WeaponData
{
	MP_BASE
	{
		// Damage - When Used by Players
		// only happens when refired by vortex
		"damage_near_distance"							"2000"
		"damage_far_distance" 							"2400"
		"damage_near_value"   							"20"
		"damage_far_value"								"15"

		// vanilla missing these, and that's why refiring a reaper's rocket causes so much less damage...
		// to not break vanilla behavior, these are not enabled
		//"damage_near_value_titanarmor"					"150"
		//"damage_far_value_titanarmor" 					"150"
		//"explosion_damage"							"15"
		//"explosion_damage_heavy_armor"				"100"
	}

	Mods
	{
		aggressive_ai
		{
		}
		aggressive_ai_fd
		{
		}

		// nessy
        // npc weapons: a identifier for script to force update model
		fake_nessy_weapon
		{
		}

		// extra ai spawner nuke reapers
		npc_nuke_reaper // use together with aggressive_ai
		{
			// no titan damage reduction for this mod. aggressive_ai_fd's damage multiplyer is *0.7
			//"npc_damage_near_value_titanarmor"				"*0.8"
			//"npc_damage_far_value_titanarmor" 				"*0.7"
			"npc_damage_near_value"   						"*0.8"
			"npc_damage_far_value"							"*0.7"
		}
	}
}
