PASS focused native score badge suite
PASS compact number-only badge, content-sized lower-right bounds and faint backing; mesh vertex budget below 1024; staged 500/750/1000 glow; real signed Ultra eligibility; 48 motion samples; reduced-motion/static equivalence; 48px/64px/native glyph fit and separation; stacked count clearance and 12px slot-position reset; native labels, durability, geometry and shared materials preserved; two comparison phase PNGs and direct 64x64 approved-B PNG; Native inventory, Native hotbar
PASS actual patched HotkeyBar.UpdateIcons on inactive player and detached slot hierarchy: sparse item order, slot recreation, native bindings and null-player cleanup
PASS persistent equipment scores preserve native slot tint, opacity, foreground labels and durability; Azu quick-slot ordering, cached badge reuse, ordinary equipment scores and empty/resource/dead-player cleanup (native loaded slot prefab)
PASS persistent compact number-only equipment badges without hover; native quality refresh; empty/resource/disabled/preference and forge/cursor suppression; cached component, mesh and single text reuse; native geometry, sprite, materials, opacity, quality and hotkey labels preserved
PASS native slot surface tint: 2 loaded prefab layouts plus detached extension/cursor fixtures; original alpha/sprite/material/geometry, button-state opacity and feedback, and every foreground indicator preserved; all 19 ranks, reveal transition, recycled/disabled/closed/default cleanup and external-theme preservation
PASS badge lifecycle across occupied/empty/disabled/closed/reopened frames
Game 1.0.17

Loaded native prefab asset without instantiation: IngameGui_Inventory; inventory grids=2; hotbars=0
Loaded native prefab asset without instantiation: IngameGui_HUD; inventory grids=0; hotbars=1
Asset-only loading preserved scene count, active scene and every captured gameplay/UI singleton.
Native inventory / scale=1 / sample=0 / nativeSize=(64.00, 64.00) / displayedScore=30
Native inventory / scale=1 / sample=1 / nativeSize=(64.00, 64.00) / displayedScore=500
Native inventory / scale=1 / sample=2 / nativeSize=(64.00, 64.00) / displayedScore=750
Native inventory / scale=1 / sample=3 / nativeSize=(64.00, 64.00) / displayedScore=1000.25
Native inventory / scale=1 / sample=4 / nativeSize=(64.00, 64.00) / displayedScore=1248.6
Native inventory / scale=2 / sample=0 / nativeSize=(64.00, 64.00) / displayedScore=30
Native inventory / scale=2 / sample=1 / nativeSize=(64.00, 64.00) / displayedScore=500
Native inventory / scale=2 / sample=2 / nativeSize=(64.00, 64.00) / displayedScore=750
Native inventory / scale=2 / sample=3 / nativeSize=(64.00, 64.00) / displayedScore=1000.25
Native inventory / scale=2 / sample=4 / nativeSize=(64.00, 64.00) / displayedScore=1248.6
Native hotbar / scale=1 / sample=0 / nativeSize=(64.00, 64.00) / displayedScore=30
Native hotbar / scale=1 / sample=1 / nativeSize=(64.00, 64.00) / displayedScore=500
Native hotbar / scale=1 / sample=2 / nativeSize=(64.00, 64.00) / displayedScore=750
Native hotbar / scale=1 / sample=3 / nativeSize=(64.00, 64.00) / displayedScore=1000.25
Native hotbar / scale=1 / sample=4 / nativeSize=(64.00, 64.00) / displayedScore=1248.6
Native hotbar / scale=2 / sample=0 / nativeSize=(64.00, 64.00) / displayedScore=30
Native hotbar / scale=2 / sample=1 / nativeSize=(64.00, 64.00) / displayedScore=500
Native hotbar / scale=2 / sample=2 / nativeSize=(64.00, 64.00) / displayedScore=750
Native hotbar / scale=2 / sample=3 / nativeSize=(64.00, 64.00) / displayedScore=1000.25
