PASS focused native score badge suite
PASS compact score plus signed rarity count; lower-right bounds and faint backing; mesh vertex budget below 1024; staged 500/750/1000 glow; real signed Ultra eligibility; 48 motion samples; reduced-motion/static equivalence; 48px/64px/native −6/+9/+12 glyph fit and separation; stacked count clearance and compact fallback; native labels, durability, geometry and shared materials preserved; two comparison phase PNGs and direct 64x64 +9/+12 PNGs; Native inventory, Native hotbar
PASS: preparation hides prior signed count; positive/negative prefix count and separate score; automatic twelfth success retains then settles its count transition; explicit skip and both reduced-motion paths snap; concealed final rank, singular/plural captions and unchanged metadata
PASS actual patched HotkeyBar.UpdateIcons on inactive player and detached slot hierarchy: sparse item order, slot recreation, native bindings and null-player cleanup
PASS independently toggled equipment scores and signed rarity counts preserve native slot tint, opacity, foreground labels and durability; Azu quick-slot ordering, cached badge reuse, ordinary equipment scores and empty/resource/dead-player cleanup (native loaded slot prefab)
PASS persistent compact scores and verified signed counts across all 19 ranks; unsigned/forged/authority-change count suppression; independent score/count toggles; reveal prefix 0/1/9/12 without spoilers; reduced-motion/static settle; cached component, mesh, text and materials; native geometry, sprite, opacity, quality and hotkey labels preserved
PASS native slot surface tint: 2 loaded prefab layouts plus detached extension/cursor fixtures; original alpha/sprite/material/geometry, button-state opacity and feedback, and every foreground indicator preserved; all 19 ranks, count-only reveal without extra backing, independent count preference, reveal transition, recycled/disabled/closed/default cleanup and external-theme preservation
248 perks: English/German SPECIAL/ULTRA labels at 514/560/708 px, single-line rows, stronger Ultra accents, independent element/PQS colour and name-only mist, popup parity, hidden/reused-row cleanup, version safety and F6/text fallback coverage
248 perks in English/German at 514/536/560/600/708 px: content-measured shared columns, right-aligned tabular values and decimal positions, compact gaps, full names and values at >=14 px, correct signs/units, live explanation refresh through pointer handoff, explicit F6 explanation route, native hover percentages and unchanged row hit targets
248 semantic perk names; 0/25/50/50.01/75/100 PQS colours and glow, saved mean, inactive warning, bounded name-only mist, deferred canvas-safe refresh, preferences, shared materials, native clone and cleanup
PASS badge lifecycle across occupied/empty/disabled/closed/reopened frames
Game 1.0.17
