WeaponData
{
	"spread_stand_hip"								"0"
	"spread_stand_hip_run"							"0"
	"spread_stand_hip_sprint"                       "0"
	"spread_crouch_hip"   							"0"

	MP_BASE
	{
		"damage_near_value"   							"30"
		"damage_far_value"								"20"
		"spread_air_hip"  								"0"
		
		"spread_stand_ads"								"0"
		"spread_crouch_ads"   							"0"
		"spread_air_ads"  								"0"
		"spread_wallrunning"  							"0"
		"spread_wallhanging"  							"0"

		"viewkick_scale_min_hipfire"		"0"
		"viewkick_scale_max_hipfire"		"0"
		"viewkick_scale_min_ads"			"0"
		"viewkick_scale_max_ads"			"0"

		"cooldown_viewkick_softScale"		"0"
		"cooldown_viewkick_hardScale"		"0"

		"bolt_hitsize_grow1_size"						"1.0"
		"bolt_hitsize_grow2_size"						"3.0"
		"bolt_hitsize_growfinal_size"					"3.0"
	}
	
	Mods
	{
		iron_sights {}
		holosight {}
		aog {}
		redline_sight {}
		threat_scope {}
		smart_lock {}
		pro_screen {}
		slammer {}
		tactical_cdr_on_kill {}
		extended_ammo {}
		pas_fast_reload {}
		pas_fast_ads {}
		pas_fast_swap {}
		burn_mod_lstar {}
		rcee {}
		less_npc_burst {}
		pas_run_and_gun {}
		old_kick {}
		reloadanimtest{}
		gunrunner_animation
		{
			"activitymodifier"	"pistol" // use alternator/pistol animation
			"primary_fire_does_not_block_sprint"	"1"
			"crosshair_force_sprint_fade_disabled"	"1"
		}
		gunrunner_sprintout
		{
			"raise_from_sprint_time" "0.01"
		}
	}
}
