{
	strings:
	{
		"SS2UEXECUTIONER_NAME" : "Executioner",
		"SS2UEXECUTIONER_SUBTITLE" : "Dreaded Guillotine",
		"SS2UEXECUTIONER_DESCRIPTION" : "The Executioner's goal is to spill as much blood as possible in the shortest amount of time. Bullets loaded, ion manipulators charged.<style=cSub>\r\n\r\n < ! > Ion Burst deals massive damage but regenerates stocks slowly. Kill weak enemies to charge it up quickly, then unload it into stronger enemies.\r\n\r\n < ! > Crowd Disperion interrupts enemy attacks, providing you with a window of opportunity.\r\n\r\n < ! > Feared enemies are executed at low health.\r\n\r\n < ! > Combine Execution with Crowd Dispersion to quickly kill groups of enemies.\r\n\r\n",
		"SS2UEXECUTIONER_OUTRO_FLAVOR" : "..and so he left, bloodlust unfulfilled.",
		"SS2UEXECUTIONER_OUTRO_FAILURE" : "..and so he vanished, escaping what he'd believed was inevitable.",
		"SS2UEXECUTIONER_LORE" : "Death is inevitable. It comes for us all. Some may try to evade it, or run from it. But death arrives all the same. Death, however, is simply the cost of war. And death in glorious combat is one of the best deaths a man could ask for.\n\nBut, as always, some would seek to run from death. We call them by many names. Deserters, cowards, turncoats. Each and every one of them, traitors to the cause. These traitors must be punished for their crime. And that punishment: in an ironic twist, is the very thing they tried to avoid.\n\nDeath will come for them. Not as a robed spectre with a scythe. Not in a trench coat, holding a revolver. Not as a sickness, nor the wear of time. No. For them, death will come bearing lustrous battlegarb, with service pistol loaded, and ion manipulators fully charged.",
		
		"SS2UEXECUTIONER_PISTOL_NAME" : "Service Pistol",
		"SS2UEXECUTIONER_PISTOL_DESCRIPTION" : "Fire your pistol for <style=cIsDamage>2x180% damage</style>.",
		
		"SS2UEXECUTIONER_PISTOL_SINGLE_NAME" : "Standard-Issue Pistol",
		"SS2UEXECUTIONER_PISTOL_SINGLE_DESCRIPTION" : "Fire your pistol for <style=cIsDamage>180% damage</style>.",
		
		"SS2UEXECUTIONER_IONGUN_NAME" : "Ion Burst",
		"SS2UEXECUTIONER_IONGUN_DESCRIPTION" : "<style=cIsDamage>Shocking</style>. Unload a barrage of piercing ionized bullets for <style=cIsDamage>2x300% damage</style> each. Every slain enemy <style=cIsUtility>adds a stock</style>. Hold up to 5.",
		
		"KEYWORD_SS2U_FEAR" : "<style=cKeywordName>Fear</style><style=cSub>Reduce movement speed by <style=cIsDamage>50%</style>. Feared enemies are <style=cIsHealth>instantly killed</style> if below <style=cIsHealth>15%</style> health.</style>",
		
		"SS2UEXECUTIONER_DASH_NAME" : "Crowd Dispersion",
		"SS2UEXECUTIONER_DASH_DESCRIPTION" : "<style=cIsDamage>Stunning</style>. <style=cIsUtility>Dash forward</style> and <style=cIsDamage>Fear</style> nearby enemies.",
		
		"SS2UEXECUTIONER_AXE_NAME" : "Execution",
		"SS2UEXECUTIONER_AXE_DESCRIPTION" : "<style=cIsDamage>Slayer</style>. <style=cIsUtility>Launch into the air</style>, then slam downwards with your ion axe for <style=cIsDamage>1000% damage</style>.",
		
		"SS2UEXECUTIONER_AXE_SCEPTER_NAME" : "Crowd Execution",
		"SS2UEXECUTIONER_AXE_SCEPTER_DESCRIPTION" : "<style=cIsDamage>Slayer</style>. <style=cIsUtility>Launch into the air</style>, then slam downwards with your ion axe and <style=cIsUtility>Fear</style> nearby enemies while dealing <style=cIsDamage>1500% damage</style>.",
		
		"SS2UEXECUTIONER_UNLOCKUNLOCKABLE_ACHIEVEMENT_NAME" : "Overkill",
		"SS2UEXECUTIONER_UNLOCKUNLOCKABLE_UNLOCKABLE_NAME" : "Overkill",
		"SS2UEXECUTIONER_UNLOCKUNLOCKABLE_ACHIEVEMENT_DESC" : "Defeat an enemy by dealing 1000% of its max health in damage.",
		
		"ACHIEVEMENT_SS2UEXECUTIONERCLEARGAMEMONSOON_NAME" : "Executioner: Mastery",
		"ACHIEVEMENT_SS2UEXECUTIONERCLEARGAMEMONSOON_DESCRIPTION" : "As Executioner, beat the game or obliterate on Monsoon.",
		"ACHIEVEMENT_SS2UEXECUTIONERCLEARGAMETYPHOON_NAME" : "Executioner: Grand Mastery",
		"ACHIEVEMENT_SS2UEXECUTIONERCLEARGAMETYPHOON_DESCRIPTION" : "As Executioner, beat the game or obliterate on Typhoon.",
		"ACHIEVEMENT_SS2UEXECUTIONERWASTELANDER_NAME" : "Executioner: Crack the Vault",
		"ACHIEVEMENT_SS2UEXECUTIONERWASTELANDER_DESCRIPTION" : "As Executioner, open the ancient gate on Abandoned Aqueduct.",
		
