{
	strings:
	{
	"KEYWORD_CROCOREWORK_RISKYMOD" : "<style=cKeywordName>Contagion</style><style=cSub>Primary: Poisonous\nSecondary: Blighted\nUtility: Blighted\nSpecial: Infects for 6x100% damage and can trigger item effects.",
	
	"KEYWORD_CONTAGION_PRIMARY_RISKYMOD" : "<style=cKeywordName>Primary</style><style=cIsHealing>Poison</style> on 3rd hit.",
	"KEYWORD_CONTAGION_SECONDARY_RISKYMOD" :"<style=cKeywordName>Secondary</style><color=#B1387F>Blight</color>.",
	"KEYWORD_CONTAGION_UTILITY_RISKYMOD" : "<style=cKeywordName>Utility</style><color=#B1387F>Blight</color>.",
	"KEYWORD_CONTAGION_SPECIAL_RISKYMOD" : "<style=cKeywordName>Special</style><style=cSub><style=cIsDamage>Infects</style> for <style=cIsDamage>6x100% damage</style> and can trigger item effects.",
	"KEYWORD_CONTAGION_SPECIAL_RISKYMOD_BLIGHT" : "<style=cKeywordName>Special</style><color=#B1387F>Blight</color>.",
	
	"KEYWORD_RAPID_REGEN_RISKYMOD" : "<style=cKeywordName>Regenerative</style><style=cSub>Heal for <style=cIsHealing>10%</style> of your maximum health over 3s.",
	"KEYWORD_BLIGHT_RISKYMOD" : "<style=cKeywordName>Blighted</style><style=cSub>Deal <style=cIsDamage>360%</style> base damage over 6s. <i>Blight can stack.</i></style>",
	"KEYWORD_POISON_RISKYMOD" : "<style=cKeywordName>Poisonous</style><style=cSub>Deal damage equal to <style=cIsDamage>6%</style> of their maximum health over 6s. <i>Poison cannot kill enemies.</i></style>",
	"KEYWORD_INTERRUPT_RISKYMOD" : "<style=cKeywordName>Interrupting</style><style=cSub>Briefly interrupts an enemy's actions.",
	"KEYWORD_SHOCKING_RISKYMOD" : "<style=cKeywordName>Shocking</style><style=cSub>Interrupts enemies and stuns them for 5 seconds.",
	"KEYWORD_MAGNETIC_RISKYMOD" : "<style=cKeywordName>Magnetic</style><style=cSub>Pulls light airborne enemies towards its center.",
	"KEYWORD_VOIDCORRUPTION_RISKYMOD" : "<style=cKeywordName>Corruption</style><style=cSub>Gain Corruption by recieving damage, killing enemies, or holding Void Items.",
	
	"KEYWORD_LOWHEALTHPROTECTION_RISKYMOD": "<style=cKeywordName>Saving Grace</style><style=cSub>All living Survivors gain +7% to all stats.",
	"SEEKER_SECONDARY_TRANQUILITY_DESCRIPTION_RISKYMOD": "<style=cKeywordName>Tranquility</style><style=cSub>Increases the damage of Unseen Hand by <style=cIsDamage>100%</style> for every Tranquility.",
	}
}