Actual main-scene armor equipment / isolated disposable save
PASS read-only complete ObjectDB equipment enumeration. All-equipment audit: 800 templates (487 without recipes), 800 valid profiles, 0 unsupported categories, 0 pool gaps; 441 native surface routes, 29 filtered body-region routes, 19 hidden worn templates without usable native meshes, 311 missing native visual attachments. Detailed gaps are listed in Nornforged-equipment-coverage.txt; no untested all-item appearance claim.
PASS 313 loaded main-scene equipment recipes have complete rarity/perk pools
Created signed HelmetLeather rank=1 perks=1
helmet surface pose check: maxBeforeMeters=0.000034 maxAfterMeters=0.000034 refreshDriftMeters=0.000000
Native helmet socket=(122.01, 67.66, -325.04) scale=(0.95, 0.95, 0.95)
PASS helmet rank=1 emitterScale=(1.00, 1.00, 1.00) anchors=64 maxDistanceFromPlayer=1.952 particles=9
helmet surface pose check: maxBeforeMeters=0.000034 maxAfterMeters=0.000034 refreshDriftMeters=0.000000
Native helmet socket=(122.01, 67.66, -325.04) scale=(0.95, 0.95, 0.95)
PASS helmet rank=1 emitterScale=(1.00, 1.00, 1.00) anchors=64 maxDistanceFromPlayer=1.952 particles=8
helmet surface pose check: maxBeforeMeters=0.000034 maxAfterMeters=0.000034 refreshDriftMeters=0.000000
Native helmet socket=(122.01, 67.66, -325.04) scale=(0.95, 0.95, 0.95)
PASS helmet rank=1 emitterScale=(1.00, 1.00, 1.00) anchors=64 maxDistanceFromPlayer=1.952 particles=8
helmet surface pose check: maxBeforeMeters=0.000034 maxAfterMeters=0.000034 refreshDriftMeters=0.000000
Native helmet socket=(122.01, 67.66, -325.04) scale=(0.95, 0.95, 0.95)
PASS helmet rank=1 emitterScale=(1.00, 1.00, 1.00) anchors=64 maxDistanceFromPlayer=1.952 particles=6
Native camera render: Nornforged-native-leather-helmet.png
Created signed ArmorLeatherChest rank=1 perks=1
Created signed ArmorLeatherLegs rank=1 perks=1
Created signed CapeDeerHide rank=1 perks=1
helmet surface pose check: maxBeforeMeters=0.000029 maxAfterMeters=0.000029 refreshDriftMeters=0.000000
Native helmet socket=(121.97, 67.56, -325.12) scale=(0.95, 0.95, 0.95)
PASS helmet rank=1 emitterScale=(1.00, 1.00, 1.00) anchors=64 maxDistanceFromPlayer=1.861 particles=9
chest surface pose check: maxBeforeMeters=0.000024 maxAfterMeters=0.000024 refreshDriftMeters=0.000000
PASS chest rank=1 emitterScale=(1.00, 1.00, 1.00) anchors=64 maxDistanceFromPlayer=1.107 particles=9
leg surface pose check: maxBeforeMeters=0.000026 maxAfterMeters=0.000026 refreshDriftMeters=0.000000
PASS leg rank=1 emitterScale=(1.00, 1.00, 1.00) anchors=64 maxDistanceFromPlayer=1.056 particles=9
shoulder surface pose check: maxBeforeMeters=0.000029 maxAfterMeters=0.000029 refreshDriftMeters=0.000000
PASS shoulder rank=1 emitterScale=(1.00, 1.00, 1.00) anchors=64 maxDistanceFromPlayer=1.627 particles=9
helmet surface pose check: maxBeforeMeters=0.000029 maxAfterMeters=0.000029 refreshDriftMeters=0.000000
Native helmet socket=(121.97, 67.56, -325.12) scale=(0.95, 0.95, 0.95)
PASS helmet rank=1 emitterScale=(1.00, 1.00, 1.00) anchors=64 maxDistanceFromPlayer=1.861 particles=9
chest surface pose check: maxBeforeMeters=0.000024 maxAfterMeters=0.000024 refreshDriftMeters=0.000000
PASS chest rank=1 emitterScale=(1.00, 1.00, 1.00) anchors=64 maxDistanceFromPlayer=1.107 particles=9
leg surface pose check: maxBeforeMeters=0.000026 maxAfterMeters=0.000026 refreshDriftMeters=0.000000
PASS leg rank=1 emitterScale=(1.00, 1.00, 1.00) anchors=64 maxDistanceFromPlayer=1.056 particles=10
shoulder surface pose check: maxBeforeMeters=0.000029 maxAfterMeters=0.000029 refreshDriftMeters=0.000000
PASS shoulder rank=1 emitterScale=(1.00, 1.00, 1.00) anchors=64 maxDistanceFromPlayer=1.627 particles=10
helmet surface pose check: maxBeforeMeters=0.000029 maxAfterMeters=0.000030 refreshDriftMeters=0.000032
Native helmet socket=(121.97, 67.56, -325.12) scale=(0.95, 0.95, 0.95)
PASS helmet rank=1 emitterScale=(1.00, 1.00, 1.00) anchors=64 maxDistanceFromPlayer=1.861 particles=10
chest surface pose check: maxBeforeMeters=0.000033 maxAfterMeters=0.000025 refreshDriftMeters=0.000038
PASS chest rank=1 emitterScale=(1.00, 1.00, 1.00) anchors=64 maxDistanceFromPlayer=1.107 particles=10
leg surface pose check: maxBeforeMeters=0.000028 maxAfterMeters=0.000020 refreshDriftMeters=0.000034
PASS leg rank=1 emitterScale=(1.00, 1.00, 1.00) anchors=64 maxDistanceFromPlayer=1.056 particles=10
shoulder surface pose check: maxBeforeMeters=0.000034 maxAfterMeters=0.000023 refreshDriftMeters=0.000038
PASS shoulder rank=1 emitterScale=(1.00, 1.00, 1.00) anchors=64 maxDistanceFromPlayer=1.627 particles=10
helmet surface pose check: maxBeforeMeters=0.000029 maxAfterMeters=0.000028 refreshDriftMeters=0.000032
Native helmet socket=(121.97, 67.56, -325.12) scale=(0.95, 0.95, 0.95)
PASS helmet rank=1 emitterScale=(1.00, 1.00, 1.00) anchors=64 maxDistanceFromPlayer=1.861 particles=9
chest surface pose check: maxBeforeMeters=0.000035 maxAfterMeters=0.000032 refreshDriftMeters=0.000031
PASS chest rank=1 emitterScale=(1.00, 1.00, 1.00) anchors=64 maxDistanceFromPlayer=1.107 particles=9
leg surface pose check: maxBeforeMeters=0.000028 maxAfterMeters=0.000026 refreshDriftMeters=0.000031
PASS leg rank=1 emitterScale=(1.00, 1.00, 1.00) anchors=64 maxDistanceFromPlayer=1.056 particles=8
shoulder surface pose check: maxBeforeMeters=0.000037 maxAfterMeters=0.000036 refreshDriftMeters=0.000031
PASS shoulder rank=1 emitterScale=(1.00, 1.00, 1.00) anchors=64 maxDistanceFromPlayer=1.627 particles=8
helmet surface pose check: maxBeforeMeters=0.000029 maxAfterMeters=0.000029 refreshDriftMeters=0.000000
Native helmet socket=(121.97, 67.56, -325.12) scale=(0.95, 0.95, 0.95)
PASS helmet rank=1 emitterScale=(1.00, 1.00, 1.00) anchors=64 maxDistanceFromPlayer=1.861 particles=9
Native camera render: Nornforged-native-leather-set.png
PASS native rank+1 leather helmet and four armor slots with 95 percent PQS perks, actual equipment/body surfaces, set coordination and unequip/re-equip through actual Unity frames
Native scene camera captures accompany component checks; remote multiplayer clients and manual combat were not exercised.
