WeaponData
{
	"damage_far_distance" 							"1480"

	MP_BASE
	{
		"damage_very_far_value"								"13"
		"damage_very_far_distance"							"3002"
		"damage_headshot_scale"								"1.4"
		"spread_air_hip"  								"0"
	}
	Mods
	{
		iron_sights {}
		hcog {}
		holosight {}
		redline_sight {}
		threat_scope {}
		smart_lock {}
		pro_screen {}
		tactical_cdr_on_kill {}
		pas_fast_reload {}
		extended_ammo {}
		pas_fast_ads {}
		pas_fast_swap {}
		pas_run_and_gun {}
		burn_mod_hemlok_smg
		{
			"damage_near_value"      "*0"
			"damage_far_value"       "*0"
			"damage_very_far_value"  "*0"
			"tracer_effect" ""
		}
		sp_s2s_settings_npc {}
		base_lowttk
		{
			
			"damage_far_distance" 				"1500"
			"damage_very_far_distance"			"3000"
			"damage_far_value"				"17"
			"damage_very_far_value"				"12"
			"damage_headshot_scale"				"1.5"
			"spread_air_hip"				"1.5"
		}
		gunrunner_animation
		{
			"activitymodifier"				"pistol" // use alternator/pistol animation
			"primary_fire_does_not_block_sprint"		"1"
			"crosshair_force_sprint_fade_disabled"		"1"
		}
		gunrunner_sprintout
		{
			"raise_from_sprint_time" 			"0.01"
		}
		volt_lg
		{
			"viewkick_scale_firstshot_hipfire"		"0"
			"viewkick_scale_min_hipfire"  			"0"
			"viewkick_scale_max_hipfire"  			"0"
			"viewkick_roll_randomMin" 				"0"
			"viewkick_roll_randomMax" 				"0"
			"viewkick_roll_softScale" 				"0"
			"viewkick_roll_hardScale" 				"0"
		}
	}
}
