WeaponData
{
    MP_BASE{
	"ammo_clip_size"   							"5"
	"damage_near_value"   							"24"
	"damage_far_value"							"10"
	"damage_near_distance"							"280"
	"damage_far_distance" 							"780"
    }
    Mods
    {
        iron_sights {}
        holosight {}
        redline_sight {}
        threat_scope {}
        extended_ammo 
	{
		"ammo_clip_size"   							"++3"
	}
        tactical_cdr_on_kill {}
        pro_screen {}
        pas_run_and_gun {}
        pas_fast_ads {}
        pas_fast_swap {}
        pas_fast_reload {}
        burn_mod_mastiff {}
        
		gunrunner_animation
		{
			"activitymodifier"	"pistol" // use alternator/pistol animation
			"primary_fire_does_not_block_sprint"	"1"
			"crosshair_force_sprint_fade_disabled"	"1"
		}
		gunrunner_sprintout
		{
			"raise_from_sprint_time" "0.01"
		}
        double_pellets
        {
            "damage_near_value" "*0.5"
            "damage_far_value" "*0.5"
        }
    }
    "allow_headshots" 								"0"
}