219959 to 0.9170785
[05:53:54.4628507] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.220427 to 0.917097
[05:53:54.4714074] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.219899 to 0.9171063
[05:53:54.4836765] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.220367 to 0.9171247
[05:53:54.4954437] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.219841 to 0.917134
[05:53:54.5056190] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.220308 to 0.9171525
[05:53:54.5173854] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.219782 to 0.9171618
[05:53:54.5248430] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.219761 to 0.9171803
[05:53:54.5378874] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.220209 to 0.9171988
[05:53:54.5468876] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.219682 to 0.9172081
[05:53:54.5582931] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.22015 to 0.9172266
[05:53:54.5684471] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.219623 to 0.9172359
[05:53:54.5790673] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.220091 to 0.9172544
[05:53:54.5888733] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.219564 to 0.9172636
[05:53:54.5999731] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.220031 to 0.9172822
[05:53:54.6091666] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.219506 to 0.9172914
[05:53:54.6207802] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.219972 to 0.9173099
[05:53:54.6301893] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.219447 to 0.9173192
[05:53:54.6421440] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.219913 to 0.9173377
[05:53:54.6505772] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.219387 to 0.917347
[05:53:54.6515789] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:53:54.6515789] [Debug  :   Coroner] Query successful!True
[05:53:54.6515789] [Debug  :   Coroner] Handling generic fall damage...
[05:53:54.6515789] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:53:54.6640404] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.219854 to 0.9173655
[05:53:54.6740431] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.219328 to 0.9173747
[05:53:54.6830230] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.219794 to 0.9173933
[05:53:54.6941700] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.21927 to 0.9174026
[05:53:54.7054767] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.219735 to 0.917421
[05:53:54.7176156] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.219211 to 0.9174303
[05:53:54.7292364] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.219191 to 0.9174489
[05:53:54.7410000] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.219637 to 0.9174674
[05:53:54.7516166] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.219113 to 0.9174767
[05:53:54.7619887] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.219093 to 0.9174952
[05:53:54.7727794] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.219538 to 0.9175137
[05:53:54.7823403] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.219014 to 0.917523
[05:53:54.7903406] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.21948 to 0.9175415
[05:53:54.8017965] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.219441 to 0.9175507
[05:53:54.8092790] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.218936 to 0.91756
[05:53:54.8224021] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.219401 to 0.9175785
[05:53:54.8314903] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.218877 to 0.9175878
[05:53:54.8419864] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.219342 to 0.9176063
[05:53:54.8506553] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.218818 to 0.9176155
[05:53:54.8631842] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.219283 to 0.9176341
[05:53:54.8715704] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.218759 to 0.9176433
[05:53:54.8832678] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.219225 to 0.9176618
[05:53:54.8922682] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.218701 to 0.9176711
[05:53:54.9042962] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.219166 to 0.9176896
[05:53:54.9138585] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.218641 to 0.9176989
[05:53:54.9213215] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.219107 to 0.9177174
[05:53:54.9324763] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.219068 to 0.9177266
[05:53:54.9416390] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.218563 to 0.9177359
[05:53:54.9530799] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.219029 to 0.9177544
[05:53:54.9624986] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.218504 to 0.9177637
[05:53:54.9711639] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.21897 to 0.9177822
[05:53:54.9821983] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.218931 to 0.9177915
[05:53:54.9914954] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.218426 to 0.9178007
[05:53:55.0020170] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.218891 to 0.9178193
[05:53:55.0115728] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.218368 to 0.9178285
[05:53:55.0230966] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.218833 to 0.917847
[05:53:55.0330837] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.218309 to 0.9178563
[05:53:55.0435820] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.218774 to 0.9178748
[05:53:55.0527718] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.21825 to 0.9178841
[05:53:55.0642176] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.218715 to 0.9179026
[05:53:55.0746436] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.218193 to 0.9179119
[05:53:55.0847688] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.218657 to 0.9179304
[05:53:55.0948011] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.218134 to 0.9179397
[05:53:55.1060730] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.218598 to 0.9179581
[05:53:55.1146952] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.218076 to 0.9179674
[05:53:55.1231133] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.218539 to 0.9179859
[05:53:55.1332415] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.218499 to 0.9179952
[05:53:55.1437474] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.217998 to 0.9180045
[05:53:55.1547054] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.218462 to 0.918023
[05:53:55.1637716] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.217939 to 0.9180322
[05:53:55.1737722] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.218403 to 0.9180508
[05:53:55.1828613] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.218363 to 0.91806
[05:53:55.1918610] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.217862 to 0.9180692
[05:53:55.2034150] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.218325 to 0.9180878
[05:53:55.2134402] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.217803 to 0.918097
[05:53:55.2234501] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.218266 to 0.9181156
[05:53:55.2341863] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.217745 to 0.9181249
[05:53:55.2341863] [Message:mrgrm7.LethalCasino] Slot machine finished.
[05:53:55.2341863] [Debug  :ScienceBirdTweaks] Resetting subtext...
[05:53:55.2421785] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.218208 to 0.9181434
[05:53:55.2510134] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.218168 to 0.9181526
[05:53:55.2607572] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.217668 to 0.9181619
[05:53:55.2724830] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.21813 to 0.9181804
[05:53:55.2815758] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.217609 to 0.9181896
[05:53:55.2933617] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.218072 to 0.9182082
[05:53:55.3025215] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.21755 to 0.9182174
[05:53:55.3145429] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.218014 to 0.918236
[05:53:55.3241314] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.217493 to 0.9182452
[05:53:55.3371293] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.217955 to 0.9182637
[05:53:55.3451774] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.217434 to 0.918273
[05:53:55.3572081] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.217897 to 0.9182915
[05:53:55.3659334] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.217376 to 0.9183007
[05:53:55.3784398] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.217839 to 0.9183193
[05:53:55.3863106] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.217318 to 0.9183285
[05:53:55.3993217] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.21778 to 0.9183471
[05:53:55.4080393] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.21726 to 0.9183563
[05:53:55.4199000] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.217721 to 0.9183748
[05:53:55.4285617] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.217202 to 0.9183841
[05:53:55.4401658] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.217664 to 0.9184026
[05:53:55.4491388] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.217144 to 0.9184119
[05:53:55.4616143] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.217606 to 0.9184304
[05:53:55.4692346] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.217086 to 0.9184396
[05:53:55.4822112] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.217548 to 0.9184582
[05:53:55.4927234] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.217028 to 0.9184674
[05:53:55.5017500] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.217489 to 0.9184859
[05:53:55.5116712] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.21697 to 0.9184952
[05:53:55.5226992] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.217431 to 0.9185137
[05:53:55.5312981] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.216912 to 0.918523
[05:53:55.5395810] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.217373 to 0.9185415
[05:53:55.5506298] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.217334 to 0.9185507
[05:53:55.5615682] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.216835 to 0.91856
[05:53:55.5713025] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.217296 to 0.9185786
[05:53:55.5808362] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.216777 to 0.9185878
[05:53:55.5888672] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.217238 to 0.9186063
[05:53:55.5999544] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.217198 to 0.9186156
[05:53:55.6084826] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.2167 to 0.9186249
[05:53:55.6207841] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.21716 to 0.9186434
[05:53:55.6291474] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.216642 to 0.9186527
[05:53:55.6421147] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.217102 to 0.9186711
[05:53:55.6491159] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.216585 to 0.9186804
[05:53:55.6633344] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.217045 to 0.9186989
[05:53:55.6727927] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.216527 to 0.9187082
[05:53:55.6826000] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.216986 to 0.9187267
[05:53:55.6922555] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.216469 to 0.918736
[05:53:55.7025359] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.216929 to 0.9187545
[05:53:55.7114906] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.21641 to 0.9187638
[05:53:55.7191836] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.216871 to 0.9187823
[05:53:55.7320013] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.216832 to 0.9187915
[05:53:55.7411872] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.216334 to 0.9188008
[05:53:55.7526948] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.216794 to 0.9188193
[05:53:55.7617459] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.216276 to 0.9188286
[05:53:55.7720659] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.216736 to 0.9188471
[05:53:55.7826833] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.216219 to 0.9188564
[05:53:55.7915548] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.216678 to 0.9188749
[05:53:55.8017830] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.216639 to 0.9188842
[05:53:55.8096897] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.216142 to 0.9188934
[05:53:55.8226342] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.216601 to 0.9189119
[05:53:55.8316808] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.216085 to 0.9189212
[05:53:55.8419988] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.216544 to 0.9189397
[05:53:55.8514677] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.216027 to 0.9189489
[05:53:55.8632886] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.216486 to 0.9189675
[05:53:55.8729962] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.215969 to 0.9189767
[05:53:55.8838350] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.216428 to 0.9189953
[05:53:55.8937250] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.215912 to 0.9190045
[05:53:55.9043840] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.216371 to 0.919023
[05:53:55.9138530] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.215854 to 0.9190323
[05:53:55.9220349] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.216313 to 0.9190508
[05:53:55.9328833] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.216274 to 0.9190601
[05:53:55.9419514] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.215778 to 0.9190693
[05:53:55.9532301] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.216235 to 0.9190879
[05:53:55.9623383] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.215721 to 0.9190971
[05:53:55.9704199] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.216179 to 0.9191157
[05:53:55.9818478] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.21614 to 0.9191249
[05:53:55.9914621] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.215644 to 0.9191341
[05:53:56.0016278] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.216102 to 0.9191527
[05:53:56.0106640] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.215586 to 0.9191619
[05:53:56.0227434] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.216044 to 0.9191805
[05:53:56.0313680] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.215529 to 0.9191897
[05:53:56.0399321] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.215987 to 0.9192082
[05:53:56.0504746] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.215948 to 0.9192175
[05:53:56.0589221] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.215453 to 0.9192267
[05:53:56.0708164] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.21591 to 0.9192452
[05:53:56.0801050] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.215395 to 0.9192545
[05:53:56.0876212] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.215853 to 0.919273
[05:53:56.0996581] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.215814 to 0.9192823
[05:53:56.1077557] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.215319 to 0.9192916
[05:53:56.1209138] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.215777 to 0.9193101
[05:53:56.1285518] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.215261 to 0.9193193
[05:53:56.1414258] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.215719 to 0.9193379
[05:53:56.1499565] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.215205 to 0.9193471
[05:53:56.1631211] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.215662 to 0.9193656
[05:53:56.1716763] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.215148 to 0.9193749
[05:53:56.1816145] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.215603 to 0.9193934
[05:53:56.1910884] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.215091 to 0.9194027
[05:53:56.1988724] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.215547 to 0.9194212
[05:53:56.2096598] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.215509 to 0.9194304
[05:53:56.2189914] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.215014 to 0.9194397
[05:53:56.2311702] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.215471 to 0.9194582
[05:53:56.2398043] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.214957 to 0.9194674
[05:53:56.2513793] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.215414 to 0.919486
[05:53:56.2605109] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.2149 to 0.9194952
[05:53:56.2732344] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.215357 to 0.9195138
[05:53:56.2821126] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.214843 to 0.919523
[05:53:56.2936302] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.215299 to 0.9195415
[05:53:56.3033533] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.214786 to 0.9195508
[05:53:56.3106819] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.215242 to 0.9195693
[05:53:56.3229954] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.215204 to 0.9195786
[05:53:56.3310678] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.21471 to 0.9195879
[05:53:56.3427871] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.215166 to 0.9196063
[05:53:56.3524434] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.214653 to 0.9196156
[05:53:56.3633638] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.215109 to 0.9196341
[05:53:56.3728830] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.214597 to 0.9196434
[05:53:56.3839418] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.215052 to 0.9196619
[05:53:56.3925018] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.21454 to 0.9196712
[05:53:56.4010382] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.214995 to 0.9196897
[05:53:56.4115831] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.214956 to 0.919699
[05:53:56.4206964] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.214464 to 0.9197082
[05:53:56.4321793] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.214918 to 0.9197267
[05:53:56.4414918] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.214407 to 0.919736
[05:53:56.4505571] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.214861 to 0.9197545
[05:53:56.4616768] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.214824 to 0.9197638
[05:53:56.4692050] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.214331 to 0.919773
[05:53:56.4818649] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.214786 to 0.9197916
[05:53:56.4910955] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.214274 to 0.9198008
[05:53:56.5020566] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.214729 to 0.9198194
[05:53:56.5106844] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.214217 to 0.9198286
[05:53:56.5187286] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.214672 to 0.9198471
[05:53:56.5296957] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.214634 to 0.9198564
[05:53:56.5397511] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.214142 to 0.9198656
[05:53:56.5508385] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.214597 to 0.9198841
[05:53:56.5595317] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.214085 to 0.9198934
[05:53:56.5675855] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.21454 to 0.9199119
[05:53:56.5790937] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.214501 to 0.9199212
[05:53:56.5878161] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.21401 to 0.9199304
[05:53:56.5998593] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.214463 to 0.9199489
[05:53:56.6084097] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.213953 to 0.9199582
[05:53:56.6206834] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.214407 to 0.9199767
[05:53:56.6286783] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.213897 to 0.919986
[05:53:56.6416021] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.21435 to 0.9200045
[05:53:56.6496023] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.213839 to 0.9200138
[05:53:56.6590564] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.214294 to 0.9200323
[05:53:56.6687354] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.214255 to 0.9200416
[05:53:56.6773645] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.213764 to 0.9200508
[05:53:56.6848405] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.214218 to 0.9200693
[05:53:56.6962685] [Info   :mrgrm7.LethalCasino] TakeTurnAsPlayerServerRpc: Player 2 hit
[05:53:56.6962685] [Info   :mrgrm7.LethalCasino] Player 2 hand value: 27
[05:53:56.6962685] [Info   :mrgrm7.LethalCasino] TakeTurnAsPlayerServerRpc: Player 2 stand
[05:53:56.6962685] [Info   :mrgrm7.LethalCasino] DestroyBetControlsClientRpc - destroying bet controls for player 2
[05:53:56.6962685] [Info   :mrgrm7.LethalCasino] Animation will run at 1.5
[05:53:56.6962685] [Info   :mrgrm7.LethalCasino] Animation will run at 3
[05:53:56.6972697] [Info   :mrgrm7.LethalCasino] Delayed clientRpc running
[05:53:56.6972697] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 38
[05:53:56.6972697] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:53:56.6992691] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.21418 to 0.9200786
[05:53:56.7066782] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.213689 to 0.9200878
[05:53:56.7182373] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.214143 to 0.9201064
[05:53:56.7257514] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.213633 to 0.9201156
[05:53:56.7391366] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.214085 to 0.9201341
[05:53:56.7401704] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:53:56.7401704] [Debug  :   Coroner] Query successful!True
[05:53:56.7401704] [Debug  :   Coroner] Handling generic fall damage...
[05:53:56.7406862] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:53:56.7476826] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.213576 to 0.9201434
[05:53:56.7605616] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.214029 to 0.9201619
[05:53:56.7681502] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.21352 to 0.9201712
[05:53:56.7807132] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.213973 to 0.9201897
[05:53:56.7891721] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.213463 to 0.920199
[05:53:56.8009638] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.213916 to 0.9202175
[05:53:56.8099580] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.213406 to 0.9202268
[05:53:56.8226505] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.213859 to 0.9202453
[05:53:56.8312082] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.213351 to 0.9202545
[05:53:56.8417231] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.213803 to 0.9202731
[05:53:56.8507955] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.213294 to 0.9202823
[05:53:56.8633593] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.213747 to 0.9203008
[05:53:56.8718440] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.213238 to 0.9203101
[05:53:56.8834024] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.21369 to 0.9203286
[05:53:56.8921189] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.213182 to 0.9203379
[05:53:56.9001195] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.213633 to 0.9203564
[05:53:56.9118176] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.213595 to 0.9203656
[05:53:56.9214039] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.213107 to 0.9203749
[05:53:56.9326241] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.213558 to 0.9203934
[05:53:56.9413174] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.21305 to 0.9204027
[05:53:56.9529881] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.213502 to 0.9204212
[05:53:56.9628319] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.212994 to 0.9204305
[05:53:56.9748726] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.213446 to 0.920449
[05:53:56.9840928] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.212938 to 0.9204583
[05:53:56.9956959] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.21339 to 0.9204767
[05:53:57.0051699] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.212882 to 0.920486
[05:53:57.0170908] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.213333 to 0.9205045
[05:53:57.0246487] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.212825 to 0.9205138
[05:53:57.0380763] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.213277 to 0.9205323
[05:53:57.0451535] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.212769 to 0.9205416
[05:53:57.0586568] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.213221 to 0.9205601
[05:53:57.0660203] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.212713 to 0.9205694
[05:53:57.0797256] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.213164 to 0.9205879
[05:53:57.0863703] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.212657 to 0.9205971
[05:53:57.0998860] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.213108 to 0.9206157
[05:53:57.1086198] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.212602 to 0.9206249
[05:53:57.1171269] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.213052 to 0.9206434
[05:53:57.1266470] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.213014 to 0.9206527
[05:53:57.1348454] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.212527 to 0.9206619
[05:53:57.1427267] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.212977 to 0.9206805
[05:53:57.1543929] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.212939 to 0.9206897
[05:53:57.1631259] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.212452 to 0.920699
[05:53:57.1712574] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.212902 to 0.9207175
[05:53:57.1815892] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.212864 to 0.9207268
[05:53:57.1907769] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.212377 to 0.920736
[05:53:57.1985956] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.212827 to 0.9207546
[05:53:57.2094817] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.21279 to 0.9207638
[05:53:57.2187789] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.212302 to 0.920773
[05:53:57.2311042] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.212752 to 0.9207916
[05:53:57.2401630] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.212247 to 0.9208009
[05:53:57.2517273] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.212697 to 0.9208193
[05:53:57.2602395] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.212191 to 0.9208286
[05:53:57.2681000] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.212641 to 0.9208471
[05:53:57.2804905] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.212603 to 0.9208564
[05:53:57.2880514] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.212116 to 0.9208657
[05:53:57.3012333] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.212566 to 0.9208842
[05:53:57.3081817] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.212061 to 0.9208934
[05:53:57.3226601] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.21251 to 0.920912
[05:53:57.3315123] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.212004 to 0.9209212
[05:53:57.3417991] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.212454 to 0.9209397
[05:53:57.3503015] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.211949 to 0.920949
[05:53:57.3583019] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.212398 to 0.9209675
[05:53:57.3688250] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.21236 to 0.9209768
[05:53:57.3802184] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.211875 to 0.9209861
[05:53:57.3882169] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.212324 to 0.9210045
[05:53:57.3985795] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.212286 to 0.9210138
[05:53:57.4058513] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.211801 to 0.9210231
[05:53:57.4195744] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.212249 to 0.9210416
[05:53:57.4275924] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.211745 to 0.9210508
[05:53:57.4407027] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.212194 to 0.9210694
[05:53:57.4489057] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.211689 to 0.9210786
[05:53:57.4613078] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.212138 to 0.9210972
[05:53:57.4684868] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.211633 to 0.9211064
[05:53:57.4821700] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.212082 to 0.9211249
[05:53:57.4906192] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.211577 to 0.9211342
[05:53:57.5015024] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.212026 to 0.9211527
[05:53:57.5097189] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.211523 to 0.9211619
[05:53:57.5181262] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.21197 to 0.9211805
[05:53:57.5287772] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.211933 to 0.9211897
[05:53:57.5388319] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.211448 to 0.921199
[05:53:57.5504052] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.211896 to 0.9212175
[05:53:57.5592154] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.211392 to 0.9212268
[05:53:57.5674125] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.211841 to 0.9212453
[05:53:57.5786085] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.211803 to 0.9212546
[05:53:57.5867518] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.211319 to 0.9212638
[05:53:57.6004233] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.211766 to 0.9212824
[05:53:57.6084251] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.211263 to 0.9212916
[05:53:57.6207278] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.211711 to 0.9213101
[05:53:57.6283404] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.211207 to 0.9213194
[05:53:57.6420602] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.211655 to 0.9213379
[05:53:57.6492753] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.211152 to 0.9213472
[05:53:57.6629170] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.2116 to 0.9213657
[05:53:57.6716658] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.211097 to 0.921375
[05:53:57.6812587] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.211544 to 0.9213935
[05:53:57.6907267] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.211042 to 0.9214028
[05:53:57.7032015] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.211489 to 0.9214212
[05:53:57.7113756] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.210986 to 0.9214305
[05:53:57.7194752] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.211433 to 0.921449
[05:53:57.7305999] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.211396 to 0.9214582
[05:53:57.7391225] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.210913 to 0.9214675
[05:53:57.7519058] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.211359 to 0.921486
[05:53:57.7605257] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.210857 to 0.9214953
[05:53:57.7685166] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.211304 to 0.9215139
[05:53:57.7804912] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.211267 to 0.9215231
[05:53:57.7885345] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.210783 to 0.9215323
[05:53:57.8017191] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.21123 to 0.9215509
[05:53:57.8082368] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.210728 to 0.9215601
[05:53:57.8218608] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.211175 to 0.9215786
[05:53:57.8311470] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.210673 to 0.9215879
[05:53:57.8412207] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.21112 to 0.9216064
[05:53:57.8503347] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.210618 to 0.9216157
[05:53:57.8624167] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.211064 to 0.9216342
[05:53:57.8710375] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.210563 to 0.9216434
[05:53:57.8784585] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.211008 to 0.921662
[05:53:57.8906009] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.210972 to 0.9216713
[05:53:57.8987633] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.21049 to 0.9216805
[05:53:57.9063017] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.210935 to 0.921699
[05:53:57.9192218] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.210898 to 0.9217083
[05:53:57.9265850] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.210416 to 0.9217175
[05:53:57.9398684] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.210862 to 0.9217361
[05:53:57.9479171] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.21036 to 0.9217453
[05:53:57.9609809] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.210806 to 0.9217638
[05:53:57.9685227] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.210305 to 0.9217731
[05:53:57.9816399] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.210751 to 0.9217916
[05:53:57.9886432] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.210251 to 0.9218009
[05:53:58.0022439] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.210696 to 0.9218194
[05:53:58.0112262] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.210195 to 0.9218286
[05:53:58.0224660] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.210641 to 0.9218472
[05:53:58.0301085] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.210141 to 0.9218564
[05:53:58.0381611] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.210586 to 0.9218749
[05:53:58.0502074] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.210548 to 0.9218842
[05:53:58.0585442] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.210067 to 0.9218935
[05:53:58.0662285] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.210513 to 0.921912
[05:53:58.0788431] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.210476 to 0.9219213
[05:53:58.0865630] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.209994 to 0.9219305
[05:53:58.1000757] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.210439 to 0.921949
[05:53:58.1088282] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.209939 to 0.9219583
[05:53:58.1213573] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.210384 to 0.9219768
[05:53:58.1290214] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.209885 to 0.921986
[05:53:58.1421142] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.210329 to 0.9220046
[05:53:58.1495467] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.209829 to 0.9220138
[05:53:58.1626815] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.210274 to 0.9220324
[05:53:58.1714660] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.209775 to 0.9220416
[05:53:58.1822348] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.210218 to 0.9220601
[05:53:58.1926429] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.20972 to 0.9220694
[05:53:58.2031718] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.210164 to 0.9220879
[05:53:58.2122089] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.209665 to 0.9220971
[05:53:58.2202084] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.210109 to 0.9221157
[05:53:58.2314046] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.210072 to 0.9221249
[05:53:58.2411426] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.209592 to 0.9221342
[05:53:58.2517243] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.210036 to 0.9221528
[05:53:58.2602605] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.209538 to 0.922162
[05:53:58.2686608] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.209981 to 0.9221805
[05:53:58.2802587] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.209944 to 0.9221898
[05:53:58.2882595] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:53:58.2882595] [Debug  :   Coroner] Query successful!True
[05:53:58.2882595] [Debug  :   Coroner] Handling generic fall damage...
[05:53:58.2892592] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:53:58.2892592] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.209465 to 0.922199
[05:53:58.3010227] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.209907 to 0.9222175
[05:53:58.3099566] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.209411 to 0.9222268
[05:53:58.3231226] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.209853 to 0.9222453
[05:53:58.3329760] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.209356 to 0.9222546
[05:53:58.3425081] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.209799 to 0.9222731
[05:53:58.3514563] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.209301 to 0.9222823
[05:53:58.3636609] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.209744 to 0.9223009
[05:53:58.3735980] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.209246 to 0.9223101
[05:53:58.3835989] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.209689 to 0.9223287
[05:53:58.3928222] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.209192 to 0.9223379
[05:53:58.4048232] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.209634 to 0.9223564
[05:53:58.4164016] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.209135 to 0.9223657
[05:53:58.4279197] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.20958 to 0.9223843
[05:53:58.4414882] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.209083 to 0.9223935
[05:53:58.4531643] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.209065 to 0.922412
[05:53:58.4671998] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.209489 to 0.9224305
[05:53:58.4777738] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.208991 to 0.9224398
[05:53:58.4888684] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.208974 to 0.9224583
[05:53:58.5024497] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.208937 to 0.9224768
[05:53:58.5110416] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.209362 to 0.9224954
[05:53:58.5241326] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.208865 to 0.9225046
[05:53:58.5331886] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.208848 to 0.9225231
[05:53:58.5432560] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.209271 to 0.9225416
[05:53:58.5522909] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.208774 to 0.9225509
[05:53:58.5643752] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.209216 to 0.9225694
[05:53:58.5739656] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.20872 to 0.9225786
[05:53:58.5855662] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.209161 to 0.9225972
[05:53:58.5951186] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.208666 to 0.9226064
[05:53:58.6056942] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.209107 to 0.9226249
[05:53:58.6152438] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.208611 to 0.9226342
[05:53:58.6237907] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.209053 to 0.9226527
[05:53:58.6338380] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.209016 to 0.922662
[05:53:58.6431227] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.208539 to 0.9226713
[05:53:58.6551648] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.20898 to 0.9226898
[05:53:58.6647765] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.208484 to 0.922699
[05:53:58.6766934] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.208926 to 0.9227176
[05:53:58.6846923] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.20843 to 0.9227268
[05:53:58.6971465] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.208872 to 0.9227453
[05:53:58.7045688] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.208376 to 0.9227546
[05:53:58.7189004] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.208817 to 0.9227731
[05:53:58.7275027] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.208322 to 0.9227824
[05:53:58.7411088] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.208762 to 0.9228009
[05:53:58.7486210] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.208268 to 0.9228101
[05:53:58.7596335] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.208709 to 0.9228287
[05:53:58.7678237] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.208213 to 0.9228379
[05:53:58.7807781] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.208654 to 0.9228565
[05:53:58.7882977] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.20816 to 0.9228657
[05:53:58.8019765] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.2086 to 0.9228842
[05:53:58.8092222] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.208106 to 0.9228935
[05:53:58.8221857] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.208546 to 0.922912
[05:53:58.8320869] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.208051 to 0.9229212
[05:53:58.8426042] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.208492 to 0.9229398
[05:53:58.8519933] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.207997 to 0.922949
[05:53:58.8630653] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.208438 to 0.9229676
[05:53:58.8733082] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.207943 to 0.9229768
[05:53:58.8836370] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.208384 to 0.9229953
[05:53:58.8933673] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.20789 to 0.9230046
[05:53:58.9045376] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.208329 to 0.9230231
[05:53:58.9135101] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.207836 to 0.9230324
[05:53:58.9250352] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.208275 to 0.9230509
[05:53:58.9344465] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.207782 to 0.9230602
[05:53:58.9461925] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.208221 to 0.9230787
[05:53:58.9564591] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.207727 to 0.923088
[05:53:58.9669725] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.208167 to 0.9231065
[05:53:58.9769748] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.207674 to 0.9231157
[05:53:58.9875430] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.208113 to 0.9231343
[05:53:58.9977911] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.20762 to 0.9231435
[05:53:59.0068846] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.208059 to 0.923162
[05:53:59.0088850] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:53:59.0174109] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.208022 to 0.9231713
[05:53:59.0302283] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.207548 to 0.9231805
[05:53:59.0394418] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.20753 to 0.9231991
[05:53:59.0506288] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.207951 to 0.9232176
[05:53:59.0600913] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.207458 to 0.9232268
[05:53:59.0718463] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.207897 to 0.9232454
[05:53:59.0810530] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.207405 to 0.9232546
[05:53:59.0929534] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.207843 to 0.9232731
[05:53:59.1021291] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.207351 to 0.9232824
[05:53:59.1128161] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.207789 to 0.9233009
[05:53:59.1230538] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.207297 to 0.9233102
[05:53:59.1333405] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.207735 to 0.9233287
[05:53:59.1442516] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.207244 to 0.9233379
[05:53:59.1544186] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.207681 to 0.9233565
[05:53:59.1636658] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.20719 to 0.9233657
[05:53:59.1766652] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.207628 to 0.9233842
[05:53:59.1852463] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.207136 to 0.9233935
[05:53:59.1981007] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.207574 to 0.923412
[05:53:59.2061580] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.207082 to 0.9234213
[05:53:59.2189695] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.20752 to 0.9234398
[05:53:59.2267629] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.207029 to 0.923449
[05:53:59.2386545] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.207466 to 0.9234676
[05:53:59.2473435] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.206976 to 0.9234769
[05:53:59.2592295] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.207413 to 0.9234954
[05:53:59.2683149] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.206922 to 0.9235046
[05:53:59.2805178] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.207359 to 0.9235231
[05:53:59.2893223] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.206868 to 0.9235324
[05:53:59.3018066] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.207305 to 0.9235509
[05:53:59.3093580] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.206815 to 0.9235602
[05:53:59.3229997] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.207252 to 0.9235787
[05:53:59.3314400] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.206762 to 0.923588
[05:53:59.3419627] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.207198 to 0.9236065
[05:53:59.3509630] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.206707 to 0.9236157
[05:53:59.3628192] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.207145 to 0.9236342
[05:53:59.3718852] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.206654 to 0.9236435
[05:53:59.3829491] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.207091 to 0.9236621
[05:53:59.3926646] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.206601 to 0.9236713
[05:53:59.4038621] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.207037 to 0.9236898
[05:53:59.4128606] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.206548 to 0.9236991
[05:53:59.4247347] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.206984 to 0.9237176
[05:53:59.4339954] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.206493 to 0.9237269
[05:53:59.4460246] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.206931 to 0.9237454
[05:53:59.4554803] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.206441 to 0.9237546
[05:53:59.4668094] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.206877 to 0.9237732
[05:53:59.4759633] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.206388 to 0.9237824
[05:53:59.4874773] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.206824 to 0.9238009
[05:53:59.4980866] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.206334 to 0.9238102
[05:53:59.5086063] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.20677 to 0.9238287
[05:53:59.5171676] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.206281 to 0.923838
[05:53:59.5294446] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.206717 to 0.9238565
[05:53:59.5380312] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.206227 to 0.9238657
[05:53:59.5495381] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.206663 to 0.9238843
[05:53:59.5598255] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.206174 to 0.9238935
[05:53:59.5710453] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.206609 to 0.923912
[05:53:59.5792672] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.206121 to 0.9239213
[05:53:59.5916263] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.206557 to 0.9239398
[05:53:59.6005121] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.206068 to 0.9239491
[05:53:59.6127187] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.206504 to 0.9239676
[05:53:59.6210668] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.206015 to 0.9239768
[05:53:59.6337746] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.20645 to 0.9239954
[05:53:59.6422161] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.205962 to 0.9240046
[05:53:59.6542761] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.206397 to 0.9240232
[05:53:59.6622387] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.205908 to 0.9240324
[05:53:59.6761319] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.206344 to 0.9240509
[05:53:59.6834686] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.205855 to 0.9240602
[05:53:59.6849886] [Info   :mrgrm7.LethalCasino] Triggering dealer turn
[05:53:59.6850194] [Info   :mrgrm7.LethalCasino] Dealer preparing for state change
[05:53:59.6850194] [Info   :mrgrm7.LethalCasino] Dealer is dealing another card
[05:53:59.6850194] [Info   :mrgrm7.LethalCasino] Animation will run at 2
[05:53:59.6975294] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.20629 to 0.9240787
[05:53:59.7051766] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.205803 to 0.924088
[05:53:59.7182034] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.206237 to 0.9241065
[05:53:59.7254573] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.205749 to 0.9241157
[05:53:59.7390049] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.206184 to 0.9241343
[05:53:59.7481749] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.205696 to 0.9241436
[05:53:59.7598104] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.206131 to 0.924162
[05:53:59.7676477] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.205643 to 0.9241713
[05:53:59.7807597] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.206078 to 0.9241898
[05:53:59.7888501] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.20559 to 0.9241991
[05:53:59.8011525] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.206025 to 0.9242176
[05:53:59.8093538] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.205537 to 0.9242269
[05:53:59.8225577] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.205972 to 0.9242454
[05:53:59.8310986] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.205484 to 0.9242547
[05:53:59.8417746] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.205919 to 0.9242732
[05:53:59.8507740] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.205431 to 0.9242824
[05:53:59.8628768] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.205866 to 0.924301
[05:53:59.8717542] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.205378 to 0.9243102
[05:53:59.8837346] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.205813 to 0.9243287
[05:53:59.8934171] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.205326 to 0.924338
[05:53:59.9045112] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.20576 to 0.9243565
[05:53:59.9140269] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.205272 to 0.9243658
[05:53:59.9259882] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.205707 to 0.9243843
[05:53:59.9351115] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.20522 to 0.9243935
[05:53:59.9471272] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.205653 to 0.9244121
[05:53:59.9565817] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.205168 to 0.9244213
[05:53:59.9669912] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.205601 to 0.9244398
[05:53:59.9762573] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.205114 to 0.9244491
[05:53:59.9886062] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.205548 to 0.9244676
[05:53:59.9972818] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.205062 to 0.9244769
[05:54:00.0086442] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.205495 to 0.9244954
[05:54:00.0191575] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.205008 to 0.9245046
[05:54:00.0293349] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.205442 to 0.9245232
[05:54:00.0383445] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.204957 to 0.9245324
[05:54:00.0502900] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.205389 to 0.924551
[05:54:00.0582310] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.204904 to 0.9245602
[05:54:00.0711302] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.205337 to 0.9245787
[05:54:00.0796801] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.204851 to 0.924588
[05:54:00.0922965] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.205284 to 0.9246065
[05:54:00.1010112] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.204798 to 0.9246157
[05:54:00.1128547] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.205231 to 0.9246343
[05:54:00.1213742] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.204746 to 0.9246435
[05:54:00.1332329] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.205178 to 0.9246621
[05:54:00.1422129] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.204693 to 0.9246713
[05:54:00.1537295] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.205126 to 0.9246898
[05:54:00.1630832] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.204641 to 0.9246991
[05:54:00.1758180] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.205073 to 0.9247176
[05:54:00.1838288] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.204588 to 0.9247268
[05:54:00.1970263] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.20502 to 0.9247454
[05:54:00.2049854] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.204536 to 0.9247546
[05:54:00.2177690] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.204967 to 0.9247732
[05:54:00.2271465] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.204483 to 0.9247824
[05:54:00.2388579] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.204914 to 0.9248009
[05:54:00.2463762] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.204431 to 0.9248102
[05:54:00.2596173] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.204862 to 0.9248287
[05:54:00.2666179] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.204378 to 0.9248379
[05:54:00.2800274] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.20481 to 0.9248565
[05:54:00.2880274] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.204326 to 0.9248657
[05:54:00.3015517] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.204756 to 0.9248843
[05:54:00.3094719] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.204274 to 0.9248936
[05:54:00.3228687] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.204705 to 0.924912
[05:54:00.3319676] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.204221 to 0.9249213
[05:54:00.3420000] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.204652 to 0.9249398
[05:54:00.3507544] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.204168 to 0.924949
[05:54:00.3622812] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.2046 to 0.9249676
[05:54:00.3714715] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.204116 to 0.9249768
[05:54:00.3834814] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.204547 to 0.9249954
[05:54:00.3925557] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.204064 to 0.9250047
[05:54:00.4048556] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.204495 to 0.9250231
[05:54:00.4133947] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.204011 to 0.9250324
[05:54:00.4248517] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.204443 to 0.9250509
[05:54:00.4332623] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.203959 to 0.9250602
[05:54:00.4462284] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.20439 to 0.9250787
[05:54:00.4550611] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.203908 to 0.925088
[05:54:00.4669103] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.204338 to 0.9251065
[05:54:00.4756829] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.203855 to 0.9251158
[05:54:00.4882192] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.204285 to 0.9251342
[05:54:00.4967443] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.203802 to 0.9251435
[05:54:00.5083396] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.204233 to 0.9251621
[05:54:00.5164074] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.203751 to 0.9251713
[05:54:00.5295992] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.204181 to 0.9251899
[05:54:00.5378735] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.203698 to 0.9251991
[05:54:00.5502110] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.204129 to 0.9252176
[05:54:00.5588147] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.203646 to 0.9252269
[05:54:00.5713281] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.204076 to 0.9252454
[05:54:00.5789963] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.203594 to 0.9252546
[05:54:00.5873704] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.204024 to 0.9252732
[05:54:00.5990390] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.203989 to 0.9252824
[05:54:00.6076246] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.203525 to 0.9252917
[05:54:00.6210755] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.203954 to 0.9253102
[05:54:00.6283046] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.203472 to 0.9253194
[05:54:00.6417282] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.203902 to 0.925338
[05:54:00.6492525] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.203421 to 0.9253472
[05:54:00.6623914] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.20385 to 0.9253657
[05:54:00.6712453] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.203369 to 0.925375
[05:54:00.6822203] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.203797 to 0.9253935
[05:54:00.6911044] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.203317 to 0.9254028
[05:54:00.7031546] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.203745 to 0.9254213
[05:54:00.7120566] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.203264 to 0.9254306
[05:54:00.7240558] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.203694 to 0.9254491
[05:54:00.7331362] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.203212 to 0.9254584
[05:54:00.7451653] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.203642 to 0.9254769
[05:54:00.7545730] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.203162 to 0.9254861
[05:54:00.7653422] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.203589 to 0.9255046
[05:54:00.7750068] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.20311 to 0.9255139
[05:54:00.7866138] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.203537 to 0.9255324
[05:54:00.7967269] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.203057 to 0.9255417
[05:54:00.8076102] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.203486 to 0.9255602
[05:54:00.8166150] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.203006 to 0.9255695
[05:54:00.8281598] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.203434 to 0.925588
[05:54:00.8376634] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.202954 to 0.9255973
[05:54:00.8483116] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.203381 to 0.9256157
[05:54:00.8583702] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.202902 to 0.925625
[05:54:00.8694802] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.203329 to 0.9256436
[05:54:00.8783529] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.20285 to 0.9256528
[05:54:00.8907108] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.203278 to 0.9256713
[05:54:00.8998406] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.202798 to 0.9256806
[05:54:00.9106983] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.203226 to 0.9256991
[05:54:00.9198251] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.202747 to 0.9257084
[05:54:00.9324131] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.203174 to 0.9257269
[05:54:00.9407723] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.202695 to 0.9257361
[05:54:00.9528261] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.203122 to 0.9257547
[05:54:00.9618876] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.202643 to 0.9257639
[05:54:00.9739511] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.203071 to 0.9257824
[05:54:00.9823705] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.202591 to 0.9257917
[05:54:00.9903737] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.203019 to 0.9258102
[05:54:01.0024434] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.202983 to 0.9258195
[05:54:01.0107730] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.202523 to 0.9258288
[05:54:01.0217706] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.202949 to 0.9258472
[05:54:01.0307707] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.202471 to 0.9258565
[05:54:01.0384676] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.202898 to 0.925875
[05:54:01.0496866] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.202863 to 0.9258843
[05:54:01.0584459] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.202403 to 0.9258935
[05:54:01.0710703] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.202829 to 0.9259121
[05:54:01.0793489] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.20235 to 0.9259213
[05:54:01.0914059] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.202777 to 0.9259399
[05:54:01.0990308] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:54:01.1006915] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.202299 to 0.9259491
[05:54:01.1127977] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.202726 to 0.9259676
[05:54:01.1212691] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.202248 to 0.9259769
[05:54:01.1336436] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.202673 to 0.9259954
[05:54:01.1422072] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.202197 to 0.9260046
[05:54:01.1542794] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.202622 to 0.9260232
[05:54:01.1622279] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.202144 to 0.9260324
[05:54:01.1758250] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.202571 to 0.926051
[05:54:01.1837248] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.202093 to 0.9260602
[05:54:01.1973528] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.202519 to 0.9260787
[05:54:01.2039658] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.202042 to 0.926088
[05:54:01.2176212] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.202467 to 0.9261065
[05:54:01.2256237] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.201991 to 0.9261158
[05:54:01.2386511] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.202416 to 0.9261343
[05:54:01.2459905] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.201939 to 0.9261435
[05:54:01.2592772] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.202365 to 0.9261621
[05:54:01.2673170] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.201887 to 0.9261713
[05:54:01.2799790] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.202313 to 0.9261898
[05:54:01.2873778] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.201837 to 0.9261991
[05:54:01.3015077] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.202262 to 0.9262176
[05:54:01.3094245] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.201785 to 0.9262269
[05:54:01.3217694] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.20221 to 0.9262454
[05:54:01.3312561] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.201734 to 0.9262546
[05:54:01.3419991] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.202159 to 0.9262732
[05:54:01.3514420] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.201682 to 0.9262824
[05:54:01.3624496] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.202108 to 0.9263009
[05:54:01.3722181] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.201631 to 0.9263102
[05:54:01.3832203] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.202055 to 0.9263287
[05:54:01.3921056] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.201581 to 0.926338
[05:54:01.4038310] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.202004 to 0.9263565
[05:54:01.4133294] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.201528 to 0.9263658
[05:54:01.4211770] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.201954 to 0.9263843
[05:54:01.4315890] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.201919 to 0.9263936
[05:54:01.4410551] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.201461 to 0.9264028
[05:54:01.4530795] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.201885 to 0.9264213
[05:54:01.4620977] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.201409 to 0.9264306
[05:54:01.4741575] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.201834 to 0.9264491
[05:54:01.4831343] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.201358 to 0.9264584
[05:54:01.4947943] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.201783 to 0.9264769
[05:54:01.5048892] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.201308 to 0.9264861
[05:54:01.5159825] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.201731 to 0.9265047
[05:54:01.5246532] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.201256 to 0.9265139
[05:54:01.5376130] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.20168 to 0.9265324
[05:54:01.5453230] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.201205 to 0.9265417
[05:54:01.5589121] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.201629 to 0.9265602
[05:54:01.5662420] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.201154 to 0.9265695
[05:54:01.5792119] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.201577 to 0.926588
[05:54:01.5873085] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.201104 to 0.9265972
[05:54:01.6004341] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.201526 to 0.9266158
[05:54:01.6086837] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.201053 to 0.9266251
[05:54:01.6214324] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.201475 to 0.9266436
[05:54:01.6291498] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.201001 to 0.9266528
[05:54:01.6406508] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.201424 to 0.9266713
[05:54:01.6491539] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.20095 to 0.9266806
[05:54:01.6619487] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.201373 to 0.9266991
[05:54:01.6713331] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.200899 to 0.9267084
[05:54:01.6824713] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.201322 to 0.9267269
[05:54:01.6914887] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.200848 to 0.9267362
[05:54:01.6924854] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 37
[05:54:01.6924854] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:54:01.6924854] [Info   :mrgrm7.LethalCasino] Dealer preparing for state change
[05:54:01.6924854] [Info   :mrgrm7.LethalCasino] Dealer is done
[05:54:01.6924854] [Info   :mrgrm7.LethalCasino] Animation will run at 3
[05:54:01.7031552] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.201271 to 0.9267547
[05:54:01.7118001] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.200798 to 0.926764
[05:54:01.7198002] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.20122 to 0.9267825
[05:54:01.7308692] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.201186 to 0.9267917
[05:54:01.7393092] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.20073 to 0.926801
[05:54:01.7518277] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.201152 to 0.9268195
[05:54:01.7610717] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.200678 to 0.9268287
[05:54:01.7722373] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.201101 to 0.9268473
[05:54:01.7811195] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.200628 to 0.9268565
[05:54:01.7886464] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.201051 to 0.9268751
[05:54:01.8006945] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.201016 to 0.9268843
[05:54:01.8090858] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.200561 to 0.9268936
[05:54:01.8218225] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.200983 to 0.9269121
[05:54:01.8304119] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.200509 to 0.9269214
[05:54:01.8419430] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.200932 to 0.9269399
[05:54:01.8504727] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.200458 to 0.9269491
[05:54:01.8622628] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.200881 to 0.9269677
[05:54:01.8723980] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.200409 to 0.9269769
[05:54:01.8834295] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.200829 to 0.9269955
[05:54:01.8920675] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.200358 to 0.9270047
[05:54:01.9041325] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.200779 to 0.9270232
[05:54:01.9137153] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.200306 to 0.9270325
[05:54:01.9252394] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.200729 to 0.927051
[05:54:01.9334050] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.200256 to 0.9270602
[05:54:01.9464317] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.200678 to 0.9270788
[05:54:01.9553555] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.200205 to 0.927088
[05:54:01.9671506] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.200627 to 0.9271066
[05:54:01.9754804] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.200155 to 0.9271158
[05:54:01.9872451] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.200576 to 0.9271343
[05:54:01.9963528] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.200104 to 0.9271436
[05:54:02.0088714] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.200526 to 0.9271621
[05:54:02.0172203] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.200054 to 0.9271713
[05:54:02.0292470] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.200475 to 0.9271899
[05:54:02.0384999] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.200003 to 0.9271991
[05:54:02.0501134] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.200424 to 0.9272177
[05:54:02.0583311] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.199953 to 0.9272269
[05:54:02.0705021] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.200373 to 0.9272454
[05:54:02.0797685] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.199903 to 0.9272547
[05:54:02.0870385] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.200323 to 0.9272732
[05:54:02.1002031] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.200289 to 0.9272825
[05:54:02.1075185] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.199835 to 0.9272918
[05:54:02.1210279] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.200255 to 0.9273103
[05:54:02.1281238] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.199784 to 0.9273195
[05:54:02.1412076] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.200205 to 0.9273381
[05:54:02.1484615] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.199735 to 0.9273473
[05:54:02.1624767] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.200154 to 0.9273658
[05:54:02.1714625] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.199684 to 0.9273751
[05:54:02.1815667] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.200103 to 0.9273936
[05:54:02.1913535] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.199634 to 0.9274029
[05:54:02.2033517] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.200053 to 0.9274214
[05:54:02.2124846] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.199583 to 0.9274306
[05:54:02.2240216] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.200003 to 0.9274492
[05:54:02.2325379] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.199533 to 0.9274584
[05:54:02.2446941] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.199953 to 0.9274769
[05:54:02.2531118] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.199483 to 0.9274862
[05:54:02.2652918] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.199902 to 0.9275047
[05:54:02.2752792] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.199432 to 0.927514
[05:54:02.2857932] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.199851 to 0.9275325
[05:54:02.2955208] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.199382 to 0.9275417
[05:54:02.3068630] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.199801 to 0.9275603
[05:54:02.3151495] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.199332 to 0.9275695
[05:54:02.3273071] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.199751 to 0.927588
[05:54:02.3365147] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.199282 to 0.9275973
[05:54:02.3485269] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.1997 to 0.9276158
[05:54:02.3571128] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.199231 to 0.9276251
[05:54:02.3697294] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.19965 to 0.9276436
[05:54:02.3793340] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.19918 to 0.9276529
[05:54:02.3904621] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.1996 to 0.9276714
[05:54:02.3996075] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.199131 to 0.9276807
[05:54:02.4113805] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.199549 to 0.9276991
[05:54:02.4213311] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.199081 to 0.9277084
[05:54:02.4321794] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.199499 to 0.9277269
[05:54:02.4411773] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.199031 to 0.9277362
[05:54:02.4527625] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.199449 to 0.9277548
[05:54:02.4615423] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.19898 to 0.927764
[05:54:02.4741008] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.199399 to 0.9277825
[05:54:02.4824531] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.19893 to 0.9277918
[05:54:02.4946349] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.199349 to 0.9278103
[05:54:02.5039576] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.198881 to 0.9278196
[05:54:02.5167903] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.199299 to 0.9278381
[05:54:02.5242909] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.19883 to 0.9278473
[05:54:02.5368383] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.199249 to 0.9278659
[05:54:02.5453872] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.19878 to 0.9278751
[05:54:02.5585103] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.199199 to 0.9278936
[05:54:02.5657537] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.198731 to 0.9279029
[05:54:02.5784556] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.199148 to 0.9279214
[05:54:02.5870503] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.198681 to 0.9279307
[05:54:02.5999258] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.199098 to 0.9279492
[05:54:02.6076544] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.19863 to 0.9279584
[05:54:02.6206992] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.199048 to 0.927977
[05:54:02.6284638] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.19858 to 0.9279862
[05:54:02.6415462] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.198998 to 0.9280047
[05:54:02.6495469] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.19853 to 0.928014
[05:54:02.6619347] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.198948 to 0.9280326
[05:54:02.6713983] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.198482 to 0.9280418
[05:54:02.6822467] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.198898 to 0.9280603
[05:54:02.6915187] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.198431 to 0.9280695
[05:54:02.7030720] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.198848 to 0.9280881
[05:54:02.7128254] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.198382 to 0.9280974
[05:54:02.7236752] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.198798 to 0.9281158
[05:54:02.7337803] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.198331 to 0.9281251
[05:54:02.7443171] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.198748 to 0.9281436
[05:54:02.7536774] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.198282 to 0.9281529
[05:54:02.7649878] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.198699 to 0.9281714
[05:54:02.7748662] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.198232 to 0.9281807
[05:54:02.7867757] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.198649 to 0.9281992
[05:54:02.7970257] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.198182 to 0.9282085
[05:54:02.8066119] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.198599 to 0.9282269
[05:54:02.8156992] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.198133 to 0.9282362
[05:54:02.8242053] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.198549 to 0.9282547
[05:54:02.8363487] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.198515 to 0.928264
[05:54:02.8438222] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.198066 to 0.9282733
[05:54:02.8572678] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.198483 to 0.9282918
[05:54:02.8648321] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.198017 to 0.928301
[05:54:02.8774597] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.198433 to 0.9283196
[05:54:02.8855034] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.197966 to 0.9283288
[05:54:02.8985356] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.198383 to 0.9283473
[05:54:02.9071120] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.197918 to 0.9283566
[05:54:02.9191534] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.198333 to 0.9283751
[05:54:02.9275112] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.197868 to 0.9283844
[05:54:02.9404540] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.198284 to 0.9284029
[05:54:02.9478105] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.197818 to 0.9284121
[05:54:02.9611624] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.198234 to 0.9284307
[05:54:02.9688053] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.197769 to 0.9284399
[05:54:02.9821927] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.198184 to 0.9284585
[05:54:02.9896341] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.197719 to 0.9284677
[05:54:03.0032571] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.198135 to 0.9284862
[05:54:03.0113362] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.19767 to 0.9284955
[05:54:03.0220573] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.198085 to 0.928514
[05:54:03.0324629] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.19762 to 0.9285232
[05:54:03.0430734] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.198036 to 0.9285418
[05:54:03.0523363] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.19757 to 0.928551
[05:54:03.0640670] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.197986 to 0.9285696
[05:54:03.0731197] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.197521 to 0.9285788
[05:54:03.0847759] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.197936 to 0.9285973
[05:54:03.0941390] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.197472 to 0.9286066
[05:54:03.1057852] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.197887 to 0.9286251
[05:54:03.1137868] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.197422 to 0.9286343
[05:54:03.1266938] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.197837 to 0.9286529
[05:54:03.1352393] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.197373 to 0.9286621
[05:54:03.1471445] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.197788 to 0.9286807
[05:54:03.1562934] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.197324 to 0.92869
[05:54:03.1676894] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.197738 to 0.9287084
[05:54:03.1766914] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.197274 to 0.9287177
[05:54:03.1892382] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.197689 to 0.9287363
[05:54:03.1985398] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.197225 to 0.9287455
[05:54:03.2101722] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.197639 to 0.928764
[05:54:03.2188763] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.197175 to 0.9287733
[05:54:03.2306399] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.19759 to 0.9287918
[05:54:03.2400792] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.197127 to 0.9288011
[05:54:03.2516662] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.197541 to 0.9288196
[05:54:03.2602664] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.197077 to 0.9288288
[05:54:03.2718572] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.197491 to 0.9288474
[05:54:03.2809810] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.197028 to 0.9288566
[05:54:03.2888538] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.197442 to 0.9288751
[05:54:03.3011787] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.197409 to 0.9288844
[05:54:03.3089642] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.196962 to 0.9288936
[05:54:03.3221075] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.197376 to 0.9289122
[05:54:03.3302203] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.196913 to 0.9289214
[05:54:03.3422238] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.197327 to 0.9289399
[05:54:03.3501129] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.196864 to 0.9289492
[05:54:03.3623532] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.197278 to 0.9289677
[05:54:03.3711923] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.196815 to 0.928977
[05:54:03.3831529] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.197228 to 0.9289955
[05:54:03.3922295] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.196766 to 0.9290047
[05:54:03.4044776] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.197179 to 0.9290233
[05:54:03.4135154] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.196717 to 0.9290325
[05:54:03.4251930] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.19713 to 0.929051
[05:54:03.4344451] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.196668 to 0.9290603
[05:54:03.4455788] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.197081 to 0.9290788
[05:54:03.4553912] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.196619 to 0.9290881
[05:54:03.4671965] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.197032 to 0.9291066
[05:54:03.4752713] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.19657 to 0.9291158
[05:54:03.4878037] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.196982 to 0.9291344
[05:54:03.4964222] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.196521 to 0.9291437
[05:54:03.5089381] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.196934 to 0.9291621
[05:54:03.5171605] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.196472 to 0.9291714
[05:54:03.5297721] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.196884 to 0.9291899
[05:54:03.5380792] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.196423 to 0.9291992
[05:54:03.5503197] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.196835 to 0.9292177
[05:54:03.5593565] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.196374 to 0.929227
[05:54:03.5712864] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.196786 to 0.9292455
[05:54:03.5800451] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.196325 to 0.9292548
[05:54:03.5919731] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.196737 to 0.9292733
[05:54:03.6004627] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.196276 to 0.9292825
[05:54:03.6129434] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.196688 to 0.9293011
[05:54:03.6231437] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.196227 to 0.9293103
[05:54:03.6329495] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.196639 to 0.9293289
[05:54:03.6425443] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.196178 to 0.9293381
[05:54:03.6544783] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.19659 to 0.9293566
[05:54:03.6631280] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.19613 to 0.9293659
[05:54:03.6757692] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.196541 to 0.9293844
[05:54:03.6832247] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.19608 to 0.9293936
[05:54:03.6973083] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.196492 to 0.9294122
[05:54:03.7050550] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.196032 to 0.9294214
[05:54:03.7178121] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.196443 to 0.92944
[05:54:03.7252864] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.195983 to 0.9294492
[05:54:03.7384906] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.196394 to 0.9294677
[05:54:03.7467166] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.195935 to 0.929477
[05:54:03.7599611] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.196346 to 0.9294955
[05:54:03.7667141] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.195885 to 0.9295048
[05:54:03.7807049] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.196297 to 0.9295233
[05:54:03.7883554] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.195837 to 0.9295325
[05:54:03.7997076] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:54:03.7997076] [Debug  :   Coroner] Query successful!True
[05:54:03.7997076] [Debug  :   Coroner] Post step action done: CauseOfDeathPatchState(3:True, False==false?)
