#base "npc_soldier.txt"

// this has been reworked to a grunt that has pistol equipped( use behavior_soldier_sp )
// it's now a specialist grunt
npc_soldier_sidearm
{
	title						"Pistol Grunt"
	DefaultWeapon				"mp_weapon_semipistol"

	// taken from npc_soldier_shield_captain
    headshotFX 					"P_headshot_pilot"
}