		"SS2UEXECUTIONER_MASTERY_SKIN_NAME" : "Vigilante",
		"SS2UEXECUTIONER_KNIGHT_SKIN_NAME" : "Gladiator",
		"SS2UEXECUTIONER_WASTELANDER_SKIN_NAME" : "Wastelander",
	
		"SS2UCYBORG_NAME" : "Cyborg",
		"SS2UCYBORG_SUBTITLE" : "Man Made Monstrosity",
		"SS2UCYBORG_OUTRO_FLAVOR" : "..and so it left, programming releasing excess serotonin.",
		"SS2UCYBORG_OUTRO_FAILURE" : "..and so it vanished, warp beacon left with no signal.",
		"SS2UCYBORG_DESCRIPTION" : "Technology was to reach its moral bounds when the Cyborg was created. It's hard to know how much humanity is left inside them.<style=cSub>\r\n\r\n< ! > Cyborg's skills all draw from a single Energy Pool, allowing for flexibility with skill usage.\r\n\r\n< ! > Rising Star deals very high damage per second, but consumes energy quickly.\r\n\r\n< ! > Use Recall to place a Warp Point before engaging contenders so that you have an escape route.\r\n\r\n< ! > Overheat Redress is Cyborg's best tool for dealing with crowds.\r\n\r\n",
		"SS2UCYBORG_LORE" : "<style=cMono>Audio file found under \"Dr. Rayell's Testimony\". Playing...</style>\n\n\"Recording started. Begin testing, Dr. Rayell.\"\n\n\"Thank you. After the EOD's smashing success with biomechanical augmentations, producing some of the finest combat engineers to ever come out of the department, they proceeded further with slightly more... shall we say, experimental designs.\"\n\n\"How so?\"\n\n\"The department began looking into mental augmentation. It was definitely a leap, to be sure. Augmentation was already very cutting edge, but supplementing - or even replacing a damaged brain? It was a tall order. But the heads thought we could do it, so we obliged.\"\n\n\"Hm. What came of your project?\"\n\n\"Once prototyping was complete, we began the human trials. We got all sorts of folks as test subjects, they were vegetative, mentally unstable, broken people. We were told to fix them as best would could.\"\n\n\"And how did that go?\"\n\n\"It was... It was a travesty. Some of them were simply too far gone. There was nothing we could do. Those were the best cases. Worse was when they rejected the replacements. Some died in a swift immune response. The more cognisant ones begged for us to end the headaches they were having. Some of them just started screaming. They'd scream for hours and hours, sometimes for days even. And then they'd stop. They'd literally scream themselves to death.\"\n\n\"That's, um, a bit unsettling. Is that all?\"\n\n\"There was one. One who made it through the replacement. And it worked wonderfully. We got him in a vegetative state, no hope whatsoever, and we took him from that, and we gave him - maybe not his full life back, but perhaps something resembling it. You have no idea how thankful I was to hear that he was doing well.\"\n\n\"Well, I suppose that's good to hear. So, what's happened to him?\"\n\n\"You know? I'm not sure. Other than some behavioral changes, which is to be expected, he was able to return to society rather gracefully. We've done check-ups on him every three months to analyze long-term effects, but... Actually? Now that I'm thinking about it, he didn't show up for it last month. Oh, well. I'm sure he's doing fine. I'll have to contact him about that.\"\n\n\"Um, alright, then. Thank you for your time, Dr. Rayell. Your testimony is... Well, it's certainly something. I hope to hear more about your projects in the future.\"\n\n\"Very well. I hope you find what you're looking for.\"\n\n<style=cMono>End of file.</style>",
		
		"SS2UCYBORG_PASSIVE_NAME" : "Energy Core",
		"SS2UCYBORG_PASSIVE_DESCRIPTION" : "The Cyborg's skills share a single <color=#8BEDE3>Energy Pool</color> for their cooldowns.\nHolding the Jump key causes the Cyborg to <style=cIsUtility>hover in the air</style>.",
		"SS2UCYBORG_PASSIVE_DESCRIPTION_NOENERGY" : "Holding the Jump key causes the Cyborg to <style=cIsUtility>hover in the air</style>.",
		
		"SS2UCYBORG_PRIMARY_GUN_NAME" : "Unmaker",
		"SS2UCYBORG_PRIMARY_GUN_DESCRIPTION" : "Fire a beam at contenders for <style=cIsDamage>300% damage</style>.",
		
		"SS2UCYBORG_PRIMARY_CHARGE_NAME" : "Piercing Shot",
		"SS2UCYBORG_PRIMARY_CHARGE_DESCRIPTION" : "Charge up a beam that pierces for <style=cIsDamage>300%-900% damage</style>. Deals <style=cIsDamage>1200%</style> damage when <style=cIsDamage>perfectly charged</style>.",
		
