WeaponData
{
	"OnProjectileCollision"  						"OnProjectileCollision_titanweapon_flightcore_rockets"

	// :D
	"projectilemodel" 								"models/domestic/nessy_doll.mdl"

	Mods
	{
		// nessy
        // titan weapons: model change done in script
		fake_nessy_weapon
		{
		}
	
		// brute4
		brute4_barrage_core_launcher
		{
			"damage_near_distance"							"800"
			"damage_far_distance" 							"1200"
			"damage_near_value"   							"500" // was nerfed to 350. due upstream have reduced cluster count, reset back to 500
			"damage_far_value"								"500" // was nerfed to 350. due upstream have reduced cluster count, reset back to 500
			"damage_near_value_titanarmor"					"0"
			"damage_far_value_titanarmor"					"0"
			"explosion_damage"								"40"
			"explosion_damage_heavy_armor"					"150" // was nerfed to 120. due upstream have reduced cluster count, reset back to 150

			// Damage - When Used by NPCs
			// brute4 uses <KEEP_DEFAULT> for these
			"npc_damage_near_value"   						"350"
			"npc_damage_far_value"							"350"
			"npc_damage_near_value_titanarmor"				"0"
			"npc_damage_far_value_titanarmor"				"0"
			"npc_explosion_damage"							"40"
			"npc_explosion_damage_heavy_armor"				"120"

			"impulse_force"   								"32000"

			// explosion
			"explosion_inner_radius"  						"150"
			"explosionradius" 								"220"
			"explosion_damages_owner"						"0"
			"explosion_shake_radius"						"350"
			"explosion_shake_amplitude"						"5"
			"explosion_shake_frequency"						"55"
			"explosion_shake_duration"						"0.55"

			"fire_rate"   									"5"

			// Spread
			"spread_stand_hip"								"5"
			"spread_stand_hip_run"							"5"
			"spread_stand_ads"								"4"
			"spread_crouch_hip"   							"5"
			"spread_crouch_ads"   							"4"
			"spread_air_hip"  								"5"
			"spread_air_ads"  								"4"

			"spread_decay_rate"   							"5"
			"spread_decay_delay"  							".2"

			// npc behavior
			"proficiency_poor_spreadscale"					"5.0"
			"proficiency_average_spreadscale" 				"4.0"
			"proficiency_very_good_spreadscale"   			"2.2"
			"proficiency_perfect_spreadscale" 				"1.6"

			"npc_min_range"   								"0"
			"npc_max_range"   								"5000"

			"npc_min_engage_range"							"100"
			"npc_max_engage_range"							"3000"
			"npc_min_engage_range_heavy_armor"				"500"
			"npc_max_engage_range_heavy_armor"				"3000"

			// here we overwrite trail from flightcore missile to avoid bad attachment comes up
			// real trail effect done in script so other clients can see it
			// "projectile_trail_attachment" can't be modified in weapon mods
			"projectile_trail_effect_0" 					"Rocket_Smoke_SMALL_Titan_mod"
			//"projectile_trail_effect_1" 					"wpn_grenade_sonar_titan_AMP"
			//"projectile_trail_effect_2" 					"wpn_grenade_frag_softball_burn"

			"impact_effect_table" 							"exp_rocket_dumbfire"

			// ar_trajectory
			"grenade_arc_indicator_effect"					"P_grenade_arc_proto_first_orange"
			"grenade_arc_impact_indicator_effect"			"grenade_arc_impact_proto_orange"
			"grenade_arc_indicator_show_from_hip"			"1"
		}
		rapid_detonator
		{
		}

		// pilot usage
		pilot_usage
		{
			"damage_near_value"   							"*0.2"
			"damage_far_value"								"*0.2"
			"explosion_damage"								"*0.5" //"400"
			"explosion_damage_heavy_armor"					"*0.5"
		}
	}
}
