PANTHEON — REDZERGLING MODS 0.6.1 — SKILLS AND UNLOCKS

All damage percentages scale from character damage. Values are beta starting points.

ZARIEL — The Fallen Blade
Passive: Fallen Conviction. Every fifth direct sword hit restores 3% maximum health. Hellfire skills burn; wings grant controlled aerial movement.
Health 140; armor 20; movement 7m/s.
M1 / Default: Ashen Edge
  Slash for 210% damage. Hold to repeat every 0.6s before attack speed. Cooldown: 0s.
M1 / Alternative 1: Executioner's Arc
  Cleave a wider arc for 330% damage every 0.95s. Cooldown: 0s.
  Achievement: Zariel: Tempered Blade — As Zariel, land 100 primary hits in one run.
M1 / Alternative 2: Sundered Radiance
  Cut for 140% damage and launch a 140% burning sword wave. Cooldown: 0s.
  Achievement: Zariel: Mastered Blade — As Zariel, defeat 20 enemies directly with primary attacks in one run.
M2 / Default: Hellbrand
  Launch a seeking hellfire brand for 320% damage and burning. Cooldown: 7s.
M2 / Alternative 1: Cinders of Avernus
  Cast three spreading hellfire bolts for 150% damage each. Cooldown: 8s.
  Achievement: Zariel: Tempered Will — As Zariel, land 30 secondary hits in one run.
M2 / Alternative 2: Condemnation
  Unleash a close burning cone for 500% damage. Cooldown: 9s.
  Achievement: Zariel: Mastered Will — As Zariel, damage three different enemies with secondary attacks within two seconds.
Shift / Default: Scorched Wings
  Dash 14m through enemies for 250% damage, igniting enemies you pass. Cooldown: 7s.
Shift / Alternative 1: Ascendant Ruin
  Leap forward and strike the ground for 500% damage in a 7m radius. Cooldown: 9s.
  Achievement: Zariel: Tempered Wings — As Zariel, use utility skills 20 times in one run.
Shift / Alternative 2: Winged Pursuit
  Fly for 4s. Use movement keys to steer, aim up/down for altitude, or jump to ascend. Press utility again to land. Erupt for 250% damage on takeoff. Cooldown: 12s.
  Achievement: Zariel: Mastered Wings — As Zariel, defeat 10 enemies directly while airborne in one run.
R / Default: Judgment of Avernus
  Mark a location. After 1.4s, a flaming judgment falls for 1400% damage in 10m. Cooldown: 22s.
R / Alternative 1: Infernal Halo
  Carry a burning 9m halo for 6s, dealing 70% damage every 0.5s. Cooldown: 24s.
  Achievement: Zariel: Tempered Dominion — As Zariel, defeat 20 enemies directly with special skills in one run.
R / Alternative 2: Oath Unbound
  For 8s, gain 40% attack speed and 40 armor. Direct attacks ignite enemies. Cooldown: 25s.
  Achievement: Zariel: Mastered Dominion — As Zariel, contribute damage to a teleporter boss kill, then stay alive until that teleporter event completes.

RAVEN QUEEN — Keeper of Lost Memories
Passive: Stolen Memories. Direct hits mark souls. A direct killing blow stores a memory, up to eight. A special consumes memories for 5% increased damage per memory.
Health 110; armor 0; movement 7m/s.
M1 / Default: Raven's Omen
  Send a seeking raven for 150% damage every 0.65s. Cooldown: 0s.
M1 / Alternative 1: Memory Needle
  Pierce up to three enemies for 130% damage every 0.55s. Cooldown: 0s.
  Achievement: Raven Queen: Tempered Blade — As Raven Queen, land 100 primary hits in one run.
M1 / Alternative 2: Winter's Touch
  Cast a chilling bolt for 210% damage every 0.8s, slowing its victim. Cooldown: 0s.
  Achievement: Raven Queen: Mastered Blade — As Raven Queen, defeat 20 enemies directly with primary attacks in one run.
