WeaponData
{
	MP_BASE
	{
		"damage_near_value"   							"27"
		"damage_far_value"							"22"
		"damage_headshot_scale"							"1.35"
		"viewkick_air_scale_ads"						"1.0"
	}
	Mods
	{
		iron_sights {}
		hcog {}
		redline_sight {}
		threat_scope {}
		pas_run_and_gun {}
		smart_lock {}
		pro_screen {}
		extended_ammo {}
		pas_fast_reload {}
		pas_fast_ads {}
		pas_fast_swap {}
		burn_mod_vinson
		{
			"damage_near_value"      "*0"
			"damage_far_value"       "*0"
			"damage_very_far_value"  "*0"
			"tracer_effect" ""
		}
		test_impacts {}
		tactical_cdr_on_kill {}
		training_low_ammo_disable {}

		base_lowttk
		{
			"damage_near_value"   				"30"
			"damage_far_value"				"20"
			"damage_headshot_scale"				"1.5"
			"viewkick_air_scale_ads"			"1.2"
		}
		gunrunner_animation
		{
			"activitymodifier"				"pistol" // use alternator/pistol animation
			"primary_fire_does_not_block_sprint"		"1"
			"crosshair_force_sprint_fade_disabled"		"1"
		}
		gunrunner_sprintout
		{
			"raise_from_sprint_time" 			"0.01"
		}
	}
}
