"WeaponData"
{
	"printname" "#KAINZYT_PENCIL__THROWINGPENCIL"
	"shortprintname" "#KAINZYT_PENCIL__THROWINGPENCIL"
	"description" "#WPN_THROWINGKNIFE_DESC"
	"longdesc" "#WPN_THROWINGKNIFE_LONGDESC"
	"menu_icon" "rui/weapon_icons/r5/weapon_throwingknife"
	"hud_icon" "rui/weapon_icons/r5/weapon_throwingknife"
	"hud_icon_mastered" "rui/weapon_icons/r5/weapon_throwingknife"
	"weapon_type_flags" "WPT_PRIMARY"
	"is_toss_weapon" "1"
	"menu_category" "pistol"
	"menu_anim_class" "small"
	"ammo_pool_type" "bullet"
	"holster_type" "pistol"
	"secondary_ammo_pool_type" ""
	"trophy_system_ignores" "always"
	"minimap_reveal_distance" "32000"
	"leveled_pickup" "1"
	"show_grenade_indicator" "1"
	"show_grenade_indicator_to_owner" "1"
	"hide_when_holstered" "0"
	"deploy_allow_ads" "1"
	"does_not_interrupt_cloak" "1"
	"ads_dof_disable" "1"
	"allow_gibraltar_shield" "0"
	"activitymodifier3p" "ordnance"
	"OnWeaponTossReleaseAnimEvent" "Grenade_OnWeaponTossReleaseAnimEvent"
	"OnWeaponTossPrep" "Grenade_OnWeaponTossPrep"
	"OnWeaponTossCancel" "Grenade_OnWeaponTossCancelDrop"
	"OnWeaponDeactivate" "Grenade_OnWeaponDeactivate"
	"OnWeaponActivate" "OnWeaponActivate_weapon_throwingknife"
	"OnProjectileCollision" "OnProjectileCollision_weapon_throwingknife"
	"viewmodel" "mdl/kainzyt_pencil__pencil/ptpov_throwingpencil.rmdl"
	"playermodel" "mdl/kainzyt_pencil__pencil/w_throwingpencil.rmdl"
	"projectilemodel" "mdl/kainzyt_pencil__pencil/w_throwingpencil.rmdl"
	"projectile_lifetime" "15"
	"zoom_effects" "0"
	"ads_move_speed_scale" "1"
	"bounce_effect_table" "bounce_throwing_knife"
	"impact_effect_table" "impact_throwing_knife"
	"projectile_trail_effect_0_1p" "P_wpn_throwing_knife_trail"
	"projectile_trail_effect_0_3p" "P_wpn_throwing_knife_trail"
	"vortex_impact_effect" "P_impact_exp_emp_med_default"
	"vortex_absorb_effect" "wpn_vortex_projectile_frag_FP"
	"vortex_absorb_effect_third_person" "wpn_vortex_projectile_frag"
	"vortex_absorb_sound" "Vortex_Shield_AbsorbBulletLarge"
	"vortex_absorb_sound_1p_vs_3p" "Vortex_Shield_AbsorbBulletLarge_1P_VS_3P"
	"projectile_adjust_to_gun_barrel" "0"
	"projectile_adjust_to_hand" "1"
	"critical_hit" "1"
	"damage_headshot_scale" "3"
	"does_player_overheat" "0"
	"sound_dryfire" "Survival_UI_Ability_NotReady"
	"sound_grenade_projectile" "weapon_ThrowingKnife_throw_trail_1P"
	"damage_type" "burn"
	"damage_near_distance" "1000"
	"damage_far_distance" "3000"
	"damage_near_value" "100"
	"damage_far_value" "100"
	"damage_near_value_titanarmor" "100"
	"damage_far_value_titanarmor" "100"
	"impulse_force" "0"
	"damage_flags" "DF_BULLET"
	"projectile_killreplay_enabled" "0"
	"fire_mode" "automatic"
	"is_semi_auto" "1"
	"dof_zoom_nearDepthStart" "0.000000"
	"dof_zoom_nearDepthEnd" "0.000000"
	"dof_nearDepthStart" "0.000000"
	"dof_nearDepthEnd" "0.000000"
	"cooldown_type" "ammo_instant"
	"max_cook_time" "-1"