[05:54:03.8023114] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.196248 to 0.9295511
[05:54:03.8093484] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.195789 to 0.9295603
[05:54:03.8224575] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.196199 to 0.9295788
[05:54:03.8320326] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.19574 to 0.9295881
[05:54:03.8416067] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.196151 to 0.9296066
[05:54:03.8508794] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.195691 to 0.9296159
[05:54:03.8514162] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:54:03.8514162] [Debug  :   Coroner] Post step action done: CauseOfDeathPatchState(3:True, False==false?)
[05:54:03.8626814] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.196102 to 0.9296344
[05:54:03.8714765] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.195643 to 0.9296436
[05:54:03.8836488] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.196052 to 0.9296622
[05:54:03.8920167] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.195594 to 0.9296714
[05:54:03.9045313] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.196004 to 0.9296899
[05:54:03.9135108] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.195545 to 0.9296992
[05:54:03.9245408] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.195956 to 0.9297177
[05:54:03.9343671] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1.195497 to 0.929727
[05:54:03.9464057] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[05:54:03.9499324] [Debug  :Buttery Fixes] Badges added to player corpse
[05:54:03.9504836] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9297455
[05:54:03.9514486] [Debug  :   Coroner] Deposit Desk killed Player! Setting cause of death...
[05:54:03.9514486] [Debug  :   Coroner] Serializing AdvancedCauseOfDeath(DeathOtherDepositItemsDesk) to DeathOtherDepositItemsDesk
[05:54:03.9514486] [Debug  :   Coroner] Server received cause of death via RPC: (3, DeathOtherDepositItemsDesk)
[05:54:03.9514486] [Debug  :   Coroner] Client received cause of death via RPC: (3, DeathOtherDepositItemsDesk)
[05:54:03.9514486] [Debug  :   Coroner] Deserialized cause of death to AdvancedCauseOfDeath(DeathOtherDepositItemsDesk)
[05:54:03.9514486] [Debug  :   Coroner] Player 3 has no custom cause of death stored! Returning null...
[05:54:03.9524465] [Debug  :   Coroner] Storing cause of death DeathOtherDepositItemsDesk (overriding null) for player 3!
[05:54:03.9524465] [Debug  :   Coroner] Player 3 has custom cause of death stored! DeathOtherDepositItemsDesk
[05:54:03.9524465] [Warning:   Coroner] Player 3 already has a cause of death set (DeathOtherDepositItemsDesk), not overwriting it with DeathOtherDepositItemsDesk.
[05:54:03.9524465] [Debug  :   Coroner] Post step action done: CauseOfDeathPatchState(3:True, False==false?)
[05:54:03.9538981] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[05:54:03.9538981] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[05:54:03.9590042] [Debug  :   Coroner] Server received cause of death via RPC: (3, DeathOtherDepositItemsDesk)
[05:54:03.9590042] [Debug  :   Coroner] Client received cause of death via RPC: (3, DeathOtherDepositItemsDesk)
[05:54:03.9600043] [Debug  :   Coroner] Deserialized cause of death to AdvancedCauseOfDeath(DeathOtherDepositItemsDesk)
[05:54:03.9600043] [Debug  :   Coroner] Player 3 has custom cause of death stored! DeathOtherDepositItemsDesk
[05:54:03.9600043] [Warning:   Coroner] Player 3 already has a cause of death set (DeathOtherDepositItemsDesk), not overwriting it with DeathOtherDepositItemsDesk.
[05:54:03.9610043] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9297455 to 0.9297547
[05:54:03.9713482] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9297547 to 0.9297733
[05:54:03.9816766] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9297733 to 0.9297825
[05:54:03.9896785] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9297825 to 0.929801
[05:54:04.0028745] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.929801 to 0.9298196
[05:54:04.0118210] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9298196 to 0.9298288
[05:54:04.0225108] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9298288 to 0.9298474
[05:54:04.0313416] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9298474 to 0.9298566
[05:54:04.0428456] [Debug  :GeneralImprovements] Received life status sync RPC for _rekasaurus_.
[05:54:04.0438211] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9298566 to 0.9298751
[05:54:04.0524024] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9298751 to 0.9298844
[05:54:04.0643576] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9298844 to 0.9299029
[05:54:04.0728493] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9299029 to 0.9299121
[05:54:04.0849070] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9299121 to 0.9299307
[05:54:04.0947599] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9299307 to 0.9299399
[05:54:04.1052353] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9299399 to 0.9299585
[05:54:04.1155206] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9299585 to 0.9299677
[05:54:04.1266160] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9299677 to 0.9299862
[05:54:04.1352412] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9299862 to 0.9299955
[05:54:04.1467650] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9299955 to 0.930014
[05:54:04.1566767] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.930014 to 0.9300233
[05:54:04.1685619] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9300233 to 0.9300418
[05:54:04.1773955] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9300418 to 0.930051
[05:54:04.1886919] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.930051 to 0.9300696
[05:54:04.1978394] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9300696 to 0.9300789
[05:54:04.2101064] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9300789 to 0.9300973
[05:54:04.2187165] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9300973 to 0.9301066
[05:54:04.2307422] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9301066 to 0.9301252
[05:54:04.2413050] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9301252 to 0.9301344
[05:54:04.2517833] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9301344 to 0.9301529
[05:54:04.2611199] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9301529 to 0.9301622
[05:54:04.2726771] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9301622 to 0.9301807
[05:54:04.2818553] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9301807 to 0.93019
[05:54:04.2931873] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.93019 to 0.9302085
[05:54:04.3023195] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9302085 to 0.9302177
[05:54:04.3143404] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9302177 to 0.9302363
[05:54:04.3239724] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9302363 to 0.9302455
[05:54:04.3361950] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9302455 to 0.9302641
[05:54:04.3442995] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9302641 to 0.9302733
[05:54:04.3561320] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9302733 to 0.9302918
[05:54:04.3643923] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9302918 to 0.9303011
[05:54:04.3780556] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9303011 to 0.9303196
[05:54:04.3860569] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9303196 to 0.9303288
[05:54:04.3985700] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9303288 to 0.9303474
[05:54:04.4072150] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9303474 to 0.9303566
[05:54:04.4191954] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9303566 to 0.9303752
[05:54:04.4267858] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9303752 to 0.9303844
[05:54:04.4407741] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9303844 to 0.9304029
[05:54:04.4484403] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9304029 to 0.9304122
[05:54:04.4616452] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9304122 to 0.9304307
[05:54:04.4709291] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9304307 to 0.9304399
[05:54:04.4825723] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9304399 to 0.9304585
[05:54:04.4907735] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9304585 to 0.9304677
[05:54:04.5024390] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9304677 to 0.9304863
[05:54:04.5126608] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9304863 to 0.9304955
[05:54:04.5226521] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9304955 to 0.930514
[05:54:04.5314386] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.930514 to 0.9305233
[05:54:04.5429990] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9305233 to 0.9305418
[05:54:04.5525222] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9305418 to 0.9305511
[05:54:04.5642043] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9305511 to 0.9305696
[05:54:04.5733463] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9305696 to 0.9305788
[05:54:04.5854638] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9305788 to 0.9305974
[05:54:04.5950620] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9305974 to 0.9306066
[05:54:04.6056369] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9306066 to 0.9306251
[05:54:04.6146678] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9306251 to 0.9306344
[05:54:04.6229380] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9306344 to 0.9306529
[05:54:04.6331406] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9306529 to 0.9306622
[05:54:04.6428105] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9306622 to 0.9306714
[05:54:04.6539595] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9306714 to 0.9306899
[05:54:04.6640986] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9306899 to 0.9306992
[05:54:04.6762846] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9306992 to 0.9307177
[05:54:04.6839595] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9307177 to 0.9307269
[05:54:04.6969131] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9307269 to 0.9307455
[05:54:04.7051605] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9307455 to 0.9307547
[05:54:04.7061594] [Info   :mrgrm7.LethalCasino] Animation will run at 5
[05:54:04.7186732] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9307547 to 0.9307733
[05:54:04.7257403] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9307733 to 0.9307825
[05:54:04.7389263] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9307825 to 0.930801
[05:54:04.7473053] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.930801 to 0.9308103
[05:54:04.7600136] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9308103 to 0.9308288
[05:54:04.7676524] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9308288 to 0.930838
[05:54:04.7801671] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.930838 to 0.9308566
[05:54:04.7876972] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9308566 to 0.9308658
[05:54:04.8013625] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9308658 to 0.9308844
[05:54:04.8105303] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9308844 to 0.9308936
[05:54:04.8229713] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9308936 to 0.9309121
[05:54:04.8324924] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9309121 to 0.9309214
[05:54:04.8422046] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9309214 to 0.9309399
[05:54:04.8512031] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9309399 to 0.9309492
[05:54:04.8634101] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9309492 to 0.9309677
[05:54:04.8717644] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9309677 to 0.9309769
[05:54:04.8831847] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9309769 to 0.9309955
[05:54:04.8927710] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9309955 to 0.9310048
[05:54:04.9045102] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9310048 to 0.9310232
[05:54:04.9134967] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9310232 to 0.9310325
[05:54:04.9250522] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9310325 to 0.931051
[05:54:04.9343734] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.931051 to 0.9310603
[05:54:04.9458165] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9310603 to 0.9310788
[05:54:04.9548161] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9310788 to 0.9310881
[05:54:04.9668878] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9310881 to 0.9311066
[05:54:04.9761954] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9311066 to 0.9311159
[05:54:04.9877476] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9311159 to 0.9311343
[05:54:04.9966297] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9311343 to 0.9311436
[05:54:05.0082302] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9311436 to 0.9311621
[05:54:05.0175165] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9311621 to 0.9311714
[05:54:05.0289781] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9311714 to 0.9311899
[05:54:05.0381551] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9311899 to 0.9311992
[05:54:05.0502906] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9311992 to 0.9312177
[05:54:05.0587675] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9312177 to 0.931227
[05:54:05.0711378] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.931227 to 0.9312454
[05:54:05.0795725] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9312454 to 0.9312547
[05:54:05.0913799] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9312547 to 0.9312733
[05:54:05.1004716] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9312733 to 0.9312825
[05:54:05.1120450] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9312825 to 0.9313011
[05:54:05.1208937] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9313011 to 0.9313103
[05:54:05.1332145] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9313103 to 0.9313288
[05:54:05.1418695] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9313288 to 0.9313381
[05:54:05.1545027] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9313381 to 0.9313566
[05:54:05.1632975] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9313566 to 0.9313658
[05:54:05.1762272] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9313658 to 0.9313844
[05:54:05.1842339] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9313844 to 0.9313936
[05:54:05.1968240] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9313936 to 0.9314122
[05:54:05.2048245] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9314122 to 0.9314214
[05:54:05.2176465] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9314214 to 0.9314399
[05:54:05.2257715] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9314399 to 0.9314492
[05:54:05.2385899] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9314492 to 0.9314677
[05:54:05.2469417] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9314677 to 0.931477
[05:54:05.2591743] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.931477 to 0.9314955
[05:54:05.2672069] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9314955 to 0.9315047
[05:54:05.2806754] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9315047 to 0.9315233
[05:54:05.2882486] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9315233 to 0.9315326
[05:54:05.3012311] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9315326 to 0.931551
[05:54:05.3090471] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.931551 to 0.9315603
[05:54:05.3220751] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9315603 to 0.9315788
[05:54:05.3310131] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9315788 to 0.9315881
[05:54:05.3415567] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9315881 to 0.9316066
[05:54:05.3507507] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9316066 to 0.9316158
[05:54:05.3623360] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9316158 to 0.9316344
[05:54:05.3717442] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9316344 to 0.9316436
[05:54:05.3833035] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9316436 to 0.9316621
[05:54:05.3922880] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9316621 to 0.9316714
[05:54:05.4043623] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9316714 to 0.9316899
[05:54:05.4133181] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9316899 to 0.9316992
[05:54:05.4245082] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9316992 to 0.9317177
[05:54:05.4340051] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9317177 to 0.9317269
[05:54:05.4456835] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9317269 to 0.9317455
[05:54:05.4549860] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9317455 to 0.9317547
[05:54:05.4665442] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9317547 to 0.9317732
[05:54:05.4769306] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9317732 to 0.9317825
[05:54:05.4877040] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9317825 to 0.931801
[05:54:05.4966748] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.931801 to 0.9318103
[05:54:05.5084723] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9318103 to 0.9318288
[05:54:05.5170096] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9318288 to 0.931838
[05:54:05.5290410] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.931838 to 0.9318566
[05:54:05.5384678] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9318566 to 0.9318659
[05:54:05.5495651] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9318659 to 0.9318843
[05:54:05.5583559] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9318843 to 0.9318936
[05:54:05.5712563] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9318936 to 0.9319121
[05:54:05.5792159] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9319121 to 0.9319214
[05:54:05.5913957] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9319214 to 0.9319399
[05:54:05.6020223] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9319399 to 0.9319492
[05:54:05.6129172] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9319492 to 0.9319677
[05:54:05.6221155] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9319677 to 0.931977
[05:54:05.6338207] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.931977 to 0.9319955
[05:54:05.6428463] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9319955 to 0.9320047
[05:54:05.6544719] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9320047 to 0.9320233
[05:54:05.6635968] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9320233 to 0.9320325
[05:54:05.6766219] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9320325 to 0.9320511
[05:54:05.6836632] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9320511 to 0.9320603
[05:54:05.6964954] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9320603 to 0.9320788
[05:54:05.7042201] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9320788 to 0.9320881
[05:54:05.7185809] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9320881 to 0.9321066
[05:54:05.7269022] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9321066 to 0.9321159
[05:54:05.7397899] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9321159 to 0.9321344
[05:54:05.7475302] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9321344 to 0.9321436
[05:54:05.7599977] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9321436 to 0.9321622
[05:54:05.7675784] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9321622 to 0.9321714
[05:54:05.7808158] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9321714 to 0.9321899
[05:54:05.7884487] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9321899 to 0.9321992
[05:54:05.8013220] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9321992 to 0.9322177
[05:54:05.8092907] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9322177 to 0.932227
[05:54:05.8227105] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.932227 to 0.9322455
[05:54:05.8317319] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9322455 to 0.9322547
[05:54:05.8415572] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9322547 to 0.9322733
[05:54:05.8504290] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9322733 to 0.9322825
[05:54:05.8620944] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9322825 to 0.932301
[05:54:05.8716252] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.932301 to 0.9323103
[05:54:05.8835290] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9323103 to 0.9323288
[05:54:05.8923455] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9323288 to 0.9323381
[05:54:05.9043897] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9323381 to 0.9323566
[05:54:05.9139318] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9323566 to 0.9323659
[05:54:05.9252996] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9323659 to 0.9323844
[05:54:05.9338449] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9323844 to 0.9323937
[05:54:05.9456250] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9323937 to 0.9324121
[05:54:05.9564655] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9324121 to 0.9324214
[05:54:05.9574328] [Warning:   Coroner] Could not access dying player: Player already had a precise cause of death!
[05:54:05.9574328] [Debug  :   Coroner] Post step action done: CauseOfDeathPatchState(3:True, False==false?)
[05:54:05.9574328] [Warning:   Coroner] Could not access dying player: Player already had a precise cause of death!
[05:54:05.9574328] [Debug  :   Coroner] Post step action done: CauseOfDeathPatchState(3:True, False==false?)
[05:54:05.9669501] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9324214 to 0.9324399
[05:54:05.9748787] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9324399 to 0.9324492
[05:54:05.9878037] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9324492 to 0.9324677
[05:54:05.9965522] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9324677 to 0.932477
[05:54:06.0085078] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.932477 to 0.9324955
[05:54:06.0174675] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9324955 to 0.9325048
[05:54:06.0288311] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9325048 to 0.9325233
[05:54:06.0380709] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9325233 to 0.9325325
[05:54:06.0501411] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9325325 to 0.932551
[05:54:06.0587469] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.932551 to 0.9325603
[05:54:06.0708900] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9325603 to 0.9325789
[05:54:06.0809336] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9325789 to 0.9325881
[05:54:06.0920165] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9325881 to 0.9326066
[05:54:06.0996265] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9326066 to 0.9326159
[05:54:06.1078479] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9326159 to 0.9326344
[05:54:06.1209454] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9326344 to 0.9326437
[05:54:06.1285302] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9326437 to 0.932653
[05:54:06.1414094] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.932653 to 0.9326714
[05:54:06.1490185] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9326714 to 0.9326807
[05:54:06.1623804] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9326807 to 0.9326992
[05:54:06.1714205] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9326992 to 0.9327084
[05:54:06.1823319] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9327084 to 0.932727
[05:54:06.1908153] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.932727 to 0.9327362
[05:54:06.2032127] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9327362 to 0.9327548
[05:54:06.2115564] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9327548 to 0.932764
[05:54:06.2240925] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.932764 to 0.9327825
[05:54:06.2323985] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9327825 to 0.9327918
[05:54:06.2409275] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9327918 to 0.9328103
[05:54:06.2509931] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9328103 to 0.9328195
[05:54:06.2606181] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9328195 to 0.9328288
[05:54:06.2718346] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9328288 to 0.9328474
[05:54:06.2810857] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9328474 to 0.9328566
[05:54:06.2930808] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9328566 to 0.9328751
[05:54:06.3022632] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9328751 to 0.9328844
[05:54:06.3139848] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9328844 to 0.9329029
[05:54:06.3235483] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9329029 to 0.9329122
[05:54:06.3358186] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9329122 to 0.9329307
[05:54:06.3431346] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9329307 to 0.9329399
[05:54:06.3570415] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9329399 to 0.9329585
[05:54:06.3644723] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9329585 to 0.9329677
[05:54:06.3776937] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9329677 to 0.9329863
[05:54:06.3854855] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9329863 to 0.9329955
[05:54:06.3984965] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9329955 to 0.933014
[05:54:06.4069040] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.933014 to 0.9330233
[05:54:06.4194522] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9330233 to 0.9330418
[05:54:06.4268586] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9330418 to 0.933051
[05:54:06.4396288] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.933051 to 0.9330696
[05:54:06.4470138] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9330696 to 0.9330788
[05:54:06.4604416] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9330788 to 0.9330974
[05:54:06.4685356] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9330974 to 0.9331066
[05:54:06.4822279] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9331066 to 0.9331251
[05:54:06.4897515] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9331251 to 0.9331344
[05:54:06.5024383] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9331344 to 0.9331529
[05:54:06.5115033] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9331529 to 0.9331622
[05:54:06.5225964] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9331622 to 0.9331807
[05:54:06.5313832] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9331807 to 0.9331899
[05:54:06.5428969] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9331899 to 0.9332085
[05:54:06.5522949] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9332085 to 0.9332177
[05:54:06.5643715] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9332177 to 0.9332362
[05:54:06.5724852] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9332362 to 0.9332455
[05:54:06.5850304] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9332455 to 0.933264
[05:54:06.5957196] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.933264 to 0.9332733
[05:54:06.6054023] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9332733 to 0.9332918
[05:54:06.6148062] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9332918 to 0.933301
[05:54:06.6266513] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.933301 to 0.9333196
[05:54:06.6358957] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9333196 to 0.9333288
[05:54:06.6474396] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9333288 to 0.9333473
[05:54:06.6570501] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9333473 to 0.9333566
[05:54:06.6683258] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9333566 to 0.9333751
[05:54:06.6781736] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9333751 to 0.9333844
[05:54:06.6895895] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9333844 to 0.9334029
[05:54:06.6994392] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9334029 to 0.9334121
[05:54:06.7104832] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9334121 to 0.9334307
[05:54:06.7202950] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9334307 to 0.93344
[05:54:06.7308151] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.93344 to 0.9334584
[05:54:06.7403386] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9334584 to 0.9334677
[05:54:06.7516819] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9334677 to 0.9334862
[05:54:06.7612638] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9334862 to 0.9334955
[05:54:06.7728286] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9334955 to 0.933514
[05:54:06.7830207] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.933514 to 0.9335233
[05:54:06.7934402] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9335233 to 0.9335418
[05:54:06.8041846] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9335418 to 0.9335511
[05:54:06.8142172] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9335511 to 0.9335696
[05:54:06.8241503] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9335696 to 0.9335788
[05:54:06.8360844] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9335788 to 0.9335974
[05:54:06.8465386] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9335974 to 0.9336066
[05:54:06.8602600] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9336066 to 0.9336252
[05:54:06.8702953] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9336252 to 0.9336344
[05:54:06.8848053] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9336344 to 0.9336529
[05:54:06.8956285] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9336529 to 0.9336714
[05:54:06.9046310] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9336714 to 0.93369
[05:54:06.9195605] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.93369 to 0.9336992
[05:54:06.9290905] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9336992 to 0.9337177
[05:54:06.9407709] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9337177 to 0.9337363
[05:54:06.9490147] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9337363 to 0.9337455
[05:54:06.9490147] [Warning: Unity Log] Can not play a disabled audio source
[05:54:06.9617292] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9337455 to 0.933764
[05:54:06.9697291] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9337733
[05:54:06.9815407] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9337733 to 0.9337918
[05:54:06.9901369] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9337918 to 0.9338011
[05:54:07.0027426] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9338011 to 0.9338196
[05:54:07.0124209] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9338196 to 0.9338288
[05:54:07.0226172] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9338288 to 0.9338474
[05:54:07.0316463] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9338474 to 0.9338566
[05:54:07.0432269] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9338566 to 0.9338751
[05:54:07.0525856] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9338751 to 0.9338844
[05:54:07.0643220] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9338844 to 0.9339029
[05:54:07.0742931] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9339029 to 0.9339122
[05:54:07.0847361] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9339122 to 0.9339307
[05:54:07.0943695] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9339307 to 0.9339399
[05:54:07.1056318] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9339399 to 0.9339585
[05:54:07.1156322] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9339585 to 0.9339677
[05:54:07.1261806] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9339677 to 0.9339862
[05:54:07.1361373] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9339862 to 0.9339955
[05:54:07.1475431] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9339955 to 0.934014
[05:54:07.1566101] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.934014 to 0.9340233
[05:54:07.1676177] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9340233 to 0.9340418
[05:54:07.1768378] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9340418 to 0.934051
[05:54:07.1884015] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.934051 to 0.9340696
[05:54:07.1983516] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9340696 to 0.9340788
[05:54:07.2091437] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9340788 to 0.9340973
[05:54:07.2186525] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9340973 to 0.9341066
[05:54:07.2310672] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9341066 to 0.9341251
[05:54:07.2405714] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9341251 to 0.9341344
[05:54:07.2512893] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9341344 to 0.9341529
[05:54:07.2611499] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9341529 to 0.9341622
[05:54:07.2719829] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9341622 to 0.9341807
[05:54:07.2813600] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9341807 to 0.93419
[05:54:07.2933435] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.93419 to 0.9342085
[05:54:07.3030127] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9342085 to 0.9342178
[05:54:07.3150499] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9342178 to 0.9342363
[05:54:07.3248992] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9342363 to 0.9342455
[05:54:07.3360081] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9342455 to 0.934264
[05:54:07.3450846] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.934264 to 0.9342733
[05:54:07.3576608] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9342733 to 0.9342918
[05:54:07.3658434] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9342918 to 0.9343011
[05:54:07.3781959] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9343011 to 0.9343196
[05:54:07.3859075] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9343196 to 0.9343289
[05:54:07.3995180] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9343289 to 0.9343474
[05:54:07.4070513] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9343474 to 0.9343566
[05:54:07.4197286] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9343566 to 0.9343752
[05:54:07.4281893] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9343752 to 0.9343844
[05:54:07.4402480] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9343844 to 0.9344029
[05:54:07.4489246] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9344029 to 0.9344122
[05:54:07.4621206] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9344122 to 0.9344307
[05:54:07.4701217] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9344307 to 0.93444
[05:54:07.4823582] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.93444 to 0.9344585
[05:54:07.4907673] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9344585 to 0.9344677
[05:54:07.5027330] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9344677 to 0.9344863
[05:54:07.5136127] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9344863 to 0.9344955
[05:54:07.5226922] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9344955 to 0.934514
[05:54:07.5324034] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.934514 to 0.9345233
[05:54:07.5434528] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9345233 to 0.9345418
[05:54:07.5530422] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9345418 to 0.9345511
[05:54:07.5644447] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9345511 to 0.9345696
[05:54:07.5735068] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9345696 to 0.9345788
[05:54:07.5850221] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9345788 to 0.9345974
[05:54:07.5938974] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9345974 to 0.9346066
[05:54:07.6051159] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9346066 to 0.9346251
[05:54:07.6153509] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9346251 to 0.9346344
[05:54:07.6261969] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9346344 to 0.9346529
[05:54:07.6361980] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9346529 to 0.9346622
[05:54:07.6475174] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9346622 to 0.9346807
[05:54:07.6563803] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9346807 to 0.9346899
[05:54:07.6679399] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9346899 to 0.9347085
[05:54:07.6790281] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9347085 to 0.9347177
[05:54:07.6899055] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9347177 to 0.9347363
[05:54:07.6985739] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9347363 to 0.9347455
[05:54:07.7107463] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9347455 to 0.934764
[05:54:07.7214700] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.934764 to 0.9347733
[05:54:07.7314423] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9347733 to 0.9347918
[05:54:07.7420087] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9347918 to 0.9348011
[05:54:07.7520086] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9348011 to 0.9348196
[05:54:07.7671109] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9348196 to 0.9348289
[05:54:07.7769418] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9348289 to 0.9348474
[05:54:07.7864516] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9348474 to 0.9348659
[05:54:07.8011874] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9348659 to 0.9348751
[05:54:07.8117008] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9348751 to 0.9348937
[05:54:07.8225223] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9348937 to 0.9349122
[05:54:07.8372190] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9349122 to 0.9349214
[05:54:07.8460299] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9349214 to 0.93494
[05:54:07.8568783] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.93494 to 0.9349585
[05:54:07.8671392] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9349585 to 0.9349678
[05:54:07.8785139] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9349678 to 0.9349862
[05:54:07.8877016] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9349862 to 0.9349955
[05:54:07.8992721] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9349955 to 0.935014
[05:54:07.9075710] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.935014 to 0.9350233
[05:54:07.9202707] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9350233 to 0.9350418
[05:54:07.9292242] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9350418 to 0.9350511
[05:54:07.9413286] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9350511 to 0.9350696
[05:54:07.9493285] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9350696 to 0.9350789
[05:54:07.9621986] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9350789 to 0.9350974
[05:54:07.9708431] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9350974 to 0.9351066
[05:54:07.9831106] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9351066 to 0.9351252
[05:54:07.9918110] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9351252 to 0.9351344
[05:54:08.0042387] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9351344 to 0.9351529
[05:54:08.0168459] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9351529 to 0.9351622
[05:54:08.0260311] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9351622 to 0.9351807
[05:54:08.0381941] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9351807 to 0.9351992
[05:54:08.0462130] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9351992 to 0.9352085
[05:54:08.0582625] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9352085 to 0.935227
[05:54:08.0673524] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.935227 to 0.9352363
[05:54:08.0795091] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9352363 to 0.9352548
[05:54:08.0884276] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9352548 to 0.9352641
[05:54:08.1009810] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9352641 to 0.9352825
[05:54:08.1100535] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9352825 to 0.9352918
[05:54:08.1214822] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9352918 to 0.9353103
[05:54:08.1300063] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9353103 to 0.9353196
[05:54:08.1430072] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9353196 to 0.9353381
[05:54:08.1522638] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9353381 to 0.9353474
[05:54:08.1632631] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9353474 to 0.9353659
[05:54:08.1726888] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9353659 to 0.9353752
[05:54:08.1825828] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9353752 to 0.9353936
[05:54:08.1924620] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9353936 to 0.9354029
[05:54:08.2029209] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9354029 to 0.9354215
[05:54:08.2121094] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9354215 to 0.9354307
[05:54:08.2237704] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9354307 to 0.9354492
[05:54:08.2339770] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9354492 to 0.9354585
[05:54:08.2448262] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9354585 to 0.935477
[05:54:08.2555038] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.935477 to 0.9354863
[05:54:08.2656051] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9354863 to 0.9355048
[05:54:08.2747876] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9355048 to 0.935514
[05:54:08.2858009] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.935514 to 0.9355326
[05:54:08.2952791] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9355326 to 0.9355418
[05:54:08.3075746] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9355418 to 0.9355603
[05:54:08.3168173] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9355603 to 0.9355696
[05:54:08.3175240] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:54:08.3175240] [Debug  :   Coroner] Query successful!True
[05:54:08.3180617] [Debug  :   Coroner] Handling generic fall damage...
[05:54:08.3180617] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:54:08.3282571] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9355696 to 0.9355881
[05:54:08.3373590] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9355881 to 0.9355974
[05:54:08.3489509] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9355974 to 0.9356159
[05:54:08.3581527] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9356159 to 0.9356251
[05:54:08.3697864] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9356251 to 0.9356437
[05:54:08.3788520] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9356437 to 0.9356529
[05:54:08.3906996] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9356529 to 0.9356714
[05:54:08.3992636] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9356714 to 0.9356807
[05:54:08.4113083] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9356807 to 0.9356992
[05:54:08.4214820] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9356992 to 0.9357085
[05:54:08.4319602] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9357085 to 0.935727
[05:54:08.4419984] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.935727 to 0.9357362
[05:54:08.4535178] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9357362 to 0.9357548
[05:54:08.4633715] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9357548 to 0.935764
[05:54:08.4744321] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.935764 to 0.9357826
[05:54:08.4839602] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9357826 to 0.9357918
[05:54:08.4947417] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9357918 to 0.9358103
[05:54:08.5042403] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9358103 to 0.9358196
[05:54:08.5172400] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9358196 to 0.9358381
[05:54:08.5254475] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9358381 to 0.9358474
[05:54:08.5371611] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9358474 to 0.9358659
[05:54:08.5465024] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9358659 to 0.9358752
[05:54:08.5584013] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9358752 to 0.9358937
[05:54:08.5663256] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9358937 to 0.935903
[05:54:08.5790210] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.935903 to 0.9359215
[05:54:08.5885535] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9359215 to 0.9359307
[05:54:08.6005948] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9359307 to 0.9359493
[05:54:08.6091097] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9359493 to 0.9359585
[05:54:08.6206312] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9359585 to 0.935977
[05:54:08.6317244] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.935977 to 0.9359863
[05:54:08.6423637] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9359863 to 0.9360048
[05:54:08.6543298] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9360048 to 0.9360141
[05:54:08.6640519] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9360141 to 0.9360326
[05:54:08.6767180] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9360326 to 0.9360511
[05:54:08.6847668] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9360511 to 0.9360604
[05:54:08.6977699] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9360604 to 0.9360788
[05:54:08.7060377] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9360788 to 0.9360881
[05:54:08.7185538] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9360881 to 0.9361066
[05:54:08.7271921] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9361066 to 0.9361159
[05:54:08.7396737] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9361159 to 0.9361345
[05:54:08.7474714] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9361345 to 0.9361437
[05:54:08.7596481] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9361437 to 0.9361622
[05:54:08.7684350] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9361622 to 0.9361715
[05:54:08.7810930] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9361715 to 0.9361899
[05:54:08.7889642] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9361899 to 0.9361992
[05:54:08.8018346] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9361992 to 0.9362177
[05:54:08.8099625] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9362177 to 0.936227
[05:54:08.8230284] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.936227 to 0.9362455
[05:54:08.8310343] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9362455 to 0.9362548
[05:54:08.8427365] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9362548 to 0.9362733
[05:54:08.8523254] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9362733 to 0.9362826
[05:54:08.8633236] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9362826 to 0.9363011
[05:54:08.8714077] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9363011 to 0.9363104
[05:54:08.8829017] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9363104 to 0.9363289
[05:54:08.8933108] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9363289 to 0.9363381
[05:54:08.9038696] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9363381 to 0.9363567
[05:54:08.9132506] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9363567 to 0.9363659
[05:54:08.9206742] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9363659 to 0.9363844
[05:54:08.9323219] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9363844 to 0.9363937
[05:54:08.9413220] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9363937 to 0.9364029
[05:54:08.9488515] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9364029 to 0.9364215
[05:54:08.9608872] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9364215 to 0.9364307
[05:54:08.9679728] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9364307 to 0.93644
[05:54:08.9822907] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.93644 to 0.9364585
[05:54:08.9904259] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9364585 to 0.9364678
[05:54:09.0035291] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9364678 to 0.9364862
[05:54:09.0125733] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9364862 to 0.9364955
[05:54:09.0231015] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9364955 to 0.936514
[05:54:09.0314549] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.936514 to 0.9365233
[05:54:09.0405603] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9365233 to 0.9365419
[05:54:09.0502698] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9365419 to 0.9365511
[05:54:09.0591878] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9365511 to 0.9365603
[05:54:09.0710939] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9365603 to 0.9365789
[05:54:09.0803495] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9365789 to 0.9365881
[05:54:09.0916774] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9365881 to 0.9366066
[05:54:09.1012152] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9366066 to 0.9366159
[05:54:09.1129907] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9366159 to 0.9366344
[05:54:09.1220684] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9366344 to 0.9366437
[05:54:09.1337900] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9366437 to 0.9366622
[05:54:09.1430851] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9366622 to 0.9366714
[05:54:09.1550420] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9366714 to 0.93669
[05:54:09.1632495] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.93669 to 0.9366992
[05:54:09.1761922] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9366992 to 0.9367177
[05:54:09.1843323] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9367177 to 0.936727
[05:54:09.1978483] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.936727 to 0.9367455
[05:54:09.2059603] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9367455 to 0.9367548
[05:54:09.2185905] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9367548 to 0.9367733
[05:54:09.2268148] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9367733 to 0.9367825
[05:54:09.2392717] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9367825 to 0.9368011
[05:54:09.2477402] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9368011 to 0.9368103
[05:54:09.2602561] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9368103 to 0.9368289
[05:54:09.2687912] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9368289 to 0.9368381
[05:54:09.2807366] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9368381 to 0.9368566
[05:54:09.2884510] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9368566 to 0.9368659
[05:54:09.3013538] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9368659 to 0.9368844
[05:54:09.3103306] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9368844 to 0.9368936
[05:54:09.3231150] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9368936 to 0.9369122
[05:54:09.3324665] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9369122 to 0.9369214
[05:54:09.3422960] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9369214 to 0.93694
[05:54:09.3514225] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.93694 to 0.9369492
[05:54:09.3629521] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9369492 to 0.9369677
[05:54:09.3729195] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9369677 to 0.936977
[05:54:09.3839873] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.936977 to 0.9369955
[05:54:09.3929873] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9369955 to 0.9370047
[05:54:09.4046583] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9370047 to 0.9370233
[05:54:09.4132551] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9370233 to 0.9370325
[05:54:09.4247043] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9370325 to 0.9370511
[05:54:09.4350953] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9370511 to 0.9370603
[05:54:09.4462544] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9370603 to 0.9370788
[05:54:09.4550077] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9370788 to 0.9370881
[05:54:09.4666953] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9370881 to 0.9371066
[05:54:09.4757637] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9371066 to 0.9371158
[05:54:09.4879529] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9371158 to 0.9371344
[05:54:09.4969912] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9371344 to 0.9371436
[05:54:09.5093886] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9371436 to 0.9371622
[05:54:09.5185758] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9371622 to 0.9371714
[05:54:09.5291893] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9371714 to 0.9371899
[05:54:09.5392015] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9371899 to 0.9371992
[05:54:09.5496342] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9371992 to 0.9372177
[05:54:09.5606782] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9372177 to 0.937227
[05:54:09.5726831] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.937227 to 0.9372455
[05:54:09.5813358] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9372455 to 0.9372547
[05:54:09.5927642] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9372547 to 0.9372733
[05:54:09.6024185] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9372733 to 0.9372825
[05:54:09.6129495] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9372825 to 0.937301
[05:54:09.6230949] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.937301 to 0.9373103
[05:54:09.6338723] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9373103 to 0.9373288
[05:54:09.6429517] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9373288 to 0.9373381
[05:54:09.6549849] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9373381 to 0.9373566
[05:54:09.6657610] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9373566 to 0.9373659
[05:54:09.6761673] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9373659 to 0.9373844
[05:54:09.6845616] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9373844 to 0.9373937
[05:54:09.6973399] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9373937 to 0.9374121
[05:54:09.7053890] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9374121 to 0.9374214
[05:54:09.7179839] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9374214 to 0.9374399
[05:54:09.7282019] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9374399 to 0.9374492
[05:54:09.7403116] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9374492 to 0.9374677
[05:54:09.7485774] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9374677 to 0.937477
[05:54:09.7593376] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.937477 to 0.9374955
[05:54:09.7674097] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9374955 to 0.9375047
[05:54:09.7799776] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9375047 to 0.9375232
[05:54:09.7885287] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9375232 to 0.9375325
[05:54:09.8016244] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9375325 to 0.937551
[05:54:09.8098185] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.937551 to 0.9375603
[05:54:09.8226386] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9375603 to 0.9375788
[05:54:09.8314295] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9375788 to 0.9375881
[05:54:09.8425002] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9375881 to 0.9376066
[05:54:09.8519077] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9376066 to 0.9376158
[05:54:09.8630492] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9376158 to 0.9376343
[05:54:09.8724199] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9376343 to 0.9376436
[05:54:09.8833175] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9376436 to 0.9376621
[05:54:09.8927986] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9376621 to 0.9376714
[05:54:09.9039598] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9376714 to 0.9376899
[05:54:09.9135457] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9376899 to 0.9376992
[05:54:09.9257842] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9376992 to 0.9377177
[05:54:09.9352367] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9377177 to 0.937727
[05:54:09.9464891] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.937727 to 0.9377455
[05:54:09.9555556] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9377455 to 0.9377548
[05:54:09.9566045] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[05:54:09.9673837] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9377548 to 0.9377733
[05:54:09.9763884] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9377825
[05:54:09.9873015] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9377825 to 0.9378011
[05:54:09.9965386] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9378011 to 0.9378103
[05:54:10.0087029] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9378103 to 0.9378288
[05:54:10.0177773] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9378288 to 0.9378381
[05:54:10.0300555] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9378381 to 0.9378566
[05:54:10.0396493] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9378566 to 0.9378659
[05:54:10.0502014] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9378659 to 0.9378844
[05:54:10.0592465] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9378844 to 0.9378936
[05:54:10.0718251] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9378936 to 0.9379122
[05:54:10.0808905] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9379122 to 0.9379214
[05:54:10.0921876] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9379214 to 0.9379399
[05:54:10.1017296] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9379399 to 0.9379492
[05:54:10.1122313] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9379492 to 0.9379677
[05:54:10.1218669] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9379677 to 0.937977
[05:54:10.1338194] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.937977 to 0.9379955
[05:54:10.1428185] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9379955 to 0.9380047
[05:54:10.1543912] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9380047 to 0.9380233
[05:54:10.1640388] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9380233 to 0.9380325
[05:54:10.1761696] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9380325 to 0.938051
[05:54:10.1847257] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.938051 to 0.9380603
[05:54:10.1969076] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9380603 to 0.9380788
[05:54:10.2051508] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9380788 to 0.9380881
[05:54:10.2181352] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9380881 to 0.9381066
[05:54:10.2287097] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9381066 to 0.9381158
[05:54:10.2398007] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9381158 to 0.9381344
[05:54:10.2529571] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9381344 to 0.9381437
[05:54:10.2681774] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9381437 to 0.9381622
[05:54:10.2807354] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9381622 to 0.9381807
[05:54:10.2907812] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9381807 to 0.9381992
[05:54:10.3024290] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9381992 to 0.9382085
[05:54:10.3150033] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9382085 to 0.938227
[05:54:10.3296044] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.938227 to 0.9382455
[05:54:10.3391760] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9382455 to 0.9382548
[05:54:10.3497419] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9382548 to 0.9382825
[05:54:10.3597767] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9382825 to 0.9382918
[05:54:10.3703734] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9382918 to 0.9383103
[05:54:10.3804146] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9383103 to 0.9383196
[05:54:10.3905502] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9383196 to 0.9383381
[05:54:10.4002300] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9383381 to 0.9383473
[05:54:10.4119343] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9383473 to 0.9383659
[05:54:10.4207994] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9383659 to 0.9383751
[05:54:10.4324442] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9383751 to 0.9383937
[05:54:10.4420269] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9383937 to 0.9384029
[05:54:10.4536749] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9384029 to 0.9384214
[05:54:10.4630037] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9384214 to 0.9384307
[05:54:10.4741314] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9384307 to 0.9384492
[05:54:10.4831608] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9384492 to 0.9384585
[05:54:10.4949290] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9384585 to 0.938477
[05:54:10.5036704] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.938477 to 0.9384863
[05:54:10.5164980] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9384863 to 0.9385048
[05:54:10.5247595] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9385048 to 0.9385141
[05:54:10.5372477] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9385141 to 0.9385325
[05:54:10.5466730] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9385325 to 0.9385418
[05:54:10.5583060] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9385418 to 0.9385604
[05:54:10.5664514] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9385604 to 0.9385696
[05:54:10.5786674] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9385696 to 0.9385881
[05:54:10.5871598] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9385881 to 0.9385974
[05:54:10.5997176] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9385974 to 0.9386159
[05:54:10.6079193] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9386159 to 0.9386252
[05:54:10.6211149] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9386252 to 0.9386436
[05:54:10.6291968] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9386436 to 0.9386529
[05:54:10.6420775] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9386529 to 0.9386715
[05:54:10.6485887] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9386715 to 0.9386807
[05:54:10.6626078] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9386807 to 0.9386992
[05:54:10.6711099] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9386992 to 0.9387085
[05:54:10.6824209] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9387085 to 0.938727
[05:54:10.6909405] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.938727 to 0.9387363
[05:54:10.7024733] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9387363 to 0.9387547
[05:54:10.7130706] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9387547 to 0.938764
[05:54:10.7235975] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.938764 to 0.9387826
[05:54:10.7330494] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9387826 to 0.9387918
[05:54:10.7439951] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9387918 to 0.9388103
[05:54:10.7530300] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9388103 to 0.9388196
[05:54:10.7650484] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9388196 to 0.9388381
[05:54:10.7740486] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9388381 to 0.9388474
[05:54:10.7858316] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9388474 to 0.9388659
[05:54:10.7942120] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9388659 to 0.9388751
[05:54:10.8070403] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9388751 to 0.9388937
[05:54:10.8158064] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9388937 to 0.9389029
[05:54:10.8274065] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9389029 to 0.9389215
[05:54:10.8374076] [Info   :mrgrm7.LethalCasino] Player 'Player' is trying to join Blackjack position 1
[05:54:10.8374076] [Debug  :LethalCasinoTweaks] [BlackjackExtensions] Calling CanAttemptToPlaceBet
[05:54:10.8374076] [Debug  :LethalCasinoTweaks] [BlackjackExtensions] Calling ServerSuccessfullyPlacedBet
[05:54:10.8374076] [Debug  :LethalCasinoTweaks] [JoinGameSuccessfulClientRpcPatch] Calling ServerPostDoubleDownSuccess
[05:54:10.8383185] [Debug  :LethalCasinoTweaks] [BlackjackDoubleDownFeature] Skipping non-double down success
[05:54:10.8383533] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9389215 to 0.9389307
[05:54:10.8488989] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9389307 to 0.9389492
[05:54:10.8573534] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9389492 to 0.9389585
[05:54:10.8697173] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9389585 to 0.938977
[05:54:10.8783137] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.938977 to 0.9389862
[05:54:10.8898628] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9389862 to 0.9390048
[05:54:10.8988637] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9390048 to 0.939014
[05:54:10.9107014] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.939014 to 0.9390326
[05:54:10.9199134] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9390326 to 0.9390418
[05:54:10.9320101] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9390418 to 0.9390603
[05:54:10.9407847] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9390603 to 0.9390696
[05:54:10.9523698] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9390696 to 0.9390881
[05:54:10.9623246] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9390881 to 0.9390973
[05:54:10.9731334] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9390973 to 0.9391159
[05:54:10.9821807] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9391159 to 0.9391251
[05:54:10.9948076] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9391251 to 0.9391437
[05:54:11.0039567] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9391437 to 0.9391529
[05:54:11.0166842] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9391529 to 0.9391714
[05:54:11.0251568] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9391714 to 0.9391807
[05:54:11.0378285] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9391807 to 0.9391992
[05:54:11.0449334] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9391992 to 0.9392084
[05:54:11.0584119] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9392084 to 0.939227
[05:54:11.0667060] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.939227 to 0.9392455
[05:54:11.0797486] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9392455 to 0.9392548
[05:54:11.0870016] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9392548 to 0.939264
[05:54:11.0997134] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.939264 to 0.9392825
[05:54:11.1079277] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9392825 to 0.9392918
[05:54:11.1206146] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9392918 to 0.9393103
[05:54:11.1284258] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9393103 to 0.9393196
[05:54:11.1415676] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9393196 to 0.9393381
[05:54:11.1487379] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9393381 to 0.9393474
[05:54:11.1621381] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9393474 to 0.9393659
[05:54:11.1714406] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9393659 to 0.9393752
[05:54:11.1821934] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9393752 to 0.9393936
[05:54:11.1910109] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9393936 to 0.9394029
[05:54:11.2025666] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9394029 to 0.9394214
[05:54:11.2120892] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9394214 to 0.9394307
[05:54:11.2241271] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9394307 to 0.9394492
[05:54:11.2323112] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9394492 to 0.9394584
[05:54:11.2443402] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9394584 to 0.939477
[05:54:11.2533768] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.939477 to 0.9394862
[05:54:11.2649627] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9394862 to 0.9395047
[05:54:11.2745882] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9395047 to 0.939514
[05:54:11.2857051] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.939514 to 0.9395325
[05:54:11.2959081] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9395325 to 0.9395418
[05:54:11.3076005] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9395418 to 0.9395603
[05:54:11.3162268] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9395603 to 0.9395696
[05:54:11.3280614] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9395696 to 0.9395881
[05:54:11.3382228] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9395881 to 0.9395974
[05:54:11.3483004] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9395974 to 0.9396158
[05:54:11.3586191] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9396158 to 0.9396251
[05:54:11.3702005] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9396251 to 0.9396437
[05:54:11.3806785] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9396437 to 0.9396529
[05:54:11.3907526] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9396529 to 0.9396715
[05:54:11.4013975] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9396715 to 0.9396807
[05:54:11.4116561] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9396807 to 0.9396992
[05:54:11.4241062] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9396992 to 0.9397085
[05:54:11.4335420] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9397085 to 0.939727
[05:54:11.4475409] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.939727 to 0.9397362
[05:54:11.4572565] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9397362 to 0.9397548
[05:54:11.4677533] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9397548 to 0.9397733
[05:54:11.4772764] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9397733 to 0.9397826
[05:54:11.4877740] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9397826 to 0.9398011
[05:54:11.4976100] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9398011 to 0.9398103
[05:54:11.5085128] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9398103 to 0.9398289
[05:54:11.5186159] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9398289 to 0.9398381
[05:54:11.5294466] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9398381 to 0.9398566
[05:54:11.5396478] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9398566 to 0.9398659
[05:54:11.5507611] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9398659 to 0.9398844
[05:54:11.5653067] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9398844 to 0.9398937
[05:54:11.5752085] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9398937 to 0.9399122
[05:54:11.5851300] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9399122 to 0.9399307
[05:54:11.6004620] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9399307 to 0.93994
[05:54:11.6090092] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.93994 to 0.9399585
[05:54:11.6207551] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9399585 to 0.939977
[05:54:11.6336193] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.939977 to 0.9399862
[05:54:11.6441032] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9399862 to 0.9400048
[05:54:11.6540717] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9400048 to 0.9400233
[05:54:11.6646866] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9400233 to 0.9400325
[05:54:11.6764326] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9400325 to 0.9400511
[05:54:11.6845459] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9400511 to 0.9400603
[05:54:11.6973006] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9400603 to 0.9400789
[05:54:11.7054652] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9400789 to 0.9400881
[05:54:11.7173767] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9400881 to 0.9401066
[05:54:11.7273752] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9401066 to 0.9401159
[05:54:11.7392987] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9401159 to 0.9401344
[05:54:11.7512355] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9401344 to 0.9401436
[05:54:11.7611757] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9401436 to 0.9401622
[05:54:11.7718772] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9401622 to 0.9401807
[05:54:11.7813659] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9401807 to 0.94019
[05:54:11.7928215] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.94019 to 0.9402085
[05:54:11.8027782] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9402085 to 0.9402177
[05:54:11.8143116] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9402177 to 0.9402363
[05:54:11.8238873] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9402363 to 0.9402455
[05:54:11.8354999] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9402455 to 0.940264
[05:54:11.8440209] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.940264 to 0.9402733
[05:54:11.8570436] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9402733 to 0.9402918
[05:54:11.8644267] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9402918 to 0.9403011
[05:54:11.8777507] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9403011 to 0.9403196
[05:54:11.8862689] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9403196 to 0.9403288
[05:54:11.8977210] [Info   :mrgrm7.LethalCasino] DealServerRpc running
[05:54:11.8987206] [Debug  :LethalCasinoTweaks] Skipping create deck while non-empty
[05:54:11.8987206] [Debug  :LethalCasinoTweaks] Didn't create a deck, skipping shuffle sound
[05:54:11.8987206] [Info   :mrgrm7.LethalCasino] Animation will run at 0.5
[05:54:11.8987206] [Info   :mrgrm7.LethalCasino] Animation will run at 1
[05:54:11.8987206] [Info   :mrgrm7.LethalCasino] Animation will run at 1.5
[05:54:11.8987206] [Info   :mrgrm7.LethalCasino] Animation will run at 2
[05:54:11.8987206] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9403288 to 0.9403474
[05:54:11.9074285] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9403474 to 0.9403566
[05:54:11.9188541] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9403566 to 0.9403751
[05:54:11.9278762] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9403751 to 0.9403844
[05:54:11.9398087] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9403844 to 0.9404029
[05:54:11.9478072] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9404029 to 0.9404122
[05:54:11.9613092] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9404122 to 0.9404307
[05:54:11.9689313] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9404307 to 0.9404399
[05:54:11.9814404] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9404399 to 0.9404585
[05:54:11.9904991] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9404585 to 0.9404678
[05:54:12.0029475] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9404678 to 0.9404863
[05:54:12.0120668] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9404863 to 0.9404956
[05:54:12.0225568] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9404956 to 0.9405141
[05:54:12.0336287] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9405141 to 0.9405233
[05:54:12.0435802] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9405233 to 0.9405418
[05:54:12.0581518] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9405418 to 0.9405511
[05:54:12.0668855] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9405511 to 0.9405696
[05:54:12.0789788] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9405696 to 0.9405881
[05:54:12.0878640] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9405881 to 0.9405974
[05:54:12.1003076] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9405974 to 0.9406159
[05:54:12.1122554] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9406159 to 0.9406251
[05:54:12.1223408] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9406251 to 0.9406437
[05:54:12.1329417] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9406437 to 0.9406622
[05:54:12.1424895] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9406622 to 0.9406714
[05:54:12.1544604] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9406714 to 0.94069
[05:54:12.1640870] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.94069 to 0.9406992
[05:54:12.1759385] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9406992 to 0.9407178
[05:54:12.1862003] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9407178 to 0.940727
[05:54:12.1982858] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.940727 to 0.9407455
[05:54:12.2071746] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9407455 to 0.9407548
[05:54:12.2186632] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9407548 to 0.9407733
[05:54:12.2317353] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9407733 to 0.9407825
[05:54:12.2417354] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9407825 to 0.9408011
[05:54:12.2518991] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9408011 to 0.9408196
[05:54:12.2668017] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9408196 to 0.9408289
[05:54:12.2770076] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9408289 to 0.9408474
[05:54:12.2863900] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9408474 to 0.9408659
[05:54:12.3015650] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9408659 to 0.9408752
[05:54:12.3105442] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9408752 to 0.9408937
[05:54:12.3222332] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9408937 to 0.9409122
[05:54:12.3322164] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9409122 to 0.9409214
[05:54:12.3429196] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9409214 to 0.94094
[05:54:12.3514530] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.94094 to 0.9409492
[05:54:12.3628467] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9409492 to 0.9409677
[05:54:12.3730406] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9409677 to 0.940977
[05:54:12.3835596] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.940977 to 0.9409955
[05:54:12.3931303] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9409955 to 0.9410048
