// display: English
// ModConfig Enhance 1.0.2 - built-in language file. Edit freely; it is never overwritten. Reset by deleting it.
// See ..\readme.md for the format and how to make a new language.

// ---- UI terms (key=text; keys are stable IDs, do not translate them) ----
MCE_SEARCH=Search
MCE_SEARCH_HERE=Search here
MCE_MODS=MODS
MCE_SECTIONS=SECTIONS
MCE_DEFAULT=DEFAULT
MCE_CLEAR=CLEAR
MCE_SELECT_KEY=SELECT A KEY
MCE_BOUND_TO=This key is bound to: 
MCE_FILTER_BOOLS=Bools
MCE_FILTER_STRINGS=Strings
MCE_FILTER_NUMBERS=Numbers
MCE_FILTER_ENUMS=Enums
MCE_FILTER_CONTROLS=Controls
MCE_DD_NOTHING=Nothing
MCE_DD_EVERYTHING=Everything
MCE_DD_MIXED=Mixed...
MCE_PIN=Pin
MCE_EXPORT_COL=Export
MCE_EXPORT_SELECTED=Selected only
MCE_KEYS_ONLY=Keybind options only
MCE_BTN_EXPORT=Export texts
MCE_BTN_UNTRANSLATED=Untranslated
MCE_BTN_SHOW_ORIGINAL=Show original
MCE_BTN_SHOW_TRANSLATED=Show translated
MCE_BTN_RELOAD=Reload texts
MCE_BTN_OPEN_FOLDER=Open folder
MCE_BTN_REFRESH=Refresh
MCE_SORT_DEFAULT=Load order
MCE_SORT_LOAD_DESC=Load order, reversed
MCE_SORT_NAME=Name A→Z
MCE_SORT_NAME_DESC=Name Z→A
MCE_LANG_FOLLOW=Follow game language
MCE_META_DEFAULT=Default
MCE_META_RANGE=Range
MCE_META_OPTIONS=Options
MCE_META_ON=ON
MCE_META_OFF=OFF
MCE_META_EMPTY=(empty)
MCE_NOTICE_NO_XUNITY_CHECK=XUnity AutoTranslator is not installed, so the untranslated check is unavailable.
MCE_NOTICE_NO_XUNITY=XUnity AutoTranslator is not installed or its structure has changed.
MCE_NOTICE_SHOWING_TRANSLATED=Showing translations.
MCE_NOTICE_SHOWING_ORIGINAL=Showing original texts (click again to restore; same as Alt+T).
MCE_NOTICE_RELOADED=Re-read the language file and the dictionaries from disk.
MCE_NOTICE_EXPORT_FAILED=Export failed, see the log.
MCE_NOTICE_UNTRANSLATED={0} untranslated ({1} translated, {2} already CJK)
MCE_NOTICE_EXPORTED=Exported {0} entries
MCE_NOTICE_SELECTED_MODS=, {0} selected mods
MCE_NOTICE_OPEN_FOLDER_FAILED=Could not open the folder: {0}
MCE_NOTICE_LANG_APPLIED=Language file applied: {0} ({1} entries).
MCE_NOTICE_LANG_FOLLOW=Following the game language (built-in en-us / zh-cn / zh-tw).
MCE_NOTICE_LANG_MISSING={0}: {1} entries missing, they fall back to English. See {2}.
MCE_NOTICE_LANG_ERROR=Language file error in {0}: {1}
MCE_NOTICE_LANG_NO_ENTRIES=no valid "key\=text" line
MCE_NOTICE_LANG_BAD_LINES=lines without "\=": {0}
MCE_NOTICE_LANG_NOT_FOUND=file not found (click Refresh)
MCE_NOTICE_XUNITY_SWITCHED=XUnity switched to "{0}" ({1} entries handed over); texts without a translation show the original.
MCE_NOTICE_XUNITY_SYNCED=XUnity dictionary "{0}" refreshed ({1} entries handed over).
MCE_NOTICE_XUNITY_NO_SWITCH=XUnity could not be switched at runtime (structure changed); it stays on "{0}". Only this mod's UI changed.
MCE_NOTICE_REFRESHED=Language folder rescanned: {0} language group(s).
MCE_TIP_EXPORT=Export texts\nExports the untranslated source dictionary of every mod, including MCE (`ModConfigEnhance`) itself;\nmods unticked while `Selected only` is on are excluded.\n\nDefault output: `*\PEAK\BepInEx\config\ModConfigEnhance\export\*`\nUsage: `*\PEAK\BepInEx\config\ModConfigEnhance\readme.md`
MCE_TIP_UNTRANSLATED=Untranslated\nExports only the entries the current language group doesn't cover: `MCE_` UI terms check the active group,\nother texts query the live `XUnity` dictionary (exact / regex / substitutions all count).\n\nRequires `XUnityAutoTranslate`; output lands in `export\` as well.