	"grenade_fuse_time" "0.000000"
	"start_fuse_on_launch" "0"
	"grenade_ignition_time" "2.800000"
	"fire_rate" "1.000000"
	"deploy_time" "0"
	"vortex_refire_behavior" "grenade"
	"reload_enabled" "0"
	"allow_empty_click" "0"
	"empty_reload_only" "0"
	"trigger_snipercam" "0"
	"allow_headshots" "1"
	"headshot_distance" "2500"
	"grenade_bounce_vel_frac_shallow" "0"
	"grenade_bounce_vel_frac_sharp" "0"
	"grenade_bounce_vel_frac_along_normal" "0"
	"grenade_bounce_randomness" "0"
	"grenade_bounce_extra_vertical_randomness" "0"
	"grenade_roll_vel_frac_per_second" "0"
	"grenade_touch_triggers_on_impact" "1"
	"aimassist_disable_hipfire" "1"
	"aimassist_disable_ads" "1"
	"toss_pullout_time" "0.200000"
	"toss_time" "0.400000"
	"toss_overhead_time" "0.700000"
	"projectile_launch_speed" "3700"
	"projectile_launch_pitch_offset" "2"
	"projectile_first_person_offset_fraction" "0.500000"
	"projectile_muzzle_offset_decay_max_time" "0.100000"
	"projectile_predict_move_to_impact" "false"
	"projectile_gravity_scale" "1.600000"
	"grenade_ignore_planted_grenades" "1"
	"grenade_disc_throw" "0"
	"grenade_death_drop_velocity_scale" "0.050000"
	"grenade_death_drop_velocity_extraUp" "0.100000"
	"projectile_inherit_owner_velocity_scale" "0"
	"stick_pilot" "1"
	"stick_titan" "1"
	"stick_npc" "1"
	"stick_drone" "1"
	"ammo_suck_behavior" "primary_weapons"
	"viewkick_spring" "pistol"
	"bob_cycle_time" "0.400000"
	"bob_vert_dist" "0.190000"
	"bob_horz_dist" "0.100000"
	"bob_max_speed" "150"
	"bob_cycle_time_zoomed" "0.400000"
	"bob_vert_dist_zoomed" "0.190000"
	"bob_horz_dist_zoomed" "0.100000"
	"bob_max_speed_zoomed" "150"
	"fire_rumble" "rumble_grenadier"
	"sway_rotate_attach" "jx_c_pov"
	"sway_min_x" "-0.300000"
	"sway_min_y" "-0.500000"
	"sway_min_z" "-0.500000"
	"sway_max_x" "0.300000"
	"sway_max_y" "0.500000"
	"sway_max_z" "0.100000"
	"sway_min_pitch" "-3"
	"sway_min_yaw" "-3.500000"
	"sway_min_roll" "-1"
	"sway_max_pitch" "3"
	"sway_max_yaw" "3.500000"
	"sway_max_roll" "2"
	"sway_translate_gain" "4"
	"sway_rotate_gain" "7"
	"sway_move_forward_translate_x" "0"
	"sway_move_forward_translate_z" "-0.500000"
	"sway_move_back_translate_x" "-2"
	"sway_move_back_translate_z" "-1"
	"sway_move_left_translate_y" "-1"
	"sway_move_left_translate_z" "-0.500000"
	"sway_move_left_rotate_roll" "-1"
	"sway_move_right_translate_y" "1"
	"sway_move_right_translate_z" "-0.500000"
	"sway_move_right_rotate_roll" "2"
	"sway_move_up_translate_z" "-1"
	"sway_move_down_translate_z" "1"
	"sway_turn_left_rotate_yaw" "-2"
	"sway_turn_right_rotate_yaw" "2"
	"sway_turn_up_rotate_pitch" "2"
	"sway_turn_down_rotate_pitch" "-2"
	"sway_turn_angle_factor" "-0.500000"
	"sway_turn_origin_factor" "0"
	"sway_turn_angle_factor_zoomed" "-0.500000"
	"sway_turn_origin_factor_zoomed" "0"
	"sway_move_angle_factor" "0.500000"
	"sway_move_origin_factor" "0.500000"
