{
    "strings": {
        "EQUIPMENT_BACKTHRUSTER_UNCOMMON_PICKUP": "[[BASE]]\n<sprite name=\"Quality\"> Lasts longer; ram enemies at speed.",
        "EQUIPMENT_BACKTHRUSTER_UNCOMMON_DESC": "For <sprite name=\"Quality\"> <style=cIsUtility>10</style> seconds, rapidly build up to <style=cIsUtility>200% movement speed</style> when moving in a straight line. At speed, <style=cIsDamage>ramming</style> enemies deals <sprite name=\"Quality\"> <style=cIsDamage>300%</style> base damage.",
        "EQUIPMENT_BACKTHRUSTER_RARE_PICKUP": "[[BASE]]\n<sprite name=\"Quality\"> Lasts longer; ram enemies at speed.",
        "EQUIPMENT_BACKTHRUSTER_RARE_DESC": "For <sprite name=\"Quality\"> <style=cIsUtility>12</style> seconds, rapidly build up to <style=cIsUtility>200% movement speed</style> when moving in a straight line. At speed, <style=cIsDamage>ramming</style> enemies deals <sprite name=\"Quality\"> <style=cIsDamage>500%</style> base damage.",
        "EQUIPMENT_BACKTHRUSTER_EPIC_PICKUP": "[[BASE]]\n<sprite name=\"Quality\"> Lasts longer; ram enemies at speed.",
        "EQUIPMENT_BACKTHRUSTER_EPIC_DESC": "For <sprite name=\"Quality\"> <style=cIsUtility>15</style> seconds, rapidly build up to <style=cIsUtility>200% movement speed</style> when moving in a straight line. At speed, <style=cIsDamage>ramming</style> enemies deals <sprite name=\"Quality\"> <style=cIsDamage>800%</style> base damage.",
        "EQUIPMENT_BACKTHRUSTER_LEGENDARY_PICKUP": "[[BASE]]\n<sprite name=\"Quality\"> Lasts longer; ram enemies at speed.",
        "EQUIPMENT_BACKTHRUSTER_LEGENDARY_DESC": "For <sprite name=\"Quality\"> <style=cIsUtility>20</style> seconds, rapidly build up to <style=cIsUtility>200% movement speed</style> when moving in a straight line. At speed, <style=cIsDamage>ramming</style> enemies deals <sprite name=\"Quality\"> <style=cIsDamage>1200%</style> base damage and <sprite name=\"Quality\"> <style=cIsUtility>stuns</style>.",
        "EQUIPMENT_CLOAKINGHEADBAND_UNCOMMON_PICKUP": "[[BASE]]\n<sprite name=\"Quality\"> Your first strike out of cloak is a big crit.",
        "EQUIPMENT_CLOAKINGHEADBAND_UNCOMMON_DESC": "[[BASE]]\nYour first hit while cloaked is a guaranteed <style=cIsDamage>critical strike</style> dealing <sprite name=\"Quality\"> <style=cIsDamage>+50%</style> damage.",
        "EQUIPMENT_CLOAKINGHEADBAND_RARE_PICKUP": "[[BASE]]\n<sprite name=\"Quality\"> Your first strike out of cloak is a big crit.",
        "EQUIPMENT_CLOAKINGHEADBAND_RARE_DESC": "[[BASE]]\nYour first hit while cloaked is a guaranteed <style=cIsDamage>critical strike</style> dealing <sprite name=\"Quality\"> <style=cIsDamage>+100%</style> damage.",
        "EQUIPMENT_CLOAKINGHEADBAND_EPIC_PICKUP": "[[BASE]]\n<sprite name=\"Quality\"> Your first strike out of cloak is a big crit.",
        "EQUIPMENT_CLOAKINGHEADBAND_EPIC_DESC": "[[BASE]]\nYour first hit while cloaked is a guaranteed <style=cIsDamage>critical strike</style> dealing <sprite name=\"Quality\"> <style=cIsDamage>+200%</style> damage.",
        "EQUIPMENT_CLOAKINGHEADBAND_LEGENDARY_PICKUP": "[[BASE]]\n<sprite name=\"Quality\"> Your first strike out of cloak is a big crit.",
        "EQUIPMENT_CLOAKINGHEADBAND_LEGENDARY_DESC": "[[BASE]]\nEvery hit in the <sprite name=\"Quality\"> <style=cIsUtility>first second</style> after you break cloak is a guaranteed <style=cIsDamage>critical strike</style> dealing <sprite name=\"Quality\"> <style=cIsDamage>+300%</style> damage.",
        "EQUIPMENT_GREATERWARBANNER_UNCOMMON_PICKUP": "[[BASE]]\n<sprite name=\"Quality\"> Bigger banners, more of them.",
        "EQUIPMENT_GREATERWARBANNER_UNCOMMON_DESC": "Place a greater warbanner with a <sprite name=\"Quality\"> <style=cIsUtility>20%</style> larger radius which grants <style=cIsHealing>+50% health regeneration</style>, <style=cIsDamage>20% critical strike chance</style>, and <style=cIsUtility>50% skill cooldown reduction</style>. Can place up to <style=cIsUtility>1</style> at a time.",