[05:54:12.3940997] [Info   :mrgrm7.LethalCasino] Player 1 hand value: 10
[05:54:12.3940997] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 36
[05:54:12.3940997] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:54:12.4046364] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9410048 to 0.9410233
[05:54:12.4136333] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9410233 to 0.9410325
[05:54:12.4250095] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9410325 to 0.9410511
[05:54:12.4345458] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9410511 to 0.9410603
[05:54:12.4460560] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9410603 to 0.9410788
[05:54:12.4550674] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9410788 to 0.9410881
[05:54:12.4667944] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9410881 to 0.9411066
[05:54:12.4761700] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9411066 to 0.9411159
[05:54:12.4879531] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9411159 to 0.9411344
[05:54:12.4967601] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9411344 to 0.9411436
[05:54:12.5085710] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9411436 to 0.9411622
[05:54:12.5171242] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9411622 to 0.9411714
[05:54:12.5298952] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9411714 to 0.9411899
[05:54:12.5394100] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9411899 to 0.9411992
[05:54:12.5506434] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9411992 to 0.9412177
[05:54:12.5597420] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9412177 to 0.941227
[05:54:12.5714712] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.941227 to 0.9412455
[05:54:12.5810697] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9412455 to 0.9412548
[05:54:12.5918374] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9412548 to 0.9412733
[05:54:12.6014290] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9412733 to 0.9412826
[05:54:12.6130139] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9412826 to 0.9413011
[05:54:12.6218697] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9413011 to 0.9413103
[05:54:12.6333407] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9413103 to 0.9413288
[05:54:12.6435333] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9413288 to 0.9413381
[05:54:12.6546452] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9413381 to 0.9413566
[05:54:12.6643060] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9413566 to 0.9413659
[05:54:12.6763498] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9413659 to 0.9413844
[05:54:12.6849545] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9413844 to 0.9413937
[05:54:12.6968725] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9413937 to 0.9414122
[05:54:12.7060094] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9414122 to 0.9414214
[05:54:12.7190406] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9414214 to 0.94144
[05:54:12.7268085] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.94144 to 0.9414492
[05:54:12.7278093] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:54:12.7278093] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:54:12.7278093] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:54:12.7278093] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:54:12.7278093] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:54:12.7278093] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:54:12.7278093] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:54:12.7278093] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:54:12.7278093] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:54:12.7278093] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:54:12.7391825] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9414492 to 0.9414678
[05:54:12.7483644] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9414678 to 0.941477
[05:54:12.7604824] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.941477 to 0.9414955
[05:54:12.7675321] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9414955 to 0.9415048
[05:54:12.7811903] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9415048 to 0.9415233
[05:54:12.7890082] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9415233 to 0.9415326
[05:54:12.8018485] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9415326 to 0.9415511
[05:54:12.8098697] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9415511 to 0.9415603
[05:54:12.8225064] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9415603 to 0.9415789
[05:54:12.8318686] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9415789 to 0.9415881
[05:54:12.8419562] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9415881 to 0.9416066
[05:54:12.8505784] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9416066 to 0.9416159
[05:54:12.8626087] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9416159 to 0.9416344
[05:54:12.8716288] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9416344 to 0.9416437
[05:54:12.8833575] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9416437 to 0.9416622
[05:54:12.8929437] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9416622 to 0.9416714
[05:54:12.8939457] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 35
[05:54:12.8939457] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:54:12.9047962] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9416714 to 0.94169
[05:54:12.9143943] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.94169 to 0.9416992
[05:54:12.9254239] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9416992 to 0.9417177
[05:54:12.9334594] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9417177 to 0.941727
[05:54:12.9460353] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.941727 to 0.9417455
[05:54:12.9552465] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9417455 to 0.9417548
[05:54:12.9662889] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9417548 to 0.9417733
[05:54:12.9750777] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9417733 to 0.9417825
[05:54:12.9876016] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9417825 to 0.9418011
[05:54:12.9964208] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9418103
[05:54:13.0081256] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9418103 to 0.9418288
[05:54:13.0171594] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9418288 to 0.9418381
[05:54:13.0287602] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9418381 to 0.9418566
[05:54:13.0377627] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9418566 to 0.9418659
[05:54:13.0497336] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9418659 to 0.9418844
[05:54:13.0587365] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9418844 to 0.9418936
[05:54:13.0711270] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9418936 to 0.9419122
[05:54:13.0790929] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9419122 to 0.9419214
[05:54:13.0923739] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9419214 to 0.9419399
[05:54:13.1014373] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9419399 to 0.9419492
[05:54:13.1129218] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9419492 to 0.9419677
[05:54:13.1223974] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9419677 to 0.941977
[05:54:13.1336210] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.941977 to 0.9419955
[05:54:13.1427207] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9419955 to 0.9420047
[05:54:13.1541997] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9420047 to 0.9420233
[05:54:13.1636915] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9420233 to 0.9420326
[05:54:13.1762806] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9420326 to 0.9420511
[05:54:13.1837179] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9420511 to 0.9420604
[05:54:13.1978118] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9420604 to 0.9420788
[05:54:13.2051043] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9420788 to 0.9420881
[05:54:13.2178475] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9420881 to 0.9421066
[05:54:13.2257389] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9421066 to 0.9421159
[05:54:13.2389244] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9421159 to 0.9421344
[05:54:13.2472137] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9421344 to 0.9421437
[05:54:13.2596293] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9421437 to 0.9421622
[05:54:13.2674262] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9421622 to 0.9421715
[05:54:13.2807868] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9421715 to 0.94219
[05:54:13.2878391] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.94219 to 0.9421992
[05:54:13.3010435] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9421992 to 0.9422178
[05:54:13.3082628] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9422178 to 0.942227
[05:54:13.3217723] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.942227 to 0.9422455
[05:54:13.3304676] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9422455 to 0.9422548
[05:54:13.3419945] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9422548 to 0.9422733
[05:54:13.3502960] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9422733 to 0.9422826
[05:54:13.3627947] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9422826 to 0.9423011
[05:54:13.3725884] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9423011 to 0.9423103
[05:54:13.3841365] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9423103 to 0.9423289
[05:54:13.3923102] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9423289 to 0.9423381
[05:54:13.3933086] [Info   :mrgrm7.LethalCasino] Player 1 hand value: 12
[05:54:13.3943091] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 34
[05:54:13.3943091] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:54:13.4042063] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9423381 to 0.9423566
[05:54:13.4145023] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9423566 to 0.9423659
[05:54:13.4253363] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9423659 to 0.9423844
[05:54:13.4341063] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9423844 to 0.9423937
[05:54:13.4461124] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9423937 to 0.9424122
[05:54:13.4554815] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9424122 to 0.9424215
[05:54:13.4673019] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9424215 to 0.94244
[05:54:13.4768923] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.94244 to 0.9424493
[05:54:13.4878294] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9424493 to 0.9424677
[05:54:13.5026369] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9424677 to 0.942477
[05:54:13.5130103] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.942477 to 0.9424955
[05:54:13.5230042] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9424955 to 0.9425141
[05:54:13.5376809] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9425141 to 0.9425233
[05:54:13.5497959] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9425233 to 0.9425419
[05:54:13.5623764] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9425419 to 0.9425604
[05:54:13.5708703] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9425604 to 0.9425697
[05:54:13.5819717] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9425697 to 0.9425882
[05:54:13.5920133] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9425882 to 0.9426066
[05:54:13.6031157] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9426066 to 0.9426159
[05:54:13.6123107] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9426159 to 0.9426345
[05:54:13.6224995] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9426345 to 0.9426437
[05:54:13.6339925] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9426437 to 0.9426622
[05:54:13.6442870] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Pipe : [G]
New: Drop Pipe : [G​]
[05:54:13.6448300] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9426622 to 0.9426715
[05:54:13.6543994] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9426715 to 0.94269
[05:54:13.6650924] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.94269 to 0.9426993
[05:54:13.6766106] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9426993 to 0.9427177
[05:54:13.6841992] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9427177 to 0.942727
[05:54:13.6976268] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.942727 to 0.9427455
[05:54:13.7061816] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9427455 to 0.9427547
[05:54:13.7183043] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9427547 to 0.9427733
[05:54:13.7271516] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9427733 to 0.9427825
[05:54:13.7387302] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9427825 to 0.9428011
[05:54:13.7516759] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9428011 to 0.9428104
[05:54:13.7611720] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9428104 to 0.9428288
[05:54:13.7731736] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9428288 to 0.9428474
[05:54:13.7826606] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9428474 to 0.9428566
[05:54:13.7933020] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9428566 to 0.9428751
[05:54:13.8031317] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9428751 to 0.9428844
[05:54:13.8141720] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9428844 to 0.9429029
[05:54:13.8243449] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9429029 to 0.9429122
[05:54:13.8366720] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9429122 to 0.9429307
[05:54:13.8457876] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9429307 to 0.9429399
[05:54:13.8573823] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9429399 to 0.9429585
[05:54:13.8699263] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9429585 to 0.9429677
[05:54:13.8804045] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9429677 to 0.9429862
[05:54:13.8909896] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9429862 to 0.9430048
[05:54:13.9001790] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9430048 to 0.943014
[05:54:13.9010736] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 33
[05:54:13.9010736] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:54:13.9016058] [Info   :mrgrm7.LethalCasino] Done performing initial deal
[05:54:13.9016058] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Hit (UnityEngine.GameObject)
[05:54:13.9016058] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Stand (UnityEngine.GameObject)
[05:54:13.9114871] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.943014 to 0.9430326
[05:54:13.9213358] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9430326 to 0.9430418
[05:54:13.9323976] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9430418 to 0.9430603
[05:54:13.9424631] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9430603 to 0.9430696
[05:54:13.9531738] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9430696 to 0.9430881
[05:54:13.9681361] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9430881 to 0.9430974
[05:54:13.9775345] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9430974 to 0.9431159
[05:54:13.9890817] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9431159 to 0.9431251
[05:54:14.0034186] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9431251 to 0.9431437
[05:54:14.0160851] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9431437 to 0.9431621
[05:54:14.0261729] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9431621 to 0.9431807
[05:54:14.0402400] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9431807 to 0.9431899
[05:54:14.0533084] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9431899 to 0.9432085
[05:54:14.0661214] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9432085 to 0.943227
[05:54:14.0792650] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.943227 to 0.9432455
[05:54:14.0913826] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9432455 to 0.943264
[05:54:14.1033529] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.943264 to 0.9432732
[05:54:14.1163884] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9432732 to 0.9432918
[05:54:14.1282317] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9432918 to 0.9433103
[05:54:14.1397038] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9433103 to 0.9433288
[05:54:14.1507640] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9433288 to 0.9433473
[05:54:14.1621999] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9433473 to 0.9433566
[05:54:14.1753360] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9433566 to 0.9433751
[05:54:14.1850207] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9433751 to 0.9433936
[05:54:14.1974003] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=True
[05:54:14.1983752] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9433936 to 0.9434029
[05:54:14.2289284] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9434029 to 0.9434214
[05:54:14.2409904] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9434214 to 0.9434677
[05:54:14.2518989] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9434677 to 0.943477
[05:54:14.2630518] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.943477 to 0.9434862
[05:54:14.2731691] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9434862 to 0.943514
[05:54:14.2878608] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.943514 to 0.9435232
[05:54:14.2985829] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9435232 to 0.9435418
[05:54:14.3083513] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9435418 to 0.9435603
[05:54:14.3226329] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9435603 to 0.9435695
[05:54:14.3328663] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9435695 to 0.9435881
[05:54:14.3421132] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9435881 to 0.9436066
[05:54:14.3571328] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9436066 to 0.9436159
[05:54:14.3663073] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9436159 to 0.9436344
[05:54:14.3776032] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9436344 to 0.9436529
[05:54:14.3888436] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9436529 to 0.9436622
[05:54:14.4003425] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9436622 to 0.9436807
[05:54:14.4090981] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9436807 to 0.9436899
[05:54:14.4204450] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9436899 to 0.9437085
[05:54:14.4325745] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9437085 to 0.9437177
[05:54:14.4434203] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9437177 to 0.9437363
[05:54:14.4537479] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9437363 to 0.9437547
[05:54:14.4687036] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9437547 to 0.943764
[05:54:14.4799565] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.943764 to 0.9437825
[05:54:14.4893237] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9437825 to 0.943801
[05:54:14.5028607] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.943801 to 0.9438103
[05:54:14.5138384] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9438103 to 0.9438288
[05:54:14.5243008] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9438288 to 0.9438473
[05:54:14.5374597] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9438473 to 0.9438566
[05:54:14.5473319] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9438566 to 0.9438751
[05:54:14.5595941] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9438751 to 0.9438936
[05:54:14.5718349] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9438936 to 0.9439029
[05:54:14.5831965] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9439029 to 0.9439214
[05:54:14.5931671] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9439214 to 0.9439399
[05:54:14.6074949] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9439399 to 0.9439492
[05:54:14.6190463] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9439492 to 0.9439677
[05:54:14.6282378] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9439677 to 0.9439862
[05:54:14.6414137] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9439862 to 0.9439955
[05:54:14.6516934] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9439955 to 0.944014
[05:54:14.6653471] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.944014 to 0.9440325
[05:54:14.6766608] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9440325 to 0.9440417
[05:54:14.6901363] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9440417 to 0.9440603
[05:54:14.7008128] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9440603 to 0.9440788
[05:54:14.7114928] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9440788 to 0.9440973
[05:54:14.7252356] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9440973 to 0.9441066
[05:54:14.7358819] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9441066 to 0.9441251
[05:54:14.7461340] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9441251 to 0.9441436
[05:54:14.7601477] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9441436 to 0.9441529
[05:54:14.7702628] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9441529 to 0.9441714
[05:54:14.7812518] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9441714 to 0.9441899
[05:54:14.7932831] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9441899 to 0.9441991
[05:54:14.8041354] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9441991 to 0.9442177
[05:54:14.8145560] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9442177 to 0.9442362
[05:54:14.8250841] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9442362 to 0.9442455
[05:54:14.8368682] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9442455 to 0.944264
[05:54:14.8492072] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.944264 to 0.9442732
[05:54:14.8594036] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9442732 to 0.9442918
[05:54:14.8689533] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9442918 to 0.9443103
[05:54:14.8845870] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9443103 to 0.9443195
[05:54:14.8935868] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9443195 to 0.9443381
[05:54:14.9047264] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9443381 to 0.9443566
[05:54:14.9193123] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9443566 to 0.9443659
[05:54:14.9277721] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9443659 to 0.9443844
[05:54:14.9401560] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9443844 to 0.9444029
[05:54:14.9489218] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9444029 to 0.9444122
[05:54:14.9610098] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9444122 to 0.9444306
[05:54:14.9702798] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9444306 to 0.9444399
[05:54:14.9815753] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9444399 to 0.9444584
[05:54:14.9902849] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9444584 to 0.9444677
[05:54:15.0022854] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9444677 to 0.9444862
[05:54:15.0169196] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9444862 to 0.9444955
[05:54:15.0244456] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9444955 to 0.944514
[05:54:15.0371568] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.944514 to 0.9445325
[05:54:15.0462810] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9445325 to 0.9445418
[05:54:15.0585190] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9445418 to 0.9445603
[05:54:15.0676687] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9445603 to 0.9445695
[05:54:15.0796794] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9445695 to 0.9445881
[05:54:15.0877414] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9445881 to 0.9445973
[05:54:15.1002410] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9445973 to 0.9446158
[05:54:15.1096936] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9446158 to 0.9446251
[05:54:15.1219175] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9446251 to 0.9446436
[05:54:15.1340795] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9446436 to 0.9446529
[05:54:15.1441527] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9446529 to 0.9446714
[05:54:15.1541627] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9446714 to 0.9446899
[05:54:15.1697051] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9446899 to 0.9446992
[05:54:15.1803979] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9446992 to 0.9447177
[05:54:15.1890034] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9447177 to 0.9447362
[05:54:15.2041902] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9447362 to 0.9447455
[05:54:15.2141362] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9447455 to 0.944764
[05:54:15.2244747] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.944764 to 0.9447825
[05:54:15.2391127] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9447825 to 0.9447918
[05:54:15.2478218] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9447918 to 0.9448103
[05:54:15.2603576] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9448103 to 0.9448288
[05:54:15.2676441] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9448288 to 0.944838
[05:54:15.2807578] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.944838 to 0.9448566
[05:54:15.2886986] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9448566 to 0.9448659
[05:54:15.3011060] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9448659 to 0.9448844
[05:54:15.3091288] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9448844 to 0.9448937
[05:54:15.3223369] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9448937 to 0.9449121
[05:54:15.3316635] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9449121 to 0.9449214
[05:54:15.3425041] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9449214 to 0.9449399
[05:54:15.3511825] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9449399 to 0.9449492
[05:54:15.3626407] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9449492 to 0.9449677
[05:54:15.3720978] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9449677 to 0.944977
[05:54:15.3835877] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.944977 to 0.9449955
[05:54:15.3934819] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9449955 to 0.9450048
[05:54:15.4041465] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9450048 to 0.9450233
[05:54:15.4142640] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9450233 to 0.9450325
[05:54:15.4250829] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9450325 to 0.9450511
[05:54:15.4359916] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9450511 to 0.9450603
[05:54:15.4465894] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9450603 to 0.9450788
[05:54:15.4562017] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9450788 to 0.9450881
[05:54:15.4673213] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9450881 to 0.9451066
[05:54:15.4770418] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9451066 to 0.9451159
[05:54:15.4883053] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9451159 to 0.9451344
[05:54:15.4971863] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9451344 to 0.9451436
[05:54:15.5086854] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9451436 to 0.9451622
[05:54:15.5172885] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9451622 to 0.9451714
[05:54:15.5297325] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9451714 to 0.94519
[05:54:15.5390144] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.94519 to 0.9451993
[05:54:15.5506952] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9451993 to 0.9452177
[05:54:15.5600284] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9452177 to 0.945227
[05:54:15.5716763] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.945227 to 0.9452455
[05:54:15.5808926] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9452455 to 0.9452547
[05:54:15.5920462] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9452547 to 0.9452733
[05:54:15.6030144] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9452733 to 0.9452825
[05:54:15.6128508] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9452825 to 0.9453011
[05:54:15.6231636] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9453011 to 0.9453103
[05:54:15.6336920] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9453103 to 0.9453288
[05:54:15.6437039] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9453288 to 0.9453381
[05:54:15.6552242] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9453381 to 0.9453566
[05:54:15.6690091] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9453566 to 0.9453658
[05:54:15.6791749] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9453658 to 0.9453844
[05:54:15.6897493] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9453844 to 0.9454029
[05:54:15.7039710] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9454029 to 0.9454122
[05:54:15.7142139] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9454122 to 0.9454307
[05:54:15.7233110] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9454307 to 0.9454492
[05:54:15.7388164] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9454492 to 0.9454585
[05:54:15.7484649] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9454585 to 0.945477
[05:54:15.7601125] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.945477 to 0.9454955
[05:54:15.7676273] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9454955 to 0.9455048
[05:54:15.7802092] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9455048 to 0.9455233
[05:54:15.7886729] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9455233 to 0.9455326
[05:54:15.8012796] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9455326 to 0.945551
[05:54:15.8100355] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.945551 to 0.9455603
[05:54:15.8221120] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9455603 to 0.9455789
[05:54:15.8358651] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9455789 to 0.9455881
[05:54:15.8454586] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9455881 to 0.9456066
[05:54:15.8564596] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9456066 to 0.9456251
[05:54:15.8644164] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9456251 to 0.9456344
[05:54:15.8779644] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9456344 to 0.9456529
[05:54:15.8860351] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9456529 to 0.9456622
[05:54:15.8980393] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9456622 to 0.9456807
[05:54:15.9062953] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9456807 to 0.94569
[05:54:15.9199222] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.94569 to 0.9457085
[05:54:15.9282323] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9457085 to 0.9457178
[05:54:15.9404899] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9457178 to 0.9457363
[05:54:15.9482499] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9457363 to 0.9457455
[05:54:15.9613525] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9457455 to 0.9457641
[05:54:15.9688770] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9457641 to 0.9457733
[05:54:15.9834434] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9457733 to 0.9457918
[05:54:15.9918144] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9457918 to 0.9458011
[05:54:16.0028124] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9458011 to 0.9458196
[05:54:16.0165379] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9458289
[05:54:16.0241736] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9458289 to 0.9458474
[05:54:16.0373845] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9458474 to 0.9458659
[05:54:16.0460504] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9458659 to 0.9458752
[05:54:16.0589751] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9458752 to 0.9458937
[05:54:16.0670464] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9458937 to 0.9459029
[05:54:16.0793898] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9459029 to 0.9459215
[05:54:16.0887440] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9459215 to 0.9459307
[05:54:16.0996160] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9459307 to 0.9459493
[05:54:16.1079518] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9459493 to 0.9459585
[05:54:16.1215466] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9459585 to 0.945977
[05:54:16.1292915] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.945977 to 0.9459863
[05:54:16.1415139] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9459863 to 0.9460048
[05:54:16.1495162] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9460048 to 0.946014
[05:54:16.1623887] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.946014 to 0.9460326
[05:54:16.1716778] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9460326 to 0.9460418
[05:54:16.1825832] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9460418 to 0.9460604
[05:54:16.1977589] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9460604 to 0.9460696
[05:54:16.2058828] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9460696 to 0.9460881
[05:54:16.2187435] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9460881 to 0.9461066
[05:54:16.2277437] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9461066 to 0.9461159
[05:54:16.2391221] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9461159 to 0.9461344
[05:54:16.2519501] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9461344 to 0.9461437
[05:54:16.2621609] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9461437 to 0.9461622
[05:54:16.2722901] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9461622 to 0.9461807
[05:54:16.2823319] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9461807 to 0.94619
[05:54:16.2939751] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.94619 to 0.9462085
[05:54:16.3033224] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9462085 to 0.9462178
[05:54:16.3142297] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9462178 to 0.9462363
[05:54:16.3236379] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9462363 to 0.9462456
[05:54:16.3361586] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9462456 to 0.946264
[05:54:16.3439618] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.946264 to 0.9462733
[05:54:16.3567547] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9462733 to 0.9462918
[05:54:16.3650766] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9462918 to 0.9463011
[05:54:16.3778537] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9463011 to 0.9463196
[05:54:16.3856834] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9463196 to 0.9463289
[05:54:16.3978137] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9463289 to 0.9463474
[05:54:16.4063721] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9463474 to 0.9463567
[05:54:16.4188936] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9463567 to 0.9463752
[05:54:16.4273273] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9463752 to 0.9463844
[05:54:16.4400909] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9463844 to 0.946403
[05:54:16.4491282] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.946403 to 0.9464122
[05:54:16.4606616] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9464122 to 0.9464307
[05:54:16.4686573] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9464307 to 0.94644
[05:54:16.4820425] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.94644 to 0.9464585
[05:54:16.4904313] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9464585 to 0.9464678
[05:54:16.5024581] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9464678 to 0.9464863
[05:54:16.5118302] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9464863 to 0.9464955
[05:54:16.5222392] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9464955 to 0.9465141
[05:54:16.5325174] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9465141 to 0.9465233
[05:54:16.5439598] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9465233 to 0.9465418
[05:54:16.5534831] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9465418 to 0.9465511
[05:54:16.5641682] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9465511 to 0.9465696
[05:54:16.5742450] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9465696 to 0.9465789
[05:54:16.5849153] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9465789 to 0.9465974
[05:54:16.5947334] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9465974 to 0.9466066
[05:54:16.6052483] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9466066 to 0.9466252
[05:54:16.6155831] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9466252 to 0.9466344
[05:54:16.6265426] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9466344 to 0.9466529
[05:54:16.6366468] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9466529 to 0.9466622
[05:54:16.6467446] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9466622 to 0.9466807
[05:54:16.6566413] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9466807 to 0.94669
[05:54:16.6682399] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.94669 to 0.9467085
[05:54:16.6784680] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9467085 to 0.9467177
[05:54:16.6888336] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9467177 to 0.9467363
[05:54:16.6990058] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9467363 to 0.9467455
[05:54:16.7093313] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9467455 to 0.9467641
[05:54:16.7197428] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9467641 to 0.9467733
[05:54:16.7307311] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9467733 to 0.9467918
[05:54:16.7397710] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9467918 to 0.9468011
[05:54:16.7517412] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9468011 to 0.9468196
[05:54:16.7603791] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9468196 to 0.9468289
[05:54:16.7724877] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9468289 to 0.9468474
[05:54:16.7814878] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9468474 to 0.9468567
[05:54:16.7927055] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9468567 to 0.9468752
[05:54:16.8024373] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9468752 to 0.9468845
[05:54:16.8134541] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9468845 to 0.946903
[05:54:16.8234228] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.946903 to 0.9469122
[05:54:16.8357674] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9469122 to 0.9469308
[05:54:16.8440360] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9469308 to 0.94694
[05:54:16.8571293] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.94694 to 0.9469585
[05:54:16.8648408] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9469585 to 0.9469678
[05:54:16.8775582] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9469678 to 0.9469863
[05:54:16.8864620] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9469863 to 0.9469956
[05:54:16.8984877] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9469956 to 0.947014
[05:54:16.9086602] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.947014 to 0.9470233
[05:54:16.9194355] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9470233 to 0.9470419
[05:54:16.9314660] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9470419 to 0.9470511
[05:54:16.9416313] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9470511 to 0.9470696
[05:54:16.9532092] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9470696 to 0.9470881
[05:54:16.9619236] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9470881 to 0.9470974
[05:54:16.9734989] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9470974 to 0.9471159
[05:54:16.9830161] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9471159 to 0.9471251
[05:54:16.9946197] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9471251 to 0.9471437
[05:54:17.0042802] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9471437 to 0.947153
[05:54:17.0171529] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.947153 to 0.9471714
[05:54:17.0243406] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9471714 to 0.9471807
[05:54:17.0376834] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9471807 to 0.9471992
[05:54:17.0457117] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9471992 to 0.9472085
[05:54:17.0579277] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9472085 to 0.947227
[05:54:17.0665428] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.947227 to 0.9472363
[05:54:17.0790342] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9472363 to 0.9472548
[05:54:17.0878870] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9472548 to 0.9472641
[05:54:17.1003582] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9472641 to 0.9472826
[05:54:17.1078735] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9472826 to 0.9472919
[05:54:17.1212724] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9472919 to 0.9473103
[05:54:17.1290658] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9473103 to 0.9473196
[05:54:17.1414251] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9473196 to 0.9473381
[05:54:17.1504421] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9473381 to 0.9473474
[05:54:17.1619439] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9473474 to 0.9473659
[05:54:17.1723344] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9473659 to 0.9473752
[05:54:17.1822410] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9473752 to 0.9473937
[05:54:17.1914234] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9473937 to 0.947403
[05:54:17.2029372] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.947403 to 0.9474214
[05:54:17.2114007] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9474214 to 0.9474307
[05:54:17.2236430] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9474307 to 0.9474492
[05:54:17.2332629] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9474492 to 0.9474585
[05:54:17.2441315] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9474585 to 0.947477
[05:54:17.2534285] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.947477 to 0.9474863
[05:54:17.2652322] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9474863 to 0.9475048
[05:54:17.2741378] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9475048 to 0.9475141
[05:54:17.2864500] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9475141 to 0.9475326
[05:54:17.2956745] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9475326 to 0.9475418
[05:54:17.3072983] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9475418 to 0.9475604
[05:54:17.3165924] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9475604 to 0.9475696
[05:54:17.3280591] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9475696 to 0.9475881
[05:54:17.3373121] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9475881 to 0.9475974
[05:54:17.3488661] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9475974 to 0.9476159
[05:54:17.3576295] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9476159 to 0.9476252
[05:54:17.3692872] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9476252 to 0.9476437
[05:54:17.3798018] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9476437 to 0.9476529
[05:54:17.3906069] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9476529 to 0.9476715
[05:54:17.4056315] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9476715 to 0.9476807
[05:54:17.4141821] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9476807 to 0.9476992
[05:54:17.4249491] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9476992 to 0.9477177
[05:54:17.4349911] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9477177 to 0.947727
[05:54:17.4460471] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.947727 to 0.9477456
[05:54:17.4551403] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9477456 to 0.9477548
[05:54:17.4670694] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9477548 to 0.9477733
[05:54:17.4751458] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9477733 to 0.9477826
[05:54:17.4870427] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9477826 to 0.9478011
[05:54:17.4990192] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9478011 to 0.9478104
[05:54:17.5083973] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9478104 to 0.9478289
[05:54:17.5230898] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9478289 to 0.9478381
[05:54:17.5329033] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9478381 to 0.9478567
[05:54:17.5433786] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9478567 to 0.9478751
[05:54:17.5516915] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9478751 to 0.9478844
[05:54:17.5640334] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9478844 to 0.947903
[05:54:17.5732021] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.947903 to 0.9479122
[05:54:17.5851960] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9479122 to 0.9479308
[05:54:17.5940401] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9479308 to 0.94794
[05:54:17.6058164] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.94794 to 0.9479585
[05:54:17.6168971] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9479585 to 0.9479678
[05:54:17.6263087] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9479678 to 0.9479862
[05:54:17.6413296] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9479862 to 0.9479955
[05:54:17.6506655] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9479955 to 0.9480141
[05:54:17.6627741] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9480141 to 0.9480326
[05:54:17.6718280] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9480326 to 0.9480418
[05:54:17.6822313] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9480418 to 0.9480603
[05:54:17.6969783] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9480603 to 0.9480696
[05:54:17.7054050] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9480696 to 0.9480881
[05:54:17.7176342] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9480881 to 0.9481066
[05:54:17.7263097] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9481066 to 0.9481159
[05:54:17.7391807] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9481159 to 0.9481344
[05:54:17.7471702] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9481344 to 0.9481437
[05:54:17.7590016] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9481437 to 0.9481622
[05:54:17.7681005] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9481622 to 0.9481807
[05:54:17.7802077] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9481807 to 0.94819
[05:54:17.7880487] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.94819 to 0.9481992
[05:54:17.8012842] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9481992 to 0.9482177
[05:54:17.8092886] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9482177 to 0.948227
[05:54:17.8216042] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.948227 to 0.9482455
[05:54:17.8314831] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9482455 to 0.9482548
[05:54:17.8418407] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9482548 to 0.9482733
[05:54:17.8505096] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9482733 to 0.9482825
[05:54:17.8621786] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9482825 to 0.9483011
[05:54:17.8714262] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9483011 to 0.9483103
[05:54:17.8837529] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9483103 to 0.9483289
[05:54:17.8926771] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9483289 to 0.9483382
[05:54:17.9046309] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9483382 to 0.9483566
[05:54:17.9142100] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9483566 to 0.9483659
[05:54:17.9257329] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9483659 to 0.9483844
[05:54:17.9349473] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9483844 to 0.9483937
[05:54:17.9463883] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9483937 to 0.9484122
[05:54:17.9555511] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9484122 to 0.9484215
[05:54:17.9670704] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=False
[05:54:17.9670704] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9484215 to 0.94844
[05:54:17.9768011] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.94844 to 0.9484493
[05:54:17.9877824] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9484493 to 0.9484677
[05:54:17.9964030] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9484677 to 0.948477
[05:54:18.0080350] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.948477 to 0.9484955
[05:54:18.0187764] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9484955 to 0.9485048
[05:54:18.0298076] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9485048 to 0.9485233
[05:54:18.0448125] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9485233 to 0.9485326
[05:54:18.0542401] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9485326 to 0.9485511
[05:54:18.0642109] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9485511 to 0.9485696
[05:54:18.0791966] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9485696 to 0.9485789
[05:54:18.0889454] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9485789 to 0.9485974
[05:54:18.1001558] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9485974 to 0.9486159
[05:54:18.1091547] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9486159 to 0.9486251
[05:54:18.1212010] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9486251 to 0.9486437
[05:54:18.1337604] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9486437 to 0.9486529
[05:54:18.1437616] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9486529 to 0.9486715
[05:54:18.1541033] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9486715 to 0.94869
[05:54:18.1637289] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.94869 to 0.9486992
[05:54:18.1767490] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9486992 to 0.9487178
[05:54:18.1844957] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9487178 to 0.948727
[05:54:18.1976094] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.948727 to 0.9487455
[05:54:18.2051337] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9487455 to 0.9487548
[05:54:18.2186480] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9487548 to 0.9487733
[05:54:18.2256406] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9487733 to 0.9487826
[05:54:18.2388173] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9487826 to 0.9488011
[05:54:18.2473928] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9488011 to 0.9488103
[05:54:18.2600929] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9488103 to 0.9488289
[05:54:18.2686190] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9488289 to 0.9488381
[05:54:18.2804457] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9488381 to 0.9488567
[05:54:18.2891498] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9488567 to 0.9488659
[05:54:18.3017623] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9488659 to 0.9488844
[05:54:18.3106959] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9488844 to 0.9488937
[05:54:18.3227895] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9488937 to 0.9489122
[05:54:18.3321836] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9489122 to 0.9489214
[05:54:18.3417452] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9489214 to 0.94894
[05:54:18.3512098] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.94894 to 0.9489492
[05:54:18.3622876] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9489492 to 0.9489678
[05:54:18.3722627] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9489678 to 0.9489771
[05:54:18.3832619] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9489771 to 0.9489956
[05:54:18.3943676] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9489956 to 0.9490048
[05:54:18.4044425] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9490048 to 0.9490234
[05:54:18.4142937] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9490234 to 0.9490326
[05:54:18.4256130] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9490326 to 0.9490511
[05:54:18.4353434] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9490511 to 0.9490604
[05:54:18.4467076] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9490604 to 0.9490789
[05:54:18.4555203] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9490789 to 0.9490882
[05:54:18.4667113] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9490882 to 0.9491067
[05:54:18.4751594] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9491067 to 0.9491159
[05:54:18.4870241] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9491159 to 0.9491345
[05:54:18.4964365] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9491345 to 0.9491437
[05:54:18.5081873] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9491437 to 0.9491622
[05:54:18.5167822] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9491622 to 0.9491715
[05:54:18.5291307] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9491715 to 0.94919
[05:54:18.5381016] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.94919 to 0.9491993
[05:54:18.5501496] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9491993 to 0.9492178
[05:54:18.5589621] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9492178 to 0.949227
[05:54:18.5708099] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.949227 to 0.9492456
[05:54:18.5796593] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9492456 to 0.9492548
[05:54:18.5920492] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9492548 to 0.9492733
[05:54:18.6012282] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9492733 to 0.9492826
[05:54:18.6121486] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9492826 to 0.9493011
[05:54:18.6217455] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9493011 to 0.9493104
[05:54:18.6335956] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9493104 to 0.9493289
[05:54:18.6422089] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9493289 to 0.9493382
[05:54:18.6546762] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9493382 to 0.9493567
[05:54:18.6643127] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9493567 to 0.9493659
[05:54:18.6769722] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9493659 to 0.9493845
[05:54:18.6835163] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9493845 to 0.9493937
[05:54:18.6975631] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9493937 to 0.9494122
[05:54:18.7052395] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9494122 to 0.9494215
[05:54:18.7183348] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9494215 to 0.94944
[05:54:18.7267818] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.94944 to 0.9494493
[05:54:18.7385544] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9494493 to 0.9494678
[05:54:18.7467870] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9494678 to 0.9494771
[05:54:18.7599001] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9494771 to 0.9494956
[05:54:18.7677237] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9494956 to 0.9495049
[05:54:18.7808069] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9495049 to 0.9495233
[05:54:18.7883193] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9495233 to 0.9495326
[05:54:18.8019702] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9495326 to 0.9495511
[05:54:18.8102565] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9495511 to 0.9495604
[05:54:18.8227013] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9495604 to 0.9495789
[05:54:18.8320685] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9495789 to 0.9495882
[05:54:18.8416232] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9495882 to 0.9496067
[05:54:18.8507894] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9496067 to 0.949616
[05:54:18.8638091] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.949616 to 0.9496345
[05:54:18.8731111] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9496345 to 0.9496437
[05:54:18.8837883] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9496437 to 0.9496623
[05:54:18.8938095] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9496623 to 0.9496715
[05:54:18.9046991] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9496715 to 0.94969
[05:54:18.9140146] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.94969 to 0.9496993
[05:54:18.9252296] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9496993 to 0.9497178
[05:54:18.9357466] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9497178 to 0.9497271
[05:54:18.9462655] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9497271 to 0.9497456
[05:54:18.9569094] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9497456 to 0.9497548
[05:54:18.9670839] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9497548 to 0.9497734
[05:54:18.9765766] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9497734 to 0.9497826
[05:54:18.9882162] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9497826 to 0.9498011
[05:54:18.9975626] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9498011 to 0.9498104
[05:54:19.0085767] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9498104 to 0.9498289
[05:54:19.0174867] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9498382
[05:54:19.0300180] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9498382 to 0.9498567
[05:54:19.0390264] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9498567 to 0.9498659
[05:54:19.0507628] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9498659 to 0.9498845
[05:54:19.0592403] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9498845 to 0.9498937
[05:54:19.0710830] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9498937 to 0.9499123
[05:54:19.0806011] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9499123 to 0.9499215
[05:54:19.0919255] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9499215 to 0.94994
[05:54:19.1005660] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.94994 to 0.9499493
[05:54:19.1127203] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9499493 to 0.9499678
[05:54:19.1223107] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9499678 to 0.949977
[05:54:19.1343107] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.949977 to 0.9499956
[05:54:19.1440923] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9499956 to 0.9500048
[05:54:19.1547173] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9500048 to 0.9500234
[05:54:19.1637406] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9500234 to 0.9500326
[05:54:19.1762696] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9500326 to 0.9500511
[05:54:19.1842667] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9500511 to 0.9500604
[05:54:19.1973258] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9500604 to 0.9500789
[05:54:19.2056701] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9500789 to 0.9500881
[05:54:19.2176708] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9500881 to 0.9501067
[05:54:19.2262247] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9501067 to 0.9501159
[05:54:19.2391346] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9501159 to 0.9501345
[05:54:19.2474686] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9501345 to 0.9501437
[05:54:19.2606677] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9501437 to 0.9501622
[05:54:19.2687356] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9501622 to 0.9501807
[05:54:19.2803499] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9501807 to 0.95019
[05:54:19.2833476] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:54:19.2894920] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.95019 to 0.9501992
[05:54:19.3017434] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9501992 to 0.9502178
[05:54:19.3095283] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9502178 to 0.950227
[05:54:19.3225818] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.950227 to 0.9502456
[05:54:19.3312660] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9502456 to 0.9502548
[05:54:19.3419144] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9502548 to 0.9502733
[05:54:19.3510435] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9502733 to 0.9502826
[05:54:19.3620856] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9502826 to 0.9503011
[05:54:19.3722462] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9503011 to 0.9503103
[05:54:19.3837250] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9503103 to 0.9503289
[05:54:19.3927274] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9503289 to 0.9503381
[05:54:19.4042751] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9503381 to 0.9503567
[05:54:19.4143087] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9503567 to 0.9503659
[05:54:19.4259925] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9503659 to 0.9503844
[05:54:19.4346931] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9503844 to 0.9503937
[05:54:19.4459103] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9503937 to 0.9504122
[05:54:19.4555426] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9504122 to 0.9504215
[05:54:19.4670463] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9504215 to 0.95044
[05:54:19.4760649] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.95044 to 0.9504493
[05:54:19.4876130] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9504493 to 0.9504678
[05:54:19.4972262] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9504678 to 0.9504771
[05:54:19.5087515] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9504771 to 0.9504956
[05:54:19.5177866] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9504956 to 0.9505048
[05:54:19.5298690] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9505048 to 0.9505234
[05:54:19.5389423] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9505234 to 0.9505326
[05:54:19.5498193] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9505326 to 0.9505512
[05:54:19.5598179] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9505512 to 0.9505604
[05:54:19.5717766] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9505604 to 0.9505789
[05:54:19.5809571] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9505789 to 0.9505882
[05:54:19.5920040] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9505882 to 0.9506067
[05:54:19.6011546] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9506067 to 0.9506159
[05:54:19.6137736] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9506159 to 0.9506345
[05:54:19.6226321] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9506345 to 0.9506437
[05:54:19.6337402] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9506437 to 0.9506623
[05:54:19.6422583] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9506623 to 0.9506715
[05:54:19.6547729] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9506715 to 0.95069
[05:54:19.6634320] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.95069 to 0.9506993
[05:54:19.6758937] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9506993 to 0.9507178
[05:54:19.6831700] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9507178 to 0.950727
[05:54:19.6971579] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.950727 to 0.9507456
[05:54:19.7045447] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9507456 to 0.9507548
[05:54:19.7178684] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9507548 to 0.9507734
[05:54:19.7264222] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9507734 to 0.9507826
[05:54:19.7389924] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9507826 to 0.9508011
[05:54:19.7455974] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9508011 to 0.9508104
[05:54:19.7592898] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9508104 to 0.9508289
[05:54:19.7668168] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9508289 to 0.9508381
[05:54:19.7796455] [Info   :mrgrm7.LethalCasino] TakeTurnAsPlayerServerRpc: Player 1 hit
[05:54:19.7806444] [Info   :mrgrm7.LethalCasino] Player 1 hand value: 16
[05:54:19.7806444] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 32
[05:54:19.7806444] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:54:19.7806444] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9508381 to 0.9508567
[05:54:19.7890424] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9508567 to 0.9508659
[05:54:19.8014734] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9508659 to 0.9508845
[05:54:19.8084613] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9508845 to 0.9508937
[05:54:19.8218350] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9508937 to 0.9509122
[05:54:19.8307076] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9509122 to 0.9509215
[05:54:19.8418433] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9509215 to 0.95094
[05:54:19.8508576] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.95094 to 0.9509493
[05:54:19.8626053] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9509493 to 0.9509678
[05:54:19.8717369] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9509678 to 0.950977
[05:54:19.8832787] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.950977 to 0.9509956
[05:54:19.8928272] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9509956 to 0.9510048
[05:54:19.9044657] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9510048 to 0.9510233
[05:54:19.9123321] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9510233 to 0.9510326
[05:54:19.9250326] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9510326 to 0.9510511
[05:54:19.9332174] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9510511 to 0.9510604
[05:54:19.9466484] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9510604 to 0.9510789
[05:54:19.9558251] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9510789 to 0.9510881
[05:54:19.9667482] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9510881 to 0.9511067
[05:54:19.9762648] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9511067 to 0.951116
[05:54:19.9878410] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.951116 to 0.9511344
[05:54:19.9959210] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9511344 to 0.9511437
[05:54:20.0090482] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9511437 to 0.9511622
[05:54:20.0183408] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9511622 to 0.9511715
[05:54:20.0294350] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9511715 to 0.95119
[05:54:20.0393306] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.95119 to 0.9511993
[05:54:20.0506079] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9511993 to 0.9512178
[05:54:20.0605199] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9512178 to 0.9512271
[05:54:20.0713818] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9512271 to 0.9512455
[05:54:20.0810035] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9512455 to 0.9512548
[05:54:20.0921359] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9512548 to 0.9512733
[05:54:20.1028607] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9512733 to 0.9512826
[05:54:20.1127091] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9512826 to 0.9513011
[05:54:20.1231677] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9513011 to 0.9513104
[05:54:20.1339587] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9513104 to 0.9513289
[05:54:20.1437373] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9513289 to 0.9513382
[05:54:20.1545347] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9513382 to 0.9513567
[05:54:20.1640392] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9513567 to 0.9513659
[05:54:20.1761016] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9513659 to 0.9513845
[05:54:20.1836324] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9513845 to 0.9513937
[05:54:20.1967118] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9513937 to 0.9514123
[05:54:20.2043375] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9514123 to 0.9514215
[05:54:20.2173105] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9514215 to 0.95144
[05:54:20.2261020] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.95144 to 0.9514493
[05:54:20.2386716] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9514493 to 0.9514678
[05:54:20.2467849] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9514678 to 0.9514771
[05:54:20.2591782] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9514771 to 0.9514956
[05:54:20.2677062] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9514956 to 0.9515048
[05:54:20.2811433] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9515048 to 0.9515234
[05:54:20.2887176] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9515234 to 0.9515326
[05:54:20.3016476] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9515326 to 0.9515511
[05:54:20.3098633] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9515511 to 0.9515604
[05:54:20.3230759] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9515604 to 0.9515789
[05:54:20.3322147] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9515789 to 0.9515882
[05:54:20.3429273] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9515882 to 0.9516067
[05:54:20.3513417] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9516067 to 0.9516159
[05:54:20.3627719] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9516159 to 0.9516345
[05:54:20.3719031] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9516345 to 0.9516437
[05:54:20.3832677] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9516437 to 0.9516622
[05:54:20.3939229] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9516622 to 0.9516715
[05:54:20.4056530] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9516715 to 0.95169
[05:54:20.4151813] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.95169 to 0.9516993
[05:54:20.4252798] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9516993 to 0.9517178
[05:54:20.4353321] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9517178 to 0.951727
[05:54:20.4460960] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.951727 to 0.9517456
[05:54:20.4568412] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9517456 to 0.9517548
[05:54:20.4670309] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9517548 to 0.9517733
[05:54:20.4783336] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9517733 to 0.9517826
[05:54:20.4884146] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9517826 to 0.9518011
[05:54:20.5030931] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9518011 to 0.9518104
[05:54:20.5125746] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9518104 to 0.9518289
[05:54:20.5229153] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9518289 to 0.9518474
[05:54:20.5373430] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9518474 to 0.9518567
[05:54:20.5468266] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9518567 to 0.9518752
[05:54:20.5582794] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9518752 to 0.9518937
[05:54:20.5665537] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9518937 to 0.951903
[05:54:20.5786882] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.951903 to 0.9519215
[05:54:20.5867440] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9519215 to 0.9519308
[05:54:20.5991354] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9519308 to 0.9519493
[05:54:20.6075039] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9519493 to 0.9519585
[05:54:20.6209803] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9519585 to 0.9519771
[05:54:20.6286169] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9519771 to 0.9519863
[05:54:20.6415248] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9519863 to 0.9520048
[05:54:20.6490460] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9520048 to 0.9520141
[05:54:20.6618239] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9520141 to 0.9520326
[05:54:20.6727050] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9520326 to 0.9520419
[05:54:20.6822328] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9520419 to 0.9520604
[05:54:20.6972614] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9520604 to 0.9520696
[05:54:20.7053042] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9520696 to 0.9520882
[05:54:20.7176648] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9520882 to 0.9521067
[05:54:20.7271542] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9521067 to 0.952116
[05:54:20.7387110] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.952116 to 0.9521345
[05:54:20.7463389] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9521345 to 0.9521437
[05:54:20.7595179] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9521437 to 0.9521623
[05:54:20.7667767] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9521623 to 0.9521715
[05:54:20.7800687] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9521715 to 0.95219
[05:54:20.7882816] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.95219 to 0.9521993
[05:54:20.8007958] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9521993 to 0.9522178
[05:54:20.8092595] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9522178 to 0.9522271
[05:54:20.8216095] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9522271 to 0.9522456
[05:54:20.8311019] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9522456 to 0.9522548
[05:54:20.8416287] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9522548 to 0.9522734
[05:54:20.8510294] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9522734 to 0.9522826
[05:54:20.8621071] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9522826 to 0.9523011
[05:54:20.8711309] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9523011 to 0.9523104
[05:54:20.8829171] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9523104 to 0.9523289
[05:54:20.8924143] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9523289 to 0.9523382
[05:54:20.9044242] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9523382 to 0.9523567
[05:54:20.9135222] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9523567 to 0.9523659
[05:54:20.9248339] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9523659 to 0.9523845
[05:54:20.9343706] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9523845 to 0.9523938
[05:54:20.9461177] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9523938 to 0.9524122
[05:54:20.9551930] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9524122 to 0.9524215
[05:54:20.9675869] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9524215 to 0.95244
[05:54:20.9771124] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.95244 to 0.9524493
[05:54:20.9883150] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9524493 to 0.9524678
[05:54:20.9965325] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9524678 to 0.9524771
[05:54:21.0086509] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9524771 to 0.9524956
[05:54:21.0174302] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9524956 to 0.9525049
[05:54:21.0290074] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9525049 to 0.9525234
[05:54:21.0391385] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9525234 to 0.9525326
[05:54:21.0502840] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9525326 to 0.9525512
[05:54:21.0597992] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9525512 to 0.9525604
[05:54:21.0712806] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9525604 to 0.952579
[05:54:21.0812418] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.952579 to 0.9525882
[05:54:21.0923305] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9525882 to 0.9526067
[05:54:21.1024417] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9526067 to 0.952616
[05:54:21.1132744] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.952616 to 0.9526345
[05:54:21.1232011] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9526345 to 0.9526438
[05:54:21.1342706] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9526438 to 0.9526623
[05:54:21.1434244] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9526623 to 0.9526715
[05:54:21.1541317] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9526715 to 0.9526901
[05:54:21.1651112] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9526901 to 0.9526993
[05:54:21.1771520] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9526993 to 0.9527178
[05:54:21.1849077] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9527178 to 0.9527271
[05:54:21.1981855] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9527271 to 0.9527456
[05:54:21.2060668] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9527456 to 0.9527549
[05:54:21.2175440] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9527549 to 0.9527734
[05:54:21.2307772] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9527734 to 0.9527826
[05:54:21.2404775] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9527826 to 0.9528012
[05:54:21.2515771] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9528012 to 0.9528197
[05:54:21.2614579] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=True
[05:54:21.2624354] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9528197 to 0.9528289
[05:54:21.2726588] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9528289 to 0.9528475
[05:54:21.2824248] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9528475 to 0.9528567
[05:54:21.2930089] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9528567 to 0.9528753
[05:54:21.3027689] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9528753 to 0.9528845
[05:54:21.3143008] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9528845 to 0.952903
[05:54:21.3251756] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.952903 to 0.9529123
[05:54:21.3365019] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9529123 to 0.9529308
[05:54:21.3481775] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9529308 to 0.95294
[05:54:21.3587001] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.95294 to 0.9529586
[05:54:21.3691760] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9529586 to 0.9529771
[05:54:21.3788685] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9529771 to 0.9529864
