WeaponData
{
	Mods
	{
		iron_sights {}
		hcog {}
		holosight {}
		redline_sight {}
		threat_scope {}
		smart_lock {}
		pro_screen {}
		extended_ammo 
		{
			"ammo_clip_size"   							"++5"
		}
		tactical_cdr_on_kill {}
		pas_fast_reload {}
		pas_run_and_gun {}
		pas_fast_ads {}
		pas_fast_swap {}
		burn_mod_alternator_smg
		{
			"damage_near_value"      "*0"
			"damage_far_value"       "*0"
			"damage_very_far_value"  "*0"
			"tracer_effect" ""
		}
		strafe_semi_alternator
		{
			"fire_mode"                         "semi-auto"
			// fix sounds
			"looping_sounds"					"0"
			"fire_sound_3_player_1p"			"Weapon_Alternator_FirstShot_1P"
			"fire_sound_3_player_3p"	 		"Weapon_Alternator_FirstShot_3P"
			"fire_rate"							"6"
			"ammo_clip_size" 					"16"
			"damage_far_value" 					"30"
			"damage_near_value" 				"40"
			"damage_very_far_value" 			"18"
			"damage_far_distance" 				"1600"
			"damage_very_far_distance" 			"2800"
			"damage_headshot_scale" 			"1.3"
			"spread_air_hip"					"0"
			"viewkick_roll_hardScale" 			"1.2"
			"viewkick_roll_softScale" 			"0.85"
			"viewkick_scale_firstshot_hipfire"	"0.6"
		}
		blak_alt
		{
			"spread_air_hip"                                  "0"
			"viewkick_hipfire_weaponFraction"                 "0.4"
    		"viewkick_hipfire_weaponFraction_vmScale"         "2"
		}
		gunrunner_animation
		{
			"primary_fire_does_not_block_sprint"		"1"
			"crosshair_force_sprint_fade_disabled"		"1"
		}
		gunrunner_sprintout
		{
			"raise_from_sprint_time" 			"0.01"
		}
	}
}
