WeaponData
{
	// take most status from mp_titanability_sword_block
	"OnWeaponActivate"								"OnWeaponActivate_titanability_basic_block"
	"OnWeaponDeactivate"							"OnWeaponDeactivate_titanability_basic_block"
	"OnWeaponPrimaryAttack"							"OnWeaponPrimaryAttack_titanability_basic_block"
	"OnWeaponAttemptOffhandSwitch"					"OnWeaponAttemptOffhandSwitch_titanability_basic_block"
	"OnWeaponChargeBegin"							"OnWeaponChargeBegin_titanability_basic_block"

	"weaponClass" 									"titan"

	"clear_fx_on_new_view_model"					"0"

	"charge_allow_melee"							"0"		// re-enable for DLC4, fix anim bugs

	"offhand_blocks_sprint"							"1"
	"empty_reload_only"   							"0"
	"trigger_snipercam"   							"0"
	"allow_headshots" 								"0"

	// NPC
	"npc_min_range"   								"0"
	"npc_max_range"   								"8000"

	"npc_min_range_secondary" 						"0"
	"npc_max_range_secondary" 						"2500"
	"npc_min_burst"   								"0"		// this must be 0 so AI don't shoot vortex automatically
	"npc_max_burst"   								"0"		// this must be 0 so AI don't shoot vortex automatically
	"npc_rest_time_between_bursts_min"				"4"
	"npc_rest_time_between_bursts_max"				"8"

	"npc_use_short_duration"						"1"
	"npc_use_normal_duration"						"1.5"
	"npc_use_min_damage"							"500"
	"npc_use_max_damage"							"1000"
	"npc_use_min_projectile_damage"					"10000"	// prefer to dodge over blocking projectiles

	"proficiency_poor_additional_rest"				"20"
	"proficiency_average_additional_rest"			"16"
	"proficiency_good_additional_rest"				"6"
	"proficiency_very_good_additional_rest"			"3"

	"npc_titan_ability"								"WTA_VORTEX"

	// remove these
	"move_speed_modifier"							"1.0"
	"move_speed_modifier_when_out_of_ammo"			"1.0"
	"instant_swap_to"								"0"
	"attack_button_presses_melee"					"0"

	// animation fix
	"activitymodifier"								"mp_titanability_basic_block"

	Mods
	{
		pm0
		{
			//
		}

		// modded
		titan_sword_block // nerfed swordblock. maybe change damage reduction depend on ammoLeft?
		{
			"move_speed_modifier"							"--1.0" // 0.8
			"move_speed_modifier_when_out_of_ammo"			"--0.3" // 0.5
		}

		// model reset. won't affect third person model if not installed on client
		modelset_prime
		{
            "viewmodel"   									"models/weapons/titan_sword/atpov_titan_sword_prime.mdl"
            "playermodel" 									"models/weapons/titan_sword/w_titan_sword_prime.mdl"
            "holstermodel"    								"models/weapons/titan_sword/w_titan_sword_prime.mdl"
		}
	}
}