Native visible-player animation fixture: Visual culling=CullUpdateTransforms
Particle channel Nornforged authored 1 flow: renderer=Billboard alignment=View layer=12 scaling=Shape bounds=Center: (121.40, 66.90, -325.19), Extents: (1.08, 0.96, 0.99) pivot=(0.00, 0.00, 0.00) sizeOverLifetime=True colorOverLifetime=True
Particle material owned Nornforged authored 1 flow: shader=Nornforged/ElementalParticle supported=True queue=3000 keywords=    _MainTex=null
Native frost template MaceSilver/attach/effects/soft cloud: renderer=Billboard size=2 alpha=0.078 textureSheet=False
Particle material template frost: shader=Lux Lit Particles/ Bumped supported=True queue=3000 keywords=GEOM_TYPE_FROND,GEOM_TYPE_MESH,_ALPHATEST_ON _InvFade=3 _Color=RGBA(1.000, 1.000, 1.000, 1.000) _EmissionColor=RGBA(0.000, 0.000, 0.000, 1.000)  _MainTex=wildfire01 _EmissionMap=null _AlbedoMap=null
Particle channel Nornforged authored 1 sparks: renderer=Billboard alignment=View layer=12 scaling=Shape bounds=Center: (121.40, 66.90, -325.19), Extents: (1.08, 0.96, 0.99) pivot=(0.00, 0.00, 0.00) sizeOverLifetime=True colorOverLifetime=True
Particle material owned Nornforged authored 1 sparks: shader=Nornforged/ElementalParticle supported=True queue=3000 keywords=    _MainTex=null
Native frost template MaceSilver/attach/effects/soft cloud: renderer=Billboard size=2 alpha=0.078 textureSheet=False
Particle material template frost: shader=Lux Lit Particles/ Bumped supported=True queue=3000 keywords=GEOM_TYPE_FROND,GEOM_TYPE_MESH,_ALPHATEST_ON _InvFade=3 _Color=RGBA(1.000, 1.000, 1.000, 1.000) _EmissionColor=RGBA(0.000, 0.000, 0.000, 1.000)  _MainTex=wildfire01 _EmissionMap=null _AlbedoMap=null
PASS live AxeStone hand cycle=0 attachments=1 particles=25 modelScale=(1.00, 1.00, 1.00)
Capture depth: native=Depth, DepthNormals probe=Depth, DepthNormals renderingPath=DeferredShading cullingMask=-1
Native weapon camera render: Nornforged-native-stone-axe-frost-held.png
Capture depth: native=Depth, DepthNormals probe=Depth, DepthNormals renderingPath=DeferredShading cullingMask=-1
Particle pixel coverage Nornforged-native-stone-axe-frost-closeup repeated-control: changed>=3=0 strong>=12=0 maximum=0 total=0
Particle pixel coverage Nornforged-native-stone-axe-frost-closeup all-particles: changed>=3=48596 strong>=12=34268 maximum=217 total=1650563
Particle pixel coverage Nornforged-native-stone-axe-frost-closeup body-only: changed>=3=48596 strong>=12=34268 maximum=159 total=1645132
Particle pixel coverage Nornforged-native-stone-axe-frost-closeup accent-only: changed>=3=134 strong>=12=93 maximum=217 total=7955
Particle pixel coverage Nornforged-native-stone-axe-frost-closeup soft-particles-disabled: changed>=3=48596 strong>=12=34268 maximum=217 total=1650563
Native weapon camera render: Nornforged-native-stone-axe-frost-closeup.png
PASS live AxeStone back cycle=0 attachments=1 particles=26 modelScale=(1.00, 1.00, 1.00)
Capture depth: native=Depth, DepthNormals probe=Depth, DepthNormals renderingPath=DeferredShading cullingMask=-1
Particle pixel coverage Nornforged-native-stone-axe-frost-sheathed repeated-control: changed>=3=0 strong>=12=0 maximum=0 total=0
Particle pixel coverage Nornforged-native-stone-axe-frost-sheathed all-particles: changed>=3=23607 strong>=12=15776 maximum=223 total=701338
Particle pixel coverage Nornforged-native-stone-axe-frost-sheathed body-only: changed>=3=23607 strong>=12=15776 maximum=163 total=698197
Particle pixel coverage Nornforged-native-stone-axe-frost-sheathed accent-only: changed>=3=78 strong>=12=56 maximum=223 total=4721
Particle pixel coverage Nornforged-native-stone-axe-frost-sheathed soft-particles-disabled: changed>=3=23607 strong>=12=15776 maximum=223 total=701338
Native weapon camera render: Nornforged-native-stone-axe-frost-sheathed.png
PASS live AxeStone hand cycle=1 attachments=1 particles=26 modelScale=(1.00, 1.00, 1.00)
PASS live AxeStone back cycle=1 attachments=1 particles=25 modelScale=(1.00, 1.00, 1.00)
PASS live AxeStone hand cycle=2 attachments=1 particles=25 modelScale=(1.00, 1.00, 1.00)
PASS live AxeStone back cycle=2 attachments=1 particles=25 modelScale=(1.00, 1.00, 1.00)
Native attack sequence=normal frame progression
PASS live AxeStone hand cycle=3 attachments=1 particles=25 modelScale=(1.00, 1.00, 1.00)
PASS live AxeStone hand cycle=4 attachments=1 particles=25 modelScale=(1.00, 1.00, 1.00)