M2 / Default: Murder of Ravens
  Release four seeking ravens for 170% damage each. Cooldown: 8s.
M2 / Alternative 1: Soul Thread
  Bind a soul for 300% damage, pull a movable enemy toward you, then strike for 300%. Cooldown: 9s.
  Achievement: Raven Queen: Tempered Will — As Raven Queen, land 30 secondary hits in one run.
M2 / Alternative 2: Grave Mist
  Place a 9m mist for 5s, dealing 70% damage and chilling every 0.5s. Cooldown: 10s.
  Achievement: Raven Queen: Mastered Will — As Raven Queen, damage three different enemies with secondary attacks within two seconds.
Shift / Default: Raven Step
  Blink up to 12m in your movement direction; chill nearby enemies for 200% damage at arrival. Cooldown: 7s.
Shift / Alternative 1: Shadow Wings
  Fly for 4s in a shroud of ravens. Use movement keys to steer, aim for altitude, and jump to ascend. Press utility again to land. Cooldown: 11s.
  Achievement: Raven Queen: Tempered Wings — As Raven Queen, use utility skills 20 times in one run.
Shift / Alternative 2: Fate's Refuge
  Gain 200 armor for 1.2s, then release a 400% soul burst around you. Cooldown: 10s.
  Achievement: Raven Queen: Mastered Wings — As Raven Queen, defeat 10 enemies directly while airborne in one run.
R / Default: Harvest of Souls
  Call a soul storm at your aim point: 100% damage every 0.5s for 6s in 12m. Cooldown: 22s.
R / Alternative 1: Court of Winter
  Enshroud a 14m area in winter for 8s, chilling and dealing 90% every 0.5s. Cooldown: 25s.
  Achievement: Raven Queen: Tempered Dominion — As Raven Queen, defeat 20 enemies directly with special skills in one run.
R / Alternative 2: Final Recollection
  Unleash a piercing death wave for 1000% damage to up to eight enemies. Cooldown: 20s.
  Achievement: Raven Queen: Mastered Dominion — As Raven Queen, contribute damage to a teleporter boss kill, then stay alive until that teleporter event completes.

TIAMAT — The Fivefold Avatar
Passive: Fivefold Dominion. Chromatic Fang cycles red fire, blue lightning, green poison, black acid and white frost. Direct elemental attacks apply their associated afflictions.
Health 160; armor 20; movement 7m/s.
M1 / Default: Chromatic Fang
  Launch a 180% elemental bolt every 0.65s, cycling all five dragon colors. Cooldown: 0s.
M1 / Alternative 1: Draconic Talons
  Slash nearby enemies for 260% damage every 0.7s, cycling dragon elements. Cooldown: 0s.
  Achievement: Tiamat: Tempered Blade — As Tiamat, land 100 primary hits in one run.
M1 / Alternative 2: Blue Dragon Lance
  Pierce four enemies with 200% lightning damage every 0.85s. Cooldown: 0s.
  Achievement: Tiamat: Mastered Blade — As Tiamat, defeat 20 enemies directly with primary attacks in one run.
M2 / Default: Red Dragon's Breath
  Exhale a broad 14m cone for 650% burning damage. Cooldown: 8s.
M2 / Alternative 1: Green Dragon's Miasma
  Poison a 10m area for 5s, dealing 60% damage every 0.5s. Cooldown: 9s.
  Achievement: Tiamat: Tempered Will — As Tiamat, land 30 secondary hits in one run.
M2 / Alternative 2: Black Dragon's Spite
  Hurl an acid orb for 450% damage in 5m, reducing enemy armor by 20. Cooldown: 8s.
  Achievement: Tiamat: Mastered Will — As Tiamat, damage three different enemies with secondary attacks within two seconds.
Shift / Default: White Dragon's Ascent
  Fly for 4s and unleash a 250% frost burst on takeoff. Use movement keys to steer, aim up/down for altitude, or jump to ascend. Press utility again to land. Cooldown: 10s.
