# Implementation notes

MSC Infection 0.1.0 is a separate multiplayer Luau mode adapted from MSC Tag 0.3.0, which itself used the custom lobby/flag/results/payout approach established by MSC Longest Belly Slide 0.1.9 and MSC S.K.A.T.E.

The client uses Tag's documented `reskate.session.touch()`, `reskate.session.touching()`, and `reskate.session.tag()` integration for contact reporting and nametags. Infections require mutual client reports and are owned by the server; fresh trusted server poses are checked where available. This is not a fully server-simulated collision detector.

The custom lobby marker uses an independent world overlay, not a native Throwdown queue/flag registration. Infection networking uses a distinct frame value to avoid interpreting messages from the older Tag mod. The existing server reward bridge is used without editing its implementation.
