WeaponData
{
	// rebalance MP damage
	MP_BASE
	{
		"npc_damage_near_value"   						"30" // MP uses 30, SP uses 35, was using 35 but now we may want it to be consist with charge rifle
		"npc_damage_far_value"							"35" // MP uses 35, SP uses 35
		"npc_damage_near_value_titanarmor"				"600" // MP uses 1150, SP uses 400, was using 545 when "npc_charge_time_min" value is 1.0
		"npc_damage_far_value_titanarmor" 				"545" // MP uses 1150, SP uses 400
	}

	// same settings as charge rifle does
	"npc_clear_charge_if_not_fired"					"1"
	"npc_charge_time_min"							"1.3"
	"npc_charge_time_max"							"1.3"

	Mods
	{
		npc_elite_weapon
		{
			// Damage - When Used by NPCs
			"npc_damage_near_value"   						"70"	// 100
			"npc_damage_far_value"							"70"	// 100
			"npc_damage_near_value_titanarmor"				"1150"
			"npc_damage_far_value_titanarmor" 				"1150"
			"npc_damage_near_distance"						"200"
			"npc_damage_far_distance" 						"15000"

			// NPC
			"npc_min_engage_range"							"400"
			"npc_max_engage_range"							"1500"
			"npc_min_engage_range_heavy_armor"				"400"
			"npc_max_engage_range_heavy_armor"				"400"
			"npc_min_range"   								"0"
			"npc_max_range"   								"5000"

			"npc_min_burst"   								"1"
			"npc_max_burst"   								"1"
			"npc_rest_time_between_bursts_min"				"2.5"
			"npc_rest_time_between_bursts_max"				"2.5"

			"npc_charge_time_min"							"1.0"
			"npc_charge_time_max"							"1.3"

			//"npc_pre_fire_delay"							"1.3"
			//"npc_pre_fire_delay_interval"					"2.0"
			"npc_rest_time_between_bursts_expedite"			"1.0"

			"npc_reload_enabled"  							"0"
		}
	}
}