Native late frame phases: PlayerSendFrameStarted,DirectorLateUpdate,ScriptRunDelayedDynamicFrameRate,MagicaManager,PhysicsSkinnedClothBeginUpdate,UpdateRectTransform,PlayerUpdateCanvases,UIElementsRepaintPanels,UpdateAudio,VFXUpdate,ParticleSystemEndUpdateAll,EndGraphicsJobsAfterScriptLateUpdate,UpdateCustomRenderTextures,XRPostLateUpdate,UpdateAllRenderers,UpdateLightProbeProxyVolumes,EnlightenRuntimeUpdate,UpdateAllSkinnedMeshes,NativeWeaponFrameProbe,ProcessWebSendMessages,SortingGroupsUpdate,UpdateVideoTextures,UpdateVideo,DirectorRenderImage,PlayerEmitCanvasGeometry,UIElementsRenderBatchModeOffscreen,PhysicsSkinnedClothFinishUpdate,FinishFrameRendering,MagicaManager,BatchModeUpdate,PlayerSendFrameComplete,UpdateCaptureScreenshot,PresentAfterDraw,ClearImmediateRenderers,PlayerSendFramePostPresent,UpdateResolution,InputEndFrame,TriggerEndOfFrameCallbacks,GUIClearEvents,ShaderHandleErrors,ResetInputAxis,ThreadedLoadingDebug,ProfilerSynchronizeStats,MemoryFrameMaintenance,ExecuteGameCenterCallbacks,XRPreEndFrame,ProfilerEndFrame,GraphicsWarmupPreloadedShaders,ObjectDispatcherPostLateUpdate
Before render sample=0 Nornforged authored 1 flow particles=21 unsynchronized-rendered-surface-distance=0.05695m current-local-state-surface-distance=0.05695m render-vs-state-distance=0.00000m source=Center: (121.45, 67.12, -324.71), Extents: (0.37, 0.48, 0.27) localPosition=(0.00, 0.00, 0.00) worldPosition=(121.63, 66.87, -324.57) rotation=(336.70, 350.12, 30.98) isPlaying=False
After render Nornforged authored 1 flow particles=21 unsynchronized-rendered-surface-distance=0.05695m current-local-state-surface-distance=0.05695m render-vs-state-distance=0.00000m source=Center: (121.45, 67.12, -324.71), Extents: (0.37, 0.48, 0.27) localPosition=(0.00, 0.00, 0.00) worldPosition=(121.63, 66.87, -324.57) rotation=(336.70, 350.12, 30.98) isPlaying=False
PASS native camera after UpdateAllSkinnedMeshes sample=0 frame=45551
Nornforged authored 1 flow particles=21 unsynchronized-rendered-surface-distance=0.05695m current-local-state-surface-distance=0.05695m render-vs-state-distance=0.00000m source=Center: (121.45, 67.12, -324.71), Extents: (0.37, 0.48, 0.27) localPosition=(0.00, 0.00, 0.00) worldPosition=(121.63, 66.87, -324.57) rotation=(336.70, 350.12, 30.98) isPlaying=False
PASS live AxeStone hand cycle=5 attachments=1 particles=27 modelScale=(1.00, 1.00, 1.00)
Native late frame phases: PlayerSendFrameStarted,DirectorLateUpdate,ScriptRunDelayedDynamicFrameRate,MagicaManager,PhysicsSkinnedClothBeginUpdate,UpdateRectTransform,PlayerUpdateCanvases,UIElementsRepaintPanels,UpdateAudio,VFXUpdate,ParticleSystemEndUpdateAll,EndGraphicsJobsAfterScriptLateUpdate,UpdateCustomRenderTextures,XRPostLateUpdate,UpdateAllRenderers,UpdateLightProbeProxyVolumes,EnlightenRuntimeUpdate,UpdateAllSkinnedMeshes,NativeWeaponFrameProbe,ProcessWebSendMessages,SortingGroupsUpdate,UpdateVideoTextures,UpdateVideo,DirectorRenderImage,PlayerEmitCanvasGeometry,UIElementsRenderBatchModeOffscreen,PhysicsSkinnedClothFinishUpdate,FinishFrameRendering,MagicaManager,BatchModeUpdate,PlayerSendFrameComplete,UpdateCaptureScreenshot,PresentAfterDraw,ClearImmediateRenderers,PlayerSendFramePostPresent,UpdateResolution,InputEndFrame,TriggerEndOfFrameCallbacks,GUIClearEvents,ShaderHandleErrors,ResetInputAxis,ThreadedLoadingDebug,ProfilerSynchronizeStats,MemoryFrameMaintenance,ExecuteGameCenterCallbacks,XRPreEndFrame,ProfilerEndFrame,GraphicsWarmupPreloadedShaders,ObjectDispatcherPostLateUpdate
Before render sample=1 Nornforged authored 1 flow particles=22 unsynchronized-rendered-surface-distance=0.05274m current-local-state-surface-distance=0.05274m render-vs-state-distance=0.00000m source=Center: (121.71, 67.57, -324.70), Extents: (0.19, 0.37, 0.50) localPosition=(0.00, 0.00, 0.00) worldPosition=(121.76, 67.38, -324.42) rotation=(314.08, 56.60, 316.98) isPlaying=False
After render Nornforged authored 1 flow particles=22 unsynchronized-rendered-surface-distance=0.05274m current-local-state-surface-distance=0.05274m render-vs-state-distance=0.00000m source=Center: (121.71, 67.57, -324.70), Extents: (0.19, 0.37, 0.50) localPosition=(0.00, 0.00, 0.00) worldPosition=(121.76, 67.38, -324.42) rotation=(314.08, 56.60, 316.98) isPlaying=False
PASS native camera after UpdateAllSkinnedMeshes sample=1 frame=45715
Nornforged authored 1 flow particles=22 unsynchronized-rendered-surface-distance=0.05274m current-local-state-surface-distance=0.05274m render-vs-state-distance=0.00000m source=Center: (121.71, 67.57, -324.70), Extents: (0.19, 0.37, 0.50) localPosition=(0.00, 0.00, 0.00) worldPosition=(121.76, 67.38, -324.42) rotation=(314.08, 56.60, 316.98) isPlaying=False
PASS live AxeStone hand cycle=6 attachments=1 particles=24 modelScale=(1.00, 1.00, 1.00)
