WeaponData
{
	// changed from vanilla
	// empty model is really good enough...
	"projectilemodel" 								"models/dev/empty_model.mdl"

	Mods
	{
		dev_mod_low_recharge
		{
		}
		burn_mod_titan_flame_wall
		{
		}
		pas_scorch_firewall
		{
		}

		// modded weapon
		wrecking_ball
		{
			// regen ammo
			"regen_ammo_refill_start_delay"					"10.0" // should match lifetime
			"regen_ammo_refill_rate"						"12" // cooldown should match pad lifetime
			"bounce_effect_table"							"bounce_frag_drone"

			// most things hardcoded in script
			//"projectile_launch_speed"						"1100" 
			"grenade_fuse_time"								"0"
			//"projectile_trail_effect_0" 					"P_wpn_arcball_trail"
			"impact_effect_table" 							"exp_emp"

			"explosion_damage"								"100"
			"explosion_damage_heavy_armor"					"880"

			"explosion_inner_radius"  						"250"
			"explosionradius" 								"320"
			"impulse_force"   								"500"
			"impulse_force_explosions"						"50000"
			"explosion_shake_radius"						"600"
			"explosion_shake_amplitude"						"60"
			"explosion_shake_frequency"						"45"
			"explosion_shake_duration"						"1.0"

			// don't use grenade bounce settings
			//"grenade_bounce_vel_frac_along_normal"			"0.8"
			//"grenade_bounce_vel_frac_shallow"					"0.65"
			//"grenade_bounce_vel_frac_sharp"					"0.5"
			//"grenade_bounce_randomness"						"0.2"
			//"grenade_bounce_extra_vertical_randomness"		"0.2"
			"grenade_roll_vel_frac_per_second"				"3.0"
			"projectile_launch_pitch_offset"				"25"
		}

		// pilot usage
		pilot_usage
		{
			"damage_near_value"   						"*0.2"
			"damage_far_value"							"*0.2"
		}

		// stryder titan
		stryder_fire_wave
		{
			// animation, used by stryder chassis
			// causes issue for atlas chasses due we have "special_3p_attack_anim"
			// also, it's wave attack dist is not the same as arc wave
			// try to fix these stuffs in script
			"activitymodifier"							"mp_titanweapon_arc_wave"

			// from arc wave
			"npc_min_burst"									"1"
			"npc_max_burst"									"1"

			"npc_charge_time_min"							"0"
			"npc_charge_time_max"							"1.0"

			"npc_rest_time_between_bursts_min"				"8.0"
			"npc_rest_time_between_bursts_max"				"12.0"

			// same damage as "burn_mod_titan_arc_wave", just for testing...
			// shouldn't change damages here, which will make it breaks vortexSphere, damage now in script
			//"damage_near_value_titanarmor"					"*1.15"
			//"damage_far_value_titanarmor" 					"*1.15"
			"damage_near_value"							"*0"
			"damage_far_value"							"*0"
			"damage_near_value_titanarmor"				"*0"
			"damage_far_value_titanarmor"				"*0"
		}
	}
}