[05:54:21.3903321] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9529864 to 0.9530049
[05:54:21.3988821] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9530049 to 0.9530141
[05:54:21.4115078] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9530141 to 0.9530327
[05:54:21.4205642] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9530327 to 0.9530419
[05:54:21.4321078] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9530419 to 0.9530604
[05:54:21.4425333] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9530604 to 0.9530697
[05:54:21.4531604] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9530697 to 0.9530882
[05:54:21.4632675] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9530882 to 0.9530975
[05:54:21.4740015] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9530975 to 0.953116
[05:54:21.4888810] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.953116 to 0.9531252
[05:54:21.4987892] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9531252 to 0.9531438
[05:54:21.5086035] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9531438 to 0.9531623
[05:54:21.5230679] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9531623 to 0.9531716
[05:54:21.5331355] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9531716 to 0.9531901
[05:54:21.5428795] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9531901 to 0.9532086
[05:54:21.5522432] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9532086 to 0.9532179
[05:54:21.5642940] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9532179 to 0.9532363
[05:54:21.5733424] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9532363 to 0.9532456
[05:54:21.5847507] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9532456 to 0.9532642
[05:54:21.5937345] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9532642 to 0.9532734
[05:54:21.6058041] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9532734 to 0.953292
[05:54:21.6144047] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.953292 to 0.9533012
[05:54:21.6260409] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9533012 to 0.9533197
[05:54:21.6352744] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9533197 to 0.953329
[05:54:21.6474562] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.953329 to 0.9533475
[05:54:21.6565987] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9533475 to 0.9533567
[05:54:21.6683465] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9533567 to 0.9533753
[05:54:21.6788441] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9533753 to 0.9533845
[05:54:21.6885278] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9533845 to 0.9534031
[05:54:21.6981522] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9534031 to 0.9534123
[05:54:21.7096663] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9534123 to 0.9534308
[05:54:21.7191247] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9534308 to 0.9534401
[05:54:21.7307030] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9534401 to 0.9534586
[05:54:21.7397449] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9534586 to 0.9534678
[05:54:21.7513131] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9534678 to 0.9534864
[05:54:21.7608110] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9534864 to 0.9534956
[05:54:21.7717172] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9534956 to 0.9535142
[05:54:21.7820042] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9535142 to 0.9535234
[05:54:21.7925584] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9535234 to 0.9535419
[05:54:21.8024880] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9535419 to 0.9535512
[05:54:21.8142670] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9535512 to 0.9535697
[05:54:21.8233066] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9535697 to 0.9535789
[05:54:21.8363661] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9535789 to 0.9535975
[05:54:21.8438815] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9535975 to 0.9536067
[05:54:21.8569618] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9536067 to 0.9536253
[05:54:21.8647986] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9536253 to 0.9536345
[05:54:21.8778787] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9536345 to 0.953653
[05:54:21.8862340] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.953653 to 0.9536623
[05:54:21.8987687] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9536623 to 0.9536808
[05:54:21.9078049] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9536808 to 0.9536901
[05:54:21.9199575] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9536901 to 0.9537086
[05:54:21.9320260] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9537086 to 0.9537178
[05:54:21.9419587] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9537178 to 0.9537364
[05:54:21.9531918] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9537364 to 0.9537549
[05:54:21.9627138] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9537549 to 0.9537641
[05:54:21.9735357] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9537641 to 0.9537827
[05:54:21.9835297] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9537827 to 0.9537919
[05:54:21.9945429] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9537919 to 0.9538105
[05:54:22.0054387] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9538105 to 0.9538197
[05:54:22.0167041] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9538197 to 0.9538382
[05:54:22.0288845] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9538382 to 0.9538475
[05:54:22.0391015] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.953866
[05:54:22.0499540] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.953866 to 0.9538845
[05:54:22.0591945] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9538845 to 0.9538938
[05:54:22.0711079] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9538938 to 0.9539123
[05:54:22.0815239] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9539123 to 0.9539216
[05:54:22.0919631] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9539216 to 0.9539401
[05:54:22.1014321] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9539401 to 0.9539493
[05:54:22.1134502] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9539493 to 0.9539679
[05:54:22.1224926] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9539679 to 0.9539771
[05:54:22.1330831] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9539771 to 0.9539956
[05:54:22.1436934] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9539956 to 0.9540049
[05:54:22.1542546] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9540049 to 0.9540234
[05:54:22.1644808] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9540234 to 0.9540327
[05:54:22.1758515] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9540327 to 0.9540512
[05:54:22.1836643] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9540512 to 0.9540604
[05:54:22.1966928] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9540604 to 0.954079
[05:54:22.2049762] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.954079 to 0.9540882
[05:54:22.2184302] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9540882 to 0.9541067
[05:54:22.2267596] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9541067 to 0.954116
[05:54:22.2391582] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.954116 to 0.9541345
[05:54:22.2467428] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9541345 to 0.9541438
[05:54:22.2597435] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9541438 to 0.9541623
[05:54:22.2678087] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9541623 to 0.9541715
[05:54:22.2812815] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9541715 to 0.9541901
[05:54:22.2889513] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9541901 to 0.9541993
[05:54:22.3012945] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9541993 to 0.9542179
[05:54:22.3097040] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9542179 to 0.9542271
[05:54:22.3216193] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9542271 to 0.9542456
[05:54:22.3313322] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9542456 to 0.9542549
[05:54:22.3412868] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9542549 to 0.9542735
[05:54:22.3507999] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9542735 to 0.9542919
[05:54:22.3627927] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9542919 to 0.9543012
[05:54:22.3710177] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9543012 to 0.9543105
[05:54:22.3836435] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9543105 to 0.954329
[05:54:22.3931767] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.954329 to 0.9543383
[05:54:22.4046789] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9543383 to 0.9543567
[05:54:22.4142899] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9543567 to 0.954366
[05:54:22.4255754] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.954366 to 0.9543846
[05:54:22.4340746] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9543846 to 0.9543938
[05:54:22.4456927] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9543938 to 0.9544123
[05:54:22.4550302] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9544123 to 0.9544216
[05:54:22.4667849] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9544216 to 0.9544401
[05:54:22.4760735] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9544401 to 0.9544494
[05:54:22.4880292] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9544494 to 0.9544679
[05:54:22.4963642] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9544679 to 0.9544771
[05:54:22.5084261] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9544771 to 0.9544957
[05:54:22.5177882] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9544957 to 0.9545049
[05:54:22.5294888] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9545049 to 0.9545234
[05:54:22.5380705] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9545234 to 0.9545327
[05:54:22.5502464] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9545327 to 0.9545512
[05:54:22.5587389] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9545512 to 0.9545605
[05:54:22.5709675] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9545605 to 0.954579
[05:54:22.5799951] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.954579 to 0.9545882
[05:54:22.5915671] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9545882 to 0.9546068
[05:54:22.6031891] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9546068 to 0.954616
[05:54:22.6128791] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.954616 to 0.9546346
[05:54:22.6278520] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9546346 to 0.9546438
[05:54:22.6429832] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9546438 to 0.9546624
[05:54:22.6540597] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9546624 to 0.9546901
[05:54:22.6641697] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9546901 to 0.9546994
[05:54:22.6776604] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9546994 to 0.9547086
[05:54:22.6867406] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9547086 to 0.9547272
[05:54:22.6972762] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9547272 to 0.9547457
[05:54:22.7047908] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9547457 to 0.9547549
[05:54:22.7183413] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9547549 to 0.9547734
[05:54:22.7256830] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9547734 to 0.9547827
[05:54:22.7392260] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9547827 to 0.9548013
[05:54:22.7462926] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9548013 to 0.9548105
[05:54:22.7599889] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9548105 to 0.954829
[05:54:22.7680279] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.954829 to 0.9548383
[05:54:22.7798064] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9548383 to 0.9548568
[05:54:22.7878898] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9548568 to 0.9548661
[05:54:22.8013061] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9548661 to 0.9548845
[05:54:22.8090355] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9548845 to 0.9548938
[05:54:22.8216701] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9548938 to 0.9549124
[05:54:22.8310791] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9549124 to 0.9549216
[05:54:22.8417250] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9549216 to 0.9549401
[05:54:22.8508348] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=False
[05:54:22.8518342] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9549401 to 0.9549494
[05:54:22.8628665] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9549494 to 0.9549679
[05:54:22.8713610] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9549679 to 0.9549772
[05:54:22.8834303] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9549772 to 0.9549957
[05:54:22.8920031] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9549957 to 0.9550049
[05:54:22.9044378] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9550049 to 0.9550235
[05:54:22.9133256] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9550235 to 0.9550327
[05:54:22.9248060] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9550327 to 0.9550512
[05:54:22.9350624] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9550512 to 0.9550605
[05:54:22.9461199] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9550605 to 0.955079
[05:54:22.9557261] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.955079 to 0.9550883
[05:54:22.9675926] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9550883 to 0.9551068
[05:54:22.9775925] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9551068 to 0.955116
[05:54:22.9878141] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.955116 to 0.9551346
[05:54:22.9978743] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9551346 to 0.9551438
[05:54:23.0091990] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9551438 to 0.9551623
[05:54:23.0174189] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9551623 to 0.9551716
[05:54:23.0299514] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9551716 to 0.9551901
[05:54:23.0404717] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9551901 to 0.9551994
[05:54:23.0499830] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9551994 to 0.9552179
[05:54:23.0662249] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9552179 to 0.9552271
[05:54:23.0754075] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9552271 to 0.9552457
[05:54:23.0860373] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9552457 to 0.9552642
[05:54:23.0959965] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9552642 to 0.9552734
[05:54:23.1064409] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9552734 to 0.955292
[05:54:23.1161817] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.955292 to 0.9553012
[05:54:23.1260852] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9553012 to 0.9553198
[05:54:23.1362380] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9553198 to 0.955329
[05:54:23.1473175] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.955329 to 0.9553475
[05:54:23.1591787] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9553475 to 0.9553568
[05:54:23.1688316] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9553568 to 0.9553753
[05:54:23.1841565] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9553753 to 0.9553846
[05:54:23.1941971] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9553846 to 0.9554031
[05:54:23.2031729] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9554031 to 0.9554216
[05:54:23.2178061] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9554216 to 0.9554309
[05:54:23.2263313] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9554309 to 0.9554494
[05:54:23.2392877] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9554494 to 0.9554679
[05:54:23.2468589] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9554679 to 0.9554771
[05:54:23.2600438] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9554771 to 0.9554957
[05:54:23.2679545] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9554957 to 0.9555049
[05:54:23.2804798] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9555049 to 0.9555234
[05:54:23.2880830] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9555234 to 0.9555327
[05:54:23.3008530] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9555327 to 0.9555512
[05:54:23.3091290] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9555512 to 0.9555604
[05:54:23.3224865] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9555604 to 0.955579
[05:54:23.3324176] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.955579 to 0.9555883
[05:54:23.3419647] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9555883 to 0.9556068
[05:54:23.3583712] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9556068 to 0.9556161
[05:54:23.3659887] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9556161 to 0.9556346
[05:54:23.3783842] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9556346 to 0.9556531
[05:54:23.3859002] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9556531 to 0.9556623
[05:54:23.3982964] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9556623 to 0.9556808
[05:54:23.4068720] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9556808 to 0.9556901
[05:54:23.4202173] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9556901 to 0.9557086
[05:54:23.4289053] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9557086 to 0.9557179
[05:54:23.4410096] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9557179 to 0.9557364
[05:54:23.4536819] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9557364 to 0.9557457
[05:54:23.4637770] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9557457 to 0.9557642
[05:54:23.4748265] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9557642 to 0.9557827
[05:54:23.4885480] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9557827 to 0.955792
[05:54:23.5010226] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.955792 to 0.9558105
[05:54:23.5092737] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9558105 to 0.955829
[05:54:23.5237798] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.955829 to 0.9558383
[05:54:23.5338239] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9558383 to 0.9558568
[05:54:23.5440132] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9558568 to 0.9558753
[05:54:23.5581720] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9558753 to 0.9558846
[05:54:23.5667274] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9558846 to 0.9559031
[05:54:23.5788189] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9559031 to 0.9559216
[05:54:23.5881706] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9559216 to 0.9559308
[05:54:23.5997963] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9559308 to 0.9559494
[05:54:23.6107792] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9559494 to 0.9559587
[05:54:23.6255320] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9559587 to 0.9559771
[05:54:23.6342526] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9559771 to 0.9559864
[05:54:23.6488115] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9559864 to 0.9560049
[05:54:23.6591525] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9560049 to 0.9560235
[05:54:23.6676935] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9560235 to 0.956042
[05:54:23.6829697] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.956042 to 0.9560512
[05:54:23.6939403] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9560512 to 0.9560698
[05:54:23.7027416] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9560698 to 0.9560882
[05:54:23.7175467] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9560882 to 0.9560975
[05:54:23.7268602] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9560975 to 0.956116
[05:54:23.7393698] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.956116 to 0.9561346
[05:54:23.7465606] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9561346 to 0.9561438
[05:54:23.7593551] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9561438 to 0.9561623
[05:54:23.7675107] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9561623 to 0.9561716
[05:54:23.7811337] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9561716 to 0.9561901
[05:54:23.7891542] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9561901 to 0.9561993
[05:54:23.8021995] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9561993 to 0.9562179
[05:54:23.8103415] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9562179 to 0.9562271
[05:54:23.8217679] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9562271 to 0.9562457
[05:54:23.8362901] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9562457 to 0.9562549
[05:54:23.8459486] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9562549 to 0.9562734
[05:54:23.8582164] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9562734 to 0.956292
[05:54:23.8702456] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.956292 to 0.9563012
[05:54:23.8802520] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9563012 to 0.9563197
[05:54:23.8900200] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9563197 to 0.9563383
[05:54:23.9002766] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9563383 to 0.9563475
[05:54:23.9115823] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9563475 to 0.9563661
[05:54:23.9218018] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9563661 to 0.9563753
[05:54:23.9319881] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9563753 to 0.9563938
[05:54:23.9424790] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9563938 to 0.9564031
[05:54:23.9530352] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9564031 to 0.9564216
[05:54:23.9641089] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9564216 to 0.9564309
[05:54:23.9743281] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9564309 to 0.9564494
[05:54:23.9834684] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9564494 to 0.9564586
[05:54:23.9952359] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9564586 to 0.9564772
[05:54:24.0045528] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9564772 to 0.9564864
[05:54:24.0165746] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9564864 to 0.9565049
[05:54:24.0251040] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9565049 to 0.9565142
[05:54:24.0372556] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9565142 to 0.9565327
[05:54:24.0466808] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9565327 to 0.956542
[05:54:24.0581627] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.956542 to 0.9565605
[05:54:24.0661652] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9565605 to 0.9565697
[05:54:24.0794303] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9565697 to 0.9565883
[05:54:24.0874365] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9565883 to 0.9565975
[05:54:24.0995702] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9565975 to 0.956616
[05:54:24.1078236] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.956616 to 0.9566253
[05:54:24.1208728] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9566253 to 0.9566438
[05:54:24.1291285] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9566438 to 0.9566531
[05:54:24.1416850] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9566531 to 0.9566716
[05:54:24.1494387] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9566716 to 0.9566808
[05:54:24.1623971] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9566808 to 0.9566994
[05:54:24.1718968] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9566994 to 0.9567086
[05:54:24.1823205] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9567086 to 0.9567271
[05:54:24.1923191] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9567271 to 0.9567364
[05:54:24.2028664] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9567364 to 0.9567549
[05:54:24.2128307] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9567549 to 0.9567642
[05:54:24.2242913] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9567642 to 0.9567827
[05:54:24.2394969] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9567827 to 0.9567919
[05:54:24.2475281] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9567919 to 0.9568105
[05:54:24.2595727] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9568105 to 0.956829
[05:54:24.2690938] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.956829 to 0.9568383
[05:54:24.2807097] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9568383 to 0.9568568
[05:54:24.2884432] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9568568 to 0.956866
[05:54:24.3013129] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.956866 to 0.9568846
[05:54:24.3101774] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9568846 to 0.9568938
[05:54:24.3221788] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9568938 to 0.9569123
[05:54:24.3324360] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9569123 to 0.9569216
[05:54:24.3415080] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9569216 to 0.9569401
[05:54:24.3517153] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9569401 to 0.9569494
[05:54:24.3622051] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9569494 to 0.9569679
[05:54:24.3715907] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9569679 to 0.9569772
[05:54:24.3829484] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9569772 to 0.9569957
[05:54:24.3941136] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9569957 to 0.957005
[05:54:24.4044008] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.957005 to 0.9570234
[05:54:24.4137267] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9570234 to 0.9570327
[05:54:24.4249634] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9570327 to 0.9570513
[05:54:24.4340415] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9570513 to 0.9570605
[05:54:24.4459757] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9570605 to 0.9570791
[05:54:24.4552929] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9570791 to 0.9570883
[05:54:24.4664004] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9570883 to 0.9571068
[05:54:24.4761581] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9571068 to 0.9571161
[05:54:24.4876352] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9571161 to 0.9571346
[05:54:24.4965914] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9571346 to 0.9571438
[05:54:24.5083136] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9571438 to 0.9571624
[05:54:24.5184106] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9571624 to 0.9571716
[05:54:24.5287409] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9571716 to 0.9571902
[05:54:24.5391066] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9571902 to 0.9571994
[05:54:24.5502714] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9571994 to 0.9572179
[05:54:24.5589223] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9572179 to 0.9572272
[05:54:24.5709550] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9572272 to 0.9572457
[05:54:24.5806264] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9572457 to 0.9572549
[05:54:24.5914267] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9572549 to 0.9572735
[05:54:24.6011406] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9572735 to 0.9572827
[05:54:24.6126337] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9572827 to 0.9573013
[05:54:24.6244282] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9573013 to 0.9573105
[05:54:24.6331818] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9573105 to 0.957329
[05:54:24.6489447] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.957329 to 0.9573383
[05:54:24.6585284] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9573383 to 0.9573568
[05:54:24.6682324] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9573568 to 0.9573753
[05:54:24.6834509] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9573753 to 0.9573846
[05:54:24.6921775] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9573846 to 0.9574031
[05:54:24.7030790] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9574031 to 0.9574216
[05:54:24.7174904] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9574216 to 0.9574309
[05:54:24.7263130] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9574309 to 0.9574494
[05:54:24.7387382] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9574494 to 0.9574679
[05:54:24.7468607] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9574679 to 0.9574772
[05:54:24.7590554] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9574772 to 0.9574957
[05:54:24.7674911] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9574957 to 0.9575049
[05:54:24.7804869] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9575049 to 0.9575235
[05:54:24.7881741] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9575235 to 0.9575327
[05:54:24.8010767] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9575327 to 0.9575512
[05:54:24.8091566] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9575512 to 0.9575605
[05:54:24.8224138] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9575605 to 0.957579
[05:54:24.8310855] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.957579 to 0.9575883
[05:54:24.8421595] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9575883 to 0.9576068
[05:54:24.8572353] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9576068 to 0.957616
[05:54:24.8651974] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.957616 to 0.9576346
[05:54:24.8783382] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9576346 to 0.957653
[05:54:24.8868608] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.957653 to 0.9576623
[05:54:24.8992128] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9576623 to 0.9576808
[05:54:24.9077657] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9576808 to 0.9576901
[05:54:24.9192508] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9576901 to 0.9577086
[05:54:24.9324175] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9577086 to 0.9577179
[05:54:24.9424316] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9577179 to 0.9577364
[05:54:24.9532420] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9577364 to 0.9577549
[05:54:24.9684507] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9577549 to 0.9577642
[05:54:24.9789504] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9577642 to 0.9577827
[05:54:24.9883841] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9577827 to 0.9578012
[05:54:25.0027119] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9578012 to 0.9578105
[05:54:25.0135505] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9578105 to 0.957829
[05:54:25.0225162] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.957829 to 0.9578475
[05:54:25.0379493] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9578475 to 0.9578568
[05:54:25.0467500] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9578568 to 0.9578753
[05:54:25.0582327] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9578938
[05:54:25.0711128] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9578938 to 0.957903
[05:54:25.0816909] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.957903 to 0.9579216
[05:54:25.0914727] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9579216 to 0.9579401
[05:54:25.1065569] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9579401 to 0.9579493
[05:54:25.1174688] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9579493 to 0.9579679
[05:54:25.1260673] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9579679 to 0.9579864
[05:54:25.1366486] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9579864 to 0.9579957
[05:54:25.1476485] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9579957 to 0.9580142
[05:54:25.1573107] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9580142 to 0.9580234
[05:54:25.1681232] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9580234 to 0.958042
[05:54:25.1779477] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.958042 to 0.9580512
[05:54:25.1890358] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9580512 to 0.9580697
[05:54:25.1989480] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9580697 to 0.958079
[05:54:25.2096784] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.958079 to 0.9580975
[05:54:25.2202559] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9580975 to 0.9581068
[05:54:25.2313440] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9581068 to 0.9581253
[05:54:25.2409048] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9581253 to 0.9581345
[05:54:25.2525006] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9581345 to 0.9581531
[05:54:25.2620901] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9581531 to 0.9581623
[05:54:25.2726034] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9581623 to 0.9581808
[05:54:25.2817485] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9581808 to 0.9581901
[05:54:25.2927573] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9581901 to 0.9582086
[05:54:25.3022028] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9582086 to 0.9582179
[05:54:25.3137122] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9582179 to 0.9582364
[05:54:25.3229756] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9582364 to 0.9582456
[05:54:25.3360735] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9582456 to 0.9582642
[05:54:25.3440746] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9582642 to 0.9582734
[05:54:25.3572541] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9582734 to 0.9582919
[05:54:25.3658065] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9582919 to 0.9583012
[05:54:25.3779221] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9583012 to 0.9583197
[05:54:25.3860308] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9583197 to 0.958329
[05:54:25.3980615] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.958329 to 0.9583475
[05:54:25.4070016] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9583475 to 0.9583567
[05:54:25.4190663] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9583567 to 0.9583753
[05:54:25.4275219] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9583753 to 0.9583846
[05:54:25.4403583] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9583846 to 0.9584031
[05:54:25.4479598] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9584031 to 0.9584123
[05:54:25.4607607] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9584123 to 0.9584308
[05:54:25.4687542] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9584308 to 0.9584401
[05:54:25.4821632] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9584401 to 0.9584587
[05:54:25.4895632] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9584587 to 0.9584679
[05:54:25.5023191] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9584679 to 0.9584864
[05:54:25.5115869] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9584864 to 0.9584957
[05:54:25.5222746] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9584957 to 0.9585142
[05:54:25.5312691] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9585142 to 0.9585235
[05:54:25.5425419] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9585235 to 0.958542
[05:54:25.5526277] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.958542 to 0.9585512
[05:54:25.5635846] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9585512 to 0.9585698
[05:54:25.5732515] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9585698 to 0.958579
[05:54:25.5843040] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.958579 to 0.9585975
[05:54:25.5945498] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9585975 to 0.9586068
[05:54:25.6054059] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9586068 to 0.9586253
[05:54:25.6145870] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9586253 to 0.9586346
[05:54:25.6260928] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9586346 to 0.9586531
[05:54:25.6353919] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9586531 to 0.9586623
[05:54:25.6474350] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9586623 to 0.9586809
[05:54:25.6570588] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9586809 to 0.9586901
[05:54:25.6678135] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9586901 to 0.9587086
[05:54:25.6776683] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9587086 to 0.9587179
[05:54:25.6892494] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9587179 to 0.9587364
[05:54:25.6977313] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9587364 to 0.9587457
[05:54:25.7098685] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9587457 to 0.9587642
[05:54:25.7198513] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9587642 to 0.9587734
[05:54:25.7304856] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9587734 to 0.958792
[05:54:25.7411494] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.958792 to 0.9588012
[05:54:25.7514955] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9588012 to 0.9588197
[05:54:25.7602753] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9588197 to 0.958829
[05:54:25.7721912] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.958829 to 0.9588475
[05:54:25.7821272] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9588475 to 0.9588568
[05:54:25.7928097] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9588568 to 0.9588753
[05:54:25.8026931] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9588753 to 0.9588845
[05:54:25.8137237] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9588845 to 0.9589031
[05:54:25.8227449] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9589031 to 0.9589123
[05:54:25.8359324] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9589123 to 0.9589309
[05:54:25.8444463] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9589309 to 0.9589401
[05:54:25.8567244] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9589401 to 0.9589586
[05:54:25.8643860] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9589586 to 0.9589679
[05:54:25.8776011] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9589679 to 0.9589864
[05:54:25.8857868] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9589864 to 0.9589956
[05:54:25.8988165] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9589956 to 0.9590142
[05:54:25.9062301] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9590142 to 0.9590235
[05:54:25.9196601] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9590235 to 0.959042
[05:54:25.9268234] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.959042 to 0.9590513
[05:54:25.9397180] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9590513 to 0.9590698
[05:54:25.9487117] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9590698 to 0.959079
[05:54:25.9604975] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.959079 to 0.9590975
[05:54:25.9710291] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9590975 to 0.9591068
[05:54:25.9823780] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9591068 to 0.9591253
[05:54:25.9906709] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9591253 to 0.9591346
[05:54:26.0026994] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9591346 to 0.9591531
[05:54:26.0118508] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9591531 to 0.9591624
[05:54:26.0223840] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9591624 to 0.9591809
[05:54:26.0314394] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9591809 to 0.9591901
[05:54:26.0430288] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9591901 to 0.9592087
[05:54:26.0528019] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9592087 to 0.9592179
[05:54:26.0643276] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9592179 to 0.9592364
[05:54:26.0732453] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9592364 to 0.9592457
[05:54:26.0848460] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9592457 to 0.9592642
[05:54:26.0950389] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9592642 to 0.9592735
[05:54:26.1055963] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9592735 to 0.959292
[05:54:26.1151304] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.959292 to 0.9593012
[05:54:26.1271406] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9593012 to 0.9593198
[05:54:26.1366021] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9593198 to 0.959329
[05:54:26.1468998] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.959329 to 0.9593475
[05:54:26.1573228] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9593475 to 0.9593568
[05:54:26.1681649] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9593568 to 0.9593753
[05:54:26.1778549] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9593753 to 0.9593846
[05:54:26.1889024] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9593846 to 0.9594031
[05:54:26.1991577] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9594031 to 0.9594123
[05:54:26.2098063] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9594123 to 0.9594309
[05:54:26.2183971] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9594309 to 0.9594401
[05:54:26.2312278] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9594401 to 0.9594586
[05:54:26.2401084] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9594586 to 0.9594679
[05:54:26.2510715] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9594679 to 0.9594864
[05:54:26.2624399] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9594864 to 0.9594957
[05:54:26.2724807] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9594957 to 0.9595142
[05:54:26.2815914] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9595142 to 0.9595234
[05:54:26.2932541] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9595234 to 0.959542
[05:54:26.3038236] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.959542 to 0.9595512
[05:54:26.3144796] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9595512 to 0.9595698
[05:54:26.3250090] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9595698 to 0.959579
[05:54:26.3361909] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.959579 to 0.9595975
[05:54:26.3450795] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9595975 to 0.9596068
[05:54:26.3569076] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9596068 to 0.9596253
[05:54:26.3650880] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9596253 to 0.9596345
[05:54:26.3779647] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9596345 to 0.9596531
[05:54:26.3859732] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9596531 to 0.9596623
[05:54:26.3985859] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9596623 to 0.9596809
[05:54:26.4070218] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9596809 to 0.9596901
[05:54:26.4199338] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9596901 to 0.9597086
[05:54:26.4282773] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9597086 to 0.9597179
[05:54:26.4409083] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9597179 to 0.9597364
[05:54:26.4489767] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9597364 to 0.9597457
[05:54:26.4610661] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9597457 to 0.9597642
[05:54:26.4695920] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9597642 to 0.9597735
[05:54:26.4826045] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9597735 to 0.959792
[05:54:26.4907751] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.959792 to 0.9598013
[05:54:26.5025996] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9598013 to 0.9598198
[05:54:26.5124862] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9598198 to 0.959829
[05:54:26.5227540] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.959829 to 0.9598476
[05:54:26.5378575] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9598476 to 0.9598568
[05:54:26.5458584] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9598568 to 0.9598753
[05:54:26.5586636] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9598753 to 0.9598938
[05:54:26.5672306] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9598938 to 0.9599031
[05:54:26.5792560] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9599031 to 0.9599216
[05:54:26.5870412] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9599216 to 0.9599308
[05:54:26.5999876] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9599308 to 0.9599494
[05:54:26.6084816] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9599494 to 0.9599587
[05:54:26.6208357] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9599587 to 0.9599771
[05:54:26.6289664] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9599771 to 0.9599864
[05:54:26.6422069] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9599864 to 0.9600049
[05:54:26.6497587] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9600049 to 0.9600142
[05:54:26.6624622] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9600142 to 0.9600327
[05:54:26.6726785] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9600327 to 0.960042
[05:54:26.6818417] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.960042 to 0.9600605
[05:54:26.6920763] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9600605 to 0.9600698
[05:54:26.7031063] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9600698 to 0.9600883
[05:54:26.7131930] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9600883 to 0.9600976
[05:54:26.7237399] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9600976 to 0.9601161
[05:54:26.7329807] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9601161 to 0.9601253
[05:54:26.7446350] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9601253 to 0.9601439
[05:54:26.7541319] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9601439 to 0.9601531
[05:54:26.7662159] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9601531 to 0.9601716
[05:54:26.7756309] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9601716 to 0.9601809
[05:54:26.7863445] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9601809 to 0.9601994
[05:54:26.7963575] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9601994 to 0.9602087
[05:54:26.8070739] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9602087 to 0.9602272
[05:54:26.8167744] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9602272 to 0.9602364
[05:54:26.8280625] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9602364 to 0.960255
[05:54:26.8367424] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.960255 to 0.9602642
[05:54:26.8483524] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9602642 to 0.9602827
[05:54:26.8584253] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9602827 to 0.960292
[05:54:26.8695303] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.960292 to 0.9603105
[05:54:26.8785752] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9603105 to 0.9603198
[05:54:26.8906124] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9603198 to 0.9603383
[05:54:26.8996083] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9603383 to 0.9603475
[05:54:26.9106542] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9603475 to 0.9603661
[05:54:26.9206809] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9603661 to 0.9603753
[05:54:26.9318923] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9603753 to 0.9603938
[05:54:26.9430265] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9603938 to 0.9604031
[05:54:26.9527852] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9604031 to 0.9604216
[05:54:26.9680272] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9604216 to 0.9604309
[05:54:26.9786031] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9604309 to 0.9604494
[05:54:26.9882586] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9604494 to 0.9604679
[05:54:27.0025403] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9604679 to 0.9604772
[05:54:27.0126301] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9604772 to 0.9604957
[05:54:27.0219396] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9604957 to 0.9605142
[05:54:27.0370204] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9605142 to 0.9605234
[05:54:27.0457153] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9605234 to 0.960542
[05:54:27.0590437] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.960542 to 0.9605605
[05:54:27.0668720] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9605605 to 0.9605697
[05:54:27.0793134] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9605697 to 0.9605883
[05:54:27.0899426] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9605883 to 0.9605975
[05:54:27.1005034] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9605975 to 0.9606161
[05:54:27.1135085] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9606161 to 0.9606253
[05:54:27.1236740] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9606253 to 0.9606438
[05:54:27.1336388] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9606438 to 0.9606624
[05:54:27.1487344] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9606624 to 0.9606716
[05:54:27.1593217] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9606716 to 0.9606901
[05:54:27.1679101] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9606901 to 0.9607086
[05:54:27.1826592] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9607086 to 0.9607179
[05:54:27.1939286] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9607179 to 0.9607365
[05:54:27.2030407] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9607365 to 0.9607549
[05:54:27.2169946] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9607549 to 0.9607642
[05:54:27.2268502] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9607642 to 0.9607827
[05:54:27.2395084] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9607827 to 0.9608012
[05:54:27.2476098] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9608012 to 0.9608105
[05:54:27.2595242] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9608105 to 0.960829
[05:54:27.2675752] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.960829 to 0.9608383
[05:54:27.2798271] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9608383 to 0.9608568
[05:54:27.2878276] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9608568 to 0.960866
[05:54:27.3015475] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.960866 to 0.9608846
[05:54:27.3087217] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9608846 to 0.9608938
[05:54:27.3225848] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9608938 to 0.9609123
[05:54:27.3314824] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9609123 to 0.9609216
[05:54:27.3419152] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9609216 to 0.9609401
[05:54:27.3514448] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9609401 to 0.9609494
[05:54:27.3624738] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9609494 to 0.9609679
[05:54:27.3721590] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9609679 to 0.9609771
[05:54:27.3840607] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9609771 to 0.9609957
[05:54:27.3940432] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9609957 to 0.9610049
[05:54:27.4044556] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9610049 to 0.9610234
[05:54:27.4151769] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9610234 to 0.9610327
[05:54:27.4256980] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9610327 to 0.9610512
[05:54:27.4362294] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9610512 to 0.9610605
[05:54:27.4469941] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=True
[05:54:27.4479928] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9610605 to 0.961079
[05:54:27.4576865] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.961079 to 0.9610882
[05:54:27.4676887] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9610882 to 0.9611068
[05:54:27.4823879] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9611068 to 0.961116
[05:54:27.4911688] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.961116 to 0.9611346
[05:54:27.5026594] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9611346 to 0.961153
[05:54:27.5127790] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.961153 to 0.9611623
[05:54:27.5231183] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9611623 to 0.9611808
[05:54:27.5379114] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9611808 to 0.9611901
[05:54:27.5461199] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9611901 to 0.9612086
[05:54:27.5582198] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9612086 to 0.9612271
[05:54:27.5718643] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9612271 to 0.9612364
[05:54:27.5822046] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9612364 to 0.9612549
[05:54:27.5925641] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9612549 to 0.9612734
[05:54:27.6074023] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9612734 to 0.9612827
[05:54:27.6171500] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9612827 to 0.9613012
[05:54:27.6266629] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9613012 to 0.9613197
[05:54:27.6412000] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9613197 to 0.961329
[05:54:27.6513682] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.961329 to 0.9613475
[05:54:27.6629417] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9613475 to 0.961366
[05:54:27.6762877] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.961366 to 0.9613753
[05:54:27.6843294] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9613753 to 0.9613938
[05:54:27.6968461] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9613938 to 0.9614123
[05:54:27.7045639] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9614123 to 0.9614215
[05:54:27.7171891] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9614215 to 0.9614401
[05:54:27.7259735] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9614401 to 0.9614494
[05:54:27.7389958] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9614494 to 0.9614679
[05:54:27.7472312] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9614679 to 0.9614772
[05:54:27.7597761] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9614772 to 0.9614956
[05:54:27.7696835] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9614956 to 0.9615049
[05:54:27.7805268] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9615049 to 0.9615234
[05:54:27.7886601] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9615234 to 0.9615327
[05:54:27.8011961] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9615327 to 0.9615512
[05:54:27.8094741] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9615512 to 0.9615605
[05:54:27.8214991] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9615605 to 0.961579
[05:54:27.8311213] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.961579 to 0.9615883
[05:54:27.8415747] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9615883 to 0.9616068
[05:54:27.8508304] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9616068 to 0.961616
[05:54:27.8628409] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.961616 to 0.9616345
[05:54:27.8721595] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9616345 to 0.9616438
[05:54:27.8836758] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9616438 to 0.9616624
[05:54:27.8936898] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9616624 to 0.9616716
[05:54:27.9044394] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9616716 to 0.9616901
[05:54:27.9139361] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9616901 to 0.9616994
[05:54:27.9245650] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9616994 to 0.9617179
[05:54:27.9343119] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9617179 to 0.9617271
[05:54:27.9459813] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9617271 to 0.9617457
[05:54:27.9553444] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9617457 to 0.9617549
[05:54:27.9670660] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9617549 to 0.9617735
[05:54:27.9757921] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9617735 to 0.9617827
[05:54:27.9877404] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9617827 to 0.9618012
[05:54:27.9983949] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9618012 to 0.9618105
[05:54:28.0081161] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9618105 to 0.961829
[05:54:28.0232307] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.961829 to 0.9618382
[05:54:28.0326200] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9618382 to 0.9618568
[05:54:28.0433267] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9618568 to 0.9618753
[05:54:28.0528658] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9618753 to 0.9618846
[05:54:28.0641452] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9618846 to 0.9619031
[05:54:28.0734782] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9619123
[05:54:28.0849062] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9619123 to 0.9619309
[05:54:28.0941298] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9619309 to 0.9619401
[05:54:28.1054953] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9619401 to 0.9619586
[05:54:28.1150038] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9619586 to 0.9619679
[05:54:28.1267683] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9619679 to 0.9619864
[05:54:28.1351798] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9619864 to 0.9619957
[05:54:28.1467037] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9619957 to 0.9620142
[05:54:28.1575286] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9620142 to 0.9620234
[05:54:28.1684301] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9620234 to 0.962042
[05:54:28.1835318] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.962042 to 0.9620512
[05:54:28.1924454] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9620512 to 0.9620697
[05:54:28.2027958] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9620697 to 0.9620883
[05:54:28.2180856] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9620883 to 0.9620975
[05:54:28.2281452] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9620975 to 0.9621161
[05:54:28.2394142] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9621161 to 0.9621345
[05:54:28.2514816] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9621345 to 0.9621438
[05:54:28.2613083] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9621438 to 0.9621623
[05:54:28.2718278] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9621623 to 0.9621809
[05:54:28.2819152] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9621809 to 0.9621901
[05:54:28.2930270] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9621901 to 0.9622086
[05:54:28.3025632] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9622086 to 0.9622179
[05:54:28.3139191] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9622179 to 0.9622364
[05:54:28.3241841] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9622364 to 0.9622456
[05:54:28.3355970] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9622456 to 0.9622642
[05:54:28.3440450] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9622642 to 0.9622734
[05:54:28.3568154] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9622734 to 0.962292
[05:54:28.3646735] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.962292 to 0.9623013
[05:54:28.3772957] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9623013 to 0.9623197
[05:54:28.3856895] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9623197 to 0.962329
[05:54:28.3984620] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.962329 to 0.9623475
[05:54:28.4071950] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9623475 to 0.9623568
[05:54:28.4194005] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9623568 to 0.9623753
[05:54:28.4273984] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9623753 to 0.9623846
[05:54:28.4405221] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9623846 to 0.9624031
[05:54:28.4523045] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9624031 to 0.9624124
[05:54:28.4641816] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9624124 to 0.9624308
[05:54:28.4735350] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9624308 to 0.9624401
[05:54:28.4887521] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9624401 to 0.9624586
[05:54:28.4989559] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9624586 to 0.9624771
[05:54:28.5082739] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9624771 to 0.9624957
[05:54:28.5231087] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9624957 to 0.9625049
[05:54:28.5331079] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9625049 to 0.9625235
[05:54:28.5431096] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9625235 to 0.9625419
[05:54:28.5584506] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9625419 to 0.9625512
[05:54:28.5690894] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9625512 to 0.9625697
[05:54:28.5809111] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9625697 to 0.9625883
[05:54:28.5915273] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9625883 to 0.9625975
[05:54:28.6022935] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9625975 to 0.962616
[05:54:28.6123238] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.962616 to 0.9626346
[05:54:28.6227285] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9626346 to 0.9626438
[05:54:28.6337796] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9626438 to 0.9626623
[05:54:28.6486669] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9626623 to 0.9626716
[05:54:28.6582408] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9626716 to 0.9626901
[05:54:28.6683920] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9626901 to 0.9627087
[05:54:28.6834560] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9627087 to 0.9627179
[05:54:28.6933106] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9627179 to 0.9627364
[05:54:28.7030244] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9627364 to 0.962755
[05:54:28.7175817] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.962755 to 0.9627642
[05:54:28.7270106] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9627642 to 0.9627827
[05:54:28.7392421] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9627827 to 0.9628012
[05:54:28.7518939] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9628012 to 0.9628105
[05:54:28.7635133] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9628105 to 0.9628291
[05:54:28.7717604] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9628291 to 0.9628475
[05:54:28.7876902] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9628475 to 0.9628568
[05:54:28.7965070] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9628568 to 0.9628754
[05:54:28.8075347] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9628754 to 0.9628938
[05:54:28.8220600] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9628938 to 0.9629031
[05:54:28.8308668] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9629031 to 0.9629216
[05:54:28.8419055] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9629216 to 0.9629402
[05:54:28.8570605] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9629402 to 0.9629494
[05:54:28.8651761] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9629494 to 0.9629679
[05:54:28.8774341] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9629679 to 0.9629865
[05:54:28.8862508] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9629865 to 0.9629957
[05:54:28.8984470] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9629957 to 0.9630142
[05:54:28.9068448] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9630142 to 0.9630235
[05:54:28.9192952] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9630235 to 0.963042
[05:54:28.9280324] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.963042 to 0.9630513
[05:54:28.9405473] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9630513 to 0.9630698
[05:54:28.9481364] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9630698 to 0.963079
[05:54:28.9609968] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.963079 to 0.9630976
[05:54:28.9685719] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9630976 to 0.9631068
[05:54:28.9815674] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9631068 to 0.9631253
[05:54:28.9913379] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9631253 to 0.9631346
[05:54:29.0026301] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9631346 to 0.9631531
[05:54:29.0163044] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9631531 to 0.9631624
[05:54:29.0249521] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9631624 to 0.9631809
[05:54:29.0379922] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9631809 to 0.9631994
[05:54:29.0460162] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9631994 to 0.9632087
[05:54:29.0589233] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9632087 to 0.9632272
[05:54:29.0665986] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9632272 to 0.9632365
[05:54:29.0791623] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9632365 to 0.9632549
[05:54:29.0881643] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9632549 to 0.9632642
[05:54:29.1031652] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9632642 to 0.9632827
[05:54:29.1132060] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9632827 to 0.963292
[05:54:29.1277286] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.963292 to 0.9633105
[05:54:29.1418157] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9633105 to 0.963329
[05:54:29.1509023] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.963329 to 0.9633476
[05:54:29.1630091] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9633476 to 0.963366
[05:54:29.1760599] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.963366 to 0.9633753
[05:54:29.1855744] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9633753 to 0.9633938
[05:54:29.1975748] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9633938 to 0.9634123
[05:54:29.2101281] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9634123 to 0.9634216
[05:54:29.2201643] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9634216 to 0.9634401
[05:54:29.2311630] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9634401 to 0.9634587
[05:54:29.2416052] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9634587 to 0.9634679
[05:54:29.2519917] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9634679 to 0.9634864
[05:54:29.2668112] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9634864 to 0.9634957
[05:54:29.2774947] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9634957 to 0.9635142
[05:54:29.2862790] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9635142 to 0.9635327
[05:54:29.3016192] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9635327 to 0.963542
[05:54:29.3104439] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.963542 to 0.9635605
[05:54:29.3228021] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9635605 to 0.963579
[05:54:29.3325995] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.963579 to 0.9635883
[05:54:29.3414327] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9635883 to 0.9636068
[05:54:29.3569711] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9636068 to 0.963616
[05:54:29.3652335] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.963616 to 0.9636346
[05:54:29.3778367] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9636346 to 0.9636531
[05:54:29.3904503] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9636531 to 0.9636624
[05:54:29.4013908] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9636624 to 0.9636809
[05:54:29.4114615] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9636809 to 0.9636994
[05:54:29.4218727] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9636994 to 0.9637086
[05:54:29.4322956] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9637086 to 0.9637272
[05:54:29.4473846] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9637272 to 0.9637364
[05:54:29.4574705] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9637364 to 0.963755
[05:54:29.4666291] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.963755 to 0.9637734
[05:54:29.4822656] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9637734 to 0.9637827
[05:54:29.4910093] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9637827 to 0.9638012
[05:54:29.5026924] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9638012 to 0.9638197
[05:54:29.5166101] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9638197 to 0.963829
[05:54:29.5256540] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.963829 to 0.9638475
[05:54:29.5379509] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9638475 to 0.9638661
[05:54:29.5505339] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9638661 to 0.9638753
[05:54:29.5600276] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9638753 to 0.9638938
[05:54:29.5712352] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9638938 to 0.9639123
[05:54:29.5857676] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9639123 to 0.9639216
[05:54:29.5963735] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9639216 to 0.9639401
[05:54:29.6060791] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9639401 to 0.9639586
[05:54:29.6203928] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9639586 to 0.9639679
[05:54:29.6289200] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9639679 to 0.9639864
[05:54:29.6420258] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9639864 to 0.9640049
[05:54:29.6496330] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9640049 to 0.9640142
[05:54:29.6628102] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9640142 to 0.9640327
[05:54:29.6718114] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9640327 to 0.9640419
[05:54:29.6823532] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9640419 to 0.9640605
[05:54:29.6974412] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9640605 to 0.9640697
[05:54:29.7069722] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9640697 to 0.9640883
[05:54:29.7177211] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9640883 to 0.9641067
[05:54:29.7310781] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9641067 to 0.964116
[05:54:29.7414172] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.964116 to 0.9641345
[05:54:29.7519432] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9641345 to 0.9641531
[05:54:29.7666195] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9641531 to 0.9641623
[05:54:29.7769766] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9641623 to 0.9641808
[05:54:29.7867411] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9641808 to 0.9641994
[05:54:29.8010335] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9641994 to 0.9642086
[05:54:29.8095361] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9642086 to 0.9642271
[05:54:29.8223850] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9642271 to 0.9642456
[05:54:29.8318646] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9642456 to 0.9642549
[05:54:29.8415404] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9642549 to 0.9642734
[05:54:29.8567980] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9642734 to 0.9642827
[05:54:29.8675241] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9642827 to 0.9643012
[05:54:29.8792379] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9643012 to 0.9643197
[05:54:29.8897353] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9643197 to 0.9643289
[05:54:29.8996653] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9643289 to 0.9643475
[05:54:29.9111408] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9643475 to 0.964366
[05:54:29.9211596] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.964366 to 0.9643753
[05:54:29.9322081] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9643753 to 0.9643938
[05:54:29.9415128] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9643938 to 0.964403
[05:54:29.9528414] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.964403 to 0.9644216
[05:54:29.9680944] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9644216 to 0.9644308
[05:54:29.9792656] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9644308 to 0.9644493
[05:54:29.9874962] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9644493 to 0.9644678
[05:54:30.0031139] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9644678 to 0.9644771
[05:54:30.0133350] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9644771 to 0.9644956
[05:54:30.0221821] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9644956 to 0.9645141
[05:54:30.0373283] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9645141 to 0.9645234
[05:54:30.0462350] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9645234 to 0.9645419
[05:54:30.0587508] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9645419 to 0.9645604
[05:54:30.0663960] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9645604 to 0.9645697
[05:54:30.0793296] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9645697 to 0.9645882
[05:54:30.0870835] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9645882 to 0.9645975
[05:54:30.0998834] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9645975 to 0.964616
[05:54:30.1085185] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.964616 to 0.9646252
[05:54:30.1213935] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9646252 to 0.9646438
[05:54:30.1293918] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9646438 to 0.964653
[05:54:30.1415173] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.964653 to 0.9646716
[05:54:30.1505628] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9646716 to 0.9646808
[05:54:30.1618716] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9646808 to 0.9646993
[05:54:30.1765784] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9646993 to 0.9647086
[05:54:30.1841396] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9647086 to 0.9647271
[05:54:30.1970990] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9647271 to 0.9647456
[05:54:30.2059962] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9647456 to 0.9647549
[05:54:30.2174040] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9647549 to 0.9647734
[05:54:30.2307555] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9647734 to 0.9647827
[05:54:30.2407914] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9647827 to 0.9648012
[05:54:30.2509020] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9648012 to 0.9648197
[05:54:30.2608314] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9648197 to 0.964829
[05:54:30.2725296] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.964829 to 0.9648475
[05:54:30.2814495] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9648475 to 0.9648567
[05:54:30.2932145] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9648567 to 0.9648753
[05:54:30.3022018] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9648753 to 0.9648845
[05:54:30.3142078] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9648845 to 0.9649031
[05:54:30.3256465] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9649031 to 0.9649123
[05:54:30.3357228] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9649123 to 0.9649308
[05:54:30.3486474] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9649308 to 0.9649401
[05:54:30.3586472] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9649401 to 0.9649586
[05:54:30.3695851] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9649586 to 0.9649771
[05:54:30.3793226] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9649771 to 0.9649864
[05:54:30.3904854] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9649864 to 0.9650049
[05:54:30.4002558] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9650049 to 0.9650142
[05:54:30.4111450] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9650142 to 0.9650327
[05:54:30.4207258] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9650327 to 0.9650419
[05:54:30.4314811] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9650419 to 0.9650604
[05:54:30.4430013] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9650604 to 0.9650697
[05:54:30.4525901] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9650697 to 0.9650882
[05:54:30.4676690] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9650882 to 0.9650975
[05:54:30.4781820] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9650975 to 0.965116
[05:54:30.4875033] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.965116 to 0.9651345
[05:54:30.5026061] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9651345 to 0.9651438
[05:54:30.5123083] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9651438 to 0.9651623
[05:54:30.5225035] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9651623 to 0.9651808
[05:54:30.5322575] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9651808 to 0.9651901
[05:54:30.5429337] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9651901 to 0.9652086
[05:54:30.5524525] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9652086 to 0.9652179
[05:54:30.5635635] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9652179 to 0.9652364
[05:54:30.5735482] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9652364 to 0.9652457
[05:54:30.5850123] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9652457 to 0.9652641
[05:54:30.5996718] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9652641 to 0.9652734
[05:54:30.6081644] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9652734 to 0.9652919
[05:54:30.6206854] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9652919 to 0.9653105
[05:54:30.6287169] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9653105 to 0.9653197
[05:54:30.6412510] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9653197 to 0.9653382
[05:54:30.6502939] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9653382 to 0.9653475
[05:54:30.6619008] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9653475 to 0.965366
[05:54:30.6736587] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.965366 to 0.9653752
[05:54:30.6816897] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9653752 to 0.9653938
[05:54:30.6972007] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9653938 to 0.9654031
[05:54:30.6982008] [Info   :LobbyControl] 4 disconnected
[05:54:30.6982008] [Info   :LobbyImprovements] [SteamUser.EndAuthSession] 76561198294360609
[05:54:30.7310154] [Info   :LobbyImprovements] Removing 76561198294360609 from recently played with.