Native hotbar / scale=2 / sample=4 / nativeSize=(64.00, 64.00) / displayedScore=1248.6
Loaded native classified equipment with maxStackSize > 1: 15
STACKABLE METADATA BombBile: type=OneHandedWeapon; category=melee; maxStack=50; maxQuality=1; usesDurability=False
STACKABLE METADATA BombBlob_Frost: type=OneHandedWeapon; category=melee; maxStack=50; maxQuality=1; usesDurability=False
STACKABLE METADATA BombBlob_Lava: type=OneHandedWeapon; category=melee; maxStack=50; maxQuality=1; usesDurability=False
STACKABLE METADATA BombBlob_Morkhalla: type=OneHandedWeapon; category=melee; maxStack=50; maxQuality=1; usesDurability=False
STACKABLE METADATA BombBlob_Poison: type=OneHandedWeapon; category=melee; maxStack=50; maxQuality=1; usesDurability=False
STACKABLE METADATA BombBlob_PoisonElite: type=OneHandedWeapon; category=melee; maxStack=50; maxQuality=1; usesDurability=False
STACKABLE METADATA BombBlob_Tar: type=OneHandedWeapon; category=melee; maxStack=50; maxQuality=1; usesDurability=False
STACKABLE METADATA BombDynamite: type=OneHandedWeapon; category=melee; maxStack=50; maxQuality=1; usesDurability=False
STACKABLE METADATA BombLava: type=OneHandedWeapon; category=melee; maxStack=50; maxQuality=1; usesDurability=False
STACKABLE METADATA BombOoze: type=OneHandedWeapon; category=melee; maxStack=50; maxQuality=1; usesDurability=False
STACKABLE METADATA BombSmoke: type=OneHandedWeapon; category=melee; maxStack=50; maxQuality=1; usesDurability=False
STACKABLE METADATA GoblinSpear: type=OneHandedWeapon; category=melee; maxStack=10; maxQuality=1; usesDurability=False
STACKABLE METADATA GoblinSpearDeepNorth: type=OneHandedWeapon; category=melee; maxStack=10; maxQuality=1; usesDurability=False
STACKABLE METADATA Snowball: type=OneHandedWeapon; category=melee; maxStack=50; maxQuality=1; usesDurability=False
STACKABLE METADATA SnowballBig: type=OneHandedWeapon; category=melee; maxStack=50; maxQuality=1; usesDurability=False
SYNTHETIC STACKABLE SwordBronze: cloned SharedData; native maxStack=1; fixture maxStack=20; stack=7; quality=4; native asset unchanged; surface=Native inventory
SYNTHETIC STACKABLE SwordBronze: cloned SharedData; native maxStack=1; fixture maxStack=20; stack=7; quality=4; native asset unchanged; surface=Native hotbar
48 px compatibility sample 0 x1 / resized slot=48px / displayedScore=0
48 px compatibility sample 1 x1 / resized slot=48px / displayedScore=30
48 px compatibility sample 2 x1 / resized slot=48px / displayedScore=842.75
48 px compatibility sample 3 x1 / resized slot=48px / displayedScore=1234.56
48 px compatibility sample 4 x1 / resized slot=48px / displayedScore=1248.6
64 px compatibility sample 0 x1 / resized slot=64px / displayedScore=0
64 px compatibility sample 1 x1 / resized slot=64px / displayedScore=30
64 px compatibility sample 2 x1 / resized slot=64px / displayedScore=842.75
64 px compatibility sample 3 x1 / resized slot=64px / displayedScore=1234.56
64 px compatibility sample 4 x1 / resized slot=64px / displayedScore=1248.6
BOUND ITEM Native inventory sample 0 x1: prefab=Club; type=OneHandedWeapon; stack=1/1; quality=1/4; equipped=False; usesDurability=True; durability=1
Native inventory sample 0 x1 / fitted digit glyphs=2 / separated native glyphs=2 / native count glyphs=0 / durability graphics=0 / score font size=7.25 / badge rect=(x:13.00, y:-23.00, width:16.00, height:11.00) / backing alpha=71/255
Native inventory sample 0 x1 / vertices=25 / nativeFont=Valheim-AveriaSansLibre / static=True
BOUND ITEM Native inventory sample 1 x1: prefab=SwordBronze; type=OneHandedWeapon; stack=1/1; quality=4/4; equipped=False; usesDurability=True; durability=0.65