Shift / Alternative 1: Blue Dragon's Flash
  Blink 16m, striking nearby enemies with 250% lightning on arrival. Cooldown: 8s.
  Achievement: Tiamat: Tempered Wings — As Tiamat, use utility skills 20 times in one run.
Shift / Alternative 2: Black Dragon's Rush
  Charge 16m through enemies for 350% acid damage. Cooldown: 8s.
  Achievement: Tiamat: Mastered Wings — As Tiamat, defeat 10 enemies directly while airborne in one run.
R / Default: Fivefold Cataclysm
  Release five seeking dragon orbs, one per color, for 400% damage each with 6m impacts. Cooldown: 24s.
R / Alternative 1: Chromatic Dominion
  Create a 13m domain for 8s: 110% damage every 0.5s, cycling all five elements. Cooldown: 28s.
  Achievement: Tiamat: Tempered Dominion — As Tiamat, defeat 20 enemies directly with special skills in one run.
R / Alternative 2: Queen of Dragons
  For 8s gain 40% attack speed and 40 armor; your attacks cycle the five dragon afflictions. Cooldown: 26s.
  Achievement: Tiamat: Mastered Dominion — As Tiamat, contribute damage to a teleporter boss kill, then stay alive until that teleporter event completes.

VOID — The End Beyond Stars
Passive: Event Horizon. Direct void attacks apply native Collapse with a 0.75s per-victim cooldown. Gravity effects pull movable enemies; champions retain their footing.
Health 125; armor 10; movement 7m/s.
M1 / Default: Null Lance
  Pierce two enemies with 180% void damage every 0.7s. Cooldown: 0s.
M1 / Alternative 1: Gravity Shard
  Launch a seeking shard for 140% damage every 0.5s. Cooldown: 0s.
  Achievement: VOID: Tempered Blade — As VOID, land 100 primary hits in one run.
M1 / Alternative 2: Rift Talon
  Tear a 6m arc for 320% damage every 0.95s. Cooldown: 0s.
  Achievement: VOID: Mastered Blade — As VOID, defeat 20 enemies directly with primary attacks in one run.
M2 / Default: Singularity Seed
  Create a 9m singularity for 4s, pulling enemies and dealing 70% every 0.5s. Cooldown: 9s.
M2 / Alternative 1: Unmaking Ray
  Pierce six enemies for 600% void damage along a 55m ray. Cooldown: 9s.
  Achievement: VOID: Tempered Will — As VOID, land 30 secondary hits in one run.
M2 / Alternative 2: Void Maw
  Send a seeking orb for 450% damage in a 6m blast. Cooldown: 8s.
  Achievement: VOID: Mastered Will — As VOID, damage three different enemies with secondary attacks within two seconds.
Shift / Default: Fold Space
  Blink up to 16m and collapse nearby space for 250% damage. Cooldown: 8s.
Shift / Alternative 1: Weightless Dominion
  Fly for 5s. Use movement keys to steer and aim for altitude; jump ascends, utility cancels. Gravity returns on exit. Cooldown: 12s.
  Achievement: VOID: Tempered Wings — As VOID, use utility skills 20 times in one run.
Shift / Alternative 2: Spatial Reversal
  Gain 200 armor for 1s, then repel nearby enemies with a 450% void burst. Cooldown: 10s.
  Achievement: VOID: Mastered Wings — As VOID, defeat 10 enemies directly while airborne in one run.
R / Default: Extinction Meteor
  Mark your aim point. After 1.4s, a massive void meteor strikes for 1800% damage in 12m. Cooldown: 28s.
R / Alternative 1: Falling Firmament
  Call three smaller meteors around your aim point, each dealing 650% damage in 7m. Cooldown: 26s.
  Achievement: VOID: Tempered Dominion — As VOID, defeat 20 enemies directly with special skills in one run.
R / Alternative 2: The Last Horizon
  Create a 16m black hole for 7s, pulling enemies and dealing 130% every 0.5s. Cooldown: 30s.
