WeaponData
{
	// :D
	// remove projectile model for mozambique model weapons because you know... well...
	// they'll cause bolt/missile weapons to block sight while grenade weapons won't
	//"projectilemodel" 								"models/domestic/nessy_doll.mdl"

	Mods
	{
		iron_sights
		{
		}
		extended_ammo
		{
		}
        silencer //HACK JFS: Doesn't get applied on amped weapons. See bug 170460
		{
		}
		pas_run_and_gun
		{
		}
		alt_spread
		{
		}
		hcog
		{
		}
		threat_scope
		{
		}
		pro_screen
		{
		}
		pas_fast_reload
		{
		}
		pas_fast_ads
		{
		}
		pas_fast_swap
		{
		}
		tactical_cdr_on_kill
		{
		}
		burn_mod_shotgun_pistol
		{
		}

		// nessy
		// THE ORIGINAL. should've rework with no-player-collision prowlers and drones
		// TEMP remove, our gamemode uses nessie_doll_launcher
		// fake_nessy_weapon
		// {
		// }
		nessie_doll_launcher // use together with apex_nessie
		{
			"ammo_no_remove_from_clip"				"1"

			"fire_sound_1_player_1p"				"Null_Remove_SoundHook" 
			"fire_sound_1_player_3p"				"Null_Remove_SoundHook" 
		}
		infinite_duration_nessie // never dissolves itself, only disappear after max count
		{
		}
		rgb_nessie // you know what this is
		{
		}

		// modded weapons
		apex_nessie
		{
			"projectile_trail_effect_0" 					"wpn_grenade_frag_softball"

			"damage_near_value"   							"*0"
			"damage_far_value"								"*0"

			"ammo_clip_size"   								"--4"
			"reload_time"									"*1.2"
			"reload_time_late1"								"*1.2"
			"reloadempty_time"								"*1.2"
			"reloadempty_time_late1"						"*1.2"

			"fire_rate"   									"*0.6"
			
			"projectile_inherit_owner_velocity_scale"		"1.5"
			"projectile_gravity_scale"                      "0.6"
			"projectile_first_person_offset_fraction"		"1"
			"projectile_launch_pitch_offset"                "9.5"
			"projectile_launch_speed"						"800"

			"impact_effect_table" 							"none" // better than "default" when contacting metals
		}
		burn_mod_apex_nessie // should set every modded burnmod to a fixed format, and control it in modded_burnmods.gnut
		{
			"ammo_clip_size"   								"++1"
			"fire_rate"   									"*1.5"

			"is_burn_mod"		"1"
		}
	}
}
