WeaponData
{
	"projectile_trail_effect_0" 					"weapon_40mm_projectile"

	"damage_near_value"   							"50"
	"damage_far_value"								"200"
	"damage_near_value_titanarmor"					"150"
	"damage_far_value_titanarmor" 					"150"
	"explosion_damage"								"50"
	"explosion_damage_heavy_armor"					"150"

	"explosion_inner_radius"  						"120"
	"explosionradius" 								"225"
	"impulse_force"   								"1"
}