        "EQUIPMENT_GREATERWARBANNER_RARE_PICKUP": "[[BASE]]\n<sprite name=\"Quality\"> Bigger banners, more of them.",
        "EQUIPMENT_GREATERWARBANNER_RARE_DESC": "Place a greater warbanner with a <sprite name=\"Quality\"> <style=cIsUtility>40%</style> larger radius which grants <style=cIsHealing>+50% health regeneration</style>, <style=cIsDamage>20% critical strike chance</style>, and <style=cIsUtility>50% skill cooldown reduction</style>. Can place up to <sprite name=\"Quality\"> <style=cIsUtility>2</style> at a time.",
        "EQUIPMENT_GREATERWARBANNER_EPIC_PICKUP": "[[BASE]]\n<sprite name=\"Quality\"> Bigger banners, more of them.",
        "EQUIPMENT_GREATERWARBANNER_EPIC_DESC": "Place a greater warbanner with a <sprite name=\"Quality\"> <style=cIsUtility>60%</style> larger radius which grants <style=cIsHealing>+50% health regeneration</style>, <style=cIsDamage>20% critical strike chance</style>, and <style=cIsUtility>50% skill cooldown reduction</style>. Can place up to <sprite name=\"Quality\"> <style=cIsUtility>2</style> at a time.",
        "EQUIPMENT_GREATERWARBANNER_LEGENDARY_PICKUP": "[[BASE]]\n<sprite name=\"Quality\"> Bigger banners, more of them.",
        "EQUIPMENT_GREATERWARBANNER_LEGENDARY_DESC": "Place a greater warbanner with a <sprite name=\"Quality\"> <style=cIsUtility>100%</style> larger radius which grants <style=cIsHealing>+50% health regeneration</style>, <style=cIsDamage>20% critical strike chance</style>, and <style=cIsUtility>50% skill cooldown reduction</style>. Can place up to <sprite name=\"Quality\"> <style=cIsUtility>3</style> at a time.",
        "EQUIPMENT_MAGNET_UNCOMMON_PICKUP": "[[BASE]]\n<sprite name=\"Quality\"> Pulled items may gain quality.",
        "EQUIPMENT_MAGNET_UNCOMMON_DESC": "[[BASE]]\nEach item on the ground it pulls has a <sprite name=\"Quality\"> <style=cIsUtility>5%</style> chance to become <sprite name=\"Quality\"> <style=cIsUtility>Uncommon</style> quality. Each item only gets <style=cIsUtility>one roll</style>.",
        "EQUIPMENT_MAGNET_RARE_PICKUP": "[[BASE]]\n<sprite name=\"Quality\"> Pulled items may gain quality.",
        "EQUIPMENT_MAGNET_RARE_DESC": "[[BASE]]\nEach item on the ground it pulls has a <sprite name=\"Quality\"> <style=cIsUtility>8%</style> chance to become <sprite name=\"Quality\"> <style=cIsUtility>Rare</style> quality. Each item only gets <style=cIsUtility>one roll</style>.",
        "EQUIPMENT_MAGNET_EPIC_PICKUP": "[[BASE]]\n<sprite name=\"Quality\"> Pulled items may gain quality.",
        "EQUIPMENT_MAGNET_EPIC_DESC": "[[BASE]]\nEach item on the ground it pulls has a <sprite name=\"Quality\"> <style=cIsUtility>12%</style> chance to become <sprite name=\"Quality\"> <style=cIsUtility>Epic</style> quality. Each item only gets <style=cIsUtility>one roll</style>.",
        "EQUIPMENT_MAGNET_LEGENDARY_PICKUP": "[[BASE]]\n<sprite name=\"Quality\"> Pulled items may gain quality.",
        "EQUIPMENT_MAGNET_LEGENDARY_DESC": "[[BASE]]\nEach item on the ground it pulls has a <sprite name=\"Quality\"> <style=cIsUtility>20%</style> chance to become <sprite name=\"Quality\"> <style=cIsUtility>Legendary</style> quality. Each item only gets <style=cIsUtility>one roll</style>.",
        "EQUIPMENT_MIDAS_UNCOMMON_PICKUP": "[[BASE]]\n<sprite name=\"Quality\"> Costs less health, pays more gold.",
        "EQUIPMENT_MIDAS_UNCOMMON_DESC": "Sacrifice <sprite name=\"Quality\"> <style=cIsHealth>40%</style> of your <style=cIsHealth>current health</style>, gaining either the amount of <style=cIsHealth>health lost</style> or <style=cIsUtility>the price of a standard chest</style>, times <sprite name=\"Quality\"> <style=cIsUtility>1.25</style>, as <style=cIsUtility>gold</style>, depending on which is higher.",
