Todo:
	- Consider: function SMODS.current_mod.calculate(self, context)
	- context.ante_change and context.ante_end



*Each deck uses dynamic soundtrack based on the area the boss appears:
- *Map: Shop and Blind selection
- *Event: Packs
- *Battle: Regular blinds
- *Boss: Boss Blinds



*Pebbles:
- *If your score is above 75% of the Blind's requirement without beating it, one of your jokers will be destroyed at random.
- *When doubled: Applies when score is above 50% instead.

*Radical Rat:
- *First hand drawn will enhance a random held card into a Bomb
- *Bomb: If held in hand at end of round, explodes. Destroys self and converts other held cards to Fire
- *Fire: Like Stone without the +50 Mult. Instantly triggers Bomb effect if converted to Bomb.
- *When doubled: 2 bombs per round instead.

*Queen Hippo:
- *During Boss: X0.5 Mult, increases by X0.25 Mult per hand played, resets at end of round
- *When doubled, Starts from X0.25 instead.

*Boris:
- *If a Blind is defeated by more than X1.5, adds 0.5 to Ante Scaling
- *When Doubled: Instead activates if Blind is overshot by more than 1.1X.

*Nubs and Chubs:
- *+Chips effects only work during odd rounds
- *+Mult effects only work during even rounds
- *Diamonds and Hearts score +Mult instead of +Chips
- *Doubled: XMult and XChips are affected too

*Spinnerette:
- *First Boss Blind is One Baby Spider, equal to Small Blind
- *Afterwards, every hand drawn will enhance a random card to Infested, if possible.
- *Infested: If discarded, adds 3 Spider Cards to hand
- *Spider: No rank, no suit, destroyed once played.
- *When Doubled: Doubles infestation rate

*Dybbuk:
- *After each Boss Blind is defeated, one random joker becomes Negative, Eternal, and its numbers are multiplied by -1.
- *Prioritizes jokers that have numbers to multiply if possible. Always avoids Negative Eternals.
- *When Doubled: Jokers with no values to multiply get destroyed instead

*Throbbing King:
- *Announces one of 3oaK, Two Pair, or Flush at random.
- *Played hand does not score if it does not contain specified hand.
- *After Ante 6 is beaten, replaced by new effect:
- *Chooses a random rank each round, that rank scores 0.5X
- *Set Showdown Blind: *Increases requirement with every card discarded.
- *When Doubled: Chooses 4oak, Full House, or Straight instead. Afterwards, selects 2 random ranks.



*Guillotina (Showdown Blind):
- *Selects a random Joker to debuff at the start of the round.
- *Prioritizes high rarity Jokers, and high sell value jokers.
- *Joker remains debuffed until 50% of requirement is met.



Quest/Reward Tags:
- A Quest Tag offers a challenge.
- Once that challenge is beaten, whenever that tag is offered again, a strong Reward version is offered instead.
- Consider: Dr. Beanies Deck, where all tags are Quest Tags.

Air Horn/Amplified
- Quest: Reroll the boss into something that tries to counter you.
- Reward: 

Angry/Happy Face
- Quest: For 3 rounds, first hand reduces your score.
- Reward: Mega Standard Pack, but all cards are Face Cards with Seals, Enhancements, and Editions.

Bubble Boy/Bubbles

Chaos Device/Controller
- Quest: Open a Jumbo Baffoon Pack; All Jokers have an equal chance to Spawn, but they're all Eternal. Unskippable.
- Reward: Open a Mega Baffoon Pack; All Jokers have an equal chance to Spawn, and are Stickerless

Experimental Treatment/Disorder Decoder
- Quest: Next 10 shop jokers with listed numbers have those numbers be multiplied by -1, if possible, and become negative
- Reward: One random joker with negative values gets multiplied by -1

Fart Face/Robo
- Quest: For 3 rounds, 0.9X mult
- Reward: 

Glass Cannon
- Quest: For 3 rounds, all played cards shatter like glass
- Reward: Next starting hand becomes entirely Glass

Magic Mirror

Me/Suck Stone

Mysterious Dice/D6
- Quest: All of your Jokers are rerolled into random Commons
- Reward: One of your highest vanilla rarity Jokers gets rerolled into a higher rarity Joker (caps at Legendary)

Nuclear Knife/Gun
- Quest: 1 in 10 chance to 0x final score, once
- Reward: Click during a Blind for 1e300 score immediately, once

Party Detonator
- Quest: Destroy a random Joker, must have one or it Nope!s
- Reward: Click to destroy a random card held in hand. (Once per round)

Persuasion Device

Princess Hat
- Quest: All current Jokers are debuffed for 3 rounds. Excludes newly obtained Jokers.
- Reward: All current Jokers become Eternal.

Redacted/Paper Bag
- Quest: For 3 rounds, you cannot see the Blind's requirement, nor your total score.
- Reward: 

Spider Injector/Spider Baby
- Quest: Shuffle 5 random Infested Cards into deck
- Reward: Open a Jumbo Standard Pack. All Infested and Spider Cards in deck transform into copies of selected card.

Stopwatch
- Quest: For 3 rounds, you have 5 seconds to make each Play/Discard, else 5 random cards are played for you.
- Reward: -1 Ante

The Loner/Mark 2
- Quest: Randomly destroys all but 1 Joker. (Nope!s if they have 0 Jokers) [Only appears when Joker slots full]
- Reward: Instantly gain a copy of their solo Joker from the Quest. Must have room.

Ultra Vision 3000
- Quest: Next Small/Big Blind is replaced by a random Boss Blind
- Reward: Click to disable current Boss Blind and, if there's room, spawn a random stickerless Rare Joker

Unidentified Pills
- Quest: For 3 rounds, 2x Blind Requirements
- Reward: Next starting hand becomes entirely Steel
