WeaponData
{
	"fire_rate" "7.5"
	"fire_rate_max_time_speedup" "0.875"
	"fire_rate_max_time_cooldown" "0.05"

	"looping_sounds"								"0"
	"fire_sound_2_player_1p"						"weapon_devotion_firstshot_1p"
	"fire_sound_3_player_1p"						"weapon_devotion_lastshot_1p"
	"fire_sound_1_player_3p"						"Weapon_HemlokSMG_Fire_Last_3P"
	
	// similar to r9
	"damage_near_value"   							"19"
	"damage_far_value"								"13"
   	"damage_very_far_value"							"10"
	"damage_near_distance"							"1000"
	"damage_far_distance"							"2000"
	"damage_very_far_distance"						"3000"

	"viewkick_hipfire_weaponFraction"	"0"
	"viewkick_ads_weaponFraction"		"0"
	"viewkick_scale_min_hipfire"	"1.5"
	"viewkick_scale_min_ads"	"1.5"
	"viewkick_scale_valuePerShot"	"0"

	"viewkick_roll_hardScale"	"0.525"

	MP_BASE {
		"spread_air_hip"	"2.0" // same as grounded
	}

	Mods
	{
		iron_sights {}
		holosight {}
		aog {}
        redline_sight {}
        threat_scope {}
        smart_lock {}
        pro_screen {}
        slammer {}
        tactical_cdr_on_kill {}
        extended_ammo {}
        pas_fast_ads {}
        pas_fast_swap {}
        pas_fast_reload {}
        burn_mod_esaw
		{
			"damage_near_value"      "*0"
			"damage_far_value"       "*0"
			"damage_very_far_value"  "*0"
			"tracer_effect" ""
		}
        pas_run_and_gun {}
        
		gunrunner_animation
		{
			"activitymodifier"	"pistol" // use alternator/pistol animation
			"primary_fire_does_not_block_sprint"	"1"
			"crosshair_force_sprint_fade_disabled"	"1"
		}
		gunrunner_sprintout
		{
			"raise_from_sprint_time" "0.01"
		}
		base_lowttk
		{

		}
	}
}