		"SS2UCYBORG_SECONDARY_DEFENSEMATRIX_NAME" : "Defense Matrix",
		"SS2UCYBORG_SECONDARY_DEFENSEMATRIX_DESCRIPTION" : "<color=#8BEDE3>15% Energy/s</color>. Project an energy field that <style=cIsUtility>neutralizes ranged attacks</style>.",
		"SS2UCYBORG_SECONDARY_DEFENSEMATRIX_DESCRIPTION_NOENERGY" : "Project an energy field that <style=cIsUtility>neutralizes ranged attacks</style>.",
		
		"SS2UCYBORG_SECONDARY_TRISHOT_NAME" : "Rising Star",
		"SS2UCYBORG_SECONDARY_TRISHOT_DESCRIPTION" : "<color=#8BEDE3>30% Energy/s</color>. Rapidly fire <style=cIsUtility>slowing</style> shots at contenders for <style=cIsDamage>3x140% damage</style>.",
		"SS2UCYBORG_SECONDARY_TRISHOT_DESCRIPTION_NOENERGY" : "Rapidly fire <style=cIsUtility>slowing</style> shots at contenders for <style=cIsDamage>3x140% damage</style>.",
		
		"SS2UCYBORG_UTILITY_TELEPORT_NAME" : "Recall",
		"SS2UCYBORG_UTILITY_TELEPORT_DESCRIPTION" : "<color=#8BEDE3>50% Energy</color>. Create a <style=cIsUtility>warp point</style>. Reactivate to <style=cIsUtility>teleport to its location</style>. Hold to remove existing warp points.",
		"SS2UCYBORG_UTILITY_TELEPORT_DESCRIPTION_NOENERGY" : "<style=cIsDamage>Shocking</style>. Create a <style=cIsUtility>warp point</style>. Reactivate to <style=cIsUtility>teleport to its location</style> and deal <style=cIsDamage>800% damage</style>. Hold to remove existing warp points.",
		
		"SS2UCYBORG_UTILITY_FLIGHT_NAME" : "Flight Mode",
		"SS2UCYBORG_UTILITY_FLIGHT_DESCRIPTION" : "<color=#8BEDE3>60% Energy/s</color>. <style=cIsUtility>Heavy</style>. Take flight, gaining <style=cIsUtility>200% movement speed</style>. Deals <style=cIsDamage>400% damage</style> to contenders on impact.",
		"SS2UCYBORG_UTILITY_FLIGHT_DESCRIPTION_NOENERGY" : "<style=cIsUtility>Heavy</style>. Take flight, gaining <style=cIsUtility>200% movement speed</style>. Deals <style=cIsDamage>400% damage</style> to contenders on impact.",
		
		"SS2UCYBORG_OVERHEAT_NAME" : "Overheat Redress",
		"SS2UCYBORG_OVERHEAT_DESCRIPTION" : "<color=#8BEDE3>60% Energy</color>. <style=cIsUtility>Blast yourself backwards</style>, firing a greater energy bullet that deals a maximum of <style=cIsDamage>1200% damage per second</style>.",
		"SS2UCYBORG_OVERHEAT_DESCRIPTION_NOENERGY" : "<style=cIsUtility>Blast yourself backwards</style>, firing a greater energy bullet that deals a maximum of <style=cIsDamage>1200% damage per second</style>.",
		
		"SS2UCYBORG_OVERHEAT_SCEPTER_NAME" : "Gamma Overheat Redress",
		"SS2UCYBORG_OVERHEAT_SCEPTER_DESCRIPTION" : "<color=#8BEDE3>60% Energy</color>. <style=cIsUtility>Blast yourself backwards</style> and fire a greater energy bullet that deals a maximum of <style=cIsDamage>1800% damage per second</style>.",
		"SS2UCYBORG_OVERHEAT_SCEPTER_DESCRIPTION_NOENERGY" : "<style=cIsUtility>Blast yourself backwards</style> and fire a greater energy bullet that deals a maximum of <style=cIsDamage>1800% damage per second</style>.",
		
		"SS2UCYBORG_SHOCKCORE_NAME" : "Shock Core",
		"SS2UCYBORG_SHOCKCORE_DESCRIPTION" : "<color=#8BEDE3>40% Energy</color>. <style=cIsDamage>Shocking</style>. Fire an energy core for <style=cIsDamage>400% damage</style>. Shoot the core to implode it for <style=cIsDamage>1200% damage</style>.",
		"SS2UCYBORG_SHOCKCORE_DESCRIPTION_NOENERGY" : "<style=cIsDamage>Shocking</style>. Fire an energy core for <style=cIsDamage>400% damage</style>. Shoot the core to implode it for <style=cIsDamage>1200% damage</style>.",
		
		"SS2UCYBORG_SHOCKCORE_SCEPTER_NAME" : "Gamma Shock Core",
		"SS2UCYBORG_SHOCKCORE_SCEPTER_DESCRIPTION" : "<color=#8BEDE3>40% Energy</color>. <style=cIsDamage>Shocking</style>. Fire an energy core for <style=cIsDamage>600% damage</style>. Shoot the core to implode it for <style=cIsDamage>1800% damage</style>.",
		"SS2UCYBORG_SHOCKCORE_SCEPTER_DESCRIPTION_NOENERGY" : "<style=cIsDamage>Shocking</style>. Fire an energy core for <style=cIsDamage>600% damage</style>. Shoot the core to implode it for <style=cIsDamage>1800% damage</style>.",
		
