WeaponData
{
    Mods
    {
        pas_fast_reload {}
        extended_ammo {}
        pas_run_and_gun {}
        silencer {}
        pas_fast_ads {}
        pas_fast_swap {}
        pro_screen {}
        burn_mod_semipistol
		{
			"damage_near_value"      "*0"
			"damage_far_value"       "*0"
			"damage_very_far_value"  "*0"
			"tracer_effect" ""
		}
        tactical_cdr_on_kill {}
        training_low_ammo_disable {}

		gunrunner_animation
		{
			"primary_fire_does_not_block_sprint"	"1"
			"crosshair_force_sprint_fade_disabled"	"1"
		}
		gunrunner_sprintout
		{
			"raise_from_sprint_time" "0.01"
		}
    }
}