Native late frame phases: PlayerSendFrameStarted,DirectorLateUpdate,ScriptRunDelayedDynamicFrameRate,MagicaManager,PhysicsSkinnedClothBeginUpdate,UpdateRectTransform,PlayerUpdateCanvases,UIElementsRepaintPanels,UpdateAudio,VFXUpdate,ParticleSystemEndUpdateAll,EndGraphicsJobsAfterScriptLateUpdate,UpdateCustomRenderTextures,XRPostLateUpdate,UpdateAllRenderers,UpdateLightProbeProxyVolumes,EnlightenRuntimeUpdate,UpdateAllSkinnedMeshes,NativeWeaponFrameProbe,ProcessWebSendMessages,SortingGroupsUpdate,UpdateVideoTextures,UpdateVideo,DirectorRenderImage,PlayerEmitCanvasGeometry,UIElementsRenderBatchModeOffscreen,PhysicsSkinnedClothFinishUpdate,FinishFrameRendering,MagicaManager,BatchModeUpdate,PlayerSendFrameComplete,UpdateCaptureScreenshot,PresentAfterDraw,ClearImmediateRenderers,PlayerSendFramePostPresent,UpdateResolution,InputEndFrame,TriggerEndOfFrameCallbacks,GUIClearEvents,ShaderHandleErrors,ResetInputAxis,ThreadedLoadingDebug,ProfilerSynchronizeStats,MemoryFrameMaintenance,ExecuteGameCenterCallbacks,XRPreEndFrame,ProfilerEndFrame,GraphicsWarmupPreloadedShaders,ObjectDispatcherPostLateUpdate
Before render sample=2 Nornforged authored 1 flow particles=19 unsynchronized-rendered-surface-distance=0.03278m current-local-state-surface-distance=0.03278m render-vs-state-distance=0.00000m source=Center: (122.01, 67.55, -325.02), Extents: (0.25, 0.30, 0.50) localPosition=(0.00, 0.00, 0.00) worldPosition=(121.88, 67.62, -324.71) rotation=(350.83, 68.13, 252.72) isPlaying=False
After render Nornforged authored 1 flow particles=19 unsynchronized-rendered-surface-distance=0.03278m current-local-state-surface-distance=0.03278m render-vs-state-distance=0.00000m source=Center: (122.01, 67.55, -325.02), Extents: (0.25, 0.30, 0.50) localPosition=(0.00, 0.00, 0.00) worldPosition=(121.88, 67.62, -324.71) rotation=(350.83, 68.13, 252.72) isPlaying=False
PASS native camera after UpdateAllSkinnedMeshes sample=2 frame=45883
Nornforged authored 1 flow particles=19 unsynchronized-rendered-surface-distance=0.03278m current-local-state-surface-distance=0.03278m render-vs-state-distance=0.00000m source=Center: (122.01, 67.55, -325.02), Extents: (0.25, 0.30, 0.50) localPosition=(0.00, 0.00, 0.00) worldPosition=(121.88, 67.62, -324.71) rotation=(350.83, 68.13, 252.72) isPlaying=False
PASS live AxeStone hand cycle=7 attachments=1 particles=25 modelScale=(1.00, 1.00, 1.00)
Native late frame phases: PlayerSendFrameStarted,DirectorLateUpdate,ScriptRunDelayedDynamicFrameRate,MagicaManager,PhysicsSkinnedClothBeginUpdate,UpdateRectTransform,PlayerUpdateCanvases,UIElementsRepaintPanels,UpdateAudio,VFXUpdate,ParticleSystemEndUpdateAll,EndGraphicsJobsAfterScriptLateUpdate,UpdateCustomRenderTextures,XRPostLateUpdate,UpdateAllRenderers,UpdateLightProbeProxyVolumes,EnlightenRuntimeUpdate,UpdateAllSkinnedMeshes,NativeWeaponFrameProbe,ProcessWebSendMessages,SortingGroupsUpdate,UpdateVideoTextures,UpdateVideo,DirectorRenderImage,PlayerEmitCanvasGeometry,UIElementsRenderBatchModeOffscreen,PhysicsSkinnedClothFinishUpdate,FinishFrameRendering,MagicaManager,BatchModeUpdate,PlayerSendFrameComplete,UpdateCaptureScreenshot,PresentAfterDraw,ClearImmediateRenderers,PlayerSendFramePostPresent,UpdateResolution,InputEndFrame,TriggerEndOfFrameCallbacks,GUIClearEvents,ShaderHandleErrors,ResetInputAxis,ThreadedLoadingDebug,ProfilerSynchronizeStats,MemoryFrameMaintenance,ExecuteGameCenterCallbacks,XRPreEndFrame,ProfilerEndFrame,GraphicsWarmupPreloadedShaders,ObjectDispatcherPostLateUpdate
Before render sample=3 Nornforged authored 1 flow particles=21 unsynchronized-rendered-surface-distance=0.03629m current-local-state-surface-distance=0.03629m render-vs-state-distance=0.00000m source=Center: (121.41, 67.36, -324.98), Extents: (0.45, 0.25, 0.43) localPosition=(0.00, 0.00, 0.00) worldPosition=(121.17, 67.40, -325.21) rotation=(41.68, 309.92, 254.99) isPlaying=False
After render Nornforged authored 1 flow particles=21 unsynchronized-rendered-surface-distance=0.03629m current-local-state-surface-distance=0.03629m render-vs-state-distance=0.00000m source=Center: (121.41, 67.36, -324.98), Extents: (0.45, 0.25, 0.43) localPosition=(0.00, 0.00, 0.00) worldPosition=(121.17, 67.40, -325.21) rotation=(41.68, 309.92, 254.99) isPlaying=False
PASS native camera after UpdateAllSkinnedMeshes sample=3 frame=46048
Nornforged authored 1 flow particles=21 unsynchronized-rendered-surface-distance=0.03629m current-local-state-surface-distance=0.03629m render-vs-state-distance=0.00000m source=Center: (121.41, 67.36, -324.98), Extents: (0.45, 0.25, 0.43) localPosition=(0.00, 0.00, 0.00) worldPosition=(121.17, 67.40, -325.21) rotation=(41.68, 309.92, 254.99) isPlaying=False
PASS live AxeStone hand cycle=8 attachments=1 particles=26 modelScale=(1.00, 1.00, 1.00)