  Achievement: VOID: Mastered Dominion — As VOID, contribute damage to a teleporter boss kill, then stay alive until that teleporter event completes.

ASTERIA — Champion of the Unchained Sky
Passive: Gladiator's Rhythm. Direct primary hits build up to five Rhythm stacks, granting 5% attack speed each. Stacks expire after 4s without a primary hit.
Health 140; armor 20; movement 8m/s.
M1 / Default: Chain Lash
  Sweep a 9m forward arc for 220% damage every 0.65s. Cooldown: 0s.
M1 / Alternative 1: Duelist's Point
  Thrust the whip through two enemies for 180% damage every 0.5s. Cooldown: 0s.
  Achievement: Asteria: Tempered Blade — As Asteria, land 100 primary hits in one run.
M1 / Alternative 2: Crowd Pleaser
  Spin the chain in a full 7m circle for 360% damage every 1s. Cooldown: 0s.
  Achievement: Asteria: Mastered Blade — As Asteria, defeat 20 enemies directly with primary attacks in one run.
M2 / Default: Hook and Humble
  Hook an enemy up to 25m for 250%, pull a movable target, then slam for 250% in 5m. Cooldown: 8s.
M2 / Alternative 1: Perfect Riposte
  Brace with 200 armor for 0.9s, then counter for 600% damage in a 6m circle. Cooldown: 9s.
  Achievement: Asteria: Tempered Will — As Asteria, land 30 secondary hits in one run.
M2 / Alternative 2: Razor Circuit
  Throw a piercing chain blade through five enemies for 450% damage. Cooldown: 8s.
  Achievement: Asteria: Mastered Will — As Asteria, damage three different enemies with secondary attacks within two seconds.
Shift / Default: Gladiator's Flight
  Take flight for 5s. Use movement keys to steer and aim for altitude; jump climbs, utility cancels. Primary attacks remain available. Cooldown: 10s.
Shift / Alternative 1: Vaulting Verdict
  Leap into the fray and land with a 450% chain slam in 7m. Cooldown: 8s.
  Achievement: Asteria: Tempered Wings — As Asteria, use utility skills 20 times in one run.
Shift / Alternative 2: Arena Pursuit
  Dash 16m, lashing each enemy you pass for 300% damage. Cooldown: 7s.
  Achievement: Asteria: Mastered Wings — As Asteria, defeat 10 enemies directly while airborne in one run.
R / Default: Arena of Chains
  Carry a 10m spinning chain arena for 6s, dealing 110% damage every 0.5s. Cooldown: 22s.
R / Alternative 1: Queen of the Arena
  For 8s gain 40% attack speed and 40 armor. Direct primary hits retain full Rhythm. Cooldown: 24s.
  Achievement: Asteria: Tempered Dominion — As Asteria, defeat 20 enemies directly with special skills in one run.
R / Alternative 2: Starfall Execution
  Mark a landing zone, then call a spectral chain strike for 1600% damage in 9m after 1.4s. Cooldown: 24s.
  Achievement: Asteria: Mastered Dominion — As Asteria, contribute damage to a teleporter boss kill, then stay alive until that teleporter event completes.

ZUES — Sovereign of Thunder
Passive: Gathering Storm. Every fifth direct hit discharges a 120% lightning arc to a nearby second enemy. The discharge cannot trigger itself.
Health 120; armor 0; movement 7m/s.
M1 / Default: Thunderbolt
  Throw a 180% lightning bolt every 0.65s. Cooldown: 0s.
M1 / Alternative 1: Forked Spark
  Chain 120% lightning damage across up to three enemies every 0.7s. Cooldown: 0s.
  Achievement: Zues: Tempered Blade — As Zues, land 100 primary hits in one run.
M1 / Alternative 2: Olympian Spear
  Pierce four enemies with a 300% lightning spear every 1s. Cooldown: 0s.
  Achievement: Zues: Mastered Blade — As Zues, defeat 20 enemies directly with primary attacks in one run.
