WeaponData
{
	MP_BASE
	{
		"damage_near_value"		"60"
		"damage_far_value"		"60"
		"explosion_damage"		"60"
	}
	"explosion_inner_radius"	"33"
	"explosionradius"			"100"
	Mods
	{
		ar_trajectory {}
		extended_ammo {}
		pro_screen {}
        pro_screenextended_ammo {}
        pas_fast_ads {}
        pas_fast_swap {}
        jump_kit {}
        pas_fast_reload {}
        burn_mod_softball {}
		tactical_cdr_on_kill {}
        pas_run_and_gun {}
		
        base_lowttk
		{
			"damage_near_value"			"*.167" // 10
			"damage_far_value"			"*.167" // 10
			"explosion_damage" 			"*1.5" // 90
			"explosion_inner_radius"	"*1.5" // 50
			"explosionradius"			"*1.5" // 150
		}
		gunrunner_animation
		{
			"activitymodifier"	"pistol" // use alternator/pistol animation
			"primary_fire_does_not_block_sprint"	"1"
			"crosshair_force_sprint_fade_disabled"	"1"
		}
		gunrunner_sprintout
		{
			"raise_from_sprint_time" "0.01"
		}
	}
}