		"ACHIEVEMENT_SS2UCYBORGCLEARGAMEMONSOON_NAME" : "Cyborg: Mastery",
		"ACHIEVEMENT_SS2UCYBORGCLEARGAMEMONSOON_DESCRIPTION" : "As Cyborg, beat the game or obliterate on Monsoon.",
		"SS2UCYBORG_MASTERY_SKIN_NAME" : "Steamborg",
		
		"ACHIEVEMENT_SS2UCYBORGCLEARGAMETYPHOON_NAME" : "Cyborg: Grandmastery",
		"ACHIEVEMENT_SS2UCYBORGCLEARGAMETYPHOON_DESCRIPTION" : "As Cyborg, beat the game or obliterate on Typhoon.",
		"SS2UCYBORG_GRANDMASTERY_SKIN_NAME" : "Metamorphic",
		
		"SS2UPYRO_NAME" : "Pyro",
		"SS2UPYRO_SUBTITLE" : "Pest Control",
		"SS2UPYRO_OUTRO_FLAVOR" : "..and so he left, in a blaze of glory.",
		"SS2UPYRO_OUTRO_FAILURE" : "..and so he vanished, with nothing but ashes left behind.",
		"SS2UPYRO_DESCRIPTION" : "The Pyro will stop at nothing to burn down everything in sight.\r\n\r\n< ! > Scorch generates Heat, which is required to use Pyro's abilities.\r\n\r\n< ! > \"Suppressive Fire\" can hit targets that are too far away to hit with Scorch.\r\n\r\n< ! > Plan B allows you to quickly get in and out of fights.\r\n\r\n< ! > Blaze Flare is strongest when used at high Heat.\r\n\r\n",
		"SS2UPYRO_LORE" : "<style=cMono>//--AUTO-TRANSCRIPTION FROM PATROL SECTION 7 OF RALLYPOINT SIGMA--//</style>\n\nTwo patrol guards walk into the sight of the camera, the sounds of their argument slowly fading in as they take their positions at the patrol point.\n\n\"No! For the last time, no! He is not going out to deal with the bugs.\"\n\n\"Come on, Alan! Those bugs have been harassing the rallypoint for far too long now. I mean, Hell, just last night those things almost killed me, for crying out loud!\"\n\n\"Okay, first of all, Jess, stop exaggerating. You were fine. They might be getting feistier, but it's nothing we can't handle. He'd just be a liability.\"\n\n\"What do you mean, a liability?\" Jess waves his hand out to the side. \"As far as I know, he's the single best suited person to deal with those bugs.\"\n\n\"Oh, gee, I dunno.\" Alan sets down his weapon to start a count. \"He's threatened people, gone out on 'hunting trips' in the middle of the night with NO ONE ELSE, he's started fires in the dorms while futzing around with his flamethrower, and that's just all before we took his weapons away.\" He lets out a subdued groan. \"Quite frankly, with his behavior, I'm stunned he was even allowed on the ship.\"\n\n\"He just wants to kill things, is all.\" Jess replied, before shrugging. \"And yeah, that's pretty screwed up, but if you gave him his stuff back and told him to run in the direction of the forest and burn anything that moves, he'd probably do it gladly.\"\n\n\"Ehh...\"\n\n\"Besides, if he does that, he'll probably just get himself killed.\" Jess added with a chuckle, \"Then he's no one's problem.\"",
		
		"SS2UPYRO_PRIMARY_NAME" : "Scorch",
		"SS2UPYRO_PRIMARY_DESCRIPTION" : "<color=#D78326>Build heat</color> and burn enemies for <style=cIsDamage>420% damage per second</style>. <style=cIsDamage>Ignites</style> at <color=#D78326>high heat</color>.",
		
		"SS2UPYRO_SECONDARY_NAME" : "Return to Sender",
		"SS2UPYRO_SECONDARY_DESCRIPTION" : "<color=#D78326>Consume 25% heat</color> and fire a nonlethal blast of air that <style=cIsUtility>pushes</style> enemies and <style=cIsUtility>reflects projectiles</style>.",
		
		"SS2UPYRO_SECONDARY_ALT_NAME" : "\"Suppressive Fire\"",
		"SS2UPYRO_SECONDARY_ALT_DESCRIPTION" : "<color=#D78326>Rapidly consume heat</color> to fire a stream of fireballs that deal <style=cIsDamage>1200% damage per second</style> and <style=cIsDamage>ignite</style>.",
		
		"SS2UPYRO_UTILITY_NAME" : "Plan B",
		"SS2UPYRO_UTILITY_DESCRIPTION" : "<color=#D78326>Consume 40% heat</color> and <style=cIsUtility>fly forwards</style>. Hold the button to fly further at the cost of more <color=#D78326>heat</color>.",
		
		"SS2UPYRO_SPECIAL_NAME" : "Blaze Flare",
		"SS2UPYRO_SPECIAL_DESCRIPTION" : "<color=#D78326>Consume all heat</color> and fire a flare for <style=cIsDamage>400% damage</style>. On impact, explodes for up to <style=cIsDamage>8x200% damage</style> based on <color=#D78326>heat</color> consumed.",
		
		"SS2UPYRO_SPECIAL_SCEPTER_NAME" : "Hell Flare",
		"SS2UPYRO_SPECIAL_SCEPTER_DESCRIPTION" : "<color=#D78326>Consume all Heat</color> and fire a flare for <style=cIsDamage>400% damage</style>. On impact, it explodes for up to <style=cIsDamage>16x200% damage</style> based on <color=#D78326>heat</color> consumed.",
		
