## MATERIAL + SCAN + ICON FIX1

This corrected build replaces the original magenta-material build. It keeps base version 1.1.2 and intentionally uses the same BepInEx plugin identity, Clair.HaloScrap. Disable/remove every earlier Halo Scrap build before installing this one. Host and everyone playing must use the same selected FIX1 build. Never run the release and ship-preview variant together.

- Materials now bind to the game's supported, already-loaded HDRP/Lit shader through an existing scrap material. The new model bundle contains only texture-carrying Unlit/Texture materials; these are replaced before the collectible prefab is registered. It no longer loads a private HDRP/Lit copy.
- Removed the root Rigidbody that redirected scanner RaycastHit.transform away from the child ScanNodeProperties. Items use the game's normal scripted falling. The scan collider/component share the same child object on layer 22, with scrap type 2, explicit creature ID -1, 013 m range, line-of-sight checks, correct name and value.
- Each Item now has its own transparent Sprite rendered from its supplied textured 3D model. No green-gem fallback icon. Names, prefab paths, icons, scan text and values all use one keyed definition per item.
- No item-size changes. Requested names, values and release rarity/cap rules remain unchanged.

Compile/build/package and generated-icon checks passed. The user confirmed the old preview spawned and could be grabbed; corrected shader rendering, scanner UI, inventory icons, selling and multiplayer have not been verified in game. Please test this FIX1 build and report the results.

