// this has been reworked!!! it's now same as behavior_pilot_elite
// but with SelectSchedule_SwitchWeapon
// should only be used on models that have "pete_agent.mdl" included

Selector Common

	SelectSchedule_FallToGround
	//SelectSchedule_Flinch
	SelectSchedule_DisplaceFromDangerousArea
	SelectSchedule_ReactJumpedOver
	SelectSchedule_ReactCloak
	SelectSchedule_ReactSurprised
	SelectSchedule_ReactBullet
	//SelectSchedule_ReactFriendlyPlayer
	//SelectSchedule_FearEnemy
	SelectSchedule_ChangeToDesiredStance
	//SelectSchedule_SyncedMeleeAttack
	//SelectSchedule_PressToInitiateSyncedMeleeAttack
	SelectSchedule_LayeredBehavior
Selector_End


Selector Idle

	SelectSchedule_Idle
Selector_End


Selector Alert

	CAI_Combatant::SelectSchedule_ShootingCover
	SelectSchedule_Alert
Selector_End


Selector Combat

	SelectSchedule_AntiMassiveEnemy

	SelectSchedule_MeleeAttack
	SelectSchedule_SwitchWeapon
	CAI_Combatant::SelectSchedule_ShootingCover
	SelectSchedule_ChaseEnemy

	CAI_Combatant::SelectSchedule_CombatNewEnemy
	CAI_Combatant::SelectSchedule_MoveToSquadAssignedNode

	SelectSchedule_EvasiveLowAmmo
	SelectSchedule_EngagementDistMax
	SelectSchedule_BreakEnemyLosIfOutsideEngageDist

	SelectSchedule_ThrowGrenade
	SelectSchedule_RangeAttackEvasive
	SelectSchedule_RangeAttackTwitch
	SelectSchedule_RangeAttack

	CAI_Combatant::SelectSchedule_CombatOccludedEnemy
	CAI_Combatant::SelectSchedule_EnemyNotAttackable

	SelectSchedule_CombatFace
Selector_End