		"SS2UPYRO_MASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "Pyro: Mastery",
		"SS2UPYRO_MASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "Pyro: Mastery",
		"SS2UPYRO_MASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "As Pyro, beat the game or obliterate on Monsoon.",
		
		"SS2UPYRO_GRANDMASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "Pyro: Grand Mastery",
		"SS2UPYRO_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "Pyro: Grand Mastery",
		"SS2UPYRO_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "As Pyro, beat the game or obliterate on Typhoon.",
		
		"SS2UCHIRR_NAME" : "Chirr",
		"SS2UCHIRR_SUBTITLE" : "Woodland Sprite",
		"SS2UCHIRR_DESCRIPTION" : "Chirr is a mystical creature who holds a pure connection with the planet.<style=cSub>\r\n\r\n< ! > Life Thorns deal low but consistent damage.\r\n\r\n< ! > Use Headbutt when surrounded to gain some breathing room.\r\n\r\n< ! > Sanative Aura can save allies from death if timed properly.\r\n\r\n< ! > Natural Link can be used to distract enemies.\r\n\r\n",
		"SS2UCHIRR_LORE" : "\"Will? Will, do you copy?\"\n\n\"Uh, yeah, what's up?\"\n\n\"Against all odds, I found something that only didn't immediately try to kill me, but actually seems genuinely friendly.\"\n\n\"Oh yeah? That's impressive. What is it?\"\n\n\"It's, uh, a bug? Maybe? I'm not sure. It definitely looks like some sort of giant mantis, but-\"\n\n\"Hold on, hold on. You said giant mantis? How big was it, you think?\"\n\n\"Uh, hang on, gimme a minute...\"\n\n\"...About, say, 10 feet long? And about 6 or so feet tall.\"\n\n\"That's... pretty big. You sure that thing is friendly?\"\n\n\"Oh, absolutely. I ran into them while running away from a swarm of those wasps, and the moment I passed by it started gettin' real aggressive towards them. Spraying needles at them, headbutting the ones on the ground, and it just kept going at 'em until they flew away. Territorial? Probably, but it kinda looked like the wasps hated that thing as much as it feels they hate me.\"\n\n\"Huh. Well, I guess if it's keeping you safe, then by all means continue as you were.\"\n\n\"Alright, then. I'll keep you poste- Hmm? Something wrong, Chirr?\"\n\n\"H- Hold on. Who's Chirr?\"\n\n\"That's her name. The mantis, or whatever.\"\n\n\"...Hang on.\"",
		"SS2UCHIRR_OUTRO_FLAVOR" : "..and so she left, carrying new life in her spirit.",
		"SS2UCHIRR_OUTRO_MAID_FLAVOR" : "..and so she left, pleased to be of service.",
		"SS2UCHIRR_OUTRO_FAILURE" : "..and so she vanished, with no one left to keep her company.",
		
		"SS2UCHIRR_PASSIVE_NAME" : "Take Flight",
		"SS2UCHIRR_PASSIVE_DESCRIPTION" : "Chirr jumps <style=cIsUtility>50% higher</style> and can <style=cIsUtility>hover in the air</style> by holding the Jump key.",
		
		"SS2UCHIRR_DARTS_NAME" : "Life Thorns",
		"SS2UCHIRR_DARTS_DESCRIPTION" : "Fire a barrage of <style=cIsUtility>tracking thorns</style> for <style=cIsDamage>3x90% damage</style>.",
		
		"SS2UCHIRR_HEADBUTT_NAME" : "Headbutt",
		"SS2UCHIRR_HEADBUTT_DESCRIPTION" : "<style=cIsDamage>Stunning</style>. Lunge forward and knock enemies back for <style=cIsDamage>500% damage</style>.",
		
		"SS2UCHIRR_HEAL_NAME" : "Sanative Aura",
		"SS2UCHIRR_HEAL_DESCRIPTION" : "Heal yourself and nearby allies for <style=cIsHealing>30%</style> of their total health and <style=cIsUtility>cleanse all debuffs</style>. Allies gain <style=cIsHealing>increased health regeneration</style> for a short period.",
		
		"KEYWORD_SS2U_CHIRR_PING" : "<style=cKeywordName>Ping Command</style><style=cSub>Your friend will attempt to attack pinged enemies.</style>",
		"SS2UCHIRR_BEFRIEND_NAME" : "Natural Link",
		"SS2UCHIRR_BEFRIEND_DESCRIPTION" : "<style=cIsUtility>Befriend</style> the targeted enemy if it's below <style=cIsHealth>50% health</style>.\nReactivate to <style=cIsUtility>teleport</style> your friend to you and <style=cIsUtility>distract nearby enemies</style>.\nFriends <style=cIsUtility>inherit all your items</style>.",
		
		"SS2UCHIRR_LEASH_NAME" : "Unbreakable Bond",
		"SS2UCHIRR_LEASH_DESCRIPTION" : "Teleport your friend to you and <style=cIsUtility>distract nearby enemies</style>. Hold to part ways with your friend.",
		