MCE_TIP_SELECTED_ONLY=Selected only\nWhen ticked, every mod row in the sidebar gets an `Export` checkbox — `Export texts`/`Untranslated` cover ticked mods only.\n\nThis mod is always included (the exported file doubles as its language file).
MCE_TIP_TOGGLE_ORIG=Show original / Show translated\nGlobal original ↔ translation toggle (same as `XUnity`'s `Alt+T`): check the source before exporting, or preview how translations look on screen.\n\nRequires `XUnityAutoTranslate`.
MCE_TIP_RELOAD=Reload texts\nRe-reads the files in `language\` and refreshes the `XUnity` dictionary — after editing a language file this applies it without re-picking the language.\n\nSame as `XUnity`'s `Alt+R`.
MCE_TIP_OPEN_DIR=Open folder\nOpens `BepInEx\config\ModConfigEnhance\`\n\n`language\` (language files), `export\` (exports) and `readme.md` (docs) all live there.
MCE_TIP_SORT=Sort\nSidebar mod order:\n\n`Default` (load order) / `Load reversed` / `Name` / `Name reversed`.
MCE_TIP_LANGUAGE=Language\nPick the UI language: "Follow game language" or a group under `language\`; applies instantly, no restart.\n\nNaming rules `code[-variant][_part].txt` are in `readme.md`.
MCE_TIP_REFRESH=Refresh\nRescans the `language\` directory\n\n— new language files appear in the dropdown after clicking this.

// ---- Settings of this mod (English original=translation; mirrored into XUnity) ----
Tree sidebar=Tree sidebar
Description panel=Description panel
UI localization=UI localization
Hide localization buttons=Hide localization buttons
Switch XUnity language with the language file=Switch XUnity language with the language file
Disable XUnity machine translation=Disable XUnity machine translation
1. Layout=1. Layout
2. Localization=2. Localization
A vertical mod list on the left; the selected mod's sections expand beneath it, options on the right. Restart to apply.=A vertical mod list on the left; the selected mod's sections expand beneath it, options on the right. Restart to apply.
A panel at the top right shows the hovered option's description, default value and allowed range or choices. Requires the tree sidebar. Restart to apply.=A panel at the top right shows the hovered option's description, default value and allowed range or choices. Requires the tree sidebar. Restart to apply.
Localize ModConfig's own UI (Search, Default, Clear, filters …) and this mod's buttons and notices. Texts come from language files in config\ModConfigEnhance\language\, picked in the language row above the mod list. Restart to apply.=Localize ModConfig's own UI (Search, Default, Clear, filters …) and this mod's buttons and notices. Texts come from language files in config\ModConfigEnhance\language\, picked in the language row above the mod list. Restart to apply.
Above the mod list, hide the export and XUnity button rows; only the language dropdown + Refresh stay, the list moves up and the Export column hides (ticks remembered). Applies at once.=Above the mod list, hide the export and XUnity button rows; only the language dropdown + Refresh stay, the list moves up and the Export column hides (ticks remembered). Applies at once.
Picking a language file also switches XUnity AutoTranslator to that language: its dictionary folder becomes Translation\<code>\Text\, the file's non-MCE_ translations are written there as ModConfigEnhance_<code>.txt and dictionaries reload. Untranslated texts show the original. Off \= never touch XUnity.=Picking a language file also switches XUnity AutoTranslator to that language: its dictionary folder becomes Translation\<code>\Text\, the file's non-MCE_ translations are written there as ModConfigEnhance_<code>.txt and dictionaries reload. Untranslated texts show the original. Off \= never touch XUnity.
ON by default. While XUnity AutoTranslator is installed, every startup empties Endpoint / FallbackEndpoint in AutoTranslatorConfig.ini so XUnity stays dictionary-only (its factory default GoogleTranslateV2 machine-translates every UI text), and empties the machine-translation caches (_AutoGeneratedTranslations*.txt in every language folder; a one-time .bak copy is kept). Turn off if you rely on live machine translation.=ON by default. While XUnity AutoTranslator is installed, every startup empties Endpoint / FallbackEndpoint in AutoTranslatorConfig.ini so XUnity stays dictionary-only (its factory default GoogleTranslateV2 machine-translates every UI text), and empties the machine-translation caches (_AutoGeneratedTranslations*.txt in every language folder; a one-time .bak copy is kept). Turn off if you rely on live machine translation.