M2 / Default: Chain Lightning
  Strike up to six enemies for 520% lightning damage each. Cooldown: 9s.
M2 / Alternative 1: Storm Seal
  Place a 10m lightning seal for 5s, dealing 90% damage every 0.5s. Cooldown: 10s.
  Achievement: Zues: Tempered Will — As Zues, land 30 secondary hits in one run.
M2 / Alternative 2: Thunderclap
  Blast an 11m cone for 650% lightning damage and knockback. Cooldown: 9s.
  Achievement: Zues: Mastered Will — As Zues, damage three different enemies with secondary attacks within two seconds.
Shift / Default: Ride the Lightning
  Blink up to 16m and discharge 250% lightning damage on arrival. Cooldown: 7s.
Shift / Alternative 1: Cloudborne
  Fly for 5s. Move to steer and aim for altitude; jump ascends, utility cancels. Primary attacks remain available. Cooldown: 11s.
  Achievement: Zues: Tempered Wings — As Zues, use utility skills 20 times in one run.
Shift / Alternative 2: Thunderous Arrival
  Leap forward and land with a 500% lightning shockwave in 8m. Cooldown: 9s.
  Achievement: Zues: Mastered Wings — As Zues, defeat 10 enemies directly while airborne in one run.
R / Default: Wrath of Olympus
  Place a 15m thunderstorm for 7s, striking for 140% lightning damage every 0.5s. Cooldown: 26s.
R / Alternative 1: Skybreaker
  Mark a target area. After 1.4s, a colossal lightning strike deals 1800% damage in 10m. Cooldown: 25s.
  Achievement: Zues: Tempered Dominion — As Zues, defeat 20 enemies directly with special skills in one run.
R / Alternative 2: Living Thunder
  For 8s gain 40% attack speed and 40 armor; every direct attack builds the storm discharge. Cooldown: 25s.
  Achievement: Zues: Mastered Dominion — As Zues, contribute damage to a teleporter boss kill, then stay alive until that teleporter event completes.

HABEAS THE DIVINE
M1: Cosmic Severance
  Hold to swing every 0.67 seconds, scaling with attack speed. Deal 160% damage and launch a piercing horizontal rift for 120% damage. Nearby enemies can take both hits. Applies corruption. Cooldown: 0s.
M1: Radiant Severance
  Hold to swing every 0.67 seconds, scaling with attack speed. Deal 240% sword damage and release a piercing wave for 180% damage. Nearby enemies can take both hits. Light: does not apply Collapse. Cooldown: 0s.
M2: Void Sentence
  Release the Void Jailer's death orb. It seeks visible enemies at 10 m/s, is blocked by terrain and detonates after 5 seconds in a 6 m radius for 500% damage. Contact does not detonate it early. Applies corruption. No instant kill. Cooldown: 7s.
M2: Lance of Dawn
  Launch a focused light spear up to 40 m, piercing up to 5 enemies for 600% damage each. Stops at terrain. Light: does not apply Collapse. Cooldown: 8s.
Shift: Void Recess
  Blink 12 m in your movement direction, stopping at terrain, and emerge from the ground. Corrupt a 6 m zone for 2 seconds, applying one Collapse stack every 0.1 seconds to enemies inside. Uses facing direction while standing still. Cooldown: 6s.
Shift: Sanctuary
  For 4 seconds, regenerate 4% maximum health per second and gain 60 armor. Refreshes without stacking. Healing respects healing modifiers; cannot revive. No damage or Collapse. Cooldown: 12s.
R: Final Jurisdiction
  Place a singularity for 5 seconds. Pull nearby enemies and deal 100% damage per second. Each pulse applies corruption. Cooldown: 24s.
R: Consecrated Verdict
  Consecrate a stationary 10 m zone for 5 seconds, dealing 300% damage per second in half-second pulses. No pull. Light: does not apply Collapse. Cooldown: 22s.

SILVAX
M1: Legion's Edge
  Hold to swing for 240% damage every 0.65 seconds. Attack speed shortens the interval. A perfect guard empowers the next swing. Cooldown: 0s.