        "EQUIPMENT_MIDAS_RARE_PICKUP": "[[BASE]]\n<sprite name=\"Quality\"> Costs less health, pays more gold.",
        "EQUIPMENT_MIDAS_RARE_DESC": "Sacrifice <sprite name=\"Quality\"> <style=cIsHealth>35%</style> of your <style=cIsHealth>current health</style>, gaining either the amount of <style=cIsHealth>health lost</style> or <style=cIsUtility>the price of a standard chest</style>, times <sprite name=\"Quality\"> <style=cIsUtility>1.5</style>, as <style=cIsUtility>gold</style>, depending on which is higher.",
        "EQUIPMENT_MIDAS_EPIC_PICKUP": "[[BASE]]\n<sprite name=\"Quality\"> Costs less health, pays more gold.",
        "EQUIPMENT_MIDAS_EPIC_DESC": "Sacrifice <sprite name=\"Quality\"> <style=cIsHealth>25%</style> of your <style=cIsHealth>current health</style>, gaining either the amount of <style=cIsHealth>health lost</style> or <style=cIsUtility>the price of a standard chest</style>, times <sprite name=\"Quality\"> <style=cIsUtility>2</style>, as <style=cIsUtility>gold</style>, depending on which is higher.",
        "EQUIPMENT_MIDAS_LEGENDARY_PICKUP": "[[BASE]]\n<sprite name=\"Quality\"> Costs less health, pays more gold.",
        "EQUIPMENT_MIDAS_LEGENDARY_DESC": "Sacrifice <sprite name=\"Quality\"> <style=cIsHealth>15%</style> of your <style=cIsHealth>current health</style>, gaining either the amount of <style=cIsHealth>health lost</style> or <style=cIsUtility>the price of a standard chest</style>, times <sprite name=\"Quality\"> <style=cIsUtility>3</style>, as <style=cIsUtility>gold</style>, depending on which is higher.",
        "EQUIPMENT_WHITEFLAG_UNCOMMON_PICKUP": "[[BASE]]\n<sprite name=\"Quality\"> A bigger flag that heals allies.",
        "EQUIPMENT_WHITEFLAG_UNCOMMON_DESC": "Place a white flag that <style=cIsUtility>disables skill usage</style> within <sprite name=\"Quality\"> <style=cIsUtility>30m</style>. Lasts <style=cIsUtility>15 seconds</style>. Allies near it regenerate <sprite name=\"Quality\"> <style=cIsHealing>2%</style> of their <style=cIsHealing>maximum health</style> per second.",
        "EQUIPMENT_WHITEFLAG_RARE_PICKUP": "[[BASE]]\n<sprite name=\"Quality\"> A bigger flag that heals allies.",
        "EQUIPMENT_WHITEFLAG_RARE_DESC": "Place a white flag that <style=cIsUtility>disables skill usage</style> within <sprite name=\"Quality\"> <style=cIsUtility>35m</style>. Lasts <style=cIsUtility>15 seconds</style>. Allies near it regenerate <sprite name=\"Quality\"> <style=cIsHealing>4%</style> of their <style=cIsHealing>maximum health</style> per second.",
        "EQUIPMENT_WHITEFLAG_EPIC_PICKUP": "[[BASE]]\n<sprite name=\"Quality\"> A bigger flag that heals allies.",
        "EQUIPMENT_WHITEFLAG_EPIC_DESC": "Place a white flag that <style=cIsUtility>disables skill usage</style> within <sprite name=\"Quality\"> <style=cIsUtility>40m</style>. Lasts <style=cIsUtility>15 seconds</style>. Allies near it regenerate <sprite name=\"Quality\"> <style=cIsHealing>7%</style> of their <style=cIsHealing>maximum health</style> per second.",
        "EQUIPMENT_WHITEFLAG_LEGENDARY_PICKUP": "[[BASE]]\n<sprite name=\"Quality\"> A bigger flag that heals allies.",
        "EQUIPMENT_WHITEFLAG_LEGENDARY_DESC": "Place a white flag that <style=cIsUtility>disables skill usage</style> of <sprite name=\"Quality\"> <style=cIsUtility>enemies only</style> within <sprite name=\"Quality\"> <style=cIsUtility>50m</style>. Lasts <sprite name=\"Quality\"> <style=cIsUtility>25 seconds</style>. Allies near it regenerate <sprite name=\"Quality\"> <style=cIsHealing>10%</style> of their <style=cIsHealing>maximum health</style> per second."
    }
}