[05:54:30.7310154] [Info   :LobbyImprovements] Removing 76561198294360609 from recently played with.
[05:54:30.7319949] [Message:CruiserImproved] CruiserImproved client 4 disconnected.
[05:54:30.7584957] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9654031 to 0.9654216
[05:54:30.7698875] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9654216 to 0.9654493
[05:54:30.7825254] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9654493 to 0.9655142
[05:54:30.7939952] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9655142 to 0.9655234
[05:54:30.8083288] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9655234 to 0.9655512
[05:54:30.8177309] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9655512 to 0.9655697
[05:54:30.8286016] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9655697 to 0.9655883
[05:54:30.8434699] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9655883 to 0.9655975
[05:54:30.8525417] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9655975 to 0.965616
[05:54:30.8623481] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.965616 to 0.9656346
[05:54:30.8724193] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9656346 to 0.9656438
[05:54:30.8836234] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9656438 to 0.9656624
[05:54:30.8944673] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9656624 to 0.9656716
[05:54:30.9036997] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9656716 to 0.9656901
[05:54:30.9196183] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9656901 to 0.9656994
[05:54:30.9283568] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9656994 to 0.9657179
[05:54:30.9408580] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9657179 to 0.9657364
[05:54:30.9525386] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9657364 to 0.9657457
[05:54:30.9619996] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9657457 to 0.9657642
[05:54:30.9747912] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9657642 to 0.9657827
[05:54:30.9830463] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9657827 to 0.9658012
[05:54:30.9950094] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9658012 to 0.9658105
[05:54:31.0039197] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9658105 to 0.9658198
[05:54:31.0169583] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9658198 to 0.9658383
[05:54:31.0246050] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9658383 to 0.9658476
[05:54:31.0371426] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9658476 to 0.965866
[05:54:31.0472571] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.965866 to 0.9658753
[05:54:31.0587754] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9658753 to 0.9658938
[05:54:31.0710294] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9658938 to 0.965903
[05:54:31.0808540] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.965903 to 0.9659216
[05:54:31.0924441] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9659401
[05:54:31.1012908] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9659401 to 0.9659494
[05:54:31.1127777] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9659494 to 0.9659679
[05:54:31.1215971] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9659679 to 0.9659771
[05:54:31.1334086] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9659771 to 0.9659957
[05:54:31.1432987] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9659957 to 0.9660049
[05:54:31.1541625] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9660049 to 0.9660234
[05:54:31.1660982] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9660234 to 0.9660327
[05:54:31.1760994] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9660327 to 0.9660512
[05:54:31.1891185] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9660512 to 0.9660605
[05:54:31.1982524] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9660605 to 0.966079
[05:54:31.2100615] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.966079 to 0.9660975
[05:54:31.2195760] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9660975 to 0.9661068
[05:54:31.2302952] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9661068 to 0.9661253
[05:54:31.2398122] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9661253 to 0.9661345
[05:54:31.2510040] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9661345 to 0.9661531
[05:54:31.2609869] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9661531 to 0.9661623
[05:54:31.2725127] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9661623 to 0.9661809
[05:54:31.2821526] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9661809 to 0.9661901
[05:54:31.2931541] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9661901 to 0.9662086
[05:54:31.3017607] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9662086 to 0.9662179
[05:54:31.3142986] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9662179 to 0.9662364
[05:54:31.3238194] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9662364 to 0.9662457
[05:54:31.3356824] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9662457 to 0.9662642
[05:54:31.3439260] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9662642 to 0.9662734
[05:54:31.3570393] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9662734 to 0.966292
[05:54:31.3650975] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.966292 to 0.9663012
[05:54:31.3775170] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9663012 to 0.9663197
[05:54:31.3859638] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9663197 to 0.966329
[05:54:31.3981481] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.966329 to 0.9663475
[05:54:31.4067728] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9663475 to 0.9663568
[05:54:31.4192759] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9663568 to 0.9663753
[05:54:31.4276449] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9663753 to 0.9663845
[05:54:31.4399773] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9663845 to 0.9664031
[05:54:31.4478232] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9664031 to 0.9664123
[05:54:31.4600761] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9664123 to 0.9664308
[05:54:31.4695648] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9664308 to 0.9664401
[05:54:31.4822337] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9664401 to 0.9664586
[05:54:31.4896882] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9664586 to 0.9664679
[05:54:31.5025357] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9664679 to 0.9664864
[05:54:31.5129398] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9664864 to 0.9664956
[05:54:31.5232548] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9664956 to 0.9665142
[05:54:31.5370553] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9665142 to 0.9665234
[05:54:31.5465802] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9665234 to 0.9665419
[05:54:31.5591416] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9665419 to 0.9665605
[05:54:31.5715779] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9665605 to 0.9665697
[05:54:31.5812978] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9665697 to 0.9665883
[05:54:31.5914525] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9665883 to 0.9666068
[05:54:31.6071469] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9666068 to 0.966616
[05:54:31.6163112] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.966616 to 0.9666346
[05:54:31.6266959] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9666346 to 0.966653
[05:54:31.6375186] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.966653 to 0.9666623
[05:54:31.6471734] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9666623 to 0.9666808
[05:54:31.6620892] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9666808 to 0.9666901
[05:54:31.6763433] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9666901 to 0.9667087
[05:54:31.6849404] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9667087 to 0.9667271
[05:54:31.6975578] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9667271 to 0.9667457
[05:54:31.7056682] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9667457 to 0.9667549
[05:54:31.7182211] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9667549 to 0.9667735
[05:54:31.7260639] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9667735 to 0.9667827
[05:54:31.7388549] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9667827 to 0.9668012
[05:54:31.7472305] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9668012 to 0.9668105
[05:54:31.7598264] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9668105 to 0.966829
[05:54:31.7675500] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.966829 to 0.9668382
[05:54:31.7803888] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9668382 to 0.9668568
[05:54:31.7881474] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9668568 to 0.966866
[05:54:31.8015387] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.966866 to 0.9668846
[05:54:31.8096922] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9668846 to 0.9668938
[05:54:31.8216741] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9668938 to 0.9669123
[05:54:31.8319256] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9669123 to 0.9669216
[05:54:31.8423275] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9669216 to 0.9669401
[05:54:31.8513534] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9669401 to 0.9669493
[05:54:31.8631004] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9669493 to 0.9669679
[05:54:31.8772850] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9669679 to 0.9669771
[05:54:31.8861631] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9669771 to 0.9669957
[05:54:31.8986856] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9669957 to 0.9670142
[05:54:31.9076636] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9670142 to 0.9670234
[05:54:31.9195073] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9670234 to 0.967042
[05:54:31.9321938] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.967042 to 0.9670512
[05:54:31.9422734] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9670512 to 0.9670697
[05:54:31.9528379] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9670697 to 0.9670883
[05:54:31.9644391] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9670883 to 0.9670975
[05:54:31.9785179] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9670975 to 0.9671161
[05:54:31.9941954] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9671161 to 0.9671253
[05:54:32.0073516] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9671253 to 0.9671438
[05:54:32.0214423] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9671438 to 0.9671624
[05:54:32.0330485] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9671624 to 0.9671809
[05:54:32.0451373] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9671809 to 0.9671994
[05:54:32.0597771] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9671994 to 0.9672179
[05:54:32.0708721] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9672179 to 0.9672365
[05:54:32.0860192] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9672365 to 0.9672549
[05:54:32.0960469] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9672549 to 0.9672735
[05:54:32.1051360] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9672735 to 0.967292
[05:54:32.1207452] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.967292 to 0.9673012
[05:54:32.1293102] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9673012 to 0.9673198
[05:54:32.1418688] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9673198 to 0.9673383
[05:54:32.1499616] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9673383 to 0.9673475
[05:54:32.1620752] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9673475 to 0.967366
[05:54:32.1716414] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.967366 to 0.9673753
[05:54:32.1817227] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9673753 to 0.9673938
[05:54:32.1973104] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9673938 to 0.9674031
[05:54:32.2054094] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9674031 to 0.9674216
[05:54:32.2059331] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=False
[05:54:32.2174769] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9674216 to 0.9674401
[05:54:32.2250279] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9674401 to 0.9674494
[05:54:32.2385967] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9674494 to 0.9674679
[05:54:32.2469211] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9674679 to 0.9674771
[05:54:32.2595903] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9674771 to 0.9674957
[05:54:32.2671636] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9674957 to 0.9675049
[05:54:32.2798542] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9675049 to 0.9675235
[05:54:32.2883919] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9675235 to 0.9675327
[05:54:32.3015421] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9675327 to 0.9675512
[05:54:32.3109372] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9675512 to 0.9675605
[05:54:32.3222158] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9675605 to 0.967579
[05:54:32.3358796] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.967579 to 0.9675882
[05:54:32.3442535] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9675882 to 0.9676068
[05:54:32.3568061] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9676068 to 0.9676253
[05:54:32.3649606] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9676253 to 0.9676346
[05:54:32.3780203] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9676346 to 0.9676531
[05:54:32.3857376] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9676531 to 0.9676623
[05:54:32.3982778] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9676623 to 0.9676809
[05:54:32.4068054] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9676809 to 0.9676901
[05:54:32.4188564] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9676901 to 0.9677086
[05:54:32.4296110] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9677086 to 0.9677179
[05:54:32.4406111] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9677179 to 0.9677364
[05:54:32.4529309] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9677364 to 0.9677457
[05:54:32.4617978] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9677457 to 0.9677642
[05:54:32.4737700] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9677642 to 0.9677827
[05:54:32.4827215] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9677827 to 0.967792
[05:54:32.4942563] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.967792 to 0.9678105
[05:54:32.5042549] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9678105 to 0.9678198
[05:54:32.5165492] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9678198 to 0.9678383
[05:54:32.5241743] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9678383 to 0.9678475
[05:54:32.5375724] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9678475 to 0.9678661
[05:54:32.5454416] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9678661 to 0.9678753
[05:54:32.5584532] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9678753 to 0.9678938
[05:54:32.5659698] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9678938 to 0.9679031
[05:54:32.5787136] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9679031 to 0.9679216
[05:54:32.5870542] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9679216 to 0.9679309
[05:54:32.6001393] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9679309 to 0.9679494
[05:54:32.6085000] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9679494 to 0.9679586
[05:54:32.6205387] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9679586 to 0.9679772
[05:54:32.6283300] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9679772 to 0.9679864
[05:54:32.6414889] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9679864 to 0.9680049
[05:54:32.6500867] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9680049 to 0.9680142
[05:54:32.6618235] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9680142 to 0.9680327
[05:54:32.6716804] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9680327 to 0.968042
[05:54:32.6818944] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.968042 to 0.9680605
[05:54:32.6909937] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9680605 to 0.9680698
[05:54:32.7034554] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=False
[05:54:32.7039785] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9680698 to 0.9680883
[05:54:32.7132218] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9680883 to 0.9680976
[05:54:32.7236930] [Debug  :mrgrm7.LethalCasino] cannot smoke pipe, already used up
[05:54:32.7236930] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9680976 to 0.9681161
[05:54:32.7334206] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9681161 to 0.9681253
[05:54:32.7445045] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=False
[05:54:32.7445045] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9681253 to 0.9681438
[05:54:32.7549489] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9681438 to 0.9681531
[05:54:32.7651486] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9681531 to 0.9681716
[05:54:32.7748129] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9681716 to 0.9681809
[05:54:32.7865124] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9681809 to 0.9681994
[05:54:32.7953870] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9681994 to 0.9682087
[05:54:32.8064632] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9682087 to 0.9682272
[05:54:32.8159609] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9682272 to 0.9682364
[05:54:32.8276359] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9682364 to 0.968255
[05:54:32.8372932] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.968255 to 0.9682642
[05:54:32.8487809] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9682642 to 0.9682828
[05:54:32.8585876] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9682828 to 0.968292
[05:54:32.8696610] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.968292 to 0.9683105
[05:54:32.8787143] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9683105 to 0.9683198
[05:54:32.8907489] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9683198 to 0.9683383
[05:54:32.9011821] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9683383 to 0.9683475
[05:54:32.9106955] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9683475 to 0.9683661
[05:54:32.9258419] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9683661 to 0.9683753
[05:54:32.9360583] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9683753 to 0.9683939
[05:54:32.9460509] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9683939 to 0.9684123
[05:54:32.9555696] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9684123 to 0.9684216
[05:54:32.9672409] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9684216 to 0.9684401
[05:54:32.9767398] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9684401 to 0.9684494
[05:54:32.9876880] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9684494 to 0.9684679
[05:54:32.9965909] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9684679 to 0.9684772
[05:54:33.0086072] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9684772 to 0.9684957
[05:54:33.0189536] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9684957 to 0.968505
[05:54:33.0295853] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.968505 to 0.9685235
[05:54:33.0439498] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9685235 to 0.9685327
[05:54:33.0539717] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9685327 to 0.9685513
[05:54:33.0635212] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9685513 to 0.9685698
[05:54:33.0789896] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9685698 to 0.968579
[05:54:33.0875633] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.968579 to 0.9685975
[05:54:33.1007050] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9685975 to 0.9686161
[05:54:33.1086895] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9686161 to 0.9686253
[05:54:33.1216605] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9686253 to 0.9686438
[05:54:33.1302513] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9686438 to 0.9686531
[05:54:33.1415127] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9686531 to 0.9686716
[05:54:33.1496271] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9686716 to 0.9686809
[05:54:33.1620631] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9686809 to 0.9686994
[05:54:33.1713696] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9686994 to 0.9687086
[05:54:33.1823387] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9687086 to 0.9687272
[05:54:33.1968932] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9687272 to 0.9687364
[05:54:33.2061778] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9687364 to 0.9687549
[05:54:33.2176944] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9687549 to 0.9687735
[05:54:33.2313025] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9687735 to 0.9687827
[05:54:33.2410494] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9687827 to 0.9688013
[05:54:33.2515817] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9688013 to 0.9688197
[05:54:33.2672144] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9688197 to 0.968829
[05:54:33.2764016] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.968829 to 0.9688475
[05:54:33.2862510] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9688475 to 0.9688661
[05:54:33.3017316] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9688661 to 0.9688753
[05:54:33.3098330] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9688753 to 0.9688938
[05:54:33.3231816] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9688938 to 0.9689124
[05:54:33.3313914] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9689124 to 0.9689216
[05:54:33.3423506] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9689216 to 0.9689401
[05:54:33.3576740] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9689401 to 0.9689586
[05:54:33.3654751] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9689586 to 0.9689679
[05:54:33.3776123] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9689679 to 0.9689864
[05:54:33.3856283] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9689864 to 0.9689956
[05:54:33.3984600] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9689956 to 0.9690142
[05:54:33.4084570] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9690142 to 0.9690235
[05:54:33.4192969] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9690235 to 0.9690419
[05:54:33.4318847] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9690419 to 0.9690512
[05:54:33.4413422] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9690512 to 0.9690697
[05:54:33.4523904] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9690697 to 0.9690883
[05:54:33.4624688] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9690883 to 0.9690975
[05:54:33.4733078] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9690975 to 0.969116
[05:54:33.4828285] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.969116 to 0.9691253
[05:54:33.4947655] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9691253 to 0.9691438
[05:54:33.5038801] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9691438 to 0.969153
[05:54:33.5169128] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.969153 to 0.9691716
[05:54:33.5244632] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9691716 to 0.9691808
[05:54:33.5376941] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9691808 to 0.9691994
[05:54:33.5458427] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9691994 to 0.9692086
[05:54:33.5584161] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9692086 to 0.9692271
[05:54:33.5658612] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9692271 to 0.9692364
[05:54:33.5784350] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9692364 to 0.9692549
[05:54:33.5871190] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9692549 to 0.9692641
[05:54:33.6000206] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9692641 to 0.9692827
[05:54:33.6077169] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9692827 to 0.9692919
[05:54:33.6206138] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9692919 to 0.9693105
[05:54:33.6286807] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9693105 to 0.9693198
[05:54:33.6417793] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9693198 to 0.9693382
[05:54:33.6500389] [Debug  :mrgrm7.LethalCasino] cannot smoke pipe, already used up
[05:54:33.6500389] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9693382 to 0.9693475
[05:54:33.6628290] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9693475 to 0.9693661
[05:54:33.6713502] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9693661 to 0.9693753
[05:54:33.6816964] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9693753 to 0.9693938
[05:54:33.6917664] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9693938 to 0.9694031
[05:54:33.7028548] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9694031 to 0.9694216
[05:54:33.7125786] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9694216 to 0.9694309
[05:54:33.7233429] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9694309 to 0.9694494
[05:54:33.7328667] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9694494 to 0.9694586
[05:54:33.7447611] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9694586 to 0.9694772
[05:54:33.7536317] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9694772 to 0.9694864
[05:54:33.7656939] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9694864 to 0.969505
[05:54:33.7749566] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.969505 to 0.9695142
[05:54:33.7864713] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9695142 to 0.9695327
[05:54:33.7963198] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9695327 to 0.969542
[05:54:33.8072025] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.969542 to 0.9695605
[05:54:33.8155343] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9695605 to 0.9695697
[05:54:33.8284467] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9695697 to 0.9695883
[05:54:33.8372606] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9695883 to 0.9695975
[05:54:33.8483142] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9695975 to 0.9696161
[05:54:33.8586317] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9696161 to 0.9696253
[05:54:33.8694511] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9696253 to 0.9696438
[05:54:33.8785804] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9696438 to 0.9696531
[05:54:33.8906900] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9696531 to 0.9696716
[05:54:33.8994828] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9696716 to 0.9696808
[05:54:33.9111376] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9696808 to 0.9696994
[05:54:33.9206443] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9696994 to 0.9697086
[05:54:33.9321274] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9697086 to 0.9697272
[05:54:33.9410005] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9697272 to 0.9697364
[05:54:33.9529277] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9697364 to 0.9697549
[05:54:33.9623141] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9697549 to 0.9697642
[05:54:33.9739321] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9697642 to 0.9697827
[05:54:33.9831544] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9697827 to 0.9697919
[05:54:33.9940397] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9697919 to 0.9698105
[05:54:34.0031148] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9698105 to 0.9698198
[05:54:34.0158301] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9698198 to 0.9698383
[05:54:34.0255558] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9698383 to 0.9698475
[05:54:34.0372555] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9698475 to 0.969866
[05:54:34.0500158] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.969866 to 0.9698753
[05:54:34.0596493] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9698753 to 0.9698938
[05:54:34.0710439] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9698938 to 0.9699124
[05:54:34.0804884] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9699124 to 0.9699216
[05:54:34.0923397] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9699216 to 0.9699401
[05:54:34.1013344] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9699401 to 0.9699494
[05:54:34.1127845] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=False
[05:54:34.1127845] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9699679
[05:54:34.1281036] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9699679 to 0.9699771
[05:54:34.1378995] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9699771 to 0.9699957
[05:54:34.1469068] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9699957 to 0.9700142
[05:54:34.1626051] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9700142 to 0.9700235
[05:54:34.1718775] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9700235 to 0.970042
[05:54:34.1821652] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.970042 to 0.9700605
[05:54:34.1972293] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9700605 to 0.9700698
[05:54:34.2050184] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9700698 to 0.9700883
[05:54:34.2181703] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9700883 to 0.9701068
[05:54:34.2306891] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9701068 to 0.9701161
[05:54:34.2398325] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9701161 to 0.9701346
[05:54:34.2510440] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9701346 to 0.9701531
[05:54:34.2625420] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9701531 to 0.9701623
[05:54:34.2721768] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9701623 to 0.9701809
[05:54:34.2876190] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9701809 to 0.9701901
[05:54:34.2972379] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9701901 to 0.9702086
[05:54:34.3074401] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9702086 to 0.9702272
[05:54:34.3217655] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9702272 to 0.9702364
[05:54:34.3316920] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9702364 to 0.970255
[05:54:34.3421700] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.970255 to 0.9702734
[05:54:34.3567306] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9702734 to 0.9702827
[05:54:34.3652271] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9702827 to 0.9703013
[05:54:34.3773139] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9703013 to 0.9703197
[05:54:34.3853954] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9703197 to 0.970329
[05:54:34.3987441] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.970329 to 0.9703475
[05:54:34.4067247] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9703475 to 0.9703568
[05:54:34.4197512] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9703568 to 0.9703753
[05:54:34.4315953] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9703753 to 0.9703846
[05:54:34.4415538] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9703846 to 0.9704031
[05:54:34.4528654] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9704031 to 0.9704216
[05:54:34.4618375] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9704216 to 0.9704309
[05:54:34.4735403] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9704309 to 0.9704494
[05:54:34.4832778] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9704494 to 0.9704586
[05:54:34.4943729] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9704586 to 0.9704772
[05:54:34.5036703] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9704772 to 0.9704865
[05:54:34.5164254] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9704865 to 0.9705049
[05:54:34.5259592] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9705049 to 0.9705142
[05:54:34.5379624] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9705142 to 0.9705327
[05:54:34.5495402] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9705327 to 0.970542
[05:54:34.5602031] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.970542 to 0.9705605
[05:54:34.5710709] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9705605 to 0.970579
[05:54:34.5799401] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.970579 to 0.9705883
[05:54:34.5916012] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9705883 to 0.9706068
[05:54:34.6013032] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9706068 to 0.9706161
[05:54:34.6123210] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9706161 to 0.9706346
[05:54:34.6219675] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9706346 to 0.9706439
[05:54:34.6337320] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9706439 to 0.9706624
[05:54:34.6456281] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9706624 to 0.9706717
[05:54:34.6539312] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9706717 to 0.9706901
[05:54:34.6690330] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9706901 to 0.9706994
[05:54:34.6792597] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9706994 to 0.9707179
[05:54:34.6887945] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9707179 to 0.9707364
[05:54:34.7039940] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9707364 to 0.9707457
[05:54:34.7137367] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9707457 to 0.9707642
[05:54:34.7235609] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9707642 to 0.9707828
[05:54:34.7384517] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9707828 to 0.970792
[05:54:34.7465121] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.970792 to 0.9708105
[05:54:34.7600580] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9708105 to 0.970829
[05:54:34.7673890] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.970829 to 0.9708383
[05:54:34.7809474] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9708383 to 0.9708568
[05:54:34.7891708] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9708568 to 0.9708661
[05:54:34.8010690] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9708661 to 0.9708846
[05:54:34.8093447] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9708846 to 0.9708939
[05:54:34.8262052] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9708939 to 0.9709123
[05:54:34.8373274] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9709123 to 0.9709216
[05:54:34.8488467] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9709216 to 0.9709402
[05:54:34.8640992] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9709402 to 0.9709587
[05:54:34.8769396] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9709587 to 0.9709772
[05:54:34.8881763] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9709772 to 0.9709957
[05:54:34.9007661] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9709957 to 0.971005
[05:54:34.9127297] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.971005 to 0.9710235
[05:54:34.9262506] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9710235 to 0.971042
[05:54:34.9387088] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.971042 to 0.9710605
[05:54:34.9513279] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9710605 to 0.9710791
[05:54:34.9633061] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9710791 to 0.9710883
[05:54:34.9748082] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9710883 to 0.9711068
[05:54:34.9891067] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9711068 to 0.9711254
[05:54:35.0004758] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9711254 to 0.9711438
[05:54:35.0107076] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9711438 to 0.9711624
[05:54:35.0234989] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9711624 to 0.9711716
[05:54:35.0379209] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9711716 to 0.9711902
[05:54:35.0479664] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9711902 to 0.9712087
[05:54:35.0605019] [Debug  :mrgrm7.LethalCasino] cannot smoke pipe, already used up
[05:54:35.0605019] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9712087 to 0.9712272
[05:54:35.0705031] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9712272 to 0.9712365
[05:54:35.1026892] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9712365 to 0.9712549
[05:54:35.1132055] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9712549 to 0.9713013
[05:54:35.1271391] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9713013 to 0.9713105
[05:54:35.1382179] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9713105 to 0.9713197
[05:54:35.1482190] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9713197 to 0.9713476
[05:54:35.1621163] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9713476 to 0.9713568
[05:54:35.1731976] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9713568 to 0.9713753
[05:54:35.1842430] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9713753 to 0.9713938
[05:54:35.1971480] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9713938 to 0.9714031
[05:54:35.2074311] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9714031 to 0.9714216
[05:54:35.2192514] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9714216 to 0.9714401
[05:54:35.2304614] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9714401 to 0.9714494
[05:54:35.2433609] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9714494 to 0.9714679
[05:54:35.2528481] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9714679 to 0.9714864
[05:54:35.2665041] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9714864 to 0.9714957
[05:54:35.2773334] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9714957 to 0.9715142
[05:54:35.2867930] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9715142 to 0.9715328
[05:54:35.3008552] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9715328 to 0.971542
[05:54:35.3110067] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.971542 to 0.9715605
[05:54:35.3239525] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9715605 to 0.971579
[05:54:35.3352286] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.971579 to 0.9715883
[05:54:35.3487704] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9715883 to 0.9716069
[05:54:35.3593715] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9716069 to 0.9716253
[05:54:35.3700939] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9716253 to 0.9716439
[05:54:35.3846793] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9716439 to 0.9716531
[05:54:35.3953983] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9716531 to 0.9716716
[05:54:35.4055927] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9716716 to 0.9716902
[05:54:35.4193047] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9716902 to 0.9716994
[05:54:35.4291573] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9716994 to 0.971718
[05:54:35.4414574] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.971718 to 0.9717364
[05:54:35.4530555] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9717364 to 0.9717457
[05:54:35.4636194] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9717457 to 0.9717642
[05:54:35.4730548] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9717642 to 0.9717827
[05:54:35.4889615] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9717827 to 0.971792
[05:54:35.4995429] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.971792 to 0.9718105
[05:54:35.5105468] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9718105 to 0.9718291
[05:54:35.5232270] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9718291 to 0.9718383
[05:54:35.5347424] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9718383 to 0.9718568
[05:54:35.5446683] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9718568 to 0.9718754
[05:54:35.5585561] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9718754 to 0.9718846
[05:54:35.5684562] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9718846 to 0.9719031
[05:54:35.5797375] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9719031 to 0.9719217
[05:54:35.5917575] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9719217 to 0.9719309
[05:54:35.6020238] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9719309 to 0.9719495
[05:54:35.6125444] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9719495 to 0.9719679
[05:54:35.6227654] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9719679 to 0.9719772
[05:54:35.6338382] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9719772 to 0.9719957
[05:54:35.6479814] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9719957 to 0.972005
[05:54:35.6589758] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.972005 to 0.9720235
[05:54:35.6707663] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9720235 to 0.972042
[05:54:35.6834102] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.972042 to 0.9720513
[05:54:35.6939694] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9720513 to 0.9720698
[05:54:35.7029692] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9720698 to 0.9720883
[05:54:35.7185285] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9720883 to 0.9720976
[05:54:35.7294185] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9720976 to 0.9721161
[05:54:35.7400286] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9721161 to 0.9721346
[05:54:35.7520900] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9721346 to 0.9721439
[05:54:35.7621885] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9721439 to 0.9721624
[05:54:35.7728213] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9721624 to 0.9721809
[05:54:35.7825365] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9721809 to 0.9721901
[05:54:35.7931362] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9721901 to 0.9722087
[05:54:35.8029359] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9722087 to 0.9722179
[05:54:35.8140224] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9722179 to 0.9722365
[05:54:35.8252368] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9722365 to 0.9722457
[05:54:35.8366010] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9722457 to 0.9722642
[05:54:35.8488159] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9722642 to 0.9722735
[05:54:35.8596244] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9722735 to 0.972292
[05:54:35.8691834] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.972292 to 0.9723105
[05:54:35.8791826] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9723105 to 0.9723198
[05:54:35.8910421] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=False
[05:54:35.8920172] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9723198 to 0.9723383
[05:54:35.9017808] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9723383 to 0.9723476
[05:54:35.9117806] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9723476 to 0.9723661
[05:54:35.9220653] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9723661 to 0.9723753
[05:54:35.9317381] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9723753 to 0.9723939
[05:54:35.9427913] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9723939 to 0.9724031
[05:54:35.9526906] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9724031 to 0.9724216
[05:54:35.9617606] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9724216 to 0.9724309
[05:54:35.9740493] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9724309 to 0.9724494
[05:54:35.9844333] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9724494 to 0.9724587
[05:54:35.9950684] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9724587 to 0.9724772
[05:54:36.0054263] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9724772 to 0.9724864
[05:54:36.0167507] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9724864 to 0.972505
[05:54:36.0248984] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.972505 to 0.9725142
[05:54:36.0365958] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9725142 to 0.9725327
[05:54:36.0454987] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9725327 to 0.972542
[05:54:36.0578611] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.972542 to 0.9725605
[05:54:36.0661629] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9725605 to 0.9725698
[05:54:36.0792153] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9725698 to 0.9725884
[05:54:36.0871157] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9725884 to 0.9725976
[05:54:36.0995308] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9725976 to 0.9726161
[05:54:36.1079982] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9726161 to 0.9726254
[05:54:36.1206271] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9726254 to 0.9726439
[05:54:36.1287167] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9726439 to 0.9726532
[05:54:36.1413459] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9726532 to 0.9726716
[05:54:36.1496294] [Debug  :mrgrm7.LethalCasino] cannot smoke pipe, already used up
[05:54:36.1496294] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9726716 to 0.9726809
[05:54:36.1624295] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9726809 to 0.9726995
[05:54:36.1762578] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9726995 to 0.9727087
[05:54:36.1853956] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9727087 to 0.9727272
[05:54:36.1973957] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9727272 to 0.9727457
[05:54:36.2058848] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9727457 to 0.972755
[05:54:36.2174884] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.972755 to 0.9727735
[05:54:36.2254895] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9727735 to 0.9727827
[05:54:36.2389610] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9727827 to 0.9728013
[05:54:36.2474517] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9728013 to 0.9728105
[05:54:36.2602024] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9728105 to 0.972829
[05:54:36.2673574] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.972829 to 0.9728383
[05:54:36.2808314] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9728383 to 0.9728568
[05:54:36.2884433] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9728568 to 0.9728661
[05:54:36.3017724] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9728661 to 0.9728846
[05:54:36.3097389] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9728846 to 0.9728939
[05:54:36.3230780] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9728939 to 0.9729124
[05:54:36.3322164] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9729124 to 0.9729217
[05:54:36.3422177] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9729217 to 0.9729401
[05:54:36.3524686] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9729401 to 0.9729494
[05:54:36.3624782] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9729494 to 0.972968
[05:54:36.3728121] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.972968 to 0.9729772
[05:54:36.3833358] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9729772 to 0.9729958
[05:54:36.3934193] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9729958 to 0.973005
[05:54:36.4044090] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.973005 to 0.9730235
[05:54:36.4140728] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9730235 to 0.9730328
[05:54:36.4252554] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9730328 to 0.9730513
[05:54:36.4348134] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9730513 to 0.9730605
[05:54:36.4461621] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9730605 to 0.9730791
[05:54:36.4561763] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9730791 to 0.9730883
[05:54:36.4662419] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9730883 to 0.9731069
[05:54:36.4772618] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=False
[05:54:36.4782392] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9731069 to 0.9731161
[05:54:36.4877591] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9731161 to 0.9731346
[05:54:36.5035116] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9731346 to 0.9731439
[05:54:36.5126164] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9731439 to 0.9731624
[05:54:36.5226227] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9731624 to 0.9731809
[05:54:36.5370663] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9731809 to 0.9731902
[05:54:36.5461521] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9731902 to 0.9732087
[05:54:36.5583381] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9732087 to 0.9732272
[05:54:36.5685987] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9732272 to 0.9732364
[05:54:36.5804495] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9732364 to 0.973255
[05:54:36.5930664] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.973255 to 0.9732643
[05:54:36.6035867] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9732643 to 0.9732828
[05:54:36.6128448] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9732828 to 0.9733013
[05:54:36.6284469] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9733013 to 0.9733105
[05:54:36.6380698] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9733105 to 0.9733291
[05:54:36.6471130] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9733291 to 0.9733476
[05:54:36.6622318] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9733476 to 0.9733568
[05:54:36.6733004] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9733568 to 0.9733754
[05:54:36.6828412] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9733754 to 0.9733939
[05:54:36.6979157] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9733939 to 0.9734032
[05:54:36.7059593] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9734032 to 0.9734217
[05:54:36.7185216] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9734217 to 0.9734402
[05:54:36.7312607] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9734402 to 0.9734495
[05:54:36.7412839] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9734495 to 0.9734679
[05:54:36.7518485] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9734679 to 0.9734865
[05:54:36.7669529] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9734865 to 0.9734957
[05:54:36.7769645] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9734957 to 0.9735143
[05:54:36.7875292] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9735143 to 0.9735328
[05:54:36.8017234] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9735328 to 0.973542
[05:54:36.8118102] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.973542 to 0.9735606
[05:54:36.8234251] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9735606 to 0.973579
[05:54:36.8365262] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.973579 to 0.9735883
[05:54:36.8450677] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9735883 to 0.9736068
[05:54:36.8576721] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9736068 to 0.9736254
[05:54:36.8651981] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9736254 to 0.9736346
[05:54:36.8778777] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9736346 to 0.9736531
[05:54:36.8879292] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9736531 to 0.9736624
[05:54:36.8989235] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9736624 to 0.9736809
[05:54:36.9084918] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9736809 to 0.9736902
[05:54:36.9211368] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9736902 to 0.9737087
[05:54:36.9326691] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9737087 to 0.9737179
[05:54:36.9427063] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9737179 to 0.9737365
[05:54:36.9532932] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9737365 to 0.973755
[05:54:36.9683091] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.973755 to 0.9737642
[05:54:36.9790384] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9737642 to 0.9737828
[05:54:36.9885552] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9737828 to 0.9738013
[05:54:37.0026920] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9738013 to 0.9738106
[05:54:37.0131537] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9738106 to 0.9738291
[05:54:37.0222433] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9738291 to 0.9738476
[05:54:37.0321325] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9738476 to 0.9738569
[05:54:37.0437027] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9738569 to 0.9738753
[05:54:37.0526034] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9738753 to 0.9738846
[05:54:37.0646145] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9738846 to 0.9739031
[05:54:37.0740565] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9739031 to 0.9739124
[05:54:37.0850841] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9739124 to 0.9739309
[05:54:37.0951080] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9739309 to 0.9739402
[05:54:37.1058019] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9739402 to 0.9739587
[05:54:37.1149485] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9739587 to 0.973968
[05:54:37.1265020] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.973968 to 0.9739864
[05:54:37.1355089] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9739957
[05:54:37.1472746] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9739957 to 0.9740143
[05:54:37.1559529] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9740143 to 0.9740235
[05:54:37.1680774] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9740235 to 0.974042
[05:54:37.1766744] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.974042 to 0.9740513
[05:54:37.1884696] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9740513 to 0.9740698
[05:54:37.1974776] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9740698 to 0.9740791
[05:54:37.2064287] [Debug  :mrgrm7.LethalCasino] cannot smoke pipe, already used up
[05:54:37.2064287] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9740791 to 0.9740976
[05:54:37.2175400] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9740976 to 0.9741068
[05:54:37.2248646] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9741068 to 0.9741161
[05:54:37.2388460] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9741161 to 0.9741346
[05:54:37.2471803] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9741346 to 0.9741439
[05:54:37.2592118] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9741439 to 0.9741624
[05:54:37.2665096] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9741624 to 0.9741716
[05:54:37.2802566] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9741716 to 0.9741902
[05:54:37.2882610] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9741902 to 0.9741994
[05:54:37.3014829] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9741994 to 0.974218
[05:54:37.3088339] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.974218 to 0.9742272
[05:54:37.3219639] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9742272 to 0.9742457
[05:54:37.3309639] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9742457 to 0.974255
[05:54:37.3416489] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.974255 to 0.9742735
[05:54:37.3502772] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9742735 to 0.9742827
[05:54:37.3630585] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9742827 to 0.9743013
[05:54:37.3721956] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9743013 to 0.9743106
[05:54:37.3834319] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9743106 to 0.9743291
[05:54:37.3920743] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9743291 to 0.9743384
[05:54:37.4045888] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9743384 to 0.9743568
[05:54:37.4131856] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9743568 to 0.9743661
[05:54:37.4253321] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9743661 to 0.9743846
[05:54:37.4337865] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9743846 to 0.9743939
[05:54:37.4453135] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9743939 to 0.9744124
[05:54:37.4543422] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9744124 to 0.9744217
[05:54:37.4662668] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9744217 to 0.9744402
[05:54:37.4754608] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9744402 to 0.9744495
[05:54:37.4872330] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9744495 to 0.974468
[05:54:37.4958810] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.974468 to 0.9744772
[05:54:37.5035823] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9744772 to 0.9744958
[05:54:37.5165141] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9744958 to 0.974505
[05:54:37.5244186] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.974505 to 0.9745142
[05:54:37.5377333] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9745142 to 0.9745328
[05:54:37.5449679] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9745328 to 0.974542
[05:54:37.5577791] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.974542 to 0.9745606
[05:54:37.5657969] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9745606 to 0.9745698
[05:54:37.5793642] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9745698 to 0.9745883
[05:54:37.5860113] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9745883 to 0.9745976
[05:54:37.6001007] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9745976 to 0.9746161
[05:54:37.6074181] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9746161 to 0.9746254
[05:54:37.6209295] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9746254 to 0.9746439
[05:54:37.6282546] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9746439 to 0.9746532
[05:54:37.6416218] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9746532 to 0.9746717
[05:54:37.6496264] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9746717 to 0.974681
[05:54:37.6626924] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.974681 to 0.9746995
[05:54:37.6717988] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9746995 to 0.9747087
[05:54:37.6821750] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9747087 to 0.9747272
[05:54:37.6915213] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9747272 to 0.9747365
[05:54:37.7030116] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9747365 to 0.974755
[05:54:37.7121737] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.974755 to 0.9747643
[05:54:37.7237663] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9747643 to 0.9747828
[05:54:37.7334466] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9747828 to 0.9747921
[05:54:37.7447607] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9747921 to 0.9748106
[05:54:37.7541639] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9748106 to 0.9748198
[05:54:37.7658645] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9748198 to 0.9748384
[05:54:37.7749025] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9748384 to 0.9748476
[05:54:37.7862367] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9748476 to 0.9748662
[05:54:37.7955414] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9748662 to 0.9748754
[05:54:37.8070654] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9748754 to 0.9748939
[05:54:37.8163105] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9748939 to 0.9749032
[05:54:37.8280085] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9749032 to 0.9749217
[05:54:37.8372099] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9749217 to 0.9749309
[05:54:37.8487493] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9749309 to 0.9749495
[05:54:37.8589477] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9749495 to 0.9749587
[05:54:37.8700336] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9749587 to 0.9749773
[05:54:37.8790710] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9749773 to 0.9749865
[05:54:37.8907028] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9749865 to 0.975005
[05:54:37.8997517] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.975005 to 0.9750143
[05:54:37.9113477] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9750143 to 0.9750328
[05:54:37.9199623] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9750328 to 0.975042
[05:54:37.9322198] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.975042 to 0.9750606
[05:54:37.9418766] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9750606 to 0.9750698
[05:54:37.9529152] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9750698 to 0.9750884
[05:54:37.9619838] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9750884 to 0.9750977
[05:54:37.9736860] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9750977 to 0.9751161
[05:54:37.9832944] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9751161 to 0.9751254
[05:54:37.9948507] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9751254 to 0.9751439
[05:54:38.0033656] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9751439 to 0.9751532
[05:54:38.0164153] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9751532 to 0.9751717
[05:54:38.0241588] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9751717 to 0.9751809
[05:54:38.0379484] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9751809 to 0.9751995
[05:54:38.0454695] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=False
[05:54:38.0454695] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9751995 to 0.9752087
[05:54:38.0581412] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9752087 to 0.9752272
[05:54:38.0657288] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9752272 to 0.9752365
[05:54:38.0794036] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9752365 to 0.975255
[05:54:38.0874875] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.975255 to 0.9752643
[05:54:38.1006426] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9752643 to 0.9752828
[05:54:38.1085937] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9752828 to 0.9752921
[05:54:38.1201682] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9752921 to 0.9753106
[05:54:38.1283194] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9753106 to 0.9753199
[05:54:38.1414412] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9753199 to 0.9753384
[05:54:38.1489546] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9753384 to 0.9753476
[05:54:38.1625581] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9753476 to 0.9753661
[05:54:38.1713289] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9753661 to 0.9753754
[05:54:38.1824008] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9753754 to 0.9753939
[05:54:38.1909188] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9753939 to 0.9754032
[05:54:38.2029367] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9754032 to 0.9754217
[05:54:38.2114699] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9754217 to 0.975431
[05:54:38.2240541] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.975431 to 0.9754494
[05:54:38.2330065] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9754494 to 0.9754587
[05:54:38.2449169] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9754587 to 0.9754773
[05:54:38.2542164] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9754773 to 0.9754865
[05:54:38.2657170] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9754865 to 0.9755051
[05:54:38.2747520] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9755051 to 0.9755143
[05:54:38.2868600] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9755143 to 0.9755328
[05:54:38.2959216] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9755328 to 0.9755421
[05:54:38.3072800] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9755421 to 0.9755606
[05:54:38.3169926] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9755606 to 0.9755698
[05:54:38.3287548] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9755698 to 0.9755884
[05:54:38.3388833] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9755884 to 0.9755976
[05:54:38.3491874] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9755976 to 0.9756162
[05:54:38.3588177] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9756162 to 0.9756254
[05:54:38.3706735] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9756254 to 0.9756439
[05:54:38.3812511] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9756439 to 0.9756532
[05:54:38.3911087] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9756532 to 0.9756717
[05:54:38.4006891] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9756717 to 0.9756809
[05:54:38.4112786] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9756809 to 0.9756995
[05:54:38.4207930] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9756995 to 0.9757087
[05:54:38.4328477] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9757087 to 0.9757273
[05:54:38.4415727] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9757273 to 0.9757365
[05:54:38.4535601] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9757365 to 0.975755
[05:54:38.4641833] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.975755 to 0.9757643
[05:54:38.4731144] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9757643 to 0.9757828
[05:54:38.4827830] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9757828 to 0.9757921
[05:54:38.4945274] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9757921 to 0.9758106
[05:54:38.5042270] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9758106 to 0.9758198
[05:54:38.5167012] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9758198 to 0.9758384
[05:54:38.5243238] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9758384 to 0.9758476
[05:54:38.5376597] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9758476 to 0.9758661
[05:54:38.5460524] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9758661 to 0.9758754
[05:54:38.5577760] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9758754 to 0.9758939
[05:54:38.5661697] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9758939 to 0.9759032
[05:54:38.5791694] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9759032 to 0.9759217
[05:54:38.5867208] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9759217 to 0.9759309
[05:54:38.6007157] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9759309 to 0.9759495
[05:54:38.6072355] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9759495 to 0.9759587
[05:54:38.6212876] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9759587 to 0.9759772
[05:54:38.6291329] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9759772 to 0.9759865
[05:54:38.6420141] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9759865 to 0.976005
[05:54:38.6491743] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.976005 to 0.9760143
[05:54:38.6628286] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9760143 to 0.9760328
[05:54:38.6718414] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9760328 to 0.976042
[05:54:38.6823601] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.976042 to 0.9760606
[05:54:38.6913615] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9760606 to 0.9760699
[05:54:38.7035890] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9760699 to 0.9760883
[05:54:38.7132736] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9760883 to 0.9760976
[05:54:38.7237532] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9760976 to 0.9761162
[05:54:38.7340337] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9761162 to 0.9761254
[05:54:38.7446939] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9761254 to 0.976144
[05:54:38.7551973] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.976144 to 0.9761532
[05:54:38.7655110] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9761532 to 0.9761717
[05:54:38.7808142] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9761717 to 0.976181
[05:54:38.7895339] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.976181 to 0.9761994
[05:54:38.8011842] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9761994 to 0.976218
[05:54:38.8112827] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.976218 to 0.9762273
[05:54:38.8132829] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:54:38.8233179] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9762273 to 0.9762458
[05:54:38.8361577] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9762458 to 0.976255
[05:54:38.8456335] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.976255 to 0.9762735
[05:54:38.8573875] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9762735 to 0.9762921
[05:54:38.8699032] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9762921 to 0.9763013
[05:54:38.8805876] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9763013 to 0.9763198
[05:54:38.8904515] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9763198 to 0.9763384
[05:54:38.9009620] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9763384 to 0.9763476
[05:54:38.9114489] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9763476 to 0.9763662
[05:54:38.9220703] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9763662 to 0.9763754
[05:54:38.9323493] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9763754 to 0.9763939
[05:54:38.9423487] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9763939 to 0.9764032
[05:54:38.9525456] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9764032 to 0.9764217
[05:54:38.9634873] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9764217 to 0.976431
[05:54:38.9760559] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.976431 to 0.9764495
[05:54:38.9847138] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9764495 to 0.976468
[05:54:38.9955259] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.976468 to 0.9764773
[05:54:39.0054464] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9764773 to 0.9764865
[05:54:39.0165507] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9764865 to 0.976505
[05:54:39.0250754] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.976505 to 0.9765143
[05:54:39.0376842] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9765143 to 0.9765328
[05:54:39.0470174] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9765328 to 0.9765421
[05:54:39.0582194] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9765421 to 0.9765606
[05:54:39.0666325] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9765606 to 0.9765698
[05:54:39.0789926] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9765698 to 0.9765884
[05:54:39.0871199] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9765884 to 0.9765976
[05:54:39.1000793] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9765976 to 0.9766161
[05:54:39.1085987] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9766161 to 0.9766254
[05:54:39.1210914] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9766254 to 0.9766439
[05:54:39.1289182] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9766439 to 0.9766532
[05:54:39.1413345] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9766532 to 0.9766717
[05:54:39.1485951] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9766717 to 0.9766809
[05:54:39.1621720] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9766809 to 0.9766995
[05:54:39.1709328] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9766995 to 0.9767087
[05:54:39.1822453] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9767087 to 0.9767272
[05:54:39.1905418] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9767272 to 0.9767365
[05:54:39.2033035] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9767365 to 0.976755
[05:54:39.2125889] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.976755 to 0.9767643
[05:54:39.2242261] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9767643 to 0.9767828
[05:54:39.2332260] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9767828 to 0.976792
[05:54:39.2452594] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.976792 to 0.9768106
[05:54:39.2539440] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9768106 to 0.9768198
[05:54:39.2655273] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9768198 to 0.9768384
[05:54:39.2757981] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9768384 to 0.9768476
[05:54:39.2861320] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9768476 to 0.9768661
[05:54:39.2951319] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9768661 to 0.9768754
[05:54:39.3034042] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9768754 to 0.9768939
[05:54:39.3139323] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9768939 to 0.9769031
[05:54:39.3239959] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9769031 to 0.9769124
[05:54:39.3357576] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9769124 to 0.976931
[05:54:39.3448821] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.976931 to 0.9769402
[05:54:39.3576148] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9769402 to 0.9769588
[05:54:39.3652787] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9769588 to 0.976968
[05:54:39.3772029] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.976968 to 0.9769865
[05:54:39.3852393] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9769865 to 0.9769958
[05:54:39.3988399] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9769958 to 0.9770143
[05:54:39.4068273] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9770143 to 0.9770235
[05:54:39.4194344] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9770235 to 0.9770421
[05:54:39.4272420] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9770421 to 0.9770513
[05:54:39.4398919] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9770513 to 0.9770699
[05:54:39.4481357] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9770699 to 0.9770791
[05:54:39.4605712] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9770791 to 0.9770976
[05:54:39.4685255] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9770976 to 0.9771069
[05:54:39.4817391] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9771069 to 0.9771254
[05:54:39.4894904] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9771254 to 0.9771346
[05:54:39.5028310] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9771346 to 0.9771532
[05:54:39.5108155] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9771532 to 0.9771624
[05:54:39.5223846] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9771624 to 0.977181
[05:54:39.5306736] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.977181 to 0.9771902
[05:54:39.5427623] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9771902 to 0.9772087
[05:54:39.5531981] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9772087 to 0.977218
[05:54:39.5635078] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.977218 to 0.9772365
[05:54:39.5720269] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9772365 to 0.9772457
[05:54:39.5849485] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9772457 to 0.9772643
[05:54:39.5933364] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9772643 to 0.9772736
[05:54:39.6055419] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9772736 to 0.9772921
[05:54:39.6144763] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9772921 to 0.9773014
[05:54:39.6265847] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9773014 to 0.9773198
[05:54:39.6350770] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9773198 to 0.9773291
[05:54:39.6474526] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9773291 to 0.9773476
[05:54:39.6559945] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9773476 to 0.9773569
[05:54:39.6686380] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9773569 to 0.9773754
[05:54:39.6775428] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9773754 to 0.9773847
[05:54:39.6892260] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9773847 to 0.9774032
[05:54:39.6973426] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9774032 to 0.9774125
[05:54:39.7050017] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9774125 to 0.977431
[05:54:39.7185397] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.977431 to 0.9774402
[05:54:39.7264383] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9774402 to 0.9774495
[05:54:39.7392246] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9774495 to 0.977468
[05:54:39.7464685] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.977468 to 0.9774773
[05:54:39.7595325] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9774773 to 0.9774958
[05:54:39.7675735] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9774958 to 0.977505
[05:54:39.7806049] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.977505 to 0.9775236
[05:54:39.7871963] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9775236 to 0.9775328
[05:54:39.8008868] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9775328 to 0.9775513
[05:54:39.8099143] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9775513 to 0.9775606
[05:54:39.8218683] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9775606 to 0.9775791
[05:54:39.8304138] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9775791 to 0.9775884
[05:54:39.8414600] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9775884 to 0.9776069
[05:54:39.8507279] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9776069 to 0.9776161
[05:54:39.8624825] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9776161 to 0.9776347
[05:54:39.8722871] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9776347 to 0.9776439
[05:54:39.8828934] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9776439 to 0.9776624
[05:54:39.8922079] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9776624 to 0.9776717
[05:54:39.9044080] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9776717 to 0.9776902
[05:54:39.9129281] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9776902 to 0.9776995
[05:54:39.9251373] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9776995 to 0.977718
[05:54:39.9353136] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.977718 to 0.9777273
[05:54:39.9469250] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9777273 to 0.9777458