M1: Measured Thrust
  Thrust your sword up to 3.4m for 300% damage to one enemy. Hold to repeat every 0.8s, accelerated by attack speed. Narrower than Legion's Edge. Consumes Riposte. Cooldown: 0s.
  Unlock: Requires 'Know your reach'
<style=cStack>As Silvax, land 20 direct weapon hits in one life.</style>
M1: Shieldside Cut
  Make a short 150% damage cut every 0.7s while briefly guarding your front. Hold to repeat; attack speed shortens the interval. Gives up reach and damage for protection. Consumes Riposte. Cooldown: 0s.
  Unlock: Requires 'Keep your guard'
<style=cStack>As Silvax, block 10 attacks in one life.</style>
M1: Legion Combination
  Commit to a three-hit sequence for 110% + 110% + 240% damage. The finisher staggers ordinary enemies. Hold to repeat. Attack speed shortens the 1.25s sequence. Consumes Riposte once per sequence. Cooldown: 0s.
  Unlock: Requires 'Unbroken rhythm'
<style=cStack>As Silvax, land 40 direct weapon hits in one life.</style>
M2: Bulwark
  Hold your shield to block direct attacks arriving within a 120° frontal arc. Move slower while guarding. Block in the first 0.25s to empower your next sword swing by 2× for 6s. Rear attacks, damage over time, falls and unblockable attacks bypass the shield. Cooldown: 0.8s.
M2: Shield Counter
  Brace briefly, then bash for 200% damage. Blocking a frontal attack during the brace doubles the bash and staggers ordinary enemies. This brace cannot be held indefinitely. Cooldown: 5s.
  Unlock: Requires 'Answer in kind'
<style=cStack>As Silvax, perform 3 perfect guards in one life.</style>
M2: Deflection
  Raise your shield for 0.75s, redirecting eligible incoming enemy projectiles toward your aim. Blocks direct frontal damage. Beams, hitscan, explosions already detonated and unblockable attacks cannot be redirected. Cooldown: 8s.
  Unlock: Requires 'Against the storm'
<style=cStack>As Silvax, block 30 attacks in one life.</style>
Shift: Shield Rush
  Charge forward, pushing enemies away and dealing 300% damage once to each enemy. Stops at solid terrain. Cooldown: 7s.
Shift: Rally Step
  Step 7m in your movement direction, or forward when still, with a brief frontal guard. Order your existing soldiers to regroup. Does not refresh their lifetime. Cooldown: 5s.
  Unlock: Requires 'By my command'
<style=cStack>As Silvax, issue 3 focus orders while your legion is active.</style>
Shift: Breach
  Drive a short 8m shield charge through enemies for 220% damage, staggering ordinary enemies. Each enemy can be hit once; solid terrain stops the charge. Cooldown: 6s.
  Unlock: Requires 'Break their line'
<style=cStack>As Silvax, hit 10 enemies with Shield Rush in one life.</style>
Shift: Interpose
  Move up to 14m toward an aimed nearby ally, guarding the approach. Grant yourself and that ally 40 armor for 3s. Without an ally, move forward. Stops at terrain. Cooldown: 8s.
  Unlock: Requires 'No soldier left behind'
<style=cStack>As Silvax, block 10 attacks while your legion is active in one life.</style>
R: Pilum
  Throw a fast javelin for 500% damage to the first enemy hit. Cooldown: 6s.
R: Tenfold Legion
  Summon 10 miniature Silvaxes for 30 seconds. They attack with spears and inherit all your items, including inventory changes while active. Recasting replaces the previous legion. Soldiers cannot summon more soldiers. Cooldown: 60s.
R: Pinning Pilum
  Throw a heavy javelin that pierces enemies for 400% damage each and slows susceptible targets by 50% for 3s. Stops at terrain. Cooldown: 8s.
