WeaponData
{

	"ammo_clip_size"   							"33"
	"damage_near_distance"						"1150"
	"damage_far_distance" 						"1535"

	MP_BASE
	{
		"damage_near_value"   							"21"
		"damage_far_value"							"14"
   	 	"damage_very_far_value"							"9"
		"damage_very_far_distance"						"2735"
		"damage_headshot_scale"							"1.4"
		"spread_air_hip"							"0"
	}
	Mods
	{
		iron_sights {}
		holosight {}
		redline_sight {}
		threat_scope {}
		smart_lock {}
		pro_screen {}
		pas_fast_reload {}
		extended_ammo
		{
			"ammo_stockpile_max"				"450"
			"ammo_default_total"				"450"
			"ammo_clip_size"   				"38"
		}
		pas_fast_ads {}
		pas_fast_swap {}
		pas_run_and_gun {}
		tactical_cdr_on_kill {}
		burn_mod_car
		{
			"damage_near_value"      "*0"
			"damage_far_value"       "*0"
			"damage_very_far_value"  "*0"
			"tracer_effect" ""
		}
		base_lowttk
		{
			"damage_near_value"   				"25"
			"damage_far_value"				"13"
   	 		"damage_very_far_value"				"9"
			"spread_air_hip"				"1.5"
			"ammo_clip_size"   				"30"
			"damage_near_distance"				"1000"
			"damage_far_distance" 				"1500"
			"damage_very_far_distance"			"3000"
			"damage_headshot_scale"				"1.5"


		}
		extended_ammo_lowttk
		{
			"ammo_stockpile_max"	"450"
			"ammo_default_total"	"450"
			"ammo_clip_size"   		"++6"
		}
		gunrunner_animation
		{
			"activitymodifier"				"pistol" // use alternator/pistol animation
			"primary_fire_does_not_block_sprint"		"1"
			"crosshair_force_sprint_fade_disabled"		"1"
		}
		gunrunner_sprintout
		{
			"raise_from_sprint_time" 			"0.01"
		}
	}
}