[05:54:39.9555549] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9777458 to 0.9777551
[05:54:39.9675475] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9777551 to 0.9777735
[05:54:39.9783160] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9777735 to 0.9777828
[05:54:39.9894841] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9777828 to 0.9778014
[05:54:40.0033075] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9778014 to 0.9778106
[05:54:40.0133282] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9778106 to 0.9778292
[05:54:40.0223954] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9778292 to 0.9778477
[05:54:40.0316866] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9778477 to 0.9778569
[05:54:40.0431925] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9778569 to 0.9778755
[05:54:40.0521086] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9778755 to 0.9778847
[05:54:40.0642604] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9778847 to 0.9779032
[05:54:40.0738904] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9779032 to 0.9779125
[05:54:40.0849671] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9779125 to 0.977931
[05:54:40.0939702] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.977931 to 0.9779403
[05:54:40.1055613] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9779403 to 0.9779588
[05:54:40.1148962] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9779588 to 0.977968
[05:54:40.1267743] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.977968 to 0.9779866
[05:54:40.1353780] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9779866 to 0.9779958
[05:54:40.1471657] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9780143
[05:54:40.1554024] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9780143 to 0.9780236
[05:54:40.1683007] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9780236 to 0.9780421
[05:54:40.1787765] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9780421 to 0.9780514
[05:54:40.1892479] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9780514 to 0.9780699
[05:54:40.1984236] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9780699 to 0.9780791
[05:54:40.2099717] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9780791 to 0.9780977
[05:54:40.2181120] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9780977 to 0.9781069
[05:54:40.2310718] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9781069 to 0.9781255
[05:54:40.2405912] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9781255 to 0.9781347
[05:54:40.2512729] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9781347 to 0.9781532
[05:54:40.2605186] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9781532 to 0.9781625
[05:54:40.2724816] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9781625 to 0.978181
[05:54:40.2814570] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.978181 to 0.9781902
[05:54:40.2932994] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9781902 to 0.9782088
[05:54:40.3020427] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9782088 to 0.978218
[05:54:40.3143014] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.978218 to 0.9782366
[05:54:40.3228798] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9782366 to 0.9782458
[05:54:40.3354091] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9782458 to 0.9782643
[05:54:40.3441156] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9782643 to 0.9782736
[05:54:40.3569222] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9782736 to 0.9782921
[05:54:40.3646873] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9782921 to 0.9783014
[05:54:40.3778094] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9783014 to 0.9783199
[05:54:40.3856147] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9783199 to 0.9783292
[05:54:40.3987048] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9783292 to 0.9783477
[05:54:40.4062605] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9783477 to 0.9783569
[05:54:40.4187740] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9783569 to 0.9783754
[05:54:40.4274558] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9783754 to 0.9783847
[05:54:40.4398160] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9783847 to 0.9784033
[05:54:40.4480416] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9784033 to 0.9784125
[05:54:40.4608299] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9784125 to 0.978431
[05:54:40.4679540] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.978431 to 0.9784403
[05:54:40.4818401] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9784403 to 0.9784588
[05:54:40.4901550] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9784588 to 0.9784681
[05:54:40.5022933] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9784681 to 0.9784865
[05:54:40.5121240] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9784865 to 0.9784958
[05:54:40.5221556] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9784958 to 0.9785144
[05:54:40.5311639] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9785144 to 0.9785236
[05:54:40.5436991] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9785236 to 0.9785421
[05:54:40.5512087] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9785421 to 0.9785514
[05:54:40.5643609] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9785514 to 0.9785699
[05:54:40.5723750] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9785699 to 0.9785792
[05:54:40.5850223] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9785792 to 0.9785977
[05:54:40.5935305] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9785977 to 0.9786069
[05:54:40.6050455] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9786069 to 0.9786255
[05:54:40.6134922] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9786255 to 0.9786347
[05:54:40.6215833] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9786347 to 0.9786533
[05:54:40.6331257] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9786533 to 0.9786625
[05:54:40.6424236] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9786625 to 0.9786717
[05:54:40.6541495] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9786717 to 0.9786903
[05:54:40.6627567] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9786903 to 0.9786995
[05:54:40.6714370] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9786995 to 0.978718
[05:54:40.6822856] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.978718 to 0.9787273
[05:54:40.6910685] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9787273 to 0.9787366
[05:54:40.7031255] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9787366 to 0.9787551
[05:54:40.7112999] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9787551 to 0.9787644
[05:54:40.7239585] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9787644 to 0.9787829
[05:54:40.7331328] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9787829 to 0.9787921
[05:54:40.7441875] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9787921 to 0.9788107
[05:54:40.7533778] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9788107 to 0.9788199
[05:54:40.7651664] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9788199 to 0.9788384
[05:54:40.7744329] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9788384 to 0.9788477
[05:54:40.7857425] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9788477 to 0.9788662
[05:54:40.7949591] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9788662 to 0.9788755
[05:54:40.8076495] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9788755 to 0.978894
[05:54:40.8154285] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.978894 to 0.9789032
[05:54:40.8280716] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9789032 to 0.9789218
[05:54:40.8365261] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9789218 to 0.978931
[05:54:40.8485620] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.978931 to 0.9789495
[05:54:40.8578539] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9789495 to 0.9789588
[05:54:40.8695106] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9789588 to 0.9789773
[05:54:40.8781205] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9789773 to 0.9789866
[05:54:40.8901653] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9789866 to 0.9790051
[05:54:40.8987741] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9790051 to 0.9790143
[05:54:40.9064019] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9790143 to 0.9790329
[05:54:40.9188330] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9790329 to 0.9790421
[05:54:40.9273013] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9790421 to 0.9790514
[05:54:40.9408801] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9790514 to 0.9790699
[05:54:40.9499267] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9790699 to 0.9790792
[05:54:40.9641107] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9790792 to 0.9790977
[05:54:40.9741962] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9790977 to 0.979107
[05:54:40.9852398] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.979107 to 0.9791255
[05:54:40.9953380] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9791255 to 0.979144
[05:54:41.0099308] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.979144 to 0.9791533
[05:54:41.0215693] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9791533 to 0.9791718
[05:54:41.0316138] [Info   :mrgrm7.LethalCasino] TakeTurnAsPlayerServerRpc: Player 1 stand
[05:54:41.0316138] [Info   :mrgrm7.LethalCasino] DestroyBetControlsClientRpc - destroying bet controls for player 1
[05:54:41.0316138] [Info   :mrgrm7.LethalCasino] Animation will run at 1.5
[05:54:41.0316138] [Info   :mrgrm7.LethalCasino] Animation will run at 3
[05:54:41.0326144] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9791718 to 0.9791903
[05:54:41.0442117] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9791903 to 0.9791996
[05:54:41.0532985] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9791996 to 0.9792181
[05:54:41.0643114] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9792181 to 0.9792366
[05:54:41.0735196] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9792366 to 0.9792458
[05:54:41.0851134] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9792458 to 0.9792644
[05:54:41.0934808] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9792644 to 0.9792736
[05:54:41.1054542] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9792736 to 0.9792922
[05:54:41.1145230] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9792922 to 0.9793014
[05:54:41.1225770] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9793014 to 0.9793199
[05:54:41.1337667] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9793199 to 0.9793292
[05:54:41.1419935] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9793292 to 0.9793384
[05:54:41.1543947] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9793384 to 0.9793569
[05:54:41.1629592] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9793569 to 0.9793662
[05:54:41.1759271] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9793662 to 0.9793847
[05:54:41.1834827] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9793847 to 0.979394
[05:54:41.1971980] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.979394 to 0.9794125
[05:54:41.2041448] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9794125 to 0.9794217
[05:54:41.2176744] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9794217 to 0.9794403
[05:54:41.2261162] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9794403 to 0.9794495
[05:54:41.2388598] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9794495 to 0.979468
[05:54:41.2467777] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.979468 to 0.9794773
[05:54:41.2598048] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9794773 to 0.9794958
[05:54:41.2672413] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9794958 to 0.9795051
[05:54:41.2798782] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9795051 to 0.9795236
[05:54:41.2875352] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9795236 to 0.9795328
[05:54:41.3008143] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9795328 to 0.9795514
[05:54:41.3086773] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9795514 to 0.9795607
[05:54:41.3218587] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9795607 to 0.9795792
[05:54:41.3310501] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9795792 to 0.9795884
[05:54:41.3415708] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9795884 to 0.9796069
[05:54:41.3502549] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9796069 to 0.9796162
[05:54:41.3627890] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9796162 to 0.9796347
[05:54:41.3719227] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9796347 to 0.9796439
[05:54:41.3837828] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9796439 to 0.9796625
[05:54:41.3921369] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9796625 to 0.9796717
[05:54:41.4044286] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9796717 to 0.9796903
[05:54:41.4135776] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9796903 to 0.9796996
[05:54:41.4250552] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9796996 to 0.979718
[05:54:41.4333077] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.979718 to 0.9797273
[05:54:41.4461010] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9797273 to 0.9797458
[05:54:41.4554883] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9797458 to 0.9797551
[05:54:41.4674732] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9797551 to 0.9797736
[05:54:41.4766232] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9797736 to 0.9797829
[05:54:41.4872193] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9797829 to 0.9798014
[05:54:41.4967792] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9798014 to 0.9798107
[05:54:41.5085508] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9798107 to 0.9798292
[05:54:41.5176599] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9798292 to 0.9798384
[05:54:41.5292139] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9798384 to 0.979857
[05:54:41.5402148] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.979857 to 0.9798662
[05:54:41.5506851] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9798662 to 0.9798847
[05:54:41.5592520] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9798847 to 0.979894
[05:54:41.5713670] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.979894 to 0.9799125
[05:54:41.5812912] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9799125 to 0.9799218
[05:54:41.5919514] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9799218 to 0.9799403
[05:54:41.6019502] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9799403 to 0.9799495
[05:54:41.6127481] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9799495 to 0.9799681
[05:54:41.6232448] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9799681 to 0.9799773
[05:54:41.6336675] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9799773 to 0.9799958
[05:54:41.6443626] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9799958 to 0.9800051
[05:54:41.6555142] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9800051 to 0.9800236
[05:54:41.6696701] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9800236 to 0.9800329
[05:54:41.6787166] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9800329 to 0.9800514
[05:54:41.6885551] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9800514 to 0.9800699
[05:54:41.6979327] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9800699 to 0.9800792
[05:54:41.7092370] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9800792 to 0.9800977
[05:54:41.7189239] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9800977 to 0.9801069
[05:54:41.7306882] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9801069 to 0.9801255
[05:54:41.7397515] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9801255 to 0.9801347
[05:54:41.7513880] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9801347 to 0.9801533
[05:54:41.7603808] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9801533 to 0.9801625
[05:54:41.7721370] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9801625 to 0.980181
[05:54:41.7812628] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.980181 to 0.9801903
[05:54:41.7937413] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9801903 to 0.9802088
[05:54:41.8025629] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9802088 to 0.9802181
[05:54:41.8141488] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9802181 to 0.9802366
[05:54:41.8237270] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9802366 to 0.9802458
[05:54:41.8365132] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9802458 to 0.9802644
[05:54:41.8435143] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9802644 to 0.9802736
[05:54:41.8578294] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9802736 to 0.9802921
[05:54:41.8653531] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9802921 to 0.9803014
[05:54:41.8774075] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9803014 to 0.9803199
[05:54:41.8875086] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9803199 to 0.9803292
[05:54:41.8980042] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9803292 to 0.9803477
[05:54:41.9060920] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9803477 to 0.9803569
[05:54:41.9189845] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9803569 to 0.9803755
[05:54:41.9277924] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9803755 to 0.9803847
[05:54:41.9403708] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9803847 to 0.9804032
[05:54:41.9483977] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9804032 to 0.9804125
[05:54:41.9611294] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9804125 to 0.980431
[05:54:41.9688089] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.980431 to 0.9804403
[05:54:41.9813032] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9804403 to 0.9804588
[05:54:41.9895100] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9804588 to 0.980468
[05:54:42.0025551] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.980468 to 0.9804866
[05:54:42.0129415] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9804866 to 0.9804958
[05:54:42.0223982] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9804958 to 0.9805143
[05:54:42.0316455] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9805143 to 0.9805236
[05:54:42.0427488] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9805236 to 0.9805421
[05:54:42.0523730] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9805421 to 0.9805514
[05:54:42.0641092] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9805514 to 0.9805699
[05:54:42.0729077] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9805699 to 0.9805791
[05:54:42.0848692] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9805791 to 0.9805977
[05:54:42.0949617] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9805977 to 0.980607
[05:54:42.1059166] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.980607 to 0.9806255
[05:54:42.1149183] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9806255 to 0.9806347
[05:54:42.1264690] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9806347 to 0.9806532
[05:54:42.1349620] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9806532 to 0.9806625
[05:54:42.1474557] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9806625 to 0.980681
[05:54:42.1566167] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.980681 to 0.9806902
[05:54:42.1683685] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9806902 to 0.9807088
[05:54:42.1771556] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9807088 to 0.9807181
[05:54:42.1887923] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9807181 to 0.9807366
[05:54:42.1980101] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9807366 to 0.9807459
[05:54:42.2097558] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9807459 to 0.9807643
[05:54:42.2186196] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9807643 to 0.9807736
[05:54:42.2312014] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9807736 to 0.9807921
[05:54:42.2404204] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9807921 to 0.9808014
[05:54:42.2509034] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9808014 to 0.9808199
[05:54:42.2608274] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9808199 to 0.9808292
[05:54:42.2718533] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9808292 to 0.9808477
[05:54:42.2809446] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9808477 to 0.980857
[05:54:42.2930452] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.980857 to 0.9808754
[05:54:42.3021445] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9808754 to 0.9808847
[05:54:42.3134099] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9808847 to 0.9809033
[05:54:42.3224524] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9809033 to 0.9809125
[05:54:42.3358608] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9809125 to 0.980931
[05:54:42.3443272] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.980931 to 0.9809403
[05:54:42.3569551] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9809403 to 0.9809588
[05:54:42.3648768] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9809588 to 0.9809681
[05:54:42.3777104] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9809681 to 0.9809866
[05:54:42.3853924] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9809866 to 0.9809958
[05:54:42.3983145] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9809958 to 0.9810144
[05:54:42.4070579] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9810144 to 0.9810236
[05:54:42.4200248] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9810236 to 0.9810421
[05:54:42.4279420] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9810421 to 0.9810514
[05:54:42.4405728] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9810514 to 0.9810699
[05:54:42.4486108] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9810699 to 0.9810792
[05:54:42.4608883] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9810792 to 0.9810977
[05:54:42.4699257] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9810977 to 0.9811069
[05:54:42.4825227] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9811069 to 0.9811255
[05:54:42.4905162] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9811255 to 0.9811347
[05:54:42.5028741] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9811347 to 0.9811532
[05:54:42.5124361] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9811532 to 0.9811625
[05:54:42.5221940] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9811625 to 0.981181
[05:54:42.5317469] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.981181 to 0.9811903
[05:54:42.5437481] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9811903 to 0.9812088
[05:54:42.5528623] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9812088 to 0.981218
[05:54:42.5641985] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.981218 to 0.9812366
[05:54:42.5733904] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9812366 to 0.9812458
[05:54:42.5854464] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9812458 to 0.9812644
[05:54:42.5958012] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9812644 to 0.9812736
[05:54:42.6056316] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9812736 to 0.9812921
[05:54:42.6146758] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9812921 to 0.9813014
[05:54:42.6262181] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9813014 to 0.9813199
[05:54:42.6362071] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9813199 to 0.9813291
[05:54:42.6478951] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9813291 to 0.9813477
[05:54:42.6570554] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9813477 to 0.9813569
[05:54:42.6688456] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9813569 to 0.9813755
[05:54:42.6784017] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9813755 to 0.9813848
[05:54:42.6889240] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9813848 to 0.9814032
[05:54:42.6987494] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9814032 to 0.9814125
[05:54:42.7104414] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9814125 to 0.981431
[05:54:42.7193780] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.981431 to 0.9814402
[05:54:42.7314081] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9814402 to 0.9814588
[05:54:42.7404821] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9814588 to 0.9814681
[05:54:42.7517511] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9814681 to 0.9814866
[05:54:42.7613591] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9814866 to 0.9814959
[05:54:42.7725123] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9814959 to 0.9815143
[05:54:42.7822058] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9815143 to 0.9815236
[05:54:42.7930716] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9815236 to 0.9815421
[05:54:42.8013870] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9815421 to 0.9815514
[05:54:42.8141180] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9815514 to 0.9815699
[05:54:42.8229897] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9815699 to 0.9815792
[05:54:42.8362010] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9815792 to 0.9815977
[05:54:42.8437274] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9815977 to 0.981607
[05:54:42.8567505] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.981607 to 0.9816255
[05:54:42.8643781] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9816255 to 0.9816347
[05:54:42.8770997] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9816347 to 0.9816533
[05:54:42.8849673] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9816533 to 0.9816625
[05:54:42.8979539] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9816625 to 0.981681
[05:54:42.9060178] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.981681 to 0.9816903
[05:54:42.9188995] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9816903 to 0.9817088
[05:54:42.9273077] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9817088 to 0.9817181
[05:54:42.9404214] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9817181 to 0.9817366
[05:54:42.9480749] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9817366 to 0.9817458
[05:54:42.9615566] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9817458 to 0.9817644
[05:54:42.9690754] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9817644 to 0.9817736
[05:54:42.9818566] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9817736 to 0.9817922
[05:54:42.9899067] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9817922 to 0.9818014
[05:54:43.0025788] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9818014 to 0.9818199
[05:54:43.0120831] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9818199 to 0.9818292
[05:54:43.0224096] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9818292 to 0.9818477
[05:54:43.0305266] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9818477 to 0.9818569
[05:54:43.0426535] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9818569 to 0.9818755
[05:54:43.0514598] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9818755 to 0.9818847
[05:54:43.0635671] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9818847 to 0.9819033
[05:54:43.0730515] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9819033 to 0.9819125
[05:54:43.0849100] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9819125 to 0.981931
[05:54:43.0930456] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.981931 to 0.9819403
[05:54:43.1054356] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9819403 to 0.9819588
[05:54:43.1147812] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9819588 to 0.981968
[05:54:43.1266744] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.981968 to 0.9819866
[05:54:43.1347117] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9819866 to 0.9819958
[05:54:43.1474096] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9819958 to 0.9820144
[05:54:43.1562338] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9820144 to 0.9820236
[05:54:43.1680387] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9820421
[05:54:43.1776405] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9820421 to 0.9820514
[05:54:43.1887221] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9820514 to 0.9820699
[05:54:43.1984270] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9820699 to 0.9820792
[05:54:43.2100019] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9820792 to 0.9820977
[05:54:43.2186320] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9820977 to 0.982107
[05:54:43.2307948] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.982107 to 0.9821255
[05:54:43.2398021] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9821255 to 0.9821348
[05:54:43.2515436] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9821348 to 0.9821532
[05:54:43.2600660] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9821532 to 0.9821625
[05:54:43.2726226] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9821625 to 0.982181
[05:54:43.2825556] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.982181 to 0.9821903
[05:54:43.2931933] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9821903 to 0.9822088
[05:54:43.3015738] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9822088 to 0.9822181
[05:54:43.3138444] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9822181 to 0.9822366
[05:54:43.3226793] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9822366 to 0.9822459
[05:54:43.3360827] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9822459 to 0.9822643
[05:54:43.3444810] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9822643 to 0.9822736
[05:54:43.3566443] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9822736 to 0.9822922
[05:54:43.3651049] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9822922 to 0.9823014
[05:54:43.3772254] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9823014 to 0.98232
[05:54:43.3856229] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.98232 to 0.9823292
[05:54:43.3986326] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9823292 to 0.9823477
[05:54:43.4061387] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9823477 to 0.982357
[05:54:43.4194682] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.982357 to 0.9823755
[05:54:43.4270789] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9823755 to 0.9823847
[05:54:43.4398155] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9823847 to 0.9824033
[05:54:43.4478963] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9824033 to 0.9824125
[05:54:43.4610818] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9824125 to 0.9824311
[05:54:43.4689933] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9824311 to 0.9824403
[05:54:43.4823784] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9824403 to 0.9824588
[05:54:43.4902059] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9824588 to 0.9824681
[05:54:43.5021284] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9824681 to 0.9824866
[05:54:43.5118369] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9824866 to 0.9824958
[05:54:43.5223318] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9824958 to 0.9825144
[05:54:43.5312426] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9825144 to 0.9825236
[05:54:43.5427190] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9825236 to 0.9825422
[05:54:43.5525000] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9825422 to 0.9825515
[05:54:43.5640831] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9825515 to 0.9825699
[05:54:43.5733944] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9825699 to 0.9825792
[05:54:43.5846382] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9825792 to 0.9825977
[05:54:43.5932741] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9825977 to 0.9826069
[05:54:43.6053825] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9826069 to 0.9826255
[05:54:43.6146459] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9826255 to 0.9826347
[05:54:43.6262241] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9826347 to 0.9826533
[05:54:43.6352261] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9826533 to 0.9826626
[05:54:43.6472885] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9826626 to 0.982681
[05:54:43.6582662] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.982681 to 0.9826903
[05:54:43.6680550] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9826903 to 0.9827088
[05:54:43.6771979] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9827088 to 0.9827181
[05:54:43.6885488] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9827181 to 0.9827366
[05:54:43.6980084] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9827366 to 0.9827459
[05:54:43.7096975] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9827459 to 0.9827644
[05:54:43.7186999] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9827644 to 0.9827737
[05:54:43.7306997] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9827737 to 0.9827922
[05:54:43.7400493] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9827922 to 0.9828014
[05:54:43.7518353] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9828014 to 0.98282
[05:54:43.7603674] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.98282 to 0.9828292
[05:54:43.7725668] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9828292 to 0.9828478
[05:54:43.7810448] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9828478 to 0.982857
[05:54:43.7930899] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.982857 to 0.9828755
[05:54:43.8021579] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9828755 to 0.9828848
[05:54:43.8141602] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9828848 to 0.9829033
[05:54:43.8229197] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9829033 to 0.9829125
[05:54:43.8360384] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9829125 to 0.9829311
[05:54:43.8440752] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9829311 to 0.9829403
[05:54:43.8563882] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9829403 to 0.9829589
[05:54:43.8635479] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9829589 to 0.9829681
[05:54:43.8770688] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9829681 to 0.9829866
[05:54:43.8854990] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9829866 to 0.9829959
[05:54:43.8987484] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9829959 to 0.9830144
[05:54:43.9061624] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9830144 to 0.9830236
[05:54:43.9193433] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9830236 to 0.9830422
[05:54:43.9270492] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9830422 to 0.9830514
[05:54:43.9400644] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9830514 to 0.98307
[05:54:43.9480656] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.98307 to 0.9830792
[05:54:43.9612635] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9830792 to 0.9830977
[05:54:43.9688612] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9830977 to 0.983107
[05:54:43.9819836] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.983107 to 0.9831255
[05:54:43.9898231] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9831255 to 0.9831347
[05:54:44.0023531] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9831347 to 0.9831533
[05:54:44.0117424] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9831533 to 0.9831625
[05:54:44.0221235] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9831625 to 0.9831811
[05:54:44.0312391] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9831811 to 0.9831903
[05:54:44.0322409] [Info   :mrgrm7.LethalCasino] Triggering dealer turn
[05:54:44.0322409] [Info   :mrgrm7.LethalCasino] Dealer preparing for state change
[05:54:44.0322409] [Info   :mrgrm7.LethalCasino] Dealer is dealing another card
[05:54:44.0322409] [Info   :mrgrm7.LethalCasino] Animation will run at 2
[05:54:44.0438195] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9831903 to 0.9832088
[05:54:44.0524100] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9832088 to 0.9832181
[05:54:44.0640239] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9832181 to 0.9832366
[05:54:44.0733927] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9832366 to 0.9832458
[05:54:44.0842250] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9832458 to 0.9832644
[05:54:44.0932108] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9832644 to 0.9832736
[05:54:44.1053076] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9832736 to 0.9832922
[05:54:44.1146074] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9832922 to 0.9833015
[05:54:44.1261835] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9833015 to 0.98332
[05:54:44.1362226] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.98332 to 0.9833292
[05:54:44.1475559] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9833292 to 0.9833478
[05:54:44.1565548] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9833478 to 0.983357
[05:54:44.1682859] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.983357 to 0.9833755
[05:54:44.1785214] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9833755 to 0.9833848
[05:54:44.1899775] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9833848 to 0.9834033
[05:54:44.1990355] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9834033 to 0.9834126
[05:54:44.2096841] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9834126 to 0.9834311
[05:54:44.2199959] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9834311 to 0.9834403
[05:54:44.2312886] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9834403 to 0.9834589
[05:54:44.2408922] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9834589 to 0.9834681
[05:54:44.2518787] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9834681 to 0.9834867
[05:54:44.2608766] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9834867 to 0.9834959
[05:54:44.2724755] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9834959 to 0.9835144
[05:54:44.2810667] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9835144 to 0.9835237
[05:54:44.2930251] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9835237 to 0.9835422
[05:54:44.3025687] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9835422 to 0.9835514
[05:54:44.3141030] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9835514 to 0.98357
[05:54:44.3226191] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.98357 to 0.9835792
[05:54:44.3360504] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9835792 to 0.9835978
[05:54:44.3440553] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9835978 to 0.983607
[05:54:44.3569168] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.983607 to 0.9836255
[05:54:44.3644852] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9836255 to 0.9836348
[05:54:44.3771494] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9836348 to 0.9836533
[05:54:44.3851886] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9836533 to 0.9836626
[05:54:44.3980550] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9836626 to 0.9836811
[05:54:44.4074218] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9836811 to 0.9836903
[05:54:44.4194455] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9836903 to 0.9837089
[05:54:44.4273009] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9837089 to 0.9837182
[05:54:44.4400755] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9837182 to 0.9837366
[05:54:44.4480315] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9837366 to 0.9837459
[05:54:44.4605455] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9837459 to 0.9837644
[05:54:44.4685851] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9837644 to 0.9837736
[05:54:44.4813912] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9837736 to 0.9837922
[05:54:44.4894802] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9837922 to 0.9838014
[05:54:44.5026602] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9838014 to 0.98382
[05:54:44.5120272] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.98382 to 0.9838292
[05:54:44.5222685] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9838292 to 0.9838477
[05:54:44.5316472] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9838477 to 0.983857
[05:54:44.5426563] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.983857 to 0.9838755
[05:54:44.5521272] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9838755 to 0.9838848
[05:54:44.5641353] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9838848 to 0.9839033
[05:54:44.5733260] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9839033 to 0.9839126
[05:54:44.5847785] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9839126 to 0.9839311
[05:54:44.5933897] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9839311 to 0.9839404
[05:54:44.6052407] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9839404 to 0.9839588
[05:54:44.6149024] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9839588 to 0.9839681
[05:54:44.6259000] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9839681 to 0.9839867
[05:54:44.6363193] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9839867 to 0.9839959
[05:54:44.6468499] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9839959 to 0.9840145
[05:54:44.6569699] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9840145 to 0.9840237
[05:54:44.6678145] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9840237 to 0.9840422
[05:54:44.6768670] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9840422 to 0.9840515
[05:54:44.6890808] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9840515 to 0.98407
[05:54:44.6976116] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.98407 to 0.9840792
[05:54:44.7096588] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9840792 to 0.9840978
[05:54:44.7189062] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9840978 to 0.984107
[05:54:44.7309325] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.984107 to 0.9841256
[05:54:44.7397659] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9841256 to 0.9841348
[05:54:44.7507661] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9841348 to 0.9841533
[05:54:44.7618258] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9841533 to 0.9841626
[05:54:44.7725748] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9841626 to 0.9841811
[05:54:44.7811752] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9841811 to 0.9841903
[05:54:44.7931017] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9841903 to 0.9842089
[05:54:44.8022440] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9842089 to 0.9842181
[05:54:44.8141171] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9842181 to 0.9842367
[05:54:44.8223362] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9842367 to 0.9842459
[05:54:44.8357770] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9842459 to 0.9842644
[05:54:44.8435106] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9842644 to 0.9842737
[05:54:44.8570787] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9842737 to 0.9842922
[05:54:44.8643015] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9842922 to 0.9843014
[05:54:44.8776217] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9843014 to 0.98432
[05:54:44.8857188] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.98432 to 0.9843292
[05:54:44.8984387] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9843292 to 0.9843478
[05:54:44.9060686] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9843478 to 0.9843571
[05:54:44.9195607] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9843571 to 0.9843755
[05:54:44.9274291] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9843755 to 0.9843848
[05:54:44.9405683] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9843848 to 0.9844033
[05:54:44.9478266] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9844033 to 0.9844126
[05:54:44.9604686] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9844126 to 0.9844311
[05:54:44.9688865] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9844311 to 0.9844404
[05:54:44.9820640] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9844404 to 0.9844589
[05:54:44.9912840] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9844589 to 0.9844682
[05:54:45.0022495] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9844682 to 0.9844866
[05:54:45.0160423] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9844866 to 0.9844959
[05:54:45.0252223] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9844959 to 0.9845144
[05:54:45.0374891] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9845144 to 0.984533
[05:54:45.0472236] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.984533 to 0.9845422
[05:54:45.0577909] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9845422 to 0.9845607
[05:54:45.0663624] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9845607 to 0.98457
[05:54:45.0785396] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.98457 to 0.9845885
[05:54:45.0869142] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9845885 to 0.9845978
[05:54:45.1000274] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9845978 to 0.9846163
[05:54:45.1085497] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9846163 to 0.9846256
[05:54:45.1209680] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9846256 to 0.9846441
[05:54:45.1281177] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9846441 to 0.9846534
[05:54:45.1411952] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9846534 to 0.9846719
[05:54:45.1495581] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9846719 to 0.9846811
[05:54:45.1627187] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9846811 to 0.9846997
[05:54:45.1717658] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9846997 to 0.9847089
[05:54:45.1816984] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9847089 to 0.9847274
[05:54:45.1914388] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9847274 to 0.9847367
[05:54:45.2022357] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9847367 to 0.9847552
[05:54:45.2123993] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9847552 to 0.9847645
[05:54:45.2242540] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9847645 to 0.984783
[05:54:45.2337535] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.984783 to 0.9847922
[05:54:45.2441126] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9847922 to 0.9848108
[05:54:45.2600232] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9848108 to 0.98482
[05:54:45.2704014] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.98482 to 0.9848385
[05:54:45.2802139] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9848385 to 0.984857
[05:54:45.2889708] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.984857 to 0.9848663
[05:54:45.3013151] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9848663 to 0.9848848
[05:54:45.3095615] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9848848 to 0.9848941
[05:54:45.3226778] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9848941 to 0.9849126
[05:54:45.3318451] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9849126 to 0.9849219
[05:54:45.3418956] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9849219 to 0.9849404
[05:54:45.3512546] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9849404 to 0.9849496
[05:54:45.3628011] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9849496 to 0.9849682
[05:54:45.3717382] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9849682 to 0.9849774
[05:54:45.3830089] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9849774 to 0.984996
[05:54:45.3929441] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.984996 to 0.9850052
[05:54:45.4042580] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9850052 to 0.9850237
[05:54:45.4132008] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9850237 to 0.985033
[05:54:45.4251289] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.985033 to 0.9850515
[05:54:45.4332361] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9850515 to 0.9850608
[05:54:45.4462398] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9850608 to 0.9850793
[05:54:45.4554963] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9850793 to 0.9850885
[05:54:45.4670206] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9850885 to 0.9851071
[05:54:45.4761969] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9851071 to 0.9851163
[05:54:45.4874706] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9851163 to 0.9851348
[05:54:45.4976839] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9851348 to 0.9851441
[05:54:45.5082256] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9851441 to 0.9851626
[05:54:45.5173696] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9851626 to 0.9851719
[05:54:45.5295519] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9851719 to 0.9851904
[05:54:45.5388576] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9851904 to 0.9851996
[05:54:45.5500425] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9851996 to 0.9852182
[05:54:45.5590531] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9852182 to 0.9852274
[05:54:45.5709918] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9852274 to 0.9852459
[05:54:45.5795556] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9852459 to 0.9852552
[05:54:45.5915558] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9852552 to 0.9852737
[05:54:45.6002429] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9852737 to 0.985283
[05:54:45.6122879] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.985283 to 0.9853015
[05:54:45.6208218] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9853015 to 0.9853107
[05:54:45.6334581] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9853107 to 0.9853293
[05:54:45.6439396] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9853293 to 0.9853386
[05:54:45.6544268] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9853386 to 0.985357
[05:54:45.6629620] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.985357 to 0.9853663
[05:54:45.6763191] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9853663 to 0.9853848
[05:54:45.6841144] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9853848 to 0.9853941
[05:54:45.6966268] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9853941 to 0.9854126
[05:54:45.7047753] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9854126 to 0.9854219
[05:54:45.7179859] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9854219 to 0.9854404
[05:54:45.7257437] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9854404 to 0.9854497
[05:54:45.7392103] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9854497 to 0.9854682
[05:54:45.7466837] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9854682 to 0.9854774
[05:54:45.7589620] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9854774 to 0.985496
[05:54:45.7675527] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.985496 to 0.9855052
[05:54:45.7806071] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9855052 to 0.9855238
[05:54:45.7881860] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9855238 to 0.985533
[05:54:45.8007084] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.985533 to 0.9855515
[05:54:45.8092423] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9855515 to 0.9855608
[05:54:45.8220921] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9855608 to 0.9855793
[05:54:45.8308871] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9855793 to 0.9855886
[05:54:45.8417107] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9855886 to 0.9856071
[05:54:45.8504481] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9856071 to 0.9856163
[05:54:45.8619682] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9856163 to 0.9856349
[05:54:45.8714115] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9856349 to 0.9856441
[05:54:45.8837344] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9856441 to 0.9856626
[05:54:45.8922124] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9856626 to 0.9856719
[05:54:45.9042985] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9856719 to 0.9856904
[05:54:45.9128099] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9856904 to 0.9856997
[05:54:45.9247957] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9856997 to 0.9857182
[05:54:45.9340433] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9857182 to 0.9857274
[05:54:45.9459666] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9857274 to 0.985746
[05:54:45.9544621] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.985746 to 0.9857552
[05:54:45.9667709] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9857552 to 0.9857737
[05:54:45.9779543] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9857737 to 0.985783
[05:54:45.9876960] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.985783 to 0.9858015
[05:54:45.9966878] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9858015 to 0.9858108
[05:54:46.0085304] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9858108 to 0.9858293
[05:54:46.0164219] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9858293 to 0.9858385
[05:54:46.0286032] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9858385 to 0.9858571
[05:54:46.0379524] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9858571 to 0.9858663
[05:54:46.0389527] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform: 31
[05:54:46.0389527] [Debug  :LethalCasinoTweaks] Adjusting CardDeck transform for shuffle
[05:54:46.0389527] [Info   :mrgrm7.LethalCasino] Dealer preparing for state change
[05:54:46.0389527] [Info   :mrgrm7.LethalCasino] Dealer is done
[05:54:46.0389527] [Info   :mrgrm7.LethalCasino] Animation will run at 3
[05:54:46.0495245] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9858663 to 0.9858848
[05:54:46.0591040] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9858848 to 0.9858941
[05:54:46.0707212] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9858941 to 0.9859126
[05:54:46.0801597] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9859126 to 0.9859219
[05:54:46.0920532] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9859219 to 0.9859404
[05:54:46.1002795] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9859404 to 0.9859496
[05:54:46.1128471] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9859496 to 0.9859682
[05:54:46.1218475] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9859682 to 0.9859774
[05:54:46.1332461] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9859774 to 0.9859959
[05:54:46.1418314] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9859959 to 0.9860052
[05:54:46.1536470] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9860052 to 0.9860237
[05:54:46.1627201] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9860237 to 0.986033
[05:54:46.1757829] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.986033 to 0.9860515
[05:54:46.1838405] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9860608
[05:54:46.1966019] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9860608 to 0.9860793
[05:54:46.2040354] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9860793 to 0.9860886
[05:54:46.2177326] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9860886 to 0.9861071
[05:54:46.2260073] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9861071 to 0.9861163
[05:54:46.2390408] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9861163 to 0.9861348
[05:54:46.2471439] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9861348 to 0.9861441
[05:54:46.2597098] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9861441 to 0.9861627
[05:54:46.2675038] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9861627 to 0.9861719
[05:54:46.2806601] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9861719 to 0.9861904
[05:54:46.2882321] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9861904 to 0.9861997
[05:54:46.3010739] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9861997 to 0.9862182
[05:54:46.3088330] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9862182 to 0.9862275
[05:54:46.3218124] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9862275 to 0.9862459
[05:54:46.3311630] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9862459 to 0.9862552
[05:54:46.3420179] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9862552 to 0.9862738
[05:54:46.3499838] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9862738 to 0.986283
[05:54:46.3629050] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.986283 to 0.9863015
[05:54:46.3733985] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9863015 to 0.9863108
[05:54:46.3836518] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9863108 to 0.9863293
[05:54:46.3927898] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9863293 to 0.9863386
[05:54:46.4042143] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9863386 to 0.9863571
[05:54:46.4130580] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9863571 to 0.9863663
[05:54:46.4245274] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9863663 to 0.9863849
[05:54:46.4342850] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9863849 to 0.9863941
[05:54:46.4453420] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9863941 to 0.9864126
[05:54:46.4551604] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9864126 to 0.9864219
[05:54:46.4667389] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9864219 to 0.9864404
[05:54:46.4751694] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9864404 to 0.9864497
[05:54:46.4878752] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9864497 to 0.9864682
[05:54:46.4963935] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9864682 to 0.9864774
[05:54:46.5078109] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9864774 to 0.986496
[05:54:46.5165451] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.986496 to 0.9865052
[05:54:46.5288944] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9865052 to 0.9865237
[05:54:46.5384169] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9865237 to 0.986533
[05:54:46.5498361] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.986533 to 0.9865515
[05:54:46.5593554] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9865515 to 0.9865608
[05:54:46.5704206] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9865608 to 0.9865793
[05:54:46.5795426] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9865793 to 0.9865885
[05:54:46.5914795] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9865885 to 0.9866071
[05:54:46.6010890] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9866071 to 0.9866163
[05:54:46.6126006] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9866163 to 0.9866349
[05:54:46.6210031] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9866349 to 0.9866441
[05:54:46.6335838] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9866441 to 0.9866626
[05:54:46.6424423] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9866626 to 0.9866719
[05:54:46.6543712] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9866719 to 0.9866904
[05:54:46.6633798] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9866904 to 0.9866997
[05:54:46.6764945] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9866997 to 0.9867182
[05:54:46.6845295] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9867182 to 0.9867275
[05:54:46.6965427] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9867275 to 0.986746
[05:54:46.7041507] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.986746 to 0.9867553
[05:54:46.7181569] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9867553 to 0.9867737
[05:54:46.7259487] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9867737 to 0.986783
[05:54:46.7385671] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.986783 to 0.9868016
[05:54:46.7461276] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9868016 to 0.9868108
[05:54:46.7594719] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9868108 to 0.9868293
[05:54:46.7665784] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9868293 to 0.9868386
[05:54:46.7801393] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9868386 to 0.9868571
[05:54:46.7881879] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9868571 to 0.9868664
[05:54:46.8005269] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9868664 to 0.9868849
[05:54:46.8093184] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9868849 to 0.9868941
[05:54:46.8221394] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9868941 to 0.9869127
[05:54:46.8310539] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9869127 to 0.9869219
[05:54:46.8416213] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9869219 to 0.9869404
[05:54:46.8497450] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9869404 to 0.9869497
[05:54:46.8628061] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9869497 to 0.9869682
[05:54:46.8720119] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9869682 to 0.9869775
[05:54:46.8831615] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9869775 to 0.986996
[05:54:46.8929772] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.986996 to 0.9870052
[05:54:46.9039591] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9870052 to 0.9870238
[05:54:46.9129596] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9870238 to 0.987033
[05:54:46.9249525] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.987033 to 0.9870515
[05:54:46.9334335] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9870515 to 0.9870608
[05:54:46.9459519] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9870608 to 0.9870793
[05:54:46.9555306] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9870793 to 0.9870886
[05:54:46.9666781] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9870886 to 0.9871071
[05:54:46.9772284] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9871071 to 0.9871164
[05:54:46.9870630] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9871164 to 0.9871349
[05:54:46.9963139] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9871349 to 0.9871442
[05:54:47.0083671] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9871442 to 0.9871626
[05:54:47.0168805] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9871626 to 0.9871719
[05:54:47.0294053] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9871719 to 0.9871904
[05:54:47.0386153] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9871904 to 0.9871997
[05:54:47.0501893] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9871997 to 0.9872182
[05:54:47.0587006] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9872182 to 0.9872275
[05:54:47.0712141] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9872275 to 0.987246
[05:54:47.0802069] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.987246 to 0.9872553
[05:54:47.0917614] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9872553 to 0.9872738
[05:54:47.1007551] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9872738 to 0.9872831
[05:54:47.1124231] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9872831 to 0.9873016
[05:54:47.1217240] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9873016 to 0.9873108
[05:54:47.1332856] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9873108 to 0.9873293
[05:54:47.1424018] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9873293 to 0.9873386
[05:54:47.1544622] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9873386 to 0.9873571
[05:54:47.1638654] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9873571 to 0.9873664
[05:54:47.1764828] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9873664 to 0.9873849
[05:54:47.1844734] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9873849 to 0.9873942
[05:54:47.1968768] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9873942 to 0.9874127
[05:54:47.2070272] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9874127 to 0.9874219
[05:54:47.2174613] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9874219 to 0.9874405
[05:54:47.2250309] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9874405 to 0.9874497
[05:54:47.2390370] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9874497 to 0.9874682
[05:54:47.2470318] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9874682 to 0.9874775
[05:54:47.2589713] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9874775 to 0.987496
[05:54:47.2670771] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.987496 to 0.9875053
[05:54:47.2797057] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9875053 to 0.9875238
[05:54:47.2878954] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9875238 to 0.987533
[05:54:47.3010812] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.987533 to 0.9875516
[05:54:47.3081866] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9875516 to 0.9875608
[05:54:47.3215909] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9875608 to 0.9875793
[05:54:47.3309660] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9875793 to 0.9875886
[05:54:47.3417179] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9875886 to 0.9876071
[05:54:47.3499479] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9876071 to 0.9876164
[05:54:47.3624899] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9876164 to 0.9876349
[05:54:47.3710853] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9876349 to 0.9876441
[05:54:47.3827225] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9876441 to 0.9876627
[05:54:47.3927511] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9876627 to 0.9876719
[05:54:47.4043383] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9876719 to 0.9876904
[05:54:47.4135296] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9876904 to 0.9876997
[05:54:47.4250429] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9876997 to 0.9877182
[05:54:47.4331589] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9877182 to 0.9877275
[05:54:47.4458621] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9877275 to 0.987746
[05:54:47.4557020] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.987746 to 0.9877552
[05:54:47.4662963] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9877552 to 0.9877738
[05:54:47.4775229] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9877738 to 0.9877831
[05:54:47.4874607] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9877831 to 0.9878016
[05:54:47.4965986] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9878016 to 0.9878109
[05:54:47.5078510] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9878109 to 0.9878293
[05:54:47.5170176] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9878293 to 0.9878386
[05:54:47.5292060] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9878386 to 0.9878571
[05:54:47.5384080] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9878571 to 0.9878664
[05:54:47.5500782] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9878664 to 0.9878849
[05:54:47.5596599] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9878849 to 0.9878942
[05:54:47.5710337] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9878942 to 0.9879127
[05:54:47.5799378] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9879127 to 0.987922
[05:54:47.5916146] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.987922 to 0.9879404
[05:54:47.6004111] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9879404 to 0.9879497
[05:54:47.6125562] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9879497 to 0.9879682
[05:54:47.6211303] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9879682 to 0.9879775
[05:54:47.6337065] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9879775 to 0.987996
[05:54:47.6428795] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.987996 to 0.9880053
[05:54:47.6543210] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9880053 to 0.9880238
[05:54:47.6629143] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9880238 to 0.9880331
[05:54:47.6759116] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9880331 to 0.9880515
[05:54:47.6835983] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9880515 to 0.9880608
[05:54:47.6964512] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9880608 to 0.9880794
[05:54:47.7042127] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9880794 to 0.9880886
[05:54:47.7173272] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9880886 to 0.9881071
[05:54:47.7258715] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9881071 to 0.9881164
[05:54:47.7386436] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9881164 to 0.9881349
[05:54:47.7463336] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9881349 to 0.9881442
[05:54:47.7598645] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9881442 to 0.9881627
[05:54:47.7674187] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9881627 to 0.9881719
[05:54:47.7799484] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9881719 to 0.9881905
[05:54:47.7880026] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9881905 to 0.9881997
[05:54:47.8005289] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9881997 to 0.9882182
[05:54:47.8088379] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9882182 to 0.9882275
[05:54:47.8223268] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9882275 to 0.988246
[05:54:47.8319353] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.988246 to 0.9882553
[05:54:47.8415422] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9882553 to 0.9882738
[05:54:47.8506174] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9882738 to 0.988283
[05:54:47.8626561] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.988283 to 0.9883016
[05:54:47.8713229] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9883016 to 0.9883108
[05:54:47.8832236] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9883108 to 0.9883294
[05:54:47.8916901] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9883294 to 0.9883386
[05:54:47.9043723] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9883386 to 0.9883571
[05:54:47.9134439] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9883571 to 0.9883664
[05:54:47.9248292] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9883664 to 0.9883849
[05:54:47.9348857] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9883849 to 0.9884034
[05:54:47.9455896] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9884034 to 0.9884127
[05:54:47.9545891] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9884127 to 0.9884219
[05:54:47.9666807] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9884219 to 0.9884405
[05:54:47.9756406] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9884405 to 0.9884497
[05:54:47.9878508] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9884497 to 0.9884682
[05:54:47.9963031] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9884682 to 0.9884775
[05:54:48.0085126] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9884775 to 0.988496
[05:54:48.0173996] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.988496 to 0.9885052
[05:54:48.0289231] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9885052 to 0.9885238
[05:54:48.0384095] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9885238 to 0.988533
[05:54:48.0496363] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.988533 to 0.9885516
[05:54:48.0580637] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9885516 to 0.9885608
[05:54:48.0707155] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9885608 to 0.9885793
[05:54:48.0793414] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9885793 to 0.9885886
[05:54:48.0919168] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9885886 to 0.9886071
[05:54:48.1002162] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9886071 to 0.9886163
[05:54:48.1127522] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9886163 to 0.9886349
[05:54:48.1210821] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9886349 to 0.9886442
[05:54:48.1329924] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9886442 to 0.9886627
[05:54:48.1419247] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9886627 to 0.988672
[05:54:48.1542682] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.988672 to 0.9886905
[05:54:48.1627872] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9886905 to 0.9886997
[05:54:48.1763016] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9886997 to 0.9887183
[05:54:48.1855574] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9887183 to 0.9887275
[05:54:48.1970325] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9887275 to 0.988746
[05:54:48.2041459] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.988746 to 0.9887553
[05:54:48.2179450] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9887553 to 0.9887738
[05:54:48.2252943] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9887738 to 0.9887831
[05:54:48.2389596] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9887831 to 0.9888016
[05:54:48.2457210] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9888016 to 0.9888108
[05:54:48.2588150] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9888108 to 0.9888294
[05:54:48.2674287] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9888294 to 0.9888386
[05:54:48.2800273] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9888386 to 0.9888572
[05:54:48.2875808] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9888572 to 0.9888664
[05:54:48.3010251] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9888664 to 0.9888849
[05:54:48.3092390] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9888849 to 0.9888942
[05:54:48.3222669] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9888942 to 0.9889127
[05:54:48.3312560] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9889127 to 0.9889219
[05:54:48.3417480] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9889219 to 0.9889405
[05:54:48.3506852] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9889405 to 0.9889497
[05:54:48.3623940] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9889497 to 0.9889683
[05:54:48.3709972] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9889683 to 0.9889775
[05:54:48.3830275] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9889775 to 0.988996
[05:54:48.3924493] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.988996 to 0.9890053
[05:54:48.4045414] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9890053 to 0.9890238
[05:54:48.4125404] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9890238 to 0.989033
[05:54:48.4252732] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.989033 to 0.9890516
[05:54:48.4343878] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9890516 to 0.9890608
[05:54:48.4454551] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9890608 to 0.9890794
[05:54:48.4545188] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9890794 to 0.9890886
[05:54:48.4663700] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9890886 to 0.9891071
[05:54:48.4752537] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9891071 to 0.9891164
[05:54:48.4876723] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9891164 to 0.9891349
[05:54:48.4955115] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9891349 to 0.9891441
[05:54:48.5082520] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9891441 to 0.9891627
[05:54:48.5174079] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9891627 to 0.9891719
[05:54:48.5290032] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9891719 to 0.9891905
[05:54:48.5397019] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9891905 to 0.9891997
[05:54:48.5501818] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9891997 to 0.9892182
[05:54:48.5594893] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9892182 to 0.9892275
[05:54:48.5713929] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9892275 to 0.989246
[05:54:48.5807471] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.989246 to 0.9892552
[05:54:48.5914941] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9892552 to 0.9892738
[05:54:48.6004369] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9892738 to 0.989283
[05:54:48.6127889] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.989283 to 0.9893016
[05:54:48.6214173] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9893016 to 0.9893108
[05:54:48.6334342] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9893108 to 0.9893293
[05:54:48.6424646] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9893293 to 0.9893386
[05:54:48.6539013] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9893386 to 0.9893571
[05:54:48.6654743] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9893571 to 0.9893664
[05:54:48.6760776] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9893664 to 0.9893849
[05:54:48.6896430] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9893849 to 0.9893942
[05:54:48.7027097] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9893942 to 0.9894127
[05:54:48.7133716] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9894127 to 0.9894312
[05:54:48.7249418] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9894312 to 0.9894404
[05:54:48.7390646] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9894404 to 0.989459
[05:54:48.7507100] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.989459 to 0.9894775
[05:54:48.7667378] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9894775 to 0.9894961
[05:54:48.7755369] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9894961 to 0.9895053
[05:54:48.7860046] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9895053 to 0.9895331
[05:54:48.7953377] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9895331 to 0.9895423
[05:54:48.8064756] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9895423 to 0.9895608
[05:54:48.8161828] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9895608 to 0.9895701
[05:54:48.8281196] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9895701 to 0.9895886
[05:54:48.8366697] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9895886 to 0.9895979
[05:54:48.8533728] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Target).