  Unlock: Requires 'Far-reaching answer'
<style=cStack>As Silvax, land 10 javelin hits in one life.</style>
R: Standard of Resolve
  Plant a standard lasting 8s. Allies within 8m gain 20 armor and regenerate 1% maximum health per second. Recasting replaces your previous standard. Cooldown: 20s.
  Unlock: Requires 'Ten stand together'
<style=cStack>As Silvax, keep all 10 soldiers alive together for 10 seconds.</style>

ASTERIUS
M1: Bound Blades
  Hold to alternate a sword cut and axe cut for 220% / 260% damage every 0.7s, accelerated by attack speed. Repeated hits on one enemy build Fury. Cooldown: 0s.
M1: Rending Rhythm
  Hold for narrow 150% damage cuts every 0.45s, accelerated by attack speed. At ten Fury, every third strike deals 250% instead. Cooldown: 0s.
  Unlock: Requires 'One Grudge'
<style=cStack>As Asterius, land 20 primary strikes on the same living enemy without switching focus or letting Fury expire, in one life.</style>
M1: Chainwheel
  Swing a chained weapon through an 9.6m forward arc for 300% damage. Hold to repeat every 1s, accelerated by attack speed. Move slower during the windup. One Fury gain per strike. Cooldown: 0s.
  Unlock: Requires 'Room to Swing'
<style=cStack>As Asterius, damage three distinct enemies with one Bound Blades strike.</style>
M2: Sentence of Iron
  Cast a chained axe up to 25m for 200% damage, reel in a movable enemy and slam for 400% damage in 4m. Bosses take both impacts without being moved. Terrain blocks the pull. Cooldown: 9s.
M2: Crucible Tether
  Embed a chain for 250% damage, slowing a susceptible enemy by 50% for up to 4s while within 20m and visible. Press again for a 350% impact. Bosses ignore the slow. Cooldown: 12s.
  Unlock: Requires 'Come Closer'
<style=cStack>As Asterius, complete ten successful Sentence of Iron pulls and slams in one run.</style>
M2: Crossed Verdict
  Cast both weapons on converging chains for 250% damage each. If both strike the same enemy, follow with a 200% impact. Cooldown: 10s.
  Unlock: Requires 'Shared Sentence'
<style=cStack>As Asterius, damage four distinct enemies with one Sentence of Iron slam.</style>
Shift: Bull Rush
  Rush up to 16m, dealing 350% damage once per enemy, pushing ordinary enemies and gaining 60 armor during the rush. Stops at walls and ledges. Cooldown: 7s.
Shift: Earthbreaker
  Leap up to 12m in your movement direction, landing with a 500% damage shockwave in 6m. Terrain blocks travel. Deals damage on a real landing. Cooldown: 9s.
  Unlock: Requires 'Through the Herd'
<style=cStack>As Asterius, damage five distinct enemies with one Bull Rush.</style>
Shift: Iron Anchor
  Grapple terrain and pull yourself up to 20m. Stops before walls. No enemy damage. Holds 2 charges. Cooldown: 8s.
  Unlock: Requires 'Unstoppable'
<style=cStack>As Asterius, complete ten Bull Rush casts that each damage an enemy during one run.</style>
R: Heart of the Furnace
  For 6s, burn visible enemies within 10m for 50% damage every 0.25s. You can keep attacking and moving. Fire does not build Fury. Cooldown: 20s.
R: Pyre of the Labyrinth
  Create a stationary 12m fire zone for 8s, dealing 75% damage every 0.5s. One zone per caster. Terrain blocks damage; fire does not build Fury. Cooldown: 24s.
  Unlock: Requires 'Feed the Furnace'
<style=cStack>As Asterius, kill eight distinct enemies with one Heart of the Furnace activation.</style>
R: Break the Chains
  Gain five Fury, up to ten. For 7s, Fury survives timeouts and target changes. Primary strikes cause a 100% fire burst in 3m, once per strike. Bursts cannot trigger themselves. Cooldown: 24s.
