npc_titan_ogre_fighter_berserker_core
{
	// nerfing these to sword core values
 	//dodgePeriod					1.2	  	 	// Don't dodge more than maxDodgePerPeriod within this time
	//maxDodgePerPeriod			1 		 	// Don't dodge more than this many times in dodgePeriod
	dodgePeriod					5
	maxDodgePerPeriod			1

	// nerfing these to sword core values
	//PainOnHeavyDamageThreshold	0	// no heavy damage
	//PainOnRepeatDamageThreshold	1
	PainOnHeavyDamageThreshold	10000

	// buff these to sword core values
	// nevermind, they've already got enough damage output
	meleeInterval				0.5
	meleeChargeInterval			0.5
	meleeMaxCombo				8		// was 5, which seems pretty weird

	// buffed version
	//meleeInterval				0.2
	//meleeChargeInterval			0.2
	//meleeMaxCombo				8

	// due they have incredibly high melee attack speed, should reduce damage 
	// vanilla behavior
	//MeleeDamageMin			2000
	//MeleeDamageMax			3000
	//MeleeDamageMinHeavyArmor	2000
	//MeleeDamageMaxHeavyArmor	3000
	//MeleeDamageRadius		150
	//MeleeDamageForce		3000000
	//MeleeChargeDamageForce 		3200000
	//MeleeRange				200
	//MeleeChargeRange		300
	//MeleeChargeDamageRadius		100
	//MeleeChargeDamageHeight		100
	//MeleeChargeDamageMin	500
	//MeleeChargeDamageMax	500
	//MeleeChargeDamageMinHeavyArmor	3000
	//MeleeChargeDamageMaxHeavyArmor	4000

	// modified
	MeleeDamageMin			300
	MeleeDamageMax			300
	MeleeDamageMinHeavyArmor	1000
	MeleeDamageMaxHeavyArmor	1350
	MeleeDamageRadius		150
	// bit nerf force so we don't push target far away
	MeleeDamageForce		2000000
	MeleeChargeDamageForce 		2400000
	MeleeRange				200
	MeleeChargeRange		300
	MeleeChargeDamageRadius		100
	MeleeChargeDamageHeight		100
	MeleeChargeDamageMin	500
	MeleeChargeDamageMax	500
	MeleeChargeDamageMinHeavyArmor	1200
	MeleeChargeDamageMaxHeavyArmor	1500
}
