"WeaponData"
{
	"holstermodel" "mdl/dev/empty_model.rmdl"
	"printname" "#KAINZYT_PENCIL__DUALPENCILS"
	"shortprintname" "#KAINZYT_PENCIL__DUALPENCILS"
	"description" "FUSE_HEIRLOOM_DESCRIPTION"
	"longdesc" "FUSE_HEIRLOOM_LONGDESC"
	"menu_icon" "rui/menu/dpad_comms/emoji/fist"
	"hud_icon" "rui/menu/dpad_comms/emoji/fist"
	"viewmodel" "mdl/kainzyt_pencil__pencil/ptpov_dualpencils.rmdl"
	"playermodel" "mdl/kainzyt_pencil__pencil/w_dualpencils.rmdl"
	"holster_type" "rifle"
	"holster_offset" "-1 0 2"
	"holster_angles_offset" "-90 -5 0"
	"OnWeaponActivate" "OnWeaponActivate_kainzyt_pencil__dualpencils"
	"OnWeaponDeactivate" "OnWeaponDeactivate_kainzyt_pencil__dualpencils"
	"is_heirloom" "1"
	"is_artifact" "1"
	"hideForSkydive" "1"
	"dof_nearDepthStart" "-0.500000"
	"dof_nearDepthEnd" "5.050000"
	"deployfirst_time" "2.550000"
	"activitymodifier3P" "sword,artifact_sword"
	"bob_cycle_time" "0.450000"
	"bob_max_speed" "150"
	"bob_vert_dist" "0.075000"
	"bob_horz_dist" "0.050000"
	"bob_pitch" "0.750000"
	"bob_yaw" "1"
	"bob_roll" "-0.750000"
	"sway_rotate_attach" "SWAY_ROTATE"
	"sway_min_x" "-0.300000"
	"sway_min_y" "-0.500000"
	"sway_min_z" "-0.500000"
	"sway_max_x" "0.300000"
	"sway_max_y" "0.500000"
	"sway_max_z" "0.100000"
	"sway_min_pitch" "-3"
	"sway_min_yaw" "-3.500000"
	"sway_min_roll" "-2"
	"sway_max_pitch" "3"
	"sway_max_yaw" "3.500000"
	"sway_max_roll" "3"
	"sway_translate_gain" "10"
	"sway_rotate_gain" "12"
	"weapon_type_flags" "WPT_VIEWHANDS"
	"give_command_forced_inventory_slot" "2"
	"body_type" "battle_rifle"
	"fire_mode" "automatic"
	"is_semi_auto" "1"
	"minimap_reveal_distance" "1"
	"attack_button_presses_melee" "1"
	"leveled_pickup" "1"
	"primary_fire_does_not_block_sprint" "1"
	"cycle_to_next_when_out_of_ammo" "0"
	"ammo_clip_size" "0"
	"ammo_default_total" "0"
	"ammo_stockpile_max" "0"
	"ads_dof_disable" "1"
	"zoom_fov" "70"
	"zoom_effects" "0"
	"move_speed_modifier" "1.150000"
	"menu_category" "special"
	"menu_anim_class" "medium"
	"reload_enabled" "0"
	"sprint_fractional_anims" "0"
	"damage_rodeo" "100"
	"viewdrift_hipfire_stand_scale_pitch" "0.325000"
	"viewdrift_hipfire_crouch_scale_pitch" "0.275000"
	"viewdrift_hipfire_air_scale_pitch" "0.500000"
	"viewdrift_hipfire_stand_scale_yaw" "0.120000"
	"viewdrift_hipfire_crouch_scale_yaw" "0.100000"
	"viewdrift_hipfire_air_scale_yaw" "0.220000"
	"viewdrift_hipfire_speed_pitch" "0.600000"
	"viewdrift_hipfire_speed_yaw" "1.220000"
	"sway_move_forward_translate_x" "0"
	"sway_move_forward_translate_z" "-0.500000"
	"sway_move_back_translate_x" "-2"
	"sway_move_back_translate_z" "-1"
	"sway_move_left_translate_y" "-1"
	"sway_move_left_translate_z" "-0.500000"
	"sway_move_left_rotate_roll" "-2"
	"sway_move_right_translate_y" "1"
	"sway_move_right_translate_z" "-0.500000"
	"sway_move_right_rotate_roll" "4"
	"sway_move_up_translate_z" "-1"
	"sway_move_down_translate_z" "1"
	"sway_turn_left_rotate_yaw" "-1"
	"sway_turn_right_rotate_yaw" "1"
	"sway_turn_up_rotate_pitch" "1"
	"sway_turn_down_rotate_pitch" "-1"
	"red_crosshair_range" "0"
	"active_crosshair_count" "1"
	"rui_crosshair_index" "0"
	"force_has_weapon_clone" "1"
	"allow_gibraltar_shield" "0"
	"flyoutEnabled" "0"
	"melee_angle" "30"
	"melee_attack_animtime" "0"
	"melee_damage" "30"
	"melee_damage_heavyarmor" "30"
	"melee_lunge_no_target_range" "60"
	"melee_lunge_target_angle" "30"
	"melee_lunge_target_range" "60"
	"melee_lunge_time" "0.350000"
	"melee_range" "40"
	"melee_knockback_velocity_magnitude" "350"
	"is_Melee_Weapon" "1"

	"Mods"
	{

		"pariah_ads_melee"
		{
			"zoom_effects" "1"
			"zoom_fov" "60"
			"ads_move_speed_scale" "1.498500"
			"heartbeat_sensor_size" "84"

		}

		"seer_heartbeat_sensor_active"
		{
			"move_speed_modifier" "0.767384"
			"zoomed_convar_sensitivity_index" "7"

		}

		"vantage_ads_melee"
		{
			"zoom_effects" "1"
			"zoom_fov" "26.275600"
			"zoomed_convar_sensitivity_index" "2"
			"ads_move_speed_scale" "0.950000"
			"sound_zoom_in" "Vantage_Passive_UA_ZoomIn_1p"
			"sound_zoom_out" "Vantage_Passive_UA_ZoomOut_1p"

		}

		"proto_door_kick"
		{
			"melee_attack_animtime" "1.300000"
			"melee_anim_1p" "ACT_VM_MELEE_ATTACK3"
			"impulse_force" "20000"
			"activitymodifier3P" "door"

		}
	}

	"RUI_CrosshairData"
	{

		"DefaultArgs"
		{
			"adjustedSpread" "weapon_spread"
			"isSprinting" "player_is_sprinting"
			"isReloading" "weapon_is_reloading"
			"teamColor" "crosshair_team_color"
			"isAmped" "weapon_is_amped"
			"crosshairMovementX" "crosshair_movement_x"
			"crosshairMovementY" "crosshair_movement_y"

		}

		"Crosshair_1"
		{
			"ui" "ui/crosshair_dot"
			"base_spread" "0"

			"Args"
			{
				"isFiring" "weapon_is_firing"

			}
		}
	}
}
