Deaths — every time you have died in this world.
Joins — sessions started, one per connection to the server.
Chat — lines you have said in chat.
km — metres covered on foot and by boat, with teleports excluded.
Hops — portal trips and respawns: jumps over 100 m between one-second samples.
Pins — map pins you have placed.
Pieces, portals and ships — what is standing in the world right now with your name on it.
Graves — your tombstones still out there holding gear.
Deaths per km — deaths divided by km walked, overall and by the biome you were in: the biome is read off the ground under you every second.
Close calls — health under a tenth and back over three tenths without dying; the lowest shows the closest anyone came.
Streak — the longest walk between two deaths, and how far you have come since the last one.
Corpse runs — recovered means you got back to where you died; failed means you died again within 200 m of it first; rescued means the grave was emptied by someone else before you got there; out there is a death you have not returned to.
Bosses — the world's own record of which have fallen, in the order they did.
Kills, trees and rocks — creatures that fell, trees felled and rock areas broken with you as the last to hit them, or, when your own game was running the fight, with you standing there; a creature that despawns is nobody's kill.
Kitchen — what came out of the stations: dishes cooked on a fire or in the oven, for whoever put them on (burnt instead if left there too long); meads brewed, counted at the tap for whoever filled the fermenter; honey taken from a hive; and smelted, each bar, coal, flour or thread a smelter, kiln, windmill, spinning wheel or refinery made, for whoever loaded it. The server sees the stations, never the bag: the cauldron and the preparation table are invisible, so of bread and pies only the oven's step shows. At a fermenter, a hive or a smelter the player standing within 8 m is the one credited, and a slot filled before the count began counts for nobody.
Class — a title in three parts. The first word is a compound: what you fight with gives the prefix (battle for a two-hander, blade, shield, bow, knife, spell) and what your body is gives the root (mage, knight, warrior, rogue, brute), read from what you wear and from the food behind your bars, so a two-hander in eitr-weave is a Battlemage and a shield in heavy armour a Paladin; a few weapons colour it (a crossbow an Arbalist, an atgeir a Vanguard, axe and shield a Huscarl). The second word is your trade, from what you have done: the roster's top builder is the Architect, a builder who also mines an Engineer, who also fells a Carpenter, who also farms a Homesteader; a Cook, Baker, Brewer or Smith from fifty things made; the Slayer; Builders, Miners, Lumberjacks, Farmers, Explorers, Seafarers, Anglers and Wayfarers. Time in hand is the evidence: the server sees hands and back slots, never the bag, and blows only on creatures another player's game runs; skills never leave your character file. Dashed until ten minutes have had something in hand.
The pentagon — five sides, each your share of the roster's best, square-rooted so one giant does not flatten everyone: Explorer is km, portal hops and km at sea taken together; Builder pieces standing; Survivor km per death; Slayer kills; Harvester trees, rocks, dishes cooked and things smelted together.
Anything built before the tally started counts for nobody, so a builder who has not logged in since shows zero.
Time played is not tracked, and no figure here is a stand-in for it. Distances are the yardstick.