WeaponData
{
	// :D
	"projectilemodel" 								"models/domestic/nessy_doll.mdl"

	Mods
	{
		pas_ordnance_pack
		{
		}

		bc_satchel_refill
		{
		}

		burn_mod_satchel
		{
		}
		spree_lvl1_satchel
		{
		}
		spree_lvl2_satchel
		{
		}
		spree_lvl3_satchel
		{
		}

		// nessy
        // toss prep weapons
		// do need anti-crash for trap weapons
		fake_nessy_weapon
		{
			// we'll also have a script for adding fake model to the weapon
			// nessy doll isn't a usable model for dropping to ground, script handle is enough
            //"playermodel" 									"models/domestic/nessy_doll.mdl"
			// projectile model change in script
		}
	}
}