Native late frame phases: PlayerSendFrameStarted,DirectorLateUpdate,ScriptRunDelayedDynamicFrameRate,MagicaManager,PhysicsSkinnedClothBeginUpdate,UpdateRectTransform,PlayerUpdateCanvases,UIElementsRepaintPanels,UpdateAudio,VFXUpdate,ParticleSystemEndUpdateAll,EndGraphicsJobsAfterScriptLateUpdate,UpdateCustomRenderTextures,XRPostLateUpdate,UpdateAllRenderers,UpdateLightProbeProxyVolumes,EnlightenRuntimeUpdate,UpdateAllSkinnedMeshes,NativeWeaponFrameProbe,ProcessWebSendMessages,SortingGroupsUpdate,UpdateVideoTextures,UpdateVideo,DirectorRenderImage,PlayerEmitCanvasGeometry,UIElementsRenderBatchModeOffscreen,PhysicsSkinnedClothFinishUpdate,FinishFrameRendering,MagicaManager,BatchModeUpdate,PlayerSendFrameComplete,UpdateCaptureScreenshot,PresentAfterDraw,ClearImmediateRenderers,PlayerSendFramePostPresent,UpdateResolution,InputEndFrame,TriggerEndOfFrameCallbacks,GUIClearEvents,ShaderHandleErrors,ResetInputAxis,ThreadedLoadingDebug,ProfilerSynchronizeStats,MemoryFrameMaintenance,ExecuteGameCenterCallbacks,XRPreEndFrame,ProfilerEndFrame,GraphicsWarmupPreloadedShaders,ObjectDispatcherPostLateUpdate
Before render sample=4 Nornforged authored 1 flow particles=21 unsynchronized-rendered-surface-distance=0.02826m current-local-state-surface-distance=0.02826m render-vs-state-distance=0.00000m source=Center: (122.40, 66.44, -325.99), Extents: (0.50, 0.17, 0.07) localPosition=(0.00, 0.00, 0.00) worldPosition=(122.07, 66.47, -325.99) rotation=(354.56, 179.75, 91.06) isPlaying=False
After render Nornforged authored 1 flow particles=21 unsynchronized-rendered-surface-distance=0.02826m current-local-state-surface-distance=0.02826m render-vs-state-distance=0.00000m source=Center: (122.40, 66.44, -325.99), Extents: (0.50, 0.17, 0.07) localPosition=(0.00, 0.00, 0.00) worldPosition=(122.07, 66.47, -325.99) rotation=(354.56, 179.75, 91.06) isPlaying=False
PASS native camera after UpdateAllSkinnedMeshes sample=4 frame=46202
Nornforged authored 1 flow particles=21 unsynchronized-rendered-surface-distance=0.02826m current-local-state-surface-distance=0.02826m render-vs-state-distance=0.00000m source=Center: (122.40, 66.44, -325.99), Extents: (0.50, 0.17, 0.07) localPosition=(0.00, 0.00, 0.00) worldPosition=(122.07, 66.47, -325.99) rotation=(354.56, 179.75, 91.06) isPlaying=False
PASS live AxeStone hand cycle=9 attachments=1 particles=25 modelScale=(1.00, 1.00, 1.00)
Native late frame phases: PlayerSendFrameStarted,DirectorLateUpdate,ScriptRunDelayedDynamicFrameRate,MagicaManager,PhysicsSkinnedClothBeginUpdate,UpdateRectTransform,PlayerUpdateCanvases,UIElementsRepaintPanels,UpdateAudio,VFXUpdate,ParticleSystemEndUpdateAll,EndGraphicsJobsAfterScriptLateUpdate,UpdateCustomRenderTextures,XRPostLateUpdate,UpdateAllRenderers,UpdateLightProbeProxyVolumes,EnlightenRuntimeUpdate,UpdateAllSkinnedMeshes,NativeWeaponFrameProbe,ProcessWebSendMessages,SortingGroupsUpdate,UpdateVideoTextures,UpdateVideo,DirectorRenderImage,PlayerEmitCanvasGeometry,UIElementsRenderBatchModeOffscreen,PhysicsSkinnedClothFinishUpdate,FinishFrameRendering,MagicaManager,BatchModeUpdate,PlayerSendFrameComplete,UpdateCaptureScreenshot,PresentAfterDraw,ClearImmediateRenderers,PlayerSendFramePostPresent,UpdateResolution,InputEndFrame,TriggerEndOfFrameCallbacks,GUIClearEvents,ShaderHandleErrors,ResetInputAxis,ThreadedLoadingDebug,ProfilerSynchronizeStats,MemoryFrameMaintenance,ExecuteGameCenterCallbacks,XRPreEndFrame,ProfilerEndFrame,GraphicsWarmupPreloadedShaders,ObjectDispatcherPostLateUpdate
Before render sample=5 Nornforged authored 1 flow particles=19 unsynchronized-rendered-surface-distance=0.03471m current-local-state-surface-distance=0.03471m render-vs-state-distance=0.00000m source=Center: (122.24, 66.31, -325.75), Extents: (0.42, 0.23, 0.46) localPosition=(0.00, 0.00, 0.00) worldPosition=(122.00, 66.38, -325.98) rotation=(324.38, 126.64, 100.42) isPlaying=False
After render Nornforged authored 1 flow particles=19 unsynchronized-rendered-surface-distance=0.03471m current-local-state-surface-distance=0.03471m render-vs-state-distance=0.00000m source=Center: (122.24, 66.31, -325.75), Extents: (0.42, 0.23, 0.46) localPosition=(0.00, 0.00, 0.00) worldPosition=(122.00, 66.38, -325.98) rotation=(324.38, 126.64, 100.42) isPlaying=False
PASS native camera after UpdateAllSkinnedMeshes sample=5 frame=46370
Nornforged authored 1 flow particles=19 unsynchronized-rendered-surface-distance=0.03471m current-local-state-surface-distance=0.03471m render-vs-state-distance=0.00000m source=Center: (122.24, 66.31, -325.75), Extents: (0.42, 0.23, 0.46) localPosition=(0.00, 0.00, 0.00) worldPosition=(122.00, 66.38, -325.98) rotation=(324.38, 126.64, 100.42) isPlaying=False
Native attack sequence=intentional 140ms frame hitch
PASS live AxeStone hand cycle=3 attachments=1 particles=24 modelScale=(1.00, 1.00, 1.00)
PASS live AxeStone hand cycle=10 attachments=1 particles=23 modelScale=(1.00, 1.00, 1.00)