Native inventory sample 1 x1 / fitted digit glyphs=3 / separated native glyphs=2 / native count glyphs=0 / durability graphics=2 / score font size=7.25 / badge rect=(x:8.00, y:-23.00, width:21.00, height:11.00) / backing alpha=71/255
Native inventory sample 1 x1 / vertices=217 / nativeFont=Valheim-AveriaSansLibre / static=False
BOUND ITEM Native inventory sample 2 x1: prefab=SwordBronze; type=OneHandedWeapon; stack=1/1; quality=4/4; equipped=False; usesDurability=True; durability=0.65
Native inventory sample 2 x1 / fitted digit glyphs=3 / separated native glyphs=2 / native count glyphs=0 / durability graphics=2 / score font size=7.25 / badge rect=(x:8.00, y:-23.00, width:21.00, height:11.00) / backing alpha=71/255
Native inventory sample 2 x1 / vertices=217 / nativeFont=Valheim-AveriaSansLibre / static=False
BOUND ITEM Native inventory sample 3 x1: prefab=SwordBronze; type=OneHandedWeapon; stack=1/1; quality=4/4; equipped=False; usesDurability=True; durability=0.65
Native inventory sample 3 x1 / fitted digit glyphs=7 / separated native glyphs=2 / native count glyphs=0 / durability graphics=2 / score font size=7.25 / badge rect=(x:-7.00, y:-23.00, width:36.00, height:11.00) / backing alpha=71/255
Native inventory sample 3 x1 / vertices=217 / nativeFont=Valheim-AveriaSansLibre / static=False
BOUND ITEM Native inventory sample 4 x1: prefab=SwordBronze; type=OneHandedWeapon; stack=1/1; quality=4/4; equipped=False; usesDurability=True; durability=0.65
Native inventory sample 4 x1 / fitted digit glyphs=6 / separated native glyphs=2 / native count glyphs=0 / durability graphics=2 / score font size=7.25 / badge rect=(x:-2.00, y:-23.00, width:31.00, height:11.00) / backing alpha=71/255
Native inventory sample 4 x1 / vertices=297 / nativeFont=Valheim-AveriaSansLibre / static=False
BOUND ITEM Native inventory sample 0 x2: prefab=Club; type=OneHandedWeapon; stack=1/1; quality=1/4; equipped=False; usesDurability=True; durability=1
Native inventory sample 0 x2 / fitted digit glyphs=2 / separated native glyphs=2 / native count glyphs=0 / durability graphics=0 / score font size=7.25 / badge rect=(x:13.00, y:-23.00, width:16.00, height:11.00) / backing alpha=71/255
Native inventory sample 0 x2 / vertices=25 / nativeFont=Valheim-AveriaSansLibre / static=True
BOUND ITEM Native inventory sample 1 x2: prefab=SwordBronze; type=OneHandedWeapon; stack=1/1; quality=4/4; equipped=False; usesDurability=True; durability=0.65
Native inventory sample 1 x2 / fitted digit glyphs=3 / separated native glyphs=2 / native count glyphs=0 / durability graphics=2 / score font size=7.25 / badge rect=(x:8.00, y:-23.00, width:21.00, height:11.00) / backing alpha=71/255
Native inventory sample 1 x2 / vertices=217 / nativeFont=Valheim-AveriaSansLibre / static=False
BOUND ITEM Native inventory sample 2 x2: prefab=SwordBronze; type=OneHandedWeapon; stack=1/1; quality=4/4; equipped=False; usesDurability=True; durability=0.65
Native inventory sample 2 x2 / fitted digit glyphs=3 / separated native glyphs=2 / native count glyphs=0 / durability graphics=2 / score font size=7.25 / badge rect=(x:8.00, y:-23.00, width:21.00, height:11.00) / backing alpha=71/255
Native inventory sample 2 x2 / vertices=217 / nativeFont=Valheim-AveriaSansLibre / static=False
BOUND ITEM Native inventory sample 3 x2: prefab=SwordBronze; type=OneHandedWeapon; stack=1/1; quality=4/4; equipped=False; usesDurability=True; durability=0.65
