WeaponData
{
    // vanilla missing sprint animation rate
	// should we add it?
	"sprintcycle_time"								".55"

    // :D
    // breaks the weapon
	//"projectilemodel" 								"models/domestic/nessy_doll.mdl"
    
	Mods
	{
	    burn_card_weapon_mod
        {

        }

        // nessy
        // toss prep weapons
        // do need anti-crash for trap weapons
        // THIS WILL BREAK ARC TRAP BEHAVIOR EVEN IF CRASH HAS BEEN FIXED. removed
		// fake_nessy_weapon
		// {
		// 	// we'll also have a script for adding fake model to the weapon
		// 	// nessy doll isn't a usable model for dropping to ground, script handle is enough
        //     //"playermodel" 									"models/domestic/nessy_doll.mdl"
		// 	// projectile model change in script
		// }

        // modded weapons
        limited_arc_trap // limited to 2 activate, one player can only deploy 2 traps
        {
        }

        one_time_arc_trap // destroy after use
        {
        }

        multiplayer_arc_trap // destroy on owner death
        {
        }

        //friendlyfire_weapon // unused
		//{
		//}

        // this handles cooldown. requires client-side install
        arc_trap_recharge
        {
            "fire_duration"                                 "--14.9" // at least 0.1s fire_duration required for it can consume ammo properly
        	"regen_ammo_refill_rate"						"++6" // ~16.67s
        }

        // grunt mode specifics
        gm_shock_grunt // for shock grunts: death will clean up traps
        {
            "fire_duration"                                 "--14.9" // at least 0.1s fire_duration required for it can consume ammo properly
        }
	}
}