Native late frame phases: PlayerSendFrameStarted,DirectorLateUpdate,ScriptRunDelayedDynamicFrameRate,MagicaManager,PhysicsSkinnedClothBeginUpdate,UpdateRectTransform,PlayerUpdateCanvases,UIElementsRepaintPanels,UpdateAudio,VFXUpdate,ParticleSystemEndUpdateAll,EndGraphicsJobsAfterScriptLateUpdate,UpdateCustomRenderTextures,XRPostLateUpdate,UpdateAllRenderers,UpdateLightProbeProxyVolumes,EnlightenRuntimeUpdate,UpdateAllSkinnedMeshes,NativeWeaponFrameProbe,ProcessWebSendMessages,SortingGroupsUpdate,UpdateVideoTextures,UpdateVideo,DirectorRenderImage,PlayerEmitCanvasGeometry,UIElementsRenderBatchModeOffscreen,PhysicsSkinnedClothFinishUpdate,FinishFrameRendering,MagicaManager,BatchModeUpdate,PlayerSendFrameComplete,UpdateCaptureScreenshot,PresentAfterDraw,ClearImmediateRenderers,PlayerSendFramePostPresent,UpdateResolution,InputEndFrame,TriggerEndOfFrameCallbacks,GUIClearEvents,ShaderHandleErrors,ResetInputAxis,ThreadedLoadingDebug,ProfilerSynchronizeStats,MemoryFrameMaintenance,ExecuteGameCenterCallbacks,XRPreEndFrame,ProfilerEndFrame,GraphicsWarmupPreloadedShaders,ObjectDispatcherPostLateUpdate
Before render sample=6 Nornforged authored 1 flow particles=19 unsynchronized-rendered-surface-distance=0.03367m current-local-state-surface-distance=0.03367m render-vs-state-distance=0.00000m source=Center: (121.46, 67.06, -324.77), Extents: (0.40, 0.47, 0.28) localPosition=(0.00, 0.00, 0.00) worldPosition=(121.66, 66.84, -324.61) rotation=(339.34, 341.25, 39.45) isPlaying=False
After render Nornforged authored 1 flow particles=19 unsynchronized-rendered-surface-distance=0.03367m current-local-state-surface-distance=0.03367m render-vs-state-distance=0.00000m source=Center: (121.46, 67.06, -324.77), Extents: (0.40, 0.47, 0.28) localPosition=(0.00, 0.00, 0.00) worldPosition=(121.66, 66.84, -324.61) rotation=(339.34, 341.25, 39.45) isPlaying=False
PASS native camera after UpdateAllSkinnedMeshes sample=6 frame=48119
Nornforged authored 1 flow particles=19 unsynchronized-rendered-surface-distance=0.03367m current-local-state-surface-distance=0.03367m render-vs-state-distance=0.00000m source=Center: (121.46, 67.06, -324.77), Extents: (0.40, 0.47, 0.28) localPosition=(0.00, 0.00, 0.00) worldPosition=(121.66, 66.84, -324.61) rotation=(339.34, 341.25, 39.45) isPlaying=False
PASS live AxeStone hand cycle=11 attachments=1 particles=22 modelScale=(1.00, 1.00, 1.00)
Native late frame phases: PlayerSendFrameStarted,DirectorLateUpdate,ScriptRunDelayedDynamicFrameRate,MagicaManager,PhysicsSkinnedClothBeginUpdate,UpdateRectTransform,PlayerUpdateCanvases,UIElementsRepaintPanels,UpdateAudio,VFXUpdate,ParticleSystemEndUpdateAll,EndGraphicsJobsAfterScriptLateUpdate,UpdateCustomRenderTextures,XRPostLateUpdate,UpdateAllRenderers,UpdateLightProbeProxyVolumes,EnlightenRuntimeUpdate,UpdateAllSkinnedMeshes,NativeWeaponFrameProbe,ProcessWebSendMessages,SortingGroupsUpdate,UpdateVideoTextures,UpdateVideo,DirectorRenderImage,PlayerEmitCanvasGeometry,UIElementsRenderBatchModeOffscreen,PhysicsSkinnedClothFinishUpdate,FinishFrameRendering,MagicaManager,BatchModeUpdate,PlayerSendFrameComplete,UpdateCaptureScreenshot,PresentAfterDraw,ClearImmediateRenderers,PlayerSendFramePostPresent,UpdateResolution,InputEndFrame,TriggerEndOfFrameCallbacks,GUIClearEvents,ShaderHandleErrors,ResetInputAxis,ThreadedLoadingDebug,ProfilerSynchronizeStats,MemoryFrameMaintenance,ExecuteGameCenterCallbacks,XRPreEndFrame,ProfilerEndFrame,GraphicsWarmupPreloadedShaders,ObjectDispatcherPostLateUpdate
Before render sample=7 Nornforged authored 1 flow particles=18 unsynchronized-rendered-surface-distance=0.03418m current-local-state-surface-distance=0.03418m render-vs-state-distance=0.00000m source=Center: (121.97, 67.58, -325.01), Extents: (0.21, 0.27, 0.52) localPosition=(0.00, 0.00, 0.00) worldPosition=(121.89, 67.62, -324.68) rotation=(345.16, 78.43, 257.12) isPlaying=False
After render Nornforged authored 1 flow particles=18 unsynchronized-rendered-surface-distance=0.03418m current-local-state-surface-distance=0.03418m render-vs-state-distance=0.00000m source=Center: (121.97, 67.58, -325.01), Extents: (0.21, 0.27, 0.52) localPosition=(0.00, 0.00, 0.00) worldPosition=(121.89, 67.62, -324.68) rotation=(345.16, 78.43, 257.12) isPlaying=False
PASS native camera after UpdateAllSkinnedMeshes sample=7 frame=48278
Nornforged authored 1 flow particles=18 unsynchronized-rendered-surface-distance=0.03418m current-local-state-surface-distance=0.03418m render-vs-state-distance=0.00000m source=Center: (121.97, 67.58, -325.01), Extents: (0.21, 0.27, 0.52) localPosition=(0.00, 0.00, 0.00) worldPosition=(121.89, 67.62, -324.68) rotation=(345.16, 78.43, 257.12) isPlaying=False
PASS live AxeStone hand cycle=12 attachments=1 particles=22 modelScale=(1.00, 1.00, 1.00)