Native inventory sample 3 x2 / fitted digit glyphs=7 / separated native glyphs=2 / native count glyphs=0 / durability graphics=2 / score font size=7.25 / badge rect=(x:-7.00, y:-23.00, width:36.00, height:11.00) / backing alpha=71/255
Native inventory sample 3 x2 / vertices=217 / nativeFont=Valheim-AveriaSansLibre / static=False
BOUND ITEM Native inventory sample 4 x2: prefab=SwordBronze; type=OneHandedWeapon; stack=1/1; quality=4/4; equipped=False; usesDurability=True; durability=0.65
Native inventory sample 4 x2 / fitted digit glyphs=6 / separated native glyphs=2 / native count glyphs=0 / durability graphics=2 / score font size=7.25 / badge rect=(x:-2.00, y:-23.00, width:31.00, height:11.00) / backing alpha=71/255
Native inventory sample 4 x2 / vertices=297 / nativeFont=Valheim-AveriaSansLibre / static=False
BOUND ITEM Native hotbar sample 0 x1: prefab=Club; type=OneHandedWeapon; stack=1/1; quality=1/4; equipped=False; usesDurability=True; durability=1
Native hotbar sample 0 x1 / fitted digit glyphs=2 / separated native glyphs=1 / native count glyphs=0 / durability graphics=0 / score font size=7.25 / badge rect=(x:13.00, y:-23.00, width:16.00, height:11.00) / backing alpha=71/255
Native hotbar sample 0 x1 / vertices=25 / nativeFont=Valheim-AveriaSansLibre / static=True
BOUND ITEM Native hotbar sample 1 x1: prefab=SwordBronze; type=OneHandedWeapon; stack=1/1; quality=4/4; equipped=False; usesDurability=True; durability=0.65
Native hotbar sample 1 x1 / fitted digit glyphs=3 / separated native glyphs=1 / native count glyphs=0 / durability graphics=2 / score font size=7.25 / badge rect=(x:8.00, y:-23.00, width:21.00, height:11.00) / backing alpha=71/255
Native hotbar sample 1 x1 / vertices=217 / nativeFont=Valheim-AveriaSansLibre / static=False
BOUND ITEM Native hotbar sample 2 x1: prefab=SwordBronze; type=OneHandedWeapon; stack=1/1; quality=4/4; equipped=False; usesDurability=True; durability=0.65
Native hotbar sample 2 x1 / fitted digit glyphs=3 / separated native glyphs=1 / native count glyphs=0 / durability graphics=2 / score font size=7.25 / badge rect=(x:8.00, y:-23.00, width:21.00, height:11.00) / backing alpha=71/255
Native hotbar sample 2 x1 / vertices=217 / nativeFont=Valheim-AveriaSansLibre / static=False
BOUND ITEM Native hotbar sample 3 x1: prefab=SwordBronze; type=OneHandedWeapon; stack=1/1; quality=4/4; equipped=False; usesDurability=True; durability=0.65
Native hotbar sample 3 x1 / fitted digit glyphs=7 / separated native glyphs=1 / native count glyphs=0 / durability graphics=2 / score font size=7.25 / badge rect=(x:-7.00, y:-23.00, width:36.00, height:11.00) / backing alpha=71/255
Native hotbar sample 3 x1 / vertices=217 / nativeFont=Valheim-AveriaSansLibre / static=False
BOUND ITEM Native hotbar sample 4 x1: prefab=SwordBronze; type=OneHandedWeapon; stack=1/1; quality=4/4; equipped=False; usesDurability=True; durability=0.65
Native hotbar sample 4 x1 / fitted digit glyphs=6 / separated native glyphs=1 / native count glyphs=0 / durability graphics=2 / score font size=7.25 / badge rect=(x:-2.00, y:-23.00, width:31.00, height:11.00) / backing alpha=71/255
Native hotbar sample 4 x1 / vertices=297 / nativeFont=Valheim-AveriaSansLibre / static=False
BOUND ITEM Native hotbar sample 0 x2: prefab=Club; type=OneHandedWeapon; stack=1/1; quality=1/4; equipped=False; usesDurability=True; durability=1
Native hotbar sample 0 x2 / fitted digit glyphs=2 / separated native glyphs=1 / native count glyphs=0 / durability graphics=0 / score font size=7.25 / badge rect=(x:13.00, y:-23.00, width:16.00, height:11.00) / backing alpha=71/255
Native hotbar sample 0 x2 / vertices=25 / nativeFont=Valheim-AveriaSansLibre / static=True