[05:54:48.8544004] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Target).
[05:54:48.8549128] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Target).
[05:54:48.8549128] [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Target).
[05:54:48.8554252] [Debug  :Matty's Fixes] Vanilla/Zap gun(1065) needs to compute vertical offset - scheduled
[05:54:48.8836169] [Debug  :Matty's Fixes] Vanilla/Weed killer(1066) needs to compute vertical offset - scheduled
[05:54:48.8866170] [Debug  :Matty's Fixes] Vanilla/Walkie-talkie(1067) needs to compute vertical offset - scheduled
[05:54:48.8886163] [Debug  :Matty's Fixes] Vanilla/Walkie-talkie(1068) needs to compute vertical offset - scheduled
[05:54:48.8916189] [Debug  :Matty's Fixes] Vanilla/Walkie-talkie(1069) needs to compute vertical offset - scheduled
[05:54:48.8926199] [Debug  :Matty's Fixes] Vanilla/Walkie-talkie(1070) needs to compute vertical offset - scheduled
[05:54:48.8950784] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9895979 to 0.9896164
[05:54:48.9094019] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9896164 to 0.9896256
[05:54:48.9114061] [Debug  :Matty's Fixes] Vanilla/Weed killer(1066) is computing vertical offset
[05:54:48.9139193] [Debug  :Matty's Fixes] Vanilla/Weed killer new offset is 0.4660418
[05:54:48.9139193] [Debug  :Matty's Fixes] Vanilla/Weed killer(1066) position updated [(0.00, 0.00, 0.00)] -> [(0.00, -0.03, 0.00)]
[05:54:48.9149200] [Debug  :Matty's Fixes] Vanilla/Walkie-talkie(1067) is computing vertical offset
[05:54:48.9149200] [Debug  :Matty's Fixes] Vanilla/Walkie-talkie new offset is 0.09001175
[05:54:48.9149200] [Debug  :Matty's Fixes] Vanilla/Walkie-talkie(1067) position updated [(0.00, 0.00, 0.00)] -> [(0.00, -0.01, 0.00)]
[05:54:48.9149200] [Debug  :Matty's Fixes] Vanilla/Walkie-talkie(1068) position updated [(0.00, 0.00, 0.00)] -> [(0.00, -0.01, 0.00)]
[05:54:48.9149200] [Debug  :Matty's Fixes] Vanilla/Walkie-talkie(1069) position updated [(0.00, 0.00, 0.00)] -> [(0.00, -0.01, 0.00)]
[05:54:48.9159207] [Debug  :Matty's Fixes] Vanilla/Walkie-talkie(1070) position updated [(0.00, 0.00, 0.00)] -> [(0.00, -0.01, 0.00)]
[05:54:48.9251248] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9896256 to 0.9896534
[05:54:48.9353444] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9896534 to 0.9896626
[05:54:48.9474829] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9896626 to 0.9897367
[05:54:48.9605352] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9897367 to 0.9897553
[05:54:48.9700103] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9897553 to 0.9897738
[05:54:48.9813746] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9897738 to 0.9897923
[05:54:48.9901509] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9897923 to 0.9898015
[05:54:49.0024089] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9898015 to 0.9898201
[05:54:49.0116044] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9898201 to 0.9898293
[05:54:49.0226003] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9898293 to 0.9898478
[05:54:49.0344724] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9898478 to 0.9898571
[05:54:49.0431722] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9898571 to 0.9898756
[05:54:49.0522883] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9898756 to 0.9898849
[05:54:49.0522883] [Info   :mrgrm7.LethalCasino] PlayWinSoundClientRpc: ChaChing
[05:54:49.0532884] [Info   :mrgrm7.LethalCasino] Animation will run at 5
[05:54:49.0640858] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9898849 to 0.9899034
[05:54:49.0732508] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9899034 to 0.9899126
[05:54:49.0849193] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9899126 to 0.9899312
[05:54:49.0928933] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9899312 to 0.9899404
[05:54:49.1054268] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9899404 to 0.9899589
[05:54:49.1149580] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9899589 to 0.9899682
[05:54:49.1261296] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9899682 to 0.9899867
[05:54:49.1356539] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9899867 to 0.989996
[05:54:49.1477912] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.989996 to 0.9900145
[05:54:49.1574582] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9900145 to 0.9900237
[05:54:49.1675742] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9900237 to 0.9900423
[05:54:49.1773732] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9900423 to 0.9900515
[05:54:49.1890625] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9900515 to 0.99007
[05:54:49.1983760] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9900793
[05:54:49.2096990] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9900793 to 0.9900978
[05:54:49.2183598] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9900978 to 0.9901071
[05:54:49.2305099] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9901071 to 0.9901256
[05:54:49.2402101] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9901256 to 0.9901349
[05:54:49.2507520] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9901349 to 0.9901534
[05:54:49.2621437] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9901534 to 0.9901627
[05:54:49.2725387] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9901627 to 0.9901811
[05:54:49.2811188] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9901811 to 0.9901904
[05:54:49.2933247] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9901904 to 0.9902089
[05:54:49.3013468] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9902089 to 0.9902182
[05:54:49.3138346] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9902182 to 0.9902367
[05:54:49.3227528] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9902367 to 0.990246
[05:54:49.3353753] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.990246 to 0.9902645
[05:54:49.3440465] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9902645 to 0.9902738
[05:54:49.3565832] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9902738 to 0.9902923
[05:54:49.3636842] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9902923 to 0.9903015
[05:54:49.3767899] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9903015 to 0.99032
[05:54:49.3856353] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.99032 to 0.9903293
[05:54:49.3985122] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9903293 to 0.9903479
[05:54:49.4066552] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9903479 to 0.9903571
[05:54:49.4196898] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9903571 to 0.9903756
[05:54:49.4273835] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9903756 to 0.9903849
[05:54:49.4400324] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9903849 to 0.9904034
[05:54:49.4477289] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9904034 to 0.9904127
[05:54:49.4609813] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9904127 to 0.9904312
[05:54:49.4688688] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9904312 to 0.9904404
[05:54:49.4815613] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9904404 to 0.990459
[05:54:49.4911165] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.990459 to 0.9904682
[05:54:49.5022283] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9904682 to 0.9904867
[05:54:49.5107617] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9904867 to 0.990496
[05:54:49.5224159] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.990496 to 0.9905145
[05:54:49.5305033] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9905145 to 0.9905238
[05:54:49.5430535] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9905238 to 0.9905423
[05:54:49.5516429] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9905423 to 0.9905515
[05:54:49.5637413] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9905515 to 0.9905701
[05:54:49.5727534] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9905701 to 0.9905793
[05:54:49.5849774] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9905793 to 0.9905978
[05:54:49.5930222] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9905978 to 0.9906071
[05:54:49.6060215] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9906071 to 0.9906256
[05:54:49.6150790] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9906256 to 0.9906349
[05:54:49.6260161] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9906349 to 0.9906534
[05:54:49.6363363] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9906534 to 0.9906627
[05:54:49.6472432] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9906627 to 0.9906812
[05:54:49.6566748] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9906812 to 0.9906905
[05:54:49.6682098] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9906905 to 0.9907089
[05:54:49.6782120] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9907089 to 0.9907182
[05:54:49.6896679] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9907182 to 0.9907367
[05:54:49.6987137] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9907367 to 0.990746
[05:54:49.7101061] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.990746 to 0.9907645
[05:54:49.7197734] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9907645 to 0.9907738
[05:54:49.7312912] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9907738 to 0.9907923
[05:54:49.7411359] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9907923 to 0.9908016
[05:54:49.7516298] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9908016 to 0.9908201
[05:54:49.7661804] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9908201 to 0.9908293
[05:54:49.7764767] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9908293 to 0.9908478
[05:54:49.7863502] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9908478 to 0.9908664
[05:54:49.7952518] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9908664 to 0.9908756
[05:54:49.8072892] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9908756 to 0.9908941
[05:54:49.8159788] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9908941 to 0.9909034
[05:54:49.8279148] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9909034 to 0.9909219
[05:54:49.8364290] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9909219 to 0.9909312
[05:54:49.8493643] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9909312 to 0.9909497
[05:54:49.8581381] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9909497 to 0.9909589
[05:54:49.8591382] [Debug  :Matty's Fixes] Vanilla/Zap gun(1065) is computing vertical offset
[05:54:49.8657157] [Debug  :Matty's Fixes] Vanilla/Zap gun new offset is 0.09749118
[05:54:49.8657157] [Debug  :Matty's Fixes] Vanilla/Zap gun(1065) position updated [(24.58, -10.12, -43.47)] -> [(24.58, -10.18, -43.47)]
[05:54:49.8753315] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9909589 to 0.9909775
[05:54:49.8861934] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9909775 to 0.9909868
[05:54:49.8982512] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9909868 to 0.9910052
[05:54:49.9071486] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9910052 to 0.9910238
[05:54:49.9196868] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9910238 to 0.9910423
[05:54:49.9275268] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9910423 to 0.9910516
[05:54:49.9406660] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9910516 to 0.9910701
[05:54:49.9486639] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9910701 to 0.9910793
[05:54:49.9604620] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9910793 to 0.9910979
[05:54:49.9684618] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9910979 to 0.9911071
[05:54:49.9816543] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9911071 to 0.9911256
[05:54:49.9903603] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9911256 to 0.9911349
[05:54:50.0027944] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9911349 to 0.9911534
[05:54:50.0115697] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9911534 to 0.9911627
[05:54:50.0218448] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9911627 to 0.9911812
[05:54:50.0308465] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9911812 to 0.9911904
[05:54:50.0431197] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9911904 to 0.991209
[05:54:50.0514744] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.991209 to 0.9912182
[05:54:50.0641586] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9912182 to 0.9912367
[05:54:50.0731497] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9912367 to 0.991246
[05:54:50.0849237] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.991246 to 0.9912645
[05:54:50.0950238] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9912645 to 0.9912738
[05:54:50.1056335] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9912738 to 0.9912923
[05:54:50.1158691] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9912923 to 0.9913015
[05:54:50.1270848] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9913015 to 0.9913201
[05:54:50.1365454] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9913201 to 0.9913294
[05:54:50.1470842] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9913294 to 0.9913478
[05:54:50.1577056] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9913478 to 0.9913571
[05:54:50.1681411] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9913571 to 0.9913756
[05:54:50.1782994] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9913756 to 0.9913849
[05:54:50.1894321] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9913849 to 0.9914035
[05:54:50.2034579] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9914035 to 0.9914127
[05:54:50.2132509] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9914127 to 0.9914312
[05:54:50.2238782] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9914312 to 0.9914497
[05:54:50.2340347] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Beer : [G]
New: Drop Beer : [G​]
[05:54:50.2350306] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9914497 to 0.9914683
[05:54:50.2451421] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9914683 to 0.9914775
[05:54:50.2550194] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9914775 to 0.991496
[05:54:50.2651913] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.991496 to 0.9915053
[05:54:50.2746124] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9915053 to 0.9915238
[05:54:50.2868224] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9915238 to 0.991533
[05:54:50.2963356] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.991533 to 0.9915516
[05:54:50.3081754] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9915516 to 0.9915608
[05:54:50.3171736] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9915608 to 0.9915794
[05:54:50.3291784] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9915794 to 0.9915886
[05:54:50.3380383] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9915886 to 0.9916071
[05:54:50.3508132] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9916071 to 0.9916164
[05:54:50.3597950] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9916164 to 0.9916349
[05:54:50.3707537] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9916349 to 0.9916441
[05:54:50.3840229] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9916441 to 0.9916627
[05:54:50.3932240] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9916627 to 0.9916812
[05:54:50.4045718] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9916812 to 0.9916905
[05:54:50.4147130] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9916905 to 0.991709
[05:54:50.4256909] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.991709 to 0.9917182
[05:54:50.4346905] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9917182 to 0.9917368
[05:54:50.4462690] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9917368 to 0.991746
[05:54:50.4562069] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.991746 to 0.9917645
[05:54:50.4677226] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9917645 to 0.9917738
[05:54:50.4762464] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9917738 to 0.9917831
[05:54:50.4878743] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9917831 to 0.9918016
[05:54:50.4965201] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9918016 to 0.9918109
[05:54:50.5085479] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9918109 to 0.9918293
[05:54:50.5171075] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9918293 to 0.9918386
[05:54:50.5294146] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9918386 to 0.9918571
[05:54:50.5397176] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9918571 to 0.9918664
[05:54:50.5501884] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9918664 to 0.9918849
[05:54:50.5588424] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9918849 to 0.9918941
[05:54:50.5722455] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9918941 to 0.9919127
[05:54:50.5811977] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9919127 to 0.9919219
[05:54:50.5918976] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9919219 to 0.9919404
[05:54:50.6012827] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9919404 to 0.9919497
[05:54:50.6127764] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9919497 to 0.9919682
[05:54:50.6232713] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9919682 to 0.9919775
[05:54:50.6340208] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9919775 to 0.991996
[05:54:50.6430921] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.991996 to 0.9920053
[05:54:50.6543153] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9920053 to 0.9920238
[05:54:50.6638326] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9920238 to 0.9920331
[05:54:50.6761789] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9920331 to 0.9920515
[05:54:50.6842114] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9920515 to 0.9920608
[05:54:50.6967567] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9920608 to 0.9920794
[05:54:50.7053449] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9920794 to 0.9920886
[05:54:50.7182409] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9920886 to 0.9921071
[05:54:50.7261535] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9921071 to 0.9921164
[05:54:50.7386704] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9921164 to 0.9921349
[05:54:50.7462317] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9921349 to 0.9921442
[05:54:50.7595121] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9921442 to 0.9921626
[05:54:50.7679535] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9921626 to 0.9921719
[05:54:50.7805910] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9921719 to 0.9921905
[05:54:50.7886806] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9921905 to 0.9921997
[05:54:50.8011763] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9921997 to 0.9922182
[05:54:50.8090346] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9922182 to 0.9922275
[05:54:50.8222713] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9922275 to 0.992246
[05:54:50.8322728] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.992246 to 0.9922553
[05:54:50.8418024] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9922553 to 0.9922738
[05:54:50.8527860] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9922738 to 0.992283
[05:54:50.8623238] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.992283 to 0.9923016
[05:54:50.8723226] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9923016 to 0.9923108
[05:54:50.8832188] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9923108 to 0.9923294
[05:54:50.8937200] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9923294 to 0.9923386
[05:54:50.9052533] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9923386 to 0.9923571
[05:54:50.9196524] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9923571 to 0.9923664
[05:54:50.9290625] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9923664 to 0.9923849
[05:54:50.9402982] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9923849 to 0.9924034
[05:54:50.9540287] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9924034 to 0.9924127
[05:54:50.9641585] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9924127 to 0.9924312
[05:54:50.9744429] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9924312 to 0.9924497
[05:54:50.9896195] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9924497 to 0.992459
[05:54:50.9992825] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.992459 to 0.9924775
[05:54:51.0082096] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9924775 to 0.992496
[05:54:51.0237521] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.992496 to 0.9925053
[05:54:51.0334700] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9925053 to 0.9925238
[05:54:51.0430046] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9925238 to 0.9925423
[05:54:51.0533999] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9925423 to 0.9925516
[05:54:51.0645784] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9925516 to 0.9925701
[05:54:51.0742243] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9925701 to 0.9925793
[05:54:51.0853768] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9925793 to 0.9925979
[05:54:51.1002007] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9925979 to 0.9926071
[05:54:51.1093312] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9926071 to 0.9926257
[05:54:51.1204443] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9926257 to 0.9926442
[05:54:51.1334876] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9926442 to 0.9926534
[05:54:51.1456697] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9926534 to 0.992672
[05:54:51.1537958] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.992672 to 0.9926904
[05:54:51.1701232] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9926904 to 0.9926997
[05:54:51.1807725] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9926997 to 0.9927183
[05:54:51.1910646] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9927183 to 0.9927368
[05:54:51.2051238] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9927368 to 0.9927461
[05:54:51.2146374] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9927461 to 0.9927645
[05:54:51.2242290] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9927645 to 0.9927831
[05:54:51.2387305] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9927831 to 0.9927923
[05:54:51.2476903] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9927923 to 0.9928108
[05:54:51.2592232] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9928108 to 0.9928294
[05:54:51.2689385] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9928294 to 0.9928386
[05:54:51.2809946] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9928386 to 0.9928572
[05:54:51.2900838] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9928572 to 0.9928664
[05:54:51.3012447] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9928664 to 0.9928849
[05:54:51.3107441] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9928849 to 0.9928942
[05:54:51.3232689] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9928942 to 0.9929127
[05:54:51.3322700] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9929127 to 0.9929219
[05:54:51.3423144] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9929219 to 0.9929405
[05:54:51.3523045] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9929405 to 0.9929497
[05:54:51.3625005] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9929497 to 0.9929683
[05:54:51.3720732] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:54:51.3720732] [Debug  :   Coroner] Query successful!True
[05:54:51.3730730] [Debug  :   Coroner] Handling generic fall damage...
[05:54:51.3730730] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:54:51.3730730] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9929683 to 0.9929775
[05:54:51.3840485] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9929775 to 0.992996
[05:54:51.3916304] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:54:51.3925799] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.992996 to 0.9930053
[05:54:51.4042143] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9930053 to 0.9930238
[05:54:51.4138354] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9930238 to 0.9930331
[05:54:51.4244914] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9930331 to 0.9930516
[05:54:51.4337616] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9930516 to 0.9930608
[05:54:51.4461804] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9930608 to 0.9930794
[05:54:51.4551439] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9930794 to 0.9930886
[05:54:51.4668307] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9930886 to 0.9931071
[05:54:51.4763007] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9931071 to 0.9931164
[05:54:51.4871312] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9931164 to 0.9931349
[05:54:51.4964555] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9931349 to 0.9931442
[05:54:51.5085712] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9931442 to 0.9931627
[05:54:51.5171990] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9931627 to 0.9931719
[05:54:51.5299811] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9931719 to 0.9931905
[05:54:51.5388849] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9931905 to 0.9931997
[05:54:51.5502004] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9931997 to 0.9932182
[05:54:51.5594407] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9932182 to 0.9932275
[05:54:51.5712140] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:54:51.5712140] [Debug  :   Coroner] Query successful!True
[05:54:51.5712140] [Debug  :   Coroner] Handling generic fall damage...
[05:54:51.5712140] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:54:51.5721895] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9932275 to 0.993246
[05:54:51.5807693] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.993246 to 0.9932553
[05:54:51.5918835] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9932553 to 0.9932738
[05:54:51.6008867] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9932738 to 0.9932831
[05:54:51.6128351] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9932831 to 0.9933016
[05:54:51.6220112] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9933016 to 0.9933109
[05:54:51.6337101] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9933109 to 0.9933293
[05:54:51.6420212] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9933293 to 0.9933386
[05:54:51.6551825] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9933386 to 0.9933571
[05:54:51.6648484] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9933571 to 0.9933664
[05:54:51.6767242] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9933664 to 0.993385
[05:54:51.6853950] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.993385 to 0.9933942
[05:54:51.6983970] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9933942 to 0.9934127
[05:54:51.7082556] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9934127 to 0.993422
[05:54:51.7198610] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.993422 to 0.9934405
[05:54:51.7310351] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9934405 to 0.9934497
[05:54:51.7417255] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9934497 to 0.9934683
[05:54:51.7520003] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9934683 to 0.9934868
[05:54:51.7670992] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9934868 to 0.9934961
[05:54:51.7767946] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9934961 to 0.9935146
[05:54:51.7865446] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9935146 to 0.9935331
[05:54:51.7957216] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9935331 to 0.9935424
[05:54:51.8072301] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9935424 to 0.9935609
[05:54:51.8159665] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9935609 to 0.9935701
[05:54:51.8278514] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9935701 to 0.9935887
[05:54:51.8368514] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9935887 to 0.9935979
[05:54:51.8487719] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9935979 to 0.9936165
[05:54:51.8594421] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9936165 to 0.9936257
[05:54:51.8698591] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9936257 to 0.9936442
[05:54:51.8795552] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9936442 to 0.9936535
[05:54:51.8905050] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9936535 to 0.993672
[05:54:51.8990173] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.993672 to 0.9936813
[05:54:51.9114430] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9936813 to 0.9936998
[05:54:51.9194192] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9936998 to 0.993709
[05:54:51.9328357] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.993709 to 0.9937276
[05:54:51.9413587] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9937276 to 0.9937368
[05:54:51.9529412] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9937368 to 0.9937553
[05:54:51.9615932] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9937553 to 0.9937646
[05:54:51.9734101] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9937646 to 0.9937831
[05:54:51.9823181] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9937831 to 0.9937924
[05:54:51.9906432] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9937924 to 0.9938109
[05:54:52.0022111] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9938109 to 0.9938201
[05:54:52.0114027] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9938201 to 0.9938294
[05:54:52.0221190] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9938294 to 0.9938479
[05:54:52.0316856] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9938479 to 0.9938571
[05:54:52.0436594] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9938571 to 0.9938757
[05:54:52.0527186] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9938757 to 0.9938849
[05:54:52.0642863] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9938849 to 0.9939035
[05:54:52.0729038] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9939035 to 0.9939127
[05:54:52.0760619] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:54:52.0852958] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9939127 to 0.9939312
[05:54:52.0948001] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9939312 to 0.9939405
[05:54:52.1068620] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9939405 to 0.993959
[05:54:52.1160309] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.993959 to 0.9939682
[05:54:52.1265502] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9939682 to 0.9939868
[05:54:52.1349223] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9939868 to 0.993996
[05:54:52.1474702] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.993996 to 0.9940146
[05:54:52.1575879] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9940146 to 0.9940238
[05:54:52.1681744] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9940238 to 0.9940423
[05:54:52.1788158] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9940423 to 0.9940516
[05:54:52.1895801] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9940516 to 0.9940701
[05:54:52.1988139] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9940701 to 0.9940794
[05:54:52.2098974] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9940794 to 0.9940979
[05:54:52.2190255] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.9941072
[05:54:52.2302050] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9941072 to 0.9941257
[05:54:52.2397227] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9941257 to 0.994135
[05:54:52.2513051] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.994135 to 0.9941534
[05:54:52.2602798] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9941534 to 0.9941627
[05:54:52.2727649] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9941627 to 0.9941812
[05:54:52.2813758] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9941812 to 0.9941905
[05:54:52.2932210] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9941905 to 0.9942091
[05:54:52.3026522] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9942091 to 0.9942183
[05:54:52.3142638] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9942183 to 0.9942368
[05:54:52.3244929] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9942368 to 0.9942461
[05:54:52.3361580] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9942461 to 0.9942646
[05:54:52.3442904] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9942646 to 0.9942738
[05:54:52.3566454] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9942738 to 0.9942924
[05:54:52.3638017] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9942924 to 0.9943016
[05:54:52.3789277] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Garbage lid : [G]
New: Drop Garbage lid : [G​]
[05:54:52.3789277] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9943016 to 0.9943202
[05:54:52.3871108] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9943202 to 0.9943294
[05:54:52.3984140] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9943294 to 0.9943479
[05:54:52.4067586] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9943479 to 0.9943572
[05:54:52.4201662] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9943572 to 0.9943757
[05:54:52.4277337] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9943757 to 0.9943849
[05:54:52.4408854] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9943849 to 0.9944035
[05:54:52.4473999] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9944035 to 0.9944127
[05:54:52.4608773] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9944127 to 0.9944313
[05:54:52.4707002] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9944313 to 0.9944405
[05:54:52.4817369] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9944405 to 0.994459
[05:54:52.4827377] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Garbage lid : [G]
New: Drop Garbage lid : [G​]
[05:54:52.4903606] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.994459 to 0.9944683
[05:54:52.5024347] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9944683 to 0.9944868
[05:54:52.5117810] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9944868 to 0.994496
[05:54:52.5219628] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.994496 to 0.9945146
[05:54:52.5316023] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9945146 to 0.9945238
[05:54:52.5393317] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9945238 to 0.9945424
[05:54:52.5496178] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9945424 to 0.9945516
[05:54:52.5593323] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9945516 to 0.9945609
[05:54:52.5666935] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9945609 to 0.9945794
[05:54:52.5787568] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9945794 to 0.9945887
[05:54:52.5866810] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9945887 to 0.9945979
[05:54:52.5992758] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9945979 to 0.9946164
[05:54:52.6073552] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9946164 to 0.9946257
[05:54:52.6205715] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9946257 to 0.9946442
[05:54:52.6285150] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9946442 to 0.9946535
[05:54:52.6413281] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9946535 to 0.994672
[05:54:52.6491311] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.994672 to 0.9946812
[05:54:52.6617894] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9946812 to 0.9946998
[05:54:52.6705648] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9946998 to 0.994709
[05:54:52.6826015] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.994709 to 0.9947276
[05:54:52.6906528] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9947276 to 0.9947368
[05:54:52.7032170] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9947368 to 0.9947553
[05:54:52.7133196] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9947553 to 0.9947646
[05:54:52.7237197] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9947646 to 0.9947831
[05:54:52.7333246] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9947831 to 0.9947924
[05:54:52.7448440] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9947924 to 0.9948109
[05:54:52.7544790] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9948109 to 0.9948201
[05:54:52.7654374] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9948201 to 0.9948387
[05:54:52.7750398] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9948387 to 0.9948479
[05:54:52.7860366] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9948479 to 0.9948664
[05:54:52.7952542] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9948664 to 0.9948757
[05:54:52.8073594] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9948757 to 0.9948942
[05:54:52.8166689] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9948942 to 0.9949034
[05:54:52.8278617] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9949034 to 0.994922
[05:54:52.8382341] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.994922 to 0.9949313
[05:54:52.8484499] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9949313 to 0.9949498
[05:54:52.8601708] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9949498 to 0.9949591
[05:54:52.8698505] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9949591 to 0.9949775
[05:54:52.8847297] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9949775 to 0.9949868
[05:54:52.8944599] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9949868 to 0.9950053
[05:54:52.9048248] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9950053 to 0.9950238
[05:54:52.9144697] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9950238 to 0.9950331
[05:54:52.9251844] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9950331 to 0.9950516
[05:54:52.9347576] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9950516 to 0.9950609
[05:54:52.9465533] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9950609 to 0.9950794
[05:54:52.9567935] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9950794 to 0.9950886
[05:54:52.9673110] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9950886 to 0.9951072
[05:54:52.9776744] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9951072 to 0.9951164
[05:54:52.9887278] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9951164 to 0.9951349
[05:54:52.9983361] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9951349 to 0.9951442
[05:54:53.0087738] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9951442 to 0.9951627
[05:54:53.0177490] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9951627 to 0.995172
[05:54:53.0305691] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.995172 to 0.9951905
[05:54:53.0400331] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9951905 to 0.9951997
[05:54:53.0506949] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9951997 to 0.9952183
[05:54:53.0608467] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9952183 to 0.9952275
[05:54:53.0713607] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9952275 to 0.9952461
[05:54:53.0803166] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9952461 to 0.9952553
[05:54:53.0922314] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9952553 to 0.9952738
[05:54:53.1008648] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9952738 to 0.9952831
[05:54:53.1123989] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9952831 to 0.9953016
[05:54:53.1213572] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9953016 to 0.9953108
[05:54:53.1336412] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9953108 to 0.9953294
[05:54:53.1415698] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9953294 to 0.9953386
[05:54:53.1546040] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9953386 to 0.9953572
[05:54:53.1640540] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9953572 to 0.9953664
[05:54:53.1755707] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9953664 to 0.9953849
[05:54:53.1838986] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9953849 to 0.9953942
[05:54:53.1966846] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9953942 to 0.9954127
[05:54:53.2042670] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9954127 to 0.9954219
[05:54:53.2199727] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9954219 to 0.9954405
[05:54:53.2296244] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9954405 to 0.9954497
[05:54:53.2400160] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9954497 to 0.9954683
[05:54:53.2516036] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9954683 to 0.9954775
[05:54:53.2606965] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9954775 to 0.995496
[05:54:53.2722729] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.995496 to 0.9955146
[05:54:53.2802734] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9955146 to 0.9955238
[05:54:53.2931848] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9955238 to 0.9955423
[05:54:53.3013936] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9955423 to 0.9955516
[05:54:53.3135741] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9955516 to 0.9955701
[05:54:53.3233244] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9955701 to 0.9955794
[05:54:53.3357920] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9955794 to 0.9955979
[05:54:53.3448988] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9955979 to 0.9956071
[05:54:53.3565152] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9956071 to 0.9956257
[05:54:53.3649776] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9956257 to 0.9956349
[05:54:53.3782505] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9956349 to 0.9956535
[05:54:53.3869057] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9956535 to 0.9956627
[05:54:53.3985195] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9956627 to 0.9956812
[05:54:53.4080773] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9956812 to 0.9956905
[05:54:53.4195919] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9956905 to 0.9957091
[05:54:53.4275662] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9957091 to 0.9957183
[05:54:53.4406675] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9957183 to 0.9957368
[05:54:53.4482383] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9957368 to 0.9957461
[05:54:53.4620904] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9957461 to 0.9957646
[05:54:53.4695889] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9957646 to 0.9957739
[05:54:53.4821311] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9957739 to 0.9957924
[05:54:53.4914990] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9957924 to 0.9958016
[05:54:53.5026530] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9958016 to 0.9958202
[05:54:53.5125324] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9958202 to 0.9958294
[05:54:53.5222229] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9958294 to 0.9958479
[05:54:53.5322885] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9958479 to 0.9958572
[05:54:53.5436062] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9958572 to 0.9958757
[05:54:53.5526765] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9958757 to 0.995885
[05:54:53.5642258] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.995885 to 0.9959035
[05:54:53.5737177] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9959035 to 0.9959127
[05:54:53.5854842] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9959127 to 0.9959313
[05:54:53.5951893] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9959313 to 0.9959405
[05:54:53.6057559] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9959405 to 0.995959
[05:54:53.6163917] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.995959 to 0.9959683
[05:54:53.6271514] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9959683 to 0.9959868
[05:54:53.6355139] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9959868 to 0.9959961
[05:54:53.6472489] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9959961 to 0.9960146
[05:54:53.6577226] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9960146 to 0.9960238
[05:54:53.6682569] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9960238 to 0.9960424
[05:54:53.6791056] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9960424 to 0.9960516
[05:54:53.6890966] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9960516 to 0.9960701
[05:54:53.6990132] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9960701 to 0.9960794
[05:54:53.7101721] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9960794 to 0.9960979
[05:54:53.7191737] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9960979 to 0.9961072
[05:54:53.7312948] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9961072 to 0.9961257
[05:54:53.7414867] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9961257 to 0.9961349
[05:54:53.7519855] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9961349 to 0.9961535
[05:54:53.7614421] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9961535 to 0.9961627
[05:54:53.7724841] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9961627 to 0.9961812
[05:54:53.7844629] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9961812 to 0.9961905
[05:54:53.7945553] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9961905 to 0.996209
[05:54:53.8088139] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.996209 to 0.9962183
[05:54:53.8190782] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9962183 to 0.9962368
[05:54:53.8324134] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9962368 to 0.9962553
[05:54:53.8433514] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9962553 to 0.9962646
[05:54:53.8577363] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9962646 to 0.9962831
[05:54:53.8683543] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9962831 to 0.9963017
[05:54:53.8828145] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9963017 to 0.9963201
[05:54:53.8934663] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9963201 to 0.9963294
[05:54:53.9060610] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9963294 to 0.9963479
[05:54:53.9200767] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9963479 to 0.9963664
[05:54:53.9287252] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9963664 to 0.996385
[05:54:53.9421778] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.996385 to 0.9964035
[05:54:53.9542238] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9964035 to 0.9964128
[05:54:53.9685639] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9964128 to 0.9964312
[05:54:53.9789583] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9964312 to 0.9964498
[05:54:53.9890335] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9964498 to 0.9964683
[05:54:54.0050834] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9964683 to 0.9964775
[05:54:54.0179831] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9964775 to 0.9964961
[05:54:54.0313547] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9964961 to 0.9965146
[05:54:54.0440466] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9965146 to 0.9965331
[05:54:54.0652013] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9965331 to 0.9965516
[05:54:54.0853351] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9965516 to 0.9965794
[05:54:54.0985556] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9965794 to 0.9966072
[05:54:54.1128538] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9966072 to 0.9966165
[05:54:54.1265682] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9966165 to 0.996635
[05:54:54.1388239] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.996635 to 0.9966535
[05:54:54.1527820] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9966535 to 0.996672
[05:54:54.1672076] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.996672 to 0.9966905
[05:54:54.2031503] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9966905 to 0.996709
[05:54:54.2131287] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.996709 to 0.9967646
[05:54:54.2248238] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9967646 to 0.9967738
[05:54:54.2390951] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9967738 to 0.9967831
[05:54:54.2501460] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9967831 to 0.9968109
[05:54:54.2616452] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9968109 to 0.9968294
[05:54:54.2725178] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9968294 to 0.9968387
[05:54:54.2835974] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9968387 to 0.9968572
[05:54:54.2943376] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9968572 to 0.9968757
[05:54:54.3090844] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9968757 to 0.9968849
[05:54:54.3207001] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9968849 to 0.9969035
[05:54:54.3313571] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9969035 to 0.996922
[05:54:54.3434272] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.996922 to 0.9969313
[05:54:54.3570344] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9969313 to 0.9969498
[05:54:54.3667250] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9969498 to 0.9969683
[05:54:54.3783134] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9969683 to 0.9969868
[05:54:54.3909785] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9969868 to 0.9969961
[05:54:54.4030005] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9969961 to 0.9970146
[05:54:54.4126756] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9970146 to 0.9970331
[05:54:54.4258527] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9970331 to 0.9970424
[05:54:54.4363417] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9970424 to 0.9970609
[05:54:54.4467328] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9970609 to 0.9970794
[05:54:54.4609658] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9970794 to 0.9970887
[05:54:54.4719368] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9970887 to 0.9971072
[05:54:54.4830086] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9971072 to 0.9971257
[05:54:54.4948393] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9971257 to 0.997135
[05:54:54.5054795] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.997135 to 0.9971535
[05:54:54.5166209] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9971535 to 0.997172
[05:54:54.5298476] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.997172 to 0.9971813
[05:54:54.5405839] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9971813 to 0.9971998
[05:54:54.5506798] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9971998 to 0.9972183
[05:54:54.5605423] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9972183 to 0.9972275
[05:54:54.5716039] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9972275 to 0.9972461
[05:54:54.5810779] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9972461 to 0.9972553
[05:54:54.5927056] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9972553 to 0.9972739
[05:54:54.6028602] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9972739 to 0.9972831
[05:54:54.6124063] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9972831 to 0.9973016
[05:54:54.6232711] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9973016 to 0.9973109
[05:54:54.6340468] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9973109 to 0.9973294
[05:54:54.6485171] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9973294 to 0.9973387
[05:54:54.6582450] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9973387 to 0.9973572
[05:54:54.6687096] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9973572 to 0.9973757
[05:54:54.6835833] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9973757 to 0.997385
[05:54:54.6933740] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.997385 to 0.9974035
[05:54:54.7032474] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9974035 to 0.997422
[05:54:54.7188980] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.997422 to 0.9974313
[05:54:54.7294825] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9974313 to 0.9974498
[05:54:54.7400776] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9974498 to 0.9974683
[05:54:54.7512327] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9974683 to 0.9974775
[05:54:54.7633488] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9974775 to 0.9974961
[05:54:54.7726822] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9974961 to 0.9975146
[05:54:54.7889116] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9975146 to 0.9975238
[05:54:54.7992290] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9975238 to 0.9975424
[05:54:54.8091006] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9975424 to 0.9975609
[05:54:54.8231124] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9975609 to 0.9975702
[05:54:54.8339896] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9975702 to 0.9975887
[05:54:54.8443543] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9975887 to 0.9976072
[05:54:54.8571418] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9976072 to 0.9976165
[05:54:54.8667343] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9976165 to 0.9976349
[05:54:54.8783289] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9976349 to 0.9976535
[05:54:54.8905022] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9976535 to 0.9976627
[05:54:54.9005843] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9976627 to 0.9976813
[05:54:54.9109336] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9976813 to 0.9976998
[05:54:54.9215263] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9976998 to 0.997709
[05:54:54.9325275] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.997709 to 0.9977276
[05:54:54.9413119] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9977276 to 0.9977368
[05:54:54.9526755] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9977368 to 0.9977553
[05:54:54.9622194] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9977553 to 0.9977646
[05:54:54.9734411] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9977646 to 0.9977831
[05:54:54.9829571] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9977831 to 0.9977924
[05:54:54.9945046] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9977924 to 0.9978109
[05:54:55.0052393] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9978109 to 0.9978201
[05:54:55.0165859] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9978201 to 0.9978387
[05:54:55.0246812] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9978387 to 0.9978479
[05:54:55.0366805] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9978479 to 0.9978665
[05:54:55.0457206] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9978665 to 0.9978757
[05:54:55.0584470] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9978757 to 0.9978942
[05:54:55.0661531] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9978942 to 0.9979035
[05:54:55.0787884] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9979035 to 0.997922
[05:54:55.0878904] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.997922 to 0.9979312
[05:54:55.0994027] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9979312 to 0.9979498
[05:54:55.1075926] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9979498 to 0.997959
[05:54:55.1206423] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.997959 to 0.9979776
[05:54:55.1286616] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9979776 to 0.9979868
[05:54:55.1417099] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9979868 to 0.9980054
[05:54:55.1501766] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9980054 to 0.9980146
[05:54:55.1626072] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9980146 to 0.9980331
[05:54:55.1735391] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9980331 to 0.9980424
[05:54:55.1840063] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9980424 to 0.9980609
[05:54:55.1975728] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9980609 to 0.9980702
[05:54:55.2067370] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9980702 to 0.9980887
[05:54:55.2182663] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9980887 to 0.9981072
[05:54:55.2302941] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9981072 to 0.9981165
[05:54:55.2420417] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 1 to 0.998135
[05:54:55.2517427] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.998135 to 0.9981535
[05:54:55.2669073] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9981535 to 0.9981627
[05:54:55.2762031] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9981627 to 0.9981813
[05:54:55.2877682] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9981813 to 0.9981998
[05:54:55.3011758] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9981998 to 0.9982091
[05:54:55.3106220] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9982091 to 0.9982276
[05:54:55.3225647] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9982276 to 0.9982461
[05:54:55.3325481] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9982461 to 0.9982554
[05:54:55.3425145] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9982554 to 0.9982738
[05:54:55.3522827] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9982738 to 0.9982831
[05:54:55.3629526] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9982831 to 0.9983016
[05:54:55.3737772] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9983016 to 0.9983109
[05:54:55.3842297] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9983109 to 0.9983294
[05:54:55.3982569] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9983294 to 0.9983387
[05:54:55.4069060] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9983387 to 0.9983572
[05:54:55.4195871] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9983572 to 0.9983757
[05:54:55.4286616] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9983757 to 0.998385
[05:54:55.4406364] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.998385 to 0.9984035
[05:54:55.4491229] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9984035 to 0.9984127
[05:54:55.4617178] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9984127 to 0.9984313
[05:54:55.4697181] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9984313 to 0.9984405
[05:54:55.4820647] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9984405 to 0.998459
[05:54:55.4911747] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.998459 to 0.9984683
[05:54:55.5035264] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9984683 to 0.9984868
[05:54:55.5121237] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9984868 to 0.9984961
[05:54:55.5226606] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9984961 to 0.9985146
[05:54:55.5324932] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9985146 to 0.9985239
[05:54:55.5431658] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9985239 to 0.9985424
[05:54:55.5525108] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9985424 to 0.9985516
[05:54:55.5640303] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9985516 to 0.9985701
[05:54:55.5742366] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9985701 to 0.9985794
[05:54:55.5856323] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9985794 to 0.9985979
[05:54:55.5954245] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9985979 to 0.9986072
[05:54:55.6056040] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9986072 to 0.9986258
[05:54:55.6159781] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9986258 to 0.998635
[05:54:55.6270245] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.998635 to 0.9986535
[05:54:55.6361830] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9986535 to 0.9986628
[05:54:55.6477111] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9986628 to 0.9986812
[05:54:55.6576149] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9986812 to 0.9986905
[05:54:55.6676511] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9986905 to 0.9987091
[05:54:55.6794855] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9987091 to 0.9987183
[05:54:55.6892522] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9987183 to 0.9987369
[05:54:55.6984580] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9987369 to 0.9987461
[05:54:55.7103330] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9987461 to 0.9987646
[05:54:55.7206209] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9987646 to 0.9987739
[05:54:55.7313247] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9987739 to 0.9987924
[05:54:55.7413899] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9987924 to 0.9988016
[05:54:55.7526021] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9988016 to 0.9988202
[05:54:55.7623771] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9988202 to 0.9988294
[05:54:55.7725922] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9988294 to 0.998848
[05:54:55.7828465] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.998848 to 0.9988572
[05:54:55.7932098] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9988572 to 0.9988757
[05:54:55.8041287] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9988757 to 0.998885
[05:54:55.8147211] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.998885 to 0.9989035
[05:54:55.8243427] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9989035 to 0.9989128
[05:54:55.8362183] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9989128 to 0.9989313
[05:54:55.8444044] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9989313 to 0.9989405
[05:54:55.8583347] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9989405 to 0.9989591
[05:54:55.8677415] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9989591 to 0.9989683
[05:54:55.8784325] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9989683 to 0.9989868
[05:54:55.8871420] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9989868 to 0.9989961
[05:54:55.8989047] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9989961 to 0.9990146
[05:54:55.9085791] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9990146 to 0.9990239
[05:54:55.9192842] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9990239 to 0.9990424
[05:54:55.9291554] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9990424 to 0.9990516
[05:54:55.9410283] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9990516 to 0.9990702
[05:54:55.9495468] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9990702 to 0.9990794
[05:54:55.9611987] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9990794 to 0.9990979
[05:54:55.9693159] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9990979 to 0.9991072
[05:54:55.9822183] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9991072 to 0.9991257
[05:54:55.9895846] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9991257 to 0.999135
[05:54:56.0032399] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.999135 to 0.9991535
[05:54:56.0134299] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9991535 to 0.9991628
[05:54:56.0231023] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9991628 to 0.9991813
[05:54:56.0326310] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9991813 to 0.9991905
[05:54:56.0442567] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9991905 to 0.999209
[05:54:56.0541438] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.999209 to 0.9992183
[05:54:56.0643439] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9992183 to 0.9992368
[05:54:56.0756896] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9992368 to 0.9992461
[05:54:56.0849735] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9992461 to 0.9992646
[05:54:56.0955758] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9992646 to 0.9992738
[05:54:56.1047358] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9992738 to 0.9992924
[05:54:56.1134539] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9992924 to 0.9993016
[05:54:56.1240540] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9993016 to 0.9993109
[05:54:56.1338435] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9993109 to 0.9993294
[05:54:56.1439170] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9993294 to 0.9993387
[05:54:56.1543342] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9993387 to 0.9993572
[05:54:56.1649225] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9993572 to 0.9993665
[05:54:56.1762287] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9993665 to 0.9993849
[05:54:56.1847819] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9993849 to 0.9993942
[05:54:56.1973707] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9993942 to 0.9994127
[05:54:56.2058903] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9994127 to 0.999422
[05:54:56.2178585] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.999422 to 0.9994405
[05:54:56.2277477] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9994405 to 0.9994498
[05:54:56.2394230] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9994498 to 0.9994683
[05:54:56.2479695] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9994683 to 0.9994776
[05:54:56.2593103] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9994776 to 0.999496
[05:54:56.2676479] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.999496 to 0.9995053
[05:54:56.2807011] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9995053 to 0.9995239
[05:54:56.2893018] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9995239 to 0.9995331
[05:54:56.3013852] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9995331 to 0.9995516
[05:54:56.3105984] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9995516 to 0.9995609
[05:54:56.3221089] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9995609 to 0.9995794
[05:54:56.3314815] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9995794 to 0.9995887
[05:54:56.3422144] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9995887 to 0.9996072
[05:54:56.3520424] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9996072 to 0.9996164
[05:54:56.3626642] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9996164 to 0.999635
[05:54:56.3735605] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.999635 to 0.9996442
[05:54:56.3839862] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9996442 to 0.9996627
[05:54:56.3929859] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9996627 to 0.999672
[05:54:56.4043762] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.999672 to 0.9996905
[05:54:56.4137647] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9996905 to 0.9996998
[05:54:56.4220994] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9996998 to 0.9997183
[05:54:56.4322254] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9997183 to 0.9997275
[05:54:56.4424446] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9997275 to 0.9997368
[05:54:56.4534861] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9997368 to 0.9997553
[05:54:56.4624377] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9997553 to 0.9997646
[05:54:56.4743694] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9997646 to 0.9997831
[05:54:56.4839196] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9997831 to 0.9998016
[05:54:56.4951242] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9998016 to 0.9998109
[05:54:56.5048191] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9998109 to 0.9998201
[05:54:56.5162443] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9998201 to 0.9998387
[05:54:56.5257919] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9998387 to 0.9998479
[05:54:56.5372568] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9998479 to 0.9998664
[05:54:56.5461691] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9998664 to 0.9998757
[05:54:56.5582000] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9998757 to 0.9998942
[05:54:56.5672951] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9998942 to 0.9999127
[05:54:56.5790172] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9999127 to 0.999922
[05:54:56.5877923] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.999922 to 0.9999312
[05:54:56.6004711] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9999312 to 0.9999498
[05:54:56.6093541] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9999498 to 0.999959
[05:54:56.6204301] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.999959 to 0.9999775
[05:54:56.6279562] [Info   :mrgrm7.LethalCasino] setting player pitchTarget from 0.9999775 to 0.9999868
[05:54:56.8367853] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:54:56.8367853] [Debug  :   Coroner] Query successful!True
[05:54:56.8367853] [Debug  :   Coroner] Handling generic fall damage...
[05:54:56.8367853] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:54:56.8641553] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=True
[05:54:56.8924693] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:54:56.8924693] [Debug  :   Coroner] Query successful!True
[05:54:56.8924693] [Debug  :   Coroner] Handling generic fall damage...
[05:54:56.8924693] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:54:56.9567571] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:54:56.9577250] [Debug  :   Coroner] Query successful!True
[05:54:56.9577250] [Debug  :   Coroner] Handling generic fall damage...
[05:54:56.9577250] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:54:57.0649096] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:54:57.0649096] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:54:57.0649096] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:54:57.0649096] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:54:57.0649096] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:54:57.0649096] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:54:57.0649096] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:54:57.0649096] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:54:57.0659104] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:54:57.0659104] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:54:57.0659104] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:54:57.0659104] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:54:57.0659104] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:54:57.0659104] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:54:57.0659104] [Info   :mrgrm7.LethalCasino] Destroying poof game object
[05:55:00.4426143] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:55:00.6279644] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=False
[05:55:02.9640970] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:55:08.8315684] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:55:08.8315684] [Debug  :   Coroner] Query successful!True
[05:55:08.8325448] [Debug  :   Coroner] Handling generic fall damage...
[05:55:08.8325448] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:55:09.7373488] [Info   :GeneralImprovements] Applied 3 queued monitor changes.
[05:55:09.7985937] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:55:09.7985937] [Debug  :   Coroner] Query successful!True
[05:55:09.7985937] [Debug  :   Coroner] Handling generic fall damage...
[05:55:09.7985937] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:55:11.4881193] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Pipe : [G]
New: Drop Pipe : [G​]
[05:55:11.9577359] [Debug  :mrgrm7.LethalCasino] cannot smoke pipe, already used up
[05:55:12.7324974] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=False
[05:55:16.4109715] [Info   :GeneralImprovements] Updated credits display.
[05:55:16.7665729] [Debug  :ScienceBirdTweaks] Parented furniture object ShipHorn(Clone)!
[05:55:16.7675737] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: Cube (UnityEngine.GameObject)
[05:55:16.9234882] [Info   :GeneralImprovements] Updated credits display.