Native late frame phases: PlayerSendFrameStarted,DirectorLateUpdate,ScriptRunDelayedDynamicFrameRate,MagicaManager,PhysicsSkinnedClothBeginUpdate,UpdateRectTransform,PlayerUpdateCanvases,UIElementsRepaintPanels,UpdateAudio,VFXUpdate,ParticleSystemEndUpdateAll,EndGraphicsJobsAfterScriptLateUpdate,UpdateCustomRenderTextures,XRPostLateUpdate,UpdateAllRenderers,UpdateLightProbeProxyVolumes,EnlightenRuntimeUpdate,UpdateAllSkinnedMeshes,NativeWeaponFrameProbe,ProcessWebSendMessages,SortingGroupsUpdate,UpdateVideoTextures,UpdateVideo,DirectorRenderImage,PlayerEmitCanvasGeometry,UIElementsRenderBatchModeOffscreen,PhysicsSkinnedClothFinishUpdate,FinishFrameRendering,MagicaManager,BatchModeUpdate,PlayerSendFrameComplete,UpdateCaptureScreenshot,PresentAfterDraw,ClearImmediateRenderers,PlayerSendFramePostPresent,UpdateResolution,InputEndFrame,TriggerEndOfFrameCallbacks,GUIClearEvents,ShaderHandleErrors,ResetInputAxis,ThreadedLoadingDebug,ProfilerSynchronizeStats,MemoryFrameMaintenance,ExecuteGameCenterCallbacks,XRPreEndFrame,ProfilerEndFrame,GraphicsWarmupPreloadedShaders,ObjectDispatcherPostLateUpdate
Before render sample=8 Nornforged authored 1 flow particles=18 unsynchronized-rendered-surface-distance=0.03132m current-local-state-surface-distance=0.03132m render-vs-state-distance=0.00000m source=Center: (121.41, 67.36, -324.98), Extents: (0.45, 0.25, 0.43) localPosition=(0.00, 0.00, 0.00) worldPosition=(121.17, 67.40, -325.21) rotation=(41.68, 309.92, 254.99) isPlaying=False
After render Nornforged authored 1 flow particles=18 unsynchronized-rendered-surface-distance=0.03132m current-local-state-surface-distance=0.03132m render-vs-state-distance=0.00000m source=Center: (121.41, 67.36, -324.98), Extents: (0.45, 0.25, 0.43) localPosition=(0.00, 0.00, 0.00) worldPosition=(121.17, 67.40, -325.21) rotation=(41.68, 309.92, 254.99) isPlaying=False
PASS native camera after UpdateAllSkinnedMeshes sample=8 frame=48438
Nornforged authored 1 flow particles=18 unsynchronized-rendered-surface-distance=0.03132m current-local-state-surface-distance=0.03132m render-vs-state-distance=0.00000m source=Center: (121.41, 67.36, -324.98), Extents: (0.45, 0.25, 0.43) localPosition=(0.00, 0.00, 0.00) worldPosition=(121.17, 67.40, -325.21) rotation=(41.68, 309.92, 254.99) isPlaying=False
PASS live AxeStone hand cycle=13 attachments=1 particles=24 modelScale=(1.00, 1.00, 1.00)
Native late frame phases: PlayerSendFrameStarted,DirectorLateUpdate,ScriptRunDelayedDynamicFrameRate,MagicaManager,PhysicsSkinnedClothBeginUpdate,UpdateRectTransform,PlayerUpdateCanvases,UIElementsRepaintPanels,UpdateAudio,VFXUpdate,ParticleSystemEndUpdateAll,EndGraphicsJobsAfterScriptLateUpdate,UpdateCustomRenderTextures,XRPostLateUpdate,UpdateAllRenderers,UpdateLightProbeProxyVolumes,EnlightenRuntimeUpdate,UpdateAllSkinnedMeshes,NativeWeaponFrameProbe,ProcessWebSendMessages,SortingGroupsUpdate,UpdateVideoTextures,UpdateVideo,DirectorRenderImage,PlayerEmitCanvasGeometry,UIElementsRenderBatchModeOffscreen,PhysicsSkinnedClothFinishUpdate,FinishFrameRendering,MagicaManager,BatchModeUpdate,PlayerSendFrameComplete,UpdateCaptureScreenshot,PresentAfterDraw,ClearImmediateRenderers,PlayerSendFramePostPresent,UpdateResolution,InputEndFrame,TriggerEndOfFrameCallbacks,GUIClearEvents,ShaderHandleErrors,ResetInputAxis,ThreadedLoadingDebug,ProfilerSynchronizeStats,MemoryFrameMaintenance,ExecuteGameCenterCallbacks,XRPreEndFrame,ProfilerEndFrame,GraphicsWarmupPreloadedShaders,ObjectDispatcherPostLateUpdate
Before render sample=9 Nornforged authored 1 flow particles=20 unsynchronized-rendered-surface-distance=0.02552m current-local-state-surface-distance=0.02552m render-vs-state-distance=0.00000m source=Center: (122.40, 66.44, -325.99), Extents: (0.50, 0.17, 0.07) localPosition=(0.00, 0.00, 0.00) worldPosition=(122.07, 66.47, -325.99) rotation=(354.56, 179.75, 91.06) isPlaying=False
After render Nornforged authored 1 flow particles=20 unsynchronized-rendered-surface-distance=0.02552m current-local-state-surface-distance=0.02552m render-vs-state-distance=0.00000m source=Center: (122.40, 66.44, -325.99), Extents: (0.50, 0.17, 0.07) localPosition=(0.00, 0.00, 0.00) worldPosition=(122.07, 66.47, -325.99) rotation=(354.56, 179.75, 91.06) isPlaying=False
PASS native camera after UpdateAllSkinnedMeshes sample=9 frame=48588
Nornforged authored 1 flow particles=20 unsynchronized-rendered-surface-distance=0.02552m current-local-state-surface-distance=0.02552m render-vs-state-distance=0.00000m source=Center: (122.40, 66.44, -325.99), Extents: (0.50, 0.17, 0.07) localPosition=(0.00, 0.00, 0.00) worldPosition=(122.07, 66.47, -325.99) rotation=(354.56, 179.75, 91.06) isPlaying=False
PASS live AxeStone hand cycle=14 attachments=1 particles=22 modelScale=(1.00, 1.00, 1.00)