		"SS2UCHIRR_BEFRIEND_SCEPTER_NAME" : "Prime Natural Link",
		"SS2UCHIRR_BEFRIEND_SCEPTER_DESCRIPTION" : "<style=cIsUtility>Befriend</style> the targeted enemy if it's below <style=cIsHealth>50% health</style>, or below <style=cIsHealth>30% health</style> if it's a boss.\nReactivate to <style=cIsUtility>teleport</style> your friend to you and <style=cIsUtility>distract nearby enemies</style>.\nFriends <style=cIsUtility>inherit all your items</style>.",
		
		"ACHIEVEMENT_SS2UCHIRRCLEARGAMEMONSOON_NAME" : "Chirr: Mastery",
		"ACHIEVEMENT_SS2UCHIRRCLEARGAMEMONSOON_DESCRIPTION" : "As Chirr, beat the game or obliterate on Monsoon.",
		"SS2UCHIRR_MASTERY_SKIN_NAME" : "Maid",
		
		"ACHIEVEMENT_SS2UCHIRRCLEARGAMETYPHOON_NAME" : "Chirr: Grand Mastery",
		"ACHIEVEMENT_SS2UCHIRRCLEARGAMETYPHOON_DESCRIPTION" : "As Chirr, beat the game or obliterate on Typhoon.",
		"SS2UCHIRR_GRANDMASTERY_SKIN_NAME": "Bunny",
		
		"SS2UCHIRR_OUTRO_BROTHER_EASTEREGG" : "..and together they left, having learned that the real Risk of Rain was the friends they made along the way.",
		"SS2UBROTHER_KILL_CHIRR1" : " Join your sisters.",
		"SS2UBROTHER_KILL_CHIRR2" : " Extinct at last.",
		"SS2UBROTHERHURT_CHIRR_BEFRIEND_1" : " YOU... REACH OUT... TO ME, VERMIN...?"
		"SS2UFALSESONBOSS_CHIRR_BEFRIEND_1" : " Were you... the storm I've been seeking this whole time?",
		"SS2UPROVIDENCE_CHIRR_BEFRIEND_1" : " Very well... Let us confront him.",
		
		"SS2UNUCLEATOR_NAME" : "Nucleator",
		"SS2UNUCLEATOR_SUBTITLE" : "Walking Fallout",
		"SS2UNUCLEATOR_DESCRIPTION" : "The Nucleator is a radioactive juggernaut with rad-proof armor, which allows him to manipulate nuclear components for long periods of time.<style=cSub>\r\n\r\n< ! > Nucleator can charge his skills for maximum output, but be careful as overcharging them may lead to self-harm!\r\n\r\n< ! > Irradiate's projectiles gain increased blast radius the further they travel.\r\n\r\n< ! > Quarantine always applies the same knockback force regardless of charge level.\r\n\r\n< ! > Strategic use of Radionuclide Surge will allow you to recover health lost from Overcharging skills.\r\n\r\n",
		"SS2UNUCLEATOR_OUTRO_FLAVOR" : "..and so he left, health status undisclosed.",
		"SS2UNUCLEATOR_OUTRO_FAILURE" : "..and so he vanished, an uninhabitable wasteland in his wake.",
		"SS2UNUCLEATOR_LORE" : "laugh and grow fat",
		
		"SS2UNUCLEATOR_PASSIVE_NAME" : "Total Meltdown",
		"SS2UNUCLEATOR_PASSIVE_DESCRIPTION" : "The Nucleator's skills are unaffected <style=cIsDamage>Attack Speed</style>. <style=cIsDamage>Attack Speed</style> is converted to <style=cIsDamage>Damage</style> instead.",
		
		"SS2UNUCLEATOR_PRIMARY_NAME" : "Irradiate",
		"SS2UNUCLEATOR_PRIMARY_DESCRIPTION" : "Charge and fire a glob of nuclear waste for <style=cIsDamage>200%-720% damage</style>, up to <style=cIsDamage>1080% damage</style> on <style=cIsHealth>Overcharge</style>. Radius increases with distance.",
		
		"SS2UNUCLEATOR_SECONDARY_NAME" : "Quarantine",
		"SS2UNUCLEATOR_SECONDARY_DESCRIPTION" : "<style=cIsDamage>Stunning</style>. Charge up and <style=cIsUtility>push</style> enemies for <style=cIsDamage>200%-720% damage</style>, up to <style=cIsDamage>1080% damage</style> and <style=cIsDamage>roots</style> on <style=cIsHealth>Overcharge</style>.",
		
		"SS2UNUCLEATOR_UTILITY_NAME" : "Fission Impulse",
		"SS2UNUCLEATOR_UTILITY_DESCRIPTION" : "<style=cIsDamage>Stunning</style>. Charge up a leap and gain <style=cIsUtility>200 armor</style>. Deals <style=cIsDamage>400%-800% damage</style> on impact, up to <style=cIsDamage>1200% damage</style> on <style=cIsHealth>Overcharge</style>.",
		
		"SS2UNUCLEATOR_SPECIAL_NAME" : "Radionuclide Surge",
		"SS2UNUCLEATOR_SPECIAL_DESCRIPTION" : "Go nuclear for <style=cIsUtility>6 seconds</style>, <style=cIsHealing>healing from <style=cIsHealth>Overcharge</style></style> and adding <style=cIsDamage>Radiation Poisoning</style> to every attack.",
		