	"sway_move_angle_factor_zoomed" "0.500000"
	"sway_move_origin_factor_zoomed" "0.500000"
	"sway_gain" "15.000000"
	"sway_rotate_attach_zoomed" "jx_c_pov"
	"sway_min_x_zoomed" "-0.300000"
	"sway_min_y_zoomed" "-0.500000"
	"sway_min_z_zoomed" "-0.500000"
	"sway_max_x_zoomed" "0.300000"
	"sway_max_y_zoomed" "0.500000"
	"sway_max_z_zoomed" "0.100000"
	"sway_min_pitch_zoomed" "-3"
	"sway_min_yaw_zoomed" "-3.500000"
	"sway_min_roll_zoomed" "-1"
	"sway_max_pitch_zoomed" "3"
	"sway_max_yaw_zoomed" "3.500000"
	"sway_max_roll_zoomed" "2"
	"sway_translate_gain_zoomed" "4"
	"sway_rotate_gain_zoomed" "7"
	"sway_move_forward_translate_x_zoomed" "0"
	"sway_move_forward_translate_z_zoomed" "-0.500000"
	"sway_move_back_translate_x_zoomed" "-2"
	"sway_move_back_translate_z_zoomed" "-1"
	"sway_move_left_translate_y_zoomed" "-1"
	"sway_move_left_translate_z_zoomed" "-0.500000"
	"sway_move_left_rotate_roll_zoomed" "-1"
	"sway_move_right_translate_y_zoomed" "1"
	"sway_move_right_translate_z_zoomed" "-0.500000"
	"sway_move_right_rotate_roll_zoomed" "2"
	"sway_move_up_translate_z_zoomed" "-1"
	"sway_move_down_translate_z_zoomed" "1"
	"sway_turn_left_rotate_yaw_zoomed" "-2"
	"sway_turn_right_rotate_yaw_zoomed" "2"
	"sway_turn_up_rotate_pitch_zoomed" "2"
	"sway_turn_down_rotate_pitch_zoomed" "-2"
	"sway_turn_angle_factor_zoomed" "-0.500000"
	"sway_turn_origin_factor_zoomed" "0"
	"sway_move_angle_factor_zoomed" "0.500000"
	"sway_move_origin_factor_zoomed" "0.500000"
	"sway_gain_zoomed" "15.000000"
	"sway_turn_angle_factor_zoomed" "-0.500000"
	"sway_turn_origin_factor_zoomed" "0"
	"sway_move_angle_factor_zoomed" "0.500000"
	"sway_move_origin_factor_zoomed" "0.500000"
	"npc_min_range" "600"
	"npc_max_range" "1200"
	"fire_anim_rate" "1"
	"ammo_clip_size" "1"
	"ammo_display" "count"
	"uses_ammo_pool" "0"
	"ammo_min_to_fire" "1"
	"ammo_per_shot" "1"
	"ammo_no_remove_from_stockpile" "1"
	"allow_empty_fire" "1"
	"regen_ammo_refill_rate" "1"
	"regen_ammo_refill_start_delay" "0.000000"
	"ammo_default_total" "50"
	"ammo_stockpile_max" "50"
	"active_crosshair_count" "1"
	"rui_crosshair_index" "0"

	"Mods"
	{

		"seer_passive_throwingknife"
		{
			"zoom_effects" "1"
			"zoom_fov" "60"
			"zoom_time_in" "0.100000"
			"zoom_time_out" "0.100000"

		}

		"sp_disable_arc_indicator"
		{
			"grenade_arc_indicator_bounce_count" "0"

		}

		"survival_finite_ordnance"
		{

		}
	}

	"RUI_CrosshairData"
	{

		"DefaultArgs"
		{
			"adjustedSpread" "weapon_spread"
			"isSprinting" "player_is_sprinting"
			"isReloading" "weapon_is_reloading"
			"teamColor" "crosshair_team_color"
			"isAmped" "weapon_is_amped"
			"crosshairMovementX" "crosshair_movement_x"
			"crosshairMovementY" "crosshair_movement_y"

		}

		"Crosshair_1"
		{
			"ui" "ui/crosshair_dot"
			"base_spread" "0"

			"Args"
			{
				"isFiring" "weapon_is_firing"

			}
		}
	}
}
