WeaponData
{
	Mods
	{
		temp_sight {}
		pas_fast_reload {}
		extended_ammo {}
        silencer {}
        pro_screen {}
        pas_run_and_gun {}
        pas_fast_ads {}
        pas_fast_swap {}
        burn_mod_autopistol
		{
			"damage_near_value"      "*0"
			"damage_far_value"       "*0"
			"damage_very_far_value"  "*0"
		}
        tactical_cdr_on_kill {}
        rocket_arena {}

		gunrunner_animation
		{
			"primary_fire_does_not_block_sprint"	"1"
			"crosshair_force_sprint_fade_disabled"	"1"
		}
		gunrunner_sprintout
		{
			"raise_from_sprint_time" "0.01"
		}
	}
}
