WeaponData
{
	// :D
	"projectilemodel" 								"models/domestic/nessy_doll.mdl"
	
	// vanilla has just nowhere uses this drone, guess it's safe to change default value
	"damage_far_value"								"7" // vanilla value is 5
	"damage_near_value_titanarmor"					"150"
	"damage_far_value_titanarmor" 					"90"

	"explosion_damage"								"7" // vanilla value is 40
	"explosion_damage_heavy_armor"					"50" // vanilla value is 300

	// npc behavior adjustments
	"npc_damage_far_value"							"7" // vanilla value is 5
	"npc_damage_near_value_titanarmor"				"90" // fd_damage value is 150, vanilla value is 50
	"npc_damage_far_value_titanarmor" 				"60" // fd_damage value is 130, vanilla value is 30

	"npc_explosion_damage"							"7" // vanilla value is 10

	"npc_max_burst"   								"6" // vanilla value is 9, but when their target killed during burst, they'll have reduced rest( npc_rest_time_between_bursts_expedite )... which works pretty weird, guess we better have reduced burst

	// incredibly high bolt_hitsize( to compensate low projectile speed I think ), maybe we do reduced value
	"bolt_hitsize"									"15.0" // vanilla value is 30, plasma turret value is 10
	"bolt_hitsize_grow1_size"						"15.0" // vanilla value is 30, plasma turret value is 10
	"bolt_hitsize_grow2_size"						"16.5" // vanilla value is 40, plasma turret value is 11
	"bolt_hitsize_growfinal_size"					"16.5" // vanilla value is 40, plasma turret value is 11

	Mods
	{
		fd_damage
		{
			// keep vanilla vortex refire damage... shall we?
			"damage_far_value"								"5"
			"damage_near_value_titanarmor"					"2"
			"damage_far_value_titanarmor" 					"2"
			"explosion_damage"								"40"
			"explosion_damage_heavy_armor"					"300"

			// or we could just fix them all
			//"damage_near_value_titanarmor"					"150"
			//"damage_far_value_titanarmor" 					"130"

			// keep vanilla behavior
			"npc_max_burst"   								"9"
			"bolt_hitsize"									"30.0"
			"bolt_hitsize_grow1_size"						"30.0"
			"bolt_hitsize_grow2_size"						"40.0"
			"bolt_hitsize_growfinal_size"					"40.0"
		}
		npc_elite_weapon
		{
			"npc_miss_fast_player"							"0"

			// Damage - When Used by NPCs
			"npc_damage_near_value_titanarmor"				"150"
			"npc_damage_far_value_titanarmor" 				"130"
			"npc_damage_near_distance"						"1000"
			"npc_damage_far_distance" 						"3000"
			"npc_damage_near_value"   						"25"	// 40
			"npc_damage_far_value"							"25"	// 40
			"npc_explosion_damage"							"20"
			"npc_explosion_damage_heavy_armor"				"100"

			// NPC
			"proficiency_poor_spreadscale"					"4.0"
			"proficiency_average_spreadscale" 				"3.0"
			"proficiency_good_spreadscale"					"2.0"
			"proficiency_very_good_spreadscale"   			"1.5"

			"npc_spread_defocused_cone_multiplier"			"1.0"

			"npc_min_engage_range"							"0"
			"npc_max_engage_range"							"2200"
			"npc_min_engage_range_heavy_armor"				"1800"
			"npc_max_engage_range_heavy_armor"				"3000"
			"npc_min_range"   								"0"
			"npc_max_range"   								"4000"

			"npc_min_burst"   								"6"
			"npc_max_burst"   								"9"

			//"npc_burst_secondary"   						"6"
			//"npc_rest_time_secondary"						"20"
			//"npc_aim_at_feet"								"1"

			"npc_pre_fire_delay"							"0.5"
			"npc_pre_fire_delay_interval"					"1.5"
			"npc_rest_time_between_bursts_min"				"4"
			"npc_rest_time_between_bursts_max"				"6"
			"npc_rest_time_between_bursts_expedite"			"1.5"

			"npc_lead_time_scale"							"0.0011"
			"npc_lead_time_min_dist"						"100"
			"npc_lead_time_max_dist"						"4000"
			"npc_fire_at_enemy_defense_time"				"1.0"

		}

		// nessy
        // npc weapons: a identifier for script to force update model
		fake_nessy_weapon
		{
		}
	}
}