[05:55:18.3075542] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:55:18.7425116] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:55:19.0713888] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=True
[05:55:20.7717616] [Debug  :mrgrm7.LethalCasino] smoking pipe SetActiveStatus called, active=False
[05:55:24.6000455] [Info   :GeneralImprovements] Updated credits display.
[05:55:25.5242427] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:55:25.5242427] [Debug  :   Coroner] Query successful!True
[05:55:25.5252442] [Debug  :   Coroner] Handling generic fall damage...
[05:55:25.5252442] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:55:25.7288842] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:55:26.1973764] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[05:55:26.1979120] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[05:55:26.2975549] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Key : [G]
New: Drop Key : [G​]
[05:55:26.2980872] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Use key : [LMB]
New: Use key : [LMB​]
[05:55:27.7868014] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:55:27.7868014] [Debug  :   Coroner] Query successful!True
[05:55:27.7868014] [Debug  :   Coroner] Handling generic fall damage...
[05:55:27.7868014] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:55:27.7881752] [Info   :GeneralImprovements] Applied 1 queued monitor changes.
[05:55:31.1366811] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:55:35.6351220] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[05:55:35.6396358] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[05:55:35.6396358] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: ExtLadderTrigger (UnityEngine.GameObject)
[05:55:35.6396358] [Debug  :Matty's Fixes] Vanilla/Extension ladder(1072) needs to compute vertical offset - scheduled
[05:55:36.6440690] [Debug  :Matty's Fixes] Vanilla/Extension ladder(1072) is computing vertical offset
[05:55:36.6475854] [Debug  :Matty's Fixes] Vanilla/Extension ladder new offset is 0.02622449
[05:55:36.6475854] [Debug  :Matty's Fixes] Vanilla/Extension ladder(1072) position updated [(24.58, -10.16, -43.47)] -> [(24.58, -10.25, -43.47)]
[05:55:39.7624761] [Debug  :FinallyCorrectKeys] [ShipBuildModeManagerPatches] Replaced the BuildMode and ReloadBatteries and Delete binding.
[05:55:40.3545884] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:55:42.4534571] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:55:47.0663452] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:55:57.1888614] [Info   :GeneralImprovements] Updated credits display.
[05:56:02.5380795] [Info   :GeneralImprovements] Updated credits display.
[05:56:06.1008932] [Info   :GeneralImprovements] Updated ship scrap total monitors to $828 (14 items).
[05:56:06.6217388] [Info   :GeneralImprovements] Updated credits display.
[05:56:08.3025933] [Debug  :MrHat.NicheTweaks] Saved player volumes. Total entries: 10
[05:56:09.7089213] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:56:12.1767948] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:56:12.1767948] [Debug  :   Coroner] Query successful!True
[05:56:12.1777937] [Debug  :   Coroner] Handling generic fall damage...
[05:56:12.1777937] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:56:13.3378300] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:56:13.3378300] [Debug  :   Coroner] Query successful!True
[05:56:13.3378300] [Debug  :   Coroner] Handling generic fall damage...
[05:56:13.3378300] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:56:13.4521350] [Info   :GeneralImprovements] Applied 1 queued monitor changes.
[05:56:13.7281394] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:56:13.7281394] [Debug  :   Coroner] Query successful!True
[05:56:13.7281394] [Debug  :   Coroner] Handling generic fall damage...
[05:56:13.7281394] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:56:14.5576276] [Debug  :ReXuvination] Optimised Collider layers in KillLocalPlayer for Object: KillTrigger (UnityEngine.GameObject)
[05:56:14.5595832] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: KillTrigger (UnityEngine.GameObject)
[05:56:14.5595832] [Debug  :ReXuvination] Optimised Collider layers in InteractTrigger for Object: ExtLadderTrigger (UnityEngine.GameObject)
[05:56:14.5619120] [Debug  :Matty's Fixes] Vanilla/Boombox(1074) needs to compute vertical offset - scheduled
[05:56:14.5644665] [Debug  :Matty's Fixes] Vanilla/Boombox(1075) needs to compute vertical offset - scheduled
[05:56:14.5820625] [Debug  :Matty's Fixes] Vanilla/Boombox(1074) is computing vertical offset
[05:56:14.5830638] [Debug  :Matty's Fixes] Vanilla/Boombox new offset is 0.1907394
[05:56:14.5830638] [Debug  :Matty's Fixes] Vanilla/Boombox(1074) position updated [(0.00, 0.00, 0.00)] -> [(0.00, 0.04, 0.00)]
[05:56:14.5830638] [Debug  :Matty's Fixes] Vanilla/Boombox(1075) position updated [(0.00, 0.00, 0.00)] -> [(0.00, 0.04, 0.00)]
[05:56:16.2472451] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:56:16.2472451] [Debug  :   Coroner] Query successful!True
[05:56:16.2472451] [Debug  :   Coroner] Handling generic fall damage...
[05:56:16.2472451] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:56:16.3741106] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:56:17.0930603] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:56:17.0930603] [Debug  :   Coroner] Query successful!True
[05:56:17.0930603] [Debug  :   Coroner] Handling Vehicle damage...
[05:56:17.0930603] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:56:17.0930603] [Debug  :   Coroner] Vehicle collision with non-player...
[05:56:17.0940599] [Debug  :   Coroner] Handling Vehicle damage...
[05:56:17.1153762] [Debug  :   Coroner] Vehicle collision with non-player...
[05:56:17.1153762] [Debug  :   Coroner] Handling Vehicle damage...
[05:56:17.1153762] [Debug  :   Coroner] Vehicle collision with non-player...
[05:56:17.1163758] [Debug  :   Coroner] Handling Vehicle damage...
[05:56:17.1163758] [Debug  :   Coroner] Vehicle collision with non-player...
[05:56:17.1163758] [Debug  :   Coroner] Handling Vehicle damage...
[05:56:17.1552920] [Debug  :   Coroner] Vehicle collision with non-player...
[05:56:17.1552920] [Debug  :   Coroner] Handling Vehicle damage...
[05:56:17.1552920] [Debug  :   Coroner] Vehicle collision with non-player...
[05:56:17.1552920] [Debug  :   Coroner] Handling Vehicle damage...
[05:56:17.1562918] [Debug  :   Coroner] Vehicle collision with non-player...
[05:56:17.1562918] [Debug  :   Coroner] Handling Vehicle damage...
[05:56:17.2551486] [Debug  :   Coroner] Vehicle collision with non-player...
[05:56:17.2551486] [Debug  :   Coroner] Handling Vehicle damage...
[05:56:17.2551486] [Debug  :   Coroner] Vehicle collision with non-player...
[05:56:17.2551486] [Debug  :   Coroner] Handling Vehicle damage...
[05:56:17.2551486] [Debug  :   Coroner] Vehicle collision with non-player...
[05:56:17.2551486] [Debug  :   Coroner] Handling Vehicle damage...
[05:56:17.4813419] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:56:17.4813419] [Debug  :   Coroner] Query successful!True
[05:56:17.4813419] [Debug  :   Coroner] Handling generic fall damage...
[05:56:17.4813419] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:56:17.5799692] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:56:18.3540914] [Debug  :   Coroner] Vehicle collision with non-player...
[05:56:18.3540914] [Debug  :   Coroner] Handling Vehicle damage...
[05:56:18.3712986] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:56:18.3712986] [Debug  :   Coroner] Query successful!True
[05:56:18.3712986] [Debug  :   Coroner] Handling Vehicle damage...
[05:56:18.3712986] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:56:18.3712986] [Debug  :   Coroner] Vehicle collision with non-player...
[05:56:18.3712986] [Debug  :   Coroner] Handling Vehicle damage...
[05:56:18.3712986] [Debug  :   Coroner] Vehicle collision with non-player...
[05:56:18.3712986] [Debug  :   Coroner] Handling Vehicle damage...
[05:56:18.3723023] [Debug  :   Coroner] Vehicle collision with non-player...
[05:56:18.3723023] [Debug  :   Coroner] Handling Vehicle damage...
[05:56:18.3723023] [Debug  :   Coroner] Vehicle collision with non-player...
[05:56:18.3723023] [Debug  :   Coroner] Handling Vehicle damage...
[05:56:18.3977465] [Debug  :   Coroner] Vehicle collision with non-player...
[05:56:18.3977465] [Debug  :   Coroner] Handling Vehicle damage...
[05:56:19.1712025] [Debug  :   Coroner] Vehicle collision with non-player...
[05:56:19.1712025] [Debug  :   Coroner] Handling Vehicle damage...
[05:56:19.3378516] [Debug  :   Coroner] Vehicle collision with non-player...
[05:56:19.3378516] [Debug  :   Coroner] Handling Vehicle damage...
[05:56:19.3920097] [Debug  :   Coroner] Vehicle collision with non-player...
[05:56:19.3920097] [Debug  :   Coroner] Handling Vehicle damage...
[05:56:19.7267856] [Warning:FacepunchTransport] Send message returned not ok status: NoConnection
[05:56:19.7287859] [Info   :LobbyControl] 1 disconnected
[05:56:19.7287859] [Info   :LobbyImprovements] [SteamUser.EndAuthSession] 76561198079597659
[05:56:19.7885753] [Info   :LobbyImprovements] Removing 76561198079597659 from recently played with.
[05:56:19.7895751] [Info   :LobbyImprovements] Removing 76561198079597659 from recently played with.
[05:56:19.7895751] [Message:CruiserImproved] CruiserImproved client 1 disconnected.
[05:56:21.2708216] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:56:21.2708216] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:56:21.4715417] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:56:22.3180042] [Debug  :   Coroner] Vehicle collision with non-player...
[05:56:22.3180042] [Debug  :   Coroner] Handling Vehicle damage...
[05:56:22.4767275] [Debug  :   Coroner] Vehicle collision with non-player...
[05:56:22.4767275] [Debug  :   Coroner] Handling Vehicle damage...
[05:56:22.4978493] [Debug  :   Coroner] Vehicle collision with non-player...
[05:56:22.4978493] [Debug  :   Coroner] Handling Vehicle damage...
[05:56:22.5114704] [Debug  :   Coroner] Vehicle collision with non-player...
[05:56:22.5114704] [Debug  :   Coroner] Handling Vehicle damage...
[05:56:22.5845793] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Walkie-talkie : [G]
New: Drop Walkie-talkie : [G​]
[05:56:22.5855102] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ItemSecondaryUse replaced:
Old: Power button : [Q]
New: Power button : [Q​]
[05:56:22.5855102] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Send voice : [LMB]
New: Send voice : [LMB​]
[05:56:22.5865095] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding InspectItem replaced:
Old: Inspect: [Z]
New: Inspect: [Z​]
[05:56:22.6907608] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Walkie-talkie : [G]
New: Drop Walkie-talkie : [G​]
[05:56:22.6907608] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ItemSecondaryUse replaced:
Old: Power button : [Q]
New: Power button : [Q​]
[05:56:22.6917309] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Send voice : [LMB]
New: Send voice : [LMB​]
[05:56:22.6917309] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding InspectItem replaced:
Old: Inspect: [Z]
New: Inspect: [Z​]
[05:56:25.5166005] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Shovel : [G]
New: Drop Shovel : [G​]
[05:56:25.5166005] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Swing shovel : [LMB]
New: Swing shovel : [LMB​]
[05:56:25.6212605] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Shovel : [G]
New: Drop Shovel : [G​]
[05:56:25.6212605] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Swing shovel : [LMB]
New: Swing shovel : [LMB​]
[05:56:28.9954061] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:56:31.0462076] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:56:31.0462076] [Debug  :   Coroner] Query successful!True
[05:56:31.0462076] [Debug  :   Coroner] Handling generic fall damage...
[05:56:31.0462076] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:56:33.8044533] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:56:34.3446131] [Info   :GeneralImprovements] Applied 1 queued monitor changes.
[05:56:34.4018943] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:56:34.4018943] [Debug  :   Coroner] Query successful!True
[05:56:34.4018943] [Debug  :   Coroner] Handling generic fall damage...
[05:56:34.4018943] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:56:35.3969700] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:56:35.7415102] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:56:37.6627604] [Debug  :   Coroner] Vehicle collision with non-player...
[05:56:37.6627604] [Debug  :   Coroner] Handling Vehicle damage...
[05:56:42.0017124] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Walkie-talkie : [G]
New: Drop Walkie-talkie : [G​]
[05:56:42.0027124] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ItemSecondaryUse replaced:
Old: Power button : [Q]
New: Power button : [Q​]
[05:56:42.0027124] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding ActivateItem replaced:
Old: Send voice : [LMB]
New: Send voice : [LMB​]
[05:56:42.0037163] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding InspectItem replaced:
Old: Inspect: [Z]
New: Inspect: [Z​]
[05:56:42.0489575] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:56:45.8774622] [Info   :GeneralImprovements] Updated credits display.
[05:56:46.2254635] [Debug  :FinallyCorrectKeys] [HUDManagerPatches] Binding Discard replaced:
Old: Drop Beer : [G]
New: Drop Beer : [G​]
[05:56:57.9181348] [Debug  :   Coroner] Extension ladder started animation! Modifying kill trigger...
[05:56:59.2401930] [Debug  :Matty's Fixes] Vanilla/Radar-booster(1077) needs to compute vertical offset - scheduled
[05:56:59.2432902] [Debug  :Buttery Fixes] Radar booster #-1066890: Nudged radar dot upwards
[05:56:59.2442892] [Debug  :Matty's Fixes] Vanilla/TZP-Inhalant(1078) needs to compute vertical offset - scheduled
[05:56:59.2617560] [Debug  :Matty's Fixes] Vanilla/TZP-Inhalant(1078) is computing vertical offset
[05:56:59.2617560] [Debug  :Matty's Fixes] Vanilla/TZP-Inhalant new offset is 0.1016608
[05:56:59.2617560] [Debug  :Matty's Fixes] Vanilla/TZP-Inhalant(1078) position updated [(0.00, 0.00, 0.00)] -> [(0.00, -0.02, 0.00)]
[05:57:00.2424709] [Debug  :Matty's Fixes] Vanilla/Radar-booster(1077) is computing vertical offset
[05:57:00.2454703] [Debug  :Matty's Fixes] Vanilla/Radar-booster new offset is 0.01262835
[05:57:00.2454703] [Debug  :Matty's Fixes] Vanilla/Radar-booster(1077) position updated [(24.58, -10.16, -43.47)] -> [(24.58, -10.27, -43.47)]
[05:57:00.7478458] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:57:00.7478458] [Debug  :   Coroner] Query successful!True
[05:57:00.7478458] [Debug  :   Coroner] Handling generic fall damage...
[05:57:00.7478458] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:57:02.3177477] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:57:02.3187499] [Debug  :   Coroner] Query successful!True
[05:57:02.3187499] [Debug  :   Coroner] Handling generic fall damage...
[05:57:02.3187499] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:57:02.4121660] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:57:02.4141673] [Error  : Unity Log] Unable to connect player to voice B #0; False; True
[05:57:02.4141673] [Error  : Unity Log] Unable to connect player to voice B #0; False; True
[05:57:02.4141673] [Error  : Unity Log] Unable to connect player to voice B #0; False; True
[05:57:02.4141673] [Error  : Unity Log] Unable to connect player to voice B #2; False; True
[05:57:02.4141673] [Error  : Unity Log] Unable to connect player to voice B #2; False; True
[05:57:02.4141673] [Error  : Unity Log] Unable to connect player to voice B #2; False; True
[05:57:02.4141673] [Error  : Unity Log] Unable to connect player to voice B #3; False; True
[05:57:02.4147119] [Error  : Unity Log] Unable to connect player to voice B #3; False; True
[05:57:02.4147119] [Error  : Unity Log] Unable to connect player to voice B #3; False; True
[05:57:02.4147119] [Error  : Unity Log] Unable to connect player to voice B #5; False; True
[05:57:02.4147119] [Error  : Unity Log] Unable to connect player to voice B #5; False; True
[05:57:02.4147119] [Error  : Unity Log] Unable to connect player to voice B #5; False; True
[05:57:02.4147119] [Error  : Unity Log] Unable to connect player to voice B #6; False; True
[05:57:02.4147119] [Error  : Unity Log] Unable to connect player to voice B #6; False; True
[05:57:02.4147119] [Error  : Unity Log] Unable to connect player to voice B #6; False; True
[05:57:02.4147119] [Error  : Unity Log] Unable to connect player to voice B #8; False; True
[05:57:02.4147119] [Error  : Unity Log] Unable to connect player to voice B #8; False; True
[05:57:02.4147119] [Error  : Unity Log] Unable to connect player to voice B #8; False; True
[05:57:03.8172635] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:57:03.8172635] [Debug  :   Coroner] Query successful!True
[05:57:03.8172635] [Debug  :   Coroner] Handling generic fall damage...
[05:57:03.8172635] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:57:06.2645841] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:57:06.4039287] [Debug  :   Coroner] Extension ladder started animation! Modifying kill trigger...
[05:57:08.1767550] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[05:57:08.1767550] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[05:57:09.4853061] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[05:57:09.4873076] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[05:57:09.4873076] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[05:57:09.4873076] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[05:57:09.4873076] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[05:57:09.4873076] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[05:57:09.4873076] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[05:57:09.4873076] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[05:57:09.4873076] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[05:57:09.4873076] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[05:57:09.4873076] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[05:57:09.4873076] [Error  : Unity Log] Tag: PlayerRagdoll5 is not defined.
[05:57:09.4883086] [Debug  :Buttery Fixes] Badges added to player corpse
[05:57:09.5787947] [Debug  :GeneralImprovements] Received life status sync RPC for GlassCanyøn.
[05:57:09.9953717] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:57:10.9057250] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:57:11.6511433] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:57:18.4243570] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:57:21.8633654] [Error  : Unity Log] Unable to connect player to voice B #0; False; True
[05:57:21.8633654] [Error  : Unity Log] Unable to connect player to voice B #0; False; True
[05:57:21.8643656] [Error  : Unity Log] Unable to connect player to voice B #0; False; True
[05:57:21.8643656] [Error  : Unity Log] Unable to connect player to voice B #2; False; True
[05:57:21.8643656] [Error  : Unity Log] Unable to connect player to voice B #2; False; True
[05:57:21.8643656] [Error  : Unity Log] Unable to connect player to voice B #2; False; True
[05:57:21.8643656] [Error  : Unity Log] Unable to connect player to voice B #3; False; True
[05:57:21.8643656] [Error  : Unity Log] Unable to connect player to voice B #3; False; True
[05:57:21.8643656] [Error  : Unity Log] Unable to connect player to voice B #3; False; True
[05:57:21.8643656] [Error  : Unity Log] Unable to connect player to voice B #5; False; True
[05:57:21.8643656] [Error  : Unity Log] Unable to connect player to voice B #5; False; True
[05:57:21.8643656] [Error  : Unity Log] Unable to connect player to voice B #5; False; True
[05:57:21.8643656] [Error  : Unity Log] Unable to connect player to voice B #6; False; True
[05:57:21.8643656] [Error  : Unity Log] Unable to connect player to voice B #6; False; True
[05:57:21.8643656] [Error  : Unity Log] Unable to connect player to voice B #6; False; True
[05:57:21.8643656] [Error  : Unity Log] Unable to connect player to voice B #8; False; True
[05:57:21.8643656] [Error  : Unity Log] Unable to connect player to voice B #8; False; True
[05:57:21.8643656] [Error  : Unity Log] Unable to connect player to voice B #8; False; True
[05:57:28.2612654] [Info   :GeneralImprovements] Applied 1 queued monitor changes.
[05:57:28.3222080] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:57:28.3222080] [Debug  :   Coroner] Query successful!True
[05:57:28.3231839] [Debug  :   Coroner] Handling generic fall damage...
[05:57:28.3231839] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:57:29.8887230] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:57:33.4121941] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:57:33.4121941] [Debug  :   Coroner] Query successful!True
[05:57:33.4121941] [Debug  :   Coroner] Handling generic fall damage...
[05:57:33.4121941] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:57:37.9543413] [Warning: Unity Log] Setting linear velocity of a kinematic body is not supported.
[05:57:37.9553068] [Warning: Unity Log] Setting angular velocity of a kinematic body is not supported.
[05:57:40.2557188] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:57:40.2557188] [Debug  :   Coroner] Query successful!True
[05:57:40.2557188] [Debug  :   Coroner] Handling generic fall damage...
[05:57:40.2557188] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:57:40.7672203] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:57:47.9413786] [Debug  :   Coroner] Querying target player parameters pre-death...
[05:57:47.9413786] [Debug  :   Coroner] Query successful!True
[05:57:47.9413786] [Debug  :   Coroner] Handling generic fall damage...
[05:57:47.9413786] [Warning:   Coroner] Could not access dying player: Player is still alive!
[05:57:52.3506320] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:57:58.9011578] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:57:59.8049088] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:58:00.3204480] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:58:08.0628106] [Debug  :mrgrm7.LethalCasino] player cannot drink beer, already used up
[05:58:09.9678318] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:58:10.3259054] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:58:12.8542404] [Error  : Unity Log] Unable to connect player to voice B #0; False; True
[05:58:12.8542404] [Error  : Unity Log] Unable to connect player to voice B #0; False; True
[05:58:12.8542404] [Error  : Unity Log] Unable to connect player to voice B #0; False; True
[05:58:12.8552132] [Error  : Unity Log] Unable to connect player to voice B #2; False; True
[05:58:12.8552132] [Error  : Unity Log] Unable to connect player to voice B #2; False; True
[05:58:12.8552132] [Error  : Unity Log] Unable to connect player to voice B #2; False; True
[05:58:12.8552132] [Error  : Unity Log] Unable to connect player to voice B #3; False; True
[05:58:12.8552132] [Error  : Unity Log] Unable to connect player to voice B #3; False; True
[05:58:12.8552132] [Error  : Unity Log] Unable to connect player to voice B #3; False; True
[05:58:12.8552132] [Error  : Unity Log] Unable to connect player to voice B #5; False; True
[05:58:12.8552132] [Error  : Unity Log] Unable to connect player to voice B #5; False; True
[05:58:12.8552132] [Error  : Unity Log] Unable to connect player to voice B #5; False; True
[05:58:12.8552132] [Error  : Unity Log] Unable to connect player to voice B #6; False; True
[05:58:12.8552132] [Error  : Unity Log] Unable to connect player to voice B #6; False; True
[05:58:12.8552132] [Error  : Unity Log] Unable to connect player to voice B #6; False; True
[05:58:12.8552132] [Error  : Unity Log] Unable to connect player to voice B #8; False; True
[05:58:12.8552132] [Error  : Unity Log] Unable to connect player to voice B #8; False; True
[05:58:12.8552132] [Error  : Unity Log] Unable to connect player to voice B #8; False; True
[05:58:15.1964855] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:58:15.1964855] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:58:15.1964855] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:58:15.1964855] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:58:15.1964855] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:58:15.1964855] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:58:15.1964855] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:58:15.1964855] [Warning: Unity Log] Audio source failed to initialize audio spatializer. An audio spatializer is specified in the audio project settings, but the associated plugin was not found or initialized properly. Please make sure that the selected spatializer is compatible with the target.
[05:58:17.8225497] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:17.8225497] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:19.0948095] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:19.0948095] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:19.0948095] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:19.0948095] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:19.4615316] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:19.4615316] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:19.4615316] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:19.4615316] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:19.4821507] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:19.4821507] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:19.5031349] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:19.5031349] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:19.5031349] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:19.5031349] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:19.5031349] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:19.5031349] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:19.5798160] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:19.5798160] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:19.6215223] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:19.6215437] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:19.6421936] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:19.6421936] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:19.6716919] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:19.6716919] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:19.7192971] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:19.7192971] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:19.8924533] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:19.8924533] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:19.8924533] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:19.8924533] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:20.0177771] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:20.0177771] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:20.3990344] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:20.3990344] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:21.1363725] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:21.1363725] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:21.1363725] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:21.1363725] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:28.0983391] [Info   :GeneralImprovements] Auto charged 1 owned item.
[05:58:28.1008697] [Debug  :Buttery Fixes] Scrap tracker: Tracking "Beer(Clone)" worth $0
[05:58:28.1008697] [Debug  :Buttery Fixes] Scrap tracker: Tracking "Beer(Clone)" worth $0
[05:58:28.1008697] [Debug  :Buttery Fixes] Scrap tracker: Tracking "Beer(Clone)" worth $0
[05:58:28.1008697] [Debug  :Buttery Fixes] Scrap tracker: Tracking "Beer(Clone)" worth $0
[05:58:28.1008697] [Debug  :Buttery Fixes] Scrap tracker: Tracking "Beer(Clone)" worth $0
[05:58:28.1008697] [Debug  :Buttery Fixes] Scrap tracker: Tracking "SmokingPipe(Clone)" worth $0
[05:58:28.1008697] [Debug  :Buttery Fixes] Scrap tracker: Tracking "SmokingPipe(Clone)" worth $0
[05:58:28.1008697] [Debug  :Buttery Fixes] Scrap tracker: Tracking "Beer(Clone)" worth $0
[05:58:28.1008697] [Debug  :Buttery Fixes] Scrap tracker: Tracking "Beer(Clone)" worth $0
[05:58:28.1008697] [Debug  :Buttery Fixes] Scrap tracker: Tracking "Beer(Clone)" worth $0
[05:58:28.1018661] [Debug  :Buttery Fixes] Scrap tracker: Tracking "Beer(Clone)" worth $0
[05:58:28.1018661] [Debug  :Buttery Fixes] Scrap tracker: Tracking "Beer(Clone)" worth $0
[05:58:28.1018661] [Debug  :Buttery Fixes] Scrap tracker: Tracking "Beer(Clone)" worth $0
[05:58:28.1018661] [Debug  :Buttery Fixes] Scrap tracker: Tracking "Beer(Clone)" worth $0
[05:58:28.1018661] [Debug  :Buttery Fixes] Scrap tracker: Tracking "Beer(Clone)" worth $0
[05:58:29.9682121] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:29.9682121] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:29.9687484] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:29.9687484] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:29.9687484] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:29.9687484] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:29.9687484] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:29.9687484] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:29.9687484] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:29.9687484] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:29.9687484] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:29.9687484] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:29.9687484] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:29.9687484] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:29.9697266] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:29.9697266] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:29.9697266] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:29.9697266] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:30.1147007] [Warning: Unity Log] [Netcode] NetworkObject #1031 moved to the root because its parent NetworkObject #1032 is destroyed
[05:58:30.1157000] [Warning: Unity Log] [Netcode] NetworkObject #1028 moved to the root because its parent NetworkObject #1032 is destroyed
[05:58:30.1273285] [Info   :LoadingInfo] PlayerLoadedServerRpc:0
[05:58:30.2304095] [Info   :LoadingInfo] PlayerLoadedServerRpc:3
[05:58:30.2304095] [Info   :LoadingInfo] PlayerLoadedServerRpc:2
[05:58:30.2439540] [Info   :LoadingInfo] PlayerLoadedServerRpc:5
[05:58:30.2717156] [Info   :LoadingInfo] PlayerLoadedServerRpc:6
[05:58:30.3091319] [Info   :LoadingInfo] PlayerLoadedServerRpc:8
[05:58:30.3182016] [Debug  :WeatherRegistry] Effects received: [None]
[05:58:30.3182016] [Debug  :WeatherRegistry] OverrideSunAnimator called
[05:58:30.3182016] [Debug  :WeatherRegistry] OverrideSunAnimator called
[05:58:30.5994140] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:30.5994140] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:30.5994140] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:30.5994140] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:30.6004074] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:30.6172134] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:30.6172134] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:30.6177358] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:30.6177609] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:30.6177609] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:30.6433196] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:30.6433196] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:30.6433196] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:30.6433196] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:30.6433196] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:30.6433196] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:30.6433196] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:30.6433196] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:30.6433196] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:30.6620664] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:30.6620664] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:30.6620664] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:30.6620664] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:30.6620664] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:30.6620664] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:30.6620664] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:30.6620664] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:30.6620664] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:30.6620664] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:30.6620664] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:30.6620664] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:30.6620664] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:30.6630647] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:30.6630647] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:30.6630647] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:30.6630647] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:30.6630647] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:30.6630647] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:30.6630647] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:30.6630647] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:30.6630647] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:30.6630647] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:30.6630647] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:30.6630647] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:30.6630647] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:30.6630647] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:30.6630647] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:30.6630647] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:30.6630647] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:30.6630647] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:30.6643059] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:30.6643292] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:30.6643292] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:30.6643292] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:30.6643292] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:30.6643292] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:30.6643292] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:30.6643292] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:30.6643292] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:30.6643292] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:30.6643292] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:30.6643292] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:30.6643292] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:30.6643292] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:30.6643292] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:30.6653050] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:30.6653050] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:30.6653050] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:30.6653050] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:30.6653050] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:30.6653050] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:30.6929825] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:30.6929825] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:30.6939844] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:30.6939844] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:30.6939844] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:30.6939844] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:30.6939844] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:30.6939844] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:30.6939844] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:30.6944913] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:30.6945214] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:30.6945214] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:30.6945214] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:30.6945214] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:30.6945214] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:30.7113475] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:30.7113475] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:30.7113475] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:30.7113475] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:30.7113475] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:30.7113475] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:30.7113475] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:30.7113475] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:30.7113475] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:30.7113475] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:30.7113475] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:30.7123483] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:30.7123483] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:30.7123483] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:30.7123483] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:30.7123483] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:30.7123483] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:30.7123483] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:30.7123483] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:30.7128820] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:30.7128820] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:30.7128820] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:30.7128820] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:30.7128820] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:30.7128820] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:30.7128820] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:30.7128820] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:30.7128820] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:30.7128820] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:30.7128820] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:30.7128820] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:30.7128820] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:30.7128820] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:30.7408151] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:30.7417851] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:30.7417851] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:30.7417851] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:30.7417851] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:30.7417851] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:30.7417851] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:30.7417851] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:30.7417851] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:30.7594438] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:30.7594438] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:30.7594438] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:30.7594438] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:30.7594438] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:30.7594438] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:30.7765837] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:30.7765837] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:30.7765837] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:30.7765837] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:30.7765837] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:30.7765837] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:30.8002265] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:30.8002265] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:30.8012268] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:30.8012268] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:30.8012268] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:30.8012268] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:30.8392852] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:30.8392852] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:30.8392852] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:30.8563256] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:30.8563256] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:30.8563256] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:30.8563256] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:30.8563256] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:30.8563256] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:30.8563256] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:30.8563256] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:31.2547387] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:31.2547387] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:31.2547387] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:31.2547387] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:31.2547387] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:31.2547387] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:31.2547387] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:31.2547387] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:31.2558839] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:31.2559043] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:31.2795161] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:31.2795161] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:31.2795161] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:31.2795161] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:31.2805166] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:31.2805590] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:31.2805590] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:31.2805590] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:31.2805590] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:31.2805590] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:31.2805590] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:31.2805590] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:31.2805590] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:31.2805590] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:31.2805590] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:31.2805590] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:31.2805590] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:31.2805590] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:31.2815155] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:31.2815155] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:31.2815155] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:31.2815155] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:31.2815155] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:31.2815155] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:31.2815155] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:31.2815155] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:31.2815155] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:31.2815155] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:31.2815155] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:31.2815155] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:31.2815155] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:31.2815155] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:31.2815155] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:31.2825398] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:31.2825398] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:31.2825398] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:31.2825398] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:31.2825398] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:31.2825398] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:31.2825398] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:31.2825398] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:31.2825398] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:31.2825398] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:31.2825398] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:31.2825398] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:31.2825398] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:31.2825398] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:31.2825398] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:31.2835168] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:31.2835168] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:31.2835168] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:31.2835168] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:31.2835168] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:31.2835168] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:31.2835168] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:31.2835168] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:31.2835168] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:31.2835168] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:31.2835168] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:31.2835168] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:31.2835168] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:31.3003848] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:31.3003848] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:31.3003848] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:31.3003848] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:31.3003848] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:31.3003848] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:31.3014221] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:31.3014221] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:31.3014221] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:31.3014221] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:31.3014221] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:31.3014221] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:31.3014221] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:31.3014221] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:31.3014221] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:31.3014221] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:31.3014221] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:31.3014221] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:31.3181116] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:31.3181116] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:31.3181116] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:31.3181116] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:31.3181116] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:31.3181116] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:31.3181116] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:31.3181116] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:31.3181116] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:31.3181116] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:31.3181116] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:31.3195894] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:31.3195894] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:31.3195894] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:31.3195894] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:31.3195894] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:31.3195894] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:31.3195894] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:31.3195894] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:31.3195894] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:31.3195894] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:31.3195894] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:31.3195894] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:31.3195894] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:31.3205841] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:31.3205841] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:31.3205841] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:31.3205841] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:31.3205841] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:31.3205841] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:31.3205841] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:31.3205841] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:31.3205841] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:31.3216641] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:31.3216641] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:31.3216641] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:31.3216641] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:31.3216641] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:31.3216641] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:31.3387782] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:31.3387782] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:31.3387782] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:31.3387782] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:31.3387782] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:31.3387782] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:31.3387782] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:31.3387782] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:31.3387782] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:31.3387782] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:31.3387782] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:31.3387782] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:31.3387782] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:31.3387782] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:31.3397800] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:31.3564022] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:31.3564022] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:31.3564022] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:31.3564022] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:31.3574158] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:31.3574158] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:31.3747355] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:31.3757354] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:31.3757354] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:31.3757354] [Warning:   Coroner] Could not access dying player: Collider was not a player!
[05:58:31.3757354] [Warning:   Coroner] Could not access dying player: Index not assigned!
[05:58:31.3757354] [Debug  :   Coroner] Handling Out of Bounds death...
[05:58:31.3757354] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:31.3757354] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:31.4769781] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:31.4779817] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:31.5015656] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:31.5026073] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:31.5115648] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:31.5115648] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:31.5370989] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:31.5370989] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:31.5518475] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:31.5518475] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:31.5734034] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:31.5734034] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:31.5994740] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:31.5994740] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:31.6139787] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:31.6139787] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:31.6353993] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:31.6363974] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:31.6570135] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:31.6570135] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:31.6783734] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:31.6783734] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:31.6962087] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:31.6962087] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:31.7103483] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:31.7113477] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:31.7341891] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:31.7341891] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:31.7549995] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:31.7549995] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:31.7799325] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:31.7799325] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:31.7947897] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:31.7947897] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:31.8150799] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:31.8150799] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:31.8365086] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:31.8365086] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:31.8515085] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:31.8515085] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:31.8719358] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:31.8719358] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:31.8931041] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:31.8931041] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:31.9137191] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:31.9137191] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:31.9416595] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:31.9416595] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:31.9574349] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:31.9574349] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:31.9821292] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:31.9821292] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:31.9961597] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:31.9971299] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:32.0117824] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:32.0117824] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:32.0374126] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:32.0374126] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:32.0530268] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:32.0530268] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:32.0741879] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:32.0741879] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:32.0951890] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:32.0951890] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:32.1199198] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:32.1199198] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:32.1352468] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:32.1352468] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:32.1555585] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:32.1555585] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:32.1779955] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:32.1779955] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:32.1933165] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:32.1933165] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:32.2173936] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:32.2173936] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:32.2327554] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:32.2327554] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:32.2545879] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:32.2545879] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:32.2760793] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:32.2760793] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:32.2971724] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:32.2971724] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:32.3222099] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:32.3232090] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:32.3267281] [Debug  :ScienceBirdTweaks] Preventing despawn for 'Homemade flashbang' because it meets criteria AND is held or in ship.
[05:58:32.3277272] [Debug  :ScienceBirdTweaks] Preventing despawn for 'Homemade flashbang' because it meets criteria AND is held or in ship.
[05:58:32.3277272] [Info   :mrgrm7.LethalCasino] Despawning casino objects
[05:58:32.3287276] [Info   :GeneralImprovements] Updated total deaths display.
[05:58:32.3287276] [Error  : Unity Log] Unable to connect player to voice B #0; False; True
[05:58:32.3287276] [Error  : Unity Log] Unable to connect player to voice B #0; False; True
[05:58:32.3287276] [Error  : Unity Log] Unable to connect player to voice B #0; False; True
[05:58:32.3287276] [Error  : Unity Log] Unable to connect player to voice B #2; False; True
[05:58:32.3287276] [Error  : Unity Log] Unable to connect player to voice B #2; False; True
[05:58:32.3287276] [Error  : Unity Log] Unable to connect player to voice B #2; False; True
[05:58:32.3287276] [Error  : Unity Log] Unable to connect player to voice B #3; False; True
[05:58:32.3287276] [Error  : Unity Log] Unable to connect player to voice B #3; False; True
[05:58:32.3287276] [Error  : Unity Log] Unable to connect player to voice B #3; False; True
[05:58:32.3287276] [Error  : Unity Log] Unable to connect player to voice B #5; False; True
[05:58:32.3287276] [Error  : Unity Log] Unable to connect player to voice B #5; False; True
[05:58:32.3287276] [Error  : Unity Log] Unable to connect player to voice B #5; False; True
[05:58:32.3287276] [Error  : Unity Log] Unable to connect player to voice B #6; False; True
[05:58:32.3287276] [Error  : Unity Log] Unable to connect player to voice B #6; False; True
[05:58:32.3287276] [Error  : Unity Log] Unable to connect player to voice B #6; False; True
[05:58:32.3287276] [Error  : Unity Log] Unable to connect player to voice B #8; False; True
[05:58:32.3287276] [Error  : Unity Log] Unable to connect player to voice B #8; False; True
[05:58:32.3287276] [Error  : Unity Log] Unable to connect player to voice B #8; False; True
[05:58:32.3362515] [Debug  :ScienceBirdTweaks] Ship reached orbit, attempting to reset floodlights.
[05:58:32.3368238] [Debug  :ScienceBirdTweaks] Found ShipFloodlightController. Calling ResetFloodlightLights().
[05:58:32.3368238] [Debug  :ScienceBirdTweaks] Resetting floodlight rotation for : System.Collections.Generic.Dictionary`2[UnityEngine.Transform,ScienceBirdTweaks.Scripts.ShipFloodlightController+TransformState]
[05:58:32.3368238] [Debug  :ScienceBirdTweaks] Floodlight rotation reset complete.
[05:58:32.3368238] [Info   :JacobG5.LostEnemyFix] Clearing Enemy Error List
[05:58:32.3433535] [Info   :mrgrm7.LethalCasino] Destroying roulette token container
[05:58:32.3583540] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:32.3583540] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:32.3743301] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:32.3743301] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:32.3769152] [Debug  :   Coroner] Vehicle collision with non-player...
[05:58:32.3769152] [Debug  :   Coroner] Handling Vehicle damage...
[05:58:32.8066339] [Debug  :GeneralImprovements] Received life status sync RPC for Box.
[05:58:32.8471034] [Debug  :GeneralImprovements] Received life status sync RPC for _rekasaurus_.
[05:58:33.2086695] [Debug  :GeneralImprovements] Received life status sync RPC for GlassCanyøn.
[05:58:39.3351647] [Debug  :WeatherRegistry] SetPlanetsWeather called.
[05:58:39.3361653] [Info   :WeatherRegistry] Reloading config file...
[05:58:39.3371666] [Message:WeatherRegistry] [WeatherCalculation] 
	[Adamance]         Selected weather: None (37.21% chance)
	[Artifice]         Selected weather: Eclipsed (9.30% chance)
	[Assurance]        Selected weather: Eclipsed (4.76% chance)
	[Dine]             Selected weather: None (47.06% chance)
	[Embrion]          Selected weather: Blue (16.67% chance)
	[Experimentation]  Selected weather: None (60.48% chance)
	[Gordion]          Selected weather: None (100.00% chance)
	[Liquidation]      Selected weather: Rainy (20.00% chance)
	[March]            Selected weather: Eclipsed (2.29% chance)
	[Offense]          Selected weather: None (29.09% chance)
	[Rend]             Selected weather: None (53.33% chance)
	[Titan]            Selected weather: Blue (15.15% chance)
	[Vow]              Selected weather: Blue (9.09% chance)
[05:58:39.3381659] [Debug  :WeatherRegistry] Weathers received: [41 Experimentation:None; 220 Assurance:Eclipsed; 56 Vow:Blue; 71 Gordion:None; 61 March:Eclipsed; 20 Adamance:None; 85 Rend:None; 7 Dine:None; 21 Offense:None; 8 Titan:Blue; 68 Artifice:Eclipsed; 44 Liquidation:Rainy; 5 Embrion:Blue]
[05:58:39.3381659] [Debug  :WeatherRegistry] Weathers to apply: 13 entries
[05:58:39.3381659] [Info   :GeneralImprovements] Updated fancy weather monitors
[05:58:39.3387201] [Debug  :WeatherRegistry] Saved picked weathers: day 12, file LCSaveFile1
[05:58:39.3392442] [Debug  :Buttery Fixes] Weeds: Luck 0% -> -1.2%
[05:58:39.3447733] [Warning:LethalPerformance] GrabbableObject search called with inactive objects, probably will cause incompatibility!
[05:58:39.3447733] [Message:LethalSponge] ---
[05:58:39.3447733] [Message:LethalSponge] Applying Sponge
[05:58:39.3447733] [Message:LethalSponge] Calling Resources.UnloadUnusedAssets().
[05:58:39.3447733] [Info   :LoadingInfo] Waiting for Client...
[05:58:39.3447733] [Info   :LoadingInfo] SendToAll:2,2|3|5|6|81,6
[05:58:39.3477745] [Info   :LethalPerformance] Saved 1 save(s)
[05:58:39.4695893] [Message:LethalSponge] Resources.UnloadUnusedAssets() completed.
[05:58:39.4695893] [Message:LethalSponge] Sponge took 0.1246314 seconds to execute.
[05:58:39.4695893] [Message:LethalSponge] ---
[05:58:39.4731830] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[05:58:41.0790686] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:58:41.1325950] [Info   :LoadingInfo] Waiting for Client...
[05:58:41.1325950] [Info   :LoadingInfo] SendToAll:2,2|5|6|82,6
[05:58:41.1355959] [Warning: Unity Log] Unable to add the requested character to font asset [b]'s atlas texture. Please make the texture [b Atlas] readable.
[05:58:41.1539591] [Info   :LoadingInfo] Waiting for Client...
[05:58:41.1539591] [Info   :LoadingInfo] SendToAll:2,2|6|83,6
[05:58:41.1890749] [Info   :LoadingInfo] Waiting for Client...
[05:58:41.1890749] [Info   :LoadingInfo] SendToAll:2,6|84,6
[05:58:41.2033237] [Info   :LoadingInfo] Waiting for Client...
[05:58:41.2033237] [Info   :LoadingInfo] SendToAll:2,85,6
[05:58:41.2260446] [Info   :GeneralImprovements] Updated total quotas display.
[05:58:41.2270459] [Error  :   DawnLib] Item: SmokingPipe(Clone) doesn't have a DawnItemInfo; cannot save. Contact the developer of this item.
[05:58:41.2270459] [Error  :   DawnLib] Item: Beer(Clone) doesn't have a DawnItemInfo; cannot save. Contact the developer of this item.
[05:58:41.2270459] [Error  :   DawnLib] Item: SmokingPipe(Clone) doesn't have a DawnItemInfo; cannot save. Contact the developer of this item.
[05:58:41.2270459] [Error  :   DawnLib] Item: Beer(Clone) doesn't have a DawnItemInfo; cannot save. Contact the developer of this item.
[05:58:41.2310886] [Info   :Buttery Fixes] Dropship inventory saved (0 items)
[05:58:41.2310886] [Debug  :MaxWasUnavailable.LethalModDataLib] Saving data to file LCSaveFile1.moddata with key TestAccount666.ShipWindows.ShipWindows.WindowUnlockData.UnlockedWindows...
[05:58:41.2310886] [Error  :   DawnLib] Item: SmokingPipe(Clone) doesn't have a DawnItemInfo; cannot save. Contact the developer of this item.
[05:58:41.2310886] [Error  :   DawnLib] Item: Beer(Clone) doesn't have a DawnItemInfo; cannot save. Contact the developer of this item.
[05:58:41.2310886] [Error  :   DawnLib] Item: SmokingPipe(Clone) doesn't have a DawnItemInfo; cannot save. Contact the developer of this item.
[05:58:41.2320888] [Error  :   DawnLib] Item: Beer(Clone) doesn't have a DawnItemInfo; cannot save. Contact the developer of this item.
[05:58:41.2320888] [Debug  :LobbyControl] Lobby can be re-opened
[05:58:41.2320888] [Info   :GeneralImprovements] Updated total days display.
[05:58:41.2416078] [Info   :LethalPerformance] Saved 3 save(s)
[05:58:41.3203974] [Info   :GeneralImprovements] Updated credits display.
[05:58:45.9252717] [Info   :GeneralImprovements] Updated profit quota and deadline monitors
[05:58:51.1633894] [Debug  :FinallyCorrectKeys] [PlayerControllerBPatches] No change in Interaction Keybind detected.
[05:58:54.2894763] [Debug  :MrHat.NicheTweaks] Saved player volumes. Total entries: 10
[05:58:55.2367043] [Warning: Unity Log] PlayOneShot was called with a null AudioClip.
[05:59:12.8953718] [Warning:FacepunchTransport] Send message returned not ok status: NoConnection
[05:59:12.8973729] [Info   :LobbyControl] 7 disconnected
[05:59:12.8973729] [Info   :LobbyImprovements] [SteamUser.EndAuthSession] 76561198145027335
[05:59:12.9382667] [Info   :LobbyImprovements] Removing 76561198145027335 from recently played with.
[05:59:12.9382667] [Info   :LobbyImprovements] Removing 76561198145027335 from recently played with.
[05:59:12.9706423] [Message:CruiserImproved] CruiserImproved client 7 disconnected.
[05:59:13.2218089] [Warning:FacepunchTransport] Send message returned not ok status: NoConnection
[05:59:13.2248080] [Info   :LobbyControl] 10 disconnected
[05:59:13.2248080] [Info   :LobbyImprovements] [SteamUser.EndAuthSession] 76561199013198831
[05:59:13.2560352] [Info   :LobbyImprovements] Removing 76561199013198831 from recently played with.
[05:59:13.2560352] [Info   :LobbyImprovements] Removing 76561199013198831 from recently played with.
[05:59:13.2805408] [Message:CruiserImproved] CruiserImproved client 10 disconnected.
[05:59:14.4749615] [Info   :GeneralImprovements] Server disconnecting - dropping FlashlightItem(Clone)
[05:59:14.4749615] [Info   :GeneralImprovements] Server disconnecting - dropping FlashlightItem(Clone)
[05:59:14.4759158] [Info   :FairerFireExits] Network handler despawned
[05:59:14.4804416] [Info   :mrgrm7.LethalCasino] Player disconnected.
[05:59:14.4814414] [Error  :   DawnLib] Item: SmokingPipe(Clone) doesn't have a DawnItemInfo; cannot save. Contact the developer of this item.
[05:59:14.4814414] [Error  :   DawnLib] Item: Beer(Clone) doesn't have a DawnItemInfo; cannot save. Contact the developer of this item.
[05:59:14.4819800] [Error  :   DawnLib] Item: SmokingPipe(Clone) doesn't have a DawnItemInfo; cannot save. Contact the developer of this item.
[05:59:14.4819800] [Error  :   DawnLib] Item: Beer(Clone) doesn't have a DawnItemInfo; cannot save. Contact the developer of this item.
[05:59:14.4839548] [Info   :Buttery Fixes] Dropship inventory saved (0 items)
[05:59:14.4839548] [Debug  :MaxWasUnavailable.LethalModDataLib] Saving data to file LCSaveFile1.moddata with key TestAccount666.ShipWindows.ShipWindows.WindowUnlockData.UnlockedWindows...
[05:59:14.4849565] [Debug  :ScienceBirdTweaks] Disconnect detected, resetting spinnerAdded flag.
[05:59:14.4947722] [Info   :LethalPerformance] Saved 3 save(s)
[05:59:14.4997015] [Info   :chuxia.LethalError] DisconnectClient:12 reason:Disconnected due to host shutting down.
[05:59:14.5006968] [Info   :chuxia.LethalError] DisconnectRemoteClient:12
[05:59:14.5006968] [Info   :chuxia.LethalError] DisconnectClient:11 reason:Disconnected due to host shutting down.
[05:59:14.5006968] [Info   :chuxia.LethalError] DisconnectRemoteClient:11
[05:59:14.5006968] [Info   :chuxia.LethalError] DisconnectClient:3 reason:Disconnected due to host shutting down.
[05:59:14.5006968] [Info   :chuxia.LethalError] DisconnectRemoteClient:3
[05:59:14.9815062] [Info   :LobbyControl] 12 disconnected
[05:59:14.9889888] [Info   :LobbyImprovements] Removing 76561198143780221 from recently played with.
[05:59:14.9899868] [Info   :LobbyImprovements] Removing 76561198143780221 from recently played with.
[05:59:15.0131593] [Message:CruiserImproved] CruiserImproved client 12 disconnected.
[05:59:15.0148333] [Info   :LobbyControl] 11 disconnected
[05:59:15.0518022] [Info   :LobbyImprovements] Removing 76561199702497372 from recently played with.
[05:59:15.0518022] [Info   :LobbyImprovements] Removing 76561199702497372 from recently played with.
[05:59:15.0774533] [Message:CruiserImproved] CruiserImproved client 11 disconnected.
[05:59:15.0784536] [Info   :LobbyControl] 3 disconnected
[05:59:15.1231227] [Info   :LobbyImprovements] Removing 76561198254525463 from recently played with.
[05:59:15.1231227] [Info   :LobbyImprovements] Removing 76561198254525463 from recently played with.
[05:59:15.1521105] [Message:CruiserImproved] CruiserImproved client 3 disconnected.
[05:59:15.1753485] [Info   :LobbyControl] 0 disconnected
[05:59:15.2366463] [Info   :JacobG5.LostEnemyFix] Clearing Enemy Error List
[05:59:15.2396443] [Error  : Unity Log] NullReferenceException
Stack trace:
GameNetcodeStuff.PlayerControllerB.NearOtherPlayers (System.Single checkRadius) (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_003B)
GameNetcodeStuff.PlayerControllerB.LateUpdate () (at <aca1e98d6f844d3f85cd22b6f7be2f9b>:IL_04BB)

[05:59:15.3826421] [Info   :LobbyImprovements] Cleared recently played with (OnDestroy)
[05:59:15.3826421] [Debug  :ScienceBirdTweaks] StartOfRound OnDestroy, resetting spinnerAdded flag.
[05:59:15.4179130] [Info   :MoreCompany] LANMenu startLAN Patched
[05:59:15.6846803] [Debug  :Buttery Fixes] Menu: Override volumes on camera CanvasCam
[05:59:15.6846803] [Message:LethalSponge] Calling initial Resources.UnloadUnusedAssets().
[05:59:15.6918794] [Info   :LethalPerformance] Saved 1 save(s)
[05:59:15.8226624] [Info   :TestAccountCore] TestAccountCore is running on version v81!
[06:03:05.1957871] [Debug  :ScienceBirdTweaks] Disconnect detected, resetting spinnerAdded flag.