BOUND ITEM Native hotbar sample 1 x2: prefab=SwordBronze; type=OneHandedWeapon; stack=1/1; quality=4/4; equipped=False; usesDurability=True; durability=0.65
Native hotbar sample 1 x2 / fitted digit glyphs=3 / separated native glyphs=1 / native count glyphs=0 / durability graphics=2 / score font size=7.25 / badge rect=(x:8.00, y:-23.00, width:21.00, height:11.00) / backing alpha=71/255
Native hotbar sample 1 x2 / vertices=217 / nativeFont=Valheim-AveriaSansLibre / static=False
BOUND ITEM Native hotbar sample 2 x2: prefab=SwordBronze; type=OneHandedWeapon; stack=1/1; quality=4/4; equipped=False; usesDurability=True; durability=0.65
Native hotbar sample 2 x2 / fitted digit glyphs=3 / separated native glyphs=1 / native count glyphs=0 / durability graphics=2 / score font size=7.25 / badge rect=(x:8.00, y:-23.00, width:21.00, height:11.00) / backing alpha=71/255
Native hotbar sample 2 x2 / vertices=217 / nativeFont=Valheim-AveriaSansLibre / static=False
BOUND ITEM Native hotbar sample 3 x2: prefab=SwordBronze; type=OneHandedWeapon; stack=1/1; quality=4/4; equipped=False; usesDurability=True; durability=0.65
Native hotbar sample 3 x2 / fitted digit glyphs=7 / separated native glyphs=1 / native count glyphs=0 / durability graphics=2 / score font size=7.25 / badge rect=(x:-7.00, y:-23.00, width:36.00, height:11.00) / backing alpha=71/255
Native hotbar sample 3 x2 / vertices=217 / nativeFont=Valheim-AveriaSansLibre / static=False
BOUND ITEM Native hotbar sample 4 x2: prefab=SwordBronze; type=OneHandedWeapon; stack=1/1; quality=4/4; equipped=False; usesDurability=True; durability=0.65
Native hotbar sample 4 x2 / fitted digit glyphs=6 / separated native glyphs=1 / native count glyphs=0 / durability graphics=2 / score font size=7.25 / badge rect=(x:-2.00, y:-23.00, width:31.00, height:11.00) / backing alpha=71/255
Native hotbar sample 4 x2 / vertices=297 / nativeFont=Valheim-AveriaSansLibre / static=False
BOUND ITEM Native inventory / BombBile stack 7 sample 0 x1: prefab=BombBile; type=OneHandedWeapon; stack=7/50; quality=1/1; equipped=False; usesDurability=False; durability=1
Native inventory / BombBile stack 7 sample 0 x1 / fitted digit glyphs=5 / separated native glyphs=5 / native count glyphs=4 / durability graphics=0 / score font size=7.25 / badge rect=(x:3.00, y:-11.00, width:26.00, height:11.00) / backing alpha=71/255
Native inventory / BombBile stack 7 sample 0 x1 / vertices=25 / nativeFont=Valheim-AveriaSansLibre / static=True
BOUND ITEM Native hotbar / BombBile stack 7 sample 0 x1: prefab=BombBile; type=OneHandedWeapon; stack=7/50; quality=1/1; equipped=False; usesDurability=False; durability=1
Native hotbar / BombBile stack 7 sample 0 x1 / fitted digit glyphs=5 / separated native glyphs=5 / native count glyphs=4 / durability graphics=0 / score font size=7.25 / badge rect=(x:3.00, y:-11.00, width:26.00, height:11.00) / backing alpha=71/255
Native hotbar / BombBile stack 7 sample 0 x1 / vertices=25 / nativeFont=Valheim-AveriaSansLibre / static=True
BOUND ITEM Native inventory / synthetic stacked sword 7 of 20 sample 0 x1: prefab=SwordBronze; type=OneHandedWeapon; stack=7/20; quality=4/4; equipped=False; usesDurability=True; durability=1
Native inventory / synthetic stacked sword 7 of 20 sample 0 x1 / fitted digit glyphs=3 / separated native glyphs=6 / native count glyphs=4 / durability graphics=0 / score font size=7.25 / badge rect=(x:9.00, y:-11.00, width:20.00, height:11.00) / backing alpha=71/255
Native inventory / synthetic stacked sword 7 of 20 sample 0 x1 / vertices=25 / nativeFont=Valheim-AveriaSansLibre / static=True
