WeaponData
{
	// modified callbacks
	"OnWeaponTossPrep"									"OnWeaponTossPrep_weapon_frag_drone"
	"OnWeaponPrimaryAttack"								"OnWeaponPrimaryAttack_weapon_frag_drone"
	"OnWeaponNpcTossGrenade"							"OnWeaponNPCTossGrenade_weapon_frag_drone"

	// :D
	"projectilemodel" 								"models/domestic/nessy_doll.mdl"
	// debugging
	//"projectilemodel" 								"models/robots/drone_frag/frag_drone_proj.mdl"

	// vanilla missing sprint animation rate
	// should we add it?
	"sprintcycle_time"								".55"

	Mods
	{
		pas_ordnance_pack
		{
			// I don't understand why respawn uses "regen_ammo_refill_rate" "3++" here
			// better use a multiplier so we won't have issue using one-time ticks
			"regen_ammo_refill_rate"					"*1.3" // why isn't this *1.6? odd
		}
		burn_card_weapon_mod
		{
		}
		all_ticks
		{
		}

		// nessy
        // toss prep weapons
		fake_nessy_weapon
		{
			// we'll also have a script for adding fake model to the weapon
			// nessy doll isn't a usable model for dropping to ground, script handle is enough
            //"playermodel" 									"models/domestic/nessy_doll.mdl"
			// projectile model change in script
		}

		// modded weapon
		// spawn overrides
		prowler_spawner
		{
		}
		sp_tick_model
		{
		}
		drone_spawner
		{
		}

		// animated spawn
		drone_spawner_anim
		{
			"fire_mode"				"offhand_instant" // makes the weapon call "OnWeaponPrimaryAttack"
		}

		// unfinished
		emp_drone
		{
		}
	}
}
