WeaponData
{
	// :D
	"projectilemodel" 								"models/domestic/nessy_doll.mdl"

	// vanilla missing sprint animation rate
	// should we add it?
	"sprintcycle_time"								".55"

	Mods
	{
		amped_wall
		{
		}
		pas_power_cell
		{
		}
		amped_tacticals
		{
		}

		// nessy
        // toss prep weapons
		fake_nessy_weapon
		{
			// we'll also have a script for adding fake model to the weapon
			// nessy doll isn't a usable model for dropping to ground, script handle is enough
            //"playermodel" 									"models/domestic/nessy_doll.mdl"
			// projectile model change in script
		}

		personal_shield
		{
		}
		deployable_dome_shield
		{
		}
		shield_drone
		{
			"fire_duration"				"++5" // should fit SHIELD_DONE_LIFETIME
		}
		hard_cover_always // always function as hard cover
		{
		}
		bleedout_balance // done in scripts -- nerfed health, use together with hard_cover_always
		{
		}

		// gruntmode specific
		grunt_mode // no regen mod
		{
			"regen_ammo_refill_rate"						"*0.0"	
		}

		gm_fortress // heavily nerfed health, use together with hard_cover_always
		{
		}
	}
}