BOUND ITEM Native hotbar / synthetic stacked sword 7 of 20 sample 0 x1: prefab=SwordBronze; type=OneHandedWeapon; stack=7/20; quality=4/4; equipped=False; usesDurability=True; durability=1
Native hotbar / synthetic stacked sword 7 of 20 sample 0 x1 / fitted digit glyphs=3 / separated native glyphs=5 / native count glyphs=4 / durability graphics=0 / score font size=7.25 / badge rect=(x:9.00, y:-11.00, width:20.00, height:11.00) / backing alpha=71/255
Native hotbar / synthetic stacked sword 7 of 20 sample 0 x1 / vertices=25 / nativeFont=Valheim-AveriaSansLibre / static=True
BOUND ITEM 48 px compatibility sample 0 x1: prefab=Club; type=OneHandedWeapon; stack=1/1; quality=1/4; equipped=False; usesDurability=True; durability=1
48 px compatibility sample 0 x1 / fitted digit glyphs=1 / separated native glyphs=2 / native count glyphs=0 / durability graphics=0 / score font size=7.25 / badge rect=(x:7.00, y:-15.00, width:14.00, height:11.00) / backing alpha=71/255
48 px compatibility sample 0 x1 / vertices=25 / nativeFont=Valheim-AveriaSansLibre / static=True
BOUND ITEM 48 px compatibility sample 1 x1: prefab=SwordBronze; type=OneHandedWeapon; stack=1/1; quality=4/4; equipped=False; usesDurability=True; durability=0.65
48 px compatibility sample 1 x1 / fitted digit glyphs=2 / separated native glyphs=2 / native count glyphs=0 / durability graphics=2 / score font size=7.25 / badge rect=(x:5.00, y:-15.00, width:16.00, height:11.00) / backing alpha=71/255
48 px compatibility sample 1 x1 / vertices=25 / nativeFont=Valheim-AveriaSansLibre / static=True
BOUND ITEM 48 px compatibility sample 2 x1: prefab=SwordBronze; type=OneHandedWeapon; stack=1/1; quality=4/4; equipped=False; usesDurability=True; durability=0.65
48 px compatibility sample 2 x1 / fitted digit glyphs=6 / separated native glyphs=2 / native count glyphs=0 / durability graphics=2 / score font size=7.25 / badge rect=(x:-6.60, y:-15.00, width:27.60, height:11.00) / backing alpha=71/255
48 px compatibility sample 2 x1 / vertices=217 / nativeFont=Valheim-AveriaSansLibre / static=False
BOUND ITEM 48 px compatibility sample 3 x1: prefab=SwordBronze; type=OneHandedWeapon; stack=1/1; quality=4/4; equipped=False; usesDurability=True; durability=0.65
48 px compatibility sample 3 x1 / fitted digit glyphs=7 / separated native glyphs=2 / native count glyphs=0 / durability graphics=2 / score font size=6.6 / badge rect=(x:-6.60, y:-15.00, width:27.60, height:11.00) / backing alpha=71/255
48 px compatibility sample 3 x1 / vertices=217 / nativeFont=Valheim-AveriaSansLibre / static=False
BOUND ITEM 48 px compatibility sample 4 x1: prefab=SwordBronze; type=OneHandedWeapon; stack=1/1; quality=4/4; equipped=False; usesDurability=True; durability=0.65
48 px compatibility sample 4 x1 / fitted digit glyphs=6 / separated native glyphs=2 / native count glyphs=0 / durability graphics=2 / score font size=7.25 / badge rect=(x:-6.60, y:-15.00, width:27.60, height:11.00) / backing alpha=71/255
48 px compatibility sample 4 x1 / vertices=297 / nativeFont=Valheim-AveriaSansLibre / static=False
BOUND ITEM 64 px compatibility sample 0 x1: prefab=Club; type=OneHandedWeapon; stack=1/1; quality=1/4; equipped=False; usesDurability=True; durability=1
64 px compatibility sample 0 x1 / fitted digit glyphs=1 / separated native glyphs=2 / native count glyphs=0 / durability graphics=0 / score font size=7.25 / badge rect=(x:15.00, y:-23.00, width:14.00, height:11.00) / backing alpha=71/255
64 px compatibility sample 0 x1 / vertices=25 / nativeFont=Valheim-AveriaSansLibre / static=True
