<color=#AF7F7F>Savheim V</color> - Ools put a lot of time and love into <color=#AF7F7F>Savheim</color>.  Help the dream!  <color=yellow>1</color> - Please do not rush others.  <color=yellow>2</color> - Remove everything built with your Hammer before abandoning any point of interest.  <color=yellow>3</color> - Clear old tombstones.
<color=#AF7F7F>Savheim V</color> - Lots of important information has been added to item tooltips.  Pay close attention to <color=yellow>weapon tooltips</color>, check your <color=yellow>Hammer tooltip</color> for new ways to build, take a close look at <color=yellow>Wards</color>, and much more!  <color=yellow>Mugin</color> doesn't have any new advice for <color=#AF7F7F>Savheim</color>, so you can disable <color=yellow>Raven Hints</color> if you prefer.
<color=#AF7F7F>Savheim V</color> - You can reposition some GUI windows by clicking & dragging, or <color=orange>Left-Alt</color> / <color=orange>Left-Ctrl</color> and then click & drag.  Press <color=orange>Esc</color> to get a cursor.
<color=#AF7F7F>Savheim V</color> - All portals will default to <color=yellow>Private</color> on creation and revert back to <color=yellow>Private</color> every in-game dawn unless protected by a particular <color=yellow>Ward</color>.  <color=orange>P</color> toggles portal display on the map.
<color=#AF7F7F>Savheim V</color> - All weapon classes have been majorly reworked in <color=#AF7F7F>Savheim</color> to give them unique and improved playstyles.  Give them all another swing, even if you decided against them last playthrough...  Wait, are you reading the Valheim wiki??  This. Is. <color=#AF7F7F>SAVHEIM</color>!!!
<color=#AF7F7F>Savheim V</color> - <color=yellow>Block Armor</color> = amount you can block.  [Block Armor * Parry Bonus] = amount you can parry.  Excess damage drains health.  Block Force does nothing in Savheim.  Magical barriers grant infinite parry stats while active.  Some creatures don't stagger when parried in Savheim.  This doesn't mean they're immune to other mechanics though, like <color=yellow>Shield Counter</color>, <color=red>Bleed</color>, and more.
<color=#AF7F7F>Savheim V</color> - <color=yellow>Backstab</color>: sneaking, attack from behind, and enemy not in combat.  <color=yellow>Critical</color>: attack a staggered enemy.  <color=yellow>Parry</color>: perfectly-timed block.  <color=yellow>Shield Counter</color>: normal block (not parry) with any shield followed immediately by normal attack from any one-handed weapon.
<color=#AF7F7F>Savheim V</color> - Harpoons have gained a basic secondary attack.  Primary attacks tether, then the <color=orange>Use</color> key reels in the target.
<color=#AF7F7F>Savheim V</color> - Stamina drain while sneaking can be paused by wearing all <color=yellow>medium armor</color>.
<color=#AF7F7F>Savheim V</color> - Torches are very useful in Savheim!  They protect from <color=yellow>Cold</color> and <color=yellow>Freezing</color> in a small radius, last longer, can be repaired and upgraded at a <color=yellow>Workbench</color>, and terrify bears!  Lanterns offer similar protections, last forever, and provide light even when sheathed.
<color=#AF7F7F>Savheim V</color> - Try to unlock as many recipes as you can...  Bronze Nails?  What do I need those for?  Craft them and see!  An early Wisp Fountain??  Yes, you should definitely craft one of those as soon as possible!
<color=#AF7F7F>Savheim V</color> - You can modify the color of text on signs and portals.  Open the sign prompt as usual and type < color=red> or < color=#FF0000> (without the spaces before color), then type your message.  Use multiple tags for <color=red>r</color><color=orange>a</color><color=yellow>i</color><color=green>n</color><color=blue>b</color><color=#4B0082>o</color><color=#8A2BE2>w</color> text!  The color automatically resets if you enter new text.
<color=#AF7F7F>Savheim V</color> - You've learned to dive under the water by pointing down and pressing <color=orange>Crouch</color>!  Swimming consumes less stamina as you level it up.  Go swimming!  Who knows what you'll discover down there!  Wat-er you waiting for??
