WeaponData
{
	Mods
	{
		iron_sights
		{
		}
		extended_ammo
		{
		}
		silencer //HACK JFS: Doesn't get applied on amped weapons. See bug 170460
		{
		}
		enhanced_targeting
		{
		}
		hcog
		{
		}
		threat_scope
		{
		}
		pro_screen
		{
		}
		tactical_cdr_on_kill
		{
		}
		pas_fast_reload
		{
		}
		pas_run_and_gun
		{
		}
		pas_fast_ads
		{
		}
		pas_fast_swap
		{
		}
		burn_mod_smart_pistol
		{
		}
		proto_activeshot
		{
		}
		proto_tracker //Turned on by default as a test.
		{
		}
		ads_smaller_lock_on
		{
		}
		og_pilot // this can be used to make client predict "ammo_no_remove_from_stockpile".
		{
		}

		// nessy
		// ADS mostly fucked for whatever
		// remove becase we want grunts to have their model out -- pressure
		// fake_nessy_weapon
		// {
		// 	"viewmodel"   									"models/weapons/pstl_sa3/ptpov_pstl_sa3.mdl"
		// 	// we'll also have a script for adding fake model to the weapon
		// 	"playermodel" 									"models/weapons/pstl_sa3/w_pstl_sa3.mdl"
		// }
	}
}
