WeaponData
{
	MP_BASE
	{
		"damage_near_value"   							"27"
		"damage_very_far_value"							"15"
	}
	Mods
	{
		iron_sights {}
		aog {}
		holosight {}
		redline_sight {}
		threat_scope {}
		pro_screen {}
		slammer {}
		extended_ammo {}
		pas_fast_reload {}
		pas_fast_ads {}
		pas_fast_swap {}
		tactical_cdr_on_kill {}
		pas_run_and_gun {}
		burn_mod_lmg
		{
			"damage_near_value"      "*0"
			"damage_far_value"       "*0"
			"damage_very_far_value"  "*0"
			"tracer_effect" ""
		}
		gunrunner_animation
		{
			"activitymodifier"	"pistol" // use alternator/pistol animation
			"primary_fire_does_not_block_sprint"	"1"
			"crosshair_force_sprint_fade_disabled"	"1"
		}
		gunrunner_sprintout
		{
			"raise_from_sprint_time" "0.01"
		}
	}
}