<color=#AF7F7F>Savheim V</color> - You'll keep most player-made or usable items when you die, but all skills will lose experience.  Tombstones cannot be looted by other players until they're at least 50 in-game days old.  <color=orange>Right-click</color> your armor and other gear to equip it again after respawning.
<color=#AF7F7F>Savheim V</color> - Check your <color=yellow>Valheim Compendium</color> (Inventory -> Raven icon) for useful game and mod information, such as Active Effects, and more.
<color=#AF7F7F>Savheim V</color> - Steps have been taken to ensure we can all coexist in the same world despite playing at different speeds.  Relax and enjoy the journey.  Please do not pressure others to keep up with you.
<color=#AF7F7F>Savheim V</color> - You can sell anything marked <color=yellow>Valuable</color> to the traders.  Split stacks in your inventory to control quantities you want to sell.  Double-click items you want to buy to specify quantities.
<color=#AF7F7F>Savheim V</color> - Thank you to Iron Gate Studio for making Valheim such an amazing game, and for providing such deep hooks for the modding community!
<color=#AF7F7F>Savheim V</color> - Thank you to some very talented modders, scripters, and builders:  Jere, wackymole, Raaka, DhakhaR, JPValheim, ashenius, Z E A L L, Leftaf, Fire, Azumatt, blaxxun, GraveBear, MidnightsFX, OrianaVenture, ASharpPen, Rusty, Searica, MSchmoecker, shudnal, Alcan, Shigzula, and more!
<color=#AF7F7F>Savheim V</color> - Thank you to Pikachu, Kry, Ehblinkin, and Woody for playtesting <color=#AF7F7F>Savheim V</color> and helping resolve lots of issues before launch!
<color=#AF7F7F>Savheim V</color> - <color=orange>L-Alt</color>: dodge (<color=orange>double-tap</color> for normal roll).  <color=orange>P</color>: toggle map portal display.  <color=orange>PageUp</color>/<color=orange>PageDown</color>: Scroll chat window.  Chat <color=yellow>!help</color> for in-game commands!
<color=#AF7F7F>Savheim V</color> - Fishing requires less stamina.  For performance, most fish are removed unless you're holding a fishing rod.  Some creatures have been given a chance to drop parts of raw fish that can be used for cooking. 
<color=#AF7F7F>Savheim V</color> - Most weapon classes offer some form of debuff or secondary damage in Savheim.  Different creatures are susceptible to these in unique ways.  Experiment to find viable strategies for applying these new tools.
<color=#AF7F7F>Savheim V</color> - Meadows will always remain relatively peaceful, regardless of your progress through the game.  The same cannot be said for anywhere else in the world.  Bring a <color=yellow>Torch</color> for the Winter.
<color=#AF7F7F>Savheim V</color> - Some creatures have learned to dual wield for increased offense and parry resistance, use shields for improved defense, or use magic for... magic.
<color=#AF7F7F>Savheim V</color> - <color=red>Bleed</color> effects do greater damage per tick based on the victim's maximum health.  Bleeds can be stacked for increased damage per tick, and each stack will slightly extend the duration of the bleed by varying amounts, depending on your weapon.  Some creatures don't bleed.
<color=#AF7F7F>Savheim V</color> - Resistance debuffs are ineffective against creatures that are naturally resistant to the damage type in question.
<color=#AF7F7F>Savheim V</color> - Immediately after absorbing an attack (not a parry) with any shield, you can perform a high-damage, adrenaline-boosting <color=yellow>Shield Counter</color> with any one-handed weapon.  The higher your block ability, the better you'll stay in range.
<color=#AF7F7F>Savheim V</color> - Hold <color=orange>E</color> while opening a chest to automatically deposit items from your inventory into matching item stacks already present in the chest.
<color=#AF7F7F>Savheim V</color> - <color=#AF7F7F>Savheim</color> introduces a wide variety of combat mechanics.  Some are complex; some are simple.  You don't have to master them all to be successful.  Choose what works for you.
