Ten Second Taming 1.0.0 — validation

Build: succeeded with zero errors and zero warnings (warnings treated as errors).
Compiler: Mono C# compiler 6.8.0.105, library output, optimized IL.
References: the supplied Valheim Managed assemblies and BepInEx 5.4.23.5 / Harmony 2.9.0.0.

Checks performed:
PASS: real Awake IL: only 2 timing constants changed; all checks, calls and branches preserved.
PASS: real TamingUpdate IL: only 1 timing constants changed; all checks, calls and branches preserved.
PASS: unrecognized timing layouts are rejected.
PASS: the Awake postfix sets the base duration to 10 seconds.
PASS: static IL inspection confirms valid-view, owner and tamed checks precede the stored-timer write.
NOT RUN: network-owner timer writes and Unity scheduling require a running Unity player.
PASS: 411 assertions. This is assembly-level verification, not an in-game test.

The original game's eligibility checks, calls, branches and instructions were
compared before and after applying the two transpilers. Only the intended
three floating-point timing constants changed from 3 to 1.

Limitations: No live Valheim session, engine scheduling, save/reload cycle or
multiplayer owner handoff was tested in this environment. A full Harmony
installation inside the Unity player has not been executed here.

DLL SHA-256: ea524fcbdd0728c77fe45c5a706ecacf1e530f72cc92e160aaee3ccb0349e1bd