  Unlock: Requires 'No Equal'
<style=cStack>As Asterius, help defeat a teleporter boss while at ten Fury, then stay alive until that teleporter event completes.</style>

SJORN HALBREK
M1: Iron Circle
  Sweep your axe in a full circle for 360% damage within 4.5 m. Hold to swing every 0.9 seconds, scaling with attack speed. Cooldown: 0s.
M1: Grudge Splitter
  Commit to a heavy overhead chop for 650% damage in a narrow frontal arc within 5 m. Hold to swing every 1.3 seconds, scaling with attack speed. Cooldown: 0s.
  Unlock: Requires 'Sjorn: Grudge Splitter'
<style=cStack>As Sjorn Halbrek, land 100 direct primary hits in one run.</style>
M1: Tempest Hew
  Spin through three circular cuts for 3 x 120% damage within 3.5 m. Each cut has 0.5 proc coefficient. Hold for repeated 1.1-second combinations, scaling with attack speed. Cooldown: 0s.
  Unlock: Requires 'Sjorn: Tempest Hew'
<style=cStack>As Sjorn Halbrek, defeat 20 enemies directly with primary attacks in one run.</style>
M2: Hearthbrew
  Drink for 4 seconds of +40% damage, +30% movement speed and +40 armor. Replaces other brews; refreshes without stacking. Cooldown: 12s.
M2: Granite Stout
  Drink to heal 12% maximum health and gain 100 armor for 4 seconds. Healing respects healing modifiers. Replaces other brews; refreshes without stacking. Cooldown: 16s.
  Unlock: Requires 'Sjorn: Granite Stout'
<style=cStack>As Sjorn Halbrek, drink 30 brews in one run.</style>
M2: Berserker Draught
  Drink for 4 seconds of +60% attack speed, +20% movement speed and -20 armor. Replaces other brews; refreshes without stacking. Cooldown: 14s.
  Unlock: Requires 'Sjorn: Berserker Draught'
<style=cStack>As Sjorn Halbrek, defeat 20 enemies while a brew is active in one run.</style>
Shift: Cask Roll
  Roll 14 m in your movement direction, dealing 400% damage once to each enemy crossed. Stops at terrain. Uses facing direction while stationary. Cooldown: 8s.
Shift: Ironbound Roll
  Brace and roll 10 m, dealing 250% damage once per enemy and gaining 80 armor during the roll. Stops at terrain. Cooldown: 10s.
  Unlock: Requires 'Sjorn: Ironbound Roll'
<style=cStack>As Sjorn Halbrek, use roll skills 20 times in one run.</style>
Shift: Avalanche Roll
  Risk a fast 18 m roll for 600% damage once per enemy, with -30 armor during the roll. Stops at terrain. Cooldown: 10s.
  Unlock: Requires 'Sjorn: Avalanche Roll'
<style=cStack>As Sjorn Halbrek, defeat 10 enemies directly while airborne in one run.</style>
R: Skybreaker
  Launch upward toward a 10 m apex, striking enemies within 5 m for 300% damage. Your landing triggers Stonefall if the actual fall exceeds 6 m. Ceilings can shorten the jump. Cooldown: 14s.
R: Comet Bound
  Leap toward a 12 m apex with forward momentum, dealing 250% damage within 4 m at takeoff. Your landing triggers Stonefall after an actual fall over 6 m. Ceilings can shorten the leap. Cooldown: 18s.
  Unlock: Requires 'Sjorn: Comet Bound'
<style=cStack>As Sjorn Halbrek, defeat 20 enemies directly with special skills in one run.</style>
R: Faultline
  Plant your feet and fracture the ground within 10 m with six pulses of 180% damage over 3 seconds. Each pulse slows enemies by 50% for 1 second and has 0.3 proc coefficient. Requires grounded activation; interruption ends remaining pulses. No launch. Cooldown: 20s.
  Unlock: Requires 'Sjorn: Faultline'
<style=cStack>As Sjorn Halbrek, damage a teleporter boss before its death, then remain alive until that teleporter finishes charging.</style>