<color=#AF7F7F>Savheim V</color> - Player commands:  Say <color=orange>!help</color> in the in-game chat window.  Say <color=orange>!zones</color> to see your journey and the difficulty of the area around you.  Say <color=orange>!roll</color> to roll a random number between 1 and 100. ... and more!  Most importantly, <color=#FF1493>say !help</color>.
<color=#AF7F7F>Savheim V</color> - You can change your <color=yellow>Dodge</color> keybind.  Find the <color=orange>DodgeShortcut</color> field here:  <color=#00bfff>...\BepInEx\config\Searica.Valheim.DodgeShortcut.cfg</color>
<color=#AF7F7F>Savheim V</color> - Bare skin and metal armor stay frozen the longest, then leather, then cloth.  Helmet, chest, and leg slots are all calculated independently. 
<color=#AF7F7F>Savheim V</color> - After the initial loading screen when logging onto your character, <color=orange>Left-click</color> or press <color=orange>Spacebar</color> to scroll through these loading screen tips.
<color=#AF7F7F>Savheim V</color> - Most of the world will slowly reset unless something from the <color=yellow>player base</color> list (Google Valheim wiki) is nearby.  <color=#AF7F7F>Savheim</color> excludes basic <color=yellow>Campfires</color> and <color=yellow>Workbenches</color> from this list.  If you need an area away from your base to not reset, the basic wood <color=yellow>Chest</color> and <color=yellow>Standing Wood Torch</color> are your cheapest locks.  Please remove them if you don't plan to come back.  <color=yellow>Player tombstones</color> will also block resets - please clear them!
<color=#AF7F7F>Savheim V</color> - The base game networking code seems to fall behind when more than 4 players are nearby.  Please try to adventure in groups of 4 or less.
<color=#AF7F7F>Savheim V</color> - Do not upgrade or craft gear with a full inventory.  Clear space first, or you might lose items.
<color=#AF7F7F>Savheim V</color> - Note the Search fields in the Craft and Index tabs in your inventory window.  Use the Search field at the bottom for the Index tab.  Uncheck the Show Undefined Items filter on the Index tab for a cleaner display.
<color=#AF7F7F>Savheim V</color> - Forsaken powers have been reworked to be much more impactful and engaging in Savheim.  You must kill each boss to wield their power.
<color=#AF7F7F>Savheim V</color> - Check your crafting tables periodically for new crafting recipes.  Don't forget the Stonecutter and Artisan Table.  Charred Cogwheels can now be crafted at the Stonecutter.  Leather Scraps and Chains are also craftable at other tables.
<color=#AF7F7F>Savheim V</color> - You can grow crops in any biome in <color=#AF7F7F>Savheim</color>.  If you plan to farm in extreme temperatures though, visit the Mistlands to learn how to craft a <color=yellow>Shield Generator</color> to protect your crops.
<color=#AF7F7F>Savheim V</color> - Study well how different elements react with each other.  Seek mastery over all.
<color=#AF7F7F>Savheim V</color> - Unlock the dark art of necromancy by studying spirit, water, and the undead.  Chain its power with iron, then seek mastery through silver.
<color=#AF7F7F>Savheim V</color> - The Mountains are more forgiving in <color=#AF7F7F>Savheim</color>, unless you're caught in a snowstorm.  Bring a <color=yellow>Torch</color>.
<color=#AF7F7F>Savheim V</color> - Zones can be explored in any order after the Black Forest.  Enemy strength will increase as you defeat bosses and will adjust depending on your travel companions.  Your gear and abilities will also grow in strength as you conquer bosses.  You'll find different rewards wherever you roam.  Say <color=orange>!zones</color> to see your journey.
<color=#AF7F7F>Savheim V</color> - Pairs of elemental statuses react in <color=#AF7F7F>Savheim</color>, producing unique mechanics that affect players and creatures.  Can you master them all?
<color=#AF7F7F>Savheim V</color> - The world gets more dangerous the further from the center you travel.  Those who venture far return wealthy... if they return at all.
<color=#AF7F7F>Savheim V</color> - Crafting benches and their associated upgrades have been repurposed and moved around in Savheim.  Don't worry if you're not seeing the progression you're used to.  Kill some bosses.  Search the Index tab in your inventory window if you're feeling stuck.  Seek Wisps.  Enjoy the new journey.
