WeaponData
{
	// :D
	"projectilemodel" 								"models/domestic/nessy_doll.mdl"
	
	//"damage_flags"									"DF_RAGDOLL | DF_EXPLOSION | DF_DISMEMBERMENT | DF_GIB"

	Mods
	{
		pas_ordnance_pack
		{
		}

		bc_satchel_refill
		{
		}

		burn_mod_satchel
		{
		}
		spree_lvl1_satchel
		{
		}
		spree_lvl2_satchel
		{
		}
		spree_lvl3_satchel
		{
		}

		// nessy
        // toss prep weapons
		// do need anti-crash for trap weapons
		fake_nessy_weapon
		{
			// we'll also have a script for adding fake model to the weapon
			// nessy doll isn't a usable model for dropping to ground, script handle is enough
            //"playermodel" 									"models/domestic/nessy_doll.mdl"
			// projectile model change in script
		}

		// proximity mine
		proximity_mine
		{
			"fire_mode"						"offhand"
			"explosion_damage"				"*0.32"
			"explosion_damage_heavy_armor"				"*0.5"
			"explosion_inner_radius"  						"150"
			"explosionradius" 								"350"
			"impulse_force"   								"3000"
			"impulse_force_explosions"						"3000"

			// arc grenade's shakes
			"explosion_shake_radius"						"500"
			"explosion_shake_amplitude"						"20"
			"explosion_shake_frequency"						"45"
			"explosion_shake_duration"						"0.25"
			
			"impact_effect_table" 							"exp_emp"
			// vortex impact effect: same as arc grenade
			"vortex_impact_effect"							"P_impact_exp_emp_med_default"
		}
		anti_titan_mine
		{
			"fire_mode"						"offhand"
		}

		// nerf
		satchel_long_delay // in script: much longer fuse time
		{
		}

		// special
		friendlyfire_weapon
		{
		}

		// modded bleedout specific
		bleedout_balance
		{
			"explosion_damage"				"*0.84" // 105
		}

		// grunt mode specifics
		grunt_mode // base mod for tacticals and ordnances: one use, no regen
		{
			"ammo_stockpile_max"			"*0.5"
			"ammo_clip_size"   				"*0.5"
			"ammo_default_total"			"*0.5"
			"regen_ammo_refill_rate"		"*0"
		}

		// gamemode kraber specifics
		ordnance_boost // one use, can't hurt others
		{
			"ammo_stockpile_max"			"*0.5"
			"ammo_clip_size"   				"*0.5"
			"ammo_default_total"			"*0.5"
		}
	}
}
