WeaponData
{
	// :D
	// no need to change for occasionally 1 power shot
	//"projectilemodel" 								"models/domestic/nessy_doll.mdl"
	
	// modified fix: titan weapons should've disallow headshots
	"allow_headshots" 								"0"

	Mods
	{
		LongRangeAmmo
		{	
		}
		Smart_Core
		{
		}
		CloseRangePowerShot
		{
		}
		pas_CloseRangePowerShot
		{
		}
		fd_closerange_helper
		{
		}
		fd_CloseRangePowerShot
		{
		}
		LongRangePowerShot
		{
		}
		pas_LongRangePowerShot
		{
		}
		fd_longrange_helper
		{
		}
		fd_LongRangePowerShot
		{
		}
		SiegeMode
		{
		}
		pas_legion_weapon
		{
		}
		pas_legion_spinup
		{
		}
		fd_piercing_shots
		{
		}
		fd_gun_shield_redirect
		{
		}

		// nessy
        // titan weapons: model change done in script
		// only LongRangePowerShot fires a projectile, don't wanna change it's damageSourceId to Mozambique
		// fake_nessy_weapon
		// {
		// }

		// pilot usage
		pilot_usage
		{
			"damage_near_value"   						"*0.8"
			"damage_far_value"							"*0.8"
			"damage_near_value_titanarmor"				"*0.8"
			"damage_far_value_titanarmor" 				"*0.8"
		}
	}
}