Native late frame phases: PlayerSendFrameStarted,DirectorLateUpdate,ScriptRunDelayedDynamicFrameRate,MagicaManager,PhysicsSkinnedClothBeginUpdate,UpdateRectTransform,PlayerUpdateCanvases,UIElementsRepaintPanels,UpdateAudio,VFXUpdate,ParticleSystemEndUpdateAll,EndGraphicsJobsAfterScriptLateUpdate,UpdateCustomRenderTextures,XRPostLateUpdate,UpdateAllRenderers,UpdateLightProbeProxyVolumes,EnlightenRuntimeUpdate,UpdateAllSkinnedMeshes,NativeWeaponFrameProbe,ProcessWebSendMessages,SortingGroupsUpdate,UpdateVideoTextures,UpdateVideo,DirectorRenderImage,PlayerEmitCanvasGeometry,UIElementsRenderBatchModeOffscreen,PhysicsSkinnedClothFinishUpdate,FinishFrameRendering,MagicaManager,BatchModeUpdate,PlayerSendFrameComplete,UpdateCaptureScreenshot,PresentAfterDraw,ClearImmediateRenderers,PlayerSendFramePostPresent,UpdateResolution,InputEndFrame,TriggerEndOfFrameCallbacks,GUIClearEvents,ShaderHandleErrors,ResetInputAxis,ThreadedLoadingDebug,ProfilerSynchronizeStats,MemoryFrameMaintenance,ExecuteGameCenterCallbacks,XRPreEndFrame,ProfilerEndFrame,GraphicsWarmupPreloadedShaders,ObjectDispatcherPostLateUpdate
Before render sample=10 Nornforged authored 1 flow particles=18 unsynchronized-rendered-surface-distance=0.03107m current-local-state-surface-distance=0.03107m render-vs-state-distance=0.00000m source=Center: (122.24, 66.31, -325.75), Extents: (0.42, 0.23, 0.46) localPosition=(0.00, 0.00, 0.00) worldPosition=(122.00, 66.38, -325.98) rotation=(324.38, 126.64, 100.42) isPlaying=False
After render Nornforged authored 1 flow particles=18 unsynchronized-rendered-surface-distance=0.03107m current-local-state-surface-distance=0.03107m render-vs-state-distance=0.00000m source=Center: (122.24, 66.31, -325.75), Extents: (0.42, 0.23, 0.46) localPosition=(0.00, 0.00, 0.00) worldPosition=(122.00, 66.38, -325.98) rotation=(324.38, 126.64, 100.42) isPlaying=False
PASS native camera after UpdateAllSkinnedMeshes sample=10 frame=48755
Nornforged authored 1 flow particles=18 unsynchronized-rendered-surface-distance=0.03107m current-local-state-surface-distance=0.03107m render-vs-state-distance=0.00000m source=Center: (122.24, 66.31, -325.75), Extents: (0.42, 0.23, 0.46) localPosition=(0.00, 0.00, 0.00) worldPosition=(122.00, 66.38, -325.98) rotation=(324.38, 126.64, 100.42) isPlaying=False
PASS live AxeStone hand cycle=15 attachments=1 particles=24 modelScale=(1.00, 1.00, 1.00)
Native late frame phases: PlayerSendFrameStarted,DirectorLateUpdate,ScriptRunDelayedDynamicFrameRate,MagicaManager,PhysicsSkinnedClothBeginUpdate,UpdateRectTransform,PlayerUpdateCanvases,UIElementsRepaintPanels,UpdateAudio,VFXUpdate,ParticleSystemEndUpdateAll,EndGraphicsJobsAfterScriptLateUpdate,UpdateCustomRenderTextures,XRPostLateUpdate,UpdateAllRenderers,UpdateLightProbeProxyVolumes,EnlightenRuntimeUpdate,UpdateAllSkinnedMeshes,NativeWeaponFrameProbe,ProcessWebSendMessages,SortingGroupsUpdate,UpdateVideoTextures,UpdateVideo,DirectorRenderImage,PlayerEmitCanvasGeometry,UIElementsRenderBatchModeOffscreen,PhysicsSkinnedClothFinishUpdate,FinishFrameRendering,MagicaManager,BatchModeUpdate,PlayerSendFrameComplete,UpdateCaptureScreenshot,PresentAfterDraw,ClearImmediateRenderers,PlayerSendFramePostPresent,UpdateResolution,InputEndFrame,TriggerEndOfFrameCallbacks,GUIClearEvents,ShaderHandleErrors,ResetInputAxis,ThreadedLoadingDebug,ProfilerSynchronizeStats,MemoryFrameMaintenance,ExecuteGameCenterCallbacks,XRPreEndFrame,ProfilerEndFrame,GraphicsWarmupPreloadedShaders,ObjectDispatcherPostLateUpdate
Before render sample=11 Nornforged authored 1 flow particles=19 unsynchronized-rendered-surface-distance=0.03637m current-local-state-surface-distance=0.03637m render-vs-state-distance=0.00001m source=Center: (122.04, 66.30, -325.88), Extents: (0.47, 0.26, 0.41) localPosition=(0.00, 0.00, 0.00) worldPosition=(121.76, 66.40, -326.04) rotation=(314.72, 131.32, 109.03) isPlaying=False
After render Nornforged authored 1 flow particles=19 unsynchronized-rendered-surface-distance=0.03637m current-local-state-surface-distance=0.03637m render-vs-state-distance=0.00001m source=Center: (122.04, 66.30, -325.88), Extents: (0.47, 0.26, 0.41) localPosition=(0.00, 0.00, 0.00) worldPosition=(121.76, 66.40, -326.04) rotation=(314.72, 131.32, 109.03) isPlaying=False
PASS native camera after UpdateAllSkinnedMeshes sample=11 frame=48925
Nornforged authored 1 flow particles=19 unsynchronized-rendered-surface-distance=0.03637m current-local-state-surface-distance=0.03637m render-vs-state-distance=0.00001m source=Center: (122.04, 66.30, -325.88), Extents: (0.47, 0.26, 0.41) localPosition=(0.00, 0.00, 0.00) worldPosition=(121.76, 66.40, -326.04) rotation=(314.72, 131.32, 109.03) isPlaying=False
PASS live AxeStone hand cycle=10 attachments=1 particles=24 modelScale=(1.00, 1.00, 1.00)
PASS actual main-scene AxeStone with one 95 percent PQS Frostbound perk: three native sheath/draw cycles and two native attacks sampled at twelve completed frames including an intentional 140ms frame hitch, rendered body attachment, current model identity, no duplicate owners or orphan visible cohorts, unchanged saved fate and complete unequip cleanup
Live weapon captures preserve native animation in a continuously visible-player fixture; remote multiplayer and GPU performance are not asserted here.