		"SS2UNUCLEATOR_SPECIAL_SCEPTER_NAME" : "Radionuclide Efflux",
		"SS2UNUCLEATOR_SPECIAL_SCEPTER_DESCRIPTION" : "Enter a nuclear state for <style=cIsUtility>12 seconds</style>, becoming <style=cIsUtility>immune to <style=cIsHealth>Overcharge</style> damage</style> and adding <style=cIsDamage>Radiation Poisoning</style> to every attack.",
		
		"KEYWORD_SS2U_RADIATION" : "<style=cKeywordName>Radiation Poisoning</style><style=cSub>Deal <style=cIsDamage>200%</style> damage per second in an AoE for 5s.</style>",
		
		"SS2UNUCLEATOR_UNLOCKUNLOCKABLE_UNLOCKABLE_NAME" : "Overkill",
		"SS2UNUCLEATOR_UNLOCKUNLOCKABLE_ACHIEVEMENT_NAME" : "Overkill",
		"SS2UNUCLEATOR_UNLOCKUNLOCKABLE_ACHIEVEMENT_DESC" : "Collect 5 Legendary items in one run.",
		
		"SS2UNUCLEATOR_MASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "Nucleator: Mastery",
		"SS2UNUCLEATOR_MASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "Nucleator: Mastery",
		"SS2UNUCLEATOR_MASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "As Nucleator, beat the game or obliterate on Monsoon.",
		
		"SS2UNUCLEATOR_GRANDMASTERYUNLOCKABLE_UNLOCKABLE_NAME" : "Nucleator: Grand Mastery",
		"SS2UNUCLEATOR_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_NAME" : "Nucleator: Grand Mastery",
		"SS2UNUCLEATOR_GRANDMASTERYUNLOCKABLE_ACHIEVEMENT_DESC" : "As Nucleator, beat the game or obliterate on Typhoon.",
		
		"SS2UNEMMANDO_NAME" : "Nemesis Commando",
		"SS2UNEMMANDO_SUBTITLE" : "Lone Echo",
		"SS2UNEMMANDO_DESCRIPTION" : "The Nemesis Commando's origins are unknown, but something is clear: he's no longer who he once was.<style=cSub>\r\n\r\n< ! > Blade of Cessation is risky but can build up a lot of damage by stacking Gouge.\r\n\r\n< ! > Distant Gash can be used to safely apply stacks of Gouge to groups of enemies - take advantage of its piercing!\r\n\r\n< ! > Proper balance of melee and ranged combat is key, and Tactical Roll grants high armor to help enter and exit battles.\r\n\r\n< ! > Submission deals massive damage when fully charged.\r\n\r\n",
		"SS2UNEMMANDO_OUTRO_FLAVOR" : "..and so he left, newfound sense of humanity within.",
		"SS2UNEMMANDO_OUTRO_FAILURE" : "..and so he returned, concluding his endless struggle.",
		"SS2UNEMMANDO_LORE" : "He lays to rest by a fire, setting the weapons he carries within an arm's reach. Checking his surroundings, hoping the cave he hid in would be enough shelter. Some would say, it isn't wise to be overly cautious. He would say, <color=#FFCCED>they haven't seen enough.</color>\n\nThe service pistol he got when he enlisted. Well used, dirtied, and loved. It's brought him through thick and thin, no matter which mission he took on. Some would say, only a fool would trust their weapon. He would say, <color=#FFCCED>your weapon is all you can trust.</color>\n\nThe blade of a fallen brother of war. Picked from what he could scavenge of the last of humanity he's seen. Some would say, it keeps their spirits united. He would say, <color=#FFCCED>it's to keep their spirits from joining for as long as possible.</color>\n\nThe loads of cargo that landed with him. Each item picked from a chest, keeping him alive in one way or another. Dozens of shipments to anyone but him. Some would say, they aren't his items to take. He would say, <color=#FFCCED>if he doesn't take them, then no one will.</color>\n\nThe glow of a violet light coming from deeper within the cave. Calming, warming... beckoning. Welcoming him deeper and deeper, promising safety. Some would say, what sounds too good to be true probably is. He would say, <color=#FFCCED>Faust was a wise man.</color>",
		
		"KEYWORD_SS2U_GOUGE" : "<style=cKeywordName>Gouge</style><style=cSub>Deal <style=cIsDamage>300%</style> base damage over 2s. <i>Capable of triggering item effects.</i>",
		
		"SS2UNEMMANDO_PRIMARY_BLADE_NAME" : "Blade of Cessation",
		"SS2UNEMMANDO_PRIMARY_BLADE_DESCRIPTION" : "<style=cIsHealth>Gouging</style>. <style=cIsUtility>Agile.</style> Slice enemies for <style=cIsDamage>160% damage</style>.",
		
		"SS2UNEMMANDO_SECONDARY_CONCUSSION_NAME" : "Distant Gash",
		"SS2UNEMMANDO_SECONDARY_CONCUSSION_DESCRIPTION" : "<style=cIsHealth>Gouging</style>. Charge a piercing sword beam for <style=cIsDamage>200%-600% damage</style>.",
		
		"SS2UNEMMANDO_SECONDARY_SHOOT_NAME" : "Single Tap",
		"SS2UNEMMANDO_SECONDARY_SHOOT_DESCRIPTION" : "Fire your gun for <style=cIsDamage>210% damage</style>. Can hold up to 6 bullets.",
		
