WeaponData
{
	// modded callbacks
	"OnWeaponDeactivate"							"OnWeaponDeactivate_titanweapon_sniper"
	"OnWeaponReload"								"OnWeaponReload_titanweapon_sniper"
	"OnWeaponChargeBegin"							"OnWeaponChargeBegin_titanweapon_sniper"
	"OnWeaponChargeEnd"								"OnWeaponChargeEnd_titanweapon_sniper"

	//arc cannon stuff
	"impact_sound" 								"MegaTurret_Laser_Fire_3P"
	"tracer_effect"   							"P_wpn_arcball_beam"
	"tracer_effect_first_person"  				"P_wpn_arcball_beam"

	// :D
	"projectilemodel" 								"models/domestic/nessy_doll.mdl"

	// unused bodygroup: scope
	// Bodygroups:
	"bodygroup1_name"	"attachment1"
	"bodygroup1_set"	"0"

	// modified fix: titan weapons should've disallow headshots
	"allow_headshots" 								"0"

	Mods
	{
		stryder_sniper
		{
		}
		fast_reload
		{
		}
		extended_ammo
		{
			"ammo_clip_size"   								"*0.8"
		}
		power_shot
		{
		}
		quick_shot
		{
		}
		instant_shot
		{
			"ammo_clip_size"   								"--1"
		}
		burn_mod_titan_sniper
		{
		}
		BossTitanViper
		{
		}
		BossTitanViperAgro
		{
		}
		pas_northstar_weapon
		{
		}
		pas_northstar_optics
		{
		}
		fd_upgrade_charge
		{
		}
		fd_upgrade_crit
		{
		}

		// nessy
        // titan weapons: model change done in script
		fake_nessy_weapon
		{
		}

		// pilot usage
		pilot_usage
		{
			"damage_near_value"   						"*0.2"
			"damage_far_value"							"*0.2"
			"damage_near_value_titanarmor"				"*0.2"
			"damage_far_value_titanarmor" 				"*0.2"

			"damage_additional_bullets"						"*0.125"
			"damage_additional_bullets_titanarmor"			"*0.25"
		}

		// re-balanced weapon
		// inspired by LTS Rebalance:
		//Damage: 250 → 260
		//Damage per charge: 300 → 240
		//Pilot damage spread: 550 – 1750 → 500 - 1700
		//Titan damage spread: 550 – 2050 → 500 – 1700
		//Breakpoints affected: 5-charge shots no longer deal over a bar on crit, 6-charge shot + 2/1 charged shot no longer deals over a bar (at least 2-charge must crit)
		rebalanced_weapon
		{
			"damage_additional_bullets"						"240"
			"damage_additional_bullets_titanarmor"			"240"

			"damage_near_value"   							"260"
			"damage_far_value"								"260"
			"damage_near_value_titanarmor"					"260"
			"damage_far_value_titanarmor" 					"260"

			"npc_damage_near_value"   						"260"
			"npc_damage_far_value"							"260"
			"npc_damage_near_value_titanarmor"				"260"
			"npc_damage_far_value_titanarmor" 				"260"

			// reload time: inspired by tf1 plasma railgun
			"reload_time" 									"*1.5" // 3
			"reload_time_late1" 							"*1.5"
			"reload_time_late2" 							"*1.5"
			"reloadempty_time"								"*1.5" // 3
			"reloadempty_time_late1"						"*1.5"
			"reloadempty_time_late2"						"*1.5"
		}

		// knockback only sniper, done in script!
		knockback_sniper
		{
		}

		// cosmetic: enable scope bodygroup
		titan_sniper_scope
		{
			"bodygroup1_set"	"1"
		}
	}
}
