Windows PCM audio, preloaded at startup. Weapon events use one persistent 12-voice mixer.
PrimaryEnemy.wav: A1 / normal effective enemy hit.
PrimaryHeal.wav: A2 / normal effective ally heal.
InfusedEnemy.wav: B1 / infused effective enemy hit.
InfusedHeal.wav: B2 / infused effective ally heal.
One instance per result type per shot. Mixed results attenuate each layer. Misses use a native RoR2 firing cue.
Master volume, SFX volume and Audio.SkillVolume control weapon audio. Audio.UltimateVoiceVolume independently controls UltimateVoice.wav.
Weapon source media belongs to Blizzard Entertainment; these previews reconstruct a fixed random/environment variant of original Wwise events, without the original runtime bus/RTPC processing. Damage/healing routing is a user-selected mod mapping.

Entrance.wav: original preview animation 00000001B32B.006, effect 000000009FD2.08F, events 3612708997 and 1576845894 at 0.0022s / 2.6s. Event layers reconstructed with source delays; original bus/RTPC processing not reproduced.