<color=#AF7F7F>Savheim V</color> - Forsaken trophies rest well at the Starting Stones, but unique rewards await those adventurers who seek <color=#00bfff>deeper</color> altars on which to offer these remains.
<color=#AF7F7F>Savheim V</color> - Travel faster on paths and roads. Floors built over these smooth foundations gain the same speed bonuses.
<color=#AF7F7F>Savheim V</color> - If you wish to mend the wounds of your allies, look to those shrouded lands where the fog hangs thick and ancient growth thrives in the dark.
<color=#AF7F7F>Savheim V</color> - Natural tree stumps will automatically get replaced by saplings that will slowly regrow into trees if far enough away from any <color=yellow>Workbench</color>.  Chop out the stump or the sapling to prevent a tree from ever regrowing.
<color=#AF7F7F>Savheim V</color> - Valheim performance can be impacted by high instance counts.  <color=#AF7F7F>Savheim</color> adds enlarged copies of certain build pieces to allow you to build big with fewer components.
<color=#AF7F7F>Savheim V</color> - For performance, breeding is limited to single digits per species.  Newborns have a small chance to increase in level at birth.
<color=#AF7F7F>Savheim V</color> - You can identify a Savheim Admin by their unique red cloak.  Playtesters were gifted special golden cloaks - thank you!
<color=#AF7F7F>Savheim V</color> - Crafting progression is very different in <color=#AF7F7F>Savheim</color>.  Pay close attention to tooltips for crafting stations, components, and pieces.  Make a Wisp Fountain as soon as you're able to.
<color=#AF7F7F>Savheim V</color> - Have you solved the riddle of the <color=#FF3F7F>Floating Islands</color> yet?  Time waits for no Viking.
<color=#AF7F7F>Savheim V</color> - Customize your looks!  Find the Transmog button (t-shirt) under your equipped gear slots; don't forget to right-click your gear to put it back on after each death.  Buy some <color=yellow>Barrel Hoops</color> to build a <color=yellow>Dye Vat</color>!
<color=#AF7F7F>Savheim V</color> - Slay a boss to freeze its biome's difficulty and scale up all unconquered zones. Doing so unlocks new crafting, stronger secondary attacks, and upgraded summons. In multiplayer, enemy threat and player power scale to the strongest nearby player.
<color=#AF7F7F>Savheim V</color> - The <color=yellow>Bees</color> and the <color=yellow>Birds</color> can find happiness in all zones in Savheim.  Different environments can alter bee chemistry though, sometimes resulting in new outputs.
<color=#AF7F7F>Savheim V</color> - The Oven can be used to roast some raw meats and vegetables in Savheim, yielding empowering results.
<color=#AF7F7F>Savheim V</color> - Most elemental reactions include a hidden cooldown before they can affect the same enemy or player again.
<color=#AF7F7F>Savheim V</color> - <color=orange>/Sit</color> at <color=yellow>Runestones</color> to glean insights into this strange world, where even the trees seem intent on your demise.  Place an <color=yellow>Idol</color> next to you on the ground for deeper studies.
<color=#AF7F7F>Savheim V</color> - Savheim disables the Forge of Potential since it would conflict with Savheim itemization and upgrades.  <color=orange>/Sit</color> near <color=yellow>Runestones</color> to gain buffs.  Place <color=yellow>Idols</color> on the ground while sitting to gain additional buffs.
<color=#AF7F7F>Savheim V</color> - Hold <color=orange>Left-Alt</color> while <color=orange>Right-</color> or <color=orange>Left-Clicking</color> inventory items and slots to favorite them and prevent auto-depositing them into chests.
<color=#AF7F7F>Savheim V</color> - Build underground!  The better your pickaxe, the deeper you can dig.  If you get stuck, you can always <color=orange>/die</color>.
<color=#AF7F7F>Savheim V</color> - Map discovery radius is dynamic in Savheim.  You'll see further from high altitudes or while sailing, but your visibility may be reduced in bad weather or thick forests.
<color=#AF7F7F>Savheim V</color> - You can fall significantly further before hurting yourself in Savheim, but falling great distances hurts much more.
