WeaponData
{
	Mods
	{
		pas_defensive_core
		{
		}
		dev_mod_low_recharge
		{
		}
		burn_mod_titan_particle_wall
		{
		}
		npc_normal_difficulty
		{
		}
		amped_wall
		{
			"fire_duration"                                 "8.0"
			"regen_ammo_refill_rate"						"*0.8"
		}
		sur_level_0
		{
		}
		sur_level_1
		{
		}
		sur_level_2
		{
		}
		sur_level_3
		{
		}

		// try to fix respawn coding: add mods for effects that depends on passives
		pas_tone_wall
		{
		}

		// brute4
		brute4_mobile_dome_shield
		{
			"fire_rate"   									"1.0"
			"fire_duration"                                 "6.0"
			
			"regen_ammo_refill_rate"						"*2.3333" // ~6s cooldown, nerfed version uses *2.0( 7s cooldown )
			"regen_ammo_refill_start_delay"					"0.0" // nerfed version uses 1.0
		}
		molting_dome //use together with brute4_mobile_dome_shield
		{
		}

		// bison
		bison_dome //use together with brute4_mobile_dome_shield: amped dome with no health drain and will recharge dash, but no cooldown reduce on destroy
		{
			//"regen_ammo_refill_rate"						"*1.15" // *2.3 compare to normal cooldown. due we removed basic shield nerf, should also remove this
			"regen_ammo_refill_start_delay"					"++1.0" // little bit nerfed
		}

		// fakebt
		fakebt_balance
		{
		}
	}
}
