WeaponData
{
	MP_BASE
	{
		"explosion_inner_radius"	"48"
		"explosionradius"			"75"
	}
	Mods
	{
		slammer {}
		jump_kit {}
		pro_screen {}
        extended_ammo {}
        pas_fast_ads {}
        pas_fast_swap {}
        burn_mod_pulse_lmg {}
        tactical_cdr_on_kill {}
        pas_run_and_gun {}
		pas_fast_reload {}
		
        base_lowttk
		{
			"explosion_inner_radius"	"*2" // 96
			"explosionradius"			"*2" // 150
		}
		gunrunner_animation
		{
			"activitymodifier"	"pistol" // use alternator/pistol animation
			"primary_fire_does_not_block_sprint"	"1"
			"crosshair_force_sprint_fade_disabled"	"1"
		}
		gunrunner_sprintout
		{
			"raise_from_sprint_time" "0.01"
		}
	}
}