BOUND ITEM 64 px compatibility sample 1 x1: prefab=SwordBronze; type=OneHandedWeapon; stack=1/1; quality=4/4; equipped=False; usesDurability=True; durability=0.65
64 px compatibility sample 1 x1 / fitted digit glyphs=2 / separated native glyphs=2 / native count glyphs=0 / durability graphics=2 / score font size=7.25 / badge rect=(x:13.00, y:-23.00, width:16.00, height:11.00) / backing alpha=71/255
64 px compatibility sample 1 x1 / vertices=25 / nativeFont=Valheim-AveriaSansLibre / static=True
BOUND ITEM 64 px compatibility sample 2 x1: prefab=SwordBronze; type=OneHandedWeapon; stack=1/1; quality=4/4; equipped=False; usesDurability=True; durability=0.65
64 px compatibility sample 2 x1 / fitted digit glyphs=6 / separated native glyphs=2 / native count glyphs=0 / durability graphics=2 / score font size=7.25 / badge rect=(x:-3.00, y:-23.00, width:32.00, height:11.00) / backing alpha=71/255
64 px compatibility sample 2 x1 / vertices=217 / nativeFont=Valheim-AveriaSansLibre / static=False
BOUND ITEM 64 px compatibility sample 3 x1: prefab=SwordBronze; type=OneHandedWeapon; stack=1/1; quality=4/4; equipped=False; usesDurability=True; durability=0.65
64 px compatibility sample 3 x1 / fitted digit glyphs=7 / separated native glyphs=2 / native count glyphs=0 / durability graphics=2 / score font size=7.25 / badge rect=(x:-7.00, y:-23.00, width:36.00, height:11.00) / backing alpha=71/255
64 px compatibility sample 3 x1 / vertices=217 / nativeFont=Valheim-AveriaSansLibre / static=False
BOUND ITEM 64 px compatibility sample 4 x1: prefab=SwordBronze; type=OneHandedWeapon; stack=1/1; quality=4/4; equipped=False; usesDurability=True; durability=0.65
64 px compatibility sample 4 x1 / fitted digit glyphs=6 / separated native glyphs=2 / native count glyphs=0 / durability graphics=2 / score font size=7.25 / badge rect=(x:-2.00, y:-23.00, width:31.00, height:11.00) / backing alpha=71/255
64 px compatibility sample 4 x1 / vertices=297 / nativeFont=Valheim-AveriaSansLibre / static=False
Design sample scores explicitly override only isolated fixture label/graphic styling; they are not actual rolled loadouts.
Rendered 1360x1360 PNGs at 1 canvas unit per pixel, with unchanged native slot dimensions at 1x, parent-scale enlargement at 2x, and explicit 48px/64px compatibility fixtures. Phases: 0s and 2.3s.
gear-score-badge-B-64px.png is a direct 64x64 camera render of the native inventory slot and SwordBronze icon, with visual sample score 842.75; no scaling or image editing.
PASS compact number-only badge, content-sized lower-right bounds and faint backing; mesh vertex budget below 1024; staged 500/750/1000 glow; real signed Ultra eligibility; 48 motion samples; reduced-motion/static equivalence; 48px/64px/native glyph fit and separation; stacked count clearance and 12px slot-position reset; native labels, durability, geometry and shared materials preserved

assembly_valheim: 56 in-memory changes
assembly_utils: 23 in-memory changes
assembly_guiutils: 1 in-memory changes
Splatform.Steam: 2 in-memory changes
com.rlabrecque.steamworks.net: 955 in-memory changes

Offline platform initialized; Steam and PlayFab disabled; no cloud provider; preferences in memory; saves disabled; own save directory=[WORKSPACE]\.local\nornforged-smoke-f527f89d0f344b9eafccd015a954610b\saves
Input devices remain uninitialized; menu binding labels use a read-only name fallback. This fixture does not test real keyboard or controller input.
Native menu scene loaded with platform, profile selection, world start, and join flows disabled.