		"SS2UNEMMANDO_UTILITY_DODGE_NAME" : "Tactical Roll",
		"SS2UNEMMANDO_UTILITY_DODGE_DESCRIPTION" : "<style=cIsUtility>Roll</style> a short distance and gain <style=cIsUtility>100 armor</style>.",
		
		"SS2UNEMMANDO_SPECIAL_SUBMISSION_NAME" : "Submission",
		"SS2UNEMMANDO_SPECIAL_SUBMISSION_DESCRIPTION" : "Charge up a barrage of <style=cIsDamage>5 shotgun blasts</style> that deal <style=cIsDamage>4x120% damage</style> each. The number of shots increases with attack speed.",
		
		"SS2UNEMMANDO_SPECIAL_EPIC_NAME" : "Decisive Strike",
		"SS2UNEMMANDO_SPECIAL_EPIC_DESCRIPTION" : "<style=cIsHealth>Gouging</style>. Charge up a devastating barrage of <style=cIsDamage>slashes</style> that deals up to <style=cIsDamage>6x360% damage</style>.",
		
		"SS2UNEMMANDO_SPECIAL_SCEPSUBMISSION_NAME" : "Subjunction",
		"SS2UNEMMANDO_SPECIAL_SCEPSUBMISSION_DESCRIPTION" : "Charge up a barrage of <style=cIsDamage>5 shotgun blasts</style> that deal <style=cIsDamage>4x120% damage</style> each. The number of shots increases with attack speed. Each blast also fires a laser for <style=cIsDamage>820% damage</style>.",
		
		"SS2UNEMMANDO_SPECIAL_SCEPEPIC_NAME" : "Judgement Cut End",
		"SS2UNEMMANDO_SPECIAL_SCEPEPIC_DESCRIPTION" : "<style=cIsHealth>Gouging</style>. Charge up a devastating barrage of <style=cIsDamage>slashes</style> that deals up to <style=cIsDamage>12x360% damage</style>.",
		
		"SS2UNEMMANDO_MASTERY_SKIN_NAME" : "Minuano",
		"SS2UNEMMANDO_CLASSIC_SKIN_NAME" : "Classic",
		"SS2UNEMMANDO_COMMANDO_SKIN_NAME" : "Commando",
		"SS2UNEMMANDO_VERGIL_SKIN_NAME" : "Motivator",
		
		"ACHIEVEMENT_SS2UNEMMANDOCLEARGAMEMONSOON_NAME" : "Nemesis Commando: Mastery",
		"ACHIEVEMENT_SS2UNEMMANDOCLEARGAMEMONSOON_DESCRIPTION" : "As Nemesis Commando, beat the game or obliterate on Monsoon.",
		"ACHIEVEMENT_SS2UNEMMANDOCLEARGAMETYPHOON_NAME" : "Nemesis Commando: Grand Mastery",
		"ACHIEVEMENT_SS2UNEMMANDOCLEARGAMETYPHOON_DESCRIPTION" : "As Nemesis Commando, beat the game or obliterate on Typhoon.",
		
		"ACHIEVEMENT_SS2UNEMMANDOUNLOCK_NAME" : "???",
		"ACHIEVEMENT_SS2UNEMMANDOUNLOCK_DESCRIPTION" : "Defeat Commando's vestige.",
		"ACHIEVEMENT_SS2UNEMMANDOKILLSELF_NAME" : "Nemesis Commando: Nemesis Nemesis",
		"ACHIEVEMENT_SS2UNEMMANDOKILLSELF_DESCRIPTION" : "As Nemesis Commando, defeat Commando's vestige.",
		"SS2UNEMMANDO_EPICUNLOCKABLE_UNLOCKABLE_NAME" : "Nemesis Commando: Zandatsu",
		"SS2UNEMMANDO_EPICUNLOCKABLE_ACHIEVEMENT_NAME" : "Nemesis Commando: Zandatsu",
		"SS2UNEMMANDO_EPICUNLOCKABLE_ACHIEVEMENT_DESC" : "As Nemesis Commando, inflict 50 stacks of Gouge on one enemy.",
		
		"COMMANDO_GRANDMASTERY_SKIN_NAME" : "Classic",
		"TOOLBOT_GRANDMASTERY_SKIN_NAME" : "Lunar",
		"ACRID_GRANDMASTERY_SKIN_NAME" : "Armored",
		
		"ACHIEVEMENT_SS2UCOMMANDOCLEARGAMETYPHOON_NAME" : "Commando: Grand Mastery",
		"ACHIEVEMENT_SS2UCOMMANDOCLEARGAMETYPHOON_DESCRIPTION" : "As Commando, beat the game or obliterate on Typhoon.",
		
		"ACHIEVEMENT_SS2UTOOLBOTCLEARGAMETYPHOON_NAME" : "MUL-T: Grand Mastery",
		"ACHIEVEMENT_SS2UTOOLBOTCLEARGAMETYPHOON_DESCRIPTION" : "As MUL-T, beat the game or obliterate on Typhoon.",
		
		"ACHIEVEMENT_SS2UCROCOCLEARGAMETYPHOON_NAME" : "Acrid: Grand Mastery",
		"ACHIEVEMENT_SS2UCROCOCLEARGAMETYPHOON_DESCRIPTION" : "As Acrid, beat the game or obliterate on Typhoon.",
	}
}